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Yu-Gi-Oh! Reda

Summary:

Yu-Gi-Oh! Reda is an alternate universe story set within the Yu-Gi-Oh! metaseries about 12 year old Takano Yumi's climb to the top as a professional duelist. Many challenges await her on the road to victory, with many unexpected consequences to her actions. What's the real price of being the best?

Chapter 1: Legends on a Summer Morning - Takano Yumi Debuts

Summary:

Yumi begins her journey as a duelist, making an unexpected connection along the way.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Cheering crowds. The sound of it would never lose the magic from all those years ago when she made her debut. The spotlights burned bright around the stadium, appearing as a blinding, white veil obscuring the field from inside the pitch black corridor. She walked slowly, taking in sounds with anticipation building on every step.

This was it. Her entire career - maybe even her entire life - had been leading up to this moment. She would either become the champion or go home with second place. She stopped at the edge of the light leading out of the tunnel to adjust her glasses, then to check through the collection of forty cards she'd use for this final game. Some of them had changed over the years, this last configuration representing the culmination of all her experiences and skill.

Satisfied, she placed the cards into the holder on her wrist, stepping out to roaring applause and enthusiasm from the spectators. Some of them even held signs of encouragement (and one for a glass of milk, whatever that meant). Brushing a stray hair out of her face, she traced across the long scar set into the right side of her forehead with the side of her finger. This was all really happening. It wasn't just a dream. Feeling it brought back memories; some of them painful, others happy, but all milestones on the journey to right here and now.


It was a hot July morning in Chiba. Cicadas screamed from the trees as the sun beat down on top of a small house and the accompanying garden beside it. Windows and doors had already been propped open to compensate for the lack of air conditioning system in the traditional-style home. Inside lived a young girl, seemingly unfazed by the weather as she pulled up her orange hair into two pigtails.

Adjusting a pair of white goggles on top of her head, she grabbed a weathered messenger bag off the floor of a cluttered bedroom and headed for the open front door. "I'll be back later, grandma," she called to the old woman loudly snoring in front of a baseball game on TV. Practically sprinting down the dirt path along the side of the house, she picked up the bicycle propped against the building and walked it to the dirt road leading towards civilization. It was a rusty old thing and the original red paint was all but chipped and worn off, but it still held strong in the face of adversity. Giving the tires a couple kicks to ensure they were in riding condition, she hopped on and began to pedal.

"This time I'll do it," she thought, silently mouthing the words to herself as she did. "I'll make it to the top. This is the summer when Takano Yumi becomes Duel Champion!" It had been her dream since she was a child, spurred on by her parents' stories of their careers as professional duelists. They were her heroes even to this day, and she was certain that this would be the year she'd make it big. Never mind the fact she hadn't even come close to winning a single tournament in the past, let alone anything as big as the World Championship title match. This was going to be the year no matter what.

It was only a couple minutes bike ride to the train station, giving her a relaxing voyage and plenty of time to fantasize about all the possible opponents she could fight today. Forty cards rested in an awkward pile inside the front pocket of her faded overalls, cut off at the knees for staying cool in the heat. Given she had very little money to spend, these would be about all she'd be able to use over the summer. They would do, though. She'd trained hard during the school months and felt more than ready to strike out into the official circuit. She believed in her cards.

Making good time, she arrived in the city proper earlier than expected, though nearly missing her stop after becoming distracted by her fantasies and a particularly cute baby one of the other passengers was holding. She coasted along until she arrived at a local park not too far from her junior high. With how often she'd been commuting to the city and back for things like school, it was sort of amazing she hadn't actually learned its name by now. This wasn't the time for names, though. This was the time for duels. Something like that, at least.

She'd arrived just at the end of one, in fact. A dinosaur creature was in the process of ramming a young boy, tossing him across the field as a Life Point counter ticked down to zero. From the looks of things and the happy crowd, it seemed like it had been a good match.

There was no one she knew from school at the park today. That was probably a good thing, since there weren't many people there that actually seemed to like her, and the few that did already had plans for the break and left the city for some grand adventure or another. Starting off the summer fresh would be nice for a change. Immediately, she pulled open her bag and produced a weathered duel disk, challenging the victor after some enthusiastic praise, then the loser from before, being defeated by both of them after many misplays and mistakes piled up on top of her.

The day went on, everyone at the park eventually getting a turn as the center of attention. Despite an impressively bad beginning, Yumi managed to scrape out a few victories during her next ten duels. If it was any indication of what was to come, this year was definitely looking up from the last few.

In an instant, though, the first day of summer fun came to an end. Everyone suddenly became hesitant to play, turning their attention sheepishly to the top of the slope leading down into the park from the sidewalk. On top of it stood a pink haired girl in a blue dress and matching beret, flanked by two other, seemingly less important girls.

"Who's that?" Yumi whispered to an equally unimportant child near her, not really understanding why everyone was suddenly so afraid.

The other kid was taken aback by her ignorance. "Don't you know? That's Ishikawa Sakuya! She's the best duelist here and has been since forever."

"But I came here all the time during school. Why haven't I seen her before?"

"Because I just returned from studying abroad in France, perdant." Without either of them noticing, Sakuya and her entourage had made their way to the two mumbling children standing out in the open away from everyone else who'd wisely backed away. "The better question would be, 'Who are you and why do you think you can come to my park without permission?'"

Foreign language wasn't Yumi's strong suit. She'd barely learned English at this point and one of her parents was even from America. Deciding to overlook the mysterious(ly insulting) word, she went on to answer the rest of the sentence. "Takano Yumi, and no one ever told me this was your park. I thought it was for the public. I never even learned the name, actually. Do you know what it's called? Also, wasn't that two questions?"

Sakuya was at a loss for words. Pointing towards the entrance, she highlighted a large, multicolored sign with writing on it. "Chiba Park," she said dryly.

Yumi knocked herself on the head. "I forget to read sometimes!" After a brief moment of total silence, Sakuya surprised everyone by breaking into a small chuckle. Nervously, most of the other kids joined in, Yumi deciding to on her own since she thought herself funny.

"You're alright," she said. "I'll forgive you for not knowing the rules this time." Her temperament suddenly snapped into grave seriousness. "Don't let me see you here again or there's going to be trouble."

She turned to leave, only to freeze in place upon hearing, "But I like this park." Her head whipped back over her shoulder. "Everyone here is really nice and we have fun playing together. I don't want to leave." And the most inflammatory statement yet: "Maybe we could duel sometime, too."

Everyone gasped in the way only a group of children placing far too much value onto meaningless playground antics could. Whatever tolerance she had for the newcomer had vanished at the end of that sentence. "If you knew the first thing about how it works around here, you'd know I would never lower myself to the level of someone like you. None of them are worthy to duel me, and some brainless country bumpkin like you certainly isn't any better."

"But how would you know if you don't even try? I bet you're just afraid to lose." Yumi was starting to get frustrated. She had just as much right to be here as anyone else, and all those things Sakuya kept saying about her were mean. It had always been her belief like her parents before her that people could understand each other through things like Duel Monsters. Maybe if they could just settle this the right way, they could come to some kind of understanding, too.

One of the girls flanking Sakuya barked about disrespect and deanding apologies, but was cut off by their seeming leader raising a hand. "If that's how you want to settle this, then fine. I'll give everyone the privilege of watching my duel as I stomp you into the ground." Reaching into a navy and black backpack one of her supporters had been carrying for her, she produced a custom blue trimmed duel disk, sliding it onto her right arm and fastening the clasps. "I'll warn you before we start that I only play with a special Ante Rule. The winner can take any card they want from the loser, so I hope you're not too attached to whatever it is you have there."

"That sounds exciting!" Yumi proclaimed, confident in her win and anticipating being able to add something new to her collection, though not really putting the pieces together that it would mean taking it directly from someone else (she could be a bit slow on the uptake from time to time). After a quick shuffle, they both inserted their decks into the holders on their machines, activating them in unison as they shouted, "Duel!"

Five cards for each of them to start. "I almost feel bad for you carrying around that piece of garbage on your arm, so I'll let you take the first turn." She wasn't exactly wrong in that regard. Yumi's duel disk was a relic by modern standards. A first generation model with chipped paint and several lights gone completely dark. It still worked well enough, though, and she'd managed to find help in keeping it from falling apart. She didn't really have the option to replace it, but it held a great deal of sentimental value that wouldn't allow her to do so, anyway.

"Thanks for the help!" Yumi took a card from her hand and slapped it onto the board. "I summon Flame Viper!" A tiny, orange snake with a single eye in its head materialized between the duelists, a display showing it only possessed a measly 400 ATK. Everyone in the crowd was visibly distraught as such a bad play right out of the gate. "I'll set one card and end my turn."

"This should be over quickly," Sakuya thought to herself. "Draw!" With a small chuckle, she added her new card to her hand, taking another to lay onto the field. "I summon Wiener Dragon in Attack Mode!" In front of her appeared a small dragon creature with stubby legs and wings far too small for its body.

"It's so cute!" Yumi screamed, a small laugh passing through the crowd.

"It is not cute!" Sakuya yelled back. "I'll show you how dangerous it is when I use its effect." The little dragon began to glow a pale orange, then made a sound partway between a roar and a bark. "When I summon this card, it lets me add another copy of itself to my hand." She was already off to a much better start than her opponent, playing a 1700 ATK monster on her first turn and maintaining a six card hand. "I'll activate this card next - Stamping Crush!"

The dragon raised up the tiny legs on the left side of its body, stomping the ground and opening a fissure across the field. It traveled to Yumi's side, exploding outwards and tearing the image of her card - Justi-Break - to pieces. "When I have a Dragon-Type monster on my field, I can use this card to destroy one of your set Magic or Trap Cards, then inflict 500 damage to you." As she said that, the debris organized itself in the air and rained down on the card's owner, reducing her Life Points to 3500.

"My turn isn't over. Now I'll attack your worthless monster with my dragon! Overheat!" From its furry mouth came a blast of fire headed straight for the snake. The reptile let out a panicked shriek before being engulfed, bursting into pieces and further reducing its owner's Life to 2200. "I told you this was a waste of time. I'm feeling generous today, so if you get down on your knees and beg, I might let you walk away from this."

Yumi only smiled despite the devastating loses from this turn. "But we only just started. You can't know how a duel is going to end after the first battle.

Sakuya was unamused by the optimism and only scoffed. "If that's how you want this to end, then fine. I won't hold back at all. I'll play another card from my hand after that, Begging!" A green-bordered projection rose from the ground, depicting a sad basset hound looking up at a hand holding a bone. "By Releasing one of my monsters that's both a Dragon and Beast-Type, I can look at your hand and take a Magic or Trap Card for myself."

That card made no sense to Yumi. "But how can you use that? You only have a Dragon-Type on the field."

Sakuya scoffed again. "My monsters have a special ability that allows them to be both at once as long as they're on the field or in my Graveyard. Now show me your hand." The monster shattered to pieces as Yumi sighed and held out the three cards left to her for her opponent to take. Critter, Sunlight Unicorn, and Gizoku no Gokuisho. Sakuya blinked at the revelation coming upon her. "You really don't have any good cards, do you?" Nevertheless, she took the Trap among them per the constraints of her card.

"I'll set two cards and end my turn," she concluded, placing them face-down on her otherwise barren field. As bad a start as she'd had, Yumi's situation could improve dramatically depending on the next turn's fortune. Her opponent had no wall to block a direct attack and Sunlight Unicorn would more than make up for the gap between their Life Points if it could succeed.

"I'll draw!" she declared, taking the top card off her deck. Things really were about to get much better if this was any indication of what was to come. "Lucky! I play Pot of Greed, which lets me draw two cards!" An ugly, green jar appeared on the field, a deep laugh emanating from the hole at its top. After completing its effect and adding two new cards to her hand, it shattered.

"I summon Sunlight Unicorn!" she proclaimed, a beautiful, white equine with a long horn and blue mane appearing on her field with a loud whiny. "Now I can use its effect, which lets me excavate the top card of my deck, and if it's an Equip Magic, I can add it to my hand." The Goddess of Victory (or something like it) was smiling on her for this match, since her chance met its mark. "I got Fighting Spirits," she declared, adding the card to her hand with the faintest hint of smug satisfaction.

She outstretched her arm with a smile. "Direct attack! Rainbow Dash!" The monster whinnied a second time, charging forward with head bent to spear Sakuya's undefended body.

"And here I thoght you'd make a better move than that with all the luck you'd been having." This only left Yumi confused, as her situation was obviously far superior at the moment. "I activate my Trap Card," Sakuya declared, "Call of the Living Dead!" Fog began to shroud her side of the field. "This Trap Card lets me take a monster in my Graveyard and summon it back to the field," she explained, just in time for Wiener Dragon to make its triumphant return by bursting from the ground.

Though a bit shaken, Yumi continued her attack. "Sunlight Unicorn still has more ATK, so it won't even matter!"

"You're wrong again," Sakuya declared in defiance. "Did you forget that I set two cards? I activate Roar of Pride!" Her second card flipped up, engulfing her dragon in a white aura. "When my monster battles with one of yours while it's outclassed, I can pay Life Points equal to the difference and add them to its ATK, plus another 300." Her Life Points dropped for the first time, landing at 3900 to make up for the 100 point deficit between the two cards. "Overheat!" she called out, the powered up dragon releasing a beam of fire onto the unicorn, shattering it like the snake before it and reducing Yumi's Life Points to 1900.

Her initial optimism was finally starting to wain, a sharp exhale fro frowing lips signifying her growing dread. "I'll set a card and end my turn," she said in a defeated tone.

"You're outmatched," Sakuya said. "You were a hundred years too early to challenge me, so just give up and save me the trouble of beating you even more.

Despite her tight situation, Yumi refused. "I won't give up until the end!" she declared.

Sakuya shook her head. "Have it your way. Draw!" She placed another monster onto the field. "I summon my second Wiener Dragon and use its effect to add a third copy to my hand." After resolving the effect, she looked to Yumi, her icy blue eyes locking with the other girl's burning red. "This is the end. Both of my dragons will attack you directly." Without any fanfare, the monsters charged twin fireballs in their mouths, blasting the into a single stream headed towards their target. "I told you this is how it would end."

"You say a lot of things, but that doesn't mean they're true," Yumi replied, pressing a button as hard as she could on the inside section of her disk (it was prone to sticking and she had to be sure). "I activate Attack Nullification! This ends the Battle Phase and stops your monsters from attacking me for the rest of this turn."

This caught her off guard. While not a rare card, given the pitiful display before this, it surprised the pink-haired girl to see her opponent putting up any sort of resistance at this point. "So that's how you'll be. Fine, then. I set a card and end my turn."

"Now the fun can really start!" Yumi declared, drawing her card and immediately placing a monster down. "I summon Rusty Swordsman in Attack Mode." A cartoonish little knight with rust-stained armor appeared on her field.

"What do you expect to do with that garbage?" she questioned. It was a valid concern. Rusty Swordsman was nothing more than a Normal Monster with 1500 ATK.

"There's no such thing as a useless card," Yumi said with confidence. "You just have to know how to use it in a way that can make it stand out. I'll equip Rusty Swordsman with Rusty Sword!" The feeble, broken weapon the knight had previously been carrying started to glow, transforming into a large, rust-coated broadsword, filling the monster with determination.

"I can only equip Rusty Sword to a Level 4 or lower Normal Monster that's ATK and DEF aren't higher than 1500. While it's equipped, Rusty Swordsman gains an effect!" It's ATK state began to climb as the little warrior flexed. "Now it's original ATK is increased by its DEF!" This added up to 2500.

"That's not all! Now I equip Fighting Spirits from my hand!" The already empowered warrior began to glow bright white as its ATK grew to 3100. "Thi card increases my monster's ATK by 300 for every monster on your side of the field. Now I attack your second dragon and activate Rusty Swordsman's second effect!" Yumi's Life Points reduced to 1400, the missing values adding to the swordsman's ATK, boosting it to 3600. "I can pay up to 500 Life Points to increase his ATK by that same amount. Rusty Slice!"

The attack connected, Wiener Dragon letting out a whimper before shattering into pieces and taking 1900 Life Points with it. Whether it was luck or hidden skill, she'd managed to nearly even them out at 1400 and 200 Life Points, respectively. Her field was far superior now, too, even if Swordsman's ATK fell to 3300 after the fact. However, Sakuya was not disturbed by this.

"I didn't give you enough credit. That whole idiot persona is just an act, after all. The bad plays, the terrible cards; you use all that to throw your opponent off before you go in for the kill. I won't be falling for it anymore." She pressed a button to activate her set card. "When you destroyed my monster, I activated my Trap Card, Beast Unleashed!" A violent-rimmed card flipped up, portraying a violent gorilla tearing out of a suit and tie.

"When one of my Beast-Type monsters is destroyed, I can add its ATK to another Beast monster on my field until the end of my turn." The remaining dragon's ATK strength grew to 3400, overtaking the knight by a mere 100 points.

"I end my turn," Yumi said, disappointed that she was once again outmaneuvered by her opponent despite the comeback she'd just achieved.

"Draw!" Sakuya shouted, smiling slightly at seeing the Fusion card in her hand. "I play Poison Fang from my hand. This is a Permanent Magic Card that inflicts 500 damage to you every time one of my Beast-Type monsters damages you from battle. Attack! Overheat Plus!" The addition to the attack name soon became clear, as the dragon's ATK grew by another 100 points. "Whenever my dragon attacks, it gains 100 ATK for every other Dragon-Type monster in my Graveyard, so I have you to thank for finally letting me use this ability."

The swordsman hid behind its sword, enduring the heat as best it could. "I use Fighting Spirits' second effect to destroy itself in place of my monster." The aura around the knight vanished as its equip card disappeared. It's ATK would drop to 3100 following the battle.

Damage was still to come, though. "Because of my Beast Unleashed effect, all Battle Damage is halved until the end of this turn, so you'll only take 100 from my attack, plus the 500 from my Poison Fang." Yumi's Life Points dropped further, leaving her at 800. She couldn't afford to be hit anymore. That effect damage would be too devastating now. "I'll end my turn with that."

The thought of losing hadn't crossed her mind at all today. Losing had always seemed like an inevitable part of playing the game. It didn't matter. It was just another way to grow and learn. But this duel had stakes. For the first time, she was afraid to lose. If she lost this, she'd lose one of her cards. Every single one of them was precious to her and she couldn't imagine parting with any of them. She had to win at all costs.

Drawing for her turn, she saw her out. "I'll attack with Rusty Swordsman and use its effect to increase its ATK by 500!" Her Life Points fell to a dangerous 300, in turn raising the knight's ATK to 3600. "Your dragon's ATK went back to normal after you ended your turn, so now you'll take 1900 points of damage!" She was right, and the look of irritation on Sakuya's face said she had no counter. As her monster shattered, her own Life was reduced to 100. "I set once card and end my turn."

"I've played with you long enough." Sakuya began her turn by drawing. "I summon my final Wiener Dragon in Attack Position. Now, I activate the Magic Card, Fusion!" Red and blue colors began to spiral in the air, drawing in her monster on the field and the Emerald Dragon from her hand. "I use my Level 5 or lower Beast-Type monster on my field and the Level 6 or higher Dragon-Type monster from my hand to create my ultimate monster! Fusion Summon!" She clasped her hands together above her head, then brought them down in a swift motion in front of her. "Appear before me, Level 8! Sad-Eyes Hound Dragon!"

From the spiraling energy appeared a massive dragon creature covered in brown and white fur. True to its name, its eyes were that of a big, lovable hound dog, though the fangs poking from its jowls betrayed any innocence. Despite the theatrics, though, it only possessed 3000 ATK, 600 shy of matching Rusty Swordsman after its multiple buffs.

"I activate Sad-Eyes' effect, Draining Eyes!" The dragon's eyes began to glow, sending out waves of light towards Rusty Swordsman. They appeared harmful, electricity crackling around it as they impacted. "Once per turn, Sad-Eyes can drain 1000 ATK from any monster on your field until the end of my turn, bringing your monster to 2600 ATK."

The dragon changed positions. Previously, it had laid its head on its paws as if begging for some kind of gigantic treat. Now it raised up, towering over the field and decidedly ready to attack. "This is the end!" Beam Eyes of Destruction!" The dragon fired two yellow blasts of energy from its eyes, targeting the knight.

"I have one more card, or did you forget about that?" As Yumi tried to repeat her opponent's previous words back at her, she activated her set. "I use Intrigue Shield!" A gold and black shield appeared in Rusty Swordsman's hand. Hiding behind it, the eye beams found their mark on the newly created defense, dissipating and accomplishing nothing.

Sakuya was taken aback at this. "When I activate it, Intrigue Shield becomes an equip card to one of my monsters. I don't take any damage from battles with it, and it can't be destroyed in battle once per turn while it's in Attack Mode."

Seeing no other options for the time being, Sakuya set one card and ended her turn. "Draw!" Yumi said, finding nothing useful or needed on that draw. "Rusty Slice!" she commanded, the knight charging forward now that its ATK had been restored.

"That won't work. I can activate Sad-Eyes' effect during either turn." The scene repeated itself, but in reverse. The swordsman's blows were swatted away by the dragon, whose own counterattack was blocked by the shield. In the end, it was a stalemate. Yumi ended her turn after that with nothing else to do. Sakuya did the same drawing an unusable monster.

The next turn, however, changed all that. Yumi's demeanor shifted. She was far less excitable, a calm rushing through her mind. She no longer felt afraid. A wave of relief and happiness washed over her as she looked at the card she'd just drawn. "This was a fun duel. We should do this again sometime. Yumi was sure of herself again. She knew she would win now.

"I Release Rusty Swordsman to Advance Summon! Make your debut, Majesty Magician!" The knight transformed into a ball of white light, flying upwards until it exploded into red, blue, and green fireworks. From out of the explosions appeared a white-suited humanoid in a top hat, half its face covered by a black mask with a white star over the right eye. It adjusted its black bow tie and gave a bow after landing on the field. "If the monster I use for Release was originally a Level 4 or lower Normal Monster with 1500 ATK and DEF or less, I only need one Release to summon him."

"What do you expect a monster with only 2500 ATK to do for you?" Sakuya asked, skeptical of anything that seemed to be nothing but fanfare in place of an actual strategy.

"Majesty Magician has a special trick just for situations like this," she answered. With a flick of its wrist, a puff of smoke appeared, allowing it to grab a black cane from within despite the physical impossibility. "It's treated like one of the monsters I can use to summon it for card effects!" She slipped a card onto the board. "Instant Magic, Grandeur! This lets me take an Equip Magic Card from my Graveyard and equip it to a monster on my field. I choose Rusty Sword!"

The magician swung its cane around on its forearm, tossing it into the air where it exploded into another puff of smoke. Out fell the sword from before, which it caught in hand and swung onto its shoulder. "Now Majesty Magician's ATK increased to 4500!" There were gasps from the crowd, most of which had remained silent for the majority of the duel after how surprisingly engaging it turned out to be (rather than the curbstomp most of Sakuya's matches ended as). Not only did it reach such a high number, it comfortably overtook Sad-Eyes with room to spare. Was this newcomer really going to beat Sakuya?

"I activate Sad-Eyes' effect to reduce your monster's ATK by 1000." Even with this, it was still 500 points too high, and 400 more than her remaining Life Points.

"That won't do any good, sorry. Majesty Magician, it's time to end the show. Majesty Strike!" Turning the sword over in its hand into a reverse grip, the monster rushed forward, intending to cleave the dragon in half. It went low, striking up as Sad-Eyes charged forward to try and bite its opponent. They were about to connect. She was about to win.

"Reverse Card, open." A hush fell over the entire park as the monsters clashed. They stood still, neither making a move. Finally Majesty Magician twitched. Then it groaned. Finally, it shattered into pieces, taking the last of Yumi's Life Points with it.

"I activated my Trap Card, Castle of Dragon Souls. By banishing a Dragon in my Graveyard, I can increase the attack of another Dragon on my field by 700. That put Sad-Eyes' ATK at 3700, 200 points higher than your magician."

Yumi fell to her knees in despair and defeat. How could she lose here? It actually mattered this time. How could she lose when it mattered this much? With every ounce of willpower, she fought back the urge to cry as Sakuya Approached her. "This one will do," she said coldly, taking the Majesty Magician off Yumi's duel disk and dropping the borrowed Trap Card from before in its place. "Get out of my sight."

She walked away in defeat, pulling her goggles down over her eyes in shame, a few members of the crowd whispering among themselves about how this was inevitable from the start - this is what happened when you dueled Sakuya. Without even the motivation to ride her bike, she plodded along the sidewalk with it aimlessly until dusk. Her grandmother would be expecting her back soon, but she didn't want to go home. She'd lost something today that she could never replace.

Eventually, she wandered along to a hillside overlooking a road. Not quite as romantic as a pier or a riverside, but it would have to do. Her mind started to wander as she watched the cars go by, too distracted to notice that someone had sat down beside her for a good few minutes. Once her consciousness returned, she was shocked to see Sakuya next to her.

She pushed away on the ground, tumbling over a bit as she lifted her goggles up. Tears fell all over her face and her dull gray t-shirt, not even realizing she'd been crying. "Oh, c-crap. Sorry, I-I'm...sorry. I'm sorry." The other girl raised an eyebrow. "I won't come back. I promise."

"I'm not here to scare you off again," she said. Reaching into her backpack, she pulled out a card. "Take this." It was Majesty Magician.

Yumi looked at it, not daring to reach forward. "You won. It's yours now.

Sakuya scoffed. "Like I have any use for a card like this. It's meant for you." She paused, waiting for Yumi to finally accept it, which she eventually did. "I'm sorry about all the stuff I said before. I kind of have a reputation here. It's why I don't duel. If I had to go find everyone I beat and give them their cards back, someone would let it slip eventually and then that would the end of me."

"But why do all that in the first place?" Somewhere between the park and this hill, an evil(?) clone must have assumed Sakuya's identity. She'd completely changed personalities.

"When I was younger, I used to get bullied a lot. One day I finally stood up for myself and I started fighting people, but I didn't to keep hurting everyone like that. That's why I switch to Duel Monsters. All I had to do was beat whoever was best around the city and everyone was too scared of me to start anything. Have to keep up appearances, though."

"You do all this so people won't pick on you?" she asked to confirm.

Sakuya nodded, pulling her knees up to her chest. "Yeah. I hate what I do, but I'm too weak to try and change at this point. It's okay if you don't forgive me. I get it."

"That's not true!" Yumi blurted out, nearly causing Sakuya to jump out of her skin. "My parents used to say that you can understand people through dueling, and I think I understand now. You think you need to hurt people so they don't hurt you back, but I know if people could see you like this, they'd like you, too. And you're not weak at all. You're one of the strongest duelists I've ever seen, and your deck is super cool and cute. And you came all this way just to explain everything to me and give my card back."

Sakuya laughed quietly, even smiling a bit. "You talk really fast sometimes." She paused for a second. "Wait, you like me?"

Yumi laughed nervously, scratching the back of her head. "Well, yeah. You can't be all bad, right? And I still want to play again sometime like I said before."

Sakuya couldn't help but laugh harder. She placed a hand over her mouth, trying to hide the fact she was blushing, too. "You're not all bad either, Miss Takano," she said with a sigh.

"You can just call me Yumi. I don't mind."

"Then I guess you can call me Sakuya." She got up after that. "You can come back to the park if you want. I'll think of a story to explain it, so just play along." She paused, looking to the side and shifting back and forth. "And maybe we could...do something together sometime. Since you 'like' me, and stuff. And people do stuff together if they 'like' each other. Like I could give you some cards if you want to try and make your deck better, and we could practice without a bunch of people watching. Or something. I don't know."

Yumi stared up at her with starry-eyed amazement. "I have to go home now, " Sakuya said abruptly. "Bye, I guess." She took off down the sidewalk at the closest thing to a sprint her sandals would allow. All Yumi could do while she watched was grin. She made a friend on the first day of summer. If that wasn't a sign of good things to come, nothing was. She replaced Majesty Magician back with the rest of her cards, hopped on her bike, and pedaled towards home.


He cracked his neck, flipping the matted locks of hair attached to his head in every direction. Darkness was all he could see. That was fine, though. This was home. "Home" as far as a word like that meant anything to him, though the form he was in was decidedly not what he'd consider casual wear. "Almost time to start," he said lazily, cracking his neck a few more times. "Five more minutes won't hurt." Returning to rest, his slumber would continue for now.

 

 

\Next: Truth and Takoyaki - What's She Hiding?/


Cards Used in Order of Appearance

Flame Viper
EARTH
Level 2
Pyro
400 ATK/450 DEF

Wiener Dragon
FIRE
Level 4
Dragon/Effect
1700 ATK/1200 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. When this card is Normal Summoned: You can add 1 “Wiener Dragon” from your Deck to your hand. While attacking, this card gains 100 ATK for each Dragon-Type monster in your Graveyard.

Stamping Crush (Stamping Destruction)
Normal Spell Card
If you control a Dragon-Type monster: Target 1 Spell/Trap Card on the field; destroy that target, and if you do, inflict 500 damage to its controller.

Justi-Break
Normal Trap Card
Activate only when your opponent declares an attack against a face-up Normal Monster you control. Destroy all monsters on the field, except face-up Attack Position Normal Monsters.

Begging
Normal Spell Card
Tribute 1 monster that is both Dragon-Type and Beast-Type; add 1 Spell or Trap card from your opponent's hand to your hand.

Gizoku no Gokuisho (Secrets of the Gallant)
Normal Trap Card
Select 1 Normal Monster you control. When the selected monster inflicts Battle Damage to your opponent this turn, your opponent discards 2 random cards.

Critter (Sangan)
DARK
Level 3
Fiend/Effect
1000 ATK/ 600 DEF
When this card is sent from the field to the Graveyard: Add 1 monster monster with 1500 or less ATK from your Deck to your hand.

Sunlight Unicorn
LIGHT
Level 4
Beast/Effect
1800 ATK/1000 DEF
Once per turn: You can excavate the top card of your deck, and if it is an Equip Spell Card, add it to your hand. Otherwise, place it on the bottom of your Deck.

Pot of Greed
Normal Spell Card
Draw 2 cards.

Fighting Spirits (Fighting Spirit)
Equip Spell Card
The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed in battle, you can destroy this card instead.

Call of the Living Dead (Call of the Haunted)
Continuous Trap Card
Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.

Roar of Pride (Prideful Roar)
Normal Trap Card
During damage calculations, if your monster battles an opponent's monster with a higher ATK: Pay Life Points equal to the difference in ATK; your monster gains ATK equal to that difference +300, during damage calculation only.

Attack Nullification (Negate Attack)
Counter Trap Card
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.

Rusty Swordsman
EARTH
Level 4
Warrior
1500 ATK/1000 DEF

Rusty Sword
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card's original ATK increases equal to its DEF. When this card attacks, during the Damage Step: You can pay Life Points in multiples of 100 (maximum 500); this card gains ATK equal to that amount.

Beast Unleashed
Normal Trap Card
Activate only when a Beast-Type monster on your side of the field is destroyed while there is another Beast-Type monster on your side of the field. All face-up Beast-Type monsters on your side of the field gain ATK equal to the ATK of the destroyed monster, until the end of your next turn. Any Battle Damage inflicted to your opponent during your turn is halved.

Fusion (Polymerization)
Normal Spell Card
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or side of the field as Fusion Materials.

Poison Fang (Poison Fangs)
Continuous Spell Card
Each time a Beast-Type monster inflicts Battle Damage to your opponent, inflict 500 damage to your opponent.

Emerald Dragon (Luster Dragon #2)
WIND
Level 6
Dragon
2400 ATK/1400 DEF

Sad-Eyes Hound Dragon
EARTH
Level 8
Dragon/Fusion/Effect
3000 ATK/2500 DEF
1 Level 6 or higher Dragon-Type monster + 1 Level 5 or lower Beast-Type monster
This card is also treated as Beast-Type while on the field or in the Graveyard. Once per turn, during either player's turn: You can target 1 face-up monster on the field; it loses 1000 ATK until the End Phase. If this Fusion Summoned card is sent to the Graveyard: You can add both cards used as Fusion Material to your hand.

Intrigue Shield
Normal Trap Card
Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it.

Majesty Magician
DARK
Level 8
Spellcaster/Effect
2500 ATK/2000 DEF
You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as an appropriate target for a card that specifically designates a Level 4 or lower Normal Monster with 1500 or less ATK and DEF while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Grandeur (Swords at Dawn)
Quick-Play Spell Card
Target 1 Equip Spell Card in your Graveyard and 1 appropriate monster on the field, equip the Equip Spell Card to that monster. Destroy that Equip Spell Card during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn. You can only activate 1 "Swords at Dawn" per turn.

Castle of Dragon Souls
Continuous Trap Card
Once per turn: You can banish 1 Dragon-Type monster from your Graveyard, then target 1 monster you control; it gains 700 ATK, until the End Phase (even after this card leaves the field or the monster becomes unaffected by card effects). When this face-up card on the field is sent to the Graveyard: You can target 1 of your banished Dragon-Type monsters; Special Summon that target. You can only control 1 "Castle of Dragon Souls".

Notes:

Just wanted to say a couple things here at the end. Thanks for reading through chapter 1. I've been working on this for a while now and felt like it was finally ready to post. Give me some feedback and tell me if you liked it. Tell me if you hated it, too. Crush my dreams. Make me never want to write another story for the rest of my life. Force me to burn my computer just because I have a word processor installed on it. Either route is acceptable.

As you probably noticed, I'm using the Japanese names for cards in the story. They're Japanese characters playing the Japanese version of the game, so there's no reason not to. There's always going to be a ledger of cards used at the bottom, though, so don't get worried if you don't know what's what.

And for all of you frantically checking the wiki for new packs you've never heard of, there are going to be brand new cards I've created just for this story. It wouldn't do to have the two main characters of the story using decks full of cards we've seen before. For the future, I'll also be trying to show off some older, fun archetypes that never made it into the show or manga, so look forward to that if you've been dying to see an Ultimate Insect player. It's also perfectly acceptable to laugh at "Wiener Dragon". Sakuya just doesn't want to admit it sounds embarrassing for people who know English.

A small note on how I handle things like honorifics and other quirks of Japanese. In general, I just find it really awkward to mix languages like that, so I usually translate stuff to its closest English equivalent, provided a character isn't literally talking in another language.

That beginning and end were kind of weird. I wonder what that was about. You should probably keep reading to see what's going on with all of that.

Thanks again for reading and any comments. Next update in two weeks. Remember to always explain Pot of Greed.

[Added a 2019 link in this with a cute picture of Yumi drawn by aphicelend/karuamaku who you should check out.]

Chapter 2: Truth and Takoyaki - What's She Hiding?

Summary:

Yumi and Sakuya's friendship grows and they decide to have a sleepover. Food is eaten, secrets exchanged, and promises made, but is Sakuya still not completely honest with who she is?

Notes:

(See the end of the chapter for notes.)

Chapter Text

A little more than a week had passed since the incident at the park. Yumi and Sakuya had only grown closer despite being forced to pretend to hate each other, though this was fairly one-sided on Sakuya's part. So long as the details of their relationship and the truth to what had happened afterwards weren't mentioned, Yumi continued to treat her as her friend in public.

“Just tell me what you said to everyone,” Yumi prodded with a mouthful of rice. She'd invited Sakuya over to have lunch for the first time that day. Mostly because someone coming over to visit was exciting and spending time with her friend was nice, but also to try and force the truth out of her. The entire week, she'd ask (in increasingly more direct and perturbed manner) what their story was supposed to be to explain how Magician had ended up back in her deck and why she was allowed to come to the park once again.

Sakuya laughed nervously, trying to deflect like she'd been doing since the first time Yumi asked. “Don't worry about it,” she said. “Just keep doing what you're doing and it'll be fine.”

“Tell me!” Yumi insisted, pouting and bouncing up and down in righteous fury while still seated at the table. The sight of her ridiculous-looking anger nearly broke Sakuya's stoicism, forcing her to hold in any more laughter. There were no signs of stopping in the near future and there was a limit to how long she could look at that before cracking, so she was forced to relent.

“Well,” she began, Yumi pausing mid-bounce to listen. “I might have told them you started crying and begging to have it back, and I felt bad at how pathetic you looked and gave it to you.” Quickly trying to change the subject as Yumi fell over in shock, she announced, “Everything tastes really good, ma'am. Thank you for having me here.”

From the next room came a cackle. Sliding open the door, out walked a long haired, skinny old woman puffing on a crumpled cigarette and wiping something from her hand onto a pink apron. “That's kind of you to say. That granddaughter of mine never brings anyone over here, so it's always too quiet. Come back whenever you want.” She gave Yumi a pat on the head despite her grumpiness and glares directed at Sakuya.

“I still think you should just tell everyone the truth,” Yumi grumbled after her grandmother had left the room. “Everyone would like you a lot more if they got to see you like I do.”

“No, they'd just hate me.” She said it with a degree of certainty that seemed to imply she'd considered this idea plenty of times before. Finishing the last bits of food left, she put down her chopsticks and placed her hands together.

“Why? You're really nice when you don't boss everyone around and call us mean names in other languages.”

“Not everyone forgives as quickly as you do,” she answered while getting up from the floor. “Thank you for inviting me today. I guess I should go home now.”

Yumi took her hand, turning Sakuya's face a bright red. “No, don't go yet! I haven't even shown you my room, and stuff.” She took off running through the house, dragging the other girl's embarrassment-frozen body along with her. Nt until they made it to the other part of the house did she finally let go.

“L-lewd...” Sakuya grumbled, trying to compose herself at the unseemly amount of touching.

“My room's not that messy,” Yumi replied, missing the point of her statement. Despite this, she still pushed a pile of dirty overalls into a corner to try and tidy up. Most out of place among the various trinkets and clothes scattered around the small space was the completely clear area in front of the closet. “I wanted to show you my cards, too.” Opening the door, she pulled out a long, paper box from the floor that had previously been resting under a heavy coat.

Opening the lid, she scooted over across the floor to let Sakuya take a look through it. The box was nearly full, but even that wasn't saying much. There was only about 300 cards, at best. Suddenly, she felt almost guilty about accepting the offer for lunch. Sakuya was fairly aware of how poor her friend was based on the state of her duel disk and bike alone, but looking around at just how old all the appliances were in the house and how few things Yumi actually called her own, it started to set in just how bad their financial situation had to be.

Even more so, most of her cards weren't great and it was fairly obvious the majority were leftovers other people didn't want; so much so she might have even fished them out of the trash. There were a few here and there with some value, but the longer she looked, the more she understood that Yumi's deck contained virtually every powerful card she owned. “This just reminded me,” Sakuya said, opening her own card hold. She sifted through her deck and pulled out a card. “I said I'd give you some stuff to help you improve your deck, so you can have this.”

Yumi's eyes went wide as she held it in her hands. “Holy Barrier – Mirror Force!” she read. “But this is a super rare card. Don't you want it?”

Sakuya only smiled, shaking her head. “It's okay. I have one already. I brought that for you.” She was lying, but it didn't matter. It was just a card, and if it could make her friend happy and repay her in some small way for all the kindness she'd shown in such a short amount of time, it would be fine to part with.

“You're so cool!” She dove in for a hug, but was nimbly dodged at the last second, running into the floor.

Sakuya crossed her arms and turned up her nose. “You're too eager to keep touching me.”

“You mean you didn't like holding my hand before?” Yumi asked with a laugh.

“Of course not,” she replied. “Your hands are too rough. It's like you work in the fields, or something.” The blush had returned.

“I do. Grandma makes me tend the garden we have in the backyard when it's planting season. We try to grow most of our own food, so it was really cool that we got to eat shrimp when you came over.” Yumi traded out one of the cards from her deck to include the Mirror Force she'd just been given, then dropped them back into her pocket. “Hey, we should go to your house next time. I bet you've got a big mansion with all kinds of food, like takoyaki. And horses.” Takoyaki and horses were Yumi's favorite, though in vastly different categories.

“Why would I have any of that?” she asked, trying to ignore the fact she'd inadvertently mocked her friend's actual chores like a careless ass.

“Because you're all rich, and stuff.”

“Oh, right. There aren't any horses at my house, and I'm not really allowed to have friends over. Sorry.” Biting her bottom lip, Sakuya searched for something else to talk about. “I never asked, but are you visiting here for the summer? I still never saw you in the park before the other day.”

She shook her head. “No, I live here. I just didn't find that place until 7th year because my old school wasn't anywhere close to it. My whole family used to live here before my parents went away.”

Sakuya's expression dropped. “What do you mean? Where did your parents go?”

“We're not sure,” Yumi admitted, suddenly looking very contemplative and serious. “I was really young at the time, so I don't really remember the details too well. Grandma won't talk about it with me, either. I just know they had something important to do and haven't come back yet.” She wasn't sad saying this. She missed them, for sure, but she respected their dedication to whatever task they were out there trying to accomplish. “Before that, though, they were pro duelists, just like I'll be one day.”

“Really?” Sakuya asked, the mood whipping back around to positivity suddenly. “Are they anyone I'd have heard of?”

“Of course! My dad is 'White Tiger' Bunta, the three time Japanese National Championship best of eight and one time champion, and my mom is Stella Gallardo, the two time American National Champion. They met by accident at the World Tournament when they thought they were paired for a duel, but then they both lost when they found their real opponents.”

For the first time in a long while, Sakuya was amazed by something. “Your parents are really that good?” she asked, almost intimidated by her friend's lineage. It sort of begged the question of why she wasn't a lot better at the game, unfortunately.

“They're amazing! I bet they could even win the World Championship when they come back now.” Despite how worked up Yumi could get, this was the first time Sakuya was seeing her feel this much pride in something. She loved her parents a lot, which is why she had already started preparing for what would come next. “What do your parents do?”

Sakuya sighed slowly. “My father is a businessman and my mother...isn't here anymore.” She remained stoic while saying this. It hurt to think about, but she knew she'd have to talk about it after foolishly starting the parent topic herself.

“I'm really sorry,” Yumi said. She had no idea this would happen. Reaching out to touch her friend's hand in condolence, she recoiled at the last second. Sakuya didn't like being touched. She didn't want to make another mistake.

“It's okay.” She smiled weakly to try and convince Yumi she was fine. “I actually have a scar from it. The accident, I mean.” She pulled up her t-shirt to reveal a jagged line along the left side of her stomach. “I only have one kidney now, too.” An unconvincing laugh punctuate her statement, memories start to flash back to her. The sound of the horn, her body shifting in an instant and being tossed through the side window, the pain that literally blinded her at one point and the feeling of crawling along the pavement, all ending on the sight of deep, red blood pouring out of the leg next to the car door.

She smiled wider this time. “Hey, do you want to have a duel? You should probably test how your new card works in your deck.” Something to take her mind off the images. Just something to get them out of her head again. This was a good day with a friend. She didn't want to ruin this.

“Oh. Sure, yeah. One second.” Yumi pulled a small table out of her closet, just big enough for something like Duel Monsters to fit on. Worried as she was, she didn't dare push the subject any further. If Sakuya wanted to talk about it, she'd let her. “You won't beat me this time,” she said, placing the table down and taking out her deck to shuffle. “I learned all your strategies last time.”

“We had one duel,” Sakuya said with a chuckle. “A peasant like you can't hope to defeat me. You're a thousand years too early to challenge me.”

“You used that one already. And how did I get even worse than the last time?”

“I just overestimated your skill. That's all.”

They laughed and set down their decks. “Since you're a guest here, you can go first,” Yumi told her with a dramatic flourish of her hand.

“Still making simple mistakes, I see. Fine, I'll teach you not to underestimate your superiors.” They were able to play several times before dusk. Needless to say, it was much more fun than their original encounter now that nothing was at stake and they were allowed to enjoy the duel. Despite how many close matches they had, though, Yumi would always end up losing. It didn't matter, though, as she'd always come back ready for more.

While picking up for another, Sakuya looked out the window. “I should be home by now,” she said worriedly. “My father's going to be upset.”

“It's going to be dark soon, so you should probably stay here tonight. We don't have a car to take you home.”

“Are you sure that's okay? I never asked.” She shifted back and forth, wringing her hands out of sight.

“Of course it is. Grandma loves company. I'll go tell her you're staying with us, and you can use the phone in the sitting room to call your house.” Yumi took off down the hall as Sakuya pulled a cellphone out of her pocket and confirmed the arrangements with her father.

“I'll be back in the morning,” she said. “It's just not safe for me to walk all the way home at this time. I' sorry for not realizing the time and being back sooner.”

She could hear a groan from the other end of the phone. “Okay, I guess. You be safe out there. It's the wild.” He paused, holding in a burp. “It's country, and all that. Come home in the morning.”

“I will, father. Don't worry.”

“Okay, then. I love you.”

“I love you, t-” He'd hung up before she could finish. With a sigh, she put her phone away and stood up to go check the hall for Yumi. On time as ever, she nearly crashed into her as they both tried to walk through the door. “Is it okay for me to stay here?” she asked.

“Yep. I can give you some of my pajamas if you want to change. They're in the drawer over there. Grandma said we can sleep in here, so I'm going to go get the futons.” She shot off again to get their beds, forcing a smile out of Sakuya. Yumi was a bright person. It made her happy to spend time with her. For a little while, she didn't have to think about home or keeping up an act and could just enjoy life with a friend.

She was back in not time at all, dragging a rolled up cot into the bedroom, joined by another not long after. Sakuya had changed by then, as well. “They're a little tight, but we're about the same size, after all.” She'd accidentally taken Yumi's favorites – red, really soft flannel – and she wasn't too pleased about it.

“I guess I'm stuck with mid-tier,” Yumi grumbled under her breath. She pulled out a green, far less soft set and unbuttoned her overalls.

“What are you doing?” Sakuya asked in mild distress.

Yumi blinked in confusion. “Changing,” she answered slowly

“Don't do it here!” she exclaimed, her face matching the color of the sleepwear. “Why are you laughing?” Sakuya asked while covering her eyes, hearing Yumi burst out into a fit of giggles.

“You're so weird and shy,” she answered, taking her hair out of its tails and dropping the overalls on the floor. “I'll go change outside if it makes you feel better.” Still laughing, she walked to the hallway to finish undressing, Sakuya not daring to put her hands down until she heard the door close.

It took her no time at all to come back. “Better?” Yumi asked, now fully clothes and taking her goggles off to place on the dresser next to her hair ties.

“Only slightly,” Sakuya answered, turning up her nose in defiance.

“So fickle,” she said, pulling herself under the covers. Sakuya did the same with hers, placing her hat nearby on the floor. “Sorry if this isn't what you're used to,” Yumi said, starting to feel slightly ashamed at how someone who grew up in a city must see their simplistic living. “We always go to sleep around the time it gets dark here, and we don't have a Western house, so we use these for beds. It's probably different from where you live.”

Sakuya was unfazed by the changes. “It's kind of nice, actually. Your house is cozy.” They laid in silence for a minute before she spoke again. “I like to get away from home sometimes. It can be stressful there. You're really nice for letting me stay here.”

“It's my first time having a sleepover with someone, so it's a lot of fun. I hope we can do it again sometime.”

“Just don't undress in front of me again and I think it could happen.” She laughed to herself after that. “It's actually my first time, too.”

“I don't believe that for a second,” Yumi contested. “I bet you have plenty of friends to go sleep over with all the time.”

“All of my 'friends' are just afraid of me, or stick around because other people will be afraid of them. Except you, I guess.” She shifted under her blanket, suddenly feeling a bit self-conscious about uch information she'd dumped in a single day. She wasn't all that used to telling the truth, either.

Yumi only laughed. “I guess we're kind of the same, then. I have people at school that I talk to, but I don't think I've ever really made a friend like you before. I think I scare most of them before I get the chance.”

“But how could anyone be scared of you?” Sakuya exclaimed, almost offended at the idea. “You're the least threatening person I've ever met.”

“Not everyone lets me keep talking about Duel Monsters the way you do. I start to annoy most people after a while, and I think they all don't believe me when I say I'll be the champion one day.” Despite still laughing, this time it felt a bit hollow, like she wasn't really as unaffected as she pretended to be.

Suddenly, Sakuya's expression snapped into seriousness. She crawled out from under her blanket and leaned over Yumi, looking her directly in the eyes. “Is that really your dream?” she asked with an intensity uncharacteristic even to her.

Yumi blinked, then tried to laugh again. “That's awful sudden of you to ask. Weren't you telling me about manners earlier?”

“I need to know,” she insisted, not letting up.

After a brief pause, she swallowed hard and said, “Yeah, of course it is. I want to make my parents proud, and I want to make other people happy when they see me play and inspire them to do stuff they got told wasn't possible, too.” She couldn't fake another laugh at this. It was too important for her to act like it was a joke.

Sakuya smiled and nodded her head. “Then it's decided,” she said decisively.

“What is?” Yumi was starting to become even more confused.

“If you really want to become the World Champion, then I'm going to help you.” Her inflection was so matter of fact that it was impossible to see it as anything other than completely sincere. It left Yumi stunned and unable to speak. “If you're as dedicated as you say you are, then there shouldn't be a problem. I believe in you.”

Someone believe in her. Believe in her dream. No one had ever said that before. It made her feel things inside her. Weird things. Nice things, but weird things all the same. All she could think to say was a simple, “Thanks,” before falling silent.

Sakuya began to move back to her bed, only for Yumi to suddenly think of something else. “Wait, Sakuya.”

“What?” she answered, turning back.

Without warning, Yumi poked her friend's button nose with her index finger. “Boop,” she said simply.

“Don't boop me!” Sakuya ordered, embarrassed and rubbing her nose. Yumi only laughed, Sakuya finding it hard not to at least smile herself. “You're weird,” she said quietly, settling back in. Not long after, they were both asleep.

Morning eventually came with the sound of birds chirping outside. Or maybe it was inside, given all the open windows and doors to try and keep the place cooled. With a quiet sigh, Sakuya shifted over, slowly opening her eyes to confirm that, yes, there was a plump little brown bird inside the room, chirping at her like she'd committed some great offense to all of birdkind (maybe it was feather pillows). It was almost funny how this seemed like a something that would be a typical occurrence in the house.

“There's a bird in the house,” she said anyway, laughing quietly. Rolling over, though, she discovered there was no one besides the bird in question to hear her speak. She glanced around the room with a frown, but still couldn't find Yumi. Standing up, she walked out the door and down the hall, glancing into whatever open doors there were and only finding the grandmother snoring and gargling some spit.

It wasn't until she made it to the front door did she find Yumi doing stretches on the porch. “I was worried when you weren't there,” she said in relief. There was no fear to be had rationally, but her friend's absence was still scary to think about so suddenly. Any number of things could have potentially happened to cause the disappearance, so it was comforting to know she just liked morning yoga.

“Sorry, I thought I'd be done before you woke up.” She arched her back inwards while on her hands and the tips of her toes with an inhale, then curved her spine out while exhaling, tilting her head upwards. She jumped to her feet and twisted her body side to side a few times after that. “Grandma won't be up for about an hour, so do you want me to make breakfast for you?” Her offer was met with a suspicious leer. “What's that for?”

“Somehow, I don't trust you in the kitchen.” She ignored the protests and went there on her own. “I'll make something so you don't burn everything to the ground.”

Much to Yumi's surprise, Sakuya seemed to be quite experience at all of this, finding ingredients and setting to work almost immediately. “How do you even know how to cook?” she asked as Sakuya went about chopping some green onion and chunking tofu for miso while eggs began to fry in the background. “Don't you have, like, hundreds of chefs and stuff at your house?”

“We try to live simply where we can,” she replied, placing some rice from yesterday into the microwave. “We don't actually have any servants, in fact.”

Yumi blew a raspberry at that. “That's a waste of good richness.” Sakuya rolled her eyes, nudging the eggs as the water began to bubble, dropping in the seaweed and bean paste.

“I'm sure it's just terrible to have a friend willing to make you food so you don't accidentally kill yourself trying to do it on your own.” Yumi made faces while Sakuya explained the steps for perfect miso soup. Soon enough everything was done and they'd sat down to eat, Yumi starting to shovel down her food as soon as it hit the table while Sakuya placed her hands together for a moment.

“I take it back,” Yumi said between bites of food. “Thank you for wasting your richness. This is good.”

Sakuya looked proud of herself for cooking a meal worthy of approval. “I should be getting hoe soon, so we can't start your training until tomorrow. Sorry.” Yumi was confused. “You remember last night, right? I said I'd help you become World Champion, so we're going to have to train for it.”

“I thought that was just tired talk,” she admitted, surprised at the actual dedication to what would see like an impossible goal to a normal person.

“Nope. I decided you're going to be Champion now, so you can't back out.” She took a bite of her rice and chewed thoroughly, then continued. “So to make up for that, you're going to have to start learning about the other summoning methods without me.”

“You mean like your Fusion?” Yumi asked, slurping from her soup bowl directly and noisily chewing the solid bits.

“Exactly. Advance Summon is good in certain situations, but you'll need more versatility and power if you hope to win against someone who can use them without a lot of luck. Your Magician is your only strong monster, too. If someone locks down your equip cards, it's over.”

“Have you been analyzing my deck every time we duel?” Yumi asked timidly, pausing from her food for the first time.

“A little bit,” she admitted. “I can actually list the whole thing now, I think.”

“That's so cool!” Yumi shouted. “I always heard about people like that It sounds so useful and good. I bet you can even predict what cards I'll play now, too.” Sakuya sat with a smug smile, absorbing the praise as it was piled on. “What do you mean by saying I need to learn about them, though? I know what they are. Fusion, Synchro...Xyz! See?”

She shook her head, collecting their dishes after Yumi finished the last of her food and walking to the kitchen as she explained. “It's more than just knowing the rules to the game. It's a mindset you can only obtain by practicing and fully understanding what it means to use those cards.” Washing out the dishes, she began to dry and stack them back in the cabinets. “Besides, you only listed three of them. There's a lot more, silly.”

Yumi's face signified total perplexity, so Sakuya had no choice but to explain. “Fusion, Synchro, and Xyz are only the three Extra Deck summoning methods. There's Advance Summon, which you seem pretty proficient with, but there's also Ritual and Pendulum Summon.”

“I've never heard of that second thing,” Yumi interjected, starting to listen more intently now that a mysterious new kind ability was mentioned.

“Ritual Summon involves Ritual Magic Cards to summon monsters with Release from your hand or field. They're hard to use, but usually have a lot of power and good effects. Pendulum Cards are both monsters and Magic Cards, and you can pair them to summon a lot of monsters all at once.”

“Show me! I want to see how it works!” She jumped up and down while she pleaded for a demonstration.

“Sorry, I don't have any.” Yumi's disappointment was overwhelming, making Sakuya feel like a failure of a teacher without even officially starting their training. “Pendulum Cards are too rare. Almost no one has them. I've never even seen one in person, just heard stories.”

“Where do you get them? I want to try to find some.”

She shook her heard. “I don't know. They don't come in normal booster packs, and the scarcity would indicate they might be prizes for winning tournaments. All the more reason to get you to become the new Champion.”

“Then I need to start training!” Yumi declared, running to get her deck. Sakuya smiled, following her. “Are you sure you can't stay to teach me? I don't even know what to use. Fusion, like you?”

Taking her clothes folded from under her backpack, Sakuya rubbed her chin to consider. “I don't think Fusion would be best. I can't think of anything powerful you could make. And you don't have any Tuners, so Synchro isn't available. I guess Xyz would fit you best. Most of your monsters are Level 3 and 4, too, which are the most popular kind.”

Yumi nodded, looking through her deck card by card. “Do you have any I could borrow until I can get my own?”

“Not with me, sorry. I'll bring some to the park tomorrow, so come there and I'll give them to you. You might to...beg, maybe. Sorry.” She looked to the floor, scratching her head before leaving the room to go change.

“I still think you should tell everyone,” Yumi called behind her. “It would be a lot easier for you not to have to pretend all the time.”

Sakuya took a deep breath and let out a slow sigh. “I'll think about it,” she said before going to get dressed. It was sufficient for Yumi, at least. As long as she really planned to consider it, that is. She trusted her, though, so maybe everyone else could, too.

After getting dressed for the day, Yumi met Sakuya outside to see her off. “Thank you so much for letting me stay here. I had a lot of fun.” She was bowing almost parallel to the ground while saying this.

“It's okay. You don't have to be so formal all the time. We're friends.”

“Okay, I guess,” she replied, a bit self-conscious. “I'll come back some time, pal.” Forcing a smile, she punched Yumi's arm lightly. “This feels wrong.”

“Yeah, forget I said anything. Don't do that again.” They both laughed. “Get home safe. I'll see you tomorrow.”

“I will. Promise me you'll start studying for your training tomorrow.”

“I promise, see?” She held out her pinky finger. At first, Sakuya was confused by this and not sure what it was supposed to indicate. A hangnail, maybe? Then she remembered seeing it before in a manga. That particular manga started o get weird after a while, though, when the two girls started kissing and doing other stuff that didn't seem appropriate, so she stopped reading, but it was in there. Slowly, she held out her own hand, wrapping her finger around Yumi's, which made her start smiling. They weren't going to start doing that weird stuff now, right?

Yumi waved to Sakuya as she walked off down the road. She'd offered her the use of her bike, but she refused. After Sakuya was out of sight, Yumi immediately went to her room to start reviewing the strategy books she'd gotten from a second hand shop. One was too old to include Xyz, but the others did. She practiced playing it out and setting up fields to perform the summoning for most of the day. She didn't want to let her friend down when they saw each other again.

 

 

\Next: Preparations for the Tournament – Synchro's Revenge/


Cards Used in Order of Appearance

Holy Barrier – Mirror Force (Mirror Force)
Normal Trap
When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.

Notes:

Chapter title might be a bit misleading, since we're more introducing a few ideas than giving lots of hard answers. There's also no actual takoyaki, so I've basically lied to your faces, and I'm sorry for that.

No actual dueling in this one. While I generally try to have a decent amount of action in almost every chapter, occasionally I take some time out for character building. I only feel the need to justify this because I know some people are probably a little disappointed when comparing what's going to be a bit of a slower story to the non-stop action of the source material. We take our time here to smell the sunflowers.

Sakuya has a pretty interesting taste in manga. No matter what she ends up picking, it usually ends up as a GL book. Completely by accident, of course.

Not a lot to talk about in this one. Thanks for reading and I hope people enjoyed it.

Granny Takano will return in Avengers 3.

Chapter 3: Preparations for the Tournament - Synchro's Revenge

Summary:

Yumi begins her training under Sakuya to master Xyz Monsters. However, an opponent from Sakuya's past makes an appearance demanding another shot at her. Roped into being his opponent, Yumi has to fight him in her place, but is she ready for someone who's been training all this time to defeat her friend?

Notes:

(See the end of the chapter for notes.)

Chapter Text

Yumi pumped the handbrake on her bike, skidding to a stop along the sidewalk. She placed it against the hillside as normal and rolled down to join the other children who'd come to visit the park today. In the middle was Sakuya, seemingly saying something important. “You're late,” she said to her in response to a friendly wave.

“Oh. Sorry. I didn't know I had to be here at a certain time.” She was honestly unaware, but figured it was probably just for show.

“It doesn't matter,” Sakuya said, cutting off any further excuses. “As I was telling the rabble, today marks the day you officially become my apprentice, per our agreement. As the only one in this town who's ever come close to defeating me, you're almost worthy of my tutelage.”

Yumi's face lit up as she bounced up and down. “I won't let you down!” Even with the facade the other girl insisted on them playing, it was still more than pleasant to be taught by her friend. Outside of the pro leagues, the surly twelve year old was the best duelist she'd ever seen. They'd get to spend a lot ore time alone, too, which meant they could talk like they normally do without pretending for other people.

“We'll see about that. I have some private instruction planned, so take these and prepare yourself for my training. It won't be pleasant.” She held out two cards, which Yumi grabbed and looked over. They were Xyz just like she promised. One Rank 3 and Rank 4 to start with. “No one disturb us. We have a lot of work to do.”

They walked to the other end of the park where less people (duelists, at least) had established themselves. “Thanks for letting me borrow these,” Yumi said, still gazing at the cards like some kind of treasure.

“You can have them if you want. I'm not really big on Xyz, anyway. I'll try to get you some more later on, too.”

“I can't take cards fro you! That's not fair!” Yumi stomped her foot indignantly. She'd already been given a Mirror Force the other day. Anything else would just be too much.

Sakuya smiled her natural, kind smile, feeling safe to do so now that they were out of sight from anyone who would see it as suspicious. “I'll let you return them if you can beat me today. That sounds fair to me.”

“Is not!” Yumi protested. “You're too good! I'll never beat you until I get a lot stronger.”

“Already planning my downfall from the sound of that.” She smirked. “Maybe it was a mistake to make you my student if you're just going to stab me in the back.”

“Stop realizing your mistakes and let me get good enough to beat you already!” They began the training after that, Sakuya coaching her on the proper form for Xyz Summoning and how to perform it on her duel disk, as well as drilling her on different situations to use them and setting her up to bring them out in a series of test duels.

“You're a pretty quick learner,” Sakuya said after about half an hour of practice. “You've got the basics down and you're starting to understand your cards' potentials. I might even be a little impressed.”

“Does that mean I can sleep over at your house next time?” She was really wanting to see what a rich person's home looked like. Still wasn't entirely convinced there wouldn't be horses.

Sakuya frowned with a short sigh. “I told you I'm not allowed to have friends over. I don't think you'll be able to come to my house anytime soon. Sorry.”

“Fine,” Yumi conceded with a pout. “Is your dad really strict, or something?”

“You could say that, I guess.” Yumi was beginning to realize her mistake in pressing the issue. Sakuya was getting more and more upset the longer they stayed on the topic. Home life seemed to be a difficult subject for her, and it was making her feel like kind of an awful person for continually bothering her about it.

“It's okay. You can just come over to my house again. I'll get grandma to make us takoyaki this time. You like it, right?”

“A lot, actually. How did you know that?”

Yumi laughed. “I didn't. I just really like eating octopus.” She turned away slightly with a far off look, imagining the countless cephalopods she'd eaten over her lifetime. It's what they deserved.

Before they could continue their discussion on how best to destroy those terrifying abominations and turn them into food, another person approached the two. He was an older teenager of about high school age with an angry look in his eyes and a comb running through his black, greased pompadour. “Ishikawa!” he declared with an accusatory point towards the girl, gruff indignation in his voice. “I challenge you to a rematch!” A red duel disk was already present on his left arm.

“Who's the weird guy?” Yumi whispered in total confusion.

“I'm not a weird guy!” he complained, legitimately hurt by the benign assessment of a stranger several years younger than him.

“We're sorry,” one of Sakuya's two lackeys said as they ran up behind him. “We couldn't stop him. He just kept yelling about revenge and his hair.”

She sighed, holding the bridge of her nose. There was definitely no stranger to this person or his attitude. “I guess it can't be helped. Leave us while I settle things.”

Yumi began to hop up and down in frustration. “Is anyone going to tell me who he is or not?”

The intruder chuckled, dramatically running the comb through his hair once more and sticking his arm out like a Kabuki actor. “My name is-”

“Kazuhiko Mitsuru,” Sakuya interrupted, sighing through it like it was of little importance. “A second rate duelist I beat years ago when I first established myself as the strongest in Chiba.”

“What?” he exclaimed. “How can you call me second rate after the duel I gave you? We were neck and neck the whole way!”

She turned up her nose at him. “I was toying with you the entire time. In fact you were one of the easiest victories I've ever had. I thought that much was obvious, but I guess all that hair gel must have seeped into your brain.”

Clenching his teeth, he raised his arm, the duel disk springing to life and readying itself for combat. “Whatever! I've gotten stronger now and I'm ready for a rematch! Or are you going to back out and let me have the title without a fight?”

“No matter how strong you might have gotten, you're still no match for me. As it stands now, you couldn't even defeat my apprentice.” Suddenly, she had a thought. “Yumi, as the first step in your training, I order you to crush him with your Xyz monsters.”

Both of them were shocked. “But I don't want to duel him!” she wailed. “He's old and scary looking.”

“I'm only sixteen!” Kazuhiko shouted, still finding ways to be upset over the comments of children. “And don't send your understudy to do your dirty work for you! She won't ever want to duel again if she faces my new Super Mutant Deck.”

Sakuya took Yumi aside to whisper to her. “He's a pushover, I promise. This would be good training for you. Besides, look at him.” They both turned their heads to do so. “What kind of scary guy wears his black school uniform in the middle of summer? He's obviously trying to look way worse than he actually is.”

Yumi thought for a moment, then nodded. “Then it's decided,” Sakuya declared. “You'll be facing Yumi in my place while I observe.” She sat down on the side of the hill and inspected her beret for damage while waiting for the match to start.

“Let's do it!” Yumi shouted, suddenly feeling a burst of confidence as she placed her deck into the holder. If he was really as weak as she was saying, then there'd be no problem in defeating him. It would be good training, and she might even make Sakuya proud of her.

“I never agreed to this!” he complained, though he still went along with it and synced for the coming battle. He placed his own deck into its position, saying, “Once I beat her, you'll have to duel me next, Ishikawa.” She ignored him, taking a pair of sunglasses from the front of her dress to show her utter lack of concern or recognition for him.

“Duel!” they declared in unison. “I'm going first!” Yumi announced, drawing her hand. “Don't worry, I'll make your proud, teacher!”

“D-don't call me that!” Sakuya demanded, momentarily breaking character and trying to hide a faint blush along her cheeks. To her dismay, more people began to come and watch, apparently emboldened by Kazuhiko's arrogance. She looked towards the two girls who were meant to prevent something like this with irritation.

Both of them laughed nervously. “It was all Miyuki's fault!” the one with longer hair and glasses suddenly blurted out, pointing to her short haired companion. “She was telling everyone about your rematch with him!”

“Liar! You were the one who kept saying how much you wanted to watch! You made everyone else want to go over here, too! Blame Michiko, not me!” Sakuya shook her head at them, then turned her attention back to the duel. They were here already, so it couldn't be helped at this point.

The spectators only made Yumi more excited. The performance aspect of dueling was part of the attraction to professional play, after all. She looked over her hand and smiled; she'd drawn Mirror Force on the first turn. “I'll start by playing two cards face-down. Then, I summon Flame Viper in Attack Mode!” The whole crowd groaned as the tiny snake appeared on the field Sakuya slapping her forehead in frustration. Kazuhiko was utterly confused. “Now I end my turn.”

“Whatever crappy cards you throw out, they won't help! My turn, draw!” A wide, disconcerting smile spread across his lips. “You're about to see real hell,” he proclaimed in as sinister a way as humanly possible, grabbing a card from his hand.

“Are you really threatening a twelve year old like that?” Sakuya asked with a sigh. “You're pathetic.”

Before he could make his play, Kazuhiko flopped over onto the ground. “I'm just being dramatic!” he yelled back, shaking his fist. “I summon Mutant Bite Hound!” In front of him appeared a large bulldog-looking creature. However, it was horrifically disfigured with scales covering half its face and front leg, tumors hanging off its back, and patches of missing hair, less akin to man's best friend and more a movie monster.

Several people in the crowd expressed their disapproval with screams or vocalizations of disgust. “That thing is really gross!” Yumi complained, nearly jumping back as it stood there, tongue hanging out of the only half of its mouth that could open.

“His cards aren't pleasing to look at, yes. All the more reason to finish him quicker.” Sakuya was unconcerned, having gone through any initial gross out years before when they first dueled. She was much more worried about the incredibly poor opener of Yumi's; an obvious ploy to be spotted by an experienced duelist or a grievous mistake of her amateur tactics.

“Forget you people!” Kazuhiko shouted, now angry at the crowd. Surely, this would win them over to his side. “Mutant Bite Hound, attack Flame Viper!” The monster let out a guttural howl as it charged the snake, which began to screech in fear at the opponent's 1500 ATK.

“You fell for it!” Yumi said, pressing a button on her duel disk to activate a card. “Holy Barrier – Mirror Force!”

“What? A novice like you has a card like that?” He was genuinely shocked at the revelation, which seemed to implicate the root of his careless assault.

“When your monster attacks, it destroys everything you have in Attack Mode by reflecting it back at you! Get that gross thing out of here!” The Mutant charged, lunging to pounce on Flame Viper, only to be met with an invisible wall. It hung in the air as the space in front of it shimmered across as rainbow of colors before shattering the beast into nothing. Yumi's monster breathed a sigh of relief for making it one more turn.

She was pleased with herself, turning to Sakuya with a smile. “I used your card!” she said, hoping to be praised for clearing her opponent's field.

The other girl only sighed. “You wasted resources. Even the most amateurish player could have spotted that as a trap. Mirror Force is a card used to destroy large numbers of monsters at a time, but you played it on a single card with low ATK, all to save an even weaker monster from destruction.” Yumi's expression fell, driving a spike right through Sakuya's heart. “But,” she continued, “as bad plays go, that was one of the betters ones. Your next move may compensate for it well enough.”

 

This forced a smile out of Yumi, relieving Sakuya's fears of hurting her feelings. It was becoming harder and harder to talk coarsely to her friend in public. As they had their char, though, Kazuhiko began yelling. “I'm the opponent here! Focus on me!” They both turned back to him to avoid furthering his tantrum. With eyes back on him, he returned to his previously creepy disposition. With a series of low chuckles, he slapped a card into his duel disk. “Instant Magic, Mutant Return, activate!”

A green-bordered card appeared on his field, presenting the image of a shadowed monster in the doorway to a laboratory, much to Magical Scientist's horror. “When you destroy one of my Mutants, I can summon it right back to the field and treat it as if it's been there since my last turn!” Bite Hound returned to the field, much to everyone's disappointment.

“What does that matter?” Yumi asked, not understanding the benefit.

“My Monster's DNA is unstable,” Kazuhiko explained. “This lets them evolve at a much faster rate than other organisms.” As he spoke those words, the tumors on the monster's back began to pulsate, lizard-like tails exploding out of them as its ATK raised to 2000, as well as becoming Level 5. “During each of my Standby Phases, my Mutants evolve to become stronger than before!”

Yumi flailed her arms and stepped back. “That's disgusting!” she whined.

“Shut up! My monsters are cool!” With a growl, he pointed forward. “Bit Hound, destroy Flame Viper!” The snake screeched once more as it was pounced upon and slapped with the tail appendages, destroying it and dropping Yumi's Life Points to 2400. “I end my turn. Show me what you can do!”

Taking such a large attack wasn't in the plan for this turn. Even so, she couldn't give up yet. It was only her second turn. “Draw!” she declared, pulling the top card off her deck. She smiled at its appearance. “I summon Hat-Trick Magician! A diminutive wizard in purple robes and a matching hat covering its entire face and head appeared on her field, two large eyes sticking out through the fabric. “Now, I equip it with Broken Wand, which changes its original ATK to 500 more than normal.” A small, wooden wand topped by a sparking, golden star appeared for the monster to grab, raising its 1200 ATK to 1700.

“What do you expect to do with something that weak?” Kazuhiko scoffed.

“Just watch. Hat-Trick Magician, attack! Smoke and Mirrors!” The tiny magician raised the wand, twirling it in the air until it created a cloud of smoke to blast at the enemy.

“Too weak!” he declared. “Bit Hound, counter attack!”

Yumi only smiled. “Reverse Card, activate! Strike Shot!” The mutated beast jumped into the smoke cloud, appearing out the other end without its prey.

“What?” Kazuhiko was at a loss as to what had happened. “Where is it?”

Yumi pointed up, showing the magician hovering in the air above the dog. “Strike Shot is a Trap Card that increases my monster's ATK by 700 and gives it the piercing ability until the End Phase.” Magician's ATK rose to 2400, falling to the ground with a blade of magical energy that cut through the midsection of the Mutant, lowering its owner's Life Points to 3600. Much to his annoyance and the crowd's applause, she stuck up her fingers in the victory sign.

“Luck and nothing more,” he said, dismissing her play of any skills. Drawing his card, he place it into a slot below the monster zones. “I activate Allure of Darkness! This card allows me to draw 2 cards from my deck, but forces me to banish a DARK monster or discard everything.” He took the cards from the top of his deck, then held up another monster. “I banish Mutant Venom Cobra.”

With a smile, he summoned another monster. “I play Mutant Scavenge Raccoon from my hand!” It was a weak monster with only 1000 ATK, a furry creature with gills along its neck and fins for hands. “Now I activate the Instant Magic, Mutagen!” A canister of green ooze appeared from out of the card and broke on top of the raccoon, causing it to snarl and foam at the mouth. “This card allows me to use the second effect of my Mutant monsters without waiting for the rest of the turn.”

“Second effect?” Yumi questioned.

“When my monsters reach the pinnacle of their evolution, they gain a new ability like you've never seen before. Raccoon, take Holy Barrier – Mirror Force!” The beast shrieked, lunging at Yumi's duel disk and clawing at the Graveyard area. She tried to shake it off, forgetting for the moment that it was merely a hologram and could do her no harm. It returned to its own side of the field soon after, holding a replica of the Mirror Force card in its mouth.

“You can't take that! Sakuya gave it to me!” She looked to her friend, afraid she'd lost the gift after only a day.

“Yumi, it's okay. It's just the effect. Your card is fine, now continue the duel.” A quick glance inside her Graveyard revealed it to be true, and she was instantly relieved.

Kazuhiko set his Mirror Force onto the field. “Raccoon's second effect allows me to take a card from your Graveyard and add it to my hand. Now, attack me and see what it feels like to be on the other side.” He laughed loudly. “Turn end.”

Yumi added a card to her hand, looking over her choices. “I activate Restraint Release Wave. With this, I can simultaneously destroy an Equip Magic and all set Magic and Trap Cards you have on your field!” The Broken Wand began to spark with more intensity, Hat-Trick Magician tossing it into the air and crouching down with its hands over its head. The wand exploded, taking the set Mirror Force with it and returning the magician's ATK to 1200. “Attack the Raccoon!” she declared, destroying Kazuhiko's monster with her own with twin trails of smoke from its hands.

Kazuhiko sneered as Yumi ended her turn. Despite losing another 200 Life Points, he was still 1000 ahead of her 2400. Drawing his card, he laughed again. “This brings me one step closer to victory. Field Magic, Dark Zone!” As he placed the card into the end of his duel disk, clouds began to form above them, thunder rolling as a bolt of lightning struck the ground.

Unexpected as it was, it surprised Yumi enough to scream and leap back far enough to end up in Sakuya's lap. “Hey,” she greeted casually. “I don't like thunder.” She was pushed off immediately.

After his opponent had returned to her spot, he explained his card's effect. “Dark Zone increases the ATK of all DARK monsters by 500 points at the cost of 400 of their DEF.”

“That doesn't even help you. What's even the point?” Hat-Trick Magician, being DARK itself, boosted its ATK back to 1700. Kazuhiko, on the other hand, had no monsters on the field.

“I activate Dark Burst!” Red and black energy charged on the ground in front of him, exploding as a card flew into the air. “This lets me add a DARK monster with 1500 or less ATK to my hand from the Graveyard.” He grabbed the card from the air and revealed it as Mutant Bite Hound. “Now I'll summon it! Mutant Bite Hound!”

It appeared again in its base state, tumors and all. Its ATK rose to 2000 due to the field bonus, pushing it over Hat-Trick Magician. “Attack her monster!” he commanded, the beast pouncing on the humanoid and crushing it. Yumi's Life Points fell to 2100.

“Now do you see?” he asked. “No matter how many times you destroy them, my monsters will keep coming back! Mutation is evolution! Evolution is survival! And I will always survive until the end!” After another chorus of dramatic laughter, he ended his turn.

“It doesn't matter how many times you revive those ugly whatevers, I'll just keep beating them!” Yumi drew another card to start her turn. “I activate Pot of Greed to draw two cards.” Fulfilling the effect, she activated another card from her hand. “Now, I use Fissure to destroy your monster!” The ground began to shake, splitting open under Bite Hound, dropping it into the abyss.

“Now, I summon Violentist in Attack Mode!” A brown haired man in a slick, black suit appeared on her field, drawing the bow across its violin softly. “I equip Violentist with Golden Fiddle, giving it the ability to raise its ATK by 200 points for each Level it has.” Violentist's own violin turned a dazzling gold as its ATK rose to 1250. “Direct attack” she declared. On her order, Violentist suddenly began to saw at its instrument with reckless force, biting its bottom lip with an intense expression as waves of sound bombarded Kazuhiko.

He guarded himself as the attack hit, lowering his Life to 2150. “Turn end,” she declared, her monster returning to normal after workout out its anger. Drawing for his turn, Kazuhiko smiled his disturbing smile once more.

“I set one monster and one Reverse Card. End turn.” It was quite clearly a trap. If his total lack of poker face didn't give it away, the fact he literally set what was most likely a Trap Card did. Only a fool would fall right into it, so Yumi decided to do just that after drawing for her turn. Preemptive foolishness to avoid a bigger mistake later.

“Violentist, attack his monster!” It sawed at the strings again, sending the sound waves into the back of the opponent's card. “I also activate the Instant Magic, Twister, from my hand to destroy your Field Magic!” Yumi's Life Points were reduced to 1600 as a cyclone whipped by and cleared away the clouds. Tactically, it was a terrible move, potentially increasing her opponent's DEF strength and lowering her Life Points for no real reason, when saving it could have given her an edge as a counter to another monster's attack. Sakuya was fuming.

From the face-down card appeared a small, brown creature with three eyes. It growled before exploding, causing Kazuhiko to laugh maniacally once again. “You fool!” he shouted. “You destroyed my Critter card, which I'd infected with the Deck Destruction Virus of Death!” Pressing a button on his duel disk, his face-down card was activated, sending spores across the field to Yumi's dec. “In addition to Critter's effect letting me add a card to my hand, my Deck Destruction Virus destroys all monsters in your hand and deck with 1500 or more ATK! Your deck is finished!”

For a moment, Yumi was utterly terrified. Then reality showed its head once more. She quickly sorted through her deck, sending Majesty Magician, Rusty Swordsman, and Sunlight Unicorn to the Graveyard, then shuffling and replacing her deck in the holder. “Wait, seriously? You only destroyed three monsters! How is that even possible?”

Sakuya burst out in laughter so hard she was almost rolling on the ground, startling everyone. “You idiot,” she managed to say through the tears and hiccups. “Yumi has no strong monsters. She relies on Equip Cards because of it. You really didn't notice this entire time?” She kept laughing at just how utterly pointless such an otherwise detrimental card was against this one specific person. Yumi only scratched her head, slightly embarrassed.

After the disbelief had subsided, Kazuhiko steeled himself once more. “Critter's effect still activates, letting me add Mutant Zero Rat to my hand. Now hurry up and end your turn.”

“Fine, fine. Turn end.” Sakuya had finally stopped laughing and was blotting at her eyes. Kazuhiko drew his card, placing it in his hand to consider his options. He had to make his next plays count, otherwise it would be the end for him. He was humiliated once by a grade schooler and he wasn't about to let it happen again with her weak apprentice.

“I use the Magic Card Resurrection of the Dead!” A turquoise ankh appeared above the duel field. “Be revived, Mutant Bite Hound!” For the latest of many times this duel, the dog monster was once again on the field. “Attack, Bite Hound!” The monster charged forward, but was resisted after being swatted out of the air by the furious Violentist.

“What the hell?” Kazuhiko exclaimed as his Life Points dropped to 1550. “My monster's ATK was higher! What happened?”

Yumi smiled and wagged her finger. “Charging in recklessly is only going to turn out bad,” said the girl who had previously charged in recklessly and forced the activation of the Virus card. “When Violnetist is attacked, it can shift to Defend Mode, and while in Defense Mode, its DEF increases by 300 points for every Level it has.” Violentist was now sitting at 2100 DEF, 600 higher than Bite Hound's ATK.

Gritting his teeth, Kazuhiko set a face-down. “I summon Mutant Zero Rat and end my turn,” he declared, a white rat with a human ear growing from its back appearing on the field. The crowd was visibly disgusted, one boy running to throw up somewhere off to the side.

“Why is everything in your deck so gross?” Yumi asked, trying hard not to look at the abomination. His response was typical of him at this point, screaming about how there was nothing wrong with the crimes against nature that were his monsters. Persevering, she drew her card and smiled. “Sauya, I'm about to do it!” She was met with a pleased nod from her friend behind her. “I summon Butter Fly!” she declared, slapping another card onto the field. An actual stick of butter with a happy face appeared, flying with the help of two orange and black butterfly wings.

She pointed her finger upwards, the ground beginning to swirl into a spiral. “I overlay the Level 3 Violentist with my Level 3 Butter Fly!” A purple and gold galaxy had formed above them, both monsters flying into it as balls of light. “Xyz Summon!” she said, the galaxy exploding at its center. “Rank 3, Gurensaurus!” A crimson dinosaur materialized from the light onto the field, flames spewing from two metal apparatus on its back as a pair of red Overlay Units orbited around its body.

“I did it!” she squealed, jumping up and down. “I Xyz Summoned in a real duel!” Everyone else stood awkwardly waiting for her to stop, thankful for the first time that Kazuhiko opened his mouth to complain. “Gurensaurus, attack Mutant Zero Rat! Volcano Bite!” The dinosaur rushed forward, flames spewing from its mouth as it went to crush the tiny mammal in its jaws.

“I activate my Trap Card, Tuner's Barrier!” Gurensaurus impacted with an invisible forcefield around Zero Rat, sending ripples towards Kazuhiko which knocked him away. His Life Points dwindled to only 50 as he stood back up. “Until the end of this turn, one of my Tuner Monsters can't be destroyed.”

Yumi stomped her foot and pursed her lips. “Don't be a jerk! I was going to use its effect and win this turn! You're making me look bad in front of teacher!”

“Stop calling me that!” Sakuya interrupted, blushing once more.

“Quiet! Just end your turn already!” He seemed slightly more angry than normal, though it was pretty hard to tell given how angry he always was.

“Fine, I end my turn.” Yumi stood pouting, waiting for him to finally make whatever move was so important he had to hang on by 50 Life Points to do it.

“Draw!” he yelled. “Standby Phase. My monsters mutate!” The lizard tails exploded from Hound's tumors, with an entire human head growing on the back of Rat. The boy from before returned, only to immediately run back off upon seeing the new developments. Hound's ATK grew to 2000 – enough to match Gurensaurus in a crash – while Rat's was only at 600 now.

Kazuhiko slid a Magic Card into his duel disk. “Pot of Greed, activate!” The familiar pot was once again in play, allowing him to draw again. He closed his eyes to concentrate. “Come to me, cards!” He pulled the top two from his deck, pausing for a moment intended purely to build suspense. “I set two cards and switch Mutant Zero Rat to Defense Mode. Turn end.”

Either he was playing it cool for the first time in history or his last ditch effort was in vain. Regardless, Yumi wasn't going to let him have another turn. If she waited, Bite Hound would mutated again and overcome Gurensaurus. Drawing, she declared her attack. “Destroy Zero Rat!”

“Reverse Cards, open!” Two Traps flipped open from his field. Neither had been feints as predicted. “Urgent Tuning and Evolution Accelerator!” Even Sakuya was surprised at this development. He succeeded in bluffing, but not in the way they'd expected. He actually fooled everyone into thinking he wasn't prepared simply by remaining stoic.

“Urgent Tuning is a card that allows me to Synchro Summon during the Battle Phase with monsters I control, and Evolution Accelerator speeds up the evolution of my Mutant cards by one turn.” His monsters convulsed again. Bite Hound's face was covered in scales to resemble a reptile, an extra mouth opening up along its right side. Zero Rat's extra head had now become conscious, sprouting two human arms to hold itself up with. In addition, their Levels increased to 6 and 3, respectively.

“I tune my Level 3 Tuner Monster, Mutant Zero Rat, to my Level 6 non-Tuner monster, Mutant Bite Hound!” Zero Rat's body glowed, dissipating into three green rings rotating in the sky. Bite Hound's body became a transparent shell for six Level stars inside it, riding through the rings and becoming a bright light. “Synchro Summon, Level 9! Show Yourself, Super Mutant Hellraiser!”

From a beam of light appeared a bulky monstrosity. It roared into the sky, its black, leather smock pulling into its flesh as it moved. It was obviously in immense pain, tugging at the tight outfit and the pipes running through its flesh.

Gurensaurus was forced to stop its attack. Yumi went to change it to Defense Mode but remembered she wasn't allowed. She'd declared an attack. It was too late to turn back. “I set one card. Turn end.” She swallowed hard, fear building in the pit of her stomach. Even Sakuya was afraid at this development.

Kazuhiko added a card to his hand. “It's my Standby Phase, so my monster mutates to a further stage!” Unlike the others of its archetype, the Synchro simply roared as a red aura glowed around it, raising its Level to 10 and its ATK to 3500. “Hellraiser, mow down Gurensaurus. Nemesis Strike!” The chaingun mounted on the monster's right forearm began to spin, spitting a shower of bullets to utterly annihilate the dinosaur. Yumi's Life Points dropped to 100, nearly tying her with her opponent once more. “Turn end,” he declared, a satisfied smile on his face.

It mattered again. If she lost here, Sakuya would lose all respect for her. She'd abandon her. Worst of all, Sakuya would have to duel this guy next. She didn't want that to happen to her, and she definitely didn't want to be alone again. She had to win this duel no matter what.

“I activate Charity of the Ordinary,” she declared, her previously set card flipping up. “I draw two cards and banish a Normal Monster, or else I discard my entire hand.” A familiar variation on the Allure of Darkness from earlier, she added the cards, then banished Rock Warrior. Neither card she'd drawn was particularly useful. “I set one monster and one Reverse Card. Turn end.”

“My turn, draw!” Fire in his eyes once more, Kazuhiko added another card to his hand. “Hellraiser mutate!” The monster's ATK increased to 4500 as its Level reached 11. “Nemesis Strike!” Her wall monster (Scaredy Lion) was obliterated in an instant. “Does it scare you knowing that all I need to do is draw a monster to win this duel? Does your hand hesitate when you realize drawing a dead card would mean you lose?” He laughed again, somehow sounding legitimately sinister this time. “Turn end,” he said in an even voice.

Yumi's breathing turned heavy. Her hand was shaking as her fingers touched the top of her deck. As hard as she tried, she couldn't will herself to draw another card anymore. She was too scared of seeing it. She was too scared of losing and everything that meant. She wanted to hide. She wanted to cry. She just wanted it to stop. She didn't want to be abanadoned again.

The crowd started to murmur, wondering what was happening. One of the players had frozen in place and refused to take her turn. Was it some kind of strategy, or was she just a sore loser and trying to prolong the ending for as long as possible. They were starting to become irritated with her, some of them even turning to support the once-reviled Kazuhiko.

“Yumi!” she heard from behind her. She hadn't even realized she covered her ears until that moment. Slowly, Yumi turned around, looking to Sakuya's stern expression as it turned to one of genuine caring and kindness, smiling at her as they did when they were alone. “Just breathe. It's okay.” For a moment, she didn't react. Then, bit by bit, her fears left her, a smile slowly reappearing on her face. Grinning from ear to ear, she realized the truth. Win or lose, her teacher was proud of her.

“I'll win!” she declared, sliding her goggles down over her eyes. No longer afraid, she drew her card. “Dark Factory of Mass Production, activate!” A Magic Card appeared on her field. “I can add two Normal Monsters from my Graveyard to my hand. I choose Hat-Trick Magician and Scaredy Lion.” The selected monsters were dispensed from her Graveyard and she added to her hand. “I set one and end my turn.”

“Useless, useless, useless!” he cried. Hellraiser mutated again, growing to 5500 ATK and Level 12. “Nemesis Strike!”

“I activate Attack Nullification! Your monster's attack is negated and the Battle Phase ends!” Still unable to find another monster to play, he ended his turn, as well.

“Everything is riding on this draw,” she thought to herself. “I can't lose. I'll win...for Sakuya!” Drawing, she'd finally found the card she needed to win. “I summon Scaredy Lion from my hand, and Reverse Summon Hat-Trick Magician!” The galaxy began to form once more. “I overlay my Level 4 Hat-Trick Magician with my Level 4 Scaredy Lion.” Both monsters became light, flying into the galaxy.

“This is the monster that will bring you down!” she declared. “This is the monster m hope and the hopes of my best friend are riding on! Xyz Summon, Rank 4! Kachi Kochi Dragon!” The galaxy exploded, a rocky, silver dragon appearing on the field. It screeched at the imposing monster, ready for battle.

“A monster with only 2100 ATK points can't defeat my Hellraiser!” Kazuhiko boasted. “All you've accomplished is going out with a bang!”

“I set one last card and end my turn.”

Finally, he drew what he needed. Call of the Living Dead would end this next turn if something were to happen. It wouldn't, though. He'd already won. “Mutate to your final form, Hellraiser!” From the monster's back sprouted four long spider legs, hoisting it into the sky. “Whenever Hellraiser attacks now, all set cards on your field are automatically destroyed, and no card effects can touch it while it attacks.” It grew in strength, as well, raising to 6500 ATK and a normally impossible Level 13.

“I declare my attack! Effect activate, Gene Bomb!” The mutant blasted sludge from its mouth, firing at the face-down card on Yumi's field.

“I activate my Trap, Unbreakable Spirit!”

Kazuhiko laughed. “It's useless, remember? Nothing you do can touch my monster while it's attack!”

“That's why I'm not using it on your monster,” she replied, pointing to her dragon. “Unbreakable Spirit is a Trap Card that I can only activate when I have a single monster on my field. Until the end of this turn, its ATK is increased by the lowest ATK value on your side of the field.”

His face turned from that of a smug victor to one of pure horror. “What?”

“And the only monster on your field is Super Mutant Hellraiser, which means Kachi Kochi Dragon's ATK increased by 6500!” The dragon screeched again, its ATK swelling to 7600.

“No... No! Hellraiser, stop your attack!” It was too late, of course. The mutant fired from the sky, its bullets bouncing off the tense, rocky surface of Kachi Kochi Dragon.

“Kachi Kochi Dragon, finish this duel! Silver Breath Shot!” It screeched again, firing a blast of silver shards from its mouth. The pieces impacted against the Synchro Monster, causing its body to bulge and pulse in random spots. It let out one last roar before exploding, debris raining down upon Kazuhiko as he wailed in turn, the last of his Life Points trickling to nothing.

The crowd cheered as the winner was finally declared, Yumi jumping in the air to celebrate her victory. Kazuhiko was slumped over on his knees, trying to process his loss. “I won! Sakuya, I won!” She reached out to hug her, but stopped just short, remembering her friend's aversion to being touched.

Rolling her eyes, Sakuya sighed. “I'll allow it,” she said, much to Yumi's joy. Trapped in another hug, she tried not to fight against it. Admittedly, it wasn't quite as unpleasant as she expected it to be.

Everyone began to disperse, Yumi taking a rest by sitting on the hill, which eventually turned into laying down. Sakuya approached Kazuhiko. “You lost. Get out of my sight.”

Slowly, he stood up. Taking his comb out, he ran it through his pompadour once more. “Fine, but I'll be back. We still have to settle our score, Ishikawa.”

“Not on your life. I won't lower myself to dueling someone who can't even beat my apprentice.” he scowled, then turned to leave with his head down.

“Wait a second,” Yumi said, forcing herself up and running over to him. “Even if your cards look really gross, you're still pretty strong. Maybe we can play again sometime without all the pressure and creepy faces.” The other two were surprised by her actions. Even if it was supposedly just for fun, he'd been taunting her the entire duel and was the self-declared rival of her best friend. She owed him no kindess, yet still she held out her hand – literally and figuratively.

He was about to argue over the merits of his expressions, but ignored it. “Yeah, sure. Thanks. I guess we could.” He shook her hand, much smaller than his own. The goofy smile on her face was getting to him as he tried to keep from pulling one himself. “I'm going now. I'll see you around, I guess.”

“What was that about,” Sakuya asked with an eyebrow cocked.

“He seemed sad, so I wanted to cheer him up a little.”

She scoffed. “What for? He should be sad for being such a chump.”

“Dueling is meant to make people happy. You shouldn't have to walk away from it upset.”

Sakuya shook her head slowly with a smile. “Whatever you say, apprentice.”

“What do we do now, teacher?” She emphasized her words to make Sakuya blush a third time.

“Stop calling me that!” Chopping her on the forehead, Sakuya composed herself while Yumi rubber the non-wound. “Based on how you did in training today, I was going to decide whether or not to tell you this. You performed better than I could have expected, so here's the news.” Her tone was much more serious than before. “One month from now on the 25th, there's a prefectural qualifying tournament happening in the city. If you think you can handle it, then we need to start training even harder than we did today so you can get ready.”

Yumi's eyes lit up. “Of course I can handle it! Let's keep going!” She started hopping up and down again, any fatigue from the last duel having vanished under the effects of her second wind kicking in.

Sakuya nodded with a smile. “I hoped you'd say that. We can't waste any time, then. Let's get started.”

 

 

\Next: Ultimate Insect Takes Flight – Is That A New Rival?/


Cards Used in Order of Appearance

Flame Viper
EARTH
Level 2
Pyro
400 ATK/450 DEF

Mutant Bite Hound
DARK
Level 4
Reptile/Effect
1500 ATK/1200 DEF
During your Standby Phase: Increase this card's ATK 500 and Level by 1. If this effect is activated three times while this card remains face-up on the field: This card cannot be destroyed by battle or card effects.

Holy Barrier – Mirror Force (Mirror Force)
Normal Trap Card
When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.

Mutant Return
Quick-Play Spell Card
Activate when a “Mutant” monster on your side of the field is destroyed and sent to the Graveyard, except during the Damage Step. Target that monster; Special Summon it, and if you do, it is treated as having been face-up on the field for one of your Standby Phases.

Hat-Trick Magician
DARK
Level 4
Spellcaster
1200 ATK/1500 DEF

Broken Wand
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card's original ATK increases by 500. When this card attacks or is attacked by a monster with higher ATK: You can return this card to your hand and end the Battle Phase.

Strike Shot (Strike Slash)
Normal Trap Card
When a monster you controls declares an attack: Until the End Phase, that monster gains 700 ATK, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Allure of Darkness
Normal Spell Card
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the Graveyard.

Mutant Venom Cobra
DARK
Level 3
Fairy/Effect
1200 ATK/800 DEF
During your Standby Phase: Increase this card's ATK by 300 and Level by 1. If this effect is activated three times while this card remains face-up on the field: When this card inflicts battle damage; inflict 300 damage to your opponent.

Mutant Scavenge Raccoon
DARK
Level 3
Fish/Effect
1000 ATK/1500 DEF
During your Standby Phase: Increase this card's ATK by 300 and Level by 1. If this effect is activated three times while this card remains face-up on the field: Select 1 card in your opponent's Graveyard; add it to your hand. You can only use this effect of “Mutant Scavenge Raccoon” once per turn.

Mutagen
Quick-Play Spell Card
Target 1 “Mutant” monster on your side of the field; apply its second effect until the End Phase.

Restraint Release Wave (Release Restraint Wave)
Normal Spell Card
Target 1 face-up Equip Spell Card you control; destroy that Equip Spell Card and all face-down Spell and Trap Cards your opponent controls.

Dark Zone (Mystic Plasma Zone)
Field Spell Card
Increase the ATK of all DARK monsters by 500 points and decrease their DEF by 400 points.

Dark Burst (Dark Eruption)
Normal Spell Card
Target 1 DARK monster with 1500 or less ATK in your Graveyard; add that target to your hand.

Pot of Greed
Normal Spell Card
Draw 2 cards.

Fissure
Normal Spell Card
Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).

Violentist
LIGHT
Level 3
Fiend
650 ATK/1300 DEF

Golden Fiddle
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card gains ATK equal to its Level x 200 while in Attack Position and DEF equal to its Level x 300 while in Defense Position. If this card is selected as an attack target while in Attack Position: You can switch this card to Defense Position.

Twister
Quick-Play Spell Card
Pay 500 LP, then target 1 face-up Spell/Trap Card on the field; destroy that target.

Critter (Sangan)
DARK
Level 3
Fiend/Effect
1000 ATK/ 600 DEF
When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.

Deck Destruction Virus of Death (Crush Card Virus)
Normal Trap Card
Activate only when a DARK monster with 1000 or less ATK is destroyed by battle from your side of the field. Your opponent destroys all monsters with 1500 ATK or more on their side of the field and in their hand and Deck. (Damage Calculation is applied normally.) Those monsters cannot be Special Summoned from the Graveyard. If this card is not in your Graveyard, negate this effect.

Majesty Magician
DARK
Level 8
Spellcaster/Effect
2500 ATK/2000 DEF
You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as a Level 4 Normal Monster with 1500 ATK and DEF for card effects while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Rusty Swordsman
EARTH
Level 4
Warrior
1500 ATK/1000 DEF

Sunlight Unicorn
LIGHT
Level 4
Beast/Effect
1800 ATK/1000 DEF
Once per turn: You can excavate the top card of your deck, and if it is an Equip Spell Card, add it to your hand. Otherwise, place it on the bottom of your Deck.

Mutant Zero Rat
DARK
Level 1
Warrior/Tuner/Effect
500 ATK/0 DEF
During your Standby Phase: Increase this card's ATK by 100 and Level by 1. If this effect is activated three times while this card remains face-up on the field: Select a number between 1 and 12 (inclusive); this card's Level becomes that number.

Resurrection of the Dead (Monster Reborn)
Normal Spell Card
Target 1 monster in either player's Graveyard; Special Summon it.

Butter Fly
WIND
Level 3
Insect
900 ATK/700 DEF

Gurensaurus (Grenosaurus)
FIRE
Rank 3
Dinosaur/Xyz/Effect
2000 ATK/1900 DEF
2 Level 3 monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.

Tuner's Barrier
Normal Trap Card
Select 1 face-up Tuner monster you control. That monster cannot be destroyed by battle of by card effects, until the End Phase of the next turn.

Urgent Tuning
Normal Trap Card
During the Battle Phase: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control.

Evolution Accelerator
Normal Trap Card
All “Mutant” monsters on the field are treated as if they have been on the field for an additional Standby Phase of this card's controller.

Super Mutant Hellraiser
DARK
Level 9
Insect/Synchro/Effect
2500 ATK/500 DEF
1 “Mutant” Tuner + 1 or more non-Tuner “Mutant” monsters
During your Standby Phase: Increase this card's ATK by 1000 and Level by 1. If this effect is activated four times while this card remains face-up on the field: You can destroy all set cards on your opponent's side of the field when this card declares an attack, and it is unaffected by other card effects while attacking. This effect of “Super Mutant Hellraiser” can only be activated once per turn.

Charity of the Ordinary (Common Charity)
Normal Trap Card
Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard.

Rock Warrior (Minomushi Warrior)
EARTH
Level 4
Rock
1300 ATK/1200 DEF

Scaredy Lion
EARTH
Level 4
Beast
1300 ATK/1000 DEF

Dark Factory of Mass Production
Normal Spell Card
Target 2 Normal Monsters in your Graveyard; add those targets to your hand.

Attack Nullification (Negate Attack)
Counter Trap Card
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.

Kachi Kochi Dragon
EARTH
Rank 4
Dragon/Xyz/Effect
2100 ATK/1300 DEF
2 Level 4 monsters
Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can attack once again in a row.

Call of the Living Dead (Call of the Haunted)
Continuous Trap Card
Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.

Unbreakable Spirit
Normal Trap Card
If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK (your choice, if tied).

Notes:

Chapter 3 is out and I already managed to steal something. It's actually really funny, because I don't think Kozmos were even out when I first wrote this chapter. Didn't even realize there was one with the same name as a card I made until I got it in a pack. Yes, there will be something addressing this in story later. I wouldn't pass up an opportunity like that.

Kazuhiko has way too much time on his hands if he can clear his schedule to go try and beat little kids at a card game. Kind of even worse that he's only fairly okay at the game, too. We can only hope he learns from this and starts to get better. And maybe try a new hairstyle more appropriate for 2016.

That's mostly a joke, though. He's no expert, but he's still pretty good. One of the biggest reasons Yumi was able to win was that he'd made his deck to defeat Sakuya, i.e. the girl with tons of high-powered dragon-beasts that Virus cards would decimate. Really unfortunate he went up against literally the only deck he wouldn't be prepared for.

That's enough excuses for the angry pompadour child. Thanks for reading. Come back in two weeks for chapter 4.

Chapter 4: Ultimate Insect Takes Flight – Is That A New Rival?

Summary:

Yumi meets Kazuhiko on a day off from training. Despite the rocky start from the previous encounter, the two become fast friends, but a new arrival puts their afternoon in jeopardy. What kind of trouble does this person bring with them, and can Kazuhiko defend his hair's honor all on his own?

Notes:

(See the end of the chapter for notes.)

Chapter Text

Yumi's training had been going on for what felt like three decades, but it was really only eight days so far. Every morning at 8:00, she had to be at the park to prepare for whatever grueling drills Sakuya had come up with the night before. Sometimes it was rapidly listing off cards and effects, other times it was forcing her to fight her way out of an impossible situation, and still others it was facing several opponents all at once with no buff. It was starting to become exhausting.

For the first time since the start of the summer, she was glad to take a day away from dueling, since Sakuya was preoccupied for the day doing something with her father. Probably some big yacht trip, or something. “Don't forget to study up on popular decks while I'm away, and rehearse your plays like I taught you, and practice shuffling so you don't fling your cards everywhere, and stop picking your nose, that's disgusting!” So many orders even for a day off.

Naturally, the best place to get away from card games was to go to a card shop. She couldn't buy anything, of course, but she could still look at everything they had on display and read some of the manga they had out on magazine racks. Maybe she could even say this was “training” at the end of the day. That was for later, though, since marveling over how shiny and rare all their singles were came first.

As she fogged the glass on a case of Ritual Monsters, a stranger approached from behind. Except, he really wasn't a stranger, just Kazuhiko creeping about and trying not to draw attention to himself as he crab scuttled past her. Unfortunately for him, Yumi happened to keep a portion of the case unfogged enough to notice his reflection.

“Kazuhiko?” she said bewildered, turning to face the boy frozen behind her with his legs spread wide and arms in the air. He stood in silence, unable to keep himself from locking eyes with the girl no matter how hard he tried not to. Finally, Yumi broke and started laughing. “What are you doing?”

He looked side to side nervously. “Stretches,” he finally said, squatting up and down and placing his hands on his hips. “It's important to stay limber at all times. That's a lesson I learned the hard way during gym class three years ago.”

“Just because I'm young doesn't mean I don't understand things. You don't have to be ashamed of losing to me. Everyone loses sometimes. We can still be friends.” She pointed her finger at his nose after that. “And I do stretches every morning, so check your facts.”

He scoffed. “I feel no shame in my loss. Only the desire to grow stronger and take my revenge.” His confidence didn't exactly seem to match up with his escape attempt.

“Why not just be friends, though?” Kazuhiko was perplexed by this notion of “firnedship”. “I think you're really strong and I want ot be able to duel you again without all the pressure. Just because we fought before doesn't mean we can't get along now. When me and Sakuya first met, she didn't like met at all. She even took my favorite card.”

“I can see why you'd want to be friends,” he replied sarcastically.

“She gave it back and said sorry afterwards. I know she seems mean sometimes, but she's really nice when we're alone. Don't tell anyone, though. I'm not supposed to let people know that.”

“I knew it,” Kazuhiko said with satisfaction.

“Please don't tell anyone,” Yumi pleaded, starting to worry. Sakuya trusted her to keep that a secret. They built their friendship on it. She'd never trust her again if she found out about this.

Kazuhiko turned his back, crossing both arms in dramatic fashion and hoping someone would open the door to let in a stray wind current to blow his coat back. “I have no interest in attacking her reputation. I'll defeat Ishikawa honorably as a duelist. Whatever her reasons are for keeping secrets like that are none of my business.”

Yumi breathed a sigh of relief. “I knew you were nice, too,” she said, grabbing the ends of his coat and waving it for him. “Did you come here to buy cards?” she asked, letting go as he shooed her off him.

“I'm considering what to get. A duelist has to think critically about the most advantageous purchases to maximize their potential for optimal pulls while minimizing wasted capitals.” Sparks were practically shooting from Yumi's head as his wall of words bashed her brain in with a metal chair. “I don't know what to get yet,” he simplified. “Which booster packs do you usually pick?”

She laughed. “I never come in here to bu stuff. I don't have any money, so I just like to look and read the stuff on the rack.”

“So that was true, then? You actually made your deck out of trash cards on purpose?”

“I found some of them in the trash if that's what you're asking.” She started frowning, crossing her arms. “That's so mean. I don't know why anyone would throw away their cards. Even if they don't want them, I'm sure someone would be happy to take them.”

The girl's plight was breaking even Kazuhiko's hardened and mutated heart. With a look of frustration, he pulled out his signature sheep wallet and retrieved some coins. “Go get us two packs,” he told Yumi, handing her the money. “I'll bet my luck on your choice, and you can keep the other for yourself.”

She looked at it in shock. “I can't take that from you,” she said plainly with a shake of her head. “That's your money, not mine.”

“Just take it,” he urged. “Pretend it's a video game, or something. You beat me before and this is what you earned for it.”

Slowly, Yumi took the money, almost like she was expecting it to bite her. “Are you sure it's okay?” she asked once more, looking over the shimmering coins and the numbers printed on them. He shooed her again to do as he'd told. Excitedly, she ran to the counter, looking at the store's large collection of packs. Eventually, she decided on two green ones, since it was her favorite color for the moment, and asked the owner to get the off the shelf for her. He put down his manga and did so with slight irritation; not for lack of business sense or to be an asshole but because he'd just gotten to a really important chapter and didn't want to stop.

“Got it,” she said, returning with a smile and holding out two packs to Kazuhiko. “Here's your change, too.” It was only a 50 yen piece, but she was still compelled to return it.

“Keep it” he told her, grabing one of the packs and tearing off the top of the plastic. Sorting through the cards, he grinned and held up a Trap. “Divided Wall,” he declared. “Our duel taught me that I can't focus only on power. Without a proper defense, I lost, so I've been looking for a card like this.” As he moved through his deck to replace a card with his new one, he looked over to Yumi who'd started to focus on one of her own. “What did you get?”

“I don't know. Is this any good? It's shiny.” She held up a Trap of her own for Kazuhiko to take a look at.

“God's Providence!” he read aloud. “That's a super rare card!”

Yumi looked back at it in amazement, then started to feel guilty. “Here, you can have it.” she held it out for him. “It was your money, so it's only right you get the best card.”

He shook his head. “What kind of man would I be if I stole cards from a kid? I told you before that you can have whatever you pick, so take them and become stronger.” He turned around again, having the fortune for someone to enter the shop and cause his acket to blow in the wind. He smiled at Yumi's amazement.

Quickly, though, their attention was drawn to the person entering the shop. They were hunched slightly a gray hoodie pulled up over their head despite the sun beating down on everything right outside the door. The light always managed to catch their glasses in just the right way to make a complete shine across the lenses, too; no one was sure how that was possible. “Weird,” Kazuhiko said a little too loudly.

Yumi tried to shush him despite the fact she, too, was observing the stranger while partially hidden behind a shelf. They didn't seem to notice either way, though. Or, if they did, they chose to ignore it. Reaching the counter, they took out their cellphone and typed a message for the clerk. He read it and nodded, reaching up to take down two boxes worth of booster packs. Paying promptly, the stranger took both and shoved them inside the black messenger bag they wore on their hip.

As they went to leave, Yumi pushed Kazuhiko forward. He grumbled, but accepted her instructions. “Yo,” he called out to the stranger. “Sorry about saying that before. I guess it was mean. I'm sure you're plenty cool.” They only stared at Kazuhiko, who was having difficulty keeping eye contact. It bothered him normally, but not even being able to see this person's eyes was even more worrying.

To try and break the tension, Yumi emerged from behind him and waved. My name's Yumi, and he's Kazuhiko. What's your named?” Their gaze shifted slightly to Yumi, boring holes into her, though she didn't seem to notice. Slowly, they began typing on their phone, still not breaking eye contact. They held it out for Yumi to read. “Hideo,” she recited. It was easy to read in hiragana without any kanji to decipher. “That's a nice name,” she complimented.

“Hey, what's the deal here? Why aren't they talking to me? Why do you get all the attention?” Hideo began to type again, holding their phone out to Kazuhiko. “There we go,” he said with a pleased smile, only for his expression to drop when he read the statement saying how they don't typically enjoy associating with delinquents with terrible hair. “What the hell did you say about my hair?” he yelled, raising a fist.

“My hair is cool and arranged perfectly, and most of all manly! Insulting my hair is insulting me as a person! I can't accept something so blatantly wrong and ignorant!”

Before he could continue, the shop owner cut in. “Hey! If you're going to fight, do it outside. I'm not about that in my store.”

He blinked. “What? No. We settle this like duelists – with a card game!” He poked Hideo in the chest. “I'll be in the park in twenty minutes. We'll decide this there. And if I win, you have to apologize and say how cool my hair looks.” He marched out of the store as Yumi groaned.

“This got out of hand,” she said, Hideo brushing off the spot where they'd been touched. “You don't have to show up if you don't want to. He'll just stomp around making a speech until he gets tired.” They showed her their phone with a message explaining that dueling him was the intention in the hopes of being able to test their new deck. “If you want to, I guess. He's kind of sensitive about his hair, though, so you might still want to apologize.”

They nodded slightly, then sat down behind a shelf to open up the boxes they'd bought before. “Do you want help?” Yumi asked. She was talking more quietly than normal and she wasn't entirely sure why. It was like Hideo had some sort of aura about them that brought out a sense of calm to everything in the area, like a capybara. Except Kazuhiko, since nothing ever seemed to make him calm. Despite only knowing him for two days now, she could say that with complete certainty.

They broke the plastic seal around the boxes and began to open them. Yumi tried to reach in for a booster pack, but Hideo placed a hand over it. They opened the first one and sorted its contents into Monster, Magic, and Trap Cards. “Okay,” she said in confirmation. The stacks grew quickly with both of them sorting cards. Yumi kept anything she had to say short, since Hideo didn't seem like they'd be much for typing while in the moment.

“My friend Sakuya's doing stuff with her dad today, so that's how I got here. She's training me to be in the prefectural tournament.” Hideo glanced over at her for a moment before returning to unpacking. “She's the strongest duelist I've ever met, so if anyone can help me get good enough to stand a chance it's her. Do you ever enter tournaments?”

They shook their head. “I bet you're pretty strong, too. Is it because you don't like talking?” They nodded matter-of-factly. “That's okay. Is there a reason you don't want to?” She immediately tried to take it back. “I'm sorry! I didn't mean to be rude.”

They shrugged, picking up their phone to type, “Non-verbal, too hard.”

“Okay. Sorry for being rude.” It didn't bother them either way. As long as they weren't having someone trying to force them to speak, it didn't really matter whether someone wanted to know their reasons or not. Some people were even a bit more understanding if they told of all the mockery and difficulty that came with trying to be verbal, though you could only expect so much from allistics (though they were fairly convinced both these new people were on the spectrum themselves).

Placing the last card into its respective pile, Hideo stacked up all three in their proper order and felt around the edge of the enormous collection. The soft, cool texture of the cards was a comforting sensation, the tiny ridges snagging along their fingers as they did.

They placed them into one of the boxes and packed up all their things, tossing out the trash into a bin as the two walked out the door. “Do you need me to show you where he is?” Yumi asked, receiving a nod. “Okay, then. It's this way. I finally learned it was called Chiba Park a couple weeks ago.”

They were only a few minutes away. Kazuhiko was already standing, running a comb through his hair as he normally did. “So, you actually showed up.” He lifted his arm into the air above him to activate his duel disk. Let's not waste time on introductions! Get ready to compliment my hair!”

“Don't take him too lightly just because he's a goof,” Yumi said. “He's strong, so make sure you do your best. I want to see what your deck is like, too.” Running over to the side of the hill, she took a seat to watch the action.

Hideo set down their bag and rummaged through it, removing a specialized duel disk sized for their right arm. It was a shiny black with gold trim around the edge of the blade highlighting an enlarged touch screen in the center. Shuffling, they placed their deck into the holder and tapped a few buttons.

“Duel Mode on,” a speaker in the front of the device said. “Turn randomize.” An arrow spun on the screen, shifting between its controller and the opponent standing across from them. It gradually slowed, pointing decidedly at one of them. “Opponent's turn.”

“So cool...” Kazuhiko blurted out. “I mean, pretty impressive having your own kind of duel disk and all. A bunch of fancy gadgets won't save you from my New Super Mutant Deck, though!” He drew his hand. “I'll start my turn by summoning Mutant Venom Cobra!” A large snake appeared on the field, what looked to be a white, feathery wing protruding from its back and a dim glow coming from its mouth as it hissed. “I set two cards and end my turn. Let's see what you can do now!”

“Turn start. Draw card.” Hideo drew from their deck, looking over the hand they'd been dealt to start the game. Permanent Magic, Great Sea of Tree, activate.” The machine was reading the plays made by its owner. The ground around their play area erupted with life, mossy trees forming a canopy above Hideo's field. “Monster set. Equip Magic, Meteor Strike, activate. Target: Mutant Venom Cobra.”

“What? How can you equip your cards to my monster?”

“Oh! I know about this!” Yumi raised her hand like she was in a classroom. “As long as the target is face-up on the field, it doesn't matter which side it's on, you can equip any appropriate card to any monster.” Hideo gave a thumbs up, approving of this explanation. “Being an Equip Magic expert, you kind of get to knowing these things.”

Kazuhiko scoffed. “Fine, then. I don't know what powering up my monster is going to do, but please continue.”

“End Phase. Pass turn.”

“That was a lot of nothing. My turn, draw!” He smiled, look at his new card. “During my Standby Phase, Mutant Venom Cobra achieves its next form through mutation!” The snake's skin began to bubble, a second wing bursting out of its back. “My monster is now Level 4 with 1500 ATK. Attack, Cobra! Destroy that set monster!”

The monster raised its head, shooting its venom at the card across from it. Materializing before them was a large, blue grasshopper making a wailing noise. It melted upon being hit with the attack, Kazuhiko's Life Points reducing to 3800. “What?” he griped. “I destroyed it!”

He turned to Yumi for explanation. “Well, Meteor Strike belongs to Hideo, so even though it's equipped to your monster, the effect still applies like it's on their field, so any piercing damage is still inflicted to you.”

Hideo gave her another thumbs up. Kazuhiko grit his teeth and growled. “Using cheap tricks like that won't beat me!”

“Great Sea of Trees, effect activate. Howling Insect, effect activate.” Hideo opened their deck and picked through it. “Howling Insect: When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Insect-Type monster with 1500 or less ATK from your Deck. Danipon, Special Summon in Defense Position.” A hairy, yellow bug bounced onto the field wearing a green handkerchief for a cape.

“Great Sea of Trees: When a face-up Insect-Type monster is destroyed and sent to the Graveyard, its controller can add 1 Insect-Type monster with the same Level as the destroyed monster from their Deck to their hand. Adding Howling Insect to hand.” Hideo shuffled their deck and placed it back in its holder.

“So this was all just to search for cards?” Kazuhiko questioned, receiving a very nonchalant shrug in response. “Wasted effort! I'll run your cards over in no time! I summon Mutant Saw Ant and set one card! Turn end!” A grotesquely large red ant appeared on the field, half its head engulfed in fire with two rotating saw blades for pincers.

Hideo began their turn once more. “Permanent Magic, Burden of the Mighty, activate.” A green-bordered card appeared on Hideo's field beside the card representation of Great Sea of Trees. “Each face-up monster your opponent controls loses 100 ATK x its own Level.” Cobra's ATK fell to 1100, while Ant's became a tiny 650.

“Crap, that card's unfair!” Kazuhiko complained. “All my monsters Levels keep growing, too. It's going to punish me for using my main strategy!” Silently, Yumi was a bit thankful she wasn't going to have to duel Hideo. Even though her Xyz Monsters weren't affected by having Ranks, all her other monsters were, and their ATK was low enough as it was. Her guess had been right; they were really strong.

“Banish Howling Insect to Special Summon Giant Worm in Attack Position.” An image of the Howling Insect card resting in Hideo's Graveyard vanished into a flash of light. From underneath where it once stood, the ground began to crack as an enormous worm creature burst upwards, boasting a formidable 1900 ATK.

“Howling Insect, Normal Summon in Attack Position.” A second grasshopper appeared, howling like its fallen companion. “Battle Phase. Giant Worm attacks Mutant Saw Ant.” The worm roared, then dove into the ground, clearly digging underneath the field for a surprise attack on its target.

Kazuhiko appeared panicked. “This isn't good,” he said with a worried looking, only to quickly shift into a sly smile. “Or, it wouldn't be without my set card!” Trap activate, Mutation Change!” His card flipped up, portraying a pale human looking down at a pair of eyes and a mouth growing onto their right forearm from a tumor. “By releasing a Mutant on my field, I can take control of one of your monsters!”

Kazuhiko burst from the ground, grabbing the ant in its jaws. It burst apart, but not by the card's attack. The worm struggled against the creature's innards, which were melting into the monster's own body. It was futile, though, as growth began to appear on its surface as the monster traded sides. “As an added bonus, any monster I take with Mutation Change is treated as a Mutant as long as it's face-up on the field.”

Hideo was unfazed, only sighing at the shift of their monster. “Howling Insect attacks Mutant Venom Cobra.” The bug began to howl, sending shockwaves towards the snake. “Looks like this is an unlucky day for you. Trap activate, Evolution Accelerator!” His Trap went to work, increasing Venom Cobra's Level to 5 and ATK 1400, dropping it to 1300 after Burden of the Mighty's effect applied. “This card treats all my Mutants like they've been on the field for another of my Standby Phases, meaning my Cobra's ATK is 100 points higher than your bug!”

In response to Howling Insect's attack, Venom Cobra's wings grew in size, the light emitting from its mouth growing brighter. It shot a burst of that light back at its opponent, blasting through it and lowering Hideo's Life Points to 3900. Kazuhiko chuckled. “How's that? Do you see your mistake in offending my hair now?”

“Great Sea of Trees, effect activate. Howling Insect, effect activate.” Just as before, Hideo summoned a second Danipon and added the third Howling Insect to their hand. “Setting one card. End Phase. Pass turn.”

“My Mutants will enjoy the snack you're setting out for them. Draw!” Venom Cobra began mutating again, this time shedding its snake form entirely to become a glowing, muscular humanoid posing in the air with its arms spread wide and one leg raised to hip level. It's Level raised to 6, with its ATK settling at 1500. “I summon Mutant Zero Rat in Attack Mode!” The tiny monster appeared on the field, quickly jumping into the air. “Now I tune my Level 1 Tuner monster, Mutant Zero Rate, to my Level 6 non-Tuner monster, Mutant Venom Cobra!”

An arc of light flashed above their heads. “Synchro Sumon, Level 7! Descend, Super Mutant Butcher!” A reptilian monster landed on the field, screeching and ready for battle. Its base 2000 ATK dropped to 1300 but it was more than enough to satisfy the turn's needs. “Giant Worm, Butcher, attack! Destroy both those monsters!” The bugs screamed in terror as the Mutants descended, blasting them apart in an instant.

“Great Sea of Trees, effect activate. Danipon, effect activate.”

“Ah, crap. I forgot about that stuff.”

“Danipon: When this card is destroyed by battle and sent to the Graveyard: You can add 1 Insect-Type monster with 1000 DEF or less from your deck to your hand.” Hideo looked through their cards, picking out three instead of four. “Great Sea of Trees activates once. Only one target.” Adding the cards to their hand, the machine read out the list. “Cards added: Danipon, Giant Worm, Ultimate Insect LV1.”

“Ultimate Insect...?” Kazuhiko wondered. “What's the ultimate form of a weak little bug supposed to do?” He laughed to himself. “I'll end my turn. Give my monsters something else to chew on next turn!”

Hideo began their turn, drawing and sorting through their hand to decide what to play first. “Banish Danipon to Special Summon Giant Worm in Attack Position.” A second worm burst from the ground after the disappearance of a Danipon card. “Battle Phase. Giant Worm attacks Super Mutant Butcher.” The worm moved underground, grappling the Butcher as it burst from underneath it. Kazuhiko's irritated look indicated there was no counter this time, watching helplessly as his Synchro was devoured and his Life Points reduced to 3200.

“Giant Worm, effect activate. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the Graveyard.” Kazuhiko scowled but complied, taking his top card and tossing it into the discard slot. His luck having turned, it was the Virus card.

“Main Phase 2. Normal Summon Ultimate Insect LV1 in Attack Position.” A small, blue grub writhed on the field, its abdomen a pulsing red. Kazuhiko observed the monster's 0 ATK and DEF. What could it be hiding? Based on his own deck, he knew all too well what underestimating a monster that seemed weak could do, regardless of his bravado.

“Permanent Magic, Divine Protection of the Neglected.” A bamboo cage appeared around the Ultimate Insect as its card manifested. “End Phase. Pass Turn.”

Kazuhiko drew his card, trying to think of what the best move would be. He had one set card and a stolen Giant Worm with 1500 ATK; not a lot to go on. “I'll set a monster and another card, then attack Ultimate Insect with Giant Worm!” Kazuhiko's Mutant Worm charged forward to grab the larva in its jaws.

“Divine Protection of the Neglected, effect activate.” The worm smacked its head into the cage surrounding the monster, its attack unsuccessful. “When your opponent's monster declares an attack, you can remove from play 1 Insect-Type monster from your Graveyard to negate the attack. Banishing Danipon.”

“Damn it,” he cursed. Kazuhiko was in a bad situation now. The next turn, Hideo's Giant Worm would be able to run his over, and there was no telling what Ultimate Insect would end up doing. “Turn end,” he declared with a frown.

“Turn start. Draw card.” Hideo pressed a button after performing the draw. “Standby Phase. Ultimate Insect LV1, effect activate.” The grub began to glow, exploding in size to become twice as large and gaining a more purple coloration. “During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 'Ultimate Insect LV3' from your hand or Deck.”

Kazuhiko's Giant Worm's ATK dropped to 1200. “What the hell?” he exclaimed.

“Ultimate Insect LV3: If this card was Special Summoned by the effect of "Ultimate Insect LV1", while it remains on the field all of your opponent's monsters lose 300 ATK.” They placed another monster on the board. “Normal Summon, Cross-Sword Hunter in Attack Position.” A brown bettel creature with a set of four golden pincers appeared on the field. “Battle Phase. Cross-Sword Hunter attacks Giant Worm.”

The bug launched itself forward, locking heads with mutated worm. They pushed back and forth, struggling to gain control and destroy the other. “Trap Card, activate! Divided Wall!” Kazuhiko's new card appeared on the field, Yumi pointing and smiling. “When you declare an attack, all your monsters lose 800 ATK for each monster you control, making 2400 in total!”

All of Hideo's monsters dropped to 0 ATK. Giant Worm pushed Cross-Sword Hunter back, lurching forward to slash through its abdomen and split it in two. Hideo's Life dropped to 2700, marking the first major damage of the duel and a potential reversal for Kazuhiko. “Now, I'll use Giant Worm's effect to make you discard the top card of your deck.” They complied, sending the card to the Graveyard.

“Main Phase 2. Shifting Giant Worm to Defense Position. End Phase. Pass turn.”

“This is where the duel really starts! Draw!” Immediately, he played the card he'd just drawn. “I activate Resurrection of the Dead! This lets me choose a monster in either Graveyard and summon it to my field. I choose Super Mutant Butcher!” The reptilian rejoined the fight, its ATK at 1000. “Battle! Super Mutant Butcher, destroy Giant Worm! Psychic Cleaver!” The Mutant charged a ball of pink energy between its hands, firing it out as a thin beam that bisected Hideo's defending Giant Worm.

“Great Sea of Trees, effect activate. Adding Cross-Sword Hunter to hand.”

“It won't help! Giant Worm, attack Ultimate Insect LV3!”

“Divine Protection of the Neglected, effect activate. Banishing Howling Insect.” The cage appeared again, blocking Giant Worm's attack.

Kazuhiko smiled. “Struggle all you want. Next turn, you'll start running you out of monsters to banish. Then, you'll be wide open! Turn end!”

Hideo added a card to their hand. “Standby Phase. Ultimate Insect LV3 effect: During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV5" from your hand or Deck.” Kazuhiko swore under his breath, forgetting in all the excitement that a Level 3 monster probably wasn't the end of a series. The insect evolved again, standing on hind pincers and developing spikes over a new, silver body. “If this card was Special Summoned by the effect of "Ultimate Insect LV3", while it remains on the field all of your opponent's monsters lose 500 ATK.” Kazuhiko's monsters dropped another 200 points, leaving them at 1000 and 800.

“Battle Phase. Ultimate Insect LV5 attacks Giant Worm.” Whether out of desire to remove their own monster from the opponent's clutches or to get rid of a potentially annoying effect, Hideo went for the monster with more ATK, inflicting 1300 damage to Kazuhiko and dropping his Life Points to 1900.

He held up his arms to block as an explosion erupted following Giant Worm's defeat – being slashed to pieces by Ultimate Insect's pincers. “Pass turn,” the duel disk declared.

“Draw!” Kazuhiko's hand was non-existent. The card he'd just drawn – Dark Burst – wouldn't be of any use right now. “I switch Butcher to Defense Mode and end my turn.” Despite its mutation, it was only at 1500 ATK following the extra 100 drop with its increased Level. This debuff deck was his worst match up to date, and it was really getting him pumped up.

Hideo began their turn by drawing. “Standby Phase. Ultimate Insect LV5 effect: During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV7" from your hand or Deck.” The ground shook, leaves falling from the trees of the Permanent Magic. The LV5 monster spun itself a cocoon. It hardened into a silvery barrier around the bug, small cracks forming on its surface moments later. Chunks of it began to break off, pieces of what hid within appearing to the players.

Wings began to buzz from inside. The monster was anxious to make its appearance. With a few more cracks, it broke free, a gigantic moth-like insect flying into the air. Its body was divided between a blue head and limbs with a red abdomen and thorax. Floating above its master, Kazuhiko's monsters lost more strength. “Ultimate Insect LV7 effect: If this card was Special Summoned by the effect of “Ultimate Insect LV5”, while it remains on the field all your opponent's monsters lose 700 ATK and DEF.” His cards were no longer safe even in Defense Position.

Butcher's stats dropped to 1300 and 0, the latter sending a shiver of terror through its owner's body. He could feel something bad was about to happen. Slowly, Hideo typed out a message onto their duel disk for it to read. Their finger stopped, hitting the send button. “This is your last turn,” it said simply.

“Cross-Sword Hunter, Normal Summon in Attack Position.” This was it. “Cross-Sword Hunter effect: While you control an Insect-Type monster (other than this card), if an Insect-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.” For good measure, Hideo activated another card. “Equip Magic, Firearms-Attached Insect Armor, activate. Target Ultimate Insect LV7.” The moth landed, folding its wings onto its back as spiked armor appeared on top of it. A cannon rested between its shoulders, prepped to fire.

Yumi looked on in shock. Hideo was really this good? In their duel, Kazuhiko had nearly defeated her numerous times, but now he was being tossed around like it was nothing. Could even Sakuya defeat someone like this?

“Battle Phase. Armored Ultimate Insect LV7 attacks Super Mutant Butcher.” The moth set its feet into the ground, the laser cannon charging. Then, it fired, sending the full force of its 3300 ATK straight into Kazuhiko's Life Points.

His set card, Flash of Darkness, could do nothing. He no longer met the conditions to use it with the new Insect's debuff ability. With piercing damage, Butcher's 0 DEF would hold up about as well as a singly ply sheet of toilet paper against a typhoon. He accepted defeat, being blasted back from the residual attack, screaming as he was tossed to the ground.

“Kazuhiko!” Yumi called as she ran to help him up. With a groan, he was pulled back to his feet. He rubbed his head as Hideo approached the two of them. “Please don't start fighting again,” Yumi pleaded to him, really hoping he could accept this defeat as well as he accepted the one against her. To her surprise, Kazuhiko instead fell to his knees.

His head bowed, he began another speech. “Please forgive my insolence. You've proven yourself stronger than I am. You've insulted my hair, but I hold no grudge against you. My defeat was absolute and there is no point in me trying to fight back at my current level.” Yumi and Hideo were slightly embarrassed by his dramatics.

Not sure how to respond, Hideo looked around the park and into the air. Eventually, they settled on a shrug. “You'll grant me mercy?” Kazuhiko asked, only furthering the confusion. Hideo began to nod apprehensively, looking around more, then finally shrugging. “Thank you. You're generous in victory.”

“Kazuhiko, are you okay?” Yumi asked in concern. Even in the short time she'd known him, she could already tell this stern and serious (and, most of all, quiet) demeanor wasn't normal. Had this loss demoralized him completely?

“Thank you for your concern, Miss Yumi. I just need to think.” Kazuhiko walked to the top of the hill leading up from the park, leaving her to wonder why he felt the need to add the honorific to her name.

Kazuhiko was a gracious loser. Even with his bombastic personality, he never felt any ill will towards those who defeated him in a fair duel. This was different, though. Hideo's LV monsters were so similar to his own Mutants. He'd been beaten at his own game, so to speak. It had made him start to wonder whether or not he was capable of bringing out the full power of his cards, after all. Did he deserve them after such a crushing loss?

His doubts were interrupted by a black cellphone in front of his face. It was Hideo's, with a message. “Your hair is okay,” it said plainly. Unsure at first, Kazuhiko decided to take it as an attempt to mend bridges. He started laughing; slowly and quietly at first, then louder. Finally, his hearty and somewhat sinister laugh returned to normal.

“I've decided,” he said after he finished, Yumi having arrived to see what had changed in their situation. “Hideo...” He paused. “Wait I don't know your surname. What is it?”

Hideo held up their phone, explaining that it was fine without one. “Okay, then. Hideo! From this day forward, you are my official rival! We'll fight from daybreak to sunset, high tide to low tide, from creation to infinity, improving our skills with the sole desire of defeating each other! What do you say?”

Hideo blinked twice, then shrugged. It seemed okay. He was pretty loud, but Kazuhiko was undeniably a powerful duelist, just as Yumi had said. He'd make a decent enough rival. Secretly, they'd always wondered what something like that would be like. Yumi was pretty okay, too, so hanging around with these two would make for a more interesting summer than most.

“Perfect! We'll start now with a rematch!” Hideo shrugged again. They felt up to one or two more games before they'd have to go home and rest. Yumi slid down the hill as they took their positions once more to begin another duel. She cheered for both of them, Kazuhiko promising to deliver “real hell” upon his bugs this time with most powerful Synchro Monster, bringing back his threats from his duel with Yumi.

At the entrance to the park, Sakuya watched the three of them enjoy the day. For a moment, she considered joining them, since her previous engagement had ended earlier than expected. That idea was quickly abandoned, though. Her acting would just ruin everyone's fun.

With as insincere a smile as she could make, she took one last look at the group, seeing how happy Yumi seemed to be without her there to act mean at every turn. How much longer could she kep this up before she ruined the best friendship she'd ever had over something as worthless as a reputation among strangers?

She left the park to return home, hoping no one had noticed her there. She wouldn't be there to make Yumi sad today. At least that was good, right?

 

 

\Next: Lazy Day at the House – Shouldn't We Be Training?/


Card Used in Order of Appearance

Divided Wall (Wall of Disruption)
Normal Trap Card
When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK points for each monster they control.

God's Providence (Ultimate Providence)
Counter Trap Card
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card.

Mutant Venom Cobra
DARK
Level 3
Fairy/Effect
1200 ATK/800 DEF
During your Standby Phase: Increase this card's ATK by 300 and Level by 1. If this effect is activated three times while this card remains face-up on the field: When this card inflicts battle damage; inflict 300 damage to your opponent.

Great Sea of Trees (Verdant Sanctuary)
Continuous Spell Card
When a face-up Insect-Type monster is destroyed and sent to the Graveyard, its controller can add 1 Insect-Type monster with the same Level as the destroyed monster from their Deck to their hand.

Meteor Strike (Fairy Meteor Crush)
Equip Spell Card
If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Howling Insect
EARTH
Level 3
Insect/Effect
1200 ATK/1300 DEF
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Insect-Type monster with 1500 or less ATK from your Deck.

Danipon
EARTH
Level 2
Insect/Effect
600 ATK/600 DEF
When this card is destroyed by battle and sent to the Graveyard: You can add 1 Insect-Type monster with 1000 DEF or less from your deck to your hand.

Mutant Saw Ant
DARK
Level 2
Pyro/Effect
850 ATK/400 DEF
During your Standby Phase: Increase this card's ATK by 200 and Level by 1. If this effect is activated three times while this card remains face-up on the field: You can tribute this card and target 1 monster on your opponent's side of the field; that target loses ATK and DEF equal to this card's ATK on the field, until the End Phase.

Burden of the Mighty
Continuous Spell Card
Each face-up monster your opponent controls loses 100 ATK x its own Level.

Giant Worm (Aztekipede, the Worm Warrior)
EARTH
Level 4
Insect/Effect
1900 ATK/400 DEF
Cannot be Normal Summoned/Set. Must be Special Summoned by banishing 1 Insect-Type monster from your Graveyard, and cannot be Special Summoned by other ways. If this card inflicts battle damage to your opponent: Send the top card of their Deck to the Graveyard.

Mutation Change
Normal Trap
Tribute 1 “Mutant”monster on your side of the field and target 1 monster your opponent controls; take control of that monster. That monster is treated as a “Mutant” monster while face-up on the field.

Evolution Accelerator
Normal Trap
All “Mutant” monsters on the field are treated as if they have been on the field for an additional Standby Phase of this card's controller.

Mutant Zero Rat
DARK
Level 1
Warrior/Tuner/Effect
500 ATK/0 DEF
During your Standby Phase: Increase this card's ATK by 100 and Level by 1. If this effect is activated three times while this card remains face-up on the field: Select a number between 1 and 12 (inclusive); this card's Level becomes that number.

Super Mutant Butcher
DARK
Level 7
Psychic/Synchro/Effect
2000 ATK/500 DEF
1 “Mutant” Tuner + 1 or more non-Tuner “Mutant” monsters
During your Standby Phase: Increase this card's ATK by 800 and Level by 1. If this effect is activated four times while this card remains face-up on the field: You can tribute this face-up card at the end of your Battle Phase after this card destroys another monster by battle; Special Summon 1 “Mutant” Synchro Monster from your Extra Deck that has a higher Level than this card. The monster summoned by this effect can activate its second effect.

Ultimate Insect LV1
WIND
Level 1
Insect/Effect
0 ATK/0 DEF
While this card is on the field, it is unaffected by the effects of Spell Cards. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 “Ultimate Insect LV3” from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)

Divine Protection of the Neglected (Insect Neglect)
Continuous Magic Card
When your opponent's monster declares an attack, you can remove from play 1 Insect-Type monster from your Graveyard to negate the attack.

Ultimate Insect LV3
WIND
Level 3
Insect/Effect
1400 ATK/900 DEF
If this card was Special Summoned by the effect of "Ultimate Insect LV1", while it remains on the field all of your opponent's monsters lose 300 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)

Cross-Sword Hunter (Cross-Sword Beetle)
WIND
Level 4
Insect/Effect
1800 ATK/1200 DEF
While you control an Insect-Type monster (other than this card), if an Insect-Type monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Resurrection of the Dead (Monster Reborn)
Normal Spell Card
Target 1 monster in either player's Graveyard; Special Summon it.

Ultimate Insect LV5
WIND
Level 5
Insect/Effect
2300 ATK/900 DEF
If this card was Special Summoned by the effect of "Ultimate Insect LV3", while it remains on the field all of your opponent's monsters lose 500 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)

Dark Burst (Dark Eruption)
Normal Spell Card
Target 1 DARK monster with 1500 or less ATK in your Graveyard; add that target to your hand.

Ultimate Insect LV7
WIND
Level 7
Insect/Effect
2600 ATK/1200 DEF
If this card was Special Summoned by the effect of “Ultimate Insect LV5”, while it remains on the field all your opponent's monsters lose 700 ATK and DEF.

Firearms-Attached Insect Armor (Insect Armor with Laser Cannon)
Equip Spell Card
Equip only to an Insect-Type monster. It gains 700 ATK.

Flash of Darkness (Darklight)
Normal Trap Card
Tribute 1 DARK monster with 1500 or more ATK; destroy all monsters that were Special Summoned this turn.

Notes:

This one came out a little late, but still on Wednesday like promised. Got kind of side tracked with some other stuff going on in life, so I needed some extra time to finish the edits on this chapter before putting it up. Probably won't happen again. Probably.

You all thought it was a joke when I said there'd be an Ultimate Insect deck in this story. You all laughed. But who's laughing now? Probably still you all, since it's ridiculous and fun.

Going to preempt some stuff now that Hideo's entered the fray. For those who don't get it, Hideo is autistic (as are the other protagonists) and nonverbal, meaning they don't really have the ability to talk. It's possible, but extremely difficult, which is why they communicate through text and their duel disk.

In addition, Hideo is nonbinary and uses the non-traditional personal pronoun "maro-san" in Japanese, which I represent through the use of "they/them" pronouns in English. Slightly related, but I thought I'd use this chance to talk about everyone else's pronouns, too, since that always fascinates me. Yumi generally uses "boku" but sometimes lapses into "watashi" when she's forced to be polite and respectful; Sakuya always uses "watashi" because she's always so formal; and Kazuhiko alternates between "ore" and "ore-sama" depending on whether he's making a dramatic speech or not.

Nothing much else to say this time. Thanks for reading, as always, and tell your friends. I crave attention and validation on the internet to make up for my lack of genuine connections in real life. Come back in two weeks for another chapter that's going to be more on time.

Chapter 5: Lazy Day at the House – Shouldn't We Be Training?

Summary:

Summer heat makes it impossible to go to the park today, so the group decides to spend it relaxing at Yumi's house. Will all four of them be able to get along as well as they could hope? More importantly, will there finally be some takoyaki?

Notes:

(See the end of the chapter for notes.)

Chapter Text

It was good to have friends. Yumi thought this while laying despondently on her bedroom floor in the least amount of clothing possible. A heat wave had just swept over the entire city and moved in on her tiny house on the outskirts. The best part, of course, was that their proximity to the ocean meant it turned the air into a thick, soupy death paste that clung to her and everything she loved while roasting them, as well.

Thinking of friends was about the only thing keeping her alive at this point. She'd met three great people in only a few days, and it was only the start of summer. It was the first time she met anyone she really felt a connection to like this, and it made her happy beyond words.

That isn't to say she'd had no friends before this point. There were people she knew at school who she was acquainted with, but none of them ever really made the jump to true friendship. Through a combination of living so far away, differing interests, and her slightly overbearing personality, she'd just failed to form the same kind of bond with almost anyone as she had with Sakuya, Hideo, and Kazuhiko.

She couldn't pinpoint why it had gone this way, especially given how short the time between meeting and befriending the latter two was, but she was grateful for it nonetheless. Even after the dueling stopped yesterday, they all managed to hold a conversation for close to two hours about the science behind magical girl transformation sequences and the proper toppings for the perfect ice cream sundae. That last subject inevitably led to another speech about how toppings had to coincide with the same texture as the ice cream and it was blasphemy to try and mix things that don't go together, but even Kazuhiko's blustering was starting to become amusing for her.

Yumi jolted upright, suddenly remember the piece of paper in her overalls' front pocket. Scrambling around the room, she dug into a pile of the garments before finding the right pair from the other day. Inside it was a short, crumpled list of numbers with crude drawings of the owners' faces. She'd made sure to have a way to get in contact with them if the need ever arose, and extreme heat seemed like enough of a reason.

Walking to the phone after a failed attempt at trying to run and falling over her own legs, she began to dial for Sakuya. It rang a few times before she finally heard it pick up. “Hi!” she yelled into it, not even bothering to confirm who it was on the line.

“Hello, Yumi,” Sakuya said with a small laugh. “If you're calling to say you can't go to the park today, I get it. It's miserable outside and even I'm not going to make you train in this kind of weather.”

“No. I mean, yeah, but no. I just wanted to call and say hi to you.” She took a seat against the wall, wrapping the cord around her finger while she talked. “I didn't get to see you at all yesterday and I probably won't get to today, either, so I wanted to see how you're doing.”

She laughed again. “I'm fine. I hope you managed to take care of everything without me.”

“Yeah, it was fun! I saw Kazuhiko again, and he bought me a booster pack, and I got a rare card out of it, and then we met Hideo, and they dueled Kazuhiko, and they won and became each others rivals, and-”

“Slow down,” Sakuya told her. “I'm going to assume you did your training like I told you during all that.”

“Oh, yeah, totally,” she lied, trying not to break.

“Good. Then tell me who Hideo is. Have I met them at the park?”

“I doubt it,” Yumi said, laying down in the hallway. “They don't go out much, so it was kind of just an accident. They said Kazuhiko's hair was bad and he got upset.” She giggled remembering his overreaction, able to do so with how well everything ended.

Sakuya seemed to approve. “I think we'd get along,” she joked. “I'm glad you called. It was nice being able to talk to you after being away yesterday. Maybe it won't be so hot tomorrow and we'll be able to go back to the park.”

“Maybe I could come over later when it's a little cooler,” she suggested.

“You'd die out there,” Sakuya stated in complete seriousness.

Yumi humphed at the lack of faith. “I could make it,” she said quietly.

“I doubt it. It wasn't nearly this hot the other day and you almost passed out from dehydration. You kept talking about how everyone in your family is a heavy sweater after it reaches about 30 degrees. Quite distastefulness, if you ask me.”

“I can't help it!” she complained, starting to blush. “It's not my fault my genes are weird.”

“I'm just teasing you,” Sakuya told her. She thought for a moment, then said, “I'll tell you what. If it gets a little cooler, I'll come over if that's alright. How does that sound?” She received no answer for a several minutes, Yumi having sprinted off to go wake her grandmother who'd passed out in front of the TV.

“Yes! You can even stay over again if you want!” She was bouncing up and down on the other end of the line after finally returning to the call.

“Good. I'll tell you if I can make it in a little while. Talk to you soon.” Yumi had already hung up after forgetting to say goodbye. Running back to her room without incident, she went to organize her deck to prepare for Sakuya's hopefully imminent arrival. She was excited to be able to show off some of her new cards from the other day and display the results of her training. Maybe she'd even manage to eke out a win once or twice at this point.

Then she had another thought: One friend is good, but wouldn't more friends be better? Another trip to the phone had her dialing another number off the scrap of paper. It rang several times, but ended without an answer. Puffing out her cheeks, Yumi tried once more with the same result. She called one last time, jumping up and down for good measures.

Finally, there was an answer. “Who the he-”

“Hi!” she screamed into the phone, having learned nothing from the previous conversation.

“Oh, right. Forgot to put your number in my phone and thought you were some stranger.” Kazuhiko was in the midst of organizing his hair care products when she called, trying to stay cool and succeeding much more thoroughly given his house had a central air system. “Did you need something?”

“Not really,” she answered honestly. “Want to come over to my house? I'm bored and hot.”

He laughed haughtily. “Are you serious? How uncool would it be to have a play date at a little kid's house? Besides, I have a ton of important stuff to do today, so it's not like I could even make it.”

“Like what?” she asked. There was a long period of uncomfortable silence as Kazuhiko's intense lack of a social life was brought to the forefront of the conversation. “Are you coming over, then?” she said again.

“Fine,” he relented with a sigh. It was more about saving face than anything else. Of course he wanted to go hang out with a friend on a boring, miserable day like this, but he had a reputation to uphold, too. More to himself, honestly, in that he would always remain thoroughly convinced of his badassitude and manly coolness befitting a delinquent of his stature.

“Do it in a couple hours so it's not as hot,” she said, moving on from his acceptance fairly quickly. “Oh, and see if Hideo wants to come. I only have a landline, so I can't text.”

“Yeah, yeah,” he said with a grumble. “You sure your grandma's okay with a bunch of scary older kids coming over like this? I could be part of a gang, or a kidnapper, or a guy who does tax evasion.”

Yumi laughed. “You're not scary at all.” Kazuhiko fell silent again as she continued to giggle. “See you later, then.” The phone disconnected, leaving him in yet another period of contemplation over how soft he really was. Even his pompadour seemed to be drooping to match his mood. Or maybe it was just the heat.

Plans made, Yumi hopped up and down and flapped her hands in excitement. This was twice she'd managed to have friends over this summer, and they'd more than doubled today. Now all that was left was finding a way to pass the time before she could expect anyone to show up.

At first, she tried to make changes to her deck, but that proved fruitless after only a few minutes. She'd remade earlier that morning, so there was nothing much she could accomplish without being able to even test it. Instead, she tried to practice doing somersaults across her floor. It took her approximately fourteen seconds to hurt herself and give up.

Her next instinct was to pull herself across the ground with her feet while sitting. It made a horrible squeaking noise against the wood and was starting to burn her from friction, but she was successful with that, at least. Already running out of ideas, she tried to somersault again continued to fail at it. After that, she just gave up and found a piece of paper and a pencil to draw with.

Now there remained the question of what to draw. In this situation, like with many others, she consulted Duel Monsters to find the answer. She spread out some of her cards across the ground, knocking her ankles together in the air as she lay on her stomach trying to force some inspiration onto the canvas.

Eventually, she just started drawing, not really focusing on anything in particular and trying to see what she could come up with just on instinct. After some carefully sketched lines, she produced what was definitely a circle. Progress.

“Why does time have to move slow?” she grumbled to herself. She dotted a pair of eyes into the circle and made a smiling mouth before moving on to another part of the paper. With a sigh, she let her hand run free and do as it pleased, scratching marks into the page with reckless abandon to create what would hopefully turn out to be something close to an actual picture along the way.

After a few minutes of unfocusing her eyes at whatever it was taking shape in front of her, she blinked a few times and studied her work. It was definitely a person. And it was definitely a person she knew. And it was definitely Sakuya.

She wasn't sure whether to be embarrassed to be doodling her like some lovelorn shoujo character or proud of how well the actual drawing came out. It was amateurish, of course, but genuinely recognizable as her friend. Maybe if being a professional duelist didn't pan out how she wanted, she could go to art school and try to make a career out of this.

Rather than dwell on it for any length of time, she took the paper and folded it away into a drawer, hidden forever until she ran out of socks. That was probably enough drawing for the day. Now she was back to square one, though, and not much closer to when something fun would happen.

Finally, she gave up. The only option left was to go to sleep. She couldn't be hot or bored if she was taking a nap. Plopping face first onto a pile of soft clothes, she reached around until she could find her alarm clock, completely unused the entire summer – she always woke up early enough to where it wasn't really necessary. She set the time for a few hours into the future. If she was late, someone would surely come to wake her up, so it wouldn't be that big of a deal.

Settling back into the makeshift pillow, Yumi tried to relax long enough to give in to any residual sleepiness she was feeling, only to begin moving her body trying to dance to an extremely catchy anime theme song she'd heard the other day. Mercifully, her brain got tired of it rather quickly and she was allowed to resume laying prone once more. With a loud sigh, she focused all her energy and every last bit of her tiny amount of patience into sleep. Amazingly, it worked after about forty-five minutes.

By the time she woke up, there was only one dream she could really remember. Maybe it was the only one she'd had in such a short amount of time. Regardless, it was a bit disturbing. She'd found herself within a void of darkness stretching out far beyond anywhere she could see, sketching in white onto some kind of surface in front of her.

In an echo, she could hear someone calling her name. It almost sounded like Sakuya – probably remembering the drawing she'd made by accident earlier and linking these two things together in her dream. She could hear the voice growing louder over time but no less distorted. Either way, she was apparently ignoring it in favor of the expansive drawing she was creating.

After some time, it seemed to be an approximation of a Duel Monsters card, if a bit sketchy and lopsided. Nothing was written on it to indicate any sort of distinguishing features she could use to name it. Standing back from it, the echo had faded away some time ago, leaving her in silence with her drawing.

From the darkness, she heard another voice, though it was much clearer than the last. “Almost time,” it said in a slippery, hissed tone. She had no idea what that could mean whether she was dreaming or waking, though it filled her with a dread she couldn't begin to explain. Luckily, her alarm went off soon after, allowing her to explain it away as nothing more than a strange, heat-induced nightmare. Now was no time for dwelling on terrifying dreams, though. She had to start getting ready.

The first step was to get dressed. She looked down at herself and the dingy gray T-shirt she wore like a dress over the only pair of shorts she owned that weren't cutoff overalls. It was...passable, and she wasn't about to wear more clothes in this weather. She couldn't even afford to put her goggles on; the lenses would fog up and get all sweaty on her head. It was just a bad time all around.

Next, she had to wake her grandmother again. Perhaps it was genetic, since the heat would always put the both of them to sleep after a time. This would also involve explaining she invited over two more people without asking permission, as well, so she could only expect the best. And, surprisingly, the best she got.

“I'm just glad you've finally got some friends. This house was always so quiet before.” Yumi received a firm pat on the head, feeling relieved that she wasn't about to be scolded for her irresponsibility. “Think those kids are going to want food when they get here?”

“Probably,” Yumi responded, mostly thinking of herself now that she was feeling the post-nap hunger. “Can we make takoyaki?” she asked excitedly. “I promised Sakuya we'd have it the next time she came over.”

“Sure,” her grandmother replied. “I got a good deal on fresh tentacles the other day, so I've been looking for something to do with them.” Without even being asked, Yumi was already sprinting to the kitchen to start helping to prepare the food. With her lack of skills, that could prove disastrous in any number of ways.

Luckily for everyone, the phone began to ring before she could start the cooking process. “I'll get it!” she declared, running off once more to find out who was calling. “Hello,” she greeted in a much more restrained way.

“You sound like you calmed down,” Sakuya said with a chuckle from the other side.

“Hi!” Yumi screamed for no other reason than to be obstinate.

“I was just calling to let you know I'll be coming over soon. The temperature's been dropping a bit, so it should probably be a lot better by the time I leave the house. It's so boring here all by myself.”

Yumi held in a squeal before replying, “Hurry before I eat all the food. We're making takoyaki just like I promised.”

“You'd better not,” she said in a huff.

“I don't know how long I can last. They're just so good. You should just get here faster.”

“I'll pull on your ears if I get there and there's nothing left.” Yumi blew a raspberry into the speaker, forcing Sakuya to make some sort of odd growling noise before hanging up. Payback for calling her a sweaty mess earlier. It was true, but she didn't need people talking about it.

As soon as she put down the phone, there was a knock at the door. Sakuya really must like takoyaki, too, if she came that quickly. Opening it, though, she was greeted by the sight of Kazuhiko and Hideo (dressed in black and dark gray, respectively) pouring sweat and panting on the doorstep.

Upon seeing their chance, both of them fell face-first into Yumi's house, with only slight relief upon getting out of direct sunlight. “Water,” Kazuhiko muttered weakly.

“O...kay,” Yumi replied with concern. “Grandma, I think those two are about to die. What do I do?” She was already filling two cups from the tap as she said this, her grandmother continuing to chop vegetables and prep the takoyaki pan with oil.

“Keep them hydrated,” she replied, wiping her hands on a rag and following Yumi to the front of the house.

Yumi knelt down to hand Kazuhiko his glass, which he immediately guzzled like someone who'd wandered through the dessert for three days and was finally being given some relief. “You know you two don't have to wear all those clothes when it's this hot.” She tried to hand the other to Hideo, but they only pointed to their head. With a shrug, she dumped it on top of the hood, receiving a very casual thumbs up in response.

“Got to...until...inside...” Kazuhiko said between breathes. He dragged himself and his companion over the threshold of the door, immediately throwing off his coat and breathing a sight of relief, beginning to comb his hair back into its familiar shape. “Better.”

“At least you're getting to know some interesting characters,” the older woman said with a smile as she hung Kazuhiko's discarded school jacket onto a shabby coat rack. “I'm Yumi's grandmother. I don't think I've met either of you two before.”

Kazuhiko slowly made it to his feet, rolling up the sleeves on his green T-shirt and running a comb through his pompadour one last time for dramatic flare. “My name is Kazuhiko Mitsuru! Strongest in Chiba and friend to Miss Takano Yumi! This is my rival, Hideo!” Hideo was shakily making it as his speech continued on. “We braved the harsh and unforgiving landscape of this town during the heatwave for the sole purpose of restoring our friend's smile! No gods or monsters could ever hope to stop us once we set our mind to something!”

“I like that one,” her grandmother whispered as the boy continued with his flowery introduction. “Reminds me of your grandfather.”

“I know, right?” Yumi replied. “Hideo doesn't talk, by the way. They'll show you their phone to read if they have something to say.” She received a nod in reply before making the dangerous move to interrupt the ever-growing monologue. “Hey, you all want to sit down? It's a lot of walking to get here without a bike.”

Pausing mid-sentence with his right arm pointing dramatically into the air, Kazuhiko straightened to a normal posture. “Sure, where do we go? Nice house, by the way.” Leading them to the sitting room past the kitchen, both guests took a seat on the mat flooring.

Yumi went to get everyone more water, which the two gratefully drank as soon as it arrived. “You should have stayed home if it was that much trouble. Don't die just to come to my house.”

“Not like we had anything better to do,” Kazuhiko replied while cracking his neck. This was a lie, at least on Hideo's part, since they were currently embroiled in finding more shows and comic books to add to the infinitely expanding Westphall Universe. Either way, going to Yumi's house seemed more interesting. They'd already linked Dragon Ball Z to Doctor Who, Marvel Comics, and every show on Cartoon Network circa 2003, so there wasn't really anywhere to go from there, anyway.

Opening a small holder attached to his belt, he retrieved his cards and started to look through them. “Hideo, do you remember what I said I was going to change after that last duel?” Only a shrug was given in response as they were already plunging into more connections, this time involving Puff the Magic Dragon. “Damn it. Miss Yumi, take a look for me.”

She blinked as Kazuhiko handed her his deck. “You're going to let me see it?” she asked perplexed.

“Yeah, why not? I trust you enough not to use it against me in a duel. That's not the kind of person you are.” He stood up, placing the cards on the table. “Hey, which way's your toilet? I've been holding it for half an hour the whole way over here.”

“Down the hall. Go straight forward like you're coming in the door and it'll be the first door on the left near the phone.” Yumi was already looking through his deck in amazement at how rare some of the cards were. There were even a few other Synchro Monsters besides the two she'd already seen him use in the several duels she'd viewed or been a part of and was really hoping to see them in action at some point soon.

After several minutes of relief, Kazuhiko exited the hallway and came to the kitchen, watching Mrs. Takano at work making them some food. “Excuse me, ma'am,” he said, scratching at the back of his head with a bit of apprehension. “Need some help with that? I'm a pretty good with kitchen tools, so maybe I can chop some stuff, or something.”

With a chuckle, she shook her head. “That's sweet of you to offer, but I've got it covered. I like cooking for a group. You're a guest here, and I couldn't make you do work for me.”

“Are you sure?” he asked again. “It's really not any trouble. I help my mom out all the time.”

Looking him up and down, she gave another laugh, moving over to allow him space at the cutting board. “If you really want to. Just keep chopping those for me.” With a small grin, Kazuhiko picked up the knife and began to quickly chop up some green onion root to go with a small pile of cabbage. The ease with which he did this proved his claims.

“Ever made takoyaki before?” she asked, filling the holes on the griddle with the prepared batter now that it was up to temperature.

“Nah, the flip always seemed complicated. Afraid I'd mess up.” She handed him a tentacle to begin cutting into small pieces, taking them as he finished to place into the holes and sprinkle with the vegetables and some pickled ginger.

She laughed again. “It's not too hard. Let me show you.” She took a pair of chopsticks and handed them to Kazuhiko, who timidly grabbed them. “Use two, since you're a beginner. The trick is a light touch and proper timing. They should be about ready, so put both stick into the sides and turn it over on its side.” With an expression of utmost seriousness, he slowly approached the barely formed food, clumsily poking beneath the excess breading frying outside the holes until he reached the hole. With one swift motion, he managed to turn it on its side just as instructed.

“Good work,” she congratulated as he pumped his fist in the air. “Now, what you're going to want to do is tuck all that extra into the hole, too, so it gets nice and round when you're done.” He nodded, doing as instructed and repeating it on the balls. “We just keep turning them until they get the right shape and turn a golden brown color, and they're done.”

“That really wasn't that hard,” Kazuhiko said while turning the forming spheres. “That's really all there is to it?”

“See? They are simple. Let them cook a little longer, then pull them out and plate them.” To punctuate this, she pulled out a large plate from a cabinet above the stove, then moved to the refrigerator. “Yumi's always asking me to make these for her, so we've always got the ingredients.” She placed bottles of mayonnaise and takoyaki sauce onto the counter as Kazuhiko began to pull them onto the plate with a bit of difficulty.

With the last ball set out, they'd made a perfect set of nine takoyaki balls in a three by three grid. “Good work, Kazuhiko. You were a big help.” He resisted the urge to roll his eyes at the little kid-sounding praise, but it was still making him feel pretty good about himself. Topping them with alternating lines of the condiments and some ground nori and bonito flakes, they were ready to eat. “Would you mind carrying those into the other room for me? I'm getting some toothpicks to eat them with.”

“Sure thing,” he replied with a nod. Bursting into the sitting room, he stomped his foot while holding the plate above his head. “Behold, my greatest creation! My talents now extend beyond Duel Monsters into being a culinary master!” Yumi and Hideo looked up from a video playing on the phone. It was about a manga artist's process in creating his work based on the struggles with his own mental health, but that was nothing compared to the prospect of food.

“Takoyaki!” Yumi squealed, grabbing one of the smaller plates her grandmother supplied as she walked into the room with a set of three and a small jar of toothpicks. Stabbing into one of them, she moved it to her mouth, only to pause before taking a bite.

“What's wrong?” Kazuhiko asked, putting his down onto a plate. “Better not just be refusing to eat it because I helped make it. I actually tried on that and it would hurt my feelings a little.”

Surprised at his blunt honesty, Yumi couldn't respond for a couple seconds. With a blink, she explained, “It's not that. I just promised there'd be plenty here for when someone else showed up, and I'm afraid she'll get mad if we end up eating all of them before that.”

“That makes sense,” he agreed with a sagely nod. “Then it's decided. We'll wait for your friend to show up. Right, Hideo?” Turning to the third person in the room, both of them were immediately floored as they'd already begun on a second ball while the two of them had been talking.

Before anyone could begin to protest, there was a knock on the door. The door frame, more accurately, given every shutter in the house was wide open to help the airflow through the house. “Sakuya!” Yumi screamed, racing from her seated position to the front of the house at world record pace.

“Hello, Yumi,” she greeted as a pair of arms encircled around her neck.

“Ishikawa!” both of them suddenly heard from the other room. Surprisingly, he decided not to storm in this time, more content to eat his share of the food as quickly as possible as some kind of personal victory.

“I'm glad you made it,” Yumi said.

Sakuya, in a move she'd been calculating since the first call this morning, decided to try returning the hug. It wasn't an unpleasant experience, surprisingly enough, though she was quickly in need of personal space again. Releasing and moving back a bit so Yumi would do the same, she walked into the house and sniffed the air. “I smell something good. Is it takoyaki?”

Yumi nodded. “Yep. You came just in time. It just finished a little bit ago.” Taking her friend by the hand, Yumi led her through the kitchen where her grandmother was turning another batch in the griddle. Arriving in the sitting room, they were greeted by an obstinate Kazuhiko standing with his arms crossed and an unenthusiastic wave from Hideo as they restrained themself from taking another, less out of courtesy than for an unspoken dedication to equal distribution.

“Ishikawa, don't think the bad weather and a delicious meal can save you from my wrath! Our business isn't concluded until I get my rematch!”

“Yumi, when did your hands get this soft?” Sakuya asked, completely ignoring the boy's blustering.

“I remembered what you said about my hands being rough, so I've been using lotion for a couple weeks now so they're not as bad.” A devious smile spread across her face. “Now you don't have any excuses left not to hold my hand.”

Sakuya turned up her nose while holding back a blush as best she could. “I haven't even been here five minutes and you're already acting lewd. You're lucky there's food.” They both tried a takoyaki ball for the first time, thoroughly satisfied with the flavor. “Fine, these are worth some hand holding.”

“Kazuhiko, these are really good!” Yumi told him. This was enough to stir him from his lethargic moping after he'd given up being noticed by either of them before.

“You actually made these?” Sakuya asked in surprise.

With a sneer, he placed a hand to his chin. “Bet you didn't know I had so many talents, Ishikawa.”

“Look at that, you actually did something right. Maybe you should give up Duel Monsters and try to become a chef. Seems more your speed, anyway.”

He raised a fist with the intent to argue, but slowly lowered it and returned to his smugness. “I'll take that as a compliment,” he said in equal parts denial and pride. After the girls had finished off the last of them, he grabbed the plate and stood back up. “I'll see if there's more ready,” he announced while walking into the kitchen.

“By the way,” Yumi began, “this is Hideo. They're cool and a really strong duelist. We met the other day in the card shop.”

“Hello, I'm Sakuya,” she greeted, curiously picking up the phone that was passed across the table for some reason. It was nothing but a compliment on her hat. “Thank you,” she said, the faintest hint of a smile sneaking its way onto her lips after reading.

Hideo typed a quick message about not speaking and communicating through texts as Kazuhiko returned from the kitchen. “One more coming after this,” he told the group as he set it in the middle of the table. “Oh, Miss Yumi,” he said through a mouthful of octopus. “Did you have any advice on my deck?”

In truth, she'd nearly forgotten about that. “I'm not sure,” she answered. “Maybe...a little more defense? You're still lacking many Magic or Trap Cards that can protect you in case your monsters leave the field.” He nodded in response.

“Is that your deck?” Sakuya asked, pointing to a stack of cards off to the side. “Let me see,” she said with a sigh, not waiting for a response.

“Hey!” he yelled. “That's low, even for you! I'll just remake the entire thing if you try to get an advantage by spying on my cards!”

“I don't need an advantage to beat you,” she told him bluntly. “Besides, if I tell you how to improve it, then you can pretend to understand how I plan, so I'm actually giving you the advantage here.”

He thought for a moment before crossing his arms. “Fine, then,” he said, resigning to eat more takoyaki while he waited for her to finish looking. Yumi watched over her shoulder.

Even Hideo looked up from the food and their phone for a moment, seemingly catching a sense of Sakuya's true nature as an elite duelist. They'd put a bit of effort into helping Kazuhiko refine his deck the other day, but it was a very halfhearted attempt with a short amount of time to go on. It didn't help that they honestly forgot what they'd said, either. A fresh set of what seemed to be equally skilled eyes would be interesting, to say the least.

After reaching the end of the stack, Sakuya paused for a moment before gathering them together and handing them over to Kazuhiko. “On one hand, I agree with Yumi. You do lack substantial defenses for when something goes wrong. Using a Synchro deck, if anything happens to disrupt your summons, you've wasted resources and left yourself open without any hope of recovery.

“On the other,” she continued, “I don't think you've gone aggressive enough. Your monsters have the potential to turn into something strong, but the fact remains that they're very weak to start off, and it takes several turns before anything can be accomplished. Even your Synchro Monsters rely on raw power until their effects trigger. Without a way to speed up this process, you'll be left in the dust by a faster strategy.”

She nodded to emphasize her point. “Doubly so if they leave the field. That stipulation can be troublesome, especially early on when their longevity isn't assured. As it stands, your deck is unfocused and relies too much on general utility instead of a concentrated strategy. My advice is to focus on a few of those Synchro Monsters that will win you the duel and base your strategy on summoning them with the others as backup. Find a way to move your monsters effect timing forward at a faster pace and bolster your defenses to support them staying on the field.”

The room was completely silent after she finished speaking. Turning up her nose, Sakuya added, “But that's just my opinion,” a distinctive edge to the words as they left her mouth.

In a day full of surprises, this one hit the hardest. Kazuhiko actually found himself agreeing with the words of his self-proclaimed rival. Rubbing his chin, he took a glance at his cards before placing them back into the holder from where he'd originally taken them. He cleared his throat, preparing himself for immense pain. “Thank you...Ishikawa.”

“There's no reason to thank me,” she said dismissively. “If you ever do manage to eke out a win against Yumi and I have to fight you, I'd like it to be at least a bit of a challenge.” He restrained himself once again. He was a guest in this house and didn't want to make a scene. Plus, he owed her for the genuinely good advice. Their quarrel was on hold for another day.

“Friendship!” Yumi declared with her arms raised and mouth full of food.

“In her dreams!” Kazuhiko protested.

“Yeah, not really. We're just not fighting today.”

“(Almost as good as) friendship!” she corrected herself, whispering the beginning. The two of them decided to agree on something else in the eye roll given to Yumi. Her heart was in the right place, but they'd never be friends. Not ever.

Suddenly, a tapping came from the other side of the table. Hideo gestured for them all to come see something. A video, apparently. Flipping their phone sideways, they pressed play. Immediately, they were confused. “What's this supposed to?” Sakuya said, trying to figure out the purpose behind it. “It's just someone raking sand.”

“Yeah,” Kazuhiko added. “I don't get it.” Hideo simply gestured for everyone to remain silent. A minute passed before the tingling took hold, phone speakers be damned.

“I still don't...” Sakuya tried to say. “It's just...raking...”

“Yeah...” Kazuhiko said once more. Yumi was entirely silent, having been sucked in shortly after it began playing. In no time at all, the four of them had been completely entranced by the magic of ASMR, staring transfixed at the screen without making a sound. Yumi's grandmother returned to get their plate for the last of the takoyaki, unsure of what to make of the gathering.

They'd surely break up after more food was put down, she thought. But even this was proven untrue. Walking around to see what it was that had hypnotized them all, she was utterly lost by whatever enjoyment was being found in raking sand and moving tiny rocks around. With a shrug, she let them go about their business, stealing a single takoyaki for herself.

Forty-five minutes passed before the video reached its end. Life returned to them as soon as it did, Kazuhiko looking around like a startled animal trying to figure out what happened. Yumi wiped some drool from her mouth as Sakuya rubbed her eyes. None of them were sure of what to make of that phenomenon, or of Hideo's disconcerting thumbs up afterwards.

“That was a thing,” Sakuya concluded, definitely speaking for the three of them. It was far from unpleasant, just very unexpected and hard to explain.

“Oh, hey, more food,” Kazuhiko noted after seeing Hideo snag another ball. Despite all that had happened since they'd arrived at the house, it had only been a little over an hour in total. With full stomachs and brains still trying to process that video, they all settled in for the afternoon of polite (and eventually very impassioned) conversation.

Yumi wasted no time in showing off some of the cards Kazuhiko had bought for her yesterday to Sakuya, who was still captivated by her immense luck. Hideo proceeded to explain the finer points of their newest connection theory from that morning after Kazuhiko made a comment about it offhandedly. No one really understood it, but it was amazing nonetheless.

Eventually, it was brought to everyone's attention that Sakuya was the only one of them not at least mildly covered in sweat. She had no real explanation besides being “used to” the heat, though Kazuhiko's theory of, “Fire can't harm a demon,” was immediately accepted by the rest.

The rest of their time was spent playtesting against one another in less-than-serious and less-than-official duels (Kazuhiko's specific demands, of course) in between talking about nothing in particular. Most startling to Sakuya was the fact she was genuinely having fun with a group of people.

It was unusual and nearly impossible. Keeping up the lie usually meant cutting off the ability to laugh and experience joy, but these three just wouldn't let that happen. Yumi, obviously, was her only true friend, but she was meant to hate and antagonize Kazuhiko. Hideo she'd just met and barely knew. Logically, it didn't make a lot of sense. Not to her, at least.

But the longer they'd been there, the more her facade began to fall apart, the more she'd been able to be happy. And now she was forced to ponder: If she could feel like this all the time, then why keep up the lies? They were exhausting and unpleasant. Not everyone would be this agreeable upon finding out the truth, but it was seeming more and more to be worth the risk.

That was for another day, though. The sun was beginning to set after they'd finished the final duel of the day. “Guess it's about time to go home,” Kazuhiko said. “You ready, Hideo?” He received a nod in response, as well as an unexpected hug from Yumi.

“I'm happy everyone came over today,” she said. “We should do this again sometime.”

“Yeah, sure,” he replied, trying to keep a straight face with embarrassment spreading across him like the plague. Wriggling out of her grip, he walked to the entrance and grabbed his coat.

“It was nice to meet you, Hideo,” Sakuya said with a smile. They gave a thumbs up in response, typing out that they'd have to test their skills against each other when she decided to be honest about her potential. “Okay, then,” she replied, not entirely sure what they were talking about. “Kazuhiko, it wasn't entirely bad. Good job not being so obnoxious today.”

“You, too, demon lady.” With that, the two of them left, hoping to catch the train before the next circuit.

“Can I use your toilet quickly?” Sakuya asked after they were out of sight. “I'll leave right after.” She was allowed, obviously, though she didn't actually need to. It was mostly so Kazuhiko and Hideo would be long gone by the time she left the house. She had a great many things to think about after today and she wanted to be alone to contemplate in silence.

She returned after a few minutes with Yumi bouncing over to see her. “I asked my grandma if it's okay and she said it was, so do you want to stay over again tonight?”

Caught off guard, Sakuya didn't have a pre-prepared response to that. “Well, I...I guess I should ask...” She paused. “Yes, I'd love to,” she said definitely. “Can I borrow your pajamas again?”

“Yeah!” Yumi led her by the hand down the hall, going to retrieve the futons for them to sleep on. Her grandmother watched with a smile, more than happy to see her finally making friends. She hid it well, but it was fairly blatant that Yumi was deeply hurt by her parents' disappearance. For one reason or another, she'd never really managed to bond with any of the other kids she'd met, either, and it hurt to watch as much as it did to live it.

That seemed to be changing, though. Yumi had found people who understood her now. They were good kids, she could tell. Whatever the future held, it seemed like good fortune and happiness for her granddaughter. Sighing contentedly, she returned to watching TV.

 

 

\Next: The Dueling Heiress – This is All Happening at a Library?/

Notes:

I have to apologize immensely for the delay. There's been a lot of stuff going on in my life that prevented me from finishing the chapter at a reasonable time. Between that, work, problems with being inspired and motivated, being sick, and feeling it necessary to rewatch all of Madoka Magica, it took me way longer than expected to finish this. You'll also notice that this may not be up to par in terms of spelling and such, since I didn't edit it. I didn't want to keep this chapter from people any longer, so I posted it as soon as it was finished. I'll probably go and edit it within the next couple days, so either wait on it or give it another look after that.

To make up for the delay, chapter 6 will be out in the next couple days. We're meeting the fifth main character in that one.

If anyone wants to try and retrace Hideo's web of stuff in how all those franchises are related by virtue of the Westphall Conspiracy, my only hint is that the 2003 TMNT show is the key. I'd like to hear what you come up with.

The takoyaki is finally here, as promised.

That ASMR video they were watching actually exists and is actually my favorite. You can watch it here: https://www.youtube.com/watch?v=bCFALoEfBGw

As always, thanks for reading and sorry it took so long. Never ASMR while under the influence.

Chapter 6: The Dueling Heiress – This is All Happening at a Library?

Summary:

A local celebrity is in the area, and Yumi and Sakuya decide to go see her. After a series of events unfold, the youngest winner of the prefectural tournament, Mabuchi Rio, agrees to duel Yumi. However, her motives could be more sinister than she lets on. Will Yumi be able to handle an opponent of that level of skill?

Notes:

(See the end of the chapter for notes.)

Chapter Text

Yumi's bike coasted to a stop on the sidewalk, dismounting and pushing it down the hill as she rolled down. Sakuya would show up in a few minutes, but right now was prime cloud watching time. There was a nice breeze, too, so she didn't have to worry about boiling alive in the heat, either. It was just a peaceful, warm morning with plenty of weird shapes to stare at in the sky.

A few minutes turned into a lot of minutes without her even noticing. By the time she finally looked around, almost a half hour had passed since she'd arrive. Strangely, Sakuya was still nowhere to be found.

Hopping up, Yumi started to pace back and forth. Sakuya was never late to anything. Was traffic really bad today? Did traffic even matter, since she generally seemed to walk most places? Was there a problem leaving the house? Maybe there was an accident on the way, like one of those falling pianos in old cartoons.

Or maybe she was kidnapped. Yumi tried desperately to remember any of the local news stories from the morning and anything having to do with children disappearing. She couldn't remember any off hand, but that just meant it was too recent to even be reported. Sakuya was probably tied up in a dark warehouse being held for ransom and there was nothing she could do. Should she call the police? Did Sakuya's father know? What would they even be aiming for with this?

“Sorry I'm late,” she heard from behind her, her near-panic attack subsiding in an instant. “I had some stuff to take care of at home and got held up.” She was quickly assaulted by a smothering hug. “Good morning to you, then,” Sakuya replied, pulling a blade of grass out of Yumi's hair.

“I totally thought you were kidnapped!” Yumi screamed. She sniffed, then grimaced. “What is that? Did you fall in something?” There was some kind of old, sour, citrusy smell on Sakuya's dress.

She laughed, waving a hand. “It's nothing. Just a spill. I didn't have time to change since I knew you'd start worrying. And, look at that, I was right.” She tapped Yumi on the forehead and brushed at a small spot on the front of her clothes for what good that would do. As she did, she started to look around, noticing a distinct lack of the usual kid crowd. There weren't even that many adults today, either. “Do you know why there's no one here today?”

“Didn't notice, actually.” Yumi scratched the back of her head, trying to think about her trip over for any clues she might have passed. “Maybe there was something goin on down the road, but I don't really remember.” She shrugged, dismissing it. “Oh well. I guess that means you don't have to pretend for everyone today, so we can act like friends, right?”

She smiled, taking a seat on the grass. “Suppose so,” she said. “I am a little curious as to what all the commotion could be about. It might be interesting.” Immediately, she regretted saying that. The slight drop in Yumi's smile told her everything she needed to know. Yumi was desperate for the two of them to be able to have a normal, friendly relationship around other people and not have to keep up all the performative crap. Suggesting they go chase after all the people they'd normally have to hide from just made her feel like a giant asshole.

“But it's fine,” she said quickly. “I bet it's nothing, honestly. Probably just...” Sakuya had to think for a minute. “Some kind of gross food truck drawing all of them in with the novelty and sending them home with indigestion.”

“Wait, food truck?” Yumi quickly forgot her disappointment in having to carry on the act for yet another day, swayed by the promise of food. “We should go! There's plenty of time for other stuff today.”

Sakuya was only feeling more and more guilty with every passing second. “Are you sure? We really should get back to training. We took two days off in a row now.”

“It'll only be a minute,” Yumi countered, grabbing her bike from the ground and walking it up the hill. “Come on, I think I know where I saw the signs.”

With a sigh, Sakuya followed. “If you're sure.” Yumi took a seat on her bike, then looked back expectantly. “I guess I'll follow you, then.”

She scoffed. “Just hop on. I've got pegs, see?” She points to a pair of rusty cylinders attached to the end of the rickety contraption.

“Are you sure that's...safe?” Sakuya asked.

“Too scared to ride a bike?” Yumi said with a smug look.

“I am not!” she protested. Crossing her arms with a pout, Sakuya turned up her nose. “I just don't think it's safe to be standing up on a fast vehicle.”

Yumi only laughed. “It's totally fine. You can even wear my helmet if you want.” She handed a worn bike helmet to her friend. There was no real indication of what color it used to be, all defining features being bleached away by the sun. The numerous dents and scratches across its surface did nothing to soothe her anxiety, though it did suddenly make Yumi's story of headbutting the side of a house with it a tad more believable.

With a deep breathe, she channeled her hate (not at anyone or anything in particular, just the general kind) and pushed down her fears, strapping the beaten head protection to herself and holding her breath as Yumi took off down the sidewalk. She made sure to secure her hat underneath it so as not to accidentally lose grip while they were in motion. It might even give her an extra millimeter of padding when the breaks gave out on this prehistoric mess and they went crashing into a wall.

It was a quick ride, the bike grinding to a halt near a large crowd of people at the doors to the public library a short distance from the park. “Guess that's where everyone went,” Yumi said to herself. “You can let go now.” Sakuya had kept a vice grip on Yumi's overall straps the entire ride, frozen in place and not daring to so much as breathe for fear of shifting their weight and causing a disaster.

“Wait a minute, this isn't a food truck,” Yumi declared rather obviously. “I thought you said there would be food?”

“I was only guessing,” she replied, handing the helmet back to Yumi and attempting to hide her quaking knees. “Besides, you're the one who actually saw this as you were coming over. How didn't you know where we were going?” She fixed her hat back in place after fluffing it up a bit.

Yumi thought for a second before bursting into a short laugh. “Oh, good point.” She pulled a bike lock out of her backpack and chained up her bike and helmet next to a row of others in the library's stalls. “What do you think this is all about?” she asked Sakuya.

“I have a sneaking suspicion it involves books,” she replied. This was proven to be an incorrect assumption rather quickly. Their attempt at entering the building was impeded by the crowd shoving them back.

“Quit cutting!” one man shouted at a volume completely unfit for a library. “Wait your turn like the rest of us!”

“What are we waiting for?” Yumi asked innocently.

He scoffed several times for emphasis. “Are you dense? We're all waiting to see Rio. Why are you even here if you don't know that?”

“Well, most people come to a library to read books,” Sakuya shot back, stepping in front of Yumi. She wasn't about to let some grown man yell at her friend like that. What was wrong with people these days? “We don't even know who that is to begin with.”

“Everyone knows who Rio is!” he contested. “Mabuchi Rio! Heiress to Critical Games and future World Champion of Duel Monsters! Don't you know anything?” They both remained silent. “She's here today making a public appearance after winning her regional qualifier ticket, and one person might even get to duel her. So get in line and don't try to cut. Or, better yet, just get lost.”

“Okay,” Sakuya replied dismissively. “Let's go, Yumi. This was a bust.”

Yumi laughed nervously in response. “Well, actually...I kind of want to meet her now. I want to see what kind of person someone that strong is, and getting to duel her would be good training, too. She's already beaten the tournament I'm going to enter, so if I can beat her, then I'll definitely win when I enter.”

The adult from before started laughing. “Like you could ever beat Rio. Don't make me laugh! But you already have, because it's so absurd! A couple little kids could never reach her level!”

“Isn't she also a kid?” Sakuya asked. “Wait, how old are you, even?”

“T-that's none of your business!” He turned his back and refused to talk to them any further. Point out the uncomfortable implications of his gatekeeping seemed to hit a nerve.

Yumi looked to Sakuya, pleading for the chance to test her skills against this new opponent. She was even doing the lip quiver. With a sigh, she relented. “Fine, we'll stay. Don't complain if it takes a while, though.” Yumi cheered and hugged her friend with all her might. It was going to be a long day.

More and more people joined the line behind them the longer they stood there. At least it moved quickly enough, they thought, right before actually making it through the doors and seeing an even longer wait up a set of stairs and around a corner to where the person of such huge renown apparently waited.

“Are you sure we can't go?” Sakuya asked after an hour had passed, taking another longing glance at a parent and child exiting through the completely unguarded exit doors. She had no interest in meeting this Rio person or standing around in a line full of a disproportionate amount of adult men. Hopefully Yumi would be feeling the same way after so long.

“It'll be fine,” she replied, waving a hand dismissively. “We're inside now, so we'll get there soon. Just be patient like you're always telling me. It'd be a waste to just give up after we've already spent so much time here.” Unable to crush her friend's dreams, Sakuya steeled herself for more standing and waiting. If this crowd wasn't a shove away from a riot, she might have been able to step out of line and grab a book to read, but she had a pretty good feeling anyone trying to reenter would be beaten to death and tossed into the street.

Two more hours passed before they were finally within sight of the table. Two large men in black suits stood on either side of a thin little girl about their age wearing a violet sweater in spite of the weather. Her eyes were the same color, giving off a friendly vibe to match her smile. Her hair was a light brown and cut into a bob, two strands hanging down on either side to highlight her face and bring attention to her button nose and the perpetual blush on each cheek. She was positively, sickeningly adorable.

“Fight hard and do your best!” she proclaimed to the obnoxious man who'd previously been berating the children behind him. He took off with a smile, clutching a card with Rio's signature on it. “As if you could ever stand on my level with garbage like that,” she thought to herself without her expression cracking even a bit. “Nothing but trash duelists and perverts here. If I have to sit through much more of this I'm going to kill someone.”

“Sakuya, I can't go on! Let me rest, just for a moment. Be my pillow!” Yumi was aggressively trying to lay her head on top of her friend while slowly sliding towards the ground, having to be dragged along in the line.

“Why am I the one carrying you?” Sakuya yelled back. She didn't even want to be here, yet she had to be the one to keep them from being trampled by the line. “Oh, it's your turn.” Yumi perked up after noticing their position, scrambling to her feet and running over to the table.

“Hi, my name's Yumi!” she said while jumping in place. “I've never heard of you before, but if you're as strong as everyone is saying, it's really nice to meet you!”

Rio laughed, screaming internally for having to deal with another of them. “It's always a pleasure to meet a new fan,” she lied with a smile. “Go jump off a bridge,” she wanted to say, doing her best not to explode the longer this meeting went on. Why couldn't she just be the mysterious champion that never meets with the peasants, hidden away in a tower until it was time to reign terror upon any attempted usurpers? Something like that, at least. That sounded kind of cool.

“Next month, I'm going to enter the prefectural tournament, too, and I'm definitely going to win, so I might see you at the regional tournament. I hope we get to duel sometime.” This girl's optimism would be cute if it weren't so annoying. Well, not cute. She definitely wouldn't call her cute in any way, shape, or form. Look at those dopey goggles; not cute in the least.

Sakuya had joined her friend by now after a long sigh. Whether it was her fowl mood after standing around for hours or being grabbed at by less-than-subtle creepers in line, she decided to start something she probably didn't need to with this girl. “This is just my opinion,” she began, interrupting any further gushing from Yumi, “but isn't it kind of unfair for you to act like you're some celebrity when all you've done is win the lowest level of tournament out there? And you kind of are being supported by an infinite supply of money, so that's not really all that impressive. Just my opinion, though.”

The crowd fell silent, the hush spreading throughout the line past the initial few that overheard and all the way through its ranks until even those out the door stopped talking, unsure of what had happened but afraid to make a fuss. Both the men suppressed their gasps. “Your time is up,” one of them said sternly. “Please leave or we'll have to escort you out.”

Rio raised a hand with a chuckle, smile never faultering. She loved it when this happened. This little something or other (her parents didn't like it when she used impolite language like that) thought she could walk up and insult her without any kind of repercussions. Her money was what it was, but her skills were all her own. She didn't study this game day and night just for show. She didn't win the prefectural tournament without ending a duel with less than 4000 Life Points because of luck.

“Well, that's certainly an opinion,” she said with the most jovial attitude she could muster. “Maybe you'd like to see how it holds up? I was wanting to duel someone today, and I think you might be the perfect opponent.” She'd grind her up under the heel of her shoe and use that ridiculous hat to wipe it off.

Sakuya rolled her eyes and sighed. “If I have to,” she said with disinterest. Honestly, though, it was kind of what she wanted. As someone who'd perfected the art of faking an attitude, she could see right through Rio's disguise. Upon further consideration, that might have been why she was so pissed off in the first place – seeing too much of herself in this girl. Something about knocking her down a peg was really appealing, and maybe Yumi would do that thing were she praised her up and down again for a little bit. She'd kind of gotten to liking that.

“Wait!” Yumi called out. “That's no fair! You didn't even want to be here! I wanted to duel her from the start!”

“I don't thin that's a good idea,” Sakuya said, the shadow of concern passing over her face. Spoiled and arrogant as she was, her record spoke for itself. While she'd have minimal trouble beating Rio on her own, she wasn't that confident about Yumi's chances, at least at this stage of her training.

“It's fine,” she assured her friend. “I'm your apprentice, so it's basically the same as if you were dueling. It's not like losing matters, or anything. It would still be a lot of fun to get to duel someone who's won a big tournament.” Her bouncing optimism said she wasn't going to back down.

With hesitation, she looked towards Rio. “I don't care if you don't,” she said, feigning apathy so as not to let onto her worry.

“Oh, that would be just fine!” she answered with genuine happiness. An apprentice would be an even better victory. She'd crush this weird little girl to the point where she never wanted to look at a card again. And in front of this crowd of people, too. She'd be too ashamed to ever be seen in public again. It brought that special kind of joy to her blackened heart that only completely destroying the dreams of another adorable human being could.

Reaching into her pocket, Rio produced a small, red ticket. “I do a raffle at the end of the meeting to decide who I duel, since just picking among the whole crowd would be an issue. Sometimes I'll find someone extra special that I really want the chance to duel, so I'll give you this half and pick the matching one when it's time. Should only be a couple more hours, so keep it quiet until then.”

Yumi took the tiny piece of paper in her hands and shoved it into her front overall pocket. “Okay! Thanks!” The two of them finally left the table, walking to the left to be greeted by a woman handing each of them a ticket stub, placing the second halves into a box full of them. Sakuya crumpled hers up immediately and tossed it in the trash, doing the same for Yumi to make sure she didn't get confused.

“That was long and unnecessary,” she complained, taking a seat on a padded bench next to a large window. “Do we really have to wait around for this to be over?”

“Yep,” Yumi said decisively, flopping down next to her friend. “I'm sure it won't feel that long after waiting for as long as we did. We could read, or practice strategy, or talk about why cake is better than pie, or go see Hideo over there.” As if on queue, Hideo (who was sitting at a table not far from the two in front of a number of papers and books) gave them a thumbs up after turning off some music and removing a pair of earbuds.

“Were you here to see Rio, too?” Sakuya asked after they'd both taken a seat near them. They gestured to the work spread across the table. “Oh, I see. Summer homework. I almost forgot, since I took care of it pretty early on. What about you, Yumi?” More than half the summer flashed before her eyes. Every instance of goofing off, of going to the park, of napping, of looking at that ugly envelope and leaving the room; it all came flooding back to her. Her eyes widened, head slamming into the table. “I guess you have something to take care of when you get home tonight.”

“I would have thought Kazuhiko would be here, too. I mean, he seems like the kind who just wouldn't do the work, but still.” According to Hideo, he was currently at school rehearsing with the theater club. It made a disturbing amount of sense, frankly.

Yumi stirred from her depression, poking Sakuya in the arm. “I'm bored. What do we do while we're waiting? You still smell, by the way.”

“Well, let's see,” she began, attitude seeping through in every word. “Considering we're in a library surrounded by thousands of books, you could pick one of them to read.” She received a very angry borp in return.”We're stuck here until all that nonsense is finished so Yumi can duel Rio,” she explained to Hideo.

Hearing this, they set down the mechanical pencil they'd previously been spinning like a helicopter rotor. That was a serious challenge, they typed out, asking why Yumi felt the need to try to take her on. “It seemed like fun,” she answered bluntly, unfocusing her eyes so it looked like the tips of her index fingers were floating between her hands as a little sausage.

With a shrug, they decided that was an acceptable enough answer. Any doubts would be kept inside. It was just a game, anyway. Without a hint of anxiety from anyone but Sakuya, the trio spent the next two hours whittling away the time in any way possible besides actually reading a book.

Finally, it was over. The line was all but gone once the clock struck the top of the hour, the appointed time for when the meet-and-greet would end. There was to be a fifteen minute break between then and announcing who Rio would choose as her opponent this time, mainly so she could recover from having to deal with so many people at once. Secretly evil or not, it was stressful for a child.

“Do you think Rio's, like, into me?” Yumi said as she leaned her head over the back of her chair. “She keeps looking over here with this weird smile. Kind of giving me the feelings.”

“Yumi!” Sakuya exclaimed, almost above the appropriate library volume.

Hideo simply asked whether she had a crush on Rio in return. “Well, I don't know.” Yumi chuckled coyly. “I guess she's kind of cute, but I usually like people who are taller than me. Maybe if we got to know each other some first.”

Sakuya had turned a bright red. “Why are you talking about this so casually?” she asked the both of them. Hideo, of course, just shrugged their shoulders in response, as did Yumi. “But that's so shameful! You're talking about it like it's no big deal. Someone having feelings for someone else is a big deal, even if you don't like it. You can't just speculate on things like it's nothing!”

Yumi grinned and pulled Sakuya into a tight hug, rubbing her face on her friend's neck. “It's okay. You don't have to be jealous. You know you'll always be the one for me.” In an unprecedented move, Hideo gave the fabled double thumbs up to show their approval.

“You're both terrible people,” she said, blush deepening as she resigned to her fate. Suddenly, they began to hear a loud vacuum noise, drawing everyone's attention to the circulating box of tickets randomized themselves. It was entirely pointless, of course, given the decision had already been made beforehand.

After a few more seconds, it stopped. “Okay, everyone!” Rio said, addressing the crowd. “Now I'm going to choose who my opponent is for the day!” Slipping the second half of the winning ticket from her pocket, she pretended to dig around inside the sea of paper before pulling out her hand and raising it into the air.

Handing it off to the woman who'd previously been giving them out, she read, “The winner is ticket number 040418!” Murmurs spread throughout the library as everyone tried to find which ticket was the right one. With a nudge from Sakuya, Yumi pulled out hers and looked over the numbers. Sure enough, they matched.

She calmly walked to the woman, holding out the piece of paper to her. Another check of the numbers and it was decided. “We have a winner!” she declared. “It's- what's your name?”

“Yumi,” she said.

“Yumi! You've got the once-in-a-lifetime chance to duel Miss Mabuchi Rio! Are you ready?” Rio looked on with a smile, suppressing the excitement she felt inside. She was determined to break this girl in half.

“Sure!” Yumi answered optimistically. Given Sakuya's lack of desire to start some sort of fight, she never told Yumi about the suspicious feelings Rio gave off to her. All the same, none of that would have had a realistic chance of dissuading Yumi from the duel. She'd just say it was too much fun to pass up and go on with it, anyway.

Rio addressed her fans next. “Thank you all for coming to see me today! I hope everyone had fun during the meet! To end the day, I'm going to be dueling Yumi here, so if you'd like to watch, we'll be moving outside so we have more room!”

The group made its way out of the library to the sidewalk. Rio took a position on the side closest to the building, Yumi across the street with Sakuya and Hideo behind her. The crowd had assembled into a large mishmash of bodies taking every square inch of ground they could get in order to view the upcoming game. Some even watched from inside through the windows. Even with a chunk having left after the announcement, there were still a good few hundred hanging around.

Yumi activated her duel disk after taking it from her backpack, shuffling her deck. “Are you sure you want to do this? There's still time for me to take over.” Sakuya was wringing her hands to try and relieve some stress.

“It's fine, I've got this.” She placed her deck into the holder and readied herself across from Rio. Hideo unenthusiastically held up a sign reading “Go Yumi!” they'd made earlier.

Every second of anticipation was torture for Rio. The shabby clothes, that ancienty duel disk, that adorable little bounce in her step as she walked out here; it was all too precious. Beating her might even make her cry. She wanted so badly to shout at the slow bodyguards as they unpacked her own device from its suitcase. It was a sleep, teardrop-shaped custom model in a deep violet, featuring one of the newest and clearest touch screens still in the testing phase at her parents' company.

After they finished strapping it to her left arm for her, one of the men presented her with her deck, which she quickly shuffled and placed into the holder. She couldn't wait much longer for the humiliation to begin. Activating the disk, one side of the device unlocked from the main body, springing forward as five glistening white card zones ejected from it to form the blade and ending without an edge. “Duel!” they said in unison, drawing their cards and beginning the game.

“Thank you for sticking around to see the show!” Rio told the crowd, her words met with thunderous applause loud enough to make Hideo cover their ears. “I hope everyone enjoys the show we're about to put on!” She turned towards Yumi and gave a theatrical bow complete with hand flourish. “As always, I'll let the challenger take the first move. I can't wait to see what you can do!” That wasn't even a lie; she was dying to know what terrible cards this girl would throw at her.

“My turn!” Yumi declared, searching through her hand and taking a monster. “I summon-”

“Yumi, I swear to God, if you summon Flame Viper again, I'm going to to talk to you for a whole week!” Sakuya was genuinely upset while saying this, still worried over what this duel could mean.

With a pout, Yumi put the card back in her hand. “Another time, friend,” she said to the snake. “I summon Scaredy Lion in Attack Mode and equip it with Expert Heart!” A shivering lion man appeared on the field, looking side to side for an threats. Its demeanor quickly changed, though,as a bright red heart appeared in the center of its chest, its muscles expanding as it flexed and roared. “Turn end,” she declared.

Rio was ecstatic. It was better than she ever could have hoped. Worthless common cards with no effects and her skills were so poor she had to be coached from the sidelines. She could practically taste the despair coming after this duel. “I'll start my turn, draw!” She made sure to strike as cute a pose as possible while doing it, eliciting more applause from the audience. Given her hand, she could easily go in for the kill right now and end the duel on her first turn, but she wanted to play a bit first.

“I'll start by playing Girzerker Grumpy Dinosaur in Attack Mode!” she declared, placing a card onto the board. In front of her appeared a small, green Tyrannosaurus Rex, crossing its tiny arms and pouting. The crowd immediately began to coo over how cute it was. “Grumpy Dinosaur, attack Scaredy Lion, please!”

The monster gave a weak roar, then ran forward, bashing its skull into Scaredy Lion. With its arms raised, it blocked the attack and stayed on the field. Yumi's Life Points fell to 3700 at the same time as she explained, “Expert Heart lets the monster equipped with it resist destruction by battle once per turn, and whenever I take damage from an attack with that monster, it gains ATK and DEF equal to the damage.” Lion gave another roar, its ATK matching Grumpy Dinosaur's at 1600.

“Oh no!” Rio wailed in fake concern, all the while thinking how pointless the struggle would be for her opponent. “I didn't plan for that!” With an exaggerated sigh, she placed two cards face-down. “I set two cards and end my turn.”

“Don't let her fool you,” Sakuya said from the sidelines. “She didn't make that move by mistake. She's planning something.” The two set cards were obviously Traps, Sakuya hoping Yumi could figure out a way to work around whatever was coming. For the time being, at least, the field was in her favor.

Yumi nodded, drawing to start her turn. Wasting no time, she moved to the Battle Phase. “I attack with Scaredy Lion! Because of Expert Heart, Lion won't be hurt by this battle, but now that our monsters have the same ATK, Grumpy Dinosaur is going to be destroyed!” The lion man rushed forward, clawing at the dinosaur as it headbutted. The opposing monster shattered into pieces, leaving the lion victorious.

“No!” Rio screamed, eliciting a chorus of boos from the crowd aimed at a confused Yumi. Switching reactions quickly, Rio chuckled. “Just kidding! I activate Grumpy Dinosaur's effect and my Trap Card, Telepathic Power!” From her field, one of the two set cards flipped up, revealing the Trap. “With Telepathic Power, I an destroy a monster that's beaten one of my Psychic-Type monsters in battle, then gain Life Points equal to its ATK.”

The ghost of the dinosaur appeared from the Graveyard. Its eyes took on a glossy white color, a third eye appearing on its head to emit waves of green energy around Scaredy Lion. Yumi's monster struggled against their influence, crying out in pain as it was torn apart. Rio's Life swelled to 5600 as a result. “Grumpy Dinosaur's effect goes off now when I pay 800 Life Points to activate it,” she continued, her Life Points being lowered to a still impressive 4800.

“When Grumpy Dinosaur goes to the Graveyard, I can add a Girzerker Ritual Monster to my hand from my deck.” She fanned out her deck, selecting a blue-bordered card and holding it up for everyone to see. “I'll start with one of my favorite cards, Girzerker Bronze Tiger.” Shuffling, she returned her deck to the duel disk and added her card to her hand.

Despite losing her monster, Yumi had actually planned for this to happen. Her strategizing had surprised even herself, frankly. With nothing to get rid of either of the set cards, the best move at the time seemed to be to bait them out with Scaredy Lion. Even with the pluses given to Rio, it was still worth it not to run into Telepathic Power with something stronger.

“I summon Big Bat Knight!” she declared, a small baseball batter with a knight's breastplate appearing on the field, tapping an aluminum bat against its cleats. “Next, I equip it with Broken Wand, increasing its original ATK by 500!” In an instant, the batter's sports equipment was replaced with a very dissonant magic wand, taped together in the middle and sparking, increasing the very irritated monster's strength to 1600.

“When a monster on my field is targeted by an Equip Magic, I can activate the effect of Komboriboh from my hand.” She held up a monster, the card glowing and producing a small, spherical creature that let out a tiny “Boo!” noise as it ruffled its black fur. As with Grumpy Dinosaur before it, the crowd was immediately overcome by how adorable it was, Yumi sticking up her fingers in a V shape with a smile.

“I can discard Komboriboh to target another Equip Magic in my Graveyard that would have a target on the field and add it to my hand. I return Expert Heart!” The monster began to spin faster and faster, stopping abrupl while holding the hand of an identical copy of itself. The two monsters moved apart, Expert Heart's card materializing between their tiny clawed fingers. Yumi retrieved the card from her Graveyard as it happened. “I'll end my turn with that.”

“Wow, great move!” Rio complemented. It was a lie, obviously. A child could have done all that, she thought. More trash cards for a trash duelist trying to pick up the pieces after a mistake.

Sakuya, however, was much more optimistic. “It's true. You baited a Trap Card and recovered your losses well. You played cautiously and have another monster on the field to protect you as a result. Well done.” Hideo gave a thumbs up, as well, approving of the strategic use of resources.

“Oh, it was nothing!” Yumi said with a blush. “I just learned from you.” Rio's eye twitched slightly, being careful not to broadcast her annoyance to the fans. She couldn't very well make her turn while her opponent wasn't even paying attention, so their antics were slowing down the game. Look at that annoying, blushing, taller than her and not at all attractive failure of a duelist. No serious player would turn their back to the enemy like that.

Finally, their banter was finished and the duel could continue. “Time to show you what my deck can really do!” she announced, drawing her card. “I activate the Ritual Magic Girzerker Ascending Ceremony!” Fog spread across the ground, four golden pots rising in a circle in the middle of the field. “By releasing monsters with Levels equal to the Level of a Girzerker Ritual Monster in my hand, I can Ritual Summon it to my field. But Girzerker Ascending Ceremony isn't a normal Ritual Magic.” Rio's Life Points quickly began to drop. “I can substitute for Levels when summoning my monsters at the cost of 500 Life Points for each one.” Eventually, it settled on 2800, meaning four Level stars. Each of the pots produced a crimson flame as Rio raised her arms into the air, a six pointed star drawing between them in green energy. “At the cost of four Levels, I call out my monster!” The flames rose higher as a monster began to materialize in the center. “Ritual Summon! Level 4, Girzerker Bronze Tiger!”

Appearing on Rio's field was a hulking, brown tiger beast, its brain exposed out of the top of its skull with various electrodes sticking into it. It roared at the knight across from it. Even so, it had only 1700 ATK; just 100 more than Big Bat Knight itself.

“Rio Ritual Summoned!” one excited crowd member exclaimed. “It's over now!”

“Bronze Tiger, attack Big Bat Knight! Brain Claw!” The monster roared again, sending out shockwaves in the shape of a giant claw towards Yumi's monster. Upon impact, a cloud of smoke obscured her field from sight.

“Because of Broken Wand's effect, I can return Big Bat Knight to my hand if it's being attacked by a monster with higher ATK and end the Battle Phase.”

“What?” Rio exclaimed, quickly correcting herself. “I mean...wow, what a good move!” Had to stay positive. Couldn't let these failures learn the truth. “I'll set another card and end my turn.”

Yumi was excited to see her next draw. She'd been waiting to use this card ever since she got it yesterday. “I summon Big Bat Knight again!” she declared, the monster reappearing on her field. “I'll equip it with Expert Heart now!” Like the lion before it, a large heart appeared on the monster's chest, covering it in an orange glow and increasing its strength and bravery.

“Attack Bronze Tiger!” she commanded. It would cost her some Life Points, but building up ATK again was crucial. 600 points was a small price to pay for tying their monsters once again. She noticed too late that Rio was completely unfazed by the attack and remained smiling.

“I guess I'll have to use this card,” she said, tapping an icon on her duel disk's touchpad. “Permanent Trap, Imperial Order of the Royal Palace, activate!” Yumi actually knew what that card was from all her studying, which only made her horror all the more intense. “This card negates the effects of all Magic Cards on the field forever!” Rio explained happily. “So now your Equip Cards are completely useless.”

In the middle of its attack, Big Bat Knight suddenly began to droop. Its run quickly turned into a hobble. It was panting intensely as it reached Rio's monster, tapping it lightly with its bat. “Bronze Tiger, counter attack!” Yumi's card was blasted away immediately, bringing her Life Points down to 3100 with no benefit to herself.

With a grimace, Yumi placed another card onto the field. “I set one card. Turn end.” In an instant, her lead had vanished. She was down to a single card in her hand with only one on the field. Depending on the next draw, it was entirely possible she could lose next turn. Was this the power of a real duelist?

“At the end of your turn, I activate my Trap Card! Life Absorbing Machine!” Rio's second set card activated, revealing a gruesome mechanical parasite siphoning the energy from an old man. “During each of my Standby Phases, I'll gain half the Life Points I paid during my last turn back from now on.” To demonstrate, she began her turn, her Life restoring to 3800 because of the 2000 she paid for the Ritual Summon the turn before. “Imperial Order of the Royal Palace forces e to pay 700 Life Points to stay on the field, otherwise it's destroyed.” 3100, but even that wouldn't stay for long.

“I summon Girzerker Tiny Panda!” she declared, materializing a miniature black and white bear onto the field. It sat quietly for a few seconds, then sneezed loudly, sending the crowd into an uproar. “Now, I pay 1000 Life Points to activate its effect!” Rio's Life Points dropped to 2100 as the panda yawned.

Yumi wasn't prepared to let it happen, though. “I activate my Trap Card, God's Providence!” Rio was in utter shock. How could such a weak duelist have a card that rare? “When you activate a card effect, I can discard the same kind of card and negate it! Then, your card gets destroyed!” Flame Viper appeared in the air above Yumi, engulfing itself in fire and plummeting towards the panda. They smashed into each other, exploding on the field. “Thank you, Flame Viper,” she said with a dramatic salute.

Rio's patience was wearing thin now. How dare such a pathetic duelist destroy her monster. Even the fact she had such a rare card was almost insulting. “Bronze Tiger,” she began, “direct attack! Brain Claw!” Psychic energy blasted Yumi to the ground, reducing her Life Points to 1400.

“Are you okay?” Sakuya asked while she and Hideo helped Yumi to her feet.

Yumi just laughed, nodding. “Your cards are really strong,” she said to Rio. There wasn't any indication of how to escape this situation, but that only made her more excited. Her next draw could easily lose her the game. Slowly, she pulled the top card of her deck. With a smile, she placed it on the field. “I set one monster and end my turn.”

The duel was all but over. It was obvious that set card was nothing more than a wall. All Rio had to do was draw a sufficiently strong monster and it would be the end. “Draw!” Rio said, striking another pose. “Standby Phase. I'll gain back 450 Life Points, and I choose not to pay the 700 Life Point cost for Imperial Order of the Royal Palace.” Rio's Life Points increased to 2550 as her Trap shattered.

“I activate Girzerker Ascending Ceremony from my hand!” she announced, playing a second Ritual Magic onto the field. Nine pots appeared onto the field this time, the fog returning. “When I Ritual Summon a Girzerker monster, I can Release Girzerker Jump Puppy as the entire cost for the summon!” From her hand, a brown puppy with floppy ears bounced into the air to the adoration of the spectators. It was quickly swept up by the fog, being used to light the fires.

“Ritual Summon! Level 9, Girzerker Killer Crocodile!” From out of the fires appeared a hulking, green lizard creature, its head similarly opened up to a throbbing brain. It roared, boasting its massive 3000 ATK. “I guess this is the end now,” she said with a smile. “It was a whole lot of fun, so I hope you aren't too sad!” Pointing forward, she commanded her monsters to attack. “Crocodile, destroy that face-down monster! Devil Press!”

With another roar, the monster sent out waves of energy to pelt the card before it. The card was turned face-up to commence battle, revealing a large, brown insect with sharp teeth and claws. “Reverse Monster, Man-Eater Bug!” Yumi announced. “Effect activate!” Resisting the attack, the bug charged forward, lunging at Bronze Tiger and swallowing its entire head. “When my monster gets flipped, its effect allows me to destroy one monster on your field!”

Both players' monsters were destroyed, leaving only Killer Crocodile on the field next to Life Absorbing Machine. Yumi had bought herself another turn, much to Rio's continued annoyance. She couldn't even use Killer Crocodile's search effect, since Man-Eater Bug's ATK was lower than anything in her deck. “Turn end,” she said, uncharacteristically irritated.

Yumi's hand quivered as she drew her next card – not out of fear, but excitement. There was nothing on the line in this duel, so she could enjoy it to the fullest. Rio was such a strong opponent; it was clear she earned her position at the regional tournament. Win or lose, she was having so much fun.

“Yumi! You can do it!” Without any warning, a boy in the crowd started to call out to her. He was one of the frequent park-goers she'd gotten to know over the summer.

“Do your best!” another called out. The sentiment began to spread, the children of Chiba rallying behind their friend despite their admiration for Rio. Even a number of unrelated people began to join in, won over by her incredible survival skills and plucky demeanor.

Finally, Sakuya joined in. With a smile, she said, “You really might be able to win. Do it.” To both her and Yumi's surprise, Hideo's phone suddenly made the sound of a train whistle, which they pumped their arm to; a message of encouragement, obviously.

“Draw!” she declared, glancing at her card and starting to smile even harder. Pulling down her goggles over her eyes, she slid the Magic Card into her duel disk. “I activate Pot of Greed! This card lets me draw two new cards from my deck!” Placing her hand back on her deck, she took a deep breath. There were people really, genuinely rooting for her now. She couldn't disappoint them with a loss, at least without putting on a good show first.

“I'm betting everything on this next draw!” she announced, Rio suddenly becoming a bit worried. Yumi had stayed in the game this long against her Ritual Monsters, so could she manage to reverse the situation, too? Logically, it was extremely unlikely, but something about this girl and the feeling she gave off said logic wasn't a very important part of the equation.

Beaming, Yumi played one of the cars she'd just drawn. “I summon Wallrus in Attack Mode!” A brown walrus creature made f bricks appeared on her field slapping its blocky fins together. It was a very unimpressive card with only 400 ATK. Had she given up and this was her way of taking herself out quickly?

Not in the slightest, of course. “I equip Wallrus with Necklace of Supplantation!” she declared, a golden, star-shaped necklace with a large eye materializing around the monster's neck, causing it to pose and show off its new jewelry. “When the equipped monster battles something with a higher Level than it, it'll gain ATK equal to 500 points for each Level lower than the other monster it is.” She pointed to Killer Crocodile. “Your monster is Level 9, and Wallrus is only Level 2, meaning there's a difference of 7 between them.”

Rio was baffled by this girl. How was someone this weak, this uncoordinated, with such worthless cards making such a dramatic comeback? It was unthinkable, but it was happening right in front of her. What's worse, she was even winning the crowd to her side. No one was allowed to do that to her.

“Wallrus, attack Killer Crocodile! Armageddon Crusher!” As if responding to the completely inappropriate attack name, the monster began to wale loudly, bouncing on its stomach to reach its opponent. The much larger beast lunged to bite it, but was struck in the chest by an immensely powerful headbutt, shattering to pieces after Wallrus' ATK increased to 3900.

Rio's Life Points fell to 1650, leaving her and her supporters at a loss for words. Yumi's fans, however, exploded into a chorus of applause, managing to sway a few more into clapping for her impressive showings. Starting to sweat, Rio tried to play it cool for the time being. “Wow, what a strong attack. I wasn't expecting that.” It was the first honest reaction she'd had all day. “I'll draw!” she said with slightly less enthusiasm than previously.

“I activate Resurrection of the Dead,” she announced. “I revive Girzerker Bronze Tiger from my Graveyard.” The previously devoured monster appeared back to the field with a roar. “Since Bronze Tiger is only two Levels above your monster, it still has enough ATK to destroy it!” she explained with a smug smile. “Mind Claw!”

Yumi wasn't fazed in the slightest. A wall of black, hairy monsters appeared, exploding as the psychic energy bombarded them, but leaving Wallrus unharmed. “What happened?” Rio questioned, demanding an explanation.

“When you attack one of my monsters that's equipped with an Equip Magic, I can banish Komboriboh from my Graveyard to make the damage 0 and negate destruction until the end of the turn.”

Rio couldn't do anything. If this continued much longer, her facade would be at risk of breaking. She couldn't afford to let this go on much longer. “I pay 1000 Life Points to activate Girzerker Jump Puppy's effect in my Graveyard.” Her Life dropped to a dangerous 650, but it would restore come next turn. “I can add another copy of Jump Puppy to my hand now.” Completing the effect, she ended her turn.

Much of the audience was confused by Rio's decision to purposefully lower her Life Points only to add a card that couldn't be used that turn. Sakuya was well aware of the reason, though. “That being: She was desperate. Yumi controlled the game right now, even if Bronze Tiger overtook Wallrus' boosted ATK. Neither of them had a hand, and being able to stall for the turn put Yumi into a much better situation. She'd get to draw this turn, which could potentially give her the card she needed to win the duel. Rio's only course of action was to thin her deck in the only way she could to hope for something better come next turn, even if it cost a substantial chunk of her Life Points.

Yumi began her turn, immediately summoning her newest card. “I play Sunlight Unicorn in Attack Mode!” The majestic beast of legend appearing on the field with a loud whinny. “Once per turn, Sunlight Unicorn lets me excavate the top card of my deck and add it to my hand as long as it's an Equip Magic. Otherwise, it goes to the bottom of my deck. Everyone needs to believe in me so I can get a good card!” To both girls' surprise, a large portion of the audience began to clap and give their support in response to Yumi's jest.

While it might have been a joke at first, she really did feel emboldened right now. Taking the top card of her deck, Yumi revealed it. “Fighting Spirits! Equip Magic!” Immediately, she placed it onto her duel disk. “I equip it to Wallrus, giving it 300 more ATK for every monster you control. Now it can match your Bronze Tiger again! Attack!”

As the walrus bounced forward, Rio grit her teeth and raised her hand. “I activate Bronze Tiger's effect! By paying my Life Points 100 at a time, I can reduce one of your monster's ATK by that much until the end of the turn. Wallrus loses 100 ATK, putting it just below my monster!” At 550, Rio was in dire straights, but her defense held strong.

“Crap! Then I'll have to use Fighting Spirits' other effect! If the monster it's equipped to would be destroyed by battle, I can destroy it, instead!” Her Life Points were hit, but not by much. She was now at 1300; still far above Rio's. Wallrus survived the encounter its ATK falling to 400 now that it was out of battle.

“Sunlight Unicorn, attack!” Unlike its companion, the unicorn's horn pierced the tiger's body, destroying it and lowering Rio's Life Points to 450. She was left with no monsters now, facing down two decently powerful cards on Yumi's side of the field. “Turn end,” she declared with a smile.

Rio added her card to her hand, smiling in relief and gaining back 500 Life Points, putting her at 950. “I activate Pot of Greed to draw two cards from my deck!” Her luck was turning now, having drawn exactly what she needed. “I activate my Ritual Magic, Revealed Girzerker!” Appearing on her field was a new Ritual Card, showcasing a large ape-like monster presiding over a legion of brainwashed human servants. “I discard Girzerker Ascending Ceremony in my hand to Ritual Summon a Gizerker Ritual Monster from my deck, and I use Girzerker Jump Puppy for the Release!”

“A Ritual Summon from the deck?” Yumi exclaimed. “You never told me they could do that!” she said, turning back to Sakuya.

“Even I didn't know!” she shot back as the fog rolled in once more. Jump Puppy was drawn into the circle, ten fires being lit in the circle around the hexagram.

“There it is,” Rio said. “It's been a long wait,” she announced to the crowd, “but now it's time to present my most powerful monster! Let's show everyone what you can do!” The flames erupted into the sky after she said that. “Ritual Summon! Level 10, Girzerker Grodd Ape!”

 

 

\Next: Ritual Onslaught – Planting the Seeds of Hate/


Cards Used in Order of Appearance

Scaredy Lion
EARTH
Level 4
Beast
1300 ATK/ 1000 DEF

Expert Heart
Equip Spell
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: Cannot be destroyed by battle once per turn. When you take damage from an attack involving this card: This card gains ATK and DEF equal to the damage you took.

Girzerker Grumpy Dinosaur
EARTH
Level 4
Psychic/Effect
1600 ATK/1000 DEF
When this card is sent to the Graveyard: Pay 800 LP to add 1 “Girzerker” Ritual Monster from your Deck to your hand. You can only use this effect of “Girzerker Grumpy Dinosaur” once per turn.

Telepathic Power
Normal Trap Card
When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster: Target the opponent's monster; destroy that target, and if you do, gain LP equal to the destroyed monster's ATK on the field.

Girzerker Bronze Tiger
EARTH
Level 4
Psychic/Ritual/Effect
1700 ATK/1000 DEF
You can Ritual Summon this card with any “Girzerker” Ritual Spell Card. Once per turn, during either player's turn: You can target 1 face-up monster on the field and pay LP in multiples of 100; that monster loses ATK and DEF equal to LP paid until the End Phase.

Big Bat Knight
EARTH
Level 3
Warrior
1100 ATK/500 DEF

Broken Wand
Equip Spell
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card's original ATK increases by 500. When this card attacks or is attacked by a monster with higher ATK: You can return this card to your hand and end the Battle Phase.

Komboriboh
DARK
Level 1
Fiend/Effect
300 ATK/ 200 DEF
When a monster is targeted by an Equip Spell Card: You can discard this card and target 1 Equip Spell Card in your Graveyard that could be equipped to an appropriate monster on the field; add that target to your hand. When a monster you control is targeted for an attack while it it equipped with an Equip Spell Card: You can banish this card from your Graveyard to target that monster; this turn, that target cannot be destroyed by battle and you take no battle damage from attacks involving that target.

Girzerker Ascending Ceremony
Ritual Spell Card
This card can be used to Ritual Summon any “Girzerker” Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can also pay LP equal to any number of Levels x 500, in addition to any Tributes used to equal the Level of the Ritual Monster. While this card is in your Graveyard, except the turn it is sent there: Pay 1000 LP; shuffle this card into your Deck and draw 1 card.

Imperial Order of the Royal Palace (Imperial Order)
Continuous Trap Card
Negate all Spell Card effects on the field. During each of your Standby Phases, pay 700 Life Points or destroy this card.

Life Absorbing Machine
Continuous Trap Card
During your Standby Phase, gain Life Points equal to half the Life Points you paid during your last turn.

Girzerker Tiny Panda
EARTH
Level 3
Psychic/Effect
900 ATK/500 DEF
This card cannot be targeted for an attack while you control another face-up monster. Pay 1000 LP; add 1 “Girzerker” Ritual Spell Card from your Deck to your hand. You can only use this effect of “Girzerker Tiny Panda” once per turn.

God's Providence (Ultimate Providence)
Counter Trap Card
When a Spell/Trap Card or monster effect is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card.

Flame Viper
EARTH
Level 2
Pyro
400 ATK/ 450 DEF

Girzerker Jump Puppy
EARTH
Level 2
Psychic/Effect
500 ATK/300 DEF
When you Ritual Summon a “Girzerker” Ritual Monster using this card as a Tribute; this card can be used as the entire Tribute. While this card is in your Graveyard, you can pay 1000 LP; add 1 “Girzerker Jump Puppy” from your Deck to your hand.

Girzerker Killer Crocodile
EARTH
Level 9
Psychic/Ritual/Effect
3000 ATK/3000 DEF
You can Ritual Summon this card with any “Girzerker” Ritual Spell Card. Once per turn, when this card is targeted by your opponent's card effect: You can pay 1000 LP; change the target to another appropriate card on the field. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 “Girzerker” monster from your Deck to your hand with ATK less than or equal to the destroyed monster's original ATK.

Man-Eater Bug
EARTH
Level 2
Insect/Flip/Effect
450 ATK/600 DEF
FLIP: Target 1 monster on the field; destroy that target.

Pot of Greed
Normal Spell Card
Draw 2 cards.

Wallrus
WATER
Level 2
Beast
400 ATK/800 DEF

Necklace of Supplantation (Amulet of Ambition)
Equip Spell Card
Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of your Deck.

Resurrection of the Dead (Monster Reborn)
Normal Spell Card
Target 1 monster in either player's Graveyard; Special Summon it.

Sunlight Unicorn
LIGHT
Level 4
Beast/Effect
1800 ATK/1000 DEF
Once per turn: You can excavate the top card of your Deck, and if it is an Equip Spell Card, add it to your hand. Otherwise, place it on the bottom of your Deck.

Fighting Spirits (Fighting Spirit)
Equip Spell Card
The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.

Revealed Girzerker
Ritual Spell Card
Discard 1 “Girzerker” Ritual Spell Card in your hand; you can Special Summon 1 “Girzerker” Ritual Monster from your Deck (this Special Summon is treated as a Ritual Summon). You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon.

Girzerker Grodd Ape
EARTH
Level 10
Psychic/Ritual/Effect
2000 ATK/2800 DEF
????

Notes:

Told you it would come out early. I wasn't lying this time. With all that cleared up and a little bit extra for interest, we'll finally be able to get back on schedule. The next chapter will be out on September 14, two Wednesdays from now. Barring anymore misfortune, the regular schedule of every two weeks should be the standard from now on.

For those curious, Kazuhiko's almost entirely done with his summer homework. He's a lot more dedicated in school than people assume, and he doesn't like to let on because he thinks it makes him seem uncool. In addition, if anyone's wondering about what kind of music Hideo was listening to, it was some Earth, Wind & Fire. They're really into disco, of all things. September is one of the greatest pieces of music ever composed, though, so there's that.

From the way Rio's internal monologue is talking, it almost sounds like she really is into Yumi. "But that can't be, it's forbidden love!" She's got some feelings to process, if we're being honest. And I'm sure she'll handle them like a responsible person and not try to kill anyone or break plates.

That's all I've got here. I'll start work on 7 immediately so there's no chance of lateness this time. Thanks for reading, and remember to brace for the inevitable disappointment when I miss out on a posting date again.

Chapter 7: Ritual Onslaught – Planting the Seeds of Hate

Summary:

With even more Ritual Monsters appearing, Yumi quickly loses footing in her duel with Rio. With her options dwindling, she's forced to play her hardest to keep up her chance for victory. When it's all over, though, will this really be the end of her feud with Rio?

Notes:

(See the end of the chapter for notes.)

Chapter Text

Yumi was facing down yet another Ritual Monster from Rio's deck. She could pop them out like it was nothing, which only confirmed the level of skill she'd need to be at if she hoped to win the prefectural tournament on her own next month. As daunting as it was, she was oddly inspired to train even harder. Far from her intention, but it seemed like the other girl had ended up becoming a motivator for her.

The ape monster from the Revealed Girzerker card appeared on the field, pounding its chest as lightning shot out of its exposed brain. Compared to the Killer Crocodile from before, its 2000 ATK was a bit underwhelming, especially for a Level 10. “This is a really special monster,” Rio explained. “Battle! Grodd Ape, attack Sunlight Unicorn! God Crusher!”

Unlike the other Girzerkers, the ape charged forward, drawing lightning into its right hand and slamming it into Sunlight Unicorn, destroying it and lowering Yumi's Life Points to 1200. “Now, Grodd Ape's special ability activates. Whenever it destroys a monster and sends it to the Graveyard, it increases its own ATK by that monster's!” Any doubts over the card's power disappeared as it grew to 3800 ATK in an instant, pounding its chest and screeching. “Turn end! Don't give up just yet! Keep fighting!”

As impressive as the monster was, it was still underpowered compared to a Necklace-enhanced Wallrus. “Draw!” Yumi declared, adding a new card to her nonexistent hand. It was Rusty Swordsman. Destroying Grodd Ape with Wallrus, then attacking with it would win her the duel. She couldn't be that careless, though. Rio was too confident in that card to overlook such a glaring flaw in her plan. “I set a monster,” she said, placing Rusty Swordsman in Defense Position for the time being.

“Wallrus, attack Grodd Ape! Majestic Tornado Cutter!” With a deficit of eight Levels, Wallrus' ATK climbed to 4400, obliterating Grodd Ape and lowering Rio's Life Points to 350. She shielded herself from the backlash. Rather than upset, she looked positively happy. She was even laughing.

“Now, Grodd Ape's true effect can activate!” She raised her arms into the air as a shower of golden particles rained down. “When Grodd Ape is destroyed, I gain Life Points equal to its ATK while it was on the field!”

“That's impossible!” Yumi exclaimed, watching Rio's Life Points restore themselves to 4150. After all this time and coming so close, her opponent had just put herself back to the starting point while she was barely keeping her head above water.

“That's how she did it,” Sakuya said to Hideo, who nodded in response. “That's how she kept her Life Points from dropping below 4000 at the end of all her duels. It was true.”

“My monsters don't like it that I have to sacrifice my Life Points to use their effects, so they want me to have it all back!” With Yumi's turn at an end, she began her own. “I activate Jump Puppy's effect to add another copy to my hand.” Rio's Life fell to 3350 as a result, but it was far from a problem at this point.

“Now, I summon Girzerker Little Bear from my hand!” A tiny brown bear appeared on the field, giving a weak growl and clawing at the air, only to fall over. “When I summon Little Bear, I can pay 1000 Life Points to add a Girzerker Ritual Monster to my hand from my deck.” Her Life Points were now 2350 as she sorted through her deck. “I choose Girzerker Queen Bee,” she said, adding the card to her hand.

With a playful giggle, she pointed towards Wallrus. “Attack, Little Bear!” The bear charged, biting into Wallrus and destroying it, taking Yumi to 1100 Life Points. “Turn end,” she declared, passing to Yumi as the crowd cheered.

Yumi began her turn, put at ease by her newest draw. “I release my face-down Rusty Swordsman to Advance Summon Majesty Magician!” The swordsman was swept up in a column of wind, the magician appearing out of it. It tossed its cane into the air and took a bow, raising up just in time to catch it.

“Normally, I'd need to Release two monsters to summon a Level 8, but Majesty Magician only needs one if it's a Normal Monster with 1500 or less ATK and DEF. But that's enough introduction. Majesty Magician, attack Girzerker Little Bear!” Spinning its cane, the monster pointed towards the bear, firing a jagged burst of blue electricity to destroy the monster. Rio's Life Points were reduced to 1350 from that attack. “That ends my turn.”

Why wouldn't she just go down? Most trash duelists would have just given up after her Life Points reset, and the rest would surrender after the monster that had carried them through half the game was destroyed. Why did she keep fighting? It was infuriating by this point.

Rio's Life Points returned to 2350 after her draw. With a satisfied smirk, she set one single card in her backrow. “That'll be all.” Nothing about the move made Yumi comfortable. “I guess this is the end of my winning streak,” she said with a smile, horrified gasps coming from several members of the crowd. “Come attack me now, since I'm defenseless.”

umi's draw showed her only a Trap Card that would be no use without something on the opponent's field. She couldn't afford to wait another turn, though. She knew for a fact Rio's hand had a Ritual Monster and the fodder to summon it. If the game was waiting for her to draw some new Ritual Magic or a way to recycle the ones in her Graveyard, she'd lose this eventually. Attacking was the best option, even if she couldn't tell whether that face-down was a bluff or not.

Pushed on by the cheers of encouragement from several audience members, Yumi decided to go for it. “Majesty Magician, direct attack!” The spellcaster twirled its cane, dashing forward to jab at Rio. Unexpectedly, she stuck her tongue out.

“Just kidding!” she said, activating her set card. “Trap activate, Urgent Ritual Art!” The trap was sprung, revealing itself to the world. “I can banish a Ritual Magic from my hand or Graveyard to use this card in its place for the turn. Naturally, I'll pick Girzerker Ascending Ceremony, Releasing the Girzerker Jump Puppy in my hand as the cost!”

Seven flames this time. “Ritual Summon! Level 7, Girzerker Queen Bee!” At first glance, the statuesque bee woman wasn't very impressive. With only 2200 ATK, Majesty Magician could plow right through it. At least, if one only looked at Queen Bee.

“Stop the attack!” Yumi commanded, taking advantage of the battle reply to end her action. Majesty Magician's cane produced a white parachute out of the end, slowing it down and allowing it to jump back to her field.

“Great call!” Rio said in complete mockery. “Queen Bee's effect reduces the ATK and DEF of all monsters that aren't Psychic-Type by 100 points for every Level they have, so your Magician only has 1700 ATK now. It's a little sad, honestly.” With no other options, Yumi set her card and ended her turn.

Rio's turn began with her smiling at the card she'd just drawn. “Lucky draw!” she proclaimed. “I activate Cyclone to destroy your set card!” A vortex of wind emerged from the card face, spiraling towards Yumi's field.

“I'll activate it! Trap Card, Unbreakable Spirit!” Her card opened, imbuing Majesty Magician with new strength. “Until the end of the turn, Majesty Magician gains ATK equal to Queen Bee's. Now you can't touch him.”

Rio tutted at Yumi. “You're delaying the end of the duel. That's bad form!” She very much wanted to say numerous more violent things to her opponent, but scolding was all she could get away with for now. “I'll just activate the effect of my Girzerker Ascending Ceremonies, then.” Her Life Points took a startling drop to 350. “By paying 1000 Life Points, I can return one to my deck to draw a card. I'll do it twice, just for fun.” Seemingly pleased with her two new cards, she set both of them and passed turn.

“Draw!” Yumi's hand wouldn't help her much in overcoming Queen Bee. “I'll set one card and end my turn.” A trap would hopefully deter any attacks, but she could never be too sure. There was no telling which direction this duel would go next.

“At your End Phase, I'll activate one of my cards. Permanent Trap Card, Life Absorbing Machine!” A second copy of her irritating Trap appeared on the field. “Now, I'll get twice the benefits back from my effects!”

Moving to her turn, Rio's Standby Phase appeared. First, 1000 Life Points. Then, another 1000. Finally another set of 1000 Life Points, leaving her with 3350. “What happened?” Yumi asked. “You've only got two of those on the field. Why did you get another 1000?”

“Did I forget to mention Queen Bee's other effect? It's pretty familiar, so you should be able to understand. She gives me half of what I paid as cost during my last turn, just like Life Absorbing Machine. That gives me three ways to replenish my Life Points, so from now on, I'll be gaining every time I pay!”

“Queen Bee, attack Majesty Magician! Death Swarm!” Thousands of bees began to fly towards Yumi's monster, preparing to sting it until it was destroyed, taking a hefty chunk of her Life Points with it.

“Attack Nullification!” she declared, activating her Trap and stopping the bees' advance. Safe for another turn, Yumi only grew more anxious and excited, enough so to begin a small hop as she waited for her turn. “Now your Battle Phase is over!” she added as the card resolved.

Rio didn't let herself become annoyed by this. The game was hers for the taking. These were just the last struggles of a dying animal. “I'll end my turn, then,” she said with an exaggerated pout.

Yumi's next draw would decide the entire duel. Taking her card, it was exactly what she was looking for. “I activate Grandeur!” she declared, the card appearing on the field. “This lets me equip an Equip Magic from my Graveyard to a monster on the field, but its gets destroyed at the end of this turn. I'll use this ti equip Majesty Magician with Broken Wand!”

Rather than a simple wand, Majesty Magician's cane transformed into an elegant wooden staff, its ATK increasing to 2200. Now it was on the same level as Queen Bee. “Attack, Majesty Bolt!” she commanded, capitalizing on the momentary equality to take out Queen Bee. She'd be vulnerable, but if she did nothing, she'd lose for sure. Like this, she'd have a shot. Her card sent out a blast of red energy directed at its screeching opponent.

“Looks like you made the wrong choice,” Rio said. “Trap activate, Holy Barrier – Mirror Force!” The familiar shield was disheartening, to say the least. Yumi was out of tricks this time. All she could do was watch as Majesty Magician's attack was sent back at it, destroying it alone and leaving Queen Bee on the field.

Yumi sighed, still smiling. “Turn end,” she declared, ready to face defeat.

“Thanks for watching, everyone!” Rio said to the crowd. “I hope everyone had fun during the duel! Now it's time for it to end!” She pointed forward. “Death Swarm!” The insects emerged from their leader, flying into Yumi with thousands of tiny explosions. She was knocked back as her Life Points dwindled to 0, caught by Hideo before she could fall to the ground. “Happy win!” Rio proclaimed, winking and striking a victory pose.

“Yumi!” Sakuya shouted, rushing to her side. “Are you okay?”

Yumi laughed as she regained her footing. “That was so much fun!” she said, catching Rio off guard. Normally, people were sad when they lost, but even the common courtesy of falling into despair was lost on this girl. “You're really strong, Rio. I hope we get to duel again someday. “I'll be even better next time, I promise!”

And it was at that moment she realized she had a problem. This incompetent, annoying, terrible duelist was making her blush. Not the forced kind she usually had, but an actual blush. That optimism and joy was making her feel...weird.

She had to get out of this situation. “Thanks for coming!” she said, turning to address the crowd and ignoring Yumi. “I've got to go home now. It was a lot of fun getting to meet everyone! Goodbye!”She handed off her duel disk to one of her bodyguards and walked to a black limousine parked within a few meters of her, leaving Yumi behind and pushing down any more uncomfortable thoughts.

“Well, that happened,” Sakuya said, patting Yumi's shoulder. “Sorry you lost.”

“It's okay,” Yumi assured her. “It was still a lot of fun.” She put her cards away and stored her duel disk into her backpack. “Ready to go back to the park?”

“Sure, but...” Sakuya hesitated slightly. “Can we walk this time?”

“Knew you were scared,” Yumi mumbled. “Hideo, do you want to come? We're going to be doing some more training and going to try to find a food truck Sakuya said was around here. They declined, though, citing their homework as a priority now. “Too bad. If you get done early, we'll still be there, so come find us.”

“Don't you think you should start working on that homework, too?” Sakuya asked with a raised eyebrow.

Yumi forced out a wave of laughter. “I'm choosing to ignore that until the last minute!” she declared. With a sigh, the girls began down the sidewalk to return to the park, Yumi changing the subject over to her amazing musical skills on the triangle.

Hideo, however, was already hard at work scribbling into a notepad. Since meeting those three they could not call friends, they'd been collecting notes on their dueling skills and decks. Sakuya still remained the greatest mystery of all of them, though. She held herself back for some unknown reason, even past the normal point of the practice duels from the other evening.

With the data they'd collected so far, they were all but certain that a serious duel against her, even at this level of restraint, would end in their defeat. Whatever the truth to this girl was, she was an amazingly, absurdly talented duelist; possibly the best they'd ever seen. Now, based on the notes taken from watching Mabuchi Rio duel firsthand, could she possibly defeat her? Those were questions for another day, though. Now was homework time.

Elsewhere, Yumi and Sakuya made it back to the park after a short walk, sliding down the hill and laying on the grass. There were still none of the regular kids these, some likely going home after a long day, others simply milling about the library checking out books and the like. Either way, there was no pressure to perform for anyone and the two of them could relax as their selves for the time being. “I'm proud of you,” Sakuya said, watching a cucumber-shaped cloud float across the sky.

“What for?” Yumi asked in confusion. “I still lost.”

“Winning and losing aren't the most important things. You fought well and played like a true duelist to the very end. You almost had her a few times, too. So, I'm proud of you.” It was a bit embarrassing to heap praise onto her, but it was well-deserved after such an exciting game. In the short time since their first duel, she'd watched Yumi's skills improve dramatically. With cards others would dismiss as nothing but trash, she was fighting on the level of tournament winners and even catching up to Sakuya herself.

Yumi grinned, jumping on top of Sakuya and giving her an uncomfortably tight hug. “I only got so good because you're my teacher, so be proud of yourself.”

“You're always so physical,” Sakuya complained, blushing as Yumi rubbed her face against her.

As soon as she said that, Yumi let go and moved away. “Oh. I forget that you really don't like it when I do that. Sorry.” She took her index finger from her right hand and gripped it tightly in her left. “If I noticed sooner, I would have stopped. I'm sorry. I won't anymore.” She assumed Sakuya was just playing along with the joke when she acted annoyed, but that didn't seem to be the case. Yumi had always had trouble reading inflection, so it was a mistake easy for her to make.

With a sigh, Sakuya pulled her towards her, being the initiator for a change. “I don't mind it,” she said truthfully. “It's just a little sudden sometimes. It's okay, though.” No one in her home had been very much for hugs for quite some time. The sensation of being touched or held in any of the ways Yumi was comfortable doing were overwhelming at times, but not all that unpleasant.

Pulling Yumi's goggles down over her eyes after she'd previously moved them back, she added, “So stop being sad. You can't train if you're sad.

Yumi's smile returned, hugging Sakuya as tightly as she could and nearly lifting her off the ground. “Let's do it, then,” she said. And so they did, burning through the hours together without a care, even after the other children finally began to arrive and congratulate Yumi on her performance against Rio. They had no idea what the future had in store, but that wasn't really a concern at the moment. Not even the homework. They were happy just like this.


Across the city was a different story, though. Within the Critical Games skyscraper lived Rio, currently screaming and throwing plates against a wall. Fukuro, the aging family butler, stood outside the room, sighing in dismay at the destruction of property. Two other members of the family's staff began to walk by the unused guest room, but promptly turned around after hearing the noises coming from within.

Another tantrum?” the maid asked listlessly as they fled. The cook nodded, only hoping to make it another day in this household. Nearly everyone in the Mabuchi family's employ despised Rio. Without her parents around (and that was quite often, given their busy work schedules), she was given free reign of the building and could wreak havoc in whatever way she saw fit. Even if her parents were there, it was unlikely to change anything.

“I don't know how the old guy puts up with it,” the cook said, helping the maid tidy a few things that had been shoved over after their employers' child returned home. “She treats us like dirt, but him...I can't even imagine half the stuff she's done to that guy that we don't even know about. Why hasn't he quit yet?”

“Who knows?” she answered. “He's been here longer than the rest of us. Maybe he's got some huge salary.”

“Or what if they have some blackmail on him and they're forcing him to stay?” They both had a chuckle at inventing the butler's backstory, though whatever joy they could feel quickly faded as they finished up their tasks and returned to the normal routine of counting down until the were allowed to leave for the day.

Another plate shattered against the wall, Rio panting in rage from across the room. Breathing deeply, she exhaled slowly and closed her eyes. Fixing her hair, she walked towards the door. “I'm done with this,” she said bluntly, leaving the butler to clean up after her.

Ever since the duel this afternoon, she couldn't get Yumi out of her head. Why couldn't she stop thinking about her? She was a trash duelist like all the rest. No amount of lucky draws changed that. Neither did how tall she was compared to Rio, or how soft her skin seemed to be, or the way she looked when she smiled. None of that mattered, especially the last parts.

So why couldn't she stop? It made her angry, and when she got angry, she broke plates. Whatever nonsense was going through her head right now, it all led to one thing: Yumi must be utterly destroyed for her to find peace. She'd beat her so badly she'd never want to pick up a card again. She'd prove to herself there was nothing more to that girl than any other worthless peon out there.

She went to the family's lounge with its fake fireplace roaring on a screen, sitting in a gilded, plush chair in front of it to contemplate her next move. Clapping her hands lazily, the maid appeared after a few second with a glass of orange juice, a straw inserted and bent. “Leave me,” she ordered after taking it.

How could she best humiliate Yumi? It was a tough question to answer. Anyone who used a deck that pathetic obviously had no shame, so it would be hard to pull off. Slurping down juice, she looked around the room at all the different mementos from various companies and publishers her family had teamed with or bought out in the past, along with some of their more famous investments in the way of professional game players. They all represented the work her family had done and the power they possessed. At the very least, she had many options.

 

 

\Next: The Biker Duelist – Is This What Love Feels Like?/


 Cards Used in Order of Appearance

Revealed Girzerker
Ritual Magic Card
Discard 1 “Girzerker” Ritual Spell Card in your hand; you can Special Summon 1 “Girzerker” Ritual Monster from your Deck (this Special Summon is treated as a Ritual Summon). You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Special Summon.

Girzerker Grodd Ape
EARTH
Level 10
Psychic/Ritual/Effect
2000 ATK/2800 DEF
You can Ritual Summon this card with any “Girzerker” Ritual Spell Card. If this card destroys a monster by battle and sends it to the Graveyard: This card gains ATK equal to that monster's ATK on the field. When this card is removed from the field: Gain LP equal to its ATK on the field.

Rusty Swordsman
EARTH
Level 4
Warrior
1500 ATK/1000 DEF

Sunlight Unicorn
LIGHT
Level 4
Beast/Effect
1800 ATK/1000 DEF
Once per turn: You can excavate the top card of your Deck, and if it is an Equip Spell Card, add it to your hand. Otherwise, place it on the bottom of your Deck.

Wallrus
WATER
Level 2
Beast
400 ATK/800 DEF

Necklace of Supplantation (Amulet of Ambition)
Equip Spell Card
Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of your Deck.

Rusty Swordsman
EARTH
Level 4
Warrior
1500 ATK/1000 DEF

Girzerker Jump Puppy
EARTH
Level 2
Psychic/Effect
500 ATK/300 DEF
When you Ritual Summon a “Girzerker” Ritual Monster using this card as a Tribute; this card can be used as the entire Tribute. While this card is in your Graveyard, you can pay 1000 LP; add 1 “Girzerker Jump Puppy” from your Deck to your hand.

Girzerker Little Bear
EARTH
Level 4
Psychic/Effect
1500 ATK/900 DEF
When this card is Normal Summoned: You can add 1 “Girzerker” Ritual Monster from your Deck to your hand. You can discard this card; add 1 “Girzerker” Ritual Spell Card from your Graveyard to your hand. You can only use each effect of “Girzerker Little Bear” once per turn, and only once per turn. To activate these effects, pay 1000 LP.

Girzerker Queen Bee
EARTH
Level 7
Psychic/Ritual/Effect
2200 ATK/1100 DEF
You can Ritual Summon this card with any “Girzerker” Ritual Spell Card. All monsters on the field lose ATK and DEF equal to their Level, except Psychic-Type monsters. During your Standby Phase: Gain LP equal to half of any LP paid during your last turn.

Life Absorbing Machine
Continuous Trap Card
During your Standby Phase, gain Life Points equal to half the Life Points you paid during your last turn.

Majesty Magician
DARK
Level 8
Spellcaster/Effect
2500 ATK/2000 DEF
You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as an appropriate target for a card that specifically designates a Level 4 or lower Normal Monster with 1500 or less ATK and DEF while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Urgent Ritual Art
Normal Trap Card
If you control no Ritual Monsters: Banish 1 Ritual Spell Card from your hand or Graveyard; this card's effect becomes that card's effect that Ritual Summons a monster when the card is activated.

Girzerker Ascending Ceremony
Ritual Spell Card
This card can be used to Ritual Summon any “Girzerker” Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can also pay LP equal to any number of Levels x 500, in addition to any Tributes used to equal the Level of the Ritual Monster. While this card is in your Graveyard, except the turn it is sent there: Pay 1000 LP; shuffle this card into your Deck and draw 1 card.

Cyclone (Mystical Space Typhoon)
Quick-Play Spell Card
Target 1 Spell/Trap Card on the field; destroy that target.

Unbreakable Spirit
Normal Trap Card
If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK (your choice, if tied).

Attack Nullification
Counter Trap Card
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.

Grandeur (Swords at Dawn)
Quick-Play Spell
Target 1 Equip Spell Card in your Graveyard and 1 appropriate monster on the field, equip the Equip Spell Card to that monster. Destroy that Equip Spell Card during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn. You can only activate 1 "Swords at Dawn" per turn.

Holy Barrier – Mirror Force
Normal Trap Card
When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.

Notes:

On time chapter for the first time in what feels like ten thousand years. And it's even out a few minutes after midnight just like I like it. We're back at it for now.

Chapter's a little short this week, but that shouldn't be much of a problem since the other was a little longer than normal. These two were actually going to be the same chapter when I was first writing them until I stopped myself a few paragraphs after the end of 6 and decided it was going on for far too long. Grodd Ape's summoning felt like the best cliffhanger, so that's why things are a bit lopsided.

If you can't tell by the title, the summary, or the ending, Rio's kind of not over Yumi yet. Guess we'll see what that amounts to after several weeks of stalling to build anticipation (for all of two people who regularly read this and never comment).

Two people as it may be, thanks for sticking through to seven chapters or just joining up today. I don't have much to say about this chapter since it's so short (maybe "#tafw you get comfortable with touching someone you like"), so I'll end it here. Remember to practice your sick triangle solos.

Chapter 8: The Biker Duelist – Is This What Love Feels Like?

Summary:

An average summer day is interrupted by Kyoko the biker, who Yumi is immediately taken with. While no one else seems to think twice about it, Sakuya disapproves and is determined to stop her from so much as saying hello. Is she right or simply motivated by jealousy?

Notes:

(See the end of the chapter for notes.)

Chapter Text

It was your average, intensely hot summer day in Chiba. Birds were singing, flowers were blooming, Kazuhiko was making a speech – all was right with the world. “And,” he continued to the group, “that's precisely why we need more pet-accessible housing in Japan. There's plenty of scientific study on the subject as far as it's related to reducing stress and helping people deal with their lives, but the majority of apartments won't allow them.” All three of his listeners stared blankly, unsure of why he chose this topic, in particular, to rant about today.

“Fine, thin of it this way. Hideo, wouldn't you like a cat or something to help you manage your anxiety disorder outside like this?” They simply shrugged, letting a few dozen ants crawl around on their hands as they went about their tiny ant lives, evidently being the only pet that really interested Hideo.

“I want all pets,” Yumi said in complete seriousness to try and support Kazuhiko.

“I mean, what you're trying to say isn't entirely wrong, but there's not all that much any of us could do about it, so I don't know why you're making a big deal out of it.” Honestly, Sakuya would really enjoy having a cat. She couldn't let on to that, though, or else he'd win somehow.

Taking a seat on the grass next to Yumi, he sighed in contempt. “Whatever,” he concluded.

“What do we do now?” Yumi asked, the void left by their lack of animal companions weighing heavy on their hearts.

“We could go to the arcade,” Kazuhiko suggested, met by a few shrugs from the group. Before anyone else could speak, the otherwise fairly peaceful afternoon was pierced by the sound of a loud engine roaring in from down the street. Much to the irritation of everyone in the park area, it only became louder over time. The source of the noise, a pink motorcycle with some serious modifications to the engine, quickly revealed itself as it tore across the pavement.

With a loud skid, it stopped by the sidewalk the driver removing her sticker-coated helmet. She was a tough looking high school girl, half her hair dyed a turquoise and falling to her right shoulder, while the other was a deep purple and nearly shaved against her head. Several gold piercings dangled from each ear, a few studded with diamonds to match the rhinestones on her bubblegum-colored jacket. “Hey!” she called down to the four nearest to her, other parkgoers looking on with concern despite having no intention of intervening. “Any of you kids know where the library is? Got something to take care of there.”

“Who the hell are you calling a kid, you flashy joke?” Kazuhiko yelled back, shaking his fist in the air.

“What do you think you're doing,” Sakuya whispered in a panic. Even Hideo was afraid at the idea of a potential confrontation.

“I'm not going to let her ride in here and take that tone with my friends!” he replied.

“Shut the hell up!” she yelled from up the hill. “Just tell me where the goddamn library is before I kick your teeth in!”

“Why don't you get off that rusty hunk of scrap and try it, asshole!” To everyone's shock, she did just that, tossing her helmet onto the grass and marching towards Kazuhiko as he advanced. They leaned into each other, their faces separated by barely a millimeter as they stared each other down.

Both their right hands cocked back, poised to strike. They flew forward as everyone looked on in horror, suddenly smacking together in an open palmed handshake, resulting in a gripping battle to try and outdo each other as they both laughed.

“You're a real asshole!” she said to him.

“You, too!” he shot back. “I think I've heard of you before. You run with that girl gang on the north side of the city, right?”

“You damn well better have heard of me! Better question is why I haven't heard of you before. Most guys shrivel up and piss themselves as soon as I take a step near them. Who are you with?”

Kazuhiko scoffed, puffing out his chest. “No one. The way I do things, a gang only gets in the way. They're the closest thing I have at the moment. Hideo, Sakuya ('Please don't give her my name.'), and...” the group turned to look at Yumi. Unlike the others, she'd remained perfectly silent since the moment this woman appeared, standing transfixed in the same spot with her mouth hanging open. “Miss Yumi? You okay?”

He waved his hand in front of her face and snapped a few times before she responded. “Y-yes! I'm fine! I-I'm T-T-Takami Yuta- Tako-” She forced out an uncomfortably loud laugh to try and steady herself. “T-Takano Yumi, m-miss!”

The biker grinned, patting her on the shoulder. “That's probably the best introduction I've ever heard, Yumi. My name's Kyoko.” She addressed the group for the last part, Yumi still reeling over being touched by someone she found so immensely attractive.

“T-thank you for the compliment!” Yumi said, bowing despite how out of character that was for her.

“And the library is down the street and to the left,” Sakuya declared, interrupting the conversation. “And if that's all you need, maybe you should go.”

Kyoko chuckled at her boldness. “Thanks for your help.” She turned to Kazuhiko and punched him in the arm. “See you around, kid. Come find me sometime and we'll raise some hell.” Glancing back with a wink, she added, “Take care, Yumi.”

Yumi watched her leave until she was completely out of sight, burning the image of the intricate pink rose etched onto the back of her jacket into her brain. “Wow,” was all she could say.

“Are you okay, Yumi?” Sakuya asked her.

“Yeah, I'm fine,” she said with a laugh. “That was just a little...wow.”

Sakuya turned up her nose. “I'm glad we managed to settle that as quickly as possible. People like that are just so...”

“What do you mean by 'people'?” Kazuhiko questioned with a frown.

“People like you, yes. Delinquents. I can't stand them.”

Forehead vein near busting, Kazuhiko clenched his teeth in rage. “You don't know anything, Ishikawa. She's pretty cool, and I'm just plain awesome. You're too uptight about everything.”

“Hideo agrees with me,” she said defiantly. “Right?” They merely shrugged in response. It wasn't so much the fact she was part of a biker gang that they found offensive, but more the threat of violence. After it turned out she was just messing with Kazuhiko, they had no real opinion one way or the other. With a huff, she crossed her arms. “Whatever. It's over now. Come on, Yumi. Let's get back to training. We've had enough of a break for today.”

“Actually, I was thinking about going to the library,” she said innocently with another laught. “I've got all that homework, you know. And we've already been training for a couple hours today.” Sakuya glared, not believing her excuses. “It's true! I even brought my homework with me today!”

Yumi reached into her backpack and pulled out the brown envelope full of summer assignments, untouched save for having written her name at the top of the first page. “Told you I had it.”

Rolling her eyes with a sigh, Sakuya was forced to relent. “Okay, sorry for not believing you. And homework is important.” As much as she hated the idea of Yumi sneaking off to see that girl given how impressionable and naive her friend was about the dangers of associating with gang members, she also had to trust her to take care of herself. “I still don't think you should be talking to that girl while you're there.”

“It's fine,” Yumi assured her, already zipping up her backpack. “I'm just going to do some homework. I'll be back later if you guys are still here.”

“Wait, do you want me to come with you?” Sakuya asked quickly. “I could help you stay focused. You always get distracted when there's lots of reading to do.”

“I'll be okay,” she responded, hopping onto her bike. “Besides, you could use a break from teaching me today. You can, like, reign over the park like you used to, or something.” She was already peddling away. “See you later!” she said with a wave to the group.

After Yumi faded into the distance, Kazuhiko scratched his head, saying, “It's none of my business, but jealousy doesn't look good on anyone. Just saying.”

“I'm not jealous!” Sakuya said in jealous frustration. “She just shouldn't be talking to someone like that.”

“What's the worst that could happen?” Kazuhiko asked, taking an unusually even and levelheaded tone.

“She could hurt her or steal from her, or maybe force her to join that gang, and then all sorts of bad stuff could happen.”

“See, you probably don't know this since you're not a 'delinquent' like me,” he said, running a comb through his pompadour, “but the girls around here aren't really in the business of beating up little kids. The whole thing is a big act of rebellion against the conformity and sexism ingrained in Japanese society, so hurting a little girl wouldn't really make a statement they're proud of.”

With a chuckle, he added, “And, yeah, the girl who almost cried when she sat on a butterfly is definitely going to grow up to be a hardened criminal. About as likely as you turning into a tree because you've always got that stick up your ass.” He sneered at the resulting glare, putting his comb away and turning his back to her.

“Anyway, Hideo. Want to go to the arcade like I said? They got a new dance machine in last week and it's got a bunch of funk and disco on it like you like.” With a shrug, the two departed, Kazuhiko looking back over his shoulder. “You coming?”

With a heavy sigh, Sakuya took a seat on the grass. “No, I think I'll stay here. I don't really like all the flashing lights in arcades.”

“Suit yourself,” he replied as they continued down the sidewalk. Now everyone was gone, leaving her there all by herself. After so long with Yumi by her side, it felt wrong. The other two had slowly made their way into being fixtures of her daily life, as well, so the solitude was only made more pronounced. The worst part was that she was sure it was entirely her fault.

She didn't seem to have much of a choice in what to do now, as she could either sit on the grass moping or reluctantly take back command of the park as she had before. No one would be happy about that, not even her, but retreating into her shell was the best defense against the loneliness.

Things were going much better for Yumi at the library. She parked her bike out front, spying Kyoko's motorcycle on the street. From behind the building, she could barely hear a strange thumping noise interspersed with a metal clanging. Before she had time to investigate, her target emerged from behind the corner, dusting off her jacket and putting her earrings back in.

The two locked eyes, causing Yumi's face to go red as she gave a weak laugh. Kyoko grinned, walking up and patting the younger girl on the head. “What are you doing here?” she asked. “You didn't follow me, did you?”

“I-I-I might have, yes. That's not weird, right? I-I mean, I just do that sometimes. Uh, follow someone. If I like them. N-not in the really like kind of way, but the normal liking way, you know? Not that I couldn't really like you! You're so pretty and cool, and your hair is neat and you ride a motorcycle.” She paused in horror as her spoken words started to process in her brain. “I have a lot of homework to do!” she screamed, running into the library.

The whole scene amused her more than anything. Taking a glance over to the bike rack, Kyoko leaned against the hand rail to wait for Yumi to return. To her surprise, she had to wait an entire eight minutes before something as obvious as a huge lock sitting inside her backpack came to the girl's attention.

Yumi's blush returned as she walked back outside. “I-I forgot to chain up my bike,” she said timidly, locking it for security. As she went towards the library doors to try and begin her work, she froze in place. “You know...” she began, turning nervously to face Kyoko who'd stayed silent the whole time with only an amused smirk as evidence of any engagement with what was going on around her.

“I don't really have that much homework,” Yumi lied, her statement being especially false considering she hadn't so much as touched the packet since the last day of school prior to this morning. “So if you wanted to h-hang out, or something, we could...do something? I know I'm a kid, but I'm pretty cool.” Feeling a bit of apprehension after that last line, she laughed nervously. “My friends think so, at least.”

Kyoko began to laugh deeply and loudly. The confidence Yumi had worked up on the way outside shattered to pieces, assuming the near-cackle meant she'd made a total fool of herself in front of the older girl. “You're amazing,” Kyoko said, trying to catch her breath. Yumi immediately went starry eyed at the compliment. “You know what, I like you. You want to hang out? Let's do it.”

“R-really?” Yumi asked, trying to keep her cool and not hop or flap like she normally did when she was happy.

She nodded. “Sure. What are we going do?” Yumi's dreams came to a screeching halt at that moment. Truthfully, she hadn't actually planned this far ahead. Didn't really expect to get to the hanging out portion of the conversation.

Sensing that the tiny lesbian in front of her had frozen (not so much “sensing” as it was listening to a loud, “Uh...” noise), Kyoko took it upon herself to try and find a solution. This crush was positively adorable even if she couldn't return those feelings, so being a friend to this girl was the next best thing. After all, who'd be a better role model than her?

“How about this,” Kyoko began, patting Yumi on the head. “I'm pretty hungry now, so why don't we go get something to eat and figure things out from there.” Yumi could only nod, overcome with feelings she could barely understand. “Cool. Got an idea of where we could go. Hop on my bike.”

Yumi followed her like a baby duck, containing her excitement as best as possible as Kyoko helped her up to the rear of her motorcycle. “Put this on and hold my waist,” she said, handing Yumi the helmet she'd previously worn, far outclassing her worn out bike helmet. It was a tad bigger than a good fit, but it would keep her protected in case anything went wrong.

“I-I've never...I mean...motorcycles, I haven't...” Yumi was far too flustered to form coherent thoughts at the moment as she used her position on the bike as an excuse to hug Kyoko as tight as possible.

Regardless, the message came through. “I'll drive safe,” she said with a small chuckle. “You've got all your homework to do, so I'll take you back here in an hour. How's that sound?” She received an affirmative yelp in response, taking it as a sign to head out. Making sure the road was clear, Kyoko loudly peeled out from the side of the street to turn around and circle around the park, heading north.

Business as usual had finally returned to the park, Sakuya overseeing the other children as the pseudo-dictator she played at being, Miyuki and Michiko more than happy to have Yumi out of the picture, solidly placing them back at a step below the top of the totem pole. Kazuhiko and Hideo, as they said, were gone and off at the arcade. It was shaping up to be an extremely boring day.

The sound of an engine buzzing along the street drew everyone's attention towards the road for a brief moment, though it was more out of reflex than any actual care. All except for Sakuya, at least, who felt a wave of terror crash into her as her mind registered that the smaller body on the back of the motorcycle she'd just seen was Yumi. “I have business to take care of,” she said, standing abruptly and preparing to walk out of the park. “As you were.”

After a good deal of walking and getting lost in an unfamiliar area of the city, Sakuya dramatically pushed through the doors into the arcade. Several people instinctively moved out of the way as she marched towards a flashing dance machine, sensing a murderous intent completely disproportionate to her short stature and festive headwear.

Just as they'd said, Kazuhiko and Hideo were at the machine performing a perfectly coordinated routine in time with Prince's Soft and Wet. After four tries, they'd gotten the the pattern down and had constructed an entire dance to go along with it. “What do you want?” he said, feeling her eyes bore into him from behind.

“I want you to pull your pompadour out of your ass and avert this disaster,” she said coldly.

“Kind of busy,” he answered, the two dancers slamming their feet onto the left and right pads, then raising to the tips of their toes and pointing towards the screen with one hand in perfect synchronization.

“I don't care! Yumi's in danger!” Half the arcade went silent, turning their attention to the screaming.

Kazuhiko scoffed, doubting the validity of her statement. “Of what? Not spending enough time with you? Everyone needs a break from that sometimes.”

“I saw her drive off with Yumi. She's going to hurt her, I know it.” Sakuya was beginning tp get even more angry at the total lack of care these two were paying her. Fortunately, the song ended, complete with victorious poses from each of them as “PERFECT” and “S Rank” flashed on the screen.

Kazuhiko wiped some sweat from his forehead, turning around and leaning against the game console. “And is there any actual reason for you to believe that, or are you just making assumptions and being jealous again?”

“I'm not jealous!” she argued, somehow managing to make it even less convincing than before. “Just what do you think someone that old would be doing with a girl her age? Nothing good could come out of it and Yumi's going to be hurt. We need to stop her.”

“She's, like, a year older than we are,” he said, gesturing to himself and Hideo who'd begun to bob back and forth to an Earth, Wind & Fire song playing quietly on the idle menu. “It's not a hell of a lot more shady than who she's normally with. And you might not know this since you're not even in the damn country for most of the year with your fancy boarding school, or whatever, but the gang she's part of goes out of their way to protect other girls, especially the young ones. So it's not all that likely she's going to do anything to hurt Miss Yumi.” He scowled then, becoming legitimately irritated with her attitude.

“But,” he continued, taking a breath, “even if we put aside all that and the fact you're just exploding with jealousy, because maybe she's allowed to like someone who doesn't act ashamed to be seen in public with her, what are you suggesting we do? Just magically figure out what they're up to, go kick in some doors and bust heads like a bunch of thugs, then kidnap our friend away from a good time that doesn't include you?”

It would be incorrect to say his takedown had knocked the wind from her sails; at this point, the sails were nothing but shredded bits of cloth hanging from a broken mast. Hideo, as stoic as they always were, was surprised at just how passionately incensed Kazuhiko had gotten near the end, typically remaining unfazed by any level of outburst from him.

“You know, Ishikawa,” he added, narrowing his eyes. “I used to say we were rivals. I'd play up the whole thing, let you get in some jabs about me as a duelist or even my hair, and it'd be a good time. And I'd always think you were just a kid being tough, and the way you've been treating everyone lately made me think there might be more to you than you let people see. But then you pull stuff like this, and it makes me realize: You really are an asshole.”

He tapped Hideo's sleeve lightly. “Yo, let's bounce. We can go weave some baskets like you were talking about earlier. That sounds kind of interesting.” With an uneasy look back to Sakuya, they nodded, the two leaving as the rest of the arcade resumed its activities. Sakuya herself was left at the dance machine, biting her bottom lip as she tried to shake the churning, uneasy, guilty feeling in her stomach and figure out what to do.

Across town, Yumi slurped down the last of her ramen, sighing loudly as both Kyoko and the brown haired woman working the kitchen looked on in amazement. “You ate for, like, three of you,” Kyoko said in genuine awe.

“I was really hungry,” Yumi said contentedly, almost wanting to take a nap at the counter. “Thank you for buying me lunch,” she added quickly, having mostly overcome her shyness now that she was suitably full and a bit more comfortable with her new friend.

“No problem,” she said, slowly turning to the chef with a mischievous smile. “Hey, Haru, you're going to cover for me this time, right? We're friends, right? So you can take this one for me?” With a very articulated refusal, Kyoko was smacked on the head with a ladle. “Asshole!”

“I can't keep covering for you!” she said, wiping some soup from her hand onto a smudged white apron. “I only make so much, too, and my dad's going to fire me if I keep giving you free meals. What are you even using that money on?”

Kyoko spun on her stool slightly, pursing her lips and looking off in the distance. “You know...things.”

Haru rolled her eyes, placing a bill onto the counter. “Just pay up. I know you've got a credit card.” Kyoko cursed inwardly, unable to pull the “short on cash” trick with her friend. It wasn't a problem, though. This was just how they were, digging at each other over things like money and clothes and rides. Even so, Yumi's four bowls was more than she expected to have to cough up when she invited a middle schooler out to lunch. Reluctantly, she handed over her credit card. “By the way, I forgot to ask who your new friend is.”

“Yumi!” she introduced herself, spinning in place several times with her arms raised.

With a laugh, Haru turned to Kyoko with eyebrow raised. “New girlfriend, or something? So desperate you're even going after little kids now, I guess. No dignity.”

“You're just jealous you can't get someone as cute as Yumi here,” she joked, patting Yumi's head as she was overcome with joy by the compliment. “We just met earlier at the library and she was brave enough to ask if I wanted to hang out. Figured she deserved something out of that boldness.”

“You be careful around this one,” Haru said in a hushed tone to Yumi. “She's a no good delinquent. I've heard she doesn't even brush her teeth at night.”

“That was one time because you wouldn't let me use your toothbrush!” Kyoko yelled, shaking her fist.

Yumi laughed, returning to spinning her stool. “It's okay. My friend Kazuhiko's a no good delinquent and I don't think he ever changes out of his school uniform.”

“You ever been bowling, Yumi? There's a place down the street if you've still got time.” Kyoko took back her card, putting a black and red wallet back into her inside jacket pocket.

“I'd like to try!” she answered excitedly. She had absolutely no time to be distracted, though. In fact, this entire afternoon was terrible for her schedule. Training for the tournament was one commitment that she was more than seeing through, but the homework was still there hovering above her head. She was choosing not to think of it once again.

“Let's get going, then.” Kyoko stood up, Yumi hopping to the ground with her. “I'm leaving my bike here since they don't have parking. If you touch it, I'll shove that ladle up your ass.”

Haru smirked. “We can talk about that later when there's not a kid around.” Yumi laughed along with the other girls despite not really understanding the implications of what had been said. Probably just grown up humor, she thought.

 

 

\Next: Feelings Laid Bare - Riding Off Into the Sunset/

Notes:

This chapter came out a few minutes late since I didn't have time to finish editing the day before. Not that big of a deal, but I'm still sorry for it. Chapter 9 should be out on time 100% after this.

You can probably tell, but this is another victim of the "originally-planned-to-be-one-chapter-but-got-too-long-and-had-to-split-things-up" virus like the last two, mostly because I refer to Kyoko as the "biker duelist" in the title but have not gotten to the part where she actually duels yet. Good job, me. I plan everything from the very beginning.

If anyone's concerned, Kyoko and Yumi are never going to be A Thing™. She's way too old for her and she is well aware of that. Her hope is that when Yumi does start to get crushes on girls her own age that she'll feel comfortable enough to turn to someone like her who can relate for advice so she doesn't end up in a situation specifically like this one where someone older and/or in a position of power over her can take advantage of her.

Not much else to say at the end of this one except for a promise to be on schedule next time. With how many additional chapters I'm writing that I didn't initially plan on, we're going to get over 100 of these before the ending easy. Tell your friends, like, 40 in so you can be all hipstery and talk about how you knew about it before it was cool. Thanks for reading, and always remember to practice safe driving protocols.

Chapter 9: Feelings Laid Bare - Riding Off Into the Sunset

Summary:

Unable to cope with her feelings, Sakuya takes it upon herself to challenge Kyoko to a duel. The winner is allowed to be Yumi's friend, but the loser must leave. Will her jealousy get the better of her and allow her to go through with this awful plan?

Notes:

(See the end of the chapter for notes.)

Chapter Text

Yumi and Kyoko emerged from the bowling alley, several games in and over an hour past when they'd planned to stop. “Haven't been bowling in forever,” Kyoko said as she stretched her arms.

“I've never been bowling!” Yumi added. “What do we do next?” she asked excitedly, hoping to keep the momentum of their 'date' going.

“Sorry, Yumi. Already getting kind of late. You've got to go back to the library so you can finish your homework.” She started off down the sidewalk to return to the ramen shop, Yumi keeping pace behind her.

“There's still time!” Yumi said. “It's really not that much homework! We can still do more stuff together right now, right? School doesn't even start again for a few weeks.”

“Nope, none of that. I'm a punk, but no one calls me a bad role model.”

Seeing as her friend had already made up her mind to do the responsible thing, Yumi could only sigh and hope this wouldn't be the last time they'd see each other. “We can still do this again some other time, right?” she said timidly.

Kyoko chuckled. “Sure thing. You're a pretty cool kid.” Yumi walked the rest of the way back to the shop in a daze, overwhelmed by the compliment and the knowledge she'd managed to impress a cute older girl enough that they'd already made plans for another outing at some point in the future.

She gave Haru a wave as they drove off, clinging to Kyoko's waist as the engine roared, leaning her head on her back in blissful euphoria. A disappointingly short time later, the bike came to a stop by curb. “Back at the library.” Kyoko sat for a few seconds before looking behind her. “Yumi, ride's over. You can let go.”

“Oh, sorry!” She laughed to try and make things seem less award, hopping down from the bike and handing the helmet she'd been wearing back to Kyoko. “Thanks for taking me out. It was a lot of fun.” She swallowed hard, trying to keep herself from blushing again now that her face wasn't covered by a visor.

It was a fruitless effort, though, as Yumi's cheeks had already started to turn pink. Kyoko grinned, patting her head. “Same here. I'm usually more up north, so I don't know if we'll see each other around too much. Text me whenever, though. What's your number?”

She froze, trying to process the request. It was something she'd initially thought of, but pushed to the back of her mind. Something to deal with when it came up, she told herself. It certainly came up now and she had no idea how to deal with it.

As ineffectual as it was, Yumi tried laughing again. “I...” She swallowed again. “I don't really...have a cell phone.” This would be it, she was sure. What kid didn't have a cell phone? Loser kids, that's who. Did she really expect this girl to give her the time of day after realizing how sucky she was?

Kyoko just gave a small laugh. “No problem. You got a piece of paper I can borrow? I'll just give you my number.” Nodding furiously, Yumi scrambled to grab anything suitable to write on from her backpack, shoving things around frantically until she grabbed her homework envelope.

“Cool duel disk,” she complimented, taking the folder and printing a few numbers on the side. “Can I see?” Taking back the now precious papers, she traded them for her duel disk. Yumi could practically hear wedding bells now. Strong, funny, pretty, rides a motorcycle, and a duelist. Kyoko was truly the perfect woman.

“Holy crap, this thing ancient! I love it!” She turned it over in her hands, rubbing a spot of rust along the blade. “I think I've seen pictures of ones like these before. Doesn't even fold into the base. Where'd you find this?”

Her heart was thumping. Things were going well and she couldn't afford to blow it. “From my parents,” she said, her voice making a small, painful crack at the start. When the hell did that start happening? “T-they left it for me when they went on their trip.”

“When did they leave? 1983?” She had a laugh at her own joke, handing the device back to Yumi.

Yumi laughed along with it, not understanding entirely but reading the room well enough to know it was meant to be funny. “No, when I was 6, so...2010? They just weren't really into upgrading and had it for a long time.”

“Wait, your parents have been gone for six years?” Suddenly, Kyoko found this a lot less funny, including Yumi's seemingly non-nonchalant nod. “Well, that's...something.” There was an uncomfortable pause lasting about three full seconds. “Yeah, but anyway, that's pretty cool. You should come play with me and the girls sometime. Keep trying to figure out some way to duel while riding our bikes, but it hasn't worked yet.”

Yumi lit up, hopping up and down with excitement. “That would be great! I've gotten really strong over the summer because I'm training for the tournament, and Sakuya's been teaching me a lot of good tricks and helping me make my deck stronger. She's really strong, too. Probably the strongest duelist I've ever met.”

“Right, the grumpy kid. Seems like she doesn't like me too much.”

“No, she's okay. She's just a little jealous.”

Kyoko chuckled. “Jealous of me? What am I going to do? Snatch you up and take you off to do nothing but eat ramen and play card games together forever?” Her laugh grew stronger, leaving Yumi's quiet 'yes please' to go unnoticed. “Got to save that for later, though. You go get your homework done now. See you around, Yumi.” With helmet secured, Kyoko drove off, Yumi trying her hardest not to pass out then and there from her infatuation.

As the sound of the engine faded into the distance, Yumi chose to bypass the library entirely and head straight back to the park. That homework would keep for another day. She had to go tell her friends all the good news. They'd be ecstatic to know she found her soulmate.

Sakuya had also chosen to return, simply going through the motions of her self-declared job as ruler of the children now that she couldn't control the situation. She was in the middle of looking through some kid named Yosuke's deck – a weird, kind of creepy kid around her age perpetually breathing through his mouth – trying to figure out why he was such a bad duelist when Yumi came into view. Immediately, she abandoned her position once more, nearly running off with the deck before handing it back and saying, “You have eight copies of Desertapir. I don't know why you're using it to begin with, but that's illegal regardless.”

Bolting to the other side of the park, she intercepted Yumi near the sidewalk. Unsure of what to say, she was held back a sigh of relief after her friend decided to speak first. “Sakuya!” she squealed, hopping over to her. “I had the best day ever! Kyoko is so fun!”

“Oh. Really?” As hard as she tried to sound supportive, Sakuya found it unable to be anything but scared and irritated by this development.

“Yeah! First we got some ramen, then she took me bowling and I've never done that before, and I got to ride her bike, she wants to duel me, and look!” She pulled off her backpack, unzipping it and taking out her homework folder. “She gave me her number! I think that means we're basically engaged now.”

Sakuya scanned the number, feeling like she'd taken a punch to the heart at that last (hopefully joking) comment. Kyoko felt so unsafe to her and she couldn't accept Yumi spending time with her. Maybe she really was a little jealous, but it shouldn't matter. That girl was a gang member and probably using Yumi for something. And the thought of if they really did start dating, if she tried to...to...

She coughed, changing the subject. “That's nice, but this packet looks completely unopened. You didn't do any of your homework, did you?” Yumi froze, trying to think of some excuse or explanation and drawing a complete blank. Sakuya took the folder and bopped her friend's head with it. “Go do your homework now before you forget. I don't want to have any blame in you getting bad grades.”

Pouting, Yumi took the folder and shoved it into her backpack. She was about to lodge a complaint, but was suddenly struck with a reminder. “Oh, crap, I left my bike at the library!”

“You can get it back when you finish your homework.” With a groan, Yumi relented, marching off down the sidewalk. “Are we going to be able to do more of your training tomorrow?” Sakuya asked before she was too far away, suddenly feeling a bit embarrassed as the words left her mouth.

“Oh, yeah. Sorry for skipping today! Bye!” Yumi would hopefully do as she said and start work on her summer assignments, meaning the rest of the day was left to Sakuya herself. She took out her phone, dialing the number she'd memorized off that folder, waiting for someone to pick up.

“New number, who this?” Kyoko said brusquely, wasting no time at all.

“Ishikawa Sakuya,” she returned in similar fashion.

“Oh, grumpy girl. What's up? Yumi give you my number?”

She paused. “In a way. I'm calling to challenge you to a game of Duel Monsters with the following conditions: Should I-”

“Slow down. What?” Kyoko held back a laugh, not understanding the absurdly formal fashion this girl was calling her out in.

“It's as I said. I'm challenging you to a duel. If I win, you'll leave Yumi alone and won't come near her. If you win, I'll do the same.”

So much for holding anything back. With a loud snort, she answered, “Why do I care if you want to hang out with Yumi? She seems pretty cool with you. Hell, why are you so mad at me for hanging out with her? What's your problem?”

Sakuya cleared her throat. “Because you're a bad influence and I don't want you to hurt my friend.”

“I'm not hurting anyone who doesn't deserve it.” She was honestly a bit offended at the insinuation she or anyone in her gang would harm a small kid like Yumi. “If anyone's a bad influence, it's you for trying to sabotage someone's friendships behind their back.” Sakuya had no response to this, getting more and more flustered and upset. With a scoff, Kyoko continued. “But you know what? Fine, sure. Yumi got me in the mood for playing cards, so let's do this. Let's meet at the Costco up north in an hour and we'll settle this. You know how to get there?”

“Yes, I'm well aware,” Sakuya snapped. She wasn't entirely sure why.

“Good. Make sure you're ready.” Kyoko hung up after that to prepare her deck and make the short ride over to the store. Might pick up a snack while she waited in the parking lot for that salty little girl to show herself.

Sakuya breathed heavily before calming herself. For some reason, that call had distressed her far more than expected. But this was it. She'd show up, beat that woman, and that would be the end of this whole mess. She wouldn't have to worry about Yumi's safety anymore and things could continue like they had been. It would be okay.

“Miyuki, Michiko,” she called to the two girls seamlessly running the show during her countless absences that day and previously. “I have more business to take care of. Keep everything under control until I get back.”

“Sure thing, ma'am!” Michiko said obediently.

“You won't have to worry about a thing!” Miyuki agreed. With a nod, Sakuya left the park, heading for the train station to begin the journey to her opponent. As soon as she was out of sight, both of them sighed heavily. “You ever get the feeling we're, like, two-dimensional extras in someone else's story?”

“Yeah, sometimes.”

Miyuki grunted. “It's so frustrating! I want to be all cool going, 'Watch my stuff, I've got teeth to kick in somewhere else,' too! But I never get to.”

Michiko nodded. “I always wanted to be the protagonist of a cooking anime.”

“You could totally be the protagonist,” she assured her sister. “You made those awesome cupcakes last week. It could be your signature dish, or something.” They wandered back to the other kids, never to be heard from again until it was narratively convenient.

As to be expected, Sakuya was early for the meetup, allowing her to wait impatiently while Kyoko emerged from the store with an industrial sized bucket of pretzel bites. How would she get that home with only a motorcycle? That was a question for someone less awesome. Or someone who planned better. Regardless, she was neither.

“You're here early,” she greeted the scowling toddler tapping her foot near her bike.

“I figure we both have things to do today, so we should finish this as quickly as possible.” They stood around awkwardly as Kyoko tried to figure out what to do with her giant back of snacks. She tried to shove them into one of the bags placed on the side, but it was too large even without anything else she was keeping inside. Leaving it on the seat wasn't an option, since it would likely be stolen. “What are you doing?”

“Making a mistake, apparently. Want one?” She pulled off the lid and pointed the salty snacks at Sakuya who shook her head. “Whatever,” she said while shoving a handful into her mouth. “Guess I'm taking these with me.” Kyoko slipped a crimson and white duel disk onto her left arm, holding her food under her arm.

“Are we doing this in the parking lot?” Sakuya asked, a bit put off at the notion of interrupting traffic or being run off the property by the store owners.

“There's a park right over there,” Kyoko said, pointing a thumb over her shoulder. “Plenty of room.” They walked in silence until they reached their destination, selecting a spot near a small lake as their battle ground. Kyoko lowered her pretzels to the ground behind her, raising her arm to the side and activating her duel disk. The blade extended from the base in a hook shape, red along the edge with bubblegum pink zones, as well as her gang's rose painted on the bottom. “We probably could just talk about whatever your problem is,” she said, making one last attempt to settle their dispute peacefully.

Sakuya turned up her nose, sliding on her own duel disk and shuffling her deck. “We have nothing to talk about. Just agree to the terms and that will be the end of it.”

Kyoko sighed. “Fine, if that's how you want it. Let's do this, I guess.” With a quick shuffle, she placed her deck into her wrist holder, raising the disk to chest level and drawing her first five cards at the same time as Sakuya. “Duel!” they both shouted.

“You won't mind if I start this, right? Considering you're the one who called me out, and all.” With a slightly condescending smile, Kyoko began her turn. “I Special Summon Stargazer from my hand in Attack Mode!” Placing the card onto the field, a towering, broad-headed brown owl draped in velvet robes appeared on the field. Its black, round eyes were flecked with white, tiny streams of light shining from each one. “If neither of us has a monster on the field, I can summon it from my hand without Release. It can't attack, though, so that's good for you.”

Sakuya pursed her lips, puzzled at the card that was just played. “Something wrong?” Kyoko asked.

“No, it's just...I was honestly expecting a motorcycle theme.”

“Just because I like riding a motorcycle doesn't mean I don't have other interests. What's your deck, then? Weird, foreign hats?” Sakuya's cheeks flushed, causing her opponent to laugh. “I set one monster and two other cards. Turn end.”

As she declared the turn change, Stargazer let out a screech, exploding for seemingly no reason. Kyoko merely chuckled, explaining, “At the end of the turn I use its summoning effect, Stargazer gets destroyed and I can add another Psychic-Type monster to my hand with a Level less than it. Stargazer is Level 8, so I choose my Level 4 Mind Reader.” Her turn passed after shuffling her deck.

“Draw!” Sakuya declared, beginning her turn and looking over her options. “I summon Wiener Dragon in Attack Mode and activate its effect to add another copy of itself from my deck to my hand!” She braced for the incoming laughter over her card's name, though was slightly relieved to find her opponent stayed stoic and serious through the exchange. Adding the extra card to her hand, she continued her turn.

“I'll discard the extra copy I added to my hand in order to Special Summon Terrier Dragon in Attack Mode, as well!” A scruffy, long-faced dragon appeared next to her first monster, howling loudly and baring its fangs. “When I summon it this way, though, its ATK and DEF are halved.” As she explained, its stats dropped to 1100 and 600, respectively.

“Then, I'll activate the Permanent Magic Card, Poison Fang! Now, whenever a Beast-Type monster inflicts damage to you, this card inflicts another 500.”

“Really pulling out all the stops on your first turn,” Kyoko observed. It wasn't entirely incorrect, though, as Sakuya hoped to finish things as quickly as possible and be done with it. Expediency shouldn't be taken as recklessness, however. She always had a plan in case things went wrong.

“Wiener Dragon, attack her monster! Overheat!” The dragon launched a stream of fire at the enemy, the card flipping up to reveal a bespectacled man in a lab coat, head covered by a metal helmet with wires coming from it. He screamed as his body was incinerated.

“When it's destroyed, I use the effect of Prophetologist, and I activate my set card Option Hunter!” Her Trap showed itself, showering her in golden light. “This card adds the ATK of a monster you destroy in battle to my Life Points.” Kyoko's Life Points, in turn, raised to 5800. “Now, Prophetologist activates! When it's destroyed by battle, I can look at cards on top of my deck equal to the number of Psychic monsters, then add a Psychic-Type monster from those cards to my hand.”

She picked up the top two cards of her deck, considering them briefly before holding up one of them to her opponent. “I choose Stargazer.” The second card was replaced on the top of her deck afterward.

“Adding cards to your hand will do little to help you,” Sakuya said, pointing forward. “Terrier Dragon, attack! Magma Fang!” Her monster lunged forward, biting Kyoko's arm as she raised to guard herself. The attack lowered her Life to 4700, then to 4200 with the effect of Poison Fang. “I set one card and end my turn.”

“You're pretty good. I guess Yumi's really getting her money's worth with you as a teacher. I draw!” She smirked, placing down a card. “I activate Thunder Bolt!” Sakuya shielded her face as thunder clapped above them, an enormous lightning strike impacting her side of the field. Both dragons screeched in pain before breaking to pieces.

“Since neither of us have monsters on the field, I Special Summon Stargazer from my hand!” The owl reappeared as before, staring blankly into the sky knowingly. “Then, I Normal Summon Mind Reader in Attack Mode!” A green, reptilian creature with a bulbous cranium appeared, its lack of legs seemingly no issue for it as it floated slightly above the ground. “When I summon Mind Reader, I can look at your hand.”

With a frown, Sakuya revealed her two cards. Kyoko hummed over them mockingly. “Looks like you're using Fusion,” she deduced. “Now, then. I activate Mind Reader's other effect, letting me Banish a Psychic-Type monster in my Graveyard to add one with a Level less than it to my hand from my deck.” Her target was the other Stargazer, taking out her deck and sifting through its contents.

“I'll pick Overmind Prince,” she declared confidently, adding the card to her hand and shuffling her deck. “Mind Reader, attack! Brain Invasion!” The creature projected waves of psychic energy from its long, fat fingers towards Sakuya, though she seemed unfazed.

“Trap activate, Reactive Armor.” As expected, she had a counter. “When your monster attacks, I can destroy it before it has a chance to damage me.” Metal bits blasted out of the card's portrait, wrapping around Mind Reader in a makeshift armor before crushing it.

“Too bad, I guess.” Kyoko simply shrugged. “I end my turn, activating Stargazer's effect to add Prophetologist to my hand.”

“You've left yourself open now,” Sakuya said, beginning her turn and drawing a card. “Knowing my cards won't help you. I activate Pet Cemetery!” A Magic Card rose up on her field, depicting a rounded tombstone with a cartoonish dog's face etched into it against a stormy background, the eyes in the shape of X's. “By Banishing Beast-Type monsters from my Graveyard, I can Fusion Summon a monster with the same number of materials using monsters in my deck!” She chose one of the Wiener Dragons and Terrier Dragon to Banish, sending Emerald Dragon and her final Wiener Dragon to the Graveyard in their place.

“I use my Emerald Dragon and Wiener Dragon from my deck as material! Fusion Summon!” She clasped her hands above her head, bringing them down as a monster began to take shape on her field. “Sad-Eyes Hound Dragon!” Her ace monster appeared, landing on the field with a small grumble.

Kyoko whistled with approval. “Nice card.”

Ignoring the compliment, Sakuya charged ahead. “I set one card, then summon Pointer from my hand!” An oddly humanoid monster appeared on the field, sniffing the air with its long snout as it stood on two legs. “Pointer's effect allows me to pick a Level 6 or higher Dragon-Type monster in my deck and place it on top.” Seemingly finding a scent, the monster extended its index finger, pointing repeatedly at Sakuya's deck.

“I choose Chow Chow Dragon,” she declared, raising her arm. “Attack! Beam Eyes of Destruction!” Two yellow energy beams struck Kyoko, draining her Life Points to 1200, lowering to 700 with Poison Fang's effect.

“Now that you attacked me directly, I activate Psychic Wall!” A Trap flipped up, showing a young man waving his hand and blowing away a group of attackers with mental energy. “This ends the Battle Phase immediately and halves your dragon's ATK.” Sad-Eyes ATK fell to 1500 as she explained, Pointer looking almost disappointed it couldn't finish the duel.

Sakuya cursed under her breath, though she was far from discouraged. “I'll end my turn, then,” she declared.

“Then I'll start down the path to victory!” Kyoko announced, drawing. “When I have at least three Psychic-Type monsters with 0 DEF in my Graveyard, I can Banish them and summon Overmind Prince from my hand!” Banishing Mind Reader, Prophetologist, and Stargazer, a void opened above her field, a flaming meteor launching into the ground. From out of it, a regal-looking gray alien stood up. Despite its extraterrestrial origins, it looked as though it was dressed in the European Dark Ages.

“When Overmind Prince is summoned while I've got at least three cards in my hand, too, I can discard all of them and add Overmind Invader Dragon to my hand.” Kyoko discarded her cards, adding the dragon to her hand. “Now, I'll attack Sad-Eyes Hound Dragon! Overmind Crisis!” Charging a ball of crackling purple energy, the monster launched it towards Sakuya's dragon.

“In that case, I activate Sad-Eyes' effect, as well as my set card. Permanent Trap, Beast Riser!” Sad-Eyes began charging its effect as the cards went on chain, Pointer acting startled at seeing the Trap. “I can Banish a Beast or Beast-Warrior-Type monster I control to add its original ATK to one of my other Beast-Type monsters. In addition, Sad-Eyes' effect makes one of your monsters lose 1000 ATK once per turn.”

Overmind Prince's ATK dropped to 1300 while Sad-Eyes grew to 2300. While not as impressive as it used to be, it seemed to be enough to finish the duel conclusively before the arrival of Kyoko's own dragon. However, she only smiled at the revelation, touching the screen on her duel disk.

Her monster was destroyed as planned, though she took no damage. “I Banish Sun Eater from my Graveyard. This means I take no battle damage for the rest of the turn, and any I'd take from this battle just gets taken from your monster's ATK, instead!” Sad-Eyes' ATK dropped to 1300, failing to do damage yet still destroying Overmind Prince. This, however, also seemed agreeable to Kyoko.

“When Prince is destroyed while I control no cards, I can Banish it to summon the Overmind Invader Dragon from my hand!” The ground trembled, thunder and lightning roaring in the sky. From between the clouds descended a jet black dragon, its maw dripping with molten rock the same color as its eyes. Its enlarged brain had several small rocks orbiting it as if it was a planet, as well as a pastel-colored ring spanning the circumference of its head. It landed with a thud, its immense 4000 ATK sending a shiver of fear down even Sakuya's back.

With a smirk, she snapped her fingers. “Now, attack! Creation Stream!” The dragon raised its head, firing a burning spew of lava at Sad-Eyes. Sakuya was pushed back, surviving with only 1300 Life Points left.

“When Sad-Eyes is destroyed, I can add the materials used for summoning it back to my hand from the Graveyard,” she explained, taking the Wiener Dragon and Emerald Dragon from before.

“It won't matter,” Kyoko said. “When Overmind Invader Dragon inflicts damage, you have to send cards equal to its Level from the top of your deck to the Graveyard.” With a scowl, Sakuya followed the instructions, watching ten of her cards feed into her Graveyard slot one by one, including several that could have completely reversed the situation. “Since I don't have anymore cards to play, I'll end my turn with that.”

Rather than terror or anger, Sakuya simply moved into calculation. There was only twenty cards left in her deck now, meaning her chance of drawing something that could help were slim, but still fairly high compared to what they would be without that ten card mill. If anything, that only brought her closer to victory. “I made a promise to Yumi,” she said. “I promised I would help her achieve her dream. And I can't do that if I never see her again. That means I'm not about to lose to you.”

With a cold stare, she drew a card, getting exactly what she needed. “I activate Pot of Avarice, returning five monsters my Graveyard to the deck to draw two cards.” She selected her monsters, one being Sad-Eyes, and added them to her deck, shuffling and drawing. “Now, I summon Spirit Dragon in Attack Mode!”

A small, serpentine blue dragon appeared on Sakuya's field, spreading its wings with a screech. “Now, Spirit Dragon, attack! Activate your effect!” The dragon began charging a fireball in its mouth. “While attacking, I can discard Dragon-Type monsters from my hand to raise Spirit Dragon's ATK and DEF by 1000 for each one. I send Emerald Dragon!” The attack crackled inside the monster's mouth, growing larger. “Wiener Dragon!” Again, it grew even larger. “And finally...Chow Chow Dragon!”

Sparking with electricity, the now 4000 ATK Spirit Dragon launched the attack at Kyoko's monster. “Invader Dragon, counterattack!” she commanded, her monster firing a molten blast in retaliation. They met in the middle, battling for dominance and sending shockwaves out in all directions. Both duelists shielded themselves as the blowback became too much for their monsters to handle, destroying them both.

As the dust settled, both women resumed the game. “That was a pretty risky move,” Kyoko said, looking across the field at Sakuya.

“I played the odds,” she responded.

“Neither of us have monsters now. If I get anything I can summon, you lose. You know that, right?”

“I'll take that chance.” The iron-clad determination of this girl was starting to shake her. Whether it was the fire of passion or hatred burning behind those eyes, Kyoko was slowly realizing Sakuya was no joke. Even this move was calculated to a degree. With all of her searching, Kyoko was running low on monsters. She'd been drawing them almost exclusively the entire game. The odds of her drawing one as opposed to a Magic or Trap Card were less now.

Taking the top card of her deck, Kyoko exhaled slowly with a smile. A chill overtook Sakuya. Had she been wrong after all? Suddenly, Kyoko replaced the card back on her deck, setting her hand on top of her duel disk. “I give up,” she declared.

“Don't patronize me,” she said, fury bubbling beneath her words.

“I'm not,” Kyoko defended. “I didn't draw a monster. Chance or not, I've seen enough, too. You're stronger than me. You've won.” The card she'd drawn was, in fact, Cyclone. The holograms faded from the field, Kyoko collecting her deck and placing it into a pocket on her jacket. “Besides, I couldn't in good conscience beat you with those stakes. Even if I said they didn't matter, you seem like the kind of person who'd still abide by them.”

She sighed, grabbing her pretzels and opening the lid to eat a handful. “Pretty sure she likes you more, anyway.”

“What?” she replied in genuine shock.

“I mean, I can't be sure, but if I'm going off the fact half our conversations today seemed like an excuse to talk about you, it kind of seems that way. Pretty sure she has a thing for you, honestly.” Sakuya blushed slightly at the news, biting her lower lip. She turned to leave, raising a hand in valediction.

Quickly composing herself, Sakuya cleared her throat. “Hold on,” she said, stopping Kyoko from leaving. Clenching her fists, she grunted angrily. “Fine, forget all of this.”

“What?” she said, utterly perplexed.

“I take it back. You can do what you want. I won't stop you from being friends with Yumi.”

“Why the sudden change of heart?” she asked, raising an eyebrow with a small smirk.

Sakuya sighed. “Because I need to trust her even if I don't like you. And trying to control her like this isn't something a friend should do. Sorry for wasting your time.”

“Nobody got hurt, so I guess there's no real trouble. Probably see you around, then.” Turning, Kyoko took a few steps before looking back over her shoulder. “By the way, if you feel the same way about her, my advice as an old gay is to get in on that while you've got the chance. Bet there's going to be a lot of girls fighting over her by the time she gets to high school. Just try to work on your jealousy.” She chuckled as she made her exit, listening to Sakuya stammer in embarrassment.

She was taken aback by the insinuation she could ever be in a relationship with Yumi. That was absurd, of course. She didn't like girls that way, right? She said that, but if Sakuya was truly honest with herself, she'd never put much thought into it. That just seemed like the way things were to her. Only boys and no one else. It's not like she could like girls, too, obviously.

And yet Yumi seemed to like girls and there wasn't anything wrong with that. If that was true, then was Kyoko actually right? She couldn't be. Yumi had plenty of options, so why would she ever choose her? But, again, in purely hypothetical terms, if she were to like girls and Yumi was to also like girls, and just happened to like her out of all the girls there were, well...maybe she wasn't too opposed to that.

Sakuya was just overthinking things again. That's what she told herself, at least. All of this was just a thought experiment and dwelling on it wouldn't do anyone any good. The sound of Kyoko's motorcycle flying by urged her to leave the unfamiliar area of the city for the train station, traveling back to the park and finally the library.

Finding Yumi inside, she was, amazingly enough, actually doing her homework. Walking up slowly, Sakuya swallowed hard as she rehearsed her apology. Upon seeing her, Yumi leaped out of her chair and pulled her friend into a tight hug. “Did you come to tell me we need to do more training and to forget all this boring school stuff?” she asked excitedly.

“No, Yumi. Do your homework.” She grumbled, but ultimately picked up her pencil and continued her studies. Sakuya smiled weakly, gripping the bottom of her dress tightly as she tried to find her words. “Yumi,” she said slowly.

“What?”

“I...sorry.” She couldn't help but look at the ground.

“Why you sorry?” she replied jokingly.

She swallowed again, her throat closing up. “I wasn't a very good friend earlier.” She paused. “I tried to tell you who to spend time with, but I shouldn't do that. I should trust you.”

Yumi smiled understandingly, patting Sakuya's hand. “It's okay. I guess it was kind of rude, but it didn't really bother me. It's not like you really did anything.” She started to sweat, remembering her numerous attempts to sabotage their friendship over the last few hours. “I know you just worry sometimes.”

“That doesn't make it okay, though.” Sakuya bit her lip. “I need to trust you, even if I don't think it's right sometimes.” She paused again. “Just be safe, okay? And don't join a gang, please.”

Yumi laughed. “I will. The being safe part, I mean. I don't think I'm old enough for gangs, anyway.”

“You're not,” she declared with a smile.

“Does that mean you'll trust me to do my homework later, so we can go back to my house and do stuff and maybe sleep over again?”

“Not on your life,” she answered coldly.

“Ugh!” Yumi wailed, getting shushed by a librarian. She repeated herself more quietly. Despite her complaining, Yumi managed to make a sizable dent in her assignments over that afternoon. Returning home in the evening, she really did feel a small sense of accomplishment at having finished some work. Still wasn't as fun as card games, though.

The next day, the four met at the park again as usual. Yumi was testing her deck against a few of the other children, Hideo partnered with her in a tag duel. Kazuhiko had side-eyed Sakuya since the moment they saw each other that morning, and it was no different now that they were forced to be alone.

“You were right,” she finally said.

“I know, but what about?”

“About the Kyoko stuff, ass.” She sighed, every fiber of her being telling her not to admit wrongdoing to Kazuhiko. “I should have trusted Yumi from the start, and you were right in telling me off like that. I worked something out and apologized after you left and it's okay now. And even if you're a delinquent with a bird's nest for a head, you're still...trustworthy, and I know you wouldn't let something happen to Yumi, either.”

He smirked. “Told you so. Maybe next time you should listen to me from the start.” After a few seconds, her insult finally registered. “Wait, what the hell did you say about my hair?” He shook his fist, screaming, “That's it! I don't care what lesson you learned, no one talks about my hair without facing the consequences. You're dueling me now!”

“Sakuya's finally going to duel Kazuhiko?” Yumi asked excitedly, overhearing his extremely loud yelling from her own duel. “I want to watch!”

Sakuya rolled her eyes. “Whatever. Let's get this over with.”

“That's right. I'll finally get my revenge for the humiliation I suffered before! Face the power of my Neo New Super Mutant Deck!” Needless to say, she won handily.

 

 

\Next: Card Professors Attack – Immortal Phoenix Deck/


Cards Used in Order of Appearance

Desertapir
EARTH
Level 3
Beast/Effect
900 ATK/300 DEF
FLIP: Flip 1 face-up monster on the field into face-down Defense Position. You cannot select “Desertapir”.

Stargazer
LIGHT
Level 8
Psychic/Effect
2500 ATK/0 DEF
If neither player controls a monster, you can Special Summon this card in face-up Attack Position (from your hand). This card cannot attack the turn it is summoned this way and is destroyed during the End Phase. When this card is destroyed by a card effect and sent to the Graveyard: You can add 1 Psychic-Type monster from your Deck to your hand with a Level less than this card's Level. You can only use each of these effects of “Stargazer” once per turn.

Mind Reader
LIGHT
Level 4
Psychic/Effect
1600 ATK/0 DEF
When this card is Summoned: Your opponent reveals their hand. Once per turn: You can Banish 1 Psychic-Type monster with 0 DEF in your Graveyard; add 1 Psychic-Type with a Level less than that Banished monster to your hand from your Deck.

Wiener Dragon
FIRE
Level 4
Dragon/Effect
1700 ATK/1200 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. When this card is Normal Summoned: You can add 1 “Wiener Dragon” from your Deck to your hand. While attacking, this card gains 100 ATK for each Dragon-Type monster in your Graveyard.

Terrier Dragon
EARTH
Level 6
Dragon/Effect
2200 ATK/1200 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. You can Special Summon this card from your hand in Attack Position by discarding 1 Level 5 or lower Dragon-Type monster. If this card is Special Summoned by its own effect: Its original ATK and DEF are halved.

Poison Fang (Poison Fangs)
Continuous Spell Card
Each time a Beast-Type monster inflicts Battle Damage to your opponent, inflict 500 damage to your opponent.

Prophetologist
LIGHT
Level 4
Psychic/Effect
1800 ATK/0 DEF
When this card is destroyed by battle and sent to the Graveyard: Look at cards on top of your Deck equal to the number of Psychic-Type monsters in your Graveyard, then add 1 Psychic-Type monster among those cards (if any) to your hand. Place the remaining cards on top of your Deck in any order.

Option Hunter
Normal Trap Card
Activate only when a monster you control is destroyed by battle and sent to the Graveyard. Gain Life Points equal to the original ATK of the destroyed monster.

Thunder Bolt (Raigeki)
Normal Spell Card
Destroy all monsters your opponent controls.

Overmind Prince
LIGHT
Level 7
Psychic/Effect
2300 ATK/0 DEF
You can Special Summon this card from your hand by Banishing 3 Psychic-Type monsters with 0 DEF in your Graveyard. When this card is summoned while you have at least 3 cards in your hand: Add 1 “Overmind Invader Dragon” from your Deck to your hand, then discard every other card in your hand. If this card is in your Graveyard and you control no cards: You can Banish it, then Special Summon 1 “Overmind Invader Dragon” from your hand.

Reactive Armor (Sakuretsu Armor)
Normal Trap Card
When an opponent's monster declares an attack: Target that attacking monster; destroy that target.

Pet Cemetery
Normal Spell Card
Target 1 Fusion Monster in your Extra Deck; Banish any number of Beast-Type monsters from your Graveyard equal to the number of monsters required to Fusion Summon that card, then send the same number of monsters from your Deck to the Graveyard to Special Summon that monster (this Special Summon is treated as a Fusion Summon). You can only activate 1 “Pet Cemetery” per turn.

Emerald Dragon (Luster Dragon #2)
WIND
Level 6
Dragon
2400 ATK/1400 DEF

Sad-Eyes Hound Dragon
EARTH
Level 8
Dragon/Fusion/Effect
3000 ATK/2500 DEF
1 Level 6 or higher Dragon-Type monster + 1 Level 5 or lower Beast-Type monster
This card is also treated as Beast-Type while on the field or in the Graveyard. Once per turn, during either player's turn: You can target 1 face-up monster on the field; it loses 1000 ATK until the End Phase. If this Fusion Summoned card is sent to the Graveyard: You can add both cards used as Fusion Material to your hand.

Pointer
FIRE
Level 2
Dragon/Effect
800 ATK/500 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. When this card is Normal Summoned: Choose 1 Level 6 or higher Dragon-Type monster from your Deck, and place it on top of your Deck.

Chow Chow Dragon
WIND
Level 6
Dragon/Effect
900 ATK/2500 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. You can Tribute Summon this card in face-up Defense Position. Once per turn, during either player's turn: You can discard 1 Dragon-Type monster from your hand; this card gains DEF equal to that card's level x 100 until the End Phase.

Psychic Wall
Normal Trap Card
When you take damage as the result of a direct attack while you have a Psychic-Type monster in your Graveyard: End the Battle Phase, then halve the ATK of the monster that attacked.

Overmind Invader Dragon
LIGHT
Level 10
Dragon/Effect
4000 ATK/0 DEF
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) with the effect of “Overmind Prince”. If this card attacks, it is unaffected by your opponent's card effects until the end of the Damage Step. When this card inflicts damage to your opponent: Your opponent sends cards from the top of their Deck to the Graveyard equal to this card's Level.

Beast Riser (Beast Rising)
Continuous Trap Card
Once per turn, you can remove from play 1 face-up Beast-Type or Beast-Warrior-Type monster you control to select 1 other face-up Beast-Type or Beast-Warrior-Type monster you control. The selected monster gains the original ATK of the monster removed from play for this effect.

Sun Eater
LIGHT
Level 5
Psychic/Effect
2000 ATK/0 DEF
When you would take damage as a result of battle: Banish this card in your Graveyard; for the rest of this turn, you take no battle damage, and any battle damage you would have taken from that battle is deducted from the opponent's monster's ATK.

Pot of Avarice
Normal Spell Card
Target 5 monsters in your Graveyard; shuffle all 5 into the Deck, then draw 2 cards.

Spirit Dragon (Spirit Ryu)
WIND
Level 4
Dragon/Effect
1000 ATK/1000 DEF
You can only activate this effect during your Battle Step, if this card battles this turn. Discard 1 Dragon-Type monster from your hand to the Graveyard to increase the ATK and DEF of this card by 1000 points until the End Step.

Cyclone (Mystical Space Typhoon)
Quick-Play Spell Card
Target 1 Spell/Trap Card on the field; destroy that target.

Notes:

I don't know what you're talking about. This chapter came out on time. Don't look at the date. Don't do it.

It's been kind of hard to get up to writing lately, given work, chronic illness, the end of the world, etc. In theory, that's why I had some chapters written in advance. In practice, though, I'm an uncoordinated fuck who can't help myself from adding in extra chapters that I didn't originally plan on because I thought of a fun concept for a character or a card or wanted to see Yumi spike herself in the face with a volleyball.

Pretend that's foreshadowing.

I did some rudimentary edits on this one, but it's still not to the extreme most of my chapters get looked over, so sorry if it's kind of lax. You can point out any spelling or grammar errors in comments if anyone feels like it. That goes for any of these.

Honestly, though, no one really reads this at the moment and probably won't until there's a good number of chapters out if/when this ever gets moderate attention. Schedules aren't too important when things are like this. I'll probably just post stuff as it comes from now on without worrying about a set release date for each chapter. Maybe if readership magically picks up after I post this one, but I doubt that'll happen.

In terms of talking about the actual story, Sakuya kind of had a bit of an awakening. She's going to push it down and try to forget, though. Poor kid. Maybe one day she'll accept the spirit of Freddie Mercury into her life.

That's all I really have to report. Next chapter is about plot, so that'll be fun. Thanks for reading. Remember to never count on me being on time. Heroes are always fashionably late.

Chapter 10: Card Professors Attack – Immortal Phoenix Deck

Summary:

Old grudges come back to haunt Yumi as Rio's plan finally comes to fruition. With her friends and her ability as a duelist threatened, can she hope to overcome her strongest opponent yet without Sakuya's help?

Notes:

(See the end of the chapter for notes.)

Chapter Text

It was set to be another lazy day at the park training for the tournament. Sakuya would be running late again (she told Yumi this time after the worry it caused previously), but the rest of the day would be pretty typical. Kazuhiko was here, too, so she wouldn't be forced to sit in silence for the time being, either.

“And I told my mom to quit butting into my business,” he said, passionately regaling Yumi with a story from his personal life. “I'll eat hamburgers for dinner if I want to! She can't control where I go when I'm done with school!”

Yumi laughed at his overreaction. “I'm sure she's just worried about your health.”

“Yeah,” he agreed. “She's a pretty great lady.” Despite their differences and how often they seemed to argue, Kazuhiko had nothing but love and respect for his mother. She'd raised him and his sister on her own for the majority of his entire life and he was well aware of the challenge in that.

“You should totally let me come over sometime so I can look at your cards,” Yumi added. “I won't complain about any food your mom makes for us.”

He scoffed. “Like I'd invite a little kid over to my house. How uncool do you think I am?”

“Uncool enough to sit in the park all morning talking to a little kid,” she added, bringing him to silence. “Is next week good, then? I'll bring some stuff to trade with you.”

He scratched the back of his head, still a bit embarrassed. “I don't know. I'll talk to my mom about it later.” His attention quickly turned to the sidewalk, watching a sharply dressed young man in an argyle scarf and glasses cross the street. There even seemed to be a sparkling aura surrounding his face. “Damn, he's hot. Wish he was over here so I could get a better look.”

Yumi was surprised at this. “I didn't know you liked boys,” she said.

Kazuhiko shrugged. “Boys, girls, anything else; doesn't really matter to me as long as they're hot.” He continued to peer at the boy until he was completely out of sight.

“What about me?” she said with a laugh in a clearly obtuse manner.

“Like I'd ever be interested in a little kid. You're not attractive at all. That's probably against the law, even.”

Yumi was genuinely upset by this, even if she was joking. “Jerk,” she mumbled with a pout.

Kazuhiko rolled his eye. “Fine. You're okay for a kid. And your hair is pretty great. I'm saying that, so you know it's true.” Her smile returned immediately, grabbing him in a hug. “Quit that. It'd be really uncool if someone saw me hugging a kid.”

“Because it's okay to hang out with one all the time like this, right? That's different?” He went silent again. One of these days, he'd have to face just how much of a nerd he actually was. Today wouldn't be that day, though.

“Hey, are you old enough to be into anyone yet?” he asked, shifting the conversation from his infinite uncoolness back to crushes.

“I don't know,” she answered. “I think I might like girls.” She thought for a moment, eventually nodding with determination after images of Kyoko flooded her brain. “Yeah. Girls are really pretty and nice. I think I like girls.”

“Yeah, they are,” he agreed. “Does that mean you and Ishikawa...?”

For a second, Yumi didn't understand the question. Then, realization began to set in around the same time as a massive blush. She laughed nervously, waving her hands around in disagreement. “N-no! Of course not! We're just friends! Besides, I don't even think Sakuya likes girls! And she probably has a boyfriend already, since she's so perfect and amazing! And even if she didn't, she could get one whenever she wanted! A girlfriend, too! And even if all of that wasn't true, it's not like she'd ever want to go out with me, or anything! She could find someone way better without even trying!” She ended her rant with another bout of extremely loud and nervous laughter.

Completely unconvinced at this gay little girl's denial, he resigned not to push it further. It didn't affect him, anyway. She could do whatever she wanted, even if it was painfully obvious how much they liked each other. For all he knew, it was just a little summer crush, and they'd both go back to their lives once school started up again. “Whatever,” he replied, leaning back on the grass, catching himself putting far too much thought into someone else's love life.

“It's true!” Yumi insisted, prepared to keep arguing until she could make him agree with her. “I could never like her like that! She's way too good for me, and it just wouldn't work! No matter how smart and nice and cool and strong she is.”

“Fine,” he said, relenting. “You're definitely not into her.” All the complaining was starting to become annoying and wasn't doing anything to genuinely convince him. “Any other girls you actually do like, then?”

Relief spread over her now that Kazuhiko was thoroughly convinced she wasn't secretly pining for her best friend. The next question threw her for a bit of a loop, though. “Kyoko's nice,” she said with a giggle. “I don't think she likes me that way, though. The only other girl I really met recently was Rio. She was okay. She's really cute, but more in a, 'Let me pinch your cheeks,' kind of way. Does that make sense?”

“Yeah, I think I get it.” Slowly, he raised an eyebrow. “Wait, Rio who? Mabuchi Rio, the pro duelist?” Yumi nodded with a smile. “Holy crap! How'd you manage that?”

“We dueled, actually.” His shock was far more satisfying than she would have thought it could be. “Sakuya and I showed up at a greeting she did at the library recently, and she picked me to duel with. I lost, but it was still a lot of fun.”

Kazuhiko laughed in the deep, boastful, full-bodied way only he could. “You never cease to amaze me, Miss Yumi.”

“Why do you always call me that?” she asked. “You don't have to be so uptight around me. You never do it with anyone else.”

He only shrugged. “It just feels right, you know?”

“Personally, I think it's nice to see kids being so respectful of each other these days,” a voice from behind them said in formal Japanese. They both turned their heads sharply at the eavesdropper, greeted by the smiling, bespectacled face of a dark haired man waving to them from a wheelchair on the sidewalk. “Sorry to butt in like that,” he said, folding his hands into his lap. “I just wasn't sure how best to let you know I was here. My name is Rafael Oliveira, and-”

“Wait, are you that Rafael Oliveira?” Kazuhiko interrupted rudely, his head starting to spin from the realization that he'd befriended some kind of magnet for famous people. “The genius card professor from Brazil who's won the regional tournament there three years in a row and taken the national title before?”

Yumi was both awed and annoyed. “Why am I always the last to hear about these people?” she whined. Immediately turning her focus back to the duelist, she asked, “Does that mean you're here to duel people?” without even a hint of modesty. “You can duel me if you want! I've been training, so I've gotten really strong, too!”

“Jeez, calm down!” Kazuhiko scolded, deciding to be the rational party for a change. “You can't just ask a big time pro duelist like that for a duel. Besides, I call dibs if that's really what he wants.”

Rafael laughed, amused by how forward the two kids were. “Well...” he began. “That actually is why I came here. You're Takano Yumi, correct?” She nodded enthusiastically, hopping up and down and flapping her hands with excitement. Hadn't even gone to the tournament yet and people were coming from across the world to duel her. “Then I definitely came to duel you.”

She squealed, grabbing her duel disk from the backpack she'd brought along. Kazuhiko watched, seething with jealousy. “I have to tell you a few things first, though.” He stood up slowly, walking his chair over the border between pavement and grass before taking a seat once he'd reached even ground.

“You can walk?” Yumi asked in confusion.

“Well, yes,” he said with a small laugh. “Some people in wheelchairs can walk.”

Kazuhiko nodded. “It's true. A lot of people who use mobility aids and stuff can walk without them. It's just a lot easier.” His knowledge as a fully able-bodied person surprised the both of them “What? I can't be supportive and informed?”

“Sorry for assuming!” Yumi apologized, feeling ashamed at the insensitivity.

Rafael waved it off, having accepted it as commonplace many years ago. “It's alright. Most people don't know.” He wheeled himself forward, turning back to face them with a more somber, almost pained expression. “I'm sorry if you assumed otherwise, but I didn't come here because of your reputation.” Despite how obvious this statement should have been, Yumi was genuinely disappointed. “I've been hired to duel you under the condition that, should you lose, you'll relinquish your deck and swear on your honor never to duel again.”

The otherwise cheerful meeting immediately turned sour. “Why the hell would she do that?” Kazuhiko shouted, quickly losing patience with the once-venerated duelist.

With a heavy sigh, Rafael answered. “Because your friend, Ishikawa Sakuya, is in danger. If you refuse to duel me...I don't actually know what will happen to her, but I know it's nothing good.”

Yumi froze in terror. Someone was threatening Sakuya? This couldn't be real. This was just supposed to be a normal day. “Bastard!” Kazuhiko yelled, grabbing the forest colored shirt Rafael wore at the collar and picking him up. “What did you do to Ishikawa? Talk!”

“Take it easy,” he said, holding up his hands. “Please, just listen.” With a scowl, he dropped Rafael again, Yumi shaking as she listened to what he had to say. “As long as you agree to duel me, your friend will be perfectly safe. I'm sure you can agree that a few cards is well worth that.”

Kazuhiko tried to protest more, but Yumi put a hand to his arm. Sliding her goggles down, she looked to the man with fire in her eyes and a determination to win she'd never felt before. “Fine,” she answered simply, activating her duel disk. “Let's settle this, then.”

“You sure about this?” Kazuhiko asked, still scowling. “I'll take your place if you don't feel like you can handle it.”

She shook her head. “No. I'll do it. I'll protect Sakuya no matter what.” She'd made up her mind and nothing he said could sway her.

“Right,” he said in affirmation. Taking his place on the sidelines, Kazuhiko gave her a supportive thumbs up. “Kick his ass, Miss Yumi.” Even with the stakes this high, he had no doubt she could pull off a win. He'd experienced her strength firsthand and knew just how skilled this girl was. National Champion or not, she could definitely do this.

Rafael flipped a table across his lap from the side his chair, taking out a deck from the right breast pocket on his shirt. He shuffled it quickly, then placed it down, the table glowing and a lighted duel mat pattern appearing across its surface. “Duel!” they announced in unison to begin the game.

“I'll begin, if you don't mind,” Rafael announced, taking his hand from the top of his deck. “I set one monster in Defense Mode. Turn end.” A very mundane start to a duel against one of the strongest players in the world. Obviously, there was something more to his strategy soon to come.

“Draw!” Yumi declared, all pretense of fun and games vanishing as she took her turn.

“Don't get reckless,” Kazuhiko chided in a very uncharacteristic manner. “He's got something hidden there. Keep calm and think before you rush in.” He might be loud and over dramatic, but no one could argue Kazuhiko wasn't a strategist when it counted, or that he couldn't spot a trap like that from a mile away.

“I am calm,” she said to him in an unconvincing monotone. Her expression may have been stoic, but she was burning with anger just beneath the surface. “I summon Rusty Swordsman! Equip Magic, Rusty Sword!” As soon as it appeared on the field, the little knight was given the much larger weapon from its equipment, its ATK raising to 2500. “Rusty Slice!”

Her monster charged forward, cutting through the face-down card with little effort. Before its destruction, a brown frog appeared, screeching before it disappeared with its card. “I set three cards and end my turn,” Yumi said.

“My turn. Draw!” After adding a card to his hand, a glowing circle appeared on Rafael's field. “During my Standby Phase, if Yomigaeru is in my Graveyard and I have no cards in my Magic and Trap zones, I can summon it back to my field. Be reborn!” The frog from earlier ascended from the underworld, lifted up by two angelic wings. Despite the fanfare, its unimpressive 100 ATK and Def wouldn't do much against Rusty Swordsman.

He played another monster after that. “I summon Guiding Hand of Nephthys in Attack Mode!” A dark skinned woman dressed in gold and scarlet robes appeared on the field, her eyes shadowed by an ornate, golden headpiece with an avian-looking part at the top, a feather sticking out from it. “I'll activate her effect next. Ceremony of the God Phoenix!”

The woman conjured two flames into her hands, the revived frog floating above her and burning to cinders as a sacrifice. “I Release her and another monster on my field to bring forth my Ace Monster from my deck!” With a yell, the woman became fire herself, floating into the air and becoming a spiraling ball of flames not unlike the sun itself.

“Grace this duel with your presence, my burning god of the dead! Sister to Osiris and Isis, appear now as your avatar that will cleanse the world in flame! Phoenix God of Nephthys, summon!” Yumi and Kazuhiko shielded their eyes from explosion as the ball of fire reached its peak brightness. A golden, metal ball was revealed inside. Slowly, it began to unfold, contorting into the shape of a giant bird. Its scarlet eyes gleamed as it shrieked into the sky, fire spewing from the ends of its wings and from the top of its head to replicate feathers.

“That card won't do anything,” Yumi declared, unconcerned with the appearance of what Rafael dubbed his best card. “It only has 2400 ATK, but Rusty Swordsman has 2500. Not only that, I can pay Life Points to increase it even further if you try to attack me. Your monster can't touch me!”

Rafael let out a small chuckle. “It's very true that your monster overpowers my god, but Nephthys' true strength isn't in her ATK, but in her effect.” Leaving the cryptic warning of things to come, he laid down another card. “Magic Card, Black Hole!” A swirling vortex of gravity appeared between the duelists, their monster struggling futilely to escape its pull. “This destroys all monsters we have on the field.”

“Why would you go to all the trouble of summoning your Ace Monster just to destroy it?” Kazuhiko asked incredulously. Was this guy really a pro if he played this carelessly?

“You'll discover why on my next turn. I set one card face-down and end my turn.” More cryptic messages. Things would probably move much faster in this game if people just explained their cards straight up.

Yumi began her turn now. “I summon Spirit of the Books – Hawk Bishop!” A tall, bipedal bird man in robes appeared on the field, lazily reading a book it clutched between its talons. “Hawk Bishop, direct attack!” The monster reared up, sending a flurry of razor feathers flying into Rafael. His set card seemed to be of no use as his Life Points fell to 2600. “Turn end,” she declared.

Despite the direct hit, he seemed unfazed by the attack. Without even registering it, he started his turn. “Standby Phase. The effect of Phoenix God of Nephthys activates!” A pair of enormous, flaming wings appeared behind Rafael as the monster returned to the field. “During my Standby Phase after Nephthys has been destroyed by a card effect, I can revive her to my field and simultaneously destroy all Magic and Trap Cards on the field!”

Yumi's eyes widened at the realization, glancing down to her duel disk and the three cards set to her field. “God's Fire!” Rafael declared, Nephthys spreading her wings and engulf the sky with her holy fire. It rained down onto the field, obliterating both Yumi's and his own backrow.

Twister, Magic Capture, and Mirror Force were all destroyed. Three of her best cards were gone in an instant. It was unreal. Whatever consolation there was in Rafael's miscalculation in destroying his own card was dwarfed by the problems that would come from losing her own utility.

“Now, my Trap activates! Cursed Coffin!” A portal to the underworld opened on the ground, Rafael's previously destroyed card coming back to the field. “When this card is destroyed while set on my field, I can force you to choose between discarding a random card from your hand or destroying a monster on your field. Choose which one you would prefer.”

Yumi looked to the single card in her hand: Restraint Release Wave. It wasn't doing her any good right now, given that she was without an Equip Magic on the field. Not only that, destroying Rafael's set cards could prove dangerous in this duel if Cursed Coffin was any indication of what he had in store for her. Keeping Spirit of the Books to reduce the damage she'd take seemed like the best choice right now, as it would mean waiting a minimum of two turns before she could even potentially use her Magic Card with the field the way it was now.

“I'll discard my hand,” she decided, placing the Magic Card in her Graveyard with a nod from her opponent.

“It's still my Standby Phase, so now that I have no Magic or Trap Cards on my field, I can summon Yomigaeru. Revive once more!” The frog returned to the field, looking as lethargic as ever. “Nephthys, attack! Burning God Wing Strike!” The phoenix reared up, flapping its mechanical wings and sending a torrent of flames at the much smaller bird. Though it tried to shield itself, it was easily blown away by the fire, along with 1000 of Yumi's Life Points. “I'll set one card and end my turn.”

This was the epitome of a bad situation. Her field was completely empty, as was her hand, and she was staring down a powerful monster with a set card that could ruin whatever she managed to get on her next turn. Another attack from Nephthys would nearly obliterate her Life Points, and if Rafael could draw another monster, she'd lose completely. Her next draw needed to be something good, or she might as well surrender.

“Draw!” she declared. It certainly wasn't good, but it would do. “I set one monster and end my turn,” Yumi said with a frown. She couldn't beat Nephthys this turn, but at least she could hold it off for now. As good as the extra turn to draw was, it still brought up the fear of leading her into a card she just couldn't use. Nothing good could come of waiting.

“I start my turn, draw!” Luckily for Yumi, Rafael's newest card would be of no use for the moment. “Nephthys, attack! Burning God Wing Strike!” Flames spread over the field as Wallrus appeared from its card only to be obliterated within seconds. “I'll end my turn,” he stated afterwards.

Yumi held her breath as she drew her next card, relief washing over her at picking the exact right card for this situation. “I activate Treasure Cards from the Heavens!” she announced, a large projection of a card featuring two armor-clad warriors trying to collect a rain of gold coins in their upturned helmets appearing on the field. “This lets us both draw until we have six cards in our hands.”

It was a reset, and that was the best thing she could hope for at this time. It only seemed appropriate that Sakuya had given her this card now that she was fighting to save her friend. With six new cards in her hand, she had options once more.

“I summon Magnum Lily in Attack Mode!” she declared, an unassuming orange flower appearing on her field. “Attack Yomigaeru!” A muzzle slid from between its petals, the sound of a gun cocking as it did. Quickly after, it fired several bullets into the frog, destroying it. With his face-down card, Rafael wouldn't be able to summon it back during his next turn. “I set two cards and end my turn.”

Now it was time to pay for her draw power. Rafael's turn started with seven cards in hand and a powerful monster on the field. It was sub-optimal, to say the least. “I summon Prominence Knight,” he said, a knight appearing on his field with flowing red cape behind him.

“Prominence Knight, attack Magnum Lily!” The knight's foil caught flame as he readied for a lunge, dashing towards the plant with shield raised.

“Trap Card, activate!” Yumi interrupted. “Justi-Break!” Her card flipped up, bolts of white lightning shooting from its picture. “When you attack a Normal Monster, this card destroys every monster on the field that isn't a Normal Monster in Attack Mode!” Her explanation was punctuated by Prominence Knight and Nephthys being destroyed as the electricity connected with them.

Rafael was unconcerned. “All you've done is activated my Nephthys' effect for next turn,” he told her, disappointed at her lack of planning. “For now, I use Prominence Knight's own effect. When it's destroyed and sent to the Graveyard, I can send a FIRE attribute monster from my deck to the Graveyard.”

To everyone's shock, the card he selected was another copy of Phoenix God of Nephthys. “You have another?” Kazuhiko shouted from the sidelines.

“I'll tell you now, just so we're clear: I have three copies of Nephthys in my deck. Defeating one won't be enough to win you this duel.” He shuffled his deck and returned it to its position on the table. “I'll prove that now,” he told her, placing a card onto the field. “Resurrection of the Dead!”

“I'll revive the Nephthys I just sent to the Graveyard,” he declared, the phoenix rising once more to the field. Not only would he have two of them by the time his turn started, its effect would destroy whatever cards Yumi had in her backrow again. “I set one card and end my turn. Let me see what you can do, Takano Yumi!”

It was odd. Despite the stakes of this duel, Rafael genuinely seemed to want a challenge. His actions lacked the malice or murderous intent someone in his position should typically hold, almost like he was hoping for Yumi to be able to defeat him. It was probably just her imagination, though.

“Draw!” she said, beginning her turn. “I'll play Dark Factory of Mass Production, which lets me add two Normal Monsters to my hand from my Graveyard.” She selected Rusty Swordsman and Spirit of the Books to return to her, sending the spent card to where they once rested.

“Now, I Release Magnum Lily to Advance Summon Majesty Magician!” The spellcaster appeared on the field with a flourished bow, ready to fight the monster flying above it. “Attack Nephthys! Majesty Burst!”

The magician twirled his cane, holding it by the curve of its handle and firing a zigzagging beam at the phoenix. “Trap Card, activate! Destruct Potion!” The set card he'd been hiding for so long revealed itself. “I can destroy a monster on my field to gain Life Points equal to its ATK! I choose Nephthys!” The bird screeched as red electricity began to shock its body, culminating in its destruction and an increase in Rafael's Life Points by 2400.

“Then I'll make it a direct attack!” Yumi declared, Majesty Magician's beam redirecting to hit Rafael himself. With his Trap's effect, the net loss was only 100 points, bringing him down to 2500. He'd also managed to dodge destruction by battle, meaning both Nephthys would be on the field come next turn. Seeing no other plays to make, she ended her turn.

“Draw!” Rafael declared. “During my Standby Phase, both my Nephthys will be revived!” Both monsters returned to the air above him, raining fire and destroying the set cards on both sides of the field, one of which being Yumi's Intrigue Shield.

“My destroyed card was Cursed Coffin, so choose which effect you'd like.” It was an easy decision, Yumi shuffling her hand and picking one card at random to discard. Her selection was Arms Hole, which she dropped into her Graveyard. “With my Trap Card gone, I'll also summon Yomigaeru back to my field.” The unkillable frog was raised up in Defense Position once more.

While Yumi's monster outclassed both of the Nephthys in terms of ATK points, it would be foolish to count Rafael out while he still had cards in his hand. “I set two cards and end my turn.” It would be dangerous to attack with those sets cards on the field. It almost seemed wiser to intentionally trigger a Nephthys right now.

Yumi began her turn, drawing a card and adding it to her hand. “I set a monster and end my turn,” Yumi said, unwilling to charge in without a way to destroy the obvious traps set out for her. She'd have to wait and rely on her next few draws to gain the upper hand.

Rafael drew to begin his turn, then turned over one of his set cards. “I activate Chain-Attached Dynamite!” A bundle of dynamite attached to a chain wrapped itself around one of the Nephthys' necks. “This card equips to a monster on my field and boosts its ATK by 500 points. Nephthys, attack! Burning God Wing Strike!”

With a scowl, Yumi could only watch as her favorite card was blown away, her Life Points falling to 2600. Immediately following that, her face-down monster was destroyed, as well. “I activate my monster's effect, Critter!” Yumi took her deck and sorted through it. “When it's sent to the Graveyard from my field, I can add a monster with 1500 or less ATK to my hand from my deck.” It didn't take her long to find the card she needed. “I add Komboriboh to my hand.”

He ended his turn after that with no other cards to play. The good news, Yumi thought while drawing her card, was that there was only one set card left for her to discover. The bad news was that there was one set card left that could potentially be anything, and that her field was now empty.

“I activate Pot of Greed, which lets me draw two cards from my deck!” It was a powerful, complicated card she'd used to get out of many tight situations before, and this would hopefully be no different. “I play Tribute to the Devil and select your Nephthys with the Equip Card to activate it!” The grotesque homunculus appeared on Yumi's field, grabbing the phoenix between its hands and crushing it as it struggled to free itself. A small explosion went off between its clasped palms.

Rafael was irritated by this. Chain-Attached Dynamite's effect would activate if it was destroyed while equipped, but only by a card effect. If it was destroyed like this it would be circumvented entirely. “Since Tribute to the Devil sends a monster to the Graveyard without destroying it, your Nephthys won't be able to revive next turn, either.” The monster turned back to Yumi, opening its hands to reveal a green orb of light. “Now I can summon Spirit of the Books – Hawk Bishop from my hand!”

“I'll equip Hawk Bishop with Golden Fiddle from my hand, and activate Komboriboh when I do.” She discarded the little ball of fur as the stoic bird spirit started to play beautiful music on its new instrument. “When I play an Equip Magic, I can take another Equip Magic in my Graveyard that could target the monster I'm selecting and add it to my hand. I pick Rusty Sword.” Yumi added back her earliest Equip Card from this duel as the Spirit's ATK raised to 2200.

Her Normal Summon was still available, and she was prepared to take full advantage of it. “Now, I'll summon Rusty Swordsman in Attack Mode and equip it with Rusty Sword again!” Just like on her first turn, the tiny knight was given a much bigger weapon and was ready to fight. “Rusty Slice!” Yumi shouted, sending her monster to attack. With 2500 ATK, it was 100 points higher than Nephthys. Just enough to beat it.

“Trap activate, Glaymore Dud!” Rafael's final set card opened, revealing itself as another Trap. “This card targets two Attack Position monsters on the field, and if something happens to remove one of them, this card is destroyed. When that happens, the other is destroyed with it! My targets are Phoenix God of Nephthys and Rusty Swordsman!”

Though it wasn't his intended strategy when he first played the card, Rafael could still use it. His Life Points fell to 2400 as Nephthys was cut to pieces. At the same time, the claymore pictured in his Trap's artwork appeared from its card, detonating under the unsuspecting Rusty Swordsman and destroying them both.

“Spirit of the Books, destroy Yomigaeru!” The monster began to play more sporadically, waves of sound resonating through the frog's body until it exploded. “I set one card and end my turn,” Yumi declared. With both Nephthys neutralized, it was safe for her to play a backrow once more. Now all that was left was the third one still lurking in his deck.

“I draw!” Rafael declared. “I activate Onslaught of the Fire Kings.” Whatever that card did, it must be powerful to pass up reviving his frog again. “If you control a monster and I do not, this card lets me summon a FIRE attribute Beast, Beast-Warrior, or Winged Beast-Type monster from my deck with its effects negated, and have it be destroyed during my End Phase.”

Fire began to spew from the card's projection on Rafael's field. “I call forth my third and final Phoenix God of Nephthys!” The phoenix appeared on his field once more. “Burning God Wing Strike!” Fire rained towards Spirit of the Books, though it guarded against the attack with its violin.

“When a monster equipped with Golden Fiddle is attacked, it can shift to Defense Mode,” Yumi explained. “Then, its DEF is increased by 300 points for each of its Levels, putting Hawk Bishop's DEF at 2400.”

Attacking was no good, so Rafael tried a different approach. “I banish Prominence Knight from my Graveyard to Special Summon Inferno from my hand in Defense Mode!” A monster that was nothing more than a roaring fire face with a mouth full of skulls appeared on the field. “Next, I Special Summon Hellfire, the Soul of Malice!”

A cast iron pot appeared on the field, fire spewing from the opening at its top until a distinct face could be seen within the flames. “I can summon this card when I have a FIRE monster on my field. Then, I have to pick one to destroy. I'll choose Nephthys.” Hellfire's body consumed Nephthys, starting the cycle of rebirth once again. “I'll end my turn with that.”

Yumi began her turn, hoping to make the most of her turn before Nephthys appeared once again and wrecked everything. “I switch Hawk Bishop to Attack Mode. Now, attack Hellfire!” Both monsters had 2200 ATK, clashing in the middle of the field and destroying one another. During her next turn, Golden Fiddle would have been eliminated, leaving her to take damage from Nephthy's attack should Hawk Bishop stay on the field. At least by doing this, she was removing one of Rafael's monsters and stopping whatever effect it might have from activating on his turn.

“I set a monster and end my turn,” she concluded. With her hand gone, she had only her two set cards left to protect her. Attack Nullification (her Trap) would be destroyed instantly come Rafael's Standby Phase. All that was left was her monster.

“Standby Phase,” Rafael declared after drawing. “I revive both my Yomigaeru and Phoenix God of Nephthys, and destroy all Magic and Trap Cards on the field!” Just as she'd predicted, Attack Nullification was burned to cinders upon the summoning of Nephthys. “Inferno, attack!”

The flame monster blasted parts of its own body at the face-down target, awakening the insect. “Man-Eater Bug, Reverse Effect activate!” The monster lunged at Nephthys, biting into its neck and causing it to screech. “This card destroys one monster on your field when you reverse it. It may be destroyed, but it can take Nephthys with it!” Both monsters exploded, Yumi's luck allowing her to survive for another turn.

“Inferno's effect activates when it destroys a monster and sends it to the Graveyard, inflicting 1500 damage to your Life Points.” Yumi was engulfed in the fire that made up the monster's form, shrieking as her Life dwindled to 1100. “I set one card end my turn.”

“Miss Yumi!” Kazuhiko called with concern. He went to help her up, as she'd fallen to one knee, but she stood on her own, panting and placing her fingers on top of her deck to draw. As much as he hated to doubt Yumi, he wasn't sure how she could win. She'd exhausted all her best cards and was down to one last draw before Nephthys returned. He had a set card, too, meaning any summoning or attacks she could pull off might be completely for naught.

Even so, he wouldn't give up, and one look at her face told him she wouldn't ether. As long as Yumi was willing to keep fighting, he'd support her. “You can win!” he cheered. Whether or not it would matter would be decided on this next draw.

Yumi pulled the card from the top of her deck, holding it in her hand for a few moments before turning it towards her face. To both Rafael and Kazuhiko's surprise, she started to smile. “This is the card that decides my future!” she declared, heart beating out of her chest as she slapped it into place on her duel disk. “Crane Crane, summon!”

Any second now, she expected to meet a Trap Card that would ruin everything. “Effect, activate!” It could come at any time and for any reason. On summon, on effect, on resolution, during battle; nothing she did was safe as long as that set card remained. Despite her outward composure, Yumi was entirely sure she was about to have a heart attack.

“When Crane Crane is Normal Summoned, it allows me to summon another Level 3 monster from my Graveyard! Return, Magnum Lily!” The mechanical bird dipped its head forward, dropping a line into a mystical circle leading below the field. It rose up, dragging Magnum Lily back to the field as instructed.

“With my monsters, I'll open a path to victory! I overlay my Level 3 Crane Crane with my Level 3 Magnum Lily!” Both her monsters transformed into orbs of orange light, flying into the galaxy formed during the summoning. “Xyz Summon! Show yourself! Rank 3, Illusion King Robbins!” A lanky magician dressed in all black appeared from the portal, flourishing its long coat and tipping its porkpie hat as it arrived on the field.

“Illusion King Robbins is a gentleman thief,” Yumi explained, the monster adjusting a small domino mask across its eyes. “By detaching two Overlay Units from it, I can activate its effect to call a member of the audience on stage!” As both cards used to summon it were dispensed into the Graveyard, the two orbiting units made their way into the red gem joining either side of the monster's bowtie.

“When that happens, I can equip a monster from your Graveyard to Robbins and increase its ATK points by half of the equipped monster!” Phoenix God of Nephthys was pulled from Rafael's Graveyard by a line of tied together handkerchiefs in a rainbow of colors, eventually being tugged over to Yumi's field and condensed back into its card form, which the thief tucked into its coat pocket.

With Rafael's chain broken, he was defeated. His set card was nothing more than another Cursed Coffin, ready to eliminate whatever monster Yumi might play for defense or destroy the last card in her hand before the final attack. Illusion King Robbins' ATK grew from 2300 to 3500, giving it exactly enough to overcome the last of his Life Points.

“Illusion King Robbins, attack Inferno! Sleight of Hand!” With two gloved hands and a flick of each wrist, Yumi's monster materialized two purple energy balls, sending them hurtling into Rafael's monster and reducing his Life Points to 0 as Kazuhiko cheered.

Slowly, Rafael sighed. He was conflicted – both disappointed in his loss yet relieved not to have to hurt a child with as much promise and fire as Yumi. Before he could say anything, he was grabbed at the collar once more and lifted up. “Yumi won, so tell us where you took Ishikawa!”

“I told you before,” he said, grabbing at the boy's wrist. “I was only hired to deliver the message and duel. I have no idea where your friend is or what's happening to her. I'm sorry.”

“Kazuhiko, put him down.” Yumi remained stoic despite her spectacular victory. “Is that the truth?” she asked Rafael after he was seated once more.

He nodded. “I swear to you on my honor as a duelist that I have no clue where your friend is. Like I said before, you agreed to duel me, so she should be safe.”

“If that's correct,” Yumi said, “then leave, and never speak to me or threaten my friends again.”

“It is,” he reiterated, truly hoping his employer had kept her word. They locked eyes, sharing an intense gaze for a few moments before he turned in his chair to leave. “For what it's worth,” he began, not facing either of them. “You're one of the strongest opponents I've ever faced. You're a much more worthy champion than I am.” She said nothing as he left the park.

“Honor as a duelist,” he thought, turning the words over inside his brain. What honor did he have left? He was threatening a child and trying to steal from another, and for what? Money, of course. It was always money. He had no other choice, despite how morally repugnant this entire situation was. It made him sick.

“That's correct,” he said over the phone in a defeated tone. “She beat me. The girl is safe like you said she'd be, right?”

There was a laugh from the other end of the line. “What do you care, you failure?” Rio said. “Go back to your own country like the loser dog you are. I don't have anymore time to waste on you, and neither does my family's company. Enjoy rotting in the gutter.”

“Miss, if I could just speak to your parents. Please, let me explain the situation.” She'd hung up before he even finished talking. He stopped on the sidewalk, holding in his anguish as hard as he could. That's all he could do now; go home and face his family. His mother, father, all his siblings. They'd know how he tried to extort a little girl for her right to play this game, threatening another with violence to do so. How he lost the sponsorship of Critical Games and was now blacklisted from the professional dueling world. How his earnings from the last tournament were all they had left after today.

A few seconds after Rafael was out of sight, Yumi collapsed on the ground in a heap. “Miss Yumi, are you okay?” Kazuhiko cried out, rushing to her side.

“Yeah,” she replied quietly. “I'm just really, really tired.” Kazuhiko sighed, taking her backpack off the ground and putting it under her head to use as a pillow. In seconds, she'd already fallen asleep, snoring loudly with a snot bubble inflating and deflating against her nose. It was amazing how easily she could pass out after everything that had just happened.

Several minutes passed as Kazuhiko watched over her, worrying over Sakuya's safety and contemplating calling the police, combing through his pompadour repetitively to keep himself occupied. It proved pointless, though, as a familiar blue beret appeared within his line of sight approaching the park. As if an alarm blared inside her head, Yumi's eyes sprung open as her body jolted upwards, causing Kazuhiko to fall over in surprise.

“Sakuya!” she squealed, running towards her friend and jumping forward to tackle her into a hug, only to lose energy halfway to her goal and face plant into the ground.

“Ishikawa!” Kazuhiko called, having composed himself. “You won't believe what just happened! Rafael Oliveira, the former Brazilian National Champion, appeared before us and dueled Miss Yumi! He threatened your safety and said if she lost, she could never pick up a card again, but she still prevailed for your sake and sent him home in shame!”

Sakuya blinked, keeping a bored expression the entire time. “You're right, I don't believe that.”

“It's true!” Yumi protested, face still stuck to the grass. “I dueled him and I won so you'd be safe.” The three of them reconvened at the side of the hill, recounting the battle and everything they knew about Rafael's motives, having to assure Sakuya five separate times that this wasn't an elaborate prank.

“An employer,” she said, touching a finger to her lips to think as Yumi hugged ever tighter against her side. “Did either of you try to find out who it is before he left?” Both of them were suddenly overcome by their own negligence, having not even considered that in the entirety of their encounter. Sakuya sighed slowly. “Well, it's okay. Neither of you was really thinking of collecting evidence in the middle of all of that.”

“But it's all okay now because you're here and you're safe,” Yumi added, rubbing her face against Sakuya.

“Enough of that,” she said sternly, trying to cover up the fact she was blushing intensely by speaking harshly. “I don't think I was any danger,” she continued, Yumi releasing her with a pout. “I was running errands with my father all morning and nothing suspicious was happening around us.”

“I still think we should tell some adults just be safe,” Kazuhiko interjected, continuing his responsible streak from before.

“I suppose, but I doubt anyone would believe us, or even care. 'Help! Help! Some mysterious person is hiring a bunch of people to play card games with us!' We might be on our own for now.”

Kazuhiko nodded reluctantly. Saying it out loud sort of revealed how ridiculous this entire scenario seemed. “I'm going to tell Hideo. At the very least, they'll be willing to help us.”

Sakuya nodded. “Then we'll have to be alert in case anything else happens. We can't know if any of us are in real danger right now, but if worst comes to worst, at least we have each other.” Suddenly, Sakuya's demeanor changed to be much less friendly, the realization dawning upon her that Kazuhiko wasn't privy to her true nature. “Assuming none of you hold me back, that is.”

Kazuhiko scoffed. “Don't act like we can't hold our own, Ishikawa. And you don't need to pretend to be someone you're not here. Miss Yumi's already told me just how soft you are in private.” She turned to Yumi with a glare, who smiled back sheepishly and pressed her index fingers together. Then, she kicked Kazuhiko in the shin. “Damn it! That hurt!” He grabbed at his leg, hopping up and down.

“How soft was that?” she asked, arms folded and scowling.

“That's enough!” he declared while still holding his leg. “I've suffered this disrespect long enough! Ishikawa, it's time for us to settle our differences in a duel!”

“You're still 100 years too early to try and challenge me again,” she replied, turning her nose up dismissively.

“I'm older than you!” he screamed, Yumi bursting into laughter beside them. Regardless of what happened earlier or what may come in the future, things were back to normal for the time being. That's all any of them could ask for.

 

Inside the penthouse floor of the Critical Games skyscraper, Rio sat in her chair, hands folded in her lap as she spoke to Fukuro the butler. “We have an understanding, then?” she asked.

“Yes, Miss Rio,” he replied, not allowing his sadness to show through in his voice. This wasn't new. She'd been doing things like this for years, but usually not to this extreme. For whatever reason, this new girl had infuriated Rio so much that she was putting her family's company at risk now. The worst part, though, was that despite how much he objected to all of this, he knew he was at least partially culpable for whatever would end up happening.

“Good. I hope you found one that's slightly more competent this time. If you let me down again, I'm going to be mad.”

“I assure you,” he said, “she will be more than capable of dealing with your problem.” For everyone's sake, he hoped that was true.

 

 

\Next: The Second Card Professor – Autumn in New York/


Cards Used in Order of Appearance

Rusty Swordsman
EARTH
Level 4
Warrior
1500 ATK/1000 DEF

Rusty Sword
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card's original ATK increases equal to its DEF. When this card attacks, during the Damage Step: You can pay Life Points in multiples of 100 (maximum 500); this card gains ATK equal to that amount.

Yomigaeru (Treeborn Frog)
WATER
Level 1
Aqua/Effect
100 ATK/100 DEF
During your Standby Phase, if this card is in your Graveyard and you do not control a “Treeborn Frog”: You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.

Guiding Hand of Nephthys (Hand of Nephthys)
WIND
Level 2
Spellcaster/Effect
600 ATK/600 DEF
You can Tribute this card and 1 other monster; Special Summon 1 “Sacred Phoenix of Nephthys” from your hand or Deck.

Phoenix God of Nephthys (Sacred Phoenix of Nephthys)
FIRE
Level 8
Winged Beast/Effect
2400 ATK/1600 DEF
During your next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all Spell and Trap Cards on the field.

Black Hole (Dark Hole)
Normal Spell Card
Destroy all monsters on the field.

Spirit of the Books – Hawk Bishop (Spirit of the Books)
WIND
Level 4
Winged Beast
1400 ATK/1200 DEF

Twister
Quick-Play Spell Card
Pay 500 LP, then target 1 face-up Spell/Trap Card on the field; destroy that target.

Magic Capture (Spell Reclamation)
Normal Trap Card
Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand.

Holy Barrier – Mirror Force (Mirror Force)
Normal Trap Card
When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.

Cursed Coffin (Dark Coffin)
Normal Trap Card
When this face-down card is destroyed and sent to the Graveyard, your opponent selects and executes 1 of the following effects: 1. Discard 1 random card in their hand. 2. Select 1 monster on their side of the field and destroy it.

Restraint Release Wave (Release Restraint Wave)
Normal Spell Card
Target 1 face-up Equip Spell Card you control; destroy the Equip Spell Card and all face-down Spell and Trap Cards your opponent controls.

Wallrus
WATER
Level 2
Beast
400 ATK/800 DEF

Treasure Cards from the Heavens (Card of Sanctity)
Normal Spell Card
Each player draws until they have 6 cards in their hand.

Magnum Lily (Barrel Lily)
EARTH
Level 3
Plant
1100 ATK/600 DEF

Prominence Knight (Brushfire Knight)
FIRE
Level 4
Warrior/Effect
1400 ATK/1200 DEF
When a FIRE monster is destroyed and sent to your Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. When this card is destroyed and sent to the Graveyard: Send 1 FIRE monster from your Deck to the Graveyard. You can only use 1 "Brushfire Knight" effect per turn, and only once that turn.

Justi-Break
Normal Trap Card
Activate only when your opponent declares an attack against a face-up Normal Monster you control. Destroy all monsters on the field, except face-up Attack Position Normal Monsters.

Resurrection of the Dead (Monster Reborn)
Normal Spell Card
Target 1 monster in either player's Graveyard; Special Summon it.

Dark Factory of Mass Production
Normal Spell Card
Target 2 Normal Monsters in your Graveyard; add those targets to your hand.

Majesty Magician
DARK
Level 8
Spellcaster/Effect
2500 ATK/2000 DEF
You can Tribute Summon this card by tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as a Level 4 Normal Monster with 1500 ATK and DEF when targeted by card effects while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Destruct Potion
Normal Trap Card
Select 1 monster you control. Destroy it, and gain Life Points equal to its ATK.

Intrigue Shield
Normal Trap Card
Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it.

Arms Hole (Hidden Armory)
Normal Spell Card
Send the top card of your Deck to the Graveyard; add 1 Equip Spell Card from your Deck or Graveyard to your hand. You cannot Normal Summon/Set during the turn you activate this card.

Chain-Attached Dynamite (Blast with Chain)
Normal Trap Card
Target 1 face-up monster you control; equip this card to that target. It gains 500 ATK. If this card is destroyed by a card effect while equipped: Target 1 card on the field; destroy that target.

Critter (Sangan)
DARK
Level 3
Fiend/Effect
1000 ATK/ 600 DEF
When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.

Komboriboh
DARK
Level 1
Fiend/Effect
300 ATK/ 200 DEF
When a monster is targeted by an Equip Spell Card: You can discard this card and target 1 Equip Spell Card in your Graveyard that could be equipped to an appropriate monster on the field; add that target to your hand. When a monster you control is targeted for an attack while it it equipped with an Equip Spell Card: You can banish this card from your Graveyard to target that monster; this turn, that target cannot be destroyed by battle and you take no battle damage from attacks involving that target.

Pot of Greed
Normal Spell Card
Draw 2 cards.

Tribute to the Devil (Faustian Bargain)
Normal Spell Card
Send 1 Special Summoned monster on either side of the field to the Graveyard and Special Summon 1 Level 4 or lower Normal Monster from your hand.

Golden Fiddle
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card gains ATK equal to its Level x 200 while in Attack Position and DEF equal to its Level x 300 while in Defense Position. If this card is selected as an attack target while in Attack Position: You can switch this card to Defense Position.

Glaymore Dud (Widespread Dud)
Continuous Trap Card
Select 2 face-up Attack Position monsters on the field. When any of the selected monsters are removed from the field, destroy this card. When this card is destroyed, destroy the selected monster(s).

Onslaught of the Fire Kings
Normal Spell Card
If your opponent controls a monster and you control no monsters: Special Summon 1 FIRE Beast, Beast-Warrior, or Winged Beast-Type monster from your Deck. Its effects are negated and it is destroyed during the End Phase. You can only activate 1 "Onslaught of the Fire Kings" per turn.

Inferno
FIRE
Level 4
Pyro/Effect
1100 ATK/1900 DEF
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing 1 FIRE monster in your Graveyard from play. When this card destroys your opponent's monster and sends it to the Graveyard as a result of battle, inflict 1500 points of damage to your opponent's Life Points.

Hellfire, the Soul of Malice
FIRE
Level 6
Zombie/Effect
2200 ATK/1900 DEF
If you control a FIRE monster, you can Special Summon this card (from your hand). When you do: Target 1 FIRE monster you control; destroy that target. During each of your Standby Phases: Special Summon 1 “Fireball Token” (Pyro-Type/FIRE/Level 1/ATK 100/DEF 100) in Defense Position. You can Tribute 1 other FIRE monster; this card gains 500 ATK until the End Phase.

Attack Nullification (Negate Attack)
Counter Trap Card
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.

Man-Eater Bug
EARTH
Level 2
Insect/Flip/Effect
450 ATK/600 DEF
FLIP: Target 1 monster on the field; destroy that target.

Crane Crane
EARTH
Level 3
Winged Beast/Effect
300 ATK/900 DEF
When this card is Normal Summoned: You can target 1 Level 3 monster in your Graveyard; Special Summon that target, but its effects are negated. You can only use this effect of “Crane Crane” once per turn.

Illusion King Robbins
LIGHT
Rank 3
Spellcaster/Xyz/Effect
2300 ATK/1500 DEF
2 Level 3 monsters
Once per turn: You can detach 2 Xyz Material from this card and target 1 monster in your opponent's Graveyard; equip that target to this card. When a monster is equipped to this card by its own effect, it gains ATK equal to half the ATK of the equipped monster. While this card is equipped with an opponent's monster: You can Tribute this card; Special Summon 1 monster from your hand, Deck, or Graveyard with ATK equal to or less than this card's ATK on the field.

Notes:

I decided I'd post this one early since it took so long to get the last chapter finished and posted. No one's reading this, but I still fear there was some sad bastard out there on the edge of their seat the entire time desperately waiting to see what happened. I feel you, sad bastard. I'll try to make sure you don't suffer like that again, friend.

But here's some plot. Rio's still pissed, for one. If anyone needs a breakdown of what Rafael's exact title is at the moment, it works like: He's won the Regional Championship where he lives a bunch of times and has currently held the title three years running as of the present, and was once the National Champion of all of Brazil maybe six years ago. I went back and forth on whether he should be Regional or National a lot, so settled on the compromise. It seemed like it made more sense, too, considering his biggest sponsor and the one who keeps him afloat could string him along like this if he's not currently a nationally recognized icon, and it's a more realistic challenge for Yumi. She's strong, but I don't know if she's on the level of nats just yet. Her power level's not high enough.

And now that I've introduced the concept of power levels, I expect at least one comment asking how many Yumis it would take to beat Broly. I'm counting on you.

Here's the confirmation people were probably hoping for. Yumi's a lesbian and ace, Kazuhiko's pansexual, Sakuya's got to figure stuff out but is leaning towards ending up bi as we saw last time, and Hideo's as aroace as Jughead as a bonus. There's never just one. We group together like queer penguins in a cold and icy straight tundra. If you're wondering about Kyoko, ask Haru for details.

If I wasn't poor as a dirty asshole, I'd probably hire someone to do music for the next two chapters (pretend that is also foreshadowing). Thanks for reading this one. Remember to brush up on your flower symbolism.

Chapter 11: The Second Card Professor - Autumn in New York

Summary:

The second of Rio's assassins finally comes for Yumi. Or, rather, Yumi challenges her herself without hesitation. Is her confidence going to backfire against what could be her strongest opponent yet?

Notes:

(See the end of the chapter for notes.)

Chapter Text

The next few days were fairly peaceful. Sakuya had decided it was a day off for Yumi, since burnout could happen without sufficient downtime and, frankly, she wanted to have a chance to just spend a day with her friend without focusing on training for the tournament. Hideo and Kazuhiko were on their own today to “settle their rivalry once and for all” (entirely Kazuhiko's idea), so the two were left on their own just as she wanted.

They'd decided to walk the city and see what age-appropriate fun they could get into together. Right now, that involved getting breakfast at a fast food restaurant, since they were both hungry and skipped today. Sakuya paid for them despite all the protest, mostly because Yumi only had enough money for a single order of small fries and nothing else and she wasn't about to let her friend go hungry.

“It's so big!” Yumi said in amazement, squeezing the egg, sausage, and cheese pancake sandwich between her hands.

“I had a feeling you'd like that,” Sakuya chuckled. She'd gone with a much more conservative chicken and lettuce wrap, and also an order of French fries to share. “You've really never been to a restaurant like this before?”

“Nope,” she said through a mouthful of food, shoving everything she could into her face as fast as possible. “We don't go to the city very often, since it's a long walk and grandma gets tired carrying stuff home. I don't usually have much money, either, and I usually spend it on Duel Monsters when I have it.” She swallowed a large wad of meat and pancake, gasping loudly when it finally went down.

As much as she hated to admit it, Yumi's complete lack of class and table manners was far more endearing than it should be. “Then I should take you out more often,” she said with a smile. It felt nice to be able to make her friend happy, even if it was with something as simple as food.

“Are you asking me on a date?” Yumi said, teasing.

Sakuya went red. “Of course not!” she deflected. “Fine, we won't do anything.” She turned away with a pout.

“Perfect. Then I can just admire how pretty you are without interruption.” It was funny because there was a part of her still shaken by her conversation with Kazuhiko the other day and it was making her question how much of a joke all this was. Damn part.

“I changed my mind!” she said quickly. “No more looking! You have to stare out the window now!” Yumi did as she was told in annoyance, though not annoyed enough to stop eating. Something caught her eye from where they sat on the upper floor of the restaurant, though. A red neon sign was hung above a doorway set into the side of the building across the street, identifying it as the On Air Club. It lacked windows, so there was no way to see inside, only piquing her curiosity more.

“What's that place?” she asked, pointing towards the sign. Sakuya turned her head to squint out the window, thinking over the name of the place. “You don't know?”

“I don't,” she said, placing a finger to her chin. “Even so, I don't think it's for us. If I had to guess, it's some kind of bar. They wouldn't let kids in a place like that.”

Yumi scoffed. “I bet we could get in. And if they put up a fight, we'll duel them into submission and make them let us in!”

“Yumi, that's not how things work.” She patted her friend's shoulder as she slumped over in disappointment. “If it would make you happy, we can go over and check, at least.”

“Really?” Yumi asked excitedly.

“Just don't get your hopes up,” Sakuya said with a small laugh, amused at how quickly her moods could change.

“Let's go, then!” She shoved the rest of her sandwich into her mouth along with a fistful of fries, grabbing Sakuya by the hand and pulling her from her seat. They charged out of the restaurant, narrowly avoiding other patrons as they went.

Sakuya was struggling to keep up as they rounded the corner of a building to get to the right street, holding her hat on her head to keep from losing it. “Slow down!” she yelled. Her complaints went unnoticed, though, and soon enough they'd already reached the entrance to the club. “You need to warn me when you do that. I almost tripped, like, ten times.”

“Sorry. I got excited.” Yumi tried to laugh off her hyperactivity as Sakuya adjusted her hat. Both of them faced the door now; a sturdy wooden structure carved into eight squared segments along its surface. It felt like a little hatch would open up requesting a password should they be brave enough to knock, which Yumi was, of course.

“Hey, we want inside!” she screamed at the door, pounding continuously with her fist.

“You can't just demand things like that,” Sakuya said, starting to get cold feet now that they were actually trying to make it inside this place. To their shared surprise, someone actually opened the door, the faintest bits of some kind of music drifting outside. It was an imposing man in a black blazer and sunglasses on his head, arms crossed as he looked down with suspicion at the two of them. “H-h-hello,” Sakuya stuttered, forcing out a nervous laugh.

“I'll duel you!” Yumi said immediately, pulling her duel disk partway from her backpack.

“Yumi, no!” She chopped her head to quiet her. “I'm very sorry for the interruption,” she said to the doorman with a bow, Yumi rubbing her head with a pout. “We were just wondering what kind of establishment this is. It looked very interesting from the sign.”

“I mean, the door wasn't locked, for starters,” the man said, slightly overwhelmed at the rapid fire nonsense before him. “But I think you're both a little young for a place like this. There's a park down the street you can visit.” He pointed towards their usual hangout.

“I told you so,” Sakuya said, sticking her nose up. “Let's go, Yumi. We'll find something else to do.”

As they turned to leave, the doorman's ears perked up. “Hold on,” he called to them. “Yumi? Takano Yumi?” She nodded slowly. “You should have said so before. There's actually someone who works here that's looking for you.”

“There is?” she asked, immediately charmed at the idea of someone in an upscale club like this trying to get a hold of her.

Sakuya, though, was far more suspicious and was on that in a second. “Why is someone looking for my friend?” she asked bluntly, stepping in front of Yumi slightly.

“Honestly, I'm not too sure, but I think it might have something to do with Duel Monsters, you know? I heard you played Mabuchi Rio on pretty even footing not that long ago. If that's true, then good job, kid. That's pretty impressive.”

“Well, I just do my best. I can't help it that I'm so amazing!” Yumi was loving every second of the praise, nearly doubled over by her bashfulness.

“I don't trust this,” Sakuya said. “Come on, Yumi. We should go.”

Dejectedly, she prepared to leave. “That's okay, you don't have to see anyone if you don't want to. You can still come in if you'd like. There's a live band, you can get something to eat. I know I said you were a little young, but you're still allowed in. Besides, you two seem mature for your age. I'm sure you'd fit in.” He added the last bit to make up for what he realized probably sounded a bit mean earlier.

Starry eyed, Yumi looked to Sakuya for approval, hopping up and down in place. “I guess,” she said reluctantly. Everything in her head was telling her this was a bad idea, but there was just no way she could say no to that face.

The door closed behind them as they entered the darkened stairwell. Everything was a velvety red color and soft, from the carpet to the walls and maybe even the ceiling. As they were led upstairs, Sakuya frowned at Yumi. “It's going to be fine,” she reassured her. “What's the worst thing that could happen to us?”

“How should I order that list?” she asked. “Do you want the unabridged version or just the worst twenty?” The top of the stairs met with a wall, several pictures of adults neither of them had ever seen before hanging in frames. On their left was what appeared to be a bathroom, so nothing of interest there. The right side, however, opened up into a dimly lit club area. A bar was fixed to the side of the room close to the stairs, and beyond that they could see a pair of doors that suggested a kitchen.

The rest of the room was taken up by a number of round tables covered in lacy pink tablecloths and a few booths set into the sides of the lounge, a large stage against the back wall with a black curtain obscuring whatever may be behind it. Apparently, this place was much bigger than it first appeared outside and must have taken up more than just two floors in a single row of the buildings. It was like nothing either of them had seen before in their hometown.

The hostess came to greet the new patrons, but stopped short of speaking after seeing they were children. She looked to the doorman with an accusing glare. “It's okay, they won't cause any trouble,” he assured.

The woman seemed to accept this, nodding. “Follow me, please,” she instructed, leading the two girls through a sea of tables.

“Everything about this place is a trap,” Sakuya said, extremely paranoid and on edge. She began pointing around the room. “That's a trap,” she said about the bar. “That's a trap,” she said, directing her finger at a large man holding a saxophone passing behind the curtain. “That's a trap,” she said, pointing to a poultry dish someone else was eating. “That's definitely a trap.” She was referring to a shifty man in a dirty overcoat reaching slowly into his pocket, pulling out a switchblade...comb, which he used to fix his hair.

“You worry too much,” Yumi said, patting her shoulder. “This place is nice. They're going to play music soon, so just relax.” They were given a table near the very front of the stage, a lonely microphone and stool seemingly awaiting a performance. Upon further examination, Sakuya observed a few other children there, as well, accompanied by older family members, putting her at ease if only slightly.

“Would either of you like something to drink?” a waitress said after taking over for the hostess. There was a small menu in the center of the table listing the things available to them, barring any alcohol.

With a sigh, Sakuya sat back in her chair and resigned to whatever trap was set for them by Yumi's supposed archenemy. “I'll have a cappuccino,” she reluctantly ordered.

“You're allowed to drink coffee?” Yumi asked. “That's so cool! Grandma never lets me have any.”

“That's probably for the best,” she said in deadpan.

“They have fudge filled truffles!” she said far too loudly for the atmosphere. “I want-” she stopped herself, her smile falling a bit. “I'll just get water,” she said, remembering how little money she had.

“We'll get a truffle, too,” Sakuya added, the waitress nodding to go send their orders in.

“Sakuya, you can't keep buying things for me,” Yumi told her. “It's not okay for you to waste all your money on me.”

“It's not a waste if it makes you happy,” she said with a smile. As fun as it was to see Yumi being the one getting flustered for a change, the expensive ass food here ate up just about all of the allowance she had that week. Anything more would be trouble.

Their orders arrived as the band finished setting up backstage, Sakuya and Yumi both marveling over the cat etched into the foam on top of her coffee. Yumi nearly cried when she was given her truffle, holding it in her hands like a delicious, newborn baby dusted with hazelnut. Then promptly ate it.

Sakuya barely had time to utter a “très bien” at tasting her drink before the lights dimmed further, with one individual bulb coming to full brightness above the stool and microphone. The rest of the crowd fell to a hush, Sakuya slapping a hand over Yumi's mouth to quiet her as she tried to ask what was happening without paying attention to any of the context clues. From backstage, a figure walked silently towards the beam of light, high heels clicking against the wooden stage.

She was tall and strikingly beautiful, with a regal, important air about her. She looked through the crowd with piercing, blue eyes, seeming to set on the two girls mesmerized by her at the table nearest the stage with a smile. Smoothing her ruffled, Victorian Gothic-influenced black dress, she lowered herself to the stool and took a breath. “Thank you for coming out today,” she addressed the crowd, words flowing from her deep red lips like silk. “We've got a lot in store for you, so just sit back. Get comfortable. And enjoy the show.” The curtains opened as the band came to life behind her.

Neither of them had thought much of jazz music before, but it quickly rose to the top as their favorite genre list within seconds of the first song. Whether it was how entranced they were by her voice alone, the fact the band played live behind her, or some combination of both, neither Yumi nor Sakuya could take their eyes off the stage the entire time. It ended far too soon (not that they were keeping track of time to tell how long she actually sang for) with a flawless rendition of One Room, All That Jazz and a chorus of applause from the entire club.

Standing, she gave a flourished bow as the crowd continued clapping. “Thank you,” she said simply, brushing a strand of light brown hair that had escaped her loose, wavy bun. She walked off backstage with the band to break before the next performance.

“Wow,” was all Yumi could verbalize to express her complete infatuation with the mysterious singer.

“Yeah,” Sakuya agreed. They were both determined to sit there for as long as it would take to see the next show, but the doorman from before appeared behind them and cleared his throat. “I'm sorry if this is interrupting, since it looks like you're having a nice time after all, but if you'd like, you can go meet the person who wanted to see you. I actually just found out myself that it was her all along.” He was referring to the singer.

“Let's just do it,” Sakuya said with a sigh, dragging the excitedly flapping Yumi by the straps on her overalls. Contrary to her tone, she was just as excited to meet the woman as her friend. Immediately to the right as they entered the kitchen area (not quite as large, for a change, as the doors would suggest) was another door marked as the one for backstage. The doorman, who'd decided to follow behind to make sure they didn't cause trouble for the cooks, nodded, the two entering into a wonderland of disappointment.

Not that there was anything particularly wrong with the backstage. It was just that they'd always heard of people talking about “backstage” and “behind the scenes” in what seemed to be reverence, and they kind of had higher expectations for this magical place. All it turned out to be was a little area for the musicians to relax, eat, and tune their instruments between shows. In addition, there was yet another door they were being led through marked as “MANAGEMENT”.

Inside was a short man blotting his forehead with a handkerchief. He smiled happily at the two girls, doing his best to comb over his thinning hair and appear much less bald than he actually was. “Hello,” he said meekly to the girls.

“I apologize!” Yumi shouted, bowing deeply and causing the man to jump back.

“Why are you apologizing?” he asked, almost like he was afraid of the twelve year old before him.

She wasn't entirely sure, to be honest. “Sorry. I kind of felt like I did something wrong.” Sakuya sighed and gave her a supportive pat on the head.

The man laughed nervously, blotting his head again. “My name is Mr. Aragawa and I own this establishment. Neither of you is in trouble. It's just that someone wanted to meet you.”

As if on queue, the door opened again, the singer walking through with a dazzling smile aimed at the two of them. “Hello,” she said, kneeling down to be at the same level as them. “My name is Megumi, the singer for the On Air Band.” Both girls were completely enamored by the woman, Sakuya's facade completely giving way without resistance.

“Yumi, Sakuya, I've heard so much about both of you. I might not look like it, but I happen to be a professional duelist, as well. I'm always excited when there's young talent in the area, so I'm very happy you both made your way here today.”

“Th-thank you. Y-your show was amazing,” Sakuya stuttered, blushing hard and trying to keep herself under control. “Your voice is beautiful, too.” Acting like such a fool only made her blush harder.

“You're really pretty, too!” Yumi declared next to her.

This made her laugh. “You're both so sweet,” she said. “I just want you to know I'm looking forward to seeing your progress in the future. Your reputations are already so prolific.”

“This is the best day of my entire life,” Yumi said dreamily.

Sadness crept into Megumi's eyes, however, as she stood to full height and sighed. “Especially you, Yumi. Apparently, you've already made enemies.” Yumi cocked her head to the side in confusion, not understanding the meaning of what she'd just said. “You seem so nice, too. I can't imagine why anyone would dislike you.”

Sakuya wasn't quite as oblivious. “I knew it! This was a trap!” She stomped her foot, grabbing Yumi and holding her close to her. “Everything in this place was a trap! Did you poison my coffee? Was that truffle really full of mud? Are you even real, or just some kind of singing hologram robot?” She poked Megumi's stomach, disproving her own theory. “Never mind that last part.”

“Please, calm down,” Aragawa pleaded, wiping his worry away. “I don't really understand all of this, but please don't fight. I'm sure there's a compromise to work out.”

“I really am sorry,” Megumi said with an apologetic smile. “I hope you can understand. I'm very curious about your skills, and there's a very large amount of money in this.”

Sakuya scoffed, nearly picking Yumi up and heading for the door. “We're leaving, and we're going to tell someone about this place.”

“Tell them what?” she asked, confused.

“Tell them...something!” For a moment, everyone was silent as Sakuya tried to fumble with the door and Yumi deadweighting her, still trying to figure out what was going on. Then, the three adults began to laugh. “What's funny? Why are you all laughing?”

“Sorry, sorry,” Megumi said as they calmed down. “It's just...you're both so cute. Could we talk about this before you leave?” Given her inability to turn the knob successfully, Sakuya assumed they were locked in now, reluctantly taking a seat and pulling Yumi down next to her. “Thank you!”

“When we get out of here, I'm telling everyone you locked us in here against our will,” Sakuya said with a scowl. The doorman simply opened the door slowly without issue, then closed it again. Apparently she'd been too panicked to remember how doors worked. Suddenly, she felt like quite an ass.

“Honestly, you two keep assuming every door in here is locked. You can leave right now if you really want. I'm not even guarding this door; I just like being a part of things. Honestly, I'm not too sure what I'm really hired for other than the aesthetic.” He laughed, scratching the back of his head.

“Aw, Koichi. You're super important here.” Megumi patted his arm in reassurance. “We need you around to help things run smoothly and make rowdy customers leave.”

“It's true,” Aragawa added. “You've have an overall positive effect on the staff, too. I ran the numbers and efficiency goes up exponentially whenever you're here. You make everyone a lot happier, if nothing else.”

“Stop, you guys! That's embarrassing!” Despite his burly appearance, the doorman was clearly nothing but a marshmallow on the inside.

Sakuya fell to her knees in defeat, unable to take anymore of their casual banter in addition to her wrongness. There was nothing stopping her from still walking out the door, but the shame was overwhelming. She'd made a complete fool of herself. “You're all terrible people, and your singing is lousy.” She sighed quickly after saying that. “That was a lie. Your singing is the most beautiful thing I've ever heard.” She couldn't even pretend to be mean right now.

“Oh, wait! I understand now!” Yumi'd sprung back to life after working out all the details of the situation. “You were hired by the person who sent the Rafael guy to come get me, and you'll take my deck and make me say I'll never duel again if you win.”

“Yes, that's true,” Megumi confirmed, a bit ashamed at having to tear apart such an innocent girl.

“If that's it, let's do it.” She smiled widely, dropping her backpack to the floor and digging inside to grab her duel disk.

“Yumi, what are you doing?” Sakuya asked. There was no reason for her to accept these stakes. “We can just leave. There's nothing they can do to keep us here.”

Yumi scoffed, gaining an aura of thickheaded confidence. “A true duelist accepts any challenge, no matter what the stakes. And besides...” She walked to Megumi, smile widening as she looked up at her. “I'll do basically anything you ask me to. You're just so perfect in every way.”

She smiled sadly. “I'm sorry we have to be enemies, Yumi.”

“It's fine, it's fine,” she responded with a hand wave. “It'll be okay.”

“Would that be okay, then?” Megumi said, turning to Aragawa. “My friend and I could put on something a bit different from the usual show. I'm sure the crowd would enjoy it.” Yumi was more concerned with excitedly telling Sakuya that she was officially Megumi's friend now than at the prospect of never being able to duel again.

“Well...” he said, blotting his forehead. “I suppose it's okay as long as you tell the band. You'll go on in ten minutes. Prepare however you have to.” He turned to Yumi with a small laugh. “And don't you worry, miss. We'll make sure to compensate you for your time, as well.”

“I get paid to eat chocolate, listen to music, and duel my best friend,” she listed excitedly. “This really is the best day of my life.”

Sakuya's expression dropped, an audible crumbling noise coming from her chest area. “But I thought I was your best friend,” she said in genuine despair. It actually really hurt her to hear that designation given to someone else.

“No, you are,” Yumi said with urgency, afraid Sakuya might actually start to cry. “You're best friend #1. Megumi's best friend #2. You're always #1 to me.” She hugged Sakuya as tight as she could, making her pout. “Is that better?”

“A little,” she grumped.

“If it's okay, I'll see you in ten minutes, best friend.” Megumi chuckled, walking out to prepare her deck and talk to the band.

Sakuya glared as she left, then sighed once more. “It would be a lot easier to hate her if she didn't act so nice.” Yumi emphatically agreed. “I guess we're really doing this,” she said, rubbing her forehead. They exited the office to take a seat on a plush, green couch. “Do you need me to help you prepare? I could give you cards. I'll let you use my deck if you want to.”

Yumi shook her head with a smile. “I'm okay. I'm just excited.”

“Aren't you even a little worried? If you lose, you'll never be able to play again.”

“Not really,” she answered honestly. “If I lose, it just means I was never worthy to be your apprentice in the first place.” This gave Sakuya pause, the full extent to how much Yumi must admire her setting in. It was a bit intimidating, frankly. She was really hoping she never did anything that would lose that admiration.

“I can't wait to start!” Yumi said, hopping up and patting the couch, thinking about how soft it was. “I hope I can make a big enough entrance. Megumi's counting on me to be able to entertain everyone, and I don't know what to do.”

Sakuya smiled and took her hand to reassure her. “Just do what you always do. You're always good at entertaining everyone. Don't worry about that.”

Yumi smiled in return, then pulled her hand back rather quickly with a nervous laugh. “That's all fine, but I still think I need something to help,” she said. “Sakuya, get the fireworks!”

“We don't have those,” she told her with a deceptively neutral expression. It was actually a little upsetting for Yumi to ruin a very genuine compliment. Her ability to draw a crowd and bring joy to others was one of the things that made her like Yumi as much as she did. She just wished she could take things more seriously sometimes.

Despite her jokes and the barrage of fake curse words after not getting pyrotechnics, Yumi appreciated the support. She just didn't know how to handle that kind of encouragement. Not to mention they were holding hands and she wasn't entirely sure how to feel about that right now. It was probably just the “hormone” things everyone was talking about.

Koichi the doorman walked up to them. “Hey, they're about to call you up. Be ready. And if you're nervous, just imagine the whole crowd is in their underwear.”

Yumi scratched her head. “Why would I do that? That's creepy.”

“You know,” he said, suddenly flustered. “To, like, make everyone seem ridiculous. So you feel better.”

“Why would seeing a bunch of strangers in their underwear make anyone less nervous?” Sakuya asked, joining the confusion. “If anything, walking into a room full of people who are basically naked would make me a lot more nervous.” Yumi nodded.

Koichi took a deep breath and sighed. “Forget it. Just go onstage when they call your name.” He walked off with a frown, being forced to consider the implications of that age-old technique. Didn't actually hold up too well under scrutiny.

“Don't worry about any perverts in the crowd,” Sakuya said to reassure her. “Just relax and do what you always do. I know you can win.” She started to brush on Yumi's overalls and fix her hair. “Do you need a cape, or something? I think you'd look good with a cape.”

Yumi pushed away. “No, it's fine.” She didn't really feel the need to get all presentable for something like this. The key was to be herself, and that meant random assortments of dirt and probably food on her clothes, and hair with the consistency of straw. No amount of last minute preparations would do much to change how she looked, anyway.

The last of the band filtered to their seats on the stage, lights dimming once more in the lounge. Megumi approached the girls soon after, holding out a clip-style microphone. “You'll need this so your voice is projected through the speakers,” she explained, Yumi clipping it to the white t-shirt she was wearing under her overalls and putting the battery pack in her front pocket. “Don't turn it on until you come out, though.” Her smile dropped a bit, a look of sympathy on her face. “You know I can't go easy on you, right?”

“I'd feel cheated if you did,” she said with a smile. She raised her duel disk up to signify her determination to fight as hard as possible.

“Then I hope you give it your best. No matter what, we'll give everyone the best show they've ever seen.” She ascended the small set of stairs leading to the stage, brushing past the curtain and walking calmly down it. Taking the microphone from its stand at the end of the walkway, Megumi smiled to the crowd, saying in her quiet, seductive voice, “I'm glad to see so many people here. As grateful as I am that you'd all come to listen to me sing, we'll be doing something a little different for the time being.”

The crowd was a bit confused, murmurs rumbling between them as to what that could possibly mean, not even thinking that she might be poised to explain right that instant. “This may be a bit surprising to hear, I happen to be a former Regional Champion at Duel Monsters. Singing may be my calling in life, but dueling was equally important to me many years ago. A very special friend of mine has come to visit today, so I thought I'd dust off my cards and show her what a real performance match is like.

“She's a bit of a rising star all on her own, but I don't need to tell you that. Just watch her and you'll see for yourself. Help me welcome to the stage, Miss Takano Yumi.” She placed the microphone back in its stand, clicking on the power pack to her own clip to activate it as quiet applause swept through the audience.

“I guess you're on,” Sakuya said, biting her bottom lip. “Good luck.” She gave Yumi a tight hug, releasing her quickly so she could face her opponent on the stage.

“I'll definitely win, don't you worry.” Yumi nodded to Sakuya with a beaming smile. It would be a lie to say her positivity wasn't contagious. She walked up the steps, turning her microphone on as the band slowly built up to her appearance. The curtain opened and the applause intensified as she finally made her debut, waving to the crowd and making V signs with her fingers, soaking in the attention like a dry sponge dropped in the ocean.

“Yumi,” Megumi said, both of them taking their places opposite each other on the stage. “Are you ready to show everyone your talent?” She leaned her head back slightly as if to say she was above her opponent, obviously playing up an antagonistic role to the young duelist.

“I'm always ready!” Yumi declared, not really concerned with acting or performing so much as shouting her mind at every opportunity. She held out her arm, the duel disk strapped to it springing to life. Swinging it into the air, she pulled her arm down to place it in front of her body in a ready position. “Let's go!”

Megumi's duel disk activated on her right arm. It was the same velvet red as the club's interior, the disk emitting in sections in front of the main body to create a half circle shape. It was a newer model with a touch screen, showing a miniaturized representation of each side of the field with important information about each player. “Then let's begin!” She drew her hand with a pleasing flourish of her wrist, making Yumi feel a bit mediocre at taking her cards one by one.

“The challenger can always take the first move,” she declared folding her arms overtop each other to await her turn. From backstage, Sakuya peeked from behind the curtain to watch the duel, instruments blasting in her ear. It was uncomfortable, but she wanted to be able to watch the game from Yumi's side.

From the moment she'd seen her, Sakuya couldn't help but feel like she'd heard of Megumi before. She was a professional duelist in addition to a singer. Now, it was revealed she was another professional duelist sent to defeat Yumi. Slowly, it began to dawn on her. The title, the music, her name; she remembered now.

Horror quickly began to creep in around her. She was Tenmei Megumi, Regional Champion of Kanto from three years ago. Her Synchro deck was nearly unbeatable, even at the national level. And, what's worse, she had those cards. The kind Sakuya had never even managed to see before in real life – Pendulum.

 

 

\Next: Funki Onslaught – Giant Steps/

Notes:

I decided this one should go up a little early since I was getting antsy. I did say we weren't having a schedule. Totally freestyling these releases now. They'll come out when you least expect them to, just like your best friend.

If anyone wants to hear what I imagine Megumi sounds like, look for the cover of ORATJ on NND or YouTube by EVO EVO/EVO+. She's fantastic and her cover of that song inspired this entire story arc (that and me being a jazz weeb, whatever that is). I wish I had a better way to portray the sound featured in this and the next chapter, but I'm pretty limited with my medium. I guess I could compare the club's style to something like Platina Jazz or Tokyo Brass Style, but that's probably kind of a lazy thing to say. Persona 5 just came out recently, too...

If you can't tell yet, I really love the phrase "card professor" and wish the show used it more. It kind of drops off the map around the end of DM's season 1 and I'm still mad about that. Not counting R because who the fuck counts R (I say while having read and owned the entire series)?

Here marks the first use of Pendulum Monsters in the series. You've probably got questions now, like: Why are they so rare? Is it only high-level players like her that possess them? When is Yumi going to get some? How much gayer can she get? Is she more into butch or femme? All riveting questions that we'll find the answer to eventually.

Nothing else to report here. Chapter 12 should be out soon. "Soon". Going to get back to writing the rest now and continue hoping they don't add another summoning method when the show goes full .HACK// on us. Thanks for reading. Always remember to tip your waitress. Yumi...

Chapter 12: Funki Onslaught – Giant Steps

Summary:

Yumi begins her duel with Megumi. She must overcome the stress of the crowd and the overwhelming strength of her opponent at once. Can she succeed?

Notes:

(See the end of the chapter for notes.)

Chapter Text

Now that things had really begun and reality was setting in, Yumi realized she was more than a bit nervous. Performing in front of a room full of people next to an incredibly pretty opponent was nothing like playing off her friends at the park for a crowd of kids her own age. Megumi was being more than encouraging, though, despite the situation. Sakuya was watching, too. She'd work through it no matter what.

