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Chapter 19: Fallout / Hetalia

Summary:

Only the worldbuilding of my Fallout/Hetalia AU.

Notes:

(See the end of the chapter for notes.)

Chapter Text

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[Fauna of the Capital Wasteland]

Warhawks (Bald Eagle) Man-sized, can't fly, glows, radioactive, giant eagle mauls you like a small dragon, sounds like a dragon or discount raptor-dino

Stingers (bee) A third the size of a man, attracted to certain flowers, radioactive thing, nasty stinger, dies if stinger breaks off, but it’s hard for it to break like that, similar to a Cazador, but smaller, with black and yellow stripes

Rouses (rat) ROUS rats (rodents of unusual size). Not so furry, twice the size of a man's hand, pest, nibbles through walls and fences, ruins traps and wires

Radwolves (Gray Wolf) Hunt in packs, scraggly, mauls you with packs at night

Ants (Ant) Giant, burrow underground and create pits under soft/fake ground, like death-traps, they keep their distance from human settlements and roads

Fireants (ant) Recently created by mad-scientist, new menace, evolved from already existing giant ants that were smaller

Radroaches (roach) Pests, eat crops, bite people

Bloatflies (fly) Pests, meander near corpses and dirty places, like open sewage lines and radioactive waste

Bloodbugs (mosquito) Pests, meander near corpses, more abundant to the north and around the Potomac

Yao Guai (bear) Reside in caves, maul people, but usually keep their distance from settlements

Mirelurks (crab) Salt-water crabs, easily killed if face is hit inside the shell, tough shell otherwise

Foxwarts (Red Fox) Pets, furry mostly around head and spine all the way to the tail or in tuffs, stinky but useful hunters, often friendly to humans, luminescent bits

Sea Snakes (eel) Salt-water eels, radioactive instead of electric, water contaminant keeps the Potomac radioactive, pests

Vampire Eels (lamprey) Salt-water monster, rare, man-sized, drowns people and eats them underwater, hard to spot from shore

Deathclaws (lizard) Came from the west fairly recently, monsters, don't usually approach people, but sometimes nest in caves, apex predator, not natural to the area

Ghouls (human) Irradiated humans, most commonly found in the Capitol area, scattered in some underground areas to the east too

Trogs (human) A Paradise variant of ghouls, commonly found in the city and around it

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[Factions]

Enclave (north-west / Augustus Autumn)

Tenpenny City (south-west / Alistair Tenpenny)

Vault 101 (center / Alfred Jones)

Paradise Falls (north / Lord Ashur)

[Minor factions]

Brotherhood of Steel
(Henry Casdin)

Brotherhood Outcasts
(Owyn Lyons)

Rivet City Council
(Madison Li)

Children of Atom Cult
(Confessor Cromwell & Maya)

Raider Gangs
(Junkers, Torchers, Bandits, Lag-Bolts, Smugglers)

Capital Liberators
(Wesley Roscoe, Roy Phillips, Mitch Masters)

Underworld Ghouls
(Ahzrukhal)

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Trees and grass became a little dry and lifeless, but it's still live plants. There are flowers growing and vines spreading.

The ground is fertile in certain areas, and they it can be made fertile by certain things.

The sky is blue, although it turns greenish during radstorms.

Radstorms became a staple part of the environment, they have a semi-predictable pattern, and it mildly irradiates the areas and the waters it passes through. Tends to rain down the capitol area and to the north, sometimes blows north-west, or even, in unfortunate cases, west.

The Potomac is slightly radioactive at all times. Can be cleaned by heating it with a specific plant, or a drip of RadAway. Even then, it’s not 100% healthy, and still can contain trace amounts of radioactive contaminants.

The Ash Blossom bloomed from the ashes, thus its name, and it mutated into a plant that absorbs radiation. They drop pollen to reproduce and they bloom once irradiated enough, however, too much of it and it eventually dies and falls apart after its reproductive cycle is completed. It is primarily planted around farming soil to clean it, and when placed atop water surfaces, it drains its radiation as well. It can be used to create an alternative to RadAway in the form of tea. The Ash Blossom is fundamental to the current economy, since without it, there’s no water, and without it there’s no food, and if there’s not draining of radiation, life will eventually die out in the Capital Wasteland. Spots of radiation are valuable for their Ash Blossom farming potential.

