Chapter Text
List of all new Planes, which is basically their names, classification, ammo type, and other things, super rare to ultra rare and even legendary
Super Rare
ME 155G (Carrier type), Attack/Fighter, AP HVAR, 4 rockets per plane, 2 30mm MK 108 cannons for interception
TA 152 H-1 CV variant, Dive Bomber, AP, 2 2000 pound bombs per plane, 2 30mm MK 108 cannons
F7F Tigercat (HVAR variant, basically the HVAR Hellcat in the game but an F7F, and with 4 HE rockets instead of 6, increased power through)
S2F-Tracker, ASW, due to being ASW it doesn't have a specific ammo type, 2.2 metric tons of ASW weaponry including depth charges, naval mines, though it does carry 4 torpedoes per plane in case of running into ASW vessels.
Ultra Rare
F9F Panther, Attack Jet, HE, 4 rockets per plane
FPF-6 Super Panther (cougar irl but since the navy considered it an upgraded F9F thats what I'm going with), Fighter Jet, HE/AP, 6 HVAR rockets and 2 1500 pound bombs per plane
A-2 Savage, Bomber/Torpedo Propeller-Jet hybrid propulsion aircraft, HE, 4 2,000 pound bombs or 4 aerial torpedoes per plane
ME 262 Carrier Variant, Fighter Jet, AP, 8 HVAR rockets per plane
English Electric Canberra Carrier Variant, Jet Bomber, HE, 8 bombs per plane
Gloster Meteor, Attack Jet, HE, 10 HVAR rockets per plane
Rakurai, Bomber Jet, AP, 8 bombs per plane
Yokosuka R2Y2, Torpedo Jet, 2 Torpedoes per plane
A-3 Skywarrior, Bomber jet, AP, 8 bombs per plane
B-57 Canberra, Jet Bomber, HE, 6 bombs per plane
Sea Venom, Fighter/Electronic countermeasure jet, 4 AIM-9 Sidewinders per jet
LEGENDARY
F-4 Phantom II, Fighter-Bomber Jet, Multi-Purpose Missile, 1 20mm M61A1 Vulcan Cannon, 4 AIM-9 Sidewinder short-range Air-to-Air missiles, 4 AIM-7 Sparrow medium range AAMs, 6 AGM-65 (AGM means air-to-ground) Maverick missiles, 18 GBU-12 Laser-guided bombs
That is all for now, may have forgotten some or left something else out but thats fine, I'll update as the fics progress, I think for the next one I'll delve into what torpedoes and ship-carried missiles are in service.
Notes:
The F-4 phantom is such a massive leap that it is basically invincible to most things, its not only the only supersonic capable aircraft in azur lane, thus can go above mach 1, its top speed is above mach 2, it flies higher, faster, and longer than anything else, and to top it off, due to long exposure to enterprise, e-cube energy has saturated it and its main user, meaning pretty much whatever arsenal it has can be used, but it has capacity limitations and has to switch, but thats only a minor setback.
as for the laser guided bombs, I didn't make that up, those bombs existed and are vietnam-era, which is basically the same era as the an shan guided missile destroyers, SCHIZO TECH BABYYYYY.
btw the F-4 can carry nuclear weapons, but obviously we're not doing that.
e-cube variants of nuclear weapons however......
edit: added more planes, the canberra is not just a coincidence, it was license built, its the same damn thing, I changed it up a bit to have higher powered bombs but thats about it, also like the sea venom? its a bit different from irl but thats due to chris's shenanigans at lindisfarne, ark royal was able to gather specs on how chris's ECM attack worked, and although she had an incomplete picture, she was able to give the fleet air arm the required intel to develop an ECM jet, at the cost of its rocket and bomb arsenal, which are replaced by licensed sidewinders until the royal navy and RAF are done working on anti-radar missiles, they're delayed due to needing chris's help to refine them, and he's a bit occupied at the moment.
Chapter 2: Torpedoes and Missiles
Summary:
pretty much all new torpedo variants currently in use, listing the mounts and their rarity
Notes:
(See the end of the chapter for notes.)
Chapter Text
Rarities, ammo type as usual
Elite
Triple 610mm Torpedo Mount, Normal
Universal F1 Guided Missile, HE Missile
Super Rare
Quadruple 622mm Torpedo Mount, Normal
Universal F2 Guided Missile, HE Missile
Triple 622 Torpedo Mount, Oxygen
Quadruple 622mm Torpedo Mount, Oxygen
Quadruple 533mm Pump-jet torpedo mount, Acoustic homing
Ultra Rare
Universal F3 Guided Missile, HE missile
Quadruple Magnetic 622mm Torpedo Mount, Magnetic Homing
Sextuple 610mm Torpedo Mount, Normal
Quintuple 622mm Torpedo Mount, Oxygen
Sextuple 622mm Torpedo Mount, Normal
Triple 700mm Magnetic Torpedo Mount, Magnetic Homing
Long Lance Kai Torpedo, Submarine Oxygen Torpedo, 622mm
RIM-8 Talos, HE Continuous-Rod SAM
Harpoon Missile, Impact-fuse SAM, submarine use
Triple 650mm Pump-jet Torpedo mount, Acoustic homing
Quintuple pump-jet 533mm Torpedo mount, Acoustic homing
Turbojet Sea dart Missile, HE missile
V3 Missile, HE missile
V4 missile, AP-HBX missile
Gladius-II Missile, AA-HBX Missile
Legendary
Mark 45 Torpedo, Ɛ-cube Submarine torpedo, Nuclear
Polaris Missile, Ɛ-cube Ballistic Missile
Notes:
Lots of missiles and torpedoes here, there will be more obviously.
a lot of these missiles are bit schizo and haven't been introduced quite yet, and the universal missile is a purely fictional invention, azur lane has universal stuff so I figure why not expand on that.
btw, practically all the torpedoes shown in the mounts can be used by submarines (they can adjust their tube diameters through rigging altering kansen witchcraft), which the exception of the 700mm, only one ship gets to use that, tirpitz II, which will come soon hehehehehehe.
Chapter 3: Kansen that have changed rarity/classification/both and the reason why
Summary:
Exactly what it says, this one is a BIG list, alphabetised to boot.
Well, also includes future refits.
Notes:
(See the end of the chapter for notes.)
Chapter Text
Battleships, Battlecruisers, Aviation Battleships
Arizona, BB->BB, Elite->UR, Extensive refit into Arizona II, her own class
Clemencau, BB->CV, SR->UR, extensive refit in order to bolster Iris orthodoxy's air power, her own class
Fusou/Yamashiro, BB->BB, Elite->SR, part of the great refurbishing (spoilers), Kii-class
Gneisenau/Scharnhorst, BC->BCG, Elite->SR, retrofit to modernise them, same class
Hood, BC->BCGN, SR->Legendary, complete refit for modernisation, her own class
Hyuuga/Ise, BBV->BBGV, Elite->SR, vast refitting of the old sakura ships, to grand them usable flight decks and guided missile capability as well as a superior main gun mount (future refit)
Jean Bart, BB->BBV, SR->UR, a retrofit to upgrade her main gun calibre while also giving her a jet-capable flight deck as part of chri's jet aircraft integration project, her own class
KGV class, BB->BB, SR->UR, massive refit, currently unknown on what they'll finally become in full but hey
Littorio/Vittorio Veneto, BB->BB, SR->UR, dante's general refit of the sardegnan navy, same class
Mikasa, BB->BBVN, SR->Legendary, Life saving procedure due to her age, expected to be finished soon, her own class
Nelson/Rodney, BB->BB, Elite/SR->UR, overdue reconstruction into a better and more reasonable design, same class
Nevada/Oklahoma, BB->BBV, Common->UR, EXTENSIVE refit into BBVs, chris's most ambitious project, same class just different type of battleship, future refit
Pennsylvania, BB->BBV, Elite->SR, modernisation to protect arizona or at least continue to help her, Pennsylvania class
Renown/Repulse, BC->BC, Rare/Elite->SR, modernisation, same class
Richelieu, BB->BB, SR->UR, retrofit into an alsace-class battleship, alsace-class now
Texas, BB->BBG, Rare->Decisive, extensive conversion into a superior battleship, Texas class
Tirpitz, BB->BB, SR->UR, Type Zwei rigging upgrade, same class
Tosa, BB->CVAG, SR->UR, Refit and Modernisation into a guided missile attack carrier, Kaga-class
Vanguard, BB->BBG, UR->Decisive, Refit to include guided missiles and new dual 508mm guns, her own class
Warspite, BB->BBG, UR->Legendary, life-saving procedure into an incomparable battlecruiser but more like a battleSHIP, her own class
Aircraft Carriers (CVs,CVLs,)
Ark Royal and all other fleet carriers of the royal navy, CV->CVA, SR->UR, carrier modernisation project, class name is a spoiler,
Enterprise (YOU KNEW SHE WAS GONNA BE HERE HAHAHAHAHAHAHAHAHA), CV->CVN, underwent type II conversion to cure her METAstasis corruption, Enterprise class
Essex class, YES, ALL OF THEM MINUS 3, CV->CV, SR->UR, retrofitting, unchanged in class
Graf Zeppelin/Peter Strasser, CV->CV, SR->UR retrofitting
Hornet/Yorktown/Wasp, CV->CVN, SR/UR->Legendary, nuclearised into supercarriers, Enterprise class
Kaga, CV->CVAG, SR->UR, same as tosa, Kaga class
Lexington/Saratoga, CV->CV, Elite/SR->UR, converted into supercarriers, Saratoga class
Shoukaku/Zuikaku, CV->CVA, SR->UR, conversion into attack carriers, Shoukaku class
Taihou, CV->CV, SR->UR, retrofit into taihou kai to handle jets and have a properly constructed and reinforced armoured flight deck, same class as before, her own
All light carriers are being retrofitted into armoured light carriers to carry more support role aircraft, all becoming PR grade due to the extensive renovation
Destroyers (DD)
Ayanami, DD->DDLGN, SR->Decisive, enhancement in order to be one of the four big leaders of the new destroyers, her own class
Javelin, DD->DDLGN, SR->Decisive, same reasons as ayanami, her own class
Laffey, DD->DDLGN, UR->Decisive, same reasons as above, her own class
Z23, DD->DDLGN, SR->Decisive, same reasons as above, Dreiundzwanzig-class
Cruisers (CL,CA,CB)
Ägir/Azuma/Brest/Guam/Kronstadht, CB->SC, Decisive->Decisive, modernised and reclassified as part of the writer's stubborn hatred of the term "large cruiser"- uhhh I mean totally in universe reason y'all hahaha....., same class
Admiral Graf Spee, CA->CAG, Elite->UR, extensive type zwei integration, Graf spee class (many german cruisers will become part of this class)
Admiral Hipper, CA->CAG, Elite->SR, massive enhancement in armoring and stuff, now under the prinz eugen class
Atago/Takao, CA->BC, SR->UR, spoilers as to why, Amagi-class
Avrora, CL->CLG, SR->UR, massive modernisation effort, northern union decided to give her fast SAM missile arrays while also finding ways to make her main battery laser cannons
Baltimore and her sisters, CA->CAG, SR->UR, part of chris's proposed idea of heavy cruiser modernisation, same class
Belfast, CL->CLN, SR->UR, Birthday gift from chris and enty- UH SPOILERS WINDY GEEZ, Belfast class (her sister will get one too dont worry)
Blücher (*terrified neigh*), CA->CAG, SR->UR, converted to be more like her sister eugen, prinz eugen class
Boise, CL->CL, Elite->SR, retrofit, jacksonville class
Brooklyn her other sisters, CL->CL, Rare->SR, retrofit, worcester class
Cleveland and her sisters, CL->CL, Elite->SR, refits, same class as before
Drake, CA->CA, Decisive->Decisive, she got refitted with an extra gun, goliath class
Prinz Eugen, CA->CAG, SR->UR, converted with type zwei rigging, with integrated combat systems, laser CIWS, and a main battery of laser cannons in the style of admiral hipper class turrets, with a secondary guided missile arsenal, prinz eugen class
Submarines (SS)
Nautilus, SS-SSN, Elite->Legendary, swallowed an arrow from enterprise, nautilus-class
Notes:
I didn't include eugen because yeah you knew that.
there's a few contradictions I am sure will be noticed but I'm going to edit this later, rn I am going to try to murder the person who thought starvation should exist.
Chapter 4: The mech armor.
Summary:
A description of, and a guide to, chris's phantom jet armor.
