Aetheric State Player
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Summary
Hancock Fitzgerald thinks he's bringing together an archer, a machinist, and an engineer for a dangerous heist that promises to net each of them a phial of Fantasia. All they have to do is hijack an East Aldenard Trading Company transport, and leave enough evidence to convince Lolorito Nanarito that the Garlean Empire is responsible for the theft. As they're organizing, the participants in the heist realize that most of them have used Fantasia in the past, and those that haven't are looking forward to doing so. There's no way Hancock could have known this, which leaves them wondering - who's really pulling the strings? Who - or what - really brought them together?
Series
- Part 8 of The Place of True Names
- Part 3 of Between Storm & Shadow
- Part 9 of Sky Above, Sea Below
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Summary
With help from Noah, Y'shtola Rhul learns how to use the Aetheric State Player. She experiences part of the recording that Lauden Praud agreed to make for her, and finds the experience to be edifying. Edifying, and very, very arousing. Following a meaningful night with Cheria Haredottir and further discussion with Lauden, the mage decides to give the Warrior of Light the state player and the recording of Marielle Rontremont, in the hopes that it will fulfill a need that the Warrior of Light has felt since she came of age.
It turns out that the emotions contained in state recordings can linger after playback - a "stickiness" that will have long term consequences for both Lauden and Y'shtola.
Series
- Part 4 of Between Storm & Shadow