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The Hunger Games: Choose Your Own Adventure

Summary:

Choose your own adventure: Hunger Games edition!

A decision-making game where you see if you can survive the Hunger Games! May the odds be ever in your favour!

There are three arenas for you to choose!

Chapter 1: How It Works

Chapter Text

Welcome to Choose Your Own Adventure!

 

What you'll need:

- a pen

- paper

- a 20 sided dice (or d20). Online simulator here: https://rolladie.net/roll-a-d20-die

 

How it works:

- You'll play a character with stats (see Choose Your Character)

At the end of each page, you'll be given a decision. 

E.g. A pack of mutts is running towards you. Your options are: 

a) climb a tree 

b) try to outrun them       

c) stand and fight them. 

Each choice will have a different page number you'll need to go to, and the story will continue from there, (unless your character dies in which case you'll have to come back to the beginning!)

Some choices depend on luck and how good your character is. 

E.g. In the choice above, Axel decides to climb a tree. He rolls a 12 on the die, and has a stat of +3 for strength, so with a score of 15 he manages to climb it. 

 

Please bear in mind that this is the Hunger Games so there are plenty of ways of it to end...not so well...for your character. Trigger warnings: blood, starvation, freezing, claustrophobia, heights, falling

Let me know if there are any mistakes with page numbers and I'll try and correct them asap!

 

Hope this all makes sense. Please let me know if it doesn't, and if you're ready, move on to Choose Your Character!

 

Chapter 2: Choose Your Character

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The stats:

Each character has six stats:

Strength- How strong they are

Dexterity- How quick they are on their feet

Constitution- How healthy they are

Intelligence- How intelligent they are

Wisdom- How much world experience they have

Charisma- How charismatic they are

 

Your character:

Pick from one below. If you want to make your own, or, if you are a DnD seasoned veteran and already have one, then just make sure your character is nicely balanced and not too OP!

 

Character A: Pure muscle but not so much going on upstairs!

Strength: + 5

Dexterity: + 2

Constitution: +4

Intelligence: -3

Wisdom: -2

Charisma: +0

 

Character B: With a ready tongue and quick feet, they're very good at getting out of problems!

Strength: -3

Dexterity: +5

Constitution: -2

Intelligence: +3

Wisdom: -1

Charisma: +5

 

Character C: A sharp mind! Physically strong? Not so much...

Strength: -3

Dexterity: -2

Constitution: + 0

Intelligence: +5

Wisdom: +5

Charisma: +1

 

Character D: Strong and steadfast, a natural leader!

Strength: +4

Dexterity: +0

Constitution: +1

Intelligence: -2

Wisdom: -1

Charisma: +4

 

 

Ready to go? Head to Your Arena. May the odds be ever in your favour :-)

 

Chapter 3: Your Arena

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This part is just pure luck!

Roll your die but don't add anything. 

What did you get?

1-5: Uh oh. Go to Page 1

6-15: Looking good! Go to Page 2   

16-20: Fantastic! Or is it...? Go to Page 3  

 

May the odds be ever in your favour! :-) 

 

Chapter 4: Page 1

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As you rise up into the arena, you instantly feel cold. Harsh sunlight shines down on you, making it hard to see. But as you squint, you see that all around you is ice with no vegetation in sight. You can make out five tributes to your left and four to your right, but the rest are shielded from view by the large Cornucopia that looms a hundred metres away from you. Scattered on the ground, are various supplies. 

What do you do?

a) Stay on your platform- Go to Page 4

b) Run- Go to Page 5

c) Grab something and then run- Go to Page 6

d) Head straight for the Cornucopia- Go to Page 7

 

Chapter 5: Page 2

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You are a tribute from District Nine and you clutch your token nervously as you rise up in the tube. You blink as sunlight greets you and you scan your surroundings quickly. You, the other tributes and the Cornucopia are on hard flat ground. In front of you, there's a steep downward slope into a field of what seems to be tall grass and grain. To one side, there is a lake, and there is a forest stretching out on either side and behind you. 

That's right, you're in the 74th Hunger Games! Any guesses who your opponents are?

Your actions will change the course of the Games. What would you like to do?

 

  1.  Stay still - Go to Page 4
  2.  Run! - Go to Page 71
  3.  Run but try and grab something first - Go to Page 72
  4. Run? That's for cowards. You're fighting everyone off to get the best stuff!- Go to Page 73

Chapter 6: Page 3

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Happy birthday to my sister – at long last I’ve done Arena Three! Hope you like it :-)

TW: blood, descriptions of injury, explosions

 

 

For this arena, you can choose to be a tribute of District Nine, District Eleven, or District Twelve.

You also get to spend some time in training to meet the other tributes and learn some new skills!

 

Choose three skills you’d like out of the following:

Foraging- Whenever you are searching for food, the score you need to beat is reduced by 2

Martial Arts – whenever you are in combat and do not have a weapon, the score you need to beat is reduced by 2

Climbing – whenever you need to climb, the score you need to beat is reduced by 2

Camouflage- whenever you need to hide, the score you need to beat is reduced by 3

Weapons training (sword, archery, knife, spear, axe)- Choose a weapon. Whenever you have that weapon in the arena and are in combat, the score you need to beat is reduced by 3

Ropes and snares- Whenever you need to build a trap or knot something, the score you need to beat is reduced by 2

Endurance – You spend some time on the treadmills and increase your speed. Whenever you need to run, the score you need to beat is reduced by 3

Campfire – Whenever you need to build a fire or cook some food, the score you need to beat is reduced by 2

Berry identification – Whenever you need to see if a berry is safe, the score you need to beat is reduced by 2

 

You spend some time at the various stations, and watch the other tributes. Some catch your eye:

From the Career Pack, you notice the girl from District 2. She’s tall and very muscular with long plaited blond hair. She seems very good with a sword. You also notice the girl from District Four. She is tanned with short dark hair and seems pretty vicious with an axe! She notices you looking and winks at you.

The boy from District Five spends all his time climbing, increasingly becoming faster and faster. He has long wavy dark hair, which he continuously brushes out of his eyes, and brown skin.

On the second day, there is an explosion over at the fireplace, and you see the girl from District Six grinning from ear to ear. You see her talking animatedly to the pair from District Three.

Is there anyone you’d like to approach to ally with?

Remain where you are – Stay on this page

The District Four girl – Page 256

The District Five boy – Page 257

The District Six girl and the District 3 pair – Page 258

 

If you stayed on this page:

You busy yourself with the skill that you have chosen to learn. Suddenly, out of the corner of your eye, a figure suddenly approaches you.

“Hi!” You turn and see that it’s the girl from District Ten. She has dark skin, with shoulder-length plaited dark hair, and currently a beaming smile, “I’m Meadow, nice to meet you.”

“Uh-”

“Would you like to ally with us?” She blurts out.

“Whose we?” You ask.

She gestures, and you see that standing awkwardly some metres behind her is the girl from District Seven, the boy from District Seven, the boy from District Eight, and the boy from District Ten.

“We’re the Challengers. And we’re creating an alliance to counter the Career pack,” She grins, “Are you in?”

 

Stay on your own – Stay on this page

Join Meadow and her group – Go to Page 259

 

If you stayed on this page:

“Sorry, not interested,” You say.

“Ah, that’s a shame,” She smiles, and claps you on your shoulder, “Remember you’re free to join if you ever change your mind in the arena!”

She races back to the others, and over the next two days, you see her approach other tributes. No one else joins her alliance.

 

Training is completed, and you go to show the Gamemakers what you’ve learnt!

 If you’re showing them a weapons skill, roll and add your Strength or Dexterity. If you’re showing them something to do with ropes or climbing, roll and add your Dexterity. If you’re showing them survival skills, roll and add your Wisdom.

