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Published:
2023-01-11
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2023-01-11
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6/?
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A Useful Glossary for Mission: Impossible Case Fic

Summary:

If you are reading one of my other mission impossible stories and are unsure of the series-specific jargon, this may help.
(Aka I am currently proscrastinating writing my own Mission:Impossible Case Fic by collating this reference.)
It will include: Gellerese words, Made up countries from the show, Character bios / background maybe) and useful facts about 1960s technologies like typewriters, computers and recording equipment. Ideally. It may also end up being something I never finish.

Obviously the M:I fandom is pretty small and I have not yet written for it (see above re procrastination) but hopefully this is helpful to some folks. Either if you're wanting to read the fics but haven't seen the show, or if you just aren't familiar with the specific made up language or old technologies
Suggestions/input welcome (eg if you're watching and spot some more Gellerese) or if you know any old fansites I haven't found please point me to them. Other writers are free to use this as reference.

Chapter 1: Index/Outline

Chapter Text

This Guide will eventually contain:

- Chapter 2: Gellerese Dictionary (Romance flavour and Umlaut flavour)

- Chapter 3: Character guide (eg skills, contacts, injuries, weaknesses, languages etc)

- Chapter 4: list of made up countries and corresponding villains .it may also include history Notes/context, technology notes (Real 60s tech and lists of cool things invented for the show)

-

Chapter 2: Gellerese Dictionary

Summary:

All the examples of Gellerese I can think of. Divided into two sections:

Romance Flavour = for use in Banana Republic/Spanish/Italian/other romance language type settings
Umlaut Flavour = for use across the Iron Curtain/Ruritania

Sprinkle it into your fics or use it as a starting point to make up your own!

Chapter Text

Romance Flavour

Exterminador: Exterminator

Televisora Oficial: Official TV network

Alto: 'stop'

Gasolina: Petrol

Installations et Reparations Electroniques: Electrical Repair and Installation service

 

Umlaut Flavour

 

Altik: Stop

Belten Atachin: Fasten Seat Belts.

Emerženc̄iskija: Emergency

Fumen net: No smoking

Fumigazon: Fumigation

Gaz: This is actually Romanian for 'gas'. But served nicely as Soviet Ruritanian for ‘gasolina'.

Machina Werke: Maintenance

Mina Din Steppen: Mind the Step

Mortürari: Mortuary

Priziion Militik: Military Prison

Zöna restrik: Restricted Zone 

Chapter 3: Character Guide

Summary:

Ünter Konstruktin

Notes:

(See the end of the chapter for notes.)

Chapter Text

Gen 1

Dan Briggs
Cinnamon Carter
Rollin Hand
Barney Collier
Willy Armitage

 

Gen 2

Jim Phelps

 

Gen 3
Paris
Jessica Walter

Gen 4
Dana
Doug

Gen 5
Casey

....

Notes:

Gen 1 is my favourite, and I mainly watch Gen 1 and 2. Gen 3 is ok, I love Nimoy and that one time Jessica Walters was on (they should have kept her!)
I sometimes watch Gen 4, but I struggle to care about the new characters.
I basically have not watched later than that.
My guide will probably reflect this.

Chapter 4: Countries and Villains

Summary:

A list of made up countries, their probably inspirations and cultural reference points.

Ideally will add a list of associated Villains and types

Also Ünter Konstruktin

Chapter Text

Fake countries


European People’s Republic

 

Eastern European Republic


Santa Costa


The Kingdom of Bhakan


Santales


Veskya

Chapter 5: Technology Notes

Summary:

I am far from an expert in most of the technology used. But I can recognise a lot of it, and for anyone in fandom who wants to casually add in typewriters or computers or wire taps, I've put together some basic introductions.

Obiviously the show made little priority of making this make sense, so feel free to use rule of cool and make up stuff that couldn't exist but has the right sort of feel for the era.

On that note I might try and add another section of 'made up tech' that exists in the show universe. Things like the fake money printing machine and radio-controlled ink from Money Machine and Brigg's magical paint by number canvas.

Notes:

(See the end of the chapter for notes.)

Chapter Text

Real Tech

 

Punched-card Computers

From the invention of computers up until around the mid 1970s, computer programs were typed onto punch cards.