Taking a quick breath through her nose, Yumi drew her hand and began the duel. “I summon Scaredy Lion in Attack Mode!” she declared, doing an unnecessary flourish while playing her card. She positioned her duel disk parallel to the ground, running her hand along the board and placing her monster into the second to last zone before withdrawing her arm, surprising even herself at how well she pulled off that maneuver. As a reward for her efforts, the lion appeared on the field, shivering and covering its face in fear after looking around at the crowd.

“I'll set two more cards and end my turn,” she finished, sliding her backrow into place to prepare for whatever the singer would be using. The first time she'd seen Megumi, she didn't really seem like a duelist, but standing in front of her on stage, obviously custom-made duel disk on her arm and radiating a confidence in her skills that outshone the sun, more than sold her on the claims she'd made and the crush she had.

As the turn shifted, the music did, as well. The band had played a light, slow arrangement throughout Yumi's moves, but quickly picked up into something much bigger and faster as Megumi placed a hand on her deck. “I'll draw,” she said calmly, taking a much more relaxed approach to their duel than the nervous, hyperactive twelve year old. “I begin my turn by playing Cyclone to destroy your set card on the right,” she declared, pointing to her left at one of the cards on Yumi's field.

It was a shot in the dark, but it proved effective nonetheless as the windstorm tore through the Attack Nullification on the girl's field. It was a troublesome loss, but it was far from game ending. “I hope you won't think bad of me for going all out right at the start,” she said to Yumi.

“I want to see how strong you are, do it!” Yumi replied while hopping up and down, smile plastered across her face.

Megumi chuckled to herself. Out of practice or not, she couldn't hold back against her. It was sad they had to meet like this, since she really seemed to love this game. If this was how it ended, she'd make it a match worth remembering. “I'll set my Pendulum Scale with Funki Cornet, Scale 1!” An extra zone popped out of the left side of the ring made by Megumi's field, allowing her to place the orange and green card into its place before retreating into the disk.

The crowd rabbled to themselves upon seeing the anthropomorphic instrument appearing behind the singer with a large number 1 in a column of light. It was the first time any of them had seen Pendulum cards, as well. “I've always wanted to duel against a Pendulum user!” Yumi squealed excitedly. Despite sharing the sentiment, Sakuya was nothing but terrified backstage. Her fears had come true and now there didn't seem to be any way for Yumi to win. Those cards were just too strong.

“Then I'm glad I made your wish come true,” Megumi answered with a smile. Her expression became more stern suddenly, the bands urgency switching to match. “I activate Funki Cornet's Pendulum effect. Once per turn, I can destroy it to add a Funki monster to my hand with a different Pendulum Scale than itself, but any of its Pendulum effects will be negated until the end of my turn.” The trumpet-like instrument used its arms to play a few notes before disappearing with the blue light surrounding it.

As per the rules, its card was placed into the Extra Deck within a slot at the back of its owner's duel disk. Megumi fanned out her deck, eventually picking a monster and revealing it to Yumi and the crowd. “I choose Funki Trombone to add to my hand.” With a quick shuffle, she was ready to play once more.

“I'll reset the Pendulum Scales with Funki Trombone, Scale 2.” The monster appeared behind her, moving its slide in time with some of the actual trombone players in the band upon its arrival. “By targetting a card in my Pendulum Zone, I can activate Chromatic Scale, allowing me to take a Funki monster from my deck with a different Scale and add it to my hand.”

“I was waiting for that!” Yumi declared, pressing a button. “When you activate Chromatic Scale's effect, I play Friendly Fire!” Her Trap revealed itself, eliciting a few quiet compliments from audience members at her strategic thinking at such a young age. “If you activate a card's effect, this card lets me destroy a card on the field besides the one being activated. So I'll destroy Funki Trombone!” A few stray fireballs blasted from the card, impacting into the trombone monster and destroying it while Megumi shielded herself from the explosion.

“With how much searching you've been doing, I don't think you actually have the right cards to Pendulum Summon right now. You were trying to find something to complete the Scale, but now that Trombone is gone, too, you won't be able to play until your next draw!” Even Sakuya was a bit impressed by what was actually some fairly sound reasoning. They'd only briefly touched on Pendulum cards during the training, but even with the little exposure she'd gotten, Yumi was already creating countermeasures for them. It hadn't occurred to her until now just how fast a learner Yumi was (or how good a teacher she was?).

Megumi nodded. “That would certainly seem to be the case, but I'm afraid you've made a mistake.” Her satisfied smile dropped, as did Sakuya's hopes for a win against all odds. “Even without Trombone on the field, I can still add another card to my hand. I'll select a second Cornet.” It was seemingly her plan all along to bait Yumi's second Trap before truly beginning her attack. “I set the Pendulum Scales with Funki Cornet, Scale 1, and Funki Trumpet, Scale 7.”

Her monsters appeared behind her in two columns of light, the numbers 1 and 7 underneath them. “This allows me to Pendulum Summon monsters with Levels 2 through 6 to my field. Take the stage, my monsters!” A portal appeared between the lights, two beams emerging from it and landing on her field, materializing into her summoned cards. “Time for an encore, Funki Trombone! Funki Cornet!

“Funki Trombone, attack Scaredy Lion!” The band quieted somewhat, allowing the trombone to solo as it blasted musical notes at the enemy monster, the cowardly lion covering its ears before being destroyed. Yumi's Life Points fell to 3100, soon dropping even further. “Funki Cornet, attack directly!” With another blast of sound, Yumi was knocked over and left with only 1200 Life Points by the end of her opponent's first turn.

“You're even stronger than I thought you'd be,” Yumi complimented, jumping to her feet and preparing for her turn. “But I'm not ready to lose yet! I'll show you what I can really do next turn!”

“I hope you will,” Megumi said with a smile. “I'll end my Battle Phase and activate Funki Trumpet's Pendulum effect. By destroying another face-up card on my field, I can make you send the same type of card from your deck to the Graveyard.” She chose Funki Trombone, meaning Yumi would be forced to send a monster. Given that Pendulum cards went to the Extra Deck upon being destroyed on the field, this strategy didn't hurt her in the least.

After a few moments of consideration, Yumi selected her card. “I'll send Butter Fly to the Graveyard,” she declared, dropping it into the slot and returning her deck.

“Then I'll set a card and end my turn here.” The string section played on urgently as Yumi began her turn. It was certainly a bad situation she'd found herself in, with no field and dwindling Life Points. Her hand was fairly small, too, so she'd have to rely on drawing to have a chance at turning things around.

Running her finger across the faces of the few cards in her hand, Yumi started to consider her plays. No equip cards in hand and nothing to destroy either of the cards in the Pendulum Zones. Things weren't looking good, so she'd have to try a different approach for the time being. “I would have hoped I could wait for his big moment, but you're really pushing me. I'll have to use my best cards or I won't even make it to my next turn!”

Without the flourish from before, Yumi summoned a monster to the field. “I play Crane Crane and activate its effect!” she declared, the mechanical bird creature appearing before her. “When I summon Crane Crane, it can revive a Level 3 monster from my Graveyard, so I pick Butter Fly.” Dipping its head forward, the monster lowered its head into the ground, pulling up the flying stick of butter. “Now, I Xyz Summon!”

Megumi was intrigued as the vortex opened to pull in the two monsters. Kids these days were always getting better than the generation before. And to do this so fluidly showed she'd already become an experienced Xyz Duelist. “Xyz Summon, Rank 3! Illusion King Robbins!” The black-clad magician appeared on her field with the cringiest of hat tips toward the opponent.

There was another reason she didn't want to use this card yet besides presentation. Pendulum cards were tricky creatures. Without any in the Graveyard, Yumi had no way to use Robbins' effect. All it could do now was fend off attacks by overpowering what was on Megumi's field, hoping the opponent wouldn't be able to find a way around it until she had the opportunity to fortify her field.

It wouldn't do to wait around, though. “Robbins, attack! Sleight of Hand!” The monster began its attack, only to realize too late it was all for nothing.

“My Trap activates, Backbeat!” Megumi's card flipped up, spelling doom for the Xyz Monster. “When you declare an attack on my monster, I can negate it. Then, it allows me to declare an attack of my own.” The cornet began to play, stopping Robbins in its tracks and growing louder for its counter.

“But your monster has less ATK points, so it won't matter,” Yumi contested, unsure of the goal in reversing battle.

“During the Damage Step, Backbeat switches the ATK of the monsters battling, so Funki Cornet overtakes Illusion King for this battle.” Yumi shielded herself as Robbins yelled, exploding after another barrage of musical notes attacked it. Her Life Points fell again to 800, Megumi remaining untouched. “I'm sorry you went through all that trouble for nothing, but I told you I wouldn't be holding back.”

Yumi smiled despite her disadvantage. “I'd be upset if you did,” she said, still remaining determined. “I use Resurrection of the Dead to bring Robbins back to my field, then I play Dark Factory of Mass Production to add two Normal Monsters, Scaredy Lion and Butter Fly, back to my hand!” She ended her turn after that, nothing but her monster to protect her remaining Life Points.

Megumi began her turn as music swelled, seemingly expecting her victory. Murmurs in the crowd indicating a few people had started to doubt Yumi's skills, deciding that putting a little kid up against someone as strong as her was some kind of mean-spirited joke. Sakuya, meanwhile, shook her head and blamed herself for this situation. She should have taken Yumi's place. She didn't teach her well enough to handle someone this good. Her friend was going to lose her deck and it was all her fault.

“I activate Funki Cornet's Pendulum effect,” Megumi declared, destroying the card. “I add Funki Trombone from my Extra Deck to my hand, then I activate it.” The Scales were now set at 2 and 7, still a large enough difference to summon anything she'd shown so far. “I'll use Trumpet's effect to destroy my second Cornet and force you to send another monster to the Graveyard.” Yumi did as instructed, dropping Komboriboh and shuffling her deck.

“Next, I Pendulum Summon both my Funki Cornets from my Extra Deck in Defense Mode!” Both monsters reappeared onto the field, defending against Robbins and whatever else Yumi would find next turn. “Sorry to disappoint you if you thought I was about to win. There's only one way to finish a duel like this, but you'll have to wait a few more turns to see. I won't settle for anything less than the best against someone like you.” Yumi was confused by this, but thankful for the extra time to put together a strategy. “I'll set one card and end my turn.”

Truth be told, Megumi was a bit out of practice after her retirement. She was sure she'd make a few misplays here and there and wasn't using her deck to its full capacity, even though she was in the lead. It wasn't a lie, though, that she wanted to use a strong monster to defeat Yumi. The girl deserved that much in what would be her last duel. Her set card would speed up the process quite a bit, too, and her field was content to stay as is for the moment, so she had plenty of time to get back into the mindset of a former Regional Champion.

“I draw!” Yumi declared, hoping for something that would get her out of this situation. It was promising, to say the least. “I play Arms Hole!” The card appeared on her field to activate its effect. “I send the top card of my deck to the Graveyard and add an Equip Magic from my deck or Graveyard to my hand.” The unfortunate sacrifice for this effect would be her loyal Flame Viper. Her choice was Necklace of Supplantation, seemingly to reinforce the two Normal Monsters in her hand. Given that her summon was sealed this turn, she couldn't afford to run into another Trap and lose Robbins. She'd be left with nothing, thus ending her turn without an attack.

“During your End Phase, I use my Permanent Trap Card, Perpetual Oscillation.” A large, swaying pendulum appeared between the two columns of light, moving back and forth between the monsters. “I can destroy a card in my Pendulum Zone once per turn to draw a card,” she explained, pointing a finger at one of them. “I choose Funki Trumpet.” As if waiting for it, the pendulum obliterated the trumpet card, allowing Megumi to draw.

“I'll play another Funki Cornet to start my turn, then destroy it to activate its effect.” The monster was gone as soon as it appeared, giving Megumi the option to search once more. “I'll add Funki Bazooka from my deck to my hand, then use it to set the Pendulum Scales.” Despite what many may have thought, the card was not, in fact, a large weapon that fired rockets, but the instrument with a similar name. Its Scale was also 7, meaning her strategy hadn't changed. “Its effect is negated this turn because of Cornet, but I'll let you know what it is in advance. Whenever I Pendulum Summon from my Extra Deck, Bazooka allows me to return a face-up card on your field to your hand. You won't have a defense next turn, which is when I plan to summon my strongest monster.”

She ended her turn after summoning the third Cornet in Defense Mode to fortify herself once more, Yumi apprehensively drawing. To her surprise, it was just the kind of card she needed right now. “Instant Magic, Twister!” she declared, a vortex of wind erupting from her card and destroying Bazooka in the Pendulum Zone. “With this card, I can destroy a face-up Magic or Trap Card, so now your Pendulum Summon is sealed!”

Megumi was happy to see the duel carry on, but wasn't quite as confident in the lucky draw as Yumi seemed to be. “Pay attention to your Life Points, though. You had to pay 500 to activate it, so now you're left with 300. Even just a small amount of damage will end this duel.”

“Then all I need to do is not take anymore damage,” Yumi said with a defiant smile, her confidence pushing back the fear creeping in just moments ago. “I'll play Butter Fly, then equip it with Necklace of Supplantation!” Though it was weaker, Butter Fly's lower Level would allow it to more thoroughly use the Necklace over Scaredy Lion. The only problem would come if another Level 5 monster showed up.

Yumi attacked with both her monsters, destroying two copies of Cornet and leaving the third to fend for itself on the field. Yumi ended her turn after that, no cards left to play. “It's been awfully exciting getting to duel you,” Megumi said. “I haven't been pushed like this in a long time.”

She drew the top card of her deck, placing it into the right Pendulum Zone after doing so. “I set the Pendulum Scale with Funki Key, Scale 5.” The card that appeared to complete the arc of light was different from the normal Funki cards she'd used so far. Rather than an instrument, it was simply a key that you'd press to play different notes on a brass instrument. It was also the awkward Scale 5, breaking up the cohesion of Megumi's Pendulum Summoning strategy. “I Pendulum Summon Funki Trumpet to my field!” she declared, the monster appearing in Defense Mode, Key exploding immediately after.

“As soon as I Pendulum Summon,” she began explaining to the confused spectators and Yumi, “Key is destroyed and sent to my Extra Deck.” She pointed to the trumpet, which began playing. “When it's Pendulum Summoned, Funki Trumpet's effect can be activated. It lets me add a Funki card in Extra Deck to my hand. I choose Bazooka. Now, I end my turn.”

Yumi wasn't certain what Key was all about. It seemed to have come and gone like it was nothing, but it was just so out of line with the rest of her strategy that she couldn't help but take pause at it. It's Level was 3, so with Bazooka in hand, the Pendulum Scale would be completed next turn and it could come back to the field. Not only that, but everything she'd put in the Extra Deck previously. Regardless of how strong Yumi's monsters were, a full field would be nearly impossible to overcome in a timely manner, and Bazooka's effect meant anything worthwhile she played would be sent back to the hand. It was troublesome, to say the least.

Regardless, she had to try and put in as much damage as she could with the time she had. “I activate Pot of Greed, which lets me draw two cards.” If nothing else, Yumi was lucky as hell, though neither card she was able to draw helped her too much in the current situation. “I set one card, then summon Scaredy Lion in Attack Mode.”

Making a return to the field, the monster was no less cowardly than before even with the presence of others beside it. “Battle! Butter Fly, attack Cornet! Robbins, attack Trumpet!” Both monsters did as commanded, overpowering Megumi's instruments and leaving her field open. “Scaredy Lion, direct attack!” For the first time in the duel, Megumi's Life Points took a hit, falling to 2700. It was still far superior to Yumi's 300, but it was progress. “Turn end,” she declared with a smile.

The band emphasized their trombones, playing long, low notes as the duel seemed to shift in Yumi's favor. Megumi was unconcerned, though. In fact, she was smiling. “I set the Pendulum Scale with Funki Bazooka, Scale 7!” The monster appeared back on the field in a column of light, effect finally being allowed to activate. “Time for an encore, my monsters!” Four cards appeared from the portal: Three Funki Cornets and one Funki Key, all in Attack Position.

“Funki Bazooka, activate your effect.” The slide on the underside of the instrument pulled back, a missile emerging from inside it. Apparently, the similar naming wasn't an accident, after all. With a blast of sound, the rocket fired, spiraling in the air searching for a target. “My target is...” she began, building suspense for longer than necessary. She pointed upwards. “Funki Bazooka!”

To everyone's surprise, the card returned itself to the hand, rather than the more obvious choices of Butter Fly or Robbins. “I told you I wouldn't finish this with anything but my strongest monster. It took longer than I thought to prepare for it, but that's only because you've done so well.”

Yumi couldn't be happier after receiving praise from her opponent. “Summon it!” she said, resisting the urge to hop up and down.

“Then prepare yourself! I summon Funki Bazooka to my field!” Appearing as a monster this time, the bazooka materialized next to the other instruments. “From my hand, I activate the Magic Card, Microtones! This card increases the Level of a Pendulum Monster that I've Pendulum Summoned equal to half its Pendulum Scale rounded down to the nearest whole number.”

The target was Key, increasing its Level to 5. “Now, I tune my Level 5 Pendulum Tuner Monster, Funki Key, to my Level 3 Pendulum non-Tuner Monster, Funki Bazooka! Pendulum Synchro Summon!” That's what Key's significance was; it was a Tuner all along. Just as Sakuya had feared, this deck wasn't simply Pendulum Monsters, but Synchro, as well. And this was Megumi's ace card that she intended to win with.

“Take the stage! Funki Brass Leader King!” A beam of light struck the field, a dark skinned human monster walking out. Dressed in a black suit vest and pinstripe pants, it matched perfectly with the club's aesthetic, as well as providing an answer to any potential question as to who was actually playing the instruments in Megumi's deck. Carrying its own silver trumpet, it adjusted a pair of dark sunglasses and took its place in front of the other instruments to lead them into battle.

“When I Synchro Summon this card with a monster that was Pendulum Summoned on the same turn, its ATK is doubled until the End Phase.” The trumpeter's ATK rose to a massive 5000, enough to obliterate anything on Yumi's field. “Now, I activate the second effect of King to return Trumpet and Trombone to my hand.”

The monster began to play its instrument, both Pendulum cards returning to the hand. “By returning every card in my Pendulum Zones to my hand, I can return the same number of face-up cards on your field to your deck, then make you send the same type of cards to the Graveyard.” She pointed towards the Normal Monsters. “Return Butter Fly and Scaredy Lion.”

Though it would likely have been a better decision to simply return Necklace of Supplantation, Megumi was adamant in finishing the duel between her and Yumi's strongest monsters. It was the only real way to do things, and would definitely make the best show for the crowd. Robbins would be the monster she attacked to end the game.

“I send Wallrus and Rock Warrior to the Graveyard,” she declared, “and the effect of Necklace of Supplantation lets me add it to the top of my deck when it's sent to the Graveyard.”

“Tricky card,” Megumi said, though she wasn't too worried about it at the moment. “King, attack Illusion King Robbins! Solo Death Wind!” The monster began to play on its trumpet, doing a quick turn before blasting a cyclone of air at the Xyz Monster.

“Trap activate, Intrigue Shield! I equip it to Illusion King Robbins to make it unable to be destroyed by the first instance of battle every turn, and I won't take any damage from attacks with it!” Seemingly from up its sleeve despite the physical impossibility, the monster produced the shield pictured on the Trap, resisting the air attack to survive another turn.

Megumi was a bit upset that she couldn't end the duel in such a flashy manner. She'd focused more on entertainment than defeating her opponent, a bad habit of hers even in her prime. Regardless, the field was unmistakably in her favor. Next turn, she'd be able to return one or both cards to Yumi's hand and attack for the win.

“I'll set the Pendulum Scales with Funki Trombone and Funki Trumpet, then activate Funki Trumpet's Pendulum effect.” Both cards appeared back on the field, completing the Scale once more. “I destroy my Perpetual Oscillation, meaning you have to send a Trap Card from your deck to the Graveyard.” A Trap would be much more troublesome to get rid of. Yumi had a good number of monsters that weren't particularly useful at this moment, but removing a Trap from her deck could spell the end if it had the chance of turning the situation around. She settled on Magic Capture and Megumi ended her turn.

King's ATK returned to its normal 2500, but that was the less than comforting right now. The only card Yumi had in her hand was Restraint Release Wave with no targets or purpose. Intrigue Shield had bought her a turn, but it would be gone the second the Synchro activated its effect again. Even Necklace of Supplantation, while not particularly useful now, was shuffled back into her deck.

The rest of the duel, as well as her life as a duelist, was dependent upon the next card she was able to draw. “This card is what's going to decide the duel,” she declared, pulling the card with a dramatic flair before turning it to see who fate had chosen as the winner. With a smile, Yumi placed her card on the field. “I equip Illusion King Robbins with Fighting Spirits!”

With a yell, the magician became imbued with a fiery aura, its ATK beginning to rise. “When Fighting Spirits is equipped to a monster, it gains 300 ATK for every monster you have on the field, meaning 1200 ATK points!” With 3500 ATK, it was 1000 ahead of King. Just enough to turn the duel around.

“Attack Funki Brass Leader King! Sleight of Hand!” Robbins tossed playing cards from its sleeves one after the other, hitting the musician over and over, eventually blowing it back and destroying it. Megumi's Life was reduced to 1700, the victorious monster's ATK falling to 3200 now that there was one less enemy on the field.

“That was a skillful attack,” Megumi said with a smile after recovering from the damage. “You might have defeated my card, but I'll still be the one to win this duel.”

“What makes you say that?” Yumi asked, putting her hands on her hips. “Robbins has more ATK than anything you've played so far. Just try to beat it in battle!”

Megumi chuckled. “Look at your deck,” she said simply. “I haven't been forcing you to discard without a plan. By my count, you've only got 24 cards left. That would be plenty normally, but you've got no way to bypass my defenses.” She flourished her hand across the field, making note of her trio of Cornets and two active Pendulum cards. “My monsters will never go to the Graveyard and I can summon them again every single turn. Trumpet's effect will let me take another card from your deck every turn in addition to your draw. And if you play recklessly and try to attack me, there's always a chance you'll find one of my remaining Trap Cards waiting for you in the next few turns. I suppose it's just a matter of how I'll be able to defeat you first, though it is a shame we couldn't finish this with our two strongest cards going head to head.”

She was right. Yumi hadn't even noticed it between the incredible beatdown early game and the desperate survival during the middle. She'd fallen into what seemed like an endless, unstoppable loop with no option but to wait to die. There didn't seem to be any way to damage her further and she couldn't wait out the game. It wasn't a clean win, but it would be a win all the same.

Megumi began her turn, activating Trumpet's effect. “I destroy Cornet to force you to send a monster to the Graveyard.” Yumi chose Critter, figuring that searching would be the last thing she should do at this point in time. “Pendulum Summon! Funki Trumpet, Funki Cornet, Funki Bazooka!” All her monsters returned to the field in Defense Position, the other two Cornets soon to join them to become something of an impenetrable wall. “Trumpet's effect allows me to return Key to my hand, as well.” She set one card before ending her turn. In truth, it was nothing but a feint, but it would certainly make her opponent sweat after the threat of more Traps like Backbeat was introduced.

Yumi's turn had started, but she couldn't bring herself to draw. It was hopeless. There was one card that could give her a chance at a comeback, but the odds were anything but in her favor, even with her deck dwindling. That set card would still be a problem, and there'd only be more to come.

Her hand began to move. Not to her deck, but to the top of her duel disk – the sign of surrender. She bit her lip, trying not to cry in front of everyone. Despite everything, she didn't hate Megumi. She was only doing what she'd been hired to do and was still a fantastic person. As far as last duels went, this was probably the best she could ever hope for, too. There was nothing she could do about it anymore. The music playing now sounded almost like some kind of funeral dirge. Fitting, she thought.

“Don't you dare give up, Yumi!” Sakuya screamed from the back of the stage. Everything went silent, even the band, as all eyes turned to the girl who'd appeared from behind the curtain. “I know you can win! You have to! You promised me you'd win and become the World Champion! You promised! If you lose here, how are you going to do that? You...you have to win!” She looked to be on the verge of tears herself, heart about to break seeing her friend in pain like this.

Several tense moments of silence passed, no one entirely sure how to react to the screaming child interrupting the show. Near the staircase came the sound of clapping. Slowly at first, then picking up speed. Koichi's efforts spread to the crowd, the club's patrons joining in the show of support for the girls. Soon, the whole room erupted in applause, urging Yumi forward. Even Megumi joined in with a smile. Cliche as it might be, it was magical to see in person.

Yumi's hand dropped to her side, the frown on her lips fighting to keep its place as a smile took over. She started to laugh, even. “Of course I'm going to win,” she said plainly.

“Then hurry up and do it, you dork.” Sakuya wiped at the corners of her eyes, trying to keep from blushing any harder. Making such a dramatic speech in front of so many people was a little embarrassing, to say the least.

“Is that the truth?” Megumi asked. “Can you really win?”

“Let's find out,” she answered, pulling her goggles down over her eyes. “I'm betting everything on this next draw!” Taking the card, she immediately set it face-down into her backrow. The duel disk registered it as a legal move, meaning it truly was a Magic or Trap Card. Whatever the card turned out to be, it would decide the duel.

Megumi wouldn't play recklessly this time, even if it would be more dramatic and a quicker win to Synchro Summon another monster. She'd wait this out patiently. Or, as she really, truly hoped, be shown Yumi's path to victory. “I tribute Funki Trumpet to activate the effect of the one in my Pendulum Zone, so send a monster to your Graveyard.” Yumi quickly sent Hat-Trick Magician, not looking to confirm her set as what she hoped it was.

“I set a monster and three cards face-down to end my turn.” It was possible Yumi's card would activate on summon, so she couldn't afford to return cards to her field with a Pendulum Summon. Setting Key was the safest move.

“Draw!” Yumi declared. Her newest card only confirmed to her that this was her time to win. “I play Restraint Release Wave!” The card appeared on her field, the band having completely traded sides at this point as the music rose to match Yumi's courage. “I destroy my Fighting Spirits card to destroy all your set Magic and Trap Cards!” Megumi shielded her face as all her set cards were blown away. A few were feints, but one would have truly decimated Yumi's monster if she charged in.

“Illusion King Robbins, attack the face-down Funki Key! Sleight of Hand!” It was obvious what she'd set, confirmed as the monster materialized out of the back of its card. “This is it! The last attack! Reverse Card, open!” To her own amazement, the card she activated was exactly what she hoped it would be. “Strike Shot!”

Robbins took a single playing card in its hand, leaping back and charging forward, a mach cone developing around it as it homed in on the Key. “Strike Shot increases an attacking monster's ATK by 700 and lets it inflict piercing battle damage until the end of this turn!” For the first time all duel, Megumi was truly caught off guard by this play. A total leap of faith had paid off in spades. It was genuinely amazing.

With a swift motion, the magician stopped right behind the opponent's monster and tipped its hat over its eyes. Suddenly, Funki Key collapsed into two even pieces. The resulting damage was more than enough to deplete Megumi's Life Points to 0. Yumi had won just like she promised.

The holograms faded from the field, the crowd applauding and cheering much louder than a typical jazz club would tolerate. Rather than celebrate, Yumi was preoccupied with not falling over from all the stress that had accumulated during the last attack. Taking the initiative, Megumi walked to Yumi's side of the stage, holding her hand in the air. “This is Takano Yumi, the future World Duel Monsters Champion! Remember her name, everyone!”

After the crowd quieted, the two of them returned to backstage where Sakuya had collapsed on the couch from embarrassment. “I can't believe I said all that in front of all those people,” she said, covering her face with her hands as Yumi pet her head.

“Shiro Sakuya is so cute and innocent,” Yumi crooned, hugging her friend and rubbing her face against her.

“I hate you and everyone in this building,” she said.

“Kuro is fine, too.” She laughed, looking at her feet. “You really helped me, though. I thought it was over, but you actually inspired me to keep going. I'm not even sure how everything worked out like it did, but I think it was because you were here.”

Sakuya scoffed, trying to hide any further embarrassment behind aloofness. “You won on your own. I can't change fate, or anything.”

“Imagine if you could, though,” Yumi said, a dreamy expression on her face. “That'd be so cool.” Sakuya sighed, smiling. Everything had worked out in the end. They'd avoided catastrophe once more and could head home after a long day.

Megumi approached the two of them, wiping her face and neck with a towel and handing Yumi a tall glass of ice water. “That was the most fun I've had dueling in years,” she said as Yumi began noisily chugging the drink, Sakuya still distrustful and frowning. “I'm sorry for all the trouble I caused you two, but I hope at least something good came out of all of this.”

Yumi inhaled loudly, setting the glass of ice on a coffee table in front of the couch. “Did you mean that stuff at the end?” she asked hopefully. “You think I can be the World Champion?”

“I wouldn't say it if I didn't mean it. You have more talent than most people I've ever met during my career. More than me, even. If you keep improving, I have no doubt you'll have your shot at the title.” Yumi beamed, hopping up and down in excitement.

“I believed in her first,” Sakuya grumbled to herself, arms crossed and pouting.

Megumi smiled at the two of them. “You're always welcome to come back here. The door's always open, especially for you two.”

Yumi jumped from her seat and hugged Megumi in delight. Sakuya wouldn't have it, though. “If you really want to do something to make up for all this, why don't you tell us who keeps sending you people after Yumi?”

“That would actually be really helpful, yeah. If I could just talk to whoever this is, maybe we could work things out.”

Megumi sighed, looking disappointed. “The truth is, I'm not entirely sure who they are. An elderly man approached me a few days ago with a bunch of money and pictures of the both of you and said I'd get it if I defeated you with the stipulations. Just an...actual briefcase full of money. It was really contrived, honestly.”

“Do you think it was that man who's behind this?” Sakuya asked her.

Megumi shook her head. “I doubt it. He specifically mentioned he was hiring me on behalf of someone else, but I don't know who that would be. Someone with the resources to put together a bunch of money and find me after retiring and hiding my real name.”

“Tenmei Megumi,” she interjected. “Kanto Regional Champion from three years ago.”

“Is that true?” Yumi shouted, excitement building once again.

Megumi laughed. “Yes, it's very true. You're very observant, Sakuya.”

“I remember watching you on TV when I was little! You were so good and so pretty, and you're still so good and so pretty! I wanted to be just like you, but I could never get any Synchro Monsters.”

“It seems like it was for the better. You're quite the expert when it comes to Xyz.”

Sakuya cleared her throat impatiently. “So what you're saying is you have no idea who it was that wanted you to act as an assassin.”

“I'm afraid not. Sorry.”

“Then I guess this was a waste of time. Come on, Yumi. We've got other stuff to do today.”

“Like what?” she asked innocently.

“Just...stuff. Let's go.”

“Actually, wait.” Megumi walked away from the two and went through a door, returning shortly after with a cell phone. “I just remembered that the man gave me a number to call when I'd finished my duel with you. Honestly, you saved me a whole lot of trouble just wandering in here on your own. This would have taken much longer otherwise.”

“Dial it and see who picks up,” Yumi suggested. She did just that, putting the call on speaker so all three of them could listen in. It started to ring as they waited for an answer. The phone continued buzzing for almost an entire minute, the group losing more and more patience with every one. Suddenly, their call picked up.

“Is it done?” a strangely girlish voice said from the other end. Maybe that's just how old men speak these days, though. It wasn't their place to judge.

“I was afraid you wouldn't answer,” Megumi said, trying to hide her confusion at what seemed like a completely different (and much younger person) talking to her. “Can I ask who it is who hired me now?”

“No,” the person said flatly. “Is it done?” They repeated.

“Not quite,” she replied. “It turns out she was just too good and ended up beating me.”

“How is that possible?” The voice asked, starting to raise higher.

“Ask her yourself,” Megumi told her.

“Hello!” Yumi greeted. “I don't know why you keep getting people to duel me for you. I'll duel you whenever you want if you just ask.” A few seconds passed in total silence before the call ended abruptly from the other side. “That was weird.”

“Guess I won't be getting paid,” Megumi said cheerfully. They tried to call again a few more times, but it never connect. “Seems like we won't get another chance to talk.”

Sakuya sighed. “Then we're not any closer to finding out who that person is. Wonderful.”

“Sounded kind of familiar, though, don't you think?” Yumi asked.

“I might be wrong, but I doubt I'm the last person they'll send for you. You two take care of each other.” The girls left the building shortly after to continue the day and decompress after everything that happened, alerting their friends that another person had been hired to battle Yumi.

There was plenty of time before the next show, Megumi thought as she poured some alcohol into a glass in the storage area. She wasn't really a drinker, so she had no idea what this actually was, just that it burned going down and would hopefully help her get through the rest of the day. As soon as she saw those two, she knew she couldn't tell them the truth.

There was no money. What kind of old man walks into a place like this holding a big briefcase full of bills? All he had was a letter from whoever it was pulling the strings in this whole affair, apparently doing more thorough research than even Sakuya about her past and secrets she'd rather remain hidden. Given that she'd lost and probably pissed that person off over the phone, there wasn't much doubt Aragawa would be receiving something incriminating in the mail.

She'd done so well to hide things up until now, too. She'd moved across the country, had her information legally changed, and even reregistered with the pro leagues when she was a duelist. The version of her standing as the Regional Champion of Kanto was truly who she was, but would saying anything like that matter anymore?

How would everyone react? Would they fire her? She'd only seen Koichi become physical with someone once before; would this be the second time? Rumors would spread quickly, so what about her fans? No doubt her address would be leaked sooner or later, and when that happened...

She capped the bottle after finishing the last of the beverage, replacing it and taking the glass to the kitchen. Right now, she still had a job, still had friends, still had a reputation and safety. Right now, she'd prepare for the worst, but today wasn't even over yet. There were more songs to sing, so that's all she'd focus on for right now. She almost felt bad for that old man, given how unhappy he'd looked when he arrived here before. Anyone who worked for that heartless master probably didn't have much reason to be happy, though.


In her study, Rio had just finished demolishing her cellphone after hanging up on Megumi. “Did they just become best friends during the whole fight to the death thing?” she yelled, kicking the broken bits of plastic circuitry across the floor. Storming out of the room, she looked side to side down either end of the hallway. “Fukuro!” she screamed.

The gray haired butler quickly approached the sounds of screaming. “Yes, Miss Rio?” he said to her, bowing respectfully.

“I just broke another phone,” she told him, anger clearly in her voice despite its level tone. “Why do you think that is?”

“Perhaps it did not meet your standards of performance?”

“No, you brainless old man. I just finished a call with the Regional Champion telling me she'd been beaten. The same person you hand picked for me – insisted could never lose and would get this job done in a week's time – has been beaten.”

“I apolo-”

“The Regional. Champion. Was beaten by a twelve year old.” She paused for an uncomfortably long amount of time. “Care to explain how that happened?”

He cleared his throat apprehensively. “Well, in her defense, Miss Rio, it was three years ago. She'd since retired, and that likely affected her skills.”

“Oh, well that just makes everything okay,” she replied mockingly. “I don't care if she just woke up from a coma in all that time! If you picked her, she should get the job done!”

“Yes, Miss Rio. I'm very sorry. It is entirely my fault for selecting such a lacking candidate.”

“You're just lucky my parents want you here, otherwise I'd have you thrown out onto the streets already.”

“And I thank you for your generosity and understanding, Miss Rio. I accept full responsibility for this failure and beg your forgiveness once more.” He bowed low, trying to calm her fury so she wouldn't end up taking out her anger on any of the other staff again.

“Fukuro, how old are you?” She asked.

“76, Miss Rio. Why do you ask?”

She scoffed. “And you still don't know how to properly beg for forgiveness? Is my father just keeping you here out of pity?”

He hesitated for a moment, then slowly got to his knees and touched his forehead to the ground. “Please forgive me, Miss Rio. Our next candidate will surely be better.” He felt her foot begin to press into the back of his skull.

“That's much better,” she told him. “I'll let you off for this one, but I'm losing my patience.” She moved her foot, only to spit on him before turning to leave.

Slowly, he stood back up, wiping his head with a handkerchief. “Miss Rio, I had a thought earlier regarding the skill of the card professors.”

“I'm listening intently for a reason why I should care about your opinions.”

“Have you considered that perhaps your...methods may be disrupting their will to fight?” Immediately, he could tell she was getting upset again for having her blackmail questioned. “I simply mean that it's possible these people can't play to their fullest capacity with such heavy stipulations in mind. I may not have any experience with this game, but I am a 4-dan in Go, as you're aware. During my brief career as a professional, I'd seen time and time again that those who play unwillingly or for causes other than their own can never fully utilize their ability. I only suggest that you try a different approach if you continue this endeavor.”

This gave Rio pause. She hummed, touching her lip in thought. “That's actually not a completely uneducated observation.” She nodded. “You're right, Fukuro. No matter how strong these people you choose are, they all see so reluctant to go after a little girl, even one as completely unappealing and stupid as that one. We'll need a different kind of person to do this job.”

She chuckled to herself, pacing back and forth. “Yes, someone who would do this kind of thing on their own without us even needing to ask. A real lowlife, even. And any kind of incentive we give them would just motivate them even more to do the job.”

Rio left for her room, telling Fukuro over her shoulder to order her a new phone and start putting together a list of the seediest duelists he can find in the city. He breathed a sigh of relief when he heard the door slam, trying to look on the bright side in that no one but him would have to deal with that anger for the rest of the day.

Not much of a bright side, but it was the most he could expect anymore. He blamed himself for this behavior and everything the young lady had turned into. The first signs of this were clear as day looking back on it, but he let it continue. It seemed like nothing but a reaction to the loneliness that came with having her parents so absent as they were, but if he'd only known what this would turn into, he'd have put a stop to it immediately.

Maybe one day she'd see what she's doing and reconsider her choices. Reevaluate how her actions affect others. He hoped for that greatly, and for her to return to being the girl he'd known years before. But until then, he'd have to do as she instructed, lest she bring about even more turmoil to the household. For now, it meant making another list.

 

 

\Next: The Third Card Professor – Dinosaur vs Insect/


 Cards Used in Order of Appearance

Scaredy Lion
EARTH
Level 4
Beast
1300 ATK/ 1000 DEF

Cyclone (Mystical Space Typhoon)
Quick-Play Spell Card
Target 1 Spell/Trap Card on the field; destroy that target.

Attack Nullification
Counter Trap Card
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.

Funki Cornet
WIND
Level 6
1/1
Machine/Pendulum/Effect
1900 ATK/1800 DEF
Pendulum – You can destroy this face-up card in your Pendulum Zone; add 1 “Funki” Pendulum Monster from your Deck or face-up in your Extra Deck to your hand with a different Pendulum Scale than this card. Negate that card and any cards with the same name's Pendulum Effect until the End Phase. You can only use this effect of “Funki Saxophone” once per turn.
Monster – Once per turn: You can discard 1 “Funki” Pendulum Monster in your hand to add 1 face-up “Funki” Pendulum Monster in your Extra Deck to your hand. If you summon that monster this turn, or a card with the same name, its effects are negated until the End Phase.

Funki Trombone
WIND
Level 5
2/2
Machine/Pendulum/Effect
2200 ATK/1800 DEF
Pendulum – Once per turn, when a Pendulum Monster you control inflicts battle damage to your opponent: Declare 1 card type (Monster, Spell, or Trap); your opponent sends 1 card of that type from their Deck to the Graveyard.
Monster – If this card inflicts battle damage to your opponent; you can add 1 face-up “Funki” Pendulum Monster in your Extra Deck to your hand with a different Pendulum Scale than any card on your side of the field.

Chromatic Scale
Normal Spell Card
Target 1 Pendulum Monster activated in your Pendulum Zone; add 1 “Funki” Pendulum Monster from your Deck to your hand with a different Pendulum Scale than the target. You can only activate 1 “Chromatic Scale” per turn.

Friendly Fire (Bad Aim)
Normal Trap Card
When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it.

Funki Trumpet
WIND
Level 4
7/7
Machine/Pendulum/Effect
1900 ATK/1500 DEF
Pendulum – This card's Pendulum Scale becomes 4 if you do not have a “Funki” Pendulum Monster in your other Pendulum Zone. Target 1 face-up card on your side of the field, except this card; destroy it, and if you do, your opponent sends 1 card of the same type (Monster, Spell, or Trap) from their Deck to the Graveyard. You can only use this effect of “Funki Trumpet” once per turn. You cannot Special Summon monsters for the rest of the turn after you activate this effect, except by Pendulum Summon.
Monster – If this card was Pendulum Summoned this turn: You can add 1 face-up “Funki” Pendulum Monster in your Extra Deck to your hand with a different Level from this card.

Butter Fly
WIND
Level 3
Insect
900 ATK/700 DEF

Crane Crane
EARTH
Level 3
Winged Beast/Effect
300 ATK/900 DEF
When this card is Normal Summoned: You can target 1 Level 3 monster in your Graveyard; Special Summon that target, but its effects are negated. You can only use this effect of “Crane Crane” once per turn.

Illusion King Robbins
LIGHT
Rank 3
Spellcaster/Xyz/Effect
2300 ATK/1500 DEF
2 Level 3 monsters
Once per turn: You can detach 2 Xyz Material from this card and target 1 monster in your opponent's Graveyard; equip that target to this card. When a monster is equipped to this card by its own effect, it gains ATK equal to half the ATK of the equipped monster. While this card is equipped with an opponent's monster: You can Tribute this card; Special Summon 1 monster from your hand, Deck, or Graveyard with ATK equal to or less than this card's ATK on the field.

Backbeat
Normal Trap Card
Activate when an opponent's monster declares an attack against 1 monster you control: Target that monster; negate that target's attack, and if you do, you can declare an attack with 1 monster you control in Attack Position. If you declare an attack on an opponent's monster with this effect: Switch the ATK of the battling monsters in the Damage Step only.

Resurrection of the Dead (Monster Reborn)
Normal Spell Card
Target 1 monster in either player's Graveyard; Special Summon it.

Dark Factory of Mass Production
Normal Spell Card
Target 2 Normal Monsters in your Graveyard; add those targets to your hand.

Komboriboh
DARK
Level 1
Fiend/Effect
300 ATK/ 200 DEF
When a monster is targeted by an Equip Spell Card: You can discard this card and target 1 Equip Spell Card in your Graveyard that could be equipped to an appropriate monster on the field; add that target to your hand. When a monster you control is targeted for an attack while it it equipped with an Equip Spell Card: You can banish this card from your Graveyard to target that monster; this turn, that target cannot be destroyed by battle and you take no battle damage from attacks involving that target.

Arms Hole (Hidden Armory)
Normal Spell Card
Send the top card of your Deck to the Graveyard; add 1 Equip Spell Card from your Deck or Graveyard to your hand. You cannot Normal Summon/Set during the turn you activate this card.

Flame Viper
EARTH
Level 2
Pyro
400 ATK/450 DEF

Necklace of Supplantation (Amulet of Ambition)
Equip Spell Card
Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of your Deck.

Perpetual Oscillation (Echo Oscillation)
Continuous Trap Card
You can target 1 card in your Pendulum Zone; destroy it, then draw 1 card. You can only use this effect of “Echo Oscillation” once per turn.

Funki Bazooka
WIND
Level 3
7/7
Machine/Pendulum/Effect
1200 ATK/1000 DEF
Pendulum – This card's Pendulum Scale becomes 4 if you do not have a “Funki” Pendulum Monster in your other Pendulum Zone. When a monster is successfully Pendulum Summoned from your Extra Deck: You can target 1 face-up card on the field; return it to its owner's hand. This effect of “Funki Bazooka” can only be activated once per turn.
Monster – When a card is sent to your opponent's Graveyard from their Deck this turn: This card gains 500 ATK and DEF until the End Phase.

Twister
Quick-Play Spell Card
Pay 500 LP, then target 1 face-up Spell/Trap Card on the field; destroy that target.

Funki Key
WIND
Level 3
5/5
Machine/Pendulum/Tuner/Effect
900 ATK/700 DEF
Pendulum – If you Pendulum Summon while this card is activated in your Pendulum Zone, destroy this card.
Monster – If this card's Level in the Graveyard is between (exclusive) the Pendulum Scales of 2 cards in your Pendulum Zones: You can Special Summon it. You cannot Pendulum Summon during the turn you activate this effect. When using this card as Synchro Material for the Synchro Summon of a monster other than a “Funki” Synchro Monster, this card's Level becomes 6.

Restraint Release Wave (Release Restraint Wave)
Normal Spell Card
Target 1 face-up Equip Spell Card you control; destroy that Equip Spell Card and all face-down Spell and Trap Cards your opponent controls.

Microtones
Normal Spell Card
Target 1 Pendulum Summoned Pendulum Monster; this turn, increase its Level equal to half its Pendulum Scale (round down to the nearest whole number if necessary).

Funki Brass Leader King
WIND
Level 8
Warrior/Synchro/Effect
2500 ATK/2000 DEF
1 “Funki” Tuner + 1 or more non-Tuner Monsters
If this card was Synchro Summoned using a monster that was Pendulum Summoned: Double its ATK until the End Phase. Return any number of cards activated in your Pendulum Zones to your hand; return the same number of face-up cards your opponent controls to their Deck, and if you do, your opponent must send the same type of card (Monster, Spell, or Trap) from their Deck to the Graveyard equal to the number of cards returned by this effect. You can only use this effect of “Funki Brass Leader King” once per turn.
Wallrus
WATER
Level 2
Beast
400 ATK/800 DEF

Rock Warrior (Minomushi Warrior)
EARTH
Level 4
Rock
1300 ATK/1200 DEF

Intrigue Shield
Normal Trap Card
Target 1 face-up monster you control; equip this card to that target. Once per turn, while the equipped monster is in Attack Position, it cannot be destroyed by battle. You take no battle damage from attacks involving it.

Magic Capture (Spell Reclamation)
Normal Trap Card
Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand.

Fighting Spirits (Fighting Spirit)
Equip Spell Card
The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed in battle, you can destroy this card instead.

Critter (Sangan)
DARK
Level 3
Fiend/Effect
1000 ATK/ 600 DEF
When this card is sent from the field to the Graveyard: Add 1 monster monster with 1500 or less ATK from your Deck to your hand.

Hat-Trick Magician
DARK
Level 4
Spellcaster
1200 ATK/1500 DEF

Strike Shot (Strike Slash)
Normal Trap Card
When a monster you controls declares an attack: Until the End Phase, that monster gains 700 ATK, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Notes:

Posted this one a week or so early since I have a very bad habit of getting excited and burning through a backlog without regard for having anything waiting to post after. Always works out (it does not work out).

I broke my rule a bit on not mixing words without a character actually speaking another language. I hate myself for it, but there's not really a way I can think of to communicate that sentiment in plain English. Speaking of language, Megumi's monsters aren't "Funki" just because poor literacy is kewl, but so they actually don't cross over into other archetypes that use the word "Funky" in a card's name (which logically means they'd be spelled with different katakana or maybe just in English on the Japanese cards). I know off the top of my head there's a few Entermates like that, and since they're also Pendulums, that could get messy. This is me pretending these intricacies actually matter, given Yuya doesn't exist in this world and neither do his main cards.

Really hope I didn't do a Medusa stepping on Eruka scene at the end. I even thought about taking out most of that last exchange for that reason, but figured it was ultimately important for her character and the progression of the story. Please just don't. She's twelve.

You know, I was thinking on it about a week ago, and I just realized how many Rios there are in this franchise. Bakura, Marufuji, Kamishiro, that kid from Tag Force. I almost feel bad for not thinking while I was making my trash daughter. Almost.

Some of you probably already know what was in the letter by context alone. If you don't, go donate to the Trevor Project or similar group to make up for it, or your country's equivalent.

Not much left to say now, except the next chapter is coming when it comes. Hopefully that won't be months from now. Remember to egao. Because of the Pendulums. Get it?

Chapter 13: Special Chapter - Is Ice Skating Really Harder Than Dueling?

Summary:

A short intermission chapter for Valentine's Day about Sakuya desperately trying to learn how to ice skate to impress Yumi.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Skating was never something Sakuya ever conceived she'd be doing, yet here she was at an ice rink renting a pair of blades. It was Yumi's suggestion, helping them to stay cool as the afternoon sun really started to beat down on them. And cool it was. Cool enough to make her regret wearing a thin dress with only ankle length socks.

Yumi seemed completely at home here, unfazed by the cold despite her typical overall shorts offering her no protection in this harsh and unforgiving winter(-like environment). Maybe it was just the trade off for her extreme susceptibility to heat - sweat like a middle aged salaryman whenever it's a little balmy out, but resist freezing temperatures like a burly Viking with one eye and a pet bear. She nodded to herself as she placed her shoes into a rented locker next to her bag. Yumi could totally be a Viking.

“Can't believe you've never been skating before,” Yumi said, balancing triumphantly on the rubber mat.

Sakuya smirked as she finished lacing up her skates. “Some of us prefer not being frostbitten on a regular basis.” She struggled to her feet, quite a bit less confident than Yumi as she waved her arms around to keep from falling over. Regretfully, she placed her hands on a freezing railing to navigate her way to the ice, the cold burning into her palms. She kept a stern face, though, afraid Yumi would laugh at her if she showed any discomfort.

“Hurry up!” Yumi goaded playfully, already twirling about in the rink like an expert. Sakuya couldn't help but be surprised. Not content in being shown up, she placed a shaky foot out onto the ice after removing the guards from her shoes, eventually gathering her strength and putting the second beside it. She pushed off from the railing, moving a few wobbly centimeters before promptly falling on her face.

Yumi skated over with ease, laughing as she held out a hand. “Need help?”

“No, no. I'm fine.” She was not, evident by her attempt at standing back up accomplishing little more than moving herself further onto the ice.

“It's really okay if you need me to help,” she said. Yumi took Sakuya's hands, helping the other girl to her feet. As her balance threatened to give out once again, she drew closer to Yumi and pulled her into a hug to stay steady. Yumi smiled coyly, looking at her friend with a raised eyebrow. “Hey.”

Embarrassment overtaking her, Sakuya let go with a peep, slipping and falling down once again. She grunted, determined to conquer this new task the same way she did everything obstacle; with cunning, calculation, and the necessary amount of brute force. After many failed attempts, palms beginning to stick to the ice, the only progress she'd made was learning to crab walk.

Yumi was practically about to fall over, as well, though from laughing rather than lack of coordination. “Just let me teach you how to skate!” she demanded between giggles.

“I-I can do it!” Sakuya replied, managing to at least turn over as she struggled to get up. “How did you even learn to do this in the first place?”

“We used to go here sometimes when I was younger and on this side of town,” Yumi said, literally skating circles around Sakuya. “I got pretty good after a while. Plus, I had a pair of roller skates when I was little, but I grew out of them.” She began a twizzle just to show off, hoping to impress her friend further with her proficiency in the sport, blissfully unaware it came off more like she was rubbing it in her face.

Sakuya was beginning to notice others at the rink stopping to gawk at her misfortune. Some of them were laughing, too. Crawling her way to the side of the rink, she sat down and rubbed her hands together to try and regain feeling in her fingers. Yumi sat down beside her, scooting close to keep the entrance clear for others. “It's okay if you can't do it. I can teach you.”

After a minute of grunting, grumbling, and hard swallows, Sakuya finally nodded with a frown. “Great! First thing you need to do is get off the ice.” She raised an eyebrow, trying to figure out whether she was being mocked. “The best way to learn to balance,” Yumi explained with a sagely finger raised like an expert, “is to get comfortable wearing skates first.” She took the skate guards from Sakuya's pocket and capped both their blades, helping her friend up. “Now we'll just walk around.”

Sakuya waved her arms wildly with every step, cursing under her breath at every new problem. She couldn't understand why this was such a problem. She'd never had trouble learning new things before. School was easy, she was a piano prodigy by the time she was six, dueling was as natural as breathing, so why couldn't she just stand on some goddamn ice without falling over?

“You're doing it!” Yumi cheered, Sakuya disbelieving it entirely after nearly slipping for the eightieth time. The very next step was the lucky one, causing her to fall once more. Yumi laughed, walking up to pat her shoulder. “Guess we still need to practice.” She chuckled to herself. “Look at me teaching you something for a change.”

Sakuya crawled over to the lockers, finding a spot in the corner to curl into a ball and clutch her head. Understandably concerned, Yumi walked to Sakuya and squatted down, hearing a series of small, labored gasps. “Hey, are you okay?” Yumi touched her friend's shoulder, recoiling as she tensed. “Did I...do something wrong? Will you tell me?”

She couldn't answer. Her heart was pounding too fast, there was too much noise, the room was too cold, the pressure was too much. She was being laughed at, she was letting people down. The more she thought about it, the more she worried, which only made her think about it more, which only made her worry more.

“Are...are you doing a thing where you get upset and can't talk?” Yumi asked, trying to understand what was happening. After a few moments of pause, she saw a tiny nod. “Okay,” she said, taking a breath. “Okay.” Yumi nodded, as well. “Okay, just calm down. It's okay. It's going to be okay.”

“Is it because you can't skate yet?” she asked. Sakuya held her breath and didn't respond. “It's okay if you don't know. I'm teaching you. You just have to relax and keep practicing.” Amazingly, this did little to help her friend. She thought more, leaning up against one of the lockers to feel the cold against her head. “Wait...” she thought, wheels beginning to turn.

Yumi put a hand to her mouth. “Is it because I was laughing at you?” Sakuya sighed, seemingly to confirm. “I'm so sorry,” Yumi said, putting her face in her hands. “I didn't realize it was...that you'd take it...” She sighed, as well, trying to piece together what to say. “I didn't know it would hurt you like this.”

Sakuya was looking over at Yumi now, having calmed down a bit. “I was trying to tease you, but I didn't realize it would be so upsetting. I'm sorry.” They sat in silence for several minutes, Yumi staring at her feet the whole time. It wasn't her fault she couldn't read reactions very well most of the time, of course, but it didn't make her feel any less awful about hurting her friends when she did.

“It's okay,” Sakuya whispered, taking Yumi's hand loosely in hers.

“It isn't!” Yumi protested with a furious shake of her head. “I don't want to make you feel bad!” Sakuya moved closer to her. It was mostly because this place was really damn cold and she still didn't have anything warm on. In complete honesty, though, there was a part of her that craved physical attention when she was feeling vulnerable like this.

“Sometimes,” Sakuya began, “things get overwhelming. It's not because you were laughing at me, but because I couldn't do it.” She sighed, taking a better grip on Yumi's hand. “And when I can't do things, I feel like I'm letting everyone down, and if I let you down, you won't like me anymore, and I thought, since you were laughing at me-”

“Of course I like you,” Yumi interrupted. “I wouldn't stop liking you just because you can't skate. I'm not even disappointed.” They were both quiet again. “It's okay if you can't do things. I can't do a lot of things, but you still like me, right?” Sakuya nodded. “I know there's this...thing where you need to be perfect all the time, but it's okay if you're not. You don't have to try to be perfect around me. It's okay.”

Yumi helped Sakuya to her feet. “I'm sorry I upset you. We can go now if you want. People are kind of staring at us.” True to her word, a small crowd was trying extremely hard to seem like they weren't observing the two of them during their moment. Sakuya immediately started blushing and smacked a hand to her face. “It's okay! She's just learning how to skate!”

Still recovering from the embarrassment, Sakuya looked to Yumi. “We already paid.”

“What?” Yumi asked.

“We already paid,” she repeated. “If we left already, it would be a waste of money.” She blushed a bit harder than she already was. “A-and if you don't mind too much...you could still try to teach me. I won't be very good, though. If you don't mind.”

Yumi was already smiling before Sakuya could even finish her words. “Of course I can!” In an extremely uncharacteristic move, Yumi removed the goggles from her head and gave them to Sakuya. “It makes me feel more confident when I wear these, so you can wear them for now.” Suddenly, she narrowed her eyes. “But you have to give them back after. You've got to promise.”

Sakuya looked at the dorky eye wear in her hands, wasting no time in putting them around her head and pulling them down on her face. “I promise,” she said with a small laugh. For the time being, she didn't care that she looked like a complete fool with the iconic blue beret/white goggles combination, or that she continued falling over and losing her balance, or that, by the end of the day, she'd just barely learned how to stay upright and walk around the rink by holding the wall. None of it really mattered right now. The most important thing, as it should have been from the beginning, was getting to spend the day with her friend. It was even fun after a time.

Most people would assume she'd wish for the day to never end in a situation like this, but they'd be very wrong. After a little over an hour, she was very much ready to leave, given she'd officially entered the beginning stages of hypothermia. Needless to say, an impromptu trip to the ice rink was, in fact, a bad idea after all.

They left shortly after that, Yumi taking back her goggles as promised. Despite everything, Sakuya still regarded it as a pretty nice day out. She wasn't at all opposed to returning one day to finish her “training”, though they'd definitely need to remember to wear more clothes.

Notes:

Obligatory Yuri on Ice reference.

13's not ready yet (and given the amount of chapters I just blasted out one after the other like that, it's hardly an issue), but I wanted to put out something about the girls being cute together for the holiday. My date with Persona 5 may have been cancelled indefinitely, but love still carries on.

This isn't actually set on Valentine's Day, obviously, since it's still summer and neither of them are in school. I'd like to think it's canon, though. Maybe, like, immediately after the events of chapter 12. They finished up at the club and now their whole "date" gets to continue on a day off. Hesitant to put it on any other day, since Yumi's being a slacker and taking too many days off training as it is (and also because we're well over the halfway point to summer by now and closing in on the end of the break, so they don't have many days left before the tournament). Valentine's Day will definitely happen, though, and you'd better believe Yumi cannot make chocolate whatsoever. She'll definitely try.

I actually can't skate, either. It's my one flaw as a person. In addition to all the other, numerous flaws, at least. I've only ever tried it on wheels, though. Maybe I'd tap into some inner force out on the ice and become some kind of skating god without realizing it if I tried. Probably not, though.

Probably more angsty than you'd expect from a Valentine's Day story. Suffering is what I do best, though, especially when it facilitates friendship. Shutdowns are awful. Be there for your friends when they need you.

Hope this was enjoyable. I might do some more like this in between stuff from time to time. Mostly for stuff that I want to write, but isn't really long enough for a full chapter in and of itself, and I'm not going to be the asshole who posts spin-off material about my own OC story. Thanks for reading. Always remember to make history.

(Post upload update: Apparently I can't do a .5 chapter. Fuck me.)

Chapter 14: The Third Card Professor - Dinosaur vs Insect

Summary:

The third of Rio's assassins finally comes for Yumi, but will he even make it there? Hideo steps in this time to resurrect a rivalry as old as the original manga.

Notes:

(See the end of the chapter for notes.)

Chapter Text

“I wonder what Megumi's doing right now,” Yumi said, absentmindedly pulling out handfuls of grass while staring up at some clouds. It had only been a day since the encounter at On Air Club and Yumi was still falling hard for the singer. She'd been thinking about her for an almost uninterrupted 24 hours, trying to find the answers to some of the big questions floating around in her head: Would going back there today seem too desperate? Is playing the recorder a good enough musical skill to impress a professional singer? Would equal marriage be legalized in Japan by the time she became old enough to do it? Would there be some way to involve Kyoko in this, as well?

Sakuya, however, wasn't amused by the constant talk of the would-be assassin. She certainly wasn't jealous, or anything. Just upset that it was distracting Yumi from her practice. “Probably working,” she said, her tone presenting her obvious irritation. “If you're finished daydreaming, let's get back to training.”

“What's wrong with just taking a day off?” Kazuhiko asked, combing through his hair. “She beat two freaking Regional Champions in a week. She's pretty damn strong by now.”

“Yet still can't beat me,” she replied, crossing her arms. “So what does that say?”

“I mean, you are the best duelist I've ever met,” Yumi said with complete sincerity. “I'd be okay if I never beat you.”

Sakuya coughed, stifling the beginnings of a blush. “Even if you think that, it doesn't mean you can be complacent. You might be strong enough to win the tournament here, but we're training for the long term, too. I'll have to go away to school after the summer's over, so I can't-”

“You have to go?” Yumi said, her smile disappearing. “But why?” she asked panicked.

“Like I said, I have to go back to school.”

“But why can't you just go to school with me?” She took Sakuya's hands and pouted, hoping to convince her to blow off her responsibilities and switch schools at nothing but her insistence.

She sighed. “I'm not enrolled there, and it would be too much of a hassle to get everything switched over in the middle of the year. I'm sorry, but I have to go back this year.” As she finished speaking, she could have worn she heard a cracking noise from somewhere in front of her. Yumi's eyes fell to the ground, her arms slack while still holding onto Sakuya. “It'll be okay,” she said. “I'll be back during the other breaks, so it's not like we won't see each other at all after summer.”

“I guess,” Yumi mumbled, sitting back down and pulling her knees to her chest. She hadn't actually thought about any of this since they'd first started to spend time together. Sakuya's introduction even involved her returning from France, but somehow the idea that she might have to go back at some point never occurred to her. It was selfish of her to act this way, but she couldn't help it.

Before she met Sakuya, she never had what seemed like true friends. Everyone either got tired of her or simply drifted away after a while. Over this summer, though, she'd gotten to know some amazing people, all of which she attributed to her meeting Sakuya first. If she left, then what would that mean for everyone else? They could very likely just leave, too, now that the interesting half of their duo was gone.

“I think you broke her,” Kazuhiko whispered to Sakuya, who glared at him. “We can take a day off, come on.”

She sat next to Yumi, holding her hand. “I'm sorry if I made you upset,” she said.

“It's not your fault,” Yumi told her. She paused for a moment, then said, “I guess we don't have to worry about that for a little while. We should get started on training.”

“Forget it,” she replied. “You've worked hard enough. We can take a day off. A real day off without any dueling, except maybe for fun.”

“Are you sure?” she asked, her mood brightening quickly. “I don't want to let you down, and if you won't be here to train with me later, it would be a good idea to do as much as we can right now.”

She waved her hand dismissively. “You'll be fine. You've beaten a lot of strong opponents and learned a bunch already. You're a lot better than I thought you'd be at this stage, too. One day off isn't going to making much of a difference.” She helped Yumi to her feet with a smile, Kazuhiko nodding approvingly behind them. “What should we do today?”

“Wait for Hideo,” he said, checking his phone. “Running late. Something about acne, I guess.”

“Acne?” Yumi said with a bit of disgust. “What does that mean?”

“Don't know,” he replied, unaware he'd just read the kanji wrong. In truth, Hideo was making rock candies. It was pleasing to watch the way the sugar crystallized (being similar enough to the characters for acne on a small screen in the sun), and crushing a big sheet of it was a lot like popping bubble wrap. They'd filled a few bags for all three of their friends and had just started to walk to the park.

As they strolled down the sidewalk on this oppressively warm summer day, they couldn't help by ruminate on the events of this summer. It was interesting, to say the least. On any normal summer, such as the one previous or the one before that or the one before that, right now they'd likely be in their room weaving baskets or feeding the ant farm. Something of that nature. But here they were outside going to a public park for the third day in a row.

Before anymore deep introspection on the nature of life and friendship could take place, Hideo was forced to respond to the anguished cries of a child. The irritating noise was coming from close by, though in the opposite direction to the park. It would be easy to simply ignore it and move on, they thought, walking to find the person screaming.

It was a rather bizarre sight to behold. A little girl sat on the ground crying with a gaunt adult man ranting about personal responsibility and thievery building character beside her. “I'm really doing you a favor,” he said, slurping loudly on a seemingly stolen cherry lollipop in his mouth. “The strong take from the weak, and you're a weak little brat. I'm a strong man, so it's only natural I'd take things from you. Remember that, kid, and you might grow up to be half as strong as me one day.” It was a clearly disturbing scene for everyone in the area, though most simply looked the other way so as not to cause trouble.

Adjusting his white, upside down visor, the man paraded off with disconcerting, bowlegged strut that stretched the lower half of his green and black tracksuit to its very limits while an overly large, blue fanny pack bounced around in back. Hideo was unsure of what to do, as well. Thankfully, that was a direct result of the rarity of such an event taking place to begin with, having no preset plan of action for dealing with something like this. “Out of my way, kid. I'm late.” The man pushed them aside, a finger twitch the only evidence of the immense amount of self-control it took Hideo to not toss him to the ground that instant.

Things quickly became personal, however, as the man pulled out his phone. After logging in from a naked anime girl lock screen, he suddenly pulled up a photo of Yumi. Whatever that meant, it was nothing good. Hideo intercepted him before he could turn a corner, nearly causing a collision due to the man's obliviousness of walking while texting. “Move!” he yelled, throwing a clumsy left hook at whoever was in front of him.

While a bit surprising he'd be so quick to turn to violence, Hideo was not caught off guard. In one swift motion, they circled their right arm to move the attacker's punch off to the side, drawing their arm back in at the end of the guard and delivering an open palm strike straight to the sternum immediately after. The man was knocked flat on his ass, wheezing and sputtering out curse words.

“What the hell, bro?” he asked, pretending he hadn't tried to assault someone in broad daylight mere moments ago. “You can't just hit people, my dude.” He said that without even the slightest hint of self-awareness. “When you've got a problem with a guy, you need to be the bigger person and talk about it. Don't just turn to violence right away.” He nodded to himself.

“You feel me, buddy? Your boy Koro here's looking out for you. How about you just give me a few bucks to cover lunch later and we just put this behind us, you feel me? You're paying for some grade A wisdom here.” Hideo thought for a moment as the man chuckled to himself, satisfied in his speechifying. As a response, they struck him again in the same spot, sending him to the ground.

Jumping to his feet and rubbing his chest, the man began yelling. “You just did it again! It's like you didn't listen to anything I just said! Now you're really asking for-” He was cut off by another strike. “Listen, you-” This time it was an uppercut to the chin. “Stop-” Now a punch to the solar plexus.

Wobbling forward and coughing, he pointed weakly towards Hideo. “If you do that...at least two more times...I'm gonna-” Koro stopped himself this time, looking down at Hideo's first two fingers stretched out to nearly touch the left side of his chest. “You checking the wind, bro? What's going on here?” In an instant, both fingers curled inward as their entire row of fingers was thrust into the man's chest with astounding force, dropping him to his knees.

With the man immobilized, Hideo took the opportunity to reach into his pocket and take his phone. It was easy to get into; they'd seen the simple password of 1236 over his shoulder as he pushed by initially. “Come on, bro. Don't steal my phone. It's new.” Yumi's picture was still displayed on the screen.

With a cough, Koro narrowed his eyes to try and decipher what he was being shown. “What's that kid have to do with anything?” He stood up once more, suddenly having some sort of realization and draping an arm over Hideo's shoulder. “Now I get it. You saw that kid and thought, 'I gotta get her digits by any means necessary,' right?” He laughed to himself. “That's the passion of youth for you, I guess. See something you like and you take it. I can't even be mad anymore.”

Hideo ducked under his arm, pulling it behind him and locking it in place. As the man flailed and shouted more expletives, they made sure to raise the phone to eye level as they deleted to picture of Yumi. Hopefully that would get the message across clearly.

Unfortunately, it would take more than that to get through to him. He simply scratched his head in response. “What? I don't get it. Talk normal!” As a response, Hideo hucked the phone directly at his head. It landed with a crack on the sidewalk, part of the screen shattering on impact. “Okay, that's it!” He grabbed the phone and placed it inside the fanny pack, pulling out a compact lime green and white duel disk in its place.

“Someone's got to teach you some manners! Real men don't fight with fists, we do it with cards!” Hypocrisy aside, Hideo was perfectly content with this outcome. Martial arts was more a hobby and a way to get some exercise in an otherwise fairly sedentary life; it was never an ideal first move to solving a problem. Duel Monsters, though, was a much more civilized means of settling things.

The two of them made it to the roof of some office building. Amazingly, Koro had managed to bully his way to the top without incident (though it would more accurately be described as them both casually taking the elevator to the top floor and Koro making exaggerated gestures of offense if anyone looked at them strangely). They stood apart from each other, a gentle breeze blowing past for dramatic effect.

With both duel disks active, Koro tossed a handcuff-like device across the way, one end forcibly attaching to Hideo's disk. He cuffed the other end to his own, explaining, “This is a cool thing I like to do for when I break fools in half. There's a little sensor on the inside that synches up with your Life Points, and when they hit zero...” He stomped his foot and shouted, “Crunch! No more dueling for you!” He chuckled to himself. “Let's make this quick. Still got to do this to that kid you're chasing after.”

The duel began, Hideo taking the first move. They placed a card into the backrow, the device reading, “Permanent Magic, Great Sea of Trees, activate.” The drab rooftop transformed into a makeshift garden in moments, grass growing along the floor and several large trees sprouting up behind Hideo, branches and vines hanging from above.

“That thing talks?” he yelled in surprise. “I'll buy it for, like...this!” He reached into his pack and pulled out about 1200 yen in loose bills and coins. The offer was met with silence, Hideo continuing their turn.

“Monster set. Reverse Card set. End Phase. Pass turn.” The movements were quick and calculated one after the other, as to be expected from them. Dueling was more than a hobby despite their lack of desire to make it as a professional. It was almost a lifestyle at this point. They'd spent more hours pouring over every card they possessed, checking on new releases, and practicing strategy than most people would spend playing the game itself in their whole lives. Today, it seemed like all that training would finally pay off by using the skills they forged to protect a friend.

Koro laughed, seemingly finding the prospect of fighting an Insect deck funny. “A bunch of bugs it looks like,” he said with a sneer. “I'll trample them without even thinking about it! Draw!” He took one card from his hand and placed it into the Field Zone at the head of his duel disk. “Field Magic, Lost World!” The greening effect from Hideo's card was enhanced further, tall grasses sprouting up across the entirety of the roof along with more trees. The air appeared to become even more humid than it normally was, as well.

“As long as this card's out, every monster loses 500 ATK and DEF if it's not a Dinosaur-Type.” He played a monster this time, an ominous pool or murky water appearing nearby. “I summon Megalosmasher X!” Leaping from the water came a blue pliosaurus-looking creature, screeching at the opponent as it hovered slightly above the ground. At an impressive 2000 ATK, it could run over nearly anything in Hideo's deck, especially with Lost World's effect weakening all their monsters.

The ground began to rumble, eventually splitting next to Hideo's set card with a spotted, white egg appearing from the fissure. “Lost World's effect activates when I summon a monster once per turn, giving you a Jurraegg Token in Defense Mode.” He chuckled again. “And, as long as you have a Token, you can't even target other monsters on the field for effects!” This was hilarious to him, apparently. “Bet you thought that set card was going to save your ass, didn't you? Not likely!”

Pointing forward, the monster on his field screeched again. “Battle! Megalosmasher, attack the Jurraegg Token! Jurassic Bite!” With one last screech, several circular markings began to glow a pale blue across the creature's body. Lunging forward, it prepared to snap up the egg without a second thought. “Lost World's effect activates again! If Normal Monsters are going to be destroyed, I can destroy that many Dinosaurs in hand or deck instead once per turn!” His own monster's attack was rendered fruitless, its jaws coming into contact with a shimmering rainbow barrier around the egg instead of its intended target.

“I'm popping Petiranodon instead, which just happens to activate its effect!” As the card was dropped into his Graveyard slot, the image of the newly-hatched flying reptile screeched. “When this guy's destroyed by a card effect, I can summon a Level 4 or higher Dinosaur from my deck.” He pointed a hand dramatically to the sky, the ground exploding behind him with a bone-shaking roar. “Kick it, Super Conductor Tyranno!”

The monster appeared behind its owner with another tremendous roar, electricity crackling along the armor plating attached to its body. “Lucky for you it can't attack this turn, but that's not even a problem. Tyranno's effect gives up its attack for the turn to Release a monster on my field and deal 1000 damage!” The dinosaur roared once more before biting down on the unsuspecting Megalosmasher X, the beast letting out one final shriek before shattering into nothingness. Its power source charge, the electricity intensified, traveling up its tail until a ball of energy started to build inside its mouth. “Super Conductor Tyranno, Extinction Discharge!”

The beam hit Hideo squarely in the chest, though they resisted with only a minor slide in the opposite direction. They grit their teeth as static passed over them, Life Points dropping to 3000. That card would be bad news if it didn't get out of here by the next turn. “Had enough? Ready to apologize for overreacting like that? I might even accept if you give me that sweet ass duel disk.” He continued to laugh in mockery, setting a card and passing turn.

Hideo began their turn with 1000 less Life and two more cards in deck than originally planned. “Reverse Summon, Howling Insect.” The familiar blue bug appeared from its previously set card, howling as its name would suggest. “Permanent Magic, Burden of the Mighty, activate.” It was a convenient card to have against a Dinosaur deck like this, given the ace monsters were all invariably high-Leveled. Super Conductor Tyranno's ATK fell by 800, settling at 2500. While still a more manageable situation, it did little to help Howling Insect overcome its opponent, especially now that its unimpressive 1200 ATK was now only 700.

“Battle Phase. Howling Insect attacks Super Conductor Tyranno.” The monster howled, trying its best to take down the dinosaur, but was quickly smashed by a bolt of lightning cutting through its sound waves. Hideo took a massive hit of 1800 damage, lowering their Life Points to 1200 in the process. “Great Sea of Trees, effect activate. Howling Insect, effect activate.” Hopefully, the sacrifice require to use those effects would prove worth it.

Hideo selected a second Howling Insect to add to hand, opting to summon Ultimate Insect LV3 to the field. The grub wriggled as it was placed down, Koro cackling at its appearance. “You're sending out more bugs to fight dinosaurs? What do you think this is, some...magic land where bugs beat dinosaurs, or something?” While it wasn't exactly a punchline, he still managed to laugh anyway. The Ultimate Insect almost seemed upset itself at being mocked.

“Magic Card, Level Up!, activate.” Hideo's card appeared, the image of Horus glowing as the light shone onto their monster. “Sending Ultimate Insect LV3 to Graveyard as cost to Special Summon Ultimate Insect LV5 from the deck.” The tiny grub morphed into the towering insect, though its ATK was still not enough to overcome Tyranno and lowered even more to 1800.

“Permanent Magic, Divine Protection of the Neglected, activate.” A large bamboo cage appeared around Ultimate Insect, protecting it from at least two attacks with the fodder in Hideo's Graveyard. With Life Points dwindling, it would be imperative that nothing happened to Ultimate Insect before the next turn. “End Phase. Pass turn.”

“You think a little cage is going to stop me from trampling you, kid? Think again!” Koro drew a card, immediately slapping it to his field. “I summon Sabersaurus!” The angry red beast roared, shaking its jowls around as its ATK lowered to 1500. “When I summon it, I put another Jurraegg Token on your field, too.” As he said that, a second egg appeared by the first under Hideo's care.

“Battle! Sabersaurus, attack a Jurraegg Token, and I use Lost World's effect to destroy the Babycerasaurus in my deck instead of the Token!” A similar scene to the one before played out, with the baby dinosaur activating its effect after being destroyed with a weak cry. “Babycerasaurus lets me summon Black Ptera to my field in Defense Mode.” The pitch black pterosaur appeared on the field with a chorus of screeches, folding its wings around itself.

“I Release Black Ptera to activate Super Conductor Tyranno's effect, dealing 1000 damage again! Extinction Discharge!” The predator ate its comrade, firing off another blast of electricity at Hideo to lower their Life Points to 200. “See, I had this thought, like, 'Why should I waste an attack when I can just kill you like this?' It's so much easier to just watch you struggle. I bet you're going to attack me again with your own monster, too, right?” His incessant laughing just wouldn't end.

With a sneer, he held up the card he's just used as a cost. “When Black Ptera leaves the field any way besides battle, I get to put it back in my hand. And I can just keep doing that until you're done.” He chuckled. “Not that I'll even need another.”

Ending his turn, Hideo began their own, putting their plan into action. “Standby Phase. Ultimate Insect LV 5, effect activate. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 'Ultimate Insect LV7' from your hand or Deck.” The monster evolved further, taking to the sky and raining poisonous spores onto the field. Super Conductor Tyranno's ATK decreased further to 1800, Sabersaurus lowering to 800 in turn.

“Going to need a real big fly swatter to kill that thing,” Koro joked with a laugh. It was evident he wasn't worried in the least.

“Permanent Magic, Burden of the Mighty, activate.” With a second Burden, Koro's monsters were further beaten down. Tyranno and Sabersaurus' ATK lowered to 1000 and 500, respectively. Even at only 2100 itself, Ultimate Insect could take them both out with ease.

“Battle Phase. Ultimate Insect LV7 attacks Super Conductor Tyranno.” The monster flapped its wings, soaring down and smashing through its target, creating a massive explosion behind Koro. He braced against the first damage he'd taken all game, Life Points at 2900. “End Phase. Pass turn.”

“Better than before, but you still can't beat me! Draw!” He smiled at the card in his hand. “This is it! I banish my Megalosmasher X and my Babycerasaurus from my Graveyard to bring out my best monster, Ultimate Conductor Tyranno!” Thunder shook the building as the ground split, an enormous dinosaur rising from the street below to serve its master. It's black scales glistened in the light produced by the purple orbs lining its body, tail swishing through the air as it roared. A third Jurraegg Token appeared on Hideo's field, as well.

Fanfare aside, it was seemingly fairly weak. It's impressive 3500 ATK – highest for a Dinosaur-Type in the entire game, even – was reduced to 800 by the various debuffs on Hideo's field. “Now I use its effect! I destroy my Sabersaurus to turn all your monsters to face-down Defense Mode!” Tokens were excluded due to their nature, but Ultimate Insect was rendered effectively destroyed. With it face-down, Tyranno's ATK was restored to 1500, as well.

“Ultimate Conductor Tyranno can attack every monster on your field once per turn, and whenever it attacks a Defense Mode monster, I can hit you for 1000 at the start of Damage Calculation and destroy your card.” Though Hideo would never show it, they were feeling the stress for the first time in a long time. All the reaction they gave visually was a small twitch in their shoulder, enough to send Koro into another laughing fit. “You get it now? You can't win!”

He spread his arms out wide. “Ultimate Conductor Tyranno, attack all those monsters! Genocide Stream!” The monster's lower jar split in half, a purple glow traveling up from the tip of its tail across the gems embedded into its flesh. Reaching the head, it fired a whirring stream of purple energy across Hideo's field. There were several explosions, dust clouding the air. Koro laughed in celebration, but as the scene cleared, it was revealed Hideo's field was completely intact, a bamboo cage holding strong around all their monsters.

“That's impossible! I planned it perfectly! You only had three Insects in your Graveyard, so you could only block three of the attacks! I should have still taken out one and won the duel!” Hideo, mind at ease and confidence returning, shook their head and held up a Trap Card. “Rising Energy!” It was the one they'd set at the beginning of the duel.

Koro scoffed. “Fine, then. You boosted one of those Tokens and discarded that Howling Insect. Even if you survived the turn, it won't matter! I can use my effect to flip your monsters during either turn, and I've still got Black Ptera in my hand to stop whatever you think you can do! It's over!”

Koro's turn ended, Hideo preparing to begin their own. “Turn start. Draw card.” Placing a hand on their deck, they thought about the reason they'd started this duel in the first place; of Yumi, probably in the park right now doing more of her training with Sakuya. This man was a terrible person who wanted to hurt their friend, and they couldn't allow that.

It wasn't just for Yumi's sake, though. Really considering things, a duel like this to push them to their limits was, in a way, a bit of a selfish pursuit. To keep up with their rival, Kazuhiko. He'd only kept growing and changing over the course of the summer, nearly unrecognizable since the first time they'd dueled. A duel like this was what they needed to evolve in their own way. They refused to be lapped.

With a small chuckle of their own, Hideo drew a card, making it the only one in their hand. They were a bit disappointed with what came, but not for the reason one would assume. It would win the duel, certainly, but they'd hoped to save this one for their next match with Kazuhiko. They were at their limit fighting normally, though, just as they'd thought earlier. It was time to evolve.

“Magic Card, Ultimate Hatching, activate.” It was a brand new card featuring a pulsating cocoon in its artwork, cracks appearing on its surface with light shining through. “Tribute 1 Ultimate Insect LV7 to Special Summon 1 Ultimate Insect LV9 from your deck in face-up Attack Position.” The Ultimate Insect on Hideo's field appeared from the card backing, becoming wrapped in silk strings before solidifying into a cocoon. In one swift motion, it was broken apart, an even more enormous monster emerging. It dwarfed the field in its shadow, standing as peers with the dinosaur across from it. The red and blue of its previous form merged into a deep purple across its entire body, a beetle-esque horn growing from its head. Its wings, while still glassy and transparent, were a mosaic of blues and reds similar to stained glass in this form, the ferocity with which they buzzed turning them into a soft purple color, as well.

Koro stood in awe of the monster as it chirped in the sky above. Hideo's duel disk began to explain the effect. “Ultimate Insect LV9: While this card remains on the field all your opponent's monsters lose 900 ATK and DEF, and all monsters on the field are treated as Insect-Type in addition to their original Types.” With a roar, Ultimate Conductor Tyranno's ATK lowered to 600. “Battle Phase. Ultimate Insect LV9 attacks Ultimate Conductor Tyranno.”

With a wave of chirps, the insect flew high into the sky, swooping back around off in the distance. It picked up speed, executing an aileron roll as it closed in on the target. “T-Tyranno, effect activate! I destroy Black Ptera to flip your card face-down!”

Hideo's duel disk began to read. “Ultimate Hatching: The monster summoned by this card's effect is unaffected by your opponent's card effects until the End Phase of the turn it was summoned.” The dinosaur tried to swat the insect out of the sky, only to be outmaneuvered as it slipped below its claw and crashed through its shoulder. The dinosaur let out a scream, firing a beam of purple energy from its tail to no effect.

“Fine, then I use my Trap Card, Survival of the Fittest! I equip it to a Dinosaur on my field to gain 1000 ATK and reduce the damage!” Tyranno roared with a surge of power too little too late, the Ultimate Insect charging straight through its back and out the center of its chest as it returned to position above its master. With one last roar, the monster was destroyed.

Koro's Life Points dropped significantly, leaving him with only 1500. “On my next turn, you're done!” Hideo, once more, shook their head. Pressing the screen of their duel disk, one of the Jurraegg Tokens disappeared from the field.

“Ultimate Insect LV9: If this card destroys a monster by battle, you can tribute 1 Insect-Type monster to have this monster make a second attack in a row.” With another chirp, the monster flew forward, striking Koro as he waved his arms out in front and begged for a moment to think about strategy. As he was knocked across the rooftop, his Life Points finally hit 0 and his duel disk was crushed in the vice. Hideo was the victor.

Hideo sighed quietly as the field disappeared, even making a small, imperceptible smile at their newest monster. The cuff detached on its own, Hideo packing things back into their backpack. “Okay, wait,” Koro said weakly, getting up and looking angrily at their smashed duel disk. They tossed it to the ground in a heap, pointing a finger at an approaching Hideo. “Now listen, you can't just-” Any further comments were silenced by a knockout punch to the jaw.

With that taken care of, Hideo was free to continue on to the park. Upon arrival, Yumi was already dueling Kazuhiko and two other children in a battle royale. Approaching from behind an observing Sakuya, she turned to see them. “There you are. We were waiting for you all morning.”

“Hideo!” Kazuhiko announced, leaving his place on the field to walk over to his friend.

“It's your turn, guy!” one of his opponent's told him.

“I am talking to a friend!” he yelled, turning back to Hideo with a pleasant expression. “Took you long enough. You get those pimples taken care of?” Despite his chuckle at how seemingly hilarious this was, Hideo was merely confused. “You know, from the text you sent me.” Kazuhiko took out his phone and showed the group, Yumi also having walked over to investigate.

“That says 'crystal',” Sakuya pointed out dryly. “See, Yumi? Too much hair spray and it'll seep into your brain so much you can't even read.”

Kazuhiko shoved a finger out accusingly. “Don't bring my hair into this!”

“I don't have to,” she said with sarcastic smirk. “You do a good enough job of that in every single conversation you've ever had.”

With a growl, he stomped his foot out forward. “That's it! I challenge you to a duel, Ishikawa!”

“You are both literally in the middle of a duel!” the child from before yelled across the grass.

“Shut up!” he replied. “Fine, I'll finish crushing my opponents, then we'll finish this for real!” He marched back to his spot on the field to continue his turn.

“We're almost done,” Yumi told Hideo. “You're probably wanting to duel Kazuhiko now that you're here. It's the day off, so we've just been hanging out.”

“Hanging out and dueling,” Sakuya added. “Seems like, even on your day off, I still managed to get you to train.” Yumi's look of amazement was almost embarrassing, Sakuya forcing herself to repress a blush. “What did you expect? I'm a competent teacher, after all.”

“I'm going to finish this duel super fast! Then you have to duel me, okay?” Yumi already ran off to retake her place before a response could be given.

Sakuya sighed happily, looking to Hideo. “But, yes, it's been a pretty relaxed day so far. What were you up to that took so long, though?” Hideo rummaged through their bag and pulled out a small pack of blue candy shards for Sakuya. “Oh, wow! Thank you.” With the topic successfully changed to sugary treats, the events of the day were a secret for the time being. Later, Hideo would tell the group about the newest assassin's failure. For now, though, it was a day off.


“Miss Rio,” Fukuro said while standing safely outside the door to the young lady's room.

“What is it?” she called back from inside.

Taking a breath, he entered the room, Rio tapping her foot to the rhythm of a place-holding metronome in a song she was composing on her computer. She kept it a secret from the public, but one of her hobbies was producing music in her spare time and posting it on the internet. It was unexpected to see someone like her take an interest in music, yet at the same time she was exactly the kind of person you'd expect to be into vaporwave.

Clearing his throat, he said, “I've just been informed that our latest candidate has...failed, once again.” Rio didn't respond. “And that his failure was due to coming into contact with another of Miss Takano's group.”

“So you're saying one of those other losers beat him,” she interrupted, seemingly uncaring as she played the keyboard on her synthesizer.

“Yes, I'm afraid so. I apologize profusely and accept the failure as my own.” He braced himself for another outburst, but it didn't come. Thinking back, Rio always did seem to be the most calm while working with music.

Finally, she sighed, removing her headphones. “You know, normally I'd be furious. More wasted money, more wasted time, and you proving you're once again unfit to do even the simplest tasks for me. But, honestly...I'm not.”

“I'm overjoyed to hear so,” Fukuro said, preparing for something to ruin the feeling of relief.

“No, I'm mostly just disappointed in myself for continually trusting you to find the right candidate.” She brushed her bangs from her face. “Looks like I'll just have to take care of it myself now.”

“Miss Rio?” he asked, confused by her meaning.

“Out. If I see you again today, I'll have you fired.” He did as instructed immediately. Whether she was screaming or not, the rage bubbling beneath her words was evident. With the door shut, Rio was once again alone. Replacing the headphones, she continued her work. The failure candidates from before were all Fukuro's fault, she told herself. The next one would be her decision, and they'd finish this without any trouble. She was sure of it this time.

 

 

\Next: Finally, the Beach Episode – What Do You Mean This Isn't Another Day Off?/


Card Used in Order of Appearance

Great Sea of Trees (Verdant Sanctuary)
Continuous Spell Card
When a face-up Insect-Type monster is destroyed and sent to the Graveyard, its controller can add 1 Insect-Type monster with the same Level as the destroyed monster from their Deck to their hand.

Lost World
Field Spell Card
All monsters on the field lose 500 ATK and DEF, except Dinosaur-Type monsters. Once per turn, if a Dinosaur-Type monster(s) is Normal or Special Summoned (except during the Damage Step): You can Special Summon 1 "Jurraegg Token" (Dinosaur-Type/EARTH/Level 1/ATK 0/DEF 0) to your opponent's field in Defense Position. While your opponent controls a Token, they cannot target monsters on the field with card effects, except Tokens. Once per turn, if a Normal Monster(s) on the field would be destroyed by battle or card effect, you can destroy the same number of Dinosaur-Type monsters from your hand and/or Deck instead.

Megalosmasher X
WATER
Level 4
Dinosaur
2000 ATK/0 DEF

Petiranodon
EARTH
Level 2
Dinosaur/Effect
500 ATK/500 DEF
If this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or higher Dinosaur-Type monster from your Deck, but it cannot attack this turn.

Super Conductor Tyranno
LIGHT
Level 8
Dinosaur/Effect
3300 ATK/1400 DEF
Once per turn: You can Tribute 1 monster; inflict 1000 damage to your opponent. This card cannot declare an attack the turn you activate this effect.

Howling Insect
EARTH
Level 3
Insect/Effect
1200 ATK/1300 DEF
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 Insect-Type monster with 1500 or less ATK from your Deck.

Burden of the Mighty
Continuous Spell Card
Each face-up monster your opponent controls loses 100 ATK x its own Level.

Ultimate Insect LV3
WIND
Level 3
Insect/Effect
1400 ATK/900 DEF
If this card was Special Summoned by the effect of "Ultimate Insect LV1", while it remains on the field all of your opponent's monsters lose 300 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV5" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)

Level Up!
Normal Spell Card
Send 1 face-up "LV" monster you control to the Graveyard; Special Summon 1 monster from your hand or Deck that is listed in the sent monster's text, ignoring its Summoning conditions.

Ultimate Insect LV5
WIND
Level 5
Insect/Effect
2300 ATK/900 DEF
If this card was Special Summoned by the effect of "Ultimate Insect LV3", while it remains on the field all of your opponent's monsters lose 500 ATK. During your Standby Phase, by sending this face-up card to the Graveyard, Special Summon 1 "Ultimate Insect LV7" from your hand or Deck. (You cannot activate this effect the turn this card is Normal Summoned, Special Summoned, or flipped face-up.)

Divine Protection of the Neglected (Insect Neglect)
Continuous Magic Card
When your opponent's monster declares an attack, you can remove from play 1 Insect-Type monster from your Graveyard to negate the attack.

Sabersaurus
EARTH
Level 4
Dinosaur
1900 ATK/500 DEF

Babycerasaurus
EARTH
Level 2
Dinosaur/Effect
500 ATK/500 DEF
When this card is destroyed by a card effect and sent to the Graveyard: Special Summon 1 Level 4 or lower Dinosaur-Type monster from your Deck.

Black Ptera
WIND
Level 3
Dinosaur/Effect
1000 ATK/500 DEF
When this card is sent from the field to the Graveyard, except by being destroyed by battle: Return it to the hand.

Ultimate Conductor Tyranno
LIGHT
Level 10
Dinosaur/Effect
3500 ATK/3200 DEF
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 Dinosaur-Type monsters from your Graveyard. Once per turn, during either player's Main Phase: You can destroy 1 monster you control or in your hand, and if you do, change all face-up monsters your opponent controls to face-down Defense Position. This card can attack all monsters your opponent controls, once each. At the start of the Damage Step, when this card attacks a Defense Position monster: You can inflict 1000 damage to your opponent, and if you do, send that Defense Position monster to the Graveyard.

Ultimate Insect LV7
WIND
Level 7
Insect/Effect
2600 ATK/1200 DEF
If this card was Special Summoned by the effect of “Ultimate Insect LV5”, while it remains on the field all your opponent's monsters lose 700 ATK and DEF.

Rising Energy
Normal Trap Card
Discard 1 card, then target 1 face-up monster on the field; that target gains 1500 ATK until the End Phase.

Ultimate Hatching
Normal Magic Card
Tribute 1 “Ultimate Insect LV7”; Special Summon 1 “Ultimate Insect LV9” from your Deck in face-up Attack Position. The monster summoned by this card's effect is unaffected by your opponent's card effects until the End Phase of the turn it was summoned.

Ultimate Insect LV9
WIND
Level 9
Insect/Effect
3000 ATK/1500 DEF
Cannot be Normal Summoned/Set. Must be Special Summoned by “Ultimate Hatching”, and cannot be Special Summoned by other ways. While this card remains on the field all your opponent's monsters lose 900 ATK and DEF, and all monsters on the field are treated as Insect-Type in addition to their original Types. If this card destroys a monster by battle: You can tribute 1 Insect-Type monster; this monster can make a second attack in a row.

Survival of the Fittest
Normal Trap Card
Target 1 Dinosaur-Type monster you control; equip this card to that target. It gains 1000 ATK. When it destroys an opponent's monster by battle and sends it to the Graveyard: The equipped monster can make a second attack on an opponent's monster in a row.

Notes:

The real 13th chapter is here. Still pretty angry they won't let you do .5's on here. Doubt it's any different on other platforms, but it should be.

Here's a whole chapter about Hideo. When I started making the main cast, I decided the four of them all get at least two duels before the plot really kicks into action. So here we are with everyone getting at least two. Poor Kazuhiko lost both of his. Jobbing harder than Sawatari Shingo.

Figured we needed at least one to really dive into Hideo's brain, too. I couldn't help but feel like they might come off as uncaring some of the time, like they just go along with Kazuhiko's stuff and the rest of the gang out of convenience, and all. That's partially why I wanted this one to focus on them, so we could get a deeper look into their thoughts that we couldn't normally see given how private they are. Also because Hideo's a cool cat and I like the Ultimate Insect cards.

They're also the least developed of the main cast so far and I wanted to at least start them off on some growth. It's only 13.5 chapters so far, but still. And now here we are with a significantly more fleshed out Hideo with evidence of growth as a result of meeting the gang. But you already knew all that, because you're at the end of the chapter reading this. Unless you're one of those people who just skips the stories to see what authors ramble about in the end notes. I can respect that.

It's always been surprisingly fun to write non-verbal characters. They're expressive in a lot of ways verbal characters don't really get to be, at least in prose. Also makes writing dialogue a hell of a lot easier, since I can put what someone says right before or after Hideo's response in the same sentence. Basically, I get to cheat while providing much-needed representation. And there's nothing more goddamn beautiful than that.

We've got a chapter to go before the plot gets violent and attacks us. I'm only telling you all this as a warning, since it actually will be getting violent and I'll need to update the tags accordingly. That'll be fun. Thanks for reading. Always remember that Shin Godzilla was amazing.

Chapter 15: Finally, the Beach Episode – What Do You Mean This Isn't Another Day Off?

Summary:

Yumi and her friends take a trip to the beach, with Sakuya getting some hard advice from an unlikely ally. Will she finally have the courage to confess her feelings? Given that it's only 14 chapters in, what do you expect?

Notes:

(See the end of the chapter for notes.)

Chapter Text

It had been some time since Yumi had ridden in a car. Despite being relegated to the middle seat, it was hard for her to resist the urge to stick her head out the window like a dog and enjoy the breeze. Unfortunately, neither Sakuya nor Kazuhiko would allow her to indulge, keeping her confined to her space between them. Hideo was the lucky one of the group, riding in the middle row with Kazuhiko's little sister, Sachiko. She was a wiry, excitable child with a short mess of curly, chestnut brown hair the same shade as her mother.

From the moment the two sat next to each other, Sachiko had talked non-stop to her new friend, seemingly because they were such a good listener. Willingness to speak or not, they had no problem listening to a kid talk about her life for the hour they'd spent in the car. It certainly seemed more fun than the back seat, at least. They were getting into some hot grade school drama, too.

Kazuhiko, of course, was doing his best to stay as angry as possible over not being allowed to ride shotgun. Safety first, his mother would remind him, but he was fifteen goddamn years old; he should be riding up there instead of being crammed in the backseat with two other people.

Sakuya, for her part, was endeavoring to match his attitude blow for blow. She wasn't much of a fan of the seating arrangement, either, though she found some solace in being crammed nearly on top of Yumi. All in all, though, she was no fan of swimming to the extent she didn't even own a bathing suit, evident by her brown shorts and blue and white striped tank top (her lack of hat was commented on almost immediately by everyone involved).

Yumi, of course, was nothing but ecstatic. She loved swimming, the ocean, and her friends, so putting all of those things together was sure to be great. She'd alternated between bouncing in her seat from the excitement and sticking her head out the window like a dog the whole ride over, the latter being fairly awkward for the other two in the backseat given she was in the middle.

“You seem really excited about the beach,” Kazuhiko said after another round of bouncing gave way to her sprawled across him to reach the window.

“Yeah!” She'd pulled herself back into the car and resumed bouncing. “It's been a really long time since I got to go, and now I get to go with all of you!” She turned around as best she could while restricted by a seat belt. “Did we bring a watermelon to break open? Excuse me, did we bring a watermelon?”

From the driver's seat, Kazuhiko's mother gasped. “I completely forgot to look for one before we left! I'll just turn around up at this next spot and-”

“No!” Sakuya and Kazuhiko shouted in unison, preparing a tandem bailout if they had to sit in this car for much longer.

“Are you sure?” she asked. “I think there was a small market not far back. It would only take twenty minutes or so.”

Yumi sighed, already moving on. “It's fine. We're almost there, anyway.” She turned back to Kazuhiko, eyeing his open shirt suspiciously. “More importantly, when did all that happen? I've been thinking about asking the entire ride.”

“Oh, you mean this?” he said with a satisfied smile, casually flexing for no one in particular. For someone who played far too many card games, he was in surprisingly good shape. “You know, just working out sometimes. No big deal.” Truthfully, it wasn't as if he sprouted a set of toned abs and pectorals overnight. He just simply wore enough layers of clothing during the normal day that they were usually hidden. Finally, after years of preparing, he had an excuse to rock the open white shirt and black trunks look. If he thought it was hot when guys did this, imagine the responses when he was the one wearing it? Probably get, like, all the numbers.

He proceeded to continue flexing to himself and making self-satisfied faces into his reflection in the window. Leaving him to his...hobby, she turned to Sakuya. “When's the last time you went to the beach?” She asked excitedly.

“Um...” Sakuya had to think for a moment before confirming, “Never, probably. At least not since I was old enough to remember.”

The only thing that kept Yumi from literally flooring herself in shock was the seat belt, causing her to be whipped backwards after it caught from the sudden movement. “You've really never been to the beach? Why not?”

She shrugged. “Never been something I thought of doing. I don't really like the water, either. It feels all gross. Like it sticks to my skin.” She shuddered a bit, her skin prickling at the thought of being submerged in the ocean. Her sensory issues were great enough that she could only take quick showers and nothing else, never even dreaming of trying a bath.

Yumi placed a hand on her friend's shoulder. “I'm sorry you've missed out on so much in life,” she said tearfully, ignoring the comment about this being an overreaction. Before any more unwanted pity could be expressed, however, the car pulled into a parking lot and came to a stop. “We're here!” she shouted, unbuckling and climbing over Sakuya's lap to open the door and jump out.

“We're here!” the driver repeated cheerily. “Mitsuru, honey, stop flexing. It's getting awkward now.” Snapping back to reality, he complied with a grumpy frown. She was right, though. You had to temper your showboating, not simply flash your guns like some insecure fool. It was one of the earliest lessons she'd taught him.

As exciting as it was to be at the beach, Sachi was also a bit frustrated at the prospect of leaving the car. She'd just made it to the end of describing her first grade class' plans for the summer break. “Okay. I'm getting out. I'll talk more when we're on the beach.” Hideo gave an affirming thumbs up, leaving their seat to help unpack the trunk. Evident by their complete lack of clothing change for the occasion, it wasn't as if they were going to swim. Playing with a little kid wouldn't be a bad way to pass the time.

The group filtered out of the vehicle just in time for a bubblegum pink motorcycle to pull up beside them. As soon as the rider stood up, Yumi nearly tackled her with a hug. “Kyoko!” she screamed.

With a laugh, she returned the hug with one arm, pulling off her helmet with the other. “Should have told me it was going to be an hour of driving. Would have caught a ride with you all if I'd known.” Notably, her hair was dyed a dark purple since the last time she'd seen Yumi, now styled into a pixie cut specifically to ensure that everyone on this beach knew the score before approaching her.

“What are you doing here?” Sakuya asked, making an expression like someone had just shot her dog, then her cat, then her goldfish in front of her face. Truce or not, she was still generally disapproving of her

“Yumi called me,” she answered, stretching her back and shoulders now that she was able to walk around again.

“It's true, I did!” Yumi confirmed, pulling Kyoko into a side hug in the hopes of getting a head pat. She was not disappointed.

“Hope you all don't mind me crashing the party today. Figured I'd come out here since I haven't been to the beach in forever.”

Kazuhiko laughed haughtily upon seeing her, marching over for their now-customary titanic hand clasp. “Something in the pit of my soul told me I'd see you here today!” He was lying, of course, but was still glad to see her.

“I'd recognize a hairstyle like that anywhere!” She returned his greeting, gripping his hand as tightly as she could to initiate an impromptu arm wrestle. “Nice work on those abs, by the way. Almost makes me wish you were a girl.”

“Almost sounds like that was a compliment, but what good is that from someone as ugly as you?” Their arms shook as they tried to overtake each other, refusing to budge even a centimeter. After only a few encounters, they'd already formed an unshakable bond with each other based around their mutual thick headedness.

“Mama, why is brother fighting with that purple lady?” Sachi asked innocently, running over to Hideo to hold their hand.

“We're not-”

Kazuhiko was interrupted by a surprise headlock from Kyoko. “Your brother and I are just playing a game,” she explained as he struggled to free himself, intending on putting her into a full nelson as payback. Turning her gaze upwards, she flashed a smile at the older woman. “Hello. Name's Kyoko. Friend of Yumi's and...I'm guessing he's yours?”

She laughed at their antics, thinking back to her own youth as one of the most dangerous bikers in all of Kyoto. “That's my Mitsuru. Don't be too hard on him. He's a delicate boy on the inside.” Seemingly without concern for the fact her oldest child was being choked out by a girl she met seconds ago. Grabbing a stack of towels from the passenger seat, she called behind, “Mitsuru, when you're done playing, grab the umbrellas from trunk and meet us on the beach,” leading Hideo and Sachi to find a place to sit.

Kyoko released him after that, patting his back and saying, “Dude, your mom is really hot.”

“What?” he coughed, immediately squaring up to start yelling.

“Yeah, man. She's got that hardworking mom bun and a really nice figure for someone who's had two kids. Got that sexy t-shirt and dress tied off at the hip look going on. Meets all my standards.” She nudged her friend. “Yumi, back me up on this. You've got taste.”

She considered it for a moment. “She is pretty,” Yumi declared with a nod.

“Don't try to date my mom!” he screamed, Kyoko's face getting smugger the angrier he got.

“I'll hold off on becoming your step-mother for today. Just came to jump in the ocean and hang out with my favorite kid.” She extended her fist to Yumi which she happily bumped, hopping up and down afterward.

Sakuya cleared her throat, already sick of their antics. “Maybe we could actually go to the beach while we're at the beach instead of standing in a parking lot rating how attractive your mother is.” Kyoko agreed, still unable to resisting declaring her a solid 8 to anger Kazuhiko even more before she started undressing. All three of them were stunned. “Wait, what are you doing?” Sakuya asked, not sure whether to stand her ground or hide in the car.

“You expect me to swim in jeans and a leather jacket?” she asked sarcastically, folding her clothes into a neat pile on her seat to shove into a saddlebag. It wasn't long before she had both Kazuhiko and Yumi gawking at her in a golden bikini.

Rolling her eyes, Sakuya sighed in exasperation with all of them. You certainly wouldn't catch her ogling some girl taking her clothes off. “Oh, right. Good idea.” Yumi had managed to break away from checking out the sights to remember she still needed to get changed, too. As if on a swivel, Sakuya's head turned towards her as she unbuttoned her overalls.

Irony taking its toll, she couldn't help but stare as Yumi tossed her clothes haphazardly into the backseat. She wore a pink one piece swimsuit, a white ruffle going around her hips like a tiny, translucent skirt. “Like it?” she asked Sakuya with a smile as she undid her hair ties.

“I...Dit's...I g...” She'd utterly forgotten how to make words.

Yumi laughed at the reaction, smoothing her hair before placing her goggles back on her head. They'd be utterly useless at keeping water out of her eyes given they weren't watertight, but she had a look and she'd be damned if she gave it up. “I got it a few years ago, so it's a little tight.” She tugged at her chest for emphasis, turning Sakuya's face a dark red. “What do you think? Does it still look good?”

“It's...very good!” she declared a bit too loudly, looking every direction but towards Yumi.

“You think so?” she asked excitedly. Pulling Sakuya into a tight hug, she ran off to cannonball into the ocean. Kazuhiko sneered at the sight of her nearly malfunctioning from all the repressed feelings trapped inside her fighting to escape, grabbing two umbrellas and walking off to find his mother.

Regaining her senses enough to be snarky, she turned to Kyoko who'd been sitting comfortably on her motorcycle with a satisfied grin the entire time. “W-what are you looking at?” she asked weakly.

“All that blood running out of your nose,” she answered sarcastically, chuckling to herself as Sakuya fell for the trick and actually checked her face. She waved her hand to dismiss the scowl she was getting, saying, “Just change into yours and get back at her. Bet she'll start falling all over herself the second you get in the water.”

Obviously, neither of those things were going to happen. “I don't swim,” she said bluntly, her crossed arms and frown indicating she had no intention or ability of changing into anything else.

Kyoko let out a deep sigh, placing her hands together as if in deep contemplation. “Okay, we can still fix this.” She tapped her lip as Sakuya grew ever more impatient. With a snap of her fingers, she declared, “Got it! When she gets out of the water, help her get dry and use it as an excuse to make her sit in your lap. She'll love it!”

Sakuya's face turned red again. “What are you even talking about? What do you think I'm trying to do here?”

“I would assume working up your confidence to ask Yumi out,” she said as if it was the most obvious thing in the world.

“I don't like girls!” she insisted. Sakuya winced at the lie even without seeing the incredibly skeptical expression on Kyoko's face. “I mean...well...it's complicated, okay? I don't know what's going on with me right now. And anyway, why are you trying to tell me what to do?”

She shrugged. “Yumi's my friend and she seems to really want a girlfriend and really like you, and if you really like her I figure I could hook you up with some insider knowledge you're too terrified and grumpy to ask about yourself.” Standing up, Kyoko placed a hand on her hip impatiently. “You in or not?”

Sakuya swallowed hard, taking a glance towards the beach to see Yumi having the time of her life splashing around in the shallows with Sachi. “Hypothetically,” she began, trying to seem as serious as she could with a flushed face and wobbly knees. “If I was interested in whatever you had to offer, how would I know you're not just trying to sabotage me for your own amusement?”

“You think I'd risk hurting a friend like that? I'm not going to mess her up just to be petty. You're not worth it.”

With a grumble, Sakuya finally exclaimed, “Fine, so what do I do?” It came off much closer to a plea for help than she'd intended.

Kyoko began to walk towards the beach, Sakuya following closely behind. “Alright, so we've had a couple talks about stuff like this before, because girl gossip is fun and I want to try and help her out since there's not that many queer girls in your age group.” If she'd had the foresight to bring a pen and paper, Sakuya would be ready to start taking notes right now. “So, you know how she's always being super affectionate with people? Do some of that back to her. That's probably all you need to do, honestly, since that's kind of all she wants.”

“What do you mean?” she asked.

“Like, she didn't say it say it, but her relationship goals seem to mostly involve cuddling. You start reciprocating that and you're in. She always gets super flustered when I do it.” Sakuya glared at her. “Platonically,” she emphasized. “Just trust me on this one, it'll work.”

“Is that true?” Sakuya said, feeling somewhat relieved at the idea any expectations for her would be relatively simple to meet.

“Basically,” she shrugged. “I think they actually have a word for that in America, or somewhere. I read it once.” She tapped a finger to her chin, stopping abruptly in the middle of the beach. “Bambi! That's it!”

Sakuya had already tuned out, not interested in the history lesson. Her sights were firmly set on the girl in the water. Determination rising, she took a deep breath and walked forward a few steps, stopping abruptly and pondering what she was going to do. “What are you waiting for?” Kyoko asked. “Jump in and attack!”

“I don't swim,” she answered plainly.

“What, you don't know how?”

“I know how, I just can't do it.” She felt her skin crawl imagining the feeling of the salt water sticking to her body. “Think of something else.”

Kyoko sighed and brushed her hair back in frustration. “Okay, so I guess you could- wait a minute.” She marched over to their spot, Sakuya following close behind with raised eyebrow, standing before Hideo and Kazuhiko lounging under an umbrella. “What the hell? Do you not swim either?”

“And mess up my hair?” he said, whipping out his comb and running through it for emphasis. “Not likely.” Hideo crossed their arms into an X shape.

“Why did half of you even go to the beach?” The three of them shrugged in unison. She sat down next to the two of them and cupped her chin in her hand. “At least it means I can still stare at your mom. Damn can she rock a one piece.” Evading Kazuhiko's overly dramatic anger, Kyoko took off for the water, not wanting to squander her beach day on land.

After he finished his fuming, Kazuhiko turned to Sakuya. “What's wrong with you?” he asked.

She'd landed herself into a bit of a predicament here. She wasn't about to tell him about her troubles, of course, but she also wanted to talk out her frustration, and the person supposedly helping her had just run off to splash in some water. The question became: How vague did she have to be to keep either of them from catching on?

“Just trying to decide something,” she answered, vagueness levels at maximum for the time being.

“Decide what?”

“Private.”

Scoffing, he leaned back on a couple of folded towels to use as a pillow. “Whatever.”

“There's a few decisions I could be making, but I don't know if any of them are actually correct. And if I don't make one soon, I might not get the chance to at all. But sometimes it seems like not making a choice is the best option in the long run. The least consequences, anyway.” She continued talking to no one in particular, mostly to herself to try and work out her feelings. Hideo was listening, though. Hideo always listened.

“So you're trying to buy something from a sale that's ending soon, but there's some weird rule about only one deal per customer and you can't pick what you should spend your money on, or if you want to spend it at all and try to save it for something else later. Like that, right?” Kazuhiko dropped his seeming disinterest to listen, as well.

“I guess that works,” she said, getting a chuckle out of a cat picture Hideo showed her to lighten the mood. It was quite rotund. They then said to make an actual, physical list of pros and cons to different options to help decide, a strategy they'd employ quite often based on the scribbles inside a tiny black notebook in their pocket. “Maybe that would work.” She wasn't sure whether she wanted to try that, but it was an idea.

“Oh, hang on. Got to get something.” Kazuhiko got up and sprinted towards the parking lot, evidently needing something from the car. The two sat in silence, Hideo taking two squares of blue and whitepaper from their front pocket and folding them. In no time at all, they'd made a star, alternative the colors so the blue interior was surrounded by ten white points. They handed it to Sakuya with a nod.

She turned it over in her hand and smiled. “Thank you.” She tucked it into a breast pocket for safety. “You're very nice,” she said. “I didn't really think we'd get along at first, honestly. I don't really get along with anyone, though, so I guess that's not news.” She sighed. “Here I am, though, spending a day in a place I hate with everyone. Doesn't make a lot of sense.”

Hideo nodded, similarly sharing her distaste for the beach. It was hot, wet, highly populated, and – worst of all – full of sand. Rough, coarse, and it gets everywhere; like a reference to an awful movie. They nodded again as Sakuya began to mention Yumi. “She kind of holds this whole thing together, doesn't she? I bet none of us would even speak if it weren't for her.” She chuckled at the observation, though felt a bit sad after a few moments of analysis. It was a bit of a revelation for her, but she actually would miss this group of theirs, not simply Yumi, when she had to leave this year.

“For what it's worth, I'm glad I got to know you. And Kazuhiko, I suppose. Might know a little <i>too</i> about him at this point.” They gave a thumbs up, thinking back to their ruminations of the day before regarding the drastic change to their lifestyle ever since the start of the summer.

The moment was interrupted by a volleyball spiked into the ground behind them. “Remembered we brought this thing in case we saw a net,” Kazuhiko said, pointing a short ways off to an unoccupied volleyball court. “Figured if we don't swim and can't bash open a watermelon, we might as well do at least one traditional beach activity while we're here. You in?” Hideo whistled twice, making a T shape with their hands. “Got it. Referee. Guess I'll just defeat you one on one, Ishikawa.”

She scoffed. “Who said I agreed to play a game with you?” Despite her initial tone, she internally decided not to be so standoffish as normal, at least for today, and cracked a small grin. “But, if you insist, I can defeat you in volleyball the same as I do every other time we compete.”

He laughed boisterously, pointing a finger at her and proclaiming, “We'll see how long that confidence lasts before my Super Death Spike crashes right through your soul!” He was just at bad at naming things in volleyball as he was in Duel Monsters.

“Volleyball sounds fun,” Kyoko said as she walked up, Yumi in tow. They'd decided to leave the water for now with the rest of Kazuhiko's family electing to stay behind.

“Two on two, then. A tag duel!” Kazuhiko began to laugh devilishly.

“I call Kyoko!” Yumi shouted, hugging her friend's arm. Kyoko looked to Sakuya with a small shrug, not sure how to suggest they swap teams without it sounding weird.

Kazuhiko grumbled, though relented quickly. “I guess it's only fair if one of us teams up with one of the kids. Fine. Ishikawa, we'll put aside our differences for now to crush those two!” She nodded, resigning to go along with it even if she couldn't be on Yumi's team for now.

They assembled on the court, Yumi getting the first serve. “Here I come!” she shouted, tossing the ball a short distance upwards before punching the ball as hard as she could straight into the net. It rebounded immediately and smashed her in the face, dropping her like a sack of potatoes.

Everything was dark for a solid eight seconds. Strangely, it almost sounded like someone was laughing at her. An unfamiliar voice, at that. It was quickly forgotten, though, as she regained consciousness. Her vision came back into focus slowly, her head spinning. She could hear Sakuya calling her name, realizing her head was now in her friend's lap. “Am I dead?” she asked, still unsure of which day of the week it was.

“Of course not,” Sakuya answered with a smile.

“But I see an angel,” she said, a wide grin on her potentially-concussed face.

“She's fine,” Sakuya announced drolly. Helping Yumi to her feet, she steadied her as she first got up. “Are you going to be okay? Do you want to sit out for a little bit?”

She blinked a few times, answering, “Nah, I'm okay. Just warming up.”

“You hit yourself in the face to warm up?” Kazuhiko asked with a laugh.

“Definitely! If I didn't give you guys some handicap, we'd beat you too easily.” She smiled confidently, matching his arrogance.

“Now you've done it! Ishikawa, hit me in the face with the ball!”

“As much fun as that would be, it's her serve,” she said as they took their places on the other side of the net.

Yumi took a breath, preparing to try serving again. “Remember to aim this time,” Kyoko told. She nodded in response, tossing the ball up and punching it into the net once again. It bounced off harmlessly this time, though her reflexes were significantly better based on her guard.

Hideo scratched their head, whistling and pointing to Kazuhiko. They'd earned a point now, but it was still no less awkward. “You get that one for free!” Yumi declared with a laugh. Tossing the ball again, the same scene repeated. It was starting to get embarrassing.

As she prepared to try again, Kyoko held out a hand to stop her. “Yumi, hold on.” She looked up at Kyoko hopefully. “You know you don't have to hit the ball like that every time, right?”

This genuinely seemed to puzzle her. “I don't?” she asked.

With a weak laugh, she said, “No, you don't, actually. Think of it like...Duel Monsters. Attack and defense, you know? What you're doing now is playing everything in Attack Mode and charging in without thinking. Play more cautious and control your serves so they go over the net. Sound good?”

“That makes a lot more sense,” Yumi said with a nod. She'd never actually played volleyball before, so she genuinely assumed smacking the crap out of the ball was the objective of the game. With another breath, she tossed the ball and, using her new found strategy, punched it with much less force. It grazed the top of the net, but it went over.

“Alright!” Kazuhiko shouted, intercepting it close to the net and passing it back to Sakuya. She, in turn, setting it high enough for Kazuhiko to follow through, jumping and spiking straight to the sand before Kyoko or Yumi could react. The whistle was blown as the two looked at each other in shock. “Are we actually working together?” he asked.

“I...guess?” she answered, catching the ball to serve as Kyoko tossed it across the net. Sakuya served in a much more traditional sense, easily clearing the net and sending it straight to Yumi. Maybe she could, just by accident, toss a few easy shots her way to help her out. Forces beyond her control decided to intervene, though, namely Yumi's predisposition to punching the ball as hard as she could. She hit it; aiming was no longer the issue here, but the fact that it landed several feet from the edge of the court.

“Yes!” she celebrated, pumping her arms. “We scored, right?”

“Yumi, you're supposed to keep the ball inside the lines,” Kyoko explained, patting her head.

She narrowed her eyes, looking under the net to see that, yes, there were clearly defined lines drawn in the sand. “This game has so many rules,” she complained with a pout.

“Just remember to aim and don't hit so hard and you'll be okay,” Sakuya said to try and reassure her. Kazuhiko came back with the ball, serving it like a pro. Kyoko took the lead this time, setting it close to the net to try and make it fall to the ground before they could reach it. Sakuya slid under the ball, hitting it upwards for Kazuhiko to spike to the other side.

Yumi was ready this time, though. Employing her usual punching skill, she whacked the ball into the air, intentionally pulling back the angle and causing it to fly high into the air. They looked to the sky only to be momentarily blinded by the sun. “Supernova Ball!” Kazuhiko cried in despair, deciding that was the name for this technique.

Though she'd have happily let Yumi get the point, Sakuya's instincts overpowered her in the moment, tracking the ball as it came down close to the line, she turned back and dove to the ground, bouncing it forward in time for Kazuhiko to send it over. Teamwork or not, though, Kyoko rushed the net and spiked it hard into the ground to earn her team their first point.

“Finally!” Yumi cheered, the two of them high fiving. “I told you we'd come back! We were just making it interesting!”

“You'll regret underestimating us! When the two of us work together, not even you can defeat us!” Kazuhiko took his position, Sakuya spacing out near the back thinking about how she was totally blowing it right now. What 'it' was wasn't too clear at the moment, but she was blowing it for sure. Like a bowl of soup you've been working on for ten full minutes after you took one taste right after it came off the heat and now you're scared you're going to burn yourself again unless it's really cooled.

“Want to try serving again?” Kyoko asked, holding the ball out to Yumi.

“Definitely!” she answered. “I'm taking you down myself this time!” She tossed the ball up and, predictably, punched it. She'd gotten used to the heft and physics of it now, though, able to control herself and keep it within the court. So well, in fact, that it landed directly at Sakuya's feet. Though confusing, it was a point as indicated by the all-mighty whistle.

All four of them were confused, staring at Sakuya until she finally snapped out of her introspective worry. “Get your head in the game, Ishikawa!” Kazuhiko yelled, taking this game too seriously for different reasons than her.

“Oh, uh, sorry,” she said, trying to return to focusing on the game.

“Yumi, do whatever you did just now again! You found some kind of magic serve!” Kyoko's direction only served to light an even greater fire inside Kazuhiko rather than inspire Yumi. Instead, she could only see a clearly disturbed Sakuya not enjoying herself. It was distressing, and the only conclusion she could draw is that she was feeling that sense of inadequacy about not being immediately the best at things again.

Her goal was clear – lose as hard as possible to make her friend feel better. “Here I go!” she announced, punching the ball directly into the net again. “Oh, no!” she said, her acting taking a major hit. “Sorry, I guess I messed up again.”

“It's cool,” Kyoko said, tossing the ball to Kazuhiko. “Not like we're going to lose this in the end.”

“We'll see if you still think that after my next serve!” He tossed the ball high into the air, smacking it over the net.

“Yumi, go!” Kyoko shouted as the ball traveled towards her. She took this opportunity to entirely miss, the ball rolling through the sand a good distance away from her.

“Sorry!” she said again, going to retrieve the ball. It was at that moment Sakuya began to realize that Yumi was trying to lose on purpose. Her heart practically skipped a beat as it finally sank in that someone really cared about her. Even so, she couldn't let herself be defeat – or, in this case, win – that easily. “Got it!” Yumi said as she returned, tossing it over to Sakuya.

Sakuya took a deep breath, trying to fight off a smile and the ensuing giddiness. She served, the ball tapping the top edge of the net and landing back over to her side. “What did you do that for?” Kazuhiko asked, reluctantly kicking the ball under the net.

“Guess it's just not my day,” she said with a shrug. Yumi grabbed the ball before Kyoko, insisting on serving again. As expected, she flubbed it once more. “Mine!” Sakuya yelled, taking the ball back before Kazuhiko could lay a hand on it.

He and Kyoko quickly began to realize what was happening, stepping to the side as both of them began hyperfocusing on the other and nothing else. After several more serves, some of which involved the two actively spiking the ball onto their own side were it to actually clear the net, they simply left the court altogether and began to watch from the sidelines.

“Guess we won't get to finish this today,” he said, still a bit grumpy he wasn't able to win despite how little it actually mattered.

“Yeah,” Kyoko agreed. “But...I think they're pretty cute, so it's fine.”

He scoffed, turning up his nose. “Speak for yourself. I was going to kick your ass.”

Immediately, she grabbed him in a headlock. “Sorry, didn't hear you there. What were you going to do?” She dragged him off to do something else as the girls went about their business. They each tried as hard as they possibly could to fail in a convincing way, running themselves ragged chasing balls and hitting them as hard as possible out of bounds and into the sand.

“You...” Sakuya had to stop to catch her breath. “You...won't win this time.” She tossed the ball up, spiking it into the net and kicking it under.

“We'll see about that!” Yumi trudged over to the ball, then walked back to the spot at the end of the court to serve. “Woops,” she said, not even pretending to be shocked anymore as her attempt at serving missed entirely. “What's the score? I think I just lost!” They stood in silence before finally looking around and realizing everyone had left. Even Hideo became bored of their singles match and went off to play with Sachi, dragging her giggling through the sand by her feet.

“We'll say the next point wins,” Sakuya decided.

Yumi nodded. “And it has to go over or else you get to retry. It wouldn't be any fun if I won from a bad serve.” Begrudgingly, Sakuya agreed, knowing that rule was exclusively to keep her from botching the serve right now. “Let's finish this!”

“Try and hit this if you can!” She tossed the ball into the air, smacking it as hard as she could to send it out of bounds. Yumi sprinted off to chase after, Sakuya content in knowing that no one could bring that thing back into bounds. But, as so often happened when Yumi was around, her plan went awry. Diving for the ball, she managed to punch it with all her might just as it was about to hit the ground. While this only served to send it further out of bounds on her side, she was still the last person to touch it, meaning it would now be her loss once it touched the ground.

“You win!” she cheered while running back to Sakuya.

“How did you managed to catch up to that?” she asked, entirely dumbfounded at the unusual speed she showed for those few critical seconds.

She laughed. “Sometimes when I get really serious I just start moving on instinct. I guess my instincts told me to go faster, and now I'm tired and hungry.” Making a small whimper, Yumi leaned into Sakuya. Her stomach grumbled in time with her mouth.

Sakuya had to resist her initial urge to jump back. It was more of a reflex at this point than an actual desire, since she'd gotten fairly acclimated to being touched by Yumi. She kept Kyoko's advice in mind, her fingers twitching as she forced her arms to move. Shyness wouldn't beat her this time, she resolved, swiftly wrapping her arms around her friend with the biggest blush of her life spreading across her face.

It took a few seconds before Yumi actually registered what just happened. She looked up slowly, starting to blush and laugh nervously. “Give me a warning before you do something drastic like hug me next time,” she said, laughing harder as she returned the hug. It was as Kyoko said; she was just as susceptible to affection as Sakuya. “You're acting all silly.”

Whatever moves she might try to make next would need to wait, though, as three angry men approached them. “Is this your ball?” the shortest, most brick-shaped one asked.

“Yeah!” Yumi said happily. “We were doing...actually, I'm not really sure what we were doing, but it got kind of out of hand and we lost it. Thanks for finding it!”

With a sneer, he hurled the ball in Yumi's face, knocking her into the sand. “Don't mention it.” He and his friends laughed as they walked off. Sakuya helped her to her feet, fury boiling up inside her. Her teeth clenched and cheeks flushed, she stepped forward.

Sensing a confrontation, Yumi instinctively grabbed her friend's wrist. “Hey, it's okay! I'm not mad!” It was useless, though, as she began following the three brutes. Panicking, Yumi looked around for help. “K-Kazuhiko!” she shouted, interrupting his bizarre corn dog deepthroating he was demonstrating for Kyoko.

“You owe my friend an apology,” she said as the other two joined Yumi.

The thugs turned around, the smallest cupping a hand to his ear. “What was that? It sounds like someone was talking to me.”

“Apologize for what you did and that will be the end of it,” she continued, not in the mood for playing games. Her eyes narrowed as they began to laugh at her. “Is that how this is going to be?”

“Go home, kid,” he said with a laugh. “What do you think you can do? Call your mommy on us?”

“I could,” Kazuhiko said before Sakuya could respond. “She'd kick your ass harder than I ever could. What's going on here?”

Yumi began to panic again, realizing bringing in more people had had the opposite intended effect. “It's fine, it's fine,” she said. “Nothing's happening. We can just forget about it.”

Intent on not doing that, Sakuya took her deck from her pocket. “Hideo, give me your duel disk,” she shouted without breaking eye contact with the leader of the three. Hearing the call, they ceased braiding Sachi's hair for the time being to reach into their back and walk it over. It would be a pain for Sakuya to use a right handed duel disk, but it shouldn't be for long. Kazuhiko's mother, none the wiser to what was happening, assumed it was just a fun game with new friends. If there was any problem, they'd tell her, of course.

The man started laughing, the other two following suit soon after. “Duel Monsters? You think all of you can take us on?”

“No, I'm the only one who's challenging you.” Her confidence was on full display in her expert shuffle and activation of the device on her arm.

Scratching his flattop haircut, the man scoffed. “Even better. What do you guys think?”

“Definitely, bro. My cards are hungry!” The tallest and lankiest one chuckled, taking a backpack from his shoulder and tossing duel disks out to the other two.

“Don't you even know who we are?” the final one asked, his averageness in height, weight, and demeanor completing their trio's odd look. “Where we're from, they call of us the Three Terrors for our incredible dueling skills!”

“I thought they called us that because of the time we drove through that bus stop,” the tallest corrected.

“Both of you shut up!” their leader demanded. They complied immediately, shuffling their decks and preparing themselves. “If you want to get beaten that badly, we're happy to oblige, little girl!”

Yumi groaned and covered her face, blaming herself for all this trouble. She could have just let Sakuya lose the game like she wanted or tried harder to stop her from starting this fight, or even just not called over backup so it looked like they were ready to fight as a group. “It's alright,” Kyoko told her, patting her head. “It's just a card game. Nothing to worry about.” As reassuring as she hoped those words were, there was no doubt in her mind that she'd happily knock all three of them into the pavement the first chance she got.

“Duel!” the four shouted in unison. Their screens displayed the indicator for a battle royale, all four having separate Life Points and fields. “You can go first,” the shortest told her. “We're gentlemen, you see.” His condescending laugh did little to convince her of that.

“No, I'll go last,” she said. “I plan to beat you in one turn, and I can't do that without an attack.”

“Assuming you even get a turn!” the tallest interrupted. “Fine, I'll take the first move! I activate the Ritual Magic, Hamburger Recipe!” A large frying pan appeared on his field, a demonic chef clad in blue angrily bashing a spatula into it. “I release my Level 3 Bio Plant and my Level 3 Tomabo to Ritual Summon Hungry Burger!”

His two tributes appeared inside the skillet, engulfed in a fire as the chef prepared its newest creation. From the flames appeared an enormous hamburger, its buns opening like jaws to reveal two sets of spikes resembling teeth. “Nice one, Koji!” the most average one congratulated with a fist pump. “You got your ace monster out on the first turn!”

Looking pleased with himself, he nodded, placing a card face-down card before ending his turn. “Your turn, Chojiro!”

“I won't let you down! Draw!” As the most average man in the world, his deck wouldn't disappoint in being suitably predictable for the situation. “Field Magic, Legendary Capital Atlantis, activate!” From the ocean rose a Solid Vision replica of the city depicted on the card, several children marveling at its scope and scale. “As long as this card is on the field, every WATER monster in our hands and on the field has its Level reduced by 1, and gains 200 ATK and DEF. I'll follow it up by playing Water Hazard!”

The Magic Card appeared on his field, shining to indicate its effect was currently activate. “Once per turn while I've got no monsters on the field, I can summon a Level 4 or lower WATER monster from my hand. I'll pick Torpedo Fish.” A small mechanized fish appeared on his field in Attack Position, boasting a rather measly 1200 after the field boost.

“I'm not done!” he continued. “Now I summon my Orca Mega-Fortress of Darkness!” From out of the depths emerged the hulking whale, bursting forth from the ocean to float behind its master. “Because of Atlantis, it becomes a Level 4 monster that I can Normal Summon without release. And since this is a battle royale, I can attack after the first player's turn. Go, Orca! Killer Whale Cannon!” The monster let out a deep moan, a cannon emerging from its mouth and blasting a yellow beam of energy at the dragon.

Sakuya was unfazed, though. “When I'm attacked directly, I can summon Rottwyvern from my hand in Defense Mode.” A large, friendly black dragon appeared on her wings, its comically undersized wings barely wrapping around its shoulders as it cowered from the attack. The missiles hit their mark, though her monster remained there after the fact. “If Rottwyvern would be destroyed, it loses 500 ATK and DEF, instead.” As she explained this, its ATK dropped to 500 and DEF to 1500.

“That won't help! I'll release Torpedo Fish to activate Orca's effect! Destroy Rottwyvern!” The monster loaded itself into a port on the underside of the whale, being blasted out at the dragon. It withstood the assault, its ATK now 0 to prevent it from using its effect a third time. “It's all clear, bro! Take it down!”

Their leader chuckled. “Good going, you two! This is too easy!” Evidently pleased by the cards he'd drawn, he slapped a monster down. “I summon Mingei Dragon in Attack Mode!” The colorful beast appeared on his field, stretching its neck as it howled into the air. “Mingei Dragon counts as two releases for a Dragon-Type monster's Advance Summon.”

He placed a Magic Card onto the field. “Activate, Dual Summon! This card lets me make two Normal Summons this turn instead of one!” As if preempting what was to come, Mingei Dragon began to shout. “I release Mingei Dragon to Advance Summon my best monster, Tri-Horn Dragon!” A blue-scaled dragon materialized on his field, a three-horned crest atop its head shining in the sun as it leaned back to roar. Thumping its tail on the ground, it prepared to charge.

“Battle! Attack Rottwyvern! Triple Vice Death Jaws!” The dragon lunged forward, gripping the opponent in its mouth and crunching down hard until it was destroyed. Sakuya's Life Points remained untouched despite her clear disadvantage when it came to fields. “I'll set three cards and end my turn. Now's your last chance to surrender quietly.”

She ignored him, beginning her turn. “I activate Heavy Storm from my hand, destroying all Magic and Trap Cards on the field.” Clearly shocked by the appearance of such a powerful card, the three grumbled as a whirlwind swept up their fields, destroying the likes of Mirror Force, Dimensional Prison, Magic Cylinder, and Book of Moon, as well as Water Hazard and Legendary Capital Atlantis (much to the dismay of the children from before).

“Wouldn't expect less from Ishikawa,” Kazuhiko said with a chuckle. “Bet she really can beat them all in one turn now.” The ease with which Sakuya was controlling the duel put Yumi's mind at rest for the time being. She'd been afraid this would ruin their day together, but it was quickly becoming clear it would be little more than bump on the road.

“I summon Wiener Dragon from my hand and activate its effect, letting me add another copy from my deck to my hand.” Her standard opening played out, allowing her to hand while summoning a strong monster all at once. She wasn't close to finished, though. “Now, I'll use the Magic Card, Fusion, to combine the Beast-Type Wiener Dragon on my field with the Dragon-Type Terrier Dragon in my hand.”

She clasped her hands together, bringing them together with an intense expression as the monsters swirled above her head. “Fusion Summon! Sad-Eyes Hound Dragon!” Her mastery of Fusion Summoning never ceased to amaze her friends. On her first turn she'd managed to summon a 3000 ATK monster with a clean backrow ripe for attacking. Her expression said she wasn't close to finished.

“I activate Pot of Greed, allowing me to draw two cards. Then, I activate Fire Dragon's Blazing Bullet, choosing to inflict 800 damage to you.” She pointed to the middle player Chojiro, who initially acted shocked before being knocked off his feat from the fireball. “I use the Magic Card, Pet Cemetery, to banish Wiener Dragon, Terrier Dragon, and Rottwyvern from my Graveyard, as well as send Sharpei Wyvern, Boxer Lizard, and Pointer from my deck to the Graveyard, allowing me to Fusion Summon again!”

“Another Fusion Summon?” Koji exclaimed in disbelief. This was a higher level of play than any of them had ever seen before in person. Their thoughts began to consider the things they'd done wrong in life, first and foremost being picking this fight.

“Eyes weary from the brutality of nature, let loose and tear my enemies to pieces! Fusion Summon, Level 10! Feral-Eyes Wolf Dragon!” From the sky, a beam of light pierced the beach. A pair of giant wings spread from the column as it began to dissipate, revealing a rugged, furry gray dragon larger in size than Sad-Eyes, sporting deep crimson eyes and gnarled fangs. “Feral-Eyes can attack every monster my opponent controls once per turn, and when it destroys them, they take damage equal to that monster's original ATK.” It was at that moment all three of them truly understood the depths of their mistake.

“Sad-Eyes' effect activates, reducing Hungry Burger's ATK by 1000 until the end of this turn. Now, Feral-Eyes, attack all of their monsters at once! Primal Inferno!” A torrent of purple and white flames escape the dragon's mouth, striking Hungry Burger, then Orca Mega-Fortress of Darkness, then Tri-Horn Dragon. Koji was dealt 2500 damage through battle, with another 2000 from the effect to finish him. Orca resisted with only 1400 damage, though it was futile given the extra 2100 damage was enough to deplete its owner's previously lowered 3200 Life Points.

Out of all three, their leader was the only one to survive the initial strike with a mere 500 Life Points. He knees began to shake, seeing his two friends tossed into the sand with their monsters burnt to cinders. “Wait, no! I give up!”

“Sad-Eyes Hound Dragon, finish it! Beam Eyes of Destruction!” He screamed in fear as the last of his Life dwindled to nothing, joining the others on the ground. Sakuya took a deep breath to decompress from the magnitude of her one-turn-three-overkill strategy, collecting her cards quietly. The three scampered away after a hasty apology.

Yumi couldn't care less for their words, though, jumping to her friend to embrace her in a tight hug. “I can't believe you did that!” she yelled directly into her face with a wide smile.

“Guess that's what you're like when you don't hold back,” Kyoko added, almost relieved she didn't have to face that version of the girl during their match, though the prospect still excited her and gave her a dose of bitterness thinking about the missed opportunity.

“Admirable performance, as usual, Ishikawa.” Kazuhiko turned up his chin, framing it with his hand. “You're lucky your skills keep improving, otherwise I'd overtake you at the rate I'm growing.”

Her first instinct was, as usual, to deflect the praise and squirm away from the hug, but she resisted. Despite her embarrassment and general uncomfortable feeling these things gave her, there was a place deep inside her that longed for them. She'd ignored it for a while, but with everything that had happened this summer, she'd decided to try and indulged it, if only a bit.

“I only did it to protect you,” she said to Yumi, showing a small smile and hugging her back loosely. Every past experience of her life told her she should be trying to escape, that her skin would crawl from being so close to someone, but it wasn't happening. That was almost scarier than if it did.

Immediately, Yumi started to blush once again. She laughed obnoxiously, trying to break eye contact while tightening her hug. “I-I don't need anyone to protect me,” she stuttered with a giggle. “You're being silly again, Sakuya.”

Sakuya pulled off the duel disk and handed it to Kazuhiko. “Give this back to Hideo for me.” He nodded and walked off with Kyoko, the latter giving her a knowing look as they exited. “What should we do now?” she asked Yumi now that they were finally alone and not trying to outdo each other in losing volleyball.

“I'm still pretty hungry,” Yumi said. “We could go to the beach house and see what they have. Grandma gave some extra money today, so you won't even have to pay for me this time.”

“Too bad,” Sakuya said, casually taking Yumi's hand to fluster her even more. “I like buying you things.” They walked together to join the moderate line leading to the small establishment, Yumi completely unable to handle all the attention she was getting that day. She was so used to being the one to act forward that she didn't know how to handle someone else making advances on her.

Thankfully, it wasn't too long a wait before they could make it to the front. Predictably, Yumi ordered some takoyaki, Sakuya having a yakisoba bun. They ate as they walked back towards their group's spot on the beach, Yumi quickly devouring her food in less than a minute and dropping her trash in a bin. As she finished, Sakuya had an idea. “Want some of mine?” she asked.

“Sure!” Yumi answered. She reached out to take it but was almost startled by having it held towards her. “W-wait,” she said, trying not to have another laughing fit.

“Go on,” Sakuya said with a satisfied smile. “It's big, so I don't mind.” With a short laugh, she leaned forward and took as small a bite as she could, trying not to blush too hard while she chewed. “See? No problem.”

Yumi swallowed as they continued walking across the beach, asking, “Why are you being so nice to me today?”

“Am I not usually nice?” Sakuya said, starting to become concerned she was doing something wrong.

“No, you are. It's just...you're not...” She pursed her lips and tried to think of what to say. “It's just that you're never...you don't...” She sighed. “It's just that I like to hug you and hold your hand and stuff, but you usually seem really embarrassed and upset when I do. And now you're doing it to me and it's just...different.”

“Is different bad?” she asked.

Yumi thought for a moment, considering how she felt about it. She started smiling. “No, I think I like different.” Sakuya couldn't help but blush, having a single, fleeting moment of appreciation for Kyoko since this plan worked so well. Being honest about her feelings and desires was actually surprisingly okay, despite every instinct telling her not to be.

She felt Yumi take her hand. This was her chance. She cleared her throat to get her friend's attention. “Yumi,” she began, immediately getting cold feet and starting to stutter. “I-I just w-wanted to know i-if you...you w-w-wanted...” She paused to compose herself.

“I don't know what it is, but probably. If you're there, it'll probably be fun.” Unfortunately, Yumi's attempt to make her friend feel more secure in asking her something backfired, finally turning the tables and embarrassing Sakuya further. It was as if every feeling she'd had that day and even the tiniest bit of determination she had left balled themselves up and locked themselves away to be repressed once again.

Her breathing quickened as she tried to find her words. “I-I-I-I-I-” she repeated.

“It's okay,” Yumi told her, squeezing her hand. “Just calm down and tell me what you want to ask me.”

Sakuya took a deep breath and held it for several seconds before releasing it. She couldn't believe she was nearly having a panic attack over something so ridiculous. She took a look down at the half-eaten yakisoba. “Do you want the rest of this?” she asked, holding it out to Yumi who gratefully swallowed it nearly whole.

Summoning up every ounce of her willpower, she finally said, “You know a few days from now is fireworks festival at Makuhari beach, right?” Yumi nodded. “I don't know if you usually go out, or if you even care about any of that, but I've always been sort of curious. I've never gone before since I didn't really have anyone to go with, but...if it's not too much trouble...”

She swallowed hard and closed her eyes. “Would you like to go with me this weekend?” Things were silent for several seconds. Every passing moment was torture for her, convincing her more and more that she'd made a mistake. It felt like she was about to pass out or throw up or both at the same time and die.

“Sure, yeah! I'd love to go with you!” Sakuya blinked, unsure of how to respond to such a casual acceptance. “It's something grandma and I try to see every year if we can. We could definitely meet you there!” Sakuya almost started screaming. After all of that trouble, Yumi really thought she was just asking to hang out. The thought of it being a date didn't even seem to register in her brain.

Yumi took her hand once more and led her along the beach, Sakuya remaining dazed and embarrassed the whole way there. Date or not, though, she couldn't say she was upset. Whether or not Yumi felt anything but friendship for her (and whether she felt anything but friendship for Yumi, since she was still confused as to what to label all of this for the time being), she was just happy to be able to spend time with her. For the time being, she was content just to let things play out as they were doing.

The rest of the day seemed to fly by, in no small part due to Sakuya's dual feelings of rejection and contentment. It was anything but an awful time, though. She and Yumi were able to talk and mess around with their friends for hours, no Duel Monsters assassins or general drama to speak of. Kazuhiko was perpetually beaten around, first by Sakuya in a duel and then by Kyoko in a wrestling match (which was more just her pulling him into a headlock and shoving a damp finger in his ear until he gave up). They built sandcastles for Sachi to run through pretending to be a monster and even managed to have a real game of volleyball.

Eventually, though, the group packed up and headed off. They hadn't brought fireworks, either, so there was no point sticking around after dark. Yumi had to be home before sunset, anyway, so it was a good idea to get on the road quickly. She dressed herself in a flash, hopping in the middle seat next to Kazuhiko. “I can't believe how tan I got!” she said while rubbing her arms.

“You're always kind of tan,” Kazuhiko told her, admiring his own bronzed reflection in the window.

“Yeah, I'm Mexican. But now I'm even more tan!”

“I think we all-” He stopped mid-sentence after shifting in his seat, his shirt opening up more to reveal entire sections of his body had avoided the sun the entire day, making for some ridiculous tan lines.

Yumi laughed. “Don't feel too bad. Hideo didn't tan, either.” As if to confirm, Hideo pushed up a sleeve to reveal a deathly pail forearm to the group. Somehow, it didn't make him feel any better.

Kyoko was about to take off, having already said goodbye to Yumi before she made it inside the car. As she donned her helmet, Sakuya walked up beside her. With a heavy sigh and an eye roll, she finally said, “Thanks,” before hopping in beside Yumi. It made her chuckle, waving at her friends before starting her bike and driving out onto the highway.

The car left shortly after, everyone strapped in for another hour on the road. Unlike before, Sachi had gone to sleep as soon as she was buckled into her seat. Her older brother would fill the void left by her usual talking, though, discussing plans for how to spend the last few weeks of summer to no one in particular. Yumi took Sakuya's hand and smiled at her, eliciting a small blush from her friend before she returned the gesture. A fine end to a fine day.

 


\Next: The Final Card Professor – Electric Death Match/


Cards Used in Order of Appearance

Hamburger Recipe
Ritual Spell Card
This card is used to Ritual Summon "Hungry Burger". You must also Tribute monsters whose total Level Stars equal 6 or more from the field or your hand.

Bio Plant
DARK
Level 3
Plant
600 ATK/1300 DEF

Tomabo (Inmato)
DARK
Level 3
Plant/Effect
1400 ATK/800 DEF
When 1 other face-up Plant-Type monster is targeted by the effect of a Spell or Trap Card your opponent controls, you can Tribute this card to draw 2 cards.

Hungry Burger
DARK
Level 6
Warrior/Effect
2000 ATK/1850 DEF
This monster can only be Ritual Summoned with the Ritual Spell Card, "Hamburger Recipe". You must also Tribute monsters whose total Level Stars equal 6 or more from the field or your hand.

Legendary Capital Atlantis (A Legendary Ocean)
Field Spell Card
This card's name is treated as "Umi". Reduce the Level of all WATER monsters in both players' hands and on the field by 1. All WATER monsters gain 200 ATK and DEF.

Water Hazard
Continuous Spell Card
Once per turn: You can Special Summon 1 Level 4 or lower WATER monster from your hand. You must control no monsters to activate and to resolve this effect.

Torpedo Fish
WATER
Level 3
Fish/Effect
1000 ATK/1000 DEF
While "Umi" is face-up on the field, this card is unaffected by any Spell Cards.

Orca Mega-Fortress of Darkness
WATER
Level 5
Sea Serpent/Effect
2100 ATK/1200 DEF
By Tributing 1 "Torpedo Fish" on your side of the field, destroy 1 monster on the field. By Tributing 1 "Cannonball Spear Shellfish" on your side of the field, destroy 1 Spell or Trap Card on the field.

Rottwyvern
EARTH
Level 5
Dragon/Effect
1000 ATK/2000 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. If this card would be destroyed: This card loses 500 ATK and DEF instead.

Mingei Dragon (Totem Dragon)
EARTH
Level 2
Dragon/Effect
400 ATK/200 DEF
This card can be treated as 2 Tributes for the Tribute Summon of a Dragon-Type monster. If this card is in your Graveyard during your Standby Phase and you control no monsters, you can Special Summon this card in Attack Position. You cannot activate this effect if there are any monsters in your Graveyard that are not Dragon-Type. If this card is Special Summoned with this effect, remove it from play when it is removed from the field.

Dual Summon (Double Summon)
Normal Spell Card
You can conduct 2 Normal Summons/Sets this turn, not just 1.

Tri-Horn Dragon (Tri-Horned Dragon)
DARK
Level 8
Dragon
2850 ATK/2350 DEF

Heavy Storm
Normal Spell Card
Destroy all Spell and Trap Cards on the field.

Holy Barrier – Mirror Force (Mirror Force)
Normal Trap
When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.

Dimensional Prison
Normal Trap Card
When an opponent's monster declares an attack: Target that attacking monster; banish that target.

Magic Cylinder
Normal Trap Card
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

Book of Moon
Quick-Play Spell Card
Target 1 face-up monster on the field; change that target to face-down Defense Position.

Wiener Dragon
FIRE
Level 4
Dragon/Effect
1700 ATK/1200 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. When this card is Normal Summoned: You can add 1 “Wiener Dragon” from your Deck to your hand. While attacking, this card gains 100 ATK for each Dragon-Type monster in your Graveyard.

Fusion (Polymerization)
Normal Spell Card
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or side of the field as Fusion Materials.

Terrier Dragon
EARTH
Level 6
Dragon/Effect
2200 ATK/1200 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. You can Special Summon this card from your hand in Attack Position by discarding 1 Level 5 or lower Dragon-Type monster. If this card is Special Summoned by its own effect: Its original ATK and DEF are halved.

Sad-Eyes Hound Dragon
EARTH
Level 8
Dragon/Fusion/Effect
3000 ATK/2500 DEF
1 Level 6 or higher Dragon-Type monster + 1 Level 5 or lower Beast-Type monster
This card is also treated as Beast-Type while on the field or in the Graveyard. Once per turn: You can target 1 face-up monster on the field; it loses 1000 ATK until the End Phase. If this Fusion Summoned card is sent to the Graveyard: You can add both cards used as Fusion Material to your hand.

Pot of Greed
Normal Spell Card
Draw 2 cards.

Fire Dragon's Blazing Bullet (Dragon's Gunfire)
Normal Spell Card
If you control a Dragon-Type monster: Activate 1 of these effects.
● Inflict 800 damage to your opponent.
● Target 1 monster with 800 or less DEF; destroy that target.

Pet Cemetery
Normal Spell Card
Target 1 Fusion Monster in your Extra Deck; Banish any number of Beast-Type monsters from your Graveyard equal to the number of monsters required to Fusion Summon that card, then send the same number of monsters from your Deck to the Graveyard to Special Summon that monster (this Special Summon is treated as a Fusion Summon). You can only activate 1 “Pet Cemetery” per turn.

Sharpei Wyvern
WIND
Level 4
Dragon/Effect
1500 ATK/1000 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. When this card is destroyed by battle and sent to the Graveyard: Target 1 Dragon-Type monster in your Graveyard besides “Sharpei Wyvern”; add it to your hand.

Boxer Lizard
EARTH
Level 4
Dragon/Effect
2100 ATK/100 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. If this card attacks: Change it to Defense Position at the end of the Battle Phase.

Pointer
FIRE
Level 2
Dragon/Effect
800 ATK/500 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. When this card is Normal Summoned: Choose 1 Level 6 or higher Dragon-Type monster from your Deck, and place it on top of your Deck.

Feral-Eyes Wolf Dragon
DARK
Level 10
Dragon/Fusion/Effect
3500 ATK/3000 DEF
3 monsters that are both Dragon-Type and Beast-Type
This card is also treated as Beast-Type while on the field or in the Graveyard. This card can attack all monsters your opponent controls once each. When this card destroys a monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster.

Notes:

New chapter is a little long and a little early, though those aren't normally things people complain about. I never intended to write this one when I was first planning everything out, but then I had the idea of Yumi getting hit in the face by her own serve and realized I had to do it. Decided it could be a fun intermission chapter with the gang bonding at the beach before the bloodbath happens next time.

Sakuya and Kyoko always bring out the best in each other. And by that I mean they always bring out the gay in each other. They're kind of growing a begrudging acceptance of each other over their affection for Yumi.

I actually just happened to watch the episode of GX with the guy who uses the Orca combo right after finishing this, forgetting what he actually had in his deck other than it being WATER themed to promote the new cards that came out around that time. You can pretend it's a reference if you want. Honestly, I just clicked the random page button on the wiki until something interesting came up for each of them and used it. That Hungry Burger play actually is a reference, though.

A favorite of mine is making super overpowered cards with extremely specific summoning conditions, especially when the conditions actually matter even in the decks where they're meant to be played. Feral-Eyes, for example. It's impossible to summon it from the hand given the nature of the dog dragons needing to be on the field or in Graveyard to be counted as two types. That's always been an annoyance to me in the game, how some cards are built with a theoretical balance to them, like, "You can't have an Extra Deck if you want to use this," while it intentionally works in a Monarch deck which doesn't use an Extra Deck to begin with, meaning there's no actual cost to using it.

Kind of the same with Pet Cemetery when I first came up with it, thinking back. It specifically summons out Sad-Eyes, yet removes its materials from the game to keep its secondary effect from activating when it leaves the field. Mostly just my roundabout justification for why Feral-Eyes is so broken and fun to watch.

That's about all I've got for this. Next one is a major tone shift where the plot comes back with a vengeance. I'm not actually saying that to be all clickbaity, but as a real warning to people that there's going to be some darker themes creeping into this story following that, though nothing all that worse than the original manga now that I think about it. Either way, thanks for reading this one. Always remember to wait 1 hour after eating before you get in the water or you'll die.

Chapter 16: The Final Card Professor – Electric Death Match

Summary:

Disaster strikes as the final card professor comes finds Yumi. With her life on the line, will her skills be enough to save everyone?

Notes:

(See the end of the chapter for notes.)

Chapter Text

“I'm going out, grandma!” Yumi called into the house, closing the door and jumping off the porch in front of Hideo. “Good morning,” she greeted, met with a head nod. “Are we all still going to the park today?” she asked. Another nod. “Onward!” she proclaimed, skipping along the road as they made the walk to the train station.

Ever since learning of Hideo's own encounter with another of the assassins sent to fight Yumi, their group had decided to try sticking together whenever they'd go out. It hadn't exactly been an issue yesterday given they'd all been in the same place, but now that the normal routine had resumed, it was important that at least one person be with her in case another person were to threaten her. Despite the severity of the situation, though, Yumi seemed totally unfazed by it all, simply counting the days until the weekend and ensuing festival.

Given that Hideo couldn't ride a bike, they would both have to walk. It would take a bit more time to make it into the city than it normally would, but it wasn't much of a problem for either of them. Kazuhiko was waiting impatiently by the time they arrived, clearly taking on the burden of being irritated in their place. “About time,” he complained. “I've never seen someone try to win a duel by waiting for their opponent to die of old age before.”

“You're just an impatient butthead,” Yumi said, sticking out her tongue. Her eyes shifted side to side across the park. “Where's Sakuya?” she asked. “Didn't you come here with her?”

“Nah,” Kazuhiko replied, scratching the back of his head. “Just checked in and said she'd meet us here. That was a while ago, though. Wonder what's keeping her.” He scoffed. “Probably thinks she's too good to walk with me.”

“Text her and find out,” Yumi suggested, the spark of an idea causing her to jump up and down immediately after. “Take a picture of us! Tell her we're waiting on her to stop being slow!” They assembled in front of Kazuhiko's cell phone, he and Yumi sticking up their fingers in a V shape with Hideo standing awkwardly to the side and trying to make a face that looked like literally anything else besides a surprised cat (it failed).

“Got it,” he said, typing onto his phone and sending the picture. “Told her to walk faster or we'll start training without her.” They sat on the grass to see if she sent any replies, talking about nothing and showing off new cards they'd bought or traded for recently. The conversation quickly ground to a halt as several minutes passed with no reply.

Kazuhiko angrily tapped his foot, finally shouting, “What the hell is taking so long?” He got up, running a comb through his hair and stomping around. “Can't even tell us you're going to be late? We sent you that great picture and everything! Just expect us to kiss your feet when you finally get here and appreciate you showing up at all?”

“I'm sure it's not like that,” Yumi laughed, a pang of fear hitting her in the gut. This definitely wasn't normal behavior. Even if she was running late, she could at least get to her phone, right? She'd at least tell her, right?

“Damn it, I'm going to tell Ishikawa off when she finally decides to show up!” Hideo pumped their fist in the air in mock encouragement before returning to a game on their phone. “And if she thinks just saying sorry is going to get her off the hook, she better think again! I'll make her look into the distraught, tearful eyes of a Miss Yumi and know the pain she's caused! She's going to-” His phone began to vibrate.

“About time!” he shouted, pulling out his phone to open the text. His trademark fury slowly transformed into a look of fear and confusion. “What the hell?” he stammered out.

“What?” Yumi asked, hopping up to go read the message. Hideo joined, too.

“Something's wrong,” he said slowly, holding the phone out to the two of them. Yumi clasped a hand to her mouth, eyes going wide. Even Hideo broke their normally stoic expression to furrow their brow. “If you want to see your friend alive, come to the abandoned warehouse by the flour milling plant. You have three hours. No police.” Attached was a picture of Sakuya, bound with rope and gagged. It was like the start of a horror movie.

Yumi immediately fell to her knees, her breathing erratic and on the verge of tears. “It's all my fault,” she repeated over and over again. They took her friend because of her; she knew it for a fact. Sakuya was going to be hurt because of her. It was all her fault.

“Miss Yumi!” Kazuhiko screamed. He'd been yelling for almost a full minute to try and get her to regain her senses. “It's going to be okay,” he told her, hands on her shoulders and looking her in the eyes. It was incredibly uncomfortable for him, but it had to be done just this once. “We're going to save Ishikawa.”

“But what do we do?” she said, rocking back and forth. “We don't know what this person wants or what's happening. We can't get help or they'll...” She choked, not wanting to think of any of the myriad of horrible things the kidnapper could be doing to Sakuya.

“We're going to save her,” he repeated with unwavering certainty. “Hideo,” he said, turning to his rival. “You ready to kick some ass?” They cracked their knuckles, signifying an agreement. “Then for now, let's just head their and see what we can do. Miss Yumi, I need you to call your grandma and tell her where we'll be. Not what we're doing, but just where we'll be. Just in case.”

She nodded and wiped at her eyes. This felt like their only option, even if it might be unsafe and scary. The trio started on their journey towards the docks as Yumi steadied her breathing, taking Kazuhiko's phone when she was composed enough to speak. She called, explaining that they were going to be near the docks and checking out a warehouse there for a clubhouse. “I guess,” her grandmother answered with a bit of apprehension. “You kids be safe, though. If you see any signs of a gang or someone asking you to leave, you get yourselves out of there immediately.”

“Okay, grandma,” she said. “I love you.” She barely registered the return as the call ended, the words hanging on her tongue like burnt food she couldn't swallow. It felt like she was a soldier walking onto a battlefield, saying goodbye to her loved ones for what might be the last time. Given the circumstances, it might very well be. She couldn't let it bother her right now, though. There would be time for fear later, but they had a mission to accomplish.

Kazuhiko cracked his knuckles as they boarded the monorail. “I'm going to call the police when we get there and tell them what's going on. We'll buy time somehow until they arrive and figure out a way to stop it.”

“But the kidnapper said...” Yumi began, trying not to cry again while other people were around them to see.

Kazuhiko put a hand on Yumi's shoulder. “Don't worry,” he told her. “They'll know what's going on. They wouldn't just charge in without thinking. They're professionals.” Though she wasn't comforted in the least, Yumi's protests stopped, the three of them sitting in silence all the way to their stop. She trusted Kazuhiko's judgment on this, even if she couldn't be sure it was right. Frankly, though, nothing felt like the right choice in this situation, except maybe hiding under a rock and hoping it would go away.

From there, it was only a short walk to the warehouse in question. None of them were entirely sure what it used to hold, just that it was old and rusty and probably used by delinquents at some point. Frankly, it was the last place for them to form an actual clubhouse, the great distance from their homes being one of many factors as to why it was a terrible location.

Kazuhiko made the call while they were still a good distance away, muting the phone after explaining the situation in order to keep their plan a secret. They made their way to the designated location as an operator mobilized the police, assuming the worst as there was no response.

He pulled open one of the doors to the shack with the ugly screech of metal on metal. “Alright, you bastard,” he said. “Where's Ishikawa? Who are you?”

“Close the door,” a quiet, masculine voice said from the shadows. He did as ordered once all three were inside. A distinctive “Tu he he!” laugh echoed through the building as a few lights turned on, revealing a lanky middle aged man standing upon a metal platform, a bound Sakuya at his feet.

“Sakuya!” Yumi screamed, running towards her.

“I wouldn't do that,” the man said, pointing to a layer of metal panels between the two groups. “The floor over here is charged with enough electricity to make that tiny heart of yours explode with only one touch. Watch.” He pulled a half-eaten papaya from his pocket, lobbing it onto the floor where it landed with a wet thud, turning a crispy black in seconds.

Yumi skidded to a halt, terror in her eyes as her hands shook. “Now do you understand?” he said with another laugh. It was hard for all of them to reconcile this monster's appearance with his actions. Between the dark, furry mustache, round glasses, and sweater vest, he looked more like someone's math teacher than a kidnapper.

“Bastard!” Kazuhiko shouted, raising a fist. “Come and fight like a man instead of taking a kid hostage!”

He laughed once more at the insult. “I'm glad,” he said with a smile. “I thought I would only get to have two victims today, but you brought me two more of your friends. I appreciate it, Takano Yumi.”

“How do you know my name?” she said, her voice quivering as she asked.

“My employer hired me to get rid of you once and for all. I'm sure you know how this goes by now.”

“If I lose, you'll take my deck and I can never duel again,” she replied, reciting the general rules for the previous three engagements with her mysterious adversary's hired assassins.

“Yes, exactly,” he said with a wide smile. “But that's not entirely true this time around.” He burst out into more laughter, quickly silencing himself with a hand placed over his mouth. “This time is different. I was told to do whatever I want to beat you, and that means I'm going to kill you.” He leaned forward, revealing an unsettling toothy grin. “I'd like to introduce myself. My name is Yoshimori Gaku. You may have seen my work in the news from time to time. I've led many people to their deaths in my time, and while that is my greatest joy in life, occasionally I may play a game of Duel Monsters. Imagine my surprise when I was given the opportunity to do both at once, and for a fee! It isn't exactly my style to mix business with pleasure, but I thought I might make this one exception. After all, I do love spending time with little girls.”

He continued laughing. “Why don't you fight someone who can defend themselves for a change?” Kazuhiko said, pointing a thumb at his chest. “Let's see you try to kill me, you coward!”

This only made him laugh harder. “Patience, boy. I'll get to all three of you eventually. First is little Yumi, though.” He pointed towards the platform standing across from his own. “If you wouldn't mind, step up there so I can explain the rules of our game.”

Without a word, Yumi took her duel disk from her bag and placed it on her arm. Kazuhiko grabbed her shoulder as she began to walk towards the steps leading up to her opponent. “Yumi, don't. Hideo and I can handle this. This isn't going to be a normal duel, I can already tell.”

Yumi turned back to him, her eyes full of fear and sadness. “I have to,” she said quietly. She wanted to turn and run. To go and hide somewhere and let all of this fix itself. To cover her ears and close her eyes and not have to believe any of this was happening. She'd open them back up and see it was all just a dream, having fallen asleep at the park with everyone safe and Sakuya scolding her for slacking off on training again.

But that wasn't the truth and she knew what had to happen. “She's right, my boy,” Gaku said mockingly. He snickered as Yumi made it to the top of the platform. “Now, little Yumi, I should tell you there's always the option to leave. You can forget all of this and save yourself and both of your friends over there. It's a number's game, after all. One for three seems like a fair trade to me, and I'm sure Sakuya and I can have plenty of fun without you.”

“I won't run away,” Yumi said with determination, dropping her goggles over her eyes and activating her duel disk.

“Excellent!” he remarked, tossing Sakuya off his platform and onto the ground behind him. Yumi gasped as she heard her friend smack against the concrete floor. “Now, the rules for this duel are simple. The platforms we're standing on are hooked up to a generator that shocks us as we lose Life Points. When one of us reaches zero, we'll be zapped until we lose consciousness. Or die, whichever. I'm not exactly picky.” He found this to be hilarious. “It was a lot of effort to make such a complicated device in such a short amount of time, but I believe it will be worth it.”

He continued. “When that happens, the power should short out, given we're running on a rather old generator. When that happens, you spectators can even rush the stage if you'd like. But until that happens, you'll have to watch from the sidelines if you'd rather not end up like the rest of my snack.” He activated a magenta disk on his left arm, placing his cards into the holder. “If that's all clear, we should start. I'll even let you go first, since you're the guest.”

Of course, he hadn't told her everything about the situation. As one would expect, he'd rigged the game. His platform was deactivated from the very beginning, keeping him safe regardless of the outcome. And, should those two be foolish enough to seek revenge for their fallen comrade, he'd brought a bit of insurance in the form of a smuggled pistol.

Yumi took her hand and began her turn. “I set a monster and one card and end my turn.” It was a simple start, but she would only be inviting defeat if she played recklessly. Luring out Gaku's monsters to see what his deck could do would give her a better idea as to what she would need to win.

“My turn, draw!” He seemed quite pleased with what he had in his hand. “Let's start by giving you a taste of what this duel has in store. Magic Card, Sparks, activate!” One of the most basic Magic Cards revealed itself on Gaku's field, glowing as its effect took hold. “This card inflicts 200 damage to your Life Points.”

As he said that, Yumi's Life Points fell to 3800. The platform under her feet sprung to life, as well, sending a massive charge of electricity through her body. She shrieked as loud as her voice could manage, falling to her knees once it ended. Her entire body was shaking and she felt like she was about to cry. Nothing in her life had ever hurt that much before. “Not bad, huh?” Gaku said with another laugh. “It's not too intense from just that, is it? I'd hope not. It would be a shame if it let loose entirely right from the beginning. We should work up to your pain.”

“Miss Yumi!” Kazuhiko called out in concern, Hideo's mouth opening partway to express their horror. She didn't answer, slowly regaining her footing and standing once more.

“Don't think I'll let you off that easily,” he said with a wave of his index finger, playing another card. “Magic Card, Sparks! Let's see it again!” Yumi screamed once more as she was electrocuted, her Life Points now at 3600. The damage was nothing, but the pain was real. It was becoming increasingly clear that this duel would be about survival more than anything, and that Gaku's deck was designed specifically to make that as hard as possible.

“Now, I'll summon Mammoth Fossil in Attack Mode!” A dopey looking creature composed of white bones and fur appeared on Gaku's field with an impressive 1800 ATK. “Mammoth Fossil, attack the face-down card!” The tiny, brown hairball was bulldozed the moment it materialized from its card backing. “When Mammoth Fossil destroys your monster and sends it to the Graveyard,” he began, “you'll take 400 points of damage.”

Yumi's Life Points fell to 3200, electricity coursing through her body once more. It was longer and more intense this time, leaving her gasping and gripping at her chest. It felt like what she a heart attack would be like. “C-Critter's effect activates,” she stammered, trying to suck down as much air as possible after losing her breath.

“I add Rusty Swordsman to my hand.” She shuffled her deck slowly, her legs starting to shake as she replaced it into its holder.

“It hurts, doesn't it?” He chuckled to himself. “Don't die just yet, though. I went to a lot of trouble to set everything up, and I have so much else for us to do afterwards. It would be such a shame if we couldn't play until the end.”

“Don't let him get to you!” Kazuhiko yelled. “Stay strong and keep playing! You've got this!” He turned to Hideo, concerned. “She's got this, right?” Hideo nodded slightly, the normal aloofness nowhere to be found as they shuffled back and forth and chewed their bottom lip.

“I'll set two cards and end my turn. Let's see what you can do with that cobbled together deck of yours I've heard so much about.”

Yumi started her turn by drawing, her hand still shaking from the electrocution. “I summon Rusty Swordsman and equip it with Golden Fiddle.” The little knight appeared on the field, its sword replaced with the gilded instrument from the equipment card.

“Now it's time for me to activate my special Trap Card,” Gaku said with glee. “Disarmament of the Royal Guards!” One of the two set cards from before opened itself to reveal the image of several men in regal armor, all having their swords, shields, and other weaponry forcibly confiscated from them by an unseen crowd. “By discarding my entire hand when you activate an Equip Card, I can destroy every single Equip Card you have on the field, in your hand, in stored in your deck!”

As Gaku slid his single hand card into the Graveyard, Yumi's mouth fell open. All her Equip Magic Cards were gone now. How could she win without her equipment? Hesitantly, she fished through her deck for the cards in question, dropping all five plus the Golden Fiddle on her field into the Graveyard. “Now, you'll take 200 damage for every card you sent. By my count, that was six.”

Yumi braced, still unable to keep herself from screaming as the electricity ran through her body. Once it finally stopped, she fell to her knees with a Life Point count of 2000. Her muscles ached and her stomach churned like it was about to spew all over the ground. Even after the shock passed, she could still feel it running through her, jittery and hot.

“I...” She tried to speak but didn't have the strength. Swallowing hard, she worked herself up to say, “I end my turn.” Getting to her feet, her vision began to go hazy. She was hurting all over and just wished it could stop. There was no hope of winning now. All she wanted was that whatever was about to happen to her would distract Gaku long enough for Kazuhiko and Hideo to escape with Sakuya. Sakuya had to be safe.

“Good, good,” Gaku said, drawing his card. “Keep your strength. The longer you're still breathing, the more fun we get to have with each other.” He pressed a button on his duel disk. “Permanent Trap, Coffin Seller!” Purple fog drifted out from the card's image, a robed figure kneeling among a group of caskets presenting itself. “Whenever a monster gets sent to your Graveyard, you'll take 300 damage from now on.” He smiled again, Yumi knowing what was about to happen next.

“Mammoth Fossil, attack!” Rusty Swordsman was destroyed in an instant. “Mammoth Fossil's effect and Coffin Seller's effect activate!” In total, the damage would amount to 1000 points, leaving her with exactly that much to continue the duel. Whether for proper resolution or abject cruelty, each instance of damage resulted in a separate shock, dropping Yumi to the ground once again with smoke rising off burned patches of clothing.

She couldn't move anymore. She was too tired and it just hurt too much. “I'm so sorry, Sakuya,” she thought to herself, her eyes glazed over. There was nothing left in her. Not even the muffled cries of Sakuya, tears streaming from her eyes as she desperately attempted to call out her friend's name, could wake her now. It was time to go to sleep. She couldn't fight it any longer.

“Yumi!” she heard, jolting awake. “I told you not to go to sleep,” Sakuya scolded. “I just said to rest while Hideo and Kazuhiko were dueling.” Her stern expression softened into a smile, patting Yumi's hand. “Are you okay?”

“Yeah,” Kazuhiko said, strutting over after a decisive loss. “It looked like you were shaking around and stuff over here. Was it a nightmare?”

“I...” Yumi strained herself to think of what she'd been dreaming. “I don't remember,” she said truthfully. “It was scary, I think.”

Sakuya chuckled, taking Yumi's hand in hers. “You're okay now, though. You don't have to be afraid.” Kazuhiko smiled, Hideo giving a thumbs up. For some reason, this only made Yumi more concerned. Sakuya moved closer, bringing her face in close to Yumi's. “Do you want to win?” she asked, her voice taking on almost a sultry tone.

“W-what?” Yumi stuttered, her fear growing.

“Do you want to win?” Sakuya repeated. Yumi blinked. As she opened her eyes, both Hideo and Kazuhiko had vanished. Sakuya had disappeared as well, replaced with a stranger an uncomfortable distance from her face.

With a shriek, Yumi scrambled backwards. Apparently, this was funny to the intruder. “Sorry, sorry,” he apologized, waving his hands back and forth with a chuckle. “I was just having a bit of fun with your dream. For the record, I was nothing but a spectator until the very end there. The rest was all on you, including where I ended up over here.”

“Who are you?” she asked, her voice cracking.

“That's a good question,” the man said, pacing in a circle around her with a pale finger to his chin. Flowing locks of black and white hair dragged across the ground as he did. It was only more unnerving to note that all he wore was a pair of black pants and nothing else. “Who am I?” he repeated. “I've gone by plenty of names in the past, so let's see...”

He snapped his fingers. “That's it! You can call me Izar. I like the sound of that one.”

“Izar...?” she said slowly, the word unfamiliar to her lips.

He nodded. “Indeed. As you can probably tell, this isn't real.” Upon further investigation, only a small section of the park was visible. Extending past its borders was nothing but an endless black void. “You can't take much more of this duel. If you can even get back up, one or two more attacks is going to finish you, either by depleting your Life Points or stopping your heart.”

“No!” she shouted. Yumi couldn't accept that. She didn't want to die. She didn't want to leave her friends with a killer. She couldn't give up, no matter how much it hurt.

“That's the right attitude,” Izar told her. “But what can you do? You're just a tiny human. Your body is hilariously fragile and your hand is beyond non-existent.”

“I'll...I'll find a way!” she protested. “I'll beat him and save everyone!”

“Your life is hanging by a thread. Even if you could find a way to win, you couldn't survive another attack. That's just the way things are, sorry to say.” Whether intentional or not, his words had an almost mocking air to them. Yumi was close to certain it was on purpose.

“It can't be!” Yumi screamed. “I can't die now! I can't! I still have to save Sakuya and all my friends! And I have to see grandma and let her know I'm okay! And the tournament is only a few weeks, and the festival is this weekend, and...” She trailed off, finally understanding she was literally unable to duel any longer. She really couldn't win this time.

Izar sighed. “Well, maybe there's one way to win,” he said while scratching his chin.

“How?” Yumi said swiftly, her head snapping up to look at him.

“You could let me take the wheel for a bit. Just long enough to win.” He smiled a friendly, toothy grin with a small chuckle.

“I don't understand,” Yumi told him.

“It's simple. Let me use your body to win this duel. If I'm in control, you won't feel any of the damage. You might even survive. I'm sure I can find a way to beat that man with a deck like yours. You just have to trust me.”

Yumi was hesitant, backing away slightly. “But why?” she asked. “What do you get from helping me? How are you in my dreams? I don't...what's happening here?”

He only smiled. “Trust me, Takano Yumi. There's not much time left. All I want is a favor later on – that you promise to duel me when you've gotten stronger.”

Yumi shuffled her feet and tried to think. This man was a stranger and abnormal in every way. There were so many unanswered questions, but she didn't even care right now. If all he wanted was a duel in exchange for saving her friends, she'd take it. “Okay,” she said slowly.

“Good,” Izar said decisively. With a flick of his wrist, a card appeared, the entire front of it replaced with blank white. “For good luck, I'll be giving you one of my cards as a loan. Just remember to return it before we have our duel.” The surface of the card began to glow as he held it out to Yumi. “Let's win, partner.”

The park was no longer there. They existed in nothing but a void. Yumi began to reach towards the card hesitantly. Izar smiled casually, patiently waiting for her to take it. “I trust you,” she said, grasping the edge of the card. The moment she did, everything went black.

Yumi was motionless on the ground. Kazuhiko was screaming. Sakuya was crying. Hideo even managed to verbalize in the form of hyperventilation, overstimulated and in a panic. Gaku just laughed at their misfortune. “I guess she's really not getting back up,” he said joyously. “That's just how it is, though. Little girls are always so easy to break.”

A finger twitch. The index finger on Yumi's left hand moved. Suddenly, her left hand slammed into the metal plating of her platform. Her body rose up, silencing everyone in the warehouse. Her head rolled back on her shoulders as she inhaled slowly. As she let the breath slip from between her lips, she looked back to Gaku with eyes rolled back into her head.

Even he was shaken by the sight, her mouth slightly open as she stared at him inquisitively. Her lips curled into a smile after a few seconds. “There we are,” she said. “I suppose it's time to win, isn't it?” With a chuckle, she began her turn. “Draw.”

“I activate Pot of Greed, allowing me to draw two cards.” She pressed a button on her duel disk swiftly. “I chain Magic Capture. By discarding one card, in response to activating a Magic Card, I can add it back to my hand when it's sent to the Graveyard.” She held up a Normal Monster. “I discard Magnum Lily.”

“But that's so foolish!” Gaku yelled. “Coffin Seller inflicts 300 damage, which means you'll take another shock!” Unlike before, the electricity coursing through Yumi's body didn't affect her in the slightest. Her Life Points, however, still fell to 700.

In fact, she laughed at it. “So this is pain? It's been a while since I felt that.” With a smile, she continued her turn. “I draw two cards and add Pot of Greed back to my hand. Then, I activate Pot of Greed a second time to draw two more cards.” Drawing four cards off the single effect, she'd collected everything she needed to win now. “I activate Resurrection of the Dead to revive Rusty Swordsman in Attack Mode.” The previously deceased monster returned to Yumi's field with a cheer, ready for another shot at victory.

“I activate Twister from my hand, paying 500 Life Points to destroy Coffin Seller on your field.” Her Life Points were now at 200, the shock not affecting her as Gaku's Trap Card was blown away. “I now summon Hat-Trick Magician from my hand.” The tiny wizard appeared beside its companion, both of them jumping for joy at the opportunity to work together.

“I overlay my Level 4 Hat-Trick Magician with my Level 4 Rusty Swordsman.” Both monsters disappeared into spheres of light, pulled into a swirling, stormy, black and red vortex opened on the ground. “Envoy of the abyss, appear before us to bring an end to this sinful world! Xyz Summon, Rank 4! Macrocosmus - The WORLD!”

A metallic, humanoid monster appeared from the vortex. Its legs were little more than needles, slightly thicker at the top where they connected to a heart-shaped torso. A featureless head was attached to a stick thin neck, only a glowing, yellow symbol somewhat reminiscent to a half moon on its side containing two slash marks pointed towards each other on its forehead. Its arms were opposite its legs, starting thin where they attached to the body and expanding out after reaching the elbow joints and morphing to large claws. All the while, two purple, glassy orbs floated around its head like a halo.

The same symbol appeared on Yumi's head, as well. What that would signify remained to be seen. “Macrocosmus - The WORLD's ATK and DEF are determined by the points of its Overlay Units when it's summoned, making it 2700 and 2500.” The monster began to vibrate wickedly, its 0 stats increasing to their current values.

“Now, I activate The WORLD's effect by detaching one Overlay Unit.” One of the orbs began to crack, then shattered, a glowing essence absorbing into the mark on the creature's head. “I can banish any number of Magic Cards in both Graveyards to increase my monster's ATK points by 300 for each one. I choose to banish all of them.”

Eleven cards where banished in total, both their Graveyards appearing to steam as white light shot into the sky. From all sides, the monster was bombarded with beams of energy one after the other, knocking it around on the field as its ATK grew for each new sacrifice. It finally settled on 6000.

“This isn't possible!” Gaku shouted, beginning to panic. His field was useless with nothing but Mammoth Fossil to protect him. “Stop! You were supposed to die! This wasn't the plan!”

“Macrocosmus - The WORLD, attack Mammoth Fossil. The End of World!” Slowly, the creature raised its left arm, cracking its wrist forward. It did the same with its right. Two orbs of black energy charged in each hand, a third appearing over the mark on its forehead.

“You won't beat me!” he declared, whipping out his gun and firing straight across towards Yumi. To his horror, the bullets met with the creature on her field, bouncing off it as if it had mass. The creature began its attack, the two spheres in its hand erupting towards each other in beams of charcoal fire. The third passed through the first two, taking their energy with it. Mammoth Fossil wailed as it was blasted to pieces, the attack dropping Gaku's Life Points to 0 in an instant.

Just as he'd tortured Yumi before, his own device turned on him, sending the entire force of the warehouse's electrical system into his body. It seemed impossible, he thought, but the electricity running through his body was proof enough that it was real. His cries for help ceased, replaced with cries of pain as he was shocked continuously. Just as he'd said, the generator was overloading, popping several bulbs in the ceiling and shutting down the rest of the system. Gaku's body fell to the platform, charred and smoking.

“That should be enough for today,” she said, her body immediately falling to the ground as if losing all control of her muscles. Slowly, she opened her eyes, still aching from the shocks and with a splitting headache. She couldn't remember any of what just happened, the smell of something burning making her want to vomit.

“Miss Yumi!” Kazuhiko yelled, sprinting up the metal stairs to be beside her. “Hideo, go get Ishikawa!” They were using their duel disks as flashlights to navigate the powerless warehouse. “Miss Yumi, are you okay? Can you stand?”

Suddenly, she regained her senses. “Sakuya!” she screamed, pushing past Kazuhiko to leap off the platform. She stumbled and nearly fell into the ground, recovering at the last moment and running past Hideo. “Sakuya!” she repeated, pulling the gag off her friend's mouth and hugging her as tightly as possible. “Are you okay?” she asked through her tears.

“I'm fine,” she told her. “Are you okay? I thought you were dead. I couldn't...” She began to stutter, unable to finish her sentence. She started to weep, just as Yumi did. Hideo caught up to the both of them, taking a pen knife from their pocket and cutting the ropes around Sakuya's wrists. Despite the marks begging to be rubbed out and the obvious discomfort they caused, the first thing she did was reach out and return Yumi's hug.

As Kazuhiko rejoined the group, the door to the warehouse was flung open. “Freeze!” yelled one of the officers rushing into the building with reckless abandon. Predictably, they'd arrived just as everything came to an end. “Everyone on the ground!” Kazuhiko did as he was told, looking to the others as they ignored the order. Hideo had frozen, unable to handle the loud noises and stress. Sakuya and Yumi were simply blocking out the rest of the world.

Hideo was tackled to the floor and began hyperventilating, luckily having locked up in panic rather than react on instinct and try to fight their way out of the building. “Hey, chill! They can't handle being touched!” Kazuhiko was ignored and placed in handcuffs along with Hideo. “Don't touch my hair!” he yelled as they pulled him up from the ground. Regardless of their screaming, kicking, and biting, Yumi and Sakuya were torn apart from each other and escorted to police cars.

“We've got another up here,” one of the police announced, checking for any vital signs on Gaku. “Still alive. Just barely. Think this is the guy we got tipped about?” He was carried out on a stretcher to an ambulance.

The four of them were taken down to the station to be questioned independently. Hideo was of absolutely no help, frozen still and unable to respond to anything they asked. Yumi simply repeated, “Where's Sakuya?” to herself, rocking back and forth in the chair and otherwise unresponsive. Sakuya herself broke down in tears after being unable to reach her father, repeatedly calling her house with no results.

Of them all, the only one who delivered any helpful insight into the situation was Kazuhiko. He explained what happened and showed the police his phone with the incriminating text. He called his mother soon after, who asserted herself and demanded that all four of the clearly innocent children be let go before she got lawyers involved. With no reason to hold them and with enough evidence from the warehouse and testimony from Kazuhiko to put together what likely happened, they did so.

She drove the four of them home after that, dropping Hideo off first. They remained silent the entire ride and merely glanced to Kazuhiko and the two girls as they left the car. No one else was very talkative, either. No one spoke the entire length of the ride.

Yumi and Sakuya held hands for the entire ride, neither moving an inch or daring to separate again. They came closer than ever to losing each other today. They wouldn't have been able to handle it if it really happened, and all they could think to do was stay in contact for as long as possible. It kept them calm.

The car pulled up outside of Yumi's home in no time at all. “Yumi,” Sakuya said quietly. “Please let me stay tonight.” Yumi nodded, still holding her hand as they left the car.

“Miss Yumi,” Kazuhiko said from his seat. For a moment, they only looked at each other, unable to find any words to exchange. “Just...take care of yourself. Both of you.”

“Yeah. You, too.” They heard the car drive off after they were safely inside the house. They were then forced to explain the situation to her grandmother, who was nothing but concerned for the entire group and immediately allowed Sakuya to stay the night. She tried to call the number for Sakuya's home after both girls had gone to Yumi's room, but no one picked up.

Sakuya rested her head in Yumi's lap, both of them backed against the wall of the bedroom. Neither said anything for hours, eventually refusing food when it was ready, as they couldn't eat after everything that had happened. As it got later, Yumi's grandmother placed two bedrolls outside the door for them whenever they were ready to sleep.

Fatigue began to hit them quite fast, Yumi dragging the futons into the room and closed the door back. They barely had the energy to unroll them before collapsing, falling asleep quickly and hoping to put the day behind them by the time they woke up. The house was silent, only crickets and cicadas outside to make any noise.

“Yumi,” Sakuya called late into the night. She nudged her friend gently, causing her to groan. “Yumi, please wake up.” Slowly, she opened her eyes partway. “Are you awake?” Sakuya whispered.

“What's wrong?” Yumi mumbled.

Ashamed, Sakuya explained, “I don't feel safe. I had a nightmare and... Can I sleep with you for a little bit? Until I don't feel scared?” Yumi reached out, pulling Sakuya close to her under the covers. “Thank you,” she said, settling against Yumi. Having her there comforted her beyond belief.

“No one's ever going to hurt you ever again,” Yumi told her. “I won't let them.” What was nearly a smile spread across Sakuya's lips. There was no way she could really promise that, but hearing her say it made all the difference. She was safe as long as Yumi was here, at least for tonight. She could relax, at least for tonight. She could sleep soundly, at least for tonight.

The next day, news reports told of the serial killer, Yoshimori Gaku, dying from injuries sustained by his own elaborate torture machine. There was no mention of his intended victims. Fukuro breathed a small sigh of relief, put at ease knowing that poor child was safe. While there was no evidence Yumi was actually the one there that day, the presence of Duel Monsters cards led him to assume the worst. He couldn't have predicted this was the kind of man Rio would hire after deciding to take things upon herself. It was shameful and wrong in every sense of the word.

Rather than relieved that her latest assailant didn't literally kill Yumi, Rio was angered. “That worthless garbage couldn't even finish the job!” she screamed, hurling her breakfast at the television.

“Miss Rio, aren't you at least a bit relieved you haven't become an accessory to murder?” he asked, nearly raising his voice.

She only scoffed, flipping over her chair as she stood up. “You act like I planned for him to do all that. My orders were to do whatever he had to do to beat her, and he obviously decided killing her was what he had to do. It's not my fault he turned out to be so uncreative.” Fukuro merely stared at her, more disappointed than he thought possible. “Don't judge me! You've been a part of this from the beginning! Point the blame at your useless self if you feel like growing a conscience this late in!” She wasn't wrong, though, and he would have to carry the weight of knowing he was responsible for this for the rest of his life.

Rio stormed out of the room fuming, pushing past other staff as she made her way to her room. She began to mutter to herself as the door slammed behind her. “Should have known he was weak. All of them are weak.” She paced around her room, breathing harder as she tried to keep her thoughts straight. “I'm the only one who can do it. I'm the only one who can destroy her. The only one who can make myself stop thinking these things. I'll do it this time, and that will be the end of all of it.”

 

 

\Next: Rematch – Rio's Darkness Revealed/


Cards Used in Order of Appearance

Sparks
Normal Spell Card
Inflict 200 damage to your opponent's Life Points.

Mammoth Fossil (Fossil Tusker)
EARTH
Level 4
Rock/Effect
1800 ATK/0 DEF
When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 400 damage to your opponent.

Critter (Sangan)
DARK
Level 3
Fiend/Effect
1000 ATK/ 600 DEF
When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.

Rusty Swordsman
EARTH
Level 4
Warrior
1500 ATK/1000 DEF

Golden Fiddle
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card gains ATK equal to its Level x 200 while in Attack Position and DEF equal to its Level x 300 while in Defense Position. If this card is selected as an attack target while in Attack Position: You can switch this card to Defense Position.

Disarmament of the Royal Guard
Counter Trap Card
When your opponent activates an Equip Spell Card: Discard your entire hand (minimum 1 card); destroy all Equip Spell Cards on their field and in their hand and Deck, and if you do, inflict 200 damage to your opponent for each card sent to the Graveyard by this effect.

Coffin Seller
Continuous Trap Card
Each time a monster(s) is sent to your opponent's Graveyard: Inflict 300 damage to your opponent.

Pot of Greed
Normal Spell Card
Draw 2 cards.

Magic Capture (Spell Reclamation)
Normal Trap Card
Discard 1 card and chain this card to a Spell Card you activated. Whenever that Spell Card is sent to the Graveyard, return it to its owner's hand.

Magnum Lily (Barrel Lily)
EARTH
Level 3
Plant
1100 ATK/600 DEF

Resurrection of the Dead (Monster Reborn)
Normal Spell Card
Target 1 monster in either player's Graveyard; Special Summon it.

Twister
Quick-Play Magic Card
Pay 500 LP, then target 1 face-up Spell/Trap Card on the field; destroy that target.

Hat-Trick Magician
DARK
Level 4
Spellcaster
1200 ATK/1500 DEF

Macrocosmus - The WORLD
DARK
Rank 4
Fiend/Xyz/Effect
? ATK/? DEF
2 or more Level 4 monsters
This card's ATK and DEF become the combined ATK and DEF of the monsters used as Xyz Material when summoned, respectively. Detach 1 Xyz Material from this card and banish any number of Spell Cards in both Graveyards; this card gains 300 ATK for each card banished by this effect, until the End Phase. When this card is destroyed and sent to the Graveyard: You can add 1 of the Spell Cards that was banished by this effect to your hand.

Notes:

That happened. As you can see, I wasn't just warning people to be warning. Some pretty intense stuff happening this chapter. Decided to post early again because I've been sitting on it for a while.

This is actually one of the chapters I wrote near the beginning, and I've just been updating and fixing it as needed to account for new details. I kind of look at it as the Madoka Magica episode 4 of this story, since it's indicative of when the plot really starts, and also because it makes children suffer. Which isn't to say everything is suddenly going to get depressing and up its own ass even if ultimately enjoyable, just that things will get steadily more intense as time goes on. But unlike most stuff that does this, I don't intend to completely eject all levity and happiness.

I wasn't exactly subtle about something brewing in the background. Izar's been there since chapter one. Waiting.

Honestly, Yumi should probably go to the hospital. Take this as a lesson that if you ever get serious electric shocks, go to the doctor as soon as possible even if things don't seem wrong. Sleeping it off usually won't work if there's major injury. Doesn't have to be like in here, either. Like, if you stick a fork in an outlet by accident trying to pick up something off the floor. That's a thing that happens.

At the end of the day, a man might have died and a bunch of kids might have PTSD, but at least Yumi's got a new card. Thanks for reading. Remember to not talk to strangers, especially if they make cryptic deals and offer you trading cards.

Chapter 17: Rematch – Rio's Darkness Revealed

Summary:

Yumi is given no rest before Rio decides to finally settle their feud once and for all. Can she hope to survive another deadly encounter the way she is now?

Notes:

(See the end of the chapter for notes.)

Chapter Text

The next day finally arrived, Yumi and Sakuya still huddled together from the night before. Yumi was the first to wake up, starting to feel the full effects of all the stress and torture she'd endured. Every muscle in her body ached and, regardless of the ten or so hours she'd been passed out, felt like she hadn't rested at all. Despite her pain, she knew she had to be up now. There'd be no use in trying to go back to sleep anymore.

She rubbed Sakuya's arm, tapping her shoulder gently with only one finger. “Sakuya, are you awake yet?” Obviously, she wasn't, but she was desperately needing to talk to her friend. She prodded her a few more times before she started to stir. “Sorry for waking you up,” she said after hearing a sigh.

“It's fine,” Sakuya replied in a quiet tone. Things had begun to set in for her, too. Not pain, but the reality that all four of them could have died that day. If it hadn't been for Yumi, she wouldn't even be there right now. What did this mean for their safety and their friendship? This was the worst thing she could ever imagine for them, so what happened when the mysterious enemy sent someone else who was even worse?

“I wanted to tell you something,” Yumi began.

“Okay,” Sakuya replied, only half paying attention.

“Whenever the next person comes, and no matter what they threaten me with, I'm going to lose.”

Sakuya jolted awake at that, no longer lost in her own ruminations. “What?”

“It's the only way to make this stop,” she said, blinking away a couple of tears.

“But you can't,” Sakuya told her, moving away to sit up across from Yumi. “They'll take your deck, and maybe worse.”

“I don't care,” she replied, her voice steady and certain. “It's just a card game. It doesn't matter. I just don't want anyone to get hurt again.” She swallowed hard. “I don't want to lose anyone.”

Sakuya was speechless. Yes, it was a card game, but it was Yumi's dream. Nothing felt right about just giving up and letting this awful person win, even if it was the logical route. “There has to be something we can do,” she said finally, trying to find any small scrap of hope left.

“There's not,” Yumi told her. “It's going to end, and then we can all be friends again.” They sat silently for a time, neither knowing what to say. This was the end of their story. All their work over the last month and a half was for nothing. The bad guy was about to win, and there was nothing they could do. “We should eat,” Yumi said, hoping that food would make things easier even if she didn't particularly have an appetite.

Yumi had a difficult time getting to her feet and needed Sakuya's help. They left the room together, finding her grandmother in the kitchen. She gave the both of them a suffocatingly tight hug on sight. “Are you two doing okay?” she asked, receiving a series of awkward shrugs and nods with partly verbalized affirmations. “Hungry yet?”

They sat down together to eat a hastily prepared breakfast (brunch), the two girls picking at their food more than really consuming it. “Sakuya, I finally heard from that father of yours,” she told her, disdain more than hinted as she began. Sakuya turned her head slightly at the news. “Gave him a real talking to, but he'll be here soon to take you home.”

“Oh,” she said quietly, poking at a grain of rice stuck to the rim of her bowl. “Okay.”

“If there's anything we can do to help, all you have to do is ask.”

“Thank you.” With nothing else to say, the three of them waited until the sound of a car pulling up outside could be heard. Sakuya sighed slowly, then got to her feet and began walking towards the door. Yumi followed after her along with her grandmother.

Before opening the door, Yumi took Sakuya's hand to stop her, pulling her in for as tight a hug as she could muster despite the pain. “I'll always be here,” she said, not really sure what to say that might make either of them feel better.

“I know,” Sakuya replied, returning the hug before opening the door and walking outside. Despite his seemingly busy career and wealth, her father was a pretty average looking man of modest height and weight. He came in an old, blue Toyota; seemingly the furthest from whatever kind of limousine or carriage Yumi had always dreamed about. His clothes were fairly dirtied, too, with just a simple pair of slacks and a splotchy white shirt under a wrinkled windbreaker. He hadn't shaved, either, and was sporting some dark stubble. All in all very much unlike whatever image Yumi had put together in her mind.

“Sakuya, I'm sorry I didn't pick up. I was-” She ignored him completely and walked to the car, getting inside the passenger seat and waiting to be taken away. With a sigh of his own, he walked towards the other adult. “Thank you for telling me what happened. I was working late, had my phone off, I couldn't-”

“You already said all this,” Yumi's grandmother interrupted. It was abundantly clear she had no time for excuses. “Just get that girl home.”

He nodded, then turned to Yumi. “And thank you for...thank you for...everything you've done for my daughter.”

“It's okay,” she responded flatly, looking off to the side at Sakuya's vacant expression in the car.

“I should get home now,” he said finally, nodding to the both of them before returning to the vehicle and driving off. They watched as it left down the road, eventually disappearing in the distance. Yumi's grandmother grumbled under her breath about her disapproval of the man as they went back inside.

“My heard hurts, can I have some medicine?” Yumi asked. It wasn't exactly a lie, but far more than just her head was currently throbbing with pain. Her body felt like a distress beacon blinking on and off with light, but she was too afraid to ask for a doctor's appointment. The costs would set them back heavily if anything was actually wrong, and the fear of something actually being wrong made her anxious enough as it was. She'd never liked hospitals very much.

“Of course,” she replied, taking a bottle of pills down from a high shelf in the kitchen. Yumi took two of them, eventually swallowing them after a few tries and three glasses of water. “We could go to the doctor if something feels wrong.”

Yumi shook her head. “I'll be okay,” she insisted. She was drawn into a hug once more, feeling her hair being stroked. It was a nice gesture, but it wasn't helping much right now.

“I want you to come sit with me for a little bit.” Immediately, Yumi started to feel afraid. That's usually what she heard before she was given a punishment. Was she mad about what happened? Thinking back, it probably would have been much smarter to tell an adult about what was going on. Grounded or not, she wouldn't feel much like going anywhere for a while, anyway.

They went to the TV room, television having gone dark – a rare occurrence for the middle of the day. Yumi and her grandmother were across from each other, the silence between them hanging heavy. “I want you to tell me what's been happening,” she finally said to her granddaughter. “According to the police, Mitsuru said something that worried me. He said that bad man was hired to do this to you. I want you to tell me what that means.”

Yumi was quiet, shifting her eyes around the room to try and think of what to say. “I don't really know,” she said honestly.

“Yumi, are you telling the truth?”

“I am,” she insisted. “It's just...for a couple weeks, there have been people finding me to play Duel Monsters, and they all said that someone hired them to do it, but none of them knew who it was.”

“Why haven't you told me about this before?” she asked sternly.

She swallowed hard, her voice shaking a bit. “Because before it didn't really seem to matter. None of them did anything bad to me, and one person was really nice. I didn't know this would happen.”

“Were these people all adults?” Yumi nodded. “What have I told you about talking to adults you don't know?”

“But I had to,” she argued.

“What do you mean?” Yumi opened her mouth, but no sound came out. “Why did you have to?” she repeated.

“There was always a reason,” she started. “They said that bad things would happen to us if I didn't, but whenever...” She paused to take a quick breath and hold back a cough. “Whenever we dueled, I knew that none of them were going to hurt me. Someone was making them do it.”

“How do you know that? This person wanted to hurt you.”

“I could just tell.” She was quiet for a minute, swallowing again to choke down the beginnings of a sob before she wiped her eyes with a sniffle. “I connected with them when we dueled, and I could tell. And Hideo beat one of them before he could even get to me. They were okay.”

She didn't have anything else to say. Her grandmother could sense that and stopped questioning for now. “You're going to have to stay at home for a while.” Yumi nodded slowly. “We can talk about this more later. Just rest for right now. I love you, sweetheart.” She gave her another hug and then let her go off on her own.

The first thing Yumi did after her unofficial grounding was in place was to finally shower. The pills she'd taken were starting to take the edge off her pain and the hot water was only helping even further. It was infinitely refreshing to finally be able to rinse off the tears and sweat and grime from the day before. Clean clothes were better still. Suspenders took the day off in place of regular blue shorts to go with a white t-shirt. Normally, it felt weird not to have that specific article of clothing on her body after getting so used to wearing them for so long, but she didn't even have the energy to mess with buttons right now.

Staring at the ceiling for several minutes proved fruitless, sleep refusing to come again. Eventually, she left her room, walking out the front door as her grandmother quietly watched a baseball game on the TV. Taking a seat on the porch, she stared out at the road and thought of Sakuya. How was she doing now? Did she change clothes, too? Did she eat? Could she sleep?

Then she began to think of the other two. Was Kazuhiko managing this as well as he seemed to be before? He was the toughest out of all of them, but even he had to have a breaking point. She still couldn't believe how brave he'd been that day. Hideo, too. Were they in trouble with their parents? Would they even want to still be friends after all of this? Even a good day often left them feeling overstimulated, so everything that had gone on was definitely past the comfort zone.

She wasn't given much time to think of these things, though, as something seemed to shine off in the distance. It was quickly approaching, revealing itself as, of all things, a black limousine. Had Sakuya forgotten something and now her family was taking the good car to come get it? Strangely, the motor was fairly quiet.

It parked close to the house, an elderly man stepping out of the driver's seat and bowing to her. “Miss Takano Yumi?” he addressed her.

“Yes,” she said slowly, preparing to bolt inside the house if needed. She was going to start following the stranger rule for a while right now.

“I'd just like to say that I truly apologize for all the misfortune being forced upon you lately, and that I must regrettably ask that you come with me.”

“I'm not supposed to go anywhere with strangers,” she replied, standing up and moving backwards slowly.

With a sigh, the man explained, “Please, Miss Takano. You know why I'm here and you know what my employer can do if she doesn't get her way. I swear to you that this will be the last you hear of us, no matter the outcome.” Her heart sank thinking about going through something like yesterday's disaster once more. She was terrified, truly, but it didn't seem like she had any other choice.

Gathering her courage, she finally said, “I need something to write a note with.” The butler nodded, producing a notebook and pen from his vest, tearing out a page and handing it to her. Yumi scribbled a short message to her grandmother saying not to worry and that she'd be back soon. Placing it under the edge of the door, she handed the pen back. “Let's get this over with.”

Fukuro opened the door for Yumi, letting her inside the darkened car before closing it. No one else was inside, a cooler full of various soft drinks and waters resting in between two rows of seats. “Help yourself to the refreshments,” the man said from behind a tinted divider. Yumi ignored it, shifting as the car began to move and their journey began.

It was remarkably smooth with very few bumps along the way. Yumi peered out at the passing scenery as they drove, spotting different landmarks and sights she'd come to know by memory from all her travels to the city. Seeing them from a moving vehicle was something different, though. A bike is much better, she thought to herself.

Feeling the weight in her pocket, she removed her deck and began sorting through it. Her intention was to keep it by her side for as long as possible and make the most out of her last days as a duelist, but she'd never expected the end would come so soon. Every card had a story and all of them were important to her, but it was over now. For the sake of her friends, she couldn't be a duelist anymore.

The ending to her last duel still scared her. It felt so unreal that, at first, she thought it was all just a dream; that the platforms they were on malfunctioned and that horrible man had been unable to continue while she was still unconscious. But seeing this new card confirmed it had to have happened.

She'd never had this before. She didn't even know where she would have gotten it. Macrocosmus - The WORLD was so odd looking and different from anything she'd ever seen before, and it just appeared in her deck. Izar, if he was even real, said it was his card, but that didn't explain much. For lack of a better word, it just felt wrong to hold in her hands, like some kind of dirty, oily filth that didn't belong. As strong as it was, she didn't want to have to use it anymore.

Before she even realized it, they were parking in front of a gleaming skyscraper near the northern edge of the city. It made sense, she figured, that someone who could comfortably hire Regional Champions from various countries to fight her would live somewhere like this. The logo on the side looked familiar for some reason. Where had she seen it before? It was a bad angle looking almost completely upwards, but she was certain she knew where it was from.

“Tell the reception you're the special appointment and they will instruct you what to do,” he told her, sadness evident in his voice. Regardless of his actions, he was very clearly not happy with what was going on here. Yumi did as she was told, informing a bored-looking woman inside the lobby of her status.

Buttons were pressed, orders were given, and a burly man walked towards her, leading her to an elevator off to the side. He placed a key into a hole and turned it, the elevator doors opening for her to go inside. It began to descend further and further into the ground, eventually settling on a floor marked as Research and Development, the guard gesturing for her to leave before he returned to the lobby alone.

Yumi walked through the unsettlingly empty floor of the building. Despite the obvious work being done on everything there, it felt more like a graveyard of abandoned machinery with the lights dimmed and the deathly silence emanating all around her. Half finished or half destroyed, duel disks seemed to be a majority of the technology surrounding her on the floors and work tables.

There was only one source of light that really stood out among the drabness, and it seemed to be coming from deeper within the building. Navigating her way around shelves and broken bits of metal and circuitry, Yumi finally met face to face with the person who'd caused her so much trouble. Standing inside a large, clear box full of lights was none other than Mabuchi Rio.

“Rio?” she said, stuttering in confusion. “Why are you...here? I don't understand what's happening.”

“Yes, why would I be inside my family's building which also happens to be my home? Such a mystery.” She tapped her foot. “Inside. There's a duel disk beside you so you won't need to use that piece of garbage you haul around.” Just as she'd said, a sleek, white duel disk similar to Rio's own, much more modern and clean than Yumi's, was on a table near the pod.

“But what's happening?” Yumi pleaded, trying not to get worked up. She was emotionally wrecked and couldn't handle mystery and misunderstanding right now. The gears in her brain weren't turning at even half their normal capacity.

Rio huffed an exasperated sigh. “How dumb are you? Do I need to explain every little detail? I took you here because I want you done with. No more of those failures.” Yumi's eyes widened as everything fell into place. She'd been the one sending duelists after her this whole time. She was rich enough to afford it and would definitely have the connections to get to people like Megumi and Rafael. The only thing she didn't understand was why.

“What did I do to you?” She asked tearfully, unable to contain herself any longer. “I'm sorry. I don't know why you're doing this. Please make it stop. I'll do whatever you want, just don't hurt my friends anymore.”

“Then stop your whining and get in here to duel me,” she demanded. “And if you try to quit or lose on purpose, you're going to regret it. Trust me.” Yumi's hopes of a quick and painless defeat were dashed before they even had a chance to start the game. She took a few shaky breaths, wiping her eyes on her hands and arms before picking up the duel disk and entering the box through a door on its face to stand before Rio.

Both their duel disks activated automatically, Yumi slowly shuffling and putting her cards into the wrist holder. There was even a slot for her Extra Deck like all the newest models had. The walls around them hummed with some sort of energy, metal paneling glowing a yellow-orange on the ceiling above them. “This box is a prototype my family's company is designing to enhance the realism of dueling,” Rio explained. “It's meant to heighten the sensation of the game, but look at that, the engineers haven't finished the safety testing. That means any damage done is going to feel like it's really happening.” She smiled darkly. “Should be a fun experience.”

“I don't understand why you're doing this. I don't know what I did. Please, just tell me what I have to do to make this stop.”

“You can start by not pretending to be such a pathetic amateur at this game. Then, I'll beat you, burn that collection of leftover trash you use for a deck, and make sure you never get to pick up a card again. That should make it okay.”

“I'm not pretending anything,” she told her defiantly. “I always play my hardest whenever I duel. Why would I hold back?”

“Because there's no other explanation as to how you managed to beat two Regional Champions while still giving such a pathetic display against me. Now you get to suffer for that, and I get to watch you break.”

“I just got better,” Yumi said. “I've been training for the tournament and-”

“I don't care about your excuses,” Rio interrupted. If they kept talking like this, she might let a few things slip that she didn't want people hearing. She'd already started thinking something irritating about the way Yumi's hair looked when it was down like this. It only pissed her off even more. “Hurry up and start your turn.”

With no other options, Yumi began the duel, drawing her hand silently and looking over her cards. It was only yesterday that she had to fight someone while sitting in what amounted to an electric chair. Now, they'd have to actually join their monsters in battle. Her body still ached from the former and she had no idea what to expect from the latter. Maybe she really was going to die here.

The thought was terrifying. She was only twelve years old, yet she already came so close to it once. Some people had told her there was a heaven when they died. Some people said it was Nirvana, or some kind of infinite peace, or something. Kazuhiko always talked about being afraid of ghosts, which she thought was funny. Some people said reincarnation, and for a little while she was kind of hoping for that so she'd end up as a puppy eventually. But staring it down as she did and facing it again as she might have to now, all she could imagine was nothing.

A deep, existential fear inside of her told her that dying would be the end of her entirely. There was no afterlife, no peace, no second chances. She'd no longer be alive, no longer be Yumi. She'd be nothing. Her friends would never be able to see her again and she'd never be able to see them. Their last memories together would be in that car after a long and terrifying day of misery.

And Sakuya. Her last memories would be of that hug and the assurance that she'd always be there for her. She'd become a liar if she died. She'd leave her behind and there would be nothing either of them could do about it. There was so much she still wanted to do with Sakuya, so many things she wanted to tell her. But if she couldn't take this, she'd never get the chance.

All Yumi wanted to do was quit and go home, but that wasn't good enough right now. She'd have to carry on one last time. For Sakuya. “I set a monster and another card and end my turn,” she declared, her face-downs materializing in front of her.

“Still holding back,” Rio growled from under her breath, drawing a card. “I summon Girzerker Tiny Panda,” she declared, the baby panda appearing on her field with substantially less cooing than normal. “I use its effect to pay 1000 Life Points and add Girzerker Ascending Ceremony to my hand, then activate it.” Her Life Points fell to 3000 in order to perform her Ritual Summon on the first turn. For most duelists, losing that much right from the start would be a problem, but her deck was made specifically to work around any costs from her effects. It was almost ingenious to use a deck that lost Life Points through a means other than damage in a duel where all damage was real.

“I release Girzerker Tiny Panda on my field and Girzerker Grumpy Dinosaur from my hand! Ritual Summon, Level 7! Girzerker Queen Bee!” The womanly monster appeared on Rio's field, wings buzzing as it floated in front of her. “Grumpy Dinosaur lets me pay 800 Life Points to add Girzerker Grodd Ape to my hand when it's sent to the Graveyard.” Her Life Points were now 2200, but that seemed to be even less significant now that she had a monster to regain the lost numbers.

“I activate a second copy of Girzerker Ascending Soul and send the Girzerker Jump Puppy in my hand to the Graveyard as release. Ritual Summon, Level 10! Girzerker Grodd Ape!” Her monster appeared next to its comrade, pounding its chest and screeching. “Grodd Ape attacks your monster,” she declared in monotone. Nothing about the duel so far seemed to interest her in the least, still believing Yumi was holding back.

The ape charged forward, smashing both its fists into the face-down monster on Yumi's field. The brown hairball that appeared was blown to pieces, raising Grodd Ape's ATK by 700 after Queen Bee's stat lowering effect on the non-Psychic. “Due to Critter's effect,” Yumi began, “I can add Crane Crane to my hand.”

“That won't help you,” Rio told her. “Queen Bee, direct attack! Death Swarm!” The monster approached Yumi with an awful buzzing sound, striking her in the stomach with a stinger-like fist and knocking her backwards. Her Life Points dropped to 1800 after the first attack.

She coughed, trying to suck back the air she'd just had knocked out of her. It was so much worse than a normal bee sting and it felt completely, utterly real. “Not again,” she moaned quietly. She'd been hurt twice by this card game now. This wasn't what dueling was supposed to be. Duel Monsters was meant to be fun and to help people understand each other, but it was being used to hurt her. It was horrible and she wanted nothing more than to make it stop.

“Going to die already?” Rio asked dismissively, watching her opponent writhe on the ground. Quickly, Yumi shook her head, wobbling to her feet. “Good. There's a lot more pain before that happens.”

“I don't understand,” Yumi said quietly. “I'll apologize for whatever I did wrong. I don't know why you hate me so much. I did my best when we were dueling, I promise.”

Rio scoffed. “I hate you because you're pathetic and weak. What more reason do I need?”

“But why me? I don't know what I did. I'll give up and stop playing if you just let me go. I don't want to do this anymore.”

“It's too late for that,” she said. “That's what you should have done before, but you didn't. You were all smiles and just went along after being destroyed by me. No one is allowed to do that.”

“That makes no sense!” Yumi screamed. “This is a game! People lose!” She took a shaky breath to try and calm herself. “I would never have gotten better if I didn't lose a thousand times first. If I gave up after I lost once, I wouldn't have even been there that day. Why would you want me to do that?”

“You're asking me why?” she replied incredulously. “Someone like you wouldn't understand even if I explained it like I was talking to a toddler.” She turned up her nose and set another card, ending her turn. Rio wasn't used to having her statements refuted or needing to explain her actions. She always just did things without worrying about the consequences or the thought behind it. Anything she said in her home would go unquestioned out of fear, and that was how she liked it.

Deep down, though, it was glaringly obvious why she was so upset – so viscerally offended – at Yumi's existence. Because deep down, she wasn't so unappealing as she kept having to reassure herself. Deep down, she'd felt this way before about other girls she'd seen, and feeling this way made her mad. It wasn't right and it wasn't proper, she told herself, so whatever she did to these girls that made her have these thoughts was okay.

She'd hurt the others in very bad and personal ways, but her treatment of Yumi was a level above the rest. Such a dopey, unskilled, uncultured nobody as her dared to make her have these feelings? It was unforgivable. And even worse was that Sakuya girl. They had what she told herself she couldn't and were rubbing it in her face, whether they knew it or not. It was all she could do not to scream her head off in public watching them during that duel.

Nothing would make her admit to this, though. She repressed the thought along with any positive observations about Yumi's new outfit and lack of standard issue hilljack overalls. She'd crush her like the rest of them and finally move on with her life. She could forget about all of this and things would go back to normal.

“Hurry up!” she screamed, stomping her foot in anger. “My turn is over already, so make your move!” Silently, Yumi began her turn, pain still throbbing in her stomach as she looked over her options. With a quick breath, she set a face-down next to her first. “Any defense you try to put up is just going to get torn down,” Rio mocked.

“I summon Crane Crane,” Yumi somberly stated. The bird-like machine appeared on her field, dropping the end of its beak into a portal to the underworld. “I use its effect to revive Critter in Defense Mode. Turn end.”

“Too weak!” Rio shouted. “This isn't your full strength! There's no way you could have beaten everyone I sent after you being this weak!” She seethed with rage through clenched teeth, drawing a card. “Standby Phase. Queen Bee's effect will return half of all the Life Points I paid during my previous turn to me.” Yumi's only real advantage at that point (Rio's depleting Life Points via costs) was now subverted as her opponent's Life regained to 3100.

“Grodd Ape, kill her!” she commanded, sending her monster after the 0 ATK Crane Crane. Whether she was delirious from the pain or just simply forgot, Yumi hadn't even tried to Xyz Summon on her turn and left a defenseless monster in Attack Position.

Much to Rio's irritation, the attack was blocked. “I activate Attack Nullification,” Yumi explained, “to negate your attack and end the Battle Phase.”

“An obvious, pointless move like that is only going to prolong the duel for no reason. If you can't even remember what cards you own, there's no point in trying to survive.” She set a face-down card, then activated an effect. “I use Jump Puppy in my Graveyard to add another copy to my hand at the cost of 1000 Life Points.” Even at only 2100, she was still ahead of Yumi and unquestionably controlled the field.

Yumi drew for her turn, a tiny smile managing to work its way across her tired lips. “I release Critter and Crane Crane to summon my ace monster, Majesty Magician!” Both of Yumi's current monsters were swept up into two miniature tornadoes, the cyclones joining together into a larger one and blowing apart to reveal the wizard inside it.

“Pathetic!” Rio told her, pressing a button on her screen. “Trap activate, Pitfall of Naraka! When you foolishly summon a monster with 1500 or more ATK without thinking, this destroys it and banishes it!”

“Counter Trap, God's Providence!” Yumi's spirits were beginning to lift. “I can activate this card when you activate an effect on your field, and if I can discard the same kind of card, yours is negated and destroyed.” Discarding the Majesty Guard Trap Card, Yumi's effect carried through, negating Rio's Trap and saving her monster.

Rio scoffed. “So you saved one of your useless cards. It's no big deal. It's too weak to do anything with only 1700 ATK!”

“Are you sure about that? Critter's effect lets me add a monster with 1500 or less ATK to my hand from my deck.” She filtered her cards as prompted by the touch screen, selecting one to add to her hand. The deck shuffled itself automatically, ejecting her card from where it ended up. “I choose Rusty Swordsman.” She had to admit, that was a pretty cool feature that she hoped to continue using throughout this duel.

“I equip Majesty Magician with Broken Wand!” The monster's staff began to spark, taking on the properties of the Equip Card as its ATK raised to 2200. “Then, I'll also equip it with Expert Heart. Since Majesty Magician will always be counted as a Level 4 monster with 1500 ATK and DEF when it's first targeted, I can stack my equipment onto it.” The golden heart appeared on its breast, filling it with courage and determination.

“Attack Queen Bee! Majesty Bolt!” Spinning its staff above its head, Majesty Magician fired a burst of blue lightning at the insect.

“They'll both be destroyed!” Rio argued, astounded by the foolishness displayed in this move. “Then you'll just be open for attack!” Without a word, Yumi let the battle play out, smiling as Queen Bee's attempts to fight against the beam were overtaken, destroying the enemy monster and leaving the wizard unscathed. “That's impossible!”

Yumi smiled wider. “Expert Heart lets the monster it's equipped to withstand battle once per turn. Now your monster is gone and mine can go back to normal.” Majesty Magician's ATK loss was gone, raising past its original to a solid 3000 with the addition of Broken Wand. It was even stronger than Grodd Ape now, something Rio found to be detestable and infuriating. “Now I'll end my turn.”

“During your End Phase,” Rio announced, waving a hand in front of her to signal her card to activate, “I'll use Life Absorbing Machine.” Placing her fingers on top of her deck, she continued, “My turn, draw! During my Standby Phase, I gain half the Life Points I paid as cost during my last turn.” Her Life increased to 2600, in and of itself annoying to her as it wasn't the full amount now that Queen Bee was gone.

With an unsettling laugh, she activated her newly acquired card. “Magic Card, Preparation of Rites, activate! With this card, I can add a Level 7 or lower Ritual Monster from my deck to my hand, then a Ritual Magic from my Graveyard. I choose my Girzerker Bronze Tiger, and return one of my Girzerker Ascending Ceremonies.” Just as Yumi's had before, Rio's deck ejected her selected monster, then the Ritual Magic from her Graveyard.

“Now I activate it, releasing Girzerker Jump Puppy as the entire cost!” The ritual proceeded, Jump Puppy dissolving into the fires as Bronze Tiger appeared in Defense Position, standing next to Grodd Ape. “Bronze Tiger has a fun ability. See if you can remember it.” To her irritation, Yumi actually began to think on their last encounter. “Bronze Tiger lets me pay Life Points to decrease a monster's ATK and DEF by that much until the end of the turn. I'll be paying 2100 Life Points to decrease Majesty Magician's ATK to 900, and attack with Grodd Ape to finish you!”

Obviously not intending to carry this duel on for any longer, Rio had sacrificed all but 500 of her Life Points to weaken Yumi's monster just enough to make an exact victory. The monster pounded its chest, charging at the wizard and pulling back a fist to smash through it. Yumi, though, only raised her hand. “Trap activate, Majesty Guard!”

“What?” Rio shouted as the image of Yumi's previous fodder appeared above her head. It displayed the image of Majesty Magician conjuring a yellow barrier against a bolt of energy, appropriate for the situation.

“I can banish this from my Graveyard to halve the damage I take from one battle. And, because of Expert Heart, Majesty Magician won't be destroyed by this battle, either!” As displayed on the card, Majesty Magician blocked Grodd Ape's meaty fist with a barrier, sparks flying back as Yumi winced from the pain. Her Life Points were now 900.

“The second effect of Expert Heart activates, too, increasing Majesty Magician's ATK and DEF by the amount of damage I took just now!” The bonus would put it at an enormous 3900 once the turn ended, more than enough to wipe out the rest of Rio's Life Points with a single attack. With a snarl, she passed.

“Draw!” Yumi declared, finally regaining her smile to its fullest. “Majesty Magician, attack Girzerker Grodd Ape! Majesty Bolt!” She was prepared to end this duel and finally put all of this to rest. Unfortunately, Rio had other plans for them.

“When your monster attacks and would reduce my Life Points to 0, I can pay half my Life to activate my Trap Card, Last Surprise, from the deck!” Her Life Points fell to 250 as she explained, a card appearing that depicted a thief tipping their hat as they absconded into the night. “I negate the damage and make your monster unable to attack from now on.” Though the attack went through, Grodd Ape being blasted to pieces, Rio was still alive. Majesty Magician was encircled by three purple rings of energy, constricting its ability to move.

Rio chuckled as her Life Points began to rise. “And, because of your foolishness, I gain Life Points equal to Grodd Ape's ATK on the field.” She was now at 2950, soon to be more once her turn came.

Yumi puffed out her cheeks. “Come on! How was I supposed to know a card like that even existed?”

Rio blinked in surprise. “What?”

“You called me foolish for not predicting Last Surprise, but that card is just weird! I might not be the best, but even I know that's not a normal card.”

“Just shut up and end your turn,” she growled.

Yumi huffed, activating another card. “I play Treasure Cards from Heaven, letting us both draw until we have six cards.” In unison, they pulled the top cards from their decks, Yumi looking especially happy to have found what she needed. “I'll activate Arms Hole! By sending the top card of my deck to the Graveyard, I can add an Equip Card from my deck or Graveyard to my hand.” The cost for this was, unfortunately, her Flame Viper. Regardless, she selected Rusty Sword, keeping her hand at six.

“Now I'll use Pot of Greed, letting me draw two more cards!” The unprecedented amount of drawing she managed to do this turn put her ahead quite a bit. “I'll set two cards and end my turn,” she declared.

“Draw!” Rio moved to the Standby Phase, recovering 1050 Life Points to make 4000. She laughed quietly to herself. “And to think, I was almost worried. That was rather silly of me, wouldn't you say? After all, you just gave me a new hand without any problems.” By the look on her face, it was clear she was about to go back on the offensive.

“I use Girzerker Jump Puppy's effect add my final copy to my hand at the cost of 1000 Life Points.” Now at 3000, she added a seventh card to her hand, activating a Ritual Magic, Girzerker Last Rights. “I banish Girzerker Jump Puppy from my hand as a cost to Ritual Summon Girzerker Killer Crocodile!” Like its predecessors, the dog became fodder for the man-like crocodile's arrival on the field. Despite a hefty 3000 ATK, it still couldn't overcome Majesty Magician.

“I'll banish my Girzerker Last Rights from my Graveyard to gain 2000 Life Points now, then pay 1900 to reduce Majesty Magician's ATK to 2100.” This left her with 3100 Life Points in addition to a clear avenue to victory. “I switch Girzerker Bronze Tiger to Attack Mode, then attack with Killer Crocodile! Devil Press!”

“Don't count on that working!” Yumi said, Broken Wand beginning to glow. “When you attack Majesty Magician with a monster that has greater ATK than it does, I can return it to my hand and end the Battle Phase immediately!” At the expense of her equipment, she'd saved herself and her favorite card from certain death another time.

Rio sneered, setting two cards of her own before ending her turn. Yumi began by drawing, a smile on her face as she did. She looked up to meet eyes with Rio. Despite the seething hatred she sensed coming from the other girl, she was finally beginning to see a closeness that she hadn't been able to feel in their last encounter. “Rio, I hope you know that, because of everything you've done to me and my friends, I'll never be able to forgive you. But, even so, I really need to thank you for this.”

Taken aback, she asked, “What's that supposed to mean? Were you looking for a way to commit suicide this whole time?”

Yumi shook her head. “You made me realize something. That, no matter how bad things may be or how high the stakes, I really, really love dueling! And nothing can ever change that.” Her smile only grew wider. “Maybe you thought taking my deck away and keeping me from playing would have worked, that it would stop me from being a duelist. And maybe that would be right in a way. But no matter what, even if I can never play a single card again, I'll always love Duel Monsters and everything it's done for me, and you'll never be able to change that!”

 


\Next: Chaos Girzerker - Yumi's Choice/


Cards Used in Order of Appearance

Girzerker Tiny Panda
EARTH
Level 3
Psychic/Effect
900 ATK/500 DEF
This card cannot be targeted for an attack while you control another face-up monster. Pay 1000 LP; add 1 “Girzerker” Ritual Spell Card from your Deck to your hand. You can only use this effect of “Girzerker Tiny Panda” once per turn.

Girzerker Ascending Ceremony
Ritual Spell Card
This card can be used to Ritual Summon any “Girzerker” Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can also pay LP equal to any number of Levels x 500, in addition to any Tributes used to equal the Level of the Ritual Monster. While this card is in your Graveyard, except the turn it is sent there: Pay 1000 LP; shuffle this card into your Deck and draw 1 card.

Girzerker Grumpy Dinosaur
EARTH
Level 4
Psychic/Effect
1600 ATK/1000 DEF
When this card is sent to the Graveyard: Pay 800 LP to add 1 “Girzerker” Ritual Monster from your Deck to your hand. You can only use this effect of “Girzerker Grumpy Dinosaur” once per turn.

Girzerker Queen Bee
EARTH
Level 7
Psychic/Ritual/Effect
2200 ATK/1100 DEF
You can Ritual Summon this card with any “Girzerker” Ritual Spell Card. All monsters on the field lose ATK and DEF equal to their Level, except Psychic-Type monsters. During your Standby Phase: Gain LP equal to half of any LP paid during your last turn.

Girzerker Grodd Ape
EARTH
Level 10
Psychic/Ritual/Effect
2000 ATK/2800 DEF
You can Ritual Summon this card with any “Girzerker” Ritual Spell Card. If this card destroys a monster by battle and sends it to the Graveyard: This card gains ATK equal to that monster's ATK on the field. When this card is removed from the field: Gain LP equal to its ATK on the field.

Girzerker Jump Puppy
EARTH
Level 2
Psychic/Effect
500 ATK/300 DEF
When you Ritual Summon a “Girzerker” Ritual Monster using this card as a Tribute; this card can be used as the entire Tribute. While this card is in your Graveyard, you can pay 1000 LP; add 1 “Girzerker Jump Puppy” from your Deck to your hand.

Critter (Sangan)
DARK
Level 3
Fiend/Effect
1000 ATK/ 600 DEF
When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.

Crane Crane
EARTH
Level 3
Winged Beast/Effect
300 ATK/900 DEF
When this card is Normal Summoned: You can target 1 Level 3 monster in your Graveyard; Special Summon that target, but its effects are negated. You can only use this effect of “Crane Crane” once per turn.

Attack Nullification (Negate Attack)
Counter Trap Card
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.

Majesty Magician
DARK
Level 8
Spellcaster/Effect
2500 ATK/2000 DEF
You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as an appropriate target for a card that specifically designates a Level 4 or lower Normal Monster with 1500 or less ATK and DEF while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Pitfall of Naraka (Bottomless Trap Hole)
Trap Card
When your opponent Summons a monster(s) with 1500 or more ATK; Destroy that monster(s) with 1500 or more ATK and, if you do, banish it.

God's Providence (Ultimate Providence)
Counter Trap Card
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card.

Majesty Guard
Normal Trap Card
Monsters you control cannot be destroyed by battle this turn, also halve all damage you take this turn. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; halve the battle damage you take from one opponent's monster this turn.

Rusty Swordsman
EARTH
Level 4
Warrior
1500 ATK/1000 DEF

Broken Wand
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card's original ATK increases by 500. When this card attacks or is attacked by a monster with higher ATK: You can return this card to your hand and end the Battle Phase.

Expert Heart
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: Cannot be destroyed by battle once per turn. When you take damage from an attack involving this card: This card gains ATK and DEF equal to the damage you took.

Life Absorbing Machine
Continuous Trap Card
During your Standby Phase, gain Life Points equal to half the Life Points you paid during your last turn.

Preparation of Rites
Normal Spell Card
Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell Card from your Graveyard to the hand.

Girzerker Bronze Tiger
EARTH
Level 4
Psychic/Ritual/Effect
1700 ATK/1000 DEF
You can Ritual Summon this card with any “Girzerker” Ritual Spell Card. Once per turn, during either player's turn: You can target 1 face-up monster on the field and pay LP in multiples of 100; that monster loses ATK and DEF equal to LP paid until the End Phase.

Last Surprise
Normal Trap Card
When an opponent's monster with the highest ATK on the field declares an attack: Make the battle damage you take from this battle 0, and if you do, target that opponent's monster; it cannot attack. If your Life Points would become 0 from that attack: You can pay half your Life Points to activate this card from your deck.

Treasure Cards from the Heavens (Card of Sanctity)
Normal Spell Card
Each player draws until they have 6 cards in their hand.

Arms Hole (Hidden Armory)
Normal Spell Card
Send the top card of your Deck to the Graveyard; add 1 Equip Spell Card from your Deck or Graveyard to your hand. You cannot Normal Summon/Set during the turn you activate this card.

Flame Viper
EARTH
Level 2
Pyro
400 ATK/ 450 DEF

Rusty Sword
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card's original ATK increases equal to its DEF. When this card attacks, during the Damage Step: You can pay Life Points in multiples of 100 (maximum 500); this card gains ATK equal to that amount.

Pot of Greed
Normal Spell Card
Draw 2 cards.

Girzerker Last Rights
Ritual Spell Card
This card can be used to Ritual Summon any “Girzerker” Ritual Monster from your Graveyard. You must also banish monsters from your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Banish this card from your Graveyard; gain 2000 LP. This effect cannot be activated if you summoned a monster this turn, except by Ritual Summon.

Girzerker Killer Crocodile
EARTH
Level 9
Psychic/Ritual/Effect
3000 ATK/3000 DEF
You can Ritual Summon this card with any “Girzerker” Ritual Spell Card. Once per turn, when this card is targeted by your opponent's card effect: You can pay 1000 LP; change the target to another appropriate card on the field. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 “Girzerker” monster from your Deck to your hand with ATK less than or equal to the destroyed monster's original ATK.

Notes:

I've got a pretty neat little backlog going for once so I'm actually not scrambling to get chapters done the day they come out anymore. Probably for the best since Persona 5 just dropped here and that's going to be my life for about a month. Don't be surprised if a dapper gang of teenage thieves show up at some point in the near future. I'm joking, of course (maybe).

As I was writing this, I realize I already made a Persona reference with a card in this chapter. So...there's that. I think it was totally by accident, too, but I can't remember well enough.

I was working on this chapter for a while before I actually got to this part in the story. It's a duel I'd been pretty excited to get to since these two first met. I won't say I'm a huge fan of Rituals, but they've been doing some fun stuff lately and I'll take any excuse I can get to reference shit, so I figured I should throw the card type a bone since they were pretty well snubbed by ARC-V in the end. There's a lot less DC villains of substance themed around animals than you'd expect.

There was a point while writing near the middle where I was genuinely surprised at how much better Yumi had gotten since the start and her first duel with Rio. I was real proud of her for coming so far. Wonder if it's going to be enough.

This might be the first time where I had to split a single planned chapter into two chapters that didn't leave the second one feeling short. Honestly, I kind of really liked how these two turned out, especially the duel, so I hope other people do, too. I can't think of much else to say on this one other than Fukuro needs to get his shit together. Thanks for reading. Always remember to go to the doctor.

Chapter 18: Chaos Girzerker - Yumi's Choice

Summary:

The duel quickly reaching a conclusion, Yumi is forced to make a choice. Can she live with the consequences?

Notes:

(See the end of the chapter for notes.)

Chapter Text

Yumi's declaration silenced Rio. Despite her best efforts, she couldn't help but blush at how cute she found that speech. This only made her angrier. Angry enough to scream, in fact. “Why won't you just die?” she yelled, Yumi afraid she might forgo dueling entirely to charge her. After several heavy breaths, she glared towards her. “Just continue your turn.”

Though not entirely unshaken by the outburst, Yumi chose to do just that. “I'll activate Tribute to the Devil, which lets me send your Killer Crocodile to the Graveyard to summon a Normal Monster from my hand!” The green beast appeared on Yumi's field, closing in on Rio's monster.

“I activate Killer Crocodile's effect, letting me pay 1000 Life Points to change your target to Bronze Tiger!” Her Life fell to 2100, the devil changing direction at the last minute to grasp the new target between its hands, crushing it in a small explosion.

Turning back to Yumi, its hands opened to reveal a ball of light. “I'll Special Summon Rusty Swordsman!” The knight appeared on her field, striking a heroic pose only for its visor to fall over its eyes with a loud clank. “Then, I release Rusty Swordsman to Advance Summon my ace monster one more time, Majesty Magician!” Her monster returned to the field triumphantly, bowing respectfully with a hand flourish to their opponent.

“Don't look away or else you might miss his trick!” She inserted a Magic Card into her duel disk. “Majesty Magician, power up!” The card she'd played was Rusty Sword, targeting the monster. On command, it spun its staff through the air, holding it between both hands on its side. It clapped them together, the cane disappearing between them. Pretending to look both ways like it was unsure of what had happened to its weapon, the monster snapped its fingers, spreading its arms to create a cloud of pink smoke. As it cleared, it was holding the enormous sword. Rio simply rolled her eyes at the theatrics.

Yumi laughed. “Don't get upset. After all, this is the end of the duel, and I want you to at least be able to smile after helping me realize everything before.” She discarded a card to activate its effect. “When Rusty Sword activates, I'll use Komboriboh's effect to discard itself and add another Equip Magic from my Graveyard to my hand that could also target Majesty Magician.” Her selection was Broken Wand, mostly for safety's sake.

“Majesty Magician, attack Girzerker Killer Crocodile! Majesty Strike!” The wizard pulled the sword from where it rested against its shoulder, lunging forward. With its 4500 ATK, it would leave Rio with only 600 remaining; that is, if Yumi hadn't activated another card. “During the Damage Step, I use my Trap, Unbreakable Spirit!” Rio grit her teeth, not accounting for her set cards to actually matter.

“I target a monster on my field, then have it gain ATK equal to the monster on your field with the lowest ATK. That means Majesty Magician's ATK becomes 7500!” Her monster gave a shout as an aura of power enveloped it. Spinning like a top, it slashed clean through Rio's Girzerker, a large explosion signaling its defeat. Yumi pumped her fist in excitement before remembering the effects of the chamber they were. “Rio, are you okay?” she called out, about to run through the smoke to check.

“Trap activate,” she heard. “Guard Block. I can activate this when I'm about to take damage, making it zero and letting me draw a card.” Despite everything, she still refused to lose to Yumi. Taking the top card of her deck, she felt her heart skip a beat, a disconcerting smile spreading across her lips. “Now, since a Psychic-Type monster was destroyed in battle, I can activate Telepathic Power to destroy your monster and gain its current ATK as Life Points!”

Yumi could only watch in horror as her best card writhed in pain, exploding as its massive ATK value increased Rio's Life Points to 9600. She began to cackle, pointing to Yumi. “Look at your face!” she said between breaths. “You thought you were about to win, but all you did was help me! And on my turn, I'll show you what it means to suffer! And it'll be all your fault!”

Yumi grit her teeth, unsure of what to do next. She'd lost Majesty Magician for good this time and whatever Rio claimed to have waiting next turn was probably not a lie. All she could do now was bolster her defenses and hope for the best next turn. “I activate Unexpected Guy! This lets me summon a Level 4 or lower Normal Monster from my deck if I don't have any monsters. I pick Hat-Trick Magician, in Attack Mode, and I equip it with Broken Wand.” The diminutive sorcerer appeared on her field, covering its head with its hands as its ATK raised to an unimpressive 1700. “Turn end,” she declared.

Rio began to laugh again. Quietly at first, then louder. Finally, she drew her card, still in fits as her Life Points reached 11050. “This is where it ends!” she declared. “You might have thought you'd seen all my Girzerker Ritual Monsters, but you'd be wrong!” She played her third and final Girzerker Ascending Ceremony. “I release Girzerker Baby Bird, Girzerker Little Bear, and pay 3000 Life Points for the cost of a Ritual Summon!”

Yumi counted up the Levels in her head. “Wait, Level 13? That can't be possible!”

“Ethereal horror born from another universe,” she began, stretching her arms out among the flames. “Cross existence to erase my enemies! Ritual Summon, Level 13! Chaos Girzerker Antimatter!” Rio's behemoth appeared on the field, glistening blue armor adorning its massive form. Its actual body appeared to be an otherworldly black color, darker than anything she'd ever seen before. Inside it appeared to be a bubbly yellow substance, two eyes of the same color boring into her like twin suns.

“When I Ritual Summon this card, you can't activate effects, and all face-up Magic and Trap Cards are negated!” As if on queue, the monster began to make a humming sound, blasting a purple shockwave across the field. Both her own Trap and Yumi's Broken Wand cards grayed out as they appeared on the field now that they were rendered inert.

Rio cackled, pointing towards Yumi. “Antimatter, kill her! Omnicidal Rage!” Letting out an inhuman roar, the monster channeled two balls of cosmic energy into its palms, blasting them towards Hat-Trick Magician. With Broken Wand negated, it lost its effect, rendering it unable to return to the hand and negate the battle.

“I activate Komboriboh's effect, banishing itself from the Graveyard to negate destruction and damage for a monster with an Equip Card.” The puffballs appeared on Yumi's field, cooing happily as they were incinerated in droves to protect her and her monster.

“You're only prolonging the inevitable!” she shouted. It was at that moment Fukuro finally appeared. He approached the chamber just in time for Rio's next advance. “I activate the effect of Girzerker Ascending Ceremony in my Graveyard, paying 1000 Life Points to return it to my deck and draw a card.” Her Life Points were of little concern at this point, but 7050 made it a moot point entirely. Pleased with her draw, she set it.

“I end my turn, activating Chaos Girzerker Antimatter's effect! During every player's End Phase, I inflict damage to you equal to half your Life Points!” Yumi's eyes widened as the monster's body began to glow. “Destruction Photon Execution!” she commanded, the monster letting out a wave of energy that knocked Yumi against the wall of the enclosure hard enough to crack it.

She felt all of it, too. It was almost real. If she were to describe it later, she would claim that her skin was being melted off her body. Screaming, she writhed on the floor, unable to handle the immense pain across her entire body. “Miss Rio, you have to stop this! You'll kill her!” Fukuro couldn't stand by any longer. He'd been an accessory up until now, but that was over. He tried to open the door only to find that the impact Yumi's body made against it had broken the handle.

“I know!” Rio said with glee. “Then this can all be over! Everything will go back to normal!” She began to cackle again, looking down at Yumi. “Come on, Yumi! You heard him! You're going to die, so take your turn and let me end you!”

Yumi was about to black out before she heard a voice, crisp and clear and uninterrupted by any of the noise around her, say, “She's right, you know.” This got her attention over the agony. “Hello, Takano Yumi! It seems like you can remember me. That's good! It looks like you're in another predicament.

She could hear the voice – Izar – laugh. “Mind if I take over for a little bit? You could go back inside that little brain of yours and rest up while I finish things here.” Yumi's breathing quickened, shaking her head slowly as she struggled to stand. “Come on. Just for a minute. All you have to do is say yes. We both know you can't handle anymore damage. Your tiny human heart would give out.”

Despite saving her before, Yumi had come to realize there was something not right about Izar. As friendly as he came off, she knew deep inside that his offers were anything but benevolent. More than anything, she didn't want to lose control like before. She didn't want to be an observer in her own body. “Takano Yumi,” he crooned softly. “Let me help you.”

“No!” she screamed as loud as she could, hearing a laugh in response. Whether it was from Rio or Izar, she was too delirious to tell. She stood weakly, panting and raising a shaky hand to her duel disk. “I'll do this on my own,” she said, drawing a card.

It was Twister. Even if that card was useful right now, she had only 450 Life Points left, making it impossible to activate. As if sensing her distress, Rio used another card. “During the Standby Phase, I activate Imperial Order of the Royal Palace! This negates every Magic Card on the field!” It was nothing if not an aggressively spiteful move for no other reason than to prove to Yumi she was finished, stuck with no way out. There was nothing she could do now. She had lost.

Except, there was something she could do. Every fiber of her being told her not to, but she had no choice. If she ended her turn, she would receive another blast from Antimatter's effect, killing her. If she managed to survive that, an attack from that monster, unaffected by her set Justi-Break due to it being non-targeting, would inflict double piercing damage, killing her. If she surrendered, she didn't believe for a second Rio wouldn't still find a way to kill her on the spot, butler or not banging futilely against the wall.

“I'm sorry for what I'm about to do,” she said quietly, tears running down her cheeks. It was more to herself and, by extension, everyone she cared for than Rio. “I summon Scaredy Lion in Attack Mode,” she declared, the two monsters sharing a mutual fear of their opponent. “I overlay my Level 4 Scaredy Lion with my Level 4 Hat-Trick Magician. Xyz Summon, Rank 4. Macrocosmus - The WORLD.”

The unsettling creature appeared on the field just like before, only this time there was no question that Yumi had been the one to make the call. The mark appeared on her forehead once again. With 2700 ATK, it seemed impossible that it could overcome Antimatter, a fact Rio was quick to comment on. “So that's your last stand? Pathetic!”

Looking down, she activated its effect. “I detach an Overlay Unit from The WORLD, banishing every Magic Card from both Graveyards to increase its ATK by 300 for each one.” Eleven cards were removed from the game, increasing its ATK by 3300 to make a total of 6000.

“What?” Rio said, pure terror washing over her. “That's...no! That's not possible! What is that?” Even her monster appeared shocked, roaring at the many times smaller being that had just overtaken it in strength. “You can't do this! You can't beat me, you trash! I'm Mabuchi Rio! I'll be the greatest duelist in the world in two years time! No one can beat me!”

Ignoring her rantings, Yumi commanded, “Attack.” Charging its beam, the monster let forth. Antimatter put up a resistance, but it was entirely in vain. The attack burnt through its enemy's blast like it was nothing, the glass around them shattering outward as the beam hit. It shot clean through Rio's monster, burning a hole through the back wall and into the Earth itself.

As devastating and painful as the damage she'd taken from that attack was, it was the least of her worries. While the summoning conditions alone were extreme, the true cost for Chaos Girzerker Antimatter's unstoppable power was its final effect. When it was destroyed, its owner would take the combined ATK and DEF values it possessed on the field as damage, making a total of 8000. Rio could only watch in horror as she was overtaken by a wave of energy, dropping her Life to 0 instantly.

The holograms faded, Yumi falling to her knees from exhaustion. “No, no, no, no,” she repeated to herself, shaking her head.

“Good job, Takano Yumi,” she heard, only making her feel worse. Fukuro, having avoided a majority of the glass while still being tossed back by the explosion, ran to Rio's side as she lay in a heap on the floor. Despite everything, he still loved this child. If she were to die, he'd never be able to forgive himself.

He felt for a pulse, sighing slowly in relief at feeling the faint thump of her heart against his fingers. “She's alive,” he said with a smile, slightly relieving Yumi's guilt in the process. Cradling her in his arms, he turned to Yumi with a stern expression. “Miss Takano, I apologize for everything that has happened here today and previously.”

Struggling to her feet, Yumi dropped the duel disk after collecting her cards. “Does that make it okay?” she said, her anger surprising herself. “You were right here,” she continued, her breathing starting to quicken. “You saw her try to kill me. She sent that man to do the same thing yesterday, and the three others who wanted to hurt me, too. She hurt my friends. She...” She began to hyperventilate, clutching her chest and trying to calm herself. “You think I should just forgive you?” she screamed.

He was silent. “No,” he said finally. “You have every right to hold a grudge against myself and Miss Rio. Nothing I can say or do will make this right. This is as much my fault as it is hers.” The last part confused her given how unaware she was of his involvement in this plan. “I have worked as the butler for this family since Miss Rio's grandfather adopted her father. I helped to raise her from the time she was born, yet I allowed her to become like this. All her actions are a result of my failure.”

He stepped forward, Yumi backing away. “I promise to you on whatever honor I may have that this is the last of your suffering at the hands of Miss Rio. A car will be in front of the building to escort you home momentarily. If there is anything at all we can do to ease your pain, please tell us. You need only ask and we can fulfill it.”

“I don't wan-” she stopped herself. As much as she would hate herself for this later, she saw an opportunity and had to take it. “My family is very poor. We struggle with having enough money a lot.” She couldn't say more, the guilt overwhelming her.

“I understand,” he said with a nod. “I will arrange for restitution. Again, I am truly sorry for all of this. Neither you nor your loved ones deserved this.” With that, he walked off, taking the elevator up to the penthouse to call for their in-house physician to attend to Rio. After a thorough examination, it was concluded she was perfectly healthy – the affects of the chamber remotely activating pain sensors, therefore causing no real damage – though her mind had apparently suffered some sort of trauma.

The only conclusion they could draw was that she was comatose as a result of it. There was no telling when or even if she would wake up from it. Fukuro would wait, though, as he always did. Whatever exactly happened down there was a mystery, but he knew the only thing to do now was wait. He prayed for her recovery as well as that, when she did awaken, she would once again be the girl he used to know.

Yumi rode to the lobby again after collecting herself. It was hard to make it the whole way given how much pain she was in currently. Once she reached the top, she wandered out into pure chaos. The lobby and the Critical Games employees were scrambling in every direction, news having spread fast that the heiress to the company was injured and in a coma. That news only made Yumi feel worse about demanding money from them. She honestly couldn't say Rio didn't deserve it, though.

Just as promised, a car waited for her outside. She got in quietly, the driver knowing where to go from the GPS. She sat in a daze trying to process what had happened. She just couldn't, though, no matter how hard she tried. None of it seemed real. Not the kidnapping, or the torture, or Izar, or the card, or Rio's plans, or the accident.

One thing was for certain, though: She would never again use Macrocosmus - The WORLD. Taking the card from her deck, she cracked the window as they drove through the city, tearing the card in half and throwing the pieces out, closing it back. While far from at ease, that was at least a small weight off her shoulders. That evil card was no more and she would never have to look at it or feel the temptation to use it ever again.

They arrived back at her house shortly, the driver helping her out of the car. She wandered to the porch, collapsing on top of it almost immediately. Looking off to the side, she noticed her letter was still there. Her grandmother hadn't even noticed she was gone. As much as she hated lying, she figured it was best to keep this from her, at least for now, wadding up the paper and tossing it under the house.

She rolled onto her back, shaded by the eaves and letting the warmth of the afternoon wash over her. It took mere seconds before she passed out from exhaustion, sleeping soundly for fifteen minutes before her grandmother came out to check on her.

The older woman had heard her granddaughter walk outside earlier, assuming she wanted fresh air and some time to think. She respected her wishes, though became concerned after she failed to come back inside nearly an hour later. It was a relief to find that she'd just fallen asleep, nothing bad having happened during that time.

“God, you're getting big,” she said, holding Yumi and patting her on the head. Taking her to her room, she reflected on how much time had passed since their family was last whole. It was almost 11 years to be precise, bringing a sad sigh to her lips. Her husband had passed away, her children missing, and now her granddaughter was nearly killed. She couldn't bear to lose her, too.

Setting her down, she covered her with a blanket, kissing her forehead before leaving the room to let her rest. And rest she did, not awakening until 33 hours had passed. Yumi was very confused, disoriented, and aching when that happened.

She finally got up at nearly the same time her grandmother planned to go to sleep. They talked briefly about how she was feeling, hugged, and heated some food. With how hungry she was, Yumi ate an entire day's worth of food to recover her strength. It was helpful that she wasn't in as much debilitating pain anymore.

“Do you want me to stay up with you?” she asked, patting Yumi on the head.

“I'll be okay,” she answered. “I kind of want some time to think, and I don't want to make you stay up. I'm probably going to back to sleep soon, anyway.”

“If you're sure,” she answered. “Don't be afraid to come get me if you need help. Are you sure you don't want to go to the doctor now?”

Yumi nodded. “I'm fine, I promise. I feel a lot better already.” She gave her grandmother another hug. “See you in the morning.”

“Alright, Yumi. Stay inside.” With that, Yumi found herself alone in the house. She decided to see what was on TV at this time of night, something she rarely got to check given how early their bedtime was on most days. Lowering the volume so as not to cause a disturbance, she flipped channels before settling on one of those late night anime with cheap animation made with the intention of selling the fixed Blu-Rays.

There was a lot more violence and nudity than she normally expected to see; just one of the perks of staying up late, she thought. She'd joined in the middle of an episode and had no idea who was who and what was happening, but it was colorful and fast-paced enough to keep her attention. Her favorite character was a grumpy pink haired girl with gigantic breasts that hit people with a whip, who she decided was named Baroness von Underboob.

There was an obvious similarity to someone she knew in there, forcing her to turn her head towards the hall where the phone sat. At the end of the episode and the energetically generic ending theme, she made the decision to get up and make a call. Picking up the receiver, she steadied her breathing, trying to calm her overactive nerves.

Slowly, she dialed the number and sat down next to the wall. It rang for a solid minute, no signs of answering, until finally she could hear a voice on the other side. Specifically, a sleep groan. “Yumi? W-what are you doing?”

“Hi,” she said. “Sorry, I haven't seen you in a few days, so I was lonely. I'll let you go back to bed, sorry.”

“No, wait. No, no, it's okay.” Sakuya stretched and rolled over in bed to lay on her back. “Are you okay? How are you feeling?”

“I'm feeling a little better now,” she said, unable to stop a tiny smile from coming to her lips. “I think I've been asleep for almost two whole days now. Are you okay?”

“I'm fine,” Sakuya answered. “I'm glad you're feeling better. Did you just get up?”

“Kind of. I ate dinner and watched some TV, and this one character reminded me of you and I wanted to see if you were still awake or not. Have you ever tried wearing a crop top that's, like, almost too small?”

“Excuse me?” she asked with a small laugh.

“Nothing, nothing,” Yumi deflected. She leaned her head back to touch the wall. “I'm sorry I haven't been going to the park. I'm kind of grounded, I think.”

“Yumi, don't apologize for that. We...a lot happened, so you just rest. Training doesn't matter right now.” They were both quiet for a time. “Are you safe there? Has anyone tried to hurt you again?”

Yumi stopped herself, her first instinct being to hide the truth again. Thinking better of it, she admitted, “Yeah, but we don't have to worry anymore. It's over now.”

“Did you...really...” Her voice was shaking.

“That's the thing,” Yumi interrupted with a small laugh. “I actually...won. I beat the person sending them after us, and now she's not going to bother us anymore.”

“How do you know that?” She received no answer. “Yumi, how are you sure she won't?”

“Well, when I won, she kind of...fell asleep. And as far I know, they're not sure if she's ever going to wake up.”

“Oh. Wow.” Sakuya sat up, fully alert now. “I guess we're okay now.” She sighed, running a hand through her hair. “I don't know what to say. Are you okay?”

“I think so,” Yumi answered. “I just miss you and everyone else.”

Sakuya finally smiled. “I missed you, too,” she said quietly. They were both silent for a time, Sakuya finally saying, “I talked to everyone recently.”

“How are they,” Yumi asked quickly.

“Kazuhiko kept calling me to complain about not being allowed out, since he wanted to come see you and try to make you feel better.” They chuckled. “Such an idiot.”

“He's a good person,” Yumi said with a smile.

“Yeah,” Sakuya was forced to admit. “He says Hideo's doing okay, too. Just trying to be okay with everything. Apparently, they weaved you a hat, so I don't know what that means but I guess you can look forward to that soon.”

“I like hats,” she said excitedly. “Have you heard anything from Kyoko?”

“I think she's been trying to find information on who was coming after us, but I guess nothing came of that.”

Yumi grinned, innocently saying, “Too bad she didn't come here to nurse me back to health. You know how cute I am when I'm all vulnerable.”

“Shut up,” Sakuya said with a pout. “Stop acting weird and get your rest.”

Yumi giggled. “Maybe you could be here to nurse me, then.” They both blushed at the thought, Sakuya secretly knowing how horrible her bedside manner was and refraining from any comments. “I hope I can see you again soon.”

“Me, too,” she agreed. They'd fallen silent again, Sakuya swallowing hard and saying, “This is kind of unimportant, but can I ask you something?”

“Sure,” Yumi replied.

“It's just...the festival is tomorrow. I know you probably don't feel like it, and even if you do you're probably not allowed, but I was just...are you still going to go? With me?”

Yumi was quiet. “I don't know,” she finally said. “I definitely want to see you, but I don't know if I'm allowed anymore.”

“That's okay,” she said, regretting all of this even more. She blamed herself for not being strong enough or careful enough. It was her fault Yumi got her, she thought, all because she looked like such an easy target.

Suddenly feeling determined, Yumi blurted out. “No, wait. I'm definitely going. I made a promise to you.”

“Yumi, it's okay if you can't. I'm not mad at you.”

Yumi huffed. “Nope, I'm going. We're going to have fun together and eat takoyaki. Oh, and the fireworks! We get to see those, too!” She nodded resolutely. “I'm definitely going to see you tomorrow!”

Sakuya couldn't help but laugh at her defiance. “You're unbelievable,” she said with a shake of her head.

Yumi laughed. “Yep! I'll see you, right? You're going now?”

How could she say no to her like this? “Definitely,” Sakuya replied.

“I'm happy,” Yumi said. “I'll see you at the beach, okay?”

“I'll be waiting.” With their resolution at its peak, the two talked about their plans for the day for the rest of the night.

 


\Next: Fireworks Festival – Is There a Real Confession Coming?/


Cards Used In Order of Appearance

Tribute to the Devil (Faustian Bargain)
Normal Spell Card
Send 1 Special Summoned monster on either side of the field to the Graveyard and Special Summon 1 Level 4 or lower Normal Monster from your hand.

Girzerker Killer Crocodile
EARTH
Level 9
Psychic/Ritual/Effect
3000 ATK/3000 DEF
You can Ritual Summon this card with any “Girzerker” Ritual Spell Card. Once per turn, when this card is targeted by your opponent's card effect: You can pay 1000 LP; change the target to another appropriate card on the field. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 “Girzerker” monster from your Deck to your hand with ATK less than or equal to the destroyed monster's original ATK.

Girzerker Bronze Tiger
EARTH
Level 4
Psychic/Ritual/Effect
1700 ATK/1000 DEF
You can Ritual Summon this card with any “Girzerker” Ritual Spell Card. Once per turn, during either player's turn: You can target 1 face-up monster on the field and pay LP in multiples of 100; that monster loses ATK and DEF equal to LP paid until the End Phase.

Rusty Swordsman
EARTH
Level 4
Warrior
1500 ATK/1000 DEF

Majesty Magician
DARK
Level 8
Spellcaster/Effect
2500 ATK/2000 DEF
You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as an appropriate target for a card that specifically designates a Level 4 or lower Normal Monster with 1500 or less ATK and DEF while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Komboriboh
DARK
Level 1
Fiend/Effect
300 ATK/ 200 DEF
When a monster is targeted by an Equip Spell Card: You can discard this card and target 1 Equip Spell Card in your Graveyard that could be equipped to an appropriate monster on the field; add that target to your hand. When a monster you control is targeted for an attack while it it equipped with an Equip Spell Card: You can banish this card from your Graveyard to target that monster; this turn, that target cannot be destroyed by battle and you take no battle damage from attacks involving that target.

Broken Wand
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card's original ATK increases by 500. When this card attacks or is attacked by a monster with higher ATK: You can return this card to your hand and end the Battle Phase.

Unbreakable Spirit
Normal Trap Card
If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK (your choice, if tied).

Guard Block (Defense Draw)
Normal Trap Card
During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.

Telepathic Power
Normal Trap Card
When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster: Target the opponent's monster; destroy that target, and if you do, gain LP equal to the destroyed monster's ATK on the field.

Unexpected Guy (Unexpected Dai)
Normal Spell Card
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

Hat-Trick Magician
DARK
Level 4
Spellcaster
1200 ATK/1500 DEF

Girzerker Ascending Ceremony
Ritual Spell Card
This card can be used to Ritual Summon any “Girzerker” Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can also pay LP equal to any number of Levels x 500, in addition to any Tributes used to equal the Level of the Ritual Monster. While this card is in your Graveyard, except the turn it is sent there: Pay 1000 LP; shuffle this card into your Deck and draw 1 card.

Girzerker Baby Bird
EARTH
Level 3
Psychic/Effect
1000 ATK/800 DEF
Pay 800 LP; excavate the top card of your Deck. If it is a “Girzerker” card, add it to your hand, then shuffle your Deck. If it is not, send it to the Graveyard.

Girzerker Little Bear
EARTH
Level 4
Psychic/Effect
1500 ATK/900 DEF
When this card is Normal Summoned: You can add 1 “Girzerker” Ritual Monster from your Deck to your hand. You can discard this card; add 1 “Girzerker” Ritual Spell Card from your Graveyard to your hand. You can only use each effect of “Girzerker Little Bear” once per turn, and only once per turn. To activate these effects, pay 1000 LP.

Chaos Girzerker Antimatter
LIGHT
Level 13
Psychic/Ritual/Effect
4000 ATK/4000 DEF
You can Ritual Summon this card with any “Girzerker” Ritual Spell Card. Must be Ritual Summoned, and cannot be Special Summoned by other ways. When Ritual Summoned, cards and effects cannot be activated, also negate the effects of all face-up Spell/Trap Cards on the field. If this card attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated on the field until the end of the Damage Step. Cannot be destroyed by Spell/Trap effects that do not target this card. If this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent. During each player's End Phase: Inflict damage to your opponent equal to half their Life Points. When this card is destroyed: Take damage equal to its combined ATK and DEF on the field.

Twister
Quick-Play Magic Card
Pay 500 LP, then target 1 face-up Spell/Trap Card on the field; destroy that target.

Justi-Break
Normal Trap Card
Activate only when your opponent declares an attack against a face-up Normal Monster you control. Destroy all monsters on the field, except face-up Attack Position Normal Monsters.

Imperial Order of the Royal Palace (Imperial Order)
Continuous Trap Card
Negate all Spell Card effects on the field. During each of your Standby Phases, pay 700 Life Points or destroy this card.

Scaredy Lion
EARTH
Level 4
Beast
1300 ATK/ 1000 DEF

Macrocosmus - The WORLD
DARK
Rank 4
Fiend/Xyz/Effect
? ATK/? DEF
2 or more Level 4 monsters
This card's ATK and DEF become the combined ATK and DEF of the monsters used as Xyz Material when summoned, respectively. Detach 1 Xyz Material from this card and banish any number of Spell Cards in both Graveyards; this card gains 300 ATK for each card banished by this effect, until the End Phase. When this card is destroyed and sent to the Graveyard: You can add 1 of the Spell Cards that was banished by this effect to your hand.

Notes:

I realized at 11:59 on Wednesday that I hadn't posted this. I've been watching GX all day and completely forgot what time was.

Finally got to introduce a Level 13 monster. I seriously don't know why they haven't done this before. We got Rank 13 with New Orders and Imaginary Numbers (which don't actually exist), so come on. We've even got real cards with no Rank or Level. Break the mold, Konami. Don't be afraid to do stuff that doesn't seem like it follows the rules. I eat that shit up, personally.

Like I mentioned last time, DC villain train keeps rolling. Figured we'd graduated from animals to cosmic-level threats (the natural progression). Anti-Monitor has always been one of my favorite characters in anything, so I figured I should put it in here at some point. Look for more references in later chapters featuring Rio (the joke being she's in a coma now).

I feel bad for putting Yumi through so much stuff so quickly like this. Now she's got PTSD and is going to shove all that trauma under the rug to try and feel normal again and it's only going to get worse from here. She deserves those fireworks.

While I'd already written this prior, I should address the fact we've got a co-author credit from now on. Pendulumprince is a friend of mine who's got her own account on here with some pretty cool ARC-V stuff which I recommend all of you go read if you like angst. I'm still the main creative force on here, but I brought her in to help me with ideas and keeping continuity and such straight while also being a voice to tell me when something is shit. No offense intended to the commenter offering similar from before; it's just that I started writing this pretty much because P was one of the people who showed interest in the idea when I first had it, and if I'm working with anyone I'd prefer it to be someone I already know.

I'd rather that all not come off as being, "I do all the work and stuff instead of this other person who does nothing!" since that's not the case. It's more to clarify that I am and always have been the writer, but now I have someone helping me to edit and make things better than I could on my own. Also don't want anyone to think I've just been leaving her off the credits since day 1 and am just owning up to it now, or anything.

But this has gone on for too long and I ran out of things to say that matter. Thanks for reading. Always remember to ask for cash.

Chapter 19: Fireworks Festival – Is There a Real Confession Coming?

Summary:

The annual fireworks festival is today, and Yumi's made plans to meet Sakuya there. Will she be able to survive the day before that happens? Can she be honest about her feelings towards her friends?

Notes:

(See the end of the chapter for notes.)

Chapter Text

Yumi had managed to get an hour's worth of sleep before waking up again at dawn. Her internal clock was quite obviously in shambles at this point, though it was at least allowing her to get up at a reasonable time for her lifestyle. Shooting, burning pain had turned into a dull ache across her body; not optimal, but definitely an improvement. A few more days of resting and she should be back to full strength, she thought. Rest wasn't her goal today, though.

She set about making breakfast to try and get on her grandmother's good side today. When that inevitably failed, she hid all the evidence as well as she could and went back to her room to sit in contemplative silence. She had to think of something else to do that would make her more accepting of going out to see the fireworks. Unfortunately, her inability to focus on anything that took a lot of planning and brain power, especially without any food, quickly led her to doing other things.

By the time her grandmother had awoken, she'd already managed to draw a full portrait of Majesty Magician (minus the feet, being cut off at the edge of the page because she didn't know how to draw feet). Hearing noise in the direction of the kitchen, she slipped out to see what she could do. Upon arrival, she found her grandmother staring perplexed into the refrigerator. “Yumi, were you trying to cook again?”

She'd been caught. Looking to the side, she tried not to devolve into nervous laughter. “I wanted to make you something,” she said, a few giggles escaping as she tried to stay straight faced. Like all things straight, though, she was exceedingly bad at it. Being put on the spot always made her anxious, and her reflex was always to try to laugh it away.

With a sigh, she patted her head. “That's sweet of you, but let me help next time.” She looked around to assess what they had left. “Get some rice for now. We needed to go shopping, anyway.” Yumi did as instructed while her grandmother walked off to ready herself for traveling into the city. She ate little, a thick, queasy feeling in her solar plexus as she worried over how to ask to go see the fireworks later.

Despite this, she resolutely shoveled the rest down, running off to change clothes. She had the foresight to take a shower last night, meaning she wasn't about to walk out into public smelling like four days worth of misery and sweat. After so long without them, she was actually pretty happy to be wearing overalls again. Her father's hand-me-downs always felt exceptionally comfortable and familiar to her no matter how out of date they made her fashion sense.

After fixing her hair, she pulled her goggles around her head and sat them in their usual position. With everything that happened the last few days, seeing herself in the mirror like this was reassuring. Things would be okay, she told herself. Everything was going back to normal she thought while placing her deck into her front pocket. “I can do it!” she said, smacking her cheeks to try and motivate herself.

The two of them finished their morning routines about the same time, her grandmother taking her cane for the extended walk to and from the house. Yumi was always impressed with how nice her grandmother's outfits were whenever they went out together, especially compared to the old, floor-length dresses and slippers she usually wore around the house. Today was a flared yellow dress and brown jacket, hair pulled back into a ponytail. It actually gave her pause to consider whether or not to try her hair that way sometime, ultimately deciding that familiar was better. She had a trademark image to keep up.

They talked back and forth about different mundanities on their way to the train station, Yumi recounting some dueling stories and rare cards she'd gotten recently and how she finally finished all her summer homework after getting home from the beach, her grandmother bringing them both to tears with half-remembered events from a game show she was particularly fond of. “He just kept saying, “99!' every answer, even for the ones that didn't involve numbers!” she said, having stopped to regain their breath.

“But why?” Yumi asked as she tried not to fall over.

“I think it was based on a strategy I've heard about, but he just got so nervous he couldn't do it right.” She shook her head, still laughing. “Poor kid.” The actual train ride was rather uneventful, the two of them reading as they moved so as not to disturb other passengers. Yumi had chosen to take a pocket edition of a dueling guide book Sakuya had loaned her, while her grandmother chose the trashiest of trashy romance novels, Olive Oil: The Ninth Book of The Song of Love and Freedom Series. She found that kind of literature to be more entertaining than legitimately good fiction.

Finally, their stop came with only a short walk to the market left. It was a spacious place outdoors for various farmers, fishers, and many other kinds of sellers to peddle their products to the people of the city. Quality and freshness were generally better than what most of the large supermarkets carried, and there was just the general feel good sensation of helping directly support the people who made their food.

With all that said, though, the Takano family's shopping lists were usually quite small. Whether it be monetary concerns or the advantage of having their own produce garden on their property, most of what they bought ended up being things they couldn't easily make for themselves. “What are you wanting to eat?” her grandmother asked, quickly adding, “and don't say octopus, because we're already getting that.”

She thought for a moment, raising up and down on her toes before deciding, “We haven't had chicken in a while. Oh, and broccoli! Can we get some of that?”

“Sure thing,” she said, giving her a pat on the head. She stopped right before arriving at the booth normally expected to sell poultry products. “Oh, speaking of octopus, can you see how much it is today? It's right over there.” She pointed a few stalls down; not incredibly far and more than close enough to keep an eye on her through the limited crowd.

“Yep!” she shouted, jogging over to the booth and examining the prices on her most despised animal. As she compared the prices on different kinds of sea creatures, she was caught off guard as a man in a billowing brown cloak and hood approached her, completely unaware as he stood next to her.

His eyes lit up. “Takano Yumi!” he said gleefully. She jumped back in surprise, preparing to run away. “Wait, don't leave! I'm just...wow, I'm a fan!” She looked him up and down, paying special attention to his unkempt red hair and scraggly beard. Despite getting the sense his comments were genuine, she was still put off by the stranger's sudden appearance in front of her.

“How do you know my name?” she asked fearfully. This couldn't be another assassin, could it? She beat Rio herself. That should have been the end of it. Frankly, he didn't even seem to fit with the rest of them, visually or in mannerism (though based on what Hideo had told everyone about their opponent, she might be wrong).

“Just a fan,” he repeated, still seeming flustered and slightly starstruck. He shook his head quickly to clear his thought. “That's not important right now. All I need you to do is take this card and never lose it.” He reached into his cloak and pulled out a Duel Monsters card, looking at it puzzlingly. “Okay, that's different. Whatever, I'm sure it'll work out.” He held it out to her, the front of it having gone completely white for reasons unknown.

Yumi began flashing back to her deal with Izar, breathing starting to pick up rapidly. She shook her head slowly as she backed away. “No, no, no, no,” she repeated, refraining from having a breakdown in public.

“W-wait, I won't hurt you!” he said quickly, waving his arms back and forth. It was too late, though. She'd already run back to her grandmother and was telling her about a strange man trying to give her a trading card.

“What man?” her grandmother said seriously, head darting around the market for anyone who matched the description she'd been given. “I don't see him,” she said, stroking a panicked Yumi's hair. “It's going to be alright,” she assured her. “You made a good decision telling me.”

She didn't know why that action, specifically, set her off like this. Suddenly, her chest just started to feel tight as she flashed back to all the pain that card had caused the moment that man held out whatever he was offering. It was blank, too, just like The WORLD before it appeared to her.

After a few minutes, she managed to calm down. She felt supremely embarrassed to have an episode in the middle of public like this, but she was told it was nothing to be ashamed of. “It's alright,” her grandmother reassured her. “Just relax. You're safe.”

She took a deep, shaky breath and pulled her goggles over her eyes. “I'm okay,” she said with a nod. “R-right.” She just remembered why she was over there to begin with. “I think it's a good price. It all looks good.” The lack of any actual useful information she could remember only worsened the situation.

“I guess we should get a lot,” her grandmother said with a smile, patting her head once more and taking her hand. She carried a special insulated bag in the other containing a whole chicken. As promised, they picked up a large collection of octopus and fresh fish after arriving at the booth, the older woman quickly doing calculations in her head to figure what she'd have to refrain from buying in order to afford the extra seafood.

As they walked the market, Yumi slowly began to relax from her panic. She wasn't sure that stranger really meant harm. His whole deal was odd, sure, but the circumstances themselves were so radically different that any chance of another mistake like the one before seemed rather slim. Even so, she'd still make sure to tell Sakuya and the others once she got the chance just for safety's sake.

Which brought her back to her initial dilemma. How would she ask to go to the fireworks tonight? Especially after reporting yet another mysterious stranger tried to accost her just moments ago, which she was already regretting talking about. That panic attack had left her feeling pretty drained and unsociable, too. All she wanted right now was to go home and go to bed for the rest of the day, but she was determined to power through. She made a promise and she was going to keep it.

They finished their shopping quickly enough, now with plenty of food to last the two for quite some time. “Can you believe you used to be such a picky eater?” her grandmother asked with a laugh. “Always had to hide stuff in what you would eat until you finally started liking it, and now look at you.”

Yumi chuckled along with her. It was kind of funny, wasn't it? Especially since all her friends were (rightfully) amazed at how much she could eat now. More importantly, though, she seemed to be in a good mood. She'd have to ask soon or else they'd already be home and her grandmother would be changing into TV watching clothes, and there was nothing she could do after that happened.

“Grandma,” she finally managed to say as they neared the train station. As usual, her planning skills were sub-par. She'd spent all her energy and mental resources working up the courage to ask the question that she didn't plan out what she planned to ask to begin with.

“What is it?” she asked, shifting her bags around to free a hand to take her wallet out when the time was right.

After a slight pause, Yumi gathered up her determination and said the first thing that came to her mind. “Takoya-” She shook her head, then tried again. “Do you know what day it is?”

She had to think for a few seconds before concluding, “Saturday?”

Yumi nodded. “In August. You...remember what this weekend is, right?”

“The fireworks, yeah,” she concluded after a few more moments of pondering. “Wonder if they'll be on TV.”

That last comment almost discouraged her from trying to go any further, but she kept pressing. “I was...actually wondering if...” She swallowed hard. “...we could still go, maybe?” They both stopped in their tracks, Yumi's heart freezing. She was going to get scolded again, she just knew it.

“Do you think that's a good idea?” she asked with a stern expression. The way she said it seemed to more honestly imply, “Do you really think you should be asking that right now?”

“Well...” She cleared her throat. “I just...we always go, and...” She cleared it again, her hands quivering a bit. “I, um...I promised my friends we could...” She began wringing her hands to stave off her anxiety. It helped her focus enough to add, “We always go and I know you're not really happy with me right now, but I think we...should still go. Please?”

Her grandmother continued to look down at her, Yumi shifting back and forth on her heels. “I don't want you going off on your own right now,” she finally said.

“I won't!” Yumi responded quickly. “A-and you'll be there, so nothing can happen. That's okay, right?”

She sighed and, after a long pause, said, “I'm not saying yes, but I'm also not saying no.” While not as decisive as she would have hoped for, this was an optimistic enough answer to warrant hopping up and down. That wasn't nearly enough, though; this was hand flapping-levels of excitement, but groceries got in the way of that (for the time being).

The train ride home was uneventful, the mood having brightened considerably compared the ordeal at the market. They were able to talk about the usual topics once more on the ride back without care, happy to have food for the house once more. As they neared the end of the short walk back home, Yumi made the decision to push for one more liberty. She was on a roll, so why not risk it?

“There was one more thing I wanted to ask,” she said with a slight bit of hesitation. Having gotten her grandmother's attention, she continued, “Well, um, over the summer, I've been getting a lot better at Duel Monsters and I was kind of planning to enter a tournament again. I mean, maybe.”

Before Yumi could even get to asking her question, she heard a sigh. “You're pushing it, Yumi,” her grandmother told her. “The fireworks are one thing, but you're still being punished. Besides, those tournaments have an entrance fee. I don't think we can afford that right now.”

“I get that, but...” Quickly, she tried to find a way to spin this in her favor. All her training was paying off now that she'd gotten much better at thinking under pressure. “I mean, it's not just for fun. It's for my future, too.” This got a reaction, and she was prepared to capitalize on it. “Yeah. I've always wanted to be like my parents and become a professional duelist, and tournaments like this are the best way to get qualified and noticed by sponsors. So, I mean, it wouldn't just be me having fun. I'd be working towards my future, too. And you can take the fee out of my allowance.”

A few moments passed as the older woman grumbled. “You've got too much of your mother in you,” she said, a small smile forcing its way to her lips. Yumi's mother had always been known for her exceptional strategic talent in the game as well as simply being one of the smartest people she'd ever met. It was starting to become clear her granddaughter had inherited that guile, too.

Nothing she said was untrue, either. Thinking back, she remembered when Yumi's father – her own son – started his career as a professional Duel Monsters player. He'd taken a similar route as Yumi, tackling official tournaments like this to work up to larger and larger fame, giving him a head start in the pro league after passing the test. If Yumi was serious about her career goals, it definitely wouldn't hurt to try her hand at earning the title of strongest in Chiba.

“Fine, fine,” she relented. “If I can find a way to budget for it, I'll consider letting you compete.” They arrived back at the house as the conversation drew to a close. Given the time of day, the mail had probably arrived, prompting her to check the box. A few bills, a home goods catalog, and some sort of letter. Puzzling as it was (who was sending them letters, much less addressed to Yumi?), it could wait until they were inside and putting away the food.

Once everything was in its proper place, she looked over the mail, wondering aloud, “Now, what are we going to have for breakfast? I guess it's closer to lunch now. Brunch?” Like most would do, she turned to the mysterious letter first. Unfolding the single piece of crisp paper housed within the envelope, she took hold of a mint green rectangle that fell to the floor. It was a check, further adding to the confusion. Her breath immediately escaped her as she saw the numbers along the side.

“Yumi!” she screamed down the hall, wandering in a daze into the TV room. The girl bolted from her room and toward the sound of her name. Her grandmother hardly ever yelled, let alone at her, so she was rather startled at being called like this. Flopping to the couch, her grandmother handed her the letter and check. “Yumi...am I dreaming? W... P... I...”

Gasping, things started to make sense. It was a check addressed to her guardian for 1 million yen. The letter explained the rest. Between flowery writing and legalese, she was able to parse that the butler had made good on his word, using his position at Critical Games to repay Yumi for her troubles tenfold more than she ever imagined. And, according to what she was reading, they were extending an offer to sponsor her for her “exceptional talent at the game of Duel Monsters.” To avoid admitting any connection to attempted homicide, the money was explained to be like a signing bonus, though it specified she could refuse the offer and still be allowed to keep it.

“You really have been getting better,” her grandmother said, still in a stupor over the reality that they'd just been gifted a life-changing amount of money with no strings attached. She ran a hand through her hair, taking a deep breath to collect her thoughts. “Well, I guess you'll be going to the tournament.”

Yumi immediately began squeezing the life out of her grandmother, squealing in delight at the resolution to let her join the fight. “But don't think this means you can just do whatever you want from now on. I'm still expecting you to make good decisions and follow my rules, understand?”

“Yes, definitely!” she said quickly. “Thank you, thank you, thank you!” Yumi let go, bouncing from foot to foot as she prepared to launch out the front door. “I'm going to go outside for a little bit and run around, okay?” Only giving enough time for a single nod, she was already on her way, excitedly jumping in front of the house and doing laps to celebrate how right everything was turning out.

Her grandmother was left to compose herself, pumping her fist and thinking about cashing this beauty and show off Yumi's accomplishments to her friends at their monthly mahjong games. 12 years old and she was already being scouted by companies looking to sponsor her. Your grandson was accepted to one of the best high schools in the prefecture, Tomoko? Well, Yumi here is about to become the World Champion of Duel Monsters before she even graduates middle school. How's that for bragging?

After a solid ten minutes of running off her excess energy, Yumi finally took a moment to rest. Flopping onto the porch in front of the door, she rolled back and forth fantasizing about expertly defeating all her opponents and standing at the top of the world. Her friends would lose it once she told them about the sponsorship, too. It hadn't yet set in just how absolutely awkward and scary it was being supported by the company whose heir had nearly murdered you a few days prior, so there was nothing to dampen her mood.

Her eyes fell to a turned over card next to one of the support beams next to the stairs. Strange; had she dropped it before leaving the house and not noticed? It didn't seem likely, but it was the only explanation that made some sense. She picked it up, greeted by the blank card face from before. Normally, this would terrify her. Not only was she holding another of these horrible cards, it meant the grungy stranger knew where she lived. Holding it in her hand, though, it filled her with a sense of warmth and protection its counterpart lacked, somehow telling her it was all okay. Against her better judgment, she decided to trust those feelings, placing the card with the rest of her deck in her pocket. What would she do with a blank, unplayable piece of cardboard? She'd figure it out eventually.

Rather than spend time thinking about the numerous existential worries she'd just discovered were something to worry over, though, she turned her attention to their plans for the evening. Everything was going pretty well, so her grandmother would definitely be more receptive to going out now. Even if they did end up going, though, would it all work out? Maybe Sakuya would decide against leaving the house today and just stay home. She'd could call and check, but she didn't want to be a bother.

The more she thought about it, the more discouraged she got. Sakuya had probably just been humoring her when she said they could go together. Who'd want to go out so soon after being attacked like that, right? It was true for her, too. Two near-fatal incidents in a row and a panic attack earlier in the day left her wanting to just spend the rest of the summer asleep. Everything was gross and tiring now and that seemed like the only thing that could make it more tolerable.

That wasn't an option, though. She'd have to power through. It was fine now. Better than fine, even. She was strong and she'd make it. There wasn't any reason she couldn't just pick up where she left off. The thought of leaving Sakuya there all by herself waiting on her to show up was motivation enough in and of itself, too. She had to go.

She spent the next few hours rolling on the ground, drawing, yodeling, vowing never to yodel again because of how awful that sounded, and pushing down any bad feelings or anxiety she had over leaving the house. Not the healthiest or most proactive of coping mechanisms, but they got the job done (for now). While little more than mindless fidgeting and random activities to keep her occupied for a time, they worked fairly well at keeping her busy for the next several hours. Aside from a quick intermission to eat brunch, she managed to distract herself until it was nearly time to decide whether they'd be going to the festival or not.

Checking on her grandmother, Yumi observed that she hadn't changed clothes despite being at home the entire day. This was a good sign. There was no way she'd choose to wear an actual outfit around the house unless they were going to head back out later. If that's what was happening, now would be the time to do it. Based on the walking distance and the subsequent train ride to where the festival was being held, plus a detour to the park to see if Sakuya would be waiting there, leaving now would get them there with about fifteen minutes to spare – plenty of time to buy armfuls of takoyaki before the fireworks started.

“What's that?” Yumi asked as she took a seat next to her grandmother.

“Some guy's trying to break the world record for holding your breath,” she replied, pointing at the screen to a blue-faced man beating his chest and writhing on the ground in front of TV hosts and a world record judge. “Only a few minutes left on the clock. I figure I can see if he makes it or not before we have to head out.”

Despite the apprehension she felt deep inside her, Yumi still mustered up her biggest smile and hugged her grandmother as tightly as she could. “You mean it?” she asked excitedly.

“Yeah, I suppose. It is kind of a tradition for us. But you have to be in my line of sight the whole time, and no wandering off places.” Yumi nodded enthusiastically, forcing a small laugh from the older woman. “Go get yourself ready so we can get going.”

As Yumi dashed to her room to collect herself and what she was planning to bring with them, her grandmother was left to ponder whether or not she was being too lenient, as well as see the man on TV fail at breaking the record. What Yumi had done was incredibly irresponsible even if she was doing it with the best of intentions. Did it warrant a greater punishment than just staying home for a few days? Worse yet, was caving and letting her do the things she asked for now that they had money reinforcing some kind of bad lesson?

Concerning as they may be, she eventually decided it wasn't that big of a deal. Yes, this was a bad situation and a terrifying scenario to end up in as a guardian, but Yumi had clearly learned her lesson if earlier in the day was any indication. As for the money, she trusted that it wouldn't lead to anything too wrong. She'd raised her granddaughter well and believed in her to turn out just as kind and understanding as she was now by the time she grew into an adult.

It was a complex scenario with a lot of things to consider, but she was willing to bet on Yumi in this scenario. She was a good kid who made a mistake. A big mistake, but one that seemed to work out okay in the end. The kids were safe and that awful man was dead, and the police would no doubt find whoever was behind all this soon enough. Justice would be served. Nothing to worry about in the long run.

Contrary to what her grandmother was thinking right now, though, Yumi was definitely showing signs of something to worry about in the long run. She sat in her room clutching the front pocket of her overalls and feeling the shape of the cards inside, bracing herself as a small panic attack ran its course. It took a minute for her to even realize what brought this on before realizing it was the fireworks festival itself. More specifically, what she planned to do while there.

The last time she saw Sakuya was the morning after that horrible incident. It wasn't so much that she dreaded seeing her friend again – quite the opposite, in fact – but she was afraid things were still bad for her. Or, worse yet, that experience had somehow tainted their relationship and she'd simply not show up despite what they'd talked about on the phone. She didn't want to lose her friend, blaming herself for everything that happened. If Sakuya never wanted to see her again, it would be all her fault.

Thankfully, the episode passed rather quickly, giving her time to slow her breathing and blot sweat with a dubiously clean t-shirt off the floor. This was silly, she thought while composing herself. Her fears made no sense and they definitely weren't true. Of course Sakuya wouldn't just abandon her. She even promised she'd be there, and she wouldn't lie about that. Definitely not.

With one last deep breath, Yumi finally calmed herself. Things would be okay. Everything was going right. Things were going to start looking up, she could feel it. Taking a few seconds to straighten her hair and make sure she didn't look like someone who'd had two breakdowns in one day, she headed out to meet her grandmother. “Let's go!” she shouted, faking her usual boundless energy.

Upon arriving back at the train station, they were unsurprised to find many more people crammed into their car than earlier that day. The fireworks were always a fairly popular event for the people of the city which only compounded the usual rush of those going out to have a fun Saturday night. Luckily for them, people were willing to give up seats for an elderly woman and her grandchild, allowing them to sit for the duration of the trip.

The entire time, Yumi still worried about what could happen once they reached the park. Despite her resolve from earlier pushing everything away, her thoughts finally caught up to her and forced her to go over the possibilities for this evening in her head. Would Sakuya be mad at her for getting everyone involved with Rio's vendetta? Would she ditch her? What if she only showed up out of courtesy and had an awful time?

Keeping her outwardly cheery and energetic facade intact, Yumi remained quiet until the train came to a stop and the two exited the platform. She'd explained earlier about meeting Sakuya at the park without receiving any push-back, making good time even without a bike. Her heart thumped painfully in her chest, still unable to shake her anxieties. No matter how much she told herself that these thoughts were totally baseless and extremely unlikely, she forced herself to linger on that tiny possibility that things really would go badly and that she would be responsible for it.

Finally arriving, Yumi was greeted by the sight of a friend; not Sakuya, but Kazuhiko. Unexpected or not, she was overjoyed to see him again and immediately launched forward for a hug. “Alright, alright. That'll do,” he said, returning the hug briefly despite his embarrassment. “Good evening, ma'am,” he added as Yumi's grandmother caught up to her.

“What are you doing here?” she asked excitedly. “Are you going to watch the fireworks with us?”

He waved his hand. “Nah, not my thing. I just heard you'd be down here and I wanted to see how you're doing. Also, Hideo wanted to send you some cryptic messages, so here.” He handed off his phone, letting her read a series of strange, almost nonsensical texts about how the time was nigh and that the true test would begin soon. A short sentence in parenthesis below explained it was about the tournament, and that they'd all be there to cheer her on when it happened. Yumi couldn't help but laugh as she replied with half a dozen hearts, stars, and dog emojis before giving it back.

“You're ruining my street cred,” he grumbled in reference to all the emojis. “Everyone knows I only use sharks.”

“Did you see Sakuya on the way here?” she asked, a slight tinge of worry in her voice.

He shook his head. “We talked on the way and she said she was going to be a little late. Not by much, though, so you shouldn't worry.” Yumi nodded, hoping for her friend to get there as soon as possible.

“How have you kids been holding up?” Yumi's grandmother asked. She didn't want to interrupt their reunion but wanted to ask directly before they had to leave.

Kazuhiko shrugged, feigning aloofness. “Not too bad. Hideo's not feeling being outside right now, but we're all going to support Yumi at the tournament, so I figure they'll be good by then. I'm fine, too.”

She nodded. “If you need anything, you can just say so. When things settle down, why don't you all come over to the house again sometime?”

“Yeah!” Yumi agreed. “We can even go home from school together in a couple weeks!”

He scoffed, turning up his nose. “I'm not desperate enough to walk home with a little kid. But we don't even go to the same school, so I probably couldn't even if I wanted to.” Scratching his head, he quickly added, “Maybe, though. It's been fun hanging out over the summer. I should get going, though. Trying to get my sister to finish her schoolwork before the term starts is a pain.”

“We won't keep you, then,” the older woman said. “Tell your mother I said hello for me.”

“Come over soon!” Yumi demanded, giving him one last hug before he took off, promising that they'd see each other again soon. “I hope Sakuya comes soon,” she said to herself, looking around the park and down the sidewalk to try and catch a glimpse of her. At first, her search turned up nothing, causing her anxiety to spike once again. Not more than a minute later, though, did she finally see a familiar blue come into view from the corner of her eye.

Running down the sidewalk was Sakuya, holding her hat on top of her head as she sprinted towards Yumi. “Sorry!” she shouted as she came up beside Yumi. “I didn't mean to be late. I tried to call your house, but you weren't there, so I asked Kazuhiko to tell you it would take me a minute but I don't know if he did, and I'm really sorry if I made you wait or you were worried or anything.” Before she could speak another word, Yumi had already embraced her. A feeling of relief washed over both of them, overjoyed to know the other was safe.

“Sorry!” Yumi said, jumping back after half a minute of continuous hugging.

“It's okay,” she said with a smile. “I was about to hug you, anyway.”

Suppressing a blush, Yumi grabbed Sakuya by the hand and led her to her grandmother. Sakuya couldn't help but think about how odd this whole arrangement was compared to her life before the summer. If things went normally, she'd have just been lording over the park like she always did, pretending to have some sort of authority and knowing all too well how alone she really was.

Ever Yumi came into her life, things had changed. She had people she could trust and care about now who cared about her in turn. Even her relationship with the other kids at the park was marginally less antagonistic. Despite all of this, though, the constant specter that she could be doing more hung over her head. A better friend, teacher, leader; none of it ever felt like enough.

She was being talked at now, though, so there wasn't any time to dwell on negative thoughts and fall into despair. “It's nice to see you again, Sakuya,” her friend's grandmother said. Her expression suddenly took on a stern and disapproving look. “I notice your father's not here with you.”

“He had to work,” she answered, forcing a smile. “But he said I could still go since I didn't want to miss the fireworks.”

“How have you been lately?” she asked, switching gears to be concerned.

“I'm okay. Not much happened, so I guess I just needed a couple days to myself.” Suddenly feeling nervous, she added, “But I'm totally fine now. You don't have to worry.”

Though not entirely convinced, she chose not to press the issue any further. “Alright. Remember our door is always open to you if you need anything. You're a sweet girl and you mean a lot to my granddaughter.”

“She does!” Yumi declared, giving her another hug. Suddenly, her head darted towards the large clock near the sidewalk. “We have to go!” she shouted, jumping up and down. “We've still got to get on the train if we want to make it before the fireworks start! And we need to get there before, too, so they don't run out of takoyaki!”

“I really don't think they'd just run out of takoyaki,” Sakuya told her. It didn't phase her, though, Yumi still insisting they hurry. Exaggerated rush aside, they did need to make the train, which they did. The two girls spent the ride catching up with what they'd missed the last few days, particularly how Sakuya had become a magnet for everyone else asking about Yumi's condition.

“And he just kept calling me every day asking about you,” she said, recounting Kazuhiko's extreme worry over the last few days. “I told him to just call you himself, but he just kept saying he'd wait.”

“He should have called me!” Yumi protested with a laugh. She'd elected not to inform Sakuya about the stranger and the blank card he'd left her right now, pushing down everything related to that and her earlier panic attack so as not to ruin the mood. It was going to be a good day, she told herself. She wouldn't ruin it by bringing up unnecessary things.

Time flew by as the train moved along its route, ultimately stopping in Makuhari where the festival was being held. Yumi bounded into the streets ready to sprint towards the music and food before remembering she was supposed to be on a short leash. “I smell it!” she called to them, basically as a way of telling everyone to hurry up so she could finally get her food.

“Why do you like takoyaki so much?” Sakuya asked as they were at the stand selling them.

“I don't know. They're just so crispy and chewy and warm.” In fairness, she wasn't really sure what to expect as an answer. A simple one like this was acceptable, though. Arms loaded up with takoyaki, they went to explore the rest of the are before the fireworks began.

For Yumi, most of her desires were fulfilled hopping from one food stall to the next. Kebabs, grilled corn, yakisoba, and a multitude of sweets were devoured at an alarming rate by the girl. “How can you eat so much?” Sakuya said with concern as she watched her friend inhale a chocolate dipped banana in a matter of seconds.

“I kind of forgot to eat lunch today,” she said with a laugh in between bites of a grilled sausage and rock candy.

“Pace yourself, Yumi,” her grandmother told her, splurging a bit herself now that they were more financially secure. She'd already made it to her eighth stick of dango, leaving Sakuya feeling a bit outclassed by both of these iron-gutted women.

Eating certainly wasn't her strong point, but games of chance were another story. Intent on winning something for Yumi, she made her way to a goldfish scooping booth. Neither of them was prepared to take care of a fish, but being able to catch one for her friend was why she'd come in the first place. She could always give it to someone else after the fact or return it to the tub, too.

After popping the marble in a drink Yumi was struggling with, she took her scoop in hand and paid the 100 yen cost. “You can do it!” Yumi cheered, stopping intermittently to suck down her peach flavored drink. Closing her eyes, Sakuya focused on visualizing her moves and plotting her strategy for a guaranteed success.

Like a bolt of lightning, she cut through the water with the plastic toy, immediately ripping the paper as soon as she touched a fish. After a moment of stunned silence, she grabbed another and paid once more to similar results. This continued until she was suitably seething with a pile of fourteen broken nets beside her. Even Yumi didn't have any luck on her two attempts.

“Stand back, kids. I'll show you how it's done.” With one swift motion, Yumi's grandmother scooped up a fish and expertly placed it into a bag. All three were astonished at just how easily it happened. “I didn't actually think that would work,” she said, handing the fish off to Sakuya. Thoroughly humiliated, she passed it along to Yumi.

Any attempts to restore her wounded pride would be forced to wait, however, as it was nearly time for the fireworks to begin. “We should get a good place to watch,” Yumi said, giving away the captive fish to a (hopefully) responsible child with his parents. “Not too close, but not too far...” she thought aloud, scanning the area for anywhere good to sit or stand. “The playground over in the park is nice and romantic, but it's too far away.”

“Why are you thinking about romance?” Sakuya asked accusingly.

“In case you decide to confess your love to me during the fireworks like in an anime,” she said while nuzzling against her, falling on the ground after Sakuya swiftly moved away. “Over there might be good.” As she stood back up, she pointed to a row of trees off to the side. It was close enough to take in the full spectacle of the display while being far enough away to get a good view. Not many people were there yet, either.

They made their way towards one near the center, Yumi immediately climbing up it to sit on a high branch. “Be careful up there,” her grandmother said while taking a seat by the trunk. With a grumble, Sakuya followed her up, needing some help to climb the whole way.

“Why are we up here?” she asked, keeping one hand on a higher branch to make sure she was stable.

“Better view,” Yumi replied shortly, swinging her legs back and forth without care. “It's about to start!” she squealed, controlling her urge to bounce for Sakuya's sake. Instinctively, she took her friend's hand. Though surprised at first, she returned the gesture quickly.

A hush fell over the massive crowd of people in attendance. A few tense seconds passed before the first rocket went off, followed by dozens of others. A cascade of every color imaginable lit up the darkness perfectly in time with the music. Different patterns emerged in the explosions, cartoon characters, flowers, and all manner of other images hanging in the air before fading away and being replaced by others.

Midway through the performance, Yumi began to feel uncomfortable. Her face was unexpectedly hot and she couldn't see properly. Reaching up to touch her cheek, she realized she'd started crying. Though not impossible, it seemed unlikely that the awe of the fireworks had moved her to tears. Without warning, emotions began to hit her in waves, nearly causing her to lose balance on the branch.

Sakuya was quick to notice. “Yumi, what's wrong?” she asked, squeezing her hand harder. “Is it too loud? Too bright? Did I do something wrong? How do I help?”

Forcing a laugh through the tears, Yumi rubbed at her eyes and dismissed it. “It's nothing. I just...I'm worried over nothing.”

As loud as their surroundings were, Sakuya focused intensely to ensure she didn't miss a single word. “Are you sure? It's okay to talk about it if you don't feel okay.”

She deliberated, her tears showing no signs of stopping. “I...” She laughed again. “I just got worried. When summer ends and you go away to school, you know? That maybe...we won't be friends anymore when you come back.” Sakuya covered her mouth with her hand in shock. “See? It's silly.”

“That would never happen,” she said quickly. “I'd never do that to you. I don't want to do that to you.” She swallowed hard while considering her words. “I...” She paused to take out a handkerchief from her bag and hand it to Yumi, who unceremoniously blew her nose into it.

“I care about you,” she finally said. “I want us to keep being friends even if we're apart for a while.”

“We won't even be able to see each other, though,” she said, sniffing and wiping her nose.

“We'll figure something out. You're good at doing that.” She inched closer, taking both Yumi's hands in hers. “I promise we won't drift apart. I won't ever let that happen.”

Yumi smiled despite the insecurity she felt. “It just feels like so much of what we are is based on training for the tournament, and once that's done and summer's over...”

“Is that the only reason you talk to me?” she asked.

“Of course not! I talk to you because you're smart and funny and help me with things, and you listen to me when I talk about stuff I like. And it's always really fun when we get to be together no matter what we do. I like playing Duel Monsters with you, and talking about that book you want to write, and even just talking about nothing.” She had to stop after that, panting now that she was out of breath.

“And I feel the same way about you,” Sakuya told her. “I'm always so happy when I'm with you. I don't want to stop being happy or making you happy. So I promise that we're going to see each other again after this summer.”

“You promise you will?”

“The very first thing I'll do is come see you. How's that?” Yumi nodded, pulling closer and pressing into Sakuya. Neither of them wanted to pull away this time.

A few minutes of peaceful fireworks watching passed before Yumi blushed. With a force laugh, she cleared her throat. “We're, um...still holding hands.”

“Oh.” Sakuya looked away with an embarrassed smile. “I guess we are, aren't we?” Despite this realization, they continued to do so. Slowly, they looked back at each other. Even without the fireworks, the glow from their faces would have lit the darkness well enough on its own.

“I...Sakuya?” Hands still interlocked, their faces moved closer to each other. They looked to each other for answers as to what was happening, but they were both lost in the moment and unable to process. Frankly, though, it didn't really matter.

A loud explosion ripped across the sky, Yumi jumping off the branch miraculously landing on her feet with a scream. “Are you okay?” Sakuya shouted after her as she carefully lowered herself to the ground.

“Yeah,” she answered with a laugh. “Sometimes loud noises scare me when I'm not expecting them.”

“I guess we'll watch the rest from the ground, then.” They sat next to each other under the tree, admiring the lights in the sky as they burned in and out of existence. The moment had passed, both of them left a bit wanting. They'd have plenty of time to make up for it in the future, though. For now, this was enough.

Yumi laid her head against Sakuya's shoulder, intent on enjoying the rest of their night together before they had to return home.

 

\Next: It's Finally Here - Training Put to the Test/

Notes:

This took a while to finish. I've been working on this chapter for something like three months now and finally got it done. There's been a lot going on with me lately and I haven't had much time or motivation to write. It's kind of hard to make something that's so much about love and happiness when you feel like shit all the time, you know? If there's some clumsiness and lower quality in here, that'd be why. Sorry if that's an inconvenience.

I don't know if I'll be able to continue writing. Like I said, I'm not in a good place right now and I can't really get into the right mindset to make a story like this. Ultimately, we'll see what happens which is why I left this whole thing unaltered from my original vision instead of giving an ending that's conclusive, but I don't know if I'll be able to return to it. Not many people read this, but there's a couple who've stuck by since early on that this is probably disappointing.

With all that negative shit out of the way, how about that homeless man giving away cards? There's a plot point I may or may not get to follow up on in the future.

I've always like the idea of a blank card that fills in depending on the person you are. I remember they had that mechanic in one of the WC games and it was a big letdown there. Personally, I'm still waiting on the blank card I actually got out of a pack to turn into something one of these days.

Yumi finally got her takoyaki, but at what cost? At this rate, she'll never get to kiss anyone. Would hope she'd also go get some therapy for her PTSD, too, but one thing at a time.

Not much left to add. If the news that I might not continue again is upsetting, I'm sorry about that. Thanks for reading up to this point and to anyone who's given this story support. If I really do end up leaving this incomplete, I hope to see everyone again sometime in whatever I end up doing in the future. Always remember to smile.

Chapter 20: It's Finally Here - Training Put to the Test

Summary:

The tournament finally starts. Yumi and her friends are excited to see whether or not their training has paid off, but is her rise to stardom over before it can even really begin?

Notes:

(See the end of the chapter for notes.)

Chapter Text

It was finally time. She'd been preparing all summer for this. Now it was finally time to show everyone what she could do.

Yumi hopped up and down as she looked up at the duel stadium where the event would take place. She'd seen it many times over her life but had yet to actually enter. Whether as a competitor or fan, it cost money to be part of the action. Luckily for her, they had some to spare now.

Her grandmother patted her on the head. “I guess all those papers we signed are paying off,” she said, referencing the meeting days earlier to finalize Yumi's sponsorship by Critical Games. As part of that deal, she was given new equipment for this day. The duel disk in her backpack was reminiscent of the one she'd used during her death match with Rio, pure white in color with scarlet accents around the screen. She liked the new design for the blade, too, held inside a single compartment instead of separating into two halves like her old one.

It would take some time before she'd get the chance to try it out in a real duel, though. Because of the high volume of entrants to prefectural tournaments, it wasn't practical to have everyone set up duel disks inside the buildings and fight it out in a free-for-all brawl. Instead, they'd do things the old fashioned way at tables, at least for the first eight rounds. After that, the show would really begin.

Even so, she didn't intend to use this one yet. Despite being better than the rusty hunk of metal next to it in almost every conceivable way (to say nothing of its superiority when it came to saving space), Yumi didn't want make her debut with it just yet. It didn't make much sense from a practical standpoint, but she wanted to send off her classic model in the proper way. It had stuck with her for years now as a gift from her parents, and it deserved at least one more go at winning her a tournament before it found a home in her closet.

Before she could head in, though, she had to wait for her friends. As expected, she'd shown up early to soak in the atmosphere of the whole event and was now left waiting for the rest of them to arrive. Not quite as expected, the first to appear was Kyoko. “Yumi!” she called out, pulling off her helmet and stepping over to give her friend a hug. “Kazuhiko told me you were going to enter the tournament today, so I figured I'd stop by and wish you luck.”

“T-thank you!” she exclaimed several seconds later, initially dazed by the hug. “Are you going to cheer me on with everyone else? I could definitely make it to the finals if you were watching me.”

She chuckled and ruffled her hair. “Sorry, I'm kind of busy right now. If I can snag a spot later, I should be able to make it around the time the finals start. Make it that far, okay?”

“I promise!” Yumi turned to her grandmother to explain why a seemingly random woman on a motorcycle pulled up beside them. “Grandma, this is my friend Kyoko. She came with us when we went to the beach.”

“Nice to meet you, ma'am,” she said, bowing to her elder.

“Pleasure to meet you, too. Are you one of Kazuhiko's friends by any chance?”

She nodded. “Yeah, we all kind of know each other now.” Sakuya was the next to appear, her eyes narrowing as she spotted Kyoko in the distance. “Grumpy's here,” she announced, giving her a thumbs up only to receive a glare and a nod in return.

Frankly, though, she was more preoccupied with going to Yumi to hug her. “You'll finally get to see how much you've taught me, teacher,” she said, smiling innocently as a blush spread over Sakuya's face.

“I told you to stop calling me that. It's embarrassing.” She couldn't hide her excitement at the prospect of seeing Yumi take on the world, though. “You've worked hard at this, so I'm proud of you no matter what happens. That being said, I still predict you'll win.”

“If she's even half as good as her teacher, this should be a breeze,” Kyoko chimed in.

“Or her parents, for that matter.” Her grandmother couldn't help but think about the two of them now that Yumi had started down the same path. It would surely make them proud to see if they were still there.

With one last hug, Kyoko picked up her helmet. “I better head out. I'll try to get back before you win the whole thing.” They said their goodbyes before she drove off, leaving everyone to assume it was some kind of turf war she was headed to when it was really just desperation to finish all of her summer homework before her mother grounded her.

Not long after did the final members of their group arrive. Kazuhiko and Hideo made their way to the stadium, Sachi following along and holding Hideo's hand. “Sorry we're late,” Kazuhiko said. “My mom's at work today, so we had to bring my sister along.”

“I'm just glad you're here,” Yumi told him, managing to hug all three of them at the same time, something Sachi found incredibly funny. “You're still going to watch me duel, right?”

Kazuhiko scoffed. “Sorry, but I don't have time for that.” Everyone was taken aback by this. “See, the thing is, I'm actually feeling a little excited to see just how strong I've gotten lately. I figure it wouldn't hurt if I joined, too.”

“You're actually going to join the tournament?” Sakuya asked skeptically.

“That a problem? I busted my ass to catch up to Hideo, so I'm going to go out there and aim for the top, too.”

Yumi was nothing but excited at this revelation. “Maybe we'll even make it to the finals together. What if we end up the last two? That would be so cool!”

“Then let's do our best. I'll be seeing you there.” With a bumping of fists, they were finally ready to head inside and register. It was a simple process, just filling out names, personal information, player ID numbers and the like, as well as a small entrance fee. After that, it was just a matter of time until the tournament began.

“Have they said anything about the prize card for this one yet?” Kazuhiko asked, sitting with the group off to the side to avoid being in the way.

“Not from what I've seen,” Sakuya answered. “They usually like to keep that a secret until near the end.” Like most tournaments in the Fortuna Corporation's pro league qualification circuit, the main prize was a rare card for the first place winner. Sometimes it would be from an upcoming set in a special rarity, other times a totally unique one of a kind card. As the people who made the game, they had a lot of options, though they were always kept a secret until the finals.

Aside from the prize card, there were usually other things given to top performers. Packs, game mats, cell phone charms, and the like. The top two usually came home with some prize money, too, though a prefectural win probably wouldn't be enough to make a living on alone.

“Guess we'll just find out when I win,” Yumi said confidently, puffing out her chest.

“Better not get overconfident. I'm still here, remember?” The two traded witty retorts with each other while Sakuya and Hideo worked on their phones. With so many matches going on at once, the organizers always provided a way to track the status of the players as their duels happened.

The convenient thing about having a dedicated stadium in the city for events like this was the advanced technology that allowed things like that to happen. 'Smart tables' allowed the event organizers to track which cards were being played where, making them a helpful anti-cheating device. “How long is he going to last?” Hideo thought for a moment, then shrugged. In truth, they were hoping to see Kazuhiko go all the way. Having two friends face off for gold and silver was the dream, but it was hard to say how realistic that dream was until all the players had signed in.

“I bet my brother's going to lose,” Sachi said, sticking her tongue out at him. She was getting a bit impatient waiting for something to happen.

“Will not!” he shot back, forgetting his ever more exaggerated boasting match with Yumi.

“Will too!” They fought back and forth exchanging the kind of caliber of insults expected of a six year old. Despite her negativity, she still supported her brother and hoped he'd win. She was really just upset because he took an extra pancake that was meant for her this morning at breakfast.

“What about Yumi?” her grandmother asked the two of them. “You've all been teaching her this summer. Do you think she'll win?” Though she had some experience with Duel Monsters and wanted to keep her expectations realistic, she couldn't help but be excited for her granddaughter's first big tournament.

Sakuya touched her chin in contemplation. “I hope so,” she answered. Hideo replied that, based on everything they'd seen up to this point from her, Yumi stood a pretty good chance against most of the people they knew about in town who might be here. Ultimately, though, the answer would come when the duels began.

And began they did. Eight minutes later, the announcement came that the tournament was about to start. The judges thanked everyone for attending and commented on how many entries they had (119 players in total). As such, there would be seven rounds of non-elimination Swiss matches. At the end, the eight players with the highest records would stay to face off in single elimination duels until a winner was decided.

The clock was set, timing each match for 25 minutes. Player matches were posted on the walls and to the website, people scrambling to find their chairs and begin as soon as possible (save for a few scummy individuals taking their time as part of a strategy to run down the clock). “Let's do this!” Kazuhiko shouted, checking his table number on his phone and dashing towards it.

“I hope my opponent is strong!” Yumi said while hopping. She leaned over Sakuya to spy on her phone as she scrolled down the list. Confusingly, she was listed as not having an opponent when she checked with Yumi's name and ID number. “What's that mean?” she asked, puzzled by the same blank space where she would be assigned an opponent and seat.

“I think...” Sakuya began. “I think...you have a bye.”

“What does that mean?” Yumi rushed over to one of the walls where a bracket had been taped. Just as before, she wasn't given an opponent.

Sakuya scratched her head. “It basically means you get an instant win because there's an odd number of players.”

“But that's no fun!” Despite being given a 1-0 start to the day, she was still upset she wouldn't get to duel. “Why did they pick me for that? Can I give it to someone else?”

“I think it's because you've got the lowest rank here. Sorry.” This was undoubtedly the reason. Yumi rarely went to official events, and the few she did attend always ended with her being soundly beaten by the competition. As a result, her official duel record was astoundingly bad, the few wins she did have overshadowed by dozens of losses. Close or not, a loss was a loss on paper.

Yumi hung her head as the group went to watch Kazuhiko, Sakuya patting her on the shoulder. He was at the end of a table so it wouldn't be a disruption to have them all crowded around him. To their surprise, he'd already taken a decisive lead within the ten minutes since the beginning of the round. “I'll set a monster and end my turn,” his opponent said, quiver giving away that he was most likely out of options.

He scoffed, then stood up and put his foot on the table like an asshole. “Finish it!” he declared. Super Mutant Butcher led the charge, destroying the face-down Watch Dog, allowing Mutant Bite Hound and Mutant Venom Cobra to attack for the win.

After the fact, he offered his opponent a friendly handshake to make amends for his in-character theatrics. “Damn, you won already, too?” This was directed at Yumi, not initially picking up on her disappointment.

“They gave me a bye,” she said dejectedly.

“Sorry to hear that.” He patted her on the back, understanding her disappointment in being given a win rather than earning one. “Good news is you won't get skipped next time, though. Can't have two byes in a row.”

Hearing that cheered her up a bit. “I guess you're right. Still grumpy, though.” She puffed out her cheeks, Sachi copying her. The two made upset noises at each other as the group tried to kill time until the next round started.

Scoping out the competition was one option, but Yumi and Kazuhiko refused out of respect for potential opponents. They didn't want the possibility of having an unfair advantage over someone they might get paired up with. Hideo, however, lacked any such reservations and actively sought out various duels in progress to record different decks and strategies for future study.

“I want to duel so badly!” Yumi exclaimed while flopped on an unoccupied table.

Her grandmother smiled and pat her head. “You've got to be patient. It's not much longer.”

“I know,” she whined, kicking her feet. “There's just nothing to do while we're waiting.

“We could help you with your deck if you have any adjustments to make,” Sakuya suggested, looking to Kazuhiko and Hideo as they were doing just that.

She shook her head. “I did some of that last night, so I want it to be a surprise when you see what I've got.” Reaching into the front pocket on her overalls, she took out the blank card she'd found. Even after a bunch of tests she did to try and make it do something, the card failed to respond. Why she expected it to do anything was a mystery, but it was a feeling she had.

“What's that thing?” Sachi asked from beside her while laying in a chair. This caught the attention of everyone else, too.

“I don't really know,” she answered. “It's a card I found, but it doesn't have a picture.”

“You just found it?” Kazuhiko asked, scratching his head. “I've never seen anything like that before. Is it some kind of misprint?” Hideo took a picture of it quickly and began searching the internet for some answers.

“I think if it was a misprint, whatever it was supposed to be would still respond when I put it on a duel disk. I kept trying, but nothing made it work.” Whatever further questions everyone had about the blank card would have to wait, as the post-round intermission was nearly up. The second round would begin in less than a minute. “Finally!” she shouted, tensing up as she waited for the pairing to go live.

As soon as they did, Sakuya searched for Yumi's opponent. Just as they predicted, she was finally able to duel. “I think it's over there,” she said, pointing off to the left towards a quickly filling table.

“Then I'll see all of you after this round,” Kazuhiko said, bumping fists with Yumi. “Don't get wiped out before I have a chance for a rematch.”

“Better hope you get another pushover and finish in three seconds again,” she teased. He and Hideo headed off, Yumi moving to find her seat. Given that she was in the middle now, there wasn't much room for spectators, so everyone else would have to be content to watch from a phone screen off to the side.

“Sorry. Excuse me. Sorry.” Yumi was forced to scoot her way between people as she moved to her spot, ignoring the fact someone elbowed her in the ass (hopefully on accident). Reaching her chair, she took off her backpack and placed it between her legs to keep a good eye on it. As she reached to take out her deck, she stopped herself and grabbed the rubber game mat from her bag.

It was the first one she'd ever owned, feeling a bit of excitement as she unrolled it. It was a soft purple with labeled zones for every kind of play across its surface. A Critical Games logo was in the top left corner. She spent a good minute pressing her fingers into the squishy material before remembering she was supposed to prepare for a duel.

She sat in place, absentmindedly shuffling her cards as she waited for her opponent. Seconds turned to minutes as she began to worry he'd be a no-show. To her relief, a man crab walked between the rows of players towards the open seat across from her. “Morning. Ishida Akira.” He greeted her with a curt handshake, to which she enthusiastically responded in turn.

“Sorry, but I've got to get out of here.” He placed his deck down on the table, then put a hand on top to surrender. “Something came up, so I can't stay any longer. Good luck out there today.” As quickly as he appeared, her opponent vanished just as fast. Yumi was left stunned and confused. Her record was now 2-0, both given to her through technicalities.

“How was it?” her grandmother asked as she approached. “It looked kind of funny on Sakuya's screen there. It started up and then just stopped.”

She laughed weakly. “He gave up and said he had to go as soon as he got there.” They looked at her in stunned silence. How unbelievable was it that she would just be given two wins right from the start? Not extremely to be perfectly honest, though it was still frustrating.

With no game to play, they switched to watching Kazuhiko's duel. He seemed to be having some trouble playing someone whose deck revolved around returning cards from the field to the hand. It was an effective strategy and an unlucky match up, given it was the perfect counter to monsters that relied on staying on the field. Despite some initial trouble, a rapid fire Synchro Summon combo managed to win him the day.

“I just can't be stopped!” he proclaimed as he met up with the rest of their group. “I assume you won, too, Miss Yumi?” She was hit with another wave of despair, taking him aback. “You didn't actually lose, did you?”

“My opponent quit the tournament before we could duel,” she said dejectedly.

“Wow, I'm sorry. Two in a row.” He leaned against a wall with a sour expression. “This sucks. You've been looking forward to this forever now and you still haven't played a single game.”

“If nothing else,” Sakuya said, “there should be a lot less of that going on after this round. Look.” She pointed to the doors, several people walking out the doors after speaking the judges.

“What's all that about?” Yumi's grandmother asked. She felt as if she remembered seeing that years ago with Yumi's father, but it wasn't clear what they were doing.

To confirm her suspicions, Sakuya brought up the registration and current records. “Dropping out. If you want to make it to the finals, you can only afford to lose once. They're all people who lost both rounds, so they dropped out.”

“People actually do that?” Yumi wasn't able to wrap her head around the idea that someone would just quit in the middle of a tournament. Maybe they couldn't make it to the finals, but wouldn't it still be fun to see it through to the end?

“Hey, hey, granny,” Sachi said, tugging on the older woman's sleeve. “I'm hungry and bored and have to pee.”

She laughed. “Okay. Let's go take care of that.” Taking the girl's hand, she said, “We'll be back by the time the next round starts. You two keep an eye on the girls for me.” Kazuhiko and Hideo gave her a thumbs up, Sakuya grumbling about 'Captain Pompadour' being in charge of her.

As the two left, Kazuhiko nudged Yumi. “We were talking about that blank card, right?” The four gathered around as Yumi produced the item in question, handing it to Kazuhiko. “This is seriously weird.”

“I've never seen anything like it, either,” Sakuya added, Hideo nodding in agreement now that they could confirm there wasn't anything like it online. “Where did you say you got it, again?”

Yumi froze for a second. Technically, she found it on her front porch, but giving an answer like that seemed dishonest. Reluctantly, she explained, “There was a weird guy who came up to me one day who tried to give it to me, but I ran away. I found it at my house when me and Grandma got home from the market after that and I just kind of kept it.”

“Just some guy?” Kazuhiko asked.

“Why did you tell us about this?” Sakuya was concerned now, grabbing the card from Kazuhiko and turning it over. “What did he look like? Did he try to hurt you? Are you okay?”

Yumi waved her hands in front of her. “It's fine, I promise. He was just...some guy I'd never seen before. He was wearing some kind of brown cape thing, and he had a red beard. I don't think he had anywhere to live, either.” They all remained silent, Hideo doing what they did best and taking notes as if it was a crime scene. “I think he knew who I was, too.”

“Excuse me?” Sakuya looked Yumi in the eyes. “Why do you think that?” she asked sternly.

She swallowed hard. “He said my name and that he was a fan of me. I don't know, am I popular enough to have fans yet?” The three looked at each other, Yumi suddenly feeling nervous. “I'm sure it didn't mean anything, though. If he meant any harm, he'd have done something, right?”

“I just don't know,” she said, shaking her head. “Yumi, I-” With the announcement of the third round, the conversation would have to be put on hold for the time being. “We'll talk about this later. You should have told us, though.”

“Sorry. I didn't want to worry anyone.”

“Forget about that,” Kazuhiko said with a grunt. “We're friends, so we're here for you if anything bad happens. Tell us the next time a guy like that shows up and I'll come and beat him up, got it?” She laughed, nodding in agreement. “We've got duels now, though, so let's get out there.”

They split into two groups, Hideo keeping watch for Yumi's grandmother and Sachi since Kazuhiko and them were closest to the entrance this time. Yumi and Sakuya were located on the other side room, Yumi preparing her supplies like last time. The room was less crowded compared to the previous round, at least twenty or so people having quit between rounds.

A tall man approached the table, impatiently pulling out the chair and taking a seat. He scratched a thin, dark mustache across his upper lip, unrolling his own mat in front of Yumi while eyeing her up and down. Unlike her stylish bare bones model, his lacked any of the helpful field markers and only displayed an image of several nearly-naked anime girls at a bathhouse. Sakuya found it distasteful from where she was sitting a few seats down, but Yumi had absolutely no issue with his choice of equipment.

“I like your mat,” she said, trying to make conversation as they prepared for the duel. He ignored her completely. A bit discouraged, she didn't feel like giving up yet. “This is the first time I'll actually get to duel.” She forced a short laugh. “They kept giving me wins before, so I haven't even warmed up yet.”

“First or second,” the man asked. She blinked, prompting him to repeat it in a harsher tone.

“F-first,” she stammered. After her selection, he placed his deck on her mat to let her cut it. She did the same, her hand trembling a bit as she separated his cards into two piles. They exchanged decks once again and began the duel. There was no call to action as you'd normally find, Yumi too intimidated to speak up and her opponent having no interest in the formality.

The table displayed his name: Taniguchi Hiroshi. As she looked over her hand, she could hear him tapping his finger impatiently. From the sidelines, Sakuya tried her hardest to suppress the rage she felt seeing this awful man manipulate her friend.

“I'll start with Hat-Trick Magician,” she said, placing the card down in Attack Position. Taniguchi scoffed, making her flinch as she released it onto the field. “T-then I'll set two cards and end my turn.” Her anxiety was starting to build up, her concentration fading as she looked for distractions.

“Quit,” he told her.

“What?” She didn't know how to respond.

“I win on my turn. Quit so I don't have to waste my time.”

She forced a laugh, only for it to die midway through. “B-but we just started.”

He responded with a sigh, drawing to start his turn. Wordlessly, he Normal Summoned the card Bixi, Dracomet of Water, destroying it and the Dinomight Knuckle, the True Dragon Fist Fighter in his hand to summon out True Dragon King Baharstos, the Führer in Attack Position. “Banish,” he said while pointing at Yumi's set cards.

“W-wait.” She could only read so fast.

“Don't slow play,” he told her, his tone showing his utter disinterest in what was happening. Shaking, Yumi did as she was told, having gotten the gist of what was going on and banishing her Attack Nullification and Mirror Force cards. She was wide open now. Luckily, the damage would only be minor.

As soon as she thought this, he began sifting through his deck, only confusing her more. He summoned Suanni, Dracomet of Fire in Attack Position, only to immediately destroy it and Ignis Heat, the True Dragon Warrior in his hand, instantly summoning True Dragon King Agnimazud, the Vanisher. “Banish,” he said, this time referring to Hat-Trick Magician.

Reluctantly, she did that, as well. Now she was completely defenseless. None of the cards in her hand were able to help her now, either. From Suanni's effect, he was able to summon Bi'an, Dracomet of Earth in Defense Position. As one would expect at this point, both it and Baharstos were destroyed to summon True Dragon King Lithosazim, the Disaster, the last card in his hand.

This only proved that he was simply showing off, not even considering Yumi enough of a threat to play conservatively and take the first available kill when it made itself available. Both Bi'an and Baharstos used their effects, summoning Taotie, Dracomet of Evil and Jiaotu, Dracomet of Darkness. With the stage set, he performed a Synchro Summon using the newest Dracomets, forming Yaizer, Dracomet of Wickedness.

“Attack, attack, attack.” In an instant, Yumi's Life Points dropped from 4000 to 0. She had lost. Without another word, Taniguchi packed up his things and left the table.

“Are you okay?” Sakuya asked, taking hold of her friend's hand to try and keep her from shaking. “It's okay. You can afford to lose once without any problem. There's nothing wrong.” These words couldn't penetrate Yumi's wall of self-doubt, with only reminders of her failure repeating in her brain.

She trained so hard, but it was all for nothing. She only got to play for one turn and that was it, then he trampled her. Her hand still trembling, she put her cards away and slowly rolled up her mat. “It's going to be okay,” Sakuya repeated.

Helping her from her seat, Sakuya led Yumi towards the entrance, passing by Kazuhiko and Hideo. Interpreting it to mean Yumi had already won, Kazuhiko's enthusiasm grew as he launched into an attack, unaware of the truth.

The two girls sat on the ground, Yumi holding her head and pulling her goggles over her eyes. Everything she'd done felt useless now. If this was the caliber of player here, what hope did she have of winning? And if she couldn't win, what was the point of trying? She was letting everyone down, Sakuya most of all. All the sweet words in the world couldn't convince her she wasn't the biggest disappointment to ever live right now.

“We're back!” Sachi exclaimed, running up to Yumi while chewing on a Popsicle stick. “You won?” she asked, not picking up on any indication something was off.

Before she had a chance to say anything, Yumi's grandmother immediately sensed turmoil in the air. “What happened?” she asked the both of them, mistakenly handing Sachi the Popsicles meant for the rest of the group.

“Yumi lost,” Sakuya told her bluntly, patting her friend on the head.

“You lost?” Sachi repeated with one of the ice pops in her mouth. She wasn't really fazed by the news, as she didn't care about this game.

Nearly at a loss for words, all she managed to say was, “I'm so sorry, Yumi.” Soon, Kazuhiko and Hideo would rejoin them and hear the news. Whether or not she could continue in this state was yet to be decided.

 

\Next: Yumi's Lost Fire – A Vacation in a Land of Sweets?/


Cards Used in Order of Appearance

Super Mutant Butcher
DARK
Level 7
Psychic/Synchro/Effect
2000 ATK/500 DEF
1 “Mutant” Tuner + 1 or more non-Tuner “Mutant” monsters
During your Standby Phase: Increase this card's ATK by 800 and Level by 1. If this effect is activated 4 times while this card remains face-up on the field: You can Tribute this face-up card at the end of your Battle Phase after this card destroys another monster by battle; Special Summon 1 “Mutant” Synchro Monster from your Extra Deck that has a higher Level than this card. The monster summoned by this effect can activate its second effect.

Watch Dog
FIRE
Level 1
Pyro/Effect
0 ATK/0 DEF
During your Main Phase 2, if this card was Normal Summoned this turn: You can send 1 Spell Card from your hand to the Graveyard; Set 1 Continuous Spell Card directly from your Deck. You can only use this effect of "Watch Dog" once per turn. You cannot Special Summon during the turn you activate this effect.

Mutant Bite Hound
DARK
Level 4
Reptile/Effect
1500 ATK/1200 DEF
During your Standby Phase: Increase this card's ATK 500 and Level by 1. If this effect is activated 3 times while this card remains face-up on the field: This card can no longer be destroyed by battle or card effects.

Mutant Venom Cobra
DARK
Level 3
Fairy/Effect
1200 ATK/800 DEF
During your Standby Phase: Increase this card's ATK by 300 and Level by 1. If this effect is activated 3 times while this card remains face-up on the field: When this card inflicts battle damage; inflict 300 damage to your opponent.

Hat-Trick Magician
DARK
Level 4
Spellcaster
1200 ATK/1500 DEF

Bixi, Dracomet of Water (Bixi, Water of the Yang Zing)
WATER
Level 2
Wyrm/Effect
0 ATK/2000 DEF
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Bixi, Water of the Yang Zing". You can only use this effect of "Bixi, Water of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material is unaffected by Trap effects.

Dinomight Knuckle, the True Dragon Fist Fighter (Dinomight Knight, the True Dracofighter)
WATER
Level 6
Wyrm/Effect
2500 ATK/1200 DEF
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can take 1 "True Draco" or "True King" Continuous Trap Card from your Deck, and either activate it or add it to your hand.

True Dragon King Baharstos, the Führer (True King Bahrastos, the Fathomer)
WATER
Level 9
Wyrm/Effect
1800 ATK/3000 DEF
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you do that, you can banish up to 2 Spell/Trap Cards from your opponent's field and/or Graveyard, if both the destroyed monsters were WATER. If this card is destroyed by card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position. You can only use each effect of "True King Bahrastos, the Fathomer" once per turn.

Attack Nullification (Negate Attack)
Counter Trap Card
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.

Holy Barrier – Mirror Force (Mirror Force)
Normal Trap Card
When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.

Suanni, Dracomet of Fire (Suanni, Fire of the Yang Zing)
FIRE
Level 4
Wyrm/Effect
1900 ATK/0 DEF
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Suanni, Fire of the Yang Zing". You can only use this effect of "Suanni, Fire of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material gains 500 ATK and DEF.

Ignis Heat, the True Dragon Warrior (Ignis Heat, the True Dracowarrior)
FIRE
Level 5
Wyrm/Effect
2400 ATK/1000 DEF
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can take 1 "True Draco" or "True King" Continuous Spell Card from your Deck, and either activate it or add it to your hand.

True Dragon King Agnimazud, the Vanisher (True King Agnimazud, the Vanisher)
FIRE
Level 9
Wyrm/Effect
2900 ATK/1900 DEF
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or Graveyard, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm-Type monster from your Graveyard to your hand. You can only use each effect of "True King Agnimazud, the Vanisher" once per turn.

Bi'an, Dracomet of Earth (Bi'an, Earth of the Yang Zing)
EARTH
Level 3
Wyrm/Effect
1600 ATK/0 DEF
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Bi'an, Earth of the Yang Zing". You can only use this effect of "Bi'an, Earth of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle.

True Dragon King Lithosazim, the Disaster (True King Lithosagym, the Disaster)
EARTH
Level 9
Wyrm/Effect
2500 ATK/2300 DEF
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm-Type monster from your Graveyard. You can only use each effect of "True King Lithosagym, the Disaster" once per turn.

Taotie, Dracomet of Evil (Taotie, Shadow of the Yang Zing)
DARK
Level 5
Wyrm/Effect
2200 ATK/0 DEF
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Taotie, Shadow of the Yang Zing". You can only use this effect of "Taotie, Shadow of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). Possession of a Synchro Monster on the field that used this card as a Synchro Material cannot switch.

Jiaotu, Dracomet of Darkness (Jiaotu, Darkness of the Yang Zing)
DARK
Level 2
Wyrm/Tuner/Effect
0 ATK/2000 DEF
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Attack Position, except "Jiaotu, Darkness of the Yang Zing". If you control no other monsters: You can send 2 "Yang Zing" cards from your hand to the Graveyard; Special Summon 1 "Yang Zing" monster with 0 ATK and 1 "Yang Zing" monster with 0 DEF from your Deck, but banish them during the End Phase. You can only use 1 "Jiaotu, Darkness of the Yang Zing" effect per turn, and only once that turn.

Yaizer, Dracomet of Wickedness (Yazi, Evil of the Yang Zing)
DARK
Level 7
Wyrm/Synchro/Effect
2600 ATK/2100 DEF
1 Tuner + 1 or more non-Tuner monsters
Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn.
● You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them.
● When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position.

Notes:

I was inspired to write some more recently and I came up with this. I wouldn't take this as a guarantee that I'll write more, just something that happened. If it happens again, I'll probably post what materializes. Probably not good to expect a reliable update schedule, though.

But nobody cares about that. You read everything above this to see this, so you're wanting details about the plot. And the biggest development is definitely Kazuhiko joining in. Really showcases his growth since meeting the gang, and sets up for some stuff I'd want to get into later down the line with him. Have some new cards for him to use, too, so that'll be fun.

The actual most important thing in this chapter is that Yumi lost, obviously. It's swiss rounds, so she's not out yet, but that was a pretty devastating blow to morale. Especially give her opponent.

And we all know a Taniguchi. Takahashi knew a Taniguchi from the sounds of it when he talks about how he came up with Kaiba. That asshole who takes everything too seriously and probably scales his boxes before buying them. Also a good demonstration as to why the real game uses 8000 LP.

Talking about the blank card again, too. Bet that won't come back around and be significant any time soon. Probably just leaving it there forever like the GS ball.

Not much left to talk about here. Don't know if you'll be seeing more of this, but at least there's a new chapter right now. And immediate gratification is all that really matters in life. Thanks for reading. Remember to stay moist.

Chapter 21: Yumi's Lost Fire – A Vacation in a Land of Sweets?

Summary:

After a crushing defeat, Yumi has lost her motivation to continue the tournament. She resigns herself to one last duel before leaving, but will something in her opponent help a light a fire inside her once again?

Notes:

(See the end of the chapter for notes.)

Chapter Text

“I'll kick his ass!” Kazuhiko shouted, looking all around to try and spot Yumi's opponent.

Sakuya held him back. “That's just going to get you thrown out. It won't do any good.”

“But there has to be something we can do about that guy!” His fists shook with rage as he tried to come up with a plan. “None of that sounded fair. Did he break some kind of rule? He had to!” Hideo confirmed that everything he did was legal. The only thing they might be able to report him for would be unsportsmanlike conduct, but the worst consequence of that would be a verbal warning.

“It's okay,” Yumi said sounding anything but okay. “I just...wasn't good enough.” She shrugged off her grandmother who'd been rubbing her shoulder. “I think I should just go. I wasn't ready for this.”

Kazuhiko was the first to break out of their collective astonishment. “But you're not even out of the tournament. You've still got a chance to make it to the finals.” She shrugged in response. “You're just going to quit like this?”

Sakuya took Yumi's hands. “If you really don't want to continue, then I'll support your decision, but I hope you think about it first. I understand how you feel, so I won't stop you. I think you still want to try, though.”

“No you don't,” she muttered.

“What did you say?” Sakuya asked, taken aback by Yumi's uncharacteristic reply.

She pushed away Sakuya's hands, saying, “You don't understand. How could you? You never fail at anything. Everything comes easy to you, so how can you stand there and say you know what it feels like to let everyone down?”

“But you haven't let anyone down,” her grandmother told her.

“Yes I have!” she screamed, pulling at her hair. “Everyone else is so talented, but I have nothing. The only thing I can do is play Duel Monsters, but after all this time, all that training, I just...I'm not good enough.” She inhaled sharply and tried her best not to make a scene in the middle of all these people. “You tried to teach me, but it didn't work. You were right about me from the start. I'm pathetic.”

Without another word, she pushed past Sakuya and ran into the crowd. Yumi ignored them as they called her name, hoping to find a bathroom to cry in and forget the world for a little bit before dropping out of the tournament. In truth, her reaction wasn't so much that she lost. Not on its own, anyway. It was more so what that loss represented to her.

She was beaten like it was nothing in a single turn. All the effort she put into trying to improve felt wasted. If she lost like that against the first opponent she met here, what hope did she have against anyone else? What hope did she have of becoming the World Champion? What hope did she have that she'd ever be good enough for her parents to notice her?

She'd convinced herself long ago that if she could just become good enough, just win enough, that they'd finally be proud of her. After that, they'd have no choice but to come home and congratulate her. But from the way things were going now, that would never happen.

Everyone was dumbfounded as to what they could do to help Yumi, standing in silence after she disappeared among the players shuffling about in the room. Hideo took out a green rubber pendulum worn around their neck to chew on, telling Kazuhiko they would go look for Yumi now that the next round was about to start. Sakuya went in the opposite direction to cover more ground.

Sachi tugged on her brother's sleeve as she sucked on a third Popsicle. “Mitsu, is she okay?”

“Yeah, Miss Yumi just needs some time to cool off.” He took Sachi by the hand, turning to Yumi's grandmother. “I'll hang onto my sister for right now so you can go look for her. I've got everyone else on my phone.” She thanked him and went off to look, as well. “Hey, you want to watch me beat some guy at Duel Monsters?” he asked Sachi.

“Not really,” she answered, lacking any real interest in the game.

“Too bad,” he said with a twinge of annoyance. The next round started, Kazuhiko finding his opponent and sitting Sachi down next to him. His opponent was thankfully an actual pushover this time, so it was easy for him to split his attention between the duel and trying to catch a glimpse of Yumi. He'd handed his phone off to his sister, telling her she could play with it as long as she told him if any of their friends said something about Yumi.

After watching all that Detective Conan as a kid, Hideo liked to consider themselves an investigator. Putting together the clues, they figured Yumi would probably find a secluded place to cry, and the most obvious and closest location for that would be the bathroom. They walked into the women's restroom and began listening for any unusual sounds.

As expected, quiet whimpers could be heard from one of the stalls. They knocked on the door. “S-sorry. I'll be out in a minute.” They knocked again, only to receive no answer. Frustrated at a lack of vocals, they pulled themselves over the top of the door and pointed to the outside with their thumb, nearly giving Yumi a heart attack.

Even so, she did as she was asked, lifting her goggles to let the tears drop onto the floor. “I don't want to duel anymore,” she said as they walked out together. Hideo wasn't trying to make her, only wishing to talk about things. As they informed Sakuya and Kazuhiko (Sachi) that they'd found Yumi, she continued to speak. “It's just a waste of time. I won't win. There's just no point in trying.”

While they understood her decision, they also pointed out the round had started. Quitting now might leave her opponent disappointed the same as she was previously. If she still didn't care, then that wouldn't be an issue, but they figured it was something to consider all the same. After a few moments, she stomped her foot and started walking. “Fine, I'll just give someone else an easy win. Where am I seated?”

The two traveled to where she would be dueling, seeing her opponent had already arrived. He was a tall, round man with dark hair almost resembling a Teddy bear. A friendly smile spread across his face when she pulled out her seat. “Hello. I was starting to get worried you wouldn't show up. In a couple minutes, you would have been marked as forfeiting.”

“I thought about it,” she replied dryly as she set up her side of the table. He chuckled in response, assuming it to be a joke. Hideo went off to find Yumi's grandmother since she was the only one without a phone and wasn't yet aware of what was happening. Sakuya would be there soon, anyway, so their absence for a few minutes wouldn't make much of a difference.

“It's nice to meet you. My name's Inoue Iichiro.”

“Takano Yumi,” she said quietly, taking his enthusiastic handshake as they began their duel.

Yumi couldn't care less who took the first turn, passing it off to Iichiro. “Okay, then. I'll start things off this time.” He spoke softly, but his enthusiasm for the game showed through regardless. “I think I'll summon Madolche Magileine first.” Yumi took notice of the pink haired witch her opponent had just played, not expecting his deck to be full of cutesy cards like that.

“I'll use her effect on summon, which lets me add another Madolche to my hand.” He looked through his deck, considering what would be of most use right now. “I'll pick Madolche Butlerusk.” He shuffled his deck, then placed two cards face-down and ended his turn.

She drew a card, looking over her hand. It looked like a pretty good start, but she knew what she'd get for making that assumption again. “I summon Rusty Swordsman in Attack Mode, then equip it with Rusty Sword.”

“Wow, that's a good combo.” He chose not to respond as Yumi attacked, inflicting 1100 damage right from the start and destroying his monster. “Madolche Magileine's effect activates when you destroy her. If she's sent to the Graveyard, I shuffle her back into my deck to use her again.”

“I'll set a card and end my turn.” Sakuya appeared after that, standing a ways away to observe as she was unable to get to the center of the table where Yumi was dueling. The fact she'd agreed to duel seemed like a good sign, but she was still concerned. Yumi didn't look to be having any fun and likely wasn't firing on all cylinders. She wasn't sure what another loss might do to her.

Iichiro started his turn. “You destroyed Magileine, so I guess Butlerusk is going to have to wait. In that case, I'll just summon Madolche Mewfeuille.” The cat in the picture was almost cute enough to get a reaction from Yumi. “I'll use its effect to Special Summon another Madolche from my hand. My choice is Madolche Anjelly.”

He was beginning his real strategy now. “I activate Madolche Ticket, too. From now on, when a Madolche card goes back to my hand or deck from my field or Graveyard, I can add a new Madolche monster from my deck to my hand once per turn.” He smiled, confident in his next move. “Now, I release Madolche Anjelly to use her effect, summoning a new Madolche from my deck.”

“I activate God's Providence,” Yumi declared, discarding Tasukeleton. “This negates the same kind of card as what I just discarded and destroys it.”

“That was a good move,” he complemented, though he flipped over a Trap Card of his own in response. “But I activate Seven Tools of the Bandit, negating God's Providence and letting Anjelly's effect through.” While he may get to summon a monster, his Life Points were starting to get dangerously low for only a few turns having passed. With only 1900 left, he'd have to start playing more carefully.

Through the effect, he selected Madolche Messengelato. “When I Special Summon Messengelato while I have a Beast-Type Madolche on the field, I can add a Madolche Magic or Trap Card from my deck to my hand. It's about time for a change of scenery.” The card he added was a Field Magic, Madolche Chateau. Taking a closer look at his game mat, the card's picture was used as the background. It seemed like the obvious choice.

“Now, I'll activate Chateau. In addition to giving all my Madolches 500 more ATK and DEF, I get to shuffle all my Madolche monsters from my Graveyard into my deck. And, when Anjelly returns to my deck, Madolche Ticket gets to activate.” His strategy was planned flawlessly, rapidly summoning monsters to grab his Field Magic, then searching with Ticket. The only question remaining was how he planned to overcome Rusty Swordsman. “I'll choose Madolche Mehple.”

He revealed his final face-down card. “I activate Madolche Happy Festa, which lets me summon all the Madolches in my hand.” Both Mehple and Butlerusk appeared on the field in Attack Position. “I target Madolche Mehple and Rusty Swordsman to activate its effect, which turns them both to Defense Mode.” After that, it was only a matter of attacking. Butlerusk destroyed Yumi's Swordsman, with Messengelato and Mewfeuille striking her directly for a combined 3100 damage.

“You really caught me off guard there,” Yumi said, a tiny smile on her lips. She couldn't place why, but this duel felt different. Even though a loss here would disqualify her from the finals decisively, there was much less pressure. Her opponent was having a good time and, somehow, it was forcing her to do so, too.

“Then just watch this. I'll overlay my Level 4 Madolche Messengelato and Madolche Butlerusk. Xyz Summon my Rank 4 Queen Madolche Tiaramisu.” Despite his low and slightly monotone speaking voice, his excitement at summoning his favorite monster forced its way out in the form of a slightly raised pitch.

“She's cute!” Yumi said while stifling a laugh.

Iichiro nodded. “Isn't she? But I won't be able to use her until next turn, so I'll end with that. Because of Madolche Happy Festa, Mehple goes back to my deck now.”

Despite the tough spot she'd been put in, Yumi was starting to have fun. In fact, it was specifically because of her disadvantage that this duel was fun. The feeling of overcoming insurmountable odds was what she loved most about Duel Monsters. Planning out what she'd do and how she'd counter her opponent made her pulse race. Win or lose, she'd be able to enjoy it without regrets.

Odds were in her favor right now. Her opponent had nothing in hand and a 1000 ATK monster on the field. Even so, all of that could change quickly. If she chose to attack Mewfeuille, it would just return to hand because of Chateau, then Ticket's effect would activate. Even worse, that would leave Queen on the field with its dangerous effect.

It was now or never, though, and the appearance of a certain card in her hand helped bolster her confidence. “I activate Tribute to the Devil, letting me send your Queen Madolche to the Graveyard and summon a Level 4 or lower Normal Monster from my hand.” With a disappointed sigh, Iichiro was forced to send his favorite card away, letting Yumi summon Big Bat Knight in its place.

“You showed me your favorite card, so now you get to see mine. When I Advance Summon this card, I can use a single monster as long as it's Level 4 or lower, a Normal Monster, and has 1500 ATK and DEF or less. Come out, Majesty Magician!” Her ace monster was on the field now, quickly declaring an attack on Iichiro's only remaining monster. His Life Points fell to 400, though Mewfeuille simply returned to his hand.

“Since a Madolche monster returned to my hand, I can use Madolche Ticket's effect to add another from my deck.” He considered his options before finally selecting. “I'll choose Madolche Puddingcess.” It seemed odd that he'd add a Level 5 monster to his hand while there was nothing on the field use as a release, but Yumi wouldn't let her guard down. She assumed he was planning something, ending her turn.

Iichiro took his turn, smiling as he drew a card. “There it is,” he said. “Just the card I needed.” He summoned Mewfeuille once more, using its effect to Special Summon Puddingcess from his hand. “Now I can equip Puddingcess with my Magic Card, Overlay Satellite. With this, I can use her as two Overlay Units in an Xyz Summon.”

“I've never seen a card like that before,” Yumi said in amazement. Something that let you substitute a single monster for two? That would be perfect for her deck, as well.

“There's more to it than that,” he said. “I'll show you, overlaying my Madolche Puddingcess with herself to Xyz Summon. Rank 5, Madolche Puddingcess Choco-a-la-Mode.”

“She's cute, too!” Yumi exclaimed.

He laughed. “When the monster equipped with Overlay Satellite is used for an Xyz Summon, I can attach it as an Overlay Unit to that Xyz Monster. I can't attack the turn I do that, though.” Despite this, Choco-a-la-Mode now had two materials to use for her effect in addition to a massive 3000 ATK. “Now, I'll use her effect to return a Madolche monster from my Graveyard to my deck. I pick Messengelato. And since Choco-a-la-Mode has Puddingcess as an Overlay Unit, I can detach Overlay Satellite to summon a Madolche from my deck in Attack Mode. I can also use Ticket's effect, and since I control a Fairy-Type Madolche, I can summon the monster I choose to add.”

His first choice was Mehple in Attack Position. For Ticket's effect, he chose Madolche Chouxvalier. “I target Mehple and Majesty Magician to change them both to Defense Mode. Now my Chouxvalier can destroy it.”

“You'd be right, but you forgot about my Graveyard!” Yumi sorted through it, taking Tasukeleton in hand. “When you're attacking, I can banish my Tasukeleton once per duel to negate that attack.”

“Almost had it,” he said with a snap of his fingers and a laugh.

“I don't lose easily,” she told him, a wide smile finally forcing its way onto her lips.

Iichiro scratched his chin. “If that's the case, then I'll overlay my Level 3 Madolche Mehple with my Level 3 Madolche Mewfeuille. Xyz Summon, Rank 3. Giant God of the Silver Mountain.” Getting Mewfeuille off the field would prevent him from taking damage should Yumi find a way around Chouxvalier and its effect to redirect attacks to itself. It's high DEF and strong effect were just a bonus.

His turn over, Yumi started her own. It was just the card she needed. “I equip Majesty Magician with Burning Slugger.” Big Bat Knight's own equipment finally showed itself. “Burning Slugger gives Majesty Magician a new effect. In exchange for giving up its attack for the turn, I can target one of your monsters and send a number of cards from my deck to the Graveyard equal to its Level or Rank to destroy it. Then, you take 100 damage for each one.” She pointed confidently at Choco-a-la-Mode. “Home Run!” she shouted, sending five cards from the top of her deck in order to destroy her opponent's monster and win the game.

“You really got me,” Iichiro said with a smile. “Thanks for the duel.”

“It was a lot of fun,” Yumi agreed, shaking his hand once more.

“Good luck with the rest of the tournament,” he told her, the two parting on good terms. With a long sigh, Yumi packed her things and left the table, as well, meeting back up with Sakuya and her grandmother.

She nearly froze, wringing her hands together before apologizing. “I'm sorry for how I acted and what I said. I shouldn't have done that.”

“The only thing I'm upset with is you running off like that,” her grandmother told her. “You had us all worried about you.”

“Sorry,” she said again.

“Just don't do that again,” Sakuya said, taking her hand.

“I won't,” she promised, holding her friend's hand tightly. “I guess I just got overwhelmed, but I think I'm feeling better now.”

Sakuya smiled. “You seemed like it.” They met back up with Kazuhiko, Hideo, and Sachi, Yumi apologizing for how she acted once again. With her determination restored and amends made, she and Kazuhiko were both prepared to make it to the finals.

A ways away in the corner of the room, another girl stood by herself. Her hair was pale, nearly covering the blank expression from her dark eyes. She couldn't have been much older than Yumi; in fact, she was probably younger. Despite the slight air of danger surrounding her, not much else was notable about her save for the metallic gray left hand sticking out of her black and white striped jacket sleeve.

“You've done well,” a woman told her, giving her a bottle of water which she clasped tightly between both hands. Digging her manicured red nails into the child's shoulder, she continued, “There's only three more opponents until the finals. It should be enough to prove you were worth it once you win.” The girl gave no response, only sucking on the bottle's straw.

“I'm sure you know by now, but don't disappoint me. You know what happens when you're a disappointment.” She grabbed her tighter. “Are you understanding me?”

“Yes, ma'am,” she spoke. Her words were quiet and empty.

The woman nodded in response, a smile across her red painted lips. “Good. We have ten minutes until the next round starts. Take care of what you need to before then and meet me here.” She gave no response, but the woman was sure she understood the orders.

 

 

\Next: Machine and Mutant Grudge Match – Mysterious Girl Kasuga Yuu Appears/


Cards Used in Order of Appearance

Madolche Magileine
EARTH
Level 4
Spellcaster/Effect
1400 ATK/1200 DEF
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal or Flip Summoned: You can add 1 "Madolche" monster from your Deck to your hand.

Madolche Butlerusk
EARTH
Level 4
Spellcaster/Effect
1500 ATK/800 DEF
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can add 1 Field Spell Card from your Deck to your hand. There must be another face-up "Madolche" monster on the field to activate and to resolve this effect.

Rusty Swordsman
EARTH
Level 4
Warrior
1500 ATK/1000 DEF

Rusty Sword
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card's original ATK increases equal to its DEF. When this card attacks, during the Damage Step: You can pay Life Points in multiples of 100 (maximum 500); this card gains ATK equal to that amount.

Madolche Mewfeuille
EARTH
Level 3
Beast/Effect
500 ATK/300 DEF
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. When this card is Normal Summoned: You can Special Summon 1 "Madolche" monster from your hand.

Madolche Anjelly
EARTH
Level 4
Fairy/Effect
1000 ATK/1000 DEF
If this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. You can Tribute this card; Special Summon 1 "Madolche" monster from your Deck, but shuffle it into the Deck during the End Phase of your next turn. You can only use this effect of "Madolche Anjelly" once per turn. That Special Summoned monster cannot be destroyed by battle.

Madolche Ticket
Continuous Spell Card
When a "Madolche" card(s) is returned from your side of the field or Graveyard to your hand or Main Deck by a card effect: Add 1 "Madolche" monster from your Deck to your hand. If you control a face-up Fairy-Type "Madolche" monster, you can Special Summon the monster from your Deck in face-up Attack Position instead of adding it to your hand. You can only use the effect of "Madolche Ticket" once per turn.

God's Providence (Ultimate Providence)
Counter Trap Card
When a Spell/Trap Card, or monster effect, is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card.

Tasukeleton (Bacon Saver)
DARK
Level 2
Zombie/Effect
700 ATK/600 DEF
During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel.

Seven Tools of the Bandit
Counter Trap Card
When a Trap Card is activated: Pay 1000 LP; negate the activation, and if you do, destroy it.

Madolche Messengelato
EARTH
Level 4
Warrior/Effect
1600 ATK/1000 DEF
When this card in your possession is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into the Deck. When this card is Special Summoned: You can add 1 "Madolche" Spell/Trap Card from your Deck to your hand. You must control a face-up Beast-Type "Madolche" monster to activate and to resolve this effect.

Madolche Chateau
Field Spell Card
When this card is activated: Shuffle all "Madolche" monsters in your Graveyard into the Deck. All "Madolche" monsters on the field gain 500 ATK and DEF. If a monster(s) in your Graveyard would be returned to the Deck by the effect of a "Madolche" monster, you can add it to your hand instead.

Madolche Mehple (Madolche Baaple)
EARTH
Level 3
Beast/Effect
0 ATK/1800 DEF
If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Shuffle this card into your Deck. Once per turn: You can target 1 Attack Position "Madolche" monster you control and 1 face-up Attack Position monster your opponent controls; if both monsters are still on the field, change them to face-up Defense Position, and if you do, the ones changed by this effect cannot have their battle positions changed until the end of your opponent's next turn.

Madolche Happy Festa (Madolchepalooza)
Normal Trap Card
Special Summon any number of "Madolche" monsters from your hand, but shuffle them into the Deck during the End Phase.

Queen Madolche Tiaramisu (Madolche Queen Tiaramisu)
EARTH
Rank 4
Fairy/Xyz/Effect
2200 ATK/2100 DEF
2 Level 4 "Madolche" monsters
Once per turn: You can detach 1 Xyz Material from this card, then target up to 2 "Madolche" cards in your Graveyard; shuffle those cards into the Deck, also, after that, shuffle cards your opponent controls into the Deck, up to the number of "Madolche" cards returned.

Tribute to the Devil (Faustian Bargain)
Normal Spell Card
Send 1 Special Summoned monster on either side of the field to the Graveyard and Special Summon 1 Level 4 or lower Normal Monster from your hand.

Big Bat Knight
EARTH
Level 3
Warrior
1100 ATK/500 DEF

Majesty Magician
DARK
Level 8
Spellcaster/Effect
2500 ATK/2000 DEF
You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as an appropriate target for a card that specifically designates a Level 4 or lower Normal Monster with 1500 or less ATK and DEF while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Madolche Puddingcess
EARTH
Level 5
Fairy/Effect1000 ATK/1000 DEFIf this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Shuffle this card into the Deck. While you have no monsters in your Graveyard, this card gains 800 ATK and DEF. After damage calculation, when this card battles an opponent's monster: You can target 1 card your opponent controls; destroy that target.

Overlay Satellite
Equip Spell Card
If the equipped monster is used as an Xyz Material for an Xyz Summon, you can treat it as 2 monsters. If the equipped monster is used as an Xyz Material for an Xyz Summon: Attach this card to the Summoned monster as an Xyz Material. If you do, it cannot attack this turn.

Madolche Puddingcess Choco-a-la-Mode (Madolche Puddingcess Chocolat-a-la-Mode)
EARTH
Rank 5
Fairy/Xyz/Effect
2500 ATK/2200 DEF
2 Level 5 EARTH monsters
You can also Xyz Summon this card by using a Rank 4 or lower "Madolche" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can target 1 "Madolche" card in your Graveyard; shuffle it into the Deck. While this card has "Madolche Puddingcess" as Xyz Material, when a "Madolche" card(s) in your Graveyard is shuffled into the Main Deck (except during the Damage Step): You can detach 1 Xyz Material from this card; Special Summon 1 "Madolche" monster from your Deck in Attack Position or face-down Defense Position.

Madolche Chouxvalier
EARTH
Level 4
Warrior/Effect
1700 ATK/1300 DEF
When this card you control is destroyed by your opponent's card (either by battle or by card effect) and sent to your Graveyard: Shuffle this card into your Deck. Your opponent cannot target face-up "Madolche" monsters you control for attacks, except "Madolche Chouxvalier".

Giant God of the Silver Mountain (Soul of Silvermountain)
EARTH
Rank 3
Rock/Xyz/Effect
1800 ATK/2200 DEF
2 Level 3 EARTH monsters
Once per turn: You can detach 1 Xyz Material from this card to target 1 Set card in your opponent's Spell & Trap Card Zone; it cannot be activated while this card is face-up on the field. If this card destroys an opponent's monster by battle while it has Xyz Material: You can target 1 EARTH monster in your Graveyard; Special Summon that target in face-up Defense Position.

Burning Slugger
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: Once per turn: You can target 1 monster your opponent controls, then send cards from the top of your Deck to the Graveyard equal to its Level/Rank; destroy it, and if you do, inflict damage equal to its Level/Rank x 100. This monster cannot attack the turn you activate this effect.

Notes:

Finished another chapter and decided to post it. Kind of a rough place to leave everyone hanging last time. Hopefully this will make up for it.

Whenever I'd read about archetypes people wanted to see in the anime, Madolche are always pretty high on the list. And I totally agree with that, so here we are. Figured I'd toss in a couple ZEXAL references (you might even call it fanservice) while I'm at it since they're a real Xyz-heavy archetype.

I think I was subconsciously channeling this one character from a manga I read a long time ago while writing Iichiro. It's too bad I don't have that many more opportunities to use him since I kind of found myself really enjoying how mellow and nice he was, but that's kind of how things go. There's lots of characters I'll inevitably not get to use as much as I wish I could, potentially even a few more already. Just have to make the best of it.

But speaking of characters I don't get to use enough, there's a very special girl planned for the next chapter. I'll talk more about her next time when she makes a full appearance, but just know she's basically the reason this story exists at all.

That's all I can think to say right now, though. Thanks for reading and putting up with no real update schedule and the potential to never actually read another chapter of this again if I decide I've finally lost all passion for it. Remember to brush twice a day.

Chapter 22: Machine and Mutant Grudge Match – Mysterious Girl Kasuga Yuu Appears

Summary:

With Yumi's drive to win back in full force, Kazuhiko is ready to prove his worth as a duelist. Can he possibly defeat his strange opponent and her bizarre strategy?

Notes:

(See the end of the chapter for notes.)

Chapter Text

The fifth round had just begun. Yumi was feeling confident once more, rushing off to face her next opponent. Kazuhiko, as well, was riding high on his winning streak. The improvement he'd made over the summer was finally paying off. For the most part, he had Hideo to thank for that. Unbeknownst to their friends, they'd actually been undergoing rigorous training together whenever they stepped out of the group. Real “sitting under a rushing waterfall and pushing rocks up hills” kind of stuff, but for a card game.

He was confident he was as strong as he'd ever been today. No matter what his next opponent threw at him, he knew he could take it and toss it right back. Approaching the table, he was surprised to find someone else young sitting in the spot across from him.

The first thing he noticed was how plain her field looked (and her brown skin, though he tried not to make a big deal out of that). With all the extravagant mats and other trinkets he'd seen today, it was almost startling to see someone just place a deck and Extra Deck down and be done with it. The next was that hand, dull and metallic and hard to explain. He wrote it off as being some kind of fancy glove, though what purpose it had wasn't clear.

“Yo,” he greeted, unrolling his simple yellow mat and shuffling his cards. “Maybe you've heard of me. Name's Kazuhiko Mitsuru. Kind of a big deal in this town, you know?” He got no response. “No need to be intimidated. You made it this far, so I bet you're strong, too.”

The fact she wouldn't speak to him and gave up the option for the first turn like it was nothing started to bug him. “Have it your way. If you want to skip the small talk and get right to the main event, that's fine by me.” Drawing their cards, the duel began. Kazuhiko started things off, taking a card from his hand and laying it on the table. “I summon New Mutant Acidic Slug!” he declared.

He was still thankful new support had come out for his favorite cards not long before the tournament. He'd been enjoying showing them off all day, and now was no different. The blue slug creature with multiple legs (sort of defeating the purpose of being a slug if the card was being honest with itself) was one of the cornerstones of his new strategy, and he was ready to show his opponent what it could do. “When I Normal Summon this card, I get to Special Summon another Mutant monster from my hand with its second effect already active.”

It was an easy selection. “I'm picking my Mutant Bite Hound!” Though it was only at 1500 ATK for now, its immunity to destruction would allow it to sit and grow stronger and stronger with each of his turns, more than making up for his inability to Synchro Summon for the time being. “I'll set a card and end my turn.”

Despite his excitement to see what his opponent had in store, Kazuhiko was beginning to feel a small sense of dread building in the pit of his stomach. He couldn't place why, but something felt off about this kid's play style right from the start. Even her completely unenthusiastic draw seemed bizarre. Something wasn't right here.

“Summon MD Base Unit,” she said, placing a card on the table. It was a serpentine machine in the image of a dragon, two mechanical wings on its back in place of limbs. “Effect activate. Add two MD Base Unit to hand.”

“Not bad,” he said, impressed with her speedy hand improvement. Though her monster had nothing in the way of ATK or DEF, its effect was certainly helpful at deck thinning. He spotted its status as a Tuner, as well, pegging her for a kindred spirit in the way of Synchro.

She had no response prepared for the compliment, simply continuing with her turn. “Activate Pot of Greed to draw two cards,” she said in monotone. Immediately upon completing its effect, she played another card. “Activate Angel's Chairty to draw three cards, discarding two.” After taking her three cards, she dropped two copies of Mecha Hunter into the Graveyard. No mystery on what he deck was about anymore.

“Setting four cards. Turn End.” Kazuhiko was taken aback at this. All that drawing and searching just to set a bunch of cards? Seemed like a bunch of wasted effort to him, especially given the pitiful monster left to defend her.

He couldn't help but laugh. “Guess all your drawing turned up nothing. Sorry, but I'm not going to be taking it easy on you just because you made a mistake!” As he took his turn, his Hound grew stronger. With 2000 ATK, he'd make sure she regretted leaving her monster out in the open like that.

Even so, he had to play carefully. He couldn't charge in without thinking when there were four set cards waiting for him. With an almost full backrow, it was highly unlikely they'd all turn out to be feints. Switching his Slug to Defense Position, he went on the offensive with an unkillable monster. “Bite Hound, attack!”

His opponent didn't react, simply placing the card into the Graveyard as her Life Points were halved. Kazuhiko's smile soon dropped, though, as she turned over one of her set cards. “Activate Damage Condenser. Discard one card to summon a monster with ATK less than or equal to damage.” She fanned out her deck after discarding a Card Gunner.

“Summon MD Support Unit,” she declared, placing down another card showing the imagine a serpentine metal dragon, this one with rib-like metal claws on its abdomen. Though it lacked any ATK or DEF, too, it obviously had some sort of powerful effect for her to bother with playing it out of the blue, especially since her Trap would allow her a vast amount of potential options given the damage he just inflicted.

Through gritted teeth, he reluctantly ended his turn without doing anything beyond setting a second card. Whatever that thing did, it sure wouldn't be pleasant come the next turn. He'd hoped to have at least something to counter it and get it off the field, but he wasn't that lucky.

She took her turn, playing yet another draw card. “Activate Pot of Greed and Avarice. Banish ten cards from top of deck to draw two cards.”

“What the hell?” he exclaimed. “You'll trash your deck like that just to draw more cards?” It was inconceivable. Maybe in certain decks, but was this really one that could work with that kind of drawback? What was she trying to go for?

She fulfilled the conditions, drawing her two cards. By his count, this left her with just 13 cards in deck. Was it confidence or arrogance that allowed her to recklessly waste cards like that? He'd likely find out in a few moments.

“Activate MD Support Unit. Banish MD Base Unit from Graveyard to summon MD Base Unit from deck.” 12 cards. Could he deck her out? Maybe, but that was a risk in and of itself. More importantly, what was the point of summoning another 0 ATK monster?

Now there were two identical cards on the field. He knew already that she held another two copies of her Tuner, though the next three cards were a mystery, same as her face-downs. “Summon MD Base Unit and activate effect. Adding MD Base Unit to hand.”

Her ability to manage her hand was both amazing and appalling. She'd used so many cards yet still managed to hold five cards after so many plays. The ability to recycle MD Base Unit was likely going to be a real pain in the ass if this duel kept going, he could feel it. More importantly, though, she'd assembled three monsters, one of which was a Tuner.

Like he'd let her have the chance. “When you summon that monster, I'll activate this card!” He revealed his Trap, “Mischief of the Yokai!” He smiled, letting out a bit too much of his antagonistic persona than he'd intended. “Every monster on the field loses 2 Levels until the end of this turn, which means you're not going to be able to Synchro Summon like you wanted to.”

His celebration was over as soon as it began, however, as she revealed her own Trap Card. “God's Pronouncement. Negate your activated card by paying half my Life Points.”

“No way!” That card was impossibly rare. Not only did she have it, but she was callously using it against a card that, frankly, was just a temporary setback for her. This kid was starting to piss him off. “Take this seriously,” he told her with a frown.

She ignored him, of course, proceeding with her move undeterred. “Synchro Summon, Level 9,” she declared, her voice keeping the same disinterested tone as it always had. “Machine God Dragon – Synchro.” Despite its high Level, the multi-headed and gnarly-looking mechanical monster wasn't all that strong. A DEF of 3000 was pretty impressive, but it wasn't in Defense Position. It was in Attack Position with a whopping 0 ATK, just like its materials.

Normally, it would gain the ATK of the non-Tuners used for its summon, but zero plus zero still equals zero. She didn't seem concerned about this, though. “Activate Machine God Dragon – Synchro effect. Banish MD Base Unit to banish Mutant Bite Hound. Gain Life Points equal to ATK and increase monster's ATK by the same amount.”

To Kazuhiko's shock and horror, his nearly indestructible monster was just destroyed. On top of that, his opponent was only 1000 shy of full Life Points once more, with a 2000 ATK monster staring him down. “Guess I've accidentally underestimated you. Sorry, I didn't intend to. But if this is what you can really do, then I'm for sure not going to hold back anymore! Bring it on!”

In truth, she couldn't care less about whether he held back or not. All she was concerned with was winning. Ordering an attack, she made short work of Kazuhiko's slug monster, ending her turn after that. “Now you've really fired me up! I'll summon New Mutant Dive Hawk and use its effect!” Irony represented in the form of a card (a bird said to be diving in its name despite the rock-like growth on its body preventing it from taking flight) took the field, allowing Kazuhiko to send a Mutant from his deck to the Graveyard and summon one of the same Level.

“Come out, New Mutant Tricky Armadillo!” he ordered, sending the new monster in order to revive it once more. With a smile, he took both cards in hand. “Won't stay for long, though. Synchro Summon, Level 7! Show her what real power's like, Super Mutant Butcher!” His Synchro Monster hit the field, though what it intended to do with matching ATK wasn't yet clear.

Seemingly without thinking, Kazuhiko immediately began an attack. “Don't think I'd just try to beat down both our cards. Because I used Tricky Armadillo as material to Synchro Summon Butcher, it can't be destroyed by battle or targeted by your effects! So even if we've got the same ATK, your dragon is the only thing that's about to be destroyed!”

Though she felt no such emotion, it almost seemed she played her next card wordlessly out of spite. Metalization – Magic-Reflection Armor revealed itself. Targeting her Machine God Dragon, Kazuhiko's Butcher didn't manage to inflict any damage to its target, instead costing its owner 300 Life Points. Even so, it remained on the field and would be immune to the dragon's effect.

“Damn,” he cursed, setting a card before ending his turn. Despite the setback, he'd actually accounted for this possibility. The bigger concern would be whether or not he could pull off his next trick. If it worked, her ace monster would be destroyed and he'd have a clear path to victory.

She began her turn by drawing a card. Seemingly wasting no time, she attacked Super Mutant Butcher. Because of her Trap's effect, Machine God Dragon's ATK grew further to 3300 during that battle, though Kazuhiko seemed to have gotten exactly what he wanted. “I activate Evolution's Folly!”

The Trap featured an army of Mutant monsters, all swollen to incredibly size despite the obvious pain they seemed to be feeling. “Until the end of the turn, one of my Mutants gains ATK equal to what it would get for making it to another of my turns, and all your monsters lose the same amount!” In the middle of the Damage Step, Machine God Dragon's ATK would fall to 2500, while Super Mutant Butcher's ATK rose to 2800. In a stunning turnaround, he actually managed to defeat the enemy's overpowered card, even managing to return the 300 damage.

Despite less than a second's hesitation, she wordlessly moved her card to the Graveyard. “Summon Necroface, effect activate. Return all banished cards to the deck and gain 100 ATK for each returned to the Main Deck.”

“Looks like you've got more than just Machines in there after all,” Kazuhiko commented while shuffling his deck. It was a good card to have in a deck like that, though only managing to rise to 2400 ATK wouldn't do it much good. He figured she considered the damage taken next turn to be worth adding back the cards she'd lost.

“Draw!” he declared. Butcher's 2800 ATK became permanent, with its Level increasing to 8. “I'll activate Dark Zone to boost the ATK of every DARK monster on the field by 500.” Though it would momentarily benefit her, he wasn't worried. Up until now, every monster in her deck had been EARTH. Necroface was likely an outlier, meaning he should be safe to play his Field Card without fear.

“I'll summon Mutant Venom Cobra, too! Attack, Butcher! Cobra!” Butcher would hit first, destroying Necroface and dropping his opponent's Life Points to 2300. Cobra was next, inflicting a hearty 1700 to leave her with only 600. “But I'm not done yet. While I'm still in the Battle Phase, I activate my Instant Magic Card, Mutagen!”

That card would let him activate a Mutant monster's secondary effect until the End Phase of the turn. He selected Butcher, obviously. Now that it destroyed a monster, he'd get to use its effect and summon out his true ace monster, practically winning the duel then and there. He had this game in the bag now.

Unfortunately, his plans weren't quite as airtight as he wished. His opponent's final Trap revealed itself to be Magic Jammer. “Damn it!” he shouted as she discarded a third Mecha Hunter to negate his Mutagen card. He was forced to end what he didn't yet realize was his final turn.

She drew a card, then summoned MD Base Unit. Predictable at this point, letting her search the one returned to the deck previously. What happened next, though, was truly unexpected and made his blood run cold. “Activate Fusion,” she declared.

Kazuhiko could only watch as she used all three MD Base Units as material to summon out another powerful monster. “Fusion Summon, Level 9. Machine God Dragon – Fusion.” Unlike the one that came before, this monster was prepared to do battle. Taking on the form of a mechanized European dragon, its 3000 ATK was only going to grow further.

“Effect activate. When summoned, banish all monsters in both Graveyards and gain 100 ATK for each.” Its ATK grew to 4300, Necroface banishing another five cards from the top of each of their decks to go along with it. It hardly mattered, though.

Despite Kazuhiko's assurance that he'd manage to scrape by until next turn, his opponent had no intention of letting there be another turn to this duel. She attacked Super Mutant Butcher strangely, activating another card during the Damage Step. “Activate Limiter Removal. Doubles the ATK of all Machine monsters.”

And with that her dragon's ATK soared to 8600, completely obliterating Kazuhiko's remaining Life. Had he not been playing while sitting in a seat, he'd likely have been flung across the room by the force of the attack in a typical game. But this was a low-tech version of Duel Monsters where the only force that hit him now was the overwhelming sense of power this child several years younger than him exuded. He realized now that his bad feelings about her weren't simply because of her strange mannerisms but the unmistakable sense of danger she exuded.

“Not bad, kid,” he said, trying to remain nonchalant despite a hint of legitimate fear growing inside him. “You really got me. Good luck in the rest of the tournament.” She packed up wordlessly and began to leave, Kazuhiko taking hold of her left hand from across the table before she could turn away. “Wait,” he said, feeling the strange sensation of metal between his fingers. That hand was artificial?

Seeing her eyes go wide and body tense at being grabbed, he released immediately. “Sorry. I just wanted to know if you'd tell me your name now. Not like I'm your opponent anymore.” He could have easily looked at the display on the table during their duel, but he felt like it was best for her to be the one to say it. He also forgot to do that before that information disappeared.

She stood frozen for several seconds, her mouth beginning to slightly open before spotting the woman who had taken her to this tournament. Any desire she might have had to speak to Kazuhiko vanished instantly, nearly causing her to run away from the table towards the woman, leaving him extremely confused.

He found his way back to the group's meeting point, Yumi already excitedly telling Hideo (who'd gone off to explore with Sachi to allow Yumi's grandmother a chance to watch her duel) how she'd defeated her opponent with a massive Xyz combo play. “Yo,” he called out, starting to feel a bit down now that the reality of losing began to set in.

“Did you hear? I won!” Yumi didn't even bother to acknowledge his greeting, too excited to obey social convention. “You won, too, right?” She'd already begun hopping.

“Not exactly,” he said, combing through his pompadour. Everyone's faces took on either a look of shock or confusion, all except for Sachi who grumpily drank from a cup of water (she wasn't happy her sugar was being restricted now).

“Do you mean actual loss or 'I forgot how to play Duel Monsters and attacked without thinking' loss?” Sakuya asked. Even she was surprised by this turn of events.

“Actual loss,” he said with an eye roll. “My opponent was just...oppressively strong. I thought I had her a couple times, but by the end I realized she wasn't even playing seriously the entire time.”

“She was toying with you?” Sakuya asked, tapping a finger against her lips.

“Not even that. It was like she was looking past me the whole game. Like she barely even registered me as an opponent.” The more he thought about the duel, the worse he started to feel. Chills ran down his spine remembering her gaze and the uncaring way she commanded her cards. There was no love or passion for the game, no enjoyment whatsoever. She seemed as much like a machine as the monsters in her deck.

“Who did you play?” Yumi asked having long since stopped hopping. Hideo pulled out their phone to search for the name after Kazuhiko admitted he never found out. They all peered at the screen at once. “Kasuga Yuu,” she read for the group. All four silently committed it to memory.

Kazuhiko sighed. “For your sake, I hope she loses the next two rounds.” Despite giving a laugh, there a part of Yumi, however small, that agreed with him. If everything he'd told her was true, this player didn't seem like an ordinary opponent. She feared a match against her might even draw out that card. Izar would certainly be intrigued by someone like that. She could feel it.


 “Well done, Yuu,” the woman told her, nails stabbing into her shoulder as she stroked her hair. “You only have two more round before the finals, and I know you wouldn't disappoint me by losing even one of them.” She shook her head silently. “Good. Keep performing like this and I might even give you a reward when we return home.”

This was hardly motivating for her. None of her handler's rewards were ever something to look forward to. They were just uncomfortable and painful in more ways than one, some of them indescribably awful from an emotional level. She'd never been taught the kind of words she'd need to talk about that pain, regardless. And, regardless, she would continue to perform just as she was now. It was her duty whether she liked it or not.

“Take care of anything you need to before the start of the next round. I'll be reporting our progress until then. Don't speak to anyone unless absolutely necessary.” Though Yuu nodded in obedience to these commands, the woman felt it necessary to take a small silver bell from her pocket, ringing it once in front of her. Yuu shuddered and closed her eyes in response, feeling absolutely down to the core of her being that she must obey after hearing that noise.

“Good girl,” the woman told her, patting her head once before leaving to contact someone. Yuu merely pulled the hood attached to her jacket over her head and clutched her knees to her chest, sitting against the wall in the same spot until the next round began.

 

 

\Next: Fast Track to the Finals: Yumi's First Opponent is.../


Cards Used in Order of Appearance

New Mutant Acidic Slug
DARK
Level 3
Sea Serpent/Tuner/Effect
1000 ATK/700 DEF
When this card is Normal Summoned: You can Special Summon 1 “Mutant” monster from your hand. A monster summoned by this effect is treated as having been face-up on the field for 3 of your Standby Phases. You cannot Synchro Summon using this card the turn you activate this effect.

Mutant Bite Hound
DARK
Level 4
Reptile/Effect
1500 ATK/1200 DEF
During your Standby Phase: Increase this card's ATK 500 and Level by 1. If this effect is activated 3 times while this card remains face-up on the field: This card cannot be destroyed by battle or card effects.

MD Base Unit
EARTH
Level 3
Machine/Tuner/Effect
0 ATK/0 DEF
When this card is Summoned: Add up to 2 “MD Base Unit” cards from your Deck or Graveyard or that are banished to your hand. While this card is in your Graveyard, you can return 1 of your banished Machine-Type monsters to the Graveyard; add this card to your hand. You can only use each effect of “MD Base Unit” once per turn.

Pot of Greed
Normal Spell Card
Draw 2 cards.

Angel's Charity (Graceful Charity)
Normal Spell Card
Draw 3 cards, then discard 2.

Mecha Hunter (Mechanicalchaser)
Dark
Level 4
Machine
1850 ATK/800 DEF

Damage Condenser
Normal Trap Card
When you take battle damage: Discard 1 card; Special Summon 1 monster from your Deck with ATK less than or equal to the battle damage you took, in face-up Attack Position.

Card Gunner (Card Trooper)
EARTH
Level 3
Machine/Effect
400 ATK/400 DEF
Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the end of this turn. If this card you control is destroyed and sent to your Graveyard: Draw 1 card.

MD Support Unit
EARTH
Level 3
Machine/Effect
0 ATK/0 DEF
You can banish 1 Machine-Type monster from your Graveyard; Special Summon 1 “MD Support Unit” from your hand or Deck in face-up Attack Position. This effect of “MD Support Unit” can only be used once per turn. Banish the monster summoned by this effect at the End Phase of this turn.

Pot of Greed and Avarice (Pot of Desires)
Normal Spell Card
Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.

Mischief of the Yokai
Normal Trap Card
Each face-up monster on the field loses 2 Levels, until the End Phase. You can remove from play this card from your Graveyard to select 1 face-up monster and reduce its Level by 1, until the End Phase. This effect cannot be activated the same turn this card is sent to the Graveyard.

God's Pronouncement (Solemn Judgment)
Counter Trap Card
When a monster would be Summoned, OR a Spell/Trap Card is activated: Pay half your Life Points; negate the Summon or activation, and if you do, destroy that card.

Machine God Dragon – Synchro
EARTH
Level 9
Machine/Synchro/Effect
? ATK/3000 DEF
MD Base Unit + 2 non-Tuner Machine-Type monsters
Must be Synchro Summoned, and cannot be Special Summed by other ways. The ATK of this card is equal to the combined ATK of all non-Tuner monsters used to summon it. Once per turn: You can return 1 banished Machine-Type monster to your Graveyard; banish 1 face-up monster on your opponent's side of the field, and if you do, gain Life Points equal to half its ATK on the field. This monster gains ATK equal to the ATK of monsters it banishes.

New Mutant Dive Hawk
DARK
Level 3
Rock/Tuner/Effect
700 ATK/500 DEF
When this card is Normal Summoned: You can send 1 “Mutant” monster from your Deck to the Graveyard; Special Summon 1 “Mutant” monster from your Graveyard with the same Level.

New Mutant Tricky Armadillo
DARK
Level 4
Wyrm/Effect
1700 ATK/1000 DEF
If this card is Normal Summoned: Add 1 “Mutant” Spell/Trap Card from your Deck to your hand. If this card is used as Synchro Material for the Synchro Summon of a “Mutant” monster, it cannot be targeted or destroyed by your opponent's card effects or destroyed by battle.

Super Mutant Butcher
DARK
Level 7
Psychic/Synchro/Effect
2000 ATK/500 DEF
1 “Mutant” Tuner + 1 or more non-Tuner “Mutant” monsters
During your Standby Phase: Increase this card's ATK by 800 and Level by 1. If this effect is activated 4 times while this card remains face-up on the field: You can Tribute this face-up card at the end of your Battle Phase after this card destroys another monster by battle; Special Summon 1 “Mutant” Synchro Monster from your Extra Deck that has a higher Level than this card. The monster summoned by this effect can activate its second effect.

Metalization – Magic-Reflection Armor (Metalmorph)
Normal Trap Card
Target 1 face-up monster on the field; equip this card to that target. It gains 300 ATK and DEF. If it attacks, it gains ATK equal to half the ATK of the attack target, during damage calculation only.

Evolution's Folly
Normal Trap Card
Target 1 “Mutant” monster you control; it gains ATK equal to the ATK it would gain for being on the field for an additional Standby Phase until the End Phase. Your opponent's face-up monsters lose the same amount of ATK and DEF until the End Phase.

Necroface
DARK
Level 4
Zombie/Effect
1200 ATK/1800 DEF
If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5).

Dark Zone (Mystic Plasma Zone)
Field Spell Card
Increase the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points.

Mutant Venom Cobra
DARK
Level 3
Fairy/Effect
1200 ATK/800 DEF
During your Standby Phase: Increase this card's ATK by 300 and Level by 1. If this effect is activated 3 times while this card remains face-up on the field: When this card inflicts battle damage; inflict 300 damage to your opponent.

Mutagen
Quick-Play Spell Card
Target 1 “Mutant” monster on your side of the field; apply its second effect until the End Phase.

Magic Jammer
Counter Trap Card
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.

Fusion (Polymerization)
Normal Spell Card
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.

Machine God Dragon – Fusion
EARTH
Level 9
Machine/Fusion/Effect
3000 ATK/2100 DEF
MD Base Unit + 2 Machine-Type monsters with the same level
Must be Fusion Summoned with the above monsters, and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Banish all monsters in both player's Graveyards, then increase this card's ATK by 100 for each card banished by this effect. When this card attacks, it is unaffected by the effects of opponent's Spell Cards until the end of the Damage Step. This attacking card cannot be destroyed.

Limiter Removal
Quick-Play Spell Card
Double the ATK of all Machine-Type monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.

Notes:

Two stories in one day. I must be a fucking wizard. If you don't know what I'm talking about, check my page. Posted a little JoJo's thing I'd been working on for a while. Turned out okay.

But no one cares about that. People are here for those card games. And I delivered on that front. Kazuhiko's got some new cards that I finalized literally as I was writing this at 4:00 AM. Still can't win a fucking duel, though. Maybe one day I'll let him have it, but not today.

And then there's Yuu. Like I said before (Did I? It's fucking 10:00 AM and I've been up for close to 24 hours now and can't remember a goddamn shit.), she's kind of the entire reason this story exists in the first place. She as a character has existed in stuff I've written for years now and I've been using a different version of her with different tweaks to her overall concept in lots of different things because I love her. And in every single one of those stories she's had a rough life. I feel bad for her and I should probably let her finally rest after she's completed her purpose in here.

No one's mentioned it yet, but I figured I'd preempt and say I don't have any plans to update the card text to reflect the VRAINS-era changes made recently. I started this in Arc-V time and I figure I'll see it through like that. I'll wait on changing all that until the sequel.

Also I'm planning a sequel after I 100% Reda. First time I've mentioned that publicly. Since we're only about 1/4 of the way through this one, though, don't expect to be seeing it within the next few years. Let's hope I don't die before then.

Speaking of changes, I feel like I should also mention I'll be updating certain cards to reflect current errata text by that time, too. Some of it's due to cards changing after I already used them in the story or me wanting to use a particular anime version more than the sucky real version, but we'll be putting things back on the rails by our next outing. Honestly, the only thing I could actually see making a second appearance in this category would be Sangan, since I'm planning to phase out stuff like anime!Virus and Pot of Greed as things go on. They work here because I'm directly comparing the beginning of this series to the beginning of DM when balance wasn't a thing that anyone even considered for the game, and to hit home that banlists and playstyles are different in this world compared to our own.

But I'm starting to ramble now, so that's probably all I'm going to say for now. Thanks for reading. Always remember to not abuse kids, you fucking animals.

Chapter 23: Fast Track to the Finals: Yumi's First Opponent is...

Summary:

Yumi's made it to the finals! How will she stack up against the other competitors? Can she handle the threat of her opponent's unusual Story Duel?

Notes:

(See the end of the chapter for notes.)

Chapter Text

After two more rounds had passed, the finals were about to commence. Kazuhiko pouted from the stands near the front row, disappointed in himself for losing the last match and disqualifying himself from standing on stage with the others. “You'll be up there next year, I'm sure of it,” Yumi's grandmother told him.

“Maybe. Just kind of feels like all the training was a waste if I couldn't even make it this far.” His mood lifted slightly after two reassuring pats on the shoulder by Hideo. He was still upset about losing, but after some time thinking on it, he'd start to see it as a learning experience and figure out how to further improve himself as a duelist. Plus, it was pretty fun to compete with new people for a change.

Absent from the group of five was Yumi herself, having defeated her last two opponents and claimed a spot on stage with the other finalists. They walked as a group to the center of the stadium, a road of light leading them towards an illuminated middle ground. She was stiff as a board, heart pounding faster than she'd ever felt it before outside of a genuine panic attack. Seeing a real crowd like this was more intimidating than she bargained for after all.

To calm herself, she thought of her parents. They made it through stuff like this all the time without even a worry. Thinking of them confidently marching into the light helped her to relax. She glanced around the seating, thinking she managed to see Sakuya and the others sitting somewhere in the darkness. It might have just been shadows playing tricks on her, but knowing they were all watching helped her confidence immensely. She had to put a good show no matter what.

Having built herself up, she managed to take the last few steps into the spotlight without even a hint of her previous anxiety. She stood proudly with head held high and a bright smile spread across her face. “Hey, everybody!” the announcer called in English. “Get up! Get loud! Get excited! It's time for the amazing main event!” He was a bit of a local phenomenon given his boisterous public persona and passion for the job, plus his curly mustache.

“There were over a hundred duelists here today to test their metal, but only a handful could make it to the top! Show them your amazing support while I introduce the eight finalists!” The crowd exploded into cheers on command, Hideo having preemptively placed headphones over their ears to block out some of the noise and generally having a very unfun time now that the loud crowd stuff had begun.

“Our first finalist was last year's champion, making a big return after making it to the Regional Championship! Akinari Kyo!” The crowd cheered even louder, signifying the flamboyantly dressed man in the cape was definitely an audience favorite.