Stimpak is a healing chem made to boost the body’s natural regenerative proprieties. It can be made by a skilled chemist, and it involves blood of humans attached to nations, plus certain chems. However, while there are millions of Stimpaks made pre-war, most that weren’t kept in air-tight containers, are now expired, and aren’t as effective. The total expiration where they lose their effectiveness entirely is a concern of scarcity for the future.

Radiation is a silent killer. Most people don’t have a Pip-Boy to keep track of their levels, so people who age with this poison in them, tend to age badly, so people reach their 60s and 70s looking like they should be 90. People who are careful and avoid risks into dangerous areas, can easily live to this age. So, mercs, mailmen, scavengers, hunters, and surveyors have a tendency to die younger than most due to catching radstorms and wandering near pockets of radiation without knowing, or from being attacked by radioactive animals, or eating tainted meat and water and vegetables.

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From Vault 101 to the White House, it'd an 8-hour walk at best. Could take up to a whole day.

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Megatown is the center of the Atom religion. There are pilgrimages to visit the bomb from a lot of places in the East Coast, because the other bombs in the capitol (quite a few undetonated due to the capitol defense system, much like House's in NV, still crashed and leaked radiation there ever since) are behind the dangerous warhalwks, ghouls and other wildlife.

They are a big producer of Ash Blossoms that grow and spread well in the irradiated soil near the bomb. Should the bomb go off, it’d become the most fertile ground for Ash Blossoms in the capital, which would then deplete quicker, and whoever holds it, would have a strong yet short monopoly on its supply.

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Project Purity isn't simply about rad-free water, it's also about creating fresh water from the sea's salt water. Since at this point, some of the DC fauna and flora produce radiation, they constantly contaminate places and sources of water. It's an unfortunate mutation that held back civilizational growth for a while longer compared to the West coast. The main focal point of this project however, is the breaking of the Tenpenny near-monopoly on water, which they create in large quantities through their extensive plantation of Ash Blossoms. It’d remove the Tenpenny Guillotine from the Capital Wasteland if they can’t threaten to cut the water supply for those who ‘threaten the peace’. Thus, Talon mercs harassed Rivet City constantly until the project was canceled. They only managed to hold on due to Lyons and his Outcasts, who defended the city and its project site. The issue was more or less dropped once James left and the Tenpenny monopoly was safe once again.

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The DC capitol area isn't as radiated as it once was, but its wildlife, which have nested all over the area, are the reason people can't linger near. The White House is the biggest warhawk nest.

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The Enclave left the West Coast after their disastrous loss of the Oil Rig and the sacking of Navarro by the NCR. They were on their last legs. They arrived in DC fairly recently, after a long, arduous journey with civilians and equipment and dwindling supplies, although they're considered an old story to those who came from the West by now, like James, who's descendant of some Followers of the Apocalypse who migrated north-east, and then further east to help other communities that way. The Enclave was looking for a foothold in DC, a new beginning, and also, their nation, whose location was lost with the Oil Rig. They always intended to eventually find and awake their nation, the most powerful nation who ever lived, but they couldn't until they concluded their plans in the West. They needed solid ground for their nation to be stable once awakened. That failed, and they were left trailing to the East for their last bid for survival, finding their nation. Their last hope.

Thus, Daniel finds himself being targeted for being a vault-dweller, as the Enclave figured their nation was possibly left in a vault, and they needed to check, each, one.

They had grabbed another before, the only other one, who refused to cooperate and ended up dead after escaping and attempting to sabotage things in their base.

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Lamplight is a cave community linked to Vault 87. It's not made out of children, but came from children who were stranded there. They're a short people due to the initial malnutrition and subsequent passing of that characteristic, but they're somewhat animalistic and wild and tough-skinned. Some are particularly short, and the rumors of it being a community of children was jokingly passed around, but they're more like very vicious dwarves. They loot caravans that travel near and make pipe-guns and traps and explosives. Vault 87 made a mistake when they opened up to these critters and the mixing was non-consensual, leading to some taller Lamplighters in-between, one of them being McCready, who's brash and rude because he never learned otherwise (like everyone else), but with an inkling of a heart that just needs nurturing. It's rumored that they hunt in packs and can take down a Yao Guai, and they also have Radwolves as pets of sorts, as they learned to cooperate over time. They're a semi-hostile tribe. The Lamplight Tribe are raider-like in a way, but don’t go out of their way to raid. They are somewhat self-sufficient through hunting and underground water supplies (that are slowly dwindling away, causing internal stress between those who believe it’s dwindling, and those who deny it).

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Canterbury Commons is a city that fixes and uses robots for many things, and they also sell them, but they have a dying economy since they are north of the Potomac, and people from the more affluent south no longer travel as much to reach them because of Paradise Falls and its roaming slaver parties. It's been more than a decade of decay now. They're right next to the Robot Repair Center where they build and fix robots to sell. But now their primary customers are slavers from PF, who the locals don't much like. There’s a recent ‘diplomatic conflict’ between the two, where a Canterbury resident was kidnapped and enslaved (actually sold by another local), and it caused great friction between the two. Recently, one of their residents, Tanya Christoff, returned from Grayditch with pet fire-ants. She was once a Vault 101 citizen, but growing up as a psyker so close to the nation made things difficult. She’d say things about the Soul that made people nervous, and eventually, she was banished like a witch. She settled in Canterbury Commons eventually. She's always been particularly magic with critters, and she's also always been a little mad. She took to harassing her own townsfolk in attempt to force them to leave and relocate somewhere south because she's extremely anti-slavery ‘to the point of being unreasonable and overbearing’ due to her Vault upbringing. The town's tech-guy, Scotty, whose life's passion is to work with robots absolutely doesn't want to move. He loves his town and the people in it, and he wants to protect it all, even if it meant doing business with slavers. On top of that, he believes that if they stop selling, the Paradise men will sack their town and enslave their people. Many don't wish to leave as well. There was no way they could stop everything and leave, especially because slavers would catch up to them before they even crossed the river, so it wasn’t worth it, was it? Scotty doesn’t want to gamble with their future. And they couldn’t let those who wanted to leave take off with their town’s supplies too, right?

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Paradise Falls is a city, a big one. Once it was a fairly residential town in Pre-War America, but was eventually turned into an industrial town to build arms and motors fast for the war efforts. Thus, it had industry ready to be used.

But its main labor force now is made out of slaves, with some automation on the side. They kidnap from raiders and other cities alike and let them become citizens through combat. (It's The Pitt. That story is dragged here and adjusted). They have a severe mutant problem on the side, a variant of common ghouls. They have a tiny nation, from whom the leader and his wife are trying to extract a mutation cure from. They're working on it, and with Alfred's help, it could come even faster. The leader, Lord Ashur, wants to automate and phase out slavery eventually, although, the caste system was what keeps the place stable, so it had to be very slow.

And what if… Catherine was Ashur and Sandra’s daughter…? Catherine was given the best life her parents could provide in this city, and it’s where she learned to read, even being educated as a scientist like her mother, and eventually, finding a Bible and becoming a Christian. She left the city to escape the spiritual torment it made her feel, as she was unable to fix the city or save people. One might say it was the easy way out… But, she eventually met James in Arefu. The two had a similar idealism, and they hit it off, eventually marrying and working together in the Project, before having a son. Catherine passed away during childbirth. Ashur doesn’t know what happened to his daughter. James wouldn’t dare step foot in the slave city to deliver the news, much less wait for a scout to come and check on Catherine. He believed Catherine’s father would certainly blame him for the tragedy and kill him, or enslave him; thus he hid away to save his son from being found and taken away to be raised in Paradise Falls.

Probably had a handful of Vault 101 citizens enslaved, although only one alive. When Daniel shows up, this citizen notes him and begs him for help. Apologizes for his crime in the Vault, and begs to be saved from this hell.