What did you get?

0 or less – You get a score of 0

1-2- You get a score of 1

3-4- You get a score of 2

5-6 – You get a score of 3

7-8 – You get a score of 4

9-10- You get a score of 5

11-12- You get a score of 6

13-14 – You get a score of 7

15-16- You get a score of 8

17-18- You get a score of 9

19-20- You get a score of 10

20-21- You get a score of 11

22+- You get a score of 12

 

Next, the Interviews! How much do you wow the audience? Roll and add your Charisma modifier.

What did you get?

5 or less – You’re too nervous and flunk some of the questions. You get some laughs from the audience though!

6-10 – You answer the questions, but you’re just not memorable, sorry! Best make up for it in the arena

11-15 – It went well- the audience liked your interview!

16 or higher – Nicely done! You’re a tribute to watch!

 

 

It’s time for the Arena!

Head to Page 255.

Chapter 7: Page 4

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The countdown ends sooner than you're expecting, and you stay on your platform unable to move- you need time to think!

Unfortunately, time is not on your side. Tributes have somehow reached weapons with alarming speed, and you just standing there makes you an easy target. An arrow hits you in the chest and you crumple to the ground.

 

You died! Head back to Choose Your Character and see how things might have turned out differently! 

Chapter 8: Page 5

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You choose to run without any supplies. Racing away from the Cornucopia and slipping across the ice and snow, you manage to get a head start before the other tributes realise you've gone. 

You hunt around for shelter but the Game-makers have been extra cruel this year and, although you do your best, there really is nothing. As night sets in, you have no choice but to stay in the snow. Without any supplies, it's impossible to survive in these temperatures...

 

Sorry, you died! Head back to Choose Your Character and see how things might have turned out differently!

 

Chapter 9: Page 6

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You manage to race forward and grab a backpack. Unfortunately, another tribute has spotted you, and somehow they've already got a knife. As they charge towards you, you've only got seconds to try and roll out the way. 

 

Roll the d20 and add your Dexterity stat!

What did you get?

1-10: Go to Page 8

11-19: Go to Page 9

20 or above: Go to Page 10

 

Chapter 10: Page 7

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...You're heading straight for the Cornucopia? You sure? Ok!

You dodge out of the way of deadly weapons, and manage to grab a knife and some food. You spot a backpack and race towards it. A knife hits you in the leg but you manage to grab it and hoist it onto your back. You suddenly realise that it's gone deadly quiet, and looking up, you see that it's only you and the Career Pack at the Cornucopia. The other tributes have either run or are already dead. 

The Careers stare at you, and reach for their weapons...

What do you want to do? You've got some options!

a) Run. Roll and add your Dexterity stat to see if you react quicker than they do! 

1-10: Go to Page 8

11-19: Go to Page 11

20 or above: Go to Page 12

 

b) Convince them to let them join you! Roll and add your Charisma stat to see if you manage to convince them!

1-10: Go to Page 13

11-19: Go to Page 14

20 or above: Go to Page 15

 

c) FIGHT THEM! uh ok!...Roll and add your Strength stat to see if you manage to...survive...

1-10: Go to Page 16

11-19: Go to Page 17

20 or above: Go to Page 18

 

Chapter 11: Page 8

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Sorry, you're not quite fast enough! You get dealt a lethal blow in the back. 

 

Better luck next time! Head back to Choose Your Character and see if you can change your fate!

Chapter 12: Page 9

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As you roll, the knife cuts into your arm. But you manage to escape and run as fast as you can away from the Cornucopia! Inside the backpack is a sleeping bag, a matchbox, some wood, a woolly hat and some crackers. 

As night falls, you look up into the sky and see that twelve tributes have died at the Cornucopia. Four Careers are still alive. You put on the hat and zip yourself up into the sleeping bag, but even with these extra supplies, it's still freezing and you're worried that you might not make it until morning. 

Do you want to light a fire? 

Yes- Go to Page 19

No- Go to Page 20

 

 

Chapter 13: Page 10

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Congratulations, you escape completely unharmed! You run as fast as you can away from the Cornucopia. When you feel that you are safe, you open the backpack. Inside the backpack is a sleeping bag, a matchbox, some wood, a hat and some crackers.

As night falls, you look up into the sky and see that twelve tributes have died at the Cornucopia. Four Careers are still alive. You look for cover, but find nothing but snow and ice, and so you are forced to stay out in the open. You put on the hat and zip yourself up into the sleeping bag, but even with these extra supplies, it's still freezing and you're worried that you might not make it until morning.

Do you want to light a fire?

Yes- Go to Page 19

No- Go to Page 20

 

Chapter 14: Page 11

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Once you are safe enough, to set down your knife and your food and open the backpack. Inside the backpack is a sleeping bag, a matchbox, some wood, a hat, gloves, some crackers and an empty flask of water.

As night falls, you look up into the sky and see that twelve tributes have died at the Cornucopia. Four Careers are still alive. You look for extra cover, but it seems the Gamemakers have been extra cruel this year and you only find snow and ice. You are forced to stay out in the open. You put on the hat and gloves and zip yourself up into the sleeping bag, but even with these extra supplies, it's still freezing and you're worried that you might not make it until morning.

Do you want to light a fire?

Yes- Go to Page 19

No- Go to Page 20

Chapter 15: Page 12

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Congratulations, you flee completely unscathed! You run as fast as you can from the Cornucopia.

Once you are safe enough, to set down your knife and your food and open the backpack. Inside the backpack is a sleeping bag, a matchbox, some wood, a hat, gloves, some crackers and an empty flask of water.

As night falls, you look up into the sky and see that twelve tributes have died at the Cornucopia. Four Careers are still alive. You look for extra cover, but it seems the Gamemakers have been extra cruel this year and you only find snow and ice. You are forced to stay out in the open. You put on the hat and gloves and zip yourself up into the sleeping bag, but even with these extra supplies, it's still freezing and you're worried that you might not make it until morning.

Do you want to light a fire?

Yes- Go to Page 19

No- Go to Page 20

 

Chapter 16: Page 13

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Sorry, they aren't convinced! You can barely get your words out before they cut you down. 

 

Better luck next time! Go back to Choose Your Character and see if things can work out differently! May the odds be ever in your favour!

Chapter 17: Page 14

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Congratulations, you have managed to convince the them! The Careers let you join them, and as you set up the tents around the Cornucopia, you get to chat to them. Including you, there are five Careers remaining. The two District Four tributes - Nixie and Morgan- seem to have been close before the Games, and although, the odds have definitely not in their favour, they are trying to make the best out of a bad situation. 

The other two Careers who are alive are Saffron, from District One, and Minerva, from District Two. Both seem to be vying for leadership, but for now, are content to just bicker rather than full on argue. 

You help set up a roaring fire to keep yourselves warm, and as night sets in, you offer to take the first watch. In the sky, twelve tributes are shown, and you ready your weapon as you gaze into the icy landscape. 

 

How much are you paying attention to your surroundings?

Roll and add your Wisdom stat. What did you get?

1-12: Go to Page 21

12 or higher: Go to 22

 

Chapter 18: Page 15

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Wow, not only have the Careers let you join them, but your argument is so convincing that they've let you become their leader! 

As you set up the tents around the Cornucopia, you get to chat to them. Including you, there are five Careers remaining. The two District Four tributes - Nixie and Morgan- seem to have been close before the Games, and although, the odds have definitely not in their favour, they are trying to make the best out of a bad situation.

The other two Careers who are alive are Saffron, from District One, and Minerva, from District Two. It seemed that previously they had been arguing over who should be leader, but with you in charge, they seem content to follow you, and there less tension in the air!

You help set up a roaring fire to keep yourselves warm, and as night sets in, you decide to take the first watch. In the sky, twelve tributes are shown, and you ready your weapon as you gaze into the icy landscape.

How much are you paying attention to your surroundings?

Roll and add your Wisdom stat. What did you get?

1-12: Go to Page 21

12 or higher: Go to Page 22

 

Chapter 19: Page 16

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You may have a knife, but the Careers have trained their whole lives for this. It only takes seconds for them to cut you down...sorry!

 

Better luck next time! Head back to Choose Your Character and see if the odds are in your favour!

Chapter 20: Page 17

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You're good, but the Careers are better! You manage to stab one of them, before the others are upon you...

 

Try again! Go to Choose Your Character and see what changes!

Chapter 21: Page 18

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The Careers may have trained their whole lives for this moment, but with a burst of adrenaline, you are somehow stronger and faster. Ducking and weaving, with your knife moving at lightning speed, you shove the Careers into each other and stab them one after another, and...

...you kill them all?!

Yeah, no one is entirely sure how that happened. Least of all you. But here you are!

Sponsors rain down, leaving you with plenty of resources alongside all the stuff at the Cornucopia. Sixteen canons fire, leaving eight tributes left, including you. 

As night sets in, what do you want to do?

a) Go and hunt down the other tributes - Go to Page 23

b) Set up your base and try and set up some traps!

Roll and add EITHER your Intelligence or Wisdom stat

1-10- go to Page 24

11 or above- go to Page 25

 

Chapter 22: Page 19

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It doesn't take long for you to get a nice warm fire going, which warms you up!

Unfortunately, it attracts some attention and it isn't long before the Careers show up. They quickly surround you and you're forced to fight!

How well do you do?

Roll and add EITHER your Strength or Dexterity stat. 

1-15: Go to Page 26

16-20: Go to Page 27

 

Chapter 23: Page 20

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To stay unnoticed, not doing a fire was a good idea! But without it, you're really suffering from the cold...

Can you survive the night?

Roll and add your Constitution stat. 

1-13: Go to Page 28

14 or above: Go to Page 29

Chapter 24: Page 21

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Unfortunately, you are too busy day-dreaming and a tribute comes out of nowhere and attacks you! Caught by surprise, you are stabbed and fall to the ground...

 

Go back to the Choose Your Character and see how things change!

 

Chapter 25: Page 22

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Thankfully you're paying attention, and you see another tribute sneaking up towards your camp with a knife! You call for the others, and you and the other Careers manage to overcome and kill her. 

The rest of the night passes peacefully, and in the morning you decide to hunt down the remaining tributes. Just as you are about to set off, the ground suddenly rumbles, and the entire arena begins to split into two. 

Roll and add Dexterity to see how fast you react!

1-14: Go to Page 30

14 or higher: Go to Page 31

 

Chapter 26: Page 23

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You decide to hunt for other tributes. The arena is a frozen open wasteland, and it isn't long before you spot smoke. Making your way over, you see a tiny figure huddled shivering by a small fire. You recognise her to be the twelve year old tribute from District 10. She spots you, but is too cold to react, and is completely at your mercy as you make your way over...

 

What do you want to do?

Ally with her? - Go to Page 32

Kill her?- Go to Page 33

Chapter 27: Page 24

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You try and make some traps but it soon becomes pretty obvious that you have absolutely no clue what you're doing. You set up your tent, and make a nice roaring fire to keep yourself warm, whilst you watch out for intruders. As night sets in, sixteen tributes are shown in the sky, and you ready your weapon as you gaze out into the icy landscape. 

 

How much are you paying attention to your surroundings?

Roll and add your Wisdom stat. What did you get?

1-12: Go to Page 21

12 or higher: Go to Page 34

 

Chapter 28: Page 25

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Nice, your traps are set and looking good!

You build yourself a fire to keep warm, set up your tent. As you hunker down for the night, you see that there are sixteen tributes in the sky. 

You are woken up a couple of hours in by the sound of a cannon, and as your stumble out of your tent, you see that a tribute as fallen prey to one of your nastier looking traps. 

You fall back asleep and wake at dawn with no more surprises. But as you are getting ready to begin the day, the ground rumbles, and suddenly the entire arena splits in two!

 

Roll and add Dexterity to see how fast you react!

1-14: Go to Page 30

14 or higher: Go to Page 35

 

Chapter 29: Page 26

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Sorry, they cut you down pretty quickly  :-(

 

Bad luck! Head back to Choose Your Character and see how things could have turned out differently!

 

Chapter 30: Page 27

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You're fast, and with your foot, send sparks from the fire flying at them. You make a run for it, but in an arena that's flat and with just snow and ice, there's nowhere for you to hide. It isn't long before they reach you...

 

So close! Head back to Choose Your Character and try again! May the odds (or dice) be ever in your favour!

 

Chapter 31: Page 28

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Sorry, the cold is just too much and you don't survive the night :-(

 

Head back to Choose Your Character and try again!

Chapter 32: Page 29

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You manage to survive the night! With how cold it is, you don't manage to get much sleep. A cannon fires in the night, but you are alive to greet the dawn. 

Just as you get up though, the Gamemakers decide to have some fun. The ground rumbles, and suddenly the entire arena splits in two!

Roll and add Dexterity to see how fast you react!

1-14: Go to Page 30

14 or higher: Go to Page 42

Chapter 33: Page 30

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As the arena splits, leaving a massive cavern into the centre, you feel yourself falling and you try to leap onto one of the edges. Unfortunately, you mistime and slip into the darkness...

 

So close and yet so far! Head back to Choose Your Character and see what changes!

Chapter 34: Page 31

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As a massive crack divides up the whole arena, you feel yourself slipping and try to leap to safety. You just fast enough to make it onto one of the halves, but Nixie and Morgan aren't fast enough and you watch them fall into the darkness. Seconds later, their cannons fire. Off into the distance, you hear another cannon.

The ground stops moving, and you, Saffron and Minerva catch your breath. The rest of the day, you try and hunt for the remaining tributes, but the five remaining are either very good at hiding or on the other half of the arena and you don't find them. 

As night falls, you see the dead in the sky- Nixie, Morgan, and a tribute from District Three who must have also fallen into the chasm. 

You set up a fire, and decide to cook to cheer up everyone's spirits. 

...How good are you at cooking?

 

Roll and add your Wisdom stat. What did you get?

1: Go to Page 37

2-10: Go to Page 38

11 or above: Go to Page 39

 

Chapter 35: Page 32

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You squat down and lower the weapon in your hand. 

"I don't want to hurt you." You promise, "Do you want to be allies?"

The girl's brown eyes are wary as she looks at you, scared, but nods her head. You lead her back to the Cornucopia where you and her sets up tents and a roaring fire. 

The girl-whose name is Mazie- is so grateful that she hugs you, and goes into one of the tents to curl up, nice and warm. 

You decide to keep watch and gaze out into the icy landscape. 

How much are you paying attention to your surroundings?

Roll and add your Wisdom stat. What did you get?

1-12: Go to Page 21

12 or higher: Go to Page 40

Chapter 36: Page 33

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The girl's brown eyes widen as you stab downwards, killing her. You hunt for other tributes but find none, and make your way back to the Cornucopia. 

You set up a roaring fire to keep yourself warm, and gaze out into the icy landscape.

How much are you paying attention to your surroundings?

Roll and add your Wisdom stat. What did you get?

1-12: Go to Page 21

12 or higher: Go to Page 41

 

Chapter 37: Page 34

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Thankfully you're paying attention, and you see another tribute sneaking up towards your camp with a knife! You manage to catch her by surprise and overcome her. 

The rest of the night passes peacefully, and in the morning you decide to hunt down the remaining tributes. Just as you are about to set off, the ground suddenly rumbles, and the entire arena begins to split into two.

Roll and add Dexterity to see how fast you react!

1-14: Go to Page 30

14 or higher: Go to Page 42

Chapter 38: Page 35

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You jump just in time and manage to avoid the massive chasm. A cannon fires as you land on your feet-someone else wasn't so lucky!

You catch your breath, and then spend the rest of the day hunting for other tributes. But the remaining five are either very good at hiding or are on the other half of the arena. 

You settle down for the night, and are awoken at dawn by the sound of a cannon firing. And then another. 

You leap up, wide and awake and grab your weapon. For some minutes, you see nothing, and then you see something moving quickly across the snow and ice. As the white blobs come into view, your eyes widen- out of fear but also because of the sheer lack of imagination of the Gamemakers. Coming towards you are two polar bears- each with eight legs!

What do you want to do?

Run- Go to Page 43

Fight- Go to Page 44

Scare them off- Go to Page 45

 

Chapter 39: Page 36

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You jump just in time and land to safety as the massive chasm splits the arena into two. You hear the sound of three cannons- others haven't been so lucky. 

You spend the day hunting for provisions, and as night settles in, you see four more faces in the sky- two of which are Careers. There are now eight tributes left, including you. 

This night is somehow even colder than the last. Can you survive?

Roll and add your Constitution score. 

1-16: Go to Page 28

17 or above: Go to Page 44

 

Chapter 40: Page 37

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Everyone, including you, dies of food poisoning :-)

 

Try again! May the odds be ever in your favour!

Chapter 41: Page 38

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Your cooking skills need some work. The food tastes so bad that Saffron throw up, but at least it's edible!

You head to bed and the three of you take turns keeping watch during the night.  You are awoken at dawn by the sound of a cannon firing. And then another.

You all leap up, wide and awake and grab your weapons. For some minutes, you see nothing, and then you see something moving quickly across the snow and ice. As the white blobs come into view, your eyes widen- out of fear but also because of the sheer lack of imagination of the Gamemakers. Coming towards you are two polar bears- each with eight legs!

What do you want to do?

Run- Go to Page 43

Fight- Go to Page 46

Scare them off- Go to Page 47

 

Chapter 42: Page 39

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The food is great, and Minerva and Saffron beg you to cook the rest of the meals from now on!

You head to bed and the three of you take turns keeping watch during the night. You are awoken at dawn by the sound of a cannon firing. And then another.

You all leap up, wide and awake and grab your weapons. For some minutes, you see nothing, and then you see something moving quickly across the snow and ice. As the white blobs come into view, your eyes widen- out of fear but also because of the sheer lack of imagination of the Gamemakers. Coming towards you are two polar bears- each with eight legs!

What do you want to do?

Run- Go to Page 43

Fight- Go to Page 46

Scare them off- Go to Page 47

 

Chapter 43: Page 40

Chapter Text

Thankfully you're paying attention, and you spot a tribute sneaking towards your camp. 

What do you want to do?

 

Ally with them? - Go to Page 49

Kill them?- Go to Page 58

Chapter 44: Page 41

Chapter Text

Thankfully you're paying attention, and you see another tribute sneaking up towards your camp with a knife! You manage to catch her by surprise and overcome her.

The rest of the night passes peacefully, and in the morning you decide to hunt down the remaining tributes. Just as you are about to set off, the ground suddenly rumbles, and the entire arena begins to split into two.

Roll and add Dexterity to see how fast you react!

1-14: Go to Page 48

14 or higher: Go to Page 42

Chapter 45: Page 42

Chapter Text

You manage to jump and land safely as the chasm splits the arena into two. You hear the sound of a cannon as you land- someone else hasn't been so lucky. You spend the rest of the day hunting for tributes but the remaining four are either very good at hiding or are on the other half of the arena. 

As night falls, you build a fire and do your best to stay awake, but end up falling asleep. You are awoken at dawn by the sound of a cannon firing. And then another.

You leap up, wide and awake and grab your weapons. For some minutes, you see nothing, and then you see something moving quickly across the snow and ice. As the white blobs come into view, your eyes widen- out of fear but also because of the sheer lack of imagination of the Gamemakers. Coming towards you are two polar bears- each with eight legs!

What do you want to do?

Run- Go to Page 43

Fight- Go to Page 44

Scare them off- Go to Page 45

 

Chapter 46: Page 43

Chapter Text

You turn and run but the polar bears are so much faster, especially with their eight legs...which works somehow, I guess...

They knock you down and kill you.

 

Ahh, so close! Try again and head back to Choose Your Character and may the die roll in your favour!

 

Chapter 47: Page 44

Chapter Text

Sorry, these mutts are killers, and on your own, you can barely fight one, let alone two! You barely get an attack in before they knock you down and kill you. 

 

 Ahh, so close! Try again and head back to Choose Your Character and may the die roll in your favour!

 

Chapter 48: Page 45

Chapter Text

You grab a stick and light it into the embers of the fire beside you. You wave it around frantically and shout as the mutts approach. You hear one cannon fire, and then another. Somewhere out there in these arena, these mutts have killed two more tributes. 

Can you outlast the few that are left?

Roll and add your Wisdom or Intelligence stat. 

1-13: Go to Page 50

13 or above: Go to Page 51

Chapter 49: Page 46

Chapter Text

On your own, you know you would have no chance of surviving fighting them. But with Saffron and Minerva at your side, you feel more confident. 

As the three of you branch out and ready to attack them, you hear cannons fire as somewhere out in the arena the remaining tributes are killed by these mutts. You and Minerva yell and charge at one of the mutts. It strikes down Minerva with its' paw. You strike and kill it in the back, before running to help Saffron. 

It falls to the ground dead, and as you and Saffron stare at each other, a terrible realisation occurs to you both- you are the only tributes remaining. 

 

What do you want to do?

a) Let Saffron win- Go to Page 52

b) Fight Saffron. Roll and add your Strength or Dexterity to see how well you do. 

1-16- Go to Page 53

16 or higherGo to Page 54

 

Chapter 50: Page 47

Chapter Text

The three of you pick up sticks and put them into the embers of your campfire. Using the fire, you're able to beat back the polar bears, who stand at a distance, wary. Whilst you buy time, you hear cannons fire- somewhere in the arena, the mutts are killing the other tributes. 

After some time, more of the mutts suddenly appear and surround the three of you. As you, Saffron and Minerva stare at each other, you realise why- you are the only three tributes left. 

What do you want to do?

a) Stick with Saffron and Minerva to try and defeat the mutts 

Let's test your luck! Roll a d20 without adding anything. 

1-15: Go to Page 55

16 and above: Go to Page 62

 

b) Attack Saffron and Minerva, and try your luck in a free-for-all. 

Roll and add your Dexterity to see how quickly you react!

1-17: Go to Page 56

18 and above: Go to Page 63

 

c) Sacrifice yourself so that Saffron or Minerva have a chance at winning- Go to Page 57

Chapter 51: Page 48

Chapter Text

You try to jump but misjudge the leap and fall!

 

So close! Head back to Choose Your Character and see how well you do!

 

Chapter 52: Page 49

Chapter Text

"Do you want to be allies?" You ask. 

The tribute pauses, dagger in hand, and looking at you, before glancing at the weapon in your hands. With you spotting them, it's clear that she doesn't like her chances of taking you on alone. 

With a nod, she lowers her weapon, and you lead her back to your camp. She's quiet, and the two of you sit in silence awkwardly as you both guard. 

Eventually, she opens up and reveals that her name is Tasmin. She doesn't really like spending time with people, even at home, as she once had a bad experience with a friendship group, but since this is a life-and-death situation, she's willing to try being allies. 

She's blunt, but at least she's not trying to lie to you. If she thinks you'll betray her, she'll kill you, and when it gets to the final five, she will go off on her own. You nod and tell her that you understand. 

As dawn comes, Mazie crawls out of the tent and stops short when she sees Tasmin. Tasmin surveys her coolly whilst Mazie looks at her warily, and you explain that the three of you are now allies. Mazie looks a bit upset that she wasn't asked about this but she nods. 

Suddenly the ground rumbles and you look round in shock to see that the entire arena is splitting in two. As cracks form where you are standing, you all jump to try and make it to the other side. You are slow reacting, and almost fall into the massive chasm that is forming, but Tasmin and Mazie pull you to safety. As you get to safety, you hear two canons. Others weren't so lucky. Other than you, there are now five tributes remaining. 

The three of you spend the rest of the day making your camp a comfortable space, cooking and searching for other tributes, but you don't see anyone. 

You agree to take watches as night falls, but you are so tired that you doze off slightly on your shift. You are jolted awake by the sound of a cannon. You grab a weapon and scan around, whilst Tasmin and Mazie climb out of the tents to see what's going on. 

For some minutes, you see nothing, and then you see something moving quickly across the snow and ice. As the white blobs come into view, your eyes widen- out of fear but also because of the sheer lack of imagination of the Gamemakers. Coming towards you are two polar bears- each with eight legs!

What do you want to do?

Run- Go to Page 59

Fight- Go to Page 60

Scare them off- Go to Page 61

 

Chapter 53: Page 50

Chapter Text

In your haste to wave around your flaming stick, you accidently blow it out. The polar bear-mutt-things waste no time in lunging for you, and you can't reach your weapon in time...

 

AHH, SO CLOSE! Head back to Choose Your Character and may the odds be ever in your favour :-)

 

Chapter 54: Page 51

Chapter Text

You manage to stave off the mutts long enough for the last canons to fire! The mutts suddenly sink into the ground, disappearing from ground, and a fanfare begins to play. 

Congratulations! You are the Victor!

 

Chapter 55: Page 52

Chapter Text

You turn to Saffron and smile, "It's going to be okay."

She stares at you in shock, as you hand her your weapon and walk towards the polar bears. They lunge for you...

 

Saffron is declared Victor! Head back to Choose Your Character and see how things could have turned out differently :-)

 

Chapter 56: Page 53

Chapter Text

"I'm sorry," Saffron says as she lunges at you. She quickly overcomes you, and you see darkness...

 

Saffron is Victor! Head back to Choose Your Character and see how things could have played out!

 

Chapter 57: Page 54

Chapter Text

Saffron wastes no time in racing at you, but you are faster. Adrenaline courses through your veins, and you overcome her, knocking her to the ground and plunging your blade downwards. It's quick, and as her canon sounds, the mutts disappear, sinking into the ground. A fanfare plays, declaring you the victor. 

 

Congratulations! You won...but at what cost? Head back to Choose Your Character and see how things could have gone differently...

 

Chapter 58: Page 55

Chapter Text

The three of you are good, and as you work together, it looks as though things are going well. But then one of the mutts catches you on your left leg, and you fall to the ground. The others are upon you in seconds...

 

Sorry, you died! But hey, at least you went down fighting and you gave Saffron and Minerva a chance, right? Head back to Choose Your Character and try again :-)

Chapter 59: Page 56

Chapter Text

You, Saffron and Minerva lunge for each other in the most emotional battle witnessed in Capital TV. Saffron knocks you to the ground, and as Minerva races to attack her, she stabs you in the back...

 

It was a nice friendship while it lasted...head back to Choose Your Character and see what could have been!

 

Chapter 60: Page 57

Chapter Text

You turn to Saffron and Minerva and smile. They stare at you in confusion and shock as you walk towards the Mutts and let them lunge at you...

 

You died! But hey, at least you gave Saffron and Minerva a chance! The pair of them choose to fight to the death, and Minerva ends up being Victor. Head back to Choose Your Character and see how things could have changed!

Chapter 61: Page 58

Chapter Text

You've already got one ally. You don't need another. You kill the tribute in a flash, and her canon wakes up Mazie. She crawls out of her tent, and gasps when she's sees the dead girl and the bloodied knife in your hand. 

You explain that it was for the best. She frowns but before she can reply, the ground suddenly rumbles and the entire arena starts to split in half! You leap to safety. Mazie isn't so fast, but you manage to catch her and pull her to safety. You hear a canon fire- someone else wasn't so lucky. 

As day comes, you double check the traps and start making a fire and cooking some food. You see Mazie watching you cautiously. You may have saved her life, but does she trust you yet?

Roll a d20 and add your Intelligence. 

1-10: Of course she does! 

11 or above: She's afraid, and is worried that you may kill her like you did with the other tribute. But she knows that she has better chances of survival staying with you than out in the cold on her own. 

 

As night comes, you and Mazie settle down to keep watch. As it approaches midnight, you hear a canon fire. Getting to your feet, you grab your weapon and scan the surroundings. 

For some minutes, you see nothing, and then you see something moving quickly across the snow and ice. As the white blobs come into view, your eyes widen- out of fear but also because of the sheer lack of imagination of the Gamemakers. Coming towards you are two polar bears- each with eight legs!

What do you want to do?

Run- Go to Page 64

Fight- Go to Page 67

Scare them off- Go to Page 68

 

Chapter 62: Page 59

Chapter Text

The three of you turn and run, in blind panic. You're faster than Mazie and Tasmin, and pure instincts kick in as you speed away. It's only then that you remember that you are allies, but you hear canons fire, and as you turn around, you see the Mazie and Tasmin have fallen to the ground dead. 

Suddenly, the mutts sink into the ground, disappearing. There's a fanfare, and you stand, shocked, as you are declared Victor. 

 

Congratulations!!...I guess? 

Chapter 63: Page 60

Chapter Text

You nod to each other, expressions fierce, and as one, you charge at the mutts. You are a better fighter and more experienced than your allies, and though you try and help Mazie and Tasmin as you duck and dive and stab, you are unable to save them from the polar bears. 

Cannons fire in rapid succession, and you realise that all other tributes are dead. The mutts shoot you a baleful look, and disappear into the ground. You sink to the ground, staring at the bodies of Mazie and Tasmin, and a fanfare begins to play. You are the Victor. 

 

Congratulations! 

Chapter 64: Page 61

Chapter Text

The three of you pick up some of your wood lying by your campfire. Lighting it on fire, you wave it at the mutts. They growl but stay back. A canon fires, and suddenly more mutts appear, surrounding you all. 

As the three of you stare at each other in horror, you realise that you are the only tributes left. 

What do you do?

Sacrifice yourself to give Tasmin and Mazie a chance Page 65

Fight Tasmin and Mazie - Page 66

 

Chapter 65: Page 62

Chapter Text

You yell battle cries and charge at the mutts. They look taken aback but roar and attack you. You hear a cry as Saffron falls to the ground, and then Minerva. The mutts stop and stare at you balefully, before sinking to the ground. Trumpets play a fanfare, declaring you the Victor!

 

Congratulations! 

 

Chapter 66: Page 63

Chapter Text

The three of you nod, and as one, attack each other in the most climatic and emotional fight that the Capitol audience has witnessed! Somehow you overcome Saffron and then Minerva, and their canons fire as they hit the ground. A fanfare plays, declaring you the Victor!

 

Congratulations! You won...but at what cost? 

 

Chapter 67: Page 64

Chapter Text

You run, leaving Mazie far behind, and as canons fire, you suddenly hear that the rasping breaths of the mutts have disappeared. In the silence, trumpets play a fanfare instead, declaring you the Victor!

 

Congratulations! You won...but at what cost?