“But he's not the only veteran today. Give it up for last year's runner up, Matsuyama Shigeo!” Another round of cheers as a tired looking man waved to the crowd, lazily brushing a mess of brown hair out of his eyes.

Kazuhiko stood up and pointed accusingly. “That's the guy who beat me!” he declared for seemingly no reason. “Avenge me, Miss Yumi!” She obviously wouldn't hear him over the roaring of the crowd, but his spirit would carry forward nonetheless.

“You ended up losing?” said a familiar voice coming in from the side. Kyoko pushed by various audience members to steal a seat next to her friends. “Looks like our girl made it, though,” she said with a smile, plopping down next to a glaring Sakuya.

Kazuhiko only sighed, explaining that he wasn't so much annoyed at the loss as the fact he forgot to warm their friend about this opponent. “I was so wrapped up with the other person who beat me that I totally forgot to warn her about this guy's deck. It's bizarre.”

Their conversation would have to wait, though, as the next player was announced. “Nagamatsu Shoji!” the MC shouted, drowning out the group's talk. “Next up, the lady who's been making a name for herself in the local circuit, Amisaki Kaori!” A young blonde haired woman blew kisses at the crowd, getting an exceptionally large response comparable to the first two.

“Up next, one of the youngest finalists we've ever had! Give her some amazing applause, okay? Takano Yumi!” She waved nervously towards the cheering crowd before building up her confidence enough to strike a pose with two V signs, trying not to feel any embarrassment for the whole time she was on stage.

“But we've got someone even younger here with us today, too! Not only that, she managed to win her way through the preliminaries with a perfect 7-0 score! Show her what you think of that, fans! Kasuga Yuu!” It was obvious she was the one to beat this year, as all the other competitors turned their heads to glance at the motionless child standing beside them in the row. Some plotted revenge for a loss suffered earlier while others simply looked on in curiosity.

He introduced another duelist, Matsubara Tadao, before making it to the final competitor. “Another veteran of the Prefectural Tournament taking another crack at the title this year, Taniguchi Hiroshi!” Yumi felt a bit of a chill run down her spine now that she was aware her third round opponent had made it this far, too. Silently, they both wished for opposites with regards to pairings, Yumi wanting nothing to do with him while Taniguchi hoped to duel her once again for another “easy win”.

“Okay, okay!” the MC said to quiet the crowd. “Now that we know who's competing, let's get started see what the pairings look like!” The massive video screen that had previously displayed a closeup of each duelist as their name was called switched to an image of a bracket, pairing the eight against each other. “Nice! Looks like our first match is between Tadao and Hiroshi! The excitement is building now! There'll be a five minute break before the start of the match, so don't go anywhere!”

The contestants headed backstage to a waiting area stocked with snacks and drinks, Yumi and Kaori in particular immediately tucking into as much as they could get their hands on to both their amusement. They were on near opposite ends of the bracket, so they could afford to act friendly for the time being, even wishing each other luck as they went about their business preparing for their matches.

Unbeknownst to Yumi, however, Kazuhiko was currently in distress over her pairing. “Why'd it have to be that guy?” he moaned, scratching at the sides of his head in desperation. “His deck is so weird! How's she going to be able to handle it?”

“We'll just trust she'll find a way,” Sakuya said astutely despite her own fears. Kyoko nodded in turn. “Yumi won't accept a loss in the first round of the finals, I know that much. She'll find a way to win no matter what.”

The round commenced, with both duelists taking their place within the arena. The other competitors stayed backstage, allowed to do as they pleased until it was their turn with the option to watch the duels in progress on several TVs hung within the small room.

Despite her seeming preoccupation with food, Yumi had her own fears she was trying hard not to think about. Taniguchi had completely destroyed her in the preliminaries. If he won this duel, it would mean they'd have to have a rematch. She didn't want that despite her normal enthusiasm for the game, hoping Tadao would pull through no matter what he might have in store for her in turn.

From the corner of her eye, she spotted Yuu standing in a corner nursing a bottle of water. Though she didn't have much basis to assume, it almost seemed like she was hungry. Why she couldn't just grab any of the numerous food items on the table across from her was anyone's guess, but Yumi took it upon herself to try and coax her in case there was some component of anxiety involved. She didn't exactly seem like the most extroverted person in the room.

Slowly, she made her way towards the other child, extending a takoyaki on a skewer when near enough. It seemed to take her by surprise. “You look hungry,” Yumi said without hesitation. “You can eat if you want. It's really good.”

With no response beyond a blank, confused stare, Yumi simply placed the stick between Yuu's fingers on her right hand with a smile. “I don't know if we'll get a chance to duel each other, so good luck. You beat my friend pretty badly, so I want to see what you can do if I can.” With a wave, she grabbed a few more handfuls of food from the table before heading back to her seat, leaving Yuu alone once more.

She simply stared down at the octopus ball in her hand, unsure of what to do with it. Soon, though, she began to detect its scent wafting up to her nose. Her hand beginning to shake, she slowly moved it closer to her face, mouth opening slightly before suddenly devouring the entire thing in a single bite. It was, without a doubt, the best thing she had ever eaten.

Yumi smiled watching Yuu overtake the table for herself, shoveling food into her starving gullet to the shock of the other contestants. Approaching her again, Yumi couldn't help but laugh when seeing the other kid's face covered in all different kinds of sauces mixed with the expression of a deer in the headlights. “Told you it was good,” she said, receiving a quick nod response.

“My name's Yumi, but I guess you heard that before when we were all getting introduced. And you're Yuu.” Another nod as she pushed another takoyaki into her cheek like a squirrel. “We're about the same age, right? But you're younger. I'm twelve, so how old are you?”

Even after swallowing the massive amount of food inside her mouth, Yuu remained silent. “Eleven? Ten?” She nodded on the second answer. “That's really cool! You must be way stronger than I was when I was your age!” Yumi reached out and patted her on the head. “Guess I'll have to set a good example as your elder. That feels weird to say since most of my friends are older than me.”

Despite an initial recoil, Yuu quickly adjusted to the contact. It felt...good? She wasn't used to that. There wasn't any force or malicious intent behind it like she was used to and the rubbing motion felt nice. She wanted to indulge in it for longer, but Yumi suddenly stopped. Something on the television had alarmed her.

Tadao had lost, meaning she'd be facing Taniguchi in the next round should she beat her own opponent. “Well, guess I should go get ready,” she said, her smile slightly more forced than last time. “See you when I get back,” she told Yuu, waving before returning to her seat to do one last look at her deck before she'd be called up to take the stage.

She wasn't sure what looking at her cards would accomplish, but she decide to do it nonetheless. It was too late to be swapping things out, so all she was really doing was confirming the contents of her deck, which she was already aware of. Despite how completely pointless the action was, it still made her feel a bit more confident. Even seeing the bizarre blank card again was strangely uplifting, like a testament to her potential that wouldn't be stopped here.

She looked across the room towards another seat, finally spotting her opponent napping in the corner. Apparently the tiredness wasn't just some kind of gimmick he did for the audience. Had he stayed up the whole night before preparing? Cynical as it was, she though maybe his exhaustion would give her some sort of advantage, though that thought quickly perished with the reality that he'd already made it to the finals in this state. If being tired really impacted his performance that badly, he probably wouldn't have made it here in the first place.

Yumi couldn't afford to stay lost in her own head any longer, though, as a man in a black suit came to collect her. He said she'd be entering from the opposite side as when they all took the stage, leading her around the inner chambers of the stadium. “Don't be nervous, kid. You already made it this far.”

“I'm not nervous,” she lied, fiddling with a spot of rust on her duel disk to pass the time during the walk.

“Good attitude,” he said, pushing up a pair of dark sunglasses. “This city's big, but it's rare for anyone but the usual suspects to make it this far. It's good to see some new blood hit the finals for a change. Win or lose, I bet some sponsor's going to snatch you up the moment the tournament ends.” Supportive as his words were, she couldn't help but think they were meant as consolation prior to an expected loss. Maybe she was just imagining it, though.

They made it to the tunnel leading out to the arena, the noise of the crowd filling the dark corridor even while standing at the very end. The man looked at his phone. “Alright, you can start walking. Stop before you go out until you hear him say your name. Good luck.”

With a quick inhale, she did as instructed, able to hear the MC talking her up over the audience. “Just 12 years old and already at the finals for the prefectural tournament! She didn't make the cut last year, but that time sure didn't go to waste! Show her what you think of her hard work! It's Takano Yumi!”

Remembering the feelings of courage from the last time she walked on stage, Yumi took the first few steps out of the tunnel with a smile. The crowd exploded into applause, seemingly having gained some fans since the initial introductions.

Once she reached her end of the marked out duel field, the announcer started the second introduction. “You all know who he is by now! He was the runner up last year and is aiming for first place this year! How far do you think he's come since we last saw him take the stage! Let's welcome him back, Matsuyama Shigeo!”

Looking as if he'd just been forced awake (and he likely had been), Shigeo emerged from the other end of the arena giving a lazy wave to the crowd. He pushed back his hair to get a clearer view of Yumi, sizing her up as he came closer. The dark circles under his eyes seemed to confirm her theory that he'd neglected sleeping for at least a few days prior to the tournament.

Other than the extremely flashy red and purple duel disk on his left arm, he was dressed rather plainly in a simple white t-shirt and jeans. He scratched at his shoulder after taking his place opposite Yumi, a judge instructing them both to shuffle their decks manually. After a few thorough mixings for each of them, they were directed to exchange decks to cut. Shigeo gave her a tired smile as they stood in front of each other, returning their cards to each other after cutting and walking back to their spots. At random, Yumi was chosen to take the first move. “It's time! Second round, start!”

Both drew their starting hands, shouting, “Duel!” at the same moment along with most of the crowd and the MC. It sent a shiver down her spine, but in a good way. The longer she stood there, the more the energy started to agree with her. She was quickly becoming acclimated to the crowd and the performance aspect of the game.

“I'll start things off!” Yumi declared, confidently placing a monster on the field. “I summon Sunlight Unicorn, then use its effect to excavate the top card of my deck.” The unicorn materialized on stage, blue hair shimmering in the lights and giving an exceptionally loud whinny, almost as if it wanted to show off for the occasion. “If the card I pick up is an Equip Card, I'll add it to my hand. If it isn't, it'll go to the bottom of my deck.”

She drew the top card of her deck with a dramatic flourish, holding it in front of her to confirm its identity to her opponent and the crowd. “Looks like Yumi's gamble paid off!” the announcer shouted. “It's Equip Magic, Fighting Spirits!” With a smile, she set two more cards before ending her turn.

Upon passing the turn, it was like a switch was flipped inside her opponent. No longer was Shigeo the sleepy, unmotivated lump falling asleep backstage. Even his hair had somehow lifted itself out of his eyes all by itself, seemingly to show off his newfound wild expression and gleam in his eyes. “Already taking risks for glory. Amazing.”

Putting two fingers against his deck, he pulled off a card from the top. “Draw!” Examining the cards he had to work with, he chuckled quietly to himself. “Opponents like you are why I play this game,” he said to Yumi. His fingers fluttered over his cards, settling on one and plucking it from the rest. “High risk, high reward. The passion that goes into what you do without a care for what's to come next. All in the pursuit of your dreams, just like me! Like you're questing for some long forgotten treasure or scaling the side of a castle. I can already tell you're different from the ones that came before. I feel it in my soul.”

Yumi simply nodded in response, not really sure what this guy was talking about. “I summon True Treasure Hunter – Watchful Lookout!” An avian in brown robes and large spectacles appeared on the field, shining a lantern from side to side as if to survey its surroundings. “This monster is a loyal member of the True Treasure Hunters, a troupe of adventurers whose mission it is to track down their very truest desires.”

“Amazing!” the MC cut in. “It's Shigeo's famous Story Duel! Watch as he weaves a fairy tale right before your eyes with the way he plays his cards! It's unbelievable!”

“Did he do all this when he played you?” Kyoko asked to a very surly Kazuhiko.

Gritting his teeth, he shook his head. “No, he just beat me quick. Which means...” He stood up, stomping his foot against the seat below him. “Kick his ass! He held back against me! Don't let him dishonor your friends like that, Miss Yumi!”

On the field, Shigeo had revealed a card in his hand to his opponent. “Watchful Lookout has the ability to spot treasure I'm holding. Now, this card might not seem like much right now, but they say the journey is always more important than just the destination.” A giant version of his card, True Treasure – Eighth Wonder, appeared behind him, its name glowing gold before editing itself to spell out “True Treasure – Heart's Desire”.

“With Watchful Lookout's effect, what started out as just another ordinary trinket becomes an irreplaceable memory. Until the end of this turn, this card's name now becomes True Treasure – Heart's Desire, and I can use it as such.”

Yumi scratched her head. “I don't really get it, but I guess that's pretty cool. What's renaming a card going to do, though?”

“Don't get impatient!” he commanded a bit louder than he'd intended. “The story's just started. I'll set one card, then activate True Treasure – Heart's Desire!” The card formerly known as True Treasure – Eighth Wonder appeared on the field, showcasing a group of sword and sorcery-esque people marveling towards the viewer, seemingly taking in some unseen wonder.

He pointed dramatically towards Watchful Lookout who began to glow a pale gold. “This is an Equip Card that targets a True Treasure monster I control, allowing it to count as eight different monsters for the purpose of effects.”

The crowd was understandably confused. A card that counted as eight different cards? Why did that exist, let alone what did it expect to accomplish? Yumi herself was no less baffled, not sure what purpose a card like that would serve, though remaining cautious nonetheless. She'd learned not to underestimate things that didn't seem to make sense.

“Now that I've activated True Treasure – Heart's Desire, Watchful Lookout's second effect can activate. By returning a card on my field to the hand, I can Normal Summon another True Treasure monster this turn.” The choice was obvious, returning the card he'd set just moments before to enable that second summon.

He grasped a card from his hand, holding it close before intending to play it. “And with this, we can now welcome the troupe's leader to battle! True Treasure Hunter – Big-Hearted Captain, summon!” From the moment the monster appeared on the field, it definitely looked as if it had earned its name. Weathered and beaten, both its armor and flesh told stories of countless adventures with its companions. A gleaming sword embedded itself in the ground before it as it rested its hands there, awaiting commands from its owner to better direct its own men.

“Normally, I'd have to release a monster to summon the captain, but with the treasure this close at hand, he just can't wait any longer to head to the battlefield.” The captain began to glow just as Watchful Lookout had before, letting out a yell. “And not only that, he's excited to show a worthy opponent what he can do.”

Kazuhiko seethed in the stands as Yumi suddenly began to feel worried. “I can pay 1000 Life Points to choose any card in my hand and change its name to True Treasure – Heart's Desire until the end of this turn. I'll be picking the card I returned earlier, Cyclone, and activating it immediately!”

A miniature tornado whipped across the field from Shigeo's card, Yumi shielding herself as Justi-Break was blown to pieces next to her. Not a huge loss considering it couldn't be used at the moment, but it was still a bit annoying. “Good, now there's even less chance of my story being interrupted.”

The captain wasn't finished yet, however, as it raised its sword high into the air as its aura intensified. “Since I just used True Treasure – Heart's Desire, Big-Hearted Captain can activate its true ability now. With it, I can pick up to five True Treasure monsters and give each of them a different boost.”

Realization set in around the stadium, the crowd going wild. “Amazing! His expert use of True Treasure – Eighth Wonder earlier in the turn set him up for this unbelievable combo! What's Shigeo going to do next?”

“I assign all five effects to Watchful Lookout, letting it take the place of five monsters at once.” Because of this, it could no longer be destroyed, nor could it be targeted by Yumi's effects until the End Phase of her turn. Not only that, it could both attack directly and attack twice during the Battle Phase. To top it all off, it gained a permanent 500 ATK and DEF boost, putting it at 2000 ATK. A one turn kill in the making.

“Guess we'll be closing the book on your story sooner than expected,” he said, brushing a hand through his hair. “Battle! Watchful Lookout, direct attack! Alert Inferno!” The bird beast began to squawk, opening the front of its lantern to blast a stream of hot fire towards Yumi.

Fortunately for her, she had a plan. The smoke clearing, a trio of three women cloaked in blue stood before Yumi's field, chanting in unison as a small barrier protected her and her monster from damage. “I activate Emissaries of Reconciliation, meaning I won't take damage or have my monsters be destroyed for the rest of the turn. And it doesn't target.”

Rather than be upset by this, Shigeo only laughed. “As expected from someone like you. No one will remember this story if you don't fight back even a little!” Despite this, he had no way around the Trap. “Since I can't damage you this turn, I'll just set a card and move to the End Phase. Because Watchful Lookout used its effects this turn, it returns to my hand.”

He picked up the card, Eighth Wonder dropping off now that it was without a target. “When it's sent to the Graveyard, True Treasure – Eighth Wonder can let me banish an Equip Card in one of our Graveyards or the field, and in return, it'll come to my hand after eight more End Phases have gone by. I'll be removing it from the game for the time being, then.” The card's image appeared for only a brief moment before sinking into a dark void. “It's your turn now.”

Drawing her card, Yumi nearly starting to jump up in down with glee at what she'd just received. “I finally get to use this card!” she squealed. Shigeo's confusion turned to surprise when she placed the card into her duel disk. “I activate Common Fusion!” The name gave a general idea of what it would do, sending the Fusion lovers in the crowd into a frenzy.

“This lets me perform a Fusion Summoning a monster that doesn't have an effect using Normal Monsters from my hand, field, or deck.” The intensity of the cheers grew further, praising Yumi for the unique aim of her card's effect. “I'm using Flame Viper and Trakodon from my deck as material. Combine!” She clasped her hands together above her head as she'd seen Sakuya do so many times before and, remembering all the rehearsal she'd done leading up to today to look as cool as possible, thrust them down as the two monsters merged as one.

“Fusion Summon! Level 5, Pragtical!” A less-than-friendly purple dinosaur appeared on her field, letting out a roar as its barbed tail swished back and forth. Despite the cheers or the fanfare of summoning it, though, the monster didn't seem capable of doing much with a paltry 1900 ATK.

Even so, Sakuya was completely at a loss for words in the stands. “Did you teach her that?” Kazuhiko asked with a dumbfounded expression.

“I...I didn't.” She could only look on in a mixture of pride and fear at her friend's skill. Pride in the fact she seemingly taught herself the basics of Fusion Summoning just from observing her all summer, but a creeping sensation of fear that, if Yumi had become this skilled already, what did she need her as a teacher for anymore? It was a foolish concern, obviously, and even losing her position as teacher wouldn't mean they weren't friends, right?

Fear would have to take a backseat for now, though, as she was genuinely happy to see how far her friend had come. Sakuya couldn't help but start smiling, waiting in anticipation to see what Yumi would do from here.

After a short bit of basking in the crowd's approval, Yumi turned her focus back to the duel. “I'll equip Pragtical with Fighting Spirits, raising its ATK by 300 for every monster you have.” The dinosaur roared once more, its ATK becoming a slightly more impressive 2200, though it still wouldn't be enough to take down Big-Hearted Captain.

“That was a pretty impressive move you pulled off,” Shigeo began, “but it seems to me you're grasping at straws to try and overcome my monster. Or did you misplay and forget to summon it in Defense Mode?”

With a smirk, she replied, “Just watch. The next card I use is going to seal the deal.” She pointed to Sunlight Unicorn, which neighed expectantly. “I'll activate Unicorn's effect to let me reveal a card and add it to my hand if it's an Equip Magic.” Though he felt a bit uneasy at allowing the effect to go forward, Shigeo wasn't trigger happy enough to use his set card without care. Unfortunately for him, that caution didn't save him from the cruel reality of chance.

“Rusty Sword!” Yumi declared, revealing the card she'd excavated and adding it to her hand. Her lucky really was uncanny at times. “Now I summon Hat-Trick Magician.” The cartoony wizard appeared on her field next to Pragtical, awaiting orders and possibly some equipment. “Battle!” Yumi declared, Pragtical rushing forward to bite at the captain.

Confusion set in among the spectators as well as her opponent. She had no set cards and her monster had no effects (considering that was the point of her Fusion card), so what did she intend to do now? Yumi's answer to this question made itself apparent as a seemingly readied Big-Hearted Captain fell to one knee seconds before Pragtical bit into its neck. “That shouldn't be happening!” Shigeo exclaimed, almost looking as if he wanted to say that it “wasn't in the story”.

Yumi held up a single card – Common Fusion. “This card has another effect besides fusing my monsters,” she said. “When the monster it summons attacks one of yours, I can banish it from my Graveyard to negate your monster's effect and any kind of boosts it has until the end of the Battle Phase.” Pragtical made short work of the captain after that, lowering Shigeo's Life Points to 2800 as a result and its own ATK to 1900 once more.

As frustrated as he was, it was an exhilarating twist to his “story” that he didn't see coming. “Not bad. Once the captain shows up, that usually means we're close to the climax. But it seems like this story has a few more pages left than expected.”

“And you might not like how it ends!” Yumi shot back, starting to get into the spirit of the duel. “Hat-Trick Magician, direct attack!” Shigeo braced for the attack, his Life lowering to 1600. “Now, Sunlight Unicorn, finish it!”

“I was hoping to save this, but it looks like I don't have any other options.” Shigeo threw out his hand, the face-down card he'd kept hidden revealing itself to be a Trap. “Demon's Chain, stop the attack!” The unicorn was wrapped in dark chains, halting its charge and saving its owner from defeat. “Wish I could have used it on something bigger, but you don't use Effect Monsters to begin with.” His only regret was not using it the first chance he had to stop his opponent from gaining another card.

Though her strategy failed to cinch the win this turn, Yumi was undeterred. Moving to her second Main Phase, she adapted expertly to the seeming shortcoming. “I overlay my Level 4 Sunlight Unicorn with my Level 4 Hat-Trick Magician!” she declared, the audience going wild all over again at the knowledge she was adept at two forms of Extra Deck summoning. “Xyz Summon, Rank 4! Kachi Kochi Dragon!”

The rigid dragon appeared on her field with a grumble, setting up next to Yumi's dinosaur and preparing to do battle the next chance it got. Though she hadn't planned this far ahead, Yumi was happy to know that her intention of drawing out whatever Shigeo's face-down was had worked. There was no way of knowing what it would do, let alone knowing it was Demon's Chain of all things, but she'd managed to play well enough to maximize all her resources while baiting it out. “I'll set one card and end my turn.”

“Looks like this story's really heating up,” he said with a smile, drawing his card. “But it wouldn't be any fun if the hero wasn't pushed into a corner every once in a while.”

Yumi scoffed. “Um, I'm obviously the hero here.”

“You think so?” he said, raising an eyebrow incredulously. “Last time I checked, heroes don't have a battalion of horrible monsters under their command. They lead a party of heroes and adventurers, like so.”

“But I'm a plucky little girl setting out on an adventure,” she said with a pout. “You're just some old guy standing in my way so I have an excuse to show off the results of my training.”

“I'm only this old because I've already gone through a lot of tough situations, learning and growing every time!” He nodded to himself. “And experience wins out over youthful optimism every time. If anything, I'll win and pat you on the head telling you to get stronger and face me next time, and it'll inspire you to get better so we meet again somewhere down the road.”

Dangerously meta conversation aside, they'd both started to enjoy this duel immensely. Yumi was finally getting into the grove of performance dueling, and Shigeo was glad to have an opponent willing to play along with the routine for a change. “Now I'll show you the results of my training when I summon True Treasure Hunter – Wise Navigator!”

It was a small, dwarf-looking monster with a pair of thick glasses and an exceptionally long, gray beard. Holding a map in both hands, it lowered to one knee after its summoning. “Wise Navigator switches to Defense Mode once its summoned. Not exactly fit for fighting. A balanced cast of heroes is more than just a bunch of brutes, after all.”

He pointed towards the monster, declaring an activation. “Wise Navigator's effect lets me reveal a Field Magic in my hand to change its name to True Treasure – Heart's Desire, but it'll be returned to my deck during the End Phase.” He flipped around one of the cards in his hand, revealing it to be True Treasure – Hidden Beauty. “Now I activate the Field Magic, True Treasure – Heart's Desire!”

A circle of golden light began to glow around Shigeo's feet, spreading out to encompass the entire field. Within the illumination, grass and flowers began to bloom to transform the stadium into a picturesque meadow. “Amazing! Shigeo's Field Card has turned the stadium into something out of a fairy tale! Gorgeous! Romantic! Amazing!” The MC paused to think after that, though, grumbling and making a few other non-word sounds. “Even so, this doesn't seem like the kind of place you'd do battle on. What's his strategy going to be now?”

“He's right,” Shigeo said with a nod. “This is no place for fighting. I can't even attack while I have this card on the field. In exchange, though, I can draw a card if it's name is True Treasure – Heart's Desire when I activate it!” Since that was the case, he did just that, apparently pleased with what he got. “And now, since True Treasure – Heart's Desire was activated this turn, Wise Navigator can use its effect! I look at the top two cards of one of our decks, arrange them how I want, and then force the other person to send the top card of their deck to the Graveyard.”

He tapped his chin to appear as if he was thinking over the matter, though it was clear he'd already made up his mind. “I'll look at my own cards, then force you to send one of your own.” He picked up two cards off his deck, quickly placing them back on top in the same order, seemingly unconcerned with what they were. “Now your turn.”

Yumi's luck seemed to be changing, as the card she was forced to get rid of was a rather unfortunate Komboriboh. “The fun doesn't stop there, though. Our story's just begun!” He raised his arms wide, the meadow beginning to glow all around them. “This field has special properties that allow pure-hearted warriors and their friends to prosper. This means, once per turn, I can add a True Treasure card from my deck to my hand on the condition it can't be activated unless its name is True Treasure – Heart's Desire, and I'll have to discard it at the End Phase if it isn't.”

He made the selection quickly, adding a Magic Card called True Treasure – Kingdom for a Horse to his hand. “Don't assume I'm just thinning my deck,” he warned with a smug smile. “I activate True Treasure – Campaign Start!” The card in question featured a group of adventurers standing around a map spread wide on a table looking as if they were about to set out on some sort of quest. “I can only use this when I control a True Treasure – Heart's Desire. Then, I can discard a card and make another card in my hand into True Treasure – Heart's Desire until the end of the turn.”

For the cost, he discarded Watchful Lookout, leaving only Kingdom for a Horse in his hand to take on a new name. “Just like I said, this meadow allows the True Treasure Hunters to prosper. All I had to do was trust in the power of my cards!” He activated the newly christened Heart's Desire to exemplify that point. “When this card is used, it makes us choose a card in the other's Graveyard to return to the deck before anything else happens.”

Shigeo quickly swiped through his options using his duel disk, selecting Flame Viper for Yumi. A few moments passed, Yumi tapping her foot with a serious expression. She began to hum to herself, seemingly deep in thought, with the noise growing louder as time went by. “Something wrong?” he asked finally.

With an embarrassed laugh, she was forced to admit, “I forgot what's in your Graveyard.”

He raised a brow before noticing the look of his opponent's duel disk, realizing it was an older model that couldn't track that information. “Oh, sorry.” He ejected his Graveyard and walked across the field, holding it out for Yumi who thanked him for understanding.

She looked over each, trying to think of what the best move would be. She wanted to take the time to read each card and see if there were any hidden effects, but she'd already wasted so much time. It was kind of becoming a hassle, and the audience would probably get mad at her if she took too long. Obviously, she was psyching herself out, but reality rarely stopped Takano Yumi from overthinking things.

“This one,” she declared, hoping that returning Cyclone would be the better move. Though a card like that would normally be a bad option, she figured it was safer than allowing a True Treasure back into the deck. With any luck, it would be unplayable once he drew it again.

Shuffling their cards, Shigeo proceeded with the rest of the effect. “Now, I return every True Treasure card on my field to the deck, all except for True Treasure – Heart's Desire.” The navigator left the field after a single brown horse appeared on the field, seemingly riding off into the “sunset” down the tunnel he'd come out from at the beginning of the duel. “In Wise Navigator's place, I can summon a new True Treasure Hunter with a Level equal to the number of cards sent back with this part of the effect. Come out, True Treasure Hunter – Regretful Thief!”

A slightly inebriated man in a black cloak and heavy stubble appeared on the field, pitiful ATK and DEF likely not an indicator of its overall power. This was only the beginning of his strategy, though, as the true danger of the True Treasure deck finally began to show itself. “The moment after the activation of True Treasure – Heart's Desire, its second effect activates. At the same time, I banish Campaign Start from my Graveyard.”

The effects activated in sequence, with Campaign Start resolving first and vanishing into the abyss to sit next to Eighth Wonder. “When Heart's Desire resolves while Campaign Start is in the Graveyard, I can banish it to destroy a True Treasure – Heart's Desire on my field in return for summoning a True Treasure monster from my Graveyard.” Yumi kicked herself (multiple times, in fact) for letting such an obvious trick slip by her. “Sorry if I did something for you to overlook this, but you know what they say – the show must go on! Welcome him back, Big-Hearted Captain!”

The captain made its triumphant return, the crowd cheering as it rose to full height after walking its way out of the Graveyard. Its ability to attack was restricted for the turn due to Campaign Start's resurrection, but its effects were intimidating enough on their own. “Now, on to the second step in the plan. When Kingdom for a Horse is sent to the Graveyard after it activates and its name happened to be True Treasure – Heart's Desire at that time, I can return it to the field as a monster all its own. Captain, your horse awaits!”

The same stallion from before returned to the field, rearing up and whinnying. Even after all this, though, Shigeo wasn't close to finished. “Because my Field Card was sent to the Graveyard, it allows me to summon a True Treasure – Heart's Desire Token to my field in Defense Mode, with its name always counting as True Treasure – Heart's Desire.” Despite its impressive 10 stars and unnatural typing, the miniature golden heart statue gracing the field seemed like it could do little with no ATK or DEF.

Wiping his forehead in mock exhaustion, Shigeo let out a sigh. “Lots of plot points at once there. Sometimes I even impress myself with how strong my deck is. Don't worry, though, no more confusing stuff after this. It's a straight path to my victory now.” He pointed a thumb at his chest at the end, Yumi refuting his statement almost immediately. “We'll see about that. True Treasure – Kingdom for a Horse activates its new effect, letting me equip it to Big-Hearted Captain and increase his ATK equal to his Level x 100.”

The troupe's leader mounted his horse, ATK raising to 2500 despite the inability to attack this turn. “But that's not all. While equipped to a monster, Kingdom for a Horse allows it to use an effect that would require True Treasure – Heart's Desire to be activated or summoned as an activation condition once only. You know what's coming next.”

The captain's devastating effect activated once more, raising its own ATK to 3000, allowing the token invincibility from destruction until the end of Yumi's turn, and letting the thief attack directly. “Battle! True Treasure Hunter – Regretful Thief, direct attack!” In a single moment, the thief dropped what seemed to be an act of drunkenness, launching forward in a flash and cutting through Yumi's midsection. Though it inflicted a minuscule amount of damage, it still lowered her Life Points to 3900 and set off the card's effect.

“When Regretful Thief inflicts damage, I get to add a True Treasure card from my deck to my hand, but I'm not allowed to use it this turn.” He quickly searched his deck, knowing exactly what he wanted to select. “I pick True Treasure Trap – Lurker! to add to my hand.” While she had no idea what that card did, Yumi could tell from name alone that it wouldn't be anything good. Almost like it was a trap, or something.

Shigeo set his newly searched card and ended his turn there, his thief seemingly left recklessly vulnerable to attack. To make matters worse for him, Yumi's Pragtical now had 2800 ATK due to Fighting Spirits. Frankly, the only way his intentions could be anymore obvious was if he tossed her the card himself and let her read the whole thing right then and there.

Trap or not, though, Yumi would have to move forward somehow. “I draw!” she declared to start her turn. “I activate Arms Hole, sending the top card of my deck to the Graveyard to add an Equip Magic from my deck or Graveyard to my hand.” The card sent was Butter Fly. Not a huge loss, but still a bit irritating given its potential for combos.

“I pick Burning Slugger to add to my hand.” With the monster in hand, she figured it would be a good choice for next turn. That captain wasn't immune to effects, so taking it out with an effect like this would be the best option. Now all that was left was that set card. Should she bait it out with an attack or just wait another turn?

Several tense moments of contemplation left her with metaphorical smoke pouring from her ears. Finally, she decided to throw caution to the wind and just go for it. You never got anywhere in life by standing still. Even if she did hesitate, all she'd accomplish would be the loss of at least one of her two monsters. “Kachi Kochi Dragon, attack Regretful Thief!” The dragon straightened itself, firing a blast if rock towards the enemy monster.

From the floor rose a gray manta-like creature, lunging forward and absorbing the attack. Despite its struggle, it quickly managed to subdue Kachi Kochi Dragon and affix itself to its body. “Trap activate!” Shigeo declared. Yumi's monster was rendered entirely defanged, stuck in Attack Position despite having 0 ATK and DEF at this point. To make matters worse, the Battle Phase immediately ended, too, meaning she couldn't even take advantage of the opening.

Calculated risk or not, it might prove to be her downfall depending on what happened next turn. At the very least, there probably wasn't much he could do with just a single card in hand even if she did end up losing Kachi Kochi Dragon. Damage big or small, she should be able to make it to her next turn.

“I draw!” he said. With a small chuckle, he looked towards Yumi. “Looks like this is the beginning of the end.” Fear ran down her spine at those words, fate seemingly trying to do everything it could to make that tiny chance he had of obliterating her become real.

“We're reaching the climax of the story,” he declared for the crowd. “It's been fun, but everything must come to an end.” He activated Big-Hearted Captain's effect, draining his Life to 600, flipping the card in his hand around. “Using the captain's effect, I'll make True Treasure – Precious Time, Glory Days as True Treasure, Heart's Desire for this turn. Now, I'll activate it!”

A rather standard looking grandfather clock appeared behind Shigeo, the only thing to set it apart from others like it being the large golden heart in its center pinning the hands in place as they turned. Upon closer inspection, though, the face didn't tell time, but the phases of the turns. It was set to MP1 currently, corresponding to the phase they were in as it should.

Due to Heart's Desire being played, the captain's effects could go off once more. “I select for the Heart's Desire Token to be immune from your targeting, Regretful Thief to be immune from destruction, and Big-Hearted Captain to be able to attack twice.” With that, he entered his Battle Phase.

“Captain, attack Pragtical!” Despite the monster's enthusiasm of riding forward to slash away with its sword, its weapon met only a collection of puffy little demons, cushioning the blow and making its attack useless.

“I banish Komboriboh from my Graveyard to prevent any damage or destruction to a monster with an Equip Card this turn.” Yumi smiled, silently thanking her card for being sent to the Graveyard when it did.

“Not bad,” he complimented. “In that case, I'll go ahead and attack Kachi Kochi Dragon with Regretful Thief.” Though it did damage, lowering Yumi's Life Points to 3300, no one was sure why he'd attacked with that monster rather than the exceptionally more powerful Big-Hearted Captain. “I'll use Regretful Thief's effect to add a True Treasure card to my hand, and I choose True Treasure Hunter – Sea-Faring Vessel.”

With seemingly no other choice, he ended his Battle Phase. Strangely, he didn't seem too upset by that, his confident smile still on his face. “I use my Magic Card's effect,” he declared. “Once per turn, I can pick a card that, last turn, had the name True Treasure – Heart's Desire and return its name to that until the End Phase. My only option is True Treasure – Kingdom for a Horse.”

The glass door covering the clock's inner mechanisms opened, a stream of translucent, rainbow energy snaking its way out to surround the horse. Was it just grandstanding for the sake of showing off, or was there something more to this move? “And now,” he began, “it's time to show you what this card can really do.”

He pointed upward, directing all eyes towards the clock. “The card originally known as True Treasure – Precious Time, Glory Days, is a commemoration of all the memories my monsters have had together over their many adventures. The good, the bad, and everything else. This clock is a reminder, but more than that...it's a way to go back.”

The crowd grew entirely silent. “Only once, while this card's name is True Treasure – Heart's Desire, I can send it and any number of other True Treasure – Heart's Desire cards to the Graveyard. When that happens, my next turn begins immediately, but during the phase counting backwards from where we are now equal to every Heart's Desire sent to the Graveyard besides the clock itself.”

He'd effectively given himself a second turn. It was unheard of. Not even the MC could think of what to comment in the face of this development. “As some of you might have noticed, there is no card with a name matching True Treasure – Heart's Desire. Not naturally, at least. That's because the treasure is itself is the people we meet and the memories we make together, and that can't be turned into one simple thing. And now I'll show you just how strong that treasure is.”

Yumi's blood ran cold, the now uproarious crowd seeming distant and near-silent as Shigeo went about his strategy. The clock opened once more, absorbing the golden statue and the horse into it before the hands began to turn backwards. The same energy as before began to emit in waves out of the clock face, a new blast shooting out with every phase it turned back. It made one complete circle back to the Main Phase 2. Then the Battle Phase. Then the Main Phase 1.

“I release True Treasure Hunter – Regretful Thief to Advance Summon True Treasure Hunter – Sea-Faring Vessel!” An enormous boat appeared on the field, the captain hopping aboard to replace its steed. “And remember, Big-Hearted Captain's effects last until the end of your turn, and you haven't had a turn yet.”

That was his way of saying his monster still had two attacks, which he demonstrated rather quickly in a double attack on Pragtical. The first attack was cushioned by Fighting Spirits, but the second went through with its full force. Her Life Points fell to 1700, only to deplete even more with a ramming blow from the ship itself. With just 200 left and no monsters strong enough to overcome Shigeo's cards, things looked hopeless for Yumi.

“You hung on longer than I planned for. You've really made this an interesting story. I'll activate Sea-Faring Vessel's effect, letting me declare a type of card and check the top of my deck. I either have to get rid of it if it doesn't match or add it to my hand if it does, and if it does, it'll be treated as True Treasure – Heart's Desire until the end of the turn.”

He declared Trap, and as if a testament to the turning tides of luck and its incredibly fickleness, he not only guessed the type right but was allowed to add Holy Barrier – Mirror Force to his hand. For added protection, he set the card and ended his turn. “Amazing!” the MC cried. “Shigeo's turned the tide of battle in an instant with a double turn combo! It's amazing! Too amazing! Can Yumi recover from this, or has Shigeo won for sure this time?”

Despite Sakuya's fears that Yumi would collapse in panic or despair, her smile still shone brightly on her face. She was afraid – terrified, even – that she'd lose this duel, meaning all her training would have been for nothing this year. But even so, this duel was too fun to get upset over. She was having a blast with Shigeo, and the only way to end this duel right would be to keep giving her all until the very last second.

“No matter how bad it looks, I'll still keep trying!” She drew a card, her heart starting to pound faster and faster at seeing the first stroke of luck in ages. This was a sign for sure. She had to chance using her card now. “I activate Charity of the Ordinary! I draw two cards and banish a Normal Monster from my hand. If I can't, I have to discard everything.”

It was already guaranteed she had a Normal Monster, but if that ended up being the only Normal Monster out of all six cards, she'd be ruined. Not much good all these Equip Cards would do without anything to equip to.

Holding her breath, she drew her cards, slowly peaking at them from the side after they were in her hand. Her pulse raced even faster at the realization that she could win this now. “I banish Wallrus!” she declared, hoping she didn't start screaming from the frenzy of emotions about to overtake.

Her hand shaking – not from fear this time, but pure excitement – she grabbed a single card with intent to play. It would all work. She saw the path to victory. She just had to follow it. A single misplay, though, and it would all be for nothing.

“I summon Big Bat Knight!” The baseball player appeared on the field, tossing its bat into the air to catch as it came down. “N-now, I equip Big Bat Knight with Burning Slugger!” There wasn't any increase in ATK from this card, but the effect itself would be devastating on its own. “I activate the effect, and I target Sea-Faring Vessel!”

Five cards were sent. Among them was her own Mirror Force, as well as Pot of Greed. Both valuable, but neither would be needed for this victory. The flaming ball smashed through the hull of the ship, causing it to collapse to the ground. Shigeo blocked the cloud of dust and smoke that blew over him, his Life Points reducing down to 100. Despite this, the captain remained unharmed.

“It's not enough,” Sakuya said in near-monotone. In contrast to Yumi's mania, she looked as if she was about to burst into tears at any second. “She forgot its limitation. Big Bat Knight can't attack, no matter what she has. She wanted to show off and beat his ace monster, but it's not enough.

“You mean she picked the wrong one?” Kazuhiko said, joining everyone else in turning towards her.

“She can't win with just that. There's only two unknowns in her hand. Her opponent has a Trap that will stop any attack. None of the other cards in her deck I know of can inflict direct damage.” With a shaky breath, she declared definitively, “She can't win.”

They all remained silent, watching in horror as Yumi celebrated this minor victory. Kyoko covered her face, Hideo's fists clenched. Her grandmother's heart started to ache, understanding how much this loss was going to hurt once the adrenaline died down. Even Sachi had stopped playing with Kazuhiko's phone to take notice, not really understanding what was happening but knowing enough to sense the gravity of the situation.

“There has to be something!” Kazuhiko demanded. “She can't just lose after all this! There's a card you don't know about, or some plan! Miss Yumi...she can't just...she's not playing just on instinct. She can't be...” Unfortunately, he knew all too well from their countless duels that, when pushed far enough with her excitement at a fever pitch, Yumi's tendency to play without thinking would come out as if a switch was flipped. There was nothing they could do but watch and hope beyond hope they were wrong.

“Restraint Release Wave!” Yumi yelled. “I destroy my Equip Card and all your face-down Magic and Trap Cards!” Her words started to slur the further along her strategy made it. She hadn't felt this worked up in a duel since her second match with Rio. Though not in a literal sense this time, this duel felt just as life-or-death as that, with the reactions of the crowd and her opponent's enthusiasm only driving up her own excitement that much more.

Mirror Force was destroyed. The path was clear. It was almost time. She nearly slammed her card into her duel disk after that. “Resurrection of the Dead!” She wasted no time explaining it or calling out her selection, pulling Butter Fly onto the field as quickly as possible. With a few panicked breaths close to the level of hyperventilation, she shakily declared, “X-Xyz Summon!”

A new monster? An old one? “Rank 3, Illusion King Robbins!” The wizard appeared on the field with a tip of the hat, ready to play its role in its owner's victory. “Effect activate! I'm taking Sea-Faring Vessel!” As she called out to her monster, it complied, absorbing its two Overlay Units and roping up the ship's card form, taking it for itself and boosting its ATK to 3050.

“You're 50 short!” Sakuya yelled, pulling down on her hat with both hands. She couldn't tell exactly what she felt anymore. Hope? Fear? Anguish? Excitement? It all just blurred together the second that monster came out. None of them knew what to expect anymore. Was Yumi aiming to stick with that until the next turn, getting a win in two moves? Was there still more to this convoluted plan?

“Effect activate! Release!” Robbins became engulfed in white light, exploding with a loud bang and leaving a large puff of white smoke behind. What did she choose to summon? With 3050 ATK worth of choices from anywhere outside her Extra Deck, she wasn't short on options.

The dust cleared, Yumi shaking in anticipation.

Her loved ones in the stands held their collective breaths. With a bit of thought, they'd all be able to predict what was about to be revealed. But this wasn't really the time for thought.

Swiping a cane through the remaining cloud, Majesty Magician appeared on the field in all its glory. It bowed to Shigeo, completely at a loss for words from a mixture of disbelief and pure elation at the kind of show they were putting on.

“E-equip Magic, Rusty Sword!” Performing possibly the greatest account of sleight-of-hand ever recorded, the magician managed to swap its cane with the hulking sword, raising its ATK to 4500. “Finish it! Majesty Strike!”

Running across the ground in a serpentine pattern, Majesty Magician dragged its weapon close behind, metal screeching against the floor with every step. Shigeo couldn't hold in his reaction any longer, laughing as hard as he could. “Don't lose without a fight! Captain!”

Despite the futile effort, his monster obeyed out of both loyalty for its master and respect for a worth opponent. The captain lifted its sword, charging forward to meet in the center of the field. The combatants slashed at each other, blades colliding in a shower of sparks. They matched each other blow for blow, but it became instantly clear Big-Hearted Captain was outclassed this time.

One shot was all it took. Ducking beneath an upward strike, Majesty Magician slashed through the captain's side. Turning the blade over in its hand, it stabbed the weapon into the ground, the captain falling to one knee a moment later and then shattering to pieces. Shigeo's Life Points were reduced to 0 at the same moment.

The crowd hadn't stopped cheering for a single moment during Yumi's last turn, reaching a peak after victory was claimed. It would be hard to top Kazuhiko in terms of a single reaction, though, as his chin seemed to nearly deform in a grotesque fashion similar to his Mutant cards as he flexed in celebration. “Amazing! A true reversal! Takano Yumi is the winner of the second duel of the Chiba Prefecture Finals!”

Despite the immense pride she felt at having come this far, Yumi's head began to spin, nearly causing her to take a tumble straight to the ground. Shigeo placed a hand on her should before that could happen, though, holding her upright. “You can't just go to sleep now. You've got to keep standing until you beat the rest of them, too.”

Brushing his hair from his eyes again, he yawned. “But that doesn't apply to me. Kind of feel like going home and taking a nap after all that excitement. Thanks for making this story a really memorable one.” The dizziness in her head began to clear about halfway through what he said, causing her to smile and thank him for the great game in turn.

Leaving the field almost as friends, both duelists returned through their respective tunnels. Yumi collapsed into a chair and almost immediately began taking a nap, while Shigeo packed himself up and headed out of the stadium. As he exited through the front doors, he turned back for just a moment, pushing the hair from his eyes and giving a small chuckle. “Hope we get to tell another story some day,” he said to himself before continuing on his way.

 

 

\Next: Second Round of the Finals! The Dreaded True Dragon Rematch!/


Cards Used in Order of Appearance

Sunlight Unicorn
LIGHT
Level 4
Beast/Effect
1800 ATK/1000 DEF
Once per turn: You can excavate the top card of your deck, and if it is an Equip Spell Card, add it to your hand. Otherwise, place it on the bottom of your Deck.

Fighting Spirits (Fighting Spirit)
Equip Spell Card
The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed in battle, you can destroy this card instead.

True Treasure Hunter - Watchful Lookout
WIND
Level 4
Winged Beast/Effect
1500 ATK/1000 DEF
You can only activate each effect of a card originally named “True Treasure Hunter - Watchful Lookout” once per turn and you cannot activate the effects of cards, except for “True Treasure” cards, the turn you activate this card’s effects. Once per turn, you can reveal a card in your hand; its name becomes “True Treasure - Heart’s Desire” until the End Phase of this turn, also return this card to the hand during the End Phase. (You cannot Normal Summon/Set “True Treasure Hunter – Watchful Lookout” until the End Phase of your next turn after activating this effect.) If you activate or summon “True Treasure - Heart’s Desire”: You can return a card you control to the hand, also you can Normal summon/Set one additional “True Treasure” monster this turn.

True Treasure - Eighth Wonder
Equip Spell Card
If this card’s name isn’t “True Treasure - Heart’s Desire”, pay one-eighth of your LP to activate this card. Equip this card to a “True Treasure” monster you control. The equipped monster counts as 8 different monsters for the purpose of card effects. When this card is sent to the Graveyard, banish an Equip Spell Card from the field or either player’s Graveyard; add it to your hand after eight End Phases. You can only activate a card originally named “True Treasure - Eight Wonder” once per turn.

True Treasure Hunter - Big-Hearted Captain
EARTH
Level 5
Warrior/Effect
2000 ATK/1400 DEF
If you activated “True Treasure - Heart’s Desire” this turn, you can Normal Summon this card without Tributing. You can only activate each effect of a card originally named “True Treasure Hunter - Big-Hearted Captain” once per turn and you cannot activate the effects of cards, except for “True Treasure” cards, the turn you activate this card’s effects. Once per turn, you can pay 1000 LP and reveal a card in your hand; its name becomes “True Treasure - Heart’s Desire” until the End Phase of this turn. If you activate or summon “True Treasure - Heart’s Desire”: You can select up to 5 different “True Treasure” monsters you control and give each a different effect:

  • This card gains 500 ATK and DEF.

  • This card can attack twice during each Battle Phase until the End Phase of your opponent’s next turn.

  • This card cannot be destroyed until the End Phase of your opponent’s next turn.

  • This card cannot be targeted by opponent’s card effects until the End Phase of your opponent’s next turn.

  • This card can attack directly until the End Phase of your opponent’s next turn.

Cyclone (Mystical Space Typhoon)
Quick-Play Spell Card
Target 1 Spell/Trap Card on the field; destroy that target.

Justi-Break
Normal Trap Card
Activate only when your opponent declares an attack against a face-up Normal Monster you control. Destroy all monsters on the field, except face-up Attack Position Normal Monsters.

Emissaries of Reconciliation (Waboku)
Normal Trap Card
You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

Common Fusion
Normal Spell Card
Fusion Summon 1 non-Effect Fusion Monster from your Extra Deck, using Normal Monsters from your hand, field, or Deck as Fusion Material. When the card Fusion Summoned by this effect battles an opponent's monster: You can banish this card in your Graveyard; negate that monster's effects and apply its original ATK and DEF when calculating damage until the end of the Battle Phase.

Flame Viper
EARTH
Level 2
Pyro
400 ATK/450 DEF

Trakodon
EARTH
Level 3
Dinosaur
1300 ATK/800 DEF

Pragtical
EARTH
Level 5
Dinosaur/Fusion
1900 ATK/1500 DEF

Rusty Sword
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card's original ATK increases equal to its DEF. When this card attacks, during the Damage Step: You can pay Life Points in multiples of 100 (maximum 500); this card gains ATK equal to that amount.

Hat-Trick Magician
DARK
Level 4
Spellcaster
1200 ATK/1500 DEF

Demon's Chain (Fiendish Chain)
Continuous Trap Card
Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.

Kachi Kochi Dragon
EARTH
Rank 4
Dragon/Xyz/Effect
2100 ATK/1300 DEF
2 Level 4 monsters
Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can can make a second attack in a row.

True Treasure Hunter - Wise Navigator
LIGHT
Level 2
Psychic/Effect
0 ATK/2000 DEF
When this card is Normal or Special Summoned: Change it to Defense Position. You can only activate each effect of a card originally named “True Treasure Hunter - Wise Navigator” once per turn and you cannot activate the effects of cards, except for “True Treasure” cards, the turn you activate this card’s effects. Once per turn, you can reveal a Field Spell card in your hand; its name becomes “True Treasure - Heart’s Desire” until the End Phase of this turn, also shuffle it into the deck during the End Phase of this turn. If you activate or summon “True Treasure - Heart’s Desire”: You can look at the top two cards of either player’s Deck and arrange them in any order, then send the top card of the other player’s Deck to the Graveyard.

True Treasure - Hidden Beauty
Field Spell Card
You cannot attack while this card is face-up on the field. If this card’s name is “True Treasure - Heart’s Desire” when activated, draw a card. Once per turn: You can add 1 “True Treasure” card from your Deck to your hand. If that card’s name is not “True Treasure - Heart’s Desire”, it cannot be activated or summoned this turn, also send it to the Graveyard at the end of the turn. If this card is sent to the Graveyard: You can Special Summon 1 “True Treasure - Heart’s Desire Token” (Divine-Beast/DIVINE/Level 10/0 ATK/0 DEF) to your side of the field. Its name is always treated as “True Treasure - Heart’s Desire “. You can only activate each effect of a card originally named “True Treasure - Hidden Beauty” once per turn.

Komboriboh
DARK
Level 1
Fiend/Effect
300 ATK/ 200 DEF
When a monster is targeted by an Equip Spell Card: You can discard this card and target 1 Equip Spell Card in your Graveyard that could be equipped to an appropriate monster on the field; add that target to your hand. When a monster you control is targeted for an attack while it it equipped with an Equip Spell Card: You can banish this card from your Graveyard to target that monster; this turn, that target cannot be destroyed by battle and you take no battle damage from attacks involving that target.

True Treasure - Kingdom for a Horse
Quick-Play Spell Card
You can only activate each effect of a card originally named “True Treasure - Kingdom For A Horse” once per turn. Each player shuffles 1 card from the other player’s Graveyard into the Deck. Shuffle all other “True Treasure” cards on your side of the field into the Deck, except “True Treasure - Heart’s Desire”, then you can Special Summon “True Treasure” monsters from your Deck whose combined Levels are equal to or less than the number of cards shuffled into the Deck this way. After this effect resolves: If this card’s name when it was activated was “True Treasure - Heart’s Desire”, you can Special Summon this card as an Effect Monster (Beast/EARTH/Level 4/1600 ATK/700 DEF), but banish it when it leaves the field. (This card is NOT treated as a Spell Card.)

  • During either player’s turn: You can equip this card to a face-up “True Treasure” monster you control and make that monster gain ATK and DEF equal to its level x 100 (even if this card leaves the field), also it can activate an effect that would require the activation or summoning of “True Treasure – Heart's Desire” once.

True Treasure – Campaign Start
Normal Spell Card
Can only be activated if you control a face-up “True Treasure – Heart's Desire”. Discard 1 card and reveal 1 other card in your hand; the revealed card's name becomes “True Treasure – Heart's Desire” until the End Phase of this turn. If you activate or summon “True Treasure – Heart's Desire” while this card is in your Graveyard: Immediately after that card resolves or is summoned successfully, you can banish this card to destroy 1 “True Treasure – Heart's Desire” you control; summon 1 “True Treasure Hunter” monster from your Graveyard, but it cannot attack this turn.

True Treasure Hunter - Regretful Thief
DARK
Level 1
Fiend/Effect
100 ATK/100 DEF
You cannot activate the effects of cards, except for “True Treasure” cards, the turn you activate this card’s effects. You can discard 1 card; this card can attack directly this turn, also the discarded card’s name becomes “True Treasure - Heart’s Desire” until the End Phase of this turn. (You can only activate this effect of a card originally named “True Treasure Hunter - Regretful Thief” once per turn.) If this card inflicts battle damage to your opponent: You can add one “True Treasure” card from your Deck to your hand, but it cannot be activated or summoned this turn.

True Treasure Trap – Lurker!
Normal Trap Card
When an opponent's monster declares an attack involve a “True Treasure” monster you control: Target that attacking monster, equip this card to it, and end the Battle Phase; that target cannot attack or change its battle position and its ATK and DEF become 0. When it leaves the field, destroy this card. If this card's name is “True Treasure – Heart's Desire” when it is sent to the Graveyard: Inflict 1000 damage to your opponent.

Arms Hole (Hidden Armory)
Normal Spell Card
Send the top card of your Deck to the Graveyard; add 1 Equip Spell Card from your Deck or Graveyard to your hand. You cannot Normal Summon/Set during the turn you activate this card.

Butter Fly
WIND
Level 3
Insect
900 ATK/700 DEF

Burning Slugger
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: Once per turn: You can target 1 monster your opponent controls, then send cards from the top of your Deck to the Graveyard equal to its Level/Rank; destroy it, and if you do, inflict damage equal to its Level/Rank x 100. This monster cannot attack the turn you activate this effect.

True Treasure - Precious Time, Glory Days
Continuous Spell Card
This card cannot be activated during Main Phase 1 if its name is not “True Treasure - Heart’s Desire”. Once per turn: You can select 1 card in your hand, field, or Graveyard whose name was “True Treasure - Heart’s Desire” during your last turn; its name becomes “True Treasure - Heart’s Desire” until the End Phase of this turn. If this card’s name is “True Treasure - Heart’s Desire”, you can send it and any number of “True Treasure - Heart’s Desire” from your hand or field to the Graveyard; for each “True Treasure - Heart’s Desire” sent to the Graveyard in this way, excluding this card, immediately start your next turn from that many Phases ago. (You can only use this effect of a card originally named “True Treasure – Precious Time, Glory Days” once per Duel.) You can only activate a card originally named “True Treasure - Precious Time, Glory Days” once per turn.

True Treasure Hunter - Sea-Faring Vessel
WATER
Level 5
Aqua/Effect
1500 ATK/2400 DEF
You can only activate each effect of a card originally named “True Treasure Hunter - Sea-Faring Vessel” once per turn and you cannot activate the effects of cards, except for “True Treasure” cards, the turn you activate this card’s effects. Once per turn: You can declare 1 card type (Monster, Spell, Trap) and excavate the top card of your Deck; if it is the declared type, add it to your hand. Its name becomes “True Treasure - Heart’s Desire” until the End Phase of this turn. If it is not the declared type, send it to the Graveyard. This card cannot attack while the last card revealed in this way was not the correct type. If you activate or summon “True Treasure - Heart’s Desire”: You can special summon one “True Treasure” monster from your hand and increase its ATK and DEF by the number of “True Treasure” cards you control x 200, also it cannot attack this turn.

Holy Barrier – Mirror Force (Mirror Force)
Normal Trap
When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.

Charity of the Ordinary (Common Charity)
Normal Trap Card
Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard.

Wallrus
WATER
Level 2
Beast
400 ATK/800 DEF

Big Bat Knight
EARTH
Level 3
Warrior
1100 ATK/500 DEF

Pot of Greed
Normal Spell Card
Draw 2 cards.

Restraint Release Wave (Release Restraint Wave)
Normal Spell Card
Target 1 face-up Equip Spell Card you control; destroy the Equip Spell Card and all face-down Spell and Trap Cards your opponent controls.

Resurrection of the Dead (Monster Reborn)
Normal Spell Card
Target 1 monster in either player's Graveyard; Special Summon it.

Illusion King Robbins
LIGHT
Rank 3
Spellcaster/Xyz/Effect
2300 ATK/1500 DEF
2 Level 3 monsters
Once per turn: You can detach 2 Xyz Material from this card and target 1 monster in your opponent's Graveyard; equip that target to this card. When a monster is equipped to this card by its own effect, it gains ATK equal to half the ATK of the equipped monster. While this card is equipped with an opponent's monster: You can Tribute this card; Special Summon 1 monster from your hand, Deck, or Graveyard with ATK equal to or less than this card's ATK on the field.

Majesty Magician
DARK
Level 8
Spellcaster/Effect
2500 ATK/2000 DEF
You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as an appropriate target for a card that specifically designates a Level 4 or lower Normal Monster with 1500 or less ATK and DEF while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Notes:

Found a new chapter. This one's really long. Might be one of the longest of the whole series at this point.

As fun as it was writing this duel, it took a lot of brain power for someone who'd been up for nearly a full day by the end of it. Keeping everything straight with the TT cards was awful since they're so legitimately complex and obnoxious. Just like a real modern archetype. Got a little explanation heavy in the middle because of how hard they combo with each other, so I hope that wasn't too wordy and hard to read through.

I still really love them, though. They were a lot of fun to come up with, and you might see them again because of that even if they're hard to coordinate. I designed them with a friend this time, so if you liked them, go onto Tumblr and tell prayingmantisfolly you thought they were cool and that Giorno Giovanna is the best JoJo.

Catch that really obvious GX reference? Kind of hope you did, otherwise I question your devotion to this goofy ass show about card games. There's a more subtle JoJo's reference tucked in there, too, for fans of the greatest villain in anime (it's Kira).

It's fitting that the whipping boy of this series gets to do the creepy chin at least once. He's carrying on a proud legacy of men with extremely flexible faces.

I realized shortly after posting the last chapter that, despite saying Yuu inspired this story in a way, I never actually explained how in my sleep-deprived ramblings. Basically, she's a character who started in another thing I write and I had an idea for a Yu-Gi-Oh! AU type deal and made her cards, then the whole thing spiraled into what it is now. Other characters from that thing might show up at some point and I may or may not point it out for interested parties.

Speaking of references to stuff I've done before (not literally), I based Shigeo's playstyle off a conversation I had with a guy who contributes to the larger writing project Yuu came out of where he said he wanted to see a "Story Duel" where the moves play out a kind of D&D-like campaign. This only scratched the surface of that idea, though, and it's going to show up again in a more literal form in the near future. Look forward to that if you like goofy and bizarre archetypes and win conditions.

About all I've got to say this time. Been sitting on that Fusion reveal for a while and I'm glad it worked out pretty well. Every Flame Viper has its day. Thanks for reading. Always remember to fuck up your DM's shit as quick and as hard as possible when you start a new campaign so they're tempted to quit and burn everything to the ground in frustration.

Chapter 24: Second Round of the Finals! The Dreaded True Dragon Rematch!

Summary:

Yumi is forced to confront her fears when the next round lineup places her in a rematch with Taniguchi. But is he the only thing she should be afraid of in this duel?

Notes:

(See the end of the chapter for notes.)

Chapter Text

Yumi spent the next match (Yuu versus Kyo) sound asleep in a chair, snot bubble hanging from her nose. She'd expended quite a bit of energy during the duel with Shigeo after an unexpectedly high-intensity match from someone who seemed so tired himself before it began. Given who her next opponent would be, though, this was probably a good move on her part.

By the time she woke up, the fourth match had already started, Kaori facing off against Shoji. Before she could even have the chance to look around at who was left in the room, Yumi was met with the sight of Yuu sitting in front of her on the other side of the table. Given the intense look she had on her face, it almost seemed like she'd been watching her sleep.

“Hi,” Yumi mumbled, stretching her arms and shaking the sleepiness out of her head. “I guess you won if you're sitting there,” she said, receiving a nod in reply. “I'm glad. Maybe we'll get to play each other in the finals after all.” Remembering who she'd be dueling next, a weak laugh couldn't help but escape her lips. “Maybe.”

Other than Taniguchi who occupied himself looking at his cards with only the occasional dismissive glance in their direction, they were the only two left in the room. The current duel was being played on the screen, but neither of them was all that interested in it at the moment. “You dueled my friend earlier in the tournament. He said you were really strong. But don't worry, he didn't tell me about your deck very much so I won't know what you're going to use.”

Yuu suddenly produced her cards from her jacket pocket and held them out to Yumi. “N-no, you don't have to show me. I like the surprise, and it's not fair if you let me know what you'll be using ahead of time.” Stern faced as always, Yuu quickly put her deck away once more. Was it confidence that let her so brazenly offer up the contents of her deck or did she just not care? Either way, it was kind of weird, yet oddly a bit endearing. She wanted to try and find an excuse to pet her on the head again.

“I'm a little nervous,” she finally admitted. “I lost the last time I dueled my opponent, and I don't know if I'll be able to do any better this time. Kind of feels like a waste of time, you know?” Without any warning at all, Yuu reached across the table and placed a hand on Yumi's head, rubbing from side to side to imitate what had been done to her earlier.

After the initial moment of shock passed, Yumi couldn't help but smile. “Thanks.” The petting continued until she was forced to touch Yuu's hand, causing her to withdraw it. Not that it wasn't pleasant, but she'd be going out in front of the crowd soon and her hair was already messy enough just by nature.

As soon as she thought that, Kaori returned to the room after having won her match. “Guess I'm up next,” Yumi said with a small sigh. “I'll do my best,” she told Yuu. “Let's see each other in the finals, okay?” Yuu nodded in response.

Just as last time, she was led around to the other side of the arena. Her heart was beating quicker than she would have liked as she walked out onto the field, forced to meet her opponent in the middle. It actually would have been less stressful if he'd looked at her with anger or contempt, since all her opponent's expression showed was total indifference.

After cutting each others decks, they took their places at opposite ends of the field. He didn't offer the same dismissive chance at surrender as before, though Yumi doubted it was out of newfound respect for her skills. More likely, it would just look bad to the judge standing next to them at the time.

“Duel!” they shouted in unison as was the custom. Taniguchi would be going first this time. Though the chance for him to set up a field was frankly terrifying, Yumi was somewhat relieved she'd be able to dodge any one turn kills for the moment. And, if his previous hand was any indication, his deck was mostly monster, so there wasn't too much to fear when it came to anything set.

That was entirely speculation, though. It would be foolish to bank all her hopes on a single turn in a duel from several rounds back, and she neglected to watch any of his match from earlier in the finals. She couldn't afford to become too sure of herself before he'd even played a card.

Now was no time for daydreaming, though, as he was about to make his incredibly fast move. “Activating Supply Squad. Activating True Dragon Heritage.” As soon as the cards appeared on his field, one of them was already about to disappearing, shimmering away to nothing in golden light. “Release Supply Squad to Advance Summon Draius III, the True Dragon Cavalry General.”

She didn't really understand how he could do that, but Yumi decided not to question it. He might not be nice, but she doubted he'd try to cheat in front of a huge audience full of people. The MC only seemed impressed by the maneuver, too, and there were no alarms going off on his duel disk, so she just had to accept it as a legal move.

“Destroying Draius III and Bi'an, Dracomet of Earth to summon True Dragon King Lithosazim, the Disaster,” he continued. Yumi was at least familiar with the way this card worked, though its effect activating was still pretty bad for her. Her Extra Deck wasn't exactly overflowing to begin with, so the loss of Pragtical, Robbins, and Kachi Kochi Dragon before she even started her first turn was just awful.

“Draius III's effect,” he declared, his deck ejecting a monster which he quickly summoned. “Dinomight Knuckle, the True Dragon Fist Fighter.” He wasn't ready to stop there, though, Heritage beginning to glow as its effect activated and let him draw a new card.

He seemed pleased with this card, letting Heritage go off once more. “When Heritage's effect happens, I Advance Summon Majesty Maiden, the True Dragon Mage.” The sacrifice was Dinomight Knuckle, though that wasn't much of a loss given its lack of effect.

This was, thankfully, the end of his turn. Yumi's normal enthusiasm she'd be feeling at seeing a monster whose name was so complimentary to one of her own simply wasn't there right now. It was silly to think it, but she almost wished she was dueling Rio again. At least she had some kind of passion for the game. Taniguchi just seemed to be on autopilot.

“Now it's my turn!” Yumi declared as she drew her card. It felt gross to have to feign optimism like that, but she hoped pretending would put her back into a state of enjoyment. If nothing else, it was a sign to her opponent that he wouldn't intimidate her into hating this game. Enough people had already tried to do that this summer and she wasn't about to let him be another.

Upon inspecting the card she'd just drawn, Yumi's expression changed to one of pure delight. After a series of short, quiet giggles into her cards, she picked one and slapped it down onto her duel disk. “I summon Flame Viper in Attack Mode!” she declared, the very much outmatched reptile confidently hissing as it appeared on the field.

The reaction from the crowd was a mixture of laughter and applause, overall just amused by the fact she played such a bizarre little card while facing down such strong monsters. Of course, Yumi didn't really intend to send Flame Viper into battle all on its own. That would be irresponsible.

“I equip Flame Viper with Necklace of Supplantation, meaning it gains ATK when it battles a monster with a higher Level equal to the difference between our two cards.” Pleased with herself, she pointed towards Lithosazim. “Your monsters might look big and dangerous, but all you've done is set yourself up for an even bigger fall!”

Seemingly unconcerned, Taniguchi simply activated Majesty Maiden's effect, allowing him to add Ignis Heat, the True Dragon Warrior to his hand. “Battle! Flame Viper, attack True Dragon King Lithosazim, the Disaster! That's a difference of 7 Levels, so Flame Viper's ATK will grow to 3900 for this battle!” Just as she explained, Flame Viper's normally puny flames shot forth in a torrent of explosive power, utterly obliterating Lithosazim and taking with it 1400 of Taniguchi's Life Points.

“Amazing! Yumi's taken first blood in this duel! Despite his strong start, Hiroshi's being pushed back! What is he going to do now?” To say he thought the commentary was inane would be an understatement. Despite managing to last more than a single turn this duel, Taniguchi still refused to view Yumi as an actual challenge. All she was to him was a child playing at being a duelist.

Though all of Taniguchi's monsters he had on hand would have more ATK than Flame Viper were they to battle, his position was overall worse than his opponent. Regardless, he didn't expect it to last for much longer. His biggest problem was a lack of cards in hand, which would be mitigated next turn shortly.

Yumi ended her turn by setting two cards, confident in her monster despite its disadvantages. Taniguchi began his turn after that, preparing to do as much damage as possible to cement his superiority. “Activating Disciples of the True Dragon Phoenix, returning Dinomight Knuckle, Lithosazim, and Draius III to the deck to draw a card.” His selection shuffling itself back into his deck, he took a new card from the top, giving a quiet hum of affirmation upon seeing it. “After using Disciples of the True Dragon Phoenix, I can Advance Summon a True Dragon. Releasing Disciples of the True Dragon Phoenix and Majesty Maiden to Advance Summon Master Peace, the True Dragonsword King.”

This was only the start of his turn, though, Yumi's situation growing more dire by the second. “Disciples effect. Destroy your card.” The image of Taniguchi's spent Magic Card appeared behind him, shimmering before shooting out a red blast of energy to shatter one of Yumi's set cards. Majesty Sanction was a rather unfortunate loss, though she would be fine so long as he didn't get rid of her oth-

“Master Peace effect. Banish Disciples to destroy your card.” Things were just as bad as they seemed now that Justi-Break had been cleaved in half by that monster's sword. She'd survive the turn assuming nothing else cataclysmic happened, though not by much. “True Dragon Heritage effect, draw two cards.” Just as before with Disciples, Heritage's second effect kicked in after that, releasing itself so Taniguchi could summon Ignis Heat, the True Dragon Warrior.

He moved to the Battle Phase after that. Ignis Heat went first, destroying Flame Viper and costing Yumi 500 Life Points in the process. With no monsters in hand, she chose not to return the necklace to the top of her deck given it would be equivalent to suicide. “Attack,” he called unenthusiastically, waving a hand forward as Master Peace slashed across Yumi to claim 2950 of her Life in one go.

Despite being blown back, Yumi refused to lose her footing. Gritting her teeth through the attack, she hung on with just 550 Life Points left. Taniguchi set a single card before ending his turn, leaving her with no cards on the field staring down two incredibly powerful monsters. Worse than raw strength, though, was Master Peace's immunity to both monster and Magic effects, as well as its destruction ability.

“Draw!” she declared. No matter what she did, Ignis Heat's effect would have to go off this turn. Most important was eliminating Master Peace, though, as there was still another two cards it could banish. The only problem was that her current hand just wouldn't cut it. At best, she could only buy herself another turn.

“I summon Hat-Trick Magician!” The cartoonish wizard appeared on her field, ready to be of service however it could. “Then, I'll equip it with Rusty Sword, which gives it the effect to increase its own ATK by its DEF.” The large weapon appeared to replace the monster's original wand, Hat-Trick Magician having difficulty lifting it as the two of them hit the ground with a thud.

“Ignis Heat effect, adding Disciples of the True Dragon Phoenix.” Just as she'd expected, Taniguchi managed to take advantage of her turn once again and add another card to his hand. If nothing else, it was at least a card she'd seen before and, knowing that, she was aware it wouldn't be of much use at the moment.

She'd push through regardless. “Battle! Hat-Trick Magician, attack Ignis Heat!” Mustering up all its strength, Hat-Trick Magician floated forward, spinning like a deadly top towards Ignis Heat.

“Master Peace, banish Supply Squad, destroy Hat-Trick Magician.” As always, Taniguchi had a counter. Master Peace rushed to intercept Yumi's attack, planning to cut straight through the magician as it did a turn earlier with her Trap. Fortunately, this was all according to plan.

Yumi extended a hand, revealing her counter. “Armored Block, activate!” As Master Peace took its swing, Hat-Trick Magician stopped its rotation to intercept and cross swords. “For the rest of the turn, none of my monsters equipped with Equip Cards can be destroyed.”

For the first time all duel, Taniguchi's composure broke. He grit his teeth at being denied his victory. His intent was to wipe her field and leave her powerless before his cards just as he'd done in their last duel, but the fact he planned that was why she knew her strategy would work, and that didn't sit right with him.

“Keep going!” Yumi commanded. Hat-Trick Magician nodded, continuing on its path to destroy Ignis Heat. “During the Damage Step, I can pay up to 500 Life Points to increase Hat-Trick Magician's ATK by the same amount. I'll do 300!” Now doing a solid 500 damage to Taniguchi, Hat-Trick Magician managed to destroy Ignis Heat without issue. Despite now being at 2100, it still far surpassed Yumi's 250 Life Points.

Of course, just taking a few extra Life Points wasn't her intention. With 50 more ATK than Master Peace now, Hat-Trick would be safe from attacks. Obviously, he'd try to use its effect, but she already had a way to deal with that. “I'll end my turn,” Yumi declared, confident in her ability to make it through the next turn despite the tenuous situation she was in.

“Activate True Dragon King's Return,” Taniguchi declared, the card flipping up as Yumi's turn drew to a close. “Summoning Majesty Maiden in Defense Mode.” Though seemingly nothing more than a way to bolster his defenses, the fact he'd used it on her turn meant he could dodge the card's own limitation of preventing Special Summoning the rest of the turn.

“Banish Heritage, destroy monster.” Just like before he went for her monster, and just like before he'd find himself stopped in his tracks.

“If one of my monsters equipped with an Equip Card is going to be destroyed, I can banish Armored Block from my Graveyard to stop its destruction.” Master Peace's strike was deflected once more, Taniguchi's overconfidence proving to be a greater enemy than any of Yumi's cards at the moment. With disdain, he switched his monster to Defense Position, set a card in the backrow, and summoned Ignis Heat again with True Dragon King's Return before ending.

Yumi began her turn positively elated upon seeing what she'd just drawn. “I activate Pot of Greed, letting me draw two cards!” Though the cards she got out of it wouldn't exactly help her win the duel there and then, they'd at least help her accomplish what she needed to this turn. “I use the card Poltergeist, returning True Dragon King's Return to your hand.” It didn't exactly fit with her style, but it was a pretty helpful card from time to time, and the fact she found it in the literal trash still made her laugh.

With the Trap Card out of the way, Taniguchi would be unable to immediately return whatever Yumi chose to destroy, nor Advance Summon during her turn. “Hat-Trick Magician, destroy Master Peace!” Overcoming what was once her biggest obstacle in the duel, she breathed a sigh of relief as the game finally seemed to be tilting in her favor. Setting a card, she ended her turn.

Unfortunately, her opponent was nowhere near finished. “Activate Secluded Ethereal Waterfall. Second effect, adding Dozen Metatron, the True Dragon Machine Combatant to hand.” While she didn't recognize that card (she expected one of the Kings, if anything), it was obviously bad news if he wanted it in his hand right now. And by using his search card on her turn, his deck would be one card smaller by the time he got to draw.

And draw he did, shoving the card into his duel disk with the force of his disdain for Yumi behind it. “Thunderbolt!” he declared, his voice finally breaking its normal disinterested monotone as if to assert dominance through more than swarming the field.

“That card!” the MC yelled. “That's a super rare, super powerful card Hiroshi's got there! With that, all of Yumi's monsters are destroyed in an instant!” Just as he explained, Hat-Trick Magician would finally be bested, not benefiting from any kind of immunity like Master Peace or another shield like Armored Block.

Storm clouds hung above her field, a sharp bolt of lightning raining down to electrify her monster until it was thoroughly destroyed. Then, suddenly, she froze. The crackle of the electricity rung in her ears just as it had that day, bringing her back to the burning pain and forcing the scent of singed flesh and clothing into her nose.

Yumi stood frozen with her arms in front of her chest, shaking while trapped in the memory of her trauma all over again. All the feelings and memories she tried hard to push below the surface since then came back in force, refusing to let her escape them any longer.

“Hey, kid, what are you doing?” The judge stationed on the field approached her, confused as to why she'd only been standing in place since Taniguchi's play. He called to her two more times but couldn't seem to get through to her, Yumi lost in her own mind for the time being.

“Something's wrong,” her grandmother said from the stands, almost prepared to jump out of her seat and vault onto the field.

“It's...” Kazuhiko looked to Hideo, then Sakuya to confirm. “It's like the warehouse,” they realized in unison.

“What warehouse?” Kyoko asked, eyes fixed on the field as she bit her thumbnail.

Sakuya took a breath, gripping her hat with one hand. “Earlier in the year, we were taken to a warehouse where Yumi was forced to duel on an electrified platform. I think that card reminded her too much of it, and now...”

“I'm going down there,” Yumi's grandmother said as she stood up.

“Wait!” Sakuya called, tensing up in her seat and wringing her hands together. “Just...please. Give her a chance.”

“She's having a panic attack in the middle of a duel,” Kazuhiko said. “She can't continue like that.”

“I know. I know...” Sakuya grabbed her hat in both hands and held it against her chest. “She'd feel even worse if someone stopped this duel. Give her a chance to keep going.”

After several tense seconds of deliberation, she reluctantly sat back down. “I'll trust you,” she said firmly, all eyes now on Yumi as she stood motionless on her side of the arena. A clock had begun to count down to her disqualification for refusing to make a move, though it was obviously not without some sympathy. Both the MC and most of the audience were encouraging her to get back in the game, Taniguchi simply looking at his watch to ensure there weren't any extra seconds tacked onto the time limit.

Second after agonizing second passed, Yumi unable to move. Her brain kept replaying those awful moments for her on repeat, up to and including the deal with Izar. Even beyond the flashbacks, she could feel the pull inside her chest once more. “Use it,” she could hear. She didn't know how or why, but that card was back and he wanted her to summon it again.

“Don't let the pressure get to you, Yumi!” the MC called. “Things look dire, but you have to carry on with pride as a duelist! Win or lose, we want to see you make it to the end!” His words, as well as the roar of the crowd, simply passed through her skull unheard, too busy focusing on the flood of emotions the card brought back and fighting back the grip of Izar wanting to take control again.

She could feel him creeping closer in an almost literal sense. A heavy, suffocating aura growing larger behind her with each passing moment. She could feel his influence taking hold of her heart, pain growing in her chest as it felt like something was bearing down on her. Just like before, he promised to make the pain go away, to let her win, to give her the strength to keep moving forward. Whether it was him or her who played the card didn't seem to matter, just as long as it was played.

Summoning every ounce of willpower she still had, Yumi drew her right hand close and bit hard at the space between her thumb and index finger. Her teeth sunk in, a few small trickles of blood running into her mouth. It hurt like hell, but that was the point.

The sudden jolt of pain drew her back to reality, Izar's influences staved off for the time being as her panic began to quiet. Her eyes turned down to look at her hand first, finally opening her mouth as letting a few drops of blood hit the floor. Next, they turned to the countdown, seeing just twenty seconds left before she'd lose. Then it was the field, a shock all on its own considering the entire landscape of the duel had changed since the last time she saw it.

Taniguchi had apparently activated the Disciples of the True Dragon Phoenix he'd searched for earlier, releasing it and his monsters to summon out the Dozen Metatron card, too, taking the form of a glowing golden warrior standing behind him. He'd also set something, no doubt the Trap she'd returned to his hand just a turn prior.

The only reason he hadn't yet mowed her down with such a colossal monster was, in the strangest twist of fate yet, she'd activated her set Emissaries of Reconciliation entirely by accident when her panic attack first started. Surviving the turn like that wouldn't mean much if she was disqualified via time, though.

“S-sorry!” she said to the judge, finally ready to continue.

“Don't worry about it, just start your turn before you run out of time!”

She nodded quickly. “R-right! Draw!” Seeing her officially back in action urged the crowd into a cheer, her friends finally breathing a sigh of relief to see that she was able to function again. Despite having the will to fight once more, though, there wasn't much she could do right now. Her field was empty and the card she'd just drawn was all she could use. She had no choice but to set it and end her turn unceremoniously.

“Activate True Dragon King's Return,” Taniguchi declared. The choice was obvious, Master Peace appearing on the field beside Dozen Metatron. After beginning his turn, the next obvious action was to switch it to Attack Position. “Battle,” he declared, the blue flames emitted from Dozen Metatron's wings turning white as it moved forward.

“Attack Nullification!” Yumi declared, the card revealing itself to end the Battle Phase. As the only kind of card left that could affect Taniguchi's ace, her Traps were now more valuable than ever. Despite this, there wasn't much she could do with this one besides buy time.

“Set monster. Summoning Majesty Maiden in Defense Mode. Pass turn.” The situation was looking more grim by the second. He just continued to build his forces while Yumi scrambled to stay alive. If her next draw couldn't turn the situation around, she'd lose for sure.

In an instant, she found herself inside her head once more. Not in the same way as her panic attack, but in a more literal sense. The white expanse from before surrounded her, Izar sticking out immediately like a stain. “You're being really stubborn lately."

She took a step back, though distance didn't seem to matter to him. Izar seemed both near and far at the same time without moving an inch, almost like he was the void itself. “We agreed, didn't we? Why won't you use my card anymore? Kind of hurting my feelings, Yumi.”

“You're not a good person,” she said finally. “You want me to hurt people.”

“So?” He said it with the kind of disregard that indicated he genuinely wasn't sure what the issue was meant to be. “I haven't hurt you, have I? No, all I've done is make you stronger. And now you want to stab me in the back like this.” He shook his head. “You're not a good friend, Yumi.”

“We aren't friends!” Running would be useless, so she stood her ground no matter how much she wanted to get away.

He scoffed. “Then what are you going to do? Lose like you would have before without my help?”

“Better than winning if it means no one has to die!” This was apparently hilarious to him, as Izar broke into a shrill laugh. His head bobbed in all directions, hair flying all over as if it was an entity unto itself. He even held his stomach as if he was about to collapse.

Then, suddenly, he stopped. His hair grew to fill the entire area, turning it from a stark white to an unrelenting black. Yumi couldn't tell up from down, left from right, or even where her body parts where in relation to herself any longer. But among it all, Izar still stood out just as clearly.

“You should know by now that losing means death.” White eye-like symbols began to take shape around them now, looking as if they were drawn in chalk as they constantly shifted in size and consistency. “If not for your opponent than for you. Without me, you'd be rotting in the ground now like any other piece of trash. That man would have killed you, and so would that child.”

He was standing behind her now, his hands resting on her shoulders. “They both understood, so why don't you?” He spoke directly into her ear, his face mere centimeters away from her. She couldn't think to try to escape or shake him off, as her body refused to move. Whether it was from his influence or her own fear was hard to tell.

“You're as worthless as the rest of the humans on this planet, but I've given you a chance to be more than that. You could actually matter. I might have picked you at random, but I stuck by it because you were interesting. Almost the most worthless piece of trash among all these other pieces of trash, but you were still able to delude yourself into thinking you had a chance to make something of yourself. It was pure madness, and I loved it!”

He gripped her around her neck, squeezing tightly. “You got so far, but in the end you were going to fail, and you knew that. You accepted this deal because you knew you would lose without me! You can't go back to losing, and you know that, too! Do you think any of those other pathetic humans would accept you after losing here? Have you bought into the delusion that you're worth something when you can't win now, too?

“Are you this much of a fool? You can win right now, save yourself and everything you've worked for and have a chance to be something bigger than you could ever imagine, but you resist because you can't handle the reality of the power I'm giving you? What more do you need before you understand? Do you have to lose and lose and lose over and over again until you finally get it? You're too weak to make any kind of difference on your own. Let me help you, Yumi.”

Yumi felt like she was drowning, being pulled deeper and deeper into an inky darkness below the surface of an oily, thick ocean. Every breath was like filling her lungs with boiling water, simultaneously setting her insides on fire as it suffocated her. It was impossible to tell whether the feeling of falling was real or imagined at this point, the whole world seeming to spin out of control as it centered itself around the demon who'd taken her here. This was no longer her mind, if it even had been to begin with - this was Izar's world.

She tried to cry, but no tears fell. She tried to scream, but no sound came. She tried to run, but no steps were taken. “Do you understand now?” she heard. She couldn't even think anymore without hearing his voice, everything bending to his will as she was reshaped to fit his ends. The light was drifting further away if such a thing even existed anymore, everything that defined her slowly being ripped apart and devoured by Izar.

One last thought. In a single instant, she realized that's all she'd have left. She was losing her will to fight, giving herself over to Izar just as he'd wanted. And it was in that instant she realized there was only time for one last thought to define her. A single chance for rebellion before it was too late, to scream with her entire heart and soul that she was still there, that he couldn't take her.

And in that instant, she thought of the only thing she could. She thought of Sakuya. A single image of her friend burned into the core of her being that refused to be erased. It stayed there, defiant against Izar's absolute control, not budging no matter how much of her he'd already taken.

That thought soon led to another about how blue her hat was. Then another about the dresses she liked to wear. Then another about her duel disk and the way it was meant for her left handedness. Then another about her deck and how it was made up of cute dogs.

Thoughts came one after the other, spinning out from that one single starting point into a vast web. She thought of herself, her cards, the tournament she was in, her goggles. She thought of her friends, of Kazuhiko, Hideo, Kyoko, Megumi, the kids at the park, Ami from school. She thought of her parents still out there somewhere in the world, poised to return home one day whenever their work was complete.

She could recognize herself again. No longer was she drowning in a pit of nothingness, but standing on what could maybe be described as a floor. The darkness around her began to recede, pulled to some kind of singularity slowly forming itself into the shape of a person.

Izar stood before her once more against the white background, smiling happily like nothing had happened. “You certainly are interesting,” he said without a single hint of a negative emotion.

Yumi took several deep breaths now that she'd regained the ability to do so, shouting, “You're not going to win! I won't ever make another deal with you, so just give up! There are too many important things in my life to just turn myself over!”

His expression remained unchanging. “From now on, I'll move forward with my own strength! Win or lose, it'll be up to me to make it happen! Not you or anyone else!” Yumi felt a reverberation in her chest, like a warm pulse spreading out from her core and rapidly expanding beyond it. Where it came from was unknown, but an instant later, she was back at her duel with no time seeming to have passed at all.

Taking a moment to reorient herself with existing on the physical plain, she finally peaked at the card she'd drawn. Luck, fate, or even her own determination managing to influence the world around her, a miracle appeared in her hand.

Before she could continue, she had to do one thing first. She took her hand and placed it onto the bridge of her goggles, pulling them down over her eyes. No more fear now. Win or lose, it would be through her power. That's what she said and she meant every word of it.

“Treasure Cards from the Heavens, activate!” If she was going to turn this duel around, now would be the time to do it. “Now we can both draw until we have six cards in our hands.” The natural drawback of this strong card was immediately apparent here, as Taniguchi was gifted five new cards for nothing even if she had a full hand of six.

“I'll start by activating Resurrection of the Dead, summoning back Flame Viper!” Her monster made its triumphant return, curling into a defensive position yet refusing to be frightened by the towering Master Peace and Dozen Metatron before it. “Now, I'll release it to Advance Summon! My favorite monster, Majesty Magician!”

Majesty Magician appeared on the field with a tip of the hat and a wide bow, the audience reacting positively remembering its strong performance in Yumi's last duel. “This is the card that's going to beat you,” she declared confidently. “I won't let myself lose here, so get ready!”

Placing another card into her duel disk, she made her move. “I activate Golden Fiddle, equipping it to Majesty Magician. And when I target a monster with an Equip Card, I can discard Komboriboh to add another Equip Card that would be a valid target in my Graveyard to my hand.” Her selection was Rusty Sword, which she promptly activated.

“Majesty Magician's effect means it can always be a target for one of my cards that works on a low level Normal Monster, meaning I can double up on my Equip Cards!” Using its magic, her monster combined the two cards into a single weapon with a burst of light, creating a long golden sword with several grooves mirroring strings running the length of the thin blade. From the two effects they granted, its ATK grew to 6100 after taking hold.

“True Dragon King's Return,” Taniguchi declared, contempt in his voice. “I release it to Advance Summon Draius III, the True Dragon Cavalry General during your Main Phase.” After its short appearances before, Draius III was finally on the field to stay. “True Dragon King's Return destroys a monster when it goes to the Graveyard.”

Several red beams of energy shot out of his card as it appeared behind him, all headed for Majesty Magician. Unfortunately for him, though, he'd sealed his fate several turns ago. “I'll use the Majesty Sanction in my Graveyard to stop destruction!” With a simple wave of the hand, Yumi's monster stopped the blasts in mid-air just a few centimeters from impact, forcing each of them to pop into harmless confetti sprays a moment later.

“Let's finish this! Majesty Magician, attack Dozen Metatron, the True Dragon Machine Combatant! Burning Concerto!” Her monster's sword took on a blazing golden hue, brighter than it had ever been before. Charging forward, it deftly cut the hulking machine monster in two, Taniguchi unable to do anything but watch in dismay as his card was destroyed.

Hitting for 3100 damage, Yumi was the decisive victor of the duel. Coming back from the brink as she did, the crowd completely lost any sense of composure they might have had earlier and exploded into cheers, her loved ones simply relieved she managed to pull herself together and finish strong.

Before she thought to celebrate, Yumi approached her opponent. “You're not very nice,” she told him, “but you really are pretty strong. I kind of hope we get to duel again one day. Maybe it doesn't have to be so serious next time?”

She tried to smile, but it faded quickly as his look of true hatred for her refused to change. Without a single word, he turned and left the arena. It was hard for her to understand someone like that who didn't seem to find any enjoyment in Duel Monsters despite playing it so intensely. Even in her darkest moments, Yumi's love for the game still stayed true. It grounded her, even. But with Taniguchi, she couldn't feel any genuine passion left in him at all.

Regardless, she didn't plan to lose sleep over it. You can't please everyone, and neither can you understand everyone. They'd likely never meet again, and though she wished him the best, she felt like that was probably a good thing. For now, though, she'd take in the feeling of victory knowing that the next time she walked out here, it would be as a participant in the final round.

 

 

\Next: The Final Round! What's Yuu's Secret?/


Cards Used in Order of Appearance

Supply Squad
Continuous Spell Card
Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.

True Dragon Heritage (True Draco Heritage)
Continuous Spell Card
During your Main Phase: You can draw cards equal to the number of "True Draco" and "True King" card types (Monster, Spell, and Trap) sent from the field to the Graveyard this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 Spell/Trap Card on the field; destroy it. You can only use each effect of "True Draco Heritage" once per turn.

Draius III, the True Dragon Cavalry General (Dreiath III, the True Dracocavalry General)
EARTH
Level 6
Wyrm/Effect
2100 ATK/2800 DEF
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Your opponent cannot target face-up "True Draco" or "True King" monsters on the field with card effects, except this one, also they cannot be destroyed by your opponent's card effects. If this face-up Tribute Summoned monster leaves the field: You can Special Summon 1 "True Draco" or "True King" monster from your Deck in Defense Position.

Bi'an, Dracomet of Earth (Bi'an, Earth of the Yang Zing)
EARTH
Level 3
Wyrm/Effect
1600 ATK/0 DEF
When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 "Yang Zing" monster from your Deck in Defense Position, except "Bi'an, Earth of the Yang Zing". You can only use this effect of "Bi'an, Earth of the Yang Zing" once per turn. Once per turn, during your opponent's Main Phase or Battle Phase, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using only "Yang Zing" monsters you control (this is a Quick Effect). A Synchro Monster that used this card as a Synchro Material cannot be destroyed by battle.

True Dragon King Lithosazim, the Disaster (True King Lithosagym, the Disaster)
EARTH
Level 9
Wyrm/Effect
2500 ATK/2300 DEF
If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm-Type monster from your Graveyard. You can only use each effect of "True King Lithosagym, the Disaster" once per turn.

Pragtical
EARTH
Level 5
Dinosaur/Fusion
1900 ATK/1500 DEF

Illusion King Robbins
LIGHT
Rank 3
Spellcaster/Xyz/Effect
2300 ATK/1500 DEF
2 Level 3 monsters
Once per turn: You can detach 2 Xyz Material from this card and target 1 monster in your opponent's Graveyard; equip that target to this card. When a monster is equipped to this card by its own effect, it gains ATK equal to half the ATK of the equipped monster. While this card is equipped with an opponent's monster: You can Tribute this card; Special Summon 1 monster from your hand, Deck, or Graveyard with ATK equal to or less than this card's ATK on the field.

Kachi Kochi Dragon
EARTH
Rank 4
Dragon/Xyz/Effect
2100 ATK/1300 DEF
2 Level 4 monsters
Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can can make a second attack in a row.

Dinomight Knuckle, the True Dragon Fist Fighter (Dinomight Knight, the True Dracofighter)
WATER
Level 6
Wyrm/Effect
2500 ATK/1200 DEF
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can take 1 "True Draco" or "True King" Continuous Trap Card from your Deck, and either activate it or add it to your hand.

Majesty Maiden, the True Dragon Mage (Majesty Maiden, the True Dracocaster)
WIND
Level 5
Wyrm/Effect
2300 ATK/1500 DEF
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can add 1 "True Draco" or "True King" monster from your Deck to your hand.

Flame Viper
EARTH
Level 2
Pyro
400 ATK/450 DEF

Necklace of Supplantation (Amulet of Ambition)
Equip Spell Card
Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of your Deck.

Ignis Heat, the True Dragon Warrior (Ignis Heat, the True Dracowarrior)
FIRE
Level 5
Wyrm/Effect
2400 ATK/1000 DEF
To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Once per turn, during either player's turn, when your opponent activates a card or effect while you control this Tribute Summoned monster: You can take 1 "True Draco" or "True King" Continuous Spell Card from your Deck, and either activate it or add it to your hand.

Disciples of the True Dragon Phoenix (Disciples of the True Dracophoenix)
Continuous Spell Card
You can target 3 "True Draco" and/or "True King" cards in your GY; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn.

Master Peace, the True Dragonsword King (Master Peace, the True Dracoslaying King)
LIGHT
Level 8
Wyrm/Effect
2950 ATK/2950 DEF
To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. Once per turn, during either player's turn, if you control this Tribute Summoned monster: You can banish 1 Continuous Spell/Trap Card from your Graveyard, then target 1 other card on the field; destroy it.

Majesty Sanction
Normal Trap Card
Discard 1 card; monsters you control cannot be destroyed by a Spell/Trap effect (once each) until the End Phase. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard and target 1 monster you control; once this turn, if it would be destroyed by an opponent's Spell/Trap effect, it is not destroyed.

Justi-Break
Normal Trap Card
Activate only when your opponent declares an attack against a face-up Normal Monster you control. Destroy all monsters on the field, except face-up Attack Position Normal Monsters.

Hat-Trick Magician
DARK
Level 4
Spellcaster
1200 ATK/1500 DEF

Rusty Sword
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card's original ATK increases equal to its DEF. When this card attacks, during the Damage Step: You can pay Life Points in multiples of 100 (maximum 500); this card gains ATK equal to that amount.

Armored Block
Quick-Play Spell Card
Target 1 monster you control equipped with an Equip Spell Card; it cannot be destroyed by battle or card effects this turn. If a monster you control equipped with an Equip Spell Card would be destroyed, you can banish this card from your Graveyard instead.

True Dragon King's Return (True King's Return)
Continuous Trap Card
If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True King's Return" in the same Chain.
● You can target 1 "True Draco" or "True King" monster in your Graveyard; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon.
● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up.
You can only use each effect of "True King's Return" once per turn.

Pot of Greed
Normal Spell Card
Draw 2 cards.

Poltergeist (Spiritualism)
Normal Spell Card
Return 1 Spell/Trap Card your opponent controls to the hand. This card's activation and effect cannot be negated.

Secluded Ethereal Waterfall (Waterfall of Dragon Souls)
Normal Trap Card
Activate 1 of these effects;
● Add 1 Wyrm-Type monster from your Deck to your hand.
● Send any number of Wyrm-Type monsters from your hand and/or face-up from your field to the Graveyard; draw cards equal to the number of monsters you sent to the Graveyard +1.

Dozen Metatron, the True Dragon Machine Combatant (Metaltron XII, the True Dracombatant)
LIGHT
Level 9
Wyrm/Effect
3000 ATK/3000 DEF
Requires 3 Tributes to Normal Summon (cannot be Normal Set). To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. If this Tribute Summoned monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 Fusion, Synchro, or Xyz Monster that is EARTH, WATER, FIRE, or WIND from your Extra Deck.

Thunder Bolt (Raigeki)
Normal Spell Card
Destroy all monsters your opponent controls.

Emissaries of Reconciliation (Waboku)
Normal Trap Card
You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

Attack Nullification (Negate Attack)
Counter Trap Card
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.

Treasure Cards from the Heavens (Card of Sanctity)
Normal Spell Card
Each player draws until they have 6 cards in their hand.

Resurrection of the Dead (Monster Reborn)
Normal Spell Card
Target 1 monster in either player's Graveyard; Special Summon it.

Majesty Magician
DARK
Level 8
Spellcaster/Effect
2500 ATK/2000 DEF
You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as an appropriate target for a card that specifically designates a Level 4 or lower Normal Monster with 1500 or less ATK and DEF while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Golden Fiddle
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card gains ATK equal to its Level x 200 while in Attack Position and DEF equal to its Level x 300 while in Defense Position. If this card is selected as an attack target while in Attack Position: You can switch this card to Defense Position.

Komboriboh
DARK
Level 1
Fiend/Effect
300 ATK/ 200 DEF
When a monster is targeted by an Equip Spell Card: You can discard this card and target 1 Equip Spell Card in your Graveyard that could be equipped to an appropriate monster on the field; add that target to your hand. When a monster you control is targeted for an attack while it it equipped with an Equip Spell Card: You can banish this card from your Graveyard to target that monster; this turn, that target cannot be destroyed by battle and you take no battle damage from attacks involving that target.

Notes:

Seems like I'm getting about one of these out every month now, give or take. That's not so bad. Took me a little while on this one, though, since Taniguchi's deck is just so no fun allowed tryhard mode where everything had an effect a mile long. Actually misread one thing in an early turn of the duel and almost had to rewrite about five turns worth of stuff before I figured out a workaround. Kind of ended up better for it, too, since it tied up a loose end I wasn't sure how to get rid of prior.

Yumi had a tough time getting through this duel being having a panic attack and almost being completely swallowed up by Izar. When I first imagined him, I thought he'd be more of a Vector-like goofy yet threatening villain, and while there's still a lot of that, he can switch gears real quick. Going to be fun moving forward like that. Still wish ZEXAL didn't ruin Vector in the end, though.

Try not biting yourself so hard you draw blood if any of you have a panic attack. Not really a guarantee it'll help you and it's still hurting yourself even if it does. Practice doing things like grounding and regulated breathing exercises instead, which are something Yumi might know about if she ever went to therapy after being traumatized like that.

At least we can all be sure that, with such an eventful second round, nothing could possibly happen in the third that would be out of the ordinary. Just a friendly, fair duel between traumatized children. That's about all I have to say on the matter, though. Thanks for reading. Always remember to beat up those nerds who take things way too seriously to the point of bullying children for enjoying stuff meant for them. You all know at least one of them.

Chapter 25: The Final Round! What's Yuu's Secret?

Summary:

In the final round of the tournament, Yumi takes on Yuu. Is there more to her than it first seems, though?

Notes:

(See the end of the chapter for notes.)

Chapter Text

The physical, mental, and emotional toll of her last two duels were starting to pile up. Both Shigeo and Taniguchi had managed to wear Yumi out in different regards, not to mention Izar's unwelcome appearance. All her life she'd dreamed of being a pro duelist, but never before had she actually thought of the kind of work that would go into what was an actual job.

Making her way back to the waiting room, only Yuu and Kaori were left there. Yuu looked toward her expectantly, showing what might have been a hint of genuine emotion for about the first time since they met. “Headed to the finals,” she said weakly, plopping down in a chair and sighing. “Dueling is hard.”

“Good job, kid,” Kaori said from behind before drinking an entire bottle of water in only a few gulps. “Didn't think I'd be going up against two children this year, but it's pretty cool to see. I like how you knocked that last guy down a peg, too.” Yumi nodded, still a bit troubled thinking about both Taniguchi and the last duel.

Shortly after, Yuu and Kaori were called to the arena for their match, a staff member showing up soon after to dress the wound Yumi put on her hand, disappearing down one of the corridors once it was done. Now all alone, she took out her deck and spread it across the table in front of her. She wanted to have one last look over everything before she took the final walk out there for the last duel of the day. Seeing all her cards like this helped her calm the growing anxiety in the pit of her stomach just a bit.

Glancing through row after row, her eyes lingered on the blank card for a moment. Though it didn't appear any different from when she'd first picked it up, something seemed different about it. Couldn't place what, though.

Turning towards the television, it looked as though the duel was wrapping up as Kaori's monsters were dismantled one after the other. Picking up her cards, Yumi placed them into her front pocket before taking the newly reborn Macrocosmus – The WORLD in hand and tearing it into as many pieces as she could, tossing it into the trash. This would hopefully be the last time she had to do it, though she couldn't really be sure of anything when it came to that card.

She spent the next few minutes psyching herself up and rehydrating, Yuu emerging victorious just as she'd hoped and expected. “Good job!” she greeted Yuu as she returned to the room, mustering up some enthusiasm. Short as it was, the rest in between matches did her some good.

Yuu walked up to her and leaned forward, not so subtly implying she wanted to be petted again. Yumi indulged her with a smile. “I guess we both made it like we promised,” she said. They didn't have long to celebrate, but the feeling of accomplishment they shared was nice while it lasted.

Soon enough, they'd been called to take the field on either side. Just before parting ways, Yuu finally spoke. “Sorry. I have to win now.” Yumi took that as the usual banter before a duel, shooting back with how she wouldn't be defeated so easily, though she received no response. Yuu's entire demeanor seemed to change in that moment, her movements becoming much stiffer and expression even colder than before.

Not thinking much of it (she assumed it was just Yuu's way of “flipping a switch” or maybe pre-game nerves), she took the field. The thrill of emerging to a cheering crowd was far from wearing off, Yumi fully acclimated to the performance aspect of dueling for the first time. She waved to her newly acquired fans, taking her place across from her opponent as if it was now the most natural thing in the world for her.

Wordlessly, Yuu removed her jacket to expose both her arms. Extending her left to the side, the metal plate that composed the top half of the forearm raised up, a strip of metal displaying three field markers moving forward as two others unfolded on either side from its bottom. As dim yellow lights illuminated several key areas of the playing field of her duel disk, her left hand bent down slightly as a deck holder jutted from her wrist.

Yumi was in awe of how cool she found all of that to be, having missed the beginning of Yuu's other two duels and making this the first time she'd actually seen her prosthetic transform. She barely managed to stop herself from blurting out how she wished she had an arm like that, realizing that might come off as insensitive given the extenuating circumstances that likely necessitated an arm like that.

Activating her own duel disk, Yumi approached the center while shuffling her deck, handing it off to Yuu when they met for the cut. “Let's both do our best. It's the finals, after all.” She received no response, not even a nod. They took back their decks before returning to their respective sides of the arena, ready to begin the game.

“We'll start things off with Yumi!” the MC declared after word from the judge. Wasting no time, she drew her hand. Outside of a few glimpses on the TV screen earlier, she had no idea what Yuu would be using. The one thing she knew for sure was that she earned her place in the finals here and that she managed to beat Kazuhiko. With that in mind, the best approach would likely be a cautious one.

“I'll set a monster and two cards face-down. Your turn!” If all went well, Yumi would have set herself up for an Xyz Summon on the next turn, though whether or not that proved to be the best move would depend on her opponent's actions. Her need to show off certainly hoped for it if nothing else, as playing defensive never came natural for her.

“Draw,” Yuu declared softly, speaking in front of Yumi for the first time. She slowly scanned the cards in her hand before deciding on a monster. “Mecha Hunter.” The monster with its many blades appeared on the field, poised to fight. Despite this, Yuu remained nearly emotionless. “Magic Card, Pot of Greed. I draw two cards.” As it said, she added two new cards to her hand, permanent poker face hiding whether or not they were of any use.

“Battle,” she declared, pointing forward to command her machine to swing at Yumi's set card. The attack connected, a tiny brown ghoul screeching as it was cut in half.

Yumi, however, was pleased with the result. “Effect activate, Critter!” Since her monster left the field, she'd now be able to search another from her deck to add to her hand. After a few moments of consideration, she revealed one. “I think I'll pick Komboriboh.” One shuffle later and the turn resumed.

Yuu ended her turn by setting two cards. “Draw!” Yumi declared, excited to turn the tables now that she was able to play again. “I'll Normal Summon my monster, Crane Crane, in Attack Mode! And when I do that, I can activate its effect to bring back Critter from my Graveyard!” The stage was set, though Yuu predictably remained devoid of a reaction.

“Xyz Summon!” she declared, her monsters overlaying onto each other. “Rank 3, Gurensaurus!” The dinosaur roared as it appeared on the field, jets of red fire exploding out of it. “Battle! Gurensaurus, attack Mecha Hunter!”

Despite its best efforts, Yumi's monster seemed to stumbled as it charged forward, a mechanical launcher raising out of the ground. “Trap activate, Compulsory Evacuation Device. Return the monster to the Extra Deck.”

Yumi, however, was undeterred. “Not this time, because I activate my own Trap, God's Providence!” She reached into her hand and grabbed another Trap Card. “I can discard the same type of card you just used to negate its effect.”

Just as soon as she did, though, a robed figure appeared on Yuu's field, sending out shockwaves that shattered her card to pieces. “Trap activate, God's Pronouncement. I negate a card by paying half my Life Points.” With that, things were decided, Gurensaurus letting out a pitiful roar moments before it was swiftly launched into the air.

Though she had no choice but to end her turn, Yumi wasn't too upset about the loss. Though she might have lost a few cards, Yuu's Life Points were halved. As long as she could regain a foothold within the next turn or two, she'd be that much closer to winning. All that said, the fact she felt it fit to give up that much Life just to stop an Xyz Summon probably meant something big was coming.

As if in response to Yumi's worry, Yuu played another monster. “MD Base Unit,” she declared, its effect activating once it appeared on the field. With two more copies in her hand, she was now able to summon one of the devastatingly strong boss monsters of her deck.

“Fusion,” she declared, playing the card from her hand. The other two copies of her monster appeared beside it before spiraling into a single form. “Fusion Summon. Level 9, Machine God Dragon – Fusion.” She summoned her card without any of the usual fanfare associated with someone using their strongest card, simply laying it on the field like anything else.

Trouble had just begun, though, as its effect went off after a successful summon. “Every monster in the Graveyard is banished to increase the monster's ATK,” she explained, all three of her MD Base Units and Yumi's two cards being removed from the duel. As a result, Yuu now possessed a monster with 3500 ATK staring down her unguarded opponent.

“Battle,” she declared again, Mecha Hunter being the first to attack.

Though she might have been hoping for a quick win, Yumi was determined to stop it from happening. “That won't work this time! I use my Trap Card, Emissaries of Reconciliation! Now I won't take any battle damage for the rest of the turn.” Yuu was forced to allow this, ending her turn by setting an additional two cards.

“That dragon might be big, but don't get used to seeing it around. I'm taking it down this turn!” Though her confidence was a crowd pleaser, Yumi's hand at the moment didn't exactly have the funds to cash the check her mouth just wrote. She was relying on her next draw to make due, which her deck would reward with just the card she'd need.

With a smile, she carried out her plan. “I summon Wallrus in Attack Mode!” The monster rose up, slapping together its brick flippers and anticipating a fight. “Then, I equip it with Necklace of Supplantation. With this, my Normal Monster gains 500 ATK for the Level difference between it and whatever monster it attacks. That means when I attack your dragon, Wallrus will gain a whole 3500 ATK!”

Unfortunately for Yumi, this wouldn't come to pass. “Trap card, Magic Jammer.” By discarding her Scanner card, Yuu successfully nullified Yumi's equipment and left her with nothing but a 400 ATK monster to defend herself. For obvious reasons, she opted not to return it to the top of her deck.

With a nervous laugh, Yumi scratched her head. “I guess it'll get to stick around for at least one more turn. Your move, I have to end now.” Though she wanted to appear confident (at least halfway so), the truth was she may very well lose the game once Yuu began her turn. Her opponent was unbelievably strong, employing airtight strategies with some of the rarest and most powerful cards she'd ever seen. Even if she did manage to make it to her next turn, what would she be able to do with such a miniscule hand?

Yuu began her turn, seemingly drawing nothing of use as she rushed straight to the Battle Phase. “Battle,” she declared, Machine God Dragon rearing up and sending a yellow beam of energy straight towards Yumi's monster. Though the attack clearly connected, Yumi still stood defiantly. Much to everyone's surprise, her Life Points were far less affected than they should have been.

“I banish Majesty Guard from my Graveyard to halve the battle damage I take from your dragon,” she explained, now sitting at 2450 in total. Despite the announcer declaring it an expert maneuver, it did little to preserve her Life in the long term beyond simple survival. Mecha Hunter's next attack sent her falling, knocking off another 1850 and leaving her with only 600.

Yumi still fought on, however, quickly regaining composure and preparing to start her turn. With nothing left to do, Yuu declared her End Phase, prompting Yumi to draw. “I'll activate my own Pot of Greed to draw two more cards!” Luck had shined down on her once more, giving her just what she needed for a reversal.

“I'll summon Big Bat Knight!” she announced, the tiny baseball player appearing on her field and taking a few practice swings to prepare for battle. “You've probably noticed by now, but I'm not just playing cards for the sake of it. Whenever I have a monster like this, my Equip Cards aren't far behind! I activate Expert Heart!”

Her knight felt a surge of courage wash over it, fire burning brighter in its eyes than ever before. “But that's not all, since I'm activating the effect of Komboriboh in my hand. Whenever an Equip Magic Card is used, I can take another from my Graveyard that I'd be able to use and add it back to my hand.” Her choice was clear, given it was the only one currently residing in her Graveyard.

“One more for good measure. I'm activating Necklace of Supplantation again and equipping it to my Big Bat Knight!” She looked to Yuu with a smile. “No objections this time?” Receiving no response, she took that to mean she was right. “Then I'm going to attack! Big Bat Knight, take out Machine God Dragon – Fusion!”

With the necklace in full effect, Big Bat Knight's ATK grew to 4100, smashing its enemy to pieces with a single swing and lowering Yuu's Life Points to 1400. For the first time all duel, she finally seemed to react with a wince as her monster went down.

“Amazing! Yumi overcame Yuu's huge Fusion Monster! With that, Yumi has officially taken the lead in terms of field, but can she hold it forever? What will Yuu do to fire back?” Despite the announcer and the crowd's enthusiasm, Yumi couldn't enjoy the duel any longer. Her opponent almost seemed like she was in distress and it was starting to become worrisome.

“Are you okay?” she asked, not yet having ended her turn. Yuu stared ahead blankly, intent only on continuing the duel. After some considering, she continued, “Do you like Duel Monsters?” Though it wasn't a response, Yumi noticed her opponent's eyes waver for just a moment.

“It doesn't seem like it,” she said. This was different from anything she'd encountered before. With Sakuya, it wasn't so much that she disliked dueling but that she was tired of it, her passion for the technical aspects of the game still showing through whenever she'd teach her new things about it. Even Taniguchi's poor sportsmanship and bad attitude seemed to indicate someone who took the game too seriously rather than someone who outright hated it (though enjoyment was another matter altogether).

But for Yuu, she felt nothing. There was no hint of passion in her movements, no underlying sense of joy to be playing a game she loved at such a proficient level. Even her earlier expressions of affection, however faint, completely disappeared now that she was forced to take the field. But why would she be here if she hated it so much?

In truth, Yumi felt bad for her. Maybe it was parents who wanted to pressure her into a hobby or career she didn't want or some sort of other external factor like that, but it was clear Yuu didn't want to be here despite her immense skill. “I'll end my turn now,” she said, hoping to find some sort of answer to all of this if they continued their duel.

Yuu began her turn by drawing a card, quickly summoning it. “Magical Mirror Master Reflect Bounder.” A peculiar monster, it seemed like it would be troublesome to get around. More immediately, though, it offered Yuu an opportunity. “Battle,” she declared, Reflect Bounder charging a ball of energy to fire at Big Bat Knight.

Though its ATK increased, it still wasn't enough. A one Level difference only netted a 500 ATK gain, meaning Yumi still took 100 damage from the battle. Though her monster would survive and thrive due to Expert Heart's effect, it would now be vulnerable from an attack from Mecha Hunter.

Continuing with the onslaught, Mecha Hunter lurched toward Big Bat Knight, swinging down with a set of blades intending to rend it apart. Rather that the knight, however, its attack met with a black fluffy blob appearing in its way. “Since you're attacking a monster equipped with an Equip Card, I can banish my Komboriboh to stop the destruction and negate all damage,” Yumi explained, having planned ahead far enough to prevent something like this from happening.

That, however, was the end of her pre-planning, everything from that point forward forced to be improvisation. Her hand was depleted as were any cards in her Graveyard she could fall back on. Though her monster remained formidable, she had very few Life Points to play with anymore. The wrong monster that could overcome the necklace's effect would almost certainly mean the end.

Beginning her turn, she drew another card. Though not quite good enough to win the game then and there, it was certainly a start. “I activate Common Fusion!” Yumi declared. “I'll send Flame Viper and Trakodon from my deck to the Graveyard as material, then Fusion Summon! Level 5, Pragtical!” Clasping her hands together and bringing them down just as rehearsed, her monster appeared. Though not overly strong on its own, the effect of the card summoning it would certainly prove useful in removing pesky monsters.

“Let's go, Pragtical! Destroy Mecha Hunter!” With a swipe of the dinosaur's tail, the machine was no more. Yuu only took 50 damage from the attack, but the loss of a strong monster would prove problematic regardless. “I'll end my turn there.”

Yuu began her turn by playing Angel's Charity, letting her draw 3 more cards. Her decision on what to discard was swift, sending Necroface and Power Bond to the Graveyard. “Burial from a Different Dimension, activate.” Using this card she, strangely, only returned two copies of MD Base Unit to her Graveyard. Not so strange, though, was the usage of its effect, returning the third in exchange for adding one to the hand.

“I summon MD Base Unit,” she declared, using its effect to add the other two back to her hand. Despite making a show out of getting them back to her, however, Yuu didn't seem to have any plans for the monsters at present. “I set one card. Turn end.” Without so much as a Synchro Summon, her turn came to a close with a 0 ATK monster on the field.

“I draw!” Yumi said. “I'll activate Arms Hole, sending the top card of my deck to the Graveyard to grab a new Equip Card.” The card sent as cost was Friendly Fire, somewhat of a relief knowing it wasn't too big of a loss. In return, Yumi was able to add Rusty Sword to her hand. Though she wasn't planning to use it this turn, it seemed like a good idea to have some insurance in her hand.

As soon as she raised a hand to declare an attack, Yuu's set card opened. “Threatening Roar,” she explained, “prevents attacks this turn.” Yumi's arm dropped to her side quickly, sighing as she was forced to end her turn. She was starting to get impatient about destroying Reflect Bounder now, having been prevented from doing so for so long now.

Yuu began her turn, seemingly getting just the card she needed to reverse the situation in her favor once more. “I summon MD Support Unit.” Using its effect, she banished Scanner in her Graveyard to summon a second copy of the Support Unit from her deck in Attack Position. With the right cards assembled, she could now make her move.

“Synchro Summon,” she declared, MD Base Unit forming three rings in which the two Support Units passed through, their Levels adding up to 9. “Machine God Dragon – Synchro.” Yet another massive robotic dragon appeared on her field, this one in Defense Position. It was easy to see why given its nonexistent ATK.

“I return Scanner to the Graveyard to banish Big Bat Knight,” she said, a pair of red beams shooting out of the dragon's eyes that passed over the crowd, field, and eventually Yumi's monster, eradicating it with a single pulse of energy. In return, Yuu's Life Points grew to 2550, the monster itself gaining Big Bat Knight's original ATK. Though still weak, using that effect just once more would make it more than strong enough to steamroll almost anything Yumi could summon.

She ended her turn after that, refraining from turning Reflect Bounder to Defense Position. The reasoning was simple enough, in that forcing Yumi to use Common Fusion now meant she'd be unable to do so later on against a significantly more powerful Machine God Dragon.

Yumi chose to capitalize on this anyway, worried Pragtical might not even be there to use with Common Fusion should she hesitate. “Attack Reflect Bounder, and I'll banish Common Fusion to negate its effect.” Though she succeeded in lowering Yuu's Life Points to 2350, her turn didn't amount to much more than that. Setting a card, she ended.

If nothing else, Yuu would at least be prevented from using her monster's effect again immediately. After all, she was out of banished Machines, and nothing on the field enabled her to change that. Honestly, she knew she was kidding herself, the nagging fear she'd be proven wrong quickly becoming reality. “Soul Release, activate.”

Yuu's targets all came from her own Graveyard, eliminating Scanner, Necorface, Mecha Hunter, Reflect Bounder, and MD Support Unit. The true aim of this card was obvious, though, as Necroface's effect activated to banish another five cards from both their decks. For Yuu, it was another Mecha Hunter and Support Unit followed by Shretsdder, Pot of Greed and Avarice, and Card Gunner.

For Yumi, it was much worse. Mirror Force, Rusty Swordsman, Golden Fiddle, Sunlight Unicorn, and Resurrection of the Dead; all gone. All five cards that could easily be party to winning the duel rendered unusable in an instant. What's worse, Pragtical would soon join them.

“Effect activate,” Yuu said, returning MD Support Unit to her Graveyard. Pragtical was taken away, Machine God Dragon's ATK raising to 3000 while its owner's Life Points increased to 4250. Whatever lead Yumi had had at one point, it was all but gone now. “Attack,” she declared after it switched positions.

Unable to form a true defense, all Yumi could do was activate Attack Nullification, saving her for one more turn before Yuu's dragon could completely annihilate the last of her Life Points. Despite how bleak things looked, she didn't plan to simply give up, drawing her card with confidence.

By the looks of it, her deck wasn't done fighting, either. “I'll summon Hat-Trick Magician!” she said, the wizard appearing on her field in a puff of smoke. Equipping it with Rusty Sword, its usual wand transformed into the oversized weapon. “Now attack! Rusty Slice!” Despite only having 2700 ATK, the monster rushed in and prepared to do battle with its stronger foe.

“I'll pay 400 Life Points to raise Hat-Trick Magician's ATK by the same amount, making 100 points higher than your dragon's ATK!” Receiving the last bit of enhancement it needed, Yumi's monster easily sliced through a beam of energy shot by Machine God Dragon, cutting its head in two and destroying it. Though Yuu's Life Points were only hit for 100 damage, it was a serious blow both to her card advantage and her morale.

Just as before, the loss of this Machine God Dragon elicited a reaction from Yuu. She trembled slightly, to the degree that the only ones who were able to pick up on it were the judge and Yumi. When asked if she could continue, Yuu ignored the man's words and drew a card, her expression changing from one of apathy to a dark determination. It was clear she wouldn't allow herself to lose this duel.

From inside the tunnel, the woman who had previously spoken to Yuu during the preliminary rounds watched the finals unfold. She noticed the subtle changes in the child's demeanor and playstyle throughout the duel, making note of them to someone on the other end of a phone call.

“About as expected, yes,” she spoke into an earpiece. “It's more of a challenge than she was prepared for, but she won't lose. Overall, it's probably a good thing to expose her to a situation like this by this stage. Take account of emotional responses and deficiencies in her game like this to work it out of her before the real thing.” She stopped speaking, listening intently to what the other person was telling her. “Understood. We'll go over changes once the duel ends.”

Despite the almost dire situations Yuu was in now, this woman was completely unfazed. She had no doubt whatsoever that she would win. How could she lose, she thought, with what her next card would be?

 


\Next: The Final Machine God! Power of Chaos Unleashed!/


Cards Used in Order of Appearance

Macrocosmus - The WORLD
DARK
Rank 4
Fiend/Xyz/Effect
? ATK/? DEF
2 or more Level 4 monsters
This card's ATK and DEF become the combined ATK and DEF of the monsters used as Xyz Material when summoned, respectively. Detach 1 Xyz Material from this card and banish any number of Spell Cards in both Graveyards; this card gains 300 ATK for each card banished by this effect, until the End Phase. When this card is destroyed and sent to the Graveyard: You can add 1 of the Spell Cards that was banished by this effect to your hand.

Mecha Hunter (Mechanicalchaser)
Dark
Level 4
Machine
1850 ATK/800 DEF
Critter (Sangan)
DARK
Level 3
Fiend/Effect
1000 ATK/ 600 DEF
When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.

Komboriboh
DARK
Level 1
Fiend/Effect
300 ATK/ 200 DEF
When a monster is targeted by an Equip Spell Card: You can discard this card and target 1 Equip Spell Card in your Graveyard that could be equipped to an appropriate monster on the field; add that target to your hand. When a monster you control is targeted for an attack while it it equipped with an Equip Spell Card: You can banish this card from your Graveyard to target that monster; this turn, that target cannot be destroyed by battle and you take no battle damage from attacks involving that target.

Crane Crane
EARTH
Level 3
Winged Beast/Effect
300 ATK/900 DEF
When this card is Normal Summoned: You can target 1 Level 3 monster in your Graveyard; Special Summon that target, but its effects are negated. You can only use this effect of “Crane Crane” once per turn.

Gurensaurus (Grenosaurus)
FIRE
Rank 3
Dinosaur/Xyz/Effect
2000 ATK/1900 DEF
2 Level 3 monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.

Compulsory Activation Device
Normal Trap Card
Target 1 monster on the field; return that target to the hand.

God's Providence (Ultimate Providence)
Counter Trap Card
When a Spell/Trap Card or monster effect is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card.

God's Pronouncement (Solemn Judgment)
Counter Trap Card
When a monster would be Summoned, OR a Spell/Trap Card is activated: Pay half your Life Points; negate the Summon or activation, and if you do, destroy that card.

MD Base Unit
EARTH
Level 3
Machine/Tuner/Effect
0 ATK/0 DEF
When this card is Summoned: Add up to 2 “MD Base Unit” cards from your Deck or Graveyard or that are banished to your hand. While this card is in your Graveyard, you can return 1 of your banished Machine-Type monsters to the Graveyard; add this card to your hand. You can only use each effect of “MD Base Unit” once per turn.

Fusion (Polymerization)
Normal Spell Card
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.

Machine God Dragon – Fusion
EARTH
Level 9
Machine/Fusion/Effect
3000 ATK/2100 DEF
MD Base Unit + 2 Machine-Type monsters with the same level
Must be Fusion Summoned with the above monsters, and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Banish all monsters in both player's Graveyards, then increase this card's ATK by 100 for each card banished by this effect. When this card attacks, it is unaffected by the effects of opponent's Spell Cards until the end of the Damage Step. This attacking card cannot be destroyed.

Emissaries of Reconciliation (Waboku)
Normal Trap Card
You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

Wallrus
WATER
Level 2
Beast
400 ATK/800 DEF

Necklace of Supplantation (Amulet of Ambition)
Equip Spell Card
Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of your Deck.

Magic Jammer
Counter Trap Card
When a Spell Card is activated: Discard 1 card; negate the activation, and if you do, destroy it.

Scanner
LIGHT
Level 1
Machine/Effect
? ATK/? DEF
Once per turn, you can select 1 of your opponent's monsters that is removed from play. Until the End Phase, this card's name is treated as the selected monster's name, and this card has the same Attribute, Level, ATK, and DEF as the selected monster. If this card is removed from the field while this effect is applied, remove it from play.

Majesty Guard
Normal Trap Card
Monsters you control cannot be destroyed by battle this turn, also halve all damage you take this turn. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; halve the battle damage you take from one opponent's monster this turn.

Big Bat Knight
EARTH
Level 3
Warrior
1100 ATK/500 DEF

Expert Heart
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: Cannot be destroyed by battle once per turn. When you take damage from an attack involving this card: This card gains ATK and DEF equal to the damage you took.

Magical Mirror Master Reflect Bounder (Reflect Bounder)
LIGHT
Level 4
Machine/Effect
1700 ATK/1000 DEF
Before damage calculation, if this card is being attacked by an opponent's monster, and was in face-up Attack Position at the start of the Damage Step: Inflict damage to your opponent equal to the attacking monster's ATK. If you do, after damage calculation: Destroy this card.

Common Fusion
Normal Spell Card
Fusion Summon 1 non-Effect Fusion Monster from your Extra Deck, using Normal Monsters from your hand, field, or Deck as Fusion Material. When the card Fusion Summoned by this effect battles an opponent's monster: You can banish this card in your Graveyard; negate that monster's effects and apply its original ATK and DEF when calculating damage until the end of the Battle Phase.

Flame Viper
EARTH
Level 2
Pyro
400 ATK/450 DEF

Trakodon
EARTH
Level 3
Dinosaur
1300 ATK/800 DEF

Pragtical
EARTH
Level 5
Dinosaur/Fusion
1900 ATK/1500 DEF

Angel's Charity (Graceful Charity)
Normal Spell Card
Draw 3 cards, then discard 2 cards.

Necroface
DARK
Level 4
Zombie/Effect
1200 ATK/1800 DEF
If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5).

Power Bond
Normal Spell Card
Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.

Burial from a Different Dimension
Quick-Play Spell Card
Target up to 3 banished monsters; return them to the Graveyard.

Arms Hole (Hidden Armory)
Normal Spell Card
Send the top card of your Deck to the Graveyard; add 1 Equip Spell Card from your Deck or Graveyard to your hand. You cannot Normal Summon/Set during the turn you activate this card.

Friendly Fire (Bad Aim)
Normal Trap Card
When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it.

Rusty Sword
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card's original ATK increases equal to its DEF. When this card attacks, during the Damage Step: You can pay Life Points in multiples of 100 (maximum 500); this card gains ATK equal to that amount.

Threatening Roar
Normal Trap Card
Your opponent cannot declare an attack this turn.

MD Support Unit
EARTH
Level 3
Machine/Effect
0 ATK/0 DEF
You can banish 1 Machine-Type monster from your Graveyard; Special Summon 1 “MD Support Unit” from your hand or Deck in face-up Attack Position. This effect of “MD Support Unit” can only be used once per turn. Banish the monster summoned by this effect at the End Phase of this turn.

Machine God Dragon – Synchro
EARTH
Level 9
Machine/Synchro/Effect
? ATK/3000 DEF
MD Base Unit + 2 non-Tuner Machine-Type monsters
Must be Synchro Summoned, and cannot be Special Summed by other ways. The ATK of this card is equal to the combined ATK of all non-Tuner monsters used to summon it. Once per turn: You can return 1 banished Machine-Type monster to your Graveyard; banish 1 face-up monster on your opponent's side of the field, and if you do, gain Life Points equal to half its ATK on the field. This monster gains ATK equal to the ATK of monsters it banishes.

Soul Release
Normal Spell Card
Target up to 5 cards in any Graveyard(s); banish them.

Shretsdder (Shreddder)
EARTH
Level 4
Machine/Effect
1600 ATK/1000 DEF
Once per turn: You can send 1 Machine-Type monster from your hand to the Graveyard, then target 1 monster your opponent controls with a Level less than or equal to the sent monster's; destroy that target.

Pot of Greed and Avarice (Pot of Desires)
Normal Spell Card
Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.

Card Gunner (Card Trooper)
EARTH
Level 3
Machine/Effect
400 ATK/400 DEF
Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the end of this turn. If this card you control is destroyed and sent to your Graveyard: Draw 1 card.

Holy Barrier – Mirror Force (Mirror Force)
Normal Trap
When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.

Sunlight Unicorn
LIGHT
Level 4
Beast/Effect
1800 ATK/1000 DEF
Once per turn: You can excavate the top card of your deck, and if it is an Equip Spell Card, add it to your hand. Otherwise, place it on the bottom of your Deck.

Rusty Swordsman
EARTH
Level 4
Warrior
1500 ATK/1000 DEF

Golden Fiddle
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card gains ATK equal to its Level x 200 while in Attack Position and DEF equal to its Level x 300 while in Defense Position. If this card is selected as an attack target while in Attack Position: You can switch this card to Defense Position.

Resurrection of the Dead (Monster Reborn)
Normal Spell Card
Target 1 monster in either player's Graveyard; Special Summon it.

Attack Nullification (Negate Attack)
Counter Trap Card
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.

Hat-Trick Magician
DARK
Level 4
Spellcaster
1200 ATK/1500 DEF

Notes:

Took a little longer to get this done than I wanted to. Kind of expected in December, but I still wish I could have made the deadline. I had a pretty good thing going with a once a month update schedule. Might double down here to get back on track, and since I already have a lot of the next one planned out. We'll see what happens.

Plenty of hot frothy dueling action in this one. I had actually planned for this chapter to be two originally, with one focusing on each of the MGD cards, but I think the finished product is a lot quicker and flows better. Not like each one would be revealing a new card, since we saw both of them earlier. Still got the next one for that, though.

I think I mentioned before, but we're only a couple chapters away from the end of this arc. Wasn't actually expecting to make it this far, but here we are. Maybe we'll even make it to the end. That would be a first for people on this website.

2017 was a pretty garbage year overall. Even though 2018 seems like it's shaping up to be just as bad, I'm hoping at least a few good developments can come out of it. But we're still early on and it might yet be a surprise. I hope all of you can at least find something worthwhile going forward. For me, I'll just be writing more of this.

Thanks for reading. Always remember to brush your teeth.

Chapter 26: The Final Machine God! Power of Chaos Unleashed!

Summary:

With the Fusion and Syncho dragons destroyed, Yuu pulls out her final ace. Backed into a corner, Yumi must awaken a new power if she hopes to overcome it.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Yumi had finally managed to overcome the Machine God Dragon – Synchro. Even so, Yuu didn't seem to be giving up just yet. Despite having her two strongest monsters felled one after the other, she continued fighting. The look in her eyes was far from blank now, showing a mixture of fury, determination, and what seemed like fear.

“Yumi has to have won now,” her grandmother said. Though she didn't play the game herself, she'd been exposed to it enough over the years to understand the general beats of the game enough to know Yumi had struck a heavy blow against her opponent.

“I hope so,” Kazuhiko replied with uncharacteristic seriousness, echoed by the rest of the group save for Sachi who texted her mother about being home soon. Despite the optimism they all shared, they knew better than to get ahead of themselves in declaring this duel over.

Yuu placed down the card she'd drawn once she started her turn. “Resurrection of the Dead, activate.” No one was entirely sure what she could be intent on summoning. Both of her Machine God Dragons couldn't be summoned again from the Graveyard and everything else she had in her Graveyard was fairly weak. The same went for Yumi's monsters, with none of her monsters being able to overcome a powered up Hat-Trick Magician.

The card she chose was certainly unexpected. “MD Base Unit,” she declared, the monster appearing on her field in Defense Position. As soon as it did, she revealed another card in her hand, calling out, “Reckless Summon of Hell.” With this card, she was able to summon the other two copies of MD Base Unit from her hand, Yumi being unable to benefit from its secondary effect due to only having one copy of Hat-Trick Magician in her deck.

There was only one option as to what she was about to do now. Her monsters began to glow, transforming into balls of light and flying into a swirling galaxy that materialized over the field. “Xyz Summon, Rank 3. Machine God Dragon – Xyz.”

The towering mechanical dragon appeared on her field, coiling around its master like a snake and stacking its body three segments high before draping a pair of skeletal (as skeletal as a creature made entirely from metal could be) wings over the top next to its head. Only a glimpse of Yuu could still be seen as she was almost fully encased by her monster in a protective shell made from its own body.

Suddenly, the three Overlay Units circling its body flew downward, attaching to the monster's body in three holes spaces side by side on the lowest rung of Yuu's makeshift fortress, turning into orange gems on contact. Upon closer examination, Yumi could see two more sets of holes just like them on the second and third body segments.

“You will lose to this card,” she declared, slipping back into her emotionless persona now that she'd shut herself away from the world. “My monster cannot be attacked or targeted by effects. It cannot be destroyed by effects. Each turn, I can add a banished Machine-Type monster to this card as an Overlay Unit.” To punctuate this, MD Support Unit flew in as another Unit and placed itself on the spot furthest to the left on the second rung of holes.

“When my monster has nine Overlay Units and I end my turn, I will remove all of them and you will take 4000 points of damage.” The crowd erupted in a mixture of jubilation, disappointment, and overall excitement, sensing the duel would soon come to an end one way or the other. “You will lose to this card,” she repeated.

It was now her turn, but Yumi was too stunned to continue playing right away. Rather than be yet another insurmountable wall to overcome, the Xyz dragon flipped everything on its head and employed an entirely opposite strategy. Rather than fight back, Yuu had completely stopped the duel in its tracks, intent on winning simply by waiting things out.

She couldn't stand around for too long, though. “Draw!” Yumi declared with confidence, flinching at seeing nothing of use come to her. She set the Armored Block she'd drawn, ending her turn without being able to do anything else.

Yuu had taken to sitting on the ground now, knees hugged to her chest. She pulled a card off the top of her deck and tossed it in front of her. Adding a Mecha Hunter to her monster's stocks, she passed her turn once more. All she wanted was to win so this entire day could be over.

“Draw!” Yumi said, somewhat less disappointed at this draw. Setting her card, she looked towards the dragon to where Yuu would be. At first glance, it almost seemed like the monster was protecting her, but the idea of protection didn't seem entirely apt. It was more like it trapped her inside it, physically manifesting how she felt about whatever her situation in life was.

She took a breath, gathering her determination. “Yuu, I don't think I understand everything that's going on with you, but I can tell you aren't happy. And I have a feeling those cards are part of it.” Raising an arm, she pointed forward towards the dragon, the beast letting out a synthesized roar in response. “That's why I'm going to destroy it and set you free!”

It was hard to tell whether she was saying these things as part of a performance or to try and convince herself she had some ability to help the child across from her. Deep down she knew she was powerless to affect Yuu's situation at home, but – hoping against hope – maybe doing this could inspire something in her. At the very least, she wanted to make it seem like she wouldn't have to feel so trapped and alone forever.

Yuu took her turn as she did the last one, drawing a card, setting it down, and adding material. This time it was Scanner, completing the second row of gems now that six Overlay Units were attached to the dragon. Her turn came to an end after that.

Yumi drew her card, then activated her Trap. “I'll use Charity of the Ordinary to draw two more cards!” She looked over her hand, settling on banishing Butter Fly to fulfill the last half of the effect. “Now I'm one step closer to bringing down that dragon,” she said confidently.

Yuu covered her ears, gritting her teeth and trying to stay focused on waiting out the duel. “Just wait. It's only going to take me a few more turns before it's destroyed.” Yumi set another card face-down and ended her turn.

Despite her best efforts, Yuu couldn't help but retaliate now. Though her first priority was adding Card Gunner as the seventh Unit, she was now determined to snuff out even the tiniest chance Yumi might have of turning things around. Picking a card from the pile she'd tossed to the floor earlier, she slipped Thunderbolt into her duel disk.

The card appeared, storm brewing overhead. Holding her breath, Yumi steeled herself against the sounds of electricity, activating her own card. “Not this time! I use Armored Block, which prevents a monster with an Equip Card from being destroyed this turn.” With nothing else to do, Yuu ended her turn with a grimace. Logically, she knew there was no way for her to lose this duel with her dragon two turns from going off, but even so...

“Draw!” Yumi declared confidently. With a nod, she said, “It's your turn. All I'm going to need is one more turn.” Despite a massive amount of doubt from everyone in the room, Yumi's unwavering certainty with what she was saying was starting to win people over. More than simply hoping she could win, they were beginning to believe it was truly possible.

The same could be said for Yuu, who drew a card before placing it in her duel disk face-down. She was on the verge of hyperventilating from sheer panic, doubting herself and her abilities as Yumi simply refused to back down. Her last action that turn was to add Reflect Bounder as the eighth material, making Yumi's next turn her last one way or the other.

Yumi began her turn, Yuu almost immediately activating her card as soon as she had the opportunity. “D.D. Dynamite!” she called out, her voice breaking. “Take 300 damage for every banished card you have!”

Shaking her head, Yumi smiled. “A card like that can't beat me! Trap Card, activate!” The card she'd set several turns ago flipped up, revealing itself as Majesty Eclipse. “This negates all effect damage I take this turn!” The blast from Yuu's own card was sucked into a large glowing moon that appeared above Yumi's head, darkening it to match the card's name.

In the haste, Yumi hadn't had the chance to even look at her draw. Whatever it was had to be good, otherwise she would lose. The card still clutched firmly in her right hand, she turned to look at it. Her heart stopped once the picture came into view, Majesty Magician's permanent grin looking back at her.

In another situation, this might have been exactly the card she needed to turn things around. Right now, though, there was absolutely nothing this monster could do for her. Whether she summoned it or let it languish in her hand, the result would be the same. She was going to lose.

For some reason, this made her laugh. Was it panic? Sorrow? Relief? She certainly couldn't tell, onlookers similarly perplexed as to why one of the duelists had suddenly broken out into a loud cackle. But suddenly, something changed.

Yumi felt a burning deep in her chest. Not the unpleasant sort like she was being set on fire, but an intense drive consuming her from within. At the same moment, a few beams of white light began to emanate from the front pocket of her overalls – the location of her Extra Deck. Reaching inside, she found the blank card she'd been carrying around for so long now.

It was like being able to read for the first time, the card seeming to be writing itself out the longer she looked at it. In a few moments, the entire face had illuminated, a brand new monster having been created right in front of her. Xyz, Rank 4, and and effect that...

With another laugh, she realized what she could do. “This is it,” she told Yuu. “I've got the card that can set you free.” Placing it back into her pocket for the time being, Yumi set about creating the field she'd need. “I summon Scaredy Lion in Attack Mode!” Her cowardly monster appeared on the field, covering its eyes at the sight of the mechanical dragon in front of it.

“And I equip it with Broken Wand!” This did little to change its disposition, but it was instrumental in Yumi's plan for victory. “Now, I'll Xyz Summon! I overlay my Level 4 Hat-Trick Magician with my Level 4 Scaredy Lion and Equip Magic Broken Wand as material!”

The crowd was in shock, questioning each as other as to how she was able to perform a summon like that. Even the announcer was at a loss for words. Yuu, on the other hand, wouldn't stop speaking, only repeating the word, “No,” to herself in a whisper over and over again.

“I tap into the world of chaos to create a new power!” Yumi recited, the words coming to her naturally in the moment as if she'd rehearsed a thousand times for this one speech. She spread her arms out wide as a faint rumbling began to come from the middle of the arena. “Lay waste to the world order and find form in the ashes! Xyz Summon!” The ground seemed to split open as she said this, a beam of white light shining from the depths. “Rank 4, Chasm Queen – Telos!”

From out of the light emerged a towering creature draped in heavy white robes. Fine hair in the same color covered its left eye, both remaining closed as it descended slowly towards Yumi. It knelt down in front of her once it reached the ground, its features appearing vaguely human up close if a bit too long.

It stood up suddenly, facing towards Yuu and her dragon. Both eyes opened, gleaming red as its robes immediately started to shake. Black overtook parts of its attire, the two colors constantly shifting back and forth across the fabric in different jagged shapes. Needless to say, everyone who looked upon the monster was entirely mesmerized.

“Now,” Yumi said, breaking the silence. “Telos, use your effect!” A shockwave passed over the entire field the moment the monster raised its arms above its head. The Machine God Dragon began to creak, quickly finding itself unable to writhe any longer. “Until the end of the turn it's Xyz Summoned, every card on the field has its effects negated besides Telos.”

Yuu couldn't hear her explanation over the sound of her own denial. Though it hadn't increased in volume, the rest of the world had been completely blocked out to her as she desperately tried not to face the reality that she was about to lose. “Now, Telos,” Yumi began. “Save Yuu!”

The monster raised its right hand, drawing its first two fingers through the air across the dragon and leaving behind small ripples through space. Reality itself seemed to crack after it had moved from one side of its body to the other, creating a jagged blade that tapered down the further to the left it reached. Telos grabbed the thinnest side of this crack, intending to use it as some kind of weapon.

“Shatter Disarray!” Yumi called out, Telos swinging the sword it had made through the air. It didn't need to make contact in order for the swipes to hit, pieces of the dragon being hacked off and quickly disintegrating as they fell. More and more of the creature was hacked away with each slash, soon enough, all that was left as a triangular bit in the front the perfect size to shield Yuu as she sat on the floor.

Approaching the remains, Yumi's monster tapped the metal lightly to cause it to powderize in front of it. It was plain to see that Yuu was crying now, too afraid to even look up at the attacker. “When Telos attacks a Defense Mode monster when it has an Equip Magic as an Overlay Unit,” Yumi explained, keeping her voice calm and level, “you take piercing damage.”

In a single moment, Yuu's Life Points fell to only 1350. “But that's not all,” she continued. “When I inflict damage with this monster, I can detach an Overlay Unit to inflict 400 damage to you for every Equip Card in the Graveyard.” Reaching up, Telos took hold of one of the Units that was buzzing around it, crushing it in its hand and placing it gently over Yuu's head. The card she chose to detach was Broken Wand, making the total number of Equip Magic Cards four.

With that, Yuu's Life fell to 0. The reaction from the crowd as well as the tournament officials was delayed, even as the holograms faded away. Yumi began walking towards her opponent by the time the cheering started, the judge declaring her the winner despite his own confusion surrounding the end of the duel.

She was within a few steps of Yuu when she tried to call out, only to be met by sheer panic. Crawling away as quickly as she could, Yuu cried to herself on the ground while trying to avoid either Yumi or any of the tournament staff who tried to console or otherwise remove her from the stage. All the while, the announcer continued to talk up Yumi's miraculous victory.

It felt quite hollow if she was honest with herself, at least at first. More than simply winning a game, she wanted to try and help Yuu. Despite her best intentions, though, whatever was troubling her was far too deep to work through with a single duel. She could only hope there was some means of salvation for her in whatever it was she had to deal with. The last she saw of her that day, she was being dragged away by the arm by some older woman.

Concern or not, though, reality soon began to set in. The cheering grew louder in her ears until she could no longer block it out with hyperfocus. She had won the tournament.

She couldn't help herself from celebrating just a bit, literally jumping with joy. “After some hard fought battles, it's finally come to an end! Congratulations, Takano Yumi! Champion of Chiba prefecture!” After a bit more jumping and waving at the crowd, the judge led her back into the tunnel and up a set of stairs into a small room. A representative from the Fortuna Corporation congratulated her on her accomplishment, awarding her a small golden trophy signifying her as the Q3 2016 prefectural champion, a gold embroidered ticket certifying her entry into the Kanto Regional Championship during December, and a prize of 50,000 yen in the form of a check.

Despite receiving a much larger sum of money not long ago, this still amazed Yumi. Less so for the fact that she now had money, but that she had truly earned this. It could be argued she deserved compensation for what Rio did to her, but this money was really hers that she had made through her dueling. It was a dream come true.

“Thank you!” she finally blurted out after several seconds of complete silence. Dismissed quickly enough and led back to the waiting room. Though the official guiding her offered to find a parent/guardian for her, she declined and decided to brave the crowd on her own to meet up with her group by herself.

Despite being the new champion, not many people recognized her with her awards and duel disk tucked into her backpack. She was just another face in the crowd for most people as they shuffled around and out of the building. The few who did recognize her, though, were sure to congratulate her and asked for pictures. One boy even gave her a marker to sign his own Hat-Trick Magician card.

After a bit of searching, a familiar blue color broke through the crowd running towards her. Before Yumi had the chance to even say her name, Sakuya had already pulled her into a hug. “You won,” she said softly, her happiness barely able to contain itself.

As soon as Yumi had returned the embrace, Kazuhiko charged forward, grabbing the both of them for a hug himself. “You did it!” he said quite a bit less softly. Kyoko followed suit, expanding the group hug even more. Finally, Hideo took up the rear, patting Yumi on the head to avoid too much contact.

“I only managed to win because all of you helped me,” Yumi said after she was released from the ever-expanding vice of love and friendship. “Thanks for always supporting me. I couldn't have done any of this without you.”

“You don't have to be all serious about it,” Kyoko said with a laugh. “We're just a bunch of losers and punks who wanted to help a kid out.”

Yumi's grandmother finally caught up shortly after with Sachi close behind. “You kids run too fast,” she said. She bent down to give Yumi a hug of her own and a kiss on the forehead. “That was great, Yumi. Your parents would be so proud of you.” Hearing that officially took the day from good to great for her, being able to truly believe it coming from her grandmother.

Finally making it out of the stadium, the group parted ways. Kyoko drove off towards Haru and the ramen stand, having promised to help with midday customers to pay off part of her lengthy tab. Kazuhiko and Sachi headed to the train station to get home, Hideo following behind so the two of them could do their own training. That left only Yumi, her grandmother, and Sakuya.

As the Takanos were preparing to head off, Sakuya suddenly took hold of Yumi's hand. “Would it be okay if I could talk to Yumi alone for a minute?” she asked, seeming a bit anxious for some reason.

Though a bit perplexed as to how spontaneous it was, Yumi's grandmother nodded. “Just don't take too long. I'm old, so I'm about ready to go to sleep right here on the sidewalk after all that excitement.”

Sakuya took Yumi over to a bench nearby, sitting down next to each other. “Is something wrong?” Yumi said, concerned over her friend now that she'd started wringing her hands.

“Nothing,” she said, though it didn't seem like she was entirely convinced of that herself. “I just...there's some things I wanted to tell you.”

“What kind of things?” she asked in response, not giving Sakuya much time to continue out of worry.

She took a deep breath before replying. “I haven't...I wasn't entirely honest...with you.” Yumi raised an eyebrow upon hearing this, prompting Sakuya to continue. “Everyone I think assumes I'm pretty rich, but that's not really true.”

Yumi stared at her blankly before uttering a dumbfounded, “What?”

“I mean, we're pretty well off, but that's about it.” She paused. “That's not all, though. I also don't...don't actually study abroad every semester like I tell people.”

“Wait, but you speak French all the time!”

“Well, I do know some French, but that's just because I've been learning it a little on my own.” She scratched the side of her head, looking towards the ground as the guilt started to pile up. “I do leave the city for school, though, but it's because I go to Gunma. To Togami Private Academy, and all.”

Yumi had to literally do a double take upon hearing that. “Wait, you do what now?” She blinked a few times. “What?” she said even louder. It was no Academia, but Togami was still a prestigious dueling school, not to mention one of the best high schools in the entire region. That last bit was possibly the most confusing thing she'd said so far, too.

“First of all, how are you in high school? We're the same age!”

She laughed nervously, swallowing hard as she started to explain. “Well, I started school a little early when I was young, and-” She stopped herself suddenly. “It's not like I'm some kind of super genius, or something! I just...when they first scouted me, we worked out a system where I could get up to speed and skip ahead to be a first year in high school there. I guess they just didn't want to wait, but I was never really sure why they did this for me.”

“Okay, so why would you lie about this? What's the point of telling people you go to France every year instead of Gunma?”

“I just...”

“What, being an actual prodigy who gets to skip grades would risk making you too cool?” This was the first time Yumi had been legitimately angry with Sakuya since they'd met. Neither of them liked it very much.

Sakuya held her hat on top of her head with both hands. “When you're just a show off around town, that's one thing – big fish in a small pond – but telling everyone about all of this would just...it would mean attention.”

“Attention?”

“Suddenly I'm not just Sakuya, the queen of a random park in Chiba. I become the youngest student in Togami's history who's supposed to be on track to enter the pro leagues once I graduate.” She took a breath to steady herself. “That's more than just you or Kazuhiko or someone challenging me. That's people coming from all over to formally duel me, with me defending my school or my status or...”

She fell silent. “I know you don't get it, but I don't want any of that. Duel Monsters isn't what I want to do with the rest of my life; it's just a hobby for me. I accepted the school's offer because of other reasons and because they cut the tuition cost in half for us. It was just easier to hide this from everyone and not risk the secret getting out.”

“I...guess that's kind of understandable,” Yumi finally said after a minute of excruciating silence between the two of them. “I just wish you would have told me sooner.”

“I'm sorry,” she said. “I know I should have, but I got scared whenever I tried.” Sakuya sighed after saying that, following it up with, “That's not an excuse, though. You have every right to be mad at me, and I won't bother you anymore if this means you can't trust me ever again.”

“Like that would ever happen,” Yumi asserted. “I might be upset with you, but you're still my friend. You'd have to do a lot worse to make me leave you.” Sakuya's mouth hung open, though quickly shut with a peep as Yumi stuck her finger out towards her. “But this time when you promise to be honest, you'd better mean it!”

She nodded quickly. “I will, I promise. And...and to prove it, I'll tell you some other things, too. I don't think I actually lied about them, but I did keep them from you. So I guess if we're being completely honest from now on, I should tell you some things about my family.”

“You're not, like, related to the Emperor, right? Or some kind of god in human form?”

Sakuya held back a laugh and shook her head. “No, not anything like that. It's about my father.” She had to pause again for a moment. “It's...I guess you could say he would be the other reason I didn't want you to come over. Ever since my mother...he hasn't become a bad person, but I don't think he can really deal with the reality.”

“What do you mean?” Yumi asked.

“When he's not at work, he usually drinks. And I didn't really want you or anyone around when he's like that.”

“Do you mean he...” Yumi felt a chill run down her spine.

Sakuya, sensing the implication, shook her arms wildly. “No, definitely not. It's not like he hurts me. He's just...not really there. He'll make sure we have food and sometimes he asks me about my day, but it's like he forgets I'm a person sometimes. I just didn't want someone I care about to see how screwed up my life really is.”

“I'm really sorry. I wish I had something else to say, but I don't really know what I could do to help.”

She shook her head. “It's not your job to fix me family. And besides, being-” She stopped herself, trying not to blush as the words jumbled in her mouth. “I mean, just...you being my friend has been...it makes me happy.”

Yumi started to laugh, taking Sakuya's hand. “It makes me happy, too. Do you have anything else to tell me?”

She thought for a moment. “I don't think so. Are you sure you don't hate me?”

Yumi nodded. “Just don't lie anymore and I'll be able to forgive you.”

“Of course. I promise I won't lie anymore. Sometimes it's hard for me to say the truth, but I'm going to get better at it.”

“Good. I'll make sure you remember that.”

“And if there's anything I can do to make things up to you, just tell me,” Sakuya added hurriedly. “Anything. I want us to be able to move forward.”

Yumi had to think on that for a moment. Anything, she says? With ideas dawning, her lips formed into a devilish grin. “Well, I can think of a couple things.” Though a bit concerned with how pleased Yumi looked to be saying that, Sakuya nodded. “If you really mean that, then there's two things I want you to do for me.”

“Okay. What are they?”

She raised an index finger. “The first thing. Before you leave the city to go back to school, you have to duel me again. But this time, you have to use your full power.”

“Oh, right.” Sakuya was a bit ashamed of herself for forgetting that so quickly after promising not to hide anything. “I should have mentioned that I've been holding myself back. Not because you're too weak, but just as a way to limit myself and make me stand out less. It's not because of you, I promise.”

“I get it. I was kind of starting to suspect it for a while, especially when everyone kept bringing it up when you weren't around. Will you do it?”

She nodded. “Of course. I won't hold anything back against you. You're strong enough to give me a fight like that, too.”

“Then we're agreed.” Yumi then raised another finger. “And the second thing. As payback for lying, I want you to close your eyes while I do something really embarrassing to you. Is that okay?”

“I guess so,” Sakuya said, a bit confused as to what that was supposed to mean. Either way, she'd suffer a little humiliation if it meant strengthening their relationship. Knowing Yumi, it would probably be something silly like a hug or drawing on her face. “Okay, do what you're going to do,” she said, eyes closed tightly.

She could hear Yumi laughing to herself quietly. “Are you sure? You're going to be really embarrassed by this.”

“Sure. I'm fine with it.” A moment after she said that, she felt something warm press up against the side of her face accompanied by a kind of sucking noise. It didn't feel particularly bothersome, but it was strange enough that she could only stand a few seconds of mystery before opening her eyes.

Realization set in as she felt the small wet mark on her cheek and took in Yumi's proud, giggling expression. Sakuya's entire face immediately turned a bright red, leaving her in stuttering confusion. “And now we're even,” Yumi said. “We both got used to stuff like holding hands and things, so I figured the only way to embarrass you now would be like that.”

Sakuya held her face in her hands, trying to steady herself. She almost felt lightheaded after that, her brain a swirling mess of bewilderment, fear, and euphoria all at the same time. “You're terrible,” she said, cheeks still glowing.

“Sorry,” Yumi apologized. “That was probably too far. You can get me back for that sometime.”

“I definitely will!” she said, pouting and folding her arms in a huff. “For that, you're getting no mercy when we duel. I'll tear you apart.”

“I wouldn't want it any other way,” Yumi told her, sitting back down next to her and leaning back. “You still look cute when you get embarrassed like this.”

“Shut up!” They sat together without a word, eventually deciding to hold hands and look out towards the horizon. Though the summer was nearing its end, it didn't seem like their friendship would be anytime soon.

 


\Next: Round 2! The Summer's Last Duel!/


Cards Used in Order of Appearance

Hat-Trick Magician
DARK
Level 4
Spellcaster
1200 ATK/1500 DEF

Rusty Sword
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card's original ATK increases equal to its DEF. When this card attacks, during the Damage Step: You can pay Life Points in multiples of 100 (maximum 500); this card gains ATK equal to that amount.

Resurrection of the Dead (Monster Reborn)
Normal Spell Card
Target 1 monster in either player's Graveyard; Special Summon it.

MD Base Unit
EARTH
Level 3
Machine/Tuner/Effect
0 ATK/0 DEF
When this card is Summoned: Add up to 2 “MD Base Unit” cards from your Deck or Graveyard or that are banished to your hand. While this card is in your Graveyard, you can return 1 of your banished Machine-Type monsters to the Graveyard; add this card to your hand. You can only use each effect of “MD Base Unit” once per turn.

Reckless Summon of Hell (Inferno Reckless Summon)
Quick-Play Spell Card
When exactly 1 monster with 1500 or less ATK is Special Summoned to your field while your opponent controls a face-up monster: Special Summon as many monsters as possible with the same name as the Summoned monster, from your hand, Deck, and Graveyard, in Attack Position, also your opponent Special Summons as many monsters as possible with the same name as 1 of their face-up monsters, from their hand, Deck, and Graveyard.

Machine God Dragon – Xyz
EARTH
Rank 3
Machine/Xyz/Effect
0 ATK/0 DEF
3 Level 3 Machine-Type monsters
Must be Xyz Summoned, and cannot be Special Summoned by other ways. This card must be Xyz Summoned by using “MD Base Unit” as one of the Xyz Materials. This card cannot declare an attack. While this card has Xyz Material, it cannot be selected as an attack target or be targeted or destroyed by card effects. Once per turn: You can target 1 of your banished Machine-Type monsters; attach it to this card as Xyz Material. During your End Phase, if this card has 9 Xyz Materials: You can detach all Xyz Material from this card; inflict 4000 damage to your opponent.

MD Support Unit
EARTH
Level 3
Machine/Effect
0 ATK/0 DEF
You can banish 1 Machine-Type monster from your Graveyard; Special Summon 1 “MD Support Unit” from your hand or Deck in face-up Attack Position. This effect of “MD Support Unit” can only be used once per turn. Banish the monster summoned by this effect at the End Phase of this turn.

Armored Block
Quick-Play Spell Card
Target 1 monster you control equipped with an Equip Spell Card; it cannot be destroyed by battle or card effects this turn. If a monster you control equipped with an Equip Spell Card would be destroyed, you can banish this card from your Graveyard instead.

Mecha Hunter (Mechanicalchaser)
Dark
Level 4
Machine
1850 ATK/800 DEF

Scanner
LIGHT
Level 1
Machine/Effect
? ATK/? DEF
Once per turn, you can select 1 of your opponent's monsters that is removed from play. Until the End Phase, this card's name is treated as the selected monster's name, and this card has the same Attribute, Level, ATK, and DEF as the selected monster. If this card is removed from the field while this effect is applied, remove it from play.

Charity of the Ordinary (Common Charity)
Normal Trap Card
Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard.

Butter Fly
WIND
Level 3
Insect
900 ATK/700 DEF

Card Gunner (Card Trooper)
EARTH
Level 3
Machine/Effect
400 ATK/400 DEF
Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the Graveyard; this card gains 500 ATK for each card sent to the Graveyard this way, until the end of this turn. If this card you control is destroyed and sent to your Graveyard: Draw 1 card.

Thunder Bolt (Raigeki)
Normal Spell Card
Destroy all monsters your opponent controls.

Magical Mirror Master Reflect Bounder (Reflect Bounder)
LIGHT
Level 4
Machine/Effect
1700 ATK/1000 DEF
Before damage calculation, if this card is being attacked by an opponent's monster, and was in face-up Attack Position at the start of the Damage Step: Inflict damage to your opponent equal to the attacking monster's ATK. If you do, after damage calculation: Destroy this card.

D.D. Dynamite
Normal Trap Card
Inflict 300 damage to your opponent for each of their removed from play cards.

Majesty Eclipse
Normal Trap Card
You take no effect damage this turn. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; halve one instance of effect damage you take this turn.

Majesty Magician
DARK
Level 8
Spellcaster/Effect
2500 ATK/2000 DEF
You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as an appropriate target for a card that specifically designates a Level 4 or lower Normal Monster with 1500 or less ATK and DEF while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Scaredy Lion
EARTH
Level 4
Beast
1300 ATK/ 1000 DEF

Broken Wand
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card's original ATK increases by 500. When this card attacks or is attacked by a monster with higher ATK: You can return this card to your hand and end the Battle Phase.

Chasm Queen – Telos
DARK
Rank 4
Spellcaster/Xyz/Effect
2800 ATK/2200 DEF
3 Level 4 monsters
You can Xyz Summon this card by using Equip Spell Cards equipped to monsters used as Xyz Material for this card's summon. When this card is Xyz Summoned: Negate the effect of all face-up monsters on the field besides this card until the End Phase. If this card attacks a Defense Position monster while it has an Equip Spell Card as Xyz Material, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 400 damage to your opponent x the number of Equip Spell Cards in both players' Graveyards.

Notes:

And here we are. Managed to get an extra chapter out since I slept through all of December. So, here you go.

Next chapter will officially be the end of the first arc here, which is kind of fun for me since I've been jonesing to write some of the new characters I plan to introduce next. Consider that a hook to keep reading after I shake up the status quo something fierce.

That duel was tough to write at parts, but it was pretty fun by the end. The document I use for plotting out duels was about 10 pages long on its own this time. The whole tournament was kind of like that in a way. I'm hoping to be able to have some of these character reappear at some point, though I can't promise anything too much.

Yuu could really use a hug after all of the mistreatment I put her through. I hope she can be happy one day, I say as the person writing her.

I'd say more, but I've kind of lost my thoughts and would just start rambling about nonsense, so I'll just cut it here. Thanks for reading. Always remember to awaken cosmic power to win a card game.

Chapter 27: Round 2! The Summer's Last Duel!

Summary:

As promised, Sakuya prepares for a rematch with Yumi using all her strength. Can Yumi keep up with her newfound skill, and how will the result change things between them?

Notes:

(See the end of the chapter for notes.)

Chapter Text

It was hard to imagine just how much things had changed over the course of a single summer. Ever since the death of her mother, Sakuya had felt almost entirely alone in the world. Whether by her own choices or the choices of those around her, she'd gone years without feeling any sort of real connection or tenderness with another person.

Then Yumi came into her life. Somehow this girl had completely transformed her outlook on life as well as her situation. She felt happy – truly happy – for the first time in years. Even her relationship with her father looked to be about to change for the better. Though she wouldn't allow herself to believe confronting him about his drinking the night before would lead to a permanent change, there was still a spark of hope she'd never dreamed could exist.

Checking the cards in her deck one final time, she headed for the door. Sharing a somewhat tense smile with her father (progress in and of itself), she headed towards the park. Towards the duel. Toward Yumi.

By the time she arrived, Yumi was already there. Kazuhiko and Hideo, too. It was kind of funny to watch the other children swarm them, desperately trying to get Yumi's autograph or try to duel her. She wasn't exactly unpopular around here before her tournament win, but it was nothing like it was now.

“Congratulations!” Miyuki greeted her, Michiko nodding enthusiastically beside her. “Your apprentice actually managed to make something of herself. You must have worked extra hard to change her into someone presentable.”

“Thanks, I guess,” she said, looking straight ahead towards Yumi. “I have some business to take care of right now. We can talk later.” As Sakuya advanced, the two accepted their place and resigned themselves to watching. It seemed like that's all they did anymore.

Yumi took notice of her friend as she came closer, but was stopped in place mid-hug attempt when she raised a hand. “You've come far over the last few months,” Sakuya said with an almost threatening level of seriousness. “But despite all that, I can tell you're still weak.”

This statement shocked everyone. Despite her cold public persona, the kids at the park had all more or less understood Yumi was someone special to their tyrannical leader, so to hear her talk so brusquely towards her again was more than a bit surprising.

“What're you saying all that for?” Kazuhiko asked her with a scowl. The fact that she was suspiciously out of character hadn't yet hit him, so he naturally assumed the worst and figured she'd just decided to put Yumi down for no reason.

“You heard me,” she said, not bothering to look at him. “She's weak. Even if she can defeat the likes of you, there's nothing special about winning one tournament.” Her lips formed into a haughty smile. “Now, if she were to defeat me, then I'd have to admit I was impressed. But I think we all know that could never happen.”

Quickly realizing what was going on, Yumi started to laugh. Pointing confidently at Sakuya, she declared, “I'll show you just how strong I've become. We're going to have a real rematch right here!”

She chuckled, digging her duel disk out of her bag. “Fine. I'll indulge this foolishness one final time. Unlike before, though, I'll use all my strength to crush you.”

“That's all I wanted,” she replied, activating her brand new disk for her very first duel with it. “Let's finally settle this once and for all.”

“Agreed.” Sakuya activated her duel disk in turn, taking a position across from Yumi as a crowd gathered. Decks shuffled, they drew their opening hands. “Duel!”

Sakuya took the first move, scanning her hand and considering what her options were. She intended to make good on her promise and not hold back in this duel. “I'll start by summoning Wiener Dragon, using its effect to add a second copy to my hand from my deck.”

As quickly as it appeared, though, her dragon was set to leave the field. “Now I activate the Magic Card Fusion, merging the Wiener Dragon on my field with the Chow Chow Dragon in my hand.” The familiar vortex swirled behind her as the dragon on the field was pulled into it along with a much larger and fluffier one from her hand.

“Dragon with eyes full of despair, let go of your sorrow in a roar that shakes the heavens! Fusion Summon, Level 8! Sad-Eyes Hound Dragon!” As she pulled her hands down, the monster appeared on the field and landed behind her with a thud.

“You're really going all out today,” Yumi said with a confident smile, surprised to see her put so much effort into playing the game.

Sakuya looked down her nose at Yumi, setting a card to end her turn. “If you can't overcome this much, then it was a waste to train you. Show me what you'll do now.”

“I'll do more than just show you. My turn, draw!” Taking a card from the top of her deck, she let out an exaggerated sigh. “Or maybe not,” she said with a shrug, pretending to be disappointed with what she'd gotten. Ever since the end of the tournament, she'd been trying to practice her acting and performance more. Hyping up the crowd was almost as fun as dueling, so her skills with one had to keep pace with her skills in the other from now on.

“I'll just set a monster, then. And, hmm...” She tapped her chin. “This should do it. I'll set three more cards and end my turn.” Even just seeing the backs of her cards, Yumi could already tell just how staggering the improvements were to her new duel disk. Everything was so crisp and vibrant. None of the occasional visual glitches, either, and all the buttons were responsive and easy to use.

“Disappointing,” Sakuya said with a frown, drawing a card. “I'll summon another Wiener Dragon, using its effect to add the third copy to my hand.” After doing so, she moved to the Battle Phase. “Sad-Eyes, destroy her monster!” Just as she ordered, Yumi's monster was completely blown away by the dragon's attack.

Even so, she was far from unhappy about it. “Since you just destroyed it, I get to activate my Critter's effect. Let's see...” Instinct told her to reach for her deck and manually sift through it, but the fancy new touch screen was far too alluring to pass up. “I'll go with...Crane Crane!” Tapping the card on the screen, it was automatically ejected for her to take, the deck shuffling on its own after it had been retrieved.

“Add all the weak monsters to your hand you want, they won't protect you. Wiener Dragon attacks directly! And since it declared an attack, its ATK will increase by 100 for each dragon in my Graveyard.” In total, Yumi took 1900 points of direct damage, dropping her once untouched Life Points to 2100. “Is that all you learned these last few months? How to eat a hit?”

“I wonder about that,” she said with a smirk.

Sakuya scoffed. “Fine then. I'll activate my Magic Card, Begging. By releasing Wiener Dragon on my field, I can take a Magic or Trap Card from your hand and add it to mine.”

“Looks like you walked into that one,” Yumi said, activating a card on her field. “Trap Card, Friendly Fire!” Several members of the audience gasped, legitimately shocked that Sakuya had seemingly overlooked such an obvious set up with no counters. Attacking brazenly was one thing, but this proved she had no plans to stop Yumi's cards should they turn out to be anything of substance.

“When you can activate a card effect, Friendly Fire lets me destroy any other card on your field.” Sakuya's dragon let out a weak roar as Yumi pointed towards it triumphantly. “That's the card I'll be taking down, Sad-Eyes!” Her Trap glowed, firing several shots of red energy out of its picture that impacted the dragon and blasted it to pieces.

Sakuya waved an arm to clear the dust, saving any kind of congratulatory words for later. “Then without further interruption, my card will resolve.” The two walked towards each other, Yumi smiling at her as she exposed her hand. Trying her best not to break character, Sakuya grabbed the only option among them (Expert Heart) and returned to her side of the field.

“Since Sad-Eyes has left the field, I'll get to use its effect. I'll add my first Wiener Dragon and Chow Chow Dragon back to my hand.” The cards ejected from her Graveyard. “Next, I'll show you just how fruitless your flailing truly is. I activate Gospel of Revival!”

A shimmering statue of a Sad-Eyes from seemingly millennia ago rose from the ground. “With this, I can summon a Level 7 or 8 Dragon-Type monster from my Graveyard. Return to my field, Sad-Eyes!” Suddenly, the statue began to move as if it was breathing. With a flash of light, it transformed back into the original dragon it was based on. “And that ends my turn.”

Yumi couldn't help but start to laugh. “You're amazing,” she said with a shake of her head. “It's like you planned everything three turns ahead. None of my cards even worked on you. Even after this long, I still don't think I've ever dueled someone as strong as you.”

Fighting back a blush, she looked off to the side and crossed her arms. “I-if you're surrendering, then just go ahead and do it. I don't have time for praise from someone like you.”

“Why's she being like this?” Kazuhiko asked to Hideo. “Did they have a fight we don't know about, or something?” Hideo informed him they'd made some kind of plans to duel without holding back a little after the end of the tournament, figuring this was part of the performance. “I guess that explains it. So she's just acting like an asshole again? Miss Yumi seems into it, so I'm not going to put a stop to it.”

Yumi began her turn, activating the card she drew immediately. “It's time to turn things around with Pot of Greed! This card lets me draw two more cards from my deck.” Taking her cards, Yumi smiled. “I'll set two more cards, then summon my Rusty Swordsman in Attack Mode!”

As her monster appeared on the field, she ended her turn. “I draw,” Sakuya declared. “Your plan is obvious, but I'll indulge you. Use whatever traps you want; it won't matter.” The first play Sakuya made was summoning Wiener Dragon once more. Then, however, she used something entirely different.

“I pay 1000 Life Points to activate the card Dog Mill.” This rather grizzly card featured a number of dogs stuffed as comically as possible into a single miniature cage. “By targeting a monster on my field that's both a Dragon and a Beast, I can summon this card as a new monster with its same Level.” The cage from the picture appeared on Sakuya's field, the dogs barking and trying to escape their prison.

“That's only the beginning, though. If I were to use Dog Mill for the summon of a monster in my Extra Deck, it can be counted as two materials with the same Level instead of just one.” This explanation naturally preceded the announcement that she would be summoning a new monster.

“I overlay my Level 4 Wiener Dragon with my Level 4 Dog Mill counting as two monsters.” The two monsters transformed into orbs of light and flew into the galaxy forming overhead, Dog Mill splitting off into two at the last moment. “Eyes brimming with hope, descend and tear through your enemies with relentless passion! Xyz Summon, Rank 4! Shiny-Eyes Dingo Dragon!”

A lengthy dragon covered in immaculate white fur appeared on Sakuya's field, flapping two sets of wings and standing tall on four lanky legs. Two yellow orbs circled its body as it awaited its orders. “I knew it!” Yumi shouted while hopping up and down. “I knew you could Xyz Summon, too! That's why you taught me so well and had those cards extra for me!”

Sakuya only smiled, proceeding with her turn. “Once per turn, I'm allowed to attach a monster from my Graveyard to Shiny-Eyes. I'll choose another Wiener Dragon.” A third sphere joined the first two in their orbit as she said this. “Now that that's finished, I'll move to my Battle Phase. Sad-Eyes, attack!”

Despite the twin beams of energy racing towards her monster, Yumi seemed unfazed. In fact, she seemed quite pleased with herself, the reason why soon becoming clear. “First, I activate Emissaries of Reconciliation, which means I won't be taking any battle damage this turn and Rusty Swordsman will get to stay on the field. Then, I'll use my other Trap Card, Unbreakable Spirit!”

“Hey, that's the card she used to kick my ass in our first duel,” Kazuhiko said on the sidelines. “Not sure why she's using both cards, but go for it!”

“When I only control one monster, it gains ATK equal to the lowest ATK on your field until the end of the turn. Since your Shiny-Eyes has the lowest, Rusty Swordsman will go up to 4000 ATK while battling Sad-Eyes!”

“If that's the case, then I'll use Sad-Eyes' effect to lower your monster's ATK by 1000 until the end of the turn.” Now both monsters matched at 3000 ATK.

“She planned for that!” someone in the crowd shouted as they began to realize the extent of Yumi's forethought. It had been her intention all along to have Sad-Eyes use its effect, matching the two monsters' ATK and using her first Trap to prevent the swordsman's destruction. She protected herself from another direct attack through this plan, as well, making for a nearly ironclad defense.

The two monsters clashed, Rusty Swordsman beating the odds and deflecting Sad-Eyes' blasts into the sky. As it began to redirect the beams towards the attacker itself, Sakuya raised her hand. “If my monster would be destroyed, I can banish Gospel of Revival in my Graveyard to stop it from happening.” Though the attack made contact with its user, a shimmering turquoise aura protected the monster entirely.

Ultimately, their scrap had been entirely pointless. For the monsters at least, though for the players, Yumi had taken a heavy blow to resources attempting a plan that simply didn't work out. Even so, she wasn't planning to surrender any time soon.

“Since you avoided damage by battle, I'll just have to do this.” Shiny-Eyes began to roar, all three of its materials flying into its mouth before it chomped down on them. “By detaching at least three Overlay Units from Shiny-Eyes Dingo Dragon, I can inflict 300 damage to you for each one.”

Another blast of energy came from one of Sakuya's dragons, this one headed straight for Yumi and her Life Points. She was prepared for this too, however, as the white light was captured inside a dark circle that appeared to block Yumi from the damage, neutralizing it entirely. “Too bad. I use my Trap Card, Majesty Eclipse, to negate all the effect damage I take this turn, too.”

“That was almost impressive,” Sakuya said, a small smile appearing on her lips. “Even so, you won't win. I'll end my turn here.”

“No matter what it takes, I'm going to beat you this time! And I have a feeling the next card I draw is going to help me do just that.” She'd started to become good at predicting when her deck would give her something to help a reversal, and this was no exception. Yumi began by summoning Crane Crane from earlier, reviving Critter before making her move. “Xyz Summon, Rank 3! Gurensaurus!”

The dinosaur appeared on the field, flames spewing from it excitedly. “Remember when you gave this card to me? I thought it would be appropriate if I showed you how far I've come by using it to help me beat you.”

“That's a confident statement about a monster that can't overcome either of my dragons.”

“We'll see if you still think that when I use this!” Yumi placed her newest card onto the field. “Equip Magic, Power of Unity! With this equipped, Gurensaurus gains 800 ATK for every face-up monster I have.” Now at 3600, her dinosaur rushed forward to attack Shiny-Eyes.

“Sad-Eyes, use your effect!” Sakuya declared, Gurensaurus being hit with two blasts of energy in the side mid-charge. Though it stumbled, it continued onward to bite into its target's neck, ripping it apart and doing only 100 damage.

“Since Gurensaurus just did damage,” Yumi began, “I can detach an Overlay Unit to inflict 1000 more to you.” Removing Critter, Sakuya's total loss put her at 1900 Life Points.

Undeterred, Sakuya activated a Trap. “When one of my Beast-Type monsters is destroyed, all my others on the field gain its ATK until the end of my turn.”

Yumi wagged her finger in response. “I'm not done yet, but having that out of the way will definitely make things easier for me later. I activate the Instant Magic Order to Charge! When I use this, I pick a Normal Monster to release in order to destroy one of your monsters.”

The choices were obvious, Rusty Swordsman taking on a white glow before charging into Sad-Eyes. Both monsters were subsequently destroyed, leaving Sakuya with an empty field and Yumi beaming with pride. “I'll let you have your turn now.”

“You'll realize it was a mistake not to figure out how to beat me right there,” Sakuya said as she began her turn. “I won't forgive any second chances.” She took a monster from her hand and summoned it, declaring, “I use my Tuner monster, Pit Biter.” A pit bull-like creature appeared, standing on two legs and howling through a steel muzzle.

“That's my thing!” Kazuhiko shouted, shaking his fist like a disgruntled old man.

She ignored him and proceeded. “When I Synchro Summon with Pit Biter, I can only use one other monster. A Dragon-Type in my hand, just like Wiener Dragon.” She flipped the card around to confirm. “I'm tuning my Level 2 Tuner monster, Pit Biter, with my Level 4 non-Tuner monster, Wiener Dragon! Stern eyes of harsh silver, rip your enemies asunder without concern! Synchro Summon, Level 6! Cold-Eyes Dhole Dragon!”

Sakuya's newest monster graced the field, a lithe brown dragon with two slim wings and an unexpectedly friendly face despite its unfeeling and vaguely threatening eyes. “When I Synchro Summon Cold-Eyes, I can send a dragon from my deck to the Graveyard to make one of your monsters lose 200 ATK equal to its Level.”

Her selection was Terrier Dragon, a 6 star monster. Because of that, Gurensaurus' 2800 ATK fell to 1600, more than palatable for the Synchro Monster. “Now attack! Jet Stream of Destruction!” The dragon soared into the sky, tilting back its head before releasing a whirlwind of blue and green energy that cut straight through Yumi's dinosaur.

“I end my turn,” Sakuya declared after, Yumi's Life Points now at 1700. Despite how dire things seemed, she couldn't help but feel excited. Finally getting to face Sakuya's true strength while she used three different summoning methods was a dream come true (literally, considering she'd dreamed about this kind of scenario more than once).

“I'll draw!” she declared, forced to bet the rest of the duel on a single card. “Looks like I've still got another turn in me,” she said, revealing her card to be Common Fusion. The crowd began to cheer for her, having grown significantly larger than when they first started. Not just children but several adults had come to watch, either because they recognized her from her tournament win or to simply see what all the commotion was about.

“This situation calls for something a little stronger than what I usually summon, so this time I'm going to be fusing Invader from Another Dimension and Djinn of the Lamp from my deck. Fusion Summon, Level 6! Soul Hunter!” The nightmarish creature appeared on the field, its mount letting out a roar. “With 2200 ATK, it's just strong enough to win against your Cold-Eyes.”

She was correct in saying that, Soul Hunter cutting through the dragon with a single swipe of its scythe. Sakuya and Yumi now had the same number of Life Points remaining, the tide having turned rather quickly. “Your turn,” Yumi said.

Sakuya couldn't help but laugh. A small chuckle, but a laugh all the same. “You never give up even in the worst situations,” she said. “Let's see just how far I have to push you to win, then!” After drawing a card, she activated it. “I play Hand Obliteration, meaning we both discard out entire hands and draw the same number we had before. Unfortunately for you, I'm the only one with cards right now.”

Tossing Expert Heart back to its owner...expertly, Sakuya discarded Chow Chow Dragon and added two new cards to her hand. With a frown, she set one of them and summoned the other. “I'll play Sharpei Wyvern and end my turn.”

Despite her instincts telling her to rush in, Yumi knew better than to simply attack. Sakuya didn't make mistakes, so there had to be a reason to summon such a weak monster in Attack Position. The obvious answer was her set card, though exactly what it would do wasn't clear.

The possibility of it simply being a feint also crossed her mind. Real or fake, though, it was better to hang back this turn. “I'll play Arms Hole,” she declared, sending the Justi-Break on top of her deck to the Graveyard in order to search out Rusty Sword. Though losing that Trap Card was rather unfortunate, it would likely be worth it in the long run. “I guess I end my turn.”

“I draw, then.” Setting her newest card, Sakuya smiled. “Your instincts were impressive. If you'd attacked, you wouldn't be able to last the turn. I activate Castle of Dragon Souls!” Yumi was expressly familiar with that card given that it was the one that beat her the first time the two of them had dueled.

“I'll attack with Sharpei Wyvern, then use my card's effect.” The decrepit tower that had erected itself behind Sakuya began to hum with an otherworldly energy. “By banishing Sad-Eyes Hound Dragon in my Graveyard, I can increase Sharpei Wyvern's ATK by 700 until the end of the turn.” The departed soul of her Fusion Monster traveled out of an opening in the castle, empowering her attacking dragon just enough to match with Soul Hunter.

It was mutual destruction, both monsters exploding once they clashed. Fortunately for Sakuya, this activated the wyvern's effect, letting her add Wiener Dragon back to her hand. “I'll summon it after that,” she declared, her poorly named monster making another reappearance this duel. “I end my turn.”

“You always make the best use of all your resources,” Yumi said as she began her turn. “I can really tell I've still got a lot to learn when you do that. You take all this time to plan stuff, but whenever I'm in a pinch, I just have luck to fall back on.”

“Is that your way of saying you got a dead draw?” she asked with a sly smile.

Yumi was silent for a moment, though she couldn't hold it for much longer due to her own impatience. “Not yet! I'm summoning Scaredy Lion, then equipping it with Rusty Sword!” The cowardly monster materialized on the field, nearly pulled to the ground by the weight of the weapon it was forced to hold. “Now battle! Scaredy Lion attack your dragon!”

Since Wiener Dragon wasn't the one declaring an attack, it wouldn't be able to gain anything from its effect. Even so, Sakuya was unconcerned. “I'll banish Pit Biter in order to activate my Castle's effect,” she declared, her monster's ATK raised to 2400, making it 100 higher than Yumi's.

“That's not going to work this time. With Rusty Sword's effect, I can have Scaredy Lion gain 500 ATK by paying the same number of Life Points.” Despite its terrified screaming, Scaredy Lion continued to charge forward, swinging the sword with 2800 ATK and cleaving Wiener Dragon in half.

“How was that?” Yumi asked with a grin. “Can't use your Trap Card to boost ATK if there's no monsters left for you to attack with. I'll end my turn.”

Their Life was nearly the same now, 1200 and 1300 in Sakuya's favor. Drawing a card, she had to admit she'd found herself in a fairly precarious position. “You've actually managed to corner me,” she said. “I'll give you a little credit for that, but that's all. I summon Boxer Lizard and attack!”

Her monster appeared on the field, making a few jabs at the air before launching forward towards Yumi's lion. “I'm using my Castle's effect to banish Terrier Dragon, meaning our monsters have the same ATK.” They clashed in the middle of the field, Scaredy Lion slashing into Boxer Lizard's side as it landed a straight punch into its nose.

Sakuya ended her turn as the dust settled, the only card left on the field with the potential to make any drastic changes being her one face-down. Yumi seemed poised to change that, though, as her next card completely changed the gamestate on its head. “I activate Treasure Cards from the Heavens, which lets us both draw six new cards.”

“It's pretty risky to reset things like that,” Sakuya said, secretly feeling a bit of pride to see Yumi use the card she gave her once again. “Neither of us have a hand, so we'll both get the full effect.”

“If there's no risk involved, then where's the fun?” Sakuya finally laughed heartily, drawing her cards in time with Yumi. “See? That risk just opened a path for me to win.” She placed a Magic Card into her duel disk. “I'll activated Unexpected Guy! When I don't have any monsters on my field, I can summon a Level 4 or below Normal Monster from my deck.”

Wallrus appeared on the field, though it wouldn't stay there for long. “Now, I'll release Wallrus and use it to Advance Summon!”

It was obvious what came next. “Yeah, do it!” Kazuhiko cheered. “You can win!” The rest of the crowd joined in, predicting Yumi's favorite card.

“It's time to bring out the real star of the show! Let's go, Majesty Magician!” The monster shot down in a beam of light towards the ground, standing up from a kneeling position and tossing its cane into the air for dramatic effect. Expertly catching it, it twirled it around and did a spin before bowing to Sakuya.

“And now I'll equip my magician with this card, Golden Fiddle!” The instrument itself materialized in Majesty Magician's hand, its cane turning into a bow to play with. At the same time, Yumi discarded something. “Since I just used an Equip Card, I can activate Komboriboh next, letting me put Rusty Sword back in my hand and activate it!”

With another twirl, Majesty Magician's violin merged with the bow, transforming into an enormous golden sword. With a total ATK of 6100, victory seemed assured. “You're just showing off now,” Sakuya said with a smile. She'd started to enjoy herself too much to stick to her old persona.

“When things end, you want to go out with a bang, right? Majesty Magician, direct attack! Harmony Cutter!” Raising the sword into the air, it started to hum a single, silky note. Slashing into the ground, a shockwave tore through the field headed towards Sakuya.

An explosion rocked the park as the attack impacted. The crowd held their breath, as did Yumi, while they waited to see whether or not the damage took. “I told you there was risk,” Sakuya said, the view opening up to reveal Rottwyvern with its ATK and DEF lowered by 500. “When I'm attacked directly, I can summon this card from my hand, then lower its ATK and DEF to prevent destruction.”

With a sigh, Yumi kicked at the dirt. “I thought I had you that time.” To end her turn, she set a card, then activated Supremacy Berry to regain 2000 Life Points. Regardless of being stopped, it still seemed like Yumi had the upper hand. How long would that last, though?

“Draw!” Sakuya declared, playing a Magic Card shortly after. “Sorry, but your over extension turned out to be a waste. Heavy Storm!” A tornado appeared in the middle of the field, sucking up Majesty Magician's equipment as well as pulling Sakuya's Castle into it brick by brick. Additionally, her set Trap, Beast Riser, was blown away, seemingly having been a wash the whole time.

“Majesty Guard, activate!” At the last moment, Yumi's Trap went off. Whether or not it would be necessary remained to be seen, but there was no reason to let it go to waste. If Sakuya was planning something to turn the duel around, it would at least guarantee Majesty Magician would get to stick around for another turn.

A huge amount of spectral energy came flooding onto the field shortly after that, seemingly beginning to take shape into a monster. “When my Castle of Dragon Souls is sent to the Graveyard, I get to summon one of my banished Dragon-Type monsters back to my field. Return to me, Sad-Eyes Hound Dragon!”

The spirit took the shape of Sakuya's dragon, eventually solidifying until it reappeared on the field in all its glory. “I'm far from finished, though. Now, I summon Beagle Drake from my hand, and use its effect to summon Cold-Eyes Dhole Dragon from the Graveyard!”

The shrimpy, wingless dragon appeared on the field, its floppy ears hiding the true danger of its abilities. Beside it was Cold-Eyes, revived from the dead in Attack Position without an effect and 0 ATK or DEF. “Additionally, if I don't use Beagle Drake to Synchro Summon by the end of this turn, I'll take 2000 damage and lose the duel.”

Avoiding that consequence immediately, Sakuya quickly began to summon another monster from her Extra Deck. “Now, I'm tuning my Level 2 Tuner monster, Beagle Drake, with my Level 6 non-Tuner monster, Cold-Eyes Dhole Dragon. Eyes overflowing with grief, gaze upon this rotten world and exact vengeance for its sins! Synchro Summon, Level 8! Bleary-Eyes Jackal Dragon!”

It was the most impressive dragon yet, stripes of white running up each side of its grey body as it towered over the field. On either side of its head were miniature wings, dwarfed by the two enormous ones on its back. Streams of red tears seemed to fall from its face like a gushing wound, only serving to make it look that much more intimidating as it snarled into a roar.

“And lastly, I'll activate Poison Fang, which means I do an extra 500 points of damage whenever one of my Beast-Type monsters inflicts battle damage to you.” Thrusting her arm forward, Sakuya ordered her cards to battle. “Sad-Eyes Hound Dragon, activate your effect and attack!”

Majesty Magician's ATK fell to 1500 as the dragon's beams struck it. Though it withstood the attack, Yumi still took heavy damage. Falling to 2450, she was hit with another 250 for the reduced damage on Poison Fang, leaving her at 2200. “Now, Bleary-Eyes, attack! Bloody Stream of Destruction!” With an unearthly screech, her dragon channeled the twin streams of tears into its mouth before firing them as a singular blast. Yumi took another 1000 damage altogether, though it wasn't over just yet.

“When Bleary-Eyes Jackal Dragon inflicts damage to you, I'm allowed to draw a card once per turn. If it turns out to be a monster, I can attack a second time.” Drawing a card, she smirked. “Sharpei Wyvern. I'll attack again!”

Yumi was forced to take another 750 battle damage, banishing Majesty Eclipse from her Graveyard to halve the effect damage from Poison Fang this one time. With 325 Life Points left now, there didn't seem like there would be a better opportunity to use it going forward. “I set one card and end my turn.”

“Draw!” Yumi declared. “Your cards are pretty strong. It's going to be tough getting over dragons that big.”

“Don't think you'll be able to overcome them with a low Level monster and Equip Cards, either,” she told her. “Bleary-Eyes has another effect which cuts the ATK and DEF of any monster with a lower Level or Rank than it by 100 points for each. Your Magician just barely passes the threshold.”

“And that's most of my strategies, too,” she replied, scratching her head to try and think of a better plan. “Well, in the meantime, I can still do this. I'll equip Majesty Magician with Shield Bash.” Its ATK grew by 1000, though it wouldn't be of much use. If Yumi tried to attack either of Sakuya's biggest cards, Sad-Eyes' effect would return Majesty Magician's stats to their original value and destroy it. There was, however, another target available.

“Battle! I attack Rottwyvern with Majesty Magician!” Though it connected, there was little it could do against the dragon's survival effect. With 0 ATK, though, it couldn't survive another hit. Whether or not this did any good was still up in the air. “Turn end.”

“If that's all you have left, then this duel is about to end. Draw!” Sakuya began her turn by discarding a Pointer card in her hand to summon another copy of Terrier Dragon, proceeding with her real plan after that. “I equip Rottwyvern with the Magic Card Synchro Hero. With Synchro Hero, Rottwyvern gains 500 ATK and 1 Level.”

She now had two Level 6 monsters on the field, though that wasn't all. “Now I activate Call of the Living Dead, reviving Chow Chow Dragon, as well.” It was clear what came next. “I overlay my Level 6 Terrier Dragon, Rottwyvern, and Chow Chow Dragon! Eyes of unflinching resolve, rain destruction down upon your enemies! Xyz Summon, Rank 6! Cruel-Eyes Coyote Dragon!”

Letting out a high-pitched howl, the slender scarlet dragon appeared on the field. It lacked limbs, floating in the air with six furred wings attached across its long body. The cruelty reflected in its eyes truly lived up to its name, seemingly imagining destroying Majesty Magician the moment it came to the field. “It's over! Sad-Eyes, use your effect and attack!”

“I don't think so, since I still have Komboriboh!” Sad-Eyes' beam attack was blocked by a collection of furry balls materializing in front of Majesty Magician. “When you attack a monster equipped with something, I can banish it to stop destruction and damage for the rest of the turn.”

She smiled, nodding her head. “Then it seems like you've bought yourself one last turn. Will you be able to beat me in that time?”

“We'll let my next card decide that,” she replied. They each held their breath as it was drawn, the crowd falling silent to see if Yumi could pull off a miracle. With a smile, Yumi played her card. “I'll equip Majesty Magician with Burning Slugger,” she said.

“In exchange for giving up an attack this turn, Majesty Magician can destroy a monster you control and inflict damage equal to its Level, and then I send that many cards from my deck to the Graveyard.” It was unclear what the purpose of that would be. None of Sakuya's monsters had a high enough Level or Rank to finish her off. That effect would leave Yumi with close to no cards left, too. The only plan that made sense would be to hope for something that could activate from the Graveyard.

“My target,” she said, “is Sad-Eyes Hound Dragon!” Launching a flaming baseball at the dragon, it shattered to pieces, taking 800 Life Points from Sakuya with it. Before destruction, though, it made sure to lower Majesty Magician's ATK down to 2500 again to prevent any kind of shenanigans just to be safe.

Mirror Force, Broken Wand, Butter Fly, Violentist, Armored Block, Trakodon, God's Providence, and Big Bat Knight. Those were the cards eliminated by her own effect. Knowing her deck inside and out, this meant the most valuable card Yumi had left was Resurrection of the Dead. It wouldn't come, though. This was her last turn.

“One last gesture of resistance before I win?” Sakuya asked, her expression softening slightly.

“I wanted to at least destroy Sad-Eyes once and for all,” she said. “Majesty Magician wanted revenge for last time, so now we have no regrets.”

“I see.” They stood in silence after that before Sakuya spoke once more. “I'll begin my turn, then.” Drawing a card, she activated it. “I use Pet Cemetery, banishing my three Wiener Dragons in my Graveyard and sending Rottwyvern, Pointer, and Pit Biter from my deck to the Graveyard, letting me summon Feral-Eyes Wolf Dragon from my Extra Deck.”

Her monster appeared on the field with little fanfare. The spectators had died down somewhat after any remaining hope for Yumi's victory vanished. Sensing this, she closed her eyes and took a breath, then pulled her goggles down over her eyes. “I'll fight to the very end. Come on!”

With a small laugh, Sakuya smiled. “Fine, then that's how we'll end this. Feral-Eyes, attack Majesty Magician! Primal Inferno!”

The dragon let loose a blast of purple flame from its mouth, swooping in to claw at the wizard as it hid behind its shield. “I banish Armored Block from my Graveyard, which prevents Majesty Magician's destruction once this turn!” As Feral-Eyes approached, the magician slammed into it, destroying it while remaining unscathed.

“In that case, I'll attack with Cruel-Eyes Coyote Dragon! When it has at least two Overlay Units, it gains 200 ATK x your monster's Level while it battles. At Level 8, that means 4400! Torment Stream!” Launching a blast of white light, Majesty Magician and its shield were both pierced through and exploded.

“I won't take any damage from battles with the monster equipped with Shield Bash. I told you I wasn't going down without a fight!” Everyone assembled began to cheer for her. Kazuhiko, Hideo, the kids from the park, and even total strangers. Though they knew the duel was over, they couldn't help but admire her tenacity when faced with certain destruction.

Looking across the field to Sakuya, Yumi smiled. “You have one more monster. Let's finish this.”

With a nod, she wiped at the side of her eye. “Then so be it. Bleary-Eyes, attack Yumi directly!” Her dragon reared up, letting out one last roar before sending its attack towards Yumi. As she closed her eyes, the beam connected, sapping away the last of her Life Points in one fell swoop.

Sakuya was the winner, holograms fading from the field. As the crowd clapped, she approached Yumi and held out her hand. “You've gotten better,” she said with a smile.

“I've still got a long way before I can beat you, though.” She took Sakuya's hand in hers, lifting her goggles up again with the other. “It's going to be a lot of fun getting there with you!” They didn't have much time to celebrate together before Kazuhiko picked both of them up in a hug, both him and Hideo immediately jumping to try and duel the both of them after seeing how far they'd come. Half the crowd had the same reaction, wanting a shot at the two unquestioned queens of the park.

Before she could accept any challenges, though, Sakuya knew there was one last thing she had to do. “Everyone,” she began, holding up a hand to quiet them. “I need to make an announcement regarding the future.”

She looked to Yumi, smiling briefly before returning to her serious demeanor. “For the past few years, I've frequented this park and commanded absolute authority over all of you. I've realized recently that that time has passed.”

Obviously, this was a rather confusing statement to hear. “I no longer have any desire to rule this park. I never did, in fact, but I did it anyway. Starting now, I relinquish my title as strongest in Chiba.” There was nearly a solid minute of silence as the group digested her words, unsure at first at how to react.

“Then leave,” one boy said. She blinked in response.

“Yeah,” another said. “If that's how it is, then just go already.” Slowly, the rest began to join in, all calling for Sakuya to simply leave the park.

“Hey, hold on,” Kazuhiko said, the first to come to her defense. “Weren't you all kissing her ass before this? What the hell is all this for?”

Michiko scoffed, stepping forward. “None of us actually liked her, you know. We just did what she said because she's strong. If she doesn't want to be strong anymore, then why should we put up with someone that mean?” Others echoed this sentiment, finally airing grievances they'd had for years but were simply too scared or complacent to speak up about.

Slowly, Sakuya nodded. “I see. If that's how everyone feels, then-” She stopped dead in her tracks as Hideo's arm shot out in front of her face to catch a rock someone had thrown at her.

“Just leave!” someone shouted. Kazuhiko immediately started to pick fights, Yumi running to Sakuya's side while Hideo stood guard to deflect any further projectiles. Whether their reaction was justified or not at this point mattered little, as it was clear they wanted nothing to do with her from this point forward.

People actually began to cheer as Sakuya finally walked off, Yumi following close behind her. Kazuhiko and Hideo stayed behind to try and do damage control and prevent a fist fight, respectively. The girls moved down the sidewalk in silence for some time before happening upon the overpass from the day they first met. Heavy handed as it was, they seemed to decide in unison that it was the best place to talk about what had just happened.

“I don't know what that was,” Yumi said, shaken to her core at just how spiteful the crowd had turned.

“They have every right to their anger,” Sakuya said, following a car with her eyes as it drove down the street below them. “I treated everyone poorly for a while, so it makes sense that they'd turn on me when I no longer had any sort of authority.” She chuckled to herself to hide her sadness. “I was actually planning to come clean with all my lies after that, too, but...”

“I guess so, but still. That was just...extreme.”

“Not everyone is as forgiving as you, Yumi.” She sighed, wringing her hands. “You can still leave, too, if you want. I would understand.”

She shook her head. “I don't want to leave. You're being honest now and that's all I asked for.” She scratched her head. “I just didn't think it would turn out like this.”

“Maybe it's for the best,” Sakuya said. “I had this coming, and now they can all go about their lives without me ruining their fun. And, I guess...maybe I can start figuring myself out a little better, too. I know I don't want to be a dictator or a pro duelist, but I don't know what I do want to be.”

Yumi thought for a moment, then said, “Maybe you could start by just being my friend.” She broke quickly after that and had to laugh. “Sorry, that sounded really weird.”

Sakuya shook her head with a smile, taking Yumi's hand. “That sounds pretty nice. I think it's a good place to start.” They sat together and looked out at the horizon, processing the events of the day and knowing it would be the last they'd share for a while. “Do you think Kazuhiko's punched anyone yet?”

“I hope not,” Yumi said with a sigh. "By the way, what's a dhole?"

"A kind of wild dog from the south of the mainland."

"They must be super cute based on your card!" It seemed like things were about to change again, and neither could be sure whether it was for the better this time. Good or bad, though, they'd see it through together.

 

 

\Next: New Semester Start! Exchange Student Suzy Q Reporting for Duty!/


Cards Used in Order of Appearance

Wiener Dragon
FIRE
Level 4
Dragon/Effect
1700 ATK/1200 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. When this card is Normal Summoned: You can add 1 “Wiener Dragon” from your Deck to your hand. While attacking, this card gains 100 ATK for each Dragon-Type monster in your Graveyard.

Fusion (Polymerization)
Normal Spell Card
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or side of the field as Fusion Materials.

Chow Chow Dragon
WIND
Level 6
Dragon/Effect
900 ATK/2500 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. You can Tribute Summon this card in face-up Defense Position. Once per turn, during either player's turn: You can discard 1 Dragon-Type monster from your hand; this card gains DEF equal to that card's level x 100 until the End Phase.

Sad-Eyes Hound Dragon
EARTH
Level 8
Dragon/Fusion/Effect
3000 ATK/2500 DEF
1 Level 6 or higher Dragon-Type monster + 1 Level 5 or lower Beast-Type monster
This card is also treated as Beast-Type while on the field or in the Graveyard. Once per turn, during either player's turn: You can target 1 face-up monster on the field; it loses 1000 ATK until the End Phase. If this Fusion Summoned card is sent to the Graveyard: You can add both cards used as Fusion Material to your hand.

Critter (Sangan)
DARK
Level 3
Fiend/Effect
1000 ATK/ 600 DEF
When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.

Crane Crane
EARTH
Level 3
Winged Beast/Effect
300 ATK/900 DEF
When this card is Normal Summoned: You can target 1 Level 3 monster in your Graveyard; Special Summon that target, but its effects are negated. You can only use this effect of “Crane Crane” once per turn.

Begging
Normal Spell Card
Tribute 1 monster that is both Dragon-Type and Beast-Type; add 1 Spell or Trap card from your opponent's hand to your hand.

Friendly Fire (Bad Aim)
Normal Trap Card
When your opponent's card or effect is activated: Target 1 card on the field (other than that card); destroy it.

Expert Heart
Equip Spell
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: Cannot be destroyed by battle once per turn. When you take damage from an attack involving this card: This card gains ATK and DEF equal to the damage you took.

Rusty Swordsman
EARTH
Level 4
Warrior
1500 ATK/1000 DEF

Gospel of Revival (Return of the Dragon Lords)
Normal Spell Card
Target 1 Level 7 or 8 Dragon-Type monster in your Graveyard; Special Summon it. If a Dragon-Type monster(s) you control would be destroyed by battle or card effect, you can banish this card from your Graveyard instead.

Pot of Greed
Normal Spell Card
Draw 2 cards.

Rusty Swordsman
EARTH
Level 4
Warrior
1500 ATK/1000 DEF

Dog Mill
Continuous Spell Card
Activate by paying 1000 Life Points and targeting 1 monster you control that is both Dragon-Type and Beast-Type. Special Summon this card in Attack Position; it is treated as an Effect Monster with the same Level as the target (Beast-Type/EARTH/ATK 0/DEF 0). (This card is still treated as a Spell Card.) This card is also treated as a Dragon-Type while on the field. If used for the Special Summon of a Dragon-Type Fusion, Synchro, or Xyz Monster, this card can be used as 2 materials with the same Level.

Shiny-Eyes Dingo Dragon
LIGHT
Rank 4
Dragon/Xyz/Effect
2500 ATK/1500 DEF
3 Level 4 monsters that are both Dragon-Type and Beast-Type
This card is also treated as Beast-Type while on the field or in the Graveyard. You can target 1 monster in your Graveyard that is both Dragon-Type and Beast-Type; attach it to this card as an Xyz Material. You can detach any number of Xyz Material from this card (minimum 3) to inflict 300 damage x the number detached. You can only use each effect of “Shiny-Eyes Dingo Dragon” once per turn. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead.

Emissaries of Reconciliation (Waboku)
Normal Trap Card
You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

Unbreakable Spirit
Normal Trap Card
If you control only 1 face-up monster: Target that monster; until the end of this turn, it gains ATK equal to the ATK of the monster your opponent currently controls with the lowest ATK (your choice, if tied).

Majesty Eclipse
Normal Trap Card
You take no effect damage this turn. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; halve one instance of effect damage you take this turn.

Gurensaurus (Grenosaurus)
FIRE
Rank 3
Dinosaur/Xyz/Effect
2000 ATK/1900 DEF
2 Level 3 monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; inflict 1000 damage to your opponent.

Power of Unity (United We Stand)
Equip Spell Card
The equipped monster gains 800 ATK and DEF for each face-up monster you control.

Beast Unleashed
Normal Trap Card
Activate only when a Beast-Type monster on your side of the field is destroyed while there is another Beast-Type monster on your side of the field. All face-up Beast-Type monsters on your side of the field gain ATK equal to the ATK of the destroyed monster, until the end of your next turn. Any Battle Damage inflicted to your opponent during your turn is halved.

Order to Charge
Quick-Play Spell Card
Select 1 face-up Normal Monster (except a Token) on your side of the field when you activate this card. When this card resolves, Tribute the selected Normal Monster and destroy 1 monster on your opponent's side of the field.

Pit Biter
EARTH
Level 2
Dragon/Tuner/Effect
500 ATK/300 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. This card cannot be used as Synchro Material except for the Synchro Summon of a Dragon-Type monster. When using this card as a Synchro Material, the other Synchro Material is 1 Dragon-Type monster in your hand.

Cold-Eyes Dhole Dragon
WIND
Level 6
Dragon/Synchro/Effect
2000 ATK/2000 DEF
1 Beast-Type Tuner + 1 or more Dragon-Type non-Tuner monsters
This card is also treated as Beast-Type while on the field or in the Graveyard. When this card is Synchro Summoned: Send 1 Dragon-Type monster from your Deck to the Graveyard, then target 1 face-up opponent's monster; it loses 200 ATK x the Level of the monster sent by this effect until the End Phase.

Terrier Dragon
EARTH
Level 6
Dragon/Effect
2200 ATK/1200 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. You can Special Summon this card from your hand in Attack Position by discarding 1 Level 5 or lower Dragon-Type monster. If this card is Special Summoned by its own effect: Its original ATK and DEF are halved.

Common Fusion
Normal Spell Card
Fusion Summon 1 non-Effect Fusion Monster from your Extra Deck, using Normal Monsters from your hand, field, or Deck as Fusion Material. When the card Fusion Summoned by this effect battles an opponent's monster: You can banish this card in your Graveyard; negate that monster's effects and apply its original ATK and DEF when calculating damage until the end of the Battle Phase.

Invader from Another Dimension
DARK
Level 4
Fiend
950 ATK/1400 DEF

Djinn of the Lamp (Lord of the Lamp)
DARK
Level 4
Fiend
1400 ATK/1200 DEF

Soul Hunter
DARK
Level 6
Fiend/Fusion
2200 ATK/1800 DEF

Hand Obliteration (Card Destruction)
Normal Spell Card
Each player discards their entire hand, then draws the same number of cards they discarded.

Sharpei Wyvern
WIND
Level 4
Dragon/Effect
1500 ATK/1000 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. When this card is destroyed by battle and sent to the Graveyard: Target 1 Dragon-Type monster in your Graveyard besides “Sharpei Wyvern”; add it to your hand.

Arms Hole (Hidden Armory)
Normal Spell Card
Send the top card of your Deck to the Graveyard; add 1 Equip Spell Card from your Deck or Graveyard to your hand. You cannot Normal Summon/Set during the turn you activate this card.

Justi-Break
Normal Trap Card
Activate only when your opponent declares an attack against a face-up Normal Monster you control. Destroy all monsters on the field, except face-up Attack Position Normal Monsters.

Rusty Sword
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card's original ATK increases equal to its DEF. When this card attacks, during the Damage Step: You can pay Life Points in multiples of 100 (maximum 500); this card gains ATK equal to that amount.

Castle of Dragon Souls
Continuous Trap Card
Once per turn: You can banish 1 Dragon-Type monster from your Graveyard, then target 1 monster you control; it gains 700 ATK, until the End Phase (even after this card leaves the field or the monster becomes unaffected by card effects). When this face-up card on the field is sent to the Graveyard: You can target 1 of your banished Dragon-Type monsters; Special Summon that target. You can only control 1 "Castle of Dragon Souls".

Scaredy Lion
EARTH
Level 4
Beast
1300 ATK/ 1000 DEF

Boxer Lizard
EARTH
Level 4
Dragon/Effect
2100 ATK/100 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. If this card attacks: Change it to Defense Position at the end of the Battle Phase.

Treasure Cards from the Heavens (Card of Sanctity)
Normal Spell Card
Each player draws until they have 6 cards in their hand.

Unexpected Guy (Unexpected Dai)
Normal Spell Card
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

Wallrus
WATER
Level 2
Beast
400 ATK/800 DEF

Majesty Magician
DARK
Level 8
Spellcaster/Effect
2500 ATK/2000 DEF
You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as an appropriate target for a card that specifically designates a Level 4 or lower Normal Monster with 1500 or less ATK and DEF while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Golden Fiddle
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card gains ATK equal to its Level x 200 while in Attack Position and DEF equal to its Level x 300 while in Defense Position. If this card is selected as an attack target while in Attack Position: You can switch this card to Defense Position.

Komboriboh
DARK
Level 1
Fiend/Effect
300 ATK/ 200 DEF
When a monster is targeted by an Equip Spell Card: You can discard this card and target 1 Equip Spell Card in your Graveyard that could be equipped to an appropriate monster on the field; add that target to your hand. When a monster you control is targeted for an attack while it it equipped with an Equip Spell Card: You can banish this card from your Graveyard to target that monster; this turn, that target cannot be destroyed by battle and you take no battle damage from attacks involving that target.

Rottwyvern
EARTH
Level 5
Dragon/Effect
1000 ATK/2000 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. When an opponent's monster declares a direct attack: You can Special Summon this card from your hand. If this card would be destroyed: This card loses 500 ATK and DEF instead.

Supremacy Berry
Normal Spell Card
If your Life Points were lower than your opponent's when this card was activated, gain 2000 Life Points. If your Life Points were higher than your opponent's, you take 1000 damage.

Heavy Storm
Normal Spell Card
Destroy all Spell and Trap Cards on the field.

Beast Riser (Beast Rising)
Continuous Trap Card
Once per turn, you can remove from play 1 face-up Beast-Type or Beast-Warrior-Type monster you control to select 1 other face-up Beast-Type or Beast-Warrior-Type monster you control. The selected monster gains the original ATK of the monster removed from play for this effect.

Majesty Guard
Normal Trap Card
Monsters you control cannot be destroyed by battle this turn, also halve all damage you take this turn. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; halve the battle damage you take from one opponent's monster this turn.

Beagle Drake
EARTH
Level 2
Dragon/Tuner/Effect
750 ATK/100 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. When this card is Normal Summoned or Special Summoned from the Graveyard: You can target 1 non-Tuner monster in your Graveyard that is both Dragon-Type and Beast-Type; Special Summon it in Attack Position with its effects negated and 0 ATK and DEF. During the End Phase of this turn, take 2000 damage if “Beagle Drake” is not used as Synchro Material after this effect resolves.

Bleary-Eyes Jackal Dragon
WATER
Level 8
Dragon/Synchro/Effect
3000 ATK/2500 DEF
1 Tuner + 1 or more non-Tuner monsters that are both Dragon-Type and Beast-Type
This card is also treated as Beast-Type while on the field or in the Graveyard. All opponent's monsters with a lower Level/Rank than this card lose ATK and DEF equal to their Level/Rank x 100. Once per turn, when this card inflicts battle damage to your opponent: Draw 1 card, and if it is a monster, you can reveal it; this card can make a second attack during this Battle Phase.

Poison Fang (Poison Fangs)
Continuous Spell Card
Each time a Beast-Type monster inflicts Battle Damage to your opponent, inflict 500 damage to your opponent.

Shield Bash (Bashing Shield)
Equip Spell Card
Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it.

Pointer
FIRE
Level 2
Dragon/Effect
800 ATK/500 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. When this card is Normal Summoned: Choose 1 Level 6 or higher Dragon-Type monster from your Deck, and place it on top of your Deck.

Synchro Hero (Synchro Boost)
Equip Spell Card
The equipped monster gains 500 ATK, and its Level is increased by 1.

Call of the Living Dead (Call of the Haunted)
Continuous Trap Card
Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.

Cruel-Eyes Coyote Dragon
FIRE
Rank 6
Dragon/Xyz/Effect
2800 ATK/2000 DEF
2 or more (max. 5) Level 6 Dragon-Type or Beast-Type monsters
This card is also treated as Beast-Type while on the field or in the Graveyard. This card gains effects based on the number of Xyz Materials attached to it. During the End Phase of a turn this card declared an attack: Detach 1 Xyz Material from this card. If this card has no Xyz Material, it is destroyed.

  • 1 or more: When this card inflicts battle damage to your opponent: Send the top cards of their Deck to the Graveyard equal to this card's Rank.

  • 2 or more: When this card battles a monster: It gains 200 ATK x the attack target's Level/Rank during the Damage Step only.

  • 3 or more: When this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

  • 4 or more: Unaffected by opponent's card effects.

  • 5 or more: When this card attacks: Destroy all monsters your opponent controls.

Burning Slugger
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: Once per turn: You can target 1 monster your opponent controls, then send cards from the top of your Deck to the Graveyard equal to its Level/Rank; destroy it, and if you do, inflict damage equal to its Level/Rank x 100. This monster cannot attack the turn you activate this effect.

Holy Barrier – Mirror Force (Mirror Force)
Normal Trap
When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.

Broken Wand
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card's original ATK increases by 500. When this card attacks or is attacked by a monster with higher ATK: You can return this card to your hand and end the Battle Phase.

Butter Fly
WIND
Level 3
Insect
900 ATK/700 DEF

Violentist
LIGHT
Level 3
Fiend
650 ATK/1300 DEF

Trakodon
EARTH
Level 3
Dinosaur
1300 ATK/800 DEF

Armored Block
Quick-Play Spell Card
Target 1 monster you control equipped with an Equip Spell Card; it cannot be destroyed by battle or card effects this turn. If a monster you control equipped with an Equip Spell Card would be destroyed, you can banish this card from your Graveyard instead.

God's Providence (Ultimate Providence)
Counter Trap Card
When a Spell/Trap Card or monster effect is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card.

Big Bat Knight
EARTH
Level 3
Warrior
1100 ATK/500 DEF

Pet Cemetery
Normal Spell Card
Target 1 Fusion Monster in your Extra Deck; Banish any number of Beast-Type monsters from your Graveyard equal to the number of monsters required to Fusion Summon that card, then send the same number of monsters from your Deck to the Graveyard to Special Summon that monster (this Special Summon is treated as a Fusion Summon). You can only activate 1 “Pet Cemetery” per turn.

Feral-Eyes Wolf Dragon
DARK
Level 10
Dragon/Fusion/Effect
3500 ATK/3000 DEF
3 monsters that are both Dragon-Type and Beast-Type
This card is also treated as Beast-Type while on the field or in the Graveyard. This card can attack all monsters your opponent controls once each. When this card destroys a monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster.

Notes:

And that's the last chapter of the first story arc. It took a while to get here, but I had a lot of fun writing the ending. I hope that comes through when you're reading it.

Some of the major themes I wanted to portray in this story are consequences and facing up to the past. Sakuya's had to deal with what happens when you treat everyone around you like an asshole for years and now she's paying the price for that. Hopefully she comes out the other side a better person as a result, but we'll have to see how she develops while away at school.

Sometimes I think about the animated adaption of this gay fanfiction that's never going to happen and wonder what the openings and endings would be. I think I decided to go with StaRt by Mrs. GREEN APPLE and Love Blossoming Flower by sasakure.UK/mirto for this first season's worth of episodes, since they seem to get across the general idea of things and could maybe hold some foreshadowing of things to come in a weird way, and also I just like these songs and can make whatever decision I want since I'm writing and don't have to pay royalties for a show that doesn't exist. Audience at home, what do you think? Also open to suggestions for a voice cast. I have my own ideas of who I'd pick to play certain characters, but I like knowing what people think my characters sound like.

Been really looking forward to this next arc for a while, since I get to shake up the status quo a bunch and introduce some new characters that I think are going to be fun. Also get to implement some new ideas I've had with regards to card games that I haven't been in the position to use previously. That'll make more sense when I start doing it, so just consider that a teaser of things to come. Also more suffering, since there's no such thing as a card game anime where people can just play a game and have a nice time with nothing bad happening.

Thanks for supporting this bizarre passion project for 26.5 chapters so far and however many more there end up being in the future. I'll try my best not to let anyone down. Always remember to like, comment, and subscribe. Or don't. I'm not your boss and this isn't a YouTube video. Do whatever you want.

Chapter 28: Special Chapter - Playground in the Past

Summary:

Yumi and Sakuya's first meeting was much earlier than either can remember.

Notes:

(See the end of the chapter for notes.)

Chapter Text

It was a blistering August afternoon in Chiba, though the kids on the playground certainly gave no indication of noticing it with how carefree they were. The man taking a seat on a bench fanning himself with a magazine, however, couldn't say the same. It was far too hot to even read the literature he had, let alone play in a sandbox or on a slide. How was his daughter enjoying any of this right now, he thought.

A woman sat down beside him. She was dressed in a near-immaculate white dress and matching wide-brimmed hat, putting his band shirt, cutoff jorts, baseball cat, and aviator ensemble to shame. She also looked positively tiny next to him, though that might just be because he was rather large to begin with.

Despite their differences, she seemed to be suffering just as much from the heat. Doing the gentlemanly thing, he held out his magazine. “This heat, am I right?”

With a smile, she took the magazine from him and fanned her neck. “The forecast didn't predict it would get this warm,” she said. “I hope it cools down soon, or at least let there be some clouds.”

“Tell me about it,” he said, lifting his cap to wipe his forehead off. “I promised my daughter we'd come here if she was good at the dentist, but I didn't expect it would get this bad. At least she seems happy.”

“I brought mine here hoping she might make some friends. I doubt she'll be very disappointed when it's time to leave.” She pointed towards a pink-haired girl standing awkwardly off to the side of the playground as another girl buzzed around her to try and get her attention.

The man couldn't help himself from laughing. “That one would be mine. Always gets excited when she meets someone new.”

“Do you two come here often? I don't remember seeing you before.”

He shook his head. “Nah, just close to our dentist. We're a ways away on the outskirts of the city.”

“That's too bad. Sakuya almost looks like she's having a good time.” Imperceptible as it would appear to outsiders, her mother picked up on the fact she wasn't entirely displeased by the other child's attempts to get her attention.

“Maybe we'll get in touch with you sometime.” He handed her a business card. “Bunta.”

“Shinobu,” she said, placing the card into her purse. “I don't have anything to give you in return. Could I write a number?”

“Sure. Use this.” He held out his palm to her which made her laugh, though she went through with it all the same. “Always preferred putting notes on my body instead of paper. Makes sure I remember everything for later, you know?”

Across the way, the two girls were getting to know each other, though that might be a fairly strong way to describe their interaction so far. Rather, one talked incessantly towards the other as she remained mostly silent save for a few inputs and a nod here or there. Even so, they seemed to be getting along fairly well like this.

“And I heard when your teeth fall out you can plant them in the ground and then they grow a big tooth tree, but I don't know if that's actually true or just something I heard on TV one time, but I really want to try it just to see if it works, but none of my teeth have fallen out yet and I'm really getting tired of waiting, but no one is going to give me any teeth so I just have to wait until one falls out. Do you have any loose teeth?”

She shook her head. “I'm just 3.”

“Huh. Me, too.” She sat on ground and picked at some grass off to the side. “Do you play Duel Monsters?” she asked a second later, receiving a shake of the head in response. “My mama and papa taught me to play and they're really good. I want to be good like them one day but I still need to practice a bunch and get more cards and duel more people, and you should really start dueling so we can play together if I come back here sometime. Look!”

She took out a card and shoved it into the girl's face. “It's my favorite and really strong.” The card glistened in the sunlight, the holofoil artwork nearly blinding from the angle it was held at.

“Pretty,” she said, almost spellbound by the card in front of her. She couldn't make sense of any of the words written on it given that she couldn't read yet, but that only added to the mystique. “I should get cards.”

“Yeah, they're lots of fun. I even learned how to read them, see? Ma-jes-ty Ma-gi-cian.” She moved her finger along each part of the name as she read it to prove she knew what each character meant. “I can teach you how to play when you get cards. It's kind of hard to get at first but once you start playing it feels easier, and then you keep learning and playing and it gets even easier.”

“Okay,” she said, handing the card back and making a mental note to ask her parents for some of her own when she got home. “Have you ever played piano?” she asked, deciding to be the one to initiate a new topic for a change.

“No, which one is that? Is it the one that goes boom boom bang?”

“No, that's a drums. A piano goes ding ting ting and has all the black and white keys.”

“Oh, I like that one! Do you play it? I bet you're really good.”

She shook her head. “I want to. I like how they sound.” Losing herself briefly in a daydream of being able to masterfully play the piano, she began rocking side to side until she was shocked out of her thoughts by a tap on the shoulder.

“Good, you're still here. You stopped talking and were kind of shaking, but I guess you're fine, so it's okay. Sometimes I do stuff like that when I think about things really hard. Did you think about piano?” She nodded. “That sounds fun. Want to go swing now?” Another nod.

They casually strolled towards a swing set, holding hands because why not? Once there, they each took a seat next to the other, quickly realizing they were in a bit of a predicament. “How do you swing without pushes?” Yumi asked, kicking her legs fruitlessly to try and make herself move.

After a moment of thought, Sakuya stood up. “I think when you go forward, you put your legs out, then pull back when you come back.” She gave the other girl a hard push, sending her forward so she could put into practice what she'd been told. To their mutual amazement, it seemed to work.

“Swing!” she said, managing to keep herself moving. Though she wasn't gaining much air, it was still a fairly monumental accomplishment at her age to say she'd managed to swing on her own even if she did get help to start. And then she let go and fell on the ground.

She remained prone for several seconds, causing her new friend to worry whether or not she'd died then and there. Thankfully, she rolled over shortly after that, giggling uncontrollably before saying, “I fell down.” The fall was from such a short distance that it barely even hurt, making it more of an amusement than anything else.

“Yeah,” she said with a nod, helping her up.

“Want to swing now?” She shook her head. “It's lots of fun, but okay. Can you push me again?” The cycle of pushing, swinging, and falling down continued for the next several minutes, neither of them seeming entirely aware that falling off the swing was not actually the goal of this activity. They were forced to stop once Yumi managed to get a bad scrape on her elbow after the ninth fall in a row.

“Does it hurt?” Sakuya asked, taking part of her dress and rubbing it against the wound.

She shook her head. “Not really, but my parents tell me to go get bandages even when it doesn't. Otherwise I get something call infection, and then I could get sick and die.” They took off together towards their parents, Yumi screaming, “Papa, I got hurt!”

“Again?” he said with a slightly exasperated tone. They weren't so much concerned about her getting hurt while playing as expecting at this point, though they'd been fortunate in that nothing had been very serious so far. “Let's see.”

He patted her on the head with a laugh. “Doesn't seem too bad. Do I...” he felt around on himself. “I think I left your potions at home.” They'd taken to calling any kind of medicine a potion after Yumi had sat with her father as he played an RPG one afternoon.

“I might have something,” Sakuya's mother said, digging through her extremely cluttered purse. Growing more and more frustrated with each piece of random garbage she pushed around, she huffed, “I know I have bandages in here somewhere.”

“Top pocket in front,” Sakuya stated, with a quick look inside proving her to be right.

Bandaged up, Yumi let out a loud, “Thank you!” before the two prepared to run off back to the playground together.

“Oh, hey, wait up,” her father said. “It's actually getting kind of late, so we should be getting home.”

With a glance towards her watch, Sakuya's mother agreed. “You're right, we need to be leaving soon, too.”

“I don't want to,” Yumi said with a frown, Sakuya's expression dropping at the same time.

Her father smiled. “Don't give me that face. We'll come back soon and you can play with your friend again before you know it.”

“Exactly,” Sakuya's mother said with a nod. “It's only for today. You'll see each other again soon.”

Though neither wanted to, they didn't have much choice but to relent. The girls said their goodbyes to each other and headed off in opposite directions, Yumi talking the whole way to the car about her new friend. Sakuya was deep in thought considering why she enjoyed another person's company like that and whether she would want to do it again, only nodding when asked whether or not she had a good time today.

Unfortunately for the two of them, it would be some time before they were able to play together again. Several years, in fact, thanks to a combination of careless purse cleaning and sweat-soluble ink. Needless to say, they weren't very happy about that.

Notes:

Decided to do another .5 chapter again, but this time in the past. Really short one this time, mainly since I'm busy working on another full chapter and something else I want to do.

I realized midway through that I'm either the best at writing small children of all time or the absolute worst. I don't have much experience with small humans like that, but I used literally all of it in writing these two now. Probably some Rugrats in there, too.

The main reason this exists is because I wanted to at least give a little insight into who their parents were before everything went wrong. Also for the sake of having Yumi be the one to originally get Sakuya to play the game in the first place, since I thought that was kind of funny as an abstract idea.

I might do more of these every so often, like in the middle and end of an arc like what happened here. Just as a break from serious plot stuff to do ideas that I can't really work into real chapters, flesh out the world some. People seem to come back to the first one of these I did a while back based on reader statistics, but I'd probably know that more for sure if people wanted to comment. I could be wrong and no one actually cares about these small diversions in between the real action.

That's about all I have to ramble about today. Thanks for reading. Always remember to buy a 10 pack lot of Extreme Force that's undoubtedly been scaled so the cheap bastard selling it can just grab the Secrets and profit off people foolish enough to think 10 for $14 is a good deal like that, all for the sole purpose of getting at least one Underclock Taker to help finish your deck. Since that is exactly what I did today.

Chapter 29: New Semester Start! Exchange Student Suzy Q Reporting for Duty!

Summary:

The summer has ended and Yumi must return to school. Friends old and new await her as she first starts to feel the effects of being a winner.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Saying she didn't expect this would be a lie. No matter how early she woke up normally or how many alarms she set that morning, Yumi couldn't remember a semester where she managed to get out of the house on schedule for the first day.

The good news, though, was that she wasn't that far from school. Peddling faster than normal, she'd make it with time to spare so long as nothing got in her way. And the second she thought that, she knew for a fact something was about to get in her way.

The obstacle of the day turned out to be another human, running out to cross the street just as she was coming to the same intersection. Had she not been slowing down already in order to make the turn herself, she'd likely have run the stranger over. Instead, she merely hit her before coming to a stop.

“Are you okay?” she shouted, waving her arms wildly and running over to help her. “I'm sorry, I didn't see you come out and I was already going and couldn't stop in time and wasn't paying attention and-” She stopped herself, noticing the girl's clothes as she shook the confusion out of her head. “That's my uniform,” she said.

Looking at herself, then to Yumi, the other girl nodded. It was the same white collared shirt, pleated red skirt, and red mini tie for the both of them. “Oh, yeah. Hey, are we classmates?”

“Yeah, I think so. Are you new?”

She nodded. “We just moved here. Sorry for making you crash. I should have paid more attention to the road.”

“No, it was my fault! I was going too fast.” It was then she realized the other girl was still sitting on the pavement, deciding to extend a hand and help her up immediately after that.

“No one got hurt, so it's not a big deal.” She brushed herself off, then took Yumi's hand. “My name's Suzy Q,” she said with a well-timed snap of her fingers, giving Yumi even more goosebumps than the sensation of holding hands with a pretty girl would on its own. “What's your name?”

“Oh, uh, Yumi,” she said, trying to get her head back in order. “We should probably go, though. We're going to be late if we stay here much longer.”

Glancing at her phone, she nodded. “Yeah, you're right. See you at school, Yumi.” Suzy pulled free of Yumi's grip, surprisingly unaffected by she'd been holding onto her far longer than the original handshake would entail.

Yumi stood there like a weirdo in the middle of the street watching her new friend run off before she was shocked back to reality by a car horn. She wanted to stay and speak to her more, unable to stop herself from daydreaming about her the whole ride to school.

All she really knew right now was her name, that she was new in town, and that they went to the same school. Also that she was really forgiving about getting run over. She might even be a foreigner given how she looked, though her Japanese didn't even have a noticeable accent to it. “Wonder where she moved from,” Yumi mumbled to herself while passing through the school gates.

The morning assembly was pretty typical, the students welcomed back and wished a successful new semester by the principal. No one seemed entirely interested in what was being said, least of all Yumi who kept trying to find anyone she knew. If anything positive could be said about the whole affair, it was that it was over quickly, allowing them to hurry things up and get to class.

Class 1-B hadn't changed much since the summer ended. The same desks with the same students as before all in the same spaces. This familiarity at least meant she didn't have to look far to find a friend. “Ami!” she screamed in a volume much too loud for a classroom.

“Hi,” another girl greeted, catching Yumi as she leaped into her arms for a hug. “Please stop doing that already,” she said, though she didn't let go just yet. “One of these days I won't be able to catch you.”

“You have good reflexes,” she said with a smile. “And I missed you over the summer. Where'd you go? I didn't see you at all around the city.”

“Sorry,” she said. “I didn't know until we got out of school on the last day. My parents wanted to visit my relatives in the country, and I didn't get any reception so I couldn't call you.”

“That sounds fun. Did anything cool happen while you were there?”

She sighed. “Well, my aunt called me fat a lot, so that wasn't very nice. But I did find this.” Taking hold of a strand of twine around her neck, she pulled out a rough looking yellow crystal of some kind.

Yumi's eyes widened, watching the gem-like rock glistening in the sunlight. “What is it?” she asked, poking it a few times for good measure.

“I'm not sure what kind of stone it is, but it can do some pretty neat things.” She tucked it back into the front of her shirt.

“Like magic powers?” Though Yumi laughed, intending it as a joke, Ami suddenly looked nervous. “Can you use it to magnify the sun and turn it into a laser, or something?”

“Closer to your first guess,” she said sheepishly. “I don't know what this rock is, but it has some kind of weird powers that let me fight evil. And I get a cute costume.”

“Is that why you dyed your hair? For some cosplay stuff? It looks really cool.” Ami was naturally dark haired, though at some point during the summer her shoulder length curls had transformed into an auburn, almost copper color.

“No, it just happened when I first used it. And it's not cosplay. I just told you it's some kind of magic stuff.” She looked side to side, suddenly realizing she might have been talking too loudly. “Please don't say anything about this to anyone else. I just told you because I know I can trust you.”

Yumi laughed. “Okay, I won't tell anyone about your cosplay, but you have to show me sometime. I like cute costumes.”

Needless to say, Ami's secret would remain perfectly safe with how firmly in denial her friend was. “Anyway,” she said, changing the subject, “did you do anything interesting while we were on break?”

She nodded enthusiastically. “A ton! I made some friends and they all helped me train for the prefectural tournament that happened last week, and I actually won!”

Ami grabbed her in another hug. “You really did it? Congratulations! I thought it would be at least a few more years before you made it that far.”

“Me, too,” she said, bouncing on her heels. “But Sakuya was a really good teacher and always pushed me to be better, and I kept winning until I made it all the way to the finals!”

They took a moment to squeal together before Ami asked, “Who's Sakuya?”

“She's this really cool girl I met at the park. She's super strong and smart and cute and wears this neat French hat and can beat anyone in a duel. You can't meet her right now because she goes to a fancy private school in Gunma, but we can all get together after the end of the semester.”

Before Ami had the chance to say anything, Yumi continued. “Oh, and a couple days ago I got this.” She reached into her pocket and pulled out a pink flip phone, a tiny pumpkin monster charm hanging off it. “Now I can finally call you in my room instead of standing in the hallway.”

“Finally,” she said excitedly. “Text me so I can have your number.” Yumi did as requested, sending her a random string of 26 different emoticons she typed out at random. “Got it.”

Their time together was interrupted right after as another girl pushed Yumi aside to take her seat near the window, one above the last desk and right in front of Ami. She was rail thin with greasy lavender hair that nearly reached the floor, with thick, smudged glasses that did little to hide the dark circles under her eyes. In general, she looked like a walking corpse, or maybe just someone who hadn't slept or showered in a few days.

“Good morning, Kaguya,” Ami said halfheartedly, her distaste for her classmate not much of a secret. In truth, neither her nor Yumi particularly liked her, but they almost pitied the fact that she had absolutely no friends and let her sit by them and eat lunch together. Outcasts as the two of them always seemed to be, Kaguya's extremely toxic personality and unearned superiority complex made them seem like celebrities by comparison.

She looked Ami up and down with a smug expression. “Dying your hair won't distract from how fat you are,” she said, apparently deciding this was the most appropriate greeting for the first time you see someone after a long break.

Ami sighed and sat down at her desk next to Yumi. “Okay, then.” She figured she was done talking to her for the day.

Trying to relieve some of the tension, Yumi stepped in. “We were talking about what we did this summer. Did you...do anything interesting?”

She scoffed. “Obviously. I started a new webcomic, and so far it has at least three dedicated readers on each chapter.”

“What happened to the old one?” she asked. This had been at least the third one Kaguya had declared she was making. No one ever really had an interest in reading them.

“I ended it since none of these simpletons could appreciate it.” Her failure to attract readers was a very obvious sore spot. “And what about you? I assume you lost another tournament, as usual.”

“No, I won this time!”

Kaguya's expression darkened, feeling threatened and now having to try and think up some kind of quip on the spot. “Was it some kind of consolation prize? They felt bad for the poor kid and wanted to give you something nice?”

She shook her head. “No, first place. It was really hard, but I won. I even dueled last year's runner up.”

“Really?” Ami said. “You didn't tell me that part.”

“Yeah. His name was...Shigeo, I think. He had this really neat deck with some kind of roleplaying theme. I hope we can have a rematch sometime, since it was really fun.” Unable to find any way to twist this situation into a negative, Kaguya immediately stopped talking and opened up a notebook to do some sketching.

Ami and Yumi spent the next several minutes talking before class officially begun. Their homeroom teacher, an older woman with an extremely monotone voice, stood in front of the class with an announcement. “Today,” she spoke in the most boring way possible, “a new student will be joining our class. Please try to get along.”

The door to the classroom opened with the girl Yumi had nearly run over earlier in the morning walking inside. She was instructed to introduce herself, and after clearing her throat, she did just that. “Hello! My name's Suzanna Quallenberg, but you can all call me Suzy Q! My family just moved here from America, and I'm really excited to be in Japan! I like Duel Monsters and anime, and I really want to be friends with everyone!” She ended her introduction by striking a pose not unlike one performed by a pink ghostly catman, just in case anyone wasn't entirely sure what she was about yet.

The class stayed silent in a mixture of embarrassment and confusion, no one seeming to fully believe whether this girl was real or not. All except for Yumi, who was immediately taken with her, gesturing wildly to an empty desk next to her as she went for a seat. Recognizing each other, they flashed a pair of wide smiles as classes commenced.

If you asked either Yumi or Suzy what happened during school leading up to lunchtime, neither of them would be able to give you a straight answer other than that class had certainly taken place. They were paying far too much attention to each other to focus on what a teacher was saying, doing their best not to get caught as they got to know each other.

Amazingly, they managed to evade detection all throughout the day, mostly because Suzy had the bright idea to exchange numbers during the first break between classes. Though reluctant at first, Ami eventually relented and joined in, texting between the three of them during the next several classes. By the time they were pushing desks together to eat, it was like they'd known each other for years.

“What do you normally bring to lunch?” Ami asked Suzy, opening up her lunchbox and taking a bite out of a tiny hot dog shaped into an octopus (she always loved those despite how much Yumi hated the animal they were based on).

“It depends, but today I wanted to do something different.” She opened her own lunchbox to everyone's amazement.

“You brought sushi?” Yumi said, already halfway through with devouring last night's dinner leftovers.

She nodded proudly. “Yeah, I learned how to make it when I lived in New York, so I thought I'd use some real Japanese ingredients to make some for lunch. It's definitely not as delicious as the kind people make here, but I think I've gotten pretty good at it.” She held out a tuna roll towards Yumi. “Want to try? Tell me if I got close.”

Nodding enthusiastically, Yumi was expecting to be handed the piece to eat on her own, taken off guard as Suzy moved it closer to her mouth for her. Fighting back her natural gay urges, she allowed herself to be fed without making a scene. “Is it any good?” She responded with a flustered thumbs up.

As Suzy repeated the process with a much more composed Ami, Yumi felt the need to address the elephant in the room. “Kaguya,” she said, turning around in her chair to look towards her. “Did you...want to eat with us?”

Not even bothering to turn around, she rebuffed her. “Looks like you already have a third.” It wasn't entirely clear whether she was jealous or just being an asshole, though either option forced Yumi to the conclusion she didn't want to join them today. It was probably for the best, as Kaguya had a habit of deliberately trying to ruin any joy in her immediate area once she joined a group. Being able to enjoy making a new friend without that kind of blight was a nice change of pace. In any case, there wasn't much point in worrying over it.

“Yeah, I usually straighten it since it's easier to deal with,” Suzy told the two of them, pointing at her hair. “If I didn't, it would curl up a ton. It's not dyed, though, it's just always this yellow.” They'd started out talking about Ami's change of hairstyle, eventually leading to discussing Suzy's sunflower blonde bob cut.

“There was one thing I wanted some help with,” she said after that. “What kind of clubs do you have here? I always wanted to join a school club, but they don't really work the same way in America, so now I'm trying to think of what I'd like to do.”

Yumi swallowed hard to choke down the rest of her lunch, having decided it was a good idea to cram it all into her mouth as fast as possible to have as much time as possible to talk. “We have a lot of clubs here, so I guess it depends on what kind of stuff you like.”

“What about a host club? Or a light music club? I don't know much about being in either, but I could learn.”

“I don't know about the first one, but I know we have the second,” Ami said, vaguely sensing some sort of reference having gone over her head. “There's a calligraphy club, and a literature club, and lots of sports teams if you like that.”

“Are you two in any clubs?”

She nodded. “Yeah, I run track, and Yumi was part of the Duel Monsters club. Didn't you quit, though?”

“Yeah, I guess I couldn't get into it. Everyone was nice, but we didn't really do anything besides duel and talk. And I just thought I could do all of that at the park but with more people.” She was beginning to reconsider that decision now that she was unsure of being able to return to the park, given that it might be somewhat awkward to be hanging around the place her friend had been publicly banished from and all.

“That doesn't sound so bad,” Suzy said, thinking over her options before switching conversations abruptly. “Oh, and before I forget, I want to duel you today.”

Yumi perked up. “Sure, that sounds fun. We could do it now when you're done eating.”

She shook her head. “No, like for real. When school lets out, we can do it outside. You have a duel disk in your bag, don't you?”

“Yeah, I do. How did you know that?” Apparently, Detective Conan was one of Suzy's favorite shows, too.

“I just figured someone who likes Duel Monsters as much as you would carry one around pretty much all the time. And I saw a little bit of it earlier when you ran me over. It's a new model, isn't it?”

“Did she just say you ran her over?” She looked to Yumi accusingly, reminded of how they met in elementary school. “Stop doing that already.”

“It's not like I planned for it to happen twice.”

“Was it just twice or have you hit someone else?”

She grew quiet. “I'm feeling really attacked right now,” she said with a pout.

“You attacked us with your bike!” Despite how it might appear to outsiders, neither of them was taking the conversation very seriously. Ami had been able to laugh about the way they met almost as soon as it happened and was always pretty forgiving about the accident, though she'd never pass up an opportunity to remind Yumi of it.

They spent the rest of lunch as well as most of the school day getting to know each other, Ami and Suzy bonding over their shared experience of being hit by a bike. The end of the day came around with the three having learned little that didn't involve one another. Though they'd quickly come to regret goofing off for an entire school day, that regret wasn't coming until at least the next day.

“I'll be outside when you're ready,” Suzy said to Yumi before bolting from the classroom. She was too excited to wait for the others to pack up, heading towards the front of the school immediately once they were dismissed.

Yumi pulled on her backpack shortly after, looking to Ami who was taking her time getting her things together. “Are you going to stay to watch us?” she asked, hoping her friend's track commitment wouldn't get in the way today.

“Sure. I've got some time before practice starts. I haven't seen you duel in a while, so it should be a lot of fun.” They began walking down the hallway, Yumi hop-skipping in anticipation for what was sure to be a good duel.

“Oh, one second.” She opened one of the classroom doors, specifically the science lab. “Professor!” she yelled in a way that would probably get her in trouble with any other person of authority.

An older man in a white coat looked towards her, brushing back his graying hair. “Yumi, glad to see you back.” He pushed up his thick glasses and placed a graduated cylinder onto a shelf. “Tidying up a little. Did you need something or did you want to help?”

“Not today,” she said, dropping her bag to the ground and reaching inside. “I just wanted to show you my new duel disk.” Strapping it to her arm, she raised it up for him to see. “Now I won't have to keep bothering you to help fix my old one. Thanks for always doing that, though.”

He stroked his neatly trimmed beard, nodding in approval. “I like how it looks. Have you tried it out yet?”

“Just once, but I'm on my way to a duel right now. We're in front of the school if you want to watch.”

“I've still got some stuff to take care of here, but I'll catch the end of it if I can. Good luck out there.” They parted ways shortly after, the professor returning to organizing the supplies. He always enjoyed it when Yumi popped in, whether it was just for a quick talk or to get help keeping the ramshackle duel disk she used to use in working order. She was a lot like her father, he thought, remembering back when he was a child attending the same school.

Once outside, Yumi spotted Suzy almost immediately, running over to her and jumping into position. “Alright, you ready?” She was positively giddy to start.

“You know it,” she answered, attaching a modern-style blue and white duel disk to her left arm. Yumi activated hers in turn, still feeling enthralled with how new it felt. “Duel!” they shouted in unison.

A small crowd began to form, mainly composed of students whose club activities hadn't started up yet or those who would otherwise just be heading home. “I'll let you have the first move,” Yumi said, confident in her skills as well as wanting a real challenge to test out the new changes she made to her deck following the duel with Sakuya.

“That's nice of you. I'll start my turn, then!” She looked over her hand quickly, taking hold of a card. “I should probably say I'm still a little new to using this deck, so I might make some mistakes.”

“No problem,” Yumi said with a nod. “If that's the case, I'll just help you test what you have now.”

“I'll start things off by activating Pot of Duality, which lets me excavate the top three cards of my deck and add one to my hand. In exchange, I won't be able to Special Summon this turn.” Large holograms appeared behind her to show the top cards of her deck. They included a Book of Moon, a Cyclone, and a second copy of her Pot.

“Hmm.” She tapped her lips before taking hold of Cyclone, adding it to her hand and letting the other two be shuffled back into the deck. “Now, I think I'll summon Kozmo Scaredy Lion in Attack Mode and set two cards before I end my turn.”

Suzy's monster appeared on the field, shaking in fear despite its tough appearance. Almost immediately, Yumi's excitement tripled. “It's the same!” she declared.

“What is?” Suzy asked.

“That card! It's the same as mine!” Drawing for her turn, Yumi revealed a monster in her hand before summoning it. “My own Scaredy Lion!” The two lions met face to face, initially trying to intimidate the other with roars only to end up even more frightened than before.

Suzy laughed, sharing Yumi's enthusiasm for the coincidence. “That's really cool! I've never even seen that card before. I think it might be one of the really early ones that never got released outside of Japan, right?”

She nodded. “Yeah, it's one of the first ones I ever got from my dad. I didn't think there was another card out there so similar to it.” Taking another card, Yumi was about to get serious. She wanted to show off what her own lion could do now that it seemingly had a rival. “I'll use Pot of Greed now, which lets me draw two more cards from my deck.”

It was probably a more advantageous move to activate Pot of Greed prior to summoning, just in case she were to draw something more viable to summon than Scaredy Lion. Strategy kind of went out the window the moment she saw her opponent use the Kozmo equivalent to it, though. Luckily for Yumi, there wasn't an appreciably better move to make at this point in time, so she wouldn't have to endure any penalty for acting rashly.

“Now you can really see the power of my Super Common Deck!” She hadn't actually said that name out loud since thinking of it a few days ago, but hearing it now was...less than impressive. The crowd sure didn't seem to like it that much, either, though Suzy was more than taken by it. Charging forward, she placed a card into her duel disk. “I equip Scaredy Lion with the Equip Magic, Broken Wand! This gives Scaredy Lion an effect to increase its ATK by 500.”

Grabbing hold of the sparking wand, Yumi's monster seemed to gain some measure of confidence. Snarling towards the Kozmo monster, it prepared to attack. “Go, Scaredy Lion! Destroy Kozmo – Pavid!”

A bolt of energy shot out towards Suzy's card, but she was entirely unafraid. “I activate Kozmo Scaredy Lion's effect!” Her monster began to glow with a deep purple aura. “During either of our turns, I can banish my monster to summon another Kozmo monster that's at least 1 Level higher than this one from my hand.”

The lion transformed into light, dodging the attack against it and blasting off into the sky. “I'll use this to summon Kozmo Dark Destroyer from my hand!” Above the field, a starship appeared out of thin air as if it had just dropped from hyperspace travel. Engines roared as it circles around to float behind Suzy, guns locking onto Scaredy Lion as they began to charge.

“When Dark Destroyer is summoned, I get to destroy a monster on your field.” She pointed towards Yumi's lion. “Fire!” Blasting at the field, the lasers traveled up towards Scaredy Lion, eventually hitting the mark and shooting at its spot on the field several times. As the dust settled, though, it appeared like the effect did little to actually harm it.

“I don't think so!” Yumi declared, a card appearing beside her. “When one of my monsters equipped with a Magic Card would be destroyed, I can use Armored Block to negate that destruction.” A thin yellow barrier had surrounded Scaredy Lion prior to the attack, shattering to pieces now that the effect was fulfilled.

The battle ended, obviously, as there would be no point in attacking a monster so much stronger than her own. “I'll set two cards, then. Turn end.”

“At your End Phase, I use my set card, Mystical Space Typhoon!” Suzy's card flipped up, tearing across the field to break one of Yumi's own set cards. “Yes! Lucky!” The card she'd managed to destroy was none other than Mirror Force, Yumi lamenting the fact she never seemed to be able to use it before an opponent would inevitably blast it to pieces.

Ami stepped forward from the sidelines, nudging Yumi. “Hey, why does Suzy keep calling cards different things?” Though none of them spoke up, preferring to simply watch, a few other students silently nodded. They were all a bit confused as to the reason behind the differences.

She shrugged. “I don't know.” Turning towards Suzy, she shouted, “Hey, why do you keep calling your cards weird names?”

“I didn't say they were weird,” Ami said, suddenly feeling a bit self-conscious for calling it out like that.

Suzy shrugged herself. “Sometimes they change a card's name when it gets translated into a different language. I don't really get why. I'd definitely use the Japanese names since most of them are way cooler, but I'm just really used to these.” She held up her Cyclone card, pointing towards the text. “Plus, all my cards are in English, so it's hard to remember some of the original names without having cards in another language.”

“Oh, I get it now,” Yumi said, nodding to Ami. “I'm not bothered by it, so call your cards whatever you like. My duel disk translates everything, anyway, so it's not a big deal.”

“Thanks,” Suzy said as she began her turn. She seemed pleased by what she'd just drawn, immediately summoning it with a smile. “I play my Kozmo Goodwitch,” she declared, the monster appearing on her field in a shower of golden light. Waving its wand around in a circle, bubbles began to shower Yumi's field, glistening in the sunlight as they seemed to position themselves around her monster.

“By paying 500 Life Points, I can flip one of your monsters face-down.” Pointing to Scaredy Lions, the bubbles began to pop with enormous force, turning the card over against its will and causing Broken Wand to drop off.

It was a clever plan, that much was certain. Without Broken Wand, Yumi couldn't end the Battle Phase, meaning there was a clear path to her Life Points for a 3000 ATK direct attack once her monster was taken out. That seemed to be the plan, at least. “Attack! Kozmo Goodwitch destroys Scaredy Lion!”

Plans do change, however. “Not this time! Trap Card, Majesty Guard!” Her card flipped open, forming a barrier around Scaredy Lion as it was forced into battle. “Until the end of this turn, none of my monsters can be destroyed by battle and all the damage I take is halved. You won't be destroying anything this turn.”

Suzy nodded, agreeing with this assessment. “Looks like you managed to get around me this turn. I still have my Dark Destroyer on the field, though. Good luck trying to get around that. Turn end.”

Beginning her turn, Yumi could feel something good coming. Drawing a card, her instinct was proven right, demonstrated as she played it to the field. “I activate my Magic Card, Instant Fusion!” As the enormous cup of instant ramen rose up from behind her, she explained the effect. “To use this card, I need to pay 1000 Life Points. Then, I get to Special Summon any Fusion Monster from my Extra Deck that's Level 5 or lower.”

As the cost deducted itself from her Life Points, steam began to spew from a small opening at the rim of the cup. The lid burst off soon after, a monster jumping through the vapor cloud that escaped to take its place on the field. “Come out, Rare Fish!”

Fusion Monster or not, however, Rare Fish hardly inspired much fear in Suzy. It barely had more ATK than Scaredy Lion and was unable to attack on the one turn it occupied the field due to Instant Fusion's effect. She was well aware that Yumi hadn't just summoned this card for the fun of it, though.

Throwing her hand in the air, both monsters began to glow. “I overlay my Level 4 Rare Fish with my Level 4 Scaredy Lion! Xyz Summon, Rank 4!” The two merged inside the glowing vortex, a new monster exploding out of it. “Zubaba General!”

The monster stared menacingly towards its opponents, driving its sword into the dirt in front of it. “Zubaba General isn't here just to look scary,” Yumi said, one of her monster's Overlay Units orbiting faster and running into the monster's weapon. “By detaching one of these, I can take a Warrior-Type monster in my hand and equip it to my monster, adding their ATK together!” She revealed Big Bat Knight, sliding it into her duel disk.

With a roar, Zubaba General's ATK grew to 3100, the ghostly image of its equipment appearing behind it. “Now, battle! Attack Kozmo – Grindol!” Hoisting its sword, Zubaba General raised the weapon skyward, drawing in power before letting loose a wide swing through the air, blasting its target with devastating air pressure without even making contact. With a small scream, the Kozmo was destroyed.

“That was pretty good,” Suzy congratulated as her Life Points fell to 2200. “I wasn't expecting a Xyz Summon like that, especially using a Fusion Monster. Where'd you learn to do something that advanced?”

Ami nodded, adding, “Yeah, you've never used cards like this before. It looks so easy for you.”

With a smile, she explained, “It was part of my special training for the tournament. My teacher helped me learn a lot.” Yumi ended her turn after the battle. “Xyz Summoning becomes as easy as breathing when you do it fifteen times day for a month. I'm still trying out some new tricks with Fusion, too.”

“I hope you'll show me some of them before I win,” Suzy said, introducing a little trash talk into the duel. “Draw!” With seemingly nothing to do, she set a card and switched her monster to Defense Position, then ended the turn. Without Grindol on the field, taking out Zubaba General would be a bit more difficult than she'd like, though it was far from an insurmountable task as she'd soon demonstrate.

“I don't know if I can if that's all you can do now.” With a smile, Yumi started her turn, immediately launching into an attack. “Battle!”

“You activated my Trap Card!” she declared with a dramatic laugh. “Kozmojo!” An instant before Zubaba General's sword could make contact with the starship, it froze in place. Dropping to the ground, then to its knees, the monster grasped at its own throat as if it was being choked. “This card destroys one of my Kozmo monsters to banish a card you control. That'll be all from Zubaba General.”

As Yumi's card disappeared, Suzy's began to explode. Falling out of the sky, it too vanished. “Now the real fun starts. When Dark Destroyer gets taken out, I get to banish it and summon another Kozmo from my deck with a lower Level. So come out, Kozmo Forerunner!” No sooner did one ship leave the field did another take its place. Slightly less powerful than the last, it was no less intimidating now that Yumi's field was entirely cleared.

“I set two cards and end my turn,” she declared, a monster and a Trap set to her field. Losing her Xyz Monster was a major blow to momentum, especially now that she was staring down Forerunner. No matter how well the next turn went, she'd likely be taking some damage.

“Draw!” As the turn moved to the Standby Phase, Forerunner positioned itself over Suzy, showering her with silver sparks. “Every Standby Phase Forerunner is on the field, I get 1000 Life Points back. And I'm going to need them to use this!” Placing a monster on the field, she proceeded with her plan to show how truly fearsome the Kozmo deck could be.

“Kozmo Strawman, use your effect!” The flimsy straw doll began to shake and jitter in place, some kind of ethereal glow materializing around it. “For just 500 Life Points, I get to bring back a Kozmo monster I've banished for this turn without its effect. Come back, Dark Destroyer!”

Thrusting her arm forward, Suzy proceeded to the Battle Phase. “Let's go, Dark Destroyer! Infiltrate Beam Destroy!” Goofy attack name aside, the monster more than took care of business, the furry creature's pitiful defense shattered with a barrage of proton torpedoes.

“That just let me use my Critter's effect!” Yumi said, selecting Crane Crane to add to her hand. She took the other two attacks directly after that, banishing Majesty Guard to halve the damage from Forerunner. Even so, she was left with a paltry 1100 to start her next turn.

“I set one card and end my turn. That means Dark Destroyer goes away again, but since it's destroyed, I can use its effect to summon Kozmo Landwalker from my deck.” Closing out the turn, Suzy more than took the advantage when it came to their fields. Two strong monsters plus another that could fetch something banished, which would only help her to swarm the field even more at the end of each turn. She even had two set cards to serve as defense now, potentially countering anything Yumi might be able to mount as a counterattack.

That being said, this turn did provide some helpful information. Suzy's choice of attacking with Dark Scimitar over Forerunner showed her to be cautious, making sure to use her strongest card with the least value to proceed into the unknown rather than take the extra 200 (100 after Guard's effect) damage. As minor as that detail might seem, it was important to keep in mind when trying to predict her opponent's move.

If nothing else, it meant that at least one of those set cards wouldn't just be for show. “My turn, draw!” Assessing both the field and the cards in her hand, Yumi decided the best approach to the situation would be to attack. If she tried to play it safe, she'd almost surely be run over by the army of high powered monsters accumulating on the field.

“I activate my Trap, Charity of the Ordinary. I'll draw two new cards, then banish a Normal Monster from my hand or discard everything.” Taking a moment to look over what she'd drawn, she held out a card. “Trakodon,” she declared, banishing the dinosaur.

“Next, I activate my Magic Card, Unexpected Guy! Since I don't have any monsters, I get to summon a Normal Monster from my deck.” Ejecting it from her deck, she played a card to her field in Attack Position. “Hat-Trick Magician!”

Finally, she played the Crane Crane she'd added to her hand last turn, summoning back Critter in what appeared to be the preparation for another Xyz Summon. “I overlay my Level 3 Crane Crane with my Level 3 Critter! Xyz Summon, Rank 3! Illusion King Robbins!”

Suzy looked impressed with how quickly Yumi bounced back from an empty field. “That's a pretty cool monster, but I don't know what good it's going to do you.”

“Then maybe I need to show you a magic trick. Robbins!” As both Overlay Units came to a point above the monster's head, it clapped its hands together on top of them. Opening them back up, it began to pull a rope made of colored handkerchiefs from thin air. “When I detach two Overlay Units from Robbins, I get to steal one of your monsters from the Graveyard to use as equipment, giving it half as much ATK.”

Given how much of Suzy's deck was banished currently, about the only viable target was Grindol. Even so, it was more than enough to take care of the strongest monsters she'd seen so far, Robbins' ATK growing to 3200.

“That's not the only increase I have, though. Equip Magic, Rusty Sword! Hat-Trick Magician gains an effect that increases its ATK by its DEF.” With 2700 ATK, both her monsters were poised to do some real damage to Suzy's field. “Now, att-”

“Not so fast! I use my Trap Card as soon as you enter the Battle Phase. Go, Threatening Roar!” Her card flipped up, blasting out a series of booming noises that forced several people to cover their ears. “When I use this card, you can't attack this turn.”

Yumi had expected something to stop her attack, though it was a bit refreshing to see it be far less devastating than she thought it might be. “Guess I have to end my turn, then,” she said, passing to Suzy. With so many troublesome monsters on the field, this would be trouble. Her hope was that at least one of her cards could make it to her next turn, at which point she'd be able to go on the offensive again.

Drawing a card, Suzy's Life Points became 3700 by Forerunner's effect. The gap seemed to be widening, Yumi keenly aware that the longer this duel continued, the less chance she'd have of winning. “I pay 500 Life Points to summon back Dark Destroyer,” she declared.

“Then, I'll switch both Strawman and Landwalker to Defense Mode and activate my Trap, Kozmourning. Now whenever one of my Kozmo monsters destroys one of yours, it goes back in your deck instead of the Graveyard.” As beneficial as it could be for her, having her deck cluttered with monsters would only make it harder to draw what she needed, especially those like Critter that wouldn't be able to gain their effects after being returned.

“Battle Phase, attack! Dark Destroyer, blast away Hat-Trick Magician!” The attack connected, kicking up a cloud of dust that obviously hid an unscathed Hat-Trick within it. “It's still there?” she questioned, noticing Yumi's Life Points had dropped, as well.

“If one of my monsters that's equipped with a Magic Card would be destroyed, I can banish Armored Block from my Graveyard to stop it from happening.” She knew that wasn't the end, though, bracing for the next attack from Forerunner that managed to finish off Hat-Trick once and for all, leaving her with 700 Life Points left. It returned to the deck, just as Suzy said.

“I'll end my turn now, which means Dark Destroyer is destroyed again. Then, I banish it to summon a second Kozmo Forerunner from my deck.” Her two ships flanked the monsters on the ground. “That Xyz Monster is kind of troublesome, but it can't stop me forever. Just you wait. Turn end.”

As Yumi began her turn, she couldn't help but smile. This was the card she'd need to turn the tables and finally get the duel running in her favor again. “Robbins has another effect, you know. This one's a disappearing act!” With a snap of the fingers, Robbins was engulfed in a puff of smoke. Slowly, it faded away to reveal the white-clad magician Yumi was most known for. “Take the stage, Majesty Magician!”

“Flashy entrance, but that monster has less ATK than the other. What are you planning?”

With a chuckle, she answered, “Just watch. I activate a Magic Card, Treasure Cards from the Heavens!” Golden light shone over the field, Yumi holding out both her hands. “With this, we both get to draw until we have six cards. As you can see, I don't have any right now.”

With one swift motion, she added six new cards to her hand, one more than Suzy. “Majesty Magician has a special ability,” she began, taking a card from her hand. “Even though it's a high powered effect monster, I can still equip it with cards that only my weak Normal Monsters would be able to use. Just like this!” She placed it into her duel disk. “Equip Magic, Golden Fiddle.”

Taking hold of the instrument, Majesty Magician's ATK grew to 4100, more than enough to do some serious damage. “Battle! Majesty Magician, attack Kozmo – Fowlmeat!” Before the attack could connect, however, the monster warped away.

“Too late for that. I use its effect to summon a new monster from my hand. Come out, Kozmo Wickedwitch!” It took the field in Defense Position as one would expect, Suzy hoping its heartier effect would give it more staying power than her other card.

“Fine, then. Majesty Magician, change targets to Forerunner!”

“Landwalker, use your effect!” Suzy shouted, her monster leaping in front of Majesty Magician's attack to take the blow for Forerunner. “If one of my Kozmos would be destroyed while Landwalker is on the field, I can destroy a different one. I pick Landwalker.”

“But you still take the damage,” Yumi said, watching her attack deal 1300 damage based on Forerunner's ATK.

Recovering from the blow, Suzy banished Landwalker to use its second effect. “Now I can summon a Kozmo from my deck with a lower Level. Come out, Kozmo Sliprider!”Appearing on the field with a booming noise, the ship charged its weapons almost immediately. “That's just the start, though. When I summon Sliprider like that, I can destroy one of your backrow cards. So get rid of that Equip Spell!”

Golden Fiddle was destroyed, lowering Majesty Magician's ATK back to normal. While it was definitely going to be an issue later, Yumi resolved to make the best of it and protect herself until the next turn gave her a chance to turn things around. “I set three cards and end my turn,” she declared.

“Draw!” With a smile, Suzy added her newest card to her hand, her Life Points automatically increasing to 3900 despite the damage last turn. “You'll regret giving me all these new cards. I activate Allure of Darkness!” A dark void appeared behind her, cards appearing to drift out of it. “It's kind of like your Trap from before. I get to draw two cards, but if I can't banish a DARK monster after that, I ditch my whole hand.”

That didn't prove to be much of an issue, as Kozmo – DOG Fighter disappeared right after. “After that, I activate another Spell, Pot of Greed! This card also lets me draw two cards and add them to my hand, but for free.” Her absurd amount of draw power was merely the beginning of her turn, though, as another card placed into the backrow proved.

“I activate Fissure! Now, destroy the weakest monster on your field!” She pointed towards Yumi's magician, given that it was currently the only monster on her field.

“That's not happening!” A Trap activated on Yumi's field. “By discarding Rusty Swordsman, I can use Majesty Sanction! Now your Magic and Trap effects can't destroy my monsters one time for each.”

“Tricky,” she said. “Then I'll just have to take the direct approach on this one. Go, Kozmo Tincan!” The unassuming little robot appeared (more accurately, fell) onto the field, shooting out tiny clouds of white smoke accompanied by the sound of a train whistle.

“I can pay 500 Life Points for Tincan's effect. This lets me pick three Kozmo cards from my deck and have you choose one at random. I get to keep that one and the rest go to the Graveyard.” The cards she chose were Kozmo - Dark Planet, Kozmo – Dark Eclipser, and another copy of Kozmo – Dark Scimitar. Yumi nodded to confirm.

Three holographic card backs labeled 1, 2, and 3 appeared in front of her. Thinking hard, Yumi chose the second, since 2 was her favorite number and there wasn't much you could do as far as strategy when it came to random guesses. Flipping around, her choice appeared to be Dark Eclipser.

“That works,” Suzy said, pitching the other two while adding the selected card to her hand. “Now, I banish Kozmo Tincan to summon the Kozmo Dark Eclipser you added to my hand!” An even bigger spaceship – the largest yet – flew overhead, guns trained on Yumi's field. “Now attack!”

“I activate Emissaries of Reconciliation, meaning my monsters can't be destroyed by battle this turn and I take no damage.”

Suzy wagged her finger. “Not this time. I activate Dark Eclipser's effect!” Its cannons began to charge as she said this. “If you use a Trap Card, all I have to do to negate it is banish a Kozmo monster from my Graveyard. I'll use Goodwitch to stop your effect!”

“That's exactly what I was waiting for,” Yumi said, flipping over one of her cards. “Trap activate, God's Providence!” The card began to glow, slowly charging up its effect. “I can negate one of your effects by discarding the same kind of card, then it destroys your card. And since it's a Counter Trap, your monster can't do anything against it.”

Discarding Butter Fly, God's Providence blasted a golden stream of energy at Dark Eclipser to ground it. Not only had it been destroyed, though, but the effect was also negated, meaning Yumi and her monster were safe for the turn.

This wasn't any indication for Suzy to give up, though, as she was already working on a counterattack. “Since you destroyed Dark Eclipser, I'll banish it to use its effect. Instead of summoning a monster, this card just lets me add one to my hand.” Choosing a card, it ejected itself for her to take. “I choose Kozmoll Dark Lady.”

Raising a hand, the Kozmo – Dark Rose on her field began to glow. “Now, I banish my Wickedwitch to summon Dark Lady from my hand. And just in case you want to try something clever...” She held up two copies of Kozmo – Rayblade. “I equip both of these onto Dark Lady, making her ATK 3200.”

This put Yumi in an undeniably bad place. She made it out of the last turn by the skin of her teeth, but now she was relying on her next draw to give her something with enough power to beat any of the several tough monsters Suzy controlled. To make matters worse, her monster's effects were now sealed with the newest Kozmo. While it certainly wasn't as devastating for her as with others, it would still be irritating to work around.

Needless to say, however, she remained optimistic as ever. Tense struggles like this only made her even more fired up. “Then I guess I'll have to be more clever than you could have predicted,” she said, drawing a card. While it wasn't anything game changing on its own, it certainly had the potential to open the door to victory.

“I'll bet everything on this card. I activate Pot of Avarice!” Making this the third kind of Pot used in this duel, Yumi began to look through her Graveyard for targets. “I get to put five monsters back in my deck, shuffle, and draw two new cards.” After a few moments of consideration, she chose to return Crane Crane, Rusty Swordsman, Rare Fish, Illusion King Robbins, and Big Bat Knight.

By returning two of them to the Extra Deck, she lessened how many cards were actually being put back in her deck. All in all, it would only be one card heavier after drawing. Every card she could cut would be for the best, as a dead draw here would decide the game.

She stopped to take a short breath before drawing, composing herself before revealing the cards that would decide her fate. Wordlessly, she took the two on top of her deck, raising them up to take a look. With a smile, she continued her turn.

“I guess you'll get to see some of my new tricks after all,” she said. “First, I equip Majesty Magician with Burning Slugger. When I use this, Magician gains the effect to destroy one of your monsters by sending cards from my deck equal to its Level to the Graveyard, then inflict the same amount of damage to you.”

Perplexed, she began to say, “But you can't target-” before realizing the truth. With a chuckle, she corrected herself. “I see what you're after, but I don't know what you hope to accomplish like that. If I'm reading this right, you have to give up your monster's attack the turn you use that effect. What do you plan to do about my other monsters?”

“Let's find out,” she said confidently. “Majesty Magician, target Kozmo – Dark Elphaiber!” As the cost, she sent five cards from the top of her deck. Komboriboh, Djinn of the Lamp, Armaduriboh, Terriger, the Magic-Equipped Warrior, and Big Bat Knight (so much for returning that) were all taken.

Suzy could more than afford to take the damage the damage and lose her monster to this effect. The rest of her cards would more than compensate for a Majesty Magician that couldn't attack and had lower stats than all of them. But maybe that was all part of the plan.

Dark Elphaiber's effect only worked once per turn, so regardless of the outcome, she'd lose that effect. But maybe it wasn't the effect Yumi wanted gone, but the monster itself. It was certainly believable that she could manage to get a monster out with more than 2800 ATK but less than 3200 ATK, especially if it involved buffing Majesty Magician through another Equip Card.

She couldn't just stand there thinking. She had to act. Gritting her teeth, Suzy made the only play she could think of. “I activate Dark Lady's effect to negate another monster effect.” While it cost 1000 Life Points to do so, her monster would survive, Yumi's Magician being destroyed as a result. As soon as it was, though, she realized her mistake.

“Perfect,” Yumi said, holding out a new card. “I activate the Magic Card, Common Fusion!” Sending even more cards, Yumi ejected Invader from Another Dimension, Wallrus, Violentist, and Flame Viper as materials for this summon. And from the amount of effort she'd put into thinking up a cool chant to go along with it, it was sure to be something big.

“Forces of the ordinary, join hands to form a storm of change! Combine together to reach a new power! Fusion Summon, Level 10! Helpful, Knight of Commons!” A towering figure emerged onto the field, patchwork armor and dingy sword and shield doing nothing to conceal how massively strong it really was. With a shout, it raised its weapon, ready to do battle.

Suzy started to laugh, unable to help herself as she realized how she'd been set up. “You planned all of this, didn't you?”

With a smile, Yumi nodded. “I had to bet on you being too cautious to let Burning Slugger destroy your monster, so I made sure to remind you it became a monster's effect instead of just a Magic Card. Now your Dark Elphaiber's effect is used up, so it can't stop me from doing this!”

As soon as she said that, a little brown fluff ball wearing a red spiked helmet rose from the Graveyard. “Armaduriboh, use your effect!” With a soft cooing noise, it began to shine. “I can banish this card while it's in my Graveyard to add an Equip Magic to my hand from my deck. And the only choice that makes sense would Power of Unity.”

Taking the card in hand, she almost immediately played it. “Helpful gains 800 ATK for every one of my face-up monsters, so now it has 4600!” She pointed forward with a slightly more flirtatious than intended wink. “You know what happens now. Helpful, attack Kozmo – Dark Elphaiber! Good Spirits Impact!”

“That was pretty good, but I'll still be able to hold on by 1000 Life Points! Dark Lady, protect me!” As Helpful began to emit a rainbow glow from the open spaces between its armor, Dark Elphaiber conjured up an aura of violet energy. Rushing forward, the two met in the middle of the field, Helpful's sword striking against the Kozmo monster's lightsword.

“Don't count on it,” Yumi said, Helpful beginning to overtake Dark Elphaiber. “When my Fusion Monster battles yours, I can banish Common Fusion from my Graveyard. Then, your monster's effects are negated and it's forced to battle with its original ATK and DEF!”

The energy weapon Suzy's monster held began to short out, the blade disappearing to allow Helpful's sword to strike its target. With one swift motion, Dark Elphaiber was sliced in half, an explosion rocking the field as exactly 2400 damage hit the card's owner. Yumi had won.

The crowd, which had grown significantly since the duel first began, clapped and cheered for the two in recognition of the show they'd just put on. Ami made sure to give Yumi a hug, telling her how impressed she was to see her improving so much over just one summer. “It's not like I could have won the prefectural tournament if I didn't get to at least this level, you know,” she said with a laugh.

It only took her a moment to realize what she'd just done. Immediately, she was swarmed by the crowd, pouncing on the news that she was now officially one of the strongest duelists in Chiba.

“You really won the tournament?” one asked.

“No wonder you're so strong!” said another.

“I knew you'd do it eventually, I always said so!”

“Yeah, that's really cool!”

While the compliments were nice, she couldn't help but be reminded of the park. The other kids had kowtowed to Sakuya because she was strong, too, but all they really admired about her was her strength. Yumi couldn't help but wonder if this was a similar situation here, given at least a few of the people singing her praises had been openly antagonistic to her in the past, sometimes even a little racist.

Suzy, though, was a different story. Fighting her way through the crowd after trying to avoid as much awkward conversation and autograph signing (!) as possible, she met back up with her two friends. “That was a lot of fun,” she said.

Suzy nodded in agreement. “I can't believe you managed to set up that last move so easily. You really are a champion.”

Yumi laughed, shaking her head. “Honestly, it was mostly luck.” Calling it a calculated risk was more accurate, given her plan relied on milling the right card while avoiding dropping the wrong one. Reducing her deck to as small as it was certainly helped, but it all came down to luck in the end. It was something she wanted to try to change in the future.

“I really want to duel you again sometime,” Suzy told her with a smile. “I learned a lot about how to improve my deck, so if it's not too much trouble, could we play again soon?”

“Definitely!” Yumi took her hand with a smile. “Anytime you want a rematch, just ask. I'm always ready.” They wouldn't get another chance that day, though, as the crowd force them apart shortly after. None of them stayed for much longer, either, with Ami needing to get to track practice while Suzy went to look for a club to actually join.

Yumi, on the other hand, simply went home early. For once in her life, she felt like getting a head start on her schoolwork rather than try to finish every assignment at 9:30 the night before. She spent the train ride home texting Kazuhiko, Hideo, and Kyoko to see how their first day back went. To her surprise, it turned out the former two actually went to the same school and never saw each other before due to being in different classes. Kyoko, of course, was just on the complete opposite side of the city.

She greeted her grandmother after getting inside, running to her room to try to get some work done before an early dinner. Predictably, it was hard for her to focus, especially with so much on her mind. She ended up spending about as much time looking at her phone as she did writing answers.

Finally, the anticipation was just too much for her. Grabbing her phone, she punched in the last number left on her scrap of paper that had yet to be set to a contact. With a wide grin, she started to type.

“heeeeey”

No response after three seconds.

“heeeeeeeeeeeeeeey”

Still no response.

“( ≧Д≦)don't ignore me sakuyan(ू˃̣̣̣̣̣̣︿˂̣̣̣̣̣̣ ू)”

Unable to tune out the buzzing of her phone any longer, Sakuya was forced to put down the book she was reading in her dorm room. Given how exceedingly unpopular she was just about everywhere, she was fairly curious as to who could possibly be messaging her.

Her eyes narrowed at the bizarre string of texts she'd just received from an unknown number, several more bothering her for attention having appeared since she opened the messenger app. Her first instinct was, of course, to block this strange person and move on with her life, but something hit her the moment she saw “Ƒ ư ɕ ƙ (╬゚◥益◤゚) ╬゚” appear on the screen.

She covered her mouth to try and contain a laugh, though it proved fairly ineffective. Lucky for her reputation as an unapproachable killjoy, her roommate wasn't there at the time. “That's a rude word,” she finally replied, only to see several more flash across the screen. “I've only been gone for a few days and you're already like this. Who's responsible for this?”

After another series of joyful emoticons, Yumi sent, “one sec” followed by total radio silence for the next eight minutes. “look!” The next message was a not quite centered picture of Yumi in her uniform trying (and in Sakuya's opinion, more than succeeding) to strike a cute pose.

“That's a really nice uniform,” she said, working past a moment's hesitation and steadying her nervous hands to take a picture back. “Mine isn't very good.” She sent one of herself in her school's signature blue blazer, white skirt, and white tie looking quite a bit less enthusiastic about it compared to Yumi.

Of course, Yumi found it to be the cutest sight imaginable, telling her so with excruciating use of emoticons. The two spent the next several minutes catching up before Yumi announced she had to leave to eat dinner and would be back “soon”.

An hour and a half passed by, Sakuya trying unsuccessfully to pick up her book once again in the meantime. It was hard to get back into the story given how happy she was to be speaking to her friend again. There was so much she wanted to tell her, making the wait feel that much more excruciating.

Suddenly, her phone began to ring, the default ringtone playing through the room. “Hello?” she said, hearing an almost speaker-shattering squeal on the other end. “That was loud.”

“Sorry. I got excited because I missed hearing your voice.” Sakuya's heart skipped a beat. “I would have called sooner, but I didn't want to have to hang up to go eat first.”

“That's fine. You made a friend, you said?”

“Yeah. She's American and makes sushi, and we dueled and I won.”

“Your first day sounds a lot more interesting than mine. Just the usual stuff and nothing happening.” Shifting into teacher mode, she asked, “Did you change your deck at all since we last dueled?”

Yumi nodding, forgetting for a moment she couldn't be seen on the other side of the line. “Yeah. I used what I learned with you to try and focus more, and I got some new cards recently, too. The company gave them to me with this schedule kind of thing.”

“They're scheduling you to start training?”

“I think so. In a couple of days, I'm supposed to meet someone who's going to help me get ready for the next tournament.”

“That makes sense,” she said. “Since I'm going to have to turn you over to someone else now, I've got one last piece of advice as your teacher.”

“You already told me to stop picking my nose.”

“Yes, but that's not what I was going to say. Stop doing that, though, it's really gross.” She cleared her throat. “What I wanted to tell you about was research. The higher up you get, the more important it's going to be.”

“Researching what?” Yumi asked.

“Cards, strategies, opponents. On the small time level you've been competing at right now, doing what you do is perfectly fine. You've built a solid deck that can go up against a lot of different things without being overwhelmed. That's not how it's going to work at the regional level, though.”

Yumi stayed silent to listen to the whole explanation, thinking that she might already have an idea of what Sakuya was telling her. “Charging in without a plan isn't going to work against these people, so you're going to have to look ahead and try to predict what your opponents could use before you even set foot on the field. If you do that, you'll have won before you even play a card.”

“I've actually heard of that before,” she said, remembering back to finding different notes and outlines her parents had made for other professionals they were slated to go up against.

“That's good. I'm sure your trainer is going to tell you more about this when you first meet, but I wanted to give you a heads up before that.”

“Thanks.” The rest of the evening was spent talking about other things, the two losing track of time until Yumi inevitably realized how late it was, scrambling to finish as much of her homework as possible before falling asleep. It wasn't much.

 

 

\Next: Grades in Peril! Why Can't this Guy Just Teach Math?/


Cards Used in Order of Appearance

Pot of Greed and Humility (Pot of Duality)
Normal Spell Card
Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.

Book of Moon
Quick-Play Spell Card
Target 1 face-up monster on the field; change that target to face-down Defense Position.

Cyclone (Mystical Space Typhoon)
Quick-Play Spell Card
Target 1 Spell/Trap on the field; destroy that target.

Kozmo – Pavid (Kozmo Scaredy Lion)
LIGHT
Level 2
Psychic/Effect
1200 ATK/500 DEF
During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Scaredy Lion" once per turn. Once per turn: You can pay 500 LP, then target 3 of your banished "Kozmo" monsters; return them to the Graveyard, and if you do, inflict 500 damage to your opponent.

Scaredy Lion
EARTH
Level 4
Beast
1300 ATK/ 1000 DEF

Pot of Greed
Normal Spell Card
Draw 2 cards.

Broken Wand
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card's original ATK increases by 500. When this card attacks or is attacked by a monster with higher ATK: You can return this card to your hand and end the Battle Phase.

Kozmo – Dark Scimitar (Kozmo Dark Destroyer)
DARK
Level 8
Machine/Effect
3000 ATK/1800 DEF
If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Cannot be targeted by an opponent's card effects. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 7 or lower "Kozmo" monster from your Deck.

Armored Block
Quick-Play Spell Card
Target 1 monster you control equipped with an Equip Spell Card; it cannot be destroyed by battle or card effects this turn. If a monster you control equipped with an Equip Spell Card would be destroyed, you can banish this card from your Graveyard instead.

Holy Barrier – Mirror Force (Mirror Force)
Normal Trap Card
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

Kozmo – Grindol (Kozmo Goodwitch)
LIGHT
Level 4
Psychic/Effect
1800 ATK/1000 DEF
During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Goodwitch" once per turn. Once per turn: You can pay 500 LP, then target 1 face-up monster your opponent controls; change it to face-down Defense Position.

Majesty Guard
Normal Trap Card
Monsters you control cannot be destroyed by battle this turn, also halve all damage you take this turn. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; halve the battle damage you take from one opponent's monster this turn.

Instant Fusion
Normal Spell Card
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

Rare Fish
WATER
Level 4
Fish/Fusion
1500 ATK/1200 DEF
"Fusionist" + "Enchanting Mermaid"

Zubaba General
EARTH
Rank 4
Warrior/Xyz/Effect
2000 ATK/1000 DEF
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.

Big Bat Knight
EARTH
Level 3
Warrior
1100 ATK/500 DEF

Kozmo – Energy Arts (Kozmojo)
Normal Trap Card
Target 1 "Kozmo" monster you control; destroy it, and if you do, banish 1 card your opponent controls or in their Graveyard. You can only activate 1 "Kozmojo" per turn.

Kozmo – Forerunner (Kozmo Forerunner)
LIGHT
Level 7
Machine/Effect
2800 ATK/1400 DEF
Cannot be targeted by an opponent's card effects. During your Standby Phase: Gain 1000 LP. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 6 or lower "Kozmo" monster from your Deck.

Kozmo – Fowlmeat (Kozmo Strawman)
LIGHT
Level 2
Psychic/Effect
500 ATK/1800 DEF
During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase.

Critter (Sangan)
DARK
Level 3
Fiend/Effect
1000 ATK/ 600 DEF
When this card is sent from the field to the Graveyard: Add 1 monster with 1500 or less ATK from your Deck to your hand.

Crane Crane
EARTH
Level 3
Winged Beast/Effect
300 ATK/900 DEF
When this card is Normal Summoned: You can target 1 Level 3 monster in your Graveyard; Special Summon that target, but its effects are negated. You can only use this effect of “Crane Crane” once per turn.

Kozmo – Landwalker (Kozmo Landwalker)
DARK
Level 6
Machine/Effect
2400 ATK/1200 DEF
If a "Kozmo" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy 1 other "Kozmo" card you control instead. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.

Charity of the Ordinary (Common Charity)
Normal Trap Card
Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard.

Trakodon
EARTH
Level 3
Dinosaur
1300 ATK/800 DEF

Unexpected Guy (Unexpected Dai)
Normal Spell Card
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

Hat-Trick Magician
DARK
Level 4
Spellcaster
1200 ATK/1500 DEF

Illusion King Robbins
LIGHT
Rank 3
Spellcaster/Xyz/Effect
2300 ATK/1500 DEF
2 Level 3 monsters
Once per turn: You can detach 2 Xyz Material from this card and target 1 monster in your opponent's Graveyard; equip that target to this card. When a monster is equipped to this card by its own effect, it gains ATK equal to half the ATK of the equipped monster. While this card is equipped with an opponent's monster: You can Tribute this card; Special Summon 1 monster from your hand, Deck, or Graveyard with ATK equal to or less than this card's ATK on the field.

Rusty Sword
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card's original ATK increases equal to its DEF. When this card attacks, during the Damage Step: You can pay Life Points in multiples of 100 (maximum 500); this card gains ATK equal to that amount.

Threatening Roar
Normal Trap Card
Your opponent cannot declare an attack this turn.

Kozmo – Epilogue (Kozmourning)
Continuous Trap Card
Monsters destroyed by battle with "Kozmo" monsters you control are shuffled into the Deck instead of going to the Graveyard. You can banish this card from your Graveyard; the first time you would take battle damage from a battle involving a "Kozmo" monster you control this turn, gain that much LP, instead.

Majesty Magician
DARK
Level 8
Spellcaster/Effect
2500 ATK/2000 DEF
You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as an appropriate target for a card that specifically designates a Level 4 or lower Normal Monster with 1500 or less ATK and DEF while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Treasure Cards from the Heavens (Card of Sanctity)
Normal Spell Card
Each player draws until they have 6 cards in their hand.

Golden Fiddle
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card gains ATK equal to its Level x 200 while in Attack Position and DEF equal to its Level x 300 while in Defense Position. If this card is selected as an attack target while in Attack Position: You can switch this card to Defense Position.

Kozmo – Dark Rose (Kozmoll Wickedwitch)
DARK
Level 4
Psychic/Effect
1900 ATK/300 DEF
During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Wickedwitch" once per turn. Once per turn, during either player's turn: You can pay 1000 LP; this turn, this card cannot be destroyed by battle or card effects.

Kozmo – Sliprider (Kozmo Sliprider)
LIGHT
Level 5
Machine/Effect
2300 ATK/800 DEF
If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck.

Allure of Darkness
Normal Spell Card
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the Graveyard.

Kozmo – DOG Fighter (Kozmo DOG Fighter)
DARK
Level 6
Machine/Effect
2000 ATK/2400 DEF
Once per turn, during the Standby Phase: You can Special Summon 1 "DOG Fighter Token" (Machine-Type/DARK/Level 6/ATK 2000/DEF 2400). If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 5 or lower "Kozmo" monster from your Deck.

Pot of Greed
Normal Spell Card
Draw 2 cards.

Fissure
Normal Spell Card
Destroy the 1 face-up monster your opponent controls that has the lowest ATK (your choice, if tied).

Majesty Sanction
Normal Trap Card
Discard 1 card; monsters you control cannot be destroyed by a Spell/Trap effect (once each) until the End Phase. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard and target 1 monster you control; once this turn, if it would be destroyed by an opponent's Spell/Trap effect, it is not destroyed.

Rusty Swordsman
EARTH
Level 4
Warrior
1500 ATK/1000 DEF

Kozmo – Fer-blanc (Kozmo Tincan)
LIGHT
Level 1
Psychic/Effect
0 ATK/0 DEF
During either player's turn: You can banish this card; Special Summon 1 Level 2 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Tincan" once per turn. Once per turn, during the End Phase: You can pay 500 LP; reveal 3 "Kozmo" cards with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and you send the rest to the Graveyard.

Kozmo – Dark Planet (Kozmo Dark Planet)
DARK
Level 10
Machine/Effect
4000 ATK/4000 DEF
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing "Kozmo" monsters from your hand whose total Levels equal 10 or more, and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. During either player's turn, when a Spell Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 9 or lower "Kozmo" monster from your Deck to your hand.

Kozmo – Dark Eclipser (Kozmo Dark Eclipser)
DARK
Level 9
Machine/Effect
3000 ATK/2600 DEF
Cannot be targeted by an opponent's card effects. During either player's turn, when a Trap Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 8 or lower "Kozmo" monster from your Deck to your hand.

Emissaries of Reconciliation (Waboku)
Normal Trap Card
You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

God's Providence (Ultimate Providence)
Counter Trap Card
When a Spell/Trap Card or monster effect is activated: Discard the same type of card (Monster, Spell, or Trap); negate the activation, and if you do, destroy that card.

Butter Fly
WIND
Level 3
Insect
900 ATK/700 DEF

Kozmo – Dark Elphaiber (Kozmoll Dark Lady)
DARK
Level 5
Psychic/Effect
2200 ATK/1800 DEF
During either player's turn: You can banish this card; Special Summon 1 Level 6 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Dark Lady" once per turn. Once per turn, during either player's turn, when another monster's effect is activated: You can pay 1000 LP; negate the activation, and if you do, destroy that monster.

Kozmo – Rayblade (Kozmo Lightsword)
Equip Spell Card
Equip only to a Psychic-Type "Kozmo" monster. It gains 500 ATK and DEF, it can make up to 2 attacks on monsters during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card is sent from the field to the Graveyard: You can pay 800 LP; add this card to your hand. You can only use this effect of "Kozmo Lightsword" once per turn.

Pot of Avarice
Normal Spell Card
Target 5 monsters in your Graveyard; shuffle all 5 into the Deck, then draw 2 cards.

Burning Slugger
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: Once per turn: You can target 1 monster your opponent controls, then send cards from the top of your Deck to the Graveyard equal to its Level/Rank; destroy it, and if you do, inflict damage equal to its Level/Rank x 100. This monster cannot attack the turn you activate this effect.

Komboriboh
DARK
Level 1
Fiend/Effect
300 ATK/ 200 DEF
When a monster is targeted by an Equip Spell Card: You can discard this card and target 1 Equip Spell Card in your Graveyard that could be equipped to an appropriate monster on the field; add that target to your hand. When a monster you control is targeted for an attack while it it equipped with an Equip Spell Card: You can banish this card from your Graveyard to target that monster; this turn, that target cannot be destroyed by battle and you take no battle damage from attacks involving that target.

Djinn of the Lamp (Lord of the Lamp)
DARK
Level 4
Fiend
1400 ATK/1200 DEF

Armaduriboh
DARK
Level 1
Fiend/Effect
300 ATK/200 DEF
During your opponent's turn, when an attack is declared involving a monster you control equipped with an Equip Card: You can discard this card; make the attacking monster's ATK 0 until the End Phase of this turn, also it cannot be destroyed by that battle. You can banish this card from your Graveyard; add 1 Equip Spell Card from your Deck to your hand.

Terriger, the Magic-Equipped Warrior (Terratiger, the Empowered Warrior)
EARTH
Level 4
Warrior/Effect
1800 ATK/1200 DEF
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position.

Common Fusion
Normal Spell Card
Fusion Summon 1 non-Effect Fusion Monster from your Extra Deck, using Normal Monsters from your hand, field, or Deck as Fusion Material. When the card Fusion Summoned by this effect battles an opponent's monster: You can banish this card in your Graveyard; negate that monster's effects and apply its original ATK and DEF when calculating damage until the end of the Battle Phase.

Invader from Another Dimension
DARK
Level 4
Fiend
950 ATK/1400 DEF

Wallrus
WATER
Level 2
Beast
400 ATK/800 DEF

Violentist
LIGHT
Level 3
Fiend
650 ATK/1300 DEF

Flame Viper
EARTH
Level 2
Pyro
400 ATK/450 DEF

Helpful, Knight of Commons
EARTH
Level 10
Warrior/Fusion
3800 ATK/3050 DEF
4 Level 4 or lower Normal Monsters

Power of Unity (United We Stand)
Equip Spell Card
The equipped monster gains 800 ATK and DEF for each face-up monster you control.

Notes:

First and foremost: I did not intend to call them Ami and Yumi. That was a complete coincidence, but I refuse to change it because I think that's hilarious.

So now we officially begin the second story arc on this jumbled mess of nonsense. If I'm not mistaken, this might be the first or second longest chapter I've ever written here, so that's kind of neat. Kozmos take up a lot of words explaining themselves.

Part of the reason I really wanted a character like Suzy to show up now is because of a thing I noticed watching DSoD for the 9th time, where the stats that pop up next to monsters actually feature their TCG names under the Japanese names. That kind of perplexed me since we've seen American or otherwise non-Japanese characters in the show call them by their original names before (though they using Japanese cards, too). Either way, I figured it would be a fun little detail to add as far as world building is concerned (that I totally didn't steal the idea for from that Negative Zero story that I like so much). Also just wanted a character who's Jewish to join the main cast, since there's basically just Spike Spiegel and no one else in anime.

I think I speak for everyone when I say: Sakuya, let Yumi say fuck.

This is probably going to be the only time I use a word like that within the actual story and not in the end notes. I like to try and keep things around the level of a teen audience, so I generally restrict my language with things like that.

In terms of having something substantive to say, I got a neat message recently that got me to label this as ARC-V now. I didn't want to originally since it wasn't really about the show, but Pendulums are in it and I don't really care if people get mad at me, so we can all deal. Also mentioned something about the duels I hope gets followed up on, since I'm curious about whether it was a "not really my thing but still cool" or a "I think you can do better". If it's the latter, I'd definitely like to know what I could do to improve, since I'm always striving to get better at this (especially concerning duel writing). I'd say this in a message, but they're a guest and I have no way to do that.

And if you, too, want a nigh-incoherent block of text in the end notes sometime, leave a comment. I usually try to respond to anything I notice that's not left by someone I already know (i.e. someone I forced into reading this), so if that's the kind of drama you want in your life, get at me.

This is coming dangerously close to being the longest end notes, too, so I'll stop talking before we hit that mark. Thanks for reading and making it into the second arc with me. Always remember to shoot Kyubey.

Chapter 30: Grades in Peril! Why Can't this Guy Just Teach Math?

Summary:

A teacher with a grudge against Yumi challenges her to a duel to settle their differences. Can she survive the onslaught of his powerful cards while getting a passing grade in the class?

Notes:

(See the end of the chapter for notes.)

Chapter Text

School had been back in session for almost two weeks now, everyone having settled into the routine. For Yumi, this usually meant trying desperately to pay attention to lessons before her mind wandered to something more stimulating. By all accounts, she was doing fairly okay in most of her classes, but her extreme lack of interest in most of what she was learning combined with her boundless energy just made it hard to concentrate.

One of the classes she had the most trouble in was math taught by Mr. Harada. Balding, permanently scowling, and never seen without the tiniest of mustaches, he was the picture of a teacher you didn’t want out to get you. He'd always seemed to dislike her since she began attending, but things were steadily getting worse. Even the smallest issues would get her sent out into the hall for the rest of the period, being lucky to even make it fifteen minutes into a lesson most days before he called her out in front of the entire class.

It had gotten so bad that even Kaguya felt the need to comment on the raw deal Yumi was getting, and she'd normally enjoy watching others suffer (at first she'd found it funny, but now it was just kind of sad). Even those doing the same thing as her literally right next to her were overlooked.

Seeing no other option, Yumi turned to the only person of authority she thought she could trust in this school. Taking her case to Professor Yoshimitsu, he agreed to try and talk some sense into his colleague, or at least get to the bottom of why he seemed to hate her so much.

It was around lunchtime when he put his plan into action, entering the faculty room and scanning for Harada. He’d always known him to take his lunch in here while looking over lessons or grading papers and, as expected, there he was at his desk doing just that.

Pen in one hand and chopsticks in the other, Harada didn’t notice the professor sit down next to him in a vacant chair until he let out a sigh. “Really starting to feel my age these days,” he said while leaning back.

Harada chuckled, nodding in agreement. “I know what you mean. I keep having to ask my wife to fix my back when I get home in the evening since it’s always so soar.” He marked a question with an X before setting his pen down and turning towards the other teacher. “How goes things in the lab these days?”

He waved his hand dismissively. “Oh, about the same. We almost had a fire, but it was taken care of pretty fast. I guess that’s still kind of exciting in its own way.” Scratching his beard, he asked, “And what’s new in the world of math?”

“Not too much,” he said. “A discipline problem here or there, but nothing unusual.”

“I’ve been meaning to ask you about that,” the professor said, shifting in his chair a bit to lean forward. “Every now and then I’ll be walking by around the time you’re teaching, and almost every time I see this same student standing outside.”

His expression darkened a bit, a minute flair of the nostril indicating his distaste for Yumi. “Yes, that one is a problem. Hopefully she learns her lesson soon so there won’t be any more disruptions in class.”

“Disruptions?” he said while raising a brow, not entirely convinced of this claim. “What do you mean?”

“Well, disruptions,” he replied, as if the word alone explained itself all on its own. “Not paying attention in class, using a cell phone, fidgeting and making noise. You know what I mean.”

“It’s like that every day?”

“More or less. It’s an ongoing problem.”

“Hmm.” He tapped his chin, then asked, “Well, have you talked to her about it?” The bewildered expression on Harada’s face confirmed that he did not. “I wouldn’t tell you how to teach your students, of coursed. You’re a talented educator. Just that, in my time, whenever I’ve had an issue with a student, I might try to see what they have to say about it. Find some common ground and talk about the problem.”

Harada turned these words over in his head for a moment, realizing almost immediately that Yumi had orchestrated this conversation. Despite his dislike for this student, he held no ill will towards the other teacher for it. He’d worked with Yoshimitsu for the better part of two decades now with the bulk of their interactions being respectful and pleasant without getting too familiar (just how he liked it), so something this minor wouldn’t be enough to come between them.

In fact, he’d have to find some way to thank him for this, since it just gave him a brilliant idea. With an uncharacteristic smile, Harada finally said, “You know, you might be right. Thank you for talking with me about this.” Without another word, the two parted ways for a productive and happy lunch.

It would be a full day before he put his own plan into action. Classes went by, strangely enough, without a single hitch, Yumi finally getting to complete a full math lesson for the first time in four days. So good, in fact, that she was completely caught off guard when Harada approached her at the end of the day.

“Takano, a moment,” he said, gesturing towards her as she was about to walk off. A feeling of dread overtook her, looking to her friends for reassurance, but none of them were foolish enough to believe this would be anything good. Reluctantly, she turned to face her teacher.

Yumi didn’t trust the smile on his face, as it may actually have been the first one she’d ever seen from him. “Lately, it seems that people believe I’ve been too harsh in reprimanding you.” Her heart felt like it stopped, the rest of her clenching in ways she didn’t even think were possible as she waited for what he’d say next. “Now that I think of it, that might be right.”

Almost three full seconds passed before that sentence could fully process in her brain. “What?” she asked in utter bewilderment.

He nodded. “It’s true. In an effort to enforce discipline in the classroom, I fell into a pattern of singling you out. That was wrong on my part, so I should apologize.”

“T-that’s not necessary!” she said, waving her arms back and forth and hoping beyond hope she could escape this conversation as quickly as possible.

“Of course it is,” he said, seemingly incapable of noticing just how uncomfortable Yumi had become. “I feel like I should do something to make it up to you, like...” He snapped his fingers. “Duel Monsters.”

Hearing those words was enough to catch her attention. “Of course. I learned recently you’ve started to make a name for yourself in the game. It just so happens I’m also a fan, so how about a friendly duel? Just so there’s no hard feelings.”

“Sure!” she said, almost immediately forgetting all her prior reservations and fear. As always, she was ready and willing to take on just about anyone who challenged her.

Harada nodded, secretly pleased that his scheme had gone off without a hitch. “Then how about tomorrow?” It was decided, Yumi rushing off with Ami and Suzy now that school was over. Waiting until they were out of sight, he couldn’t help but chuckle at his own brilliance. Dueling had caused this problem and now it was going to end it.

Though he’d never claim to like Takano Yumi, he was mostly indifferent to her at the beginning. She was just another slacker who wouldn’t amount to anything destined for public school and a life of menial labor or housewifery like the rest. But things changed after the break ended.

Almost immediately, this nobody was catapulted to almost celebrity status around the school. Chiba’s Champion, they called her, and all because she won a single tournament. If that had been the end of it, there wouldn’t be a problem, but he knew better. What kind of example would it set if the other students believed a slacker like that could get ahead in life with nothing but luck (because skill obviously had nothing to do with her accomplishments)? What kind of motivation would they have to study hard and achieve things in school?

As an educator, he couldn’t allow that to happen. In a way, it was almost lucky the “issue” of his punishments was brought up like it was. They hadn’t seemed to be much of a deterrent, other children still flocking to her as they had before due to her title. But should someone else claim that title, there’d be no reason for anyone to think twice about her.

All he had to do was win and this would all be taken care of. True, he was no expert at the game, but his skills combined with his precision made deck should be more than enough to crush a small timer like her. They ought to be, at least, otherwise the money he’d spent collecting these cards would be a total waste, and they were far too valuable for that to be true.

The following day proceeded as normal, both Harada and Yumi going about their routines while anticipating the battle ahead. Coincidentally, they both made sure to thank Professor Yoshimitsu at different points for facilitated all of this.

Soon enough, lunchtime was upon them. Yumi quickly scarfed down her food, having to pause for a few moments while choking, and got up to leave the classroom. “Where are you going?” Ami asked her, not even halfway finished with her own meal.

“The duel,” she said. “We agreed that this would be the right time before classes started, which is good, since I don’t think I could wait much longer.” True to her word, she was already hopping up and down as she clamped her duel disk to her arm.

“I have to see this,” Suzy said, picking up her lunch and following Yumi out the door with Ami in tow, Kaguya reluctantly joining them with the requisite eye roll. In truth, she was curious to see first hand just what kind of skills Yumi had managed to build up over the summer, though she was more hoping to watch her suffer an embarrassing defeat.

Harada was already waiting in the courtyard, several students and teachers having stopped to find out just what was about to go down. Surprisingly enough, he was wearing one of the garishly large duel vests over his gray suit. Rarely seen due to just how expensive they were (and for the fact they were kind of silly looking), it seemed to signify he really intended to take this seriously.

Yumi, of course, was immediately enamored with it. If not for the subtle urging of those around her, she’d likely have spent the entire lunch period admiring the thing. “Thanks for letting me duel you,” she said, cutting her opponent’s deck before trading it back for her own.

“No need to thank me,” he said with a smile just a bit too sweet. “Let’s just have some fun.” Decks inserted, they both took positions on opposite ends of the field, shouting out the customary “Duel!” in unison. Hands drawn, Harada made the bold move of handing the first turn to Yumi. “It’s the polite thing to do, giving my student the first strike.”

“I hope you’re not going easy on me,” she said, taking the turn nonetheless. “Let’s start things off with this monster!” Laying a card down, a fighter clad in white appeared on the field, leaning its head back with a roar. “I summon Terriger, the Magic-Equipped Warrior! When he’s Normal Summoned, I get to play a Normal Monster from my hand that’s Level 4 or less.”

Her selection was instant, laying down Scaredy Lion without a moment’s hesitation. Her moves were finally beginning to reflect the confidence she’d built over the last month, hands moving almost on instinct by this point. A similar instinct took over as the two monsters began to glow. “Now, I overlay my Level 4 Terriger with my Level 4 Scaredy Lion! Xyz Summon, Rank 4! Cairngorgon, Dark-Line Change-Warrior!”

The gemstone-clad behemoth crashed onto the field from out of the summoning portal, rising to full height and raising its bashing fist into the sky to catch the light, shining a rainbow of colors across the field that quickly turned into shadows. Needless to say, the crowd was impressed with the showy display.

“Since I can’t attack yet, I’ll just a set a card and end my turn with that.” In truth, she was hoping to end her turn quickly, since that meant she’d get to see what kinds of cards her teacher had. The whole scenario was unlikely to begin with, but with a duel disk like that, he might actually be a serious player.

With a smirk, Harada placed his next to his deck, a card ejected into it. “Draw!” he declared, adding it to his others. “With someone as powerful as you,” he began, his compliment being an obvious lie, “I’ll have to use my strongest cards from the very start.”

This was his queue to activate a Field Magic. “Geartown!” Inserting it into his disk, the ground began to rumble as various bits of machinery and gears burst from it. The school building itself transformed into a mechanical city filled with all sorts of rusty moving parts, mesmerizing Yumi and everyone else watching.

“So long as this card is still on the field, I can summon my monsters with one less release than I’d normally have to.” Immediately after saying that, he took another card and placed it on the field. “Now, I summon my Antique Gear Beast!”

The robotic cat pounced onto the field, recessed eyes gleaming a bright red. “Yumi!” Suzy shouted from the sidelines. “Look! It really is one of them!”

“I know!” she shouted, waving her arms in excitement. “Antique Gear cards!”

“What’s so special about those cards?” Ami asked them, her relative disinterest in playing the game for herself having shielded her from things like trends or important developments in the meta.

Priding herself on knowing the history of Duel Monsters, Suzy was more than happy to explain. “Antique Gear cards are all super rare and were only made for a few years not long after the game first started. They were designed by a famous pro from Italy who started working for the company after retiring. And Mr. Harada just played one of the originals!”

With a nod, Harada continued on with his turn. “I appreciate the introduction. Now that we’re all up to speed, I’ll activate this card.” As he inserted a green-bordered card into his disk, heavy winds picked up. Yumi’s Mirror Force was lifted up before being carried off into the sky, the vortex also ripping off the mechanical fixtures that had overtaken the school. “Heavy Storm will destroy all the cards in both our Magic and Trap Zones.”

“Did he mean to destroy his own card, too?” Ami asked Suzy in a low voice.

She nodded quickly. “That card has a second effect when it’s destroyed like that. And now...” Her enthusiasm matched Yumi’s as she nearly shook in anticipating on the duel field.

“With Geartown destroyed, I now get to summon another Antique Gear monster, and this one comes from my deck.” It only took him a second to make his selection, his intention of truly going all out from the start making itself known. “Come out, Antique Gear Gadjildragon!”

With a roar, the machine descended onto the field and took a place behind its owner. “Amazing!” Yumi was far too busy being impressed by the card itself to realize she’d been left defenseless after her Trap was destroyed. Not that it would have done much good to begin with, as the Antique Gear cards were almost universally equipped to shutdown any backrow interference when they attacked.

“Quite. Before I attack, I’ll activate the Permanent Magic Card, Antique Gear Fortress.” From behind him rose an enormous stronghold outfitted with guns, the dragon perched atop it. “As long as this remains here, my Antique Gear monsters can’t be targeted by your effects the turn they’re summoned or destroyed by card effects.” The extra security was part of his strategy, locking down his field as much as possible before moving in to attack.

With caution no longer needed, he continued forward. “Now, Gadjildragon, destroy that Xyz Monster! Precious Burst!” The dragon let out a beam of white-hot energy, clashing with Cairngorgon’s punch before quickly shattering its bashing gem and overtaking it. The leftover damage was dealt to Yumi, though that was far from the final attack she’d have to endure this turn. “Antique Gear Beast, direct attack! Precious Fang!”

Though the blow was heavy, Yumi managed to survive the attack. Recovering after a bite from the Beast, she was left with only 1450 Life Points for the rest of the duel. This did little to dampen her spirits, though, the smile permanently affixed to her face only making Harada more irritated. “I set a card and end my turn.”

“Draw!” she declared, taking a moment to squeal about how exciting it was to fight against such strong cards. “That dragon is going to be tough to get over,” she thought aloud. “I guess in the meantime, all I can do is this.” She played Rusty Swordsman to the field, equipping it with Power of Unity before moving in to attack. “Power of Unity gives my monster 800 more ATK, so now it’s more than a match for Antique Gear Beast. Rusty Slice!”

The knight effortlessly cut the monster in half, inflicting 300 damage in the process. Unfortunately, that was about all she could do for the time being. Setting a card face-down, she had to end her turn with the threat of Gadjildragon still looming overhead.

Harada scoffed, beginning his turn by drawing a card. “I’m a bit disappointed in your performance,” he told her with a wag of his finger. “From everything I’d heard, I would have thought you could deal with at least this much. But I suppose you’re still only a child.”

Another structure began to rise up from the ground. “Permanent Magic, Antique Gear Castle! From now on, all my Antique Gear monsters gain 300 ATK.” A paltry sum to be sure, but even a small increase only furthered the absolute superiority of the dragon.

“After that, I summon my Antique Gear Wyvern to the field.” A smaller reptilian machine arrived to take the place of the fallen Beast. “Once summoned, Wyvern lets me search another Antique Gear card from my deck and add it to my hand.” He took a card ejected from his duel disk and presented it to Yumi. “The card I choose is Antique Gear Box, which activates its own effect. When it’s added to my hand by an effect, I can add another EARTH Machine monster with 500 ATK or DEF from my deck to my hand.”

The logical choice was Antique Gear Gadget, bringing his hand up to two cards again like at the start of the turn. While they might not be the strongest cards, they provided material for the future. That aside, however, the Castle was going into effect at the same time, a shield being raised on a rope pulley. “Oh, and by the way, whenever I Normal Summon or Set a monster, Antique Gear Castle gains a counter. When I Advance Summon, I can release my Castle as material as long as the number of counters matches how many monster I would need for the summon.”

“That’s pretty handy,” Yumi said. “I wonder if there’s a version I could use for myself.”

“Doubtful,” he said, confident in knowing he’d soon be declared the winner. “And with that out of the way, let’s take care of that monster. Atta-”

“Hold up!” she shouted, forcing the turn to a screeching halt. “Before you can attack me, I activate my face-down card, Armored Block! I pick a monster on my field with an Equip Magic, and until the end of the turn, it can’t be destroyed.”

Harada grit his teeth, irritated both by her proud smile and the fact she managed to find the flaw in his Antique Gear’s effect. If a card was used before a battle could even be declared, there wasn’t anything he could do to stop it. That being said, there was nothing saying he couldn’t still commence with the battle.

“If that’s the case, then I’ll still battle. Gadjildragon, attack!” Just as before, the monster reared back and prepared to blast its opponent.

“Didn’t you hear? Armored Block prevents Rusty Swordsman’s destruction.”

“But you’ll still take the damage!” he declared, Yumi’s Life Points falling to 450 despite her monster’s best attempts to shield her. “You managed to stop me from eliminating your monster, so you’ve lasted the turn. If you can, try and make a comeback.”

“I will!” she replied, drawing her card. Determination or not, though, her options were slim. “I activate Pot of Greed, letting me draw two new cards from my deck and add them to my hand.” Unfortunately, neither of these cards was especially beneficial to her at the moment. “Rusty Swordsman, attack Antique Gear Wyvern!”

This battle was about all she could do this turn, only managing to inflict another 300 damage before setting a card and ending her turn. At the moment, all she could hope for was another Equip Magic to try and turn things around, since even another monster on the field couldn’t boost Swordsman’s ATK enough to overtake the dragon. Even if it did, whatever she played to do so would be vulnerable to Wyvern or another card. With her Life so low, she couldn’t afford that gamble.

Proceeding with his turn, Harada played the card he’d drawn. “I activate Cyclone! Destroy your set card.” Despite Gadjildragon’s effect, he’d always been a cautious player. Should that face-down be the right kind of card, it could circumvent his attack again and potentially have even worse consequences than just stopping destruction. Even with the boost from Power of Unity, his monsters were more than safe, he assumed.

“Then I’ll use my Trap Card, Emissaries of Reconciliation! Now the destruction isn’t just negated, but the damage!” Hard to argue with that assessment. Realizing he’d waste both his card and the turn, Harada was forced to pass to Yumi. He was far from upset about it, though, as it would only be a single turn more before he could win.

“Looks like it’s finally time to go on the offensive,” Yumi said, smiling at the card she’d just drawn. “I activate an Equip Magic, Necklace of Supplantation! Now, whenever my Normal Monster attacks one of yours with a higher Level, it gets an ATK boost matching the difference.” On her order, the knight launched forward to slay the dragon, the jewelry hanging from its neck empowering it to 4300 ATK with the 4 Level difference.

The first clean hit she’d landed all game, Harada’s Life Points fell to 2400 as Gadjildragon collapsed. Strangely enough, he seemed rather unconcerned if a bit annoyed. Upon ending her turn, he raised a hand. “Now I activate my Trap Card, Antique Gear Reborn!”

As the name implied, it allowed him to revive his fallen Gadjildragon, only with the condition he had no monsters on the field. “And, when a monster revives using the effect of Reborn, it gains 200 ATK permanently.” The look of shock on Yumi’s face amused him, drawing a card before resigning to another turn of waiting (making sure Gadjildragon was in Defense Position).

Though he couldn’t yet overcome the enhanced Rusty Swordsman, it would only be a matter of time. Even so, only be able to keep one monster on the field at a time could present a problem. It was probably for the best so as not to waste monsters, though, as reviving his biggest monster would be a better counter than sending Gadget or Box to the slaughter.

The previous turns events repeated themselves, with Yumi attacking only for Gadjildragon to be revived right after. The only difference was her setting a card before ending, still unable to breach Harada’s defenses.

Unfortunately for her, he wasn’t planning on setting up a loop. “I activate Pot of Greed,” he declared, playing the card he’d just drawn. “Now I can draw two more cards.” Beside a second copy of Reborn, he’d managed to get the card he needed to turn things back around. “I use my own Equip Magic, Demon’s Axe! Now my Antique Gear Gadjildragon gains 1000 more ATK, putting it above your Rusty Swordsman even at its strongest.”

He was right, of course. Even if her face-down card was something substantial, Yumi wouldn’t even be able to use it. Meaning all she could do now was endure. “Precious Burst!” The only hope she had of buying another turn was through Armored Block’s second effect. Given that it doesn’t actually activate when banished, it was able to get around the Antique Gear effect once more. Even so, all she had left was 250 Life Points.

“Draw!” Yumi set a card, still unable to do much of anything. While she did actually have a monster in hand, Power of Unity required it to be face-up in order to gain the effect. While she might momentarily be able to defeat Gadjildragon by doing that, her current Life Points would make that the same as surrendering then and there. She’d be forced to end her turn, choosing to keep Rusty Swordsman in Attack Position as a deterrent, betting the duel on her last 50 Life Points.

Whether out of cautiousness or overconfidence, Harada decided to merely attack with his dragon instead of attempting to win on that turn. With another set card entering the fray, he didn’t want to make the mistake of playing carelessly. Having such an overwhelming lead like this, though, meant he could likely afford the extra turn. Without Rusty Swordsman on the field now, too, Yumi would have nothing to counterattack with.

Despite the worry (or in Kaguya’s case, hope) she might lose, Yumi stood firm and pushed ahead. Draw a card, she decided it was now or never. “I activate Charity of the Ordinary!” she declared, her second set card opening up. “I get to draw two cards, but if I can’t banish a Normal Monster in my hand after that, I have to discard everything.”

Taking her cards, she assessed them both: Djinn of the Lamp and Flame Viper. After carefully considering each one compared to her other cards, she chose to keep Flame Viper. “I summon this card!” To the bewilderment of everyone watching, the tiny reptile appear on the field belching flames. “Now I’ve got everything I need to win.”

Harada couldn’t help but start to laugh. “Optimism is a good thing to have, but how do you expect to win with such a weak card?” The monster itself seemed to take exception to this comment, thrashing about and squeaking in anger.

“Simple,” Yumi replied, “I just need to do this.” She inserted a card into her duel disk, declaring Flame Viper as the target. “Mage Power, activate!” Because of this, her monster would grow 500 ATK stronger with every card in her backrow. But she wasn’t done there. “And at the same time, I use Komboriboh to add Necklace of Supplantation back to my hand, equipping it, too.”

Now, Flame Viper had a base ATK stat of 1900. It was about to grow much, much larger, though, as it launched an attack on Antique Gear Gadjildragon. With an eight Level difference, Yumi’s monster now had 5900 ATK, crushing the machine with ease and leaving its owner with only 1000 Life Points.

Harada wasn’t ready to take this lying down, though. Once Yumi ended her turn, he made his move. “Antique Gear Reborn!” he declared, presumably to revive Gadjildragon once again. This wasn’t the case, though, as Antique Gear Wyvern took to the field. “When this monster is summoned, I can add an Antique Gear card to my hand. And my choice is this.”

From his deck, he held out the card Antique Gear Bomb. “When I use this card, I destroy one of my monsters to damage you equal to half its ATK. Though, with how few Life Points you have left, it doesn’t really matter how much damage it actually is.” The disappointed looks from the crowd summed things up pretty adequately, a few even starting to walk away now that the duel seemed to be over. “I’d wanted to end this was an attack from my dragon, but you’ve forced my hand.”

“You won’t play that card,” Yumi declared with a confidence that said she believed this to be true wholeheartedly. Her teacher’s look of confusion forced her to repeat it. “You won’t play it. It won’t do any good.”

“I think you’re mistaken,” he said as he began his turn. “If you need some convincing for some reason, then just watch. I-”

“I activate my Trap Card, Majesty Eclipse.” Before he could play the Bomb, Yumi’s card flipped up. “For the rest of the turn, I take no effect damage.” Harada started to grind his teeth, slowly putting the card back with the rest of his hand. “You could try to play it if you want, but I don’t think that would help you much.” Her smile was almost infuriating.

Even so, his conviction didn’t waver. “I’ll admit saving that card was a clever strategy. But even so, all I need to do is wait a single turn. After that, you’ve lost.” For safety, he also set the Antique Gear Soldier in his hand to build up a defense, not to mention add the second counter to his Castle. Should things really go awry and three monsters worth of attacks manage to break through, he still had a secret weapon in his hand just waiting to come out, easily summoned thanks to Castle.

“There’s not going to be another turn after this one,” Yumi said after seeing her newest card. “Equip Magic, Big Bang Shoot!” Flame Viper hopped inside the robotic shoe, becoming a literal snake in a boot. Not only did it increase its ATK, but it offered an important secondary effect. “Thanks to this card, my monsters now inflict piercing damage when they battle yours.”

Harada was horrified. He looked through his hand, his field, and anywhere he could to find an answer. There was none, though. His monsters might be protected from destruction by effects with infinite revival potential, but there was nothing he could do to prevent this damage.

The attack was declared, Flame Viper crushing Wyvern underfoot and dealing enough damage to win the duel. As Yumi was congratulated on her win, she took a moment to approach Harada, thanking him for the experience. “It was really exciting to see such rare cards like that,” she said with a bow.

“Oh, that’s alright. It was a good duel.” After so much scheming, he couldn’t help but feel a bit guilty having her act so polite to him. The rest of the day came and went as normal, with Harada begrudgingly admitting that, for a slacker, she did have some amount of skill in Duel Monsters if nothing else. Additionally, he resolved to be less harsh towards her, if for no other reason than to honor the sort of implicit agreement to do so that duel represented.

Though losing the duel had been quite the surprise for him, the biggest shock of all came a day later as he graded papers over lunch. Nothing if not fair (at least in this regard), he’d just finished giving a 93 to a student’s test, the name concealed beneath the clip on his clipboard as a means of remaining totally impartial while he assessed. And, upon removing it to get to the next one, he caught the name: Takano Yumi.

And just like that, everything he’d done seemed to have been for nothing.

 

 

\Next: Loneliness in Gunma – Sakuya’s Solo Adventure!/


Cards Used in Order of Appearance

Terriger, the Magic-Equipped Warrior (Terratiger, the Empowered Warrior)
EARTH
Level 4
Warrior/Effect
1800 ATK/1200 DEF
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position.

Scaredy Lion
EARTH
Level 4
Beast
1300 ATK/ 1000 DEF

Cairngorgon, Dark-Line Change-Warrior (Cairngorgon, Antiluminescent Knight)
DARK
Rank 4
Rock/Xyz/Effect
2450 ATK/1950 DEF
2 Level 4 monsters
During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.

Geartown
Field Spell Card
Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.

Antique Gear Beast (Ancient Gear Beast)
EARTH
Level 6
Machine/Effect
2000 ATK/2000 DEF
Cannot be Special Summoned. If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. Negate the effects of an opponent's monster destroyed by battle with this card (including in the Graveyard).

Heavy Storm
Normal Spell Card
Destroy all Spell and Trap Cards on the field.

Holy Barrier – Mirror Force (Mirror Force)
Normal Trap Card
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

Antique Gear Gadjildragon (Ancient Gear Gadjiltron Dragon)
EARTH
Level 8
Machine/Effect
3000 ATK/2000 DEF
If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step. This card gains the appropriate effects if you Normal Summon it by Tributing these monsters.
● Green Gadget: If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
● Red Gadget: If this card inflicts battle damage to your opponent: Inflict 400 damage to your opponent.
● Yellow Gadget: If this card destroys an opponent's monster by battle: Inflict 600 damage to your opponent.

Antique Gear Fortress (Ancient Gear Fortress)
Continuous Spell Card
During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.

Rusty Swordsman
EARTH
Level 4
Warrior
1500 ATK/1000 DEF

Power of Unity (United We Stand)
Equip Spell Card
The equipped monster gains 800 ATK and DEF for each face-up monster you control.

Antique Gear Castle (Ancient Gear Castle)
Continuous Spell Card
All "Ancient Gear" monsters gain 300 ATK. Each time a monster is Normal Summoned/Set, place 1 counter on this card. If you Tribute Summon an "Ancient Gear" monster face-up, you can Tribute this card instead, if the number of its counters is equal to or greater than the number of required Tribute(s).

Antique Gear Wyvern (Ancient Gear Wyvern)
EARTH
Level 4
Machine/Effect
1700 ATK/1200 DEF
If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.

Antique Gear Box (Ancient Gear Box)
EARTH
Level 4
Machine/Effect
500 ATK/2000 DEF
If this card is added from the Deck or Graveyard to your hand, except by drawing it: You can add 1 EARTH Machine-Type monster with 500 ATK and/or DEF from your Deck to your hand, except "Ancient Gear Box". You can only use this effect of "Ancient Gear Box" once per turn.

Antique Gear Gadget (Ancient Gear Gadget)
EARTH
Level 4
Machine/Effect
500 ATK/2000 DEF
If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); this turn, if a monster you control attacks, your opponent's Spell Cards, Trap Cards, or monster effects (whichever was declared) cannot be activated until the end of the Damage Step. Once per turn: You can declare 1 "Gadget" monster's card name; until the End Phase, this card's name becomes that name.

Armored Block
Quick-Play Spell Card
Target 1 monster you control equipped with an Equip Spell Card; it cannot be destroyed by battle or card effects this turn. If a monster you control equipped with an Equip Spell Card would be destroyed, you can banish this card from your Graveyard instead.

Pot of Greed
Normal Spell Card
Draw 2 cards.

Cyclone (Mystical Space Typhoon)
Quick-Play Spell Card
Target 1 Spell/Trap on the field; destroy that target.

Emissaries of Reconciliation (Waboku)
Normal Trap Card
You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

Necklace of Supplantation (Amulet of Ambition)
Equip Spell Card
Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of your Deck.

Antique Gear Reborn (Ancient Gear Reborn)
Continuous Trap Card
Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster in your Graveyard; Special Summon it, and if you do, it gains 200 ATK (even if this card leaves the field). You can only control 1 "Ancient Gear Reborn".

Demon’s Axe (Axe of Despair)
Equip Spell Card
The equipped monster gains 1000 ATK. When this card is sent from the field to the Graveyard: You can Tribute 1 monster; place this card on the top of your Deck.

Charity of the Ordinary (Common Charity)
Normal Trap Card
Draw 2 cards, then remove from play 1 Normal Monster Card from your hand. If you don't have any Normal Monster Cards in your hand to remove, send all cards in your hand to the Graveyard.

Djinn of the Lamp (Lord of the Lamp)
DARK
Level 4
Fiend
1400 ATK/1200 DEF

Flame Viper
EARTH
Level 2
Pyro
400 ATK/450 DEF

Mage Power
Equip Spell Card
The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.

Komboriboh
DARK
Level 1
Fiend/Effect
300 ATK/ 200 DEF
When a monster is targeted by an Equip Spell Card: You can discard this card and target 1 Equip Spell Card in your Graveyard that could be equipped to an appropriate monster on the field; add that target to your hand. When a monster you control is targeted for an attack while it it equipped with an Equip Spell Card: You can banish this card from your Graveyard to target that monster; this turn, that target cannot be destroyed by battle and you take no battle damage from attacks involving that target.

Antique Gear Bomb (Ancient Gear Explosive)
Normal Spell Card
Target 1 "Ancient Gear" monster you control; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK.

Majesty Eclipse
Normal Trap Card
You take no effect damage this turn. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; halve one instance of effect damage you take this turn.

Antique Gear Soldier (Ancient Gear Soldier)
EARTH
Level 4
Machine/Effect
1300 ATK/1300 DEF
If this card attacks, your opponent cannot activate any Spell/Trap Cards until the end of the Damage Step.

Big Bang Shoot (Big Bang Shot)
Equip Spell Card
The equipped monster gains 400 ATK. If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card leaves the field, banish the equipped monster.

Notes:

Sorry for the wait, thanks for reading, and always remember to na no ne.

Chapter 31: Loneliness in Gunma – Sakuya’s Solo Adventure!

Summary:

Sakuya has to cope with the isolation of being away at school. What's her daily life like without Yumi?

Notes:

(See the end of the chapter for notes.)

Chapter Text

Over 100 miles from Chiba stood Togami Private Academy, one of the premier dueling schools in Japan. People would kill (at least, one person nearly did) to attend here, with admissions numbering in little more than 100 students per year. Of all people, one of them happened to be a middle schooler.

As one would imagine, hearing that news that the newest grade 10 student wasn’t even 13 yet came as quite a blow to some people’s self-esteem. If the school went out of its way to get this child admitted at such a young age, what did that mean for them? This school was competitive enough as is.

Because of this (and her general unfriendly attitude), Sakuya was having a rather difficult time making friends. This was fine, at least on the surface. She’d never been particularly social as anyone would tell you, though she couldn’t deny it was a bit lonely here. More than anything, she missed her home in Chiba. She missed Yumi.

The day began fairly typically, waking up early to prepare for class, fix her hair, and so forth. It was a little before 7:00 when she was heading out to get breakfast. As usual, she fruitlessly tried to wake her roommate with no response. Despite having shared a dorm for close to half a year by now, Sakuya barely ever saw Eriko awake, let alone knew anything about her. How she stayed enrolled in this school when all she seemed to do was sleep and stay over at other people’s rooms was a mystery.

The two had been paired up specifically because of their ages. Eriko was an 18 year old grade 12 student whereas Sakuya was a 12 year old special case, the powers at be seeming to think that the older student would help guide their youngest in the transition. This, of course, proved to be completely off base, as the two rarely spoke to each other or interacted beyond grunts and gestures.

Her uniform, having to be special ordered in a smaller size, was still just slightly too big for her. It hung off her body awkwardly, the blue blazer appearing overstuffed as it threatened to fall off her shoulders at any moment.

Walking across the courtyard towards the cafeteria, Sakuya could already feel herself being watched. The general reaction to her presence upon first arrival ranged from annoyance, disgust, exasperation, and sometimes even flat out fear. These days, people settled for gossiping about her behind her back and avoiding her. Still, she preferred that over having rocks thrown at her.

Entering through the double doors, Sakuya made her way to the serving counter. She usually avoided being too adventurous with her meal options, going for simple items like white rice, some scrambled eggs, a few sausage links, and miso soup, plus a cup of coffee (splash of milk, no sugar).

She found an empty table near the back wall of the building, pulling out the white plastic chair after setting her tray down on the wood-patterned circular table. As usual, she’d be eating alone. Taking a few bites of her food, she looked to her phone to check on the message from Yumi dated half an hour ago. Her class had taken a test recently and now she was worried about getting it back today, afraid she didn’t study hard enough despite trying as hard as she could.

“I’m sure you did fine,” Sakuya texted, remembering just how intensely she’d prepared for the exam, up to and including putting off one of their nightly phone calls for almost ten minutes to finish her work. If that wasn’t dedication, nothing was.

Yumi was likely riding her bike given she didn’t reply. It was probably for the best, as she didn’t exactly have a very good record when it came to multitasking. While Sakuya waited, she resumed her meal, still feeling the sensation of being watched despite everyone in the immediate vicinity seeming to pay her no mind as they ate or conversed at the surrounding tables. Might just be paranoia brought on by how isolated she was, though if that was the case, she had much bigger problems to worry about.

She finished eating quickly, busing her tray and stopping to drink from the water fountain before heading out to the classrooms. She took her time getting there, walking slowly across the pavement and admiring the trees that surrounded half the school. She even contemplated stopping to smell the white lilies planted next to a window, though ultimately decided against it for obvious image-related reasons.

The design of Togami was always a bit interesting, she thought. She’d heard some people around campus call it “The Pyramid” with how the three main buildings – dorms, classrooms, and commissary – where arranged in the shape of a triangle, pavement connecting all three with a large obelisk clock in the center, all of it overlooking the rest of Gunma from on top of a hill. She quite liked the aesthetic to be perfectly honest.

Before entering the class building, she actually managed to catch a glimpse of Eriko out of bed, currently in a mad dash towards food. Whether she was motivated by hunger or the realization she only had about ten minutes before the start of classes was hard to discern, though she definitely had good running form.

The wall space between classroom doors inside the build was shared between photos of different teachers, school staff, and alumni who’d managed to make it to the pro leagues, plus a trophy case or two to represent the accomplishments of the students. Even for Sakuya, it was a bit intimidating to just be tossed into the fray, the expectation of just about everyone around her being that she’d match or surpass at least half of these people one day regardless of what she wanted to do with her life.

Her classroom was on the third floor of the three story building, third door on the right after making it up the stairs. Despite the relatively small class sizes, most of the classrooms at the academy were designed as lecture halls, which was fine for her given how much space students would have to work during classes. Taking a spot in the upper left next to the window, she set down her bag and prepared to start.

Yumi texted her back as she was getting set up, loudly(?) declaring she’d gotten a 93, outdoing even her wildest fantasies. They’d have to find a way to celebrate it later, but for now she’d have to make do with just a kissing emoticon, which would probably seem weird to an outsider but was just something they did with each other with no deeper meaning, meaning there was no reason to think too hard about it.

Class itself finally began not long after, Mrs. Ogawa taking roll before they breezed through homeroom, almost immediately moving on to math. Duel school or not, the more typical curriculum was just as impressive and complete. It was one of the reasons she agreed to attend in the first place, knowing she’d be getting a quality education even if she was forced to duel almost every day.

Funnily enough, Sakuya would be taking a test only a day after Yumi, breezing through most of it without much difficulty. As she adjusted her suspenders that held her skirt up to keep them from digging into her shoulders, she felt that same sensation of being watched once more. Scanning the room, though, only showed a group of 20 or so other students focused on their classwork.

Though she was becoming increasingly more unnerved by this feeling (it started happening about a month after she first began attending), the best she could do was ignore it. No sense in worrying over an overactive imagination.

After that was English, a class she was actually fairly interested in. Learning languages was always something of interest for her, so she was a bit excited when it came time for it. Unfortunately, given she’d only taken what amounted to about a year’s worth of the language before being tossed into a crash course and left to fend for herself in the class itself, it was one of the few areas she struggled with.

Frankly, though, she welcomed the challenge. She’d normally be unable to cope with not immediately being the best at something, but this was different. She found the battle to catch up in English somewhat refreshing even if she couldn’t really explain why. Given it was something she genuinely wanted to learn for herself rather than to simply master for the sake of it, she had a much easier time coping with the setbacks, too.

After that was social studies, then Japanese. Then it was finally time for lunch. Deciding to skip out on it (she was still full from breakfast), Sakuya left the building, bypassing the courtyard and maneuvering around the back of the cafeteria until she found the treeline. They were a towering row of oaks pressed up against the side of an imposing iron fence that surrounded the campus. Nestling between two of them and pressing her back against the metal, then took out a book and began to read.

Yumi was evidently busy, otherwise they’d be texting. Since they weren’t, Sakuya’s phone only served as an alarm to warn her of ten minutes before the end of the break, tucked safely into the breast pocket of her white collared shirt. Despite her intention of finishing off this novel, she quickly found herself drifting off to sleep in the shade.

Rather than the pleasant tones of her alarm, however, she was awoken by the shrill screams of Eriko. “Creepy girl who lives in my room!” she shouted, approaching her at alarming speeds in a dead sprint. Screeching to a halt directly in front of Sakuya, she pointed a finger accusingly and squatted down to her level. “You stole them,” she said, not even framing it as a question so much as a statement of fact.

Blinking in confusion, Sakuya couldn’t so much as ask for an explanation before she started up again. “My special magazines under my bed. They’re in that bag.”

“What are you talking about?” she asked in utter bewilderment. “I’ve never seen any of your magazines.”

“Oh, no way.” Amazingly, this seemed to be all it took to placate her. “Never mind, then.” Just as quickly as she arrived, Eriko sprinted off towards her next suspect, bright blonde ponytail like a streak of lightning behind her.

With all hope of sleep or reading dashed, Sakuya checked the time. She still had about twenty minutes before class started, though what she’d fill that time with wasn’t clear. As she got up to leave, she thought she heard a branch rustle off to the side, though spinning around revealed absolutely nothing besides more evidence she was slowly losing her mind.

Had she just waited a few more moments before walking off, though, it might be a different story. From behind a tree emerged the stalker she’d briefly contemplated might be following her, watching her wander towards the school buildings through the wiry black hair that covered his face. He’d been eyeing her ever since she started attending, deciding almost immediately to pursue her.

Sakuya was, of course, completely unaware of Toshikazu’s existence. The gaunt, greasy teenager had never actually tried to interact with her before, preferring to simply follow and observe from afar. He had to learn more about her to make a good first impression, he told himself, believing that if he just knew an arbitrary amount of information about her she’d fall for him in an instant.

This was, of course, a complete fabrication. In truth, he was just a coward too afraid to speak to a girl three years younger than him, fearing rejection more than even the numerous ethical issues his obsession presented. Really, he was just looking for a weakness, something he could exploit that would give him some kind of “edge” against her, ensuring he’d get what he wanted if he played his cards right. This was, after all, a school about playing cards.

The next class of the day was literature, unarguably Sakuya’s favorite. She’d always loved to write even if she didn’t find herself particularly good at it, meaning the opportunity to learn the fundamentals at this level was something she could look forward to. The real reason to show up to class was the teacher, though.

Maki Nobunaga, acclaimed young adult author, renowned recluse, and proud socks-with-sandals wearer, had decided to take a job teaching at the school a year ago. He declined to answer why he’d done as such, even his editor having no prior warning before the announcements showed up in the news. Just like the origins of his name (he refused to tell anyone whether or not Nobunaga was a pen name or a real one), it seemed like a mystery no one but a select few would ever get a straight answer to.

A lot of things about this man were unclear if she was being honest. His reputation from the minimal interviews and public appearances he’d made in the past pegged him as cold and disinterested, and while he certainly wasn’t sunshine and rainbows in the classroom, he seemed altogether more lively than in any video she’d ever seen of him prior. When he spoke of his books, as well, it felt like he had a genuine passion and love for what he’d written despite how often he rather brutally mocked his style and the flaws he’d found in his work over the years.

Time always flew by when he taught, at least from Sakuya’s perspective. Mr. Maki seemed to have a talent in making just about any subject matter from contemporaries to classics seem all the more interesting, pointing out tiny details and bits of trivia that made it seem like he’d sat down with the authors themselves for a chat and learned every secret the narratives held. She could tell not everyone felt the same, though, plenty of students understandably being more than a bit fed up with his eccentricities. He never gave off the impression he was someone who cared for what others thought, though, which only made her like him more.

Before she knew it, class was over. “Do the reading and get lost,” he said gruffly as students began to leave, the next class for Sakuya’s group being held at the duel arena instead of the usual classroom. “Really, get lost. Nature can be inspiring, and maybe something interesting will happen to make your boring lives more exciting.”

She was nearing the door when someone called out to her. “You, hold on,” Mr. Maki ordered, Sakuya stopping in her tracks as the rest of the class left for the dueling stadium. “I read the manuscript you left me.”

Another thing of note about Mr. Maki was a policy he made on the first day of class – anyone who wanted feedback on their personal writing could leave a copy on his desk. Obviously, Sakuya hadn’t been the first to try this. The whole class had seemed a bit hesitant when they first began last semester, but after about a week, some brave soul was spotted handing him a small stack of papers at the end of class. After that happened, it was open season on reviews, with dozens of different students from all classes submitting their stories for critique.

And now he’d read hers. In only a single night, though? It wasn’t exactly small. “What did you think?” she asked nervously, trying hard to keep her voice from cracking or otherwise showing her nervousness.

“Frankly, it's crap.” Sakuya bit her bottom lip at hearing that, steeling herself to keep her disappointment in check. “There's no coherent theme, at least not one I could make out, you underdescribe things like scenery but always manage to focus too much on appearances, you don't vary your descriptors or sentence structure enough, and the plot is an incoherent mess half the time before becoming too up its own ass the next.”

He leaned back in his chair and scratched his dark mustache, continuing on his with his appraisal as if he hadn’t just torpedoed a small child’s dreams. “That having been said, your characters were genuinely inspired. If not for the interpersonal chemistry between them, I'd have given up after three chapters, but you managed to invest me enough in them that I suffered through the rest of it to see how they turned out.”

She blinked, unsure of what to say next. “Th...thank you. Is that true?”

He nodded, leaning further back and kicking his feet up on the desk. “You managed to instill a genuine sense of camaraderie and friendship between these really mismatched people, and that made it interesting to watch them play off each other. Your villain was appropriately threatening with a fair amount of nuance even if his motives didn't make any damn sense, and the way you wrote the side characters made me want to see their stories as much as the protagonists’. Be proud of that, since it takes most authors a decade to finally get all that down right.”

Sakuya was speechless. He'd torn her work to shreds immediately before heaping this level or praise on her. She wasn't sure how to react beyond a blank stare and heavy breathing. “Want some advice?” She nodded quickly. “Plot is the least important part of a story. I mean, you still need one that works, but characters come first. Good characters can make even the worst story work, which is what you've got here. Get a good cast and you can tell pretty much anything you want as long as you do it well.” He held out her manuscript to her. “Keep doing that and I'll be happy to read a second draft.”

She quickly took the papers and bowed to him. “Thank you, sir. Your advice is invaluable to me.”

“Don't be a kiss ass,” he said, pulling a pair of black headphones onto his ears from around his neck. “If you want to thank me, just keep improving. Now get out of here so I'm not responsible for you being late to class.” She nodded once more, thanking him one last time (not that he’d hear over the Korean lounge music blasting far louder than it was intended to be played) before running off down the hall to try and make up for lost time, all the while trying unsuccessfully to keep a smile from creeping its way across her lips.

Despite the utter evisceration her work received initially, the fact she'd managed to do something well enough – so well she deserved praise for it, even – that a real author supported her made her positively ecstatic. She resolved to keep working to hopefully make her story better the second time around. She'd have to tell Yumi about this when she got back to the dorms.

 

\Next: Afternoon Out with Friends - Can We Have Ramen this Time?/

Notes:

Was a bit apprehensive to go ahead and post this since it's shorter than the usual, but when I was going back over it all I kind of realized there wasn't a lot more I could possibly add. I could finish up the rest of the day, but a lot of that would be kind of perfunctory like doing homework, and the spot I ended on seemed like a good place to stop. The only unanswered question would be whether or not Eriko found out who stole her stuff (she did). Do kind of regret not having any card games in this one.

It wasn't exactly planned when I started all this, but somehow I've ended up with guys not dissimilar from Present Mic and Eraserhead in here now. Very small chance of this suddenly becoming a superhero story, though (any more so than your average card battle anime already is).

I'd always planned to do a few chapters in Gunma from the outset, mostly since I didn't want to give the impression I'm just burning off characters as soon as the new arc began. Kind of became even more important for me to get this one out given that VRAINS has been on a thing where they have Soulburner kick every member of the old cast out of the show to make sure everyone loves him prior to revealing he's a Vector (or, even worse, a Crow and they really do expect us to forget about everyone else). Going to check in with some more people next chapter, too.

Not much left to say here. Thanks for reading. Always remember to not trust Soulburner.

Chapter 32: Afternoon Out with Friends - Can We Have Ramen this Time?

Summary:

Yumi enjoys a peaceful day out with her friends. Surely nothing bad could happen.

Notes:

(See the end of the chapter for notes.)

Chapter Text

It was a long but unusually easy day at school. The class was in between big assignments and tests at the moment, so most of the students were taking it pretty easy outside of the routine studying. There wasn’t much going in the area of club activities, either, so many more than usual had free schedules after class.

“There’s no practice today, so what do you want to do?” Suzy had joined the track team like Ami had suggested, realizing she was unexpectedly quick when she wanted to be. Right now, though, they were leaving school at the same time as Yumi. Deciding to use the free time as a group, the three tried to figure out what to do together.

They hadn’t really decided on what they were meant to be doing yet, having expected one another to think of an idea before school ended. Now they were just walking around aimlessly hoping someone would have an idea to no avail. Beyond a few, “What if we...” and “Maybe we could...” utterances, the three simply wandered the city with no goal or direction.

Suddenly, Yumi’s phone buzzed. Moments after looking at the screen, she began to hop up and down. “I finally know what we can do!” she told the others excitedly. “We can go see my friends.”

The meeting place they headed to was a bit out of the way compared to any of the usual shops or restaurants near the school, but they made it there on foot without much issue. Right as they reached the unassuming ramen stand, a couple familiar faces came into view.

Forgoing any kind of greeting or introductions, Yumi launched herself into Kazuhiko’s arms for a long-awaited hug. “Come on, you don’t have to do this every time,” he complained, making no effort at all to not hug her back.

“It’s been so long since we got to see each other, though,” she said, jumping off him to high five Hideo, having taken to it as a preferred method of contact as of late.

“It was barely two weeks ago and we’ve been texting every day.”

Yumi shrugged. “Feels like longer. Are you okay?” She gestured towards the both of them and their dirtied, wrinkled clothes, not to mention the fresh, purple bruise on Kazuhiko’s cheek.

“It’s nothing,” he said with a wave of his hand. “Just had to set some guys straight for picking on a buddy of mine.” He and Hideo instinctively fist bumped without looking at each other, perfectly in sync.

“You get in fights?” Suzy asked, the first of the two to approach the older kids. With a tiny squeal of excitement, she blurted out, “Are you a real high school delinquent?”

It took him a moment to register what she’d said, but upon understanding her meaning and grasping that she probably wasn’t from Japan, he couldn’t help but grin. “Yeah, so don’t mess with me. Wouldn’t want to have to rough you up, you know?” He did his best to look intimidating, forehead vein popping as he scowled as hard as possible. This only made her more enthusiastic, almost having the urge to whip out a piece of paper for an autograph.

“Is it really okay for us to be talking to someone like that?” Ami whispered after pulling Yumi aside.

She laughed, amused at just the idea Kazuhiko was even capable of being dangerous. “Oh, yeah, definitely. Watch, I saw this in a TV show once.” Without warning, Yumi began sprinting forward, screaming “Catch me!” at the last moment.

Immediately dropping any pretense of looking cool, Kazuhiko stopped posing and dropping one-liners to grab Yumi out of the air, stumbling around trying not to fall over. “Don’t do that!” he said, putting her down. As he did, Hideo took her place, jumping into Kazuhiko’s arms. “No one else better do this!” he yelled, though it was fairly clear he’d continue catching until people stopped throwing themselves at him.

“Told you so,” Yumi said, Ami feeling a bit more secure seeing the tough guy act crumble to pieces. “He even cries when he watches those commercials with all the sad animals in cages.”

“I do not!” he protested, finally letting Hideo go after casually holding them for several seconds longer than one would expect. “I just get real angry, is all. With how people can treat their dogs like that. Those little guys depend on you to take care of them, and then people just hurt them and abandon them, and it’s...” He turned his back to the group, wiping away the tears at the corners of his eyes with his sleeve before sticking his hands in his pockets. “Anyway, I’m hungry, so I’m going over there.”

As the group followed Kazuhiko to the ramen stand, not allowing him to outrun his embarrassment, Hideo walked beside Yumi and presented her a card. “You found it for me!” she shouted, quickly pocketing it.

“Found what?” Suzy asked as they sat down.

“Just a card I was looking for. And I’m not telling you what it is yet, so don’t ask.”

She flailed her arms in Yumi’s direction and grumbled. “Come on. I bet it’s not that big of a deal.”

“Nope. It’s going to be a surprise next time we duel.”

They would have continued the bickering for several minutes if allowed (arguing back and forth to try and make the other reveal their new cards had almost become a hobby to them), but the conversation was interrupted by the woman working the stand. “What can I- oh, hey, it’s you guys.”

“Haru!” Yumi shouted directly into her unfazed face. Slapping herself on the forehead, her outburst made her realize a crucial detail she’d forgotten up until now. “I totally didn’t introduce anyone, did I?”

“Was kind of waiting for you to do that,” Kazuhiko said.

“Sorry! Okay, that’s Kazuhiko and Hideo,” she said to the girls. “They’re my friends from summer and are in high school.” She turned the opposite direction. “That’s Ami and Suzy Q. Ami’s been my friend since elementary school and Suzy just moved here from America. And that’s Haru who runs the ramen stand, but half of you already knew that.”

Before taking their orders, Haru paused to look Kazuhiko up and down. “You look worse than usual. Did your little sister beat you up again?”

He scoffed, waving his hand. “Not this time. Just took care of some bullies. They were picking on a guy I know and no one else wanted to help.” The others looked to him, now intrigued by the extra detail. “It’s nothing much. I was friends with a dude named Yomi back in middle school and we kind of fell out of talking a lot since last year, but we’re still pals. But he’s always been kind of a sickly nerd, and it looks like some people at school have been taking advantage of him, so me and Hideo decided to put a stop to it.”

“Wow, I get to serve ramen to a couple of heroes today. I’d almost feel like giving you some kind of discount if my dad would let me.”

“Yeah, I was just thinking that.” Kazuhiko combed through his hair with a smirk. “Maybe you need some protection around here. Couple of tough delinquents out front and no one will mess with you.”

“I think we’re good,” she said preparing some bowls for the group in advance.

“I don’t know, be a shame if something...happened.”

She laughed. “Kyoko’s got it covered. No offense, but she and her girls would stomp the yard all over your ass if they wanted to.”

“Yeah, you’re probably right,” he with a disappointed look. In the dueling world he might edge her out, but when it came to fighting, Kyoko far outclassed him. If this was a different kind of story, she’d probably be his rival full time by now given how much it motivated him to get stronger.

“Is Kyoko around right now?” Yumi asked, looking excitedly up and down the street and trying to listen for any motorcycles in the distance.

“Nah, she’s off doing some things with the gang,” Haru said. “Still really bummed she had to dye her hair back to its normal color.”

“What is it now?” Yumi asked.

“This real mellow green. I always liked it, but she’s all depressed.”

“Speaking of people who aren’t here,” Kazuhiko interrupted, “where’s your dad at? Doesn’t he work the stand with you?”

Haru pouted and stomped her foot. “He left right when I got here from school. I think he’s out drinking with his friends. That’s what I’m supposed to be doing!” She quickly corrected herself, remembering the children sitting in front of her. “Age-appropriate drinking, I mean.”

She sighed and shrugged her shoulders. “It’s no big deal, I guess. I like working here, so it’s not a problem right now. What do you want to eat, by the way?”

Kazuhiko looked at the menu for a moment before deciding on his order. “Think I’ll go with the tonkotsu. Extra pork, too, and mild.” He looked to Hideo who nodded in approval. “Make that two, but one extra spicy.”

“Ooh, three!” Yumi said. “Mild, though.”

Ami scanned the menu, giving her order a bit apprehensively. She was never very good at making quick choices. “I guess...the shoyu. Can I ask what the broth base is?”

“Chicken for that one.”

“Oh, okay. I’ll take that, please.”

“Want extra pork, too?”

She gave a small laugh and nodded. “I guess so.”

Attention fell to Suzy. For what seemed like the first time since she’d arrived in Chiba, she was quiet. Nervously, she asked, “I don’t want to sound picky or disrespectful, but the shoyu ramen doesn’t have any pork or shrimp in it, right? Like, in the broth?”

“It shouldn’t. If you wanted that, I might be able to figure something out.”

“No, no! That’s what I wanted. I’ll have the shoyu, too, and no pork, please.”

Yumi laughed. “You must really hate pork.”

“Well, sort of.” She cleared her throat. “It’s more I just don’t eat it, you know? It’s not kosher.”

“What’s that mean?” she asked, Ami turning to hear the explanation. On the other end, Hideo had preemptively pulled up a definition for Kazuhiko to read, who nodded understandingly.

With the slightest hesitation in her voice, she explained, “I’m Jewish, and my religion says there’s some things we shouldn’t eat. The basics are pork and anything in the ocean that’s not a regular fish, so like shrimp and crab and stuff.”

“Huh. I’ll remember that if I ever- crap!” She slammed her head into the counter. “Octopus comes from the ocean, so you can’t eat takoyaki.”

“Takoyaki?” Suzy asked with confusion, not really understanding the extreme reaction over that one food.

“It’s kind of her thing,” Kazuhiko explained, both Ami and Hideo nodding.

“I’ll think of something,” Yumi said with determination. “Maybe there’s imitation octopus? Oh, I know some people use things like beef sometimes, so that might work. Beef is okay, right?”

Suzy laughed, her fears assuaged seeing how everyone had taken things quite well. “Definitely. I love steak.”

“You’ve still got ramen, so don’t go running off yet,” Haru said as she placed down their food, giving Suzy double eggs to hopefully keep her from feeling left out. “I still remember when you took off before I could even get your food out before. Where did you even have to go?”

Yumi was halfway through a noodle slurp as she responded, mumbling, “I remembered I left my bike at the park, but I forgot where I was going while I was running because they were unloading new booster packs at a card shop, and when I got done looking I was lost so I started going back before I remembered what I went to do, so then I finally made it to the park and was riding back here, but then I met up with everyone as they were leaving and ran into Kazuhiko.” She finished her story by swallowing everything in her mouth in one gulp.

“You really do hit a lot of people with your bike,” Suzy said, Ami glaring over at her for having yet another accident.

“It’s not like I plan on it,” she said defensively, not letting her shame keep her from eating.

Kazuhiko chuckled, chewing a fishcake. “It’s not big deal. I’m the only one who didn’t see her coming, so it was kind of my fault this time.”

“This time?” Ami repeated, looking accusingly at Yumi who innocently slurped her noodles and pretended not to hear her.

To change the subject, Hideo nudged Kazuhiko, showing him a message written out on the phone screen. “Hey, Suzy Q. Hideo wanted me to ask what you and your family do about, uh...” He mouthed the characters to himself. “Synagogue. Since there isn’t one in Chiba, right?”

She nodded. “Yeah, we just meet with a few other people once or twice a week. My temple back home got us in touch before we moved, so it’s been a pretty easy transition. A little more difficult keeping up with some of my mitzvah, though.”

She continued, realizing the others probably didn’t know what that meant. “Mitzvah are, at least what I’m talking about, kind of like good deeds you’re supposed to do. Ever since my bat mitzvah, I’ve been volunteering at a retirement home to try and help my community, but I’m not sure how to do that now that I’ve moved. Oh, and, uh, the bat mitzvah is kind of like a special birthday when you’re officially considered an adult.” Sighing loudly, she added, “It’s really hard to talk about all of this in Japanese.”

“I think I’ve actually heard of that,” Yumi said, bowl now empty. “Is it kind of like a quinceañera?”

“Oh, yeah, sort of. I guess they are kind of similar in, like, broad strokes.”

“My abuela in Mexico talks about it sometimes with me and my grandma. There’s a big party, right? That sounds really fun!”

“We kept mine kind of small, but yeah, they can be really huge. I was at a friend’s last year and she had this whole fireworks display and a helicopter. It was huge!”

As her friends talked around her, Ami noticed the gem hanging around her neck begin to pulsate. With a grumble, she began to think of excuses. “Sorry to interrupt,” she said with a frown, “but I just remembered there was something I needed to take care of for the team back at school. I have to leave now.”

“Oh, should I come?” Suzy asked.

“N-no, no, it’s just me. Don’t worry. It was fun meeting all of you. We should get together again soon.” With a quick farewell between all of them, Ami left some money on the counter and ran off down the street, turning a corner into a dark alleyway.

Yumi put her hand up as if to hide her whispering, though who, exactly, she was trying to hide it from wasn’t exactly clear given everyone in attendance could hear her. “I don’t think it’s actually track,” she said. “Ami told me she got super into this cosplay thing over the summer and she might be embarrassed about it. I’m only telling you guys because I want to try and find a way to help her be more confident about it. She shouldn’t have to hide what she’s passionate about.”

“Yeah,” Kazuhiko agreed. “There’s no shame in it. Cosplay is cool.”

“Totally,” Suzy said. “You’re doing it right now, aren’t you?”

Baffled, he looked to his friends for support, with none to be found as they waited to see how he’d respond. “What? This is just how I look. What am I cosplaying?”

“I just assumed with the black uniform and the cool hair.”

“Cool hair, you say?” With a smirk, he combed through his pompadour once more. “I guess I can understand. You must have thought I had to be copying an anime character since I’ve got such a great sense of style, right?” He wasn’t even wrong.

“There’s an idea,” Yumi said after starting on a second bowl of ramen. “We should all cosplay with her.”

“My mom taught me to sew,” Suzy added. “I could do that.”

“And Hideo’s got a whole closet full of cool outfits already we could take from. It wouldn’t take much to turn them into something even cooler. Seriously, why don’t you ever wear any of those?” Hideo shrugged, though seemingly agreed to the proposal by bringing up a picture of a character clad in a slightly different hoodie than the one they were wearing.

“I bet Kyoko’s got some tips or supplies,” Haru added. “Maybe she’s even got some costumes made already. I know she does the whole goth loli thing on the weekends when it’s just the two of us sometimes, so maybe she’s got some secret cosplay stuff up her sleeve, and I probably shouldn’t have told you that since I’m in the doghouse the moment she finds out and you all may die.”

Whether they felt like laughing or fearing for their lives, the three could do little but sit in stunned silence with jaws agape, the mental image of tough-as-nails Kyoko in an elegant, cutsey dress and parasol. Lolita stuff wasn’t even that big anymore, so she must be dedicated, too. On the end, Suzy simply asked for clarification, unsure as to why this was supposed to be shocking.

Finishing their food, they settled up with Haru and left the stand, making a silent pact never to speak of what they’d just learned on this day. No matter how adorable, threatening, hilarious, or downright disturbing it might be for one or all of them, they’d do everything in their power to stay alive and never mention it again.

With that behind them, though, they continued down the street to look for something to help their plan. “There’s got to be a craft store around here,” Kazuhiko said, drawing on vague memories of a place he allegedly saw in the past. “Something like that, at least.”

His iron-clad memory seemed to be the real deal, as they found the place he referenced rather quickly. As they were about to enter, the door was flung open with a friendly chime. The chime itself, though pleasant, was more or less undercut by the door itself smacking Yumi in the face and sending her to the ground.

Rather than do the sensible thing like apologize or help her up, the customer ignored her and began walking away. “What the hell’s wrong with you?” Kazuhiko shouted with a shake of his fist, Hideo helping Yumi to her feet.

“It’s fine, I’m jus- Kaguya?” It was indeed her, sour disposition and total disregard for others on full display.

“Just because you don’t like someone doesn’t mean you can go around hitting them with doors,” Suzy said.

She scoffed, looking towards her with disdain. “It’s not like I could have known she’d get in my way.”

“You can still apologize for it.”

“Why should I apologize for something I didn’t mean to do?” She scoffed once more for emphasis just to show how little regard she gave this conversation.

“Because it’s the right thing to do. When you hurt people, you have to make it right.”

“No one cares about your opinion,” she said callously. In complete shock at just how unnecessarily confrontational she was being, the group couldn’t say anything for a solid three seconds, Yumi slowly raising her hand to say that she cared to break the silence. “And you don’t matter, either.”

“I don’t know what I did to make you hate me this much,” Yumi said in utter confusion. “All we’ve ever done is try to include you.”

“Ever think I didn’t want to be included with you losers?” Even Kaguya was continually surprised at just how much gasoline she was pouring onto this burning bridge. At her core, she was always a bit of a coward, so this sudden outburst left her as off balance as the rest, only she was more adept at keeping a poker face.

“Then you could have said so. We would have left you alone. You just look so alone all the time, so-”

With a third scoff, she finally started to laugh, ending with a throaty cough. “Of course I’m alone. I’m better than all of you, so it’s natural people take the hint and don’t even try to come close. Well, normal people.”

“What makes you better than anyone?” Kazuhiko asked. “All you’ve done so far is act like an asshole and hit people with doors.”

“This from someone with a gross bird’s nest on his head.” If not for Hideo putting him into a full nelson, Kazuhiko’s blinding rage would have taken over and made him do things he regretted again. Treasured hairstyle or not, he’d rather not end up as the guy who beat up a frail twelve year old girl.

“Just go,” Suzy said finally. “You can pretend you’re better than anyone you want, just get lost.”

“Don’t have to pretend if it’s true,” she replied in a sing-song, mocking manner.

“Then prove it,” Suzy replied. Despite wanting nothing more to do with this irritating girl, she was somehow managing to press every single one of her buttons. “Do something better than us. Anything. Anything at all.” It was taking all of her willpower just to keep speaking in Japanese lest she break out into English or, even more powerfully, the Yiddish she’d learned from her grandmother.

“I don’t want to embarrass you more than you’ve already embarrassed yourself,” she said, her sickly pallor making her aura of smugness even more infuriating.

“You can’t do it. You’re just pathetic and all talk.”

“Suzy, it’s okay. Let’s just go.” This whole exchange was making Yumi uncomfortable. If Kaguya didn’t want them to interact anymore, that was fine. There was no need to draw it out like this in the middle of the street.

“No, it’s not okay. You and Ami are nothing but nice to her and all I’ve ever seen her do is make fun of you and ignore you. That is not okay.”

Kazuhiko was more clearheaded now, and though he agreed with what Suzy was saying, he had to side with Yumi’s desire to simply leave the situation. “Nothing we can do either way. Let’s just get out of here.”

“Looks like he’s the only one with any sense over there. I would have thought all the hair gel he’d need to style that ugly thing would have rotted all his brain cells.” Any semblance of calm he’d managed to regain vanished instantly, Hideo needing to hold him back once again.

“Just one thing,” Suzy repeated, holding up her index finger. “One thing you’re better at that anyone. I’ve seen your test scores and you’re at the bottom of the class. You don’t have perfect attendance. You slack off on your classroom job. You’re not part of a club. What do you even do that you could be better at?”

Any logical person would be able to tell this argument had gone far past the point of sense, but neither Suzy nor Kaguya was ready to back down. She’d called her bluff twice now. Making more excuses wouldn’t work out at this point. Like any rash decision made by a child, she have to up the ante.

Shaking her head with a completely forced yet genuinely smug smile, she finally agreed to put up. “Alright, I’ll do it. Just to make you shut up.” Dropping the things she was holding, Kaguya reached inside her school bag and pulled out, of all things, a duel disk. “This is what you were hoping for, right? Then you can have it. I’ll duel...Yumi!”

A coward right up to the end, her declaration was made entirely in ignorance. Having missed every duel Yumi had partaken in since the semester started, Kaguya was fully convinced she was better than her. She’d heard talk that Yumi had won some tournament over the summer, sure. Something that had made her marginally more popular in class, whatever it was, but she reasoned it couldn’t be anything that serious. It’s not like she was a prefectural champion now, or anything. This was obviously the weakest opponent she could face right now.

“I...I guess, okay.” Pulling out her own duel disk, Yumi somewhat reluctantly placed it on her arm. Though she’d be happy to have this whole episode over and done with, she couldn’t remember a single time Kaguya had actually accepted a challenge like this before. Wouldn’t it be kind of unfair to just jump right in like this?

“You’ve got this,” Kazuhiko said with a pump of his fist, Hideo on standby should Kaguya make any more comments about his hair.

“Send her home with her tail between her legs,” Suzy encouraged, though the words did little to motivate Yumi in what was likely to be a very one-sided match. Though she wasn’t in the habit of underestimating her opponents, she’d managed to develop a sense for roughly how strong another duelist was after all her training. And Kaguya...barely registered.

“I guess...duel,” she said halfheartedly, their discs springing to life.

 

 

\Next: Yumi Versus Kaguya - This Whole Thing is Sort of Embarrassing.../

Notes:

That took a while to get done. I'd say it won't happen again, but it will.

I've been waiting forever to do the "natural hair color" joke. Probably flew over some people's heads but I'm perfectly content to sit here and laugh about how clever I am.

I was talking about VRAINS a lot last week and didn't even mention how it stole the name of another one of my characters. Honestly, though, I kind of think "Hal" is a better way to anglicize his name, since it's got that classic sci-fi reference and it sounds more similar to Bohman. Either way, all they'll ever have is crappy hotdogs sold by a man in a shady hacker van. My Haru's got ramen, so I think we know where everyone stands.

I feel bad for Suzy here having to explain all the complexity that is Judaism in her third language simple enough that people who have no real background in it can understand the basics. She always gets real anxious having to explain everything, too, since it's usually more of a crapshoot on whether or not she gets to find out her friends are antisemitic. They're all good kids, though, and wouldn't knowingly do anything to hurt her.

On that note, that's generally how I approach topics that aren't part of my identity like this one. I always take into account things people I know have told me and stuff I researched on my own, but I'm always willing to listen to other perspectives on how I can improve my portrayals of people or issues. So if there's things you want to see or things I should do better, tell me about it.

Kaguya truly is the Waluigi of fanfiction. Thin, self-pitying, an asshole, usually smells bad, purple. Just significantly less banjos and crotch thrusting (for now). You're probably expecting some kind of climactic battle next chapter where we find out she's been hiding her power level this entire time, but...no. No...

Not much left to say. Thanks for reading. Always remember to Waluigi.

Chapter 33: Yumi Versus Kaguya - This Whole Thing is Sort of Embarrassing...

Summary:

Yumi and Kaguya duel to finally settle their differences.

Notes:

(See the end of the chapter for notes.)

Chapter Text

“Things would be over in a second if I went first, so you can have at least some chance,” Kaguya said, seemingly attempting to psych her opponent out before the game even started.

“Okay, then. Draw!” Not wanting to let her preconceptions get the better of her, Yumi planned to take this duel seriously from the start. To that end, she wasn’t going to pull any punches. “I activate my Magic Card, Unexpected Guy. This lets me summon a Level 4 or lower Normal Monster from my deck if I have no monsters.”

Her choice was Hat-Trick Magician, this strategy having become a common opener for her these days. It shouldn’t be a surprise what came next. “I summon Scaredy Lion. Then, I overlay my Level 4 Hat-Trick Magician to my Level 4 Scaredy Lion. Xyz Summon! Rank 4, Cairngorgon, Dark-Line Change-Warrior!”

“Xyz Summon right from the start! That’s the way!” Though not his preferred method of playing, Kazuhiko always liked to see other forms of high-speed summoning. Keeping Cairngorgon out there would likely be helpful in gaining the early edge, since its effect provided it decent protection against many effects and its stats could hold up against a lot of common monsters.

“Typical plays like that won’t even put a dent in my Life Points,” Kaguya said defiantly, her only source of confidence being the foreknowledge that her hand currently contained the cards to overcome the monster.

“Then I’ll set a card and end my turn,” Yumi replied, curious to see what kind of deck she’d be using. Despite knowing each other for a few years now, they’d never actually dueled before this point. Kaguya just dismissed her as too weak and continually moved the goalposts on what kind of feats she’d need to accomplish to be on her level.

“It’s my turn.” The card she’d drawn was entirely useless, literally unplayable in her deck. It didn’t matter, though, as most of her other cards had enough utility to make up for it. “I activate Bait Doll, which forces your Trap Card to activate and destroys it if its timing is off.”

The face-down Mirror Force card was flipped up, two large nails piercing through it in an X formation before it crumbled to pieces. Though Yumi would normally be pretty upset by this, she’d kind of gotten used to having this card destroyed before she could use it. “And instead of going to the Graveyard, I put Bait Doll back in my deck after it’s used.”

Deck thickener or not, the promise of Bait Doll’s indefinite return was somewhat annoying. Not quite as much as the next card Kaguya was about to play, but still a headache to come. “Now I can play Ancient Rule, a Magic Card that lets me summon a Level 5 or higher Normal Monster in my hand without release. I choose Cosmo Queen!”

The hologram appearing on the field was strikingly beautiful in its own right – the face of regal elegance combined with the oppressive sense of scale inherent with something so strong – but it was the card placed down that really caught Yumi’s eye. “What’s wrong with your card?” she asked.

“Nothing!” she shouted defensively. “All I did was change the art. It’s not illegal.” Holding up the card, Kaguya pointed out how she’d extended the original card’s art beyond its borders in a truly impressive display of painting. “All the important information is still on it. The duel disk reads it. So just shut up about it. If it’s such a big problem, just quit already.”

“No, it’s not a problem,” Yumi said, taken aback by just how touchy she was being over a small comment. “It looks really cool. I’ve just never seen anything like that before, is all.”

Initially a bit flustered at having her art complimented, Kaguya quickly returned to her default state. “I’m not letting you win just because you have good taste. I summon Ghost Knight – Deathcaliber Knight. Both of them attack you!”

Without Mirror Force, Cosmo Queen was free to suck Cairngorgon into a black hole without resistance, leaving Deathcaliber Knight to ride forward and slash into Yumi directly. On only the second turn, her Life Points had already fallen to 1650. She ended her turn after that, laughing maniacally for effect before quickly descending into a coughing fit that nearly threatened to make her pass out.

“Yumi, if you have a new extra special card you didn’t want me to see before, you might want to use it now since you’re in kind of a bad position!” Suzy did not mince words.

“Hold on,” Kazuhiko said, turning towards her. “Did you start this whole thing just so Yumi would play her new card?”

“I did not,” she responded, looking offended at the accusation. “I really do want to see Kaguya get beaten. I just also want to see that card, and if I can see both at the same time, that’s even better.” He couldn’t really argue with that.

Drawing a card, Yumi realized she was in a somewhat precarious situation. It didn’t so much seem she’d misjudged Kaguya’s skill so much as she’d just gotten very lucky with her opening hand. Either way, with the way things were right now, she was in a pretty poor position. All she could really do was mitigate the damage and stall.

“I summon Rusty Swordsman, then equip it with the Equip Magic, Broken Wand. With this, Rusty Swordsman gains 500 ATK.” Moving to the Battle Phase, Yumi’s monster barely managed to overcome Deathcaliber Knight, hitting for a minuscule 100 damage. More importantly, it got rid of the knight’s effect, which would be troublesome should she need a monster’s effect in the near future. “Turn end,” she declared to a chorus of celebratory air horns played on Hideo’s phone.

“Draw!” Kaguya declared, not even trying to hide her disappointment at grabbing yet another card she couldn’t use. This one was at least playable, though. Even so, she’d rather flip the board than wait for that time to come. “I activate Hand Obliteration, making us both discard our hands and draw the same number of cards.”

Yumi dropped her Crane Crane, getting to draw Flame Viper for her trouble. That was beside the point, though, as the sheer absurdity of Kaguya’s cards quickly usurped any potential strategizing she could do at the moment.

The first card was Water Dragon, which simply could not be summoned in this deck. What’s more, the art had also been altered on this card, changing the monster into half western-style dragon covered in azure scales, half water with incredibly detailed wave patterns straight out of a Hokusai carving.

The next was Greed Quasar. By all accounts a better card that could actually be played, though it didn’t seem to stick to any sort of theme or strategy. This one also had custom art, taking the form of...a hot anime girl. The only resemblance to the base monster was the girl’s sharp teeth, as well as the bulky metal bikini(?) she wore resembling two of the body segments from the alien creature.

Whatever Kaguya managed to draw, it didn’t seem to change her mood. In similarly baffling turn of events, she played her next card. “I activate The Inexperienced Spy, which lets me see a card in your hand.”

“Flame Viper,” Yumi said, her confusion evident in her voice. “What kind of deck are you using?” she asked with utter sincerity. This collection of cards lacked any kind of cohesion or strategy beyond summoning something and attacking. Even at its most disorganized, Yumi’s deck still made more sense.

“The deck that’s going to beat you,” she said defiantly. Setting a card, she attacked again. Unfortunately, it didn’t connect. “How?” she demanded, seemingly with genuine fury over this minor inconvenience.

“It’s Broken Wand’s effect,” Yumi explained. “When it’s equipped, Rusty Swordsman gains the effect to return to my hand and end the Battle Phase.”

“Cheap garbage,” she cursed under her breath. “Turn end,” she declared.

Though this would normally be the time for caution, Yumi had seen enough to conclude that set card was most likely nothing to worry about. She was right, of course, as it was nothing more than a Gryphon Wing, the only notable featuring being its incredibly detailed alternate art and wind gust effects escaping the border of the picture. To Kaguya’s credit, it was at least playable, as some people did occasionally use the card it was meant to specifically counter.

“What the hell is she doing?” Kazuhiko asked Hideo off to the side, just as confused as Yumi about what her opponent was intending with these cards. Though typically the expert when it came to analyzing cards and predicting strategies, Hideo was as lost as the rest when it came to Kaguya’s deck.

“It’s like she chose all her cards...at random,” Suzy said.

“Or because she wanted to paint over them,” he added. In truth, this was precisely it. Though not exactly a novice, Kaguya cared little for the actual game of Duel Monsters, preferring to use her deck as a venue to show off her art. To that end, she’d picked cards she was inspired to create with and slapped them all together, adding in a few hastily chosen support cards to help give the appearance of a coherent strategy.

And, despite this obvious handicap, she was still entirely convinced she could defeat Yumi. “I activate the Magic Card, Instant Fusion,” Yumi declared, a large cup of instant ramen appearing on the field. “For just 1000 Life Points, I get to summon a Fusion Monster from my Extra Deck, but it can’t attack and will be destroyed at my End Phase.”

“That’s just pathetic,” Kaguya chided. “There’s no point to doing that. Just quit if you’re not playing seriously.” She was one to talk, all four thought unison.

With only 650 Life left, she made her choice. “I summon Fungal Growth,” Yumi said, the demonic, purple mushrooms sprouting from the rim of the cup itself. “Next, I play my Flame Viper in Attack Mode.”

The appearance of two Level 2 monsters could only mean one thing. “Xyz Summon!” she announced, the monsters being pulled into the spinning galaxy. “Rank 2, Enchanter Ballantine!” From out of the portal appeared a white-clad magician, waving its hands around joyously as it made its debut. “That’s the card, Suzy,” she said, registering her squeal of delight before continuing with her turn.

“Enchanter Ballantine’s effect lets me detach Overlay Units and target a monster you control. For each one, your monster loses 500 ATK and mine gains the same amount.” With both units gliding into the monster’s bow tie, Cosmo Queen let out a quiet sigh as it lost its strength. By contrast, Ballantine only grew stronger, with their resulting ATK placed at 1900 and 2500, respectively.

“Battle! Enchanter Ballantine, Vaudeville Clash!” The monster drew a pair of daggers from its sleeve, walking forward menacingly to attack, only to trip and send them flying into the opponent entirely by accident. The result was the same regardless, dropping Kaguya’s Life Points to 3300.

Instead of standing up once more, Ballantine continued to look confused on the floor. “When my monster attacks, it switches to Defense Mode at the end of the Damage Step. And since I gained ATK this turn, I lose that same amount of DEF.” As such, her monster now had a grand total of 0 DEF to protect her.

Despite being in the superior position, Kaguya was nothing but angry at this development. Drawing her card, she summoned Space Sunfish. Though the hologram didn’t change, the card itself took a much more literal take on its name, appearing as a star floating through space in the shape of the sunfish, a wild collection of reds, yellows, oranges, and whites all swirling together over top the original art.

The monster was successful in destroying Ballantine, blasting it with a beam of blue light until it disintegrated. A rather abrupt end to its time on the field. After that, though, there was nothing more she could do. “Turn end.”

“Yumi! Hurry up already! We got stuff to do!” Kazuhiko spoke for all of them in his growing boredom with the duel. Outside of a string of absurdly bad draws, there was no real way for Yumi to lose even with her remaining Life Points.

“Shut up!” Kaguya shouted, nearly ready to thoughtlessly invite all of them to join in the duel to keep them from being impatient, quickly burying that thought after realizing just how bad that idea was.

With a sigh, Yumi began her turn. “I summon Rusty Swordsman and equip it with Power of Unity.” Once more she overpowered Kaguya’s monster, lowering her Life Points to 2700.

Drawing, Kaguya’s furious expression changed to one of delight. “I activate Pot of Greed!” she announced. “Do you even know what this card does?” she asked mockingly.

“Does it let you draw two cards?” Yumi answered, thinking back to the hundreds of times she’d used it in the past.

After a short moment of silence, Kaguya begrudgingly muttered, “Lucky guess,” before fulfilling the effect. She was similarly happy with the results here, quickly playing one of them to the field. “When you have a monster and I don’t, I can Special Summon Vice Dragon from my hand by halving its ATK and DEF.” The dragon descended to the field with a roar, seemingly lacking much enthusiasm given its card wasn’t in any way changed like the rest.

“Now I release Vice Dragon to set a monster.” Though not exactly an impressive move on its own, seeing an Advance Set in person was quite rare. “I end my turn, so come on. Attack me. See what happens.”

“I don’t think I’ll do that,” Yumi said, seeing the obvious trap for what it was. She set the Majesty Sanction she’d drawn for the turn and ended without doing anything else.

“You’re such a coward!” she yelled. “How do you expect this duel to continue if you won’t even attack me?”

She blinked, unsure as to whether Kaguya was simply trying to goad her into a bad move or if she actually believed the things she was saying. “I could just wait until my field is more secure to move. It doesn’t look like you’re planning to do much.”

“But that’s not fair!” Her anger only grew more intense as she saw the card she’d drawn, Wicked Acolyte Chilam Sabak, was predictably unusable for the moment like most of the cards in her deck. With no other choice, she ended her turn.

This proved to be the last move she’d make in this duel. With Yumi’s next card, the game was decided. “I guess it’s time to end this,” she said, somewhat disappointed in how things had turned out. “I activate Resurrection of the Dead, letting me revive Cosmo Queen to my side of the field.”

“You can’t do that!” Kaguya complained, enraged to see her monster having switched loyalties. “That’s cheap! Stop it! Play for real!”

“Rusty Swordsman, attack.” She figured 3100 would be enough to make it over just about anything she could have set, being proven right at the image of Millennium Shield breaking in two with a slice from the monster’s sword. “Cosmo Queen, direct attack.”

“Damn it!” she wailed, falling to her knees as her Life Points ticked down to zero. “How did I lose?”

“Your deck’s super unbalanced?” Kazuhiko said, Hideo nodding in agreement.

“You’re overconfident?” Suzy added.

“Shut up!” she said again.

“It’s like that’s all she knows how to say,” Suzy sighed, shaking her head. “Let’s get out of here.” They turned to leave, feeling awkward enough after this whole encounter, only to grind to a halt as Kaguya’s sniffling became audible. “Are you seriously crying right now? After all the abuse you just hurled at us?”

“Shut up!” she repeated, tears flowing freely without even an attempt at composing herself.

Reaching out towards her, Yumi had her hand slapped away, accidentally causing half of Kaguya’s deck to spill out onto the ground. As she hurriedly tried to collect them, even more of her art ended up on display. A Montage Dragon whose body was divided up into three different colored sections, all having unique styles to match their heads. A Ryu Okami that genuinely looked like it was painted by one of the traditional masters straight from the Edo period. Even a Gremlin that was truly terrifying with rotted skin, yellowed teeth, and missing patches of fur.

“You’re actually really good at this, you know.” Kaguya didn’t reply, continuing to gather her cards. “I don’t know why you’re so concerned about being better than everyone else.”

“Because I suck,” she admitted through her tears.

“I mean...” It was kind of difficult to form a rebuttal to such an honest statement. “You’re at least good at one thing. Doesn’t that make you happy?”

“No,” she said. “It’s never good enough. I just try and try and try to get better but...but it’s not good enough.”

Yumi had no idea how to handle this kind of situation. Though she tried to look to her friends for support, their confused and uncomfortable pantomiming told her they weren’t any better off here. “I guess...” She chose her next words as carefully as possible. “Maybe you need more practice?”

“What’s the point?” she said dejectedly. “I always used to tell myself, ‘At least I’m still better than Yumi,’ but look at this. I’m a failure. I always will be.”

“Then maybe you just need to accept it?” She paused again. “Because not everything is going to go the way you want it to, and beating yourself up over it or being mean to other people won’t change that. Whether you see it or not, you’re really good at art like this, and that has nothing to do with you being better than anyone else.”

She’d stopped crying, silently listening to what Yumi had to say. She wasn’t entirely sure why, though. “Maybe it’s time you stopped focusing on what you or other people are bad at and start to appreciate what you can do more.”

Scratching the bad of her head, Yumi didn’t know where to go from here. She felt bad simply leaving things off like that, but at the end of the day she had no idea what the right or wrong move was going to be here. “Hey, I’m going to go now. I think you should, too. Let’s just forget today happened. Here.” As Kaguya stood up, Yumi collected the bags she’d dropped before their duel and handed them back to her. “Try not to be so hard on yourself, okay?”

Without another word, they parted ways, Yumi leaving with her friends to try and resume the day after the fiasco that was that duel. It worked after a while, eventually getting back on track to talking about what sort of costumes they’d want to make to join with Ami’s supposed group or club. Soon enough, though, they also split up to go home, Kazuhiko making a point to show Suzy to the nursing home he volunteered at to continue her service.

The following day began like any other. Yumi sat at her desk waiting for Ami to arrive, kicking her legs back and forth under it. She stopped herself once Kaguya arrived, though, holding still and watching her walk to her seat in silence.

After a few tense seconds, she turned around, holding out a card to Yumi. Refusing to look towards her face, she mumbled a few words to herself before saying, “I practiced on this last night, but I’ll never use it. It’s garbage. You like garbage cards, though, so take it. I don’t need it.”

It was an Undead Warrior card, an old Level 3 Fusion Monster that no one used. In that way, it really was kind of perfect for her. Instead of the simplistic skeleton from the normal card, a highly detailed lich creature took its place, outfitted in black armor and purple robes and wielding a rusted, gnarly axe.

Before she could say a thing, Kaguya turned back around. “Don’t thank me, it’s still garbage.” Yumi smiled, knowing that their relationship would probably never really evolve far enough to call themselves friends, but this was certainly better than it had been before.

 

 

\Next: The Return of Rio – Is this Guilt?/


Cards Used in Order of Appearance

Unexpected Guy (Unexpected Dai)
Normal Spell Card
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

Hat-Trick Magician
DARK
Level 4
Spellcaster
1200 ATK/1500 DEF

Scaredy Lion
EARTH
Level 4
Beast
1300 ATK/ 1000 DEF

Cairngorgon, Dark-Line Change-Warrior (Cairngorgon, Antiluminescent Knight)
DARK
Rank 4
Rock/Xyz/Effect
2450 ATK/1950 DEF
2 Level 4 monsters
During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.

Bait Doll
Normal Spell Card
Target 1 Set card in the Spell & Trap Card Zone; reveal that target, force its activation if it is a Trap Card, then negate its effect if the activation timing is incorrect, and if you do, destroy it. (If it is not a Trap Card, return it face-down.) When this card resolves, shuffle it into the Deck instead of sending it to the Graveyard.

Holy Barrier – Mirror Force (Mirror Force)
Normal Trap Card
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

Ancient Rule (Ancient Rules)
Normal Spell Card
Special Summon 1 Level 5 or higher Normal Monster from your hand.

Cosmo Queen
DARK
Level 8
Spellcaster
2900 ATK/2450 DEF

Ghost Knight – Deathcaliber Knight (Doomcaliber Knight)
DARK
Level 4
Fiend/Effect
1900 ATK/1800 DEF
Cannot be Special Summoned. During either player's turn, if a monster effect is activated: Tribute this face-up card; negate the activation, and if you do, destroy that monster.

Rusty Swordsman
EARTH
Level 4
Warrior
1500 ATK/1000 DEF

Broken Wand
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card's original ATK increases by 500. When this card attacks or is attacked by a monster with higher ATK: You can return this card to your hand and end the Battle Phase.

Hand Obliteration (Card Destruction)
Normal Spell Card
Each player discards their entire hand, then draws the same number of cards they discarded.

Crane Crane
EARTH
Level 3
Winged Beast/Effect
300 ATK/900 DEF
When this card is Normal Summoned: You can target 1 Level 3 monster in your Graveyard; Special Summon that target, but its effects are negated. You can only use this effect of “Crane Crane” once per turn.

Flame Viper
EARTH
Level 2
Pyro
400 ATK/450 DEF

Water Dragon
WATER
Level 8
Sea Serpent/Effect
2800 ATK/2600 DEF
Cannot be Normal Summoned/Set. Must be Special Summoned with "Bonding - H2O". The ATK of FIRE monsters and Pyro monsters on the field becomes 0. When this card is destroyed and sent to the GY: You can target 2 "Hydrogeddon" and 1 "Oxygeddon" in your GY; Special Summon them.

Greed Quasar
DARK
Level 7
Fiend/Effect
? ATK/? DEF
This card's original ATK and DEF are each equal to its Level x 300. This monster's Level is increased by the Level of monsters it destroys by battle.

The Inexperienced Spy
Normal Spell Card
Select and see 1 card in your opponent’s hand.

Gryphon Wing
Normal Trap Card
When your opponent activates "Harpie's Feather Duster": Negate its effect, and if you do, destroy all Spell and Trap Cards your opponent controls.

Instant Fusion
Normal Spell Card
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

Fungal Growth
EARTH
Level 2
Plant/Fusion
650 ATK/400 DEF
“Change Slime” + “Fungi of the Musk”

Enchanter Ballantine
LIGHT
Rank 2
Spellcaster/Xyz/Effect
1500 ATK/1000 DEF
2 Level 2 monsters
(Quick Effect) Detach 1 Xyz Material from this card and target 1 monster your opponent controls; this card gains 500 ATK, also your opponent’s monster loses 500 ATK. These changes last until the End Phase. If this effect is activated, this card loses DEF equal to the ATK it gained this turn. If this card attacks, it is changed to Defense Position at the end of the Damage Step.

Space Sunfish (Space Mambo)
WATER
Level 4
Fish
1700 ATK/1000 DEF

Power of Unity (United We Stand)
Equip Spell Card
The equipped monster gains 800 ATK and DEF for each face-up monster you control.