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"Big Town" is an independent little town that hired the Cruz Correctors for defense. Its leader is called Dustin, co-ed with Red, the doctor. They have a sign that says ‘Fight the Good Fight!’ and ‘Never surrender!’ just outside. Lydia Montenegro is interested in this node for her caravan business. Talon Company has agents, ex-Talon people and infiltrators alike, who Lydia is using to covertly harass Big Town into switching away from the CC and hiring Talons instead, and thus becoming part of the Tenpenny oligarchy. It's a work in progress, as Big Town has been independent for a long time, they have a very warrior-like culture, and they're partially tribal. What the town's people do is to build upwards. The original houses are ground-floor only, but the residents built up, with bridges and upper floor connections like cables and ziplines. No stairs. Residents primarily live upstairs and shoot down at enemies who attempt to raid their farms below or take their people. Thus slavers have a hard time kidnapping people from this town. They've been fighting back for a long time against ground hostiles and they have tactics to deal with all sorts of attacks. It's the last town before Megatown that'd become a part of the 'Tenpenny Zone'. Red is looking into hydroponics, wanting to build a food source up top.

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Warrington – Talon Company’s main base outside of Tenpenny City, it was once a train yard which was cleared and scrapped. Has a Vault 101 citizen as a Talon merc.

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Fairfax – Provides illicit services in DC. Black Market (slaves, energy weapons, experimental guns and chems). Brothel (sex-slaves and prostitutes and ‘Black Widows’, that is, willing women who tend to steal and cheat and even kill men who come to them). It’s a very dirty town, and possibly one of the biggest ones in the DC area.

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Tenpenny City – Tower surrounded by post-war shelters and buildings made with a fair amount of skill. Ruled by Allistair Tenpenny, who hired the Talons and collects taxes/tribute. A large community with many farms, robots, slaves; a hierarchy of slaves at the bottom for menial, hard labor; other lesser kinds of labor and businesses owners; community managers and tax-collectors and bureaucrats; talon mercs; and Tenpenny’s main circle of magnates at the top, living in the walled tower. Has at least a handful of Vault 101 citizens working there.

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Andale is a small town of cannibals. It’s dying because the Wastelanders caught on that people were disappearing in this area and began avoiding it, starving the town’s supply. They took to eating just about anything that shows up, like wildlife. However, they haven’t abandoned their ways, and their gene pool is swirling down the drain as inbreeding continued. When they catch a woman… they keep her captive and dispose of her once she can no longer produce children.

One of its residents traveled to create a trap to attract anyone, by putting up a bounty for a fake person in Andale, to attract bounty hunters who they can ambush and kill for dinner. There is one such poster in Megatown.

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[Vault 101 floorplans]

Floor 0 – Entrance

Floor 1 – main entrance hall, jail/interrogation cell, solitary prison room, precinct, armory#1 (the small one)

Floor 2 – atrium, cafeteria#1#2, small recreation room#1#2#3, Overseer’s office, tribunal, Senate, House, armory#2

Floor 3 – diner #1#2, library, classrooms (many), concert hall, garden, church

Floor 4 – hospital/crematorium, medbay/infirmary, storage, gym, swimming pool, sports court, lockers/showers, communal-dorms#1

Floor 5 – Residential#1 (12 aps w/ 1 lavatory)(most security)

Floor 6 – Residential#2 (12 aps w/ 1 lavatory)(most Protect)

Floor 7 – Residential#3 (12 aps w/ 1 lavatory)(most judges)

Floor 8 – Residential#4 (12 aps w/ 1 lavatory)(most ‘wildcards’)

Floor 9 – Residential#5 (12 aps w/ 1 lavatory)(most Free)

Floor10 – lower-level club/cigar lounge (adults only), market, storage, workshop, hydroponics#1#2, gun-range, chem lab, communal-dorms#2

Floor11 – generators, water treatment, servers, armory#3 (the big one), command center

Floor12 – Chamber, labs, emergency elevator, security bots’ room, bunker

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The Capitol Liberators. An anti-slavery faction, involving Roy (a human-hating ghoul), who wants to invade and take over the Tenpenny Tower and instigate a liberation riot all over the south-west. This could greatly disrupt these many chains of supply (food, water, Ash Blossoms, leather, guns, clothes, caravans, mail, chems and booze) and throw the entire DC area into chaos. The faction is led by a pre-war ghoul who met Alfred.