Chapter Text
Name: F-4 Phantom II jet battle armor, code name "Grey tornado"
Appearance: Dark grey jet pilot uniform covered in armor that has jet wings and engines on the back, a solid fuselage on the front torso, a jet pilot helmet and breathing unit, and mechanical gauntlets/boots
Powered by? Wisdom cube energy
Refuelable? Yes, either by connecting to CVN-80 or walking in a nuclear carrier kansen's ship.
Fuel duration: 20 hours of nonstop flight at maximum burn, at cruise speed, 100 hours, in battle, averages 10
Max speed: 500 MPH (mech mode), Mach 2.4 (jet mode)
Armor durability rating: ★★★★★★★
Power rating: ★★★★★★★
Powers and Abilities
Gear cube characteristics, which basically means the armor is basically a jet that acts like it was summoned from a kansen, giving it unlimited ammo, much greater fuel efficiency and lifespan, regenerative properties, and the ability to shift parts of itself to summon various weapons in mech mode
Standard Arsenal, chris has a standard set of weapons equipped to this thing that he can summon in mech mode and have attached to him in jet mode, the standard setup is a vulcano minigun, sidewinder missiles for air-to-air purposes, maverick missiles for air-to-ground purposes, and a conduit system to draw electrified air from all around him.
Alternate Arsenal, if need be chris can draw upon other weapons the F-4 phantom II carried, minus thermonuclear weapons, but in doing so another weapon needs to be replaced, and in the heat of battle, this is a very critical and fragile action to take.
Carrier sync, he can be used as a tactical squadron for any jet-capable eagle union carrier, allowing him to summon a squadron of phantom clones that dont think, dont speak, they just follow the leader, but only when he's physically launched, in jet mode, from said carrier, and once he enters mech mode, the clones crash and explode instead of simply vanishing after some time.
Damage absorption, any damage the armor takes chris does not feel, and most attacks will be converted to energy that the armor can fuel itself upon, punching cant be converted though, projectiles can, and an explosive impact will negate the energy conversion.
jet punch, exactly what it sounds like, chris fires a gauntlet that flies off like a jet to hit the enemy, it can either return to him or explode on impact and be replaced by another gauntlet summoned from the wisdom cube energy aether
Special stealth armor mode, when needed, chris can change his armor into the Lockheed SR-71 blackbird
Blackbird mode stats and abilities
Appearance: Black, with Blackbird styled armoring
Powered by? Wisdom cube energy
Refuelable? not in this mode
Fuel Duration: Unknown
Max Speed: Mach 1 in mech mode, Mach 3+ (jet mode)
Armor Durability Rating: ★★★★★★★
Power Rating: ★★★★★★★
Powers are as follows
Transonic combat, able to go mach 1 in mech mode, and fire jet punches at transonic speeds
Complete stealth, unable to be detected by all known forms of radar, flies much more silently than the F-4 Phantom II, and at far higher altitudes
Integrated tracking systems, though the F-4 has this too, the blackbird's tracking systems are far superior
AIM-54 Phoenix missiles, although he cant summon them in jet mode due to the speed involved, in a pinch in mech mode, he can fire them.
Editor's note: I am aware that the phoenix missiles were never on it, in fact the blackbird is a strict recon aircraft, but the YF-12A, a closely related project had AIM-47 Falcons which later were succeeded by the AIM-54 Phoenix (put on the F-14 because the YF-12 was cancelled)
However, my dad, a former air force logistics guy, has said some....interesting things about it, I cant tell if he's speaking truth, but he served a long time and likely heard some truths and maybe mere rumors, so take what I'm about to say with a grain of salt, but the actual reason the blackbird was purely recon is because the YF-12 kept outspeeding its own missiles, and that the blackbird was capable of hypersonic flight.
I actually don't wanna go that insane but with wisdom cube propulsion and engineering, chris's blackbird armor COULD go hypersonic and have scramjet missiles for true tech schizophrenia, but I'll hold back for now
Chapter 5: edit notice
Summary:
HEYAAAA
Chapter Text
No new page, but I updated the mech armor page and the retrofit and refit of kansen page, check it out :D
Chapter 6: Composition of the Eagle Union Third fleet
Summary:
A composition log for the main fleet of azur lane, describing all ships officially a part of the third fleet.
Chapter Text
Fleet commander: Christian J wood (Rear Admiral)
Deputy Commander: Chief Warrant Officer 5 Enterprise
Flagship: CVN-65 Enterprise (hehehehehehe), CVN-66 Hornet (for when the former isn't able to lead)
Components:
Carrier Strike group one (Enterprise, Baltimore, Boston, Cleveland, San Diego, Laffey, Eldridge, Independence, 2 auxillary bulins)
Carrier strike group five (Hornet, Long Island, Fargo, Northampton, Fletcher, Bristol, 2 auxillary bulins)
Carrier strike group seven (Bunker Hill, Bogue, Boise, New Orleans, Charles Ausburne, Halford, 2 auxillary bulins)
Battle force one (Illinois, Alaska, Constellation, Aulick, William D porter, Archerfish, Billfish, 4 auxillary bulins)
Battle force two (Arizona, Pennsylvania, Constitution II (to be constructed), Gearing, Carpenter, Devilfish, Lionfish, 4 Auxillary bulins)
1st Eagle Marine Corps (to be formed in the future)
around 400 total planes, exclusive to this fleet are the F-4 Phantom II, the F9F-6 Super Panther, and the Douglas A-4 Skyhawk
10 fargo direct drones (yeeeep)
one repair ship (Vestal, who is being retrofitted :D)
Fleet HQ: San Diego, Pearl Harbor
The third fleet is the largest fleet in eagle union and is their official contribution to azur lane.
As for its composition in size, expect other fleets to be smaller by a bit, or not as universal, chris compiled the fleet organisation himself, other fleets will reflect their commanders philosophies.
Chapter 7: Power rankings
Summary:
A list of characters by tier of power they are, to show who's the strongest and who compares
Chapter Text
X tier
Alterprise (Enterprise META), Enterprise II, Observer Zero
Low-X tier
Arbiters, Hood II, Warspite II, Nautilus II, Mikasa II, Yorktown III, Hornet III, Satsuma
S+ tier
Bon homme richard META, Manfred von Richtoffen, Essex II, Illinois, Arizona II, United States, Taihou Kai, Graf Zeppelin Zwei, Tirpitz Zwei, Bismarck Zwei, Niimi Zwei, Laffey III, Ayanami II, Javelin II, Texas II, U-96 Zwei, U-556 Zwei, Prinz Eugen Zwei, Blücher (*terrified neigh*) Zwei
S tier
Every other UR or Decisive not listed above, Akagi META, Taihou META, pretty much all the SR METAs, Arthur (that sub hehehe), Baltimore II, Cleveland II
A+ tier
All PR ships, Chris, some retrofitted ships (Scharnhorst, Gneisenau, Hyuuga, Ise, Pennsylvania, all light carriers, the brooklyns, Admiral hipper)
All other ships are A or lower, have fun :D
Chapter 8: The maple monarchy
Summary:
featuring its government, its capital, the commander to be introduced, and what ships are being built for it/
Chapter Text
Government: Confederal Parliamentary Monarchy
Capital: Ottawa
Commander: Donald Hudson, Commodore
Flagship: RCN Prince (armored attack carrier, well, will be after refit, though the flagship may change with the prospect of the province-class battlecruisers)
List of ships: to expand
Ships being constructed: 4 battlecruisers, 3 supercruisers, 10 light carriers, 50 destroyers, various auxillary ships, and 20 submarines
Lore: When the royal navy fell under attack by a siren invasion, the maple monarchy lost contact with the home islands, and during this dark time, the parliament of the dominion decided to vote in favor of complete sovereign independence from the home islands, and due to the growing cold war plus expenses, the royal navy accepted their full independence, thus they now have a native sovereign, their own fleet, and even some ships given to them by the royal navy due to the kansen liking it there.
As of now its trying to assert its independence, claim greenland and alaska, and get involved with azur lane.
Btw prince was a bogue class CVL built by the eagle union as part of the lend lease, she WAS supposed to return to eagle union but revolted against that and is now the boss of the maple navy, or basically, the one everyone listens to, due to most of them being eagle union or royal navy loaned vessels they tend to look up to both factions as their big siblings who they will ALWAYS listen to
Chapter 9: All couples
Summary:
A quick guide to everyone currently in a relationship, showing what their relationship is like atm and how far they've gone
Chapter Text
Chris/Enterprise (Oh you know already, Married, they have a child now)
Bismarck/Prinz Eugen (Same as above, Engaged, lots and lots of intimate and rough passion)
Hood/King George V (been dating for some time, they fuckin')
Howe/Yorktown (Long time lovers, oh you bet your ass they fuckin')
Sovetskaya Rossiya/Tirpitz (Long distance, more casual, third base)
Vestal/Vestalt (FWB, stress relief fucking, literal definition of "go fuck yourself")
Nagato/Unicorn (Not completely open about it, low-key, hand holding/gentle kisses)
Baltimore/Cleveland (Dorky love, oh you bet your ass they made it to first base hehehehe)
Charles/Hakuryuu/Shiranui (Tsundere triangle, aren't public about it, dk how far they've gone myself, Hakuryuu desperately wants to marry the guy)
Richelieu/? (I wanna save this for later, you'll love it)
Indianapolis/Northampton (dating occasionally, they dont realise it yet)
Graf spee/Blücher (Dating, secretive about it due to their sisters)
Akashi/Trees (HEHEHEHEHEHEHEHEHEHEHEHEHEHEHE)
Chris/Colorado (Newly officialised, they smashed)
Dante/Marco Polo (New couple, not quite kissing yet but they gift each other things and are trying to work out)
Maximilian/Mirrors (HEHEHEHEHEHE)
Chris/Jean Bart (newly officialised, may end up polygamous with enterprise, smashed)
Admiral Hipper/Hammann (T-THEY'RE NOT DATING YOU BAKAS)
Scharnhorst META/Giulio Cesare META (old married couple, they bicker a lot XD)
Taihou/? (Haven't decided yet but she WILL find someone)
Satoshi/Bad decisions (HAHAHA couldn't resist)
Mikasa/Warspite (Old people couple, someone help them XD)
Lockhart/Royal fortune (Married via eldritch sex, kinky as FUCK)
Drake/Golden Hind (they fucked, they married, they good)
Arizona/Illinois (Kiss-happy)
Chris/Ägir (Dating, they fucked)
Chapter 10: Incoming ships
Summary:
Ships that are incoming, a little thing to get through.
note: this only covers ships that dont exist already, so no refits, but I will add design specs to give you guys an idea on what kind of ship you'll be seeing.
Notes:
(See the end of the chapter for notes.)
Chapter Text
Battleships
Louisiana (EU), BBGV, Decisive, 2x3 406mm and 1x4 406mm main battery, 10 guided missile modules, carries tigercats, panthers, and tactical skywarrior bombers, 281m length
Bourgogne (IO), BBG, UR, 3x4 431mm main battery, 11guided missile modules, 287m length
Cruisers
Annapolis class (EU), CAG, UR, 4x3 203mm main battery, 6 guided missile modules, 237m length
Jacksonville class (EU), CLG, UR, 5x3 152mm main battery, 4x4 HE rocket arrays, 222m length
County II class (RN), CCG, UR, 6x2 203mm main battery, 6 turbojet guided missile modules, 230m length
Destroyers
Yamagiri class (SE), DD, 4x2 127mm main battery, 4x5 610mm torpedo mounts, 152m length
Arleigh Burke class (EU), DDG, 2x3 139mm main battery, 4x3 550mm torpedo mounts and 2 E-cube powered guided missile launchers, 155m length
Aircraft carriers
Sekiryu class (SE), CVG, 14 Missile-based CIWS modules, tactical squadrons include the Rakurais and ASW planes, 317m length
Submarines
Knight-class (RN), SSG, 6 bow torpedo tubes, 2 stern torpedo tubes, all 550mm grade, 4 guided missile tubes, 80m length
King-class (RN), SSGN, 6 bow torpedo tubes, 4 stern torpedo tubes, all 550mm grade, 8 guided missile tubes, 100m length
Notes:
I edit this as I go along, so always check back if I say to.
Chapter 11: Ship classes and types of said class
Summary:
Each ship class recognised on the azur lane base, organised into groups and subclasses of ships, with the usual requirements for classification listed, with suggested classes that haven't been officiated
Notes:
(See the end of the chapter for notes.)
Chapter Text
Destroyers
Main Battery caliber: <150mm
Secondary Battery caliber: None
Usual characteristics: Small, lightly armored, carries 2 quadruple torpedo tubes per side, guided missile types have less in order to make room for their missiles, very fast (usually in excess of 45kts maximum speed)
Types: Standard destroyer (DD), Guided Missile Destroyer (DDG), Destroyer Leader (DDL or DDLG), Nuclear powered destroyers (DDN, DDGN, or DDLGN).