The card technology had originated centuries earlier in Jacquard looms for weaving.

A 'Punch card' is the blank card, a 'punched card' is a card that has had part of a program typed onto it.

Punch cards could be made by an operator typing by hand on a Keypunch machine (Barney does this a few times in the show) or by a computer-controlled Computer Card Punch machine. If you made a mistake typing a card, you'd have to type it out all over again.

Smaller computers might run off punched tape rather than cards.

This link to computerhope is a pretty good basic summary of how they worked. Of particular interest is card sorting and dropping cards. If the cards were dropped out of order, it was hard to get them back in order. I'm pretty sure that in 'The Seal', Phelps introduces a fake punched card to the computer system which forces the computer to drop all the cards, requiring maintenance (Barney in a fake computer bank!)

It's possible that this wasn't a proper computer, but a Unit record device containing employer and payment records.

Unit Record equipment also used punched cards and tape. These were not computers, but instead were machine-readable record devices.

Early computer languages like FORTRAN and COBOL were used with punched-card computers.

 

Typewriters

Typewriters of the 1960s-70s came in two varieties: Manual and Electric.

Manual: Your classic idea of a typewriter. Most of this era involved typing onto a qwerty (or other regional standard) typewriter. Your keystroke would lift a typebar, which would hit the ribbon, imprinting a letter onto the paper. They require skill to use, in particular if you want a clean output. Because the strength with which the letter hits the paper affects how darkly it types, if you type unevenly (different strength and speed with each keystroke) you will get unevenly grey and black letters. It also takes some skill to ten finger touch type at speed (you need STRONG little fingers in particular) so much proper typing was done by trained secretaries.

Usually come in 3 sizes:

  1. Standard are big heavy machines for offices. Heavy and very hard to move but easy to type on, especially if you're doing it all day. Often have special features like tabulation or math symbols or wide carriages for big paper, depending on what they're used for.
  2. Portable are still pretty heavy. But they are smaller, and you could have one in your home study and move it around more easily.
  3. Ultraportable. The macbook air of typewriters. 30-40cm square, flat and light. You can type on your lap. You can type anywhere! But they slide around if you type on a desk for a while and they lack some of the ergonomic features of bigger typewriters.

 

Electric: The same as above, but when you strike a key, an electric motor intercepts your keypress, and takes on the heavy lifting for you by powering the keystroke. The electric bicycle assist of typewriters. They are usually louder, heavier and larger than the equivalent manual models (And for obvious reasons no ultraportable electrics really exist. They also need to be plugged into the electrical mains (with the exception of a Smith Corona model that did take batteries. They are a lot easier to type on since your hands do a lot less work.

Misc notes on typewriters:

Many jobs we would now associate with typing (eg. business) were done by people who couldn't necessarily type well. They would dictate to secrearies and typists who would notate in shorthand, then put it into professional shape and type it up. Large companies would have a typing pool - many typists all sitting in a big room with electric typewriters.

If someone stops using their typewriter they should either put it back in its case (portable and smaller) or put a typewriter cover over it to stop dust getting in and gumming up the works

You can correct typewritten mistakes in a variety of ways. The most relevant one for fic purposes is probabaly that you can put tipex solution or transfer sheets on and type the correction over the top. Some typewriters self correct but I'm not getting into that now.

 

Notes:

I realise the punch card explaining is maybe unnecessary for americans who still have punch card voting in some places.

Most of this is just an excuse to write down surface level facts about things I know and im having a great time.

I will try and link to more interesting outside reference sources. Though to be fair I think that most people's fic doesn't really hinge on deciding a period accurate sort of typewriter to put in it. Maybe this is why I still haven't written my fic yet.

Chapter 6: Dead Letter Drops

Summary:

"Your mission, should you choose to accept it..."

A list of all the opening scene set ups for getting a Mission.
Technically I'm not sure they're dead letter drops, because there's usually someone there to talk to and get the information from. But there you go.

Undare Construsciona

Notes:

These were sometimes reused episode to episode. I'm mainly focussing on the first four series, partly because I care the most about those, but also because the opening mission pick up scenes were used less and less as time went on.

Chapter Text

Briggs:

The Record Shop:

 

 

Cinnamon:

 

Phelps: