Game Development
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Талант, гонор, мерзкий характер и передозировка кофеина.
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"Welcome to IMGD 532, Interactive Design and Production." Saeyoung absently swivels around in his chair while their professor introduces himself to the 16-odd students scattered along the large circular desk that dominates the classroom.
"I know most of you know who I am, but for those of you I haven’t had the privilege of meeting yet, I’m Dan Loreaux," he continues, looking almost a bit bashful.
That’s pretty cute given he was the lead designer on the critically-acclaimed Man Shoot 4 and 5.
It was part of the reason Saeyoung had asked for special permission to take this class as an elective -- the other reason being his sullen mirror image sitting directly across from him, pointedly ignoring him and glowering in the vague direction of the whiteboard. Really, what fun would grad school be without the chance to royally embarrass Saeran in front of all of his friends?
(The game development AU that no one asked for.)
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The programmer fixes bugs. The handyman fixes pipes. The cat is the only one between the three of them with any common sense at all.
(Or, Remus finds himself very attracted to and very distracted by an unexpected man in the middle of incessant crunch at work.)
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Akko Kagari is an enthusiastic international student who studies video game development at the Luna Nova Institute of Technology. Inspired by a game that she played as a child, she dreams of making it as an indie game developer.
Diana Cavendish is an academic prodigy studying biomedical engineering at LNIT. She dreams of one day restoring her family’s medical technology firm to its former glory. In her spare time, she likes to make obscure and artsy games.
They were worlds apart, until their paths crossed at a local indie game expo.
A story about two people navigating love and adulthood.
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“Michael, I need a new project from you.”
Michael felt the bottom of his world open, “What?”
“I need something. Unity Engine, something cheap we can put out into the world.” He waved a hand, “Ideally I’d like it to be a horror project and I’d like it cheap so we can put it out around Halloween. Get some people on it. Ness will help you with characters.”
----In 2012 Michael Afton is a game developer looking for the next big indie hit. A break in at his father's game studio and a bad dream combine to inspire a work that will change his life forever.
Or, FNAF: The Game Developer AU
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let the end credits play by NoteInABottle
Fandoms: 전지적 독자 시점 - 싱숑 | Omniscient Reader - Sing-Shong
06 Jul 2024
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The office worker AU where Kim Dokja is a game developer, Han Sooyoung is the architect and writer, Yoo Sangah is their translator, the game is called Ways of Survival and despite its promising gameplay mechanics, it is buggy as hell, they have no QA, and the game launch day is today.
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The programmer fixes bugs. The handyman fixes pipes. Remus finds himself very attracted to and very distracted by an unexpected man in the middle of incessant crunch at work.
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Gon returns to Greed Island.
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On a fine 2010 summer afternoon, a young and aspiring coder and game developer creates a new game.
"Johnny's Big Adventure" is what he called it.
He worked on it with great care until the dreaded day of summer break ending and school starting again.
And the game was left on a USB, never to be touched again.
14 years later, the now grown man just got a job as a developer for a massive game studio. He finds his old hardrive to look back at where he came from and how far he's gone.
That was the worst mistake he ever made.
Series
- Part 1 of Johnny's Big Adventure
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Of all the Books gathered beneath the stars, the Scrawled Book is the one that grapples with the most danger. Inside their misfortune ridden territory, the clan of the Scrawled Book relies on premonitions and symbols to warn of unseen threats. Rootkit is eager to understand the writing left by their ancestors, even if his destiny is as dark as the blood they used as pigment.
Series
- Part 1 of The Books of Dawn
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Playing a game of Space Paranoids, Kevin Flynn reminisces to himself about how the game came to be, and the Program that helped make his vision come true.
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Eden 2.0, or the Trials and Tribulations of A. J. Crowley, Game Programmer and Absolute Disaster by smolalienbee
Fandoms: Good Omens (TV)
26 Apr 2025
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Be a gamedev, they said. It’ll be fun, they said.
The lines of code glaring him in the face certainly don’t feel very fun. He’s barely gotten any sleep; he hasn’t had coffee; and it’s twenty five degrees of stupid Celsius outside. As much as Crowley likes the scorching heat, he doesn’t appreciate it nearly as much while wearing a thick jumper.
He can’t take it off, though. Not today. Not after the night he’s had.
He needs to find Aziraphale. Eden’s been burning a hole in his bag and his brain and it’s about time he confronted its author.
Crowley – just Crowley – is a programmer at a video games studio, coasting from project to project with a bare minimum of emotional investment. He gets a good paycheck, his coworkers leave him alone, and, well, the misgendering really doesn’t bother him that much. So what if he’s tired and constantly on the verge of changing his job on a whim– he’s fine. Really.
But then along comes Aziraphale, fantasy author, consulting writer and, worst of all, a kind-hearted bastard who still sees the good in people.
So maybe there is a point to it all. And maybe it’s enough to change one person’s life.
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A follow up to Johnny's Big Adventure. Andrew, around a year later, gets fed up with Johnny's "curse," and decides to finish the game he left to rot once and for all.
Something unexpected happened.
Series
- Part 2 of Johnny's Big Adventure
- Language:
- English
- Words:
- 554
- Chapters:
- 1/1
- Hits:
- 5