Proposed subclasses: Gunboat Destroyer and Torpedo Boat destroyer (emphasis on guns or torpedoes sacrifices utility, hence why its unofficial)
Requirements for subtypes: Have a missile array to be considered guided missile, be nuclear powered to be considered a DDN, to be a destroyer leader, a destroyer has to be around 30% larger than an average destroyer with larger torpedoes (622mm compared to the 533-610mm standard)
Cruisers
Main Battery Caliber: 150-330mm
Secondary Battery Caliber: up to and including 133mm
Usual Characteristics: Medium sized, medium armored, though some low down have heavy armor, emphasis on being able to escort bigger ships, outmatch smaller ones, and in some cases, lead small task squadrons, there's a lot of differences here
Types:
Light Cruiser (CL): smaller and lighter armored, but faster and having a much stronger AA setup with faster firing guns, usually having guns of 150-180mm caliber (or just being pure laser guns, which has no caliber and as such any cruiser that has laser cannons is considered a light cruiser because lasers are energised light)
Heavy Cruiser (CA): larger and better armored, it accounts for slower reload by having stronger guns and a stronger secondary battery at the expense of AA, usual caliber is 190-234mm
Standard Cruiser (CC): the usual standards for a cruiser, this classification is the main one used due to the diversity of cruisers between factions and some factions just not having light or heavy cruisers at all
Supercruiser (SC): the largest of cruisers, and the best armored, unbound by treaties these cruisers take everything about a cruiser and just supersize it, usually having main batteries of 3-4 turrets of 283-305mm capacity, with 3 guns per turret, though some have larger caliber in exchange for less gun (the brest class basically, 2 4 gun 330mm turrets).
Guided Missiles variant initials are as follows: CCG, CAG, CLG, and SCG
Battleships
Main Battery Caliber: 356mm+
Secondary Battery Caliber: 133mm+
Usual Characteristics: large, heavily armored, slower than vanguard ships, but downright immensely powerful, with more weapons than other ships
Types:
Battlecruiser (BC): Less armoring for more speed, usually carries more secondary weaponry weaponry to make up for this, lacks as much AA potential too
Standard Battleship (BB): well armored, strong weapons all around, and a real nasty temper in battle hehehehe
Aviation Battleship (BBV): replaces a lot of weapons systems and has a different superstructure to account for a flight deck, carries 40-80 planes a hangar, usually a bit faster
Nuclear Powered Battleship (BBN): Self explanatory
Guided missile variants specifically require the missiles to be secondary or anti-air only
Arsenal Ship (ARS): A battleship who's main battery is missiles
Ballistic Missile Battleship (BBB) A battleship with access to ballistic missiles (uhh, spoilers maybe?)
Super Battleship (BBS): an unofficial classification for a battleship with a main battery greater than 460mm or a displacement of over 80,000 tons
Aircraft carriers
Usual Characteristics: Large, flat flight deck on top, no main battery, secondary battery is too varied for a usual caliber
Types:
Light Aircraft carrier (CVL): Smaller and well, lighter, carries less planes and acts as a support carrier
Fleet Carrier (CV): The main aircraft carriers
Attack Carrier (CVA): Aircraft carriers designed for offensive combat, usually having more armor and less fighters to allow for more bombers and attack aircraft
Supercarrier (SCV): Any aircraft carrier that is 80,000+ tons
Nuclear carrier (CVN): any nuclear powered aircraft carrier, often they fit the supercarrier status so the terms interchange
Guided Missile carrier (CVG): Any aircraft carrier with guided missile systems on it
Such variants include CVAG, CVGN, CVAGN, and even CVAN for nuclear attack carriers
Submarines
Usual Characteristics: STEEL CYLINDERS THAT SINK HAHAHAHA
Types:
Submarine (SS): Typical stuff
Fleet Submarine (SSF): Normally referring to any submarine that can work with a fleet on the move, its now used to refer to submarines that can act as capital ships
Guided Missile Submarine (SSG): Any submarine with guided missiles
Ballistic Missile Submarine (SSB): Any submarine with a ballistic missile
SSN, SSGN, SSBN: Nuclear powered, by definition they're already fleet submarines.
Notes:
Welp, redoing this note, but anyways
Technically, every ballistic missile carrying ship is carrying nuclear weapons and thus can count as a nuclear ship, because Ballistic missiles usually are nuclear due to the need for power due to small payload, but due to some changes coming, there ARE ballistic missiles that dont need to carry such things to be useful, in fact, just for spoilers, while chris never wants to be a kansen, he has a plan in case there's no other choice, and it involves becoming a ballistic missile cruiser.
Chapter 12: Sir thomas rodney's pacific fleet.
Summary:
The composition of the fleet thats under the direct control of commodore rodney
Notes:
(See the end of the chapter for notes.)
Chapter Text
Fleet commander: Sir thomas rodney, baron rodney, duke of norfolk (commodore)
Deputy commander: Albert Blake (CWO 5)
Flagship: HMS audacious
Components:
1st attack carrier squadron (Audacious, formidable, Illustrious, implacable, victorious, indefatigable, ark royal, eagle)
1st light carrier division (Unicorn, Theseus, Perseus, Centaur, Chaser)
1st battle squadron (Howe, prince of wales, rodney (ofc), revenge)
2nd battle squadron (Hood, renown, repulse, duncan)
1st cruiser squadron (Belfast, Bermuda, Black Prince, Newcastle, Exeter, Suffolk)
Combined Destroyer flotilla (Javelin, Wrangle,. Ulysses, Glowworm, Icarus, Echo, Jupiter)
Combined Submarine flotilla (Arthur, lancelot, gawain, percival, galahad)
About 800 aircraft including the gloster meteor and loaned eagle union jets
Fleet HQ: Azur lane naval base
The fleet is the largest in azur lane by total aircraft, and in terms of total ships its second only to the eagle union third fleet in size, but due to the third fleet being kept in reserve for the time being, the pacific fleet is the primary attacking force for the pacific reclamation offensive, meaning rodney has more field authority than chris does.
Notes:
There's a bit of difference from the actual pacific fleet, necessary changes for the task at hand, but this is what the royal navy brings to the table, and will become very important once the story swings back to the pacific battles.
"where's (this ship) during all this?"
many of them are part of the atlantic fleet, and will likely go to the atlantic soon.
Chapter 13: Schultz fleet
Summary:
The fleet of the iron blood commander.
Chapter Text
Fleet commander: Albrecht Schultz (Konteradmiral)
Deputy commander: Whatever poor schmuck wants the job
Flagship: SMS Graf Zeppelin
Components:
Surface Flotilla A (Scharnhorst, Blücher (*terrified neigh*), Z30, Z29)
Surface Flotilla B (Gneisenau, Admiral Hipper, Z28, Z27)
Surface Flotilla C (Graf Zeppelin, Weser, Elbe, Roon, Mainz)
Surface Flotilla D (Fritz Rumey, Emden, Nurnberg, Z52, Z46)
Submarine Flotilla Alpha (U-96, U-37, U-47, U-101)
Submarine Flotilla Beta (U-110, U-557, U-73, U-410)
Around 200 total planes including the ME-262s
60 Attack Drones
This fleet is composed of specific objectives, SF-A and SF-B work as pincers to pin the enemy down while Flotilla C drops the hammer down, Flotilla D serving as heavy fire backup in case things go wrong.
"why is it SMS and not KMS?"
Because SMS is the german HMS, but its not HIS majesty they serve, its HER majesty, lord bismarck, who schultz is not allowed to have in his personal fleet, most of the big hitters are part of the aptly named high seas fleet, which defends the homefront in case things are dire.
also no nazis allowed, no paperclips either XD
Chapter 14: who dat ship? the iowa sisters
Summary:
a little biography explaining the iowa ships not named new jersey, mostly head cannoning their skills and having some facts about them.
Notes:
(See the end of the chapter for notes.)
Chapter Text
Iowa
Rating: UR
Classification: Battleship
Skills:
Big Stick (Offensive): every 10 seconds, increases Iowas FP and Accuracy by 100% for 8 seconds and inflicts armor break on whatever enemy it hits
Ghost dance (Defensive): every 20 seconds, there's a chance for iowa to dodge all incoming damage for 8 seconds
Our Liberties We Prize, Our Rights We Will Maintain (Support): Every eagle union BB or BBV gets a reload increase of 10%, if sortied with another iowa class, all iowas take 10% reduced damage.
Description:
Iowa has a midwestern farmer motif, she's the mellow one of her sisters and often has to be the one to prevent new jersey from causing some antics or to hide the booze from wisconsin, she has a special relationship with howe as they're both battleships with eccentric siblings, iowa supplies her with some materials for special cookies, and howe supplies iowa with some of said cookies.
She acts like a cool sister to Illinois as well, helping the young battleship get through life, and is one of the only kansen in eagle union chris trusts with Illinois.
Although she doesn't talk much on it, the reason her fleetchat name is grey dragon is because she learned the fine art of evasive combat from enterprise, and combined it with her firepower to create a battle style that even gets her wins on missouri.
And just a fun fact, she lets boise hide in her crop fields.
Missouri
Rating: UR
Classification: Guided Missile Battleship
Skills:
Mighty mo' (Offensive): Every time she fires her main guns, increases her firepower by 10%, caps at 40%
Guardian of Pearl Harbor (Support): reduces damage taken by allied eagle union BBs by 10% and raises all eagle union ships ACC by 10%, if arizona is sortied with her, increases arizona's FP by 20% and reduces her damage taken by 40%
Freedom through Strength (Support): All battleships in the same fleet get their FP boosted by 10%, every 10 seconds, launches a missile strike that inflicts armor break and sets the enemy on fire.
Description:
A rowdy tough brawler, Missouri fears nothing except an angry chris (long story involving seeing him dissect a siren with a fork), whatever doesn't kill her makes her stronger, or in this case damages her hull to the point she needed to become a guided missile battleship to stay alive, but she can tango with the roughest of foes, and once wrestled with bismarck in a legendary iron man wrestling match that she won by wearing bismarck out, though now that bismarck is reinforced, a rematch between the two is on the horizon.
whenever she isnt brawling with someone, namely maryland, she's out fighting sirens or spending time with arizona, there was a rumor that there was romantic tension, but after an incident with pennsylvania and maryland, the rumors have ceased.
Also she enjoys chris's singing.
Wisconsin
Rating: UR
Classification: Battleship
Skills:
Forward for freedom (Support): Increases reload of all eagle union ships by 10%, if Wisconsin is flagship, every 10 seconds, there's a chance for all eagle union ships to have their reload doubled for 8 seconds
"I ain't drunk" (Support): Increases this ship's FP and ACC by 10%, increases AVI of all eagle union CVs and CVLs by 20%
Typhoon's bane (Defense): if this ship's range or accuracy is reduced, reduces damage taken by 10%
Description:
Although people may think she's just a drunkard, beneath that drunken exterior is a woman depressed over typhoon cobra, she escaped with no damage, but her adoptive little sister spence was lost during the storm.
This, and the fact spence is still traumatised, makes her drink to cope, and despite everyone's insistence that she find a healthier coping mechanism, all she does is flip them off and drink harder.
But, if she's ever sober, no enemy is safe from her guns, due to an accident when repairing her, chris accidentally managed to increase her guns range to match that of the yamatos and then some, giving her an attack range only surpassed by satsuma and the aircraft carriers.
Despite her insistence on being drunk, chris has managed to tone her back a bit, with hope that eventually, she'll overcome the traumas that plagued her.
Notes:
like it? I'll do more eventually :D
lots of references here, and yes iowa was damaged during typhoon cobra, but iowa was able to get over it easier, though she understands wisconsin's pain and is constantly trying to help her, it was her who told chris what was wrong
as for iowa and boise, there's no reference there, its just boise's a shy one and crop fields are a good hiding spot for the sheepish sapphire.
and yes chris is trying to help boise, but he suffers cuteness proximity so thats a hard process.
Chapter 15: who dat ship? Illinois/Arizona II
Summary:
Discussing the montana class representatives
Notes:
(See the end of the chapter for notes.)
Chapter Text
Illinois
Rating: Decisive
Classification: Battleship
Skills:
Land of Lincoln (Support): Buffs the FP/TRP/AVI/RLD of all eagle union ships by 10%, every time Illinois kills an enemy, heals all eagle union ships except Illinois by 5%
Silicon Prairie's Frenzy (Offense): Buffs Illinois's AA by 30%, Every 20 seconds, fires a special proximity fuse salvo that intercepts all enemy aircraft, and has a chance to burn enemy ships
Arsenal of Liberty (Offense): Increases Illinois's FP by 15% and RLD by 20%, when Illinois fires her main guns, has a 10% chance to fire 12 shots that are Super heavy AP, if the opponent is a siren, all attacks done by Illinois are critical and inflict armor break
Siren Killer (Offense): Increases damage done to sirens by 20%
Description: A little weird is an apt description of Illinois, gold hair that fades into blue with white stars, heterochromatic eyes (left is blue, right is red), constantly spawning a top hat to pull cardinals and eagle out of, yet always wanting to lend an ear, Illinois is quite remarkable.