Pot of Greed
Normal Spell Card
Draw 2 cards.

Vice Dragon
DARK
Level 5
Dragon/Effect
2000 ATK/2400 DEF
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved.

Majesty Sanction
Normal Trap Card
Discard 1 card; monsters you control cannot be destroyed by a Spell/Trap effect (once each) until the End Phase. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard and target 1 monster you control; once this turn, if it would be destroyed by an opponent's Spell/Trap effect, it is not destroyed.

Wicked Acolyte Chilam Sabak
DARK
Level 8
Reptile/Effect
2500 ATK/0 DEF
If you have 5 or more cards in your hand, you can Normal Summon this card without Tributing. When this card is destroyed by battle and sent to the GY: You can Special Summon this card in Defense Position, and if you do, it is treated as a Tuner. You can only use this effect of "Wicked Acolyte Chilam Sabak" once per turn.

Resurrection of the Dead (Monster Reborn)
Normal Spell Card
Target 1 monster in either player's Graveyard; Special Summon it.

Millennium Shield
EARTH
Level 5
Warrior
0 ATK/3000 DEF

Montage Dragon
EARTH
Level 8
Dragon/Effect
? ATK/0 DEF
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 other monsters from your hand to the Graveyard, and cannot be Special Summoned by other ways. This card's ATK becomes the combined original Levels of the sent monsters x 300.

Ryu Okami
LIGHT
Level 8
Wyrm/Effect
2900 ATK/1200 DEF
If your opponent Special Summons a monster(s): Your opponent sends 1 card from their Extra Deck to the Graveyard.

Gremlin (Feral Imp)
DARK
Level 4
Fiend
1300 ATK/1400 DEF

Undead Warrior (Zombie Warrior)
DARK
Level 3
Zombie/Fusion
1200 ATK/900 DEF
“Skull Servant” + “Battle Warrior”

Notes:

Since I missed last month, I figured I'll get us back on track by posting two this time. Don't get used to it since it's only because I'm two chapters ahead right now.

I kind of like this chapter because of how it's establishing that Yumi's learning now beyond just refining the fundamentals and how to make plays, but really establishing what her deck's main plays would even be. That's what I've hopefully been demonstrating ever since the beginning of "season 2" with how she's shifting her focus from just winging it and using good cards that support her to actually building a strategy to get her cards out.

At least one of you needs to admit you thought Fungal Growth was a real card at first. I had to come up with a Level 2 Fusion since the only one that currently exists is made by Hermos and I did my best to emulate the terrible Generation 1 non-effect Fusion feel. Also like the two monsters that are its materials, so I got to give them a little shout out.

I've always really liked OriCa even though I've never bought any. Even so, I doubt anyone is going to have sympathy for Kaguya specifically painting over all her rare cards instead of repurposing commons. At least she's honest.

Even though she's clearly got a lot of problems herself, I don't think Kaguya is ever really going to be a good person. Maybe a less bad person as she matures, but most of her problems are of her own making and she has to be dragged kicking and screaming to introspect and improve even the small amount we see here. She really is Waluigi.

I was kind of worried about this duel since there were points where I thought I'd made Kaguya's deck too bad to be believable. But, as we saw, she does have some strategy in place even if a lot of her cards are just for show. That being said, with Feather Duster being a real play in this gamestate, Gryphon Wing has an actual (limited) purpose. I'm also an unapologetic proponent on the merits of Bait Doll as good anti-backrow tech and I won't hear anything about it, especially now that so many good cards are forcing us to send stuff to the bottom of the deck.

That's all for now. Next week is another returning character. Thanks for reading. Always remember to save as .png initially.

Chapter 34: The Return of Rio – Is this Guilt?

Summary:

Rio recovers from the shock of losing, returning to her interest in Yumi.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Ever since the duel with Yumi, Rio had been entirely unresponsive. Her parents had taken time out of work to watch over her personally, employing some of the world's finest physicians to monitor her condition and try to find a solution. Unfortunately, every one of them said the same thing, that there was no evident medical cause for her coma, many theorizing there may be some kind of trauma that rendered her catatonic.

Only a handful of people knew the truth of the incident, with the rest believing she'd simply been playing with some prototype technology that led to a terrible accident. Even among those with the full story, Fukuro was the only one who'd actually watched that day's events play out. He felt responsible for what had happened, never leaving Rio's side since then. What good he could do now wasn't really apparent, but he wanted to be prepared should his help be required.

"You know, it's been some time since you composed a song," he said cheerfully to Rio. Whether or not she could hear him or, if she could, being talked to would improve her condition was a mystery, but it at least allowed him to feel like he was contributing something. "I've been reading the comments on your behalf. Your fans are growing impatient." He chuckled a bit, adjusting in the finely polished chair he was seated in at her bedside.

"In a few months, the regional tournament will happen. I'm sure you'll want to be recovered by then." He paused, looking over her unmoving form tucked into bed. She'd lost weight since she fell unconscious, and with her already being so small for her age to begin with, it was worrisome. Had it been long enough for muscles to begin to atrophy? Maybe she'd need some kind of physical therapy when she woke up.

For Fukuro, at least, it was much less a question of if she'd recover but when. He saw the same fire in Rio that he did in her father all those years ago, even if it was frequently misdirected with the intention of cruelty. Since the incident, he'd made the resolution to take responsibility for his hand in that, already discussing how things should change with her parents in the future.

He sighed, knowing he was likely just talking to himself, only the beeps and hums of the various monitors and machines to keep him company. "It's a lovely day outside," he said, turning his head towards the full length window situated across from the bed looking out over the city, only to jolt back upon hearing what seemed like an unfamiliar sound.

Unsurprisingly, it appeared to be nothing. Perhaps a small muscle spasm or just the sheets shifting a bit under her quiet breath. It wasn't like it was the first time he'd mistaken any small movement or sound as a sign. Even so, it didn't stop him from getting his hopes up each time no matter how disappointing it turned out to be.

But then it happened again.

He was sure of it. Her head moved, he saw it. Was she really waking? He shouldn't get ahead of himself, no matter how promising this seemed. Pressing the call button next to the bed, he continued to watch intently for any further signs.

The doctor arrived quickly from down the hall, Fukuro informing her of the developments. "That is promising," she said, checking her vitals on one of the screens and looking for more movement. "We can't get our hopes up, though. We still have no idea what caused any of this. It could mean she's about to wake up or it could mean nothing."

They waited in tense silence for twenty minutes for anything to happen. The doctor sighed, finally turning to leave. "If anything else happens, keep me informed." She exited the room after that, returning to the one she was staying in to look over some data and catch up on some recorded episodes of her favorite variety show.

"You shouldn't fool with an old man like that," he said, a profoundly sad smile on his face. Though he tried to stay strong through this endeavor, Fukuro could feel his heart breaking more and more with each disappointment. He cherished every member of the Mabuchi family, wanting little more at this point in his life than to see them happy once more. He could see the toll it took on not only himself but her parents, blaming themselves for her condition even knowing the truth despite having nothing to do with the events that transpired.

Placing his head in his hands, he sighed quietly. While nothing would shake his conviction that Rio would awaken one day, he questioned if he'd be able to wait until that time. This notion was quickly shattered upon hearing the words, "It is."

His head rose slowly, looking towards the bed next to him. Rio's eyes had opened, though not by much. She looked as if she could fall back asleep at any second. Even so, she continued, "It is nice out."

She looked to the butler, a small smile creeping its way across her face. Fukuro couldn't help but do the same, holding back the tears of relief he wanted to shed. "That it is. Good morning, Miss Rio." The doctor was summoned back shortly after, taking some blood and examining her to see what her condition was. Her parents crashed through the door midway through, overjoyed to see their daughter awake once more.

"It was only a matter of time," her father said cheerfully as he sat on the side of her bed. "You're a Mabuchi. We don't let obstacles like this defeat us." Her mother, on the other hand, could still barely speak through her tears, squeezing her daughters hand and refusing to let go.

"Did anything interesting happen while I was gone?" she asked, completely at ease for what felt like the first time in years.

"Nothing much," he answered. "The Olympics started. Would you like to watch?"

"Maybe later," she answered. "Is there anything to eat?"

He nodded. "Of course. Fukuro, please get the kitchen to make us some food. What would you like to eat, Rio?"

"Anything," she said. After about a month of unconsciousness, she wasn't feeling particularly picky at the moment. It didn't take long before he returned with a bowl of rice porridge, thinking it would be suitably easy to digest after having nothing to eat for so long.

"Do you need help, Rio?" her mother asked, still wiping tears from her face.

"I'm fine," she said, though it was fairly obvious she was having some difficulty coordinating the spoon into her mouth at the moment. They talked for the next hour, avoiding the subject of how she came to be in a coma for the time being and simply trying to reconnect. After so long apart even before everything, it was needed.

"And then he resigns the next day," her father said with a chuckle, telling a story of a particularly funny day at work. "The office still smells like barbecue sauce to this day."

Regardless of how much she was enjoying their time together, Rio knew there were more pressing matters at hand. Reluctantly, she asked, "Father, mother, could I talk to Fukuro alone for a moment?"

They looked to each other in a small panic, wondering if she'd gotten upset with them at some point. "Of course," her mother answered. "We'll be just outside if you need us." The two departed after that, giving her the space she wanted despite how much they wanted to stay.

"They look kind of worn out," Rio said once the door closed.

"Indeed," Fukuro said. "They've been quite worried." Her father's normally prim and proper business look was heavily disheveled, lack of sleep and proper self-care mussing his formerly slicked back black hair and allowing stubble to overtake his face. Her mother was almost worse, eyes constantly swollen with tears and lacking any of the makeup she'd typically choose to wear, hair the same color as Rio's perpetually in a state of post-tornado odds and ends.

With a smirk, she said, "But you seem to be okay."

"A butler must be presentable at all times," he said with a nod.

"You never left my side."

"You are the priority of the family in any normal situation. It only makes sense I would stay here while you're in distress." He couldn't help himself from smiling contentedly. "I wouldn't want you to feel alone." They'd both gone quiet for several seconds after that, Fukuro finally asking, "What is it you would like to talk about, Miss Rio?"

Rio sighed heavily, looking towards the floor. "I had a lot of time to think," she began, trying to phrase what she wanted to say in the best way possible. The concept of an apology was somewhat new to her. "I...I saw, or maybe remembered, the things I've done to people. To you, too."

"What about it?" he asked after she'd stopped speaking.

"I...was horrible," she continued. "I hurt so many people. I hurt you. And I don't even know why I did some of the things I did. Looking at it like that, everything just...didn't make any sense. I'm so sorry. I wish I had something better to say, but I just don't know."

"I take responsibility for-"

"No, it's not your responsibility," she told him, raising her voice slightly. "I did everything I did and I ordered you to help me. I threatened you when you tried to stop me. It was all my fault, so don't try to blame yourself."

He was silent for a moment, processing the things she'd said. "This may be true, but I can't act as if I'm a blameless party. You're still a child, Miss Rio, and I am an adult. If I had done better in my responsibilities as a guardian, I doubt this situation would have ever happened."

"They're still my choices," she said. "If you really have to be like that, then...let's just say we'll both take some of the blame."

He smiled, nodding his head. "That seems like an equitable arrangement. I'll endeavor to be a more effective and responsible guardian towards you, Miss Rio."

She nodded in turn. "I just want to be better. There's just...so much I wish I could change."

"I've lived a long life filled with regrets," he told her. "One thing I've learned over all this time is that trying to change the past never accomplishes anything. Work towards a better future by making changes now."

"The last time you said something insightful like that I almost got someone killed, so you should be careful." Before they had time to share a laugh over that, Rio's thoughts immediately jumped to another subject. "Yumi," she said. "What happened to her?"

"She returned to her home. In order to make amends, the company extended a sponsorship to her and management services. If I remember correctly, she's scheduled to begin training within the next few days or so."

Rio nodded. "That's probably the least we could do." She rubbed her head in frustration. "I can't believe I did all that. All because I-" She stopped herself there, switching tracks to say, "I wanted her humiliated."

"If it can ease your guilt, know she's anything but at the moment. I last heard she won the prefectural championship not too long ago."

"I'd expect as much," Rio said with a smile. "She beat me, after all." The smile quickly faded, though, unable to withstand the regret she was feeling. "I just wish there was more I could do. Just some way to apologize."

"For now, you only need to worry about recovering." Though she nodded in agreement, she couldn't help but obsess over her wrongdoings. She wanted to make amends more than anything, but she just didn't know how that could be possible.


Yumi was showing off the card she'd just gotten to Ami, Kaguya trying desperately to hide herself in her hair out of embarrassment. The teacher entered the classroom shortly after, greeting the class who did the same in turn. After taking care of the normal classroom duties, it was on to the main event.

"There will be another new student joining our class," she said, just as unenthused as before. "She's someone many of you likely know, but please don't make a commotion. Please." It almost sound like she was begging at that last part. "Welcome your new classmate-"

Yumi really was paying attention to what the teacher was saying. No distractions or anything this time. But the moment she said that name, she knew she must have been imagining things. At least until the door open, her blood freezing in her veins at that very instant.

"Hello!" she greeted in her trademark sing-song fashion. "My name is Mabuchi Rio, and I'm so happy to be joining you today!" This couldn't be real, could it? Yet there she stood, wearing her school's uniform under a purple sweater vest like anyone else would.

It was quite obvious the class was in a state of shock and awe at the sight of someone so important meeting them so casually. "I've been home schooled all my life until this point, but it gets so lonely there sometimes. I wanted to experience what it's really like to go to school, so I hope you'll accept me and let me be friends with all of you!"

She took her seat on the opposite side of the classroom, but even there was far too close for Yumi to feel at ease. Shaking in her seat, she nearly screamed when Ami touched her shoulder. "Are you okay? What's wrong?" Suzy looked at her with concern, as well.

Waving her hand, she smiled at them. "It's...nothing. Don't worry about it." Though neither was convinced by such a response, they were forced to drop the issue for the time being as class began in earnest. While Yumi tried her hardest to focus on school, it was no use. Every so often she'd get the sensation of being stared at, her concentration shot as her anxiety grew.

Lunchtime couldn't come quickly enough. Though she had no appetite, it was at least a break from the dual assault of both learning and being watched by Rio. "Will you tell us what's going on now?" Suzy asked, the three of them having pushed their desks together as normal.

Yumi looked to her unopened food, then to her friends, then towards the large group of students all clustered around Rio. "Her," she said quietly.

"Is this, like, a...gay thing?" Kaguya asked, having decided to insert herself into the conversation and join them for a change. "I mean, that's your thing. Not trying to judge." She was at least trying her best to not be overtly homophobic even if the results weren't quite good.

She shook her head. "During the summer, we met during an event she was doing. Ever since we dueled, she's been obsessed with me. I thought I was done with her before, but now...now she's here. I don't know why. I just want her gone."

It was the first indication any of them had been given that Yumi's break wasn't all fun like she'd suggested. Suzy was the first to speak. "Well, don't worry about that now. You've got us here and she won't even be able to get near you."

Ami nodded. "You don't have to be afraid."

This did little to calm Yumi. "You don't understand. No one can stop her from getting what she wants. She'll just hurt you if you try." After saying that, she went pale, immediately taking out her phone.

"What's wrong?" Ami asked. Yumi couldn't hear her, frantically texting Sakuya, Kazuhiko, Hideo, Kyoko, and anyone else she thought could be in danger. She didn't dare so much as sigh in relief until each one of them responded to her.

"Everyone's safe," she said finally, beginning to shake again. "I don't know what she wants."

"Just try to breathe," Suzy told her. "In for five seconds, out for seven. Let's just try to be calm and think things through."

"One thing's for sure, she's not here just to learn," Kaguya said dryly. "I can spot the phonies like it's nothing, and she's as fake as they come. Pretending to be all happy and friendly. I bet she's dying over there being surrounded by all us nobodies."

"Why would she put herself in this situation?" Ami asked, utterly perplexed by this whole situation. If worst came to worst, she could always try to do something to her heart, but she generally wanted to avoid anything that major when it came to another person.

She shrugged. "Who knows. Probably does want something from Yumi, but I couldn't tell you what. She's not making any moves yet." They spent the rest of lunch trying to plot out some kind of strategy in case things went south. Yumi told them about the card professors from before and the lengths Rio went for their final duel, hoping that they could at least be prepared in the event she tried something similar.

Never before had any of them been so relieved when the day ended. Suzy and Ami had practice to go to, but given the circumstances, they intended to ditch. Kaguya did some ditching of her own, too, apparently deciding to leave without the others. Though she didn't intend to become directly involved in whatever ended up going down between the two, she did stick close enough to keep an eye on Rio in the hall. She couldn't pick up anything worth going back to report, though.

The remaining three packed their things, eager to leave the school and get some air. The stress had only been building since the morning, Yumi's threshold quite clearly having been reached. "We're finally out of there," Suzy said as they made it to the front gate. "Let's go somewhere nice. Or maybe just back to your house. Whatever you feel like doing."

Their plans were quickly interrupted by the sound of footsteps running towards them, Kaguya severely out of breath by the time she caught up. "Decided to come back?" Ami asked, her glare not even slightly hidden.

"I...watching...saw...heard..." She wiped the sweat off her forehead, leaning up against the gate to try and slow her heart rate. "She's headed here."

"Here? After us?" Kaguya nodded, still panting. "You are really out of shape. Do you smoke cigarettes, or something?" She glared back at Ami, finally recovering from the light running she had to undertake. As she did, her warning proved true as Rio walked towards the group, waving happily as if Yumi wasn't seconds away from a panic attack.

Before she could get any closer, both Suzy and Ami stood in front of Yumi. Rio stopped, looking confused. "Hello," she greeted. "It's nice to meet you both. I don't want to be rude, but I'd really like to talk to Yumi for a moment."

"Not happening," Suzy said bluntly. "Just get out of here. You've caused enough problems already." Ami nodded in agreement, Kaguya appearing like a deer in headlights unsure of which way to turn or what to do.

Ignoring the both of them, Rio spoke over them. "Yumi, could we please talk? I'm not here to hurt you."

"Don't ignore us," Ami said, trying her best to stay composed while becoming progressively more angry.

"Maybe she's looking for a fight," Suzy snarled, doing her best to imitate Kazuhiko. "You know I'm from Brooklyn, right? We're not known for letting people threaten our friends."

"Threaten?" Rio repeated, placing a hand to her mouth and laughing quietly. Despite her sweet appearance, she couldn't help but let some of her murderous intent leak out. Though she didn't come here with the intention to hurt anyone, it was more of an instinct she was trying to learn to shut off.

Even just that small amount of conversation was enough to discourage Kaguya from sticking around. "I'm out," she said. "Out." And like that, she was already headed down the street.

"It's okay," Yumi finally said. She had her hand in her pocket gripping her deck tightly, trying to muster as much confidence as she could. "I'll handle it from here," she told her friends. They both looked back at her, worry written across their faces. Forcing a smile, she nodded. "It'll be okay. I beat her before, remember?"

Reluctantly, they left the two of them alone to speak. Without them watching, Rio finally dropped her facade. "Can we talk in a more private spot? Like I said, I'm not here to hurt you. I just want to talk. I promise."

Yumi had to think it over, but she finally agreed, nodding to her friends a short ways off as she began to walk with Rio. "If it's a rematch, let's just get it over with," she said.

"It's not," Rio replied as they made their way around the side of the school building. Safely out of view of any onlookers, Rio quickly dropped to her knees and placed her head to the ground. "I'm sorry," she said."

Stumbling back a few steps, Yumi could only mumble, "What?"

"I'm sorry," she said again. "I hurt you and the people you care about because of a petty grudge. I understand that was wrong and I want to apologize properly."

"So you enrolled in my school?" Her fear was slowly being replaced with anger. "Why would you do that? Do you still want to torment me even when you're saying sorry?"

"Of course not," she said, clearly distressed herself at the thought. Looking up, her desperation was clear to see on her face. "I really do want to go to school. I realized that a lot of what was wrong with me was because I don't know how to interact with people normally, so this seemed like the best way to fix that. I didn't know they'd put me in your class."

"But you still chose my school. Why would you do that?" Rio fell silent, beginning to question her own actions now that holes were being poked in her plan. "You say you're apologizing, but all you've done is hurt me more. How could you think this was a good idea?"

"I'm sorry, you're right." She stood up, shame flowing off her in waves. "I didn't think this through. I'm sorry."

Taking a deep breath, Yumi looked at Rio with disdain. "I want you to know that I don't think I can ever forgive you for what you've done to the people I care about. Whatever you wanted to accomplish here, I can't accept any apology you make like this."

She nodded, completely defeated. "I understand. You're right."

"I can't make you leave school, but please don't do anything like this again." Without another word between them, Yumi left to rejoin her friends, the trio leaving to find something that could distract them from this terrible day.

Rio composed herself and resumed her persona, making her way through the crowd to enter into the black limousine Fukuro had waiting for her. "Was it as you expected, Miss Rio?" he asked once they were on the road.

"Marginally worse," she admitted, rubbing the sides of her head. "Why did I think this was a good idea?"

"That is an excellent question," he said. "Will you continue attending? It would be a simple matter to transfer or resume study at home."

"I...guess. It would look weird if I just quit a day after I started. I kind of have to just for appearances, at least for now." She sighed, slamming her head into her headrest. "I've just made everything worse." During her recovery process, she never stopped to think of just how poorly this could have gone. It was a simple matter to enroll mid-semester like this, too, only helping to keep her going down this extremely misguided path.

"I wish you the best of luck," Fukuro said. "For the time being, I suggest you simply leave her be. Trying anything more would only make things worse."

"You're right," she said, resigned to the mess she'd made. If she were honest with herself, she had no clue as to why she thought apologizing would work in the first place. They certainly wouldn't become friends after all of this, let alone anything more than that. There was a part of her that figured it was just a selfish attempt to absolve her of her guilt, but she truly did want to make amends.

The fact was, though, she'd have to live with what she'd done, and no amount of apologies would change that. It was a hard lesson to learn, but a necessary one. Being better is never easy.

 

 

\Next: A Rendezvous - Kazuhiko's Time to Shine!/

Notes:

I'm sure by now absolutely no one has missed the irony of having the Kaiba character be hopelessly in love with the Yugi character. Or the fact that no one's letting that character off the hook for several attempted murders. Still far too rich to face criminal charges, though.

We're about to the halfway point of this arc. I might have said that at some point earlier, but I never remember anything. Got the return of a character who's going to be important later (it's Fukuro, obviously) and some status quo changes that can only lead to good things.

Going to keep this short for now since I've got a lot of stuff to do right now. Thanks for reading. Always remember to just stop stalking people and quit while you're behind.

Chapter 35: A Rendezvous - Kazuhiko's Time to Shine!

Summary:

Unable to back down from a challenge, Kazuhiko's date is interrupted by a challenge from Suzy Q. Can he overcome her newly powered up Kozmo deck and, most importantly, impress his date while doing so?

Notes:

(See the end of the chapter for notes.)

Chapter Text

Despite still being quite warm, temperatures in Chiba had finally begun to decline now that summer had truly ended. September was always somewhat of an irritating time for Yumi. Not cool enough to feel nice, not hot enough to enjoy, and smack in the middle of that point where you’re over the initial high of coming back to school but not yet to the point where you’ve settled into the daily grind. It was just a very in-between month overall.

To make matters worse, she was on her own for the time being. A track meet was coming up so both Ami and Suzy were preoccupied by club activities. Sakuya seemed busy, too, having not responded to her last message for several minutes (though they might still be fighting over which season of Kamen Rider was actually the best). She initially thought of going to an arcade or a bowling alley, though actually making the effort to walk to either of them and spend all that time alone destroyed any enthusiasm she might have had for these activities.

Not all hope was lost, though, as there was Kazuhiko standing on the corner by a convenience store, checking his watch over and over and looking uncharacteristically anxious. Hideo wasn’t with him for some reason, obviously meaning he could use a friend. Doing her best to quietly sneak up behind him, Yumi blew her cover by screaming, “Kazuhiko!” and latching onto his back with a hug.

With a scream nearly shrill enough to shatter glass, he shook Yumi off himself and stomped his feet. “Don’t sneak up on people like that! I could have killed you moving on instinct!”

She found this amusing, laughing at his outburst and saying, “You looked lonely and needed a hug.”

“You’re like a damn monkey,” he said while smoothing out his jacket. Running a comb through his hair, he added, “Well, I’m fine now, so you can get lost.”

Yumi pouted and put her hands on her hips. “Trying to get rid of me now? Let me guess.” She tried to make her face look as stern as possible and pulled a chunk of hair forward on her head. “It’s not cool to hang out with a little kid after school,” she said while imitating his voice.

“No, it’s just-” He stopped what he was saying to pat his pockets. “Damn it, I forgot. Do you have a mirror or something on you?” Yumi’s expression stayed neutral to demonstrate just how absurd that question was. “Right.” Kazuhiko took out his phone and tried to position himself with enough light to properly see his reflection in the darkened screen. “Tell me if my hair looks right.”

“It’s fine,” she said. “You’re really weird today. Did something happen?”

He pressed in what he thought to be a single hair out of place in his pompadour before combing through it for security. “No, just got something happening soon. Have to look good for it.”

Yumi crept up behind him and tried to push herself into the reflection by standing on her toes and stretching as tall as possible, still being at least a head shorter than her friend. “Ooh, like a date?”

Kazuhiko put his phone away to avoid eye contact even through a reflection, turning away and clearing his throat. “Well, you could say that,” he said with a shaky laugh, clutching his comb inside his pocket.

With a gasp, Yumi hopped up and down. “Really? Who is it? Have we met? Where are you going? Can I come?”

“No, you can’t come!” he shouted. “That would just be weird. I can’t be chaperoning while I’m taking a guy out.” Composing himself, he answered, “I don’t think you’d know each other. Be kind of surprising if you did, but you do seem to know a lot of people.”

“Like Shoeless George!”

“Yeah, like him. Anyway, I’m going to be kind of busy here, so I can’t hang out right now. I’ll talk to you later.”

“Fine,” she said with a huff. “Where’s Hideo? We’ll just have our own adventure while you’re on a date.”

He gave her a thumbs down with a shake of his head. “No go there. They’re at this martial arts exhibition in the north part of town. Better be doing good after kicking my ass all week to practice.”

With a loud sigh, Yumi leaned against the wall of the building. “Everyone’s busy,” she moaned.

“Sorry,” he said. “I’ll tell you how things go later. Nothing’s going on tomorrow if you want to do stuff then.”

“I can’t,” she said while spinning in circles. “I start training for the regional tomorrow. I’m going to start being a lot more busy after that, so I was hoping we could do something before then.”

“Damn, that sucks. Well, not sucks since you get to learn about new strategies and duel a whole bunch, but you get what I mean. Sorry things didn’t work out.” He gave her a pat on the head and pulled her goggles down. “I’ll introduce you when he shows up. How’s that?”

“I accept your pity,” she said while adjusting her goggles on her face. As Kazuhiko primped, Yumi remembered something she’d been questioning for a while. “Hey, I’ve always wondered something. Why’s your hair like that?”

“What, you got a problem with it?” His forehead vein could pop on demand these days.

“No, it’s cool. I’m just wondering why you always have it styled the same like that. Not many people do that anymore. That was like the style in the 90’s, right?”

“Yeah, I guess you could say that.” He thought for a moment, suddenly looking a great deal more introspective than normal. “Well, I guess it’s just been that way ever since I was a kid. It’s kind of a weird story, so you probably don’t care.”

“Tell me,” she insisted with a flap of her hands.

“Fine, fine, just don’t break out the hands like that.” He rubbed his chin, remembering the moment from all those years ago as clear as if it happened yesterday. “Well, when I was younger – like, younger than you – I was a real dick. Like, I guess I could blame my father and how he left us before I was born, but that’s just passing the buck.”

Kazuhiko had never spoken to her about his father before. It was always the assumption among the group that something had happened, what with his only being raised by his mom and having a half-sibling and all, but this was the first time Yumi was getting any details on the matter.

“But anyway, I was real pissed off all the time because I kind of thought maybe it was my fault he left and not, you know, he was just a bad person. And lots of other kids would spread rumors about me or my mom, so I’d get in fights or act out. And then my mom always had to come and apologize for me, which just made me even more mad. And then she’d apologize to me for not being a good enough mom, and it just...” He cleared his throat before he continued.

“Yeah, so, it was just a lot of stuff. And one day I’m just walking home from school and I stop in this store.” He looked behind himself before laughing. “Almost thought it was this exact one, but nah. Anyway, I’m looking through the manga they got on sale and I just happen to see this one volume of one. It was from 19-something, or whatever, but I guess they just had a copy to sell. The art looked cool on the cover, so I pick it up and start reading.”

Though he tried to hide it, it was clear from his smile that even just remembering this story filled him the purest sense of joy. “The protagonist was this really cool dude with special powers. He stood up to jerks and wouldn’t let anyone hurt animals or people who were weak. But he also really polite and caring, you know? And I just kind of liked that about him. And when I kept reading, apparently he had some issues with his dad, too, since he wasn’t in his life, either.”

He scratched his head, feeling a bit embarrassed about what was coming up next. “So I bought it and I had to look around to find the other volumes. I even went to the library. And the more I read, the more it just...takes me. And I get to this one chapter where they explain his hair, how he was saved as a little kid by a high school guy with a pompadour, and so he started styling his hair like that to honor that guy.

“I just thought that was the coolest thing I’d ever seen, so I...well, I did the same thing. Since...” He cleared his throat again. “Well, reading it kind of saved me, I guess. I tried to be better, more like that character.” He shrugged, trying to play it off as no big deal. “Whatever, though. I just think it looks cool, is all. Forget all of that, it’s dumb.”

Lifting up her goggles, a flood of tears sprinkled the ground. “That’s the best story I’ve ever heard,” Yumi said while rubbing her eyes.

“Don’t cry about it!” he said, growing more embarrassed by the second. “I wouldn’t have told you all that if you were going to make a big deal about it!”

“It’s a great story! You’re so cool!”

He grabbed Yumi and put her in a headlock, her feet dangling off the ground. “No, I suck and so do my stories!” It was probably the only time anyone would ever hear Kazuhiko not be overly complimentary towards himself.

“No, you’re great!” She bit into his forearm like a crazed chimp, the two struggling with each other until she was quickly and unceremoniously dropped to the ground.

“Oh, hey,” Kazuhiko said to a person in front of them, trying to play things off as if he hadn’t just placed a little girl in a choke hold moments earlier.

“Hello,” Yumi said with a wave.

“Totally wasn’t what it looked like,” he added while pulling her to her feet.

“I was just going to ask if you needed backup,” the stranger said, proving his worth by immediately offering to help Kazuhiko beat up a child.

Before another word could be spoken, Yumi pointed towards him and shouted, “You’re the handsome guy!”

He was a bit surprised by the accusation, though he didn’t deny it. “Well, I’ve always thought of myself as a handsome guy. Am I really the handsome guy now?”

“No, the handsome guy we saw at the park that day. You remember, right?” Yumi surprised even herself with her recollection of such a minor detail from an otherwise extremely eventful day. It was indeed the boy they’d seen crossing the street, round glasses and green patterned scarf and all over the same uniform as Kazuhiko. Seems like he’d gotten that closer look he wanted in the end.

“Right, yeah. Remember how I said I saw you the first time during the summer but never actually talked to you until school started?” He walked over to him and put an arm around his neck. “That’s my friend Miss Yumi, by the way.” She waved. “And this guy is Kenji. Guess you could call him my, you know...” He cracked a smile unsure whether it was meant to indicate pride or anxiety. “...my boyfriend.”

“And I guess that would make you my boyfriend,” he said, nudging him in the ribs before ducking out of his hold. Brushing aside a stray hair on his otherwise immaculate ebony bob cut, he gave a fanciful bow. “It’s nice to meet you, Miss Yumi.”

“You’re fancy like a butler,” she said with a smile.

“I’m glad you noticed.” He seemed elated by the comparison. “I always get cast as that type of character, so I’m happy it shows through in my normal persona.”

“You’re an actor?”

He nodded, Kazuhiko explaining, “Yeah, we both met in the drama club. He was the butler who worked at the mansion and I was...the first guy to get murdered.”

“It was a truly spectacular death,” Kenji said with a pat on the shoulder.

“Hell yeah it was. I acted the crap out of that stabbing.” He let out a dramatic wail and pantomimed being stabbed in the chest, falling to the concrete below and laying there for several seconds before jumping to his feet.

Yumi clapped as he bowed, Kenji having the sense to brush the dirt off his jacket for him. “So, where are you taking me today?” he asked.

“Thinking maybe we could see a movie, get something to eat. There’s the arcade, too. I still need to get revenge for that time you beat me at the dance machine.”

“That sounds fun. Yumi, are you going to be joining us today?” They both looked surprised at the offer.

“Oh, I mean, it’s fine,” Yumi said with a wave of her hand. “I don’t want to bother you guys.”

“It would be fine,” he insisted. “I like meeting Mitsuru’s friends. We had a great time with Hideo last weekend.”

“I guess that’s true,” Kazuhiko said, still a bit miffed he couldn’t spend any time alone with him.

“Well, I always like food,” Yumi said. “But I’ve got some stuff to do, so I’ll get going after a little while, okay?” Kazuhiko secretly flashed her a thumbs up for actually picking up on the situation. Either way, though, it would probably still be a nice afternoon.

“How’s that sandwich place sound?” Kazuhiko asked. “We might get lucky and catch them after they bake fresh bread for when the schools let out.”

“That would be great,” Kenji said, Yumi nodding along. They set off in search of sandwiches, making idle conversation along the way. Kenji congratulated Yumi on her tournament win, Kazuhiko pledging to make it to regionals by winning the upcoming one in November. Topics turned between school, daily life, hobbies, and much more before they managed to buy food.

“I always wanted to learn the guzheng,” Kenji added after Yumi mentioned her impeccable skills on the recorder. “They sound so nice. My family actually has an antique one. One of the real ones with silk strings from back in China. I think it belonged to a distant relative.”

“You should do it,” Kazuhiko said before taking a bite out of his sandwich. “You got those long fingers. Probably be good for it.”

He nodded, looking at his fingers. “Do you think I should paint my nails?” he asked the two of them. “I’ve bee considering it for a while, but I wouldn’t know what color.”

“Yes!” Yumi shouted, inadvertently spraying Kazuhiko’s face with pieces of bread.

“Totally,” he said, brushing himself off and doing his best to not be bothered. “Go for black, or something like that. That would be real cool.”

“You think?” he asked, tapping his chin.

“Yeah. Makes you look dangerous. Oh, or file them into claws. That’d be badass.”

“I’m not trying to hurt anyone,” he said with a camp wave of his hand.

“Yeah, that’s the point. You look tough so you don’t have to.”

“But how else do I get into a situation for you to dramatically rescue me from ne’er-do-wells?” He leaned his head against Kazuhiko’s shoulder. “I always like watching you play the hero. It’s your best role.”

The PDA combined with Yumi’s look of utter gay amazement was starting to embarrass Kazuhiko. “I’ll go get rid of the trash,” he said quickly while trying to hide the redness in his cheeks. He speed walked off to find a trashcan, promising to return in a couple minutes.

This left the two of them alone outside the sandwich shop. After a somewhat awkward exchange of polite smiles, they deferred to the millennial past time of idly texting next to each other. After a few minutes of silence, Yumi finally tried to make an effort to diffuse the tension and be less of a stranger. “You know, you’re almost as pretty as a lot of girls I know,” she said, almost immediately realizing that was probably a really weird thing to say and charging ahead anyway. “How’d you do that? I want to learn.”

“Well, being partly androgen insensitive helps,” he muttered with a small chuckle.

“Huh?”

“Oh, nothing. I just moisturize well.”

“Moisturize,” she replied slowly, acting as if the word was an entirely foreign concept as she felt the dry patches on her face.

“Are you asking just to know or is there another reason?” he asked.

“What do you mean?” she replied, Yumi’s obliviousness showing itself in all its glory.

“You know,” Kenji said. “Is there anyone you’re trying to impress?”

She shrugged. “I don’t know. Not real- oh, wait, oh. Wait, no, I get it now.” A few seconds after this realization, she started to blush and stutter as per usual. “Well, I mean...I guess.”

“Want to talk about it?” he said with genuine interest. “I could give you some advice if you want. I’m kind of an expert when it comes to dating fantastic people.”

“Kazuhiko is pretty cool,” she agreed. Unfortunately, her apprehension took the wheel and drove her straight into a brick wall of denial. “B-but it’s fine! It’s no big deal! It’s not like I’d actually do anything with that advice! And that person’s not even interested in me, or anything! So it would just be a waste of time!” Her unconvincing laughter put an end to that conversation.

Thankfully, Kazuhiko sprinted back onto the scene and announced, “Trashed the trash! What’s going on here?”

“Yumi called me pretty, I asked her if she was interested in anyone, then she malfunctioned, as you can see.” She was still laughing to herself. “Does that happen often.”

“If it’s about Ishikawa,” he said with a sigh. “She’s in denial.”

“Right. Can’t come to grips with being gay that young.”

“No, she’s down with all that. It’s just her specifically for some reason.”

He quirked a brow. “Odd.”

“Guess we’re the mature ones for a change,” Kazuhiko said proudly.

“You threw up the first time we kissed,” he shot back.

“I had a stomach thing! And you did it right after, anyway!”

“Because you threw up on my shoes.”

“I bought you new ones.” He shook his head. “Always holding grudges.”

“You still swear vengeance against Yamazaki because he got the part in that one play you wanted.”

“A worthy cause!” he shouted with a clenched fist. Kenji had no choice but to sigh and pat his shoulder, absolutely smitten with his absurd dramatics, Yumi too busy rationalizing things to hear a single word of their exchange.

Their attention was quickly broken by an animalistic scream approaching at alarming speeds. It was Suzy, of course, who nearly tackled Yumi into the road going in for a hug. She wasn’t upset by this, far from it, and returned the hug with tremendous force. “Are you screaming to scream or is something wrong?” she asked.

“Just screaming,” she replied. Suzy’s eyes quickly fell to Kenji. “Hey, it’s a new guy. I like your face.”

“Thank you,” he replied with another fanciful bow.

“That’s Kenji, we’re dating,” Kazuhiko explained succinctly.

“Rad,” she said in English. “I’m Suzy Q.” Finally releasing Yumi from her hug after that whole exchange, she turned back to her friend. “Ami’s not coming today. She had another cosplay thing, I think.” Just as she explained this, a minor explosion could be heard from the other side of the city and may or may not have been related to the “cosplay thing” in question, a phenomenon all four of them didn’t seem to notice.

“Oh, and before I forget.” She struck a dramatic pose, pointing towards Kazuhiko. “I challenge you to a duel!”

He scratched his head. “Normally, I’d jump all over that, but I’m kind of...busy, you know?” He tilted his head towards Kenji.

Yumi tried to back him up, saying, “Right. We should get going. You can duel me, instead.”

“I don’t think my deck is ready for you yet,” she said, not picking up on what they were trying to imply to her. “I’d say the right challenge would be against someone who’s just a little bit weaker.” She hoped that would goad him into accepting her challenge.

Unfortunately for Suzy, Kazuhiko wasn’t taking the bait. “Nope, not today. I’ll take you on tomorrow, but I’m kind of trying to get a date going here.”

“Why not duel her?” Kenji asked. “I like to watch you play. Plus I’m way too weak to give you a real challenge, so I bet you’re itching to go up against someone who’s actually strong.”

He crossed his arms and grunted, trying and failing to resist the temptation. “Damn it, you’re right. I do want to play. But we’re supposed to do stuff together today.”

“Don’t worry, it can wait,” he assured him. “I’m having a great time so far. Let me see what you’re like at full power.”

“If you’re sure,” he said before cracking his neck. “I’ll accept your challenge, then!” They wasted no time finding an open parking lot to set up at, slapping on their duel disks and getting things started. “I’ll make the first move!” Kazuhiko declared while drawing his hand.

He looked over the cards he had, a devilish grin forming on his face as he took one. “I’ll start things off slow, but I wonder if you can even keep up with this.” It would be difficult for him to not default to the heel in this duel, but he was determined to play a more heroic character for Kenji this time. “Come out, New Mutant Tricky Armadillo!”

The grotesque abomination materialized in front of him, letting out a gurgling roar as its effect activate. “When it’s Normal Summoned, I’m allowed to add a Mutant Magic or Trap Card from my deck to my hand. Because of that, I can take the Field Magic, Mutation Laboratory, and play it!”

The concrete beneath their feet transformed into cold steel from the center out, a large operating table flanked by two towers conducting electricity between them. The whole thing gave off a very Frankenstein vibe, though the puddles of green and red liquid scattered across the environment were somewhat more disconcerting than any old movie. “That’s not all my searching,” he continued. “For activating this, I get to search a Mutant monster and add it to my hand. I pick New Mutant Dive Hawk.”

Finally, he set two cards and ended his turn, allowing Suzy to draw. Immediately after doing this, she placed a hand to her mouth and let out a haughty laugh. “Impressive, but do you really think a collection of disgusting beasts can defeat the crushing power of a space armada?”

“Oh, hey, she’s performing, too,” Kenji said with an amused smile.

“I think that might have been why she wanted to duel him in the first place,” Yumi observed.

“I activate the Field Spell, Kozmotown!” she declared, the area behind her being overtaken by a brilliant emerald city standing in stark contrast to the dank laboratory on Kazuhiko’s half. “Once per turn, I can show you any number of Kozmo monsters in my hand to return them to my deck and draw the same number of cards.”

To activate this effect, she revealed Kozmo – Forerunner, Kozmo – Dark Eclipser, Kozmo – Dark Scimitar, and Kozmo – Dark Elphaiber, recycling them to draw almost an entirely new hand. “Perfect. I summon Kozmo Farmgirl in Attack Mode, then banish her to activate her effect!” The dog-like companion barely had time to howl before it and the monster disappeared into a shimmer of stars. “Now I get to summon a Kozmo monster with a higher Level from my hand, like my Kozmo Dark Destroyer!”

As if emerging from hyperspace, the massive ship appeared above the field in the blink of an eye. “Cannons, target the enemy monster,” she commanded, the guns located along the monster’s underside shifting to focus on the Mutant. “Target lock! Fire when ready!” After a short charging sequence, Kazuhiko’s Armadillo was obliterated with a flurry of green energy shots by the card’s effect.

“Now you’re wide open for a direct attack!” she said, throwing her fist forward. Her monster followed through, another volley of cannon fire sent screaming towards Kazuhiko.

“Trap activate! Divided Wall!” The card flipped up, sending out waves of resistance that managed to lessen the size of the attack. “This reduces the ATK of every monster in Attack Mode you have for each of those monsters.” Though it was merely a reduction of 800 ATK, it would no doubt come in handy soon. Right now, however, he was forced to shield himself as the blasts impacted the ground around him, dropping his Life Points to 1800 on the second turn.

“Hang in there!” Kenji called from the sidelines.

Kazuhiko smiled, striking a confident pose. “I haven’t even gotten started,” he said, already planning out his next move in his head.

“Then it’s about time you did,” Suzy said, setting a card and ending her turn. “Otherwise my Dark Destroyer will obliterate you on my next turn!”

“Draw!” he declared. “I play my New Mutant Dive Hawk, activating its effect to send a Mutant from my deck to the Graveyard. Then, I summon another Mutant with the same Level as the one I sent.” His choice was Mutant Bite Hound, a Level 4 monster. As a result, the Armadillo from before came back to life.

Kazuhiko raised his hand into the sky, his monsters following upwards. Dive Hawk’s form disappeared, transforming into three glowing green rings that Tricky Armadillo flew into. “I’m tuning my Level 4 monster, New Mutant Tricky Armadillo, with my Level 3 Tuner, New Mutant Dive Hawk! Synchro Summon, Level 7! Descend, Super Mutant Butcher!”

The hulking lizard-like humanoid let out a screech after appearing from a flash of light. Despite its enthusiasm, it would have to wait for another turn to take action, as it was simply too weak to do anything at that point. Instead of an attack, Kazuhiko set a card before ending his turn.

“My turn!” Suzy declared while drawing. As she did, the two pillars began to spark with greater intensity, letting off huge bolts of electricity and striking the Butcher in the back.

“Finally!” Kazuhiko said as his monster screamed. “Because of my Field Magic, my Mutants now gain their effect to increase their ATK and Level during your Standby Phase, too.” His monster’s body began to swell as it evolved, raising to 2800 ATK and Level 8, comfortably surpassing Suzy’s starship.

Suddenly, the bolt transferred from the monster directly to Suzy. “That’s not all, though,” he explained as she struggled against the lightning. “Once during a turn when a monster’s Level changes, you take 100 damage for each Level it gains or loses.” Chip damage or not, it was a good start in closing the gap between the two.

He turned to the sidelines after this. While he was happy to see Kenji was getting a kick out of his comeback, he was currently more concerned with how Yumi was dealing with his card. Thankfully, she seemed mostly unfazed by the sound and sight of electricity this time.

As for Suzy, she was just trying to figure out a plan. The duel had taken a sudden turn now that she was facing down a much stronger monster than anticipated. Thanks to the materials used, it was also a hard counter to most of her effects and indestructible by battle.

She revealed a Kozmo – Fer-blanc and Kozmo – Pavid in her hand. “I’ll return these to the deck with Kozmotown to draw two cards.” She didn’t look too pleased with what she got. “Dark Destroyer, take a defensive position and await further orders. Turn end.”

“Looks like I’m making a comeback,” he said as he started his turn. “Standby Phase. Super Mutant Butcher mutates again, which means you take 100 more damage from Mutation Laboratory.” Suzy’s Life Points fell to 3800 as Butcher grew stronger, now at Level 9 with 3600 ATK.

“I’ll summon Mutant Venom Cobra in Attack Mode,” he said before thrusting his hand forward. “Battle! Super Mutant Butcher, attack her monster! Psychic Cleaver!” A thin beam of energy cut through the starship, splitting it exactly in half down the middle. Both sides exploded and came crashing down on top of Suzy, though no damage was dealt.

“Keep it up! Cobra, direct attack!”

“Not quite,” she said, the debris around her disintegrating into stars. “I banish the Kozmo Dark Destroyer in my Graveyard after it’s destroyed to summon another Kozmo monster with a lower Level from my deck.” Ejecting the card she needed, she placed it on the field in Attack Position. “Come out, Kozmo Sliprider!”

The more compact ship appeared in the sky above them, immediately setting about firing a volley of red energy shots onto the field. Not only did it stop the Mutant’s attempted attack, it set off a chain reaction from the holes blasted into the ground that caused the entire field to explode around them. “When Sliprider’s summoned, it destroys your Laboratory,” Suzy explained. “No more Levels on my turn.”

Kazuhiko scoffed. “Maybe, but that’s not going to save you. Trap activate, Mutation Change!” As the card flipped up, Venom Cobra began to disappear. “I Release a Mutant on my field in order to steal one of your monsters and make it into a Mutant.”

Sliprider began to toss wildly through the air as fleshy growths from inside began to breach the hull, spilling out into the open air and dripping a collection of fluids from open soars and burst tumors. Whatever the card had infected the ship with, it had assumed direct control and forced it to obey Kazuhiko’s command for a direct attack, pelting its owner with lasers that deducted 2300 Life Points.

After setting a card, he ended his turn. “Things are look a bit shady for her,” Kenji said to Yumi. “You think he’s won?”

“Maybe,” she said with an unusual amount of consideration “He’s in a good position now, so it’s all about maintaining it. If Suzy gets a single chance to start making more plays, she could overrun the field in no time. If something happens to Butcher, it might be all over.”

She snapped from her concentration quickly, apologizing. “Sorry, that’s probably too serious. I just get really sucked into dueling when I watch it.”

“No, it’s okay. I see what you mean.” He waved to Kazuhiko. “Don’t choke under the pressure!”

“I’m not going to choke!” he shouted back.

“Okay, just don’t do it!”

“I’m not!”

“Choke on this!” Suzy said, thrusting her hips forward to a deafening silence. “Sorry, got too into it.” She drew a card to commence her turn without another word, Yumi’s cackling laughter off to the side causing her to blush. “So, I activate Kozmotown to return Kozmo Strawman to my deck,” she said, drawing a new card.

Upon seeing it, the lingering embarrassment from before vanished as she saw a path towards victory emerge right before her eyes. “This is the card,” she told herself with a smile. “Now I’m going to use Kozmotown’s other effect. With this, I can return a banished Kozmo monster to my hand, but I have to take 100 damage equal to its Level.” Her selection was Dark Scimitar, costing 800 of her remaining 1500 Life Points.

“Next, I activate the Spell, Terraforming, letting me add a new Field Card to my hand from my deck.” Her selection was a second Kozmotown. A confusing choice on the surface, though it quickly became apparent as to why she did it. “I activate my second Kozmotown, letting me use its effect again to return Kozmo Farmgirl to my hand.”

Though it left her with only 400 Life Points, she now had everything necessary to win. “Now I’m going to banish both the Dark Destroyer and Farmgirl I returned to my hand all over again.”

“Why waste the Life Points?” Kazuhiko asked.

“So I can do this!” she said, slapping a card into her Monster Zone. “Establish an orbit and await commands! My ultimate card, Kozmo Dark Planet!” A shadow fell over the field, everyone turning their heads upwards to look at what had done it.

“Is that a moon?” Kenji asked.

“That’s no moon,” Suzy corrected. “That’s a space station.” She was incredibly proud of herself for being able to say that line. “Begin superlaser charging sequence,” she commanded. “It’s almost time to end this duel.”

Kazuhiko had to admit that a monster with 4000 ATK was pretty formidable. Though an attack on either of his monsters wouldn’t be enough to beat him, he’d definitely feel the blow. So long as he made it to the next turn, though, Butcher would mutate further and surpass its strength without much trouble.

“I activate Return from the Different Dimension!” Suzy declared, her card flipping open and ripping open a hole into another realm behind her. “At the cost of half my Life Points, I can summon back as many of my banished monsters as possible until the end of the turn. So come back, Dark Destroyer, Farmgirl!”

“Clever,” Kenji said with a nod. “She returned her cards to use as a cost, then brought them right back to the field without issue. But the question remains: To what end?”

“Hey, cheer me on!” Kazuhiko shouted. “You’re supposed to be supporting me, not complimenting her!”

“Sorry!” he said with a grin. “Make some more impressive moves and I’ll praise you as much as you want.”

The returned Dark Scimitar’s cannons began to charge. “Too bad for you, but I’m taking all of that praise. Dark Destroyer, blast my Sliprider!” As it was Special Summoned, her monster could use its effect to target and destroy one of Kazuhiko’s monsters. Since Butcher was still invulnerable to targeting, her card was the only option.

This was far from a problem, though. “I’ll banish Sliprider now to summon a new Kozmo from my deck. Come out, Kozmoll Wickedwitch!” With only a few cards, she’d managed to accumulate four new monsters onto the field while eliminating one of her opponent’s. The next card, though, was her aim from the very start.

“I activate a Spell, Smashing Ground! It destroys your monster with the highest DEF, and since it doesn’t target, that means Super Mutant Butcher is done for!”

Though he allowed himself a moment of panic, Kazuhiko recovered quickly. “Not bad, but it won’t work! Trap activate, Flash of Darkness!” Butcher began to glow, paradoxically making the area darker wherever the “light” shone. “By Releasing my DARK monster with 1500 or more ATK, all of the monsters you Special Summoned this turn are obliterated!”

Suzy shielded herself from the rays as they passed over her field, each of her monsters being cut apart by the piercing darkness. Even the Dark Planet she went to so much trouble summoning stood no chance against the Trap.

Despite this, she wasn’t discouraged in the least. “All according to plan,” she said ominously, causing Kazuhiko to quirk an eyebrow. “When destroyed, I banish my Dark Planet and Dark Destroyer. Dark Planet lets me add Kozmo Forerunner to my hand, but Dark Destroyer lets me summon out another Kozmo Sliprider!”

Despite all the effort he put in to counter her blow for blow, Kazuhiko was finally open for attack. “Sliprider’s effect!” Suzy said. “Destroy your set card!”

“I don’t think so!” he responded, activating his card. “My Trap activates! Slip Summon! When you summon a monster, I can play a Level 4 or lower monster from my hand in Defense Mode. So come out, Mutant Zero Rat!”

Though his intention was to buy another turn, he had no real answer for after that. He’d have to bet on his next card to be something that would let him turn the duel around. Unfortunately, he’d never see it. “I’m ending it with this – the Spell Card, Monster Reborn!”

Suzy activated her card, allowing her to resurrect the Kozmo Farmgirl from her Graveyard. “I’ll banish Farmgirl, letting me summon the Kozmo Forerunner in my hand!” It was a play for security more than anything, ensuring she had another powerful card on the field in case the duel went on another turn.

“Battle! Sliprider, attack Mutant Zero Rat!” Watching helplessly, Kazuhiko’s monster was blasted to pieces before him. Now completely defenseless, he steeled himself for the next blow. “Kozmo Forerunner, direct attack!”

With one final strike, his Life Points dwindled to zero. “Damn,” he cursed to himself as the dust settled. “Looks like you got me. Not bad.”

Suzy did a twirl and struck a pose by putting the V sign over one eye. “Alright!”

“You lost, but that was still pretty good,” Kenji said, patting his shoulder and sneaking a kiss on his cheek.

“Come on, not while everyone’s watching.” He shrugged him off and turned around, attempting to hide the redness in his cheeks from the others.

“You were both super cool!” Yumi said with a hop up and down. “Now I really want to duel. Who wants to face me?”

“Me!” Suzy shouted, spinning up to her and taking her hand to twirl her around.

“Guess we’ll leave you two to it, then,” Kenji said. “We’d better get back to our date. It was nice meeting you.”

“Same,” Suzy said, Yumi nodding along. As they parted ways, the girls were already gearing up for a rematch.

“You seem a little down,” Kenji said. “What’s the matter?”

“It’s nothing,” Kazuhiko said while combing through his hair. “Just kind of frustrated that I keep losing lately.

“Everyone loses now and again,” he reassured him.

“Obviously, but it’s like...” He pursed his lips with a hum. “I did real good for most of the prelims at the tournament this summer, but I choked at the end and didn’t even make it to the finals. I’ve got a losing streak going now, too, and it just kind of feels like I’m the weakest link in the group, you know?”

“Maybe you’re just in a rut,” he suggested. “I probably won’t be much use, but we can remake your deck sometime if you want. Freshen things up, adapt, find some new strategies.”

“Sure.” He put his arm over Kenji’s shoulder. “Let’s do that some other time, though. Right now, we’ve got a movie to catch.”

“In a darkened room where no one can see us.”

“Yep.” And so they did.

 

 

Next: Training Begins – The Pressure of Success/


Cards Used in Order of Appearance

New Mutant Tricky Armadillo
DARK
Level 4
Wyrm/Effect
1700 ATK/1000 DEF
If this card is Normal Summoned: Add 1 “Mutant” Spell/Trap Card from your Deck to your hand. If this card is used as Synchro Material for the Synchro Summon of a “Mutant” monster, it cannot be targeted by your opponent's card effects or destroyed by battle.

Mutation Laboratory
Field Spell Card
When this card is activated: You can add 1 “Mutant” monster from your Deck to your hand. “Mutant” monsters effect that allows them to gain ATK and Levels is activated during each player’s Standby Phase. When an effect activates that involves changing the Level of a monster(s) on the field: Inflict 100 damage to your opponent x the current Level of the monster(s). You can only activate each effect of “Mutation Laboratory” once per turn.

New Mutant Dive Hawk
DARK
Level 3
Rock/Tuner/Effect
700 ATK/500 DEF
When this card is Normal Summoned: You can send 1 “Mutant” monster from your Deck to the Graveyard; Special Summon 1 “Mutant” monster from your Graveyard with the same Level.

Kozmotown – Emeraldopolis (Kozmotown)
Field Spell Card
Once per turn: You can target 1 of your banished "Kozmo" monsters; return it to the hand, and if you do, lose LP equal to its original Level x 100. Once per turn: You can reveal any number of "Kozmo" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand.

Kozmo – Forerunner (Kozmo Forerunner)
LIGHT
Level 7
Machine/Effect
2800 ATK/1400 DEF
Cannot be targeted by an opponent's card effects. During your Standby Phase: Gain 1000 LP. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 6 or lower "Kozmo" monster from your Deck.

Kozmo – Dark Eclipser (Kozmo Dark Eclipser)
DARK
Level 9
Machine/Effect
3000 ATK/2600 DEF
Cannot be targeted by an opponent's card effects. During either player's turn, when a Trap Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 8 or lower "Kozmo" monster from your Deck to your hand.

Kozmo – Dark Scimitar (Kozmo Dark Destroyer)
DARK
Level 8
Machine/Effect
3000 ATK/1800 DEF
If this card is Normal or Special Summoned: You can target 1 monster on the field; destroy it. Cannot be targeted by an opponent's card effects. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 7 or lower "Kozmo" monster from your Deck.

Kozmo – Dark Elphaiber (Kozmoll Dark Lady)
DARK
Level 5
Psychic/Effect
2200 ATK/1800 DEF
During either player's turn: You can banish this card; Special Summon 1 Level 6 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Dark Lady" once per turn. Once per turn, during either player's turn, when another monster's effect is activated: You can pay 1000 LP; negate the activation, and if you do, destroy that monster.

Kozmo – Dorothel (Kozmo Farmgirl)
LIGHT
Level 3
Psychic/Effect
1500 ATK/1000 DEF
During either player's turn: You can banish this card; Special Summon 1 Level 4 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Farmgirl" once per turn. When this card inflicts battle damage to your opponent: You can pay 500 LP; add 1 "Kozmo" card from your Deck to your hand.

Divided Wall (Wall of Disruption)
Normal Trap Card
When an opponent's monster declares an attack: All Attack Position monsters your opponent controls lose 800 ATK for each monster they control.

Mutant Bite Hound
DARK
Level 4
Reptile/Effect
1500 ATK/1200 DEF
During your Standby Phase: Increase this card's ATK 500 and Level by 1. If this effect is activated 3 times while this card remains face-up on the field: This card cannot be destroyed by battle or card effects.

Super Mutant Butcher
DARK
Level 7
Psychic/Synchro/Effect
2000 ATK/500 DEF
1 “Mutant” Tuner + 1 or more non-Tuner “Mutant” monsters
During your Standby Phase: Increase this card's ATK by 800 and Level by 1. If this effect is activated 4 times while this card remains face-up on the field: You can Tribute this face-up card at the end of your Battle Phase after this card destroys another monster by battle; Special Summon 1 “Mutant” Synchro Monster from your Extra Deck that has a higher Level than this card. The monster summoned by this effect can activate its second effect.

Kozmo – Fer-blanc (Kozmo Tincan)
LIGHT
Level 1
Psychic/Effect
0 ATK/0 DEF
During either player's turn: You can banish this card; Special Summon 1 Level 2 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Tincan" once per turn. Once per turn, during the End Phase: You can pay 500 LP; reveal 3 "Kozmo" cards with different names from your Deck, your opponent randomly picks 1 for you to add to your hand, and you send the rest to the Graveyard.

Kozmo – Pavid (Kozmo Scaredy Lion)
LIGHT
Level 2
Psychic/Effect
1200 ATK/500 DEF
During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Scaredy Lion" once per turn. Once per turn: You can pay 500 LP, then target 3 of your banished "Kozmo" monsters; return them to the Graveyard, and if you do, inflict 500 damage to your opponent.

Mutant Venom Cobra
DARK
Level 3
Fairy/Effect
1200 ATK/800 DEF
During your Standby Phase: Increase this card's ATK by 300 and Level by 1. If this effect is activated 3 times while this card remains face-up on the field: When this card inflicts battle damage; inflict 300 damage to your opponent.

Kozmo – Sliprider (Kozmo Sliprider)
LIGHT
Level 5
Machine/Effect
2300 ATK/800 DEF
If this card is Normal or Special Summoned: You can target 1 Spell/Trap Card on the field; destroy it. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Kozmo" monster from your Deck.

Mutation Change
Normal Trap Card
Tribute 1 “Mutant” monster on your side of the field and target 1 monster your opponent controls; take control of that monster. That monster is treated as a “Mutant” monster while face-up on the field.

Kozmo – Fowlmeat (Kozmo Strawman)
LIGHT
Level 2
Psychic/Effect
500 ATK/1800 DEF
During either player's turn: You can banish this card; Special Summon 1 Level 3 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmo Strawman" once per turn. Once per turn: You can pay 500 LP, then target 1 of your banished "Kozmo" monsters; Special Summon it, but its effects are negated, also destroy it during the End Phase.

Terraforming
Normal Spell Card
Add 1 Field Spell from your Deck to your hand.

Kozmo – Dark Planet (Kozmo Dark Planet)
DARK
Level 10
Machine/Effect
4000 ATK/4000 DEF
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing "Kozmo" monsters from your hand whose total Levels equal 10 or more, and cannot be Special Summoned by other ways. Cannot be targeted by an opponent's card effects. During either player's turn, when a Spell Card is activated: You can banish 1 "Kozmo" monster from your Graveyard; negate the activation, and if you do, destroy that card. If this card is destroyed by battle or card effect and sent to the Graveyard: You can banish this card from your Graveyard; add 1 Level 9 or lower "Kozmo" monster from your Deck to your hand.

Return from the Different Dimension
Normal Trap Card
Pay half your Life Points; Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.

Kozmo – Dark Rose (Kozmoll Wickedwitch)
DARK
Level 4
Psychic/Effect
1900 ATK/300 DEF
During either player's turn: You can banish this card; Special Summon 1 Level 5 or higher "Kozmo" monster from your hand. You can only use this effect of "Kozmoll Wickedwitch" once per turn. Once per turn, during either player's turn: You can pay 1000 LP; this turn, this card cannot be destroyed by battle or card effects.

Smashing Ground
Normal Spell Card
Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).

Flash of Darkness(Darklight)
Normal Trap Card
Tribute 1 DARK monster with 1500 or more ATK; destroy all monsters that were Special Summoned this turn.

Slip Summon
Normal Trap Card
Activate only when your opponent Summons a monster. Special Summon 1 Level 4 or lower monster from your hand in face-up Defense Position. Return it to the owner's hand during the End Phase.

Mutant Zero Rat
DARK
Level 1
Warrior/Tuner/Effect
500 ATK/0 DEF
During your Standby Phase: Increase this card's ATK by 100 and Level by 1. If this effect is activated 3 times while this card remains face-up on the field: Select a number between 1 and 12 (inclusive); this card's Level becomes that number.

Resurrection of the Dead (Monster Reborn)
Normal Spell Card
Target 1 monster in either player's Graveyard; Special Summon it.

Notes:

I'm sure you're all wondering who Shoeless George is now that a name like that got dropped like it was nothing. That's nice.

More season 1 character returns in a very unexpected way. I didn't originally plan for Kenji to be the guy we see in chapter 10, but it seemed like a pretty fun callback. Makes me think of how the DiU anime kept including all the major characters in background shots before they were officially introduced in their own episodes.

If you didn't catch it, Kenji's intersex. Kind of wanted to go more into it, but there wasn't really the opportunity in this chapter to explore that or that he's a trans guy. He's going to make at least a couple more appearances, though, so we'll have another shot at it sooner or later. I talked with a friend about this and did a lot of research, so I'm kind of hoping it wasn't all for nothing (implying it's not cool to just learn more about other members of your community for the sake of being educated).

Kazuhiko really is the Mai of this show. Everyone keeps talking about how he's such a great duelist and he logically has to be to have achieved all he has, but he basically never wins a duel against a real character. I even set out to have this one end in a tie just to mix it up, but he broke his leg right before the finish line.

Everyone was probably thinking he was just a pointless JoJo's reference in his design and mannerisms up until now, but don't you feel foolish now that we've got a real backstory? And this was not something I came up with midway through, either. In fact, I conceived him as a character with this in mind. Stay tuned for when I introduce my next new character, Rohingo Kishibingo, who's just an author insert using my actual deck ironically.

I sort of did pull a second one of these with Koichi the bouncer now that I think about it. That's kind of different, though, since it's more of just a funny idea of someone with the personality of tiny Koichi in the body of a huge dude who works in a club. Wonder if he'll show up again soon.

Next chapter finally has Yumi head to intensive training, so that's going to have some consequences. One of which will hopefully be a shockingly more powerful deck, but we'll see what happens. Thanks for reading. Always remember to thrust.

Chapter 36: Training Begins – The Pressure of Success

Summary:

Yumi finally begins preparing for the next tournament through training at Critical Games. Can she handle the stress that comes with it, though?

Notes:

(See the end of the chapter for notes.)

Chapter Text

"Hello!" The well put together woman said in the most pleasant of voices. "It's a pleasure to finally meet you..." She glanced down at a note card in her hand. "Yumi! You can call me Miss Fukukado! Starting today, we'll be training together to improve your skills ahead of the Regional Championship! Let's make lots of progress and have fun!"

While Yumi would normally be overjoyed to have someone that matched her level of enthusiasm as a trainer, Miss Fukukado's brand of peppy was just a bit unsettling. Whether it was the slightly disconcerting look in those scarlet eyes of a person ready, willing, and capable of murder or the wide, gleaming white smile that implied she was barely hanging onto the last bits of her sanity with splintered, bleeding fingers, something about her just seemed off.

But there was no use in thinking too hard about it. This was the person she was paired with, and judging her too harshly before they'd even gotten to know each other would just be rude. "It's nice to meet you," Yumi greeted, bowing to be respectful as her grandmother had repeatedly reminded her before she left that morning.

"Please, take a seat!" she told her, motioning to one of the tall wooden chairs placed on either side of a wide table. Yumi sat down as instructed, looking around to take better stock of the place she'd be spending most of her afternoons from this point out. It was fairly wide open and enclosed on all four sides by walls, no doubt lacking windows in the event someone wanted to use them to spy on one of the duelists being trained here. Two other tables with chairs were positioned a good distance from the one she occupied, though all remained in the same horizontal plane to maximum the room's space.

Not far off was the double doors she'd entered through, giving the whole place the feeling of a gymnasium. As one would expect, three pre-marked fields for dueling were laid out next to the opposite wall one after the other, some sort of machine set up on one end of the furthest. Elsewhere was a refrigerator, a bathroom, and even some lockers. The CG people clearly didn't want their players leaving unnecessarily.

"Before we begin," Miss Fukukado said, "please show me your cards! I want to have a clear idea as to your skill level and current strategies!" Though normal etiquette would prevent someone from asking to see someone's deck before they'd even dueled once, this was more than understandable. Yumi pulled her cards from her pocket and passed them across the table.

Taking the deck, she wordlessly sorted through the cards in record time, smile remaining just as unyielding as before. "This is a funny joke!" she said after setting them down. "Please show me your cards this time!"

"Those are my cards," Yumi said, taking them back with a bit of protectiveness in her motions. "That's the deck I've always used."

"I don't understand why that would be! This is lovely!"

"I beat Rio with that deck, so it can't be that bad." Yumi crossed her arms, feeling a bit hurt that her trainer was already so negative towards her.

Instead of responding immediately, she cocked her head to the side. She was utterly perplexed at what Yumi had just said. "How?" she finally asked, an almost imperceptible twitch at the corner of her mouth threatening to crack her whole facade.

"I played my hardest and didn't give up," she replied, omitting the part where a demon inside her head gave her a new card that nearly killed her opponent.

"That's super!" she replied. She took the note card from the pocket of her gray suit jacket and looked over the information once more, still somewhat in disbelief. To her shock, that information was most definitely included there, as was her recent win at the tournament.

Returning the card to her pocket, Miss Fukukado pressed a button on the side of the table, its previously brown surface lighting up into a cybernetic blue. It was like ones they'd used during the preliminary matches. "Please place your deck on the surface of the table again!" she asked, tapping a few buttons on the screen after Yumi did so.

Every card in her deck was displayed to them this was, further information on each one accessed by pressing its image. "Yumi, what would you say your greatest weakness as a duelist is?" she asked, hoping to feel out some kind of deeper insight into the monstrosity before her.

She had to think on this for a time before concluding, "Maybe how I don't think enough. I'm really good at finding ways out of bad situations, but sometimes I rush into those bad situations on my own."

"And the weakness of your deck?" she asked with a nod.

"I've kind of noticed how a lot of other people can do things with less cards than me. Like, I like having so many options, but I don't like that I don't have a hand afterward."

"Then I think we have a place to start!" she said. "First, we should find something for this space!" She pointed to the 15th slot in her Extra Deck, currently blank.

"Actually," Yumi told her, "I kind of have something for that, but it's...complicated." Miss Fukukado cocked her head to the side again. "Well, I got this..." She took the blank card from her pocket. "I don't really know how, but when I need it, it turns into a new card as long as it's in my deck. I'm not going to use it all the time, but I like to have it in case I need it." She quickly realize how absurd this sounded. "It's in my last duel from the tournament. You can check it. Chasm Queen – Telos."

"Super!" she replied, seemingly unwilling to carry on such a bizarre conversation any longer. "In that case, we should work on making the rest of your deck more consistent! What if we tried adding something like this?" She pulled up a card database, dragging a few she searched up onto the screen to show to Yumi.

"These are cool!" Yumi shouted, her enthusiasm quickly dying back down. "I don't think I have those, though. Where would I find them?"

Without replying, Miss Fukukado stood up from her seat and walked to a panel on the wall. Pressing a button, she spoke, "Mister Saburo, please bring a list of cards I'm about to send you! Add in any other rare cards nearby in storage, as well! Thank you!" She walked back over and sat down. "They should be here any moment!"

"Are you sure that's okay?" Yumi asked, fear and guilt slowly clutching at her chest. "I could just look for them myself. I'm already getting so much from the company. Is it okay to give me all these rare cards, too?"

She nodded, explaining, "You are an investment towards Critical Games' future! So long as you continue to succeed as a duelist, it's no problem at all for us to supply you with funds, transportation, and anything else you might need, including new cards!"

The idea that someone would want to invest in her was somewhat foreign, though she accepted it as an agreeable arrangement. Not wanting to be greedy (whatever that would mean in terms of taking from a multi-billion dollar company), she resolved to only keep cards she actually used that they gave her, returning the rest to wherever their storage was located.

Over the next hour, the two discussed her deck in great detail, working out strategies and finding new cards to support it in creative ways. Yumi slowly began to grow more comfortable with Miss Fukukado who, for lack of a better term, accepted her student's "childish" attachment to certain cards. By the end of their workshopping, they had made something both entirely new and familiar at the same time.

"Do you think this is okay?" Yumi asked as she looked over her cards. "Only having two Trap Cards seems a little..."

"It's no problem!" Miss Fukukoda told her. "Your deck is now focused on striking a quick and definitive victory in as few turns as possible! Having more than a few essential Trap Cards would only slow you down!"

Yumi nodded in agreement, understanding what she meant as the possible strategies she could use flashed in her head. "Can I try it out now?" She had to resist the urge to hop or flap for the moment.

"Of course! I'll prepare the computer! If you'd like, you can change into something more conducive to training while you wait! An outfit has been provided in your size and is waiting in the lockers where you placed your things!"

Just as she said, a white tracksuit with purple piping sat folded inside on of the lockers, the CG logo on the left breast like any good piece of merchandise would have. Yumi ducked into the bathroom to change, tossing her old clothes into the locker without care after emerging and slapping her duel disk onto her arm.

"I like how these feel," Yumi said, doing a few stretches and hopping around. "Really easy to move in. The fabric feels nice."

"Okay, we're ready for our first test of your new deck!" She pressed a few keys on the computer attached to the large machine from before. A camera had been set up along the sidelines near the middle of the field, a red light turning on after the final keystroke. "I'll set the opponent to medium difficulty until you get used to what you need to do!" In truth, it was a fairly easy opponent, though she found saying it was medium helped to motivate people.

"You're not dueling me?" Yumi asked as she inserted her deck.

"Of course not!" she said, that unchanging smile of hers seeming to grow slightly wider. "Maybe one day, but for the time being, I'll let our state-of-the-art Critical Games dueling AI assist you! It's been programmed with the duel data of over 100 different high-ranking professional players from across the world, so you'll be able to gain experience against people who may be your future opponents!"

Yumi was, predictably, absolutely amazed by this. "Then let's get started!" she said, duel disk activating as she announced, "Duel!"

The robot was taking the first turn, it seemed. "Draw Phase. Draw card. Standby Phase. Main Phase 1. Activate Magic Card, Terraforming." Despite no actual cards being in the picture, the field seemed to respond to the machine's play, a holographic version of the card appearing in one of its zones just like it would for anyone else.

"Add one Field Magic from deck to hand. Selection: Justice World." It went on to activate the card shortly after, setting something before summoning a monster. "Summon Lightlord Assailant Raiden. Effect activate. Sending two cards from top of deck."

Neither the Needlebug Nest or Gragonith that were sent would have done much, so it was undoubtedly a plus. Justice World also gained a Shine Counter, adding an extra 100 ATK to Raiden's already boosted 1900. Given that it was the first turn, though, that mattered little.

"End Phase. Lightlord Assailant Raiden effect activate. Sending two cards from top of deck." Lightray Diabolos was first followed by Lightlord Maiden Minerva, her effect activating to send a second copy of Justice World to the Graveyard while the one on the field gained a second and third counter. By the end, Raiden's ATK now totaled 2000.

"Okay, it's my turn! Draw!" Yumi was already seeing the improvements when it came to consistency. There were several options for what plays to make right from the start, none of which involved using up her entire hand just for one Xyz Summon.

In fact, there was a real chance she could win the duel on this turn. "I activate Heavy Storm to destroy all your Magic and Trap Cards!" A gust of wind tore across the opposite side of the field, breaking the set Lightlord Barrier into pieces and sweeping it up. As for the Field, it remained through the removal of two of its counters. Raiden's ATK fell to 1800 as a result.

Either way, getting rid of that Trap was the bigger priority. With that out of the way, she had a clear path to victory. "Next, I'll use the Magic Card, Unexpected Guy, to summon a Normal Monster from my deck. I choose Scaredy Lion."

Thinning her deck down by a single card, she continued with Angel's Charity, drawing three new cards. "I'll discard Armaduriboh and Majesty Guard," she said, concluding the effect. "Next, I banish Armaduriboh to use its effect! I add an Equip Magic to my hand, so I choose Premature Burial."

This deck was frighteningly efficient to the point Yumi had trouble telling whether she was playing the cards or they simply guided her to the right choices. Either way, Miss Fukukado nodded at her from the other end of the field, seeming to be pleased with how she was performing so far. It would be hard to say she didn't feel the same.

"I summon Rescue Rabbit in Attack Mode!" The tiny creature hopped onto the field, adjusting its helmet as Yumi took a moment to stop herself from freaking out over how cute it was. Clearing her throat, she ordered, "Call for backup!"

Standing on its hind legs, the rabbit gripped the walkie-talkie around its neck and began to squeak into it. It vanished into a white beam of light, splitting into two copies of Rusty Swordsman. She raised her hand, declaring, "I overlay my two Level 4 Rusty Swordsmans! Xyz Summon! Take the stage, Great Blackstone!"

In a puff of smoke, the esteemed sorcerer took a bow. Adjusting a pristine white tie, the two Overlay Units flew into its hands to be crushed. "When I detach two of these, I can Normal Summon another Normal Monster this turn. I'll do that now with a second Scaredy Lion."

As her monster appeared on the field to cower, Great Blackstone produced a flower from its sleeve, offering it to the lion. Suddenly, an entire field of flowers sprung up around the two. "Since a Normal Monster was just Normal Summoned, I get to draw a card, then discard a card."

She sent Hat-Trick Magician to the Graveyard, immediately playing the card she'd just drawn. "Instant Fusion!" Dropping to 3000 Life Points, she summoned the Fusion Monster, Rare Fish. "Xyz Summon!" she declared again, overlaying Rare Fish with one of the Scaredy Lions. "Daigusta Emeral!"

She detached an Overlay Unit from the new monster to activate its effect. "I use Emeral's second effect, summoning a non-Effect Monster from my Graveyard. Come back, Hat-Trick Magician!" Almost as soon as it arrived, she was already declaring another Xyz Summon. "Castel the Avian Musketeer!"

The bird creature loaded its weapon, taking aim at the opponent's monster. "I detach two Overlay Units from Castel. Return Raiden to your deck! Sharp Shooting!" The bullet soared through the air, striking Raiden in the chest. It was slowly pulled in on itself as it was forced off the field, leaving the opponent wide open.

"Let's go, everyone! Direct attack!" The trio of Xyz Monsters launched an all-out assault on the computer, dropping its Life Points to 0 in an instant. "That was great!" she cheered, hopping up and down and taking her deck out to look at it again. "I don't think I've ever been able to play this well before!" She was a bit proud that most of her new cards weren't even that hard to find, either, assuring her that it was still largely her skill doing the heavy lifting as opposed to a bunch of powerful and unobtainable cards.

"That was a good first test!" Miss Fukukado said with a small round of applause. "I'll increase the difficulty and start again! Do you need to change anything in your deck before we start?"

Yumi shook her head. "No, this is great! I'm ready to go!" And go she did, playing over 40 duels before the end of the day's training session. Despite the rapidly increasing difficulty, she only lost to the computer twice, both times being more a matter of bad luck than being overpowered or playing poorly.

Sucking down the contents of a water bottle, she sighed loudly and stretched her back. "Ready for more!" she announced.

"Unfortunately, our time is up for today!" Miss Fukukado told her. "We'll meet here again at the same time tomorrow!"

"Oh," she said with a twinge of disappointment. "Okay, then."

"We'll begin by covering the Side Deck before returning to more practical training! In the meantime, please research these people on your own!" She handed Yumi a folded piece of paper containing a list of names and some preliminary information about each of their owners. "These are a few prospective players in the upcoming Kanto Regional Championship! In order to better prepare you for facing them, we'll need to cover them more in depth at a later date once your deck is more established!"

"Right," she said with a nod. "Oh, do I get to keep these clothes? They're nice."

"Of course!"

"Nice. I guess I'll be out now. Thank you for training me today." Yumi headed off shortly after wearing her training clothes home. It was odd to have such a structured schedule now, almost like she was part of a school club. If nothing else, it would surely cut down on the number of days she spent wandering the streets looking for something to do while she waited for a friend to meet up after club activities let out for the day.

Making her way home, she described the day's training to her grandmother as they ate dinner, mentioning several times how much she liked the new clothes they gave her. After washing her clothes and taking a bath, she flopped onto her futon and began looking up some of the names she'd been given.

Just as she did, however, he phone rang. "Guess what!" she yelled in place of a greeting.

"What?" Sakuya asked, completely unfazed by the shouting.

"I just had my first day of training!" she said, rolling back and forth on the ground.

"They better be treating you right. If their training isn't good enough, I'm coming back there to do it myself."

"No, it was great!" she told her. "I dueled a bunch and my trainer helped me figure out how to make my deck run a lot faster. And they just gave me a bunch of new cards. Plus this really cool tracksuit."

"Acceptable," she declared. "When do you go back?"

"Tomorrow. We're going to make me a Side Deck and talk about some of the people who could show up to the tournament."

"That's smart. I was actually planning to tell you about that soon. Have you done any research on your opponents?"

"Not yet, but I have this sheet of paper with some stuff on it." She flipped open the page and scanned the five names listed on it. "It's got some stuff on their wins and loses and the cards they use. I was going to start looking up more stuff after I got off the phone with you."

"I won't keep you for too long, then."

"No! I want to talk more!" She returned to rolling back and forth on the ground. "I wish you were here. You could just come with me to practice."

"That would be nice." Sakuya kicked her feet up against the wall of her dorm room from where she laid in bed. "What about school? Are you staying on top of your homework and studying?"

"Mostly," she said. "My grades are actually better than last semester, but I guess I could be doing better. I just wish it wasn't so boring and hard to focus on."

"Just keep trying your best. I'm here for you if there's anything I can help with. It's probably going to be tougher now that you've started training."

"I'll be okay. I can handle it. Plus, you've got enough to worry about without me. How's your book?"

Sakuya cleared her throat. "Well, it's...coming. I'm taking things in a different direction from before."

"Like what?" she asked.

"You know. A different direction. It's kind of shifting away from adventure to more slice of life. The setting is still the same, so I thought maybe that would be kind of interesting and different to explore a fantasy world like that. But it's still pretty early, so I don't really have much written."

"You should send me some pages sometime," Yumi said. "I want to see what your writing is like."

"Maybe when it's a little more complete," she said, embarrassed at the idea of showing Yumi her work in such a sorry state. It was bad enough with one person reading everything, but at least he was a teacher and wouldn't always be around.

They talked for the better part of an hour before eventually signing off, Yumi returning to researching her opponents and taking notes next to the ones already there in pencil. She even got the jump on her training and found a few others who were reported to have won invitations, writing down some of their details on the back of the page.

She fell asleep forgetting to do her homework, rushing to finish it in the morning. This marked the beginning of a cycle for Yumi. She'd wake up in the morning, finish last night's homework (potentially skipping breakfast to do so), go to school, head to practice, research, then sleep.

As anyone with sense could tell you, this wasn't a sustainable model. It only took about a week before the stress began to show. Though Saturday and Sunday provided some respite with the absence of school, the constant dueling was beginning to wear on her on its own. Not even just mentally but physically, having taken to wrapping her right wrist in medical tape to help with the soreness she'd started to feel from drawing cards over and over.

Even so, she did her best to put on a brave face to others. She could handle it, she told herself. There was no reason to worry others since she'd get used to it eventually. Other professionals probably had it much worse, so if she wanted to say she was even half as dedicated to her dream as they were, she'd just have to deal with all of this.

It was around lunchtime the following Tuesday in which things hit their breaking point. Yumi picked at her food, taking smaller and slower bites than normal. Ami had asked earlier if she was feeling sick to which she replied she was "just a little tired" and that it was nothing to worry about.

"Hey, look what I found," Suzy said, gathering Ami, Yumi and Kaguya around her phone in the center of their pushed together desks. She pressed play on a video, the shaky cameraman taking a few seconds to focus on the action.

The action in question was the finals of the Chiba tournament, specifically a spot near the end where Yumi was about to summon Telos. "You never mentioned you had a monster like that," Suzy said. "Why haven't you ever used it against me?"

"Secret weapon," Yumi said sleepily.

"Rude," she replied, continuing to watch as Telos secured victory.

"Don't they have, like, professional video of this somewhere?" Kaguya asked.

"Yeah, probably, but I like to see the stuff people take on their own. It's more personal. Plus..." She scrolled down. "There's comments on these."

"You have fans!" Ami told her, reading out a comment about how Yumi was really inspiring for following her dream at such a young age. This helped to brighten her mood a bit.

"The other kid's getting kind of wrecked," Kaguya said, seeing several negative comments about Yuu ranging from her perceived poor sportsmanship to more crass insults related to her skin tone. Given there was only about 10,000 views and a couple hundred comments, seeing that many in a row was kind of a big deal.

"That's not fair," Yumi said. "Yuu fought hard. No one should be saying bad things about her." Her defense of the other child came to a halt after seeing the look on Suzy's face. "What?"

"Oh, nothing," she said, scrolling past something she'd been reading. "Nothing important."

"I want to see," she told her, holding her hand out for the phone.

Suzy waved her hand and held it away. "It's nothing," she insisted.

"Then let me see," she said, reaching over the desk to grab at the phone.

After a few seconds of struggle, Suzy relented despite her better judgment. "Fine. But it's really not worth it. Just people being gross." She brought up the comment that had started all this and handed the phone off.

To her absolute confusion, Yumi found herself reading a graphic description of some sexual act this (possible) adult claimed to want to perform on her, apparently uncaring that she was a child or that this was a public forum. The several likes seemed to indicate few others were all that concerned.

Shaken, she tried to find something else positive. Despite a good dozen or so posts of support or more general approvals of the duel, she couldn't help but focus on the next negative she found that hurled gendered slurs at the two of them.

She couldn't help herself from scrolling further, almost laser focused on finding more terrible comments like these ranging from calls to have her disqualified as some kind of cheater to vague threats of harm to others talking about how they couldn't wait for her to grow up with less-than-wholesome implications. It didn't seem to matter how much support people were showing her, as every disapproval was far more passionate and unnerving.

"Are you okay?" she heard, nearly jumping out of her seat at the feeling of Ami's hand on her shoulder.

Yumi passed the phone back to Suzy, hoping to hide that her hands were shaking. "Yeah. It was nothing important. These people are a bunch of a weirdos with too much time on their hands." She stood up and stretched. "I'm going to the bathroom real quick. Be back in a minute."

Though she tried her best to appear like everything was okay, her abrupt exit was evidence enough something was amiss. Yumi successfully made it into a stall and locked the door before she broke, clutching her knees against her chest and smothering choked sobs and labored breaths with her hand to avoid anyone hearing her.

She told herself she was being irrational and that none of that should have affected her. She was a professional now, she said. Professionals deal with much worse and would never act this way. Somehow, none of this made her stop crying. In fact, it only made things worse.

"Yumi, let's talk." It was Suzy, evidently having come to check on her. Doing as best a job as she could to straighten herself up, Yumi emerged from one of the doors a mess of tears and snot, weakly forcing a smile. "Sorry," she managed to say between panicked gasps for air.

Suzy simply walked towards her and pulled her into a hug. "Sorry I let you see all of that," she said, rubbing her back and trying to help her breathe easier. "It's okay. Just a deep breath in and out."

She did as she was told, trying to hold in air for more than a second before the next gasp forced it out of her. "S-" She tried again. "Sorry," she repeated.

"You didn't do anything wrong," Suzy told her. "Just breathe. It's okay." Though she'd begun to lapse into English, the intention of her words was clear enough on its own. Yumi was slowly beginning to return to normal feeling overstimulated and exhausted. "Maybe you should go talk to the nurse. You could go rest there for a little bit."

She shook her head. "I can handle this. I just want to go back to class. Lunch is almost over."

"Are you sure?" she asked, doubt evident in her voice. Yumi nodded all the same, wiping her eyes and sniffing. "Then let me show you something first." Suzy turned on one of the faucets, water running from the tap. "Put your hands there."

Yumi placed her hands under the water. "Can you tell me what that feels like?"

"Water," she said dryly, unsure of what else she was meant to say.

"Yeah, but describe it. What's the temperature?"

"Cold," she replied.

"What else?"

She thought for a moment, her hands acclimating to the chill as she did. "The pressure. It's kind of high."

"What about the color?"

"Just water color. Kind of clear. A little bit blue."

Suzy nodded. "Can you tell me your name?"

"You know my name."

"Trust me. Say your name, how old you are, where you live, where we are now, and anything else you can think of that you know is 100% true."

Though she couldn't understand the reason behind all of this, Yumi did as she was told. "I'm Takano Yumi. I'm 12. I live in Chiba. I'm in the bathroom at my school. It's lunchtime. I'm wearing a school uniform. I have a deck of cards in my pocket." She looked to Suzy for any further instruction.

"Good. Now take a deep breath and hold it for ten seconds, then let it out." Following her instructions, Yumi felt like she could pass out from exhaustion at any moment. "How do you feel?"

"I guess..." She had to think on that. "Not as bad." At the very least, she wasn't crying or unable to breathe anymore.

"I used to have really bad panic attacks, too. My therapist taught me how to do that, so now whenever I'm feeling bad, I can control it." She pulled out a handkerchief and wet it under the running water, wiping Yumi's face for her. "When you start to feel like one's about to happen, start listing things you know are true like you just did. Stuff that's real. It helps a lot."

Cleaned up as best she could, Yumi leaned on Suzy as they walked towards the classroom. "Thank you," she mumbled, all the strength in her body nearly used up. "I should go to sleep."

"Yeah," she agreed, changing course for the infirmary. "It's okay to talk about stuff that's bothering you, too, you know. We'll listen. It's really cool that you're like a pro duelist already, but I bet it's really hard to handle. You don't have to do everything alone."

Barely conscious, Yumi nodded and let out a sigh. She collapsed onto the nearest bed available once they made it to their destination, sleeping for the rest of the school day before continuing on with her routine as if nothing had happened. Now, at least, she would be slightly more equipped to handle it.

 

 

\Next: Sakuya's Birthday - The Breaking Point/


Cards Used in Order of Appearance

Terraforming
Normal Spell Card
Add 1 Field Spell from your Deck to your hand.

Justice World (Realm of Light)
Field Spell Card
Each time a card(s) is sent from your Deck to the Graveyard, place 1 Shine Counter on this card. All "Lightsworn" monsters gain 100 ATK for each Shine Counter on this card. If this card would be destroyed by a card effect, remove 2 Shine Counters from this card instead.

Lightlord Assailant Raiden (Raiden, Hand of the Lightsworn)
LIGHT
Level 4
Warrior/Tuner/Effect
1700 ATK/1000 DEF
During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.

Needlebug Nest
Normal Trap Card
Send the top 5 cards of your Deck to the Graveyard.

Lightlord Dragon Gragonith (Gragonith, Lightsworn Dragon)
LIGHT
Level 6
Dragon/Effect
2000 ATK/1600 DEF
This card gains 300 ATK and DEF for each "Lightsworn" monster with a different name in your Graveyard. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. During each of your End Phases: Send the top 3 cards of your Deck to the Graveyard.

Lightray Diabolos
LIGHT
Level 7
Dragon/Effect
2800 ATK/1000 DEF
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having 5 or more LIGHT monsters with different names in your Graveyard. Once per turn: You can banish 1 LIGHT monster from your Graveyard, then target 1 Set card your opponent controls; reveal that target, then place that target on either the top or bottom of the Deck.

Lightlord Maiden Minerva (Minerva, Lightsworn Maiden)
LIGHT
Level 3
Spellcaster/Tuner
800 ATK/200 DEF
When this card is Normal Summoned: You can add 1 LIGHT Dragon-Type monster from your Deck to your hand, whose Level is less than or equal to the total number of "Lightsworn" monsters with different names in your Graveyard. If this card is sent from the hand or Deck to the Graveyard: Send the top card of your Deck to the Graveyard. During each of your End Phases: Send the top 2 cards of your Deck to the Graveyard.

Heavy Storm
Normal Spell Card
Destroy all Spell and Trap Cards on the field.

Lightlord Barrier (Lightsworn Barrier)
Continuous Trap Card
When a "Lightsworn" monster you control is targeted for an attack: You can send the top 2 cards of your Deck to the Graveyard, then target the attacking monster; negate the attack.

Unexpected Guy (Unexpected Dai)
Normal Spell Card
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

Scaredy Lion
EARTH
Level 4
Beast
1300 ATK/ 1000 DEF

Angel's Charity (Graceful Charity)
Normal Spell Card
Draw 3 cards, then discard 2 cards.

Armaduriboh
DARK
Level 1
Fiend/Effect
300 ATK/200 DEF
During your opponent's turn, when an attack is declared involving a monster you control equipped with an Equip Card: You can discard this card; make the attacking monster's ATK 0 until the End Phase of this turn, also it cannot be destroyed by that battle. You can banish this card from your Graveyard; add 1 Equip Spell Card from your Deck to your hand.

Majesty Guard
Normal Trap Card
Monsters you control cannot be destroyed by battle this turn, also halve all damage you take this turn. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; halve the battle damage you take from one opponent's monster this turn.

Premature Burial
Equip Spell Card
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.

Rescue Rabbit
EARTH
Level 4
Beast/Effect
300 ATK/100 DEF
Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.

Rusty Swordsman
EARTH
Level 4
Warrior
1500 ATK/1000 DEF

Great Blackstone
LIGHT
Rank 4
Spellcaster/Xyz/Effect
2500 ATK/2000 DEF
2 Level 4 Normal Monsters
When this card is Xyz Summoned: You can detach 2 Xyz Material from this card; during your Main Phase this turn, you can Normal Summon 1 Normal Monster from your hand, in addition to your Normal Summon/Set. If you Normal Summon a Normal Monster while this card is face-up on the field: Draw 1 card, then discard 1 card. (You can only gain each effect once per turn.)

Hat-Trick Magician
DARK
Level 4
Spellcaster
1200 ATK/1500 DEF

Instant Fusion
Normal Spell Card
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

Rare Fish
WATER
Level 4
Fish/Fusion
1500 ATK/1200 DEF
"Fusionist" + "Enchanting Mermaid"

Daigusta Emeral (Daigusto Emeral)
WIND
Rank 4
Rock/Xyz/Effect
1800 ATK/800 DEF
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects.
● Target 3 monsters in your Graveyard; shuffle all 3 into the Deck, then draw 1 card.
● Target 1 non-Effect Monster in your Graveyard; Special Summon that target.

Castel the Avian Musketeer (Castel, the Skyblaster Musketeer)
WIND
Rank 4
Winged Beast/Xyz/Effect
2000 ATK/1500 DEF
2 Level 4 monsters
You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.

Notes:

Kind of enjoying the fact I've had this and an entire other chapter already written for the last month. I've been getting a lot done lately.

I hope Yumi learns to manage her stress better. Panic attacks in the school bathroom are always pretty suboptimal. She probably should have been in therapy following the whole attempted homicide stuff, but at least learning about grounding should help her out a bit.

Another major power boost to her deck this chapter, too. Honor Fukukado's sacrifice, since she used up the last of her willpower getting it to be like that without compromising Yumi's theme. The end result is pretty good, all things considered.

I normally don't do this, but if you're looking for something post-Halloween that could turn out to actually be scary, I've just written a Silent Hill thing you can check out. An actual 0 people have read it so far, which just speaks to how absolutely dead this franchise is. It sucks, too, because I was actually pretty happy with how it turned out. Managed to use my meandering writing style to my advantage to make everything feel kind of surreal and off putting. Planning to do more chapters, but if literally no one is going to read it, I might not bother.

Not much else to say now. Next chapter's going to be a ride. Thanks for reading. Always remember to ignore the comments.

Chapter 37: Sakuya's Birthday - The Breaking Point

Summary:

Yumi and Sakuya have moments of self-reflection the day before the latter's birthday.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Over a month had passed since Yumi first began training. She'd already made great strides in improving both her abilities and her deck, constructing an effective Side Deck with consideration to who she would likely be facing come December. In addition to playing against progressively harder versions of different popular and formidable decks, much of the time spent at practice now involved research into who the likely contenders for the last few spots would be following the fourth quarter Prefectural Championship.

Today, however, none of that was of any concern to Yumi. This chilly October afternoon was one of the few she was allowed off anymore. Content to simply enjoy the weather in her long sleeve winter uniform, she wandered Chiba as she often did to see who was about. Unfortunately, everyone else had something occupying their time.

There was at least one person in town who she could still go see, though. Walking into the lavish On Air Club, Yumi quickly found herself a seat at the bar near the stage. The rough-looking bartender clicked his tongue at her. "Sorry, only adults up here."

"It's okay," came a voice from behind. "She's a friend, so it's alright if she sits up there." Koichi the doorman leaned down to be level with Yumi. "Just don't try to sneak anything you're not supposed to. We could get in a lot of trouble if you did that."

"Just orange juice," she said cheerily.

"It's nice you came back," he said, the bartender handing him a glass of water. "You're alone today?"

"Sakuya's away at school," Yumi told him, slumping down on the bar.

"That's rough. Well, when she gets back, you're both welcome to come visit again. The next show starts soon, so enjoy." He left to man the entrance, leaving Yumi to sip her drink in silence as she waited for the curtains to part on stage.

Once they did, Megumi walked out and noticed Yumi almost immediately. She sent a wink in her direction before proceeding with the show as normal. Her vocals were just as impeccable as ever, time standing still as every eye in the room fell to her performance backed by the band's masterful sound.

Yumi managed to suck down four glasses of juice during the show, lovingly watching Megumi do what she loved. Once things finally concluded, the singer returned backstage, emerging through the kitchen to sit next to her at the bar. "Megumi!" she cheered in a half-hearted, slurred fashion.

Looking to the bartender, he simply shrugged. "Have you been drinking too much juice?" she asked, petting Yumi on the head.

"Yeah," she admitted outright, leaning into Megumi's hand. "It tastes good." For someone who had rarely seen anyone around her drink alcohol, Yumi was doing a remarkably good job (by child standards) of pretending to be intoxicated.

"Sakuya's not with you today?" she asked.

"No," Yumi replied while struggling to drink from a straw with her face laying against the bar. "She's at school and won't come home until December."

"I'm sorry," she said, patting Yumi's shoulder. "How has school been for you?"

"Hard." Yumi began to groan. "I can't focus most of the time and English sucks. And after that I go to train for the next tournament which is super hard. Most of my friends are busy with stuff now so we can't hang out even when I don't have stuff to do." She picked up her glass and drank the rest of it in a single gulp. "I miss Sakuya," she said.

"It sounds like you're having a pretty rough time," she said, sad she couldn't do more to make the girl feel better.

"It's her birthday tomorrow," Yumi sighed. "There's no one there who cares about it. I wish I could go see her. All I can do is call her. I don't even know what to get her since she won't tell me what she wants."

"I'm sure calling her is exactly what she'd want," Megumi said to try and reassure her.

"That's a bad gift," she replied with a pout. Her expression dropped further, the added stress of her packed schedule only making all of this feel worse. "I'm always so happy when we spend time together. I just want to do something for her that makes her feel that way, too."

It was starting to become clear this was a lot more than just missing a friend or not knowing what kind of gift to buy. Megumi patted her on the head and asked, "Yumi, how do you feel about Sakuya? I mean deep down in your heart."

The question confused her for a second, though she quickly understood after giving it some thought. He normal response of self-deprecating denial wouldn't fly here, and whether it was the juice or the need to confess to someone taking over, she decided to be honest about things.

"I guess..." she began, swallowing hard as her heart beat faster. "Whenever I'm with her, I just feel happy. She's so strong and confident and it makes me want to do better. Just better all over so that I can feel like we're finally even. And maybe when we're even like that, she might..."

"It's okay. Go on." She smiled reassuringly and nodded.

"I...I want to make her happy. Like how she makes me happy. And I want to be with her and hug her and not let go. And I want her to support me while I become a pro duelist, and I want to support her while she becomes a writer, and whenever we get sad or tired we can still be okay because we have each other and nothing else matters." She pulled her goggles down over her eyes and pulled at her hair. "I know that doesn't make sense. I don't know how else to say it, though."

"I understand," Megumi said. "Have you told her any of this?"

"No," she said shortly. "It doesn't matter. Why would she want any of that with me? She's smarter, prettier, more talented, and...better than me. I don't have anything for her."

"I don't think Sakuya would agree with that," Megumi told her. "I certainly don't. I don't know where all of this is coming from, but you shouldn't put yourself down like that."

"It's true," she said, a few tears escaping the corners of her eyes as years worth of repressed inadequacy mixed with anxiety to tear her apart from the inside out. "I'm was nobody before and now I'm just lucky. No matter how hard I work, there's always a huge gap between me and everyone else. And the biggest gap of all is..." Yumi took a deep breath, holding it in like Suzy had told her before letting it out.

"I can't live up to what my parents have done. I can't catch up to Sakuya. I can't handle being a pro duelist. I'm not good enough. Everyone has told me that forever and I just never wanted to listen, but they were right. And I...I...I..."

As she started to hyperventilate, Megumi pulled her towards herself and rubbed her back. "It's okay. Come with me." She led Yumi into the backstage area and into her dressing room to allow her to have her anxiety attack in private. It took her several minutes to calm down even a bit, after which all she could do was cry into Megumi's lap while she stroked her hair.

"I'm sorry," she said after recovering enough to speak.

"You don't have to apologize for anything," Megumi told her. "It's okay. I know it's hard. Just let it out, it's okay."

Crying herself out, Yumi pulled herself off Megumi and took a proper seat next to her on the leather couch they were situated on. Taking a small towel she was handed, she wiped her face and apologized again. "Sorry. It was...a lot of stuff."

"Do you feel better?" she asked.

"I don't know." Yumi shrugged, sniffling a bit and still blotting at her eyes. "Kind of tired. A little like I'm empty inside. Hungry." She paused. "I still miss Sakuya."

"You were holding a lot inside." Yumi nodded. "It's not good to let it get like that. I know you can talk to me if you want to and I'm sure your friends would listen, too. You don't have to do it alone."

"Other pros can. I just need to be better. Other people don't need to hear me complain."

She tapped her on the head with her index and middle fingers. "Yumi, that's nonsense. I was a professional duelist for five years and I can tell you that none of us get where we are just by ourselves. So many people help us to do what we do. Don't feel ashamed about asking for help. It's natural. We all need help sometimes."

That made sense when she actually gave it some thought. Thinking on it, she could almost remember her parents having several people to help them, too. "I'm not a failure?" she asked, wringing her hands and letting out the last few tears left in her eyes.

"Of course not. You're young. You have an entire lifetime ahead of you. And from where I'm standing, you've already done some amazing things." Hearing this, Yumi reached out and pulled Megumi in for as tight a hug as she could produce. For the first time in what seemed like ages, she didn't feel like she was being left behind.

Reaching inside a miniature refrigerator, Megumi took out a bottle of water and unscrewed the cap. Handing it to Yumi, she added, "I still think you should tell Sakuya how you feel, by the way. You would probably feel a lot less stressed about it if you did."

Taking a sip, Yumi shook her head. "It's a waste of time. I don't want to ruin things the way they are. I don't even know if she...would like..."

Megumi had to stop herself from laughing, thinking back to the immediate waves of gay energy Sakuya was letting off when they first met. Regardless, she could understand the dilemma Yumi was faced with. "That's a hard situation to be in. You'll never know unless you ask or it's too late, though, and waiting like this just means it will eventually be too late."

"I know," she said, the plastic bottle crinkling as she squeezed it in her hands. "I'm just...I'm scared. What if she hates me? She's never said anything bad about the way I am, but maybe it's different when it's at her. I don't want to ruin things."

Megumi thought of how to proceed. After several silent moments of deliberation, she decided that Yumi's vulnerability warranted some of her own. "Can I tell you a story?"

"I guess," she replied, confusion evident in her voice.

Nodding, Megumi took a deep breath. "Well, when I was younger...younger than you, but only by a little. So not so young, but still younger than I am now." She wasn't doing a good job of hiding her own anxiety, rambling on as she tried to quickly decide how she was going to approach this. "Like I was saying, when I was younger, there was a point in my life where most people...well, thought I was a boy."

"That happened to me once," Yumi said with a small laugh. "People tell me I dress like a boy most of the time."

Megumi smiled. "It was a bit more than just that for me. It wasn't one reason. Everyone thought that, even my family and my friends. I even thought I was for a while." She could tell this was beginning to get confusing. "Well, it was like that for a while, but eventually I couldn't stand people thinking I was a boy any longer and I just had to tell them they were wrong. That I was a girl."

That made the whole thing click for her. "Oh, wait, I know what you mean." Yumi nodded. "I get what you're talking about."

"Really?" she asked.

"Yeah. Gender stuff. Some of my friends are like that. People thought they were one thing at first but they were really another. It's the same with you, right?"

Megumi let out a long sigh and laughed. "Yes, that's right. This is much easier now." Leaning back into the couch, she continued. "My point is that, when I finally started to tell people, not everyone was happy about it. And I think that's a lot like what you're afraid of with Sakuya, right?"

Yumi nodded. "I'm worried she won't be happy about it, yeah."

"And I know how that can be. It's awful when people can't accept you. But I'm telling you that it's worth it in a situation like this." She patted Yumi's head. "If she cares about you, even if she doesn't feel the same, then she won't hate you. I can promise you that much."

She left Yumi with some final words of wisdom. "It's okay to be scared. You can decide whether or not you want to tell her. It's not the right choice for everyone so you don't have to if you don't want to, but I think you'd feel a lot better if you weren't holding all of this inside and keeping it a secret." Giving her one last hug, she stood up. "I have to get ready for the next set now. You can stay as long as you want. We can talk again after it's over."

"I might just go home. Whenever something like that happens, I get really tired and just want to sleep."

"That's okay. Would you like my phone number? If you need to talk about anything, you can contact me even when I'm not working." Yumi nodded, exchanging numbers and thanking her one last time for letting her vent out her anguish. She stayed for one last set before paying for her drinks and leaving, waving to Koichi as she walked out the door like nothing had happened.

Finally making it home, Yumi stumbled through the house and into her room, barely staying awake long enough to tell her grandmother she was going to sleep for a while and not to make food for her.


"Bleary-Eyes Jackal Dragon, direct attack!" Sakuya's monster made short work of her opponent, an upperclassman with a reputation for breaking down any opponent's strategy in order to win. Obviously, her plan hadn't been as foolproof as she thought what with the 0 Life Points currently displayed beside her.

This seemed to be a bit of a soar spot for the girl, skulking away from the field and grumbling about plans and equations. Sakuya couldn't help but second guess her actions after that, wondering if she'd beaten her a little too decisively or accidentally slipped into her old persona at some point. Surely she wasn't just salty about a loss.

Still, Yumi had been telling her to make friends recently. Apparently she was worried she was "too isolated" out there all by herself with no one besides her to talk to. While she didn't see it as a problem, it did seem like it could potentially maybe be somewhat pleasant to interact with others from time to time.

Catching up to the girl, she said, "You were too focused on stopping my Extra Deck. Even without it, my cards are still strong enough to overcome the monsters you used against them." Her opponent grunted in...not so much acknowledgment as disdainful agreement, seemingly having realized that herself at some point in the middle of their duel.

A friend was anything but acquired here, though, as this introduction did little to make the two friendly to one another. Sakuya could only sigh as she was left behind, making her way out of the building and back to her dorm now that classes had ended for the day.

To her surprise, her roommate was still there. She normally didn't return until long after curfew, so seeing her here in the middle of the day was a bit unusual. Had someone died? Was she packing her things to begin a new life as a traveling musician?

She failed to acknowledge Sakuya as she entered the room, setting her bag down and pulling the chair out from the desk next to her bed to begin on some homework. On the opposite side of the room, Eriko was apparently preoccupied with something on her computer, checking back and forth between the screen and a few cards resting on her chest as she laid in bed.

After several minutes worth of silence, she suddenly yelled out, "Hot damn!" Sakuya nearly jumped from her chair, Eriko slamming her laptop closed and grabbing the cards off herself. "Don't touch my stuff or I'll throw you out that window," she said while sprinting for the door, having already bolted from the room before any response could be given.

Sakuya was left dumbfounded by what could have made her do all of that, leading to further confusion as to why she always seemed to be in a perpetual state of panic whenever they did cross paths. More importantly, though, she was a bit insulted by the implication she'd even want to touch any of her things. What did she even own that was worth her interest?

She endeavored to find out as she began snooping around the room. In truth, she wasn't too concerned with what might actually be hidden there as opposed to simply doing the opposite of what she'd been commanded to do.

Nothing of any real interest was even there. The usual things – clothes, makeup, hygiene products, etc. – were all as they should be. Outside of a few odd photographs of Eriko with an older man in a white lab coat (maybe her father?) in some kind of mechanical area, nothing out of the ordinary presented itself.

That is, until she noticed her bed. Specifically, what she noticed was a piece of paper just barely sticking out from under the mattress. Giving it a tug, it threatened to rip off in her fingers. Though a small voice in her head told her she was getting close to crossing a line, Sakuya continued on.

Reaching under the mattress, she pulled it out at the source. The crumpled thing she held in her hands filled her with a mixture of dread and curiosity. Swallowing hard, she had to decide what to do with the information that her roommate was hiding dirty magazines in their dorm.

Something like this was absolutely forbidden on school grounds. If anyone found out about it, it could get both of them expelled. Though she had no great loyalty or affection to Togami, a free ride was a free ride, so anything jeopardizing her family's financial security and her education was bad news.

On the other hand, who was this hurting? Certainly not the girl on the cover who was...a bit..."happy" seemed like an appropriate though not entirely forceful enough descriptor. And if Eriko wanted to enjoy looking at this girl and the many more that were certainly featured on these pages, what right did she have to snitch on her to school authorities?

After some tense deliberation, Sakuya came to a bold decision. Sitting down at her desk, she moved her schoolwork to the side and laid the magazine in front of her. Heart pounding, she opened the cover to begin her research.

She couldn't just turn her in right away, she thought to herself. No, she had to see what, exactly, was in this magazine. If it was something truly depraved she'd have no qualms about contacting someone about it, but how could she make that call without even knowing what was inside first?

Whatever this was doing to her, she couldn't really be sure. Sakuya lacked the vocabulary to fully express how all of these beautiful, beautiful, naked women were affecting her, but it didn't seem to be negative.

Oddly enough, this fact only made her more confused and even a bit angry. She was a day away from 13 years old, so of course she knew about how people liked to look at each other naked and all that. That just never occurred to her that she might want to do that until this moment, and for some reason that was irritating.

Most of all it was fear. The fear of being caught, either by Eriko, the school, or someone else she knew, the fear of these emotions she didn't understand very well, and the fear that maybe the fact this was filled with almost entirely girls meant something was wrong with her.

Obviously, there were plenty of gay people out there. She knew several, including her best friend. But for some reason she'd never thought she could be one of them. Sure, there were those times over the summer when she thought that maybe Kyoko had a point with what she was saying about her and Yumi, but she'd come to realize that couldn't be true.

Right? She was attracted to boys – a few of them, at least – so she couldn't have feelings for a girl. Everyone had to pick at some point, or at least that's what she thought. For most people that seemed to be a rather simple task, so why did she feel so strange all of a sudden? Furthermore, why was it this ridiculous magazine making her feel this way?

In the end, all she managed to decide was that this magazine deserved "further consideration" as she returned it to its hiding place.


"Happy birthday!" Yumi shouted into the phone the following night.

"Thank you," Sakuya replied. "You didn't pick up last night. Are you okay?"

"Just kind of tired," she said. "I've been working hard at school and training and I don't think I've been sleeping enough lately."

"That's not good. You need to take care of yourself. Don't make me yell at you."

"I'm doing my best," she whined. "Besides, you shouldn't be worrying about me right now. It's your birthday, so it's all about you."

Sakuya scoffed. "I've never even cared for it, so it's not a big deal."

"It's a huge deal! You were born on this day."

"Yes, that is how birth works," she said dryly.

"So it's worth celebrating! If you weren't born I'd never meet you. My life would suck if that happened. Or didn't happen, I guess."

"Come on," she said. Though no one could see her at the moment, she still instinctively tried to hide the fact she was blushing. "You'd have a fine life without me. There's no need to exaggerate."

"Nope, it would suck," Yumi stated confidently. "You training me is the whole reason I got to be where I am now, which helped my family have money again. And I made a ton of great friends because of you, since you knew Kazuhiko and we met Hideo together and Kyoko came up to us as a group and she knows Haru and we went to meet Megumi together."

After taking a few breaths after saying all of that, she cleared her throat. "And..." Everything she'd talked about the day before came flooding back into her mind. "And, well..." Her hands shook a bit as she tried to keep her suddenly dried tongue from sticking to the inside of her mouth. "Most of all, I'm just happy I met you."

She cleared her throat again and gave a small laugh out of instinct, continuing despite her fear. "You're my best friend. I don't know how it happened, but I've never met anyone like you before. I'm just...happy around you."

Pulling back a bit, she ended her attempted confession with, "So, yeah, I'm really glad I met you."

Sakuya remained silent for several seconds, finally replying with, "I feel the same way," in a slightly shaky voice. "I...I don't think I've ever really had friends before, but now I have...a few. And that wouldn't have happened without you."

Instinctively, she picked up a pencil and started to spin it to help herself think more clearly. "I'm...well, thank you for being my friend. Especially when I didn't make it very easy to do that. You didn't have to but you did, anyway."

"Of course I did," Yumi said, almost confused by the idea she wouldn't. "I wanted to be your friend pretty much since the first time I saw you. You were so cool and strong. Even when you were being mean, I thought you were just playing a character. And I guess I was kind of right about that."

She chuckled nervously. "Sorry."

"You were the only person who really believed in my dream," she continued. "Everyone else just thought of it as one of those things people say when they're young, like being an athlete or an astronaut or something. But you didn't laugh at me or just, like, nod and pretend to agree."

"I still believe," she said. "I know you'll be the World Champion if you keep at it like this. You'll be even better than me in no time."

"I don't know about that," she laughed. "You're still so good." Yumi sighed and rolled onto her side, staring aimlessly at a dirty sock on the floor nearby. "Talking to you like this is one of the only times I feel normal anymore."

"What do you mean by that?" she asked, concern evident in her voice.

"Nothing," she said. "It's just nice. I'm always busy now and tired. So talking to you is...it's one time I'm not being expected to do anything or pass a test or put on a show. I can just be who I am."

"Who else would I want you to be?" she asked. "Yumi is my friend, so that's the only person I want you to be." She chuckled again, nervously adding, "You know, in a way, I guess you could say you were the only person who believed in me, too."

"I am? How?"

"You believed I could be better. Even I didn't believe that." She cleared her throat, pulling at a piece of her hair while saying, "I don't know if I am now, but I know I don't want to be that other person anymore. I want to be someone who's worth being your friend."

"You already are," she said definitively. They remained silent for a bit, not entirely sure where to go from there. To break the tension, Yumi asked, "Hey, do you want me to send your present to your school or should I just keep it until you come home? I could leave it with your dad, too."

"That's fine, you can send it here. I hope you didn't get me something really extra. You shouldn't spend lots of money on me like that."

"It's the most extra!" she declared. "You're going to open it and be like, 'I can't even believe it!' since it's so great."

"That doesn't really sound like how I react to things," she said.

"Yeah, but it's so cool that you will for this. Count on it."

"If you say so. I guess I'll find out what it is when it gets here."

"I really hope you like it, though. I actually just got it today. It was hard to find something that I think you'd like since you have such specific tastes, and I'd get nervous whenever I thought I found something good because maybe you wouldn't like it and I'd have gotten it for nothing."

"I'd like anything you got me," she said truthfully. "Just knowing you wanted me to have it makes it special."

"That's quitter talk," she said. "I want something you'd like even if it wasn't from me."

"I bet it'll be that, too," she told her. "I should probably go now. My dad wanted me to call later, too, so I need to go do that."

"Okay. Happy birthday."

"Thank you. I'll text you later. Do your homework and get lots of sleep."

"I will," she said, stressing the last word to properly express her annoyance at being told when to go to bed.

For possibly the first time ever, the two actually hung up after saying they were going to the first time around. Yumi placed her phone next to her and looked up at the ceiling, thinking over everything she'd said today. It wasn't enough, obviously, but for the time being, that's where she'd leave it. What she had to say was too important for a phone call.

Maybe not today, but she would express her feelings one day. No matter how things turned out, it seemed like being honest was the best thing she could do for both of them.

 

 

\Next: Pressure to Perform - Return to the Park Once More/


Cards Used in Order of Appearance

Bleary-Eyes Jackal Dragon
WATER
Level 8
Dragon/Synchro/Effect
3000 ATK/2500 DEF
1 Tuner + 1 or more non-Tuner monsters that are both Dragon-Type and Beast-Type
This card is also treated as Beast-Type while on the field or in the Graveyard. All opponent's monsters with a lower Level/Rank than this card lose ATK and DEF equal to their Level/Rank x 100. Once per turn, when this card inflicts battle damage to your opponent: Draw 1 card, and if it is a monster, you can reveal it; this card can make a second attack during this Battle Phase.

 

Notes:

Another intense chapter where you can watch children be upset. It'll start looking up after this, though.

I like having the opportunity to work some realistic preparation into Yumi's training. It's the kind of stuff actual high level players do in real life for all sorts of stuff, plus it reminds me of Team Unicorn and how they deserved to win that duel for actually being prepared and working as a team.

I guess the last couple chapters have been somewhat of a commentary on how society forces kids to overachieve in everything they do in ways that deteriorate their physical and mental health and make it almost impossible to enjoy the things they were passionate about to begin with. Yumi's had a particularly negative reaction to all of this since she's mostly avoided that kind of thing up until this point by being mostly average to the point of being passed over, kind of oblivious to the expectations of society, and having a guardian who doesn't try to push her to do things she's not comfortable with. It's started hitting her all at once now and she never learned how to cope with any of it before.

I've been waiting for a chance to have Megumi show up again. I think it's kind of a wish fulfillment for myself to give these kids an older queer role model to help them out, so I'm disappointed in myself for not having her come back before now. Hopefully she gets to duel at least once or twice more, too, since I had a whole thing going where she'd progressively integrate different types of jazz instrument cards into her deck (hence why the ones she used before were all brass), but I'm not sure if that'll ever come to fruition. Still plenty of time to change trajectory, though, so we'll see what happens.

Pretty sure a lot of people can relate to Sakuya's struggle here. Even in an environment that's accepting and supportive, she still feels like she has to choose and it's really hurting her. She's aware enough to know her thoughts don't always match her actions, too, but she'll try and justify it however she can to try and feel like she's in control of herself. Change is scary.

That's all I have for now. Maybe one day you'll get to find out what Sakuya's present is or the contents of Yumi's Side Deck. Thanks for reading. Always remember to stash your porn more securely.

Chapter 38: Pressure to Perform - Return to the Park Once More

Summary:

Yumi returns to the park to show off her new skills.

Notes:

(See the end of the chapter for notes.)

Chapter Text

It was a beautiful day outside. Birds were singing, flowers were blooming, and for the first time in months Yumi found herself headed back to the park where she spent most of the summer.

She'd been hesitant to ever return after what happened at the end. Consequences or not, their reaction to Sakuya telling the truth was far beyond what she'd expected, so the idea of going back after all of that was pretty low on her list.

It didn't seem like she had much of a choice, though. Not only was it almost right next to her school, a few of the people there had gone so far as to approach her elsewhere to ask when she'd be visiting again. Apparently, most of the other regulars had heard of her tournament win by now and wanted to see how strong she'd gotten.

Letting people down was hard, so she decided not to do that and show up. Almost immediately, a crowd of other children descended on her like those bees that cook things alive by shaking against them in a big pile. Those things were scary as hell.

"Duel me!" a walking, talking bowl cut demanded, already raising his duel disk.

"No, me first!" another shouted as she pushed several members of the swarm to the ground.

"Out of my way!" a third shouted, literally picking up another child to move them out of the way.

Backing away, Yumi tried to bring some civility to the situation. "Calm down, okay! I can duel everyone, just don't fight!" Her inexperience handling a crowd like this was starting to show, though her capitulation to their demands seemed to settle them a bit. At the very least, it didn't seem like they were preparing to riot anymore.

It was easy to just say she would be able to duel them, but the reality of making that happen proved to be complicated. For starters, she didn't have the first idea as to who she'd play first. "Okay, uh..." She looked back and forth across the crowd before covering her eyes and pointing in a random direction. "Um, you!"

"Me!" one person shouted, seemingly who her finger had landed on.

Almost immediately, the first person was shoved out of the way. "No, it was me!" another yelled.

Before anyone else could chime in, Yumi tried to defuse the situation. "Wait, okay! Maybe you could just...do it at the same time?" This elicited a series of oohs and awes from the crowd. "Yeah, both of you duel me at once. That'll be quicker."

Seeing the positive reaction this got from the rest of the kids, she channeled her inner Kazuhiko and kept it going. "I am pretty strong now, you know," she reminded them with a confident smile and crossed arms. "Two at once won't be any problem. It'll be a nice warm up before I get serious."

The two enthusiastically agreed to this arrangement, taking places equidistant from each other and Yumi. Wasting no time at all, they began the duel, the older boy among the two opponents taking the first move. "I'm going to start with the Magic Card, Lawnmowing Next Door!" he declared, flourishing the card about to try and show off before actually placing it on the field. "My deck has 55 cards in it right now, so I get to send as many as I can to the Graveyard until it's equal to my opponent's deck. That'll be 20."

While somewhat of an odd and situational strategy, this was the absolute best use of that card anyone could have. A quick scroll through her opponent's Graveyard revealed a litany of powerful cards that could be banished to gain effects, though there were obviously a few bad hits mixed in. What really drew her attention, though, where all the low-power skeleton cards.

"Since it hit the Graveyard, I'll use the effect of my Wightprince to send a Wight Lady from my deck and a Wight from my hand to the Graveyard," he continued. While two copies of that card had hit the Graveyard, there weren't enough Wight and Wight Lady cards in his hand and deck left to use it given he'd already milled two Wights to begin with.

This was far from a problem, though. "Next, I use its effect to banish itself and two copies of Wight from the Graveyard. This lets me crown it as the Wight King!" Images of the three monsters began to burst forth from the ground, snarling and gnashing their teeth before they exploded into clouds of black smoke. As the vapor joined together, a much larger Wight emerged, letting out a screech and raising its arms.

"Since I've got nine cards in my Graveyard that count as a Wight, Wight King gains 9000 ATK!" Such a good first turn was more than a bit impressive, the crowd around them both complimentary to the boy's skill and wondering among themselves how Yumi would be able to overcome something so large with a built in revival effect.

"Nice going!" the other kid said.

"What, did you expect any less from me?" the first asked.

"I mean, I don't know. I don't think I've ever met you before. And I definitely haven't seen you use that card, so it was just kind of cool."

"Oh, okay. Thanks, then. My turn's done after I set these two cards, so follow up for me."

"Got it," he said, drawing to start his turn. Taking a moment to tap on his fingers and consider the order of his plays, he finally settled on a card, tossing it into the Graveyard. "I discard my Nimble Angler to use Ogre Frog's effect. If I drop a WATER monster, I can Special Summon it from my hand."

The amphibian hopped onto the field, letting out a croak with an extra ounce of bass to it. "Both of my cards can use their effects now," he said. "Ogre Frog lets me send Treeborn Frog from my deck to the Graveyard, but Nimble Angler lets me bring out two more Nimble cards."

The first effect was simple enough, but the real trouble would start once the next two cards showed up. "I'll use Angler's effect to summon Nimble Sunfish, then I'll summon Nimble Manta!" A pair of friendly looking fish beasts swam up to greet the frog from before, though none would be sticking around for long.

"Okay, Xyz Summon!" he declared, the Nimble monsters overlaying to form something entirely new. "Rank 2, Shine Elf!" While it wasn't that strong on its own, it would make things just a bit harder when it came to facing down the Wight King.

"I've still got more," he added. "I can Release Ogre Frog as a WATER Attribute monster to Special Summon Sharkraken. And since I still haven't used up my Normal Summon, I can play Metabo Shark right after."

Both sharks dove out of the ground like it was a body of water, flanking the elf from before. Metabo Shark had the added effect of adding the Nimble Angler and Ogre Frog back to his deck, too. Setting two cards of his own, he finally ended his turn.

"Those were good openers," Yumi complemented. It was the truth, too, as anything that could get a 9000 ATK monster on the board first turn would generally be considered a decent start to the game. They both had healthy backrows to go with that muscle, making it all the more dangerous to play recklessly. Knowing there was a second Wightprince and Wight King to come if needed made things worse, making it a distinct possibility the duel could be over if she couldn't remove them from the equation by the time she ended.

This would hopefully be the first step to doing just that. "Heavy Storm!" she declared, placing the card into her duel disk. "This destroys all Magic and Trap Cards on the field."

"I'll chain my Trap, Skill Prisoner," the first opponent said. "I target a card on my field and make it immune to monster effects that target for this turn," he explained. While it would do nothing to save the rest of their cards, it made it that much more difficult.

His other card, Pitfall, was blown away in the wind. While certainly a potential issue, Yumi didn't actually foresee a time when it would have hurt her in this duel. The same couldn't be said about the Attack Nullification on the opposite field that would have shut down her Battle Phase in a second, plus the Bubble Bringer that made another Xyz play viable.

The more pressing issue was once again the Wight player, though, as his Graveyard contained a Peropero Kerperos ready to punish her if she could do any damage this turn. It wouldn't matter how strong a monster she brought out if it would just be killed after attacking. Not only that, Wight King would be back with a potentially empty field to run over after that.

For now, she'd have to play her hand, thin her deck, and see where things could go from there. "I activate the Magic Card, Common Fusion! I can Fusion Summon a monster without an effect with this using monsters that are in my deck as material." Raising her hand, Butter Fly, Big Bat Knight, Violentist, and Wallrus appeared from her deck, slowly being pulled into a spiral.

"Forces of the ordinary, join hands to form a storm of change! Combine together to reach a new power! Fusion Summon, Level 10! Helpful, Knight of Commons!" While it would normally be somewhat reassuring to have such a hulking force on her field, Helpful was still no match for Wight King's boosted power.

"Shine Elf, use your effect!" one of the two declared. "When your monster is summoned, I can use an Overlay Unit to decrease its ATK by 500!" While not much, 3300 would make things that much more difficult in the quest to overcome Wight King. It also served to reduce the damage in case she changed her target of attack.

She couldn't just leave things there, though. With her deck as powered up as it was now, she'd have to make at least a few more plays before she could be satisfied. "I summon Rescue Rabbit! Next, I use its effect to let me bring out two Hat-Trick Magicians!"

Almost as quickly as they appeared, the monsters transformed into balls of light to conduct another summon. "Take the stage, Great Blackstone!" Just as before, Shine Elf lowered her monster's ATK by another 500, but it was hardly a concern. "When I Xyz Summon this monster, I can detach both its Overlay Units to gain another Normal Summon for a Normal Monster this turn."

To just about everyone's shock, the card she chose to use that summon on was the ever-faithful Flame Viper. This caused Great Blackstone's second effect to activate, letting her draw and discard one card each. After a short consideration, she chose to get rid of Terriger, the Magic-Equipped Warrior.

"I activate Angel's Charity!" she said, almost immediately playing the card she'd just drawn. The cards she drew were Mirror Force, Burning Slugger, and Armaduriboh, the decision on what to discard being fairly obvious. "Now I have to discard two cards, so I'll get rid of these two." She revealed the latter cards before putting them away.

"When it's in the Graveyard," she began, "Armaduriboh can banish itself to add an Equip Magic from my deck to my hand. I'm taking Fighting Spirits to use later, then activating another Equip Magic called Premature Burial!" For the cost of 800 Life Points, she brought back the Wallrus from earlier.

Now that she had two Level 2 monsters, she could Xyz Summon once again. This time, she chose to summon Enchanter Ballantine. "My new monster's effect activates!" she said, pointing towards Sharkraken. "For each Overlay Unit I detach, one of your monsters loses 500 ATK and Enchanter Ballantine gains 500 until the end of this turn."

Her setup was almost complete. Her last action before attacking was to equip Helpful with Fighting Spirits, raising its ATK by 1200 with four enemy monsters on the field. "Battle!" she declared. "Helpful, attack Wight King! Good Spirits Impact!"

"You're wasting your whole setup?" her opponent asked in disbelief. "My monster's way too strong for that card to take out! Just surrender if you can't keep up!" Though he'd soon realize just how wrong he was, this moment of what seemed like poor judgment on Yumi's part certainly boosted his ego. He even began to wonder how she could have won any kind of tournament let alone one that certified her as one of the best in Chiba right up to the moment his monster's ATK fell to 0.

"By banishing Common Fusion from my Graveyard when the monster it summoned attacks," she explained, "the monster it battles has its effect negated and has to battle using its original ATK and DEF. Which means Wight King's sitting in Attack Mode with nothing to defend itself with."

With a mighty blow of 4500 ATK straight to the defenseless Wight King, her first opponent was taken out in a single strike. With his Life Points hitting 0, he had no opportunity to banish the Peropero Kerperos from his Graveyard. The Skill Successor and trio of Breakthrough Skills wouldn't be able to help him either, though for the more obvious reason of not being able to activate on an opponent's turn.

This still left her with two more monsters to attack with and another opponent to take down. Turning to face him, she continued the Battle Phase. "Great Blackstone, attack Sharkraken with Enchanted Garden!" Throwing up its hands, the monster made a rainbow of feather flowers appear behind it in a circle. This was followed by another, then another, then several more, the numerous rings of color turning clockwise and counterclockwise as they willed before being directed towards the enemy. The fish was swept up by the feathers in an instant, vanishing from the field without a chance to react.

"Enchanter Ballantine, finish off Metabo Shark!" Once both attacks were completed, her opponent was left with nothing but a spent Shine Elf, 2700 Life Points, and no hand to face down her three monsters. Due to its own effect, Ballantine would switch to Defense Position, though its purpose was completed now. "I set one card and end my turn," Yumi said.

Her opponent was hesitant to make a move, all hope of winning this duel vanishing the moment Wight King was taken out. He reached towards his deck, hand shaking and sweat pouring from his forehead. "Don't give up yet!" his former partner said. "There might still be a chance!"

"Yeah!" Yumi agreed. "You've got to at least see what your last card is first. Even if it seems hopeless, you have to see things through to the end."

With the crowd echoing that sentiment, he mustered up some courage and tried his hardest to get the kind of card that could turn the duel around. To his surprise, the card he got could almost do it. Confidence restored, he did the best he could in a losing situation and played through to the end.

"First, since I have nothing in my Magic and Trap Zone during my Standby Phase, I can revive Treeborn Frog in Defense Mode." While he'd still end up take a lot of damage, if everything played out as he thought it could, he might actually be able to survive another turn. If that happened, anything was possible from there.

"I activate Force," he said, several people (Yumi included) marveling at such a rare card making an appearance here. "This lets me half your strongest monster's ATK and add it to one of mine." Helpful's ATK was currently 3900, transferring half of that into Shine Elf. While an impressive 3550 until the end of the turn, it wouldn't be enough to defeat Yumi.

Even so, he resolved to see things through to the end and do what damage he could in that time for the sake of his and his partner's pride. "Shine Elf, attack Great Blackstone!"

As moving as all of this was, though, reality could still be crushing at times. "I activate Mirror Force," Yumi said, reflecting Shine Elf's attack back at itself and destroying it. Just like that, his chance at clawing out a desperate victory was taken away.

"Turn end," he declared wearily, Yumi wiping out both the Frog and the remainder of his Life Points with her monsters. "Almost had something," he said to himself.

"Hey, you hung in there," his newfound friend said. "Way better than me, at least. I kind of ate ass right at the start."

He laughed. "Yeah, I guess. And we did a pretty good job all things considered. Even if we were teaming up, that's still the champion of the whole prefecture." They walked off to talk strategy and think of improvements for each other's decks, card games once again bringing two people together.

"Who's next?" Yumi asked, her own confidence bolstered now that she had a real picture of just how strong she'd gotten against two actual people instead of just a robot. Numerous volunteers emerged after that, each being soundly defeated in a one on one duel.

As much fun as some of the duels were, though, Yumi was beginning to feel tired. Not of the duels themselves but from simple exhaustion. Standing in one place and playing a card game wasn't the same as running laps, but it was still mentally taxing. After almost thirty duels in a row with little time to rest between them, it was understandable she was starting to slow down.

The number of people wanting to duel her wasn't seeming to decrease as time went on; in fact, it seemed like even more people had showed up to try and take her on. She'd begun to wonder how an accidental loss due to the strain of all these duels back to back would affect the reputation she just now realized she had. That started to make her anxious, only further feeding into her exhaustion. She began to realize that if she didn't do something soon she'd very likely have another panic attack.

Thankfully, her salvation came in the form of a familiar screaming voice. "Hey!" Kazuhiko called out as he walked up, Hideo and Kenji following close behind. "We heard you were down here again. What's going on?"

"Not much," she said with a smile, relieved to have some friendly faces to support her. "I just came to duel some people."

Kazuhiko and Hideo exchanged a small look, both picking up on Yumi's tiredness. Figuring she could use a break, he stepped in front of her and addressed the crowd. "Then I'm putting an end to all of that." He shook his fist at the chorus of expletives that got him. "None of you are even half as good as you'd need to be to give her a challenge! Just to prove it, you all have to get through me first!" Hideo slapped on their own duel disk, dabbing in agreement with such commitment that no one could figure out whether that move was meant to be genuine or ironic in nature.

"I'm very bad at this game so I'll sit this round out," Kenji said while raising his hand. Instead, he went to sit with Yumi on the sidelines as the first of many tag duels to come started. "Want some juice?" he offered, pulling a small bottle of orange juice from his bag.

"Thanks," she replied, drinking the entire thing within a few seconds.

"Looks like we made it here just in time." She nodded, sighing at what felt like her own inadequacies. "Don't push yourself too hard. You don't have to start doing that until high school."

"I don't want to let people down, though."

"Taking things a little slower doesn't mean you let people down," he told her. "Besides, if you burn out, you're going to let a whole lot more people down than if you just took a break every now and then."

"I guess," she agreed, though she simply tried to think of ways not to let anyone down at all. Moments like these only served to remind her of how many people were depending on her to succeed now. Sakuya who trained her over the summer, her family who expected her to live up to their legacy, Miss Fukukado who could lose her job if she crashed and burned, even a whole company who was sponsoring her on the expectation she'd continue to get better. Most of all, there was herself.

It was more stress than she could handle, but she was starting to get used to that feeling. Knowing there were just as many people there to help didn't hurt, either. What could have developed into another breakdown was now, almost miraculously, just reminding her how much she loved her friends.

Her smile restored and mood lifted, she thanked Kenji for his words. "I'm glad you all came here today." Not far off, Kazuhiko and Hideo were posing in perfect sync as two duelists fell to their combined strength. Standing up, Yumi dusted herself off before jumping back into the fray.


As Yumi switched her shoes after arriving at school, she felt a pencil fly into the side of her head with surprising force. She turned her attention to a quiet, "Oh no," from the side of the lockers, finding a distressed Rio awkwardly trying to explain herself.

"I didn't mean it that hard," she said, her words falling out in a flaccid jumble. "I wanted to get your attention to say something but I didn't know how to do that and threw the thing but it hit you hard and I'm sorry."

Yumi had no idea what to say to that, so Rio kept talking. "So, you were dueling at that park the other day and you were struggling. I saw some of that and it didn't seem like you were doing good, and I just wanted to know if you needed to know how to handle being famous."

"What?" she finally asked.

Rio took a breath to collect herself, realizing she probably sounded like she'd huffed a gallon of paint before showing up. "Okay, so I've been famous basically my entire life. I've been dealing with people and crowds and all of that since I was little and it's only gotten worse since I joined the pro circuit. Knowing all that, I wanted to see if you wanted some advice on how to handle that for yourself since it looked like you weren't doing too good yesterday."

"I guess," she said reluctantly. She was curious as to what Rio might be able to tell her, everything she said having been true so far.

"Well, it gets easier eventually, first of all. I'm kind of used to it now, but it was weird when I was younger. So don't beat yourself up too bad about letting people down or not living up to expectations. Most of your fans would turn on you in a second, so it's better not to waste your energy worrying about any of that."

"Do you actually believe that," she asked, a bit shocked at this display of pessimism.

"Oh, absolutely," she replied. "I've seen it happen before. You slip up a little, start to show you're not as perfect as they want you to be, and they toss you aside for someone else. All you can really do is ride the wave as far as you can, then go back to your normal life when it finally breaks. For me, that probably means I'll end up running my family's company one day."

Rio shrugged. "I guess what I'm saying is that keeping it in perspective has always kind of helped me. Knowing that it's all going to end one day makes getting there feel easier somehow. I don't know, this might not mean anything to you. Try getting a hobby, at least."

"My hobby is Duel Monsters," she said matter-of-factly.

"No, Duel Monsters is your job now. You've got to get into that mindset if you want to succeed here. You can still enjoy it, but it's a job first and a game second. When you've got those rare moments of free time with nothing to do, you'll be glad you've got something to take your mind off cards. For me, that's when I make music."

"Music?" Yumi asked. "What kind? Can I listen to it?"

Immediately, she started to turn red, realizing she'd revealed her secret hobby to someone outside her home. "I mean, I guess," she mumbled. "I could maybe throw together something on a disc, but you probably won't like it. It's only for people with really particular tastes, so I won't be surprised if it doesn't connect."

"I'll try anything once," she replied cheerily.

"Okay," she said, heart pounding as she was already formulating the perfect album to gift to Yumi. "I guess I'll try to work on that sometime."

As Rio began to take off, Yumi called out behind her, "Hey, thanks. That was actually pretty helpful." Watching the other girl scramble off, she was left to consider how she'd proceed next. Becoming a pro duelist was turning out to be a lot more difficult than just winning some games. This was especially true as of late, but something told her things were going to work out eventually.

 

 

\Next: Search for the Million Dollar Card!/


Cards Used in Order of Appearance

Lawnmowing Next Door (That Grass Looks Greener)
Normal Spell Card
If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

Wightprince
DARK
Level 1
Zombie/Effect
0 ATK/0 DEF
If this card is sent to the Graveyard: You can send 1 "Skull Servant" and 1 "The Lady in Wight" from your hand and/or Deck to the Graveyard. You can banish 2 "Skull Servants" and this card from your Graveyard; Special Summon 1 "King of the Skull Servants" from your Deck. This card's name becomes "Skull Servant" while it is in the Graveyard.

Lady Wight (The Lady in Wight)
DARK
Level 3
Zombie/Effect
0 ATK/2200 DEF
Face-up Level 3 or lower Zombie-Type monsters on the field, except "The Lady in Wight", cannot be destroyed by battle and are unaffected by Spell/Trap effects. This card's name becomes "Skull Servant" while it is in the Graveyard.

Wight (Skull Servant)
DARK
Level 1
Zombie
300 ATK/200 DEF

Wight King (King of the Skull Servants)
DARK
Level 1
Zombie/Effect
? ATK/0 DEF
The original ATK of this card is the combined number of "King of the Skull Servants" and "Skull Servant" in your Graveyard x 1000. When this card is destroyed by battle and sent to the Graveyard: You can banish 1 other "King of the Skull Servants" or 1 "Skull Servant" from your Graveyard; Special Summon this card.

Nimble Angler
WATER
Level 2
Fish/Effect
600 ATK/100 DEF
If this card is sent from the hand or Deck to the Graveyard: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler".

Ogre Frog (Swap Frog)
WATER
Level 2
Aqua/Effect
1000 ATK/500 DEF
You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower Aqua-Type WATER monster from your Deck or face-up from your field to the Graveyard. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Treeborn Frog
WATER
Level 1
Aqua/Effect
100 ATK/100 DEF
Once per turn, during your Standby Phase, if this card is in your Graveyard and you do not control "Treeborn Frog": You can Special Summon this card. You must control no Spell/Trap Cards to activate and to resolve this effect.

Nimble Sunfish
WATER
Level 2
Fish/Effect
1000 ATK/100 DEF
When this card is destroyed by battle and sent to the Graveyard, send 1 Fish-Type monster from your Deck to the Graveyard. Then, you can Special Summon 1 "Nimble Sunfish" from your Deck.

Nimble Manta
WATER
Level 2
Fish/Effect
800 ATK/100 DEF
When this card is sent from the field to the Graveyard by a card effect: You can Special Summon any number of "Nimble Manta" from your Deck.

Shine Elf (Shining Elf)
WIND
Rank 2
Spellcaster/Xyz/Effect
1600 ATK/1000 DEF
2 Level 2 monsters
When your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can detach 1 Xyz Material from this card; that monster(s) loses 500 ATK.

Sharkraken
WATER
Level 6
Fish/Effect
2400 ATK/2100 DEF
You can Special Summon this card (from your hand) by Tributing 1 WATER monster.

Metabo Shark
WATER
Level 4
Fish/Effect
1800 ATK/500 DEF
When this card is Normal Summoned: You can target 2 Fish-Type monsters in your Graveyard; shuffle those targets into your Deck.

Heavy Storm
Normal Spell Card
Destroy all Spell and Trap Cards on the field.

Skill Prisoner
Normal Trap Card
Target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 card you control; this turn, when any monster effect resolves that targeted that card at activation, negate that effect.

Pitfall (Trap Hole)
Normal Trap Card
When your opponent Normal or Flip Summons 1 monster with 1000 or more ATK: Target that monster; destroy that target.

Attack Nullification (Negate Attack)
Counter Trap Card
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.

Bubble Bringer
Continuous Trap Card
Level 4 or higher monsters cannot attack directly. During your turn: You can send this face-up card from the field to the Graveyard to target 2 Level 3 or lower WATER monsters with the same name in your Graveyard; Special Summon those targets. Their effects are negated.

Peropero Kerperos (Peropero Cerperus)
EARTH
Level 3
Beast/Effect
0 ATK/1800 DEF
If you take damage by battle or by an opponent's card effect while this card is in the Graveyard: You can banish this card from the Graveyard, then target 1 card on the field; destroy it.

Common Fusion
Normal Spell Card
Fusion Summon 1 non-Effect Fusion Monster from your Extra Deck, using Normal Monsters from your hand, field, or Deck as Fusion Material. When the card Fusion Summoned by this effect battles an opponent's monster: You can banish this card in your Graveyard; negate that monster's effects and apply its original ATK and DEF when calculating damage until the end of the Battle Phase.

Butter Fly
WIND
Level 3
Insect
900 ATK/700 DEF

Big Bat Knight
EARTH
Level 3
Warrior
1100 ATK/500 DEF

Violentist
LIGHT
Level 3
Fiend
650 ATK/1300 DEF

Wallrus
WATER
Level 2
Beast
400 ATK/800 DEF

Helpful, Knight of Commons
EARTH
Level 10
Warrior/Fusion
3800 ATK/3050 DEF
4 Level 4 or lower Normal Monsters

Rescue Rabbit
EARTH
Level 4
Beast/Effect
300 ATK/100 DEF
Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.

Hat-Trick Magician
DARK
Level 4
Spellcaster
1200 ATK/1500 DEF

Great Blackstone
LIGHT
Rank 4
Spellcaster/Xyz/Effect
2500 ATK/2000 DEF
2 Level 4 Normal Monsters
When this card is Xyz Summoned: You can detach 2 Xyz Material from this card; during your Main Phase this turn, you can Normal Summon 1 Normal Monster from your hand, in addition to your Normal Summon/Set. If you Normal Summon a Normal Monster while this card is face-up on the field: Draw 1 card, then discard 1 card. (You can only gain each effect once per turn.)

Flame Viper
EARTH
Level 2
Pyro
400 ATK/450 DEF

Angel's Charity (Graceful Charity)
Normal Spell Card
Draw 3 cards, then discard 2 cards.

Terriger, the Magic-Equipped Warrior (Terratiger, the Empowered Warrior)
EARTH
Level 4
Warrior/Effect
1800 ATK/1200 DEF
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position.

Holy Barrier – Mirror Force (Mirror Force)
Normal Trap Card
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

Burning Slugger
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: Once per turn: You can target 1 monster your opponent controls, then send cards from the top of your Deck to the Graveyard equal to its Level/Rank; destroy it, and if you do, inflict damage equal to its Level/Rank x 100. This monster cannot attack the turn you activate this effect.

Armaduriboh
DARK
Level 1
Fiend/Effect
300 ATK/200 DEF
During your opponent's turn, when an attack is declared involving a monster you control equipped with an Equip Card: You can discard this card; make the attacking monster's ATK 0 until the End Phase of this turn, also it cannot be destroyed by that battle. You can banish this card from your Graveyard; add 1 Equip Spell Card from your Deck to your hand.

Fighting Spirits (Fighting Spirit)
Equip Spell Card
The equipped monster gains 300 ATK for each monster your opponent controls. If it would be destroyed by battle, you can destroy this card instead.

Premature Burial
Equip Spell Card
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.

Enchanter Ballantine
LIGHT
Rank 2
Spellcaster/Xyz/Effect
1500 ATK/1000 DEF
2 Level 2 monsters
(Quick Effect) Detach 1 Xyz Material from this card and target 1 monster your opponent controls; this card gains 500 ATK, also your opponent's monster loses 500 ATK. These changes last until the End Phase. If this effect is activated, this card loses DEF equal to the ATK it gained this turn. If this card attacks, it is changed to Defense Position at the end of the Damage Step.

Breakthrough Skill
Normal Trap Card
Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.

Skill Successor
Normal Trap Card
Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.

Force (Riryoku)
Normal Spell Card
Target 2 face-up monsters on the field; halve the ATK of 1 monster, and if you do, add that lost ATK to the other monster. These effects last until the End Phase.

Notes:

New year, same card games.

You thought this was going to turn into another angsty chapter, but it ended on an uplifting note all about how much Yumi loves her friends. Told you the next chapters wouldn't be as depressing.

Shout out to all you monsters using 60 card decks these days. You guys are the real heroes in this nonsense game. RIP Grass, too. Also, Treeborn is one of those cards where I can't even make an attempt to try and make its name work in English, so it stays as TCG (TCG didn't do that bad of a job preserving the pun to begin with).

I intentionally left those two kids kind of vague in description to hopefully spark your imaginations as to what they might get up to on their own time. Feel free to write your own fanfiction about this fanfiction, which I'm sure a bunch of people were about to ask about.

When Rio's not planning to kill people, she can actually give pretty good advice. Now if only she didn't make vaporwave, which carries a heavier legal penalty than first degree murder as we all know.

If you've been keeping up lately, my output has been kind of Extra Large for no clear reason. I'm thinking I might update things here more frequently, too, since I keep finding myself pretty ahead of the game in terms of chapters. Probably not as ambitiously as when I first started and wanted to do a chapter every two weeks, but more than once a month. Like, I'm sure anyone who's reading this consistently would like that, but I sort of feel the need to ask just in case everyone sees it more like, "Hey, that card game shit just got its monthly update. What a nice treat."

That's all we've got for now. Thanks for reading. Share if you're enjoying so far. Always remember to sympathize with the tag partners who have wildly disconnected deck types.

Chapter 39: Search for the Million Dollar Card!

Summary:

Three collectors endeavor to take a rare card from its owner by any means necessary.

Notes:

(See the end of the chapter for notes.)

Chapter Text

It was a cold November day in Chiba just like any other. People went about their daily lives with little on their minds besides the normal obligations of things like school, work, family, and the like. Even Yumi and her friends were having a positively ordinary day with nothing of interest taking place.

The same could not be said for this particular part of the city, though. Three mismatched men stood together on the sidewalk, all looking to be extremely serious in whatever it was they were doing. "Well, boys," the long haired member spoke, stroking the curly gray beard at his chin. "It's been quite a ways since we first began, but our journey's almost at an end."

"Indeed," another said, idly shuffling a deck of playing cards.

"We've finally found it," a third, left eye covered with a black patch, added. "The card we've been searching for all these years. We've finally tracked it down in this city." He chuckled, stepping ahead of the other two and looking up towards the sign for a local card store. "To think, it's just been sleeping here for so long."

"We'd best hurry," the older of the three said.

"Patience, old man," the second said, pulling the joker card from the deck without even looking. "Rushing in without a plan would only end in failure, especially for something this valuable."

"You think I don't know that?" he replied with a laugh. "You kids today think you can lecture your elders. No respect at all. Just a bunch of entitled brats."

"Come on, Hanazawa, Woolsworth. We're at the end, so let's not start fighting now."

The one called Hanazawa smiled cheekily, shotgun shuffling his cards suspended in the air. "Tensions are just high what with us being so close to the goal."

"He's right," Woolsworth stated. "We'll get it together. We've come too far to screw everything up now. More importantly..." He poked at the third member's chest. "Murakawa, you didn't spend all our war funds, right?"

"Obviously not," he said in a huff.

"Are you certain?" Hanazawa asked. "You were eyeing the minibar like a starving wolf at the last hotel."

"A couple beers isn't going to break the bank!" he shot back.

"Those things are pretty overpriced," Woolsworth said. "Either way, how much do we have left?"

Murakawa set down a scuffed brown briefcase handcuffed to his right hand, retrieving a key from his pocket to open it in conjunction with a five digit combination. Showing the shimmering contents to his allies, he answered, "300 million in yen, another 10 million in rare cards."

"The owner would be a fool to pass up such a deal," Hanazawa said with a smug smile. "If worst comes to worst, we have other ways of getting what we want."

"Of course," Woolsworth agreed. "I'm almost hoping for it."

"I'm not," Murakawa said, closing the briefcase and standing up. "I'd rather this go smoothly without any complications. Then we'll finally be finished."

With a laugh, Woolsworth slapped the other two on the back. "Then we'd better get to it. The usual, or should we try something else?"

"The usual should work," Hanazawa said, giving his cards one last cut for luck before placing them into the breast pocket of his lavender suit jacket.

"Then wait for my signal. This shouldn't be long." Without another word, Woolsworth entered through the door to the card shop, pretending to browse the various magazines and products on display before approaching the counter.

"Howdy," he greeted in his native English, the disinterested clerk barely looking up from his manga. "This is a mighty fine little shop you've got here," he said cheerily. "Are you the owner or just an employee."

"Owner," the man grumbled, scratching his back while he continued reading. He normally wasn't so obtuse, but something told him the American talking to him now wasn't just trying to be friendly.

The answer seemed to please Woolsworth, laughing as he said, "That's real nice. Real nice indeed. I bet owning a place like this, you see plenty of interesting things pass by now and again."

Narrowing his eyes, the store's owner finally put down his book. "Are you looking for something?" he asked, pushing up a pair of thick glasses on his nose.

"As a matter of fact..." He pulled out a black smartphone, pressing a few buttons before flipping it around. "Ever seen this beauty before?"

While he wanted to lie, the store's owner already knew the slight twitch of his eye gave away the truth. "If it's not in a case or on a shelf, it's not for sale," he said sternly, picking up his manga and returning to the chapter he'd been reading.

"Oh, come on," he said, his smile becoming a bit more unsettling as his two accomplices walked in. "We'll make you a real good offer for it." He nodded behind him, Murakawa walking to the counter as Hanazawa locked the door and switch the sign to closed.

Without a word, Murakawa set the case down onto the counter, unlocking it and the cuff that connected it to him to turn it around. The sheer volume of rare cards shining in the light was almost too bright to look at directly, the shop owner squinting a bit.

"And that's all for you," Woolsworth said happily. "How's that for a trade? You get all these cards and all you have to do is give us the one we want."

Without even a second's hesitation, the owner closed the lid of the case. "No deal," he said. "If that's all you want, then you should get out of here."

"You drive a real hard bargain, son," Woolsworth said with a chuckle. "I didn't want to have to do this, but I guess I can sweeten the pot a bit." He withdrew a checkbook from the inside of his overcoat. "Name a price. Give me a number and it's yours. And you can keep those cards with it. Interested yet?"

"I said no," he answered, growing more indignant with each push.

Clicking his tongue, Woolsworth tapped the book with his pen. "We both know that card would be in better hands with us than collecting dust with you. After all, you're not a duelist anymore."

"You don't know what you're talking about," the shop owner said, his voice cracking just a bit. It was clear that insult had shaken him to the core for some reason.

"We don't?" Woolsworth asked with a laugh.

"We know that you're Toranosuke Kentaro, son of the sixth World Champion of Duel Monsters, Toranosuke Jun." The look of distress on the shopkeeper's face seemed to please Hanazawa, who continued. "We know that you tried to follow in your dear father's footsteps only to crash and burn due to a lack of skill. We also know that you gave up the game out of cowardice after that."

"Settle down," Murakawa said. "More to the point, we also know that your father gifted you the prize card from his original tournament win before he died eight years ago. Our condolences, by the way."

"The original Chaos Soldier," Woolsworth said. "A prototype for the card before it was put into production. Almost a relic. A Normal Monster etched into a thin steel plate in the style of a card." He chuckled. "It wouldn't be usable in a duel, of course, but a true collector would do anything to have it."

"Anything," Hanazawa repeated, a grin forming on his lips.

"I won't give it up," Kentaro said, gripping the counter as tightly as he could to keep his hands from shaking. "That's my father's card...his heart. A bunch of scumbags like you would never respect it."

"We won't force you to do anything you don't want to," Murakawa said, "but you really should reconsider. We're making you a very good deal here. Besides, don't you think that card would be happier with someone who could carry on its owner's legacy?"

For a moment, he almost considered taking the deal. What this guy said made sense. With all the money they were offering him, he could afford to retire somewhere like Hawaii and live the rest of his life in luxury, never worrying about a single thing for the rest of his life. And at only 43, too.

"I refuse," he said sternly. "You people aren't duelists. You're just a bunch of rich assholes throwing your money around. The only reason you want this card is to check a box on some list."

"You're partly right," Hanazawa said. "The old man certainly isn't a duelist and the fool to your left is barely a step above him. And we might be 'a bunch of rich assholes' like you said. But, and I assure you to the fullest of my abilities..." He grabbed Kentaro by the collar, his smile growing wider. "I am a duelist. One that even your failure of a father couldn't hope to beat in his prime."

"Don't you...don't you dare talk about-"

"About your father?" he laughed. "The father who held the title for all of a year and a half before he started to lose? The same father who had to sleep with members of his own fan club just to feel like a man again? It's almost hilarious that you'd defend someone like that, especially after what it did to your poor mother."

"Shut up!" he yelled, reaching across the counter to grab at Hanazawa's tie. Before either of them could throw a punch, Murakawa separated the two with brute strength.

"You went too far," Woolsworth said, shaking his head.

"Did I?" Hanazawa asked, pointing his index finger towards Kentaro.

Seething with rage and on the verge of tears, the shopkeeper wouldn't let these insults stand. Whether they were true or not, he loved his father despite his flaws. For years, he'd tried his hardest to live up to the man he thought he'd wanted him to be, failing at each step along the way. This seemed like the only chance he had to reclaim his family's honor.

"If all you're going to do is talk, then just leave! If you're ready to prove it, then duel me!"

Hanazawa's face distorted into a wicked grin. "Excellent," he sighed.

"Whoever wins will be the one to walk out of here with this card," Kentaro said, pulling the Chaos Soldier in question from the inside pocket of his jacket. It was encased in a plastic frame to protect it, leaving it just as untouched as when it was first sealed inside.

"Excellent," he said louder, a bit of drool dripping out of the corner of his mouth.

"As a show of fairness," Murakawa butted in, "we'll allow you to keep the cards in this briefcase if you win. It wouldn't make sense for you to agree to this duel if you had nothing to gain."

"I don't care about those," he replied. "The only cards I need are in my deck, plus the one in my hand."

"Where will we do this?" Woolsworth asked. "If you need a day to prepare, we'll gladly let you have it."

Kentaro scoffed. "I'm ready right now. Come to the back." Despite the anger he felt when his father was insulted, he couldn't deny that these men had lit a fire inside him he hadn't felt in years. His heart was nearly beating out of his chest as he led them to the table in the storage room, equal parts terrified and excited at the prospect of dueling once again.

"No complaints?" he asked, taking a pair of game mats down from a shelf.

"None," Hanazawa replied. "This will be more than acceptable."

"We'll be playing with standard tournament rules," Woolsworth said as the duelists took their seats. "Current card limits in place, only one duel to decide the winner. The winner will receive both the Chaos Soldier and the contents of this briefcase. Are those terms good for both players?"

Each of them nodded. "Alright, then." Murakawa placed the briefcase on an unoccupied area of the table, Kentaro apprehensively setting his card on top of it. "If no one has anything else to add, you can begin."

Hanazawa and Kentaro began to shuffle their decks, the former's indifference to his cards being immediately apparent with the shotgun shuffle he performed. After a quick cut, they placed their decks in the appropriate spots on the mats, saying in unison, "Duel!"

"After everything I've said, it's only fitting I allow you to go first," Hanazawa said with a smile, the friendly facade not fooling a single person in the room.

"Fine," Kentaro said, drawing his opening hand. His father's deck had stayed the same since the day he'd inherited it. Though he'd tried to change something about it in the past, he simply couldn't bear the thought of going through with it. Even so, it was still packed with an assortment of extremely powerful cards.

"I'll start..." he said, his hand waffling between a few different cards. "With this," he finally declared, laying down a monster. "Manju God. When it's summoned, I can add a Ritual Monster or Magic to my hand from my deck."

It was obvious what he was about to choose. "I'll take Chaos Ritual and add it to my hand," he said, shuffling his deck and placing it back down after the offer to cut was arrogantly refused. "This is what you get for underestimating me! I play Chaos Ritual now!"

He sent Manju God to the Graveyard, then foolishly dropped another two cards on top of that. "I'll use Manju God, Ritual Djinn Releaser, and Ritual Djinn Demolisher as material. Come out, Chaos Soldier!"

As strong as the warrior was on its own, its materials managed to boost its power even further. "You probably already know, but Ritual Djinn cards give my monster new abilities when they're used for its summoning. Now you're not allowed to Special Summon and can't target Chaos Soldier with card effects."

"How clever," Hanazawa said, the mocking tone of his comment not even making an attempt to keep itself hidden.

"I set one more card and end my turn," Kentaro said.

"Then I'll begin," Hanazawa replied, laughing quietly to himself as he took a card from his deck. "I summon my Genetic Warwolf in Attack Mode."

This only served to boost Kentaro's confidence. "That card isn't nearly strong enough to beat Chaos Soldier," he said defiantly.

"Oh, it most certainly can," Hanazawa replied. "I'll augment its strength with the Equip Magic, Mage Power. Now it gains 500 ATK for each Magic or Trap Card I control. Once I set these next two cards, that will make my Warwolf's ATK 3500."

Kentaro was shocked by this turn of events despite how telegraphed it was, only proving his inexperience and poor skill. "Then that means..."

"Battle," Hanazawa declared, his excitement about to boil over. "Genetic Warwolf will rip Chaos Soldier to pieces."

"Not if I play this," Kentaro said, flipping his set card. "Attack Nullification negates your attack and ends the Battle Phase."

"Oh my," he said, amused. "Then I suppose I have no choice but to end my turn."

Though he'd been a bit shaken by the counterattack, his spirit didn't waver. "Draw!" he declared, happy to see the card he'd just gotten. "I'll activate the Magic Card, Pre-Preparation of Rites! With this, I get to add a Ritual Magic and Ritual Monster from my deck to my hand so long as they match."

"No, you won't," he said, revealing a card in his hand. "My monster's effect activates. I discard Ash Blossom & Joyous Spring when you use an effect that adds a card from your deck to your hand, special summons from the deck, or sends a card from the deck to the Graveyard. That effect is negated."

Kentaro's hand froze just above his deck. Evidently, the look of horror on his face was amusing enough to make Hanazawa finally crack, cackling laughter echoing through the empty shop. "Did you really think we'd come all this way without being prepared?" he asked.

"After we learned who you were, it was easy enough to find your father's deck list," Murakawa added sternly.

"It was a bit of a gamble, but we figured you'd want to use it in a situation like this," Woolsworth said, stroking his beard. "It seems like we were right."

It was at this moment he realized he'd be entirely and completely set up. Everything these men had done was to goad him into this ante duel knowing he'd use his father's old deck. The same deck he hadn't changed a single card of since it was last used. And this was just one card counter; he could only imagine what else might be waiting for him.

"Do you want to surrender?" Murakawa asked. "You've made several mistakes and, frankly, there doesn't seem to be a way for you to win now."

"No," Hanazawa said. "Play through."

Swallowing hard, Kentaro nodded. "I'm going to keep going."

"Excellent. Do you end your turn, then?" He nodded again after turning Chaos Soldier to Defense Position. "Excellent. Then I'll begin mine." The card he'd drawn was Mirror Force. It would do little right now and was most likely useless for the rest of the duel, but he set it anyway for safety and to further increase his monster's ATK.

"I summon Alexandridragon," he said, placing another 2000 ATK monster on the field. "Battle. Genetic Warwolf, finish what you started last turn." Kentaro gritted his teeth, sending his favorite monster to the Graveyard. "Excellent. Now, Alexandridragon will attack directly."

Hanazawa's turn was over after taking half of Kentaro's Life Points. It was possibly the worst situation one could find themselves in with an entirely clear field and no hand. Still, he believed in the cards his father gave him. "I can still win," he said, drawing a card.

Relief washed over him as he set down what he'd drawn. "I activate Pot of Greed!" he declared.

"No," Hanazawa said immediately. "I activate my Trap, Imperial Order of the Royal Palace. The effects of all Magic Cards are negated." To add insult to injury, he flipped over another set card, as well. "I'll also use Iron Wall of the Royal Palace, preventing either of us from banishing cards. Those Ritual Djinn weren't going to be used for anything, were they?"

He was at a loss for words. His whole body shaking, Kentaro was forced to end his turn. He had no cards left and no way to make a counterattack. "My turn," Hanazawa said, flicking his tongue across his lips. "I'll set another card to raise Genetic Warwolf's ATK to 4500." The card he'd drawn was Decklock, an otherwise useful card rendered pointless by his own Trap.

"Direct attack," he said. "Game over." The last of Kentaro's Life flickered out, Hanazawa collecting his cards and picking up the Chaos Soldier case to admire it. "Thank you for an excellent duel," he said mockingly.

"You're no duelist," Kentaro growled, eyes facing towards the table to hide his tears. "You made a fake deck full of cards just to beat me. You couldn't use your real deck. You didn't win with your own strength."

"If that's true, are we really any different?" Without another word, the three men left the store, Hanazawa's parting comment stewing in Kentaro's brain. It was painfully true to hear and something he didn't want to acknowledge. Ever since receiving this deck, he'd used it as a crutch instead of relying on his own cards. He made the mistake of thinking just having his father's strong deck would make him strong, too.

It was a lie, though, and he knew it. This duel proved as much. The fact was he was a weak duelist clinging to his father's deck like it was his pant leg, afraid to move on for fear of letting go of the man he admired. When he really thought about it, was there really any reason to admire him to begin with?

Kentaro sat motionless at the table for the next several hours, pondering his life and what meaning it had now that he'd lost the only thing of value he'd ever owned. A profound sense of betrayal hung over him as he felt like he'd let down his father's memory by losing that card. He even questioned what point there'd be in him living any longer.

Eventually, though, he came to the conclusion that maybe this had happened for a reason. He'd been stuck in the past for so long too afraid to move forward. He had no talent for dueling but clung to that card out of reverence for his father, but now that it was gone maybe he could finally start over.

He collected his cards, sorting them up and placing them inside a box in the back room where he stored them. Walking back out front, he turned the shop's sign to open once more and took his spot behind the counter. In truth, he was starting to think about selling this place. He only ever went into business so as to not fully abandon his connection to Duel Monsters. The place was a money sink and he couldn't say he really enjoyed his job, so maybe a change of pace would be for the best.

"A fresh start," he mumbled to himself. He'd be lying if he said he was happy right now, but he wasn't exactly devastated, either. It was hard to pin down what he was feeling, though he expected it would be something akin to relief.

"We've finally got the card," Murakawa said, having taken it to examine it from all angles as the trio walked triumphantly down the sidewalk. "It almost doesn't feel real."

"It's true," Woolsworth said. He looked side to side, realizing there was no one else around at the moment as they passed over a river. "Now, if you'd be so kind, why don't you hand me the card?"

"What are you-" Before he could finish his sentence, he spotted the silver barrel of a gun poking out of Woolsworth's sleeve as it was draped over his hand.

"Come on, now," he said, gesturing with his other hand. "We don't have all day. You've both been plenty of help, but it's about time we parted ways."

"Why are you doing this?" he said, more angry than afraid. "We've been working together for years. Now you're just going to betray us like this?"

"We did say we'd do anything to have that card," Hanazawa reminded him, pulling his own revolver out of his pocket and placing it against Woolsworth's head. "Looks like we had the same idea."

"Nice save!" Murakawa said, only to be immediately put in his place.

"I'm not saving you," Hanazawa said. "I'm taking the card for myself. Now I'd like you to hand it to me before I blow both your brains out."

"At least hand me a gun, too," he said, trying to keep his cool with humor. "It's not fair if I'm the only one here who isn't armed."

"I'm a Texan being held at gunpoint," Woolsworth said angrily. "Do you think that's fair?"

"I guess not, but I did just think of something." Hanazawa took Woolsworth's gun for security as Murakawa spoke, the two barely listening to what he had to say. "I learned I've actually got all the power here."

Without warning, he sat up on the safety railing on the bridge they were all occupying, stretching his arm and the card out over the water. Immediately, the other two snapped to attention, Woolsworth pulling his gun back and training it on Murakawa while Hanazawa did the same. "That would be a very bad idea," he said.

"You think so?" Murakawa asked. "From where I'm standing, it looks like I've got the upper hand. If you two want to hang out here holding a couple guns in broad daylight, be my guest. Shoot me, though, and this card is lost forever."

Slowly, the both of them returned their guns to their coats, sharing a side-eyed glance. "Okay, that's better. Now we can-" Without a word between the two, both Woolsworth and Hanazawa rushed Murakawa, grabbing for the card and nearly tumbling into the river all at once.

It was all for nothing, though, as Murakawa lost his grip, the card immediately plummeting into the water and being carried away by the current. The three stared in disbelief, completely silent and unsure of what to do next.

They stood there gawking at the river for several minutes, a few passersby giving them odd looks but ultimately ignoring them. After a time, though, they began to laugh. Quietly at first and quickly increasing in volume. Eventually, they were practically rolling on the ground.

"Did we really waste all of that time for nothing?" Hanazawa asked between cackles.

"It seems that way," Woolsworth said, his deep guffaw echoing through the city.

"Are we really that incompetent?" Murkawa asked, barely able to stand from laughing so hard. "We had it in our hands, and then..." Once they could finally contain themselves, the three said a cheerful goodbye and parted ways, resolving never to see each other again or hold a grudge for the double cross. In the end, they figured this would be for the best. If they were going to kill each other over the thing, it was better none of them got to keep it.


Down by the pier, Yumi skipped rocks across the water. She was trying to find herself a non-dueling hobby as Rio had suggested, though she wasn't having much luck in finding something she was all that passionate about. "No, this is definitely pretty boring," she said, scratching her head to try and think of some new activity to try.

Off to the side, she heard something drop into the water from a drainage pipe. Normally, that wouldn't be of much concern, but it was shiny and caught her eye. Unsure of what the strange rectangle was, she grabbed a stick and managed to pull it to shore.

Pulling the case out of the sea, she shook it around to knock off some of the water. "Woah, cool!" she exclaimed, seeing the card inside. She immediately broke the seal on the container, pulling the sheet of metal out. "Wait, what is this thing? This isn't a card."

She wiggled the Chaos Soldier in her hand, enjoying the wobbling noise it made. "Weird," she said, wobbling it around a bit more before slipping it into her pocket and heading home. With no knowledge as to what the strange card she'd just come into possession actually was and her attention already drifting to something else, Yumi eventually ended up putting it away in her storage box with the rest of her extra cards never to see the light of day again.

 

 

\Next: Heartfelt Words/


Cards Used in Order of Appearance

Chaos Soldier (Black Luster Soldier)
EARTH
Level 8
Warrior
3000 ATK/2500 DEF

Manju God (Manju of the Ten Thousand Hands)
LIGHT
Level 4
Fairy/Effect
1400 ATK/1000 DEF
When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell Card from your Deck to your hand.

Chaos Ritual (Black Luster Ritual)
Ritual Spell Card
This card is used to Ritual Summon "Black Luster Soldier". You must also Tribute monsters from your hand or field whose total Levels equal 8 or more.

Ritual Djinn Releaser (Djinn Releaser of Rituals)
DARK
Level 3
Fiend/Effect
1200 ATK/2000 DEF
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, the other player cannot Special Summon while that Ritual Summoned monster is face-up on the field.

Ritual Djinn Demolisher (Djinn Demolisher of Rituals)
DARK
Level 3
Fiend/Effect
1500 ATK/600 DEF
When you Ritual Summon a monster, you can banish this card from your Graveyard as 1 of the monsters required for the Ritual Summon. If a player Ritual Summons using this card, that Ritual Summoned monster cannot be targeted by the card effects of the other player.

Chaos Soldier (Black Luster Soldier)
EARTH
Level 8
Warrior/Ritual
3000 ATK/2500 DEF
You can Ritual Summon this card with "Black Luster Ritual".

Genetic Warwolf (Gene-Warped Warwolf)
EARTH
Level 4
Beast-Warrior
2000 ATK/100 DEF

Mage Power
Equip Spell Card
The equipped monster gains 500 ATK and DEF for each Spell/Trap Card you control.

Attack Nullification (Negate Attack)
Counter Trap Card
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.

Pre-Preparation of Rites
Normal Spell Card
Add 1 Ritual Spell from your Deck to your hand, and add 1 Ritual Monster from your Deck or GY to your hand whose name is listed on that Ritual Spell. You can only activate 1 "Pre-Preparation of Rites" per turn.

Ash Blossom & Joyous Spring
FIRE
Level 3
Zombie/Tuner/Effect
0 ATK/1800 DEF
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Holy Barrier – Mirror Force (Mirror Force)
Normal Trap Card
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

Alexandridragon (Alexandrite Dragon)
LIGHT
Level 4
Dragon
2000 ATK/100 DEF

Pot of Greed
Normal Spell Card
Draw 2 cards.

Imperial Order of the Royal Palace (Imperial Order)
Continuous Trap Card
Negate all Spell effects on the field. Once per turn, during the Standby Phase, you must pay 700 LP (this is not optional), or this card is destroyed.

Iron Wall of the Royal Palace (Imperial Iron Wall)
Continuous Trap Card
Neither player can banish cards.

Decklock (Deck Lockdown)
Continuous Spell Card
Neither player can add cards from their Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.

Notes:

You all might hate this chapter since it has nothing to do with anything, but randomly changing focus to entirely unrelated characters for a single issue is my shit so you have to deal with it.

If you don't know the story, the Chaos Soldier card they're all fighting over here is a real card that was given away as the prize for the very first national tournament in Japan in 1999. It really was printed on a piece of steel instead of card backing and had flavor text. You can see pictures of it floating around on the wiki and different places (one person was trying to sell it for about $10 million last I heard).

Here's the triumphant return of the shop owner from chapter 4. Not really triumphant at all, honestly. But he's had an epiphany now and might get to live a fulfilling life out of his father's shadow now. Probably never going to see what becomes of him, but there's hope.

This just goes to show that a simple anti-whatever beatdown deck can take out most people who are inexperienced. The guys knew what they were up against.

We can all rest easy knowing Yumi will do literally nothing with this card. I think about what might happen years from now when she finally learns about it since it's not really something they'd put in books and she just recently got reliable internet access and realizes she's had that thing all along. But she probably won't realize it since she'll have long forgotten about it.

Thanks for reading. Share if you're enjoying. Probably going to start posting more than once a month after this, but we'll see how things shake out since these usually take longer to write and fix up with all the card games. Always remember to foolishly accept battles whenever someone questions your pride.

Chapter 40: Heartfelt Words

Summary:

After a long day, Yumi and Sakuya talk about what's been going on in their lives.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Flopping down onto her futon, Yumi pulled out her phone to end another long day. With December closing in fast, her training had to become even more serious. That plus the end of the semester at school meant what little free time she'd had following summer was dwindling smaller and smaller.

The good news was she'd finally begun adapting to having such a packed schedule, though it didn't stop her from still wondering how others were able to juggle so much at once. Some of her classmates had been doing this kind of thing for at least a few years before now. Did everyone feel as anxious and tired as she did these days and just pretended not to?

Despite being close to a revelation as to the fundamental flaws of society and how it mistreats its youth, her mind had already shifted to another topic, specifically whether or not animals from different countries could understand each other. She pulled out her phone to search for the answer but accidentally pressed the app for a new social media website she'd signed up for, spending the next twelve minutes or so scrolling through it and forgetting the entire purpose behind why she was there to begin with.

After several minutes of wasting time and putting off homework, her phone began to ring. Given that there were only about two or three people who actually called her, she answered immediately. "Hi!" she yelled, assuming that would be fine for whoever was on the other end.

"You sound like you were waiting for a long time," Sakuya said, unfazed by the high-pitched greeting.

"I was so bored!" Yumi whined, kicking her feet for effect. What effect was up for debate given no one could see her right now.

"You finished your homework early today, then?"

"Absolutely," she lied. "That is definitely what I did."

She sighed. "There's not even that much. You need to do it more frequently."

"I usually get it done. It's just really boring and I don't like it."

"Nobody likes homework," she told her. "Well, some people do, but they're weird. You have to do it, though."

"It's hard since I'm not as smart as you."

"You're smart enough. There's no need to compare yourself to me."

"I guess. You're still a super genius."

"Stop complementing me and tell me about your day already."

Yumi laughed, rolling over to try and better recollect her day. Things had started to blend together a bit now that she had a consistent routine. "School was fine. We're starting to review for the exams since the semester's about to end. Then I got to practice, and we're getting more serious there, too. We're tuning my deck to counter the people we know are going to show up in Tokyo and trying to fix my side deck for that."

"I never went over that with you. Do you need help?"

"We've got it covered. I didn't think my trainer liked me very much, but she's still super dedicated! You're need to duel me when you come home in a couple weeks so I can show you how strong I am now. And use your real deck, too."

"You think you can handle me at my full power?" she sneered, taking a superior tone.

"Yeah!"

"Then you'd better prepare yourself. I've never even used more than 10% of my full power against you before."

"Really?"

"No. Like, 75% at the lowest. I don't really know, though. I don't track stuff like that."

"I want to say cool stuff like that, too!"

"You're too sweet to dismiss people like that. Stick to your normal stuff."

"You think I'm sweet?" she gasped.

"What? No. Shut up. I didn't say anything."

"You totally did! I always thought I tasted more salty, though."

"Kazuhiko is salty. You're..." She sighed. "Yeah, sweet."

"Hideo would probably be savory. You're sour."

"I'll take that as a compliment since I like lemon flavored things."

"And Kyoko would be really spicy."

"Let's stop talking about how people taste. It's weird."

"That's something a sour person would say," she said with a grin. "What have you been doing today?"

"Nothing unusual," she replied. "Math has started to get a little challenging, but I'm handling it. When I'm not in class, I'm usually writing my book. I'm almost done with the second draft."

"Let me read it already! I want to see what it's about."

"Not until it's done," she told her sternly. "I don't want you to see it until it's good."

"I bet it's good already."

"It's better than it was before, but not good yet."

Yumi groaned, rolling around on the floor in her room. "I want to read it."

"When it's done, you'll be the first one."

"I better be or I'll keep whining about it. You know you can't resist when I do that."

"Because you're very loud, yes."

"It's a talent." Switching gears, she pressed Sakuya for information on something they'd discussed in the past. "Have you made any friends at school yet?"

She paused for a second before answering. "Not yet," she admitted.

"Isn't it lonely, though? There's got to be someone you get along with."

"Not really," she said. "Sometimes I feel alone, but I have you to talk to at the end of the day. So it never really gets to me."

"What if I got really sick and couldn't talk to you anymore?"

"I'd drop out and go be with you."

This was clearly not the answer she wanted. "If you do that, I'll get you sick. Then we'll both die. So you're not allowed to drop out."

"Realistically, I probably could. Plenty of authors have gotten published without much or any education."

"School is important! You tell me that all the time, so if you quit, what's stopping me from giving up?"

"The fact you're good and wouldn't follow my bad example."

"I don't know, I'd follow you just about anywhere. You usually have things under control."

Sakuya couldn't stop herself from laughing at that. "I really don't. I don't know why everyone thinks I'm like that. It's just...trying not to screw up too badly."

"You're good at acting like you've got a plan, at least."

"Don't remind me," she said, almost disgusted with herself. "That's just going to make me start lying again."

"No it won't. You promised me you'd tell the truth, and you won't break that promise."

"How do you know that? I could always mess up or do it without even thinking."

"You won't because I'd get really upset. Then you'd feel bad."

She was almost ashamed to admit that something that simple was probably the exact reason she'd been sticking to the truth so stringently as of late. "Okay, maybe that's true. You still put too much faith in me. I'm not as impressive as you think I am."

"I think you are," she said. "Honestly, the only reason I'm training as hard as I am now is because I want to catch up to you. The tournament is just kind of a secondary thing."

"You still need to try to win, though, right?"

"Duh, of course. But I'll be happy if I can just get a little bit closer to where you are by the end of this. No matter how hard I have to work, I'll catch up one day. That's a promise." Yumi sighed to herself after saying this, forgetting for a second she was still on the phone.

"Are you okay?" Sakuya asked.

"Oh, yeah. I'm fine. Just a little tired."

"Do you want to go to sleep?"

"No, I'm fine. I want to talk to you."

"Is there anything bothering you, though?"

Yumi was quiet for a second, then sighed again. "I guess."

"Do you want to talk about it?" Sakuya sat up, holding the phone against her head while she wrung her hands to try and control her own worry.

"I'm just...tired. I feel really busy lately and I'm not totally used to it. Just lots of stuff that's always happening and not much time for myself or stuff I like to do."

"I guess it would be pretty hard to adjust to having such a big schedule when you haven't done it before, right?" Yumi didn't say anything. In fact, she started regretting bringing it up at all. These talks were supposed to be fun and a way to unwind for both of them. Sakuya didn't need to be bothered with all of this. "Are you okay?"

"I'm fine," she finally said. "I'm...being kind of selfish," she laughed. "I'm talking about feeling stress over all of this when you're the one at an elite school with no one besides me to talk to. You've been doing this for way longer than me, and you're-"

"It doesn't matter what I've been doing. Just because something's easy for me doesn't mean you can't still have problems."

"I guess." She was quiet again. "I don't know why I'm having this much trouble. I should be used to it now."

"Sometimes it's hard to adjust to change. I have problems with that, too."

"The worst part is it's just a little too hard. Not a lot, but just a little bit. I can handle it most of the time, but it keeps piling up over and over again and it just gets..." She set her phone down to rub her face. "It's that little bit that hurts. And it doesn't even seem like it's getting to be too much most of the time until I get really bad."

"What happens then?" she asked, Yumi realizing at that moment she hadn't told Sakuya of any of her anxiety problems over the last few months.

She had to fight to keep her fear from getting the best of her. "Sometimes I feel overwhelmed, and then it makes me feel all panicky and tired and afraid. It doesn't happen too often, but when it does..."

"I wish you would have told me sooner," she said. "I'm sorry. What do you do when that happens?"

"Sometimes nothing. I just have to sit somewhere quiet and hope it goes away quick. Suzy taught me how to try and calm myself down, so sometimes I do that."

"Do you talk to anyone about this?"

"Not really. It's mostly just been people finding out by accident. Until now, I guess."

"Is there anything I can do to help you?" she asked.

"You help me enough as it is," Yumi said, feeling a bit better after having finally told someone about her problems in a way that didn't involve a panic attack. "And you know you can talk to me if you're ever in trouble, right? You're not just here to listen to me complain."

"Of course," Sakuya agreed. "I know I can depend on you."

"Thank you for being my friend. You've helped me a lot since we met. I can't wait to see you again soon."

"You don't have to thank me," she said, starting to feel embarrassed. "You know I love you, too."

They both froze, mentally rewinding several seconds to confirm that that did, in fact, just happen. Yum spoke first, trying to keep her nervous and overjoyed laughter under control long enough to ask, "What did you say?"

Sakuya did what she did best and malfunctioned, mumbling something entirely incomprehensible as her face went red. It came out so naturally she didn't even realize what had happened. It's not like it was a lie, exactly. It was just extraordinarily embarrassing to admit like this.

"I have to go," she said suddenly, her voice cracking.

"I love you!" Yumi shouted just as the phone went silent. She spent the next several minutes rolling around on the floor laughing to herself and sending Sakuya as many heart emojis as she could type. Meanwhile, Sakuya herself was thinking of the best way to shove herself inside a closet and hide there until she died.

 

 

\Next: The Struggle of Self-Discovery/

Notes:

Today seemed like a good day to put this chapter out.

Got something nice to break up the action some more. Kind of going hard on more character-centric stuff at the moment since plot is about to backhand everyone in the next couple chapters. This seemed like a cute way to do it.

Not exactly by design, but I've been switching up the format of the last couple chapters in a row. Last one had nothing to do with characters we already know, this one is almost entirely dialogue, and one in the near future is going to be entirely from the perspective of a single character we've only briefly met. Don't know if that's good or bad, but I like to experiment.

Not much left to say for now. Thanks for reading. Share if you're enjoying. Always remember to talk to the people you trust about stuff that bothers you.

Chapter 41: The Struggle of Self-Discovery

Summary:

Yumi's joy over yesterday's near-confession is dashed after Kaguya's comments cause her to doubt herself.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Yumi couldn't remember the last time she felt this happy. Slip of the tongue or not, hearing Sakuya say she loved her was a game changer. Sure, she probably didn't mean it in that way, but she couldn't help herself from thinking there might be a chance of that now.

She sat at her desk before class began, swinging her legs idly with a goofy smile on her face as she looked at her phone screen. Ami peeked over her shoulder from beside her, wondering what was making her friend so happy. "That's...Sakuya, right?" she asked.

Yumi nodded. "She sent me this this morning." It was of Sakuya in her school's uniform looking a bit reluctant and embarrassed as she placed her left hand up to form half a heart shape against the edge of the picture frame. Clipped into her beret was a shimmering golden pin in the shape of a key – the present Yumi sent to her on her birthday. "I took one with the other half yesterday and she sent one back. I didn't even have to ask her to, she just knew."

Ami laughed as Yumi started to squeal and flap her hands. "You're in a really good mood, aren't you? Did something happen with her?"

"Maybe a little something," she said with a small giggle.

"Well, what happened?" Ami asked, nudging her in the side. "Quit being goofy and just tell me."

Giggling some more until it was thoroughly out of her system, Yumi tried to explain as best she could without getting too flustered. "Well, we had a really nice talk yesterday. And at the end, she..." She grabbed the sides of her face to squeal again. "Well, I just think she might really like me back!"

"I'm so happy for you!" she said, holding Yumi's hands in celebration. "Did you ask her out? Did she ask you out? Who does the asking out when you're both girls? Does stuff like that even matter?"

"We haven't done anything like that yet," she admitted, nervously scratching her head. "Maybe I'm kind of getting ahead of myself, honestly. But I'm just...so happy and excited! I never thought this could happen."

"She comes home when break starts, right? You should do something together on Christmas if you get the chance." Ami sighed wistfully. "I always wanted to do something like that, but I've never had anyone to do it with."

"Oh, you should join us, then! It could be fun."

"Yumi, I meant like a date."

"Oh." She thought for a second. "I'm sure we could still have fun with the three of us."

"You're a good friend, but I'm going to have to decline for your own sake. Besides, I think we're going out of town again to visit some relatives around that time."

"That's too bad," Yumi said. "I'll miss seeing you when school's out."

"We can still call each other," she reminded her. "You can tell me all about what it's like to have a girlfriend." Yumi blushed and started to squeal again, never having really thought of that word before. But, if things went as they seemed to be going, maybe that's what they would become soon.

"I guess miracles really do happen," Kaguya said as she neared her seat, pitching her bag on top of the desk and watching it clatter to the floor before shamefully picking it back up.

"It's true," Yumi said wistfully, unaware that that was probably meant as an insult.

Narrowing her eyes, Kaguya leaned back in her chair. "Hey, not that I care about all your gay stuff, but...are you guys doing stuff already?"

Ami was somewhat rightfully taken aback at how forward this question was, though Yumi didn't seem to understand what she was being asked. "I mean, sure. We talk on the phone every night and send each other funny pictures. Sometimes we play this one duel simulator together. The cards available aren't the same as in the real game and I'm not allowed to spend real money to buy more, so it's kind of fun using different decks than we normally do in a different format like that."

She rolled her eyes. "No, like...stuff, you know?" She stuck her finger inside a hole she made with her hand, pausing. "Wait, or is it…?" She switch to slamming her index and middle fingers together. "I don't know, you tell me."

"Why are you asking her about stuff like this?" Ami interrupted defensively. "It's kind of creepy."

Kaguya waved her hand dismissively. "What? We're all friends here? I mean, kind of. What's wrong with talking about relationship stuff?"

"Maybe if it came up, but you can't just ask people about things like that out of nowhere. It's weird."

"Wait, what are we talking about?" Yumi asked, still not grasping what they were both avoiding saying outright. This made Ami and Kaguya look at her strangely. "I really don't understand. Sorry, can you just tell me what you're asking? I'm getting really confused."

"Yeah, explain it to her, Ami," Kaguya said with a very assholish smile, lapsing back into her old ways. "What are we talking about, again?"

This made her face go red. "I mean, uh...well, she was...asking about..." Being entirely caught off guard like this was only making this situation worse, augmented further by Yumi's intense look of curiosity. Ami was almost tempted to fake some kind of "cosplay" emergency and run out of the room to avoid this, but she forced herself to power through this for the sake of her friend. "She's asking you about...well, sex, I guess."

Yumi blinked slowly before bursting into laughter. After a few seconds, though, she realized neither of them was laughing with her. "Wait, are you serious?" Their lack of reaction only cemented that. Her smile fell as she began to think, scratching her head and saying, "I guess never I thought about that before." Shrugging her shoulders, she concluded, "I guess...no? I don't think I want to. I can't think of any time I have."

"Poor her, then," Kaguya commented, drawing another dirty look from Ami.

Yumi began to feel the start of anxiety in her stomach. "Wait, do you think Sakuya wants to?"

"I mean, everyone does eventually," she wrongly stated. "If not now, at some point. You've got to if you want it to work out, you know."

"I don't think that's any of our business," Ami said to try and cut her off. "It's not like you even know anything about this stuff."

"More than either of you," she scoffed, though Ami's extreme skepticism forced her to recoil. "I mean, I've played enough games to know how this stuff goes. But, fine, you're right. It's none of my business. Just curious."

Ami put aside her anger at Kaguya to try and reassure Yumi. "Forget about her," she said. "She's just trying to mess with you. It's none of our business what you do with Sakuya."

"Oh, it's fine," Yumi said, her laugh sounding a bit hollow. "I mean...it is what it is, I guess." She pointed to the clock to try and change the subject. "More importantly, is Suzy going to show up? Class is about to start."

"She went home early yesterday," Ami told her. "I think she caught something bad. I tried texting her this morning but she hasn't gotten back to me yet."

"I hope she gets better," Yumi said, texting her friend some words of encouragement. While she did want the best for her friend, she mostly trying to distract herself from the fear growing inside her. Kaguya's rudeness rarely affected her in any meaningful way, but this time was different.

She'd genuinely never given much thought to the idea of sex before. Obviously, she was aware of the broad strokes like most people her age, but thinking about actually doing it was another story. In much the same way she was shocked at one point to learn not everyone was attracted to girls, this was the first time she'd really had to think that there were people out there who desired that as part of a relationship.

As the day went by, her mind simply refused to be quieted. No matter how hard she tried, she couldn't shake the feeling of dread building up with each passing moment. When she learned there were girls out there who didn't like other girls the way she did, the answer seemed simple: Find herself one who did. But now that she was very likely in that position, what were her options if that girl wanted to do sex?

Would she have to? Could she say no to it? What if she did say no and things turned out badly? She definitely didn't want to hurt anyone by rejecting them, especially if it was Sakuya. She especially didn't want to reject her or risk being rejected in turn. Were they even old enough for something like that? It was supposed to be something adults did, but people in her class and around her school talked about it pretty frequently. Even people who weren't Kaguya seemed kind of preoccupied with it at times.

The more she thought about this the worse she felt. She didn't know what to do or who to turn to for advice. Who could even understand these feelings? A few of her friends were in relationships but it wasn't like she could just stroll up and demand they talk about sex with her. That's the kind of thing Kaguya did and look how that turned out.

At lunch, she found she didn't have much appetite, a fact Ami noticed quite quickly. She made the excuse of having had a large breakfast and feeling tired from all the math they'd done earlier, seemingly faking well enough for her to accept this. Instead, she used this time to sneak off to the bathroom and lock herself in a stall, the thought that there might be something wrong with her worming its way into her head and driving her close to a panic attack.

For the rest of the day, Yumi coasted through class debating on whether or not she could talk to the nurse or Professor Yoshimitsu. Eventually, she came to the conclusion that that would be too embarrassing and probably just a bother for either of them. There wasn't even a guarantee they could help her, so it wouldn't be worth pursuing on such shaky ground.

As Yumi collected her things to leave, Ami gently touched her shoulder. "Are you okay?" she asked, having picked up that there was something off the entire day.

"It's nothing," she replied. "Just a little stressed with the tournament coming up. I've never been to Tokyo before, so I'm a little nervous, too. It's kind of getting to me right now, but I'll be okay." Nothing she said there was technically a lie, as those were genuine concerns of hers as of late.

Ami wasn't fully convinced, though she chose not to push too hard. "Okay," she said. "You know you can talk to me if there's something wrong. I don't mind listening. It's kind of my job to spread love and understanding to everyone, you know."

Yumi smiled genuinely for the first time since her crisis started that morning. "Thank you. I'm fine right now, though. Good luck today at track."

"Do your best when you get to your training," she replied, the two walking out to the schoolyard together. Ami took off for the track while Yumi stayed behind, having some time to kill before she needed to head to the CG building.

Normally, she'd mull about school or find somewhere to get a snack or maybe duel at the park for a bit, but none of that seemed particularly appealing right now. Aimlessly wandering the city, Yumi mulled over what she was going to do about herself and her relationship. It wasn't like things were "official" right now...but maybe it should stay that way. It would be easier for everyone if things just never got that far, she figured.

As she rounded a corner, she found herself running face first into another person's stomach. "Sorry!" she said, trying to keep from falling over.

"You've got to watch where you're going," a familiar voice told her. "What's got you so distracted, Miss Yumi?" Sure enough, it was Kazuhiko. As usual, Yumi immediately hugged him, receiving an awkward but caring head pat in return. "Alright, enough of that. We're in the middle of the sidewalk."

They found a place to stand near a convenience store where they wouldn't be blocking other pedestrians, giving them a chance to catch up. "It's been so long!" Yumi said.

"We saw each other last week!" he shot back. "We text, like, all the time!"

"But it still feels like a really long time."

"And you say that in the group chat, like, once a day." He shook his head, unable to keep himself from cracking a smile. "It's still cool to see you, though. You heading to your training?"

"In a little bit," she told him. "Where were you going?"

"Found some invasive ants with Hideo and I'm going to get some boiling water to pour down the hole. Really tearing them up about it, but it's got to be done or we risk letting the things get out of control. Might all be for nothing, though. Did you know there's some ants that have these, like, gigantic colonies that span continents? Freaks me the hell out."

"That's really weird," she said. "How'd they do that?"

"Hideo says it's because ants are the actual dominant species on the planet and just work way harder than humans. I mean, I buy it. We kind of suck sometimes, but ants are always on their game." He paused. "Maybe Hideo's been an ant this whole time, actually."

Yumi chuckled, a clear indicator to Kazuhiko that she wasn't in top form. "What's going on?" he asked.

"It's nothing," she told him.

"Nah, it is. I can tell when there's something bothering you. You suck at hiding stuff from people. That or I might just be good at reading you. Either way, spill it."

Though hesitant to speak to anyone about this issue, she was far too impressed by how quickly he'd cut through her barrier. It was easy to forget sometimes that Kazuhiko could be a lot more perceptive than he liked to let on. Hard as it was to open up about this, she couldn't exactly back out now.

Wringing her hands slightly, she tried to put her words in an order that would make sense when spoken. "I was thinking about stuff before and...I don't know...I..." She sighed, unable to say the words without guilt and shame and fear jabbing her in the gut.

Crouching down, Kazuhiko gestured for her to do the same. "Take your time, no worries. Those ants aren't getting any more invasive. Probably."

She nodded, moving down to his level and hugging her legs against her chest. Swallowing hard, she resolved to try and just say everything at once so she couldn't get bogged down with overthinking it. Taking a deep breathe, she began to ramble.

"So the other night I was talking with Sakuya about a bunch of stuff and she was making me feel all nice like she always does, and I was thinking about hugging her like I always do, and we both said some things and one of the things she said was, 'I love you,' and it made me so happy because it felt like maybe she felt...like I do about her, but when I was at school, my friend who's not really a friend named Kaguya who you met before started talking to me about sex and how that's something people in relationships have to do, but I've never wanted to do that and now I'm so scared maybe something's wrong with me or I'll end up hurting Sakuya if I say no but thinking about forcing myself to do something like that is terrifying and I don't even really know what I'd be forcing myself to do and I just don't know what to do anymore."

She panted rapidly to catch her breath, Kazuhiko having to take several seconds to process that massive dump of information. "Okay, I...wow, she actually said that? Ishikawa, I mean. Like...holy crap, you guys are actually at that level now." He grinned, nodding his head in an almost proud fashion. "Not bad at all."

He snapped back to the more pressing issue after that, combing his hair to help himself think. "I get why you're upset, though. That's...look, that Kaguya girl seems like a real asshole, so I don't think you really need to pay attention to what she has to say."

"Is she right, though?" Yumi asked, desperate for an answer.

"I mean, probably not." He coughed, correcting himself, "I mean, definitely not. Come on. What's it even matter if you get all up in other people like that, anyway? Just live your life how you want to and don't worry about the expectations of other people."

What she was about to do was probably inappropriate, but she didn't know what else she could do. Desperate for answers, Yumi thought for a moment before asking, "Sorry if this isn't okay to ask, but...have you ever tried it before?"

If he'd been drinking something at that moment, Kazuhiko would have done a genuine spit take thanks to the sudden and destructive force of that question. "Well, I mean..." He desperately searched for some kind of out to this. As good of friends as they might be, talking about what may or may not be going on with him and his boyfriend when they were alone was probably the last thing he ever wanted to do with a 12 year old.

"Look," he began. "All you really need to know is that you don't have to do anything you don't want to, right? Consent is important no matter what you're doing. And if you're not ready for any of that stuff right now, don't worry about it. You don't have to jump right in, either. You're just a kid. There's plenty of time."

"But what if I don't change?" she asked, her chest feeling tight. "What if I stay like this forever? Does that mean I'm broken, or something?"

Kazuhiko sighed, unsure of what to tell her. "I really don't know. I don't think so, though. I think you're pretty cool the way you are right now, and I know Ishikawa thinks so, too. If you really want to know what she might think about all this, just try asking her."

A wave of panic hit her at the thought of bringing this to Sakuya directly. It was already hard enough talking about this with Kazuhiko; risking rejection from her personally was just too scary right now. Still, she could tell he was trying his best to help her even if it wasn't quite doing the trick.

She leaned her head onto Kazuhiko's shoulder. "I guess I need time to think about all of this," she said. "Thank you for listening to me."

"No worries. I'm down to talk if you need help with anything. Sorry I couldn't be more useful."

"Talking to you always helps," she said, giving him a hug. "I should hurry, though. Have fun with the ants."

"I don't know how long you're going to go tonight, but we're probably going to be at the usual place to get ice cream later. I don't think Hideo's going to be handling this well." They parted ways with Yumi running off to start her training. While the talk certainly had made her feel less upset, it did little to really help her figure out what could be going on with her.

One of the benefits of having such intensive training these days was how little extra space her brain had to be worrying over this kind of stuff while she was doing it. It proved nearly impossible to have a personal crisis while dealing with aneurysm-inducing puzzles and three-on-one trials, resulting in a few hours of relief where she could just duel.

Once that was over, though, the thoughts started to come back to her. "Great work today!" Miss Fukukado told her as always. "Remember to review tonight so you'll be ready for tomorrow! Have a safe trip home!"

As Yumi was about to leave, she stopped herself. With a bit of hesitation, she turned back around to address her instructor. "Excuse me, can I ask you a question?"

"Of course!" she said cheerily. "What's confusing you?"

"Well, nothing, but...are you married?"

She blinked, her smile falling to a more neutral expression. "No, I'm not. Why do you ask?"

"Oh, uh, no reason." Yumi suddenly felt a bit flustered like she'd overstepped some kind of boundary. "Just...I was just curious, I guess. Sorry."

"I wouldn't say it's entirely off the table," she explained. "For now, though, I'm focused on my career and don't want any sort of distraction like that. Starting a family or something like that isn't really a priority at the moment." Then the smile came back. "Seeing my students succeed is all the fulfillment I need!"

"Oh. Thanks for answering." She bowed to her. "Sorry for bothering you. See you tomorrow." The sun setting behind her, Yumi made the trek home, realizing too late that she'd left her bike at school while wandering around the city earlier. Things had been closed up by the time she made it back, forcing her to walk the rest of the way.

Before actually coming inside, she made sure to eat her lunch to avoid getting any questions from her grandmother. Just as well, she hadn't realized how much she was starving up until that point. That was at least one less thing to worry about now, excusing herself from dinner to go to bed earlier with claims she wanted to get a jump on homework. Amazingly, that worked.

She only felt more guilty when texting Sakuya to say she couldn't call her tonight. Her excuse was she didn't feel very good, which was absolutely true. She thought it would be better to keep her distance for now until she figured herself out, but how long that would have to be or how long she could bear were another matter entirely.

Yumi tried to focus on things like homework, but her brain wouldn't quiet down long enough to do that. She tried to search up what she was feeling on the internet, but all the terms she used only returned results of people talking about disorders and dysfunctions and other scary things that just made her all the more frustrated. She attempted to read beyond the headlines, but a paralyzing fear overtook her each time. It felt like going any deeper would be admitting there really was something broken inside her.

And even if these people did have some sort of genuine problem, she didn't feel like it extended to her. At least not in the sense that it negatively impacted her life. She was perfectly content to stay how she was, but that was apparently wrong of her.

The more she looked the worse it got. When she tried to find out if sex was really necessary for a relationship, she got thinkpiece after thinkpiece talking about how people needed to do it for the sake of others regardless of their own feelings. When she tried to learn about love without sex, there were message boards filled with people saying someone like that is some kind of freak or inhuman, any dissenting opinions ignored or downvoted into oblivion.

Eventually, she just couldn't handle any further research, closing her phone and sliding it across the floor before pulling the covers over her head. She hated all of this, no clue what she was meant to do now. Obviously, she knew she wasn't attacking this problem in the most logical manner, but she was just too afraid right now.

Tossing and turning for well over two hours, she couldn't relax enough to get to sleep. Her mind buzzed with thoughts even more than it normally did, most of them focused on what might happen if she told Sakuya about this. Once again, she would logically have to find out eventually, but Yumi wanted to prolong that as much as possible.

Drifting between sleeping and waking, the next morning was a mess of stumbling around trying to dress herself and eat. She had to leave early to account for her lack of bike, still managing to arrive on time despite how tired and disoriented she was feeling.

Stumbling into the classroom, she flopped into her chair and tossed her things onto the ground. "Did you catch something?" Ami asked as she came in shortly after.

"I slept really poorly," she replied, already planning to sleep through most of the day if possible.

She patted her on the back. "I hate that. I have a candy bar if you want some sugar." Yumi just shook her head, laying her face against her desk and looking off to the side.

"Did I infect her with something while I wasn't here," Suzy said, having crept up behind Ami to surprise her with her return. "It's was pretty wild yesterday. I threw up on my mom."

"That's gross," Ami said. "Do you feel better today?"

"Pretty much. I think it was something I ate. More importantly, is something wrong with Yumi?"

Ami looked between the two, Yumi being entirely unconcerned with what was happening around her at the moment. "I really don't know," she told Suzy. "Kaguya said some mean stuff to her yesterday. Meaner than usual, too. I think it's really hurt her."

"Should I throw Kaguya out a window when she shows up?" Suzy asked.

"No, then you'll just go to jail. Maybe you could try talking to Yumi, though. I did, but I didn't really know what to say."

She nodded. "Time to work my magic." Strolling over to Yumi's seat, she placed her hands on the back of her chair. "Hey, want to see this funny cat I saw?"

"Okay," Yumi said halfheartedly, chuckling when a picture of a very fat hairless cat with a grimace on its face was shoved in front of her.

"This is worse than I thought," Suzy said to Ami. "What did she actually say to her?" Before there was a chance to explain, class was ready to begin. Kaguya herself barely made it in before the bell, nearly passing out from all the wheezing that ensued from having to run.

Even with school in full swing, Suzy wasn't ready to give up. Stealthily using her phone, she started to pester Yumi through texts. Despite it being evident all she really wanted to do was sleep at the moment, she was still getting responses to the various memes she sent over.

Attention fully grasped, Suzy began to work at the real problem. "Would you mind tell me what's bothering you?" she sent. "It's kind of obvious you're upset. I want to help."

"It's okay," she replied. "I'm just tired."

"Are you sure?" she asked. "I'll listen if you want to talk."

This gave Yumi some pause, glancing toward Suzy at her desk while ignoring the lecture going on at the front of the room. Talking hadn't hurt last time, though it wasn't the most productive way of dealing with this issue. Maybe the very different perspective Suzy would have on the issue might reveal something, though.

Still somewhat afraid of being open about this issue, she started to explain going back to the confession and recapping all the way through to today. Each message she sent, she paused to take another look toward Suzy as she read to try and feel out whether or not she was upset, disappointed, made, accepting, or anything else she might feel. She had a damn good poker face, though, doing little more than nodding slightly at her phone every so often.

At the end of the story, Yumi asked for an opinion, heart pounding harder than she excepted as she looked over at her friend. She saw Suzy cock her head as if she was thinking, then typed something. A second later, she sent her a message.

"It sounds like you might be asexual," it read.

"There's a word for it?" Yumi screamed in the middle of class, nearly giving Mr. Harada a heart attack before he sent her to stand in the hall. Though she was technically being punished and still incredibly exhausted, the absolute relief she felt at finally understanding what she'd been agonizing over. Not wanting to risk getting in more trouble for being on her phone but also unable to contain her excitement, she was left to bounce on her heels until being allowed back in.

At lunch, the group convened to talk about things more. "Sorry so many of these are in English," Suzy said as she sent Yumi some pages talking about the orientation. "The term hasn't really caught on here since I checked last, but I think people are using the same word for it in both places. I can read some to you if you want."

Yumi nodded enthusiastically, already pouring through as many in her native language as she could find on her own. "So I'm still allowed to like girls even if I don't want to do that kind of stuff?"

"Sure, if that's how you feel. It's more about attraction than anything else. If you're attracted one way but not the other, that's totally fine." Yumi's eyes sparkled, finally feeling validated in herself after all the questioning began. "I actually have a friend back home who's like that, too. She can't speak Japanese, but I could try to translate between you if you ever felt like talking. I bet she'd like to meet you."

"Yes!" Yumi said excitedly.

"I guess this is all real," Kaguya said, scrolling through information she'd found. "Guess...I was wrong." Regret kicking her in the shins, she forced herself to say, "Sorry, I guess. And...I mean, even if this was all made up, it probably wasn't cool of me to act like that to you."

"But you're never cool," Ami said, drawing a glare. "This is really interesting, though." A bit sheepishly, she turned to Suzy. "If it's not too much trouble, do you think you could help me find a word to use? I'm not really sure what I like right now."

"Absolutely!" she replied. "There's a lot of words from all over, so I'm sure there's at least one you might think is nice out there." Before that, though, she asked Yumi, "What are you going to do now? Does that feel like a good term for you? I can send you some others that might be similar."

She thought for a minute before shrugging her shoulders. "I think it works. There's probably more stuff I have to decide, too, but right now...I'm just really happy that I have something to use."

For the rest of lunch, the group looked up different labels for different things, even trying to find good translations or equivalents for newer or less common English terms they could incorporate into Japanese. Though Yumi realized she still had some things to consider about her identity and that none of this really addressed the roadblock of how Sakuya, specifically, might react to this news, right now she was just content knowing she wasn't broken after all.

Later that day, she received several nearly indignant messages from Hideo, chiding her for not just bringing this up with them to begin with. They then switched gears to congratulate her on figuring things out, the two sharing a laugh over being the same all along.

 

 

\Next: Yuu's Adventure - How did she Get Here?/

Notes:

Look at me making a Very Special Episode without preaching about recycling.

This one is really sad at the beginning. You can tell because Yumi was actually flapping her hands from being so happy and then everything just went wrong.

Unlike Rio who's actually trying to be a good person and might make it there one day, I kind of don't think Kaguya is ever going to be one. Like, best scenario for her is that friend you remember from school way back randomly showing up on Facebook being all like, "Hey, if people want to switch genders, who cares?" Like that type of acceptance that doesn't really have any nuance but is still generally inoffensive, and you're kind of pleasantly surprised seeing it even though you have no desire or intention to ever see this person again now that you're an adult.

Ami continuing to prove there is no such thing as a straight magical girl, as well, even if she's still a little confused right now.

I've been waiting to write this basically since I first started this series, partly for the gag of Yumi screaming in class as loud as she can and getting sent out but also because way too much stuff that purports to be about coming of age and self-discovery completely ignores anything of this nature, especially for lesser known identities. Hopefully Sakuya gets the help she needs in figuring herself out, too.

If you've been missing plot, then next chapter is for you. Someone important comes back finally. Been waiting for a chance to write her again.

Not going to lie, this is probably the chapter that's going to get people starting rumors I'm a pedophile. Did not expect that to happen when I started writing stuff, but given the general trend over the last couple years, it was either going to be this or something upcoming where two consenting adults enter a relationship and one of them is just really shorter than the other. Then again, most of those people seem to absolutely hate hosting sites and I'm not exactly a super well-known author, so there's a good chance no one even reads this.

Don't feel like kicking any more hornet's nests, so that's all I've got for now. Thanks for reading. Share if you're enjoying. Always remember to support your friends as they discover themselves and show them pictures of chumby cats.

Chapter 42: Yuu's Adventure - How did she Get Here?

Summary:

Yuu heads out for a day on the town in the hopes of finding Yumi.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Losing meant death. That's what they'd told her ever since she was old enough to understand it. That's why they made her practice and train and prepare so rigorously. That's why they punished her when she failed. No matter how badly she was hurt, it was only because her losing when it really mattered would mean death for everyone.

That's what she believed, or at least had to believe to stay in control of herself. That's what made her actions now so terrifying. She knew beyond a shadow of a doubt that she'd be punished far more severely than ever before if she was caught. Not even those torturous three days following the tournament would compare.

Fitting, then, that it was that tournament that spurred her into her current state of action. Yuu knew there was no such thing as "duelist's pride". Not in this place, at least. Even so, her mind was almost constantly occupied with thoughts of her loss to Takano Yumi.

Despite having treated her tenderly during their brief meeting, she proved to only be an obstacle in the end. Yuu couldn't help but see her as the reason she'd been punished as she was after that loss, her formerly perfect dueling aptitude suffering as a result of the mental fallout.

After much consideration with herself (and a small spider she found in her room), she realized that settling the score was the only thing she could do to overcome these feelings. Yes, her handlers would be upset that she left the facility without them by her side, but they'd obviously be pleased to learn she managed to defeat the only other human she'd ever lost to. It would be tangible proof that it was merely a fluke, that she wasn't just a failure and would be able to do her duty once the time came.

Escaping the place she reluctantly called home wasn't too difficult. She knew every facet of the path that led from her room to the way outside. She'd memorized the patterns of security cameras and other people who walked through these stark gray halls. Even the door wasn't too much trouble given how many improvised uses a metal arm could offer.

Her small size and unassuming appearance allowed her to leave the building without so much as a second glance after blending in with a crowd of others going about their business in the company that carried out its work above them as a cover. Soon after, Yuu was finally set free onto the streets of Chiba.

Now came the hard part – actually finding Takano Yumi, as she had absolutely no idea where she lived. Yuu's questionable judgment told her she would eventually be able to find Yumi if she simply searched for her, though. She'd never had to look for anything before, so she assumed that's how this worked. How hard could it be to find a single person in a city she barely qualified as living in?

Hood up, she walked off down the street in the direction she thought Yumi might be (she looked right handed when they met, so she assumed it was to the right). She received a few glances from other pedestrians, though it was more for the fact she kept pushing through people rather than anything that made her stand out. As far as anyone could tell at a glance, she was just an average child.

That was unusual for her. Though she wasn't treated well, it was hard to argue her handlers ever made her feel average. Even the sensation of not being under a near-constant watch was alien. It was hard to say for sure, but she thought she almost enjoyed it.

On second thought, she hated it. She hated it very much if it meant small, hairy beasts were going to assault her. In reality, it was simply a small dog in a park across the street barking at her, but given that this was the first exposure she'd ever had with one of those, it was kind of blowing her mind and terrifying her at the same time.

Trying her best to avoid conflict, she ran in the opposite direction as before, ironically placing her closer to Yumi's house despite her earlier reasoning. Unsure of whether or not the dog had chased her (it hadn't thanks to the tiny girl holding its leash Yuu hadn't even noticed), she continued running until smacking into a police officer at full speed.

Yuu was knocked to the ground, the sheer force of her surprisingly swift running pushed the adult back. "Hey, quit running on the sidewalk!" he ordered, shaking his fist before realizing she was just a small child. The man was perplexed as he watched her roll backwards from the fall and move into a crouched position, staring at him like a scared, trembling animal ready to escape.

People were beginning to stare now. Trying to calm the child down, the officer asked, "Where are your parents? Are you out here alone? Why don't you come with me and we can sort this out?" As he reached forward, she suddenly lunged and bit him on the index finger, slamming her metal palm into the side of his wrist and breaking it with alarming proficiency.

Yuu took off running again after that, unsure of which direction she was even traveling anymore over the panic, the cursing of the man, and the shouts of other people on the street. Narrowly avoiding being struck by a car as she carelessly sprinted across an intersection, she barely looked where she was going while charging ahead, only wanting to put distance between herself and a person she considered a threat.

Finally running out of breath several blocks away, she huddled into an alleyway and covered her head. This was a terrible idea after all. She had no idea what the world outside was like. What did she think she could accomplish by trying to leave? She hadn't even seen a single glimpse of Yumi this entire time.

She was unfortunately reminded of the fact she hadn't been given anything to eat today after catching a whiff of something very good over all the garbage. Following the scent, she came upon a simple ramen stand tucked into a row of other buildings.

Yuu watched from the shadow of the alley as the young lady working there prepped something or other. She had no idea what these ingredients would be – she'd never cooked a day in her life, let alone seen the inner workings of a kitchen – but guessed that she had some measure of skill given how quickly and easily she took care of it all. It all smelled really good, too.

A moment later and she was spotted. Ducking back behind the wall, she heard the woman working the stand shout, "Hey, are you hungry? We're open." Though Yuu's behavior probably seemed quite odd, she was still being welcomed regardless.

Peaking back around the corner, she slowly made her way across the street and took a seat in front of the counter. "What are you hungry for?" the woman asked after a quick formal greeting. Yuu gave no response, too nervous to speak or look at anything besides her feet. "Not very talkative? You can just point to one of the dishes above your head or on the menu if you want."

After a quick look over, she asked, "Do you not have money?" Though no response was given, she noticed Yuu begin to tremble slightly. "It's okay," she reassured her. Turning to the back, she yelled, "Dad, I'm going to buy someone a bowl!"

"Tell Kyoko to pay her damn tab first!" a gruff voice shouted back.

"No, it's not her this time!" A few seconds passed, a burly man with graying hair and an electronic cigarette between his lips coming forward to check out the situation. He laughed after taking a single look at Yuu. "Alright, fine. It's coming out of your pay, though, little lady."

She rolled her eyes, sighing loudly. "Whatever. Go watch the stock." Addressing Yuu, she asked, "What would you like? It's fine if you can't pay this time."

Yuu still didn't respond, her head moving back and forth almost as if she was shaking it in slow motion. "Do you...not know what to pick?" She nodded at this. "I'll pick for you, then. I've got good taste, so it shouldn't be a problem."

She was silent as the woman went about making her some food, placing a large bowl of noodles and glistening pork slices piled up with several of the usual ramen toppings. What was "usual" to Yuu certainly wasn't this, though, as she'd never even seen a meal like this before in her entire life.

Almost afraid to eat it, she looked it over for a few seconds before retrieving a pair of chopsticks and splitting them apart. Looking up at the woman as if to confirm that she was allowed to eat, she slowly reached for a single noodle and placed it into her mouth, devouring the rest of the bowl in what may have been a world record almost immediately after that.

"When was the last time you ate?" the woman asked with a chuckle, nearly in awe of this tiny child's ability to inhale food. "You know, I don't think I've seen you around here before. Are you lost?" No response once again. Taking it in stride, she decided to introduce herself. "My name's Haru. Will you tell me yours?"

Several seconds of hesitation later, she eventually managed to squeak out, "Yuu," staring into her empty bowl.

"It's nice to meet you," Haru said cheerfully. "You are lost, aren't you? Where are you trying to go? Maybe I can help you find it."

Yuu wasn't sure whether or not it was safe to answer. Talking to people was scary enough but the fear of someone know her goals and having her sent back prematurely made it even worse. Still, Haru did feed her, and that was quickly inspiring some degree of trust in the woman. After much deliberation, she finally decided to say, "Yumi."

"Yumi?" she asked. "Yumi who?"

"Takano," she answered after a few seconds of hesitation.

"Is that so?" Haru immediately recognized the name, turning the already odd situation even more bizarre. She'd never seen Yuu before yet she apparently had some level of familiarity with Yumi if she led with her given name like that. Not enough to actually know where she lived, though.

"Well, she lives outside of the city, so you'd probably have to travel for a while. If you want, I could probably call her for you." She didn't want to be just giving out someone's home address like that, but if Yuu really was familiar with Yumi, it shouldn't be an issue for the two of them to speak.

And yet it was. Yuu shook her head at the suggestion, immediately seeming to panic. "No," she said quietly. "I need to go." Without so much as a goodbye, she darted off down the street to continue her search, apparently not wishing to be questioned further on her intentions. Either way, Haru would most definitely be giving someone a call about this soon.

Yuu managed to escape without divulging her true intentions, mostly because no one had tried to stop or follow her. Letting on that she was supposed to finding Yumi as an enemy would probably just cause problems, so she wanted to avoid any further delays or issues. She did feel somewhat bad about running away like that, though.

While it was more than the actual nothing she had before, knowing Yumi lived outside of Chiba wasn't of much help to someone who was neither familiar with the city itself or had any idea as to where outside her home was. Given there was someone in this area that knew of her, it was probable that she was at least somewhat close, but that still didn't change the fact she had almost nothing to go on.

Trying her hardest to avoid a pair of sisters coming her way (easy enough considering they were far too busy discussing the particulars of some kind of bake off in the near future), Yuu returned to wandering around with no direction.

Maybe it would be prudent to try and take the train. That's how people got around in the city, right? She could ask them to take her out of the city, she thought, though that still didn't change the fact she had no money. You probably needed that to get on.

Head down as she pondered these things, she ran into another person, nearly falling over from the impact. "Watch it!" the man yelled, pointing at her accusingly. "You could've hurt me! The hell's your problem?"

Yuu wasn't sure how to respond to the screaming man in a dingy white tracksuit. He was quite loud and obnoxious as he continued to rant, gesticulating around to emphasize the importance of not walking into people before suddenly demanding money. "So pay up! If I'd been carrying a drink or something, you'd totally have just spilled it on me and would need to pay my cleaning bill."

Not only was this complete nonsense, she was still broke as the day she was born and couldn't pay him even if that logic was sound. Unable to speak to articulate this, she simply shook her head and tried to back away. Unfortunately, he'd apparently picked her out as vulnerable target, stepping back into her personal space and leaning down to nearly touch faces. "What? You trying to run? Don't even try. I was on the track and field team in high school. They called me the cheetguar, since I was as fast as a cheetah and a jaguar at the same time."

Several people had noticed him making a scene by now, though they did little to try and stop him. Most simply pretended to ignore the situation or talked among themselves about how rude he was, preferring to stay out of it. "We going to have a problem?" he asked, cracking his knuckles for emphasis to really drive home the fact he was both ready and willing to beat up a child who caused him a minor inconvenience.

Obviously, Yuu was far stronger and better trained than some random blowhard in the street, but she never enjoyed the sensation of hurting another person. Earlier in the day was an accident, her body moving on instinct and muscle memory once she felt surprised. If possible, she'd much rather avoid doing something like that again.

Spotting the duel disk strapped to the man's arm, she decided to propose another means of conflict resolution considering he didn't seem like he'd let her leave without a fight. Her arm opened up to become her duel disk, the man stepping back. "Whoa, that was cool. That almost looks like a du- oh, I get it. You think you can take me on like that since you're so little and weak and can't take a punch?" He scoffed. "Tough luck there. Your boy Koro's the best duelist in this city, so get ready to get beat even harder!"

Evidently accepting the challenge, he moved to the opposite side of the street, activating his duel disk in turn and shouting, "Duel!" within seconds. "I'm going first and there's nothing you can do to stop me!"

After a few seconds of consideration, he began to laugh. Not simply a chuckle, but uproarious laughter that insured anyone that hadn't been paying attention to his earlier antics certainly was now. "Oh, man. You're screwed now. My hand's just too good! I'll start things off with a Giant Rex! Then, I'm going to set the other four cards in my hand. You scared yet?"

Yuu did not respond. Outside of some very specific circumstances, it was plain to see that he'd bricked about as hard as humanly possible with that deck. He was relying on his sheer, unwarranted confidence as a bluff, but anyone more experienced than a five year old could tell he had virtually nothing to do beyond ending his turn and hoping for something to use with his set feints by the next draw.

Beginning her turn by drawing a card, Yuu didn't feel the need to vocalize her cards. This was not a duel of any importance or any kind of official match or test. It would simply be easier for her to stay silent and let the technology do the work for her.

She began with her typical opening move of summoning MD Base Unit in Attack Position, adding the next two copies to her hand from her deck. Her next move was to activate the Field Magic, Fusion Renaissance Agency. The industrial scenery of the card's picture had barely finished materializing along the sides of the streets before she activated its effect, discarding a Card Gunner to add the Fusion card to her hand.

Next was Iron Call, summoning the spent Card Gunner to the field with its effects nullified. This wouldn't matter, though, as her aim was obviously to Fusion Summon. Using both the monsters on her field and a second MD Base Unit in her hand, she wordlessly called out her ace with hand outstretched to the sky. Due to its effect, all three of her monsters in the Graveyard were banished and the beast's ATK grew to 3300.

"You trying to psyche me out?" Koro asked indignantly. "It ain't working! A big dragon can't get past my defenses!" This was a lie as proven by the declaration of battle, Machine God Dragon – Fusion rearing back and spewing a burst of energy at the Giant Rex. "Ha! Reactive Armor, activate! It blows up your attacking monster!"

To his shock, the enemy's attack blasted through the bits of deadly armor that flew towards it, taking Giant Rex and 1300 Life Points with it. Utterly confused, he finally decided to read the alert on his duel disk's screen that explained the Fusion dragon could not be destroyed by anything while it attacked.

"Cheap tricks!" he said to dismiss its power. "You won't be looking so tough when it's my turn again!" After setting a single card, Yuu gave him the chance to prove that statement. Given her cards had all been banished, the Field Magic's secondary effect had no targets at the moment and did not activate.

With a sneer, he drew his card, returning to his previous cackling once he saw it. "Oh, you're dead now!" Pressing a button, one of his set cards flipped up. "Ultimate Evolution Pill, activate! I banish the Giant Rex in my Graveyard and the Gagagigo I just got to draw to summon a big ass dinosaur right out of my deck! Let's see what I feel like killing you with today."

He looked back to his screen, tapping it a few times after his deck's contents failed to show up. "This thing broken?" It was not, of course. Yuu had simply activated God's Pronouncement, negating the effect at the expense of 2000 Life Points. Upon noticing this, Koro stomped his foot. "You can't just do that!" he said futilely. "Quit using cheater cards!"

Despite all his rage, he had to accept the results. "Fine. Either way, I banished Giant Rex, so I get to summon it back in Defense Mode. Just try to get past it again next turn." It was quite obvious she could get past it just as she had before. The only question left worth asking would be whether or not she could do it while also ending the duel.

Drawing, Yuu played Pot of Greed and Avarice, banishing the top ten cards of her deck to draw two more. It didn't much matter what she got so long as it could either let her summon something that could walk over Giant Rex or do the job itself. Thankfully, that's exactly what she got.

Summoning Necroface, the cursed monster's effect activated. Returning a total of 14 cards back to the players' decks, its ATK raised to 2600. Pointing forward, its tendrils lashed out to smash Giant Rex against the pavement. "Wait, hold on!" Koro pleaded. His set cards were still of no use, leaving him wide open. Yuu's dragon immediately jumped on the opportunity, blasting away the last of Koro's Life Points without a second thought and winning her the duel.

Koro lay on the ground in a pile of humiliation, unable to bother anyone else for the time being. Yuu walked off without a word, ready to continue her mission and be done with this annoyance. Unfortunately, she was no closer to finding Yumi from any of this.

By sheer luck and force of will, though, she was somehow on the right track. After a good twenty minutes worth of more wandering, she caught sight of a familiar pompadour walking with someone in a hood. She remembered seeing the two of them at the tournament several months back, but more importantly remembered that they were somehow associated with Yumi.

Based on bits of conversation she overhead from the taller one from afar, they were going to see her at this very moment. This seemed like just the chance she was waiting for, keeping track of them as they headed further and further out of the city on foot.

It became more difficult to follow them once the crowds thinned out and they'd fully left the limits of Chiba, but she found laying face down in the grass and not moving seemed to be good enough camouflage. At least, neither of them seemed to notice when they turned back to check whether that oppressive, gloomy aura hanging over them belonged to someone behind them.

She didn't know how long they walked ahead of her, her thoughts far too preoccupied with what she was going to do when they finally arrived. What was she going to do, anyway? She came all this way not actually knowing that, hoping that whatever the best course of action might be would present itself once she was face to face with the enemy. That's what she assumed would happen when the real threat arrived, at least, so wouldn't it apply to Yumi, as well?

There was little time for planning now, though, as they'd arrived at the old Takano house. Yuu hung back, barely hiding herself behind the mailbox as the two she'd followed made their way up the dirt path. They didn't even make it to the door before Yumi burst out, greeting her friends with her trademark enthusiasm.

From the sounds of it, this was the first time they'd gotten together here in a while, something called school keeping them apart for some reason. It didn't matter to her, though. All that mattered now was proving that she wasn't a failure.

Without even realizing it, Yuu was beginning to shake. Anxiety spiking beyond what she assumed was even possible from her limited life experience, she had to force herself to step out from behind cover and advance on her target.

"And now that the November tournament is over, we could..." Yumi trailed off, squinting her eyes to try and make out an odd shape at the end of the path leading to her house. "Did someone else come with you?" she asked her friends.

"Nah, just us," Kazuhiko said, Hideo shaking their head in agreement as they both turned to look. What they saw was a trembling, heavily breathing Yuu stomping towards them, expression still as cold as normal despite all this.

"Wait, is that Yuu?" Yumi said, still remembering her from all that time ago.

"No way," Kazuhiko replied. "Did you even tell her where you lived? How'd she get here?"

"I didn't. I don't...that's her, though." She walked forward, scratching her head before giving an awkward wave. "Uh, hi. Yuu, is that you?"

She didn't respond. Or, more accurately, she was far too afraid to speak at the moment. This presented a problem, though, as she kept moving forward regardless while clenching her fists as hard as she could, no doubt giving off a fairly menacing look without meaning to.

Kazuhiko stepped in front of Yumi, coaxing her behind him. "Something's not right here," he observed, Hideo picking up on the same vibe and stepping ahead of the others.

"What do you mean?" Yumi asked. "It's just Yuu."

"Yeah, but I don't think she's here to have a nice conversation," he replied, snatching Hideo's glasses out of the air as they were tossed at him. It took quite a bit for that to happen, the cloudy and kind of dirty lenses no longer obscuring Hideo's unexpectedly bold green eyes. They only ever did this when the situation got serious, partly as a mental switch and partly for the simple fact they expected to potentially be punched in the face.

Intercepting Yuu several feet from where Yumi stood, Hideo put out their hand to stop Yuu's advance. She did so, still shaking and afraid. What, specifically, she was fearing at the moment wasn't clear, but it wasn't a state conducive to making good decisions.

Just as she'd done earlier, she moved in a combination of panic and instinct to try and bite Hideo's fingers. As if anticipating some kind of retaliation, Hideo curled their fingers into a fist at the last moment, shoving Yuu back with a palm to the center of the chest as her teeth chewed into air.

While a fight wasn't her intention, she was entirely powered by conditioning at this point. Regaining her footing almost immediately, it was clear to everyone something had changed about Yuu with that shove. Though her default expression wasn't exactly emotive, she now looked almost like she was sleepwalking, eyes going dark and mouth hanging just the tiniest bit open.

This made her next move all the more surprising, slamming her metal arm into Hideo's last second guard like a club at an alarming speed. As they grit their teeth at the pain, Yuu's free hand shot forward to strike up at the face, once again caught with just a moment to spare before making contact.

She moved on more than simple reflex and instinct, but as if these actions were rehearsed. This was only proven further with how she expertly freed her hand from Hideo's grip, circling her arm around to both break free before seamlessly launching into a side punch.

Hideo hadn't expected a scrawny ten year old at least a head and a half shorter than they were to be this adept, paying for it in spades once the hit connected. Yuu capitalized on this opening by drawing back her metal arm, smashing it into Hideo's crossed arms as a punch this time and sending them rolling backwards along the ground.

Ready to run in as back up, Kazuhiko stepped forward. Hideo stopped him, though, raising there hand to say that they could handle this while standing back up. Yuu shuffled forward, her arms hanging a short ways in front of her like some kind of ghoul, that almost unconscious expression still on her face.

She was skilled, that much was for sure. That said, it was quite obvious just from how careless her attacks seemed to be and the current "stance" she'd taken that she was not at all concerned with defending herself. It wasn't clear whether she was simply never taught how to do so effectively, whatever trainer she might have had banking on the idea no one would want to seriously try to harm a small child, or possibly that she just didn't care whether or not she was hurt so long as it meant hurting the other person more.

Before they could have a chance to exchange blows once again, Yumi ran out from behind Kazuhiko. Though he tried to stop her, she'd gotten too far ahead and was able to successfully stand between the two of them. "Wait, stop!" she yelled, Yuu not seeming to hear her as she continued approaching.

It was at that moment that Yumi did the only thing she could think to do and hugged her. "Everyone just calm down," she said, Kazuhiko running up beside Hideo as both prepared for another go if need be. "No one has to get hurt, so just calm down."

At first, Yuu almost seemed poised to attack Yumi, metal arm rising up like she was about to drive her elbow into her enemy's spine. But she didn't. She stood there, motionless, and allowed herself to be hugged. As far as she could remember, that was the first time anyone had ever done that to her.

Slowly, she came to her senses, her previous violent inclinations vanishing like a fog had lifted inside her mind. This left her fully cognizant of Yumi's kind gesture and completely unable to deal with it. She came so far to defeat her, yet here she was embracing her. How could she deal with such a contradiction?

She couldn't, plain and simple. Yuu slowly fell to her knees, taking Yumi with her. It started small with a sniffle, though the tears came shortly after that. Seconds later, she was outwardly weeping into Yumi's shoulder, clinging to her as best she could and returning the hug.

Neither Kazuhiko or Hideo could quite parse what was happening, Yumi's grandmother similarly stumped as she walked out on this scene late after hearing an unfamiliar wailing coming from the front of her house. While Yumi was just as confused as the rest of them, she was content to let Yuu cry as much as she needed to for the time being.

After that, they had a lot to talk about.

 

 

\Next: Yuu's Origin - Has This Always Been This Way?/


Cards Used in Order of Appearance

Giant Rex
EARTH
Level 4
Dinosaur/Effect
2000 ATK/1200 DEF
Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.

MD Base Unit
EARTH
Level 3
Machine/Tuner/Effect
0 ATK/0 DEF
When this card is Summoned: Add up to 2 "MD Base Unit" cards from your Deck or Graveyard or that are banished to your hand. While this card is in your Graveyard, you can return 1 of your banished Machine-Type monsters to the Graveyard; add this card to your hand. You can only use each effect of "MD Base Unit" once per turn.

Fusion Renaissance Agency (Fusion Recycling Plant)
Field Spell Card
Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or Graveyard to your hand. Once per turn, during the End Phase: You can target 1 monster in your Graveyard that was used as a Fusion Material for a Fusion Summon this turn; add it to your hand.

Card Gunner (Card Trooper)
EARTH
Level 3
Machine/Effect
400 ATK/400 DEF
Once per turn: You can choose a number from 1 to 3, then send that many cards from the top of your Deck to the GY; this card gains 500 ATK for each card sent to the GY this way, until the end of this turn. If this card you control is destroyed and sent to your GY: Draw 1 card.

Fusion (Polymerization)
Normal Spell Card
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

Iron Call
Normal Spell Card
If you control a Machine-Type monster: Target 1 Level 4 or lower Machine-Type monster in your Graveyard; Special Summon that target. Its effects are negated. Destroy it during the End Phase.

Machine God Dragon – Fusion
EARTH
Level 9
Machine/Fusion/Effect
3000 ATK/2100 DEF
MD Base Unit + 2 Machine-Type monsters with the same level
Must be Fusion Summoned with the above monsters, and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Banish all monsters in both player's Graveyards, then increase this card's ATK by 100 for each card banished by this effect. When this card attacks, it is unaffected by the effects of opponent's Spell Cards until the end of the Damage Step. This attacking card cannot be destroyed.

Reactive Armor (Sakuretsu Armor)
Normal Trap Card
When an opponent's monster declares an attack: Target the attacking monster; destroy that target.

Ultimate Evolution Pill (Double Evolution Pill)
Normal Spell Card
Banish 1 Dinosaur monster and 1 non-Dinosaur monster from your hand and/or GY; Special Summon 1 Level 7 or higher Dinosaur monster from your hand or Deck, ignoring its Summoning conditions. You can only activate 1 "Double Evolution Pill" per turn.

Gagagigo
WATER
Level 4
Reptile
1850 ATK/1000 DEF

God's Pronouncement (Solemn Judgment)
Counter Trap Card
When a monster would be Summoned, OR a Spell/Trap Card is activated: Pay half your Life Points; negate the Summon or activation, and if you do, destroy that card.

Pot of Greed and Avarice (Pot of Desires)
Normal Spell Card
Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.

Necroface
DARK
Level 4
Zombie/Effect
1200 ATK/1800 DEF
If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5).

Notes:

Yuu had a big day of meeting a bunch of old side characters. For those interested, the sisters mentioned are Miyuki and Michiko. They went ahead and became the stars of a cooking manga like they talked about a while back. You can read about there adventures as they're published in some magazine, probably.

Got a duel and an actual fight in this chapter. Both were pretty fun to write even if one included Koro, though I do enjoy making him look like a chump. Probably going to show up at least one more time before the end.

Like I warned last time, plot is kicking back into gear now. Took me a bit to get to it since I've been pretty busy with work lately, but now it's here and there hopefully won't be any delays with the next one. Let's see how much foreshadowing everyone picked up on from Yuu thinking to herself about stuff.

You know she's going to have to have a rematch with Hideo at some point. Not with fists, obviously, since no one likes throwing hands with a ten year old, but with cards. Wonder how that's going to shake out.

About all I've got for you now. Next chapter is going to be following up on some dangling plot threads from a while back. Thanks for reading. Share if you're enjoying. Always remember to give people free ramen.

Chapter 43: Yuu's Origin - Has This Always Been This Way?

Summary:

Yuu finally explains some things about herself.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Yuu managed to stop crying after several minutes, Yumi having led her into the house and to the sitting room to process. She hiccuped and sniffed, looking blankly at the table in front of her while trying in vain to understand why she'd had this strange outpouring of emotion.

Yumi sat beside her patting her shoulder, both Kazuhiko and Hideo standing off to the side in utter bewilderment. It was clear that Yuu wasn't much of a threat anymore, but seeing her break down like this was all kinds of bizarre after her previous display of combat aptitude. She was just about impossible to read and that was kind of worrisome.

"Is it okay if she stays over tonight?" Yumi asked her grandmother as she entered the room with some tea.

"I guess so," she replied, though she was just as confused as any of them. "As long as it's okay with her parents." Setting down a tray on the table, she looked to each of the children gathered there, sensing the tension. "So, Yumi," she said a bit uneasily, "is your friend alright?"

"I think so," she said. "She's just kind of overwhelmed right now."

"I see." While still somewhat uncomfortable and unsure of what to do, she elected to trust her granddaughter's judgment in these matters. It was striking how much she'd grown over the course of this year, both individually and in how she communicated with others. If nothing else, that put her mind at ease a bit.

"Well, if there's nothing you need from me, I guess I'll start making us something to eat." She looked to Kazuhiko and Hideo. "Do you two want to stay for dinner? It's been a while since you came to visit."

"Oh, sure," Kazuhiko answered for the two of them. "Yeah, I'm kind of hungry, I guess. If it's not too much trouble, at least."

She waved off his concerns. "Always nice to have you kids here."

As she left the room, they both approached the table. Kazuhiko kicked his legs out from under himself to sit down, propping himself up on his arm. "Hey, if you're all done with the crying, maybe you want to give us some answers now?" he said plainly. "Like why you decided to try to kill my friends or how you got here."

"I didn't want to hurt anyone," Yuu mumbled, covering her head with her hands.

"Kind of late for that," he replied, looking to Hideo and what were likely some bruises (at the least) that they didn't want to make a big deal about. "You just had a fist fight on Miss Yumi's front lawn after you, I guess, stalked us here. We need some kind of explanation."

She shook her head, unable to form the words to explain herself. "I don't know," she said, voice shaky and weak.

"But what does that mean?" he asked, patience growing thin. "You just happened to wander over here looking for a fight?"

"I don't know," she said again, breathing growing heavy.

"Okay, everyone calm down," Yumi told them, trying to stop the questioning before things got out of hand. She thought for a few moments to consider what she wanted to say next. "Maybe..." It was on the tip of her tongue but she just couldn't think of how to explain it. "Let's have a duel," she finally blurted out.

All three of them looked to her in disbelief. "You think now's a good time for that?" Kazuhiko asked. He'd normally be down for a card game at just about any occasion, but this seemed like a bit of a distraction from the matter at hand.

"Well, sort of," she said, trying to make her case in a way that people could understand. "It's like...when I duel people, I feel like we get to understand each other better. You know what I mean, right?"

Kazuhiko scratched his head, seeing Hideo nod. "I guess I get that," he relented. "Still, you don't think we're kind of getting ahead of ourselves?"

"I don't know," she admitted. "Yuu, you don't really know how to explain things, do you?" She saw her shake her head slowly. "Then you could try explaining like this. Duel with everything you've got and maybe we can all understand each other a little better."

Yuu remained silent. Her mouth moved slowly, words refusing to come out. It took quite a bit of effort, but eventually she managed to squeak, "I don't like it."

"What don't you like?" Yumi asked.

After another long pause, she said. "Duel Monsters."

All three were taken aback. It was already unusual to have that opinion in society these days, but to also join a tournament for a game you disliked? What sense did that make? "What's wrong with it?" Kazuhiko asked.

Once more, she struggled to speak. It was starting to get a bit easier to converse with these people, though. "It's sharp," she said, knowing that was probably the wrong word but unsure of what the right one might actually be. "Sharp and cold. It's stress. Work. Hard. I don't like it."

Thinking bad to their duel, Yumi was starting to get what she was trying to communicate to them. She picked up that there was something off about the way she dueled, feeling that emptiness behind her plays. She'd asked before if Yuu actually enjoyed the game and got no answer, but now she seemed ready to admit it.

"In that case..." Yumi reached into her pocket and pulled out her deck, presenting it to Yuu. "Why don't you try something different?" Yuu didn't respond, looking from the cards to their owner then back again. "It's okay if you don't like dueling, but maybe it wouldn't be so bad if you tried using different cards sometimes. You don't change things very much, do you?"

She shook her head in response. "Yeah, then it's worth a try. I won't force you or anything, but maybe it could be fun. We'll all trade decks and see how it works out."

"Hey, don't rope me into this, "Kazuhiko said, his point undermined as Hideo reached into his pocket to retrieve his cards. "Seriously? We're all just going along with this?" With a sigh, he couldn't help but admit he was intrigued. "Fine, fine. I'm not going to hold back, though. Don't blame me when I destroy all of you."

"Do you think you can try?" Yumi asked Yuu once more, setting her cards down and taking Hideo's to her right. Yuu continued to look at the deck for several more seconds, finally relenting and placing her arm on the tabletop. Her wrist clicked as he hand fell forward, her deck presenting itself at the top to allow her to remove it. "That's still so cool," Yumi added.

Yuu slowly relinquished her cards, pushing them along the table with two fingers until Kazuhiko could take them. Seeing someone else handle the deck that had been constructed for her filled her with anxiety, but she'd press on. Yumi wanted her to do this. She trusted Yumi. She wasn't entirely sure why, but she did.

What followed was a chaotic mess of a game the likes of which Yuu had never seen before. Yuu herself likely had the most user friendly deck given the simplicity of Yumi's main strategy and the ease with which her cards could be played, but having virtually no experience actually using cards different from her own meant her turns regularly took more than five minutes just to make simple moves.

Kazuhiko, on the other hand, constantly ended up screwing himself over by not fully grasping the entirety of the plays he had available to him, frequently wasting cards and passing turns with things left undone that he only realized seconds too late. Needless to say he was the first to be eliminated.

Yumi fared a bit better but still struggled using Hideo's deck. The lack of an Extra Deck threw her for a loop now that she'd gotten used to having her Xyz Monsters as her main attacking force, all the lower-powered bugs making it hard for her to feel confident in going on the offensive. In the end, she didn't make it past LV5 on the Ultimate Insect.

Hideo was the only one of the group that actually had little to no trouble adjusting. Being such an integral part of getting Kazuhiko's deck to where it was now, they already knew every play his cards were capable of. They came out the victor for this reason, win secured about the moment Kazuhiko lost and began advising them on strategies from the sidelines.

Despite (or maybe even because of) all this chaos, it was an immensely fun game. Winning or losing wasn't really the point here as opposed to simply breaking some of the tension that hung in the air. In that way, it was definitely a success. For the first time in what felt like her whole life, Yuu actually managed to enjoy a duel.

"We should do that again," Yumi said. "I think I'm starting to get the hang of playing like this."

"Wasn't this all about understanding each other better, not just having fun playing cards?" Kazuhiko pointed out.

"Who says we can't do both?" Yumi asked, trying to act like she didn't notice the judgmental stares aimed at her. "Besides, Yuu had fun. Didn't you?"

She looked down at the table, eyes darting from side to side. "Maybe," she replied quietly, unsure of whether or not she could really express what she was thinking – whether she was able to or if it was actually allowed for her to do so. "I think so."

With a grunt, Kazuhiko crossed his arms and conceded, "Fine, I guess you're in the clear. I won't grab you by the ankles and shake you in the air this time."

"That feels kind of good, though," she said, reaching into her pockets to make sure there was nothing that would go flying and hit someone.

"Which is why I'm not doing it. You're on thin ice." While they'd normally continue pretending to argue for some time longer, there was still a purpose in what they'd just done. Taking a step forward dramatically, he leaned down low to the ground and squinted at a now very confused and scared Yuu. "And as for you, I'm still expecting some answers."

Pulling on the end of his jacket to move him back, Yumi added, "It would be nice if you told us why you came here," with Hideo nodding in agreement off to the side.

While their duel earlier hadn't inspired any kind of instantaneous friendship or feelings of kinship between them, it did seem to have worked at least to the extent of helping Yuu to relax just a bit. Though she didn't exactly trust anyone here save for maybe Yumi, she at least wasn't so thoroughly fearful of speaking around everyone.

After a few moments of thought, she tried to explain. "I lost." She paused again, knowing that didn't get much of anything across. "Before. I wasn't supposed to. I always win."

"Everyone loses sometimes," Kazuhiko said. "So what?" He felt himself nudged in the side, urged to stay quiet and let her try to process her thoughts.

"I lose and get punished. So...I was going to win. And make it better. I wouldn't still lose if I could win again." She placed her hands on her head, quivering slightly. "But I can't. You're kind. I don't want you to be punished. But I can't go back if I don't win."

The initial confusion of what sort of sounded like complete nonsense passing, Yumi was the first to speak. "Who's punishing anyone? I don't understand."

"You get punished when you lose," Yuu said, saying it as if it was something everyone should know.

"But why would someone punish you just because you lost a duel? That doesn't make sense."

"Yeah," Kazuhiko agreed. "I lose all the time and no one's trying to punish me for it. Losing just means you get to learn and do better next time."

Yuu shook her head. "No. You get punished when you lose. That's what happens." The idea of anything else occurring was completely inconceivable to her. This was with no exaggeration the very first time anyone had said as much to her.

"I get feeling bad about it, but no one should punish you for losing," Kazuhiko told her. "That's messed up. Who's punishing you, anyway? Is it your parents?"

Yuu went silent again, pulling her knees up against her chest and looking down at her feet with hands still clutching her head. This conversation was beginning to overwhelm her again, especially with the request for more information about where she came from. She'd always been ordered not to reveal anything more than was necessary when she was allowed outside.

What was necessary in this situation, though? They already knew this much, after all. It felt easy for her to talk to these people, too. Even so, going further was terrifying. What if she was punished even more for saying something unnecessary? She'd never done that before so she couldn't even know what to expect.

As she fretted about in her thoughts, Yuu's attention was finally brought back to the present when Yumi placed a hand on her knee. "You don't have to talk anymore if it's upsetting you," she said, "but it sounds like there's something really wrong going on here. I don't know what we could do, but we want to try to help you somehow."

Yuu look from Yumi to Kazuhiko to Hideo. That sentiment did seem sincere (though her ability to gauge such things was, admittedly, somewhat stunted). More than anything, maybe she just wanted to trust these people. Positive interactions of any kind were so rare to her, making her want to cling to this and more like it all the harder.

Her mouth opened despite no words escaping. It was almost physically painful for her to speak, but something was telling her she had to. "You get punished when you lose," she finally managed to say. "They always say that."

"Who says it?" Yumi asked, the group moving closer to hear her more clearly with how low she was speaking.

"Handler. Trainers. Doctor." Like before, these words seemed like nonsense initially. As she continued, though, the picture Yuu painted about her life only seemed to grow darker. "They punish me for losing. In simulations or to real people."

"How?" Yumi asked, though she almost didn't want to.

She was quiet again for a moment, but slowly obliged. "I don't get to eat. I don't get to sleep. I get hit. I have to keep doing it until I don't lose. You get punished when you lose because a real loss means you die."

"What the hell is all that?" Kazuhiko said while scratching his head in utter confusion. "Who are these people? What do your parents say about all of this?"

"I don't have parents," she admitted. "I was never wanted. Except by them."

"But who are they?" Yumi pressed, hoping for some kind of name to put to these people.

Yuu wanted to answer but only now realized she couldn't. "I don't know. I...don't know. I don't know if we have a name." Despite spending her entire life that she could remember with these people, never once had they ever told her something as basic as what they were to be called. Apparently, it was never necessary.

Hideo nudged the two, explaining that they'd tried to search for Yuu's name as she was talking but turned up virtually nothing. A few similarly named people, one mention of her as a finalist in the tournament, then nothing else. Nothing like social media, school names, home addresses, or anything else that might shine a light as to who she actually was.

"Yuu...where do you live?" Yumi finally asked.

She had to think on that. "Inside a building," she replied, though the looks on their faces said that wasn't good enough, forcing her to think harder. "It's a place...in the ground. The walls are mostly white. You can go inside a box and go up, then you go to an open place with people dressed nice, then you go outside where more people are."

"You're not making any sense," Kazuhiko groaned, slumping onto the floor. "Is it, like, a house? An apartment? Some kind of office? Like, the basement of an office?"

"I don't know," she returned to saying.

Their frustration mounting, the only thing any of them knew for certain was that Yuu needed to get out of that awful place. But knowing that was only half the answer; they knew the "what" but not the "why" of it.

Yumi said what they'd all begun to ponder. "What's the point of all of this? Why are they doing this to you?" She remembered back to something Yuu said earlier, as well. "And...what did you mean before? When you said a real loss was death? Was that just a figure of speech?"

Yuu shook her head. "No. We'll die if I lose. I have to keep winning. If I lose, we all die."

"But why?"

"They'll kill us," she said very matter-of-factly.

"You mean the people who punish you?"

She shook her head. "They will. The ones who are coming."

While this, again, sounded like nonsense, Yumi was the one to first understand it. In fact, she entirely believed it. In a single moment, the last several months of her life finally clicked into place. Feeling her chest tighten, she looked to her friends, only now realizing that she'd still been keeping secrets without meaning to.

"She's right," Yumi said suddenly, taking all of them by surprise. "I...I know what you're saying. It...it makes sense, but..."

"How?" Kazuhiko asked. "I don't get what's happening."

Yumi picked up her deck from the table, finding the blank card she carried with her. "You know about this," she said, pointing to it. "It doesn't make sense, right? Well...I think it has something to do with what Yuu's talking about."

While they all took notice of this, Yuu especially seemed shocked that someone else had any sort of familiarity with her mission. "I mean, maybe not directly since...well, you remember how I got this, right? But, like, it seems to be..." She shook her head to clear her thoughts. "Okay, so, there's something I didn't tell you. And it's not because I meant to keep it a secret, I just didn't remember to say it." She paused. "I didn't want to."

"Wait, what? Fine, explain, I guess, but..." Kazuhiko scratched his head, Hideo patting him on the back. "What the hell is today?"

As Yumi began to explain, Yuu drew closer to her, hoping to find answers to questions she didn't even know she'd always had. "So...I don't know where to start."

"The start, I guess?"

"Yeah, but I don't really know what the start would be." Rubbing the sides of her head, she settled on a particular day. "Well...do you remember that day during summer when we...met that man. Yoshimori."

"Obviously," he replied, thinking that it would be hard to forget the day all of them were nearly killed. "What about it?"

"I won that duel, didn't I?"

"I mean, yeah. Where are you going with this?"

Yumi was silent for a moment, finally confessing, "The thing is...I didn't." She cleared her throat, the memories flooding back to her. "I couldn't continue and just...collapsed. But then I met someone. In my head, I think. I don't know who or what he is, but he said his name was Izar. And he took over after that. He was the one who won. With that card."

"That Xyz Monster?" He nodded after a moment's consideration. "I mean, Hideo, you did say you couldn't find anything on it, right? I guess...magic brain people is an option."

"I don't really know how it got in my deck. And whenever I got rid of it, it just kept coming back." If there were any doubts that the card wasn't normal before, that more or less confirmed it. "I only used it once by myself. I dueled Rio and..." She had to stop and compose herself, the weight of these multiple near-death experiences fully hitting her for the first time.

Fortunately, the others were understanding, nodding to her and reassuring her to go at her own pace. "I didn't have a choice," she said, though that didn't help to alleviate her guilt. "It felt like I would die if I didn't. It didn't kill her, but...she wouldn't wake up. At least until now. And Izar was there, too."

"Are you trying to say he's what Yuu's being trained for?" Kazuhiko suggested while connecting the dots.

"I mean...maybe. Like I said, I really don't know what to make of any of this. I'm sorry I never said anything until now, but...I mean, this sounds ridiculous."

"Yeah, that's true," he agreed. "If it wasn't coming from someone I trusted, I'd probably say you're stealing from some crappy anime plotline. But all kinds of weird stuff has been happening lately, so I guess I have to believe it."

"Weird like someone deciding to date you?" Yumi said, the complete change of subject making the attack even more effective. "Sorry," she apologized while returning a fist bump from Hideo. "Sakuya would yell at me if I didn't make that joke."

Recovering from the attempt on his life, Kazuhiko added, "Speaking of Ishikawa, you should probably tell her about all of this if you haven't. She's going to be coming back here soon, so she'll definitely want to get herself involved in all of this."

Yumi nodded. "I should have told her before. I'm sorry I'm so bad at telling everyone stuff. It just feels like I'd be stressing everyone out about stuff I don't even really understand or know how to deal with."

"I get what you mean, but you don't have to keep it all to yourself." Kazuhiko tapped her on the shoulder as a sign of reassurance. "We've all told you before that we're here for you. Friends help each other even with weird crap like this. You all gave me advice when I had that weird blister that wouldn't go away, so I figure this is at least as bad as that."

"That was a really creepy blister," she agreed. "I guess we really are in this together." She looked to both Kazuhiko and Hideo, then to Yuu. "And I guess that includes you now, too."

Yuu seemed shocked by this, unsure of how to react. She mumbled something incoherent before finally saying, "But...they wouldn't want me to involve people. I would get punished."

"No one's punishing you like that when you're with us," Kazuhiko said, suddenly feeling protective. "We'll figure something out here."

"And until then, you can stay here with me," Yumi added. "I'll get my grandma to say so, just watch. Then you don't have to go back there."

"I don't want to be trouble," Yuu said, afraid of what might happen to everyone if someone came for her.

In response, Hideo slid their phone to Yuu (a surprising sign of trust given everything that happened), with the message, "Everyone deserves to have a place to belong, so you can belong here," on the screen.

Though she didn't know what to say to this, some part of her understood these words were supposed to mean. She never belonged back there in a sterile world of exploitation and cold indifference. Things might all be new and scary right now, but it was better than before. And if she didn't belong back there, maybe she really could belong here after all.

After a few seconds of thought, she nodded slowly. Though it was true she didn't fully know what she was doing, she was sure now that she didn't want to go back. "Why do you get all the cool lines?" Kazuhiko grumbled to himself, fishing a handkerchief out of his pocket. "Here, you probably don't have one."

Yuu was confused for a moment, taking the thing and looking it over. It wasn't until she noticed she'd started crying did she have the thought to wipe her eyes. Evidently, all of this was starting to get overwhelming for her again, though it was a slightly different kind of overwhelming than before. Overwhelmed with something good, maybe.

"Guess the hard part's done," Kazuhiko said as he sat back on the floor. "Now there's everything else to deal with."

"Wouldn't the hard part be figuring out more about whoever Izar is and why Yuu was supposed to fight him?" Yumi asked. Hideo brought up things like school and ensuring Yuu wouldn't simply be dragged away by some shady individuals if there was no one around, as well, using a text-to-speech program set on the voice of seemingly the world's oldest and most uninterested man because it was the one Kazuhiko liked the least.

"Details," he said, waving his hand. "We've got to process what we know first. It's not like any of us know what to do about any of it right now."

"I guess you have a point," she agreed.

"Besides, this is the first time we've gotten to just hang out in a while and someone's already had a fist fight. That stuff can wait until tomorrow." Sometimes it was hard to tell whether or not he was being foolish or just optimistic. The fact was they probably couldn't work on any of those problems right now anyway, so it wasn't like they had much choice in the matter. Yumi would talk to her grandmother about Yuu living with them for a time after dinner, so they had the intervening time to do whatever they wanted.

What they wanted was, understandably, to try and learn more about Yuu herself. "Do you like any TV shows?" Yumi asked her, receiving a blank stare in response. "Did you have a TV?" Same thing there. "Do you know what a TV is?" Yuu finally shook her head.

They all rose and went to the next room, Kazuhiko getting distracted partway there and joining Yumi's grandmother in helping to cook since he enjoyed it the last time. Once the rest of them arrived, Yumi pointed to the large box in the corner of the living room. "That's a TV," Yumi said in an unintentionally patronizing tone.

"Screen?" Yuu asked, seeming to have learned at least that word.

"Oh, yeah. See? You know what this is. Have you ever gotten to watch anything on one before, though? Like, a show?" Yuu shook her head, Hideo pressing the power button right after. Almost immediately, Yuu moved in close, watching a game of baseball with more interest than anyone had any right to considering the sport in question.

"You shouldn't stand so close to it," Yumi said, Yuu silently taking a few steps back without removing her eyes from the TV. "There's all kinds of stuff you can watch on here, too. Some people even have game systems that they plug into it, too." She didn't seem to be listening, too transfixed by the images. To test, Yumi flipped a channel, hearing a small gasp of amazement as the screen changed to that of a music performance.

"Hey, we're almost done over here," Kazuhiko called to them while helping move some things onto a serving plate. "Show her basic technology later."

"Sure!" Yumi said to him, Hideo walking off to help move things into the other room. "Time to eat, Yuu," she said, nudging her gently. When she didn't respond, Yumi turned off the TV to finally get her attention, leading her by the hand back to the sitting room and towards the nice smells.

Yumi's grandmother had been hard at work, preparing an ample spread of grilled mackerel, miso soup, fresh salad, and white rice, plus a small portion of takoyaki (it was sort of a special occasion, after all). Predictably, Yumi went for the latter first, immediately popping one of them into her mouth before even saying a word of thanks for the food, mumbling it out through chewing after being side-eyed by her grandmother.

Nudging Yuu next to her, she said, "It's okay to eat. Take whatever you like." Seeing that she was either still indecisive or a bit confused, Yumi took the initiative and picked up a takoyaki and held it out for her. "Try this, at least. It's my favorite, so I bet you'll like it."

Hesitating slightly, Yuu decided that she was allowed to eat and let the food be placed in her mouth, overcome by the delicious flavor in a similar fashion to the ramen from earlier. Stealthily, Kazuhiko snapped a picture of Yumi feeding her, saying to Hideo, "Saving this for later," with a mischievous look about him, already thinking of how best to tease Sakuya with it.

That one bite had apparently opened the floodgates for Yuu, swiping food left and right and inhaling it at a rate everyone was fairly sure was dangerous. Thankfully, they had enough there for everyone, but it was still a bit alarming to see how much someone so small could eat in such a short amount of time.

"Yuu," Yumi's grandmother said, "did you become Yumi's friend after that tournament? I didn't know you two got to know each other. She never said anything about it."

This caused her to pause, though she didn't say anything. What could she say, anyway? Yuu looked to Yumi for support, the latter answering, "Not really. We just kind of met again recently and she came over."

"It's nice when that kind of thing happens, isn't it?" She smiled with a nod, following up with an even harder question. "Do you live in this area? I hope you didn't have to travel too far to come see us today."

"She...doesn't," Yumi replied after another worried look. "It's kind of far, which is why it took us so long to see each other again."

"Oh. Yumi, why are you answering for her?"

"Yuu's just kind of shy," she said, starting to sweat. Thankfully, Yuu managed to nod at this so this seemed a bit less strange.

Her grandmother smiled, saying, "That's okay, then. You can talk if you want. I hope you like the food, at least." Yuu nodded again, this time what could almost be considered enthusiastically.

All in all, they had a fairly enjoyable meal together, Yuu even managing to thank the host for giving her food. They spent the rest of the day showing Yuu around the house and explaining things like phones to her. As the sun started to set, Kazuhiko and Hideo said their goodbyes and headed out, leaving Yuu in the care of the Takanos.

"Yuu, you can take a bath first if you want," Yumi said to her as the three watched TV together. Though she initially didn't seem to hear her, she slowly got up with the intent of following what seemed close enough to an order. "Oh, do you need help with your arm or anything? Can it get wet?"

"My arm is waterproof," she said before heading off.

"She seems sweet," Yumi's grandmother said after she'd left the room.

Yumi nodded in agreement, summoning her courage to try talking about some of the more important topics she'd learned about today. Unsure of how much time she'd have given she wasn't aware of how much difficulty Yuu would have trying to figure out how to work the bathtub by herself, she had to force herself to get on with it quickly.

"Can I talk to you about something important?" she asked bluntly, not sure of how to start this conversation.

"Well, of course," she replied, a bit surprised but no less willing to listen to what her granddaughter wanted to say.

"Thanks." Clearing her throat, Yumi tried to find a good starting place. "So...well, about Yuu..." Like most things of this nature, this was going to be an exceedingly rough experience. "I want to ask...if she could maybe live with us for a little while."

"Why?" she asked in response.

Wishing she had more to reply to than just a one word answer, Yumi tried to find a way to explain. "Well...it's hard to really explain, but..."

"Is something wrong with her home?" she said.

"Sort of," Yumi admitted. Frustrated with her own indecisiveness, she managed to force herself to say, "I don't know for sure, but...I don't think they treat Yuu very well where she lives. The woman she was with that day wasn't her mother – I don't think so, at least – and she's told me that lady and some other people aren't taking care of her. She said she doesn't even get to go to school, and she's afraid of so many things because she gets punished for doing anything wrong."

Her expression suddenly became a lot more serious. "You believe all of this?" she asked Yumi, receiving a nod in reply. Thinking for a moment, she said, "It's okay for her to stay the night, but I want to talk to both of you about this in the morning. If what she's saying is true, then...I'll see what we can do for her."

"I promise she's not lying," Yumi assured. "I don't think she even knows how to lie."

"I understand," she replied. "Like I said, she can stay the night and we'll all talk about it together in the morning. Even if I said yes right now, there's a lot of things that would need to happen before she could live with us, understand?"

Yumi sighed, nodding. "I know."

"I'm glad you're trying to help a friend, though," she said. "I'm proud of you." She gestured for Yumi to come toward her, the two hugging tightly. "I'm sure we can make things work out somehow."

Around ten minutes passed, Yumi getting up to check on Yuu. There hadn't been any noise coming from the bathroom in quite a while, so she was starting to worry. "Are you okay?" she asked while knocking on the door. There wasn't a response, so she went inside, finding Yuu sitting in the tub with the water just below her nose, expression stern despite being very clearly overheated from the near-boiling water she'd managed to pour in.

"You probably shouldn't stay in so long if it's that hot," she said, looking around and finding that there were neither towels nor clothes for her. "Oh, sorry. I forgot to get you something to wear." As she left, she grabbed a towel and tossed it inside for Yuu, collecting a pair of blue pajamas for when she was dry.

"They might be kind of big, but that shouldn't be-" A strange sense of shame washed over her as she saw Yuu be a near-perfect fit for her clothes despite being so much shorter. They were a bit long on her but were otherwise just fine despite their age discrepancy.

"I'll go take my bath now," she said dryly, grabbing a green set of clothes for herself before heading inside. This left Yuu standing outside and entirely unsure of what to do. As a result, she was right there when the door opened several minutes later, following Yumi around for the rest of the night.

When it was finally time for bed, Yumi pulled out a pair of futons, laying them out in her room. "It's cold now, so we finally get to use the giant quilt," she said happily, unrolling an enormous patchwork fabric almost half an inch thick across the bedding. "Are you okay sleeping next to me?"

Yuu nodded, looking at the things on the ground like they might attack her. It was understandable given her sleeping arrangement she was familiar with was barely more than an uncomfortable slab of fabric in a corner. Apprehensive as she was to jump under the covers of something she didn't understand, it sure did look soft.

"Oh, and before I forget," Yumi said, walking to her closet and opening the door. Sitting down, she looked through one of her card boxes and pulled something out. "Here, you can have this." The card she was holding out to Yuu was called Angel Trumpeter. "It's pretty cool, but I don't think it would work very well in my deck. I thought you might like it. Even if you don't use it, you could think of it like it's a good luck charm. Just something to have, you know?"

Yuu quickly took the card, marveling at it in her hands. It wasn't anything special, little more than a common card with decent stats, but the fact that it came from Yumi meant she'd cherish it. Nodding quickly, she placed it inside her arm with the rest of her cards, resolving to find a place to keep it safe where no one would ever try to take it away from her. That's what she did whenever she found something that she didn't want to lose.

"I'm glad you like it," she said, crawling under the quilt and patting the space next to her. Yuu followed suit, the futon being just as soft as she'd imagined. "Hey, can I take a picture of us?" she asked. "I want to show Sakuya."

Though a bit apprehensive, Yuu eventually agreed, Yumi pulling in close to her and holding her phone above the two of them before snapping the picture. Yuu whimpered slightly at the flash of light that shone when it happened, unused to this sort of thing given how few times she'd actually been photographed in her life.

"You look so scared," Yumi laughed, showing her friend what she'd taken. Yumi herself was smiling just the same as ever at the edge of the frame while Yuu almost looked to be about to cry with one eye nearly closed. "I'm keeping this one. I know you don't have a phone right now, but I can send you this if you get one."

They spent the next hour or so talking (Yumi doing most of the work on that front), possibly getting a bit ahead of themselves on what life might be like when Yuu was presumably adopted into the family, Yumi not at all trying to hide the fact she was excited to have a younger sibling. Would they stay in the same room? What grade would she start school at? When was she going to meet the rest of Yumi's friends? It was a wonder they got any sleep at all, but it happened just as all things eventually do.


 

They awoke the next morning to the sound of loud banging on the front door at barely the crack of dawn. Yuu jolt upright from where she was under the quilt, having curled into a ball while resting her head on Yumi's stomach. This only resulted in her having to fight the thing off her, ensuring Yumi was thoroughly awake by the time they both heard her grandmother's footsteps hurrying down the hall.

The two peaked their heads around the corner, Yuu recoiling in fear as the door opened to reveal the well-dressed woman who'd accompanied her to the tournament. Behind her were two men in suits, standing in what was likely intended to be a somewhat threatening manner.

"Good morning," she greeted with an artificial sweetness rivaling even the most prolific of coffee additives. "Sorry to disturb you so early, but we have reason to believe that a child named Kasuga Yuu might have been here at some point yesterday. Have you seen her?"

"Can I ask why you want to know?" she asked, already suspicious given the way these people carried themselves.

"We're her guardians. Yuu lives with us at a childcare institution. It seems she was able to sneak out at some point and witnesses say a small child matching her description headed toward your house. She can be a bit of a handful, so I apologize for any trouble she might have caused you. If you'd kindly tell us where she is, we can have her home safely."

"I see," she replied. "Well-"

"Yuu doesn't want to go with you," Yumi said, having urged Yuu to stay in her room as she went to confront her supposed caretakers.

The woman simply smiled. "Takano Yumi, it's nice to see you again. You defeated Yuu at the tournament. That was impressive given her skills."

"Why does that matter? Yuu doesn't even like Duel Monsters, especially when you keep forcing her to play it." Despite all of Yumi's righteous anger, none of the people at the door seemed fazed in the slightest by her words.

Yumi's grandmother gave her a look telling her to settle down. "I'd like to help you," she said to the woman, "but I don't exactly feel comfortable telling you where a child might be without any proof of who you say you are."

The woman nodded her head, producing a government ID from the interior pocket of her coat. "Would this be enough?" she asked, already knowing the answer. Before a response could be given, Yuu herself walked into the room, hiding behind Yumi. "There she is," the woman said cheerfully.

"I'm aware that this is a very unusual thing to ask," Yumi's grandmother began, "but if Yuu doesn't have a home, would there be any process I could undertake to adopt her?" It was all she could think to do at the moment.

The woman simply shook her head, plastic smile still in place. "I'm afraid not." Looking into the house, her eyes set firmly into Yuu herself. "Come here," she commanded, her voice remaining unchanged yet carrying an unmistakably threatening feeling to it.

Slowly, Yuu took a few steps out from behind Yumi, not wanting to look at anything but the floor. Upon getting a good look at her, the woman asked, "What are you wearing?" Predictably, there was no response. "Get your clothes," the woman ordered, producing a silver bell from her pocket and ringing it once.

Closing her eyes, Yuu's posture stiffened, moving almost mechanically to collect her clothes from where she'd left them the night before. Yumi followed behind, whispering, "You don't have to go with them. We could...we could run away. Go hide somewhere until they stop looking." Yuu didn't respond outside of a single pleading glance as she collected her things from the floor.

Returning to the front of the house, Yumi ran to her grandmother's side, the two sharing a look as they tried to think of anything that might be of use in this situation. What could they do, though? These people had the legal authority to take Yuu away. Not only that, it didn't seem too impossible for them to try and have the two of them arrested for something if they felt like it. Trying to fight them or run would be foolish at best.

"Don't make her go," Yumi said, trying one last time to convince them. "She doesn't want to be there."

The woman merely continued smiling, digging her nails into Yuu's shoulder once she moved within range to do so. Pulling her in front of her, she said, "Thank you for your cooperation," as she prepared to leave, pulling Yuu along with her.

As she was jerked along, Yuu managed a small, sad smile. "Thank you for having me," she said to the two as she was led to the black SUV parked outside. For all Yumi and her friends' talk of being a family and protecting her, it seemed like they were just empty words after all. Even so, she wouldn't ever be able to forget the brief time where she was able to pretend she belonged somewhere.

 

 

\Next: Search for Yuu! What's Really Going On?/


Cards Used in Order of Appearance

Angel Trumpeter
EARTH
Level 4
Plant/Tuner
1900 ATK/1600 DEF

Notes:

Told you we'd be getting a heavy dose of plot coming up soon. None of you believed me, yet here we are.

Took me a while to get this one out, too, since I got pretty grievously ill at the end of last month. Unfortunately, I survived, so here we are. Might mean there's only one chapter this month, but things should be back to normal after that.

We're just about at the numerical halfway point for the whole story now. That's pretty wild. We might actually make it to the end one of these days.

I've said before how Yuu is one of my favorite characters, so expect her to come back again sooner or later. Her role is about to get a lot more complicated. Unfortunately, that role won't be to get hugged a lot more, which would probably solve most of these problems.

Izar came up again. Wonder what he's been up to since the tournament. Maybe we'll get to find out soon.

That's all I've got for now. Thanks for reading. Share if you enjoy. Always remember to treat foster kids better than this.

Chapter 44: Search for Yuu! What's Really Going On?

Summary:

Yumi and her friends race to find Yuu in the city but what they turn up might just result in more questions than answers.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Yumi's grandmother spent the morning on the phone trying to get some answers as to where Yuu was and what her family might be able to do for her. When she wasn't being put on hold by very confused or unhelpful attendants, she was met with roadblock after roadblock and was continually told contradicting information. There was no child with her name, but there actually was and she was declared dead years ago, but there was actually a child by that name in an orphanage on the northern side of the city, but there was no orphanage at the address listed. None of it made any sense and she had no idea what to believe.

Yumi, on the other hand, decided to take a more proactive but potentially still rather unhelpful approach to the situation. Spending just enough time to get dressed, she left the house and immediately began calling her friends. She caught them up on what had happened to Yuu, pleading for help in going to find her. What she actually intended to do if they were able to locate her wasn't entirely clear. Possibly plan a breakout, but even she wasn't quite so optimistic as to the chance for success there. Still, she had to do something.

Kyoko and her friends did some looking up to the north. Kazuhiko and Hideo went to the west, Kenji tagging along out of a desire to be helpful. Suzy was doing track practice at school that day and would take that area while Ami had to skip for "cosplay" business down south, promising to do some searching once that was cleared up. That left Yumi with the eastern area.

This was, of course, an incredibly inefficient plan. Looking for one person in a city of almost a million people with a team whose members you could count on two hands was hard enough, but it was clear that whoever had taken Yuu didn't want her to be found. If there was even just one thing they overlooked, though – a single clue somewhere they could find – they didn't want to miss it over simple pessimism.

This is what Yumi told herself over and over as she frantically ran down alleyways and across the sidewalk, doing her best not to run into anyone. While a bike would be faster, that would almost certainly cause a lot more problems in terms of navigating the crowded streets. She didn't need to be running anyone else over, that was for sure.

It took almost an hour of constant running back and forth before she was forced to stop, catching her breath off to the side next to a convenience store. While her search had turned up absolutely nothing so far, the track team did seem to be a pretty realistic fallback plan if Duel Monsters didn't work out judging by her stamina. That would have been the kind of observation she'd normally make, but her mind wasn't really in the place to notice things like that at the moment.

What she did notice was a familiar face among the crowd. Not so familiar, but familiar enough that she felt there might be a chance – however small – that he might sympathize and join her cause. Approaching his surprisingly towering figure, she cleared her throat and tried to start a conversation. "Mr. Iichiro?" she said a bit hesitantly.

Seemingly surprised at being called out to like this, the man looked around in confusion before his eyes drifted to the ground. "Oh!" he exclaimed. "Hello. I didn't expect to see you again like this."

"You remember me?" Yumi asked, a small glimmer of hope seeming to appear.

"Of course," he said with a small chuckle. "Takano Yumi, correct? I remember our duel from the tournament. It was a lot of fun. You ended up as the winner, didn't you?"

"I did!" she said, nodding quickly. "I had fun in our duel, too. I'm glad we got to see each other again."

"I take it you're not usually in this part of the city, right? What brings you here today? I'm running some errands myself."

Yumi almost felt a little bad at how relieved she'd gotten to this point in their conversation so quickly. It had nothing to do with Iichiro since he seemed like a perfectly nice man, but her priority at the moment was finding Yuu. She couldn't stand around making small talk forever. "I was sort of hoping you might be able to help me with it, actually," she began.

"I can definitely try," he said with a smile.

"I'm kind of looking for a friend of mine," Yumi explained, holding out her phone with the picture she took of the two of them last night. "It's a little complicated, but she's sort of gone missing and I'm trying to find anything that might help me find her."

"That sounds serious," he said, placing a hand on his chin as he examined the photo. "I don't think I've seen anyone who looks like that, though. Sorry. Have you tried calling the police?"

"My grandma has, yeah," she told him. "I just don't want to sit around doing nothing, you know? I know there's not much I can do, but still."

He nodded. "I can tell you're concerned. I don't know if I'll be of any help, but I'll be coming back through this area around 2:00. I'll let you know if I saw anything if you come back to see me."

"That would be great," Yumi said. Considering it would be kind of weird to be giving her phone number out to adults she barely knew, this was probably the best she could do. Still, one more person looking was always a plus. "I'm going to go keep looking. Sorry for bothering you."

"It's no bother," he assured her. "Good luck at the tournament soon."

"Oh, thanks!" As she ran off, Yumi remembered the upcoming Regional and subsequently that she was meant to go to training today. Obviously, she couldn't both look for Yuu and show up there at the same time, so she made the questionable decision to cancel for the day. After walking a bit more, she ducked into an alley next to a burger restaurant, calling up her representative at CG to let them know she wouldn't be able to make it today.

Though the man on the phone was more or less unfazed by the news, she could already hear the polite but vaguely threatening scolding she'd get from Miss Fukukado the day after. She didn't regret the decision in light of that, of course, but it was still something to "look forward to" for tomorrow. It was understandable if nothing else considering there was barely over a week left before it was time to make the trip to Tokyo. Her deck could use as much fine tuning as possible now that the last of the contestants from the various prefectures won their spots.

As she pocketed her phone, her head snapped to further into the alley as the sound of footsteps approached. Considering her track record with strangers coming at her with what seemed like purpose, this immediately put Yumi on edge. Whether she had to prepare to run or, as nonsensical as it might be, duel, she'd be ready to go.

Neither of these seemed to be the appropriate response here, though. The sense of calm or perhaps simple confidence this man exuded as he walked towards her was somewhat disarming, helped along by his unnaturally slender frame and the immaculate gray suit that almost looked to be sculpted perfectly to his body. His skin was an unnatural shade of white as if someone had bleached a corpse, his short, perfectly quaffed hair looking just a touch darker than that.

He looked at – or, more accurately, through – her with a pair of nearly black eyes, two thin, blue triangle markings beneath them really helping to give the impression that something was amiss here. "Hello," he greeted, the words sounding almost artificial for some reason.

Though she hesitated for a few moments, Yumi eventually returned a, "Hi," to him.

"You've been wasting a lot of energy," he said, eyes unblinking as he continued to stare at her.

"I guess," Yumi replied, feeling a bit uncomfortable for any number of obvious reasons. "Who are you?"

For the first time since he'd approached her, the man's expression changed. His eyes narrowed as if he had to consider the answer. "I would say...Alramech," he finally told her.

"Okay. I'm Yumi." She said this mostly out of courtesy as she'd rather have this conversation over with as soon as possible.

What he said next only made things worse, though. "I know," he replied. "We've been interested in you for a bit now."

"What are you talking about?" Yumi asked, taking a step back and getting ready to run.

"It's not too important right now," Alramech told her dismissively. "What you really want to know about is the child."

Her plan to run came to a halt at this, realizing this man must have something to do with the people who showed up at her house that morning. "Are you talking about Yuu?"

"That's what they call her," he said, less to confirm it and more to express that this may have been the first time he'd learned that fact. "They said you might try to look for her when they brought her back. I decided I would deal with that."

Swallowing hard, Yumi put on the bravest face she could, raising her arm on instinct as if preparing to activate her duel disk. "What are you going to do?" she asked.

"I'm going to tell you to stop wasting your energy," he told her bluntly. "The child is our property. When this is over, you-"

"She isn't anyone's property," Yumi snapped, not waiting to hear the rest of what he said given how angry that had made her.

Almost immediately, Alramech pointed to her duel disk. "That device on your arm is your property, isn't it? That's like the child. It wouldn't be right for me to steal yours, so you can't steal ours. That makes sense, doesn't it?"

"Yuu is a person," she said, barely keeping her voice below a scream. "You can't just say you own her."

"Your government said we do," he replied to Yumi's utter disgust. "No one wanted her, so one of us had the idea to take her and use her for our cause. We intended for her to be just the first, but the long time investment and her performing below expectations ultimately meant we abandoned it. Still, we can't really afford to be too picky, so we keep what we already have."

At a true and utter loss for words, Yumi tried desperately to process what he was saying. Was it just the city government? The prefecture? The whole country? How far did this go? More importantly, what were they trying to accomplish by abusing Yuu and forcing her to duel like that? The more he spoke, the more confusing this all became.

"Who...who are you?" she finally asked.

"I told you before that I go by Alramech here," he replied, unsure of why she needed it repeated.

"But who are you?" she asked again. "What...who are you? Who are the people you keep talking about?" After a second's pause, she then asked, "Why can't you just leave Yuu alone?" her voice almost cracking as she did.

"Oh, that makes more sense. I can see why you might be confused about that." Though she didn't fully notice it, this was the first time Alramech had actually closed his eyes during their entire conversation. He did so to nod his head slowly, seeming to acknowledge what she was saying and maybe even to consider his response, though it was hard to tell what he was actually doing.

Opening his eyes with one last nod, he gave the comprehensive response of, "Well, it's a lot of things you don't really need to know about yet. We'll be seeing you soon so long as you continue to perform above expectations. Keep doing that and you'll have your answers." With a small nod and an artificial smile, he turned to leave.

"Wait! Stop!" Yumi tried fruitlessly to get him to listen, pleading with him to explain anything about the situation. As a last resort, she finally did activate her duel disk. "If you won't talk, then duel me for the answers! That's why you know about me, right? Give me...some test, or chance or something!"

This actually managed to make him stop, though it would prove just as pointless as anything else she'd done up until now. Looking over his shoulder, Alramech simply replied, "I decline." As far as Yumi knew, no one had actually done this before. By the time she recovered from the stupor it left her in, Alramech had rounded a corner and somewhat predictably vanished.

Though Alramech had been the one to run from the challenge, Yumi went home feeling utterly defeated. She didn't have the patience to see Iichiro again, something she felt a bit scummy about considering she'd roped him into helping her despite the fact he had no stake in anything going on.

She texted her friends that the search was a bust and that there wasn't anything they could do. This was, understandably, met with some resistance. They'd spent all morning trying their best to find Yuu across the city and wanted an answer as to why they were supposed to ignore her plight or Yumi's earlier conviction in finding her.

As Yumi made her way home, she slowly formulated a text filled with falsehoods, writing bits and pieces as she walked and thoughts came to her. She hated lying but rationalized it as protecting them. After all, she didn't know anything about Alramech or the people who took Yuu. What if getting involved any further would put her friends in the crosshairs? She didn't want to involve them into anything like that.

Seconds before pressing the send button, though, she hesitated. For the first time in a while, she realized how much of a hypocrite she was being. With all the talk of how much she would support her friends and the effort she expended trying to find Yuu, she was still refusing to let them help her in return. She kept telling them and herself she would stop omitting things like this, yet that's exactly what she was about to do.

Erasing everything she'd previously typed out, she took a seat on the cracked country road leading out of the city and towards her home, composing a new message entirely and refusing to budge until she was finished. She explained how Alramech had come to find her seemingly out of nowhere and his vague half-answers to her questions. She told them how all of this gave the impression that there was absolutely no way for them to find Yuu unless he or whoever he was associated with wanted them to. She also said how afraid she was that she'd accidentally dragged all of them into something much bigger than they could have expected.

Yumi couldn't tell whether she should have been surprised at how they responded or expected it from the start. Almost unanimously, her friends defiantly voiced their support of her and refuted the idea that she'd endangered them for the act of caring about someone else. If anything, they began to suggest or discuss ways to get even more involved, not wanting to simply give up and leave Yuu in these people's clutches.

"That guy said he knew who I was and I think it's because I beat Yuu at the tournament," Yumi said to them. "I think our best option right now is for me to keep winning. I know it's not much, but it's all I can really think of right now."

"I guess there's not much else to do," Kazuhiko relented. "Feels like crap, but when we don't even know who we're actually fighting, that's the best we've got so far."

"I'm sorry there's not more we can do," Ami messaged. "It's not right that you have to carry all of this alone."

"Knew I should have convinced my mom to let me go out of town to win the last tournament," Kazuhiko said, referencing the fourth quarter Prefectural Tournament held elsewhere in Chiba during November.

"You're all helping more than you even need to," Yumi told them. "I wouldn't be where I am if I didn't have your support. I'm not alone as long as I still have that."

"We'll keep doing whatever we can for you," Kyoko said.

"There's no doubt we'll win in the end," Hideo added. "We'll bide our time and wait for the opening we need."

"That makes it sound a lot more exciting than it is," Suzy told them. "Still, we're not going to let them do whatever they want. We'll figure something out eventually."

As she made her way back to her house, Yumi couldn't help but smile. The realization that, just as they'd told her yesterday, she really could trust her friends and that that trust wouldn't burden them was freeing. Her life had gotten so strange since last summer and she hardly knew what anything meant anymore, but one thing she knew she could count on were the people she cared for.

Stepping inside, she went to see her grandmother who was sat on the couch flipping through a phone book. "I'm back," she said, taking a seat next to her and laying back as far as she could.

"Where did you head off to before?" she asked, realizing that her granddaughter had never actually mentioned what she'd gone to do when leaving the house.

"I wanted to try and find Yuu, but I didn't get any leads," she answered truthfully. "I don't know where they took her."

"Neither do I," she said, patting her on the shoulder. "I'm sorry this is happening. I wish I knew what to do here, but I'm really at a loss." Though she kept her voice measured to avoid upsetting Yumi or making things seem entirely hopeless, what she was feeling on the matter was something else entirely. In truth, she was terrified. A child was taken from her home by some mysterious people who she couldn't get a straight answer from. No one seemed to know anything about them and almost seemed to be making it harder for her to learn anything of value. She had to be strong and keep herself collected, but she couldn't help but compare it, even just in broad strokes, to when Yumi's parents disappeared.

"Do you want me to make you anything to eat?" she asked, hoping to change the subject and give the both of them something else to focus on besides their helplessness.

Yumi shook her head. "I'm kind of tired. I might go take a nap for a little bit, actually."

Giving her a hug, her grandmother said, "I'll try to think of someone else to call while you do. I know we'll find her eventually. It's going to work out." She'd said this to herself a few times over the course of the morning, holding out hope that maybe if she could get Yumi to believe it now then she might be able to, as well.

Heading to her room, Yumi flopped onto her futon, the stress of the morning and her lack of sleep finally setting in as the adrenaline wore off. Looking to the side, she saw the empty space next to her that Yuu had occupied the night before, thinking back to how alien this simple piece of furniture seemed to be for her.

Without any kind of warning, she began to breathe heavily, pressing her face into her pillow and screaming as loudly as she could and kicking her feet in the air. It took all her strength to keep her voice muffled like this as the rest of her body contorted and fought against the jumble of painful emotions and impulses that hit her all at once.

She carried on like this for a solid fifteen minutes before finally tiring herself out. Feeling like she'd been emptied out and scraped clean, she didn't have the strength to stay conscious any longer. Sleeping for ten hours with her face still planted into her tear-stained pillow, she dreamed of nothing and awoke feeling somehow worse. Earlier optimism aside, there was no denying this was a bad situation with no clear way out.

Strangely enough, this almost made her feel like she was a bit closer to understanding Yuu.

 

 

\Next: Homecoming! What's Changed Since I was Gone?/

Notes:

The hole just gets deeper and deeper. You'd think it belonged to some YouTuber who did something bad at this point.

It probably wouldn't be a bad idea to go to the media with what they have, but I don't see that working out too well. Your options are severely limited when your enemy can probably make you disappear without much of a fuss. Especially when the sum total of your proof is one digital photo and one tournament record. Not many options right now.

Yumi's finally learning a lesson about keeping things from other people for the sake of protecting them; namely, that it's bad. I doubt any of them fully grasp the scope of what they're going up against, but it's still nice to see how ready her friends are to fight with her. Most of them have never even spoken to Yuu and are doing it purely out of loyalty to Yumi. Inspiring.

Alramech is kind of familiar. Wonder if he's related to someone else. Besides Saiou, I mean, considering they're now the only two people in history to ever flat out decline a duel. Scary.

What new suffering will befall these children next? I know and you might find out and get angry if you keep reading. Nothing else here for now, though. Thanks for reading. Share if you're enjoying. Always remember that card games...don't solve all your problems?

Chapter 45: Homecoming! What's Changed Since I was Gone?

Summary:

Sakuya finally returns to Chiba at the end of the year and Yumi couldn't be happier about it.

Notes:

(See the end of the chapter for notes.)

Chapter Text

School was officially over for the semester. Grueling finals were finally behind them, children all across Japan and the world intent on doing little but relaxing for the next few weeks. At least initially, this did not include Yumi, as she was far too intent on pacing back and forth at the station waiting for the next train to come in.

Bundled in a plain brown coat over a pair of overalls she hadn't cut off at the knees, she checked her phone obsessively to keep track of the time. The seconds ticked away at a grueling pace, several times making her question whether her phone might be broken (it wasn't, of course). Impatience growing stronger with each passing moment, she found herself hopping up and down while pursing her lips, several people waiting nearby giving her strange looks.

Excited as she was, there was a hint of guilt lingering in the back of her mind. Though she'd come to accept that there simple wasn't anything she could do for Yuu at the moment, it didn't make this scenario feel any better. She was about to go off and have fun to celebrate the end of school while a friend was in who knows what kind of pain. The only thing that kept her from completely losing her enthusiasm for the day was her resolve that, without question, Yuu would be a part of something like this in the future. That and the person who was coming to town, of course.

She stopped her hopping abruptly the moment she heard the sound of an approaching train, forcing herself to move further from where the doors would open for the sake of courtesy and not getting swept up in a crowd moving in and out of the cars. As the various people traded places between the platform and the train, Yumi tried her hardest to find who she was there to see.

Once the crowd thinned, the two finally caught sight of one another. Without a word, both Yumi and Sakuya nearly jumped into each others arms, finally able to hug after so many months apart. While more strange looks would probably be a deterrent on a normal day, they couldn't really be motivated to care right now.

"I missed you," Yumi said, reluctantly letting go of Sakuya after what felt like a good two minutes.

"I missed you, too," she replied. This wasn't exactly a revolutionary statement by either of them, but it felt good to hear. "It really was kind of lonely without you, you know."

"I told you to make some friends," Yumi said, poking Sakuya on the nose.

"I know," she sighed, straightening out her blue overcoat while they exited the station. "By the way, no one else wanted to show up?"

"It's weird, right? I tried to get everyone to come, but they all said they thought we should be alone for some reason." Yumi somehow managed to avoid understanding what their friends were implying even as Sakuya began to blush. "Either way, we're supposed to get together later. Should we go by your house so you can drop off your stuff?"

Sakuya hadn't even thought to do that, far too preoccupied imagining a day out with Yumi and what they might get up to without anyone around to ruin the moment. Quickly realizing she hadn't replied, though, she immediately said, "Right, good idea. We'll go there first."

Not two steps forward, though, did they bump into some people they knew. "Megumi!" Yumi shouted, nearly jumping onto the woman for a hug.

"Fancy seeing you here," she said, returning the hug with an added pat on the head. "Sakuya, you're back. It's been a while."

"Oh, hi," she said, surprised to meet in a place like this. In truth, she almost didn't recognize her with such casual clothing as jeans and a white blouse, though it was accessorized with a fine-looking black tweed coat.

"Are you going on a trip?" Yumi asked after releasing her, only now noticing Koichi walking up behind her with a pair of suitcases. Overall, he'd changed very little, the only noticeable difference being he'd zipped his leather jacket. "Hi, Koichi!"

Looking up in surprise, the man gave a small laugh and waved to the girls. "Hello."

"I'm taking him to see my parents," Megumi explained. "The club is closing for a bit, so we're going to Saitama."

"Together?" Sakuya asked. "Does that mean..."

"Dating!" Yumi declared to finish her sentence, looking mystified at the revelation.

"That's true," Megumi confirmed, Koichi blushing a bit beside her. "I usually head home this time of year and he asked to come with me, so it seemed like a good time to introduce everyone."

"I'm a little nervous," Koichi admitted. "I hope they like me."

"Of course they will," Megumi reassured him, giving him a playful slap on the arm. "You're wonderful."

"Good luck!" Yumi said, containing enough excitement on their behalf to power the entire city for at least a decade.

"Thank you," Megumi said, Koichi giving a small bow to show his appreciation. "Oh, before I forget. Good luck when you head to Tokyo, Yumi. We'll be watching on TV."

Yumi gave the both of them a hug. "Thanks. I'll do my best." She turned to Sakuya, adding, "My teacher would be really upset if I didn't win now."

"I said to stop calling me that," she replied. "And I'll be happy as long as you do your best." After a few goodbyes, they saw the two off as the next train started to come in, Yumi and Sakuya continuing on to the latter's house.

Sakuya lived north of the station, equidistant between both it and Yumi's house. This gave them ample time to catch up, recounting the final days of school and bemoaning how hard exams were (though this mostly applied to Yumi). As the house came into view, Yumi found it to be exceedingly average compared to all the outlandish fantasies she'd built up about her friend's home. She wasn't actually rich, obviously, but that didn't stop her from expecting something a little more flashy. Not even a single horse on the property.

"This is the first time you've actually seen where I live, isn't it?" Sakuya noted. "Sorry if it's not as cool as you hoped it would be," she said, almost as if she could sense what Yumi was thinking.

"I want to see your room," Yumi said excitedly, holding Sakuya's bags while she unlocked the front door. Opening it, they found, as expected, a rather mundane house. It had a landing area for shoes (strangely, there was already a pair of brown loafers sitting there), white painted walls, and brown carpet along the path leading deeper in.

Not even a second after they made it through the door did Sakuya's father appear in front of them looking clean-shaven and a bit tired. "I thought you were at work right now," she said, forgetting to even greet him.

"I decided to take the day off and surprise you," he said. "Though I guess a better surprise would have been...going to pick you up. Sorry about that." He still had a ways to go in terms of being a good father, but this was probably some progress. Looking behind his daughter, he spotted the other girl. "Hello. We haven't met before, have we? Are you the Yumi she talks about all the time?"

"I am the Yumi!" she said happily walking up to bow politely in front of him. "We came to drop off her things."

Once he returned from carrying his daughter's things into her room, he replied, "Stay a while. You don't have to leave just this second, do you? I made some tea."

Though still feeling a bit awkward showing her father to people, Sakuya was happy to see him being able to handle a conversation like this. It was only a few months ago where he spent nearly every moment not at his job inebriated, but he seemed to have stuck with sobriety even after she left for school.

After taking off their coats at the front of the house and hanging them on a rack in the corner, the girls met her father in the living room for some tea, warming up and having a fairly pleasant conversation about the time Sakuya ate worms as a five year old. "And she just won't eat beansprouts anymore," he said, doing what a parent does best and embarrassing his child in front of her friends by blurting out her bizarre secrets.

"Did that really happen?" Yumi asked, absolutely loving everything that was happening at the moment.

"Yes, that happened," Sakuya confirmed. Side-eyeing her father, she said "You don't have to keep talking about stuff like that."

"Right, sorry," he said with a small chuckle. "You were just really funny when you were little."

"I want to hear more," Yumi declared.

Trying desperately to keep that from happening, Sakuya interjected with, "Don't we have to be somewhere?"

"I don't think so," Yumi replied, not picking up on what she meant. "We're not supposed to meet up with anyone for at least an hour, right? We can stay here a little longer."

"Right, well...we should go see my room." This immediately won Yumi over. "We're going to go," she said to her father.

"Sure thing," he said with a nod. While he'd like to spend more time with his daughter after she was away for so long, he understood that she would rather be with a friend and not have to listen to more stories about her childhood. They'd have time to catch up later, anyway. "I'll be here if you need anything."

Hurriedly leading Yumi down the hall, Sakuya stepped into her bedroom for the first time in months. All told, it was surprisingly typical for someone like her, only her immaculately made bed in one corner and a simple wooden desk in the opposite next to a bookshelf filled with light novels and a few manga volumes. As far as decorations, there weren't many to be found outside of a pen holder and a desk lamp, her things generally needing some sort of practical purpose to earn a slot in her room.

The sole exception to this was a poster hung near her bed for the trashy teen romance novel series Vampire's Epoch depicting a particularly pale pretty boy brooding apart from a clearly anguished girl. Obviously, this was what caught Yumi's eye immediately. "I didn't know you liked those," she said, attention quickly drifting to different things as the euphoria of finally seeing her friend's room hit her in full force.

"I mean, not really," she said in an unnecessarily defensive way. "I got it as a joke. I read them because they're so bad, you know? And people talk about them, so I got curious about what they were like." Clearly, she wasn't being completely honest in her reasoning. That or she'd simply reached a level of irony mere mortals couldn't hope to comprehend.

"Yeah, I guess they're not that great," Yumi said, scanning the bookshelf and finding all three of the current entries in the series next to one another. "Didn't two girls start dating in one of them?"

"They did," she said, perking up and revealing that she might be a tad more invested in these books than she let on. "I wasn't expecting it, but me and a lot of other people from what I've seen thought maybe they had some chemistry in the first two books. Still, it's kind of surprising they went with it like that. It sort of feels like they're more interesting than the main couple."

"That sounds pretty cool," Yumi said, not entirely understanding what she was talking about. "I never read any of them, but some people at school were talking about it. They sounded cute."

"They are. I like the way they're so supportive with each other and how they both start out as vampires since it's always kind of weird how these really old creatures keep falling in love with teenagers. Did you ever notice that?"

"Yeah, actually. That is weird, isn't it? They eat us, so isn't that like falling in love with a cow?" She thought for a moment. "Cows are kind of cute, though. Maybe I shouldn't eat them anymore even if they taste good."

"Are you becoming a vegetarian right now?" Sakuya asked, amused.

"Probably not. I'd still eat takoyaki, at least." They'd gotten off topic, Yumi moving them back to the matter at hand. "Tell me more about the vampire girls, though."

Getting way more into this than initially intended, she launched into an impassioned description of how two fictional characters came to be. "We don't get to see them much, but we know they've known each other for years before the story started. They start out antagonistic, but they both start realizing that they care about each other when the real villains show up. And they keep getting closer each time we get to see them, and then there's the scene where they get to be the focus and decide they're going to ally with the main characters against the villains."

She approached Yumi after that, taking her face delicately in her hands. "And one of them held the other like this and said, 'Whatever ends up happening, I've realized I'm fine with it as long as I'm by your side.'" Seeing Yumi's face start to turn red and eyes grow wide with gay longing, Sakuya released her and backed up, clearing her throat and saying, "And I just thought that was pretty sweet and well-written," to try and distract from what she just did.

After collecting herself from that near-death experience, Yumi said, "I might have to read those books," still sounding like she was in a daze.

"You can borrow them if you want to," Sakuya told her, thankful the conversation seemed to be moving past her not so much showing her hand as slapping it down on the table for all to see.

Unfortunately for her, Yumi steered things right back to it. "I wish someone would do that to me," she sighed, realizing only seconds later that someone had, in fact, literally just done that to her. "For real, I mean," she clarified, adding a quiet, "It's not like you meant that, right?"

Suddenly finding herself engaged in a duel far more serious than any she'd fought using cards, Sakuya stumbled over herself to try and find an appropriate response that was vague enough to not put her in the terrifying position of admitting her feelings.

"I mean, I...I definitely want to...I mean, I'm your friend...and I want to stay your friend...in that, uh, I want to stay with you like that, but..." Her stuttering indecisiveness was made all the worse by the fact that Yumi appeared to be genuinely hanging on every word that fell out of her mouth. "Anyway, forget it. More important is that I have my extra cards in the closet over there if you want to look at them."

Yumi's love for women was matched only by her love for Duel Monsters, immediately whipping around and moving to the closet to inspect Sakuya's collection. She made a note to press her further on what she meant to say but was already in the process of dismissing any suspicion she might have that there was something deeper, figuring she simply imagined the idea that her friend might have been struggling to confess her feelings to her. Just wishful thinking, obviously.

"You can have any that you need," Sakuya told her, though it was clear Yumi was only about half listening as she looked in wonder at the cards she sorted through. It was exceedingly cute, she thought, to watch her ooh and ah at things even when many of the cards she kept in her collection weren't all that notable or rare.

"I don't need any, but thanks," Yumi said suddenly, apparently having heard her after all despite taking around a minute to answer. "You should make a deck using just your extras," she suggested, placing the cards she'd been looking at back inside a metal tin.

"What for?" Sakuya asked.

"It could be fun. You're not used to it, so you have to think about new strategies in the moment. We did that during training sometimes since it helps you get better at adapting. I even played against my own deck so I could understand it better, too."

"Is this just an excuse for you to get to play with my cards?"

"Yeah, I really want to do that, too." At least she was being honest.

Sakuya shrugged, saying, "That might be interesting, I guess."

"Then let's do it!" Yumi said, picking up a tin of cards and holding them out to Sakuya.

"Later," she said, taking them and setting them down on her desk. "I just want to hang out with you first. To talk."

"We always talk, though," Yumi said, a bit confused. "Basically every day."

"I know, but it's different when you're not here." She looked away, shifting on her heels while folding her hands together. "I missed you. I mean, you knew that, but...I missed being with you."

Things grew quiet for a moment as neither knew what to say after that, conveniently missing the fact they'd each begun to blush given they were suddenly feeling a bit too shy to look at each other. Yumi finally spoke up after that, mumbling out, "Yeah, I get it. I...missed it, too." She stepped a bit closer. "Like when we had that sleepover, right? Just the two of us."

Sakuya nodded. "That's it." The air was thick with a tension she couldn't identify, the thought that it might be romantic constantly flitting about in her mind only to be pushed down by her own insecurities.

"Can I use the bathroom really quick?" Yumi asked suddenly, sounding a bit more urgent than she intended.

Amazingly, this same urgency was reflected in Sakuya's response. "Sure, it's right at the end of the hall." They nodded awkwardly to each other, Yumi leaving the room and Sakuya behind for the time being.

She didn't actually need to do anything in there, locking the door behind her as she tried desperately to hype herself up. Her resolve to make her feelings known at some point came back with a vengeance, beating her over the head harder and harder. It was high time she made good on that promise to herself from those months ago.

At least, that's what she wanted to do. Nothing would make her happier or more relieved to march out of the bathroom and confidently confess her love like it was no big deal, but it couldn't be that simple. What if she was rejected? Could they still be friends after that or would things be too strange and uncomfortable? Worse yet, what if she was accepted? What would that mean for their relationship right now or the dynamics of their group?

"Just do it," she ordered herself in the mirror, stomping her feet anxiously. "It's going to be fine. It's...nothing bad will happen." If only she could make herself believe that. Despite having so much time to rehearse some lines or even grow accustomed to the idea of Sakuya being aware of how she felt, she'd completely ignored any of that in favor of the foolhardy belief that everything would come naturally in the moment.

Tugging her pigtails, she grunted and grumbled to herself for the next several minutes, finally emerging after realizing that taking so long would probably give the impression there was something medically wrong with her. Remembering at the last second to flush for cover (something she saw a spy do in a TV show once that she thought was kind of cool), she made her way back to Sakuya's room to find her friend mumbling something to herself while facing the corner.

"I'm back," she announced, trying not to let on that she was a little weirded out by what she'd come back to.

Flipping around, Sakuya greeted her a bit uneasily. "Oh, welcome back. I...saw a spider and went to kill it."

"Wow, I thought you didn't like spiders," Yumi said, clearly impressed by the death defying feat.

"I didn't, but I, uh...got over it. It's dead now."

"Good job," Yumi said, walking over and giving her a pat on the back. Realizing that she was trying to distract herself from the issue at hand, she took a step back and cleared her throat a bit more than was natural. "We should be talking now," she stated matter-of-factly, coming off far more clinically than she wanted to.

Despite this, though, it managed to make Sakuya laugh. After a small chuckle, she agreed. "Yeah, we should." She sat down on her blue bedspread, patting the area to her right. "I know I said that, but I'm not really sure what to say. Sorry."

Yumi flopped into the space next to her. "It's okay," she reassured her. "It would be weird if we went into it having some kind of plan on what to talk about." In some way, this was her way of justifying her earlier negligence. Thinking of something that might help start them off, she said, "Your dad seems nice."

It seemed to work, Sakuya nodding as she said, "He's doing a lot better. I was afraid he might just go back to how things were after I left, but he seems like he's been keeping it together. I'm proud of him."

"I want to hear more stories about when you were small," Yumi said with a grin.

"You're not allowed to know about any of that," she said with a glare. "You've heard enough."

Nudging her in the shoulder, Yumi tried to offer up something in exchange. "You could hear about stuff I did. Then we'd both know embarrassing stuff about each other."

"As if you'd even have anything like that," she replied, quietly hoping she might be able to use reverse psychology to get something out of her friend.

Almost like she read her mind, Yumi shrugged and said, "Yeah, you're probably right. I was kind of boring when I was a little kid." She thought hard, coming up with, "I mean...I guess it's kind of funny that I tried to grab the stove when it was on because the fire looked pretty. Oh, and I hugged this one lady in a store once because I got turned around and thought she was my mom."

"Did that actually happen?" Sakuya said in disbelief. She'd heard about people doing that kind of thing on TV but had never known anyone who had actually had that experience.

Laughing at herself, Yumi nodded. "It was pretty funny. She didn't seem mad, though. I guess it was extra bad because I was out with just my dad then, too, so I don't know why I thought my mom would have come found us like that."

"You're unbelievable," she said, shaking her head with a smile. "I guess you can hear one more about me." Pursing her lips, she thought back to her childhood. "When was younger, I took piano lessons. It only lasted about a week, though, because at the end of my third lesson I said I wanted to quit because the teacher was bad at playing. In front of the teacher."

Yumi covered her mouth to contain her laughter, at least long enough to say, "Are you serious?"

"My parents tried to get me to apologize, but I just wouldn't do it." She was a bit embarrassed looking back on it. "And that's why I never learned to play the piano."

"You're amazing," Yumi said between fits of giggling. "You can't play at all?"

"I remember the order of the keys, but that's basically it," Sakuya confirmed, laying back on her bed. "Sometimes I think about trying again, but I'm pretty busy these days learning French and writing my book."

"Are you making any progress on French?" she asked, mirroring Sakuya's movements and looking over at her.

"A little, I guess. It would probably be easier if I could take a class for it, but progress is progress." Turning her head a bit to look to Yumi, she asked, "Have you tried learning any Spanish yet? You mentioned it a little while ago but I don't remember you saying anything since."

"Not really," she admitted, sighing. "I don't really know where to start, you know? I've got the internet now and it's kind of...overwhelming? There's a bunch of places that say they can teach me, but I barely even know the Spanish characters. They look like the same as in English, but then there's some stuff over some of them that I don't really know. And I barely even know any English, so it's just more confusing. And this green owl keeps sending me these weird emails that are kind of scary and I don't know what to do about it."

"Yeah, it helps to learn the letters first. I could send you some of the websites I used to get some of the basic stuff down. I think they have some sections for Spanish that you might be able to get."

"That would really help, thank you." In lieu of a hug given that they were both on their backs right now, Yumi squeezed Sakuya's hand in thanks, holding it for a bit longer than she probably should have. Slowly and reluctantly pulling away, she forced a small laugh.

That tension had returned without either of them realizing. In truth, it wasn't so much a vague feeling anymore as it was a palpable longing. While the statement that a first love was the strongest generally didn't check out when scrutinized, it sure felt like that at the moment. They both wanted nothing more than to admit what they were feeling for each other, something made all the more frustrating by the fact that they were totally oblivious to how mutual these feelings actually were.

"Learning languages is hard," Yumi mumbled, her tone making her sound far more upset about this than one reasonably should. Her mind wasn't really focused on languages right now, though, her left hand inching its way back towards Sakuya's as her brain screamed in desperation, trying fruitlessly to force her to act. Though she knew it was ridiculous to think, it felt like she might die if she didn't do anything soon.

Sakuya nodded slowly, whispering a single, "Yeah." She, too, had been trying to work up to a confession while Yumi was away earlier, repeating over and over, "I like you," in the corner to try and make the words feel more natural coming out of her mouth. She'd said them so many times in her head but had never actually verbalized them until that moment, usually being too lost in thought fantasizing about the end result of such an action. At the same time, her hand began moving towards Yumi's.

Without even really noticing, their fingers intertwined once more, the two laying there in silence not even fully aware that they'd returned to holding hands. Swallowing hard, Yumi made the first move, clearly speaking, "I like..." before freezing up. Feeling Sakuya's eyes dart towards her, she realized she had to say something quickly. Unfortunately, what came out wasn't exactly what she was hoping. "I like...that you're my friend."

"I like that, too," Sakuya said, the slightest hint of sadness working its way into her words despite her smile. She did like that she was Yumi's friend, that much was definitely true, but it almost seemed like she was about to say something else there. Somehow, she just couldn't allow herself to put two and two together, a fact that would likely have any outside observer screaming furiously to get over their inhibitions and just kiss already.

Trying to find anything that might bring them back to another carefree and happy conversation, Sakuya reached into the pocket of her purple leggings and pulled out her phone. "Hey, isn't it about time we go see the others?" she said after noting the time.

Yumi sat up, nodding. "Right. Thanks for noticing." Only now did she pull her hand away, hopping off the bed. "Guess we should get going," she said, not wanting to reveal how upset she felt at having squandered this perfect moment to confess. Moving on and not really mentioning it seemed like the best option for now – that's what she forced herself to think, at least.

"We're heading out now," Sakuya called into the living room to her father as the two moved towards the front of the house.

"Do you need anything before you leave?" he asked, getting up to see them off. "I could get you a thermos of tea or...maybe some snacks?"

"I like snacks," Yumi said, unable to resist the offer of food.

"We're going to get something to eat, aren't we?" Sakuya asked her, her father having already produced some chocolate granola bars for Yumi.

"You never know when you'll need some snacks," he told her, saying it like it was some sagely wisdom. "You two have fun. If you need anything, call me, okay?"

"We will," Sakuya assured him. "I'll be back in a few hours." The temperature held fairly consistent as they left the house, chilly but not so unbearable as to make walking outside a miserable experience. The fresh air seemed to do the two some good considering they were far less distracted by feelings as they made their way back towards the heart of the city. Somehow, fantasizing about how much you wanted to kiss someone just wasn't as appealing while out in public on a cold sidewalk with a bunch of strangers all around.

"We should definitely go together," Yumi said, the conversation having drifted towards the fact that Sakuya hadn't seen any movies while she was in Gunma. "Is there anything on right now?"

"You're suggesting we go but don't even have anything in mind?" she asked.

"I don't really pay attention to it," she replied with a shrug. "It might be fun to just go and see whatever happens to be playing. I've kind of always wanted to do that."

"We do have time before I leave again. There's even a couple days before the tournament, too. We could probably do that if you really wanted to."

Yumi flapped her hands in celebration. "We could do it tomorrow! I'll get us lots of candy! And popcorn!"

"You get excited so easily," Sakuya said, smiling as she watched her friend gesticulate while declaring all the food they'd be buying.

"There's a lot of things to be excited about," she said simply, seeing something that proved her point only moments later. "We're here!" she announced, running up to her friends who were waiting to meet the two of them.

She pulled both Ami and Suzy into a hug, clumsily trying to get them to spin in a circle with her before having to stop about a quarter of the way around for fear of falling over in the street. "It's my friends!" she shouted happily as Sakuya walked up.

"It's nice to meet you," Sakuya told them, giving a bit of an awkward wave. "I've heard a lot about both of you," she added, matching each of the girls to pictures she'd seen. They'd both bundled up in (unintentionally) similar-looking brown coats, Suzy adding a pastel green knit hat to the mix while Ami had a red scarf wrapped around her neck that barely hid her necklace.

"Same here," Ami said, bowing politely. "Yumi always talks about you."

Taking the more direct approach, Suzy walked right up next to her and gave her a pat on the arm, asking "Did you know you're her phone background?" to try and break the ice.

Evidently, she did not. "When did that happen?" she asked, turning to Yumi with a visible blush.

"Since you sent me that cute picture," she replied, holding it up just to let everyone see it once again. "You have the other half, right? You should set it as yours!"

"That would be weird," she grumbled, though this was all just a smokescreen to avoid the reveal that she'd already done so quite some time ago. "If you've got that out, can you see where the other two are?"

"They should be here soon," Yumi replied, checking her messages to see if anything new had popped up. "Yeah, it just says, 'Caught in some hijinks, be there soon,' with some hearts after that."

Sakuya shook her head. "What happened now?"

"I hope it's nothing serious," Ami said.

"They do this a lot," Yumi told her, sharing Sakuya's seeming complacency with this news. "One or both of them was late a lot when we were meeting up in the summer because some weird stuff always happened."

"We kind of just accepted it," Sakuya added, looking down the street to see if anyone was approaching them. Any further conversation was cut off by the sound of several motorcycles roaring across the road. "Here they come," she said, not the least bit surprised by the ostentatious arrival.

What was a bit more shocking was that it was Kyoko and two others from her gang giving them a ride. "Sorry we're late," Kazuhiko said, dismounting from the back of a green motorcycle driven by an unfamiliar girl in black. "Thanks for the ride," he said to the group, walking to meet with Yumi and the others with Hideo follow suit a moment later. As expected, neither had changed clothes to account for the climate and were at least a bit chilled.

"We were headed this way, so it's fine," Kyoko said, pulling off her helmet. "Plus I get to say hi to everyone."

"Hi!" Yumi called, waving to her and receiving the same in turn.

"I'm here, too," Haru said, opening the visor on her helmet from where she sat behind Kyoko.

"Where are you all headed?" Suzy asked, clearly a bit starstruck by the fact there was a real live girl gang of Japanese high schoolers in front of her.

"Doing some holiday pregaming," Kyoko told them. "Might go bowling. Think there's a karaoke place a ways off from there. Not totally sure yet, so we're keeping it loose. You guys want to come?"

"We already have plans," Sakuya answered, realizing that might have come off more antagonistic than she intended after saying it. For once, she wasn't trying to show disdain for her.

"Thanks for the offer, though," Ami followed up.

"Maybe you could join us," Suzy said. "We were going to do some stuff here. No one would mind, especially not if you let me ride your bike and stuff."

"No can do," Kyoko replied. "I respect the boldness, though. Not enough room to give everyone a lift, anyway, so it's probably for the best. Have fun out there and don't stay out past your curfew."

"Since when are you the rules and lecturing type?" Kazuhiko scoffed.

"I've got to set a good example for all these children," she said sarcastically. "So all of you girls remember to ride motorcycles and join a gang."

"It's like I've always dreamed of doing!" Suzy said.

Leaning over towards her leader, one of Kyoko's friends whispered, "I like that one," eliciting a laugh from Haru.

"We'd better get going," Kyoko said after that, shoving her helmet back onto her head. "Oh, good luck in Tokyo, Yumi. We're going to be watching you rep our city."

"I'll do my best!" she replied. The women sped off down the road shortly after that, leaving the others to set out on their own plans. "Everyone keeps saying stuff like that to me," Yumi commented once they started moving. "I'm kind of getting nervous."

"Don't stress yourself out like that," Ami said. "Just take it easy for now and have fun. We all know you've been working hard to prepare for it."

"She's right," Sakuya agreed. "You'll make us proud no matter what happens."

"I still really want to win, though," she said, biting her bottom lip and humming anxiously.

"You won before, right?" Suzy asked. "Then you've got at least a pretty good chance for this time. It's pretty amazing either way. You're only 12 and you're already starting into the pro leagues."

"Totally," Kazuhiko said. "You're doing fine. It's been forever since we got the gang together and now we've even got two more people, so let's just hang out and worry about all that stuff later." Hideo agreed, producing a party blower from their pocket and blowing it once with a honk.

"Before we get any further," Sakuya began, "what was it you two were doing that made you late? We all sort of skipped past that."

Yumi nodded. "Yeah, I almost forgot. What was it this time?"

Kazuhiko waved his hand. "Nothing really. Just some dudes picked a fight, so we had to arm wrestle a bunch."

"Arm wrestling?" Suzy questioned, perplexed at the idea someone could settle a problem without trading cards. "You didn't duel them?"

"We offered, but they wanted to arm wrestle."

"Did you win?" Yumi asked.

With an exaggerated laugh, he replied, "Obviously. We're unstoppable when we team up." He and Hideo high fived at that. "Course, then they got kind of pissed since we beat them at their own game. Almost tried to start a real fight. Kyoko and the girls were passing by, though. Helped us get away and now we're here."

"That kind of sounds like you should have called the police," Sakuya said, almost worrying over him.

"It's no big deal. We'd handle it if they tried anything. It's not even the first time this has happened."

"You've done this before?" Ami asked, still a bit fearful of the way Kazuhiko conducted himself.

"Couple times," he said. "They go to our school and we smoke them in something every couple of weeks. They get all mad and stomp around, but nothing ever happens." He threw his hands up after that. "But who cares about all of that crap? We've got more important stuff to do right now."

Their first objective was to grab something to eat. Between Sakuya's long train journey, Kazuhiko and Hideo's impromptu arm workout, and Ami, Yumi, and Suzy just generally being kind of hungry, it was long overdue for all of them. They stopped at a burger restaurant, ordering a whole platter of food to share between the six of them and taking a seat at a booth before digging in.

"It's still weird since we have this restaurant back home, but it's all really different," Suzy said before taking another bite from her hamburger. "Ours are a lot bigger, too."

"They make them bigger than this?" Yumi asked through a mouthful of fries, both amazed and hungered by the prospect.

"Most of the stuff there's bigger, right?" Kazuhiko said.

"Yeah, pretty much," she told them. "It's actually kind of annoying now that I started doing track since I keep having to get more food just so I have the energy for everything."

"What else is different?" Ami asked her.

She thought for a moment before answering. "Oh, a big one is the bread. Ours is a lot sweeter. I think our white bread is kind of like...like some desserts here, actually. That kind of made me feel weird."

"Like someone opened up some melon bread and used it for a burger, or something?" Sakuya asked with raised eyebrow. "That sounds kind of gross."

"That sounds awesome," Yumi said immediately after. "Can you take me with you when you go back? America sounds great." This was met by worried looks from everyone else at the table.

As they continued eating, Sakuya narrowed her eyes at Yumi. Taking a napkin, she wiped it against her friend's cheek. "You're getting food on yourself again," she said.

"Sorry," she said through a mouthful of food. Swallowing, she added, "I kind of like it when you take care of me, though."

"Don't make it weird," Sakuya said, tossing the napkin on the table and trying to keep herself from blushing.

Dabbing her burger against her face, Yumi acted surprised at her own actions. "Oh no! I got more food on my face! You'll have to get it for me!"

Sakuya sighed and rolled her eyes but, amazingly, still went through with it. As she did, the other four at the table rapidly exchanged looks between themselves just to make sure they were all watching this happen in real time.

"So...where are we going after this?" Ami asked to try and move the conversation forward. Happy as she was to see her friend (possibly unknowingly) making the moves on someone, it was still pretty awkward to watch two people flirt while she was trying to eat.

"Kind of thought we were just going to wander around like we normally do, but a plan is probably smart," Kazuhiko said. "What are we feeling?"

"Don't we have some batting cages around here?" Suzy asked. "That might be fun."

"It's a walk, but yeah," Kazuhiko told her.

"I've never been before, so I'll try it," Yumi said before sucking down some of her orange soda.

"It's been a while, so I'd be fine with that," Sakuya added, Hideo nodding to agree to the plan right after.

"I swing a wand around a lot, but I haven't touched a baseball bat in a while," Ami said. "I don't think I've been in that place before, either. Let's go."

"For photo shoots and stuff?" Yumi asked. "Do you have pictures? I want to see you in costume!"

She sighed. "Nope, no one takes my picture while I'm fighting."

Kazuhiko chuckled. "You're really dedicated to that bit, huh?"

"Yep, it's kind of my job," she replied. Ami had more or less given up on keeping her status as a magical girl a secret after realizing that, no matter how many trusted people she told, they all found a way to not believe her. It was probably the less stressful option to be sure given how it allowed her to freely talk about the trials and tribulations of what she had to do, but it was still quite annoying to constantly have people trying to twist what she'd said to fit the framework of something like a cosplay event.

"You really need to show us your costume someday," Yumi said, bouncing up and down in her seat excitedly. "I bet it's really cute."

"I would, but I can't transform unless there's danger around. The rules are kind of arbitrary and annoying."

"I guess it probably is kind of elaborate, right?" Suzy asked. "Hard to get on and off and takes a lot of styling to get just right."

"Something like that," she said, taking the last fry on the tray without really thinking about it, then feeling bad for not asking permission.

"Oh, pictures," Yumi said suddenly, taking her phone partway out of her pocket before remembering her hands were covered in grease and salt. Wiping them off, she returned to her phone and opened up the camera. "We should take a picture."

"What for?" Sakuya asked.

"Pictures are fun," she replied with a smile.

"Yeah, Ishikawa," Kazuhiko said, dropping his arm on her shoulder specifically to annoy her while having the alibi of getting in close for the photo. "Don't be such a party pooper."

"I'm not arguing," she said, glaring back at him. "If you want to, let's just take it."

"Everyone get together," Yumi told them, moving close enough to Sakuya that their cheeks brushed against each other without seeming to notice. Hideo piled into Kazuhiko's lap while Suzy went around the other side to sit next to Yumi to actually make it into the shot. Ami struggled to find a good place to sit, eventually deciding to simply scrunch in front of the high schoolers and hope for the best.

Yumi held her arm out as far as it could go, straining to get just a little bit of extra reach to ensure everyone was in clearly. "Here, let me," Kazuhiko said, Yumi passing the phone off to him. Making sure the group was in frame, he undertook the arduous task of turning the phone around and, after about six attempts, hitting the button to snap the photo.

"We look good in this," Yumi said after getting her phone back. "I'll send a copy to everyone." She did so seconds later, adding a video of a baby wolf howling to the message for good measure. As expected, that was the only thing anyone wanted to talk about while they finished their meal.

Even after they'd left the restaurant and begun the trek to the batting cages, they were still talking about the pup. "Why didn't anyone pet him?" Suzy asked, sound legitimately concerned.

"It's a crime," Kazuhiko said, his voice low and face stern. "Someone needs to exact justice for letting that boy cry without helping him." Hideo seemingly volunteered, somehow texting a detailed plan for tracking down the origin of the video and abducting the wolf in question within a few seconds.

"I think it was a wildlife place," Yumi said, suddenly gasping. "Wait, what if that means he lost his mom? No, then he was probably sad and crying for her!"

"Why did you make it sad?" Ami wailed. "I just wanted to enjoy the baby."

"You're all jumping to conclusions," Sakuya told them while trying to keep herself from sounding as upset as she really was at the thought of an orphaned wolf. "Yumi, just go to where the video came from. Someone has to have mentioned it."

"I don't remember where I saw it," she muttered sadly. "I saved it because it was cute. Now it's just sad."

Kazuhiko growled, shouting, "The only thing that can make me feel better is inflicting violence on a small, white ball! Let's hurry up!" He began to run, the rest following closely behind despite the suddenness of the decision. The streets weren't particularly busy during this awkward afternoon time, so they were able to get away with this almost right up until the hole-in-the-wall building housing the batting cages came into view.

The group filed in through the shabby green door, surprising the man working the worn down check-in counter with such a large group. He wasn't complaining, though, considering this much business was...well, good for business.

They paid for three spaces, planning to trade out halfway through their times. While they mostly floundered with only Kazuhiko and Ami having much success at hitting even the slowest balls, their attention quickly turned to the person a few spots down from them in a full body mascot suit in the shape of a friendly purple dog with an upturned nose.

"What the hell is going on there?" Sakuya asked, hoping someone might know the answer.

"I think I've seen this before," Kazuhiko said, Hideo bringing up the exact video he was thinking of, that being the dog in question suplexing a stuffed cat through a table. "Ah, yeah, it's that one mascot thing on the internet. Some guy doing weird stuff-" He was momentarily interrupted by the dog taking a ball directly in the face. "-and making videos of it. They're kind of fun." The dog whiffed past a ball as he stopped speaking, hitting the bat against the ground in rage. "Yeah, see? There's the camera." He pointed to a mounted camera off to the side in the dog's space.

Though they tried to return to their batting, it was increasingly hard to focus with the nonsense going on in the same room. After around a minute of other creative failures, the dog had given up on using the bat entirely and transitioned into trying and failing to punch the balls as they came flying, stomping up close to try and ensure a hit only to be knocked over from the force of a ball before that could happen.

It was funny to watch to be sure, but without all the slick editing and nice music that usually accompanied these kinds of videos, there was just the slightest tinge of existential dread permeating this entire endeavor. Even after it was time for them to leave, they continued to watch with mild amusement and concern as the mascot struggled against all odds to finally hit a ball by the end.

When time finally ran out and the dog went to collect his camera, everyone felt obligated to clap. He'd obviously worked very hard to get some usable footage, so it was the least they could do. He seemed to take it in stride, giving them a few theatrical bows before packing the tripod away into a navy duffle bag.

As he began to leave, he looked back towards the kids to wave one last time, but something gave him pause. Waddling over to the somewhat concerned group, he reached into an interior pocket on a leg covering and pulled out an average smartphone, bringing up a picture of, shockingly, Yumi. He pointed from it to her, remaining silent the entire time.

It took a few moments before she registered what was being communicated just because of how bizarre this interaction had become. Eventually, though, she understood. "Oh, yeah! That's me! Are you...I mean, a fan, I guess?" The concept of having fans was still pretty alien to her, though it was an indisputable fact that there were at least a few by now.

The dog nodded again, turning the phone sideways and pretending to click a button on the side. "Oh, a picture?" she asked. "Sure!" It wasn't clear whether Yumi was entirely down with this idea from the start or if the strangeness had just gotten to her.

The mascot gave his phone to Kazuhiko before he and Yumi came together for the photo, her standing in front of him as they both threw up V signs with their hands. "Is this actually happening?" Sakuya asked in disbelief, most of the group having grabbed their phones to take pictures at the same time.

Taking the phone back, the mascot bowed several times before replacing it back into his suit. Then, even more shockingly, he reached into his bag to pull out a large golden duel disk gauged to fit around the suit's arm. "You want to duel?" Yumi asked before she started to giggle uncontrollably. The dog confirmed it by nodding again, her laughter only growing stronger. "Yeah, okay! This is...yeah, let's do it!"

"I did not expect the day to go like this," Kazuhiko said, scratching his head but going along with this whole thing.

"I guess we get to watch a duel now," Suzy said, shrugging. "Not many people can say they've played a dog before."

"This is suspect," Sakuya grumbled.

"I'm sure it'll be fine," Kazuhiko told her. "What's the worst a guy in a big mascot suit could do?" Almost as if that statement was an invitation to prove him wrong, Hideo immediately began showing him all the various crimes committed by people in suits like that. "You're not helping."

After going outside and crossing the street, the dog produced the video camera from before, gesturing back and forth between it and Yumi. "I guess you can record it," she said, reaching into one of the deep pockets on her coat to take out her duel disk. "Is everyone okay with that?"

"I don't mind," Kazuhiko said.

"I don't care," Sakuya said, still suspicious of the costumed man.

"Fine by me," Suzy said, nodding along with Hideo.

"I kind of wish I could fix my hair, but okay." Coming to the rescue, Kazuhiko lent her his comb, Ami taking a few moments to style herself before confirming, "Okay!"

The dog gave them all a thumbs up, starting the original camera pointed towards himself and a second towards Yumi. Confirming that they really were about to do this, both their duel disks activated, the dog taking a moment to wave towards the camera and show off the gadget attached to his arm before beginning things.

Amazingly, he did pretty well drawing his cards with such large, padded fingers. Hopping back and forth for a few moments, he set a monster and ended his turn with nothing more.

"Okay, I'll draw!" Yumi said to start her turn. It wasn't entirely clear whether this guy was really any good at the game yet, so she'd have to be a bit cautious. Still, it was important that she both win and make a good show out of it considering this would likely be posted online later.

She resolved to start things off slowly, testing the waters to see what her opponent might be trying here. "I'll start by summoning Terriger, the Magic-Equipped Warrior!" Laying the card down on her duel disk, the hologram appeared before her, shouting as an orange aura began to emit around it. "When I do that, I also get to summon a Normal Monster from my hand in Defense Mode. Come out, Hat-Trick Magician!"

The instinct to Xyz Summon was powerful, but it wouldn't get her very far if that face-down monster had some kind of destruction effect. "I use the Equip Magic, Broken Wand, to increase Hat-Trick's ATK by 500," she said. It wouldn't do much good now but would hopefully protect her cards for a turn.

"Attack!" she declared, Terriger charging forward and delivering a powerful downward elbow strike into her opponent's card. As expected, it wasn't a simple wall, though its actual identity did raise a number of questions.

From out of the card appeared a stone jar, a pitch-black beast with a single eye popping out and screeching moments before shattering into pieces. "Metamor Pot?" she stated in confusion. It wasn't a particularly rare or unusual card, but the conditions under which it was played weren't exactly typical either. Her opponent had a hand of four cards, meaning he'd be throwing them all away for seemingly no reason.

Still, it was a bit of an inconvenience. While the Komboriboh now resting in her Graveyard would potentially put in some work, that monster's effect had just cost her Premature Burial and an Instant Fusion. As they both drew five new cards, it quickly became apparent that her troubles didn't end there.

The mascot struck a pose, holding his hand out over his head. Amazingly, the image of all four cards he'd tossed away appeared behind him, all of their effects activating in sequence. Out of the first card, an impish blue fairy with a tranquil expression known as Level Buddy Blue popped onto the field.

It clapped its tiny hands together, sending a small wave towards Yumi's newly drawn cards and ordering her to discard one. With a frown, she scanned over her options and eventually settled on Scaredy Lion.

The next was a similar looking green monster, predictably titled Level Buddy Green. This one laughed as it took to the field beside its companion, kicking up an emerald whirlwind that swept the wand out of Hat-Trick Magician's hand and sent the card back to Yumi.

After that was Level Buddy Red, a seemingly very pissed little sprite that shouted fire towards Yumi, hitting her for 300 points of damage. The final effect broke with the theme, being Broww, Huntsman of Dark World. It simply allowed the dog to draw another card, making his hand total at six for the turn.

Immediately, Yumi became uneasy with these monsters. Summoned as oddly as they were, all were positioned on the offensive despite their 0 ATK. Additionally, all of them started with different Levels, changing upon summon to be Level 10. This almost certainly meant some kind of big play on the next turn.

Whatever was coming, though, she was sure she could handle it. "Alright, then. It looks like you're setting up for your turn, so I guess I'll do the same. I overlay my Level 4 Terriger and Hat-Trick Magician! Xyz Summon! Rank 4, The One Who Lurks in the Abyss!" Emerging from the Overlay Network was a deep blue creature from the depths, draconian in appearance and sporting glowing azure crystals across its body.

"I'm not done!" she said, laying another card on the field. "I activate Common Fusion! I'll send Butter Fly, Violentist, Flame Viper, and Wallrus from my deck to the Graveyard as material." Placing her hands together over her head, she began the chant. "Forces of the ordinary, join hands to form a storm of change! Combine together to reach a new power! Fusion Summon, Level 10! Helpful, Knight of Commons!" Bringing her hands down, the monster appeared in front of her, slamming into the ground before rising to full height in all its glory.

"I'll set one card, then equip my Xyz Monster with Power of the Guardians. Turn end." This would hopefully act as enough of a deterrent for whatever was about to hit the field. In terms of brute force, she'd almost certainly outclass anything he might throw at her. That, combined with the Abyss serpent's effect to cancel out Graveyard activation, would hopefully lock things down long enough to get an attack through with Helpful. As added insurance, the Equip Card and her set meant attacking head on would be a fruitless endeavor.

"Looking good out there!" Kazuhiko cheered from the sidelines as the dog drew a card. "You've got him on the ropes now!"

"Your monsters are objectively bigger!" Ami said, trying her best to be supportive despite having little else to say due to her lack of knowledge on the game. She wasn't wrong, though.

Things could change quite quickly, however, and all it would take is a few cards. One of them happened to be Twin Twister, the dog discarding a monster to target both Power of the Guardians and Yumi's set card. "I activate Majesty Guard, plus I'll chain my Abyss' effect to negate cards activating in the Graveyard this turn." This was a good move on her part both for the obvious reason of making use of her Trap before it was lost but also for preventing what turned out to be Level Buddy White from activating once discarded for the cost.

In the end, this turned out to be a minor setback at best. The next card he played was, of all things, Fusion Sage, allowing him to add Fusion to his hand. Raising the card above his head, it began to shine, all three Level Buddies on the field transforming into wisps of appropriately colored light and swirling into it. The turning image on the card jumped in front of its owner, growing many times in size as if to accommodate the summoning of something even bigger than Helpful.

A massive purple hand shot out of the portal followed by a second. Gripping the borders like they were made of something physical, the monster pulled itself through onto the battlefield, stomping out to assume a place looming over Yumi and her cards. Golden eyes gleamed as it smashed its fists together, the Phantasm Demon Emperor Trilojig appearing in all its glory.

No one was able to muster so much as a peep, the sheer magnitude of the enemy having driven them all to silence. If the normally outrageous material necessary for its summoning or the astounding 4000 ATK and DEF wasn't indication enough, it was no ordinary Fusion Monster. As if to further prove its point, it immediately began charging a crackling ball of purple and black energy between its palms.

Once directed to do so by its owner pointing towards Helpful, Trilojig let loose its power. The single ball split into numerous smaller shafts of light, blasting through Yumi's monster and causing it to yell in pain. Despite what it might have seemed, though, it remained entirely unharmed, simply used as a medium in order to damage its owner.

Several of the beams impacted the ground around her, a large one striking Yumi as she crossed her arms over her chest to defend herself. Though the damage inflicted only totaled 950, this was only because of her earlier Trap's effect. Left to its own devices, Trilojig would have hit Yumi with half of Helpful's ATK just for being summoned, doing the same once per turn if another monster were to be summoned to its owner's field from the Graveyard going forward.

And then there was the Battle Phase. Pulling back one of its gargantuan arms, Trilojig stepped forward and let loose on Abyss with a devastating punch, Yumi's Life Points falling to 1600. Her monster was spared destruction only by virtue of Majesty Guard's barrier, though it would not be afforded the same luxury a turn later.

The dog set a card in his backrow before ending his turn, hopping around energetically and throwing up a V hand sign. Appearances had been more than a bit deceiving in this case, the duel having quickly devolved into a nightmare with the appearance of his strongest monster. What's worse, it was a complete mismatch between its owner's cute exterior, though that may have been the whole point. It was hard to tell with how many layers of irony everyone operated with these days.

"Draw!" Yumi declared, grimacing at what she'd gotten. It was useful for dragging things out and buying her more time but could do little else. Even so, she set the Trap. "I switch my monsters to Defense Mode and end my turn," she said, trying to formulate a counterattack based on what she had available and what she might draw next.

"Don't get psyched out!" Kazuhiko told her.

"Just break it down piece by piece if you have to!" Suzy added. It was the logical approach to the problem given none of Yumi's monsters could hope to overcome the Emperor's power in a direct confrontation. She would either need to lower its ATK or boost her own monster enough to match it. That, or she could get lucky and pull something that could destroy it on the spot, but it was anyone's guess how much destruction that card would cause by the time that happened.

The dog drew a card, seemingly studying it quite intensely before slapping it into his duel disk. It was Dark World Lightning, a purple cloud bursting with electricity appearing over Yumi's field intent on zapping her set card. "I use Majesty Eclipse!" she called out, her card flipping up to reveal itself. "Since it's no longer set, you can't destroy it, plus you don't get to discard."

She was right, the dog stomping his foot in mock-anger. Either way, Eclipse's effect would prevent any effect damage this turn, making any Level Buddy he might have summoned mostly pointless in the end. In the end, Trilojig simply finished what it started, smashing Abyss to pieces with a single hit from its fist while threatening to knock Yumi and her friends back with the inexplicably realistic-feeling air pressure it produced. For what it was worth, she had the sense to use up her card's last Overlay Unit prior to destruction.

Yumi started her turn after that, once again getting a card that wouldn't help her right now. Worse yet, this one didn't even provide the immediate utility of Eclipse, languishing in her hand as she was forced to end without doing anything more.

"This doesn't seem good," Ami muttered to the group, reading the tone well enough to tell that Yumi was in a pretty bad position. "I thought Helpful was supposed to be stronger than this."

"It would be normally," Sakuya told her, "but that thing is just too powerful. Even without the ATK power, though, that effect is what's really devastating. It's going to be an uphill battle."

"Yumi's totally going to win, though," Suzy said definitively. "She can't lose to some random furry."

"Does a guy in a mascot suit count as a furry?" Kazuhiko asked, looking to her then to Hideo who could only shrug in confusion.

More pressing that the dog's identity was what he intended to do next. He activated the Magic Card Dark World Dealings, letting both of them draw then discard a card. Predictably, this meant another Level Buddy, this one being called Brown and quaking a bit as if it was shy once it hit the field. This gave its owner a second card to draw.

Yumi fulfilled her side of the card, pausing for a moment once she saw what she'd drawn. It looked promising but wouldn't be of use until the next turn. She'd have to survive first, sacrificing Broken Wand with the hope of doing just that.

Given that a monster had been summoned from his Graveyard, the dog activated Trilojig's effect, shooting through Helpful to strike at Yumi once more. "I banish Majesty Eclipse to halve the damage!" she declared, still taking a total of 950 damage and leaving her with a measly 650. While she might have hung on thanks to her Trap, the same couldn't be said for Helpful, its shield crumpling like tinfoil under the weight of Trilojig's blow before it was wiped from the field.

The dog set a card in the backrow before passing the turn, Yumi drawing another disappointment. Getting a second Instant Fusion when she was unable to use it was definitely bad news, so she had to bet it all on the card Dark World Dealings had given her.

"I activate Angel's Charity!" she said, placing the card into her duel disk. "I draw three cards, then discard two." Inhaling a small breath, she took all three cards at once, a glimmer of hope appearing with them. If all went well, she might just be able to pull a win out of all of this.

"No matter what happens, this is going to be my last turn," she said with a smile. "Let's see who comes out on top." She discarded both the Instant Fusion and the newly drawn White Tiger Summoner before continuing, playing another Magic Card right after. "I activate Heavy Storm, destroying every Magic and Trap Card on the field!"

The dog acted like he was being blown around by the wind, both his Traps revealing themselves before being torn apart. One of them was Metal Reflect Slime, a powerful Trap Monster, the other being the versatile defense card of Bean Scattering. Either one could have potentially thrown a wrench into her plans.

"Now, I'll summon my Rusty Swordsman in Attack Mode! Come out!" The diminutive knight fell onto the field in a heap, collecting itself only to jump back in surprise, looking to its owner to confirm that she really expected it to fight something that large.

"I wouldn't send my Swordsman into battle unarmed, though," she said, placing another card on the field. "First, I equip him with Necklace of Supplantation, then with Rusty Sword!" The gaudy amulet dropped around Rusty Swordsman's neck moments before its smaller weapon was replaced with the oversized blade, increasing its original ATK to 2500.

"Go, Rusty Slice!" she declared.

"Nice going!" Kazuhiko cheered. "Cut that big bastard right in half!"

"That's not what she's going for," Sakuya corrected him, already seeing Yumi's winning move and cracking a smile.

Rather than the larger target, Rusty Swordsman headed straight for Level Buddy Brown. "It might look small, but its effect makes it a Level 10 monster, too! That puts it six Levels higher than Rusty Swordsman, so he gets an extra 3000 ATK during this battle!"

The dog grabbed the sides of his head, stomping his feet in a panic as Level Buddy Brown was bisected, the slash carrying through the monster and striking its owner directly for a total of 5500 damage. Not quite as flashy as destroying the Demon Emperor, but effective nonetheless.

The dog fell backwards and sprawled out on the ground in response to losing, holding that pose for several seconds before jumping back to his feet in a startling display of athleticism. Turning off the cameras, he approached Yumi and bowed several times, the two shaking hands to commemorate their duel.

"That was a lot of fun!" she said. "You're really strong." The dog pretended to scratch his head in a bashful manner, the two groups parting ways after exchanging a few goodbyes.

"Didn't expect to spend the afternoon like that," Kazuhiko said, looking back over his shoulder to see the dog standing stock still where they left him, mascot face unchanging as they moved further and further away.

"It was a good duel, though," Suzy added. "That guy was way stronger than I thought he would be."

"It was great!" Yumi told them. "I hope I get the chance to duel him again sometime. I want to see more of what a deck like that can do."

"Speaking of which, wasn't that monster kind of strange?" Sakuya asked. "I've never heard of it before."

"Definitely strong," Kazuhiko agreed. "Maybe it's just some super rare thing. Or it could just be old."

She tapped her finger to her chin, considering these possibilities. "Either way, we probably haven't seen the last of that guy," she concluded.

"Of course not," Yumi said, pulling out her phone. "We can watch his videos whenever, right?"

"You know what I mean," she said, shoving her playfully with her shoulder.

"I'm sure it's going to be fun whatever happens," Ami said cheerfully. "Mascot characters are nice."

Yumi nodded, doing a hop and a twirl to face everyone. "More importantly, we've still got plenty of stuff to do today before it gets dark. Let's go!"

 

 

\Next: Christmas Celebration! Is this the Big One?/


Cards Used in Order of Appearance

Terriger, the Magic-Equipped Warrior (Terratiger, the Empowered Warrior)
EARTH
Level 4
Warrior/Effect
1800 ATK/1200 DEF
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand in Defense Position.

Hat-Trick Magician
DARK
Level 4
Spellcaster
1200 ATK/1500 DEF

Broken Wand
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card's original ATK increases by 500. When this card attacks or is attacked by a monster with higher ATK: You can return this card to your hand and end the Battle Phase.

Metamor Pot (Morphing Jar
EARTH
Level 2
Rock/Effect
700 ATK/600 DEF
FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.

Komboriboh
DARK
Level 1
Fiend/Effect
300 ATK/ 200 DEF
When a monster is targeted by an Equip Spell Card: You can discard this card and target 1 Equip Spell Card in your Graveyard that could be equipped to an appropriate monster on the field; add that target to your hand. When a monster you control is targeted for an attack while it it equipped with an Equip Spell Card: You can banish this card from your Graveyard to target that monster; this turn, that target cannot be destroyed by battle and you take no battle damage from attacks involving that target.

Premature Burial
Equip Spell Card
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.

Instant Fusion
Normal Spell Card
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

Level Buddy Blue
WATER
Level 2
Fairy/Effect
0 ATK/100 DEF
If this card is sent to the Graveyard except as a result of battle: Special Summon it in Attack Position, and if you do, your opponent discards 1 card from their hand. This Special Summoned card's Level becomes 10 while face-up on the field. During the turn this card is Special Summoned, it cannot be used as material for the Special Summon of a Fusion, Synchro, or Xyz Monster. You can only activate the effect of "Level Buddy Blue" once per turn.

Level Buddy Green
WIND
Level 3
Fairy/Effect
0 ATK/100 DEF
If this card is sent to the Graveyard except as a result of battle: Special Summon it in Attack Position, and if you do, return 1 Spell/Trap Card your opponent controls to the hand. This Special Summoned card's Level becomes 10 while face-up on the field. During the turn this card is Special Summoned, it cannot be used as material for the Special Summon of a Fusion, Synchro, or Xyz Monster. You can only activate the effect of "Level Buddy Green" once per turn.

Level Buddy Red
FIRE
Level 1
Fairy/Effect
0 ATK/100 DEF
If this card is sent to the Graveyard except as a result of battle: Special Summon it in Attack Position, and if you do, inflict 300 damage to your opponent. This Special Summoned card's Level becomes 10 while face-up on the field. During the turn this card is Special Summoned, it cannot be used as material for the Special Summon of a Fusion, Synchro, or Xyz Monster. You can only activate the effect of "Level Buddy Red" once per turn.

Broww, Huntsman of Dark World
DARK
Level 3
Fiend/Effect
1400 ATK/800 DEF
If this card is discarded to the Graveyard by a card effect: Draw 1 card, plus another card if this card was discarded from your hand to your Graveyard by an opponent's card effect.

Scaredy Lion
EARTH
Level 4
Beast
1300 ATK/ 1000 DEF

The One Who Lurks in the Abyss (Abyss Dweller)
WATER
Rank 4
Sea Serpent/Xyz/Effect
1700 ATK/1400 DEF
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Common Fusion
Normal Spell Card
Fusion Summon 1 non-Effect Fusion Monster from your Extra Deck, using Normal Monsters from your hand, field, or Deck as Fusion Material. When the card Fusion Summoned by this effect battles an opponent's monster: You can banish this card in your Graveyard; negate that monster's effects and apply its original ATK and DEF when calculating damage until the end of the Battle Phase.

Butter Fly
WIND
Level 3
Insect
900 ATK/700 DEF

Violentist
LIGHT
Level 3
Fiend
650 ATK/1300 DEF

Flame Viper
EARTH
Level 2
Pyro
400 ATK/450 DEF

Wallrus
WATER
Level 2
Beast
400 ATK/800 DEF

Helpful, Knight of Commons
EARTH
Level 10
Warrior/Fusion
3800 ATK/3050 DEF
4 Level 4 or lower Normal Monsters

Power of the Guardians
Equip Spell Card
If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.

Twin Twister (Twin Twisters)
Quick-Play Spell Card
Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.

Majesty Guard
Normal Trap Card
Monsters you control cannot be destroyed by battle this turn, also halve all damage you take this turn. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; halve the battle damage you take from one opponent's monster this turn.

Level Buddy White
LIGHT
Level 5
Fairy/Effect
0 ATK/100 DEF
If this card is sent to the Graveyard except as a result of battle: Special Summon it in Attack Position, and if you do, gain 300 Life Points for each "Level Buddy" monster you control. This Special Summoned card's Level becomes 10 while face-up on the field. During the turn this card is Special Summoned, it cannot be used as material for the Special Summon of a Fusion, Synchro, or Xyz Monster. You can only activate the effect of "Level Buddy White" once per turn.

Fusion Sage
Normal Spell Card
Add 1 "Polymerization" from your Deck to your hand.

Fusion (Polymerization)
Normal Spell Card
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials.

Phantasm Demon Emperor Trilojig
DARK
Level 10
Fiend/Fusion/Effect
4000 ATK/4000 DEF
3 Level 10 monsters
If this card is Special Summoned, or if another monster(s) is Special Summoned from the GY to your field while this monster is on the field: You can target 1 face-up monster your opponent controls; inflict damage to your opponent equal to half its original ATK. You can only use this effect of "Phantasm Emperor Trilojig" once per turn.

Majesty Eclipse
Normal Trap Card
You take no effect damage this turn. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; halve one instance of effect damage you take this turn.

Dark World Lightning
Normal Spell Card
Target 1 Set card on the field; destroy that target, then discard 1 card.

Dark World Dealings
Normal Spell Card
Each player draws 1 card, then each player discards 1 card.

Level Buddy Brown
EARTH
Level 4
Fairy/Effect
0 ATK/100 DEF
If this card is sent to the Graveyard except as a result of battle: Special Summon it in Attack Position, and if you do, draw 1 card. This Special Summoned card's Level becomes 10 while face-up on the field. During the turn this card is Special Summoned, it cannot be used as material for the Special Summon of a Fusion, Synchro, or Xyz Monster. You can only activate the effect of "Level Buddy Brown" once per turn.

Angel's Charity (Graceful Charity)
Normal Spell Card
Draw 3 cards, then discard 2.

White Tiger Summoner
EARTH
Level 3
Spellcaster/Effect
1000 ATK/1700 DEF
When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower Normal Monster from your hand. All monsters you control gain 100 ATK and DEF.

Heavy Storm
Normal Spell Card
Destroy all Spell and Trap Cards on the field.

Metal Reflect Slime
Continuous Trap Card
Special Summon this card in Defense Position as an Effect Monster (Aqua-Type/WATER/Level 10/ATK 0/DEF 3000). (This card is also still a Trap Card.) This card cannot attack.

Bean Scattering (Mamemaki)
Normal Trap Card
Target 1 face-up monster your opponent controls; discard cards equal to that monster's Level, and if you do, draw the same number of cards you discarded, then return that monster to the hand.

Rusty Swordsman
EARTH
Level 4
Warrior
1500 ATK/1000 DEF

Necklace of Supplantation (Amulet of Ambition)
Equip Spell Card
Equip only to a Normal Monster. If it battles a monster with a higher Level, the equipped monster gains 500 ATK x the difference in Levels (during that battle only). When this card is sent to the Graveyard, you can return it to the top of your Deck.

Rusty Sword
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card's original ATK increases equal to its DEF. When this card attacks, during the Damage Step: You can pay Life Points in multiples of 100 (maximum 500); this card gains ATK equal to that amount.

Notes:

Took a while to get this one out. I knew what was meant to be happening but for some reason just couldn't get to writing it. Then it all started spiraling from just going around having brief meetings with people to see how they're doing to this massive behemoth with a full duel.

So that's what I've been doing as of late when not playing Q2. Probably shouldn't take me nearly this long to get the next one out since I had the forethought to write that chapter ahead of time several years ago when I thought it was going to be a small side chapter before realizing it contained a lot of good character moments and plot elements. Expect that soon unless I die during surgery in a couple days, in which case...¯\_(ツ)_/¯

I started this back in the day trying to stick to my resolution of not going beyond the ARC-V era for cards, and I've technically still done that given Trilojig is from the manga. And, as we all know, the manga was just a weird dream Yuya had one time, so I don't feel bad about using a major character's card for someone in my story. Nobody mention all the other cards from VRAINS packs, though.

One bit of research I did for this chapter was find out if Duolingo operates in Japan, and it does. It does not, however, offer Spanish courses at this time, meaning Yumi was struggling through Spanish from an English interface. No wonder she's not having any luck.

That's about all I've got now. Expect more stuff soon. Thanks for reading. Share if you're enjoying. Always remember that June is Pride Month.

Chapter 46: Christmas Celebration! Is this the Big One?

Summary:

Yumi's family hosts a party for Christmas.

Notes:

(See the end of the chapter for notes.)

Chapter Text

It was a chilly December night at the Takano household. Windows sealed up tight, extra large kotatsu pumping out heat, and trays of delicious food begging for someone to eat them could mean only one thing – it was time for a party. A little before one, at least, as both Yumi and her grandmother were hard at work making the last of the preparations before people arrived (Yumi in particular doing her best not to start eating right then and there).

Thankfully for her stomach, someone showed up right on time, meaning the permission to eat was granted as soon as they entered the house. Yumi rushed to the door as her grandmother walked one last dish into the sitting room, Kazuhiko stepping inside dramatically while combing his pompadour as soon as the door opened. Like before, he adamantly refused to change from his uniform, though he did choose to wear a white collared shirt for a bit of extra flair. "Merry Christmas, Takano family! I, Kazuhiko Mitsuru, have come from the far reaches of Chiba to attend your gathering at the behest of my close personal friend, Miss Yumi!" He was certainly in a mood tonight.

The rest of his act was interrupted when a hand was placed firmly on top of his head. "Mitsu, honey, we talked about this. No making speeches until we've been inside for 10 minutes." In comparison to her son's absolutely terrible fashion sense, she had on a much more practical navy pea coat over a turquoise sweater and a pair of boot cut khaki pants.

"Mom, you messed me up! It was going to be so good, too." From behind the both of them came Sachi, barely stopping for long enough to take her shoes and coat off and wave to Yumi before speeding into the other room at the smell of food. Amusingly, she was dressed almost the same as her mother (entirely on accident) save for her sweater featuring a cartoon catgirl from some unpopular mobile game that she inexplicably loved.

Kazuhiko's mother stepped around him as he grumbled, removing her coat to hang up on a rack beside the door and bowing to greet both Yumi and her grandmother as she came to the doorway. "It's nice to see everyone again," she said.

"Same to you," the older woman said. "We all really should have gotten together for something like this a lot sooner."

"Oh, I agree," she said cheerily. "But being a single working mother makes it hard to fit things into your schedule."

She nodded sagely, gesturing for the woman to follow her "Come on. We've got plenty to eat and something nice to drink. I brought out the good stuff just for the occasion."

"I love alcohol!" she exclaimed, putting her hands together in excitement. "I always say, nothing makes better friends faster than drinking." The two walked to the next room together, their children staying behind to catch up before joining the festivities.

"Looks like my mom is getting hammered," Kazuhiko said dryly. "We might have to stay over."

"Grandma already told me that's okay, so don't worry," Yumi said. "It might be fun. You've never slept over here before."

He nodded. "Nice outfit, by the way," he told her, gesturing to the crisp green yukata she was wearing, goggles still resting safely on her head as usual despite the style clash. At least her hair wasn't in pigtails for a change, lending the look a bit more cohesion that it might have otherwise. "That new?"

"No, I just haven't worn it in a while," she replied. "I thought about it during the festival but I didn't want to go through the effort. So now I'm wearing it for Christmas."

"Makes sense," he agreed. "Why'd you think about having this party, anyway? I don't think you ever told anyone."

She shrugged. "Well, it seemed like a fun idea. When we all went out the other day, we just did whatever we felt like, so a party where we could just hang out might be fun in a different way, you know?"

"I get it," he said. "Who else is coming?"

"Well, there's you and Hideo. Sakuya."

"No Ami and Suzy?"

"Ami went out of town again to visit some relatives and Suzy doesn't celebrate Christmas. She's in Tokyo now, too, so we're going to meet up before the tournament. And I never asked her, but Kaguya overheard me thinking about this idea on the last day of school and said she didn't want to come, but she did give me this really nice drawing of Majesty Magician, so I don't know what to think about that."

"That girl is weird," he said, making both a quick and accurate judgment of her based on their only meeting so far.

"Hey, I just remembered. Why are you here?" Kazuhiko looked at her strangely for a moment before she explained. "I mean, most people are on dates during Christmas, and since you're the only one of us who actually has someone to date, shouldn't you be with Kenji?"

He sighed loudly, putting his hands behind his head. "Yeah, that would be something. Might have even brought him here. But his parents kind of suck and don't like me, so he's not allowed out."

"Oh, I'm really sorry," she said, patting him on the shoulder. "I don't know if it'll make you feel better, but we at least have a lot of food."

"It's a start," he grinned, sniffing the air to try and predict what was waiting for them in the other room.

"I'm only going to warn you once, though, that I'm both willing and able to destroy you in Duel Monsters if you try to take the last takoyaki from me," Yumi told him with complete seriousness.

He scoffed, raising his fist in front of him. "Just try it! You might be the Chiba Champion, but I haven't been slacking off in my own training! I'll show you the power of anguish and hunger combined!" Before their banter was allowed to go any further, another knock came from the door.

It was Hideo, both Yumi and Kazuhiko giving them high fives at the same time. "Merry Christmas," Yumi greeted, Hideo returning the gesture via text. Before they could converse more, though, two other people let themselves in.

One was a towering man in thick glasses and an even thicker brown beard, smiling happily as he ducked through the door frame and said, "Hello, everyone," in a booming tone. He placed a large red coat on the nearby hanger, doing the same with a green one belonging to his companion moments later before straitening out the gray sweater he had on. "It's nice that we finally get to meet."

"Hideo always talks about you so much," the second said, a woman with a wiry frame and a bit of a nasally voice, blonde hair jutting out in all directions despite the obvious attempts made to contain it at some point prior to arriving. She wore a matching sweater, insofar as it seemed to be the exact same size given how it draped over her more like a robe. Without even needing to say so, it was immediately obvious that these were Hideo's enigmatic parents. The uncharacteristic shame they displayed when the two began to greet their friends, hunching forward far more than usual and pulling up the strings on their hoodie to expose the least amount of face possible, seemed to confirm it.

"Hey, it's nice to meet you guys," Kazuhiko said. "Never seen you before all the times I've been to your house, so it was kind of weird just meeting you now."

"You must be Kazuhiko, then," Hideo's father said, the two clasping hands to immediately begin a test of strength. "Sorry for not introducing ourselves sooner. My university research keeps me pretty busy."

Despite his friendly tone, Kazuhiko was already beginning to struggle under the massive grip strength. "Don't sweat it," he said, forcing a laugh as his arm began to shake.

"I'm always traveling to archaeological sites," his wife added. "It's rare we all get to be together like this, so it's good that we'll finally be able to see the wonderful people our adorable child has as friends." She cooed to Hideo, actually managing to get them to hold her hand, though it was clearly not an enjoyable experience (seemingly more for simple embarrassment as opposed to something sensory).

The only thing to match Hideo's growing teen angst was Kazuhiko's determination, pulling up energy from the parts of his soul he never even knew existed just to try and stand a chance at matching his opponent's strength. He was, of course, fighting a losing battle no matter how much he grit his teeth and strained, falling to one knee with sweat pouring from his forehead.

Seeing fit to end things, Hideo's father released Kazuhiko's grip, laughing uproariously and patting him roughly on the shoulder. "Good effort," he complimented.

"If he's as good at dueling as you are, I might have a new rival," Kazuhiko said to Hideo as he rubbed his thoroughly crushed hand.

"Say, isn't there usually one more of you?" their mother asked. "Hideo usually talks about three people."

"Oh, Sakuya's going to be here," Yumi spoke up, having silently taking in this very amusing scene up until now. "Soon, probably."

"I see," she replied. "Where are our manners, though. We almost forgot to thank you for having us over." She and her husband gave Yumi a respectful bow, something she returned a bit awkwardly.

"It's fine, you don't have to thank me," she said, pointing off to the side. "The party's through there. I don't think we're supposed to stand here all night, you know?"

Hideo's father gave another laugh. "You make a good point. Let's go meet everyone, Mama Bear."

"Right behind you, Papa Bear."

As they left to enter into the sitting room, the kids stayed behind for a moment. "So I guess you're the Baby Bear," Kazuhiko said, bathing in the sick satisfaction he felt at seeing Hideo so flustered after he'd been memed on for so long.

"They seem really nice," Yumi added, always overjoyed at the sight of couples in love even if they happened to be the parents of a friend. Thinking on it, that was actually fairly unusual for their group, all the rest of them having some form of single parentage.

Kazuhiko gestured towards the room with his head. "Come on, let's go get some food. Bet I can get your parents to tell me some goofy stories about you if I ask, too." Hideo responded with a threat to do the same with his mom. "You think that'll work? I'll gladly self-destruct if it means taking you with me!"

In the other room, things had really started to liven up. Sachi was currently devouring half the table, shoving fried shrimp and fish into her face in between different items cooked in the hot pot. Meanwhile, both Yumi's grandmother and Kazuhiko's mother welcomed Hideo's parents with open arms and plentiful alcohol.

"Did something happen there?" the older woman asked, the conversation having shifted to the subject of the lack of father for the Kazuhiko children.

"Oh, that?" she replied with a small laugh, voice retaining its normal upbeat timbre. "That rotten bastard left me when I was pregnant. Completely useless, that one. If there was one good thing he did in his miserable life, it's that he gave me my Mitsuru. Such a sweet boy." The group turned to watch as Kazuhiko entered, having begun a verbal/non-verbal sparring match with Hideo over who would get the most dirt out of the other's parents as Yumi watched. "So sweet. And don't even get me started on Sachiko's. There was a truly awful man."

"At least they're out of your life now," Hideo's mother said with a supportive nod, letting her child under the kotatsu next to her.

"And we get by just fine without either of them," she said cheerily, pounding a glass of beer like a real champ.

"Couple of scumbags," Kazuhiko echoed, sharing his mother's hatred for his and his sister's fathers.

"Gross," Sachi added next to her mother without looking up from her food. Though she wasn't alive to remember either of them, she was more than justified in her hatred with all the issues they'd caused for all three of them over the years. At the very least, it did make the family a much stronger unit when it counted.

Just as Yumi was about to sit down and finally taste some of her precious takoyaki, there came more knocking at the door. "I'll get it," she said, taking one last wanting look back at her favorite food before walking back towards the entrance. Seconds after leaving the toasty sitting room, she began to feel the true cold of her house and its lack of heating system or insulation. Scampering to the door as fast as possible and hoping to return to the warmth just as quickly, she opened it to reveal, of all people, Rio.

"Welcome," Yumi said a bit uneasily, stepping aside to allow her former enemy into her home.

"Thank you for inviting me," Rio said sweetly with a bow. In a strange turn of events, she was actually working to hide how overjoyed she was with something as opposed to concealing some dark thoughts or hatefulness. "Your house is really nice," she continued, hanging an expensive fur coat on the rack. "Is it as old as it looks? You don't see many like this around anymore."

"Rio, don't be rude," her father said as he came inside, his wife following close behind.

"I didn't mean it like that!" she said, panicked at the thought of having said something to further Yumi's dislike of her. "I was meaning it as a compliment! Like, how it's unique and looks like it has a lot of history."

"It's fine," Yumi said, bowing to the Mabuchi's. "Thank you for coming to the party." While she wasn't exactly thrilled at their arrival, she didn't have much of a choice in the matter. After all, they were her sponsors. Inviting your boss to a Christmas party seemed like something people did, though she doubted most of them actually had to deal with the consequences of said boss taking them up on that offer.

"Well, thank you for having us," he said with a smile, acting a lot more personable than she imagined the father of Rio would be. "Our daughter seemed very excited when you invited her here. I supposed I can understand that in a way. After all, I like to get to know the people our company sponsors. You'll be heading to the tournament in a few days, correct? Why don't we-"

His wife tapped him on the arm. "Dear, she doesn't want to talk about business during the holidays," she said. "There's plenty of time for that later."

"Right, right. My apologies." The two hung their coats, as well, officially making this the most use that fixture had ever gotten in the Takano household's history.

"The party's right this way," Yumi told them. "Just follow me."

"Oh, wait," Rio said. "Could you two go without us?" she asked her parents. "I wanted to catch up with Yumi for a moment."

"Of course," her mother replied. "Just through that door, right?"

"Right," Yumi said, her voice dropping a bit given her visible discomfort with being left alone with Rio. The adults didn't seem to notice, though, simply leaving the two be out in the cold. "Did you need something?" she asked.

The facade dropped at that, Rio's expression changing from one of chipper cuteness to her more natural, neutral state. "I just wanted to let you know something before the tournament. You probably guessed that I'll be attending already. That means we'll be dueling again." She went quiet for a moment, finally adding, "It won't be like last time. We'll settle things fair and square. No more tricks."

Yumi hesitate to respond, considering things before nodding. "Right," she said. Despite all the bad memories now associated with dueling Rio, she couldn't deny that the prospect of a rematch was a bit enticing. There was a lot she could say about the other girl, none of them being that she was a boring opponent to play.

"Anyway, that's all I wanted to say," she concluded before seeming to have remember something. "Oh, and, uh...I made you this." With a bit of hesitation, Rio reached into her pocket and retrieved a CD case. "I would have gotten this to you sooner but it takes a little while to make music."

Yumi took it in her hand, turning it over for a moment. "They're all unreleased so you'll be the only person besides me who's heard them if you listen before the start of next year." She cleared her throat, quickly adding, "You don't have to, of course. It's just that you asked to hear my songs before and I...thought maybe you could have them."

"Oh, right," she replied, their earlier conversation coming back into her mind. "I'll find a way to listen to it, thanks." Examining things more closely, Yumi was a bit surprised at just how professional this looked, though the fact that Rio and her family were obscenely wealthy made that somewhat less impressive. Either way, the high quality plastic featured custom album art, a pink and blue grid with the words "Neon Dreaming" in gold English in the top left, smaller black Japanese spelling it out along the bottom. Even the CD itself had a version of the cover printed on its surface.

"If you don't have a CD player or anything, I could you get you one of those," Rio offered, recoiling slightly to say, "Well, you might not want me to. I mean, it's up to you and it would be fine if you wanted one. It's really no problem."

"I'll take care of it," Yumi said, cracking a small smile. "Thank you. I'm going to go put it in my room, so go on ahead without me."

Rio nodded several times before shifting back into her performance, leaving to join the rest as Yumi dropped off the CD in her room. Finally making it back to the warm embrace of the sitting room, she arrived to find Kazuhiko and Hideo waaking to the beat of Feed the Flame coming out of the latter's phone, the rest clapping to them as they pulled off an impressively choreograph string of poses in tandem.

While Yumi happily joined in, Rio almost seemed in shock as Yumi took a seat a respectable distance from her. "Does this happen often?" she whispered, purposefully moving over towards Yumi so she could hear her.

"Every now and then," Yumi replied, more concerned with grabbing as many takoyaki as she could before Sachi managed to eat them all. As impressive as her friends' routine was, she was both cold and hungry and desperately needed something hot and delicious in her stomach.

"Wow, and they're not even drinking," Rio replied, quickly realizing her mistake. "I shouldn't say that, they're actually very good. I don't know why I'm like this." She grabbed herself some food and tried to analyze why that was her first response to this situation, doing like the guides she'd read had taught her and breaking down her emotions and responses to them.

The table clapped as the dance concluded, the two high fiving into an intense hand clasp. "All that work finally paid off," Kazuhiko declared as he caught his breath. In between dueling, getting into misadventures, and having deep existential conversations that usually weren't nearly as deep as either of them believed them to be, they'd spent hours practicing different full performance routines at the arcade dance machine. While it was unlikely they'd ever have to bust them out in any serious capacity, parties like this were more than reason enough to have that kind of thing on lock.

Everyone was beginning to settle in and enjoy the party, the adults partaking in pleasant conversation mostly pertaining to the absolutely bizarre fossil finds or biological samples Hideo's parents had gotten involved in over the years while the children occupied their time with talk of dueling (save for Sachi as she was too busy working on the food). While the general sentiment was obvious distrust for Rio, things were cordial enough at the moment.

As time ticked away, though, so did Yumi's patience. She began to feel jittery, bouncing her leg under the table and poking at her food in a way that wasn't generally socially acceptable. There was an obvious absence here that she couldn't overlook, that feeling of absence only growing more pronounced by the minute.

Sensing her unease, Kazuhiko got up from across the table to sit beside her, giving her a pat on the shoulder. "I wouldn't worry about Ishikawa," he said, already understanding where her mind had gone. "Probably just stuck in traffic, or maybe she's, like, rehearsing some French poetry stuff to say." This got a smile out of Yumi. "Besides, what you should really worry about is me taking the last takoyaki."

As he reached forward to grab it, Yumi's chopsticks shot forward, the two quickly engaging in a grappling match by way of utensils. "You're not getting it," she said calmly, determination flowing off of her like tranquil waves.

"Oh yeah?" he asked, leaning into her. "If you're really going to put up a fight, then how about we duel for it?"

"I didn't know you wanted to just give it to me!" she said with a smirk.

"I will force you to watch me eat it after we're through!" he shot back. Before either of them had time to grab their cards, though, Sachi swooped in and took the ball for herself without a second though, sending both of them tumbling over in shock.

"It's gone forever," Yumi moped, defeated.

"You can't just do that!" Kazuhiko yelled. "We were going to have a competition for it! We'd called dibs!"

"Should've just eaten it," she told him, not even the slightest hint of regret in her eyes. Her indifference was short lived, though, her brother quickly resorting to violence. "Mom!" she shouted as Kazuhiko put her in a headlock.

"Mitsu, no headlocks," she said calmly, immediately getting him to follow her command. "Nothing harder than a slap on the wrist like we talked about."

"Fine," they both replied, immediately proceeding to hit each other in the hands and wrists with chopsticks.

"Take our vengeance!" Yumi called from the sidelines, spurring Kazuhiko on given he was somehow losing ground to his much younger sibling. Of course, no one was really the winner in this game. It was more about who could hit the other the hardest and last the longest before they got in trouble again.

While she hoped to see which of them emerged the "victor" (she'd put down an especially large shrimp on Kazuhiko in a bet with Hideo), the sound of a car pulling up outside forced her attention elsewhere. "She's here," Yumi muttered, jumping from her seat and sprinting towards the door. Not even bothering to wait for the knock, Yumi ran into the yard and jumped into Sakuya's arms the moment she hopped out of her father's car.

"You took too long," she whined, the two hugging tightly while at the same time trying to navigate towards the house.

"My father just got lost on the way here," she explained. "You live out in the middle of nowhere, so I had to try and give him directions."

"You're really bad at those," Yumi said, finally being released from the hug as punishment.

"She really is," Sakuya's father agreed, shockingly having decided to put on his nicest blue suit for the occasion despite the rather informal nature of the gathering. "Nice to see you again, Yumi."

"Hi!" she called, waving to him. "Let's go inside, though. It's really cold out here." They made a brief stop to pile their coats onto the rack before emerging into the sitting room. "Everyone's here!" Yumi announced, taking Sakuya with her to slide under the kotatsu together.

Almost immediately, Sakuya began staring down Rio. "Oh, I forgot to mention," Yumi said, "Rio's here. I wasn't going to invite her at first but then she overhead me talking about it at school with Ami and Suzy, and she looked kind of really sad and like she might cry, plus her company pays me..."

"I see," Sakuya said coldly, her glare intensifying enough for Rio to begin to feel as if she was taking actual damage. "Then I guess we won't be having any problems if you invited her." This was clearly her way of threatening Rio into behaving, not that it was really necessary.

On the other end of the table, Sakuya's father was welcomed in next to the adults. "I can appreciate a man who dresses well," Rio's father complimented, drawing a comparison to his own attire with a small wave of his hand, though he was a bit more business casual in a brown tweed jacket and dark slacks.

"I wanted to make a good impression," he said. "I guess I am a little overdressed, though."

"You look good enough for it to not matter," Kazuhiko's mother told him, leaning against his shoulder. "So, you're here alone?"

"Mom, no!" Kazuhiko shouted, barely catching wind of the conversation in time to stop it. "Don't start down the path that ends up with me being related to Ishikawa!"

"Please don't," Sakuya agreed. "It's better for all of us if that doesn't happen."

"Oh, we're just having a little fun," his mother said with a giggle.

"I think you might have had a little too much to drink," Yumi's grandmother told her with a laugh. "Speaking of, do you want some?"

"None for me," Sakuya's father said with a wave of his hand, pouring himself a glass of tea instead.

"You call that fun?" Hideo's mother scoffed. "We can show you fun." She and her husband immediately began to fuss and coo over each other, the depths of their love being absolutely disgusting.

Things carried on like this for some time after, food and drinks disappearing as everyone had a good time. Despite having so many disparate elements at play like the recovering alcoholic surrounded by alcohol or the attempted murderer near her victim, no one could deny things were turning out quite well.

"And I'm about to sound like a very out of touch rich woman right now," Rio's mother said in the middle of her story about a lavish family vacation, "but I have to be honest; Matsusaka is better than Kobe."

"That can't be right," Hideo's mother said. "We tried the real Kobe once. How is something better than that?"

"It's the truth," Rio's father agreed. "Everyone always talks about Kobe – and they've more than earned their reputation – but it feels like they're getting more recognition than the other two lately, especially Matsusaka."

"I'd say we could compare, but I don't just have millions lying around," Hideo's father laughed.

Rio's father replied, "Then the next time we're together, we'll bring some," without even the slightest hint of a joke.

With everyone's thoughts dominated by the presence of unparalleled beef on the horizon, Yumi took the opportunity to nudge Sakuya and say, "Hey, can we go outside for a second?"

Though a bit confused, Sakuya replied, "Okay, sure." What was it they were going to see outside? Maybe it was some kind of present. If that was true, though, how big would it have to be to not fit inside the house? Suddenly, she began to feel a bit apprehensive, hoping Yumi didn't spend some extravagant amount of money on her.

Yumi led her through the front door, closing it behind them and sitting down on the porch. "Sit here with me," Yumi told her, patting a spot next to her while idly swinging her legs off the end.

"The sky's a lot clearer than in the city," Sakuya noted, never having thought to look up at night in all the times she'd been to visit her friend's home.

Yumi pointed upwards, gesturing towards a group of lights. "I like that one. It's Hercules, like the hero." Her hand shot even further up after that. "Oh, and that's the draco! It's like a dragon!"

"I guess that's my favorite, then," Sakuya said, always having had an affinity for dragons. She didn't spend long admiring it, though, remembering what initially took them out here to begin with. "Hey, before you do your thing, I want to give you something."

"Like a present?" Yumi asked, eyes going wide as Sakuya took a small wrapped box tied with a red bow out of her pocket.

"I don't know if you'll be able to use it, but I thought it seemed like your style," she said, almost seeming a bit hesitant to hand it over. "You could at least trade it for something. It's kind of rare."

Immediately tearing into it as soon as she took hold of it, Yumi found a slick black box under all the baby blue paper, lifting the lid to reveal a card inside. She audibly gasped at seeing the shiny green border around the card, reading off, "Rank-Up-Magic..." from its name.

"Honestly, it's probably too late to change your deck at this point," Sakuya said nervously. "You don't have to use it in the tournament. I don't even expect you to. But if it might help at some other time, you can-"

"I'm definitely using it!" Yumi promised, hugging the card against her chest. "I've never even thought of something like this before! And it works so well with my deck already!" She set the card down, pulling Sakuya into a hug. "Thank you so much."

Just as quickly, though, she pulled back. "Oh. Now I...well..." Yumi sighed, falling backwards onto the porch. "Now I feel even worse."

"Why?" Sakuya asked. "Does it not work for you after all? You don't have to feel bad about that."

"No, it's..." She lifted her arm over her head only to let it fall lifelessly to the ground a second later. "I didn't get you anything."

Sakuya blinked. "Is that all?" she asked, relieved that there wasn't something more serious on her mind. "That's completely fine. I didn't get you something expecting a gift in return."

"But I wanted to," Yumi stressed, sitting up with a look of urgency. "I kept trying to think of a good gift, but none of them seemed right. I got really lucky with the pin before and just couldn't think of anything that was as good as that. I'm sorry I waited so long and didn't have time to come up with a better idea."

"You can get me something another time," she offered. "It doesn't have to be right now. Besides, I'm not that hard to shop for. I'd like anything if it was from you."

"I want it to be good, though," she grumbled, disappointment in herself refusing to lessen. "It has to be something that represents how I feel about you."

Snapping to attention, Sakuya hesitantly asked what that was supposed to mean. "How you feel about me?"

"Something that...shows you how much I care. And how much I appreciate you being my friend and helping me get to where I am now." She gave a small laugh, adding, "I feel like I say this a lot, but it's still true."

"Then you should know I don't need a gift to tell that," Sakuya told her, placing her hand over Yumi's reassuringly. "And I hope you know that's true, too."

"Yeah, but I still wish I could have gotten you something." Squeezing Sakuya's hand in her own, gears began turning in Yumi's head, a half-baked, fairly bizarre idea tumbling out of her mouth. "Wait! I know what I can give you!" she said suddenly with a smile.

"What?" Sakuya asked, unsure of what to expect on such short notice but confident it would be great.

"I can let you kiss me," she said without even the slightest hint of self-awareness.

Several seconds passed between them, the only sounds being from the party in the next room and the few insects that hadn't yet taken the hint that it was winter. Her soul descending back into her body, Sakuya let out a confused and distressed, "Huh?"

"Yeah!" Yumi said, hyping herself up even further. "I've never done it before, and I could let you have my first. That's supposed to be valuable, right?"

"But that's why you shouldn't!" Sakuya exclaimed, face having turned a bright crimson. "If it's important, don't give it to someone like me! Wait until there's someone who's worth it first!"

"Why aren't you worth it?" Yumi asked, tilting her head to the side innocently.

"Well, I mean..." Under normal circumstances, Sakuya would likely be able to list off a myriad of reasons as to why she was somehow unworthy of a kiss. These were far from normal circumstances, though, her brain running about as well as a car without an engine, wheels, or gasoline. "We don't have...that type of relationship. So you should wait until you find someone for that. It wouldn't be fair for me to steal something like that."

"That part's not really important to me," Yumi admitted. "I just want to like a person a lot before I kiss them, and I like you a whole lot, so it's okay." Sakuya's heart skipped a beat at hearing that, the blush on her face growing even more intense to the point where she was almost glowing in the darkness.

"But..." Sakuya was searching desperately for a reason why they couldn't, trying to find any further excuses to deny her feelings. She'd built up walls for most of her life all in an effort to protect herself. Consequently, she'd been alone for just as long, eventually getting it into her head that that was her place in life.

And yet, Yumi had continued to break down each and every one of those walls, showing her over and over again that she was valued and loved. Could that love even extend this far? The thought scared her as much as it tempted her.

Yumi laughed to try and defuse the tension, her own embarrassment beginning to catch up with her. "It's okay if you don't want to. I just thought it might be fun. Forget it, though. It was a weird thing to say." She looked back up at the stars to try and occupy her mind and hopefully move on from this, accidentally touching the tips of Sakuya's fingers with her own. Neither seemed to mind, though, and wouldn't move their hands.

"It's...maybe." Sakuya looked off to the side and swallowed hard. "But only for a second!" she demanded. "And...and it's only...practice. For when we both date someone for real and start kissing. Your first kiss has to be with someone you like that way, so I can't take that from you."

Yumi listened intently to her words, nodding with a smile. "Okay, but I wouldn't mind if it was for real. I mean, what would be wrong if we...you know? Were like that?"

While it was figurative before, Sakuya's heart actually skipped a beat now. It felt that way, at least. This girl was going to kill her one day if she let her guard down. "Fine..." she mumbled. "But you have to close your eyes. And no peaking. I can't do it if you look at me."

Yumi did as she was told, closing her eyes and waiting without much of an idea as to what would happen next. "Is this okay?" she asked despite the fact neither of them were exactly an expert on the subject.

Even in the cold, Sakuya was beginning to sweat. She tried to approach Yumi's face from different angles, but wasn't sure what to do or how to do it. "Just...yeah, just hold on," she said, working up her courage while forging some kind of attack plan. "Wait. Maybe we should hold hands first. I...saw people do that once. Maybe it helps."

Yumi giggled, eyes still closed, and took Sakuya's hand in hers once more. "Yeah, I think it's working," she said, mostly just happy about the fact they were holding hands again.

Sakuya was far less pleased about this development. She could feel how clammy her hands were compared to Yumi's, mind wandering as she focused in on how soft and warm the other girl felt. It was shameful how flustered she was. She was the mature one here, she told herself. She shouldn't be stalling like this.

"I...I haven't done this before," she admitted, trying to find an excuse for her inexperience. "Please be patient."

"It's okay. Neither have I." She paused for a moment. "I mean, you knew that. That's why we're doing this."

With a whine, she tried something different. "Okay, maybe we could stand up. I think that might help." Yumi complied, Sakuya helping her to her feet given her eyes were still closed. It was only now that she realized how much taller she'd gotten over the school year, only now noticing that she was nearly a whole head above Yumi at this point. Why was that making this seem even more appealing?

"Wait, no, we should sit," Sakuya suddenly declared, already moving downward.

Yumi laughed once more, beginning to find this whole thing a bit goofy. It was really starting to put into perspective how worried she'd been in the past. Still following her friend's lead, though, she sat back down. Getting on her knees, she shuffled forward a bit as the two took hands again.

Drawing up every last ounce of willpower inside her body, Sakuya took a deep breath, moving in slowly. She closed her eyes, trying to imagine it as a play in Duel Monsters, balancing the pros and cons of her strategy and what could happen further in the game if she did it. There were many issues with this kind of analogy, most of which she immediately pointed out to herself, becoming so frustrated that she junked it entirely. It was time to just wing it.

Suddenly, it happened. It was less of a proper kiss and more smooshing their lips together. Slowly, though, course corrected and they were engaged in what was almost the real deal. Sakuya gripped Yumi's hands tighter, leaning in deeper as a lot of strange feelings overcame her. What was she doing right now? This was just supposed to be practice. That's why she accepted the offer, right? Wait, why did she accept the offer?

While that question may have wanted to burn inside her mind, whatever flames of thought might have ignited inside her were quickly snuffed out. She wasn't thinking about much of anything at the moment save for the fact that kissing Yumi was...good. Better than good, even. So good, it made her want to do it all over again. Over and over.

It ended just as quickly as it began, the front door opening with a confused Kazuhiko standing at the edge of the house. "Wait, this ain't the bathroom," he laughed, nearly jumping out of his skin when Sakuya screamed and fell off the side of the porch. "What the hell's her problem?" he asked Yumi. "Wait, why are you two out here?"

"I don't know," Yumi stated, looking over to see Sakuya scrambling around on the ground "Oh, look what she gave me!" She held up the glossy card.

"Holy crap!" Kazuhiko shouted. "That thing is super rare! Wait here, I've got to go put out a fire. You should probably help her, too." He closed the door so as not to let any of the heat trapped inside escape, reversing down the hall in a hurry.

"You okay down there?" Yumi asked. "You didn't hit your head, right?"

"No, I'm...fine," Sakuya answered, climbing back up the short set of stairs back to the porch and wringing her hands, eyes darting around nervously across the ground as the taste of Yumi's lips still lingered. She opened her mouth several times, unsure of what she wanted to say. Eventually, though, she settled on a question.

"Was that...was what we did really okay?" she asked quietly. "I mean, did you...like it?"