 

Chapter 68: Page 65

Chapter Text

"Hey," You smile. Tasmin and Mazie look at you, scared but determined, "It's going to be okay."

You press your weapon into Mazie's hand, who's startled but then she realises what you're about to do. 

"No!" She shouts. Tasmin tries to grab for you as you walk towards the Mutts, but it's too late. You've made your choice. You send them one last smile, and then the Mutts are upon you...

 

You died. Tasmin and Mazie stand shocked, but they decide that their best chance is to try and fight the Mutts and hope for the best. Tasmin blows embers from the fire towards the Mutts, stunning them and the two of them yell war cries as they attack. Mazie dies and Tasmin is declared the Victor. 

 

Chapter 69: Page 66

Chapter Text

The two of them stare in horror as you turn on them. Tasmin reacts first, pushing Mazie behind her as she charges at you. But you have far more experience and skill. After all, it was you who single-handedly killed the Careers, the best of the best. You cut down Tasmin with ease, and then stab Mazie. 

The mutts sink into the ground, and the air is filled with the sound of a fanfare, declaring you Victor. 

 

Congratulations, you won! ...But at what cost? 

Chapter 70: Page 67

Chapter Text

You charge at the mutts, bellowing a war cry, who seem a bit taken aback but run towards you, growling. There's the sound of canons, and you turn, expecting Mazie to somehow to be dead, but she's running away, feet moving quickly across the icy snow. 

You barely have time to react before the mutts are upon you...

 

Betrayal! With you and the other tributes dead, Mazie is Victor! Head back to Choose Your Character to see how things might have turned out differently. 

 

Chapter 71: Page 68

Chapter Text

The two of you pick up sticks and set them alight using your campfire. You yell and wave them, keeping them at bay for now. More cannons fire, and suddenly more mutts appear surrounding you. As you and Mazie glance at each other, you realise that you are the only other tributes left. 

What do you want to do?

Sacrifice yourself- Go to Page 69

Kill Mazie - Go to Page 70

 

Chapter 72: Page 69

Chapter Text

You smile and Mazie watches with wide eyes as you place your touch gently into her free hand, (...because she didn't pick up a weapon for some reason...). 

"Don't!" She shouts as you walk away, suddenly realising what you are doing. The mutts are upon you in seconds...

 

You died, but Mazie is declared the youngest Victor to ever win the Hunger Games!

Chapter 73: Page 70

Chapter Text

You turn towards Mazie, the firelight reflecting off the weapon in your hand. She stares up at you, scared, and then, realising what you are about to do, she runs. The mutts knock her to the ground and her canon fires. They give you one last menacing growl, and then sink into the ground, vanishing. Trumpets play a fanfare and you are declared Victor. 

 

Congratulations! 

 

Chapter 74: Page 71

Chapter Text

PAGE 71:

Great choice! Let's see how fast you are...

Roll the d20 and add your Dexterity stat. What did you get?

1-5- Go to Page 74

6 or higher - Go to Page 75

Chapter 75: Page 72

Chapter Text

PAGE 72

You're grabbing something and then running? Cool! What are you going for?

  1. a) bread - Go to Page 76
  2. b) backpack - Go to Page 77
  3. c) a weapon - Go to Page 78

Chapter 76: Page 73

Chapter Text

PAGE 73

You charge into the fray with nothing but your bare fists. You grab the nearest weapon - a club- and swing it at the nearest tribute.

Who is this tribute? Let's see how lucky you are...

Roll the d20 and add nothing! What did you get?

1-10? - Go to Page 79

11 or higher? - Go to Page 80

Chapter 77: Page 74

Chapter Text

PAGE 74

You start running but you're pretty slow. As you turn and try and head to the forest, you see the girl from District 2 race towards you holding some knives. The last thing you see is her throwing her arm back and the knife whistling in the air towards you...

 

Ouch! You died! Head back to Choose Your Character and see how things could have gone differently!

 

Chapter 78: Page 75

Chapter Text

PAGE 75

The girl from District 2 throws a knife at you, but you manage to quickly duck out the way and run from danger. 

Where are you heading? 

  1. a) The field of tall grass and grain - Go toPage 81
  2. b) The forest - Go to Page 82

Chapter 79: Page 76

Chapter Text

PAGE 76

You reach the bread the same time the girl from District 12 does. You try and wrestle it from her. 

How strong are you? Roll the d20 and add your Strength stat

1-9: Go to Page 83

10 or higher: Go to Page 84

Chapter 80: Page 77

Chapter Text

PAGE 77

You move quickly, grabbing a small green backpack that no one was going for. What's your next move? Try grabbing more stuff or make a run for it?

a) Get more things! 

Ok! How fast are you? Roll the d20 and add your Dexterity stat. What did you get?

1-10 - Go to Page 74

10 or above - Go to Page 85

 

b) Run for the forest - Go to Page 82

c) Run for the tall grass and grains - Go to Page 81

 

Chapter 81: Page 78

Chapter Text

PAGE 78

You pick up the nearest weapon - an axe- and manage to duck as the girl from District 2 throws a knife at you. 

What do you want to do? You have some options...

a) Fight the District 2 girl. 

Ok...Roll the d20 or add your Strength or Dexterity stat. What did you get?

14 or below - Go to Page 97

15- 19 - Go to Page 88

20 or above - Go to Page 89

 

b) Convince the District 2 girl that you should join the Careers. Since she is currently attacking you, you have This means you need to roll twice and use the lowest number you roll. 

Roll the d20 and add your Charisma stat. How did you go?

14 or below - Go to Page 90

15 or above - Go to Page 91

 

c)Try and get more things. Roll the d20 and add your Dexterity stat

15 or below - Go to Page 92

16 or above - Go to Page 93

 

d) Run! A valid choice! Where to?

The field of tall grass and grain - Go to Page 81

The forest - Go to Page 82

 

Chapter 82: Page 79

Chapter Text

PAGE 79

Oh no! You just tried to bash the District 2 boy! He glares at you and rams you through with his sword before you can react. 

 

Sorry, you died! But you made an impression! Head back to Choose Your Character and see what you could have done differently!

Chapter 83: Page 80

Chapter Text

PAGE 80

You swing the club down and a girl crumples to the ground, dead. You see that it's the girl from District 12.  

Yep, that's right. You just killed Katniss.

What's your next move?

a) Fight more people! 

Ok, let's see how lucky you are! Roll the d20. What did you get?

1-8 -  Go to Page 97

9-19 - Go to Page 98

20 or above - Go to Page 99

 

b) Grab a backpack. 

Let's see how fast you are. Roll the d20 and add your Dexterity stat. What did you get?

1-10 - Go to Page 97

11 or higher - Go to Page 100

 

c) Run towards the forest. 

Roll the d20 and add your Dexterity stat. 

1-10- Go to Page 74

11 or higher - Go to Page 82

 

d)Run towards the field with long grasses and grain. 

Roll the d20 and add your Dexterity stat. 

1-10 - Go to Page 104

11 or higher - Go to Page 81

 

Chapter 84: Page 81

Chapter Text

PAGE 81

You sprint into the tall grasses and grain. It's hard to move fast but at least it gives you good cover as you continue to run downhill away from the Cornucopia. You slow when you think you've gone far enough, and stop when you hear the cannons. 

The sound eleven times. Eleven people dead. 

As night comes, you try and find a safe place to hide. The eleven dead are shown in the sky, your district partner included. 

The tall grasses provide some shelter but you're hungry and cold, and you can't stop your teeth from shattering. You hear footsteps coming your way, and the grasses part to reveal the tall figure of the District 11 boy making his way towards you. 

Thresh. He hasn't spotted you yet. What do you want to do?

a) Try and kill him with your bare hands. 