She bonded well with Satsuma, both were siren killers that didnt have much chance to kill sirens, but on their first sortie out together, it became clear that they were a duo to be reckoned with, and upon their return, Illinois became less nervous about her role in the world, and became one of the three fleet managers of eagle union, helping balance the differing views on fleet command between enterprise and saratoga, who work well but learned different lessons from the war.
Of course, what everyone noticed right away was how her temperament seemed to be just like chris's is not more naive, to the point they were considered father and daughter, not helped by Illinois constantly saying such, though eventually it became official when he adopted her, and together these weird dorks managed to make life on base all the more enjoyable.
Of course, she still has a fair bit to learn, like how to be a good girlfriend to Arizona, because apparently, according to chris, diving for clams isn't an ideal date if you bring a shotgun, but what does that party pooper know am I right XD
Whatever the case, she knows no fear in the face of sirens, and while Hornet doesnt want to admit it, seeing Illinois copy her feels awesome.
Arizona
Rating: UR
Classification: Battleship
Skills:
No more nightmares (Support): Restores the vanguard ships' health by 10% and boosts their AA by 30% every time arizona fires her main cannons, also fires a special barrage every 20 seconds
The burning protector (Support): every 20 seconds, has a chance to divert all incoming bomber damage to herself, if inflicted with flooding or burning, all allied ships take reduced damage by 50% for 10 seconds
The protector's aid (Support): If Missouri is in the fleet, boosts her FP by 40% and heals her health by 5% every 8 seconds, if Illinois is in the fleet, reduces her damage taken by 20% and boosts her reload by 100%
Description: Her tears have stopped, and she is in a much better place mentally, it took a lot to get there, but Arizona now looks forward to a new day, her upgrade being a request from her sister on her behalf, and with this upgrade, Arizona swears to protect all that she cares for, a sentiment she finds her GF Illinois to be a fan of, maybe because the commander keeps hugging Arizona every time she says it.
she rarely leaves pearl harbor, acting as one of the sentinel guards of the base along with missouri, but when she's called to fight, she will gladly go where she's needed, but if she's left to just vibe, you can catch her fishing or enjoying the nice air on the beach, or playing sports with her sister pennsylvania.
she's truly happy, and that smile she gives is enough to make even charles relax.
Notes:
They're both technically montanas but in this verse they're their own class (Illinois is the basic montana class design augmented with an improved secondary battery, arizona has a superior AA screen and is slightly larger to add more armoring), and that distinction is important, because if they were the same class that'd be technically step sister love and I have a distaste for that (along with some kinks I do not want to name less I....ugh dont wanna say it)
I will be very pedantic about this, but well I enjoy doing this stuff, btw I will update the planes and missiles stuff dont worry, just takes time.Oh and btw, to that troll that commented on inquiries, I fart in your general direction, your mother is a hamster, and your father smells of elderberries.
Chapter 16: The biggest ships with the biggest guns
Summary:
Just a small record keeping to show who has the biggest what.
Notes:
(See the end of the chapter for notes.)
Chapter Text
Biggest ships in terms of overall length
1. Preussen (1,186 ft)
2. Enterprise II (1,123 ft)
4. CVN-80 (1,106 ft)
4. United States (1,090 ft)
5. Warspite II (1,086 ft)
6. Kearsarge II (1,013 ft)
7. Hood II (1,006 ft)
8. Dreadnought (988 ft)
Ships with the biggest gun caliber
1. Preussen (530mm)
2. Satsuma/Mikasa II (510mm)
3. Hood II/Warspite II (508mm)
4. Yamato/Musashi (460mm)
5. Bismarck Zwei/Tirpitz Zwei/Texas II/Georgia/Rodney II/Nelson II (457mm)
6. Friedrich der Grosse/Schlieffen/Monarch (Retrofit)/Libertad META/Conqueror/Dreadnought (420mm)
Notes:
Updated the missiles and torpedoes list btw, check it out if ya want.
Oh and yes a lot of these mystery characters are about to be unleashed, so LETS GOOOOOO.
Chapter 17: Who dat ship? Nassau
Summary:
Exactly as you think, we're getting into the newest addition to the royal tulipan navy, nassau
Notes:
(See the end of the chapter for notes.)
Chapter Text
Nassau
Rating: Priority
Classification: Battleship (soon to be Guided Missile Battleship)
Skills:
Luchmacht's aid (Offense): Every 20 seconds, Calls forth a squadron of 10 bombers that each drop 2 AP bombs on the enemy, damage scales with skill level, also raises AA of Nassau by 10% for 10 seconds
Two worlds, one heart (Support): Boosts the FP, RLD, and ACC of all iron blood and tulipan battleships by 20%, has a chance to heal said battleships by 10% every 20 seconds
Siren Killer (Offense): Boosts damage done to sirens by 15%
Description:
Nassau has had a rough life, after world war I she was originally set to be retained, but then a forced seizure saw her sent to sakura, where she was deemed obsolete and thus used for carrier bombing training, which destroyed her rigging to the point she couldn't even rescue it from the scrapyards.
Despite this, thanks to the help of a sympathetic Amagi, Mikasa, and newly born Nagato, she was able to survive without a rigging, and fled to the tulipan east indies, where she learned to harness the powers of nature from the mage ships there.
This knowledge has allowed her to not only slow her own aging, which comes once you're without a rigging, but to make her spice-filled meals and tea the envy of all, or so some say.
Thanks to her name being part of the official name of the ruling dynasty of tulipa, when reports of a Nassau started trickling in, nobody batted an eye, but now, they'll be batting many an eye, especially now that she has a more modern battleship hull.
Notes:
Her battleship is an improvement on the design 1047, having three triple 380mm RF cannons with 70mm EU AA guns (automated CIWS type), when she gets fitted with missiles she'll use royal navy sea darts among others, and her airstrike is composed of iron blood AF bomber jets due to tulipa's air force needing them.
But speaking of bombers, when chris returns from leave, he'll be flying one.
Chapter 18: Who dat ship? Enterprise class
Summary:
Y'all are about to see some true wankery
Notes:
(See the end of the chapter for notes.)
Chapter Text
Yorktown III
Rating: Legendary
Classification: Nuclear Supercarrier
Skills:
Eternal Fighting Lady (Offense): AVI increases by 1% every second, at the start of every battle, deploys A-3 Skywarrior bombers, causing fire on all enemy carriers and destroying all enemy destroyers outright, and repeats this process every 30 seconds, if upon repeating this process, a carrier is sunk, heals Yorktown by 10% of her health
The tragedy long left behind (Support): Heals all eagle union ships by 5% every 10 seconds, boosts AVI and FP of any eagle union ship by 30%, all nearby fleets receive a RLD, AVI, and FP boost of a flat 10%, and subject to massive air cover
Little Eagle's aid (Support): Summons little eagle as a support aircraft that can intercept enemy aircraft, launch anti-ship missiles that inflict flooding and armor break upon impact, and automatically exposes all submarines within range, every time Yorktown fires off an airstrike, Little Eagle has a 50% chance to provide extra of whatever airstrike it is, boosting its damage by 80%
Big Y (Nuclear): Decreases plane reload time of all essex and enterprise-class carriers by 30%, every time one launches a dive bomb airstrike, doubles damage dealt and allows the carrier to recover by 5% of damage dealt, if little eagle is still in battle and the enemy is a META, has a 1% chance to drop an Ɛ-cube bomb on the enemy, which can auto-defeat the META, if the bomb fails to drop, heals all allied ships by 10%
Hornet III
Rating: Legendary
Classification: Nuclear Supercarrier
Skills:
Giant Sting (Offense): AVI Increases by 1% every second, every time this ship launches an airstrike, summons a special airstrike full of rockets that inflict burn that scales with Hornet's AVI stat, and armor break, does triple damage to suicide boats and disables torpedoes on any destroyer hit
Dance of the Ghost sisters (Defense): Decreases her damage taken by 10% and raises her EVA by 10%, every 8 seconds, has a 50% chance to launch a special airstrike of missile jets that deal triple damage, if activated, Hornet dodges all damage for 8 seconds, if Enterprise II is in the same fleet , all effects of this skill double, including the chance for the special airstrike.
Doolittle's Legacy (Support): Summons Doolittle the eagle upon first entering battle, immediately does a bombing run, if an allied fleet enters battle, doolittle does a support airstrike for that fleet every 20 seconds
Big H (Nuclear): Boosts EVA and reduces damage taken by all Essex and Enterprise class carriers by 10%/20% respectively, summons special rocket jets that intercept all enemy aircraft for 20s every 20 seconds, if the enemy is a META and Doolittle is still in battle, has a 1% chance to drop an Ɛ-cube bomb on the enemy, which can auto-defeat the META, if the bomb fails to drop, inflicts burn and armor break on all enemy ships afloat
Enterprise II
I saved the best for last on this one EHEHEHEHEHEHE
Rating: Legendary
Classification: Nuclear Supercarrier
Skills:
She who reaps (Offense): Increases AVI by 1% every second, raises EVA by 30% upon entering battle, every time this ship launches an airstrike, 80% chance to auto-kill an enemy with an F-4 Phantom II airstrike, if the enemy is a META, all attacks done by Enterprise or any of her allies deal double damage, and the F-4 phantom II airstrike causes burn that does more damage over time.
We are legend (Support): Passively boosts EVA of all allied carriers by 10%, and reduces their damage taken by 16%, if Yorktown or Hornet is in the same fleet, triples their airstrike damage and gives them perfect dodging for 16 seconds, if both are in the same fleet, all fighters become invincible.
Grim, the survivor of midway (Offense): Summons Grim to act as an extra combatant, 80% chance for grim to deal double damage every 8 seconds, constantly fires metal feathers that act as AP rockets.
Death from above, and below (Offense): All enemy submarines and aircraft carriers receive 20% extra damage, if equipped with an ASW plane, that plane does double damage
Phantom's aid (Defense): If equipped with an F-4 Phantom II, reduces damage taken by 20% and passively recovers one HP every second
Big E (Nuclear): Passively damages all METAs and sirens by 2% of their health every 10 seconds, this ship always strikes first, all planes have more health and do 10% more damage, any arbiter-level siren has all defensive buffs ignored, and any negative effect they bring is turned into a boost for Enterprise, if an arbiter defeats all of enterprise's allies, Grim drops an an Ɛ-cube bomb that reduces the arbiter to one bar of health and inflicts armor break and burn, destroying all of its allies, if the enemy is a META, every second enterprise has a 1% chance to do a scythe slash that does 99999% of the META's health.
Details: there's...very little to say, after their refits, Hornet and Yorktown felt alive, and had a lot of fun with it, and Enterprise has enjoyed being able to protect everyone much easier.
And despite their differences, they all appreciate alterprise for what she's done.
Notes:
wasp didn't get an upgrade because despite being part of the family, she feels better as an essex class.
And yes this is explicitly broken, because I WILL IT MWAHAHAHAHAHAHAHA.
In all seriousness I HC that if nuclear kansen came to azur lane, they'd take the metagame, shoot it in the ovaries, molest it with a spatula, set it on fire, and snort the ashes, there's just no way you could have them be balanced in any way.
.......so obviously they're busted here too, and there's a good reason why I haven't shown them off yet, the sirens hadn't gotten strong enough to require their deployment.
now that they have, its time to dunk on them EHEHEHEHEHEHEHEHEEEE
Chapter 19: Who dat ship? William D porter II
Summary:
Our favorite klutzy destroyer
Notes:
(See the end of the chapter for notes.)