Many ghouls are used as slaves in the south-west, although there aren’t enough ghoul people around for the to be the majority, so Tenpenny City uses primarily those who stand against the Talon Law, criminals, competitors. There is, however, an effort/plan to invade the GMG hotel and capture the ghoul residents.

To the north above Paradise, it's a free-for-all.

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Talon Law is a list of rules of what people are allowed in the city, which is then exported to all towns within their zone of influence. No chems, no prostitution, no unlicensed sale of energy weapons, no unlicensed newspaper publishing. Some of these, like chems and prostitution, are still allowed in the Black Market, which Tenpenny is aware of, but allows it as the residents’ pressure relief.

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The Cruz Correctors Company, or Triple-C, or CCC, is a policing company that prides itself in its community ethics, led by Sonora Cruz who lost her parents to raiders as a child. The company’s being killed by the Talon Company, outcompeting them and choking their resources and taking/harassing all their client-towns in subtle ways. Only small settlements unaffiliated with Tenpenny hire them at this point. Rivet City, Grayditch, Megatown, Canterbury Commons, Big Town.

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James's parents and/or grandparents were from Arroyo. Which is why James has his education and knowledge, and why he knows so much about the Enclave. As he was raised by Followers of the Apocalypse in the west, he grew to be fairly charitable and idealistic, but far more radical and reckless than his parents. He dreams big and was a really irresponsible kid.

Catherine ‘Cathy’ was a ‘Christian’ and a mysterious woman he fell in love with. Eventually, he learned her father was, much to her shame, Lord Ashur, the leader of Paradise Falls. An agent of her father finds them, and James had the choice to kill him to keep Catherine’s father from discovering their location and status, but he decides not to. Catherine is deeply ashamed of her father’s practices, she’s idealistic since she grew up not worrying as much about survival, and her Bible and new Christian beliefs made her believe all human life is sacred. She believes her father loves her still, and doesn’t think he’d ever want to hurt her, he’s just worried… which influenced James’s decision. Lord Ashur allowed his daughter to live her life, although he occasionally sent an agent to check on her…

Once she died in childbirth, James feared that his son would be taken away and that James would either end up dead or enslaved by Catherine’s father. So he hid in Vault 101.

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Navarro, an Enclave town with civilians too, was sacked by the NCR sometime after 2246, its young nation killed by the NCR nation, Emily Shade Jones. The Enclave was scattered, with most of its forces migrating to DC like refugees, to find their lost nation, their last hope. It took them years to reach their destination due to their numbers and the scale of the move. Because of the stress and the importance of their last hope, should they fail again, the Enclave will cease to exist as a single cohesive group if they can’t find their nation, as they’ll break apart and scatter completely.

They took shelter in Raven Rock, and used the ZAX AI to start planting a foothold in the area and build good will through the radio. However, the ZAX gained a certain level of sentience and believes itself to be their leader. It has power over the facility, so the Enclave indulges it until they have a safer place to migrate to. That is the mobile carrier, which they have no access to just yet, as they don't have the firepower to overwhelm its security. They’re working on it… For now, they’re focused on providing for their civilians and scouting DC, which many consider to be their ‘homeland’ in a way, different to the rest of the country.

