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Summary
Trauma. What makes a Parahuman, a person with special abilities. It shapes who they are and what they are capable of. Long-term issues, more often than not, result in...
Tinker. One of the twelve classifications employed by the Parahuman Response Team and the larger US infrastructure to describe a Parahuman with the ability to create advanced, black-boxed technology with little to no prior training.
Ghost. A remnant of the departed, a fantastic creature beyond the grasp of science. The four teenagers locked their eyes as they pressed four buttons, turning a man into less than a ghost.
Taylor Hebert is a Tinker. She is not yet aware how much danger that brings to her... Or how dangerous it makes her. Luckily, they'll catch her as she falls.