Chapter Text
William D. Porter II
Rating: UR
Classification: Guided Missile Destroyer
Skills:
"LOOK OUT" (Support): Negates any homing properties of enemy torpedoes and missiles, and boosts EVA of allied ships by 20%, if Iowa is in the fleet, her EVA increases by 30% and she is completely immune to torpedo damage, and takes reduced missile damage, if this ship is in main fleet mode, trades homing torp negation for a 70% boost to all ships AA
"Hold my beer" (Offense): Boosts this ship's speed by 100%, increases damage taken by 20%, raises EVA by 30%, and boosts her ACC by 80% every time she enters battle, if fletcher is carrying a quintuple or sextuple torpedo mount, decreases TRP RLD by 50%, if this ship is in main fleet mode, EVA raises by 30%, her ACC is boosted by 80%, but every time she fires a missile, has a chance to fire 5 of them that do proximity damage, and all ASW gear efficiency on the allied ships increases by 20%
Collision course (Offense): Every 10 seconds, spawns suicide clones that ram the enemy while drawing fire towards them, their ramming damage does 20% of the enemy's max health by default, but is boosted by gear and skill level
Description:
Everyone's favorite cursed destroyer, she had a severe case of misfortune and because of that she ended up becoming more drunk than wisconsin and yorktown combined, constantly drunk off her stern, she refused to acknowledge any order, ignoring all calls to action, she just stayed in her dorm, and more precisely, in the bottle.
But it all came back to bite her, during one mission where she was forcefully dragged out of her room, in her state of drunkenness, a kamikaze split her in half, and her body was never recovered.
When chris came to azur lane, he looked up porter's file, and when he found out she wasn't revived, he set to work building an all new William D. Porter, and when she woke up in her new body, the first thing she saw was the blonde haired idiot offering her some tea, "its better to drink your sorrows with this, I know what its like to feel cursed, so if you need anything, come to me" he said.
Porter never forgot that, and swore to make right, she kept working on herself with chris acting as her support, and soon, she came out of her therapy a new destroyer, and the strongest fletcher in the fleet.
Ever since, she's been 90% sober, and while she drinks beer and vodka to be nice, she always moderates herself and never drinks without someone watching over her, her ability in battle is proof of her new self confidence and her new lease on life, embracing the "curse" to be the most dangerous destroyer in eagle union, and one who's also tried her hardest to get her fellow eagle unioners to not become an alcoholic, with a catchphrase she says at every meeting "I'm not drunk and yet you see what I do out there, imagine what I'd do if I WAS drunk"
Aside from her AA meetings, she's also helped other destroyers show how they can be even more deadly, and also spends time with iowa, sharing a sisterly relationship, though one wonders if she has a thing for san diego because she always attends her concerts.
Notes:
Hey AL, if you ever release willy D, you NEED to make her a demoman type character, hell I'll do it myself in a windybit, unless the texas fan beats me to it, BRING IT ON XD
Chapter 20: List of littles that are running around
Summary:
Just so we're clear, and also explaining how they came to exist.
Notes:
(See the end of the chapter for notes.)
Chapter Text
Amagi-Chan: Weird case of birth through asexual means, goes by the name Miyuki, not as sick as she used to be.
Little-Bel: Same as in canon, has no special name officially but responds well to "Bella", best friends with Miyuki and Shinano-chan
Little-Formidable: Was born as a result of weird dietary pills formidable ate, she basically vomited her up.
Little-Illustrious: Illustrious took those same pills, which lockhart promptly destroyed with a tea kettle grenade the moment she found them.
Little-Enterprise: First little born through natural human means, part-siren, named Emily, and the youngest of the littles physically, chronologically, and mentally
Shinano-Chan: Born from excessive fluff on one of shinano's tails, considers herself the younger sister, shares a special mental bond with chris due to her accidentally invading his dreams when he first arrived.
Little Anchorage: ???
Notes:
Yes little anky is around.
how she is, thats up to me to hide hehehehe.
btw I may have fictional littles show up eventually, lord knows I was gonna have little agir no matter what, same with kaga-chan, and maybe a musashi and yamato-chan? hmmmmmm
Chapter 21: Who dat ship? Texas and Pennsylvania
Summary:
You gonna love 'em
Notes:
(See the end of the chapter for notes.)
Chapter Text
Texas II
Rating: UR
Classification: Guided Missile Battleship
Skills:
"We need a sentry around here" (Offense): Increases ships FP by 15% and RLD by 10%, Every 2 salvos, summons 2 Sentry drones that last for 20 seconds that intercept enemy aircraft and conducts missile strikes on enemy vanguards, which always critical hit
Law of the Lone star state (Support): All BBs have their FP boosted by 20% and their crit rate increases by 10%, if Enterprise or Saratoga is in the fleet, boosts their AVI by 40%, if a guided missile ship is in the fleet, boosts their ACC by 20%
Practical Solutions (Defense): Boosts ACC by 10%, if this ship is flooded, increases her range by 60% and decreases her main gun's shell spread by 70%, if this ship is on fire, increases RLD by 60%, if the enemy has a shield, increases damage dealt by 400%, if the enemy has boosted EVA, summons 2 extra sentries for a full missile strike, if the enemy is lightly armored, all secondary gun hits inflict burn that stacks, all submarines take double damage from depth charge strikes, if there's a lot of carriers, increases AA by 80%.
The final gun (Hidden): When equipped with the W23 shell auxillary, has a 1% of firing a special 457mm salvo that auto-crits on any META it hits, and does massive splash damage.
Details:
Mama texas is one of the oldest, toughest battleships in the entire alliance, she retired sometime after providing aid in normandy, letting herself become a museum ship, by this point, she had taught many cruisers how to make their shots count, and told them how to spot things from far distances without a spotter, her engineering mastery gave Enterprise and Essex their original bows, and it was her that tested the MK B 457mm turret when she returned to AL to have improved ballistics so they pierce heavier siren armor more easily, even with HE shells.
She also helped improved the W23 shell, becoming one of very few battleships with the permission to wield it at all times, the others being Georgia, Satsuma, Hood, Warspite, Mikasa, Bismarck, Tirpitz, Delaware, Iowa, and Illinois
She also makes a fine steak, and everyone loves her steaks.
Pennsylvania II
Rating: Super Rare
Classification: Aviation Battleship
Skills:
Big Sister Penn (Offense): Fires a special barrage that does 130% the damage of pennsylvania's main battery salvo every 3 activations of her main battery
"You can depend on me" (Offense): Boosts FP and AVI by 20%, every 30 seconds, deploys a tactical jet strike that drops HE bombs that has a 15% chance to cause molten burn which reduces health of the enemy by 6% every 2 seconds, and slowly reduces their firing speed and accuracy by 1% every second
"I've got your back arizona" (Support): If arizona is in the fleet, halves damage she receives from all sources, and fires a supporting barrage, also launches a special airstrike that increases arizona's range by 10%
Details:
Trading power for support ability, Pennsylvania became a north carolina class battleship but with a flight deck installed instead of a rear gun mount, further augmented to handle jets and have CIWS guns to shoot down aircraft and missiles, giving pennsyvlania the perfect tools to support her comrades and specifically her sister arizona.
Although she and arizona are class-distinct, their bond is still as strong as ever, and wherever arizona goes, sister penn is keeping an eye on her.
Notes:
The reason they're together is because sister penn needed to come in somewhere.
Chapter 22: Breaking news
Summary:
Sorry for this
Chapter Text
So I will update some pages, and I have, but I wont be adding any new ones except for aux gear mayhaps.
why?
well, kind of in a legal snafu irl, a lot of shit's gone wrong and the nerves are killing me so I cant write well, sorry about that.
dont worry I'm fighting it, but let's just say its 4 years of misery come to a climax.
If I write anything...off, its because I'm trying to cope with it, and I'd rather not turn my series into a bunch of copium farms.
so while I'll do some updates, I'm gonna focus on figuring out everything thats going on, but be assured, azur prime and all stories WILL continue.
as for some future plans, well, I'll do inquiries as normal, and maybe edit some old chapters.
oh and I'll drop bismarck and eugen's wedding chapter eventually, spoilers eugen lives I guess, tbh if the irl eugen could handle an atomic bomb, a ballistic missile wouldn't take her out either, so...sorry for false tension on that, but I wont say how damaged she is though, but as I've said she got a massive refit so yeah.
...eh screw it I'll just admit a little as to what I'm getting into.
I've been the victim of racial-based harassment ever since the covid lockdowns ended, being called jeffrey dahmer, being called cracker, white boy, etc, rocks thrown, sticks smacked and cut my skin, the works
its given me depression, anxiety, and social hostility.
until recently its been manageable, but ever since our first BLACK managers came in, its gotten so. so much worse, gang beatings, my own parents being beat, and despite cameras catching them...nothing's ever done.
and now....they claim they wont renew our lease and we owe them rent WE PAID FOR FUCK'S SAKE.
I know I specified their manager color, but its important, everyone that's gotten away with this shit against me is black too, literally nobody else gets away with it, and several white tenants were already kicked out for bullshit reasons.
I set my fic world in the 60's right during the civil rights movement, so an inverse situation was always going to be discussed, and well....
yeah.
Hate doesn't stop at any colored light, and if you want to stop it, make sure all streets are put under careful watch.
Chapter 23: Auxillary list
Summary:
Showing off the AUX gear and their rarity
Notes:
(See the end of the chapter for notes.)
Chapter Text
★★★★★ tier gear
Aegis Combat chip (Negates reload penalties of all CIWS systems)
SAP shell (increases crit rate and damage done to light armor targets)
HE Shell (increases fire rate and damage done to all targets)
406mm shell (boosts damage done by 406mm guns by 20%)
★★★★★★ tier gear
Steam catapult Type IV (max stats of 110 and 140 in HP and AVI respectively, with the added effect of faster jet launching)
Aegis Combat Tower (allows full usage of CIWS systems, if combined with fire control radar or fire control tables, boosts range of all weapons by 20% and decreases spread by 3)
Sentry Drone (passive ally that has an FP stat of 50 and an AA stat of 40)
★★★★★★ ★ tier gear
Ɛ-cube torpedo (double the benefits of the type 93 oxygen torpedo auxillary)
Ɛ-cube turbine (triples SPD, reduces RLD by half, and increases weapon efficiency by 50%)
W23 Shell (Activates a special shell salvo that boosts FP by 1000 upon activation, 1% chance of happening)
EMALS system (still going through tests)
Notes:
will likely massively update this, but yeah, those aux gears tho
"wait...EMALS...isn't that-"
Yeeeep, the reason its such a high tier is because the power to use it can only be found on nuclear carriers, chris is currently trying to figure out a way to make the EMALS more power efficient so more carriers can use it, with hope that all aviation capable vessels can use it safely without power drain being an issue, he tried a rocket-based launch system but due to how he developed it, it didn't exactly work out (RIP Essex's ability to feel gravity)
Chapter 24: update
Summary:
edited the ship classes and their types to add cvs and subs, check it out if ya want.
oh and it has a little trivia for you with a new end note, check it :D
Chapter Text
rats I posted what I wanted to say in the summary.
uhhh, have a bird's eye view of the annapolis from WOW, which is my favorite supership from the game
Chapter 25: Main and secondary guns
Summary:
A long overdue guide to new guns, including DD, CA, CL, and BB guns as well as AA guns
Notes:
(See the end of the chapter for notes.)
Chapter Text
Super rare
Mk 45 127mm/54-caliber DP single barrel gun (DD), HE, AA, main gun on DDs, secondary on CAs
Mk 45 127mm/54-caliber DP dual-barrel gun (CL), HE, AA, main gun on CLs, secondary for BBs and BCs
MK 16 152m/47 caliber DP dual-barrel gun (CL), HE, AA, main gun on CLs, secondary for BBs and BCs
SAM system (AA/Missile), usable on any ship
Ultra rare
MK 16 203mm/55 caliber RF triple barrel gun (CA), Super heavy HE, main gun on CAs, secondary for BBs and some BCs
Quadruple 381mm gun (BB), SAP, only usable by Sardegnan BBs
Twin-barrel 508mm gun (BB), Normal, usable only on Hood or Warspite
Twin-barrel 510mm gun (BB), Normal, usable only on Mikasa or Satsuma
Twin-barrel 533mm gun (BB), Normal, usable only on Preussen
Quadruple 420mm gun (BB), HE, usable by any royal navy BB or BC
Double-barrel 420mm gun (BC), Super Heavy, usable on any battlecruiser
Triple-barrel RF 380mm gun (BB), AP, scharnhorst-class only
Quadruple 203mm/55 caliber gun (CA), HE, usable only on supercruisers, and heavy cruisers
Triple barrel 210mm gun (CA), AP, usable on any CA, secondary gun on BCs and BBs
Phalanx CIWS, AA, usable only in conjunction with a combat system
Laser CIWS, AA, usable only in conjunction with a combat system
Missile-based CIWS, AA and Missile, able to work as a secondary on attack and fleet carriers
Notes:
may have missed a bit but here we go, a long overdue list.
btw the quad 203mm is a thing that wow has for their BB-65.
I fucking hate that its the main gun because that is not a battleship gun, that is a heavy cruiser caliber gun.
as for the CIWS, the phalanx funny enough aint that far off, we began using it the year we landed on the moon, so 7 years from this fic's current year.