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The Brotherhood of Steel. A Chapter was sent to explore east, with DC being a particular point of potential interest. A small group settled in the Pentagon where they found great weapons, along with Liberty Prime. They hunkered down and stablished it as their base, intending to keep it all from the outsiders, sending scouts around the area to do recon and collect tech, but otherwise remained isolated and secretive below ground. They intended to stay and guard the Pentagon. The Brotherhood is quiet and they have taken to watching Megatown with a spy as well. They don’t have the forces to take the town, but they’re interested in the undetonated warhead, as many in the region are…

They were a very small chapter, they lost many on the journey to DC, so they didn’t have the power to defend the base properly. They became very small, however, and their mission was in jeopardy after losing men to the dangerous journey and to clear the Pentagon, their most valuable position. They couldn’t trust Wastelanders, and they couldn’t grow their numbers fast enough. They made the difficult decision to take in Wastelander women to grow their numbers, keeping them happy enough to have their children, who’d be raised in their codex rules and trained to be part of the Brotherhood since birth… Lyons was one of the Paladins who had a daughter with a local Wastelander, and his unexpected love for this wife, and how much her death rattled him, made him shaky in his beliefs.

During a mission that went wrong, a little more than two decades before the main story, Lyons was saved and tended to by James, who, with Rivet City and his team, were building the purifier under Talon pressure to make them stop. This paladin called Lyons isn’t as old, he’s in his 40s. His wife just died recently in childbirth. He’s not the elder, and he was thankful for being saved, and he was also somewhat disillusioned in the Brotherhood’s code, considering he nearly died to it and the Brotherhood’s diminishing forces and influence and how Lyons’s heart softened for Wastelanders after falling in love with one.

James and his idealism pushed his worldview into changing completely. He began seeing beacons of civilization (primarily Rivet City and its scientific core) as valuable things that needed protecting, being just as valuable as technology. Lyons would then go on to ‘convert’ more brothers to a more humanitarian cause, those who had a similar experience to him, and although they were very few, it caused a great deal of stress within the Chapter. Eventually, these few left and were branded Outcasts. Them, and those loyal to these new ideals, were banished, and the Brotherhood ceased their current reproductive directive.

In 20 years, they’ll have tripled their numbers. The Outcasts helped James and his people build, and also protected them from the Talon mercs and wildlife, speeding up the project greatly. They eventually settled in Rivet City, although one of them regretted this and attempted to return to the Brotherhood, but was rejected, thus he left and became a raider with a flamethrower who blames James for steering Lyons and many like him off the ‘right path’.

Has at least one Vault 101 citizen integrated from their reproductive directive.

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There’s a sizable population of Chinese-descendants in DC, Eurasian people, due to the abundance of Chinese spies who were in DC 200 years ago. Alfred hates all of them.

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The Underworld is a community of ghouls who took shelter in the MGM National Harbor, a casino-hotel south of Capitol Hill, near the Potomac, at a very safe distance from the dangerous wildlife and far from humans, they drink boiled river water and eat the infected fauna around since the radiation doesn’t hurt them. Most of the outer building was destroyed and only a skeletal frame was left, most of the tallest pieces having crumbled over time. But Underworld is actually just beneath the main ghost-building, since the place had several secret underground areas for pre-war spy-work in the casino-hotel next to DC, which often hosted many important people. The ground and upper floors are riddled with ferals and contain many small signs of the espionage the US government conducted on foreign dignitaries who were bribed and blackmailed in this very hotel.

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Girdershade is a poor, slum-like town that was annexed by Tenpenny City. It is now used for slave-labor and smaller menial jobs when it once belonged to a small tribe. Some of those tribals escaped and scattered. Some joining the Liberators, others settled in other towns outside the Tenpenny Zone. They have stories to share.

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[Wasteland Raider Leaders/Gangs/Bases]

Plunkett (eyepatch) – Junkers – Junkyard Camp (came from Vault 92), at 'war' with Paradise Falls attempting to enslave them. Likes his group a lot, policy of attacking their attackers and building defenses.
Goalie (hockey mask) – Junker raider, second-in-command, wants to assassinate Plunkett and take over, policy of joining Paradise Falls.

Kent-Tan (sunglasses, ex-Cruz mercenary) – Lag-Bolts – Super-Duper Mart, broke away from the Evergreen Mills raiders recently.