Yumi nodded enthusiastically. "Yeah, it was actually kind of fun. I know it doesn't mean anything coming from me, but I think you were pretty good at it, too. I guess I won't know for sure until I have more experience, but it felt like you were good."

Sakuya's fears subsided a bit at hearing that. "I'm glad," she sighed, relieved. Her mood turned around quite quickly, however, resolutely stating, "That didn't count, though. Remember that. It was just practice, okay?"

Yumi nodded with a smile. "Sure."

"And..." Sakuya added. "If we ever practice again...you can kiss me instead. It's not fair to make me do all the work if it was supposed to be my gift, anyway."

"You mean you want to do it again?" Yumi asked, bouncing on her heels. "Like when? Right now? Tomorrow?"

Her face glowing red once more, Sakuya tried to give as non-committal an answer as possible considering the circumstances. "Maybe," Sakuya muttered, still not sure of how to feel on the matter. "I'll think about it." Changing the subject, she then added, "We should go back, though. Everyone's going to wonder what's happening if we don't."

"Oh, good point," Yumi agreed, grabbing her card before taking Sakuya's hand. Seeing the embarrassed look on her friend's face, she explained, "It's fun holding your hand. I thought we could do it again for a little bit. At least until we get back." She tilted her head to the side. "Is that okay?"

Despite her frown, Sakuya agreed to this. Reentering the house, the two took their time getting back to the party. With all the frustration those feelings of longing gave them in the past, they were both quite relieved to finally have that out of their systems. Even so, they wouldn't be opposed to it coming back every now and then if this was the treatment.

 

 

\Next: Tournament in Tokyo - The First Opponent Will be...?/


Cards Used in Order of Appearance

Rank-Up-Magic Emerald Force
Normal Spell Card
???

Notes:

Here I come having a chapter set on Christmas in the middle of June. Part of that is, as I mentioned before, this wasn't meant to be a full chapter at first (more like the two smaller extras I've made so far), but it had a lot of good character stuff and fun moments, so I eventually converted it into what it is now. Consequently, I couldn't wait until December to post it given where it falls in the timeline. Not even Christmas in July, either. Can't even call it Gay Christmas since Halloween is already that, not Pride.

Either way, this was fun. Going back and rewriting my original draft was kind of trip since so many of the characters have changed since I first conceived of them. I think the strangest thing was how I apparently didn't intend for the kids to all hang out together and that each one was more Yumi's friend independently and they all sort of met at different times for different occasions. That would have been weird and less good, so I'm glad I changed that at some point.

We also finally get to see Hideo's parents. Given how much enigma and keeping you guessing is a part of their character, I wasn't sure when I would finally have them show up, but I did know I wanted them to appear at least once. This seemed like a good excuse, so now we know exactly why they're Like That.

I actually just learned about waaking the day of rewriting all of this and immediately thought, "Yeah, they're into that." I'm into that considering it seems like an excuse to dress like a JoJo's character and pose to some music. That's rad.

In typical Yumi fashion, she managed to bungle her way through her first kiss with good luck and strange, circuitous planning. At least they finally did it after so long. I wonder how this is going to affect their relationship going forward. Hopefully it's good.

Yumi's taking another leap forward with her very own Rank-Up-Magic. We'll probably find out what it does quite soon. In the meantime, you're probably not wondering whether Yumi got other people gifts, and she did. Probably going to mention them in the future, but since that happened prior to the party date, it didn't get brought up.

That's about all I have for this long ass message. Thanks for reading. Share if you're enjoying. Always remember not to trust people in mascot costumes.

These last two remembrances may have gotten switched.

Chapter 47: Tournament in Tokyo - The First Opponent Will be...?

Summary:

The Regional Championship has finally begun in Tokyo, Yumi being one of the duelists in the first match up.

Notes:

(See the end of the chapter for notes.)

Chapter Text

For the first time in her life, Yumi was in the capital of Japan. While the train ride was a bit grueling for someone with as much energy as she had, it was all worth it to see Tokyo lit up at dusk. Even for someone who grew up in a fairly large city, it was almost unreal to actually be here.

After a quick check-in at their hotel and a marvel at how amazingly large and luxurious the rooms were, the group consisting of Yumi and her grandmother and Sakuya and her father headed towards the arena where the Kanto Regional Championship was about to take place, doing their best not to get distracted by anything along the way. This proved especially hard for Yumi whose excitement over making it all the way here translated into her wanting to run to see whatever street vendor or neon sign or interesting person that caught her attention.

It was almost overwhelming. Compared to the more bespoke feel she got when navigating Chiba, Tokyo stood like an entirely new universe before Yumi. Even the less alluring elements like the vague stench of smoke and salaryman vomit or the way few people really wanted to indulge her sightseeing and quickly tried to move around her held their own charm (less so the former two).

Thankfully, though, they made it to the outside of the venue without going on too many tangents beyond an obligatory stop at a yakiniku stand. Yumi had hopped and spun in circles most of the way there, too excited and jazzed up after being allowed to drink a soda on the train earlier to stand still. "You're going to tire yourself out before you even start dueling," Sakuya told her, taking her hand to try and calm her down before releasing it a moment later out of embarrassment. That gesture was suddenly a lot more loaded after...all of that.

"I can't help it!" she nearly shouted, flapping her arms in all directions. "I'm actually here! This is really the Regional Championship! I'm actually a contestant!" She threw her arms around Sakuya, hugging her as hard as she could in thanks for all she'd done to help make this possible.

"Hugging!" Suzy announced, having snuck up behind the two and joined in. Her family's coincidental plans to already be in the city over Hanukkah put her in a good position to watch Yumi duel in person, barely getting tickets before they were sold out.

Wriggling away from both of them, Sakuya smoothed out her dress and shifted into teacher mode. "Don't just be getting excited because we're here," she told Yumi. "Everyone else got here by winning, too. Don't let your guard down."

"I won't!" she said, still hopping up and down on the balls of her feet. "I'm just really happy to finally be here."

"And we're really proud of you for it," her grandmother spoke up, patting her on the head. "Listen to your friend, though. You've got to have your eyes on the prize."

"Right!" Yumi took this a bit too literally, first turning to Sakuya before correcting herself to look up at the stadium. "I'm going to win this. Then I'm going on to the National Championship."

"You'd better," Suzy told her, giving her a pat on the back. "You're way too good to lose. Or at least lose in a really cool way. Don't just brick your opening hand, or something." Yumi's look of mortal terror was enough to make her realize that this was not the right thing to say. "I mean, you definitely won't do that! Your deck is way too balanced for that to happen! It would be, like, a 1 in a million chance for something like that."

"So it's a possibility," she said darkly, slumping over in worry over the idea she might choke this early in her career.

"You are not helping," Sakuya said to Suzy, the latter shrinking back in fear. "Yumi, just do what you always do. I'm sure you're going to be okay."

"You wouldn't have made it this far if you could get beaten that easily," her father said to reinforce the point.

As they were about to go inside, two more people ran up to them. "There you are!" a well-dressed woman with dark, curly hair said, grabbing Suzy by the arm. "You ran off without us! You know better than to do that."

"Sorry," she apologized. "Got excited."

"You're always excited," a bald, bespectacled man in a black coat said, giving her a knock on the head. "Oh, and I guess we've never been introduced. It's nice to meet all of you. We're Suzy's parents, if you couldn't guess."

"It is nice to meet you," the woman beside him said in extremely formal and a bit clumsy Japanese, giving a hesitant bow. "Was that correct? They keep telling me that's correct, but I don't believe them."

"You're doing fine, dear," Yumi's grandmother told her, both her and Sakuya's father returning the greeting with a laugh.

"We'd better hurry inside," Sakuya's father said as he looked to his watch. "It's about twenty minutes before things start." Heading inside the arena, it was immediately apparent how much more important this game would be. Towering, white walls decorated with TV screens showing advertisements and images related to the upcoming duels surrounded them, hundreds of people crowded through the halls either mulling about, talking strategy, or looking for seats.

They fought their way to the registration desk through a sea of people, Yumi signing in and being given a complimentary card pack just for entering the tournament plus a form to fill out with her deck contents. Things were already a bit more formal and a bit more serious than before and she hadn't even stepped onto the field yet.

Her first priority was, of course, to open the pack. There wasn't really anything of use or value in it but she tucked the cards away in the front pouch of her overalls nonetheless. Finding an unoccupied table off to the side of the room, she grabbed a pen and began filling things out.

"Isn't your trainer supposed to be here?" Sakuya asked beside her, helping her sort through her deck to ensure she didn't miss anything. The others had gone to take care of things like refreshments and seat numbers, planning to meet up again before Yumi went to the backstage area for competitors and team staff only.

"Yeah, it's weird," she replied. "It's not like her to be late, or anything. She even texted me just a few minutes ago to ask where I was. I wonder-"

Her train of thought derailed when a pale man came up to her, waving as if they knew each other. "Hey, there you are!" he said in a friendly tone. He was dressed fairly casually and a bit minimal given the weather, just a pair of baggy black jeans and a red graphic t-shirt displaying some masked heroes against an explosive background. "I'm glad I found you before everything kicked off."

"Who are you?" Sakuya asked, getting up to stand between the man and Yumi.

He looked confused for a second, slapping himself in the head a moment later. "Oh, right. You probably don't recognize me out of the suit." He took out his phone, bringing up a video of the duel Yumi had with the mascot just days earlier. Apparently, it had already reached over a million views. "See? Remember me now?"

"You were in the suit?" Yumi yelled, immediately beginning to laugh. "Why didn't you say you were going to be here?"

"Didn't want to break character," he shrugged, brushing back his spiky orange hair. "Like I said, though, I'm glad I caught you. There's something I thought you might want." He dug into his pocket, taking out a card.

Yumi took it, looking it over. "Necro Maria," she read, cocking her head to the side. "Hey, this is pretty good. Are you sure you want to give this to me?"

"Yeah, sure," he said casually. His brown eyes narrowed a bit, almost as if he felt a bit guilty for something. "To tell you the truth, it's not entirely me being charitable. Our last duel gave me the chance to see your deck up close and work out some counters to it. You're basically the dark horse of the whole tournament right now and everyone's scrambling to try and figure out if you're a real threat or not, so it feels a little dishonest to use that insider info to my advantage."

"And this is basically a pity card?" Sakuya asked.

"Nah, nothing like that," he laughed. "Just evening the odds, you know?

Yumi nodded, satisfied with that answer. "I'll see if I can find the room for it," she said, placing it with the rest of her deck. "Hey, what's your name? I only know you as the mascot guy."

He nodded. "Right, I guess that's true. Kanekura Ren. Part-time mascot, full-time duelist."

"Then I'll see you in the finals, Ren," Yumi declared. The two parted ways after that, the girls moving to decide whether or not to actually use the card. "It is really good," she emphasized.

"But it's pretty late to be changing things in your deck," Sakuya countered, raising a good point.

"It is, but look at it," she said. "It actually does counter his cards really well. Plus, I bet there's a lot of other people who might have targets for this. And it's a Level 4."

"I guess it's up to you," Sakuya sighed. "I'm against it, but I get what you're saying. It is a good card."

"And I could use a good hand trap," Yumi added, making the executive decision to slot it into her deck with that. She scratched out the name of the card replaced on her form, writing in "Necro Maria" in its place. Moments after she did, Miss Fukukado approached her in a dead sprint, knocking over several people in the process.

Stopping dead in her tracks just inches from the two girls, she bowed deeply. "I'm so very sorry for not being here sooner!" she said in her usual chipper tone. "I arrived an hour ago but someone knocked over a whole shelf of goods into my path when I saw you! I had to go around the entire arena just to get back here!"

"It's okay," Yumi reassured her. "I'm just filling in the rest of the deck form."

"Wonderful!" she said, snatching the paper after Yumi stopped writing. She reviewed it for errors, nodding along until the end. "What are these changes?" she asked, expression staying exactly the same.

"Yeah, I found a couple of new cards that looked like they might help," Yumi told her, Sakuya looking uneasily off to the side knowing her complicity in this.

"Is it wise to change your deck on the day of the tournament?" she asked.

"Maybe not, but it's all written down already and I don't think we have time to fill out another one." She almost felt proud of how she twisted that situation into her favor.

"Then I guess we have no choice!" she replied. "I'll trust your judgment, but as always, please tell me before you make decisions like this!"

"I will," Yumi said, hoping to stick to that promise but not really being sure she could given how she always liked to experiment with new cards. Shortly after that, the rest of the group arrived. They talked for a few moments before the two minute warning came over the speakers, competitors told to submit their final deck lists and go to the backstage area.

"I guess it's now or never," Yumi said, hopping up and down a few times to rid herself of some nervous energy. Her friends and family wished her luck before leaving to find their seats, Sakuya and her trainer going with her to submit her list.

As the crowd began to clear, Miss Fukukado led Yumi towards the backstage, Sakuya taking her arm to keep her in the lobby for a few extra moments. "Hey, close your eyes," she said suddenly.

Though a bit surprised, Yumi did so, feeling a short and quick softness press against her cheek. Opening her eyes in confusion, Sakuya had turned red. "What happened?" she asked, clueless.

"Revenge for when you did that at the end of the summer," she replied. "I kissed you on the cheek. For good luck."

Yumi tried to hold back a laugh, failing miserably. "You know that doesn't really have the same weight when we did the real thing, right?"

Sakuya pushed her lightly, pouting and folding her arms. "Then maybe I'll just do 'the real thing' next time."

"Really?" Yumi asked, hopping slightly. "Right now? Or maybe later. I'm fine with either!"

Blushing harder, Sakuya spluttered, "A...after you win, okay? We can...practice again."

Before they could get any further into these shenanigans, Miss Fukukado came up dangerously close behind Yumi. "It's time," she said, her voice equal parts upbeat and menacing at once. "We can't be standing around out here and miss the opening ceremony."

"Right..." Yumi said, turning around as a sense of dread descended over her. "Watch me win, okay?" she said to Sakuya as she was led backstage by the arm.

"We all will!" she shouted back, referring to the fact that she'd be in contact with Kazuhiko and Hideo from her phone, the two tragically unable to get tickets for everyone in time to make it. More so than that, however, she also meant all of their friends and allies tuning in, hoping to see Yumi bring home the trophy.

In her own dressing room, Yumi was doing some stretches to work out her energy as Miss Fukukado examined some figures on a laptop, making last minute calculations on who had shown up and the likelihood of victory between different match ups.

"I'm sorry for being harsh before!" she said unexpectedly, causing Yumi to trip over herself. "I'm sure those three cards will serve you well! One of them is a Tuner, correct? Maybe we'll work on Synchro Summoning after the tournament!"

As she got to her feet, Yumi paused at that statement. "Wait, three?" she asked.

"The three cards you replaced in your deck!" she specified. "The two in your main deck and one in your Extra Deck!"

"Wait, but..." She took out her cards, sorting through them. Nothing seemed out of the ordinary. "There was only two." In a panic, she reviewed her Extra Deck, relieved that THE WORLD hadn't shown up again out of nowhere. Izar's influence seemed totally gone ever since she rebuffed him a final time at the last tournament. At least that would have made sense, though, her Extra Deck having no changes to it since the last time she worked with it.

Before they had time to discuss any further, a man with a headset appeared through the door. "Time to go," he said gruffly, gesturing for Yumi to follow him. She nodded back, placing her duel disk onto her arm and leaving the room.

He led her down a set of stairs, eventually ending at a small, square patch of green flooring that she was instructed to stand on in a tiny room below the field. "Don't step outside the lines or you're going to have a real bad day," he said, muttering something into his headset when she was firmly within the set of white lines he was speaking of before.

While the question of what the third card added to her deck might have been lingered in her brain, Yumi was far too busy to give it any amount of thought. As dangerous as it was to go into a duel without knowing your entire deck, she didn't exactly have the room to be figuring this out the moment she meant to take to the field.

Seconds later, a quartet of yellow lights lit up at the corners of where she stood, a hissing sound preceding its rise upwards as a platform. A hole opened above her, lights shining down onto her alongside the roaring of a crowd. The platform ascended through it, locking into place on the circular and expansive duel field.

Yumi shielded her eyes from the glare at first, cleverly turning that into a wave. Her persona as a duelist was something they'd worked on during training, both her and Miss Fukukado coming to the decision that being her normal self was the best for the time being. That meant positivity and friendliness.

"And here are our contestants!" a deep-voiced man in the announcer box said, all sixteen competitors – four each from Chiba and Tokyo, two from Saitama, Tochigi, and Gunma, and one each from Ibaraki and Kanagawa – lined up side by side. Yumi glanced back and forth from where she stood near the middle of the pack, scanning the crowd for familiar faces. Ren was there, obviously, as was Rio who shared a small look with her. Yuu, however, did not appear. She wasn't exactly expecting her to be but it was still a letdown regardless.

The announcer read off each person's name, giving them a moment to grandstand and soak in the applause. "Takano Yumi!" he said when she was finally called, Yumi waving double V signs up at the crowd. "No one expected her to make it this far, but now she has!" he continued, nearly ruining her enthusiasm with the backhanded compliment.

After the introductions, all the competitors returned to their rooms as a short five minute break gave the first two duelists a chance to ready themselves. Per tournament rules, players were allowed to swap cards between their main and side decks in between matches, using whatever foreknowledge they had on opponents to prepare for the situation. While they should technically have none of this at the beginning of a tournament, it was more or less common knowledge that anyone participating at this level of play would be researching their opponents to prep ahead of time.

Amazingly, Yumi was one of the first two to compete, going up against a formidable lady from Saitama known for her unpredictable lockdown strategies. Though they deliberated over it for the entire length of the break, both her and Miss Fukukado eventually decided it would be best to stick with her deck as is for the time being as nothing in her side seemed to directly counter anything her opponent was known to use.

With prep time up, Yumi took the pulse-pounding walk from her room to the tunnel connecting the back areas to the field, lights flipping on to illuminate the darkness as she advanced. "And here's our first contender, Takano Yumi!" the announcer shouted, a stream of sparkling red pyrotechnics flanking either side of the tunnel's exit as she stepped out.

Waving to the cheering crowd with both hands, Yumi took her spot on one end of the green duel field. Despite how it might look to observers, she wasn't nearly as calm or collected as she appeared to be. In truth, she was on the verge of panic, still worrying over making a good showing or messing something up compounded by the sheer number of eyes on her.

To try and steady herself, she rehearsed different plays available to her, scanning the area of the crowd where everyone was meant to be as she did. Though it took her a few moments, she eventually caught sight of Sakuya's hat pin, her eyes slowly adjusting to make out the rest of her and her friends and family in the adjacent seats. It helped her to relax knowing they were there to support her, if only just a bit.

"As impressive as she is, how will she fare against her opponent?" the announcer continued, the faint noise of his foot stomping onto his desk as he got fired up transmitting over the intercom. "Let's see for ourselves! Welcome our second contender, Hasegawa Haruko!"

Similar to Yumi's own entrance, Haruko was welcomed to the field in a shower of blue sparks. She was taking a much more casual approach to all of this, though, head down and eyes closed as she walked forward, hands in the pockets of her worn out gray slacks. Worn over the faded denim jacket's right arm was a fairly old duel disk from the same generation as Yumi's hand-me-down, though this one appeared to be in somewhat better condition than that one.

Reaching the spot where she was meant to stand, she cracked her neck to each side, brushing a mess of pink and strawberry blonde hair out of her piercing blue eyes as she looked Yumi up and down. She gave a small chuckle, stepping forward to the center of the field to exchange decks for cutting.

Between that intense look, the yellow bass guitar inexplicably strapped to her back, and her general punk attire, Yumi's convictions were tested as the overwhelming urge to fall in love reared its head once more. Physically shaking her head to regain composure, she met her opponent in the center of the field, handing her deck up to Haruko and taking hers in turn.

"That's a neat deck you got there," Haruko spoke, voice smooth and a bit mocking. Yumi looked confused by this comment as they handed back each other's cards, forcing her to clarify. "In that video. I learned a lot."

As they returned to their places, Yumi realized the full extent of what that meant. That's what Ren was really saying before, the card being an apology for essentially showing her deck to the entire world ahead of the tournament. Of course people had watched the video of her duel knowing she'd be in the tournament; that's why it had so many views.

The real question, then, was how much that would affect gameplay. The match began, both of them activating their duel disks and preparing to battle. Haruko was allowed to go first, drawing her hand and looking over her options. "I think I'll start with this," she said, placing a monster onto the field.

"Come out, House Duston!" A gray cloud appeared in front of her, tiny little devils of several colors floating within and bumping against each other listlessly. Befitting this fairly harmless appearance was an ATK of 0, meaning this monster would be doing little more than damaging its owner in a direct conflict.

Yumi wasn't a fool, though. She knew there had to be more to it than that. "I'll set my hand and end my turn," Haruko declared, sliding the remaining four cards she held into her duel disk before the turn passed. As if anyone needed further indication that the Duston was some kind of bait.

"Draw!" Yumi declared to start her turn.

Almost immediately after, Haruko raised her hand. "Trap activate! Magic-Sealing Fragrance!" A Trap Card flipped up on her field, a large, dark container with a sinister face materializing out of it to emit a thick purple haze across the field. "From this point forward, all our Magic Cards can't be activated until our next turn after they're set."

Damn. That just kicked in the knees of around half of Yumi's deck. Both her Equip Magic and Fusion strategies were severely slowed down by that. It wasn't a game-ending setback by any means but it would still be fairly annoying to have to play through.

Still, that card didn't do anything to stop her from Xyz Summoning. "I summon Rescue Rabbit!" she said, the heroic hare hopping onto the field in front of her. "I use its effect to banish itself and summon a pair of Normal Monsters from my deck!"

Her choice was Hat-Trick Magician, two copies appearing on her field after Rescue Rabbit vanished. Raising her hand up, both of them began to glow. "Now, I'm-"

"Trap activate!" Haruko called once again. "Duston Roller! I pick a monster on the field and make it unable to be used as material for a summon or Advance Summon for the rest of the turn."

Yumi stumbled forward, her play interrupted and strategy countered yet again. "That's a pretty good card," she complimented, Haruko smiling like a smug cat across from her. "I guess I'll have to change plans, then."

Throwing her arm forward, Yumi moved to her Battle Phase. "Attack House Duston!" she declared, one of the Hat-Tricks sending a bolt of energy towards the enemy and causing it to burn up. As a result, Haruko's Life Points fell to 2800.

"House Duston's effect activates now," she said, an immense quantity of dust shooting out of her Graveyard and blanketing the field.

Yumi coughed, fanning the dust away from her. Her monsters began to sneeze, as well, blowing the powdery substance around even more. Once everything finally settled, though, the true nature of the effect became clear. "What?"

"When House Duston is destroyed, I summon an equal number of Dustons from my hand or deck to both our fields," Haruko explained. In Defense Position, she had Blue Duston, White Duston, and Yellow Duston. In Attack Position, Yumi had Red Duston, Green Duston, and another Blue Duston. "Enjoy those. They can't be used for any summoning, either."

This was certainly problematic. While her two existing monsters had spared her a field entirely filled with unusable monsters with no offensive power, seeing the different drawbacks that came with them being destroyed did little to help this situation look better.

"I'll attack Yellow Duston!" Yumi said, hoping to make the most out of what time her Hat-Tricks had left. While logic would dictate that the best move would be to keep those Dustons clogging up the opponent's field, there had to be more to this strategy than just fruitlessly swarming both sides with cards they couldn't use.

As Yellow Duston was destroyed, its effect allowed Haruko to add House Duston back to her deck. An underwhelming end to a sub-optimal turn if ever there was one. "I'll set three cards and end my turn," Yumi said. As she did this, both her Hat-Tricks exploded in front of her, their borrowed time now up.

"Then I'll use my set card, Cyclone!" The card flipped up, tearing across the field and striking one of Yumi's newly set cards. To her dismay, it was Majesty Guard. Even at the very end of her turn, her opponent was still managing to make things difficult for her.

"It's my turn," Haruko declared happily, seeming to enjoy Yumi's struggle. "I'll start things off with my Magic Card, Value of a Horse's Bone!" As the card flipped up, White Duston was quickly pulled into it, the monster barely having the time to let out a small cooing noise as it happened. "I get rid of a non-effect monster on my field in order to draw two more cards," she explained, taking the two as she did.

She smiled, adding the cards to her hand. "Looks like it's almost time to end this," she said menacingly. "First, I'm going to summon my own Red Duston to go with my Blue!" The monster popped out of its card, the two cheering for each other as they were united on the field, immediately moving to mock the ones on the field across from them.

"Then I'll send both to my Graveyard," she continued, waving her hand as if to blow them away with the wind it created. Miraculously, it seemed to work, the two disintegrating into a cloud of dust. This wasn't the end, however, as that dust began to swirl together and turn a much darker color. "Come out, Starduston!"

Compared to the miniature monsters from before, Starduston was absolutely massive in size. The inky black creature floated above Haruko's field, dust particles sparkling like stars across its body. "For every Duston I send to summon it, Starduston gains 1000 ATK and DEF," she explained, both values sitting at 2000. Fairly weak for an ace card, but given the absolute mess that was Yumi's field right now, it would be more than sufficient to press her.

"It's not all brute strength, though," she added. "As long as I have Starduston, you can't Flip or Special Summon any monsters and your set cards can't be activated." Essentially, this meant that her entire backrow was shut down thanks to the Fragrance Trap, a fact that sent a wave of awe through the crowd and a shock down Yumi's back.

"That's enough explaining, though," Haruko said, snapping her fingers. "Battle! Starduston, get rid of Green Duston for me!" Given that the monsters had been summoned in Attack Position, Yumi wasn't able to switch the Dustons she'd reluctantly taken ownership of to Defense Position on her turn. That meant all 2000 points of ATK went straight through the weak defense, lowering her Life Points by the same amount.

Green Duston's effect activated at that point, forcing Yumi to return a set card on her field to her hand. She picked Unexpected Guy, figuring it was the least useful between itself, Instant Fusion, and Rusty Sword now that her field was clogged with monsters. If Starduston's effect stopped applying at some point, the other two would most likely be more useful to have at a moment's notice.

Haruko set another card and ended her turn, Yumi drawing to begin hers. The monster she got wasn't of much use now, but given everything else at her disposal, it might hold the key to victory just a little bit later. The only problem there was getting it to survive the turn.

"I'll set a monster," she said, "and switch Red Duston and Blue Duston to Defense Mode. Turn end."

"Trap, activate!" Haruko declared once more. This time it was Final Attack Orders, forcing both the Dustons back into Attack Position. For all her hope of turning things around next turn, it was quickly looking like she might not even get a next turn.

After drawing a card, Haruko commenced battle once more. "Destroy Red Duston!" she declared, Starduston following the command and firing a blast of stardust from its mouth. Yumi's monster was thoroughly annihilated by this, though the weak barrier surrounding her seemed to keep her from losing the duel just yet.

"When I banish Majesty Guard from my Graveyard, I can halve the damage I take once." As a result, she still had 1000 Life Points left, the swirling mass of flames hovering in front of her set to change that. It exploded, striking her in the face and dealing another 500 damage to her.

"And when Red Duston is destroyed, it hits you for even more damage. Recover from that." Unsurprisingly, Haruko was already aware that this duel would be going for at least another turn given her foreknowledge of Yumi's cards. That's why she attacked Red Duston, after all. To end her turn, she set the card she'd drawn in her backrow.

Yumi drew a card, finding it to be Majesty Sanction. That wouldn't do much for her right now. Even so, she didn't despair, seeing an opening thanks to Haruko's eagerness to inflict damage. "It's a good thing you didn't touch my face-down monster," she said with a smile. "If you did that, I'd really be in trouble right now."

Haruko's confidence wavered slightly, realizing she may have made a mistake. "I release my Wallrus," Yumi began, the monster appearing briefly on top of the backside of its card before disappearing. "Now, take the stage, Majesty Magician!"

As usual, it required only a single monster to Advance Summon thanks to its effect, the powerful sorcerer bowing to the enemy and even managing to draw a few cheers and whoops from the crowd. "Let's not waste any time turning things around," Yumi said, pointing to Starduston. "Attack her monster with Majesty Burst!"

With a twirl of its cane, Yumi's monster let out a blast of energy, Starduston groaning and eventually exploding from the force of it. Haruko's Life Points fell to 2300 as she scowled. Though this wasn't enough to end the duel, it certainly made things quite a bit harder for her.

Yumi set a card before ending her turn, Haruko taking a card as she tried to salvage the situation. Considering nothing in her deck had more than a few ATK, there wasn't much chance of getting that last 500 damage to win. That didn't mean a comeback was impossible, however.

In fact, it almost seemed probable. The card she'd drawn was Dimension Slide, letting her banish a monster when one was Special Summoned to her own field. Taking out Majesty Magician would put Yumi back into the situation of having nothing with any strength on her field, hopefully buying at least one or two more turns to build defense or inflict some effect damage.

"I'll set a card and end my turn," she said, smugness returning. "Let's see if you can really pull off this win."

"We'll all see in just a second," Yumi replied. "I draw!" The card she'd gotten gave her pause for a moment, though she quickly moved past it to continue her turn. "I'll activate my face-down Magic, Rusty Sword, and equip it onto Majesty Magician." This was mostly just to ensure a victory in the event one of Haruko's cards summoned a strong monster. It didn't hurt that it also gave the audience something neat to look at in the end, either.

"Battle!" she called, Majesty Magician hefting the enormous sword it was gifted onto its shoulder. "Attack her directly with Majesty Strike!" The monster charged forward at this command, dragging the weapon behind it and intending to slash upwards at its opponent.

"Trap, activate!" Haruko declared. "Call of the Living Dead!" It didn't matter what card she targeted as the result would be the same. Dimension Slide would activate and take out Majesty Magician, Yumi would end her turn, and Haruko could begin rebuilding her strategy.

But none of this came to pass. "I won't let you!" Yumi shot back, revealing a card in her hand. "Necro Maria, activate!" The card began to glow, the image of a stark white woman's upper body appearing on her field, head adorned in an elegant golden crown of skulls formed into a halo. "If your card has an effect that interacts with the Graveyard, I can Special Summon this monster from hand, negate your card, and destroy it!"

"What?" Haruko shouted, her Trap fizzling out as the gruesome monster joined the Duston in front of Yumi. Dimension Slide wouldn't be doing anything now.

"Finish it, Majesty Magician!" As the monster completed its attack, Haruko was knocked backwards. Life Points fell to 0 as Yumi was declared the winner. Though there was certainly a good amount of surprise, the crowd cheered regardless at having witnessed such an intense match.

As she collected herself off the ground, Haruko approached Yumi. After scratching her head sheepishly, she extended her hand. "I was kind of underestimating you there," she admitted. "I probably lost because of it. You did good. Keep it up, kid."

Yumi nodded happily, taking her opponent's hand in a show of good sportsmanship. Given how her last tournament experience ended, this was a relief to say the least. Being able to part ways as equal combatants and wish each other luck was always part of the fun, so knowing there was at least some of that left in higher level play made Yumi hopeful going forward.

 

 

\Next: Tokyo Round 2! Explosive Volcanic Monsters Attack!/


Cards Used in Order of Appearance

Necro Maria
DARK
Level 4
Fairy/Tuner/Effect
500 ATK/0 DEF
When a card or effect activates that targets or would move a card(s) in the Graveyard to a different place (Quick Effect): Special Summon this card; negate that effect, and if you do, destroy that card.

House Duston
LIGHT
Level 1
Fiend/Effect
0 ATK/1000 DEF
When this face-up card on the field is destroyed by your opponent's card (either by battle, and it was face-up at the start of the Damage Step, or by card effect) and sent to the Graveyard: You can Special Summon any "Duston" monsters of your choice from your hand and/or Deck to anywhere on the field, but you must Special Summon an equal number of monsters on each side.

Magic-Sealing Fragrance (Anti-Spell Fragrance)
Continuous Trap Card
Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.

Rescue Rabbit
EARTH
Level 4
Beast/Effect
300 ATK/100 DEF
Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.

Hat-Trick Magician
DARK
Level 4
Spellcaster
1200 ATK/1500 DEF

Duston Roller
Normal Trap Card
Target 1 monster on the field; this turn, it cannot be Tributed, or be used as a Fusion, Synchro, or Xyz Material for a Summon. If this Set card you control is destroyed by your opponent's card effect and sent to your Graveyard: You can add 1 "Duston" monster from your Deck to your hand.

Yellow Duston
EARTH
Level 1
Fiend/Effect
0 ATK/1000 DEF
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 monster in their Graveyard; shuffle that target into the Deck. You can only control 1 face-up "Yellow Duston".

Blue Duston
WATER
Level 1
Fiend/Effect
0 ATK/1000 DEF
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: Banish 1 random card from the controller's hand, face-down, until the next turn's Standby Phase. You can only control 1 face-up "Blue Duston".

White Duston
LIGHT
Level 1
Fiend
0 ATK/1000 DEF

Red Duston
FIRE
Level 1
Fiend/Effect
0 ATK/1000 DEF
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller takes 500 damage. You can only control 1 face-up "Red Duston".

Green Duston
WIND
Level 1
Fiend/Effect
0 ATK/1000 DEF
Cannot be used as a Fusion, Synchro, or Xyz Material for a Summon. While this card is face-up on the field, it cannot be Tributed. When this card on the field is destroyed: The controller targets 1 Spell/Trap Card they control; return that target to the hand. You can only control 1 face-up "Green Duston".

Cyclone (Mystical Space Typhoon)
Quick-Play Spell Card
Target 1 Spell/Trap Card on the field; destroy that target.

Majesty Guard
Normal Trap Card
Monsters you control cannot be destroyed by battle this turn, also halve all damage you take this turn. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; halve the battle damage you take from one opponent's monster this turn.

Value of a Horse's Bone (White Elephant's Gift)
Normal Spell Card
Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.

Starduston
DARK
Level 1
Fiend/Effect
? ATK/? DEF
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending any number of "Duston" monsters you control to the Graveyard, and cannot be Special Summoned by other ways. This card's ATK and DEF each become equal to the number of monsters sent for its Summon x 1000. Your opponent cannot Flip or Special Summon any monsters, or activate any Set Spell/Trap Cards on the field. If you control more monsters than your opponent does, destroy this card.

Unexpected Guy (Unexpected Dai)
Normal Spell Card
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

Instant Fusion
Normal Spell Card
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

Rusty Sword
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card's original ATK increases equal to its DEF. When this card attacks, during the Damage Step: You can pay Life Points in multiples of 100 (maximum 500); this card gains ATK equal to that amount.

Final Attack Orders
Continuous Trap Card
All face-up monsters on the field are changed to Attack Position and their battle positions cannot be changed.

Majesty Sanction
Normal Trap Card
Discard 1 card; monsters you control cannot be destroyed by a Spell/Trap effect (once each) until the End Phase. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard and target 1 monster you control; once this turn, if it would be destroyed by an opponent's Spell/Trap effect, it is not destroyed.

Wallrus
WATER
Level 2
Beast
400 ATK/800 DEF

Majesty Magician
DARK
Level 8
Spellcaster/Effect
2500 ATK/2000 DEF
You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as an appropriate target for a card that specifically designates a Level 4 or lower Normal Monster with 1500 or less ATK and DEF while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Dimension Slide (Dimension Slice)
Normal Trap Card
When a monster(s) is Special Summoned to your side of the field (except during the Damage Step): Target 1 face-up monster your opponent controls; banish that target. If the Summon is an Xyz Summon, you can activate this card the turn it was Set.

Call of the Living Dead (Call of the Haunted)
Continuous Trap Card
Activate this card by targeting 1 monster in your Graveyard; Special Summon that target in Attack Position. When this card leaves the field, destroy that target. When that target is destroyed, destroy this card.

Notes:

The tournament has finally begun, so buckle up for a lot of card games to come. There's probably going to be at least a few surprises here and there, the least of which being that someone is able to use a semi-competitive Duston deck effectively.

Went to a lot of trouble to confirm that the Fragrance play up there was real. Built a whole deck in an emulator just to test the mechanics and had to review the Japanese text and rulings for the card. Apparently this is something that’s come up before and it’s ruled differently in TCG and OCG regions. Considering they’re at a tournament in Japan here, though, Fragrance doesn’t hit cards that were set before it was activated, so we’re good.

Necro Maria may be the new hotness of hand traps now that I'm thinking on it. It's also cool as shit since I based its look on actual art by an actual artist. @billelis and @sick666mick's Necro Maria, to be precise. Saw it somewhere else uncredited save for the name and now I'm spreading it around out of spite for that ass. Also showed me that Biorg Trinity is A Thing. No idea what it is but the art looks nice so I might read it. Leave a comment if you, too, know that that manga exists.

We're starting things off a little slow and working our way up to the big guns. Next opponent is going to be something else. Until then, though, that's all I've got. Thanks for reading. Share if you're enjoying. Always remember to dust sometimes.

Chapter 48: Tokyo Round 2! Explosive Volcanic Monsters Attack!

Summary:

Yumi must keep her cool when faced with the dangerous Volcanic deck's effect damage strategy.

Notes:

(See the end of the chapter for notes.)

Chapter Text

After the duel, Yumi returned to her room to prepare. Though she was tempted to let the euphoria of winning get the better of her, she kept her cool as the next matches proceeded. Along with Miss Fukukado, she watched on the provided television, seeing who would make it to the second round and, more importantly, be her next opponent.

This proved to be a more difficult task than anticipated. They saw the woman who'd be dueling Yumi next but the match in question concluded in only three turns, giving them little chance to see what might be in her opponent's deck. The best information they had was that it was focused on dealing effect damage, something Yumi was at least somewhat prepared to counter.

Before she knew it, she was being called out once more to take the stage. Thankfully, swapping between her main and side decks was taken care of fairly early on, so there wouldn't be any need to rush. She was as ready as she could be to take on this new challenger.

It was only during the walk over that she realized she hadn't yet solved the mystery of the third card, though. She hoped she'd remember that by the next time, but given her apparent absentmindedness that caused her to write it down in the first place, it wasn't a safe bet.

Just like last time, she was welcomed onto the stage with a round of cheers, this time being a bit more intense given she won in the first round. Overall, it helped to bolster her confidence, virtually any anxiety she had left melting away as she found her place on the field. This was where she belonged, she thought.

This seemed to be her opponent's belief, as well, judging by the dramatic brush of her long, dark hair with her hand and the confident smile gracing her lips. Yumi quickly began to curse everyone she knew for not warning her that there would be so many hot girls at this tournament, heart rate skyrocketing as her opponent made the walk towards her.

"How will she match up against our next contestant?" the announcer spoke. "Welcome our visitor back once again with all your might! Here she comes, Minerva Almánzar!" The cheers kicked up again at this command, Yumi hurriedly coming to meet the woman in the middle to exchange decks.

As they each cut the other's cards, Yumi couldn't help but look her over as she'd do with any pretty lady she met. Black shoes and slacks, a white button up with the sleeves rolled to her elbows, and a violet suit jacket worn over her shoulders like a cape made for a look she'd absolutely steal if she had any confidence whatsoever she could pull it off. Around her neck was an intricate, three-pronged golden pendant, really helping to make her green eyes pop. Most interesting of all were the bright red flames inked into her dark forearms. She'd only seen a few people with tattoos before, but she always admired how nice they looked.

"Um..." Yumi tried to figure out how best to word what she wanted to say as she took her cards back. "Hey, your name isn't Japanese." She almost slapped herself, realizing that was probably rude. "I mean..."

"It's Dominican," she said while plugging her deck into the strange, almost gun-shaped duel disk on her arm. She was probably used to these sorts of questions by now.

"Oh, that's nice. I mean, I asked because that's near Mexico, right? Because I'm half Mexican."

"Neat, I'm half Haitian." Though she previously looked a bit annoyed, this comment seemed to brighten her mood just a bit judging by the small quirk at the corner of her lips. They weren't exactly countrymen by any metric, but she found Yumi's enthusiasm to talk about this subject a bit cute. Certainly better than when most Japanese people brought up her race in the past.

They nodded to one another before returning to their sides of the field, ready to start the match on the announcer's signal. Seconds later, he gave the word, both shouting, "Duel!" as they took their cards.

Minerva was the first to play, something she was clearly quite happy about. Her last duel only lasted a few turns, so the full extent of her strategies were still a mystery. "My deck doesn't seem like it wants to waste any time," she said, taking a monster in hand. "I summon Volcanic Rocket and use its effect!"

From out of her card appeared a burning, mechanical creature, the sound of metal scraping metal screeching out as it opened its mouth. "When I summon it, I can add a Blaze Cannon card from my deck or Graveyard to my hand." Her duel disk shot the card out of itself, Minerva catching it a good foot or so out from her deck to reveal it – Blaze Cannon Magazine. Adding it to her hand, she set two cards in the backrow before ending her turn.

"Draw!" Yumi declared, pleased with what she'd gotten. She had plenty of options to start things off, though her main goal was to try and end things as quickly as possible. Blaze Cannon was a staple of Minerva's strategy from the previous duel, her opponent barely having a chance to respond before being wiped out by it. The sooner she built her field and steamrolled over it, the better.

"I'll start off by playing the Magic Card, Unexpected Guy!" She slipped the card into her duel disk, the image appearing in front of her. "Since I don't have any monsters out, I can summon one of my friends straight from the deck." Sorting through her options, she pressed the card on the screen. "Let's pick you today, Scaredy Lion!"

Cowardly as always, the monster came out shivering and shaking to stand in front of Yumi. "I'm not done, though! Come out, Rescue Rabbit!"

As soon as the tiny creature hopped onto the field, Minerva raised her hand. "Trap, activate! Gozen Match!" Her card flipped up, shining. "From now on, neither of us is allowed to have more than one Attribute of monster on the field at a time."

Unlikely as it was that this was sided in just for her, it certainly hurt Yumi's strategy. One of the downsides of having a deck like hers was that her monsters were invariably quite diverse. Forcing her to stick with a single Attribute – in this case, EARTH – effectively stopped her entire Extra Deck. Almost, at least.

"Fine," she replied with a pout. "I'll still use Rescue Rabbit's effect. I banish it to summon a pair of Normal Monsters from my deck. Since I can only use EARTH monsters right now, I'll get a pair of Rusty Swordsmen!"

The clatter was nearly deafening as the cartoonish knights shambled to the field. "They won't be here for long," Yumi continued, her monsters looking to each other in confusion. "I overlay both Level 4 Rusty Swordsmen to build the Overlay Network!" The warriors were pulled into the swirling mass, their energy combining to create new power.

"Let's go, Xyz Summon! Rank 4, Kachi Kochi Dragon!" Exploding out of the wormhole was her monster, roaring in preparation for battle.

"I'm impressed," Minerva complimented. "Most people have a harder time coping with this strategy, but you adapted almost immediately."

Yumi suddenly felt bashful, scratching her head and blushing. "Well, I'm just doing what I normally do," she mumbled, shaking her head to regain her composure. She couldn't be melting all over the stage like this after just a few nice words. She had a duel to win.

"I'm going to equip Scaredy Lion with the card Golden Fiddle next," she explained, her confused lion awkwardly pawing at the instrument it was suddenly gifted. "This means it gains 200 ATK for each Level it has." This made for a total of 2100.

"I see," Minerva nodded. "In that case, it's about time I use my set card, Blaze Cannon Magazine!" The card flipped up, conjuring a military-style missile launcher behind her. "Using its effect, I dispatch my Volcanic Bullet to draw a new card." She showed another of her monsters before quickly tossing it to the Graveyard, her duel disk ejecting another card for her to grab like last time.

While drawing was always a benefit, it was unclear what she hoped to gain by doing this right now. "Battle!" Yumi declared, throwing her fist forward. "Kachi Kochi, you start! Get rid of Volcanic Rocket!" The monster did was it was told, firing a blast from its mouth and soundly tearing through the enemy. This hit Minerva for a measly 200 damage, but that was only the start. Should things go her way, Yumi would completely wipe out her opponent's Life Points.

That was wishful thinking, though, something Minerva was not about to let slip by unpunished. "When my FIRE monster is destroyed, I'm allowed to summon this from my hand," she said, slapping a card onto the field. "Come out, Sunburn the Scorching Cataclysm!"

In a pillar of flames, the god-like being descended to the field, its powerful shout briefly drowning out the cheering of the crowd. At 2600 ATK, it beat out both of Yumi's monsters. "When I summon my monster this way," she continued, "I can target the destroyed monster and attack you for half its ATK value."

Volcanic Rocket had a total of 1900 ATK. Half of that was 950, Yumi bracing as the enemy conjured a ball of fire between its four arms. Letting loose, the image of its slain ally briefly appeared in the flames as they shot across Yumi. Her Life Points dropped to 3050, the true terror of this burn strategy showing itself.

Thankfully, it wasn't the end of the world. Yumi had prepared for this during her downtime and her deck didn't seem to be ready to roll over just yet. "I'll set two cards and end my turn," she said, unable to attack again. She'd have to ride things out for now and hope for something better next turn. Saying that, she wasn't exactly sure what to hope for, especially with Gozen Match still severely limiting her offensive options.

Minerva began her turn by drawing. It would not be the last time that happened. "I use the effect of Volcanic Bullet in my Graveyard," she said, her Life Points dropping by 500. "I add a second copy to my hand." Taking the card, she revealed it. "Blaze Cannon Magazine activates, letting me dispatch Volcanic Bullet to draw a new card."

Just like last time, she got an extra draw. After that, she repeated Bullet's effect again, taking the third copy and adding it to her hand. At the cost of 1000 Life Points, she surely had something big coming up.

"I play Magic Planter," she said, placing the card on the field. A bubbling cauldron rose up from the ground underneath Blaze Cannon, swallowing it up like it was nothing. "I destroy a Trap on my field to draw two more cards," she explained, taking both from the top of her deck.

She chuckled at this. "Well, that's a bit unexpected, but I won't complain." Playing another card, it was revealed to be a second copy of Magic Planter. "I'll get rid of Gozen Match to draw another two cards."

That was good news insofar as it meant Yumi was no longer locked down by the restriction, but Minerva's hand now contained a total of seven cards. "Next, I use Foolish Burial, letting me dispatch Volcanic Counter straight from my deck."

A smile formed across her lips. "Now it's time for me to show you what this deck can really do," she said. Apparently, she'd just been messing around before now. "I banish the Blaze Cannon Magazine in my Graveyard, dispatching a Volcanic monster from my deck."

Another card was ejected before being shown to Yumi. "My choice is Volcanic Buckshot, hitting you for 500 damage when it's sent to the Graveyard. The moment it's sent there, though, its real effect activates. By dispatching the other two copies I have, all monsters on your field are destroyed!"

Several spectators were shocked by this despite it being the crux of her strategy in the last duel, others whooping and hollering at the devastating combo. Yumi's allies were not among those, understandably watching with concern to see how she'd cope with this massive setback.

"I activate both my set cards!" she declared. "First, Majesty Eclipse! For the rest of the turn, I take no effect damage! Second, Armored Block, letting a monster equipped with a Magic Card escape destruction until the end!"

A yellow pyramid of energy covered her, the resulting explosion from the Volcanic Buckshot trio bombarding it with all it had to no avail. While Kachi Kochi Dragon was swept up in the flames and blown to bits, Scaredy Lion managed to cower behind the violin just enough to escape damage.

"Smart card," Minerva said. "But that's only one turn. Do you think you can avoid that next time?"

"Next time?" Whether it was an accidental slip or intentional intimidation tactic, Minerva had essentially confirmed her ability to recycle those cards. Truly, it was a terrifying strategy, giving her the potential to hit for a disgusting 1500 damage over and over again so long as she had the resources to keep moving cards back to her deck.

As if to answer this speculation, Minerva played her next card. "I summon Imperial Guard of the Flame Monarch and activate its effect. On a Normal Summon, I can return four Pyro-Type monsters from my Graveyard to my deck." Grabbing her cards, she held them up. "I'm picking my three Buckshots and a single Bullet."

Placing them on top of her deck, it shuffled itself, ejecting a fresh pair. "Then, I get to draw two more cards." As if she hadn't done enough of that this turn.

Yumi's problems were far from over, though. "You blocked effect damage, but not battle damage," she pointed out. "That means Sunburn can still attack. Torch Scaredy Lion until it turns to ash!"

"When Scaredy Lion gets attacked, it can switch to Defense Mode automatically," Yumi explained, her monster resisting the attack by hiding behind the instrument once again. "Armored Block's effect still applies, meaning you can't destroy it this whole turn."

"I see," she replied with a click of her tongue. "In that case, I'll set three cards before ending my turn. I'm curious to see if you can keep resisting me. Don't let me down, enana."

Yumi's knowledge of Spanish was limited at best, but she felt like she'd just been called something affectionate. No time for distracting thoughts, though, as she was staring down the barrel (almost literally) of a killer deck and had to make a move.

Drawing a card, Yumi moved to begin her counterattack. "I guess the audience isn't all I'm trying to impress now," she said, taking Scaredy Lion's card off the board. "I release my monster to Advance Summon a new one! It's showtime, Majesty Magician!"

The crowd's enthusiasm for the match only grew at the appearance of Yumi's ace monster, the magician stepping forward with a bow towards its enemies. "My monster can't go into battle unarmed, though," she added, placing another card on the field. "Equip Magic, Broken Wand!"

Twirling its cane, Yumi's magician tossed the item into the air, the resulting explosion and cloud of smoke giving way to a transformed wooden staff that it grabbed above its head. The additional 500 ATK the card provided would be well used, now putting Majesty Magician as the strongest monster on the field.

"Time to counterattack," Yumi commanded, throwing her hand forward. "Attack Imperial Guard with Majesty Bolt!" Spinning the staff above its head, Majesty Magician let loose a burst of energy from the end targeting the enemy monster. Should the attack connect, it would inflict major damage and hopefully spell the beginning of the end for Minerva.

As the attack hurtled forward across the field, one of the set cards rose up. "That won't be enough," Minerva said. "Trap activate, Magic Cylinder! Send that attack right back to yourself!" Catching the energy was a question mark-branded cylinder rising from out of nowhere, its twin appearing off to the side. After disappearing down the one, the Majesty Bolt came out the other directed at Yumi.

Majesty Magician itself seemed uncharacteristically flustered, leaping out of the way of the attack before trying to use its magic to grab hold of the beam. Tugging with all its might, it actually did manage to break the attack apart and send some of the damage crashing into the ceiling, though the rest still hit Yumi all the same.

This was all the result of the Majesty Eclipse in her Graveyard, banished to halve the effect damage she just took. Instead of being hit with the full 3000 ATK, Yumi's Life Points were now at a low but still manageable 1550. Not ideal, but far better than the alternative.

"Should have seen that coming," Yumi scolded herself. It was obvious a straightforward attack like that wasn't the best approach. Her opponent's entire deck was built around inflicting effect damage in the harshest ways possible, so it shouldn't have come as a surprise that she'd run into a card like that.

Still, she figured it was best to get it out of the way now. At least with Eclipse, she was somewhat spared an otherwise game-ending hit. So long as she remained cautious, she should still be able to pull out a win. Maybe she'd even turn the tables at some point and make Minerva's cards work for her, too.

Standing around thinking about all this wasn't getting her anywhere, though. "I end my turn," she declared, unable to do anything else at the moment. It was a fairly anticlimactic way to end a turn like this, but this should at least keep her opponent at bay for the time being.

Minerva began her turn, immediately setting to work bludgeoning whatever sense of security Yumi might have had into submission. Her first action was to summon Volcanic Rocket, adding another copy of Blaze Cannon Magazine from her deck to her hand. From there, she really started to get mean. "Battle! Imperial Guard, attack Majesty Magician!"

"What?" Yumi exclaimed. "You're just going to destroy it even though you stopped me last time?"

"Plans change," she said simply. There didn't seem to be any trickery at work given the monster's attack landed ineffectually. Majesty Magician cut through the flames without any issue, sending a burst of power right back and blasting the Guard into pieces.

This wasn't simple confusion, though. Hanging in the air where the monster had previously stood was a pulsing flame, seeming to grow bigger with each heart-like beat. "I took battle damage, so now my Volcanic Counter's effect activates."

The card ejected from her Graveyard for her to hold up. "I banish this card. If I have at least one other Volcanic monster in my Graveyard, you take the same amount of damage I just took." The fire exploded after that, nearly knocking Yumi backwards as all 1300 points of self-inflicted damage came back around to the both of them.

At 1500 and 250, Minerva was clearly dominating. Though it would take her at least another turn, victory seemed all but assured. "I set a card. Turn end."

The set card was almost certainly Blaze Cannon, meaning she likely had another Volcanic Counter in her hand right now. Why else would she leave Volcanic Rocket in Attack Position like that? Sure, it would have saved a whole 200 damage, but switching Guards to Defense Position was the safer option. Conveniently enough, she'd be able to hang on with just 400 Life Points should Yumi attack her monster now. Even if she tried to play it safe and attack Sunburn, that would still be more than enough to erase the last of her Life Points now, too.

But Yumi wasn't about to back down now. She'd take that challenge. She'd have to even if the field was currently dangerous and rife with potential issues. Waiting another turn meant almost certain defeat.

Upon entering the Main Phase, Minerva raised her hand. "I activate Blaze Cannon Magazine," she said, just as many predicted. "I send Volcanic Counter to the Graveyard to let me draw a card." Again, just as planned. Any move Yumi made would mean death.

As such, the only thing she could do was bet on the card she'd just drawn. "Battle!" she declared, Minerva visibly confused at this decision. "Majesty Magician, attack Volcanic Rocket with Majesty Bolt!"

"That doesn't seem smart," Minerva told her. "Did you already forget Volcanic Counter's effect? And my set cards?"

Yumi smiled. "Either I win now or I lose next turn," she stated. "I think I'd like to win now, and it'll be because of this card. Activate, Grandeur!" She tossed the card into her duel disk, its image shining in front of her. "This lets me equip a monster with an Equip Magic in my Graveyard. I power up Majesty Magician with Scaredy Lion's Golden Fiddle!"

Thanks to the magician's own effect, it was a valid target for the Equip Magic. This increased its ATK to a total of 4600. "Change your Majesty Bolt into a Majesty Symphony!"

"Then I guess I'll have to do this," Minerva said, activating another card. "Holy Barrier – Mirror Force!"

"Avoid it, Majesty Magician!" Against all odds, Yumi's monster did as commanded, the nimble sorcerer expertly dodging the destructive reflection of Mirror Force at every turn. "Did you forget I still have Armored Block in my Graveyard?" she asked. "If my equipped monster is going to be destroyed, I can banish this instead. The attack goes through!"

Majesty Magician came up to Rocket in the blink of an eye, grabbing the monster by its neck and tossing it into the air. From there, it produced a golden violin bow from out of its sleeve, the fiddle itself materializing inside its staff. Playing it more like a cello, it only pulled the bow across the strings once, the sharp chord being all that was needed to end things.

Almost as if some self-destruct feature had been activated on the monster, Volcanic Rocket immediately exploded overhead, raining fire down onto Minerva as Majesty Magician took a bow. Her second set card was another copy of Gozen Match, turning out to be entirely useless at this point in time. Resources exhausted, her Life Points dropped to 0, Volcanic Counter stuck resting in the Graveyard with its effect bypassed.

Despite her aggressive strategy and wealth of cards, Yumi's careful use of resources had won the day this time, even if just barely. With a long sigh, Minerva pouted. "He's going to be really disappointed," she muttered to herself, thinking to her teacher who was no doubt watching the battle from his family home and shaking his head disapprovingly.

Despite this, she came forward to congratulate Yumi on her victory all the same. "You were really good out there," she told her, holding her hand out.

"Oh, uh...thanks," she said nervously, awkwardly returning the handshake. "That was a really tough situation. I hope I can see more of your deck sometime."

"I don't know how long I'll be in Japan, but..." She gave a small laugh, then said, "How about if I see you at the World Tournament one of these days?"

Her face lit up. With a nod, Yumi agreed. "Definitely!"

 

 

\Next: Round 3 Rematch - Rio's Ritual Return/


Cards Used in Order of Appearance

Volcanic Rocket
FIRE
Level 4
Pyro/Effect
1900 ATK/1400 DEF
When this card is Summoned: You can add 1 "Blaze Accelerator" card from your Deck or Graveyard to your hand.

Blaze Cannon Magazine (Blaze Accelerator Reload)
Continuous Trap Card
This card's name becomes "Tri-Blaze Accelerator" while in the Spell & Trap Zone. During either player's Main Phase: You can send 1 "Volcanic" card from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Blaze Accelerator Reload" once per turn. During either player's Main Phase: You can banish this card from your Graveyard; send 1 "Volcanic" card from your Deck to the Graveyard.

Unexpected Guy (Unexpected Dai)
Normal Spell Card
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

Scaredy Lion
EARTH
Level 4
Beast
1300 ATK/ 1000 DEF

Rescue Rabbit
EARTH
Level 4
Beast/Effect
300 ATK/100 DEF
Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.

Gozen Match
Continous Trap Card
Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.

Rusty Swordsman
EARTH
Level 4
Warrior
1500 ATK/1000 DEF

Kachi Kochi Dragon
EARTH
Rank 4
Dragon/Xyz/Effect
2100 ATK/1300 DEF
2 Level 4 monsters
Once per turn, when this card destroys an opponent's monster by battle and sends it to the Graveyard: You can detach 1 Xyz Material from this card; it can attack once again in a row.

Golden Fiddle
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card gains ATK equal to its Level x 200 while in Attack Position and DEF equal to its Level x 300 while in Defense Position. If this card is selected as an attack target while in Attack Position: You can switch this card to Defense Position.

Volcanic Bullet (Volcanic Shell)
FIRE
Level 1
Pyro/Effect
100 ATK/0 DEF
Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.

Sunburn the Scorching Cataclysm (Scorching Cataclysm Sunburner)
FIRE
Level 8
Fairy/Effect
2600/200 DEF
If a face-up FIRE monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can inflict damage to your opponent equal to half the ATK of 1 of those destroyed FIRE monsters in your GY. You can only use this effect of "Cataclysmic Scorching Sunburner" once per turn.

Magic Planter
Normal Spell Card
Send 1 face-up Continuous Trap you control to the GY; draw 2 cards.

Foolish Burial
Normal Spell Card
Send 1 monster from your Deck to the GY.

Volcanic Counter
FIRE
Level 3
Pyro/Effect
300 ATK/1300 DEF
When you take battle damage while this card is in your Graveyard: Banish it from your Graveyard, then if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of battle damage you took.

Volcanic Buckshot (Volcanic Scattershot)
FIRE
Level 2
Pyro/Effect
500 ATK/0 DEF
If this card is sent to the Graveyard: Inflict 500 damage to your opponent. If this card is sent to the Graveyard by the effect of a "Blaze Accelerator" card: You can send 2 "Volcanic Scattershots" from your hand and/or Deck to the Graveyard; destroy all monsters your opponent controls.

Majesty Eclipse
Normal Trap Card
You take no effect damage this turn. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; halve one instance of effect damage you take this turn.

Armored Block
Quick-Play Spell Card
Target 1 monster you control equipped with an Equip Spell Card; it cannot be destroyed by battle or card effects this turn. If a monster you control equipped with an Equip Spell Card would be destroyed, you can banish this card from your Graveyard instead.

Imperial Guard of the Flame Monarch (Royal Firestorm Guards)
FIRE
Level 4
Pyro/Effect
1700 ATK/1200 DEF
If this card is Normal Summoned: Target 4 Pyro-Type monsters in your Graveyard; shuffle all 4 into the Deck, then draw 2 cards.

Majesty Magician
DARK
Level 8
Spellcaster/Effect
2500 ATK/2000 DEF
You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as an appropriate target for a card that specifically designates a Level 4 or lower Normal Monster with 1500 or less ATK and DEF while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Broken Wand
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card's original ATK increases by 500. When this card attacks or is attacked by a monster with higher ATK: You can return this card to your hand and end the Battle Phase.

Magic Cylinder
Normal Trap Card
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

Grandeur (Swords at Dawn)
Quick-Play Spell Card
Target 1 Equip Spell Card in your Graveyard and 1 appropriate monster on the field, equip the Equip Spell Card to that monster. Destroy that Equip Spell Card during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn. You can only activate 1 "Swords at Dawn" per turn.

Holy Barrier – Mirror Force (Mirror Force)
Normal Trap
When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.

Notes:

Came out a little slower than normal. August is always a bad time for me and it hurts my schedule. Hopefully I'll get back on track soon so you won't be waiting too much longer.

Volcanics are truly terrible in the good way. Burn decks suck, but you can't even be mad at them because they work for that damage. They wipe your whole field and slap you in the dick and you have to say thanks after. Just awful in the best way, and that made it really hard to write this duel because I kept giving them really good cards.

I had to rewrite things a total of three times before I finally got where I wanted to be. The first didn't even make it to the end because it dragged to over 20 turns, though it is kind of notable for getting the two of them to 50 and 75 LP. The second was better but I wasn't super satisfied with the ending. Third is what we ended up with now. While I would have liked to summon the Devil (Minerva had it in hand by the last turn, confirmed), this was still a pretty good win.

I've been looking for an excuse to have Yumi meet someone else from Central America and Minerva gave me a good chance for that. The fact they met in a tournament means they didn't have much time to talk, but maybe we'll get to see a little more sometime down the line. Maybe we'll even get a name for her mysterious instructor who taught her how to fight using the Volcanic deck.

That's about all we've got for now. Join us next time for something really exciting. Thanks for reading. Share if you're enjoying. Always remember to hang off a cliff while practicing how to draw trading cards.

Chapter 49: Round 3 Rematch - Rio's Ritual Return

Summary:

Yumi and Rio's fated rematch pushes both duelists to their limits.

Notes:

(See the end of the chapter for notes.)

Chapter Text

It didn't take long to find out who Yumi would be fighting in the next round. The duel only lasted around seven minutes, the outcome somewhat predictable to anyone familiar with the competitors. "Just as expected!" Miss Fukukado said with a nod.

The next round, Yumi would be having her third duel with Rio. Though they weren't exactly mortal enemies anymore, the prospect of going against her again still brought up a lot of negative feelings. These came hand in hand with at least some level of excitement since, just as she'd recognized during the party, their conflict was at least somewhat thrilling from a dueling perspective. As hard as it was to admit, it probably led to a lot of growth on Yumi's part, as well.

The final match of the second round seemed to be drawing to a close. Yumi grew anxious from the waiting, unsure of how to process everything she was feeling at the moment. "Excuse me," she asked after sorting through her cards the latest of around two dozen times (still unable to find what the third card was). "Will you be honest and tell me what you think my chances for winning here are?"

"Well, if you're asking if I have any insight into what Miss Rio's deck might be like now," Miss Fukukado began cheerfully, "I'm afraid I can't tell you that! It would be poor sportsmanship to reveal insider information of that sort, not that I have any!"

"No, I get that," she said. "I was talking more...well, what's she like now? This actually isn't the first time we've dueled. I'm just trying to know what to expect when I get out there."

Thinking for a moment, Miss Fukukado eventually replied, "I feel safe in saying that she's been practicing relentlessly for quite some time now! I can only imagine she's grown several times stronger since the last time you dueled each other!"

Yumi nodded, almost smiling. "I guess that's to be expected."

"I'd also like to remind you that, while I am an employee of Critical Games, it is still my job to support you as your trainer even in a situation like this! My assessment was based in fact and without bias!"

"Yeah, I thought so," she said. Spreading out her deck in front of her, she tapped her chin. There wasn't much time left, so she planned to use it to make sure she had everything in order. The next several minutes flew by as the two of them debated the merits of siding in different cards. Thankfully, they managed to settle on an appropriate 40 with around a minute to spare, Yumi able to take to the field without any regrets.

As the platform raised her up for the third time, Yumi pulled her goggles down over her eyes. She couldn't afford to take this duel lightly if she wanted to keep up her winning streak. Emerging to the thunderous applause and cheers of the crowd, she locked eyes with Rio.

She was all smiles as to be expected, waving to people as she came to the center of the arena. Even so, her gaze never left Yumi. In a way, both of them had been waiting for this moment for quiet some time now. Through this, they could finally settle the score and put that ugly past behind them. There was no telling how this would shake out or what it might mean going forward but it seemed necessary either way.

They shuffled and cut each other's cards without a word, walking to their respective sides of the field and preparing for battle. The full weight of the semi-finals was bearing down on them now, several tense seconds passing as the announcer further hyped up the crowd. Once he stopped talking, the two shouted a decisive, "Duel!" to begin the match.

Rio's public persona returned at this, drawing her hand to start things. "Let's give this crowd a show they'll never forget!" she called to Yumi, pulling a smile out of her. "I'm not going to go easy on you," she added, "so my cards are going to go all out right from the start."

She placed a card onto the field. "I activate the Ritual Magic, Girzerker Ascending Ceremony!" It should come as no surprise to anyone that Rio's opening would be strong. "I release the Girzerker Jump Puppy in my hand as a cost, using its effect to count as the entire thing instead of just two Levels."

Seven flames lit up around her, Rio grabbing another card in her hand. "Ritual Summon! Swarm, Girzerker Queen Bee!" The insectoid emerged from the card, buzzing in the air above both of the duelists. Its effect was strong, making attacks against it fairly difficult for anything with a Level.

"I'm not done just yet," she continued. "When Jump Puppy is in my Graveyard, I can pay 1000 Life Points to add another copy from my deck to my hand." Turn one and she was already at 3000, but that hardly seemed like an issue. Taking the extra card, she set two face-down before ending. "This won't be enough to stop you," she said, sure of her opponent's skills as much as she was sure of her own.

"That's right," Yumi agreed, drawing. "I'll wipe Queen Bee from the field in a single attack! Let's start with this!" The monster she played was Rescue Rabbit, hopping from the image of the card it came from and cleaning its face after landing. "And now-"

"I activate Iron Wall of the Royal Palace!" Rio declared, her card flipping up. "Neither of us is allowed to banish cards now." She smiled sweetly. "Sorry, but you won't be using that card. Or that card."

A pang of guilt hit Yumi as she realized what card Rio was referring to. Their last duel nearly ended with one or both of them dead thanks to that terrible thing she'd used. That said, while it was true that Iron Wall would definitely hinder THE WORLD, she no longer had the card.

That said, it was still particularly troublesome to have her ability to banish cut off even without it. Several of her cards, Rescue Rabbit included, needed to be able to do that to work. She had no choice but to play around it as best as she could and look for a way to get rid of that Trap.

"I'm starting to get tired of people doing stuff like that," she complained, opponent side decking proving to be a bit of a headache when everyone knew the cards she used. "In that case, I'll just have to activate Instant Fusion!"

Their Life Points now matched, an instant ramen cup nearly double her size appeared on the field. "Come on out, Rare Fish!" Bursting forth through the paper lid was the archaic Fusion Monster, taking a defensive stance next to Rescue Rabbit.

"I overlay my Level 4 Rescue Rabbit with my Level 4 Rare Fish," Yumi said. "Construct the Overlay Network!" Both her monsters were pulled into a swirling galaxy, their energy merging to create a new power. "Xyz Summon, Rank 4! Appear, Cairngorgon, Dark-Line Change-Warrior!"

Emerging from the vortex was Yumi's monster, slamming to the floor of the arena before rising up to full height as the announcer made a comment about her impressive recovery after her initial play was stopped. "Queen Bee won't be looking down on him for much longer," she said, pointing towards the monster as it hovered just above Cairngorgon's level. "Xyz Monsters don't have a Level, so my monster is immune from her effect. And because of that, I can declare an attack!"

Cairngorgon charged forward, smashing one of its bulbous weapons into Queen Bee and breaking it apart. Rio's Life Points fell again to 2750, though she seemed entirely unfazed by this. "I set a card and end my turn," Yumi said to finish things.

"Before my turn starts, I activate my Life Absorbing Machine Trap Card," Rio said, her second set card raising up. "From now on, I'll gain back half the Life Points I've paid for card effects on my previous turn."

It was an invaluable strategy for a deck that made such liberal use of Life Point costs. To start it off, Rio gained back 500 from what she'd used before, putting her at 3250. "I activate Pot of Greed," she said, revealing the card in her hand. "I draw two new cards from my deck and add them to my hand."

"Lucky," she said to herself with a smile. "I'll use Foolish Burial next, sending Girzerker Grumpy Dinosaur from my deck to my Graveyard." As soon as the card was disposed of, its effect activated. "When sent to the Graveyard, Grumpy Dinosaur wants to be helpful and let me take a Girzerker Ritual Monster and add it to my hand for only 800 Life Points."

Now down to 2450, she chose Girzerker Killer Crocodile. "It's too bad, though," she said, pretending to be upset. "I still can't summon it. But maybe..." She pressed the screen of her duel disk, ejecting a card. "If I use Ascending Ceremony's effect in my Graveyard, I can add it back to my deck and draw a new card!"

Dropping her Life Points to 1450, her cards were shuffled as the Ritual returned itself. She gave a small giggle after seeing what she'd drawn. "That solved my problem! I'll activate my card now, Earth Chant! I can Ritual Summon any EARTH monster I want using this, and I think you already know what I'm picking."

Once more, Jump Puppy served as the entire cost. This lit nine flames, the reptilian creature taking shape in the smoke before appearing in tangible form. It howled and spat into the air, ready for bloodshed.

"From the looks of things, my monster has more ATK than yours," she said with a satisfied smirk. "Rip it apart, Killer Crocodile!"

"Trap activate, Majesty Guard!" A yellow barrier formed in front of Yumi's monster, the crocodile's advance stopped as it fruitlessly clawed at its target while unable to reach. "My monster won't be destroyed and I get to halve the damage." This put her at a respectable 2725, still a ways ahead of Rio.

With a pout, Rio crossed her arms. "That's just no fun," she said, setting a card. "I guess I have no choice but to end my turn here. Still, I don't know what you expect to do against Killer Crocodile. Your monsters aren't strong enough to match him."

"We'll see about that," Yumi replied, drawing a card to start her turn. "You aren't the only one with luck," she said while checking her hand. "I equip Cairngorgon with Power of Unity, raising his ATK and DEF by 800 for every monster I have."

Smashing its fists together, Cairngorgon's power surged. At present, it was at 3250 ATK. "I won't let it end there," she continued. "I'll also summon Violentist from my hand." As the dapper monster took the field beside her Xyz Monster, its ATK rose again to 4050.

"Cairngorgon's surpassed Killer Crocodile now," she smiled. "Attack!"

"I can't believe it!" Rio shouted. "I really can't, because I use this! Last Surprise!" Cairngorgon crumpled to the floor mid-charge, its attack stopped decisively. "No more attacks for that one," she said, wagging her finger at the monster.

Without a clear path, Violentist couldn't do anything. Ending the Battle Phase, Yumi played another card. "Equip Magic, Expert Heart." While she would still be taking a large amount of damage next turn, this would at least ensure it had some purpose. "Turn end."

"Draw!" Rio said, her smile slipping to become a bit more devious than intended. "Looks like things are just going to get worse for you," she taunted, placing a card onto the field after a collective 900 Life Points brought her up to 2350. "I can revive my Queen Bee using this, Resurrection of the Dead!"

Yumi shook her head, revealing the final card in her hand. "Not this time. I activate Necro Maria, negating your card to summon itself to my field in Defense Mode." This had the added benefit of raising Cairngorgon's ATK to 4850 for whatever good that would do now.

Rio frowned as darkness overtook her card. "Even if you can stop that, you can't stop my attack. Killer Crocodile, tear into Violentist!"

"The effect Expert Heart gave my monster allows him to resist destruction by battle once per turn," Yumi said, bracing.

"But you'll still take all that damage!" Rio assessed, her monster raking its claws across the crossed arms of its enemy.

As her monster grunted and fell to one knee, Yumi's Life Points also shrunk to a measly 375. She wasn't ready to give up just yet, though. "Violentist isn't going to let that stop him," she explained, her monster already standing back up with a golden aura. "Every point of damage you just did only made him even stronger!"

Violentist's ATK grew to 3000 to match Killer Crocodile, an annoyance for her to be sure. "Then let's see what you can make of all that," Rio said, ending her turn.

"Plenty!" Yumi told her. While she initially felt as if she had to keep up the enthusiasm for the sake of the public, this was turning out to be a thoroughly fun duel. It was still an odd feeling to be able to enjoy a duel against Rio after what happened before. Even so, it was happening now and she couldn't really be bothered to worry over those doubts. It was time for action.

"Hat-Trick Magician, come out!" The diminutive wizard popped from its card, Necro Maria switching to an offensive stance. "Let's battle! Violentist, take out Killer Crocodile!" Rushing forward, the performer slipped beneath a clawed hand of the enemy and delivered a devastating punch to the ribs, blasting it to pieces. With Expert Heart, it could resist doing the same.

"Now, both of you attack Rio directly!" Both Necro Maria and Hat-Trick Magician fired beams of energy, striking Rio as she guarded herself. This brought her down to 650 Life Points, the score quickly evening out after that harsh attack from earlier.

"Not bad," she complimented. "I hope you realize the danger you've left yourself in with those cards, though."

Yumi laughed. "I'm not just going to leave them on the field," she said. "I'll fix this now by overlaying my Level 4 Necro Maria with my Level 4 Hat-Trick Magician!" Her monsters combined once more, the vortex exploding with energy moments later. "Xyz Summon, Rank 4! Come out, The One Who Lurks in the Abyss!" She ended her turn as her new monster gave a throaty roar.

Rio began her turn, immediately setting the card she'd drawn. After that, she spread her arms wide. "Turn end," she declared. "Come get me."

Yumi began her turn, almost shocked at how brazen a display of confidence this was. "Do you think that card is going to save you?" she asked, hoping to fish for an idea as to what it might be through banter.

"You'll have to find out," she replied, sensing Yumi's ploy and refusing to budge. "What you do is up to you, but I think the audience is expecting an attack. Isn't that right?" She gave a smile to the crowd, the stands shouting in agreement.

"Guess I can't disappoint them," Yumi shrugged. "I'll switch Cairngorgon to Defense Mode." Just for safety. "Battle!"

"I guess it wasn't so obvious after all," Rio said, her face transforming into a smug grin. "You've activated my Trap, Holy Barrier – Mirror Force!" The card began to shine, a mirrored reflection of both of Yumi's attacking cards smashing into them. Her Xyz Monster's effect also activated, sealing the Graveyard as a precaution.

Violentist and the sea serpent were both felled, her intuition to protect Cairngorgon seeming to pay off. Still, she couldn't help but second guess and think that maybe it would have been better to protect something else. At least Violentist could attack. "Turn end."

Rio began her turn, ending it just as quickly after setting another card. "That's all I need to do for now."

"Isn't that a little boring?" Yumi said with just the slightest hint of sass. "The crowd was probably expecting something more than that."

"Don't worry, you'll see something exciting soon," she replied. "Sorry, but I'm going to have to ask everyone to wait one more turn before I can win. Is that okay?" The response was enthusiastic, many hoping to see Rio make good on that boast.

Yumi began her turn, nodding at the card she'd drawn. "I activate Angel's Charity to draw three cards." Examining her hand, she grabbed both Golden Fiddle and Wallrus. "Then I discard these two." With a frown, she realized there wasn't much for her to do at the moment.

The card she kept was Heavy Storm. While it would likely be helpful to open her ability to banish again, that would come at the cost of lowering her monster's power. With Rio's cards, she could run right over it if that happened. "I switch Cairngorgon back to Attack, then end my turn."

"And after all that talk about how I didn't do anything," Rio said with a smirk. "Well, it doesn't matter. That just makes it easier for me to go on the attack." She took a card, then activated it. "I use Treasure Cards from the Heavens, letting us both draw until we have six cards."

For Rio, this meant a new hand of six cards. For Yumi, this was only an additional four. Still, it was nothing to scoff at – at least in the abstract. In practice, her hand wasn't looking great. Flame Viper, Komboriboh, and her own Mirror Force didn't seem to be of much use right now. That fourth card, though…

"I activate my set card, Psycho Charge!" Rio's Trap was sprung, returning Queen Bee, Killer Crocodile, and a copy of Jump Puppy to her deck to let her draw twice more. Now she held eight cards. With a smirk, she played one of them. "I use Upstart Goblin, letting me draw another card at the cost of giving you 1000 Life Points."

"You don't have enough cards yet?" Yumi mused, though it wasn't like she would complain about the extra Life Points. She was now at 1375.

"Just needed one more card before I could win." She activated it. "My Life Points are lower than yours now, so Supremacy Berry increases mine by 2000." This put her at 2650, but not for long.

"Now I have enough Life Points to use the effect of Jump Puppy in my Graveyard." Losing 1000 of what she'd just gained, Rio added back another copy of it. This seemed like the final piece to the puzzle. "I activate the Ritual Magic, Revealed Girzerker. By Discarding Girzerker Last Rights, I can Ritual Summon a Girzerker straight from my deck."

Jump Puppy served as the tribute, a total of 13 flames lighting around her to the shock and awe of everyone. Yumi could feel herself begin to shiver, old memories dredged up from this. It wasn't just her though, the entire arena shaking as the flames burned a deep black.

Rio spread her arms wide, leaning her head back as she recited, "Ethereal horror born from another universe, cross existence to erase my enemies! Ritual Summon, Level 13! Chaos Girzerker Antimatter!" The behemoth rose from the flames behind its master, a pulse of purple energy emitting from its body to negate the Magic and Trap Cards currently on the field.

Cairngorgon's ATK fell to its standard 2450, helpless to stand against such a powerful card. "You might be able to scrape by, but there's no chance of you making it past the next turn." Rio pointed forward. "Antimatter, attack! Omnicidal Rage!"

Yumi's monster was utterly obliterated, barely having time to let out a cry of pain as it was torn apart atom by atom. Yumi herself skidded back along the floor, barely keeping her footing as her Life Points dropped to 600. The only reason she didn't lose was that the negation of Iron Wall allowed her to banish Majesty Guard to protect herself and halve the damage, an outcome Rio had already predicted.

Antimatter was no less terrifying a second time, boring holes into the ground with its burning eyes as it towered over the field. There was no hope of defense against it, attack seeming just as slim. It was nearly invincible.

Rio set three cards before moving to the End Phase. Despite having opened up THE WORLD again by negating her own Trap, she didn't seem the least bit concerned. "Antimatter's effect," she said, a sinister chuckle making it past her mental filter. "Each End Phase, your Life Points are halved."

Blasted back once again, Yumi found herself at 300 Life Points. Taking a deep breath, she had no choice but to put her faith in her deck. "Draw!" she declared. "This is..." For a moment, she froze, a smile creeping its way across her lips right after. "This is it," she said. Looking to Rio, she nodded. "You were right about me not lasting past this turn."

"Don't tell me you're going to surrender," she said, eyes narrowing. "Don't." Her words had grown cold. She couldn't allow their rematch to end in such a way.

"Of course not," Yumi told her. "I just mean, I won't have to take another turn. Because I'm going to win now."

"How do you plan to do that?"

"First, with this!" She activated a card. "Heavy Storm blows away all of the Magic and Trap Cards on the field." Rio activated Psycho Healing in response to this, raising her Life Points to 2650 once more. Even so, both a Telepathic Power and another copy of Life Absorption Machine were destroyed along with the two Traps from before.

"That was just the start," she said. "Let's try this again. I summon Rescue Rabbit!" A second copy of the card appeared on the field, standing on its hind legs to squeak into the communicator around its neck. "Now that there's nothing stopping me, I banish it to summon a pair of Scaredy Lions from my deck."

As soon as the monsters were summoned, Yumi activated another card. "I equip one of them with Broken Wand." Her field was set now.

Yumi raised a hand into the air, some kind of energy overtaking her body as she did. "I overlay both my Level 4 Scaredy Lions with the Equip Magic Broken Wand!" There was only one card that had a summoning requirement like that.

"I tap into the world of chaos to create a new power!" she said, the field rumbling once more. "Lay waste to the world order and find form in the ashes! Xyz Summon, Rank 4! Chasm Queen – Telos!" The ground split open, the ethereal creature emerging once more.

With a single look, even the mighty Antimatter fell to one knee. Its effects had been negated, at least for now. "Impressive card," Rio complimented. "I don't know what you expect to do with it, but it's at least impressive."

"To be honest, nothing." This drew a look of confusion from her opponent. "Telos won't be doing anything else. Not one thing." A flash of light shot from Yumi's eyes, her hair beginning to sway despite the absence of any wind. "Because I activate this! Rank-Up-Magic Emerald Force!"

"Rank-Up?" Rio questioned. "You can even use that now?"

Yumi laughed. It was quiet at first, growing louder by the second as her monster began to glow. "This is everything. Everything I've learned, everything I've used to grow. This is the card that's going to make it real!"

Telos and the three Overlay Units disappeared in a flash of light. "I banish Angel's Charity to activate this card," Yumi explained. "With this, I can take an Xyz Monster and evolve it into one of the same type but one Rank higher."

Crossing her arms over her chest, a crackling aura surrounded Yumi's body. White and black popped and snapped around her as she said, "Forged in the deepest depths, a new power awakens! Taste true freedom as you soar above anyone who would hold you down! Chaos Xyz Change!"

A flash of blinding light lit up the entire arena. "Appear, Rank 5! Chasm Empress – Conatus!" Once the light subsided, a new monster was floating above Yumi's field. Similar in appearance to Telos, this humanoid wore similar shifting robes complete with a hood. These were long enough to touch the floor, long strings of fabrics attached to the back and sleeves flapping in the air as if they had a mind of their own. In its hand was a jagged black staff, dozens of golden rings equidistant from each other across its entire length.

With only a glance, the entire arena shifted into gray. The effect was convincing enough to make several people in attendance question whether this was truly Solid Vision, anything and everything being drained of its color. "Once summoned, Conatus seals away all our Magic and Trap Cards for the rest of the turn," Yumi explained, entirely composed despite having never seen this card before.

"With Emerald Force, my monster gains an effect," she continued. "When summoned, I draw cards equal to half the number of Overlay Units attached to it." That was two cards, though she wouldn't be needing them. "Conatus, attack!"

"You think you can take down Antimatter with just that?" Rio questioned, still holding out hope that there was a way to win. Despite her monster's superior stats, she knew Yumi wouldn't be attacking without reason and feared the worst.

"When Conatus battles, I can use this effect," she explained. "By detaching an Overlay Unit, your monster loses power for every Magic Card in my Graveyard times 400!" The gray from the surroundings was sucked away at that moment, the world's color returning. In exchange, the grayscale attached itself to Antimatter as it struggled.

"Instant Fusion, Power of Unity, Expert Heart, Golden Fiddle, Heavy Storm, Broken Wand, and Emerald Force. Seven cards. That means Antimatter loses 2800 ATK!" This left the giant with only 1200 ATK once the Damage Step began.

Rio reached for her hand only to freeze in place. Her out was Face Myself, a Trap she could use from the hand at the cost of half her Life Points. It was meant to be her secret weapon in the event THE WORLD reappeared, but this card had surpassed it. She was unable to use it with Conatus' silence, her arms falling limply to her sides.

"Conatus, finish this! The End of Order!" The monster spun its staff in the air, thrusting it forward and forcing Antimatter to spiral in on itself. After a few pained noises from the weakened monster, it mercifully exploded, raining down on Rio and taking out the remainder of her Life Points with its own effect.

The crowd also exploded though in a far less literal sense. Yumi herself seemed to ignore all of this, not fully recognizing what had happened until she took a deep inhale through her nose. After exhaling, she suddenly realized she had won the duel. Blinking a few times to orient herself, she looked to Rio.

She stood motionless on the other side of the field, apparently needing to adjust to the reality that she had actually lost. Slowly, she looked up, meeting Yumi's gaze once more. A small smile formed on her face, Rio giving a small nod to her former enemy in recognition of her skills.

A hard-fought and hard-won victory indeed, Yumi had only one challenge left – the finals.

 

 

\Next: Regional Finals - Ren's True Deck Revealed!/


Cards Used in Order of Appearance

Girzerker Ascending Ceremony
Ritual Spell Card
This card can be used to Ritual Summon any "Girzerker" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can also pay LP equal to any number of Levels x 500, in addition to any Tributes used to equal the Level of the Ritual Monster. While this card is in your Graveyard, except the turn it is sent there: Pay 1000 LP; shuffle this card into your Deck and draw 1 card.

Girzerker Jump Puppy
EARTH
Level 2
Psychic/Effect
500 ATK/300 DEF
When you Ritual Summon a "Girzerker" Ritual Monster using this card as a Tribute; this card can be used as the entire Tribute. While this card is in your Graveyard, you can pay 1000 LP; add 1 "Girzerker Jump Puppy" from your Deck to your hand.

Girzerker Queen Bee
EARTH
Level 7
Psychic/Ritual/Effect
2200 ATK/1100 DEF
You can Ritual Summon this card with any "Girzerker" Ritual Spell Card. All monsters on the field lose ATK and DEF equal to their Level, except Psychic-Type monsters. During your Standby Phase: Gain LP equal to half of any LP paid during your last turn.

Rescue Rabbit
EARTH
Level 4
Beast/Effect
300 ATK/100 DEF
Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.

Iron Wall of the Royal Palace (Imperial Iron Wall)
Continuous Trap Card
Neither player can banish cards.

Instant Fusion
Normal Spell Card
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

Rare Fish
WATER
Level 4
Fish/Fusion
1500 ATK/1200 DEF
"Fusionist" + "Enchanting Mermaid"

Cairngorgon, Dark-Line Change-Warrior (Cairngorgon, Antiluminescent Knight)
DARK
Rank 4
Rock/Xyz/Effect
2450 ATK/1950 DEF
2 Level 4 monsters
During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.

Life Absorbing Machine
Continuous Trap Card
During your Standby Phase, gain Life Points equal to half the Life Points you paid during your last turn.

Pot of Greed
Normal Spell Card
Draw 2 cards.

Foolish Burial
Normal Spell Card
Send 1 monster from your Deck to the GY.

Girzerker Grumpy Dinosaur
EARTH
Level 4
Psychic/Effect
1600 ATK/1000 DEF
When this card is sent to the Graveyard: Pay 800 LP to add 1 "Girzerker" Ritual Monster from your Deck to your hand. You can only use this effect of "Girzerker Grumpy Dinosaur" once per turn.

Girzerker Killer Crocodile
EARTH
Level 9
Psychic/Ritual/Effect
3000 ATK/3000 DEF
You can Ritual Summon this card with any "Girzerker" Ritual Spell Card. Once per turn, when this card is targeted by your opponent's card effect: You can pay 1000 LP; change the target to another appropriate card on the field. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Girzerker" monster from your Deck to your hand with ATK less than or equal to the destroyed monster's original ATK.

Earth Chant
Ritual Spell Card
This card can be used to Ritual Summon any EARTH Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon.

Majesty Guard
Normal Trap Card
Monsters you control cannot be destroyed by battle this turn, also halve all damage you take this turn. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; halve the battle damage you take from one opponent's monster this turn.

Power of Unity (United We Stand)
Equip Spell Card
The equipped monster gains 800 ATK and DEF for each face-up monster you control.

Violentist
LIGHT
Level 3
Fiend
650 ATK/1300 DEF

Expert Heart
Equip Spell
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: Cannot be destroyed by battle once per turn. When you take damage from an attack involving this card: This card gains ATK and DEF equal to the damage you took.

Last Surprise
Normal Trap Card
When an opponent's monster with the highest ATK on the field declares an attack: Make the battle damage you take from this battle 0, and if you do, target that opponent's monster; it cannot attack. If your Life Points would become 0 from that attack: You can pay half your Life Points to activate this card from your deck.

Resurrection of the Dead (Monster Reborn)
Normal Spell Card
Target 1 monster in either player's Graveyard; Special Summon it.

Necro Maria
DARK
Level 4
Fairy/Tuner/Effect
500 ATK/0 DEF
When a card or effect activates that targets or would move a card(s) in the Graveyard to a different place (Quick Effect): Special Summon this card; negate that effect, and if you do, destroy that card.

Hat-Trick Magician
DARK
Level 4
Spellcaster
1200 ATK/1500 DEF

The One Who Lurks in the Abyss (Abyss Dweller)
WATER
Rank 4
Sea Serpent/Xyz/Effect
1700 ATK/1400 DEF
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Holy Barrier – Mirror Force (Mirror Force)
Normal Trap
When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.

Angel's Charity (Graceful Charity)
Normal Spell Card
Draw 3 cards, then discard 2.

Golden Fiddle
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card gains ATK equal to its Level x 200 while in Attack Position and DEF equal to its Level x 300 while in Defense Position. If this card is selected as an attack target while in Attack Position: You can switch this card to Defense Position.

Wallrus
WATER
Level 2
Beast
400 ATK/800 DEF

Heavy Storm
Normal Spell Card
Destroy all Spell and Trap Cards on the field.

Treasure Cards from the Heavens (Card of Sanctity)
Normal Spell Card
Each player draws until they have 6 cards in their hand.

Flame Viper
EARTH
Level 2
Pyro
400 ATK/ 450 DEF

Komboriboh
DARK
Level 1
Fiend/Effect
300 ATK/ 200 DEF
When a monster is targeted by an Equip Spell Card: You can discard this card and target 1 Equip Spell Card in your Graveyard that could be equipped to an appropriate monster on the field; add that target to your hand. When a monster you control is targeted for an attack while it it equipped with an Equip Spell Card: You can banish this card from your Graveyard to target that monster; this turn, that target cannot be destroyed by battle and you take no battle damage from attacks involving that target.

Psycho Charge (Psychic Overload)
Normal Trap Card
Target 3 Psychic-Type monsters in your Graveyard; shuffle all 3 into the Deck, then draw 2 cards.

Upstart Goblin
Normal Spell Card
Draw 1 card, then your opponent gains 1000 Life Points.

Supremacy Berry
Normal Spell Card
If your Life Points were lower than your opponent's when this card was activated, gain 2000 Life Points. If your Life Points were higher than your opponent's, you take 1000 damage.

Revealed Girzerker
Ritual Spell Card
Discard 1 "Girzerker" Ritual Spell Card in your hand; you can Special Summon 1 "Girzerker" Ritual Monster from your Deck (this Special Summon is treated as a Ritual Summon). You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon.

Girzerker Last Rights
Ritual Spell Card
This card can be used to Ritual Summon any "Girzerker" Ritual Monster from your Graveyard. You must also banish monsters from your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Banish this card from your Graveyard; gain 2000 LP. This effect cannot be activated if you summoned a monster this turn, except by Ritual Summon.

Chaos Girzerker Antimatter
LIGHT
Level 13
Psychic/Ritual/Effect
4000 ATK/4000 DEF
You can Ritual Summon this card with any "Girzerker" Ritual Spell Card. Must be Ritual Summoned, and cannot be Special Summoned by other ways. When Ritual Summoned, cards and effects cannot be activated, also negate the effects of all face-up Spell/Trap Cards on the field. If this card attacks, your opponent's Spell/Trap Cards and monster effects cannot be activated on the field until the end of the Damage Step. Cannot be destroyed by Spell/Trap effects that do not target this card. If this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent. During each player's End Phase: Inflict damage to your opponent equal to half their Life Points. When this card is destroyed: Take damage equal to its combined ATK and DEF on the field.

Psycho Healing (Psychic Rejuvenation)
Normal Trap Card
Gain 1000 Life Points for each face-up Psychic-Type monster you control.

Telepathic Power
Normal Trap Card
When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster: Target the opponent's monster; destroy that target, and if you do, gain LP equal to the destroyed monster's ATK on the field.

Scaredy Lion
EARTH
Level 4
Beast
1300 ATK/ 1000 DEF

Broken Wand
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card's original ATK increases by 500. When this card attacks or is attacked by a monster with higher ATK: You can return this card to your hand and end the Battle Phase.

Chasm Queen – Telos
DARK
Rank 4
Spellcaster/Xyz/Effect
2800 ATK/2200 DEF
3 Level 4 monsters
You can Xyz Summon this card by using Equip Spell Cards equipped to monsters used as Xyz Material for this card's summon. When this card is Xyz Summoned: Negate the effect of all face-up monsters on the field besides this card until the End Phase. If this card attacks a Defense Position monster while it has an Equip Spell Card as Xyz Material, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 400 damage to your opponent x the number of Equip Spell Cards in both players' Graveyards.

Rank-Up-Magic Emerald Force
Normal Spell Card
Banish 1 Spell Card from your Graveyard, then target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 Xyz Monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) It gains this effect.
● If it is Xyz Summoned: Draw cards equal to half the number of materials attached to this card (rounded up).

Chasm Empress – Conatus
DARK
Rank 5
Spellcaster/Xyz/Effect
3300/2700 DEF
4 Level 5 monsters
You can Xyz Summon this card by using Equip Spell Cards equipped to monsters used as Xyz Material for this card's summon. When this card is Xyz Summoned: Your opponent cannot activate Spell/Trap Cards for the rest of the turn. If this card battles an opponent's monster: You can detach 1 Xyz Material from this card; the opponent's monster loses 400 ATK and DEF for each Spell Card in your Graveyard during the Damage Step only. If this card attacks a Defense Position monster while it has an Equip Spell Card as Xyz Material, inflict double piercing battle damage.

Face Myself
Normal Trap Card
When an opponent's monster declares an attack on your face-up monster: Target both monsters; negate that attack, then inflict damage to each player equal to their monster's original Levels/Ranks x 100. You can pay half your Life Points to activate this card from your hand.

Notes:

It was a hell of a time getting all this done. I didn't mean for this to take so long and I'm sorry it did. Writing's been hard lately.

But I do have something to show for it, in that someone drew actual fucking fanart of Yumi. If you haven't seen it already, it's on aphicelend's Tumblr and possibly some other places under that name or karuamaku. Technically it was commissioned by someone else without me knowing and I did go and tip the artist anyway, but I'll still count it. She's looks cute.

Probably fitting since Yumi just ranked herself up in this one. It was nearly as hard figuring out Conatus as it was Telos originally. Part of me wanted to use Telos again before this point but I figure the point where she ranks the card up is also a fitting place to have her really claim it as her own instead of constantly shying away from it after her experiences with THE WORLD. She's not holding back anymore.

I didn't really set out to imply Rio the 12 year old is a big fan of Persona, but I'm running with that. That was going to be her secret weapon against THE WORLD and end the duel with only 25 LP. She planned that out well. Too bad she planned against the wrong card.

That's about all we have now. Next is the end of the tournament and the second arc. Wonder how that's going to go.

Thanks for reading. Share if you're enjoying. Always remember to check which Rank-Up-Magic card Yumi is going to be using so you don't pointlessly plan around stuff that didn't need to be a factor.

Chapter 50: Regional Finals - Ren's True Deck Revealed!

Summary:

In the Kanto Regional Tournament finals, Yumi faces off against Ren and learns the true terror of his unpredictable deck.

Notes:

(See the end of the chapter for notes.)

Chapter Text

In the Kanto Regional Tournament finals, Yumi faces off against Ren and learns the true terror of his unpredictable deck.


This was really the finals. Really, truly the finals. Yumi could barely believe she'd made it to the Regional Championship in the first place, let alone done so well as to be one of the last two duelists left standing by the end of it. She'd really made it.

After a thorough round of siding in cards, she made her way towards the arena for the last time. The entire walk there, she couldn't help but skip and bounce and flap her hands in excitement, barely having the strength to compose herself before it was time to take the field. She also made sure to slip her goggles back over her eyes once more, this duel being just as important as the one before it.

"It's been a long journey!" the announcer shouted into the microphone. "Finally, after the blood, the sweat, the tears, and the determination of all of our fine competitors, two duelists are left to stand above the rest! When the dust settles on this climactic battle, one will be crowned as the Duel Monsters Champion of the entire Kanto region!"

The crowd exploded into cheers, the night's long battles about to come to an electrifying conclusion. Whether it be from the stands, the TV at home, or in the competitor areas backstage, all eyes were on the field as they awaited the final pair of combatants to kick things off.

Yumi was the first out, jumping back at just how loud the applause was this time. To say she'd won over the spectators would be an understatement to the degree it might be an outright falsehood, the people absolutely loving her as the underdog of this tournament. Quite a few had also gone on the hunt to find out more about her, seeing her past success at Chiba and even learning of her heritage as the daughter of two accomplished pros. Though she may have come here an unknown, she was now being hailed as a prodigy and an inspiration as well as the clear favorite of most of the people currently watching.

While the enthusiasm was an almost intoxicating sensation to absorb, Yumi's main concern was spotting Sakuya in the crowd. Up until leaving the stage the last time, she hadn't been focused enough to do so with how intense her matches had been. However, the strange sense of confidence and contentedness the conclusion to her duel with Rio left her with finally gave her the push she needed to spot that familiar blue hat several rows up and across from where she stood.

"She's really going to win!" Suzy squealed beside Sakuya in their seats. "I know that guy seems strong, but I really think Yumi's got this!" Turning to Sakuya, she gave her a nudge in the arm. "She was always talking about how much you taught her, but this is crazy. Maybe you should teach me next time. I'm almost jealous."

"It was a one time only deal for Yumi," she replied, trying to keep herself sociable despite her nervousness. As excited as she was to see her friend make it this far, the last leg of any journey was always bound to be the hardest. Her confidence in Yumi didn't waver but something inside her said that maybe things wouldn't be as simple when it came to fighting the mascot again.

All that aside, Sakuya was having her own doubts. Not about Yumi, but her own place in all of this. Suzy's words were meant to be complimentary but only served to highlight how useless she'd felt as of late. Her greatest contribution to Yumi's success was a few months of help improving her base game and strategies over the summer, after which it was the responsibility of that Fukukado and the Critical Games people. After that, all she could really do was remind her to take things seriously and bother her about some card choices. Sure, she'd at least done enough to help Yumi win the Prefecture Championship, but that seemed so small now. Insignificant, almost.

She was being absurd and she knew it. This wasn't about her; it was about Yumi. She was here for Yumi, to support her and show her her love. Worrying about herself was just a load of selfish nonsense. "She'll definitely win," she blurted out, hoping that verbalizing this would refocus her mind back to the more important things at hand.

"While Takano Yumi's feats can't be understated," the announced proclaimed after giving a small introduction, "the same can be said for our next competitor, Kanekura Ren!" More applause now but with the shocking realization that it was less so than for Yumi even as the man himself walked out onto the field with a lazy wave.

"Our longtime watchers probably know this man by now! He's shown up here several times over the years and took home the title twice! One of Tokyo's finest duelists, Kanekura Ren's varying strategies always keep his opponent's on their toes in ways few others can even dream of!"

Both duelists met in the center of the arena, handing off their decks to shuffle. "Looks like we kept our promise," Ren said cheerfully.

"Met in the finals, just like you said," Yumi nodded. "Don't expect me to go easy on you just because you gave me a helpful card."

He chuckled. "Wouldn't dream of it. And I'm not holding back just because you got me a couple million views. If anything, I've got to redeem myself to my fans." They traded decks back, moving to their sides of the field.

"I guess this is where the real fight begins," Ren said, a slick black duel disk of the same cutting edge series as Yumi's activating on his left arm. Was the rest of the tournament not a real fight to him? He was probably just trying to act tough and give a good show to the audience.

"You'd better go all out from the start!" Yumi told him. "If you don't, I'm going to run you over in no time!" Her own duel disk sprung to life as she held it parallel to the ground.

"Then let's not waste any time!" he shouted, placing two fingers on top of his deck before they both gave a powerful, "Duel!" in unison. Taking his hand, he cracked a smile. "My deck's almost screaming out to fight you," he said. "It wants to avenge its comrade for last time we met."

"Just try it!" Yumi said with a goofy grin. "It'll just end up like last time."

"Are you sure about that?" he asked. "I'll start my turn with the Magic Card, Pot of Greed!" He placed the card into his duel disk. "When I activate this, I can draw two more cards from my deck and add them to my hand."

He pulled the cards out of his deck, adding them to the four others he already held. "Now the fun really begins," he said ominously, taking one of his new cards and placing it into a slot on the top of the duel disk blade. "Field Magic, activate! I open the page to reveal Toon Kingdom!"

The legendary Toon deck. The shock still hadn't faded even after its several appearances in this tournament so far. Notoriously the sole property of one of the most prolific card designers in the game's history, he'd had the cards reprinted and released to the public the day of his death a few decades back. Even then, they were impossibly rare with barely anyone managing to get a full set, let alone a functioning deck.

Anyone but Kanekura Ren it seemed. "To activate this, I need to banish the top three cards of my deck face-down." He took the cards and placed them into his pocket, paying no mind to what they were. "But from now on, it's as if I control the card Toon World. I kind of like to think of it as a reprint, though. You know, the kind with all the text annotations and a foreword by some kind of famous author."

After a quick laugh at his own joke, he was ready to full unleash this card's power. "First, I Special Summon the monster Toon Mermaid from my hand!" The large book behind him that display Toon Kingdom's castle flipped over several pages, the caricatured mermaid popping from the pages inside a clam shell after it settled on an underwater scene.

"This card's pretty useful given it summons itself when I control Toon World," he explained. "That frees up my Normal Summon for my next card, Toon Gemini Elf!" The process repeated, the elves jumping out from a forest to stand beside the mermaid, all three creatures seeming to hold a conversation in some nonsense language after recognizing each other.

Raising a hand up, his monsters realized mid-conversation they'd begun to glow, their bodies turning to light and flying off to leave behind three sets of cartoon eyes that sped off behind them. "I overlay my Level 4 Toon Mermaid with my Level 4 Toon Gemini Elf to construct the Overlay Network!"

A deck like this that had so much summoning potential with so little cost was ideal for taking advantage of the Extra Deck. "Xyz Summon! Rank 4, Lavalval Chain!" A serpentine creature burst forth from overhead, letting out a screech as a torrent of fire rose up around it.

"By detaching an Overlay Unit from Chain, I can send a card from my deck to the Graveyard," Ren explain, one of the orbiting red balls of light around the creature absorbing into its chest to raise the fires higher. "I'll drop Super-Electromagnetic Turtle," he declared, the card ejecting from his duel disk to allow him to change its position, the deck then shuffling.

He took another card from his hand. "My turn's not done," he said, activating his card. "I play Instant Fusion, letting me immediately Fusion Summon a monster without its materials for the cost of 1000 Life Points." The gigantic instant ramen container appeared beside Chain and over some of the flames, steam rising from a small opening at the mouth of the cup. "I use it to summon Elder God Norden!"

Bursting forth from the cup was an aesthetically incongruent figure. Pulled in a chariot by an aquatic equine, a bearded man raised a trident to the sky to bring down a bolt of lightning into the field. "Norden's a bit special," Ren explained. "When I summon it, I can also summon back a Level 4 or lower monster from my Graveyard next to it. I'll choose the Toon Gemini Elf I detached from Chain."

The elves returned, looking quite relieved to be back to life moments before they were sucked back up into another vortex. "Xyz Summon! Rank 4, Exciton Glimmer Knight, Verzbuth!"

"Fusion Xyz!" Yumi noted. "This is so cool! We're playing the same kind of deck, just like I thought!"

He nodded. "I value efficiency in my plays. It's the shortest way to get some really powerful monsters out all at once. I guess we're on the same wavelength in that regard." With a smile, he played the second to last card in his hand. "Before I end my turn, I activate Field Barrier. This protects Toon Kingdom from destruction and ensures no one else can play a Field Magic. Your move."

His reason for using that card was obvious. With so much of his deck running based on Toon World, protecting it and not setting off a good number of his main deck monsters' self-destruction effects was a good investment along. On top of that, he prevented opponents from using their own Field Cards come the second turn.

More than any of that, though, it was to keep Exciton's effect viable. So long as Field Barrier held out, Ren would get at least one blast off the knight's effect without fear. He might lose Chain but that was a small price to pay for clearing a dodgy field. So long as Toon Kingdom remained, he could easily rebuild his board with little problem.

"Draw!" Yumi declared. She was already working all of this out in her head, identifying both a way around this defense as well as a counterattack for later down the line. It didn't hurt that Ren left himself with only a single card in hand, hopefully meaning his next turn's combo potential wouldn't be nearly as good as the first.

"I activate Heavy Storm," Yumi said, placing a card into her duel disk that whipped up a maelstrom. "This blows away every Magic and Trap Card on the field."

"Good try, but Field Barrier saves Toon Kingdom even if you can destroy Barrier itself." Just as he explained, the barrier card was torn to bits while the green bubble it produced around the Toon Kingdom remained until the winds died down. "You'll have to try harder than that."

She only smiled. "I guess you're right," she agreed, though she was more than aware he'd already figured out the true purpose of Heavy Storm. Exciton was locked down now unless he felt like taking a hit himself. She was willing to bet he wasn't given the extra defense of Toon Kingdom in the first place, but it seemed like they'd find out in a matter of seconds.

"I summon my monster, Rescue Rabbit! My friend here is pretty useful in letting me get out monsters, so I'm going to banish him to use his effect!" The fluffy rabbit bounced to the field, standing on its hind legs and speaking into the device around its neck. Suddenly, it screamed, a piercing static crunch coming from the other end. As it disappeared, the monster fell on its back in a daze.

"Wait, what happened?" Yumi questioned, utterly baffled by this bizarre turn of events.

"Not much," Ren said as he held up a card. "I just activated my monster's effect. Ash Blossom & Joyous Spring." He discarded the card before explaining. "If an effect activates that would interact with your deck, either by summoning monsters, sending cards, or adding things to your hand, I can negate it."

"That's unreal!" Yumi proclaimed.

Ren only shrugged. "It's not too different from Necro Maria. I guess I can admit it's kind of rough, though. Too bad you had such a good card in your opening hand."

Yumi had no way of knowing whether this was a staple of his deck or if he'd sided it specifically to fight her. Either way, it wasn't a very pleasant turn of events. Her current hand didn't have the resources to bounce back from that, essentially meaning her turn was over. "I set a card and end."

"I thought for sure you'd be able to do something more than that," Ren said, almost seeming disappointed. "Too bad."

"I'm just getting warmed up," Yumi said, pouting a bit. She didn't like being talked down to like that even if it did seem to be a joke.

"Then let's see how you can deal with this turn," he replied. Drawing a card, Lavalval's remaining Overlay Unit flew into it. "I use Chain's effect again to send Overlay Eater to my Graveyard." This seemed like an obvious side against Yumi in specific, that card having some potential to be annoying if she did get back on her feet after that rough start.

"Now seems like a good idea to do some searching," he said, playing another card. "I activate Toon Table of Contents." Toon Kingdom flipped to its opening pages. "I can search a new Toon card to my hand with this. What to choose, what to choose..." He cracked a smile. "Well, I think I'll choose Toon Table of Contents!"

"You can do that?" Yumi asked.

"It doesn't say I can't," he replied smugly. "Only that it searches a Toon card. And wouldn't you know it, Toon Table of Contents is just that. In fact, I think I'll do it again just to prove my point." True to his word, he played the new Table of Contents and searched out the third copy, activating that immediately to perform a more authentic search. "I'll grab Toon Mask to put an end to all of that."

Pointless as that might have seemed, it was very successful at reducing his deck by another three cards. That was a total of four cards dropped since the turn began, the efficiency that provided making it all the more likely for the real danger of Ren's deck to finally show itself.

But now he came to a problem. "Let's see..." He tapped his chin. "I guess I could destroy the field. Chain's used up its materials now and you have a pesky face-down, but I'd also be giving up all my potential for damage and losing my Kingdom. That's a pretty big cost. How worried am I about what you might have?"

"Are you sure you want to be saying all of that out loud?" Yumi asked, feeling again like she was being condescended to.

"Oh, it's fine. Sometimes I talk to myself when I have a hard decision to make. Most people don't get to hear it since the mask muffles my voice." He laughed. "Really goes to show how seriously I'm taking this, right?" For some reason, these compliments were starting to sound less and less genuine as the duel went on.

With a shrug, he simply said, "Guess I'll go for it. What's life without some risk? Battle!" Both his monsters charged forward on this order, their total ATK being 3700. If this went through, Yumi would be all but completely wiped out.

"Trap activate!" Yumi declared, her card raising up. "Holy Barrier – Mirror Force! When you attack, I'll destroy all of your attacking monsters!"

Ren grit his teeth, watching as his monsters charged forward into their mirror images and shattered to bits. "Looks like that risk wasn't as well-calculated as I thought."

Literally jumping for joy, Yumi placed her card in the Graveyard. "Finally!" she shouted. "I finally got to use it! It's been so long!" After so many times of having Mirror Force destroyed or rendered useless, it finally went off without a hitch. It practically saved her life this time, too.

"Well, at least one of us is happy," Ren sighed. "I'll set a card and end my turn. Let's see that comeback now."

"Already on it!" Yumi said as she took a card. "Let's start with Angel's Charity," she declared, relieved at what she was able to draw. "I draw three to discard two." After several seconds of consideration and planning, she chose to get rid of Armaduriboh and Majesty Sanction, figuring they would be at least as useful in the Graveyard as her hand or field.

"Now I can banish the Armaduriboh I just discarded to add an Equip Magic to my hand." Scrolling through her options, she clicked on one. "I add Broken Wand," she said, taking the card before playing another. "Then, I activate Unexpected Guy! When I control no monsters, I'm able to summon a Level 4 or lower Normal Monster directly from the deck."

Materializing from the card was a copy of Hat-Trick Magician, bouncing around on the field soon to be joined by a second Normal Summoned copy Yumi already had in her hand. "I've got two monsters with the same Level now," she grinned. "So let's go! I overlay my two Level 4 Hat-Trick Magician to construct the Overlay Network! Take the stage, Great Blackstone!"

Emerging from a cloud of dark smoke, the black-suited monster gave a bow as it stepped onto the field. As soon as it did, the floating Overlay Units around it drifted into its hands to be crushed into sparkling lights. "When Great Blackstone is Xyz Summoned, I can detach both its Overlay Units to give myself a second Normal Summon for a Normal Monster."

"Convenient," Ren nodded.

"It is. So I'll conveniently Normal Summon Rusty Swordsman from my hand, letting Great Blackstone's second effect activate." Rusty Swordsman clanked to the field, Blackstone beginning to glow beside it. "I draw a card, then discard a card."

Yumi chose to give up Broken Wand for this effect. A hard choice to make but ultimately the right one with how the rest of her plays would go. "I activate Instant Fusion, letting me summon Rare Fish from my Extra Deck." Just as Ren did before, she cheated out a Level 4 monster, overlaying shortly after.

"Come out, The One Who Lurks in the Abyss!" Slamming into the field, the serpent snarled at the enemy, its ATK having grown to 2200 thanks to having Rare Fish as material. "Using this effect, I can stop any effects from going off in your Graveyard for the rest of this turn," she explained, the monster grasping one of its own Overlay Units out of the sky and crushing it between its jaws.

This stopped Turtle from ending her Battle Phase once she got there. However, she wasn't done quite yet. "It's time!" A subtle glow overtook Yumi, her hair beginning to sway in the air. "By banishing Instant Fusion from my Graveyard, I activate Rank-Up-Magic Emerald Force!"

Ren immediately hit the face of his duel disk with his finger. "I activate Toon Mask! It attaches to the Abyss monster, letting me summon a Toon from my deck with the same Level as its Rank." The card flipped up, the mask on its face blasting out of the artwork to attach to Yumi's Xyz. After a bit of struggling, her monster shook it off. The mask them picked itself up off the floor, a body dropping out from it before the new monster's arms took the mask itself and flipped it around, revealing the "face" of Toon Masked Sorcerer.

It was clear why he did it. There was only one card Yumi had that could be summoned like this. "If you're done, I'll Rank-Up Great Blackstone now! Forged in the deepest depths, a new power awakens! Taste true freedom as you soar above anyone who would hold you down! Chaos Xyz Change!"

Energy crackled as Great Blackstone began to change, flying into a vortex as an Overlay Unit before finally emerging as something new. "Appear, Rank 5! Chasm Empress – Conatus!" Conatus' appearance meant that the backrow was sealed for the rest of the turn, an effect that would have stopped Toon Mask and lost Ren the duel had he not acted quickly.

"Emerald Force gives Conatus a new effect," Yumi explained. "I can draw a card for half the number of Overlay Units she has rounded up, meaning I get to have one." She smiled at her new draw, figuring it might be useful in the coming turns as well as a bit of a dramatic reversal.

"Battle! One Who Lurks in the Abyss, attack Toon Masked Sorcerer!" Blasting at the creature, she saw it twist its body around her attack.

Ren removed a card from the top of his deck. "As long as I have Toon Kingdom, I can just banish a card to stop a Toon from being destroyed. And with Toon Masked Sorceror in Defense Mode, you can't damage me."

Yumi huffed. "We'll see how long that lasts. Conatus, attack!" Though the attack was again dodged, that meant another card banished. Without a Magic Card as Conatus' material, the card couldn't inflict piercing damage. This essentially meant the game was now down to whether or not she could remove Kingdom from the field or run out Ren's deck.

Yumi's turn came to an end after that, Ren drawing. Half his deck was gone now and what he did manage to draw didn't seem to be the most helpful at this point in time. It was all he had, though. "I activate the card Copycat!" The image of the Magic Card appeared beside him, a cartoonish blue cat twirling out of it and laughing sneakily into its own gloved hand. "Copycat's pretty tricky, letting me steal any card in your Graveyard and use it as my own." He smirked. "So, let's see what we have here. I think that Mirror Force might be useful right about now. How about we-"

"I don't think so," Yumi said, holding back a laugh. Both Ren and the Copycat looked confused at this, contemplating in the same way. "That card interacts with the Graveyard, doesn't it? Well, I think Necro Maria is going to put a stop to that!"

The gothic creature materialized above Yumi, shining brightly and blasting apart a cowering Copycat before settling onto the field in Defense Position. "Copycat is negated and destroyed," Yumi said proudly. "Kind of funny, right?"

Ren sighed. "I suppose it is," he finally agreed. "I didn't expect it to hurt me that much." He took a moment to think over his options, shocking everyone when he switched Toon Masked Sorcerer to Attack Position. "Guess we'll have to bet everything on this."

"What are you doing?" Yumi asked. She wanted to win, but it seemed like he was just going to give up.

"It doesn't look like any of your cards are Toons. Wouldn't you agree to that?" This didn't seem like an answer.

"Uh, no. Why does that matter?"

Ren smirked. "Well, that's good for me. Toons can attack directly if the opponent doesn't have any of them. Battle! Toon Masked Sorcerer, attack your enemy directly!" His monster picked up the end of its robe, feet whirling as it geared up to attack. Charging forward, it bypassed Yumi's monsters entirely and came to a stop directly in front of her. It then flicked her on the nose and jumped backwards, cackling as it came to a halt in front of Ren once again.

Though it was only a hit for 900 damage, the true value of the attack came just after. "Toon Masked Sorcerer's effect activates," Ren declared. "When I inflict damage with it, I draw a card." Seeing what he'd gotten, he couldn't help but laugh. "Looks like fate isn't ready to let me lose just yet. I'll use this card now!"

The pages of Toon Kingdom began to flip. "Equip Magic, Comic Hand! With Toon World and a Toon Monster on my field, I can equip it to one of your cards and take control of it!" Toon Masked Sorcer reached behind itself, pulling out the extending hand featured on the card's art, sneering as it prepared to snatch up one of Yumi's cards.

Her first instinct was Conatus. With its high ATK, it could run over her other Xyz Monster without any problem. But that wasn't his goal here. "Steal Necro Maria," he declared to Yumi's utter confusion. The card was ripped off her field and flung into the Toon Kingdom book, popping out as a distorted joke of its original form.

"Now I'll show you what that card is really for," he said with a smirk. "I'm tuning my Level 4 Toon Masked Sorcerer with my Level 4 Tuner Necro Maria!" Both his monsters began to fly into the air, Necro Maria breaking apart into four glowing rings as Toon Masked Sorcerer moved between them. Their total Levels were 8.

"The dead and the living...The moment they meet at zero, the demonic dragon will be released from the cage of eternity! Synchro Summon! Come forth, Infernity Death Dragon!" A hush fell over the crowd as the ghastly creature spread its wings. With a thunderous roar, a creature entirely unlike anything Ren had played before graced the field.

"Synchro Summon!" the announcer screamed. "It's amazing! Kanekura Ren never even attempted that before now! Who would have expected he'd pull it off, especially with his opponent's own Tuner Monster!"

It was at that exact moment that everything clicked into place. This was all a set up. Despite the crowd absolutely losing its collective mind at this upset, Yumi could only stare in shock at the creature, a symbol of how thoroughly she'd been tricked.

"Looks like you figured it out," Ren said, friendly smile still in place. "Yes, I knew this would happen. I'll just come out and say it. I investigated a few people over the months leading up to the tournament. I had plans for everyone but ultimately I decided to bet on you. I don't know why I did that really, but it seemed like the smart choice. And, well..." He gestured up at his dragon. "Looks like at least this bet paid off."

He'd purposefully showed her duel to the internet in the hopes that the other competitors would find it. He was the one who created that distraction and prevented her instructor get there and stop him from handing off Necro Maria. He planned for her to use it only seeing that it was a strong card. He put that specific Synchro Monster in his deck knowing she would get this far in the tournament. All of it had been planned without so much as a single tell.

"I guess we can continue now," Ren said. "While my Battle Phase might be over, I still have my monster's effect. When I have no cards in my hand, I can use Infernity Death Dragon to destroy a monster you control and inflict half its ATK to you as damage." He pointed to Conatus. "Destroy that monster. Infernity Death Breath!"

A torrent of demonic fire spewed from the dragon's maw, Conatus able to do nothing but scream as it burned to pieces. As a result, Yumi was hit with an immense 1650 damage, blasting her backwards across the ground and leaving her with just 450 Life Points. "And that ends my turn," Ren said, watching with complete indifference as she pulled herself to her feet.

Yumi was truly at the end of her rope. This next draw would decide everything. If she tried to defend, that dragon would still beat her with its effect. If she attacked, she'd have to make it decisive. There was no room for error.

"Draw!" Despite the extreme amount of pressure and the sting of betrayal, Yumi still felt exhilarated. Standing on the razor's edge between victory and defeat, she knew a single misplay would be the end of her. And yet, that just made all of this more exciting.

"This is going to be my last turn!" she declared with utter certainty. "I'll start by activating my monster's effect to seal off your Graveyard." No Turtle. She was going for the attack. "Then, I activate this, Common Fusion!"

The vortex appeared behind her, sucking in Violentist, Flame Viper, Big Bat Knight, and Wallrus from her deck. "I can Fusion Summon a non-effect monster using cards in my deck!" Placing her hands together, she held them into the air while reciting her chant, bringing them down together at its end. "Forces of the ordinary, join hands to form a storm of change! Combine together to reach a new power! Fusion Summon, Level 10! Helpful, Knight of Commons!"

The knight appeared on the field, raising its sword and readying for battle. "That effect might be strong but it can't stand up to this card! Battle!" Helpful slashed at the Infernity card, cutting it in half and causing it to explode. After that the Abyss Xyz had a direct path to Ren's Life Points.

Once both monsters had struck, Yumi's opponent was left with only 500 Life Points. It was frustrating for a number of reasons, the most obvious being that using her Xyz Monster's effect had prevented the win. She had no choice but to do it but that didn't change how irritated that left her. He'd scrape by however slimly.

Ren silently drew a card to begin his turn, then glanced to it with a smile. "Looks like it's decided," he said, almost as if he was about to concede. But he didn't. "The card I've drawn is… Resurrection of the Dead!"

Yumi gasped in horror, realizing where this was going. "That's not..."

"Yes," he said. "I revive my Infernity Death Dragon now!" The monster exploded out of the ground behind him, soaring above the field before circling back around to dive towards Helpful. "Infernity Death Breath!"

That was the end. Helpful was blasted with the fire, Helpful doing its best to shield Yumi from the heat as it was slowly torched itself. Her Life Points slowly depleted until hitting 0, Ren finally winning the duel.

As shocked as much of the crowd was, the cheers didn't stop just because the favorite had lost. The announcer confirmed Ren's victory as he waved to the audience, soaking in the glory as Yumi stood in stunned silence on the opposite end of the field.

Ren approached her, walking slowly until he was a few feet away. Extending a hand, he smiled down at her. "No hard feelings," he said. "You did well. Maybe next time you'll be able to beat me."

Unsure of what to say, Yumi just took his hand. It seemed like the right thing to do even if it left a bad taste in her mouth. Losing wasn't what had upset her the most even if it was a blow to her pride; it was still how completely and remorselessly Ren had manipulated her. How could he do that?

In all likelihood, she'd never entirely know why. It didn't matter, either. He was the Regional Champion now and nothing would change that for at least a year. She'd just have to accept her loss and move on.

After returning to her room, she was consoled by Miss Fukukado. "You did well," she said, her trademark pep being far more reserved than usual. "You'll certainly win next year. You can believe that."

Not long after that, she came out to find her friends and family, Sakuya immediately pouncing on her in a hug. "This is inexcusable," she said. "He can't do that to you."

"He gave you that card, right?" Suzy asked. "That's got to be some kind of tampering with the opponent's deck. He got you to use it so he could trick you."

Yumi shook her head. "No, it's all legal. I chose to put it in my deck. No one forced me to."

"That doesn't make it right for him to do that," Sakuya insisted. "Can we at least tell a judge?"

"No, it's fine," Yumi said. "There's nothing we can do now. But it's not happening again." Rather than depress her, this loss had only served to ignite her passion even further. "Next year's going to be different. I'll win for sure next time. Ren better think of an even worse trick if he wants to beat me then."

As hard as it was to accept, she'd lost. Nothing would change that now. But this was only the beginning of her journey to the top and she wasn't about to let one little bump slow her down. She'd continue to grow over the next year and come back even stronger. That was her promise to herself.

They returned to the hotel then, resting before the trip back to Chiba the following morning. All in all, it was a rather eventful tournament.

 

 

\Next: Downfall - Things Go Wrong/


Cards Used in Order of Appearance

Pot of Greed
Normal Spell Card
Draw 2 cards.

Toon Kingdom
Field Spell Card
When this card is activated: Banish 3 cards from the top of your Deck, face-down. This card's name becomes "Toon World" while in the Field Zone. Your opponent cannot target Toon monsters you control with card effects. If a Toon monster(s) you control would be destroyed by battle or card effect, you can banish 1 card from the top of your Deck, face-down, for each of those monster(s) instead.

Toon Mermaid
WATER
Level 4
Aqua/Toon/Effect
1400 ATK/1500 DEF
Cannot be Normal Summoned/Set. Cannot be Special Summoned unless you control a face-up "Toon World". Must first be Special Summoned (from your hand) by Tributing the same number of monsters needed for a Tribute Summon (normally 0). Cannot attack the turn it is Special Summoned. You must pay 500 LP to declare an attack with this monster. If "Toon World" on the field is destroyed, destroy this card. This card can attack your opponent directly, unless they control a Toon monster. If they do control one, this card must target a Toon monster for its attacks.

Toon Gemini Elf
EARTH
Level 4
Spellcaster/Toon/Effect
1900 ATK/900 DEF
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Discard 1 random card from your opponent's hand.

Lavalval Chain
FIRE
Rank 4
Sea Serpent/Xyz/Effect
1800 ATK/1000 DEF
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects;
● Send 1 card from your Deck to the Graveyard.
● Choose 1 monster from your Deck and place it on top of your Deck.

Super-Electromagnetic Turtle (Electromagnetic Turtle)
LIGHT
Level 4
Machine/Effect
0 ATK/1800 DEF
During your opponent's Battle Phase: You can banish this card from your Graveyard; end the Battle Phase (this is a Quick Effect). You can only use this effect of "Electromagnetic Turtle" once per Duel.

Instant Fusion
Normal Spell Card
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

Elder God Norden (Elder Entity Norden)

WATER
Level 4
Fairy/Fusion/Effect
2000 ATK/2200 DEF
1 Synchro or Xyz Monster + 1 Synchro or Xyz Monster

When this card is Special Summoned: You can target 1 Level 4 or lower monster in your Graveyard; Special Summon it, but its effects are negated, also banish it when this card leaves the field.

Exciton Glimmer Knight, Verzbuth (Evilswarm Exciton Knight)
LIGHT
Rank 4

Fiend/Xyz/Effect
1900 ATK/0 DEF
2 Level 4 monsters

Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

Field Barrier
Continuous Spell Card
Field Spell Cards on the field cannot be destroyed. Neither player can activate a new Field Spell Card. You can only control 1 "Field Barrier".

Heavy Storm
Normal Spell Card
Destroy all Spell and Trap Cards on the field.

Rescue Rabbit
EARTH
Level 4
Beast/Effect
300 ATK/100 DEF
Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.

Ash Blossom & Joyous Spring
FIRE
Level 3
Zombie/Tuner/Effect
0 ATK/1800 DEF
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Overlay Eater
LIGHT
Level 2
Reptile/Effect
300 ATK/800 DEF
You can banish this card from your Graveyard; take 1 Xyz Material from a monster your opponent controls and attach it to an Xyz Monster you control as Xyz Material.

Toon Table of Contents
Normal Spell Card
Add 1 "Toon" card from your Deck to your hand.

Toon Mask
Normal Trap Card
If you control "Toon World": Target 1 face-up monster your opponent controls; Special Summon 1 Toon monster from your hand or Deck, whose Level is less than or equal to the Level/Rank of that monster, ignoring its Summoning conditions.

Holy Barrier – Mirror Force (Mirror Force)
Normal Trap Card
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

Angel's Charity (Graceful Charity)
Normal Spell Card
Draw 3 cards, then discard 2.

Armaduriboh
DARK
Level 1
Fiend/Effect
300 ATK/200 DEF
During your opponent's turn, when an attack is declared involving a monster you control equipped with an Equip Card: You can discard this card; make the attacking monster's ATK 0 until the End Phase of this turn, also it cannot be destroyed by that battle. You can banish this card from your Graveyard; add 1 Equip Spell Card from your Deck to your hand.

Majesty Sanction
Normal Trap Card
Discard 1 card; monsters you control cannot be destroyed by a Spell/Trap effect (once each) until the End Phase. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard and target 1 monster you control; once this turn, if it would be destroyed by an opponent's Spell/Trap effect, it is not destroyed.

Broken Wand
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card's original ATK increases by 500. When this card attacks or is attacked by a monster with higher ATK: You can return this card to your hand and end the Battle Phase.

Unexpected Guy (Unexpected Dai)
Normal Spell Card
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

Hat-Trick Magician
DARK
Level 4
Spellcaster
1200 ATK/1500 DEF

Great Blackstone
LIGHT
Rank 4
Spellcaster/Xyz/Effect
2500 ATK/2000 DEF
2 Level 4 Normal Monsters
When this card is Xyz Summoned: You can detach 2 Xyz Material from this card; during your Main Phase this turn, you can Normal Summon 1 Normal Monster from your hand, in addition to your Normal Summon/Set. If you Normal Summon a Normal Monster while this card is face-up on the field: Draw 1 card, then discard 1 card. (You can only gain each effect once per turn.)

Rusty Swordsman
EARTH
Level 4
Warrior
1500 ATK/1000 DEF

Rare Fish
WATER
Level 4
Fish/Fusion
1500 ATK/1200 DEF
"Fusionist" + "Enchanting Mermaid"

The One Who Lurks in the Abyss (Abyss Dweller)
WATER
Rank 4
Sea Serpent/Xyz/Effect
1700 ATK/1400 DEF
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Rank-Up-Magic Emerald Force
Normal Spell Card
Banish 1 Spell Card from your Graveyard, then target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 Xyz Monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) It gains this effect.
● If it is Xyz Summoned: Draw cards equal to half the number of materials attached to this card (rounded up).

Toon Masked Sorcerer
DARK
Level 4
Spellcaster/Toon/Effect
900 ATK/1400 DEF
Cannot attack the turn it is Summoned. If "Toon World" on the field is destroyed, destroy this card. While you control "Toon World" and your opponent controls no Toon monsters, this card can attack your opponent directly. If this card inflicts battle damage to your opponent: Draw 1 card.

Chasm Empress – Conatus
DARK
Rank 5
Spellcaster/Xyz/Effect
3300/2700 DEF
4 Level 5 monsters
You can Xyz Summon this card by using Equip Spell Cards equipped to monsters used as Xyz Material for this card's summon. When this card is Xyz Summoned: Your opponent cannot activate Spell/Trap Cards for the rest of the turn. If this card battles an opponent's monster: You can detach 1 Xyz Material from this card; the opponent's monster loses 400 ATK and DEF for each Spell Card in your Graveyard during the Damage Step only. If this card attacks a Defense Position monster while it has an Equip Spell Card as Xyz Material, inflict double piercing battle damage.

Copycat (Mimicat)

Normal Spell Card
If you control "Toon World" and a Toon monster: Target 1 card in your opponent's GY; if it is a monster, Special Summon it to your field, or if it is a Spell/Trap, Set it to your field. You can only activate 1 "Mimicat" per turn.

Necro Maria
DARK
Level 4
Fairy/Tuner/Effect
500 ATK/0 DEF
When a card or effect activates that targets or would move a card(s) in the Graveyard to a different place (Quick Effect): Special Summon this card; negate that effect, and if you do, destroy that card.

Comic Hand
Equip Spell Card
If you control "Toon World", equip to an opponent's monster. Take control of it. It is treated as a Toon monster. If your opponent controls no Toon monsters, it can attack your opponent directly. If "Toon World" is not on the field, destroy this card.

Infernity Death Dragon (Infernity Doom Dragon)
DARK
Level 8
Dragon/Synchro/Effect
3000 ATK/2400 DEF
1 DARK Tuner + 1 or more non-Tuner monsters

Once per turn, if you have no cards in your hand, you can select 1 monster your opponent controls. Destroy that monster and inflict damage to your opponent equal to half its ATK. This card cannot attack during the same turn you activate this effect.

Common Fusion
Normal Spell Card
Fusion Summon 1 non-Effect Fusion Monster from your Extra Deck, using Normal Monsters from your hand, field, or Deck as Fusion Material. When the card Fusion Summoned by this effect battles an opponent's monster: You can banish this card in your Graveyard; negate that monster's effects and apply its original ATK and DEF when calculating damage until the end of the Battle Phase.

Violentist
LIGHT
Level 3
Fiend
650 ATK/1300 DEF

Flame Viper
EARTH
Level 2
Pyro
400 ATK/450 DEF

Big Bat Knight
EARTH
Level 3
Warrior
1100 ATK/500 DEF

Wallrus
WATER
Level 2
Beast
400 ATK/800 DEF

Helpful, Knight of Commons
EARTH
Level 10
Warrior/Fusion
3800 ATK/3050 DEF
4 Level 4 or lower Normal Monsters

Resurrection of the Dead (Monster Reborn)
Normal Spell Card
Target 1 monster in either player's Graveyard; Special Summon it.

Notes:

And there it is. Both the completion of the tournament and the second arc of the story. Took a while longer than I wanted it to, but now we're here.

Yumi's grown a lot. Won one tournament, got 2nd place in another, finally kissed a girl, controlled the power of Chaos, made some friends, reformed some villains. Real shonen protagonist stuff. Wonder where her adventures will take her next.

Fun fact: Three years ago to this day was when the tournament took place in the timeline. I rushed to get it out just so that I could tell everyone that. Next chapter will finally move the story into 2017.

Surprisingly not a lot to say on this one. I kind of feel like the chapter speaks for itself. Yumi's grown but still has a lot to learn if she's going to survive in the cutthroat world of pro dueling but is excited to meet it head on. Hopefully the next arc is good to her.

Thanks for reading. Share if you're enjoying. Always remember to try your best.

Chapter 51: Special Chapter - From Another Time

Summary:

Things could have gone differently.

Notes:

(See the end of the chapter for notes.)

Chapter Text

It was another warm spring morning in Chiba's outskirts. The sky was an alarmingly clear blue today complimented by clouds so white and fluffy you'd swear they were floating balls of cotton. Insects buzzed as a gentle breeze blew through the countryside, overgrown grass swaying in the wind alongside the dirt road leading towards the city.

All in all, this seemed like the perfect way to begin the new school year. This is what the two children walking this path thought, taking their time as they advanced. Today was a big day and they intended to savor as much time together as they could before things kicked off.

"And remember that it's okay to ask for help if you don't know something," Yumi said, doing her best to try and bestow as much wisdom as she could before it all went down. That was the job of a big sister. "The people there are going to be nice. You don't have to try and do it all on your own."

"Okay," Yuu replied, squeezing Yumi's hand tighter as they walked beside each other. Things had changed rather dramatically for her within the last few months. While the actual story behind what that entailed was long and sprawling, the easiest way to summarize it would be that she was finally allowed to live a normal life. A normal life that involved being adopted into the Takano family.

But a normal life had its own fair share of challenges, the current one being school. While it was hard to commend her previous guardians for virtually anything they did to her, they were at least judicious enough to give Yuu a basic education on par with others her age. This made her able to join the new fifth year class at a local elementary school now that it was April.

She wasn't exactly happy about this, though. Interacting with other people was difficult enough already without the added pressures of tests and expectations at home bearing down on her. She wouldn't even have Yumi there with her for encouragement or hugging. Not only that, she'd learned enough about regular society in this short amount of time to know she had to worry about fitting in with others. How would that work? She looked different, acted different, sounded different, and generally carried the marker of "unlike" with her wherever she went.

Would she be left out? Ignored? Bullied? Would the teachers make things harder for her? What if she got lost somewhere? Would anyone help her? What if her phone died and she couldn't remember the number to call home?

"And if things start to get to be too much, you can call me anytime," Yumi said. "It doesn't matter if I'm in class or what. I'll pick up and we can talk. I'm always going to be there for you."

"Okay," Yuu said again. Having her sister by her side kept some of the unease at bay but it was still far from easy to embark on this new journey. She also knew that much of this journey would have to be on her own given they were too far apart in age to be at the same school.

Thankfully, Yumi could pick up on Yuu's turmoil even through her monotone. Stopping in her tracks, she placed her hands on her sister's shoulders and turned her to face her. "Hey, close your eyes," she instructed.

Yuu did as she was told immediately, feeling the hood on her new gray jacket be pushed back. Anyone else trying that would likely be punched out of instinct for invading her space like that. When it was Yumi, though, that was okay. Then she felt something touch the top of her head.

"Okay, you can look again," Yumi said, sounding excited about something.

Yuu opened her eyes, gaze immediately snapping to the barren air on top of Yumi's head. That wasn't right. She always wore her goggles up there. She was definitely wearing them this morning as well as just a few moments ago, so where-

Touching the top of her own head, Yuu's expression change from its default neutral into one of surprise. Feeling the lenses on top of her head, she looked to Yumi, eyes wide and mouth hanging open.

"I think you could use those more than me now," she told her. "They always make me feel pretty cool when I've got them, so maybe they can help you at school."

Yuu closed the small distance between them in an instant, hugging Yumi with as much force as her little body could muster. "I'm glad you like them," Yumi laughed, patting her on the back of the head.

"Thank you," Yuu murmured, voice taking on an almost cheerful quality despite its usual low volume. On top of that, she was even smiling.

Yumi nodded, taking Yuu's hand again after being released from the hug. "Ready to go to school now?"

Yuu nodded back with a genuine sliver of confidence behind it, though she still pulled her hood back up.

They began to walk once more. "Then let's get going! Today's going to be super exciting, just you wait. And when it's over, we're going to walk home together and eat takoyaki for dinner."

They took the rest of the uneventful journey to school without issue, both silently thanking the obtuse series of events that led them to be in each others lives. No matter what came before or what might come after, it would all be worth it for a lifetime of moments like these they could share.

Notes:

Here's a short little thing I got inspired to do after hearing a happy song that made me sad.

If you didn't catch on, this is a peek into another timeline in which things actually worked out. Here, Yuu wasn't dragged back and has been living as Yumi's sister for the last couple months. Saw her in the tournament and everything. All in all, it's a much happier place to be for everyone.

Part of the reason I did this was, frankly, to remind you all that Yuu exists. Ideally, I shouldn't have to do that, but I've been severely behind schedule and it's made the few chapters between now and her last appearance go a lot longer than it should have. All of this is to say she will be coming back quite soon in a big way.

Not much going on here besides cute shit, so not much to discuss. Maybe a couple hints of foreshadowing here and there for the perceptive to pick up on, but that's about it.

Thanks for reading. Share if you're enjoying. Always remember to take care of each other.

Chapter 52: Downfall - Things Go Wrong

Summary:

A new year and a new semester should mean new adventures, but Yumi doesn't feel up to any of it right now.

Notes:

(See the end of the chapter for notes.)

Chapter Text

2017 was already off to a bad start.

Not because of Yumi's loss at the tournament. It was disappointing to be sure, but she accepted the results soon after they happened. If anything, it was a valuable learning experience since it taught her the kinds of things people in the professional world were willing to do to get ahead. Up until the somewhat anti-climactic ending, it was even a fun game.

No, 2017 was bad because of everything else. The first few days, at least. Ever since returning from Tokyo, Sakuya seemed to grow more and more distant during the small amount of time they had left to spend together. Even up to the moment Yumi saw her off at the train station, there seemed to be something upsetting her that she simply refused to talk about.

Was she disappointed in her for losing? That didn't sound like Sakuya, especially since she told her multiple times that that wasn't the case. Still, what else could it be? Did she do something else that might have upset her without realizing it?

Back at home, the old refrigerator finally decided it was time to give up on life. While that wasn't the kind of world-ending catastrophe it would have been just a few months ago, it was still an annoyance. It also seemed to be a major soar spot for Yumi's grandmother, understandably feeling some sense of shame for having to use her granddaughter's earnings to pay for the appliance. The constant apologies over this had the opposite of their intended effect, only shifting the guilt to Yumi.

If all that wasn't bad enough, there was now the issue of paparazzi. Aside from a few interviews, becoming the Champion of Chiba during the summer hadn't had a huge amount of impact on her life in terms of media attention. Her small-time fame had come and gone as one would expect, but things were different now.

Winning the silver medal in Tokyo was worlds apart. Now, she was officially one of the strongest duelists in the entirety of Japan, a fact that people were more than happy to make a big deal over.

Being recognized by fans wasn't too much of an issue for her right now, but the same couldn't be said for the men with cameras. They would swarm her whenever they noticed her, asking all sorts of strange and invasive things to try and find some kind of scoop on the up-and-coming duelist. School, family, friends, what she ate for breakfast, and seemingly anything else they could think of was all on the table, the reporters' questions coming almost in time with the snapping of their cameras. Some even seemed to be staking out her house now.

To say it was becoming overwhelming was an understatement. The worst part was how hard it made it to simply exist, the chance of meeting a roaming pack of these tabloid writers seemingly up to a coin flip whenever she left the house. As a result, most of the end of her break was spent at home with movements in and out requiring some level of subtlety by everyone.

And now school had begun. She wasn't exactly excited to go back but was at least hopeful enough to see it as a much-needed change of routine. Sitting around the house with the windows covered so that no one could take pictures through them wasn't what she needed right now, so at least this would occupy her time in a more constructive way.

Plus, she might get to talk to Rio about this. If anyone could sympathize with her situation, it would be her. Maybe she'd even have some suggestions for how to get this to stop. Miss Fukukado had offered to have the company send bodyguards to chase people off, but Yumi was hoping there would be a less extreme way to deal with this problem. None of the people hounding her seemed to be dangerous, so she'd rather not escalate things and make a scene.

As she approached school, Yumi slammed the brakes on her bike, riding behind the corner of a nearby building. At least a dozen reporters were at the entrance to the school, cameras clicking as a few of the staff tried to shoo them off.

"Get off school grounds now!" she heard Mr. Harada shout, putting his temper to good use for a change and doing his best to get these interlopers to leave. That said, Yumi was able to sense that he was blaming her for all of this. Math would probably not be pleasant today.

Thankfully for both the school and Yumi's attempt to sneak inside without being spotted, a black limousine pulled up in front of the gates, several men in dark suits emerging from the car to quickly form a barrier between the paparazzi and the right-side door at the end. Only one person could be so shamelessly excessive as to do something like that when arriving at a public school.

Rio herself seemed almost entirely unfazed by the cameras as she stepped out, smile plastered on her face as was standard for her public appearances. Though they hounded her with questions, she didn't respond save to wave to them. Was that the trick for dealing with this kind of thing?

Now was the time to act. "Act" here meant attempt to hop the school fence from the side, something she'd daydreamed about doing many times before but never attempted. This was as good an excuse as any to make her dreams come true.

With the paparazzi being pushed back by Rio's security, Yumi took her chance and rolled up beside the school perimeter. First, she had to toss her bike over. While she wasn't exactly weak (in fact, she'd noticed she was a bit less skinny than normal as of late), it still proved to be troublesome, several failed attempts and near-misses straight to the face being required before it finally came crashing down on the other side.

No one seemed to notice the noise, so that was good. Now all that was left was herself. Gripping the chains hard enough to turn her knuckles white, Yumi attempted the climb. It took a few tries to get the hang of where and how to use her feet, but she managed to get a good ways up despite how hard her arms were shaking from the strain. Maybe this was a sign to try lifting weights one of these days.

In the end, climbing up didn't prove to be such a huge issue. After she got used to it, it was almost easy. The real problem came when it was time to climb down. She hooked one leg over the top of the fence, stuck there while desperately trying to conceal her presence like she'd seen in an anime after realizing just how exposed she'd become in that position.

The descent was swift and painful, Yumi slipping over the edge as she tried to get her other leg across. She fell face-first onto the concrete, spared a busted chin only by virtue of still wearing her bike helmet, the protective gear hitting the ground first before the rest of her and absorbing most of the impact.

Despite the headache, at least she was officially on school grounds now. Wasting no time, she went to park her bike with the others before sneaking into the school building, managing to avoid the cameras for the time being. Foolishly, she assumed that would lead to a normal first day back at school that would take her mind off all this stress.

She was wrong. While Yumi managed to make it through the halls without an issue, she was swarmed the moment she entered her classroom. The response following her first tournament appearance was barely an appetizer compared to this main course of overbearing adoration.

Unable to get to her seat, most of the class gathered around Yumi to exclaim something or other at her, be it words of praise, condolences for such a close loss, or just challenges to duel then and there. It was far too intense for her to deal with this early in the morning and made her regret not staying home after all.

It was Rio to the rescue once again, however, as the crowd's attention turned towards her as she finally came through the door. While she might have come in at a lower ranking and lost to Yumi herself, it was an undeniable and (at this moment) comforting fact that she was still several magnitudes more popular. As a result, much of the group changed over to hounding Rio who seemed all too happy to continue receiving attention.

Finally free, Yumi slumped into her chair and sighed. How was she going to make it through all of school today? All she wanted to do right now was go back to sleep. She couldn't even fathom how she was supposed to pay attention to class.

"Yumi!" Before she could even register who had just called out to her, Suzy had pounced onto her and pulled her into a hug. Normally, she'd welcome something like that, but all the stress had left her with little in the way of endurance for being touched.

"I still can't believe how good you did!" she said, releasing her from the hug and plopping into her chair. "It was amazing!"

"You already said all this," Yumi pointed out.

"Yeah, and I can still barely believe I got to see it," Suzy replied. "You were just so...amazing!"

"Was it as good in person as it was on TV?" Ami asked as she walked up, hugging Yumi for the first time since the winter break. "I'm so proud of you," she said, not noticing Yumi going limp in resigned acceptance of all this contact.

"I can't even tell you how cool it was," Suzy said. "All of the duels were really great, but Yumi's were just on a completely other level. Especially the last one."

They heard a nasally scoff from behind, Kaguya walking up. "Yeah, he really got her good. But I guess it was still pretty impressive to get that far. So good job, I guess." That was her best attempt at a compliment.

"Thanks, everyone," Yumi said weakly, still sprawled out on top of her desk.

"Are you feeling okay?" Ami asked. "You didn't get sick in Tokyo, right?"

"No, I'm just...tired." She sighed again.

"Bet it's all those people from the media," Kaguya commented, most of her attention focused on the handheld game she was playing.

Suzy nodded. "Yeah, we had to fight our way in earlier. They just won't let up."

"I guess that's what happens when you go to school with two celebrities," Ami added. "Still, shouldn't someone stop them? You're a minor. They can't just keep following you like this, right?"

"I'm hoping they just decide to stop soon," Yumi admitted. "I don't want to cause problems."

"But they're causing you problems," Suzy argued. "You can't learn and live your life if there's always a bunch of people following you everywhere."

"Media people," Kaguya muttered, seeming to ignore everything in the conversation after her initial remarks. "Hey, any of them ask you to do some of that gravure modeling yet? I heard lots of girls end up doing it at some point." She was unable to say anything more as Suzy pulled her into a choke hold.

Class began shortly after that, thankfully quieting things down for an increasingly overstimulated Yumi. For the most part, the teachers seemed to be leaving her be throughout the day. Mr. Harada was the obvious exception, but even he decided to back down after her curt and apologetic admittance that she straight up had no idea what the answer was for the question on the board and tenuously grasped what was even going on at that moment. He almost seemed sympathetic as he sent her to stand in the hall.

Lunch wasn't much better, Yumi's appetite for food and socialization hitting an all time low. For the most part, she just stuck to her phone, sending another few messages to Sakuya with no response and scrolling through different websites to try and occupy her mind. She didn't hear the others as they tried to engage with her and make sure she was okay, only snapping back to reality when a hot dog octopus entered her periphery near her mouth.

She jumped back in her seat, phone flying straight up into the ceiling and falling back down. Though it took a few juggles, she actually managed to catch it before it could hit the ground. "Sorry!" Ami apologized. "I didn't mean to scare you like that."

"It's fine," Yumi said, forcing a laugh as she checked to make sure her phone wasn't broken. "Sorry for not talking."

"Are you sure you're just tired?" Suzy asked. "It seems like you've got a lot on your mind. Not just the paparazzi stuff, either."

As true as that may have been, Yumi was reluctant to share that with her friends. How would she even go about doing that? Trying to untangle what her relationship with Sakuya had become since Christmas would be complicated enough without trying to explain everything to other people. Besides, she was probably blowing all of this out of proportion to begin with. Of course Sakuya had a good explanation for not replying, and when she found out what that was, she'd just look like a needy loser for whining about it to everyone.

"I think I just need a nap," Yumi lied. "I'm sure things will be better soon. Don't worry about me."

"I've been worrying about you since we were kids," Ami said, nudging her shoulder. "You should eat something, too. Don't you have to go to training after school?"

Yumi shook her head, reluctantly taking her lunch out of her backpack to poke at her food. "No, we're not going in for another week. We kind of want to wait for everything to calm down a little."

"That's probably for the best," Suzy agreed.

Ami frowned, chewing through a piece of egg before saying, "I don't know why they can't at least take you to and from places. They know you don't have a car or anything."

"It is what it is," Yumi sighed, still more focused on her phone than lunch. In between checking for new messages, she began to reconsider the offer for security. She hated the idea of having people following her around like that, but the more she thought on it, the more she started to feel it wouldn't be much of a change from how things were at the moment. It hopefully wouldn't be permanent; just until they left her alone.

It was a bit strange, though. She couldn't remember her parents ever having to deal with something like this. Maybe she was just too young to recall at the time, but she definitely had the feeling she'd remember her family being hounded by reporters like this if it had happened. Was it just a difference in the times? It must be considering how much more accomplished her parents were compared to where she was now.

Like always, she had a long way to go before she reached her parents' level. Normally, this thought would be exciting and a motivator to keep pushing forward and improving. Now, though, it was starting to fill her with dread. The more famous she got, the more these people would harass her. That's what she assumed, at least. She was still determined to stick to the path and continue on to achieving her dreams, but this was really starting to wear on her. Why did dueling have to involve so many things that weren't dueling?

The rest of the school day passed by more or less as it had before lunch, Yumi keeping her head down and trying to rest her mind while checking her phone. Other than Kazuhiko starting a spirited debate in the group chat about what might have caused a weird rash he got on the inside of one of his arms, nothing much of interest happened until the bell rang.

Saying goodbye to her friends, Yumi ducked out of class while pretending not to hear a few other students calling to her. It made her feel pretty terrible to ignore people like that, but she just couldn't handle more interactions right now. She felt that same sense of panic that always came before one of her attacks creeping up on her now. Getting trapped in a conversation would probably just lead to a breakdown.

Though she managed to avoid the other students, there was still the issue of making it home from school. Evidently, Mr. Harada and the rest of the school staff had managed to repel the paparazzi earlier, though she could already see them creeping around a few buildings away. It didn't look like they'd managed to see her (her uniform probably helping her to blend in), though they'd for sure start following her if she tried to leave on her bike.

Before she could plan her escape, someone called out to her. "If you want to avoid them, you could always come with me." Once again, Rio was helping her today. While she wouldn't normally want to impose herself like this, Yumi didn't seem to have much choice right now.

"Oh." Even so, she still struggled to accept the offer. "I...okay. Thank you."

"Great!" Rio said, smiling ear to ear. "The car will be here in a minute. We'll put your bicycle in the trunk." Yumi nodded, the two not saying anything until the limousine arrived. As awkward as this made Yumi feel, Rio seemed perfectly content just to stand beside her.

Photographers managed to snap a few pictures as the girls were shuttled into the car. Thankfully, this was all they'd get before the it sped off, decidedly leaving them in the dust. Hopefully, that would be the end of it for today.

Inside the quiet, tinted interior of the vehicle and the security it provided, Yumi was finally beginning to relax. "Thank you," she said again, Rio still smiling across from her. Who could have imagined the two of them would be peacefully riding in a car together like this just a few months back?

"It's no problem at all," Rio said, still acting as cheerful as she did in public. "It's the least I can do for you."

"Do they ever leave you alone?" Yumi asked, wanting to take advantage of this opportunity to its fullest. Like she'd thought before, Rio seemed like the best source of advice for these situations.

"Well...yes and no," she replied. "They'll be pretty annoying for a little while since everything just happened. In a few weeks, though, they should settle down as long as you don't do anything to get their attention." It sounded a lot like what happened last time. "And I know your trainer has already talked to you about it, but you should really let us get you a security detail."

"So there really isn't another way," Yumi sighed.

"Not that I know about," Rio said, sounding entirely unfazed by all of this. Must have been a byproduct of growing up in the spotlight. "It's not as scary as it sounds, though," she added. "For you, we'll probably just have a few people pick you up and drive you places when you need to go somewhere. Like what we're doing now."

"I guess I have to," Yumi relented. She sighed again, slumping into the dark leather of the car seat. Considering her compromised state the last time she'd ridden in this car, this was the first time she noticed how comfortable it actually was in here.

"Fame has its ups and downs," Rio said with a shrug. "It's just something you have to get used to, especially if you're planning to become the World Champion at some point."

"I know," she said, jolting up when she felt something cold and wet touch her knee. Apparently, the middle seat next to Rio actually doubled as a cooler, several bottles of water and orange juice sticking out of it.

"Here," Rio said, shaking the juice box in front of Yumi. "Unless you don't like orange juice. Then you can have water. It's from Finland. Really tasty."

"Juice is fine," Yumi said, taking the bottle and twisting off the cap to take a drink. "Thank you," she repeated.

"If you like to drink anything, I could have them start bringing that, too. It wouldn't be any trouble." This seemed to be Rio's way of 'subtly' suggesting they ride to school together from now on.

Yumi shook her head. "This is fine, but thanks." If she was really honest, what she'd like most right now would be to lay down and go to sleep, the smoothness of the car ride threatening to take her out were it not for the fact she was talking to another person at the moment.

All of this was starting to make her feel guilty. Rio was being so helpful to her right now and all she could think about was herself. It wasn't her fault everything was feeling so hard right now. She shouldn't be bothering her with her problems, especially when she couldn't even offer up anything in the way of conversation in return.

Yumi cleared her throat, sitting upright again to try and force her brain to work right. "Sorry I forgot to tell you before now, but I listened to the songs you gave me."

As expected, Rio's entire face lit up before cautiously dialing things back. "Oh, did you like them? I picked out the ones I thought were my best work so far, but I don't know if they were up to your standard."

"No, I liked them," Yumi reassured her. "I didn't think I would at first, but it kind of started to grow on me the more I listened. I like how weird all the sounds are and the stuff that's, like, taken from TV shows and movies, I think. It's not like most music I've heard before."

Rio laughed, nodding. "That's how a lot of people get into this style. If you haven't yet, you can see more of my stuff on my channel. But only if you want to listen to more. There's no pressure."

"Which channel?" Yumi asked. "Is it local?"

This caused Rio to pause, processing what she'd said before stifling another laugh. "No, no. I mean on the internet." She took out her phone and opened up the channel in question – a vaporwave music producer by the name of MaboPower with an expansive catalog of songs.

"Oh, sorry. I misunderstood." Strangely, Rio shook her head at this, prompting Yumi to ask what that was supposed to mean.

"You're apologizing a lot," she pointed out, "but there's no need. It was just a little mistake."

"Oh," Yumi said, nodding. "I'm sor- wait, uh…"

Rio tilted her head to the side. "Are you okay? If it's the media bothering you, we can get you some protection right away. You and your grandma could come live in my family's building if you wanted, too."

"No, no," Yumi said, waving her hands in front of her face. "I'm just kind of out of it right now. A lot of stuff is happening right now and it's...a lot."

"Okay, that makes sense." Rio tapped her chin, asking, "Did you find a hobby yet? Like we talked about before?"

"Not really," Yumi admitted. "Nothing really fits. I can't think of anything I would like as much as Duel Monsters, and definitely nothing that could distract me from it."

"It's going to be important that you find something eventually," Rio said. "I'm serious. You already know it's a lot of work to succeed in what we do, so you need to find something that can help you relax. And right now you kind of seem like you could really use something."

"Yeah, probably." In terms of a hobby, the closest thing she'd found so far was her nightly phone calls with Sakuya. Talking with her after school and training always made the stress ease at least a little. Speaking with other people helped, too, but with her it was just...different. She couldn't explain how, though now it didn't seem like it mattered much to try and figure it out.

"You know, I could try to help with that if you want," Rio suggested. "It took me a while to figure out I had a talent for music. Maybe you might want to...I don't know, come over one day after school. I have a lot of neat stuff at my family's building. I'm sure you could find something fun."

Yumi had to think about that for a moment. It didn't sound like a bad time, per se, but she wasn't sure she was comfortable enough to just be hanging out with Rio like they're best friends. While it was true that a lot of their bad blood was behind them, some things were still a little too much at the moment.

"Maybe," she finally replied. "If I can't think of anything soon, I'll let you help. I don't want to bother you over nothing."

"It wouldn't be a bother at all," Rio reassured her quickly. "I'm always happy to help you. It's the least I can do after everything. The very least."

Yumi nodded to acknowledge what she'd said, about to hit her limit when it came to talking. Though it didn't happen often, she'd begun to experience short periods where she felt as though she physically couldn't talk when she was stressed. According to Hideo, it was a thing people like them would do sometimes as a weird way of protecting themselves, though Yumi certainly didn't feel all that protected when it happened. She mostly just felt confused and a little scared.

She undid her hair ties and snapped them to her wrists, pulling her goggles down around her neck and brushing out her hair as it fell around her shoulders. Closing her eyes, she let out a long sigh, running a hand through her hair to try and calm herself down. There wasn't much room inside the vehicle to do her usual hopping or flapping, so this would have to suffice for now.

When she opened her eyes, Rio looked to be fighting some kind of silent battle with an unseen assailant. Yumi's puzzled look seemed to prompt her to say something, though it definitely wasn't an explanation. "Huh? Oh, well, it's nothing. I was just thinking about some things. And...thinking that you look...nice with your hair like that." She laughed a bit too loudly, shifting back to her sunny persona and shouting, "Well, looks like we're at your house now! It was really nice to talk to you, Yumi! See you at school!"

Rio nearly dove out of the car after saying that, realizing a moment later that it was supposed to be the other way around. "Oh, my mistake," she muttered, hopping back in as Yumi got out. "See you tomorrow."

"Thanks for the ride," Yumi forced out, trying to keep her voice as natural as possible as she waved goodbye. She watched as the limousine exited the dirt path leading back to the road. More accurately, it just about peeled out with a full-fledged dust cloud behind it, the car disappearing in only a few seconds. It was only then that she realized Rio drove off with her bike still in the trunk.

Oh well. That was a problem for tomorrow's Yumi, a Yumi with hopefully more mental fortitude stored up than the present one. Entering the house, Yumi greeted her grandmother as she watched TV, the two talking (mostly her grandmother) about the day before she left to go to her room.

Once in there, Yumi dropped like a ton of bricks face first into the floor. She at least had the sense to catch herself with her hands this time, though she still landed with a fairly loud thud. She let out another sigh, then began rolling back and forth on the floor.

Somehow, this helped to calm her down. For all her wanting to flap or hop around, she found she didn't have the energy to go through with it after actually getting home. This seemed like the next best thing for the time being.

She managed to burn a good ten minutes like this, slowly rolling on her side from one end of the bedroom to the other, barely deviating course even when it meant rolling over some clothes or a mechanical pencil she'd dropped. When she was finally done, she laid on her back and stared up at the ceiling, doing her best to clear her mind completely before figuring out what to do next.

Checking her phone, there still weren't any new messages from Sakuya. Blankly looking at the screen, she sat up and shook her hair out before taking a picture of herself. She sent it to her with a note about how someone had said she looked good this way and wondered if she might keep her hair like this in the future. Still nothing.

Another few minutes of no reply passed by, Yumi finally deciding to call her. She'd tried before to no avail, but maybe this time it would be different. Pressing Sakuya's icon, she placed the phone up to her ear and waited. And waited. And waited. And waited.

Just as she thought, it went to voicemail. Her heart dropped immediately as the default instructions played. The tone sounded for her to record a message, Yumi swallowing hard before speaking. "Uh, hi," she began. "I guess you're still really busy. That's okay. I'm sorry if I'm bothering you. I'm just...uh, I just want to talk to you. So I hope you call me back soon. I miss you a lot."

She went quiet, swallowing again as she felt the corners of her eyes sting. Why was she about to cry? Ridiculous. "So, anyway, I'll stop talking now. Sorry. Call me back soon, okay? I miss you. I...uh, I miss you. Bye."


Sakuya bit her lip as the message played, her grip tightening around her phone. Why was she doing this? Why was she hurting Yumi like this? Hearing all that pain in her voice made her feel like she was about to vomit. And it was all her fault. Wasn't it always, though?

Why couldn't she just act normal? Why did it have to get so complicated? And why did she have to react like this when it did?

Everything in her told her to call Yumi back instantly and apologize. She wanted to talk to her so badly. But she couldn't do it. She had to hold back, she told herself. Even if she hurt her now, it would be better than hurting her worse later.

She couldn't face her after what happened. She knew it was wrong when she did it, but she couldn't hold back then. She had no right to kiss Yumi, no right to lead her on, no right to start having feelings like that about her. She wasn't good enough, just broken and selfish and awful.

Until she could fix herself, she couldn't talk to Yumi again. If she did, she'd lose control like last time and just end up hurting her worse. She had to stop herself until then. When she was fixed, she could see her friend again, but not a moment before then.

Another message appeared on her screen, though this one wasn't from any of her usual contacts. It was Toshikazu, one of the upperclassmen at her school. She'd found him staring at her recently, one thing leading to another and the two becoming "friends" ever since. Truthfully, she didn't have strong feelings for him one way or the other, though he was certainly enthusiastic about getting to know her.

Frankly, he was just a distraction. She couldn't break and talk to Yumi if she had him occupying her time. Just more selfishness on her part. Then again, his reasons for talking to her seemed equally selfish. Maybe this is the kind of person she deserved. Either way, it's the kind of person she had now. Hopefully it would be enough for the time being.

 

 

\Next: Bad to Worse and Back Again/

Notes:

It's been a while.

This chapter marking the start of 2017 in the story really reminds you of how much and how little has changed since then. For me, it's been a pretty steady decline in just about every sense as I struggle to try and get this story finished before it's too late without compromising the core of it, this chapter also serving as a pretty good encapsulation of all of that. I started this up around the time I ended the last full chapter but never had the ability to finish it until now. I still don't know if it's very good, but maybe things can move forward again.

That all sounds pretty dire and all, but I also think it's important to mention that the world and stuff didn't influence the contents of this chapter in planning. I had all of this planned to go this way from way back, so Yumi and Sakuya aren't backsliding and suffering because I'm backsliding and suffering in real life. I try not to do that kind of thing to fictional characters just because I'm sad. There is a point to their hurt and it will make itself known sooner or later.

While it would be nice to make a triumphant comeback with tons of hot dueling action, that wasn't in the cards. This and the next set of chapters were intended to decompress after the intensity of the tournament so there's not all that much planned in terms of cards. If you're in it for the drama, though, you'll eat this shit up.

There's more I could say about a lot of things, but I think this is about all that needs saying at the moment. Thanks for reading. Share if you're enjoying or just not upset that we're back. Always remember to be kind to others.

Chapter 53: Bad to Worse and Back Again

Summary:

Yumi's life continues to be stressful. Maybe there's hope for some progress, though.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Over the next few weeks, the paparazzi slowly began to die down. Thanks to Rio's chauffeuring, they had far less opportunities to stalk her around town, meaning no chance to ambush Yumi with more questions. They seemed to have almost given up trying to get their scoop on what this particular middle school child was up to, only a few here and there still trying to bother her or the school for information.

That was one problem taken care of. Unfortunately, she still had many more problems to contend with at this point. It was now the start of February and Sakuya still hadn't spoken to her. Despite her best efforts to keep this hidden from the others, it was quickly becoming an issue for everyone. After all, breaking contact with Yumi inevitably meant breaking contact with all her friends.

Yumi never knew what to say to people when they asked about it. She didn't want to lie and try to make up a reason just to cover for Sakuya. Even if she did, she had no idea what she could say and still hadn't come up with a good idea for why this was happening after thinking about it for so long.

Regardless of the reason, she just wanted this to be over with. Whatever it was that she'd done to make Sakuya so upset, she'd apologize for it in a heartbeat if she just knew how. How was she supposed to do that if she never told her what to apologize for, though? It wasn't fair. She just wanted to fix this and let things go back to normal.

"Hey!" Kaguya screamed, pounding her fist on the table across from Yumi. "I said I attacked!"

"Oh, sorry," Yumi said, forcing herself back to reality. When lunch started, Kaguya had randomly decided she wanted a duel. Maybe she was feeling confident today after (according to her) playing a Duel Monsters video game for two days straight in order to 100% it before school today.

For what it was worth, her skills did seem to have improved some. Five monsters on the field was a pretty good accomplishment. Unfortunately for her, however, she was still an amateur at heart. "Trap activate," Yumi said, turning over the set card in front of her. "Mirror Force destroys your monsters."

Letting out a shrill screech that drew several sets of eyes in the group's direction, Kaguya fell out of her chair into a pile on the floor. "It's over," she mumbled, surrendering.

"You did good," Yumi told her. "You're getting stronger."

"Don't patronize me," Kaguya whined. "You weren't even paying attention."

"It was that obvious?" Yumi asked, scratching the back of her head and feeling kind of rude.

"You're pretty distracted lately," Ami said beside her. "We're all getting worried. Are you sure you don't want to talk about anything?"

Yumi shook her head. "I don't want to bother anyone. Everything will be okay eventually, so it's fine."

"It's not bothering anyone," Ami argued. "We can listen. Just like how you'd let us talk if we were having problems."

"That's different," Yumi said, collecting her cards.

"What, you're better than everyone now?" Kaguya interjected to everyone's surprise, including her own to a degree. "You think you can handle it all by yourself because you're a big shot pro duelist? Everyone's got problems." They all fell silent for a moment before she added a sheepish, "Or something," to the end.

"Yeah, she's right," Ami said, stifling a small laugh. "You don't have to endure it alone, Yumi. We want to help."

She sighed, nodding. "I know. Thanks. I'm just not...able to talk about stuff right now. I don't even know how. So I know I'm causing everyone problems, but please don't worry about me. I'll figure things out soon."

"We're here when you're ready," Ami said, rubbing Yumi's shoulder.

Yumi nodded again, then looked around. "Did Suzy go somewhere?"

"You didn't even notice?" Kaguya scoffed, face nearly pressed against the screen of her handheld console.

"Some people from the journalism club wanted to do a story on her," Ami said. "They came during your duel."

"Oh," Yumi replied, now feeling guilty she hadn't so much as glanced in that direction while it happened as she contemplated her own sorrows for the tenth time that day. "What kind of story are they doing?"

"They said it was something about her being Jewish," Ami explained.

"Oh, I guess it's like the one they did on me." During their first semester, the journalism club had also approached Yumi with a similar proposition. With her, it had been about her being half Mexican. She didn't completely understand why that was going to be a good story (it's not like she was the only mixed kid in school) but had decided to go along with it regardless. In truth, she still somewhat regretted it, their questions being kind of stereotypical and probing in a way she didn't enjoy.

Hopefully they weren't bothering Suzy in that way. Now she was kicking herself for not noticing all over again, thinking she might have spared Suzy a boatload of microaggressions if she had just said something when they first showed up.

Suzy did have at least one advantage over her, however, in that she was actually familiar with her culture. Though she rarely let herself think about it and even more rarely mentioned it to someone else, the fact she was so distant from her mother's heritage and her side of the family always made her sad. Her grandmother tried her best to show her the things her mother had left behind before the trip, but it only amounted to so much. It was the same with her abuela and abuelo, too, their shaky Japanese and her two to three sentences worth of Spanish making it difficult to communicate in depth most of the time.

"Are you okay?" Ami asked her once again.

"Yeah, why?" Yumi asked, realizing moments later that she'd started to sway back and forth in her chair at some point during all her considering. Forcing herself to a stop by holding the sides of her desk. "Yeah, I guess I just had some energy I needed to work out. I think I'm kind of excited about starting training again."

"That's right, that is today," Ami nodded. "I'm happy for you. It's definitely been paying off."

As soon as she said this, Rio appeared from elsewhere in the classroom. She seemed to be about to leave with a couple other girls, turning back at the last second to approach Yumi's group. "Oh, Yumi," she called to her, tossing a flash drive towards her. "Your trainer gave me this before school. It's duel data you're going to need today."

"Thanks," Yumi replied, catching the drive and stashing it in her shirt pocket. They gave each other a small wave as Rio left the room.

"So you're friends with the rich girl now?" Kaguya muttered, eyes still glued to her screen.

"I guess so," Yumi replied.

"Things must have really changed since Tokyo," Ami observed.

She just shrugged. "You could say that." It was still kind of a lot to think about even for her, though she couldn't deny they'd gotten a bit more familiar than before. Going to and from school together must have counted for more than she expected.

Still, it wasn't like they just sat in silence the whole time, so it shouldn't have come as that much of a surprise. Though their interests and experiences didn't overlap in many areas, they were more than able to hold conversations about Duel Monsters without issue. Talking strategy and thinking about new limitations and upcoming cards had actually become one of the better aspects of Yumi's days lately.

School continued to trudge along after that, class finally dismissing for the day after what felt like a year and a half of waiting. Yumi had considered ditching training that day to watch Ami and Suzy at their club practice, though they both quickly put a stop to that line of thinking. It was important, they said. She couldn't just stop going after all the hard work she'd put into preparing for the last tournament. Besides, she just said she was excited, right?

Ironically, it was Ami who'd be ditching not long after that. The pendant around her neck had started to glow and whenever that happened, it meant there was some kind of cosplay emergency to attend to. They all still wondered how she'd gotten something like that.

Leaving school, Yumi decided to take her chances and walk to the building on her own rather than bum yet another ride. As convenient as a car was, she had to admit she'd missed moving around Chiba on foot. It was almost therapeutic in a strange way, the noise of the city and the purpose with which she walked putting all the thoughts that bothered her into some back compartment of her brain. At least for now, she could just focus on going from one place to another and nothing else.

It was a fleeting joy, though. It didn't take her long to make it to where she was going, training starting up without delay just as always. "Battle!" Yumi shouted, pointing towards the dueling machine. "Telos, destroy Wynn the Wind Spirit Channeler! And after that, I detach an Overlay Unit to activate her effect and win!"

Just as she said, the combination of battle and effect damage made swift work of the AI opponent, a fact that came as no surprise to anyone in the room. At this point, none of the programmed decks the dueling machines had on hand could match up with Yumi's skill level. Outside of facing multiple opponents at once, they were stuck beating on what was available until the technicians could research something more useful.

"Excellent, just as expected!" Miss Fukukado praised. "The adjustments to your deck have been working quite well!"

If nothing else, she could still duel properly. Punching below her weight class wasn't all that fulfilling, but it was still good to practice up on a variety of opponents. Helped in finding flaws in her new strategy before she really had to stress test it, too.

"I think I might want to use that other card," Yumi said, taking her deck out of the duel disk and sorting it for more adjustments. "It would probably make gathering materials easier, but I don't know what to take out for it."

"That may be true!" her trainer replied. "Still, you may want to be cautious about focusing so much around that new monster! There's only one of it, so once it's gone, that's the end of that strategy!"

Obviously, they were talking about Telos now. Ever since the tournament, Yumi's opinion on the card had shifted once again. Her duels with Rio and Ren had given her a glimpse at the kind of power this card held while also forcing her to realize she'd been holding herself back from it all this time.

It was true she didn't fully understand what this card really was or what its true potential would be, but she was finally coming to accept it as her own. For whatever reason, she had it and all evidence indicated it wanted to be used. Instead of avoiding it, embracing it and learning more about it would likely provide much better results.

If only someone else could take that attitude these days. Hell, if only she could take that attitude and apply it to other areas of her life. Thoughts for another time, though. At the moment, something else was starting to bother her, forcing her to ask a question she strangely hadn't up to this point.

"Do you think it's okay for me to use this card?" Yumi said bluntly. "I've always sort of wondered about that."

"Is there a problem with your card?" Miss Fukukado asked, not understanding her meaning.

"No, it's fine," Yumi replied. "But...I don't think anyone else has it. I'm not even sure where it's from. Can I really use something like that? It seems unfair."

Miss Fukukado nodded, mostly to acknowledge what she'd said. "As of this point in time," she explained, "a card is recognized as legal for official play so long as the duel disk system can recognize it! Your Telos appears when you summon it, so it must be legal!"

Yumi already knew this, though. "But that doesn't make it fair, does it? If I'm the only one who can play this card, doesn't that give me an advantage over everyone else?"

She took a bit longer to respond to this, apparently needing to think it over. "Well, there are several unique cards currently in play within Duel Monsters! But I do see what you mean when you say it could be unfair!"

"Right," Yumi said. "I don't really know what to do from there, though." In truth, she didn't want to stop using Telos. As she'd just got done thinking about, holding herself back from this card that seemingly would force its way into her deck wasn't something she could stop even if she wanted to. That still didn't make her feel better about its exclusivity.

"Could we maybe find a way to make more of Telos?" Yumi asked. "Release it in a new pack or something?"

"I suppose that may be possible!" Miss Fukukado told her. "If you're certain you want this, I can set things in motion to recreate both Telos and the Conatus card using your previous duel data! However, as your trainer, I should warn you that you would be giving up a tactical advantage over your opponents by doing this!"

"That's okay," Yumi said. "If the only reason I can win is because I'm the only one who has a certain card, I don't think I deserve to win at all."

"I see!" she replied. Her persona dropped for a moment as she added, "Then, outside of being your trainer, I think that's a very noble sentiment, Yumi." A second later, she was back to normal. "I'll take care of that after our session! Until then, we should continue training and improving your deck!"

Addressing that issue actually did lift a significant burden off Yumi's mind she hadn't even realized she was carrying. While she couldn't be sure anyone besides her would even use her monsters (their effects were pretty heavily geared towards her play style and nothing else, after all), knowing that they were available to others helped her feel much better about using them. Maybe that was one of the barriers that kept her from playing the cards before, too.

On another level, she couldn't deny that it was exciting to know she'd left a permanent mark on Duel Monsters history. Because of her, there were now two new cards about to be put into circulation. Her cards were about to be put into circulation. Everyone dreamed of doing something like this at least once during childhood, but to actually have it happen was something else entirely. How would people react? Would they think they're interesting? Overpowered? Useless? Only people in the Kanto region of Japan had any awareness of them right now, so how would they go down internationally?

She was actually getting excited again, a feeling that pushed her forward through the rest of that day's training with much greater enthusiasm than she thought she could muster. Before she knew it, she'd lost herself in the game all over again like she used to do. For the first time in a while, she wasn't concerned about her relationships or school or the media or the logistics of the metagame; right now, she could just play over and over again.

Hours had passed without her even noticing. Even after Miss Fukukado had sent her on her way for the day, Yumi was still hungry for another duel. It was getting late, though, so she'd likely have to wait until tomorrow to indulge in that since her friends were all on their ways home at this point.

So preoccupied was she that it took her several steps outside the building before she realized she didn't have her bike with her. It wasn't a big inconvenience given she could just walk back inside and ask for a ride home as usual, but it was still a bit funny to consider. Her brain was so filled with card games now that she couldn't even worry about how to get home before dark.

"Hey," she heard from off to the side, recognizing the voice in an instant. "You're finally out." Whipping around, Yumi threw herself at Kyoko, hugging her as hard as she could. "Didn't think you'd miss me that much after just a couple weeks," she said.

"Everyone's just so busy now," Yumi said, refusing to let go for long enough to get people to stare. "It's like I never actually get to see anyone anymore."

"Yeah, I get what you mean," she agreed, patting Yumi's head. "That's why I came out here. Figured I'd at least give you a ride home if you didn't have anything else to do." What a convenient day for her to do this.

Obviously, Yumi accepted the invitation, the two walking to Kyoko's motorcycle parked a short ways away from the front of the building as they caught up. It wasn't like they'd been out of contact for any length of time given they still texted every day, but enjoying each other's company again inspired them to find anything and everything they possibly could to talk about.

After getting out of the main streets, Kyoko took her time driving down the quiet road leading out of the city. Yumi definitely wasn't complaining about the extra minutes getting to hug a nice lady or the opportunity to continue talking as they made their way towards her house.

They passed the time discussing school, Yumi's training, and Kyoko's new part time job she got the school to agree to (she was delivering newspapers on the weekends, a service and product combination that still existed for some reason). Most of these were things they'd already said over text, but actually holding a conversation with her friend was obviously a different experience. It was a reminder of simpler times that felt so much further away than they actually were.

"And now they're saying they should just have me sit in the classroom and duel everyone who comes in as our thing," Yumi explained.

"Wait, why are they even planning this right now?" Kyoko asked. "Culture festival stuff isn't until November."

"It's weird, right? But someone mentioned it a couple days ago and I just thought about it again now."

"You going to do it?"

Yumi sighed, leaning into Kyoko's back a bit more. "Maybe. I don't really know. It seems kind of cheap to waste our class' whole thing on just me like that."

"Oh, definitely," she agreed. "Someone's for sure trying to get out of doing work on this." She heard Yumi laugh behind her, smiling inside her helmet. "But you're still the best in the whole region, so it would probably be easy enough. Might even be good practice."

"Second best," Yumi corrected. "I lost the last round."

"That was some cheap garbage," Kyoko grunted. "Just got lucky. I bet if you get a rematch, you'll beat him next time."

"Maybe," she said. "It's just...I mean, I lost. It's okay."

"But he tricked you," Kyoko argued. "You told us about all that. That's not a fair duel."

"Not every duel's going to be fair," Yumi said, having learned that lesson several times over the last half a year. That was one of the reasons she couldn't really make herself get angry at the loss even if others did. Underhanded or not, she should have known better by now.

Despite everything, Yumi still believed that Duel Monsters was something that was meant to make people happy and to let them have fun together. Because of that belief, though, she'd been tricked, manipulated, and threatened more times than the average 12 year old. This and experiencing the true rigor of what making it in the professional world entailed had begun to shake these beliefs, but she did her best to still hold on. She didn't want to lose faith in others or the game.

"Whatever," Kyoko relented, the Takano household coming into view a short ways down the road. "Just saying that if you ever meet him again, he might have to duel you with some broken legs."

"That wouldn't be a fair duel, either!" Yumi argued, laughing at her (hopefully not real) threat. "It's not like we'll even see him again for a while. Not until the next Regional Championship, at least."

"Unless he loses the qualifier," she noted. "Cheating won't win him every game." Pulling up the dirt driveway, Kyoko let her bike roll to a stop right in front of the wooden steps leading up to the door. "Looks like we're here."

Yumi hopped off, removing the helmet she'd been given and placing it on the back of the motorcycle. "Thanks for driving me home," she said, hugging Kyoko again as she stood up. "Do you have to go home? You could come in for a little bit if you want."

"Nah, it's probably best if I head back," she said, patting her tiny friend on her head. "Homework's a real pain right now." She grunted, scowling off into the distance. "Middle school was way easier. No one cared what you did back then."

"That sounds nice," Yumi said, the two taking a seat on the steps. "I've got lots of stuff going on now, though. I kind of miss when everything was more easy."

"They work you pretty hard at that place, don't they?" Kyoko observed. "You've got to de-stress if you want to keep up all this training."

She sighed. "Yeah, everyone keeps saying that," Yumi grumbled. "I still can't think of anything I want to do, though. Duel Monsters was always what I liked to do for fun, but now it's like my job, so I don't know what to do if I can't play it like normal."

Kyoko nodded. "Yeah, that's kind of rough. If you were a little older, I might teach you to ride my bike. That always helps me relax."

"How much older?" Yumi asked quickly. "A few minutes? You can wait that long, right?"

She laughed, pulling Yumi's goggles down over her face. "A couple years at least. Don't get ahead of yourself."

Yumi kicked her feet in the air, readjusting her goggles and laying back on the stairs. "That's not fair. I'm mature for my age. That's what those old guys say, at least."

"Which old guys?" Kyoko asked, the air growing colder as murderous intent spilled off of her in nearly-tangible waves. "Show me who they are. I want to talk."

"It was a joke!" Yumi shouted. "No one said that to me! I don't even really know what it means! I just heard it on a TV show, okay?"

"Better be," Kyoko snarled, cracking her knuckles. "No old guys better be bothering you."

"They aren't," Yumi reassured her. "Just my math teacher who likes to send me to the hall."

"Want me to talk to him?" she asked.

"No, it's fine," Yumi replied. "He's just kind of mean."

She grunted, crossing her arms. "Never get to talk to people these days," she lamented. "Better not try that comedy routine on Sakuya, you know. Bet she'd, like, teleport here and go on the attack."

Yumi hesitated to laugh, forcing one out a second too late. This all but confirmed Kyoko's suspicion that something had been going on between the two that no one else was being told about. Nudging Yumi, she finally asked, "Hey, what's going on?"

"What?" Yumi asked, pretending not to understand.

"No one's really said anything before, but we all kind of know something happened with you two. You and Sakuya. So tell me what's up already."

"There's really nothing happening," she said. Technically that wasn't a lie. Nothing was happening between the two of them since Sakuya wasn't speaking to her.

"Seriously, tell me," Kyoko insisted. "Did you have a fight? What?"

Yumi tried to make an excuse. Her lips moved to speak but no sound came out. Eyes darting to the side, her whole body slouched over as the stress she'd managed to push down starting to eat away at her again.

Hands gripping each other on reflex, she swallowed hard. Trying a few times to say something, she finally forced out a shaky, "I don't know."

Rubbing her back, Kyoko leaned in closer. "Yeah?" she asked softly.

"Please don't say anything to the others," Yumi said quickly. "I...I don't want...people to worry."

"Hey, it's okay," Kyoko said. "It's all okay. I won't tell them if you don't want me to. I keep secrets."

Yumi took a deep breath, collecting herself and wiping at the sides of her eyes after noticing a few tears had managed their way out. "Okay," she said quietly. "I really, really don't know," she repeated. "I don't know what happened. I don't know what I did, but now Sakuya won't talk to me."

"At all?" Kyoko asked. "Not just the group chat? She hasn't talked to you at all?"

"Not since she left to go back to school," Yumi said, taking another breath and ringing her hands. "I don't know what I did wrong."

"How do you know you did anything wrong?" she asked. "Maybe it's not your fault."

"It has to be," Yumi said. "I must have done something wrong. She wouldn't do this if I didn't do something wrong."

"I don't buy it," Kyoko told her. "Whatever's going on, I don't think you could have done something so bad she just ghosts you out of nowhere."

"Then why?" Yumi asked, desperate for any kind of answer. "I want to understand. I want it to be okay again."

"I wish I could tell you," Kyoko sighed, pulling Yumi in for a side hug. "But I think the only one who can say is Sakuya, but she's not feeling helpful right now." Patting her on the head, she sighed again. "I really wish I knew."

"So do I," Yumi agreed, wiping her eyes again. "We used to call each other every night last semester. I liked when we did that. It was like...no matter how hard every day got, I could at least look forward to talking to her when I got home."

"And I'm guessing all the training and stuff is hitting a lot worse now without that." She felt Yumi nod against her body. Standing up, Kyoko moved in front of Yumi and placed a hand on her shoulder. "Yeah, this really sucks. I'm sorry. I wish I had something more I could say, Yumi. But I want you to know that I really don't think this is your fault." She blotted Yumi's eyes with her jacket sleeve. "This is going to work out somehow. I promise it will."

"Okay," Yumi said. She could only hope that was true. "Sorry, you're probably late now because of all of this."

Kyoko waved her hand in front of her face. "It's fine. I don't mind being kept if it's something important like this. Just kind of wish I went inside with you before since it's cold as hell out here." That managed to get a smile out of Yumi, giving her the confidence to leave her for the time being.

Yumi hugged her once again, letting go to sit back on the steps. "Thanks for letting me talk," she said. Though no solution had been reached, it was nice just being able to vocalize some of her worries. She had to stop holding these things back.

"No problem at all," Kyoko assured her. "And I know we're no substitute, but if you need someone to call at night until Sakuya gets herself sorted, I'm sure any of us would be super happy to talk to you." She paused. "I mean, maybe not Hideo, but everyone else who talks."

Yumi nodded, pulling her hair ties out. "I know," she said, "Thanks."

Kyoko hopped back on her bike, starting the engine and placing her helmet over her head. "I'll talk to you tomorrow, alright?" Yumi agreed, the two waving to each other. "See you then. Oh, and you look cute with your hair down." Leave on a high note.

While Yumi might have gone home feeling better after their talk, Kyoko only grew more and more angry the longer she drove. Maybe it was just her disposition for being as direct as possible, but this avoidant act Sakuya was putting on pissed her off like nothing else. She couldn't fathom what could have gone so wrong here between those two girls, but she was far too upset and curious to let it drop here.

Once she got home, she took a brief moment to get some juice and talk with her mother before retreating to her bedroom. Whipping out her phone, she moved to Sakuya's icon in her messenger and hit the call button. It was nearly unthinkable for someone in their generation, but these weren't normal circumstances.

It took several rings, but she actually picked up. Several seconds of silence passed before Sakuya finally let out a confused, "What?"

"What's happening with Yumi?" Kyoko asked her, trying to keep the anger out of her voice for the time being.

She grew quiet again. "Stay out of it," she mumbled after another pause.

"I'm not going to," she said defiantly. "You're going to tell me what you think you're doing to her."

Another pause, then the sound of a hard swallow. "It's none of your business what's happening."

"When I'm holding a crying Yumi in my arms, I think it's my business. You're not running away from me." Sakuya grew quiet yet again. From the thud that followed, she clearly dropped her phone. Then there was a dull bang, likely the sound of her hitting her desk as she scrambled to pick it back up. "You better hurry up," Kyoko goaded her. "I'll hop on my bike and ride over to Gunma right now if I have to."

"Just…" She was breathing heavier now. "I...I just don't…"

"Don't what?" she demanded, raising her voice?

"I don't…" She clasped a hand over her mouth on the other end, mumbling something through it. Taking a breath, she managed to get out, "I don't want to hurt her."

"That so? Doing a bad job of that." Flopping onto her bed, Kyoko elbowed a pillow beside her. "So how's that plan going?"

This finally broke what little composure Sakuya managed to have up to this point. Sobbing, she whimpered, "I don't know what to do."

It was at that moment that Kyoko realized she might have gone too far in her approach to getting the truth. All she'd managed to do was bully a kid until she started crying, no closer to actually solving the dispute between her and Yumi. She might have even broken her promise to Yumi about not telling people without even thinking about it depending on whether Sakuya was included in that original wording. "Okay, okay," she said, her tone softening. "Let's just calm down for a minute. Sorry."

She waited for Sakuya to compose herself, considering a different approach after this massive failure. "Are you feeling any better now?" she asked as the sniffling gradually grew quieter on the other end.

"I guess," Sakuya replied, clear disdain in her voice.

"Okay, that's good. Then...let's talk."

"I don't have anything to talk about with you," she said.

Fair enough. "Then...pretend I'm Yumi, or something," she told her. "Say whatever it is you're wanting to say. Tell her what she's done to make you so mad."

"She didn't do anything," Sakuya stammered, shocked at even the suggestion to the contrary. "Yumi hasn't done anything."

Kyoko nodded to herself. "Figured. Then what have you done?" Silence yet again. "Look, you don't have to talk to me if you don't want to, but you do need to talk to someone. This can't go on like this."

She broke her silence with a simple, quiet, "I know."

"I'll listen if you'll talk, okay? I want to help you. I really do." She paused for a moment. "You've got to tell me what happened first, though."

She could hear Sakuya take several deep breaths to collect her thoughts. Another second of silence, then a panicked, "I kissed her," that just about knocked Kyoko out where she sat.

"Wow, uh…" What could you say to that? "I...didn't expect that one." Honestly, she was kind of proud of them, though still confused about what the problem was here. "So what happened? Why did you run away after that?"

"I didn't," she said, shrinking away from the phone. "Not at first."

"Something changed?"

"At first it was fine. It was good, it was…" Sakuya stopped, letting out some sort of squeak as she remembered back to that Christmas night.

"That good, huh?" Kyoko said while cracking a smile on the other end.

"Shut up," she said. "I kept thinking about it," she continued. "I couldn't stop. And then...I just realized that...I can't."

"Can't what?" she asked.

"I can't do it." Sakuya swallowed again, mouth feeling terribly dry. "I can't...be with her. I can't do it."

"I don't see the problem, though," Kyoko said. "What happened?"

"I can't do it. I'll hurt her." Every word she choked out now felt like a shard of broken glass passing over her lips.

"Okay, but you understand that what you're doing now is hurting her already, right?"

"I know," she whimpered, holding back her tears this time. "I just don't know what else to do."

Kyoko grunted, gears turning in her head as she tried to figure out what to say next. "Okay...can you explain why you think you're going to hurt her?"

"I'm not right," she said, seeming to have practiced these words to herself enough times to make them a reflex. "I'm not good enough. I don't deserve her. I can't make her happy."

That was certainly a lot. "I mean, could have fooled me. She absolutely adores you. You've got to know that by now."

"It's not right," Sakuya argued a few decibels below a shout. "I'm not enough. I'll do something wrong again and I'll hurt her. I can't do that to her. I can't. I can't!"

"Just breathe," Kyoko told her, sensing a wave of sobbing panic building in Sakuya's voice. Giving her a moment to calm down again, she finally asked, "So, why haven't you talked to Yumi about any of this?"

"I can't," she repeated. "I don't want to hurt her."

Running a hand through her hair, Kyoko tried to keep herself from getting fed up again. "But you see how that's some circular logic, right? If you avoid the problem, you just make it worse even if you're trying not to. So if you don't talk about this, it's just going to be harder to ever do it the longer you wait."

"Then what do I do?" she finally asked. "I don't know how to say any of this. I don't know how to fix myself. I don't know anything about any of this. Tell me what to do."

She let out a heavy sigh. "I mean...I really don't know where to start with that. All I can really tell you is that you should say something to her. Anything at this point. You don't have to unload on her right now, just say something to her."

After a short pause, she added, "And I think you should try to talk to someone for yourself, too. Like a professional. And I'm not trying to insult you or anything. But this is...the things you're saying here are...I'm worrying about you, okay? I don't know what kind of stuff you've been through, but I think there's some stuff you could work out with someone who knows more about all of this than me. Maybe that's a place to start with 'fixing' yourself, or whatever."

There was a long silence after that, neither sure of what to say next. Eventually, Sakuya took the lead on that with a simple, "Okay."

"I can be here if you need me to be," Kyoko said after that. "You don't have to keep isolating yourself. You've got people in your corner."

"Okay," she said again.

"Are you just saying that so I'll stop talking?" she asked.

"No, I...I know." Sakuya fell back onto her bed, the resulting thump picked up on the call. "I know."

"Okay, then. You can still work this out, I'm telling you that now. But don't...wait too long. If you do, you're really going to lose her."

"I know," she replied. "I just...I need time."

"Then good luck," she said. "I'll help you however much you'll let me."

A short goodbye later and the two hung up, Sakuya left to come down from that emotionally draining conversation and ponder over everything Kyoko had told her. The logical part of her brain knew that she was completely right; she couldn't keep running, couldn't keep avoiding Yumi, couldn't keep making excuses if she didn't want to lose her for good. But she wasn't really working on logic at the moment. So many new feelings and experiences and so many old wounds all forcing their way onto her at the same time was more than she could handle.

But she had to try.

Back in Chiba, Yumi was nearly about to fall asleep when she heard her phone buzz a short ways away. With a groan, she slapped around on the ground until finally catching the strap and pulling it over to her. Flipping it open, it took a moment for her eyes to adjust in the darkness enough to see who was sending her messages.

The instant she could make out Sakuya's name, she bolted upright. Steadying her shaking hands, she quickly opened the message to see what she'd finally sent her.

"I'm so sorry," it began. "A lot is happening right now. I can't talk to you yet. I'm sorry. I need time. When I can, I'll call you. I'm sorry. You didn't do anything wrong."

Yumi had no idea how long she spent staring at the screen, reading and rereading the message over and over again. So many new questions materialized because of it, but now she could at least know that Sakuya was still out there and still thinking of her. What could she mean by needing time or that things were happening, though? And was she really in the clear in terms of blame?

Whatever those answers may be, it didn't seem like she'd get them any time soon. For now, all she could do was trust Sakuya. Typing quickly, she left her own reply:

"I understand. I don't know what's going on, but I'll wait for you as long as it takes."

 

 

\Next: Love! Love! Love! ...or not/


Cards in Order of Appearance

Holy Barrier – Mirror Force (Mirror Force)
Normal Trap
When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.

Chasm Queen – Telos
DARK
Rank 4
Spellcaster/Xyz/Effect
2800 ATK/2200 DEF
3 Level 4 monsters
You can Xyz Summon this card by using Equip Spell Cards equipped to monsters used as Xyz Material for this card's Summon. When this card is Xyz Summoned: Negate the effect of all face-up monsters on the field besides this card until the End Phase. If this card attacks a Defense Position monster while it has an Equip Spell Card as Xyz Material, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 400 damage to your opponent x the number of Equip Spell Cards in both players' Graveyards.

Wynn the Wind Spirit Channeler (Wynn the Wind Channeler)
WIND
Level 5
Spellcaster/Effect
1850 ATK/1500 DEF
(This card is always treated as a "Charmer" card.)
You can discard this card and 1 other WIND monster; add 1 WIND monster with 1500 or less DEF from your Deck to your hand, except "Wynn the Wind Channeler", also you cannot activate monster effects for the rest of this turn, except WIND monsters. When a WIND monster you control is destroyed by battle while this card is in your hand: You can Special Summon this card. You can only use each effect of "Wynn the Wind Channeler" once per turn.

Notes:

It's been a good bit since the last update, though probably not as long as it could have been. The dark energies of Halloween reincarnated me and now I can write again.

At least Yumi's making a little progress towards recovery. Talking to people about problems is always helpful even if you don't reach a conclusion just yet. Even Sakuya's starting to realize that.

The Telos situation in here is 100% me just finding it interesting that, after all these years, we really haven't seen anyone address this kind of thing in the franchise. ARC-V came close before sort of forgetting about it. Figured it might be fun to mention this at some point, so here it is.

That's all I've really got for now. Thanks for reading. Share if you enjoyed. Always remember to keep it spooky.

Chapter 54: Love! Love! Love! ...or not

Summary:

With Valentine's Day fast approaching, Yumi has to overcome her greatest challenge yet before the holiday.

Notes:

(See the end of the chapter for notes.)

Chapter Text

February 9. Though the holiday was still five days out, Yumi was well on her way to completing Valentine's Day prep. She had to be given she was planning to put her creation in the mail. If she waited until next week, it might not make it until the 14th had passed.

That said, whether or not the date would pass was hardly the issue at the moment; rather, it was if she'd have anything to put in the mail at all by the end of the day. Her numerous failures up to this point were self-evident thanks to the scorched, untempered chocolate splattered around the kitchen and across her hair, face, and formerly white apron, eyes spared only by virtue of her goggles taking an inch-thick layer of the sweet substance in their place.

She turned off the gas after yet another mishap, slumping over in front of the sink. This was turning out to be a disaster, and a disaster entirely of her own making. After all, she'd had the hubris to send her grandmother out of the house for the day so that she could go it alone. Despite knowing her well-documented limitations in the kitchen, Yumi was absolutely sure she could make Valentine's chocolate all on her own this year.

Cleaning herself up as best she could in the running water, she heard a knock at the front of the house. She shook the water from her goggles, drying them with a towel as she went to the door. Was her grandmother home already?

Even before opening the door, she could tell who'd shown up just by silhouettes. "Kazuhiko!" she shouted, jumping out to hug him.

"Hey," he said, patting Yumi on the head as she and Hideo exchanged a thumbs up. "Saw your grandma out there earlier. Said you might be struggling, so we came to see what was going on."

"You met her in town?" she asked, pulling away before flicking away some chocolate she'd accidentally smeared on his jacket.

"Yeah," he nodded. "Really putting that old guy through his paces with all the shopping," he laughed. Yumi had asked Rio to see if Fukuro the butler could drive her grandmother into the city to run some errands today as a favor, one he was initially happy to do for her. One had to wonder if he was regretting that from the sound of things in the trenches.

"I'm just surprised you shop at the same store as old ladies," she joked, leading the two inside.

Kazuhiko shrugged. "Hey, sometimes you've got to go to a department store. Not that I actually found anything worth buying." He and Hideo both took a seat on the couch, Yumi having led them away from the site of carnage just a room over in the hopes they wouldn't notice.

"What are you buying there?" she asked.

"Valentine's gift for Kenji," he replied. "We broke up and all, but it still seemed kind of nice. Not super sure if you're supposed to give gifts on Valentine's or White Day if you're two guys, but whatever. Who cares about holiday tradition?"

Yumi giggled, flopping into a chair across from the two. "I have the same problem this year," she said. "No one really tells you what Valentine's Day is supposed to be like when you're gay, so I guess you just do whatever you want."

Hideo gave a wide shrug, not having much to contribute to all of this. Being someone decidedly single with no plans or desire to change that left them a bit out of the loop with all the romance discussion. "Ah, don't be like that," Kazuhiko said, bumping fists with his friend. "You're probably getting a bunch of friend chocolate this year. All the rewards with none of the responsibility."

His head snapped back to Yumi. "Oh, right. We were supposed to come help you." Both eyed her up and down, then looked to each other. "Kind of seems like you need it."

"No, it's okay," Yumi said, trying to deflect. "I'll figure it out. I don't want to bother you."

"We're already here, though," he said. "What, you're kicking us out?"

"No, I just-"

He nodded, both he and Hideo jumping up. "Then we better get to work." Looks like they were going to help whether she wanted it or not. "So what were you-" Kazuhiko finally noticed the kitchen, exclaiming, "Holy crap!" after the full scope of the disaster made itself apparent.

"I'll figure it out!" Yumi whined, cheeks flushing now that others had seen her shame.

"What the hell did you do?" Kazuhiko asked, Hideo instinctively pulling on the strings of their hoodie before moving in to better inspect the damage.

"I'm just having some problems getting things to melt right," Yumi said, pouting.

Hideo held up a pot, a thick layer of blackened chocolate burned to the bottom. "Wait, did you try to heat this directly?" Kazuhiko asked.

"I guess," she said, not entirely sure what that meant.

He looked to Hideo, both realizing exactly how much help was going to be required here. "Yeah, don't do that," he said. "Chocolate doesn't like it when you try to melt it that way. You've got to heat it indirectly, like in a bowl over some hot water."

"Huh," Yumi said, genuinely hearing about this for the first time. "I guess there's a lot I don't know about making chocolate."

"You might want to let us handle this one," he said. "Or, well, let Hideo. They're all crafty and stuff."

"Nope," Yumi told him, turning up her nose. "I have to do it myself."

"Why?" he asked. "You like ruining pots?"

"Because!" she insisted, taking the pot from Hideo and going to the sink. "It's Valentine's Day chocolate," she added, filling the pot partway with hot water and jabbing at the carbonized sugars with a dirty butter knife. "It's not special if someone else does it all for me."

"Ah, right," he conceded, leaning against the counter. "Guess that kind of makes sense. Still, you can at least let us help, right?" He ripped a handful of paper towels from a holder on the wall, wetting them and scrubbing at some of the still-wet chocolate stuck to the stove.

"I mean...I guess," Yumi said, still reluctant to accept any assistance. "I just wanted to try and figure it out on my own." Sighing, she admitted, "But I guess not wasting all the chocolate is important, too."

"We keep telling you that you don't have to do everything alone," Kazuhiko said, Hideo nudging her on the back as they dumped some soiled cooking implements into the sink and helped with cleanup. "None of us get why, but you keep doing this thing where you try to do it all yourself and don't let anyone in on what's bothering you, but you don't have to. We've always got your back."

"I know, I know." The knife cracked through the chocolate, allowing her to pry it off the bottom of the pot in pieces. "It just makes me...nervous, I guess. I don't want to have to rely on everyone. I want to be able to do things on my own."

Kazuhiko scoffed, picking some of the larger pieces of burned chocolate out of the sink with his spent paper towels after Yumi dumped them out. "What's the point of all that?" he asked, tossing the wad into the trashcan. "So what if you can do it on your own? It's easier if you've got people to help, right? I get wanting to be tough, but you've got a ton of people you can rely on. You don't have to keep trying to take it all yourself."

"You make it sound so simple," she said, mindlessly scrubbing around the circumference of the pot with some steel wool, already having dislodged whatever stuck on bits of chocolate still remained.

"That's because it is simple," he said, pointing a finger at Yumi. "Why do you think it's so hard?"

This gave her pause. It was a question she'd had to consider many times, only now realizing she'd never shared it with anyone. Not without breaking down crying, at least. "I guess…" she began, swallowing hard. "It's...like…"

Both her friends stopped what they were doing, waiting for her to speak. "I don't want to be a burden," she said. "And I don't want to have to be dragged along by everyone. Everyone already helps me so much and does so many things for me. I hate having to ask for more."

"But we're offering," Kazuhiko said, Hideo nodding in agreement. "And it's not like you don't do anything for anyone else. Hell, last week you stopped me from buying those really awful pants, remember?"

She stifled a laugh, remembering the text Kazuhiko had randomly sent her of him wearing some absolutely disgusting forest green parachute pants he found at the store. "I mean, those were terrible, but I don't know if that's the same as how everyone else helps me."

"Point is," he said, putting her in an affectionate headlock, "everybody thinks you're great and we're ready to take on anything you throw at us."

"I give up!" she said, slapping at his arm. "Fine, you can help!" All of these antics were really helping to raise her mood after so many failures, the burden she carried getting just a little bit lighter.

"That's more like it!" he said, releasing Yumi and pointing a set of finger guns to Hideo. "We set up to get this chocolate going?" They mirrored his action, then swept an arm across the meticulously arranged double boiler setup on the stove, the separated chocolate pieces on a cutting board, and a set of spoons and spatulas to use during the job itself.

"Looks like we're ready to-" Hideo tapped the bottom of their phone on the counter, showing it to Kazuhiko. "Oh, right. Yeah, do you have your molds or anything? Where's all that stuff?"

Yumi got a far off look in her eye, letting out a quiet, "Oh."

"Oh?"

"Uh…" She scratched her head, explaining, "Well, I was going to buy some molds...but then I thought maybe I could make them. You know, so they're unique. Maybe even some that look like Duel Monsters. But then I sat down to make some, but I realized I didn't know how, so I looked it up on my phone, but it seemed kind of hard and there was a lot of stuff I needed to get for it, and then Kyoko texted me this funny video of a Russian cat pretending to be a lion, and then I watched a bunch of other videos, and I think I forgot about the molds."

They all stood in stunned, embarrassed silence for what felt like exactly forty-seven years, Yumi finally bowing down deeply and saying, "I am very sorry."

Kazuhiko groaned, taking out his comb and running it through his hair. "Okay, let's try to figure something out." As he pondered what could be done, Hideo took a more proactive approached and opened some cabinets up, searching through them until finding the large cast iron takoyaki pan the Takanos always used. "Oh, that might work," Kazuhiko said.

"It'll definitely work!" Yumi said as she began to hop. "Like little chocolate takoyakis! That's even better than any of my ideas! Chocoyaki!"

"Crisis averted," Kazuhiko nodded. "Okay, let's get this going. Miss Yumi, where's your cooking oil? We've got to lube this thing up or the chocolate's going to stick."

"Got it," she said, crouching down and digging through the lower cabinets for a bottle of light yellow oil. Meanwhile, Hideo filled the boiler pot with water from the tap while Kazuhiko shoveled a majority of the broken up chocolate pieces into a glass bowl.

In no time at all, the double boiler was assembled and the takoyaki pan was greased down. Yumi triumphantly turned on the gas as high as it would go, Hideo quickly turning it down to a more reasonable setting. "Oh, so you don't go that hot," she said.

"Did you look up anything about chocolate before you started all of this?" Kazuhiko asked.

"I didn't think it would be this hard," Yumi whined, lightly kicking one of the cabinet doors with a tiny grunt. "But it's fine now, right? What do I do from here?"

"Let's see," he said, looking to Hideo for guidance. Hideo nodded in turn, picking up a rubber spatula and handing it to Yumi. "Ah, right. Yeah, just stir it around a little. The water's going to get hotter, which heats the bowl up and melts the chocolate. Once it's all melted, we do the rest."

"What's the rest?" she asked, stirring like he instructed. To her great delight, the little brown bricks were starting to soften and smear against the glass.

"You've got to temper it," he told her. "That's…" He paused for a moment. "What's tempering again?" Hideo typed out a quick explanation for him that he could read off. "Right. It's lowering the chocolate temperature so that it starts crystallizing. When it does that, it'll snap and get glossy after it cools instead of just crumbling."

"That's why it does that?" Yumi asked. "Untempered chocolate is gross, then. Are we going to need a thermometer, or something?"

He shook his head. "Nah, Hideo showed me this cool trick one time. You put unmelted chocolate into the melted stuff and it cools it down like that. Once that stuff melts, you're basically done."

"You two know a lot about chocolate and cooking," she said, almost feeling jealous.

"Hey, our adventures aren't all getting into jams and hunting for treasure," he replied, crossing his arms and trying to act cool.

"You hunt for treasure when I'm not there?" Yumi said, actually feeling jealous this time.

"No, that was a joke," he admitted. "But we do stuff like this sometimes. It's kind of fun."

"Yeah!" Yumi grew quiet, stirring the chocolate around. "I hope this turns out okay," she said suddenly, nervousness creeping in despite how well things had turned around.

"It'll be fine," Kazuhiko reassured her, Hideo patting her on the top of her head right after. "By the way, why'd you decide to make some? Is it just for everyone or are you giving it to someone in particular this year?"

"I guess if they turn out well enough and there's plenty, I'd give some to everyone I can think of," she answered. A tiny smile crept onto her lips then as she added, "But I just really wanted to make something for Sakuya at least."

The mood seemed to shift after she said this, Kazuhiko grumbling to himself as Hideo withdrew a bit. "If you say so."

"What?" Yumi asked.

"You know what I think," he said, scowling. "I don't know what Ishikawa's deal is now. Has she even said anything to you? She's ignoring everyone else."

"It's a little...complicated," Yumi told him.

"Yeah, 'it's complicated' is a great relationship status," he scoffed.

"Don't be like that," she sighed. "Sakuya just has a lot of stuff on her mind right now and she's not really able to talk to everyone."

"If you say so," he relented, though it was no secret at this point both he and Hideo were equal parts concerned and irritated by Sakuya's ghosting. "I'm just saying. If you're looking for somebody to give relationship chocolate to, you've got Suzy Q out there."

Yumi covered her mouth as she snorted. "Be serious!"

"What?" he shrugged, a mischievous glint in his eye. "You're all over each other whenever I see you together. You don't think you have a chance?"

"Nope," Yumi said with confidence. "She's not really into girls."

"Seriously?" he asked. "Damn, didn't expect that."

She nodded. "Yeah, I was surprised. She said that sometimes she is, sometimes she isn't, and she isn't right now."

"What, did you get rejected when you found all this out?" he laughed.

Yumi pursed her lips. "I'm not actually sure," she said. "I think I might have asked her out by accident once, but it was all so casual I don't know if I got rejected or not. Not formally rejected, I mean."

"How do you ask someone out by accident?" he shouted, waving his arms above his head.

"I don't know!" she shouted back, Hideo taking to the chocolate as the two of them carried on. "I said she had pretty eyes one day and asked if we could go do some stuff after school because I wanted to hang out and she didn't have club stuff but Ami was off doing cosplay stuff and wouldn't be there with us, and I guess she thought I was asking for a date!"

"That was totally asking for a date!"

"But I didn't mean to!" She puffed out her cheeks, stating decisively, "When I ask a girl out, I mean it! I'm a professional!"

"Professional my ass!" he countered. "You're just a child! You can't even comprehend the kind of power you wield! That hubris of yours will be your downfall!"

Yumi stuck out her tongue. "You're only a couple years older than me! And it's my birthday in a couple of weeks, so you'll be even less older than me!"

"And a child you'll still remain!" he said, arms crossed as he looked down his nose at her.

The two of them were prepared to continue this exchange and shirk their duties to the chocolate, but Hideo swiftly put an end to their bit with a bonk to the head for each of them. They gestured to the chocolate, raising the spatula to show it drip off back into the bowl. It was melted now.

"We were about to notice," Kazuhiko huffed, Yumi scurrying in front of him to take the seed chocolate and dump it into the rest.

"I'll do the rest," Yumi said, taking the spatula back and stirring to melt the chocolate just added. "And once this is all melted, we can pour it into the molds?" Hideo nodded, turning off the gas and keeping a close eye on the chocolate to ensure it didn't overheat.

It didn't take long before the seed chocolate had melted, Yumi moving the bowl off the water. On Hideo's urging, they tested a small amount of the chocolate by dipping the end of a knife into it and cooling it in the freezer. A few minutes later, it came out hardened and shiny. Finally, they were ready.

"Take it slow," Kazuhiko told her, holding the pan still as Yumi did her best to pour a pool of chocolate into each half-sphere with minimal spillage. For safety, she was filling them to just under the rim, Hideo directing her to pour it over the spatula as they held it to keep it from splattering.

Though the process itself was fairly quick, all three were abnormally tense given that any failure meant a shameful and arduous trip to the store to find whatever chocolate might be left. Thankfully, that wouldn't be necessary. By the time they finished, all but the last hole was perfectly filled with melted chocolate.

"We actually did it!" Yumi squealed, hopping up and down as Kazuhiko slid the pan into the fridge.

"Good job, team," Kazuhiko said with a nod. "Now we just hang out until that stuff hardens up." He walked to the living room, sitting back on the couch and pulling his cards from the inside of his jacket. "Anyone feel like a duel?"

"I'll get my deck," Yumi said, rushing off to her room as Hideo set a timer for when they would check the chocolate. As the next hour and a half ticked by, the three spent their time playing cards and watching TV, taking it slow and relaxing in a way they really hadn't since summer ended. And on a Thursday, no less.

With everything going on over the last several months, quiet moments like this felt in short supply. Between the danger and conspiracies and even just regular schooling, the "hardship" of getting this chocolate just right and finally overcoming it was just the kind of low-stakes problem they could all appreciate. The noticeable absence of one member of the old group aside, it was shaping up to be a pretty good day.

Around a minute after Yumi finished beating Kazuhiko again, the alarm dinged. "They're ready!" Yumi said, springing up from her seat and dashing to the kitchen.

"We're checking on them," Kazuhiko corrected her. "They might not be totally-"

"They're ready!" Yumi repeated, already having pulled the pan from the fridge and poked at a few of them. They each felt cold and solid, the shallow layer of condensation that had formed on their surfaces evaporating at her touch.

"Yeah, I guess they are ready," he admitted. Hideo grabbed a cutting board, motioning for Yumi to bring the pan over. They placed it on top after she did, Kazuhiko instructing, "Okay, flip it."

In a single, swift motion, they manage to invert the pan against the cutting board, a chorus of soft thunks confirming that things had gone just as planned. Removing the pan, row after row of deep brown half spheres greeted them against the light wood.

"They're cute!" Yumi shouted, picking up two of them and clacking the flat sides together. "Now how do we put them together? They've got to be like takoyaki."

"Easy," Kazuhiko said, motioning for Hideo to grab the bowl from before. They'd sat it beside the sink after pouring the final slot earlier, saving it for this purpose. Though there wasn't enough chocolate left over for a full half sphere, enough remained behind to act as glue to hold two pieces together.

Working as a team, they stretched the small amount of still liquid chocolate as far as it would go, applying a thin coating to one of the half spheres before sticking another to it, each repeating the process until all but the odd piece out were mated together and replaced into the pan.

"Now just stick these back in to let it harden up and we're done," Kazuhiko said, nodding his head at the attractive handiwork the gang had come up with.

"Thanks for all your help," Yumi said to the both of them. "I really would have screwed this up even more if you didn't show up here. Thank you."

"Hey, it's fine," Kazuhiko said, Hideo giving a thumbs up. "We're always here to give you a hand. And it's not like we're doing this for free." He grabbed the remaining chocolate half sphere in hand, adding in as deep and dramatic a voice as possible, "I'll consider this my payment for a job well done," before biting down.

Immediately, he recoiled, putting a hand to his mouth. "What the hell?"

"What's wrong?" Yumi asked, brow furrowing. She took the chocolate from him and looked it over. Aside from the teeth marks left behind just now, it seemed like ordinary chocolate. She tried biting down next, quickly realizing what the problem was as she put as much force as she could muster into her jaw to try and cut through the candy.

Errors had been made. "It's so hard," Yumi said, finally giving up on eating. Through all of this, none of them had spared a thought for what making solid chocolate takoyaki-sized balls might be like to actually eat. If this was how hard it was to get through a single half, what was about to be unleashed in the refrigerator?

"Forget about that," Kazuhiko said, having shaved off enough with his teeth earlier to actually try some. "What happened to the flavor?"

Hideo took a knife and cut off a couple of slivers from the side, both of them sampling it before recoiling at the overwhelming bitterness on their tongues. "This is awful!" Yumi shouted. "What did we do? Did it burn?"

"What chocolate did you use?" Kazuhiko asked, utterly confused as to how all of this went so wrong.

Yumi scurried to the trash and dug through until finding the wrapper, presenting it to her friends. "Is this a bad brand? I got it since it was big, but I didn't try any."

Looking it over for a moment, Kazuhiko and Hideo shot a glance to each other, sighing in unison. "This is 95% chocolate," he said.

"What's the other 5%?" Yumi asked. "Is that stuff bad?"

"No, it's sugar," he explained. "Chocolate needs sugar to be sweet, and the higher the chocolate percentage in something, the less sweet it tastes. So what we've got here is solid balls of almost pure chocolate without any sweetening."

There was silence for a good several seconds, the realization that they'd wasted all of this time and effort finally setting in. "I didn't think it would be this hard!" Yumi said again, hitting herself on the sides of the head.

"Hey, stop that," he said, pushing Yumi's fists away from her head. "It's fine, let's just think of how to fix this."

"It's ruined, though," she said, rapidly losing hope. "We wasted all of that time. And it's barely even edible."

Hideo suggested calling Fukuro to see what the chocolate situation was like out on the frontlines. As good an idea as that was, the situation only grew more dire after executing it. After the call went out, he informed Yumi that virtually every store he and her grandmother had visited today were fully sold out of chocolate. After asking an employee about it, he told her they wouldn't be getting more until early tomorrow.

"But it's going to sell out again as soon as they get it in," Yumi realized.

"That might be true," he agreed. "I could continue looking for you. I'm sure at least one store has more."

Letting out a long sigh, Yumi replied, "No, it's okay. I don't want you to have to do all of that for me. Thanks for everything today." They hung up on each other, Yumi slipping her phone back into the front pocket of her overalls and slumping to the floor. "I'm so stupid."

"You just made a mistake," Kazuhiko said, squatting down and nudging her on the shoulder. "We'll figure something out." He turned to Hideo. "First, let's pry those things apart before they fuse into one." They nodded, taking the would-be chocoyaki apart to spare any more tooth trauma should someone bite one by accident.

"It's hopeless," Yumi said, curling into a ball and flopping down onto her side. "It was doomed from the start."

"You're really taking this hard," Kazuhiko noted, a bit disturbed by how uncharacteristically melancholic Yumi was being over this setback.

"I just wanted it to go well," she sighed again. "I wanted to do something right."

"Where's all of this coming from?" he asked, Hideo sitting down beside both of them.

Yumi didn't answer at first, slowly pulling herself into a sitting position. "I don't know," she admitted. "Everything is kind of okay right now. More okay than before, at least. But now it's just, like…" She fell over again. "I just wish I didn't screw things up this time."

"I guess I understand that," Kazuhiko replied.

"Is this angst?" she asked. "Sometimes I hear people talking about angst when you go through puberty."

"You're going through puberty?"

She kicked him in the shoulder. "I'm almost 13!"

"Like I said before, you're still just a child." This seemed to have snapped Yumi out of her funk, briefly forgetting about the failed chocolate as she hopped up to screech and beat on Kazuhiko's back. "Come on, let's try to think of something. Getting sad's not going to help us."

Now all they had to do was decide what would become of these chocolates. "It would be a waste to just throw them away," Yumi said. "Do we just eat them?"

"How?" Kazuhiko scoffed. "Going to break my teeth." He scratched his chin, suggesting, "Maybe remold it into something easier to eat? What else do you have here?" The three of them began to search for anything that might be a good chocolate template. Unfortunately, nothing else really fit the bill. Tempering wouldn't be as easy this time around, either, making for yet another hurdle.

After several minutes of them all searching for new mold options in the house and solutions online, Yumi finally said, "Maybe I'll just keep it like this."

"Sounds like a bad idea," Kazuhiko said bluntly.

"But what's the other option?" Yumi asked. "I don't think there's anything we can do now. And maybe it could be, like...kind of a joke. Something."

"Don't know if broken teeth are a joke," he said, though he quickly backtracked after considering it for a bit longer. "Then again, I guess if it's Ishikawa…"

"No one's going to break their teeth," she huffed, looking to Hideo to confirm just in case (the chances were low).

"If you say so," he shrugged. As a prank, this was pretty funny, though it was a bit less good as a Valentine's gift. Truth be told, though, he really wished he could see how this went down when these things got to Gunma.

His imagination wasn't too far off the mark from what actually went down the day of, surprisingly enough. The dedicated members of Japan's postal service got the little brown package to Sakuya's school on Valentine's Day exactly. At least that part went well.

It was a bit of a shock for Sakuya herself, not really expecting to receive anything. The same was true for any of her peers who saw her walking across campus with a package like this, murmurs about who would be sending the weird child prodigy gifts on this holiday. Some were jealous, of course, but others were more just confused.

Sakuya ignored them. Even before reading the name on the label, though, she already knew who had sent it. She didn't need any more explanation than that. Locking herself in her dorm, she placed it on her desk to consider whether she should unwrap it.

As usual, she was stressing herself out over this decision. She didn't think she really deserved a gift after all she'd done, but did all her guilt really matter now? It would probably make Yumi feel even worse if she just ignored it. And if it was something perishable, it might start rotting if she just left it alone.

When she thought of it like that, she couldn't ignore it. Gingerly tearing through the paper surrounding the white and red box underneath, she lifted the tiny lid to find a handwritten note. "Sorry, I don't think they came out very well," it read. "I'll keep practicing and maybe have something better next year."

She sighed, letting a smile come naturally with no one around to hide it from. Yumi should know by now she'd enjoy anything she gave her, even if it wasn't very good. Despite saying that, though, she doubted it was as bad as the note warned, especially after seeing how glossy and perfect all nine of the little chocolates in the box were.

If nothing else, the presentation was good. Retrieving one of them from where it sat against crumpled, pink tissue paper, Sakuya quickly moved it to her mouth, attempting to take a bite only to immediately remove it. "What is…" She tried again, teeth clicking against the solid mass.

She wasn't about to lose that easily. Placing the chocolate into the back of mouth, she bit down hard at the edge with her molars until a piece cracked off. No sweets would get the better of her, though she almost wished they did after absorbing the awful taste. She wasn't against dark chocolate, but this was too much even for her.

Well, the note wasn't lying. With what she knew about Yumi and cooking, this shouldn't have been much of a surprise. In both form and flavor, this chocolate was nearly inedible. That was going to make it a lot harder to finish all of them.

As she struggled to scrape chunks off of more of the foul, bitter mess with her teeth, Sakuya began thinking over what she should do for White Day in return. Hopefully something a little easier to enjoy than this.

 

 

\Next: Retro Duel! Clash with Classic Chaos!/

Notes:

A proper Valentine's chapter this time. Couldn't really do one in the story last time for obvious reasons, but with the year coming around like this, I figured I was obligated to. And as much as I would like to say I intentionally waited to post this until actual Valentine's Day, I really didn't.

Chocolate is rough. Even if Yumi deserves some of the blame for getting awful eating chocolate, I'd say the biggest failure goes to the other two for being more experienced and not realizing that thick, solid blocks of chocolate are hard. Also, if someone's coming here to tell me you don't actually need to grease the molds when making chocolate, I will tell you, as a cook, that you've already lost whenever you start thinking, "Well, it's not supposed to stick!"

Actually finishing this as I'm preparing to do stuff on the day of, so I don't have a lot of time to ramble like usual. Just be safe out there. Don't swap fluids with anyone who hasn't also been responsible and quarantined/vaccinated.

That's all I have for now. Thanks for reading. Share if you're enjoyed. Always remember to grease your molds or I'll be unhappy.

Chapter 55: Retro Duel! Clash with Classic Chaos!

Summary:

Yumi takes on an unexpected opponent and gets a taste of what Duel Monsters was like back in the day.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Yumi sighed, laying prone on her stomach in the middle of the living room. Her first free weekend in over a month was off to a great start.

"What's the matter with you today?" her grandmother asked, watching the baseball game on TV. "You get up late, you barely touch breakfast. Now you're taking a nap on the ground. You'll catch a cold doing that."

"I'm not sleeping," she said, sighing again. "I'm just bored." Rolling onto her back, she folded her hands under her head and explained, "Everyone's doing something today except for me, so I don't know what to do by myself."

"You could go outside and till the patch," her grandmother suggested.

"I'm bored, but that doesn't mean I want to do chores," Yumi groaned. "And we won't be planting anything until a couple weeks anyway."

"Never too early to prepare," she teased.

With a grunt, Yumi turned back over, watching the ballgame from the corner of her eye. "I could be dueling for fun right now," she muttered, catching the modifier she'd stuck to the end of that sentence. Though she'd been aware of it for some time, it was still strange to realize that she was now forced to segregate playing Duel Monsters for fun and playing it as a job. It didn't mean that training and competing in tournaments wasn't fun in its own way, it just meant…

What did it mean, actually? Well, whatever. All of her worries and introspection as of late were really hurting her head, and she had a strong feeling that pursuing this train of thought would just make her very upset again. She'd tackle it eventually, but not now. Tomorrow's problems for tomorrow's Yumi.

"You know," her grandmother said, "you could always play with me if no one else is available."

It took a few seconds for that statement to register, Yumi jumping to her feet the instant it did. "You can play Duel Monsters?" she shouted, practically jumping to the arm of the couch. "Why didn't you ever tell me?"

"You don't remember?" she asked. "We played a lot when you were little."

"Seriously? How did I forget that?" Yumi knocked herself on the sides of the head, hoping to physically dislodge some kind of memory to no avail.

"Well, you were only about two or three," her grandmother said, holding one of her granddaughter's wrists to stop her from hitting herself. "You were playing with cards before you could even walk."

"But why haven't we been dueling since then?" she asked.

Her grandmother shrugged in response. "Well, you just got to be too good for me. Your parents took over teaching you, then you started playing with people your own age up to now. I didn't think you would want to play anymore after all of that."

"Of course I would!" she exclaimed, stomping her foot and crossing her arms. "We're making up for lost time right now!"

In a flash, Yumi rushed to her room to grab everything she needed, tearing through like a hurricane as she went from her dresser to her closet and back out the door. She ended up following her grandmother into her bedroom, duel disk already attached to her arm with her old model clutched in her hands.

"Okay," her grandmother said, kneeling down and lifting up one of the mats that composed the floor. "It should be...here!" Inside an open space in the ground was a small wooden box sat atop a much larger white one. She retrieved the smaller of the two, blowing off a layer of dust from the top before opening, a deck of cards secured inside.

As much as this excited her, Yumi's attention drifted back to the larger box down below. She already had an idea as to what was in there, her suspicions confirmed a moment later. "They left them for you, you know," her grandmother said. "You've always been welcome to use them."

There were a few more boxes like this under the floor, all of them filled to the brim with Duel Monsters cards belonging to her parents. They weren't any kind of secret; as she'd just said, they'd been left to Yumi when her parents went away, so they were both aware that they had been down there for the last several years. Out of a sense of duty to her kids and simple pride, the older woman had refused to sell any of them for money despite how that would have helped their financial situation. She didn't have the heart to just get rid of them like that.

"Nah, I don't think so," Yumi said with a shake of her head. "I've always thought about it, but it didn't seem right to just take them. And I trust my cards, so I'll just keep using them." In the end, her pride also seemed to be a factor here, too.

"Suit yourself," she replied, replacing the mat over the hole. "Mine should be just the same as when you were a baby, so I guess I shouldn't complain." Standing back up, she eyed the device in her granddaughter's arms. "Should I use that?"

"Yeah!" Yumi said, raising up on the tips of her toes. "Have you ever used a duel disk before?"

"I played with your father's a little when he got his first one, but not really."

Running off again, Yumi shouted over her shoulder, "There's more room outside, so let's go there!" Shortly after, both were standing outside the house, the elder Takano managing to get the duel disk attached to her arm. "Yeah, like that," Yumi coached. "Now just put your cards in and press this button."

"It's heavier than I remembered," her grandmother replied, doing as instructed and watching the device spring to life with a bit of a start. With a smile, she took a second to admire it in its active state. "So this is what you've felt like."

"It's really cool, right?" Yumi scurried off several feet away, activating her own duel disk. "Okay, are you ready?"

"As ready as I'll ever be," she replied, eyes moving back and forth between her granddaughter and the duel disk. She just couldn't get enough of it up close like this.

"Okay, then let's duel!" Both drew hands of five cards at the signal, Yumi calling out, "You can go first, but don't draw a card. I think they used to draw on the first turn a long time ago, but they don't anymore."

"I know that much," she laughed, looking over her cards for the first time in years. As nostalgia began to hit her, muscle memory took over as she picked a monster to lay on the field. "I think I'll start with this card, Sealing Chain." Materializing in front of her was a dark, shadowy beast, golden chains shooting out of the ground to bind it in place.

"This card might not be too strong to you, but it really did a number on people in the past." With a nod, she ended her turn with just that. "Let's see what you can do now," she said, knowing full well she could be bulldozed like nothing the moment Yumi started her turn.

"Draw!" Yumi declared, putting some extra flourish into it before commencing with her next move. Despite her grandmother's fears, she wasn't planning to go all out right from the start. Unless there was some major surprise lurking in that deck, it didn't seem fair to blast out a bunch of strong Extra Deck monsters on her first turn in a fun, casual duel like this.

"I think I'll start with a Magic Card, Unexpected Guy!" As the card's image appeared, Yumi explained its effect. "Since I don't have any monsters, I can bring out a Normal Monster from my deck. So let's go, Rusty Swordsman!" Out of the card hopped the disheveled knight, raising a sword into the sky with a small yell.

"Ooh, that's a strong one," her grandmother said. "That's a pretty clever card you've got there. I think you've been using it for a while now."

Yumi nodded, adding, "Yeah, and I've got some more in my room. I bet you could use it if you wanted to."

"That's not such a bad idea," she agreed. "But I think we have to play this duel first before anything else."

"Oh, good point." Looking over the rest of her cards, Yumi played another two in quick succession. "I Normal Summon Scaredy Lion, then equip him with Expert Heart!" As soon as her cowardly card appeared, a golden medal pinned itself to its chest. The lion straightened up, hands on hips as it gave a much more confident bellow towards the enemy.

"Now I'm attacking!" Yumi pointed forward, stating, "Scaredy Lion, get rid of Sealing Chain!" It only took a single slash from its claws to cut both the chains and the creature they held, sending 300 damage to its owner. "Rusty Swordsman, direct attack!"

As the holographic sword passed over her and 1500 more Life Points were lost, the older woman let out a poorly-acted wail. "Ah, the pain!" she shouted, gripping at her neck.

"You don't have to be that dramatic," Yumi laughed.

"I'm just getting into the spirit of it," she told her. "It's strange, too. It doesn't hurt, but it does feel like...something. How do they do that if it's just a hologram?"

Yumi shrugged. "I don't know. I don't really think too hard about it." She set another card, saying, "And now I end my turn. I want to see more of what your deck can do."

"Then I hope I won't disappoint you with my next...draw!" She tried copying Yumi's earlier flair, twirling around on the toe of her slipper and getting another laugh out of her granddaughter. "Oh, this is a good one," she said after looking at the card she'd gotten. "Come out, Devil Dragon!"

An angular, purple dragon appeared in a ball of fire, its 1500 ATK matching Rusty Swordsman. "Wow, that must have been pretty rare," Yumi commented, working off the idea that its (for the time) high ATK and low Level would have made it valuable.

"It sure was," her grandmother confirmed. "I've got a few things in here that are a little valuable. But before I get to showing them off, I need to take care of something." Selecting another card, she activated a Magic Card. "Take this, Magic Removal! Scaredy Lion's going to have to get rid of that Equip Magic you gave him."

The medal on the monster's chest snapped in half, the lion immediately falling to its knees and panicking as it tried to stick the pieces back together to no avail. "No way!" Yumi exclaimed, a bit miffed that her card had been destroyed so suddenly. That was a pretty slick move, though.

"And I'll follow that up with an attack," the woman said. "Fire Ball Attack!" Her dragon did as ordered, an orange blast of flame striking a terrified Scaredy Lion and burning it to pieces. Uninspired name aside, the attack was effective enough to shave off 200 Life Points.

Falling to the ground, Yumi writhed and rolled around in the dirt. "Ah, the burning! It won't stop!"

"Now who's being dramatic?" her grandmother said with a chuckle. "I end my turn, so get up. You've got to fight back now."

Yumi jumped to her feet with a grin, dusting herself off before drawing a card. "You asked for it," she said, mischief in her eyes. Her Life Points fell by 800 as she played her next card. "I activate the Equip Magic, Premature Burial!" Since the only target was Scaredy Lion, it was obvious that that was the card she brought back. "And let's let Butter Fly get in on the action, too!" Fluttering up next to her other monsters, the living stick of butter kept itself airborne as it prepared to somehow attack.

Yumi raised a hand, shouting, "Battle! Rusty Slice!" Her knight leaped into the air, Devil Dragon firing another ball of fire to counterattack. In the end, both were caught in the blast and destroyed.

"That was a clever move," her grandmother praised. "When monsters have the same ATK, they just destroy each other. Looks like I'm wide open."

"You sure are," Yumi said. "Scaredy Lion, Butter Fly, go! Attack Grandma together!" The lion gave another slash, its companion ramming its square head into the opponent's body. Weak as they might seem, these attacks had now taken all but 100 Life Points away from their enemy.

That was where the turn would have to end, leaving the door open for a reversal. "You're good at these combo attacks," her grandmother said. "But it looks like you did just what I needed you to do."

That sure sounded ominous. Was there a strategy going on here? Did decks this old even have those? Actually, that was a bit mean. No need for that kind of negativity.

Drawing a card, her grandmother began the turn by activating it. "I'll use Pot of Greed. This should give me two more cards to use now." Nodding at her hand, she chose to play one of these cards now. "I'm activating Dian Keto the Cure God, restoring my Life Points by 1000."

A shower of golden light raised her up to 1100. With a contented expression, she took her two monsters out of her Graveyard. "I remove Sealing Chain and Devil Dragon from play. That meets the requirements to play this new monster."

Wispy versions of both monsters appeared behind her, flying upwards and swirling into a purple and gold spiral. "One LIGHT and one DARK monster. That brings out my strongest card, the Chaos Emperor Dragon!"

Yumi gawked as the dragon descended. The monster shrieked while it landed against the ground, spreading its bone-covered wings and beating its tail into the dirt. It was like seeing a legend come to life; in fact, that's basically what it was. This card had a reputation since the earliest days of the game for completely wrecking the competition, and now here it was right outside her house.

"How do you have that?" Yumi shouted, hopping excitedly as it dawned on her that she was getting the chance to fight against something so legendarily powerful.

"Luck, I guess," she answered. "Your father came home with some booster packs one day...oh, maybe 30 years ago? He let me open one and there it was." She sighed, remembering how extraordinary mad he'd gotten at missing out on that pull. "Let me tell you, he sure didn't like it when I'd use it to beat him."

"It's amazing!" Yumi said, admiring the creature as it awaited an order. "It even looks strong!"

"Would you like to see it attack?" she asked, Yumi nodding an excessive amount in response. "Then I won't keep you waiting. Chaos Emperor Dragon will attack your Butter Fly!" With a roar, the monster channeled a torrent of purple flames inside its mouth, unleashing the attack that threatened to melt Yumi's monster into a puddle on the ground.

As the damage struck her, Yumi's set card flipped up. "Trap activate, Majesty Guard! This halves the damage I take this turn and stops destruction!" Though it lessened the blow, 1050 damage was still a pretty hefty strike.

"Looks like you avoided that," she observed. "But what happens when I do this?" The moment she said that, the dragon began to glow, subsequently exploding and engulfing the entire field in crackling energy. Her Life Points fell back to 100, but this resulted in eliminating the entire field as well as each player's hand.

"Chaos Emperor Dragon can destroy everything for just 1000 Life Points," she explained. Given that it was an effect, it even managed to overcome the protection of Majesty Guard. "But that isn't the end. Every card we lost will hit you for 300 damage. I hope you're ready for that, Yumi."

Guarding herself, a second explosion went off in front of her. Between the both of them, they'd lost eight cards total. This would have completely eliminated the rest of her Life Points if not for the glowing barrier around her, Majesty Guard halving the damage and leaving her with just 750 to spare.

"That card is so powerful," Yumi said, the tense situation only making her more excited. "I can't believe you had that for so long and never showed me."

"Oh, I showed you plenty of times," her grandmother laughed. "You used to hate it back in the day."

"Old me sucked," Yumi stated plainly. "She didn't know how cool this would be with Solid Vision. And now we're both out of cards. Either one of us could win or lose next turn. It all comes down to a single draw. It's so cool!"

This duel lit a fire inside Yumi she hadn't felt in quite some time. Whatever complaints she'd had about the endless training duels were gone now. This was pure and untainted fun, just like before. This was why she loved Duel Monsters to begin with – this amazing, pulse-pounding feeling of a back-and-forth struggle against an opponent, each person showing off their strongest cards and best strategies. It was finally back.

"Test your luck," her grandmother said. "I end my turn, so let's see if you can win here. I've only got 100 Life Points left. Just about anything would do the job."

Holding her breath, Yumi drew a card. Her hopes were riding on a monster, and what she got was...not that. "Come on!" she said, pouting and stomping her foot. "I guess I end my turn."

"Guess your luck's not as good as usual," her grandmother said, beginning her turn with a draw. "Mine seems to be picking up, though. I'll play Blocker from my hand." The wooden doll creature appeared in its fully constructed form, brandishing a blade attached to one arm. "And then I'll attack to end the duel."

Blocker fell to pieces, its various limbs and segmented parts flying forward to strike Yumi from all sides. They didn't manage to make it that far, however, as a golden barrier encircled her. "By banishing Majesty Guard, I can halve one instance of damage this turn," Yumi explained, her Life still falling to 325.

"That's a tricky card," she said. "In that case, I'll have to end my turn. Let's see if you can get a better draw this time."

"Draw!" Yumi said again. This was quite the frustrating pull. While she did get a monster, it was far from the ideal pick. "I'll summon Wallrus," she declared, the blocky creature lumbering out onto the field. "Equip Magic, Broken Wand. Wallrus powers up!"

Curling a brick flipper around the sparking instrument, Wallrus' ATK grew to 900. "Attack!" she ordered, a bolt of energy blasting Blocker to bits. This time was permanent, its owner's Life Points falling down to 50. "Turn end."

"That was almost enough to do me in," she said as she drew a card. "But it looks like I've still got a little more gas left in my tank." To prove her point, she played another monster. "Come out, Man-Eating Treasure Chest!" Another old monster with decent ATK. For now, it just appeared as a fairly standard treasure chest hanging out on the field.

"Attack!" Now, that changed. The monster's lid opened up, revealing an array of precious metals and gleaming gems surrounded by dagger-sharp teeth. Lunging forward, the creature made a guttural growl as it aimed to swallow up Wallrus in a single bite.

"I won't let it go through!" Yumi declared. "Wallrus can return to my hand with Broken Wand's effect, ending the Battle Phase!" That bought her at least one more turn.

"Let's hope you can make that save count," her grandmother said. "I end my turn." Her monster resumed its idle state on her field, though its threat more than lingered. As far as monsters she could play immediately, it actually managed to outclass everything in Yumi's deck.

If she wanted to win, her next draw had to count. Taking a card from the top of her deck, Yumi quickly revealed it. "Now I can turn things around! I activate Angel's Charity!" It was the perfect card for this tight situation. "I draw three new cards, then discard two of them."

What she'd gotten was definitely useful. After a few moments of consideration, she revealed her choices. "I'm discarding Wallrus and Flame Viper."

"Looks like you got something good," her grandmother observed. "How do you plan to summon it, though?"

Yumi beamed, activating another card in response. "With this! Resurrection of the Dead, bring back Flame Viper!" The miniature reptile revived, spewing a tiny plume of fire out of its mouth. Predictably, it wasn't going to be there for long, glowing as it returned to the afterlife yet again. "Now, I release Flame Viper to Advance Summon!"

Sliding the card into place, Yumi raised a hand into the air. "Take the stage, my favorite card! Majesty Magician!" Materializing onto the field, a rainbow of fireworks shot into the sky behind the sorcerer as it took a bow.

"This takes me back," her grandmother sighed. "I can't believe you still use that after all these years."

"Of course I do," Yumi said. "Majesty Magician is still one of my strongest cards." She smiled. "And right now, it's more than strong enough to take you down!" Pointing forward, she gave the order. "Attack! Majesty Strike!"

Spinning its cane above its head, the magician dashed forward and slashed through the treasure chest with minimal effort. The incognito creature gave a yelp as it split in half, its parts exploding into a black and a white cloud and eliminating its owner's last 50 Life Points.

"Ah, you got me!" she laughed, nearly toppling over as Yumi ran up and hugged her before the Life counter even finished ticking down.

"That was so fun!" Yumi said, squeezing her grandmother even tighter. "Can we go again? Your deck is so much fun to play against."

"Of course we can," she replied, ruffling Yumi's hair. "You haven't even seen what else I have to surprise you."

"You have more cards like that?" she asked, feeling the urge to hop again at just the suggestion.

She smiled. "There's only one way to find out, isn't there?" Before she even finished speaking, Yumi had unlatched herself and retreated to her side of the field to start another game.

The two spent the rest of the day dueling for the first time in years. Suffice it to say, boredom would not be an issue for the foreseeable future.

 

 

\Next: The Truth Unearthed! The EEDF Arrives!/


Cards Used in Order of Appearance

Sealing Chain (Binding Chain)
LIGHT
Level 3
Fairy/Normal
1000 ATK/1100 DEF

Unexpected Guy (Unexpected Dai)
Normal Spell Card
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

Rusty Swordsman
EARTH
Level 4
Warrior/Normal
1500 ATK/1000 DEF

Scaredy Lion
EARTH
Level 4
Beast/Normal
1300 ATK/1000 DEF

Expert Heart
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: Cannot be destroyed by battle once per turn. When you take damage from an attack involving this card: This card gains ATK and DEF equal to the damage you took.

Devil Dragon (Koumori Dragon)
DARK
Level 4
Dragon/Normal
1500 ATK/1200 DEF

Magic Removal (De-Spell)
Normal Spell Card
Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.)

Premature Burial
Equip Spell Card
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.

Butter Fly
WIND
Level 3
Insect/Normal
900 ATK/700 DEF

Pot of Greed
Normal Spell Card
Draw 2 cards.

Dian Keto the Cure God (Dian Keto the Cure Master)
Normal Spell Card
Increase your Life Points by 1000 points.

Chaos Emperor Dragon – Envoy of the End
DARK
Level 8
Dragon/Effect
3000 ATK/2500 DEF
This card can only be Special Summoned by removing 1 LIGHT and 1 DARK monster in your Graveyard from play. Pay 1000 of your Life Points to send all cards in both players' hands and on the field to the Graveyard. Inflict 300 points of damage to your opponent's Life Points for each card that is sent to the Graveyard by this effect.

Majesty Guard
Normal Trap Card
Monsters you control cannot be destroyed by battle this turn, also halve all damage you take this turn. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; halve the battle damage you take from one opponent's monster this turn.

Blocker
DARK
Level 4
Machine/Normal
850 ATK/1800 DEF

Wallrus
WATER
Level 2
Beast/Normal
400 ATK/800 DEF

Broken Wand
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card's original ATK increases by 500. When this card attacks or is attacked by a monster with higher ATK: You can return this card to your hand and end the Battle Phase.

Man-Eating Treasure Chest
DARK
Level 4
Fiend/Normal
1600 ATK/1000 DEF

Angel's Charity (Graceful Charity)
Normal Spell Card
Draw 3 cards, then discard 2.

Flame Viper
EARTH
Level 2
Pyro/Normal
400 ATK/450 DEF

Resurrection of the Dead (Monster Reborn)
Normal Spell Card
Target 1 monster in either player's Graveyard; Special Summon it.

Majesty Magician
DARK
Level 8
Spellcaster/Effect
2500 ATK/2000 DEF
You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as an appropriate target for a card that specifically designates a Level 4 or lower Normal Monster with 1500 or less ATK and DEF while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Notes:

Looks like we finally finished another one. Was hoping to get one out by the end of last month, but there's a lot of things going on and I haven't been feeling too well. Had some weird block up until a few days ago that kept me from making much progress. Hope this means I can blast through the next few a lot quicker since I'm pretty excited about where we've finally gotten.

As for this, it was fun to write. Got a real back-to-basics feel to it with all these Normal Monsters. To clarify, CED is using pre-errata text. Think of it like Yumi's old duel disk not being internet connected and needing manual updates for this stuff, and it never got one for this card and that took precedent or something. Mostly just wanted it like that to add to the classic feel and to get the LP count lower.

I always like when I get a chance to talk about the past and stuff in a chapter. I don't know if I'll ever find an excuse to just fully infodump about it all, but I've got a whole ass timeline written for this universe. For example, Duel Monsters turned 65 in this world in 2017.

That's about all I've got for now. Next chapter is going to be a big one. Lots of questions getting answered.

Thanks for reading. Share if you're enjoying. Always remember to update your electronics.

Chapter 56: The Truth Unearthed! The EEDF Arrives!

Summary:

An average day turns into something more.

Notes:

(See the end of the chapter for notes.)

Chapter Text

The bell chimed, ending another average day at school. Yumi performed a particularly refreshing stretch before packing her things up, already starting to feel a bit antsy about the impending grade change. "It's club practice today, right?" she asked Suzy and Ami from their nearby seats.

"That's right," Ami replied, closing up her backpack. "The meet's only a week away, so everyone's got to give it their all in practice."

"Do your best," Yumi told them. "It's March 1, so...this is the last one, right?"

"That's right," she said. "Can you come watch the day of?" Suzy asked, all three heading out of the classroom. "That really cool upperclassman I told you about will be there. She's graduating after this."

"I'll try," Yumi said, "but there's a tournament coming up I want to enter, so it's going to be hard to skip out on training."

Suzy nodded. "Yeah, I guess none of us can be slacking off."

"I feel like that's about me," Ami sighed. "It's not like I have to leave early on purpose. It's just-"

"Cosplay, we know," Suzy said. "Are you running laps whenever you do that? I don't get how you keep skipping practice but still beat the rest of us."

"She's just built different," Yumi said, nudging against Ami's arm. As they made their way outside, Yumi began to split off from her friends. "I'm heading out, so I'll see you tomorrow." Saying their goodbyes, Ami and Suzy headed off behind school to where the sports clubs practiced, Yumi leaving the grounds on foot towards the Critical Games building.

Quite the average day indeed. Yumi had returned to traveling to and from school on her own since last week, the paparazzi issues having finally settled down. She wasn't opposed to being driven around like before; in fact, she'd started to enjoy talking with Rio a lot more than she expected. Even so, she just preferred to do things on her own.

If nothing else, walking like this gave her some time to relax. While the hustle and bustle of a busy city wasn't many people's idea of relaxation, there was a kind of comfort to being in the thick of it. She was just another face in the crowd now, and that was a sensation that was becoming unnervingly uncommon these days. The price of fame could be unexpected.

As she continued her absentminded stroll down the sidewalk, Yumi eventually came to a stop. She stood off to the side against the side of some building. For the most part, no one paid any mind to her as she watched them walk by.

Someone was paying attention, though, and that someone managed to sneak up on her and pull the goggles down over her eyes. "What are you standing around here for?" this mysterious stranger (who was neither mysterious nor a stranger) asked.

"Kazuhiko!" Yumi shouted, pedestrians most certainly paying attention to her now as she went to hug her friend.

"Come on, people are staring," he said, patting her on the head.

"But I haven't seen you in so long," she said, refusing to let go.

"We hung out on your birthday last week," he argued, picking her up with one hand.

"It feels longer than that," Yumi said, arms and legs hanging limp as she let herself get carried around. "How'd you find me?"

"I don't know," he said, walking towards a convenience store. "I've got errands to run for my mom, and you were spacing out on the side of the road."

"Oh, right. I'm just heading to training." She paused for a second, adding, "And I was just taking a break on the way. It's fine."

He laughed, still carrying her under his arm. "Just be careful out there. Some weirdo might come along and grab you if you're not paying attention." It was hard to tell if he was trying to make a joke or be sincere.

"I'll be fine," she huffed, rolling her eyes. "Anyway, where are we going?"

"You're supposed to be going to that big building, right?" he said, finally putting her down on her feet. "But I've got to pick up some groceries. Really out of the way store on the other side of the city." He flicked open his comb and ran it through his hair. "Don't know why she said we need a durian, but whatever."

"Those are the ones that are all spiky and smell bad, right?" Yumi asked. "I want to see."

"You've got time for all of that?" He shrugged. "Hideo's going to hunt down a new beetle and said it's a 'solo mission', so I guess I could use the company." Kazuhiko puffed out his chest, adding with a chuckle, "If you can keep up, that is."

"I've been jogging to school every day for a week now," Yumi countered. "I can totally outrun you now."

He scoffed. "I'd prove you wrong, but I don't want to blast into anyone out here."

"Yeah, and I bet you'll say something like that if I challenge you to a duel, too." Feeling the tension in the air at just the suggestion, Yumi shrugged with a mischievous smirk on her face. "I wonder what happened. You used to be ready to take on any challenge. Guess you're not as cool as I thought."

She came to a stop when she heard Kazuhiko stomp his foot. He'd come to a halt a short ways behind her and looked like he was about to lose it.

"Even if it's you…" he said, fists clenched. "I can't accept this!" He picked her up again, tossing her over his shoulder like a sack of potatoes. "Let's go! We're having a duel right now! You're going to learn to respect your...well, not elder, but...person who's older than you!"

Once again ignoring the pedestrians looking at them funny, Kazuhiko sprinted down the street, Yumi laughing as he did. He was always so easy to wind up, even when he was trying to act responsible. This really was an average day.

They were too far from the park right now to go there, so an alternate venue would be needed. "Hey, if we go to Rio's building, we could probably duel there," Yumi suggested. "It would be like part of my training, too."

"You think?" he asked, already taking a detour down a suspiciously dark alleyway to get there quicker. Immediately, he stopped in his tracks as he realized what he'd done. "Damn, I just ran down a murder alley without even thinking."

"Really, what are you doing?" Yumi questioned, wriggling her way to the ground. "So much for telling me to be careful."

He blew a raspberry and turned to go back the way they came. "Meh, the crime rate's pretty low here, anyway. It's not like anything would actually-" Fate having successfully been tempted, a white van pulled up to block their escape down one end of the alley.

Kazuhiko moved in front of Yumi, coaxing her to start walking down the other side. "I need to stop talking," he said, hyping himself up in case there was need to fight.

"There's no need for violence," came a voice from behind them. "It's futile, anyway. You shouldn't waste your energy on it."

They both turned to see who it was that was talking, Yumi overcoming a moment of disbelief to say, "It's you."

"Good afternoon, Takano Yumi," he said, dark eyes still seeming to stare right through her. "It's been some time since we last talked."

"Who's the old man?" Kazuhiko asked, refusing to drop his guard and keeping one eye over his shoulder at the van.

"Alramech," Yumi whispered.

"Wait, that's…" It took him a second to remember. "That guy who you saw in an alley?" He looked around them. "Okay, yeah, I guess that makes sense."

"Just stay behind me," Yumi told him, taking off her backpack and digging around inside it.

"Not happening," Kazuhiko said defiantly, cracking his knuckles. "Hey, jackass!" he shouted at Alramech. "You some kind of pervert? Stalking kids in alleys isn't cool."

"We're not interested in you," he replied, not bothering to look away from Yumi as he did. She'd now taken out her duel disk, a fact that seemed to amuse Alramech. "That won't be necessary," he assured her. "The last time we spoke, you wanted answers to some questions you had. We're prepared to do that."

Yumi lowered her arm, but only for a moment. "Then tell me where Yuu is," she demanded, readying herself for a duel. For whatever reason, it felt like that was how this would all be decided.

"If you want to know, you have to come with us. It's stuffy here." The van's door slid open as he said this, confirming that they were connected.

"We're not going anywhere," Kazuhiko told him, only for Yumi to place a hand to his arm to quiet him.

"I'll go," she said to her friend's complete shock. "I want the truth if I do."

"We have no intention of lying to you," he said, though that was obviously a suspect statement. He approached Yumi with a smile, Kazuhiko stepping in front of him. This didn't seem to register with him, however, as he continued forward while shoving the boy to the ground without even touching him. "Shall we go?"

"Don't hurt my friend," she said, knuckles turning white as she clenched her fists. "I'm not going without him."

"No way I'm letting someone grab you and take off in a van," Kazuhiko muttered to himself, shaking off whatever daze overtook him a moment earlier.

Alramech was unfazed by all of this, saying, "Let's go, then. We have a schedule to keep and I don't want to waste time like this."

With some reluctance, both teens took the walk down the alley and into the van, Alramech following close behind and shutting the door. Inside, they found a pair of men outfitted in black tactical gear, faces covered by helmets and firearms in holsters at their hips. Never a good sign.

Next to them on a bench attached to the van's wall was someone who looked to be from the military. He was an older man, gray hair covered by an olive-colored cap to match his suit and tie. Across his chest were various medals and cordons that neither of the civilians could properly interpret, plus a pair of golden stars on each of his shoulder straps.

"Children," he grumbled under his breath, thin lips pursing and twisting into a wrinkled frown.

"She's the best candidate," Alramech said, unfazed by the man's obvious annoyance as he stood in the back of the vehicle.

The van lurched to life, Kazuhiko grunting and tensing up in case he had to make a break for it. What, exactly, he planned to do in such a small space against multiple armed men was anyone's guess, but he was determined enough to do it. In the end, though, he and Yumi took a seat on another bench and settled in for the ride.

"Let's get this over with," the military man said, sitting up in his seat. His eyes narrowed at Yumi as he began what was clearly a rehearsed speech. "I'm General Yamada of the JSDF, and we've called you here today to ask for your help."

Yumi blinked. "My help?"

"Don't interrupt me," he said brusquely. "For whatever reason," he continued, sending a glance to Alramech on the second word, "you're one of a select few who can do it. Our research indicates you're a skilled player in the game of Duel Monsters, and we believe you're compatible with a certain piece of technology we have. If you are, then your country is going to need your help to save the world."

There was a long period of silence save for the rumble of the van's engine, finally punctuated by Kazuhiko bursting into laughter. "Hey, was this just some weird joke?" he said, slapping his knee.

"I do not know why you are here," Yamada said, "but I will throw you out of this car, boy." This quieted him rather quickly.

"I don't care about any of that," Yumi told him. "Where is Yuu? Take me to her. It was you people who took her away, right?"

"Who?" Yamada asked, one of the black-clad men beside him leaning over to whisper in his ear. "Oh, that one. Well, we're headed there now. Cooperate and you can...look at that child, I guess."

"Okay, but what is all this?" Kazuhiko finally asked. Knowing they were headed to wherever Yuu was didn't much help in actually explaining what was going on.

Yamada sighed. "Uninvited guest is the only one asking any real questions," he grumbled. "Officially," he began, "we're normal members of Japanese Armed Forces. Unofficially, we're a branch of the military called the Emergency Extraterrestrial Defense Force."

"Extraterrestrial? Like space?" Yumi questioned with an understandable level of confusion.

"I said not to interrupt me," he scolded again, starting up again without a hitch. "That's what we're meant to protect against. You might not know it, but this world is a lot bigger than you think. There's things out there among the stars that don't come in peace, and we're all that stands between them and the planet."

"And this for sure isn't a joke?" Kazuhiko asked, scratching his head.

"What did I say about-" Yamada sighed loudly. "Whatever. You, do that thing."

He was talking to Alramech. "He's telling you the truth, Takano Yumi," he said, stretching out his arm. Opening his palm, it began to glow a light blue, the aura spreading to the rest of his body. The small triangle shapes near his eyes began to multiply across his skin, his eyes turning completely black as they did.

While this seemed like pretty convincing proof that he was at least not human, Alramech continued. The walls of the van began to shake, particles of energy swirling inside his hand. They slowly began to stack on top of each other, forming up larger and larger until a gleaming crystal of that same pale blue hovered in his hand.

As suddenly as it all happened, it ended. Alramech's appearance reverted to what it had been, his hand clasping around the crystal he'd made. "I hope you can believe us," he said calmly.

Yumi needed a good minute for the shock to wear off, her and Kazuhiko paralyzed with fear as all of this was going on. Slowly, she regained her senses, blurting out, "It's been aliens this whole time!"

Reaching for her deck, she immediately pulled out her blank card. "Did you give me this? What is this card?"

Almost as quickly, Alramech shook his hand in front of his face. "No, that's something completely different."

Reeling like she'd just been slapped, Yumi continued to press the issue. "But you know what this is, right? Is it more aliens?" So much of what she'd been wondering for so long was now right in front of her, and she wasn't going to let him dodge the question.

"Chaos," he said, as if that explained anything. "You weren't aware by now?

"Chaos?" She tilted her head, then looked to the blank card itself. "I don't...what do you mean by that?"

"It's Chaos," he said.

"But what does that mean?" she asked again. "Chaos, okay. But that's just, like, something I say when I use it."

"And why do you say it?" This forced Yumi to stop, unsure of how to answer. Why did she say that when Telos or one of its other forms was Summoned? "It's Chaos, spreading from the card into you."

"But what does that mean?" she repeated, quickly getting fed up with his vagueness.

Alramech frowned. "I would have thought you'd have figure at least something out. But it's no matter." He placed his hands together, saying, "Well, Chaos is an elemental force. Growth and change and all of that. It's part of what governs your universe. And what you have there in your hand…" He tapped the card for emphasis. "...is a way to channel it"

Well, that was certainly less vague. And if she really considered it, it wasn't impossible. This card was definitely not normal, and using it did make her feel more...well, chaotic, maybe. Thinking back, even the process of using it for the first time was strange. She could feel it overtaking her when she dueled with Shigeo, then it protected her from...that man, and then it became Telos when she wanted to save Yuu. Was this all Chaos?

That still left her with one question. Well, many if she were being truthful, but one of particular importance. "So, who gave this to me?"

"I don't know," Alramech said quickly. "We've only been watching you since you first used it. We wouldn't have any information on whatever you're talking about."

"Oh." Yumi put the card back with the rest, turning all of this over in her head. If he wasn't connected to this – to Chaos, or whatever – then who was that man from all that time ago? Actually, if Alramech wasn't connected to Chaos, then what was he?

Kazuhiko seemed to be thinking something similar, being the one to ask, "So, what's the rock about?" He was pointing to Alramech's hand, still clutching that crystal he'd created.

For the first time, Alramech looked at him. "Observant," he said, opening his hand again to reveal the pale crystal. "This is a mineral known as reda. It doesn't naturally exist in your universe, so you wouldn't have heard of it before."

He handed it to Yumi, Kazuhiko looking with her. It felt almost smooth against her skin, though rolling it around revealed it was subtly faceted with more sides than could be counted. "It's exceptionally good at absorbing energy," Alramech continued. "That makes it an effective deterrent against people like me."

"Like you?" Yumi asked, looking up from the crystal.

"That's why we're asking for your help," he explained. "There are others like me coming to your universe. More accurately, they're here already. Soon, they'll make their move and begin devouring your reality. To stop that from happening, you and others will need to use that mineral. Unlike carbon-based life, we exist as energy in our natural state, which is why reda is so harmful to us."

"Wait, and you're asking some kids to help you take care of all this?" Kazuhiko piped up.

"That's what I've been saying," Yamada grumbled.

Alramech clarified for him, explaining, "Not exactly. The truth is that reda is inert unless it can resonate with a carbon-based life form. Only certain creatures are able to do that, though. It's uncommon for humans to be capable of this, so we can't afford to be picky if we see one who might meet the criteria."

"You think I can use it," Yumi concluded, rolling the cool mineral between her fingers.

"Well, you passed the first test," he said, pointing to the crystal. "You haven't died yet, so that's a good sign."

She dropped it against the van floor with a yelp, recoiling away.

"Don't screw with us!" Kazuhiko shouted, getting ready to stand up.

"That was a joke," Alramech said, entirely straight faced. "To lighten the mood." The mood decidedly unlightened, he continued to explain. "Most of the time, humans won't be able to do more than touch it. Even if they wanted to, they wouldn't be able to activate it against someone like me."

"What decides if someone can use it?" Yumi asked, still upset about his alleged joke.

"We're unsure," Alramech admitted. "So far, we've found that people with a high aptitude for your little card game are a good match. Some of them even find it improves how they play. For you, it's because of your association with Chaos."

There it was. "If you were wondering," Alramech added, "Chaos is equally hard to use. Currently, we lack anyone else who might be able to use that card." At least that ruled out the possibility they were planning to rob her.

Kazuhiko crossed his arms. "Okay, but forget all of that right now. Why do you need Duel Monsters to fight aliens? Can't you just blast them?" He turned to Yamada. "You guys have the United States' phone number, right? Ask to borrow some missiles and be done with it."

"You think playing games with them was our first option?" he asked. This was clearly something he'd had to explain more times than he could count by now. "There's not a bomb in the entire world that can scratch them."

"To put it simply, none of you can harm us," Alramech said. "If we wanted, we could erase everything in your universe in an instant. The truth is, though, we've become bored. Destroying things like you isn't for entertainment; it's for us to feed, to sustain ourselves."

"We're just food to you?" Kazuhiko spat.

"Yes," Alramech replied immediately. "But after so long, we grew bored. Existing to eat isn't a way to live, and we've exhausted most of what could be entertainment at this point. That's why, long ago, we decided to find representatives from universes before we consume them. Give them a chance to fight back on even footing."

He smiled. "And that's why Duel Monsters is involved. It's always been one of the more fun options people have used to resist. I was excited when I saw that your society had developed it, and even more when I saw how powerful some of you were. I'd like to believe you really have a chance this time."

"Which means that no one else has ever won," Yumi said, realizing immediately what he meant by all of that.

"Correct," Alramech told her. "Don't be too discouraged, though. Other creatures have won on the smaller scale before. Including myself, there's only seven of us left." He paused for a moment. "Then again, I don't want to give you the wrong idea. Some of them did defeat a few of my kind, but most of the others died of...hmm, starvation would be the best equivalent."

"Good to know," Kazuhiko sighed. "So we're in this whether we want to be or not."

"The girl is," Yamada said. "I still don't know why you're here."

"I'm here so no creeps do anything to her in a van," he snapped.

Yumi looked up at him. "It's fine," she said, then looked to Alramech. "So you need me to fight the people like you?" she asked.

"That's correct," he nodded. "To give your world the best chance of survival, it would be wise to go along with this. Only so many of you can use reda, and if my suspicions are true, you're one of them."

"Then I'll do it," Yumi said bluntly. "But you need to agree to something first."

"We're not here to negotiate," Yamada said. "You either answer the call or you don't."

Yumi narrowed her eyes at him, responding in a way that surprised even herself. "The way I see it, you need me more than you want to say." All attention in the van turned to her. "Right?" she said, hands clasping around the hem of her skirt to keep from trembling. "You're asking a kid in middle school to help you go to war. You wouldn't do that unless you're desperate."

"You think you have any leverage here?" Yamada said, nostrils flaring. "We don't need some little brat to save the world."

"Then use your soldiers," she said, shrugging off Kazuhiko's attempt at calming her down. "You've got tons of people who can use those crystals now, right? Use them and leave us alone." She really was shaking now, though less from fear and more from anger.

Yamada tried to counter this, saying "You listen-"

"If you don't need us, then let us leave!" she shouted, the general falling silent at the outburst. Taking a deep breath, Yumi wrung her hands together to try and calm herself. "Let Yuu go," she said, lowering her tone. "Let her go. I'll join in her place."

Kazuhiko put a hand on her shoulder. "Miss Yumi, you can't-"

"This is what you were going to use her for, right," she continued. "I beat her once, so that means I'm stronger. She isn't meant to fight like this, so let her go and take me. If you do, I'll join."

Another tense silence, Yamada seething in his seat. Alramech, on the other hand, seemed delighted by this. "Well, that was fun," he said. "I think that's agreeable."

"You can't just go making decisions for me!" Yamada barked, though he quickly recanted when Alramech actually turned to look at him. With a grunt, he reluctantly reversed his decision. "Fine, if that's what it takes. We didn't need the failed project, anyway."

Before Yumi had the chance to tell him off for referring to Yuu like that, Alramech took a step forward. His face looked to be one of genuine concern, which didn't really seem possible up until now. "He's here," was all he said, the van coming to a screeching halt a moment later.

All but the alien lurched forward during the stop. "What the hell is your problem?" Yamada hollered, banging on a dividing wall between the back of the van and the driver's cab. No sooner had he said that did all the doors on the van fly open.

"No one invited me to the party," a voice said, Yumi's blood running cold at just the sound. "Alramech, you know you're not supposed to poach my choice. That's not very sporting."

"Find out what that is," Yamada ordered his men, both standing and drawing their weapons.

"Ignore that," Alramech told them. "You can't do anything. Not to him." He looked to Yumi as he said the last bit, the girl already understanding what she'd need to do.

"Do you take orders from him, or me?" Yamada asked them, the two foolishly deciding to obey his commands and head outside. In seconds, the van's occupants heard the two of them scream, then silence.

Alramech stepped out of the vehicle, walking out of view of those inside. "And you should know you're not allowed to harm any of them until the game starts."

"I can if it's in self-defense," the voice argued, putting on a show of being upset. "They were drawing their guns on me. It was a terrifying experience."

"Who is that?" Kazuhiko asked Yumi, sensing that she might have an idea.

"It's him," was all she said, voice quivering. In spite of her fear, she got to her feet and headed out, all the while knowing what was about to go down. Duel disk at the ready, she walked up behind Alramech, trying her hardest to appear strong.

He was no longer inside her head. Now he was real, standing there in the street in front of her. As soon as she came into view, a wide smiled spread across his face.

Tilting his head back, Izar spread his arms wide like he was gesturing for a hug. "Hello again, Takano Yumi. It's been a while."

 

 

\Next: The Demon Returns - Izar's Deadly Game/

Notes:

I've been waiting for this one for a while. One of the reasons I started on this story was because I had some funny justifications for why a bunch of children who play card games are always the ones who have to go kill God, so here we go.

A whole lot of exposition in this one. Hopefully it's given some answers to a lot of questions you cared about. If not, this was probably a slog to get through. Next one has a pretty fun duel, though, so you can look forward to that.

With this, we're officially at the point of no return. By my count, we're about 30 or so chapters to the end, and only a few away from the start of the final arc. It's been a long road.

That's about all I have for now. Thanks for reading. Share if you're enjoying. Always remember to clean the lint out of your dryer after each use.

Chapter 57: The Demon Returns - Izar's Deadly Game

Summary:

Yumi and Izar begin a deadly duel for the fate of the planet.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Now that Izar was involved, the situation felt far too real. Not that being crammed into a van and driven to some unknown location by an alien and a general wasn't already strange and uncomfortable, but with him, it was different.

Izar was the closest thing to a monster Yumi had ever met. Plenty of bad people existed in the world, some of them even coming to harm her in the past, but he wasn't just some bad person. He'd invaded her mind, used her body, and manipulated her in ways she still didn't fully understand. And now he was here, standing just across from her in the streets of her city.

To say she was scared didn't even scratch the surface. Despite her best efforts, Yumi knew she was shaking as she hid behind Alramech. She felt like a coward, especially after all of her posturing at Yamada earlier.

"That's the guy?" Kazuhiko asked, having left the van to stand with Yumi. Yamada followed soon after, looking up and down to try and spot the two soldiers he'd sent out earlier. They were gone, of course, as were the two who'd been driving the vehicle.

"I know him," Yumi said, biting her bottom lip.

Kazuhiko looking to his friend, then to the stranger ahead. "He did something to you?" he asked, placing a hand on her shoulder.

"He won't again." She took a deep breath, holding it in as she walked past Alramech.

"There you are," Izar crooned, his smile as believable an approximation of kindness as was possible for someone like him.

"I told you I'm done with you," Yumi said. Despite her fear, she didn't let her voice quiver. She stood firm, refusing him the pleasure of seeing her any more scared than she already was.

Izar chuckled, shaking his head. "That's too bad," he said. "You already used my power. Twice, in fact."

"I don't want it," she said, resolute. "I'm not going with you."

Alramech raised his hands, adding, "And that should be the end of it, Izar. Your emissary's rejected you. You should leave before you break any more rules."

"I don't think so," he replied. "Takano Yumi doesn't just get to walk out on our agreement because I was careless with that Chaos she's got. I already chose her and she agreed to take my power." He narrowed his eyes, grin widening. "But if you want, we can take this to Lancea. It's been a little while since you saw everyone. We've all missed you, Alramech."

"Argue all you want," Alramech said, his eyes turning black. "You won't win this fight."

Izar threw back his head in laughter, tendrils of monochrome hair shaking in the air around him. "You think you could defeat me if we actually used our power?" he mocked. "You've been starving yourself. We all know you've only got so much left in you."

He leaned forward, pointing to Alramech with a smile. "The only reason none of us have eaten you yet is because your traitor act is amusing. You amuse us with these games you make up. But I'll happily end it if you try to deny me what I want." His expression fell, his eyes glowing an ominous yellow. "So let me have the human. You know that's the only way this place lasts long enough for the game to start."

"You're mad I beat you before," Yumi piped up, swallowing hard.

Izar's head jolted to the side, his menacing gaze now fixed on her. "You think that's it?" he scoff. "Don't be so full of yourself, Takano Yumi. Chaos is what beat me, and only because I wasn't expecting it. I just won't let a traitor tell me what I can and can't do."

Yumi raised her duel disk. "Then we can settle it like this," she said, her arm quivering as she held it up.

He found this to be particularly hilarious, cackling into the air before finally responding with, "That's pathetic, Alramech." Looking back towards his peer, he gave one last laugh. "Is this some trick to take me out before the game starts? Lure me in by trying to poach my emissary?"

"There's no such plan," Alramech replied, narrowing his eyes. "But if that's the end result, I won't complain." He looked down at Yumi, asking, "Would you put your allegiance up for grabs like this? If he wins, you'll be forced to work against your own planet."

"It's the only option, right?" Yumi took another breath, placing her deck into the slot. "If I don't, I have to go with him, anyway."

"This is crap," Kazuhiko swore. "You can't make her fight like this."

"It's what she just signed up for," Yamada said. Apparently, the prospect of taking one of their enemies out of the fight this early had gotten him on board with this plan. "The girl's doing it. Orders are orders."

Though Kazuhiko was about to protest, Yumi spoke up again. "I'm doing it," she said. "I'm going to win." Pulling her goggles down over her eyes, she turned her focus back to Izar. "I'll beat you, and you'll never hurt anyone again."

Izar smiled, scoffing at the idea. "This should be entertaining," he finally said. "A little warm up before the real thing." Taking a bow, the air around him began to crackle. What looked like black fire materialized around him in a circle, blowing his hair in all directions before it was sent out to create a perimeter around himself and Yumi.

Everything else from road to van to sidewalk was disintegrated in its wake, leaving a field of scorched dirt for the duelists to battle on. Alramech had created some kind of barrier to shield himself and the two humans, though they were still forced outside the circle.

"Takano Yumi," Alramech said, flicking his fingers in the air. "Use this."

"Use wh-" On instinct, Yumi's hand shot up in front of her face. Opening her palm, she found the reda crystal from earlier.

"It fits inside the machine on your arm," he explained. "Near the back."

Though a bit confused at first, Yumi saw a small slot open up on her duel disk as the crystal got near. "This was here the whole time?" she muttered, sliding it inside until she heard a click.

Yumi's duel disk was bathed in a shimmering, blue light, that light quickly spreading to the rest of her body. It was warm, sort of like taking a small sip of tea in the middle of winter and letting its heat emanate through your core. Hopefully, that meant that whatever the crystal was doing was good for her.

On the screen of her duel disk were the words, "TARGET LOCK – ENERGY INTAKE 0%" She didn't have much time to ponder what that meant, as the screen turned back to a more traditional view of Life Points and empty duel field, though a 0% symbol did remain in the top right side.

"Are you ready to start?" Izar asked sweetly, eyes glowing and hair writhing like snakes as he prepared to battle."

"I'm ready to beat you," Yumi said defiantly.

"Then we won't wait another second!" he called back, the ground cracking beneath his feet as he let out a suffocating wave of energy.

Mustering her resolve, Yumi pushed through it, calling out, "Duel!" in time with Izar. "I'm taking the first turn!" she declared, drawing five cards to start.

"Kick his ass!" Kazuhiko yelled from the sidelines. "Show him not to mess with our planet!"

Yumi looked back, nodding to him. When she turned her attention to her cards, though, they were engulfed in a strange energy. "What's happening?" she asked, starting to panic.

"It's working," Alramech said, a smile forming on his face. "You're a match, Takano Yumi."

A low tone sounded, seeming to come from her cards. As it passed, Yumi watched as the glow disappeared from the top down. She could see her hand again, except…

Yumi's eyes went wide, unable to contain her excitement. "This...it's…" Even in these dire circumstances, she couldn't keep herself from hopping around with glee. "It's...Pendulum! I have Pendulum!"

"Pendulum?" Kazuhiko echoed. "Wait, what? When did you get Pendulum Cards?"

"It's like I said," Alramech told them. "Carbon-based life that's come in contact with reda have been affected by it, as well. For all of you, it seems to improve how you play Duel Monsters. Bringing out a duelist's latent power, or something to that effect."

"So my cards are transformed?" Yumi asked, her fear all but obliterated with just how happy she felt.

"It appears so," Alramech said.

Izar made a point of yawning as loudly as he could, which, given he could amplify his voice, ended up shattering a few windows in the area. "This is all very fascinating," he said, having laid down on his side across from Yumi, "but I'd like to get back to slaughtering you."

Now more determined than ever, Yumi turned to face her opponent. "Fine, then let's go," she said, raising her duel disk again. "I'm going to take Hat-Trick Magician and Rusty Swordsman and...set the Pendulum Scales!"

The action felt entirely too natural to her, one card hitting the rightmost part of her duel disk before the other touched the leftmost, PENDULUM spelling out letter-by-letter between them. Her monsters appeared on either side of her, floating into the air inside two columns of light.

Above their heads, two numbers each spun in circles. Hat-Trick's number settled on 3 with a tinging sound, Rusty Swordsman's a 9 with a lower note. This was her Pendulum Scale.

Upon closer inspection, Yumi noticed something odd about these retrained cards. "Mismatched Scales," she murmured. Apparently, she got lucky in not placing them in the wrong spots, otherwise she'd be stuck with an unusable 5 and 7. She'd have to be careful about that in the future.

This potential slip up didn't faze her whatsoever, though. The way she felt now, nothing was going to stop her. "Now, I'm going to Pendulum Summon!" she declared, raising her hand as a portal opened between her monsters. "Take the stage, Majesty Magician!"

A flock of doves flew out from between her Pendulum Scales, swirling overhead before forming into a cloud in front of Yumi. Dispersing, Majesty Magician revealed itself inside, giving a bow to its enemy.

"Just one card," Yamada grumbled. "I've seen them do three or four at once."

Kazuhiko grunted. "Don't talk if you don't know the game, old man." If not for the battle for the fate of the world going on now, it's likely this comment would have started an altercation between them.

Back at the duel, Yumi continued her turn by placing another card on the field. "I equip Majesty Magician with Leaky Umbrella," she said, her monster's cane sprouting a ratty umbrella at the top, her magician sitting it on its shoulder like a parasol.

"I'll set one card, then end my turn," she declared. "Let's see what you can do when you're using your own power." Despite the stakes of this duel, she couldn't help but feel almost excited to be dueling Izar. Scum or not, he might be a strong duelist. It was ridiculous to admit, but she was looking forward to seeing what his deck would do.

Standing up, Izar grinned wildly, wiping his hand across the air in front of him. "I'm happy to oblige!" he said, five cards appearing from nothing with a sixth materializing a moment later. "I start my turn by playing Macrocosmus – PAIN!"

One of his cards flipped around, some sort of black ooze bubbling out of it and onto the ground. It sizzled once it hit the dirt, slowly forming up in a spike-covered cage surrounding a foggy glass ball. Inside, some kind of wailing spirit was trapped in torment.

"PAIN's effect activates," he continued, another card turning around. "I discard a Magic Card when it's Normal Summoned, then Summon two more copies of it from my deck." His hair raised up, another set of the ghastly creatures falling out of it and onto the field. "But if that happens, I take 1000 damage for each of them."

Once he explained the drawback to his effect, black flames consumed his arms. Izar merely laughed as the flesh was burnt away from what looked like some sort of energy core – a pulsating blue stream running beneath his skin. "Pain is always such a fun sensation," he sneered.

A sound from Yumi's duel disk took her attention away from his theatrics. In the corner of the screen, the small indicator had switched from 0% to 2%. Was it related to the damage Izar was taking?

"My turn has just begun!" he shouted, drawing her back in. "Since I took damage, I can use the Instant Magic, Pain Transfer! This lets you share half of the damage I just took from an effect!" The card flipped around, purple sparks charging from its image.

"I'll also be using the effect of the card I discarded for PAIN's effect – Cursed Bamboo Sword. That lets me add Golden Bamboo Sword from my deck to my hand." He flicked in front of him, the selected card materializing into the same row as the rest of his hand.

"More importantly, Pain Transfer's effect resolves!" His smile grew wider. "Brace yourself, Takano Yumi." A blast of crackling energy released as soon as he spoke, 1000 damage flying directly towards Yumi's small and very human body.

Majesty Magician stepped in front of it, raising the umbrella weapon. The damage impacted it, scattering into several smaller beams that crashed into the ground and a few unlucky buildings nearby. Thankfully, it seemed everyone had already gotten the hell out of the area when the shirtless man started making people disappear.

"What's that about?" Izar questioned.

"Leaky Umbrella grants Majesty Magician the ability to halve all damage I take," Yumi explained, a few stray bits of energy zipping past her and (for now) not striking her directly. "That means I'll only take 500 damage from that effect."

As her Life Points lowered to 3500, she also took a new card from the top of her deck after the duel disk screen prompted it. "And it looks like I get to draw in exchange for that, so thanks."

Izar scoffed, amused at this development. "So that's how it is," he said. "That's fine. It just means you get to suffer even longer." Waving his hand in front of him, two more cards revealed themselves. "In that case, I'll set the Pendulum Scales with Macrocosmus – JUDGMENT and Macrocosmus – PENANCE!"

"You have Pendulum Monsters, too?" Yumi exclaimed.

"I have a lot of things you don't know about," he answered, his cards materializing like PAIN did earlier. JUDGMENT formed into a long, gnarled post, another cloudy orb hanging from a black rope tied to a small branch at the top. PENANCE transformed into an inverted cross, the orb affixing itself to the point where the two rectangles met near the bottom. Above them, the numbers 1 and 10 appeared.

"With this, I can Pendulum Summon Macrocosmus – SORROW!" A fourth monster of the series splattered to the field from a card in his hand, the ooze taking on the form of a person draped across one of the orbs. "Now that I've assembled my monsters, it's time for this!"

He spread his arms wide, announcing, "I use all my Level 4 monsters to construct the Overlay Network!" As he did, the orbs on all three PAIN and the one SORROW cracked opened, the spirits inside them wailing and rising up into the sky. An all-black vortex opened up, the four monsters being sucked inside.

"Let the darkness roll in and take the light!" he recited. "Even if you repent, you'll still suffer! Xyz Summon, Rank 4! You deserve this...Macrocosmus – The PUNISH!"

Exploding forth from overhead, Izar's newest monster took shape. It had a rounded black body that looked to be made of metal, sat atop thick legs that terminated in clawed feet. It lacked arms, though a featureless, gleaming head occupied the space directly on top of the torso. The same yellow marking as his other Xyz Monster etched itself into the card's forehead, four purple Xyz Units circling above it.

The creature gave a tinny-sounding grunt before becoming engulfed in dark flames. "The PUNISH gains the ATK and DEF of the monsters used to Summon it. All of my cards have 1000 of both, meaning this one gets a total of 4000!"

"4000 ATK?" Yumi exclaimed, unable to do anything but watch as the enemy's numbers swelled higher and higher.

"That's insane!" Kazuhiko added. "And it's not even using any effects yet!

"You'll need to endure this next part," Alramech said to Yumi. "Your card's effect will only be able to take so much for you."

Though she was confused about what he meant by this, Izar seemed more than happy to clarify. "Battle! Macrocosmus – The PUNISH, attack Takano Yumi's monster! Eternal Punish!" The monster's body spun around, a crackling circle of purple energy collecting as it rotated. After several rotations, it finally let loose the collected power, a blast of destructive force sailing right into Majesty Magician's umbrella defense.

"Hat-Trick Magician's Pendulum effect!" Yumi said. "A monster that's equipped with an Equip Magic can't be destroyed once each turn. That means Majesty Magician survives, and the damage gets halved!"

"It's useless!" Izar said with a cackle. "Take this damage!" Though Majesty Magician blocked some of it like before, more slipped through. In an instant, Yumi found herself in the air, her body twisting around as her view of the sky became one of the dirt. She fell hard, skidding a few centimeters along the ground before coming to a stop.

"Are you having fun now?" Izar asked, barely containing his glee.

It took Yumi several seconds to register what had just happened, her head spinning as her senses returned. Her sense of pain, specifically, her right shoulder sizzling as a wave of agony took hold of her.

"Wha…?" A cold sweat spread across her forehead as she started to feel dizzy. Was this...real damage? This wasn't Solid Vision. Glancing down, she could see red, inflamed skin through a hole in her top.

Looking at it only seemed to make it hurt worse, Yumi grabbing at the wound to try to do anything to make it stop. It felt hot against her palm, pain throbbing in time with her escalating heartbeat. Yes, this definitely wasn't Solid Vision. This wasn't even the advanced version that Rio had used against her. This was completely, utterly real.

"I tried to warn her," Alramech sighed. "This is a fight to the death, Takano Yumi. You'll need to be able to handle the attacks in more than one sense now."

"Bastard!" Kazuhiko growled, grabbing a completely unfazed Alramech by the collar. "How can you let her do something like this? She's a kid!"

"Back off, kid," Yamada said, shoving him away from Alramech. "This is war. You think we were just going to talk them to death?" Despite saying this, he clicked his tongue. "This is what we have to do," he muttered.

Balling up his fists, Kazuhiko put his anger aside to run to the edge of the circle. "Miss Yumi, are you okay?" he asked, kneeling down to make eye contact. "I don't think you can stop, so you have to get up. Just make it through this."

She only managed to hear about every other word of that, Kazuhiko's speech ringing in and out of her ears. It did help her to focus, though, as keeping her eyes on him forced back the shock that was threatening to overtake her. "I...I'm okay," she finally said.

"Damn right you are," he said, raising a fist. "Stand up and get him back for that!"

Blinking a few times, Yumi nodded. Finding the single card that was her hand, she picked it up and rose to her feet. Her shoulder still screamed with pain, but she'd push that down for now. If she let the pain win, this duel was over.

"Oh, you're back," Izar said. "Are you enjoying the duel, Takano Yumi?"

"How could anyone enjoy this?" she replied. "Dueling isn't about hurting people."

Izar scoffed. "Games are about dominating your enemies. That's how it is – in this world and every other. I'm just more honest about that than you are." He gave a laugh. "You're mad now, right? Then come at me, Takano Yumi! Fight back for as long as your pathetic body can handle!"

His turn ended after that, Yumi drawing to start hers. Her Life Points might say 2750, but she definitely didn't feel that healthy. It seemed like even minor amounts of damage could mess her up in a duel like this. To keep that from happening, she'd have to end this as quickly as possible.

Luckily, she had just the card for it. "I activate the Equip Magic, Rusty Sword!" Sliding the card into her duel disk, she continued, "I'm giving this to Majesty Magician, increasing his ATK by his DEF!"

"Are you sure?" Izar asked sweetly. "I don't think that's what the card says." This actually got Yumi to look back at her duel disk, at which point Izar added, "At least, not anymore!"

One of the Overlay Units above The PUNISH's broke off from the rest, popping against the mark on its head. "I activate my monster's effect!" Izar declared. "I detach my Overlay Unit and take 1000 damage when you play a Magic Card. If I do that, it changes the effect to force you to send the top three cards of your deck to the Graveyard!"

Yumi grit her teeth, her duel disk prompting her to do as he said. Reluctantly, she followed through, ditching three cards from her deck. The indicator at the top of her duel disk now read 5%, so at least that was going well.

"I guess...that ends my turn." Yumi sighed, unable to make another move. This card would definitely be trouble given how heavily her deck relied on Magic Cards, but hopefully it wouldn't be an issue after next turn.

"You idiot!" Yamada shouted. "Now he's going to attack you again!" He gestured wildly at Majesty Magician. "You put it in the defensive stance! Even I know that!"

"Looks like a misplay," Izar said. "I'll help train you out of it!" Materializing a new card, he revealed it a moment later. "Equip Magic, Broken Bamboo Sword! I'll give this to The PUNISH to raise its ATK by...0!"

"Just zero," Kazuhiko said darkly.

Yamada breathed a sigh of relief. "Okay, good thing this guy's an idiot."

"He's not," Kazuhiko replied. "You just don't know anything about this game."

Izar revealed another card to drive the point home. "Now I can activate Golden Bamboo Sword, letting me draw two cards!" Two more cards appeared in his hand, one of them turning around a second later. "Permanent Magic, MACRO Tax!"

The card enlarged, placing itself next to its owner. It featured some kind of twisted, black scale, blades hanging in place of cups on either side. "I'll use this card to destroy Macrocosmus – JUDGMENT in my Pendulum Zone, then force you to send the top three cards of your deck to the Graveyard!"

Again with the mill strategy. Yumi already knew what he was planning, noting just how many Magic Cards he'd netted with just two uses of this kind of effect. His other card was coming, and coming soon.

"Oh, don't look so sad," he said, faking a friendly smile. "Look, with only one card in my Pendulum Zone, I'm cut off from Summoning monsters!" He shrugged his arms. "I guess I can't do anything but attack now. How foolish of me not to Summon a monster before I did that, but I just got too excited!"

It was obviously an act, but it's not like anyone could make him take this seriously. This was a game to him, after all. "Battle! Eternal Punish!" The monster charged another blast of energy, letting it loose at Yumi's monster again.

And then she smiled. "It worked," she said. "I activate Armaduriboh, discarding it to use its effect!" The image of her monster flew out in front of Majesty Magician, aiming the spike on its helmet forward. "When you attack my monster equipped with an Equip Card, your monster's ATK becomes 0!"

"Hell yeah!" Kazuhiko cheered. "And since his Life Points are rock bottom, you're going to take him out!"

"What?" Izar shouted, losing his composure. In an instant, though, his mocking smile returned. "Well, then I just have to use this! Designator of the Grave, banish that monster and negate its effect!"

A green, clawed hand reached up from underground, grabbing Yumi's monster and forcing a squeak out of it. Yanking it below the surface, its effect disappeared. Looks like this was a misplay, after all.

"Oh, and look at this!" Izar said, laughing. "The PUNISH has another effect. When it attacks, it automatically inflicts 100 damage for each of your banished cards. You didn't have any before, but since it's a mandatory activation, it's going to resolve after your monster is banished."

"100 damage," she concluded, fists clenching at her sides. In truth, it would just be 50, Leaky Umbrella still halving the damage. Still an insult to her pride, to be sure.

Of more concern was The PUNISH's attack, impacting Majesty Magician as it struggled to hold it back. One of the beams shot through a hole in the umbrella, cutting through Yumi's skirt right at the hem and singeing the leg of her spats. Even just that grazing blow stung, so she did the only thing she could think of – curling into a ball and waiting for it to end.

It might not look cool, but it did seem to work. Having made herself a smaller target, the rest of the attack missed her, only tearing up more of the area around them. Like before, Majesty Magician weathered the storm, her Life Poins now fallen to 1950. She was losing ground.

"I end my turn," Izar declared. "You'll have to try something more advanced than those weak strategies if you want to beat me."

"Draw!" Yumi said, hopeful that this next card would force him to regret those words. "I Normal Summon Rescue Rabbit, then banish him to use his effect!" Her monster hopped out of its card, raising up on its hind legs to mumble into the radio around its neck.

Her monster disappeared, two more coming to take its place. "I'll bring out two copies of Scaredy Lion!" Both monsters appeared beside one another, glancing towards the other at the same time and becoming terrified. "Now, I use my Level 4 Scaredy Lions to construct the Overlay Network!"

A swirling vortex opened above her, the monsters flying into it as beams of orange light. "Come out, Rank 4! Castel the Avian Musketeer!" From out of the portal fluttered an armored bird, aiming an old fashioned musket towards Izar.

"Castel's effect!" Yumi declared without a second of hesitation. "I use one Overlay Unit to flip The PUNISH face-down." With a caw, her monster fired its gun, turning the enemy Xyz over on top of itself with the impact.

"Pathetic," Izar said with a shake of his head. "You've accomplished nothing with that."

"Are you sure about that?" Yumi asked, smiling confidently. "Your monster only has any DEF because of its effect. Once it's flipped, though, that effect no longer applies."

Izar grit his teeth, seeming to hope that she wouldn't notice that detail. She had, though. "So that's how it is," he hissed.

"Battle!" Yumi announced. "Castel, destroy the face-down The Punish!" With another caw and a flutter of its wings, her monster cocked back the hammer on its gun, firing straight through the enemy without any resistance.

Pointing forward, Yumi declared, "You're wide open!"

"That's impossible!" Izar shouted, tripping backwards. "It...it can't be! I can't lose!"

"Majesty Magician, finish it! Majesty Burst!" With a nod, her monster twirled its weapon by its side, grasping it right below the head and unleashing a crackling beam of energy straight at Izar. With only 1000 Life Points left, this would end the duel for sure.

"No, you can't!" he said, holding his arms in front of his face. "Stop it!" It was too late, though. The attack connected, exploding as soon as it reached Izar.

Yumi stood there for several seconds, the sensation of victory only hitting her after a delay. "I did it?" she said, seeming to not believe it herself. "Wait, I did it!"

"You got him!" Kazuhiko shouted, pumping his fist in the background.

Before Yumi had time to join him in celebrating, she heard a quiet laugh from the other side of the field. The dust cleared in seconds, Izar standing with a wide smile on his face.

"Just kidding," he said, his Life Points growing to 3500.

"But how?" Yumi asked in disbelief.

"It's not like your monsters are the only ones with effects," he replied, pointing towards his Pendulum Zone. "Macrocosmus – PENANCE can negate one attack from a Pendulum Summoned monster per turn. If it does, I gain that monster's ATK as Life Points."

Yumi's head fell. She couldn't help but berate herself for how careless she'd been there. If she'd just played slightly smarter, she could have won. Return The PUNISH instead of flip it. Attack with Castel first. She felt so stupid.

"Are you ready to continue?" Izar asked, that same mocking smile on his face yet again.

Yumi sighed, still in disbelief that she managed to squander the win like that. "Turn end," she huffed. Not like she had any cards left to play.

Izar's smile widened. "Good, then it looks like I can get serious." Waving his hand in front of himself, he declared, "My turn! Draw!"

With a chuckle, he tilted his head back. "I hope you're prepared for this," he said. "You're about to enter a whole new world of pain."

 

 

\Next: Chaos Eruption! Advancing to a New Rank-Up!/


Cards Used in Order of Appearance

Hat-Trick Magician
DARK
Level 4
Spellcaster/Pendulum/Normal
3/7
1200 ATK/1500 DEF
P: Monsters you control equipped with an Equip Spell Card cannot be destroyed by battle or card effects once per turn each.

Rusty Swordsman
EARTH
Level 4
Warrior/Pendulum/Normal
5/9
1500 ATK/1000 DEF
P: Once per turn, if you Pendulum Summon a Level 4 or lower Normal Monster(s): You can draw cards equal to the number of monsters Pendulum Summoned +1, then shuffle cards from your hand into the Deck equal to the number of Level 4 or lower Normal Monsters you control.

Majesty Magician
DARK
Level 8
Spellcaster/Pendulum/Effect
6/4
2500 ATK/2000 DEF
P: When you Normal Summon a Level 4 or lower Normal Monster with 1500 or less ATK/DEF: You can add 1 Equip Spell from your Deck or GY to your hand. Once per turn, if you activate an Equip Spell: Draw 1 card.
M: You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as an appropriate target for a card that specifically designates a Level 4 or lower Normal Monster with 1500 or less ATK/DEF while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Leaky Umbrella
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/DEF. If this card is sent to the GY: Reduce the next instance of damage you take to 0. The equipped monster gains this effect: Halve all damage you take.

Macrocosmus – PAIN
DARK
Level 4
10/10
Fiend/Pendulum/Effect
1000 ATK/1000 DEF
P: If you do not have another "Macrocosmus" card in your Pendulum Zone, you cannot Summon monsters. If you Pendulum Summon a monster(s), except a "Macrocosmus" monster: Gain Life Points equal to that monster(s) ATK.
M: When this card is Normal Summoned: You can discard 1 Spell Card; Special Summon up to 2 "Macrocosmus – PAIN" from your hand or Main Deck in Attack Position, then take 1000 damage for each.

Cursed Bamboo Sword
Equip Spell Card
The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".

Golden Bamboo Sword
Normal Spell Card
If you control a "Bamboo Sword" Equip Spell: Draw 2 cards.

Pain Transfer
Quick-Play Spell Card
If you take effect damage: Your opponent takes half that amount of damage, and if they do, they draw 1 card. You can only activate "Pain Transfer" once per turn.

Macrocosmus – JUDGMENT
DARK
Level 4
1/1
Fiend/Pendulum/Effect
1000 ATK/1000 DEF
P: If you do not have another "Macrocosmus" card in your Pendulum Zone, you cannot Summon monsters. When your opponent Pendulum Summons a monster(s): Gain Life Points equal to that monster(s) ATK.
M: If this card is in your Graveyard or face-up in your Extra Deck: You can Special Summon this card in Attack Position, and if you do, take 1000 damage and banish it when it leaves the field. This effect cannot be activated the turn this card is sent to the Graveyard or placed face-up in your Extra Deck.

Macrocosmus – PENANCE
DARK
Level 4
10/10
Fiend/Pendulum/Effect
1000 ATK/1000 DEF
P: If you do not have another "Macrocosmus" card in your Pendulum Zone, you cannot Summon monsters. The first time your opponent declares an attack with a Pendulum Summoned monster during their Battle Phase: Negate that attack, and if you do, gain Life Points equal to the attacking monster's ATK.
M: If this card is in your Graveyard or face-up in your Extra Deck: You can Special Summon this card in Attack Position, and if you do, take 1000 damage and banish it when it leaves the field. This effect cannot be activated the turn this card is sent to the Graveyard or placed face-up in your Extra Deck.

Macrocosmus – SORROW
DARK
Level 4
1/1
Fiend/Pendulum/Tuner/Effect
1000 ATK/1000 DEF
P: If you do not have another "Macrocosmus" card in your Pendulum Zone, you cannot Summon monsters. You can Synchro Summon using this monster and 1 other non-Tuner monster you control or a card in your Pendulum Zone while this card is in your Pendulum Zone.
M: When this card is Normal Summoned: You can discard 1 Spell Card to target 1 Level 4 "Macrocosmus" monster in your Graveyard; Special Summon it in Attack Position, then take 1000 damage.

Macrocosmus – The PUNISH
DARK
Rank 4
Fiend/Xyz/Effect
? ATK/? DEF
2+ Level 4 monsters
This card's ATK/DEF become the combined ATK/DEF, respectively, of the monsters used as material for this card's Xyz Summon. When this card declares an attack: Inflict 100 damage to your opponent x the number of their cards that are banished. When your opponent activates a Spell (Quick Effect): You can detach 1 material from this card and take 1000 damage; the effect of that Spell becomes "Send the top 3 cards of your Deck to the GY." You can only use this effect of "Macrocosmus – THE PUNISH" once per turn.

Rusty Sword
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/DEF. The equipped monster gains these effects: This card's original ATK increases equal to its DEF. When this card attacks, during the Damage Step: You can pay Life Points in multiples of 100 (maximum 500); this card gains ATK equal to that amount.

Broken Bamboo Sword
Equip Spell Card
The equipped monster gains 0 ATK.

MACRO Tax
Continuous Spell Card
Once per turn: You can destroy 1 "Macrocosmus" card in your Pendulum Zone; send the top 3 cards of your opponent's Deck to the GY. Once per turn, if your opponent's monster attacks a "Macrocosmus" monster: You can destroy 2 "Macrocosmus" cards in your Pendulum Zones; you take no damage until the end of this turn.

Armaduriboh
DARK
Level 1
Fiend/Effect
300 ATK/200 DEF
During your opponent's turn, when an attack is declared involving a monster you control equipped with an Equip Card: You can discard this card; make the attacking monster's ATK 0 until the End Phase of this turn, also it cannot be destroyed by that battle. You can banish this card from your Graveyard; add 1 Equip Spell Card from your Deck to your hand.

Designator of the Grave (Called By the Grave)
Quick-Play Spell Card
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.

Rescue Rabbit
EARTH
Level 4
Beast/Effect
300 ATK/100 DEF
Cannot be Special Summoned from the Deck. You can banish this card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.

Scaredy Lion
EARTH
Level 4
2/8
Beast/Pendulum/Normal
1300 ATK/1000 DEF
P: Once per turn, if a monster is Special Summoned from the Extra Deck with a Level/Rank between the Pendulum Scales of cards in your Pendulum Zones: You can add 1 Normal Monster from your Deck to your hand.

Castel the Avian Musketeer (Castel, the Skyblaster Musketeer)
WIND
Rank 4
Winged Beast/Xyz/Effect
2000 ATK/1500 DEF
2 Level 4 monsters
You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.

Notes:

We've finally made it to Yumi dueling Izar. It's been a long and winding road getting here.

I've had most of Izar's cards done for a while now. While whole deck isn't anti-Pendulum, but they make up several of his cards. Yumi just got unlucky after getting extremely lucky.

Also had this Pendulum twist planned out for a while. I always knew I wanted Yumi to get them eventually, and this seemed like a good time to do it. How much more can she evolve? We'll find out together.

Not a lot to say this time other than to say you can expect more hot Pendulum action soon, followed by lots of crying. Look forward to it.

Thanks for reading. Share if you're enjoying. Always remember to eat your broccoli before it goes bad.

Chapter 58: Chaos Eruption! Advancing to a New Rank-Up!

Summary:

Yumi continues a grueling duel against Izar's ever-growing power.

Notes:

(See the end of the chapter for notes.)

Chapter Text

If Izar's bluster turned out to be true, this situation might be about to go south. Still kicking herself for squandering what looked like a certain win, Yumi prepared for the worst as her opponent started his turn.

"I activate Pot of MACRO," Izar declared, another card flipping around. Its image displayed a container with a similar aesthetic to his monsters, some kind of thick smoke pouring from the opening at its top.

"I pick three of my Macrocosmus monsters out of my Graveyard or Extra Deck and return them to my Main Deck, then draw two new cards." So it was one of those. That was already annoying, but the fact that he was sending back all three PAIN cards was even worse. Now he was set up to swarm them out again like at the start of the duel.

One of the cards he'd just drawn flipped around. "Now, I activate Dark Burst!" he said. "This lets me add Macrocosmus – SORROW back to my hand, which I'll then use to reset the Pendulum Scale!" Looks like he was already recovered from the last turn.

A portal opened between his two floating monsters, darkness pouring out of it. "I Pendulum Summon Macrocosmus – SORROW and Macrocosmus – JUDGMENT!" Almost as soon as his monsters took form, their orbs cracked open to fly into another portal up above. "Let the darkness roll in and take the light! Cleanse this sinful existence from reality! Xyz Summon, Rank 4! At the end of everything, there will still be...Macrocosmus – The WORLD!"

There it was, the monster she'd been dreading this whole time. Even taking its explosive power out of this, it carried enough bad memories to last a lifetime. When it appeared, people got hurt. Looks like that wasn't going to change now.

"That card's from…" Kazuhiko scratched his head. "I thought she had that," he muttered, though the more he thought about it and the circumstances around that day in the warehouse, the more things began to make sense.

"You should already know this by now," Izar said, "but The WORLD gains the ATK and DEF its materials had." That meant an even 2000 each. "But that's just the beginning, because I'm detaching an Overlay Unit to use its effect!"

As a Unit was absorbed into the monster's crest, cards began to rise up from Izar's Graveyard. Broken Wand, Instant Fusion, and Common Fusion joined them from Yumi's, all of them eventually transforming into wisps of energy that smacked into The WORLD. In total, there were ten Magic Cards between both of them, raising the monster's ATK to 5000.

Even as Yumi recoiled at such a large number, Izar still had more to do. "I'm using SORROW's Pendulum effect," he said, both his cards in the Pendulum Zones beginning to glow. "Even when it's not a monster, I can still use it to tune PENANCE."

"Synchro Summon?" Yumi stammered. So far, this deck just seemed to set up for continuous Xyz. Now he was about to throw a Synchro Monster at her.

It wasn't all bad, though. At least by doing this, he'd removed both of his Pendulum Cards from the equation. If she could overcome his field by next turn, he'd be left without much of anything to fight back with. High risk, high reward plays seemed like Izar's main strategy, but she was determined to make him pay for that overconfidence.

"Let the darkness roll in and take the light!" he chanted, an all-black version of the standard Synchro Summoning event playing out above him. He was nothing if not dedicated to his aesthetic. "Accelerate into oblivion! Synchro Summon, Level 8! Even when everything else burns out, there will still be...Macrocosmus – The OPPRESS!"

Another dark, metallic creature appeared in a flash of light. It looked like someone had grafted the upper half of a gorilla onto the legs of a jungle cat, the mismatched creature missing a head entirely. The yellow crest etched itself into its chest as it lowered itself into something like a sprinting stance.

"For every material used to Summon it," Izar explained, "The OPPRESS gains 1500 ATK and DEF." Since it used two monsters, that meant a total of 3000. At this rate, it would be even worse than the Xyz Monsters.

With a smile, Izar sent out another wave of energy, Yumi stumbling a bit as it passed over her. "Try to resist this as long as you can," he said. "Macrocosmus – The OPPRESS, attack! Destroy Majesty Magician!"

The monster reared back on its hind legs, the sound of screeching metal splitting the air. Then, it slammed both its fists into the ground, two jagged cracks traveling towards Yumi. "The OPPRESS uses its effect once I declare battle," he said. "You'll take 100 damage for each of my banished cards!"

"Trap activate, Majesty Eclipse!" Yumi's set card flipped up, a yellow translucent barrier surrounding her field. "Until the end of the turn, I won't take your effect damage," she said, both of the cracks stopping as soon as they came in contact with the barrier. As they did, plumes of fire exploded out from their entire length.

"That's just too bad," Izar sighed. "But that doesn't stop my attack from going through. Destroy!" His monster raised its hands from the ground, charging a pair of attacks in each one. It threw both of them one after the other, the crackling spheres of energy twisting and twirling around each other before crashing into Majesty Magician.

"Majesty Magician won't be destroyed once per turn, and the damage is halved," Yumi said, her Life Points lowered to 1700.

This only seemed to make him more excited. "Perfect! Then suffer another attack from The OPPRESS!"

"But it just attacked!" she tried to argue.

"The OPPRESS gets to attack once for every material used to Summon it, which means I get two chances to destroy Majesty Magician. Let's see if we can get it the second time around!" His monster charged another set of blasts, these blowing away the umbrella from before and striking their target directly.

The force of her monster's destruction sent Yumi tumbling backwards across the ground, Life Points falling against to 1450. Her best line of defense now removed, she seemed entirely helpless to prevent the next attack.

"It looks like I still have one more chance to win this turn," Izar said, a few laughs escaping his mouth. "And it looks like you don't have anything left to save you," he continued, his body beginning to shake with glee as a fit of laughter overtook him. "You should have known this is how it would go. The WORLD, finish this! Destroy Castel and show Takano Yumi what it means to resist me!"

His monster charged its trinity of beams, firing them off and easily blasting through Yumi's monster. It did little to cushion the attack, the excess 3000 being more than enough to eradicate the rest of her Life Points.

But it didn't. As the attack dissipated, Yumi's Life Points remained unchanged. The ground around her had become a scorched pit, but where she stood was almost entirely unharmed.

"You survived?" Izar asked, sounding more disappointed than surprised or infuriated by this. Upon closer inspection, he found that his opponent had been replaced by that ratty umbrella from before.

The umbrella crumbled away, Yumi clutching her knees behind it. Realizing she'd made it out unscathed, she let herself breathe a sigh of relief before standing back up. "That actually worked," she said, her hands shaking as the realization of just how close she came to death was kept just on the margins of her mind.

"It's Leaky Umbrella's other effect," she finally explained. "If it gets sent to the Graveyard, it stops the next damage I take in the same turn. Destroying Majesty Magician means you just stopped yourself from hitting me with all of that power."

Her allies (mostly Kazuhiko, but he was loud enough to count for three people) cheered on her strategy, Izar merely shaking his head. "Well, I guess that's not too bad. After all, it just means we get to play together for even longer." He sneered, adding, "Let your hope build so I can crush it at its peak. Turn end."

At the very least, overcoming those monsters should be easier on her own turn. The WORLD's ATK returned to 2000 as its effect ran out, providing Yumi with an opening to do some damage. The problem, then, became getting enough monsters out for it to matter.

"Draw!" she said. Staring at the card in her hand, she had to consider all of the potential consequences of moving forward. "It's going to come down to luck," she told herself. "Okay, I'm going to Pendulum Summon Majesty Magician from my Extra Deck, plus Butter Fly from my hand in Defense Mode."

Brushing the goofy smile off her face when her monsters appeared (it was the first time she'd revived a Pendulum Monster from the Extra Deck, after all), she pointed towards one of the cards floating off to the side. "Rusty Swordsman's Pendulum Effect activates," she declared. "I can draw cards equal to the number of Level 4 or lower Normal Monsters I Pendulum Summoned, plus another card. Then, I return one of them to my deck."

Draw two, return one. She had to bet on this next play. There were a few cards that would help her turn this situation around, and getting to draw two meant that many chances at getting one.

Her first chance amounted to nothing, giving her a card she couldn't even use right now. That meant it was all down to this last draw. Either she got what she needed, or The OPPRESS would attack again the next turn and ruin her. At best, she could barely hold out through that turn, but there were just too many ways she could lose if it came to that. It had to be this card.

"Respond," she whispered, taking a card off the top of her deck. Placing it with the other, the gears began turning. With a smile, she nodded. "It's going to work," she said, placing the first card back on top of her deck to let it shuffle in.

"I play the Equip Magic, Burning Slugger! Butter Fly takes it and uses the effect it provides!" Her monster struggled to hold up the human-sized bat by somehow sticking the weapon to its buttery body, though it did manage to look halfway threatening as it pointed towards The OPPRESS in time with Yumi. "I target your monster, then send cards from the top of my deck to the Graveyard equal to its Level."

That was another big hit to her cards, taking several valuable resources with it. It was worth it, though. "Home Run!" she shouted, a baseball materializing in front of Butter Fly. Her monster swung the bat as best it could, somehow causing it to catch fire and fly into The OPPRESS, shattering it to pieces.

"Your monster is destroyed, and you take damage equal to its Level!" This lowered Izar's Life Points to 2700. Not the biggest damage, but it was a good start at regaining some ground. "Battle!" Yumi called. "Butter Fly can't attack, but Majesty Magician can! Majesty Burst!"

The attack hit The WORLD dead on, the monster breaking apart with a screech. The remaining blast struck Izar, sending him skidding back on his heels a good few centimeters. Things were finally turning around.

He scoffed, brushing off the damage as his body healed itself. "It barely hurt." Hurt or not, he was now down to 2200, putting him within range of Yumi's own Life. "All you've done is let me use The WORLD's other effect to add Pot of MACRO back to my hand."

Yumi had never gotten to see that effect before, mainly because she'd never seen that card destroyed before. Twisted as it was, she almost considered this to be a positive. The duel wasn't over by any stretch, but she was getting closer to winning.

"I end my turn," Yumi said, determination growing. "Make another monster and I'll just beat it again!" As if to validate her confidence, the indicator on her duel disk now read 42%. She still didn't know what it meant, but she was almost at the halfway point. That had to be something good, right?

"Getting full of yourself," he said as a card materialized into his hand. "Let's fix that attitude. I activate Pot of MACRO, returning PENANCE and two SORROWs to my deck to draw two cards."

After refreshing his hand again, Izar immediately played a monster. "I Summon Macrocosmus – PAIN and use its effect by discarding Upstart Goblin." Out came two more copies of the monster, his Life Points falling to 200. If earlier was any indication, though, it wouldn't be hard for him to come back from the brink.

"Now, it's time for another Xyz Summon!" he said, a third portal forming. "Let the darkness roll in and take the light! Be dragged down and let your torment begin! Xyz Summon, Rank 4! You're already falling...Macrocosmus – The DEVIL!"

The newest monster fell to the ground with a thud, then slowly floated into the air. Much like The WORLD, its body and legs were fairly small, dwarfed entirely by the enormous but featureless wings attached to its back. Its head featured a pair of horns, the yellow crest etched between them.

Like the others, its stats changed depending on its materials, the values set to 3000 each. It then began to glow. "The DEVIL activates its effect," Izar said. "When it's Xyz Summoned, I can draw equal to its materials."

"Three cards isn't fair!" Kazuhiko said, fed up with how strong their effects were.

Izar ignored his complaints, though, focused exclusively on dismantling Yumi. "I set the Pendulum Scales with two Macrocosmus – JUDGMENT!" he declared, though it didn't make too much sense. Both of them had a Scale of 1, meaning he wouldn't be able to do anything like that.

"I activate MACRO Tax and destroy one JUDGMENT, making you send another three cards from the top of your deck to the Graveyard." Apparently, it had just been fodder, though that still presented an issue. The condition on all of his cards up to now was that he couldn't Summon anything if he only had one of them in the Pendulum Zone. Why not just play a single copy?

Apparently, it was for this. "I reset the Pendulum Scales with Macrocosmus – PENANCE!" Now it was no longer an issue, a Pendulum Summon coming right after. "Appear, two Macrocosmus – JUDGMENT!"

Predictably, he was already planning another Xyz Summon, both his monsters flying into another vortex. "Xyz Summon, Rank 4! At the end of everything, there will still be...Macrocosmus – The WORLD!"

Yumi grit her teeth. "Another copy?" This was definitely a bad sign. While Izar still only had a few Magic Cards in his Graveyard after last time, Yumi had just loaded up a bunch of them with Burning Slugger's effect, not to mention the two that went with Majesty Magician.

"I detach an Overlay Unit from The WORLD to activate its effect!" Izar said. "Let's see how many we can get this time!" In addition to Izar's Pot and Upstart Goblin, Yumi had Heavy Storm, Leaky Umbrella, Rusty Sword, Golden Fiddle, and Premature Burial taken, plus a second copy of Common Fusion, two Unexpected Guy, and Resurrection of the Dead. That came out to eleven cards in total.

The WORLD's ATK grew to 5300, surpassing its total from before. "Now, let's battle!" Izar said, intending to show it off. "The WORLD, destroy Majesty Magician once again!" Firing off another attack, Majesty Magician had no protection this time around. The blasts easily overtook the monster, then made their way to Yumi.

"I banish Majesty Guard from my Graveyard to halve the damage!" Yumi shouted desperately, a small barrier forming around her. It could only do so much, though, breaking apart under the force of Izar's attack after only a few seconds.

"Suffer!" Izar laughed. "Feel every single ounce of power I put into this attack and suffer!"

The attack left Yumi hurtling through the air once again, crashing painfully into the edge of their arena. Apparently, it didn't contain the damage their monsters created, but it would keep anyone from running away.

Smacking into it felt like being flung out of a car and into a brick wall, Yumi crumpling to the ground with the air knocked out of her. Body aching, she coughed and flopped around, trying to get her bearings. Head spinning, she barely managed to get to her knees before falling back over, the urge to start crying getting more and more powerful.

At only 50 Life Points, she seemed as good as dead. Her Trap might have saved her, but any further damage would all but certainly finish the job. What could she hope to do with a field like this? Her body couldn't take much more, either.

"Are you ready to beg for forgiveness?" Izar said, mocking smile spread wide across his face. "The ones like you always do. Acting so strong up until I have you cornered, then you're on your knees trying to get me to spare you." He cackled, adding, "And I never do, of course."

"You can't give up!" Kazuhiko shouted. He'd run up to the edge of the ring, but any attempts at getting inside were rebuffed by the barrier.

"Human, you shouldn't get that close," Alramech said. "The only reason you're alive now is because of me, but I can't be bothered to extend that protection that far out."

He ignored him, still trying to rouse his friend back into fighting shape. "You've got to win. You can't let a dude like this stop you. He's just some shirtless-ass poser who thinks he's a god."

Yumi tried to respond, his words managing to stir something like a second wind in her. She was still far too disoriented to form words, though, whatever she was trying to say coming out as complete babble.

"You've just got to get up," he continued. "I know you can do it. You've beaten tougher guys than this before. Hell, you beat me!" Subtle grandstanding aside, Kazuhiko's words seemed to be working, Yumi resuming her attempt at standing up.

"Come on, get up!" he shouted. "If you can't do it for me or yourself, then...for Ishikawa." That did something. "You've got to work out whatever's going on with her, right? You can't do that if you lose here. So go kick his ass, then go kick her ass!"

"I…" Yumi managed to get to both her feet, straining as hard as her legs could manage to get upright once more. "I have to…" Taking a deep breath, she grounded herself to try to calm down and focus. Brown dirt, red fire, gray buildings, clear glass, black pompadour. Push the pain and the panic away and stay in the game.

"I have to win," she finally said, raising her duel disk again. "And I won't let you do what you want."

"Truly inspiring," Izar yawned. "If you'd like to surrender, I'll accept it. Give up and you can still come with me. I won't even hold too much of a grudge."

"If your turn is done, end it," Yumi shot back, ignoring his offer entirely. She wasn't doing it to act tough; she just knew her limits, and knew that she'd collapse soon. This duel needed to end before that happened.

He scoffed. "Fine, then. The DEVIL, attack that pathetic thing!" His remaining monster charged a beam between its horns, firing it off at Butter Fly. This seemed to do nothing, as Hat-Trick Magician's Pendulum effect still protected it against destruction.

"At the end of the Battle Phase," Izar said, his plan coming into full view, "The DEVIL can destroy a number of cards on your field equal to the number of battles this turn." With a smile, he waved his hand in front of him. "Let's finally take care of those Pendulum Scales."

The DEVIL flapped its wings, several spikes oozing out of them before they launched in a gust of wind. Both of the monsters were hit, breaking apart above Yumi's head. There went her protection.

"I set a card," Izar continued. As the last card in his hand set itself, he added on a spiteful, "And now I end my turn. Go and squander yours."

"I...draw!" Yumi said, struggling to keep her footing. Her energy was almost fully drained now, so she had to work fast. Luckily, it seemed like Izar had made a mistake.

"I'm going to...activate…" Yumi stopped herself, Izar cartoonishly raising a hand to his ear while waiting for her to finish. It was like he was waiting for it.

The obvious move here was to use Burning Slugger again. No matter what she chose, it would inflict 400 damage and take Izar out. That's all it would take to end this.

But she couldn't trust the obvious move. Izar wouldn't overlook something like this; it was just too obvious. That set card had to be relevant here, it just had to be. But was it just a bluff? But what if he expected her to think that, and the real bluff was her thinking it was a bluff and charging ahead, anyway?

"Well, what are we activating?" Izar finally asked. "Don't tell me you got scared. That would be so shameful." He smiled wider. "Were you going to activate that effect? Well, it won't-" He stopped, a look of terror forming across his face.

"He actually messed up!" Kazuhiko hollered. "I knew it!"

"Well, I guess we don't have to activate anything," Izar corrected. "After all, there's no point in doing all of that. You see my set card, right? I'll just activate it the moment you try, so don't even do it." He forced a laugh, looking more suspicious by the second.

What was the act here? Did he really mess up, or was he just pretending? What would happen if she chose wrong?

It was making Yumi's already pained head hurt even more. She didn't know what to do with her single card in hand and weak monster on the field. She could still halve effect damage one time, but with how low her Life Points were, that probably wouldn't do anything.

No matter what, she had to act. "I'm activating...this!" Sliding a card into her duel disk, she raised her hand. "Pot of Greed! I get to draw two cards!" After this draw, she'd only have eight cards left. This was really down to the wire now.

"I'll make a miracle happen!" she said, taking the two cards from the top of her deck. Turning them over, her eyes went wide. This could actually work.

"I activate the Equip Magic, Multi-Tool!" It was a new card she got recently, its effect being perfect for times like this. As a small, silver tool stuck itself into Butter Fly's head, Yumi used its effect. "With this, I can raise Butter Fly's Level to 4."

Butter Fly seemed pleased by this development, showing off its new Level star proudly. "And now, I'm using Butter Fly and its Equip Cards to construct the Overlay Network!" All three of her cards rose up, transforming into beams of light as they traveled into a swirling portal.

As they did, Yumi felt something strange overtake her. Suddenly, things didn't hurt quite as bad. She no longer felt tired, her wounds now a dull annoyance compared to before. Was this Chaos?

No time to wonder about that now. "I tap into the world of chaos to create a new power! Lay waste to the world order and find form in the ashes! Xyz Summon, Rank 4! Chasm Queen – Telos!"

The field split open, Telos floating into the air from somewhere deep in the earth. Raising its staff, a wave of energy bathed the field, both of Izar's monsters crumpling to the ground. Since both of their ATK stats were provided by an effect, having that negated meant they ended up with a pair of 0s.

She wasn't done yet, though. "Multi-Tool's effect," Yumi declared, feeling herself surge with power the longer Telos remained on the field. "If the monster it's equipped with gets used as material, I can draw a card."

Seeing what she pulled, she nodded. It took it long enough to show up, but better late than never. "It's time to finish this!" Yumi said. "I activate this! Rank-Up-Magic Violet Force!"

The card's image shined in her hand, Telos spreading its arms as another portal opened above it. "By banishing a Trap from my Graveyard, I can use Telos to reconstruct the Overlay Network!" As it crackled, Yumi recited, "Forged in the deepest depths, a new power awakens! Taste true freedom as you soar above anyone who would hold you down! Chaos Xyz Change! Appear, Rank 5! Chasm Empress – Conatus!"

Exploding out of the vortex came Telos' upgraded form. Like the previous card, Conatus activated an effect as soon as it appeared. "When Conatus is Xyz Summoned, you're no longer able to activate Magic and Trap Cards for the rest of the turn!"

Izar grit his teeth, looking to his Set card. This wasn't an act anymore; he was really upset. His card was MACRO Discord, a Trap made to respond in the event one of his monsters was targeted by an effect. It could have won him the duel if Yumi made another mistake, but now it was completely useless.

"Conatus, let's finish this!" Yumi declared. Pointing forward, she gave the command. "The End of Order!" Spinning its staff, Conatus pointed it directly at The WORLD. In a matter of seconds, the monster imploded in on itself.

However, there was no damage. "What's going on?" Yumi asked, Izar beginning to laugh. "That should have finished it."

"Close, but not quite," he said. "I use MACRO Tax's other effect. I can destroy both of the cards in my Pendulum Zones to prevent damage for the rest of the turn." He sneered, adding, "Just because you stopped me from activating new cards doesn't mean I can't use the ones already on the field."

To think he could even find a workaround to Conatus. Still, it didn't matter. Even once Telos' effect negation lifted, The DEVIL wouldn't regain its ATK. There wasn't much he could do now.

"Damage might have been stopped," Izar said, "but The WORLD was still destroyed. You know what that means, right?"

A jolt went up Yumi's spine. Could he really be about to turn things around again? No, he couldn't. That was just impossible.

"I think I'll take something interesting this time," he said with a grin. "How about...your own Resurrection of the Dead!" It was fair game, after all. The WORLD had banished it, so it was a card that could be retrieved.

"I end my turn," Yumi said, unable to do anything else to secure the win. All she could do now was hope that his next turn didn't result in anything else dangerous.

"My turn!" Izar declared, his next card seeming to impress. "Perfect. I'll start by activating Dian Keto the Cure God, giving me back 1000 Life Points." That put him at 1200, meaning he had just enough to start using more of his risky effects.

"Now it's time for the real fun to start," he said. "I'll activate Takano Yumi's Resurrection of the Dead! Come back, Macrocosmus – PAIN!" Seems like he was preparing for another Xyz play, and judging by his deck, it was probably something that could inflict direct damage. This was the end.

Or not. "You've just activated a card that affects a monster in the Graveyard," Yumi observed. "Which means I can use this...Necro Maria!" From her hand came the monster Ren had given her. This time, though, it really was working for her. She'd kept it all this time for more than just its strong effect, but to remember everything she'd learned from that day.

"Necro Maria negates that effect, then Summons itself in Defense Mode," she explained, the half-formed PAIN on Izar's field disintegrating as its escape portal from the afterlife disappeared.

"That won't stop me!" he cackled, still determined to take the win. "I take 1000 damage to Summon back Macrocosmus – JUDGMENT from my Extra Deck!" he said, his body finally starting to show the damage he'd taken over the course of the duel.

"I switch The DEVIL to Defense Mode. Now, battle!" he declared. "If not by damage, then with this effect! JUDGMENT attacks Necro Maria!" No damage would be inflicted in this battle, but that wasn't the point; it was his effect. After attacking, Izar would just need to end the Battle Phase to destroy Yumi's remaining monster with The DEVIL. While it was no guarantee of victory, it would undoubtedly set her back to square one. And with no cards in hand or on the field, she was all but certain to lose.

"Violet Force gave Conatus an effect when I Summoned her," Yumi said. "She's inherited the Trap that was used to activate it." Clenching her fist in front of her, Yumi threw her hand forward and declared, "Conatus, use it! Holy Barrier – Mirror Force!"

"Impossible!" Izar shouted, JUDGMENT's mirror image smashing into it as it went for the attack. With that stopped, he wouldn't be able to use The DEVIL's effect, either. All that was left was to end his turn.

Yumi took a card to start her own, though what it was didn't matter that much now. "The End of Order!" she declared, Conatus launching an attack on The DEVIL and successfully destroying it. "And since Conatus has an Equip Magic as material, you take double piercing damage!"

That was a whopping 6600 sent right through Izar. "This can't be how it ends!" he screamed, the explosion blasting him with enough force to shatter the barrier around their duel, taking a good chunk of road with it. It was all way more than was needed to take out Izar's remaining 200 Life Points. Yumi had thoroughly won the battle now, her opponent laying in a smoking heap on the ground as proof of this.

For a moment, she just stood in disbelief, trying to process everything that had just happened. Soon, though, the reality that she'd just defeated Izar after all this time set in. She could hardly believe it, but that's what happened.

"I won!" she shouted, jumping for joy right as Kazuhiko ran over to grab her.

"You kicked his ass!" he said, putting her in a headlock and tousling her hair. "You hear that, creep!" he shouted to Izar. "Nobody messes with us or our planet!"

A small beep drew their attention to Yumi's duel disk. The screen displayed her victory as expected, but it also had an update on the number in the corner – it was finally at 100%.

"Lift up your arm," Alramech said, walking up beside Yumi. "That will put an end to this."

Doing as instructed, her duel disk began to pull Izar towards it. Tiny particles of light blue energy started to shed from his body, almost like he was being dematerialized. Actually, that might be exactly what it was doing. If reda absorbed energy, and Izar was energy, that might be what it was talking about at the start.

The process managed to stir Izar awake. Gritting his teeth, he slammed a fist against the ground with barely enough force to crack the street. "I'll admit to underestimating you this time," he said, seeming strangely nonchalant about what was happening. "I won't make this mistake again, though." Pointing forward, his eyes began to glow. "Takano Yumi, remember this: I will come for you, and you will regret this."

Then he smiled again, just as smug as always. "Until then, though." He gave a partial salute with his first two fingers before his entire body fell apart, dispersing into particles that were then sucked up into the duel disk.

The slot on the back of the duel disk opened again, ejecting the crystal. Its color had changed to a deep black, Yumi gingerly picking it up. It felt a little warm now but was otherwise unchanged.

Alramech was quick to snatch it from her, examining it closely. "Yes," he said, nodding. "A fake, just like I thought."

"What do you mean?" Yumi asked, utterly confused.

"Yeah, what does that mean?" Yamada said, finally walking up to the rest. "All of that was just a waste of time?"

"Not exactly," he explained, the crystal disappearing into his hand. "What Takano Yumi just defeated was an echo of the real Izar. The same consciousness, but not the same body. If I had to guess, he left it inside you once he selected you as his emissary. It's probably been biding its time for the start of the game, so when we arrived, he decided he had to do something."

Yumi sighed. "So he's still out there?" she asked, already knowing the answer.

"He is," Alramech confirmed. "Along with five others."

"So a fake still did all of this," Kazuhiko said, clicking his tongue. "Unreal."

"Which is why we need everyone who can manage to fight," Yamada said, shifting the conversation back to recruitment. "From the sounds of it, you're already as much a target as the rest of us. Ready to stop with the spoiled brat act already?"

"The deal," Yumi said, sending a glare up at the general. "I join, Yuu gets to leave. I'm not changing my mind."

Letting out a deep sigh, Yamada pinched the bridge of his nose. "Fine, fine. Whatever you want, you little brat." Considering she just defeated one of their main enemies, he was in no position to continue arguing.

"Count me in, too," Kazuhiko said. "If every fight's going to be like that, I can't let my friend do this alone." Yumi tried to protest, but Kazuhiko shoved a hand onto her head. "And don't you try to argue with me. You can't change my mind."

"You ca-" While she did refrain from trying to convince him otherwise, it wasn't by choice. Without Chaos flowing through her, her strength was utterly gone. Head spinning, Yumi could feel herself losing consciousness. Kazuhiko caught her, of course, her mind drifting off into a fitful sleep.

 

 

\Next: Going Even Deeper! The Road to the Final Battle!/


Cards Used in Order of Appearance

Pot of MACRO
Normal Spell Card
Shuffle 3 "Macrocosmus" Pendulum Monsters into the Deck, from your Graveyard and/or face-up from your Extra Deck, then draw 2 cards. You can only activate 1 "Pot of MACRO" per turn.

Macrocosmus – PAIN
DARK
Level 4
10/10
Fiend/Pendulum/Effect
1000 ATK/1000 DEF
P: If you do not have another "Macrocosmus" card in your Pendulum Zone, you cannot Summon monsters. If you Pendulum Summon a monster(s), except a "Macrocosmus" monster: Gain Life Points equal to that monster(s) ATK.
M: When this card is Normal Summoned: You can discard 1 Spell Card; Special Summon up to 2 "Macrocosmus – PAIN" from your hand or Main Deck in Attack Position, then take 1000 damage for each.

Dark Burst (Dark Eruption)
Normal Spell Card
Target 1 DARK monster with 1500 or less ATK in your GY; add that target to your hand.

Macrocosmus – SORROW
DARK
Level 4
1/1
Fiend/Pendulum/Tuner/Effect
1000 ATK/1000 DEF
P: If you do not have another "Macrocosmus" card in your Pendulum Zone, you cannot Summon monsters. You can Synchro Summon using this monster and 1 other non-Tuner monster you control or a card in your Pendulum Zone while this card is in your Pendulum Zone.
M: When this card is Normal Summoned: You can discard 1 Spell Card to target 1 Level 4 "Macrocosmus" monster in your Graveyard; Special Summon it in Attack Position, then take 1000 damage.

Macrocosmus – JUDGMENT
DARK
Level 4
1/1
Fiend/Pendulum/Effect
1000 ATK/1000 DEF
P: If you do not have another "Macrocosmus" card in your Pendulum Zone, you cannot Summon monsters. When your opponent Pendulum Summons a monster(s): Gain Life Points equal to that monster(s) ATK.
M: If this card is in your Graveyard or face-up in your Extra Deck: You can Special Summon this card in Attack Position, and if you do, take 1000 damage and banish it when it leaves the field. This effect cannot be activated the turn this card is sent to the Graveyard or placed face-up in your Extra Deck.

Macrocosmus – The WORLD
DARK
Rank 4
Fiend/Xyz/Effect
? ATK/? DEF
2 or more Level 4 monsters
This card's ATK and DEF become the combined ATK and DEF, respectively, of the monsters used as Xyz Material when Summoned. Detach 1 Xyz Material from this card and banish any number of Spell Cards in both Graveyards; this card gains 300 ATK for each card banished by this effect, until the End Phase. When this card is destroyed and sent to the Graveyard: You can add 1 of the Spell Cards that was banished by this card's effect to your hand.

Broken Wand
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/ DEF. The equipped monster gains these effects: This card's original ATK increases by 500. When this card attacks or is attacked by a monster with higher ATK: You can return this card to your hand and end the Battle Phase.

Common Fusion
Normal Spell Card
Fusion Summon 1 non-Effect Fusion Monster from your Extra Deck, using Normal Monsters from your hand, field, or Deck as Fusion Material. When the card Fusion Summoned by this effect battles an opponent's monster: You can banish this card in your Graveyard; negate that monster's effects and apply its original ATK and DEF when calculating damage until the end of the Battle Phase.

Instant Fusion
Normal Spell Card
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

Macrocosmus – PENANCE
DARK
Level 4
10/10
Fiend/Pendulum/Effect
1000 ATK/1000 DEF
P: If you do not have another "Macrocosmus" card in your Pendulum Zone, you cannot Summon monsters. The first time your opponent declares an attack with a Pendulum Summoned monster during their Battle Phase: Negate that attack, and if you do, gain Life Points equal to the attacking monster's ATK.
M: If this card is in your Graveyard or face-up in your Extra Deck: You can Special Summon this card in Attack Position, and if you do, take 1000 damage and banish it when it leaves the field. This effect cannot be activated the turn this card is sent to the Graveyard or placed face-up in your Extra Deck.

Macrocosmus – The OPPRESS
DARK
Level 8
Fiend/Synchro/Effect
? ATK/? DEF
1 "Macrocosmus" Tuner + 1+ non-Tuner "Macrocosmus" monsters
This card's ATK/DEF become 1500 x the number of materials used for its Synchro Summon. This card can attack a number of times each Battle Phase, up to the number of materials used for its Synchro Summon. When this card declares an attack: Inflict 100 damage x the number of your banished cards to your opponent.

Castel the Avian Musketeer (Castel, the Skyblaster Musketeer)
WIND
Rank 4
Winged Beast/Xyz/Effect
2000 ATK/1500 DEF
2 Level 4 monsters

You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.

Majesty Eclipse
Normal Trap Card
You take no effect damage this turn. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; halve 1 instance of effect damage you take this turn.

Majesty Magician
DARK
Level 8
Spellcaster/Pendulum/Effect
6/4
2500 ATK/2000 DEF
P: When you Normal Summon a Level 4 or lower Normal Monster with 1500 or less ATK/DEF: You can add 1 Equip Spell from your Deck or GY to your hand. Once per turn, if you activate an Equip Spell: Draw 1 card.
M: You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as an appropriate target for a card that specifically designates a Level 4 or lower Normal Monster with 1500 or less ATK/DEF while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Hat-Trick Magician
DARK
Level 4
Spellcaster/Pendulum/Normal
3/7
1200 ATK/1500 DEF
P: Monsters you control equipped with an Equip Spell Card cannot be destroyed by battle or card effects once per turn each.

Leaky Umbrella
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/DEF. If this card is sent to the GY: Reduce the next instance of damage you take to 0. The equipped monster gains this effect: Halve all damage you take.

Butter Fly
WIND
Level 3
Insect/Pendulum/Normal
4/9
900 ATK/700 DEF
P: Once per turn (Quick Effect): You can send 1 Equip Spell from your hand or Deck to the GY, then target 1 monster you control that was Special Summoned from the Extra Deck; the first time that target would be destroyed this turn, it is not destroyed (even if this card leaves the field).

Rusty Swordsman
EARTH
Level 4
Warrior/Pendulum/Normal
5/9
1500 ATK/1000 DEF
P: Once per turn, if you Pendulum Summon a Level 4 or lower Normal Monster(s): You can draw cards equal to the number of monsters Pendulum Summoned +1, then shuffle cards from your hand into the Deck equal to the number of Level 4 or lower Normal Monsters you control.

Burning Slugger
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/DEF. The equipped monster gains these effects: Once per turn: You can target 1 monster your opponent controls, then send cards from the top of your Deck to the Graveyard equal to its Level/Rank; destroy it, and if you do, inflict damage equal to its Level/Rank x 100. This monster cannot attack the turn you activate this effect.

Upstart Goblin
Normal Spell Card
Draw 1 card, then your opponent gains 1000 Life Points.

Macrocosmus – The DEVIL
DARK
Rank 4
Fiend/Xyz/Effect
? ATK/? DEF
2+ Level 4 monsters
This card's ATK/DEF become the combined ATK/DEF, respectively, of the monsters used as material for this card's Xyz Summon. When this card is Xyz Summon: You can draw cards equal to the number of materials used for its Xyz Summon, but for the rest of the turn after this effect resolves, you cannot draw any cards by card effects. At the end of the Battle Phase: You can detach 1 material from this card; destroy cards your opponent controls up to the number of times your monsters battled this turn.

MACRO Tax
Continuous Spell Card
Once per turn: You can destroy 1 "Macrocosmus" card in your Pendulum Zone; send the top 3 cards of your opponent's Deck to the GY. Once per turn, if your opponent's monster attacks a "Macrocosmus" monster: You can destroy 2 "Macrocosmus" cards in your Pendulum Zones; you take no damage until the end of this turn.

Heavy Storm
Normal Spell Card
Destroy all Spell and Trap Cards on the field.

Unexpected Guy (Unexpected Dai)
Normal Spell Card
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

Premature Burial
Equip Spell Card
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.

Golden Fiddle
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card gains ATK equal to its Level x 200 while in Attack Position and DEF equal to its Level x 300 while in Defense Position. If this card is selected as an attack target while in Attack Position: You can switch this card to Defense Position.

Resurrection of the Dead (Monster Reborn)
Normal Spell Card
Target 1 monster in either player's Graveyard; Special Summon it.

Majesty Guard
Normal Trap Card
Monsters you control cannot be destroyed by battle this turn, also halve all damage you take this turn. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; halve the battle damage you take from 1 opponent's monster this turn.

Pot of Greed
Normal Spell Card
Draw 2 cards.

Multi-Tool
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/DEF. If this card is sent to the GY because the equipped monster was Tributed or used as material for a Fusion, Synchro, or Xyz Summon; draw 1 card. The equipped monster gains this effect: Once per turn, you can increase or decrease this monster's Level by 1, or treat this monster as a Tuner, until the End Phase of this turn.

Chasm Queen – Telos
DARK
Rank 4
Spellcaster/Xyz/Effect
2800 ATK/2200 DEF
3 Level 4 monsters
You can Xyz Summon this card by using Equip Spell Cards equipped to monsters used as Xyz Material for this card's Summon. When this card is Xyz Summoned: Negate the effect of all face-up monsters on the field besides this card until the End Phase. If this card attacks a Defense Position monster while it has an Equip Spell Card as Xyz Material, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 400 damage to your opponent x the number of Equip Spell Cards in both players' Graveyards.

Rank-Up-Magic Violet Force
Normal Spell Card
Banish 1 Normal Trap Card from your Graveyard, then target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 Xyz Monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) It gains this effect.
● Once only, you can activate the effect of the Trap Card banished to activate "Rank-Up-Magic Violet Force" as a Quick Effect.

Chasm Empress – Conatus
DARK
Rank 5
Spellcaster/Xyz/Effect
3300/2700 DEF
4 Level 5 monsters
You can Xyz Summon this card by using Equip Spell Cards equipped to monsters used as Xyz Material for this card's Summon. When this card is Xyz Summoned: Your opponent cannot activate Spell/Trap Cards for the rest of the turn. If this card battles an opponent's monster: You can detach 1 Xyz Material from this card; the opponent's monster loses 400 ATK/DEF for each Spell Card in your Graveyard, during the Damage Step only. If this card attacks a Defense Position monster while it has an Equip Spell Card as Xyz Material, inflict double piercing battle damage.

MACRO Discord
Counter Trap Card
If your opponent targets a "Macrocosmus" monster you control with a card effect while you control 2 "Macrocosmus" cards in your Pendulum Zones: Negate that effect, and if you, inflict 1000 damage to your opponent.

Dian Keto the Cure God (Dian Keto the Cure Master)
Normal Spell Card
Increase your Life Points by 1000 points.

Necro Maria
DARK
Level 4
Fairy/Tuner/Effect
500 ATK/0 DEF
When a card or effect activates that targets or would move a card(s) in the Graveyard to a different place (Quick Effect): Special Summon this card; negate that effect, and if you do, destroy that card.

Holy Barrier – Mirror Force (Mirror Force)
Normal Trap
When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.

Notes:

Look at me actually getting things out quickly. Hopefully, I should be able to sustain this kind of schedule for at least a little bit. I'd like to end the story sometime close to the end of the year, and that actually seems feasible right now.

Funny thing about Violet Force is that I actually thought of it before Emerald Force. It would have premiered during the duel with Rio, but I couldn't think of a way to have the effect go off, so I had to swap it with Emerald Force. She'll be using both from now on. Maybe even in the same duel.

Another funny thing is that I'm extremely mad because it wasn't until last night reading the original Duel Monsters manga that I realized I should have been translating it as "Resurrection" all this time. It even matches the syllable count of Shisha Sosei. More proof I'm extremely bad at writing.

That's all I've got for now. Lots of high-impact duels coming in the next few chapters, so enjoy a short breather next time before that starts. Thanks for reading. Share if you're enjoying. Always remember to use a VPN software before making any risky downloads.

Chapter 59: Going Even Deeper! The Road to the Final Battle!

Summary:

Returning home, Yumi needs to prepare for the coming battles.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Yumi's head was pounding when she woke up. Pain turned to confusion as the harsh overhead lights cut through her drowsy vision. As the fog in her brain cleared, she found herself underneath an unfamiliar gray ceiling.

"Where am I?" she asked, unsure if anyone else was in the room with her.

"Miss Yumi!" That loud and obnoxious voice could only belong to one person. "You're up!"

Turning her head, Yumi was comforted to see Kazuhiko sitting beside her in what she now recognized as a hospital bed. That said, this room didn't look like any hospital she'd ever seen. Cold concrete walls, no windows, and about a dozen empty beds lined up near hers. What was this place?

"You've been out for hours," her friend explained.

"What happened?" she asked, her memory replaying the duel with Izar. She won, but it must have been too much for her to handle. She remembered collapsing, but she didn't know what happened after that.

"They got another van and they took us here," Kazuhiko told her. "I don't really know where that is, but I'm pretty sure it's underground."

Yumi pulled herself up in bed, noticing that she had an IV stuck in her arm. She also noticed that, despite the pain she still felt, her injuries had been healed up. Even the burn on her shoulder was gone, though the skin was scarred and discolored.

Suddenly, what Kazuhiko had said finally registered. "Wait, hours? What time is it?" She reached for her phone, seeing that it was almost 8:00 PM now. "I have to call home," she said in a panic, preparing to dial her grandmother before realizing there wasn't any reception.

"We'll return you home soon," Alramech said, instantly drawing the attention of both of the teens. Had he always been there?

"You want to tell us where we are yet?" Kazuhiko asked him, crossing his arms.

"You're at the EEDF facility in Chiba, Japan," he answered. "It's where we coordinate our defense against the others. And, yes, it is underground."

Yumi was having a hard time wrapping her head around that detail. "This place has been under the city this whole time?" It was hard to believe all of this had been going on while she and everyone else lived out their lives. If so much hadn't already happened, she'd have to think this was all just some strange joke.

"Not always," Alramech said. "It's been constructed over the last decade and finished development in January. For whatever reason, this was all done without the knowledge of the rest of your planet despite the fact that secrecy slowed things down considerably."

"Probably because most people wouldn't believe an alien invasion was coming out of nowhere," Kazuhiko said. He grunted, adding, "I still barely believe it."

"Well, it doesn't matter now," he said. "As long as it's completed, it should serve its purpose."

"When can I see Yuu?" Yumi asked, deducing that she was likely to be stuck down here somewhere.

Alramech shrugged his shoulders. "I don't know anything about that one."

"Then find someone who does," Kazuhiko said to back Yumi up, furrowing his brow. "That's the whole reason she's here."

"Technically, the reason she's here is to recover from the battle," Alramech corrected in the douchiest way possible.

"Whatever!" he shouted, standing up to go pace in a circle. "Just...figure it out."

"If you say so," he replied. "Also, Takano Yumi, your injuries seem minor enough now. You should be able to leave for the time being. Someone will contact you again tomorrow." He left the room after that, likely disappearing after turning a corner.

This left Yumi and Kazuhiko by themselves, plenty of questions still swirling in their heads. Neither of them was totally sure what to do about the IV, though someone did eventually come in to help them out. She was a young woman in a white coat, dark hair clipped short on her head and black sunglasses obscuring her eyes.

"General Yamada says they have to transfer that one here from another facility," the doctor eventually answered as she removed the drip from Yumi and patched her up. "I don't know anything past that."

"What happens once she gets here?" Yumi asked, wincing as she stood up from the bed. Whatever had been used to treat her only seemed to force her body to heal, leaving the pain behind for the better part of the next day.

"Like I just said, I don't know," the doctor answered, pulling off a pair of latex gloves. "You don't listen good, do you?"

"We're just looking for answers, lady," Kazuhiko said, lending Yumi his arm to steady herself.

She sighed, writing something down on a clipboard she'd placed on a nearby table. "If you want to know, your best bet is asking the General directly, but good luck on that. He's still doing a report to the government about what happened today, so I doubt you can reach him."

Yumi sighed, feeling helpless once again. She'd made it this close to Yuu now, yet there were still barriers between them. Granted, these barriers mostly seemed to involve simple distance and time, but they weren't any less infuriating. She wanted to see her again. To let her know things were finally going to be okay.

Kazuhiko huffed, dissatisfied with all of this. "What did they pump her full of, anyway?" he finally asked. Hopefully, they could at least get an answer to that. "You people better not be drugging her up on something bad."

"The alien's blood," the doctor said, acting as if that was the most normal thing in the world. "Or, you know, energy. It seems to make people heal faster." She cleared her throat. "Also, it's Doctor Shinkawa." With a sigh, she added, "Might as well call me Doctor Feel Good with what my main job here is, though."

"Thank you for treating me," Yumi said. Irritated or not, she should probably still be courteous to the person in charge of putting her back together after a fight. "I would bow, but my...a lot hurts."

"Don't worry about it," she replied, still focused on documenting something or other in her notes. "Out the door and to the right. Keep going and you'll see the main entrance. Someone should be there to take you out of here."

They said a terse goodbye, exiting the room as she instructed after grabbing Yumi's backpack from beside her bed. While the urge to turn left and explore deeper in was certainly there and tempting, neither of them was in any shape to go snooping around right now. Reluctantly, they turned right, passing by several gray doors that nearly blended right into the cement walls that made up this place.

Eventually, they came to what almost looked like a normal reception area for a company, the main difference being that the person behind a semi-circular desk was one of the black-clad military men like in the van. He gave a quick salute to both of them, pressing a button on his desk without a word. This summoned another man in his same uniform, this one gesturing for the two of them to follow him. They weren't big on talking down here, it seemed.

He led them up a large ramp and into a garage with several vehicles parked inside. Moving past a group of open-topped jeeps, they found their way to another unmarked white van. The kids were shuffled into the back, their escort taking the driver's seat. They headed off without a word, Yumi resting her head against Kazuhiko's shoulder.

The drive didn't seem to take long, the van coming to a stop after what seemed like around ten minutes. Neither of them had checked their phones since exiting the underground, though, so that was just speculation. As the door opened, the apartment building Kazuhiko's family lived in came into view, illuminated by street lights.

"Guess it's my stop," he sighed, nudging Yumi to make sure she was awake. She was, sitting up. "I guess we'll see what happens tomorrow," he said.

"What are you going to tell your family?" Yumi asked.

"I don't even know," he said with a shake of his head. "I'll...figure it out." He gave his friend a pat on the head. "Get some rest. You were pretty cool out there."

The door shut almost as soon as he hopped out of the van, leaving Yumi in barely-lit silence. Moments later, the engine started up again. She considered sending some texts to people, but she had no idea what to say. Maybe after a night of sleep, her brain would feel more clear.

Soon enough, they'd arrived outside her house. As the door opened, Yumi felt another wave of fatigue wash over her. The sight of her family home lit up against the starry sky was comforting, but it made getting to the door that much more of a challenge. All she wanted was to fall onto her futon and sleep for the next year.

As she walked away, she heard a grunt from behind. Turning, it was the soldier who'd driven her home, now giving her a thumbs up before hopping back in the vehicle to drive away. At least she made a new fan, or something.

Taking a deep breath, Yumi braced herself for what might happen once she got home. Hobbling up to the front porch, she finally made it to the door. Swallowing hard, she slid it open, giving a quiet, "I'm home," as she walked through and took off her shoes.

"There you are," her grandmother said, getting up from her chair and running over to give her a hug. "You came home so late, and you never answered your phone. I was getting worried."

Yumi resisted the urge to sink into her arms and go to sleep. She really needed this after such a long day, but there was a lot she had to explain. She couldn't just lie to her grandmother, especially if she was going to be going back to that place soon.

"I'm sorry," she said, squeezing her back as tight as she could. "A lot happened today."

Sensing that something was wrong, her grandmother patted Yumi on the back. "Let's go talk about it," she said softly, leading her over to the couch. They both sat down, Yumi settling in with a groan.

Running her hands through her hair, Yumi removed the goggles from the top of her head. Before she could prepare herself to speak, though, her grandmother interrupted. "What happened to your clothes? You look like you've been running through fire."

Yumi sighed. "Uh...well, sort of." That answer would obviously not suffice, so she had to figure out what to say. "Okay, it's a little more complicated than that."

"Did you get set on fire in the science lab again?" She sighed. "We've talked about this. You need to be more careful when there's an open flame."

"No, it's not that," she said, trying and failing to force a smile. "It's…" She sighed again, shaking her head. "It's hard to explain."

Placing a hand on her granddaughter's shoulder, the older woman reassured her by saying, "Take your time. Just tell me what happened. Did you get hurt?"

Yumi groaned, rubbing the sides of her head. "I was walking to training when school let out," she started, sighing as she realized just how foolish she was about to sound now that she had to play back everything that happened inside her mind. "I was going there, and I met up with Kazuhiko, but on the way, someone came and stopped us."

"Someone set you on fire in the street?" she gasped.

"No, I'm getting to that," she sighed, pausing for a moment to collect her thoughts. "I met this man before," she admitted. "After they came to take Yuu away. I went out searching for her, but he showed up and told me to stop. I didn't think I had another choice."

"But he came back," her grandmother deduced.

Yumi nodded. "He said I was needed for something, but then someone else showed up. He…" Thinking of Izar again still unsettled her, but she pushed through it. "He wanted to duel me, and I did. And I won, but...it wasn't like normal." She gestured to her torn up school uniform. "It was like real. The attacks had mass. It...hurt."

"But how is that possible?" she asked. "The duel disks only make holograms, right? It's just light."

"I don't really know," Yumi sighed. "But I still won," she said quickly.

"But are you okay?" she asked, placing both hands on Yumi's shoulders. "Did he hurt you?"

"I'm fine. I think I'm fine." Yumi had to get to the point, otherwise she might get too scared to continue. "But what I really need to tell you is...it's not...over."

Her grandmother just looked more confused, turning her head to the side. "But I thought you won."

"I did, but it's not done yet. He's going to come back, and there's going to be more people to duel like that, and-"

"And what?" her grandmother asked. "This doesn't involve you. One was too much already."

"But it does," she argued. "I've got to protect people. I can do it."

Her grandmother sighed. "Why is that your job?" she said. "You're a child, Yumi. I don't know who these people are or what they're telling you, but you aren't responsible for protecting people or fighting...whatever this is."

"I am," she insisted. "I'm the only one who can do it, or at least one of the only ones."

"Then let whoever else can do it take care of it." She shook her head. "This isn't some kind of joke, is it?"

"It's not!" she shouted, quickly regretting that she raised her voice. "Sorry, but it's not. I didn't mean to yell."

Her grandmother crossed her arms, shaking her head. "This is ridiculous. I don't know why we're arguing about this in the first place." She met Yumi's eyes, telling her in no uncertain terms, "I believe what you're saying, which is why you're not going to be doing more of whatever this was." With a huff, she muttered, "I should see what the police have to say about all this."

"I have to," Yumi tried to argue.

"No," she replied sternly.

"I have to," Yumi said again. "I have to do this, just like my parents."

"Absolutely not," she said, her voice raising slightly.

"They had to leave because there was something important they needed to do," Yumi told her. "Now I have something important I need to do."

"You will not," her grandmother told her. "You're not going to end up like them."

"Like what?" Yumi asked, taken aback at this. She'd been following in her parents' footsteps for years now, so what was she trying to say?

Of course, it was obvious that being inspired to take on their profession and potentially risking her life were two very different things, something her grandmother was prepared to point out. "Yumi, you're not doing this. I'm not going to let you die, too."

"Die?" This stopped her in her tracks. "What...what do you mean?" To an extent, this was the first time she really considered that fighting Izar meant she could have died. As existentially terrifying as that was to her young mind, though, she was far more concerned about what created that thought.

Her grandmother sat in silence for a moment, lips pursed as she tried to explain. "Yumi...you know. You have to know."

"No, tell me what you mean," she said, slowly standing up from the couch.

After another second of pause, she finally said it. "Yumi, they aren't coming back."

"That's not true," Yumi said, trying to keep her voice measured. "My parents will come back."

"Their trip was going to last a month," her grandmother explained. "We haven't heard anything from them in almost seven years."

"They're coming back," Yumi insisted, wiping one of her eyes. "It's just taking a long time."

"You know that isn't true," she said, sniffling and standing up. She tried to move in for a hug, but Yumi rebuffed her, shaking her head. "Yumi, we both know. It's okay."

"No!" she said, hands clenched into shaking fists. "They promised they were coming back! They aren't going to break their promise!"

"Yumi," she said again, trying to calm her down.

"They're coming back," Yumi repeated. Between the physical exhaustion and the mental toll this was taking on her, whatever maturity she'd developed as of late started to fall away. "They're coming back, just like I will. And we can-"

"I'm not losing you, too!" her grandmother shouted, bottom lip quivering. "I can't lose anyone else," she said, voice lowered to a whisper. "You're not going out there to do...whatever this is. You're not. You're going to stay here and you're going to be okay."

Yumi wanted to argue. She desperately wanted to find the right words to make her grandmother realize she was wrong. Her parents were definitely still out there. Definitely still coming home one day. Just like she'd come home from this war. She'd beat Izar and everyone else and things would be fine. She could protect people, just like her parents would do. Just like she had to do.

She couldn't do it, though. Unable to keep the tears back, she turned and ran to her room, her grandmother calling out her name as she did. Closing herself in, she ran to her closet and pulled down her old duel disk. It was her link to her parents, she thought, hugging it against her chest. She still felt like she could sense them whenever she held it.

Several hours passed, her grandmother trying and failing to get her to come out before finally falling asleep. Yumi had also dozed in and out of a fitful slumber during this time, getting at least a bit of much-needed rest. By the time she woke up, though, she was still hurting in more ways than one.

After stretching out her back (curling up against a duel disk inside a closet wasn't a great way to sleep), she checked her phone. It was a little after 5:00 AM now. Looking out the window, that seemed pretty accurate.

Staying as quiet as possible, she stepped out of her room. Tiptoeing down the hall, she went to the kitchen, first to get a glass of water, then to was her face and find something to eat. She hadn't had anything since lunch yesterday.

Cold rice and cold takoyaki. Not exactly the best meal by any standard, but it was satisfying. She wolfed it all down in a matter of minutes, cleaning up before heading back to her room.

She had to do this. No matter how much she hated disobeying her grandmother, and no matter how much she could understand where she was coming from, Yumi was convinced she had to do this. The whole world needed her to do this.

Finding some paper and a pencil, Yumi began to write. "I have to do this," she scribbled. "I'm sorry, I have to leave for now. I don't want to hurt you. I'm sorry."

She never was very good at writing. For around twenty minutes, that was all she could think to say. It wasn't nearly enough, though, and she knew that. She also knew that she had to get this done soon, otherwise her grandmother would wake up and try to stop her.

"I know you're worried, but I can do this," she continued. "I'm able to be brave because of you and my parents. Please don't worry about me. I'm going to be okay."

She wiped her eyes, ashamed at herself for starting to cry again. "I'll come back soon. I promise. I love you." It wasn't enough, but it's all she could think to say right now.

Folding up the paper, she went and changed out of her tattered school uniform. As much as she'd like to have a shower, that would just make too much noise. To that end, she pulled on a shirt and overalls, packed up a few extra sets of clothes in her backpack (emptied of her school supplies), then headed for the door.

By morning, she'd make contact with the EEDF again. By the time she was back at their facility, her grandmother would find the note. There was no going back after that.

 

 

\Next: Fates Intertwined/

Notes:

Decompress a little after a big duel, except not really since we're already back to emotional turmoil.

We're finally addressing the parent question a little more. I wonder who's right between the two of them. I wonder what Yumi's parents went off to do, too. We may never know.

Like the title says, we're setting the stage for the final battle. There's only a couple of chapters left before it kicks off, so emotionally prepare yourself. It should be fun.

That's all I have for now. Thanks for reading. Share if you're enjoying. Always remember to use incognito mode and a VPN when buying plane tickets to find the best rates depending on where the airline website thinks you are.

Chapter 60: Fates Intertwined

Summary:

It's finally time for a talk.

Notes:

(See the end of the chapter for notes.)

Chapter Text

"Quit running!" Toshikazu chased after Sakuya, grabbing at her wrist as she tried to escape him. "What's wrong with you? Why are you making a scene?"

"Don't touch me!" she said, yanking her arm away. "Don't ever touch me!"

Other students and a few faculty members were starting to take notice of the fight, though none went to intervene just yet. "Look, let's just talk about it somewhere else," Toshikazu said, trying to contain the situation.

"Never come near me again!" Sakuya shouted, running off as quickly as she could. Toshikazu didn't bother to follow, slinking away somewhere to avoid the suspicious looks he was getting from other people.

After running to nearly the other side of the campus, Sakuya hid around a corner, clutching her knees to her chest as tears started to flow. She pulled at her hair and slammed her forehead into her palms, continuing to blame herself for what had almost happened.

She felt so stupid. Of course he'd try that. Of course. That's all he wanted from the start. She shouldn't act surprise. She should have known this would happen. If she didn't want that, she shouldn't have let this go on for so long.

As mad as she was at Toshikazu, she was even more upset with herself. What was wrong with her? Why couldn't she just move on? That's what this was all about; keeping busy and staying distracted. If she could just fix herself, she wouldn't have been in this situation to begin with.

Why weren't these feelings going away? Why was she still thinking of her friend in that way? She'd cut herself off for so long already, but it wasn't working.

All she wanted was for things to stop being complicated again, to go back to the summer they spent together before it got too serious. It was so much easier then, and so much less likely to end up with her hurting or getting hurt.

But she couldn't stop. She didn't want to stop. Even if she didn't feel worthy of these feelings, she still cherished them, just like she cherished her friend. There was no dodging or denying now. No putting it off, avoiding it, or pretending it was just a possibility. The truth was clear – she loved Yumi with all her heart.

Up to now, she'd managed to keep her crying silent, but finally admitting that forced out an ugly sob. It was simultaneously like having an enormous weight taken off her shoulders while a knife was twisted around inside her chest. Admitting it freed her, but the realization that she'd squandered her chances destroyed her.

If she could have just admitted it before, things could have been different. If she hadn't been such a terrible friend, this wouldn't be happening. If she'd just talked to her, maybe something could have been salvaged.

There was no going back, though, in any sense. She had to live with the fact that her relationship with Yumi was broken beyond repair, and she'd been the one to break it. Every thought about her was now one-sided, every dream about her would be just a dream. She would never see her friend again, and it was all her own fault.

After all, who would accept her back after how she'd acted? Yumi didn't want her anymore. It was obvious she wouldn't. Neither would anyone else. She was alone all over again, only this time she cared enough to actually feel alone.

For most of her life, she felt like she died in that car alongside her mother. Every day was covered in a dark gray haze as she went through the motions of being a person. She positioned herself in the most comfortable place she could with the least chance of being hurt again. She thought that's what she wanted. She thought that would make her feel content.

Over the course of a single summer, her entire reality was shattered. For the first time, the cage she'd built around herself was opened up. For the first time, she could see color in the world again. For the first time, she actually felt happy.

It was Yumi. She gave her the courage to change, to grow, to try again. Because of Yumi, she met new people and fixed things with the ones she knew before. Because of Yumi, she was no longer afraid to move forward. She didn't have to be stuck anymore.

But then she went and threw it all away. Just like before, she closed the door to the cage and made sure it locked behind her. She cut everyone off and isolated herself again, and when it hurt too much to keep being alone, she tried and failed to find a replacement.

She was such a fool. Despite her best efforts, her cries got louder, her heart feeling like it was really breaking apart. The regret was overwhelming, to the point where she could no longer think of anything besides Yumi. How desperately she wanted her to be here, to tell her that it was going to be okay, that she was forgiven and that things weren't ruined forever.

Over the sound of her own tears, she almost thought she heard someone calling her name. That couldn't be, though. She'd run to the edge of the school grounds to a place virtually no one ever had a reason to visit. What's more, no one here would be so concerned about her that they'd run to her aid as she cried in a corner like this. Most of the other students didn't even know her name, and it certainly wasn't Toshikazu yelling for her. If anything, it sounded more like…

"Sakuya!" Yumi practically did a baseball slide towards her friend as she ran up. "What's wrong? Why are you crying?"


It was a stressful ride into Gunma for Yumi and Kazuhiko. Running away from home was bad enough, but to do it on a school day? There weren't words to describe how terrible they felt.

Kazuhiko was especially guilt-stricken. At least Yumi had tried to talk to her family about it. For him, though, he just couldn't do it. All he'd managed to do was sneak out before anyone woke up.

They weren't given time to reconsider or regret their decisions, though, the EEDF people showing up to nab them around the crack of dawn. How they managed to find the both of them as they wandered the city was anyone's guess. Probably something to do with cellphones.

None of their friends knew what was happening, either. It's not like they could just leave a message in the group chat saying they were heading off to war. Still, leaving so many people out of the loop only made things worse.

They would figure something out, though. That's why they were in Gunma, in fact. At least, that's why the two of them were. For Yamada and the rest, it was to recruit more bodies at Togami. It wasn't hard to convince them that this was a good idea after a small suggestion. After all, a private high school focused on Duel Monsters had to have at least a couple of worthy candidates.

While they were meant to stick with their escort, Yumi almost immediately slipped away to go track down Sakuya. She'd managed to wordlessly work something out with Kazuhiko on the long drive over. Against the EEDF's orders, he'd started stomping around and challenging people to duel for the chance to join "something special" that he couldn't tell anyone about. It netted him a few challengers, but more importantly, it made a huge scene and distracted everyone.

Fate, luck, or whatever else might have been on her side that afternoon, since Yumi was able to catch a glimpse of Sakuya's argument with a man she'd never seen before. After her friend ran off, she ran after, watching from a distance until the crying started.

Any hesitation vanished once that happened, Yumi running up to offer whatever comfort she could. After so long apart, this was probably the last way she expected or wanted them to reunite. Whatever was going on, though, they'd definitely work through it together. Everything would be okay now.

Then Sakuya pushed her away. She looked terrified, scrambling off the ground and trying unsuccessfully to compose herself. "You can't be here," she choked out, wiping at her face despite the fact she was still actively crying.

"Why not?" Yumi said, standing up and trying to get closer. "What's going on? Just tell me what's wrong."

Sakuya shook her head, taking another step back. "I can't," she squeaked, "Just...go."

"I'm not going anywhere," Yumi told her. "I want to help you. Whatever's been wrong, you can tell me. We can fix it."

"No," Sakuya said, shaking her head. "Can't fix it. Not anymore. Can't fix me."

"What are you talking about?" she pleaded. "Why do you need to be fixed?"

Sakuya just shook her head, then turned to run. She knew she was behaving badly again, but she didn't know what else to do. Everything was happening so quickly and it was all falling down around her. She just wanted to run and never stop.

"Sakuya!" Yumi screamed, now on the verge of tears herself. "Talk to me!" She caught up to her quickly, saying, "I don't know what to do if you don't talk to me. I want to help you. I want to make it okay. I want to be your friend. But I can't do that if you don't tell me what's wrong."

She held out her hand. "Please. Please talk to me. I miss you."

Sakuya wanted to take that hand more than anything in the world. She wanted to run into Yumi's arms and hold her for the rest of their lives. But she still couldn't do it. The hurdles just seemed too great, even if they were set up entirely by herself.

"I can't," she finally said. Finally pulling herself together, she wiped off her face and took a deep breath. This was where it had to end. "It's better if you leave," she told Yumi, forcing herself into as neutral an expression as possible right now. "Please, just forget about me."

"I can't do that," she said. "I could never forget you."

Sakuya shook her head again. "It has to be this way. I'm sorry. Goodbye." Despite her best efforts, she couldn't keep her voice from cracking at the end.

It was like talking to a rock. Nothing she said was getting through to Sakuya, and she didn't even understand why. What did she have to do to make her listen?

Well, it looked like she only had one option left. "I won't let you go without a fight," Yumi said. "So if you're leaving, then leave without any regrets. Duel me one last time." This seemed to get a reaction out of her, Sakuya clenching her fists as her composure slipped. "I'll leave like you want if you beat me again. That's the only way you can get rid of me, though. And if I win, then we have to talk. For real."

Gritting her teeth, Sakuya inhaled sharply. Some part of her knew this was how it would end up. "I accept," she said, glaring coldly at Yumi. "This is the only way you'll understand. I won't hold anything back, and I'll sever things between us for good."

"If you think you can, then let's do it," Yumi said, already reaching for her backpack.

"You've never beaten me before," Sakuya reminded her, taking her own duel disk from her bag and readying herself. "That won't change now."

"We'll see about that," Yumi said as she got in position. "I won't let you forget about us."

Standing across from her, Sakuya was finding it difficult not to cry again. This was such a familiar sight by now, the memories of their training and fun throughout the summer flooding back into her mind like a bursting dam. It was a comfort, yet she was fully convinced this would be the last time she ever got to experience it.

As a tear rolled down her cheek, a tiny smile worked its way onto Sakuya's lips. "Then let's make this something worth remembering."

"Duel!" they said in unison, bringing back even more memories of their time together.

"I'm going first," Yumi decided, drawing her hand. Immediately, she took a pair of cards and laid them onto the field. "I'm using the Scale 1 Violentist and the Scale 9 Butter Fly to set the Pendulum Scale!"

As the two cards materialized, Sakuya was taken aback. "What happened to your deck?" she couldn't help but ask. These were Yumi's monsters, no doubt, but when did they become Pendulum Cards?

"A lot's happened since you were in Chiba," Yumi said. "I'll tell you about it after I win this duel." Taking another card out of her hand, she activated it in her duel disk. "I play Pendulum Treasure! I can send a Pendulum Monster from my deck straight to my Extra Deck!"

The card she chose was Majesty Magician. "Now, I'm going to Pendulum Summon!" Raising a hand, Yumi commanded, "Come out, my monsters!"

A portal formed between her monsters, two beams of light shooting out to her field. As soon as they touched down on the grass, they formed into her monsters – Majesty Magician, plus a Rescue Rabbit from her hand.

"You really did it," Sakuya said. She smiled, sighing wistfully. "I always had a feeling you would one day. You never stop growing."

"It's because of you," Yumi insisted. "You helped me get stronger ever since we met, and I've kept going because I wanted to keep up with you."

"You would have made it without me," she replied, looking to the ground. "You've already done so much on your own. I barely did anything."

"You know that isn't true," Yumi huffed. "If you hadn't trained me or supported me, I never could have made it this far. I've always needed you."

"And now you're strong enough that you don't need me anymore," Sakuya muttered.

"Cut it out!" Yumi stomped her foot, growing more and more fed up with this attitude. "If you won't listen, then I'll just keep going with my turn." Pointing to Rescue Rabbit, she activated its effect. "I banish it, then Special Summon two copies of Wallrus from my deck."

Both monsters appeared where Rescue Rabbit had been, slapping their brick flippers together and hollering into the air. It was a truly awful combination of sounds, one that Yumi quickly and mercifully put an end to as she overlayed them with one another. "Xyz Summon, Rank 2! Take the stage, Enchanter Ballantine!"

Her monster gave a small bow after materializing onto her field, adjusting its bow tie and posing beside Majesty Magician. "Butter Fly's Pendulum effect activates," Yumi continued. "I send Broken Wand to the Graveyard and target Majesty Magician. For the rest of the turn, he can't be destroyed once."

"That seems pointless," Sakuya said, though she already suspected there was more to it than just wasting an Equip Magic.

"Not if I combine it with Violentist's Pendulum effect," she told her, her monster playing its instrument and calling the Broken Wand card up to her hand. "Once per turn, I can equip a card from my Graveyard to a monster I control, so now Majesty Magician gets Broken Wand." Her monster's staff transformed as she placed the card onto the field, the gnarled, sparking wand appearing at its end.

Though she'd only had one duel and less than a day to adjust to her new deck, things were working out quite well so far. A number of her monsters had complimentary effects, these two being an example, and she was already working to use them as efficiently as possible.

"I set one card and end my turn," Yumi said. She smiled, nodding to Sakuya. "I want to see how strong you are now, too. You can't hold back."

"You're begging me to beat you right now," she told her, starting her turn with a draw. "But if that's what you want, I'll do it." Taking a card from her hand, a slot opened up at the side of her duel disk. "I activate the Field Magic, Closer Forest." Once the card was played, the trees around them began to rustle, appearing to grow uncontrollably and form a rough sphere of wood around the two of them. Shadows fell over the field, Sakuya retreating into the artificial darkness her card had made as branches grew overhead.

"With this," she explained, "all of my Beast monsters gain 100 ATK for every monster in my Graveyard. It also makes us unable to play new Field Magics over it."

"That's going to get annoying," Yumi said, already seeing how quickly things could spiral out of control if she didn't find a way to deal with that card. Unfortunately, she couldn't do anything about it on this turn, but there might be a way to make it work for her.

Sakuya placed a monster on the field, then went for another card as it formed. "I Normal Summon Greatest Dane to my field, then pay 1000 Life Point to activate Dog Mill." A brown, muscular dog materialized, flexing like a human as a second copy appeared from the Magic Card beside it.

"Dog Mill Summons itself as a copy of my monster, and it can also act as two materials if I use it to Summon from the Extra Deck." Then she played a third card. "I activate Fusion, combining Greatest Dane with Dog Mill acting as two materials!"

She clasped her hands above her head, then brought them down as her materials swirled into a vortex behind her. "Eyes weary from the brutality of nature, let loose and tear my enemies to pieces! Fusion Summon, Level 10! Feral-Eyes Wolf Dragon!"

"A Fusion Summon on your first turn," Yumi said with a nod. "That's what I would expect." Then she swallowed hard. Expected or not, this was still an enormously fearsome card. It would be hard to fend it off.

"Greatest Dane's effect activates," Sakuya declared, an echoing bark shooting out from her Graveyard. "I negate the effect of one of your face-up Magic or Trap Cards until the end of the turn, meaning you won't be able to use Butter Fly's effect to save you."

"Then I'll just chain-"

"No," she cut her off. "Greatest Dane is the greatest and prevents any responses to this effect. You'll have to live with it."

Annoying as that effect was, Yumi still cracked a smile at how Sakuya had explained it. Maybe she was having a little fun with this, after all.

There was now a monster in her Graveyard, so Feral-Eyes' ATK grew to 3600. Not much of a difference, but more than enough for what she needed it to do. "Battle! Feral-Eyes, attack Enchanter Ballantine! Primal Inferno!"

As the dragon charged a torrent of wispy flames inside its maw, Yumi raised her hand. "I'm activating my Trap, Majesty Eclipse! Until the end of the turn, I negate all effect damage you try to hit me with!"

"Fine, then battle damage will do!" Sakuya replied, her monster launching its blast.

"Enchanter Ballantine, detach two Overlay Units to use your effect twice!" It was a last-minute struggle to stay alive, Ballantine raising its ATK by 1000 and lowering Feral-Eyes' by the same. Normally, this would at least be enough for them to tie at 2500, but Closer Forest allowed Sakuya's card just enough power to inch over that.

Ultimately, Ballantine was immolated, giving a sad bow before it completely blew away. All in all, though, it could have been much worse, as Yumi's Life Points only fell to 3900 seeing as she was spared the effect damage.

"I set one card and end my turn," Sakuya said. "That means my monster's ATK returns to normal." Ballantine's adjustments only applied until the End Phase, allowing Feral-Eyes to return to 3600 and once again surpass Majesty Magician's 3000 ATK.

Broken Wand, though, wouldn't be a problem for much longer. As the turn came to a close, it was destroyed. "Something equipped by Violentist is destroyed during the end of my opponent's turn," Yumi explained, her monster's ATK returning to 2500.

"Then all you've managed to do with that is stall me for part of a turn," Sakuya told her. "It won't work as well next time."

"I'm not sure if I'll need it to," Yumi said, starting her turn. With a grin, she turned her card around. "If you're going to Fusion Summon, then I should, too. I activate Common Fusion!" Flame Viper, Rusty Swordsman, Big Bat Knight, and a second copy of Violentist were all pulled into a vortex behind her.

Placing her hands together above her head, she started to recite, "Forces of the ordinary, join hands to form a storm of change! Combine together to reach a new power!" Pulling them down, Yumi ended it with, "Fusion Summon, Level 10! Helpful, Knight of Commons!"

Helpful stabbed its sword into the ground, beating its chest with an armored fist. At 3800 ATK, Yumi was now more than capable of overcoming Feral-Eyes. "Do you remember when I first Fusion Summoned?" she asked Sakuya. "At the tournament, at least. I didn't show you until then since I wanted it to be a surprise."

"It was," she said. "I never expected you could have done it, at least not without me teaching you. It was…" She sighed. "It was amazing."

"I only learned by watching you," Yumi said. Her smile faltered after that. "I don't know why you won't accept that."

Sakuya shook her head, looking to the ground. "You can't understand."

"I want to," she told her, then gave a sigh herself. "But I don't think you'll believe that without a fight." Continuing the duel, Yumi used Violentist to equip Majesty Magician with Broken Wand once again. With that, she was ready to battle.

"Helpful, attack Feral-Eyes Wolf Dragon! Good Spirits Impact!" Her monster raised its sword, the gaps in its armor shining a rainbow light. As it moved in to strike, though, Yumi suddenly realized a mistake.

"Butter Fly, target Helpful!" Pitching Rusty Sword from her deck, a protective barrier formed around her Fusion Monster. Normally, this kind of play wouldn't make much sense, but it was necessary insurance after remembering Sakuya's set card.

"Just barely made it," Sakuya said. "In the Damage Step, I activate Shrink to halve your monster's ATK." Her card flipped up, firing a beam of light at Helpful that shrunk its size in half. With this reduction in size, Feral-Eyes easily batted its attack away, hitting Yumi for a devastating 1700.

"But it won't be destroyed," Yumi countered, her Life Points now at 2200. She breathed a sigh of relief, thankful that she was able to correct things before it was too late.

Sakuya, though, glared at her. "Is this a joke?" she asked. "If you're making these mistakes on purpose, I won't forgive you." Clicking her tongue, she laid into Yumi even further. "If you could read my Set card, you could have sent Rusty Sword in the Main Phase and equipped it. Right now, you've wasted your turn."

"It wasn't on purpose," Yumi said, starting to feel embarrassed. "I just...got excited. Dueling with you is fun, and I was just enjoying it. I guess I could have played differently, but…"

"This is our last duel," Sakuya said, her voice low and brimming with anger. "You said you didn't want me to hold back, so I expected the same from you. If you won't play seriously, then what's the point of any of this?"

"I didn't think…" She didn't expect this to upset her friend so much. Yumi was trying to remind Sakuya of their time together, to show her how much fun they had together and could in the future. Apparently, this had backfired spectacularly.

"If you're not serious, we might as well stop here," Sakuya said. "You weren't serious when you started this duel."

Sakuya almost seemed like she was about to cry again as she said all this. At first, Yumi couldn't understand why she was acting this way, but the longer she sat with it, the more clear it became. Maybe she was imagining it, but she was starting to believe that this was her way of asking for help.

Yumi started this duel to save their friendship from whatever was hurting Sakuya, but she'd been playing like this was just an ordinary game. Showing off her monsters and making careless mistakes wouldn't cut it. If she was this careless with her moves, what was that saying to Sakuya about their relationship?

Yumi nodded, sliding her goggles down over her eyes. "You're right. I'm sorry. You deserve me at my best right now." Examining her field, she nodded. "I end my turn. Now your Shrink's effect ends and Helpful's ATK returns to normal."

"It won't matter," Sakuya said, drawing a card. "I'm not going to let you recover!" She slammed the card she'd drawn into her duel disk, declaring, "Activate, Angel's Charity! I draw three, then discard two."

Taking the cards, she tossed Chow Chow Dragon and Pointer, raising Feral-Eyes' ATK to 3800 with her Field's effect. "I Summon Wiener Dragon, activating its effect to add a second copy to my hand." As her monster appeared, she went to play another card. "Now, I Special Summon Sky Terrier from my hand with its own effect, then use its other effect to Summon the Greatest Dane from my Graveyard."

Sky Terrier swooped through the air, barking as it circled above to call out Greatest Dane. "That's three Level 4 monsters," Sakuya said, raising a hand. "I'm using all three to construct the Overlay Network!"

As the monsters disappeared into the swirling vortex above, she recited, "Eyes brimming with hope, descend and tear through your enemies with relentless passion! Xyz Summon, Rank 4! Shiny-Eyes Dingo Dragon!" Her white dragon landed on the field next to Feral-Eyes, both of them letting out a howl. Interestingly, it was in Defense Position.

"Shiny-Eyes' effect," she declared. "I attach Pointer as a fourth Overlay Unit, then I'm going to detach all of them to inflict 300 damage for each!" Her monster let out a growl, blasting four fireballs at Yumi one after the other.

"I banish Majesty Eclipse from my Graveyard to halve this effect damage!" Yumi said, a thin barrier protecting her from most of the effect, her Life Points falling to 1600.

"I now have five monsters in my Graveyard," Sakuya noted, "which means my monsters both gain 500 ATK." This put Feral-Eyes at an even 4000, Shiny-Eyes 1000 behind that. "Feral-Eyes, attack Majesty Magician! Primal Inferno!"

Though her monster now had more ATK, Sakuya was smart not to go after Helpful. Common Fusion was still in Yumi's Graveyard, meaning she could banish it to reset Feral-Eyes' ATK and destroy it were she to attack carelessly.

That said, attacking Majesty Magician wouldn't do much better. "I use the effect given by Broken Wand!" Yumi declared, her monster twirling its staff to deflect the torrent of flames cascading over it. "I return Majesty Magician to my hand, then end the Battle Phase!"

"As expected," Sakuya said. "I end my turn." While that attack did little overall, it did make one important change to the game state. With Majesty Magician in hand, Summoning it again would mean it was no longer a monster Summoned from the Extra Deck. As a result, it was no longer a valid target for Butter Fly's protection effect.

"Draw!" Yumi declared. Her newest card wouldn't be of much use right now, so her best option was to go on the attack. "I Pendulum Summon Majesty Magician from my hand!" As soon as her monster reappeared, she pointed to one of her Pendulum Zones. "Now, Violentist equips him with Rusty Sword, increasing my monster's ATK by its DEF!"

Now raised to 4500, Majesty Magician outmatched everything else on the field. "Battle!" she announced, Majesty Magician already swinging the massive sword around. "Rusty Slice! Destroy Feral-Eyes Wolf Dragon!"

Without another set card, Sakuya was forced to take the hit. Her monster was cut in half, taking out 500 of her Life Points and leaving her with 2500. "Barely anything," she muttered.

"Helpful, follow up and destroy Shiny-Eyes!" Seemingly as predicted, Sakuya's second monster was also destroyed. All in all, it wasn't the most uneventful turn, but the true worth of it would depend on how Sakuya could respond next.

"I'll end my turn," Yumi said. "Try to recover from that."

"With ease," Sakuya said, eyes narrowing as she looked at her newest card. "Your half-hearted strategy isn't going to change anything," she told her. "You really think this is enough to beat me?"

Clicking her tongue, Sakuya took her card and placed it on the field. "Beagle Drake, come out!" Her weak dragon practically fell out of its card, flopping around on the ground. "With its effect, I can revive Feral-Eyes at the cost of negating its effect and reducing its ATK and DEF to 0."

As fearsome as it looked, Feral-Eyes had been entirely declawed after its return. Brute strength wasn't the point, though, as Sakuya quickly made clear. "Now, I'm tuning my Level 10 non-Tuner, Feral-Eyes Wolf Dragon, with my Level 2 Tuner, Beagle Drake!"

"A Level 12 Synchro Monster?" Yumi gasped. She'd never seen this card before. It was anyone's guess as to what it might do, but it was certain it would only be bad news for her.

As her monsters were swallowed up in a pillar of light behind her, Sakuya's eyes glowed a piercing red against the shadows cast across her. Whether it was Solid Vision or something else, her gaze shot right through Yumi. "Sadness and shining tears transform into cold, ferocious cruelty in an instant. Left to fester, it all turns into hate."

Tears dripped down from the corners of her eyes, those, too, appearing red. Gritting her teeth, her voice shook as she said, "Yumi, this is my hate. This is what I really am." Blinking away the tears, she raised a hand as a pair of ragged wings shot out from the light. "Synchro Summon, Level 12! Rage-Eyes Bone Crush Dragon!"

Sakuya threw back her head and screamed, her anguished cries drowned out by the earth-shaking roar her newest monster let out. Blasting through the upper section of tree limbs formed by Closer Forest, a black dragon descended from the sky. Red markings lit up across its body, leading from the tip of its tail up to the top of its head. A solid mane of gray fur ran along its entire back, spikes sticking out from it every few inches.