Chapter 26: Who dat ship? Satsuma
Summary:
The most powerful non-nuclear battleship gets her section
Notes:
(See the end of the chapter for notes.)
Chapter Text
Satsuma
Rating: Decisive
Classification: Super Battleship (SB)
Skills:
Way of the Warrior (Offense): All shells fired by this ship have super heavy characteristics, Increases FP by 30%, every 20 seconds, does a slash that auto-crits on enemy battleships and carriers
"The decisive battle is upon us!" (Defense): Raises her FP, AA, RLD, ACC, and Luck the more outnumbered Satsuma and her fleet is, caps at 300% if outnumbered 60-1, reduces damage taken by 90% if flagship and all other main fleet ships are sunk
Cherry Blossom Shogun (Offense): After 3 successful main battery salvos, reduces dispersion of main battery shells by 80%, and increases armor break penalty on affected enemies, every 30 seconds, a cherry blossom typhoon appears that destroys all enemy aircraft and does bracketing damage on enemy ships, if faced with an enemy META, damage increases by 30%
Siren Killer II (Offense): Boosts damage dealt to sirens by 15%}
Description:
The only kitsune more voluptuous than the yamato sisters, with cherry blossom pink fur and eyes, satsuma is living incarnation of the ancient warrior spirits of sakura combined into one being, or so they say, but this mild mannered cherry blossom shogun is more of a giant puppy.
Rarely any less calm than the trees she grows, Satsuma was one of the first two decisive kansen made under direction of a blonde haired idiot, though it would take some time for her to have her chance to prove her power, succeeding one day after destroying a singularity with a slice of her sword, and concentrating the energy of the collapsing singularity into one of her own which she turned into cherry blossoms.
Every since this show of power, she's rarely fought, and often spends her time with the decisive sisters, being considered one of their own, but when she isnt with them she's tending to rice fields, growing cherry blossom trees, or destroying siren fleets from ranges second only to guided missile ships and aircraft carriers.
And she's become of the few kansen to beat chris in shogi.
Notes:
So here's satty.
Massively strong ship that, despite the existence of preussen, is still stronger than any other non-nuclear kansen in azur lane, and able to neutralise singularities.
Now realise that she isn't even the strongest kansen in azur lane.
Chapter 27: Faction power rankings
Summary:
Who's the 5 strongest in each faction.
Notes:
(See the end of the chapter for notes.)
Chapter Text
Eagle union
1. Enterprise II
2. Nautilus II
3. Hornet III/Yorktown III
4. Texas II
5. Laffey III
Royal Navy
1. Dreadnought II
2. Warspite II
3. Hood II
4. Queen Elizabeth II
5. Javelin II
Sakura Empire
1. Satsuma
2. Shinano (retrofitted)
3. Yamato/Musashi
4. Kaga II
5. Taihou Kai (her nickname now)
Iron Blood
1. Preussen
2. Bismarck Zwei/Tirpitz Zwei
3. Manfred von Richtoffen
4. Niimi Zwei/Prinz Eugen Zwei
5. Ägir
Iris Orthodoxy
1. Bourgogne
2. Jean Bart II
3. Richelieu II
4. Clemencau II
5. Alsace
Northern Union
1. Admiral Ushakov (to be commissioned soon)
2. Admiral Nakhimov
3. Sovetsky Soyuz
4. Avrora II
5. K-19 (secret but they have it)
Sardegna Empire
1. Roma II
2. Rafaello
3. Littorio II/Vittorio Veneto II
4. Marco Polo
5. Giuseppi Garibaldi II (refitted into an "aircraft carrying cruiser" HAHAHAHA YEAH RIGHT NICE TRY ITALY)
Kingdom of Tulipa
1. Nassau II
2. Gouden Leeuw
3. De Zeven Provincien
4. Utrecht
5. Tromp
Dragon Empery
1. Tang she
2. Huan ch'ang
3. The an shan quartet
4. Harbin
5. Yat sen (retrofitted)
Notes:
No jokes about tromp's name, or I'm deleting the comment.
That aside, here ya go.
Chapter 28: Who dat ship? Nautilus and K-19
Summary:
The first cold war pair off.
Notes:
(See the end of the chapter for notes.)
Chapter Text
Nautilus II
Rating: Legendary
Classification: Nuclear Ballistic Missile Submarine (SSBN)
Special ability: Flagship, allows nautilus to become a flagship, sort of like the An shan DDGs
Skills:
20,000 Missiles under the sea (Offense): When entering the battle in normal sub mode, surfaces and launches a barrage of SLGMs that inflict armor break and cause burn, effect can stack 10 times, for 20 seconds, if in flagship mode, missiles can home in on enemy planes and missiles, regardless of mode, all torpdoes launched by this ship do splash damage that auto-destroys any mine in its radius and does damage damage to all enemy ships caught within it.
Undaunted Nautilus (Defense): In normal sub mode, raises EVA by 30% and reduces damage taken by 60% every time nautilus surfaces, when in flagship mode, summons a barrier that takes up to 30 hits, recharges after 30 seconds once broken.
Orca's echo (Support): All torpedoes launched by this ship and its allies acquire the magnetic homing attribute and have damage increased by 40% with an increased crit rate of 20%, if in flagship mode, instead fires a special torpedo barrage every 30 seconds that home in on enemies and do critical damage, and every time this skill activates, increases all ally ships accuracy by 40% for 10 seconds
Tireless Hunter of hunters (Nuclear): Boosts all stats of allied eagle union ships by 30%, and increases oxygen of all submarines by 80%, if against a siren enforcer, arbiter, or a META, has a 10% chance every 40 seconds to deploy an Ɛ-cube torpedo that destroys all enemy ships except the boss, cripples their health, removes all special abilities they have, and inflicts them with passive radiation sickness that causes them to lose half a health bar every 10 seconds, if in flagship mode, torpedo is replaced by an Ɛ-cube ballistic missile that fires every 30 seconds and has a 10% to auto-kill, otherwise it does critical damage with splash damage equivalent to 70% of the missile's direct damage,
Details:
Poor nautilus didn't expect to swallow enterprise's nuclear arrow, but she did, and as a result of it resonating with her cube and her desire to be a true hero, instead of dying, nautilus became a nuclear submarine, and her power drastically increased, second only to enterprise in capability, but by far much more deadly with her missile arsenal.
As such she carries the burden of the destruction she can bring in the name of protecting her friends, and the need to one day use it, something that has brought her closer to the yorktown family, along with the fact chris has adopted her.
She hasn't quite adjusted to her new body and her new abilities, having extremely good detection powers, submerged speed rivaling even the fastest of destroyers, the endurance to match it up, and her physical strength, though it came in handy when she punched a creeping officer so hard he was crippled and forced out of service as a result.
She still is the same ol' nautilus, just a bit grown up, less nervous, and a little rebellious, especially when it comes to northern union ships, ESPECIALLY K-19, speaking of....
K-19
Rating: Legendary
Classification: Nuclear Ballistic Missile Submarine (SSBN)
Special Ability: Flagship mode, same as nautilus
Skills:
"I'M NOT SAKURAN" (Offense): In exchange for passive fire damage, increases TRP by 50%, RLD by 90%, and missile damage by 80% when surfaced, increases damage dealt to enemy carriers and submarines by 30% whether surfaced or not, if in flagship mode, all missiles reload twice as fast and deal double damage.
People's defiance (Defense): When sortied with 2 other northern union submarines, reduces mine damage to zero and all missiles become proximity fuse, if this ship is in flagship mode and the submarine force is all northern union, increases AA by 50% and reduces damage taken by 30%
"The Red navy is the strongest!" (Support): Increases the RLD, TRP, FP, AA, and missile damage of all Northern Union ships by 10% for every allied vessel, up to 80%, if not in flagship mode, increases their ASW and TRP by 100% instead
"I am death, destroyer of capitalists" (Nuclear): Boosts all stats of this sub by 10% of every northern union ship in the fleet, if the fleet is nothing but northern union, all torpedo barrages deal triple damage and home in, and if against an enemy META or arbiter or enforcer, fires an Ɛ-cube ballistic missile every 20 seconds that has a 5% chance to auto-kill, otherwise doing critical splash damage.
Details:
A secret project by northern union to counter nautilus, K-19 is proud of it, constantly bragging about her superiority and her true cooperative prowess with her comrades, flaunting it constantly to nautilus, who always responds with "I get to carry mr gun with me, please don't give me a reason to use him"
Despite this flaunting, K-19 hides a feeling of must succeed, if she fails to live up to expectations, she fears she'll be scrapped, and so continues to boast, even if it means causing tensions, and tensions there are, though not because of her, though she doesn't help, especially because she mocks the royal navy kansen for not having a k-class, claiming "imperials pigs couldn't build a K-class, so the proletariat picked up the slack", and is the only time she praises eagle union for doing anything, saying "even for bourgeoisie they still know better than to trust a crown", just to rub it in that the royal navy is often mocked for falling to the siren advance so easily.
As such, sparring between her and nautilus is forbidden, because EVERYONE wants to see it to prove a point, but chris and asmiov know that if they spar, tensions would explode no matter the result, and her acidic mouth has given her many nicknames, including "the communist piranha, dirty K, 19 fails, K the kickball", though the last one is a pre-emptive name.
Her hatred of the royal navy and eagle union aside, she also looks down on dragon empery due to an ongoing civil crisis, though her attitude has made her the perfect anathema to deutschland, though they're not as vitriolic because deutschland tries to warn K-19 to dial back, or she'll find out not only why she has been pre-emptively given the nickname "K the kickball", but also how deutschland got the nickname "das football"
K-19 thus has slight worry about what'll happen when Nautilus's dad shows up.
Notes:
Yeah, cold war tensions spilled over into concepts, and yes, K-19 definitely has a short temper, and the royal navy is mocked for its failures by a lot of people, this is the only relevant one because she's about to become an antagonist.
unfortunately for her, there's one person with a temper like hers when stressed, and he will not take her shit lightly.
neither will sir rodney either, but he'd most likely spill wine on her head.
Chapter 29: Who dat ship? Colorado
Summary:
The BIG SEVEN of eagle union begins to form
starting with colorado
Notes:
(See the end of the chapter for notes.)
Chapter Text
Colorado II
Rating: Decisive
Classification: Guided Ballistic Missile Battleship (BBBG)
Skills:
Big Seven, Colorado II (Offense): Fires a special barrage every time Colorado fires her main guns, 30% chance to launch a ballistic missile that does triple the FP of the gun equipped in effective damage, if any allied battleship falls below 50% of their HP, fires a supporting guided missile barrage
Cavatina of the deep (Support): Raises this ship's FP and AA by 20%, boosts TRP of all submarines by 30%, fires a healing missile to heal any submarine that goes below 50% health once a battle per submarine
True Power (Offense): Raises this ships FP by 60% upon first successful ballistic missile launch, once this ship reaches 50% HP, doubles AA, ACC, and FP, and fires a special ballistic missile that does increased damage to METAs every 20 seconds
Siren Killer, Colorado (Offense): Does increased damage to sirens by 20%, fires Super heavy AP shells against Sirens
Details:
This is the first battleship to have both ballistic missiles and guided missiles, and also the first refit to include an Ɛ-cube power generator in its design instead of a traditional nuclear reactor, which gives her much more power than others of her league, but not on the same level as a nuclear battleship, though with a proper upgrade she'll likely become on the future.
Thanks to groundwork by texas, colorado's ship is basically the titan battleship for eagle union, and something close to a tillman battleship, though much less clunky, while sharing a similar montana-class hull in concept to texas, colorado is larger and longer, with longer guns and shells to match, 55 caliber 457mm shells in four two-gun turrets, CIWS systems, guided missile arrays and a ballistic missile launcher, and something of a very new innovation, attack helicopters, it is no secret that eagle union's approval of this design was a result of intense negotiations with chris, they wanted a tillman battleship but modernised, and chris wanted to go ahead with the ohio class arsenal ships, due to an impasse, the colorados got the refit go-ahead to test ballistic missiles.
while they have yet to enter battle, colorado doesnt mind, she still loves her chris, and does fight a bit with enterprise over who gets to hug him and receive headpats, but when you got the strongest EU battleship AND the strongest EU carrier fighting over you, life ain't bad.
Notes:
will do mary and weevee later.
anyways yey, EU big seven, which is to include texas, georgia, the colorados, new york, and maine, who will be more like georgia.
it gonna be a worthy successor to the idea, they all have 457mm guns and they all love their life.
Chapter 30: Who dat ship? Essex Retrofit, Northampton III, and Hammann III
Summary:
Showing the yorktown trio's partners in crime as well as essex
Notes:
(See the end of the chapter for notes.)
