Especially in Windhelm
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Summary
When Nerwith Dengarwin set off from his remote village in self-imposed exile to reclaim lost relics of a dying culture, he didn't expect to take an arrow to the head and wake up a captive of the formidable Thalmor. Now he must pull off a jailbreak, rescue a mysterious swordsman, and try to fill in the gaps in his memory, all the while dodging the grasping fingers of fate like he dodges the rest of his problems.
The Divines really do have a sense of humour, it seems.