Another roar blasted out of its twin mouths, the top one closing up as the second hung open, a maw of jagged teeth bared at its enemies. With a final roar, all four of its burning red eyes lit up, the monster finally touching down on the ground on all four of its clawed feet.

Needless to say, this duel just took a turn.

 

 

\Next: Breakthrough/

Cards Used in Order of Appearance

Violentist
LIGHT
Level 3
Fiend/Pendulum/Normal
1/7
650 ATK/1300 DEF
P: Once per turn: You can target 1 Equip Spell in your GY; equip it to an appropriate monster on the field, but destroy it during the next turn's End Phase.

Butter Fly
WIND
Level 3
Insect/Pendulum/Normal
4/9
900 ATK/700 DEF
P: Once per turn (Quick Effect): You can send 1 Equip Spell from your hand or Deck to the GY, then target 1 monster you control that was Special Summoned from the Extra Deck; the first time that target would be destroyed this turn, it is not destroyed (even if this card leaves the field).

Pendulum Treasure
Normal Spell Card
Add 1 Pendulum Monster from your Deck to your Extra Deck face-up. You can only activate 1 "Pendulum Treasure" per turn.

Majesty Magician
DARK
Level 8
Spellcaster/Pendulum/Effect
6/4
2500 ATK/2000 DEF
P: When you Normal Summon a Level 4 or lower Normal Monster with 1500 or less ATK/DEF: You can add 1 Equip Spell from your Deck or GY to your hand. Once per turn, if you activate an Equip Spell: Draw 1 card.
M: You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as an appropriate target for a card that specifically designates a Level 4 or lower Normal Monster with 1500 or less ATK/DEF while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Rescue Rabbit
EARTH
Level 4
Beast/Effect
300 ATK/100 DEF
Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.

Wallrus
WATER
Level 2
Beast/Pendulum/Normal
6/5
400 ATK/800 DEF
P: Halve any battle damage you take from battles involving Normal Monsters you control. When an opponent's monster declares a direct attack: You can activate this effect; destroy this card, and if you do, you take no further battle damage this turn.

Enchanter Ballantine
LIGHT
Rank 2
Spellcaster/Xyz/Effect
1500 ATK/1000 DEF
2 Level 2 monsters
(Quick Effect) Detach 1 Xyz Material from this card and target 1 monster your opponent controls; this card gains 500 ATK, also your opponent's monster loses 500 ATK. These changes last until the End Phase. If this effect is activated, this card loses DEF equal to the ATK it gained this turn. If this card attacks, it is changed to Defense Position at the end of the Damage Step.

Broken Wand
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/ DEF. The equipped monster gains these effects: This card's original ATK increases by 500. When this card attacks or is attacked by a monster with higher ATK: You can return this card to your hand and end the Battle Phase.

Closer Forest (Closed Forest)
Field Spell Card
All Beast-Type monsters you control gain 100 ATK for each monster in your Graveyard. Field Spell Cards cannot be activated. Field Spell Cards cannot be activated during the turn this card is destroyed.

Greatest Dane
EARTH
Level 4
Dragon/Effect
1800 ATK/1200 DEF
This card is also treated as a Beast monster while on the field or in the GY. If this card is sent to the GY as material for the Fusion Summon of a monster that is both Dragon and Beast-Type: You can target face-up Spell/Trap Cards your opponent controls equal to the number of other cards used for this Fusion Summon; negate their effects until the end of this turn. Your opponent cannot activate cards or effects in response to this effect's activation.

Dog Mill
Continuous Spell Card
Activate by paying 1000 Life Points and targeting 1 monster you control that is both Dragon-Type and Beast-Type. Special Summon this card in Attack Position; it is treated as an Effect Monster with the same Level as the target (Beast-Type/EARTH/ATK 0/DEF 0). (This card is still treated as a Spell Card.) This card is also treated as a Dragon-Type while on the field. If used for the Special Summon of a Dragon-Type Fusion, Synchro, or Xyz Monster, this card can be used as 2 materials with the same Level.

Fusion (Polymerization)
Normal Spell Card
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or side of the field as Fusion Materials.

Feral-Eyes Wolf Dragon
DARK
Level 10
Dragon/Fusion/Effect
3500 ATK/3000 DEF
3 monsters that are both Dragon-Type and Beast-Type
This card is also treated as Beast-Type while on the field or in the Graveyard. This card can attack all monsters your opponent controls once each. When this card destroys a monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster.

Majesty Eclipse
Normal Trap Card
You take no effect damage this turn. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; halve 1 instance of effect damage you take this turn.

Common Fusion
Normal Spell Card
Fusion Summon 1 non-Effect Fusion Monster from your Extra Deck, using Normal Monsters from your hand, field, or Deck as Fusion Material. When the card Fusion Summoned by this effect battles an opponent's monster: You can banish this card in your Graveyard; negate that monster's effects and apply its original ATK and DEF when calculating damage until the end of the Battle Phase.

Flame Viper
EARTH
Level 2
Pyro
400 ATK/450 DEF

Big Bat Knight
EARTH
Level 3
Warrior/Pendulum/Normal
7/1
1100 ATK/500 DEF
P: Once per turn, when a Pendulum Monster you control destroys an opponent's monster, after damage calculation: You can send 1 Level 4 or lower Normal Monster from your Deck to the GY; inflict 800 damage to your opponent.

Rusty Swordsman
EARTH
Level 4
Warrior/Pendulum/Normal
5/9
1500 ATK/1000 DEF
P: Once per turn, if you Pendulum Summon a Level 4 or lower Normal Monster(s): You can draw cards equal to the number of Level 4 or lower Normal Monsters Pendulum Summoned +1, then shuffle cards from your hand into the Deck equal to the number of Level 4 or lower Normal Monsters you control.

Helpful, Knight of Commons
EARTH
Level 10
Warrior/Fusion
3800 ATK/3050 DEF
4 Level 4 or lower Normal Monsters

Shrink
Quick-Play Spell Card
Target 1 face-up monster on the field; its original ATK becomes halved until the end of this turn.

Rusty Sword
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/DEF. The equipped monster gains these effects: This card's original ATK increases equal to its DEF. When this card attacks, during the Damage Step: You can pay Life Points in multiples of 100 (maximum 500); this card gains ATK equal to that amount.

Angel's Charity (Graceful Charity)
Normal Spell Card
Draw 3 cards, then discard 2.

Chow Chow Dragon
WIND
Level 6
Dragon/Effect
900 ATK/2500 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. You can Tribute Summon this card in face-up Defense Position. Once per turn, during either player's turn: You can discard 1 Dragon-Type monster from your hand; this card gains DEF equal to that card's level x 100 until the End Phase.

Pointer
FIRE
Level 2
Dragon/Effect
800 ATK/500 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. When this card is Normal Summoned: Choose 1 Level 6 or higher Dragon-Type monster from your Deck, and place it on top of your Deck.

Wiener Dragon
FIRE
Level 4
Dragon/Effect
1700 ATK/1200 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. When this card is Normal Summoned: You can add 1 "Wiener Dragon" from your Deck to your hand. While attacking, this card gains 100 ATK for each Dragon-Type monster in your Graveyard.

Sky Terrier
WIND
Level 4
Dragon/Effect
1300 ATK/1100 DEF
This card is also treated as a Beast monster while on the field or in the GY. If you control a monster that is both a Dragon and Beast-Type, you can Special Summon this monster (from your hand). You can only Special Summon "Sky Terrier" once per turn this way. If this card is Special Summoned: You can target 1 monster in your GY that is both a Dragon and Beast-Type; Special Summon that target, but banish it when it leaves the field. You can only use this effect of "Sky Terrier" once per turn.

Shiny-Eyes Dingo Dragon
LIGHT
Rank 4
Dragon/Xyz/Effect
2500 ATK/1500 DEF
3 Level 4 monsters that are both Dragon-Type and Beast-Type
This card is also treated as Beast-Type while on the field or in the Graveyard. You can target 1 monster in your Graveyard that is both Dragon-Type and Beast-Type; attach it to this card as an Xyz Material. You can detach any number of Xyz Material from this card (minimum 3) to inflict 300 damage x the number detached. You can only use each effect of "Shiny-Eyes Dingo Dragon" once per turn. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead.

Beagle Drake
EARTH
Level 2
Dragon/Tuner/Effect
750 ATK/100 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. When this card is Normal Summoned or Special Summoned from the Graveyard: You can target 1 non-Tuner monster in your Graveyard that is both Dragon-Type and Beast-Type; Special Summon it in Attack Position with its effects negated and 0 ATK and DEF. During the End Phase of this turn, take 2000 damage if "Beagle Drake" is not used as Synchro Material after this effect resolves.

Rage-Eyes Bone Crush Dragon
DARK
Level 12
Dragon/Synchro/Effect
??? ATK/??? DEF
???

Notes:

Another fun one to write. Tune in next week for the exciting conclusion to an elaborate therapy session in the form of a trading card game.

Kind of the first time Sakuya ever split on Yumi, even if it's still tempered by her extreme self-loathing. Another good reason not to let all your emotions fester like this. Then again, you do get a cool dragon, so it's kind of a tossup.

Getting to fill out the rest of Yumi's regular monsters with their new effects. I've been sitting on them for a while, so it's nice that they're all here now. Letting the Level 3s and 2s get some attention in this one.

Next one has even more emotional baggage to dig through, so we'll keep it short here. Thanks for reading. Share if you're enjoying. Always remember to stop it and get some help.

Chapter 61: Breakthrough

Summary:

Yumi fights hard to get through to Sakuya.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Sakuya's newest monster was a terrifying sight to behold. Not only did it dwarf the field and cast the entire duel in shadows, its massive 4500 ATK only grew larger as the Field Magic regrew around it. Stopping at 5300, a single attack could blow away anything else on the field and end the duel.

It wasn't done, though. "Rage-Eyes' effect activates," Sakuya said, pointing to Majesty Magician. "Your monster has its ATK halved." The second mouth of the monster opened again, blasting Yumi's monster with a sonic howl. This reduced its ATK to 2250 even with the Equip Magic.

"So that's what you were planning," Yumi muttered, realizing now why it was so important to remove Majesty Magician's protection on all fronts.

"Battle," Sakuya declared, voice barely above a whisper. "Destroy Majesty Magician and finish this."

Her monster complied, charging a ball of blue fire inside its lower jaw. After several seconds of buildup, a loud crack came from inside its mouth, flames exploding out to engulf Majesty Magician. It did its best to resist the attack, but having already been brought to its knees by the earlier effect, this was a losing battle in every sense.

"Butter Fly's effect!" Yumi said. "I send Leaky Umbrella to the Graveyard to stop destruction!"

"It's useless," Sakuya said, disappointment shooting from her glare. "Majesty Magician was played from the hand, not the Extra Deck. You can't save it or your Life Points."

"I'm not targeting Majesty Magician," Yumi corrected, Butter Fly's protection falling around Helpful. "I still have a monster I can protect. But more importantly, I've protected myself." To demonstrate this, the top of the umbrella sprouted out of Majesty Magician's staff, Rusty Sword having reverted to this form moments earlier.

"What?" This wasn't a move Sakuya had seen her do before. How was protecting another monster going to stop her from taking all of this damage?

"Leaky Umbrella has an effect when it's sent to the Graveyard," she explained. "It stops the next instance of damage I take, meaning I won't lose any Life Points when this attack goes through." As she finished explaining, Majesty Magician's strength finally gave out, the monster being blown away by the fire and sent back to the Extra Deck. No damage was inflicted.

"You dodged it," Sakuya said, voice raising just a bit. "And saved yourself from Rage-Eyes' second effect.

"I did?" Yumi asked, viewing the card now that things weren't quite so life-threatening.

"If I destroy a monster with it, it takes all of your other monsters with it and deals 500 damage for each."

That chilled Yumi to her core, forcing a nervous laugh. "Right, exactly as planned…" she mumbled.

Sakuya clicked her tongue. "You've survived another turn. Now make your move." As the turn ended, her monster perched back at the top of the trees, roaring down at the field.

Yumi took a breath before drawing a card. Rage-Eyes was going to be a major problem if she didn't deal with it soon. Halving her ATK and being able to destroy en masse like that was never good, but it was made even worse by her fairly low Life Points. Even just one or two of those effects slipping through could mean the end.

Weighing her options, she decided that bolstering her defense was the best move right now. If she could just bide her time, she could reverse this. "I activate Pot of Avarice," she declared, placing a card on the field. "I return five monsters from my Graveyard to my deck, then draw two new cards."

She returned the second copy of Violentist, the two Wallruses, Enchanter Ballantine, and Big Bat Knight with this. Ballantine was an especially good hit, given that it meant the total of cards that went back to her deck was only four instead of five, making her odds of drawing what she needed even better.

However, after betting on those two cards, she was devastated to find that neither of them would do anything for her right now. Even so, she kept her best poker face, nodding at them as if they could actually accomplish something.

"I Pendulum Summon to return Majesty Magician to the field in Defense Mode," she said, her monster returning yet again in a beam of light.

"I'll just destroy it again," Sakuya said. "Play as many monsters as you want. You're just making it easier to win." Then, Rage-Eyes' second mouth opened again. "Rage-Eyes' effect activates. In addition to its own Summon, I can activate the effect again when you Summon from the Extra Deck."

That wasn't good. Worse yet, the effect wasn't locked to just the monster that was Summoned; she could target whatever she wanted. This meant that Helpful suffered this time, lowered to 1900 ATK.

Even so, Yumi wouldn't be deterred. "Violentist's effect equips Leaky Umbrella to Majesty Magician, so now I'll take half the damage I would otherwise." It wasn't much defense, but it would do for now. Switching Helpful to Defense Position, as well, she set one of her cards as a bluff and ended her turn. Hopefully, this would be enough to get her through to her next draw unharmed.

Sakuya wasn't interested in abiding by Yumi's plans, though, activating her next card and wrecking her entire field in the process. "Beast Breaker, activate!" she called, the image of the monster Berserk Gorilla cracking a warrior's back over its knee flashing up beside her. "I banish Beast monsters from my Graveyard to destroy the same number of your Magic and Trap Cards, then inflict 100 damage for each one."

Pointer, Chow Chow Dragon, and Greatest Dane were all sucked into the card's image, three fireballs shooting out a moment later. She was going to eradicate Yumi's entire backrow, Pendulum Scales included.

"Butter Fly, use your effect!" Yumi said. "I send Burning Slugger to the Graveyard to protect Helpful from destruction once this turn!" It managed to go off just in time, her monster safe. Butter Fly, Violentist, and her set card weren't quite as lucky. Both Pendulum Cards were blown away, as was the face-down Common Fusion. It served no purpose now given that she only had one target for it, only useful to increase her odds of drawing a single copy throughout the duel. Acting as a feint was about all it could do now.

Yumi's Life Points ticked down to 1450, the 300 that should have been inflicted being cut in half by Leaky Umbrella. Halved or not, though, she was officially more than 1000 points behind Sakuya. Then there was her lack of Pendulum Scales, a fact that would no doubt come back to plague her very soon.

"Battle! Rage-Eyes, destroy Majesty Magician!" Even at 5000, it was still more than strong enough to get over everything else. The monster let loose another blast of blue fire, Majesty Magician disappearing within moments. Once again, no damage was inflicted, though this was simply because it was in Defense Position. Helpful was again saved from destruction, as well, though this would be the final time Yumi could skate around that with Butter Fly's help.

"I end my turn," she said after that, Yumi once again scraping by. Helpful's DEF was just slightly too high for the Wiener Dragon in Sakuya's hand to overcome, even with what was essentially a double dose of its effect.

Beginning her turn, Yumi's hand was finally starting to come together. "I activate Pendulum Halt," she said while placing the card into her duel disk. "If I have three or more Pendulum Monsters in my Extra Deck, I can draw two cards." As of last turn, she had exactly three.

This meant two more cards, but they were still unusable. Gritting her teeth, she resolved to hold out for at least one more turn. She had to bet on that hope.

"I end my turn," she said simply.

"That's all you can do?" Sakuya asked. "I'm disappointed. I would have thought you'd improved more."

"I'm biding my time," she replied. "When you give me an opening, I'll turn things around in a second."

"Then keep waiting forever," she spat, drawing her card. "I play my second Wiener Dragon, adding my third to my hand with its effect." Her monster's ATK rose to 2200, set to go up another 500 once it attacked. Not that it would need it, since clearing the hurdle that was Helpful left Yumi with no monsters and too few Life Points to survive a direct attack.

"Rage-Eyes, destroy Helpful!" After so long, the attack finally took, Yumi's monster being burned up by the blue flames. Now there were no monsters left to protect her. "Wiener Dragon, finish this. Set Yumi free."

Sakuya looked to the ground, her monster readying its attack. From the looks of things, it would be impossible to guess that she was about to win this duel, standing there like she might start crying again. This was how it had to be, though. That's what she thought, at least.

Wiener Dragon launched its attack, more fire hurtling towards Yumi. Without set cards or a monster to protect her, there was nothing to stop the attack from connecting. This was a killing blow for sure.

That is, unless one was paying attention. Yumi shrugged off the attack just fine, a tattered umbrella opening in front of her at the last moment and absorbing the flames. She sighed, nearly falling over from relief. "I almost forgot about that, too," she said, wiping some sweat from her forehead.

"Careless," Sakuya muttered, mostly at herself. She had, in fact, forgotten about Leaky Umbrella. It was sent to the Graveyard, but nothing had done damage to Yumi up until this moment. That effect simply hung there waiting to be used. She should have calculated for that.

"You've survived for one more turn, but that's it. Make your move so I can win already." Sakuya ended her turn after that, not expecting much from Yumi's next draw.

Yumi didn't begin her turn, though. She stood there with a troubled expression, trying to think of what to say.

"Are you so desperate to not lose that you'll just stall?" Sakuya finally asked.

"I'm not trying to," Yumi said. Turning over her thoughts, she worked up the courage and the articulation to ask her, "Before, what did you mean by that?" Though she didn't answer, this clearly had an affect on Sakuya, as she shrank back at the question. "You said it would 'set me free' before you attacked."

"It doesn't matter," she mumbled, grabbing her arm and looking away. "Just draw your card.

"It does matter," Yumi told her. "What do you mean? I don't understand."

"It doesn't mean anything," Sakuya insisted. "Just...just stop."

"Do you think I'm being forced to be here?" Yumi asked. "Am I...forced to be with you?"

Sakuya bit her lower lip, completely failing to stay composed. "Just...go…"

Yumi stood in silence for several seconds, finally asking, "Why would you ever think that?"

After a long pause, Sakuya forced the words out, each syllable clearly paining her to say. "I don't know why else you would." Swallowing hard, she wiped her eyes again. "I'm a mean, spiteful liar. I'm judgmental and picky and ruin everyone's fun. I get mad too easily and hold grudges. I don't even know why I do things like this. I don't know how to stop. I'm not…" Inhaling sharply, she choked out, "I'm not good enough for you."

"Says who?" Yumi countered immediately. "I've never said you weren't good enough. That isn't true at all, and I'm not going to let you say that." She pursed her lips, growing more upset by the second.

"It's true," she argued. "I'm not good enough. The most I could ever do for you is help you to improve your dueling, and now that's over. You don't need me anymore."

"It's not!" Yumi shouted.

"When we met, I stole from you, and I lied to you, and I kept lying for so long, and then I...k...kissed you and ran, and I can't stop running. I wanted to fix myself, but I don't know how. I don't know what to do. I just know I can't keep hurting you."

"You're hurting yourself," she told Sakuya. "You're carrying so much hurt all by yourself." She sighed, feeling ashamed. "I'm sorry I didn't notice more, and I'm sorry you felt like you had to do this all by yourself."

"Stop," Sakuya said, shaking her head. "I'm doing everything wrong. I need to fix myself on my own."

"You don't," Yumi said. "You don't have to keep doing this by yourself. I want to help you. Everyone wants to help you. Please, let us help. You're not a burden." After struggling with feeling that way herself, Yumi understood just how awful that belief made someone's life. "I promise you're not a burden."

Sakuya gripped her chest, feeling it tighten up. "I just hurt people," she whispered.

"But you help people, too," Yumi said. "You help me. You've done things for me you probably don't even realize." As Sakuya remained silent, she realized she'd have to explain that. In truth, it was something of a secret that she'd intended to keep, but desperate times called for desperate measures.

Yumi took a long breath before she spoke. "I've thanked you so much for all the other things you've done for me. You've helped train me to be a better duelist, you've been there when I've been hurting and afraid, you let me talk and talk even when I know it's annoying." She sighed, then took another breath. "But I never thanked you for something else."

Swallowing hard, she continued. "You know how I am. With, you know...other girls. I've never thought it was wrong. It was always just how I was, even before I knew there was a word for it. But I also knew that a lot of people did think it was wrong. And I think that made me think that I'd always just have to be by myself."

She forced a small laugh. "What I mean is, I didn't think I'd ever find someone who felt the same, at least not about me. It just didn't seem like it was possible. But...I met you." Scratching her head, she braced for the most important part. "And the more time we spent together, the more it felt like...you felt this way about me, too." She laughed again, though it quickly died out. "It's stupid, right? But even though it is, I just...thank you."

Yumi smiled, reaching under one of the lenses on her goggles to wipe at the corner of her eye. "Thank you. Thank you for letting me pretend, at least for a little bit."

Sakuya's lip quivered for a moment before she fell to her knees. Choking down a sob, she shook her head violently. "It's not," she whispered. "It's not," she repeated, louder. "It's not!"

Words began falling out of her mouth. The part of her that desperately wanted to make her stay silent was forced away, drowned out by her true feelings erupting from where she'd buried them. "It's not stupid. I'm the same. I've always been the same. I felt the same and I still do. I've wanted to say it for so long. So, so long. And it's hurt so much keeping it in, and I've been so scared to say it, and I kept pretending it was fine, but I'm so, so scared. I don't want to hurt you. I don't want to be hurt."

She barely took a breath before she started again. "I was afraid that you wouldn't feel the same, but I was afraid that you might, too. I was afraid you'd start to hate me, or that I'd hurt you even worse, or that you would just pretend to spare my feelings, or...or...or…" Tongue tied and sobbing, she could only cough as she tried to continue.

Yumi lifted up her goggles, laughing as two puddles of tears fell out of them. "I can't believe we wasted so much time," she said, wiping her eyes with a smile. "I'm so stupid."

Sakuya shook her head, trying and failing to get herself under control. The dam had broken, all of the feelings she'd kept trapped inside her pouring out whether she wanted them to or not. "We're stupid," she said, still crying but managing to hiccup a laugh in between.

She breathed slowly, covering her face with her hands to force her body to calm down. "I'm still afraid," she muttered through her gradually decreasing tears.

"I am, too," Yumi admitted. "This is a lot, right?"

"I'm still afraid I'll hurt you again," she said.

"We'll work through it," she assured her.

"But what if it's really bad?" she asked.

"Then we'll still find a way to fix it," Yumi said.

"But what if I can't be fixed?" Sakuya looked up from the ground, meeting Yumi's eyes again.

"Then we'll just have to find a way to make it work," she told her. "We've both made mistakes and bad decision. I know we're going to in the future, too. But we can make it work as long as we're together."

Sakuya was still crying, but she'd regained enough sense and composure to stand back up. "Are you sure?" she asked.

"I am." Yumi nodded. "I know you're worth it." She smiled even wider, launching her own kind of direct attack. "Because I love you."

Smiling through her tears, Sakuya nodded slowly, still wiping at her eyes. "Me, too," she replied.

This new sensation of freedom left both of them feeling lighter than air. Though they weren't entirely free of worries, it certainly seemed that way for the time being. After so long, they'd finally been able to communicate their true feelings.

After taking a second to finally pull herself together, Sakuya blotted her eyes and blew her nose into a handkerchief. After a long and much-needed sigh, she asked, "Do you want to continue the duel, or should we stop?"

"Right now, I just really want to hug you," Yumi said with a giggle. "But, still, I think I need to beat you first."

"You didn't give up yet?" Sakuya asked. "If you still think you can, then just try."

Yumi smiled, already drawing a card. "I will!" Thankfully, her deck was starting to cooperate again, so her words weren't all for show. Finally, she had just what she needed to start her counterattack.

"I activate Heavy Storm," she said. "This should take care of Closer Field." While hitting more than a single card would have been preferable, it got the job done just fine. As the card materialized, a massive gust of wind blasted out of it, the trees surrounding them being ripped from the ground until only the ones that existed in reality remained.

Without the artificial forest trapping them inside its tangled branches, sunlight once again shone over the field. Sakuya's monsters returned to their original ATK, as well. It wasn't a certain path to victory, but it was definitely a start.

"Then, I activate Unexpected Guy, letting me play a Normal Monster from my deck since I control no monsters." From the image of the card, something new started to form. "Come out, the Tuner monster Takotaco!"

"Tuner?" Sakuya wasn't sure what to think of that. Was it just a Tuner for the sake of it, or was there more there? Why play a card like this if there wasn't a purpose to it? But it's not like Yumi was planning to…

On her field, a miniature octopus sitting inside a cartoonish taco shell squeaked and squished about. Waving its little tentacles in the air, Yumi suppressed her instinctive reaction to scream or hit it with a stick to continue playing. "I use the Scale 6 Wallrus and the Scale 1 Big Bat Knight to set the Pendulum Scale."

Raising a hand, she called out, "I Pendulum Summon! Violentist, Butter Fly, let's go!" With her Scales the way they were, all Yumi could do was bring out her weaker monsters. Majesty Magician had to remain in the Extra Deck for the time being.

That wouldn't be a problem, though. "I equip Takotaco with Multi-Tool!" Yumi declared, cringing as it wrapped a tentacle around the small device that appeared in front of it. "With this, I raise my monster's Level by 1.

"You're actually doing it," Sakuya said, complete disbelief overtaken by pride within mere moments.

"That's right! I'm tuning my Level 3 non-Tuners, Violentist and Butter Fly, with my Level 4 Tuner, Takotaco!" Pumping her fists in the air, she called out, "Let's go!" as they flew through the sky.

Takotaco's body disappeared, four Level stars transforming into green, glowing rings. Her next two monsters flew through them, disappearing just as the Tuner had and leaving their stars behind. "My red-hot resolve lets me take the next step forward! Climb up higher and higher until we reach the top! I'm burning up! Synchro Summon, Level 10! Zenkai Fire Dragoon!"

In a flash of light, her new monster appeared in a vortex of orange flames. Cutting through the sky with a shrill roar and a pair of slashes from its claws, a gold and white dragon swooped down to the field to stand on its hind legs, arms crossed in front of its chest.

"I guess I kept this a secret from you, too," Yumi said. "But this seems like as good a time as any to show it off."

Sakuya smiled, then scoffed. "I'm impressed you learned how to Synchro Summon all on your own, but it's useless." She raised a hand. "Rage-Eyes, halve its ATK!" A few seconds passed, then a few more, then a few more after that. Her monster wasn't responding.

"That's not going to work," Yumi said. "Zenkai Fire Dragoon is immune from your effects that target it!"

"That's clever," Sakuya admitted, "but that doesn't change the fact my monster is still 1500 ATK stronger than yours."

"Are you sure about that?" Yumi asked in a way that could only mean she'd already accounted for that. "First, I draw due to the effect of Multi-Tool, then I attack!" Her monster gave another roar, a pair of booster rockets positioned between its wings charging up. "Zenkai Fire Dragoon, attack Wiener Dragon! Full Throttle Burning Storm!"

With another roar, the monster blasted forward, sights set on Sakuya's monster. "You'll have to try harder than that," she responded, revealing a card in her hand. "I discard Chihuahua Knucker to use its effect to halve the damage!"

A tiny, yapping dragon without wings sprung up to gnaw at Zenkai Fire Dragoon's ankle. Dragoon successfully flung its passenger off by rolling into a spiral of flames, crashing straight through Wiener Dragon as it did.

However, the damage was done – or rather, wasn't done. Sakuya's Life Points were now at 1850 as she turned up her nose at the seemingly pointless card's pointless attack. In reality, though, she fully expected this monster to have something else to offer.

"Both effects go off!" Yumi said. "Big Bat Knight activates when my Pendulum Monster destroys one of yours. I can send a Normal Monster to the Graveyard to inflict 800 more damage!" Ditching a second copy of Butter Fly, her card geared up for the attack.

However, this was only the first chain link. She'd mentioned two effects, after all. "Zenkai Fire Dragoon's own effect activates," she repeated. "I banish a Normal Monster in my Graveyard to gain its ATK, then I can attack again!"

With a mischievous smile, she held up her target. "And what I'm banishing is...Rusty Swordsman!"

"From back then?" The only reason that monster made it to the Graveyard was because of Common Fusion multiple turns ago. "You planned this far ahead?"

"I was improvising a little, but this is where I was hoping to go," Yumi explained with a grin. "You told me to play seriously, right?" With a roar, her monster readied for another battle. Its ATK grew to 4500, now exactly matched with its enemy. "Zenkai Fire Dragoon, attack Rage-Eyes Bone Crush Dragon! Super Full Throttle Burning Storm!"

Its boosters firing, Zenkai Fire Dragoon shot forward at breakneck speed. Rage-Eyes gave a roar of its own, blasting its flames as it flew backwards to gain some distance. Dragoon wasn't having it, though, spinning like a drill and blowing away the attack aimed at it. More than that, it managed to trap the fire around itself, adding them to its own mass.

Moments before impact, Rage-Eyes dove in and slashed at Dragoon. Judging by the gash going down Dragoon's front, it was a mortal wound, but that didn't stop it from completing the mission. Blasting a hole straight through Rage-Eyes, both monsters exploded overhead.

"I think that was the coolest thing I've ever seen," Yumi said, simply too impressed to hop or flap or do anything besides stare slack-jawed into the sky. As she said this, Sakuya's Life Points decreased again for Big Bat Knight's effect, dropping her to 1050. "Anyway, I'll set a card and end my turn."

"Seriously?" Sakuya laughed. "All of that, and then you just end your turn with nothing left?"

"Who knows?" Yumi shrugged. "I guess we'll find out when you attack me."

"You better not be bluffing," she said, drawing a card. Glancing at her hand briefly, she moved in for the kill. "Chihuahua Knucker has another effect," Sakuya explained, the card appearing beside her. "I can banish it to add Pet Cemetery from my deck to my hand, but I have to discard after that."

In exchange for giving her a means of Fusion, she discard the last Wiener Dragon. It seemed she was fully intent on ending things with that monster again. "I'll now activate it! First, I banish Shiny-Eyes Dingo Dragon and one Wiener Dragon, then I send Sharpei Wyvern and Terrier Dragon from my deck to the Graveyard."

"Here it comes," Yumi said, bouncing on her feet in anticipation.

Bringing her hands together, Sakuya brought them back down while declaring, "Fusion Summon, Level 8! Sad-Eyes Hound Dragon!" The fluffy and fearsome monster plopped down on the field, giving a lazy gurgle in place of a roar.

"This is the end!" Sakuya declared. "Sad-Eyes, finish it! Beam Eyes of Destruction!" Raising its head up, her monster let loose a pair of yellow beams from its eyes. 3000 was far more than would be necessary to take out Yumi's Life Points, and unless her Set card could change things, this would be the end.

It wasn't, of course. "Wallrus, use your effect!" Yumi's creature let out a wail, flopping onto the field in front of her and putting up its flippers in front of itself. That did little to stop the attack from destroying it, though it did succeed in protecting its owner. "For direct attacks," Yumi explained, "Wallrus can destroy itself and stop any battle damage this turn."

"You keep hanging on," Sakuya said. "I'll set a card and end my turn, but you should know it's useless now. Sad-Eyes will lower your monster's ATK even if you can get something out. It's impossible for you to win now." She cracked a smile, adding, "So prove what I just said wrong."

"Gladly!" Drawing, Yumi placed the card on the field. "I activate the Magic Card, Pendulum Paradox! With this, I can take two different monsters with the same Pendulum Scale from my Extra Deck and add them to my hand."

She grabbed two, holding them up. "Butter Fly and Taktaco both have a 9," Yumi noted, pointing out another benefit of her unusual cards. "Now, I reset the Pendulum Scale with my Scale 9 Takotaco!" With that, she could now play monsters with Levels from 2 to 8. There was only one monster she needed now, though.

"Time for your encore, Majesty Magician!" The wizard returned to the field more energized than ever, spinning its cane and tossing it into the air before catching it again.

Unfortunately, Sad-Eyes had no time for these theatrics. "Draining Eyes!" Sakuya declared, crackling energy stumbling Majesty Magician as its ATK lowered to 1500. "Now what will you do?"

"The same thing I was planning to – battle!" Pointing straight ahead, Yumi called out, "Let's finish this! Majesty Burst!"

Sakuya was taken aback, wracking her brain for an explanation. Attacking into her monster would just mean death, so what was Yumi doing? What was the point?

It was the Set card. It had to be at this point. She wasn't sure what it might be about to do, but it must be what Yumi was counting on if she was willing to risk it all like this. Thinking back through all the cards available, her best guess was something like Concentrate. Adding Majesty Magician's DEF to its ATK would put it at 3500.

"You won't succeed!" Sakuya exclaimed, her own Set card flipping up. "I activate Castle of Dragon Souls and banish Rage-Eyes Bone Crush Dragon! Now, Sad-Eyes gains another 700 ATK!"

That should have sealed the deal, but Yumi only smiled. "This is exactly what I was hoping for," she said, further confusing Sakuya. "Now I use my Trap, Amanojaku's Curse!" As her card flipped up, Majesty Magician's attack came to a halt. Spinning its cane, a purple aura overtook it.

"For the rest of the turn, any effect that adds or subtracts from our monster's ATK is reversed." Majesty Magician's ATK grew to 3500, while Sad-Eyes' fell to 2300, all of it because of Sakuya's own actions.

She was dumbstruck for a moment, then shook her head. "I should have known it was something old and weird like that," Sakuya said.

"I put this in here just for you," Yumi told her. "It would have been nice if one showed up earlier, but this will do." Clenching her fist, she threw it forward and commanded, "Again, Majesty Magician! Majesty Burst Finale!"

Twirling its cane overhead one last time, Yumi's monster unleashed a crackling, jagged beam of energy at Sakuya's. With no way to defend itself, it was forced to take the attack in full, groaning as it was blasted apart.

With a full 1200 damage, the remainder of Sakuya's Life Points ticked away to 0. No more Set cards or Graveyard effects or hand traps to give her one last chance at survival. For the first time, Yumi had really beaten her in Duel Monsters.

"Finally!" Yumi screamed into the air. "I won! I won! I beat Sakuya and won!"

With a sigh, Sakuya rubbed her eyes. "This was exhausting," she said, though her smile betrayed how she really felt.

"You know," Yumi said, still flapping her hands unconsciously. "You made a mistake at the end."

"What?" How could she make a mistake in dueling?

"At the end," Yumi repeated. "Castle of Dragon Souls modifies ATK directly, so you could have used it in the Damage Step. My Trap doesn't, though, so I had to play it before then. If you just waited a minute, you could have avoided that and survived another turn."

Sakuya blinked several times, finally saying, "I guess...that's...right." After a short pause, both of them burst out laughing. So much for Yumi not taking things seriously, both thought.

Crossing the distance that made up the field, they fell into each other's arms, falling to the ground and laughing all the way. Stopping to catch their breath, they locked eyes again, Yumi quickly moving her face forward from where she was on top of Sakuya.

For the second time, the two kissed.

 

 

\Next: Izar Tips His Hand! The Fight for "Freedom"!/


Cards Used in Order of Appearance

Rage-Eyes Bone Crush Dragon
DARK
Level 12
Dragon/Synchro/Effect
4500 ATK/3500 DEF
1 Beast Tuner + 1+ non-Tuner Dragon monsters
This card is also treated as a Beast monster while on the field or in the Graveyard. Cannot be destroyed by card effects. Your opponent cannot target this card with card effects. If this card is Synchro Summoned, or a monster is Special Summoned from your opponent's Extra Deck: Target 1 monster your opponent controls; halve its ATK. If this attacking card destroys an opponent's monster by battle: You can destroy all monsters your opponent controls, and if you do, inflict 500 damage for each card destroyed by this effect. You can only use each effect of "Rage-Eyes Bone Crush Dragon" once per turn.

Butter Fly
WIND
Level 3
Insect/Pendulum/Normal
4/9
900 ATK/700 DEF
P: Once per turn (Quick Effect): You can send 1 Equip Spell from your hand or Deck to the GY, then target 1 monster you control that was Special Summoned from the Extra Deck; the first time that target would be destroyed this turn, it is not destroyed (even if this card leaves the field).

Leaky Umbrella
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/DEF. If this card is sent to the GY: Reduce the next instance of damage you take to 0. The equipped monster gains this effect: Halve all damage you take.

Helpful, Knight of Commons
EARTH
Level 10
Warrior/Fusion
3800 ATK/3050 DEF
4 Level 4 or lower Normal Monsters

Pot of Avarice
Normal Spell Card
Target 5 monsters in your Graveyard; shuffle all 5 into the Deck, then draw 2 cards.

Violentist
LIGHT
Level 3
Fiend/Pendulum/Normal
1/7
650 ATK/1300 DEF
P: Once per turn: You can target 1 Equip Spell in your GY; equip it to an appropriate monster on the field, but destroy it during the next turn's End Phase.

Wallrus
WATER
Level 2
Beast/Pendulum/Normal
6/5
400 ATK/800 DEF
P: Halve any battle damage you take from battles involving Normal Monsters you control. When an opponent's monster declares a direct attack: You can activate this effect; destroy this card, and if you do, you take no further battle damage this turn.

Enchanter Ballantine
LIGHT
Rank 2
Spellcaster/Xyz/Effect
1500 ATK/1000 DEF
2 Level 2 monsters
(Quick Effect) Detach 1 Xyz Material from this card and target 1 monster your opponent controls; this card gains 500 ATK, also your opponent's monster loses 500 ATK. These changes last until the End Phase. If this effect is activated, this card loses DEF equal to the ATK it gained this turn. If this card attacks, it is changed to Defense Position at the end of the Damage Step.

Big Bat Knight
EARTH
Level 3
Warrior/Pendulum/Normal
7/1
1100 ATK/500 DEF
P: Once per turn, when a Pendulum Monster you control destroys an opponent's monster, after damage calculation: You can send 1 Level 4 or lower Normal Monster from your Deck to the GY; inflict 800 damage to your opponent.

Majesty Magician
DARK
Level 8
Spellcaster/Pendulum/Effect
6/4
2500 ATK/2000 DEF
P: When you Normal Summon a Level 4 or lower Normal Monster with 1500 or less ATK/DEF: You can add 1 Equip Spell from your Deck or GY to your hand. Once per turn, if you activate an Equip Spell: Draw 1 card.
M: You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as an appropriate target for a card that specifically designates a Level 4 or lower Normal Monster with 1500 or less ATK/DEF while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Beast Breaker
Normal Spell Card
Target any number of Spell/Trap Cards your opponent controls, then banish the same number of Beast monsters from your GY; destroy those targets, and if you do, inflict 100 damage to your opponent for each card destroyed by this effect.

Pointer
FIRE
Level 2
Dragon/Effect
800 ATK/500 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. When this card is Normal Summoned: Choose 1 Level 6 or higher Dragon-Type monster from your Deck, and place it on top of your Deck.

Chow Chow Dragon
WIND
Level 6
Dragon/Effect
900 ATK/2500 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. You can Tribute Summon this card in face-up Defense Position. Once per turn, during either player's turn: You can discard 1 Dragon-Type monster from your hand; this card gains DEF equal to that card's level x 100 until the End Phase.

Greatest Dane
EARTH
Level 4
Dragon/Effect
1800 ATK/1200 DEF
This card is also treated as a Beast monster while on the field or in the GY. If this card is sent to the GY as material for the Fusion Summon of a monster that is both Dragon and Beast-Type: You can target face-up Spell/Trap Cards your opponent controls equal to the number of other cards used for this Fusion Summon; negate their effects until the end of this turn. Your opponent cannot activate cards or effects in response to this effect's activation.

Burning Slugger
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/DEF. The equipped monster gains these effects: Once per turn: You can target 1 monster your opponent controls, then send cards from the top of your Deck to the Graveyard equal to its Level/Rank; destroy it, and if you do, inflict damage equal to its Level/Rank x 100. This monster cannot attack the turn you activate this effect.

Common Fusion
Normal Spell Card
Fusion Summon 1 non-Effect Fusion Monster from your Extra Deck, using Normal Monsters from your hand, field, or Deck as Fusion Material. When the card Fusion Summoned by this effect battles an opponent's monster: You can banish this card in your Graveyard; negate that monster's effects and apply its original ATK and DEF when calculating damage until the end of the Battle Phase.

Pendulum Halt
Normal Spell Card
If you have 3 or more face-up Pendulum Monsters with different names in your Extra Deck: Draw 2 cards. You cannot add cards from the Deck to your hand for the rest of this turn after this card resolves.

Heavy Storm
Normal Spell Card
Destroy all Spell and Trap Cards on the field.

Unexpected Guy (Unexpected Dai)
Normal Spell Card
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

Takotaco
WATER
Level 3
Fish/Pendulum/Tuner/Normal
9/2
800 ATK/800 DEF
P: Once per turn: You can target 1 Level 4 or lower Normal Monster with 1500 or less ATK/DEF you control; this turn, that face-up monster is treated as a Tuner (even if this card leaves the field).

Multi-Tool
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/DEF. If this card is sent to the GY because the equipped monster was Tributed or used as material for a Fusion, Synchro, or Xyz Summon; draw 1 card. The equipped monster gains this effect: Once per turn, you can increase or decrease this monster's Level by 1, or treat this monster as a Tuner, until the End Phase of this turn.

Zenkai Fire Dragoon
FIRE
Level 10
Dragon/Synchro/Pendulum/Effect
4/9
3000 ATK/2000 DEF
P: Double all battle damage inflicted by Normal Monsters you control. If a Normal Monster you control inflicts 1500 or more battle damage: You can Tribute that monster; Special Summon this card from your Pendulum Zone, but banish it when it leaves the field.
M: 1 Tuner + 1+ non-Tuner monsters
If you can Pendulum Summon Level 10, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. Your opponent cannot target this card with card effects. You take no effect damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can banish 1 Normal Monster from your GY; this card gains ATK equal to the banished monster's ATK until the end of the Battle Phase, then this card can attack again in a row.

Chihuahua Knucker
WATER
Level 1
Dragon/Effect
0 ATK/0 DEF
This card is also treated as a Beast monster while on the field or in the GY. When your monster that is both a Dragon and Beast-Type is attacked by an opponent's monster (Quick Effect): You can discard this card; any damage you take from this battle is halved. You can banish this card from your GY; Add 1 "Pet Cemetery" from your Deck to your hand, then discard 1 card. You can only use each effect of "Chihuahua Knucker" once per turn.

Rusty Swordsman
EARTH
Level 4
Warrior/Pendulum/Normal
5/9
1500 ATK/1000 DEF
P: Once per turn, if you Pendulum Summon a Level 4 or lower Normal Monster(s): You can draw cards equal to the number of Level 4 or lower Normal Monsters Pendulum Summoned +1, then shuffle cards from your hand into the Deck equal to the number of Level 4 or lower Normal Monsters you control.

Pet Cemetery
Normal Spell Card
Target 1 Fusion Monster in your Extra Deck; Banish any number of Beast-Type monsters from your Graveyard equal to the number of monsters required to Fusion Summon that card, then send the same number of monsters from your Deck to the Graveyard to Special Summon that monster (this Special Summon is treated as a Fusion Summon). You can only activate 1 "Pet Cemetery" per turn.

Shiny-Eyes Dingo Dragon
LIGHT
Rank 4
Dragon/Xyz/Effect
2500 ATK/1500 DEF
3 Level 4 monsters that are both Dragon-Type and Beast-Type
This card is also treated as Beast-Type while on the field or in the Graveyard. You can target 1 monster in your Graveyard that is both Dragon-Type and Beast-Type; attach it to this card as an Xyz Material. You can detach any number of Xyz Material from this card (minimum 3) to inflict 300 damage x the number detached. You can only use each effect of "Shiny-Eyes Dingo Dragon" once per turn. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead.

Terrier Dragon
EARTH
Level 6
Dragon/Effect
2200 ATK/1200 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. You can Special Summon this card from your hand in Attack Position by discarding 1 Level 5 or lower Dragon-Type monster. If this card is Special Summoned by its own effect: Its original ATK and DEF are halved.

Sharpei Wyvern
WIND
Level 4
Dragon/Effect
1500 ATK/1000 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. When this card is destroyed by battle and sent to the Graveyard: Target 1 Dragon-Type monster in your Graveyard besides "Sharpei Wyvern"; add it to your hand.

Sad-Eyes Hound Dragon
EARTH
Level 8
Dragon/Fusion/Effect
3000 ATK/2500 DEF
1 Level 6 or higher Dragon-Type monster + 1 Level 5 or lower Beast-Type monster
This card is also treated as Beast-Type while on the field or in the Graveyard. Once per turn, during either player's turn: You can target 1 face-up monster on the field; it loses 1000 ATK until the End Phase. If this Fusion Summoned card is sent to the Graveyard: You can add both cards used as Fusion Material to your hand.

Pendulum Paradox
Normal Spell Card
Add 2 face-up Pendulum Monsters with the same Pendulum Scale, but different names, from your Extra Deck to your hand. You can only activate 1 "Pendulum Paradox" per turn.

Castle of Dragon Souls
Continuous Trap Card
Once per turn: You can banish 1 Dragon-Type monster from your Graveyard, then target 1 monster you control; it gains 700 ATK, until the End Phase (even after this card leaves the field or the monster becomes unaffected by card effects). When this face-up card on the field is sent to the Graveyard: You can target 1 of your banished Dragon-Type monsters; Special Summon that target. You can only control 1 "Castle of Dragon Souls".

Amanojaku's Curse (Reverse Trap)
Normal Trap Card
Until the End Phase, all effects that add or subtract ATK or DEF are reversed. (Additions now subtract, and subtractions now add, instead. Multiplications and divisions, including halving/doubling, are not affected.)

Notes:

Another big one. Looks like things finally worked out for those two crazy kids.

Laid the symbolism on really thick this time between the forest, Rage-Eyes, and the constant Pendulum Summoning to return Majesty Magician. Zenkai, too.

It's always a big day when people overcome the sheep effect and finally get together. They've always been too preoccupied with chasing each other, but now they can build a relationship going forward on more equal footing. A very productive therapy session in the form of a card game.

There's something a little extra coming soon, so wait for that. Otherwise, that's all I have to say. Thanks for reading. Share if you're enjoying. Always remember to practice open and honest communication before you spiral into a mental health crisis.

Chapter 62: Special Chapter 4

Summary:

Yumi and Sakuya take some time off.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Following their duel, Yumi and Sakuya escaped Togami without the notice of anyone who might try to stop them (in this case, the EEDF still furiously looking for Yumi). They were tired, sweaty, and sick of crying, so they needed some way to decompress after that massive release of emotion.

The town just outside the campus had the perfect thing for that, at least in Yumi's opinion. Fittingly for a place in Gunma, there was a rustic onsen not that far away. Nothing like boiling water to restore your strength.

Sakuya was, of course, not too keen on the idea. She'd always disliked the feeling of being submerged in water to the point that she'd skip the bath entirely after showering each day. Still, this was for Yumi, so she'd try to tolerate it.

They managed to get in despite the hostess' suspicion as to why a couple of school-aged kids showed up in the middle of the day. Sakuya thought fast and made up that they had a free day today. Whether or not she bought it was up for debate, but she ultimately must have decided it wasn't worth the hassle as long as they were paying customers. Not like it was prime tourist season, after all.

They went inside and prepared to hop into the hot springs, taking the time to shower up in a clinically white washroom as one does. It was at that very moment while she was rinsing soap out of her hair in one of the shower stalls that Sakuya realized the gravity of the situation. More truthfully, it was more like the reality of the situation, but the pressure that just descended on her soul certainly felt like the full force of a moon bearing down on her.

She was going to be naked. And Yumi was going to be naked. And they were both going to be naked at the same time. In the same place. Together. And she was not handling that very well.

Despite the shower being relatively warm, it could do nothing to heat her after the immense chill that ran down her spine. There were so many things she hadn't considered when Yumi brought up hot springs, so many that she hadn't even realized they were there to be considered to begin with.

This was fine, right? There was nothing wrong with this, so she shouldn't be worrying. Just two girls sitting in the hot springs together. Naked. But that happened all the time. Nothing weird about that. Sure, those other women probably weren't...attracted...to each other, but it should still be fine.

And they were friends, too. Friends didn't need to worry about seeing each other naked. It happened all the time. Then again, they weren't exactly just friends anymore, were they? But that should actually make it even more fine, right?

On the other hand, people in those sorts of relationships probably saw each other naked in different circumstances than this, too. More flattering circumstances. More...something or other circumstances. Her brain wasn't really working at the moment, so she couldn't quite find the words to express what she was thinking.

Maybe she should have worn makeup. Yeah, she probably should have worn makeup. Wait, no, she would have just washed it off right now. Could she sneak back to her things and go put some more on, though? Well, it's not like she even brought any to begin with. Maybe she should start doing that? Wearing makeup, that is.

Her panic kicked up another gear upon realizing that, in all the time they'd known each other, she never actually got a clear idea as to Yumi's "type" and how she could appeal to that. They'd never had any kind of in-depth conversations about girls (understandable, she'd been in deniable for quite some time), but she absolutely couldn't forgive herself for being so careless. In her defense, Yumi kind of seemed to like just about every girl she saw (again, understandable, since girls were pretty).

Why was she even here? She hated baths. They were just big, boiling cauldrons of icky sensory overload. What possessed her to want to jump into one today, let alone in public?

Oh, right. Yumi wanted to and she was desperate to repair their friendship after treating her so poorly for so long. Thinking about it like that, did she even have a right to complain like this? All of this was her fault, so it was her responsibility to fix things. Even if it was tough, she'd see it through because Yumi was what was most important.

Actually, that kind of made her feel better. A bit more confident, at least. She pumped her fist just a bit, psyching herself up with thoughts of Yumi's happiness. She'd go through Hell itself to make her smile one more time. Compared to that, this was nothing at all.

Wait, no, now she was thinking about the nudity again. In a shocking turn of events, putting Yumi in her mind had actually backfired. All she could do now was ask herself what the plan was going forward. Thinking about it logically would surely help, right? It's not like she could just make a break for it and run...or could she?

"You okay?" she heard Yumi say, evidently ready to go. Running was most definitely not an option. The only thing keeping her from slamming her head into the wall out of frustration was the fact that that would probably just make more people come in to check on her, and the absolute last thing she needed right now was more people.

"Just a second," she replied weakly, face pale and vision blurry. Was this what being in a war felt like? At least war gave her the chance of ending up with a neat prosthetic limb or an eyepatch (some Gun Man in a video game commercial had those, so that was probably a realistic expectation). All she got out of this was being uncomfortable and forcing Yumi to look at her weird, gangling body. Her own mind started to hyperfocus on the scar on her stomach, feeling self-conscious about it for the first time in her entire life because apparently it couldn't just be one thing with her today.

Slapping herself on the cheeks, she realized she had to do what she had to do. "Don't be weird, don't be creepy, don't look at her too much," she repeated to herself over and over again. She focused her mind on stuff to try to steel her confidence, listing off things like dumb-as-bricks shonen anime protagonists, that Gun Man from the video game, and American actor Dwayne "The Rock" Johnson. It didn't do much for her, honestly, but she sure did try.

Heart pounding faster than any marathon runner and shivering like a half-drowned cat, she gripped the knob with far more force than necessary and turned off the water. There was no going back. Repeating her mantra in her head, she stepped out to face her destiny.


Actually, it wasn't that bad.

It probably helped that, if not necessarily indifferent, Yumi barely acknowledged the fact either of them were naked. Despite Sakuya's mind wanting her to focus on that, having someone almost entirely ignore it helped her to finally relax, save for when Yumi tried to hug her.

It didn't hurt that they were the only ones in that particular bath at the time. Going in the middle of the day after lunch while school and work were still going might not be the responsible thing, but it certainly put less pressure on her. The bath itself wasn't actually that bad either, something about the temperature, the mineral composition of the water, or something else making it feel far less bad than she was expecting. Not something she was eager to go back and do again, but tolerable.

"Did you see how much dead skin I lost?" Yumi asked exuberantly as they walked down the hall. That was probably also a factor – Yumi being a gross goblin child.

"It was...a lot," she said, genuinely amazed at just how much came off of her after a point.

"It was like a baseball's worth," she agreed. "Maybe even a softball. Do you think that means I should moisturize more?"

"Probably." Yumi's smile at this and the fact she decided they should be holding hands right after was almost enough to kill Sakuya on the spot. As freeing as it was to finally have things out in the open, it almost seemed to reset her discomfort with touching, though for a very different reason compared to when they first met.

Despite this, she began to feel a deep guilt in the pit of her stomach, slipping her hand out of Yumi's as it quickly built up. "Are you okay?" Yumi asked, the concern in her voice only serving to make Sakuya feel worse.

Gritting her teeth, Sakuya figured it was probably time to stop putting this off. Taking a quick glance out the full length windows overlooking a very nice view of the town, she took a deep breath and tried to say what was on her mind. "I'm really..." She immediately stopped, shaking her head.

"I can't just say sorry," she said. "It's not good enough. I've been horrible. I know I already said these things before, but I wanted to make sure you knew I didn't forget."

Before she could say another word, she felt a great weight chop directly onto the center of her head. Apparently, all that time tending to vegetables in her family's garden had given Yumi some impressively strong arms despite her size. "Stop being mean to yourself!" she commanded.

As Sakuya rubbed her head, Yumi stuck her finger out accusingly. "I told you before that I don't like it when you hurt yourself." Puffing out her cheeks, she set the record straight once and for all. "Yes, you hurt me. I know that. You know that. It's okay that you're acknowledging that, but all you're going to do when you talk like that is make everyone feel worse."

Lowering her voice as she realized that probably came off a lot harsher than intended, Yumi continued, "I wish you would have talked to me about what was happening with you, but I understand that you needed time for yourself. And I'm happy you're apologizing, but I already forgive you. You don't have to punish yourself for it and just make yourself feel bad."

With a nod, she added, "So just promise you won't do it again like that, okay? If you can promise you'll at least talk to me about it if you need time alone like that again, then it's okay. I know you won't break your promise."

Sakuya nodded back quickly. "I promise," she said. "I know I need to get better at talking. I'm going to try. And I'm going to try not to hold things in so much, too. I'm going to be a better friend, too. I promise I will."

Yumi cocked her head to the side. "Friend, huh?"

"Well, I mean…" Sakuya shrunk back, her face starting to turn red. "You know what I mean," she mumbled.

"What do you mean?" Yumi asked, the most innocent smile on her face.

Now a lovely shade of fire engine, Sakuya grumbled as she forced out, "Not just friend, but...girlfriend."

"You said it!" Yumi squealed, pulling Sakuya into a hug and hopping up and down with her. "It's official, so you can't take it back!"

Sakuya groaned, pulling her hat down over her face. Turning an even deeper crimson as Yumi nuzzled the back of her neck, she squeaked out a pathetic, "You're cruel sometimes." This was going to take some getting used to.

Notes:

Figured we could use a short breather after all of that in the last two chapters. Kind of the big emotional climax to their relationship and a big duel.

I didn't actually plan for things to work out as well as they did on the hot spring front here. I picked Gunma as the school's location mostly because it was sufficiently far from Chiba, but only when I started researching it more did I realize it was an onsen prefecture and thought I could use that for something. Originally planned to do more with other students and duel some people, but I ultimately decided it wasn't really a good use of time. The plans for later are kind of on lock, and I don't think there would be sufficient payoff to things like that.

We had that cut in the middle partly because I think it's kind of funny to juxtapose Sakuya's worry and overthinking with the fact nothing really happened and partly because I don't feel super comfortable going into detail there. Imagine it if you want, but probably don't.

That's all for now. Thanks for reading. Share if you're enjoying. Always remember to keep the water clean for other people.

Chapter 63: Izar Tips His Hand! The Fight for "Freedom"!

Summary:

Without Yumi, Izar has to find someone else to help him during the war.

Notes:

(See the end of the chapter for notes.)

Chapter Text

The EEDF's facilities were vast and sprawling underneath Chiba. Without a proper guide or enough experience finding your way through the near-identical hallways, it would be next to impossible to uncover all of their dirty little secrets. That's how it was for Yumi the day before.

While she and Kazuhiko were ferried off to Gunma for recruitment, Yuu was stuck behind in her cell. Neither of them knew she was there, still believing Yamada's lie about having to transfer her from another facility. There was no other facility, obviously, and there was no need to transport her; he just didn't want to lose an asset, even one that failed at its purpose.

Day and night had no meaning for her in a place without sunlight, so she had no idea what time it was when she woke up. Like every morning, she spent the time between food delivery laying on her side and facing the wall attached to the hard slab they pretended was a bed.

They didn't provide her a blanket, so she tried to huddle up as much as possible. It did little to stave off the cold. This place was built on the cheap, so insulation or heating weren't exactly their main concern. Maybe if they'd provided more than a white tank top and black shorts for her to wear in between outings, this wouldn't be such an issue, but this all seemed to be an intentional part of her punishment.

Before her escape attempt, they'd at least let her out to exercise in the gymnasium. Keeping her conditioned for what was coming was seen as important. Now that she was deemed a failure, though, the most activity she could get was pacing back and forth in this tiny rectangle of a room.

Since she had no real way of keeping track of time, she was forced to assume that the food came around an hour after she regained consciousness. It was a relief in the sense that it gave her something to do for a time, even if the food itself wasn't any good. Flavorless gray and brown gelatin packed with the nutrients she needed to function, plus some water. A far cry from what she got to eat when she was with Yumi.

How long had it been since they took her back here? It felt like an eternity. She'd cried for a time when they threw her back in here, but those feelings passed eventually. Her anticipation of rescue as Yumi promised eventually passed, too. As much as she wanted to believe in her, she was just so tired. Just like overworking a muscle, hoping without end would eventually exhaust even the most optimistic of person.

At this point, she only hoped for something to end all of this. She didn't care how anymore. Even being dead would be better than living year after year in this silent, concrete hell.

Second after agonizing second ticked by, her mind going blank as it normally did around this point. When she did that, it was easier to deal with so much nothing. For whatever reason, she just couldn't force herself back to sleep after she got up, so this was the closest thing to being fully unconscious that she could do.

Settling in for another day, Yuu didn't notice the man standing behind her. The door had never opened, but somehow he'd found his way inside. He didn't give off any sense of presence, either, almost like he was a ghost.

It wasn't until he began stroking her hair did Yuu finally react. Snapping out of her dissociative episode, she flipped over and struck at his arm with her prosthetic. He didn't budge, though.

"You're awake," he said sweetly, a thin smile across his lips. "Let's have a chat."

Yuu pulled her knees up to her chest, scrunching herself up against the back wall. She'd never seen someone like this before, and she definitely didn't know anyone who could ignore her strike like that. This man didn't seem like one of her handlers. At the very least, they usually wore shirts when they came to get her.

"You look frightened," he said, bending down to her eye level. "That makes sense." He chuckled, then reached forward.

Yuu was unable to shrink back any further, closing her eyes in anticipation of being hurt. That's usually what happened when someone reached towards her like that.

But the pain never came, just a hand on her head. He was petting her, actually. Just like Yumi.

"They've treated you poorly, creature," the man said. With a grin, he added, "Beaten, but not broken, right?" She didn't know how to respond to that, but she was just grateful to be treated kindly at all.

After a short while, he finally said, "You want to leave this place, don't you?"

Of course she did. She wanted it more than anything. She'd lived her entire life walled in here, never even knowing what she was missing out on until last summer. Ever since, she'd been yearning to experience freedom again.

"Judging by your expression, you do," he said. "Determination." He finally pulled his hand away and stood back up. "I can get you out, you know."

Yuu stood up instantly, eyes widening. "Yes," she squeaked out, nodding quickly.

"Well, before we do anything sudden, why don't we introduce ourselves?" He smiled again, placing the tips of his fingers together and giving a shallow bow. "You can call me Izar. Do you have a name, creature?"

She was quiet for a moment, then answered with, "Yuu."

"I see," he said with a nod. "I thought that was you. Well, Yuu, I think we can be friends." He circled his finger around. "Just turn around and I can fix your problems."

Though she didn't really understand what was happening, Yuu complied. If this would get her her freedom, she'd do it in a heartbeat.

"Now, Yuu," Izar said, placing a cold finger against the back of her neck, "I'm going to make you my emissary. Basically, all you need to do is play a few card games for me when the time comes. If you do, I'll help you leave this place. How does that sound?"

"Yes," she repeated, faster this time.

"Are you sure?" he asked, drawing out the final sound. "If you accept, you can't take it back. If you really want to-"

"Yes!" she shouted. She'd do much more if it meant escaping. If all she had to do was duel, this would be easy.

Izar's smile widened. "I like the sound of that." His eyes flashed, a yellow ball of energy traveling from his hand, down his finger, and onto Yuu's neck. Then the pain started.

Falling to her knees, Yuu grit her teeth and took sharp breaths as the yellow orb burned her skin. "That hurts, doesn't it?" Izar asked with a chuckle. "Don't worry, though. It's only for a moment."

Moment or not, it was agonizing. She was no stranger to pain, but being essentially branded was still an uncomfortable experience to say the least. To make matters worse, it almost seemed like, the more she struggled to keep herself from crying out, the slower the energy moved.

Eventually, she couldn't take it. As she let out a yelp, the design finished itself seconds later. She couldn't see it, but the finished design matched the emblem on Izar's monsters.

"There we are," he said, patting her head again. "That's a sign that you're on my team. That, and…" He raised his hand, the air swirling in Yuu's room as black lightning began to spark inside his palm.

The wind blew harder, streaks of dark energy appearing inside it. They formed on Izar's hand, materializing a card. This process repeated over and over again, a full deck stacking itself before the air finally settled.

"Take these," he said, holding them out to Yuu. "They're stronger than what you've been working with so far."

Doing as she was told, Yuu took the cards from Izar, her arm transforming into its duel mode. She placed the deck into its empty slot, drawing a card once in place. "Try it," Izar said, grin spreading across his face.


An explosion shook the facility. Within seconds, a dozen black-clad soldiers marched down the hallway past the infirmary to find out what could be attacking them all the way down here.

They came across a cloud of smoke, drawing their weapons on whatever it might be obscuring. "Identify yourself!" one of them barked. Several of them clicked back the hammers on their guns just to further prepare.

A moment later and they were all thrown to the ground. Some sort of blast of air had torn through their ranks, breaking bones as it tossed them into the floor and walls. It also blew away the smoke, revealing that it was Yuu who had done this.

More accurately, it was the monster she'd Summoned to her duel disk. Like Izar's own cards, this one was made real. That meant it could interact with the world around it, busting down doors and knocking away anyone who might get in its way.

It was a strange, gleaming creature, body made of a shining deep blue metal in the shape of an angular cross. At the top, its face appeared tranquil despite the destruction it caused. It hovered in front of its controller, moving to her whims without the need for verbal commands.

Many of the soldiers had been knocked out by the initial blast, a few even more unlucky. Those still conscious writhed on the ground, heads spinning as they tried to comprehend what was happening. The man with the clearest head grabbed his radio, grunting into it.

"It's the child," he sputtered, a crimson spray of blood coating part of his helmet's visor. "She's…" Suddenly, another of them aimed his weapon at her, pulling the trigger. "No, don't!" the first soldier shouted.

On the other end, several gunshots were heard, then a scream. Then the device went silent. All attempts to contact that team proved futile, the others stationed in the underground having to assume they were out of the fight.

More mobilized, though the results were similar. Compared to a real Duel Monster with all its fantastical abilities, what good were normal guns? They were little more than meat for the grinder as Yuu made her long walk to the exit.

After two more waves of soldiers were crushed, the facility's staff decided to try a different approach. Just as Yuu made it to the elevator she'd taken to the surface last time, a new challenger stepped out of the shadows. In her hand was a silver bell.

"That's enough," her trainer said, eyes cold. "It's time to go back to your room." She rang the bell, the corners of her red lips curling upwards as she saw the girl flinch. "That's right. You do what I say."

Despite several seconds passing, Yuu still stood in front of the elevator. "I told you to go back to your room," she repeated, ringing the bell again. Like before, it caused her to flinch, but she still remained in place.

"Don't try to defy me," she said, voice low and dripping with venom. "You belong to me. I made you. You don't get to disobey." She shook the bell wildly in the air, each ring causing Yuu to shake.

Suddenly, the mark on the back of Yuu's neck began to glow. She whirled around, eyes wide with hate. "Stop it!" she screamed, her monster firing another blast of air directly at the woman's chest.

The attack sent her flying down the hallway, its force crushing her rib cage even before she hit the wall. Slumping to the ground, she tried and failed to take shaky breaths. She was letting out some kind of gurgling wail, now fully terrified of the girl approaching her.

Yuu seethed as she walked up to her former master, sharp breaths shooting in and out of her teeth. Her fists shook, all of the rage she'd suppressed up until just now finally flowing through her. The dam had broken, and this horrible woman happened to be right at the bottom when it did.

"Yuu…" she blubbered, starting to cry as she choked up blood. "Stop…" She struggled to raise her hand, desperate to do anything to keep the girl away from her. "You...you can't…"

Whatever she was trying to say would forever go unheard. One more blast from the monster was enough to finish her. Once the bane of Yuu's existence, now just a smear on the concrete.

She stood there shaking for several seconds, tears beginning to roll down her cheeks. After so long, she'd finally done it. That woman couldn't hurt her anymore. No one could hurt her anymore. She was finally free.

With that revelation working its way into her brain, she let out a shriek. Pain and rage and fear and sorrow all mixed together inside her. Now more set than ever on escaping, she turned back to the elevator and ordered her monster to blast the doors open. Taking hold of it, they launched upwards inside the shaft, smashing through the interior and eventually breaking into the faux office lobby that led to the outside world.

The people there were in shock at what they were seeing, no one entirely sure how to react to a little girl and some kind of creature breaking into their building from the elevator they weren't allowed to use. Soon enough, though, they would know that the correct response would have been to run.

Yuu had lost all patience or sympathy for the people here. They were here, which meant they worked for the people below, which meant they were also responsible for everything that happened to her. They couldn't be forgiven.

Hate bubbling up from inside her, she drew four more cards off the top of her deck and placed them onto the field, four more monsters appearing in front of her. They didn't wait for an order, all of her assembled servants rushing out to massacre the people stationed here.

It was over in less than a minute, the deafening screams eventually giving way to silence. Revenge taken (for now), Yuu regained her stoic composure, walking calmly towards the glass doors that led to the streets of Chiba. Her monsters smashed them open for her, allowing her to stroll through without interruption.

As soon as she got outside, she closed her eyes and took a deep breath of fresh air. Looking up, she let her eyes adjust to the natural light. Despite the slight chill in the air, she was still able to savor the warmth of the sun against her skin.

"You seem to be enjoying yourself," Izar said, walking up behind her. "Wish I could have joined you, but I think you wanted that even more than I did."

"Where do I go?" Yuu asked him. Ironic as it was, she had no idea what to do now that freedom was actually in her grasp.

"Don't worry about that," he said, giving her another pat on the head. "I have a place for us. Let's go see it." Saying that, the two of them began to disintegrate into black particles. They seemed to blow away in the breeze, no trace of either of them left after a few seconds.


"And my forehead was just gushing blood all over the place," Kazuhiko said, using his hand to pantomime the injury he was describing. "So, yeah, took about 20 stitches, but I got better after a little while."

The entire van fell silent once he finished, Sakuya pinching the bridge of her nose and sighing. Evidently, Kazuhiko telling everyone about the time he fell off the jungle gym as a kid wasn't the best way to bond with the two other Togami students who came to join the fight. One was a redheaded girl named Chika, the other a green-haired boy named Hotaro.

Naturally, Sakuya had also joined them. Yumi told her of what was happening, but she never actually expected her to come with them. Once she knew, though, Sakuya would never let her fight a war on her own. As a result, they were sat right beside each other on the trip back, both totally unaware just how out of their depth they were in this fight between gods.

It had been several hours since they first left for Gunma, the drive back taking another few. By the time they arrived in Chiba, it was already dusk. As a result, it meant all of the teenagers were completely unaware of what transpired at their new home while they were away.

Yamada knew, though, and he was furious. The entire ride back, he'd been snapping pencils and ripping paper in the SUV he rode in separate from the recruits. Still, he wasn't so blinded by anger that he let it rob him of his senses. Naturally, the first thing they'd do would be to clean up the mess. If any of this got out, it could complicate things.

The official story became that a gas leak at an office building had killed the thirty-eight people in the lobby. It was a bit hard to believe given the lack of evidence for any kind of combustion at the scene, but government credentials get you pretty far with local police. No one asked too many questions before the bodies were bagged and the site cleaned.

As for those in the underground, they were simply disappeared. Most of them lacked families, so it wasn't like they'd be missed. Those that survived their encounter with the rampaging Yuu were treated at the infirmary, all of them expected to make full recoveries in record time thanks to Alramech's wonder blood.

Damage to the facility itself was repaired quickly enough, as well. All in all, it would be like nothing ever happened.

 

 

\Next: Prepare for War! The Clock Keeps Ticking Forward!/

Notes:

Everything's falling into place. Now Izar has an emissary, and this pick probably wasn't as random as when he chose Yumi. He might even have some kind of plan this time.

Yuu's new cards get to stay vague and in shadows until the big reveal soon, so murder is all you get right now. In hindsight, probably the strongest introduction for a new archetype.

I wonder if Yumi's ever going to learn that Yuu was here the whole time and that she was lied to. I bet that wouldn't go well. Probably not as bad as when she finds out Izar managed to do what she never could.

That's all we've got for now. Thanks for reading. Share if you're enjoying. Always remember to properly treat injuries.

Chapter 64: Prepare for War! The Clock Keeps Ticking Forward!

Summary:

Those assembled at the EEDF facility begin preparing for the war.

Notes:

(See the end of the chapter for notes.)

Chapter Text

They were completely unaware of what had happened earlier in the day as they stepped out into the facility's underground garage. Yumi stretched her legs as she hopped out of the van, very much over the extremely long drive to and from Gunma. While this place was anything but homey, it was at least better than being stuck in a car.

"Alright, let's go," Yamada barked as he stepped out of his own car. He was already heading deeper in, followed dutifully by his army men. None of them seemed all that concerned with directing their recruits, so it was up to them to keep up.

Traveling down the ramp and into the facility, the group was greeted by four of the masked soldiers, saluting to their commanding officer. "At ease," he said, adding a quick, "Take over for me." He unceremoniously left the group right after that, heading down one of the hallways to attend to whatever business he might have.

The soldiers looked to one another, silently deliberating as to who would be the one to show these wayward teens around the facility. Huddling up, they played a quick game of rock-paper-scissors, the "winner" giving an exasperated grunt as the other three dispersed to return to their duties around the base.

"I'll be taking over," he finally said, his voice somehow as non-descript as the rest of him in that dark body armor. "Welcome, duelists. As of today, you begin your work as EEDF conscripts in the war against the Constellations."

"Constellations?" the girl named Chika asked with a bewildered expression. Her and her classmate (and Sakuya to a lesser extent) were still trying to process what they'd gotten themselves into down in this dangerous-looking concrete bunker.

"Please save all questions until the end of the tour," the man said, following it up by just answering the question. "The Constellations, the extraterrestrial invaders seeking to destroy our world, will stop at nothing to defeat us. The only way to win and protect the planet is with Duel Monsters, and you all have been chosen because of your exceptional skills."

He turned on his heels and began to walk down one of the hallways. "If you'll follow me, I'll introduce you to the staff and show you around the facility."

"Guess we do what he says," Kazuhiko mumbled, folding his arms behind his head and trudging along behind the guard. The rest followed suit, Yumi quietly slipping her hand into Sakuya's grip. Even after all that had happened back at the school, it was reassuring to see that not too much had changed, Sakuya's face still turning the same pink as her hair just from this level of physical intimacy.

After a short walk, the group entered a wide open area filled with tables and benches. "This is the mess hall," the guard announced, gesturing to the various others dressed like him dotted around the room with trays of food in front of them. "You'll get three meals every day, all nutritionally complete. They give us pudding on Fridays."

He left the room as quick as he'd entered, the kids scrambling to keep up while still processing the fact that this super secret, super serious government facility apparently ran on school lunch rules about what they served them. It was almost endearing.

Turning down a few hallways, they passed a number of doors until they made it to their next stop. Gesturing to a set of open doorways, the guard said, "These are the bathrooms in this area. If something gets clogged, fix it yourself or they'll get mad at you."

"Hey, what's in all those rooms we passed?" Kazuhiko asked.

"Please save all questions until the end of the tour," the guard repeated, only to then say, "Nothing of much interest. R&D, supply closets, some office rooms."

"Is this on purpose?" Sakuya whispered to her friends.

"I think he's just stupid," Kazuhiko said back as the group started moving again.

"But at least he seems nice," Yumi added, trying to stay positive.

A short ways off, they passed the showers, then the dorms. "You'll get your bunk assignments later. Don't go roaming around at night unless you want to be disciplined." Just as before, he took off seconds after explaining this, leading them down another few winding halls until they entered yet another room.

"Here's the infirmary," he said, gesturing towards the woman seated at a desk a ways into it. "That's Doctor Shinkawa, the head physician. You'll get to know her well."

"Hey, we know her!" Yumi said, waving to the doctor. Glancing up from her work, Shinkawa threw up a quick peace sign before returning to whatever she was writing.

"No time to chat," the guard said, once again marching off down the hall. The next place they stopped was the biggest room yet, various exercise machines and the like dotted around with an ovular running track in the middle. "This is the physical fitness room. You'll begin training here soon." He gestured towards the track. "Just like them."

As he said, there were several people currently running laps, most of them being guards like him in, bafflingly, their full uniforms. Still, there were a few others who had on more reasonable workout clothes, including someone unfortunately familiar.

"Wait, that's…" Kazuhiko's eyes widened.

"Ren!" Yumi shouted, pointing accusingly at him.

Taking notice of the commotion, the Kanto Champion gave a wave, jogging off the track and over to the assembled newcomers.

"Hey, I saw that guy on TV," Hotaro said. "He won that tournament."

"I sure did," he replied as he approached, still jogging in place. "It's nice to meet a fan, and…" he turned to Yumi and the others,"to see all of you again."

"You here to screw someone else over?" Kazuhiko glared, Sakuya prepared to kill him right then and there with her hat pin. Fortunately for him, Yumi held her back.

He laughed, waving a hand. "These people approached me after the tournament and said they could use my help. I turned them down, obviously, but then they offered me a whole lot of money and some rare cards to join them. I couldn't say no after that."

"You're getting paid?" Sakuya asked, saying what all of them were now thinking.

"You aren't?" he said with a chuckle. "More importantly, I've heard there's going to be some strong opponents to beat soon. I'm sure that's going to be interesting." Finally standing still, he focused in on Yumi. "That's why you're here, isn't it? You wanted the challenge."

"Not exactly," she admitted, trying to remain civil with him.

"That's a surprise," he said. "I'd always thought we were on the same wavelength there. So, why are you here, then?"

"To save the world, obviously," Kazuhiko scoffed. "You're really treating this like a game?"

"Isn't it?" he replied with a smile.

"Enough talking," the guard finally said with a huff. "You get back to your training. The rest of you, let's go. We're running behind now."

Ren gave a crisp salute, nodding to Yumi and saying, "Be seeing you," before heading back to the track.

"Piece of-" Sakuya stopped herself with a huff, crossing her arms.

"At least he's on our side now, I guess," Kazuhiko pointed out. "Screwing us over would just hurt him."

Ignoring both of them as they started walking again, Yumi muttered, "I hope we get a rematch." Though she didn't hold the same understandable animosity as her peers, she was still sore about the loss to Ren at the tournament. Even if it was just for training or the like, she wanted another crack at him when he was at full power.

For a moment, her desire to duel Ren nearly made her lose track of why they were all here. That probably said something about her instincts as a duelist, but figuring out what that was could wait. Right now, they had to finish up this tour around the facility.

After a few more stops at a recreation room (complete with foosball), another set of toilets (complete with doors this time), and a laundry facility (complete with way too much urban camo), they came to the end of the line. "And here's the control room," the guard said. "Before battle, this is where the officers will coordinate deployment."

Despite its obvious importance, the room itself wasn't much to look at. Just another concrete box, the only major difference being the rows of computer screens that seemed to be monitoring every corner of the city through traffic cameras and the like. Best not to think too hard about that detail.

Like before, most of the staff here was made up of more faceless guards. At least one of the people here looked to be another military officer, this one quite a bit younger than Yamada. Approaching them with a stern look, the man gave a salute.

"Welcome, recruits. I'm Lieutenant Colonel Nagato, acting commander when General Yamada isn't around. On behalf of Japan and the world, I want to thank you for your service in the coming battle."

Things were already off to a better start compared to what came before. Seems like Nagato considered them to be actual people rather than tools. Imagine that.

Nagato turned to the guard. "Dismissed," he said, the soldier saluting and marching off. He turned back to the group. "I have to admit, I've been a little hesitant about all of this, especially since there's a lot more...youth in the barracks than I'm comfortable with."

He said the next thing while rather unsubtly looking to Yumi. "But it seems like you've all proved your worth in some way, and if you've got the desire to fight for our world, we can't exactly be picky."

"Can we ask questions yet?" Chika piped up. "I still don't really know what's going on."

"Yeah," Hotaro agreed. "We were told we'd get some kind of experience in the pro leagues if we could beat the hair guy and join up. We did that, so what's going on here?"

"I see," Nagato sighed, Kazuhiko restraining his anger at the potential insult towards his hair. "Well, that's true...in a way. You'll certainly be getting some valuable experience you can put towards the pro leagues."

"And what's all this about aliens and junk?" Chika added. "The guy in the armor said some aliens were coming. That's stupid."

"Call it what you want, but that's the best way to describe it," Nagato said. "Those creatures – the Constellations – are going to be invading the Earth within the next few months. You recruits and everyone else here are the planet's only line of defense. You've all managed to prove yourself as some of the best of the best in Duel Monsters, as well as being compatible with the reda crystals."

"No one said anything about a war," Hotaro said. "I'm not buying any of this. Let me go back to school."

"There's no going back," Sakuya correctly deduced. Funnily enough, this was the first time they'd ever spoken despite attending school together for more than a year.

"The young lady's right," Nagato sighed. "I apologize if you feel you were misled, but you've already accepted. You can't leave after seeing all of this."

Taken aback, Hotaro shouted, "My father isn't going to let you keep me here!" Chika seemed to share this sentiment, nodding her head.

"I'm sure you'll understand the seriousness of our mission eventually," Nagato said, sighing again. Despite his conviction, it was clear he wasn't too happy to be in charge of breaking this kind of news to the recruits.

"It could be worse," another voice chimed in. "You could get caught in the crossfire without knowing what's going on." Rolling up to them was none other than Brazil's own Champion.

"Rafael?" Yumi exclaimed. "Why are you here?"

"You're still in Japan?" Kazuhiko asked.

As Nagato took both Chika and Hotaro aside to deal with their complaints, Yumi and the others got reacquainted with their one-time enemy. "I am now," he replied. "Apparently, I was recommended to this whole thing. I'm working as a strategist for these fine folks now."

"That's a coincidence," Sakuya observed.

"I guess so," he laughed, his brow furrowing. "Actually, I should probably say this now." He looked to Yumi. "I apologize for what happened before. I was unreasonable towards you, Yumi. I'm sorry for using dueling to try to hurt you."

Yumi just shook her head. "No, it's okay. I know about Rio."

Rafael blinked. "You found out about that?"

Nodding, Yumi replied, "She told me eventually. She's actually changed a lot since back then."

Rubbing his chin, Rafael nodded. "Well, I'm glad to hear that." In truth, he'd already suspected something like that after he received an apology letter from her at his home a few months back. His sponsorship had been restored, too.

"Seems like everyone we know is here," Kazuhiko smirked.

"Funny you mention that," Rafael said. "I think there are a few other people here who know you all. I was talking to a woman named Minerva earlier, and she-"

"She's here?" Yumi shouted, hopping up and down at the news.

"Yeah," Rafael said with a smile. "You beat her at a tournament, from what I heard."

"She's so strong and pretty!" Yumi squealed. "This is so cool!"

Sakuya scoffed. "Who's next? That teacher who bothers you at school?"

Yumi looked to Sakuya, then to Rafael. "Mr. Harada isn't here, is he?"

"Doesn't sound familiar."

Yumi let out a heavy sigh. "Okay, good. I don't want to deal with him right now. We kind of skipped school to come here, so he's probably mad."

"Well, that's no good," Rafael said. "You kids have to get an education."

"What good is learning if the world blows up?" Kazuhiko shrugged.

With a laugh, Rafael nodded. "You've got me there. Anyway, I should get back to work, and I'm sure they have a lot for you kids to do."

"It was great seeing you again," Yumi said. "I'm glad we get to work together this time."

"Same for me," he said. "Take care, all of you."

War or not, this didn't seem so bad. Unsure as they might be, things weren't entirely negative so far. In fact, some of this might even turn out to be a little fun.


A month later, and that statement couldn't have been any further from the truth. The training they made their recruits undergo was grueling, the kids in particular aching in places they didn't even realize existed before now. A consequence of not simply being able to throw soldiers at this problem was that the people they did throw at it had to become as close to soldiers as possible, and all on borrowed time.

Their schedule was strict, nearly every moment of every day meticulously plotted out to maximize their progress. The physical side of things was the worst, especially when they were forced to run obstacle courses, the nice-looking fitness room being used much less often than expected. Yumi had torn a gash down her back after getting caught on some barbed wire, something the trainer (more like a drill sergeant) harshly reprimanded her for. At least Shinkawa treated her a bit nicer as she was stitching her up, not even commenting when she started to cry.

One of their few moments of respite outside of passing out at the end of each day was mealtime. The food (if the bland blocks of fortified gelatin could even be called that) was bad, but it still offered them a few minutes to sit and catch their breath. True to the guard's word, they did occasionally get a pudding cup, too. That was about all they could ask for these days.

"I still don't get why they let you two keep your thing," Kazuhiko grumbled, shoveling something green and wobbly into his mouth. His hair had just begun to grow back after they held him down and buzzed it a few days into all of this.

"Probably because you kept getting caught on things," Sakuya replied, beret still firmly placed on her head. Apparently, it wasn't deemed obstructive enough to get taken away. Neither were Yumi's goggles, for that matter, still on top of her head as normal.

"It's not fair," he whined, rubbing the top of his head. "I can't focus when my hair's like this. And they took my jacket and stuff, too. I'm not even at half power anymore. I'm, like, 4%." This wasn't a unique case, of course, as all of the people here had been forced into gray camouflage and white shirts.

"At least you've made it through the physical parts," Yumi said, the light scars now littering her exposed forearms acting as an indicator as to how she had fared up to this point. "I'm starting to get worried. They keep talking about the people who won't make the cut, but I don't know what that means. What's going to happen to anyone who can't pass the tests?"

"I guess we'll find out soon," Sakuya sighed, trying to stay strong for everyone's sake. While she'd been performing better than Yumi during the physical side of training, she was far from Kazuhiko's level. In fact, he'd completely surpassed all of the civilians recruited into this, even keeping pace with the handful of actual soldiers that managed to activate the reda crystals. Years of lifting weights and the occasional fist fight were really paying off.

A metal tray clattered to the steel table beside Yumi. "What are we finding out, exactly?" Ren asked, smiling towards the group.

"How hard I can kick your ass," Kazuhiko grunted.

"You're still mad at me?" he asked. "That was so long ago. Besides, we're all on the same team now, so shouldn't we get along?"

"I would rather have my limbs torn off," Sakuya hissed, practically forcing Yumi to switch spaces with her to put some distance between the two.

Ren shook his head. "That's too bad. Still, you can count on me when we finally get out there."

"Fall in a hole," Sakuya told him, steadfastly refusing any support from him.

"Let's stop," Yumi finally said, fed up with the bickering. "Arguing with him isn't going to do anything." More than a desire to be the bigger person, Yumi was just acting practically. Ren's performance had been decidedly distinguished from the first day, lagging just behind Kazuhiko. Years of...being in a mascot costume really paid off, apparently.

"Thank you, Yumi," he said, Sakuya barely able to contain her killing intent at hearing him address her so casually. "More to the point, I didn't stop by here just to catch up with everyone. I actually have some news." He'd gotten their attention, at least. "I overheard a few of them talking, and it seems like this afternoon is the make-or-break test."

"This afternoon?" Yumi repeated. "During the duel training?"

He nodded. "Seems like it. They'll probably gather us all together to explain more. They said something about dividing people into infantry and support, but I'm not sure what that means." Shrugging, he added, "Either way, I assume you should just play your hardest."

"Damn, that's so helpful," Kazuhiko scoffed. "Wish I could have thought of that."

"No problem," Ren said, taking that as genuine thanks. He spooned some of the gelatin into his mouth, nodding. "That sure tastes bad." He took another bite after that.

"It sounds like we'll be competing against each other," Sakuya concluded, trying to take something useful from Ren's intel. "Or maybe we already have been."

"At least we know now," Yumi said, taking Sakuya's hand under the table. "So now we can know to support each other no matter what."

"That's a great sentiment," Ren said, the three freezing him out and pretending he wasn't there.

The trio spent the rest of lunch sharing their strategies with each other, ensuring they were all up to date on where they were at. Ren, of course, wasn't welcome, but silently observed for his own benefit. Old habits die hard.

By the end of lunch, they felt confident they could handle whatever test was about to come their way. As confident as possible given the situation, at least. The foresight that there was anything to be confident about was helpful, too, even if they ultimately had no choice but to take things as they came.

Like Ren predicted, they and the rest of the recruits were gathered in the control room for a final test. "With the threat almost here," Yamada said, pacing back and forth in front of them, "it's time to begin final preparation."

A guard came up behind him, a large paper box between his hand. "Think of this as your final exam," he told them. "Each of you is going to draw a lot from in here. You'll be partnered with whoever has your matching number. Once you've found your partner, you'll have to work together to defeat the duel program at its highest setting."

It made sense so far. They'd already done several team exercises before, the plan being that they'd face off against the Constellations in groups due to their overwhelming power. Still, those tests were usually in teams of three, but this seemed to indicate they'd be fighting in pairs now.

"Based on your results," Yamada explained, "some of you will make the cut for infantry, and the others for support. For those who don't know, infantry will be the lead attack force against the Constellations and their forces, while support will be in charge of bolstering their strategies in the field."

Though he hadn't said it outright, it seemed like infantry was what you wanted to be here, a sentiment only strengthened with what the general said next. "Infantry will continue to use their own cards as desired, but support will spend the rest of their time learning to use a pre-constructed deck designed to boost the performance of an assigned member of the infantry."

To Yumi, this sounded like the support members were considered expendable. If they were all called in here because of their skills already, what was the point if they were just going to take their decks away? As much as she wanted to call this out, she'd learned by now not to talk back to Yamada anymore. It didn't end well.

"Only the best of the best will become infantry," Yamada continued. "Trying to fight these monsters with a bunch of incompatible strategies is only going to kill us all. Whoever among you is the strongest will be given priority going forward. The rest should know their place."

After a few more equally encouraging words to drive home the seriousness of this test, the recruits were lined up and ordered to draw their lots. Seeing everyone all together like this really drove home just how few of them there were. In total, the EEDF was only able to find 18 people who could successfully fight for them. If their past exercises were any indication, only six of them would get to be infantry.

Once the last lot was drawn, the recruits were given a rare moment of free time to prepare, the final tests taking place in half an hour. Naturally, people immediately grouped up to compare their numbers and see who they'd be competing with.

"Looks like it's the two of us, huh?" Ren said, patting Kazuhiko on the shoulder.

"Perfect," he replied. "I've been wanting to kick your ass this whole time."

"We're supposed to be working together here, though," Ren told him. "If you wanted to duel normally, we can do that some other time."

"I'm taking you and the computer down at the same time," Kazuhiko declared. "I'll finally get revenge for what you did to Miss Yumi."

All Ren could do was shrug as he walked away. "Well, suit yourself."

"Yeah, thought so." Kazuhiko clicked his tongue, then went to find his friends. He spotted them across the room, comparing numbers. Evidently, something bad had happened.

"What's going on here?" he asked, sliding in behind Sakuya. In response, both her and Yumi held up lots marked with the number 9. Somehow, they managed to beat the odds and end up directly competing with each other.

Kazuhiko grunted, crossing his arms. "I guess it is convenient that you two just happened to be put together like this."

"What are we going to do?" Yumi sighed. "I don't want us to be separated."

"It's fine," Sakuya said. "I'll take the fall. I can still support you from the sidelines. I'm not too bad at it by now, right?"

"I don't want you to lose on purpose, either," Yumi told her. Even beyond the concern she felt for Sakuya, it was also a matter of pride.

Kazuhiko tapped his chin. "Maybe you can tie?" he suggested. "End up with the same Life Points, match each others moves. If they can't decide who's better, they'll just have to pass both of you." He scratched his head, sighing. "Kind of a stupid idea, I know."

"No, that's not terrible," Sakuya admitted. It was an idea, at least.

"I think we could do it," Yumi agreed. "We know each other's decks pretty well by now."

Sakuya nodded. "It could work."

"Then you've got a plan," Kazuhiko said, nodding. "Meanwhile, I'm going to rip Ren in half." He paused, quickly adding, "Not literally, I mean. I guess we have to say that now."

Yumi pumped her fists. "Then we're all going to win," she declared. "And after that, we're going to beat Izar and all the rest and save the world!"

"That's why we're here," Sakuya said, bumping shoulders with her. "Personally, I'm looking forward to getting a shot at taking him on myself. I need to pay him back for all he's done to you."

"Well, I'm going to go get ready," Kazuhiko said, nodding to the both of them. "See you on the other side." He marched off, muttering some kind of motivational phrase to himself as he went to arrange his deck.

"I guess we should get ready, too," Sakuya said to Yumi.

"Let's get to it," she replied, taking Sakuya's hand. "As long as we stay together, we'll win."


A few hours passed since the initial drawing. Most of the recruits had already taken their turns. All of the teams had defeated the dueling computer up to this point, but that was expected. They were much more concerned with outperforming the other person beside them, a challenge that proved to be much harder than the computer itself in all cases.

In Kazuhiko's case, Ren had soundly beaten both him and the computer. After all his talk prior to their duel, it was a humiliating blow to say the least. Not only that, it fully sealed his fate as a support member. Just one disgrace after the other.

As much as they wanted to be there to console him, Yumi and Sakuya had to be ready for their own test. They were scheduled to duel next, making them the last two left to be tested. Despite all their prep, neither was fully sure of what to expect once they made it to the duel room.

"We've got a plan," Sakuya said as the two walked the short hallway leading to the exam.

"We can both win," Yumi followed.

"We know what we need to do," Sakuya continued.

Stopping right before the metal blast door that lead to the room, they watched in silence as it unlocked itself after sensing their presence. With one last glance towards each other, they entered, the door locking itself back behind them just as quickly.

After a few moments, their eyes adjusted to the gleaming brightness of the space around them. Over the last month, they'd become quite familiar with this room. Aside from the large one-way mirror along the upper part of the wall opposite the door, it was a completely white square of ultra-high strength concrete lit by fluorescent bulbs set into the ceiling. While that may not be what most would use to construct a room for playing cards in, this one needed it.

Like in Yumi's rematch with Rio, the damage dealt in this place was real. In fact, it almost seemed like the same technology. According to the instructors, this was to prepare them for the conditions they'd experience while fighting the Constellations. Based on Yumi's past experiences, this was a real concern.

Even so, it couldn't help but put them both on edge. Not all of their scars over the course of preparing for the war were from obstacle courses. While no one had died thus far, multiple training exercises had been stopped due to serious injury. If not for that special elixir in the infirmary, several of their forces would be permanently out of the fight just from practice duels.

"Your test will now commence," Yamada's voice spoke over an intercom. As he said this, a slot opened in the middle of the floor, a duel machine rising up out of it. "Activate your duel disks and prepare for battle."

"I guess this is it," Yumi said, raising her arm and sliding her deck into the slot on her wrist. She nodded to Sakuya as she did the same, both their duel disks whirring to life. As they did, static seemed to fill the air as the advanced Solid Vision systems inside the walls activated.

Finally, the duel machine itself turned on, a single red orb in the center of its circular design glowing as it announced, "Duel Mode, activate."

"Duel!" both girls shouted in unison, drawing their hands as the machine placed five cards from its deck holder onto its body.

"Turn commence," the machine said, deciding that it would take the first move. Immediately, one of the cards turned over. "Activate Extra Fusion," it declared, the image of five cards materializing in front of it. "Sending Dark Blaze Dragon, Death Daemon Dragon, Thousand Dragon, Kaiser Dragon, and Dragon Djinn – King Dragoon as material to Fusion Summon."

"A Fusion Summon with cards in the Extra Deck?" Yumi stammered in disbelief. "That's possible?"

"It must be," Sakuya grimaced. "And that's five dragons, meaning…"

"Fusion Summon, Five God Dragon." The cards transformed into five beams of light, each colored to match one of the six Attributes sans LIGHT. Swirling into a circle above the machine, five points from around its circumference drew out a pentagram inside it.

The image shattered like glass, the enormous, multi-headed dragon roaring out and slamming into the floor. The impact nearly knocked both girls off their feet, the realistic weight given to the landing making the already terrifying creature even scarier.

"Okay, that's bad," Yumi said, swallowing hard. "But I guess-"

"Activate Dragon's Mirror," the machine cut her off. "Banishing Dark Blaze Dragon, Death Daemon Dragon, Thousand Dragon, Kaiser Dragon, and Dragon Djinn – King Dragoon as material to Fusion Summon."

"Another?" Sakuya shouted. "This is ridiculous!" She and Yumi both stepped back, nearly pressed up against the wall of the room as they watched the process unfold a second time. Once it finished, two copies of the strongest Fusion Monster in the game stood in front of them, ten heads and twenty eyes-worth of malice staring them down.

From behind the glass, a collection of military personnel observed the duel as it played out. Yamada, looking rather pleased, lit himself a cigar. "Looks like they're having some trouble," he chortled.

"You almost sound like you were expecting that," Nagato said from beside him.

"Of course," he admitted proudly. "The machine's cards are all set up. I had them pick out the strongest start for it."

Nagato was taken aback at how brazenly his superior officer had cheated these children. "Then that defeats the point of the test, doesn't it? How can you accurately gauge their abilities if you set them up to fail?"

Yamada scoffed, blowing a thick smoke ring above his head. "Those alien bastards won't take it easy on us. Maybe they'll stack the deck. If the recruits can't make it over this hump, they might as well fail." He smirked, then added, "Maybe it'll teach them some respect, too."

There wasn't much for Nagato to say after that. Forced to bite his tongue, he had to abide by what his superior officer decided in this situation. Unfair as it may seem, maybe he did have something resembling a point in there. Not like he could stop it even if he didn't.

Needless to say, though, this was only the start of the problem for Yumi and Sakuya. And the machine hadn't even ended its turn yet.

 

 

\Next: The Ultimate Dragon's Ultimate Combination! The Final Assignments Are...?/


Cards Used in Order of Appearance

Extra Fusion
Normal Spell Card
Fusion Summon 1 Fusion Monster from your Extra Deck, using Fusion Monsters in your Extra Deck as material.

Dark Blaze Dragon (Darkfire Dragon)
DARK
Level 4
Dragon/Fusion
1500 ATK/1250 DEF
"Firegrass" + "Petit Dragon"

Death Daemon Dragon (Fiend Skull Dragon)
WIND
Level 5
Dragon/Fusion/Effect
2000 ATK/1200
"Cave Dragon" + "Lesser Fiend"
(This card is always treated as an "Archfiend" card.)
A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.

Thousand Dragon
WIND
Level 7
Dragon/Fusion
2400 ATK/2000 DEF
"Time Wizard" + "Baby Dragon"

Kaiser Dragon
LIGHT
Level 7
Dragon/Fusion
2300 ATK/2000 DEF
"Winged Dragon, Guardian of the Fortress #1" + "Fairy Dragon"

Dragon Djinn – King Dragoon (King Dragun)
DARK
Level 7
Dragon/Fusion/Effect
2400 ATK/1100 DEF
"Lord of D." + "Divine Dragon Ragnarok"
Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.

Five God Dragon (Five-Headed Dragon)
DARK
Level 12
Dragon/Fusion/Effect
5000 ATK/5000 DEF
5 Dragon monsters
Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.

Dragon's Mirror
Normal Spell Card
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.

Notes:

This one took a while to finish. Had a lot to do the last few months, moved to a new house, and all sorts of other things that kept distracting me. I don't think this is my best work, but I got most of the things I wanted done here and the duel that's coming up is a lot of fun.

I've said this a lot now, but we really are closing in on the end. It took a bit, but I'm glad I'm getting to bring back some of the characters from the second tournament. Ren, Rafael, and eventually Minerva aren't the only ones coming, though. You'll have to wait to find out exactly who, but I doubt anyone is going to predict a couple of them.

Things will hopefully come out a lot quicker now. A lot less distractions these days. Guess that's good if people are invested in this getting to the end.

That's all for now. Thanks for reading. Share if you're enjoying. Always remember to not join the military.

Chapter 65: The Ultimate Dragon's Ultimate Combination! The Final Assignments Are...?

Summary:

Yumi and Sakuya struggle to stick to the plan as the odds continue to be stacked against them.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Both Five God Dragons loomed over the field, gnashing mouths filled with razor teeth as they eyed their prey. Unfortunately for them, they would need to wait to attack, as this was still the first turn of the duel.

"It's not too bad," Sakuya said, reassuring herself as much as Yumi. "They're strong and almost immune to battle, but they aren't protected from effects. If one of us can get a removal card, then it doesn't matter how much ATK they have."

"Activate Hellfire Veil," the computer said, just in time to ruin her plans. The card materialized in front of the machine, its effect now protecting its dragons from being destroyed by card effects. What's worse, it even randomly blocked a single attack each turn.

With a long sigh, Sakuya shook her head. "I don't even know why I bother to talk."

"It's a little harder, but it's not impossible," Yumi reassured her. "And if all else fails, we'll just make something strong enough to get over it." That optimism was the only thing keeping them going at this point.

After setting two cards, the machine ended its turn. With a nod between the two of them, Yumi moved her hand to the top of her deck. "I'll go next, draw!" Looking over the cards she had to use, she grabbed two of them and held them out. "I use the Scale 6 Majesty Magician and the Scale 1 Big Bat Knight to set the Pendulum Scales!"

Her monsters materialized beside her, floating up in columns of light with their Scales displayed in front of them. "Now I can Pendulum Summon monsters Level 2 to 5," she said. "But first, I'm activating this! Unexpected Guy!"

Thanks to her new card, she was able to bring out a Scaredy Lion right from the deck. "One's just not enough, though, so I'm going to Normal Summon a second Scaredy Lion!" Another copy of her monster appeared, the two bumping into each other and doubling over in fear. "That activates Majesty Magician's first Pendulum effect, letting me add Premature Burial to my hand."

Adding it to her hand, Yumi pointed towards the sky. "Now, I'm overlaying both my Level 4 Scaredy Lions to construct the Overlay Network!" Her monsters transformed into streams of orange light, swirling together inside the vortex before her new card exploded out of it. "Appear, Rank 4! Castel the Avian Musketeer!"

Castel floated down to the field, holding its gun across its body as it crouched in front of Yumi. Given what it was up against, it was only natural it would be in Defense Position. "I detach both of Castel's Overlay Units," Yumi continued, "to target one of your Five God Dragons. Return it to the Extra Deck!"

Taking aim, Castel shot out a blast of wind from the end of its musket. The dragon roared in anger, though it didn't do much to stop it from disappearing in a shimmer of green light. "That card might be immune from destruction, but other types of removal work just fine!"

"Good play," Sakuya complimented. "Now there's just one left."

"I'll leave that one to you," Yumi said. While it was certainly possible for her to make a play that could take out the second, their plan required that they match each other blow-for-blow. If she took one dragon, Sakuya had to take the other.

That didn't mean her turn was over, though. "Since Castel lost all its material," Yumi explained, "I've got monsters in the Graveyard. That means I can pay 800 Life Points to activate Premature Burial, bringing back one of my Scaredy Lions, plus draw another card with Majesty Magician's second Pendulum effect!"

As soon as her monster returned to the field, Yumi was already playing another card. "Now, Scaredy Lion gets to hold the Leaky Umbrella," she explained. "But neither of them are going to be here for long. I overlay my Level 4 Scaredy Lion and both its Equip Cards to construct the Overlay Network!"

Only one card could do something like that. From out of the portal appeared Telos, its effect negating Five God Dragon's abilities for the rest of the turn. Like Castel, though, it was also played in Defense Position. As much as she wanted to keep advancing, they had to stick to the plan.

That aside, the computer still had two set cards waiting for her. Rushing in could just lead to disaster if she wasn't careful with her attacks. "I set one card, then end my turn," Yumi decided. "It's up to you now, Sakuya."

"I won't let you down," she said. "Draw!" Her hand was already shaping up to end things on this turn. "First, I Normal Summon Moonlight Yorkie." A small, brown dragon scrambled onto the field, barking in a shrill yelp as it ran in a circle on Sakuya's field. "When I do that, I can add a copy of Dog Mill to my hand from my deck."

Collecting the card, she replaced it in her hand with another. "Next, I activate Foolish Burial, letting me send Greatest Dane from my deck to the Graveyard. That means I can now Summon Sky Terrier from my hand, using its effect to bring back Greatest Dane once I do."

Just as she said, three monsters now crowded her field, all of them making a ruckus as they barked and snarled like a real pack of animals. "I'm not done," Sakuya said, something that drew quite a few sighs from the people observing them who really wanted all of the noise to stop. "By paying 1000 Life Points, I get to activate Dog Mill, which Summons itself as a copy of Moonlight Yorkie that counts as two materials."

Clenching her fist, she threw it into the air. "Get ready, because I'm overlaying my Level 4 Moonlight Yorkie, Greatest Dane, and Sky Terrier to construct the Overlay Network!" After a quick howl in unison, all three of the monsters blasted into the portal, an Xyz Monster returning in their place. "Shiny-Eyes Dingo Dragon!"

"Nice!" Yumi said. "If we can't get past its monster, we'll just do damage directly!"

"That's the plan," Sakuya confirmed. "Which is why I'm now detaching all three of Shiny-Eyes' Overlay Units to inflict 300 damage for each one. Go!" All three of the orbs surrounding her monster flew into the dragon's mouth, a blast of swirling energy shooting out to hit the duel machine directly. Its Life Points were now at 3100, putting it right between the girls.

"Let's keep this going," Sakuya said, already placing another card on the field. "I activate Resurrection of the Dead to bring Greatest Dane back to life!" The swole canine rose up from the underworld, flexing as if it hadn't just been dead moments before. "After that, I activate this – Fusion!"

Placing her hands together, both Greatest Dane and the Dog Mill copy were drawn into a swirling vortex behind her. "I'm fusing both of these monsters, with Dog Mill counting as two materials. Appear, Feral-Eyes Wolf Dragon!"

Impressive as her two monsters were, neither of them could overcome Five God Dragon yet. Even so, Sakuya was undeterred. "Greatest Dane's effect activates," she declared. "Hellfire Veil has its effect negated until the end of the turn, and none of your cards can activate in response to this."

"And with that, Five God Dragon is vulnerable to destruction again," Yumi said. "Go for it!"

With a smile, Sakuya used Shiny-Eyes' effect to add Moonlight Yorkie back as material. That was just the precursor to her real play, though. "I activate Rank-Up-Magic Dragon Beast's Force!"

Raising a hand, the portal opened once again above the field. "I reconstruct the Overlay Network using the Rank 4 Shiny-Eyes Dingo Dragon. Xyz Change, Rank 5! Splendor Mastiff!" Bounding forth from the portal was a wingless, golden-coated dragon, letting out a deep bellow as it floated behind Sakuya.

Despite the flashy entrance, its 0 ATK and DEF left a lot to be desired. Of course, that wouldn't be an issue for long. "I detach Shiny-Eyes from Splendor Mastiff to activate its effect. And because I activated Dragon Beast's Force this turn, none of my monsters' effects or attacks can be interrupted by an opponent's cards."

Essentially, there was nothing the computer could do to stop what would happen. "Splendor Mastiff can destroy an opponent's monster, then add half its ATK to its own ATK and DEF. And without Hellfire Veil, there's nothing to protect Five God Dragon from this." Her monster began to howl, its volume increasing until it shook the walls around them. This proved to be too much for the enemy, eventually forcing it to break apart.

Splendor Mastiff's stats grew to 2500, Sakuya's field now having a combined 6000 ATK between her two cards. "This is the end!" she declared. "Battle!"

"Trap activate," the computer announced. Cleverly, it used its card as soon as the Battle Phase began and before Sakuya fully declared an attack. As such, Dragon Beast's Force couldn't prevent it from making a play.

"Needlebug Nest. Send the top five cards of the deck to the Graveyard." Conveniently, it dumped another five dragons – Lance Lindwurm, Hell Dragon, Alexandridragon, Sapphire Dragon, and Genesic Dragon. As one might be able to predict, that now meant it was far from defenseless.

"Trap activate, Necro Fusion." This card banished all five of the monsters that were just sent to the Graveyard face-down. Like its name would indicate, this led to yet another Fusion Summon, and only one card had these conditions.

Five God Dragon slammed into the field, the second copy once again staring down Splendor Mastiff and Feral-Eyes as they prepared to launch an attack. Obviously, that plan would have to be amended now.

Gritting her teeth, Sakuya looked to Yumi for an indication of what to do next. She received a nod in response, letting her breath a sigh of relief knowing that they would at least make it through the next turn. "I end my turn," she said, visibly annoyed at not being able to do more.

"We'll get it next turn," Yumi said. "At least we're making it waste more cards."

"Let's just work on surviving first," she replied, watching as Hellfire Veil's effect returned. Not only were they still stuck with a Five God Dragon to deal with, it was yet again immune to destruction. Things couldn't get any worse.

Whichever one of them had that thought really needed to take accountability for it, since the computer was very much intent on making things so much worse. "Activate Ten-Headed Advent," it declared, a Magic Card materializing in front of it. It featured two pentagrams stacked on top of each other, making a ten-pointed star with plumes of fire at every point.

This symbol materialized out of the car and began to spin. "Special Summon 1 Five God Dragon from the Graveyard and 1 Five God Dragon from the Extra Deck, ignoring Summoning conditions."

"That's not fair!" Yumi shouted. "How is a card like that able to exist? It makes no sense!"

"At least it costs half its Life Points," Sakuya said, though this did little to help them now. Even with 1550 Life Points, three monsters with 5000 ATK meant they were thoroughly outclassed. No matter which of them it targeted, the computer could blast through their monsters and attack directly for the win. And with the Solid Vision settings in this room, that attack would likely do a lot more than just win the duel, too.

"Entering Battle Phase," the computer announced, all three dragons roaring as they moved in for the kill. By the looks of things, they were preparing to take out Sakuya first.

That would have to wait, though. "Trap activate!" Yumi said, her card flipping up. "Overlay Award lets me detach an Overlay Unit from Telos, then attach it to Splendor Mastiff. When I do that, the Battle Phase is skipped this turn!"

"Thank you," Sakuya said, Yumi sticking her tongue out in response. "I guess I've made it another turn."

"I just thought Mastiff could use another Overlay Unit, and Leaky Umbrella looked like a good one to use. In fact, I think you could use it right now." She winked at her to drive home her point.

After taking a moment to process this, Sakuya scoffed. "Very subtle," she said. As the computer ended its turn, their plan went into action. "I'm detaching the Leaky Umbrella from Splendor Mastiff to activate its effect." Pointing towards Yumi's field, she declared, "Destroy Castel and absorb half its ATK!"

Like before, Mastiff launched an attack, only this one was headed towards her partner's monster. It was easily destroyed, raising its ATK to 3500. All according to plan, it seemed.

"And sending Leaky Umbrella to the Graveyard means its effect activates," Yumi added. "The next damage I take will be turned into nothing."

Sakuya nodded. "In two turns, Splendor Mastiff will have more than enough ATK to beat Five God Dragon."

"Well, in that case," Yumi said, "I might as well help you out a little." Starting her turn, she immediately played a new card. "I use Pot of Greed, letting me draw two new cards from my deck." With that, she was ready to make her move.

"I Normal Summon Rescue Rabbit and use its effect to banish itself. That lets me bring out two copies of Hat-Trick Magician!" Almost as soon as the diminutive wizards made it to the field, they were already flying off into another portal. "Xyz Summon, Rank 4! Take the stage, Great Blackstone!"

Her magician took a bow, one of its hovering Overlay Units starting to glow. "Next, I activate the effect of Overlay Award, sending one of Great Blackstone's Overlay Units over to Splendor Mastiff for safekeeping."

"In that case," Sakuya responded, "I'll detach Moonlight Yorkie in order to destroy Great Blackstone and absorb half its ATK." Like before, Yumi's monster was sacrificed to power up Sakuya's, raising its ATK to 4750. It was just shy of what was needed to overtake Five God Dragon.

"It's a real shame that Great Blackstone had to leave the show so soon," Yumi pouted. Snapping her fingers, she raised a hand. "So maybe he can give us an encore. Pendulum Summon, Great Blackstone!"

With both her monsters firmly in Defense Position and the effect of Leaky Umbrella still poised to protect her from damage, Yumi ended her turn confident that she would be completely fine. Not that she expected to need all of that extra defense, considering Sakuya was planning to win them the game in short order.

"Draw!" she said, though she didn't expect to need this next card. "I detach an Overlay Unit from Splendor Mastiff to destroy my own Feral-Eyes!" Her monsters howled in unison, the Fusion transforming into a wispy, purple mist and draping itself over Splendor Mastiff like a cape. "With that, my monster's ATK is now 6500!"

Pointing forward, she declared, "Battle! Splendor Mastiff, destroy the middle Five God Dragon! Splendid Howling!" Channeling its collected power inside its mouth, the dragon let loose a burst of rainbow-colored energy headed straight for the ultimate dragon. Unfortunately, the attack wouldn't connect, a torrent of flames exploding from the ground to encircle it and deflect Splendor Mastiff's attack.

"Hellfire Veil effect," the computer announced. "Once per turn, an attack can be negated." In all the commotion, that strange addition to the computer's protection card caught the two of them by surprise.

"Sorry, Yumi," Sakuya said, clicking her tongue. "I couldn't finish it this turn."

"That's fine!" she said, giving her a thumbs up. "We've got this won. All we have to do is hold the line until we get a card to take care of Veil."

"That's true," she agreed, though that didn't stop her from doubting their success. She wasn't going to accuse Yumi of being naive at this point, but she was all too familiar with how quickly one card could change the outcome of a match. Letting the computer take another turn could very well cause some problems even with their considerable offensive and defensive advantage at this point.

There wasn't much point in stalling just to worry, though. "I end my turn," Sakuya declared, having done everything she could now. If nothing else, they'd just about destroyed the enemy's deck. The moment Veil was no longer an issue for them, Splendor Mastiff would make short work of all three of those dragons. They also had another two uses of Xyz Award at minimum, which meant more ammunition for Mastiff's effect should the computer get any ideas about increasing its monsters' ATK.

As the machine began its turn, both girls grew more confident that they'd won. The worry that popped up once it activated Pot of Greed and Riches quickly passed, as well, after it banishing six cards from its Extra Deck to draw two just resulted in it setting a pair of cards. It attempted an attack only for Yumi to pass another of Telos' Overlay Units over to Mastiff, skipping the Battle Phase. Things looked to be thoroughly locked down now.

"Draw!" Yumi declared. Her newest card wouldn't help much, but it never hurt to have some insurance. "Hey, I think your monster could use some more ATK," Yumi said, giving up all pretense of subtlety now.

"Well, if you insist," Sakuya said. "I'll detach an Overlay Unit to use Splendor Mastiff's effect again!" Great Blackstone was once again chosen as the offering, boosting Mastiff's ATK to 7750. One connected attack would now end the game.

Like before, Yumi Pendulum Summoned Blackstone to boost her defense, ending the turn after setting the card she'd drawn. What happened next would all depend on Sakuya's next card.

And what a card it was. With a smirk, she placed it on her duel disk. "This will end it! I activate Stamping Crush and target Hellfire Veil to destroy!"

"That's it!" Yumi cheered. "This duel is over!"

That celebration proved to be premature, the computer's response sending a chill down their spines. "Trap activate," it declared. "Infinite Impermanence negates a monster effect until the end of the turn. Additionally, it negates the effects of any Magic or Trap Card in its same column when activated while set face-down."

This revelation completely turned the duel on its head. As the target of Impermanence's effect, Splendor Mastiff just lost all its collected ATK and DEF. It fell to the ground, limp and whimpering as its stats dropped to zero.

What's worse, Sakuya had been careless. Stamping Crush had been placed in the middle zone, just like Impermanence. That meant it was also negated by the Trap, preventing the destruction of Hellfire Veil. It was the worst possible outcome to this situation.

Sakuya went quiet, hanging her head in shame as she began to castigate herself. How could she have been that reckless? While she may not have expected a card like that, she should have considered it as an option. Losing Mastiff's power was bad enough, but now they had absolutely nothing to show for it. This might have even lost them the duel.

"I switch Splendor Mastiff to Defense Mode," she finally spoke, adding a weak, "and end my turn," right after. Looking to Yumi, she forced out a quick, "I'm sorry."

"It's okay," she reassured her. "We've still got a chance. Just hang in there." Even in this situation, Yumi refused to give up. "I'll protect you through this turn, so protect your monster. I have a feeling we're going to need it to win."

"I will," Sakuya nodded. She wasn't sure what they could do to recover from such a devastating loss, but she'd believe in Yumi.

The duel machine began its turn by activating a Trap. "Dragon's Imperial Wrath."

"Damn it," Sakuya cursed. "Now all of three of them can do piercing damage."

"It's fine," Yumi said, already activating her card. "I send Telos' last Overlay Unit to Splendor Mastiff to skip the Battle Phase this turn." As she'd promised, Yumi had protected the both of them on this turn, but future turns were now up in the air. Her monsters were completely stripped of their Overlay Units, meaning the Trap was now sitting useless on the field with nothing to do. Unless she could make another Xyz Monster, they'd lose once the computer got another turn.

It set another card before switching all three dragons to Defense Position and ending its turn. It seemed to have shifted to a more cautious approach now, hedging its bet by protecting against any further shenanigans the girls might conjure up until its next turn. Given that the monsters' all had the same DEF as ATK, it was the safer play.

Yumi took another card to start her turn. Her brow furrowed as she looked over the cards in her hand, carefully considering what she could do to win before the next turn rolled around. "It sure would be good if you could just Rank Up again," she said, seemingly without reason. "Don't you think, Sakuya?"

She blinked, then asked, "Excuse me?"

"Yeah, if you could Rank Up, like before," Yumi repeated. She separated the cards in her hand, looking from one to the other. "If you could do that, I think you have a monster that could win this for us." Raising an eyebrow, she added, "What do you think?"

After a moment, it finally clicked. Sakuya smiled, responding with, "Maybe that one was a little too subtle." Standing tall once again, she finally said, "You're right. I think that would win us the duel."

With a grin, Yumi took one of the cards in her hand. "That's all I needed to hear! I activate Overlay Regeneration! This card attaches itself to an Xyz Monster as an extra Overlay Unit, and the monster that gets that Overlay Unit will be…Splendor Mastiff!"

While the more logical choice would be to attach it to Telos or Blackstone for use in dodging another Battle Phase, both of them had decided to end things on the next turn. Yumi's turn came to a close after switching her monsters into Attack Position, Sakuya drawing immediately after. No matter what, she needed to draw something useful.

"I Summon Wiener Dragon and use its effect to add a second copy to my hand," Sakuya said, quickly moving on to the main thrust of their plan. "Now, I activate the Magic Card, Begging, and release Wiener Dragon as the cost."

Only one "opponent" had a hand right now, and both of them knew exactly what card was needed in this situation. Yumi held it up, both her and Sakuya calling out, "Rank-Up-Magic Emerald Force!" A glow shone from the face of the card, quickly spreading to Sakuya's Xyz Monster. "We can activate this by banishing Begging, then use it to Rank Up by reconstructing the Overlay Network with Splendor Mastiff!"

Sakuya took the rest from there as her monster flew back into the portal above the field. "Eyes of unflinching resolve, rain destruction down upon your enemies! Xyz Change, Rank 6! Cruel-Eyes Coyote Dragon!"

As the red dragon descended, the rest of Emerald Force's effect kicked in, giving Sakuya two extra cards. "Perfect," she smirked. "Equip Magic, Dragon Beast's Rampage!" Cruel-Eyes howled as a violet aura came over it. "This grants my monster the ability to attack every opponent's monster once each during the Battle Phase. It also increases its ATK by 500 every time it destroys one."

On the surface, this didn't seem like it would matter much. Her dragon was significantly weaker than the computer's trio. Even if it wasn't, they were all currently in Defense Position, giving it at least one additional turn to potentially recover.

That's only when looking on the surface, however. At present, Cruel-Eyes had three Overlay Unit, meaning it had unlocked three of its effects. The second of these would increase its ATK equal to the Level of the monster it battled, putting it at 5200 when attacking any of the Five God Dragons. Its third, though, was the key to their victory, as it would inflict piercing battle damage when crashing into all of them.

"Battle!" she declared, only to falter a moment later. In the back of her mind, she knew what she'd have to do in order to get the win. In a normal duel, it would be a simple enough decision. However, this duel had stakes, and those stakes meant a sacrifice.

She looked to Yumi. "I'm sorry, I just…" She swallowed hard. "I didn't realize it until I'd already played the card. I'm just…"

Yumi only smiled. "You've got this," she reassured her.

"But I can't!" she pleaded. "The only way to increase Cruel-Eyes' ATK enough to win is by destroying your monsters. If I do that, then your Life Points will go down, and then you'll be…"

"It doesn't matter what I am," Yumi said, determination burning in her eyes. "Let them assign me wherever they want. The important thing is that we can still support each other, even if I do have to be support to do it."

Sakuya remained silent, still feeling unable to go through with the attacks needed for the win. She was sure Yumi hadn't expected Dragon Beast's Rampage in particular to be the key card for this combo. She hadn't, had she? But if she didn't… why would she switch her monsters' positions? Cruel-Eyes would do piercing damage if she didn't, and unless she expected to be attacked, there wouldn't have been a point to that.

Her head snapped towards Yumi, who just laughed. "Did you realize?" she asked, trying to quiet herself. "We did go over our strategies together before."

With a sigh, Sakuya just shook her head. "You just keep getting better and better," she said, a smile working its way across her face. "Fine, I'll do as you asked. Cruel-Eyes, attack Great Blackstone first! Torment Stream!" A blast of white energy cascaded from the dragon's mouth, Great Blackstone barely having time to cry out before being destroyed.

Yumi was spared any of the damage from this, Leaky Umbrella materializing long enough to block the spillover from the attack. Nodding, she shouted, "Keep it up!"

"Dragon Beast's Rampage effect," Sakuya declared. "Cruel-Eyes destroyed a monster, so its ATK increases by 500." That put it at 3300 as it began its second wave. "Again, Torment Stream!" This time, Telos fell under its might. In addition to the Equip Card's boost, the dragon's own effect gave it another 800 ATK during the battle, putting it at 4100 and taking away 1300 of Yumi's Life Points.

"Again, Cruel-Eyes gains another 500 ATK." Now Sakuya's monster stood at 3800. It was time to finish this. "Cruel-Eyes, attack the first Five God Dragon! Torment Stream!"

"Trap activate," the computer announced, its final set card flipping up. "Holy Barrier – Mirror Force destroys all opponent's Attack Position monsters."

"I don't think so!" Yumi announced, her own set card activating. "Xyz Trivals prevents any Xyz Monster from being destroyed by a card effect as long as it has two or more Overlay Units!"

"Which means," Sakuya continued, "that nothing can stop this attack!" With another howl, Cruel-Eyes let loose a burst of energy at the middle dragon. As it was battling a Level 12 monster, its ATK increased by 2400, making it 6200 by the time it connected. "It may not be destroyed, but you still take the damage!"

1200 damage, to be precise. That left the computer with only 350 Life Points and little in the way of defense. "Attack the second Five God Dragon!" Sakuya commanded, her monster complying a moment later.

"Activate Hellfire Veil," the machine announced, a torrent of flames forming around its monster to block the attack.

Sakuya scoffed. "That might have worked before, but my monster still has another attack this time." Looking to Yumi, she asked, "Would you like to help?"

Nodding like mad, Yumi practically sprinted over to Sakuya, both of them holding their hands out towards the final Five God Dragon. As one, they declared, "Cruel-Eyes Coyote Dragon, attack! Ultimate Torment Stream!"

Spreading its multiple wings wide, the dragon gave a final howl and charged its attack. Energy crackling from its maw, it fired another 6200 ATK blast straight at the last remaining monster. While it still couldn't be destroyed, the piercing damage was more than enough to finish it off. Sweeping through all three of the opposing monsters, they exploded in unison, the entire room shaking as the computer's Life Points finally fell to 0.

As soon as the win was confirmed, both girls immediately pulled each other into a hug. "That was so cool!" Yumi shouted, swaying back and forth so hard that she caused the two of them to fall to the floor.

"I was only able to win because of you," Sakuya told her, squeezing her even tighter. "This whole duel would have been for nothing if you didn't plan the final few turns so well." She pulled away then, worry washing over her face. "But are you sure that was the right move? Your Life Points were lower, and you didn't even get the winning blow."

"It'll be fine," she reassured Sakuya. "Whatever happens, happens. If they want to assign me to support, then let them." She crossed her arms and puffed out her cheeks, adding, "Unless they try to add me as support to someone else. If they do that, I'll go on strike."

In the observation room, Yamada scoffed. While he expected a win from the two of them, he'd hoped to sew at least a little division between those two. He'd observed how chummy they'd been since getting here and, still sore about getting taken for a ride by Yumi when they met, wanted nothing more than to antagonize them through this process. Turns out whatever bond they had was a lot stronger than he expected.

Tossing his cigar stub to the ground, he turned to the rest of the room. "I guess that decides it," he said, smirk forming across his lips. "Takano Yumi is support."

"Is that wise?" Nagato asked. "She's still the only one of them who's actually gone up against a Constellation before. And she beat it without any help."

"Rules are rules," Yamada said, mockingly shrugging his shoulders. "We can't be making exceptions. The worst performers in these tests are assigned as support. Her performance was lacking, so she'll be support."

"This is ridiculous," a voice piped up from the back. Wheeling in was Rafael, a scowl on his face. "Why bother hiring me if you won't even let me observe this last duel?"

"We can't risk someone showing favoritism to our recruits," Yamada answered, clearly annoyed that so many of these people under his command were talking back to him. "As I understand it, you two are some kind of acquaintances. Personal feelings have no place in these assignments."

"Then it's a good thing that isn't an issue," Rafael told him. "I wasn't even aware it was her until this moment. You kept me outside until just now. And following along in the play-by-play without identifying information, I can say that Takano Yumi more than met the criteria for becoming a member of the infantry. Her strategic planning was impeccable and was the key to winning this duel."

"That's all well and good," Yamada said, narrowing his eyes, "but we don't have time for people who can't seal the deal against an enemy. Besides, all that planning and strategy just sounds like another word for 'support' to me. She'd fit best as one of the expendables." That slip of the tongue more than exposed his true intentions to the room.

Wheeling closer, Rafael pointed a finger right at Yamada's face. "I'm telling you as this program's main strategist that Takano Yumi is too valuable to have her skills hampered by a support deck. I don't know what kind of grudge you have against this child, but you're jeopardizing the mission because of it." The general was taken aback and tried to speak, but Rafael continued. "You can take my consultation into account, or you can dismiss me now. Make the choice, because I can't watch you endanger everyone on this planet because of personal drama."

A tense and heavy silence hung in the air. To the various members of the military gathered here, it was completely unthinkable for any of them to talk to their commanding officer like this. That said, they all more or less agreed with what Rafael had said, Nagato and the other analysts coming to a similar conclusions as they watched the duel unfold.

In the end, though, Yamada had final say, protocol be damned. His eye twitching, he looked about ready to launch into a tirade at the man before him. Instead, though, he grit his teeth and forced himself to regain composure. Inhaling sharply, he finally said, "Perhaps you're right."

Walking past Rafael, he turned around briefly to say, "I leave final assignment to all of you." Without another word, he walked out of the room.

After a moment of pause, all eyes fell to Rafael. Not missing a beat, he quickly took command of the operation. "Well, you heard the general," he said. "Let's go over these results and see where we end up."

Later that day, the final assignments would be announced. Six names made the cut as infantry, the remaining twelve assigned as support. They were:

Kanekura Ren

Matsuyama Shigeo

Takahiko Hotaro

Minerva Almánzar

Ishikawa Sakuya

Takano Yumi

 

 

\Next: Uncovering the Truth? The Darking Deck Unleashed/


Cards Used in Order of Appearance

Hellfire Veil
Continuous Spell Card
Face-up Dragon monsters you control cannot be destroyed by card effects. Once per turn, when a Dragon monster you control is targeted for an attack: You can negate that attack.

Majesty Magician
DARK
Level 8
Spellcaster/Pendulum/Effect
6/4
2500 ATK/2000 DEF
P: When you Normal Summon a Level 4 or lower Normal Monster with 1500 or less ATK/DEF: You can add 1 Equip Spell from your Deck or GY to your hand. Once per turn, if you activate an Equip Spell: Draw 1 card.
M: You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as an appropriate target for a card that specifically designates a Level 4 or lower Normal Monster with 1500 or less ATK/DEF while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Big Bat Knight
EARTH
Level 3
Warrior/Pendulum/Normal
7/1
1100 ATK/500 DEF
P: Once per turn, when a Pendulum Monster you control destroys an opponent's monster, after damage calculation: You can send 1 Level 4 or lower Normal Monster from your Deck to the GY; inflict 800 damage to your opponent.

Unexpected Guy (Unexpected Dai)
Normal Spell Card
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

Scaredy Lion
EARTH
Level 4
2/8
Beast/Pendulum/Normal
1300 ATK/1000 DEF
P: Once per turn, if a monster is Special Summoned from the Extra Deck with a Level/Rank between the Pendulum Scales of cards in your Pendulum Zones: You can add 1 Normal Monster from your Deck to your hand.

Unexpected Guy (Unexpected Dai)
Normal Spell Card
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

Premature Burial
Equip Spell Card
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.

Castel the Avian Musketeer (Castel, the Skyblaster Musketeer)
WIND
Rank 4
Winged Beast/Xyz/Effect
2000 ATK/1500 DEF
2 Level 4 monsters
You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.

Leaky Umbrella
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/DEF. If this card is sent to the GY: Reduce the next instance of damage you take to 0. The equipped monster gains this effect: Halve all damage you take.

Chasm Queen – Telos
DARK
Rank 4
Spellcaster/Xyz/Effect
2800 ATK/2200 DEF
3 Level 4 monsters
You can Xyz Summon this card by using Equip Spell Cards equipped to monsters used as Xyz Material for this card's Summon. When this card is Xyz Summoned: Negate the effect of all face-up monsters on the field besides this card until the End Phase. If this card attacks a Defense Position monster while it has an Equip Spell Card as Xyz Material, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 400 damage to your opponent x the number of Equip Spell Cards in both players' Graveyards.

Moonlight Yorkie
WIND
Level 4
Dragon/Effect
1300 ATK/1000 DEF
This card is also treated as a Beast monster while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 "Dog Mill" from your Deck to your hand. You can only use this effect of "Moonlight Yorkie" once per turn. When an attack is declared involving a monster that is both a Dragon and Beast-Type you control and an opponent's monster: You can banish this card from your GY; your monster cannot be destroyed by that battle, also you take no damage from that battle.

Dog Mill
Continuous Spell Card
Activate by paying 1000 Life Points and targeting 1 monster you control that is both Dragon-Type and Beast-Type. Special Summon this card in Attack Position; it is treated as an Effect Monster with the same Level as the target (Beast-Type/EARTH/ATK 0/DEF 0). (This card is still treated as a Spell Card.) This card is also treated as a Dragon-Type while on the field. If used for the Special Summon of a Dragon-Type Fusion, Synchro, or Xyz Monster, this card can be used as 2 materials with the same Level.

Foolish Burial
Normal Spell Card
Send 1 monster from your Deck to the GY.

Greatest Dane
EARTH
Level 4
Dragon/Effect
1800 ATK/1200 DEF
This card is also treated as a Beast monster while on the field or in the GY. If this card is sent to the GY as material for the Fusion Summon of a monster that is both Dragon and Beast-Type: You can target face-up Spell/Trap Cards your opponent controls equal to the number of other cards used for this Fusion Summon; negate their effects until the end of this turn. Your opponent cannot activate cards or effects in response to this effect's activation.

Sky Terrier
WIND
Level 4
Dragon/Effect
1300 ATK/1100 DEF
This card is also treated as a Beast monster while on the field or in the GY. If you control a monster that is both a Dragon and Beast-Type, you can Special Summon this monster (from your hand). You can only Special Summon "Sky Terrier" once per turn this way. If this card is Special Summoned: You can target 1 monster in your GY that is both a Dragon and Beast-Type; Special Summon that target, but banish it when it leaves the field. You can only use this effect of "Sky Terrier" once per turn.

Shiny-Eyes Dingo Dragon
LIGHT
Rank 4
Dragon/Xyz/Effect
2500 ATK/1500 DEF
3 Level 4 monsters that are both Dragon-Type and Beast-Type
This card is also treated as Beast-Type while on the field or in the Graveyard. You can target 1 monster in your Graveyard that is both Dragon-Type and Beast-Type; attach it to this card as an Xyz Material. You can detach any number of Xyz Material from this card (minimum 3) to inflict 300 damage x the number detached. You can only use each effect of "Shiny-Eyes Dingo Dragon" once per turn. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead.

Resurrection of the Dead (Monster Reborn)
Normal Spell Card
Target 1 monster in either player's Graveyard; Special Summon it.

Feral-Eyes Wolf Dragon
DARK
Level 10
Dragon/Fusion/Effect
3500 ATK/3000 DEF
3 monsters that are both Dragon-Type and Beast-Type
This card is also treated as Beast-Type while on the field or in the Graveyard. This card can attack all monsters your opponent controls once each. When this card destroys a monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster.

Rank-Up-Magic Dragon Beast's Force
Normal Spell Card
Target 1 face-up Beast Xyz Monster you control; Special Summon from your Extra Deck, 1 Dragon Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) During the turn this card is activated, your opponent cannot activate cards or effects in response to your monster's effect activation or attack declaration.

Splendor Mastiff
LIGHT
Rank 5
Dragon/Xyz/Effect
0 ATK/0 DEF
2+ Level 5 Beast monsters
This card is also treated as a Beast monster while on the field or in the GY. During the Main Phase (Quick Effect): You can detach 1 material from this card; destroy 1 monster your opponent controls, and if you do, this card gains ATK/DEF equal to half the destroyed monster's ATK. If this card has no material: You can target 1 of your banished Dragon monsters; attach that target to this monster as material. You can only use each effect of "Splendor Mastiff" once per turn.

Needlebug Nest
Normal Trap Card
Send the top 5 cards of your Deck to the Graveyard.

Lance Lindwurm (Lancer Windwurm)
WIND
Level 4
Dragon/Effect
1800 ATK/1200 DEF
If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Hell Dragon (Infernal Dragon)
DARK
Level 4
Dragon/Effect
2000 ATK/0 DEF
Once per turn, during the End Phase, if this card attacked this turn: Destroy this card. When this card on the field is destroyed and sent to the GY: You can Tribute 1 monster; Special Summon this card from the GY.

Alexandridragon (Alexandrite Dragon)
LIGHT
Level 4
Dragon
2000 ATK/100 DEF

Sapphire Dragon (Luster Dragon)
WIND
Level 4
Dragon/Normal
1900 ATK/1600 DEF

Genesic Dragon (Genesis Dragon)
LIGHT
Level 6
Dragon/Effect
2200 ATK/1800 DEF
Once per turn, you can send 1 Dragon-Type monster from your hand to the Graveyard to add 1 Dragon-Type monster from your Graveyard to your hand. When this card is sent from the field to the Graveyard, you can return all Dragon-Type monsters from your Graveyard to your Deck.

Necro Fusion
Normal Trap Card
Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.

Five God Dragon (Five-Headed Dragon)
DARK
Level 12
Dragon/Fusion/Effect
5000 ATK/5000 DEF
5 Dragon monsters
Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.

Ten-Headed Advent
Normal Spell Card
Pay half your LP; Special Summon 1 "Five-Headed Dragon" from your GY, ignoring its Summoning conditions, and if you do, Special Summon 1 "Five-Headed Dragon" from your Extra Deck, ignoring its Summoning conditions.

Overlay Award
Continuous Trap Card
You can detach 1 Xyz Material from a face-up Xyz Monster you control, and if you do, attach it to a face-up Xyz Monster your opponent controls as an Xyz Material, and if you do that, skip this turn's Battle Phase.

Pot of Greed
Normal Spell Card
Draw 2 cards.

Rescue Rabbit
EARTH
Level 4
Beast/Effect
300 ATK/100 DEF
Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.

Hat-Trick Magician
DARK
Level 4
Spellcaster/Pendulum/Normal
3/7
1200 ATK/1500 DEF
P: Monsters you control equipped with an Equip Spell Card cannot be destroyed by battle or card effects once per turn each.

Great Blackstone
LIGHT
Rank 4
Spellcaster/Xyz/Pendulum/Effect
11/5
2500 ATK/2000 DEF
P: Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Normal Monster from your Deck in your Pendulum Zone.
M: 2 Level 4 Normal Monsters
If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. When this card is Xyz Summoned: You can detach 2 Xyz Material from this card; during your Main Phase this turn, you can Normal Summon 1 Normal Monster from your hand, in addition to your Normal Summon/Set. If you Normal Summon a Normal Monster while this card is face-up on the field: Draw 1 card, then discard 1 card. (You can only gain each effect once per turn.)

Pot of Greed and Riches (Pot of Extravagance)
Normal Spell Card
At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.

Stamping Crush (Stamping Destruction)
Normal Spell Card
If you control a Dragon-Type monster: Target 1 Spell/Trap Card on the field; destroy that target, and if you do, inflict 500 damage to its controller.

Infinite Impermanence
Normal Trap Card
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

Dragon's Imperial Wrath (Dragon's Rage)
Continuous Trap Card
Dragon-Type monsters you control inflict piercing Battle Damage when they attack a Defense Position monster.

Overlay Regenerate (Overlay Regen)
Normal Spell Card
Target 1 face-up Xyz Monster on the field; attach this card to it as an Xyz Material.

Wiener Dragon
FIRE
Level 4
Dragon/Effect
1700 ATK/1200 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. When this card is Normal Summoned: You can add 1 "Wiener Dragon" from your Deck to your hand. While attacking, this card gains 100 ATK for each Dragon-Type monster in your Graveyard.

Begging
Normal Spell Card
Tribute 1 monster that is both Dragon-Type and Beast-Type; add 1 Spell or Trap Card from your opponent's hand to your hand.

Rank-Up-Magic Emerald Force
Normal Spell Card
Banish 1 Spell Card from your Graveyard, then target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 Xyz Monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) It gains this effect.
● If it is Xyz Summoned: Draw cards equal to half the number of materials attached to this card (rounded up).

Cruel-Eyes Coyote Dragon
FIRE
Rank 6
Dragon/Xyz/Effect
2800 ATK/2000 DEF
2 or more (max. 5) Level 6 Dragon-Type or Beast-Type monsters
This card is also treated as Beast-Type while on the field or in the Graveyard. This card gains effects based on the number of Xyz Materials attached to it. During the End Phase of a turn this card declared an attack: Detach 1 Xyz Material from this card. If this card has no Xyz Material, it is destroyed.
● 1 or more: When this card inflicts battle damage to your opponent: Send the top cards of their Deck to the Graveyard equal to this card's Rank.
● 2 or more: When this card battles a monster: It gains 200 ATK x the attack target's Level/Rank during the Damage Step only.
● 3 or more: When this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
● 4 or more: Unaffected by opponent's card effects.
● 5 or more: When this card attacks: Destroy all monsters your opponent controls.

Dragon Beast's Rampage
Equip Spell Card
Equip only to a monster that is both Dragon and Beast-Type. The equipped monster can attack all monster your opponent controls, once each. When the equipped monster destroys an opponent's monster by battle: It gains 500 ATK.

Holy Barrier – Mirror Force (Mirror Force)
Normal Trap
When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.

Xyz Trival (Xyz Tribalrivals)
Continuous Trap Card
Face-up Xyz Monsters on the field with 2 or more Xyz Materials cannot be destroyed by card effects. After damage calculation, if an Xyz Monster you control battles an opponent's monster: Destroy that opponent's monster. That Xyz Monster must have 2 or more Xyz Materials attached to activate and to resolve this effect.

Notes:

Now that things have settled down, I can bust these out pretty quick. Hopefully the quality hasn't dropped because of it, but it probably has.

A lot of people have a negative opinion about FGD these days considering it's basically just Big Monster and nothing else, and they're absolutely right, but I still like it. It's a really good shorthand for "unspeakably powerful card" thanks to the show, and I'm hoping I got to replicate some of that with things like Hellfire Veil covering its huge glaring weaknesses.

I realized around the midpoint of the story that I didn't include any true tag duels in this, which made me kind of disappointed. Because of where things are about to go, I don't really have room to rewrite that, either. It's too bad, since having the girls work together like this was a lot of fun. I'll have to do something about that in the future.

That's all I have for now. Next one is A Lot and gives two characters the spotlight who really need it. Hopefully it lives up to the hype.

Thanks for reading. Share if you're enjoying. Always remember to play your cards in the column your opponent hasn't set anything.

Chapter 66: Uncovering the Truth? The Darking Deck Unleashed

Summary:

A chance meeting leads to the beginning of the end.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Another day, another unsuccessful search. At this point, Hideo had certainly walked the entire city of Chiba five times over. Even with all of that effort, there just wasn't any sign of their friends anywhere. The best lead possible were some people who might have seen them walking around somewhere the day before everyone stopped replying, but by this point, no one could even remember clearly.

How long had it been since everyone vanished? Things had seemed so normal before it happened. As normal as things ever got around these parts, at least. The group chat buzzed, people went to school, and nothing seemed too off.

A day later and everyone was gone. Kazuhiko no longer attended school. Neither did Yumi from the sound of it. Neither of them answered texts, either. Sakuya was still MIA, but maybe she'd also disappeared while no one was looking.

From a young age, Hideo had gotten used to being alone. Two busy parents and a not quite typical way of interacting with the world did that to you. It wasn't even really a bad thing. Being ignored was fine, and they were perfectly able to occupy their time all on their own. Plenty of time for introspection, developing hobbies, and 100 single-player games.

Something strange had happened recently, though – they made friends. Not just people to be on good terms with at school or around the neighborhood, but real friends. People who wanted them around, and they wanted around in turn.

It was sort of like growing up never having eaten ice cream for years and years, only to suddenly be given a sundae out of nowhere. There were all sorts of adjectives that could be used to describe that sensation, but from their perspective, it all summed up to be "good".

But then everyone vanished, and they were alone again. Again, there were plenty of feelings to be had here, but the briefest way to describe it would be "bad". Very bad, even. Not only did you now lack ice cream, but you knew what ice cream was like now. Was it better to have had what you could now as opposed to never having it at all?

More to the point, why give someone ice cream if you were just going to snatch it away without warning? Food-based metaphors aside, that was really the question to be asked here. Something was going on, and it involved this specific group of kids.

From talking with everyone's parents, this wasn't some strange, collective moving day that no one bothered to tell them about. They even managed to track down Sakuya's father after a time, who was similarly worried about no longer receiving word from his daughter despite the school not having mentioned her disappearing and insisting she was attending class as normal. Curious.

They'd gone out searching the city several times over the last month or so, frequently in tandem with a few others. Kyoko and her friends, Yumi's schoolmates, and the random person here and there who had somehow come to know their little posse all tried to find them with no success. At this point, no one was entirely sure if they were even in the city anymore.

It was disheartening to say the least. What was happening here? Why had this group, specifically, just disappeared? What did they have to do to get all of them back?

Preparing to accept another day of nothing, they were ready to head back home. All that was left was to swing by the park one last time just to be safe. Maybe there would be some neat bugs to watch for a little while. That always took their mind off of all this stress.

Expecting to find absolutely nothing like normal, their expectations were shattered upon arriving. To their shock, they found something. Rather, someone, and that someone was Yuu.

The irony of looking for a group of people and finding someone they'd all been looking for previously was palpable, but palpating things could wait. Right now, they needed answers.

Something seemed off about her, though. More off than normal for the severely traumatized child, at least. Her outfit looked different now, too, the hood on her coat coming to a point at the end and the rest of it flowing down in strips of fabric around her legs. It almost looked like some kind of cosplay, though what it was meant to be or where she'd gotten it was anyone's guess.

Beyond that and the general shock of seeing her out here like it was nothing, it was also unclear what she was doing. Hood pulled back for once, all she was doing was sitting in the middle of the park while looking up towards the sky. Was the sun that interesting?

That wasn't really the question they needed answered, though. As the only substantive break in the case so far, Hideo approached Yuu to try and figure out where she'd been all this time. Chances are, the answer to that would reveal where everyone else was now.

She didn't seem to notice them until they were right in front of her. Blinking a few times, Yuu finally spoke. "Oh, I remember you." She got to her feet. "Yumi's friend."

Both the way she spoke and how she was looking at them felt off. Again, there wasn't much about Yuu that would be considered "normal" before, but she had a distinctly different vibe compared to back then. Her words tumbled lazily out of her mouth, her eyes half-glazed over. Without knowing any better, it almost seemed like she was under the influence of something.

"You should leave here," she said suddenly. "Go somewhere else. It's starting soon."

Hideo pushed up their glasses and sent an accusing look towards Yuu. Given she didn't seem to be in the mood to read things off a small screen, their communication would have to be through body language and the like. Thankfully, Yuu seemed to be the best candidate for this out of anyone.

"I don't want to hurt Yumi's friends," she said before looking back to the sky. "Today, I just wanted to feel the sun." Looking back, she then said, "Don't be here for what happens later."

She clearly knew something. What that actually was was a complete unknown, but it was definitely something. She just talked about potentially hurting someone, and that she was going to do something "later". What could this all mean?

Yuu pulled up her hood and turned to leave, only to have her path blocked when Hideo moved around to stop her. She let out a quiet sigh, looking up to say, "Don't fight me," in a tired but decidedly resolute voice.

Hideo shook their head, waving a hand out in front of Yuu to gesture that she couldn't leave, then trying to mime a request for her to explain herself. Things went quiet after that, Yuu staring ahead blankly without trying to speak or escape.

For a moment, it seemed like the charades simply weren't conveying the message well enough, but that quickly revealed itself as not being the primary issue. Without so much as a word, Yuu lifted her prosthetic, the forearm flipping out and extending into the dueling field as her hand moved down to reveal her deck. "Move," she muttered, clearly less of a challenge and more of a threat.

Hideo was taken aback at this, but only for a moment. Figuring that this might lead to some sort of progress, they dropped their backpack to the ground and pulled out a duel disk, slapping it on and activating it.

"What happens next will be your fault," Yuu stated cryptically, sounding just as disinterested as before. Their devices syncing up, the duel began in silence.

Evidently, a few of the other people at the park took notice of this. "Hey, someone's dueling!" a small child shouted, running over with a few friends to watch. A couple older people also followed, interested to see what was going on.

Yuu drew her hand one card at a time, seeming to have no sense of urgency. If that was the case, Hideo would just have to take the first move. No complaints there. Well, none save for the fact they'd wanted to show off this new deck to the friend group first, but that would have to wait. If nothing else, this would be a chance for some extra fine-tuning.

Taking a card, they flipped it around, the duel disk speaking, "Effect activate, Ultra Insect Eupakardia." Placing the card down in Defense Position, a green and blue caterpillar covered in spiky hairs materialized. "Special Summoned by controlling no monsters," the computer explained. "Effect activate, Ultra Insect Eupakardia. When Special Summoned, Special Summon an Ultra Insect monster from the deck."

One of the kids groaned. "Gross, bug decks suck!" he said. "I'm rooting for the scary girl now."

Undeterred by the jeers, out came another insect, this one green and speckled with yellow with most of its body concealed under an appendage shaped like a leaf. "Special Summon Ultra Insect Membracidae. Effect activate, Ultra Insect Membracidae. When Special Summoned, Special Summon an Ultra Insect monster from the hand."

Revealing another card, Hideo placed it down, this one materializing into a brown creature that flipped up its wings like a small shield. "Special Summon Ultra Insect Halyomorpha. Effect activate, Ultra Insect Halyomorpha. When Special Summoned, gain an additional Normal Summon of an Insect monster."

With two Normal Summons left, it was time to take advantage of one of them. "Normal Summon Hachibi." A bee creature materialized from the new card, holding a trident between its hands. "Effect activate, Hachibi. Release Hachibi and Ultra Insect Halyomorpha to draw two cards."

The bee monster raised its weapon, letting out a tiny squeak before it and the shield bug disappeared from the field. Drawing twice to complete the effect, another one started up. "Effect activate, Halyomorpha." The monster's wings rematerialized, spinning like a top until they stopped right in front of Yuu. This still failed to get a reaction from her.

Halyomorpha prevented the opponent from attacking until the end of their next turn after it got sent to the Graveyard. Definitely troublesome for anyone hoping to end things quickly, and all while still having another Normal Summon to burn.

"Normal Summon Ultra Insect Reduviidae," the duel disk recited, a black stick bug with a bulbous red thorax appearing next to the other two insects. With that, the stage was set.

Hideo swiped across the field, stacking all three cards on top of each other. "Overlay Ultra Insect Eupakardia, Ultra Insect Membracidae, and Ultra Insect Reduviidae. Xyz Summon, Rank 1. Ultra Insect Titanus – Larvae."

From out of the portal fell a squishy, off-white grub spotted with purple dots along its fleshy body. It writhed on the ground, several people in the ever-expanding crowd visibly disgusted at the sight of it. Awful rude to body shame a bug like that, but there were bigger issues at hand right now.

With 0 ATK and 0 DEF, it was situated firmly in Defense Position. While these did increase to 500 thanks to Eupakardia's effect as an Overlay Unit, it would do little to change how helpless the monster was. For that, it would need some help.

"Effect activate, Ultra Insect Titanus – Larvae. Detach one Overlay Unit. Special Summon Ultra Insect Reduviidae and Ultra Insect Halyomorpha from the Graveyard in Defense Position." The field was filling up fast, Hideo's next card only making the infestation grow. "Magic Card activate, Worm Bait. Special Summon two Worm Tokens in Defense Position."

Finally, they placed one last card onto the field. "Permanent Magic Card activate, Great Forest." Hideo pointed forward to signal the end of the turn, seemingly satisfied with this collection of small and defenseless monsters clogging up now overgrown field.

Throughout all of the rapid Special Summoning, Yuu had given no reaction. It almost seemed like she was asleep. This perception didn't change as she lazily pulled a card from the top of her deck, placing it with the rest of her hand.

"Standby Phase," Hideo's duel disk called out as they raised a hand. The Larvae's effect activated, this one also detaching an Overlay Unit while releasing one of the Tokens. "Xyz Change, Rank 3," the machine stated. "Ultra Insect Titanus – Pupa."

The Xyz Monster had transformed, advancing forward in its life cycle to become a soft purple cocoon, a sight that calmed a number of the onlookers. Still quite weak, it hid in Defense Position, its new effect now making it immune from being attacked or targeted for good measure. That wasn't all it could do, though, a second effect activating after its Summoning. "Add Ultra Insect Eupakardia from the Graveyard to the hand."

As the Main Phase rolled around, Yuu sighed. "You should have listened," she mumbled. Her eyes narrowing, she took one of the cards in her hand and played it. "I activate Purgatory of Nothingness. I draw a card, then discard my entire hand at the end of the turn."

A risky move. If anything went wrong in her strategy, she'd be forced to dump a number of valuable cards. Even if it didn't, she was forced to rely on topdecking for at least the next turn. Whatever she got now, it needed to be worth it.

"Both of these kids suck," one of the very adult members of the crowd jeered. "One's got stupid weak bug monsters, the other's self-destructing on purpose."

Though she didn't seem concerned with proving him wrong, Yuu's next move would certainly shut him up. Taking another card in hand, she held it up, declaring, "I activate the Ritual Magic, Resolute Darking Ritual." Reciting the name, what felt like a burst of hot air shot out across the field. That was an immediate cause for concern given that holograms didn't typically have the ability to do that, not that the crowd seemed to pick up on that.

"This Ritual Summons a Darking monster from my hand," Yuu explained, her words picking up a bit as she spoke. "As an offering, I send Darking monsters from my deck to the Graveyard equal to my Ritual Monster's Level." That couldn't be good.

"The monster is Darking Sulsazer, Level 4. Sending Jostoli, Varundicern, Monderza, and Belvedia." As she said their names, a crackling black flame appeared above her head. Spreading her arms wide and closing her eyes, Yuu inhaled deeply through her nose, finally letting the breath out as she spoke, "My hate will take form in this monster. If you surrender now, you can leave unharmed. If you don't, then you can die like the rest."

Her eyes shot open, the flame taking the form of a cross. "Ritual Summon, Darking Sulsazer!" Playing this monster finally injected some life into Yuu, though her intense and furious expression indicated this was now anything but a friendly match. Placing the card onto her duel disk, Sulsazer materialized in full, revealing a metallic blue cross topped with a tranquil, almost angelic head at the top.

As impressive as the theatrics were, its ATK of only 1950 were fitting for a Level 4 card. Overall, it didn't seem like it could do much. That was an assumption, though, and one that was far from true.

"Belvedia, Jostoli, Monderza, and Varundicern's effects activate, in that order," Yuu announced, another gust of wind blowing through the park. While many of the viewers were still undeterred by a little extra action, a few seemed to be getting wise to how...not right things were feeling.

As chains typically do, the effects resolved in reverse. "Varundicern raises Sulsazer's ATK by 1000," Yuu explained first, her monster now sporting a much more hearty 2950. "Monderza sends a second copy of Sulsazer to the Graveyard." Once this was done, she moved on to Jostoli. "None of your effects can activate in the hand this turn. Finally, Belvedia adds Varundicern to my hand."

Her rapid-fire effects resolved, Yuu immediately moved on to her next play. "I activate Resolute Darking Ritual's effect in the Graveyard," she declared, cards ejecting themselves from that location. "By banishing Jostoli, I return the Ritual to my hand. I'm using it again immediately."

Her target was the Varundicern just added back to her hand. A Level 1 monster, a single card was dropped for the offering. "Ritual Summon, Darking Varundicern!" Materializing next to Sulsazer, this monster appeared as a gray, pulsing, spherical creature. Not too dissimilar in appearance to a brain, a seam along its head opened slightly to allow another angelic face to disgustingly push out of it.

"Varundicern and the Darking Bastingwired sent to the Graveyard by the Ritual both activate their effects," Yuu said. "Bastingwired banishes Hachibi from the Graveyard, and Varundicern returns Jostoli to my Graveyard."

Her moves drew quite a bit of compliment from the crowd. "Damn, look at her go," one lady said.

"Really dominating this duel," another replied. Of all the things that could happen, it seemed that Yuu and her nightmare creatures were being cast as the protagonists here.

While her monsters weren't very strong individually (Varundicern only had 1100 DEF), the extreme amount of effects they could easily and instantaneously set off looked to be a problem. It wasn't hard to imagine that this was just the beginning, a theory that only seemed more likely as Yuu played her next card. "Pot of Avarice returns the Belvedia, Jostoli, Monderza, Batingwired, and Sulsazer in my Graveyard to the deck, then lets me draw twice."

Not missing a beat, she went into her next play. "I activate Conversion Darking Ritual. By sending the Rank 2 Spirited-Away Onibimaru to the Graveyard, I can Ritual Summon a Level 2 Darking monster. My choice is Darking Monderza."

Like before, her newest monster materialized from a black fire. This one featured a brown, slug-like body attached to a pair of slender, overly long legs out in front of it. Like the other two, the front of the body featured another incongruous face.

"Yeah, go scary girl!" the boy from before cheered. "Squash those bugs under your boots!"

"Her monsters are so cool," another added. "Especially that new one."

All of this commentary was starting to get to Hideo, that last line in particular really getting on their nerves. Oh, so when they play something squishy and wriggly, it's a crime against humanity, but when she does it, everyone wants to pat her on the back and buy her conveyor belt sushi?

Their opponent didn't seem to care about the crowd's words one way or the other, though. "Monderza's effect," Yuu declared, a Ritual Summon finally ending without a multi-part chain. "This effect destroys Great Forest." Her monster raised itself up, legs fully extending and causing its body to hang limply in the air. The face attached to it jerked and jittered until the eyes, previously closed in a tranquil sleep, sprung open along with its mouth.

A piercing shriek rang out through the park, forcing many of the onlookers to cover their ears. Hideo, too, could barely stand the sound, watching as the Great Forest's trees and overgrowth faded away along with the materialized card. Thankfully, the enemy monster settled down once this happened, lowering itself once more with its face returning to its previous state of bliss.

"You prevented me from attacking," Yuu said while setting two cards. "That forces me to end my turn now. If you can't do that again, I win." Her last action was to discard a copy of Bastingwired, completing Purgatory's effect.

While it was true they didn't exactly know each other very well before, this Yuu seemed completely unlike the one from Yumi's house, or even from the tournament. Her words were no longer lifeless, but they carried a cold animosity that made her seem like a different person. Every move was a threat, every threat spoken a promise.

Above all else, one thing she'd said was really starting to eat at Hideo. Tapping at the screen on their duel disk, its voice read out a message: "What does 'like the rest' mean?"

Yuu didn't respond except to say, "It's your turn."

They repeated the message, adding, "Who has died?"

"You'll understand if you don't surrender," she replied dryly. "Continue the duel."

"Yeah, keep going!" one of the crowd, now doubled in size yet again, shouted. "Quit holding the game up!" Evidently, they thought this was just kind of act.

Talking would clearly not get them anywhere at this stage, meaning the only option was to, as she said, continue the duel. As they drew their card, though, they couldn't help but think that that might be a mistake.

The Standby Phase rolled around once more, Pupa detaching a Unit and releasing the final Token. However, things didn't go as smoothly this time. "Trap activate," Yuu declared, one of her set cards flipping up. "Immediate Darking Halt negates a card's effect, then allows me to send a card my opponent controls to the Graveyard."

Not only was Pupa negated, the rest of the Counter Trap's effect smashed it open before it could hatch. That was definitely a setback, but Hideo remained undeterred. Depending on how things played out next, it might not have even mattered all that much.

"Magic Card activate, Pot of Greed and Avarice," the duel disk read out. "Banish ten cards from the top of the deck, then draw two new cards." It was always a gamble using this card, but it was worth taking more often than not. The alternative was being run over on the next turn without anything of substance to protect them. Besides, who couldn't use a little deck thinning every now and then?

Taking the two cards, Hideo gave a small nod before activating one of them. "Ultra Insect Swarming. Special Summon a Rank 3 or lower Ultra Insect Xyz Monster from the Graveyard. Attach this card as an Overlay Unit after." That effectively reset things, though it didn't change that the Standby Phase had been skipped over. That meant it wouldn't be until at least Yuu's turn before Pupa could evolve with its own procedure.

On the other hand, what's the point of waiting if you can do it now? Hideo then played Bug Signal, targeting the revived Pupa to elevate another two Ranks. "Xyz Change, Rank 5. Ultra Insect Titanus – Mature."

The cocoon split open, a wispy green streak of energy flying into a portal above the field. Bursting forth in a shower of sparks, a brown beetle streaked with purple landed on the field. It was nearly the size of a car, its newly-formed wings buzzing on its back as it gnashed its razor sharp mandibles.

"Hey, bug kid's still in this," a man in the crowd said as several people began to cheer. The crowd was certainly a fickle thing, but at least they were being a bit nicer now.

While Hideo wasn't ready to jump to any conclusions, Yumi's stories about blank cards that miraculously became something new or demons threatening her inside her mind seemed uncomfortably relevant at this time. They couldn't say for certain if Yuu was involved in all of that somehow, but they couldn't afford to risk letting this duel go on much longer if she was.

Luckily, the Ultra Insect deck was especially good about controlling how the opponent was able to interact with the game. After using Mature's effect on Summon (it could add a backrow card to hand from the deck, this one being Ultra Insect Adaption), Hideo moved to a second Xyz Summon using the Reduviidae and Halyomorpha left on the field.

"Rank 1. Ghostrick Dullahan." A fiendish creature missing its head trotted onto the field, its demonic horse rearing back to whiny at the enemy monsters. While it broke the theme of the rest of the deck, it was far too useful to pass up with so many Level 1 monsters flying and crawling around.

Dullahan's effect increased its ATK by 200 for each Ghostrick card its controller had out. Given that this was a deck full of bugs, that just meant itself right now. Still, 1200 ATK was surprisingly formidable given the cards it was facing.

Regardless, it was the other effect that made it so valuable here. "Entering Battle Phase," the duel disk declared, Titanus stomping its feet and preparing to charge in against Sulsazer.

"But that card has less ATK!" a random, very ignorant woman shouted from the sidelines. Obviously, that was true, but it was equally obvious that Hideo wasn't planning a suicide charge for no reason.

Dullahan reacted first. "By detaching one Overlay Unit, a monster's ATK is halved," the duel disk recited, Halyomorpha's orb flying into the monster's sword to charge it with crackling energy. With a slash, the headless fiend cut Sulsazer's ATK in half to 1475.

That wasn't all, though. It was Titanus' turn next, detaching Swarming as a cost. Beating its wings even harder, it hissed at the other monster before rearing up and stomping its feet into the ground again. This sent a crack down the field that didn't stop until it reached Sulsazer, a hole opening up to partially capture it inside. This halved its ATK once again, leaving it with just 738.

The effects completed, Damage Calculation was next. Titanus used its pincers to snap off the angelic face of Sulsazer, returning it to the dark flames from which it was birthed. This kicked up a major explosion, Yuu guarding herself as 1362 Life Points were wiped out in a single blow.

She let out a grunt, evidently disliking that. Maybe if they could keep pushing, she'd start to talk. Had to keep the pressure on, both for the sake of winning and to hopefully get some information out of her.

Now that the battle was complete, Halyomorpha's effect activated. It was sent to the Graveyard again, meaning Yuu would once again skip her next Battle Phase. This led to another grunt, Hideo watching as she clenched her right fist at her side.

For good measure, Dullahan charged in next. It just managed to beat out Varundicern, bisecting it and returning it to the same flames as Sulsazer. Not too bad for the first time on offense. Setting the Adaption they searched earlier, Hideo moved to the End Phase and passed turn.

"I'm tired," Yuu sighed, beginning her turn by taking a new card. She was clearly annoyed that her Battle Phase was constantly being shut down. "I didn't want to hurt you before," she said, "but if you keep doing this, I might change my mind."

Sliding her card into the duel disk, she raised a hand to activate it. "Ritual Magic, Revival Darking Ritual."

Not happening. "Counter Trap activate, Ultra Insect Adaption." As expected from a card like this, it negated the Ritual and destroyed it. "Expected" was really the key word here. Why use her card if Yuu already saw Adaption in the hand? Did she not bother to read it? Just to burn it so it couldn't interrupt her next turn?

The correct answer was something else entirely. "Trap activate," she declared, "Practical Darking Express. By banishing Revival Darking Ritual, this card copies its effect to Ritual Summon." Looks like she'd already had a contingency planned for something like this a whole turn prior. "By sending Demonic Roaring God Valkyrus to the Graveyard, I'm allowed to Ritual Summon Darking monsters from the Graveyard with combined Levels equal to its own."

That was a Level 8 Synchro Monster. With how low the Levels of the Darking cards were so far, that meant Yuu could fill her entire field with just the one card. Even without an attack, that was a worrisome thought.

A few people in the crowd cheered for her, admiring the strategy that went into that play. Yuu, of course, didn't bother to acknowledge her fans, merely completing the effect of the card. "Revive, Sulsazer, Varundicern, Bastingwired!"

A circle of black flames sprung up across the ground, all three monsters forming out of it. Any doubts Hideo might have had about how "realistic" this game was would be were put to bed here, a crackling gust of hot air blasting out from the fire, ash snowing across the park.

Now others were finally waking up to these signs, several of them recoiling from the sudden appearance of the very non-holographic effects starting to influence the real world. "Hey, is this real?" someone asked, rubbing a bit of ash between her fingers. Despite this, their self-preservation instinct remained extremely lax, the duel apparently so engaging that it caused almost all of the assembled crowd to disregard this obvious danger.

"Bastingwired and Varundicern activate effects," Yuu declared. To begin with, Varundicern returned the banished Ritual back to her Graveyard. After that, Bastingwired moved. Its body was designed as a headless marble statue, though this quickly changed as its arms moved to grab at its neck, pulling its torso open to reveal a number of shimmering read threads holding it together. Rising out of the cavity was yet another angelic face, just barely peaking out of the grotesque opening.

"I draw two cards, then discard one," Yuu explained, dumping a copy of Heavy Storm right after getting it. Next, she played the other card she'd drawn. "A Moment of Peace allows both players to draw a card while preventing any damage until the end of the next turn."

Not too bad of a deal, though it did extend the duel another turn. All in all, it just meant Hideo had to bolster their offense until the turn after next. It would be a simple matter to reuse Halyomorpha again, meaning Yuu would still be unable to attack even after buying herself more time with that card.

All in all, her four Defense Position monsters and single-card hands indicated desperation more than planning. As strong as the Darking deck started off, it fizzled out rather quickly against this control strategy.

Only time would time if that stayed true, but right now, it seemed to only get truer with each move. "Thunder Bolt," Yuu declared, placing the card into her duel disk. This lucky draw would destroy all of Hideo's monsters. That would normally be the case, but Adaption once again saved the day. By banishing it, it made Titanus unaffected by the opponent's card effects for the rest of the turn.

The same couldn't be said for poor Dullahan, though. Despite being a relatively cloudless day, a shimmering bolt of lightning fell from the sky and struck the monster, blasting it apart. The shockwave was something you could feel in your bones, several people finally wising up and slowly retreating away from the duel.

Yuu was forced to end her turn there. With no more cards in hand, her moves were severely limited. Even though her Ritual Cards allowed her a considerable amount of advantage, it wouldn't matter if none of them could attack.

Despite the unknowns of these new cards, Hideo was confident in their read of the situation. They had won now. All it would take is just a bit more effort. Drawing to start the turn, they flipped around the Golden Ladybug they'd drawn off of Yuu's card. A small golden light flew out of it and landed on their duel disk, boosting the Life counter to 4500.

It was a negligible increase, but still a good form of insurance. More importantly, it was an expendable Insect monster. That would come in handy a little later.

To begin the turn proper, Hideo activated another card. "Permanent Magic Card activate, Ultra Insect Nest." With this, they were allowed to reveal as many Ultra Insects as they wanted in their hand, reshuffle them, then draw the same number of cards. Showing both the Eupakardia returned previously as well as the unknown Blepharopsis, Hideo got to draw two more cards.

Next, they activated another Permanent Magic, Divine Protection of the Neglected. With that out, they would now have the ability to block attacks even harder. Just a contingency in case the main strategy was interrupted.

Moving to the Battle Phase, Titanus prepared another attack. In a repeat of the previous battle, the beetle flew forward and sliced off Sulsazer's head, though this time without any damage. Soon enough, the other three would end up in the same position.

Finally, they Summoned the Golden Ladybug. Weak as it was, it wouldn't stay there unprotected for long. As predicted, Yuu began her turn, then entered the Standby Phase. At that moment, Titanus detached its last Overlay Unit, then released Golden Ladybug.

"Xyz Change, Rank 7," the duel disk recited. "Perfected Ultra Insect Titanus – Mature." The latest evolution of the beetle now floated on four wings, a sharp horn protruding from its forehead. The purple markings across its body also glowed for good measure. That, plus the 3000 ATK, proved it to be the greatest form in the series so far.

Ultra Insect Nest activated on Titanus' Xyz Summon, attaching Halyomorpha as an additional Overlay Unit from the Graveyard. The lock once again live, Titanus' own effect kicked in, negating the effects and halving the stats of monsters on the field equal to its total Overlay Units. In this case, it was Bastingwired and Monderza, though they were both already weak enough to destroy without the boost.

"This has been a waste of time," Yuu suddenly said. "I did this because of Yumi. She cares for you. This is tiring, though." Shaking her head, she played her next card. "This is the last turn. I activate Pot of Greed and Riches to banish six cards from my Extra Deck, then draw two. In exchange, I can no longer draw this turn."

While it seemed like another desperation play aimed at buying another turn, instinct said that maybe her bluster wasn't all bluster after all. Even so, Hideo still had Titanus' new Quick Effect, letting it detach an Overlay Unit to increase all their Insects ATK by 200 for each of them on the field. While it wouldn't add up to much if used now, it would get rid of Halyomorpha, locking the Battle Phase yet again.

It was all a matter of waiting for the right time. For the moment, they'd allow Yuu to draw two cards, curious to see how far along she could go with them and confident in the knowledge they could put a stop to it at any stage of the combo.

"By discarding Chaos Betrayer," she began, "I activate Sacrifice Darking Reminder, adding Darking Palulum from my deck to my hand. Next, I activate Resolute Darking Ritual in the Graveyard, banishing Darking Sulsazer to add it back to my hand."

Her next move was obvious. "I activate Resolute Darking Ritual to Ritual Summon Darking Palulum. I offer Desparion and Sulsazer from my deck to do this." The fire lit behind her again, the new monster forming out of it. This one appeared like a child's bed split in half, both sides attached by a hinge at the top with dozens of tiny, black hands dangling from the bottoms. As always, the top of the hinge also featured the same stone face as the rest.

"Desparion, Sulsazer, and Palulum's effects activate," Yuu said. The first to resolve would be Palulum. "The Xyz Monster's effect will be negated," she explained.

At that moment, Hideo attempted to activate Titanus' effect. Clicking the option, they waited for the system to respond. Then waited longer. Then, finally, saw that the move was rejected.

A chill ran down their spine as the full weight of this mistake came bearing down on them. "Don't bother trying to activate it," Yuu added. "Palulum's effect can't be chained to. That monster and whatever is in your hand are unusable now."

Overconfident and stupid. Damn it. And she didn't just stop Titanus, but read that they had a card in hand as backup. Ultra Insect Haimushi, its own Quick Effect allowing it to negate effects, was also rendered useless at this point. Now they had no choice but to let all three effects pass.

The face on top of Palulum opened its eyes and mouth, letting out a shriek like Monderza before it. Titanus' wings ceased moving, the beetle falling to the ground as its effect fizzled out. Things only got worse from there.

"Sulsazer adds Conversion Darking Ritual from my deck to my hand," Yuu continued, moving on to, "Next, Desparion forces you to discard the last card in your hand." So much for using Haimushi once this chain ended.

"I now activate Conversion Darking Ritual, sending the Rank 3 Leviair the Empty-Space Sea Dragon from the Extra Deck to the Graveyard as an offering. Revive, Darking Desparion!" Rising up as a cluster of flames, the next monster transformed into a bundle of eyes, ranging in size from minuscule to as big as a basketball, and all of them darting in every direction. At their midpoint, one of the stone faces was also present.

"Desparion's other effect activates," Yuu declared. "All of your face-up cards cannot activate their effects until the next turn's end." And there went Nest and Neglected. One careless mistake led to all of this.

Still, even with five Darking monsters out, Yuu was still behind. None of them could overcome Titanus in terms of ATK, and she was now out of cards. While she'd cleverly managed to avoid the Pot's restriction by adding cards to hand without drawing them, all of those effects were used up. Maybe she could Xyz Summon, but none of the conventional choices would be enough to get over the beetle.

Xyz wasn't her goal, though. Raising a hand, Yuu's gaze intensified. Only now, at the very end, did she decide to get serious. "All five Darkings are offered up as the cost. I release them to bring out a new power."

In unison, the stone faces on all of the monsters began to shake. Cracks formed along their surface until, after several seconds, they shattered. Five beams of golden energy shot out of their bodies, the rest of their forms fading away into black fire once more.

Rather than disappear, the fire scattered across the grass. This time, it caught, several patches lighting up and spreading rapidly. This was finally enough to spook the onlookers, most of them running to call the fire department after realizing they could be burned by the non-holographic flames. Even still, though, several hung back to see what happened despite Hideo turning to waving them off.

"You should pay attention," Yuu muttered. "If you run, you may still make it." The energy that appeared from out of her monsters had now transformed into a swirling, shimmering vortex above them in the sky. Spreading her arms wide once more, even more of the black fire shot out from on high, engulfing Yuu and setting nearly the entire park ablaze.

"Appear, Apocalypse Darking Heriaster!" She shouted this from inside the fire, the mass of flames rising into a pillar and slowly transforming. Blazing tendrils gained mass, hanging off of the rest of the body as black cables. Wrapping around the remainder of the inferno, it slowly began to change into crisp, charcoal bones, the bottom of which speared itself into the ground. At its top, a skull formed, the black fire continuing to burn atop its head and inside its eye sockets.

At the center of it all was Yuu, strapped against its rib cage like a hood ornament on a car. With her eyes closed and head hanging limp, it was uncanny how similar her face was to the masks on her previous monsters.

Heriaster towered over everything, even the surrounding buildings. Standing in the middle of the park like a skeletal cross, any remaining holdouts near the park or, indeed, this area of the city, fled as fast as their legs could carry them. True to its name, it felt like the apocalypse had just begun.

In terms of stats, Heriaster was currently at an even ? for both ATK and DEF. That would soon change. "My monster gains ATK and DEF equal to the total Levels of monsters released for its Summon x 500," Yuu's voice explained. It echoed throughout the park, seemingly projected from the skull at the top of Heriaster.

Doing some quick math, Hideo realized that she'd had a total of eleven stars between her monsters. That meant an absolutely insane 5500. Even if it required five monsters to bring out, that still seemed too extreme.

The good news was that they still had a chance. Resources depleted as they were, an attack from this monster would still leave them with 2000 Life Points. It would also put Halyomorpha back in the Graveyard, meaning that Yuu would need to skip her Battle Phase on her following turn. That guaranteed at least two more turns, plus however many Neglected would buy them once it started working again.

Seemingly unconcerned with all of this, Yuu launched her attack. "Apocalypse Darking Heriaster will eliminate that monster," Yuu spoke. "This activates my monster's effect. By banishing Darking Sulsazer and Revival Darking Ritual, Heriaster's ATK becomes doubled during the battle."

And that was it. That nightmarish creature's power soared to 11000, making it more than strong enough to obliterate Hideo in a single strike. The jaw of its skull snapped open, a roaring whirlwind of black fire shooting out and traveling straight for its opponent, unconcerned with the monster on the field.

Strategies ruined and resources depleted, Hideo had no way to stop this. If they'd listened earlier, they could have run. Now, though, fear kept them glued in place, legs like steel fixing them to the ground. Then again, even if they did try to run, most of the park was burning now. There didn't seem to be any escape left.

Seconds before the attack was set to strike, Titanus made its move. The monster stood up, lifting itself off the ground and putting itself in between the fire and its master. Had this card just made the decision to take the blow all on its own?

This barely even registered to Hideo, only having the brain space to realize they hadn't been incinerated on the spot. Instead, the beetle's body slammed into them at full force, sending them hurtling just above a wall of flames and careening through the sky. Tumbling across the pavement, they finally came to a stop after smashing through the window of a nearby coffee shop, Life Points at 0 almost twice over.

Head pounding, they attempted to crawl forward, only to find that their body just wouldn't listen. It was hard to see what was happening now, both from the head trauma and on account of having lost their glasses in the attack. They could hear people screaming outside, running for help, and also their duel disk malfunctioning on their arm, no doubt having suffered just as much damage as the rest of them.

The best they could do was pull themself up against the wall of the shop, inhaling sharply as what sounded like a shard of glass fell out of their side. Still barely conscious, they glanced out towards the park. The fire was spreading to the street now, Yuu's monster still standing in the center.

Moments before passing out, they could see Heriaster begin to disintegrate as it was pulled inside a black hole above it. Presumably, Yuu went with it. They couldn't begin to imagine where that would be, and they didn't have the energy to start making more theories. All they knew right now is that they'd gotten in way over their head, and only hoped their friends wouldn't make the same mistake.

Everything went dark as the sound of sirens beckoned them to sleep.

 

 

\Next: Facing the Truth - The Final Moments of Peace in Chiba/


Cards Used in Order of Appearance

Ultra Insect Eupakardia
WIND
Level 1
Insect/Effect
200 ATK/0 DEF
If you control no monsters, you can Special Summon this card (from your hand). If this card is Special Summoned: You can Special Summon 1 "Ultra Insect" monster from your Deck, except "Ultra Insect Eupakardia". You can only activate this effect of "Ultra Insect Eupakardia" once per turn. An "Ultra Insect" Xyz Monster that has this card as material gains this effect.
● This card gains 500 ATK/DEF

Ultra Insect Membracidae
WIND
Level 1
Insect/Effect
100 ATK/0 DEF
You can banish 1 Insect monster with 0 DEF from your GY; Special Summon this card (from your hand). If this card is Special Summoned: You can Special Summon 1 "Ultra Insect" monster from your hand, except "Ultra Insect Membracidae". You can only activate this effect of "Ultra Insect Membracidae" once per turn. An "Ultra Insect" Xyz Monster that has this card as material gains this effect.
● If this card declares an attack: Inflict 100 damage x the number of material attached to this card to your opponent.

Ultra Insect Halyomorpha
WIND
Level 1
Insect/Effect
0 ATK/0 DEF
If this card is sent to the GY: Your opponent cannot declare an attack until the end of their next turn. If this card is Special Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 Insect monster, in addition to your Normal Summon/Set. You can only activate this effect of "Ultra Insect Halyomorpha" once per turn. An "Ultra Insect" Xyz Monster that has this card as material gains this effect.
● If it is Xyz Summoned: Gain 800 LP.

Hachibi (Bee List Soldier)
WIND
Level 1
Insect/Effect
500 ATK/400 DEF
You can Tribute this card and 1 face-up Insect-Type monster, except "Bee List Soldier", to draw 2 cards.

Ultra Insect Reduviidae
WIND
Level 1
Insect/Effect
100 ATK/0 DEF
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). If this card is Special Summoned: You can Special Summon 1 "Ultra Insect" monster from your GY, except "Ultra Insect Reduviidae". You can only activate this effect of "Ultra Insect Reduviidae" once per turn. An "Ultra Insect" Xyz Monster that has this card as material gains this effect.
● An opponent's monster that battles this card loses 500 ATK until the end of the Damage Step.

Ultra Insect Titanus – Larvae
WIND
Rank 1
Insect/Xyz/Effect
0 ATK/0 DEF
3+ Level 1 Insect monsters
You can detach 1 material from this card; Special Summon as many Level 1 "Ultra Insect" monsters from your GY as possible, but they cannot attack or be used as material for an Xyz Summon this turn. During the Standby Phase, while you control another Insect monster (Quick Effect): You can detach 1 material from this card, then Tribute 1 other Insect monster you control; you can Special Summon from your Extra Deck, 1 Rank 3 "Ultra Insect" Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) A monster Summoned by this effect cannot be used as material for an Xyz Summon until the next turn's Standby Phase. You can only use each effect of "Ultra Insect Titanus – Larvae" once per turn.

Worm Bait
Normal Spell Card
If you control a Insect monster: Special Summon 2 "Worm Tokens" (Insect/EARTH/Level 1/ATK 0/DEF 0). You cannot Normal Summon or Special Summon any Level 3 or 4 monsters the turn you activate this card.

Great Forest (Verdant Sanctuary)
Continuous Spell Card
When a face-up Insect-Type monster is destroyed and sent to the Graveyard, its controller can add 1 Insect-Type monster with the same Level as the destroyed monster from their Deck to their hand.

Ultra Insect Titanus – Pupa
WIND
Rank 3
Insect/Xyz/Effect
1000 ATK/0 DEF
3+ Level 3 Insect monsters
While you control another Insect monster, this card cannot be targeted for attacks or opponent's card effects. If this card is Xyz Summoned using an Xyz Monster as material: You can add 1 "Ultra Insect" monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name. During the Standby Phase, while you control another Insect monster (Quick Effect): You can detach 1 material from this card, then Tribute 1 other Insect monster you control; you can Special Summon from your Extra Deck, 1 Rank 5 "Ultra Insect" Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) A monster Summoned by this effect cannot be used as material for an Xyz Summon until the next turn's Standby Phase. You can only use each effect of "Ultra Insect Titanus – Pupa" once per turn.

Purgatory of Nothingness (Into the Void)
Normal Spell Card
If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

Resolute Darking Ritual
Ritual Spell Card
This card can be used to Ritual Summon any "Darking" Ritual Monster. You must also Tribute "Darking" monsters from your hand or field and/or send "Darking" monsters from your Deck to the GY, equal to the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can banish 1 "Darking" Ritual Monster from your GY; add this card to your hand. You can only use this effect of "Resolute Darking Ritual" once per turn.

Darking Sulsazer
DARK
Level 4
Fiend/Ritual/Effect
1950 ATK/1590 DEF
You can Ritual Summon this card with "Resolute Darking Ritual". If this card destroys an opponent's monster by battle: This card gains ATK equal to the destroyed monster's ATK, and if it does, inflict damage to your opponent equal to half the ATK gained by this effect. If this card is sent to the GY for a Ritual Summon: Add 1 "Darking" Spell/Trap from your Deck to your hand. You can only use each effect of "Darking Sulsazer" once per turn.

Darking Jostoli
DARK
Level 2
Fiend/Ritual/Effect
1230 ATK/1320 DEF
You can Ritual Summon this card with "Resolute Darking Ritual". When this card is Ritual Summoned: You can target 3 "Darking" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. If this card is sent to the GY for a Ritual Summon: Until the end of this turn, your opponent cannot activate card effects in their hand. You can only use each effect of "Darking Jostoli" once per turn.

Darking Varundicern
DARK
Level 1
Fiend/Ritual/Effect
1010 ATK/1100 DEF
You can Ritual Summon this card with "Resolute Darking Ritual". When this card is Ritual Summoned: You can target 1 of your banished "Darking" cards; return it to the GY. If this card is sent to the GY for a Ritual Summon: You can target 1 Ritual Monster you control; it gains 1000 ATK. You can only use each effect of "Darking Varundicern" once per turn.

Darking Monderza
DARK
Level 2
Fiend/Ritual/Effect
1190 ATK/1910 DEF
You can Ritual Summon this card with "Resolute Darking Ritual". When this card is Ritual Summoned: You can target 1 Spell/Trap Card your opponent controls; destroy it. If this card is sent to the GY for a Ritual Summon: You can send 1 "Darking" card from your Deck to the GY. You can only use each effect of "Darking Monderza" once per turn.

Darking Belvedia
DARK
Level 2
Fiend/Ritual/Effect
1410 ATK/1140 DEF
You can Ritual Summon this card with "Resolute Darking Ritual". If your opponent Special Summons a monster from the Extra Deck: Until the end of this turn, double the ATK of all monsters you control. If this card is sent to the GY for a Ritual Summon: You can target 1 "Darking" Ritual Monster in your GY, except "Darking Belvedia"; add it to your hand. You can only use each effect of "Darking Belvedia" once per turn.

Darking Bastingwired
DARK
Level 3
Fiend/Ritual/Effect
1530 ATK/1350 DEF
You can Ritual Summon this card with "Resolute Darking Ritual". When this card is Ritual Summoned: You can draw 2 cards, then discard 1 card. If this card is sent to the GY for a Ritual Summon: You can banish 1 card from your opponent's GY. You can only use each effect of "Darking Bastingwired" once per turn.

Pot of Avarice
Normal Spell Card
Target 5 monsters in your Graveyard; shuffle all 5 into the Deck, then draw 2 cards.

Conversion Darking Ritual
Ritual Spell Card
This card can be used to Ritual Summon any "Darking" Ritual Monster. Send any number of Xyz Monsters from your Extra Deck to the GY, also after that, Ritual Summon 1 "Darking" Ritual Monster from your hand or GY whose Level exactly equals the total Ranks of those monsters. If you control no Ritual Monsters: You can banish this card from your GY, then target 1 of your banished "Darking" Ritual Monsters; add it to your hand. You can only use 1 "Conversion Darking Ritual" effect per turn, and only once that turn.

Spiriting-Away Onibimaru
DARK
Rank 2
Fiend/Xyz/Effect
1900 ATK/1600 DEF
2+ Level 2 monsters
You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card is destroyed by your opponent: You can target any number of banished monsters, up to the number of materials that were attached to this card; shuffle them into the Deck. You can only use each effect of "Spiriting-Away Onibimaru" once per turn.

Immediate Darking Halt
Counter Trap Card
When your opponent activates a Spell/Trap Card, or monster effect, while you control a "Darking" Ritual Monster: Negate the activation, and if you do, send 1 card your opponent controls to the GY. You can only activate 1 "Immediate Darking Halt" per turn.

Pot of Greed and Avarice (Pot of Desires)
Normal Spell Card
Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.

Ultra Insect Swarming
Quick-Play Spell Card
Target 1 Rank 3 or lower "Ultra Insect" Xyz Monster in your GY; Special Summon that target, and if you do, attach this card to it as material. You can only activate 1 "Ultra Insect Swarming" once per turn.

Bug Signal
Quick-Play Spell
Target 1 Insect Xyz Monster you control; Special Summon from your Extra Deck, 1 Insect monster that is 2 Ranks higher or lower than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can only activate 1 "Bug Signal" per turn.

Ultra Insect Titanus – Mature
WIND
Rank 5
Insect/Xyz/Effect
2100 ATK/0 DEF
3+ Level 5 Insect monsters
Any damage you take is halved. If this card is Xyz Summoned using an Xyz Monster as material: You can add 1 "Ultra Insect" Spell/Trap from your Deck to your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can detach 1 material from this card; that opponent's monster's ATK/DEF become half its current ATK/DEF until the end of the Damage Step. During the Standby Phase, while you control another Insect monster (Quick Effect): You can detach 1 material from this card, then Tribute 1 other Insect monster you control; you can Special Summon from your Extra Deck, 1 Rank 7 "Ultra Insect" Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) A monster Summoned by this effect cannot be used as material for an Xyz Summon until the next turn's Standby Phase. You can only use each effect of "Ultra Insect Titanus – Mature" once per turn.

Ultra Insect Adaption
Counter Trap Card
When a Spell/Trap Card, or monster effect, is activated while you control an "Ultra Insect" Xyz Monster: Negate the activation, and if you do, destroy that card. You can banish this card from you GY, then target 1 Insect Xyz Monster you control; it is unaffected by your opponent's card effects until the end of this turn. You can only use each "Ultra Insect Adaption" effect once per turn.

Ghostrick Dullahan
DARK
Rank 1
Fiend/Xyz/Effect
1000 ATK/0 DEF
2 Level 1 monsters
This card gains 200 ATK for each "Ghostrick" card you control. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; halve its ATK, until the end of this turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.

Revival Darking Ritual
Ritual Spell Card
This card can be used to Ritual Summon any number of "Darking" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the GY, also after that, Ritual Summon any number of "Darking" Ritual Monsters from your GY whose total Levels (max. 9) exactly equal the Level of that monster. You can only activate 1 "Revival Darking Ritual" per turn.

Practical Darking Express
Normal Trap Card
Banish 1 "Darking" Ritual Spell in your GY; this card's effect becomes that card's effect that Ritual Summons a monster when the card is activated. If you control no Ritual Monsters, you can activate this card the turn it was Set. You can only activate 1 "Practical Darking Express" per turn.

Demonic Roaring God Valkyrus (Fabled Valkyrus)
LIGHT
Level 8
Fiend/Synchro/Effect
2900 ATK/1700 DEF
1 "Fabled" Tuner + 1 or more non-Tuner monsters
Once per turn, you can discard 1 Fiend-Type monster to draw 1 card.

Heavy Storm
Normal Spell Card
Destroy all Spell and Trap Cards on the field.

A Moment of Peace (One Day of Peace)
Normal Spell Card
Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.

Thunder Bolt (Raigeki)
Normal Spell Card
Destroy all monsters your opponent controls.

Golden Ladybug
LIGHT
Level 1
Insect/Effect
0 ATK/0 DEF
During your Standby Phase: You can reveal this card in your hand, and it will remain revealed until the end of this turn; gain 500 LP.

Ultra Insect Nest
Continuous Spell Card
You can reveal any number of "Ultra Insect" monsters in your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck. If you Xyz Summon an Insect Xyz Monster: You can target 1 "Ultra Insect" monster that is banished or in your GY; attach it to that monster as material. You can only use each effect of "Ultra Insect Nest" once per turn.

Ultra Insect Blepharopsis
WIND
Level 1
Insect/Effect
300 ATK/0 DEF
If this card is sent to the GY: You can target 1 Set Spell/Trap your opponent controls; it cannot be activated this turn. If this card is Special Summoned: You can add 1 "Ultra Insect" monster from your Deck to your hand, except "Ultra Insect Blepharopsis". You can only activate this effect of "Ultra Insect Blepharopsis" once per turn. An "Ultra Insect" Xyz Monster that has this card as material gains this effect.
● The first time this card would be destroyed by battle each turn, it is not destroyed.

Divine Protection of the Neglected (Insect Neglect)
Continuous Magic Card
When your opponent's monster declares an attack, you can remove from play 1 Insect-Type monster from your Graveyard to negate the attack.

Perfected Ultra Insect Titanus – Mature
WIND
Rank 7
Insect/Xyz/Effect
3000 ATK/0 DEF
3+ Level 7 Insect monsters
You take no damage. If this card is Xyz Summoned using an Xyz Monster as material: You can halve the ATK/DEF of face-up monsters your opponent controls up to the number of materials attached to this card, and if you do, negate their effects. You can detach 1 material from this card (Quick Effect); all Insect monsters you control gain 200 ATK x the number of Insect monsters you control, until the end of this tfurn. During the Standby Phase, while you control another Insect monster (Quick Effect): You can detach 1 material from this card, then Tribute 1 other Insect monster you control; you can Special Summon from your Extra Deck, 1 Rank 9 "Ultra Insect" Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) A monster Summoned by this effect cannot be used as material for an Xyz Summon until the next turn's Standby Phase. You can only use each effect of "Perfected Ultra Insect Titanus – Mature" once per turn.

Pot of Greed and Riches (Pot of Extravagance)
Normal Spell Card
At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.

Sacrifice Darking Reminder
Normal Spell Card
Send 1 card from your hand to the GY; add 1 "Darking" Ritual Monster from your Deck to your hand. You can banish this card and 1 "Darking" Ritual Monster from your GY; add 1 "Darking" Ritual Spell from your Deck to your hand. You can only use 1 "Sacrifice Darking Reminder" effect per turn, and only once per turn.

Chaos Betrayer
DARK
Level 6
Fiend/Effect
2000 ATK/2000 DEF
If this card is in your GY: You can banish 1 LIGHT and 1 DARK monster from your GY, except "Chaos Betrayer"; Special Summon this card in Defense Position, but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Chaos Betrayer" once per turn.

Darking Palulum
DARK
Level 2
Fiend/Ritual/Effect
1250 ATK/1520 ATK
You can Ritual Summon this card with "Resolute Darking Ritual". When this card is Ritual Summoned: You can target 1 monster your opponent controls; Negate that target's effects until the end of this turn. Cards and effects cannot be activated in response to this effect activation. If this card is sent to the GY for a Ritual Summon: All monsters your opponent controls lose 500 ATK. You can only use each effect of "Darking Palulum" once per turn.

Darking Desparion
DARK
Level 3
Fiend/Ritual/Effect
1680 ATK/1860 DEF
You can Ritual Summon this card with "Resolute Darking Ritual". When this card is Ritual Summoned: Your opponent cannot activate the effects of face-up cards they currently control, until the end of their next turn. If this card is sent to the GY for a Ritual Summon: Your opponent discards 1 card. You can only use each effect of "Darking Desparion" once per turn.

Ultra Insect Haimushi
WIND
Level 1
Insect/Effect
0 ATK/0 DEF
(Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand to that target. The equipped monster's ATK/DEF become half its current ATK/DEF, also its effects are negated. If this Equip Card leaves the field because of an opponent's card effect: Destroy the equipped monster.

Leviair the Empty-Space Sea Dragon (Leviair the Sea Dragon)
WIND
Rank 3
Aqua/Xyz/Effect
1800 ATK/1600 DEF
2 Level 3 monsters
Once per turn: You can detach 1 material from this card, then target 1 banished Level 4 or lower monster; Special Summon that target to your field.

Apocalypse Darking Heriaster
DARK
Level 12
Fiend/Fusion/Effect
? ATK/? DEF
5 "Darking" Ritual Monsters on the field
Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. (You do not use "Polymerization".) Cannot be destroyed by card effects. This card's original ATK/DEF is equal to the combined Levels that all the monsters Tributed for its Fusion Summon had on the field x 500. Your opponent cannot target monsters you control with attacks, except this card. When this card attacks an opponent's face-up monster: You can banish 1 "Darking" Ritual Monster and 1 "Darking" Ritual Spell from your GY; double this card's ATK during Damage Calculation only.

Apocalypse Darking Heriaster
DARK
Level 12
Fiend/Fusion/Effect
? ATK/? DEF
5 "Darking" Ritual Monsters on the field
Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. (You do not use "Polymerization".) Cannot be destroyed by card effects. This card's original ATK/DEF is equal to the combined Levels that all the monsters Tributed for its Fusion Summon had on the field x 500. When this card attacks an opponent's face-up monster: You can banish 1 "Darking" Ritual Monster and 1 "Darking" Ritual Spell from your GY; double this card's ATK during Damage Calculation only.

Notes:

Been sitting on the idea for this for a while. Hideo and Yuu are both characters who have needed attention but I've had problems getting into the position for it, so I'm glad I got to let them fight again. While it's their first duel, it's technically a rematch considering they got the honor of having the traditional Yugioh fist fight for the series.

I've also wanted to redesign both of their decks for a while. Not because I had any problems with their old ones, but just to reflect growth and do something fun. Ultimate Insect was cool, but it quickly ran into its own ceiling and the fact that LV cards are kind of bad to the point I had to create LV 9 the second time it was used, so I'd rather switch it out even at the very end. As far as Darking goes, it was always the plan to make Yuu switch through decks for various reasons, mainly because none of them are actually hers and are more of a reflection of whoever is controlling her at the time.

Writing the script was a lot of fun because one side is using a bunch of scientific bug names that are hard to memorize and the other is using names I thought up while in pain from injuries after not sleeping for 30 hours just so they'd be as abstract as possible. Made keeping all of the cards and effects organized extra fun. I like the cards, though. They're pretty neat.

Really blasting through the chapters right now. Things settled down since the move and I've been waiting to write a lot of these basically since the story started, so I've got a lot of motivation heading into the final arc.

That's about all we've got right now. Thanks for reading. Share if you're enjoying. Always remember to take an emergency fire extinguisher to the park.

Chapter 67: Facing the Truth - The Final Moments of Peace in Chiba

Summary:

Rio reflects on the state of the world following Yumi's disappearance.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Takano Yumi's meteoric rise in the dueling world had drawn the attention of nearly all of her peers, her mysterious disappearance doing the same all over again. Someone who was once a fixture of dozens of people's everyday lives was now just a memory.

Now, though? Now she was barely mentioned. Outside of her immediate circle of friends and a select few faculty members, most people had simply moved on. What had once been the talk of the whole school had now faded into the background. Fame was a fickle thing, it seemed.

While many assumed she was dead, there had still been no official ruling on that. In truth, many just wanted an easy answer to what happened. If they had that, they could comfortably forget. Without it, there was always that little bit of uncertainty. The slight pause when seeing her empty desk, the silent recognition anytime people brought up the upcoming tournament, and dozens of other moments that people felt better off pretending didn't happen.

For those that refused to forget, though, the last month and a half had been horrid. Even beyond their own worries, most of them had been contacted several times by Yumi's grandmother looking for any idea as to where she might have gone. For those that tried to help, things only got even more strange, as what seemed like the desperate rambling of a distraught family member – all this talk about "leaving to join the war" and being injured by a card game – seemed a bit more believable when the note she left and her ruined school uniform from that day were brought out.

No one really knew what to think anymore. Despite all their investigating, it was like she (and at least two others) had simply vanished without a trace. The police either turned up just as much nothing or refused to take things seriously enough to do a real review, making them just another dead end. At this point, everyone was out of options.

Almost everyone, at least. Throughout all of this, one person had a good idea as to where Yumi had run off to. She'd had to keep it a secret, but she knew. She thought she did, at least. Overhearing conversations and stumbling upon business dealings gave her some suspicions, and those suspicions only grew the longer this went on.

Completing another day at school, Rio quickly packed her things and went to leave the classroom. She politely declined a couple invitations to hang out with some of the other girls, not having the mental energy to keep the mask up for that long nor the desire to be around other people. She just wanted to go home and rest.

She tried her best to be quick, making a direct line from the room out to the front doors of the school. Outside of dodging people here and there, she wasted no time in getting outside. Less chance of getting drawn into a conversation if she did that.

All she had to do now was cross the street to get to the car. Lucky for her, no one was trying to talk to her. Unlucky for her, though, she caught sight of some of Yumi's friends off to the side.

As much as she shouldn't, she couldn't stop herself from slowing down to listen in on their conversation. "There's still no sign of her," she could hear Ami say. "I'm just getting more worried. Lots of stuff has been happening lately with...my other stuff, and it doesn't seem like it's going to stop soon."

"I don't know what that means," Suzy told her, "but I think our best bet would be to look for her at the tournament when it starts." She cracked a smile at that. "Even if she ran away, Yumi would never pass up a tournament."

Anything else they said became indecipherable as she continued to walk. It was for the best. Everything was already a reminder, so hearing people choosing to actually speak about her only made her feel even worse.

Going to public school used to be fun, but the stress of keeping all of this built up and of not having Yumi around just made it a hassle. Rio dragged her feet all the way to the car, sliding into the back seat and buckling her seat belt.

As the car drove off, she let out a long sigh. "Something troubling you?" Fukuro asked from behind the wheel.

"It's nothing," Rio lied, clenching her jaw as she continued to suppress the truth. She wasn't entirely sure why she felt like she had to keep this a secret, especially after seeing how miserable it was making the people around her. Still, she had to do it. Her father wouldn't be involved with something like this without a good reason, so she had to believe this was the right move.

"I see," Fukuro said. "You seem to be preoccupied with a lot of nothing lately," he added.

"I guess," she said, propping her head up on her hand and watching the buildings through the window as they passed by.

"I haven't heard any of your music in quite a while. You've also been moving back your events, haven't you?"

Rio sighed. "Yes," she replied tersely. "I just don't feel up to it right now."

"Nothing must be wearing on you an awful lot, then," he quipped.

"I'm not in the mood for that right now," Rio said, digging her nails into the car seat. "Please, just...stop."

"My apologies," Fukuro told her. "Well, I hope you know you can talk with me if you do find something that troubles you. We could even talk about nothing if you wish."

While she could recognize he only wanted to help, Fukuro was testing her patience. She had to hold herself back from raising her voice or making a scene as she might have in the past. She didn't want to jeopardize what she'd managed to make of her life since her epiphany last year by returning to old habits.

"I can't talk about nothing," she mumbled, letting it slip out entirely without thinking. Despite her years of expertly denying things about herself, it was proving increasingly hard to know the things she did while pretending she didn't. Seeing someone cry while asking her where Yumi had gone took a toll on her, and it had only gotten worse from there.

"You can't?" Fukuro asked, Rio immediately realizing what she'd done.

"Don't worry about it," she said, trying to save face.

"I have to say, if there's something you can't talk about even with me, it must be some secret." Slowing the car down to stop at a red light, her turned his head around to look Rio in the eye. "After all the regrettable things we've done together, there's really a secret that you can't share?"

Rio huffed, eyes glancing down at the floor. "When did you get so good at doing that?" she asked.

"Doing what?" he asked, turning a corner and continuing their drive back home.

"Making me feel awful," she sighed.

"That's never been my intention," Fukuro told her. "I only know that something has been bothering you for quite a while now, and that I'd like to find a way to help you with it."

Rio tugged at her hair, sighing even louder. "But I can't...if I…" She paused, swallowing hard. "How can I doubt my father?"

"Your father?" he asked, growing more confused. "Have you two had a fight?"

"No, it's fine," she said. "We're fine. He's fine. I'm…" She was rambling now, stuck between keeping the secret and the growing urge to word vomit everything she'd held in. "It's a secret," she finally said. "And I think it's about him, and I want to tell people because it seems bad, but I don't want to doubt him, and now I don't know what to do."

Rio tried to force herself to stop, but it was obvious that was a losing battle. "I want to ask him when we spend time together, but I don't know how. I don't even know how to say I know, or think I know, and I don't know what I'll do if it turns out to be true. It's all…"

"Miss Rio," Fukuro finally said, bringing the car to a stop on the side of the street. Turning around again, his expression softened. "I'd like to know what's going on," he told her. "Know that I'll always be an ally to you and your family. Your secrets will be my secrets until the day I die."

Biting her bottom lip, Rio looked up to meet his gaze. Taking a deep breath, she blurted out, "I think I know where Yumi is."

Tense silence hung in the air, the knowledge she'd just shared taking a moment to process through the older man's brain. "You know?" he asked, disbelief evident in his voice. "You've known?"

"Maybe," Rio replied, equal parts afraid and apologetic. "I just...a while ago, I saw some papers. They were some...business documents, I think. In my father's office. It was bulk orders for duel disks and Solid Vision technology, and they were going somewhere in the city. And it didn't seem unusual, but then I looked at who was buying, and it looked like the government, I think. And there was some...non-disclosure things, too."

"But what does this have to do with her?" Fukuro asked, growing more confused by the second.

"That's the thing," Rio said, leaning forward in her seat. "I asked him about it back then, and he told me not to worry about it. He said that it was a secret contract, and that it was going to help people. And I believe him, but...then I heard him on the phone a few weeks ago."

Rio took a breath to steady herself before continuing. "He was angry. Talking about how they had a contract, but they didn't tell him what they were going to do with all of it, or at least not everything. He was saying something about...young people. Young people who could get hurt, and how no one was going to know. And ever since then, I just keep thinking about it, and I think about the address on the papers, and…"

She took her head in her hands, desperate to figure out the right course of action. "I don't know what to do," she said again. "Fukuro, what do I do?"

Fukuro took his time answering, once again needing a moment to process everything she'd just unloaded on him. All of this was extremely serious, and none of it good. With a quick sigh, he finally answered, "Well, I can't tell you what to do."

Rio's shoulders slumped, quickly losing hope. "But," Fukuro added quickly, "from what you told me now, I believe you know what you want to do."

Looking up once more, Rio wiped the side of her hand against the corners of her eyes. She'd only just now realized she'd started to cry out of frustration. That feeling was starting to dissipate, though, realizing that he was right.

"So, what are we going to do?" Fukuro asked her.

The days never got any easier. She'd found herself waking up later and later ever since it happened, her strength waning with each passing day. She didn't want to get up anymore if it meant walking around this big, empty house, searching the streets of that unfriendly city, then coming back home with nothing to show for it.

What was she going to do? For so long, she'd only been things like Yumi's grandmother, Bunta's mother, Stella's mother-in-law, and Gen's wife. Now it seemed like all of them were gone. More to the point, who was she – Yukino – without all of the people she loved?

Having managed to pull herself together enough to get dressed, she eased herself into her chair and turned on the television. As much as she wanted to head back out to continue looking for her granddaughter, the strain of all of this was taking a toll on her body. Even with a cane, it was hard for her to get around, her joints aching more and more each day as she spent nearly every waking hour either hiking to and from the city or worrying over what became of everyone.

She hoped that sitting down for a bit and zoning out to some baseball might let her recover enough to get back to work. In truth, she never really cared for the sport, though always found it valuable as a way of putting herself to sleep. No matter what might be troubling her, she could switch on a game and be out like a light within ten minutes.

Just as she was beginning to settle in, she heard a car pull up outside. No one had called before, so she wasn't sure who it could be. Her first guess would be the Kazuhiko family given how often they'd meet up to exchange what little information they had, but it certainly didn't sound like them.

Hearing a knock at the door, she sighed and forced herself to get back up. Grabbing her cane from the couch next to her, she shuffled over to the entryway. "Just a minute," she called out weakly, finally making her way over to the door and sliding it open.

"Oh, hello," she said, forcing a smile as she greeted Rio.

"Hello," she replied stiffly. She'd told Fukuro to stay in the car, wanting to do this on her own. Despite this, she could already feel herself starting to sweat and wishing he was there to help her. How do you even start a conversation like this?

"Would you and your driver like to come in, Rio?" the older woman asked. She didn't know what this girl wanted, but she did know that she was one of her granddaughter's friends. The least she could do is treat her hospitably.

"No, I…" Rio clenched her fists, building up her resolve as best she could. "I think it's better if you come with me."

Raising an eyebrow, she felt compelled to follow up on this strange request. "Is there something you need?" she asked.

"No, but...I think I…" Realizing she'd begun to shake, Rio grabbed one of her arms to steady herself. Forcing herself to look up and meet the woman's gaze, she finally said, "I think I know where Yumi is, and I can take you there."

"I don't understand why you kept this a secret," she told the girl. "I don't understand."

Rio shook her head, sitting across from her in the car. "I don't know," she admitted. "I should have told someone. I know I should have, but I didn't. I'm sorry."

The older woman sighed, rubbing her thumb against the smooth wood of her cane. As upset as she was, she kept the things she wanted to say to herself. Rio was still just a child, and she likely had her reasons for doing what she did. Given how she was talking now, it was clear she never meant to hurt anyone even if she'd made the wrong choice. Yelling at her wouldn't do anything.

"As long as Yumi's safe," she muttered. Turning forward to address Fukuro, she asked, "How far are we from that building?"

"It shouldn't be much longer," he replied. "If our suspicions are correct, the missing children should be there somewhere."

"I don't know what we'll do when we get there," Rio said. "Hopefully, they listen to me."

"We'll find a way," Yumi's grandmother told her. "I'm not leaving until I have Yumi back. They're not going to keep any of them any longer." While she had no way to know for sure, she couldn't help but feel like this was the consequence for letting those people take Yuu all those months ago. If she'd have put up more of a fight, saved that poor child from whatever fate she was going to, maybe none of this would have happened.

She resolved not to make the same mistake this time. No matter what happened to her, she had to get Yumi back. She couldn't leave without fixing this.

They pulled up to the front of a nondescript office building not long after that. From the outside, it just seemed like an ordinary business. If memory served, though, it might have been the location of that accident from a while back. A gas explosion, or something like that. Could that be related to the kids, too?

Fukuro helped both of them out of the car, the three making their way through the front door. They hadn't exactly discussed a plan of action on the way, so they weren't entirely sure what to do now that they'd actually made it. In the end, it seemed like the direct approach would probably get things done the fastest.

"Hello," a dark haired receptionist greeted. "What can I do for you all?"

"We're looking for someone," the older woman said sternly. "Takano Yumi. Where is she?"

The woman at the counter blinked. "Er, okay, let's see here…" She typed a few words into her computer, waited a moment, then looked back to the visitors. "I'm sorry, but I'm not sure who that is."

"Someone here does," she said.

"She isn't an employee here," the receptionist insisted. "I'm not sure who you're talking about."

"Which department is using the contract with Critical Games?" Rio asked.

"We're a tax office," she replied. "I don't know why we'd be in business with that company. I don't think they're a client, but I can check."

"Excuse me," Rio said, narrowing her eyes. "I do happen to be Mabuchi Rio, daughter of the Critical Games CEO. Are you really going to make me mad?"

The receptionist was only growing more confused. "I-I'm sorry, it's just...I don't know what you want me to do." She turned her computer monitor around. "I've checked the staff listing and no one with that name has shown up."

She was, of course, telling the full truth. She was just a random civilian hired as cover. In fact, she was technically committing an ethics violation just to inform them of all of this, as most places of business frown on telling strangers the names of people who work at the company.

Her attempts at being helpful were only causing more problems, though. "Why don't you call your boss?" Rio demanded. "Someone higher up the chain. Tell them who's asking."

Though she hesitated, the receptionist eventually complied. Something told her not to invoke the wrath of this unusually scary preteen. Just as she was preparing to dial the internal number, however, an ear-splitting bang rang out from somewhere nearby.

The glass doors at the front of the building shattered as the shockwave passed through the office. "Earthquake!" someone yelled as most of the people gathered in the lobby fell to their knees and guarded their heads.

However, this was no earthquake – it was much worse. Emergency sirens rang out around the city, multiple phones buzzing with an order from local government to begin evacuating the city.

"What on earth was that?" Fukuro muttered, standing up from his hunched position of shielding both of the women.

"I think it was an earthquake!" the receptionist shouted from under her desk. "A-and now we...uh, we evacuate?"

The three moved outside to take a look at what was going on. For a supposed earthquake, the rumbling seemed to stop unusually quick given how strong that initial shock had been. What's more, earthquakes usually didn't produce such an enormous quantity of smoke after they ended. It looked more like a bonfire gone out of control from where they were standing.

Rio's phone also buzzed with similar evacuation orders. "We're supposed to just leave?" she huffed, showing the phone to the adults.

"But what about Yumi?" the older woman asked. "We can't leave without Yumi."

Off in the distance, police sirens had started up, various emergency vehicles passing by at top speed. "I don't think we have much of a choice right now," Fukuro said, already walking to the car.

"I can't leave without my granddaughter!" she shouted.

"You can't find her if you're dead," Rio said, surprising herself at her bluntness.

With a sigh, Fukuro nodded. "We have to trust that she'll be doing the same as us." Looking towards the chaos going on inside the office, he added, "And if these people did have something to do with her disappearance, I doubt they'd let her stay here during a disaster. Our best shot at finding her would be to leave for now. Wherever we're evacuated to, that's where she would end up as well, yes?"

Fingers tightening around her cane, the older woman had to admit that he was making some sense. "I...I guess so."

"Then let's go," Rio said, opening the car door and gesturing everyone to join her. "We still don't know what's going on, so we have to get out of here." Despite her urgency, doing this was tearing her up inside. She wanted Yumi safe as much as anyone else, but she also recognized that she had to keep herself safe to have a chance at making that happen. If a building decided to collapse on top of them, that would be the end of the quest right then and there.

Taking one last look at the building and the rest of Chiba, all three entered the car and drove off towards the outskirts. None of them could imagine what was about to take place in the city they called home.

 

 

\Next: Perpetual Evolution! Kazuhiko's Burning Soul!/

Notes:

It took a bit, but this is the official end of the third arc. Starting next chapter, it's the war we've been preparing for.

Not sure if anyone picked up on the hints that the EEDF facility is related to CG, but I tried to drop several over the last few chapters. Yumi got her duel disk from them and it already had a slot for the crystals, plus their training room used the same kind of extreme Solid Vision as Rio used in their rematch.

If it wasn't clear, this takes place before, during, and immediately after the duel in the last chapter, which inadvertently confirms that Hideo's been skipping school. Didn't actually think about that until I realize they'd been out searching all day while Rio was still in school, meaning it was a weekday.

I tried to look back to check, but I think this is also the first time I've mentioned Yumi's grandparents' names in the text. I've had them saved for now but never mentioned until now, basically because of everything she said in her internal monologue. An early draft of the Christmas special did mention her grandmother's name, but it didn't make it into the final.

That's about all we've got now. Things are going to go wild starting with the next one. If you've been a Kazuhiko fan, buckle up.

Thanks for reading. Share if you're enjoying. Always remember to run away from the explosions.

Chapter 68: Perpetual Evolution! Kazuhiko's Burning Soul!

Summary:

In the first hour of the invasion, Kazuhiko faces down his strongest opponent yet.

Notes:

(See the end of the chapter for notes.)

Chapter Text

The intercom crackled to life within the underground facility. "Attention!" the voice on the other end blared. "Attention! Report to the control room and await deployment!"

"Son of a-!" Yamada slammed his fist into his desk, turning to the alien beside him watching one of the video feeds pointed at Chiba Park. "Alramech, you… Why didn't you warn us? You said we had at least another month!"

"I apologize," Alramech said, pursing his lips a bit but looking otherwise unbothered. "That was meant to be the start of the game. Maybe a few wires got crossed, or time moved a bit different here compared to where they were last occupying themselves."

"Some wires got crossed?" he repeated in disbelief. "This is the fate of the entire world! You're saying we just got caught with our pants down because of some…" He picked up a chair and hurled it into the wall, watching as it impotently clattered to the ground. "Some kind of clerical error?"

"It's just a theory," he said. "I'm not exactly in contact with the others on a regular basis. For all I know, maybe they just decided they were tired of waiting."

Before Yamada had a chance to swear and rage some more, Nagato burst into the office. "Sir, we're starting evacuation, but I don't have a timetable we can use in this situation. How long do we have?"

"Ask him," he spat, pointing to Alramech.

Alramech thought for a moment before replying. "Well, if I'm converting it right, we should have...about ten minutes."

The rest of the facility was scrambling to complete preparations before it all went down. Like Yamada, they'd been led to believe that they had ample time to continue training and getting ready before the battle began. It had only been a few days since they were even assigned to their teams, with only a few dozen tests being run to ensure that the support decks could adequately work with their infantry counterparts.

On top of all of that, it was already clear that there was no possible way for the city to be evacuated in the short time left before the fighting began. Chiba was a city with almost a million people, and even with the early preparation the EEDF had taken to streamline the process and set up shelters outside the battlefield months prior, there just wasn't a way to get that many people to leave that quickly. Everyone was scared and unsure of what was happening, and no amount of planning could overcome that.

"I guess this is it," Sakuya said as she stood next to Yumi at the front of the lines. As instructed, all of the recruits had now gathered for some final words ahead of deployment.

"Be safe," Yumi told her, wringing her hands together as the fight grew closer and closer. "We have to win." Like Sakuya, she stood at the front of her three-person team, both wearing gray jackets sporting red sword patches on the left breast to designate them as infantry leaders.

"We will," Sakuya told her, smiling sweetly to try and reassure her. "I'll see you back here soon."

Stomping out from one of the doors, Yamada stood at the front of the six rows of recruits. "Attention!" he barked, silencing the chatter among the recruits. "This is it! In five minutes, you'll all be deployed into the city to combat the Constellations and their servants. Given the sudden nature of this attack, the evacuation is going slower than planned. My men are moving to create a perimeter to contain the combat, but the job of holding them back until all civilians have cleared the city limits is now on you. Do not let a single one of them past you!"

Rather than continuing to lecture them, Yamada broke with tradition and ended the meeting. They didn't exactly have time to stand around talking anymore, anyway. This wasn't just training anymore; the war had officially begun.

All six teams headed to the garage, driving out into the city towards areas that the intelligence team (but mostly Alramech) had identified as places with high concentrations of unearthly energy. That meant that the enemy was preparing to appear there. The quicker they made it to those spots, the more lives they could save.

The original plan had been to send out a few teams at a time to ensure they had the chance to switch out in between waves of enemies. With the evacuation still ongoing while they invaded, though, they didn't have that luxury. They needed all the firepower they could get this time around, so no one was able to stay behind.

No one save for one person, at least. In all the chaos and confusion, he was completely forgotten by everyone during deployment. Even his own team didn't notice, forced to assume that the soldier driving them was actually meant to be their third.

But he wasn't. Their actual third member was still back at the base, exhaling loudly as he exited the bathroom. "Damn, was that pudding cup expired?" Kazuhiko muttered to himself. "I hope whatever that thing they were saying on the intercom is still happening."

Jogging down the surprisingly empty hallway, he approached the control room before running right into one of the soldiers dashing out of it. Falling flat on his ass, Kazuhiko barely had time to register what had happened before the man pulled him to his feet. "What the hell are you doing here?" he screamed, recognizing him as a member of the support teams by his blue shield patch.

"Going to see what that meeting was about," he answered honestly, still unaware of what had gone on while he was fighting for his life on a different battlefield.

The soldier gave him a shove backwards down the hall. "They already deployed, you idiot!"

"They did?" he yelled back. "Why didn't anyone tell me?"

"That's what the meeting was for!" The soldier continued to shove him down the hall, running with him to the garage. "I was supposed to check why one team was only reporting a single support. Move your ass, kid! Your unit needs you!"

Hopping into a jeep, the soldier peeled out onto the streets of Chiba, the sounds of explosions and screams already echoing from all directions. "What the hell happened while I was out?" Kazuhiko asked, scratching the front of his head anxiously.

"Deployment," the soldier answered, taking a sharp turn in the direction the GPS pointed him. "They came early. Everyone left. You got left behind."

Slapping himself on the forehead, Kazuhiko readied himself for the fight ahead. Attaching his new duel disk to his arm, he could only hope they'd make it in time. Maybe he'd get lucky and they hadn't engaged the enemy yet, but he couldn't let himself be too hopeful.

Ever since their assignments, the different teams had been undertaking more specific training than before. Six of them to take on the six Constellations fighting against the planet. That made it easier to prepare against them and their emissaries.

On the surface, it seemed like Kazuhiko's team lucked out. The Constellation they were set to face was known as Primus. According to Alramech, he never bothered with the emissary deal, always heading in to face the people they slaughtered all on his own. Unlike the others, he didn't see the invasion as a game, but as a conquest. He didn't want anyone else to steal his glory.

Essentially, that meant one less combatant to take out overall. If they could win, they'd be taking a whole Constellation off the board on the first day of combat. All good things.

Of course, the reality wasn't quite that simple. After all, these creatures had been playing this game for a long, long time. Across all the different worlds and universes they devoured, Primus had always gone in ahead of his compatriots. The fact that he was still here to face them today meant that he'd never lost even a single time. What's worse, it meant he had the most experience in crushing the enemy by far. He was quite possibly the strongest out of all of them.

With all of that in mind, it was a wonder why he ever expected anything different from what they saw after pulling up. It looked as if someone had taken a sledgehammer to every square inch of the road, storefronts caved in on both sides of where the battle had raged. Laying on the ground was another of the support members, one of his arms flipped the opposite direction it was meant to be. Nearby was Hotaro – their unit's leader – crumpled in a ball inside a small crater.

And at the center of it all was Primus. Though he seemed to be doing his best to appear human, nothing about his visage seemed real. A nearly 10-foot tall monster of a man, his skin shone like gold even under the overcast sky. His bare chest and arms were covered in crackling orange arrays of ever-shifting lines like tattoos, his lower body cloaked in a simple green fustanella.

"Pathetic," he scoffed, slowly stomping over to Hotaro where he lay on the ground. "This is even worse than the last one." Muscles flexed and rippled across his body as he bent down, gripping the boy by one leg and lifting him up. He was still unresponsive.

"Barely even a crumb of energy, too." As he said this, Hotaro's body began to glow a blinding blue light. One could only assume this was the process that the Constellations used to feed, and if nothing stopped Primus now, he was set to have his first meal after landing on Earth.

"Hey!" Kazuhiko shouted, hopping out of the car and preparing for a fight. As the only one left to do the stopping, he had to step up to the plate here. That said, he had absolutely no idea what he was going to do now that he'd drawn this thing's attention.

With a grunt, Primus turned to look at Kazuhiko. His golden eyes nearly toppled him with that glare alone, feeling the same disdain coming from the alien that one might have for a cockroach that snuck into the fridge.

"Another waste of time?" he sneered, the glow dissipating from Hotaro's body. Primus lazily lobbed the boy at the soldier as he exited the car, even the most minor amount of force knocking the both of them back several feet along the ground. "I thought they'd send a whole army after me at once. That fossil hasn't learned yet?"

Kazuhiko was too afraid to speak, suddenly feeling even less prepared than he had throughout the entirety of training, and he'd never been particularly confident to begin with. As much as he tried to put on a brave face, this whole experience had just exposed how inadequate he really was. From start to finish, he'd felt like a failure.

It was no secret that he was the weakest of their group. His friends would deny it (well, Sakuya might not), but it was obvious. While he liked to think that still made him somewhat competent at Duel Monsters, the fact remained that he consistently dropped the ball each time. Whether it was at tournaments, casual play, or in the training leading up to the war, he failed to seal the deal when it counted.

It frustrated him to no end. When the Card Professors came for Yumi, he could only watch from the sidelines. When the tournament came around, he couldn't even make it to the top eight. When Yuu came around and then disappeared, he failed to find any leads. When he tried to beat Ren and become an infantry member, he just ended up face-down on the floor and sent to the support position.

On a personal level, it hurt like hell to know he was always dead weight. About the only thing he excelled at was being strong and tough, qualities that made him an excellent sandbag for others to beat on in order to surpass him. Just dumb muscle that could be a stepping stone for everyone else.

"Can you hear?" Primus asked, quickly losing patience with the supposed challenger. "If you're not here to fight, then I'll just dispose of all of you and be on my way. There are plenty of others on the battlefield waiting their turn."

It was now or never. Swallowing hard, Kazuhiko raised his duel disk. "Nah, I'm here for a fight," he finally said, forcing himself out of his own head. There was too much riding on this to be psyching himself out before a card was even drawn. Maybe he was weak, but that had never stopped him from giving it his all before.

"Are you insane?" the soldier shouted, having pulled himself up off the ground and tossed Hotaro into the back of the vehicle. "You're a support. Your deck doesn't even function on its own."

"I'm not using that garbage," Kazuhiko scoffed, reaching into his back pocket. If he was going to die, he would do it with his own cards.

"This is suicide," the soldier told him. "You need backup."

"Backup's not coming," he said. Considering every last one of the eligible duelists was already fighting their own fights, he was right. "Get him and the other guy out of here. I'm stopping this one on my own."

The soldier stood in silence for several seconds, disbelief evident even from behind that mask. "Do you have a message you want me to pass on?" he finally said.

Kazuhiko burst out into laughter, putting his hands on his hips. "Dumbass," he said. "I don't need anyone else to talk for me. If I've got something to say, I say it on my own. And if I think of anything I want to tell people, I'll tell it to their faces when I get back to base."

Even he didn't know if he was just blowing smoke now. The good thing about being stupid was that, under the right circumstances, he could even trick himself into believing the impossible. Maybe that could translate into doing the impossible, too.

Truthfully, though, he had the distinct feeling this was a losing battle. He'd kept it hidden, but he couldn't do it any longer. Sakuya had no doubt figured it out at some point, but at least Yumi didn't have to worry about this while she should be focusing on her own battles.

The truth was that, while he could use the reda crystals, they'd never given him the same kind of assistance as they did others. It wasn't just him, of course. From the murmurs around the base, there'd been a variety of people whose decks or bodies or anything else hadn't changed after using one successfully. It was the luck of the draw, and he'd bricked hard.

Bad hand or not, though, he just had to play through it. "It's just you and me," he told Primus, the soldier scrambling to load the last person into the car and get the hell out of there as fast as possible. Loading his deck, he reached for the crystal dangling from a chain around his neck. Snapping it loose, he inserted it into the duel disk.

Bathed in blue light, the machine on his arm activated itself as it locked itself onto Primus. No going back now, not that retreat was ever an option against these opponents.

Primus gave a chuckle, stepping forward. "So, you're actually going to fight?" he mused. "It only took an instant to break the other two. How long do you think you'll last on your own?"

"As long as it takes," Kazuhiko said.

"Then let's find out how long that is," he replied, their duel beginning an instant later. Waving his hand in front of him, Primus materialized five cards in the air. "Make your move, lesser creature. I have no use for a first turn if I'm not able to attack."

"Pretty cocky, huh?" Kazuhiko called back as he took his opening hand. "Fine. I won't say no to going first."

While he still wasn't sure what to expect, he'd learned enough to know something big was coming on Primus' opening move. Between watching Yumi face Izar and the training he'd undergone, it was clear the Constellations didn't screw around when dueling. He'd have to play in kind if he wanted a chance of winning.

"I'll start off with this, Terraforming!" Placing the card on the field, he explained its effect. "I take a Field Magic from my deck and add it to my hand. That means I can get Mutation Laboratory for free, then activate it!" The destroyed cityscape around them took on a more Frankensteinian look as a pair of electric towers rose up behind Kazuhiko, green energy crackling between them.

"For activating Laboratory, I get to add a Mutant monster to my hand. I'm picking Extreme Mutant Breaking Salmon. After that, I'm going to Normal Summon New Mutant Dive Hawk!"

The lopsided, rock-like bird tumbled onto the field, its effect activating as it did. "When I do that, I can send Mutant Saw Ant from my deck to the Graveyard, then play Saw Ant right after."

"These tactics bore me," Primus said as the ant appeared in front of its owner. "These creatures are pathetic. None of them can scratch me, and they won't protect your fragile, useless body from my attacks."

"I barely even started!" Kazuhiko shouted back, grumbling to himself about feeling rushed. "Whatever! I use Extreme Mutant Slash Mantis' effect to Special Summon itself from my hand!" Appearing in a flash of light, a brown, man-sized and man-handed mantis scuttled out in front of him. "Next, I use its effect," he declared, the monster scraping a pair of swords grafted to the undersides of its arms together.

"Once per turn, it can change a Mutant Tuner's Level to 4 for free!" The mantis came up behind Dive Hawk, sinking the swords into its back and forcing its Level to move up by one. With a smirk, Kazuhiko then added, "And since a Mutant's Level just changed, Laboratory's effect goes off! You take damage equal to Dive Hawk's current Level x 100!"

The crackling electrical towers sent a jolt of green lightning at Primus, but he didn't even respond as his Life Points fell to 3600. "Pathetic," he spat.

Gritting his teeth, Kazuhiko raised his hand. "I'm tuning my Level 3 non-Tuner, Extreme Mutant Slash Mantis, with my Level 4 Tuner, New Mutant Dive Hawk!" With a total Level of 7, his monsters went through the process of gaining speed and transforming, joining together to create a Synchro Monster. "Descend, Super Mutant Butcher!"

His monster screeched and clawed at the air, ready to attack once given the chance. "I set two cards and end my turn," Kazuhiko declared, satisfied with his field for the time being.

"This farce won't last long," Primus said, a sixth card materializing in a plume of golden fire.

"Standby Phase!" Kazuhiko shouted. "Because of Laboratory, my Mutants can evolve even on your turn. That means Butcher becomes Level 8 and Saw Ant becomes Level 3." Both monsters grew larger, sprouting new appendages as their ATK increased to 2800 and 1050, respectively.

"That's not all!" he continued. "Just like before, you take damage equal to their current Levels!" Since both changed this time, that meant a total of 1100 damage. "Eat it!"

Despite being a good deal stronger than the last blast, Primus still didn't bother to react to the blast. Though his Life Points were now at 2500 before he could even make a move, he did little besides narrow his eyes. "The caliber of fighters in this universe isn't even worth the energy it would take to devour you. We shouldn't have even bothered with the game."

"Last I checked, I was winning," Kazuhiko said proudly. "Maybe you could try playing a card before you start talking."

Primus scoffed. "Very well. I play the effect of Lord of Flesh. It gets rid of itself in the hand to give me Immortal Burning Warrior in its place." One of the cards in his hand flipped around, depicting a small robed figure with its arms raised in front of an alter. It quickly replaced itself with a Magic Card, this one depicting...Primus himself.

"I cast it!" he shouted, the card burning up in a swirling vortex of golden flames. "With this card's effect, I play myself on the field!"

"What the hell?" Kazuhiko shouted. "What does that even mean?"

"It means I can now fight my own battles," he said. "I've become a Token in this game, and my power and defensive ability are equal to my Life. If you defeat me, I'll automatically lose the game."

"Sounds like a pretty stupid risk to take," he told him. A 2500 ATK and DEF Token wasn't bad by any stretch, but betting the whole duel on it staying on the field was extremely reckless.

"Next, I cast Immortal Warrior's Showdown!" Another card, this one Permanent. It showed Primus lunging forward to attack a smaller and obviously weaker opponent. "This will prevent you from doing battle against anything but myself, so none of your 'direct attacks' can get around a fight. Additionally, any effect that increases my Life will also increase my battle power by the same amount."

From the sound of it, dragging this duel out would just make things harder. Kazuhiko would need to end it fast unless he wanted to contend with an annoyingly strong Token. Unfortunately, it didn't seem like he'd get the luxury of a quick victory.

"I arm myself!" Primus declared, another card flipping around. "Immortal Warrior's Sword increases my power by 3000!" Reaching forward, a long, golden sword materialized into his right hand. Bellowing a deep laugh, he hoisted it into the air as his ATK rose to 5500.

"Crap," Kazuhiko muttered. Things were already getting out of hand, and it was only the second turn.

With a smirk, another of his cards flipped around, this one depicting Primus sitting atop a throne of bodies. "Immortal Warrior's Spoils increases my Life by my battle power, which in turn sets off the effect of Immortal Warrior's Showdown to increase my power by that same amount!" With an ATK of 5500, this meant his Life Points now became 8000. On top of that, his ATK then doubled itself to 11000.

"That card's busted!" Kazuhiko shouted. While it was already a ridiculous amount of healing for one card, this unbelievable synergy between effects just made it all the worse.

"Now, let's battle!" he declared. "As long as I wield my sword, your monsters' special abilities will be sealed away during our fights." In other words, Butcher's effect was about to be negated. This meant its Level would lower back down to 7, ATK returning to the original 2000.

"Now, lesser creature, you die!" Leaping into the air, Primus turned his sword upside down, falling at incredible speed towards Butcher. All it would take is one stab to end the duel, 9000 points of damage sent straight to Kazuhiko in the resulting battle.

Thankfully, he wasn't about to throw in the towel on the second turn. He deserved at least a little credit for coming prepared. "Trap activate, Power Frame!" Seconds before the attack connected, a blue barrier sprung up around Butcher. Even then, Primus merely withdrew from his attack, the card's effect barely being enough to stop him from powering through anyway.

"This stops your attack, then gives Butcher ATK equal to the difference between itself and you!" In an instant, he'd turned the tables on the alien. Now Butcher matched him at 11000, then next turn set to push him over by another 800.

"They gave us briefings on all of you," Kazuhiko told him. "Said you were really fond of direct conflict, so you'd probably be using a deck focused on battles. Looks like they weren't far off."

"The others also stopped my first attack," he said simply. "I play two cards face-down, then allow you to take another turn."

"Allow me?" Kazuhiko huffed, drawing a card. "Then allow this! My Mutants grow another Level!" This put Butcher back to 8 and Saw Ant to 4. As before, their ATK also grew, Butcher at 11800 and Saw Ant at 1250.

"Laboratory hits you again for 1200!" While the damage was steadily climbing, he was getting the distinct impression it wasn't of much concern to his opponent. At 6800, he was still far better off than he was in the last turn. In order to win, he'd have to put some more power behind his hits.

"Battle!" he shouted, prepared to put a good deal more power into this. Right now, his monster's ATK was 800 more than Primus. While that wouldn't deplete his Life Points, destroying the Token was just as good. As long as this next attack made it through, he'd win.

"Go, Butcher! Tear him apart and finish this!" His monster charged an attack, letting loose a crackling ball of pink energy straight at Primus. "This is the end!"

Primus scoffed. "A pathetic strategy like that can't overpower me!" he shouted. "I use the Trap, Token Stampede!" One of his set cards materialized next to him, the Constellation giving a shout as orange flames spread across his body.

"My power grows by another 1000!" he explained, the Token's ATK reaching to 12000. Kazuhiko was once again on the back foot.

However, he didn't rush in without a plan. "In that case, I'll use my own Trap! Activate, Evolution's Folly!" As his own card flipped up, he pumped his fist in the air. "I target Super Mutant Butcher, then raise its ATK by 800 while lowering yours by the same amount!"

Butcher screeched, several metal spines emerging from its back. Its ATK grew to 12600, overtaking Primus all over again. "Continue the attack!" Kazuhiko ordered.

As the energy blast connected, Primus was pushed back on his feet. His own ATK lowered to 11200 during the exchange, meaning that Kazuhiko's monster decisively beat him. Despite this, he refused to go down.

"Still too weak!" Primus shouted, batting the residual energy away with his arm and through a nearby building. Despite having singed his "flesh" and depleted his Life Points to 5400, he somehow withstood the attack.

"You should be destroyed!" Kazuhiko shouted.

"Don't you know this effect?" he questioned. "It's a card originating from your world, you fool. Token Stampede prevents a Token from being destroyed in combat, meaning your creature won't be able to harm me. My power is eternal!"

That complicated things. With how high Primus' ATK had already become, destroying him in battle would be hard enough already, but the Power Frame combo had made that possible. With that Trap on the field, though, there was a whole other barrier to accomplishing that.

Unless he could get rid of Stampede, it didn't seem like getting that win condition off would be possible. For now, Kazuhiko resolved to stay the course and attempt to win through direct damage. After all, Laboratory was doing a hell of a lot of work already. As long as that stayed safe, he was in a good position.

"I set one card," he said. "Turn end. Evolution's Folly wears off and returns our monsters' ATK to normal." This lowered Butcher back to 11800, and raised Primus back to 12000. Not the most ideal situation.

"I begin my turn!" Primus declared, a new card appearing in front of him.

"Standby Phase!" Kazuhiko shouted, both his monsters growing in size yet again. Butcher grew to Level 9, Saw Ant to 5, with the former's ATK once again at 12600 and the latter at 1450. "Now, Laboratory and Saw Ant both activate!"

Saw Ant gave a screech, revving its pincers before its head launched from its body. It dug into Primus' arm, barely managing to get him to raise an eyebrow in response. "After using its effect three times, Saw Ant gets released and lowers your ATK equal to its own for this whole turn!"

That meant Primus was now at only 10450. "You think you can survive the turn by lowering my power below your monster's?" he scoffed.

"That's not all of it," he said. "Laboratory resolves next, so you'll take damage!" With just Butcher on the field, that was another 900 down, lowering Primus to 4500. Having Ant on the field would have resulted in more damage, but keeping his ATK low enough to survive the turn was a lot more important.

"That won't even slow me down," Primus said. "I banish Immortal Warrior's Spoils, letting me create two new cards!" As he did, two more cards appeared in front of him, one of them flipping around a moment later. "Immortal Warrior's Proving Ground sets the stage for my victory! From now on, neither of us will escape without damage if a battle is declared and no one is destroyed. Stop my attacks all you want, but it's going to cost you 500 Life Points each time."

Kazuhiko grunted, checking his resources. That was going to hamper his defense going forward. Assuming his Life Points held, that charitably meant he could only block eight more attacks, and only if Primus failed to damage him in any other way outside of that.

The clock was officially ticking now. He needed a way to destroy Primus' backrow, and he needed it fast. As long as he still had all of those support cards stacked on himself, there was little Kazuhiko could do to get rid of that Token or keep himself protected for much longer.

"I'm attacking now!" Primus shouted, ripping Kazuhiko from his racing thoughts. Butcher crossed its arms over its body, screeching as its effect was negated and ATK lowered to 11000. While it was still strong enough to survive the attack, getting rid of its increased power and Levels was clearly the real goal, not to mention the 500 damage Proving Ground would inflict.

Luckily, Kazuhiko was prepared to capitalize on this situation. "Trap activate, Drain Shield!" His card flipped up, a golden barrier appearing around himself and his monster. "This stops your attack, and gives me a Life bonus equal to your ATK! That 500 won't even scratch me now!"

"I was waiting for this!" Primus laughed. "I use my own Trap Card, Immortal Warrior's Denial!" The card materialized next to Primus as he swung his sword into the barrier, featuring himself kicking someone away as they tried to strike at him. "Your card's effect is gone, and my power goes up by another 2000!"

"Damn it!" Kazuhiko swore, unable to do anything but watch as his Trap failed little by little. Butcher gave one last screech as Primus bisected it, both sides blasting apart and taking hunks of the road with it. Even when prone on the ground, the force of the explosion carried Kazuhiko a good several meters away.

Pulling himself off the ground, Kazuhiko realized he'd lost track of Primus in the chaos. Scanning the battlefield, he found himself completely at a loss for how someone as huge as his opponent had seemingly disappeared without a trace.

"Aren't you forgetting?" he heard, a chill running down his spine. "You still take the damage from that!" Whirling around, Kazuhiko barely had time to register Primus' towering form before the Constellation's fist dug itself into his stomach.

It was like someone had fire a cannon ball into him from millimeters away. For a second, he didn't even feel the pain, only the pressure of the enormous fist rearranging his insides. Lifted off the ground, everything seemed to slow as he sailed across the street from the impact. Primus' wide and malevolent grin was the only thing his eyes could focus on as his vision slowly faded to white, the wind whistling in his ears covering up the sound of his ribs snapping like toothpicks.

A second later, the pain finally hit all at once. Smashing through the wall of an abandoned store, he crashed through several tables and chairs before finally settling inside what was left of a counter. His body burned, heat radiating out in waves from where he'd been struck. His head pounded, the sound of wind replaced by his thunderous heartbeat and his desperate gasps for air.

Before he even had time to process his injuries, something hot came rushing up out of his throat. A crimson spray of blood forced its way out of his mouth and onto the cracked tiles in front of him. Throwing up any amount of blood was already a bad sign, but that much blood seemed like it confirmed his thinking that at least one of his organs had been fully pulverized.

That attack left him with 2450 Life Points, but that didn't seem to matter. This duel wouldn't be decided by Life Point values, but by the actual lives of the duelists. He now fully understood what made Primus such a fearsome opponent. His strategy didn't depend on beating his opponents in a game, but beating them in a fight. Unlike a weak, fleshy human, his body was pure, nigh-limitless energy.

Without him even realizing, he'd had all options for victory swiftly and systematically closed off to him. Dealing damage was pointless as he'd only increase his Life Points more and more. Destroying the Token was impossible with all of the protection it had. There was no scenario in which Kazuhiko could hurt Primus more than Primus could hurt Kazuhiko. That meant there was no scenario in which he could beat this monster.

Falling to his hands and knees, Kazuhiko hacked up another liter of blood as he tried to catch his breath. The aches and pains from the training hadn't prepared him for this at all. Vision blurring and head spinning, he realized his mistake in trying to take Primus on by himself. The others may have escaped, but he certainly wouldn't. He was certain now that he'd die here.

"Are you ready to submit?" Primus asked, having appeared in front of him. "I won't wait much longer. There are many more victims waiting for me. Maybe one who can give me a real challenge."

Gritting his teeth, Kazuhiko could feel his blood boiling. All of that effort just to bite it on the first day. It was bad enough that he was about to die, but to die to such a smug asshole, too? He couldn't forgive this kind of humiliation.

He took several sharp breaths through his teeth, arms shaking as he tried to push himself up. "Stay down," Primus sneered, laying a heavy foot on Kazuhiko's head. "Die like the pathetic waste of life you are and become my food. There's no reason to draw it out any longer."

Now he was just making him mad. Somehow, the angrier he got, the less the pain bothered him. "Shut up," he hissed, managing to move upwards a hair.

Primus chuckled, stepping down. "Pathetic."

It was barely a fraction of a fraction of a tiny fraction of his power, but it nearly forced Kazuhiko straight through the ground. And yet, against all odds, he was still forcing his way up. "Shut...up!" His strength returning, he began to stand up. Pushing Primus off, he stood tall once more, ready to continue the duel.

For the first time, Primus actually seemed a bit shaken. He regained his composure quickly, but he was undeniably surprised that a "lesser creature" had been able to overcome him through brute force. It was with several qualifiers, but it still should have been impossible.

"Then we'll continue this farce," he said, levitating a few centimeters off the ground before flying backwards out to the street. "I'm placing two cards face-down to end my turn." At that moment, Saw Ant's head finally crumbled off of his arm, increasing his ATK to 14000.

"I won't let you win," Kazuhiko coughed, stumbling his way back out to the field while clutching his stomach. Collecting the card he'd dropped during the assault, he began his turn by drawing a second. "My turn!" he shouted.

As bad of a situation as he might be in, he was too stubborn to die right now. For his own sake and the sake of everyone on the planet, he had to go down fighting. If he was dying, he was going to resist up to the last second. If he was going to be food, then he'd do everything he could to make Primus choke on him.

 

 

\Next: Kazuhiko Raises Hell!/


Cards Used in Order of Appearance

Terraforming
Normal Spell Card
Add 1 Field Spell from your Deck to your hand.

Mutation Laboratory
Field Spell Card
When this card is activated: You can add 1 "Mutant" monster from your Deck to your hand. "Mutant" monsters effect that allows them to gain ATK and Levels is activated during each player's Standby Phase. When an effect activates that involves changing the Level of a monster(s) on the field: Inflict 100 damage to your opponent x the current Level of the monster(s). You can only activate each effect of "Mutation Laboratory" once per turn.

Extreme Mutant Breaking Salmon
DARK
Level 4
Winged Beast/Effect
1800 ATK/1000 DEF
If this card is Summoned: You can target 1 "Mutant" monster in your GY; Special Summon that target, and if you do, it is treated as having activated its effect that increases its ATK and Level a third time. You can only activate this effect of "Extreme Mutant Breaking Salmon" once per turn.

New Mutant Dive Hawk
DARK
Level 3
Rock/Tuner/Effect
700 ATK/500 DEF
When this card is Normal Summoned: You can send 1 "Mutant" monster from your Deck to the Graveyard; Special Summon 1 "Mutant" monster from your Graveyard with the same Level.

Mutant Saw Ant
DARK
Level 2
Pyro/Effect
850 ATK/400 DEF
During your Standby Phase: Increase this card's ATK by 200 and Level by 1. If this effect is activated 3 times while this card was face-up on the field: You can Tribute this card and target 1 monster on your opponent's side of the field; that target loses ATK/DEF equal to this card's ATK on the field, until the End Phase.

Extreme Mutant Slash Mantis
DARK
Level 3
Fiend/Effect
1300 ATK/900 DEF
If you control a "Mutant" monster: You can Special Summon this card (from your hand) in Defense Position. You can target 1 "Mutant" Tuner monster you control; Change its Level to 4. You can only use each effect of "Extreme Mutant Slash Mantis" once per turn.

Super Mutant Butcher
DARK
Level 7
Psychic/Synchro/Effect
2000 ATK/500 DEF
1 "Mutant" Tuner + 1 or more non-Tuner "Mutant" monsters
During your Standby Phase: Increase this card's ATK by 800 and Level by 1. If this effect is activated 4 times while this card was face-up on the field, it gains this effect:
● At the end of your Battle Phase, if this card destroyed an opponent's monster by battle: You can Tribute this card; Special Summon 1 "Super Mutant" Synchro Monster from your Extra Deck with a higher Level than this card on the field. A monster Special Summoned by this effect is treated as having activated its effect that increases its ATK and Level during your Standby Phase for the fourth time.

Lord of Flesh
EARTH
Level 3
Warrior/Effect
1000 ATK/1000 DEF
You can discard this card; add 1 "Immortal Burning Warrior" from your Deck to your hand. If a Token would be removed from the field by a card effect: You can banish this card from your GY instead.

Immortal Burning Warrior
Normal Spell Card
Special Summon 1 "Immortal Warrior Token" (Warrior/EARTH/Level 12/ATK ?/DEF ?) in Attack Position. (This Token's ATK/DEF becomes equal to your LP.) It cannot be Tributed. You cannot Summon other monsters while you control an "Immortal Warrior Token". If an "Immortal Warrior Token" leaves the field, you lose the Duel.

Immortal Warrior's Showdown
Continuous Spell Card
Activate only if you control an "Immortal Warrior Token". Your opponent cannot attack, except to attack an "Immortal Warrior Token". If you gain LP: Target 1 "Immortal Warrior Token" you control; it gains ATK equal to the LP you gained.

Immortal Warrior's Sword
Equip Spell Card
Equip only to an "Immortal Warrior Token" you control. The equipped monster gains 3000 ATK. If the equipped monster attacks an opponent's monster, negate that monster's effects until the end of the Damage Step.

Immortal Warrior's Spoils
Normal Spell Card
Target 1 "Immortal Warrior Token" you control; gain LP equal to its current ATK. During the Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; draw 2 cards.

Power Frame
Normal Trap Card
When a face-up monster you control is targeted for an attack by a monster with a higher ATK: Target the attack target; negate that attack, and if you do, equip this card to that target. The equipped monster gains ATK equal to the difference between its ATK and the ATK of its attacker when this card resolves.

Token Stampede
Continuous Trap Card
All Tokens in Attack Position gain 1000 ATK, also they cannot be destroyed by battle.

Evolution's Folly
Normal Trap Card
Target 1 "Mutant" monster you control; it gains ATK equal to the ATK it would gain when activating its effect that activates during your Standby Phase until the End Phase, and if it does, your opponent's face-up monsters lose the same amount of ATK/DEF until the End Phase.

Immortal Warrior's Proving Ground
Field Spell Card
If a monster declares an attack on a monster and neither monster is destroyed by that battle: Both players take 500 damage. If an "Immortal Warrior Token" you control would be destroyed: You can send this card to the GY instead.

Drain Shield (Draining Shield)
Normal Trap Card
If an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.

Immortal Warrior's Denial
Counter Trap Card
When your opponent activates a Spell/Trap Card, or monster effect, that affects a card you control while you control an "Immortal Warrior Token": Negate the activation, and if you do, destroy that card, then an "Immortal Warrior Token" you control gains 2000 ATK. If your opponent Special Summons a monster, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

Notes:

This chapter and the next one have been a choir to write, but I'm happy to do it. This is one of the duels I've been looking forward to since almost the beginning. I thought it could be done in one, but there's still a lot more that needs to happen. Not even at the best parts yet, though I have already finished those.

I've felt bad before about how hard Kazuhiko gets Worfed all the time. He's definitely strong, but he is kind of at the bottom for the main four, and I fell into a pattern of jobbing him to prove the strength of other characters too much. I'm hoping this and the next give him what he deserves, since I planned them out to be his finest hour. Get some Kamen Rider insert songs or something on standby for the climax.

I'm a little annoyed that, just as I'm about to debut Primus, Konami goes and creates the whole Adventurer Token stuff. It's basically a combination of his cards and True Treasure from back then, which sucks because I made both of those before any of these cards started coming out. This is worse than the time they gave my idea for a duel vest guitar to Romin, mostly because Romin is amazing and I can share.

ZEXAL wishes they could play Defend the Castle as hard as Primus. If Izar and now Yuu wasn't enough of a tip before, the Constellations have pretty intense cards. It's like fighting a Mystic Mine that can also shoot you in real life.

That's all I'm allowing myself to say now. Get ready to break some records next time. Thanks for reading. Share if you're enjoying. Always remember to stand resolute and burn your soul.

Chapter 69: Kazuhiko Raises Hell!

Summary:

With his back to the wall, Kazuhiko must push past all limits if he hopes to win the first battle of the war.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Kazuhiko could barely carry on after a single connected attack. When he first pulled up here, he had trouble imagining how the other two in his team could have been taken out so quickly. He now realized that it had little to do with Life Points.

He couldn't afford to stand around thinking anymore unless he wanted to risk passing out in the middle of the game. That meant an automatic game loss in a tournament. Probably something even worse here.

"I play New Mutant Acidic Slug," he declared, the blue creature appearing and thumping its many legs against the ground. "Effect activate! It lets me Summon Extreme Mutant Breaking Salmon from my hand!"

A purple, beaked fish descended onto the field, numerous feathers replacing at least half of its scale. It cried out, a white aura surrounding it as its own effect activated.

"Immortal Warrior's Denial revives," Primus cut in, his card's image rising up next to him. "Special Summoning a monster allows me to return it to the field, but it will be banished if I use it a second time."

"I don't care," Kazuhiko told him. "It can't be used this turn, and that's all that matters now." Continuing his play, he explained, "Breaking Salmon Summons back Dive Hawk from the Graveyard, which I'm going to use to tune Breaking Salmon!"

Giving a shout, Kazuhiko clenched his fists as his monsters combined in a column of light. "Come out, Super Mutant Yawning!" Coiling around him in a defensive position, an enormous green snake slithered onto the field. It hissed at an unimpressed Primus, its top and bottom jaws splitting in half as its tongue flicked between them.

"Another pathetic defensive creature," Primus said, more than confident he could stomp over the monster's 2500 DEF without issue. "There was no point in you getting back up if this was all you could do."

"I'm not done yet," Kazuhiko said. "I release Acidic Slug to use Yawning's effect." His monster hissed again, lunging down at its comrade and swallowing it whole. Apparently, that didn't agree with it very much, as it gave a gurgling burp right after.

"Now I draw two, then discard one," he explained. Of the choices available, his best would be to get rid of Mutant Bite Hound. In this position, there wasn't much it could do for him. "I'll set a card and end," he said.

"All that bluster to do nothing," Primus mocked. "We both know you'll only be able to continue for so long this way." With a smile, he raised a hand. "This should speed things up. God's Blessing appears, granting me another 500 points of life each time I gain a new card."

In other words, he'd be gaining an additional 500 ATK each turn just for drawing. That was on top of the gain to his Life Points which, while not normally very much, would certainly slow down any efforts to win via Laboratory's effect damage.

As a new card materialized, Primus' Life Points grew to 5000. His ATK then grew to 14500, once again increasing his already overwhelming power.

"Standby Phase!" Kazuhiko shouted, wincing at the pain in his...everything that just shot through him. "Yawning's effect activates, making it Level 8 and its ATK and DEF 1600 and 3100." As a set of pincers emerged from the sides of Yawning's mouth, bolts of green lightning struck Primus. "That means you take 800 damage from Laboratory."

"I barely feel it," he said, his Life Points falling to 4200. Without even pausing, he tossed out another card. "The Immortal Warrior's Shield becomes my armament and boosts my defensive prowess by 3000!" A simple golden shield materialized onto the same arm that he held his sword with, DEF rising to 5500. While it didn't seem like that figure would matter much, the rest of the card's abilities were the real reason he'd played it.

"Now, I'm protected from damage in battles up to three times, and your card effects won't be able to destroy me once every turn."

"Fine by me," Kazuhiko said confidently. That was a strong effect to be sure, especially when combined with the other forms of protection he had out. Still, it wouldn't matter in this instance, since destruction wasn't his goal.

"Let's battle!" Primus shouted, already lifting his sword in the air. "I'll slice that beast to pieces!" Leaping forward, he let out a yell as Yawning hissed defiantly right back at him.

"I was waiting for that!" Kazuhiko said, raising a hand. "Trap activate, Divine Wind Barrier – Air Force!" A tornado of green wind kicked up in front of his monster, swirling ever faster as Primus hurtled towards him. "When you attack, this card sends all your monsters back to the hand. That includes Tokens, which just disappear. That means you're done!"

Primus simply let out a laugh. "Lord of Flesh, sacrifice yourself for me!" His card banished itself, using its secondary effect to prevent the Immortal Warrior Token from leaving the field. "Too weak!" he shouted, slashing the wind to disperse it, sword cleanly cutting through the center of Yawning's head as it did.

His monster blasted apart, sending Kazuhiko flying once more. Another tumble across the rocks left him feeling even worse than before, no doubt breaking another couple of bones for his failed attempt at a win. Struggling to push himself back up, he heard Primus laugh once more.

"Down in the dirt again," he sneered. "I'm ending my turn, but I doubt it matters. You can't continue the fight."

"I can," Kazuhiko said quickly, his anger motivating him to force his body back up in that very instant. As much as he hurt, he couldn't back down. He couldn't let it end here, and especially not against this guy. "Draw!"

Thankfully, his deck agreed. "I activate Pot of Greed to draw two cards!" As long as he continued to get the cards to hold on, he wouldn't stop trying.

Drawing twice, he activated one of them. "Heavy Storm! Destroy all the Magic and Trap Cards on the field!"

A truly devastating blow to Primus' impenetrable defense. At least, it would be, if not for his counter. "Fool, you already knew I had this! Immortal Warrior's Denial! Stop that effect, then grant me an additional 2000 points!" Stopped in its tracks, all Kazuhiko had to show for that move was an opponent with 16500 ATK.

That was expected, though. While it would have been nice to bait with a less powerful card, Heavy Storm did its job of getting rid of Denial. That meant his moves going forward weren't in danger of getting stopped.

Unfortunately, though, his next move was to simply set a card and end. As he'd already realized, this duel was as much a fight against time as it was Primus. Despite weakened knees and blurred vision, he forced himself to continue struggling. Somehow, he was still standing, so he couldn't let this all be for nothing.

"I'll begin my turn," Primus said, another card materializing in his hand. His Life Points raised to 4800, ATK to 17000. "Even easier," he said, the card flipping around. "I'm taking my spear!"

Immortal Warrior's Spear granted him another golden weapon. Clutching it alongside his shield, Primus' ATK grew to 18000. With a haughty laugh, he explained, "Now your cowardly fighters can't protect you from damage any longer." In other words, he now inflicted piercing damage. Not that it really changed much at the moment, given he was at a grand total of zero wall monsters, but it might complicate things in the future.

From the way Primus acted, he was more than aware that the set card on Kazuhiko's field would save him this turn. That's the whole reason he was using Spear now, as insurance for future turns. In fact, he was probably hoping that the Trap would be one that could play a new monster as a last ditch defense. That way, he'd end it all in this next strike.

"What can you do to wriggle out of this?" he asked, rushing forward with his weapons held high.

"Trap activate!" Kazuhiko called out. "Harmony of the King's Soul will negate your direct attack!" Like before, Primus slammed into a barrier, his strikes nearly causing it to collapse despite the fact it should be impenetrable. At this point, it didn't even seem like game mechanics were going to keep him at bay for much longer.

"That's not all!" he continued. "Now, I'm able to banish the Level 3 Tuner, New Mutant Acidic Slug, along with the Level 3 and Level 2 non-Tuners, Extreme Mutant Slash Mantis and Mutant Saw Ant, to Synchro Summon a new monster!"

"Using the bones of your servants to construct a new one," Primus scoffed. "That's almost amusing."

"That all adds up to Level 8," Kazuhiko said, ignoring his comments. His monsters circled in the sky above him, transforming into their Level materials. "Get ready, you bastard. I've planted the seed of all evil, and now it's about to sprout! Synchro Summon, Level 8! Come out, Extreme Super Mutant Eve!"

From out of the column of light appeared a twisting, gnarled tree, bark a sickly gray and covered in patches of hairy fungi. A ways up, it branched off into three paths, spreading out like a set of arms and a head with twigs in place of far too many fingers and strands of hair.

"Eve's effect activates!" he declared, starting to feel his second wind coming on despite his injuries. "When this monster's Synchro Summoned, I can blast away every card in the backrow!"

"Excuse me?" Primus snapped, showing some actual concern at this. In his position, it was only natural. When his entire strategy was based around an impenetrable formation of Magic and Trap Cards to protect his Token, getting rid of all of them at once like this meant he'd finally be vulnerable.

"That's right," Kazuhiko said with a grin. "And just in case you thought otherwise, my Trap's effect counts as a Synchro Summon, so let's go!" A crack appeared along the upper section of Eve, the wood splitting open to reveal several bulbous red eyes and a far too human mouth.

With a screech, it whipped up a cloud of mold spores, sending them down like tiny missiles to coat Primus' field. Once they latched on, his cards would all crumble away.

"Not enough!" he shouted, the force of his voice blowing back Eve's effect. "The Immortal Warrior's Chains will remove your ability for the entire turn, and halve your battle power permanently!" His Trap flipped around, finally revealing itself after being set for so many turns.

Tossing aside his other weapons to let them hang in the air, Primus materialized a golden chain from out of the new card. Spinning it in his hand, he threw it towards Kazuhiko's field. In seconds, Eve was entirely bound by it, the monster's ATK halving to 1200 as its effect fizzled out.

"I'll admit, that surprised me," he said, taking great pleasure at watching Kazuhiko's frustrated expression. "But tricks like that won't defeat me. I'll never be beaten by something like you."

"Give me another turn and we'll see how that works out," he replied, his words feeling emptier and emptier the more blood pooled at his feet.

"Fine, then," Primus scoffed. Rearming himself, he simply said, "Begin your next turn."

"Draw!" Kazuhiko had to catch himself as the arc of his draw nearly caused him to lose his footing and fall over. The damage done to his body was no joke when even simple things like that were at risk of taking him out.

Still, with what he had now, there was a chance for him to set up his finishing moves this turn. "Standby Phase," he declared. "Since Eve's effect has returned, it's going to mutate." That meant an increase of 600 ATK and a single Level, putting the monster at 1800 and Level 9.

"Now, my effects go off!" he added. "Laboratory's going to take 900 of your Life Points, and Eve's next effect kicks in to let me draw a card!" Green lightning struck Primus yet again, the Constellation just as unconcerned as all the times before as his Life fell to 3900.

Up next, Eve's body grew taller, several pulsating polyps appearing out of its limbs. With that, Kazuhiko claimed another card. That was far from the last draw he'd get this turn.

"Magic Card, Leftover Mutation Material!" The card shimmered as he held it up, featuring an operating table with various globs of flesh and fluids spread across its surface. "By banishing Dive Hawk, Breaking Salmon, and Bite Hound from my Graveyard, I can draw two new cards."

He gave a grunt of approval at his new cards, playing one immediately. "Now, I banish Leftover Mutation Material, Heavy Storm, and Pot of Greed to use Treasure Cards of Burial Magic! That gives me two more cards!"

"So many cards," Primus sneered, "and none of them can do anything to stop me."

"Don't count on it," Kazuhiko said. "I'm setting three cards and switching Eve to Defense Mode. Turn end." A single card left in his hand, he'd have to make this strategy count. In the few moments between drawing that last time and playing them, he'd decided on what he had to do. Pulling this off was the only way he'd be able to win.

"Fool!" Primus laughed. "You already forgot my spear!"

"Your what now?" Kazuhiko asked, eyes widening a second later. "Ah, crap damn it!" He started to shout noises at himself while scratching at the front of his head, clearly upset at making such an obvious misplay.

"You sealed your own fate even more than before!" Primus mocked, creating a new card. His Life Points grew again to 4400, his ATK to 18500. "Now, I'll show you what happens when you waste my time!" Ignoring Kazuhiko's additional draw and the 1000 damage from Laboratory, he moved in for the kill.

Lunging forward, Primus rushed towards Eve with his spear extended. All it would take is one hit to deplete Kazuhiko's remaining Life Points. Just like Primus had said, a single misplay had sealed his fate.

But had it really? With a smile, he dropped the act and raised his hand. "You fell for my set card, Twin Twister!"

"What?" Primus was actually knocked back by the sudden gust of wind, his attack held off for the moment.

"I drop a card, then destroy two of your Magic or Trap Cards. Get rid of that spear, and Immortal Warrior's Proving Ground just to be safe!"

As the weapon snapped apart and disappeared in his hand, Primus grit his teeth as his ATK fell to 17500. Still a gargantuan amount by any measure, but the injury to his pride was enough to shake him, if only a bit.

"You ran in like a freaking idiot just because you thought I messed up," Kazuhiko laughed. "But now I'm just one step closer to taking you down!"

With a grunt, Primus added, "You might have fooled me, but you did overlook one thing."

"What's that?" he scoffed. Obviously, this was just Primus trying to save face.

Walking forward, Primus reached out and stuck his fingers into Eve's trunk, lifting it out of the ground and holding it over Kazuhiko's head. "My attack still goes through even without damage."

Primus slammed the monster into the ground, utterly destroying it and forming yet another crater on top of the one they were already standing in. Kazuhiko was knocked off his feet and sent tumbling back across the rocks, no doubt breaking even more of his broken bones.

Catching himself on a piece of pavement, Kazuhiko pulled himself onto all fours and worked at standing back up. As much as that hurt, all of the pain was blending together at this point. Strange as it might sound, it seemed like all the individual injuries were starting to cancel each other out, all of the excruciating damage melding into a single dull hurt that covered his entire body.

Then Primus revealed his hand. "I won't let you off that easily," he said, a card flipping around. "This is your punishment for deceiving me, the Immortal Warrior's Perfect Victory!" As expected, it featured Primus, this time with an entire planet crushed in his hand.

"With this, I'll draw a card, then attack you directly for damage equivalent to your card's original battle power!" Before Kazuhiko even had time to comprehend that effect, Primus was smashing him in the nose with his shield. Sent flying, crimson spewed from his face as his consciousness began to fade. Left with only 50 Life Points, his actual life was hanging by a thread, that thread nearly ready to fray to pieces.

Crumpling to the ground in a heap of bloodied flesh and shattered bones, Kazuhiko was defeated. If he was conscious now, it was only due to sheer stubbornness. Even as Primus stated his increase in Life Points to 3900 and ATK to 18000, he couldn't process the information. Every sensation was little more than piercing white noise in his brain.

Was this dying? Was his body shutting down? How long would it take before it was over? Would he know he was dead, or at least that he'd stopped living? Where would he go after he did?

These weren't anything like revolutionary questions, but they're the kinds of things he was forced to ponder in this moment. With death staring him straight in the face – his worst loss by far – he didn't know what else he could do. He hung in there with all his strength, broke limits he didn't even know he had, and pushed back a god damned god.

But in the end, he still lost. That was just his role. He would lose, get stronger, and then lose again. But he'd do his best throughout the whole thing, that was for sure. He never gave it less than 1000%. When they remembered him, he hoped they'd remember him as someone who never gave up. Maybe that's what he could hope for. Maybe it wasn't even so bad to hope for that in the first place.

Not everyone could win, but at least he could try. That was pretty good.

What a load of crap. Yeah, trying was admirable, but he couldn't get off with just trying here. He had to win. The entire planet was on the line here. Not just the planet, either, but his pride.

He wasn't going to let some overstuffed, overmuscled, wannabe deity take him out. Hell no. He was going to win, and he was going to win hard.

Before he even knew it, he was standing up yet again. He didn't know how, but he was. And he was mad.

"You're...you're not…" His breath was heavy as he forced it in and out between his teeth. "You're not...not going to win!" It felt like something snapped inside his mind. Not a bone this time, but something else. He didn't know what else to call it except for his final limit.

A spark ignited on his forehead, a roaring red aura flaring up in front of his head into the shape of a pompadour. At his side, his duel disk began to whir. Something was changing, both within himself and his cards.

"What is this?" Primus asked, shakinging his fist. "Is this another trick?"

Kazuhiko didn't respond, choosing instead to let out his frustrations into the single loudest scream he could muster. The aura spread to his entire body, glass shattering around him in the few spaces where windows hadn't already been decimated.

He held out his hand, drawing some of the energy into it until it took the shape of a card. Forcing as much power as he could into it, it started to materialize into something real. First the white border, then the text, and finally the image.

Fire still burning bright atop his head, Kazuhiko smirked. "Nah, no tricks," he replied. "That damn crystal finally did its job, that's all." It wasn't quite as dramatic as remaking his whole deck, but this would do.

No longer feeling the effects of his wounds, Kazuhiko looked up at the Constellation. "Primus, you didn't notice." Sticking his thumb over his shoulder, he declared, "My Trap activated before your card, so now it's going to resolve."

"A Trap," Primus scoffed. "And what kind of Trap is this?"

"It's called Unexpected Mutation," he explained. "When one of my Mutants is destroyed, I can bring out a Mutant Synchro Monster with one Level more than it originally had, just with its effects negated."

"More to slaughter," Primus dismissed. "I've seen this trick before. Hurry up and play another useless card, then."

With a grunt, Kazuhiko raised his hand. "No chance! This guy's the key to my victory! Get out here, Super Mutant Hellraiser!" Slamming into the field, the hulking monstrosity stood nearly as tall as Primus himself. It let out a cry in time with Kazuhiko, both duelist and monster ready to kick this guy's ass.

"Pathetic," Primus said. "Whatever you have planned for that thing, it won't be enough. I use the card I was given, another copy of Immortal Warrior's Spoils!" His card flipped around once more. "Now my life increases by 18000, in turn giving me 18000 more battle power!"

With a thunderous shout, Primus' Life Points grew to 21900, his ATK doubling to 36000. To match this, his body more than tripled in size, his tattoos erupting in orange flames. From the looks of things, the human form he'd assumed at the start of the invasion was barely containing his full strength now.

"What can you do against me now, creature?" he bellowed, eyes beginning to spark. "Make your move!"

"Gladly!" Kazuhiko shouted back, drawing a card. "Permanent Magic, Refusal to Surrender!" He didn't bother to explain what it did yet, though the image of a single samurai facing down a horde of charging opponents was a pretty clear tip off.

"Next, I Normal Summon the Level 1 Tuner, Mutant Zero Rat." His red aura erupted again, covering his entire body once more. "I almost have to thank you," he said. "Over the course of this duel, you pushed me harder than just about anyone. If we didn't meet, I wouldn't have evolved like this." Catching himself, he smirked. "Well, mutated. That's more my speed."

Raising a hand, his two monsters gave a shout as they were overtaken by the red. "This is it! I'm using my Level 1 Tuner, Mutant Zero Rat, to tune my Level 9 non-Tuner, Super Mutant Hellraiser!"

Both monster rose to the sky, Zero Rat's form falling away as its single Level star transformed into a burning ring. Hellraiser faded into a red silhouette, the nine stars inside it pulsing like a heartbeat. "Transform past your old self and mutate into the pinnacle of evolution! Become the strongest and shout loud enough to shake the universe! Synchro Summon, Level 10! Appear, Final Mutant Cyborg Hellraiser!"

Exploding out of the column of light appeared the new card he'd created. Though it shared the same dark color scheme as the original Hellraiser, the similarities ended there. Its body, trimmed down and armor-plated, looked more like a superhero than the traditional mutant creatures of Kazuhiko's deck. A spiked helmet sat atop its head, a pair of piercing yellow compound eyes in its sockets above a slit mouth sewn up at the edges. On its wrists were a pair of blades set into the backs of its forearms. At its chest burned a fire just like its controller.

"It's time! Battle!" Kazuhiko gave another shout, his monster spreading a pair of leather wings on is back. "Cyborg Hellraiser, attack Primus with Spiral Nemesis Crusher!" On his order, the Mutant monster took off, hurtling forward at the enemy with its hands outstretched.

"Nonsense!" Primus was indignant at this, seeming to believe his opponent had chosen just to kill himself. "Your battle power is only 3500! What do you hope to accomplish with this!"

"This!" Kazuhiko said, the monster glowing red as it turned into a corkscrew dive. "When Cyborg Hellraiser attacks, it gains 100 ATK for every Mutant in my Graveyard!" The ghosts of Butcher, Yawning, Eve, Hellraiser, and Zero Rat all flew out towards the leader, increasing the size of its aura and raising its ATK to 4000.

"I'm also banishing the Trap, Mutation Overwhelm, from my Graveyard! When I do, my monster gains ATK and Levels equal to its own effect as if it activated five times!" Like its origin, Cyborg Hellraiser would gain 1000 ATK every Standby Phase. That made for a total of 5000 ATK and five additional Levels, all adding up to 9000 ATK and Level 15.

Even with a hefty 1500 damage due to Laboratory, this still wouldn't be enough. "Was that your plan?" Primus mocked as his Life Points fell to 20400. "To poke me with more of that pathetic lightning?"

As Cyborg Hellraiser shot forward, Primus drew back his arm and batted the monster away with his shield. It smashed into the ground, a wave of damage ricocheting back towards Kazuhiko. "Now fall!"

"My card's effect activates!" Kazuhiko called out. "When I'd take damage from a battle with the strongest monster on the field, I can halve my Life Points to make that damage 0!" Crossing his arms over himself, he braced for the attack, skidding back on his heels as his Life turned to 25.

"The downside of that," he grunted, ignoring the new waves of pain that just crackled across his body, "is that I have to get rid of you by the end of the Battle Phase, otherwise I'll take 1000 damage."

"Then you've failed yet again," Primus said. "You wasted your attack, and I still stand. Were you that afraid of letting me defeat you myself?"

Kazuhiko clenched his fist, then pointed to his monster. "Cyborg Hellraiser's effect activates!" Picking itself up off the ground, it screeched into the sky before lifting off once again. "Not only is it not destroyed in battle, if my attack wasn't successful, I can double its ATK and try again! Spiral Nemesis Crusher"

"What was that?" Primus lifted his shield again, slamming it against Cyborg Hellraiser again. This time, though, it took considerably more effort to push the monster back with its 18000 ATK, then 18500 ATK.

Kazuhiko was blown back once more, but he refused to fall. With Proving Ground gone, he also wasn't taking the 500 from its effect. A lucky coincidence considering his original strategy also required it being gone.

"Cyborg Hellraiser's attack wasn't successful," he repeated, Life Points falling to 12 to negate the damage. "That means I can double its ATK again!"

As its ATK grew to 37000 and finally surpassed his own, Primus began to laugh. "I see!" he cackled. "I see! So that was your plan! Stake your body and life on this servant's ability to survive! Come at me!"

"I won't stop!" Kazuhiko shouted. "I won't lose! Cyborg Hellraiser, again! Spiral Nemesis Crusher!"

"Another blow!" Primus bellowed back, jabbing forward to meet the monster's spinning attack. They connected a second time, the ground shattering into pieces from the force of the two strikes meeting. "A valiant effort, but my shield protects me from damage up to three times before it wears out! Can you survive that long?"

Kazuhiko fell to one knee, gritting his teeth as the shock from the failed attack transferred to his body. He didn't care, though, victory so close ahead of him. "Cyborg Hellraiser's effect activates!" he coughed, blood speckling the broken pavement below him. "I double its ATK, then attack again! Spiral Nemesis Crusher!"

The monster's ATK grew to a staggering 75000, then 75500 when it attacked. Like before, it met with Primus' shield, though the force of the attack wrenched his arm back and tore it from its socket. Obviously, it didn't actually hurt him, but it did send him falling backwards.

Primus let out a deep cackle, his body deteriorating even more as waves of orange energy billowed out of his skin, eyes darkened and filled with storms. "Yes!" he shouted. "Attack me more! Fight with your whole soul! This is what I've been waiting for!"

Even with more ATK, these exchanges with Primus were still taxing Kazuhiko's body. But he didn't care. He was set on this course of action. He knew he could win as long as he attacked. Ignore the pain and push through. If your body breaks, then just break your limits and keep going. "I can do it!" he screamed. "I'll protect my friends, my family, and my whole world! It doesn't matter who's in the way; I'll beat you down until I win!"

"Again!" Primus ordered, slamming his shield into the ground to brace for another attack.

"That's right!" Kazuhiko agreed. "Spiral Nemesis Crusher!" After doubling and an additional 500, Cyborg Hellraiser's ATK became 151500. It rammed into Primus again, buildings beginning to crumble around them.

This exchange finally broke the shield, disintegrating it on impact and blasting a hole through Primus' side. All he did was laugh, his form restored moments later. Dropping his weapons entirely now, he started to run towards Cyborg Hellraiser as it circled back in the air.

"Again!" he shouted, cocking his arm back.

"Spiral Nemesis Crusher!" Kazuhiko declared, roaring into the air as his monster went in again. With an ATK of 303500, it would be more than enough to wipe out the rest of Primus' Life Points even if he couldn't be destroyed.

With one last clash, Primus' body was torn to pieces as Cyborg Hellraiser passed through it like a hot knife in butter. It was the natural outcome to this situation, so why was he still laughing?

"This is it!" Primus shouted. "This is the truth behind Immortal Warrior's Perfect Victory!" He reformed enough to recreate his fist, now more like a bulbous slab of meat connecting by orange clouds and shimmering, teal tendrils. "If my life were to be extinguished, I exclude this card from the game to force you to take the damage in my stead!"

Becoming large enough to dwarf the entire city, his fist flew forward, more than big enough to crush Kazuhiko's entire body. "This is the end!" the Constellation screamed, his voice causing the entire world around them to rumble. Not from the sound, but from the power it exuded, like he'd taken reality by the collar and shaken it around.

"My last counter!" Kazuhiko said. "Counter Trap, Soul Cross Counter!" The fire at his brow burned even brighter as the card's image appeared, showcasing a spectral boxer letting loose with a red-hot punch directly out of the card. "When you would inflict damage to me with an effect, that damage gets negated, and then I hit you back for double Cyborg Hellraiser's ATK!"

Rather than shocked or distraught, Primus was now nothing but elated. "Incredible!" he bellowed, laughter echoing throughout the ruins of their battlefield. "Absolutely incredible!" He didn't slow down at all; in fact, he only charged forward even faster, his body deforming fully into a cloud of burning energy before retaking his humanoid visage one last time. "Then claim your victory!"

The scarlet aura spread to cover Kazuhiko's entire body once again as he charged in to meet Primus for one final exchange. With a roar, he let loose with all of his might, his fist ramming into the side of Primus' face just as Primus' own fist did the same to him.

Their meeting broke the earth, sending a massive crack sprawling out across the entire length of Chiba. From the looks of things, it formed a gorge, one so deep the bottom was fully obscured by shadows. That wasn't important, though. To both Kazuhiko and Primus, all that mattered now were the results for them.

Blood sprayed from Kazuhiko's face as he heard a loud cracking sound come from the side of his head, but he didn't stop.

Primus twisted his fist in, trying to deliver a corkscrew punch with enough force to rip Kazuhiko's head clean off, but he didn't stop.

Every bone in his arm began to shatter from the opposite force of hitting his target, but he didn't stop.

With one last scream in time with his monster, Kazuhiko flung himself forward to put every last ounce of power into his fist. Finally, it paid off, the blow shooting straight through Primus and sending him spiraling through the sky. His body shot up through the clouds, scattering them and once again letting in light across the entirety of Chiba.

For several seconds, Kazuhiko was stuck in the aftermath of the punch. Suspended on his front foot with his arm still outstretched, he slowly and gingerly moved into a normal standing position. From how he felt now, any false move might cause him to literally fall apart.

Several more seconds later, Primus finally descended. He touched down like a meteorite, smashing into what was left of the pavement a short distance from Kazuhiko. If for no other reason than to confirm his defeat, his Life Points displayed as a decisive 0.

Even more seconds passed after that, the two duelists stuck in the high of combat, Kazuhiko's duel disk absorbing more and more of Primus' essence with each moment. "Human," the Constellation finally spoke, his voice still as boisterous as ever, even in defeat. "What do they call you, human?"

He grunted, coughing up a healthy amount of blood. "Kazuhiko Mitsuru," he croaked out. "That's who beat you."

Primus began to laugh again in pure joy. "Kazuhiko Mitsuru!" he shouted at the top of his lungs. "You were worthy after all!" He continued to laugh and laugh, slowly fading away as his energy was taken in by the reda. Eventually, the laughing began to fade, then disappeared entirely. The Constellation was no more.

Still stood upright, Kazuhiko knew what he had to do. If this was the end, he was going to make the most out of it.

His shoulder creaked and popped, crimson streaking out of every cut across his skin. At this point, he didn't even feel the pain anymore. Slowly, he raised his fist towards the sky. Sunlight shining down on him, he cracked a smile.

Kazuhiko Mitsuru had won. No matter what, he won here. All on his own, he'd won. His fears, doubts, and insecurities could finally be put to rest.

"The rest…" he wheezed, "...is up...to you…" That was what he intended to say, though he couldn't be sure if his mouth had even made those sounds. He was too tired to care right now, the fire on top of his head rapidly dimming.

Dwindling to nothing, the flame went out. He knew his friends could take care of the rest from here. They were reliable. Strong. Brave. And it was still crazy to think how those two were younger than him. If only he got to spend one more afternoon of doing nothing with them before this happened.

Them and Hideo. He wished he had a chance to apologize for leaving without saying anything. The two of them should have had at least one more duel, even if he probably would have gotten his ass kicked yet again. If he was lucky, maybe one of the others could do it in his place after this was all over.

He closed his eyes and fell to the ground, smile still firmly spread across his lips. It was time for a well-deserved rest. The winner earned that much, at least.

 

 

\Next: Yumi's Test - Fame and Fortune's Reverse Side/


Cards Used in Order of Appearance

New Mutant Acidic Slug
DARK
Level 3
Sea Serpent/Tuner/Effect
1000 ATK/700 DEF
When this card is Normal Summoned: You can Special Summon 1 "Mutant" monster from your hand. A monster Special Summoned by this effect is treated as having activated its effect that increases its ATK and Level during your Standby Phase for the third time. This card cannot be used as material for a Synchro Summon during the turn this effect is activated.

Extreme Mutant Breaking Salmon
DARK
Level 4
Winged Beast/Effect
1800 ATK/1000 DEF
If this card is Summoned: You can target 1 "Mutant" monster in your GY; Special Summon that target, and if you do, it is treated as having activated its effect that increases its ATK and Level a third time. You can only activate this effect of "Extreme Mutant Breaking Salmon" once per turn.

New Mutant Dive Hawk
DARK
Level 3
Rock/Tuner/Effect
700 ATK/500 DEF
When this card is Normal Summoned: You can send 1 "Mutant" monster from your Deck to the Graveyard; Special Summon 1 "Mutant" monster from your Graveyard with the same Level.

Super Mutant Yawning
DARK
Level 7
Spellcaster/Synchro/Effect
1000 ATK/2500 DEF
1 "Mutant" Tuner + 1+ non-Tuner monsters
Cannot be destroyed by battle once per turn. During your Standby Phase, Increase this card's ATK/DEF by 600 and Level by 1. If this effect is activated 4 times while this card was face-up on the field: Switch this card's ATK/DEF. You can Tribute 1 "Mutant" monster you control; draw 2 cards, then discard 1. You can only use this effect of "Super Mutant Yawning" once per turn.

Mutant Bite Hound
DARK
Level 4
Reptile/Effect
1500 ATK/1200 DEF
During your Standby Phase: Increase this card's ATK 500 and Level by 1. If this effect is activated 3 times while this card was face-up on the field: This card cannot be destroyed by battle or card effects.

God's Blessing (Solemn Wishes)
Continuous Trap Card
Increase your Life Points by 500 points each time you draw a card (or cards).

Mutation Laboratory
Field Spell Card
When this card is activated: You can add 1 "Mutant" monster from your Deck to your hand. "Mutant" monsters effect that allows them to gain ATK and Levels is activated during each player's Standby Phase. When an effect activates that involves changing the Level of a monster(s) on the field: Inflict 100 damage to your opponent x the current Level of the monster(s). You can only activate each effect of "Mutation Laboratory" once per turn.

Immortal Warrior's Shield
Equip Spell Card
Equip only to an "Immortal Warrior Token" you control. The equipped monster gains 3000 DEF. The equipped monster cannot be destroyed by card effects once per turn. If you would take battle damage from a battle involving the equipped monster, change that damage to 0. After you use this effect 3 times, destroy this card.

Lord of Flesh
EARTH
Level 3
Warrior/Effect
1000 ATK/1000 DEF
You can discard this card; add 1 "Immortal Burning Warrior" from your Deck to your hand. If a Token would be removed from the field by a card effect: You can banish this card from your GY instead.

Divine Wind Barrier – Air Force (Storming Mirror Force)
Normal Trap Card
When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.

Pot of Greed
Normal Spell Card
Draw 2 cards.

Heavy Storm
Normal Spell Card
Destroy all Spell and Trap Cards on the field.

Immortal Warrior's Spear
Equip Spell Card
Equip only to an "Immortal Warrior Token" you control. The equipped monster gains 1000 ATK, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.

Harmony of the King's Soul (King's Consonance)
Normal Trap Card
When an opponent's monster declares a direct attack: Negate the attack, then you can apply the rest of this card's effect. Banish 1 Tuner monster and any number of non-Tuner monsters from your Graveyard, whose total Levels equal 8 or less, and if you do, Special Summon from your Extra Deck 1 Synchro Monster whose Level equals the total Levels of those banished monsters. (This Special Summon is treated as a Synchro Summon.)

Extreme Mutant Slash Mantis
DARK
Level 3
Fiend/Effect
1300 ATK/900 DEF
If you control a "Mutant" monster: You can Special Summon this card (from your hand) in Defense Position. You can target 1 "Mutant" Tuner monster you control; Change its Level to 4. You can only use each effect of "Extreme Mutant Slash Mantis" once per turn.

Mutant Saw Ant
DARK
Level 2
Pyro/Effect
850 ATK/400 DEF
During your Standby Phase: Increase this card's ATK by 200 and Level by 1. If this effect is activated 3 times while this card was face-up on the field: You can Tribute this card and target 1 monster on your opponent's side of the field; that target loses ATK/DEF equal to this card's ATK on the field, until the End Phase.

Extreme Super Mutant Eve
DARK
Level 8
Plant/Synchro Effect
2400 ATK/800 DEF
1" Mutant" Tuner + 1+ non-Tuner DARK monsters
If this card is Synchro Summoned: You can destroy all Spell/Trap Cards on the field. During your Standby Phase: Increase this card's ATK by 600 and Level by 1. Each a "Mutant" monster(s) activates its effect that increases its ATK and Level: Draw 1 card for each monster that activated an effect.

Immortal Warrior's Chains
Normal Trap Card
Activate only if you control an "Immortal Warrior Token". Target 1 monster your opponent controls; halve its ATK, also, negate its effects until the end of this turn.

Leftover Mutation Material
Normal Spell Card
Banish 3 "Mutant" monsters with different Types and Levels from your GY; draw 2 cards. You can only activate 1 "Leftover Mutation Material" per turn.

Treasure Cards of Burial Magic
Normal Spell Card
Banish 3 Spell Cards from your Graveyard: Draw 2 cards.

Twin Twister (Twin Twisters)
Quick-Play Spell Card
Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.

Immortal Warrior's Proving Ground
Field Spell Card
If a monster declares an attack on a monster and neither monster is destroyed by that battle: Both players take 500 damage. If an "Immortal Warrior Token" you control would be destroyed: You can send this card to the GY instead.

Unexpected Mutation
Normal Trap Card
If exactly 1 "Mutant" monster you control is destroyed as a result or battle, or by an opponent's card effect: You can Special Summon 1 "Mutant" Synchro Monster from your Extra Deck that is 1 Level higher than the destroyed monster's original Level, but negate its effects.

Immortal Warrior's Perfect Victory
Quick-Play Spell Card
If an "Immortal Warrior Token" you control destroys an opponent's monster by battle: Inflict damage to your opponent equal to the destroyed monster's original ATK, and if you do, draw 1 card. If you would take 4000 or more battle damage from 1 attack, and your Life Points would become 0 as a result: You can banish this card from your GY; that damage becomes 0, and if it does, inflict damage to your opponent equal to the damage you would have taken from that attack.

Super Mutant Hellraiser
DARK
Level 9
Insect/Synchro/Effect
2500 ATK/500 DEF
1 "Mutant" Tuner + 1 or more non-Tuner "Mutant" monsters
During your Standby Phase: Increase this card's ATK by 1000 and Level by 1. If this effect is activated 4 times while this card was face-up on the field, it gains this effect:
● During your Battle Step, if this card attacks: It is unaffected by other card effects until the end of the Damage Step, also, you can destroy all Set cards your opponent controls.

Refusal to Surrender
Continuous Spell Card
Activate only while your opponent controls the monster with the highest ATK on the field. If you would take battle damage from a battle involving a monster with the highest ATK on the field: You can halve your LP to make that damage become 0. At the end of a Battle Phase, if this effect was used this turn, destroy this card if your opponent controls the monster with the highest ATK on the field, then take 1000 damage.

Mutant Zero Rat
DARK
Level 1
Warrior/Tuner/Effect
500 ATK/0 DEF
During your Standby Phase: Increase this card's ATK by 100 and Level by 1. If this effect is activated 3 times while this card was face-up on the field: Select a number between 1 and 12 (inclusive), then this card's Level becomes that number.

Final Mutant Cyborg Hellraiser
DARK
Level 10
Insect/Synchro/Effect
3500 ATK/1500 DEF
1 "Mutant" Tuner + 1+ non-Tuner "Mutant" Synchro Monsters
You can Synchro Summon this card using any "Mutant" Tuner and "Super Mutant Hellraiser", regardless of the Levels of the monsters involved. Cannot be destroyed by battle. During your Standby Phase: Increase this card's ATK by 1000 and Level by 1. If this card attacks, it gains 100 ATK for each "Mutant" monster in your GY. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle, or if the attack was negated at this card's attack declaration: You can double this card's ATK, and if you do, it can make a second attack on the same monster in a row.

Super Mutant Butcher
DARK
Level 7
Psychic/Synchro/Effect
2000 ATK/500 DEF
1 "Mutant" Tuner + 1 or more non-Tuner "Mutant" monsters
During your Standby Phase: Increase this card's ATK by 800 and Level by 1. If this effect is activated 4 times while this card was face-up on the field, it gains this effect:
● At the end of your Battle Phase, if this card destroyed an opponent's monster by battle: You can Tribute this card; Special Summon 1 "Super Mutant" Synchro Monster from your Extra Deck with a higher Level than this card on the field. A monster Special Summoned by this effect is treated as having activated its effect that increases its ATK and Level during your Standby Phase for the fourth time.

Mutation Overwhelm
Counter Trap Card
When your opponent activates a Spell/Trap Card, or monster effect, while you control a "Mutant" Synchro Monster: Negate that effect, and if you do, destroy that card. You can banish this card from your GY, then target 1 "Mutant" monster you control; it gains ATK and Levels equal to the amount it would gain when activating its effect that increases ATK and Levels x 5. You can only use 1 "Mutation Overwhelm" effect per turn, and only once that turn.

Soul Cross Counter
Counter Trap Card
During the Battle Phase, if a Spell/Trap Card or effect, or monster effect, is activated that would inflict damage to you while you control a monster(s): Negate that effect, and if you do, your opponent takes damage equal to double the ATK of the monster you control with the lowest ATK.

Notes:

Probably the biggest W any character has ever gotten in this story. Normally, I'd say something about how I didn't plan for this to be the payoff to him always losing, but that would be a lie since I've had this in the bag since the start. I might not have expected him to lose as much as he has, but this was always the conclusion.

I didn't mention it last time, but one thing that made this take so long to write was that I had to try to find a good way to actually describe Kazuhiko's cards in a way that jives with PSCT. I gave up early on because I didn't have the experience in writing them or making cards to do it right, but I had to solve that before I could finish it. Doesn't help that the TCG still refuses to add the effect 1, effect 2, etc. texts that make OCG textboxes so much easier to read and understand. I think they're in good shape now.

Obscure manga cards keep saving me. Burial Magic satisfied the need to continue deep drawing even after I'd burned the other good candidates. Make the most of them since they're probably getting banned after this story wraps.

I was considering having Kazuhiko punch out kaiju-sized Primus, but that wouldn't be much of a cross counter if he did. Still, it's nice to remember that they can all do that during the next duels against the Constellations that are coming up. It's pretty lucky that everyone likes card games so much, and hosting card game death matches so much.

That's all I've got for now. This one was a long time coming, so I hope it was good. Thanks for reading. Share if you're enjoying. Always remember to plus ultra.

Chapter 70: Yumi's Test - Fame and Fortune's Reverse Side

Summary:

Ghosts from the past come back to haunt Yumi as she takes on one of the emissaries.

Notes:

(See the end of the chapter for notes.)

Chapter Text

As the jeep sped out across the city, Yumi nervously wrung her hands in the back seat. While this wasn't her first time in such a dangerous situation, that didn't mean it was any easier to deal with. Despite everything, she was still just 13, and the pressure of going to war to save the entire world was not something she was set up to handle.

"Not much longer," the driver called back. "Let's hope all that training paid off."

"It has to," said the man next to her. He was a tall, clean-shaven JSDF soldier named Arisagawa. Yumi actually liked him quite a bit, being one of the few adults at the facility who wasn't immediately dismissive of her or her friends because of their age. When they were paired up with her as the leader, he even advocated for her against their third member, the cranky and disagreeable Hokkaido Region Champion named Masakawa.

Arisagawa looked to her, giving a reassuring nod. "We've got your back, leader, so let's win this."

Yumi smiled, the knot in her stomach becoming a little easier to deal with. "We will," she echoed, pulling her hair back and tying it into a short ponytail. While she'd gotten partial to wearing it down for last few months, she figured it would be better not to have it fall into her face during the heat of battle.

"Just don't misplay," Masakawa sneered. In their first training session together, Yumi had failed to play optimally and wasted a card. He still wouldn't let her live that down. Arisagawa kicked the back of his seat in response.

"We're here!" the driver yelled, putting an end to their idle talk as the car skidded to a halt in front of the city's dueling stadium. Their opponent was stood outside of it, looking up in front of the doors. As they'd been told, he was an emissary – in other words, a human like them who'd been chosen to work for a Constellation. Befitting this role, he was a tall, dark-haired man outfitted in some kind of blue and black cult robe, though one could only wonder if that was the Constellation's choice or his own.

As the three duelists hopped out of the vehicle, their driver called out, "I'm heading back to help with evacuation. Radio in when it's over and someone will come get you."

"We will," Yumi told him, though he was already driving off by the time she spoke. Looks like they were on their own out here.

"Let's get this over with," Masakawa grunted, placing his hands behind his head and walking bowlegged towards the enemy. He never seemed to take these things as seriously as he should, constantly making ill-timed jokes and assuming he was more than strong enough to take on any opponent all on his own. Learning he'd have to use one of the support decks only made it that much worse.

"Okay," Yumi said, placing her deck into her duel disk. Clearing her throat, she called out to their opponent. "Excuse me, aren't you the emissary?" It was hard to know what was appropriate to say in this situation.

He remained silent for several seconds, then gave a quiet laugh. "Exactly who I was hoping for," he muttered.

"Wait, you're-!" She recognized that voice. Her suspicion was confirmed when the emissary whipped around, revealing himself as the person she least expected to meet here. "Mr. Taniguchi?"

"You remember me," he scoffed. "Good. It'll be more satisfying to get my revenge."

"Leader, do you know this guy?" Arisagawa asked. He and Masakawa had also readied themselves, now waiting on their opponent to prepare his duel disk.

"He...he was at a tournament," Yumi said, swallowing hard. "We were in the finals together, and I beat him, but…"

"You did," Taniguchi said. "Now that's going to change."

"I kind of get it," Masakawa said. "I'd be pissed if I got beat by you, too."

"Not the time," Arisagawa chided. "It doesn't matter who he is. We have to beat him no matter what."

Taniguchi scoffed, raising his arm out at his side. Dark blue beams of light appeared from the air, materializing a sharp, spike-laden duel disk directly onto his body. "It matters quite a lot," he insisted. "She's the whole reason I'm here."

Yumi gripped the crystal at her neck with shaking fingers, dislodging it to place into her duel disk. The fact that Taniguchi had apparently made a deal with the devil just to get a rematch with her was unsettling to put it lightly. Why did he hold that much of a grudge?

As all four synced up, they shouted, "Duel!" to begin the battle. Unfair as it might be, Yumi's team took the first move, Arisagawa drawing his hand and starting them off. "I begin by playing Turncoat Supporter in Attack Mode. Then, I set four cards and end my turn."

A snickering demon in orange armor materialized in front of him, followed by the backs of four cards. In any other context, this would be an absolutely terrible opening move. Not only was his monster considered all but useless in a normal duel, he'd just burned his entire hand by setting everything he had. No resources for future plays or contingencies in case something went wrong.

Of course, this wasn't a normal duel, as Masakawa's turn would confirm. "Draw," he said, playing his card immediately. "I Summon Turncoat Supporter, then set five cards. Turn over."

Like their designations implied, both Arisagawa and Masakawa's decks were built exclusively to support Yumi. Both of them identical, they focused on providing her with resources and protection for her own plays.

While it felt a bit unfair, Yumi didn't really have a choice in the matter. "Draw!" she called out. Raising a hand, she declared, "I overlay both of the Level 3 Turncoat Supporters on their fields to construct the Overlay Network!"

It was a common card, but it seemed to have found its use. Unlike most cards, Turncoat Supporter's entire effect was set up to exclusively benefit the opponent. Providing itself as a resource for the opponent's Summons, it was quickly proving its worth in these lopsided battle-royales-in-name-only duels that were taking place during the war.

"Xyz Summon, Rank 3!" Yumi continued. "Come out, Illusion King Robbins!" Her favorite Rank 3 appeared with a bow, an orange glow surrounding it.

"Turncoat Supporter's effect activates," Arisagawa announced. "The opponent using it for an Xyz Summon gets to draw two cards."

"That's two for both of them," Masakawa added. As much as he disliked playing second fiddle to a little girl, he was at least serious enough not to screw around during the actual battle.

In total, that meant Yumi got to draw a staggering four cards at once, giving her a hand of ten cards given she hadn't even played a single one since her turn began. Again, it struck Yumi as more than a little unfair, though she couldn't afford to let pride get in the way of winning with the fate of the world on the line.

Taking two cards from her enormous hand, Yumi placed them on the far ends of her duel disk. "I use the Scale 1 Violentist and Scale 8 Scaredy Lion to set the Pendulum Scales!" Her monsters appeared beside her, lifted up in columns of light.

From across the field, she heard Taniguchi scoff. He certainly had to be confident in his hand if he wasn't at all worried right now. If he'd just drawn a ton of cards and set the Scales before even getting down to business, she'd be in full panic mode.

No use in focusing on that, though. If she held back, she'd no doubt get overwhelmed once his turn started. "Now, I Pendulum Summon!" she declared, raising a hand as a portal opened above her head. Flying out were two monsters: Rescue Rabbit and Big Bat Knight.

Wasting no time, she played another card right after. "I activate Instant Fusion, which lets me Fusion Summon the Level 3 Undead Warrior immediately without materials!" Slapping down Kaguya's customized card, the zombie rattled its bones and hissed at the enemy, ready for a battle it would never personally fight.

Yumi smiled, raising her hand again. "Now that they're both here, I overlay my Level 3 Big Bat Knight with my Level 3 Undead Warrior to construct the Overlay Network!" Both of them transformed into light, swirling together in a vortex before becoming fuel for something new. "Come out, Rank 3! Missing X-Saber Invoker!"

It was something she'd picked up at the facility, realizing how well it could synergize with her existing cards. While she wasn't too familiar with the X-Saber monsters, she knew they were powerful and, funnily enough, Synchro-focused. They'd have to forgive her for only using one of them right now, their only Xyz representative brandishing its sword as its red cape flapped in the breeze.

"That means I get to use Scaredy Lion's Pendulum Effect. Invoker is a Rank 3, which puts it between the Pendulum Scales. That means I can add Hat-Trick Magician to my hand." Her duel disk ejected her monster before shuffling the deck again.

"Now, Invoker, use your effect!" she ordered. "I'm detaching Big Bat Knight to Special Summon a Level 4 EARTH Warrior right from my deck." Arisagawa gave a nod at her moves so far, motivating her to keep going. "So come on out, Rusty Swordsman!"

The tiny knight materialized next to the new Xyz Warrior, looking from that monster's sword to its own before growing depressed at the disparity. Yumi didn't notice and didn't get the chance to reassure her card before continuing her plays, banishing Rescue Rabbit to activate its effect. "That lets me Summon two copies of Takotaco from my deck."

One of the two cephalopods waved its tentacles, jumping up alongside Rusty Swordsman. "I'm using my Level 3 Tuner, Takotaco, to tune my Level 4 non-Tuner, Rusty Swordsman! Come out and get some pets! Synchro Summon, Level 7! Wonderful Dog Marron!"

Her newest monster was a tall, lanky poodle with golden fur, a tiny red bow at the top of its head. It yapped a few times before circling around and taking a seat next to its comrades. "It's just so cute!" Yumi couldn't help but squeal, wishing more than anything that she could put the duel on pause and go to pet it. Alas, it was just a hologram. Maybe. She hadn't actually attempted to reach out and grab one of them while the reda crystal was influencing things.

"Didn't mess up this time," Masakawa muttered. Yumi was too focused on her combo to hear it, but Arisagawa gave him a dirty look just to be safe.

"When Marron is Synchro Summoned," Yumi explained. "I get 1000 Life Points." As her Life ticked back up to 4000, she gave a nod to her monsters. The cost of Instant Fusion had been offset, so now all three of them were back to where they started.

"Takotaco, get the hell off my field and tune Marron!" she shouted, relieved that her least favorite but nonetheless essential monster would finally be going away. "My red-hot resolve lets me take the next step forward! Climb up higher and higher until we reach the top! I'm burning up! Synchro Summon, Level 10! Zenkai Fire Dragoon!"

Her dragon descending with a roar, her field was now ready. "I set two cards to end my turn," she concluded, confident that they'd be able to weather whatever storm came on the opponent's turn.

"Your combo play has improved, at least," Taniguchi said, throwing her off. Was it a compliment, or just a veiled insult?

"You won by a fluke last time," he continued, drawing for his turn. "If this is where you are now, and with two idiots behind you, there's no excuses. When I win, it's because of my skill."

"Good luck with that," Masakawa sneered. "We've been beating decks left and right with a formation like this. Give up and go get whatever kind of help you need while you wait for us to save the world."

Taniguchi didn't respond, merely giving a small chuckle before turning a card around. "I activate the effect of Saturation Mildew, discarding it from my hand. This lets me negate a monster's effect on the field for the rest of the turn."

The only good option was Dragoon. While something like this would normally be ineffective due to Yumi's monster's resistance to targeting, a quick glance at his card's text showed that it didn't actually target. That was a problem.

Since Dragoon was such a heavy hitter, negating its effects would likely be essential to Taniguchi's strategy. They had to act, Masakawa tapping his duel disk. "Instant Magic, Designator of the Grave. I can use this to banish that monster and negate its effects."

"Simple strategies," Taniguchi commented, flipping another card around. "I chain the effect of Saturation Corpsegrinder, discarding it. With this, I destroy all Magic and Trap Cards on your fields and inflict 500 damage for each one."

"Impossible!" Arisagawa shouted. As the three looked to each other, they came to the horrifying realization that none of them had a way to stop this. That meant it was all over.

At present, they had a combined 13 cards in the backrow. As they all qualified as the opponent, Corpsegrinder would annihilate all of them and inflict a total of 6500 damage.

He wasn't done, though. "Discarding a card is the trigger for Mildew's second effect. By activating it, I banish it from my Graveyard to add a new Saturation card from my deck to my hand."

"Damn it," Masakawa swore, realizing what that meant. "That target's gone, so my card can't negate it," he reasoned. "I was...useless."

"Trap activate, Majesty Guard!" Yumi was desperate to do anything to save her teammates. Because of the order of resolution, she'd survive unscathed thanks to Dragoon's effect. The other two weren't protected, though.

"It won't work," Arisagawa said. "That just applies to you, leader."

Yumi knew this, of course. She'd been playing the card for quite a while. "I just…" She looked at her hand, biting her bottom lip. There really was nothing they could do now.

"Then the effects resolve," Taniguchi said. Dragoon immediately moved in front of Yumi, roaring in preparation for the damage it had to catch. "Mildew's second effect adds the Saturation Land Field Magic to my hand. Next, Corpsegrinder destroys your backrow."

The ground behind him cracked open, his monster smashing up from behind him and breaking through the stadium's entrance. It was an enormous human skeleton with bundles of rotten wood pulp in its eye sockets, the bones dripping with a thick, putrid liquid that gave the whole thing a particularly squishy look in the worst way possible. Its mouth hung open, a low groan filling the air.

Raising one arm, it prepared to strike. "Everyone, get back!" Yumi shouted, all three running as far as they could before the monster slashed through the ground to destroy all of their set cards. The effect took out the already activate Majesty Guard and Designator, a grand total of four Mirror Forces, a Magic Cylinder, a Curse of Darkness, a God's Pronouncement, a Breakthrough Skill, and a Safe Zone. Given where they were, this destruction also included Violentist and Scaredy Lion.

While the distance helped, 6500 damage was still 6500. An explosion of deep blue energy and crumbled pavement shot out at the team. While Yumi's monster shielded her with its body, the others weren't as lucky. With all their resources gone and nothing to protect them, they took the full brunt of damage.

Blasted back, they tumbled across the ground and eventually settled in a bloody heap not far behind Yumi. Masakawa was knocked unconscious the moment he hit the asphalt, his head split open along the brow and gushing scarlet.

Arisagawa wasn't fairing much better, but he stayed conscious long enough for Yumi to run to his side. "I'm sorry," she said, tears pooling at the corners of her eyes as her breathing quickened. "I'm sorry, I didn't have…"

"No," he croaked out, some blood dripping from his mouth. "It's our job. We support you no matter what." He forced a smile, then a shaky salute. "The rest is up to you, leader." With a cough, he went limp on the ground.

Yumi didn't know whether they were dead or just unconscious. If she took too long, though, it would definitely be the former. To have any chance of saving them, she had to get help quickly.

Forcing down her panic, she held her breath for a few seconds before exhaling slowly. Her heart was still pounding like a drum, but she couldn't get swept up in the fear. She wasn't just fighting for herself here. She had to think of her comrades.

Grabbing the radio at her belt, she pressed the button on its side. "We need...backup, or...a medic, or…" She tried to think of what to say, all of the information they'd drilled into her during training completely leaving her brain.

"They're injured and we need help," she settled on.

"We'll send a medic to your location," the operator said from the other end. "What's the status of the emissary?"

She looked to Taniguchi, a cold resolve falling over her. "Defeated," she told them, putting the radio back a moment later. By the time they got there, that would be the truth.

Yumi walked back towards her enemy to resume the duel. For the moment, the Corpsegrinder monster had disappeared as the effect resolved. "Looks like we handled the distractions," he said to her, a small, smug smile on his face.

"Those are people," Yumi said, rage building. "How could you hurt other people like that?"

"You say that like it's hard," he scoffed. "As long as I'm winning, it doesn't matter who gets hurt."

Yumi shook her head. "That's not what Duel Monsters is about!" she shouted. "You aren't meant to hurt people!"

Taniguchi merely waved her off. "That's a child's idea of what this game is like."

"Even a child knows you're not supposed to go to war with a card game," she argued, growing more and more angry. "Duel Monsters is fun. People who play it are supposed to connect with each other. But you and all of them, you're just...you're using it for war. Why?"

"To get what we want," he replied dryly. "It's the reason anyone does anything."

"Then what do you want?" Yumi asked, trying to figure out why a human would turn on their own like this.

With a smile, he told her, "Right now, I just want to kill you." As he said this, Dragoon screeched in the air, its body turning a sickly gray. "Mildew's effect resolves now. That's negated."

A slot popped out of his duel disk, Taniguchi laying a card onto it. "Field Magic, Saturation Land. I add Saturation Decomposer to my hand with its effect." Shuffling his hand, he plucked another card and activated it. "Permanent Magic, Saturation Cannon. Whenever a WATER Zombie is Special Summoned, you take 800 damage."

Flipping another card around, he discarded it. "Decomposer effect, discard. It destroys all your monsters and inflicts 500 damage for each." Evidently, this was Corpsegrinder's counterpart with an equally devastating effect.

"Corpsegrinder's second effect activates," he continued. "I discarded, so I can Special Summon it to the field." Like before, the disgusting skeleton broke through the ground to appear behind its master. "Decomposer resolves," he said immediately after.

A shockwave blasted through Yumi's field, all three of her monsters giving a last shout before they were blown apart. Unlike before, she didn't have much in the way of protection save for the thin barrier erected by Majesty Guard.

Before the explosion, Yumi had been quick enough to tuck into a ball. While the tumble she took still hurt quite a lot, she'd saved herself a lot of injuries by being as small as possible. In the end, she was left with 3250 Life Points.

"A Saturation Zombie was Special Summoned," Taniguchi continued, not even giving Yumi time to recover from before. "Saturation Land inflicts 100 damage immediately."

The moment he completed the sentence, Yumi felt a piercing pain in her chest. Though she hadn't even gotten to her feet, she now doubled over and clutched at her heart. Despite only being 50 damage after being halved, it hurt far worse than before.

"Cannon, fire," he said, his voice picking up a bit. Clearly, he enjoyed watching her suffer. Rising from behind him appeared a weapon made from a collection of skulls, some human, but most something more demonic, as well as rotting wood. Blue energy swirled inside its barrel before quickly discharging right at the girl.

The barrier managed to knock it just slightly off course and leave her with 2800 Life Points, the blast striking the ground next to Yumi instead of her body directly. Tossed through the air, she hit the pavement hard. One side of her felt singed, the other like something had broken.

Finally given a second to catch her breath, Yumi sat up, feeling her shoulder and wincing. "Robbins…" she panted, "can go to my Pendulum Zone." While it should have happened earlier, she wasn't exactly given the chance to state that it was happening. Rising up on her right side, the monster gave her a single Scale of 9 for the time being.

"Useless," Taniguchi said. "You can set up however you like. You'll still lose." He crossed his arms. "Give up since I win this turn. Watching you squirm is fun, but it's getting boring."

"What's wrong with you?" Yumi questioned, coughing from the pressure she still felt in her lungs. That Field must have put some kind of rot inside her body from the damage. Terrifying the think about, but hopefully reversible.

"I already told you," he said. "I lost to you. Now I'm going to get my revenge."

"It was just a card game!" she screamed. As much as she loved Duel Monsters and as important as it was to her, she would never consider killing someone over it. Even now, in the midst of war, she still held out hope that there was a way to resolve things without violence. To not only be forced into a life or death situation because of Duel Monsters once again, but to be hunted down like this by someone she'd almost entirely forgotten, was just inconceivable. How could someone hold a grudge like this?

Taniguchi dropped his facade, scowling. "It's not just a game," he hissed. "It's everything."

"What?" she stammered.

"For me, it's everything. Dueling was my life. Practicing day in and day out. Searching out new strategies and getting any card I needed. Didn't matter what it cost or how long it took. I had to be perfect."

"But…"

He didn't let her speak before continuing. "It's always been like that. I had to be perfect. At least with this." Taniguchi paused, looking to the ground. "My parents...they wanted that for me. Wanted me to be perfect. I was pushed so hard to do everything and be bigger and better than everyone else, but I was just average. I couldn't...couldn't do it all. And when I failed, they didn't support me. They just said I should have tried harder."

He clenched his teeth. "Duel Monsters was all I had. It was the one thing after all that time that I was actually good at. And I poured everything into it, and they were proud. I was winning. I was going to be a pro."

His gaze snapped towards Yumi, contempt overflowing. "And then you came and destroyed it all. Who would take me seriously after losing to a child? How could I take myself seriously after that? Just one tournament was all it took for my career to end."

"Duel Monsters was made for kids," Yumi said, keeping the fear out of her voice as best she could. It was clear that there was quite a lot more wrong with Taniguchi than she'd first assumed. Even without the influence of a Constellation, what might he be capable of doing to her? "So what if you lost? You just have to try again."

"That's not how it is for adults," he said in an unexpectedly calm and somber tone. "When you fail, that's it. You don't get to retry. All that effort you poured into your life is gone with just one mistake. And when I lost, I had nothing. But Master Prima came and gave me another chance."

"Prima?" Yumi asked. "That's your Constellation?" Part of her had assumed it would be Izar. After all, what would be better revenge for him than using the person who also wanted revenge against her, who just so happened to be there when she first defied him. Thinking on it, though, Izar's Attribute was DARK, and all of Taniguchi's new monsters were WATER.

"Yes," he replied. "She came to me, and she gave me the chance to try again. All I had to do was win for her. If I won, I'd get my revenge. Not just on you, but on everyone. And if I kept winning, I'd get to go on winning forever. She'd make me like her."

He sighed contentedly. "It was a dream come true. I'd never have to lose again. All I had to do was get rid of this awful world."

"You'd destroy the world just because you lost to me?" Yumi raised a hand to her mouth, astonished at just how deep these neuroses went.

He began to chuckle. "No, not just that. I'll destroy it because I hate the world. I'd always felt this way, but it took me until now to accept it. There's no more use in pretending. Now hurry up. I'll kill you just like I killed your friends over there."

The time for talk was over, that much was clear. With a sigh, Yumi got to her feet. "Fine," she said. "I can't talk you out of this," she continued, pulling the goggles down over her eyes. "But I still believe. Not in you, but in Duel Monsters."

Pointing forward, she declared, "I'll win here. When I do, I'm going to make you realize that Duel Monsters isn't meant to hurt people – it's to connect with people and have fun."

"You sound like an idiot," he said plainly. "I don't care what this game was meant to do. I'm going to use it however I want now. And, like I said before, what I want now is to kill you." He flipped a card around, getting back to business. "Saturation Rot's effect. I discard it, then banish three cards from your Graveyard."

That was a problem. Yumi had several good cards lost in there, and Taniguchi had to know that. If he hit them, her comeback would be slowed.

Of course, that was just the beginning of her problems. "Decomposer's second effect. I discarded, meaning I can Summon it." Like with Corpsegrinder, this monster apparently had the power to play itself from the Graveyard. Exploding out of the top of the arena came a withered, gray giant with some kind of steam or smoke or spores pouring from its mouth as it trudged through the building to stand beside its counterpart.

Yumi hadn't realized before, but both of these enormous monsters had 3500 ATK. As if she didn't already have enough problems. Before she had the chance to dwell on that, though, she felt her chest seize up again. Falling to her knees in a coughing fit, her Life Points dropped by another 50 due to Taniguchi's Field.

In the end, Rot's effect resolved by banishing Majesty Guard, Big Bat Knight, and Wonderful Dog Marron. All three were the cards she hoped he wouldn't touch. This turn was just going from bad to worse.

"Cannon, fire," he repeated, another blast striking the ground right in front of her. Yumi fell backwards, a shooting pain running up her back. Must have landed on a rock or broken piece of pavement. She could still get back up, so her spine wasn't broken. And with 2350 Life Points, she was still far from out of the game.

"Activating Hand Obliteration and discarding Saturation Crumbling," Taniguchi continued, discarding a single card and drawing a new one to replace it. Yumi was forced to do the same, dropping her Hat-Trick Magician along with copies of Rusty Sword, Pendulum String, and Butter Fly. At least her new hand wasn't too bad.

"I discarded, meaning Rot's second effect can activate," Taniguchi declared, his monster being banished. "I'll get to add another Saturation card that's banished or in my Graveyard to my hand."

Yumi's ear twitched. "The Graveyard?" she asked. "You might move something out of it?" She couldn't help but grin. "Not if I have anything to say about that. Go, Necro Maria!" She flipped her card around, the macabre monster's image glowing. "This should prevent that effect, plus let me Summon it from my hand in Defense Mode. But first…"

Another effect kicked off. "Pendulum String activates in my Graveyard. If it gets sent there, I can either add to my hand or Special Summon a Normal Pendulum Monster from my Graveyard or Extra Deck."

"No response," Taniguchi scowled. It seemed like her potential for a comeback was getting to him.

"I'll play Butter Fly from my Graveyard in Defense Mode, then Summon Necro Maria like I said before. That also negates your monster effect."

He accepted that with a grunt. However, Yumi suddenly fell to her knees again, writhing around as her Life Points became an even 2300. "Saturation Land also inflicts damage if my monsters are banished," Taniguchi added, forgetting to mention it until just now.

"If you're done," he said, dismissing the pain he just inflicted on her, "I activate Sea God's Amulet. Until your third End Phase after this was played, my WATER monsters can't be destroyed by card effects." Not quite as devastating, but it was still annoying to know she'd have to take out those twin behemoths in battle exclusively.

Speaking of which, now was the time to see just how destructive they could be. "Battle," he declared. "Corpsegrinder and Decomposer destroy your monsters after battling with their effects, and when they do, know they each inflict 1000 damage."

While that would be halved into 500 each, that was still a major problem. As it stood, neither of her monsters was all that beefy. Yumi had to avoid the backlash from the attacks at all cost, otherwise she risked losing without her Life Points even reaching zero.

Sprinting away from her monsters and her fallen comrades, she could only watch as a pair of gargantuan arms came down and smashed her defending cards. "Sorry," she whispered, feeling guilty for leaving them to their fate even if they were just holograms.

Majesty Guard continued to put in work long after it was initially activated, though its battle protection was frustratingly bypassed. The first 500 knocked her off her feet, a wave of pain assaulting her body. The second 500 only made it worse, forcing her to tumble along the ground, hands torn up on the jagged stones that had once been a sidewalk as she struggled to stop herself. In the end, it left her with 1300 Life Points.

"Turn end," he finally said. "A lucky card saved your life. Don't count on getting another turn after this."

Yumi shakily got to her feet, holding her cards in her teeth as she wiped her palms off as best she could on her pants. "Don't worry," she mumbled, taking her hand back a second later. "I'm going to win on this turn, anyway."

Drawing, everything started to fall into place. She could see the path to victory clearly now, this last card being exactly what she needed to make it work. Time to turn things around.

"Illusion King Robbins' Pendulum Effect activates," she said, pointing towards her monster in the sky. "I can add a Pendulum Monster in my Extra Deck to my other Pendulum Scale, but it gets destroyed during the End Phase."

Her monster snapped its fingers, creating a massive column of smoke that eventually dispersed to reveal Violentist. The new monster began to play its instrument, the number 1 appearing in front of it to match Robbins' 9.

"Next, I'm going to pay 800 Life Points to activate the Equip Magic, Premature Burial." Life dwindling to 500, her card appeared on the field, beckoning the fallen Hat-Trick Magician to rise from the Graveyard. To follow that up, she declared, "Violentist is going to use his Pendulum Effect to equip Pendulum String to Hat-Trick Magician."

"From the Graveyard?" Taniguchi asked with raised eyebrow. "That's a stupid effect. Equip Magic are already terrible, too."

"I wonder about that," Yumi smirked. "Since I just equipped one, I'm able to discard Komboriboh from my hand to activate its effect. Rusty Sword is a valid target for Hat-Trick Magician, which means I can take it from my Graveyard and add it to my hand."

That wouldn't be useful until later, though. First, she had to do this. "Equip Magics are bad?" she asked. "Well, they're what's about to let me construct the Overlay Network!" She ignored his look of shock and raised her hand, saying, "I overlay the Level 4 Hat-Trick Magician with Premature Burial and Pendulum String. For this Xyz Summon, both of them can act as materials!"

She could feel the power overflowing inside of her – the Chaos that this card contained. With this, she knew she could win. Suddenly, her injuries didn't hurt quite as much, her fatigue fading away into the background. With this, she was definitely going to win, and definitely going to prove her point.

"I tap into the world of Chaos to create a new power! Lay waste to the world order and find form in the ashes! Xyz Summon, Rank 4! Chasm Queen – Telos!" Her monster exploded out of the Xyz portal, smashing up a decent chunk of the road as it did. It seemed like Taniguchi's cards didn't have a monopoly on destruction this time around.

"Telos effect activates!" Yumi said. "All monster effects currently on the field get negated for the rest of the turn, except for Telos' own."

He scoffed. "That doesn't matter here. You're still too weak to get over my monsters."

"Not for long," she shot back, taking another card from her hand. "After all, I have this! Rank-Up-Magic Violet Force!" Her card's image shone a piercing purple light, Taniguchi having to cover his eyes.

"I banish Holy Barrier – Mirror Force from my Graveyard, then target Telos. I can use her as a single material to reconstruct the Overlay Network!" Telos spread its arms wide, floating back into the swirling portal. "Forged in the deepest depths, a new power awakens! Taste true freedom as you soar above anyone who would hold you down! Chaos Xyz Change! Appear, Rank 5! Chasm Empress – Conatus!"

Conatus let out a wave of energy, Yumi explaining, "With Conatus, you're now prevented from using any Magic or Trap Cards for the rest of the turn."

Taniguchi clenched his fists. "And?" he questioned. "I have none to activate. What's the point?"

Yumi shrugged. "Just covering my bases, I guess."

"Covering your…" He bit his lip, clearly getting flustered at how lightly she appeared to be taking this.

"I'm not even close to done!" Yumi said, raising a hand. "Come on! Let's Pendulum Summon!" A portal opened above her, four monsters bursting out of it. "Welcome back, Scaredy Lion, Rusty Swordsman, Butter Fly!"

In the center of her field, a single ray of light shone down as the clouds overhead finally parted. "And now, it's time for you to shine. Pendulum Summon, Majesty Magician!" Her ace monster took a bow and a twirl of its cane, ready to win just like back at the tournament.

Taniguchi definitely remember this card, only growing more frustrated. "You keep using all of these bad cards," he growled. "I don't understand. Why...why are you winning?"

Yumi smiled. "Well, I don't always," she said. "But that doesn't mean I can't still enjoy playing. I get to use all of my favorite cards, and watch everyone else use their favorites. Maybe I'll win, but maybe I'll lose. If I give up, though, then I won't get to have fun anymore."

Her expression shifted, growing a bit more serious. "I know it might not be right to say that now. There's a lot more going on here than just having fun. If I don't win here...if I lose…" She sighed, her smile returning seconds later. "I won't act like losing isn't bad, especially now. But I love Duel Monsters. No matter what, I always will."

For the briefest of moments, Taniguchi thought he saw something. Himself, maybe. A long time ago, back when he was young. He was laughing and having fun, and he was holding it. That card, the Curse of Dragon. That ridiculous, worthless, garbage card that was always his favorite.

"It's not that easy," he said, almost pleading. "I can't be like you. I'm…"

"You can try again," she told him. "I don't know what it's like to be an adult. Maybe it really is that sad and hard, but I know that it's never too late to try again." As she thought of her next words, she couldn't help but laugh. "Like a pendulum. No matter what, it's always going to swing back."

Taniguchi stood in silence, his entire life flashing before his eyes. When was it that he stopped having fun? When was it that he became this awful person? When was it that he stopped loving himself or this game?

At this point, he didn't even remember. Maybe what Yumi was saying was naive, but something was happening to him. Maybe he was starting to believe her. Maybe he really could turn things around.

That couldn't happen if he went through with the Constellations' plans, though. "Can you...actually beat me here?" he asked her. "You can win again?"

"Of course," Yumi told him. "Just to prove it, I'll overlay my Level 4 Scaredy Lion with my Level 4 Rusty Swordsman and construct the Overlay Unit again!" Her monster appeared quickly, the blue serpentine creature thumping its tail against the ground and giving a hiss. "The One Who Lurks in the Abyss!"

"My monsters have Graveyard effects," Taniguchi said. "You must have read them. Which means…"

"That's right!" Yumi confirmed, this negation actually being necessary for her turn. "By detaching a material from my new monster, I can stop effects from activating in the Graveyard for the entire turn!"

"A full lockout," Taniguchi said, now realizing that her successive monsters had the potential to disable just about any play he could have made. He shook his head with a laugh. "You're showing off."

"Only a little," she admitted, playing another card. "I'll equip Majesty Magician with Rusty Sword now. Since he acts a valid target for effects like this, it means he gains his DEF as ATK." Her monster twirled its cane, transforming it into the enormous sword from her card's art and boosting its strength to 4500 ATK.

"Now, we battle!" Yumi said. "Conatus, you first! Attack Saturation Decomposer with The End of Order!"

"Decomposer is 200 ATK stronger!" Taniguchi shouted. "What are you doing?"

"Activating Conatus' effect!" she responded, detaching Premature Burial. "For every Magic Card in my Graveyard, your monster loses 400 ATK during the Damage Step. By my count, that's three, so it goes down by 1200!"

As she explained, Decomposer's ATK fell to 2300, the monster kneeling down as it weakened. With a flash of energy, Conatus blew it apart with a disgusting scrunching sound, Taniguchi's Life Points lowered to 3000.

"Majesty Magician, you're up next! Majesty Slice!" Tossing the oversized weapon into the air, Majesty Magician caught it with a single hand in reverse grip. The monster spun around, leaving a trail of rainbow-colored smoke spewing from the sword's point. In mere moments, it had entirely disappeared into the cloud, only to reappear in the air above Corpsegrinder.

Tossing the sword into the back of the monster's skull, Majesty Magician stood on the hilt without any difficulty. Corpsegrinder let out a loud groan, the sword and its wielder (rider?) now descending down its head and eventually spine, bisecting the creature and inflicting another 1000 damage.

"Now, One Who Lurks in the Abyss," Yumi called, really wishing there was a shorter name for this monster as she did. "Direct attack!" With a spray of azure flames, Taniguchi's Life Points fell to a measly 300.

Snapping her fingers, she pointed forward. "Butter Fly, let's finish this! Direct attack!" Her monster buzzed about, zipping across the field with a determined look. Flying right up to Taniguchi, it gave him a small headbutt, taking out the remainder of his Life Points and winning its controller the duel.

As the power of Chaos dissipated with the end of the game, Yumi's strength gave out. "Ow," she groaned as her injuries came back with a vengeance, flopping to the ground with an even louder, "Ow!" after falling onto concrete.

"I lost," Taniguchi muttered from across the field. "I lost," he repeated, his voice picking up a bit. As the reality set in, he could only smile. Wiping tears from his eyes, he was able to get another, "I lost!" in between his gasping laughter.

Yumi joined in a moment later. "That was pretty fun!" she said. Outside of the parts that involved her comrades being injured, she meant it.

Their moment of peace was interrupted a second later, he duel disk beeping. It had the same notification as when she defeated the false Izar from before, stating that it had collected energy. The truth behind this made itself known quickly, Taniguchi doubling over on the ground and screaming in pain.

Yumi ran to him, desperately trying to hit whatever button would make it stop. Like before, energy was being pulled out of him. In addition, the cards in his deck were also being siphoned out and turned into the same sparkling blue.

"Stop!" Yumi shouted, unsure of what to do. By coincidence, it did stop not long after, a new message spelling, "EXTRACTION COMPLETE," on the screen. She didn't know what that meant and she didn't care, only hoping that it hadn't killed him.

Thankfully, it did seem like he was breathing, though he was definitely unconscious now. In another coincidence, the backup she'd called for finally arrived, a pair of men going to collect her subordinates and stick them full of Alramech juice to start the healing process. From the sounds of it, they'd both be okay after some rest and getting patched up back at the facility.

As for Taniguchi, Yumi managed to convince one of them to take him along, too. "He's not in great shape," the medic said while scratching at his helmet. "I think he'll live, though. But isn't this guy the enemy?"

"No," Yumi replied. "He's just a duelist."

 

 

\Next: Your Boy is Back! Sakuya Pushed to the Edge!/

Cards Used in Order of Appearance

Turncoat Supporter
DARK
Level 3
Fiend/Effect
500 ATK/1500 DEF
Your opponent can use this face-up monster as material for a Fusion, Synchro, or Xyz Summon. Your opponent can Tribute this monster for the Tribute Summon or Ritual Summon of a monster. If your opponent Tributes this card or uses it as material: They draw 2 cards.

Illusion King Robbins
LIGHT
Rank 3
6/9
Spellcaster/Xyz/Pendulum/Effect
2300 ATK/1500 DEF
P: Once per turn, if you have no cards in your other Pendulum Zone: You can target 1 Pendulum Monster in a GY or face-up Extra Deck; place it in your Pendulum Zone, but destroy it during the End Phase.
M: 2 Level 3 monsters
If you can Pendulum Summon Level 3, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. Once per turn: You can detach 2 Xyz Material from this card and target 1 monster in your opponent's Graveyard; equip that target to this card. When a monster is equipped to this card by its own effect, it gains ATK equal to half the ATK of the equipped monster. While this card is equipped with an opponent's monster: You can Tribute this card; Special Summon 1 monster from your hand, Deck, or Graveyard with ATK equal to or less than this card's ATK on the field.

Violentist
LIGHT
Level 3
1/7
Fiend/Pendulum/Normal
650 ATK/1300 DEF
P: Once per turn: You can target 1 Equip Spell in your GY; equip it to an appropriate monster on the field, but destroy it during the next turn's End Phase.

Scaredy Lion
EARTH
Level 4
2/8
Beast/Pendulum/Normal
1300 ATK/1000 DEF
P: Once per turn, if a monster is Special Summoned from the Extra Deck with a Level/Rank between the Pendulum Scales of cards in your Pendulum Zones: You can add 1 Normal Monster from your Deck to your hand.

Rescue Rabbit
EARTH
Level 4
Beast/Effect
300 ATK/100 DEF
Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.

Big Bat Knight
EARTH
Level 3
7/1
Warrior/Pendulum/Normal
1100 ATK/500 DEF
P: Once per turn, when a Pendulum Monster you control destroys an opponent's monster, after damage calculation: You can send 1 Level 4 or lower Normal Monster from your Deck to the GY; inflict 800 damage to your opponent.

Instant Fusion
Normal Spell Card
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

Undead Warrior (Zombie Warrior)
DARK
Level 3
Zombie/Fusion
1200 ATK/900 DEF
"Skull Servant" + "Battle Warrior"

Missing X-Saber Invoker (M-X-Saber Invoker)
EARTH
Rank 3
Warrior/Xyz/Effect
1600 ATK/500 DEF
2 Level 3 monsters
Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.

Hat-Trick Magician
DARK
Level 4
3/7
Spellcaster/Pendulum/Normal
1200 ATK/1500 DEF
P: Monsters you control equipped with an Equip Spell Card cannot be destroyed by battle or card effects once per turn each.

Rusty Swordsman
EARTH
Level 4
5/9
Warrior/Pendulum/Normal
1500 ATK/1000 DEF
P: Once per turn, if you Pendulum Summon a Level 4 or lower Normal Monster(s): You can draw cards equal to the number of Level 4 or lower Normal Monsters Pendulum Summoned +1, then shuffle cards from your hand into the Deck equal to the number of Level 4 or lower Normal Monsters you control.

Takotaco
WATER
Level 3
9/2
Fish/Pendulum/Tuner/Normal
800 ATK/800 DEF
P: Once per turn: You can target 1 Level 4 or lower Normal Monster with 1500 or less ATK/DEF you control; this turn, that face-up monster is treated as a Tuner (even if this card leaves the field).

Wonderful Dog Marron
EARTH
Level 7
Beast/Synchro/Effect
1000 ATK/2000 DEF
1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: Gain 1000 Life Points. If you Pendulum Summon while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Wonderful Dog Marron" once per turn.

Zenkai Fire Dragoon
FIRE
Level 10
4/9
Dragon/Synchro/Pendulum/Effect
3000 ATK/2000 DEF
P: Double all battle damage inflicted by Normal Monsters you control. If a Normal Monster you control inflicts 1500 or more battle damage: You can Tribute that monster; Special Summon this card from your Pendulum Zone, but banish it when it leaves the field.
M: 1 Tuner + 1+ non-Tuner monsters
If you can Pendulum Summon Level 10, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. Your opponent cannot target this card with card effects. You take no effect damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can banish 1 Normal Monster from your GY; this card gains ATK equal to the banished monster's ATK until the end of the Battle Phase, then this card can attack again in a row.

Saturation Mildew
WATER
Level 4
Zombie/Effect
2000 ATK/0 DEF
(Quick Effect): You can discard this card; negate an opponent's monster's effect on the field until the end of this turn. If a card is sent from your hand to the GY: You can banish this card from the GY; add 1 "Saturation" card from your Deck to your hand. You can only use each effect of "Saturation Mildew" once per turn.

Designator of the Grave (Called By the Grave)
Quick-Play Spell Card
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.

Saturation Corpsegrinder
WATER
Level 10
Zombie/Effect
3500 ATK/0 DEF
(Quick Effect): You can discard this card; destroy all Spell/Trap Cards your opponent controls, and if you do, inflict 500 damage for each card destroyed. If a card is sent from your hand to the GY: You can Special Summon this card (from the GY). When this card attacks an opponent's Defense Position monster: You can destroy that monster, and if you do, inflict 1000 damage to your opponent. If your opponent activates a Spell/Trap while you control no cards in your Spell/Trap Zones: You can banish this card from your GY; negate all Spell/Trap Cards and effects activated by your opponent, until the end of this turn. You can only use each effect of "Saturation Corpsegrinder" once per turn.

Majesty Guard
Normal Trap Card
Monsters you control cannot be destroyed by battle this turn, also halve all damage you take this turn. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; halve the battle damage you take from 1 opponent's monster this turn.

Saturation Land
Field Spell Card
When this card is activated: Add 1 WATER Zombie from your Deck to your hand. If a WATER Zombie monster(s) is banished from your GY or Special Summoned, inflict 100 damage to your opponent. You can only activate 1 "Saturation Land" per turn.

Holy Barrier – Mirror Force (Mirror Force)
Normal Trap
When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.

Curse of Darkness (Shadow Spell)
Continuous Trap Card
Activate this card by targeting 1 face-up monster your opponent controls; it loses 700 ATK, also it cannot attack or change its battle position. When it leaves the field, destroy this card.

Magic Cylinder
Normal Trap Card
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

God's Pronouncement (Solemn Judgment)
Counter Trap Card
When a monster would be Summoned, OR a Spell/Trap Card is activated: Pay half your Life Points; negate the Summon or activation, and if you do, destroy that card.

Breakthrough Skill
Normal Trap Card
Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.

Safe Zone
Continuous Trap Card
Activate this card by targeting 1 face-up Attack Position monster on the field; that face-up monster cannot be destroyed by battle or your opponent's card effects, your opponent cannot target it with card effects, also it cannot attack your opponent directly. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.

Saturation Decomposer
WATER
Level 9
Zombie/Effect
3500 ATK/0 DEF
(Quick Effect): You can discard this card; destroy all monsters your opponent controls, and if you do, inflict 500 damage for each card destroyed. If a card is sent from your hand to the GY: You can Special Summon this card (from the GY). When this card attacks an opponent's Defense Position monster: You can destroy that monster, and if you do, inflict 1000 damage to your opponent. If your opponent declares an attack while you control no monsters: You can banish this card from your GY; send all monsters on the field to the GY. You can only use each effect of "Saturation Decomposer" once per turn.

Saturation Cannon
Continuous Spell Card
If a "Saturation" monster is Special Summoned from your Graveyard: Inflict 800 damage to your opponent.

Saturation Rot
WATER
Level 4
Zombie/Effect
2000 ATK/0 DEF
(Quick Effect): You can discard this card; banish up to 3 cards from your opponent's GY. If a card is sent from your hand to the GY: You can banish this card from the GY; add 1 "Saturation" monster that is banished or in your GY to your hand, except "Saturation Rot". You can only use each effect of "Saturation Rot" once per turn.

Hand Obliteration (Card Destruction)
Normal Spell Card
Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

Saturation Crumbling
WATER
Level 4
Zombie/Effect
2000 ATK/0 DEF
(Quick Effect): You can discard this card; monsters your opponent controls lose 500 ATK/DEF, until the End Phase. If a card is sent from your hand to the GY: You can banish this card from the GY; draw 3 cards, then discard 2. You can only use each effect of "Saturation Crumbling" once per turn.

Pendulum String
Equip Spell Card
Equip only to a Normal Pendulum Monster. Apply the equipped monster's Pendulum Effect as if it were a Monster Effect. If this card is sent to the GY: You can add to your hand or Special Summon 1 Normal Pendulum Monster from your GY or face-up Extra Deck, but, if it was Special Summoned, banish it when it leaves the field.

Rusty Sword
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/DEF. The equipped monster gains these effects: This card's original ATK increases equal to its DEF. When this card attacks, during the Damage Step: You can pay Life Points in multiples of 100 (maximum 500); this card gains ATK equal to that amount.

Butter Fly
WIND
Level 3
Insect/Pendulum/Normal
4/9
900 ATK/700 DEF
P: Once per turn (Quick Effect): You can send 1 Equip Spell from your hand or Deck to the GY, then target 1 monster you control that was Special Summoned from the Extra Deck; the first time that target would be destroyed this turn, it is not destroyed (even if this card leaves the field).

Necro Maria
DARK
Level 4
Fairy/Tuner/Effect
500 ATK/0 DEF
When a card or effect activates that targets or would move a card(s) in the Graveyard to a different place (Quick Effect): Special Summon this card; negate that effect, and if you do, destroy that card.

Sea God's Amulet (Sea Lord's Amulet)
Continuous Spell Card
Send this card to the Graveyard during your opponent's 3rd End Phase after activation. WATER monsters you control cannot be destroyed by your opponent's card effects.

Premature Burial
Equip Spell Card
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.

Komboriboh
DARK
Level 1
Fiend/Effect
300 ATK/ 200 DEF
When a monster is equipped by an Equip Spell Card: You can discard this card and target 1 Equip Spell Card in your Graveyard that could be equipped to an appropriate monster on the field; add that target to your hand. When a monster you control is targeted for an attack while it it equipped with an Equip Spell Card: You can banish this card from your Graveyard to target that monster; this turn, that target cannot be destroyed by battle, and you take no battle damage from attacks involving that target.

Chasm Queen – Telos
DARK
Rank 4
Spellcaster/Xyz/Effect
2800 ATK/2200 DEF
3 Level 4 monsters
You can Xyz Summon this card by using Equip Spell Cards equipped to monsters used as Xyz Material for this card's Summon. When this card is Xyz Summoned: Negate the effect of all face-up monsters on the field besides this card until the End Phase. If this card attacks a Defense Position monster while it has an Equip Spell Card as Xyz Material, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 400 damage to your opponent x the number of Equip Spell Cards in both players' Graveyards.

Majesty Magician
DARK
Level 8
Spellcaster/Pendulum/Effect
6/4
2500 ATK/2000 DEF
P: When you Normal Summon a Level 4 or lower Normal Monster with 1500 or less ATK/DEF: You can add 1 Equip Spell from your Deck or GY to your hand. Once per turn, if you activate an Equip Spell: Draw 1 card.
M: You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as an appropriate target for a card that specifically designates a Level 4 or lower Normal Monster with 1500 or less ATK/DEF while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Rank-Up-Magic Violet Force
Normal Spell Card
Banish 1 Normal Trap Card from your Graveyard, then target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 Xyz Monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) It gains this effect.
● Once only, you can activate the effect of the Trap Card banished to activate "Rank-Up-Magic Violet Force" as a Quick Effect.

Chasm Empress – Conatus
DARK
Rank 5
Spellcaster/Xyz/Effect
3300/2700 DEF
4 Level 5 monsters
You can Xyz Summon this card by using Equip Spell Cards equipped to monsters used as Xyz Material for this card's Summon. When this card is Xyz Summoned: Your opponent cannot activate Spell/Trap Cards for the rest of the turn. If this card battles an opponent's monster: You can detach 1 Xyz Material from this card; the opponent's monster loses 400 ATK/DEF for each Spell Card in your Graveyard, during the Damage Step only. If this card attacks a Defense Position monster while it has an Equip Spell Card as Xyz Material, inflict double piercing battle damage.

The One Who Lurks in the Abyss (Abyss Dweller)
WATER
Rank 4
Sea Serpent/Xyz/Effect
1700 ATK/1400 DEF
2 Level 4 monsters
While this card has an Xyz Material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; any card effects that activate in your opponent's Graveyard cannot be activated this turn.

Notes:

Another returning character. This time, it's one of the worst.

I always wanted him to come back in some capacity, and I figured this would be the best way to do it. If you remember back from the first tournament, I based Taniguchi on some ass I actually played way back in the day. The reason I wanted him to come back is that I wanted to reframe him into a less negative light.

It was cathartic and everything to write him as a jerk in the initial chapters, but I wanted to dig deeper into him this time around. Someone who's that rude and aggressive towards a child while playing a game can't really be a well-adjusted adult. He hasn't had a great life, and he's really taking that out on everyone around him. It doesn't excuse what he's done, back then or especially now, but it kind of makes you feel for him.

(I'm not projecting onto the actual guy who inspired the character. I don't know anything about that person. I'm only speaking from the perspective of the character I made, in the same way I doubt Takakhashi would think all of Kaiba's neuroses are transferable to the guy his friend met that one time.)

Something you might have noticed about me is that I care a lot about this card game. I play it competitively and have basically since the TCG started. A lot of people who are high level players are cool, and a lot of them really love the game. Sometimes, though, I'll come up against someone who just seems miserable. The kind of person who sits there with a huge frown flipping through cards in their hand slogging through a combo and never saying more than is necessary. And whenever I see one of these people, I just wonder why they're doing this.

Maybe it is a misreading on my part, but when I play these people, I don't really get the sense they're having fun anymore. I'd be hypocritical if I said they take the game "too seriously," but that's sort of the deal. Certain people treat this card game like a life or death struggle or, even worse, some kind of job, and it's really miserable to be a part of on either side. It makes me sad.

I went into this chapter hoping to do a "redemption" for this kind of player. Maybe inspire a little more positivity in a game that can be notoriously toxic sometimes. If the girl who's literally fighting for her life can still find some joy in her card games, I figure all of us can.

Not sure if any of that rambling monologue made sense. Having a really bad allergy night. Pretty disoriented. Cats keep yelling at me.

On another note, Saturations are kind of a funny story. I actually did not plan to make them. A month or so ago, I was patting myself on the back for finally being done making cards for the story, but then I started gearing up for this one and realized I had not made Taniguchi a new deck. I think they came out well enough. Sort of a spin on discarding archetypes like Fableds but in reverse with Graveyard effects that activate when something else is discarded.

As I was writing the duel, I kind of realized I stumbled into making the Battle Beast saga again. Hopefully I did it better than ARC-V, but I think just about anything would be better than Battle Beast.

I've been talking too long now. I'll stop here. Next one is a little lighter.

Thanks for reading. Share if you're enjoying. Always remember to compost.

Chapter 71: Your Boy is Back! Sakuya Pushed to the Edge!

Summary:

When their duel with the emissary is rudely interrupted, Sakuya and her team find themselves fighting for their lives against the worst of the worst.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Driving out to the residential area of the city, Sakuya couldn't help but think about how close they were to her home. Throughout the training, the one thing the people at the facility hadn't prepared her for was fighting in the city itself. These were the streets and houses she knew her whole life, and now there was about to be a war raging through them. It wasn't an easy thing to imagine, and even harder to accept as reality.

By the time they made it to their destination, things had already kicked off. Sakuya could hear the sounds of explosions and screams off in the distance as she got out of the car, hoping the latter was just from monsters and not people. The two partnered with her hopped out next, the soldier leaving them behind as he drove off to attend to other business.

"Well, where is he?" asked one of the support duelists. He was a short and broad man of one name – Salt. No one knew why and no one really cared to ask, even though he always kind of seemed like he wanted them to. Frankly, it was probably just a result of his hair being prematurely white. "Well?" he repeated, tapping his foot.

"I have no idea," Sakuya sighed, still uncomfortable in the role of leader. According to all the technology they had at their disposal, this was where the emissary was meant to be. Their eyes weren't lying to them, though; this person was nowhere to be found.

"Let's do a sweep," their third member said. She was a light-haired woman by the name of Kugisaki. Throughout their training, she'd consistently taken charge even more than Sakuya. Though it wasn't necessarily a problem, the trio had never really bonded as a unit due to conflicts like this. Hopefully, that dysfunction wouldn't cost them this battle.

They walked up the street, passing a high school and a few rows of stores, still unable to find their opponent. Not wanting to risk going too far out, they tried to stay within sight of a small playground off near the side of the road. With those constraints, though, they managed to walk the entirety of the territory in only a couple of minutes.

"Where the hell is this guy?" Salt huffed. "Did he go home?"

Pinching the bridge of her nose, Sakuya went to grab the radio at her belt. "I'm calling someone," she said, hoping the people on the other end could provide some intel.

Just as she went to press the button, however, all three heard a shrill scream coming from behind them. Whirling around, they spotted a man – a civilian, at that – sprinting towards them. His filthy tracksuit was torn and singed, almost as if he'd been in a fight recently.

That appeared to be the case, as another person came running after him. "Stop trying to escape!" shouted another man, an emerald green coat fluttering in the breeze as he tried to keep pace. On his arm was a duel disk, sharp like a blade and covered in wind-pattern engravings. Looks like that was their man.

"I ain't stopping!" the first man shouted. True to his word, he only sped up, arms and legs flailing in the air. It didn't take long before he ran past the three, not even caring that there were more people in a city that was meant to be evacuated.

"Your fight isn't with him," Sakuya declared, raising her duel disk and preparing to insert a crystal. "It's with us."

This caused the emissary to pause, stopping a few feet away from them. With a scoff, he ran a hand across his buzzed hair. "Oh, I see," he said. "You're the ones I'm actually meant to be killing. That's fine by me, then. I was just wasting time on that small fry."

"Small fry?" they all heard from quite a ways away. After several seconds, the man from before came sprinting back up. "Who you calling small fry, punk?" He raised a hand like he was going to say something else, only to double over, panting. "Gi...give me...one minute."

"What are you doing here? Kugisaki shouted. "You were supposed to evacuate!"

The sweaty man gave a laugh, wiping his forehead, then wiping the sweat from his hand onto his pants. "You think I care?" he said, starting off very strong. "Ain't nobody telling me what to do. Let me tell you, your boy Koro don't listen to nobody. Not the government, not teachers, not the police, not my mom."

"Who even are you?" Sakuya questioned, already fed up with this maniac. "Just get out of here."

Koro scoffed. "You think I'm just leaving after he said that about me? Ha! I ain't no little bitch who wets the bed and cried because a girl said his breath stank in middle school that one time!"

"No one said anything remotely similar to that," the emissary cut in. Now even he was over this whole exchange.

"Nah, I'm in this now," Koro insisted.

"Please leave," Kugisaki said dryly.

"Besides, you jobbers probably need my help dealing with this guy," he decided.

"We do not," Sakuya said, trying very hard not to give in to anger and find a rock to throw at him.

"Yeah, with my help, you'll beat this guy's ass like...like beating a...something. Beating his ass off!"

"I will surrender right now if you leave!" the emissary shouted.

Koro only laughed. "What, running scared? Nah, you ain't getting off that easy. Let's duel!" They had no choice now. With a four-part groan, all five synced up and began the duel.

"Who are you, anyway?" Salt asked the emissary. "You got some kind of villain backstory, or whatever?"

"I'm no villain!" he insisted. "I've got my reasons for allying with the Constellations. You fools just wouldn't understand me."

"So you don't have a reason," Sakuya said, shaking her head. "What is even happening now? Where do they find these people?"

"I do!" he shouted back. "They call me Rasputin, the Deathless Card Master! I came here to-"

Koro gave a loud and incredibly fake yawn for exactly 29 seconds. "Boring!" he shouted. "Screw it, I'm going first!" Taking a card from his hand, he declared. "I'm activating Terraforming to add the Village of the Magic Tribe Field Magic to my hand!"

He placed his searched card with the rest, then took another. "Next, I'm using my Card Advance to take a peak at the five cards on the top of my deck." Grabbing all five, he began to laugh. "Oh, man. You're done for now." He reordered them a bit, then placed them back where they came from.

"Now I'm popping off!" he said, sliding another card into his duel disk. "Let's go, Pot of Greed! I get to draw two of the cards I just looked at!" Despite calling his moves in much the same way as anyone else, everyone else was already growing sick of just how enthusiastic Koro was about what looked like completely random plays.

"Here he comes! Get out there, Summoner Monk – Summon Priest!" A monster clad in purple robes materialized in front of him, immediately crouching down and crossing its arms over its body. "Check it! This dude gets to go to Defense the second he hits the field."

"Why are you talking like that?" Sakuya groaned.

"Like what?" he asked, scratching his head.

"Like that," Salt emphasized. "Like you're some kind of rapper. It's weird and, like, maybe racist? I don't really know much about all that, but it doesn't feel great."

"I mean, I wasn't going to say anything…" Kugisaki muttered.

"Shut up!" Koro shouted. "This is just the way I am, you feel me? What, you think I'm insecure? That I'm overcompensating by portraying an alternative form of hypermasculinity that clashes with the norms of Japanese society? That, by doing that, I'm trying to make myself look cooler by appropriating the actual struggles and coolness of people here and abroad, all of it futile because I just end up cringe? Is that what you're trying to say?"

His pinpoint deconstruction of his entire persona indicated that Koro was both extremely aware of his own character flaws while somehow being far too obtuse to ever try to change. It was a worrisome combination and not one that anyone expected to encounter when they woke up this morning.

"What in the goddamn is happening?" Rasputin shouted. "I'm trying to kill you all for my master, and you're just shouting nonsense! Shut up and play cards!"

"They started it!" Koro argued, pointing at the three near him. With a scoff, he finally said, "Whatever. Summon Priest's effect lets me dump Allure of Darkness, then bring out a new guy from the deck." He did a strange little jig, then pointed into the air. "Get out here, Knight of the End!"

Summon Priest moved its hands, creating a magical circle in front of it. Rising up from the spell was a black-clad swordsman, armor clanking as it took its place on Koro's field. "Now, use your effect!" he said, the monster raising its weapon with a purple glow. "This guy lets me dump a DARK monster from my deck on Summon! I'm dropping Dead Dragon's Fisson – Destrudo, then halving my Life Points to bring him back!"

Koro gave a smug laugh, then doubled over in pain. Losing 2000 Life Points in an instant when those Life Points were tied to a duelist's actual life couldn't have been pleasant. "I...I shouldn't have…" he coughed.

"Shouldn't have gotten involved," Sakuya completed, shaking her head. "We know."

"No," he muttered. "Shouldn't have...eaten those spicy chips. Major heartburn!" A few seconds later, he got back to his feet, breathing a sigh of relief. "Damn, don't know where that came from. Anyway, get your ass out here, dragon!"

A large, deathly-looking dragon materialized in the air behind him, screeching as it beats its leathery wings. As it did, its original Level of 7 was reduced to 3. "When I bring out this baller with that effect, he loses Levels equal to one of my monsters. And he just so happens to be a Tuner. Guess what I'm about to do next."

"Kill yourself?" Rasputin replied.

"No, dumbass!" he shouted in complete earnestness. "I'm using the Level 3 Destrudo to tune the Level 4 Summon Priest!" His monsters flew skyward, the dragon transforming into a trio of glowing green rings while the magician faded away to leave behind four shimmering stars.

"Synchro Summon!" he shouted. "Let's get it on, Arcanite Magician!" His first Spellcaster was replaced by this new one. Its white robes billowed in the winds kicked up by the Summon, the monster giving a shout as the green orb on its scepter glowed. "This bad boy gets two Spell Counters when it's Synchro Summoned, which give it 2000 more ATK!"

Bringing the monster's power up to 2400 ATK, Koro left it there for the time being. Instead, he shifted to playing another monster. "Card Advance does more than just let me look at my cards," he said with a sneer. "I get a second Advance Summon this turn, so come on out, Vanity Devil!"

His Knight was released, quickly replaced by a beautiful creature wrapped in darkness. "Now no one gets to Special Summon anymore." Before anyone had a chance to comment on this, he then played another card. "And here comes Village of the Magic Tribe, which cuts off all of you losers' Magic Cards as long as I have Arcanite Magician!"

He set a card and ended, rushing for the next turn. "Okay," Salt said, struggling to think of what to do now. "I draw, then."

"Hold it!" Koro shouted. "Trap activate, Decree of the Royal Palace! Now no one gets to play Traps!"

"Are you insane?" Sakuya finally shouted.

"Nah, this is just how I win!" he said proudly. "I call this the Koroshi Combo!" He used his hands to make the number 4 (backwards, of course). "Get it? Like koroshi, death and stuff. And shi for four, since it's four cards. And I'm Koro and it's my combo." He laughed smugly. "Yeah, I rule, I know."

"All you did was make it impossible for anyone else to play!" Kugisaki told him.

"Yeah, and now I'm going to win!" he argued, completely ignoring that he was supposed to be working with others right now. As long as he secured his own victory, it didn't matter that he'd completely locked everyone else out of making plays.

Shaking his head, Salt was forced to set three cards in the backrow and end his turn. All three were useless, but he wanted to be prepared in case that changed.

Kugisaki started her turn, setting two cards and ending. Like Salt, she was also left with no moves. It seemed like neither of them got a monster worth Normal Summoning, either. For now, they'd have to rely on this lockdown also locking down their opponent.

"Draw," Sakuya declared with a grimace. Her hand currently contained two cards she could use to Fusion Summon, but that was rendered impossible thanks to that annoying Field Magic, not to mention Vanity Devil. Unlike her comrades, though, she wasn't completely out of moves.

"I Summon Wiener Dragon," she said, her monster barking as it materialized in front of her. "Effect activate. I add a second copy from my deck to my hand." As she added the card to her hand, she took another and placed it on the field. "I set one card. Turn end."

"Then it's finally my turn," Rasputin said, menace dripping from his words. "I draw. Now, I set one monster and three more cards face-down. Turn end." So much for making some kind of dramatic reversal.

"Ha!" Koro laughed. "Can't do nothing! My draw!" His monster's staff started to glow as he spoke, "Arcanite can lose a Spell Counter to blast one card on the field, so we're getting rid of that monster!"

A flash of green light spelled the end to Rasputin's only defending card. It was called Wind of Destruction – Mistral, and examining it in the Graveyard didn't reveal any relevant effects. Unless his two cards in hand had some secret use, he really was wide open now.

"Vanity Devil and Arcanite Magician are attacking directly!" he shouted, his monsters charging a blast of energy in unison that struck right in front of the enemy. Blowing him back, he crashed into the ground with a piddly 200 Life Points left. Arcanite's lost ATK was the only thing that saved him.

Or so it seemed. "The last card for a sure-kill victory – Sparks!"

"Are you serious?" Salt shouted, verbalizing what everyone was thinking. Why was he packing such a bad card? Why did he draw it right now of all times? And why was it about to let him win?

"This can't be happening!" Rasputin cried. "I was...I was supposed to win! I was supposed to beat all of you! I was-" He words were cut short as he screamed in agony, the small fireball reducing his Life Points to zero and taking him out of the war.

"At least that's over with," Kugisaki sighed, watching the energy given to him by the Constellation get sucked into Sakuya's duel disk. "Guess we just head back now."

"Head back?" Koro scoffed. "What, you quit?"

"The duel's over," Sakuya told him. "We beat the emissary, so-"

"The duel ain't over until I win!" he argued. "So don't even think of walking away! My turn's done, so now that guy's up!" He crossed his arms. "No one's leaving here until I beat all of you losers!"

Sakuya slapped her forehead. "Is he stupid?" she wondered aloud. "These duels are life or death," she tried to explain. "Just walk away! Otherwise, we'll have to hurt you."

Koro scoffed. "Yeah? With what? All one monster you all got between you? My combo's unbeatable and you're just mad about it!"

"Whatever," Salt finally said. "We'll just kick his ass and send him running." Despite his words, all he could do on his turn was set a monster and end.

"Draw!" Kugisaki said. Looking over her hand, she sighed. "Looks like it's up to me," she muttered. "I play Effect Veiler in Attack Mode." A shocking move to say the least. It was all but pointless in every sense, at least without looking at the Type.

"I have a Spellcaster now," she continued. "Which means I can activate this, Dark Designator!"

"So what?" Koro shouted. "You're just giving me a new card?" With a laugh, he said, "Hey, call something good! Something like my Ultimate Conductor Tyranno!"

"My choice is Pharaoh's Hound," she said, ignoring him completely. Turning to Sakuya, she asked, "Is that in your deck now?"

Sakuya nodded, realizing what the plan was. Though she didn't like the idea of one of her subordinates risking it all like this, it was an undeniably bold move and helped them get that much closer to winning. "It's there, so I add a copy to my hand."

The only flaw in this strategy is that it was significantly slowed down due to how much of a lock Koro's field gave him. Without Special Summoning, it would be slow going no matter what got added to hand.

"Turn end," she declared, passing things off to Sakuya.

"Draw!" she said quickly, pleased to see what she'd gotten. "I Summon my second copy of Wiener Dragon, which lets me add a third copy to my hand." Next, she moved to the Battle Phase. "Wiener Dragon, attack Arcanite Magician!"

Since it removed a Spell Counter, its ATK had lowered to only 1400. Against one opponent, this wouldn't have been an issue given how quickly Koro took out Rasputin. The problem was that he had three others to contend with, and at least one of them had a monster capable of getting over that small amount of power.

"Damn!" he shouted, his monster crumbling away from a blast of fire. His Life Points fell to 1700, though he didn't seem too concerned. "So what? You still can't do anything!"

"I can do this," Sakuya replied, playing another card. "I activate the Field Magic, Dragon Ravine."

This seemed to shock Koro. "That's cheating!" he shouted. "You can't play Magic Cards! My card's still out!"

"Pay attention to your field, dumbass," Salt told him. "You don't have a Spellcaster anymore. That means no one's locked down now except for you."

As Koro started to stomp the ground in fury, Sakuya carried on with her turn. "I switch the first Wiener Dragon to Defense Mode, then activate Ravine's effect. I send Terrier Dragon from my hand to the Graveyard to send Greatest Dane from my deck to the Graveyard, then end my turn."

Like with the monster added to her hand, this strategy wouldn't pay off immediately. Overcoming Vanity Devil would decide the duel one way or the other, so filling the Graveyard to power up Wiener Dragon was a priority. The count was at two, but would increase to four at minimum by her next turn. All she had to do was weather whatever he could throw at her until then.

"Draw!" Koro said. "You've done it now! I'm not going easy on your anymore! Come on out, my second Knight of the End!" Fortunately, he hadn't drawn another Spellcaster. Unfortunately, he still got an extremely strong monster. "Effect activate!" With a smirk, he explained, "You remember Destrudo, right? That guy popped back into my deck after I used it before. That means I've got the chance to drop him a second time!"

"I don't think so!" Kugisaki responded, revealing a card in her hand. "Ash Blossom & Joyous Spring's effect! I discard it to negate your monster's effect to send a card from the deck to the Graveyard!"

Koro's monster stumbled, the glow around it dissipating. "Damn it!" he shouted. "That's it, you're going first! Both of you, attack that one!" Knight of the End moved first, slicing Effect Veiler in half. The full force of its 1400 ATK hit Kugisaki next, knocking her off her feet.

Next came an energy blast from Vanity Devil. It hit in front of her, blowing apart ground and sending her flying. She landed hard, cracking her head against the concrete. Like Rasputin, she was only left with 200 Life Points after that.

"Huh, when did they start doing that?" Koro wondered as he looked at his duel disk, glancing over to Rasputin's unconscious body a moment later. Rather than be horrified at the fact he'd legitimately injured two people with his dueling, he merely looked at it as an oddity. "Whatever. Turn end."

"Just rest," Salt told Kugisaki. He'd walked to her side, turning her on her back and putting his rolled up jacket under her head. It wasn't like him to act so concerned towards anyone else, but it seemed like he'd had a change of heart. "We can take it from here."

Drawing, he activated a card. "Cyclone! I destroy that Trap!"A windstorm kicked up, tearing across the field and shredding the image of Decree. "Now our Traps are live again."

He ended his turn as Koro swore, Kugisaki being next. However, she was in no state to continue playing, barely conscious with a bleeding gash in her head. As such, she skipped her turn and passed to Sakuya.

"Draw!" she called, immediately activating her Field. "I discard Wiener Dragon, then send Pointer from my deck to the Graveyard." That made four, but she wasn't done yet. "I release both Wiener Dragons on the field to Advance Summon!"

Her monsters roared in unison as they disintegrated, a column of light shooting up from the middle of her field. "Come out, Pharaoh's Hound!" As the light cleared, a short-haired brown beast standing on two legs revealed itself. Howling into the air, flames shot from its snout.

"Effect activate," she declared. "I target the Wiener Dragon in my Graveyard, then copy its effect for the rest of the turn." That officially sealed the deal.

"Battle Phase," Sakuya said. "Trap activate, Beastly Rampage. I target Pharaoh's Hound, which means it can now attack all of your monsters this turn, and prevents you from activating any card effects in response to my attacks."

"No way!" Koro shouted, though it wasn't like he had any to use in the first place. More than anything, this was just payback for his stupidity and malice.

"Pharaoh's Hound, attack both monsters! Pharaonic Rampage!" The monster beat its chest with a pair of paws, sneezing flames all over Koro's field. With six Dragon Beasts in the Graveyard, its ATK grew to 3600. That was more than enough to reduce the enemy monsters to cinders.

Clouds overhead parting, Koro's Life Points hit zero as he was flung across the road. Despite what he'd done, Sakuya chose not to take things any further despite having the resources to do so in her hand. Though still excessive, her decision to attack both was as practical as it was revenge, destroying his last problem card just in case he somehow did manage to survive.

Shaking off the damage, Koro got to his feet and clutched a bruise on his arm. "My grandma hit me harder than that!" he shouted, trying to save face.

"Get the hell out of here already!" Sakuya demanded.

He clicked his tongue, eyes darting around for an exit. "Fine, whatever. But not because you told me to! This place just sucks now!" He scampered away like a frightened dog, finally heading out of the city and away from the danger.

Sakuya called for an extraction as Salt patched up the wound on Kugisaki's head. "Sounds like we won," she muttered, groaning from the pain.

"Yeah," Salt told her, securing a strip of gauze. "Guess you blacked out for a minute. Probably shouldn't do that."

"You helped a lot," Sakuya added, kneeling down beside her. Though she still wasn't great at talking with either of them, she'd have to figure it out. Kugisaki took a huge risk and a huge injury to get them this win. She deserved a little praise. "Thank you."

The three attempted to make small talk as they waited for a car to come, Kugisaki managing to stay awake the entire time. While at least one of them had read that doing that wasn't actually necessary for a head injury, the stress of the situation overshadowed that medical fact. Soon enough, though, the real professionals could take over, stabilizing her on the ride back and bringing along Rasputin for good measure. They weren't sure what they'd do with him now, but leaving him unconscious in a war zone didn't seem very kind.

Arriving back at the facility, Sakuya hung back as they wheeled Kugisaki off towards the infirmary and Rasputin towards a some back room. They'd gotten lucky this time, and this was still the result. According to the medic, she'd be fine after some rest, but that didn't make things feel any better. She couldn't shake the idea that, had she just been a better leader or taken charge of the situation more, maybe this could have been prevented.

Even the logical part of her brain that recognized that this train of thought wouldn't lead to anything productive couldn't stop her now. As the leader, these sorts of injuries were her responsibility. She should have done something to prevent this.

"Sakuya!" A voice pulled her back to reality, all doubts removed from her head as a pair of arms wrapped themselves around her. "You're okay!"

"Yumi!" she shouted, returning the hug and trying not to tear up in front of other people.

"We both made it back!" Yumi celebrated. "We beat them!"

"We did," Sakuya said, pulling her in tighter. "Are you okay?"

"I'm fine," Yumi told her. "I'm already healed up. Are you okay?"

"Perfectly fine," she replied. "Did anyone else come back yet?"

Yumi nodded, still refusing to let go. "I already saw Minerva, and I think Ren is here, too. Everyone's doing okay."

From the sounds of it, only two groups were still in the field. Walking out of the garage, they decided to wait in the lobby to make sure everyone came home safely. If all went well, they'd have earned a decisive victory at the beginning of the war. That meant they were one step closer to going home.

They weren't waiting for long, alerted to another arrival as a group of people rushed out to the garage. Following behind, they watched as someone was wheeled into the facility on a gurney. Both of them were horrified to see the state he was in.

"Kazuhiko!" Yumi shouted, running alongside him with Sakuya.

"Is he okay?" Sakuya asked one of the medics.

"Obviously not," Doctor Shinkawa replied, coming to meet them halfway to the infirmary. "I don't even know how he's alive. I thought the reports had to be wrong, but this is…"

Before she even had a chance to touch his broken body, Kazuhiko coughed. "I ain't dead yet," he groaned.

"You're alive?" Sakuya shouted, acting as if he'd already been in the ground a week.

"Of course I am," he said as they all made it to the room. "I'm not letting you two show me up." To prove it, he gave them a shaky thumbs up with a strained grin.

"Don't be doing that," the doctor ordered, hooking him up to an IV. "There is no physical way you can be alive right now. I don't know why, but you are. You are not normal."

He only chuckled. "Hear that? I'm not normal."

"We already knew that," Sakuya said, trying to hide her relief.

"Don't scare us like this," Yumi said, wiping at her eyes. "You look really bad."

"Thanks, that makes me feel great," he said, laughing and immediately recoiling from the pain. "Just going to sleep it off for a little while."

"Okay, get out now," Shinkawa told them, shooing them with her hands. "I need to prep for either a surgery or an autopsy. I'll send someone to get you when he's stable and conscious, so go."

They did as they were told, heading out towards the lobby once more. Though they were still incredibly worried for him, they had full faith in Kazuhiko's ability to pull through. He was far too stubborn to die like that, and they had a lot to talk about after today.

It wouldn't be until later did they question why he was the only one who made it back, learning then that he'd managed to beat a Constellation all on his own after his two teammates returned early to start recovery. Even Yumi barely got the win against a fraction of Izar's true power. Though they'd taken on some injuries, this truly was a victory.

And then entered Shigeo. Wheeled in on another gurney, he was barely recognizable under the charcoal-black burns and blood-soaked bandages covering his body. How he was even conscious now was a mystery, though he continued to groan and whimper as they moved him into the facility.

They caught sight of him as they passed, his one non-bandaged eye meeting with the two of them. It was chilling to say the least, the true danger of this war finally becoming a reality to them. Kazuhiko was hurt just as badly if not even more grievously, sure, but he was Kazuhiko. Logic or sense or reality be damned, he was surely going to make it.

But could Shigeo? Did he have that...whatever it was inside him? Was he going to be okay?

At this stage, no one could say for sure. Shigeo himself, though, wasn't at all concerned with his survival. A ways down the hall, the medical staff stopped their advance against their better judgment. One of them turned back, waving the girls over.

It was hard to look at him like this. Not from disgust, but just how jarring and sad it was to see him now. Though they weren't exactly close, his story duel from the tournament was still a cherished memory. The thought of never getting to see something like that again was heartbreaking, as well as a reminder of the danger that awaited all of them as the fighting dragged on.

All of that could wait, though. There was something he had to say. Gritting his teeth, Shigeo croaked out, "Yumi." Taking a breath, he continued. "She said she's...waiting. For you."

"Who's waiting?" she asked, though she mostly wanted him to finish speaking so the medics could get back to treating him. Whatever he had to say could surely wait.

But then he said it. "The emissary," he coughed. "Her name was...Yuu."

 

 

\Next: Dragon Beasts and Darkness Clash! Time Forced to Move!/


Cards Used in Order of Appearance

Terraforming
Normal Spell Card
Add 1 Field Spell from your Deck to your hand.

Village of the Magic Tribe (Secret Village of the Spellcasters)
Field Spell Card
If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.

Card Advance
Normal Spell Card
Look at up to 5 cards from the top of your Deck, then place them on the top of the Deck in any order. You can Tribute Summon 1 monster in addition to your Normal Summon/Set this turn. (You can only gain this effect once per turn.)

Pot of Greed
Normal Spell Card
Draw 2 cards.

Summoner Monk – Summon Priest (Summoner Monk)
DARK
Level 4
Spellcaster/Effect
800 ATK/1600 DEF
While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

Allure of Darkness
Normal Spell Card
Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the Graveyard.

Knight of the End (Armageddon Knight)
DARK
Level 4
Warrior/Effect
1400 ATK/1200 DEF
When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.

Dead Dragon's Fisson – Destrudo (Destrudo the Lost Dragon's Fisson)
DARK
Level 7
Dragon/Tuner/Effect
1000 ATK/3000 DEF
If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.

Arcanite Magician
LIGHT
Level 7
Spellcaster/Synchro/Effect
1 Tuner + 1+ non-Tuner Spellcaster monsters
If this card is Synchro Summoned: Place 2 Spell Counters on it. This card gains 1000 ATK for each Spell Counter on it. You can remove 1 Spell Counter from your field, then target 1 card your opponent controls; destroy that target.

Vanity Devil (Vanity's Fiend)
DARK
Level 6
Fiend/Effect
2400 ATK/1200 DEF
Cannot be Special Summoned. Neither player can Special Summon monsters.

Decree of the Royal Palace (Royal Decree)
Continuous Trap Card
Negate all other Trap effects on the field.

Wiener Dragon
FIRE
Level 4
Dragon/Effect
1700 ATK/1200 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. When this card is Normal Summoned: You can add 1 "Wiener Dragon" from your Deck to your hand. While attacking, this card gains 100 ATK for each Dragon-Type monster in your Graveyard.

Wind of Destruction – Mistral
WIND
Level 3
Dragon/Effect
1000 ATK/300 DEF
You can Special Summon this card (from your hand or GY), but banish it when it leaves the field. You can only Special Summon "Wind of Destruction – Mistral" once per turn this way. When this card is Special Summoned: You can send cards from the top of your Deck to the GY equal to the number of cards your opponent controls; inflict 100 damage x the number of cards sent to the GY by this effect. You can only use this effect of "Wind of Destruction – Mistral" once per turn.

Sparks
Normal Spell Card
Inflict 200 points of damage to your opponent's Life Points.

Effect Veiler
LIGHT
Level 1
Spellcaster/Tuner/Effect
0 ATK/0 DEF
During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

Dark Designator
Normal Spell Card
Declare 1 Monster Card name. If the declared card is in your opponent's Deck, add 1 of that card to your opponent's hand.

Pharaoh's Hound
EARTH
Level 8
Dragon/Tuner/Effect
3000 ATK/1200 DEF
This card is also treated as Beast-Type while on the field or in the GY. If you control no monsters, you can Normal Summon this card without Tributes. Once per turn: You can target 1 monster in your GY that is both Dragon and Beast-Type; this card's effect becomes that target's effect (even if this card leaves the field), until the end of the next turn.

Dragon Ravine
Field Spell Card
Once per turn: You can discard 1 card, then activate 1 of these effects;
● Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand.
● Send 1 Dragon monster from your Deck to the GY.

Terrier Dragon
EARTH
Level 6
Dragon/Effect
2200 ATK/1200 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. You can Special Summon this card from your hand in Attack Position by discarding 1 Level 5 or lower Dragon-Type monster. If this card is Special Summoned by its own effect: Its original ATK and DEF are halved.

Greatest Dane
EARTH
Level 4
Dragon/Effect
1800 ATK/1200 DEF
This card is also treated as a Beast monster while on the field or in the GY. If this card is sent to the GY as material for the Fusion Summon of a monster that is both Dragon and Beast-Type: You can target face-up Spell/Trap Cards your opponent controls equal to the number of other cards used for this Fusion Summon; negate their effects until the end of this turn. Your opponent cannot activate cards or effects in response to this effect's activation.

Ash Blossom & Joyous Spring
FIRE
Level 3
Zombie/Tuner/Effect
0 ATK/1800 DEF
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Cyclone (Mystical Space Typhoon)
Quick-Play Spell Card
Target 1 Spell/Trap on the field; destroy that target.

Pointer
FIRE
Level 2
Dragon/Effect
800 ATK/500 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. When this card is Normal Summoned: Choose 1 Level 6 or higher Dragon-Type monster from your Deck, and place it on top of your Deck.

Poison Fang (Poison Fangs)
Continuous Spell Card
Each time a Beast-Type monster inflicts Battle Damage to your opponent, inflict 500 damage to your opponent.

Beastly Rampage
Normal Trap Card
Target 1 Beast-Type monster you control. That target can attack all monsters your opponent controls, once each, during each Battle Phase this turn. Your opponent cannot activate cards or effects when that target attacks

Notes:

Even in the middle of war, we can still have a little fun.

Koro is truly one of the most loathsome characters I've ever made, and it's mostly just because he's so belligerently obnoxious with all that unearned confidence in everything he does. The more he shows up, the more I have to wonder how Fukuro hiring him all that time ago actually went. I wish I wrote that in retrospect.

Kazuhiko and Yumi both have pretty intense battles in the last few chapters, and you can probably tell the next few will also be like that, so I thought everyone could use something lighter. Also gave me a break from having to think up a whole new deck for Rasputin, since I once again overestimated the cards I'd need before the end of the story. I am 100% sure that I have them all now and I won't need any more. You can print that on a shirt I'm so sure of it.

Got a lot coming for next time, so that's where I'll leave off. Had a good number of new people working their way through the story lately, and that's neat. It's helping me stay motivated in the last leg of the journey. You know who you are (whenever you make it here).

Thanks for reading. Share if you're enjoying. Always remember to take your cats to the vet. Mine tested positive for terminal baby disease today.

Chapter 72: Dragon Beasts and Darkness Clash! Time Forced to Move!

Summary:

In an effort to spare Yumi the pain of facing her friend, Sakuya sets out to defeat Yuu on her own.

Notes:

(See the end of the chapter for notes.)

Chapter Text

The news of Yuu's betrayal had left the both of them shaken. While it was obvious by now Yuu wasn't really being transferred here as Yamada had said, part of them had hoped that maybe she was just let go. That would have been too easy, though.

Yumi had spent the rest of the day in the barracks, skipping meals and only leaving when Kazuhiko was in stable condition. The fact he was making a miraculous recovery helped a bit, but he was still unconscious. All the good news in the world couldn't change the image of him hooked up to a bunch of machines covered in bandages.

Then there was Shigeo. It was still unclear if he was going to make it even with the treatment they were able to offer down here. The fact he was even alive now was also a kind of miracle, though it was clearly by design. Yuu held back just enough so that he could be alive to deliver that message. His two support members weren't as lucky.

As for Sakuya, she was also devastated by these developments. However, what she really felt right now was anger. After everything between those two, how could Yuu end up working for a Constellation? How did one even find her? It was sad, confusing, and infuriating all at once. More than anything, though, it made Yumi cry. She couldn't forgive that.

Sakuya also skipped out on meals, but only to prepare for what she was about to do. It wasn't an easy task, but it had to be done.

She had to find Yuu and take her out.

She couldn't let Yuu get to Yumi. She knew better than anyone that Yumi wouldn't be able to hurt Yuu, but she couldn't count on Yuu feeling the same way. More likely, it would just get her killed.

Despite all of this, that seemed to be the exact course of action the general was planning to take. News spread quick in the facility, as did rumors. While no one had handed down official orders as of yet, everyone was already assuming they'd send Yumi out to face Yuu.

That's why Sakuya had to be the one to do it. Whether she just beat her or took it even further, it had to be her that did it. Maybe Yumi would hate her for it, but it was better than the alternative.

It took her quite a while to successfully sneak into the control room. The fact that most of the people overlooked her due to her age actually became an asset here, as no one paid her much mind while she mulled around outside. When she finally did make it in, all she had to do was peak at their detection technology.

From there, it was a simple matter of finding where Yuu was. Though they couldn't pinpoint her exact location at the moment, they had a good idea where she'd gone. Unlike the other emissaries, she hadn't been defeated. That meant she was still in the city somewhere, since there was no indication that she'd been sucked back into wherever the Constellations went when they weren't on the planet.

Based on where she first appeared and the infrequent usage of dark energy they'd gotten signs of since, Sakuya knew where to start her search. All that was left was waiting for a chance to do it.

Night would be the best time. Less people mulling about the halls then. While she wasn't any kind of super spy, Sakuya could do a good enough job avoiding cameras. Most of their attention would be stuck on the outside, too. As long as she got far enough, they wouldn't be able to stop her even if she was spotted.

Mentally preparing herself for this was harder than expected, especially in such a short amount of time. All of this was taking place over the course of a few hours, after all. One minute she was a part of an unexpectedly successful and low-casualty victory, the next she was seeing people clinging to life. Now she had to do what needed to be done to keep anyone else from ending up like that.

It was nearing lights out when she put the plan into motion. She and Yumi had gone to visit Kazuhiko again, hoping to see a change in his condition. While he still hadn't regained consciousness, there were signs that he was at least reacting to them talking. All in all, things seemed to be going good.

They made their way back to the barracks, plenty of other people already having gone ahead of them. All she had to do now was find an excuse to break off, then head back towards the garage. It was simple enough.

Even so, things weighed on her mind. There was no guarantee she'd be coming back from this. Even if she did, what would they do to her? She wasn't convinced Yamada was the kind of person who'd easily overlook insubordination just because it got results.

"Yumi," she said, stopping her as they made their way down a hallway. "I'm going to go to the bathroom first. Head on without me."

"I can wait," she replied very unhelpfully.

"No, it's okay," she insisted. "I'm not feeling very well."

This only seemed to make her worry. "I really can wait," Yumi said, taking Sakuya's hand. "It's been...hard."

Sakuya felt her chest tighten, both from her own feelings and from seeing the pain in Yumi's eyes. "Yeah," she mumbled, her mind forcing her to remember all of the horrible things she'd seen today. "I'll be okay, though," she finally said.

Though she didn't seem fully convinced, Yumi still gave a nod. "Okay, then I'll just wait for you in bed." After a moment, her cheeks turned red, "Wait, that sounded weird. Not like that, but…"

Sakuya stifled a laugh. "Just go," she told her with a smile, forgetting her mission for the briefest of moments. "I'll see you soon."

As Yumi turned to leave, though, she couldn't help but call out to her again. "Wait, Yumi." She paused, trying to think of how to say what she was thinking. Wringing her hands together, she finally asked, "What would make you hate me?"

Yumi blinked. "Huh? Nothing. I won't hate you."

"Tell me," Sakuya insisted. "What would I have to do?"

"Nothing," Yumi repeated, stepping towards her. "I won't hate you. Why would you even ask that?"

"But what if I did something bad?" she asked. "What if I hurt someone? Someone you care about."

Yumi puffed out her cheeks, grabbing Sakuya's face with both hands. Raising up on her toes, she gave her a kiss. "Stop it," she ordered. "I'm not going to hate you." Releasing her, she said, "If that really happened, I wouldn't hate you. I would hope you had a reason for it, and I'd want to understand why. I know you wouldn't do something like that for no reason."

A bit dazed, Sakuya regained her composure enough to ask, "Really?"

"Yes," she said with complete certainty. "So stop asking weird questions."

"Fine," Sakuya sighed. Again, the weight of what she was about to do melted away for just a little bit. Yumi had a talent for putting her at ease, even in situations like this where that wasn't what she needed right now.

After a brief goodbye, it was finally time to start. Once Yumi turned a corner, Sakuya reversed course and went back the way they came. Sneaking out was even easier than expected. While they certainly seemed to be on the lookout for defectors (the bathroom excuse actually saved her twice), it didn't appear that there actually were any. Either no one was in the right shape to make a break for it, or they simply realized that being in here was preferable to being out there with the enemy.

She didn't know how to drive nor did she have the means to learn on the spot, so the rest of the journey would also have to be on foot. Leaving the garage, she set out through the city, trying not to think about how eerily quiet everything was. She'd never seen Chiba this desolate, and certainly hadn't imagined all of the destruction that was needed to get it this way.

It wasn't long before she made it to the park. Maybe it was a coincidence, but it seemed utterly distasteful that this was Yuu's stomping ground during the invasion. Taking a place that meant so much to her and Yumi and defiling it with war was unforgivable, whoever the blame belonged to.

This was the first time she noticed the extent of the damage done during the day's fighting. Apparently, someone had broken a crevice down the middle of this place, the crack running in a jagged line deeper into the city. Was this Yuu's doing, or was it collateral damage from another fight?

Looking into it, she couldn't see the bottom. Even using a flashlight revealed little, just jagged concrete, rocks, and darkness. She started to wonder what the procedure would be to repair this once everything was over. Would there be a committee? A tax increase? Would they have to cancel things like school for safety reasons?

All of this was an obvious distraction. Despite setting out like this, it was undeniable that she was afraid. Out of any instance she'd had the chance to fail, the stakes were certainly the highest this time. More than just her own life on the line, there was Yumi's. She couldn't fail and let her fight this battle instead.

Taking a moment to compose herself, she finally said, "You can come out now." Several seconds passed, then several more. Eventually, it was a full minute. "Why did I think that would work?" she asked herself, realizing that there really hadn't been anyone watching her. Obviously, Yuu was probably camped out somewhere asleep right now. Most people were given that it was past midnight.

Doing what she should have done in the first place, she took as deep a breath as she could manage before screaming, "Yuu!" into the night sky. Immediately, several birds took flight. At first, this seemed to be the only response she'd gotten from her call.

Moments later, however, she appeared. Poking her head out from inside an alleyway not far off, Sakuya could clearly see a frightened Yuu observing her. "So that's where you were hiding," she said, pointing at her to urge her forward.

"It seems cruel of them to just leave you out here," she told Yuu as she advanced.

"I was waiting," she replied, followed shortly by, "Not for you."

"I'm all you can get," Sakuya said, narrowing her eyes. "We've never formally met. My name is Sakuya, and I'm Yumi's partner." Hearing that name got a reaction. "She won't be coming to see you. I'm going to beat you before that happens."

"I was waiting," Yuu replied, looking more panicked. "Yumi was…"

"I'm not going to let you hurt her," Sakuya declared. "No matter what it takes, I'm not letting you get past me."

Yuu's bottom lip quivered, almost like she was about to cry. It only lasted a moment, though, her expression going blank right after. "Then you wish to duel me," she said, voice losing any sense of the passion it barely had to begin with.

"That was the intention," Sakuya told her, raising her duel disk and inserting a crystal into it.

"Very well," was her response, her arm transforming. "Yumi heard me. I don't need her to hear it a second time."