Chapter Text
Essex
Rating: Ultra Rare
Classification: Fleet Carrier (CV)
Skills:
Unparalleled Skywarriors (Offense): When this ship launches an Airstrike, launches an additional A-3 skywarrior airstrike that does armor break, also increases essex's damage done to CVs, CVLs, and BBVS by 30%
Covering Formation+ (Support): For each EU CV, BBV, or CVL in the same fleet as this ship, increases AVI and AA by 10%, each time this ship's planes strike down an enemy plane, increases AVI by 8%, stacks up to 10 times, also deploys a tigercat support airstrike to help allied CV bombers
Absolute Evasion (Defense): see in game
Details:
She finally got jets, and her skill as a carrier has become as legendary as enterprise's, and although enterprise is still the superior carrier, Essex has managed to become such a skilled CV herself that she's considered to be the best non-nuclear carrier in eagle union and potentially all of azur lane, though manfred von richtoffen and audacious claim bullshit on it, and so does hakuryuu and taihou, but whats important is that with her new confidence and relief in finally getting the recognition she deserved, she's become as capable and as dangerous as the grey ghost, though this means zuikaku bothers her a lot, and taihou sees her as a rival now as well.
This has made essex feel like she owes enterprise an apology, she cant get much sleep with someone shouting "FIGHT ME" every chance they get, though thankfully her commander's helped mute the noise.
Northampton III
Rating: Ultra Rare
Classification: Guided missile heavy cruiser (CAG)
Skills:
Vanguard of the dancing ghost (Support): Reduces Hornet's damage taken by 20% if she's in the fleet, and right before hornet launches an airstrike, fires an SAM barrage that targets enemy fighters and missiles
Des Annihilation, Northampton (Offense): Decreases RLD by 15%, if an iris orthodoxy ship is in the fleet, Northampton enters a special annihilation mode every 10 seconds that fires super heavy cruiser shells in a rapid burst of 3 salvos, marking a target who takes 20% increased damage and has their EVA reduced by 50%
Dodge fast, dodge often (Defense): Raises EVA by 15%, if a CV is a flagship, reduces airstrike damage taken by 10%, if the flagship is a CVL, heals do more, if the flagship is a CVG, Northampton gets an anti-missile shield that takes up to 10 missile hits.
Details:
The quiet heavy cruiser got her chance to shine, when the refitting came for eagle union, Northampton's refit came in the form of her turrets being replaced with RF turrets, allowing her similar firing rates of her light cruiser counterparts, along with an incredible anti-air and anti-missile kit so she could lead carrier support, allowing her to sortie often with her close friend hornet.
This hasn't changed her awkwardness much, but she is still a powerful asset, especially as her mounted missiles are turbojet like most of the royal navy missiles, making dodging them incredibly difficult.
Hammann III
Rating: Decisive
Classification: Guided Missile Destroyer (DDG)
Skills:
Protective Escort (Support): Boosts AA and airstrike damage of all carriers by 20%, reduces their damage taken by 35%, and if yorktown is the flagship, all effects on her double
Watchful Destroyer (Defense): Boosts FP and AA by 18%, reduces damage taken by 3% for every plane shot down by your vanguard.
"DIE YOU BAKAS" (Offense): Boosts TRP by 25%, unleashes a special missile barrage that does increased damage to surfaced submarines and other destroyers every 15 seconds, and also boosts ASW by 20%
Details:
The favorite tsundere of eagle union, her refit was the second most drastic of any eagle union destroyer, behind laffey, giving her waterjet propulsion and an improved gas turbine engine for speed and mobility like very few others, but also removing her main guns for guided missiles, and 6 sets of triple 610mm waterjet torpedo tubes, plus the integrated combat system, this makes her the second strongest destroyer in eagle union behind laffey, though they're not competitive, instead they work as a dangerous unit.
As for why she's a decisive, the massive amount of blueprint research that went into her hull to make it work is why.
Notes:
Gotta admit it may be a bit overkill, but thats just what's needed in order to win.
Hammann also has another innovation in UAVs that monitor her position and help her guide her missiles, though they dont play into her skillset that much
Chapter 31: So ya wanna do a refit
Summary:
A little insight to how refitting is usually done.
Notes:
(See the end of the chapter for notes.)
Chapter Text
So refitting is a major plot point in this fic, so I'll get to how its usually done.
See, refitting a ship isn't usually too complex when following instructions, you just move guns, clean and fix stuff, etc, but that requires a kansen's full sized rigging to be out.
Azur lane has one of the largest docks in the world for the purpose of refitting and maintenance of riggings, the former purpose however can only go so far.
To make bigger ships then what the docks allow (beam and length of the montana class is the limit), auxillary docks in the home countries need to be used, as they're able to focus on one specific faction and have a lot more manpower available anyway.
To refit or retrofit a rigging, the simplest process is building all the components separately and putting them on the ship's hull at base, the biggest issue is the hull itself.
See an old worn out hull will need replacing, but a new hull has to be built from the ground up, and that can take a lot of time, especially since they have to be built away from base.
To make the process quicker and to let azur lane be more self sufficient, chris, chkalov, kearsarge, akashi, and yuubari developed a new alloy that can be used to solve the hull reconstruction issue, a little thing called Ɛ-steel
Ɛ-steel is made by taking old gear and scrapping it into a giant foundry that is combined with Ɛ-cube energy to create an alloy that, when used to coat an old hull, fuses with it to form the new hull, adjusting its shape to fit the concept, something the kansen can do themselves if they want any personal touches added on.
This also has the added benefit of allowing the rigging to be shrunk and put in a lathe to be fused with gear cubes, usually done with a small plasma welding torch.
Its still an arduous process, but by doing it this way, ships can get faster refits done, and it saves up on steel too.
Of course to even get a gear cube the gear has to be constructed, then analysed by a special computer, then converted into a cube, but thats a small detail in the grand scheme of things.
There is still the issue that a shakedown cruise isn't possible if the rigging is massive enough, but kansen can summon their riggings at other parts of the island where there's room so that's usually settled.
Of course there's more that goes into it, but I need to cut it short for now, I'll edit in stuff about nuclear conversions laterOf course if you're in a REAL hurry you can eat one of enterprise's arrows XD
Notes:
My mom is safe....thankfully.
but somebody is seriously out to get me.
I hate my neighborhood.
Chapter 32: The timeline
Summary:
Or at least, an organisation of my fanfics by chronological order
Notes:
(See the end of the chapter for notes.)
Chapter Text
1. Days of a phoenix's future, now passed
2. Flight of the eagle and the phoenix
3. Rheinubung symphony
4. Fleetchat Hijinks/Windybits
5. Azur prime
6. everything else
Notes:
There thats how you know where they fit in the timeline XD.
this is based off where they start, not where they're at now (except the first one since thats complete)
also, sad announcement but, I'm fried, I've hit some writer's block and cant really move forward with my stories due to irl stress, also the summer heat.
I dont tan, I burn, as such, summer is BRUTAL on me, having a manager that is not only racist but downright EVIL (somebody's been trying to access my family's medical records, and we dont know who, yet there's only one suspect so....) isnt helping.World of Warships is also kickin' off events and so will AL, so I'll try to be back on track soon, but till then, all I'll do is work on inquiries and maybe this cheat sheet, btw as for inquiries I havent reached the limit so there's still time, I wrote down every question asked, just waiting for more so yey :D
also my family's fine, thankfully.
Chapter 33: Default layouts
Summary:
A collection of gear layouts that are on several kansen by default
Notes:
(See the end of the chapter for notes.)
Chapter Text
Colorado
Main gun: Twin 457mm MK A
Secondary gun: Missile-based CIWS
AA: Vulcan CIWS
AUX1: 457mm super heavy shell
AUX2: Aegis Combat Tower
Ägir
Main gun: Triple 305mm SK C/50 RF
Torpedo: Quadruple 533mm Pump-jet torpedo mount
AA: Laser-based CIWS (also doubles as a secondary mount)
AUX1: Aegis Combat Tower
AUX2: Improved Hydraulic Rudder
Hood
Main Gun: Dual 508mm MK 1
Missile: Turbojet Sea Dart
Torpedo: Quadruple 622mm Torpedo Mount
AA: Rim-8 Talos SAM
AUX1: MIDAS Combat Tower
AUX2: Ɛ-cube turbine
AUX3: Aegis Combat chip (this allows her to use EU and RN missiles effectively, something crucial because of her sheer room for missiles)
Laffey
Missile: HBX-Universal Missile
Torpedo: Sextuple 610mm Pump-jet Torpedo mount
AA: Vulcan CIWS
AUX1: Aegis Combat Chip
AUX2: Ɛ-cube turbine
Enterprise
Fighter: FPF-6 Super Panther
Bomber: A-3 Skywarrior
Attack Aircraft: F9F Panther
Fighter-Bomber: F-4 Phantom II (always available to her)
AUX1: Steam Catapult MK IV
AUX2: Ɛ-cube turbine
AUX3: EMALS
Essex
Fighter: F9F Panther (doubles as an attack aircraft)
Bomber: A-3 Skywarrior
Bomber: A-3 Skywarrior
AUX1: Steam Catapult MK IV
AUX2: Steam Catapult MK IV
Notes:
So yeah here's some layouts, I wanted to add slot efficiencies but figured that'd be too much...for now.
and yes some have more slots, nuclear age people XD.
"wait some of those gears aren't listed-"
Yeah I'll add them, oh and mild spoilers, enterprise's F-4 phantom II isn't the only supersonic aircraft available to AL, the F11F is currently undergoing teething.
and uhhh, while I wanted to wait to reveal this, there's a naval bomber coming that didnt exist irl, but the plane did, this bomber's being adapted for naval use though.
and let me tell ya, it will last a LONNNNNNNG time.
Chapter 34: Who dat ship? Das boots
Summary:
The golden trio of the iron blood subs
Notes:
(See the end of the chapter for notes.)
Chapter Text
U-110 Zwei
Rating: Priority
Classification: Guided missile submarine (SSG)
Skills:
Enigmatic Shark Attack (Offense): When entering battle, fires a special missile barrage that has a 100% chance to inflict one of the following debuffs: Reduces damage dealt by 10%, Increases damage taken by 10%, Decreases evasion by 10%, Armor Break, or Burn, every 20 seconds after entering battle, fires a waterjet torpedo that has a 30% chance to inflict critical damage and 100% chance to cause flooding
Wolfpack Tactics II (Offense): Increases TRP, RLD, and ACC by 15% for every iron blood submarine in the fleet, and raises crit rate by 20%
Siren Killer (Offense): Increases damage dealt to Sirens by 15%
Details:
One of the golden wolves of iron blood, 110's still the garlic bulb shark she's always been, but like her fellow golden wolves, she's been refitted with waterjet propulsion, gas turbine power generation, and guided missiles, all while her rigging is now an actual shark, which has made her a bit more feared by her enemies, especially sirens, and as such she's grown closer to her big adoptive sister spee as well, their shark riggings tend to play with each other a lot.
U-556 Zwei
Rating: Priority
Classification: Guided missile submarine (SSG)
Skills:
Knight of the Kaiserin (Support): Boosts Bismarck's stats by 10%, also fires an SAM barrage to protect Bismarck every time U-556 surfaces
Wolfpack Tactics II (Offense): Increases TRP, RLD, and ACC by 15% for every iron blood submarine in the fleet, and raises crit rate by 20%
Siren Killer (Offense): Increases damage dealt to Sirens by 15%
Details:
The second of the golden wolves, 556 has devoted herself to protecting Bismarck, something that Bismarck doesn't mind all that much anymore, especially now that she can actually keep up with her, her new rigging proving to be very useful, particularly in commerce raiding, which she and bismarck, and eugen, often do just for old times sake, sometimes scharnhorst and gneisenau tag along, because why let a change in targets get in the way of a good raid?
Whenever she's not raiding siren convoys, she's kicking back with schultz or chris and enjoying some nice juice, or a round of "find the submarine before she annoys tirpitz again"
U-96 Zwei
Rating: Ultra Rare
Classification: Guided missile submarine (SSG)
Skills:
Ace Submarine (Offense): Increases TRP, RLD, and ACC by 15% for every iron blood submarine in the fleet and raises crit rate by 20%, if U-96 is the lead sub, boosts TRP for all iron blood subs and destroyers by 50%, and every special torpedo barrage does 60% more damage.