Uh...sure? Roll the d20 and add either your Strength or Dexterity

1-19 - Go to Page 106

20 or above - Go to Page 107

 

b) Stay hidden. 

Roll the d20 and add your Dexterity 

1-15 - Go to Page 108

16 or higher - Go to Page 109

 

 c)Reveal yourself and convince him not to attack you. 

Roll the d20 and add your Charisma stat

1-14 - Go to Page 110

15 or higher - Go to Page 111

 

Chapter 85: Page 82

Chapter Text

PAGE 82

You charge into the forest, feet smacking hard against the forest floor and rabbits scurrying in your wake. What's your plan?

a) Stay hidden near the Cornucopia at the edge of the forest. 

Stay on this page

 

b) Climb a tree

Roll and add your Dexterity, Strength or Wisdom

1-8 - Go to Page 86

9 or higher - Go to Page 87

 

c) Run deeper into the forest- Go to Page 103

 

If you stayed on this page:

You find a bush on the edge of the forest and settle in there. Eventually the shouts from the Cornucopia dies down, and you hear the sounds of cannons.

 

Here’s a question for you: Did Katniss die at the Cornucopia?

Yes – Stay on this page

No – Go to Page 95

 

If you stayed on this page:

You hear twelve cannons, and in the sky, you see: the District 3 girl, the District 4 boy, the District 5 boy, the District 6 and 7 tributes, the boy from District 8, the other tribute from District 9, the District 10 girl and the District 12 pair.

That night, another cannon fires, and you huddle in your bush, trying to keep warm.

Unable to sleep, you track the progress of the moon across the sky. As dawn approaches, footsteps awake you. Peeking through the thicket, you see the District One girl walk past.

She whispers something, and suddenly she is joined by the District Five girl. You frown, watching the muted conversation. Instead of killing the District Five girl, the District One girl smiles, and after some time, she heads back towards the Cornucopia.

The next day, as you search for food, you hear two more cannons. As night falls, the boy from One and the boy from Eleven’s faces are shown in the sky. You hide in your bush, and some time later, the District One girl appears again.

“It’s time,” She says to the District Five girl.

They exchange something, and the District One girl turns to leave.

“Glimmer,” The District Five girl catches her on the arm, “Be careful.”

Glimmer tosses her head and smirks, “You know me, Finch. Always am.”

The District One girl turns back to the Cornucopia. Minutes later, you hear the firing of several cannons in rapid succession.

You watch as the Glimmer returns, a sword in her hand.

“It’s done,” She murmurs.

Finch smiles tightly, “Then I guess this is where we part ways.” She extends a hand to Glimmer, “Best of luck?”

Glimmer studies her, and then drops her sword, wrapping Finch in a hug, “Take care, Finch.”

“You too, Princess.” Finch smirks, “I better not see your ugly face in the night sky.”

“Likewise,” Glimmer smiles. She watches as Finch walks away and then picks up the sword.

She sighs heavily, and then turns towards your bush, “I can see you, you know. You might as well come out.”

You don’t move, hoping she’s talking about someone else. But then Glimmer says your name, and you know you have no other option.

“How do you know my name?” You ask as you step out of the hedge, “And how long have you known I was here?”

Glimmer shrugs, “I’m more observant than I look,” She raises her sword, “I’m sorry, but there’s really not that many of us left now.”

With a start, you realise that with the Careers gone, there’s only the two of you, Finch, the District 10 boy and the District 11 girl.

“So you’ve come to kill me first, huh?”

“No hard feelings,” Glimmer smiles sadly.

 

What do you want to do?

Run!

Roll and add your Dexterity modifier. What did you get?

0-10: Go to Page 192

11 or higher: Stay on this page

 

Fight!

Roll and add your Strength or Dexterity modifier. What did you get?

0-14: Go to Page 96

15 or higher: Go to Page 187

 

If you stayed on this page:

You run before she can react and don’t stop running until you are very deep into the woods. You find a pond and decide to camp there, and start to try and catch fish.

Later that day, a cannon fires, and when night falls, you see the face of the District 10 boy in the sky.

The next morning, you awake to hear a crashing sound. Glancing around you, you see that all the trees from the forest are falling down, disappearing. The entire arena is getting destroyed.

How fast are you?

Roll and add your Dexterity modifier:

1-12: Go to Page 188

13 or higher: Stay on this page

 

If you stayed on this page:

As you run through the forest, you hear the sounds of two cannons. You race as fast as you can to the Cornucopia, and you scramble up to see the ground around you fall into nothingness. It’s just you. Just you clinging onto the Cornucopia and staring into the void.

There’s a stifled gasp. You glance up and see that you’re wrong.

It’s you, the void, and the District 11 girl.

She’s perched above you, eyes wide, “Please.”

You lunge towards her.

Roll and add your Dexterity

1-9: Go to Page 144

10 or higher: Stay on this page

 

If you stayed on this page…

You grab the girl from District 11, and she screams as you throw her over the side of the Cornucopia. She falls downwards and disappears.

The trumpets sound your victory.

Congratulations!

Chapter 86: Page 83

Chapter Text

PAGE 83

She begins to pull the backpack away from you, and she looks behind you, her eyes widening. Before you can turn round, something hits your back and you fall to the ground. 

 

Sorry, blame Clove! Head back to Choose Your Character and see how far you get this time!

Chapter 87: Page 84

Chapter Text

Page 84:

You snatch the bread from her, ducking as you do so. When you stand back up you see her stumbling backwards, a knife embedded in her chest.

Yep, that’s right, Katniss has just died.

Startled you look behind you see the District 2 girl racing towards you. You turn and run into the forest.

Roll and add your Dexterity score.

What did you get?

1-10: Stay on this page

11 or higher: Go to Page 82

 

 

 

If you stayed on this page:

Sorry, you’re just not fast enough. Clove’s knife hits you in the back and you fall to the ground.

Chapter 88: Page 85

Chapter Text

Page 85:

You manage to grab a couple of knives.

This means that from now on, when you’re in a situation where you have to fight, you can reduce the score you need to beat by 2.

What’s your goal?

Run into the fields – Go to Page 81

Run into the forest – Go to Page 82

Befriend the Careers – Stay on this page

 

If you stayed on this page:

Nearby, you spot the District 2 girl killing the girl from District 7. You approach her.

Roll and add your Charisma modifier:

1-12: Go to Page 90

13 or higher: Stay on this page

 

If you stayed on this page:

The girl from District 2 sees that you’re a survivor, and you convince her to team up with you.

Here’s a question for you – has Katniss died?

 

Yes – Go to Page 101

No – Stay on this page

 

If you stayed on this page:

When the fighting is over, the District 2 girl introduces her to the rest of the group. Her name is Clove, and her district partner is Cato, the de facto leader of the group. The tributes from District One are called Marvel and Glimmer, and the girl from District Four is called Marina.

You stand together and watch as the hovercrafts come to collect the bodies.

“We’ve got five tents,” Cato says, “That should be plenty.”

“We have lots of food and weapons, too,” Clove notes, “Let’s put them in the middle and have our tents around them, facing outwards. It’ll make it easier to guard.”

“Good idea, Clover,” Cato smiles. You see Glimmer scowl as you watch Clove nudge Cato, a smirk toying at her lips.

Then Cato frowns, “Hold on. There’s someone over there.”

He motions towards the Cornucopia, and gestures for you to follow him as he creeps around the golden base. The rest of you ready your weapons, as Cato holds up a hand for us to stop, and leaps around.

There’s a startled cry, and then Cato pulls out a figure. It’s the District Four boy, whimpering.

“Murdoch!” Marina moves forward, “Let him go Cato. He’s with us.”

Cato gazes at the struggling boy coldly, “When was that agreed?”