As they synced up, tension mounted in the silent night. Second after second passed as the two stared each other down. When the time was right, they finally shouted, "Duel!" in unison.

"I'm taking the first move," Sakuya decided, drawing her hand. "I start by discarding a monster to Special Summon Terrier Dragon from my hand in Defense Mode." Her scruffy dragon appeared next to her, howling as its DEF fell to 600.

"Since I control a monster that's both Dragon and Beast-Type," she continued, "I'm able to Special Summon Sky Terrier from my hand." Her monster flew in, giving a howl to activate its effect. "I revive the Moonlight Yorkie I discarded earlier, then activate its effect to add a copy of Dog Mill from my deck to my hand."

All good so far. Yuu had yet to respond to any of her plays, simply standing across the field with a disinterested look on her face. Unless this was a really good poker face, it didn't seem like she had a response.

Either way, she had to keep pushing. With how good she was before and what she did to Shigeo's group earlier, playing too cautiously against Yuu would mean certain death. Establishing her field early on would likely make the difference late in the game.

"Permanent Magic, Dog Mill," Sakuya declared, wincing as her Life Points fell to 3000. "The target is Moonlight Yorkie. Now, Dog Mill Summons itself as a copy to my field, and that copy can count as two materials for a Special Summon from the Extra Deck."

Playing another card, she recited, "Activate, Fusion! I'm fusing my Terrier Dragon and Sky Terrier on my field to create a new monster!" Placing her hands together, she raised them above her hand, bringing them down in a swift motion as she declared, "Fusion Summon, Level 8! Appear, Sad-Eyes Hound Dragon!"

Her signature monster materialized overhead, landing with a thud behind her. While still its characteristic lazy self, a low roar emanated from its throat as it sent out blasts of hot air from its nostrils. It seemed like Sakuya wasn't the only one eager for battle.

She wasn't done. Raising a hand, she called out, "I overlay the Level 4 Moonlight Yorkie with the Dog Mill acting as two Level 4 monsters!" Both monsters transformed into a trio of light beams, spiraling into the vortex overhead. "Xyz Summon, Rank 4! Shiny-Eyes Dingo Dragon!"

Her white dragon let out a roar as it burst forth out of the spiral. Its effect activated immediately, Terrier Dragon transforming into a third Overlay Unit. "Shiny-Eyes, effect activate!" Sakuya declared. "I detach all three of its Overlay Units to inflict 300 damage for each one!"

On her command, the monster absorbed all three of the glowing orbs into its mouth, launching them back out as white blasts of fire. Yuu shielded herself with her arms, the blasts smashing into the ground around her as her Life Points ticked down to 3100.

"I set one card, then end my turn," Sakuya said to finish her plays. "I pulled my punches with that last attack," she admitted, Yuu seeming to ignore her as she drew a card to start her turn. "That was your one and only warning. You can surrender now and spare yourself the harm."

Yuu paused for only a moment. She didn't seem to be considering the offer so much as waiting to see if her opponent would finally stop talking. When she was sure of that, she began her turn in earnest. "Ritual Magic, Resolute Darking Ritual."

Her card gleamed in the darkness, sending out a wave of burning energy as she explained the effect. "I Ritual Summon a Darking Ritual Monster by sending Darking monsters equal to its Level from my deck to the Graveyard."

"From the deck," Sakuya muttered, realizing how irritating that kind of deck destruction power could be. Even without knowing these cards, she already suspected (correctly) that they would have some sort of effect when sent like this.

"I choose Darking Palulum, Level 2. Darking Belvedia and Darking Bastingwired are offered for the Summon." She took both cards as they were ejected, sliding them into the Graveyard. Another blast of energy radiated out, Sakuya shielding herself as a blinding black light flashed from the fire that appeared above Yuu's head.

"Ritual Summon, Darking Palulum!" The creature's halves swung open at the hinge as its ghastly form materialized, Yuu immediately calling out, "Belvedia, Bastingwired, and Palulum's effects activate in that order!"

Sakuya prepared to activate a card, realizing too late that it was impossible. "Palulum resolves first," Yuu declared. "Sad-Eyes Hound Dragon's effect is negated. No further cards can be activated in response to this."

The dragon slumped to the ground, groaning as the fight left its body. That Quick Effect was always a good deterrent, so having it negated so unceremoniously right at the start of the opponent's turn sure felt foreboding. And the chain wasn't even completed yet.

"Bastingwired banishes Moonlight Yorkie from the Graveyard," Yuu continued, further dismantling Sakuya's defenses. "Finally, Belvedia adds Bastingwired from my Graveyard to my hand." Enemy or not, she had to commend her on how effectively she was using resources.

This was just the beginning, too. "Ritual Magic, Conversion Darking Ritual," Yuu declared, another card flashing to life from her hand. "I send Machine God Dragon – Xyz from my Extra Deck to the Graveyard. This allows me to Ritual Summon the Level 3 monster Darking Bastingwired!"

The statuesque monster appeared next to its companion, its body groaning as it opened itself. "Bastingwired's effect allows me to draw twice, then discard one card," Yuu explained, already taking two more cards. Without even a second's contemplation, she chose to drop a copy of Breakthrough Skill.

Taking another card, she called out, "I activate Preparation of Rites. I add Darking Belvedia from my deck to my hand, then add Resolute Darking Ritual from my Graveyard to my hand." More recycling could only mean even more moves. Intent on proving that to be true, Yuu immediately activated the Ritual yet again. "I Ritual Summon Darking Sulsazer, Level 4, by sending Darking Palulum, Darking Monderza, Darking Jostoli, and Darking Varundicern to the Graveyard."

The metallic creature materialized as well, Yuu calling out, "Palulum, Monderza, Jostoli, and Varundicern's effects activate in that order."

Sakuya barely had time to understand what they all did before she was forced to act. "Instant Magic, Designator of the Grave!" she declared, her set card flipping up. "I target Darking Varundicern in the Graveyard to banish it and negate its effects until the end of the next turn."

At present, this seemed to be the best choice. A 1000 ATK boost would be trouble, allowing that Sulsazer to get over Shiny-Eyes and increase its ATK again with its own effect. Regardless of what else was happening, Sakuya would still be in a good position if she could keep that monster from attacking.

"I see," Yuu replied, seemingly unconcerned with this development. "The other effects resolve." Jostoli's was the least problematic, simply preventing Sakuya from using effects in her hand of zero cards. Monderza only sent a copy of Darking Desparion from the deck to the Graveyard, no doubt setting up for another play later.

"Palulum resolves," Yuu said, Sakuya's monsters crying out in pain as the most troublesome of these effects went off. Both Sad-Eyes and Shiny-Eyes lost 500 ATK, bringing them to 2500 and 2000, respectively. Still strong enough to outclass Yuu's entire field, but that seemed more precarious now.

"I banish Darking Jostoli from my Graveyard to activate Resolute Darking Ritual's effect in the Graveyard," Yuu said, the card ejecting itself. "I return it to my hand."

"You'll continue to loop it," Sakuya assessed. "This is the third time. Any more?"

Yuu ignored this, though she did activate it as expected. "I Ritual Summon Darking Belvedia, Level 2, by sending a second Darking Jostoli and Darking Bastingwired to the Graveyard." The monster materialized from out of a torrent of black fire, appearing as a collection of dirty, mangled arms and hands grafted to one of the statue heads.

For the first time this turn, no effects went off. Both cards pitched had already been used, and Belvedia's effect wasn't usable right now. It almost seemed like a relief, though expecting Yuu to stop here with a field full of monsters too weak to do anything seemed foolish.

"Equip Magic, Ritual Weapon," she said, confirming those fears. "Darking Sulsazer's ATK increases by 1500, making it 3450." And just like that, with the cross-shaped card shimmering above the field, Sakuya's last barrier was breached.

"Battle!" Yuu called out. "Darking Sulsazer destroys Sad-Eyes Hound Dragon." A blast of energy slammed down into the dragon, breaking it to pieces and taking a chunk of the street with it. Sakuya shielded herself from the debris, thankfully only taking hits from the smaller bits as her Life Points dropped to 2050.

That was the end of her good luck, though. "Darking Sulsazer's effect," Yuu said, no remorse evident in her voice as she explained. "Sulsazer gains 3000 ATK, then you take 1500 damage." Her monster's power rose to an astounding 6450 just moments before it let out another blast directly at Sakuya.

Shiny-Eyes took part of the attack, raising up in front of its controller to partially shield her from the attack. What did manage to come through knocked Sakuya off her feet, tossing her a few yards away for a hard landing on the asphalt.

Compared to the match from before, this was something else. Thinking on it, evading any sort of injury during the fight with Kuro might have made her cocky. A part of her really did think she could walk out here and defeat Yuu like it was nothing.

As her Life Points drained to 550, another part of her thought about how foolish this had been. She should have taken others at the bare minimum. Keeping Yumi safe was what mattered, so why not increase the chances of doing that with reinforcements?

Sakuya dismissed these doubts quickly. Whether or not it would have been the smart move was irrelevant. She couldn't allow anyone else to be hurt, especially not for her own vendetta. Watching one of her teammates lay limp on the ground wasn't an experience she ever wanted to repeat. From now on, she would take things on her own. No matter what it cost, she'd protect everyone.

"I set one card. Turn end." All things considered, this wasn't that bad of a way to end things. True, she was wobbling to her feet after nearly cracking her skull on some concrete, and Sad-Eyes second effect was a dud given she'd moved its materials around before it was destroyed, but it could be worse. Because of her disruption before, she'd prevented a one turn kill. Sulsazer might be strong, but it was currently the only monster worth anything on Yuu's field.

This could be overcome, but only if she got what she needed. Looking down at her deck, Sakuya estimated there were about seven cards that could turn the tide. With 34 cards left, that gave her a little more than a one in five chance of drawing what she needed.

She had to bet on those odds. "Draw!" Those calculations paid off, this card certainly being one of the seven. It was probably the one she least wanted right now, though. High risk, high reward was the name of the game at the moment, however, and she couldn't exactly be picky.

"I activate Treasure Cards from the Heavens!" she said, her card materializing in front of her. "We're both allowed to draw until we have six cards in hand."

Both of them wordlessly took what was essentially a reset, going from holding zero cards each to six. Whatever she did this turn, she needed to make it count. Not only was Yuu's field nearly full now, she'd start her next turn with seven cards in hand. Any misplays or wasted resources would be severely punished.

On the plus side, this was a hand she could work with. Taking a card in her hand, she slid it into her duel disk. "Rank-Up-Magic Dragon Beast's Force!"

A portal opened above the field, her monster spreading its wings to fly into it. "I rank up my Rank 4 Shiny-Eyes Dingo Dragon! Descend, Rank 5! Splendor Mastiff!" Her new creature gave a roar as it burst onto the field, taking a defensive posture befitting its double 0 stats.

"Darking Belvedia's effect activates," Yuu declared, pointing to it. In response, the hands on the monster began to clench and tear at the ground, the face holding them all together beginning to shriek. "When a monster is Summoned from the Extra Deck, all my monsters have their ATK doubled for the turn."

That meant Belvedia at 2820, Bastingwired at 3060, and Palulum at 2500. Floating above them all was, of course, Sulsazer at a staggering 12900. Of course, that didn't matter anymore.

"Splendor Mastiff's effect," Sakuya declared, detaching Shiny-Eyes for the cost. "Sulsazer is gone!" With a tremendous howl, the shimmering creature cracked in half, its pieces plummeting back to the earth before disintegrating into the black fire from before.

Splendor Mastiff's ATK and DEF grew to 975. As happened so often, it only counted original ATK for the calculations here, meaning she could only do so much with this move. Either way, Mastiff still had plenty of options left to get even stronger.

"With no Overlay Units left, Spelndor Mastiff's second effect activates," Sakuya declared, her monster giving a howl. "I attach the banished Moonlight Yorkie to it."

So far, so good. "Next, I Normal Summon the Tuner monster, Beagle Drake," Sakuya continued, her monster shaking its head and flapping its ears as it appeared. "I use its effect to bring back Terrier Dragon, then I'm using both to Synchro Summon!"

Raising a hand, a column of light shot onto the field behind her. "Appear, Level 8! Bleary-Eyes Jackal Dragon!" With a roar, the dragon reduced Yuu's monsters' ATK to 2620, 2760, and 2300. Not that much, but every point counted at this moment. Besides, the ATK lowering ability was hardly the most important effect she had right now.

"Battle!" she called, pointing forward. "Bleary-Eyes Jackal Dragon attacks Darking Palulum! Bloody Stream of Destruction!" A crimson blast struck Yuu's monster, smashing through the stone face at its top and splitting it in half.

Yuu guarded against the damage, a wall of black fire coming up to protect her from the worst of it even as her Life Points fell to 2400. For the first time this duel, this blow seemed to affect her, Sakuya hearing a faint scoff as the fire died down.

"Bleary-Eyes' effect," she declared, making the most out of this opening. "I draw a card, and if it's a monster, I can reveal it to attack again." Placing her hand atop her deck, she pulled the card, then flipped it over. "The monster, Pharaoh's Hound! Bleary-Eyes attacks again! Destroy Darking Belvedia with Bloody Stream of Annihilation!"

This blast was bigger than the last, ripping through the street on its way to crash through Yuu's monster. Like before, a wall of flames appeared to dull the blow, making it all the more shocking when some of the attack made it through.

Yuu was struck directly by the stream, knocked backwards across the concrete before skidding to a stop mere centimeters from the gorge. Gritting her teeth, she quickly got to her feet, Life Points falling again to 2020.

Sakuya glared daggers into Yuu as she retook her position. Hopefully, this got the message across that she was serious. She wasn't playing around or trying to save her now. If this duel continued, she'd do whatever she had to in order to bring her down.

"I set a card and end my turn," she said, narrowing her eyes as she felt a change in Yuu's demeanor. Before now, she seemed largely indifferent to what was happening, maybe even a little sad. Now, though, all she could feel was hate radiating off of her. It threatened to choke Sakuya like a cloud of smog, but she refused to back down. If it came to it, she could send just as much back.

"Draw!" Yuu said. As assessed earlier, she now held seven cards, any one of them posing a major problem. "Ritual Magic, Revival Darking Ritual!"

Starting off strong from the looks of it. "Splendor Mastiff's Quick Effect activates!" Sakuya declared. "I detach its last Overlay Unit to destroy Darking Bastingwired!" With another howl, Yuu's last monster was cleared away, raising the dragon's DEF to 1740.

"It doesn't matter," Yuu hissed. "I send Machine God Dragon – Synchro to the Graveyard. Revive, Darking Palulum, Darking Sulsazer, Darking Desparion!" All three monsters revived from an inferno of dark fire, hovering back to the field.

As expected, Palulum was back. If Sakuya hadn't used Splendor Mastiff when she did, she'd never have gotten the chance. "Darking Desparion and Darking Palulum activate!" Yuu declared, proving that point.

Since Splendor Mastiff was already used up, Bleary-Eyes was the new target. Negating its effect meant Yuu's cards were at full strength. After that, Desparion kicked in to prevent any effect activations from face-up cards, locking things down quite effectively.

"Ritual Magic, Resolute Darking Ritual!" Yuu flipped around a card in her hand, stating, "Darking Monderza, Level 2. Sending Darking Varundicern and Darking Desparion to Ritual Summon!" The monster materialized, stepping forward on its stilt-like legs.

"Darking Monderza, Darking Desparion, and Darking Varundicern activate their effects!" she declared, chaining them in the most optimal pattern to prevent negation.

Fortunately for Sakuya, negation wasn't her intention. "Trap activate, Burst Breath!" Yuu grit her teeth at the sight of it, Sakuya going on to explain, "Releasing Bleary-Eyes destroys all your monsters with lower DEF than its ATK!" Given that it had 3000, that meant every single one of them.

Bleary-Eyes shot out another blast from its mouth, this one engulfing the entirety of Yuu's field. By the end of it, all four of her monsters were incinerated, the dragon itself fading away a moment later. "That takes care of that," Sakuya said, turning her nose up.

"The effects still resolve," Yuu growled. Varundicern resolved without doing anything more than burning its activation for the turn. Desparion at least ripped a card from Sakuya's hand, though Monderza was similarly useless in destroying the already active Burst Breath. All in all, it was a major blow to Yuu's strategy.

As was readily apparent, however, the Darking deck was unmatched in its ability to recycle cards. This was merely a setback for Yuu, as she was already making another play to attempt a recovery. "Banish Darking Sulsazer to activate Resolute Darking Ritual's effect, returning it to my hand."

Another card ejected itself a moment later. It was Conversion this time, Yuu holding it up to explain, "I control no Ritual Monsters, meaning I can banish this to return Sulsazer to my hand." Seemed like an obvious play, not to mention a deadly one. Splendor Mastiff wasn't in the best shape to be defending against attacks. Ironically enough, however, the same technicality that limited its ATK gain from last turn would also prevent Sulsazer from ending the duel if its attack hit.

That wasn't Yuu's move, though. "I set a card, then activate it. The Trap Card, Practical Darking Express!"

"The turn it was set?" Sakuya scoffed. Looking more closely, it was a legal move, though she certainly wasn't happy about that.

"I banish Revival Darking Ritual to copy its effect!" Yuu stated, moving on without comment. "I send Machine God Dragon – Fusion to the Graveyard! Revive, Darking Varundicern, Darking Jostoli, Darking Palulum, Dark Belvedia, and Darking Monderza!"

Black flames encircled the field, towering over both duelists as five monsters materialized out of them. "Varundicern and Jostoli activate their effects!" Yuu continued. Jostoli was first, its stoney face shrieking from where it sat clutched inside the mouth of an upside-down dog's head attached to a pyramid. "I return two Darking Desparions and Darking Bastingwired to the deck, then draw a new card." With that completed, Varundicern activated to send Conversion back to the Graveyard.

Her turn was still far from complete, another card already placed down. "Activate Sacrifice Darking Reminder," she said. "I discard another copy of Varundicern to add Darking Desparion from my deck to my hand." Reloading her deck just to search one of them.

This was all secondary, however. Her true aim began now, the flames growing even taller. As her monster's stone faces began to shake, Yuu called out, "I offer all five of these monsters as a cost! I release them to bring out a new card!"

Shattering in unison, the fire that made up her monsters turned on her, building itself into the sky. "Appear, Apocalypse Darking Heriaster!" The singed, skeletal creature appeared, cracking the ground near its base as it took form. Yuu was lifted into the sky, becoming one with it as she was strapped against its body.

There was no time to look on in horror, though, as the plays continued. "Ritual Magic, Resolute Darking Ritual." Yuu was no longer speaking, the voice seeming to come from all around. She was also no longer moving her cards, each one seeming to materialize on its own near the ground. "Darking Desparion, Level 3. Sending Darking Sulsazer, Darking Bastingwired, and Darking Palulum."

Desparion appeared on the field, though it was hardly impressive stood next to the literal harbinger of the end times that currently occupied most of the space inside the ring of fire. All three monsters sent to the Graveyard activated their effects. First, Mastiff's ATK lowered to 1240 (not that it mattered). Second, Moonlight Yorkie was again banished from the Graveyard. Third, a new card appeared in Yuu's hand, this one called Fabula Darking Burnish. That was sure to be important later.

Next, the image of Breakthrough Skill appeared in the air. "This card is banished," Yuu's voice spoke. As she did, Splendor Mastiff fell to the ground, limply panting as its ATK and DEF fell to zero. It wouldn't be able to stand up to anything now.

As such, the Battle Phase began. "Darking Desparion attacks," her voice spoke again, the monster sending a barrage of random black eye beams shooting in every direction.

Sakuya crouched down, waving a hand in front of her. "Effect activate!" she declared. "I banish Moonlight Yorkie to prevent destruction and damage!" The image of the yappy dragon circled around Splendor Mastiff, warding off the beams.

Standing back up, she pointed out, "You miscalculated. You didn't notice me send a second copy when you forced me to discard earlier, and now you're paying for it."

Misplay or not, the turn wasn't over. "Apocalypse Darking Heriaster attacks," she said, the full force of its 4500 ATK bearing down on Sakuya's defenseless monster. Despite being in Defense Position, it could only do so much to shield her from the physical effects of the attack.

With nowhere to run, she took cover as best she could behind her dragon. The torrent of flames rained down on them, blasting her back and through the wall from before. Briefly catching fire, Sakuya was put out just as quickly as she rolled painfully across the ground. Her Life Points remained unchanged.

Burned, beaten, and rapidly losing strength, she struggled to rise back to her feet. Coughing, she felt herself slip as she tried to stand. With all of the pain hitting her from all across her body, she didn't immediately notice that a thick piece of road lodged itself in her left thigh.

Watching as blood turned her pant leg scarlet, she realized she only had so much time left in the duel. From the looks of things, she'd bleed out if she couldn't do anything soon, and Yuu wasn't about to let her pause the game and give herself first aid. Her only option was to grit her teeth and power through. For Yumi's sake.

Reluctantly, she stood back up, wincing as she put pressure on her injured leg. "Is that all?" she asked defiantly. In response, Yuu merely set three cards and ended her turn. Clearly, she was supposed to have won by now, but the fight continued anyway.

"Draw!" Sakuya declared, only for another card to immediately activate.

"Drastic Duster Drop," Yuu's voice spoke. "Your card is discarded."

With a grimace, she discarded the Pit Biter she'd just drawn. Looking over her hand, though, she realized just how useful this could be. With a smirk, she took another card to try to make up for it. "Since I control no monsters, I can Normal Summon Pharaoh's Hound without release!"

Her monster appeared before her, raising up from one knee to howl into the air. "Effect activate!" she declared. "Until the end of the next turn, I can copy the effect of a Dragon and Beast-Type monster in my Graveyard!"

"Counter Trap, Immediate Darking Halt." Yuu's card flipped up, its image shining before shooting a blast of black fire out at Sakuya's monster. "The effect is negated, and that monster is sent to the Graveyard." As she said, the dragon was slowly immolated by the effect, disappearing with nothing to show for its brief time on the field.

Undeterred, Sakuya merely revealed another of her cards. "As expected," she said. "In that case, I activate this! Resurrection of the Dead!" A portal opened on the ground, Pharaoh's Hound rising up out of it with another howl.

"Let's try again!" she said. "Pharaoh's Hound will copy Pit Biter's effect! With this, it gains the ability to tune a monster in my hand, so I'm doing that now! The Level 8 Tuner monster, Pharaoh's Hound, tunes the Level 4 non-Tuner, Greatest Dane!"

Her second monster appeared only briefly, quickly shooting off next to Pharaoh's Hound in order to bring out something greater than either of them. Their Levels added up to 12, meaning there was only one thing it could possibly be.

"Before now, I hated this card," Sakuya admitted. "I hated it as much as I hated myself, since...it was my hate. But I don't have that same hate anymore." The column of light came down behind her, her eyes a piercing red as she was cast in shadow. "My hate isn't for me anymore. Now, it's all on you!"

The black fire that had once raged throughout the dueling field was snuffed out, the crack of storm winds blasting across the street and even managing to make Heriaster quake. "Synchro Summon, Level 12! Rage-Eyes Bone Crush Dragon!"

A piercing roar cut through the night sky, busting numerous windows in the area. Sakuya's monster loomed overhead, its enormous wings sending gusts of wind across the field. "On its Summon, Rage-Eyes' second mouth opens!" Sakuya explained, a shriek blasting into Heriaster. "This halves your ATK!"

The once insurmountable Heriaster was now brought down to a mere 2250. One clean hit could end things now, and that was exactly the plan. "Battle!" Sakuya cried out, pointing towards her enemy. "Rage-Eyes Bone Crush Dragon, attack! Destroy Apocalypse Darking Heriaster with Wrathful Incineration of Complete Death!"

Sakuya's monster roared as it loosed a spiral of blue flames at Heriaster. It blew clean through the skull at its top, the fire spreading to the rest of the creature in quick succession. Bone and metal and everything else began to fall, smashing into the ground, buildings, and a few stray vehicles close by.

"It's over," Sakuya said, looking to the ground as the rest of the monster collapsed. "It's over," she repeated, fists shaking as the reality of what she'd done started to set in. There was no way someone could survive all of that collapsing on top of them, let alone someone as small as Yuu. She was...dead.

What made it worse was how easy it was. The thought that she might have to kill someone crossed her mind several times throughout training, but actually doing it was a different story. She could at least have some level of abstraction from the deed if it was an all-powerful god-like alien that only wanted her and everything she loved for a snack. Another human, though? No matter how evil or misguided they might be, that hurt.

Maybe she was too hasty in feeling that guilt, though, as the rubble began to shift across from her. "What?" she stammered. "It's...that can't…"

Sure enough, it was Yuu. Bloodied and bruised with little more than rags covering her, she emerged from the remains of her monster and the street. From the looks of things, she was now truly angry.

"You survived," Sakuya muttered, equal parts relieved and dumbfounded. "That shouldn't be…" Looking to her duel disk to confirm, she was met with yet another shock – Yuu's Life Points hadn't decreased at all.

Finally, she saw it. Guard Block was there a short ways behind Yuu, protecting her from the damage of that battle. "I draw," Yuu snarled, slowly taking the card from her wrist.

Even in this state, she still refused to surrender. Taking a deep breath, Sakuya exhaled, shifting back into the mindset of a killer. To win, she really would have to become one. Yuu wasn't giving her any other choice.

"Rage-Eyes' second effect," she stated coldly. "Desparion is destroyed, and you take 500 damage from it." With another blast of blue fire, Yuu's remaining monster was burnt to a crisp, the impact sending her crashing into the asphalt as her Life Points fell to 1520.

It took several seconds for her to recover, spitting blood onto the ground as she got back to her feet. Her breathing labored, she hobbled back to her spot across from Sakuya, pure hatred spilling from her gaze. Even without cards, she looked like she was more than capable of killing someone right now.

Suddenly, Sakuya felt herself fall to one knee. Had all that killing intent started to wear on her? No, of course not. It was the blood loss, her head spinning as her body weakened. Clasping a hand against her leg, she steeled herself. All she had to do was last the turn. That's all it would take.

"Turn end," she said through shaky breaths. Just had to make it through this next turn. Nothing in Yuu's deck so far seemed capable of turning the tables. Rage-Eyes was far stronger than anything she'd Summoned before. Play a second copy of Heriaster and watch its ATK get halved. Swarm with all the little Darkings and all she'd do is add more fodder for its second effect. Her victory was assured. She just had to stay conscious.

"Draw!" Yuu shouted, pure blood lust helping her to power through her injuries. Could she even feel them right now? They certainly weren't slowing her down. "Pot of Greed, activate! I draw two cards!"

She pulled both violently, clicking her tongue at them. "No," she hissed under her breath. "Trap activate, Fabula Darking Burnish!" Yuu grit her teeth as her Life Points halved to 760, then explained, "I send back Varundicern, Palulum, Belvedia, Bastingwired, and Desparion, then draw five!"

"Five?" Sakuya shouted. It was a ridiculous amount of draw power with little drawback. Even with the added stipulation of discarding your entire hand at the end of the turn, it was absurdly strong.

Drawing once, Yuu sent another dirty look at the inadequate card. "No," she said again, drawing immediately after. "No," she said more forcefully, repeating for a third time. "No!" she screamed, still getting nothing.

Her fourth card was no different, eliciting yet another, "No!" She quickly placed her hand back to her deck. She hesitated, though. Slowly, her enraged expression gave way to fear.

One by one, the cards in her hand started to drop to the ground. Her fingers quaked against her deck, too scared to find out what was left for her. Her whole body began to shake, in fact.

"I can't lose," she muttered to herself. "I can't lose. I can't lose. I can't lose." It seemed like flashbacks to her previous defeat were coming back with a vengeance. Paralyzed with the fear of what would happen if she were to fail, Yuu could only stand in silence as her imagination ran wild with all the worst possibilities.

"Surrender," Sakuya told her, not wanting to watch her suffer like this. "Just give up now. If you can't even draw, then there's no point in dragging things out." As commanding as she tried to sound now, it seemed obvious that she'd like to finish this before her body gave out.

Yuu didn't respond, though the words clearly stirred something inside her. She was no longer shaking, simply looking down at her cards and her hand, still poised to draw for a fifth time. It almost seemed like she was deep in thought, though what she could be pondering at a time like this was anyone's guess.

"Time stopped moving," she finally muttered. "I heard people are supposed to say that when their lives are ruined." She went quiet for a moment, then continued. "But...I never got that chance. I never had a life. I never made choices or had an option to be anything but what other people told me to be. My time never started to begin with."

Another pause. Then, Yuu's voice picked up. "But ever since…ever since then, things started to change. My time...finally started moving." It was obvious that she meant her meeting with Yumi. Even while fighting against her partner like this, it was clear she still revered Yumi like no one else.

"But now you want to stop it again," she said, her voice a low hiss. "To put me back and take my life away." Rage overtook her then. As tears streamed down her face, Yuu shouted, "I won't let anyone stop my time ever again!"

Black fire rose up behind her, Yuu placing a hand against her deck. "Draw!" she screamed, the card bathed in dark energy, a trail of it following the arc of her hand. "I won't surrender to anyone!" Controlled as if by thought, the cards she'd dropped before sprung up from the ground, allowing her to snatch them once again.

"Resolute Darking Ritual banishes Palulum to return to my hand!" she called, reinvigorated by a new wave of hate and determination. "I banish Conversion Darking Ritual to add Palulum back to my hand!"

She now held eleven cards between her metallic fingers. Reaching for one, Yuu made the most obvious play. "Ritual Magic, Resolute Darking Ritual!" This time, she sent four cards straight from her hand, her deck obviously too small to continue dropping monsters like before.

Then, a fifth one shot from her deck. "Ritual Summon, Level 5! Darking Mostarius!" Tears of pure fury streaked Yuu's face, a vortex of black fire rising up in front of her. Mostarius emerged moments later as a thick, bubbling mass of tar in the vague shape of a person. Wings hung from its back as drips formed claws at the tips of its fingers. Like the others, a stone face sat above its neck.

Unlike the others, however, Mostarius reached up, crushing the stone and letting its putrid body ooze through the cracks with an ear-splitting screech. Despite only having 2390 ATK, fear still crept down Sakuya's spine. Was it just her injury causing her to panic, or was Yuu's new card really enough to win this?

As always, effects began to fly left and right. Rage-Eyes lost 500 ATK, Mostarius' grew to 3390, Yuu drew twice and discarded once, and a last Desparion made it into her hand. It all led up to one last move.

"Battle!" Yuu cried out. "Darking Mostarius, attack!" It was nonsensical on the surface, but that meant little in this game. Sakuya would have no business being here if she didn't realize there was another effect waiting to go off. As such, she also had to realize that this was the end.

"Mostarius absorbs these worthless cards and increases its ATK!" Yuu shouted, all three of her Machine God Dragons rising from her Graveyard to wrap themselves around her Darking monster. Its power grew to 4890, then 6390, then finally 7890. It was now far stronger than Sakuya's Rage-Eyes.

Several cars skidded to a halt a short ways off. Almost as soon as the duel began, those back at the facility had picked up on the activity. In response, they scrambled every available person in the base, all of them heading out to offer backup to Sakuya in her foolhardy solo mission.

And, of course, the first person to make it out of a car could only be one person. "Sakuya!" Yumi shouted, her brain struggling to process what was going on in front of her. Both her and Yuu looked beaten down, Sakuya's strongest card roaring overhead. Even so, it looked to be no match for the swirling, purple energy stream the inky abomination just launched into it.

Rage-Eyes did its best to fight back, blue fire cascading across the field as it tried to push back Mostarius' blast. It struggled on still, flying back to put extra distance between the two, desperate for any chance to claim victory. In the end, though, it could only do so much. Like any other battle, numbers decided who would win here, and the dragon simply wasn't big enough this time.

Her monster let out one final roar before exploding overhead. One of the assembled reinforcements shouted for everyone to take cover, all of them scrambling to hide behind any car, rock, or bit of rubble they could find as the force of the attack rained down. All of them but Yumi.

She was the only one who noticed that Sakuya wasn't moving. She was hurt. She couldn't avoid it. All either of them could do was wait as the seconds ticked down, eyes locked on one another. They almost felt frozen in time, hoping beyond any semblance of reason that somehow, someway this wasn't going to end this way.

Sakuya raised her hand, reaching out. Bottom lip quivering, a tear rolled down her cheek. "Yu-"

Yumi was knocked off her feet, thrown into the side of a jeep from the air pressure of the attack connecting. It nearly threatened to knock her unconscious, though she had far too much adrenaline pumping through her veins for that to happen. Ears ringing and vision blurred, she stumbled to her feet, stomping her way through the battlefield in a desperate search for Sakuya.

After several failed attempts at speaking, she finally let out a shrieking, "Sakuya!" No sooner did the name leave her lips did she trip and fall to her knees. Whether by luck or fate, though, this helped clear her head enough that she was able to make out the shape of someone not far off.

Crawling as fast as she could, relief flooded her body. Sakuya was there. She wasn't gone. Everything would be okay after all.

What she found told a different story. Sakuya was badly burned with several sharp bits of concrete stuck into her chest and side. Her skin was pale and, when Yumi clasped her hand between her own, felt nearly ice cold. Though her eyes were open, they weren't responding to anything.

Then there was the issue of her leg. Everything from just above the knee on down was gone, that initial piece of rubble seeming to have been propelled through by the force of the blast to cleave the entire thing off. In its place was a ragged stump and a pool of deep red blood.

Yumi's brain began to shut down, the scene in front of her seeming to go out of focus, then disappear completely. The sounds of crackling fire, people screaming, boots stomping, and everything else faded from her ears.

After a moment, the only thing she could process was the complete and total destruction of her life as she knew it. The guttural scream she made as she wept didn't seem like something that could come from a human. It was all she could do, though, shrieking and crying as she was dragged away.

Not far off, Yuu watched in horror at the consequences of her actions. Yumi's look of utter despair etched its way into her mind alongside the fact that this was her doing. In that single moment, her anger disappeared, replaced now by regret.

"You're not leaving here," she heard from off to the side. She turned her head, seeing a team of five people ready to face her in a duel. They were led by Minerva, her normally collected disposition now laced with a quiet rage.

"Not today," a sing-song voice called from...somewhere. In a flash, a spiral of darkness materialized between Yuu and the forces of Earth, slowly morphing into a smiling Izar. "It just wouldn't be fair if all of you took on a little girl all by herself like this."

His smile grew wider as he watched one of the masked soldiers load the still-wailing Yumi into a car, a team of medics working on doing the same to Sakuya. "I'm sure we'll all see each other again soon," he said, flipping his hair back.

"Good, we can get rid of you while we're at it," Minerva snarled, already loading her duel disk. Izar merely raised a hand in response, knocking all of them back with a gust of wind.

"Like I said, another time." He turned to Yuu, giving her a pat on the head as a portal appeared in front of them. "Time for us to go," he said sweetly, coaxing her forward even as she continued to look back at Yumi. Seconds later, they both disappeared.

 

 

\Next: Unforgettable Pain, Unforgivable Sin/

Cards Used in Order of Appearance

Terrier Dragon
EARTH
Level 6
Dragon/Effect
2200 ATK/1200 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. You can Special Summon this card from your hand in Attack Position by discarding 1 Level 5 or lower Dragon-Type monster. If this card is Special Summoned by its own effect: Its original ATK and DEF are halved.

Sky Terrier
WIND
Level 4
Dragon/Effect
1300 ATK/1100 DEF
This card is also treated as a Beast monster while on the field or in the GY. If you control a monster that is both a Dragon and Beast-Type, you can Special Summon this monster (from your hand). You can only Special Summon "Sky Terrier" once per turn this way. If this card is Special Summoned: You can target 1 monster in your GY that is both a Dragon and Beast-Type; Special Summon that target, but banish it when it leaves the field. You can only use this effect of "Sky Terrier" once per turn.

Moonlight Yorkie
WIND
Level 4
Dragon/Effect
1300 ATK/1000 DEF
This card is also treated as a Beast monster while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 "Dog Mill" from your Deck to your hand. You can only use this effect of "Moonlight Yorkie" once per turn. When an attack is declared involving a monster that is both a Dragon and Beast-Type you control and an opponent's monster: You can banish this card from your GY; your monster cannot be destroyed by that battle, also you take no damage from that battle.

Dog Mill
Continuous Spell Card
Activate by paying 1000 Life Points and targeting 1 monster you control that is both Dragon-Type and Beast-Type. Special Summon this card in Attack Position; it is treated as an Effect Monster with the same Level as the target (Beast-Type/EARTH/ATK 0/DEF 0). (This card is still treated as a Spell Card.) This card is also treated as a Dragon-Type while on the field. If used for the Special Summon of a Dragon-Type Fusion, Synchro, or Xyz Monster, this card can be used as 2 materials with the same Level.

Fusion (Polymerization)
Normal Spell Card
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

Sad-Eyes Hound Dragon
EARTH
Level 8
Dragon/Fusion/Effect
3000 ATK/2500 DEF
1 Level 6 or higher Dragon-Type monster + 1 Level 5 or lower Beast-Type monster
This card is also treated as Beast-Type while on the field or in the Graveyard. Once per turn, during either player's turn: You can target 1 face-up monster on the field; it loses 1000 ATK until the End Phase. If this Fusion Summoned card is sent to the Graveyard: You can add both cards used as Fusion Material to your hand.

Shiny-Eyes Dingo Dragon
LIGHT
Rank 4
Dragon/Xyz/Effect
2500 ATK/1500 DEF
3 Level 4 monsters that are both Dragon-Type and Beast-Type
This card is also treated as Beast-Type while on the field or in the Graveyard. You can target 1 monster in your Graveyard that is both Dragon-Type and Beast-Type; attach it to this card as an Xyz Material. You can detach any number of Xyz Material from this card (minimum 3) to inflict 300 damage x the number detached. You can only use each effect of "Shiny-Eyes Dingo Dragon" once per turn. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead.

Resolute Darking Ritual
Ritual Spell Card
This card can be used to Ritual Summon any "Darking" Ritual Monster. You must also Tribute "Darking" monsters from your hand or field and/or send "Darking" monsters from your Deck to the GY, equal to the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can banish 1 "Darking" Ritual Monster from your GY; add this card to your hand. You can only use this effect of "Resolute Darking Ritual" once per turn.

Darking Sulsazer
DARK
Level 4
Fiend/Ritual/Effect
1950 ATK/1590 DEF
You can Ritual Summon this card with "Resolute Darking Ritual". If this card destroys an opponent's monster by battle: This card gains ATK equal to the destroyed monster's ATK, and if it does, inflict damage to your opponent equal to half the ATK gained by this effect. If this card is sent to the GY for a Ritual Summon: Add 1 "Darking" Spell/Trap from your Deck to your hand. You can only use each effect of "Darking Sulsazer" once per turn.

Darking Belvedia
DARK
Level 2
Fiend/Ritual/Effect
1410 ATK/1140 DEF
You can Ritual Summon this card with "Resolute Darking Ritual". If your opponent Special Summons a monster from the Extra Deck: Until the end of this turn, double the ATK of all monsters you control. If this card is sent to the GY for a Ritual Summon: You can target 1 "Darking" Ritual Monster in your GY, except "Darking Belvedia"; add it to your hand. You can only use each effect of "Darking Belvedia" once per turn.

Darking Bastingwired
DARK
Level 3
Fiend/Ritual/Effect
1530 ATK/1350 DEF
You can Ritual Summon this card with "Resolute Darking Ritual". When this card is Ritual Summoned: You can draw 2 cards, then discard 1 card. If this card is sent to the GY for a Ritual Summon: You can banish 1 card from your opponent's GY. You can only use each effect of "Darking Bastingwired" once per turn.

Darking Palulum
DARK
Level 2
Fiend/Ritual/Effect
1250 ATK/1520 ATK
You can Ritual Summon this card with "Resolute Darking Ritual". When this card is Ritual Summoned: You can target 1 monster your opponent controls; Negate that target's effects until the end of this turn. Cards and effects cannot be activated in response to this effect activation. If this card is sent to the GY for a Ritual Summon: All monsters your opponent controls lose 500 ATK. You can only use each effect of "Darking Palulum" once per turn.

Conversion Darking Ritual
Ritual Spell Card
This card can be used to Ritual Summon any "Darking" Ritual Monster. Send any number of Xyz Monsters from your Extra Deck to the GY, also after that, Ritual Summon 1 "Darking" Ritual Monster from your hand or GY whose Level exactly equals the total Ranks of those monsters. If you control no Ritual Monsters: You can banish this card from your GY, then target 1 of your banished "Darking" Ritual Monsters; add it to your hand. You can only use 1 "Conversion Darking Ritual" effect per turn, and only once that turn.

Machine God Dragon – Xyz
EARTH
Rank 3
Machine/Xyz/Effect
0 ATK/0 DEF
3 Level 3 Machine-Type monsters
Must be Xyz Summoned, and cannot be Special Summoned by other ways. This card must be Xyz Summoned by using "MD Base Unit" as one of the Xyz Materials. This card cannot declare an attack. While this card has Xyz Material, it cannot be selected as an attack target or be targeted or destroyed by card effects. Once per turn: You can target 1 of your banished Machine-Type monsters; attach it to this card as Xyz Material. During your End Phase, if this card has 9 Xyz Materials: You can detach all Xyz Material from this card; inflict 4000 damage to your opponent.

Breakthrough Skill
Normal Trap Card
Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.

Preparation of Rites
Normal Spell Card
Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

Darking Monderza
DARK
Level 2
Fiend/Ritual/Effect
1190 ATK/1910 DEF
You can Ritual Summon this card with "Resolute Darking Ritual". When this card is Ritual Summoned: You can target 1 Spell/Trap Card your opponent controls; destroy it. If this card is sent to the GY for a Ritual Summon: You can send 1 "Darking" card from your Deck to the GY. You can only use each effect of "Darking Monderza" once per turn.

Darking Jostoli
DARK
Level 2
Fiend/Ritual/Effect
1230 ATK/1320 DEF
You can Ritual Summon this card with "Resolute Darking Ritual". When this card is Ritual Summoned: You can target 3 "Darking" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. If this card is sent to the GY for a Ritual Summon: Until the end of this turn, your opponent cannot activate card effects in their hand. You can only use each effect of "Darking Jostoli" once per turn.

Darking Varundicern
DARK
Level 1
Fiend/Ritual/Effect
1010 ATK/1100 DEF
You can Ritual Summon this card with "Resolute Darking Ritual". When this card is Ritual Summoned: You can target 1 of your banished "Darking" cards; return it to the GY. If this card is sent to the GY for a Ritual Summon: You can target 1 Ritual Monster you control; it gains 1000 ATK. You can only use each effect of "Darking Varundicern" once per turn.

Designator of the Grave (Called By the Grave)
Quick-Play Spell Card
Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.

Darking Desparion
DARK
Level 3
Fiend/Ritual/Effect
1680 ATK/1860 DEF
You can Ritual Summon this card with "Resolute Darking Ritual". When this card is Ritual Summoned: Your opponent cannot activate the effects of face-up cards they currently control, until the end of their next turn. If this card is sent to the GY for a Ritual Summon: Your opponent discards 1 card. You can only use each effect of "Darking Desparion" once per turn.

Ritual Weapon
Equip Spell Card
Equip only to a Level 6 or lower Ritual Monster. It gains 1500 ATK/DEF.

Treasure Cards from the Heavens (Card of Sanctity)
Normal Spell Card
Each player draws until they have 6 cards in their hand.

Rank-Up-Magic Dragon Beast's Force
Normal Spell Card
Target 1 face-up Beast Xyz Monster you control; Special Summon from your Extra Deck, 1 Dragon Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) During the turn this card is activated, your opponent cannot activate cards or effects in response to your monster's effect activation or attack declaration.

Splendor Mastiff
LIGHT
Rank 5
Dragon/Xyz/Effect
0 ATK/0 DEF
2+ Level 5 Beast monsters
This card is also treated as a Beast monster while on the field or in the GY. During the Main Phase (Quick Effect): You can detach 1 material from this card; destroy 1 monster your opponent controls, and if you do, this card gains ATK/DEF equal to half the destroyed monster's ATK. If this card has no material: You can target 1 of your banished Dragon monsters; attach that target to this monster as material. You can only use each effect of "Splendor Mastiff" once per turn.

Beagle Drake
EARTH
Level 2
Dragon/Tuner/Effect
750 ATK/100 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. When this card is Normal Summoned or Special Summoned from the Graveyard: You can target 1 non-Tuner monster in your Graveyard that is both Dragon-Type and Beast-Type; Special Summon it in Attack Position with 0 ATK and DEF, also it cannot activate its effects on the field. During the End Phase of this turn, take 2000 damage if "Beagle Drake" is not used as Synchro Material after this effect resolves.

Bleary-Eyes Jackal Dragon
WATER
Level 8
Dragon/Synchro/Effect
3000 ATK/2500 DEF
1 Tuner + 1 or more non-Tuner monsters that are both Dragon-Type and Beast-Type
This card is also treated as Beast-Type while on the field or in the Graveyard. All opponent's monsters with a lower Level/Rank than this card lose ATK and DEF equal to their Level/Rank x 100. Once per turn, when this card inflicts battle damage to your opponent: Draw 1 card, and if it is a monster, you can reveal it, and if you do, this card can make a second attack during this Battle Phase.

Pharaoh's Hound
EARTH
Level 8
Dragon/Tuner/Effect
3000 ATK/1200 DEF
This card is also treated as Beast-Type while on the field or in the GY. If you control no monsters, you can Normal Summon this card without Tributes. Once per turn: You can target 1 monster in your GY that is both Dragon and Beast-Type; this card's effect becomes that target's effect (even if this card leaves the field), until the end of the next turn.

Revival Darking Ritual
Ritual Spell Card
This card can be used to Ritual Summon any number of "Darking" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the GY, also after that, Ritual Summon any number of "Darking" Ritual Monsters from your GY whose total Levels (max. 9) exactly equal the Level of that monster. You can only activate 1 "Revival Darking Ritual" per turn.

Machine God Dragon – Synchro
EARTH
Level 9
Machine/Synchro/Effect
? ATK/3000 DEF
MD Base Unit + 2 non-Tuner Machine-Type monsters
Must be Synchro Summoned, and cannot be Special Summed by other ways. The ATK of this card is equal to the combined ATK of all non-Tuner monsters used to summon it. Once per turn: You can return 1 banished Machine-Type monster to your Graveyard; banish 1 face-up monster on your opponent's side of the field, and if you do, gain Life Points equal to half its ATK on the field. This monster gains ATK equal to the ATK of monsters it banishes.

Burst Breath
Normal Trap Card
Tribute 1 Dragon-Type monster; destroy all face-up monsters on the field whose DEF is less than or equal to the ATK the Tributed monster had on the field.

Practical Darking Express
Normal Trap Card
Banish 1 "Darking" Ritual Spell in your GY; this card's effect becomes that card's effect that Ritual Summons a monster when the card is activated. If you control no Ritual Monsters, you can activate this card the turn it was Set. You can only activate 1 "Practical Darking Express" per turn.

Machine God Dragon – Fusion
EARTH
Level 9
Machine/Fusion/Effect
3000 ATK/2100 DEF
MD Base Unit + 2 Machine-Type monsters with the same level
Must be Fusion Summoned with the above monsters, and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Banish all monsters in both player's Graveyards, then increase this card's ATK by 100 for each card banished by this effect. When this card attacks, it is unaffected by the effects of opponent's Spell Cards until the end of the Damage Step. This attacking card cannot be destroyed.

Sacrifice Darking Reminder
Normal Spell Card
Send 1 card from your hand to the GY; add 1 "Darking" Ritual Monster from your Deck to your hand. You can banish this card and 1 "Darking" Ritual Monster from your GY; add 1 "Darking" Ritual Spell from your Deck to your hand. You can only use 1 "Sacrifice Darking Reminder" effect per turn, and only once per turn.

Apocalypse Darking Heriaster
DARK
Level 12
Fiend/Fusion/Effect
? ATK/? DEF
5 "Darking" Ritual Monsters on the field
Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. (You do not use "Polymerization".) Cannot be destroyed by card effects. This card's original ATK/DEF is equal to the combined Levels that all the monsters Tributed for its Fusion Summon had on the field x 500. Your opponent cannot target monsters you control with attacks, except this card. When this card attacks an opponent's face-up monster: You can banish 1 "Darking" Ritual Monster and 1 "Darking" Ritual Spell from your GY; double this card's ATK during Damage Calculation only.

Fabula Darking Burnish
Normal Trap Card
Pay half your LP, then target up to 5 "Darking" Ritual Monsters in your GY; shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck, and if you do, during the End Phase of this turn, discard your entire hand. You can only activate 1 "Fabula Darking Burnish" per turn.

Drastic Duster Drop (Drastic Drop Off)
Counter Trap Card
When your opponent adds a card(s) from their Deck to their hand, including drawing: They must discard 1 of those cards.

Pit Biter
EARTH
Level 2
Dragon/Tuner/Effect
500 ATK/300 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. This card cannot be used as Synchro Material except for the Synchro Summon of a Dragon-Type monster. When using this card as a Synchro Material, the other Synchro Material is 1 Dragon-Type monster in your hand.

Greatest Dane
EARTH
Level 4
Dragon/Effect
1800 ATK/1200 DEF
This card is also treated as a Beast monster while on the field or in the GY. If this card is sent to the GY as material for the Fusion Summon of a monster that is both Dragon and Beast-Type: You can target face-up Spell/Trap Cards your opponent controls equal to the number of other cards used for this Fusion Summon; negate their effects until the end of this turn. Your opponent cannot activate cards or effects in response to this effect's activation.

Rage-Eyes Bone Crush Dragon
DARK
Level 12
Dragon/Synchro/Effect
4500 ATK/3500 DEF
1 Beast Tuner + 1+ non-Tuner Dragon monsters
This card is also treated as a Beast monster while on the field or in the GY. Cannot be destroyed by card effects. Your opponent cannot target this card with card effects. If this card is Synchro Summoned, or a monster is Special Summoned from your opponent's Extra Deck: Target 1 monster your opponent controls; halve its ATK. If this attacking card destroys an opponent's monster by battle: You can destroy all monsters your opponent controls, and if you do, inflict 500 damage for each card destroyed by this effect. You can only use each effect of "Rage-Eyes Bone Crush Dragon" once per turn.

Immediate Darking Halt
Counter Trap Card
When your opponent activates a Spell/Trap Card, or monster effect, while you control a "Darking" Ritual Monster: Negate the activation, and if you do, send 1 card your opponent controls to the GY. You can only activate 1 "Immediate Darking Halt" per turn.

Resurrection of the Dead (Monster Reborn)
Normal Spell Card
Target 1 monster in either GY; Special Summon it.

Guard Block (Defense Draw)
Normal Trap Card
During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.

Pot of Greed
Normal Spell Card
Draw 2 cards.

Darking Mostarius
DARK
Level 5
Fiend/Ritual/Effect
2390/2930
You can Ritual Summon this card with "Resolute Darking Ritual". Cannot be added from your Deck to your hand, except by drawing. Unaffected by opponent's card effects if Ritual Summoned by Tributing a monster in your hand. When this card attacks an opponent's monster with a higher Level than this card: You can banish up to 1 each Fusion, Synchro, and Xyz Monsters from your GY; this card gains 1500 ATK for each card banished by this effect.

Notes:

This was a hell of a duel to finally write. Like with Kazuhiko, this was another I'd had planned from way back. Even had Yuu's little speech about time saved while waiting to get here.

The only thing I'm not happy with here is that Yuu technically misplays on turn 2. She should have pitched Sulsazer at some point to get the search. I initially planned for that to happen, but I realized I sent one too many cards for the Ritual Summon like an idiot who can't count to two properly. There wasn't a place to work it in easily, so I switched a few things around and had to omit it. Either way, it didn't change much, but it feels worth mentioning since I've had to be working at 12-dimensional chess levels for how layered the Darking plays get, especially now that she may or may not have just done a Shining Draw.

I feel like I accidentally give off the impression that Sakuya basically runs 1 of all of her monsters that isn't Wiener Dragon for the searches, so having two Moonlights is my way of pushing back on that. She really does use multiples of several cards even if it doesn't seem that way. Her deck just has the advantage of something like Cyberse Link in that the broader focus on supporting a Type as opposed to an archetype gives her more freedom to use 1 ofs and a varied monster pool.

Sakuya's need to protect Yumi backfired on her again. It was weirdly satisfying to see someone who could finally match the kind of anger she keeps inside go up against her, especially since it ultimately tore both of them apart by the end of it. No one really won here except for Izar.

Anyone with taste out there is probably having Ace flashbacks now (I'm having Ace flashbacks). Anyone without taste is complaining about how One Piece is too long. You know which one you are based on how much sense this part makes. We'll have to wait to see if Sakuya's really gone to live with him, Caesar, and Mami, though.

As much as I was anticipating it, this was pretty rough to write. I did that very healthy thing where I stayed up for more than 24 hours because I kept pushing myself to finish writing it before I went to sleep. Also kind of emotionally draining since I actually do feel a little bad about putting my girls through all of this. Just have to hope things eventually work out for all of them.

I'll stop myself from talking more even though I still have a lot I could say about the plays, their character motivation, all the stuff I seeded leading up to this (if at any point you were reading this and realized that Sakuya lost a leg just like her mother from the car accident, you win the game), and plenty of other things. Going to cool down next chapter before we get right back to it. All gas, no brakes from here on out (except for one or two little interludes).

Thanks for reading. Share if you're enjoying. Always remember to dig as many graves as humanly possible when you got out on a revenge quest, since there's bound to be a lot of bodies piling up.

Chapter 73: Unforgettable Pain, Unforgivable Sin

Summary:

Yumi processes the aftermath of the duel, then decides what to do next.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Yumi fought the soldiers the whole way back, desperately reaching out to where she thought Sakuya was in another car. She screamed her throat raw until she could barely make a sound. By the time they parked inside the facility, she'd completely lost strength in her body.

As Sakuya was rushed into surgery, Yumi was taken along to the infirmary. She'd gone entirely unresponsive, the soldiers fearing they'd now lost two of their members at once tonight. All of her previous injuries had healed or were on the path to healing just fine, so nothing was wrong with her physically. The shock was just too much for her to process.

The clock ticked forward, her condition remaining unchanged for quite some time. Yumi didn't dream or think, eventually waking up with a view of the dark ceiling without remembering why she was here or what happened.

That was short-lived, though, memories exploding back into her mind and forcing her out of bed. "Where is she?" Yumi shouted, Shinkawa and a few others still in the beds jumping back in surprise.

"People are trying to sleep!" she screamed back, one man groaning in bed nearby as the shouting woke him up.

"Where is Sakuya?" Yumi asked, growing more desperate. She leaped out of bed and ran to the doctor, yanking at her own hair and looking around in a panic. "She was...and...and Yuu...and she was taken...she was hurt...and...and…"

Shinkawa knelt down, placing her hands on Yumi's shoulders. "Just breathe," she said, her tone softening for the first time in recent memory. "She's okay. Just calm down and I'll take you to see her."

Yumi tried to do as the doctor ordered, still on the verge of a panic attack as her heart continued to beat out of her chest. Shinkawa led her to the back of the infirmary to a place similar to an ICU. Kazuhiko was here previously, though she couldn't spot him as they walked. That was either good news or very bad news, and she couldn't entertain the latter possibility right now for fear of having another breakdown.

They passed one bed along the way, Shigeo sleeping peacefully while still under heavy care. At least he was looking somewhat better compared to before, though it was still an awful way to be. Most of his body was wrapped in bandages, some of them evidently needing to be changed given the red bleeding through in parts. What skin was exposed wasn't in great shape, though it was much better than the charcoal black from before. If nothing else, his breathing sounded easier.

A little deeper in and they finally saw her. Sakuya was laid up in bed, body bandaged with an air mask on her face and a constant IV drip of that healing fluid sent into her arm. Several machines beeped off to the side, making it obvious to even someone as ignorant of medical things as Yumi that she wasn't doing well.

"I don't know what you kids are made of, but she's somehow alive," Shinkawa sighed. Tapping Yumi's shoulder, she added, "It looks worse than it is. Well, it's...it's not good, but it's not as bad as you think. She's not in danger right now, is what I'm trying to say."

Yumi couldn't help but look down her body, eyes catching on the bare bed where Sakuya's left leg should be. Shinkawa seemed to notice this, saying, "There's not much we can do about that. The treatments can accelerate healing, but they won't make you regrow limbs. R&D is working on a prosthetic for her, so it won't be so bad after she gets used to it."

"That's good," Yumi muttered, staring vacantly ahead. It really was good news, knowing she was improving and that life after this wouldn't be too hard for her, but nothing could take that initial sight of her on the battlefield out of her mind. Seeing her in the bed, even if things actually were better than they looked, weren't at all comforting.

"I'll leave you be," Shinkawa said, sensing she wasn't wanted at the moment. "Let me know if you need anything, and by that I mean medically. I have to get back to other people." She turned and walked away, likely to check on Shigeo or some of the others resting in the main area.

That left Yumi all by herself standing over Sakuya in the hospital bed. The beeping of the heart monitor rang in her ears as she watched the inside of the oxygen mask fog and unfog in time with her weak breathing. Slowly, she reached out and took her hand. It still felt cold, but less so than the last time.

A tear fell onto Sakuya's unresponsive hand, followed quickly by several more. Yumi sniffled, falling to her knees next to the bed. "I'm so sorry," she whispered through her tears. "It's all my fault. It's all my fault."

She cried for some time, quietly switching between both of those phrases in between her sobbing. Once her tears finally stopped, she got back to her feet. Stroking Sakuya's hand with her thumb, she leaned down and kissed her on the forehead. "I'm going to make it right," she told her, reluctantly releasing the grip on her and walking out.

Yumi wiped her eyes with her sleeve as she exited the infirmary, blaming herself for everything that had happened and trying to figure out what her next move should be. Head down, she dragged her feet down the hall, lost in thought.

As often happened in these situations, she knocked into someone as soon as she rounded a corner. Falling to the ground, she immediately started to apologize. "I'm sorry! I wasn't looking!"

To her shock, this was the best thing that could have happened to her today. "Miss Yumi!" Kazuhiko shouted, lifting her up with one arm. "You're up!"

"And you're okay!" she shouted back, practically pouncing at him to give him a hug. She loosened her grip just a touch after she felt him wince in pain, though steadfastly refused to let him go. She missed him way too much for that.

"When did you get better?" she asked, feeling the tears start to flow all over again. She really thought she was all cried out after earlier.

"Near the end of yesterday," he told her. "I'm still not cleared for combat, but I definitely feel a lot better." Other than a few bandages here and there and a cast on his right arm, he seemed completely fine now. "That stuff they shot me up with is great. Doc said something about it fixing a cavity, too."

"I'm just so happy you're okay," Yumi said, sniffling and breathing the first sigh of relief since she came back to reality.

Kazuhiko patted her head. "You've seen her, right?" he asked, his smile falling. Yumi's tightening hug said more than words, Kazuhiko enduring the pain of his still-tender ribs for her sake. "Did they tell you anything?"

"Doctor Shinkawa says she's okay for right now," Yumi replied, resting her head against Kazuhiko. "I…" A sob forced its way out of her despite her efforts to suppress it.

"It's okay," Kazuhiko told her, patting her back. "I hate it, too. It's not right."

"It's not that," Yumi said, blowing her nose into Kazuhiko's jacket.

"Then what is it?" he said, trying not to gag.

"It's...I should have stopped it," she said, wiping at her eyes and trying to compose herself.

"How the hell would you do that?" Kazuhiko asked. "This isn't your fault."

"It is," Yumi said. "I know Sakuya did this for me. She didn't want me to have to duel Yuu, so she did it herself."

"It was Yuu?" Kazuhiko hadn't learned the identity the emissary until that moment. "That's...what? That can't be…"

"It's my fault," Yumi whimpered.

"It's not your fault," Kazuhiko told her, crouching down to be at her level. "You didn't tell her to do that. And...it was really Yuu?" He still couldn't believe that part of the story.

Yumi nodded. "She wanted to keep me from having to hurt her. Now she's hurt." She wiped her eyes again. "I don't know why Yuu's doing this. I don't know what she wants."

"Neither do I," he sighed. "But I do know it's not your fault."

"It is!" Yumi insisted.

"You didn't do that to Ishikawa," he told her firmly. "I don't even know if this is all Yuu's fault, either. Something else is going on here."

"Izar," Yumi said through gritted teeth. "It has to be him. This is the kind of thing he would do." She was right, though she didn't yet know it. She'd stopped functioning by the time he actually appeared that day.

"We'll figure this out and figure out what to do," he reassured her. "First, let's get you some food."

"Food?" That caught her off guard. Why was he talking about food at a time like this? As soon as she thought that, though, Yumi started to feel weak in the knees. "Ah, okay."

"Yeah, thought so," he said, picking her up under one arm. "You were out for, like, two days."

"Two days?" Yumi could hardly believe it had been that long. Was she really out of commission from shock for that long? More importantly, was that really all the progress Sakuya had made after that long?

Blaming herself could wait until she was fed. While it wasn't supposed to be meal time, schedules didn't mean much at the moment for those in the facility. Chaos ensued after the initial attack, things only getting worse with Sakuya going rogue. No one really had the desire to enforce things like when people could eat or sleep with multiple of their ranks either dead or severely injured.

Yumi and Kazuhiko both got some of whatever slop they were offering, sitting down to eat. "Did this get better?" Yumi asked between bites as she shoveled the grotesque-but-edible stuff into her mouth.

"I think you're just hungry enough to ignore the taste," Kazuhiko said, pushing something brown around on the tray.

"Whatever," she said, scraping her tray clean. "Can I have that?" she asked, pointing to Kazuhiko's food which he promptly pushed across the table.

"If you're wondering," he said while watching her eat, "they still don't know where she is. They say they're trying to track her down, but they don't even know if she's on the planet right now. Still don't know how that works, but yeah."

Dropping her utensil on the emptied tray, Yumi sighed. "Then I guess all we can do is wait. And when she does finally show up, I'll find her."

"You're really thinking of going?" he asked. "In a team, right?"

"No," Yumi admitted. "I need to duel her alone."

"Not happening," he said, shaking his head. "You need backup. Me, someone else. Doesn't matter who, just as long as you're not on your own out there."

"It has to be me, and it has to be just the two of us," she insisted. "I need to understand why Yuu is doing this, and I can't do that if there are other people. I can't risk anyone else for this."

"Then I volunteer to be risked," Kazuhiko said, brushing back the shaggier bits of hair at the front of his head.

Yumi sighed again, standing up from her seat. "You need to trust me," she pleaded. "I have to do this on my own." She turned, then began to walk away.

"Hey, why?" Kazuhiko asked, following close behind. "I'm not letting you go out there on your own."

"Please trust me," Yumi said, walking faster.

"I trust you, but I can't let you go on your own," he said, stepping in front of her. He crossed his arms, declaring, "You're not taking her on alone. Even Ishikawa couldn't beat her with how she is now. You need help."

"I'm not letting anyone else get hurt!" she screamed, one of the masked soldiers that had been walking nearby quickly turning to head the opposite direction. "I can't let you get hurt, too! I can't...I can't make you deal with my problems."

Kazuhiko sighed, squatting down to Yumi's level. He slowly raised his hand over her, then brought it down to bonk her on the head. "What was that for?" she shouted, rubbing the strangely oversized lump that formed where he'd hit her.

"Because we've already told you to stop doing this," he said dryly. "All the way back when we were searching for Yuu before, too."

Memory flashed in Yumi's mind again. "That's…" She wanted to argue that it was different this time, that the stakes were higher, that something or other made it so she just had to take on everything by herself, but finding the right words was proving more difficult than before.

"We support each other," Kazuhiko told her. "All of us do. You and Ishikawa and everyone else here and out there. I don't care if I'm in the duel or not, but I'm going to be there for you. I don't want to lose you, either, you know."

She hadn't realized just how badly she needed to hear that. Yumi wiped at her eyes, feeling a weight lift from her shoulder just like the time before. Thinking back to then, it felt like a lifetime ago. "You're really good at making speeches," she said, trying not to laugh.

"Just because they keep casting me as trees in plays doesn't mean I'm not the best damn tree in the show," he said proudly. "I don't think you should fight Yuu on your own, but I can get what you're thinking. I'll stand on the sideline and watch, but if things go south, I'm jumping in."

Yumi nodded. "Okay. But please just trust me. Unless I say it, you just have to watch. I think...maybe I can still save her."

"What?" he asked. "After she just maimed Ishikawa like that? Put Shigeo in a coma? And those other two on his team didn't make it back."

"I know that," Yumi said, brow furrowing. "I need to understand why she's doing this. It won't make it right, but if there's still the Yuu I know in there, then maybe this doesn't have to end...that way."

Kazuhiko grunted, brushing his hair back. "You just can't give up on people, can you?"

"Not as long as there's a chance," she said. "I have to at least try. We couldn't save her before, but maybe it can be different this time. I owe her that much."

After a moment of contemplation, he nodded. "I guess you're right." Standing back up, he cracked his neck, sighing heavily. "Well, guess we have to figure out how to make this happen."

"I'm going to find the General," Yumi told him. "When Yuu appears again, I have to get him to send me to duel her."

"Shouldn't be too hard," Kazuhiko said. "He watched you beat Izar that one time. Seems like you'd be at the top of the list. Just going to be hard to swing you going in alone."

"Not if you're part of my team," Yumi said, the two of them starting towards the control room.

"Right, but we'd still need at least one more person."

"Someone say one more person?" Yumi and Kazuhiko nearly fell over in shock, needing several seconds to register that Minerva was the one who'd spoken to them from around a corner. "What for? I don't know what we're talking about."

"Minerva!" Yumi shouted.

"That is, indeed, my name," she said. "I'm glad you're okay. And…" She got to one knee, her smile falling. "I'm sorry. I wasn't able to stop that girl."

"It's okay," Yumi told her. "That's actually what we're talking about now."

"Yumi's going to duel her next," Kazuhiko explained. "On her own. But we need to figure out how to sneak that past the General and everyone."

"And you want a third person so that both of the people sent to assist Yumi just stand in the background and watch her get beaten to hell and back," Minerva said with a frown. "In that case, I'll join up."

"Really?" Yumi said, surprised at how quickly she'd agreed.

"Kind of sounded like you weren't going to go for it," Kazuhiko added, saying what both of them were thinking.

Minerva nodded. "It sounds like a terrible plan, but if it's Yumi's terrible plan, I don't have a choice but to trust her." With another nod, she crossed her arms. "I don't know the full story with that emissary girl, but it sounds like you do. If this is really what you think the best course of action is, I'll stand by it."

Yumi took her hand in both of hers, bowing low. "Thank you for believing in me."

"You're kind of a terrible adult, though," Kazuhiko muttered, leaning against the wall with a smirk.

Minerva only shrugged. "When I was your age, I was already fighting in underground matches. This doesn't seem so different."

Putting aside this rather harrowing backstory revelation for the time being, the trio made their way to the control room in search of Yamada. As they did, though, an alarm rang out through the base. "Emissary sighted," the announcer voice said over the coms. "Await orders for deployment."

"Damn, they're really not giving us any time," Kazuhiko said with a click of his tongue. He almost thought this might have been planned, though how that would be possible wasn't clear.

"We need to catch him before they give any orders," Minerva said.

Yumi's duel disk started to buzz like a cellphone on vibrate. She took it out, reading a message on the screen instructing her to head to the control room. "Looks like they were going to send me, after all," she said, holding it up for the others.

"Perfect," Minerva said. "Let's go."

Yumi headed to the control room, Kazuhiko and Minerva following close behind. "I'm here!" she announced as she entered through the door, Yamada looking up from a monitor as she did.

"Finally," he grumbled. "You're the lead on this mission. Your team's been called, so dispatch as soon as they get here."

"They're already here," Yumi said, standing as tall as she could against a grown man. "I'm taking the two of them." Minerva gave a salute as she said this, Kazuhiko doing the same with his unbroken arm after realizing he was supposed to.

"Are you trying to argue with me?" Yamada asked, narrowing his eyes.

"These are who I need," Yumi told him, refusing to budge. "They're the only people I can trust to support me in this duel."

"Our system is put together to optimize each of our infantry's abilities," Yamada said, quickly losing patience. "Those two are...one of them is another infantry, the other is a random support. There's no logic here."

"Random support who beat a Constellation on his own," Kazuhiko griped under his breath.

"You know I know Yuu," Yumi pressed. "And you know I'm the only one who can go up against her. I'm telling you I need these two to help me win. We're the ones who go out to battle, not you, so we know what the right strategy is here." She clenched her fists, adding, "Do you want me to win or not?"

"You little…" He almost looked like he was about to slap her, though he ultimately just turned around. "Fine. Then head out now." Yamada was clearly planning some kind of retaliation for later, but he was at least willing to put his pride aside for the sake of protecting the planet. Though he'd never admit it, at least some of what Yumi was saying had to have made sense to him.

Without another word, Yumi turned back to her allies, the three of them running from the control room to the garage. They found their driver quickly, hopping into the jeep and setting off into the city. Like before, Yuu had appeared in the park, seeming to pass the time by causing random destruction, her actions visible from some nearby security cameras. This was most likely a strategy to draw out the EEDF, not that they needed any additional prompting.

"Are you going to be able to do this?" Kazuhiko asked, putting a hand on Yumi's shoulder in the backseat.

"I have to," she said, forgoing the urge to nervously wring her hand as she made some last minute changes to her deck. Despite her determination, Yumi was terrified. She was going to have to fight Yuu. Not just Yuu, but a Yuu working for Izar's people, and a Yuu who'd hurt Sakuya and nearly killed her. She'd be lying if she said she didn't want to run away.

Her resolve kept her set on this path, though. She was the only one who could face Yuu now, both to stop her and to save her. If she didn't, no one else could. No matter the fear or the pain or the doubt, she would need to overcome it all. She had to have faith in herself as well as her dueling.

"Up ahead!" Minerva shouted, pointing towards the center of the park. Standing next to the gorge was Yuu, Sulsazer blasting a hole through a nearby building. As soon as she spotted the approaching vehicle, though, her monster was recalled.

"Stop here!" Yumi said to the soldier, the man stomping the brake and doing a completely unnecessary but also rad as hell drift to come to a stop. "Looks like this is it," she said, taking a deep breath.

"We've got your back," Kazuhiko told her, Minerva nodding.

"I know," Yumi said, smiling at the both of them. "I can do this." She hopped out of the jeep, approaching Yuu by herself.

"Hey, aren't you all supposed to go out there?" the soldier asked. "You're a team of three."

"Not this time," Kazuhiko said. "We're just the cheerleaders."

The soldier was quiet for a moment, his confusion evident even beneath his helmet. "I think I should call this in to be safe," he said, reaching towards the radio at the dashboard.

"That won't be necessary," Minerva told him, delivering a swift chop to the back of his neck and knocking him out.

"Where did you learn to do that?" Kazuhiko gawked. "Can I learn to do that?"

She smirked. "Not unless you want to inter for an old mercenary."

Back on the battlefield, Yumi stepped closer to Yuu. Trudging through the singed grass and broken ground that once made up her favorite summer meeting place, she eventually got near enough to speak with the scared child in front of her. "It's been a long time."

Yuu nodded slowly. "Too long," she said. Her words didn't carry malice, only sadness.

"Why did you want to duel me?" Yumi asked her, getting straight to the heart of the matter.

Yuu didn't answer for some time, staring at her feet. "I want to be free," she finally replied. "I need to get rid of everything holding me back. Everything in the world." She winced, adding, "No matter how much it hurts."

"I'm holding you back?" Yumi asked, feeling her own kind of hurt at hearing that. After a long sigh, she said, "You hurt someone I care about a lot, you know."

After another long pause, Yuu finally said, "I know."

"Is that worth it?" she asked. "Is it worth hurting me? Getting rid of me?"

Yuu swallowed hard, finally turning her gaze to match Yumi's. She looked to be holding back tears as she answered, "It has to be."

Yumi wiped tears out of her eyes once again. She truly hoped that she could just talk things out with her friend, but that didn't seem to be an option anymore. "I can't let you do that," she told her, pulling her goggles down and raising her duel disk.

Yuu's eyes went dark, expression turning hollow. "Then I guess we have nothing left to talk about," she replied, emotion dying with each word spoken. She raised her arm, transforming it as she readied for battle.

Sharing one last pained look with Kazuhiko and Minerva watching from the sidelines, the battle began.

"Duel!"

 

\Next: Chaos Pushed to the Limit! Beat Back the Darking!/

Notes:

Yumi had her first mind break experience. She's grown up so much since the start of her adventure.

Not too much to comment on here other than I'm very excited for the next couple of chapters. This has been a long time coming. I wonder if these sins are really as unforgivable as they seem.

We'll find out next time. Thanks for reading. Share if you're enjoying. Always remember to let your feelings out in constructive ways.

Chapter 74: Chaos Pushed to the Limit! Beat Back the Darking!

Summary:

Yumi and Yuu face off with the fate of the world and their relationship on the line.

Notes:

(See the end of the chapter for notes.)

Chapter Text

As both players drew their starting hands, the gravity of the situation fully set in for Yumi. This was a life or death struggle, meaning it was unlikely both of them could walk away from this duel. She couldn't afford to hold back, either. More than just saving herself or avenging Sakuya, letting Yuu continue down this path could mean the end of the world.

This wasn't how it was supposed to be. Duel Monsters was how she connected to people. Whether it was Sakuya or Rio or even Taniguchi from days before, she'd managed to find common ground with the people she faced in the past. But with Yuu, that didn't seem possible. She hated this game more than anyone, and she'd shut herself off once they started. How could she connect with someone who was barely even here in anything but a physical sense?

"I activate Sacrifice Darking Reminder," Yuu said, claiming the first turn as Yumi was lost in thought. "Discarding Darking Varundicern to add Darking Sulsazer to my hand." Immediately, she took another card from her hand. "Ritual Magic, Resolute Darking Ritual."

"Starting strong," Kazuhiko muttered from the sidelines, doing his best to honor his promise and watch without interfering.

"Darking Sulsazer, Level 4," Yuu declared, showing the card. "Sending Darking Sulsazer, Darking Belvedia, Darking Monderza, and Darking Jostoli from deck." A black flame struck the center of her field, the monster forming from it as she called out, "Ritual Summon, Darking Sulsazer!"

Raising a hand, she continued with, "Sulsazer, Belvedia, Monderza, and Jostoli activate their effects." The effects resolved in sequence, cutting off Yumi's hand effects before a copy of Darking Bastingwired was sent from the deck to the Graveyard. To follow up, that copy of Bastingwired was added to the hand, followed by a Conversion Darking Ritual from the deck. Finally, she banished Jostoli in order to add Resolute Darking Ritual back all over again.

"She's good," Minerva observed. "She already replaced all the cards she used to bring that thing out. Extending that combo pretty far."

"Almost sounds like you're rooting for her now," Kazuhiko scoffed, brought to one knee after getting elbowed in the side.

"Ritual Magic, Resolute Darking Ritual," Yuu repeated, the card appearing once again as she revealed her target as the returned Bastingwired. "Sending Desparion, Varundicern, and Jostoli as offerings. Ritual Summon, Darking Bastingwired!"

As another horror materialized in front of Yuu, effects chained once more. Yumi was first forced to discard, clicking her tongue as she slid a copy of Komboriboh into the Graveyard. Hand ripping was always a nuisance, but even more so when it was on the first turn.

"Varundicern effect," Yuu declared, Sulsazer beginning to shimmer. "My monster's ATK increases by 1000, bringing Sulsazer to 2950." Finally, Bastingwired shrieked, its effect resolving. "I draw two cards, then discard one." Her selection was Breakthrough Skill.

Yuu still wasn't done, revealing another card in hand. "Ritual Magic, Conversion Darking Ritual. Sending Spiriting-Away Onibimaru from the Extra Deck as an offering." A Rank 2 meant a Level 2, confirmed as she declared, "Ritual Summon, Darking Belvedia!"

Finally, she was done making plays. "I set two cards. Turn end." Even going first, Yuu's deck was still able to make a dangerous field.

"You're not holding back even a little," Yumi said, drawing to start her turn. "It kind of makes me happy even though it shouldn't." She looked to her cards, saying, "I always did want to have another serious duel with you."

Yuu didn't reply, so Yumi decided to carry on with her plays. "I Normal Summon Rescue Rabbit," she began, her monster hopping out to the field. "Now, I can banish it to activate its effect, Special Summoning two copies of a Normal Monster to my field from my deck."

"Counter Trap, Immediate Darking Halt," Yuu declared, her card flipping up. "Your monster effect is negated." Black fire shot from the card, blasting the furry creature away just as it began to squeak into its tiny radio.

"I figured you had something like that," Yumi said, relieved that she was at least able to dodge the second half of that Trap. If she'd played things in a slightly different order, she might not have been able to recover.

"In that case," Yumi said, taking another card, "I'll activate this, Unexpected Guy! This lets me bring out Hat-Trick Magician from my deck." Her diminutive wizard popped out, immediately recoiling as it saw the beasts from Hell it was expected to fight.

"Next, I play Instant Fusion!" Yumi winced, gripping her chest as 1000 Life Points were taken away. "I use this to bring out the Fusion Monster, Rare Fish!" Popping out of the top of a massive ramen cup, her monster gave a roar as it floated next to the magician.

Yumi slid another card into her duel disk. "Equip Magic, Golden Fiddle! I'm giving this to Hat-Trick Magician, but it's not sticking around for long." Raising a hand, her monsters began to glow as a swirling vortex opened above the field. "I'm overlaying the Level 4 Hat-Trick Magician with my Level 4 Rare Fish, plus the Golden Fiddle Equip Magic!"

All three cards shot into the portal, Yumi chanting, "I tap into the world of Chaos to create a new power! Lay waste to the world Order and find form in the ashes! Xyz Summon, Rank 4, Chasm Queen – Telos!"

Yumi's monster fluttered down from the sky, Overlay Units orbiting it as it waved its staff. "When I Summon Telos, your monster effects are negated for the rest of the turn!" Darking Belvedia's effect chained to it, doubling all of Yuu's monsters' ATK, only for it to be quickly reversed once the chain resolved.

"Hell yeah!" Kazuhiko shouted, clenching his fist with the smuggest expression possible. "Blasting that card out on your first turn! She doesn't stand a chance!"

This confidence carried on through Yumi, Chaos flooding her body. Her fears and hesitation slowly began to fall away, a newfound certainty taking hold of her. She could win this duel.

She could also save Yuu. That was her goal, of course. Winning was just how she could do that.

Holding up another card, Yumi intended to move another step closer to that victory. "I activate this, Rank-Up-Magic Emerald Force!" Kazuhiko and Minerva voiced their approval as Yumi placed the card into her duel disk. "I banish Unexpected Guy, then use the Rank 4 Chasm Queen – Telos to reconstruct the Overlay Network!"

Telos and its three materials shot into the portal that reopened above the field, transforming with the power of Chaos. "Forged in the deepest depths, a new power awakens! Taste true freedom as you soar above anyone who would hold you down! Chaos Xyz Change! Appear, Rank 5! Chasm Empress – Conatus!"

The new monster hovered above the field, its effect shifting the world into gray. "With Conatus, I seal away your Magic and Trap for the rest of the turn!" Yumi said, feeling certain now that she could win. "But that's not all! Emerald Force lets me draw equal to half of Conatus' Overlay Units, so I get two new cards!"

Refilling her hand, she moved into the Battle Phase. "Conatus, attack Darking Sulsazer!" Her monster waved its staff, the gray from the surrounding area falling away to return color to the landscape. Instead, it all clustered to Sulsazer, the enemy monster struggling against the crushing force.

"That lets me activate Conatus' effect!" Yumi explained. "I detach Hat-Trick Magician, then lower your monster's ATK by 400 for every Magic Card in my Graveyard!" With Instant Fusion and Emerald Force, that meant a decrease of 800, Sulsazer stuck at 2150.

"The End of Order!" Sulsazer imploded, the damage from its destruction knocking Yuu back as her Life Points fell to 2850. Yumi pumped her fist, forgetting for a moment that this shouldn't be an exciting duel. "Are you okay?" she asked Yuu, calming herself.

Yuu wordlessly sat up, getting to her feet and shaking some of the dust off her coat. Despite being a decent chunk of damage, it didn't appear to affect her that much. Maybe it was simply how contained the attack actually was, acting as an inverse to all the flashy explosions that typically resulted from two monsters clashing.

Regardless, it was a relief to Yumi that she might be able to end the duel without seriously injuring her. "I set a card, then end my turn," she said.

"You won't win like that," Yuu said, finally responding while she took a card. "You can't stop me while trying to save me." Breaking her stoicism, her expression was equal parts pained and annoyed.

"But…" Yumi was taken aback by this statement. "But I want to help you."

"It's too late for that," Yuu said, a flicker of anger passing through her. "Ritual Magic, Revival Darking Ritual!"

Her card sent a blast of hot energy across the field, Yumi guarding herself against it. She could do much more than just that, however, as her face-down card revealed. "Trap activate, Dimensional Barrier!" Yuu's panicked reaction meant she already knew the effect, Yumi only needing to call out, "Ritual Monsters."

"Now those things are cut off the for the whole turn," Kazuhiko said with a smirk. "Completely shuts down that deck."

Yuu placed the card into her Graveyard, brow furrowing as she tried to think of a new strategy. "I activate Resolute Darking Ritual's effect in the Graveyard," she said. "I banish Darking Varundicern to return it to my hand."

"That seems pointless," Kazuhiko commented. "Can't even use it now."

"It's for the next turn," Minerva pointed out. "That effect only works once per turn, so she's putting herself a step ahead by recovering it now even if it's unusable for the turn."

"Ah, right," he said. "Yeah, I figured it was something like that." He nodded sagely, pretending he hadn't completely overlooked that a moment before.

Yuu's turn ended unceremoniously after that, her monsters stuck in Attack Position to avoid Conatus' double piercing. Overall, it seemed like a pretty good position for Yumi to be in.

"Draw!" she declared, smiling after seeing what her deck had given her. "Here he comes! I set the Pendulum Scale with Majesty Magician" The magician gave a bow as it rose up in a column of light, the number 6 appearing in front of it. On its own, it wouldn't allow Yumi to Pendulum Summon, but it could still use its effects.

"Equip Magic, Premature Burial!" she said, shrugging off the pain she felt as her Life Points fell to 2200. "With this, I Special Summon Hat-Trick Magician from the Graveyard equipped with it." Her monster popped back up, feeling a lot more confident than before when placed next to Conatus.

"I used an Equip Magic," Yumi continued. "That activates Majesty Magician's Pendulum Effect, letting me draw another card." Another good card. "Now, I play Pot of Greed, letting me draw two more cards!"

Luck was on her side this turn, her deck giving her plenty of useful cards to keep her in the game. "Equip Magic, Pendulum String!" Placing the card down, a black cord materialized around Hat-Trick Magician's neck, swinging back and forth despite lacking an actual pendulum on the end. "Now my monster can apply his Pendulum Effect even as a monster, so now any monsters I have with an Equip Magic are immune from destruction once per turn each."

While Hat-Trick wasn't strong enough to beat any of Yuu's monsters just yet, this minor amount of damage she'd take was more than worth the extra draws and deck thinning. Besides, Conatus was more than enough to take out any monsters Yuu would play. They could hide in Defense or they could try to gang up on Hat-Trick; either way, they were going down.

"Battle!" she declared. "Conatus, attack Darking Belvedia! The End of Order!"

Yumi had gotten overconfident. A strong recovery and the force of Chaos surging through her had caused her to overlook something obvious – the set card.

"Trap activate," Yuu said, her card raising up. "Holy Barrier – Mirror Force." Of all the cards she could have set that turn, it had to be that one. "Your Attack Position monsters are destroyed."

"No, wait, it-" While it wasn't a damaging effect, Yumi was still knocked backwards by the force of Conatus' attack getting returned towards her field. She slid along the dirt, feeling strength leave her body in an instant.

For a moment, she fell into a panic, desperately trying to think of why she felt so weak. Had she broken something important? Was she about to die? Thinking harder, though, she realized it was the lack of Chaos. Conatus left the field, so it was no longer helping her stay upright.

Struggling back to her feet, Yumi took a second to catch her breath before returning to action. "Because of his effect, Hat-Trick Magician survives destruction," she said, her monster covering its head with its hands.

Yumi said, feeling her head start to spin. "So stupid," she muttered under her breath. She couldn't believe her judgment had been clouded like that, especially given the circumstances of this duel. This wasn't just some game she could mess around in. She had to get Yuu to listen to her, but she wouldn't be able to do that if she screwed up like that again.

"I'm stepping in," Kazuhiko said, turning to grab an extra duel disk from the back of the vehicle.

"No!" Yumi shouted, holding up a shaking hand. "I can still fight." She wasn't about to give up just because of a misplay, nor would she let Kazuhiko come in and incur the intrusion penalty of 2000 damage. It was an inconvenient rule that was meant to prevent anyone from interfering with duels in progress. As much as it hindered their side's abilities, it was a necessary evil. After all, if there was no way to limit how many people could jump into a duel one after the other, the Constellations would absolutely capitalize on that.

With a grunt, he crossed his arms and returned to Minerva's side. "Fine," he said. "Just...don't get too risky."

Yumi nodded with a weak smile, taking the last card in her hand. "I set one card, then end my turn." Now it was just a matter of whether she could resist whatever Yuu had in store for her long enough to turn things around.

"Draw," Yuu said, flipping one of her cards around. "Ritual Magic, Resolute Darking Ritual." Presumably, it was the one from the Graveyard she'd taken back last turn. "Darking Palulum, Level 2. Sending Darking Palulum and Darking Varundicern from deck as an offering."

Another nightmarish creature, another series of effects. Up first was the Palulum on the field, forcing the chain to a stop and negating Hat-Trick Magician's effect. While this normally wouldn't matter, Pendulum String actually worked against Yumi this time, her monster losing its new effect.

Next, Varundicern gave Belvedia an additional 1000 ATK, bringing it up to 2410. Finally, there was the Palulum in the Graveyard, forcing Hat-Trick to fall to the ground as its ATK dwindled to just 700.

While already more than strong enough to take her opponent out, Yuu continued playing. "Resolute Darking Ritual's effect in the Graveyard activates. Banishing Darking Sulsazer to return it to my hand."

"She did that last turn so she could do it again this turn without losing a play," Kazuhiko said through his frown.

"Glad you noticed," Minerva said dryly.

As expected, this was the next card Yuu played. "Ritual Magic, Resolute Darking Ritual. Darking Monderza, Level 2. Sending Darking Sulsazer and Darking Belvedia from deck as an offering." Her monster appeared from the flames, immediately raising up and beginning to shriek. "Belvedia, Sulsazer, Monderza effects."

Monderza shattered Majesty Magician, destroying it and sending it to the Extra Deck. Up next, Sulsazer added a copy of Revival Darking Ritual from the deck to Yuu's hand, only for it to also be added back from the Graveyard due to Belvedia's effect.

With four monsters, Yuu moved to her Battle Phase. It wouldn't take much to end this. "Darking Belvedia, attack Hat-Trick Magician," she called, her monster doing a strange series of flips and hops towards Yumi's field, eventually hanging in the air to fire a sonic shriek down at the wizard.

"Trap activate!" Yumi responded. "Majesty Guard! Hat-Trick Magician won't be destroyed this turn, and all damage is halved!" A yellow barrier formed around her and her monster as she explained this, Belvedia's attack striking it and dispersing most of the energy away from the two.

Even halved, 855 damage was still a lot. Yumi was brought to one knee as she felt herself overcome with fatigue, her Life Points at 1345. Still, she was at least surviving, and that's what mattered right now.

"That's cruel," Yuu said, looking out at Yumi's monster with what seemed like pity. "Keeping it alive just to suffer again and again."

"What?" Yumi questioned, not understanding what she was trying to say. "But if I didn't, I'd...lose."

Yuu didn't respond, merely moving on with her plays. "Darking Palulum, attack Hat-Trick Magician." The hands hanging from between the monster's split body flew out, striking against the barrier and inflicting another 275 damage.

That wasn't all, though. "Darking Monderza, attack Hat-Trick Magician." Another attack crashed into the barrier, pushing Yumi back even with its protection. That was 245 damage. "Darking Bastingwired, attack Hat-Trick Magician." This final attack managed to break the barrier, Hat-Trick smashing into Yumi and sending her and itself falling back. This attack took 415 damage from her, leaving her with just 410 Life Points left at the conclusion of the Battle Phase.

Raising her duel disk once more, Yumi went to draw a card. Not the greatest option, but it would make for some nice insurance. "Magic Card, A Moment of Peace. We're both allowed to draw a card. Then, no one takes any damage until the end of the next turn."

Yuu took her draw without comment, but Yumi hesitated. She took a breath, placing her hand against her cards. "I'm still in this!" she said, her deck responding to her once more. "Good. I activate Common Fusion! By sending Violentist, Rusty Swordsman, Wallrus, and Big Bat Knight from my deck to the Graveyard, I can bring out a new monster!"

Placing her hands together, she began the chant. "Forces of the ordinary, join hands to form a storm of change! Combine together to reach a new power! Fusion Summon, Level 10! Helpful, Knight of Commons!" Bringing her hands down, her monster materialized behind her, armor clanking as it readied for battle.

"Darking Belvedia, effect activate," Yuu declared. "My monsters have their ATK doubled for the turn."

"That's fine," Yumi said with a smirk. "I'll just hit something else this turn! Go, Helpful! Destroy Darking Monderza with Good Spirits Impact!" Rushing forward, her monster glowed with a rainbow shine, smashing its massive blade into the horrific enemy. Though no damage was dealt, it was at least off the field.

"I switch Hat-Trick Magician to Defense Mode," Yumi said afterward. "Turn end." If she could keep up this momentum, she could turn things around once more. She was still protected from damage at the moment, and she'd still get the chance to use Common Fusion's effect in the Graveyard should she need to.

"Draw," Yuu declared, immediately reaching for another card in her hand. "Ritual Magic, Resolute Darking Ritual."

"Wait, she never returned it!" Kazuhiko shouted. "But how?"

"She must have drawn a second copy," Minerva deduced. Obvious as it might be, it was still a shock given how well just one of them had seen her through the duel so far.

"Darking Sulsazer, Level 4," Yuu continued. "Sending Darking Bastingwired, Darking Desparion, Darking Monderza, and Darking Palulum as offerings." Without another word, she placed down her monster, its metallic form appearing from out of the fire.

Yumi grit her teeth, realizing based on the cards sent what was happening next. "Bastingwired and Palulum activate," Yuu said. "Palulum reduces your monsters' ATK by 500. Bastingwired banishes Common Fusion from the Graveyard."

While Hat-Trick remained in Defense Position, Helpful slumped over as it lowered to 3300 ATK. Still quite a lot, but every bit counted. Without Common Fusion, it couldn't even regain that. That would soon prove to be the least of her worries, however.

"I activate Sacrifice Darking Reminder's effect in the Graveyard," Yuu declared. "Banishing itself and a copy of Darking Monderza to add Conversion Darking Ritual from deck to hand. Now, I activate Conversion Darking Ritual."

Things went from bad to worse as she sent Machine God Dragon – Xyz to the Graveyard. "Revive, Darking Desparion." The only good thing about staring down a field of five monsters was that Desparion's effect had nothing to take from her. That, and the fact that she couldn't do any damage.

Damage wasn't necessary at the moment, however. Yuu raised her hand, her monsters beginning to shake. Their bodies exploded open, black fire spreading across the park once more. "I offer all five," she said, the flames spreading across her body. "Appear, Apocalypse Darking Heriaster!"

The hellish creature built up around Yuu, holding her against it as its stats soared to 7000 ATK and DEF. In a direct confrontation, it was now all but unstoppable. Without Common Fusion, it would stay that way.

But she wasn't done yet. "Ritual Magic, Revival Darking Ritual," Yuu's voice spoke. By pitching the Machine God Dragon – Fusion from her Extra Deck, this allowed her to revive two copies of Sulsazer, plus a Varundicern in Defense Position. The latter of these used its effect, returning Sacrifice to the Graveyard for future abuse.

"Battle Phase," Yuu declared. "Apocalypse Darking Heriaster, destroy Helpful, Knight of Commons." A massive blast of black fire rained down across the field, Kazuhiko and Minerva forced to take cover behind the jeep along with the unconscious soldier. For Yumi, her only defense was Helpful, holding up its shield and absorbing as much of the attack as possible with its massive body.

To its credit, the knight did hold back a considerable amount of damage. Even when it finally fell, the explosion it created knocked Yumi clear of the fires themselves. Though she definitely suffered a few broken bones, she still managed to avoid the worst of it.

Yuu wasted no time in continuing her assault. Damage or no damage, she was clearing this field. "Darking Sulsazer, attack Hat-Trick Magician." The first Sulsazer sent a blast of energy straight at the wizard, knocking it back but failing to kill it. "Again," she stated plainly, the second monster having much better luck in putting it to rest in the Extra Deck.

"Darking Sulsazer's effect," she called out, its ATK growing to 3150. Thankfully, the damage was once again avoided.

"Pendulum String...activate!" Yumi shouted, holding her side where it hurt the most. "I can add back Rusty Swordsman from my Graveyard."

Unimpressed, Yuu set a card to end her turn. Without Yumi's lingering effect, she would have won for sure this turn. From her perspective, all she had to do now was wait for another chance to move. After that, it would finally end.

Staring down the barrel of Heriaster, Yumi's hand shook as she drew for her turn. As good as her cards were now, she'd have to rely on luck to get anywhere if she wanted to do more than desperately turtle her way through a turn. Ironic that she entered the duel trying to save Yuu, but now found herself wildly flailing about trying to save herself from Yuu.

"I activate Pot of Avarice! With this, I can return Telos, Conatus, Violentist, Wallrus, and Big Bat Knight from my Graveyard to my deck, then draw twice!" With no response from Yuu, she was good to go. Since she sent back two monsters from the Extra Deck, that meant a minimal increase in her Main Deck's contents. A better chance of getting what she needed, and she needed the best odds possible right now.

"Draw!" she cried out, taking her two cards. Not the greatest options, but she could at least do something now. In fact, she was already envisioning one play. It was viable now, and would take down Heriaster without a fight. However, she couldn't afford to rush in like last time, another set card looming large over Yuu's field.

She'd bet on her cards, setting up for more as she placed two cards down. "I'm using the Scale 1 Violentist and Scale 9 Rusty Swordsman to set the Pendulum Scales!" Both monsters materialized above her, their 1 and 9 glowing in front of them. "Now, I Pendulum Summon!"

First was Hat-Trick Magician, doing its best to put on a brave face while staring down even worse odds than ever before. Second, though, was the main attraction, with Majesty Magician appearing from a cloud of smoke. "This lets me activate Rusty Swordsman's effect!" Yumi declared. "I can draw equal to the Normal Monsters I just Pendulum Summoned plus one, then return one card from my hand to my deck."

Taking two, she returned one, her duel disk shuffling automatically. "Treasure Cards of Burial Magic!" she called out, her newly drawn support appearing in front of her. "By banishing Pot of Greed, Pot of Avarice, and A Moment of Peace, I can draw two more cards!"

This was essentially all the draw power she had left in her deck, only one card left that could help her in that regard. Whatever she got from this, she had to make do. If she couldn't get something usable now, it might as well be over.

She believed in her cards, as well as herself. She could get what she needed. She could save Yuu. She could save the world.

More than just affirmations, this is what she truly believed. She had no choice but to believe it. With all her hopes riding on these last two cards, she let out a triumphant, "Draw!"

She slowly peaked at her new cards, eyes going wide. "This is it!" she shouted. Feeling power surge inside her, she made her move. "First, I equip Hat-Trick Magician with Broken Wand! Next, I use Violentist' effect to equip him with Golden Fiddle from the Graveyard! Finally, I equip him with Multi-Tool from my hand!"

Hat-Trick Magician's ATK exploded to 2500 as it struggled to hold all of the items it had just been given. "Multi-Tool's effect!" Yumi declared, pointing to her monster. "With this, Hat-Trick's Level increases to 5!"

"Level 5?" Kazuhiko spoke.

"And three Equip Magic?" Minerva added. They looked to each other, then nodded.

"That's right!" Yumi told them. "I use the Level 5 Hat-Trick Magician and all three of its Equip Magic to construct the Overlay Network!" Her injuries no longer bothered her, the supernatural resilience her Card of Chaos gave her returning once more. "It's time for an encore! Xyz Summon, Rank 5! Chasm Empress – Conatus!"

Like before, Conatus blanketed the field in gray, sealing off Yuu's set card for the rest of the turn. That was one hurdle cleared. "Multi-Tool's effect!" she declared! "Since Hat-Trick Magician was used as material, I draw a card!"

Her final draw by effect. She had to make it count. "Draw!" Fortunately, that's exactly what she did.

Playing her card, she declared, "I banish Dimensional Barrier to activate Rank-Up-Magic Violet Force!"

"Another Rank-Up!" Kazuhiko shouted, pumping his fist. "Go for it!"

Yumi could feel the Chaos inside her increasing yet again. "Now I can use the Rank 5 Chasm Empress – Conatus to reconstruct the Overlay Network!" As Conatus and its materials reentered the portal, it began to process of changing yet again.

Yumi, too, began to change. She'd said long ago – to herself, against Rio in their rematch – that Telos and Conatus' power was hers, and that she shouldn't be afraid to use it. She could control it.

But was that really true? Chaos was a strange thing about which she knew frighteningly little. For all her determination and drive, she'd barely scratched the surface of what it could do.

Now, she'd just made the scratch. What bled out after that was far, far more than she could have expected.

"Avatar of Chaos, advance to a new stage! Break through your limits and free the world! Chaos Xyz Change! Come out, Rank 6! Chasm Priestess – Techne!" This new, massive monster appeared from out of the portal, five Overlay Units orbiting it. Its four arms spread wide, a light shone from a black diamond embedded in the long, wispy hat atop its head.

"Damn, that thing's huge!" Kazuhiko shouted, pointing up at Techne. It easily stood over ten feet tall, towering over the humans there while still being laughable small next to Heriaster. Size wasn't everything, though.

"This must be the winning play," Minerva said, nodding. They both waited to see what it would do, standing for far too long in anticipation for what Yumi had to say.

But she said nothing. In fact, she fell to her knees. Her friends both called to her, but she couldn't hear them. Rather, she heard them too much. Everything was too much. She could hear everything, see everything, smell everything, feel everything.

Her senses were going berserk, thoughts racing faster than any panic attack she'd ever had. Fear and confusion only grew the longer this carried on, made all the stranger given how energized her body had become.

This was Chaos. True Chaos, unfettered by her inhibitions or attempts to control it. Yumi had made a gamble on being able to contain this kind of power, but it was a gamble she was destined to lose.

And when you lost a gamble, sometimes all you could do was laugh.

This shrill, squeaking cackle carried none of the warmth of Yumi's normal laughter. Despite – or maybe in spite of – its volume, it sounded more than anything like the cries of a wounded animal, her body shaking with each noise she made.

The hair tie holding Yumi's ponytail broke, her hair rising up to almost resemble a pair of horns at the back of her head. Her body was overtaken by an orange glow as it did, her fingers digging into the dirt as the laughter somehow grew louder.

Then, her head whipped back with a sickening crack, Yumi's features distorted into the parody of a smile. Her eyes glowed a similar orange to the rest of her with nothing human behind them. It was a disturbing enough performance that even Yuu, still suspended high above the field, opened her own eyes to look on in fear of what her former friend had become.

"It's here!" Yumi shouted, rolling backwards before jumping to her feet with another terrifying laugh. "It's here, it's here, it's here! Chasm Priestess – Techne!"

"What the hell is this?" Minerva muttered, Kazuhiko thinking of the odd behavior Yumi had exhibited during her match with Shigeo all the way back at the Prefectural Championship. It had never been this strange, but was it connected? That was the first place she Summoned Telos, albeit later on in the day.

"Now, it's time!" Yumi said, her body jerking around while she spoke. Her smile grew so wide that it threatened to tear open her cheeks as she declared, "It's time I win!"

 

 

\Next: Forever and Always, You Are Loved/


Cards Used in Order of Appearance

Sacrifice Darking Reminder
Normal Spell Card
Send 1 card from your hand to the GY; add 1 "Darking" Ritual Monster from your Deck to your hand. You can banish this card and 1 "Darking" Ritual Monster from your GY; add 1 "Darking" Ritual Spell from your Deck to your hand. You can only use 1 "Sacrifice Darking Reminder" effect per turn, and only once per turn.

Darking Varundicern
DARK
Level 1
Fiend/Ritual/Effect
1010 ATK/1100 DEF
You can Ritual Summon this card with "Resolute Darking Ritual". When this card is Ritual Summoned: You can target 1 of your banished "Darking" cards; return it to the GY. If this card is sent to the GY for a Ritual Summon: You can target 1 Ritual Monster you control; it gains 1000 ATK. You can only use each effect of "Darking Varundicern" once per turn.

Darking Sulsazer
DARK
Level 4
Fiend/Ritual/Effect
1950 ATK/1590 DEF
You can Ritual Summon this card with "Resolute Darking Ritual". If this card destroys an opponent's monster by battle: This card gains ATK equal to the destroyed monster's ATK, and if it does, inflict damage to your opponent equal to half the ATK gained by this effect. If this card is sent to the GY for a Ritual Summon: Add 1 "Darking" Spell/Trap from your Deck to your hand. You can only use each effect of "Darking Sulsazer" once per turn.

Resolute Darking Ritual
Ritual Spell Card
This card can be used to Ritual Summon any "Darking" Ritual Monster. You must also Tribute "Darking" monsters from your hand or field and/or send "Darking" monsters from your Deck to the GY, equal to the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can banish 1 "Darking" Ritual Monster from your GY; add this card to your hand. You can only use this effect of "Resolute Darking Ritual" once per turn.

Darking Belvedia
DARK
Level 2
Fiend/Ritual/Effect
1410 ATK/1140 DEF
You can Ritual Summon this card with "Resolute Darking Ritual". If your opponent Special Summons a monster from the Extra Deck: Until the end of this turn, double the ATK of all monsters you control. If this card is sent to the GY for a Ritual Summon: You can target 1 "Darking" Ritual Monster in your GY, except "Darking Belvedia"; add it to your hand. You can only use each effect of "Darking Belvedia" once per turn.

Darking Monderza
DARK
Level 2
Fiend/Ritual/Effect
1190 ATK/1910 DEF
You can Ritual Summon this card with "Resolute Darking Ritual". When this card is Ritual Summoned: You can target 1 Spell/Trap Card your opponent controls; destroy it. If this card is sent to the GY for a Ritual Summon: You can send 1 "Darking" card from your Deck to the GY. You can only use each effect of "Darking Monderza" once per turn.

Darking Jostoli
DARK
Level 2
Fiend/Ritual/Effect
1230 ATK/1320 DEF
You can Ritual Summon this card with "Resolute Darking Ritual". When this card is Ritual Summoned: You can target 3 "Darking" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. If this card is sent to the GY for a Ritual Summon: Until the end of this turn, your opponent cannot activate card effects in their hand. You can only use each effect of "Darking Jostoli" once per turn.

Darking Bastingwired
DARK
Level 3
Fiend/Ritual/Effect
1530 ATK/1350 DEF
You can Ritual Summon this card with "Resolute Darking Ritual". When this card is Ritual Summoned: You can draw 2 cards, then discard 1 card. If this card is sent to the GY for a Ritual Summon: You can banish 1 card from your opponent's GY. You can only use each effect of "Darking Bastingwired" once per turn.

Conversion Darking Ritual
Ritual Spell Card
This card can be used to Ritual Summon any "Darking" Ritual Monster. Send any number of Xyz Monsters from your Extra Deck to the GY, also after that, Ritual Summon 1 "Darking" Ritual Monster from your hand or GY whose Level exactly equals the total Ranks of those monsters. If you control no Ritual Monsters: You can banish this card from your GY, then target 1 of your banished "Darking" Ritual Monsters; add it to your hand. You can only use 1 "Conversion Darking Ritual" effect per turn, and only once that turn.

Darking Desparion
DARK
Level 3
Fiend/Ritual/Effect
1680 ATK/1860 DEF
You can Ritual Summon this card with "Resolute Darking Ritual". When this card is Ritual Summoned: Your opponent cannot activate the effects of face-up cards they currently control, until the end of their next turn. If this card is sent to the GY for a Ritual Summon: Your opponent discards 1 card. You can only use each effect of "Darking Desparion" once per turn.

Komboriboh
DARK
Level 1
Fiend/Effect
300 ATK/ 200 DEF
When a monster is targeted by an Equip Spell Card: You can discard this card and target 1 Equip Spell Card in your Graveyard that could be equipped to an appropriate monster on the field; add that target to your hand. When a monster you control is targeted for an attack while it it equipped with an Equip Spell Card: You can banish this card from your Graveyard to target that monster; this turn, that target cannot be destroyed by battle and you take no battle damage from attacks involving that target.

Breakthrough Skill
Normal Trap Card
Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.

Spiriting-Away Onibimaru (Onibimaru Soul Sweeper)
DARK
Rank 2
Fiend/Xyz/Effect
1900 ATK/1600 DEF
2+ Level 2 monsters
You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card is destroyed by your opponent: You can target any number of banished monsters, up to the number of materials that were attached to this card; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn.

Rescue Rabbit
EARTH
Level 4
Beast/Effect
300 ATK/100 DEF
Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.

Immediate Darking Halt
Counter Trap Card
When your opponent activates a Spell/Trap Card, or monster effect, while you control a "Darking" Ritual Monster: Negate the activation, and if you do, send 1 card your opponent controls to the GY. You can only activate 1 "Immediate Darking Halt" per turn.

Unexpected Guy (Unexpected Dai)
Normal Spell Card
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

Hat-Trick Magician
DARK
Level 4
Spellcaster/Pendulum/Normal
3/7
1200 ATK/1500 DEF
P: Monsters you control equipped with an Equip Spell Card cannot be destroyed by battle or card effects once per turn each.

Instant Fusion
Normal Spell Card
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

Rare Fish
WATER
Level 4
Fish/Fusion
1500 ATK/1200 DEF
"Fusionist" + "Enchanting Mermaid"

Golden Fiddle
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/DEF. The equipped monster gains these effects: This card gains ATK equal to its Level x 200 while in Attack Position and DEF equal to its Level x 300 while in Defense Position. If this card is selected as an attack target while in Attack Position: You can switch this card to Defense Position.

Chasm Queen – Telos
DARK
Rank 4
Spellcaster/Xyz/Effect
2800 ATK/2200 DEF
3 Level 4 monsters
You can Xyz Summon this card by using Equip Spell Cards equipped to monsters used as Xyz Material for this card's Summon. When this card is Xyz Summoned: Negate the effect of all face-up monsters on the field besides this card until the End Phase. If this card attacks a Defense Position monster while it has an Equip Spell Card as Xyz Material, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 400 damage to your opponent x the number of Equip Spell Cards in both players' Graveyards.

Rank-Up-Magic Emerald Force
Normal Spell Card
Banish 1 Spell Card from your Graveyard, then target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 Xyz Monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) It gains this effect.
● If it is Xyz Summoned: Draw cards equal to half the number of materials attached to this card (rounded up).

Chasm Empress – Conatus
DARK
Rank 5
Spellcaster/Xyz/Effect
3300/2700 DEF
4 Level 5 monsters
You can Xyz Summon this card by using Equip Spell Cards equipped to monsters used as Xyz Material for this card's Summon. When this card is Xyz Summoned: Your opponent cannot activate Spell/Trap Cards for the rest of the turn. If this card battles an opponent's monster: You can detach 1 Xyz Material from this card; the opponent's monster loses 400 ATK/DEF for each Spell Card in your Graveyard, during the Damage Step only. If this card attacks a Defense Position monster while it has an Equip Spell Card as Xyz Material, inflict double piercing battle damage.

Revival Darking Ritual
Ritual Spell Card
This card can be used to Ritual Summon any number of "Darking" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the GY, also after that, Ritual Summon any number of "Darking" Ritual Monsters from your GY whose total Levels (max. 9) exactly equal the Level of that monster. You can only activate 1 "Revival Darking Ritual" per turn.

Dimensional Barrier
Normal Trap Card
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

Majesty Magician
DARK
Level 8
Spellcaster/Pendulum/Effect
6/4
2500 ATK/2000 DEF
P: When you Normal Summon a Level 4 or lower Normal Monster with 1500 or less ATK/DEF: You can add 1 Equip Spell from your Deck or GY to your hand. Once per turn, if you activate an Equip Spell: Draw 1 card.
M: You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as an appropriate target for a card that specifically designates a Level 4 or lower Normal Monster with 1500 or less ATK/DEF while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Premature Burial
Equip Spell Card
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.

Pot of Greed
Normal Spell Card
Draw 2 cards.

Pendulum String
Equip Spell Card
Equip only to a Normal Pendulum Monster. Apply the equipped monster's Pendulum Effect as if it were a Monster Effect. If this card is sent to the GY: You can add to your hand or Special Summon 1 Normal Pendulum Monster from your GY or face-up Extra Deck, but, if it was Special Summoned, banish it when it leaves the field.

Holy Barrier – Mirror Force (Mirror Force)
Normal Trap
When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.

Darking Palulum
DARK
Level 2
Fiend/Ritual/Effect
1250 ATK/1520 ATK
You can Ritual Summon this card with "Resolute Darking Ritual". When this card is Ritual Summoned: You can target 1 monster your opponent controls; Negate that target's effects until the end of this turn. Cards and effects cannot be activated in response to this effect activation. If this card is sent to the GY for a Ritual Summon: All monsters your opponent controls lose 500 ATK. You can only use each effect of "Darking Palulum" once per turn.

Majesty Guard
Normal Trap Card
Monsters you control cannot be destroyed by battle this turn, also halve all damage you take this turn. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; halve the battle damage you take from 1 opponent's monster this turn.

A Moment of Peace (One Day of Peace)
Normal Spell Card
Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.

Common Fusion
Normal Spell Card
Fusion Summon 1 non-Effect Fusion Monster from your Extra Deck, using Normal Monsters from your hand, field, or Deck as Fusion Material. When the card Fusion Summoned by this effect battles an opponent's monster: You can banish this card in your Graveyard; negate that monster's effects and apply its original ATK and DEF when calculating damage until the end of the Battle Phase.

Violentist
LIGHT
Level 3
Fiend/Pendulum/Normal
1/7
650 ATK/1300 DEF
P: Once per turn: You can target 1 Equip Spell in your GY; equip it to an appropriate monster on the field, but destroy it during the next turn's End Phase.

Rusty Swordsman
EARTH
Level 4
Warrior/Pendulum/Normal
5/9
1500 ATK/1000 DEF
P: Once per turn, if you Pendulum Summon a Level 4 or lower Normal Monster(s): You can draw cards equal to the number of Level 4 or lower Normal Monsters Pendulum Summoned +1, then shuffle cards from your hand into the Deck equal to the number of Level 4 or lower Normal Monsters you control.

Wallrus
WATER
Level 2
Beast/Pendulum/Normal
6/5
400 ATK/800 DEF
P: Halve any battle damage you take from battles involving Normal Monsters you control. When an opponent's monster declares a direct attack: You can activate this effect; destroy this card, and if you do, you take no further battle damage this turn.

Big Bat Knight
EARTH
Level 3
Warrior/Pendulum/Normal
7/1
1100 ATK/500 DEF
P: Once per turn, when a Pendulum Monster you control destroys an opponent's monster, after damage calculation: You can send 1 Level 4 or lower Normal Monster from your Deck to the GY; inflict 800 damage to your opponent.

Helpful, Knight of Commons
EARTH
Level 10
Warrior/Fusion
3800 ATK/3050 DEF
4 Level 4 or lower Normal Monsters

Machine God Dragon – Xyz
EARTH
Rank 3
Machine/Xyz/Effect
0 ATK/0 DEF
3 Level 3 Machine-Type monsters
Must be Xyz Summoned, and cannot be Special Summoned by other ways. This card must be Xyz Summoned by using "MD Base Unit" as one of the Xyz Materials. This card cannot declare an attack. While this card has Xyz Material, it cannot be selected as an attack target or be targeted or destroyed by card effects. Once per turn: You can target 1 of your banished Machine-Type monsters; attach it to this card as Xyz Material. During your End Phase, if this card has 9 Xyz Materials: You can detach all Xyz Material from this card; inflict 4000 damage to your opponent.

Apocalypse Darking Heriaster
DARK
Level 12
Fiend/Fusion/Effect
? ATK/? DEF
5 "Darking" Ritual Monsters on the field
Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. (You do not use "Polymerization".) Cannot be destroyed by card effects. Your opponent cannot target monsters you control with attacks, except this card. This card's original ATK/DEF is equal to the combined Levels that all the monsters Tributed for its Fusion Summon had on the field x 500. When this card attacks an opponent's face-up monster: You can banish 1 "Darking" Ritual Monster and 1 "Darking" Ritual Spell from your GY; double this card's ATK during Damage Calculation only.

Machine God Dragon – Fusion
EARTH
Level 9
Machine/Fusion/Effect
3000 ATK/2100 DEF
MD Base Unit + 2 Machine-Type monsters with the same level
Must be Fusion Summoned with the above monsters, and cannot be Special Summoned by other ways. When this card is Fusion Summoned: Banish all monsters in both player's Graveyards, then increase this card's ATK by 100 for each card banished by this effect. When this card attacks, it is unaffected by the effects of opponent's Spell Cards until the end of the Damage Step. This attacking card cannot be destroyed.

Revival Darking Ritual
Ritual Spell Card
This card can be used to Ritual Summon any number of "Darking" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the GY, also after that, Ritual Summon any number of "Darking" Ritual Monsters from your GY whose total Levels (max. 9) exactly equal the Level of that monster. You can only activate 1 "Revival Darking Ritual" per turn.

Pot of Avarice
Normal Spell Card
Target 5 monsters in your Graveyard; shuffle all 5 into the Deck, then draw 2 cards.

Treasure Cards of Burial Magic
Normal Spell Card
Banish 3 Spell Cards from your GY; draw 2 cards.

Broken Wand
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/ DEF. The equipped monster gains these effects: This card's original ATK increases by 500. When this card attacks or is attacked by a monster with higher ATK: You can return this card to your hand and end the Battle Phase.

Multi-Tool
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/DEF. If the equipped monster is Tributed or used as material for a Fusion, Synchro, or Xyz Summon, draw 1 card. The equipped monster gains this effect: Once per turn, you can increase or decrease this monster's Level by 1, or treat this monster as a Tuner, until the End Phase of this turn.

Rank-Up-Magic Violet Force
Normal Spell Card
Banish 1 Normal Trap Card from your Graveyard, then target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 Xyz Monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) It gains this effect.
● Once only, you can activate the effect of the Trap Card banished to activate "Rank-Up-Magic Violet Force" as a Quick Effect.

Chasm Priestess – Techne
DARK
Rank 6
Spellcaster/Xyz/Effect
3800 ATK/3200 DEF
5 Level 6 monsters
???

Notes:

Yumi and Yuu finally get their rematch. Too bad it can't be a simple and fun duel like they deserve.

This is another duel I was looking forward to for a while. I feel like these two going at it again has been built up even before Izar got involved, so it's been a lot of fun to plan out. I hope the irony isn't lost on anyone that Yumi, who's using Chaos monsters with words like "freedom" in their Summon chants, is actually fighting for the people who have denied Yuu freedom for her entire life. Also definitely a coincidence I decided to put this out the same day E ve releases the song Mob, which is not at all applicable in lyrics or visuals in the music video to any of these characters.

We have some Chaos fans out there, so I hope they get something out of this and what's going to happen next time. It's definitely a lot to ask of a kid like Yumi to basically take a fundamental cosmic force into her body every time she plays a card game. Even in small doses, that has to be hard to control.

Also, Techne was meant to show up earlier than this. I know at least one person had this thought all the way back in the duel with Izar's echo. The only reason it didn't was that I couldn't find a good way to write the situation in with the other beats I had to hit, so it was just the debut for Violet Force alone. I considered pulling the trigger against Taniguchi, but it didn't seem right to do it there given it would likely overshadow the emotional weight of the duel. Here, I think both have a much better chance to coexist given who Yuu is and how much of an impact her business has on everything.

That's all I've got for now. Next one is Something. Thanks for reading. Share if you're enjoying. Always remember to read Kara no Kioku, which I'm still not entirely sure is good or not but is definitely interesting enough to keep me going back every month.

Chapter 75: Forever and Always, You Are Loved

Summary:

With Chaos taking hold, Yumi is faced with a choice: Save the world...or save Yuu?

Notes:

(See the end of the chapter for notes.)

Chapter Text

Yumi's disturbed laughter filled the air. She raised her hand into the sky, arm bending at a nearly 90-degree angle the opposite way it should. "Techne, use your effect!" she said in an upbeat sing-song cadence. "All of your effects are gone, and you can't activate anything on the field or in the hand for the rest of the turn!"

A light shone out across the park from the gem at the top of Techne's head, Yuu's monsters slumping over on top of each other. Heriaster wasn't spared this, its body shaking as parts fell from it, smashing into the ground below. Yuu was also ejected, lowered to the ground on a cable as her largest monster's ATK fell to nothing.

"That's a hell of an effect," Kazuhiko muttered, "but what's going on with her?"

"Her mind can't handle the Chaos," a calm voice spoke from behind the two. Kazuhiko and Minerva whipped around, spotting Alramech as he walked closer to them from behind the jeep.

"When did you get here?" Minerva questioned.

"A few moments ago," he replied honestly. "I wanted to see this for myself." He nodded sagely as he observed Yumi, adding, "It shouldn't be long before her body starts to break down, too."

"Break down?" Kazuhiko shouted. "Then do something!"

"I'm afraid I can't," he told them.

"Bullshit," Minerva swore. "You're one of the Constellations. You should be able to do anything. That's what you all have been saying since the start."

"The rest of them can do anything," he said, wagging his finger. "I, however, cannot. I've abstained from eating for...quite a while. My power is nearly drained, especially after creating so many reda crystals and donating so much of my blood."

"For real?" Kazuhiko gawked. "So you're…"

"Powerless to stop that much Chaos, yes." He nodded again. "The only hope for Takano Yumi's survival will be for Takano Yumi to take back control. Chaos must be balanced with Order. Without her will to keep it in check, someone as predisposed to using Chaos like her will fall out of balance quickly."

Gritting his teeth, Kazuhiko made a break fro the extra duel disk in the car once more. "Screw it, I'm going in!"

"I'd advise against that, human," Alramech told him. "Unless you'd like to end up like that."

The "that" in question was Yuu, Yumi charging into battle as they spoke. "Majesty Magician, rip it apart! Break it up into tiny pieces until there's nothing left!" She cackled as she watched her monster leap into the air, spinning its staff above its head before sending a crackling bolt of energy into Heriaster.

As instructed, Yuu's enormous monster was once again brought down. The attack Majesty Magician launched sent progressive explosions blasting from its base all the way up to its skull, raining bits and pieces of it across the park and into nearby buildings. Some of it may have even hit Yumi's companions if not for a barrier erected by Alramech.

Yuu watched in horror as her monster was scrapped, guarding herself against falling debris with a barricade of black fire. "And don't forget!" she heard Yumi call. "That's the same as direct damage!" Like she said, 2500 damage hit Yuu straight on, Majesty Magician sending another wave of energy crashing through the ground to blast her across the field. Even the black flames failed to do anything, the Chaos that had infected all of Yumi's cards cutting through them like a freshly-sharpened knife in flesh.

"Let's keep it going!" Yumi squealed, placing another card into her duel disk. "Instant Magic, Overlay Devastator! I get rid of four of Techne's Overlay Units, then blow up the rest of your field!" Tossing away Hat-Trick Magician, Conatus, Multi-Tool, and Broken Wand, Techne materialized four black wings against its back, stretching them out across the skyline of the entire city.

This action kicked loose thousands of feathers, all of them immediately facing down towards Yuu's side of the field. "Go!" Yumi shouted, throwing her body forward to command them to launch like enormous bullets. They pulverized the ground wherever they landed, smashing several buildings into rubble. Even Alramech appeared to be struggling to maintain a barrier strong enough to hold them back.

As for Yuu, she was tossed every which way by the catastrophic destruction around her. Pummeled by rocks and the blasts of her own Varundicern, Sulsazers, and set Magic Cylinder, she eventually found momentary peace underneath a shower of dirt.

Yumi laughed even harder, bloodstains beginning to show up on her clothing. It seemed like Alramech was right, in that her body was literally being torn apart the longer she lost herself in the Chaos. "Isn't this fun?" she screamed, skin tearing along the right side of her forehead before a spray of bright crimson blood shot out across her smiling face.

Yuu had just barely dug herself out when she saw this, shrinking away with a look of pure terror. Crawling backwards, she tried to hide herself behind her arm and duel disk. This wasn't the Yumi she remembered. This wasn't anything like Yumi.

For the first time in her life, she truly wished to be back in confinement underneath Chiba. Compared to what was happening now, those days of unending torment seemed like the better option. "Stop," she whimpered, tears streaking through the dirt on her cheeks. "No. Yumi, you…"

"What's that?" she asked, putting a hand up to her ear. "I think I heard you say I have another monster, and I do!" She spun around, arms spread wide. "It's time, Techne! It's time to end the show!"

"Miss Yumi, stop!" Kazuhiko shouted.

"You're going to kill her!" Minerva said.

"She might end up killing all of us," Alramech added, his voice growing serious for the first time any of them could remember.

"You can't do this!" Kazuhiko told her. "You wanted to save Yuu!"

"Get a hold of yourself!" Minerva shouted, desperately pleading for her to listen. "This isn't the person I dueled before! This isn't the person I've trained beside!"

Yumi only laughed, spurts of blood shooting through her clothes as places along her back split open. "It's time for the finale!" she said again. She clicked her heels together, raising one arm into the air with her index finger extended. "It's time!"

Her arm shot forward, pointing directly at Yuu. Yumi opened her mouth, intent on giving the command for a direct attack. Yuu cowered in a ball in front of her, crying quietly into her knees as she waited for the end. Everyone else watched on in horror, anticipating it along with her.

But she couldn't do it. Yumi started to laugh again, slowly falling down to her hands and knees. The sound grew more pained by the second, blood oozing from her wounds and hitting the ground like tears.

Everything hurt. That was what she got for forcing her mind back into her body. When she let the Chaos consume her, she didn't have to feel that hurt. She didn't have to feel the fear or the guilt or the anger that led to this in the first place.

All of this unbalanced her and weakened her will, allowing this unknowable cosmic force to take her. And why shouldn't she have let it? All her attempts at getting through to Yuu hadn't worked. She was up against a wall. Nothing she did would let her win the game, and even if she did, she couldn't help Sakuya just by getting revenge.

Better to give in and let nature take its course. Chaos and disorder was the natural way to be. For someone like Yumi who could lose herself in the rhythm of passions, whose thoughts and actions so often veered off plan and with little more than instinct to guide her, it felt like the most normal thing in the world to be used as its vessel. Let the Chaos take the wheel and deal with all her problems for her.

But Sakuya. She thought of her again laying in bed, unresponsive as the machines beeped. What would she think if she saw all of this? What would she do if this was the person who came to see her when she finally woke up?

Her laughter transformed into a scream that shook the world around them. No, losing control wasn't the way. She had to stop this. For Sakuya, for Yuu, for all her friends, and for herself. Victory or defeat, she wouldn't let things end this way.

Despite her body's best efforts, her smile eventually faded as her body shook, vomiting up a combination of bile and some shimmering yellow-orange substance. It burned coming up, the ground sizzling as she forced it out of her body.

"Wait, what's she doing?" Kazuhiko asked, grimacing a bit as he watched his friend empty her stomach across the battlefield.

Alramech narrowed his eyes, realizing the truth. "She's rejecting the Chaos." A revelation flashed across his face. "Would the two of you happen to have any spare reda crystals? If so, I'd recommend you use them now."

The urgent edge to his words kicked both Kazuhiko and Minerva into action, grabbing duel disks and placing crystals inside them. Almost as soon as they did, they started to pull in the shining substance Yumi was spewing from her body.

In seconds, their gauges hit 100%, the crystals forcibly ejected in a way they'd never seen before. "We need more than that!" Kazuhiko shouted, already popping another in. Minerva nodded, doing the same. Like before, they were filled in only a few seconds before being violently forced out of their machines.

This process continued over a dozen times, the duel disks on their arms starting to smoke from the strain. After enough passes, Alramech had to begin producing more crystals for them, the pair grabbing them the moment they materialized out of his palms.

"Is this even working?" Minerva panted, knocked flat after her latest crystal was filled.

"It better be," Kazuhiko said, stomping a foot into the ground to avoid the same happening to him, a faint red glow appearing at his forehead.

Finally, the gauges started to slow. They still filled to up without much delay, but the ejection process was far less violent or abrupt. After another five tries, they actually made it a full minute before getting to that 100%.

It was at that point that they finally heard Yumi gasp for air. Panting rapidly, it looked like she was coming back to herself. The glow around her had dissipated considerably, as had Techne's wings. Rather than eclipsing the sky, they'd shrunk to simply covering the width of the park.

After a few more seconds, Yumi caught her breath. Lifting the bloodied goggles from her eyes, she sat up, taking a deep breath. She held it inside, counting to ten before finally exhaling.

"Is she okay?" Minerva asked, desperate for any good news.

Kazuhiko ran forward, ignoring Alramech's warnings to stay near him. Getting to Yumi's side, he squatted down and placed a hand on her shoulder. Ignoring the wet blood sticking to him, he gave her a small shake. "Hey, can you hear me? Are you okay?"

Slowly, Yumi opened her eyes. Her smile returned, no longer twisted by the Chaos. "I am now," she said, sounding remarkably strong despite her weakened state. "Thanks for being here."

Kazuhiko scoffed, grinning smugly. "Told you you needed my help." Helping her to her feet, he asked, "Now what happens?"

Yumi gestured for him to return to the sidelines, saying, "Now we have to end this." After her friend was safely back near Alramech, she called out across the field. "Yuu, I'm sorry. For everything."

Yuu had had her own kind of shutdown, making herself as small as possible and trying to block out all of the disorder happening around her. She thought she was going to die. The only option left to her was to cower and hope it passed.

But these words cut through all of that. Slowly, she peaked out from behind her knees, seeing a bloodied but otherwise much more normal Yumi standing across from her.

"I'm sorry I couldn't stop them from taking you. I'm sorry I couldn't find you. We looked everywhere, but we didn't know what to do. And then they told me that we needed to wait, so that's what I did. I'm sorry for that, too."

Yuu stood up, her expression softening. "I'm sorry for trusting them," Yumi continued. "They said if I joined the war, they'd let you go, but they lied. I should have known. I should have done something else. I should have helped you. I'm so, so sorry for everything."

Yuu's lip quivered, tears falling once more. "It's not your fault," she whimpered. All the emotions she'd cut herself off from broke free in that moment, let out in a deep wail. "It's not...it's not your fault."

"I could have done more!" Yumi shouted, wiping her eyes as she tried to stay composed enough to speak. "You needed help, but I couldn't help. I'm sorry."

"It's not your fault," she said again. "I'm sorry. I'm sorry. I didn't want this. I didn't want to hurt anyone. I just...wanted...wanted to live."

"I'm sorry for hurting you!" Yumi screamed, joining Yuu in her tears.

"I'm sorry!" Yuu shouted back. "I'm sorry!"

Yumi sniffed, wiping her eyes again and pleading, "Yuu, come back with me! Let's stop and go home!"

Yuu shook her head. "I can't. I can't be forgiven. I...I hurt everyone. I hurt you. I hurt your person."

"We can start over!" Yumi told her. "We don't have to live with our mistakes forever. We'll find a way to make it work."

"That's what we came here for!" Kazuhiko shouted from the sidelines. "She's wanted to save you since the start!"

"That's right!" Yumi said, smiling through her tears. "I don't want to lose you again, Yuu. I don't know how, but we'll find a way to make things right. Please, if you can, trust me one more time."

Overcome with emotion, Yuu could only nod as she cried. Love was a foreign emotion to her in almost every sense. The only other moments in her life where she'd experienced tenderness had been with Yumi, and it was those memories that told her that what she was feeling – both from Yumi and from herself – was the real thing.

"I want…" She sniffed, crying even harder. "I want to go home!" Raising her arm up, Yuu went to place her hand against her duel disk. It was a sign of surrender, her heart fully swayed and ready to start the process of healing and making amends for what she'd done.

Then she started to scream. "What?" Yumi exclaimed. "Yuu, what's happening? What's wrong?"

Dropping to her knees, Yuu clutched at her head. On her back, the lines etched into her skin began to glow, Izar's symbol floating above her forehead as they did. A few moments passed before she finally stopped, the entire park falling eerily silent.

After a few more seconds, Yuu slowly stood up. Then she smiled, an air of smug satisfaction about her. "Well done," she said. It was her voice, but it wasn't her talking.

In an instant, Yumi realized what was happening. "Izar!" she screamed, Chaos surging through her again. "Don't touch her!"

"I'm not touching anyone," he said, shrugging Yuu's shoulders. "I'm inside her. There's a difference."

"This is a cowardly trick, Izar," Alramech said. "Your emissary has lost the will to fight. Give up."

"I don't remember there being a rule against assuming control," her told him. "And if there was, I don't see anyone here who could stop me. Are you going to complain to Lancea?" After a moment, he smiled again. "I thought not."

"Bastard!" Kazuhiko shouted, raising his fist.

"After all that work," Minerva muttered, her anger rising. "That he can just come in here and ruin it all."

Ignoring them all, Izar turned his attention back to Yumi. His body language in Yuu's body made her want to wretch even more than the Chaos. "So, what will it be, Takano Yumi?" he finally asked. "You have a monster left to attack, and my field is wide open." Spreading Yuu's arms wide, he gave a friendly smile as he said, "It seems like a direct attack would end the game right now!"

Yumi shook her head, looking up at Techne, then across at Yuu. She couldn't bring herself to attack, a fact Izar knew all too well. He was content to take victory by any underhanded means necessary, including using his own soldier as a meat shield.

"I end my turn," Yumi whispered, seeing no other option but to stop her plays. Attacking Yuu with so much power would likely kill her, and she didn't have it in her to hope for a better outcome.

"That's an odd move," Izar said, feigning ignorance. "Well, if you're feeling cocky, I'll just take my turn!" Drawing, he played the card he'd just gotten. "Angel's Charity! I draw three cards, then discard two." He made his choice quickly, dumping a pair of cards before raising his hand. "I banish Sacrifice Darking Reminder in the Graveyard along with Darking Palulum to add Revival Darking Ritual from my deck to my hand!"

With a grin, he immediately played it. "Ritual Magic, Revival Darking Ritual!"

"Not this time!" Yumi called back. "Techne, use the effect of Dimensional Barrier!" It was a move Izar knew well, considering his echo was defeated in a similar way before. "Violet Force lets my monster copy its effect once only, so I'm stopping Ritual Summons and Ritual Monster effects for the turn!"

Izar scoffed, his card resolving without an effect. "Spoil sport," he said mockingly. "Well, I figured this would happen. In that case, I'll just use Resolute Darking Ritual's effect in the Graveyard. I add it back to my hand by banishing...Darking Mostarius!"

"That was the card that beat Ishikawa," Kazuhiko stated.

"I guess he got it with Angel's Charity," Minerva concluded. "But why just discard it? Why banish it?"

As if in answer, Izar then activated another effect. "By banishing Conversion Darking Ritual, I can add the banished Darking Mostarius back to my hand." Now he had both Mostarius and a way to play it on his next turn. With the dirty tricks he was pulling now, he'd certainly get the chance.

"Draw!" Yumi declared, trying to keep the power inside her from running wild all over again.

"Trap activate!" Izar shouted immediately. "Threatening Roar! Now the Battle Phase gets skipped this turn!" Her smiled again, adding, "I'd rather not have it negated without a chain because of some other unexpected card."

Yumi wasn't planning to attack this turn, so it didn't much matter. She still couldn't do it, even as danger moved ever closer. She had to think of a way to turn this around without harming Yuu.

"Equip Magic, Rusty Sword!" Majesty Magician tossed its cane into the air, a puff of smoke transforming it into the oversized blade. "Majesty Magician gains ATK equal to his DEF," she explained, her monster's power rising to 4500.

"Next, Violentist uses his Pendulum Effect, equipping Broken Wand to Majesty Magician from the Graveyard." That brought her monster up to 5000, though the more important part was having the Equip Card's effect to end a battle. Now, no matter which option Izar chose for attack, she'd make it through the turn. "Turn end."

"Clever," he complimented, drawing a card. "But I don't think this will work as smoothly as you expected. Setting a card, he immediately activated it. "With no Ritual Monsters, it means I can play Practical Darking Express the moment it's set!"

With a laugh, he took Machine God Dragon – Synchro and dumped it in the Graveyard. "Now, I'll revive Darking Ritual Monsters with total Levels of 9!" He chose two copies of Varundicern, a Desparion, a Jostoli, and a Monderza, all appearing in Defense Position.

This, of course, meant another flurry of effects. The first casualty was Violentist, broken apart by Monderza's shriek. This took out Yumi's ability to Pendulum Summon.

Next up was Jostoli, returning a copy of Sulsazer, Palulum, and Immediate Darking Halt to the deck in exchange for drawing a card. One of the Varundicern activated next, returning the banished Sulsazer to the Graveyard.

Finally, there was Desparion. As it wailed, Yumi's monsters lowered themselves in pain. "All of your effects on the field are unable to activate for the turn!" Izar declared.

This was a catastrophe. Both Majesty Magician and Techne only had protection due to activating effects. With those sealed, Yumi was wide open, and halving damage with Majesty Guard in the Graveyard wasn't going to cut it this time.

"Now, let's end this!" Izar said gleefully. "I activate the Ritual Magic, Resolute Darking Ritual!" All five of his monsters burst into black flames, collecting in the center of the field. "I use all five to bring out this next monster! Come, Darking Mostarius!"

With his trump card on the field, Izar was ready to attack. "Let's see, which one should I kill to kill you?" he wondered to himself, a smile slowly forming on Yuu's lips. "Takano Yumi, that one is your favorite, isn't it?" He was pointing to Majesty Magician.

"That's it!" he said, snapping Yuu's fingers. "That gave my emissary a nasty bit of damage earlier, didn't it? Yes, that's right. I can feel her rage. She wants revenge!"

"You're lying!" Yumi shouted. "Stop talking!"

"No, it's true," he insisted. "I can feel it. She wants to tear you apart limb by limb. Bath in your blood, rip the eyes from your head. You left her to rot in some dungeon all alone in the dark. Scolded, beaten, and worse every day with no hope of rescue until I came around. You think she can forgive you after you gave her hope, only to pull it away from her like nothing? Oh, her hate for you is almost as much as my own."

"Stop it!" Yumi screamed, covering her ears. "Yuu, I know it's not true! Please, fight him with me!"

Izar laughed. "You really think something like that would work on me?" he asked. "That's foolish. I'm getting tired of waiting, so let's end this now." Pointing forward, he commanded, "Darking Mostarius, eliminate Majesty Magician now!"

The monster shrieked, its effect activating on its attack declaration. Banishing all three Machine God Dragon monsters, it wrapped them around its body as armor as its ATK soared to 6890. It could cut through Majesty Magician at 5000 without a fuss, taking the rest of Yumi's Life Points with it.

At least, it would have. "Effect activate!" Yumi declared.

"Foolish," Izar said. "Don't you remember anything? Darking Desparion locked down your field for the turn. That Broken Wand card is useless here."

"That isn't what I'm activating!" she called back. "I banish Komboriboh in my Graveyard! This makes one of my monsters with an Equip Magic immune from destruction and damage for this battle!"

Izar grit Yuu's teeth, completely forgetting about that thing. It was dropped from Yumi's hand like nothing in the first turn of the duel, never making an appearance until just now when its inflated image bounced Mostarius back.

"I'm almost impressed," he said, regaining his smug disposition a moment later. "Fine, you've bought another turn of doing nothing. I set one card, now make the most of it."

He was right. Yumi was still too afraid to do anything for fear of hurting Yuu. She'd also lost Broken Wand again at the End Phase, and now there wasn't a Violentist on her field to help her loop it back. There was no chance of stalling for a deck out even with the small amount of cards left in Yuu's deck.

She was going to lose the duel as well as her life. Drawing a card, Yumi sighed. "I can't make a move," she said sadly. "I can't hurt Yuu again."

"I thought as much," Izar said, smile widening.

"You can't give up!" Kazuhiko shouted.

"You have to do something besides quit!" Minerva urged her. "Anything!"

Yumi shook her head sadly. "No, I can't do anything," she said. "If it's between me and Yuu, then it's just going to have to be Yuu." She looked up, past Izar's possession and straight at Yuu. "Yuu, if there's even a little bit of you still there, then I have to ask you for something."

She swallowed hard. "Please...please...help me!"

Despite Izar's earlier statement, these words did get through. Before he even had a chance to quip, the Constellation was forced out of Yuu's mind, her consciousness coming forward again. "Yumi!" she shouted, breaking free from his control.

"That's...impossible," Alramech stammered. "Pushing back a Constellation with human willpower…"

"You haven't figured it out yet?" Kazuhiko asked, grinning. "Don't underestimate us humans!"

"There's not much time," Yuu said, her breathing heavy. "He's...he'll be back. I can't...can't hold him. Not long."

"It's okay!" Yumi said, giving a reassuring smile. "We just have to end the duel. So you just have to surrender."

"I can't!" she said, shaking her head. "My...I can't do it! He won't let me do it!"

Yumi faltered, desperately searching for an answer. "Then...what do we do?"

Yuu held her breath, holding Izar at bay as she tried to think. "You...have to attack."

"No!" Yumi shouted. "I'm not going to hurt you!"

"Yumi, you have to!" Yuu told her, her expression softening. "Please, you have to do it. I don't want him to keep using me."

"But...but if I do that…" Yumi said, throat feeling so dry she could barely get the words out.

"I know," Yuu said, tears beginning to roll down her cheeks. "It's okay. I'm ready. It's what has to happen."

"There has to be another way," Yumi argued, voice wavering as she held back her tears.

"It's too dangerous," Yuu said, gripping her head as Izar's influence threatened to possess her once more. "Please...please stop me."

"But…" Yumi grew quiet. She knew Yuu was right. This was how it had to be. They'd run out of alternatives now. "Okay, Yuu. I'll do it."

"Thank...you," she struggled out, her words eventually turning to screams as she was once again lost in the darkness.

"This is getting troublesome," Izar said through Yuu's body. "I'm waiting for a move. Either attack or end your turn."

Minerva had to hold Kazuhiko back as he shook his fist, screaming, "Fight on your own, coward! Stop using her as a shield!"

He scoffed, looking to him. "I'll have plenty of time to do that when one of you actually beats my emissary. Judging by this performance, though…" He glanced back at Yumi. "...that won't be for a while.

"No, not anymore," Yumi said coldly. "I'm ending this now." Determination growing as another wave of Chaos set her soul on fire, she pointed forward and declared, "Chasm Priestess – Techne, attack Darking Mostarius!"

Their ATK difference was an obvious issue here, Techne being over 3000 ATK weaker. "Takano Yumi, you fool!" Izar laughed. "What, you think I can't read? I already know about that monster's effect!" Panic hit Yumi and her allies, the Constellation's words proving to be more than just idle threats. "Trap activate, Drain Shield! The attack is negated and I'll gain back Life Points equal to the monster's ATK!"

He threw Yuu's head back and cackled, Life Points raising to 4150. "Now there's nothing you can do. On my next turn, I'll be able to attack again. When I do, I'll use that Breakthrough Skill resting in the Graveyard to get rid of that Chaos card's effect! Then you're done!"

"You're not the only one who reads cards," Yumi said.

"Excuse me?" Izar replied, only having time to quirk an eyebrow before, in complete shock, he was yet again forced out of Yuu's body.

"Trap...Trap activate!" she shouted, the image of a card in her Graveyard flashing up. "Final Darking Elimination! When this is in my Graveyard and an attack is negated, I can banish it to force the monster to attack again!"

"When did that card get there?" Kazuhiko wondered.

"Angel's Charity," Minerva deduced, placing a hand against her chin. "Izar discarded it without even mentioning it. He set himself up for this." Looks like that play was a double-edge sword all along.

"What a dumbass!" Kazuhiko laughed. "Nice going!"

Yuu and Yumi shared a long look between themselves, Yumi finally shouting, "Techne, attack again! Chaos Requiem!" The wings appeared once again on Techne's back, growing in size as the monster flew forward. The fanfare seemed unusual, though, given how much weaker the Spellcaster was compared to its opponent.

"Techne, effect activate!" Yumi called, her monster's attack delaying. "I detach Golden Fiddle. Now, instead of battling, Mostarius is automatically destroyed, and Techne inflicts half its ATK plus 400 as damage!" Drawing its last Overlay Unit into the gem on its hat, Techne flapped its wings. "Chaos Divide!"

Mostarius shrieked, feathers piercing its body and breaking apart the mechanical dragons stuck to it. A moment later, Techne charged and released a sparking black and white ball of energy from between its four hands. The Darking monster gave one last roar as it was blown to pieces, Yuu flying back for a hard landing against the dirt as her Life Points drained to 305. It took her several seconds to get back to her feet, breathing heavily as she struggled to stay upright.

"Now, Majesty Magician," Yumi said, her voice quivering. "You can…" She swallowed hard. "You can…"

"Yumi, don't stop now!" Minerva called. "He's gone now, but Izar could come back any second! If you don't finish it this turn, he could turn it around and win!"

Yumi nodded, though the shaking coming from her outstretched arm didn't inspire confidence. "Atta… Atta…" Her monster stood there hanging its head, unable to move until a proper command was given.

"She can't do it," Kazuhiko said, clenching his fist hard at his side. Gritting his teeth, he stomped a foot into the dirt. "Damn it! This isn't right! This isn't fair!"

Finally, it was Yuu who spoke. "Please, Yumi. Attack me."

"I can't!" Yumi shouted, tears falling down her cheeks. "If I attack, then I'm going to kill you! It's too much! I can't hurt you any more!"

"You have to," Yuu said, sounding far more alive and determined than she ever had before. "We can't stand here forever, and I won't be the reason you die."

"Yuu, I…" Yumi placed a hand to her mouth, holding back her sobs as best she could. "I don't want to hurt you…"

"I know you don't," she said, voice shaking as she added, "Sisters shouldn't hurt each other." She wiped at her eyes, giving the tiniest laugh imaginable. "I don't think I deserve to say that. I just…" She sniffed. "I thought of when you let me stay at your house. You called me that. I was...happy."

"You do, and you're right," Yumi choked out, heart aching.

"Just this once, though," Yuu continued, doing her best to stay strong. "Please, just this once, put an end to this."

Yumi felt like she'd rather die than give the order to attack. Her memories of Yuu flashed through her mind: Their awkward first meeting at the tournament, their unexpectedly harsh duel, the distraught reunion at her house, the extreme four-way duel with swapped decks that followed, drifting off to sleep together, and their tragic separation.

After that, it was all the wild fantasies she'd had about a life together, with things like eating together with her grandmother at dinner, walking the road into town to start school, entering tournaments as a tag team, helping her with homework, fighting over trivial things, meeting her new friends, consoling her after heartbreaks, and growing into adults together.

None of this would ever come to pass, and those memories would only stay memories. Screaming as loud as her lungs would allow, Yumi ceased her crying for long enough to say, "I'll do it!"

Yuu nodded, looking to the ground as she whispered, "Thank you."

Yumi wiped her eyes, though the tears wouldn't stop. "Majesty Magician, do it! Attack Yuu!"

Even her monster seemed to hesitate, taking its time to heave the sword up. Nevertheless, it made the advance across the field. Leaping into the air, it spun like a top before slashing into the ground, sending a blast of sparkling energy straight towards Yuu.

With only seconds left until the attack connected, Yuu looked up to see Yumi one last time. Though she was crying, too, she was still smiling. Smiling as wide as she could, and straight from the heart. "Thank you for loving me!" she shouted.

Yumi tried to stop the attack, sprinting forward as fast as her legs could carry her. If her monster wouldn't or couldn't listen, she'd jump in front of it. Anything to keep it from hitting Yuu. She couldn't let it end this way.

But she tripped, falling face first onto the ground. Even if she hadn't, there was no way to stop or intercept the blast. It had already struck Yuu, exploding and sending her hurtling through the air as her Life counter hit zero.

"Yuu!" Yumi screamed, ignoring any of the pain that hit her with the disappearance of Chaos and immediately scrambling to her feet again. She ran to where Yuu had flown, followed closely by Kazuhiko and Minerva.

From the looks of it, she'd fallen into the gorge of all places. Maybe there was still a chance, though. Maybe she could be okay. Maybe the attack wasn't as strong as it seemed, and maybe she could catch herself before she went into the darkness.

Yumi knew this was ridiculous. The chances of all of that happening were only just more than zero. She knew this was foolish, this doubt and the pain completely overtaking her body telling her to stop where she was and give up.

But she refused. She had to check. She had to try one last time to save Yuu – to save her sister. If there was even the smallest, most insignificant chance, she'd take it every time.

Against all odds, this was exactly what happened. "I'm coming!" she screamed as soon as she saw those metal fingers dug into the dirt at the edge of the gorge. It was nothing short of a miracle.

"I'm almost there!" she said, now only a few feet from Yuu. While they weren't exactly words, she could hear her muttering from down there in response. She wasn't just hanging on, but actually alive, too.

It was then that she felt herself freeze up. It wasn't her decision, nor was it her body giving out. It was something else. Something that stopped both her and her friends in their tracks.

"Such a moving scene," Izar said, laughing to himself as he materialized directly in front of Yumi. "I almost felt something watching all of that. That would quite literally be a first."

Yumi's panic turned to white-hot rage the moment she saw him, seething silently as she tried with all her might to force herself forward. Outside of a duel, though, she was just a human like any other. Up against Izar, she couldn't do anything but watch him play his games.

"Your emissary lost," Alramech said, stepping forward. "You have no more use for that human. Let her go."

Izar didn't respond, ignoring Alramech completely. Both of them knew he was too weak to put up a fight. "Looks like you made it through," he said, turning to the gorge and walking the last few steps to the edge. Sure enough, Yuu was hanging on. Barely conscious, she didn't have the strength to do anything but turn her eyes up at him.

"It's too bad you lost, though," he told her, clicking his tongue. "You really were a good emissary. Possibly the best I've ever had, and I've enlisted some real degenerates and monsters in the past."

Shrugging, he held out his hand to her. "I almost want to keep you around," he continued, the cards in Yuu's duel disk slowly moving towards him. "Unfortunately, I don't have room for failures. At this point, I think it would be in everyone's best interest if I just put you out of your misery."

Yuu began to scream, Izar's power draining from her along with the last of her cards. Like the other emissaries, the abilities she'd gained were taken away in an extremely painful process now that she lost. And just like when he'd first given them to her, he took them back as slowly as possible.

Once the process was complete, Izar let out a small hum. "That's odd," he said as casually as someone who'd just misplaced their keys. "I would have thought you'd loosen your grip and fall from all of that." He gave a small chuckle. "And yet, you're still hanging around."

"Izar!" Alramech shouted, energy crackling around him as his eternal composure finally broke. Even he couldn't abide this unmitigated cruelty. Humans may not matter to him in the grand scheme of things, but intents did. There was no other word for what he was doing besides evil.

"Well, if you want something done right…" He grabbed her by her prosthetic, lifting Yuu up into the air. She looked half dead already, though her labored breathing still proved her defiance and will to stay alive.

If Izar had his way, though, she wouldn't be breathing for much longer. He took one last look back at Yumi, a sinister smile spreading across his lips. "...you do it yourself," he finished, keeping eye contact while tossing Yuu into the gorge. Unlike before, she went completely over the side now.

The hold he'd placed on the humans released in that instant, his powers instead forcing Alramech back and keeping him from interfering. Yumi took off running again, Izar lifting himself upwards into the sky. "Yuu!" she screamed, falling to her knees at the edge of the gorge. This time, all she heard back was an echo.

If not for both Kazuhiko and Minerva being there to hold her back, she would have dove in after her. It didn't matter that that would mean certain death for her, too. Thinking clearly wasn't on her list of priorities, her singular objective being to save Yuu in any way possible.

That wasn't possible, though. She was sure to be dead now. With that in mind, her objective shifted again. Now, her rage welled up, her thoughts turning to one thing and one thing only: Kill Izar.

"Izar!" she shouted, voice breaking. "Duel me now!"

He merely laughed, safe and sound among the clouds. "Don't worry, Takano Yumi. We'll see each other again very soon. I promise to make you suffer even more next time." In the split second before he disappeared, his mocking smile faltered, seeming to reveal the truth about him now – he was enraged, feeling humiliated by humans yet again.

All Yumi could do now was pound the dirt with her fists, wailing into the sky. Though she was one step closer to finally beating Izar, the cost was far too great. Everything hurt, both from the cuts, bruises, and broken bones, as well as the heart-rending pain of losing Yuu all over again.

Despite the losses, the war marched on. All any of them could do now was to wait for the next battle, hoping against hope that this would all be over soon.

 

 

\Next: Rematch From Hell - Izar's Worst Gambit/


Cards Used in Order of Appearance

Chasm Priestess – Techne
DARK
Rank 6
Spellcaster/Xyz/Effect
3800 ATK/3200 DEF
5 Level 6 monsters
You can Xyz Summon this card by using Equip Spells equipped to monsters used as Xyz Material for this card's Summon. When this card is Xyz Summoned: Negate the effects of all face-up cards your opponent controls, also your opponent cannot activate cards or effects on the field or in their hand until the end of your turn. During damage calculation, if this card battles an opponent's monster while it has an Equip Spell as Xyz Material: You can detach 1 material from this card; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to half the ATK of the destroyed monster on the field +400.

Apocalypse Darking Heriaster
DARK
Level 12
Fiend/Fusion/Effect
? ATK/? DEF
5 "Darking" Ritual Monsters on the field
Must first be Special Summoned (from your Extra Deck) by Tributing the above cards you control. (You do not use "Polymerization".) Cannot be destroyed by card effects. Your opponent cannot target monsters you control with attacks, except this card. This card's original ATK/DEF is equal to the combined Levels that all the monsters Tributed for its Fusion Summon had on the field x 500. When this card attacks an opponent's face-up monster: You can banish 1 "Darking" Ritual Monster and 1 "Darking" Ritual Spell from your GY; double this card's ATK during Damage Calculation only.

Majesty Magician
DARK
Level 8
Spellcaster/Pendulum/Effect
6/4
2500 ATK/2000 DEF
P: When you Normal Summon a Level 4 or lower Normal Monster with 1500 or less ATK/DEF: You can add 1 Equip Spell from your Deck or GY to your hand. Once per turn, if you activate an Equip Spell: Draw 1 card.
M: You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as an appropriate target for a card that specifically designates a Level 4 or lower Normal Monster with 1500 or less ATK/DEF while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Overlay Devastator
Quick-Play Spell Card
When a monster you control destroys an opponent's monster by battle: Target 1 Xyz Monster you control, then detach any number of material from it; destroy that many cards your opponent controls. You can only activate 1 "Overlay Devastator" per turn.

Hat-Trick Magician
DARK
Level 4
Spellcaster/Pendulum/Normal
3/7
1200 ATK/1500 DEF
P: Monsters you control equipped with an Equip Spell Card cannot be destroyed by battle or card effects once per turn each.

Chasm Empress – Conatus
DARK
Rank 5
Spellcaster/Xyz/Effect
3300/2700 DEF
4 Level 5 monsters
You can Xyz Summon this card by using Equip Spell Cards equipped to monsters used as Xyz Material for this card's Summon. When this card is Xyz Summoned: Your opponent cannot activate Spell/Trap Cards for the rest of the turn. If this card battles an opponent's monster: You can detach 1 Xyz Material from this card; the opponent's monster loses 400 ATK/DEF for each Spell Card in your Graveyard, during the Damage Step only. If this card attacks a Defense Position monster while it has an Equip Spell Card as Xyz Material, inflict double piercing battle damage.

Multi-Tool
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/DEF. If the equipped monster is Tributed or used as material for a Fusion, Synchro, or Xyz Summon, draw 1 card. The equipped monster gains this effect: Once per turn, you can increase or decrease this monster's Level by 1, or treat this monster as a Tuner, until the End Phase of this turn.

Broken Wand
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/ DEF. The equipped monster gains these effects: This card's original ATK increases by 500. When this card attacks or is attacked by a monster with higher ATK: You can return this card to your hand and end the Battle Phase.

Darking Varundicern
DARK
Level 1
Fiend/Ritual/Effect
1010 ATK/1100 DEF
You can Ritual Summon this card with "Resolute Darking Ritual". When this card is Ritual Summoned: You can target 1 of your banished "Darking" cards; return it to the GY. If this card is sent to the GY for a Ritual Summon: You can target 1 Ritual Monster you control; it gains 1000 ATK. You can only use each effect of "Darking Varundicern" once per turn.

Darking Sulsazer
DARK
Level 4
Fiend/Ritual/Effect
1950 ATK/1590 DEF
You can Ritual Summon this card with "Resolute Darking Ritual". If this card destroys an opponent's monster by battle: This card gains ATK equal to the destroyed monster's ATK, and if it does, inflict damage to your opponent equal to half the ATK gained by this effect. If this card is sent to the GY for a Ritual Summon: Add 1 "Darking" Spell/Trap from your Deck to your hand. You can only use each effect of "Darking Sulsazer" once per turn.

Magic Cylinder
Normal Trap Card
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

Angel's Charity (Graceful Charity)
Normal Spell Card
Draw 3 cards, then discard 2.

Sacrifice Darking Reminder
Normal Spell Card
Send 1 card from your hand to the GY; add 1 "Darking" Ritual Monster from your Deck to your hand. You can banish this card and 1 "Darking" Ritual Monster from your GY; add 1 "Darking" Ritual Spell from your Deck to your hand. You can only use 1 "Sacrifice Darking Reminder" effect per turn, and only once per turn.

Darking Palulum
DARK
Level 2
Fiend/Ritual/Effect
1250 ATK/1520 ATK
You can Ritual Summon this card with "Resolute Darking Ritual". When this card is Ritual Summoned: You can target 1 monster your opponent controls; Negate that target's effects until the end of this turn. Cards and effects cannot be activated in response to this effect activation. If this card is sent to the GY for a Ritual Summon: All monsters your opponent controls lose 500 ATK. You can only use each effect of "Darking Palulum" once per turn.

Revival Darking Ritual
Ritual Spell Card
This card can be used to Ritual Summon any number of "Darking" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the GY, also after that, Ritual Summon any number of "Darking" Ritual Monsters from your GY whose total Levels (max. 9) exactly equal the Level of that monster. You can only activate 1 "Revival Darking Ritual" per turn.

Darking Mostarius
DARK
Level 5
Fiend/Ritual/Effect
2390/2930
You can Ritual Summon this card with "Resolute Darking Ritual". Cannot be added from your Deck to your hand, except by drawing. Unaffected by opponent's card effects if Ritual Summoned by Tributing a monster in your hand. When this card attacks an opponent's monster with a higher Level than this card: You can banish up to 1 each Fusion, Synchro, and Xyz Monsters from your GY; this card gains 1500 ATK for each card banished by this effect.

Resolute Darking Ritual
Ritual Spell Card
This card can be used to Ritual Summon any "Darking" Ritual Monster. You must also Tribute "Darking" monsters from your hand or field and/or send "Darking" monsters from your Deck to the GY, equal to the Level of the Ritual Monster you Ritual Summon. If this card is in your GY: You can banish 1 "Darking" Ritual Monster from your GY; add this card to your hand. You can only use this effect of "Resolute Darking Ritual" once per turn.

Conversion Darking Ritual
Ritual Spell Card
This card can be used to Ritual Summon any "Darking" Ritual Monster. Send any number of Xyz Monsters from your Extra Deck to the GY, also after that, Ritual Summon 1 "Darking" Ritual Monster from your hand or GY whose Level exactly equals the total Ranks of those monsters. If you control no Ritual Monsters: You can banish this card from your GY, then target 1 of your banished "Darking" Ritual Monsters; add it to your hand. You can only use 1 "Conversion Darking Ritual" effect per turn, and only once that turn.

Threatening Roar
Normal Trap Card
Your opponent cannot declare an attack this turn.

Violentist
LIGHT
Level 3
Fiend/Pendulum/Normal
1/7
650 ATK/1300 DEF
P: Once per turn: You can target 1 Equip Spell in your GY; equip it to an appropriate monster on the field, but destroy it during the next turn's End Phase.

Rusty Sword
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/DEF. The equipped monster gains these effects: This card's original ATK increases equal to its DEF. When this card attacks, during the Damage Step: You can pay Life Points in multiples of 100 (maximum 500); this card gains ATK equal to that amount.

Practical Darking Express
Normal Trap Card
Banish 1 "Darking" Ritual Spell in your GY; this card's effect becomes that card's effect that Ritual Summons a monster when the card is activated. If you control no Ritual Monsters, you can activate this card the turn it was Set. You can only activate 1 "Practical Darking Express" per turn.

Machine God Dragon – Synchro
EARTH
Level 9
Machine/Synchro/Effect
? ATK/3000 DEF
MD Base Unit + 2 non-Tuner Machine-Type monsters
Must be Synchro Summoned, and cannot be Special Summed by other ways. The ATK of this card is equal to the combined ATK of all non-Tuner monsters used to summon it. Once per turn: You can return 1 banished Machine-Type monster to your Graveyard; banish 1 face-up monster on your opponent's side of the field, and if you do, gain Life Points equal to half its ATK on the field. This monster gains ATK equal to the ATK of monsters it banishes.

Darking Desparion
DARK
Level 3
Fiend/Ritual/Effect
1680 ATK/1860 DEF
You can Ritual Summon this card with "Resolute Darking Ritual". When this card is Ritual Summoned: Your opponent cannot activate the effects of face-up cards they currently control, until the end of their next turn. If this card is sent to the GY for a Ritual Summon: Your opponent discards 1 card. You can only use each effect of "Darking Desparion" once per turn.

Darking Jostoli
DARK
Level 2
Fiend/Ritual/Effect
1230 ATK/1320 DEF
You can Ritual Summon this card with "Resolute Darking Ritual". When this card is Ritual Summoned: You can target 3 "Darking" cards in your GY; shuffle all 3 into the Deck, then draw 1 card. If this card is sent to the GY for a Ritual Summon: Until the end of this turn, your opponent cannot activate card effects in their hand. You can only use each effect of "Darking Jostoli" once per turn.

Darking Monderza
DARK
Level 2
Fiend/Ritual/Effect
1190 ATK/1910 DEF
You can Ritual Summon this card with "Resolute Darking Ritual". When this card is Ritual Summoned: You can target 1 Spell/Trap Card your opponent controls; destroy it. If this card is sent to the GY for a Ritual Summon: You can send 1 "Darking" card from your Deck to the GY. You can only use each effect of "Darking Monderza" once per turn.

Immediate Darking Halt
Counter Trap Card
When your opponent activates a Spell/Trap Card, or monster effect, while you control a "Darking" Ritual Monster: Negate the activation, and if you do, send 1 card your opponent controls to the GY. You can only activate 1 "Immediate Darking Halt" per turn.

Komboriboh
DARK
Level 1
Fiend/Effect
300 ATK/ 200 DEF
When a monster is targeted by an Equip Spell Card: You can discard this card and target 1 Equip Spell Card in your Graveyard that could be equipped to an appropriate monster on the field; add that target to your hand. When a monster you control is targeted for an attack while it it equipped with an Equip Spell Card: You can banish this card from your Graveyard to target that monster; this turn, that target cannot be destroyed by battle and you take no battle damage from attacks involving that target.

Drain Shield (Draining Shield)
Normal Trap Card
If an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.

Final Darking Elimination
Counter Trap Card
When a "Darking" monster's attack is negated: That monster gains 1500 ATK and can attack again in a row. During the Battle Phase, when a monster's attack is negated: You can banish this card from your GY; that monster must attack again. You can only use 1 "Final Darking Elimination" effect per turn, and only once that turn.

Golden Fiddle
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/DEF. The equipped monster gains these effects: This card gains ATK equal to its Level x 200 while in Attack Position and DEF equal to its Level x 300 while in Defense Position. If this card is selected as an attack target while in Attack Position: You can switch this card to Defense Position.

Notes:

This one was hard to write. It's probably going to sound like I'm just gassing myself up about how great I am, but I actually did end up crying a little near the end. Didn't expect that since that's never happened before. Hits even harder when you're listening to Promise by Da-iCE off the new Kamen Rider movie soundtrack. Bonus points if you notice the reference to one of the special chapters from way back.

Yuu didn't deserve any of this. She never even had a life, and now what's basically the first real choice she gets to make for herself is to be sacrificed to save Yumi. Whoever is responsible for this should be ashamed. Someone should really fix this.

Neither did Yumi. Really comboing that trauma now. At least the first half of the war is done. It's all uphill from here, which means it's fine that she watched her little sister get thrown into a giant hole. She even made Izar a little upset.

Weird thing that only I care about, but I had to think about whether or not Breakthrough Skill should make it into the glossary at the end. It ultimately didn't since it was only just mentioned, not actually used in any way during this chapter, but I still have doubts. I don't know why this is a problem for me one way or the other since there are no rules unless I make them. That's just how I am, though.

That's all I really have this time. Thanks for reading. Share if you're enjoying. Always remember to cherish people.

Chapter 76: Rematch From Hell - Izar's Worst Gambit

Summary:

With Yuu no longer under his control, Izar finds a new means of tormenting Yumi.

Notes:

(See the end of the chapter for notes.)

Chapter Text

[This chapter contains explicit imagery surrounding suicide, threats of suicide, and suicide attempts, specifically near the end. At one point, a character threatens suicide if another character doesn't commit suicide themselves. There are also brief allusions to what could be described as "metaphorical sexual assault" near the end of the middle section (after the first horizontal line). Be cautious while reading if things of this nature may be a bad time for you.]

Yumi passed out shortly after Izar disappeared. Between the exhaustion and injuries, she wouldn't be waking up for a while. Alramech took pity on the group, shifting them, the jeep, and their unconscious chauffeur back to the facility instantly.

They got Yumi to treatment quickly, Shinkawa and the other medical staff stabilizing her. For the most part, she just needed to rest and let herself heal.

Two days passed before she finally stirred awake. It was disconcerting how familiar she was getting with the infirmary ceiling. Pretty soon, she'd be able to memorize the exact location of all the cracks.

The first thing she saw when she looked around the room was Kazuhiko, seeming to have fallen asleep in a chair while waiting for her to wake up. It made her smile to know how much he cared, as well as relieved to see that he'd gotten his cast off since she fell unconscious. Other than a bandage on his cheek, he seemed fully healed.

Sitting up, she took another look around. Only about two other people were asleep in beds now, so virtually everyone in the base had recovered from whatever injuries the first day incurred. All good news. Two obvious exceptions still hung in her mind, but she'd go to check on that soon enough.

Then the table next to her caught her eye – specifically, it was her goggles. They'd been left there for her by someone, looking just as they did during the duel. In other words, they were coated in her now-dried blood.

Not wanting to disturb anyone else, Yumi sat up quietly, holding back any sounds of pain that were trying their hardest to make it out of her. As far as she could tell, she wasn't in danger of reopening any wounds, but that didn't mean they didn't hurt. She'd never been a big fan of taking medicine, but maybe she'd make an exception for some painkillers if she could find the doctor.

Grabbing her goggles, she headed towards the bathroom. Closing the door behind her, she turned the faucet on full blast, holding the lenses under it. She watched the water turn red, scrubbing with her thumbs to remove anything that was stuck on.

That part was easy enough, but it would be much harder to get the stains out of the fabric strap. The water grew hotter, steam fogging the mirror as she worked at it. It seemed like no matter how much she scrubbed, the water that passed through it was still tinted crimson.

Yumi quickly lost track of time as she relentless scrubbed and wrung out the goggles. Every time she thought the water looked lighter, she'd hit another pocket of blood. Scrubbing harder, she watched as more scarlet droplets battered the sink, turning the shiny silver metal red.

She kept scrubbing and scrubbing, losing herself in the motion and the overwhelming need to get all of the blood out. Suddenly, she dropped the goggles, realizing a second later how much her hands hurt. She'd held them under the water so long that she'd scalded herself, turning them red, too.

Yumi sighed heavily, turning off the water and wiping the fog from the mirror. It was the first time she'd gotten a good look at herself in at least a month. Honestly, it was probably even longer than that. Outside of a quick check to make sure she didn't have anything stuck to her, the most she'd ever do is glance at her reflection from time to time.

Thinking back, it was probably the start of last summer. That was the last time she'd taken a good look at herself. She remembered herself being excited. Hopeful. She felt ready for anything that day.

Now, there was a stranger staring back at her. Her face was littered with tiny scratches and cuts, most of them healing over but still leaving the faintest of scars behind. Then there was the jagged mess near her temple. Her cheeks were more sunken, and her was somehow even more dull and lifeless than before she started regularly conditioning.

Most of all, she looked so tired. The dark circles under her eyes could give Hideo a run for their money at this point, the thought of her friend adding a dose of homesickness on top of it all. If only she could have everyone back, safe and sound with no more Izar or Constellations to worry about.

With another sigh, she cleaned up the sink. Wringing out her goggles, she dried them as best she could with her handkerchief before finally leaving the bathroom. It was time to face her fears.

Moving past the empty beds (noting that Kazuhiko hadn't stirred in all that time), she went to see the two in intensive care. Shigeo would be first. To her relief, he was looking much better. The most prominent damage was the large reddish scar across the right side of his face. Outside of that and some similar marks across his unbandaged arms, he seemed to mostly be healed.

It was a promising start. Not wanting to wake him from his sleep, she quietly moved on. There was a lump in her throat as she prepared for the worst, walking the short distance towards the opaque partition. While Shinkawa had said she was in good condition, she couldn't shake the worry that maybe something had gone wrong since then. Hell, maybe that had been just another of the EEDF's lies from the start.

Stopping in front of the divider, Yumi swallowed hard. Her hand shook as she reached out towards it, taking too firm a grip on the edge before slowly pulling it back.

There she was. And...she looked good. She was sitting up, reading a book under a blanket like nothing was wrong.


"Sa…" That was all Yumi could get out before she noticed her, both tearing up in an instant. Yumi ran forward, jumping into Sakuya's outstretched arms from the hospital bed. They held each other as they cried, joy and relief rushing through them as things finally felt okay again.

"You're okay," Yumi said for what had to be the hundredth time, squeezing tight against Sakuya as they laid against each other in the bed.

"I woke up yesterday," Sakuya told her, finally offering up that information. "I heard you were hurt." She held Yumi tighter, as well. "I was so, so scared."

"I'm okay," Yumi said, sniffling and stroking Sakuya's hair. "We're okay now." At least for this right now, she really felt like that was true.

They stayed like that for quite a while, catching up on some much-needed contact. Holding Sakuya felt like petting a cat, in that both were scientifically proven (she assumed) to reduce stress. For the first time in a long time, she could relax just a bit.

After finally pulling away from each other, they tried catching up on everything that had transpired since Sakuya's loss. "I'm still not very good at walking with it yet," she told Yumi, gesturing to the side of the bed. Stood next to the wall was her new leg, composed of sleek black metal and carbon fiber, though notably without one of those cool blades for a foot that runners on TV sometimes had. "It's lighter than it looks, at least. I think I should get used to it after a while."

"I'm glad," Yumi said, holding tight to Sakuya's hand. "You're doing some physical therapy things, right? I'll try to come help if they let me."

"I would like that," she said, resting her head back on her pillow. She found herself admiring all the facets of Yumi's face. It had definitely changed since they first met, but she was still captivating in her eyes.

Sakuya reached up, tracing across Yumi's scar with her thumb. They didn't have to exchange words for her to know its origins, as well as to extrapolate the general idea of what must have happened with Yuu.

She kissed the scar gently, brushing Yumi's hair back and giving her another on the forehead. She planted another kiss on her nose, then another on her lips. It made her smile to watch that face she'd just been gazing at turn red, urging her on for another kiss.

After a few minutes of deeper and deeper kissing, Sakuya finally pulled back. "We can't just be making out in a hospital bed," she said, stifling a laugh.

"Isn't that what we were just doing?" Yumi asked.

"I mean we can't keep doing it," she replied with a roll of her eyes.

Yumi gave a small laugh, asking, "Then where's the best place to make out?"

"Somewhere more romantic than a hospital bed," Sakuya replied.

"Like where?" Yumi asked, neither of them entirely sure if she was just continuing the bit or really asking for options.

Sakuya leaned her forehead up against Yumi's, promising, "When this is over, we'll find a place. Is that good?"

"Yeah," Yumi agreed, kissing her once more before she finally got up. From her pained expression, it was clear she wanted to stay longer, but there were things she had to take care of now that she was back on her feet. "Kazuhiko's outside," she told her. "He'll probably come in to see you in a minute."

"Outstanding," Sakuya sighed, picking her book back up and turning back to the page she'd left off on. She hadn't expected them to have her Vampire Epoch novels on hand down here, but rereading the third one helped her pass the time during recovery.

As expected, Kazuhiko stopped by almost immediately after Yumi left, his sprint towards Sakuya's bed audible before he burst through the partition. "You've awakened!" he shouted.

"Shut up, idiot," she said, plugging her ears. "So noisy. People are trying to sleep in here."

"What, that's all you have to say to me?" He clicked his tongue, crossing his arms. "I almost die, then you almost die, and you're still acting like an asshole? And you woke up yesterday, right? Why didn't anyone tell me?"

"What makes you so sure I wanted you to come see me, anyway?" she asked, both locking eyes and sending waves of malice at one another. Turning her nose up, she then added, "Besides, I figured you would be busy." With a pause, her tone softened. "Thank you for watching over her. They wouldn't let me leave here, even to go in the other room."

"I'd do it no matter what, so don't thank me," he said, leaning against the wall. "How's walking been?"

"A bit more difficult with only one leg," she said sarcastically. "The prosthetic isn't too bad. It hurts sometimes, but they say I'll adjust."

He nodded. "I guess if you had to lose something, a leg isn't too bad. Not like an arm where you can't feel stuff with your hand anymore. And even without something like that thing in the corner, you could still have a peg leg like a pirate."

"You're an idiot," she said, stifling a laugh.

Kazuhiko grinned, feeling smug now that he finally managed to get her composure to break. His smile faltered a moment later, though, as he asked, "You want to know what happened, right?"

Sakuya nodded, sighing. "I wasn't sure when to bring it up. I didn't ask Yumi. I...couldn't."

Kazuhiko scratched his head. "It took her a few days to get it together after you ended up here. When she did, she made a plan to go after Yuu."

"Not alone, right?" Sakuya asked quickly, hoping Yumi hadn't made the same mistake as her.

"Me and the Minerva lady came along as moral support, but...yeah, she wanted to duel her alone." He held up his hands, adding, "Not my idea. I tried to talk her out of it, but she wouldn't listen."

He took a deep breath, exhaling slowly. "It was hard to watch. Something happened part of the way in with that Chaos card. Messed Yumi up real bad, but we helped her come back. That Alramech creep, too."

"What about Yuu?" she finally asked. A more direct way to phrase it would have been, "Did Yumi kill her?"

"She came around," he said to Sakuya's surprise. "Yumi talked her down. She was...going to surrender, come back with us." His expression darkened as he clenched his fists. "Then Izar showed up. He took control of Yuu. Forced her to keep fighting."

Pinching the bridge of his nose, he continued. "Eventually, she told Yumi to end it, and she did."

"Then...Yumi…"

"No, she survived!" Sakuya looked at him with relief, only for her optimism to vanish a second later. "Then Izar came back. He dropped her in that big crack in the middle of town."

Kazuhiko shook his head. "I don't think anyone could make it back from down there, and Alramech took us back here before anyone had the chance to check. Last I heard, they sent a team of guys down to look, but no one's found a body."

Sakuya placed a hand to her mouth, pulling at her hair with the other. "That's awful," she muttered. Though she held no love for the person who took her leg from her, she couldn't help but sympathize with a story like that. Beaten, betrayed, and murdered without hesitation.

More than anything, her heart ached for Yumi. She couldn't begin to imagine the pain she must be holding inside her now. She'd heard of their bond before, and knowing how badly she'd wanted to save Yuu only made this loss sound all the worse. She was so close.

"Thank you for telling me," she said.

"Don't mention it," he told her, sighing. "I'll get out of here now. Maybe go check on Yumi, see if she's doing okay. Figure you want some time to process all of that."

She nodded. "I would." Kazuhiko gave a nod back before leaving, promising to come back later with Yumi. Until then, though, she'd be alone with her thoughts. As much as she didn't want that, she knew she had to take a moment to go over all she'd heard.

While she resolved to do what she had to during their duel, the realization that Yuu was actually dead hit her like a truck. Even worse, part of her still felt glad about it even after learning she'd made amends with Yumi. Maybe it was cruel, but she couldn't forgive as easily as she could.

Beyond that, though, she could still recognize Yuu as a victim in all of this. Between what the EEDF people and Izar did to her, she was little more than a pawn in the games of these insurmountably huge entities. Thinking on it more, that could probably apply to all of them down here.

Sakuya laid back in bed, her head starting to ache. Maybe she would just go back to sleep and save her ruminations for later. She had more walking practice later, too, so getting worked up about all of this would only hinder her ability to literally get back on her feet.

She leaned forward to pick up her book, but froze upon hearing a voice. "Hello, there. I'm in need of assistance." From just out of her field of vision, a man emerged, walking slowly to the foot of her bed. "Don't bother trying to scream. You can't."

He was right. Sakuya tried to make some kind of noise, but her voice was lost. Similarly, she couldn't force her body to move even an inch, stuck exactly where she was before. She couldn't do anything.

Though she'd never met him before, she knew in an instant that this was Izar. He was the monster that had tormented Yumi for so long, the same monster who'd just killed Yuu. And now he was here to see her.

"You see, I'm in a bit of a predicament," he said, talking as if they were a pair of old friends catching up. "I lost my little helper not too long ago, and now I don't know what to do with myself. I could always get a new one, but I was at a loss as to who I could choose."

Despite the smile on his face, nothing about him projected the slightest hint of warmth. "Then, I had a thought," he continued, walking around to stand next to Sakuya. "I thought that maybe you might be interested in that position."

He placed a hand on her head, stroking her hair. "Word has it you're a close associate of Takano Yumi. I like that." He crouched down, whispering into her ear, "I like that quite a lot."

Izar chuckled to himself at a joke only he could find funny. "You might be wondering why I'm bothering to tell you all of this," he said. Dropping the pretense entirely, he added, "After all, I'm going to make you do what I want regardless of how you feel about it."

He took Sakuya by the chin, turning her to look him in his burning eyes as he loomed over her. "I want you to know exactly what you're doing," he said, face barely a centimeter from her own. "When this is all over and Takano Yumi lays dead at your feet, I want you to know that it's your fault. That corpse will belong to you."

He flicked her forehead, knocking her back onto the bed. Smiling in a facsimile of kindness, he added, "I figured the best way to take my revenge on Takano Yumi would be to make sure that everyone and everything she cares for is poisoned even after she dies. Well, we'd better get started. Don't tell anyone, but I'm actually not supposed to be able to do this." He tilted his head to the side, asking, "You won't tell anyone, will you? No, of course not. You'll be good."

Sakuya tried with all her might to break this spell, but it was no use. She couldn't move even a finger, couldn't make even a peep. The only thing she could do was cry, her frustration building and building alongside her fear.

Izar ran a finger along her cheek, taking a tear and licking it. "There's no need for that," he told her. "This won't hurt a bit, so just relax." It was to no one's surprise that that was a lie.


Once again, Yumi managed to shovel down a whole plate of the subpar facility food without complaint. She was starting to think passing out for days at a time and being too hungry to care about the taste was the best way to eat down here.

She'd gone to the cafeteria after her debrief with Yamada and Nagato, desperate for a distraction after they forced her to relive that duel. Thankfully, this was the day they got their pudding cups, so it was a particularly delicious one. No need to ignore the taste now.

Practically squealing at the chocolaty flavors coating her tongue, she had to use all her willpower to keep from sucking it down in an instant. "Right, it's pudding day," Kazuhiko said, coming up behind her and placing a hand on her head.

She shook him off, clutching the plastic cup close to her. "Better get your own," she told him, prepared to fight for her dessert if need be.

"Fine, fine," he said, waving his hands. He sat down beside her, leaning forward on the table. "Saw Ishikawa. She's looking like she's doing okay."

Yumi nodded. "I'm glad, but…"

"What?" he asked.

"I'm worried she might not really be that okay," she admitted. "Maybe she is, but I don't know if I could adjust that quickly." She poked at her pudding, her appetite beginning to wane. "She lost a leg. And her new one is cool, but...that has to be a lot."

"Can't be easy," he agreed. "Still, she's taking it in stride. And a disability's not the end of the world."

"Of course not," Yumi said. "I just hope she's processing her feelings about everything. I don't want her to have to hold things in."

"I get it," he said, blinking in surprise as he was handed the still mostly full pudding cup.

"I'm not hungry anymore," Yumi said, standing up. "I'm going to head back to the infirmary."

"That works," Kazuhiko mumbled, his mouth full. "I told her we'd both come back and see her later." He finished the rest of the pudding, licking the cup clean before they both headed down the winding halls to the infirmary. Making their way past the main area, they walked into the intensive care area, passing Shigeo with a pair of waves to his sleeping body before arriving at their destination.

"We're back!" Yumi said, slipping past the partition. To her confusion, she received no response. "Huh?"

"What?" Kazuhiko asked, coming in behind her only to realize the same thing as Yumi – Sakuya was gone.

"Where is she?" Yumi scratched her head, searching around the room. "She couldn't just walk out of here."

"Maybe," Kazuhiko said, pointing to the corner of the room next to her bed where her prosthetic had been. "Maybe they took her for some physical therapy."

"That could be it," Yumi said, though she didn't sound convinced. Walking over to the bed, she picked up the book laying on the pillow. Thumbing through, a slip of paper fell out of it. After an initial wave of panic at thinking she'd just knocked Sakuya's bookmark out, confusion set in.

"I found...this," she told Kazuhiko. The paper wasn't a bookmark, but a note that made her blood run cold: "Meet me where you killed her."

"The hell does that mean?" he wondered while reading, scratching his head.

"I think it's about...Yuu." Yumi's expression darkened. Was this from Sakuya? Did Sakuya think she was a killer? That didn't seem like her, but then again...was she right?

Snatching the paper out of her hands, Kazuhiko looked it over like a caveman discovering written word for the first time. "What?" he scoffed. "This is stupid. Ishikawa wouldn't leave something like this. Has to be someone else." His conviction on this point actually helped to reassure Yumi.

"I saw her," a voice said from behind them. Both of them rushed out, shocked and overjoyed that Shigeo had finally woken up. "Your friend. I saw her leave."

"She left?" Yumi asked, switching moments later to shouting, "You're up!"

"Yeah," he said, smiling weakly. "It's been off and on. No complaints, though. I get to nap whenever I feel like and have...decent food delivered whenever I'm hungry."

"It's cool you want to catch up, but what about Ishikawa?" Kazuhiko cut in, reminding them of what they were meant to be focused on.

"Ah, right," Shigeo said with a laugh. "Yeah, your friend. I was still half-asleep, so maybe I imagined it, but I thought I saw her walk out of here earlier on her own. Seemed like she was having some trouble, but she made it."

Yumi and Kazuhiko looked to each other, this mystery only deepening. "And there weren't any doctors or anyone with her?" Yumi asked.

"Don't think so," he told her. "Just...walked out."

"That's...not good," Kazuhiko said, trying to think of what might have motivated this for her.

"I think I heard someone else talking, but maybe I imagined it," he added. "Could have been a doctor who left before I opened my eyes. Not really sure."

"Thanks for letting us know," Yumi said with a small bow. "I'll come back and see you again later."

"Where are you going?" Kazuhiko asked.

Yumi's expression fell. "The only place I can think of," she answered. "I don't know why, but I think Sakuya wants to talk to me."

He nodded. "Okay, then let's go."

"No, you stay here," she told him. "Cover for me, okay?"

He narrowed his eyes. "You sure about this?" he asked.

"It's fine," Yumi insisted. "It's Sakuya. There's nothing to worry about." Though it took a bit of persuading, she did finally convince Kazuhiko to hang back this time. With a quick goodbye to both of them, Yumi collected her duel disk and a few other supplies before heading out. Though it was mostly as a cover (she'd say she was heading to do some training elsewhere in the base if asked), part of her hoped Sakuya might want a duel somewhere more private to help break in her new leg.

It was a bit of a far fetched explanation, but she was searching for positive ways to spin the situation right now. In truth, she suspected something might not be right, that note being the most obvious indicator. Her insistence on coming alone was more to keep from dragging anyone else into an unknown situation with her. If anything happened, she knew she could rely on Kazuhiko to bring backup after enough time.

It was almost too easy to sneak out of the base. One would think they'd have upped security after the first time this happened, but Yumi more or less walked right out the front door without issue. Maybe it was a coincidence, but she couldn't help but see this as another sign that something was amiss.

The walk to what used to be the park was much quicker than expected, and she didn't even feel that tired while closing in on it. All that training they'd made her do really was paying off. She was going to destroy everyone at her school's next sports day.

All of that could wait, though, as a person came into view not far off. Standing among the rubble, it was unmistakably Sakuya. Standing, specifically.

Yumi ran up, waving excitedly as she did. "Your leg looks like it's working great!" she said, realizing too late that something was...off. Sakuya was standing, that much was for sure, but she wasn't sure there was meant to be red patches of blood seeping through her pant leg when the prosthetic was used properly.

She looked paler, too, and her eyes were bloodshot. It was like she'd just come down with the flu in the hour or so since they last talked. "Are you okay?" Yumi asked, ceasing her approach entirely when a wide smile spread across Sakuya's face.

"I'm glad you came," she said, though at this point it was obvious this was not Sakuya talking. "Takano Yumi, it's felt like so long since we last had a real talk."

She knew who this was, but she desperately didn't want to believe it. "No," she muttered, shaking her head. "No," she repeated, tripping backwards. "No. No. No. No."

"Something wrong?" the supposed Sakuya asked, smile widening. "You're acting like you don't recognize me. You can't forget your old friend Izar, can you? I know I might look a little different, but you have to know it's me deep inside."

"Get out!" Yumi screamed, eyes full of terror from where she sat on the ground. "Don't touch her! Get away!"

With a small laugh, Izar loomed over her, having moved Sakuya in an instant until the two were only a few inches apart. "Why should I?" he asked, reaching out to grab Yumi by the collar. "Why should I have to do anything you want? Why should I have to do anything anyone wants? Why should I keep playing a game that's bored me?"

She had no idea what he was talking about, too disoriented to respond as she was pulled to her feet, then shoved away. "No, I think I'm done playing the game." Yumi's best guess is that he meant the "game" that was to decide the fate of their universe, the one the Constellations used to alleviate their boredom after who knows how many eternities devouring worlds like candy.

If that was true, then what was he going to do now? "Before that, though, I thought I'd give you a special gift," he said, smile softening as if he really was trying to be friendly. "I thought I'd put our little conflict to bed. Let bygones be bygones and spare you from feeling yourself be atomized with everything else."

"What?" Yumi could barely understand what he was talking about. Even beyond the esoteric nature of what he was explaining, she was far too afraid and angry to process this information.

"That's right!" he said excitedly. Then he drew a knife from Sakuya's belt. They all had one for emergencies, but outside of some training exercises and basic safety, she hadn't heard of anyone actually needing to take it out before.

Admiring the black anodized blade, Izar hucked it into the ground right in front of Yumi. "Take that and kill yourself," he said, completely measured in Sakuya's voice.

Yumi hesitated for a moment, then repeated, "What?"

"Ah, you must be in shock," Izar said, reaching out and slapping Yumi across the face like it was nothing. He knocked her to the ground, then spoke, "I'll repeat it now. Takano Yumi, I want you to take that knife and kill yourself."

Still recoiling from the strike, Yumi teared up as she placed a hand to the hot, red mark it left on her cheek. Her brain knew it wasn't really Sakuya hitting her or saying these things, but her eyes told a different story. "But I don't…"

"Take that knife and kill yourself," Izar said again. "I'm not repeating myself a third time." Realization flashed across Sakuya's face. "Oh, I see. You want incentive for it. That's understandable." He held up Sakuya's wrist, tracing down the middle with her finger. "These lines are important, aren't they? Veins?"

Without another word, he slowly began to press Sakuya's index finger and thumb into her wrist. After a few seconds, it started to draw blood. He wasn't even hesitating.

"Don't…" Yumi whimpered, reaching out in a futile attempt to stop him.

"You understand now?" he asked. "You either kill yourself or I'll kill this human you're so fond of." His smile widened yet again as he watched the look of pure terror set in on Yumi's face. "I'll count to five."

"Wait, no!" Yumi pleaded, feeling a lump form in her throat.

"One," Izar counted, smile as bright as ever.

"Please, just...just…" Her heart was beating out of her chest, brain desperate to think of anything she could do to make this stop.

"Two."

"Please!" Yumi shouted. "I'll do what you want! Please, don't hurt her!"

"Three." He pushed the fingers in deeper, blood squirting out on either side.

"Stop it! Please stop it!"

"Four." He lowered her voice, eyes narrowed.

"Stop!" Yumi screamed, finally grabbing the knife. She wasn't even thinking now, save for repeating to herself, "Don't kill her," over and over in her mind.

It was over in an instant...or was it? While she knew for certain that she'd taken the weapon with full intent to use it, Yumi was alive. She couldn't move, though.

Izar laughed, clapping at her paralyzed expression of anguish. "You were really going to do it," he said, taking the knife from her hands and moving it away from her throat. "That's inspiring, but I was only joking."

Shaking Sakuya's head, Izar smiled again. "No, this would be too easy for you. You're still going to die, but it's going to be a little more fun than this." Sheathing the knife, he raised Sakuya's left arm, shadows gathering around it. When they finally dispersed, he'd created a black duel disk for himself. "I'd rather use this."

Yumi was finally released, falling to her knees and coughing. Reaching up around her neck, she was forced to reckon with the fact she was, in all actuality, about to go through with his request. She'd never imagined she was capable of suicide.

Quickly, though, her tears of anguish turned to tears of anger. "I hate you," she growled, unable to look up at him. Seeing him pilot Sakuya's body like this wasn't getting any easier.

"Good," he replied. "Then we feel the same." Taking a deck from Sakuya's pocket, he placed it in the duel disk. "Let's have some fun now. I'll kill you here, Takano Yumi, and I'll do it using this body and this game."

Before she had a chance to speak, he continued. "You're wondering why you should accept, right? Well, it's like I said before. Humans are so soft and fragile, aren't they? They can only handle using our power for so long before they just…" He blew a raspberry. "...give out."

Yumi's eyes went wide as she understood his threats. "So, we're going to have a duel. If you die here, then I'll leave this human's body. I won't have any more use for it after that, so I have no reason to lie." Smiling, he added, "But you should be quick about this. I'd say she only has about 45 minutes left in her."

He didn't have to say more. Either she died to save Sakuya, or Sakuya died so she could live. Just like with Yuu, there was no real choice here. No choice for whether or not she could accept, and no choice when she was playing.

Wordlessly, Yumi placed the duel disk she'd taken with her on her wrist. "You won't win," she finally said as she inserted her deck and a crystal.

"No matter what happens here, I already have," he replied sweetly, unafraid of the reda. Even if Yumi could come close enough to sucking all of his energy out of Sakuya, he likely had a plan up his sleeve to ensure it also led to a back outcome. "So, would you like to do the honors?"

This wasn't how she wanted to have a rematch with Sakuya. This wasn't how she wanted anything to go after they reunited at her school. Maybe she was just too naive for her own good, but she couldn't have imagined the war going this badly.

Even the idea of having hope now seemed foolish to her. Izar was intent on making sure nothing turned out in her favor, no matter what he had to do to get it to go that way. What he did to Yuu was proof enough of that.

But if she didn't have hope, what else could she do? She had to believe there was another way. She had to believe she could reach Sakuya, just as she'd done with Yuu. She had to believe they could be together again, and that this war would eventually come to an end.

"Fine," she said, raising her duel disk and lowering her goggles. The clock ticking, she had to find her answer soon. There was no other choice.

"Duel!"

 

 

\Next: Yumi's Desperate Connection - Sakuya in the Balance/

Notes:

Went to some dark places in this one. Still not sure if it might have gone too far. On the plus side, Shigeo's doing better.

Izar's really popping off these last few chapters. Pretty sure even Bakura's telling him to calm down at this point. Really sucks that Alramech is too weak now to do anything to stop him from breaking the rules like this. About the only thing they have on hand that could stop him now would be Chaos, but I don't think Yumi's too eager to use that again.

I like to think Izar came up with this after peeking into the Duel Monsters dimension and watching Yugi versus Jonouchi at the pier. He'd want to "fix" the ending this time around.

Things keep going next time, but that's all I have for now. Thanks for reading. Share if you're enjoying. Always remember to use something like vinegar to get bloodstains out of fabric.

Chapter 77: Yumi's Desperate Connection - Sakuya in the Balance

Summary:

Yumi begins a desperate duel to try to bring Sakuya back, but can she afford to worry about others when she's in so much danger?

Notes:

(See the end of the chapter for notes.)

Chapter Text

Yumi looked over her hand, trying to stop herself from shaking. She needed to think clearly. Letting herself get overwhelmed by fear wouldn't help anyone.

"Better hurry," Izar taunted her. "Remember what I said. The longer this duel takes, the more her body will break down."

"I know," Yumi said, swallowing hard. "I Normal Summon Rescue Rabbit. Effect activate and banish yourself so I can Summon two copies of Scaredy Lion from my deck." Her monsters materialized, their cowardly actions being an unfortunately accurate portrayal of how she was feeling now.

Checking her hand again, Yumi considered using the Equip Magic she held to bring out Telos. Sure, burning the effect on Summon turn one wasn't the best move, but getting the card out early would help her build up later. It would also help her resist whatever damage Izar was planning to sling at her.

She swallowed again, then gave up on the idea. After everything that happened before, she just couldn't use that again. The Chaos was too much for her. She'd have no hope of saving Sakuya if she went berserk. She'd lose her just like she lost Yuu.

"I overlay the two Level 4 Scaredy Lions and construct the Overlay Network!" she declared, the monsters swirling together in the portal overhead before a burst of energy shot out of it. "Appear, Rank 4! Cairngorgon, Dark-Line Change-Warrior!"

As her monster settled onto the field, she grabbed another card to play it. "Common Fusion, activate! I'm sending Violentist, Big Bat Knight, Wallrus, and Flame Viper from my deck to the Graveyard to Fusion Summon! Come out, Level 10! Helpful, Knight of Commons!"

Her monsters hit their weapons against each other with a clank, seemingly happy to be fighting together. Yumi, though, hadn't noticed, too lost in her worry and the fear of making a mistake. "I set the Pendulum Scale with the Scale 9 Butter Fly, then set one card. Turn end."

With any luck, this kind of defense would deter Izar from making any big moves. Helpful beat over most monsters in the game through brute strength, and Common Fusion would take care of effects intending to boost ATK. Cairngorgon could redirect effects used against either of them, while Butter Fly would save them from a single destruction. Pretty solid, if she had to say.

"Draw!" Izar shouted, smiling as he looked over his cards. "Let's start with this! Cyclone!" The card appeared beside him, blasting a tornado straight at Butter Fly. "Take out that Pendulum Scale!"

"Butter Fly, effect activate!" Yumi responded. "I send Expert Heart from my deck to the Graveyard in order to protect Cairngorgon from destruction this turn." Her monster received a subtle glow from the effect, Butter Fly still being lost in the exchange.

Though she considered stopping it with Cairngorgon, she weighed the odds and ultimately decided it was too risky. Izar opening with Cyclone right off the bat seemed like bait. If she was too trigger-happy with that effect, she'd have nothing to stop him from another targeting ability later on in the turn.

Whether or not her judgment had been right wouldn't be discovered until later. He had other moves to make first, this one in particular draining the color from Yumi's face. "I Normal Summon this thing, Wiener Dragon!"

"Her deck," Yumi muttered. Not only did he steal Sakuya's body, he stole her cards, too. The deck she'd put her heart and soul into making as good as it was. The deck Yumi had fought so many times. The deck that carried so many memories between them.

Even that opening play was textbook for Sakuya. "I can add a second copy of it from my deck to my hand," Izar said, smiling as he saw the empty look on Yumi's face. "You know, one of the best parts about taking control like this is that I can see into a creature's mind."

His smile widened. "I know exactly how to play this deck, plus so much more. Tell me, Takano Yumi, would you like to know some of this one's deepest, darkest secrets?"

"No," she answered firmly. Just the thought of Izar picking around in Sakuya's mind made her sick to her stomach.

"Are you sure?" he asked, trying to sound as innocent as possible. "There's some interesting things in here."

"Shut up," she huffed. She knew her resistance was only making him enjoy it more, but she couldn't help but respond.

"So many interesting things," he repeated. "If you only knew. Like how she'd dream about pushing you down, unbuttoning those frumpy little overalls you used to wear, and-"

"Shut up!" she screamed, covering her ears. Those were Sakuya's private thoughts. Private thoughts about her, no less. They weren't for someone like him to share. "Stop talking! Stop wasting time!"

Izar laughed, cackling at the obvious discomfort he thrust onto Yumi. "That's right, we are under a bit of a time crunch." He held up a hand, pointing it towards Yumi. "This skin looks like it's growing grayer. That isn't normal for a human, is it?"

Yumi had to bite her tongue, knowing that trying to talk back wouldn't get her anywhere. No matter how mad she got, she had to let it go. If he couldn't get a response, he'd be forced to keep playing. If he was forced to keep playing, maybe she could find an opening of some kind.

"Anyway, I think I'll play this next. Fusion Deployment lets me reveal the Meteor Black Dragon in the Extra Deck, then play one of its materials from the deck." Rising up from the ground was a round, almost turtle-like dragon, a long neck and limbs protruding from its magma-coated shell. "Come out, Meteor Dragon!"

Taking another card, he declared, "Now that I have these two out, I can activate Fusion Substitute! I'll combine the Level 6 Meteor Dragon with the Level 4 Wiener Dragon that counts as a Beast-Type."

Rage growing, Yumi could only watch as he defiled yet another of Sakuya's favorite cards. "Come out, Level 8! Sad-Eyes Hound Dragon!" Even the monster itself looked worse than normal, slumped over and unable to muster even the tiniest growl.

"Come, Sad-Eyes!" Izar commanded. "Use your effect and take 1000 of Helpful's ATK!" Barely able to muster the strength to comply, Sad-Eyes blasted its Drain Eyes ability at Yumi's own Fusion.

"Not this time!" she countered. "I detach an Overlay Unit from Cairngorgon to redirect Sad-Eyes' effect back at itself!" One monster jumped in front of the other, raising the heavy, multi-faceted gemstone on its weapon up as a defense. As the beams impacted it, they scattered in every direction, some eventually finding their way back to Sad-Eyes and lowering its ATK to 2000 for the turn.

"I figured as much," Izar said, his intention seeming to be to make Yumi waste Cairngorgon's effect this turn one way or another. Given she didn't take the bait the first time, though, he was now incapable of launching an attack. "I'll set two cards and end my turn."

"Sakuya wouldn't misuse her cards like that," Yumi huffed. "She'd be able to counter this kind of play instantly."

"What do you think you're doing?" Izar scoffed. "Are you trying to make me mad? Get me off balance?" With a smile, he then added, "Trying to reach her somewhere deep inside?"

With a laugh, he waved her away. "That's ridiculous. You should know as much by now. The only reason you were able to do that last time was because it surprised me. If I'd had my full attention focused on your duel with the emissary the entire time, you would have never been able to break my control."

"Her name is Yuu," Yumi said. "You know that."

"I'm not sure a name matters to a corpse," he countered, cackling at his own joke.

Unwilling to listen to more of his disgusting commentary, Yumi began her turn and changed her focus to her cards. With Sad-Eyes ATK back at 3000 and its Quick Effect recharged, she'd likely end up using Cairngorgon's last Overlay Unit. In exchange, she'd put the poor dragon out of its misery.

She decided that bolstering her attack power was the best play now. "I Normal Summon Rusty Swordsman," she said, the monster appearing as she played her next card. "Equip Magic, Broken Wand!"

"Equip Magic?" Izar said. "Why, this seems like a job for this!" To Yumi's utter horror, the card he activated was exactly what he needed to decimate her deck. "Disarmament of the Royal Guard!"

It was a card burned into her memory more than almost any other. Izar, of course, knew this. "I remember seeing this the day we met. It's quite useful, isn't it? I've wondered why no one else has tried to play it against you before."

With a sneer, he said, "You know what this does. I discard my hand, then all your Equip Magic in your hand, deck, and field are instantly destroyed, and you'll take 200 damage for each!"

Broken Wand was the first casualty, crumbling away between Rusty Swordsman's fingers. From her deck, it took almost half the cards she had left. Two Rusty Swords, three Multi-Tools, a Mage Power, a Golden Fiddle, a Premature Burial, a Leaky Umbrella, and two Pendulum Strings. Altogether, that was twelve cards.

Yumi guarded herself, a blast of fire striking right in front of her. Knocked through the air, her Life Points fell instantly to 1600. Sitting up may not have reopened her wounds, but this sure did.

"That looked painful," Izar said, rocking back and forth on Sakuya's heels as he waited for Yumi to get back to her feet.

Yumi could feel warm patches of blood on her back as she struggled to stand. She was really regretting not making the time to get some pain medicine right about now, but she couldn't let it slow her down. Every second counted in this duel, so wasting time hurting wasn't an option.

Finally standing, she raised a hand, three of her cards rising up. "They were sent to the Graveyard, so these cards activate their secondary effects." They were Leaky Umbrella and the two Pendulum Strings. For Umbrella, it would remain on standby to block the first instance of damage she'd take. As for the other two, they allowed her to return a pair of cards to her hand. "I choose the Butter Fly in my Extra Deck, plus the Scaredy Lion in my Graveyard."

"I see," Izar said, undeterred by this development. "Looks like you can Pendulum Summon now. Well, you should be able to, but I don't see that happening right now."

As he said, Yumi's hand contained just the two monsters she added back. Playing them now would likely mean making them vulnerable to destruction. Butter Fly's effect wasn't even usable now, so there was nothing she could do with them at the moment.

Ultimately, it didn't matter. Right now, she had a better course of action to take. "Battle!" she declared. "Helpful, attack Sad-Eyes Hound Dragon!" Her monster lifted its sword, swinging it forward to strike at the dragon. However, all the blade met was a shimmering barrier.

"Trap activate!" Izar declared. "Drain Shield negates your attack, then gives me your monster's ATK as Life Points!" He cackled again as his Life Points rose to 7800, Yumi unable to do anything else with this terrible turn.

This was a disaster in every sense. She was hoping that attack could finally take out Sad-Eyes, since this situation ensured he couldn't use the effect. If he tried to wait for the Damage Step, Common Fusion would have already negated it. If he tried to use it early, Cairngorgon would redirect it. All that actually happened was giving Izar an even bigger lead over her.

Yumi's ended her turn, Izar drawing to start his. "Let's see, let's see," he said, a trickle of blood dripping from the corner of Sakuya's mouth as his presence did even more damage to her body. "Sad-Eyes Hound Dragon, effect activate!" Like before, the beams shot out towards Helpful, Yumi activating Cairngorgon's effect to redirect them back at the dragon.

"As expected," he said. "In that case, Sad-Eyes destroys Rusty Swordsman!" With another blast from its eyes, Yumi's smallest knight was blown away. At least in this instance, she was spared the damage thanks to Leaky Umbrella, though it would have been more ideal to block a higher amount.

"I set a card and end my turn," he declared. While Yumi had saved herself again, this was the end of stalling while trying to think of what to do. If she hesitated more, Sad-Eyes would be able to steamroll her entire field.

"Draw!" Immediately, Yumi moved to set the Scales, using Scaredy Lion as Scale 2 and Butter Fly as Scale 9 again. "Pendulum Summon! Come back, Rusty Swordsman!" This pulled a roar out of Scaredy Lion, its effect activating. "I can add Hat-Trick Magician from my deck to my hand," Yumi explained, going on to Normal Summon her monster immediately.

That was another set of Level 4 monsters. "I overlay my monsters to construct the Overlay Network!" Swirling together, they entered the Xyz portal overhead before a new monster emerged. "Come out, Rank 4! Castel the Avian Musketeer!"

Castel cocked back the hammer on its gun, pointing it at Sad-Eyes. "I detach both of Castel's Overlay Units to return Sad-Eyes Hound Dragon to the Extra Deck!" Yumi said, pointing forward at the dragon. Seconds before Castel could pull the trigger, though, a pair of dark steel chains wrapped around its body, immobilizing it.

"Too bad," Izar said. "My Trap, Demon's Chain, negates your effect and prevents your monster from attacking. Looks like you'll have to find another way to beat my monster." He emphasized the "my" purely to annoy her, of course.

Part of her knew this wasn't going to work. That would have been too easy. That's why she had a backup plan.

"Battle!" Yumi called. "Helpful, attack Sad-Eyes!" Lifting its sword, preparing to swing it at the dragon. "On attack, I banish Common Fusion from my Graveyard to negate Sad-Eyes' effect!"

"That won't work!" Izar said. "Sad-Eyes, chain the effect and take away 1000 of that monster's ATK!" He was right. The limitations of Common Fusion being a strict trigger effect meant that there was no scenario in which it could outpace Sad-Eyes' Quick Effect. Other than forcing it to activate now, there seemed to be no point in charging in like this.

Yumi was well aware of all of this. "Trap activate!" she called. "I use Skill Successor to raise Helpful's ATK by 400!" It cost a lot to make this play happen. If she'd simply let Sad-Eyes' effect go through last turn without using up Cairngorgon's final Overlay Unit, it would have tipped Izar off that something was up. Likewise, attacking without even an attempt at using Common Fusion could have drawn a different kind of response not focused on Helpful.

It was worth it, though. Helpful's ATK briefly made it to 4200 before falling to 3200. It was just enough to win. "Attack!" Yumi commanded, her monster thrusting its sword forward. "Take this damage and wake up!"

Sad-Eyes was blown apart, Izar's Life Points falling to 7600. While it wasn't much, it looked to be doing...something. "That...you…" He looked to be struggling, grabbing at Sakuya's head.

The Fusion Monster's effect would add Wiener Dragon and Meteor Dragon to his hand, but he wasn't in any condition to complete the effect right now. Stumbling to one knee, he screamed into the air.

Or was it him screaming? "Sakuya?" Yumi cried. "I know you can do it! Don't let him control you anymore!"

She screamed again, suddenly lurching forward and slamming her head into the ground. Blood running down her face, she looked up. "Help...Yumi!"

"Just a little more!" Yumi said, pointing forward. "Cairngorgon, do it! Direct attack Sakuya!" If damage before had managed to shake her loose, then this would hopefully have a similar effect. It was all she could think to do now with victory so close at hand.

Cairngorgon smashed its weapon into the ground, sending a blast of energy and dirt towards Sakuya. It hit her, sending her flying backwards. As hard as it was to do that, Yumi had to believe it was helping. It had to be doing something.

Landing on her back, Sakuya screamed into the air, a black aura engulfing her. "Get out!" she screamed, the aura shooting off into the air with an audible scream of its own.

For a moment, everything was still. Then, Sakuya began to move. She seemed to have considerable trouble standing up, but eventually managed to lock her artificial knee into place. Turning towards Yumi, she looked like herself again.

Slowly, a smile spread across Yumi's face, tears pooling in the corners of her eyes as relief washed over her. "You're...you're…"

"Just kidding." Her heart dropped as she heard that laughter again. That hateful cackle rang out through the battlefield, Sakuya's appearance deteriorating once more. Now skin was starting to peel off of her face and arms. It had all been another lie.

"You actually fell for it!" Izar shouted through his laughter. "I didn't realize my acting was that convincing!"

Yumi fell to her knees, beating the ground with her fist. "Damn it, damn it!" Her tears of relief turned to those of frustration, so angry at herself for failing Sakuya, and even angrier that she'd fallen for such a simple trick.

"Giving up yet?" Izar asked, taking the two cards he was entitled while his Life Points changed to 5150.

Gritting her teeth, Yumi set the last card in her hand. "Turn end," she growled, getting to her feet and wiping her eyes with her sleeve. "You won't win."

"I already have," he said, drawing. "First, I activate Fusion Substitute's effect in the Graveyard. I banish it to return Sad-Eyes Hound Dragon to the Extra Deck, then draw a card." Taking another card, he Summoned a monster. "Wiener Dragon! This lets me add a third copy to my hand."

With a smile, he played another monster. "I can Special Summon Sky Terrier, which activates its effect to play the second copy of Wiener Dragon still in my Graveyard." Raising a hand, he declared, "Now, I'm overlaying all three!"

A wave of energy exploded from the overhead portal, the white dragon flying out as Izar proclaimed, "Appear, Rank 4! Shiny-Eyes Dingo Dragon!" Like with Sad-Eyes, it seemed to be feeling the same regret about serving someone other than Sakuya, crouching listlessly on the ground after coming to a landing.

"I use this monster's effect!" he declared, its three Overlay Units gathering into its mouth. "I detach all of these to inflict 900 damage to you! Enjoy it!" With that, the monster launched the attack, sending all three blasts straight towards Yumi.

"Trap activate, Majesty Eclipse!" A golden barrier materialized around her, the damage absorbed into it harmlessly. "I won't take any effect damage this turn," she explained.

Izar scoffed. "Funny," he said. "By the way, there was a moment when I wasn't acting before." He was trying to upset her. It was obvious. He was just going to lie again and say something to hurt her. "It was when you attacked me directly. She got to take full control there. I'm sure the pain was exquisite."

Yumi held herself together as best she could, though it still tore her up inside. She knew Sakuya would tell her not to hold back, but she still hated the idea of hurting her during this duel. If she had to hurt her while she was fully cognizant of it, that was so much worse. While it was likely just another of Izar's lies, she hated that it put this doubt in her head to begin with.

Izar used Shiny-Eyes effect to attach a Wiener Dragon as material, then moved to the Battle Phase. "My monster attacks Cairngorgon!" he declared, a blast of fire annihilating Yumi's monster and taking away just 50 of her Life Points. It barely even hurt, leaving her with 1550 left to use.

"Turn end," he declared. With Izar's field so barren, it was plain to see he planned to tank a ton of damage from Yumi's next turn. Shiny-Eyes had no hope of standing up to Helpful, but it didn't really have to. The true play he made this turn was to force Yumi to choose between taking the lead at the expense of Sakuya, or passing her turn without action to spare her the hurt.

Yumi started her turn with a draw, then played a card to do even more of that. "Pot of Greed lets me draw two cards," she explained, taking them from the top of her deck.

Her deck had responded. Her draws weren't simply good, but gave her the one card she needed more than anything right now. Not for how good it was, but because it had the best chance of shaking Izar's control.

"I Pendulum Summon!" Yumi declared. "Take the stage, Majesty Magician!" Descending from between her Scales, Majesty Magician bounded onto the field. Tossing its cane in the air, it took a deep bow before catching it behind its back.

"There's that eyesore," Izar said, thoroughly over Majesty Magician by now. "What useless tactics will you use with it this time?"

In spite of his smile, one of Sakuya's eyes looked to be twitching. Izar wasn't commenting on it. Maybe he didn't even notice it.

Yumi did, though. From her side, it looked like the strongest indication yet that Sakuya really was in there. If she kept pushing, she could reach her. Remind her of what they meant to each other through her dueling.

"Scaredy Lion's Pendulum Effect activates," Yumi continued, ignoring Izar's jabs. "I add Takotaco from my deck to my hand." She'd hold onto it for now, hopeful that she could pull something off later.

"Battle!" she cried. "Sorry about this, but Helpful attack Shiny-Eyes Dingo Dragon!" Her monster moved forward, cutting cleanly through the dragon's neck. It exploded a moment later, Izar spreading Sakuya's arms wide to soak in the damage.

"Don't let up!" Yumi commanded. "Majesty Magician, direct attack!" She clenched her fist, shouting, "You remember this! Majesty Bolt!" Her monster shot a sparking, jagged blast of energy towards Izar, making sure to only attack the area around her to spare Sakuya as much injury as possible.

Izar's Life Points fell to 1350 as he laughed. "You've stopped holding back!" he cackled. "When push comes to shove, it's always self-interest! I've seen it so many times, but it never stops being amusing!"

"You're wrong!" Yumi shouted back. "I'm going to save Sakuya, and I'm going to do it through my dueling!"

"If you mean saving her remains in an urn, then that's entirely possible." With a sneer, he added, "Keep blasting away like this and her body will give out even quicker. Are you prepared for that possibility?"

She ignored him completely, talking past him. "You remember these feelings, don't you, Sakuya? We've dueled so many times now. It's always been so much fun playing with you. You have to help me now, or else he's going to take that away from us."

Izar laughed again, missing the fact that a few tears had gathered in the corners of Sakuya's eyes. "It's useless," he said, raising a hand. Part of the ground transformed in front of him, twisting and shaping itself into an earthen sculpture of Sakuya, her arms spread as chains wrapped around them and her body from the neck down. "This human is my toy. You can yell at it all you want, but all you're doing is wasting time.

The "chains" on the sculpture tightened. "And the longer you stall, the worse off things will be for this human when you're finally dead." He clenched a fist, the sculpture popping like a mud balloon. "How much longer are you going to stall?"

Yumi grit her teeth, reluctantly moving on. "I switch Castel to Defense Mode, then set a card. Turn end." It was maddening to see Sakuya so clearly respond to what she said but be unable to do anything about it. It was the confirmation she needed to know that her plan was working, but she had no idea if it was working fast enough.

"Draw!" Izar said. "Let's start things off by playing Wiener Dragon again, then activating this!" He held up a Fusion card, once again choosing to merge the monster on his field with the Meteor Dragon in his hand. "We had so much fun together last time, so let's bring it back again! Sad-Eyes Hound Dragon!"

Sad-Eyes would once again prove to be a problem if not dealt with quickly. "Now, attack!" Izar declared. "And when you do, use your effect to rob that monster of 1000 ATK!" Majesty Magician's ATK fell to 1500 as commanded with nothing to stop it or the attack.

As for destruction, though, Yumi had a solution. "Majesty Guard!" Her magician erected a golden barrier with its staff, Sad-Eyes' attack being partially deflected. "Majesty Magician survives and the damage gets halved!" she said as her Life Points dwindled to 800.

Izar scoffed. "Barely surviving," he mocked. "Fine, then. I end my tumblghn." He was attempting to say he was ending his turn, but a sudden rush of blood out of Sakuya's mouth had interrupted that.

"Sakuya!" Yumi screamed, taking her turn quickly. She needed to get through to her soon and end the duel. She couldn't waste any more time.

Her deck must have sensed her desperation, responding exactly as she needed it to right now. "I Pendulum Summon these two monsters, the Level 4 Rescue Rabbit and the Level 3 Tuner Takotaco!" Both monsters appeared in front of her, though they were about to leave just as quickly.

"I'm using my Tuner monster, Takotaco, to tune my non-Tuner monster, Rescue Rabbit!" Her monsters moved together inside a column of light, their Levels equaling 7 as they called out a new creature. "Synchro Summon, Level 7! Wonderful Dog Marron!"

Her monster appeared from the light, circling around before taking a seat. "Effect activate!" she declared, the monster howling into the air. "When I Synchro Summon Marron, I get 1000 Life Points back!" That gave her 1800 to work with.

"Scaredy Lion's Pendulum Effect also activates," she continued. "I add a second Takotaco from my deck to my hand, then use my Normal Summon to bring it out!" Like before, both monsters shot into the sky, the new Takotaco's Levels forming a set of three rings for Marron to jump through.

"Synchro Summon, Level 10! Come out, Zenkai Fire Dragoon!" Her monster came roaring onto the field, smashing into the ground as it landed next to its comrades. "It's like back then," Yumi reminded Sakuya. "Like when I destroyed Rage-Eyes."

"Frustrating," Izar interrupted. "I can't get a Tuner to let me play that one. It looks like it would be fun to break you with."

Yumi ignored him once more, banishing her Skill Successor to raise the dragon's ATK to 3800 for the turn. "I used this monster back then to help you, so I hope I can do the same now. Let's battle!" Dragoon let out a shriek, the jets on its back sending it shooting off into the sky. "Full Throttle Burning Storm!"

Being untargettable, Sad-Eyes' effect would be unable to stop the attack or reduce the damage. That wasn't a problem for him, though. "I discard the Chihuahua Knucker in my hand to halve the damage!" he said, the miniature dragon biting Yumi's monster on the ankle drawing yet another comparison to duels past.

Reduced damage or not, though, Sad-Eyes was thoroughly destroyed by the attack. Izar's Life Points fell to 950 as the attack knocked him backwards. He didn't lose his footing, but that was only because Sakuya's prosthetic leg was practically fixed in place with how inflexible he'd made it.

"That one really hurt," he said with a smile. "So, is this where it ends? You've still got two attacks, and I have no monsters. Not even a set card to bluff with." Smile widening, he asked again, "Is this where you kill someone else?"

Yumi felt her chest tighten, now beginning to have flashbacks of her own. This really was just like the situation with Yuu. Once again, she'd been pushed into a corner by Izar, asked to decide between saving someone she loved and saving the world.

She couldn't allow Izar to win here, but she also couldn't abandon Sakuya's fate to chance. Yuu had urged her on last time, but watching her fly limply into the gorge from her final attack still made her want to curl up and die. Yumi knew for a fact Sakuya would tell her to do exactly the same in this situation, but she also knew she didn't have it in her to follow through like before.

"At a loss?" Izar asked, taking back the Wiener Dragon and Meteor Dragon like before. "They say that killing gets easier the more you do it, you know. I guess it's true, but I never really had a problem with it to begin with. Not that I can remember, at least."

He laughed at the look of disgust on Yumi's face. "You and I both know you'll do it," he said. "You killed Yuu before, and you'll kill this one, too."

"I di-" Yumi couldn't finish that statement. While she knew that it wasn't her who'd thrown Yuu into the gorge, she might as well have been. The truth was that she really did blame herself for everything that happened. Directly, indirectly, or both, she couldn't stop herself from taking on that guilt.

"Turn end," Yumi said quietly, looking to the ground. She felt like a coward, knowing that Sakuya would be chastising her for the decision to put one person's life over the entire universe. She knew that losing here, no matter her reason for doing so, would only endanger everyone else. She knew that, by ending her turn now, she was almost certainly opening herself up to a loss.

But she just couldn't do it. She couldn't sacrifice Sakuya. She couldn't take on even more guilt. She couldn't lose anyone else.

"Thought so," Izar said with a sneer. "My turn. Draw!" He raised a hand, the Chihuahua Knucker card appearing in front of him. "I banish this to add Pet Cemetery from my deck to my hand!" That could only mean bad news.

He discarded Meteor Dragon to complete the effect, then activated the card itself. "Pet Cemetery banishes the Meteor Dragon, Wiener Dragon, and Sky Terrier in my Graveyard, then sends Greatest Dane, Moonlight Yorkie, and Terrier Dragon from my deck to the Graveyard!" Three materials could mean only one card, a fact Izar confirmed a moment later. "Appear, Feral-Eyes Wolf Dragon!"

The monster let out a roar, shaking Yumi to her core. That monster could end the game in an instant. Even while outmatched by Helpful, her other three cards were in no shape to be going up against Feral-Eyes. Even just one attack from it on them would end things.

"Looks like this is the end!" Izar said. "My monster will attack Majesty Magician and end this game!" Feral-Eyes reared back, sending a torrent of flames towards the wizard. As Yumi had already assessed, there was nothing she could do to stop it from happening. All she could do was watch her monster be cooked.

Before the attack could hit her, however, she sprung into action. "I banish Majesty Guard and Majesty Eclipse in my Graveyard!" she called. "That halves battle and effect damage one time each!"

"Hilarious!" Izar laughed. "Halve it all you want, but make sure you can still enjoy this pain!" As he planned, both the initial blast from the attack as well as the subsequent effect damage were excruciating. They burned Yumi across her body, the force knocking her back along the ground. By the time they mercifully stopped, she was left with just 50 Life Points.

Izar's smile grew wider, the tears coming from Sakuya's eyes dripping to the ground without his notice. "Don't forget," he said, Yumi left panting on her hands and knees from the damage. "This monster can attack all of yours. That means I still have another attack to win this with."

His target was Castel. Even in Defense Position, the effect damage would make it through all the same. The bird had 2000 ATK, which would translate to 2000 damage. Yumi had lost.

That's exactly what Izar thought. "Now, it's time to finish this!" he said. "I hope you've had plenty of fun, Takano Yumi. Time to die!" Pointing forward, he ordered, "Feral-Eyes Wolf Dragon, destroy Castel and kill Takano Yumi!"

But nothing happened. "I said attack!" Izar shouted. "Attack!" His frustration building, he found an answer to this seeming insubordination by a monster – the set card in front of him.

It hadn't been there earlier. Upon closer inspection, it was the final card in his hand. Somehow, it had been set on the field without his notice. Not before the Battle Phase, but during. The only way that could happen would be by ending the Battle Phase, though.

Yumi smiled, getting to her feet. "You heard me," she said, speaking to Sakuya.

"That's not possible," Izar said, not wanting to believe his power could be resisted again. "Pathetic technology can't keep up with me," he rationalized. "Malfunctions must count as plays in this broken game, so I have no choice but to let you suffer another turn. Make the most of it."

This was it. This would be the turn that decided everything. "Draw!"

First, she had to bring it back. "Pendulum Summon! It's your encore, Majesty Magician!" Her favorite card reentered the field, giving a bow as it assembled beside the other monsters on Yumi's side.

"Now, I activate this!" she said, holding up a card. "Resurrection of the Dead!"

"What's that meant to do?" Izar scoffed. "None of your monsters can help you here."

"Not my monster," Yumi told him. "I'm using one of Sakuya's! Come out, Sad-Eyes Hound Dragon!" With a roar, the dragon rose up from the Graveyard, thumping its tail and preparing for battle in earnest.

"Sad-Eyes, use your effect!" Yumi called. "Lower Feral-Eyes' ATK by 1000 with Draining Eyes!" Like she'd commanded, a pair of eye beams struck the opposing dragon, lowering its ATK to 2500. It was now thoroughly vulnerable.

"This is our last chance!" she shouted. "Sakuya, if you've got anything left in you, then I need you now! Please, respond to this!" Pointing forward, she gave the order. "Majesty Magician and Sad-Eyes Hound Dragon, both of you attack now! Majesty Destruction Burst!"

Izar tried to smile, secure in the knowledge that the set Mirror Force would dispose of all of Yumi's monsters in a single move. All he had to do was activate it.

But he couldn't do it. Something held him back. Him. How could this be? How was something able to stop him from doing what he wanted? Two pathetic humans couldn't possibly match even a fraction of a fraction of his power.

Except they just did. Sad-Eyes launched its attack, Majesty Magician catching the beams with its cane and amplifying them. Casting them forward, a swirling mass of pink energy struck Feral-Eyes, Yumi giving one last desperate plea as it did. "Sakuya, come back!"

Izar was fully ejected from Sakuya's mind in that moment. No matter how hard he clung to her soul, every last trace of him was forcibly pulled out and tossed away. Not only was he removed from his human host, he was removed from the universe itself. He felt his essence shoved away at many times light speed, eventually breaking the bounds of reality and ending up back in the dark void between existences. He'd been completely and utterly defeated.

"This isn't possible!" he screamed, rage building to heights even he didn't know were possible. "Humans can't...that little...Takano Yumi!"

His tantrum was cut short, however, as he was in a bit of a bind. "Izar!" a ragged, thunderous voice cried out. "You impudent maniac!" At last, the Constellations' leader, Lancea, had stepped in to correct things.

Feeling himself be contained by Lancea's influence, Izar struggled desperately to free himself and return to Yumi's reality. "You don't understand!" he shouted back. "This game is useless! You old fools can keep playing it all you like, but I'm done with it!"

"Then you've forfeited your right to continue playing!" he barked, compressing Izar's entire existence into the size of an atom. Despite his shouting, he was far too weak now to put up anything resembling a fight. His efforts wouldn't have mattered even if Lancea hadn't been the most powerful of their ranks by far.

This would be his punishment for breaking the rules so egregiously. Now contained, Lancea simply absorbed Izar, devouring the energy that constituted his being and making it part of him. Someone as powerful as numerous universes was now gone in an instant, that same power now serving only as food for another.

Back on Earth, the duel was over. While neither of their Life Points had hit zero, Izar leaving was the real win condition here. There was no more reason for them to continue now.

While she was still in bad shape, getting rid of the Constellation inside her had already had a marked improvement on Sakuya's condition. Her skin regained some color, her eyes no longer ready to burst from her skull, and the various injuries popping up across her seemed to heal ever so slightly.

Yumi crossed the distance between them, holding a barely conscious Sakuya in her arms. "You're okay!" she said, having to lift her goggles before the tears filled up the lenses.

"Of course I am," she said, holding tight to Yumi. "I had you." In her last moments before finally passing out, Sakuya went in for a kiss. It was probably best no one told her when she woke up that all she really accomplished was a headbutt.

It wasn't a perfect victory by any means, but the two of them had survived. For right now, that was about as perfect as things could get.

 

 

\Next: Prelude to the Final Battle - Help is On the Way/


Cards in Order of Appearance

Rescue Rabbit
EARTH
Level 4
Beast/Effect
300 ATK/100 DEF
Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.

Scaredy Lion
EARTH
Level 4
Beast/Pendulum/Normal
2/8
1300 ATK/1000 DEF
P: Once per turn, if a monster is Special Summoned from the Extra Deck with a Level/Rank between the Pendulum Scales of cards in your Pendulum Zones: You can add 1 Normal Monster from your Deck to your hand.

Cairngorgon, Dark-Line Change-Warrior (Cairngorgon, Antiluminescent Knight)
DARK
Rank 4
Rock/Xyz/Effect
2450 ATK/1950 DEF
2 Level 4 monsters
During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.

Common Fusion
Normal Spell Card
Fusion Summon 1 non-Effect Fusion Monster from your Extra Deck, using Normal Monsters from your hand, field, or Deck as Fusion Material. When the card Fusion Summoned by this effect battles an opponent's monster: You can banish this card in your Graveyard; negate that monster's effects and apply its original ATK and DEF when calculating damage until the end of the Battle Phase.

Violentist
LIGHT
Level 3
Fiend/Pendulum/Normal
1/7
650 ATK/1300 DEF
P: Once per turn: You can target 1 Equip Spell in your GY; equip it to an appropriate monster on the field, but destroy it during the next turn's End Phase.

Big Bat Knight
EARTH
Level 3
Warrior/Pendulum/Normal
7/1
1100 ATK/500 DEF
P: Once per turn, when a Pendulum Monster you control destroys an opponent's monster, after damage calculation: You can send 1 Level 4 or lower Normal Monster from your Deck to the GY; inflict 800 damage to your opponent.

Wallrus
WATER
Level 2
Beast/Pendulum/Normal
6/5
400 ATK/800 DEF
P: Halve any battle damage you take from battles involving Normal Monsters you control. When an opponent's monster declares a direct attack: You can activate this effect; destroy this card, and if you do, you take no further battle damage this turn.

Flame Viper
EARTH
Level 2
Pyro
400 ATK/450 DEF

Helpful, Knight of Commons
EARTH
Level 10
Warrior/Fusion
3800 ATK/3050 DEF
4 Level 4 or lower Normal Monsters

Butter Fly
WIND
Level 3
Insect/Pendulum/Normal
4/9
900 ATK/700 DEF
P: Once per turn (Quick Effect): You can send 1 Equip Spell from your hand or Deck to the GY, then target 1 monster you control that was Special Summoned from the Extra Deck; the first time that target would be destroyed this turn, it is not destroyed (even if this card leaves the field).

Cyclone (Mystical Space Typhoon)
Quick-Play Spell Card
Target 1 Spell/Trap Card on the field; destroy that target.

Expert Heart
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/DEF. The equipped monster gains these effects: Cannot be destroyed by battle once per turn. When you take damage from an attack involving this card: This card gains ATK and DEF equal to the damage you took.

Wiener Dragon
FIRE
Level 4
Dragon/Effect
1700 ATK/1200 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. When this card is Normal Summoned: You can add 1 "Wiener Dragon" from your Deck to your hand. While attacking, this card gains 100 ATK for each Dragon-Type monster in your Graveyard.

Fusion Deployment
Normal Spell Card
Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.

Meteor Black Dragon
FIRE
Level 8
Dragon/Fusion
3500 ATK/2000 DEF
"Red-Eyes Black Dragon" + "Meteor Dragon"

Meteor Dragon
EARTH
Level 6
Dragon/Normal
1800 ATK/2000 DEF

Fusion Substitute
Normal Spell Card
(This card is always treated as "Polymerization".)
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. You can banish this card from your GY, then target 1 Fusion Monster in your GY; return it to the Extra Deck, then draw 1 card.

Sad-Eyes Hound Dragon
EARTH
Level 8
Dragon/Fusion/Effect
3000 ATK/2500 DEF
1 Level 6 or higher Dragon-Type monster + 1 Level 5 or lower Beast-Type monster
This card is also treated as Beast-Type while on the field or in the Graveyard. Once per turn, during either player's turn: You can target 1 face-up monster on the field; it loses 1000 ATK until the End Phase. If this Fusion Summoned card is sent to the Graveyard: You can add both cards used as Fusion Material to your hand.

Rusty Swordsman
EARTH
Level 4
Warrior/Pendulum/Normal
5/9
1500 ATK/1000 DEF
P: Once per turn, if you Pendulum Summon a Level 4 or lower Normal Monster(s): You can draw cards equal to the number of Level 4 or lower Normal Monsters Pendulum Summoned +1, then shuffle cards from your hand into the Deck equal to the number of Level 4 or lower Normal Monsters you control.

Broken Wand
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/ DEF. The equipped monster gains these effects: This card's original ATK increases by 500. When this card attacks or is attacked by a monster with higher ATK: You can return this card to your hand and end the Battle Phase.

Disarmament of the Royal Guard
Counter Trap Card
When your opponent activates an Equip Spell Card: Discard your entire hand (minimum 1 card); destroy all Equip Spell Cards on their field and in their hand and Deck, and if you do, inflict 200 damage to your opponent for each card sent to the Graveyard by this effect.

Rusty Sword
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/DEF. The equipped monster gains these effects: This card's original ATK increases equal to its DEF. When this card attacks, during the Damage Step: You can pay Life Points in multiples of 100 (maximum 500); this card gains ATK equal to that amount.

Multi-Tool
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/DEF. If the equipped monster is Tributed or used as material for a Fusion, Synchro, or Xyz Summon, draw 1 card. The equipped monster gains this effect: Once per turn, you can increase or decrease this monster's Level by 1, or treat this monster as a Tuner, until the End Phase of this turn.

Mage Power
Equip Spell Card
The equipped monster gains 500 ATK/DEF for each Spell/Trap you control.

Golden Fiddle
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/DEF. The equipped monster gains these effects: This card gains ATK equal to its Level x 200 while in Attack Position and DEF equal to its Level x 300 while in Defense Position. If this card is selected as an attack target while in Attack Position: You can switch this card to Defense Position.

Premature Burial
Equip Spell Card
Activate this card by paying 800 LP, then target 1 monster in your Graveyard; Special Summon that target in Attack Position and equip it with this card. When this card is destroyed, destroy the equipped monster.

Leaky Umbrella
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/DEF. If this card is sent to the GY: Reduce the next instance of damage you take to 0. The equipped monster gains this effect: Halve all damage you take.

Pendulum String
Equip Spell Card
Equip only to a Normal Pendulum Monster. Apply the equipped monster's Pendulum Effect as if it were a Monster Effect. If this card is sent to the GY: You can add to your hand or Special Summon 1 Normal Pendulum Monster from your GY or face-up Extra Deck, but, if it was Special Summoned, banish it when it leaves the field.

Drain Shield (Draining Shield)
Normal Trap Card
If an opponent's monster declares an attack: Target the attacking monster; negate that attack, and if you do, gain LP equal to that target's ATK.

Hat-Trick Magician
DARK
Level 4
Spellcaster/Pendulum/Normal
3/7
1200 ATK/1500 DEF
P: Monsters you control equipped with an Equip Spell Card cannot be destroyed by battle or card effects once per turn each.

Castel the Avian Musketeer (Castel, the Skyblaster Musketeer)
WIND
Rank 4
Winged Beast/Xyz/Effect
2000 ATK/1500 DEF
2 Level 4 monsters
You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.

Demon's Chain (Fiendish Chain)
Continuous Trap Card
Activate this card by targeting 1 Effect Monster on the field; negate the effects of that face-up monster while it is on the field, also that face-up monster cannot attack. When it is destroyed, destroy this card.

Skill Successor
Normal Trap Card
Target 1 face-up monster you control; it gains 400 ATK until the end of this turn. During your turn, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 face-up monster you control; that target gains 800 ATK until the end of this turn.

Sky Terrier
WIND
Level 4
Dragon/Effect
1300 ATK/1100 DEF
This card is also treated as a Beast monster while on the field or in the GY. If you control a monster that is both a Dragon and Beast-Type, you can Special Summon this monster (from your hand). You can only Special Summon "Sky Terrier" once per turn this way. If this card is Special Summoned: You can target 1 monster in your GY that is both a Dragon and Beast-Type; Special Summon that target, but banish it when it leaves the field. You can only use this effect of "Sky Terrier" once per turn.

Shiny-Eyes Dingo Dragon
LIGHT
Rank 4
Dragon/Xyz/Effect
2500 ATK/1500 DEF
3 Level 4 monsters that are both Dragon-Type and Beast-Type
This card is also treated as Beast-Type while on the field or in the Graveyard. You can target 1 monster in your Graveyard that is both Dragon-Type and Beast-Type; attach it to this card as an Xyz Material. You can detach any number of Xyz Material from this card (minimum 3) to inflict 300 damage x the number detached. You can only use each effect of "Shiny-Eyes Dingo Dragon" once per turn. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead.

Majesty Eclipse
Normal Trap Card
You take no effect damage this turn. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; halve 1 instance of effect damage you take this turn.

Pot of Greed
Normal Spell Card
Draw 2 cards.

Majesty Magician
DARK
Level 8
Spellcaster/Pendulum/Effect
6/4
2500 ATK/2000 DEF
P: When you Normal Summon a Level 4 or lower Normal Monster with 1500 or less ATK/DEF: You can add 1 Equip Spell from your Deck or GY to your hand. Once per turn, if you activate an Equip Spell: Draw 1 card.
M: You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as an appropriate target for a card that specifically designates a Level 4 or lower Normal Monster with 1500 or less ATK/DEF while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Takotaco
WATER
Level 3
Fish/Pendulum/Tuner/Normal
9/2
800 ATK/800 DEF
P: Once per turn: You can target 1 Level 4 or lower Normal Monster with 1500 or less ATK/DEF you control; this turn, that face-up monster is treated as a Tuner (even if this card leaves the field).

Fusion (Polymerization)
Normal Spell Card
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

Majesty Guard
Normal Trap Card
Monsters you control cannot be destroyed by battle this turn, also halve all damage you take this turn. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; halve the battle damage you take from 1 opponent's monster this turn.

Wonderful Dog Marron
EARTH
Level 7
Beast/Synchro/Effect
1000 ATK/2000 DEF
1 Tuner + 1+ non-Tuner monsters
When this card is Synchro Summoned: Gain 1000 Life Points. If you Pendulum Summon while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Wonderful Dog Marron" once per turn.

Zenkai Fire Dragoon
FIRE
Level 10
Dragon/Synchro/Pendulum/Effect
4/9
3000 ATK/2000 DEF
P: Double all battle damage inflicted by Normal Monsters you control. If a Normal Monster you control inflicts 1500 or more battle damage: You can Tribute that monster; Special Summon this card from your Pendulum Zone, but banish it when it leaves the field.
M: 1 Tuner + 1+ non-Tuner monsters
If you can Pendulum Summon Level 10, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. Your opponent cannot target this card with card effects. You take no effect damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can banish 1 Normal Monster from your GY; this card gains ATK equal to the banished monster's ATK until the end of the Battle Phase, then this card can attack again in a row.

Chihuahua Knucker
WATER
Level 1
Dragon/Effect
0 ATK/0 DEF
This card is also treated as a Beast monster while on the field or in the GY. When your monster that is both a Dragon and Beast-Type is attacked by an opponent's monster (Quick Effect): You can discard this card; any damage you take from this battle is halved. You can banish this card from your GY; Add 1 "Pet Cemetery" from your Deck to your hand, then discard 1 card. You can only use each effect of "Chihuahua Knucker" once per turn.

Pet Cemetery
Normal Spell Card
Target 1 Fusion Monster in your Extra Deck; Banish any number of Beast-Type monsters from your Graveyard equal to the number of monsters required to Fusion Summon that card, then send the same number of monsters from your Deck to the Graveyard to Special Summon that monster (this Special Summon is treated as a Fusion Summon). You can only activate 1 "Pet Cemetery" per turn.

Greatest Dane
EARTH
Level 4
Dragon/Effect
1800 ATK/1200 DEF
This card is also treated as a Beast monster while on the field or in the GY. If this card is sent to the GY as material for the Fusion Summon of a monster that is both Dragon and Beast-Type: You can target face-up Spell/Trap Cards your opponent controls equal to the number of other cards used for this Fusion Summon; negate their effects until the end of this turn. Your opponent cannot activate cards or effects in response to this effect's activation.

Moonlight Yorkie
WIND
Level 4
Dragon/Effect
1300 ATK/1000 DEF
This card is also treated as a Beast monster while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 "Dog Mill" from your Deck to your hand. You can only use this effect of "Moonlight Yorkie" once per turn. When an attack is declared involving a monster that is both a Dragon and Beast-Type you control and an opponent's monster: You can banish this card from your GY; your monster cannot be destroyed by that battle, also you take no damage from that battle.

Terrier Dragon
EARTH
Level 6
Dragon/Effect
2200 ATK/1200 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. You can Special Summon this card from your hand in Attack Position by discarding 1 Level 5 or lower Dragon-Type monster. If this card is Special Summoned by its own effect: Its original ATK and DEF are halved.

Feral-Eyes Wolf Dragon
DARK
Level 10
Dragon/Fusion/Effect
3500 ATK/3000 DEF
3 monsters that are both Dragon-Type and Beast-Type
This card is also treated as Beast-Type while on the field or in the Graveyard. This card can attack all monsters your opponent controls once each. When this card destroys a monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster.

Resurrection of the Dead (Monster Reborn)
Normal Spell Card
Target 1 monster in either player's Graveyard; Special Summon it.

Holy Barrier – Mirror Force (Mirror Force)
Normal Trap
When an opponent's monster declares an attack: Destroy all Attack Position monsters your opponent controls.

Notes:

This one was fun to write. Lots of good Izar bastardness here, especially the fake out in the middle. I always wanted something like that to happen any of the times people have been brainwashed throughout the franchise, but it never really has.

It took me a little while to finish the duel, then I came back to it again after a few days when I had things partly written. I was worried I might have tried to cheat and used Common Fusion's GY effect in response to something, but I didn't. I was good and remembered the proper chain order and activation timings for everything.

Izar finally got what he deserved. I wonder what's going to happen now that they're down to four Constellations. It almost seems like the war is nearing its end. You have to imagine Lancea's got something left up his sleeve now that he's got the power of two of them inside of him.

That's all for now. Thanks for reading. Share if you're enjoying. Always remember to break the rules because there will never be consequences for doing that.

Chapter 78: Prelude to the Final Battle - Help is On the Way

Summary:

As the final battle closes in, the forces in Chiba may soon get some backup.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Hideo awoke with a start to an unfamiliar room in an unfamiliar building. How long were they out? What happened since the duel with Yuu? Was that all just a dream, or did she really conjure a bunch of actual monsters and start to destroy the city?

All of this would have to wait as they realized they were far too under-dressed for comfort. Thankfully, that trusty gray hoodie was nearby, now full of holes and folded neatly on a stool. Their glasses, cracked as they may be, were resting on top.

With that problem corrected, they sat back down on the cot they'd been asleep on to think. Someone had gone to the trouble to take them here, then to patch them up judging by the bandages. But where was here? A glance around the room revealed a number of other cots with other people in them. Not far off, there was a large blue curtain which, judging by the noises emanating beyond it, seemed to separate the lot of them from a bunch of others.

Taking out their phone, they were astonished to find it still had battery left in it. Shock hit all over again once they checked the date after that. From the looks of this, more than a week had passed since the duel. Had they been asleep this whole time?

Beyond the curtain seemed to be the best place to get answers. They did a quick check to make sure nothing was forgotten, realizing that both their duel disk and deck had seemingly disappeared. Retrieving those was definitely a top priority.

Bursting out of the curtain, Hideo came face to face with nearly a hundred or more citizens of Chiba, all scattered throughout this open, metal-walled building. Many of them were resting on cots, some walking around and talking, but all of them looking to be in low spirits.

No one seemed to pay them much mind as they walked between the cots, trying not to bump into anyone as they made their way towards a set of metal push doors in the front. Get outside, survey the area, and figure out what's happening.

That plan was abruptly dashed, however. Turns out, someone had seen them walking. Two someones, in fact, who pulled them into a hug. "Baby bear!" their mother cried, their father nearly squeezing the life out of both of them.

Obviously, there was some catching up to do first. While this much close contact made their skin feel like it was on fire, they'd endure it this time. Almost dying like that probably warranted an exception.

"Everyone was forced to leave the city," Hideo's father explained, the family having returned to a pair of cots off in the corner of the room near the dividing curtain. "Barely had time to pack anything."

"We kept trying to call you and text you, but you didn't respond," their mother said, shoving a clean and intact but otherwise identical gray hoodie at them to change.

"And then we show up here and someone's brought you in all beat up," their father continued. "What happened out there?"

One positive to having understanding parents was that, after about fifteen years, they'd gotten pretty good at understanding Hideo without speech or text. A few pantomimes and they seemed to get the gist of things.

"You were in a duel and ended up hurt?" Their father scratched his head. "How does that happen?"

Hideo could only shrug in response, still not entirely sure of the details, either. Indeed, they'd had as little of an idea as to why this was all happening as anyone else here. While (as they'd soon find out) the people in the shelters believed there were massive typhoons battering the city, they knew it was really something to do with Yuu. That said, it didn't bring them any closer to actually uncovering the mystery.

"We should find that nice girl who brought you here and thank her again," their mother said. "Isn't she doing the rounds later?"

Their father nodded. "That's right. She said she was a friend of yours, too." That was certainly an interesting development. The list of potential suspects was pretty small, to say the least. After a quick check in with the ant farm (thankfully safe and sound since their mother had remembered to bring it right as she was going out the door), they finally made it outside to track down this person.

From the looks of things, this and a few other nearby buildings were some abandoned warehouses. They weren't sure what company they belonged to or what their original purpose was, but they were at least a few miles out from Chiba judging by how small the city looked off in the distance. Even at that distance, though, they could make out several plumes of smoke rising into the sky.

Whatever was going on over there, it definitely wasn't typhoons. Either no one here had noticed or they simply didn't have the energy to care. It was understandable given how sparse the accommodations in these buildings seemed to be. What mattered was that they weren't allowed back in their homes; the reason why probably wasn't the biggest concern.

Milling about outside, they finally saw the person responsible for bringing them here. She road in on a motorcycle, towing a few carts full of supplies behind her. Had to be a powerful engine to pull that off, and there was only one person in the whole city with a bike that specialized.

Flagging her down, she came to an abrupt stop and threw off her helmet. "Hey, you're up!" Kyoko shouted, hopping off her bike. "Feels like it's been forever. How are you holding up?"

They replied with a thumbs up, then typed out a message of thanks on their phone.

Kyoko waved it off. "Just got lucky and saw you while I was getting out. What happened back there? You looked like you got blown up." The two exchanged information as Kyoko made herself known to the people inside the warehouses, many of them coming out to help unload food, water, medicine, and other necessities.

"I'm still not getting it," she said, carrying a box of dehydrated meals into one of the buildings. "So it was Yumi's friend? The missing one? Just blasting through the park with real Duel Monsters?" Hideo's enthusiastic nods seemed to convince her, though it left quite a few questions that still needed to be answered.

With a sigh, she asked, "So, what's the play?" as she passed out some of the rations. Seeing Hideo simply stare back at her, she clarified, "What are we going to do? I don't feel good about just sitting around here, and you don't either, right?"

This took Hideo aback. She was right, sure. Just sitting around here and waiting to see what happened wasn't exactly putting their mind at ease. Still, what was it she was suggesting they do?

"No harm in checking things out, right?" she added. "Quick drive in, quick drive out. Maybe see what's really got us all out here. Be back before anyone even knows."

Hideo shrugged, still unsure. While typhoons weren't the cause of all of this, whatever was had to be dangerous. Charging in without a plan would just end up with another situation like before, with Yuu or someone else thrashing them until they're half dead. Ashamed as they were to admit it (in the most indirect way possible, of course), they were a bit scared. Just a bit.

"If you want to stay, that's cool," Kyoko finally said, passing the last of the food to Hideo to keep. "Just thought you might want to see if they were still there, too."

Somehow, this thought hadn't occurred to them yet. She was absolutely right, though. Their friends had disappeared right before all of this went down. They didn't seem to be in one of these shelters, either. If that was the case, the most likely place for them to be would be the city.

In an instant, Hideo's demeanor changed. With a thumbs up, they accepted Kyoko's invitation to go scouting. "Thought so," she said, smiling to herself. "I finished up my job for the day, so I'm going to take the carts back first." She paused to clarify again. "Right, yeah, I've been helping out by running supplies back and forth between the different camps. There's, like, eight of these places."

Walking outside, she added, "Kind of had the thought that, if I'm already traveling around like this, no one would really notice if I slipped away for a little bit after I finished up one of these days." Hopping back on her bike, Kyoko placed her helmet back on. "If you want, go let your folks know what you're up to. If they're anything like my mom, they're going to try to talk you out of it, though. And charge you're damn phone, you're on 3%."

As she prepared to drive off, she paused, remembering something. "Oh, and here," Kyoko said, opening up the compartment under the seat. Inside was a spare helmet, plus Hideo's duel disk. "Kept it safe for you," she said as she tossed it over.

After an intense round of gratitude, Kyoko sped off on her bike. This left Hideo alone to do as she suggested. Returning to the warehouse they'd woken up in, they finally took the time to eat after finding an outlet. It was a hellish experience for both taste and texture, but they successfully forced it down with a whole bottle of water. Just about anything else would have been preferable over this sorry excuse for "yakisoba", but if you're going to be unconscious for more than a week, you can't really afford to be picky with your source of nutrients.

Once that was taken care of, Hideo found their parents and broke the news, then all hell broke loose. "You're not doing that!" their father shouted. The closest approximation to a shout with an inside voice, at least.

"What even gave you this idea?" their mother asked. "That's just absurd. You're not going to go back to the city just to get swept up in a typhoon."

Hideo let out a small grunt, fingers moving at light speed. Hopefully, explaining that the whole typhoon nonsense was some kind of cover up could convince them. After all, bad weather didn't cause all of these injuries.

"So it's not typhoons, but evil trading cards?" their mother asked, clearly unconvinced. Surprisingly, though, she did begin to look unsure. It was clear that something inside her was telling her to believe, since their was no reason for Hideo to lie about something like this. And, to be fair, they did come right out of the gate saying that they'd been injured playing cards before. This wasn't even a divergence from that story.

"It's not the reason for evacuating that's the problem," their father added. "Whatever is dangerous there, we don't want you going there to meet it."

This wasn't getting them anywhere. Somehow, they had to get them to understand. The city was where their friends had to be, so that's where they had to be, too. The four of them were meant to be together, even now. If those three needed help, it was their job to jump in and help. That's how it should be.

Yumi, Sakuya, and Kazuhiko had to be fighting now. They had to be tired. They had to be hurting. Even if there wasn't anything they could do to change that, Hideo was sure they could still take on some of that burden. Saving the world was fine, but it didn't matter if it meant losing these people.

That was the gist of what they typed out. Whether or not it got through to their parents, Hideo was set on going one way or the other. They'd just prefer if they didn't have to leave on bad terms if there was a chance they wouldn't make it back.

"I understand what you're telling us," their father said, "but you can't just run into that place. It doesn't matter if it's typhoons or trading cards or something else. We don't want to lose you any more than you want to lose your friends."

To Hideo, this was all the more reason for them to agree. If they understood these feelings, they should also understand why they had to be there with them.

The two were poised to continue arguing, but Hideo's mother spoke up to end things. "Okay," she said, clearly unhappy with the decision she was making. "You can go to check, but only if you come back."

"Are you serious right now?" he asked her.

Nodding, she explained, "I don't think we can stop them even if we try." She looked to Hideo, her face a mixture of pride and fear. "I guess this is what we get for raising you to care so much." She turned back to her husband, placing her hands on his. "We just have to trust...trust Hideo."

"It's not about trust, though," he said. "It's about not wanting my child dead."

Hideo stomped their foot, clearly displeased at the implication a little apocalypse would be able to kill them. If it wasn't obvious already, they weren't just charging recklessly into certain doom. They intended to come back, and they intended to do it with all of their friends safe and sound.

The two of them locked eyes, this pseudo-staring contest turning into a test of wills. A full minute passed with neither of them backing down, Hideo's father finally saying. "Give me the deck."

He held out his hand, Hideo placing their deck inside it. He shuffled it quickly, then fanned it out. Without looking, he took one of the face-down cards, waiting for Hideo to do the same.

They did so without hesitation. If this was a contest of drawing, they couldn't lose. Especially not with their own deck.

"Mine is this one," their father said, revealing the Perfected Ultra Insect Titanus – Mature. A Rank 7 at 3000 ATK. Virtually impossible to beat with all of the cards available in Hideo's deck.

Save for one, at least. Revealing their own card, it was the only thing stronger than the matured Titanus. "Of course," their father sighed, realizing he'd been outclassed by the Rank 9, 3500 ATK Perfected Ultra Insect Titanus – Beyond.

Per the rules of this kind of contest, he had to relent. Normally, this would be used for something a lot less serious than potentially going into battle, like whether or not to take a detour on a family trip to see some migrating insects. In the end, though, he lost fair and square.

"This still isn't a good idea," he argued.

"It isn't," his wife said, patting him on the arm. "But we have to believe in Hideo."

With a long sigh, he placed a hand on his child's shoulder. "You come back to us, okay? I'm very upset, so I have to figure out a punishment for you later. It's no good if you're not here to take it."

Their mother did the same, adding, "Just be safe. Take care of yourself, too, not just your friends."

Hideo returned the gesture, gripping their arms to affirm that promise. This wasn't a suicide mission. They'd all be coming home.

The approval didn't assuage much of the guilt they felt about walking out like this. Just as they wanted understanding from the two of them, Hideo could understand their worry now, too. But. guilt or not, this had to be done.

Hideo walked outside, waiting for Kyoko to come back while sorting through their deck. It felt like quite a while since these last got used. They were itching for another duel, but maybe hoping for one under these circumstances wasn't actually a wise decision.

It was about ten minutes before Kyoko pulled up, tossing Hideo a helmet. "Guess we're doing this," she said, waiting for them to hop on the back. "Last chance to back out."

No response from Hideo, so she hit the gas. Neither of them knew what to expect once they got there. Maybe it really was just typhoons, as unlikely as it seemed. Maybe it was nothing at all. Maybe it was the end of days.

There was no way to know unless they went there for themselves, so that's exactly what they were going to do. Speeding up on the empty highway, Kyoko declared, "We're coming for you jerks, so you better not be dead!"


Tokyo was entirely intact, its people blissfully unaware of the carnage happening in its eastern neighbor. Like those in the camps, they believed the city was merely being buffeted by typhoons. While some might question why Chiba was the only victim when Tokyo itself was so close to the coast as well, it wasn't something anyone chose to dwell on. Not their problem.

One person was a major exception to all of this self-interest. As she peered out of her family's penthouse window, Rio chewed her nails down to nubs for the fifth time in the last few days. She hadn't been sleeping well from all of the anxiety, her stomach doing flips every time the thought of Yumi and the other people in Chiba popped into her head.

Burdened with the knowledge of what was actually going on in her home city, she felt responsible for whatever danger they were in at the moment. She tried to do the right thing that day, but the sirens and the chaos had put a stop to all of that. Turns out her efforts were meaningless. Too little, too late.

Worse than any of that, though, was the knowledge that Yumi's grandmother was taking it all so much harder. Thankfully, her parents had given her a place to stay in the building. It was the least they could do for her during all of this. While she wasn't at all ready to forgive the lot of them for their involvement in this mess, she still had the sense to take them up on the offer.

From what she could get out of Fukuro (he was the only one the woman would even speak to regularly), the worry was starting to affect her physically. Constant fatigue, a loss of appetite, and not having the strength to get out of bed. A doctor was going to come in to try to help her tomorrow.

This whole situation was terrible. Even if all of that wasn't bad enough, there was still the looming threat of instantaneous annihilation waiting on the horizon. There was no way for her to know what was happening out there. If things went wrong and they lost, she and everyone and everything else could be blipped out of existence without a second to register it.

Rio pushed down that creeping existential dread, heading down a short flight of stairs to the floor reserved for Yumi's grandmother. She'd barely used any of the amenities here, though she couldn't really blame her. Now wasn't exactly the time to be kicking back and watching movies or playing pool.

As she made her way down a hallway, she ran into Fukuro coming the other way. "I was just going there," she said to him.

"Not much has changed," he told her, already knowing what she was planning to ask.

Rio sighed, expression dropping. "This is all my fault," she said. "I should have said something."

"Even if you did," he told her, "I doubt any of us could have made much of a difference." Maybe he was right, but there was no way to know that for sure. She'd just have to live with that guilt.

"I can't take this anymore," she said, pulling her hair. "I can't take standing around doing nothing and hoping things are okay when I know they aren't. I can't do it. I have to do something."

"What can we do?" he asked. "We're not equipped to help them."

"Anything," Rio insisted, growing more desperate. "I just don't...want to be useless any longer." With a loud sigh, she crossed her arms. "I'm going there."

"You will not be going there," Fukuro replied sternly. "I can't allow you to put yourself in that kind of danger."

"Then I'll go by myself so you don't have to take responsibility," she said defiantly.

"And how do you intend to get there without me?" he asked, raising an eyebrow.

"I don't know," Rio replied with unwavering confidence. "I've done a lot more complicated things than that before. I think I can handle finding a ride."

Pinching the bridge of his nose, Fukuro told her, "You won't get far like that."

"Maybe," she said with a shrug. "Maybe I'll get lost. Maybe I'll get kidnapped. Maybe I'll make it there and get wiped out right away. Guess I'll find out without you."

"This is a juvenile manipulation tactic," he correctly deduced.

"And?" she asked. "It won't be your responsibility. You'll be here doing your duty as a butler."

"My duty is to you above all else," he said, gritting his teeth. "...Which means I must regrettably do as you ask."

Rio gave a smug smile, only for it to fall a second later. "Just to the city limits," she said. "From there, I'm on my own."

"Absolutely not," he said. "I'll be accompanying you as always."

"I only need a way to get to Chiba," Rio reiterated. "I don't want you to be in danger."

Fukuro scoffed. "You're underestimating the duties of a butler," he told her. "If my life is the cost of protecting you, it's a small price to pay."

"That's ridiculous," Rio argued. "Your life isn't more important than mine. You're…" She swallowed hard, almost feeling like she was breaking some kind of covenant with what she was about to say. "You're like...family."

Fukuro was taken aback at hearing this. His expression softened, old eyes almost looking like they might cry. "If that's the truth," he said, crouching down to one knee, "then it's all the more reason for me to be by your side, Miss Rio."

After a long pause, Rio finally gave in. "Fine," she said. "I guess that makes sense." She gestured with her head for him to follow her. "Let's get ready. We don't have time to waste."

"I'll be coming with you," another said. As the only other person on this floor, it was obviously Yumi's grandmother. Leaving her bedroom, she looked to be as bad as Rio had imagined.

"With all due respect," Fukuro told her, "we can't be risking even more people's lives."

"Everything you two just said is the same for me," she said quickly, gripping her cane handle so tightly her knuckles turned white. "Yumi is the only family I have left. I can't go any longer not knowing what's happening to her."

"It's dangerous," Rio said. "We're risking a lot already."

"I don't care," she said bluntly. "I can't keep worrying and not knowing. If Yumi's okay, I need to know. And if she's not…" Thinking of the alternative drained the color from her face. "Then I might as well be dead already."

"Guess we don't have a choice," Rio said, the irony of having this kind of situation pulled on her after just doing the same to Fukuro not being lost on her. "Let's get ready."

Other than some medical supplies and some food, the only thing of value their preparations got them was Rio's duel disk. If this conflict really was based around Duel Monsters, this was their best line of defense. Truthfully, it might as well be their only one.

The three headed to the roof, evading the others in the penthouse for fear someone might try to stop their foolhardy quest. Once there, they crammed into but the Mabuchi family's helicopter. A few switches flicked and they were setting off towards Chiba, as ready as they could be to face the unknown.

 

 

\Next: All Out Battle! Break the Control Deck!/


Cards Used in Order of Appearance

Perfected Ultra Insect Titanus – Mature
WIND
Rank 7
Insect/Xyz/Effect
3000 ATK/0 DEF
3+ Level 7 Insect monsters
You take no damage. If this card is Xyz Summoned using an Xyz Monster as material: You can halve the ATK/DEF of face-up monsters your opponent controls up to the number of materials attached to this card, and if you do, negate their effects. You can detach 1 material from this card (Quick Effect); all Insect monsters you control gain 200 ATK x the number of Insect monsters you control, until the end of this turn. During the Standby Phase, while you control another Insect monster (Quick Effect): You can detach 1 material from this card, then Tribute 1 other Insect monster you control; you can Special Summon from your Extra Deck, 1 Rank 9 "Ultra Insect" Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) A monster Summoned by this effect cannot be used as material for an Xyz Summon until the next turn's Standby Phase. You can only use each effect of "Perfected Ultra Insect Titanus – Mature" once per turn.

Perfected Ultra Insect Titanus – Beyond
WIND
Rank 9
Insect/Xyz/Effect
3500 ATK/0 DEF
?

Notes:

I think this is the last setup chapter ever. From here on out, we're on the direct path to the end.

Band's finally getting back together. I had to largely keep the gang separated for all of this, so here's confirmation that everyone will finally be back soon. Leaving Hideo, Kyoko, and Rio behind was always an intentional choice, as was splitting up Yumi, Sakuya, and Kazuhiko during the bulk of the arc. Made everything feel a lot more miserable for the kids. Things are finally turning around, though.

I've been on a pretty good schedule lately of getting one thing out every week, but this next one is probably going to take longer than that. You'll understand when it drops.

That's all we have for now. Thanks for reading. Share if you're enjoying. Always remember to feed the ants.

Chapter 79: All Out Battle! Break the Control Deck!

Summary:

Yumi, Sakuya, and Kazuhiko team up to fight the Constellation Seginus, but his devastating control deck might require some extra help to overcome.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Things had been quiet since Izar's defeat. The emissaries were all locked away inside the facility sans one, and only four Constellations remained. It seemed like being put on the back foot like this was forcing those still left fighting to consider their next means of attack.

The good news was that this allowed everyone the chance to heal up and get organized. While nothing about this war was ideal, there was a general sense among humanity's champions that they'd made it over the hump. Even if they were theoretically taking on the much more dangerous opponents now, everyone here had proved their worth in combat. Constellations didn't seem quite so scary anymore.

Yumi, Sakuya, and Kazuhiko did their best not to get overconfident from all of this as they walked out of the infirmary. They were moving slowly for Sakuya's sake, but all three were, indeed, walking. "I feel a bit guilty," she spoke up, having just received some very positive results from a checkup. "Lots of people struggle with physical therapy and recovering from things like this, but it's been almost...easy for me."

"That's dumb," Kazuhiko scoffed. "Not like it's your fault they've been keeping all the Alramech juice for themselves down here."

"Yeah," Yumi agreed, holding Sakuya's hand to help her stay steady. "And you're getting better for the sake of protecting everyone."

Sakuya rolled her eyes. "I know, I know. It's just hard to know how to feel about everything right now." She sighed heavily. "I'm fighting a war, I lost a leg, I got possessed. I never thought I'd be doing any of this, or that either of you would be here for it."

"I think we all kind of feel that way," Yumi said. "There's just so much about all of this that I can barely believe." To avoid bringing everyone into a downward spiral, she tried to find a positive way to look at things. "But I guess it's almost over. As long as we can win the next few duels, we'll be safe."

"Just have to wait until those guys decide they want the next match," Kazuhiko agreed. "Should probably start figuring out what to tell my mom when I get back home." The prospect of finally facing their loved ones again after disappearing like this was almost scarier than the evil alien gods.

As if sensing this conversation, the world was set to punish them for the folly of dropping their guard. Sirens blared inside the facility, the Constellations finally making their move. Rushing to the control room, they all prepared for the assault.

Based on their readings, three Constellations were making their move all at once. Two of them were further off in the city, but one of them was poised to attack the base directly. This called for a reorientation to their tactics.

After some quick deliberation, new teams were formed. One of them would be spearheaded by Ren, supported this time by a recovered Shigeo and Hotaro. While it wasn't an official demotion to the two of them that had lost against emissaries, it definitely felt like that.

Protecting the base would be the bulk of their forces, Minerva being the last line of defense while coordinating with Rafael. It wasn't ideal, but they had to assume the strongest of the three was the one coming to destroy the facility directly. Overwhelming them with pure numbers seemed like the best situation, leaving the others to hold back the last two.

On that note, it would be Yumi, Sakuya, and Kazuhiko taking care of the last Constellation. Similar to Shigeo and Hotaro, Kazuhiko's actions at the beginning of the invasion warranted some reconsideration. Unlike them, though, he was effectively promoted to infantry, the only one here to fully and completely defeat a Constellation so far.

As such, he'd act as the leader for their group. No one objected to this, his deck potentially being the best fit for this role. As long as Yumi and Sakuya could hold strong on the defense, he could maximize his offense.

They fixed their decks in record time, then headed out. "There's four...maybe five of them left," Sakuya muttered as they drove towards the battlefield. "So why are only three of them coming at us now?"

"Maybe the big guy at the top is hanging back," Kazuhiko speculated. "Wants to make us prove ourselves before he finally does anything on his own."

"Do you think that means Izar is really gone?" Yumi asked. She didn't want to get her hopes up about that, but there did seem to be that chance. They'd collected a lot of his energy during that last duel, and with only three opponents for this part of the war, it only seemed more likely.

"I don't think we can afford to assume right now," Sakuya told her, obviously disheartened by this. "Maybe if we're lucky, but it's better not to get caught off-guard.

"I guess you're right," Yumi said, sighing heavily. Her heart dropped at the thought of needing to fight Izar yet again, but the feeling of Sakuya holding her hand lessened the sting just a bit. "Well, whatever it is, we'll just have to face it."

"Together," Sakuya added.

Kazuhiko tapped his hand on the side of the car, gesturing with his head at the column of light not far off from them. "Looks like we're here." Kind of obvious given the aforementioned giant column of light.

They pulled up, the trio scrambling from the car and preparing for a fight. Sakuya needed some assistance given she still wasn't fully used to her new leg, assembling with the other two once out of the car. Problems like that couldn't hold them back right now.

As they approached the light, someone else walked out of it. He was a lanky, green-skinned thing that only seemed vaguely human. His body was covered in an array of shimmering feathers, appearing like a mirage as he stalked towards them.

"You're the ones?" he asked, sounding like he was gargling gravel with each word.

"The ones who are going to kick your ass," Kazuhiko said with a smirk, brimming with confidence. This guy didn't look nearly as tough as Primus. As far as he was concerned, he was also some kind of coward on top of that, having sat back this whole time and let others do the fighting for him. This would be a cake walk.

The Constellation ignored him, instead looking at Sakuya. "I believe that one defeated my emissary. In that case, you would likely understand what's about to happen as revenge for that." It was hard to tell if he was expressing some kind of affection for the human he'd used or if he was simply mocking them.

"Then we shouldn't waste time talking," Sakuya replied plainly. She didn't bother to tell him that it was actually a totally unrelated person who'd taken out his emissary. Even if he knew, he probably wouldn't care.

"Quite," he replied. "Then know that your deaths and your planet's annihilation will be at the hands of me, Seginus. Behold my glorious form and weep. Behold my awesome power and grovel. Neither will save you, but I will reward your reverence with a swift and decisive end."

"I think he actually does like talking," Yumi whispered to the other two. Jokes aside, though, now was the time to get serious. Sliding her goggles down, she and her friends raised their duel disks.

With a sharp-toothed smirk, Seginus bellowed, "Then, let us begin!" That was as good of a start to a duel as anyone could hope for.

Starting his turn immediately, Seginus materialized a card onto the field. "Appear, Ancients Arisen Plumage!" A tall, bird-like being appeared from out of the card, green feathers standing rigid like daggers all across its lanky body. "Effect!" he called next, revealing a trio of cards in his hand. "I reveal three Ancients cards in my hand, then force the opponent to reveal and keep revealed an equal number. That's one from each."

The monster's feathers rattled like wind chimes, the piercing noise drawing out a card each from the humans' hands. Hat-Trick Magician, Extreme Mutant Breaking Salmon, and Sky Terrier. As Seginus said, they had to stay revealed in their hands now.

"Activate, Ancients Chant!" A new card appeared an instant later, this one featuring a golden triangle with prongs sticking off from each point surrounded by a circle of feathers. "Five cards from the Extra Deck are banished face-down, then five of your cards in hand are permanently revealed, and my Life Points raise by 300 for each."

While it was hard to tell exactly what the plan was for his deck, having so many of their cards in hand on display was disconcerting. If nothing else, it was an effective way to plan around their responses if he could force them to show all their cards before they even got a chance to use them. This time around, it was Yumi's Necro Maria and Unexpected Guy, Kazuhiko's Mutation Laboratory and New Mutant Dive Hawk, and Sakuya's Pet Cemetery, making for a 1500 bonus and bringing Seginus up to 5500 Life Points.

"Ancients Arisen Iron Gizzard's effect," Seginus declared, a dark gray dinosaur creature appearing beside Plumage, letting out a grumbling noise as it lurched back and forth. "When a card in the hand is revealed, I Special Summon this. When Special Summoned, I force you to reveal another card." This meant Sakuya had to show the Chihuahua Knucker she held, their collective hand now over half visible.

Seginus raised his hand, energy billowing around him and collecting into his hand. "With more than five cards revealed, Plumage's second effect activates and adds Ancients Fusion from the deck to my hand."

"So it's Fusion," Sakuya muttered, not looking forward to seeing what all of this was building up to.

"Correct," Seginus answered, the card he'd created tossed out onto the field. "I activate Ancients Fusion now, fusing two cards in your hands as material!"

"That's impossible!" Kazuhiko said, watching as his Laboratory and Yumi's Necro Maria were pulled into a swirling vortex, the same triangle from the other card in the center. "What kind of card uses the opponent's hand to fuse?"

"And one's a Magic Card!" Yumi added.

"Think again!" Seginus sneered. "Once your cards have been revealed by one of my effects, they also count as an Ancients Arisen monster while in the hand!"

Gale-force winds streaked across the field, threatening to blow all three of them away. The cause of this was the Fusion Monster, green light silhouetting it in the sky. "Be swept up and ripped apart by my wind! Fusion Summon, Level 4! Soar, Ancients Arisen Razor Wing!"

A new metallic monsters slammed into the field, cracking the ground beneath it as it shrieked. Its mostly purple body contrasted against green, sharpened feathers on its wings, both of which had the triangle symbol from before. Its unimpressive 2000 ATK quickly grew to 2700, Seginus explaining, "My monster gains 100 ATK for every card revealed in your hands. Additionally, once it reaches 3000, Razor Wing is unaffected by your card effects."

"Big deal!" Kazuhiko shouted. "We'll just have to kill it before it gets there. No problem!"

"I wonder about that," Seginus chuckled. His Life Points fell to 4500, a new card appearing next. "Activate Ancients Calling! With this, I return Ancients Fusion to my hand, then draw a new card."

"Not this time!" Sakuya responded, revealing a card of her own volition. "I activate Ghost Belle & Haunted Mansion, discarding it to negate your effect that would return a card from the Graveyard to the hand!" The ghost featured on her card sprung to life, floating forward to grab onto Seginus' Calling and drag it to the afterlife.

"Good play!" Yumi cheered. "One less card he can reveal, too!"

Seginus merely scoffed. "A minor setback," he said. "If that's the case, then I'll just activate Ancients Decree and end the turn." This new card had the triangle symbol bearing down on a group of shadowed people, all of them cowering under its shining light. A foreboding image to say the least.

"I draw!" Yumi declared, taking the second turn. The instant she did, her card revealed itself as Ash Blossom & Joyous Spring.

"Decree's effect," Seginus explained. "Any card added to your hands is permanently revealed. What's more, monster effects can't be activated in the hand if that monster is revealed."

"So that was the worst possible card to draw right now," Kazuhiko grumbled. "Whatever, it's fine! You don't need that to kick his ass!"

Yumi nodded, her plans unchanged. Ash wouldn't have factored into things this turn, anyway. The worst part about it was that it raised Razor Wing's ATK to 2800, but that would soon change.

"I'll activated Unexpected Guy," Yumi said, Razor Wing's ATK falling by 100. "With this, I can bring out Rusty Swordsman from my deck." Her monster appeared, clanking as it struck an exceptionally non-threatening pose when sized up against the creatures it was about to fight.

"Ancients Arisen Iron Gizzard activates an effect," Seginus declared, the monster gurgling in Kazuhiko's direction. "In addition to its own Special Summon, I also reveal a card in hand when another player Special Summons."

"Damn," he muttered, his Mutation Revival turning around in his hand. As such, Razor Wing's ATK returned to 2800. If they weren't careful, it would quickly reach that 3000 threshold and become significantly harder to deal with.

Thankfully, it didn't seem like that was going to happen. With no hand and no set cards, Seginus couldn't stop what she was going to do now. Razor Wing's ATK dropped to 2700 once again as she continued, playing a revealed card. "Come out, Hat-Trick Magician!"

Raising a hand, her monsters glowed. "I'm overlaying my Level 4 Hat-Trick Magician and Level 4 Rusty Swordsman to construct the Overlay Network!" Flying upwards, they entered the swirling galaxy, her monster bursting forth with the two as its orbiting materials. "Appear, Rank 4! Castel the Avian Musketeer!"

"Iron Gizzard's effect," Seginus repeated, Broken Wand revealed in Yumi's hand to bring Razor Wing back up to 2800 for the third time.

"It won't matter!" she told him, her monster taking aim. "I detach both of Castel's Overlay Units to return Ancients Arisen Razor Wing to the Extra Deck!" Cocking back the hammer on its gun, both Overlay Units flew down the barrel before being shot out a moment later.

The attack hit the Fusion, forcing it away with a screech. In a normal duel, this would be the green light to attack, but Yumi was still restricted from the Battle Phase right now. "I set a card and end my turn," she said, getting the revealed Broken Wand out of her hand.

"Now it's my turn!" Kazuhiko said. "Draw!" Like before, his card was revealed due to Seginus' effect. Also like before, it was a monster that's effect activated in hand – in other words, useless. Extreme Mutant Slash Mantis might still come in handy later, but it would have to wait its turn. He had another strategy in mind right now.

"I Normal Summon New Mutant Dive Hawk, then use its effect!" The mutated creature gave a gurgling squawk, Mutant Scavenge Raccoon being sent from the deck to the Graveyard and Summoned back immediately.

"Iron Gizzard effect," Seginus said, his monster reacting to another Special Summon. "Reveal a card." This one was Wiener Dragon in Sakuya's hand.

Undeterred, Kazuhiko raised his hand, shouting, "I'm using my Level 3 Tuner, Dive Hawk, to tune my Level 3 non-Tuner, Scavenge Raccoon!" It didn't matter how many cards he could reveal if they could take him out instantly during the next set of turns.

Both monsters combined together in a blinding flash of light. "Synchro Summon, Level 6! Evolve, Super Mutant Licky!" A green, fleshy creature leaped onto the field, its stance low on all fours and its long, serpentine tongue flicking in the air. The exposed brain on its head crackled with electricity as it clicked its back teeth in a kind of threat display.

"Iron Gizzard," Seginus repeated once more, yet another card turning around. He picked Yumi's Emerald Force this time. From the looks of things, she was in the best position out of all of them to take it home when it came back around to her turn.

Kazuhiko grabbed the last unrevealed card in any of their hands and activated it. "I'm playing Mutagen to give Licky its secondary effect for this turn!" he said. "That means I can activate it to inflict Licky's ATK as direct damage!"

Kazuhiko's monster glowed with a neon green aura, its tongue shooting out across the field to strike at the Constellation like a whip. He guarded himself against the first real damage he took in the duel, Life Points depleting to 2700.

"Not bad," Sakuya complimented, Kazuhiko feeling more than a little smug at hearing that. "You went into this thinking you could just resist any damage I do on my turn. You've underestimated us."

"It matters little how much damage you can do to me," he replied, clearly annoyed but thinking the lowly humans wouldn't notice. "I'll defeat you regardless of what you do. You're simply too weak."

Kazuhiko scoffed. "Whatever you say, guy. I'm going to keep going and play Mutation Revival. Come back, Dive Hawk!" Unlike before, Iron Gizzard's effect resolved without doing anything, their hands fully exposed.

While Revival couldn't make full use of its effect given the New Mutant sub-series lacked the traditional turn-based mutations, raising its Level to 4 was much more important right now. Red energy gathered at Kazuhiko's forehead as he declared, "Let's raise some hell!"

His monsters flew into the sky, another Synchro Summon initiating. With Levels 4 and 6, it was time once again for his new ace to take the field. "Transform past your old self and mutate into the pinnacle of evolution! Become the strongest and shout loud enough to shake the universe! Synchro Summon, Level 10! Appear, Final Mutant Cyborg Hellraiser!"

"When did you get that?" Yumi asked in amazement as the armored Mutant struck a pose in the sky. He'd neglected to mention it during all the chaos of the past days, making this the first time she or Sakuya had seen this monster.

"Long story," he said simply. "I'll tell you once we win. Right now, though, I have to end." Though it was a bit anti-climactic, Cyborg Hellraiser would serve as a heavy deterrent once Seginus' turn came around.

Rather, if it came around. With his lack of defenses, Sakuya's next card might decide the whole duel now. "Draw!" she declared, revealing it to be...Pointer.

Well, so much for ending it. She still had moves to make, but dropping the ball like this was embarrassing all the same (even if she had no real control over her draw). Being the first person allowed to go on the attack would make things a little better, at least.

"I Normal Summon Wiener Dragon," she declared, "then activate its effect to add a second copy to my hand." Like the other, this one was revealed once it was placed in her hand. "Next, I Special Summon Sky Terrier from my hand." Due to the wording on its effect, this card wasn't sealed like Kazuhiko's Mantis.

That said, it was still an unfortunately sub-optimal play. Sky Terrier had nothing to bring back from the Graveyard, so Sakuya was left with just her two monsters right now. "Battle!" she called out. "Sky Terrier attacks Iron Gizzard, and Wiener Dragon attacks Plumage!"

In an instant, both of Seginus' monsters were destroyed, his Life Points falling to 2300. While she had the option to inflict more damage, this was the only move that allowed her to clear his field. Moving to Main Phase 2, her monsters began to glow. "I'm using my two Level 4 monsters to construct the Overlay Network!"

Flying into the portal together, the new monster emerged. "Xyz Summon, Rank 4! Come out, Terror Fang Wolf – Diawolf!" The monster howled, its fur shimmering like diamonds in the light. Immediately, one of its Overlay Units flew into its maw to be crushed by its fangs. "Effect activate! I destroy both Diawolf and your Ancients Decree!"

A blast of shining light fired from the wolf's mouth, crashing through Seginus' Magic Card before the monster disappeared. "I'm not done!" she said, taking a card in her hand. "I activate Pet Cemetery! I banish Diawolf and Wiener Dragon from my Graveyard, then send Greatest Dane and Moonlight Yorkie from my deck to the Graveyard as Fusion Material!"

Bringing her hands together, she threw them down with a shout of, "Fusion Summon, Level 8! Appear, Sad-Eyes Hound Dragon!" With that, her turn came to a close, all three of them confident in the defense they'd created.

"The beginning of the end," Seginus said, a card materializing in front of him with a gust of wind. "Normal Summon, Ancients Arisen Plumage."

"Another one," Kazuhiko noted. Given that they had seven cards revealed in their hands, his next move was obvious.

"Effect activate," he said to confirm it. "I add a new Ancients Magic or Trap Card from my deck to my hand."

"Not this time!" Yumi responded, discarding a monster. "Since Decree is gone, I can activate Ash Blossom's effect to negate Plumage!"

Plumage lost its energy, slumping down as its effect fizzled in the wake of the tiny floating monster and its imposing fivehead. It was his only move given he had no cards in hand, but it still seemed odd that he'd activate it just for it to be negated. Was it just to burn a negation?

No, it most certainly wasn't. One of his spent cards rose up behind him, Seginus declaring, "I banish Ancients Chant from the Graveyard. Now I draw cards equal to the number of revealed cards in your hands."

An absolutely unfair amount of advantage, and all from the Graveyard. They could only watch as six new cards appeared in front of Seginus, his expression shifting into a haughty smile to tell them they were absolutely screwed.

"I pay 1000 Life Points to activate Ancients Calling, allowing me to return the Ancients Fusion in my Graveyard to my hand and draw an additional card." Unlike before, they had nothing to stop it this time.

Predictably, his next move was to activate the Fusion card. His targets were Kazuhiko's Slash Mantis and Sakuya's Wiener Dragon, absorbing both of them into a vortex behind him. "In the short time you have left, I'll teach you to fear those who stand above you," he said. "Fusion Summon, Level 5! Take flight, Ancients Arisen Great Tapejara!"

Even larger than the first Fusion, Great Tapejara extended a pair of brown, leathery wings as it swooped down onto the field, concrete cracking under its talons. It let out a shriek, feathers bristling across its body as the hump on its beak began to shine with the yellow triangle symbol. "Effect activate," he declared. "All Magic and Trap cards on your field are returned to the hand and revealed, and effects cannot activate when this happens!"

While the only card returned was Broken Wand, knowing his effects were seemingly adding a restriction on their effect activation going forward was not good news. This assumption proved correct as his next effect went off. "Great Tapejara's second effect. When a card is revealed in your hand, you take 100 damage for each one. You also cannot activate effects in response to this."

All three braced for the attack even though it was only directed at Yumi. While it was just 100 damage, even that little could prove dangerous in a duel like this. It came as a rain of knife-life feathers from above, Castel managing to shield her from the attack and avoid any fatal injuries.

He was far from through, though. "Ancients Amber Fusion! By discarding the second Ancients Fusion in my hand, I can once again fuse your cards. Additionally, no effects can be activated in response to this!"

"Damn it!" Kazuhiko shouted, frustration building as their hands were drained of resources. This time around, he took Yumi's Emerald Force, his Breaking Salmon, and Sakuya's Pointer, leaving all three with next to nothing.

"Draw your last breaths, because this monster rules the air inside your lungs! Fusion Summon, Level 7! Soar, Ancients Arisen Great Tupuxuara!" The wind kicked up by the new monster threatened to blow all of them away. Hovering above them on two pairs of wings, its crested head unhinged its jaw to screech into the sky, tentacle-like protrusions shooting from its mouth to attack the monsters on the field.

"Effect activate!" Seginus continued. "I return cards to your hand equal to the number of your cards used for Great Tupuxuara's Fusion Summon!"

"All three of them," Sakuya realized, also finding herself unable to use Sad-Eyes' effect in chain. Once again, his cards had blocked them from a response.

"Get off my field!" he shouted, Castel, Cyborg Hellraiser, and Sad-Eyes all returning to the Extra Deck. At the very least, that meant they weren't going to be revealed in the hand this time. Still, did that even matter now with the position they were in?

"I activate a second Ancients Decree," Seginus added, furthering his lockdown of their plays. With this, he was ready to end things. "Battle! Ancients Arisen Plumage attacks you now!"

The monster flapped its wings, sending a volley of razor-sharp feathers hurtling towards Sakuya. There were only so many of them, so it shouldn't have been that difficult to move out of the way before they hit. Sometimes, though, simple things turned out to be not quite that simple.

As she started to run, her knee slipped, causing her prosthetic to kick backwards. Losing her footing, she fell to the ground. The others watched on in horror as the feathers struck the ground near her, quickly embedding themselves in the concrete as they struck further and further up the street and into Sakuya. In total, five of them struck her in the side and left arm, sinking in with a spray of red.

It almost didn't matter that it took away 1300 Life Points given the real damage was far more dangerous at the moment. "Damn it," Kazuhiko swore under his breath, trying to think of what he could do. None of them had any cards to use to block any further attacks, and any more like that would certainly kill them one way or the other.

"This is the best your planet could come up with?" Seginus mocked. "It's almost not worth continuing if you're all this weak."

"You're the weak one," Sakuya spat, trying to slow the bleeding as best she could. "Go ahead and finish me. That just makes it easier for them to take you out."

"Don't tell him to do that!" Kazuhiko shouted. "What the hell's wrong with you?"

"She's right," Yumi said, uncharacteristically stone-faced. "Let him make that mistake. Our turns are next, so focusing on Sakuya now only means we'll be unharmed when we get the chance to fight back."

"What?" he stammered. For a moment, he thought they'd both gone insane, somehow deciding that sacrificing one of them was the way to win this. However, he then noticed the glance Yumi sent to Sakuya.

From the looks of things, they'd somehow communicated a plan – reverse psychology. Telling Seginus to focus all his efforts on one of them might make him reconsider and spread the damage around. Doing that, they'd all stay in the game and, more importantly, not have to suffer the deadly attacks he was sending at them.

And it even seemed to be working. The Constellation narrowed his eyes for a moment, then smirked. "Foolish. Fine, then. That one's as good as dead now, anyway." Pointing forward, one of his monsters shrieked. "Ancients Arisen Great Tapejara, direct attack!"

Soaring upwards, the monster charged a green beam of energy in its beak. Clicking it open and closed rapidly, it finally let loose a wave of power. It struck the concrete in front of Seginus, rapidly shooting through the ground as it honed in on Yumi.

She'd have to move quick. The damage wouldn't feel great, but getting out of the way would spare her the brunt of the attack. She stepped to the side, ready to sprint away from her team for their safety, too.

Her foot landed on a rock, tripping her instantly. "God damn it!" Kazuhiko shouted, already moving on instinct. Both of his clumsy-ass friends fumbled the bag, so now he had to pick up the slack. Despite just chastising them for what he thought was some harrowing calculus with their lives, he found himself making a similar judgment. With no hand, his chance of a reversal was far slimmer than either of them. Even with just one card each, they had that much more of a chance to win this.

With that in mind, he skidded to a halt right in front of Yumi, the red energy spreading across his body as he yelled. Crossing his arms over his body, he took the full force of Tapejara's attack, both girls looking on in awe and horror at his sacrifice.

Kazuhiko dug in his heels, refusing to budge even an inch from where he stood. Despite the jacket set alight on his shoulders and the skin burning off of his arms, he wouldn't give in. He would protect the both of them. Protect their chance.

He still stood tall when it finally stopped, though clearly with a lot of difficulty. Smoke billowing from his upper body, Kazuhiko finally fell to one knee, groaning as the energy around him started to fade.

"No…" Yumi stammered, flashes of his and Sakuya's previous injuries forcing their way into her mind. "You shouldn't…"

Kazuhiko gave a weak laugh. "Knock it off," he groaned. "I can do this because I know you'll find a way to win for me."

"But...but you're…"

"Save it for after you win," he told her, looking over his shoulder while weakly raising a thumbs up. As he did, his duel disk began to spark, the damage from the attack having done a number on the device. From the looks of things, he might be physically incapable of using it to continue despite still having Life Points.

Yumi didn't have much choice but to listen to him. With a look to Sakuya, they nodded to each other. Despite their planning from before, she was also in pretty bad shape now. Turns out getting stabbed multiple times with little means to stop the bleeding wasn't a great for your health, especially if it's in the arm you draw cards with.

It was all up to Yumi now. Both of them were counting on her, as was the rest of the world. She couldn't let their sacrifices go to waste.

That said, she was now down to 1700 Life Points. Seginus still had an attack left, his remaining monster flying overhead with 2800 ATK. Simple math said this wasn't going to end well.

All she had was Broken Wand in hand. Nothing on the field and nothing in the Graveyard that could help her. This couldn't be how it ended. She couldn't let them down after everything that had just happened. There had to be a way out.

"I think this should bring the game to a close," Seginus mocked, his final Fusion already charging a similar green beam. "Ancients Arisen Great Tupuxuara, put an end to these pitiful creatures. Direct attack!"

Yumi prepared for the worst, trying to get as far as she could to spare Kazuhiko the pain. He wanted to follow, of course, but he was in no shape to be going anywhere at the moment. This left both him and Sakuya to watch helplessly as Yumi uselessly tried to outrun the incoming attack.

Seconds before the blast let loose, however, some kind of red and white swarm overtook it. The dinosaur flapped desperately in the sky, screeching and shooting its energy beam in every direction. Whatever these creatures were, they were attaching themselves to it, latching on with their pincers.

As this was happening, the monster's ATK and DEF halved to 1400 and 1150. "What is this nonsense?" Seginus shouted, just as confused as the humans. Upon closer inspection, its incredibly punishing effect was also being negated, all because it had been equipped with a monster called Ultra Insect Haimushi.

"None of you have cards to use, so what is this? How are you doing this?" His answer came in the form of a not-so-distant engine, a motorcycle roaring into view. Skidding to a halt not far from the duelists, the passenger on the back quickly hopped off, duel disk already active.

"No way!" Kazuhiko shouted, laughing uncontrollably. "You followed us all the way here?"

Even before removing the helmet, all three quickly realized who had just come to their rescue. Tossing it off to the side, Hideo officially entered the duel and prepared for battle.

 

 

\Next: Reunited! Even Further Beyond!/


Cards Used in Order of Appearance

Ancients Arisen Plumage
WIND
Level 3
Dinosaur/Effect
1300 ATK/900 DEF
Once per turn, during your Main Phase: You can reveal up to 3 "Ancients" cards in your hand; your opponent reveals the same number of cards in their hand, and keeps them revealed. (A card in your opponent's hand revealed by the effect of an "Ancients" card is also treated as an "Ancients Arisen" monster while revealed.) If your opponent has 5 or more cards revealed in their hand: You can add 1 "Ancients" Spell/Trap from your Deck to your hand. You can only use this effect of "Ancients Arisen Plumage" once per turn.

Hat-Trick Magician
DARK
Level 4
Spellcaster/Pendulum/Normal
3/7
1200 ATK/1500 DEF
P: Monsters you control equipped with an Equip Spell Card cannot be destroyed by battle or card effects once per turn each.

Extreme Mutant Breaking Salmon
DARK
Level 4
Winged Beast/Effect
1800 ATK/1000 DEF
If this card is Summoned: You can target 1 "Mutant" monster in your GY; Special Summon that target, and if you do, it is treated as having activated its effect that increases its ATK and Level a third time. You can only activate this effect of "Extreme Mutant Breaking Salmon" once per turn.

Sky Terrier
WIND
Level 4
Dragon/Effect
1300 ATK/1100 DEF
This card is also treated as a Beast monster while on the field or in the GY. If you control a monster that is both a Dragon and Beast-Type, you can Special Summon this monster (from your hand). You can only Special Summon "Sky Terrier" once per turn this way. If this card is Special Summoned: You can target 1 monster in your GY that is both a Dragon and Beast-Type; Special Summon that target, but banish it when it leaves the field. You can only use this effect of "Sky Terrier" once per turn.

Ancients Chant
Normal Spell Card
Banish up to 5 cards from your Extra Deck face-down; choose that many cards in your opponent's hand, reveal them, and keep them revealed, and if you do, gain 300 LP for each card revealed by this effect. (A card in your opponent's hand revealed by the effect of an "Ancients" card is also treated as an "Ancients Arisen" monster while revealed.) During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; draw cards equal to the number of cards revealed in your opponent's hand. You can only activate 1 "Ancients Chant" effect per turn, and only once that turn.

Necro Maria
DARK
Level 4
Fairy/Tuner/Effect
500 ATK/0 DEF
When a card or effect activates that targets or would move a card(s) in the Graveyard to a different place (Quick Effect): Special Summon this card; negate that effect, and if you do, destroy that card.

Unexpected Guy (Unexpected Dai)
Normal Spell Card
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

Mutation Laboratory
Field Spell Card
When this card is activated: You can add 1 "Mutant" monster from your Deck to your hand. A "Mutant" monster's effect that increases its ATK and Level during your Standby Phase can also be activated during your opponent's Standby Phase. When an effect activates that involves changing the Level of a monster(s) on the field: Inflict 100 damage to your opponent x the current Level of the monster(s) that had its Level changed. You can only activate each effect of "Mutation Laboratory" once per turn.

New Mutant Dive Hawk
DARK
Level 3
Rock/Tuner/Effect
700 ATK/500 DEF
When this card is Normal Summoned: You can send 1 "Mutant" monster from your Deck to the Graveyard; Special Summon 1 "Mutant" monster from your GY with the same Level as the sent monster.

Pet Cemetery
Normal Spell Card
Target 1 Fusion Monster in your Extra Deck; Banish any number of Beast-Type monsters from your Graveyard equal to the number of monsters required to Fusion Summon that card, then send the same number of monsters from your Deck to the Graveyard to Special Summon that monster (this Special Summon is treated as a Fusion Summon). You can only activate 1 "Pet Cemetery" per turn.

Ancients Arisen Iron Gizzard
WIND
Level 3
Dinosaur/Effect
1100 ATK/1200 DEF
If a card in the hand is revealed by a card effect: You can Special Summon this card. You can only Special Summon "Ancients Arisen Iron Gizzard" once per turn this way. If this card is Special Summoned, or your opponent Special Summons a monster(s): Reveal 1 card in your opponent's hand, and keep it revealed. (A card in your opponent's hand revealed by the effect of an "Ancients" card is also treated as an "Ancients Arisen" monster while revealed.)

Chihuahua Knucker
WATER
Level 1
Dragon/Effect
0 ATK/0 DEF
This card is also treated as a Beast monster while on the field or in the GY. When your monster that is both a Dragon and Beast-Type is attacked by an opponent's monster (Quick Effect): You can discard this card; any damage you take from this battle is halved. You can banish this card from your GY; Add 1 "Pet Cemetery" from your Deck to your hand, then discard 1 card. You can only use each effect of "Chihuahua Knucker" once per turn.

Ancients Fusion
Normal Spell Card
Fusion Summon 1 "Ancients Arisen" Fusion Monster from your Extra Deck, using monsters from your hand or field, and/or revealed cards in your opponent's hand as Fusion Material. You can only activate 1 "Ancients Fusion" per turn.

Ancients Arisen Razor Wing
WIND
Level 4
Dinosaur/Fusion/Effect
2000 ATK/1200 DEF
1 "Ancients Arisen" monster + 1 Effect Monster revealed in your opponent's hand
Gains 100 ATK for each card revealed in your opponent's hand. (A card in your opponent's hand revealed by the effect of an "Ancients" card is also treated as an "Ancients Arisen" monster while revealed.) If this card's ATK is 3000 or more, it is unaffected by your opponent's activated effects. If this card is destroyed and sent to the GY: Gain LP equal to its original ATK. You can only use this effect of "Ancients Arisen Razor Wing" once per turn.

Ancients Calling
Normal Spell Card
If a card is revealed in your opponent's hand: Pay 1000 LP; add 1 "Ancients Fusion" from your GY to your hand, and if you do, draw 1 card. You can only activate 1 "Ancients Calling" per turn.

Ghost Belle & Haunted Mansion
EARTH
Level 3
Zombie/Tuner/Effect
0 ATK/1800 DEF
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation.
● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck.
● Special Summon a Monster Card(s) from the GY.
● Banish a card(s) from the GY.
You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Ancients Decree
Continuous Spell Card
Activate only while you control an "Ancients Arisen" Fusion Monster. Reveal each card added to your opponent's hand, and keep it revealed. (A card in your opponent's hand revealed by the effect of an "Ancients" card is also treated as an "Ancients Arisen" monster while revealed.) Your opponent cannot activate monster effects in their hand if that monster is revealed by a card effect. If no cards are revealed in your opponent's hand, destroy this card.

Ash Blossom & Joyous Spring
FIRE
Level 3
Zombie/Tuner/Effect
0 ATK/1800 DEF
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect.
● Add a card from the Deck to the hand.
● Special Summon from the Deck.
● Send a card from the Deck to the GY.
You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Rusty Swordsman
EARTH
Level 4
Warrior/Pendulum/Normal
5/9
1500 ATK/1000 DEF
P: Once per turn, if you Pendulum Summon a Level 4 or lower Normal Monster(s): You can draw cards equal to the number of Level 4 or lower Normal Monsters Pendulum Summoned +1, then shuffle cards from your hand into the Deck equal to the number of Level 4 or lower Normal Monsters you control.

Mutation Revival
Equip Spell Card
Target 1 "Mutant" monster in your GY; Special Summon that target in Attack Position and equip it with this card, and if you do, increase its Level by 1. The equipped monster is treated as having activated its effect that increases its ATK and Level for a third time. When this card is removed from the field, destroy the equipped monster.

Castel the Avian Musketeer (Castel, the Skyblaster Musketeer)
WIND
Rank 4
Winged Beast/Xyz/Effect
2000 ATK/1500 DEF
2 Level 4 monsters
You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 Xyz Materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.

Broken Wand
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/ DEF. The equipped monster gains these effects: This card's original ATK increases by 500. When this card attacks or is attacked by a monster with higher ATK: You can return this card to your hand and end the Battle Phase.

Extreme Mutant Slash Mantis
DARK
Level 3
Fiend/Effect
1300 ATK/900 DEF
If you control a "Mutant" monster: You can Special Summon this card (from your hand) in Defense Position. You can target 1 "Mutant" Tuner monster you control; Change its Level to 4. You can only use each effect of "Extreme Mutant Slash Mantis" once per turn.

Mutant Scavenge Raccoon
DARK
Level 3
Fish/Effect
1000 ATK/1500 DEF
During your Standby Phase: Increase this card's ATK by 300 and Level by 1. If this effect is activated 3 times while this card was face-up on the field: Target 1 card in your opponent's GY; add it to your hand.

Wiener Dragon
FIRE
Level 4
Dragon/Effect
1700 ATK/1200 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. When this card is Normal Summoned: You can add 1 "Wiener Dragon" from your Deck to your hand. While attacking, this card gains 100 ATK for each Dragon-Type monster in your Graveyard.

Super Mutant Licky
DARK
Level 6
Thunder/Synchro/Effect
1800 ATK/1500 DEF
1 "Mutant" Tuner + 1+ non-Tuner monsters
During your Standby Phase, Increase this card's ATK/DEF by 500 and Level by 1. If this effect is activated 3 times while this card was face-up on the field: Inflict damage to your opponent equal to this card's ATK.

Rank-Up-Magic Emerald Force
Normal Spell Card
Banish 1 Spell Card from your Graveyard, then target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 Xyz Monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) It gains this effect.
● If it is Xyz Summoned: Draw cards equal to half the number of materials attached to this card (rounded up).

Mutagen
Quick-Play Spell Card
(This card is always treated as a "Mutation" card.)
Target 1 "Mutant" monster on your side of the field; it is treated as having activated its effect that increases its ATK and Level for a third time, until the End Phase.

Final Mutant Cyborg Hellraiser
DARK
Level 10
Insect/Synchro/Effect
3500 ATK/1500 DEF
1 "Mutant" Tuner + 1+ non-Tuner "Mutant" Synchro Monsters
You can Synchro Summon this card using any "Mutant" Tuner and "Super Mutant Hellraiser", regardless of the Levels of the monsters involved. Cannot be destroyed by battle. During your Standby Phase: Increase this card's ATK by 1000 and Level by 1. If this card attacks, it gains 100 ATK for each "Mutant" monster in your GY. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle, or if the attack was negated at this card's attack declaration: You can double this card's ATK, and if you do, it can make another attack on the same monster in a row.

Pointer
FIRE
Level 2
Dragon/Effect
800 ATK/500 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. When this card is Normal Summoned: Choose 1 Level 6 or higher Dragon-Type monster from your Deck, and place it on top of your Deck.

Terror Fang Wolf – Diawolf (Diamond Dire Wolf)
EARTH
Rank 4
Beast/Xyz/Effect
2000 ATK/1200 DEF
2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.

Greatest Dane
EARTH
Level 4
Dragon/Effect
1800 ATK/1200 DEF
This card is also treated as a Beast monster while on the field or in the GY. If this card is sent to the GY as material for the Fusion Summon of a monster that is both Dragon and Beast-Type: You can target face-up Spell/Trap Cards your opponent controls equal to the number of other cards used for this Fusion Summon; negate their effects until the end of this turn. Your opponent cannot activate cards or effects in response to this effect's activation.

Moonlight Yorkie
WIND
Level 4
Dragon/Effect
1300 ATK/1000 DEF
This card is also treated as a Beast monster while on the field or in the GY. If this card is Normal or Special Summoned: You can add 1 "Dog Mill" from your Deck to your hand. You can only use this effect of "Moonlight Yorkie" once per turn. When an attack is declared involving a monster that is both a Dragon and Beast-Type you control and an opponent's monster: You can banish this card from your GY; your monster cannot be destroyed by that battle, also you take no damage from that battle.

Sad-Eyes Hound Dragon
EARTH
Level 8
Dragon/Fusion/Effect
3000 ATK/2500 DEF
1 Level 6 or higher Dragon-Type monster + 1 Level 5 or lower Beast-Type monster
This card is also treated as Beast-Type while on the field or in the Graveyard. Once per turn, during either player's turn: You can target 1 face-up monster on the field; it loses 1000 ATK until the End Phase. If this Fusion Summoned card is sent to the Graveyard: You can add both cards used as Fusion Material to your hand.

Ancients Arisen Great Tapejara
WIND
Level 5
Dinosaur/Fusion/Effect
2200 ATK/1900 DEF
2 "Ancients Arisen" monster
When this card is Fusion Summoned: Return all Spells/Traps your opponent controls to the hand, reveal them, and keep them revealed. (A card in your opponent's hand revealed by the effect of an "Ancients" card is also treated as an "Ancients Arisen" monster while revealed.) If a card(s) in your opponent's hand is revealed: You can inflict 100 damage x the number of revealed cards to your opponent. If this card is destroyed and sent to the GY: Gain LP equal to its original ATK. If only your opponent's cards were used as material for this card's Fusion Summon, your opponent cannot activate cards or effects in response to this card's effects. You can only use each effect of "Ancients Arisen Great Tapejara" once per turn.

Ancients Amber Fusion
Normal Spell Card
Discard 1 "Ancients Fusion"; Fusion Summon 1 "Ancients Arisen" Fusion Monster from your Extra Deck, Fusion Summon 1 "Ancients Arisen" Fusion Monster from your Extra Deck, using monsters from your hand or field, and/or revealed cards in your opponent's hand as Fusion Material, then, if you used a card(s) in your opponent's hand as Fusion Material, reveal all cards in your opponent's hand, and keep them revealed. Neither player can activate cards or effects in response to this card's activation. You can only activate 1 "Ancients Amber Fusion" once per turn.

Ancients Arisen Great Tupuxuara
WIND
Level 7
Dinosaur/Fusion/Effect
2800 ATK/2300 DEF
3 "Ancients Arisen" monsters
If your opponent Normal Summons/Sets a monster, or activates or Sets a Spell/Trap, while it was revealed by the effect of an "Ancients Arisen" card: Inflict 200 damage to your opponent. You can only use the following effects of "Ancients Arisen Great Tupuxuara" once per turn:
● When this card is Fusion Summoned: You can target face-up cards your opponent controls equal to the number of your opponent's card(s) that were used as material for this card's Fusion Summon; return them to the hand, reveal them, and keep them revealed. (A card in your opponent's hand revealed by the effect of an "Ancients" card is also treated as an "Ancients Arisen" monster while revealed.)
● If this card is destroyed and sent to the GY: Gain LP equal to its original ATK.
If only your opponent's cards were used as material for this card's Fusion Summon, your opponent cannot activate cards or effects in response to this card's effects.

Ultra Insect Haimushi
WIND
Level 1
Insect/Effect
0 ATK/0 DEF
(Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand to that target. The equipped monster's ATK/DEF become half its current ATK/DEF, also its effects are negated. If this Equip Card leaves the field because of an opponent's card effect: Destroy the equipped monster.

Notes:

Those crazy kids are finally back together just in time for the end. Been waiting for this for a while.

Like I said before, this was hell to write and it's not even done. At the 11-page mark, I decided I had to split it into two. There's still a substantial number of turns left, too.

Ancients Arisen was a fun theme to come up with. A whole archetype revolving around revealing the hand permanently is already a problem, but its core mechanic also handrips to hell and back. Probably one of the few decks that's better in a mismatched team battle like this given there's so many more cards to reveal.

That's about all I have this time. With any luck, the second half will be out within a few days. I've kept this delayed long enough, so I want to make it through the duel quickly.

Thanks for reading. Share if you're enjoying. Always remember to stop cloning dinosaurs.

Chapter 80: Reunited! Even Further Beyond!

Summary:

With Hideo's arrival, Earth's defenders might still have a chance to defeat Seginus.

Notes:

(See the end of the chapter for notes.)

Chapter Text

The mood had shifted on the battlefield. While the forces of Earth were still in an unambiguously tight spot, Hideo's arrival gave them a fighting chance. Starting the duel outside the area had the added bonus of bypassing Ancients Decree's effect, making cards like Haimushi live in the hand for now.

"What are you doing here?" Yumi asked, equal parts elated and worried that they'd arrived in the middle of the fight.

"Well," the biker said, lifting her helmet to reveal herself as Kyoko to no one's surprise, "we were going to check things out to see why everyone was really evacuated, but I think we got our answer now."

"There's others out here," Sakuya interrupted, accepting the reinforcements without hesitation. "If you're going to fight, they might need your help. It's a garage near that one bank and the office building."

She looked to Hideo, asking, "Think four of you can handle whatever this is?" They gave a thumbs up without looking from the field. "Then I guess I know where I'm needed. We'll catch up later, so don't let this weird bird thing beat you."

"Not a chance," Kazuhiko said, feeling his strength return.

With a smile, she nodded to all of them, pushing her helmet back down and speeding off towards the facility. Almost as soon as she did, the duel started back up, heralded by a painful jolt of very real electricity attacking Hideo. In seconds, their Life Points halved to 2000.

"The intrusion penalty they told us about," Yumi identified. How darkly ironic it was that that feature was put in place to avoid their own forces being overwhelmed by underhanded tactics, only for it to nearly kill their ally for doing the same.

"Worry about yourself!" Seginus shouted. "My attack continues!" While Tupuxuara might have had its ATK halved, that didn't stop the damage. The ground exploded around Yumi, sending her flying and sapping all but 300 of her Life Points. She hung on, but now all four of them were feeling the hurt.

"Just a bit more and you'll all fall," the Constellation mocked. "Save me the time and surrender. I have more important work to take care of."

"Afraid we'll beat you now that we've got backup?" Kazuhiko shot back.

"None of us will surrender, so just get on with your turn," Sakuya added.

Seginus scoffed. "If you want a slow death, then I'll grant that to you. I set two cards and end the turn."

Per the rules of entering mid-duel, Hideo was up next. "Kick his ass!" Kazuhiko cheered, fully ignoring the extent of his injuries and pumping his fist in the air. He was far too happy to be fighting alongside his friend again to even feel them right now.

Hideo gave a confident nod towards the others, then drew a card. Per Decree, it was revealed as Ultra Insect Reduviidae. "Ancients Arisen Great Tapejara's effect," Seginus cut in. "Take 100 damage for the card that was just revealed!"

Already very aware that the damage in this duel was real, Hideo dodged the incoming attack. Aside from a couple strong hits from pebbles kicked up in the resulting explosion, they escaped without injury and 1900 Life Points remaining. Off to a good start.

"Magic Card, Foolish Burial," the duel disk read out. "Sending Ultra Insect Blepharopsis from deck to Graveyard." The moment this happened, the Graveyard shined. "Ultra Insect Blepharopsis, effect activate. One Set Magic or Trap Card cannot be activated this turn."

A pair of mantis arms shot out from a portal to the underworld, striking one of Seginus' cards and rendering it unusable. Evidently, this was the one he least wanted sealed, a small grunt defying his attempt at remaining stone-faced.

"Special Summon Ultra Insect Eupakardia." Seginus having three monsters out was an optimal position for Hideo. It was the perfect number to make the most out of these cards and this hand, Eupakardia being the first part to the combo.

"Effect activate," the duel disk continued. "Special Summon Ultra Insect Halyomorpha from deck." The little caterpillar let out a squeak, calling out its shield bug companion. This activated Halyomorpha's effect next, granting Hideo an extra Normal Summon this turn. Thinking ahead, though, that wasn't even necessary.

"Special Summon Ultra Insect Reduviidae." Once again, this kind of Special Summon wasn't due to an activated effect, letting it dodge past Decree. "Effect activate, Ultra Insect Reduviidae. Special Summon Ultra Insect Blepharopsis from the Graveyard."

The sandy-colored Blepharopsis rose up beside the other insects, its effect activating to add Ultra Insect Membracidae to hand. The leaf bug quickly appeared in a Normal Summon after that, Hideo's field now filled with a total of five monsters.

"Look at you go!" Kazuhiko laughed. "Now what happens?" A field filled with monsters was good, but when they were all Level 1, it wasn't the most impressive sight.

In response, Hideo raised a hand, all five monsters transforming into green light.

"Xyz?" Yumi shouted excitedly.

"When did that happen?" Sakuya asked for all of them.

Hideo responded with a shrug, resolving to do some explaining and deck building with everyone when things quieted down. But first, they had to win this duel. Pointing forward, the duel disk spoke, "Xyz Summon, Rank 1. Ultra Insect Titanus – Larvae."

Exploding from the portal overhead, a very unimpressive grub wriggled on the field while being circled by its five materials. "Don't want to get you down," Kazuhiko said, "but that thing's kind of…"

It obviously had an effect, but being that weak right out of the gate was a bit troubling. Was it really worth that many materials?

Time to find out, as several effects now activated. "Ultra Insect Titanus – Larvae, effect activate. Gains effects: Gain 800 Life Points, increase ATK and DEF by 500." Hideo's Life Points shot up to 2700 while the Larvae became a much less impressive 500 and 500. Not much on either front, but this was only the start.

"Effect activate, detach Ultra Insect Membracidae." One of the orbs broke off from the rest and flew into the creature's mouth, causing it to shake and click its jaws. This brought back Membracidae in Defense Position, the revived bug activating its own effect on Special Summon.

A new insect appeared, this one with a long, segmented body that coiled up on itself. "From hand, Special Summon, Ultra Insect Akuchu." Now three monsters stood on the field, none of them with anything approaching the strength to take down Seginus' Fusions.

Hideo still had a card in hand, though. "Magic Card, activate. Bug Signal. Target one Insect Xyz Monster and Rank-Up two Ranks." Rebuilding the Overlay Network, Titanus and its remaining materials returned to the portal, swirling inside before a new monster appeared. "Xyz Summon, Rank 3. Ultra Insect Titanus – Pupa."

Somehow, this one looked even less intimidating than the worm. Now just a lavender cocoon stuck to the ground, this form of Titanus had a slightly more substantial ATK at 1000 while still remaining too weak to do much.

Like before, though, effects began activating. As a new Xyz Summon, the attached materials were able to be of use again. This meant 3500 Life Points and 1500 ATK, finally managing to overcome at least one card out there.

"Battle Phase." Hideo pointed forward, the various strands of silk attaching the pupa to the ground detaching as the monster began to rotate. "Ultra Insect Titanus – Pupa attacks Ancients Arisen Plumage." Just then, the strands of silk turned rigid, striking at the enemy like a dozen long, spinning blades.

This activated another effect, this one belonging to Reduviidae. Plumage gave a shriek, its attempted counterattack falling flat as its ATK reduced to 800. Now the cocoon was more able than ever to slice right through it, blasting it apart and lowering Seginus' Life Points to just 600.

He clicked his tongue at this. "That's fine," he said, his self-assurance unwavering. "I'd rather it gone here than at a less opportune time. Cards that weak can do little more than this."

"Keep acting tough," Kazuhiko told him. "It makes beating you even more fun!"

Hideo nodded to him, ending the turn right after. While there was still a ways to go from here, victory seemed much closer at hand than just moments before. Now it was Yumi's turn once again, putting them in position for even greater gains.

"I won't let you down!" Yumi said, her confidence restored. "Draw!" The card revealed itself as Pot of Greed. Exactly what was needed for this situation.

With no damage happening, Seginus must have made the smart decision to hold back on activating Tapejara immediately. Given she had no choice but to use Pot of Greed or pass turn, this was the correct move.

"Standby Phase," Hideo's duel disk announced, the cocoon beginning to pulse. Detaching Blepharopsis and releasing Membracidae on the field meant another rank-up. "Xyz Summon, Rank 5. Ultra Insect Titanus – Mature."

Now hatched, the enormous beetle beat its wings, effects activating like before. Hideo's Life Points grew to 4300 while Titanus' ATK set at 2600, making it the strongest thing on the field now. Additionally, since Blepharopsis hit the Graveyard again, the same backrow card as before was sealed for the turn. Titanus' own effect went off, too. "Adding Ultra Insect Swarming from deck to hand."

Despite also being revealed, Seginus once again held back from activating the burn effect when Swarming went to hand. He really wanted to hit Yumi, seeming to hope he could take her out with that last bit of damage before she could make a real move. If that happened, it might as well be a one-on-one from that point forward.

"Just keeps growing," Kazuhiko said with a small laugh. This really was an evolution of Hideo's old deck. That meant there was at least one more version of Titanus, or maybe even two.

Further forms would have to wait, however, as it was still Yumi's turn. Having no other choice, she played as predicted and activated Pot of Greed. "I draw two cards," she explained, taking both and having them revealed as Xyz Trust and Rescue Rabbit. This gave her options.

Also predictably, Seginus finally moved. "Ancients Arisen Great Tapejara, effect activate." Another rain of deadly feathers blasted towards Yumi as he said this. If they hit, she'd undoubtedly be too injured to use her new cards.

Yumi started running, but stopped in her tracks immediately. Standing between her and the damage was Titanus, taking all of the attacks without flinching. As a real monster, that made its rock-hard carapace real, as well. While her Life Points fell to 100, her body remained unharmed.

"Thanks!" she said to the bug, then to Hideo. "We're not doing that anymore," she told Seginus, who looked more than a little upset that his plans hadn't gone as expected. "We're winning this turn!"

Yumi played her monster, declaring, "Normal Summon, Rescue Rabbit! Now I banish you to activate your effect!" Her monster disappeared after squeaking into its radio, dual beams of light shooting from her deck. "Come out, Scaredy Lions!"

This was the only moment she paused. Now she had two Level 4 monsters, but she also had an Equip Magic. She'd held onto Broken Wand this whole game so far. If she used it now, she could bring out Telos. More ATK, stopping monster effects, and a last ditch burn to secure the win. It was the natural move to make.

"I'm using the two Level 4 Scaredy Lions to construct the Overlay Network!" Yumi declared, forgoing that move. Telos was too risky. Chaos was too risky. If she used it now and lost control, she couldn't guess what she might do. She couldn't trust herself with it anymore.

"Xyz Summon, Rank 4! Time for an encore, Castel the Avian Musketeer!" Her monster returned to the field, giving its gun a small twirl before aiming it forward at Seginus' field. It quickly loaded it with both Overlay Units, Yumi announcing, "Castel's effect! Return Great Tapejara to the Extra Deck!"

Firing, the smaller Fusion was blown back before disappearing in a shimmer of green light. As the only one of Seginus' monsters that still had an effect, removing it was the correct choice. And since the weakened Tupuxuara only had 1400 ATK left, that meant an attack from Castel would do exactly 600 damage – just enough to win.

She had to bet on the other face-down card being a bluff. He'd held back on it once already, so that was entirely possible. Either way, this was their best shot at victory. Future turns didn't have the protection from the other card he definitely wanted to use. This could be their last chance.

"Battle!" Yumi declared. "Castel, finish this! Destroy Great Tupuxuara!" On her order, the monster pulled back the hammer on its musket, firing a spiraling blast of energy with the squeeze of the trigger.

All four of them watched with bated breath as the attack moved closer, almost seeming to inch forward in slow motion. It had to connect. This had to work. They had to win right now.

"In Damage Calculation," Seginus said, a smile seeming to form across his face. "I discard Ancients Arisen Blast Talon to use its effect!" Seconds before hitting, Tupuxuara exploded on its own. "Damage is halved, and no more damage can be inflicted to me by battle this turn."

"No!" Yumi shouted, slapping herself in the forehead. With that effect, Seginus clung on with 300 Life Points left, once again evading defeat.

"Tupuxuara's effect activates in the Graveyard," he added, power surging around him. "Its ATK is now added to my Life Points!"

"It was just 300…" Sakuya muttered, watching all their efforts erased in a single move. Since Yumi couldn't take him out with that blow, the effect was able to resolve, changing his Life Points to 3100. Now what could they do?

"Your effort wasn't completely pathetic," he said to them. "Still, I've been in control this entire time. You only live now because I find it amusing. I'll break your spirits before I break your bodies."

Yumi had no retort, already well on her way to despair. She felt like a failure, too scared to use Telos for an almost assured win. She had a Rank-Up-Magic before, too. She could have sealed monsters and backrow if she'd had the forethought to protect it. Just more mistakes. "I set two cards. Turn end."

"Don't worry," Kazuhiko told her, trying to restore her confidence. "You did what you could, and you got rid of both his monsters. Now we've got a clear shot." The red aura at his head spread to the rest of his body as he gave a shout. "All we have to do is take it home!"

Despite his injuries, Kazuhiko powered through into a draw. Revealing it, it was God's Judgment. Not exactly a power card, but it was something. "Kind of wished I could have finished it," he grumbled.

Like on Yumi's turn, Hideo again activated Titanus' effect. Detaching Larvae and releasing Akuchu, it ranked-up once more. "Xyz Summon, Rank 7. Perfected Ultra Insect Titanus – Matured." Molting from its skin, the new monster was even larger, growing an extra set of wings and a horn, all of it heralding another set of effect activations.

Hideo's Life Points grew to 5100, the insect's ATK set at 3500. If Seginus had had a monster out, its stats would get halved. Turns out Yumi had been a little too efficient in that regard.

Kazuhiko gave a nod, resolving to support the other two as they tried to destroy the creature in front of them. Not like he had much choice right now. "I set this card. It's up to you now."

Seginus scoffed at this. "Is that so? It seems like it should be my turn with the way that one looks." He wasn't wrong, Sakuya turning pale from the blood loss. She'd made the smart decision to keep the feathers in the wounds, but that was only so effective at stopping the bleeding. This duel kept dragging, so she kept hurting.

"Can you even draw a card?" he asked mockingly. "If you can't, then give up. I'll take my turn now."

"You keep underestimating us," Sakuya said, fury burning in her eyes. "A pathetic monster like you has no right to call any of us weak." What she did next seemed to genuinely shock him, not to mention her comrades.

Lurching to the side, Sakuya swung her nearly-immobile arm up, biting into her wrist hard enough to draw blood. "Whoa!" Kazuhiko exclaimed. "Hey, that's…"

"Don't do that!" Yumi shouted. "That's too much!"

"None of you are holding back, so I can't afford to, either!" Sakuya tried to shout. Obviously, she couldn't exactly form the words right now, but her feelings made it through all the same. After a few seconds, she managed to get her fingers to move, just enough to grip the top card of her deck and draw it.

She dropped it a moment later, but it made it to the hand. Picking up it, she revealed it as Dragon's Mirror. "Now my deck is responding," she said, once again using her mouth to make a play. This time, she picked up Chihuahua Knucker, laying it on the field until it slotted into place. The monster materialized, incessantly barking at Seginus to try to intimidate him.

"I'm ending this!" she said, managing to activate her Magic Card. "Dragon's Mirror! I banish Chihuahua Knucker and two copies of Wiener Dragon from the Graveyard! That lets me Fusion Summon!"

"Let him have it!" Kazuhiko said, the others cheering her on, too.

"Eyes weary from the brutality of nature, let loose and tear my enemies to pieces! Fusion Summon, Level 10! Feral-Eyes Wolf Dragon!" The dragon's descent cracked the ground, its howls shaking the battlefield. Like its owner, it was more than ready for this fight to be over.

"Feral-Eyes, direct attack!" Sakuya declared. "Primal Inferno!" Blasting a torrent of flames at Seginus, the group once again anticipated the worst while hoping for the best.

As expected, Seginus had a counter. "Trap activate! Divine Wind Barrier – Air Force! Return all monsters to the hand!" A truly devastating card, and one they were quite familiar with through training.

Kazuhiko didn't hesitate to use his own counter, however. "Counter Trap, God's Judgment! I negate your card by paying half my Life Points!" Like Hideo before him, his Life was slashed in half in a single move, finally toppling him to one knee. It was worth it, though, as Air Force's gale was quickly extinguished as the card shattered.

"Continue!" Sakuya ordered, her monster redoubling its efforts with an even bigger blast. "End this!"

Seginus didn't budge, his last card finally flipping up. Turns out it wasn't a feint, much to their dismay. "My second Trap activates! Grudge From the Grave!" A whirlwind of wailing spirits washed over the field, putting a stop to Feral-Eyes' attack. "With more than eight monsters in your Graveyards, all monsters have their ATK set to 0!"

It was a devastating blow to their forces, as was the realization that his bluster about controlling the duel up to this point had been true. He could have used this at any point, be it on Hideo or Yumi's turn to ruin their attack plan. The only reason he held back was simple caution, not wanting to leave himself with less defenses before his own turn came back around.

Sakuya fell backwards, adrenaline wearing off as the failure set in. "Damn it," she said through labored breaths. "I'm...I'm sorry. I couldn't…"

"It's okay," Yumi reassured her. "He's done for now."

"Right," Kazuhiko agreed. "All his cards are gone and he has no hand. We've still got this. We broke through."

Sakuya shook her head, still disappointed in herself. "Turn end," she sighed, hoping that Hideo would be able to pick up where the rest of them left off.

First, though, it was Seginus' turn. Materializing a card in front of him, he played it quickly. "Decklock, activate! Now your decks are sealed for anything but drawing." This obviously put a damper on their future plays, but it didn't seem all that important at the moment. If that was all he could do, this duel seemed to finally be over.

Of course that wasn't the end of his turn, though. "Ancients Arisen Blast Talon, effect activate."

"In the Graveyard?" Yumi questioned.

"I banish it, then Fusion Summon!"

"From where?" Kazuhiko asked, only to realize moments later what that must mean.

"The Graveyard," Sakuya added, verbalizing that exact revelation. That was only part of the story, however, as Hideo's hand was also taken as a cost.

In addition to Ultra Insect Swarming, Seginus banished the two Plumages, the Iron Gizzard, and the Tupuxuara in his Graveyard. "This is the end!" Seginus declared, almost mimicking them in his delivery. "Unlike you pathetic creatures, when I say something, I mean it! Appear before me, Ancients Arisen Great Quetzalcoatlus!"

The sky seemed to split open as the monster emerged. The beat of its wings flattened several buildings in the surrounding area, feathers dropping and shattering the ground like bombs where they struck as it casually hung overhead. Its body shimmered in a rainbow of colors, a trio of screeching heads poised to swallow all of them in an instant.

Investigating the card, the first thing to jump out was that it was wholly unaffected by the opponent's effects. The second was its massive 4000 ATK. Between the both of these, it almost didn't matter that Ancients Decree was destroyed due to a lack of revealed cards.

"Great Quetzalcoatlus, effect activate!" Seginus declared. "Your fields are gone!" Returning up to five was devastating. Like he'd said, that was their entire field vaporized in a single instant.

There was only one hope left. "Trap activate, Xyz Trust!" Yumi called back, her card flipping up. "I release Castel, then double the ATK and DEF of Perfected Ultra Insect Titanus – Mature."

"Twice zero is just zero!" Seginus shouted. "Begone with these pathetic cards!"

"That's not all!" Yumi continued, struggling against the wind along with her friends. "For this turn...the monster affected by Xyz Trust is unaffected by other effects!" Essentially, that meant the only card removed from the field would be Broken Wand, Castel and Xyz Trust sent to the Graveyard and Titanus protected.

"No matter!" Seginus said, undeterred by this. "I'll just attack!" Great Quetzalcoatlus gave a shriek, nearly blowing all of them into the distance with a single beat of its wings.

"No you won't!" Yumi told him. "Xyz Trust keeps any monster except what it affected from attacking for the rest of this turn." Typically, this was used as a means of clinching a game by doubling down on a single monster after the rest of your forces attacked, but this was just as valid a play in such an odd format.

Seginus growled, his body beginning to bubble. "Don't toy with me!" he shrieked, transforming into a tornado of green energy. "Make your move so I can finally finish this farce!" As he shouted, his essence seemed to merge with his monster, the flying dinosaur glowing with his energy as lightning cracked overhead.

"This is looking bad!" Kazuhiko said, stepping in front of Sakuya to shield her from the winds before Feral-Eyes laid itself out in front of both of them. They were picking up more than ever, the weather growing positively apocalyptic. Seems like there was finally some truth to the cover story of typhoons now.

"You have to end this!" he shouted to Hideo. "I don't think we can make it another round!"

"We've done all we can!" Sakuya added. "You can do this!"

"Believe!" Yumi encouraged, struggling against the wind to join up with the other two.

This was the last draw one way or the other. Seginus seemed to have given up on playing fair, resolving to simply kill them with the environmental effects. As long as it happened due to the actions of a duel, that didn't seem to violate the rules.

Hideo had to act, drawing. This was all they'd get to do, Decklock preventing any searching. This last card – the first for some time that wasn't immediately revealed – had to be what turned the duel around. No Swarming meant no Standby Phase rank-up. Not that it would have mattered, though, what with Great Quetzalcoatlus negating any Magic Cards played from hand if they were revealed first. The same for monsters, too. It was an almost perfect lockdown.

But he'd made a mistake. Desperate to return Yumi's face-down cards, he had to use Hideo's Swarming as material. So what if it blew up Decree, he must have thought. The duel was all but over by that point, so revealing more cards was of no use.

Without it, though, it presented one last chance to come back, and this was it. "Magic Card, activate!" the duel disk recited, nearly inaudible over the screaming wind. "Ultra Insect Rank-Up-Magic Evolution."

Titanus began to shriek, clicking its mandibles. The duel disk explained the effect, the others watching on. "Target one Ultra Insect Xyz Monster and rank-up two Ranks." This would result in a Rank 9.

Reconstructing the Overlay Network, Titanus and its materials flew skyward as streaks of light. Several seconds passed before an explosion of red and green light poured from a hole in the chaos, a new monster taking shape.

Using the duel disk screen like a keyboard, Hideo typed out a chant. As far as they were concerned, there was likely never going to be a time as good as this to try one out. "Break the life cycle set out by nature! Turn metamorphosis into evolution! It's never over! Xyz Summon, Rank 9! Perfected Ultra Insect Titanus – Beyond!"

Forming from the light, the new Titanus appeared. Still recognizably insectoid, it took on a fair few more human qualities. Standing on two legs, it shrieked from its mandibles, beating its barrel chest with a pair of clawed fists.

Green eyes shined like emeralds against the gray storms, their light and the light of the purple markings across its body seeming to beat back the winds. "Ultra Insect Rank-Up-Magic Evolution attaches all Level 1 Insect monsters from the Graveyard to the Summoned monster," the duel disk added, a swarm of bugs flying out from the afterlife to join the other materials. In total, that made ten green orbs surrounding it.

Like before, the effects of materials started to go off. Hideo's Life Points increased to 5900, with Titanus growing to 4000 ATK. It now matched Great Quetzalcoatlus.

"Is that your plan?" Seginus shouted from inside his own monster. "To try to match blows with my monster?" He gave a shrill laugh. "It won't work how you expect. Ancients Arisen Great Quetzalcoatlus is just like the others. If you destroy it, I'll simply regain Life equal to its ATK."

He was right on that front. With so few resources between all of them, it would be hard for them to overcome 7100 Life Points before they simply gave out from their injuries and the growing storm. Beyond's effect of halving and negating effects also wouldn't work right now, either. Had this all been for nothing?

"Effect activate," Hideo declared, the Overlay Unit representing the Pupa stage of Titanus flying into the multi-pronged horn at the top of its head. "Target Perfected Ultra Insect Titanus – Beyond. Doubling ATK until the End Phase. Also unaffected by opponent's effects."

"No!" Seginus said, his monster howling from all three heads. "You won't defeat me because of a simple game!" Now fully shirking the rules, Great Quetzalcoatlus began charging a trio of attacks on the opponent's turn.

Do or die time. "Battle Phase," Hideo declared, pointing forward. "Perfected Ultra Insect Titanus – Beyond attacks Ancients Arisen Great Quetzalcoatlus." On that order, the monster's elytra opened up, all four wings unfurling and buzzing as it took off into the air.

"You won't win!" Seginus screamed, the three heads launching their attacks, all focused on Titanus as it barreled ahead.

"Go!" Kazuhiko shouted, joined shortly by Yumi and Sakuya behind him. In response, both duelist and monster let out a shout of their own, throwing every last bit of feeling and powering into this strike.

Flying to meet the blasts, Titanus struck them head-first with its horn. Its wings buzzed as fast as they could manage, slowly but surely pushing it forward in the face of the Constellation's overwhelming cosmic power.

Membracidae's effect as material applied now, the Overlay Units circling Titanus in perfect orbits across the segments of its body. Seconds later, a green blast of energy shot forward, striking the lead head on Great Quetzalcoatlus to stun it.

With nine materials, that meant 900 direct damage for Seginus, dropping his Life Points to 2200. More importantly, this presented the opening the monster needed to force its way through. With one less stream of energy to contend with, the insect slipped past the last two, catching the wind as its wings tucked back under their covers.

Carried by momentum, it hunkered down like a missile, soaring forward just as the enemy monster's head recovered. Before Seginus even knew what was happening, Titanus flew into and straight through his creature's mouth, blasting out the other side.

He barely had time to scream before it was all over. Titanus' limbs and wings popped back out, a blast of yellow energy charging at the tip of its horn before discharging in a crackling beam down at Great Quetzalcoatlus. Piercing straight through it, it blew the monster apart in a thunderous explosion, hitting Seginus with 4000 damage as it did. There was no time for regaining Life Points now; the duel was over.

The dust settled and the storm cleared. There was no longer any sign of Seginus or his monster, the only proof of his existence being the sparkling energy sucked into the trio's duel disks. Even that only lasted a few moments, though.

"We really did it," Sakuya murmured, the first to speak. This had been her first duel with a Constellation, the calm that set in following the victory feeling just as unreal as the battle that led to it.

"Everyone made it!" Yumi screamed, pulling Sakuya into as tight a hug as her exhausted arms could handle.

"Hell yeah we did!" Kazuhiko shouted in agreement, grabbing both of them for a hug, as well. "We kicked his ass! All of us!" He turned, both girls suspended in his arms, expecting to see a characteristically nonchalant Hideo throwing up a victory sign or dabbing. Something of that nature.

Instead, they all found themselves tackled to the ground. In a once in a hundred years occurrence, it was Hideo who initiated contact. This left all four of them rolling in the dirt, engaging in the first proper group hug of their lives.

There was still so much to do, but this would suffice for now. Just a few extra moments of relief, all of them finally back together after so long.

 

 

\Next: Acceleration! High-Speed Duel!/


Cards Used in Order of Appearance

Ancients Arisen Great Tupuxuara
WIND
Level 7
Dinosaur/Fusion/Effect
2800 ATK/2300 DEF
3 "Ancients Arisen" monsters
If your opponent Normal Summons/Sets a monster, or activates or Sets a Spell/Trap, while it was revealed by the effect of an "Ancients Arisen" card: Inflict 200 damage to your opponent. You can only use the following effects of "Ancients Arisen Great Tupuxuara" once per turn:
● When this card is Fusion Summoned: You can target face-up cards your opponent controls equal to the number of your opponent's card(s) that were used as material for this card's Fusion Summon; return them to the hand, reveal them, and keep them revealed. (A card in your opponent's hand revealed by the effect of an "Ancients" card is also treated as an "Ancients Arisen" monster while revealed.)
● If this card is destroyed and sent to the GY: Gain LP equal to its original ATK.
If only your opponent's cards were used as material for this card's Fusion Summon, your opponent cannot activate cards or effects in response to this card's effects.

Ultra Insect Haimushi
WIND
Level 1
Insect/Effect
0 ATK/0 DEF
(Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand to that target. The equipped monster's ATK/DEF become half its current ATK/DEF, also its effects are negated. If this Equip Card leaves the field because of an opponent's card effect: Destroy the equipped monster.

Ancients Decree
Continuous Spell Card
Activate only while you control an "Ancients Arisen" Fusion Monster. Reveal each card added to your opponent's hand, and keep it revealed. (A card in your opponent's hand revealed by the effect of an "Ancients" card is also treated as an "Ancients Arisen" monster while revealed.) Your opponent cannot activate monster effects in their hand if that monster is revealed by a card effect. If no cards are revealed in your opponent's hand, destroy this card.

Ultra Insect Reduviidae
WIND
Level 1
Insect/Effect
100 ATK/0 DEF
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). If this card is Special Summoned: You can Special Summon 1 "Ultra Insect" monster from your GY, except "Ultra Insect Reduviidae". You can only activate this effect of "Ultra Insect Reduviidae" once per turn. An "Ultra Insect" Xyz Monster that has this card as material gains this effect.
● An opponent's monster that battles this card loses 500 ATK until the end of the Damage Step.

Ancients Arisen Great Tapejara
WIND
Level 5
Dinosaur/Fusion/Effect
2200 ATK/1900 DEF
2 "Ancients Arisen" monster
When this card is Fusion Summoned: Return all Spells/Traps your opponent controls to the hand, reveal them, and keep them revealed. (A card in your opponent's hand revealed by the effect of an "Ancients" card is also treated as an "Ancients Arisen" monster while revealed.) If a card(s) in your opponent's hand is revealed: You can inflict 100 damage x the number of revealed cards to your opponent. If this card is destroyed and sent to the GY: Gain LP equal to its original ATK. If only your opponent's cards were used as material for this card's Fusion Summon, your opponent cannot activate cards or effects in response to this card's effects. You can only use each effect of "Ancients Arisen Great Tapejara" once per turn.

Foolish Burial
Normal Spell Card
Send 1 monster from your Deck to the GY.

Ultra Insect Blepharopsis
WIND
Level 1
Insect/Effect
300 ATK/0 DEF
If this card is sent to the GY: You can target 1 Set Spell/Trap your opponent controls; it cannot be activated this turn. If this card is Special Summoned: You can add 1 "Ultra Insect" monster from your Deck to your hand, except "Ultra Insect Blepharopsis". You can only activate this effect of "Ultra Insect Blepharopsis" once per turn. An "Ultra Insect" Xyz Monster that has this card as material gains this effect.
● The first time this card would be destroyed by battle each turn, it is not destroyed.

Ultra Insect Eupakardia
WIND
Level 1
Insect/Effect
200 ATK/0 DEF
If you control no monsters, you can Special Summon this card (from your hand). If this card is Special Summoned: You can Special Summon 1 "Ultra Insect" monster from your Deck, except "Ultra Insect Eupakardia". You can only activate this effect of "Ultra Insect Eupakardia" once per turn. An "Ultra Insect" Xyz Monster that has this card as material gains this effect.
● This card gains 500 ATK/DEF

Ultra Insect Halyomorpha
WIND
Level 1
Insect/Effect
0 ATK/0 DEF
If this card is sent to the GY: Your opponent cannot declare an attack until the end of their next turn. If this card is Special Summoned: You can activate this effect; during your Main Phase this turn, you can Normal Summon 1 Insect monster, in addition to your Normal Summon/Set. You can only activate this effect of "Ultra Insect Halyomorpha" once per turn. An "Ultra Insect" Xyz Monster that has this card as material gains this effect.
● If it is Xyz Summoned: Gain 800 LP.

Ultra Insect Membracidae
WIND
Level 1
Insect/Effect
100 ATK/0 DEF
You can banish 1 Insect monster with 0 DEF from your GY; Special Summon this card (from your hand). If this card is Special Summoned: You can Special Summon 1 "Ultra Insect" monster from your hand, except "Ultra Insect Membracidae". You can only activate this effect of "Ultra Insect Membracidae" once per turn. An "Ultra Insect" Xyz Monster that has this card as material gains this effect.
● If this card declares an attack: Inflict 100 damage x the number of material attached to this card to your opponent.

Ultra Insect Akuchu
WIND
Level 1
Insect/Effect
0 ATK/0 DEF
(Quick Effect): You can target 1 face-up monster on the field; equip this card from your hand to that target. The equipped monster's ATK/DEF become half its current ATK/DEF. If the equipped monster battles: This card's controller gains LP equal to the equipped monster's ATK. If this Equip Card leaves the field because of an opponent's card effect: Destroy the equipped monster.

Ultra Insect Titanus – Larvae
WIND
Rank 1
Insect/Xyz/Effect
0 ATK/0 DEF
3+ Level 1 Insect monsters
You can detach 1 material from this card; Special Summon as many Level 1 "Ultra Insect" monsters from your GY as possible, but they cannot attack or be used as material for an Xyz Summon this turn. During the Standby Phase, while you control another Insect monster (Quick Effect): You can detach 1 material from this card, then Tribute 1 other Insect monster you control; you can Special Summon from your Extra Deck, 1 Rank 3 "Ultra Insect" Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) A monster Summoned by this effect cannot be used as material for an Xyz Summon until the next turn's Standby Phase. You can only use each effect of "Ultra Insect Titanus – Larvae" once per turn.

Bug Signal
Quick-Play Spell Card
Target 1 Insect Xyz Monster you control; Special Summon from your Extra Deck, 1 Insect monster that is 2 Ranks higher or lower than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) You can only activate 1 "Bug Signal" per turn.

Ultra Insect Titanus – Pupa
WIND
Rank 3
Insect/Xyz/Effect
1000 ATK/0 DEF
3+ Level 3 Insect monsters
While you control another Insect monster, this card cannot be targeted for attacks or opponent's card effects. If this card is Xyz Summoned using an Xyz Monster as material: You can add 1 "Ultra Insect" monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name. During the Standby Phase, while you control another Insect monster (Quick Effect): You can detach 1 material from this card, then Tribute 1 other Insect monster you control; you can Special Summon from your Extra Deck, 1 Rank 5 "Ultra Insect" Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) A monster Summoned by this effect cannot be used as material for an Xyz Summon until the next turn's Standby Phase. You can only use each effect of "Ultra Insect Titanus – Pupa" once per turn.

Ancients Arisen Plumage
WIND
Level 3
Dinosaur/Effect
1300 ATK/900 DEF
Once per turn, during your Main Phase: You can reveal up to 3 "Ancients" cards in your hand; your opponent reveals the same number of cards in their hand, and keeps them revealed. (A card in your opponent's hand revealed by the effect of an "Ancients" card is also treated as an "Ancients Arisen" monster while revealed.) If your opponent has 5 or more cards revealed in their hand: You can add 1 "Ancients" Spell/Trap from your Deck to your hand. You can only use this effect of "Ancients Arisen Plumage" once per turn.

Pot of Greed
Normal Spell Card
Draw 2 cards.

Ultra Insect Titanus – Mature
WIND
Rank 5
Insect/Xyz/Effect
2100 ATK/0 DEF
3+ Level 5 Insect monsters
Any damage you take is halved. If this card is Xyz Summoned using an Xyz Monster as material: You can add 1 "Ultra Insect" Spell/Trap from your Deck to your hand. During damage calculation, if this card battles an opponent's monster (Quick Effect): You can detach 1 material from this card; that opponent's monster's ATK/DEF become half its current ATK/DEF until the end of the Damage Step. During the Standby Phase, while you control another Insect monster (Quick Effect): You can detach 1 material from this card, then Tribute 1 other Insect monster you control; you can Special Summon from your Extra Deck, 1 Rank 7 "Ultra Insect" Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) A monster Summoned by this effect cannot be used as material for an Xyz Summon until the next turn's Standby Phase. You can only use each effect of "Ultra Insect Titanus – Mature" once per turn.

Ultra Insect Swarming
Quick-Play Spell Card
Target 1 Rank 3 or lower "Ultra Insect" Xyz Monster in your GY; Special Summon that target, and if you do, attach this card to it as material. You can only activate 1 "Ultra Insect Swarming" once per turn.

Xyz Trust
Normal Trap Card
Tribute 1 Xyz Monster you control, then target 1 Xyz Monster on the field with a different Rank; double its ATK/DEF, also, it is unaffected by other card effects, but for the rest of this turn, only that monster can attack. These changes last until the End Phase.

Rescue Rabbit
EARTH
Level 4
Beast/Effect
300 ATK/100 DEF
Cannot be Special Summoned from the Deck. You can banish this card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.

Scaredy Lion
EARTH
Level 4
Beast/Pendulum/Normal
2/8
1300 ATK/1000 DEF
P: Once per turn, if a monster is Special Summoned from the Extra Deck with a Level/Rank between the Pendulum Scales of cards in your Pendulum Zones: You can add 1 Normal Monster from your Deck to your hand.

Broken Wand
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/ DEF. The equipped monster gains these effects: This card's original ATK increases by 500. When this card attacks or is attacked by a monster with higher ATK: You can return this card to your hand and end the Battle Phase.

Castel the Avian Musketeer (Castel, the Skyblaster Musketeer)
WIND
Rank 4
Winged Beast/Xyz/Effect
2000 ATK/1500 DEF
2 Level 4 monsters
You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.

Ancients Arisen Blast Talon
WIND
Level 3
Dinosaur/Effect
800 ATK/1000 DEF
During Damage Calculation, if an "Ancients Arisen" monster you control battles an opponent's monster (Quick Effect): You can discard this card; halve any damage you take from that battle, also, for the rest of the turn, you take no battle damage. If this card is in the GY, except the turn it was sent there: You can banish this card from your GY; Fusion Summon 1 "Ancients Arisen" Fusion Monster from your Extra Deck, by banishing monsters from your hand, field, or Graveyard, and/or revealed cards in your opponent's hand as Fusion Material. You can only use each effect of "Ancients Arisen Blast Talon" once per turn.

God's Judgment (Solemn Judgment)
Counter Trap Card
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.

Perfected Ultra Insect Titanus – Mature
WIND
Rank 7
Insect/Xyz/Effect
3000 ATK/0 DEF
3+ Level 7 Insect monsters
You take no damage. If this card is Xyz Summoned using an Xyz Monster as material: You can halve the ATK/DEF of face-up monsters your opponent controls up to the number of materials attached to this card, and if you do, negate their effects. You can detach 1 material from this card (Quick Effect); all Insect monsters you control gain 200 ATK x the number of Insect monsters you control, until the end of this turn. During the Standby Phase, while you control another Insect monster (Quick Effect): You can detach 1 material from this card, then Tribute 1 other Insect monster you control; you can Special Summon from your Extra Deck, 1 Rank 9 "Ultra Insect" Xyz Monster by using this face-up card you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) A monster Summoned by this effect cannot be used as material for an Xyz Summon until the next turn's Standby Phase. You can only use each effect of "Perfected Ultra Insect Titanus – Mature" once per turn.

Dragon's Mirror
Normal Spell Card
Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.

Chihuahua Knucker
WATER
Level 1
Dragon/Effect
0 ATK/0 DEF
This card is also treated as a Beast monster while on the field or in the GY. When your monster that is both a Dragon and Beast-Type is attacked by an opponent's monster (Quick Effect): You can discard this card; any damage you take from this battle is halved. You can banish this card from your GY; Add 1 "Pet Cemetery" from your Deck to your hand, then discard 1 card. You can only use each effect of "Chihuahua Knucker" once per turn.

Wiener Dragon
FIRE
Level 4
Dragon/Effect
1700 ATK/1200 DEF
This card is also treated as Beast-Type while on the field or in the Graveyard. When this card is Normal Summoned: You can add 1 "Wiener Dragon" from your Deck to your hand. While attacking, this card gains 100 ATK for each Dragon-Type monster in your Graveyard.

Feral-Eyes Wolf Dragon
DARK
Level 10
Dragon/Fusion/Effect
3500 ATK/3000 DEF
3 monsters that are both Dragon-Type and Beast-Type
This card is also treated as Beast-Type while on the field or in the Graveyard. This card can attack all monsters your opponent controls once each. When this card destroys a monster by battle: Inflict damage to your opponent equal to the original ATK of the destroyed monster.

Divine Wind Barrier – Air Force (Storming Mirror Force)
Normal Trap Card
When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.

Grudge From the Grave (Ghost of a Grudge)
Normal Trap Card
If your opponent has 8 or more cards in their Graveyard: The ATK of all monsters your opponent currently controls become 0.

Decklock (Deck Lockdown)
Continuous Magic Card
Neither player can add cards from the Deck to their hand except by drawing them. Monsters cannot be Special Summoned from the Main Deck. Destroy this card during your 2nd Standby Phase after activation.

Ancients Arisen Iron Gizzard
WIND
Level 3
Dinosaur/Effect
1100 ATK/1200 DEF
If a card in the hand is revealed by a card effect: You can Special Summon this card. You can only Special Summon "Ancients Arisen Iron Gizzard" once per turn this way. If this card is Special Summoned, or your opponent Special Summons a monster(s): Reveal 1 card in your opponent's hand, and keep it revealed. (A card in your opponent's hand revealed by the effect of an "Ancients" card is also treated as an "Ancients Arisen" monster while revealed.)

Ancients Arisen Great Quetzalcoatlus
WIND
Level 10
Dinosaur/Fusion/Effect
4000 ATK/3300 DEF
1 Level 5 or higher "Ancients Arisen" monster + 4 "Ancients Arisen" monsters
Unaffected by opponent's card effects. When this card is Fusion Summoned: Target up to 5 face-up cards your opponent controls, or, if an opponent's card(s) was used as material for this card's Fusion Summon, you can also target face-down cards; return them to the hand, reveal them, and keep them revealed. (A card in your opponent's hand revealed by the effect of an "Ancients" card is also treated as an "Ancients Arisen" monster while revealed.) When your opponent would Summon a monster from their hand, or a Spell is activated from their hand, while it was revealed by the effect of an "Ancients Arisen" card (Quick Effect): You can negate that Summon or activation, and if you do, destroy that card, then inflict 1000 damage to your opponent. If only your opponent's cards were used as material for this card's Fusion Summon, your opponent cannot activate cards or effects in response to this card's effects. If this card is destroyed and sent to the GY: Gain LP equal to its original ATK. You can only use each effect of "Ancients Arisen Great Quetzalcoatlus" once per turn.

Ultra Insect Rank-Up-Magic Evolution
Normal Spell Card
Target 1 face-up "Ultra Insect" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Ultra Insect" Xyz Monster that is 2 Ranks higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Immediately after this effect resolves, you can attach as many Level 1 Insect monsters from your GY to the monster Xyz Summoned by this effect.

Perfected Ultra Insect Titanus – Beyond
WIND
Rank 9
Insect/Xyz/Effect
3500 ATK/0 DEF
3+ Level 9 Insect monsters
If you would take damage, you gain that much LP instead. Your opponent cannot target this card with card effects. If this card is Xyz Summoned using an Xyz Monster as material: All monsters your opponent currently controls have their ATK/DEF halved and their effects negated. You can detach up to 5 materials from this card, then target monsters on the field equal to the number of materials detached (Quick Effect); double the ATK of the targeted monsters until the end of this turn, also they are unaffected by your opponent's card effects this turn. You can only use each effect of "Perfected Ultra Insect Titanus – Beyond" once per turn.

Notes:

Hell of a duel right there. Did a lot of last-minute rewrites on this before I felt satisfied with it, so I hope it was worth the wait.

Part of that was making sure everyone got one more turn in this chapter. I realized I retired Kazuhiko and Sakuya once Hideo showed up and it was probably an unconscious way to cheat out of the 4v1 format I'd endeavored to do for this. It wasn't fair to them to have their last duel end with so little contribution from them, so I had to give them each one last action that's representative of who they are.

Beyond has been hanging out in the margins for a while, so now it's finally here. The Rank-Up-Magic is a deliberate callback to Ultimate Insect LV9 being brought out by a Magic Card all the way back if that wasn't already obvious, same with it taking down a significantly larger monster that also happened to be a dinosaur.

There's only four duels left in the story now. It feels weird to say that. There's still things to come after, but the story is almost finished. They're also some of my favorites conceptually, so it'll be fun to write them.

That's all I have for now. May or may not have more delays since the last ones are all much easier to write than this (and one of them is almost fully finished already), but the cat that came to live with me is also very pregnant now and I'm going to have to put out that fire soon. We'll see what happens.

Thanks for reading. Share if you're enjoying. Always remember to feed your pets.

Chapter 81: Acceleration! High-Speed Duel!

Summary:

As the Constellation attack makes it to the EEDF's base, the world's hope rests on the shoulders of those left behind.

Notes:

(See the end of the chapter for notes.)

Chapter Text

The worst part about being a support duelist was how utterly helpless it felt without someone to support. With most of their major players out on the front lines, those back at the facility had to make due under these conditions. While they'd done their best to rework strategies at the last minute, all of them had been trained to support others, not to lead a group.

The hope was that sheer numbers would hold back the white-clad Constellation heading towards them. That hope had largely been dashed, however, as the alien was mowing through the EEDF's forces in record time. Multiple groups that had assembled outside the facility were already defeated, another falling once the invader made it inside.

If there was any positive to take from the current events, it was that no one had died so far. Serious injuries abounded, but the Constellation seemed too preoccupied to bother finishing any of them off. Either that, or they were simply too weak to bother with. It was a blow to their collective pride, but being insulted was preferable to being killed.

This latest group seemed to be the exception, as her advanced stopped after beating them. "Where is that coward?" the Constellation asked, picking up a defeated duelist by the collar.

"Huh?" he gurgled through blood, fading in and out of consciousness as the towering, vaguely feminine creature made demands of him.

"Alramech," the Constellation said, yellow electricity crackling inside of pure white eyes. "I don't have any patience for him anymore. I'm going to kill him now."

"I...I don't…" The man could barely talk, only still conscious by virtue of whatever residual adrenaline was still inside him.

"Useless." He was tossed aside like nothing, smacking into the concrete wall with a dull thud. The Constellation moved on without a second thought, continuing to search for the maverick member of her species. It was no secret at this point that the countless millennia had taken its toll on Alramech, his powers waning due to his refusal to consume sentient life. Now it seemed liked the others had finally decided enough was enough, with Earth and its universe intending to be the final game they'd play.

Taking down another group of three, the interrogation started again with the one conscious member among them. "Where is Alramech?" she hissed, holding the man named Salt by the collar.

"Don't know nothing," he said, forcing a laugh. Despite the incredibly harrowing situation he was in, he didn't seem afraid at all. Maybe he'd accepted that he was going to die today, maybe he held out hope someone would come and help him. It was difficult to tell if even he knew the reason right now.

"All of you continue to resist me," she said, body crackling with electricity. All of it began to pass into Salt's body, filling him with several thousand volts in hopes of encouraging him to speak the truth. "I'm growing tired of moving in circles."

After a few seconds, the shocks stopped, Salt coughing his lungs out as his muscles felt like they were set on fire. "Feels kind of good," he lied. "Got another?"

Despite the look of rage forming on the Constellation's face, another shock never came. "That's enough!" General Yamada shouted, pointing – of all things – a gun at the enemy. "Drop the man! Now!"

The Constellation paused for a moment, then looked to him. "That doesn't seem to be Duel Monsters," she said. "Fighting back with anything but Duel Monsters would be against the rules."

"And you're torturing someone who's already lost," he said, pistol trained on center mass. "Drop him."

"Sir, this isn't going to work," Nagato said, all but hiding behind his superior officer. "We shouldn't be here. We need to wait for reinfor-"

"No time for that," he cut him off. "Every one of these men is under my authority. Sitting back while this freak does whatever with them doesn't sit right."

"Nobility," the Constellation said, finally dropping Salt. "It's a trait some of us admire." She began to float forward.

"Stay back!" Yamada ordered, his confidence unwavering despite how immensely outmatched he was.

"Unfortunately, I'm not one of them." She stopped barely an inch from him and, by extension, the barrel of his gun. "Where is Alramech?"

"In the hearts of children across Japan," he mocked, steadfastly refusing to comply.

"I see," she replied coldly, having finally lost patience. As she reached forward, Yamada squeezed the trigger in a frenzy, uselessly unloading a full magazine against her. The bullets didn't even seem to impact the Constellation, all of them absorbed into her body without any hesitation.

All it took was a touch. The moment her finger touched him, his body began to fall apart into light. "You've broken the rules," she said, the tiniest of smiles forming on her white lips as Yamada screamed. By those same rules, his life was no forfeit to the Constellations.

It only lasted a few seconds, the entirety of Yamada's being disappearing in that concrete hallway. Even the gun he'd so fruitlessly attempted to defend himself with was gone, any proof he'd been here at all vanishing with him.

All that left now was Nagato. After watching his commanding officer be dematerialized like nothing, any sense of resistance was completely gone from the man. He fell backwards onto the ground, too scared to flee or scream or do anything that might be seen as fighting back.

"Where is Alramech?" the Constellation asked again, acting as if nothing had happened.

A few seconds passed, tears beginning to form in the military man's eyes. Slowly, his arm raised, defying his attempts to resist. Selling out a comrade was the last thing he ever thought he'd do, but now his body was moving on instinct. Turns out he'd do anything to keep from dying, even if it meant dooming the world.

Finally, he pointed down the hallway across from him and behind the Constellation. "Straight, left, right, right. The last door." That was the command center. In other situations, he might secretly hope that Alramech was watching the cameras and being forewarned of this. Now, though, he couldn't hope for anything but his own survival.

"I see," she replied, her face unreadable. Was he about to die? Would he be spared for the time being?

He'd never get the chance to find out how things might have gone, as something new took up the monster's attention. "It's a bit rude to threaten these guys, don't you think?" From behind Nagato stepped Minerva, walking towards the Constellation from down the hall. "Why not stop bullying all of these people and fight someone a little closer to your level?"

"On your own?" the Constellation said, quirking a hairless brow.

"We make do with what we have around here," she replied, hand gripping around her duel disk holstered at her side.

"If that's what you wish," the Constellation replied, seeming annoyed at being kept from her real target.

"Don't you think you could use some help?" came another voice from the opposite hallway. Wheeling forward, Rafael had decided to take to the fight directly now, no longer content to watch from the sidelines.

"Well, well, well," Minerva said, smirking. "I was wondering if I'd ever get to see you in action, though I was more expecting to challenge you myself once this is all over."

He smiled in return, saying, "I just couldn't wait around while this rude creature menaced a beautiful woman."

Minerva gave a small laugh. "Sir, are you aware we're in a life-threatening situation? Are you perhaps flirting despite all of that?"

He shrugged, switching to Spanish. "If it's life-threatening, I might not get another chance."

"Have a bit more optimism," she replied in kind. "You can't afford to die here. How else could I take you out to celebrate later?"

"What is this?" the Constellation said, utterly confused and losing patience with the humans. "If you wish to battle, then we'll battle. Otherwise, leave me to my work."

"Don't worry," Minerva said. "We're both ready to fight you. Just having a bit of fun." Despite saying this, she hesitated to pull out her duel disk. Not from fear, but because of the approaching sound of...an engine?

Tearing down the middle hallway came a young woman riding a motorcycle, skidding to a halt in front of the unconscious victims and current combatants. "Hey, this the big monster thing you all are fighting in this place?" asked the driver.

This brought them all to silence, Rafael being the first to respond with a pensive, "I...would say so."

"Can we help you?" Minerva asked. "Who are you? How are you in here?"

"Long story," she said, flipping the visor on her helmet. "Name's Kyoko. Yumi sent me. Said you need help fighting…" She pointed towards the Constellation, who looked to be rapidly losing patience with all of this once again. "...that, I guess."

The mention of Yumi's name immediately got through to the two of them, taking it to mean that her group was doing well in their own fight. After all, they were confident enough to send the cavalry here. That was some good news, at least.

"Judging by what I saw on the way here," Kyoko continued, "I think we need a change of venue before this goes down."

"I won't allow you to run," the Constellation threatened, eyes crackling. "Even if you try, you'll never escape me."

"Just a little breathing room," Minerva said. "These hallways are so narrow, after all."

"Hardly any room to move," Rafael agreed.

"Sounds like you're outvoted," Kyoko added, gesturing both of them over before their enemy could even complain. "Hop on and strap in."

"How?" Rafael asked, rightfully confused by that statement.

"No clue," she admitted. "No time to figure it out, though."

"Face me or die," the Constellation said, voice booming throughout the facility. "I am Meres, and you lesser creatures will not make me wait any longer."

"We should listen and get moving," Minerva said, walking over to Rafael and holding out her hands. He took them, letting himself be picked up and tossed over her shoulder like a sack of potatoes. He could undoubtedly make the walk to the bike himself, but this was better.

Both passengers perched precariously on the back end of the motorcycle, Minerva having the idea to use their belts to attach themselves to each other and offer some minimal security. Piling up to ride out of there would be doable if unpleasant, but this was different. The Constellation – now identified as Meres – wasn't going to let them move. That meant they had to duel.

Sitting side by side, both activated their duel disks (Rafael having borrowed one from the now-unconscious Salt). "Alright, there we go," Kyoko said, unable to stop a wide smile from forming on her face. She wasn't unaware of the many types of danger they were in right now, but getting to do that was too exciting to let a little mortal peril get in the way.

Revving the engine, she clicked a footrest three times, then pressed a button on the end of one of the handlebars. To her passengers' surprise, the bike began to shake, metal panels on the sides shifting up to position themselves on either side of the fuel tank. Light began to shine on them, forming the unmistakable shape of a dueling field.

"It's working," she hummed excitedly, opening a pocket on her jacket and sliding her deck into a slot out front.

"Is that safe?" Rafael asked, though he figured they didn't have a choice either way.

"Yeah, I've done this...once," Kyoko said. "I crashed that time, but it's fine. Got a little distracted, but I can do it this time."

Rafael sighed. "Then I guess we have to trust you."

"Look at it this way," Minerva added. "If we crash and die, then at least we won't die fighting this thing."

"Think positive thoughts," Kyoko demanded. "We're making history here."

"The history of a dead world means nothing," Meres said, patience fully exhausted. "Begin the game!"

"Right, right," Kyoko said, revving the engine again. "Here we go."

Wheels spinning on the concrete, all three shouted in unison, "Duel!" The motorcycle sped forward, Kyoko retracing her path from when she entered. She navigated the tight corners like a professional driver, the only near-collision coming when she had to take her opening hand from the deck slot and place it in a holder in front of her.

"I begin," Meres said, cards appearing in front of her in a flash of light. "I activate Painful Choice. I'll take five cards and allow you to pick one to add to my hand. The rest fill my Graveyard as resources."

"Not letting that through," Kyoko said. The bike wobbled a bit as she took her hand off one of the bars. "From my hand, I use the effect of PSY-Framegear Delta. I get to Summon it and a PSY-Frame Driver from my deck, then negate your card!"

As she finished explaining, the three made it to the surface. With an unnecessarily dangerous jump out of the garage, they landed on the open street. Minerva and Rafael braced against each other, hanging on for dear life as Kyoko skidded into a turn to set off down the road. As this happened, her monsters appeared, Delta equipping itself onto Driver before the two launched a combined electrical attack that destroyed Painful Choice.

"Is that all?" Meres said, appearing right beside Kyoko. Despite their impressive speed, the trio couldn't even get ahead of the Constellation. "I set a monster and three more cards to end my turn." Thankfully, she gave them a bit of distance after that, but still chose to pursue them from a mere few meters behind.

"Talking a big game for someone whose whole turn just got ended," Kyoko said, her monsters disappearing in a flash of green light. Per Delta's effect, both monsters were banished during the End Phase.

"If no one minds, I'll take the next turn," Rafael said, drawing a card and accidentally elbowing Kyoko in the ribs. A quick apology later and he was back in the game. "Let's start off with a monster – Praying Hand of Nephthys!" Appearing beside the bike was a small sorcerer cloaked in red and orange, green energy glowing around it. "Effect activate. I destroy the Fire King God Beast Garudonix in my hand, then add Connecting Hand of Nephthys from my deck to my hand."

"You've upgraded your deck," Minerva said from beside him.

"I couldn't let the rest of you pass me up," he said. "I've got my own pride, even if I've had to sit back and watch up until now." Continuing his turn, he took another card from his hand. "Magic Card, Summon Storm. By paying 800 Life Points, I can Summon a WIND monster from my hand with a Level of 6 or below."

"The Trap, Magic Drain!" Meres announced. "Your effect is negated."

"Not quite," Rafael countered. "I can stop it if I discard another Magic Card, which I'll do." He sent Spellbook of Ldra, allowing him to resolve his effect. "Come out, Guiding Hand of Nephthys!" Immediately, he used its effect, using both monsters as a sacrifice to bring out his ace.

"Grace this duel with your presence, my burning god of the dead! Phoenix God of Nephthys!" Appearing above them like the sun, Nephthys took shape. With a metallic screech, it sent a wave of fire cascading across the sky. "Since I'm unable to attack right now, I set a card and end my turn."

"Strong opening," Minerva said. "I'll try to live up to your example." After drawing a card, a pillar of flames shot up beside them. "Looks like it's time for the switch."

"Indeed," he said. "In the Standby Phase, the Garudonix destroyed by a card effect comes to my field, then destroys all other monsters!" The blazing red bird took shape out of the flames, soaring above them before a torrent of burning feathers rained onto the other monsters. This destroyed his own Nephthys, as well as Meres' only monster. It was something called Lightning Chaser Back Wheel, an unimpressive Level 1.

"I Summon Volcanic Rocket," Minerva declared, beginning her turn in earnest. The monster joined Garudonix above the duelists, letting out a shriek. "Effect activate. I add Blaze Cannon Magazine to my hand." Swapping it out in her hand, she played something else right after. "Dark World Dealings, activate! Every player draws a card, then discards one."

Minerva's selection was obvious – Volcanic Bullet. For Rafael, it was an extra Guiding Hand. Kyoko chose the monster Sun Eater. Finally, Meres' selection revealed something called Lightning Chaser Front Wheel, seemingly forming a set with the one before.

"With Volcanic Bullet in my Graveyard," she continued, "I can pay 500 Life Points to reload and add a new copy to my hand." Like Rafael before her, she was unable to attack this turn despite the tantalizingly open field in front of her. "I set a card. Turn end."

Kyoko began her turn by drawing, only for Minerva to make the first move. "At the start of the Main Phase, I activate my set Blaze Cannon Magazine. I discard Volcanic Counter and draw another card." It was a small thing, but prepping the Graveyard like that would no doubt come in handy later.

"That works perfect for me," Kyoko said as she played her card. "One less card means an even more potent effect on my Lawnmowing Next Door. I send cards from the top of my deck to the Graveyard until my deck size equals the opponent. The lowest size here is 30 cards, so that means I get to drop 22."

"You had a 60-card deck this whole time?" Rafael asked, looking forward to see a huge pile of cards be sucked into a Graveyard collector near the handlebars.

"Something new I've been trying out. Worked pretty good this time, and it's all thanks to...her." It was at that moment that Kyoko realized neither of her allies had actually introduced themselves to her.

Not one to let a little thing like knowing who people are get in the way, Kyoko just continued her turn without thinking too hard about it. "I use Foolish Burial next to send a copy of Overmind Invader Dragon from my deck to the Graveyard."

"You didn't get enough of that before?" Minerva asked. "Well, I'm not one to complain about sending cards to the Graveyard."

"Setup is important for my deck," she replied. "It lets me make a lot of plays, like this one. I banish the PSY-Framegear Gamma, an extra copy of PSY-Frame Driver, and Overmind King in my Graveyard to Summon the Overmind King in my hand."

From a void above the field, her monster descended while riding a meteor. It was the stereotypical gray alien, only this one looked to have both discovered what a gym was and also robbed a costume shop of a lavish cape and crown. Riding alongside the group, it flexed its muscles as an effect activated. "This guy lets me banish the Overmind Prince from my Graveyard to play Overmind Invader Dragon from the deck, ignoring Summoning conditions!"

Descending from space came the black dragon, the magma dripping from its maw leaving a scorched trail along the path of her bike. "I activate the Magic Card, Over Mind! I return my banished Overmind Prince and both PSY-Frame Drivers to the deck, then draw a card." She did that, then added, "Plus, if I have an Overmind monster out, I can draw a second time for free."

She followed up with one of the two new cards just drawn. "I pay 800 Life Points to activate Psycho Path, which lets me return the PSY-Framegear Gamma and PSY-Framegear Delta that are banished to my hand."

Turning hard to the left, Kyoko cut off Meres and began to circle her. "Looks like the setup is done. Since I'm the last person in line and I just took my turn, that means the Battle Phase is available."

"Not this time," Meres finally replied. "Threatening Roar will prevent battle this turn." A card appeared beside her, sending out a guttural roar that shook the ground around them.

Steadying the bike, Kyoko turned off and continued down the rode. "So much for that," she sighed.

"It was a good effort," Rafael said.

"If it was this easy, no one would be having trouble with these monsters," Minerva added. "We're in a good position now, though."

"Guess that's true," she agreed. "I set two cards and end my turn." As much as she wanted to have hope, she knew better than to assume the game was already won. Things could turn around in an instant, so they had to be prepared for things to go awry.

"The moment my turn starts," Meres said, a card flipping up beside her, "I activate Trap Stun to prevent other Trap effects for this turn."

That was bad news no matter how you looked at it. "I chain my own Trap," Kyoko declared as she accelerated. "Over Accel! I banish PSY-Frame Driver, Mind Reader, and Prophetologist from my Graveyard. Now, the next three instances of damage are negated."

"Good play," Minerva said. Over Accel resolved first, meaning Trap Stun couldn't stop it. That would at least leave them with some defense once Meres got going, though being cut off from her Blaze Cannon was definitely a problem.

"I now use the card Pot of Lightning. When I control no monsters, I get an additional card for every monster you control."

"Damn, that's four cards," Kyoko grunted.

"Looks like that empty field wasn't as vulnerable as we thought," Rafael said, echoing her frustration.

With four new cards materializing in front of her, Meres went on the attack. "I Normal Summon Lightning Chaser Back Wheel." A small demon made of lightning appeared on the field, a single physical wheel attached to its back. "While controlling a Lightning Chaser, I can Special Summon Lightning Chaser Front Wheel from my hand." Similar to the first monster, another demon appeared clutching a matching wheel.

Seeing as neither of these monsters had any power behind them, it was easy to assume they were just the first step in her greater plan. "I tune the Level 1 Lightning Chaser Back Wheel with the Level 1 Tuner Lightning Chaser Front Wheel," Meres spoke, both monsters bolting into the air before transforming into a single green ring and single Level star. "Appear now, Lightning Chaser Motor."

What appeared beside the Constellation was a small, metallic creature scooting through the air on the materials' two wheels. At only 500 ATK, it was far from impressive, but no one here actually thought this was where things would end.

"Lightning Chaser Motor's effect activates," she said, her monster sparking in response. "This revives Lightning Chaser Back Wheel, after which I'll use both to Synchro Summon again."

"Consecutive Synchro Summoning," Rafael said darkly. "Wherever it ends, it won't be good for us." Stating the obvious was all he felt he could do right now. It wouldn't be until next turn when he could really start playing again, especially with all of their Traps sealed. At least he could take solace in knowing that Garudonix would eradicate whatever destroyed it this turn, effectively making all of these plays pointless.

"Appear, Lightning Chaser Armorer." Another metallic monster appeared beside her, this one like a small, armored man wearing wheels as shields on either arm. Electricity crackled between the gaps in its armor, sparks flying out as its effect activated. "Like before, Lightning Chaser Armorer will revive Lightning Chaser Back Wheel. I then use the effect of the first Lightning Chaser Back Wheel in my Graveyard to Summon itself. Now, I use all three to Synchro Summon again."

The Levels climbed even higher, a pillar of light crashing down behind the trio as another monster appeared. "Lightning Chaser Desperate Hunter." Various sheets of metal and vehicle parts covered a being of pure electricity, spindly limbs of sparking yellow energy barely visible beneath the junk.

And she still wasn't done. "Lightning Chaser Desperate Hunter revives Lightning Chaser Armorer. I now Synchro Summon again."

"It just won't end," Minerva said, gripping the edge of the seat tighter.

"Appear, Lightning Chaser Speed Demon." This one was essentially a bigger version of the last, lightning jolting out from between the metal more wildly than before. There wasn't much time to spot differences, though, as the effect from before repeated yet again. Armorer revived, then another Synchro Summon.

Fortunately for the group, this seemed to be where things stopped for the turn. Unfortunately, they were now staring down the barrel of the strongest version of this card by far. "Appear, Lightning Chaser Omega Max!" With a crack of thunder, a lightning bolt struck the field in front of them, Kyoko forced to pull a split-second turn to avoid the hole it left behind. From that lightning, a dark storm cloud formed, residual lightning creating a humanoid torso and jagged head, both of which drew in nearby bits of metal to partially cover them.

At 3500 ATK, the only thing that could overcome it would be Kyoko's dragon. Doing so would necessitate them surviving the turn, however. Over Accel would help, but if Meres could find a way to do more than three instances of damage in a single turn, they'd be in serious trouble.

"I activate Lightning Bolt Piercing," Meres declared, a card featuring a massive bolt of electricity shattering a shield materializing beside her. "I send another copy of Lightning Chaser Motor to the Graveyard to prevent you from stopping Lightning Chaser Omega Max's attacks this turn. Also, it inflicts double piercing damage when attacking a Defense Position monster."

Looks like they were lucky to have all played in Attack Position. Still, they didn't exactly feel very lucky right now, even less so after the Battle Phase began. "Destroy one of them. Smite Ray." The monster charged a ball of lightning in one hand, unleashing it against Garudonix a moment later. The bird barely had time to shriek before it was burned to cinders and blown away in the wind.

No damage was inflicted from this, but they were far from safe. "Omega Max, effect activate," said a dispassionate Meres. It seemed as though she'd done this enough times for it to become little more than a bother. Judging by the fact no other teams had stopped her from getting as far into the facility as she had, that was a distinct possibility.

"Lightning Chaser Speed Demon is banished, giving Omega Max another attack." Bad news got even worse once she continued with, "This activates Speed Demon's effect. Banish that card." The card in question was Overmind Invader Dragon, which roared as it disappeared into a shimmer of starlight.

"When destroyed by battle," Rafael cut in, "Garudonix lets me Summon Fire King Beast Ganesha from my deck." An elephant creature took to the field to replace the phoenix, standing between its controller and the enemy. "With Ganesha, I'll be able to negate a monster effect. You might get this second attack, but it'll be your last."

Obviously, this made Ganesha a primary target. He had to know this, meaning Rafael was trying to use himself as bait now. Shockingly, however, Meres seemed wholly unconcerned, her reason being, "Omega Max is unaffected by other effects during the Battle Phase."

His plan shattered, Rafael could do nothing as another attack was launched. "Smite Ray," Meres declared, this one blasting apart Volcanic Rocket. Like before, there was no damage, and like before, another Synchro Monster was banished to provide another attack. This time it was Motor, which gave Meres a new draw.

"Smite Ray," she said again, this time destroying Kyoko's Overmind King. That was a third instance of damage, meaning the next attack would finally hurt. Banishing Armorer (which turned Omega Max into a Tuner), Meres had her monster charge a fourth blast.

"Looks like it's my stop," Rafael said, drawing a confused look from both of his allies. Unbuckling the belt that helped keep him in place, he slid off the edge of the seat, hitting the ground hard and rolling behind them for several feet. Struggling to his feet, he raised his duel disk.

As he'd hoped, Meres stopped her pursuit of the others to float in front of him. "You wish to be the target?" she asked with little enthusiasm, Omega Max looming overhead.

"That would be your best move," he said, trying hard not to let his injuries get the better of him. "It's my turn next. I'll destroy your field once that happens."

"You won't," Meres said calmly. "But if this is your choice, I'll grant that." Without another word, Omega Max let loose its attack, vaporizing Ganesha and sending what had to be millions of volts through Rafael's body just as the other two made it back to him. The blast knocked him across the street, only stopping upon hitting a mailbox.

Left with just 1500 Life Points, he struggled with all his might to raise his hand. "Ganesha's effect," he coughed. "I...revive Nephthys." Reappearing in a blinding flash of light and fire, the phoenix hovered above him. His allies, who could only watch in horror as he took the punishment all for himself, still had set cards to use. Nephthys would be a liability for them right now, so bringing it back to cancel its own revival was for the best.

"Omega Max banishes the second Motor," Meres said, unfazed. "Smite Ray." For its fifth and final attack, Rafael was once again the target. Nephthys shielded him as best as it could, but it was no match for the overwhelming force of the enemy's assault. Once again, he was forced to endure a full-body shock of unimaginable intensity. By the end, he laid charred and smoking in a crater, Life Points at 400.

Minerva quickly freed herself from the bike and ran towards him. Skidding to a halt, she knelt down to check his pulse. After a few seconds, she sighed heavily. "Weak, but you're still there." She shook her head. "Who said you could play the hero?"

Rafael coughed, groaning as he turned over on the ground. "Would you believe me if I said it was all an accident?" Putting the jokes aside, he said, "I don't think I can do much more. When my turn comes around, I can bring back Garudonix. After that…"

"Leave the rest to us," Minerva told him, taking his hand. "Just rest here."

"Your turn won't come," Meres said, interrupting their moment. "I end the Battle Phase. Now, Lightning Chaser Omega Max's next effect activates. After attacking five times this turn, it will inflict 2000 points of damage to any player that did not attack this turn."

"2000?" Kyoko shouted. She looked to her allies, then to the Constellation, and finally to the monster hovering above them as the cloud it perched on began to rumble. Her hand was useless, as Omega Max was still protected in the Battle Phase, eliminating Gamma to stop this.

"Move!" Minerva shouted, lifting up Rafael like a firefighter and sprinting into an empty office building. A moment later, Kyoko peeled out, unsure of where she was headed and only knowing she had to outrun this next attack. Between those urgent cries and her own powers of observation, she was absolutely sure that a direct hit from that effect would take all of them out of the duel.

Leaving the others in the dust, she cranked the accelerator and tore down a side street. Despite the distance, the rumbling thunder wasn't any less deafening. Second after second ticked by as she anticipated the crack. Thinking back to the science lessons she'd frequently ignored, though, she quickly realized that it would be too late by the time she actually heard it. Thunder only happened as a result of lightning already striking.

If she was going to evade this lightning, she couldn't rely on sound. She had to trust her instincts as a duelist and a driver to see her through this challenge. Use that same resolve that brought her into this fight to win it. Trust in herself, her abilities, and her bike.

Suddenly, she felt a tingle spread across her body. This had to be it. As her hair stood on end, she pushed her engine to the limit. That tingling grew stronger as she turned a corner, the world moving in slow motion as a blinding light filled the edges of her vision. That was the sign.

With a shift of the gears and a burst of speed, Kyoko took a turn just as the lightning came streaking through the sky. An instant later, an explosion rocked the ground centimeters behind her, blasting her into the air. Tumbling through the sky, she kept a vice grip on her bike, shifting her weight as best she could to position the wheels back towards the asphalt.

Finally landing, she hit the ground hard, the motorcycle groaning as its shock absorbers were pushed to their limits. She road for a good twenty meters down open road, slowly coming to realize that she'd managed to outrace lightning.

With a screeching turn, she headed back towards Minerva and Rafael, spotting Meres hovering overhead. Though it was hard to know for sure, the Constellation almost looked disappointed that that attack hadn't taken her out of the game instantly. Good, she enjoyed disappointing people like that.

Coming to a stop outside the building they'd hidden in (now featuring a massive hole in its side), Kyoko idled as she yelled, "Anyone alive in there?"

After a few seconds, Minerva emerged. "We made it," she replied. "He'll be safer in there compared to tagging along with us." She hopped back on the end of the bike as they both prepared to reenter the duel. "By the way, you know you could have just gone inside, right? There was no need to try to outrun it."

Kyoko scoffed. "Well, obviously, but…" In truth, she'd gotten too caught up in the moment to consider that. Turns out, her stress response in situations like this was flight, but only on the back of a motorcycle.

With Minerva's Life Points at 1500 and Kyoko's at 1200, they were certainly in a bad spot. While their turns were about to start, letting Omega Max attack again brought with it the possibility of an instant loss by that effect. They had to avoid that at all costs.

Speeding off, Meres appeared beside them once more. "If you're ready to continue," she said, evidently annoyed at their continued survival. "I banish Lightning Chaser Front Wheel from the Graveyard, returning all five of the banished Lightning Chaser Synchro Monsters to my Graveyard."

Not good. Five attacks was once again a possibility, not to mention all of their other effects. They had to think of something before her next turn came. Preferably, it would be something that prevented another Meres turn altogether.

"I set two cards. Turn end." Finally, she was done. With Rafael out of the game, Minerva was up next, drawing to begin her own turn.

"I use the effect of Volcanic Bullet to add another copy to my hand," she began, lowering her Life Points to a dangerous 1000 to gain the last Bullet in her deck. "Now, I activate Blaze Cannon Magazine, discarding Volcanic Buckshot to draw a card."

Drawing, she smiled, the cannon featured on the card rising up beside her. "Volcanic Buckshot, effect activate!" A three-headed creature loaded itself into the central position on the machine. "When sent to the Graveyard, I inflict 500 damage to you. But that's not all, because Buckshot gains another effect if it's sent to the Graveyard by Blaze Cannon's effect. When that happens, I can send two more copies of Buckshot to the Graveyard, then destroy all monsters you control!"

"Useless," Meres said, a card flipping up. "Trap activate, Lightning Shock Wave. A Lightning Chaser Synchro Monster is now unable to be destroyed by effects this turn."

Minerva scoffed. "That's fine, since you still take 1500 damage!" Raising her arm, she shouted, "Blaze Cannon, fire!" all three Buckshots launching out as a trio of flaming attacks towards Meres. Though they failed to hit her due to Omega Max knocking them away, her Life Points still fell to 2500.

"Is that all you can do?" she asked, still seeming disinterested in the humans' efforts.

"Not even close," Minerva answered, activating another card. "Pot of Avarice returns five monsters from my Graveyard to my deck, then lets me draw two new ones." This let her reload one of her Volcanic Bullets, Volcanic Rocket, and all three Buckshots.

Continuing her plays, she switched to a different approach for removing Omega Max. "I'm discarding Volcanic Bullet to activate Back to Square One. This targets Lightning Chaser Omega Max and returns it to the Extra Deck!"

"Useless once again," Meres replied, Lightning Shock Wave rising up again. "While in the Graveyard, I can banish this card when my monster would be removed from the field. This prevents it from leaving the field for the turn, and sets another copy of Lightning Shock Wave to my field from the deck."

"Damn," Minerva swore, her Magic Card's image blown away after it resolved while doing nothing. "I guess it's now or never," she said, still having one trick left up her sleeve. "I'm sending Blaze Cannon Magazine to the Graveyard. This lets me play my strongest monster, Volcanic Devil!"

The ground began to split open along the path Kyoko's bike drove. Lava splashed into the air as the gash in the earth grew, a rocky, blazing demon slowly rising up from it. With a shout, the monster took its full form, following behind its controller while staring down the enemy.

"That card is cool as hell, but I'm not sure what you're doing with it," Kyoko spoke. "It's only got 3000 ATK. Do you have a way to boost it?"

