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Summary
"I want to stop being a creature. I want to become a beast."
Born from Bhaal’s blood and tasked to become his perfect weapon, a girl with no name struggles to keep her will alive. Murder is not just a task — it's ecstasy, identity, obligation.
Haunted by the urge and trained to excel or die, she learns to wear masks: obedient Zhentarim courier, mysterious Drow noble, sword-priestess of Eilistraee. Yet in the Feywild, where an Archfey gives her rules instead of chains, she begins to ask the unthinkable:
"What if I want to be more than a weapon?"This is her origin story — one that stretches all the way into the main events of Baldur’s Gate 3.
Before she wakes up on the nautiloid, she was a blade in the making.
Before the choice between Chaos and Resistance, she lived a thousand others.
Including the most dangerous one:
To fall in love with someone just as broken as herself.