Wednesday does a spell on Divina and it backfires
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Summary
Shortly after Nevermore reopens its doors, Wednesday and Divina are assigned a project in which they must cast a time-traveling spell. That would have been fine, if Wednesday had managed to follow instructions in class.
Instead, Divina is reverted to her infantile stage—body and all—and leaves Wednesday with no choice but to look after her until she can bring forth a solution, which means Enid is along for the ride, too.
What no one realizes is that Divina is still somewhat conscious and has a trick up her sleeve to play baby Cupid for her two babysitters.