"I don't," Minerva admitted. "Attacking isn't going to win this. Lucky for us, I don't need to attack to win." As she said this, Blaze Cannon once again rose up beside her despite no longer occupying the field. "Blaze Cannon's effect in the Graveyard allows me to banish it to send a Volcanic monster from the deck to the Graveyard."

Her choice was obvious the moment she explained. "I'm sending a copy of Volcanic Buckshot, then activating its effects! Send two more Buckshots to inflict 1500 damage!" Like before, the trio of monsters launched from the cannon, smashing into Omega Max. Once again, they failed to destroy anything.

The true objective wasn't destruction, however. Meres' Life Points ticked down to 1000. "Is that your strategy?" she asked, her voice growing just the slightest bit annoyed. "You think you can deplete my Life Points with these cheap tricks?"

"Who knows?" Minerva mused. "All I know if that I've got one more shot to finish you off. My Normal Summon is still available, so I play the Imperial Guard of the Fire Monarch!" Her monster appeared with a screech, twin flames appearing in its hands. "With its effect, I return four Pyro monsters to my deck and draw two cards! I'll send back Volcanic Bullet and all three Buckshots!"

"This is what I call Blaze Cannon Full Auto Mode," she said. Her cards reset, both Kyoko and Meres watched for any indication that she'd drawn what she needed. Minerva kept a poker face, however, not letting anything slip. "I activate Foolish Burial, sending a copy of Volcanic Bullet to the Graveyard. Now I'm using its effect to pay 500 Life Points and add another copy to hand."

With just 500 left, she had to make this count. "I set two cards, then end my turn." Did that mean she failed, or was she merely waiting for the right moment to strike?

In the meantime, Kyoko began her turn. "Draw!"

Moments later, Minerva revealed her final strategy. "Activate, Blaze Cannon Magazine!" Looks like she'd drawn another copy, but did she also manage to grab a Buckshot? "I'm activating the effect now, discarding Volcanic Bullet to draw one!"

She took the card, then looked at it a moment later. Letting out a long sigh, she muttered, "Looks like it wasn't enough."

"No, I think it was," Kyoko said. "I'm activating my own card, Double Cyclone! This destroys a Magic or Trap Card on both of our fields! I'm choosing my set Telepathic Power and...Blaze Cannon Magazine!"

A pair of tornadoes sprung forth from the card, sucking up both of the targets and crushing them to bits. "And with Blaze Cannon in the Graveyard, now you can use it to send exactly what you need to the Graveyard," Kyoko said.

Minerva chuckled. "You catch on quick," she said. "Pretty good." Facing their now thoroughly annoyed enemy, she continued with, "She's right! I banish Blaze Cannon Magazine from the Graveyard, then send Volcanic Buckshot!"

Like before, the card rose up beside the two, one Buckshot loaded into the chamber. "Buckshot's effect!" she declared. "I inflict 500 and send another two from the deck to destroy your monster!"

"To think I'd be pushed this far," Meres said, clicking her tongue as lightning began to spark in her eyes. "This is as far as you go, though! Counter Trap, Gun Behind Hell's Door!"

In an instant, their hope of winning was dashed. "With this card," Meres explained, "I redirect an instance of effect damage back to you!" Since Buckshot's damage effect resolved before sending any other copies, that meant it was striking for just 500 – exactly the same as Minerva's Life Points. Worst of all, this meant the other copies would never be sent, sparing Omega Max yet again."

"Sorry," Minerva apologized. "I must have overdone it in the end. I made you waste your card on me."

"Don't blame yourself," Kyoko said, disappointed that they couldn't manage to seal the deal yet again. "You did everything you could."

With a smirk, she gave Kyoko a pat on the back. "I leave the rest to you, then."

"I'll finish this. Oh, and don't-" Mid-sentence, she watched in horror as someone once again jumped off the back of her speeding motorcycle instead of letting her slow down for them to get off. Unlike Rafael, she at least seemed to take the fall like a pro, rolling over and guarding her head.

As this happened, the single Buckshot launched from the cannon, Omega Max catching the blast as it let loose one of its own. Minerva tried to suppress the pain, but even she eventually had to let out a scream at the electrocution attack. Life Points dropping down to 0, she was now out of the game, lying in a heap on the ground.

This left only Kyoko to oppose Meres, and all without a field. Unable to look back for fear of losing her nerve, Kyoko followed the path ahead. Both of the actual adults and soldiers were beaten, so her brain couldn't help but scream at her to just give up. Logic dictated that she'd have no chance now.

Logic never held her back before, though. While she couldn't make the argument that she'd ever overcome something like this before, she'd still overcome her fair share of problems in life so far. This monster wasn't going to be what took her out; there was almost certainly a motorcycle crash in her future that laid claim to that.

"I activate the effect of Overmind Queen in my Graveyard!" she said, steeling her resolve.

"You haven't surrendered yet," Meres said, floating directly beside her. "Fighting won't ingratiate you to me. I won't spare you because of it. You're just food to me."

Kyoko didn't even know what that was supposed to mean. Ignoring these taunts, she carried on with the effect as a gray alien in a lavish ballgown appeared above her. "This effect adds the banished Overmind Invader Dragon back to my hand. With that, I can now banish Overmind Prince in my Graveyard to Summon it!"

Once more, the black dragon descended from space, roaring and gnashing its teeth as it prepared to do battle. "Last time I checked, my monster was bigger than yours," Kyoko taunted, Meres' gritted teeth telling her that this next play would work. "Now battle! Overmind Invader Dragon, attack Lightning Chaser Omega Max! Creation Stream!"

Meres desperately made a play. "Trap activate, Lightning Shock Wave!"

"So what?" Kyoko shouted, her monster blasting a burning stream of lava directly at the enemy. "This is an attack, not an effect. Your card can't do shit!"

"That's not the intention," Meres said. "It's this! Lightning Shock Wave can banish itself when my monster would be removed from the field by your card, which includes battle!" Just as she said, Omega Max erected a sparking barrier against the lava. The only casualty of this battle would be 500 of its owner's Life Points.

As before, this also set another copy of the Trap from deck, though this was at least the final copy. "I'm not done!" Kyoko said, undeterred by this setback. "When Overmind Invader Dragon inflicts damage, you send cards from the top of your deck to the Graveyard equal to its Level!"

That equaled ten, Meres sending an assortment of powerful cards to the Graveyard. To Kyoko's relief, none of them could help her in the current situation from where they ended up. "I end my turn," she said. "Which do you think it will be? Am I going to take out your Life Points or your deck first?"

Her banter went unanswered, Meres simply beginning her turn by materializing a new card. "I activate the effect of Lightning Chaser Back Wheel in the Graveyard, Summoning itself. Now, I'm using the Level 11 Lightning Chaser Omega Max that's treated as a Tuner to tune the Level 1 non-Tuner Lightning Chaser Back Wheel!"

A Level 12 monster? And one stronger than Omega Max? This was a complication the duel didn't need. To make matters worse, this seemed to be Meres' endgame, her body slowly disintegrating to become pure electricity. "Faster than lightning! Faster than light! Faster than tachyon bursts! Surpass them all to erase it all! Synchro Summon, Level 12! Accelerate, Lightning Chaser Maximum High Speed!"

Meres appeared to have merged with her own monster, this one being a sparking ball of energy "grasping" a double-pronged piece of silver metal held out in front of it. Strangely enough, it almost looked like some kind of motorcycle.

Whatever it was, it was fast, easily speeding in front of Kyoko as its ATK displayed at 4000. "Effect activate," Meres declared, her voice projecting from all around. "By using a Level 11 Tuner and a Level 1 non-Tuner for this Synchro Summon, I can send my entire Extra Deck to the Graveyard." An assortment of Lightning Chaser Synchro Monsters appeared, only to be devoured by Maximum High Speed. This made for a total of fourteen in the Graveyard now, perfectly setting up for the next effect.

"I banish all the Synchro Monsters in my Graveyard, allowing Maximum High Speed to gain 1000 ATK for each one!" So much for being tied with her dragon. Kyoko could do nothing as the enemy's power grew to a staggering 18000 ATK, the monster speeding up in time with this growth.

Threatened with being left in the dust and unable to respond to plays, Kyoko shifted gears and once again poured as much power into her bike as possible. Even then, she was just barely managing to keep pace.

"Effects continue to activate," Meres said, the banished Lightning Chasers all using their abilities. First and foremost, Speed Demon erased Overmind Invader Dragon from the field. After that, Desperate Hunter prevented any response to attacks, while Armorer made Maximum High Speed a Tuner. Finally, Motor gave her an extra draw.

"Battle!" Meres shouted. "Lightning Chaser Maximum High Speed will attack you directly! Light Speed Streak!" Flipping around, the monster shot forward at alarming speed, aiming to crash directly into Kyoko. Moving this fast, she'd no doubt be pulverized, if anything was left of her at all.

This wasn't the end, though. "Your attack won't land!" she shouted, her mind and body reacting faster than she ever imagined possible. The attacking monster impacted some kind of rippling barrier between the two of them, Kyoko explaining, "By banishing Sun Eater in my Graveyard, I won't take battle damage! Instead, your monster loses ATK equal to the damage!"

Clashing with the monster, Maximum High Speed eventually had to relent. "You may not take damage," Meres said, "but my monster is unaffected by other effects during the Battle Phase. My ATK remains."

That was certainly a problem, but it was a problem that could be dealt with. Surviving the turn was what really counted.

Meres wasn't about to let the turn end like that, however. "I banish Lightning Chaser Front Wheel in the Graveyard to return all of the banished Lightning Chaser Synchro Monsters to my Graveyard." That was another 14000 ATK on the next turn, not to mention all of those effects.

Setting a card, Meres ended her turn. "Nothing you do will overcome my power," she said. "Surrender now and save me the time. I've grown weary of this constant fighting. Snuffing out life through these insipid games has long lost its appeal. I'd like to be done with this."

"Too bad, then," Kyoko responded, drawing for her turn. "We're not exactly the kind of creatures that give up just because things get tough." She smirked beneath her helmet, adding, "Besides, why should I quit when I've already won?"

Meres' surprised grunt urged her onward. "All I have to do is play...this!" Slapping down a card, Kyoko declared, "I activate Over Matter! By returning a banished Overmind King, Overmind Queen, and Overmind Prince to the Graveyard, I can Special Summon as many copies of Overmind Invader Dragon as I want from my hand, Graveyard, or that are banished!"

All three of her aliens materialized behind her, striking an elaborate pose and throwing up their hands, beckoning forth her dragons. All three copies descended from above, roaring one after the other despite being outmatched by Maximum High Speed's sheer power.

"This accomplishes nothing," Meres said. "Summon anything you want and it will all be for nothing. Your monsters are too weak to defeat me in battle."

Kyoko scoffed. "Looks like you weren't listening before. That hot lady was right when she said battle won't determine the winner here. I'll beat you without another attack, and I'll do it like this!" Raising a hand, she declared, "I'm overlaying all three of my Level 10 Overmind Invader Dragons to construct the Overlay Network!"

Spiraling together, a new monster emerged from the portal overhead. Like its origin, this new monster was a massive, obsidian-black dragon, this one held aloft in the sky by ten translucent wings. Red markings pulsed along its body, molten lava shifting underneath its skin. Several planetoids orbited it, all of them shaking as it let out a piercing roar. "Xyz Summon, Rank 10! Come out, Overmind Reminding Dragon Breaker!"

"Useless!" Meres screamed. "5000 ATK? That's all? No matter how much you struggle, you can't win!" For good measure, she activated her set card. "Trap activate, Lightning Shock Wave!"

"Like I said, I won't need to attack!" Kyoko shot back. "Overmind Reminding Dragon Breaker, effect activate! I detach an Overlay Unit, then banish Mind Reader, Prophetologist, and Stargazer from my Graveyard. Now, for each one I banish, I can banish a card on your field or in your Graveyard!" Pointing forward, she declared, "I'm taking out your last set card, plus two Lightning Chaser Speed Demons!"

Her set card was another copy of Gun Behind Hell's Door. All three selected cards disappeared, the dragon roaring as a swirling aura overtook it. "Now, my monster gains 1000 ATK for every card banished by this effect. Since there were six, that's an extra 6000!"

As its ATK grew to 11000, a second Overlay Unit moved out of its orbit and absorbed into the monster's brain, activating the effect a second time. "I banish Overmind King, Overmind Queen, and Overmind Prince, plus three Lightning Chaser Motors!" Another six cards meant 17000 ATK.

For a third and final time, these events played out, Kyoko banishing all three copies of Overmind Invader Dragon, a final Speed Demon, and two Omega Max. This brought Overmind Remiding Dragon Breaker's ATK to 23000.

"Now what will you do?" Meres asked. "I read this effect. Your monster is unable to attack, and I still have five monsters to banish next turn. Maximum High Speed will match your ATK, and because of Lightning Shock Wave, the battle will end in my favor. Additionally, Maximum High Speed can attack a number of times that's one greater than the amount of monsters you control, meaning I'll have a second attack to end this!"

"That's a pretty good plan," Kyoko said, revving the engine as she started to accelerate. "But like I said, there won't be any attacks. I've already won." Her monster roared again, its body glowing a deep purple color. "Overmind Reminding Dragon Breaker's last effect activates! When it has no Overlay Units, I can release it and force you to send cards from your deck to the Graveyard up to its ATK divided by 1000."

The dragon's physical form fell away, leaving behind a purple aura in its place. The spirit swallowed up Kyoko, accelerating her bike so that she was finally able to overtake Meres. "If you can't do the math," she said while passing, "that would be 23 cards."

Meres had only fifteen cards in her deck when this activated, obliterating all of them. "And now," Kyoko said, tires screeching as she swerved around 180 degrees. "I end my turn." Rocketing forward cloaked in her monster's essence, her motorcycle sliced straight through the enemy, roar of the engine merging with the roar of the dragon.

"What?" Meres screamed, bisected as part of Maximum High Speed. "No! How...no!" Unable to draw, she lost the duel by default. "You weren't supposed to win!" she wailed. "We're immortal! We can't be beaten!" Even as she was drained away into the reda crystals still active in the others' duel discs, she continued to insist on her own perfection.

As the duel came to a close, Kyoko hit the brakes. Screeching to a halt, she let out a long sigh, slumping forward on her handlebars. She lay there panting for nearly a full minute, adrenaline coursing through her veins in a way she'd never experienced before.

Finally, she got up, taking off her helmet and spiking it into the rode. "Yes!" she screamed, her celebration cut short by her legs giving out like a pair of wet noodles underneath her. Looks like she was about to come down from the high.

Taking a few moments to recover, she eventually retrieved her helmet and got back on the bike. "Better go pick those two up," she muttered, assuring herself that they'd definitely be alive. After all, Yumi entrusted them to her, and she couldn't let her down.

Revving the throttle, her bike began to move, only to abruptly peter out. Confused, she tried again, pressing the ignition when the bike refused to accelerate. "Hold on…" Checking her gauges, she banged her helmeted forehead against the handlebars. "Son of a bitch, I'm out of gas."

With no other option, Kyoko was forced to dismount, grabbing onto the bike and slowly but surely walking back towards her allies. It wouldn't be so bad, she lied to herself. They were just across the city.

 

 

\Next: The Final Constellation! Earth's Last Battle Begins!/


Cards Used in Order of Appearance

Painful Choice
Normal Spell Card
Select 5 cards from your Deck and show them to your opponent. Your opponent selects 1 card among them. Add that card to your hand and discard the remaining cards to the Graveyard.

PSY-Framegear Delta
LIGHT
Level 2
Psychic/Tuner/Effect
1200 ATK/0 DEF
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect, and cannot be Special Summoned by other ways. During either player's turn, when your opponent activates a Spell Card while you control no monsters: You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or Graveyard, and if you do, negate that activation, and if you do that, destroy that Spell Card. During the End Phase, banish the face-up monsters Special Summoned by this effect.

PSY-Frame Driver
LIGHT
Level 6
Psychic/Normal
2500 ATK/0 DEF

Praying Hand of Nephthys (Disciple of Nephthys)
WIND
Level 2
Spellcaster/Effect
0 ATK/2000 DEF
During your Main Phase: You can destroy 1 card in your hand, and if you do, add 1 "Nephthys" monster from your Deck to your hand, except "Disciple of Nephthys". During your next Standby Phase after this card was destroyed by card effect and sent to the GY: You can add 1 "Nephthys" Spell/Trap from your Deck to your hand. You can only use each effect of "Disciple of Nephthys" once per turn.

Fire King God Beast Garudonix (Fire King High Avatar Garunix)
FIRE
Level 8
Winged Beast/Effect
2700 ATK/1700 DEF
During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Special Summon this card from the Graveyard. When you do: Destroy all other monsters on the field. When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 "Fire King" monster from your Deck, except "Fire King High Avatar Garunix".

Connecting Hand of Nephthys (Conductor of Nephthys)
WIND
Level 2
Spellcaster/Effect
2000 ATK/0 DEF
You can Ritual Summon this card with "Rebirth of Nephthys". If this card is Ritual Summoned: You can Special Summon 1 "Nephthys" Ritual Monster from your hand or Deck, except "Conductor of Nephthys" (this is treated as a Ritual Summon). If this card is Tributed or destroyed by a "Nephthys" card effect: You can activate this effect; during the next Standby Phase, destroy up to 3 "Nephthys" cards, except Ritual Monsters, 1 each from your hand, Deck, and field. You can only use each effect of "Conductor of Nephthys" once per turn.

Summon Storm
Normal Spell Card
Pay 800 LP; Special Summon 1 Level 6 or lower WIND monster from your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 Level 4 or lower WIND monster from your hand. You can only use this effect of "Summon Storm" once per turn.

Magic Drain
Counter Trap Card
When your opponent activates a Spell Card: They can discard 1 Spell to negate this card's effect, otherwise negate the activation of their Spell Card, and if you do, destroy it.

Spellbook of Ldra (Spellbook of Knowledge)
Normal Spell Card
Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

Guiding Hand of Nephthys (Hand of Nephthys)
WIND
Level 2
Spellcaster/Effect
600 ATK/600 DEF
You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.

Phoenix God of Nephthys (Sacred Phoenix of Nephthys)
FIRE
Level 8
Winged Beast/Effect
2400 ATK/1600 DEF
Once per turn, during your next Standby Phase after this card was destroyed by a card effect and sent to the GY: Special Summon this card from the GY. If you do: Destroy all Spells and Traps on the field.

Lightning Chaser Back Wheel
LIGHT
Level 1
Thunder/Effect
0 ATK/100 DEF
If this card is in your GY, except the turn this card was sent to the GY: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Lightning Chaser Back Wheel" once per turn. If Summoned this way, treat this card as a Synchro Monster while face-up on the field.

Volcanic Rocket
FIRE
Level 4
Pyro/Effect
1900 ATK/1400 DEF
When this card is Summoned: You can add 1 "Blaze Accelerator" card from your Deck or GY to your hand.

Blaze Cannon Magazine (Blaze Accelerator Reload)
Continuous Trap Card
This card's name becomes "Tri-Blaze Accelerator" while in the Spell & Trap Zone. During either player's Main Phase: You can send 1 "Volcanic" card from your hand to the Graveyard, and if you do, draw 1 card. You can only use this effect of "Blaze Accelerator Reload" once per turn. During either player's Main Phase: You can banish this card from your Graveyard; send 1 "Volcanic" card from your Deck to the Graveyard.

Dark World Dealings
Normal Spell Card
Each player draws 1 card, then each player discards 1 card.

Volcanic Bullet (Volcanic Shell)
FIRE
Level 1
Pyro/Effect
100 ATK/0 DEF
Once per turn: You can pay 500 LP; add 1 "Volcanic Shell" from your Deck to your hand. This card must be in the GY to activate and to resolve this effect.

Lightning Chaser Front Wheel
LIGHT
Level 1
Thunder/Tuner/Effect
100 ATK/0 DEF
If you control exactly 1 "Lightning Chaser" monster, you can Special Summon this card (from your hand). During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; return all of your banished "Lightning Chaser" Synchro Monsters to the GY.

Sun Eater
LIGHT
Level 5
Psychic/Effect
2000 ATK/0 DEF
When you would take battle damage: Banish this card in your GY; for the rest of this turn, you take no battle damage, and any battle damage you would have taken from that battle is deducted from the opponent's monsters' ATK instead.

Volcanic Counter
FIRE
Level 3
Pyro/Effect
300 ATK/1300 DEF
When you take battle damage while this card is in your Graveyard: Banish it from your Graveyard, then if there is a FIRE monster other than "Volcanic Counter" in your Graveyard, inflict damage to your opponent equal to the amount of battle damage you took.

Lawnmowing Next Door (That Grass Looks Greener)
Normal Spell Card
If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

Foolish Burial
Normal Spell Card
Send 1 monster from your Deck to the GY.

Overmind Invader Dragon
LIGHT
Level 10
Dragon/Effect
4000 ATK/0 DEF
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) with the effect of "Overmind Prince". If this card attacks, it is unaffected by your opponent's card effects until the end of the Damage Step. When this card inflicts damage to your opponent: Your opponent sends cards from the top of their Deck to the Graveyard equal to this card's Level.

PSY-Framegear Gamma
LIGHT
Level 2
Psychic/Effect
1000 ATK/0 DEF
Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.

Overmind King
LIGHT
Level 8
Psychic/Effect
2500 ATK/0 DEF
You can Special Summon this card (from your hand) by banishing 3 Psychic monsters with 0 DEF in your GY. You can banish 1 "Overmind Prince" from your hand or GY; Special Summon 1 "Overmind Invader Dragon" from your Deck or GY, ignoring its Summoning condition. You can only activate this effect of "Overmind King" once per turn.

Overmind Prince
LIGHT
Level 7
Psychic/Effect
2300 ATK/0 DEF
You can Special Summon this card (from your hand) by banishing 3 Psychic monsters with 0 DEF in your GY. When this card is Summoned while you have at least 3 cards in your hand: Add 1 "Overmind Invader Dragon" from your Deck to your hand, then discard every other card in your hand. If this card is in the GY and you control no cards: You can Banish this card, then Special Summon 1 "Overmind Invader Dragon" from your hand.

Over Mind
Quick-Play Spell Card
Return up to 3 of your banished Psychic monsters with 0 DEF to your GY, then draw 1 card, also, if you control an "Overmind" monster, draw 1 card. You can only activate 1 "Over Mind" per turn.

Psycho Path (Psychic Path)
Normal Spell Card
Pay 800 Life Points and select up to 2 of your removed from play Psychic-Type monsters. Add them to your hand.

Threatening Roar
Normal Trap Card
Your opponent cannot declare an attack this turn.

Trap Stun
Normal Trap Card
Negate all other Trap effects on the field this turn.

Over Accel
Normal Trap Card
Banish up to 3 Psychic monsters with 0 DEF from you GY; negate any instance of damage inflicted to a player a number of times equal to the number of monsters banished to activate this effect.

Mind Reader
LIGHT
Level 4
Psychic/Effect
1600 ATK/0 DEF
When this card is Summoned: Your opponent reveals their hand. Once per turn: You can banish 1 Psychic-Type monster with 0 DEF in your Graveyard; add 1 Psychic-Type monster with a Level less than that banished monster to your hand from your Deck.

Prophetologist
LIGHT
Level 4
Psychic/Effect
1800 ATK/0 DEF
When this card is destroyed by battle and sent to the Graveyard: Look at cards on top of your Deck equal to the number of Psychic-Type monsters in your Graveyard, then add 1 Psychic-Type monster among those cards (if any) to your hand. Place the remaining cards on top of your Deck in any order.

Pot of Lightning
Normal Spell Card
At the start of your Main Phase 1, if you control no monsters: Draw cards equal to the number of monsters your opponent controls, also you cannot Summon monsters for the rest of this turn, except Thunder monsters.

Lightning Chaser Motor
LIGHT
Level 2
Thunder/Synchro/Tuner/Effect
500 ATK/0 DEF
1 "Lightning Chaser" Tuner + 1 non-Tuner monster
If this card is Special Summoned: You can Special Summon 1 "Lightning Chaser" non-Tuner with a lower Level than this card from your GY. If this card is banished from your GY by the effect of a "Lightning Chaser" card: Draw 1 card. You can only use each effect of "Lightning Chaser Motor" once per turn.

Lightning Chaser Armorer
LIGHT
Level 3
Thunder/Synchro/Tuner/Effect
900 ATK/400 DEF
1 "Lightning Chaser" Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can Special Summon 1 "Lightning Chaser" non-Tuner with a lower Level than this card from your GY. If this card is banished from your GY by the effect of a "Lightning Chaser" card: You can target 1 monster you control; it is treated as a Tuner while face-up on the field. You can only use each effect of "Lightning Chaser Armorer" once per turn.

Lightning Chaser Desperate Hunter
LIGHT
Level 5
Thunder/Synchro/Effect
2000 ATK/1500 DEF
1 "Lightning Chaser" Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can Special Summon 1 "Lightning Chaser" Tuner with a lower Level than this card from your GY. If this card is banished from your GY by the effect of a "Lightning Chaser" card: You can target 1 Synchro monster you control; this turn, your opponent cannot activate card effects in response to its attacks. You can only use each effect of "Lightning Chaser Desperate Hunter" once per turn.

Lightning Chaser Speed Demon
LIGHT
Level 8
Thunder/Synchro/Effect
2500 ATK/2000 DEF
1 "Lightning Chaser" Synchro Tuner + 1+ non-Tuner monsters
If this card is Special Summoned: You can Special Summon 1 "Lightning Chaser" Tuner with a lower Level than this card from your GY. If this card is banished from your GY by the effect of a "Lightning Chaser" card: Banish 1 card your opponent controls. You can only use each effect of "Lightning Chaser Speed Demon" once per turn.

Lightning Chaser Omega Max
LIGHT
Level 11
Thunder/Synchro/Effect
3500 ATK/3000 DEF
1 "Lightning Chaser" Synchro Tuner + 1+ non-Tuner Synchro Monsters
If this card attacks, it is unaffected by other card effects until the Main Phase 2. If this card destroys an opponent's monster by battle and sends it to the GY: You can banish 1 "Lightning Chaser" Synchro Monster from your GY; this card can make another attack in a row. At the end of the Battle Phase, if this card declared 5 or more attacks during the Battle Phase this turn: You can inflict 2000 damage to any player that did not declare an attack this turn. You can only activate this effect of "Lightning Chaser Omega Max" once per turn.

Lightning Bolt Piercing
Normal Spell Card
Send 1 "Lightning Chaser" Synchro Monster from your Extra Deck to the GY, then target 1 "Lightning Chaser" Synchro Monster you control; until the end of this turn, its attacks cannot be negated, also, if it attacks a Defense Position monster, inflict double piercing battle damage to your opponent.

Fire King Beast Ganesha (Fire King Avatar Arvata)
FIRE
Level 4
Beast-Warrior/Effect
1800 ATK/200 DEF
When a monster effect is activated while this monster is on the field (Quick Effect): You can negate the activation, and if you do, destroy 1 other FIRE monster in your hand or field. If this card is destroyed and sent to the GY: You can target 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your GY, except "Fire King Avatar Arvata"; Special Summon it, but it has its effects negated, also it is destroyed during the End Phase. You can only use each effect of "Fire King Avatar Arvata" once per turn.

Fire King Beast Barong (Fire King Avatar Barong)
FIRE
Level 4
Beast-Warrior/Effect
1800 ATK/200 DEF
If a face-up "Fire King" monster you control is destroyed by a card effect (except during the Damage Step): You can Special Summon this card from your hand. During the next Standby Phase after this card was destroyed by a card effect and sent to the Graveyard: Add 1 "Fire King" card from your Deck to your hand, except "Fire King Avatar Barong".

Volcanic Buckshot (Volcanic Scattershot)
FIRE
Level 2
Pyro/Effect
500 ATK/0 DEF
If this card is sent to the Graveyard: Inflict 500 damage to your opponent. If this card is sent to the Graveyard by the effect of a "Blaze Accelerator" card: You can send 2 "Volcanic Scattershots" from your hand and/or Deck to the Graveyard; destroy all monsters your opponent controls.

Lightning Shock Wave
Normal Trap Card
"Lightning Chaser" Synchro Monsters you control cannot be destroyed by your opponent's card effects this turn. If a "Lightning Chaser" Synchro Monster you control would be removed from the field by an opponent's card, you can banish this card from your GY instead, then you can Set 1 "Lightning Shock Wave" directly from your Deck, also, for the rest of the turn after this effect was activated, that monster cannot be removed from the field.

Pot of Avarice
Normal Spell Card
Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.

Volcanic Devil (Volcanic Doomfire)
FIRE
Level 8
Pyro/Effect
3000 ATK/1800 DEF
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 "Tri-Blaze Accelerator" you control to the GY. During your opponent's Battle Phase, Attack Position monsters your opponent controls must attack this card, if able. When this card destroys a monster by battle and sends it to the GY: Destroy as many monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed by this effect.

Back to Square One
Normal Spell Card
Discard 1 card, then target 1 monster on the field; place that target on the top of the Deck.

Imperial Guard of the Flame Monarch (Royal Firestorm Guards)
FIRE
Level 4
Pyro/Effect
1700 ATK/1200 DEF
If this card is Normal Summoned: Target 4 Pyro monsters in your GY; shuffle all 4 into the Deck, then draw 2 cards.

Double Cyclone
Quick-Play Spell Card
Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them.

Telepathic Power
Normal Spell Card
When a Psychic-Type monster you control is destroyed by battle with an opponent's attacking monster: Target the opponent's monster; destroy that target, and if you do, gain LP equal to the destroyed monster's ATK on the field.

Gun Behind Hell's Door (Barrel Behind the Door)
Counter Trap Card
Activate only when a card's effect that would inflict damage to you is activated. Your opponent takes the damage instead.

Overmind Queen
LIGHT
Level 7
Psychic/Effect
2000 ATK/0 DEF
You can Special Summon this card (from your hand) by returning 3 banished Psychic monsters with 0 DEF to your GY. You can banish this card from your GY; add 1 "Overmind Invader Dragon" from your GY or that is banished to your hand. You can only activate this effect of "Overmind Queen" once per turn.

Lightning Chaser Maximum High Speed
LIGHT
Level 12
Thunder/Synchro/Effect
4000 ATK/3500 DEF
1 "Lightning Chaser" Synchro Tuner + 1 "Lightning Chaser" non-Tuner Synchro Monster
This card's Synchro Summon cannot be negated. If this card is Synchro Summoned by using 1 Level 11 Tuner and 1 Level 1 non-Tuner as material: You can send your entire Extra Deck to the GY. This card's attacks cannot be negated. When this card attacks, it is unaffected by other card effects until the Main Phase 2. This card can attack a number of times each turn equal to the number of monsters your opponent controls at the start of the Battle Phase +1. Once per turn: You can banish any number of Synchro Monsters in your GY, then this card gains 1000 ATK for each card banished by this effect.

Over Matter
Normal Spell Card
Return 1 "Overmind King", "Overmind Queen", and "Overmind Prince" that are banished to your GY; Special Summon any number of "Overmind Invader Dragon" from your hand, GY, or that are banished, ignoring their Summoning conditions.

Overmind Reminding Dragon Breaker
LIGHT
Rank 10
Psychic/Xyz/Effect
5000 ATK/0 DEF
3 Level 10 Psychic monsters
You can detach 1 material from this card; banish up to 3 Psychic monsters with 0 DEF from your GY, then banish the same number of cards from your opponent's field and/or GY, and if you do, this card gains 1000 ATK for each card banished by this effect, also, this card cannot declare an attack for the rest of this turn. You can Tribute this card with no material; send cards from the top of your opponent's Deck to the GY, up to this card's ATK on the field divided by 1000. You can only use this effect of "Overmind Reminding Dragon Breaker" once per turn.

Stargazer
LIGHT
Level 8
Psychic/Effect
2500 ATK/0 DEF
If neither player controls a monster, you can Special Summon this card in face-up Attack Position (from your hand). This card cannot attack the turn it is summoned this way and is destroyed during the End Phase. When this card is destroyed by a card effect and sent to the Graveyard: You can add 1 Psychic-Type monster from your Deck to your hand with a Level less than this card's Level. You can only use each of these effects of "Stargazer" once per turn.

Notes:

Took a bit for this one to finish. Got busy at work and I was having trouble figuring out the character dynamics and how to do some of the scenes and monster designs.

Kyoko inventing the Riding Duel was something I've been teasing for a while, so it's fun to have it finally happen now. She's got a long way to go before it really evolves into something all its own, but she definitely had fun.

Bringing back Minerva and Rafael was fun. I like them and their decks and always wanted to give them a little more to do, though Rafael kind of got merced before he could show off much of the new Nephthys stuff. Went out pretty cool, though, and Minerva got to pull off double Buckshot in one turn.

I also like that the Yamada/Nagato switch finally came up. I planned this basically from the start, so I liked that I was finally able to reveal that Yamada does have some genuine goodness to him deep down, and that Nagato was really far more self-serving in the end.

A long time ago, I had some kind of specific inspiration for the Lightning Chasers, but I've entirely forgotten by this point. It's too bad since I'm sure it was neat trivia, but alas, we'll never know what it was. They would probably be fun to play with, even if they kind of have the War Rock problem if we look at them in the context of the modern game. Speaking of which, Kyoko found a way to make Runicks even worse.

This is going long, so I'll go ahead and end it here. Next time is the return of some favorite characters and the start of the final battle. Should be fun.

Thanks for reading. Share if you're enjoying. Always remember to get gas.

Chapter 82: The Final Constellation! Earth's Last Battle Begins!

Summary:

Lancea, the Constellations' king, appears. Yumi and her unexpected allies unite for the final battle.

Notes:

(See the end of the chapter for notes.)

Chapter Text

This invasion was an unadulterated failure. One by one, the Constellations set out to this insignificant little planet, and one by one, they fell. Primus, Seginus, Meres, and Prima were all gone now, their unending existence finally snuffed out. They'd lost some here and there, be it to hunger or defeat, but never like this. It was unthinkable.

Izar, too, was gone. He'd lost, but by his own hand. It had been his suggestion all those eons ago that they start playing games with those they fed on, so it was more than surprising to find out he'd broken the rules. Regardless, fairness had to be upheld, even if it meant his eradication.

Now he was all alone. Lancea, de facto ruler of the Constellations, now had no one to rule. Alone in the dark space between universes, he pondered what he should do next. Should he leave and give up on this conquest? End the game now and do as he pleased? Maybe he'd simply give up.

No matter what happened, he knew that the end of this game meant there would only be one of his kind left. Effectively, that was already the case, Alramech as good as dead with what little power he still possessed. A king without a people is no king at all.

How was this going to play out? What we he going to do once this ended? He didn't have these answers. He needed to find them before he made his next move.


"Yeah, and I basically broke every bone in my body, but I'm good now," Kazuhiko said, currently far from good as he lay limply in the back seat. There was a lot to catch Hideo up on now that they were all together again.

"Are you just going to perpetually injure yourself every time we go out now?" Sakuya scoffed beside him.

"You're one to talk," he said, wincing as he tried to point a finger at her.

Turning up her nose, she replied, "Once I get used to this leg, I'll be fine. You, on the other hand, seem destined to be mortally wounded during every duel."

"Come on, quit fighting," Yumi sighed, tightening one of Sakuya's bandages. She wasn't the best medic, but her work would hold until they made it back to the facility. "I think everyone did great out there."

"Yeah, we really kicked ass," Kazuhiko agreed, quietly grunting as he forced his body forward enough to fist bump with Hideo, immediately falling back in his seat the moment it was done.

"You really need to stop," Sakuya told him, the others (including their driver) agreeing.

It was comforting to know that, despite all of this, they'd effortlessly slotted back into their normal routine. Out of everything that had happened throughout the war, this was what gave each of them the most hope for the future. It was hard to tell exactly what life would be like after this all came to an end, but they could at least be sure that they had each other again. That was enough for now.

As they pulled into the underground garage, a team of medics rushed towards their car. They'd rightly expected the teams to come back with some injuries, though they still looked shocked at the state of Kazuhiko yet again. Two of them helped him up onto a stretcher, Yumi assisting Sakuya into a wheelchair before they were both taken off for treatment.

She and Hideo began walking with the others, their injuries minor but still needing help. However, Yumi stopped as she saw another car pull up, a motorcycle towed behind it. "Go on without me for now," she said, realizing who it was immediately. "I'll catch up."

Hideo likewise recognized Kyoko in the back of the car but chose to carry on, giving a thumbs up as they went off to monitor Kazuhiko's concerning amount of injuries. He was shockingly lucid despite the chatter from the medics including phrases like, "How is he conscious?" and, "Why is his blood so thick and hot?"

Running over, Yumi jumped onto Kyoko for a hug the moment she got out of the car. "I knew you could do it," she said, feeling her return the gesture by patting her on the head.

"Of course I did it," she said. "Who do you think I am?"

"She really impressed us," Rafael said, slumped over in the passenger's seat next to their driver. Seeing Yumi's look of shock at both his and a sleeping Minerva's injuries, he took on a serious look before adding, "I know you're old enough to know better, but don't stick a fork in an outlet."

Before long, they'd all reassembled in the infirmary, casually chatting about the duels they'd just endured. "And I think if I can get enough people to try it, it might catch on," Kyoko said. "It's a hard sell, yeah, but riding your bike while dueling is rad as hell. Once you try it, you'll want to do it forever."

"That's insanity," Sakuya said bluntly, wincing as her arm was stitched up.

"You're not even old enough to drive," Kazuhiko scoffed, somehow still awake despite breathing in anesthetic for the last five minutes. "I think it's cool, and I'm going to try it."

"That's my guy," Kyoko said, preparing to high five him but thinking better of it at the last moment.

"You're both going to kill yourselves," Sakuya said as she shook her head. "Might as well have just let the Constellations do it for you."

"It should be fine," Rafael said, waving his hand while people tended to his burns. "We were riding on the back of it the whole time and nothing bad happened. Not because of the motorcycle, at least."

"You would all do well to remember that you won't have our medical services once you're out of here," said Dr. Shinkawa as she worked on a snoring Minerva. "Head injuries and broken necks won't heal as well without us around."

"And we're real grateful for the help," Kazuhiko said on behalf of everyone.

She glared in his direction, replying, "Go to sleep before I make you sleep. I can already tell you need surgery again."

"Better do what she says," Yumi whispered, stifling a laugh with Hideo like they'd just seen him scolded by the teacher in front of the whole class. Her expression dropped shortly after, however, as her mind wandered back to thoughts of the future. "I wonder how much longer we're going to be here."

"Not much longer," Shinkawa answered. "Good thing, too, since almost everyone sustained some kind of injury during this last fight." She gestured around the room at the many full beds, the various soldiers and duelists resting after Meres' assault.

"Indeed," they heard from outside the room. "It seems like the last team is returning now," Alramech continued as he walked in. "The circumstances are a bit...odd, but their opponent has been defeated."

"Does that mean it's over?" Yumi asked, trying not to get her hopes up prematurely.

"Not yet," he said sternly. "There should be one more of us left. I don't mean to lower morale, but he's likely to be the strongest of all of us. The last leg of the journey may be the hardest, I'm afraid."

It was probably too much to hope things would just end. The news that there was still more fighting to be done definitely did bring down the mood, but only so much. After all, there was a glimmer of hope in there. "But...that still means there's only one left," Yumi said.

"Very true," Alramech agreed. "We'll start preparations as soon as the last team returns. We don't know when he'll choose to challenge us. Unlikely as it may be, it might be at least a few days." Predictably, things began to rumble around them a second later, hearkening the arrival of their final opponent. "I should have known," he sighed.

"I'll go," Yumi said, having already deduced she was the least injured among everyone here.

"Not without me," Kazuhiko said, straining to get up.

"No you don't," Shinkawa said, brandishing a scalpel. "You're staying here. As are you, you, and you." She pointed to Sakuya, Kyoko, and Rafael in time with this, glossing over Minerva as she continued to sleep.

"I feel fine," Kyoko argued, though she was truthfully ready to drop. She had yet to realize it, but the last battle had greatly taxed her body from the near-constant high speeds. That, plus some severe dehydration, meant she'd have to do as the doctor said.

"I'll be okay," Yumi told them, making sure to nod at a worried Sakuya in particular. "I know I can do this."

"You better," Kazuhiko grumbled, finally starting to yawn.

"Make it back to us," Sakuya said. "You're not allowed to lose this late into things."

Yumi nodded again. "I'll win," she said decisively. At the very least, she wouldn't be tackling this alone. Hideo might not be in perfect shape after the battle, but they were still ready to back her up. After a few more words of encouragement from everyone, Alramech teleported himself and the two to the street outside.

The rumbling grew louder as they waited, the clouds parting to reveal a blazing red sky overhead. "I guess this is it," Yumi said, sighing as she looked over her deck. She didn't have time to rebuild it, only being able to swap between other cards she had on her at the moment. She'd have to trust them with this last duel.

Hideo offered some encouraging words, pointing out that all of them had been beating the Constellations consistently this entire time. That wasn't a guarantee of success, but it was a testament to their skill and resilience. Getting psyched out now wasn't going to help anyone.

"Looks like it's time," Alramech said, breaking their conversation as the final Constellation descended from the sky. Bathed in scarlet flames, he towered over everything like a giant, matching heights to some of the shorter buildings. Long red hair and beard flowed around him, sparks crackling through them as piercing crimson eyes trained themselves on the three figures on the ground.

Landing on legs as thick as redwoods, he bellowed, "Alramech, you didn't hide."

"I see no reason to," he replied casually. "Why should a winner act fearful towards a loser?"

"You've grown weaker," he said, seeming to ignore the taunts. "If you stay too close, you might be destroyed."

"I'm willing to take that chance to watch the finale in person," he told him.

With a grunt, the enemy Constellation eyed the two humans up and down. "These?" he asked, something resembling disgust in his voice.

"Yes," Alramech confirmed.

"Then I assume this will be the last game," he said. "If I win this battle, I will win the game. No more after this."

From the sound of things, there wouldn't be any chances beyond this duel. Yumi and Hideo looked to Alramech for an answer, hoping he'd push back on this. Unfortunately, he answered, "Correct." They weren't planning to lose, of course, but knowing that no one else could take up the torch were they to fail added a whole new level of pressure.

"Then we should begin," he said, blue marking glowing across his gold-tinged skin. As he did, a wave of energy unleashed itself from his body. "I am Lancea, king of those you know as Constellations. I appear here now to defeat you and end this game. When you fall, know that you fought a worthy battle. Take solace in becoming part of something greater than your insignificant existence."

His aura was suffocating, Yumi feeling lightheaded after mere moments of exposure. She got off easy, though, as Hideo quickly dropped to the ground. "What's wrong?" she asked them, crouching down and taking their hand.

Unable to lift their arms, Hideo couldn't reply. Whatever damage they'd incurred in the last duel was being amplified, their body giving out from the stress. It seemed like no amount of grit or struggle would be able to change that.

"This isn't fair!" Yumi shouted up at Lancea. "You can't try to take us out before the duel even starts!"

"Unfortunately, there's nothing to be done," he said to her. "I intend to fight at my full strength, as should you. I won't be suppressing any of my power."

"I'd like to help you both," Alramech said, looking uncharacteristically feeble, "but I simply don't have the strength for that. He's stronger than even I thought now."

Yumi grit her teeth, standing back up. "Alramech, take Hideo somewhere safe. I'll fight him on my own."

Hideo objected as best they could, shaking their head and straining to try to stand up. It was of no use, though, as they obviously couldn't duel in this condition. "Are you sure?" Alramech asked her. "You seem to be resisting him, but for how long?"

He wasn't wrong there. The longer she stood there, the more this energy was beginning to affect her. "I can handle it," Yumi told the both of them. "Just get to safety. I won't let him hurt anyone else."

After a bit of hesitation, Alramech nodded. "I'll make it so everyone can watch you remotely. We can't miss that victory, can we?" With a confident smirk, both he and Hideo disappeared and returned to the infirmary. This left Yumi by herself, looking up at the beast before her. Red lightning crackled around him as the energy field only seemed to grow stronger.

As overwhelming as the gap in power felt, she pressed on. "You heard us before," she said. "I'll take you on by myself."

"A foolish choice," Lancea said. "If you want to gamble the fate of your universe on only yourself, I won't stop you."

Yumi was formulating a response (possibly a witty comeback, but she was still deciding), only to grow silent as a strange sound broke her concentration. She looked skyward as it grew louder, now seeming like a clacking noise.

"What is that?" Lancea asked, his aura dying down for the moment.

"I don't know," Yumi told him, growing more confused by the second. "I think something's coming here."

"That sounds inconvenient," he said. His eyes scanned the sky for the source of the noise, seeming to spot it on the horizon. "I'll dispose of it."

"Hey, don't!" Yumi shouted. "You can't just destroy...whatever that is." She looked in the same direction he was, squinting up at the slow-moving shape off in the distance. "Wait, is...is that…a helicopter?"

"I don't understand the purpose of this," Lancea said. "This is delaying the game."

"You're immortal," Yumi scoffed. "This is barely anything to you." He actually didn't attempt to argue with that, letting out a low grunt as they both watched the helicopter fly in closer to them.

Shockingly, it started to descend near them. Was it a media chopper? The EEDF or some other government entity kept things contained up to this point, so that seemed unlikely. Still, most people wouldn't willingly fly into what they'd been told was a massive typhoon, so who could this be?

Shielding herself from the high winds and the dust kicked up by the blades, she squinted towards the helicopter to watch for when someone came out. As the engine died down, she saw the door fling open, someone inside shouting, "Yumi!"

That voice stirred something in Yumi that she'd kept buried up until now. It was a softness that she couldn't allow herself to be for the duration of the war. She tried to speak, but she was already too busy crying. Taking off towards the helicopter, she finally found her voice enough to scream, "Grandma!"

They hugged each other with smothering force, a missing piece of the world finally falling back into place within their lives. Feeling the warmth of her grandmother's love for the first time in months, all of the determination and seriousness she'd built up was allowed to fall away. For a short time, she no longer had to be a soldier; she could just be the scared, hurting child she really was, safe in the arms of her family.

It was hard for either of them to speak through their sobs at first, but Yumi eventually managed to squeak out, "I'm sorry I left."

Taking a deep, shaky breath, her grandmother responded, "It's okay now. You're safe now." Despite how untrue that was, Yumi could really believe that for a moment.

"How did you get here?" Yumi asked, sniffling while still held firmly in a hug. Blinking away her tears, she finally caught sight of Rio and Fukuro awkwardly watching the two of them from inside the helicopter.

"We didn't want to interrupt," Fukuro said with a small bow.

"They finally brought me to you," her grandmother confirmed. "No one had any idea what was going on. They said there was a typhoon, but I knew that wasn't true. There was a fire at the park you go to, and people got hurt the day of the evacuation, but no one was telling the truth."

"I'm sorry," Yumi repeated. "I'm sorry I ran away. I didn't want you to worry."

"You were doing what you thought was right," her grandmother said. "I can only be so mad at you for that." It was at that point she finally looked upwards, spotting the massive Constellation watching them from a short ways away. All things considered, he was being remarkably patient with them.

"Who is that?" she asked, Yumi turning back to look at Lancea. "Is this who you had to fight?" With a grunt, she picked up her cane off the ground and shook it at him. "Leave my granddaughter alone! And put a shirt on!"

"Are you joining the battle, as well?" he asked.

"No!" Yumi shouted back at him. "Just give me a minute!" She finally pulled away from her grandmother. "I know we have to talk about a lot of things, but I have to duel this guy first. It's all over when I win."

"You can't-" She paused, gripping the head of her cane tightly with both hands. Looking Yumi over, she couldn't stop herself from seeing just how much she'd changed since they last saw one another. Seeing the fire in her eyes, she knew nothing she said could sway her right now.

She took a deep breath, holding it in for several seconds. "I know you have to," she finally said, "but I wish it didn't have to be you."

Yumi smiled, hugging her grandmother tight. "It's going to be okay. I'll win. Then things will be normal again." Pulling back, she looked towards the helicopter again. "Rio, can you take my grandma into the base? You know the way, right?"

Stepping out of the helicopter, she shook her head, walking forward while carrying her duel disk. "I don't think I can. From the looks of things, they've sent you out here on your own. That doesn't seem very fair when you're fighting someone like that. Aren't you supposed to be part of a team of three?"

"We work with what we have," Yumi told her. "I'm the only one who can still duel right now."

"That's not true," Rio scoffed. "After all, I'm here." She held a finger to Yumi's lips as soon as she tried to protest. "Yumi, we both know I have problems listening to other people. And – I hate to point this out, but it's true – my family helped set all of this up, so I don't think you can give me orders."

Yumi blinked several times, dumbfounded at having someone pull rank on her like this. "So, I'll be joining you for this duel," Rio added. "That's that."

Staying quiet for another moment, Yumi finally laughed. "I guess I can't argue," she said. As much as she didn't want to involve other people in this, she really could use the help. Considering the entire world was on the line right now, she couldn't really deny another resident of the world the chance to protect it, either.

"I don't know if your parents would approve of that," Fukuro said, walking up behind her. "However, I, also, cannot argue." Bending to one knee, he looked into her eyes, concern for her safety and pride at her bravery and willingness to help her friend mixing together in his gaze. "Be careful. As careful as possible, at least."

"Of course I will be," she said, nodding. "You and her should get underground. This is probably going to get messy."

With one last look, both of the adults reluctantly retreated into the facility. Now only Yumi and Rio were left, Lancea looming over both. "There's still time to back out," Yumi told her. "I wouldn't blame you. No one would even know."

"Nonsense," Rio scoffed. "If you can do this, so can I. And I can't just let you fight all by yourself. Watching you suffer got boring ages ago."

Yumi smiled, accepting that they were now in this together. "By the way," she said, "thank you for protecting my grandma."

Rio averted her gaze, looking to the street as her face turned red. "It's the least I could do," she muttered. Forcing a cough, she composed herself and said, "We should get on with this."

"I agree," Lancea said from across the field. "This is confounding and uninteresting."

"If you're planning to kill everyone, you can at least give us time to say goodbye," Yumi argued. "You're being a real jerk."

"Honestly," Rio said with a nod. "Are they all like this?"

"They're not nice people," Yumi told her. "They're always talking down to us, and when we start winning, they get all mad and start shouting. And they all start cheating and trying to kill us without even using cards, too."

"That doesn't seem fair," she said. "Bunch of soar losers, it sounds like."

Yumi nodded several times, arms crossed with a stern look on her face. "No dignity."

Lancea's expression changed, nostrils flared as he said, "I won't have creatures like you insulting my honor. When we battle, we do so at our full strength. If your physical forms are too feeble to keep up, that weakness is your fault."

"A likely story," Rio sneered. "It's not your fault someone was stabbed to death; they just happened to be in the spot you were stabbing, right?" She only got more smug after seeing Yumi stifle a laugh at her metaphor.

Lancea blew hot ash from his nose, preparing to say something else before something off in the distance caught his attention. Slumping forward, he just sighed. "Another one?"

"What does that mean?" Rio asked, turning with Yumi to look behind. Both were shocked to see yet another person coming towards them. No matter how much they squinted, they couldn't make out anything besides a tattered brown cloak obscuring the figure from head to toe.

Upon getting closer, however, a strong gust of wind caused the cloak to unfurl, exposing a dark, metallic prosthetic in place of its owner's left arm. Even after all the crying she just did, Yumi still felt the corners of her eyes dampen. "It can't be…"

Finally pulling the hood back, Yuu revealed herself. Walking up to Yumi, she swallowed hard, greeting her with a simple and quiet, "I'm back."

Yumi immediately pulled her into a hug, Yuu returning it a moment later. "You're okay," Yumi said, so overjoyed that she started to laugh in spite of her tears. "How?"

Yuu held her even tighter, smiling contentedly at the feeling of being held in someone's arms. "It's a long story," she said, exhaustion evident in her voice. That's where she left it, mostly because she wasn't sure how to adequately explain what had happened since the last time they'd seen each other.


Yuu did indeed fall into the gorge. Izar had made sure she'd drop, her body smacking against the rocks like a rag doll most of the way down. How she survived this was anyone's guess, though she would have certainly bled to death laying there if no one had intervened.

Fortunately, someone did. Awakening a few days after the fall, Yuu found herself tucked into a strange bed inside a strange house. Her wounds were bandaged, presumably by the man snoring in the chair across the room.

Immediately, Yuu wanted to run, but that wasn't an option given her injuries. While she seemed to have healed to some degree, she was in no shape to leave. Wracked with pain, thirst, and hunger, she seemed to be stuck with this person for the foreseeable future.

Then he began to stir, Yuu instinctively growing quiet and still. Maybe if she pretended to sleep, he'd leave her alone. Eyes closed, she heard him yawn, then stand from his seat. Walking over, he seemed to stop at the edge of the bed, placing a finger against her exposed wrist.

After a few moments, he sighed. "Stronger today," he muttered, letting her go. "Maybe she'll get up soon." Then he walked away, a door shutting after a few seconds.

Yuu opened her eyes, immediately seeing that the man had only pretended to leave the room. "Hey," he said, raising a hand at her like they were friends. Thinking about it, it would have been obvious she was faking given her rapid heartbeat. Hard to believe she fell for such a stupid trick.

"Whoa, relax," he said, watching as Yuu unsuccessfully tried to jump out of bed. "It's good, I'm not hurting you. Just chill. We're good here."

Despite his tattered clothes, unkempt hair and beard, and the untrustworthy way they'd met, he didn't seem to be an immediate danger. After all, if he wanted to hurt her, he could have done whatever he wanted while she was unconscious. Why bother patching her up if he wanted her dead, too?

While he'd hardly earned her trust, Yuu did relax just a bit. She wasn't going anywhere in this state, so she could at least listen to him for the time being.

"Nice," he said, nodding. "You bust anything open? Bandages still good?" She did a quick check of herself on his urging, finding her wounds still closed. "Okay, that's good."

"Who are you?" Yuu finally asked, inching her way closer to the wall.

The man sighed, scratching the back of his blazing red hair. "Well, I'm no one, honestly. Just a guy who shouldn't be here." It was obvious by the unenthused look on her face that Yuu wasn't happy with this answer. "Just think of me as a fan of your friend Yumi."

Yumi's name got her attention. "Is Yumi okay?" She had no idea if he would even know, but she had to ask.

"Yeah, she's alright," he told her. "She should be back at that underground place now. Probably resting up after...after all that."

Assuming he was telling the truth, that was good news. Yuu felt a sense of relief wash over her, falling back into the pillow underneath her. Her actions hadn't been a waste. They had beaten Izar's game. Yumi was safe now.

"I'm going to go get some food for you. Electricity and water still work here, so that's good." He really did leave the room this time, banging around in what had to be the kitchen for the next several minutes. When he finally returned, he was carrying some rice and yakitori from a can he'd tossed into a pan. Also a glass of water, which the severely parched Yuu drank in seconds.

It was during these moments that Yuu realized her prosthetic was in far from working order. The fingers barely moved and the outer shell was halfway stripped off. She couldn't even imagine how damaged the internals must be. Doing maintenance on it was always the facility staff's job, so she had no idea how to fix it.

Noticing this, the man pointed to her arm with his thumb. "Yeah, it's kinda banged up. I'm not the greatest at this stuff, but I can try to fix it a little while you're here. Just depends on if I can find a toolbox. No idea who owns this house."

While the idea of someone touching her arm was skin-crawling, she didn't have much of a choice. She had to recover from this, and that meant being able to use both arms to at least some degree. Slowly, she nodded, then dove into her food.

Over the next several days, Yuu proceeded to get stronger. On the man's insistence, she "borrowed" some clothes from the original occupants of this home to replace her tattered outfit. It was a welcome change given she was still wearing what Izar had gifted her. Being able to toss those away for good felt almost as good as the second hot shower of her entire life.

Despite the wealth of options on hand, she settled on white t-shirts and black pants, all of them at least a little too big for her. While monochrome had been a decision made for her by the people that owned her before, she couldn't deny she'd grown fond of it. Maybe not the most exciting color choices, but they were what she wanted, "wanting" being the operative word now.

As her body recovered, her arm did, too. The man's reservations seemed to have been unfounded, as he was managing to work out the technology much faster than anyone could have predicted. By the end of day three together, she could once again grasp things, if weakly. A few days after that and the only digit lagging behind was the pinkie. The exterior, while dented and scuffed, was once again intact.

Neither of them talked much during this period. Though each clearly had a lot they'd like to ask of the other, they chose silence instead. How would they even begin these conversations? For the man's part, there was also the distinct sense that he had something to hide. That was obvious given he wouldn't even share his name, but this secret seemed like something he was afraid to say, not something he simply didn't want to share.

Exactly how many days they spent together wasn't clear. Neither of them was exactly concerned with watching the clock, and the sky overhead was so tumultuous that tracking day and night was a difficult task. By the end, though, Yuu was feeling much better, no longer bedbound and sporting a variety of new scars instead of wounds.

It was in the middle of what they figured was lunch that they felt the world around them shake. "Which one is this?" the man asked, holding onto the countertop in the kitchen. "I didn't think they went all out on just the introduction." They'd heard plenty of chaos over the last several days, but this was the first time something like this had happened, especially without any accompanying shouts or monster sounds.

In her head, Yuu figured this must be the beginning of the end. The final Constellation – Lancea, if she was remembering right – must have appeared. If these assumptions were correct, it meant the others were no more, Izar included. Hopefully, that meant Yumi had made it all this way.

And if Yumi had made it all this way, she must be tired. She must need help.

Standing up from the table, Yuu went for the door. "Hey, what are you doing?" the man asked behind her.

Pausing at the door, Yuu looked back to him, a new sense of determination evident on her face. "I have to help Yumi," she said.

"Help how?" he asked. "You don't have a deck. Besides, you're walking, but you're not healed up yet."

"I have to go," Yuu insisted. "Yumi needs help."

"But what help can you offer?" he said. "You run out there now and you're just as likely to get yourself killed. How's that going to help anyone?"

Yuu huffed, balling her fists up. "I'll think of something," she said. "I will. I have to. I can't…" She inhaled sharply, shaking from the intensity of her feelings. "I can't let her go alone. I can't let Yumi go alone. She needs help, and I have to help. I can't… I can't…"

She placed a hand on her chest and shouted, "I have to make it up to her! For everything I've done...everything she's done for me...I have to help now!"

Her feelings at their peak, her wrist took on a white glow. This distracted them from their argument, both looking to her prosthetic for answers. Moving the hand down, the light appeared to be coming from the deck slot inside of it.

Reaching inside, Yuu pulled out...something, that something quickly taking the shape of a card. The longer she held it and the harder she looked at it, the more it revealed itself, text inscribing onto its surface as an image faded into existence. She could say with confidence it was not a card she'd seen before.

"I didn't own this," Yuu said, the man looking over her shoulder and observing the card. "Where did this…"

"Wow," he murmured. "This is...I've only seen this once before. Damn."

Yuu looked to him for answers. "What is it?" she asked.

"The way I understand it," he said, "this card is...you. Don't ask for an explanation since I don't understand the hows or whys, but sometimes, some people can manifest a card. It's like their soul. Your soul, in this case."

The concept of the soul had little meaning to Yuu, so this was more of a shock than just ("just") the knowledge she could materialize a Duel Monsters card from thin air. Looking it over again, Yuu still wasn't sure what to make of all of this. She knew better than to have doubts at this point given her entire life had been based around the idea of alien gods destroying the world. Still, to think she was capable of this – that she was special enough to do this – was hard to accept.

Explanations didn't matter, though. The rumbling had stopped, which meant the duel would begin soon. Placing the card into her arm, she opened up another compartment closer to her elbow. Officially, this was for things like emergency rations or medical supplies. Unofficially, it was her hiding spot for important things. In this case, all it contained was a single card – Angel Trumpeter.

Placing it with the other, she turned back to the door. "I'm going now," she said, grabbing the knob.

"With just two cards?" the man questioned, not even seeing what the second was. "That's a bad plan."

"I don't care," Yuu said, determination even greater than before. That card had to be a sign. It was a sign that she had to go to Yumi now. Outgunned as she might be, she had to do something. There must be something she could offer her this time.

"Hold on," the man said. "I mean, like...you'll probably have better luck with this." Reaching into a back pocket, he pulled out a well-worn deck of cards. As Yuu's eyes went wide, he explained, "It's my deck. Well, what's left of it. I've lost a lot over the years and had to augment with what I could find. It's not very good at this point, but it's at least got the minimum number of cards." With a sigh, he added, "Not sure what you can do with it, but someone like you can probably bring out their potential."

Yuu reached forward, then hesitated. "Is this okay?" she asked. Though she still couldn't say she understood it, she'd come to learn how much duelists valued their cards. Was he really okay with her taking these?

With a nod, he told her, "Use them however you want. I've got no use for them anymore. They're better off in your care."

Yuu swallowed hard. "I'll take care of them," she said, finally picking them up to look over. He wasn't lying when he said there wasn't much here, most of them being a random assortment of cards with no real synergy mixed with several she'd never seen before. They were in Japanese, but perhaps they came from a foreign country given they weren't even in the logs the EEDF provided her during training.

She placed them into her arm with the others, the man adding, "And take that with you," pointing towards the brown cloak hung up on a coat stand. "It's a little cold."

Yuu stopped yet again, looking to the cloak, then to the man. Thinking over what she wanted to say and everything this man had done, she finally asked, "Why did you help me?

He grunted, scratching the back of his head. "Well…" He sighed, seeming unsure of it himself. "Well, I saw your duel that day. The one with Takano Yumi. And at the end, all I could think was… 'There's no reason she has to die.' That's what I thought, at least."

Was it really that simple? Was there really someone out there who would go to all of this trouble to save someone's life just on a whim? The idea seemed impossible to Yuu. Then again, not everything that seemed impossible really was. She was standing here alive now, so that was proof enough.

Holding back grateful tears, Yuu bowed as deeply as she could to this man – this stranger – who'd done so much for her without reason. Something in her said that this would be the last time they'd ever meet. "Thank you," she said. "Thank you for everything."

The man laughed. "It's nothing," he said. "Come on, now. You've got places to be. Your friend's in trouble."

"My sister," Yuu corrected, smile wide on her face.

"Gotcha," the man said with another laugh, extending his fist out to her. As Yuu bumped it back with her own, he said a final, "Take care of yourself, Yuu."

She nodded to him, taking the cloak like he'd said and throwing it over her shoulders. With that, she set out, heading towards the supernatural disturbance she could see not too far away from the house they'd set up camp inside.


"I can tell you more later," Yuu said, urging Yumi to release her hug. "We have to fight now."

"Are you finished with this time-wasting excess?" Lancea said. "Does this one care about punctuality? A first for this species. I won't allow anyone else to interrupt our battle."

"He sounds mad," Yumi said, though she couldn't find it in herself to feel any fear at that. She no longer felt alone in any sense. With these two by her side and everyone else there to support her, she knew without a doubt she could win.

"Then let's not keep him waiting," Rio said, turning towards the Constellation. "Yumi, are we all doing this?"

"Yeah," Yumi confirmed with a nod. "And we're going to win. Together." As they all took places equidistant from each other across from Lancea, she spoke again to say, "And Yuu, take this," while tossing something towards her.

Yuu caught it, eyes widening as she realized that she'd just been given Yumi's old goggles. Looking towards their original owner, she got a nod in response. "They're a little banged up," Yumi said, "but I thought you might still be able to use them. I kind of wanted to give them to you for a while."

Yuu nodded quickly. "Thank you," she said, smiling as she put them onto her head, then pulled them over her eyes. "I'll take good care of them." So much kindness from everyone lately. She hardly knew how to process it.

"Then it looks like we're ready," Yumi said, plugging in a reda crystal as all of them finally activated their duel disks.

Lancea scoffed, his aura once again expanding out to encompass the entire field. It took a toll on all three humans, but they managed to resist the crushing influence. "Now, come! Fight with all your strength!"

"That's only natural," Rio said. "We won't lose to someone like you."

"We'll protect everyone and everything we care for," Yuu added.

"And end this war!" Yumi declared.

With no further delays, all four of them began what was set to be the final battle with a booming, "Duel!"

 

 

\Next: Lancea's Burning Fury! Perfect Chaos Unlocked!/


Cards Used in Order of Appearance

Angel Trumpeter
EARTH
Level 4
Plant/Tuner
1900 ATK/1600 DEF

Notes:

Minerva just sleeping through the entire chapter. King shit.

This one's been a long time coming. I've had this team set up in my head for a long time. They're not really characters that would interact as a group under normal circumstances, but they're brought together because of their bonds with Yumi. I like that, as well as how their decks are going to both clash and synergize.

Lots of guns on the mantle going off now. Most of you probably forgot about stuff like Yuu having that Angel Trumpeter and the mysterious man from the market who's responsible for Chaos. I'll be straight up and say that the full reveal on this guy isn't going to come for a while. As in, keep him in the back of your head because it's going to be a plot thread left hanging until sequel series start up. Is it bad writing or just playing the long game? I genuinely don't know. Kind of feel like I get more leeway than traditional media since this is a longform fanfiction posted on the internet, but I'm also keenly aware most of you aren't going to follow from one series to the next to get the full payoff.

After a whole series of writing Yuu as sad, quiet, deferential, and hurting, it's extremely cathartic to finally get to a point where she can find her own voice and fully act for herself and what she cares about. I've said before how she's one of my favorite characters, so I've been waiting for this for a long time. Going from a deck of cold machines that ended with her encased in a nigh-impenetrable shell that Yumi manages to crack open to one full of grotesque, raging horrors with an ace that smothers her under the tendrils of Izar to something wholly new built from the kindness of people around her headlined by a new card that truly represents her. I was not subtle when it came to planning her cards.

Depending on how things shake out, we're about six or seven chapters away from the end with the current plans. Adjustments may need to be made depending on how long certain duels last, but the important part is that we're closer to the ending than I thought we'd actually get. It's been a ride.

I could probably talk for longer, but I have to finish work so that I can write the next chapter. Might be out late again because there's another wild duel for this one with four participants. We'll see what happens.

Thanks for reading. Share if you're enjoying. Always remember to express your love for the people you care about in life.

Chapter 83: Lancea's Burning Fury! Perfect Chaos Unlocked!

Summary:

Lancea's overwhelming power forces humanity into a corner.

Notes:

(See the end of the chapter for notes.)

Chapter Text

This was where it all ended. One way or the other, the war was over once the last card was played in this duel. Would it be the humans or the Constellations who finally grasped victory?

That was what they were going to decide now. "Show me your abilities," Lancea boomed, his aura hanging heavy across the field like a thick, toxic cloud.

"Does that mean you're giving up the first turn?" Rio asked. "That seems like a bad idea with all three of us going up against you."

"If that's what you're doing," Yuu interrupted, "I go first." She looked to Yumi (and, pointedly, only Yumi) for permission, receiving a nod in return. After drawing her opening hand, she played one card. "I Normal Summon Horizon HERO Moon Girl!"

A short humanoid monster rose up in front of her, gleaming golden armor pieces contrasting its stark white skin. It struck a cute pose, giggling as it placed a hand against its dome-like headpiece.

"HERO?" Yumi said. "Hey, I've heard of those. Those are supposed to be really strong! You're using HERO cards now?"

"They are strong," Yuu confirmed. "There are two more copies of this in my deck." Moon Girl was, in fact, an 800 ATK Normal Monster. So much for that excitement.

"I set three cards," she continued, completely glossing over just how weak her single monster was as she ended on that.

"That was a turn," Rio said, obviously sarcastic. "Whatever. I'll actually do something on mine. Draw!" Assessing her options, she quickly pulled one and played it. "I Summon Girzerker Tiny Panda, then pay 1000 Life Points to use its effect!"

Her panda monster materialized, sneezing uncontrollably as its effect activated. "This gives me a copy of Girzerker Ascending Ceremony, which I'm planning to activate. First, though, I use this! Instant Magic, Emergency Teleport! This Summons a copy of Girzerker Jump Puppy straight from my deck!"

Her monster appeared, hopping up and down as she activated her Ritual Magic. "With this, I can Ritual Summon any Girzerker Ritual Monster by releasing monsters with a matching Level. When I use Girzerker Jump Puppy, though, this little baby can count as the entire cost all on its own!"

Jump Puppy did a somersault, transforming into light before splitting into ten balls of red flames. The fire formed a circle over Rio's field, calling forth her monster. "Come on out, Girzerker Grodd Ape!" The gorilla appeared with a howl, pounding its chest as another effect went off. "The Jump Puppy in the Graveyard uses its effect," Rio said, her Life Points falling to 2000. "I get a second copy added to my hand." Setting three cards, she passed the baton to Yumi.

"Good work, both of you," Yumi said, drawing. "I was hoping you'd use a lot of resources."

"You have a plan," Yuu identified with what seemed like restrained excitement.

"I do," she replied, reaching for a card in hand. "But first, I have to get rid of my hand. I'll start with this!" Revealing her card, she declared, "Ritual Magic! Common Ritual!"

"Ritual Summon?" Rio said, both her and Yuu looking to the card and the beige-colored flames depicted in its image. "Is that because of me? Did you learn from me?"

"It was from me," Yuu said, narrowing her eyes.

"Since when do you have Ritual Monsters?" Rio scoffed. "You played a Normal Monster and passed turn."

"I did before you got here," Yuu argued, the two nearly ready to bow out of the duel to start their own.

"It's both!" Yumi shouted to get them back on track. It seemed like managing both of their possessive sides was going to be an opponent all its own in this duel. "Anyway, I release the Level 8 Majesty Magician in my hand as the cost." Raising a hand as an octet of flames assembled overhead, she recited, "Called from the inferno, take to the stage for an unforgettable performance! Ritual Summon, Level 8! Revélate, Majesty Diablo!"

Bursting from the Summoning portal came a new incarnation of her favorite card, this one cloaked in a dark velvet suit and sombrero-style hat. Taking a bow, its dual-toned masked was also modified to look more like a colorful calavera.

"You really did it!" Rio shouted, ecstatic at seeing Yumi adopt her own signature Summoning method. "What was that you said, by the way? Is that Spanish?"

"Oh, yeah," Yumi said a bit bashfully. "I think I read it in a workbook I got once and it kind of just came to me now. It means...uh, 'reveal yourself' if I'm remembering it right." She paused, stifling a laugh. "I hope it's right. I might have just said a bunch of nonsense."

"The feelings are what matter most," Yuu told her. "I can feel it."

"Um, I think words have meanings and that it matters getting it right," Rio argued dismissively. "She wants to use the right words, obviously."

"Knowing the right words is hard sometimes," Yuu said, the two nearly ready to fight once again.

"As I was saying," Yumi interrupted, clearing her throat. "On Summon, I can pay 1000 Life Points to activate Majesty Diablo's effect!" The monster's hands crackled with red electricity. With a twirl, it shot sparks into the sky, calling down two streaks of lightning behind Yumi. "I can activate Pendulum Monsters straight from my deck. Come out, Scale 1 Violentist and Scale 9 Butter Fly!"

Pillars of light replaced the lightning, her monsters hovering inside them as their Scale numbers appeared. "Next, I use Majesty Diablo's second effect," Yumi continued. "By releasing itself, I can play a Pendulum Monster from my Graveyard or Extra Deck, which means…"

Snapping her fingers, her monster gave a bow before a circle of magenta flames shot up around its feet. The devilish creature descended into a portal to the Graveyard, several plumes of rainbow-colored smoke popping out of it a moment later. "Time for the main event!" Yumi announced. "Take the stage, Majesty Magician!"

Flying out from the Graveyard, her monster flipped through the sky before landing in a crouch on in front of its controller. Raising up, it took a bow, spinning its cane before planting it firmly in the asphalt. With a nod, Yumi then said, "And now, I Set three cards face-down."

"This is the extent of your abilities?" Lancea spoke, clearly unimpressed. "You've played weak cards and hidden weak defenses. Utterly pathetic."

"I'm not even close to done," Yumi told him. "Here's what I've been waiting for. Activate, Treasure Cards from the Heavens!" Her card flipped up as she explained her plan. "Now, everyone can draw until they have six cards in their hand. For me, that means six. Yuu, Rio, you both get five. And for you…" She pointed to Lancea with a smile. "That's just one."

"Good way to use that," Rio complimented as she drew a new five cards. "Now you've got a new hand to do whatever you want with."

"Right!" Yumi said, though she'd forgo using those cards for the moment. Instead, she activated one of the ones she'd Set previously. "Magic Card, Majesty Pendulum! I get to add two Level 4 or lower Normal Pendulum Monsters from my deck to my hand. The only catch is I can't Summon them for the rest of the turn."

Her choices were Hat-Trick Magician and Rusty Swordsman, bringing her hand total up to eight. "Now I'm ready," she said. "Normal Summon, Rescue Rabbit! Now, Rabbit's effect activates. Call out your friends!"

Squeaking into its radio, Rescue Rabbit banished itself, calling out two cowardly copies of Scaredy Lion. Raising a hand, she continued with, "Now, I'm overlaying both my Level 4 Scaredy Lions to construct the Overlay Network!" Both monsters whined as they transformed into light, spiraling together before calling forth a new monster. "Xyz Summon, Rank 4! Take the stage, Great Blackstone!"

The magician took a bow before grabbing both its Overlay Units, crushing them to activate an effect. "By detaching both," Yumi explained, "I can Normal Summon a Normal Monster. Come out, the worst card in my deck, Takotaco!"

Appearing next to her other monsters, the cephalopod gurgled and waved its tiny tentacles from inside its tortilla shell. "And now," Yumi said, trying to keep from cringing at the sight of her least favorite sea creature, "because I Normal Summoned a Normal Monster, Great Blackstone gives me another draw."

Taking a card, she looked through her hand and grabbed another. "But after that, I have to discard Armored Block." It wasn't too much of a loss, especially since it wouldn't interrupt the rest of her turn. "Now, I equip Takotaco with Multi-Tool. It can decrease its Level by 1, making it a Level 2."

With the stage set, she called out, "You wanted us to go all out, so here I come! I'm using the Level 2 Tuner, Takotaco, to tune the Level 8 non-Tuner, Majesty Magician!" Flying forward, her monsters transformed into a pair of glowing rings and eight shining stars. "My red-hot resolve lets me take the next step forward! Climb up higher and higher until we reach the top! I'm burning up! Synchro Summon, Level 10! Zenkai Fire Dragoon!"

Bursting forth from a column of light, the dragon let out a thunderous roar as the engines on its back blasted flames. "Multi-Tool's other effect!" Yumi declared. "When the equipped monster is used as material for a Summon, I draw!" Doing so, she placed the new card next to another in her hand, then grabbed that one. "And now, I activate Common Fusion!"

From her deck went Flame Viper, Wallrus, and another two copies of Hat-Trick Magician and Rusty Swordsman. Clasping her hands together, she raised them over her head, reciting, "Forces of the ordinary, join hands to form a storm of change! Combine together to reach a new power!" Throwing them down, she declared, "Fusion Summon, Level 10! Helpful, Knight of Commons!"

With her lumbering knight taking a spot beside her other two monsters, there was only one thing left to do. A portal opened between the monsters floating behind her. "Pendulum Summon!" Yumi declared, raising her hand. "Time for an encore, Majesty Magician!"

A light spiraled out from between the floating Pendulum Scales, striking the center of Yumi's field before materializing into her ace monster. "Is that enough power for you?" Yumi asked, all four of her monsters clustered around her.

"Ritual, Xyz, Synchro, Fusion, Pendulum…" Rio listed off in awe. "All in one turn."

"That's amazing," Yuu said, really driving home just how weak her current deck was by comparison.

"I Set a card and end my turn," Yumi said, finally bringing her plays to an end. Between the various effects of her monsters, the protection offered by Butter Fly's Pendulum effect, and her two powerful face-down Traps, she felt confident going into Lancea's turn that nothing he could do could get past them.

"Hardly anything worth caring about," Lancea said, raising a hand to make his cards appear. "I've already won. It's just a matter of how many turns it takes to dismantle all of you."

"Big talk, big man," Rio scoffed. "Between the three of us, we've got more than enough cards to stop you. Thanks for letting us set up our fields."

He grunted in response. "We'll see. I activate the card Pendulum Treasure to place Carbonizer Roasted Flesh into my Extra Deck."

The card's image shined beside him, appearing nearly as gigantic as he was to match the scale. "Pendulum," Yuu muttered, preparing for the worst. All three of them knew how dangerous an effective Pendulum deck could be, so this was foreboding.

"I now Summon Carbonizer Black Skeleton and use its effect," Lancea declared, a gnarled, ash-darkened skeleton building itself up from nothing before him. It had some vague human parts to it, especially in the rib area, but the various bones jutted at all the wrong angles and were far too numerous to actually belong to a person. "I add the Carbonizer Roasted Flesh in my Extra Deck to my hand."

He followed up by waving his hand, revealing another monster. "I now activate Carbonizer Blast Burner, Scale 9. Blast Burner, effect activate!" The monster rose up in a column of light behind him, appearing as some kind of burning imp, tears leaking upwards from its eyes as white-hot fire. It let out a piercing scream, quickly going up in smoke. "With this, I return Blast Burner to my hand, then activate Black Skeleton in its place."

His monster on the field flaked apart into black bits of ash, swirling through the air until it reformed behind him as a staggering Scale 12. Strangely, it wasn't contained within a column like other Pendulum Cards, but standing right behind him. "I activate the Scale 1 Carbonizer Roasted Flesh in my other Pendulum Zone," Lancea continued, bubbling, crimson skin slowly enveloping the skeleton behind him. Several areas of bone were left exposed, the rest of it an indistinct mass of red, oozing meat.

"He can Summon just about anything now," Yumi observed, worry evident in her voice.

"It's just a matter of what and how much," Rio added.

For the time being, though, there would be no Pendulum Summon. Lancea had more to do, demonstrated with his next card. "Carbonizer Kindling. By discarding Carbonizer Smoldering Husk, I draw two more cards."

Another card then materialized in front of him, featuring a glowing rock attached to the end of a string. "I activate Pendulum Stone. By discarding a second Carbonizer Black Skeleton in my hand, I can add a Rock Pendulum Monster from my deck to my hand." His selection made, he was ready to play it.

The cards behind him rattled as a singular mass, all five of the eye holes in its skull beginning to shoot white fire. "Behold!" Lancea boomed, the aura around him growing more intense and nearly sending all three of the humans to their knees. "This is the force that will bring your demise. I Pendulum Summon this, Carbonizer Incinerate!"

Rather than a distinct creature, this new monster seemed to inhabit the framework created by the two Pendulum Cards. Fire shot through the patchwork skin and any visible gaps in the skeleton, the mass of parts now animate and thrashing around.

Despite the destruction it was causing to the street and surrounding buildings, however, the actual card seemed harmless. "0 ATK," Rio noted. "What's it going to do? Even that worthless HERO card can take it out."

"A foolish assumption," Lancea proclaimed. "Now, I battle! Carbonizer Incinerate will destroy the Girzerker Grodd Ape!" As Earth's forces reacted in shock, his monster prepared to launch its attack. Several arms smashed palm-first into the ground, dragging its massive body forward. Fire blasting from its mouth, it raised three of its club-like appendages into the air, poised to bring them down hard against the gorilla monster.

"Carbonizer Incinerate will not be destroyed in battle when in Attack Position," Lancea finally explained. "Additionally, with Carbonizer Roasted Flesh and Carbonizer Black Skeleton in the Pendulum Zones, it is immune to destruction or targeting by effects, and I receive no damage."

"So you'll just bump off me," Rio argued, though there was clear hesitation in her voice. Obviously this wasn't the end of what it could do.

"Any monster Incinerate battles has its power reversed," Lancea explained. "Its owner takes damage equal to its ATK, then it's destroyed at the end of the battle!"

That was bad news all around, made all the worse given the fact that Grodd Ape's ATK matched Rio's Life Points exactly. If this connected, she'd lose instantly. Rio, though, wasn't content to let that happen. "I activate my Set card, Super Fusion!"

"Fusion?" Yumi questioned. "You're using that now?"

"Technically, we are," Rio said. "I discard Girzerker Bronze Tiger as cost. Now, I can fuse any monsters on any player's field together."

"You intend to fuse my monster?" Lancea scoffed.

"I wish, but no," Rio admitted. "I don't have anything that can use that thing as material. But…" She pointed to Yumi. "She does!"

"I do?" This was as much a surprise to Yumi as everyone else.

"I have to borrow this," Rio told her. "I'm fusing Girzerker Grodd Ape on my field with Majesty Magician on Yumi's field." Both monsters were pulled into a vortex behind her, swirling together into a single, shining mass. With a twirl, she clasped her hands above her head, bringing them down with a chant of, "Fusion Summon, Level 10! Show yourself, Magic Mentalist!"

A purple-robed humanoid emerged from the vortex, its garments fluttering across its tall, slender body. Adjusting a monocle over one eye, it let loose a cluster of green electricity that quickly materialized into a web formation behind it, creating a seat for it.

"Foolish," Lancea said. "From my hand, I activate a Trap Card."

"A Trap from the hand?" Yuu questioned.

"Hate those kinds of cards," Yumi grumbled. "So unfair."

"Your feelings on the matter are irrelevant," Lancea barked, a card appearing beside him. "Molten Stones, activate!" he declared, its image featuring a number of orange, semi-liquid rocks raining from the sky. "When your monster is Special Summoned, I banish a FIRE Rock monster in my Graveyard to banish it."

"No," Yuu interrupted. "My cards activate. I discard D.D. Crow to banish one of the monsters in your Graveyard." Sliding the card into the Graveyard, the mechanical corvid flew out from her duel disk,

snatching up the Black Skeleton card from Lancea and disappearing into another dimension.

"I have another monster," Lancea told her. "That action was futile."

"I said cards," Yuu emphasized, turning around a second copy of D.D. Crow. "I activated both, meaning I also banish your second monster." Like before, her card's image stole away the Smoldering Husk Lancea had discarded. "Now your card's effect is useless."

"Not bad," Rio said. "Maybe you're better than I thought."

"It wasn't for you," she quickly corrected. "If you were to lose, Yumi would be sad." So much for whatever budding friendship that may have turned into.

Of greater concern was Lancea, however. "So be it," he said. "If that's the case, then I simply continue my attack on that new monster. Carbonizer Incinerate, destroy it! Constellation Super Nova!" The arms swung down, fire shooting through the flesh and turning white-hot. "Be obliterated by its effect!"

"I refuse!" Rio said. "Magic Mentalist, effect activate!" Her monster conjured more electricity, the strands flying out and capturing Lancea's monster as if they were ropes. "I can negate your monster's effect and destroy it! Even if the second part's not allowed, I still stop your effect, which means your attack hits for no damage and no destruction!"

The three's celebration at this was short-lived, Lancea revealing a card from his hand. "Foolish. When your monster effect activates, I discard Carbonizer Blast Burner. This negates the effect and inflicts 500 damage!"

The screaming imp returned, shooting out in a blazing suicide run straight towards Rio and her monster. It exploded soon after, covering the field in a cloud of ash. As it cleared, though, her Life Points remained at 2000, something on Yumi's field glowing.

"Close one," she sighed. "Nice try, but we're not having any of that. I activate the Trap, Reflect Nature. For the rest of the turn, any effect damage you try to inflict is sent right back at you."

"You may avoid the damage," Lancea said, "but it won't affect me. Carbonizer Black Skeleton's Pendulum effect prevents any harm from befalling me. What's more, you failed to stop my monster's effect. Even without damage, yours is still destroyed!"

Incinerate's attack landed, crushing Magic Mentalist before it even had a chance to scream. Reflect Nature offered something of a buffer for the trio, but the force of the attack and the massive amount of heat it generated still knocked them off their feet and a good ways down the road.

They struggled to recover, barely managing to pull themselves back to their feet. None of them had suffered damage during the duel so far, meaning it was all due to the draining effect Lancea's aura was having on them. They couldn't let this duel drag on for too long.

"Sorry, I couldn't save it," Yumi said to Rio.

"You did enough," she replied. "Both of you really saved me this turn. I was too careless."

"You forced him to reveal his strategy and waste cards," Yuu said. "I'm more than capable of defeating him on my turn now because of it."

"I'll hold you to that," Rio told her.

"I now Set a card and end my turn," Lancea said. "I'll reveal Carbonizer Incinerate's final effect to you as a courtesy," he continued. "If it fails to do battle by the end of one of your turns, that player will take 4000 points of damage instantly."

"If you don't attack it, you lose?" Yumi stammered. "How is that fair?"

"Fairness has no place in battle," Lancea proclaimed. "All that matters is fighting to your last breath. Use whatever means are at your disposal to crush the enemy into nothing."

"If that's the case," Yuu said, drawing for her turn, "then you shouldn't object to what I plan to do." Placing a card into her duel disk, she declared, "I activate Magic Removal to destroy Carbonizer Roasted Flesh in the Pendulum Zone."

"Foolish," Lancea scoffed. "Counter Trap, Carbonizer Rage Flame!" The card materialized, immediately blasting a wave of white fire at Yuu's own. "This negates any card that would try to destroy a card in my Pendulum Zone, then inflicts 800 direct damage!"

True to his word, the fire suddenly exploded, blasting Yuu backwards and lowering her Life Points to 3200. "Are you okay?" Yumi shouted, preparing to run to her before a raised hand stopped her.

"I've been hurt worse," Yuu said, staggering back to her feet by herself. "That Set card worried me, but now you've wasted it. Nothing will stop me now." Immediately, she activated another card. "Tribute Doll releases Horizon HERO Moon Girl on my field to Special Summon a Level 7 monster from my hand."

Her monster waved goodbye as it was lowered into a portal to the Graveyard. As it did, the ground around Yuu began to crack, cloak billowing around her from the hot air gushing up out of it. "Now I'm allowed to Summon it. This is the card that will change everything. Everything I've endured, everything monsters like you represent, even destiny – I'll burn it all down!"

Slapping a card down, she shouted, "This is it, my soul! Come out, Scorched Earth Dragon!" The street in front of her split open, deep red flames erupting out of the gash. A ball of fire shot out of it, transforming in the sky to become a dragon. Its brown, leathery skin was littered with scars, a line of black, partly cracked spines lining its back between two tattered wings. Landing on all fours, its head leaned back as it shrieked into the air, a torrent of flames escaping from its mouth.

"I've never seen that before," Yumi said. She'd assumed she was wholly familiar with both of Yuu's previous decks. With how she'd been talking about this new one up until now, she never expected something so strong-looking to be in it.

"This is my soul," Yuu repeated. "Now, effect activate!" As she said this, the monster's eyes glowed an even brighter orange. "When Summoned, Scorched Earth Dragon destroys everything on the field!"

"What?" Yumi exclaimed.

"Hey, hold on!" Rio shouted. "We have cards, too!"

"Believe in me," Yuu said, mostly to Yumi. "This is the way to win. Burn it all away until there's nothing left, then create something new on top of it." Throwing her hand forward, she shouted, "Do it!" On her command, the monster bathed the entire field in fire.

"I activate Butter Fly's effect," Yumi declared, her monster flapping its chubby wings faster than before. "By sending Expert Heart from my deck to the Graveyard, I can protect Great Blackstone from destruction one time!" A green aura surrounded her monster, protecting it against the encroaching fire. While that might not have seemed like the optimal move, she had a plan of her own.

Yuu seemed to expect this, nodding. "I also activate a card," she said. "Trap activate, The Universe Inversion!" A card none of them recognized appeared, Yuu explaining, "I add the bottom card of my deck to my hand, then replace it with another card in my deck." The card ejected itself automatically, allowing her to reveal it. "I got Angel Trumpeter, and I'll replace it with Dark Napoleon."

With no more effects to activate or resolve, the entire field was blown away. Scorched Earth Dragon and Yuu's Trap were destroyed, as were a set Summon Limiter and Chaos Burst. Neither of them seemed to be of use in this particular duel, so she didn't mind eliminating them.

Rio, however, seethed as her Tiny Panda, as well as a Set Brain Hazard and Life Absorbing Machine were incinerated. All of her planning for nothing. Yumi tried to be optimistic even as she took on the greatest losses, her Pendulum Scale broken and her Dragoon and Helpful destroyed. She also lost a Set Mirror Force, but she'd long since made peace with that fate.

As for Lancea, he threw up a hand to staunch the flames. "Foolish. Because of Roasted Flesh, Incinerate won't be destroyed."

"But your Pendulum Cards will be," Yuu replied. "And in addition to that, all players take 100 damage for every card destroyed."

"And Black Skeleton's last act will be to shield me from that damage," Lancea shot back. The same also applied to Zenkai Fire Dragoon, forming a barrier around Yumi as Great Blackstone shielded her from the fire itself.

Realizing all of this, Rio stomped her foot and screamed, "What's wrong with you? That just means it hits me!"

"I'm not immune, either," Yuu replied, shielding herself as 1300 damage struck the both of them. This left them with 1900 and 700 Life Points, respectively.

"Nice going, Nitro," Rio coughed. "You hurt us and did nothing to get rid of that monster."

"I'm not finished," Yuu said. "I Normal Summon Angel Trumpeter, then activate the Magic Card Monster Gate." The floronic monster appeared briefly, making a little noise before it disappeared. "By releasing a monster, I can reveal cards from the top of my deck until I reach a monster capable of being Normal Summoned, then Special Summon it."

In total, she burned through seven cards before finally landing on something usable. "Come out, Damage Eater!" As the yellow demon appeared, Yuu had already moved on to her next play. "Scorched Earth Dragon's second effect. By banishing Moon Girl, Kagetokage, and Super Bugman from my Graveyard, it's reborn again!"

Her dragon returned to life, once again covering the field in fire. "I activate its effect again to destroy the field! This time, though, Scorched Earth Dragon is immune from destruction by effects until the end of the next turn!" In short, that made it the only survivor, Damage Eater, Great Blackstone, and even Carbonizer Incinerate being blown away.

"Sorry, Yumi," Yuu said moments before the damage hit. Though only 300, it still hurt quite a bit. At the end, Yuu was at 1600 Life, Rio a dangerous 400, Yumi with 2700, and Lancea at 3700.

"I'm getting tired of that," Rio seethed.

"But it cleared the field this time," Yumi said. "It was worth it." Suddenly, a column of light reappeared beside her. "When destroyed, I can place Great Blackstone in the Pendulum Zone as a Scale 11." This revealed the truth of her actions from before. It turned out Yumi had done the unthinkable earlier – read Yuu's card's effect before it activated. Instead of wasting Blackstone's valuable Pendulum effect, she planned around double destruction to preserve it for later.

That would undoubtedly be handy in coming turns, but Yuu's was far from over right now. "Battle! Scorched Earth Dragon, direct attack! Rebirth Inferno!" Drawing back on its hind legs, the dragon unleashed a blast of fire from its jaws directed at Lancea. While 2900 ATK wouldn't finish him off, it would significantly hurt him.

Before the attack could connect, though, it vanished in midair. "What?" Yuu exclaimed.

"I banish the Trap, Carbonizer Rage Flame, from the Graveyard. With this, I can revive Carbonizer Incinerate from my Extra Deck, then draw two cards." A white plume of fire shot up from behind him, quickly sprawling out until it mimicked the shape of the monster as it appeared before, now in the form of crackling flames.

Yuu grit her teeth, Lancea saying exactly what she was thinking. "Remember, if Carbonizer Incinerate does not do battle, you take 4000 damage at the end of the turn. Now, choose. Die in battle or die from your cowardice?"

Narrowing her eyes, Yuu threw her hand forward again. "Continue the attack!" she shouted. Rio and Yumi weren't sure what she was doing, only able to look on in horror as her monster launched an attack towards certain death.

Yuu wouldn't go down without a fight, though. "Instant Magic, Half Shut!" From her hand, she played a new card. "Scorched Earth Dragon's ATK is halved until the end of the turn, and it can't be destroyed by battle." The second part was irrelevant to the situation, but the first was exactly what was needed to save her.

With her monster's power dwindling to 1450 ATK, it was now weak enough for her to survive while still fulfilling the condition of battle. The flames the dragon shot towards its enemy were quickly absorbed into its body, the full force of its own fire bearing down on it in response. Due to its own effect, Scorched Earth Dragon survived this, shielding Yuu from much of the attack.

She'd still take the damage, however, that aspect sending her flying once again and leaving her with just 150 Life Points. "Do you understand how futile your actions are now?" Lancea asked. "Nothing you've done has changed things."

"Wrong," Rio said. "She did manage one thing in between ruining my entire field."

"That's right!" Yumi agreed.

"How?" Lancea scoffed.

With great effort, Yuu stood back up, then pointed forward. "Because...you still take the damage, too."

It was at that moment that Lancea realized his mistake. He'd overlooked a crucial aspect of all of this – his formation was broken. Incinerate was immensely strong on its own, but his defense was only perfect when all three of its components were on the field. In other words, he was now vulnerable to being hurt.

1450 damage impacted him as Scorched Earth Dragon's attack finally worked its way out the other side. Though it knocked him backwards, he refused to fall, Life Points dropping to 2250. "Do you really think that's enough to stop me?" he asked.

"As long as we keep doing damage," Rio said. Turning to Yuu, she admitted, "I'm still mad at you for wasting my cards, but I guess it wasn't all for nothing. I'll finish up where you left off." With a nod, Yuu ended her turn.

Drawing, Rio activated a card. "I play Revealed Girzerker. By discarding Girzerker Ascending Ceremony, I can Ritual Summon a Girzerker monster from the deck. I'm using Girzerker Jump Puppy as the entire cost...as a Level 13 monster!"

There was only one card it could be. As the flames sprung up to start the ceremony, reality shattered above the field. Out of the hole came Rio's enormous ace monster. "Appear, Chaos Girzerker Antimatter!"

Smashing its fists together, Rio moved to the Battle Phase immediately. "Attack his monster! Omnicidal Rage!" Paying no mind to its effect, the monster charged forward. Cocking back a massive fist, it prepared to strike at the enemy.

"When attacking," Rio explained, "other effects on the field are negated and can't activate!" As she said this, her monster glowed, the antimatter inside of it bubbling.

"When a monster effect is used on the field," Lancea said, their hopes plummeting the second he began speaking, "I can activate Carbonizer Blast Burner in my hand. Discarding it allows me to negate the effect, then inflict 500 damage!"

That damage alone would take Rio out. Even if she dodged it, Antimatter's attack would just be bounced back at her. And if she could somehow survive that damage, Antimatter would be destroyed and inflict 8000 damage all on its own. And even if she somehow stopped the attack altogether, Incinerator wouldn't have battled, meaning its last effect would destroy her, too.

There was no way out. At least, that's how it seemed. Her Life Points dropping to 200, Rio played a card from her hand. "Trap activate, Burn My Dread!" A blue barrier appeared between her monster and the Blast Burner coming towards it, stopping the assault in its tracks. "When I would take damage in the Battle Phase, I can negate that damage and end the Battle Phase!"

"But if you end the Battle Phase, it means you haven't battled," Yumi said. "What happens now?"

Rio looked to both of the cards in her hand. "I guess we'll see," she said simply, Setting both of them. "I end my turn."

"Then you've chosen to die a coward," Lancea said. "Carbonizer Incinerate's effect activates. Since you failed to battle it this turn, you take 4000 damage!" The monster began to wail, its body crackling and spurting even more than before. "End this!"

An enormous blast of fire shot straight towards Rio. She could do nothing but watch as it approached, fists clenched and eyes wide. Both her Set cards were useless this turn, and Antimatter had no way to stop this. She had nothing.

Yuu wasn't in the same boat, though. "You planned this," she said, sounding annoyed. "Damage Eater, effect activate! When effect damage would happen, I banish Damage Eater to make it increase Life Points, instead!" The yellow demon from before returned to the field, its tiny wings flapping as it unhinged its jaw to a ridiculous degree. It caught the flames in its mouth, slurping them up like they were the first glass of water you'd get after a trek through the desert. When it finally finished, it let out a small burp, then disappeared, Rio's Life Points now risen to 4200.

Falling backwards, Rio had to catch her breath. "Didn't know if you'd actually do it," she sighed.

"Like I said, it wasn't for you," Yuu grumbled. "I just don't want Yumi to be sad."

"If you say so," Rio said with a roll of her eyes. Standing back up, her monster began to glow. "You're not the only one who can hurt people during the End Phase," she told Lancea. "Antimatter inflicts damage equal to half of your Life Points! Go, Destruction Photon Execution!"

Lancea was buffeted by a wave of purple energy, ripping pieces of his skin covering from his body to reveal the energy beneath. "I barely feel it," he taunted, his Life Points at 1125.

"Yumi, it's up to you," Rio said. "If he gets another turn, I have a bad feeling he's going to turn this around. We need to win this on your turn."

Yumi swallowed hard, then nodded. It was all up to her to take this home. With her hand the way it was and Great Blackstone out, she was confident she could do it. She had to do it.

"Draw!" Looking over her hand, she began by activating an effect. "Great Blackstone's Pendulum effect," she declared. "I can activate Big Bat Knight as a Scale 1 straight from the deck. That means I've set the Pendulum Scales from 1 to 11!"

So far, so good. "Pendulum Summon!" she declared. "Come back to the stage, my monsters!" Five streaks of light shot out from between her two Pendulum Cards. Two of them were the Hat-Trick Magician and Rusty Swordsman she'd added to her hand before, the other three being Majesty Magician, Takotaco, and Zenkai Fire Dragoon. "This is it!"

"Foolish," Lancea said, poised to activate another Trap from hand. "Carbonizer Apocalypse!" True to its name, what happened next was utterly world-ending. "All of the monsters you Special Summoned from the Extra Deck are banished, as well as three Magic and Trap Cards on your fields!"

Majesty Magician, Takotaco, and Zenkai Fire Dragoon were swallowed up by an eruption of fire, Great Blackstone and Rio's Set God's Judgment and Girzerker Last Rights following close behind. While Yumi had already activated Majesty Pendulum in her Graveyard to banish itself and add back Multi-Tool, it hardly seemed to matter.

"You should know," Lancea said, his aura growing even more intense and bringing both Yuu and Rio to their knees. "I can banish Carbonizer Apocalypse to reset Black Skeleton and Roasted Flesh whenever I wish. You won't be able to win."

Yumi was out of options. Despite her hand's considerable size, what it contained wouldn't do much of anything for her. At this point, only one strategy could even give her a chance at victory.

Her hands shook as she went over her options again and again. Maybe Castel? No, the moment she Summoned it, he could reset the Scales. Like that, Incinerate would be untargettable.

She looked to Rio and Yuu, feeling the strength leave her body as she did. They both looked back at her, desperate for some kind of out. They were counting on her. Everyone was counting on her. What could she do? How could she win?

Even Telos couldn't stop it. It would negate Incinerate, sure, but once the Scales were back, no damage would be done. All he'd have to do after that would be to Pendulum Summon it back to the field the next turn. They'd be right back where they started, except now they were all rapidly becoming too weak to play.

It couldn't be Telos. It had to be something else. Something even stronger. If she let go and let the Chaos take over again, maybe she could make something that actually could win. If she lost control, though, what was stopping her from destroying everything, not just Lancea?

Her thoughts raced and pulse quickened. Then, everything went white. The world had fallen away, placing her inside a featureless space. What did this? Where was she? What was happening during the duel?

Before she could even manage another thought, she felt that same energy overtake her again. It was the Chaos, now no longer even waiting for her to make the choice to use it. Her doubts combined with her need of its power allowed it to flood back in.

She could feel herself rapidly losing her mind, information overwhelming her senses. Every thought, feeling, sensation, memory, expectation, and millions of other things all happened at once inside her head. Whether Chaos was some kind of force or an entity all its own, it was clearly too much for her to handle. Doing so up until now was just luck.

She tried to find help, to call out for anyone or anything that could save her. Chaos was all she could experience now, though. What were words? She couldn't make them out, processing every single one of them from every language to ever exist and ever set to exist at the same time. What was "help"? She had no clue anymore, all actions playing out in her mind as if she were experiencing them all at once. Everything was Chaos. Everything had always been Chaos. Everything would always be Chaos until she ceased to exist.

That should have been the end for Takano Yumi, swallowed by Chaos with her body acting as its avatar on Earth until it finally gave out. If luck was on her side, she'd at least defeat Lancea in the process and save the world, but predicting the outcome of pure Chaos was an impossible task. As she was now, she was just as likely to end up destroying everything as he was.

That should have been the end, but it wasn't. Somehow, the tiniest flicker of stability made its way through the Chaos. It was something she could latch onto, holding it close like someone swept up in the rapids with only a tiny life preserver to cling to.

Out of the Chaos, she found her Order – Sakuya. Their memories together, every experience and sensation they'd shared, all of the information she knew of her, all of her hopes for their future together. This provided something real. Something she could recognize and understand.

Suddenly, the Chaos didn't seem quite as daunting. Sakuya was a refuge from it, protecting her from its full, untamed might, if only in the smallest of ways.

Even something small can become something big, though. Holding onto Sakuya, she suddenly found other things she could do the same with. Kazuhiko, Hideo, and all of her friends. Yuu and Rio fighting by her side. Her grandmother. Her family overseas. Her parents. Classmates at school along with the teachers. All of the people in Chiba and beyond that she knew.

At the end of this rapidly growing tunnel, she found Duel Monsters. It was the last piece of this puzzle that held her shelter together. Dueling had given her so much. It was the game her parents had taught her when she was little. The hobby she loved more than any other. The profession she was striving towards every day. The link that helped her meet so many amazing people. And on top of all of that, the power that let her protect everything she loved from the people who wanted to take it away.

Chaos no longer ruled her, running wild with no goal in sight. Somehow, against all reason, she'd tamed it. In a way, that was probably the most chaotic thing anyone could ever do.

Pondering over the hows and whys would need to wait, though. Right now, people needed her. She had a job to do and a world to save.

In the time that Chaos had overtaken her, Yumi's body had slumped to the ground. Unresponsive to anything and everything, the others involved in the duel began to suspect she'd passed out from the strain. Moments before Lancea could override her turn and take his, though, something happened.

"Chaos...Mode!" Pale orange energy shot out from her body, developing an aura of her own that actually managed to push back Lancea's. As he and the others looked on in shock, Yumi stood back up.

The aura began to stabilize, covering her in fast-moving waves. As it did, her hair began to cluster together, sticking upwards in two jagged pigtails on either side of her head. Finally, she opened her eyes, their color changing to that pale orange as markings of the same color encircled around the outside.

Blinking several times, Yumi looked down at herself, then around at the field. "I'm…" She slapped her cheeks, then began to laugh. "I'm...I feel great!"

"Are you okay?" Yuu asked, utterly confused by all of this.

"I don't think I've ever been this okay!" she replied, hopping in place. "I feel like I could do anything! Like I'm invincible!" The hopping stopped abruptly, Yumi pointing up at Lancea. "But right now, all I want to do is beat you!"

"You think you can beat me?" Lancea boomed. "You're an insignificant child of a juvenile, underdeveloped species. I refuse to let our legacy be ended by something like you!"

While he certainly sounded confident, his expression told a different story. He looked enraged and even a bit scared, already knowing what Yumi had become. Izar had told the lot of them that one of the creatures on this planet had gained access to Chaos, but he'd said that it was only a fraction of a fraction used without any real experience or knowledge. That was not what he was witnessing now.

Now, he saw the full force of Chaos surging through this child. He didn't know what would come of this, but he knew it was bad news for him. As powerful as the Constellations were, Chaos was even stronger than that. Now that Yumi had gained control of it, was she also able to wield that power?

"I activate Instant Fusion!" she declared, Life Points falling to 1700. "With this, I can Summon Rare Fish instantly. Next, I'm equipping Multi-Tool to Hat-Trick Magician. And now, I'm using all three of my Level 4 monsters and Multi-Tool to construct the Overlay Network!"

Her plays happened in rapid succession like her cards were supercharged with the gasoline of life. Rare Fish appeared, Hat-Trick grabbed the tool, and all four cards swirled together inside an Xyz portal in under a minute. "Chaos storm forth and remake the world! Anything is possible! Xyz Summon, Rank 4! Appear, Perfect Chaos – Telos!"

A beam of light exploded out of the portal, cracking the street where it struck as the monster inside took shape. It was definitely a pale, white-haired humanoid like Telos, but its outfit had changed considerably. Now clad in a black, sleeveless, leather-like mini dress and thigh-high boots, this surprisingly kinky monster radiated the same orange energy as Yumi.

All four of its Overlay Units assembled beside it, no longer in the form of orbs but as red, crystaline crosses, energy pulsating inside of them. "Perfect Chaos – Telos activates her effect!" Yumi declared, jumping into the air and snapping her fingers. "I used an Equip Magic during the Xyz Summon, so I can search a Rank-Up-Magic card from my deck and add it to my hand."

With that completed, Yumi drew an additional card for Multi-Tool's own effect, though it wouldn't be needed to finish this duel. "Telos, effect activate!" she ordered. "I detach two Overlay Units, raising Telos' Rank by 2!" Two of the four objects in front of the monster shattered, their power absorbed into Telos as its Rank ticked up to 6.

"Rank-Up-Magic Topaz Force!" she declared, playing the card she'd searched earlier. "I banish Hat-Trick Magician from my Graveyard, then use the Rank 6 Perfect Chaos – Telos to reconstruct the Overlay Network!" Flying back into the portal, her monster underwent another change.

"Chaos, advance even further and take on new meaning! Use your insight to find the truth! Chaos Xyz Change! Come out, Chasm Gothi – Episteme!" The latest and greatest version of Yumi's Chaos emerged, now a multi-armed being in flowing black and white robes. A black crown sat upon its head, a gem like the Chaos Overlay Units set in the center.

Episteme clasped all four of its hands together, several golden circlets floating along the length of each. As it separated its digits, both pairs of hands began materializing a staff between each of them. One black and one white, they looked like braided tree roots crackling with power.

Now fully formed, Yumi pointed towards Lancea. "Episteme, effect activate! When Xyz Summoned, I can destroy cards up to Episteme's Chaos Overlay Units!"

"I won't let you!" Lancea shouted. "I banish Carbonizer Apocalypse to use its effect in the Graveyard. Return, Carbonizer Black Skeleton, Carbonizer Roasted Flesh!" Both the bones and meat of his monster reformed on the field, the fire that made up Incinerate filling it with life once more.

"It's no use!" Yumi told him. "Episteme will just destroy your whole field!" With three Overlay Units, she had the exact number to select all three of his cards. "Disorder Rain!"

Episteme opened a number of portals across the sky, a rain of black and white energy firing from all of them and pelting Lancea's field with attacks. As expected, his Pendulum Cards shielded Incinerate from destruction, but neither of them were that lucky. Returned to the field for barely a few seconds, his last resort defense was now broken.

"It's time for the climax!" Yumi said as she pumped her fist. "Battle! Chasm Gothi – Episteme attacks Carbonizer Incinerate!"

"Wait, hang on!" Rio shouted.

"It's just going to be reflected!" Yuu added.

"What is this plan?" Lancea joined in, equally dumbfounded by this decision. Episteme's 4300 ATK would be more than enough to completely obliterate Yumi's Life Points. Since she'd drop to 0 before the battle damage could reach him, it wouldn't even defeat Lancea in the process. None of them knew what she was trying to do.

"Just watch!" she told them. "Spiral Chaos Force!" Spinning both staffs in its hands, her monster launched a crackling beam of black and white energy from each, both beginning to spin around the other as they shot towards Lancea's field.

"Carbonizer Incinerate, effect activate! The damage is reflected back at you!" The spiral beam clashed with Incinerate, its fire burning brighter as it shrieked in defiance.

"An effect?" Yumi said, raising a hand to her ear. "If that's what you want to do, then I activate my own. Rank-Up-Magic Topaz Force gave Episteme a new effect!"

"What?" Lancea exclaimed.

"When your monster with a different Type activates an effect, I negate that effect!" When the explanation ended, so did the enemy's resistance. Episteme's attack blasted through Incinerate's flames, dispersing its body as the full force of the beam struck Lancea. He raised his hands to resist, but it was simply too much for him to handle. In the end, he was sent flying back, screaming as the Chaos ripped through his essence.

Lancea landed several meters away, smoking and missing his arms as well as all of his Life Points. A decisive victory on the side of humanity.

As the duel came to a close, Episteme floated towards Yumi. Hovering above her, the monster nodded slowly, seeming to recognize her as its rightful controller. Yumi returned the gesture, the cards fading away moments later along with her Chaos Mode.

"Did we...did we do it?" Rio asked, still in shock over that final turn.

Panting heavily, Yumi looked to her allies, nodding enthusiastically. "We did. We...we won!"

"We did?" Rio asked, still having a hard time believing it. "We won? We Won!" She and Yumi ran towards each other, slapping a hefty high five as they crossed paths.

"We really won!" Yuu joined in, Yumi picking her up into a hug. "It's really over!" After so much hardship across her entire life because of this rotten war, she was well within her right to cry from all of this relief.

They cut their celebration short not long after, deciding to approach the heavily injured Lancea as the reda crystal slowly absorbed him. With only one of them active, it would take some time.

"You've defeated me," he said, letting out a low sigh. "All of us. All of us are gone."

"You knew this could happen," Rio said defiantly. "This is the consequences of your own actions. Don't act surprised."

He ignored her. He didn't seem entirely lucid now, still struggling to believe the loss. "After more millennia than I can remember...we are no more."

"I wish things could have been different," Yumi said to the others' surprise. "This isn't what Duel Monsters is meant for. I…" She swallowed hard, actually beginning to feel some pity for the being in front of her. "I hope it was at least fun."

Unlike before, Lancea acknowledged this remark. He looked to Yumi, his expression softening. It almost looked like he began to smile underneath his beard. "It was...a pleasant game," he muttered.

Suddenly, something changed. The almost contented look Lancea had just a moment ago changed to panic, then to pain. Letting out a scream, he writhed on the ground. "No…" he grunted, the humans backing away. "It's not...it's not possible!"

"This shouldn't be happening," Alramech said, appearing behind the trio. "He should be disappearing. What is this? The reda isn't even absorbing his energy."

"It's…" Lancea let out another shout, the skin across his face and body peeling off. "He's...here!" A moment later, his body exploded. Under normal circumstances, this would destroy the universe all on its own from the massive release of energy in a single burst, but these weren't normal circumstances.

All of that energy was contained, swirling back in on itself as something new formed from Lancea's broken husk. Then, a laugh rang out throughout the city. Yumi recognized it immediately, Chaos Mode reactivating on instinct.

This shouldn't be happening. He was beaten. Lancea was here, which meant he must have been beaten. How was he here? How was he back? How? How was this happening?

The laughing grew louder, quickly transforming into a cackle as the swirling, bubbling energy was sucked into the shape of a man. Finally, the laughs died down, a white silhouette standing before the group. "Oh, Takano Yumi," it said, letting out a long, low sigh. "It's so good to see you again."

 

 

\Next: Galactic Battle! Xyz Killer Deck!/


Cards Used in Order of Appearance

Horizon HERO Moon Girl
LIGHT
Level 2
Warrior/Normal
800 ATK/500 DEF

Girzerker Tiny Panda
EARTH
Level 3
Psychic/Effect
900 ATK/500 DEF
This card cannot be targeted for an attack while you control another face-up monster. Pay 1000 LP; add 1 "Girzerker" Ritual Spell Card from your Deck to your hand. You can only use this effect of "Girzerker Tiny Panda" once per turn.

Girzerker Ascending Ceremony
Ritual Spell Card
This card can be used to Ritual Summon any "Girzerker" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can also pay LP equal to any number of Levels x 500, in addition to any Tributes used to equal the Level of the Ritual Monster. While this card is in your Graveyard, except the turn it is sent there: Pay 1000 LP; shuffle this card into your Deck and draw 1 card.

Emergency Teleport
Quick-Play Spell Card
Special Summon 1 Level 3 or lower Psychic monster from your hand or Deck, but banish it during the End Phase of this turn.

Girzerker Jump Puppy
EARTH
Level 2
Psychic/Effect
500 ATK/300 DEF
When you Ritual Summon a "Girzerker" Ritual Monster using this card as a Tribute; this card can be used as the entire Tribute. While this card is in your Graveyard, you can pay 1000 LP; add 1 "Girzerker Jump Puppy" from your Deck to your hand.

Girzerker Grodd Ape
EARTH
Level 10
Psychic/Ritual/Effect
2000 ATK/2800 DEF
You can Ritual Summon this card with any "Girzerker" Ritual Spell Card. If this card destroys a monster by battle and sends it to the Graveyard: This card gains ATK equal to that monster's ATK on the field. When this card is removed from the field: Gain LP equal to its ATK on the field.

Common Ritual
Ritual Spell Card
This card can be used to Ritual Summon any "Majesty" Ritual Monster. You must also Tribute cards from your hand, field, or Pendulum Zones whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Pendulum Normal Monster in your GY; add that target to your hand, but for the rest of this turn, you cannot Summon monsters with that name.

Majesty Magician
DARK
Level 8
Spellcaster/Pendulum/Effect
6/4
2500 ATK/2000 DEF
P: When you Normal Summon a Level 4 or lower Normal Monster with 1500 or less ATK/DEF: You can add 1 Equip Spell from your Deck or GY to your hand. Once per turn, if you activate an Equip Spell: Draw 1 card.
M: You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as an appropriate target for a card that specifically designates a Level 4 or lower Normal Monster with 1500 or less ATK/DEF while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Majesty Diablo
FIRE
Level 8
Psychic/Ritual/Effect
2000 ATK/800 DEF
You can Ritual Summon this card with "Common Ritual". If this card is Ritual Summoned: You can pay 1000 LP; you cannot Special Summon monsters for the rest of this turn, except Pendulum Monsters and monsters from the Extra Deck, also place 2 Pendulum Normal Monsters with different names from your Deck in your Pendulum Zones. (Quick Effect): You can Tribute this card and target 1 Pendulum Monster in your GY or face-up Extra Deck; Special Summon that target. You can only use each effect of "Majesty Diablo" once per turn.

Violentist
LIGHT
Level 3
Fiend/Pendulum/Normal
1/7
650 ATK/1300 DEF
P: Once per turn: You can target 1 Equip Spell in your GY; equip it to an appropriate monster on the field, but destroy it during the next turn's End Phase.

Butter Fly
WIND
Level 3
Insect/Pendulum/Normal
4/9
900 ATK/700 DEF
P: Once per turn (Quick Effect): You can send 1 Equip Spell from your hand or Deck to the GY, then target 1 monster you control that was Special Summoned from the Extra Deck; the first time that target would be destroyed this turn, it is not destroyed (even if this card leaves the field).

Treasure Cards from the Heavens (Card of Sanctity)
Normal Spell Card
Each player draws until they have 6 cards in their hand.

Majesty Pendulum
Normal Spell Card
Add 2 Level 4 or lower Normal Pendulum Monsters with different names from your Deck to your hand. You cannot Summon the added monsters, or a card with the same name, the turn you activate this effect. If you Pendulum Summon "Majesty Magician" while this card is in your GY: You can banish this card; add 1 Equip Spell from your Deck or GY to your hand. You can only use 1 "Majesty Pendulum" effect per turn, and only once that turn.

Hat-Trick Magician
DARK
Level 4
Spellcaster/Pendulum/Normal
3/7
1200 ATK/1500 DEF
P: Monsters you control equipped with an Equip Spell Card cannot be destroyed by battle or card effects once per turn each.

Rusty Swordsman
EARTH
Level 4
Warrior/Pendulum/Normal
5/9
1500 ATK/1000 DEF
P: Once per turn, if you Pendulum Summon a Level 4 or lower Normal Monster(s): You can draw cards equal to the number of Level 4 or lower Normal Monsters Pendulum Summoned +1, then shuffle cards from your hand into the Deck equal to the number of Level 4 or lower Normal Monsters you control.

Rescue Rabbit
EARTH
Level 4
Beast/Effect
300 ATK/100 DEF
Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.

Scaredy Lion
EARTH
Level 4
Beast/Pendulum/Normal
2/8
1300 ATK/1000 DEF
P: Once per turn, if a monster is Special Summoned from the Extra Deck with a Level/Rank between the Pendulum Scales of cards in your Pendulum Zones: You can add 1 Normal Monster from your Deck to your hand.

Great Blackstone
LIGHT
Rank 4
Spellcaster/Xyz/Pendulum/Effect
11/5
2500 ATK/2000 DEF
P: Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Normal Monster from your Deck in your Pendulum Zone.
M: 2 Level 4 Normal Monsters
If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. When this card is Xyz Summoned: You can detach 2 Xyz Material from this card; during your Main Phase this turn, you can Normal Summon 1 Normal Monster from your hand, in addition to your Normal Summon/Set. If you Normal Summon a Normal Monster while this card is face-up on the field: Draw 1 card, then discard 1 card. (You can only gain each effect once per turn.)

Takotaco
WATER
Level 3
Fish/Pendulum/Tuner/Normal
9/2
800 ATK/800 DEF
P: Once per turn: You can target 1 Level 4 or lower Normal Monster with 1500 or less ATK/DEF you control; this turn, that face-up monster is treated as a Tuner (even if this card leaves the field).

Armored Block
Quick-Play Spell Card
Target 1 monster you control equipped with an Equip Spell Card; it cannot be destroyed by battle or card effects this turn. If a monster you control equipped with an Equip Spell Card would be destroyed, you can banish this card from your Graveyard instead.

Multi-Tool
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/DEF. If the equipped monster is Tributed or used as material for a Fusion, Synchro, or Xyz Summon, draw 1 card. The equipped monster gains this effect: Once per turn, you can increase or decrease this monster's Level by 1, or treat this monster as a Tuner, until the End Phase of this turn.

Zenkai Fire Dragoon
FIRE
Level 10
Dragon/Synchro/Pendulum/Effect
4/9
3000 ATK/2000 DEF
P: Double all battle damage inflicted by Normal Monsters you control. If a Normal Monster you control inflicts 1500 or more battle damage: You can Tribute that monster; Special Summon this card from your Pendulum Zone, but banish it when it leaves the field.
M: 1 Tuner + 1+ non-Tuner monsters
If you can Pendulum Summon Level 10, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. Your opponent cannot target this card with card effects. You take no effect damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can banish 1 Normal Monster from your GY; this card gains ATK equal to the banished monster's ATK until the end of the Battle Phase, then this card can attack again in a row.

Common Fusion
Normal Spell Card
Fusion Summon 1 non-Effect Fusion Monster from your Extra Deck, using Normal Monsters from your hand, field, or Deck as Fusion Material. When the card Fusion Summoned by this effect battles an opponent's monster: You can banish this card in your Graveyard; negate that monster's effects and apply its original ATK and DEF when calculating damage until the end of the Battle Phase.

Flame Viper
EARTH
Level 2
Pyro/Normal
400 ATK/450 DEF

Wallrus
WATER
Level 2
Beast/Pendulum/Normal
6/5
400 ATK/800 DEF
P: Halve any battle damage you take from battles involving Normal Monsters you control. When an opponent's monster declares a direct attack: You can activate this effect; destroy this card, and if you do, you take no further battle damage this turn.

Helpful, Knight of Commons
EARTH
Level 10
Warrior/Fusion
3800 ATK/3050 DEF
4 Level 4 or lower Normal Monsters

Pendulum Treasure
Normal Spell Card
Add 1 Pendulum Monster from your Deck to your Extra Deck face-up. You can only activate 1 "Pendulum Treasure" per turn.

Carbonizer Roasted Flesh
FIRE
Level 8
Rock/Pendulum/Effect
1/1
2000 ATK/1800 DEF
P: If you control a "Carbonizer Black Skeleton" in your other Pendulum Zone, your opponent cannot target or destroy your "Carbonizer" Pendulum Monsters with card effects.
M: If this card is Pendulum Summoned: Inflict 800 damage to your opponent. You can target 1 "Carbonizer" monster you control (Quick Effect): It gains ATK equal to the effect damage your opponent took this turn, until the End Phase. You can only use this effect of "Carbonizer Roasted Flesh" once per turn.

Carbonizer Black Skeleton
FIRE
Level 2
Rock/Pendulum/Effect
12/12
500 ATK/400 DEF
P: If you control a "Carbonizer Roasted Flesh" in your other Pendulum Zone, you take no damage.
M: When this card is Normal Summoned: You can target 1 "Carbonizer" Pendulum Monster in your GY or face-up Extra Deck; add it to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name. You can only activate this effect of "Carbonizer Black Skeleton" once per turn.

Carbonizer Blast Burner
FIRE
Level 1
Rock/Pendulum/Effect
9/9
100 ATK/0 DEF
P: You can target 1 "Carbonizer" Pendulum Monster you control; return this card to your hand, and if you do, place that target in your Pendulum Zone. You can only use this effect of "Carbonizer Blast Burn" once per turn.
M: If your opponent activates a monster effect on the field while you control a "Carbonizer" Pendulum Monster (Quick Effect): You can discard this card; negate that activation, and if you do, inflict 500 damage to your opponent.

Carbonizer Kindling
Normal Spell Card
Activate only if you have a "Carbonizer" card in your Pendulum Zone. Discard 1 "Carbonizer" monster; draw 2 cards. You can only activate 1 "Carbonizer Kindling" per turn.

Carbonizer Smoldering Husk
FIRE
Level 5
Rock/Pendulum/Effect
2/2
1700 ATK/1200 DEF
P: Once per turn, if your opponent takes effect damage from your card effect: Inflict the same amount of damage to your opponent.
M: If this card is Pendulum Summoned: You can banish 1 "Carbonizer" Pendulum Monster in your face-up Extra Deck; add 1 card with the same name as that card from your Main Deck to your hand. You can only use this effect of "Carbonizer Smoldering Husk" once per turn.

Pendulum Stone
Normal Spell Card
Discard 1 card; add 1 Rock Pendulum Monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Pendulum Summon the added monster, or a monster with the same name, after activating this card. You can only activate 1 "Pendulum Stone" per turn.

Carbonizer Incinerate
FIRE
Level 11
Rock/Pendulum/Effect
0/0
0 ATK/0 DEF
P: Once per turn, if your opponent attacks a "Carbonizer" monster you control: You can negate that attack, and if you do, inflict 800 damage to your opponent.
M: Cannot be Normal Summoned/Set. Must first be Pendulum Summoned. Cannot be destroyed by battle while in Attack Position. If this card battles an opponent's monster: Inflict damage to your opponent equal to that monster's ATK, also, destroy it at the end of the Damage Step. During your opponent's End Phase, if this card did not battle this turn: Inflict 4000 damage to your opponent.

Super Fusion (Super Polymerization)
Quick-Play Spell Card
Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.

Girzerker Bronze Tiger
EARTH
Level 4
Psychic/Ritual/Effect
1700 ATK/1000 DEF
You can Ritual Summon this card with any "Girzerker" Ritual Spell Card. Once per turn, during either player's turn: You can target 1 face-up monster on the field and pay LP in multiples of 100; that monster loses ATK and DEF equal to LP paid until the End Phase.

Magic Mentalist
DARK
Level 10
Psychic/Fusion/Effect
3500 ATK/3000 DEF
1 Level 7 or higher Psychic monster + 1 Level 7 or higher Spellcaster monster
You do not have to pay LP to activate effects. If an opponent's monster activates an effect: You can negate that effect, and if you do, destroy that card, also place 1 Spell Counter on this card. You can only activate this effect of "Magic Mentalist" once per turn. If this card is removed from the field: Gain 1000 LP for each Spell Counter that was on this card while on the field.

Molten Stones
Normal Trap Card
When your opponent Special Summons a monster: Banish 1 FIRE Rock monster from your GY, and if you do, banish that monster. You can activate this card from your hand if you control a FIRE Rock Pendulum Monster.

D.D. Crow
DARK
Level 1
Winged Beast/Effect
100 ATK/100 DEF
(Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.

Reflect Nature (Nature's Reflection)
Normal Trap Card
During this turn, any effect activated by your opponent that would inflict damage becomes an effect that inflicts damage to their Life Points.

Magic Removal (De-Spell)
Normal Spell Card
Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.)

Carbonizer Rage Flame
Counter Trap Card
If your opponent activates a card effect that would destroy a "Carbonizer" card in your Pendulum Zone: Negate that effect, and if you do, destroy that card, then inflict 800 damage to your opponent. You can only use this effect of "Carbonizer Rage Flame" once per turn. You can banish this card in your GY, then target 1 "Carbonizer" Pendulum Monster in your face-up Extra Deck; Special Summon it, or add it to your hand, and if it was Special Summoned, draw 2 cards.

Tribute Doll
Normal Spell Card
Tribute 1 monster; Special Summon 1 Level 7 monster from your hand that can be Normal Summoned/Set. It cannot attack this turn.

Scorched Earth Dragon
FIRE
Level 7
Dragon/Effect
2900 ATK/2000 DEF
If this card is Summoned: You can destroy all cards on the field, then inflict 100 damage x the number of cards destroyed by this effect to each player. You can banish 3 monsters in your GY; Special Summon this card (from your GY), and if you do, it cannot be destroyed by card effects until the end of the next turn. You can only Special Summon "Scorched Earth Dragon" once per turn this way.

Expert Heart
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/DEF. The equipped monster gains these effects: Cannot be destroyed by battle once per turn. When you take damage from an attack involving this card: This card gains ATK and DEF equal to the damage you took.

The Universe Inversion (The Great Noodle Inversion)
Normal Trap Card
Add the bottom card of your Deck to your hand, then take 1 card from your Deck, shuffle, and place that card on the bottom of the Deck.

Angel Trumpeter
EARTH
Level 4
Plant/Normal
1900 ATK/1600 DEF

Dark Napoleon (Meda Bat)
DARK
Level 2
Fiend/Normal
800 ATK/400 DEF

Summon Limiter (Summon Limit)
Continuous Trap Card
Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)

Chaos Burst
Normal Trap Card
When your opponent's monster declares an attack: Tribute 1 monster, then target the attacking monster; destroy that target, then inflict 1000 damage to your opponent.

Life Absorbing Machine
Continuous Trap Card
During your Standby Phase, gain Life Points equal to half of the total Life Points you paid during your last turn.

Brain Hazard
Continuous Trap Card
Select 1 of your removed from play Psychic-Type monsters, and Special Summon it. When this card is removed from the field, destroy that monster. When that monster is destroyed, destroy this card.

Holy Barrier – Mirror Force (Mirror Force)
Normal Trap Card
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

Damage Eater
DARK
Level 2
Fiend/Effect
100 ATK/800 DEF
During your opponent's turn, when your opponent activates a card or effect that would inflict damage, you can remove from play this card in your Graveyard to change that effect so it increases Life Points by the same amount instead.

Monster Gate
Normal Spell Card
Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.

Kagetokage
DARK
Level 4
Reptile/Effect
1100 ATK/1500 DEF
Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. When you Normal Summon a Level 4 monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.

Super Bugman (Super Crashbug)
DARK
Level 4
Fiend/Effect
0 ATK/3000 DEF
Cannot be Normal Summoned or Set. Must first be Special Summoned (from your hand) in face-up Defense Position, by banishing "Crashbug X", "Crashbug Y", and "Crashbug Z" from your Graveyard. Switch the ATK and DEF of all face-up Attack Position monsters on the field. There can only be 1 face-up "Super Crashbug" on the field.

Half Shut
Quick-Play Spell Card
Target 1 face-up monster on the field; it cannot be destroyed by battle this turn, also its ATK is halved until the end of this turn.

Revealed Girzerker
Ritual Magic Card
Discard 1 "Girzerker" Ritual Spell Card in your hand; you can Special Summon 1 "Girzerker" Ritual Monster from your Deck (this Special Summon is treated as a Ritual Summon). You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Special Summon.

Chaos Girzerker Antimatter
LIGHT
Level 13
Psychic/Ritual/Effect
4000 ATK/4000 DEF
You can Ritual Summon this card with any "Girzerker" Ritual Spell Card. Must be Ritual Summoned, and cannot be Special Summoned by other ways. When Ritual Summoned, cards and effects cannot be activated, also negate the effects of all face-up Spell/Trap Cards on the field. When this card attacks: Your opponent's Spell/Trap Cards and monster effects cannot be activated on the field until the end of the Damage Step. Cannot be destroyed by Spell/Trap effects that do not target this card. If this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent. During each player's End Phase: Inflict damage to your opponent equal to half their Life Points. If this card is destroyed: Take damage equal to its combined ATK and DEF on the field.

Burn My Dread
Normal Trap Card
During the Battle Phase, if you would take damage from battle or a card effect: That damage becomes 0, also end the Battle Phase. If your LP would become 0 due to that instance of damage, you can pay half your Life Points to activate this card from your hand.

Big Bat Knight
EARTH
Level 3
Warrior/Pendulum/Normal
7/1
1100 ATK/500 DEF
P: Once per turn, when a Pendulum Monster you control destroys an opponent's monster, after damage calculation: You can send 1 Level 4 or lower Normal Monster from your Deck to the GY; inflict 800 damage to your opponent.

Carbonizer Apocalypse
Counter Trap Card
If you control "Carbonizer Incinerate", this card's activation cannot be negated, also, you can activate this card from your hand. When your opponent Special Summons a monster(s) from the Extra Deck: Banish those monsters, and if you do, you can banish Spell/Trap Cards on the field equal to the number of monsters banished by this effect. You can only activate this effect of "Carbonizer Apocalypse" once per turn. If this only card you control is "Carbonizer Incinerate": You can banish this card from your GY; place 1 "Carbonizer Black Skeleton" and 1 "Carbonizer Roasted Flesh" from your Main Deck into your Pendulum Zones.

God's Judgment (Solemn Judgment)
Counter Trap Card
When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.

Girzerker Last Rights
Ritual Spell Card
This card can be used to Ritual Summon any "Girzerker" Ritual Monster from your Graveyard. You must also banish monsters from your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. Banish this card from your Graveyard; gain 2000 LP. This effect cannot be activated if you Summoned a monster this turn, except by Ritual Summon.

Instant Fusion
Normal Spell Card
Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.

Rare Fish
WATER
Level 4
Fish/Fusion
1500 ATK/1200 DEF
"Fusionist" + "Enchanting Mermaid"

Perfect Chaos – Telos
LIGHT
Rank 4
Spellcaster/Xyz/Effect
2000 ATK/2000 DEF
3+ Level 4 monsters
You can Xyz Summon this card by using Equip Spells equipped to monsters used as Xyz Material for this card's Summon. When this card is Xyz Summoned using an Equip Spell as material: You can add 1 "Rank-Up-Magic" Normal Spell from your Deck to your hand. You can detach 1 Xyz Material from this card; increase or decrease this card's Rank by 1. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
● Unaffected by opponent's card effects.

Rank-Up-Magic Topaz Force
Normal Spell Card
Banish 1 monster from your Graveyard, then target 1 face-up Xyz Monster you control with the same Type as the banished monster; Special Summon from your Extra Deck, 1 Xyz Monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) It gains this effect.
● Once only, when an opponent's monster with a different Type from this card activates its effect (Quick Effect): Target that monster; negate that effect, and if you do, halve its ATK/DEF until the End Phase of your next turn.

Chasm Gothi – Episteme
DARK
Rank 7
Spellcaster/Xyz/Effect
4300 ATK/3200 DEF
5 Level 7 monsters
You can Xyz Summon this card by using Equip Spells equipped to monsters used as Xyz Material for this card's Summon. When this card is Xyz Summoned: You can destroy cards your opponent controls up to the number of materials attached to this card. Once per turn: You can detach 1 material from this card; your opponent discards their entire hand. If this card had an Equip Spell as Xyz Material when this card detached material, inflict 400 damage to your opponent x the number of cards discarded by this effect.

Notes:

This took a lot less time to write than I expected. Probably has a lot to do with how much I enjoyed making it.

This should clock in as the longest chapter to date. I would have split it up, but I don't think there's a great place to do that. Think of it as a 45-minute special to trick all of the people who didn't read the episode listings ahead of time and really believe this is the finale.

Scorched Earth Dragon is another one I've had saved for a while. Yuu does a good job of explaining its whole deal here, so it's a lot of fun as her real ace monster. Angel Trumpeter got to come out and toot for a minute this chapter, too.

I don't know why I decided that Yuu and Rio would fight over Yumi. It just feels natural for them, especially now with Yuu being both extremely blunt and unafraid to speak her mind.

Rio's Persona-themed Traps are now complete, mostly because, just like Atlus, she doesn't care about anything before 3. I was thinking about it earlier and realized that giving battle Traps the ability to activate from hand like this would probably fix them for the modern era. They wouldn't be ubiquitous or as strong as they were back in the day, but it would at least overcome their biggest weakness of getting Yumi's Mirror Forced before they can activate.

Chaos Mode was fun to finally unleash here. Really shows how much she's matured since the beginning. She's not just a vessel to Chaos anymore and found the balance between letting it flow through her without letting it take over. Like a wise man once said, she finally learned how to be loose and tight at the same time.

I like orange as the color for it for a lot of reasons. Took some inspiration from the Svadhisthana chakra and things like that, but it also just looks good on her. Also matches with Topaz Force, which completes the trinity of her Rank-Up-Magic cards.

That's about all I have for now. Someone special just came back on the scene, so that's probably going to cause problems next chapter. Wonder what happens now.

Thanks for reading. Share if you're enjoying. Always remember unblock your chakras.

Chapter 84: Galactic Battle! Xyz Killer Deck!

Summary:

With Izar's return, Ren steps up to save the world with his newest deck.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Despite his previous destruction, Izar was back. Fully formed in front of Yumi and the others, he ran his hand through his hair. "I have to thank you," he said, smile widening on his face. "If you hadn't killed Lancea, I might have been stuck inside of him forever."

"This isn't possible," Alramech said, his composure fully destroyed.

"If it's not, then what am I doing here?" Izar asked simply. "Takano Yumi must have seen fit to bring me back. We are inseparable, aren't we? And, look at this, she's even let me take all of that fossil's leftover power for myself." As proof, he gestured along his body, the same blue markings as Lancea now manifesting on him.

"You can't scare me anymore," Yumi told him, her aura flaring up.

Izar only chuckled. "I don't need to scare you, Takano Yumi. I only need to kill you. Feel whatever you like while I do it." He scanned all of them up and down, his eyes finally settling on Yuu. "Oh, look at that. You've found my garbage."

"Don't touch her!" Yumi screamed, Chaos forming a barrier in front of all four of them and pushing Izar away.

He recovered quickly, looking at his hand where he'd touched the defense. "Well, isn't that interesting," he said, watching the erased tips of his fingers reform themselves. "It seems like we both changed while I was away."

"You're not hurting anyone," Yumi said, fists shaking and breathing heavy. "Duel me. Right now. We're going to finish this now."

Izar licked his lips. "That sounds absolutely perfect," he crooned. "I agree. It's time we finally ended this dispute." A grin spread across his lips as he added, "I'm going to have fun, Takano Yumi. And who knows? Maybe if you survive, I'll keep you as my pet. We can dismantle this universe together. This one and so many more."

"That sounds a bit inappropriate for someone her age, don't you think?" This new voice cut through all of the threats and bluster, drawing everyone's attention towards it. "I'm not one to judge the things people like, though, so why not try that with me? I'm more of a match for you, I think."

It was none other than Ren, flanked by both Shigeo and Hotaro. It seemed like their team had only just now managed to make it back to the facility, walking in at the least opportune moment.

"Is there a reason I should care who you are?" Izar asked. "I assume not, but I'll be polite and ask anyway."

"I'm the Kanto Regional Champion," he said with a friendly smile. "I was hired on for this project after I beat Takano Yumi at the last tournament."

Izar raised an eyebrow. "Oh, I see. That was you. I remember now. That was a lucky card you got at the end."

"I don't believe in luck," Ren told him. "I believe in my skills, as well as my destiny."

"And what kind of destiny is that?" Izar asked, mocking smile spread across his face as he leaned forward in front of Ren.

"To become the strongest duelist in the world," he replied simply. "There isn't anyone alive who can beat me, including you."

Izar threw his head back and cackled. "You're a funny one," he said through his laughter.

"Only when I'm in the suit," Ren said. "Right now, I'm serious. If this invasion was really entertainment for all of you, then it only makes sense that you'd want to duel me before the end. I'm the only one with the skills to beat you."

"What's wrong with him?" Rio whispered. "He's going to get himself killed."

"You defeat Prima and suddenly your ego grows as vast as a universe," Izar sighed. "Such hubris."

"That's the thing," Ren said, tapping his chin. "I've never actually gotten to duel one of you Constellations." This seemed to finally get Izar's full attention. "We showed up to the right location, but something else was already there. A group of...people, I think. Flying around, shooting things at the Constellation."

He shrugged. "Whatever it was, they won. That didn't sit right with me since I really wanted to test my skills against your kind. So, if you're the last one left, why not indulge me?"

"You don't know what you're doing," Yumi told him. "You can't duel him. It's not-"

"I appreciate the concern," Ren told her. While his face gave no hint of condescension, his dismissal of her concerns certainly made that smile seem less than genuine. Turning back to Izar, he asked, "So, would you like to play a game?"

"Are you sure about this?" Shigeo finally piped up. "Not like I'm begging to jump back into this fight, but it doesn't seem too smart to go into this alone."

"I'll be fine," Ren said confidently. "You two have done enough."

"Fine by me," Hotaro said, making a break for it and running down into the facility. He'd long since given up on the idea he was prepared for any of this fighting, now only wishing to go home. Shigeo simply sighed, shaking his head as he made his way towards the others on the sideline.

"So," Ren continued, turning back to Izar, "what do you say? One-on-one with just the two of us?"

Izar grinned widely, floating into the air. "I have to admit, you're starting to interest me. I'd normally think someone this confident was just too stupid to understand the situation, but you didn't make it here bumbling around like that."

"I'd like to think not," Ren replied.

"You know what? I think you'll do just fine. I need to stretch my legs after coming back to life, so entertain me." Izar projected a black, shrieking wave of energy from his hand, pushing away everyone but Ren and sealing off the field. "I hope you don't mind, but I'm not much of a fan of all of the running around the others liked to do. I prefer it when things stay nice and close."

"That's fine," Ren said. "I'd rather get down to business, too." Activating his duel disk, he pulled a deck from his pocket. "You know, I was always hoping I could duel you. I heard that Yumi beat some part of you before. When I saw all the information they collected, I had a feeling you'd still be here at the end."

"So you wanted to face me yourself knowing Takano Yumi couldn't bring herself to kill me," Izar said with a smile. "Or be unable to. Whatever the case may be."

"No, not necessarily," Ren said. "I'm sure she could beat you under the right circumstances." Placing his deck into the duel disk, he followed up with a reda crystal. "I just thought some insurance would be in order."

They began to duel, black flames growing taller around the border of their field. "I hope he knows what he's doing," Shigeo sighed as he walked up, squatting down next to Yumi.

"So do I," she said, her stomach doing flips watching someone else take on Izar like this. It was a difficult situation to be in, both wishing she could be the one to do it instead while grateful that she wasn't the one up there right now.

"We have no choice but to watch," Alramech added. Even if they wanted to intervene, he was far too weak to break through Izar's barrier.

Ren took a bow, holding out a hand towards Izar. "Since it's your rebirthday, or whatever, why don't you take the first move?"

Izar chuckled. "That's quite polite of you," he said, glancing towards Yumi as he added, "much more so than other creatures on this planet. I think I'll do just that." He raised a hand to reveal one of his card. "I Summon Macrocosmus – PAIN and use its effect. By discarding Resurrection of the Dead, I Summon another two copies from my deck and take 2000 damage."

His terrible monster formed on the field, the orb at its center glowing as another two copies appeared beside it. Per the rest of the effect, Izar's Life Points dropped to 2000. "By taking damage," he said in response, "I can use this – Pain Transfusion!"

"That's like the card he used against me," Yumi observed. "Except…"

She was correct. This was essentially the same card, but with a major difference. "When I take damage, I inflict half of it back to you. If it succeeds, I get to draw a card." Unlike before, it was nothing but beneficial now.

"With three Level 4 monsters on the field," Izar began, "I overlay all of them to construct the Overlay Network!" His monsters assembled inside the crackling Xyz portal as he recited, "Let the darkness roll in and take the light! Be dragged down and let your torment begin! Xyz Summon, Rank 4! You're already falling...Macrocosmus – The DEVIL!"

His demon creature appeared, wings closing around it to represent its 3000 DEF. "The DEVIL, effect activate!" Izar continued. "Now I can draw cards equal to the number of materials used for its Summon, which total three." Drawing, he added, "The only downside is that that's the last time I can draw this turn."

"How tragic," Ren said. "Looks like you have to make due with what you have now."

"It's more than enough," Izar told him. "I set the Pendulum Scales with the Scale 1 Macrocosmus – SORROW and the Scale 10 Macrocosmus – PENANCE." The monsters appeared behind him, only to quickly leave the columns of light and fly into the air. "Now, with SORROW's effect, I can use it to tune PENANCE and Synchro Summon!"

"These cards are insane," Rio muttered. Turning to Yumi, she asked, "Is this what you played against all on your own?"

Yumi didn't answer, too engrossed in the duel to even hear her. It felt as though Izar had a grip on her heart, her chest heavy and blood running cold through her veins. She knew from the start that this whole duel was just another way to taunt her. Disrespectful as it might sound, Ren had no way of winning this. Izar had to be planning something.

"Synchro Summon, Level 8! Even when everything else burns out, there will still be...Macrocosmus – The OPPRESS!" Like The DEVIL, the hulking beast was played in Defense Position, its 3000 DEF matching its ATK.

Two more cards revealed themselves from Izar's hand. "I reset the Pendulum Scales with the Scale 1 Macrocosumus – JUDGMENT and Scale 10 Macrocosmus – PENANCE. Then I Set two cards and end my turn."

"That's a strong opening field," Ren complimented. "You've even got the Scales to play just about anything you could ever want." Drawing to start his turn, however, his tone changed. "Too bad, but I've already won."

"Have you?" Izar laughed. "Well, let's see what you can do."

Turning a card around in his hand, Ren placed it on the field while saying, "With its own effect, Photon Thrasher can Special Summon itself when I control no monsters." The shimmering warrior slashed through its own card, leaping onto the field.

"Photon," Rio said. "Those cards are rare. What do you think his plan is?"

"To win," Yuu replied simply.

"Duh, obviously," Rio scoffed. "But what's the strategy?"

"Not anything I'd know about," Shigeo added. The others looked to him for an explanation. "That's not the deck we all practiced with, is all."

Yumi furrowed her brow. "So this is one he made himself?" she asked.

Shigeo shrugged. "I guess so."

"Then he must have made it just for Izar," Yumi concluded, thinking back to how he'd said earlier that he wanted to face the Constellation ever since the start of the war.

"Hopefully, it will be enough," Alramech said.

Ren prepared to answer that question himself with his next moves. "I reveal Photon Orbital in my hand, which lets me Special Summon Galaxy Braver to my field. When I do, though, its Level becomes 4 to match Orbital." Like before, another interstellar monster slashed its way onto his field, taking a place next to Thrasher.

Raising his hand, his monsters glowed gold. "Now, I use the Level 4 Photon Thrasher and Level 4 Galaxy Braver to construct the Overlay Network!" Swirling together into the portal, energy exploded out and formed a white, metallic dragon, translucent green energy making up its wings. "Xyz Summon, Rank 4! Come out, Galaxy Photon Dragon!"

The monster hovered over his field, Overlay Units orbiting it. "Now, I equip Photon Orbital to Galaxy Photon Dragon, increasing its ATK by 500." The monster shrieked, its ATK raising, though it quickly dropped back to normal. "Then, I can send Photon Orbital to the Graveyard to add Galaxy Summoner from my deck to my hand."

The dragon shrieked again, one of the Overlay Units flying into its mouth to be crushed. "Galaxy Photon Dragon, effect activate!" he said, the monster glowing a bright green. "I detach Photon Thrasher to send Photon Emperor to the Graveyard. This lets me use Photon Emperor's effect to Summon it back to my field."

A gold and blue warrior rose up, crouching in Defense Position. "With Photon Emperor's effect, I gain another Normal Summon of a LIGHT monster this turn," Ren continued. "Which means I can now play Galaxy Summoner for free."

His new monster appeared, waving around a golden staff to make the green orb at its tip glow. "Galaxy Summoner brings back Photon Thrasher from the Graveyard. It also changes Photon Emperor to Level 4. Now I can overlay Photon Thrasher and Photon Emperor to construct the Overlay Network again!"

Swirling together, another monster appeared from out of the portal. "Xyz Summon, Rank 4! Radiant-Light Emperor Galaxion, appear!" Another shining warrior, this one with multi-bladed light swords, posed on Ren's field.

"Instant Magic," Ren continued without hesitation, "Hyper Galaxy!" Galaxy Summoner began to glow, transforming into yellow energy. "I release a monster with 2000 or more ATK on my field, then do the same for a monster on your field," he explained.

"2000 or more?" Izar questioned. "It doesn't seem like your monster meets that criteria."

Ren wagged his finger. "You must have forgotten Galaxy Photon Dragon's effect," he said. "All my other LIGHT monsters gain 500 ATK. That puts Galaxy Summoner's ATK at 2100."

Izar narrowed his eyes. "Well, well, well. Looks like I was mistaken."

"No shame in admitting you're wrong," Ren told him. "Anyway, I'll be taking Macrocosmus – The OPPRESS for this effect." Izar's monster transformed, as well, both bolts of energy spiraling into the sky before becoming a blinding flash.

"And now," Ren continued, "both monsters act as the cost to bring out this!" A red, cross-like thing materialized as his side, Ren gripping it and tossing it into the air. It joined with the light, quickly changing color to a bright electric blue. "The embodiment of light, now descend! Appear now, Galaxy-Eyes Photon Dragon!"

The shimmer transformed into a blue dragon, radiant light making up half its body. It let out a shriek, staring down Izar with its star-speckled eyes. "That card!" Yumi exclaimed. "I've heard about it."

"So have I," Rio said as she marveled at the legendary monster. "I always thought it was lost since it stopped showing up in the tournament records."

"Looks like we've got some fans," Ren said to his monster. "I wouldn't want to disappoint, so let's keep going. Radiant-Light Emperor Galaxion, effect activate!" The monster slashed at its own Overlay Units, destroying both to call out a new monster from the deck. "Again, come out! Galaxy-Eyes Photon Dragon!"

In an instant, two of the shining dragons occupied Ren's field. "Quite the light show," Izar said in his mocking tone. "What will this do for you?"

"Honestly, I'm sure I could win just with this," he replied, "but this time, I think they'll be the bridge to something greater." Taking a monster from his hand, he played it. "Since my Normal Summon is still available, I play Galaxy Wizard and use its effect to make its Level 8 for the rest of the turn."

Raising a hand, the newly Summoned Wizard and both Galaxy-Eyes monsters transformed, shooting into a portal overhead. "I overlay all three of these monsters to construct the Overlay Network!" A blue harpoon-like object materialized in his hand, Ren throwing it like a javelin into the Xyz portal.

"Radiant galaxy, here and now become the striking light and show yourself! Xyz Summon, Rank 8! Descend, Neo Galaxy-Eyes Photon Dragon!" The new monster exploded from the portal, its three glowing heads roaring down at Izar and his single monster.

"When I Xyz Summon this monster using Galaxy-Eyes Photon Dragon," Ren explained, cracking a small smile at the amazed looks of the audience, "I negate the effects of all other cards on the field." The monster roared again as Ren shouted, "Photon Howling!"

The DEVIL's ATK and DEF dropped to 0, its body beginning to melt into a puddle around it. "Is that all you can do?" Izar sneered, though his annoyance was evident on his face. Even with Galaxy Photon's effect also being negated by this, it was a much harsher punishment for him than Ren.

"I'm not done," Ren said. "Neo Galaxy-Eyes, effect activate!" His monster roared, crushing one of its Overlay Units in its jaws. "Neo Galaxy-Eyes steals your monster's Overlay Units and gains 500 ATK for each one!"

"Damn it," Izar swore under his breath, all three of The DEVIL's materials detaching as Neo Galaxy-Eyes' ATK grew to 6000.

"That's not all," Ren told him. "For every Overlay Unit Neo Galaxy-Eyes takes with this effect, it gets to attack that many times this turn."

"There's no way he can stand up to that," Rio said. "Neo Galaxy-Eyes is too strong now!"

Ren nodded. "Battle!" he declared, ready to bring the duel to a close. "Radiant-Light Emperor Galaxion, attack!" His monster charged forward, swinging its swords downward.

"Trap activate!" Izar declared, "MACRO Distortion!" Galaxion impacted an invisible, rippling barrier, groaning as cracks formed across its body. "This banishes an attacking monster. Not only that, though, any monster with equal or less ATK can't attack for the rest of the turn." As he finished, Galaxion gave a shout and disappeared.

"It's useless," Rio scoffed. "He had to use it on the weaker ones. That means the strongest is still able to attack, and three times at that."

"Do it," Yuu said desperately, eager to watch Izar finally fall. "Finish it."

"This is it!" Ren shouted. "Neo Galaxy-Eyes, attack! Ultimate Photon Stream!" All three of the dragon's mouths charged crackling red energy, unleashing all of its attacks at once. If it connected, it would blow straight through The DEVIL and hit Izar for far more than was needed to completely annihilate him.

This would not come to pass. "Trap activate!" Izar declared, a card flipping up and sending out black chains to cut through the blasts. "MACRO Bind! This negates an attack and equips itself to your monster! Now, it can't attack any further!"

Neo Galaxy-Eyes' attack was canceled, the chains wrapping around its body and binding it in place. It roared and struggled against the bondage, unable to shake loose. "How's that?" Izar asked. "You won't win so easily."

Ren only sighed, shaking his head. "Honestly, I thought you'd be stronger."

"Excuse me?" Izar said, raising an eyebrow. Up to this point, he'd largely taken things in stride, treating this as a game with only a few moments where the mask slipped. Now, though, the joviality in his expression fell away.

"For someone who gave Yumi so much trouble, I imagined you'd be stronger. What I'm seeing, though, is just a lot of bluster with no payoff. I expected at least this level of resistance, so stopping my turn here is no problem. You, though, look like you're completely out of resources."

Ren shook his head again. "I Set a card and end my turn. If you can turn this around, do it now. If you can't, I'll win on my turn."

Izar's nostrils flared. "You won't be doubting me for long," he hissed, ego most certainly bruised. "MACRO Bind's second effect! At the end of every turn, you lose 500 Life Points and I gain the same!" He laughed as he watched Ren grit his teeth at the pain, asking, "How's that for weak? Does it still feel weak now?"

"I've had worse," Ren said with a smile.

Izar glared, materializing a card. "I'm getting bored with this," he said, obviously lashing out. "I activate Pot of MACRO. This returns all three Macrocosmus – PAIN to my deck, then lets me draw two cards."

Cracking a smile, he declared, "Now, Pendulum Summon! I bring out Macrocosmus – SORROW and two copies of Macrocosmus – PENANCE!" All three monsters appeared together, quickly melting down and running together before transforming into a single beam of purple light. "I overlay all three and construct the Overlay Network!"

Izar's hair flailed around like a mass of writhing snakes. "Let the darkness roll in and take the light! Cleanse this sinful existence from reality! Xyz Summon, Rank 4! At the end of everything, there will still be...Macrocosmus – The WORLD!"

"It's here," Yumi muttered, all too familiar with his signature card.

"The WORLD gains ATK and DEF equal to the ATK and DEF of its materials," Izar said, his monster growing to 3000 on both. "That's not all, though. I detach an Overlay Unit to use its effect!" The monster shuddered and shook as one of the orbiting balls was absorbed into its forehead mark. "I banish all Magic Cards in our Graveyards and increase The WORLD's ATK by 300 for each!"

In total, there were four cards, bringing The WORLD up to 4200 ATK. "This seals your fate," Izar said. "After my attack connects, MACRO Bind will finish you off. Go, Macrocosmus – The WORLD! Attack Galaxy Photon Dragon with The End of the World!"

The WORLD charged and fired a trinity of energy beams, Galaxy Photon Dragon shrieking uselessly in response. Ren, though, had a much more effective reaction. "Trap activate, Eternal Galaxy!" The card appeared between his monster and the attack, absorbing the energy.

"Eternal Galaxy lets me Xyz Summon a new Galaxy monster by using one of my Xyz Monsters as material. The catch is that it has to have a Rank that's 4 higher than the material." Galaxy Photon Dragon was the obvious choice, his monster and its remaining Overlay Unit flying up into a portal to be reborn. "Now, descend again! Neo Galaxy-Eyes Photon Dragon!"

Izar grit his teeth, calling back the attack. Unable to get over either of Ren's dragons, he raised his hand. "Fine, I Set a card. Turn end." Like before, Ren's Life Points dropped as Izar's grew, leaving them with 2000 and 3000, respectively. The WORLD's ATK also fell back to 3000.

"You sound upset," Ren said, drawing to start his turn. "Nothing to say? Are you preparing to lose?"

"Just try to attack me," Izar said, eye twitching. "It won't work out well."

Ren gave a friendly smile. "That sounds like a bluff to me. I would have thought you were above that kind of thing." The first Neo Galaxy-Eyes roared again, struggling against its bindings. The chains creaked, eventually shattering. "I use Neo Galaxy-Eyes Photon Dragon to reconstruct the Overlay Network!"

"What?" Izar exclaimed.

"At the end of the milky way's light, a new world opens! Descend, scion of divinity! Armored Xyz Summon, Rank 8! Appear, Galaxy-Eyes Full Armor Photon Dragon!" A black-clad monster appeared on the field, roaring as it hovered above Ren. "Surprised? Full Armor Photon Dragon can use a Galaxy-Eyes Xyz Monster as material. Now I'm free from your Trap."

"It won't help you win," Izar said, fear creeping into his voice. "I've still go the upper hand!"

"We'll see about that." Ren raised a hand. "Galaxy-Eyes Full Armor Photon Dragon, effect activate!" His monster drew in an Overlay Unit, crushing it in its mouth and sending out a blast of sparkling energy. "Once per turn, I can detach an Overlay Unit to destroy a face-up card on your field. I'll break your Pendulum Scales and destroy Macrocosmus – JUDGMENT! Galaxy Sidewinder!"

The blast impacted the Pendulum Card, destroying it as Izar watched in horror. "Neo Galaxy-Eyes, use your effect, too!" Ren continued. Like before, it pulled in The WORLD's two materials, crushing them in its teeth to grow its ATK to 5500. "I'll get two attacks with Neo Galaxy-Eyes this turn."

"It won't be enough!" Izar said, shaking where he stood. "If you attack, you're dead! Listen to me!"

Ignoring it, Ren declared, "Now it's time to end this. Battle! Galaxy-Eyes Full Armor Photon Dragon, attack Macrocosumus – The DEVIL! Photon Stream of Destruction!" Ren's attack cut through The DEVIL with ease, erasing it from existence as the light pushed away the darkness.

Neo Galaxy-Eyes loomed overhead, already charging attacks in its left and right head. Ren's expression grew serious as he threw his hand forward. "Ultimate Photon Stream!" Both attacks unleashed, blasting into The WORLD and tearing it to bits. The force of the attack actually knocked Izar back and slamming him into his own barrier. This left him with just 500 Life Points.

"The WORLD's effect!" he shouted, his body looking to be falling apart. "I add back...a banished Magic Card. Resurrection of the Dead."

"You won't get a chance to use it," Ren said. "Neo Galaxy-Eyes, finish this! Ultimate Photon Stream!" All three heads let loose a devastating combined attack, the energy cutting through the street as it traveled towards Izar. Both Ren and the onlookers watched, holding their collective breath as they waited for the attack to connect.

But it never would. Suddenly, Izar's demeanor changed again. He was no longer afraid, no longer upset. His wounds instantly healed, as well, skin returning to his body as he stood back up. "You didn't listen," he said, barely containing his laughter.

Ren's eyes went wide, realizing far too late that what he thought was a feint was far from it. "Trap activate!" Izar declared, a new card flipping up, featuring a horrifying image of Lancea's severed head held upside down by his beard. "I use Friends 'Till the End! By destroying all cards on my field when you attack me directly, I can bring out this monster!"

Izar's laugh echoed through the city as a white inferno formed in front of him. "Come out, Carbonizer Inferno!"

"But how?" Yumi questioned. "He just stole Lancea's card?"

"Of course!" Izar said, turning to face Yumi with a wide and manic smile. "What can he do with it now that you've killed him?" With a laugh, he turned back to Ren, adding, "By the way, my Trap ensures that you have to attack my monster."

"No!" Yuu shouted, falling to her knees. "He can't do it! He can't keep getting away with it!"

Ren checked his duel disk to read the effect, then sighed. "Looks like I was overconfident," he said. "I should have been more careful."

"It's too late for excuses," Izar told him. "These are the consequences of your own actions."

"I'm aware," Ren said. He looked to Yumi, nodding slowly. They didn't need words for him to communicate what he meant: "It's up to you now."

Raising a hand, he shouted, "Neo Galaxy-Eyes Photon Dragon, continue your attack! Ultimate Photon Stream!" Redoubling its efforts, Neo Galaxy-Eyes fired an even larger beam in defiance of Izar's tricks.

"Carbonizer Incinerate, effect activate!" Izar declared with glee. "When you attack it, you take damage equal to your monster's ATK! The raging fire absorbed Neo Galaxy-Eyes' attacks, letting out a scream as it sent out a blazing whirlwind to engulf Ren.

The fire burned all around him for several seconds, Life Points falling to 0. When the smoke finally cleared, though, Ren was still standing. "I activate an effect," he said, slowly falling to his knees as a blue barrier revealed itself. "I discarded Kuriphoton. With that and a cost of 2000 Life Points, I take no damage this turn."

Izar cackled, clapping his hands as the monsters disappeared around them. "Now that is funny," he said, shaking his head. "You killed yourself just to avoid my damage. That's something else." Then he began to walk forward. "But I still don't like the idea of you escaping your punishment."

He raised a hand as he approached, poised to do something horrible. However, he stopped short when Yumi joined the fray, running between the two. Chaos swirled around her, though it did little to make her look less afraid than she really was.

Izar's smile widened. "You're challenging me now, Takano Yumi?"

She swallowed hard, then nodded. "I won't let you do what you want," she said. "We're going to finish this."

"I'm glad you feel the same," he said, his arm falling to his side. "We really should settle our differences this time. It would leave a bad taste in my mouth if I killed everyone without playing with you one last time."

"Then let's go," Yumi said, raising her duel disk. "I'll take you on right now."

Izar shook his head. "No, that's too easy. This duel has made me rethink some things. I want to savor it when I finally kill you." Floating upwards, he said, "Take some time to prepare. Make peace with yourself. You should be at your best when we finally duel. When you're ready, I'll know."

Raising a hand, he closed it into a fist. "I'm going to take some time to experiment with everything Lancea gave me. We'll meet again soon." Then, Izar smiled. "Oh, and here. A gift."

"Where am I?" A voice off to the side caught everyone's attention, the group turning to see a middle-aged man standing in the street. A second later, a woman stood near him, appearing from thin air. Then another person, then another, then another.

More and more people began to appear, the streets soon flooded with the residents of Chiba. "Like I said," Izar told Yumi. "Make your peace. You have an attachment to the humans of this city, so let's have everyone come to watch you lose!" From the sounds of things, he'd returned all of the city's residents to the city.

Izar threw his head back, laughing as his body slowly dispersed into dark particles.

 

 

\Next: Party at the World's End! Last Chance Meetings!/


Cards Used in Order of Appearance

Macrocosmus – PAIN
DARK
Level 4
10/10
Fiend/Pendulum/Effect
1000 ATK/1000 DEF
P: If you do not have another "Macrocosmus" card in your Pendulum Zone, you cannot Summon monsters. If you Pendulum Summon a monster(s), except a "Macrocosmus" monster: Gain Life Points equal to that monster(s) ATK.
M: When this card is Normal Summoned: You can discard 1 Spell Card; Special Summon up to 2 "Macrocosmus – PAIN" from your hand or Main Deck in Attack Position, then take 1000 damage for each.

Resurrection of the Dead (Monster Reborn)
Normal Spell Card
Target 1 monster in either player's Graveyard; Special Summon it.

Pain Transfusion
Quick-Play Spell Card
If you take effect damage: Your opponent takes half that amount of damage, and if they do, draw 1 card. You can only activate "Pain Transfusion" once per turn.

Macrocosmus – The DEVIL
DARK
Rank 4
Fiend/Xyz/Effect
? ATK/? DEF
2+ Level 4 monsters
This card's ATK/DEF become the combined ATK/DEF, respectively, of the monsters used as material for this card's Xyz Summon. When this card is Xyz Summon: You can draw cards equal to the number of materials used for its Xyz Summon, but for the rest of the turn after this effect resolves, you cannot draw any cards by card effects. At the end of the Battle Phase: You can detach 1 material from this card; destroy cards your opponent controls up to the number of times your monsters battled this turn.

Macrocosmus – SORROW
DARK
Level 4
1/1
Fiend/Pendulum/Tuner/Effect
1000 ATK/1000 DEF
P: If you do not have another "Macrocosmus" card in your Pendulum Zone, you cannot Summon monsters. You can Synchro Summon using this monster and 1 other non-Tuner monster you control or a card in your Pendulum Zone while this card is in your Pendulum Zone.
M: When this card is Normal Summoned: You can discard 1 Spell Card to target 1 Level 4 "Macrocosmus" monster in your Graveyard; Special Summon it in Attack Position, then take 1000 damage.

Macrocosmus – PENANCE
DARK
Level 4
10/10
Fiend/Pendulum/Effect
1000 ATK/1000 DEF
P: If you do not have another "Macrocosmus" card in your Pendulum Zone, you cannot Summon monsters. The first time your opponent declares an attack with a Pendulum Summoned monster during their Battle Phase: Negate that attack, and if you do, gain Life Points equal to the attacking monster's ATK.
M: If this card is in your Graveyard or face-up in your Extra Deck: You can Special Summon this card in Attack Position, and if you do, take 1000 damage and banish it when it leaves the field. This effect cannot be activated the turn this card is sent to the Graveyard or placed face-up in your Extra Deck.

Macrocosmus – The OPPRESS
DARK
Level 8
Fiend/Synchro/Effect
? ATK/? DEF
1 "Macrocosmus" Tuner + 1+ non-Tuner "Macrocosmus" monsters
This card's ATK/DEF become 1500 x the number of materials used for its Synchro Summon. This card can attack a number of times each Battle Phase, up to the number of materials used for its Synchro Summon. When this card declares an attack: Inflict 100 damage x the number of your banished cards to your opponent.

Macrocosmus – JUDGMENT
DARK
Level 4
1/1
Fiend/Pendulum/Effect
1000 ATK/1000 DEF
P: If you do not have another "Macrocosmus" card in your Pendulum Zone, you cannot Summon monsters. When your opponent Pendulum Summons a monster(s): Gain Life Points equal to that monster(s) ATK.
M: If this card is in your Graveyard or face-up in your Extra Deck: You can Special Summon this card in Attack Position, and if you do, take 1000 damage and banish it when it leaves the field. This effect cannot be activated the turn this card is sent to the Graveyard or placed face-up in your Extra Deck.

Photon Thrasher
LIGHT
Level 4
Warrior/Effect
2100 ATK/0 DEF
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.

Photon Orbital
LIGHT
Level 4
Machine/Effect
500 ATK/2000 DEF
During your Main Phase: You can target 1 "Photon" or "Galaxy" monster you control; equip this monster from your hand or field to that target. It gains 500 ATK, also it cannot be destroyed by battle. You can send this Equip Card to the GY; add 1 "Photon" or "Galaxy" monster from your Deck to your hand, except "Photon Orbital". You can only use this effect of "Photon Orbital" once per turn.

Galaxy Braver (Galaxy Brave)
LIGHT
Level 8
Warrior/Effect
0 ATK/0 DEF
If this card is in your hand: You can reveal 1 "Photon" monster in your hand; Special Summon this card, and if you do, its Level becomes the Level of that "Photon" monster. If this card is Normal or Special Summoned: You can target 1 "Galaxy" monster in your GY; this card's ATK/DEF become that monster's ATK/DEF. You can only use each effect of "Galaxy Brave" once per turn.

Galaxy Photon Dragon
LIGHT
Rank 4
Dragon/Xyz/Effect
2000 ATK/0 DEF
2 Level 4 monsters
All other LIGHT monsters you control gain 500 ATK. You can only use each of the following effects of "Galaxy Photon Dragon" once per turn. You can detach 1 material from this card; take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or send it to the GY. If a LIGHT monster(s) that has a Level is Special Summoned to your field (except during the Damage Step): You can target 1 of them; its Level becomes 4 or 8 until the end of this turn.

Photon Emperor
LIGHT
Level 8
Warrior/Effect
2800 ATK/1000 DEF
If this card is sent to the GY, except from the field, and you have another "Photon" or "Galaxy" monster on your field or in your GY: You can Special Summon this card in Defense Position. You can only use this effect of "Photon Emperor" once per turn. After you Normal or Special Summon this card, you can Normal Summon 1 LIGHT monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

Galaxy Summoner
LIGHT
Level 4
Spellcaster/Effect
1600 ATK/1400 DEF
If this card is Normal or Special Summoned: You can target 1 "Photon" or "Galaxy" monster in your GY, except "Galaxy Summoner"; Special Summon it in Defense Position. You can target 1 other LIGHT monster you control that has a Level; its Level becomes 4 until the end of this turn. You can only use each effect of "Galaxy Summoner" once per turn.

Radiant-Light Emperor Galaxion (Starliege Lord Galaxion)
LIGHT
Rank 4
Warrior/Effect
2000 ATK/2100 DEF
2 Level 4 "Photon" monsters
Once per turn: You can detach 1 or 2 Xyz Materials from this card; apply this effect, depending on the number you detached.
● 1: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand.
● 2: Special Summon 1 "Galaxy-Eyes Photon Dragon" from your Deck.

Hyper Galaxy
Quick-Play Spell Card
Tribute 1 monster with 2000 or more ATK, except "Galaxy-Eyes Photon Dragon", then target 1 monster your opponent controls with 2000 or more ATK; Tribute it, and if you do, Special Summon 1 "Galaxy-Eyes Photon Dragon" from your hand, Deck, or GY. You can only activate 1 "Hyper Galaxy" per turn.

Galaxy-Eyes Photon Dragon
LIGHT
Level 8
Dragon/Effect
3000 ATK/2500 DEF
You can Special Summon this card (from your hand) by Tributing 2 monsters with 2000 or more ATK. During the Battle Step, if this card battles an opponent's monster (Quick Effect): You can target that opponent's monster; banish both this card from the field and that target. Return those banished monsters to the field at the end of the Battle Phase, and if you banished an Xyz Monster, this card gains 500 ATK for each material it had when it was banished.

Galaxy Wizard
LIGHT
Level 4
Spellcaster/Effect
0 ATK/1800 DEF
Once per turn: You can increase this card's Level by 4 until the end of this turn. You can Tribute this card; add 1 "Galaxy" card from your Deck to your hand, except "Galaxy Wizard".

Neo Galaxy-Eyes Photon Dragon
LIGHT
Rank 8
Dragon/Xyz/Effect
4500 ATK/3000 DEF
3 Level 8 monsters
If this card is Xyz Summoned using "Galaxy-Eyes Photon Dragon" as any of its materials: All other face-up cards currently on the field have their effects negated. Once per turn: You can detach 1 material from this card; detach all materials from monsters your opponent controls, then this card gains 500 ATK for each, also it can attack up to that many times during each Battle Phase this turn.

MACRO Distortion
Normal Trap Card
When an opponent's monster declares an attack while you control 2 "Macrocosmus" cards in your Pendulum Zones: Banish that monster. For the rest of this turn, monsters with ATK less than or equal to that opponent's monster cannot attack.

MACRO Bind
Normal Trap Card
When an opponent's monster declares an attack while you control 2 "Macrocosmus" cards in your Pendulum Zones: Negate that attack, then equip this card to that monster. The equipped monster cannot attack. Once per turn, during the End Phase: Inflict 500 damage to the controller of the equipped monster, then gain 500 Life Points.

Pot of MACRO
Normal Spell Card
Shuffle 3 "Macrocosmus" Pendulum Monsters into the Deck, from your Graveyard and/or face-up from your Extra Deck, then draw 2 cards. You can only activate 1 "Pot of MACRO" per turn.

Macrocosmus – The WORLD
DARK
Rank 4
Fiend/Xyz/Effect
? ATK/? DEF
2 or more Level 4 monsters
This card's ATK and DEF become the combined ATK and DEF, respectively, of the monsters used as Xyz Material when Summoned. Detach 1 Xyz Material from this card and banish any number of Spell Cards in both Graveyards; this card gains 300 ATK for each card banished by this effect, until the End Phase. When this card is destroyed and sent to the Graveyard: You can add 1 of the Spell Cards that was banished by this card's effect to your hand.

Eternal Galaxy
Normal Trap Card
If you control a "Photon" or "Galaxy" monster: Target 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 "Photon" or "Galaxy" Xyz Monster that is 4 Ranks higher than that target, by using that target as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Eternal Galaxy" per turn.

Galaxy-Eyes Full Armor Photon Dragon
LIGHT
Level 8
Dragon/Xyz/Effect
4000 ATK/3500 DEF
3 Level 8 monsters
You can also Xyz Summon this card by using a "Galaxy-Eyes" Xyz Monster you control as material, except "Galaxy-Eyes Full Armor Photon Dragon". (Transfer its materials to this card.) Once per turn: You can target up to 2 Equip Cards equipped to this card; attach them to this card as material. Once per turn: You can detach 1 material from this card, then target 1 face-up card your opponent controls; destroy it.

Friends 'Till the End!
Normal Trap Card
When your opponent's monster declares a direct attack with a monsters with ATK greater than your LP: Destroy all cards you control; Special Summon 1 "Carbonizer Incinerate" from your hand, Main Deck, or GY, ignoring its Summoning conditions. All monsters your opponent controls must attack the monster Summoned by this card's effect this turn, if able.

Carbonizer Incinerate
FIRE
Level 11
Rock/Pendulum/Effect
0/0
0 ATK/0 DEF
P: Once per turn, if your opponent attacks a "Carbonizer" monster you control: You can negate that attack, and if you do, inflict 800 damage to your opponent.
M: Cannot be Normal Summoned/Set. Must first be Pendulum Summoned. Cannot be destroyed by battle while in Attack Position. If this card battles an opponent's monster: Inflict damage to your opponent equal to that monster's ATK, also, destroy it at the end of the Damage Step. During your opponent's End Phase, if an opponent's monster did not declare an attack this turn: Inflict 4000 damage to your opponent.

Kuriphoton
LIGHT
Level 1
Fiend/Effect
300 ATK/200 DEF
(Quick Effect): You can send this card from your hand to the GY and pay 2000 LP; you take no damage this turn. If this card is in your GY: You can send 1 "Photon" monster from your hand to the GY, except "Kuriphoton"; add this card from your GY to your hand. You can only use this effect of "Kuriphoton" once per turn.

Notes:

Had a lot of fun writing this one. Never actually intended for it to happen, but the idea came to me a few months back and I felt like I had to do it.

Ren and Izar are both foils for Yumi in different ways, so having them finally meet and fight seemed pretty natural. Also natural that the guy with bullshit main character plot armor gets outed by the guy who exists outside the fourth wall and cheats the story.

I like the Galaxy Photon deck, so it's nice that I managed to work it in here at the end. Also cool that they released a few extra support cards in the newest packs just in time for me to write this duel. He was at a little bit of a disadvantage given he doesn't have access to Numbers or related cards, but first turn Neo Galaxy-Eyes is still pretty strong.

Keeping it short this time, so that's all I have to say. Next couple have some really good bits ahead of the real final battle, so look forward to it.

Thanks for reading. Share if you're enjoying. Always remember to Photon Change.

Chapter 85: Party at the World's End! Last Chance Meetings!

Summary:

Yumi prepares for her rematch with Izar.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Izar had disappeared, but the pandemonium he unleashed had only just started. All across Chiba, people were forced to grapple with the hows and whys of being back in the city. To them, it had happened in an instant. One minute they were at the shelters, in hotels out of town, or with family, but now they were standing in the streets.

Everyone was talking at once, desperate for answers but with no idea how to get them. Most discovered quite quickly that they were all in the same boat, delivered here without warning and dropped at random locations throughout the city. It was a complete mystery.

However, some of them made an important discovery. Instead of panicking like the rest, a small group of people were standing in the center of the crowd and talking among themselves. Most of them were quite disheveled, about half of them in some kind of military garb. While more than some looked to be children, they seemed to know something everyone else didn't.

Yumi and the rest were soon swarmed by the crowd, all of them demanding answers. They certainly had them, but they had no idea how to go about telling everyone. As more and more people rushed them and begged for information, the group was in real danger of being trampled.

"Everyone!" Rio finally screamed, actually managing to quiet them a bit. Clearing her throat, she put on her cutest expression. "I know you're all really worried now, but please calm down! We've got answers, so just give us a second. We'll let everyone know what's going on in a minute!"

While it did little to assuage their fears, Rio's pleas at least gave them the space to flee back into the facility. They did so on foot simply because Alramech teleporting all of them would probably cause even more alarm. Once inside, they had to figure out what to do, preferably without any delay.

The duelists went to receive medical care in the infirmary while Alramech discussed things with Nagato and other EEDF staff. "I take it that General Yamato has died," he said. Though he gave no real outward indication of it, he was genuinely saddened by this development. They were far from friends, but Alramech had respected his willingness to fight for his planet and his universe, especially when most dismissed what he'd said out of hand the day he appeared all those years ago.

"It's my fault," Nagato said, hands covering his face as he slumped in a chair. "I was a coward. I should have done what he did. He...he was protecting you. And all I did was show the Constellation the way."

"The instinct for survival is powerful," Alramech told him. "What's done is done. We have much bigger things to worry about now."

"How am I meant to lead?" Nagato asked, slamming his fist on the table. "How am I meant to do anything? I'm just...just a liability."

"Liability or not," Alramech said, "you're the next in the chain of command of your military. You have no other choice. Furthermore, you are the only one the people of this city will trust with this news." To Nagato's shock, the Constellation reached out, placing both hands on his shoulders. "All of your fellow humans have been fighting bravely this entire time. It's time for you to show your resolve. What's done is done, as I said. Choose a better direction here and now and follow it."

Nagato looked into the alien's eyes, swallowing hard. "You're...you're right." Slowly, he stood up, nodding. "I have to do my job." Taking a deep breath, he straightened his uniform, turning to one of the soldiers beside him. "We need to spread the word. The longer everyone's in the dark, the more they'll panic. Set up some kind of livestream. We can send the feed to their phones automatically."

The soldier saluted, heading off to coordinate with the technical staff. "I guess this is my debut," Nagato sighed, not the least bit happy that he would have to take the stage. Looking to Alramech, he paused for several seconds, finally saying, "I'm sorry."

"What's done is done," Alramech repeated once more. "I have no reason to hold a grudge against you. In the end, everything worked out."

"If you say so," he sighed. "Any chance you want to help me with the announcement?"

"No, I'd much rather watch you," Alramech replied with what had to be just the slightest hint of pettiness. Maybe all of the humans he'd surrounded himself with were rubbing off on him.

As Nagato carried out a very awkward speech about the situation and fielded an endless amount of questions, those in the infirmary caught up on the details following Lancea's defeat. Like Alramech had said, he'd shown them all the duel using his abilities, though he'd ended the show around the time of Izar's return. That meant they were all unaware of Ren's defeat or the villain's final challenge.

"So that bastard's calling you out," Kazuhiko grunted, somehow conscious this soon after his surgery.

Yumi nodded, her grandmother tapping her on the head to get her to stop. She was sat behind her brushing her hair, having said her hair was a complete mess and needed to be taken care of (very true), though they both needed the closeness more than anything. "He's giving me time to prepare, but I don't know how much. There's always the chance he just gets bored and snaps us all out of existence in a second."

"Then we'd better get ready," Minerva said, having woken up from her nap midway through the last duel. "What do you need?"

Yumi sighed heavily, the weight of the world bearing down on her. Everything was riding on her ability to perform. What would help her now?

"Honestly…" she muttered. "Well, honestly…" Everyone waited with baited breath to see what she was about to say, ready to fulfill her requests in a heartbeat. The instant Yumi opened her mouth to speak, the room having grown completely silent, the tension broke with the sound of her stomach growling. "Honestly, I'm so hungry," she groaned.

For a moment, everyone forgot that they were on the brink of the apocalypse, breaking out into uproarious laughter. "Sorry," Yumi apologized as she tried to compose herself.

"Don't you worry about a thing," her grandmother said as she hugged her tight. "Point me to the kitchen and I'll fix that right up."

"Please do," Sakuya added. "Almost everything we've had to eat the last few months has been terrible."

"We can help with that," said a voice coming from the doorway. To their shock, Haru and her father had somehow made their way down here, apparently deducing that the secret hole in the ground that spawned the military man explaining everything was where Kyoko had ended up after running away. The question remained how they managed to sneak in, though.

"Haru!" Kyoko shouted, getting up and running over to her, only to immediately be struck on the head hard enough to send her to the floor.

"You dumb bitch!" Haru shouted back. "What made you think it was a good idea to run off like that?"

"I didn't run off!" she countered. "I was riding my bike! Big difference!" This only earned her a choke hold nearly strong enough to break her neck.

"Like she said," her father continued, "we're more than happy to cook if that's what you need."

"You're just excited you get to bill everything to the government," Haru chimed in, Kyoko rapidly tapping out in her arms. Ulterior motives or not, the goal of feeding Yumi and everyone else was genuine. Before long, things had moved out into the city, people spreading the word of what rapidly became an end-of-the-world feast.

Every chef in Chiba eventually ended up pitching in, people from all over digging through the rubble and the buildings that still stood to find ingredients, cookware, and (most important of all) booze. If this really was the end, most everyone intended on going out completely smashed.

Despite his anxiety, Nagato's efforts seemed to have inspired some kind of acceptance in the people of Chiba. While none of this was easy to digest, being teleported back to their city after half of it had been destroyed by what looked like a bombing run primed them to more or less go with the flow. Magical aliens intending on eating their planet like dim sum was as believable as anything else.

Whether it was to mask their fear or just to enjoy what they had while they had it, the atmosphere in the city shifted to that of a party. Once the food and alcohol started being handed out, things improved even more. As for the duelists, they'd also gone out to meet back up with the people they'd left behind.

Yumi guided Yuu through the crowd, walking by Koro doing a keg stand in the middle of a chanting crowd as they found their way back to their allies. In the time they were gone, Sakuya had reunited with her father. "How could I let this happen," he moaned, on his knees and begging for his daughter's forgiveness at the foot of her wheelchair.

"It's not that big of a deal and it's not your fault," she huffed. "It was my decision. You don't have to blame yourself."

"How can I not?" he asked. "I knew something bad had to have happened. I knew it. And now you're back and...this…"

"It's okay," Sakuya told him, taking his hand. "It's not your fault. I'm sorry for worrying you like this, too. I know it must have been hard."

"Of course it was," he said. "We're having a serious talk when this is all over." He scratched his head, sighing. "This is so hard to deal with without drinking."

"You haven't been?" she asked him.

"No," he said. "It was hard, but…"

Sakuya's expression softened. "That's really good," she said. "I'm proud of you." While this conversation was far from over, this small moment managed to put it on pause for now. After a tight hug, he left to grab the both of them some food, giving Yumi the chance to hop in.

"Sorry for eavesdropping," she said.

"He's taking it well, all things considered." She jumped in her seat upon realizing Yuu was standing (more accurately, cowering) behind Yumi. "Oh, that's right. She's here now."

"Please don't be like that," Yumi said. "I know it's...complicated, but-"

Yuu immediately got to her knees, bowing down. "I'm sorry. Please forgive me."

Her sudden apology took Sakuya aback. She rolled her eyes, gesturing for her to stand up. "That's not going to change anything, so just stop." Pursing her lips, she looked to Yumi's doe-eyed expression, as well as Yuu's genuine remorse. "I'm not going to act like I forgive you. I don't know if I can. The fact is, though, you're important to Yumi, which means I'll have to get used to you being around." With a loud sigh, she added, "So I'll try to get along with you."

Yumi immediately hugged her, kissing her on the cheek. "Thank you!" she squealed, Sakuya immediately turning bright red.

"That isn't fair!" she said. "And...and not in front of her!"

Yuu looked on with innocent curiosity, nodding her head. "It's true love," she said, nodding again with a hand to her chin.

"You grew up in a hole!" Sakuya shouted. "How do you even know what that means?"

"I let her look at my phone earlier," Yumi said.

"The internet is really interesting," Yuu said. "I've been learning a lot of things."

"There are too many concerning things about what you just said to even unpack that," Sakuya told her.

"She's not wrong," Yumi said in a singsong voice, nuzzling against her cheek. "I super love you." Sakuya's brain was too busy overloading to form a coherent response, the final nail in the coffin coming when Yumi added, "I'd marry you in a heartbeat if it was legal in Japan."

Yumi gave Sakuya another cheek kiss, saying, "I'm going to grab some food."

"Yes, please go," Sakuya muttered, head smoking as embarrassment and affection brought her to the brink of death. PDA was still difficult for her, especially when it was in the middle of a huge crowd and being viewed by who Yumi had all but designated her future sister-in-law.

Yumi left Yuu to look after Sakuya. Though hesitant at first, she had faith that the two of them could at least make it through a few minutes together without her as a buffer. She could tell there was a long and rocky road ahead towards reconciliation, but it was a road they at least seemed willing to walk.

She saw familiar faces littering the crowd as she hunted for her favorite food. Hideo was currently being crushed to death by their parents, reunited again now that they'd made it back intact from joining the war. Not far off, Kazuhiko was being given the business by his mother and sister, only to unexpectedly be kicked in the stones by Sachi as she screamed, "Stupid Mitsu!"

Distracted by this harrowing scene, Yumi found herself knocking into someone. "Sorry!" she apologized on instinct despite being the one to fall backwards onto the ground.

"No, it's okay!" her victim replied, immediately trying to help her up before adding, "Oh, there you are!" Turns out she'd found some other people she knew – Koichi and Megumi from the bar.

"Are you okay?" Megumi asked sweetly, both of them helping her to her feet.

"I'm super fine!" Yumi replied, resisting the urge to hop up and down after finally getting to gaze upon her after so long.

"Is all of that stuff we heard true?" Koichi asked. "There's been some kind of alien war? You're fighting it?"

"More or less," Yumi said, scratching the back of her head.

"Have they been treating you well?" Megumi asked, placing a concerned hand against the side of Yumi's face and nearly giving her a heart attack. "You look tired, and where did this scar come from?"

"It's been a lot," Yumi admitted, the part of her that would normally fall into all of her collected traumas now pushed back by her infatuation. "But it's almost over, so it's okay now."

"It doesn't seem right to make a kid fight this kind of thing," Koichi grumbled. "Who do they think they are?"

"Is there anything we can do at this point?" Megumi asked her.

"I don't think so," Yumi said. "It's nice to see everyone again, though. That's helping a lot."

Megumi smiled. "It is nice. I'm glad that we saw you here. I always expected to tell you this the next time you came to watch the show, but I guess this will have to do."

"Right now?" Koichi stammered, his cheeks turning red. "It's a little sudden, isn't it?"

"It's the end of the world," Megumi told him dryly. "If not now, we might not get the chance."

"What's wrong?" Yumi asked, eyes going wide as Megumi held up her left hand, a shimmering silver ring on her finger. "You're getting married?"

"We are," Megumi said, taking a bashful Koichi's arm. "He asked about a month ago."

"Why wait, you know?" he said with a laugh.

"Now I definitely can't lose!" Yumi said, hopping around despite her earlier resistance. "Can I come to the wedding? When is it? What's it going to be like? Is it a church wedding? Those always look really pretty and nice."

With a small laugh, Megumi answered, "We were starting to figure all of that out, but then all of this started happening. You're definitely invited if you want to come, though. Sakuya, too, if she'd like."

Before Yumi had the chance to respond with another round of excited questions, someone else broke into the conversation. "Suspicious adults!" Mr. Harada shouted, stomping up with an accusatory finger pointed squarely at Megumi.

"I don't think they're suspicious," Professor Yoshimitsu sighed.

Yumi had to do a double take. The last people she expected to see today were two of her teachers. Sure, they had to have been wandering around the city somewhere, but Chiba had nearly a million people in it. What were the odds of finding everyone?

"Hello, Yumi," the professor said with a wave. "From what we've been hearing, you've been on a hell of an adventure lately.

"Takano!" Harada shouted. "Didn't you learn not to talk to strangers? What happens if you were kidnapped and dragged off somewhere?"

"These are my friends," she said, her parade now sufficiently rained on.

"Don't mind him," the professor said. "We heard you're the one fighting for the fate of the world, so he's been worrying over that."

"It's natural to be worried about one of your students!" he argued, doing a poor job of hiding his own self-interest in that. Not that anyone could really blame him. Being scared of all of existence being erased was understandable.

Koichi leaned down, whispering to Yumi, "Hey, is this guy a suspicious adult?"

"Don't disrespect an educator!" Harada shouted, turning back to Yumi with the friendliest smile he could muster. "Well, seeing as you're safe and sound, I guess there's no problem here. But, since we're here…" He cleared his throat. "Is it true that the fate of the world is, uh...dependent upon you winning a card game?"

Yumi nodded. "Yeah, pretty soon."

"I...I see." He cleared his throat again, shaking across his body. "I'm sure we're in capable hands already, but...would extra incentive be of any help to you?"

Yumi looked confused, Koichi saying, "He really is a suspicious adult!"

Ignoring that comment, Harada offered up a deal. "Well, if you were to win this, I don't see any reason why you shouldn't be given some credit for that. Say, in my class. For the rest of our time together."

"A bit unethical, don't you think?" Yoshimitsu said with a laugh.

Yumi stifled a laugh. "No, it's okay," she said, realizing a second later that she just turned down an offer for automatic perfect grades in her worst subject like an idiot. "Thanks, though. It's...nice. The support."

"Of course!" he said, nervously laughing. "Anything to ensure you're at your best before this game."

"Uh, thanks," Yumi said again. As much as she'd like to stay and catch up with (one of) her teachers, she still had places to be. "Anyway, I've got to go." She turned to Megumi and Koichi. "Congratulations! I want to talk to you about this a bunch later!"

Taking off, Yumi made her way deeper into the city. While she didn't know exactly where the place she wanted to go was, she knew how to find out. It wasn't long before she made her way there, the familiar scent of noodles and broth permeating the air.

Haru and her father were working overtime at their stand, dolling out bowls of ramen at lightning speed. Clustered outside were Kyoko and her girls, the former enthusiastically explaining the modifications she'd done to her bike and the ridiculous duel she'd been a part of earlier.

"Hey!" Yumi shouted, running up to all of them.

"Yumi!" Kyoko said, the two sharing a powerful fist bump. "I was just telling everyone how much of a badass I was out there."

"We figure she's lying about most of it," one of the girls said through a black face mask.

"I am not!" she said, pounding the stand's counter with her fist and receiving a death glare from Haru. "Yumi, tell 'em!"

"It's all true," she said, not entirely sure what she was vouching for.

"How?" another biker asked. "Even the part about outrunning lightning?"

"You did that?" Yumi asked a beaming Kyoko.

"I told you all and you called me a liar!" she said, cackling like a demon. "I am a god now!"

"Ignore her," Haru sighed, smiling contentedly. "Did you want something to eat?"

Yumi nodded, but followed up with, "I'll come back for ramen later. I was actually wondering if you knew where my grandma was."

Haru thought for a moment only for her father to chime in. "She's over by the convenience store, right? That's where they set up."

"Yeah, that's right!" Haru agreed.

"Okay, I'll be back later," Yumi said. "Thanks!" Running off, Yumi dodged through the crowd once more, finally making her way towards the store in question. As they'd said, several people had set up a series of grills outside, using it for things ranging from yakiniku to hot dogs to what her grandmother was currently cooking up – takoyaki.

Yumi came up behind her and pulled her into a tight hug. "There you are!" her grandmother said. "Where have you been? I've been cooking these up for half an hour and you haven't had a single one."

"The important thing is I'm here now and I really, really need some takoyaki." Her grandmother heaped ball after ball on her, Yumi practically inhaling them. As the first good meal she'd have since leaving for the facility, it nearly made her cry from how delicious they were.

"Looks like I did a good job," she said, happy to have finally provided her granddaughter with decent food after so long.

Yumi reached for another only to have it snatched away right in front of her. "Finally!" the thief shouted. "We've been looking for you everywhere!" she said sloppily with her mouth full.

"Kaguya?" Yumi exclaimed, looking beyond her to see Suzy running up behind her. "How did you find me?"

"We figured you'd be somewhere near takoyaki," Suzy said as she very calmly walked up to Yumi and put her in a bear hug. "More importantly, where have you been this whole time?"

"You skipped out on school," Kaguya said, eating more of the takoyaki as she talked. "That's actually kind of hardcore. Didn't think you had it in you."

"I know, I'm sorry," Yumi said, struggling to speak as Suzy's unexpectedly strong arms crushed her ribs. After being freed and catching her breath, she explained, "A lot happened and I didn't really know how to tell everyone about it. I should have thought of something to say, though. I'm sorry."

"So it's true?" Suzy asked, shaking her by the shoulders. "You're fighting aliens? Real aliens?"

Yumi shrugged. "Yeah, basically." It never got easier explaining this to people. "Well, it's just one alien now."

"Don't you dare lose," Kaguya said with uncharacteristic urgency. "If you lose, I can't feel better than anyone else in class. I can't live like that!"

"I also think you shouldn't lose," Suzy said, raising her hand. "Not because of that, but because you're my friend and I love you and also being alive."

Yumi pulled both of them into a hug, Kaguya struggling against it like a cat desperate to avoid being put into a bathtub. "Don't worry. I'm going to win this." Releasing them, she asked, "Is Ami not with you? I would have thought she would be."

"I haven't seen her since yesterday," Suzy told her. "She's been disappearing here and there. I guess she's somewhere in town like everyone else, but I don't know where."

"Weird," she replied. "I've got to get back to some things, but I'll keep an eye out for her."

"Thanks," Suzy said. "I'm going to go check out this one place a few streets over. I heard they've got some takoyaki, but they're made with beef instead of octopus."

"That's, like, gyuyaki," Yumi said.

"Whatever it is, I finally get to see what you've always been talking about." Suzy nudged her, adding, "So let's eat together after this is all over, okay?"

Yumi smiled, nodding. "Definitely." They split up there, Suzy and Kaguya leaving to explore the impromptu festival while Yumi stayed behind to fill a few paper containers with takoyaki fresh off the griddle.

"You have good friends," her grandmother said as she helped her. "It's too bad you're not going to see them outside of the classroom."

"Huh?" she asked, confused by that statement.

"Oh, you didn't realize yet? You're grounded for the rest of your life."

"You can't do that!" Yumi argued. "I'm saving the world!"

"That's no excuse for running away like that," her grandmother said. "I was more worried than I've ever been in my life."

"But it was for a good reason! Can't it at least only be half my life?"

"Non-negotiable, sorry." She reached for one of the takoyaki Yumi was holding and popped it into her granddaughter's mouth. "Have fun today since it's the last time you'll be leaving the house for anything but school from now on."

Yumi groaned, stomping off down the road. While this was all just in good fun, she was expecting and prepared to face some discipline once they went home. It was true that having good reasons for what she did didn't excuse all of the hurt she caused the people she cared about. Honestly, though, how does one punish their child in this kind of situation? One way or the other, things would work out eventually.

As long as she won, at least. This was actually the first time since all of the festivities started that she considered the possibility of losing to Izar. Maybe that was a good sign. She was confident (trying to be, at least) in her skills and her resolve to protect everyone, so it was only natural she was planning for the future like this. Still, it was surprising to realize just how little the worry was getting to her for once.

Now wasn't the time to change that, so she pushed these thoughts out of her mind. For right now, they were free to have a good time. Not for too long, but at least for a bit longer.

Yumi made her way back to where she started, stopping short after noticing that Sakuya was talking with her two former subordinates. Quietly walking up beside an uncomfortable Yuu and Sakuya's father off to the side, she kept her distance for the moment. She wasn't intending to eavesdrop again, but considering how Sakuya's last interaction with these two went, it was safer to be nearby just in case.

"I wasn't a very good person back then," Sakuya said, Yumi clearly having dipped in in the middle of the conversation.

"Nah, it's okay," Michiko said, her twin nodding beside her.

"It's not like we stopped you or complained," Miyuki agreed. "We all needed to grow up."

"If anyone's got to apologize, it's us," Michiko added. "We threw a bunch of rocks at you for no reason. I don't even know why."

"Yeah, sorry," Miyuki sighed.

"I had it coming," Sakuya said with a shrug. "You both seem well. I'm glad."

Miyuki nodded. "Yeah, we've got lots of stuff going on these days. We were actually heading to see if we could bake some stuff for everyone when we saw you over here."

"Baking is kind of our thing now," Michiko said. "Hey, you'd know the answer to this. Are we all going to die?"

Sakuya waved that off. "Of course not. Yumi will win. Then the war's over and everyone goes home."

"Your apprentice is that good now?" Miyuki asked.

"She's better than I could have ever imagined," Sakuya told them, not realizing she'd let her composure slip as a contented smile spread across her face.

"Oh, did you finally ask her out?" Michiko asked. "I knew you could do it."

"Huh?" Sakuya shook her head. "What? You knew?"

"Yeah, pretty much everyone did, I think," Miyuki told her.

"Why am I always the last to hear about these things?" Sakuya groaned.

The twins finally caught sight of Yumi standing off to the side. Glancing towards one another, Michiko spoke up to say, "Well, good for you. We'll see you around. Come try our cakes sometime."

"Don't celebrate too hard with her after this is over," Miyuki added, sticking her tongue out as they both moved on.

"What was that supposed to mean?" a confused Sakuya wondered aloud.

"Who knows?" Yumi said, shocking Sakuya enough for her to almost jump out of her chair. "I got you and Yuu some takoyaki," she added, handing Sakuya her share.

"And I brought some gyoza I found," her father said a bit sheepishly, seeming to feel like he was third-wheeling with his own daughter.

"Thanks," she replied, taking everything and eating one of the takoyaki before asking, "Have you thought about what you're going to do with your deck?"

"A little," Yumi said while handing Yuu takoyaki, smiling as she watched pure joy overtake her after her first bite. "I don't really know what to expect anymore. It seems like Izar's already remade some of his deck, so he might be using something completely different by now."

"That's true," Sakuya agreed. "It's hard to know what to do about that."

"Can any of my cards help?" Yuu asked, already finished with her food. "Use whatever you need."

"I don't know," Yumi admitted. "Thanks for offering."

"It's the same for me," Sakuya told her. "We're here to help however you need."

"Maybe you'll think of some ideas when you sit down to think about it," Sakuya's father said, trying his best to be helpful.

"It sounds like you could use some assistance!" a singsong voice called out.

Yumi would recognize that voice anywhere. "Miss Fukukado?" she exclaimed as she turned around. "How did you know where to find me?"

"I showed her the way," Rio said, walking up beside her. "Tracked your duel disk. We thought you might need some help."

"And who better to help you adjust your deck than your trainer?" she said, smile still as wide and disconcerting as always.

"Yeah, that sounds like a good idea," Yumi said. "I feel like if I try to do it myself, I'll freeze up and not know what to do."

"Then I'll help, too," Sakuya told her. Looking to her father, she asked, "We have a lot to talk about, but can we put that on hold? Yumi needs me."

He nodded immediately. "I get it," he said. "You'll do great."

"I'm coming, too," Yuu said, stepping closer to Yumi. "You have to duel him alone, but I want to be able to help until then."

"If we're building a deck, count us in." Kazuhiko was here now, too, walking a bit bow-legged next to Hideo. "Heard you all were over here. Guess we came at the right time." Hideo nodded with him, the two having met back up to look for the others after catching up with their families. Seems like everyone had had the same thought with regards to Yumi's upcoming duel.

"Don't forget me," Kenji said, bumping fists with Kazuhiko. "I don't know too many of the details and I don't really play the game, but I still want to offer moral support.

"It's one of the best kinds of support," Kazuhiko nodded.

"When did he get here?" Yumi asked, realizing that probably came off as more dismissive than she intended.

"Saw him across the street, pointed at each other real aggressively, then came here," Kazuhiko explained.

"It's good to see everyone again," Kenji said. "It's been a while. Sounds like you've all been through a lot."

"You could say that," Sakuya sighed.

"The bastards took my hair," Kazuhiko grumbled, clenching his fists hard as Hideo pat his shoulder a single time.

"Don't we have something to do right now?" Rio asked. "Catch up later. We have to stop the end of the world first." She was right, of course, so off they went, taking another step closer to the end.

 

 

\Next: Everyone's Wishes! The Strongest Deck Comes Together!/

Notes:

Almost got a little emotional writing this one since it's the last time we see a bunch of the minor characters from throughout. Saying goodbye to a bunch of the story all at once.

This was originally combined with the one up next, but it got so big that it was two full chapters worth of content. I also found a clean place to cut it that was coincidentally about the exact halfway point, so that was cool.

I had that conversation with Sakuya and the twins planned out basically since the beginning, so I'm glad it finally got here. I didn't want to just leave things where they ended at the end of the first arc. It was kind of harrowing, so I figured they needed something to clear the air here. Plus we get to revisit the fact they're the protagonists of their own cooking manga on the side.

That's about all I've got for now. Next one has a scene I've been plotting since forever.

Thanks for reading. Share if you're enjoying. Always remember to report suspicious adults.

Chapter 86: Everyone's Wishes! The Strongest Deck Comes Together!

Summary:

Everyone pitches in to help Yumi get ready for the most important duel of her life.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Since trying to build a deck in the middle of a bustling crowd wasn't the best idea, humanity's last hope returned to the facility. The next two hours were spent debating over different cards as various soldiers trucked in pallets of additional cards. They took a brief break to call in some ramen reinforcements, several bowls delivered by Kyoko who proceeded to join them. Suzy also tagged along when she heard who placed the order, having been in the area when things went down. Yumi's grandmother would also come not long after, having turned over takoyaki making to Kazuhiko's mother while she went for a break.

"What about this?" Kazuhiko asked as he held up a pair of cards. "If he's still got Pendulum stuff, this would be a strong combo."

"Should we be building around that assumption, though?" Kyoko wondered. "He might have changed his whole deck around, right?"

"We need more draw power," Sakuya said as she looked over their choices so far, all spread out across a table.

"Focus on being strong on your own, not just countering," Yuu said.

"Is there a way to search out these Ritual Cards?" Rio asked. "That new card seems like the best way to set up your field."

Hideo sorted through several cards, holding up a few that would do that job. "If we're focused on Rituals, should we add more support for it?" Suzy added, looking through a pile for something like that.

"That one has nice art," Kenji said, Yumi's grandmother nodding sternly as both tried to be helpful despite being far out of their depth.

Yumi sat cross-legged in a chair in the middle of all of them, eyes closed and humming loudly as she tried to sort through her thoughts. Everyone was making good suggestions, but after this long, they'd barely even figured out the core of the deck. This was easily the most important duel of her life, and that pressure was making it impossible to think clearly.

Pulling her hair, Yumi shouted, "I don't know!" Pouting, she slumped onto the table. "Sorry, I don't know what to do. There's so many options."

"That's very true!" Ms. Fukukado said, giving Yumi a pat on the head. "Sometimes, all you can do is trust your instincts and make the best deck you can!"

"Yeah, but I just don't know what the best deck is in this situation," she replied, sitting up only to quickly lean over onto Sakuya's shoulder. "I know there's something. Just some thing that's going to make it all click into place. I just don't know what that is."

"We all believe in you," her grandmother told her, squeezing one of her hands. "You don't have to be finished for a while, right? Let's just take our time with this."

"Thanks," Yumi said. "Thanks, everyone. This really is a lot easier with everyone helping. I don't know what I would do if I had to do this all by myself."

"We've all got your back," Kazuhiko said, giving a thumbs up along with Hideo.

Having so many people to rely on really did make this easier. Whatever mental block was stopping her from completing this deck would eventually pass. When it did, all of them would be there to help her build it. They were all in this together to the very end.

Then she had a thought. Sitting back up, she scanned the cards set out in front of her. "That...then that...and…" She muttered to herself as everyone else leaned in, realizing she was having some kind of epiphany.

"I've got it!" Yumi exclaimed, already grabbing cards to sort them into little piles. "I think it's going to work! This feels like the way to go!"

Sakuya nodded. "Right, that one, plus that." She leaned as far as she could in her chair, reaching out towards something on the other end of the table. Kyoko handed it to her so that she could subsequently give it to Yumi. "This one, right?"

"Yeah," she nodded. "This is good. It's coming together like I thought."

"Oh, I get it!" Suzy said beside her.

"This is good," Rio echoed, the rest giving similar affirmations as the deck came together. It would take another hour, plus a good bit more for some quick testing, but by the end, Yumi's deck was finished.

"I guess this is it," Kazuhiko said. "You feeling confident?"

"Definitely," Yumi said, sorting through her cards again. A good portion of the deck was similar to her usual builds, but she was hoping a few key changes would be able be able to tip the scales once the duel started.

"What do we do now?" Yuu asked.

"I'm not really sure," Yumi replied. "Izar didn't give us an actual time limit."

"Not like you've got his number, either," Kyoko said.

"I can be of assistance with that," came a voice from the doorway. "Before that, though, I did have a suggestion." Of course, it had to be Alramech.

"What is it?" Yumi asked as she stood up from her seat.

Alramech stepped forward. "I think we all know that Izar doesn't intend to play fair in this duel," he said, possibly making the understatement of the entirety of human history. "So, I propose something to make things a bit more fair."

"Like what?" Sakuya asked, already losing patience with his vagueness.

"I'd like to create a card," he said. "One to increase your power."

"Yeah, that sounds okay," Yumi replied. "What kind? Do you have it?"

"That would be the complication I need to discuss with you," he said, everyone suddenly growing worried. "I can't lie. I don't have much time left. My energy reserves are low and I have no way to restore them at this point."

He sighed, then continued. "I can't create a card in this state."

"Then what do we do?" Yumi asked.

"If you couldn't do it, why even bring it up?" Kazuhiko scoffed.

"If I am to do it," Alramech said, his voice deadly serious as he knelt down to Yumi's level, "I would need your help."

"What can I do?" Yumi asked. If it would help her beat Izar and protect the world, she'd do virtually anything.

"I can use as much of my power as possible," Alramech explained, "but I would need you to provide the rest. With your control of Chaos, it should be possible. That said…" His pause had to mean bad news. "Even with that, it's likely that your own energy will be added to the equation."

"What does that mean?" she asked.

"It means that creating this card would be using your own life force," Alramech said. "I can't say how much. Maybe a little, perhaps most of it. It's impossible to say, but the effects could be devastating."

After a moment, Yumi asked, "How devastating?"

"By my estimation, you would only have a few years left to live at worst."

"That's not happening," Yumi's grandmother said. "If you have to take from someone for whatever this is, take it from me."

"You can't do that!" Yumi shouted.

Her grandmother took her by the hand, shaking her head. "Yumi, I won't let that happen to you. I'm not letting you give up your life like this. Besides, how much…" She stopped herself for a moment, realizing what she was about to say. "I'm old already. I've lived my life. You still have to live yours."

While most were stunned into silence, Sakuya managed to speak up. "Would splitting it work?" she asked. "If you took it from more than one person, what would happen?"

"Sakuya, no!" Yumi told her. "I'm not letting anyone die because of me."

Alramech thought on that despite Yumi's objections, replying, "For what it's worth, it shouldn't be an issue. Drawing energy from more than one source was the plan already."

"So it wouldn't take as much from just one person," Sakuya concluded, her plan now becoming clear.

"Hey, that's a good idea!" Kazuhiko said. Slamming his hand on the table, he shouted, "Then that settles it! Count me in, too! Suck me dry, space man!" Hideo nodded in agreement, giving a thumbs up to signify they were just as onboard with this plan as he was.

"Use whatever you need from me," Yuu told him.

"Me, too," Kyoko said. "I've probably got some soul energy to spare, or whatever."

"And me," Suzy agreed. "I can't just let you go in alone."

"I'm just here for the food," Kenji joked, adding, "but, yeah, take a little off the top. Still don't understand it, but I like helping my friends."

"At this point, I'd just feel bad if everyone else donated and I didn't," Rio quipped.

Ms. Fukukado nodded. "It's been my responsibility to help Yumi become the best duelist she can be, so this isn't too much different!"

Yumi was stunned into silence at all of this. Everyone she cared about was ready and willing to give up their lives just to help her. Needless to say, she was getting emotional, realizing just how loved she really was.

She sniffed, wiping some tears from her eyes. "Are you really sure?" she asked them all.

"Of course we are," Sakuya told her. "You're fighting for all of us, so it's not right for us to just stand back and watch."

Yumi laughed, a few more tears making their way down her cheeks. "Thank you. Thank you all so much."

"Well, if everyone is sure of this," Alramech said, raising a hand. He lowered it again, though, when he heard movement from outside the room.

"There you are!" Ami shouted, bursting in. "I was looking everywhere! Yumi, what are you doing here?"

"Ami?" she stammered back. "What are you doing here?"

Sighing heavily, she ran up and pulled Yumi into a hug. "I figured the last big energy signature had to know something, so I came here as soon as I could get a lock on it." That explained some things but ultimately just raised many more questions. "Have you been here this whole time? Everyone's been so worried."

"It's a long story," Yumi said. "But still, how did you end up here? And why are you in your cosplay outfit? But also, it's super pretty!"

Ami released her, taking a silent step backwards. As Yumi had just said, she was dressed in a short, soft orange, frilly dress, the rock normally held around her neck now set into an elaborate broach pinned at her collar. "Really?" she sighed. "Yumi, I'm a magical girl. I've been trying to get you to understand that since last year. Did you not figure it out?"

Yumi blinked a few times, then answered, "What? Yeah, of course." Then her eyes went wide. "Wait, the cosplay stuff and the magic stuff were the same this whole time?"

"Are you serious?" Ami screamed.

"You knew, too?" Suzy hollered from behind. "I thought you didn't, so I never said anything!"

"You both knew?"

"You're very bad at hiding it!" Yumi screamed back. "I just thought it was two different things, okay? And I've been super mad you didn't show me any of your cosplay before, but now I finally get it! The cosplay was just a cover story!"

"What is going on?" Sakuya finally shouted.

Yumi, Ami, and Suzy all looked to each other, then back at her. "We're just clearing up a misunderstanding," Yumi said. "Anyway, that's so cool! What have you been doing this whole time?"

"Well, me and my team have been trying to get a handle on everything that's been happening," she replied. "Things happened so fast, so until today, we never even saw any of those guys."

"Constellations?" Yumi asked. "You met one?"

"I think that's what she said. It was someone named Prima."

"Are you saying that you're the one who defeated Prima?" Alramech asked with obvious curiosity. "How is that possible?"

"It wasn't easy," Ami told him, everyone looking at her in a mixture of amazement and confusion. "She was so strong. After a lot of fighting, though, I think something we said changed her mind. At the end, she stopped and then just...faded away." She scratched her head. "I don't know if she's alive or not, and I'm not sure how to feel about that."

"That should be impossible," Alramech said. "If this is true, then that kind of power would be enough on its own." Catching Ami up on what they'd been discussing before, he asked, "Would you be willing to use some of that power in conjunction with my own?"

"Normally, yeah," Ami said. "Right now, though, we're all pretty drained." She touched the rock in her broach, explaining, "All of our Lovely Stones need time to recharge after a battle. That one was super intense, too. I don't know if I have much energy to offer."

Ami thought fast as she saw everyone becoming disheartened, seeming to come up with a workaround. "Wait, I might have an idea." Touching her stone, it glowed a bright orange. "Hey, I figured some things out and I know how we can help," she said, the rock apparently acting as a communication device. "Come find me and I'll explain."

They only had to wait for a few seconds, a trio of colorful lights bursting in from the hallway to drown out the amazed and troubled screams of people they passed on the way down. These lights quickly condensed into who must have been Ami's teammates.

"What is it now?" a boy in a blue dress said, seemingly unconcerned about the end of the world given his attitude.

"Ignore him," said a shorter girl in red, a large birthmark covering half her face. "You figured something out?" Something about her commanding voice and overwhelming confidence gave the impression she was the leader.

"So many people…" a tall girl in pink muttered, apparently very anxious even in this small crowd.

Ami went over the details quickly, Alramech filling in what she missed to help the three in understanding the current situation. "So if we all help out, my friend has a better chance of beating the last guy."

"Doesn't seem like we can do much," the boy sighed, continuing his streak of being dismissive.

"Every bit counts," Ami insisted. "And it's not like we can fight him ourselves."

"Makes sense to me," the leader said, nodding. "We'll do what we can." Suddenly, she felt something tug at her sleeve, looking up to find her teammate trying her best to cower behind her. "What is it?"

"That one keeps looking at me," the tall girl whispered, pointing at Yuu as she stated wide-eyed and stone-faced at her.

Yumi laughed nervously. "Sorry, she's not good with people."

"I like her," Yuu said very seriously, apparently enraptured by this new magical girl.

The boy gave a smug laugh, slapping his comrade on the back. "Look, you finally have a fan."

"I don't know how to deal with fans," she moaned.

"A heartwarming scene," Alramech said, the slightest hint in his voice that he might be losing patience with their new allies. "But overall, you agree with our plan, correct?"

"Yeah, we'll help," the leader repeated. "Just tell us what we need to do."

As the others discussed all this, Hideo wrote out a message and nudged Kazuhiko. Reading it, he nodded quickly. "Hey, that's smart," he said. "Hideo had an idea!"

With everyone looking their way, he said, "Why don't we get everyone to help? Like, the whole city."

"We can't just ask a bunch of randos to give up their energy like that," Kyoko said. "They didn't ask for this."

"Yeah, but we are involved now," Suzy told her, evidently the ambassador for everyone in Chiba otherwise unconnected to the war. For what it's worth, Kenji did nod in agreement.

"It's like she said before," Rio added, pointing to Sakuya. "Yumi's fighting for everyone, so we should all do what we can to support her."

"I don't know if that's right," Yumi said.

"It's not like we're going around robbing people," Kazuhiko said. "Give them a choice."

"That seems like a fair decision," Alramech agreed. "Between everyone in this city, I'd imagine the energy siphoned from each person would only be a bit more than negligible."

"What does that mean in practice?" Sakuya asked him. "Are we all still going to die after?"

"Eventually, of course," he replied like a smartass. "But in terms of the effect it would have on your longevity, it shouldn't be more than a few days for everyone."

"Shit, I'm sold," Kazuhiko said, Hideo nodding beside him. "So I die a couple days before I'm supposed to, so what? That's like eating a couple extra hot dogs over the course of my life."

"I can think of far worse things that could happen to us!" Ms. Fukukado agreed. "Like total annihilation!"

Yumi looked around the room, realizing how serious everyone was. "I guess that's what we'll do," she said. "But it can't be forced. It has to be people's choice, like we said."

"Of course," Alramech said. "I'll start the process and alert the people of this city. I should still have the power to do that much." He gestured her over, holding his hand out in front of him like he wanted someone to hand him something. "If you wouldn't mind, I'd like you to call on the Chaos now."

"Oh, okay," Yumi said, taking a breath before shouting, "Chaos Mode!" Like before, she was overtaken by a shifting aura, hair standing up as power coursed through her.

"Now, let's begin," Alramech said, taking a reda crystal from his pocket. A light formed in the palm of his hand where it sat, Yumi's aura being pulled into it. At the same time, his voice began to echo through everyone's minds. "Attention, people of Chiba City. If you have the will and ability, we humbly request that you provide us with energy. The process will not be painful, but will require a small amount of your life force. If you can face the challenge of shortening your life by a small amount, raise your hand to the sky. If you do, Takano Yumi can surely defeat the world's final enemy and bring an end to this war."

Presumably, this went out to everyone within the city, not just those present in the room. "That's what we have to do?" Kazuhiko asked, already raising his hand. As soon as he did, a shimmering ball of yellow light emerged from his palm, red flashing around him for the briefest moment before it floated into Alramech's grasp.

Everyone else followed suit immediately, each one donating a similar ball of energy. Ami and her team joined in then, their stones glowing and projecting a color-coded stream of energy into the equation. A few seconds later, a flood of other balls came in from around the facility.

"You can do it, small child!" said someone's voice.

"You're the only one who can win this," said another.

"I'm a fan for life if you can win this!" came a third.

"What is that?" Yumi asked, her Chaos still being siphoned into Alramech's hand.

"The feelings of those giving up their energy," Alramech explained. "From the people in this facility, specifically."

With a bit of effort, Yumi was able to make out a few of them among the chorus of voices.

"It was an honor serving under you." That had to be Arisagawa.

"We've got a lot more stories to tell, kid." Shigeo.

"Seriously, don't misplay this time around." Masakawa hadn't changed at all.

"You've gone far, Yumi." That was Minerva's voice.

"Never give up." Now Rafael.

"Pick up where I left off, okay?" That was...Ren?

"I may not believe in this world, but I believe in you now." Of all people, that was Taniguchi. This one was followed by another four messages, all begrudgingly supporting her at risk of being wiped out with the rest of the planet. Had he somehow convinced the other emissaries, too?

Before long, everyone from the facility had given their energy. When they did, it all seemed to stop. "Is that it?" Sakuya asked. "Shouldn't there be more?"

"Is no one else going to do it?" Kenji wondered.

"What the hell?" Kazuhiko shouted. "This is a big city, come on!"

They waited, seconds turning to minutes. It seemed like not a single person in Chiba was up to the task of providing their energy. It was hard to blame them, though it was certainly frustrating. This was a big ask, not to mention pretty vague. Suspicious mind voices asking for dangerous favors weren't to be trusted in most situations.

Almost as soon as they began to give up hope, though, another ball of light entered the room. "I hope this helps, Yumi." That was Megumi.

Appropriately, a second came not long after that. "I need you to win, otherwise I can't get married!" If nothing else, Koichi had his priorities in order.

Whatever had held them up earlier must have no longer been an issue, as the floodgate official broke. Thousands of energy orbs poured in, the voices a deafening roar of support. They kept coming and coming to the point where it really seemed that everyone in Chiba had taken up the call.

"I've been a fan since last summer!"

"Come back to school soon!"

"Didn't you fog up my card case a long time ago?"

"I know your father would be proud."

"Tell Mitsu to come back or mom will be mad."

"Save the world like you saved Miss Rio."

"Try using Desertapir!"

"Good luck, miss lady!"

"Sad I lost at the tournament, since I always wanted to duel you!"

"You'll inspire people more than you'll ever know."

"Win or I'll flunk you, Takano!"

"If you lose, my Madolches will be sad…"

This went on for what felt like forever, though it had to have only been a few minutes. People she knew were in there, but even complete strangers were sending her all of this encouragement. If not for the Chaos and her focus on funneling it into Alramech, Yumi would have been brought to tears all over again.

"That's it!" Alramech shouted, the last of the energy absorbing into his palm. Closing it, a bright flash of light accompanied by a loud hum filled the room. Both slowly died down, with Alramech saying, "It's done."

When her vision cleared, the first thing Yumi saw was the card they'd all worked so hard to make. It slowly spun around on a corner just slightly above Alramech's hand. While the back was there, its front was blank, shiny particles floating across its surface.

Taking it, Yumi looked it over. "What happens now?" she asked.

"Well, the card needs a bit more time to fully form. 'Time in the oven' as I've heard people amusingly say. It should be ready soon, though."

"So, that's it?" Yumi gave the card another look, then slipped it into her deck. "I guess I should get ready."

"Should we leave you alone for that?" her grandmother asked.

"For a little bit, yeah." No one seemed like they wanted to do that given the gravity of the situation, but if space was what she needed to get ready, space is what they'd give her.

Everyone slowly filed out of the room, Sakuya staying behind for a moment. "Can I say something?" she asked Yumi as everyone else left.

"Sure, what?" Yumi replied, suddenly being pulled in by the collar and having a kiss planted on her lips.

"Just that," Sakuya said with a smile, holding out just long enough to wheel away before she turned completely red.

Yumi smiled, touching her lips before she hopped up and down across the room. Having more of that waiting for her in the future was definitely motivating her to win, not that she really needed more of a reason to save the world. Once she calmed down, she took a seat back at the table and sorted through her deck.

She wasn't planning to make any changes at this point, but running through it all one last time would help her focus. These were the cards she was trusting with her life, the same ones all of Earth's hopes were riding on. The weight of that responsibility wasn't something she took lightly.

And yet, in spite of that, part of her was actually excited. These were the highest stakes of any duel ever (as far as she knew, at least). Of everyone alive right now, it was her who got to take on that challenge. Maybe it was inappropriate to be thinking like that, but there was a thrill to that. Even now, she couldn't help but have fun playing Duel Monsters.

Coming to the end of her cards, she put them back their case at her belt. Heading outside, she found Rio waiting for her. "Everyone else is up ahead," she told her.

"Oh, okay," Yumi replied. "What are you doing here, then?"

Rio shuffled her feet nervously, scratching at her face. "I just…" Taking a breath, she finally said. "I had something to ask."

Yumi tilted her head to the side. "Okay. Ask."

Rio was clearly having trouble speaking her mind, a rare occurrence to say the least. After a good bit of making incoherent noises and scrunching her face, she finally took another breath and said, "Yumi, when this is over, will you go out with me?"

This sudden confession completely shut off Yumi's brain for a good ten seconds. When it finally rebooted, she squatted down, holding the sides of her head. "Oh no," she whimpered.

"What?" Rio asked, beginning to panic. "Ah, okay. I get it. You don't feel the same. I'm sorry. I shouldn't have said anything." Despite the monotone overtaking her voice, she was clearly about to lose it.

"No, no, it's…" Her face turning red, Yumi stood back up and clarified, "I'm already with someone."

Now it was Rio's turn to malfunction. "Huh?" She had the expression of someone whose entire life was flashing before their eyes, though this instance was likely more focused on figuring out who had beaten her to the punch. "Wait, it...it's her, isn't it?"

Yumi nodded. "Yeah, it's Sakuya. Sorry."

Rio bit her bottom lip, pulling on her hair and finally shouting, "Damn it!" As soon as the words left her mouth, she covered it with her hands. For what may have been the first time in her entire life, she'd just said a curse word.

"I'm sorry!" Yumi said through her laughter.

Rio pulled her hair even harder. "Okay, I change what I want to ask!" she shouted. "Lose! Lose hard!"

"What?"

"Lose so no one ever has to remember any of this!" Rio shrieked into the air, finally losing strength and crumpling to the floor.

Yumi kept laughing, picking her back up and giving her a hug. "Let's talk about it after this is over, okay?" she said, patting her on the head.

"Okay," Rio said, her horror and disbelief beginning to cool into a tired acceptance. While it was certainly a weight off her soul to finally have that confession out there, the results were an unmitigated disaster.

They walked towards the surface, finally rejoining everyone else. "Is everything okay?" Sakuya asked. "I heard screaming."

"It's fine," Yumi said, stifling another laugh. "I'll tell you later."

Upon hearing that Yumi would be telling other people about this, Rio stiffened, then walked over to fall into Ms. Fukukado's arms. "Find Fukuro," she mumbled. "Someone needs to put me down. I want it to be him."

"Putting that aside," Alramech spoke up, "are you prepared for battle?"

Yumi took a deep breath, exhaling slowly. Nodding, she gave a determined, "Yeah!"

Alramech smiled. "Then we shouldn't waste any time." He and Yumi walked out of the garage and up to the surface, the latter quickly recognized as their world's champion. In no time at all, the citizens of Chiba were cheering for her as she walked through the crowd.

"Any second thoughts?" Alramech asked over the applause and well-wishes.

"A lot," Yumi admitted. "I'm not going to run away, though."

"That's good to know," he said, looking to the sky. A second later, his hair blew back, whatever message he'd sent being received. The clouds overhead parted, a light shining from up above.

Unfolding before them was a staircase of light, the final step coming down directly in front of Yumi. "I guess this is it," she said, taking a deep breath. Truth be told, her anxiety was spiking now that everything was set out right in front of her. As she said, she wouldn't be running, but taking that first step was proving to be harder than expected.

Looking back, she saw the people of her city who had all given her their energy. Further back, she saw all of her loved ones who had helped her reach this spot. She couldn't be afraid with all of them watching. In fact, all the fear she was feeling was starting to disappear. They were all behind her now, so she absolutely couldn't lose.

"I'm going now," she said. Looking up to Alramech, they nodded to each other. Yumi took her first step, testing to make sure it was even there. It seemed solid enough, so she tried the second step, then the third.

Soon enough, she was walking. Trying hard not to look down for fear of discovering some latent acrophobia, she picked up the pace at the halfway mark. Feeling her confidence grow with every step, she soon broke into a run.

"I'm coming, Izar!" she shouted into the sky, going up and up into the clouds and through a black doorway at the end.

 

\Next: Borrowed Courage, Stolen Strength/

Notes:

Creating that card is one of my favorite scenes. Everyone showing up to help and really reaffirming the themes of the story all in one go with those last little messages from the supporting cast. It made me happy.

Kept all the actual deck building vague for obvious reasons. It's fun to speculate about what some of the options would have been, though. Imagine Yumi rolling up to the final battle with Tearalaments. Suddenly she becomes the villain.

Some would call introducing three new characters at the very end of the story bad writing. I would say, "Relax." I hope the joke is clear that Ami and the others are all "bad" magical girls who don't fit the standards of the genre. Ami is fat, Suzume has a big birthmark over her face, Mayuko is trans with severe anxiety, and Hikaru is a guy. No good chance to have their names come up since they don't normally go around telling everyone their real identities, so here we go.

Very satisfying as her mom to see Yumi go from being a nobody to having an entire city cheer her on as she heads into battle. Her arc's come full circle.

The joke with Rio was another one I've had planned since basically forever. I always knew that's how I wanted the detail about her avoiding swearing to end. It's always been a joke I'm unsure of how to translate, since I usually plan things like that with a "Japanese equivalent" in mind to make it feel more authentically like something that's been localized. I guess the closest would be that she only uses formal language, so now she breaks and finally starts speaking informally.

That's about all we have for now. Next is the start of the final battle for real this time no take backs or do overs.

Thanks for reading. Share if you're enjoying. Always remember to prepare fully before you rush into things.

Chapter 87: Borrowed Courage, Stolen Strength

Summary:

Izar's onslaught of legendary cards puts Yumi on the defensive.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Yumi awoke in a world of darkness. She couldn't see, couldn't hear, couldn't breathe. She couldn't even really perceive herself as being a person anymore. It was like she'd completely drowned in this inky expanse, losing all connection to anything that might be able to help her recognize herself or anything else.

As soon as she was about to resign herself to this being some new, cruel trick by Izar to kill her without a fight, she felt herself drop to the ground. Was this ground? It was the same black as everything else. It all seemed to go on forever in every direction, nothing to differentiate one part from another.

Regardless, she was able to stand now. Looking down, she could make out her hands and body again, hear the rapid thump of her heart beating in her ears. There was even air here. Most importantly, she could recognize herself as Yumi once more.

"I doubt coming in here was a pleasant experience," she heard, the voice echoing throughout this space. Its owner was unmistakably Izar. "I'm glad. You'll be suffering like that forever once this is over. Look forward to it."

"We can't duel if you don't come out here," Yumi said, getting straight to the point. Talking to him any more than was necessary would only be a waste of time. With Izar, there was no reasoning with him, no humanity to reach. He was evil, plain and simple. All he wanted was to watch others suffer, so no amount of trying to convince him would matter. Her only option was to win.

"So impatient," Izar said, seeming to pop into existence right before her eyes with no fanfare. How unlike him. "But I supposed I agree. I've been waiting to kill you since this war started. Why should I deny myself any longer?"

Yumi felt her throat close up, trying and failing to gasp in shock as her hands clawed at the air around her neck. A second later, she felt herself lifted off the ground, body straightened against her will as Izar stepped towards her. "Like I said, why deny myself any longer?"

She could do nothing as the skin began to peel itself from her face, lungs burning as the air inside them rapidly ran out. It was a mistake to come here. She couldn't fight this. The fact she thought she could had been complete delusion on her part. All she could do now was watch his twisted grin as he slowly dismantled her from body to soul.

That's what he wanted her to think. Hopeless situation or not, though, Yumi continued to resist. A burning orange aura covered her, breaking Izar's control. Falling to the ground, she coughed and sputtered as she refilled her lungs.

"I see," Izar said. "Looks like there's more fight left in you than I expected."

"You won't win like that," Yumi said, standing back up with determination burning in her eyes. "All you ever do is manipulate things in your favor. In a fair fight, I'll show you you're just a coward and a bully."

Izar scoffed. "Don't give me that. It's not like I really would have killed you like that." He cracked a smile, adding, "It wouldn't be any fun like that, would it?"

"If we're dueling, then let's duel," Yumi said. She'd seen enough of his tricks by now. As awful as his torture was, she was going to push through it. She had to this time. No matter how small of a chance at victory she might have, she had to bet on it. Losing wasn't an option when everything was on the line like this.

"You're so eager to die," Izar laughed. "I was hoping we could play with each other just a bit longer." He placed a hand to his face, sliding it down to his neck and shoulder as his grin widened. "Part of me will actually miss you once I've killed you, you know. You're such a hate-able creature, Takano Yumi."

"It's all your own fault," she said back. "You didn't have to do any of this. You could have just left us alone. Left everyone alone."

"But what fun would that be?" he asked. "Just subsisting off lifeless matter for all of ever? No, it's much better to torment lesser creatures like you. Better than you getting ideas of your own."

"You're disgusting," she hissed. She'd had enough of this talking, taking her duel disk from her belt and sliding it onto her left arm.

Izar chuckled, nodding. "That spirit. That's what's going to make it so satisfying to break you. When I watch that spark burn out from inside you when you realize there's nothing left you can do, it's going to make up for all of your disrespect."

She narrowed her eyes at him, pausing for a moment before spitting in his face. Even Izar seemed a bit surprised at this. As for Yumi herself, she was just confused as to where that move came from. She certainly hadn't planned on that, though she couldn't help but think both Kazuhiko and Kyoko would be congratulating her if they'd been able to see it.

"So be it," Izar said, saliva seeming to burn away from where it stuck to his skin. "No more talking." Despite claiming this, though, he held up a hand as Yumi reached for a crystal. "Before we start our game," he added, smile wide as he saw Yumi flinch on instinct as he leaned in towards her, "I'd like to suggest something. What if, instead of 4000 Life Points, we began with 8000?"

"What for?" she asked, obviously suspicious.

"Why not?" he answered bluntly. "After all, this is going to be your final duel. Shouldn't you be able to enjoy it for as long as possible? What's the harm in having a little more fun before the end?"

It was a trap. It was clearly a trap. And yet, what choice did she have? Would he even accept it if she said no? She could fight back with Chaos to some extent, but her odds of taking him on in a blow-for-blow fight seemed dubious at the absolute best. "I don't…"

"Come on, now," he said, waving his hand in front of his face. "Just do it. I'm giving you a chance to survive the third turn. I've seen the alternative paths this duel could take, you know. It won't be any fun destroying you if it's over in a second."

That was probably the most convincing thing he'd said about this up to now. While she had no way of knowing what Izar's new powers meant, she didn't exactly doubt that he might be able to see the future. Possible futures, at least. And if more Life Points meant a better chance at hanging in there with whatever his new deck would entail, she'd have to take it.

"Fine," Yumi finally answered, clenching her fists. "I'll do it."

Izar chuckled, the blue markings on his body glowing. "Then it's decided." In an instant, the two of them were standing on opposite ends of the darkness. "Let's not waste any time!"

"I was thinking the same," Yumi said, sliding her last crystal into her duel disk and watching it whir to life.

"I'm sure you've got your deck the way you want it, right?" he asked sweetly. "I don't want to hear any excuses about bad hands or poor balancing. When you lose, you'll lose trying your hardest. And then I'll devour you."

"It's fine. Let's start." She lifted her arm up, duel disk at the ready as she placed her cards inside.

"Then it's time for the last and final...duel!" Just as they'd agreed, their Life Point counters set themselves to 8000 as things began. The space around them trembled, chalky white material racing in from all directions to form crudely drawn eyes. They pointed in every direction, fidgeting and pulsing as their focus shifted from nothing to Izar to Yumi and back.

"I know how much you enjoy the spotlight," Izar sneered, "so these should give you all the attention you desire. Now all of the humans down in that city will be able to watch your suffering." He laughed, shrugging as he added, "I suppose I could have simply made it all the humans, but I doubt most of them would even understand what they were seeing here. Then again, I could force them to understand. It would be better if they knew why it was they were about to die, correct?"

"Just get on with it," Yumi said, frustrated by his mockery and anxious to start.

He smirked, clearly amused at how easily he could push her buttons. "As you wish, Takano Yumi." The markings on his arm began to glow, energy welling up inside him. "Things are different from last time!" he shouted. "I've ascended! Now even the cards I draw are mine to create! I'll start, draw!"

Five cards appear out of the darkness to become his hand, smirking as he looked them over. "Just as I designed," he said, seeming to confirm that he could now decide the contents of his deck through will alone. That had to be cheating, right?

"I'll begin with this – the Magic Card, Pot of Greed!" He showed the card in front of him before it was swallowed by the shadows. "Now I'll get to draw two new cards from my deck." Another two cards materialized into his hand with a burst of energy all around them.

With a smirk, he revealed another card. "And now, I'll activate my next card – the Magic Card, Pot of Greed!"

"That's allowed?" Yumi questioned, actually feeling quite foolish that she'd bothered to adhere to any limitations on cards while building her deck. Why would Izar even care about that sort of thing?

"I don't see why I can't be allowed to draw two new cards," Izar replied with a laugh, turning around to immediately reveal yet another card. "And now, I'll activate my third and final Pot of Greed!" Cackling, he continued to draw until his hand contained eight cards.

With another chuckle, he selected a card in his hand. "Let's switch things up with this, Angel's Charity!" He took three more cards as Yumi groaned, discarding a copy of Macrocosmus – PAIN and Reckless Greed to satisfy its drawback. "I think that should do it. For the moment."

Seemingly satisfied with his hand, he revealed a pair of cards. "I set my Pendulum Scales with the Scale 1 Macrocosmus – SORROW and the Scale 10 Macrocosmus – PAIN!" Tossing the cards in front of him, they both burned up in pillars of black fire, the grotesque creatures eventually taking form on either side of their master with their respective Scale numbers in front of them.

"With this, I can now Pendulum Summon monsters with Levels 2 to 9, and I'll do just that right now!" Another monster revealed itself, the markings on his body glowing. "Swing, pendulum of destiny! Draw an arc through the darkness leading towards entropy! Pendulum Summon! Come out, my slave! Odd-Eyes Pendulum Dragon!"

From out of the portal shot a burning red dragon with dichromatic eyes, screeching into the air and thrashing about in a panic. Despite being just a monster in a game, Yumi somehow felt that it didn't want anything to do with this duel. It almost seemed like it was in pain if that were possible, its anguished cries shaking the space around them.

"Enough of all that," Izar said quickly, seeming to sense the same thing as Yumi. Shadows wrapped themselves around the monster's neck, pulling it to the ground and further encircling it to clamp its mouth shut. "My apologies, Takano Yumi," he spoke sweetly. "I thought I'd have some fun with our last duel. Borrow a few cards from people here and there. But it seems like they aren't too happy about that."

"You stole this from someone?" she asked, fury building inside her. He wasn't just trying to cheat her now, having stooped so low as to simply rob others of their cards to try to beat her.

"It's fine," he said with a smile. "These cards are far more valuable in my hands. But anyway, we have a duel to get back to, so I'll activate PAIN's effect in my Pendulum Zone. For Pendulum Summoning a monster that isn't from my Macrocosmus series, I'm rewarded with extra Life Points equal to that monster's ATK."

Izar spread his arms wide, soaking in the dark energy that was being siphoned out of an increasingly distressed Odd-Eyes. At 2500, that made his resulting Life Points 10500. Impressive as it was, that was hardly the end of his turn.

"When Macrocosmus – SORROW is in my Pendulum Zone, I'm allowed to use it and another Macrocosmus monster as Synchro Material." Raising a hand, both his monsters dislodged from the columns of light holding them in place. "I'm tuning my Level 4 Macrocosmus – PAIN with my Level 4 Tuner, Macrocosmus – SORROW!" One monster formed a series of four pitch black rings while the other became four matching stars, the latter aligning in the center of the former.

"Rip the stars from the sky as I snuff out the last bits of light shining along this road! Synchro Summon, Level 8! Appear, Stardust Dragon!" Flying out to the field was a brilliant white dragon, raising its head to cry into the air before being slammed against the ground by the same type of shadow shackles as Odd-Eyes. Though it didn't fight quite as vigorously as the other, it was obviously just as displeased with this development.

No time to dwell on that, however, as he was already continuing his plays. "Now I activate Pot of MACRO!" he declared. "I return three Macrocosmus Pendulum Monsters in my Graveyard or Extra Deck to my deck, then draw two new cards."

Again with the drawing. Yumi grit her teeth, dreading what else he could come up with. While she wasn't sure what these two dragons could do, they seemed quite strong at just a glance. What other stolen valuables was he going to use on her next?

His choices were the two PAINs and the SORROW he'd used during this turn, shuffling them back and drawing twice. Once more, he must have created exactly the cards he'd wanted. "I haven't Normal Summoned this turn," he reminded her, taking another card and tossing it into the shadows. "So I'll do that now and call out Macrocosmus – PAIN!"

The dark slime materialized from the surroundings, the orb held inside of it glowing. "When I Normal Summon PAIN, I can discard Upstart Goblin to Summon additional copies of PAIN from my hand or deck." In the end, he only called one copy of the monster. Seemed like a fair trade for giving up an extra draw.

Now it was time for the drawback. "As always, I'll take 1000 damage for each PAIN I Summon by this effect." As he spoke, dark fire covered his chest, the being merely chuckling at this development. As his Life Points fell to 9500, he revealed a new card in hand. "And now, that lets me activate this! Instant Magic, Pain Transfusion!"

Yumi braced, guarding herself as best as she could. "Now feel half of the damage I just took!" A black lightning bolt shot from the card, striking her and sending her to her knees, gasping as her body sparked and shook. She didn't cry out, though. She knew he wanted that. He'd have to settle for watching her Life drop to 7500.

"And now I'll draw an extra card. Thank you." He tossed the new card aside for the time being, revealing the other two in his hand. "Since it's free, I'll go ahead and reset my Pendulum Scales using the Scale 1 Macrocosmus – JUDGMENT and Scale 10 Macrocosmus – PENANCE!" And just like that, his anti-Pendulum strategy was back on lock.

"Now, prepare yourself," he said, menace dripping from his lips. "I overlay both my Level 4 Macrocosmus – PAINs to construct the Overlay Network!" Into the swirling galaxy went both monsters, the stars churning for a few moments before energy burst forth from the center. A white and gold ornament descended, Overlay Units swirling around it. Slowly, it began to transform, Izar calling out, "Xyz Summon, Rank 4!"

Unfolding, the monster took shape. "Appear, Numbers 39: King of Wishes, Hope!" Rising to its full height, the proud warrior gave a shout as the tendrils began to encircle it. It tried its best to shake them off, beating at them with its swords before finally being overpowered and pulled to the floor like the others.

"Numbers…" Yumi mouthed. Though she'd never encountered something like this herself, she could tell just by looking at it that this was a different class of card – one that Izar should not have under any circumstances.

"Don't worry," he told her. "Soon enough, you'll experience the full power of all of these monsters. But I can't attack on my first turn, so instead I'll Set two cards and end. Show me what you can do."

Finally, she could launch a counterattack. "My turn, draw!"

"Takano Yumi begins her turn!" the announcer shouted into his microphone. "She's facing down a ton of strong monsters, so how will she turn things around?" While he would normally be doing this from inside the arena, he had to make due with some "borrowed" equipment from the EEDF facility. According to him, this was a once-in-a-lifetime opportunity as a commentator, and not one he'd pass up for anything.

"She can do it," Yuu said immediately, almost as if responding directly to the announcer.

"Those monsters, though," Rio muttered. "There's something weird about them."

"I'm curious about what's going on with them," Kyoko added. "It's like he's forcing them to fight for him. What's that mean? They're just cards, right?" On some level, they were all thinking the same thing. What would happen as this duel continued?

Back at the duel, Yumi was ecstatic. Even just laying a hand on it, she knew what she'd just drawn. It was none other than the card Alramech had created before she left here. Looks like Izar wasn't the only one who could get lucky.

Excitedly, she looked to see what it had turned out to be, gazing at...a blank card. "Huh?" she winced, face falling instantly. It was still a blank card? What the hell was this? How much longer did it need before it was done?

"A problem?" Izar asked, smiling. "Did you draw a bad card? I knew that was a possibility, but are you really about to lose because of that? That's disappointing."

Whatever. She couldn't worry about that right now. "Fine," she muttered. "I start by activating the Magic Card, Unexpected Guy! Since I have no monsters, I can Summon a Normal Monster from my deck." Tapping the screen on her duel disk, she called out her choice. "Let's go, Wallrus!"

The creature gurgled and spat, slapping its brick arms together as it eventually settled into a defensive pose in front of Yumi. "Are you trying to survive by playing a bunch of worthless defenders?" Izar mocked. "If you do that, I swear I'll crush you on my next turn. You can count on that. There's no fun in playing with you if you'll act this cowardly."

"I'm not defending," Yumi said, "I'm attacking!" Wallrus began to glow as she said this, disappearing in a shower of lights. "I Release Wallrus in order to Advance Summon!" Archaic, but it would have to do for now. "Take the stage, Majesty Magician!"

Standing before Izar's three stolen monsters was Yumi's favorite, not the least bit perturbed to be staring down a trio of legendary cards that matched it in ATK. As Majesty Magician gave a flourished bow, Yumi placed another card into her duel disk. "And I equip him with Rusty Sword, giving him the power to increase his ATK equal to his DEF!"

"A classic," Izar said with a mocking tenderness. "And now that your card has 4500 ATK, you'll be attacking, correct?"

"Not yet," she told him, placing another card down. "I activate Common Fusion! By sending Violentist, Butter Fly, Big Bat Knight, and Flame Viper to my Graveyard, I'm allowed to Fusion Summon!" Placing her hands together, her four Normal Monsters swirled together in a vortex behind her. "Forces of the ordinary, join hands to form a storm of change! Combine together to reach a new power!" She brought her hands down, finishing with, "Fusion Summon, Level 10! Helpful, Knight of Commons!"

"How clever," Izar sneered. "You've managed to get around PENANCE. For now." As troublesome as those cards were, she was managing to beat them for the time being. So long as she didn't Pendulum Summon, she'd be fine. Would she be able to win before she had to, though?

"Battle!" she called, choosing to ignore that for the time being. "Majesty Magician, attack Numbers 39! Rusty Slice!" Gripping the sword with both hands, Yumi's monster launched itself forward, flipping up to sail on top of it as the attack headed for Izar's field.

"Trap activate!" he shouted. "Magic Deflector! For the rest of the turn, anything but Normal Magic effects are negated, including your Rusty Sword!" As he explained, the sword underneath Majesty Magician vanished as it was bombarded by waves from the Trap, Yumi's monster sent hurtling towards Hope with even ATK.

"Hope, counterattack!" he ordered, the shadows forcing the Number to its feet and moving its body to draw its swords. Their sheaths vanished as it was made to swing at Majesty Magician, the Spellcaster taking it through the midsection and exploding on contact.

At the very least, Yumi thought, that managed to eliminate one of his monsters. As the dust cleared, she realized the terrible truth. "Just so you know," Izar began, "Numbers can only be destroyed by other Numbers." Hope stood tall on the field before being dragged back to the ground, completely unharmed by the battle. "Unless you can find a way around that, this monster won't be going anywhere."

"In that case," Yumi said, recovering, "I'll just avoid it! Helpful, go! Attack Stardust Dragon!" Lifting its sword, her Fusion Monster stepped forward, swinging down towards the white dragon. Moments before making contact, however, Izar's Number jumped in the way. "What?"

"Hope's effect activates!" he declared. "I detach an Overlay Unit when a monster attacks, letting me negate it!" The yellow orb circling his monster flew into Hope's chest plate, the darkness forcing the effect through. Pulling one of the monster's wings out, it shielded itself and Stardust Dragon against Helpful's sword. "Moon Barrier!"

"No good," she said with a click of her tongue, unable to do anything but watch her monster's attack bounce off her enemy. Investigating further, she also found that Stardust Dragon could stop destruction, while Odd-Eyes doubled battle damage when fighting something higher Leveled. All three of these monsters was troublesome on their own, but even worse together. "Then...I Set one card. Turn end." A turn full of disappointment leading to a disappointing end. To make matters worse, now all she had left in her hand was this useless card that didn't work.

With a smirk, Izar began his assault in earnest. "My turn, draw!" A burst of energy shot out across the darkness as he did, a new card forming. "Well, look at this," he said. "I play MACRO Burst!" A Magic Card materialized in front of him depicting The WORLD exploding. "At the cost of skipping my next Draw Phase, I can attack you with half the total ATK of my monsters!"

"What?" Yumi shouted. "That's unbelievable!"

"Believe it!" he laughed. "All three of my monsters have 2500 ATK, making a total of 7500. Half of that will be 3750 damage headed straight for you!" Gathering up as much energy from his monsters as he could into his right hand, Izar stomped one foot forward, reaching back to ready the attack. "Prepare yourself, Takano Yumi! Here's my power up close!"

He tossed the damage forward like a spear, crackling blue energy streaking across the field headed towards Yumi's face. However, she was prepared. "Trap activate, Majesty Guard!" Yumi dodged to the side, curling into a ball on instinct as the spear made contact with the crude barrier from her card. "Now all the damage...is halved!"

"But you still take it, don't you?" he said, cackling as the energy broke through. It impacted the ground a short ways behind Yumi, exploding and sending her tumbling across the field. Wobbling to her feet, her Life decreased to an uneven 5625.

"Hurry and get up," Izar demanded, stomping his foot to send Yumi tumbling back to her side of the field. "I haven't even started having fun yet." A new card formed in front of him as he explained, "MACRO Burst also lets me draw a card after doing damage." Of course it did.

Raising his hand, Izar called down a bolt of black lightning onto his Xyz Monster. "I'll take my Numbers 39: King of Wishes, Hope and rebuild the Overlay Network!" As it wailed in pain, Hope was forced back into its sealed state, flying into a new galaxy created by the Constellation.

"Using this last little bit of hope, I forge a bolt of lightning that will precede an eternal darkness!" Exploding forth was his new monster taking shape. "Rank-Up Xyz Change! Appear, Shining Numbers 39: King of Wishes, Hope the Lightning!"

"There are Shining Numbers now?" Yumi questioned, her mind getting blown all over again.

"There are so many things in my deck you can't even begin to imagine," Izar said, Hope the Lightning being similarly overtaken by the darkness. Now it wasn't merely holding the monster, but infecting it. Hope's armor, still shining as it was, was slowly dyed an inky black to replace its normal white. The other monsters were undergoing a similar change, screeching as they were invaded by Izar's essence.

"Now, battle! Hope the Lightning, attack Helpful, Knight of Commons! Hope Sword Lightning Slash!" The assimilation complete, Hope the Lightning drew its swords without prompting, black lightning crackling across the metal. Flying into the air, it slashed downwards twice, preparing to dive into Yumi's monster.

"But Helpful has more ATK!" she said. "Go, counterattack!" On her order, Helpful raised its shield, sliding its sword into a notch at the top and thrusting forward at the Number. Though it wouldn't destroy it, Izar's foolish attack would still hit be a good start to wearing down his Life Points.

"At this moment, Hope the Lightning's effect activates! By detaching two Overlay Units, my monster's ATK becomes 5000! Do it!" Hope placed both swords together, lightning falling from the sky to strike the combined weapons and fuse them together.

"Then I banish-"

"You won't do anything!" Izar shouted, cackling into the air. "When Hope the Lightning battles, you're not allowed to activate effects until the end of the Damage Step! Common Fusion can't save you!" Hope's attack bypassed Helpful's retaliatory strike, slicing straight through it with an explosion of electric-tinged energy.

Yumi was blown back by the attack, rolling over several times before coming to a stop. "Majesty Guard...halves the damage." Because of that, she ended up with 5025 Life Points. Additionally, the smoke cleared to reveal a weary but still standing Helpful. "And my monster won't be destroyed by battle."

"I'm well aware," Izar said with a smirk. "I Set one card. Turn end." At least that ATK increase wasn't permanent.

Slowly, Yumi rose to her feet. The force these attacks had was greater than any of the other opponents she'd faced up until now. Even trying to focus on one specific pain was getting difficult, her whole body burning and aching from the abuse.

She couldn't afford to let this much stop her, though. No matter how much it hurt, she had to keep going. "My...turn, draw!" A small smile formed on her lips, this new card hopefully offering her a chance at a comeback in such a dire situation. "I activate this, Pot of Riches! I return three Pendulum Monsters to my deck, shuffle, and draw two new cards!"

"Sounds familiar," Izar said, thin smile creeping along his face.

She chose to return the three in her Graveyard – Violentist, Butter Fly, and Big Bat Knight. With that, she got to draw twice more.

"That's far enough," Izar said. "Trap activate, Draw Discharge!" His card materialized, zapping the cards in Yumi's hand with more lightning and forcing her to drop them. They then floated over to him. "When you draw cards because of your own card effect, I get to inspect them to make sure you don't have any monsters. If you do, though, I'll banish all of them and attack you with damage equal to their ATK."

With a smile, he grabbed both cards. "Now, let's see…" His smile faded into a grimace, tossing the cards back to Yumi in a flash. "Worthless. Carry on, then."

"Looks like even you can still make mistakes," Yumi said, confidence growing just a tad with what seemed like proof positive that, despite his nigh-omnipotence, Izar wasn't completely controlling the duel. Thankfully, both cards she'd drawn were Magic Cards, specifically Value of a Horse's Bone and Topaz Force. While they weren't useful right this moment, they might come in handy soon.

For now, she at least had the offensive advantage. "Battle! Helpful, attack Stardust Dragon!" Raising its sword, Helpful went to strike at the darkened dragon, only to be met with shadows. "What's happening?"

"Trap activate, MACRO Bind!" Izar's new card portrayed The WORLD lashing out at the viewer with chains of darkness. "When you attack, this negates it and equips onto your monster. Anything equipped with MACRO Bind can't attack, and for some extra fun, you'll also be giving me 500 of your Life Points during every End Phase."

As annoying as this was, it wasn't entirely unexpected. "Like with Ren," she muttered. Looks like her new card would be getting used sooner than expected. "In that case, I'll end the Battle Phase and activate this, Value of a Horse's Bone! By sending Helpful to the Graveyard, I can draw two more cards."

Taking a quick breath, Yumi placed her fingers on top of her deck. "Draw!" Upon seeing what she got, she had to do a quick hop from joy before continuing her play. "Alright! Now I'll set my Pendulum Scales using Scaredy Lion as a Scale 2 and Butter Fly as a Scale 9!"

Slapping the cards down on their appropriate spots, her duel disk blade lit up with the PENDULUM lettering. "Now I'm able to Pendulum Summon monsters with Levels from 3 to 8! So let's see an encore, Majesty Magician!" A portal opened between her two monsters as they floated behind her, Majesty Magician streaking out as a beam of rainbow light before rematerializing and tipping its hat to the enemy.

"Thank you for that," Izar sneered. "Now that you've finally Pendulum Summoned, I gain Life Points equal to your monster's ATK thanks to the Macrocosmus – JUDGMENT set in my Pendulum Zone." 12000 Life Points wouldn't be easy to beat, but helping him here would be worth it going forward.

"That's fine," Yumi said. "Because now I can use Scaredy Lion's Pendulum Effect. I'll add a Normal Monster from my deck to my hand." Her choice was Hat-Trick Magician, adding it alongside the other two cards she held. "And with that, I end my turn."

"Completely pointless," Izar laughed. "Draw!" He paused for a moment, then lifted his arms in a shrug. "Or not!" Apparently, he found this hilarious, cackling at his own joke. "No point in wasting more time. Battle!"

"Butter Fly's Pendulum Effect!" Yumi interrupted him. "I send Broken Wand from my deck to the Graveyard, then target Majesty Magician. Now I can prevent the destruction once for the rest of this turn." Majesty Magician began to glow with a green aura, bracing itself for an incoming attack.

"Not too bad," Izar said. "You've learned. When Hope the Lightning attacks, you wouldn't have been able to activate your effect. But using it before means you can get around that restriction." He scoffed. "But in the end, it's pointless! Attack anyway! Hope Sword Lightning Slash!"

The Number drew the swords off its shoulders once again, leaping forward to slash at Yumi's monster. "Numbers can't be destroyed in battle except by other Numbers," he reminded her. "Even with equal ATK, I would still survive the battle!" Both monsters met in the middle, neither managing to fell the other. "But that still means you've used up your protection. Odd-Eyes, finish the job! Spiral Strike Burst!"

With a roar, the crimson dragon jumped upward, launching a vortex of scarlet flames at Majesty Magician. In turn, the magician jumped forward, resisting the attack as best it could until able to strike at the dragon with its cane. The resulting explosion left neither on the field.

"And now you have no defense," Izar said. "Stardust Dragon, direct attack! Shooting Sonic!" The Synchro dragon flew into the air, flapping its wings and rising above the field. Its head reared back, unleashing a swirling mass of silver energy, black stains present through out.

Despite her best efforts to dodge, Stardust's attack swept Yumi's side of the field, clipping her with the blast and sending her backwards. Searing pain filled her skull as her vision went hazy from the shock, body ordering her to stop moving.

As always, though, she couldn't do that. Life Points dropping to a more symmetrical 2525, she dug her fingers into the dark ground and pulled herself forward, slowly getting to her knees before standing back up and advancing to her spot on the field.

"Good, good," Izar praised. "Don't give out just yet. Remember what you're fighting for. When you die, so will everyone watching this. So will the rest of your world, your universe. And after that, I can just keep going forward and taking what I want. No more games, no more chances; just me doing as I please!"

"I won't let that happen," Yumi said, gritting her teeth through the pain and raising her duel disk.

"I guess we'll see about that," Izar quipped. "From where I'm standing, you won't be for much longer. Human bodies are fairly soft and delicate, you know. It won't take much more to put you down." His Pendulum Scales began to glow. "Then, before I end my turn, I Pendulum Summon Odd-Eyes Pendulum Dragon back to my field!"

His turn came to a close as the red dragon came back to life, its body getting progressively more corrupted as the duel went on. Even Duel Monsters cards weren't immune to Izar's infection, his hold growing stronger the longer he possessed these stolen monsters. Even beyond saving her world, Yumi wanted to find a way to save them, too.

"Draw!" she said, steadying herself after growing lightheaded. All this damage was starting to add up. Maybe that's why he wanted to start with 8000; it meant he could torture her more. Regardless, she was still in the game thanks to it, so he'd soon regret that decision.

"I Pendulum Summon the Majesty Magician in my Extra Deck and the Hat-Trick Magician in my hand!" Yumi declared, her monsters bursting forth from between her Scales.

"And I'll gain more Life Points!" Izar shot back, his markings glowing as his strength grew to 15700. She had to do something about his Pendulum Scales before his Life got too big to take down.

"Scaredy Lion's Pendulum Effect activates," she added. "With this, I'll add Rusty Swordsman to my hand, then Normal Summon him!" As soon as her tiny knight appeared on the field, she played another card. "Equip Magic, Expert Heart! I equip this to Hat-Trick Magician, then use it and my two Level 4 monsters to build the Overlay Network!"

Rusty Swordsman and Hat-Trick Magician crossed their weapons, both transforming into wisps of light along with the Expert Heart card. This made for three materials in total. "I tap into the world of chaos to create a new power! Lay waste to the world order and find form in the ashes! Xyz Summon!"

Even in this desolate place, the power of her card managed to split the ground as her monster awakened. Orange aura growing even brighter, Yumi finished her chant. "Rank 4, Chasm Queen – Telos!" Rising up from the crevice, Telos opened its eyes, sending out a wave of energy that depowered all of Izar's monsters. "When she's Xyz Summoned, all your monsters have their effects negated until the end of my turn!"

"What will that do for you?" Izar sneered.

"Plenty," she replied. "Battle! Chasm Queen – Telos, attack Hope the Lightning!"

Izar stepped back, a grimace on his face. "Looks like you noticed."

"I did," Yumi confirmed. "Your Numbers can't be destroyed in battle except by another Numbers card. It's strong, but it's still just a monster effect. If I negate it, you're wide open!" Telos drew through the air with its fingers, materializing its jagged blade. "Go! Shatter Disarray!"

The Number was no match for Telos as it was now, the creature of Chaos slicing right through it and blowing it apart. Izar braced for the damage, making it the first time Yumi had damaged him this duel. Though it was just 300 points, he was infuriated nonetheless.

"When Telos does damage," Yumi continued, "I'm able to detach an Overlay Unit, then inflict an extra 400 damage for every Equip Magic in the Graveyard!" Telos smashed one of its own Overlay crests as it hovered next to it, slashing through the air in front of Izar and sending him back. Rusty Sword and Broken Wand were the only Equip Magic Cards present so far, so the total damage was 800. This and the previous attack brought him down to 14600 Life Points. A small victory, but a victory all the same.

Though he was still on his feet, Izar was frozen in place. He was far enough away that Yumi couldn't make out an expression on his face, though even being closer likely wouldn't have helped given the mess of hair that had been flung in front of it. "How's that?" she finally said, the silence making her more uncomfortable than anything else. "And there's more-"

"You think you can hurt me?" he shouted, Yumi nearly falling back in shock. His hair had flown out of his face, waving in the air like tendrils stitched to his scalp as energy radiated off him. Unlike before, his expression was plainly visible now – pure, abject fury directed right at her.

And then it was over. His hair fell down once more and his expression lightened. "Did you think I was really upset?" he asked sweetly. "That piddly amount of damage couldn't possibly bother me. I just wanted to see your reaction." The worst part was that she couldn't tell if he was lying or not.

"If you're done with your turn," Izar said, already poised to draw, "then I'll start mine!" He tossed the card forward, calling, "I activate Pot of Greed and Riches! By banishing six random cards from my Extra Deck face-down, I can draw two new cards from my deck!" Knowing him, they were anything but random, but six cards did indeed appear above him and spontaneously burst into flames before he took his next two.

With a chuckle, Izar activated another card. "And now, I'll use this – the Magic Card, Neos Fusion!" Two cards appeared in front of him, falling into the darkness around them. "By sending the cards Elemental HERO Neos and Rainbow Dark Dragon from my deck to the Graveyard, I'm allowed to Summon a new monster."

His card began to shine, both his spent monsters appearing on the field in front of it. The one known as Neos seemed as distressed as the other stolen cards Izar had used so far, but the dragon that came with it was anything but. In fact, it did the work of encircling Neos itself, crushing it between its body as the two of them were pulled into a vortex created by the Neos Fusion card.

"Appear, Rainbow Neos!" Bursting free of the Fusion card, this new monster more than made up for the Numbers card's absence at a staggering 4500 ATK. Like its comrades, its glowing white appearance was quickly overtaken by darkness, staining it a deep gray color as it hovered above Izar's field.

"Now, I activate Rainbow Neos' effect!" he declared. "I'll get rid of Stardust Dragon in order to shuffle every monster on your field back into your deck!" The towering monster crossed its arms over its chest, Stardust Dragon letting out one last defiant screech as it faded away. "Beyond the Rainbow Hole!"

Rainbow Neos flapped its angelic wings, blasting a gust of wind towards the enemy monsters. "Butter Fly, use your effect!" Yumi called out, Majesty Magician being encircled in a green aura. "I send the Equip Magic, Pendulum String, to the Graveyard to prevent destruction!"

"You're not listening, are you?" Izar laughed. "Your monsters aren't destroyed; they're shuffled away! Preventing destruction is useless!" It was true, proven as Yumi's monsters were blown off the field. Majesty Magician shuffled itself back into her Main Deck, Telos returning to the Extra Deck. Looks like holding back on attacking with the former was a mistake.

Still, not all was lost. "Then it's a good thing that wasn't the point of my effect," Yumi countered, Izar quirking an eyebrow. "I activate Pendulum String's effect! When it's sent to the Graveyard, I'm able to Summon back a Normal Pendulum Monster from my Graveyard or Extra Deck, but it's banished when it leaves the field."

Her best option here was Wallrus, the monster returning to the field in Defense Position. It wouldn't do much, but it was better than facing down the opponent's monsters with nothing.

"So you managed to play one last monster," Izar said. "Too bad it won't protect you. Odd-Eyes, burn that thing to cinders! Spiral Strike Burst!" As ordered, the dragon let loose a torrent of burning energy, Wallrus standing no chance of surviving it.

"And now we bring this duel to a close," Izar said, shaking his head. "I would have expected more from you, Takano Yumi. After all, someone who's managed to annoy me as much as you have should be able to survive a little longer." With a sigh, he added, "But I suppose it wasn't meant to be."

Raising a hand, his smile returned. "Rainbow Neos, finish this and kill Takano Yumi! Rainbow Flare Stream!" The gems on his monster glowed blue like the markings on his body, several beams of blinding light blasting out across the field. Though they initially did little besides incinerate the ground where they were being shot, they slowly began to converge on Yumi.

"I banish Majesty Guard in my Graveyard to halve the damage from this attack!" Yumi declared, a golden dome forming around her just as the beams would have struck her. Despite shielding her from a sure kill, the energy still managed to penetrate, knocking her out of the protective radius and sending her tumbling across the floor like a ragdoll.

"So you managed to hang on by a thread," Izar chuckled. "Good, I was nearly convinced you really would die there. Now get back on your feet and continue the duel."

That was much easier said than done. The impact from the attack and subsequent impact with the ground had definitely broken something this time. She couldn't be sure of what given how much everything hurt, but something was out of place inside her body now. Even putting her 275 Life Points aside, she was on her last legs.

Crawling forward and trying to find the strength to get to her knees, Yumi slowly picked up the cards in her hand. She'd finish this duel even if it killed her. If she didn't, she'd die anyway, so it's not like there was anything left to lose.

"I'm getting tired of waiting," Izar said, curling his finger towards himself. This pulled Yumi up by her neck, forcing her to stand despite her injuries and exhaustion. "Better. You should be on your feet as I kill you. I Set a card to end my turn. Start yours now."

Yumi's knees threatened to give out as she was forced to adjust to being upright again. The Chaos was only doing so much, her faltering concentration weakening the energy she was able to put out. "I'll…" Her vision blurred as her hand moved on instinct, somehow managing to make its way to the top of her deck. Despite this, she didn't have the strength to pull a card.

That soon changed, though. Something managed to cut through the haze of pain, waking her up just enough to continue the duel. Looking at her cards, it was the blank one she'd been holding since the start. Apparently, this wasn't just some cruel joke, as it was far less blank now that the green border of a Magic Card had filled itself in.

As it was forming, it must have been giving off some kind of energy, that energy either healing her or providing her with the strength to keep going beyond her limits. Considering it came from Alramech and carried the hopes and dreams of everyone in her life, this wasn't too far fetched a theory. Good as it may have been for her body, however, the card itself was still entirely unusable for the time being. If nothing else, this seemed to prove that it would eventually be ready if she could just hang on long enough to use it.

Placing her hand back to her deck, Yumi took a moment to steady herself. She thought of Sakuya back in Chiba and the future they had together. She thought of her friends no doubt cheering her on. She thought of her parents watching over her from wherever they were right now. She thought of all the worlds that Izar and his kind had devoured up to this point and all the others that he'd destroy if she were to fail.

Everyone was counting on her, and she did mean everyone. "Draw!" she finally said, pulling the card as her aura flared back to life. Looking it over, she sighed with relief. Thankfully, it was something she could use. In fact, it was more than usable – it was ideal. "I Summon Rescue Rabbit to my field!" she said, the courageous coney hopping into position without a care for the gigantic threats eyeing it up from the other side of the field.

"Now I can banish Rescue Rabbit to Summon two copies of Rusty Swordsman from my deck!" Thankfully, the duel was still early enough for her to have multiple copies of cards left to work with. As the second and third version of her monster materialized in front of her, she raised her hand to the sky. "I overlay my two Level 4 Rusty Swordsmen to construct the Overlay Network!"

Swirling into the air, the energy forms of her two monsters were pulled into a galaxy, her monster bursting forth a moment later. "Xyz Summon, Rank 4! Come out, Great Blackstone!" Kneeling on the ground, Blackstone rose to its full height with a grin, taking a bow before readying to fight.

"I Summoned a monster from my Extra Deck with a Rank between my Pendulum Scales," Yumi explained. "Scaredy Lion's Pendulum Effect activates, so I'll add Takotaco to my hand now." She took the new card as it was ejected, placing it in her hand as her deck shuffled itself before quickly taking another card. "And now, I activate this!"

Holding the card up, it shone with an orange light that engulfed the entire field. "I banish the Spellcaster Hat-Trick Magician from my Graveyard, letting me use Rank-Up-Magic Topaz Force!" The light's focus shifted to Great Blackstone, forming into an aura around the monster. "With this card, I can use an Xyz Monster of the same Type as the card I banished as Xyz Material for a rank-up!"

"Copying my tactics," Izar said, though it was obvious to both of them that it should be the other way around.

Yumi ignored this, simply continuing the play. Her monster gave a shout before dematerializing and flying into a new galaxy along with its Overlay Units. "I'll use my Rank 4 Great Blackstone to reconstruct the Overlay Network!" From her Extra Deck, Yumi took Telos' card, watching its image vanish and rewrite in real time. "Forged in the deepest depths, a new power awakens! Taste true freedom as you soar above anyone who would hold you down! Chaos Xyz Change!"

Chaotic energy burst forth from the Xyz portal, Yumi concluding with, "Appear, Rank 5! Chasm Empress – Conatus!" The area briefly took on a new gray color scheme before shifting back to the aesthetic Izar desired, Conatus wasting no time in sealing off his backrow effects as a kind of retaliation to this.

"Chaos is impressive," Izar praised, "but you'll need much more than 3300 ATK to defeat Rainbow Neos."

"You already know I'm more than able to take it down now," Yumi countered. "Battle! Conatus, attack Rainbow Neos! The End of Order!" Conatus spun its staff above its head, absorbing one of the Overlay Units in the process. "I'll detach one of these to lower Rainbow Neos' ATK by 400 for every Magic Card in my Graveyard!" At present, she had nine of them, leaving the enemy with just 900 ATK.

Rainbow Neos' colors faded to gray, Conatus thrusting its weapon forward a moment later. It struggled as it began to implode in on itself, though Izar simply raised a hand to stop it. "If Rainbow Neos would be destroyed, I can banish Neos Fusion from my Graveyard to stop it from happening!"

"But that won't stop the damage!" Yumi pointed out. "Take this!" Though the monster survived, the force from the attack knocked Izar back a good few feet, his Life Points falling to 12200. She could now say with confidence that she was chipping away at his lead.

"Don't assume this means you have the upper hand," he said, floating back to his spot as Rainbow Neos' ATK returned to normal. "I'll take care of that annoyance on my next turn."

"Try it," Yumi said, feeling defiant. It was hard to tell whether it was the Chaos getting to her or the fact that she was managing to dig her way out of this hole, but she was starting to feel a bit confident. "Turn end."

Izar's hand began to glow once more, blue energy exploding around it as he materialized a card and shouted, "Draw!" Raising a hand, Rainbow Neos crossed its arms once again. "Rainbow Neos' effect," Izar declared. "I'll send my Set Fusion Cancel to the Graveyard to return your Pendulum Scales to your deck."

Yumi had a tough decision to make here: Stop it or let it pass? On the one hand, Izar had decided not to try returning her monsters again, likely because that would mean getting rid of Rainbow Neos itself as the cost. This would mean that, should she do nothing here, the extra negation allowed by Topaz Force could be saved for another effect later, Conatus still being protected against attacks so long as its effect could still go off to weaken the enemy.

On the other hand, losing her Pendulum Scales would be a major blow to her field presence, not to mention make any recovery should Conatus fall be that much harder. The protection Butter Fly afforded her monsters was nothing to scoff at, either.

That part might be it. "I won't let you!" Yumi responded, Conatus glowing the same orange as Topaz Force. Izar was most certainly baiting her here, but she'd take it and play past it. She just had to count on being able to properly counter whatever he was planning to throw at her once Rainbow Neos was spent.

"Because of Topaz Force," she explained, "I'm able to negate the effect of a monster of a different Type from Conatus, then halve its ATK and DEF until the end of my turn." Conatus pointed its staff at Rainbow Neos, quelling the storm it was kicking up and forcing it to drop from the sky like a stone. Its body turned gray once more, too, its stats halving as Yumi had said.

"Ah, so you've negated my effect," Izar bemoaned. "What am I going to do now?" He was already taking a card from his hand. "This should do it. I'll activate the Magic Card, MACRO Exchange! I destroy both of my monsters to Summon out the two Macrocosmus cards in my Pendulum Zones!"

Both Odd-Eyes and Rainbow Neos burst into flames, writhing as they slowly burned to cinders. As the fires extinguished themselves, JUDGMENT and PENANCE slowly floated down from their positions to take to the field. The good news was that MACRO Exchange specified that even Pendulum Monsters would go to the Graveyard when destroyed by it, so Odd-Eyes was finally taken out for good. The bad news, however, was his next play.

She knew what was coming. "I overlay my Level 4 Macrocosmus – JUDGMENT with my Macrocosmus – PENANCE to construct the Overlay Network!" Both monsters transformed into purple streaks of light, flying down into the swirling, crackling vortex that was Izar's Summoning portal. "Let the darkness roll in and take the light! Cleanse this sinful existence from reality! Xyz Summon, Rank 4! At the end of everything, there will still be...Macrocosmus – The WORLD!"

Izar's ace monster was finally here. It shambled out of the shadows, forehead mark glowing bright blue now instead of its normal yellow. "The WORLD gains the power of the monsters used to Summon it," Izar said. "That means it has an ATK and DEF of 2000." That would soon change, indicated by the monster absorbing one of its Overlay Units into its head.

"I activate The WORLD's effect!" he declared, the Magic Cards in both their Graveyards being pulled out and transformed into purple orbs. "Last I counted, we have a total of 19 Magic Cards between the two of us. That's an extra 300 for each one, meaning my monster will have an ATK of 7700!"

Each of the orbs shot into The WORLD, knocking it back and forth as each 300-worth of power was absorbed into its body. As soon as it hit that 7700 total, it immediately raised its claws and began charging an attack. "Macrocosmus – The WORLD, destroy Takano Yumi! The End of World!"

On his order, the monster launched a beam of dark fire towards Conatus, Yumi's monster straining to keep the energy at bay. "Go ahead, activate your effect!" Izar goaded. "Reduce my monster's ATK for every Magic Card you have!"

Yumi acted quickly, pointing to Butter Fly. "Butter Fly's effect!" she said. "I send an Equip Magic to the Graveyard to prevent Conatus from being destroyed! And my choice is Leaky Umbrella, which prevents damage once after being sent to the Graveyard!"

Butter Fly's yellow aura shielded Conatus, The WORLD's attack being deflected around the monster and headed for Yumi. She flinched away despite the umbrella materializing before her at the last second, the energy impacting it battering the fabric (or whatever the Equip Magic was made out of) and making a sound not unlike a tin roof caught under a hail storm.

Izar scoffed. "Still hanging on. How much longer can you endure me, though? That deck of yours must be running low on resources by now, and that fragile little body of yours won't be able to take much more. All I need is one opening. When will you give me that opening?"

"Stop stalling," Yumi said, doing her best to stand tall despite her growing exhaustion. She didn't want to give him the satisfaction of thinking he might be right about her.

"Fine, fine. I end my turn." He grinned, The WORLD's ATK returning to 2000. "Go ahead and destroy my monster. It won't matter in the long run."

She couldn't tell whether or not he was bluffing. It wouldn't be a surprise if he was given all of the curve balls he'd thrown in this duel so far. Acting scared wouldn't do anything for her, though. "Draw!" The only way out was to push through to the other side, so hesitating wasn't going to work.

Luckily, this was just the card to help her get a step closer. "I activate this!" Yumi declared, holding the card up as a brilliant green light overtook her field. "Rank-Up-Magic Emerald Force!"

"Another one," Izar said, frowning just a bit.

"That's right!" Yumi called back, banishing Leaky Umbrella as part of the cost. "I use my Rank 5 Chasm Empress – Conatus to reconstruct the Overlay Network!" Like before, Conatus transformed into light and flew into the new Xyz portal, the power of Chaos transforming the monster further as the card on Yumi's duel disk rewrote itself once again. "Avatar of Chaos, advance to a new stage! Break through your limits and free the world! Chaos Xyz Change! Come out, Rank 6! Chasm Priestess – Techne!"

Her new monster descended, sending out a thunderous wave towards Izar. "Techne prevents your effects from activating on the field or in your hand until the end of my turn," she explained, the diamond embedded in her monster's hat shining a white light continuously across the field to sustain the effect.

"But you should know The WORLD doesn't activate on the field," Izar said. "You won't be able to stop me from using its effect if you destroy it."

"That's fine," Yumi said. "It won't matter. But first, I activate Scaredy Lion's Pendulum Effect to add Hat-Trick Magician from my deck to my hand. Then I use the rest of Emerald Force's effect, so I get to draw cards equal to half of Techne's Overlay Units rounded up. That means two." Taking these new cards, she nodded, happy that her deck had responded to her again.

"Perfect. Now I'm going to Pendulum Summon!" The portal opened between her Scales, three monsters flying out. "Take the stage, Takotaco, Violentist, and Hat-Trick Magician!"

As soon as they appeared, the monsters were already being cycled out. Takotaco's body began to glow, disappearing moments later and transforming its Level stars into a trio of neon green rings. "I'm tuning my Level 4 Hat-Trick Magician and Level 3 Violentist with my Level 3 Tuner, Takotaco!" Yumi explained, the former two non-Tuners flying through the rings as they disappeared, leaving their collective seven stars behind.

"My red-hot resolve lets me take the next step forward! Climb up higher and higher until we reach the top! I'm burning up! Synchro Summon, Level 10! Zenkai Fire Dragoon!" The flash of light produced by the Synchro Summon soon turned into a whirlwind of orange flames, the vortex dispersed by the white and gold dragon blasting it away with a beat from its wings and a screech from its mouth.

This was exactly the card she needed. Knowing Izar, his plan was to add back the MACRO Burst he'd banished with The WORLD, then reset his Pendulum Scales through some shenanigans and Summon his monsters back. If he did that, he'd win instantly. With Dragoon on the field, though, Yumi was immune from effect damage, forcing him to duke it out in a fair fight.

"Battle!" she declared. "Zenkai Fire Dragoon, attack Macrocosmus – The WORLD! Full Throttle Burning Storm!" Flames erupted from the monster's back, Dragoon emitting a shrill roar before charging forward at high speed, bursting through the defense The WORLD tried to create with its arms and dragging it into the air. From there, its entire body set on fire, engulfing the enemy in its flames before collecting the inferno between its claws and spiking it down onto Izar.

The attack struck him head on, though he suffered no visible injury. Even so, the 1000 damage was definitely annoying. "I'm not done!" Yumi shouted. "By destroying your monster, I'm able to activate Dragoon's effect!" Her monster roared once again, Yumi removing Rusty Swordsman from the Graveyard. "I banish a Normal Monster to give its ATK to Dragoon, then attack again! Let's go, Super Full Throttle Burning Storm!"

Charging the burning energy into its fist, Zenkai Fire Dragoon dove towards Izar, punching into the ground directly in front of him, somehow smashing through the darkness and sending an eruption of flames cascading through him. Unlike before, this combined 4500 damage did manage to properly knock Izar off his feet, sending him tumbling back before he caught himself in midair.

"You'll need more than that to beat me!" he said, his facade falling as his irritation began to show through. "The WORLD was destroyed, so I'm able to add Fusion Cancel back to my hand." An odd choice given that there were currently no Fusion Monsters on the field and no plans to make more as far as Yumi could tell.

Regardless, that was neither here nor there at the moment. "I'm continuing my Battle Phase! Techne, direct attack! Chaos Requiem!" Yumi's monster charged its attack in its two free hands, spinning its staff in front of it before thrusting forward and launching a trio of shifting energy beams at Izar. Once again, he was blown back by the force of her strike, lowering his once-towering Life Points down to 3900.

"There's more where that came from!" Yumi told him, elated at finally taking a decisive upper hand in this duel. She Set a single card and ended her turn, ready for whatever Izar planned to throw at her next. Despite the fatigue and injuries, she was still standing. Better than that, she was in sight of victory. If she could just push through this next turn and keep up this pressure, she could finish it. But that would still take at least one more turn, and something was telling her he wasn't going down without a fight.

"Hell yeah!" Kazuhiko cheered from Earth. "She's kicking his ass!" Behind him, Hideo waved a pair of fans with Yumi's face on them, urging the crowd outside into chanting her name. While she couldn't actually hear them, the hope that their feelings could somehow cross dimensions was still there.

"It's a close match," Sakuya said, feeling a pit in her stomach despite the positive turn. "I just hope she keeps it up."

"She definitely will," Ami said, Suzy nodding beside her. "She has to."

"I know," Sakuya agreed, though something still bothered her. She didn't know what, but Izar must have had one last trick up his non-existent sleeve. Something that none of them could see coming that would completely upend the duel. Maybe it was pure paranoia, but she couldn't stop her worry until things finally came to an end.

And then he started to laugh. It quickly morphed into a cackle, Izar's head snapping back as he levitated forward. Even after returning to his spot, the laughter continued. Yumi had gotten used to hearing that godawful noise by now, but this was becoming more and more unsettling the longer he kept it up. Was he just trying to scare her this late in the game?

"It's finally time," he said suddenly, manic smile spread across his face. "Takano Yumi, you've done well to make it this far! In commemoration of your efforts and to celebrate your death, I'll show you what this deck can truly do!" Materializing a new card, his eyes began to glow a solid blue. "I'll show you my true power! The power of a god!"

 

 

\Next: God's Anger/


Cards Used in Order of Appearance

Pot of Greed
Normal Spell Card
Draw 2 cards.

Angel's Charity (Graceful Charity)
Normal Spell Card
Draw 3 cards, then discard 2 cards.

Reckless Greed
Normal Trap Card
Draw 2 cards and skip your next 2 Draw Phases.

Macrocosmus – PAIN
DARK
Level 4
10/10
Fiend/Pendulum/Effect
1000 ATK/1000 DEF
P: If you do not have another "Macrocosmus" card in your Pendulum Zone, you cannot Summon monsters. If you Pendulum Summon a monster(s), except a "Macrocosmus" monster: Gain Life Points equal to that monster(s) ATK.
M: When this card is Normal Summoned: You can discard 1 Spell Card; Special Summon up to 2 "Macrocosmus – PAIN" from your hand or Main Deck in Attack Position, then take 1000 damage for each.

Macrocosmus – SORROW
DARK
Level 4
1/1
Fiend/Pendulum/Tuner/Effect
1000 ATK/1000 DEF
P: If you do not have another "Macrocosmus" card in your Pendulum Zone, you cannot Summon monsters. You can Synchro Summon using this monster and 1 other non-Tuner monster you control or a card in your Pendulum Zone while this card is in your Pendulum Zone.
M: When this card is Normal Summoned: You can discard 1 Spell Card to target 1 Level 4 "Macrocosmus" monster in your Graveyard; Special Summon it in Attack Position, then take 1000 damage.

Odd-Eyes Pendulum Dragon
DARK
Level 7
4/4
Dragon/Pendulum/Effect
2500 ATK/2000 DEF
P: Once per turn, you can reduce the battle damage you take from an attack involving a Pendulum Monster you control to 0.
M: If this card battles an opponent's Level 5 or higher monster, any battle damage this card inflicts to your opponent is doubled.

Stardust Dragon
WIND
Level 8
Dragon/Synchro/Effect
2500 ATK/2000 DEF
1 Tuner + 1+ non-Tuner monsters
When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

Pot of MACRO
Normal Spell Card
Shuffle 3 "Macrocosmus" Pendulum Monsters into the Deck, from your Graveyard and/or face-up from your Extra Deck, then draw 2 cards. You can only activate 1 "Pot of MACRO" per turn.

Upstart Goblin
Normal Spell Card
Draw 1 card, then your opponent gains 1000 LP.

Pain Transfusion
Quick-Play Spell Card
When you take effect damage: Your opponent takes half that amount of damage, and if they do, draw 1 card. You can only activate "Pain Transfusion" once per turn.

Macrocosmus – JUDGMENT
DARK
Level 4
1/1
Fiend/Pendulum/Effect
1000 ATK/1000 DEF
P: If you do not have another "Macrocosmus" card in your Pendulum Zone, you cannot Summon monsters. When your opponent Pendulum Summons a monster(s): Gain Life Points equal to that monster(s) ATK.
M: If this card is in your Graveyard or face-up in your Extra Deck: You can Special Summon this card in Attack Position, and if you do, take 1000 damage and banish it when it leaves the field. This effect cannot be activated the turn this card is sent to the Graveyard or placed face-up in your Extra Deck.

Macrocosmus – PENANCE
DARK
Level 4
10/10
Fiend/Pendulum/Effect
1000 ATK/1000 DEF
P: If you do not have another "Macrocosmus" card in your Pendulum Zone, you cannot Summon monsters. The first time your opponent declares an attack with a Pendulum Summoned monster during their Battle Phase: Negate that attack, and if you do, gain Life Points equal to the attacking monster's ATK.
M: If this card is in your Graveyard or face-up in your Extra Deck: You can Special Summon this card in Attack Position, and if you do, take 1000 damage and banish it when it leaves the field. This effect cannot be activated the turn this card is sent to the Graveyard or placed face-up in your Extra Deck.

Numbers 39: King of Wishes, Hope (Number 39: Utopia)
LIGHT
Rank 4
Warrior/Xyz/Effect
2500 ATK/2000 DEF
2 Level 4 monsters
Cannot be destroyed by battle, except with a "Number" monster. During either player's turn: You can detach 1 Xyz Material from this card; negate the attack of 1 monster.

Unexpected Guy (Unexpected Dai)
Normal Spell Card
If you control no monsters: Special Summon 1 Level 4 or lower Normal Monster from the Deck.

Wallrus
WATER
Level 2
6/5
Beast/Pendulum/Normal
400 ATK/800 DEF
P: Halve any battle damage you take from battles involving Normal Monsters you control. When a Level 4 or lower Normal Monsters(s) with 1500 or less ATK/DEF would be destroyed, you can destroy this card instead.

Majesty Magician
DARK
Level 8
6/4
Spellcaster/Pendulum/Effect
2500 ATK/2000 DEF
P: When you Normal Summon a Level 4 or lower Normal Monster with 1500 or less ATK/DEF: You can add 1 Equip Spell from your Deck or GY to your hand. Once per turn, if you activate an Equip Spell: Draw 1 card.
M: You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as an appropriate target for a card that specifically designates a Level 4 or lower Normal Monster with 1500 or less ATK/DEF while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Rusty Sword
Equip Spell Card
You can only equip this card to a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. The equipped monster gains these effects: This card's original ATK increases equal to its DEF. When this card attacks, during the Damage Step: You can pay Life Points in multiples of 100 (maximum 500); this card gains ATK equal to that amount.

Common Fusion
Normal Spell Card
Fusion Summon 1 non-Effect Fusion Monster from your Extra Deck, using Normal Monsters from your hand, field, or Deck as Fusion Material. When the card Fusion Summoned by this effect battles an opponent's monster: You can banish this card in your Graveyard; negate that monster's effects and apply its original ATK and DEF when calculating damage until the end of the Battle Phase.

Violentist
LIGHT
Level 3
1/7
Fiend/Pendulum/Normal
650 ATK/1300 DEF
P: Once per turn: You can target 1 Equip Spell in your GY; equip it to an appropriate monster on the field, but destroy it during the next turn's End Phase.

Butter Fly
WIND
Level 3
4/9
Insect/Pendulum/Normal
900 ATK/700 DEF
P: Once per turn: You can send 1 Equip Spell from your hand or Deck to the GY, then target 1 monster you control that was Special Summoned from the Extra Deck (Quick Effect); the first time that target would be destroyed this turn, it is not destroyed.

Big Bat Knight
EARTH
Level 3
7/1
Warrior/Pendulum/Normal
1100 ATK/500 DEF
P: Once per turn, when a Pendulum Monster you control destroys an opponent's monster, after damage calculation: You can send 1 Level 4 or lower Normal Monster from your Deck to the GY; inflict 800 damage to your opponent.

Flame Viper
EARTH
Level 2
Pyro
400 ATK/450 DEF

Helpful, Knight of Commons
EARTH
Level 10
Warrior/Fusion
3800 ATK/3050 DEF
4 Level 4 or lower Normal Monsters

Magic Deflector
Normal Trap Card
For the rest of this turn, negate all Equip, Field, Continuous and Quick-Play Spell Card effects on the field.

MACRO Burst
Normal Spell Card
Activate only if you control 2 "Macrocosmus" cards in your Pendulum Zones. Skip your next Draw Phase, also inflict damage to your opponent equal to half the ATK of all monsters you control, then draw 1 card.

Majesty Guard
Normal Trap Card
Monsters you control cannot be destroyed by battle this turn, also halve all damage you take this turn. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard; halve the battle damage you take from one opponent's monster this turn.

Shining Numbers 39: King of Wishes, Hope the Lightning (Number S39: Utopia the Lightning)
LIGHT
Rank 5
Warrior/Xyz/Effect
2500 ATK/2000 DEF
3 Level 5 LIGHT monsters
Cannot be destroyed by battle, except with a "Number" monster. You can also Xyz Summon this card by using a Rank 4 "Utopia" monster you control as material. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon. If this card battles, your opponent cannot activate cards or effects until the end of the Damage Step. Once per Chain, during damage calculation, if this card battles an opponent's monster while this card has a "Utopia" Xyz Monster as material (Quick Effect): You can detach 2 materials from this card; this card's ATK becomes 5000 during that damage calculation only.

Pot of Riches
Normal Spell Card
Shuffle 3 Pendulum Monsters into the Deck, from your GY and/or face-up from your Extra Deck, then draw 2 cards. You can only activate 1 "Pot of Riches" per turn. You cannot Special Summon the turn you activate this card, except by Pendulum Summon.

Draw Discharge
Normal Trap Card
When your opponent draws a card(s) by their own card effect: Look at those cards, and if any are monsters, inflict damage to your opponent equal to their combined ATK, and if you do that, banish all cards you looked at. You can only activate 1 "Draw Discharge" per turn.

Value of a Horse's Bone (White Elephant's Gift)
Normal Spell Card
Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.

Rank-Up-Magic Topaz Force
Normal Spell Card
Banish 1 monster from your Graveyard, then target 1 face-up Xyz Monster you control with the same Type as the banished monster; Special Summon from your Extra Deck, 1 Xyz Monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) It gains this effect.
● Once only, when an opponent's monster with a different Type from this card activates its effect (Quick Effect): Target that monster; negate that effect, and if you do, halve its ATK/DEF until the End Phase of your next turn.

MACRO Bind
Normal Trap Card
When an opponent's monster declares an attack while you control 2 "Macrocosmus" cards in your Pendulum Zones: Negate that attack, then equip this card to that monster. The equipped monster cannot attack. Once per turn, during the End Phase: Inflict 500 damage to the controller of the equipped monster, then gain 500 Life Points.

Scaredy Lion
EARTH
Level 4
2/8
Beast/Pendulum/Normal
1300 ATK/1000 DEF
P: Once per turn, if a monster is Special Summoned from the Extra Deck with a Level/Rank between the Pendulum Scales of cards in your Pendulum Zones: You can add 1 Normal Monster from your Deck to your hand.

Hat-Trick Magician
DARK
Level 4
3/7
Spellcaster/Pendulum/Normal
1200 ATK/1500 DEF
P: Monsters you control equipped with an Equip Spell Card cannot be destroyed by battle or card effects once per turn each.

Broken Wand
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/ DEF. The equipped monster gains these effects: This card's original ATK increases by 500. When this card attacks or is attacked by a monster with higher ATK: You can return this card to your hand and end the Battle Phase.

Rusty Swordsman
EARTH
Level 4
5/9
Warrior/Pendulum/Normal
1500 ATK/1000 DEF
P: Once per turn, if you Pendulum Summon a Level 4 or lower Normal Monster(s): You can draw cards equal to the number of monsters Pendulum Summoned +1, then shuffle cards from your hand into the Deck equal to the number of Level 4 or lower Normal Monsters you control.

Expert Heart
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/DEF. The equipped monster gains these effects: Cannot be destroyed by battle once per turn. When you take damage from an attack involving this card: This card gains ATK and DEF equal to the damage you took.

Chasm Queen – Telos
DARK
Rank 4
Spellcaster/Xyz/Effect
2800 ATK/2200 DEF
3 Level 4 monsters
You can Xyz Summon this card by using Equip Spell Cards equipped to monsters used as Xyz Material for this card's Summon. When this card is Xyz Summoned: Negate the effect of all face-up monsters on the field besides this card until the End Phase. If this card attacks a Defense Position monster while it has an Equip Spell Card as Xyz Material, inflict piercing battle damage. When this card inflicts battle damage to your opponent: You can detach 1 Xyz Material from this card; inflict 400 damage to your opponent x the number of Equip Spell Cards in both players' Graveyards.

Pot of Greed and Riches (Pot of Extravagance)
Normal Spell Card
At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.

Neos Fusion
Normal Spell Card
Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.

Elemental HERO Neos
LIGHT
Level 7
Warrior/Normal
2500 ATK/2000 DEF

Ultimate Gem God – Rainbow Dark Dragon (Rainbow Dark Dragon)
DARK
Level 10
Dragon/Effect
4000 ATK/0 DEF
(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way.

Rainbow Neos
LIGHT
Level 10
Warrior/Fusion/Effect
4500 ATK/3000 DEF
"Elemental HERO Neos" + 1 "Ultimate Crystal" monster
Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.

Pendulum String
Equip Spell Card
Equip only to a Normal Pendulum Monster. Apply the equipped monster's Pendulum Effect as if it were a Monster Effect. If this card is sent to the GY: You can Special Summon 1 Normal Pendulum Monster from your GY or face-up Extra Deck, but banish it when it leaves the field.

Rescue Rabbit
EARTH
Level 4
Beast/Effect
300 ATK/100 DEF
Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.

Great Blackstone
LIGHT
Rank 4
11/5
Spellcaster/Xyz/Pendulum/Effect
2500 ATK/2000 DEF
P: Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Normal Monster from your Deck in your Pendulum Zone.
M: 2 Level 4 Normal Monsters
If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. When this card is Xyz Summoned: You can detach 2 Xyz Material from this card; during your Main Phase this turn, you can Normal Summon 1 Normal Monster from your hand, in addition to your Normal Summon/Set. If you Normal Summon a Normal Monster while this card is face-up on the field: Draw 1 card, then discard 1 card. (You can only gain each effect once per turn.)

Takotaco
WATER
Level 3
9/2
Fish/Pendulum/Tuner/Normal
800 ATK/800 DEF
P: Once per turn: You can target 1 Level 4 or lower Normal Monster with 1500 or less ATK/DEF you control; this turn, that face-up monster is treated as a Tuner (even if this card leaves the field).

Chasm Empress – Conatus
DARK
Rank 5
Spellcaster/Xyz/Effect
3300/2700 DEF
4 Level 5 monsters
You can Xyz Summon this card by using Equip Spell Cards equipped to monsters used as Xyz Material for this card's Summon. When this card is Xyz Summoned: Your opponent cannot activate Spell/Trap Cards for the rest of the turn. If this card battles an opponent's monster: You can detach 1 Xyz Material from this card; the opponent's monster loses 400 ATK/DEF for each Spell Card in your Graveyard during the Damage Step only. If this card attacks a Defense Position monster while it has an Equip Spell Card as Xyz Material, inflict double piercing battle damage.

Fusion Cancel (De-Fusion)
Quick-Play Spell Card
Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.

MACRO Exchange
Normal Spell Card
If you control 2 "Macrocosmus" cards in your Pendulum Zones, destroy 2 face-up monsters you control, and if you do, Special Summon any cards in your Pendulum Zones in Attack Position. Pendulum Monsters destroyed by this effect are sent to the GY, not the face-up Extra Deck.

Macrocosmus – The WORLD
DARK
Rank 4
Fiend/Xyz/Effect
? ATK/? DEF
2 or more Level 4 monsters
This card's ATK and DEF become the combined ATK and DEF, respectively, of the monsters used as Xyz Material when Summoned. Detach 1 Xyz Material from this card and banish any number of Spell Cards in both Graveyards; this card gains 300 ATK for each card banished by this effect, until the End Phase. When this card is destroyed and sent to the Graveyard: You can add 1 of the Spell Cards that was banished by this card's effect to your hand.

Leaky Umbrella
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/DEF. If this card is sent to the GY: Reduce the next instance of damage you take to 0. The equipped monster gains this effect: Halve all damage you take.

Rank-Up-Magic Emerald Force
Normal Spell Card
Banish 1 Spell Card from your Graveyard, then target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 Xyz Monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) It gains this effect.
● If it is Xyz Summoned: Draw cards equal to half the number of materials attached to this card (rounded up).

Chasm Priestess – Techne
DARK
Rank 6
Spellcaster/Xyz/Effect
3800 ATK/3200 DEF
5 Level 6 monsters
You can Xyz Summon this card by using Equip Spells equipped to monsters used as Xyz Material for this card's Summon. When this card is Xyz Summoned: Negate the effects of all face-up cards your opponent controls, also your opponent cannot activate cards or effects on the field or in their hand until the end of your turn. During damage calculation, if this card battles an opponent's monster while it has an Equip Spell as Xyz Material: You can detach 1 material from this card; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to half the ATK of the destroyed monster on the field +400.

Zenkai Fire Dragoon
FIRE
Level 10
4/9
Dragon/Synchro/Pendulum/Effect
3000 ATK/2000 DEF
P: Double all battle damage inflicted by Normal Monsters you control. If a Normal Monster you control inflicts 1500 or more battle damage: You can Tribute that monster; Special Summon this card from your Pendulum Zone, but banish it when it leaves the field.
M: 1 Tuner + 1+ non-Tuner monsters
If you can Pendulum Summon Level 10, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. Your opponent cannot target this card with card effects. You take no effect damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can banish 1 Normal Monster from your GY; this card gains ATK equal to the banished monster's ATK until the end of the Battle Phase, then this card can attack again in a row.

Notes:

IV wishes he could do fanservice like I do.

I say it a lot this late in the game, but I also did plan for Izar to pull these out in the final battle. I've actually had this duel written for about a full year now, and it only needed minor edits to get it ready to go once I actually got here. I was shocked, mainly because I have a habit of writing long duels and then scrapping all of it when I find some element that I dislike. It's a very bad habit and I wish I would stop.

I feel bad for Odd-Eyes and Stardust since they didn't really get to use their effects, but we did establish a few chapters back that Yumi gained the ability to read cards before playing, so it makes sense she could evade them.

I don't think anyone is since it's kind of obvious why, but if anyone is unclear as to why I picked things like Lightning and Rainbow Neos as opposed to different support for those, it's because those are basically the only good ones you could fit into a normal deck. Izar's not out here ranking-up into Hope Ray Victory or Contact Fusing Flare Neos since those cards are just worse than these alternatives. Also fun to give a little manga representation with Lightning and to allude to Yubel with Rainbow Dark Dragon. Also, if anyone is wondering why Decode Talker or Firewall Dragon (lol) aren't here in the ace lineup, it's because Link Monsters didn't exist when this story started and they're awkward to use with MR3.

Some of you probably have ideas as to which of Yugi and Atem's cards Izar has. It's definitely something.

This one was pretty long, but I didn't have a good place to cut it and wanted to get through the four bosses in the rush all in one. The last leg of this duel can more than stand on its own.

Thanks for reading. Share if you're enjoying. Always remember to keep your cards safe before a reality-hopping alien murderer steals them to torment a child.

Chapter 88: God's Anger

Summary:

Izar unleashes the wrath of God.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Despite how tense things were, a sense of hope had spread through the streets of Chiba. While Izar's Life Points were still far higher than Yumi's his field was empty and his hand contained nothing of value. Even those with limited knowledge of the game could tell he'd lost his advantage. While it was still too early to call, the matter might as well have been settled.

In the void, Yumi finally asked the question everyone on the ground had ignored through their premature celebration: "What do you mean by 'god'?"

Izar laughed again, shaking his head. "A god, Takano Yumi. You're looking at one."

She couldn't help but roll her eyes. He was going full anime villain now, that much was sure. "If you won't give me a clear answer, you might as well just continue your turn."

"Eager to die now, I see," he shot back. "Fine, I'll go on and Set a card. Then, I'll activate Treasure Cards from the Heavens, letting us both draw until we have six cards."

This was troublesome. Regardless of the fact they both got a fairly even amount of cards out of this (Izar six, Yumi five), she'd have problems using any of them until the next turn. That was always the rub with that card; plenty of advantage for both players in theory, but it always favored the turn player.

Taking one of his new cards, Izar tossed it forward. "I activate MACRO Catastrophe," he declared, the image of a world collapsing into flames appearing before him. "If you're the only one with cards in the Pendulum Zones, I destroy them and draw a new card."

That hardly seemed fair. Yumi shielded herself as both Scaredy Lion and Butter Fly were burned to cinders, taking out one layer of her defense. Resetting the Scales would be hard this late in the game, too.

Revealing two more cards, Izar continued, "Now, I set the Pendulum Scales with Macrocosmus – PAIN and Macrocosmus – PENANCE." Looks like he was going for more mass Summons. What would it be now? More Xyz? Synchro? Maybe that Fusion he alluded to earlier with that strange retrieval?

"Pendulum Summon!" he declared, bringing out copies of PENANCE, JUDGMENT, and SORROW. "And now, I activate the Field Magic, Mound of the Bound God!" Izar raised his hand to the sky, a bolt of golden lightning striking down into it. As this happened, a series of stone columns rose up from the shadows, massive chains hanging ominously from all of them.

"Bound God?" Yumi questioned, still unsure about what all of this god talk was supposed to mean.

"This card's still a little hard to control, even for me." Izar scoffed. "And I'm sure you know that, by admitting this to you, I'm planning to kill you now." Of course he was.

Yumi steeled herself, ready to face whatever monstrosity might be about to jump out at her. He had Tuners, so maybe it was a Synchro Monster. But that card had something to do with Level 10 and above, so he must be going for a Level 12. There were two Tuners, so maybe he was going to use both at once? No, that was silly. Nothing like that existed. So what was it?

Blasting all her predictions out of the water, Izar raised a hand towards his monsters. "I release all three of my cards," he said, the trio of horrors glowing gold before flying upwards towards what almost seemed to be storm clouds in the void.

"Wait, three monsters?" Yumi had been so confused by the choice for an Advance Summon that it took her a moment to realize just how many cards he'd used for it.

"Indeed!" he called back. "Now gaze in horror and reverence as I call down...God! Advance Summon!"

Those had been clouds, and now they'd parted. The entirety of the void was now a blinding white, almost as if the sun itself had been pulled into Izar's darkness. Yumi couldn't even stand to look directly at whatever was materializing. It was just too bright.

"Descend, Winged God Dragon of Ra!" The light grew dimmer, though it was still blinding. To call this creature a sun wasn't much of an exaggeration given its completely spherical form. That seemed set to change, though, as the chains from the Field hooked onto the metallic plates that made up its body.

The ear-splitting grind of metal-on-metal shrieked through the void, Yumi covering her ears as she strained through half-closed eyes to see what was happening. From her very compromised perspective, it looked like Izar was pulling his monster apart, trying to force it to conform to his will.

"God didn't want to cooperate with me because I don't care to know one of your primitive languages," Izar said, having no problem observing his card's appearance. "So I made sure to take this Field Card, too, just in case something like this would happen."

Eventually, the chains forced the creature out of its sphere mode, Ra now standing as a golden bird. Eyes glinting with red-hot fury, it let out a pained shriek. Despite its best efforts, though, it had been tamed.

"Much better," Izar crooned. "Now, as I was saying, it's time for you to face the wrath of God."

The light had died down, Ra still glowing a bright gold, but now visible to someone like Yumi. It towered over anything on the field – no, anything she'd ever played against before. Beyond that, the aura this thing exuded was unlike any card she'd ever encountered. This was no monster; it really was a god.

"Ra's ATK and DEF are both decided by the ATK and DEF of the monsters used to Summon it," Izar explained, the god sporting an even 3000 for both values now. Respectable, but not enough to beat over either of Yumi's cards.

As if sensing this doubt, Izar opened his arms, shouting, "Now, we become one!" In an instant, his body exploded right where it stood. What at first seemed like the most dramatic way possible to surrender a duel quickly revealed itself to be another of Ra's effects, the card's ATK rising even higher.

"With this effect, I can give up all but 1 of my Life Points," Izar explained, now revealing himself fused to the top of Ra's head. The god cried out in pain, trying to shake free of his poisonous influence but only succeeding in binding itself tighter in the chains.

As Ra's power grew to 6899, Yumi realized her foolishness in accepting the conditions Izar set at the start of the duel. 8000 Life Points. It was all for this. No matter how much she damaged him, he'd still end up with far more than normal if they started with that much. It was a trick from the start.

"Now, I'm moving to the Battle Phase," Izar declared, smiling widely. "And I should warn you that anything you try won't work. Ra can't be stopped by any of your cards unless they target it, but Mound of the Bound God prevents effects that target my god. Your effects are useless and your monsters are too weak to matter. I've constructed an unstoppable formation, and there's nothing you can do to survive it. Ra, attack! God Blaze Cannon!"

As he laughed in a self-congratulatory fervor, Yumi just scoffed. "Unstoppable?" she said. "It's tough, but not that. Trap activate, Iron Resolve!" She braced herself, struggling through her Life Points halving to nearly nothing. Taking a second to catch her breath, she explained, "With this, I negate any battle damage I take this turn, plus I end the Battle Phase."

Izar's laughter stopped abruptly, realizing he was already in Main Phase 2 as Ra contained the fire that brewed inside itself. "How's that?" Yumi said, confidence refusing to waver any longer. "If I can't stop that card directly, I'll just stop the Battle Phase!"

Narrowing his eyes, Izar Set a card in a huff. "I guess that's to be expected," he said, clearly perturbed by his perfect plan turning out to be a dud. "Fine, you'll get one more turn to struggle. Make the most of it."

"Draw!" Yumi said, adding a seventh card to her hand. With that, she was now able to take full advantage of the Treasure Cards, Izar's overconfidence once again coming back to bite him.

"Trap activate!" Izar declared, "MACRO Force!" The card appeared beside Ra, showing a human that appeared an awful lot like Yumi herself being bound up in chains. "With this, no one can play cards in Defense Mode. On top of that, if a player doesn't attack during their turn, they'll take 2000 damage."

His smug smile said it all. He was now forcing her to do battle with the god card. Looks like turtling through it wouldn't even be on the table now.

It didn't matter, though. She didn't need to wait for help to arrive, her newest card being just that. "Ritual Magic, Common Ritual!" As soon as the card appeared, Yumi was already playing another. "Chain, Instant Magic, Emergency Provisions!"

"Clever," Izar admitted. "You'll get rid of the Ritual to boost your Life Points, then resolve its effect."

"That's right," Yumi said, now at 1137 Life. "With Common Ritual's effect, I release Majesty Magician in my hand. That's Level 8, which means I can Ritual Summon! Revélate, Majesty Diablo!"

Bursting forth from a circle of eight flames came the devilish mage, taking a spot next to Yumi's other monsters as electricity crackled in its hands. "Diablo's effect!" Yumi declared, wincing as her Life Points reduced by 1000 once again. "I'm setting my Pendulum Scales with the Scale 9 Takotaco and Scale 1 Big Bat Knight."

With her ability to Pendulum Summon available once again, Yumi wasted no time in doing just that. "Let's have an encore performance! Violentist and my second Takotaco, Pendulum Summon!"

"Level 3s," Izar observed, Yumi nodding in response. With a scoff, he limply spread his arms again. "Well, come at me," he mocked. "Do your best, now."

"I'm overlaying my Level 3 Violentist with my Level 3 Takotaco," Yumi declared. "Xyz Summon, Rank 3! Come on out, Illusion King Robbins!" As her magician gave a bow, it flicked its wrist to send a line of colorful handkerchiefs shooting out towards Izar's field. "I detach by of Robbins' Overlay Units to equip him with Rainbow Neos," Yumi explained, the monster retrieving an image of the card as its ATK raised to 4550.

"Is that all?" Izar said, now resting his head in his hand and his elbow on Ra's progressively more furious brow. "You continue to struggle, but nothing you've played so far can even come close to Ra's ATK."

"We'll see about that," Yumi countered, raising her hand. "Majesty Diablo, it's time to change places!" Her monster gave a shout, electricity sparking across its body before a bolt of lightning crashed into it. A dark cloud of dust replaced it on the field, the cloud slowly changing to a bright white, then a spiraling rainbow. "Take the stage, Majesty Magician!"

With a twirl of its staff, Yumi's favorite card blew away the smokescreen, revealing itself on the field. This was her key to victory. First, though, she had to take care of a few cards. "I banish Iron Resolve to activate Rank-Up-Magic Violet Force!" The card appeared, Iron Resolve being drawn into it as it lit up with a purple glow.

"I'm using the Level 6 Chasm Princess – Techne to reconstruct the Overlay Network!" Transforming into light, Techne and its Overlay Units rushed towards the Xyz portal, circling inside before a blast of energy exploded out of it. "Chaos, advance even further and take on new meaning! Use your insight to find the truth! Chaos Xyz Change! Come out, Chasm Gothi – Episteme!"

The Chaos energy flowing through Yumi surged, her wounds now seeming like a distant memory. While they hadn't exactly been healed, the pain was all but gone. It nearly made her burst out laughing, the urge to run wild coming back like before.

She had to keep herself focused, though. Just let it flow, she told herself as she breathed. Her eyes opened after that, gazing up at her towering monster. With a relieved sigh, she turned her attention back to the duel. "Now, Episteme, use your effect! With four Overlay Units, that means I can destroy four of your cards!"

"It's no use!" Izar sneered. "That effect doesn't even target, and if it did, Ra can't be destroyed by effects, either!"

"I'm not aiming for it," Yumi said, adding, "I'm taking out everything else!" Izar's Field, his Pendulum Cards, and MACRO Force were all blown away by a wave of Chaos, Izar gritting his teeth from atop the god. Ra seemed quite pleased with this development, though, roaring into the air and trying to knock its captor away now that it was freed from its binding.

Without PENANCE, Yumi could now attack without fear. Remembering from earlier, his Set card was an entirely useless Fusion Cancel, meaning there was now nothing to stand in her way. Not even Ra's ATK after she played her next card.

"I activate an Equip Magic, Unwavering Bonds!" The card depicted a set of warriors – a European knight, a Japanese samurai, an Old West gunslinger, a Dahomey Amazon, and a seemingly ordinary kid with glasses at the center – all placing their hands atop each other. "I equip it to Majesty Magician, giving him a new effect."

Yumi pointed forward and declared, "Battle!" As soon as she did, Majesty Magician raised its staff into the air, the rest of her monsters holding out a hand towards it. Energy flowed from each of them, her sorcerer crackling with new power.

"This is the effect," Yumi explained. "I'm attacking with Majesty Magician, which means he gets the combined ATK of all of my monsters!" This meant her card now outmatched even the god, boasting a considerable 14350.

"Too bad I won't be taking any damage," Izar said, MACRO Force appearing in front of him. "By banishing this, I can force one of my monsters to Defense Mode." Balling up a fist, he punched straight down onto Ra's head, sending it to all fours and forcing its wings to drape over itself.

With a scoff, he then said, "But I'm not done with this one yet. I use another of Ra's effects, detaching myself from it by using Fusion Cancel!" Yumi didn't even bother to question how that worked, simply watching as Izar reappeared on his side of the field, Life Points now at 6900 after absorbing a considerably weakened Ra's ATK.

Yumi frowned, feeling almost guilty about destroying the god in such a sorry state. Regardless, the attack was happening whether she liked it or not. "Majesty Magician, attack Ra! Majesty Eternity!" Flying into the air, Majesty Magician twirled its staff to build a considerable ball of energy onto the end. It soon rivaled Ra's own sphere mode, sitting atop the wizard's weapon as a swirling ball of multicolored light.

With a shout, the monster let loose, the attack impacting Ra and blowing it apart. While no damage was dealt, this took the god out of the fight and opened a path for Yumi's victory. Unfortunately, it would have to wait.

"Because I attacked with Majesty Magician and used that effect," she reluctantly explained, "I can't attack with any other monsters for the rest of the turn." Her frown quirked into a smile, though. "But I can still inflict damage," she said. "Big Bat Knight's Pendulum Effect lets me send Butter Fly to the Graveyard to hit you for 800!"

Izar didn't flinch as a flaming baseball smacked him square in the chest, even as it pushed him back. His only reaction was to let out a chuckle, still seemingly assured in his victory. His Life Points fell to 6100.

"Turn end," Yumi declared, taking another breath. The end was really in sight now. Just one more turn was all she needed.

At this point, it seemed impossible for her to lose. Her monsters were strong and Episteme could even end the Battle Phase using her Trap's borrowed effect. All Izar would have is his single drawn card. There was no way she could lose now, right?

The people of Earth seemed even more assured of Yumi's victory than she was now. Even the duelists, despite all of the tricks they'd seen Izar and his ilk pull up to now, were starting to feel confident that the game was over. Yumi had just killed an actual god, so where could it go from here?

"Things got dicey there for a second, but I think it's over now," Kyoko said confidently. In the back, Rio helped Yumi's grandmother to sit on a chair provided by Fukuro, the woman nearly collapsing from relief now that all of this seemed at an end.

"That one card was pretty freaky," Kazuhiko added, referring to Ra. "The hell was that thing, anyway?"

"Dead," Kyoko joked, sighing as she leaned forward on the back of Sakuya's chair. She poked the back of her head, teasing, "Hey, quit looking so grumpy. Isn't this, like, the only time it's acceptable for you to look happy?"

"It's not over yet," she replied, still not taking her eyes off the duel projected above them.

"Oh, come on," Kazuhiko said. "This duel's done." He even managed to get Hideo to agree with him.

Ami spoke next. "Wait, I don't think it is," she said darkly. "There's…"

Sakuya's fears would be vindicated in the worst way possible as Izar began his turn. "I activate Pot of MACRO," he said, holding up a copy each of PAIN, PENANCE, and JUDGMENT. "I return these three to my deck, then draw two new cards."

No one liked the sound of that. With a grin, he was clearly doing something dubious as he took his draw. "And this will be the end," he said, tossing out one of them. "I activate this – Resurrection of the Dead!"

A massive hole opened in front of him on the field. "You already know what this does," he said glibly. "I'm reviving God!" Golden flames shot out of the portal to the afterlife, a screech preceding the arrival of Izar's strongest stolen card once again.

This time was different, though. Rather than the mechanical beast from before, this Ra was a blazing beast. "Since Ra returned from the dead, this activates another effect called Phoenix Mode!" With a shriek, Ra's flames grew even stronger. "In Phoenix Mode, Ra is entirely invincible and can burn through any of your cards for 1000 Life Points."

Yumi could only stare in abject horror. "What?" The number of effects this thing had was just unfair.

"That's right!" he said. "Now, God Phoenix, burn everything!" At the cost of 6000 Life Points, Izar incinerated Yumi's entire field. She could do nothing as her monsters screamed, their bodies turning to charcoal before her eyes.

With Episteme gone, the power of Chaos left her, too shocked to channel it herself and now having nothing to facilitate it automatically. She was now as vulnerable as any other 13-year-old in this situation, a fact made clear by just how unbearable the heat from the fire felt at such close range.

But he wasn't done. Izar's Life Points ticked back down to 1, providing Ra with a measly 99 ATK. The actual number wasn't the point, however. "With your field clear, Ra attacks!" Ra rose into the sky, shining like the sun once again. With a screech, it dove down towards the field, Izar shouting, "Now die, Takano Yumi!"

Yumi tried to brace for the attack, but it was no use. The best she could do was cover her head and crouch down, feeling the hairs on her arms and the back of her neck singe at just the god's approach. With nothing to protect her, she took the full force of the God Phoenix, fire washing over her like a cloud releasing all of its rain at once.

Between the crackle of flames and Izar's laughter, Yumi's screams were entirely drowned out. This was no small feat given just how loudly she shrieked. The fire scorched through skin, muscle, and all the way down to bone. Hair and clothes were set alight. Even more than that, though, she could feel her soul itself begin to catch.

All she could do was scream until her body could make no more sound. How long did the attack go on for? She couldn't say. She couldn't even think now. It all hurt too much.

Despite the light, it was growing darker. Soon enough, she couldn't even feel the burns anymore. Not even the heat. In fact, she was getting cold. It was all just fading away. Soon enough, she wouldn't feel anything at all.

"That should do it," Izar said after collecting himself. On command, Ra moved back across the field as a wispy flame, looming over its controller and seething with malice.

"So, was it everything I promised?" he asked, pausing for a response that wouldn't come. "It seems like it was." He began to laugh again, his voice being the only one left to echo inside the void.

Opposite him, Yumi still remained in her hunched position. She didn't move save for a few small plumes of fire still burning on her back. Those died down quickly, though. Even they didn't have the energy to sustain themselves.

The last card in Yumi's hand fell to the ground after that. The image still hadn't appeared. Slowly, so did Yumi. Her body toppled over, the fight having finally left her. Despite still having 38 Life Points left, they'd disappear soon enough. In a duel like this, they represented a duelist's actual life. Yumi no longer had any of that.

 

 

\Next: ?/


Cards Used in Order of Appearance

Treasure Cards from the Heavens (Card of Sanctity)
Normal Spell Card
Each player draws until they have 6 cards in their hand.

MACRO Catastrophe
Normal Spell Card
If only your opponent controls cards in the Pendulum Zones, destroy all cards in the Pendulum Zones, and if you do, draw 1 card. Cards and effects cannot be activated in response to this card's activation.

Macrocosmus – PAIN
DARK
Level 4
10/10
Fiend/Pendulum/Effect
1000 ATK/1000 DEF
P: If you do not have another "Macrocosmus" card in your Pendulum Zone, you cannot Summon monsters. If you Pendulum Summon a monster(s), except a "Macrocosmus" monster: Gain Life Points equal to that monster(s) ATK.
M: When this card is Normal Summoned: You can discard 1 Spell Card; Special Summon up to 2 "Macrocosmus – PAIN" from your hand or Main Deck in Attack Position, then take 1000 damage for each.

Macrocosmus – PENANCE
DARK
Level 4
10/10
Fiend/Pendulum/Effect
1000 ATK/1000 DEF
P: If you do not have another "Macrocosmus" card in your Pendulum Zone, you cannot Summon monsters. The first time your opponent declares an attack with a Pendulum Summoned monster during their Battle Phase: Negate that attack, and if you do, gain Life Points equal to the attacking monster's ATK.
M: If this card is in your Graveyard or face-up in your Extra Deck: You can Special Summon this card in Attack Position, and if you do, take 1000 damage and banish it when it leaves the field. This effect cannot be activated the turn this card is sent to the Graveyard or placed face-up in your Extra Deck.

Macrocosmus – JUDGMENT
DARK
Level 4
1/1
Fiend/Pendulum/Effect
1000 ATK/1000 DEF
P: If you do not have another "Macrocosmus" card in your Pendulum Zone, you cannot Summon monsters. When your opponent Pendulum Summons a monster(s): Gain Life Points equal to that monster(s) ATK.
M: If this card is in your Graveyard or face-up in your Extra Deck: You can Special Summon this card in Attack Position, and if you do, take 1000 damage and banish it when it leaves the field. This effect cannot be activated the turn this card is sent to the Graveyard or placed face-up in your Extra Deck.

Macrocosmus – SORROW
DARK
Level 4
1/1
Fiend/Pendulum/Tuner/Effect
1000 ATK/1000 DEF
P: If you do not have another "Macrocosmus" card in your Pendulum Zone, you cannot Summon monsters. You can Synchro Summon using this monster and 1 other non-Tuner monster you control or a card in your Pendulum Zone while this card is in your Pendulum Zone.
M: When this card is Normal Summoned: You can discard 1 Spell Card to target 1 Level 4 "Macrocosmus" monster in your Graveyard; Special Summon it in Attack Position, then take 1000 damage.

Mound of the Bound God (Mound of the Bound Creator)
Field Spell Card
Level 10 or higher monsters on the field cannot be targeted or destroyed by card effects. If a Level 10 or higher monster destroys a monster by battle and sends it to the GY: The player who controlled the destroyed monster takes 1000 damage. When this card on the field is destroyed by card effect and sent to the GY: You can add 1 DIVINE monster from your Deck to your hand.

THE SUN OF GOD DRAGON (The Winged Dragon of Ra)
DIVINE
Level 10
Divine Beast
? ATK/? DEF
Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Summon cannot be negated. When Summoned, other cards and effects cannot be activated. Your opponent cannot Tribute this card. Control of this card cannot switch. Unaffected by opponent's card effects, except targeting effects. Effects that target this card apply until the end of the turn. This card's attack cannot be negated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. This card's original ATK/DEF is the combined ATK/DEF, respectively, of monsters Tributed for this card's Tribute Summon. Tribute any number of monsters you control besides this card; this card gains ATK/DEF equal to the combined ATK of the monsters Tributed for this effect. Pay any amount of LP; this card gains ATK/DEF equal to the amount of LP paid to activate this effect. (Quick Effect): Send 1 "De-Fusion" from your hand or field to the GY; make this card's ATK/DEF 0, then gain LP equal to this card's ATK when this effect was activated. If this card was Special Summoned from the GY: It gains the following effects: ● Cannot be destroyed by battle or card effects, and any damage you take becomes 0. ● Immediately after this card is Summoned: You can pay LP in multiples of 1000; send cards on the field to the GY equal to the LP paid to activate this effect divided by 1000, ignoring other effects or conditions. ● This card can attack all monsters your opponent controls in a row once each, then, if your opponent controls no monsters, this card can attack directly.

Iron Resolve
Normal Trap Card
Activate only during the Battle Phase. Pay half your Life Points. During this turn, Battle Damage done to you from battle is reduced to 0. Then, end the Battle Phase.

MACRO Force
Continuous Trap Card
While you control 2 "Macrocosmus" cards in your Pendulum Zones, your opponent cannot Summon monsters in Defense Position, Set monsters, or change monsters to Defense Position. During the End Phase of a turn in which the turn player did not attack: Inflict 2000 damage to the turn player. Destroy this card if you do not control a "Macrocosmus" card in your Pendulum Zone. You can banish this card from your GY; change 1 monster you control to Defense Position.

Common Ritual
Ritual Spell Card
This card can be used to Ritual Summon any "Majesty" Ritual Monster. You must also Tribute cards from your hand, field, or Pendulum Zones whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Pendulum Normal Monster in your GY; add that target to your hand, but for the rest of this turn, you cannot Summon monsters with that name.

Emergency Provisions
Quick-Play Spell Card
Send any number of other Spell/Trap Cards you control to the Graveyard; gain 1000 LP for each card sent to the Graveyard this way.

Majesty Magician
DARK
Level 8
6/4
Spellcaster/Pendulum/Effect
2500 ATK/2000 DEF
P: When you Normal Summon a Level 4 or lower Normal Monster with 1500 or less ATK/DEF: You can add 1 Equip Spell from your Deck or GY to your hand. Once per turn, if you activate an Equip Spell: Draw 1 card.
M: You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as an appropriate target for a card that specifically designates a Level 4 or lower Normal Monster with 1500 or less ATK/DEF while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Majesty Diablo
FIRE
Level 8
Psychic/Ritual/Effect
2000 ATK/800 DEF
You can Ritual Summon this card with "Common Ritual". If this card is Ritual Summoned: You can pay 1000 LP; you cannot Special Summon monsters for the rest of this turn, except Pendulum Monsters and monsters from the Extra Deck, also place 2 Pendulum Normal Monsters with different names from your Deck in your Pendulum Zones. Once per turn (Quick Effect): You can Tribute this card and target 1 Pendulum Monster in your GY or face-up Extra Deck; Special Summon that target.

Big Bat Knight
EARTH
Level 3
7/1
Warrior/Pendulum/Normal
1100 ATK/500 DEF
P: Once per turn, when a Pendulum Monster you control destroys an opponent's monster, after damage calculation: You can send 1 Level 4 or lower Normal Monster from your Deck to the GY; inflict 800 damage to your opponent.

Takotaco
WATER
Level 3
9/2
Fish/Pendulum/Tuner/Normal
800 ATK/800 DEF
P: Once per turn: You can target 1 Level 4 or lower Normal Monster with 1500 or less ATK/DEF you control; this turn, that face-up monster is treated as a Tuner (even if this card leaves the field).

Violentist
LIGHT
Level 3
1/7
Fiend/Pendulum/Normal
650 ATK/1300 DEF
P: Once per turn: You can target 1 Equip Spell in your GY; equip it to an appropriate monster on the field, but destroy it during the next turn's End Phase.

Illusion King Robbins
LIGHT
Rank 3
6/9
Spellcaster/Xyz/Pendulum/Effect
2300 ATK/1500 DEF
P: Once per turn, if you have no cards in your other Pendulum Zone: You can target 1 Pendulum Monster in a GY or face-up Extra Deck; place it in your Pendulum Zone, but destroy it during the End Phase.
M: 2 Level 3 monsters
If you can Pendulum Summon Level 3, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. Once per turn: You can detach 2 Xyz Material from this card and target 1 monster in your opponent's Graveyard; equip that target to this card. When a monster is equipped to this card by its own effect, it gains ATK equal to half the ATK of the equipped monster. While this card is equipped with an opponent's monster: You can Tribute this card; Special Summon 1 monster from your hand, Deck, or Graveyard with ATK equal to or less than this card's ATK on the field.

Rainbow Neos
LIGHT
Level 10
Warrior/Fusion/Effect
4500 ATK/3000 DEF
"Elemental HERO Neos" + 1 "Ultimate Crystal" monster
Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.

Rank-Up-Magic Violet Force
Normal Spell Card
Banish 1 Normal Trap Card from your Graveyard, then target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 Xyz Monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) It gains this effect.
● Once only, you can activate the effect of the Trap Card banished to activate "Rank-Up-Magic Violet Force" as a Quick Effect.

Chasm Gothi – Episteme
DARK
Rank 7
Spellcaster/Xyz/Effect
4300 ATK/3200 DEF
5 Level 7 monsters
You can Xyz Summon this card by using Equip Spells equipped to monsters used as Xyz Material for this card's Summon. When this card is Xyz Summoned: You can destroy cards your opponent controls up to the number of materials attached to this card. Once per turn: You can detach 1 material from this card; your opponent discards their entire hand. If this card had an Equip Spell as Xyz Material when this card detached material, inflict 400 damage to your opponent x the number of cards discarded by this effect.

Unwavering Bonds
Equip Spell Card
Equip only to a Level 4 or lower Normal Monster with 1500 or less ATK/DEF. The equipped monster gains these effects: Once per turn, when this card battles an opponent's monster: You can make this card's ATK/DEF equal to the respective ATK/DEF of all other monsters you control, until the end of the Battle Phase. Other monsters you control cannot attack during the turn this effect is activated.

Fusion Cancel (De-Fusion)
Quick-Play Spell Card
Target 1 Fusion Monster on the field; return that target to the Extra Deck, then, if all the Fusion Materials that were used for its Fusion Summon are in your GY, you can Special Summon all of them.

Pot of MACRO
Normal Spell Card
Shuffle 3 "Macrocosmus" Pendulum Monsters into the Deck, from your Graveyard and/or face-up from your Extra Deck, then draw 2 cards. You can only activate 1 "Pot of MACRO" per turn.

Resurrection of the Dead (Monster Reborn)
Normal Spell Card
Target 1 monster in either player's Graveyard; Special Summon it.

Notes:

What if I just ended it here?

Really went all "Jonouchi Dies" with this chapter. In reference to that, if anyone is curious about the rationale for why Yumi is in considerably worse physical condition after taking God Phoenix compared to him, you have to remember that it was actually Gilford that got incinerated. Jonouchi just experienced what Gilford felt, so there was a level of separation there for him.

Yugioh fans not being pedantic about their interpretation of Ra's effect challenge (difficulty level: impossible). No one has ever gotten it 100% right since Ra in the manga and anime isn't so much a card as a list of challenges characters have to face while trying to beat Marik. Actually writing it out is kind of impossible because so much of what it does is inconsistent or difficult to actually implement as it's seen. This is just what I came up with that's as close as I think I can get it.

Yumi officially killed God with the power of friendship and card games. That's the Yugioh experience right there.

Our protagonist is dead now, so that's probably going to cause some problems for next time. Wonder what happens.

Thanks for reading. Share if you're enjoying. Always remember that next time is the end.

Chapter 89: Resolve and Love - Thank You and Goodbye, Takano Yumi

Summary:

It all comes to an end.

Notes:

(See the end of the chapter for notes.)

Chapter Text

It was dead silent back in Chiba. Celebration turned to dread, then pure horror as the last turn of the duel played out in front of the onlookers. To fall so far so fast wasn't unheard of in a game of Duel Monsters, but no one had wanted to think of that possibility when all of reality was on the line.

The first break were numerous babies and small children, terrified of what they'd just watched despite not even fully understanding it. Next was Yumi's grandmother, doubling over almost in time with Yumi herself. Anguished cries echoed through the city as many more people joined in, realizing that all was lost.

"This…" Kazuhiko could barely form words, balling his fists up as he stood stock still in the street. "This is bullshit!" he screamed, running as fast as his injured legs would allow to grab Alramech by the collar. "What is this?"

"The worst outcome," he said dryly, his expression little more than pensive at the sight of Yumi's death.

"Is that all you've got to say?" Though unable to actually move him, Kazuhiko still attempt to shove him against a wall. "You set her up to go fight him alone, and that's all you've got?" No one was attempting to stop him, not even the other members of the EEDF. At this point, they all blamed Alramech for this, as well as themselves.

"You...you piece of…" Kazuhiko drew back a fist, though he slowly lowered it. Falling to his knees, all he could do was cry. Even if he could do it, beating up this callous bastard wouldn't change anything. In truth, they all should have known this was a possibility. They all failed her in some capacity.

Sakuya hadn't moved from her spot. As tears streamed down her face, she just kept whispering, "No," over and over again. She refused this. This wasn't real. Yumi was going to win. She promised that. She promised so many things before now. They both did. She couldn't break those promises. She couldn't.

Finally, it was Yuu who asked the most prescient question. Tears flowing freely from her eyes despite her lack of audible sobbing, she said, "But what happens now?" Indeed, what did happen now? Earth's champion had fallen. Alramech was far too weak to face him in a direct fight. The rest of them couldn't hope to beat a monster like that god. Beyond that, he'd made it quite clear he wasn't interested in any further challengers.

"What can we do?" Rio said, dejected. She shook her head, still sniffling. Her parents had arrived not long ago, both of them holding her as they, too, braced for the end.

"Wait," Ami finally said, wiping her eyes.

"I don't think we have time to wait," Kyoko replied, looking to Rio and deciding that it would probably be a good idea to say goodbye to her mother, too.

"No, I mean…" She shook the tears from her eyes, pointing towards the duel. "Look!" The group turned its collective attention back to that horrible scene, seeing little more than Yumi laying motionless in the darkness with Izar's laughter echoing around her.

What Ami (or, more accurately, Hideo, who proceeded to punch Ami's shoulder until she paid attention) had noticed, though, was the white glow from underneath Yumi's body. Was that good? Bad? Who could say at this point? Well, one person could.

"Oh, there it is," Alramech said, not nearly as shocked by this development as might be expected. "I must be losing my touch."

In the void, Izar was beginning to take notice of the glow, as well. His laughter died down, quirking a brow as he leaned forward a bit to examine it. Before he had the chance to make another quip or insult, though, a column of light washed over Yumi. "What is…?"

The light began to dissipate, the world's hope now on her feet once again. Despite the flames, despite her minuscule Life Points, despite the overwhelming pain, Yumi was back in the fight one last time. Her body still broken, she seemed to be running entirely on borrowed willpower now. That god sure earned its title.

"That's…" Izar grit his teeth, pointing at her. "That's ridiculous! You're dead, Takano Yumi! Act like it!"

"Sorry," she said weakly through pained breaths and an even more pained smile. "Can't just yet." In a shaky hand, she clutched the card she'd been holding since the start of the duel. It was finally complete from the looks of it. Considering the energy flowing through it seemed like the only thing keeping her alive at the moment, she had to say she was impressed even without reading the effect.

Izar seethed, the void around him cracking. "Fine, if you want to die even more slowly, I'll let you struggle in this pathetic state. I'm Setting the card MACRO Final Play and ending my turn." He spat, Ra's fire going out. It was the only flaw of the card, returning to the afterlife after being Special Summoned. "I'm telling you what it is so you know there's no hope left. The moment you attack me, I'll activate it and use it to revive God. And since I know how much you like to seal off effects, I'll also tell you in advance that it won't work on this card. I know you're too weak for me to even need that kind of precaution, but I want to make this as hopeless as can be for you."

"Are you sure about that?" Yumi said, painfully drawing a card from her deck. Every movement hurt just as bad as when she took God's anger, but she didn't care. She ignored it and kept going. This was a duel she had to win...for everyone. While she couldn't hear it, she knew they were all back on Earth cheering her on. With support like that, how could she even think of losing?

Slowly, she raised her head. "Izar," she said. "Despite everything...this was still a fun duel."

"Is your mind broken now?" he laughed. "It matches the rest of you, at least."

"I mean it," she mumbled, speaking from the heart. "You're the most awful person I've ever met, but you're a really good duelist. I wish things could have been different." Between her exhaustion and the agony of her body, it was likely just her imagination playing tricks on her, but she could have sworn she saw him flinch at that.

"It's time for me to win, though." She took one of the cards in her hands, sliding it into her struggling duel disk. "Magic Card, Resurrection of the Dead."

"That card!" Izar growled. Having drawn with just five cards left, it wasn't unexpected Yumi might get this, but the deep irony of it appearing right now of all times wasn't lost on him.

Yumi nodded. "I'm reviving a monster from the Graveyard."

Izar's smile returned. "And you think you'll use Ra to beat me?" he scoffed. "Go on, then. I'd like to see what happens when an unworthy insect tries to dominate God."

Yumi shook her head, the white pulsing light that had been sustaining her now bolstered by growing streaks of energy. "No, I'm not using that card," she said, raising a hand. "I'll bring back...Episteme!"

The towering Xyz Monster reappeared in front of Yumi, Chaos energy forming a halo behind it. It was a comforting sight, and now that Chaos was flowing through her, too, Yumi wasn't in quite so much pain. Was it healing her? Maybe, but it probably wouldn't matter with the extent of these injuries.

No matter what, though, she was going to see this duel to the end. Part of that meant overcoming Izar's Set card, as attacking with Episteme now just meant running into a monster again. That's where the other card came in.

"This is what's going to end it," Yumi said, vitality returning to her voice. "My final card...Neo-Rank-Up-Magic Rainbow Force!"

This was the card Alramech had made for her. It's what she'd been saving the entire duel. Now it was here, a rainbow-colored crest in the shape of a lily flower beckoning Epistemic into the sky. "To use this card, I need to halve my Life Points," Yumi explained, the pain associated with going down to 19 Life Points simply blurring together with the rest. At this point, her adrenaline and the magic sustaining her was distracting her enough to not even notice.

"On top of that," she continued, "I banish another Rank-Up-Magic from my Graveyard, plus up to five other monsters that use different Summoning methods." Violet Force shot out from her Graveyard slot, flying into the Rainbow Force crest and causing it to glow. Next, five portals opened around Yumi, monsters rising out of each. "Majesty Diablo, Helpful, Knight of Commons, Zenkai Fire Dragoon, Great Blackstone, and Majesty Magician!"

In addition to Episteme, all of these other monsters were drawn into a multicolored Xyz portal, energy swirling as another transformation took place. "This is Chaos' final form," Yumi said. "Return to the origin and see how far we've come. Chaos Xyz Change! Let's win, Chasm Witch – Telos Prime!"

As she said, this monster resembled the original form of her Chaos card – Telos. Now, though, the monster had grown taller, a pair of shorter staffs floating beside its hands. Its hair had also grown longer, obscuring its face up until it descended to the field. From there, it spread like tendrils around its head, revealing both a black crown atop its head and shimmering rainbows flowing through each strand.

"Rainbow Force gives Telos Prime effects based on how many cards I banished to use it," Yumi said. "I used six, so that means I get all of them." First, it prevented Telos Prime from being destroyed in battle. Second, it gave it the ability to inflict piercing damage. Third, it doubled its ATK. Fourth, it prevented the opponent from affecting it with card effects. Fifth, it stopped the opponent from Summoning until the end of the next turn.

Finally, the sixth effect. "In addition to the monster I used for the Rank-Up," Yumi explained, "I also get to attach every card banished to activate Rainbow Force to Telos Prime as Overlay Units." This left her monster with a total of 9600 ATK and seven Overlay Units circling its head.

"That's not possible!" Izar stammered, his composure fully broken. Cracks were starting to show on his body in addition to the void, no longer focused enough to even sustain his physical form. This only got worse when Telos Prime's Summon effect went off, darkening his Set card and preventing him from using any effects for the whole turn.

"If it's impossible, I just have to change that!" Yumi told him. "Chaos is unlimited potential. That's what I've learned since this all started. So if that's true, why should anything be impossible?" She raised her hand. "Telos Prime, effect activate! I detach Violet Force to pick a card from the Graveyard and attach it in its place, increasing my monster's ATK by 400."

Whether it was for simple insurance or to ensure that this next attack would be the last, Yumi made her choice. "I'm taking...Ra!"

"You fool!" Izar cackled. "You can't control God! You'll be incinerated for even trying! You came all this way just to commit suicide!"

Despite these taunts, Ra did indeed rise from his Graveyard. Like a phoenix, the god card circled the field, leaving a trail of fire behind it. It dove at Telos Prime, the Chaos monster welcoming it with crossed-staffs. Filtered through them, the monster took on a golden aura, a new seventh Overlay Unit joining the other six above its head and an even 10000 ATK.

"No!" Izar shouted. "That's imposs-" He stopped himself, falling to his knees in despair. Not only had he been beaten by a human, that human had completely humiliated him. Whether that god had deemed her worthy to use it or simply wanted revenge on him, he was now entirely alone.

With no other options, he just cracked a smile. "Fine, I give up." Standing back up, he spread his arms wide once more. "Come, Takano Yumi! Finish this game!" If nothing else, he could accept defeat with some measure of dignity.

"Battle!" Yumi replied. "Telos Prime, direct attack! Chaos Infinity Magic!" Charging a pair of crackling blasts on each side, Telos Prime's Overlay Units began to spin. Energy was exchanged between them and the attacks, the monster finally letting loose both. They merged into a single spiraling beam of black and white swirls, only for that to be overtaken by a golden flame in the shape of the God Phoenix.

Unlike before, he surely felt this. Whether it was her monster's attack or the energy that clearly came from Ra, Izar suffered through a torrent of flames before falling to one knee. A good portion of his flesh was completely burnt off, glowing blue energy contained inside him. He no longer had the strength to attack.

Izar had lost. Yumi had won.

All of Chiba erupted into cheers, the Constellations' threat finally at an end. Though most of the world would never know it, everyone on Earth had Takano Yumi to thank for saving them that day.

"She's done it!" the announcer shouted into the microphone. "She's won! Takano Yumi has won!" Even with the speakers blasting at full volume, it was difficult to hear him over the celebration of the masses.

Sakuya sobbed into her hands, so relieved and overjoyed that Yumi had survived that she couldn't even contain herself. "She did it," she whispered, trying and failing to get herself under control as her father picked her up from her chair and held her close. "You really did it, Yumi."

Kazuhiko picked Hideo up into a hug, then grabbed Kenji to do the same. "We did it!" he shouted for all three of them.

"She really won!" Kyoko screamed at the top of her lungs, grabbing Haru as she came running to dance with her in the street.

"Your friend really outdid herself," the leader of Ami's team said to her. "You've got good judgment."

"I just believed in her," Ami said, giving Suzy a tremendous high five followed by a bone-crushing hug.

"Where the hell's she been hiding all this time with all that power?" the boy asked. "We should've heard of her by now."

"I guess it doesn't matter," the taller girl said, covering her ears. "It's really loud out here now. I don't know how to deal with all of that…"

Elsewhere, Rio and her parents embraced, their fear from before replaced with pure joy. "Your friend was amazing," her mother said.

"This whole thing really worked out in the end," her father added. His guilt may still be there for endangering Yumi and so many others, but he couldn't deny the relief he felt in seeing it all come together like this.

"She's so amazing," Rio laughed, breaking away from them to go and hug Fukuro nearby. Seeing the older man's surprised expression, she merely said, "You get some credit for this with everything you've done for us, so deal with it."

"It's finally over," Yumi's grandmother said, nearly fainting as she sat against the side of the facility's cover building.

"It's such a relief," Ms. Fukukado said beside her, her high-energy attitude faltering for once.

Alramech smiled into the sky nearby, nodding his head slowly. Feeling a tug on his sleeve, he looked down to see Yuu. "Where is Yumi now?" she asked.

"An excellent question," he said. "I have no idea."

"Then when does she come back?" Yuu asked more urgently. "Is she okay? Bring Yumi back!"

Alramech looked up again, his brow furrowed. "We'll have to wait," he said. "Wait and see what happens."

In the void, both Yumi and Izar still stood across from one another. One by one, the eyes surrounding them closed up and disappeared, closing off this space from the outside world. Now no one could see what was going on inside.

"Takano Yumi…" Izar said, his voice barely a rasp. The reda crystal in her duel disk was rapidly pulling him apart, but the sheer volume of energy he contained meant it would take a much longer time than normal. He seemed intent on making the most out of this.

"Takano...Yumi!" He lunged forward, Yumi unable to react. The forces keeping her animated were all but gone now, the effect of Ra's anger rapidly coming back in force. She couldn't move, trapped in place as she watched an injured but still very much alive Izar charge.

Inches away, she braced for the worst. All she got, though, was a tap on the forehead. It was some tap to say the least, her fatigue and injuries lessening after it happened.

Looking up at him, she could see a smile across his face. Rather than his trademark manic grin, he looked much calmer. If he was anyone but Izar, he might have even seemed friendly. "Fair is fair," he said, starting to shake.

"What?" Yumi watched as Izar fell to his knees right in front of her. Both his arms began to vanish, sucked into her duel disk as specs of blue light. "Why did you do that?"

"You were dead," he muttered. "Didn't seem right...to leave it that way."

"But...why?" It's not like she was complaining about that, but it wasn't exactly in Izar's nature to do something altruistic. Was this just another scheme in disguise?

"It's not a trick," he reassured her, something in his voice urging her to believe it. "I…" He stopped. "I don't even know myself," he admitted.

He gave a pained laugh. "In exchange," he began, "I'd like you to do me a favor."

After a moment of hesitation, Yumi replied, "What?"

"Listen to me," he said weakly. "It's scary, you know? Dying like this."

"You're afraid of dying?" Yumi asked, suppressing her instinct to judge him. She had more than enough reason to lay into him about the hypocrisy of saying something like this, but that wouldn't accomplish anything of value. Izar was growing weaker by the second. She might as well hear him out.

"I know, it's ridiculous," he said, almost reading her mind. "When you're as old as me, it's not even something you think about anymore. I've been alive forever, so not being alive doesn't seem possible."

One of his legs had vanished, finally toppling him to the ground. Yumi crouched beside him, feeling the slightest hint of pity for him in this state. "We're all gone now," he said. "I guess it's what we deserve."

"It didn't have to be," Yumi told him. "No one made you do any of this."

"That's true," he admitted. "It's hard to really see things like you as being really alive. That's not really an excuse for everything, though."

"Why did you do it, then?" Yumi asked, feeling herself well up. "Why hurt so many people? Why destroy so much? You could have been better."

"We could have, but we weren't," Izar said bluntly. "We weren't the best of our kind. Most of us weren't the worst, either. We just were." He closed his eyes, opening them a short time later. "Did anyone ever tell you why we're Constellations?"

Yumi shook her head, wiping her eyes. "Figured. It's not the word we used in our language, obviously, but it's the best equivalent. When we elevated ourselves, our goal was to live among the stars. To be like the constellations in the sky. Mythic. Spectacular. Eternal."

He sighed. "I was the one who suggested we start playing the games, you know. I can't remember why. Maybe I was bored then. Maybe I still wanted to strive for more. I guess I could say part of me was hoping to lose at some point and right all our wrongs, but I'm not that brave. I think I was just scared to die. Die without leaving some kind of mark or doing something. Just a bunch of fools floating in nothingness, all of us existing without goals or a purpose beyond continuing to exist."

He laughed, most of his body now erased. "I'm really talking your ear off, aren't I? Maybe this is my final revenge, forcing you to stay with me so I'm not alone at the end." Izar sighed, his expression wistful. "I was always alone, though. I was content with it before. I don't know why it's changed now."

"I think we all need other people," Yumi said, unable to stop herself from extending some degree of compassion for this monster. "People to love, but also to love us back. I'm sorry you never had that."

Izar laughed again, sounding utterly heartbroken this time. "That might be true," he whispered. He met Yumi's gaze from where he lay, smiling. "I appreciate you letting me pretend I have even just a little of that here at the end. Then again, I guess I'm still forcing that on you."

"It's alright," she said. "Does it hurt?"

"No," he told her. "It doesn't feel like anything. It's just...absence." He paused for a moment. "I wonder if that's what being dead is like."

"I wouldn't know," Yumi said. "I don't plan on dying for a while."

He was just a head now, giving a small laugh at her joke. "I would hope so. No one who beats me is allowed to just die." A contented smile formed across his lips. "Looks like this is it. No more Izar to make your life miserable."

"It's a relief," she said honestly.

Izar scoffed. "I bet." He grew quiet, the remainder of his head beginning to disappear. "Goodbye, Takano Yumi. Our duel...was...fun…" With that, he vanished.

While Izar may be gone, he did leave something behind. It was a small pile of cards, seemingly the ones he'd stolen for his new deck. Yumi went to reach for them, only to draw her hand back as they began to glow.

Each one lit up, eventually beginning to float in the air. Shooting higher and higher, they eventually split off into several directions deeper into the darkness. She couldn't tell where they were meant to be going, but she hoped they returned to their rightful owners.

Speaking of which, she now started to wonder how she was meant to get out of here. No sooner did she think that, however, did the darkness around her begin to shatter. Like glass struck with a hammer, cracks spidered out across the floor, as well as everything else she could perceive.

Then, it all broke. The darkness fell away, leaving Yumi among the clouds in the otherwise clear blue skies above Chiba. Since she'd never been in a plane before, this was an entirely new perspective on the city than she'd ever gotten to see before. Even with all of the destruction visible from this high up, her home was still a beautiful place to behold.

She was so distracted by this that she hadn't realized she'd started to fall, at least not until the city began to rapidly get closer. Panic overtook her as she went into free fall, the wind whipping against her open wounds and severe burns to bring about an entirely new kind of pain she didn't even imagine was possible.

After everything, was this how she'd die? Splattered against the pavement like a very unsuccessful skydiver? For once, she didn't think the worst of Izar, figuring this must have been an accident on his part. Regardless of how it happened, though, looks like he really would be the one to kill her in the end.

Then she felt herself stop, blood rushing to her head in seconds. Between that, the fear, and her already weakened state, she wasn't able to stay conscious much longer. "Well done, Yumi," she heard, getting the distinct feeling she was being held in someone's arms. "Well done." The last thing she heard before blacking out were cheers not far off.

The first thing that greeted Yumi when she finally awakened from her dreamless slumber was the beeping of a heart monitor. The next was Sakuya, a smile spreading across her face as she watched her stir awake. "She's up!" she shouted, throwing herself onto her in the bed where she lay.

In truth, this hurt like hell, but she wasn't going to complain. If her arms could move right now, she'd be hugging her back.

"Yumi!" her grandmother shouted, rushing over to hug her, as well.

"She's awake!" Kazuhiko's voice was unmistakable, both he and Hideo joining the pile. Then came Yuu, simply jumping in on top. Seems like none of them had left her side while she was unconscious.

"She's awake?" Kyoko asked, poking her head in from around a corner. "Hey, she's awake!" she shouted into the hall.

It was around this time that Yumi realized she wasn't in the underground facility's infirmary, but a normal hospital. The décor was a welcome change, drab gray walls replaced by a tasteful off-white. They even had some flowers on her bedside table, plus a window to let in some warm sunlight.

Examining the room was the least of her concerns, though. "Did I really win?" she asked, already beginning to cry.

"You won!" Sakuya told her.

"You finally beat him," Yuu confirmed, crying just as hard as Yumi. Their nightmare was finally over.

"You saved the world," Rio said as she and several others walked in to welcome her back to the land of the living. Her, Kyoko, Suzy, Kenji, Megumi, Koichi, Minerva, Rafael, Ami, Kaguya, and so many more filtered in and out of the room, congratulating her and wishing her well. Their unbridled joy was evident with each visit, everyone feeling just so happy to be alive right now.

It wouldn't be until later that Yumi learned the extent of her injuries. Despite being in a regular hospital now, all of the facility's stockpile of Alramech's blood was being used as part of her treatment. The god card's flames had nearly ruined her body to the extent that even this otherwise surefire cure was having difficulty repairing it. Without Izar's healing at the end, it may not have even worked at all.

While the pain was certainly blunted with the help of some very effective morphine, Yumi could still feel the heat on her back. The doctors (Shinkawa included before she returned to military work) monitored it closely and continued to say that things should resolve themselves soon, but she started to get the distinct impression that may not be the truth.

The next month was spent in recovery, her general condition improving even if her burns still hurt. Her friends and family came visit her each day, the food they'd bring being a welcome change from the hospital's own meals. While nothing was quite as bad as what the facility served them, it was far from ideal here.

During that time, Yuu had started living at Yumi's house with her grandmother, civilian life still proving to be major adjustment for her. Every day brought them back for another visit, which meant more excited talk about when Yumi could come home with them and everything they could do together as family.

Sakuya would also visit each day, now more or less fully adapted to her new leg. She kept Yumi up to date on the rebuilding, the government having pitched in with funding and contractors to help speed things up. While the recovery effort would take quite a while, things were returning to normal faster than expected. Of course, they only got around to talking about all of this in between all of the cuddling and kissing. Nothing was left to stand in their way, so they were going to make the most of this time together.

Nagato eventually stopped by a few weeks in. On behalf of the Japanese government and the world, he gave her his sincerest thanks for winning the day. Other than that, though, the two didn't have much to say to each other. He did assure her that her family wouldn't have to worry about things like hospital bills, at least, and also stressed that Yuu was free to do as she pleased now that the EEDF had officially disbanded. He even oversaw the process of having her added to the Takano family registry once he was asked about it. While it couldn't make up for everything they'd done to her, it was a start.

Minerva and Rafael stopped by several times, the last of which was to say goodbye. Understandably, they couldn't just hang around Japan forever. For the time being, they were both planning to head back to Brazil, Minerva wanting to meet his family. They'd apparently gotten quite close since the end of the war.

Ren also came to see her once. As usual, he was extremely casual, acting almost like she wasn't laid up in a hospital bed as they chatted about the food, the weather, her recovery, and other mundane things like that. Of course, he had to ask about the duel with Izar, wanting the details of how she managed to pull off the win. As he left, he made a comment about looking forward to seeing her again at the next tournament, as well as something cryptic looking into some of the cards she described to him.

Eventually, Yumi was in good enough condition to walk around, giving her some much-needed time to stretch her legs and get away from her remedial schoolwork her teachers had dropped off for her. While no one expected her to jump right back into it, she often found she had no choice but to review it while no one and nothing else was there for her.

While taking a walk outside of her room one day, she felt a pull leading her up towards the roof. She didn't fear it, simply following this invisible thread to its end. Opening up the unlocked door to the top of the building, she felt a warm breeze blow by her. Stepping out, she saw another person already there.

There was one notable individual who hadn't come to see her all this time. For whatever reason, Alramech decided that this was the most appropriate time for them to meet again. Walking out onto the roof, Yumi made her way up to him, the two standing side by side in front of the chain link fence.

"It's quite a nice city," he finally said, both gazing out at Chiba from on high.

"It is," Yumi agreed, looking up at him. "What are you doing here?"

"I wanted to say goodbye," he told her bluntly. "I thought I should wait until you were in the condition to meet me like this first."

"Are you going somewhere?" she asked. "Now that everything's over, I guess you can do whatever you want."

Alramech shook his head. "I'm afraid not." Lifting up his hand, Yumi could see that he was crumbling apart. "Like I said, my energy is nearly used up. I'm not sure how long I have left, but it's not long."

"Is there anything you can do to stop it?" Yumi asked, her fingers slipping between the links in the fence. "Maybe I could donate some energy. You used Chaos last time to make my card. You could do something like that again, right?"

Alramech only smiled. "I'm beyond that now. I've lived long enough." He sighed, looking out across Chiba once again. "I'm glad this was the world that was saved. I'm glad I could see this place and its people before the end."

"You're the reason we're still here," Yumi said. "Thank you for that."

He shook his head. "No, that would be you. All of you, really. Humanity's resolve." Reaching out his hand, he opened it to reveal a reda crystal. "I happened to have an extra. Take it if you want to."

Yumi picked it up, clutching it tight. "I'll keep it for emergencies," she said with a smile.

"Hopefully an emergency like this never comes again," he chuckled. "If it does, though, I know this planet is in capable hands."

"I hope so," Yumi said, her expression brightening a moment later. "As long as everyone is here, we should be able to handle it."

"That's the spirit," Alramech said. He glanced at the back of her neck and the deep red color of her skin, as well as the patchy bits of hair that managed to regrow near her nape. "I'm sure you're curious about your injuries," he commented. "I'm sorry to say but I doubt it will ever fully heal. That monster you faced wasn't an ordinary creature. Even my powers aren't great enough to fully counteract what it did."

Yumi placed a hand on her back, wincing at the sensation as well as the shocking amount of heat radiating from her wounds. It was like this across her entire back and most of her right arm, constant low-grade pain emanating from her scars. "I guess I just have to learn to live with it," she sighed. Just the price of saving the world. Shrugging, she added, "I guess it could be worse. I'm still alive, after all."

Alramech nodded with a smile. "That attitude of yours is truly inspiring." He attempted to point to her before realizing most of his arm had eroded. "I did have one more thing of merit to discuss with you."

"What is it?" Yumi asked, unable to stop herself from wincing as she looked at his body falling apart.

"How would you like to know the secret?" he asked. "The secret of the Constellations, I mean. How we became what we became."

Yumi laughed as soon as he finished speaking. "Seriously?" she scoffed, unable to stop herself. "No way."

"Really?" Alramech quirked an eyebrow. "You'd be virtually immortal, you know. Capable of doing whatever you wanted. All of that power at your fingertips. You don't want to know?"

"Nope," she said simply, rocking back and forth on her heels. "I don't care about any of that. I'd rather just live a good life with everyone I love. All of that immortality and stuff sounds like a big hassle."

Alramech smiled warmly, nodding. "That's the right answer," he told her. "Learn from our mistakes, Takano Yumi. Be better than us."

"I'll try," she said. "Thanks for everything. We never would have stood a chance without you."

"All I did was fix a problem I helped create," he said, letting out a long sigh. "Well, this is about it for me. Good luck. I hope you and the others have a wonderful existence."

"That's all we can hope for," Yumi said. She held out her fist, Alramech taking a minute to look it over before he let out a chuckle. He finally returned the gesture, bumping hers with his remaining hand as the rest of his body disintegrated. Transformed into shimmering particles, he blew away like dust in the wind, the beings known as Constellations now finally extinct.

Eventually, Yumi would be released from the hospital. As Alramech predicted, her burns never fully healed, though she did find ways to minimize the pain. Ultimately, they were just one more scar to carry with her from the Constellation War.

Before long, Chiba was back in working order. People returned to their homes, to work, to school, and to their daily routines like nothing happened. While Yumi's celebrity status was stronger than ever, even that eventually settled down to a manageable level. It was almost funny how the secrecy started up almost immediately. It wasn't even by choice as much as it was realism. After all, who would ever believe any of this took place if they didn't see it for themselves?

Before long, it was summertime. While none of them had been in school for the remainder of the term due to rebuilding, it didn't stop it from feeling like a well-earned break. No one could truly return to the same innocence they left behind at this time last year, but that didn't stop them from still enjoying the season and each other.

Near the end of the break, Yumi and Sakuya happened to find themselves outside the city's dueling arena. "Reminds me of last year," Yumi said, the both of them looking up at the structure. Remarkably, it was almost fully repaired.

"Too bad there was no tournament this year," Sakuya sighed. "I would have liked to see you win again."

Yumi smiled, nudging her on the arm. "Hey, don't underestimate everyone else. Just because I saved the world, it doesn't mean I can't ever lose."

"I know," Sakuya agreed, turning up her nose. "I've proven that several times." They shared a laugh, eventually finding their way to a bench for a rest – the same bench they'd shared the prior year, as well.

"Does your leg feel okay?" Yumi asked, scooting over and taking Sakuya's arm under her own.

"Just fine," she said, laying her head on Yumi's shoulder. "It's annoying to keep adjusting it, but I guess it's just proof I'm still growing."

"I know what you mean," Yumi said. "I need to ask Rio who makes these soon. I think Yuu's about to outgrow her arm. It's really weird to think about."

"She's been looking healthier. Happier, too."

Yumi smiled mischievously, nuzzling against Sakuya. "I like how she always calls you her future sister-in-law."

Sakuya turned red instantly, giving Yumi a light shove. "It's not funny!" she huffed, crossing her arms in front of her. Then, she grew quiet. "But...speaking of that…"

She cleared her throat, looking down and collecting her thoughts before suddenly jumping to her feet. Sakuya turned back to Yumi, face growing even redder. "I've been thinking about things a lot lately…"

"What kind of things," Yumi asked, propping her elbows up on her knees and resting her head in her hands. Whatever was happening, she figured it would be very funny.

"Well, we're...together," Sakuya began.

"Uh huh," Yumi agreed.

"And since we're...together. If that stays the same for a while...and you don't get tired of me...and nothing happens...and we still feel the same way about each other…" She trailed off before starting again. "Well, I guess that might not matter if the laws don't change, but...but if things are still like this in the future...with us, I mean. Not the law. How we feel about each other."

She paused, clenching her fists until her knuckles turned white in the hopes it would push out the words she was trying to say. Yumi's eager anticipation of what she was going to ask wasn't helping, either. "And if we're the same...or at least the same in that way...do you think you might want to...marry me?"

Yumi was silent for several seconds, Sakuya beginning to suspect that she'd just ruined everything they'd built over the last year by getting ahead of herself. "Did you…" Yumi stared up at her in wide-eyed amazement. "Did you just propose?"

Eyes darting around to avoid looking her way, Sakuya nodded. "I guess I did."

Yumi stood up then, bridging the gap between them and taking Sakuya's face in her hands. Standing on her toes, she kissed her immediately. "You're really amazing," she said, voice shaking as she began to cry alongside her laughter. "Yes, but only if you ask me properly one day."

"Obviously," she replied quickly. "I didn't mean for that to be a real proposal. Obviously not. I was just...getting an opinion. And I wanted to...see if it was even worth...asking for real one day. And I guess..."

In the end, she didn't want to explain herself any further. She didn't need to. Yumi understood Sakuya just as Sakuya understood Yumi. They kissed once more, holding each other closer than ever and staying like that for as long as they could stand it. Neither could say how long that was, just that they wished it didn't have to have an end.

Time marched on, Yumi, Sakuya, and their friends experiencing many more adventures. There were wins and there were losses, there were ups and there were downs. Through it all, though, they had each other.


This all led back to where Yumi found herself now – standing in front of hundreds of people on the World Championship stage. "And here she is!" the event's announcer shouted into his microphone. "The Japanese National Champion takes the stage! You already know her name, but give it up for Takano Yumi!"

To be perfectly honest, Yumi hadn't expected to stand here just yet. She had only just turned fifteen a few months back and was already challenging the World Champion for a second time. While it might seem like small potatoes compared to fighting Izar and the Constellations, realizing her position never felt any less miraculous.

Scanning the crowd, she finally caught sight of Sakuya, cheering her heart out next to her grandmother and her sister. The next row down, she saw Kazuhiko, pompadour bigger and better than ever, alongside Hideo, Kenji, Kyoko, and Haru. A few seats over were Rio, Fukuro, and Ms. Fukukado, then Ami and her team. Suzy was next to her, with her parents holding up a sign in English cheering her on.

She was lucky the tournament took place in Japan this year, otherwise most of them would have to watch her from home like last time. Seeing so many of her allies here in person filled her with a new level of motivation. Now more than ever, she definitely couldn't lose.

Yumi hadn't noticed that she'd taken to gripping the reda crystal hanging from her neck. She'd developed that nervous habit ever since she turned it into a pendulum necklace about a year back. Releasing it, it swung back and forth a few times before coming to a stop against her orange blouse.

"Everybody ready?" the announcer asked, stirring up the crowd even more. "Well, that settles that! Duelists, prepare yourselves!"

Activating her duel disk, Yumi placed her deck inside it. This was it. Either she'd take home the title or be forced to wait for another year to retry. Personally, she'd much rather win.

Yumi locked eyes with her opponent across the field and cracked a smile. She could feel her heart beating out of her chest, excitement building more and more with each passing seconds. Win or lose, this was sure to be fun.

Without delay, they both gave a shout:

"Duel!"

 

\The End/


Cards Used in Order of Appearance

MACRO Final Play
Normal Trap Card
When an opponent's monster declares an attack: Special Summon 1 Divine-Beast monster from your GY, and if you do, its ATK/DEF become 1000000 and it becomes the new attack target. This card's activation and effect cannot be negated. This card can be activated even if an effect would prevent you from activating cards.

Resurrection of the Dead (Monster Reborn)
Normal Spell Card
Target 1 monster in either player's Graveyard; Special Summon it.

Chasm Gothi – Episteme
DARK
Rank 7
Spellcaster/Xyz/Effect
4300 ATK/3200 DEF
5 Level 7 monsters
You can Xyz Summon this card by using Equip Spells equipped to monsters used as Xyz Material for this card's Summon. When this card is Xyz Summoned: You can destroy cards your opponent controls up to the number of materials attached to this card. Once per turn: You can detach 1 material from this card; your opponent discards their entire hand. If this card had an Equip Spell as Xyz Material when this card detached material, inflict 400 damage to your opponent x the number of cards discarded by this effect.

Neo-Rank-Up-Magic Rainbow Force
Normal Spell Card
Halve your LP and banish 1 "Rank-Up-Magic" Spell and up to 5 monsters of different types (Ritual, Fusion, Synchro, Xyz, or Pendulum) from your GY, then target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 Xyz Monster with the same Type and Attribute as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, apply these effects in sequence based on the total number of cards banished to activate this effect.
●1+: The Summoned monster cannot be destroyed by battle.
●2+: If the Summoned monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
●3+: Double the ATK of the Summoned monster.
●4+: The Summoned monster is unaffected by your opponent's card effects.
●5+: Your opponent cannot Summon monsters until the end of the next turn.
●6: Attach all the cards banished by this effect to the Summoned monster as Xyz Material.

Rank-Up-Magic Violet Force
Normal Spell Card
Banish 1 Normal Trap Card from your Graveyard, then target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 Xyz Monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) It gains this effect.
● Once only, you can activate the effect of the Trap Card banished to activate "Rank-Up-Magic Violet Force" as a Quick Effect.

Majesty Diablo
FIRE
Level 8
Psychic/Ritual/Effect
2000 ATK/800 DEF
You can Ritual Summon this card with "Common Ritual". If this card is Ritual Summoned: You can pay 1000 LP; you cannot Special Summon monsters for the rest of this turn, except Pendulum Monsters and monsters from the Extra Deck, also place 2 Pendulum Normal Monsters with different names from your Deck in your Pendulum Zones. Once per turn (Quick Effect): You can Tribute this card and target 1 Pendulum Monster in your GY or face-up Extra Deck; Special Summon that target.

Helpful, Knight of Commons
EARTH
Level 10
Warrior/Fusion
3800 ATK/3050 DEF
4 Level 4 or lower Normal Monsters

Zenkai Fire Dragoon
FIRE
Level 10
4/9
Dragon/Synchro/Pendulum/Effect
3000 ATK/2000 DEF
P: Double all battle damage inflicted by Normal Monsters you control. If a Normal Monster you control inflicts 1500 or more battle damage: You can Tribute that monster; Special Summon this card from your Pendulum Zone, but banish it when it leaves the field.
M: 1 Tuner + 1+ non-Tuner monsters
If you can Pendulum Summon Level 10, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone. Your opponent cannot target this card with card effects. You take no effect damage. Up to twice per turn, when this attacking card destroys a monster by battle: You can banish 1 Normal Monster from your GY; this card gains ATK equal to the banished monster's ATK until the end of the Battle Phase, then this card can attack again in a row.

Great Blackstone
LIGHT
Rank 4
11/5
Spellcaster/Xyz/Pendulum/Effect
2500 ATK/2000 DEF
P: Once per turn, if you have no cards in your other Pendulum Zone: You can place 1 Pendulum Normal Monster from your Deck in your Pendulum Zone.
M: 2 Level 4 Normal Monsters
If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. When this card is Xyz Summoned: You can detach 2 Xyz Material from this card; during your Main Phase this turn, you can Normal Summon 1 Normal Monster from your hand, in addition to your Normal Summon/Set. If you Normal Summon a Normal Monster while this card is face-up on the field: Draw 1 card, then discard 1 card. (You can only gain each effect once per turn.)

Majesty Magician
DARK
Level 8
6/4
Spellcaster/Pendulum/Effect
2500 ATK/2000 DEF
P: When you Normal Summon a Level 4 or lower Normal Monster with 1500 or less ATK/DEF: You can add 1 Equip Spell from your Deck or GY to your hand. Once per turn, if you activate an Equip Spell: Draw 1 card.
M: You can Tribute Summon this card by Tributing 1 monster that was originally a Level 4 or lower Normal Monster with 1500 or less ATK and DEF. This card is treated as an appropriate target for a card that specifically designates a Level 4 or lower Normal Monster with 1500 or less ATK/DEF while face-up on the field or in the Graveyard (its Level and ATK/DEF do not change).

Chasm Witch – Telos Prime
DARK
Rank 8
0/13
Spellcaster/Xyz/Pendulum/Effect
4800 ATK/3700 DEF
P: When a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or Damage Step): Banish that card(s).
M: 6 Level 8 monsters
If you can Pendulum Summon Level 8, you can Pendulum Summon this face-up card in your Extra Deck. If this card in the Monster Zone is destroyed: You can place it in your Pendulum Zone. You can Xyz Summon this card by using Equip Spells equipped to monsters used as Xyz Material for this card's Summon. When this card is Xyz Summoned: Your opponent cannot activate cards or effects until the end of the turn, also negate the effects of all face-up cards they control until the end of the turn. Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 card in a GY; attach that target to this card as Xyz Material, and if you do, it gains 400 ATK. When this card destroys a monster by battle while it has an Equip Spell as Xyz Material: Inflict damage to your opponent equal to this card's ATK. Cards and effects cannot be activated in response to this card's effects.

THE SUN OF GOD DRAGON (The Winged Dragon of Ra)
DIVINE
Level 10
Divine Beast
? ATK/? DEF
Requires 3 Tributes to Normal Summon (cannot be Normal Set). This card's Summon cannot be negated. When Summoned, other cards and effects cannot be activated. Your opponent cannot Tribute this card. Control of this card cannot switch. Unaffected by opponent's card effects, except targeting effects. Effects that target this card apply until the end of the turn. This card's attack cannot be negated. Once per turn, during the End Phase, if this card was Special Summoned: Send it to the GY. This card's original ATK/DEF is the combined ATK/DEF, respectively, of monsters Tributed for this card's Tribute Summon. Tribute any number of monsters you control besides this card; this card gains ATK/DEF equal to the combined ATK of the monsters Tributed for this effect. Pay any amount of LP; this card gains ATK/DEF equal to the amount of LP paid to activate this effect. (Quick Effect): Send 1 "De-Fusion" from your hand or field to the GY; make this card's ATK/DEF 0, then gain LP equal to this card's ATK when this effect was activated. If this card was Special Summoned from the GY: It gains the following effects: ● Cannot be destroyed by battle or card effects, and any damage you take becomes 0. ● Immediately after this card is Summoned: You can pay LP in multiples of 1000; send cards on the field to the GY equal to the LP paid to activate this effect divided by 1000, ignoring other effects or conditions. ● This card can attack all monsters your opponent controls in a row once each, then, if your opponent controls no monsters, this card can attack directly.

Notes:

Guess that's it. We finally made it to the end.

There's a lot to say about the story, but I'm not sure how to express it. This started over six years ago. I always had an end in mind, but actually getting there doesn't feel fully real.

This all started based on some ideas I had and criticism I got from a first attempt at something like this (it's not posted anywhere so don't look for it). Outside of some general ideas for stuff I wanted to happen, there wasn't much of a plan for anything. I've even got some old first draft pieces of stuff that happened later and stuff like characterization, relationships, and basic facts about the world are extremely different to how it turned out.

We looped back around to the very start of the first chapter. It's weird to think about how it all still ended up there when a lot of the things around it changed a lot. One thing that hasn't changed is the title of the story. When I first started out, I was trying to figure out a name for it all, and I found the word "redamancy". It means the act of loving someone back. Keeping that in mind really affected the way the story ended up, and it also gave us a name for the MacGuffin of the series.

I'll go ahead and say that, while this is the end of the "main" story, I do have a couple of extra things planned out that I'll release here in the next couple months. One is kind of a big deal, so I've been calling it a "movie" to myself this whole time. As far as the sequel stuff I always bring up, that won't be here for at least a year, I don't think. There's a lot more I need to plan for it, and I'd rather be able to work up a backlog with a proper schedule than just blasting things out as they're done like I do with most everything else. The teaser for it will be the last thing published to this story just so people know where to find it if they don't follow my account.

Got to thank everyone for getting this far. Whether you got here from the first chapter or just read the last one like some kind of savage, the support is appreciated. Doubly so for the people who commented. I got some really good ones over the course of the series. This is far from the most popular thing out there or even the most popular thing I've written, but it's definitely my favorite. Knowing that there are other people on that same wavelength is a gratifying experience.

Also want to thank PendulumPrince. Really helped out a lot during the early stages of the story and in planning a lot of the worldbuilding aspects beyond the frame. Never going to forget that night we both realized that, based on the trajectory of events in this version of world history, ISIS does, in fact, still exist. We lost contact over the course of everything, but it's no exaggeration to say that this story would not have made it here without her help. Also want to acknowledge some friends who helped in different ways, especially Romadrox and Mana. Also thanking my ex-wife, even though literally anything I say after this point sounds like a joke.

This won't be the last time we see Yumi and everyone else, though it is the end of their story. I hope you'll come back to see what lies ahead once it's ready.

Thanks for reading. Share if you enjoyed. Always remember to draw for turn.

Chapter 90: Special Chapter - Conversations Long Overdue

Summary:

Months after the war's end, Yumi and her grandmother finally talk.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Yumi walked up the path towards her house, phone pressed against her ear. "I'm almost home," she spoke into it. "Guess this is it."

"I wish I could be there," Sakuya told her from the other side. "Are you sure you want to do it now? There's only a couple months left in the term. We could do it together in December."

"No, I think it has to be now," she replied. "It's harder and harder to keep putting it off. I just really...really want to do it."

"If you're sure," Sakuya sighed. "Tell me what happens when you do. I'll be waiting for you."

"I know. I'll call you back later tonight." She punctuated the sentence with a kiss noise.

"Good luck," Sakuya told her, doing the same before they hung up on each other. They'd had this talk well over a hundred times since the summer, hammering out the details of who and how and when all the way into the end of fall where they were now. On Sakuya's end, the only person she really cared to inform was her father, who'd taken things well and didn't make too big of a deal about it.

Yumi, however, was still hesitating. Things had been relatively easy thus far. Almost everyone in her life that she cared about just learned of things naturally when being around her and Sakuya and only ever being supportive. She'd also made the decision to stay on the down low for now when it came to the public, but resolved to be more open if she ever made it to the national stage. She couldn't very well hide things after enough time, and she figured maybe the two of them being themselves might make some of her fans feel good about themselves.

Putting aside how jarring it was to acknowledge the fact she had genuine fans, none of these future plans could go into effect unless she told her grandmother first. That's what she was going to do today if she kept her nerve. Talking it out with Sakuya as she had, this was one of the best times to do it. With Yuu out with friends for the rest of the afternoon and no training to attend, she'd have plenty of time with just the two of them to hash things out.

As usual, though, having a plan and acting on it were very different things. The pit in her stomach only continued to grow the closer she got to home, hand shaking as she opened up the front door. "I'm home," she called, voice cracking a bit as she announced her entrance.

"Oh, Yumi!" her grandmother called from the other room. "Welcome home."

Yumi kicked off her shoes and walked inside, peering into the living room. Her grandmother was in her chair watching TV as she normally did. This was the time to do it.

With a yawn, her grandmother gestured for her to sit down. "I was watching some highlights from the baseball game last night. Seems like I'm getting old, since I was falling asleep."

Yumi smiled, preparing to join her. At the last second, she stopped herself. "I'm...going to change," she said, kicking herself for the hesitation. It was just an excuse to put things off for a little longer.

Either way, she felt a bit better after the change of clothes. A lot more comfortable, at least. Wearing the fluffy white sweater that Sakuya had given her as a late-birthday-in-the-middle-of-summer gift reassured her. It also brought back all the memories of badgering her about why she decided to give her a sweater in the middle of the hottest month of the year, which were another distraction in their own right, but one that lifted her mood.

After taking a deep breath, she headed back out, entering the living room and taking a seat on the couch. "How was school today?" her grandmother asked.

"Fine," Yumi replied, pulling her legs underneath herself and picking at some fuzz on the couch. "Pretty normal. I got a 76 on a math test."

"That's pretty good," she said. "You've been working hard on getting better. I'm proud of you."

Yumi gave a terse smile, sighing quietly right after. "Can I...ask you a question?" She was committed now.

"Sure," her grandmother answered. "What is it?"

Yumi grabbed one of her feet, turning her head to the side to observe where the wall and floor met. "I've just been thinking about things," she said, still trying to delay things. "Mostly...marriage."

"What about it?" she asked, raising an eyebrow.

"Just about...when I get married. If I do."

Her grandmother chuckled. "Well, you're 13, so I don't think you have to worry about that for a while."

"I guess," Yumi said. Swallowing hard, she forced herself to continue. "When I get older, though...what would you think?"

"Well, I'd be happy," she replied, sounding a bit confused. "You're my granddaughter, and if you were happy, it would make me happy." She narrowed her eyes. "Unless you're marrying some scumbag. Is that what this is about? Are you getting involved with some rotten man?"

"Of course not!" Yumi laughed. The laughter died down quickly, though. "It's just...what if…" She swallowed hard. "What if I didn't want to marry a man. What about...a girl?" And there it was.

Her grandmother looked to her, confused. "What are you saying?" she asked.

"I mean…" Yumi dug her fingers into the couch. "I...I mean I...like girls. The marrying way."

Silence hung in the air, finally broken with a simple, "Oh." After another few seconds, her grandmother added. "Well, I wasn't expecting that."

"Are you mad?" Yumi asked, trying to keep herself composed as her heart thundered like a bass drum on a metal album."

"Why would I be mad?" her grandmother asked. "I'm surprised, but I'm not mad." Yumi finally found the courage to look her way as she told her, "Like I said earlier, if you're happy, that makes me happy."

"Oh." Yumi was quiet for several seconds, thoughts and feelings racing through her as she struggled to process all of this. After so much worry and planning, it was over in an instant. No questions, no yelling, no pushback at all. It was the best way this could have turned out.

"What's wrong?" her grandmother asked, jumping out of her chair. Though she hadn't realized it, tears were pouring from Yumi's eyes like a pair of busted fire hydrants. "Did I say something wrong?"

"Huh?" Finally registering that she'd been crying, Yumi wiped at her eyes. "No, no. I...I just…" She hiccuped, halfway between a laugh and a sob. "I'm...relieved. Happy."

Her grandmother pulled her into a hug, stroking her hair. "Did it take you a while to tell me this?"

"I guess," Yumi replied, sinking into her grandmother's shoulder.

"I'm sorry if I made you think you couldn't tell me."

"You didn't," she said, shaking her head. "I know you wouldn't be mad. I just...it's...it's scary sometimes. Just thinking something might go wrong."

"I don't want you to ever feel like you can't tell me things," she told her. "I'll listen to anything you have to say and learn if there's something I don't know."

"Thank you," Yumi sniffled. "And I won't date any scumbags. I promise."

"That's all I ask," she replied. She gave Yumi a kiss on the forehead and wiped her eyes with the sleeve of her shirt. "Do you feel better?"

"Yeah," Yumi said, clearing her throat as things mellowed out. There were still plenty of things she'd like to tell her after all of this, but she figured it was better to take it one day at a time. Frankly, she was already feeling drained from just this one reveal and didn't want to imagine powering through the rest of the evening if she started talking about the logistics of asexuality or her relationship with Sakuya or their tentative plans to travel to Canada in a decade or so for a wedding if Japan didn't get its act together by then.

Patting her on the head, her grandmother moved towards the kitchen. "I'm going to start prepping dinner. Want to help me?"

"Sure," Yumi said, getting up from the couch and rolling up her sleeves.

"You know," her grandmother said, "it's kind of funny. It's sort of like your mother passed all of this down to you."

Yumi froze in place, processing that new information. "What?" she screamed.

"I guess no one would have mentioned it before," she said, holding back a laugh. "I don't really know for sure, but I'm not really as oblivious as your parents always thought. She had a very good friend in her college days who I'm not sure was only a friend."

"Why didn't you say anything about this?" Yumi shouted, practically about to combust from this information.

"Well, it's not exactly like there's been a good reason to bring it up." Fair point.

Shock turned to fear as a terrible thought crept into her mind. "She didn't cheat on dad, did she?"

"Oh, of course not!" She waved this off, but pursed her lips a moment later. "Well, they did go to visit her a few times in Egypt over the years. Both of them did. So, if there was…" She shook her head. "Well, that's not my business."

The news of a bisexual mother and possible swinger parents rocked Yumi's worldview almost as severely as the realization that aliens existed from earlier in the year. If she didn't make others aware of this quickly, she might die. "I have...I have to...phone call...people."

"Alright, go on," her grandmother said, rolling her eyes as Yumi sprinted towards the door to get outside and tell her friends about all of this. "Remember that I love you, Yumi!" Yumi attempted to respond in kind but was in too much of a berserk rush to form coherent words. The feelings got through just fine, though.

Notes:

Someone will probably (rightfully) say that description was a bait and switch, but it's what I wanted to write. After all of the heavy stuff from the final chapter, I'd rather have most of these post-game additions be lighter.

I didn't actually plan to write this one at first, but I liked the idea more and more the more I thought about it. It's something that would eventually need to happen, so I figured I could write it. It sort of follows up on some of the worries Yumi's had throughout the series, so I decided we'd give that a nice resolution here at the end. Doesn't hurt to add in some parents lore, too.

If you really were hoping for the two of them to talk about the running away and the war and everything, that's one of those things like Sakuya confronting her father about his drinking that stays between the characters. Like always, I invite anyone who would want to to write it if you're really that interested in seeing it. Nothing would be funnier and more gratifying if people started writing fan fiction about fan fiction in a truly self-indulgent circlejerk. All that to say to expect things closer in tone to this for the other extras (save for one).

I didn't realize until now, but at this point in the timeline, the first chapter of Chainsaw Man is about to come out in less than two months. Everyone better brace for when Kazuhiko makes that his whole personality for about a year and a half minimum. It's fun to think about how things like that would have to be different in a world like this one. We can all take solace in the fact that there are sure to be a million terrible isekai power fantasies no matter what world you're in, though.

Started talking about Chainsaw Man, so it's probably time to end it. Thanks for reading. Share if you're enjoying. Stay tuned for the next bonus as we gear up to something new, which could either be a sequel or me doing more work on all of the things I neglected in the sprint to finish Reda. Always remember to read the Chainsaw Man manga.