Uber-Sawfish (Offense): Increases TRP and Crit rate by 15%, every 10 seconds, fires a special torpedo barrage that homes in on enemy ships and does armor break and double damage flooding, also increases EVA, ACC, and RLD by 10% for every Iron blood ship in your fleet
Golden Shot (Offense): Every 40 seconds, fires a special missile that does proximity damage, inflicting flak damage to enemy aircraft and burn damage to enemy ships
Details:
The single strongest submarine in iron blood, she was also the only one to not need extensive research to refit, a model of her rigging was experimented on by chris and given a complete overhaul that'd be the blueprint for other submarine refits in the future, giving her a surface speed of 40 knots and an unknown underwater speed, with the first missiles that could be launched underwater, an extremely useful thing that helped clear the north sea of several siren attacks, her prowling of the area with her fellow U-boats gave her flotilla the nickname "the steel orcas" by the royal navy observers, who studied her design for implementation in the knight-class, allowing them to be constructed from the ground up with similar power generation and propulsion, added in with the faster missiles, and you have a lot of competitive spirit which has shown the up and down sides of faction niches.
For U-96, her missiles are stronger with HBX-explosive basis, but the knight class missiles are faster and harder to shoot down, power over speed, though she still has better torpedoes thanks to their magnetic homing abilities being refined, the knight class using radio-guided torpedoes which suffer teething problems, and the improvement in sonar means the U-boats can still track things better, but in the end, this doesn't matter much to 96, who enjoys seeing arthur try to outdo her, its fun for her and she legitimately loves being able to compete with someone willing to try to outdo her, as the end result is always a good one, lots of dead sirens and a secure north sea.
Aside from that, 96 has also found work in training nautilus in how to be a better hunter, she offe3red the same to K-19 but K-19's refused, leading to animosity, though not as much as 96 has for the iris submarines that are slowly emerging, when they start coming in full force, there will be a world war under the waves, and nobody knows who will win.
The sardegnan subs are fine though
Notes:
The golden trio is here :D
The royal navy's knight class definitely has teething problems still due to their radio-guided torpedoes and speed potential, but this is being rapidly worked on, and yeah I haven't gotten into inter-faction rivalry but as you can see, its less intense than you'd thing, more friendly here.
also as indicated, the knight class's power and propulsion is more efficient due to being build from the ground up instead of a refit, this is very good, it also means they're faster than any other submarine, except maybe nautilus, but nautilus hasn't been fitted with pump-jet propulsion.
"why is everyone getting that?"
chris's benefit of foresight, its quieter propulsion, therefor less detectable by sonar, so a lot better for stealth, and the gas turbine allows it to work like an air-breathing turbojet engine, only it breathes water, a lot easier to use too compared to an old steam turbine.
Chapter 35: Who dat ship? Yamato
Summary:
You deserve to see my take on her.
Notes:
(See the end of the chapter for notes.)
Chapter Text
Rating: Ultra rare
Classification: Battleship (BB)
Skills:
Rising Sun (Offense): All enemies are set on fire at the start of battle, if Yamato has her gun equipped, RoF is only 23 seconds, every 10 seconds, fires a special barrage that inflicts triple BRN and increases the damage taken by the enemy by 40%
Decisive Blade (Offense): Boosts FP by 20%, fires a special sword slash every 3 salvos of her main battery, if Musashi and Shinano are part of the same fleet, activates a special decisive combo airstrike/barrage that auto-crits and does increased crit damage
Yamato's Leadership (Support): Boosts FP, TRP, AA, and AVI of all sakura ships by 40%, and boosts their RLD, ACC, LCK, and EVA by 30%, if Yamato is in the flagship position, every time Yamato fires her main guns, ally BBs have their main gun spread reduced by 20%
Details:
Yamato, the flagship of the sakura empire, and a close confidant of Nagato, who she shares a close bond with, closer than anyone can really figure out.
sure Mikasa is a caretaker but there's something about the firey decisive she can't seem to place, as if she had been watching them since before she was even a battleship.
This mystique is added to by her ever reclusive demeanor, rarely showing herself unless she has to or Nagato comes knocking, and never really contacting anyone.
Despite this, she too had her ship refitted and modernised, although she doesn't have missiles, instead her rigging's secondary armament is composed of vulcan CIWS systems, RF 203mm guns, and a few HE HVAR launchers for added fireball effect, she even has a combat system now, not that it changes much.
Due to rarely being out, her power is rarely shown, but there's another reason, by channeling her spirit powers, she can drop a sun on the enemy, ending the battle in one decisive blow.
As such, duke of york HATES her.
Notes:
here she is :D
Chapter 36: Pay rate
Summary:
Because y'all know it was going to happen.
This will discuss pay grades of officers, eagle union based because thats who manages the property, with kansen too :D
Notes:
(See the end of the chapter for notes.)
Chapter Text
Human Officer pay
Ensign (O-1) - 309 gold a month
Junior grade Lieutenant (O-2) - 400 gold a month
Lieutenant (O-3) - 550 gold a month
Lieutenant Commander (O-4) - 700 gold a month
Commander (O-5) - 800 gold and 1 gem a month (massive increase, further context below)
Captain (O-6) - 1,000 gold and 2 gems a month
Commodore (O-7) - 1,600 gold and 10 gems a month
Rear Admiral (O-8) - 2,000 gold and 15 gems a month
Vice Admiral (O-9) - 2,500 gold and 20 gems a month
Admiral (O-10) - 4,000 gold and 40 gems a month
Fleet Admiral (O-11) - no standard yet
Admiral of the Navy (not on scale) - determinate for when someone finally obtains it
Kansen pay
Destroyers - 10 gems and 300 barrels
Cruisers - 20 gems and 500 barrels
Battleships and carriers - 30 gems and 1,000 barrels
Submarines - 15 gems and 400 barrels
Enterprise - 50 gems, 2,000 barrels, and 2,000 gold
Auxiliary ships - 40 gems and 10% of commander charles's pay (so 250 gold)
Notes:
These prices when you convert to dollar, pound sterling, ruble, franc, euro, whatever, seem extremely high, but survival rate is low, and this is ALL the commanders get.
This is due to azur lane's situation, instead of getting currency from the member factions, gold and gems are the global reserve currency by law, so the commanders can pay for what they need no matter what port they're in, which also helps them pay for their kansens' needs.
as for kansen, their pay is set by the brass, their payment in barrels of fuel helps keep maintenance costs down since ships can passively recover when fueled properly :D
as for currency conversion rates, the price of the gold is set by the weight of a us dollar coin, which is around 4% of an ounce, assuming its all gold, thats 134 dollars per coin.
as for the gems, the price of a heated 24 karat ruby is the price there, max price too, thats 12,000 dollars.
So while yes charles has a massive salary, all of these are averages, so despite the higher position, chris actually makes more than he does due to his experience, making about 3,000 gold and 30 gems a month.
To convert all that into solid currency, chris's annual salary is 108,823,680
And yet, due to service costs, and also legal limits, he can't really live that rich life, thats strictly for military purposes, which is good because that means he can pay for any ship needing construction himself.
in case you're wondering how tf they afford all this, here ya go.
"but if thats military money, how does he get money for civilian use?"
he's patented some things he's made with futuristic knowledge, despite knowing it can screw things up, its unavoidable, including an improved CF700 turbofan jet engine, specifically tinkering it to work vertically with greater efficiency, he also worked on jet engines for cars, for his own reasons.
he did consider plasma power but he'll wait on that, he also sells ground-based CIWS systems to interested parties, oh and he's become a shareholder in mcconnel-douglas, handing them the F-4 phantom II design in exchange for some of the profits.
the MIC is his bitch :D
Chapter 37: Detailed fleet compositions I: The eagle union third fleet
Summary:
a redo of an earlier chapter with detailed explanation as to why the fleet is composed with each vessel, dont expect them all to be strategic reasons.
with also usual gear layouts for many of the kansen.
Chapter Text
You already know who the deputy and fleet commander is, thats not as important now.
Flagship: CVN-65 enterprise (eagle union pacific doctrine requires a carrier to act as fleet flagship, and due to the third fleet's importance, this means enterprise wasn't a far off choice even before her conversion), Hornet (acting flagship when enterprise cant lead, purely because she's the overlooked sister and deserves the spotlight for once, yorktown's retired)
Components:
The carrier strike groups are obvious, pacific beeg, need carriers to properly cover it, thats why they exist, battle force is for large battles against siren forces, or shore bombardment, in case you think that hill doesn't need to exist
Carrier Strike group one (Enterprise (obvious), Baltimore (heavy fire support), New Orleans (also heavy fire support, been converted into a des moines class like baltimore, chris loves the new orleans saints), Cleveland (AA support and destroyer screening), San Diego (AA screening to the MAX), Laffey (best destroyer in eagle union, also the fastest) , Eldridge (adopted child of chris, pretty much mandatory), Independence (extra planes and passive healing), 2 auxillary bulins (special bulins that provide stockpiles of ammo, planes, and fuel for on campaign refueling and restock)
Carrier strike group one is basically chris's core force, he took inspiration from william halsey junior and added his own spin with "minesweeper chess" tactics, basically waiting for an enemy to move somewhere specific before striking, done via setting up for multiple rapid "captures" in quick succession, while moving more "pieces" for prolonged campaign
Carrier strike group five (Hornet, Long Island, Fargo, Northampton, Fletcher, Bristol, 2 auxillary bulins)
This one is more simple to explain, as the reserve core, it works on a more technical side, Fargo's drones provide up to date spotting and added attack power, Northampton covers the destroyers while they perform ASW and mine clearing measures, and Hornet, well Hornet stings with her greater focus on dive bombing, btw the reason bristol is here is because her detective nature was endearing, but it affected her refit, giving her an astoundingly effective radar system as well as ASW measures, making foggy nights her hunting hour, fletcher has a unique rigging that allows her to tag team with bristol using rocket arrows
Carrier strike group seven (Bunker Hill, Bogue, Boise, Minneapolis, Charles Ausburne, Halford, 2 auxillary bulins)
Bunker hill just happened to sign up, Bogue being the light carrier means she is a pretty good medic, but her spotting ability is amazing too, Boise is there because chris finds her adorable, plus her conversions have made her even more adorable to him, Minneapolis got the nod after new orleans got transferred because she can do pretty good hunting, Ausburne was reccomended by fletcher, and halford? well she has an airstrike capability that helps CSG7 do their main job, finding convoys, and letting battle force two handle the rest, also nighttime raids on siren installations
Battle force one (Illinois, Alaska, Constellation, Aulick, William D porter, Archerfish, Billfish, 4 auxillary bulins)
Illinois is the best battleship in eagle union as far as chris cares, she IS his daughter after all, so he's biased, but when composing the battle force, he realised that she'd need some powerful guns backing her up, enter alaska, the resident supercruiser, and constellation, the half sister of saratoga and lexington, but a fully converted battlecruiser, using twin 406mm SH cannons, able to fire the super heavy AP shells the MK 7 triple turret was made to fire, with less dispersion and more range.
The composition works as this, Illinois destroys queens and rooks, maybe even a few knights and bishops, alaska is usually doing knight/bishop duty, Aulick and WIlly D do open battle wanton destruction, the submarines do stealthy attacks and help constellation chase fleeing ships.
as for why there are 4 auxillaries, they need a lot of equipment to repair themselves away from dock, and fuel, also ammo.
Battle force two (Arizona, Pennsylvania, Constitution II (to be constructed), Gearing, Carpenter, Devilfish, Lionfish, 4 Auxillary bulins)
Arizona was put here at Illinois's request, being the other montana-type battleship, it was a no brainer anyway, sister epnn serves as arizona's backup for obvious reasons, being as hybrid she also has the unique edge of making Battle force two the designated heavy assault raiding force, usually working with CSG7 for this, now I know what you see with constitution II, whats with her?
well, chris WANTS to build her, but that damn wooden ship is still in service, and he's worried something supernatural will happen if he tries to awaken her, until constitution II is built, officially the spot is filled by delaware.
also yeah there's a lot of fletchers.....chris is refitting as many as he can because why not use the most populous class eagle union had as the basis for guided missile destroyers?
as a combined force the third fleet is fast and nimble, with unprecedented range and the firepower to back it up, but they do run into teething problems being the test bed for new technologies chris implements, but also the fact some of the force is nuclear, which means keeping up with one another is becoming a problem.
to alleviate this, chris basically put the fleet on reserve with him to allow for refits and stuff to give the non-nuclear ships improved propulsion to keep up, also better power generation, with heavy emphasis on diesel-electric power, gas turbines, pump jet propulsion, and whatever else is needed.
texas has been a real help in this, and she's worked with chris on figuring out how to take a wisdom cube and make a generator out of it, so far their own success is a rocket that is estimated to be able to go at speeds of over 40,000 KPH, but there's no way anyone would ever be interested in something that can escape earth's gravitational pull, nope, never gonna interest anyone.
not at all.
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