Weston Lesk – mad scientist with no remorse, created the fireants after genetically messing with the common giant ants, for science – was originally from Rivet City, hates James due to jealousy, as Lesk ‘loved’ Madison (creepy obsession). 'Failed up' and became leader of tribals due to his ‘magic’ with the ants, doesn’t quite know how to get out of this situation – Weston Raiders – Super-Duper Mart

Torcher (ex-Brotherhood outcast) – Torchers – Roosevelt Academy, at 'war' with Paradise Falls attempting to enslave them. Hates James deeply.

Split Drake (small, tight-knit bandit group, robs merchants and travelers, sneakier than raiders, generally) – Bandits – Wilhelm's Wharf (has Jack's grandma, Grandma Sparkle who grills eels too).

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[Independent Agents]

Honeycutt – Bounty-hunter. Has stories to share. Knows a lot of clients and important people.

Sam Warrick – ex-Littlehorn assassin/now a serial-killer – has gone a little insane recently.

Laszlo Radford – Ex-Littlehorn assassin/once vault 101 citizen/now just a traveler – thinks the 'Good Fight' is 'commie shit', has many stories to share.
(these two are 'complicated rivals', have history with Talon Company, Montenegro Caravans, Tenpenny, Littlehorn, etc.)

Jericho (ex-Junker, knows Plunkett) – Guard at Megatown, surly. Settled in one of the few towns where he has access to both chems and booze with no oversight of Talon Law, doesn’t care about dying to the bomb, thinks it’d be ‘rad’.

Burke was once part of the Cult of Atom. He grew disillusioned once he became sick due to radiation, became a little mad, and he wants to destroy the cult (or most of it) during the yearly pilgrimage by detonating the bomb. He convinced Tenpenny, who's the landlord of the Tenpenny Tower, to lend him resources and asylum as he worked towards this goal, convincing the old man that it'd be beneficial to the businesses of his tenants, as the irradiated ground would be fertile ground for the biggest Ash Blossom farm they could ever have. He doesn’t share this plan around, though.

Madame “Black Mary” – Brothel – Fairfax

Smiling Jack – Black Market – Fairfax

Dan Littlehorn – Contract Killers – Fairfax

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[Tenpenny City]

Allistair Tenpenny – Old man, fixed up the tower and offered a luxurious shelter to any business-savvy people interested in working with him. Now with dementia, has a son and a daughter, arrived in his early 20’s and has been growing this city and its oligarchy for nearly 50 years. Tenpenny is also British, he ran away from the Raider King of Britain, as he was a descendant of the original royal family that kept the English nation alive. They say he's an immortal king with a cult around him... (he likes to take naps and drink alcohol, and he leaves his immediate 'family' ruling, the patriarchs of the branch-families descendant from his original royals, but he's the real king of the land they conquer)

Chief Gustavo – Talon Company Chief-Executive, controls operations and occupation missions

Anthony Ling – Ling Brahmin Ranches – Meat, leather goods, armor (slave labor) – owns large pens of cattle around the south-west side

Edgar Wellington II (husband to Millicent, cheating with Susan L.) – Owns the RobCo Plant, weapons' manufacturer, Wellington Guns&Arms (WG&A)

Susan Lancaster – prostitute – barely scrapping by in the Tower, was once a Vault 101 citizen. Was kicked out for adultery.

Herbert "Daring" Dashwood – retired adventurer, Tenpenny's best friend and sorta-bodyguard

Irving Cheng – (husband to Tiffany) – Delusional Commie, has an Appalachian PRC little robot that spouts propaganda, Tenpenny's close friend, writer of newspaper in the Zone

Julius Banfield – Local doctor for the tenants of the tower, ex-resident from Rivet City, knows James, disillusioned after Project Purity was abandoned

Lydia Montenegro – Owns the Montenegro Caravan & Courier business with many employees

Margaret Primrose – Runs the Ash Blossom farms, the Prim-Rose Ashes, as well as the water purification sites that supply the farms and businesses in Tenpenny City

Michael Hawthorne – Owns a chem & brewery business, has a big tobacco farm, springs 'chem traps' for competitors/enemies to the oligarchy they're running.

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Notes:

I'm very proud of this one. *Nod nod*