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When one world ends, another will rise from the sands of its failure. Survivors of this scorched world have made a home from the ruins of their predecessors. They live under the shadow of fallen rusted cities or fragile oases that balance on the precipice of ruin. Robots made of brass and steel roam the land, hordes of metal beasts hunting any organic life. For those hoping to explore, traveling through the sun-scorched desert is nearly impossible. Pirates, beasts, and winds of sand and rust challenge even the greatest adventure. Despite all this, humans persist, using machines that tower over trees or speeding bikes that hover over the ground to traverse the dunes. So, when four strangers meet between the sand and stars, who knows what they could accomplish?
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Martin had always been favored by the summer courts, and moving up north to the little village of Lacuna is a difficult adjustment. It's rainy and lonely and everyone seems to have a strange, distant relationship with the local faerie court.
However: there is a strange man in a cloak who walks past Martin's remote little cottage every few days.
However: there is a moth that keeps getting stuck in Martin's house during the rain.
These events are not as disconnected as they first appear.
- Language:
- English
- Words:
- 38,269
- Chapters:
- 8/8
- Collections:
- 3
- Comments:
- 1,214
- Kudos:
- 5,548
- Bookmarks:
- 1,348
- Hits:
- 79,981
Bookmarked by Supperpie7
27 Sep 2023
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Collection of all the spicy CR art I will probably make. This is now a multi-ship thing, didn't see a point in making separate entries since all I post are images.
Chapters will be titled by ship content for ease of avoidance.Bookmarked by Supperpie7
09 Jul 2023
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- Words:
- 20,180
- Works:
- 2
- Bookmarks:
- 194
Bookmarked by Supperpie7
23 Jun 2023
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Summary
Ways to wound your wizard based on damage types & conditions.
1. Acid – Nott doesn’t mark her chemicals well, and Caleb drinks a vial of acid thinking it’s a healing potion.
2. Piercing – Caleb’s ears are pierced when he’s taken captive.
3. Fear – After a traumatizing healing session, Caleb develops an aversion to Caduceus’s hands.
4. Necrotic – To save his friends, Caleb must crawl through a passage of bursting necrotic pustules.
5. Charmed – Molly charms Caleb to lighten him up during a night out.
6. Slashing – When an evisceration is healed in great haste, it leaves gristly scar tissue which reduces Caleb’s mobility.
7. Force - The Traveler gets a little overzealous keeping one of Jester’s followers out of harm’s way.
8. Madness - The Mighty Nein encounter someone who knew Caleb in Vergesson Sanitorium.- Language:
- English
- Words:
- 50,185
- Chapters:
- 8/?
- Comments:
- 501
- Kudos:
- 2,383
- Bookmarks:
- 473
- Hits:
- 34,288
Bookmarked by Supperpie7
22 Jul 2022
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Caleb is a fidgeter. It was one of the first things Molly noticed about him. He was always tapping his fingers or stroking his cat or bouncing his leg. Whenever they went somewhere new the first thing he did was run his fingers over every flat surface, walls, tables, chairs, windows. He was tactile and restless and never seemed calm unless he was rubbing, spinning, or twisting something.
Molly knows this about Caleb. So really he has only himself to blame for his current predicament.
Bookmarked by Supperpie7
04 Jul 2022