He swiftly plunges his sword into the boy’s chest, and slams him against the Cornucopia. Murdoch cries abruptly cut off. There’s a stunned silence, and Marvel doubles over. Marina screams and races towards Cato with her own sword.

Their swords meet with a resounding clang. He’s stronger and presses his sword down towards her head. She whirls away and her sword arcs towards his back, but he turns and catches it just in time. She dances away again, steps lithe and quick, before darting forward again.

“Cato, watch out!” Clove yells.

Cato twists just in time, and sends Marina’s sword flying from her hand. With his spare hand, he pushes her, sending her tumbling to the ground, and presses the point of his sword against her throat.

For a horrifying moment, you think he’s going to drive the blade downwards, but then he retracts his sword.

“Not bad, Four.” He says coolly.

She scrambles to her feet, weaponless aside from her hands balled into fists.

“You aren’t going to kill me?” She taunts.

“Not this time. You’re pretty good,” He turns his back casually on her, and speaks to the rest of you, “Let’s get the tents organised.”

 

What would you like to do?

Befriend Marina – Go to Page 223

Help with the tents- Stay on this page

 

If you stayed on this page:

Marina stands breathing heavily, hate blazing in her eyes, as the rest of you move to carry out Cato’s orders. As you sort through the food and the weapons, and get the tents set up, cannons start to sound. You pause to count them. Ten people dead.

As you make conversation, you suddenly all hear a branch snap. Quickly, you ready your weapon as do the other Careers.

You see the District 12 boy step out from behind a tree with his hands raised.

“It’s Lover Boy,” Marvel scoffs.

Cato takes up the nickname, "What do you want, Lover Boy?"

Peeta steps forward nervously, "I want to join you."

"Why do you think we'll accept you? " laughs Glimmer in disbelief, but Cato shushes her. 

"We need fighters in this alliance. Fight me and prove your worth Lover Boy, "he says, whilst Clove tosses Peeta a knife which he barely catches. 

Cato twirls his sword dramatically and the rest of you give them space. Peeta steps forward nervously, but as Cato swings his sword towards his hand, Peeta deflects it, almost as a reflex. Cato swipes again, and again Peeta blocks.

Eventually though, the inevitable happens, and Cato overpowers Peeta with skill this time rather than strength. He forces Peeta to the ground and knocks the knife out of his hand. Just like he did to Marina, he presses the sword against his throat. 

"If I spare your life, do you promise to help us find Katniss Everdeen and kill her?"

Peeta doesn't reply at first but as Cato presses the sword deeper, he sees he's left with no choice and whispers, "yes."

Cato takes the sword off his throat, "Say that again, louder, so the audience can hear."

"I promise I will help you find Katniss, "says Peeta loudly, though he's shaking like a leaf. 

"And?" prompts Cato. 

"And I'll help you kill her. "

"Right, you're in. You can keep the knife."

That night, Marina stays behind at the Cornucopia, as the rest of you go and search for tributes to kill. Eventually, Glimmer spots some smoke and you find the District Eight girl beside a campfire.

The Careers kill her, and you all head back to your base.

Back at your camp, Marina isn’t alone. Alvis, the boy from District 3 is standing beside her, fiddling with a piece of metal whilst energetically nodding. As Marina sees you approach, he darts behind her.

“Everyone, I’d like you to meet Alvis.”

She pushes the dark-haired boy out to stand beside her, but the kid shrinks back to his hiding place as Cato stalks towards them both.

“Found another weakling to replace your District partner?” Cato sneers.

She ignores him, instead looking at Clove, “He knows a way to protect our food.”

Alvis pokes his head out from behind her, “With mines.”

“Explain,” Cato growls.

And so Alvis does. The mines can be deactivated and placed under your food, and then re-activated so that if anyone tries to take them, it will be blown to bits. They’ll be safe routes to the food, and he’ll deactivate and activate the mines in different patterns each day so that no intruders can be sure of a safe route.

Clove and Glimmer look unhappy, but Cato accepts him into the group.

You share a tent with Marina and try and get some sleep the rest of the night.

Roll and add your Wisdom. What did you get?

1-12- Go to Page 102

13 or higher – Stay on this page

 

If you stayed on this page:

You wake to hear noises outside your tent. Your tent flap is open. Looking outside, you see Marina gripping her sword tightly and sneaking towards Cato’s tent.

She’s planning on getting revenge for him killing her district partner.

What do you want to do?

Stop her killing Cato – Stay on this page

Let her kill Cato – Go to Page 224

 

If you stayed on this page:

You dart out of your tent, and grip Marina before she can move anymore towards Cato’s tent, “You can’t! He’s our ally!”

“He killed Murdoch!” Marina hisses.

You struggle with Marina, and in doing so, you both fall to the ground.

“Killing him now will make his cannon go off,” You hear a low voice, and you both turn to see that Glimmer is standing a few feet away, watching you both unsurprised.

She crouches beside Marina, and whispers gently, “Marina, you can’t kill him.”

Marina’s eyes harden with fury, “Killing that monster will do us all a favour.”

“No it wouldn’t,” Glimmer says fiercely, “It won’t avenge Murdoch. And it certainly won’t make your girlfriend happy back at home.”

“How did you-“

“I saw the Reaping and I remember what you said on the rooftop. Murdoch was Ariel’s brother. You swore to protect him. You can’t do that now.”

“So let me kill Cato,” She snarls.

“Do that and his cannon will go off. Marvel and Peeta will wake up. And so will Clove. After that, you’ll only have seconds to live.”

“So be it,” She snaps, her struggles fiercer now.

“And give Ariel two coffins to cry over instead of one?”

Marina freezes. Then she murmurs bitterly, “You’ve thought this through.” She frowns and then she adds, “So I kill them both at the same time. Clove and Cato.”

“Not yet,” Glimmer gestures for you both to move closer, “Wait until the big players are gone. The girl from Twelve. The boy from Eleven. Then strike.”

You nod. It makes sense. Glimmer catches your eye and smiles, before moving to help you both up.

“Allies?” She asks.

“Allies,” You and Marina agree.

 

Roll and add your Wisdom modifier. What did you get?

1-17: Go to Page 225

18 or higher: Stay on this page

 

If you stayed on this page:

The next day, you watch Glimmer carefully. She definitely has something up her sleeve. More than she let on to you and Marina. She disappears twice into the woods over the course of the day, and when she comes back that evening, she has a bulge in her pocket.

As you help set up the landmines, she’s fairy quiet too, watching Peeta as he manages to haul three onto his back.

“You don’t like him,” You remark to her quietly one day.

She glances over to you, and smiles slightly, “I know an actor when I see one,” She murmurs, “And he is very very good.”

“He’s tricking us?” You ask.

She tilts her head, “You don’t really think he’s not in love with Katniss, do you?”

“Katniss?”

“The girl from District Twelve.”

“But he said he would help us hunt her down.”

“Indeed he did,” Glimmer murmurs softly, before raising an eyebrow, “And everyone’s believed him. You know, I think he might be the most dangerous out of all of us…”

Later, you split up into the woods to hunt for tributes. As you search, you suddenly feel a wave of heat. Looking up, you see a wall of fire descending down onto you…

 

Roll and add your Dexterity modifier! What did you get?

1-8: Go to Page 217

9 or higher: Stay on this page

 

If you stayed on this page:

You and the other Careers successfully escape the fire!

As you head back to the base, Cato announces that he’s planning on attacking Thresh tomorrow.

You head to sleep, and the next day, you see Katniss lying in the lake beside your pyramid of food. She startles as you all approach her and you chase her through the woods.

She begins to climb a tree.

If you’d like to climb after you, roll and add your Dexterity modifier.

If you got 16 or above, go to Page 226

If you got less, or don’t want to climb the tree, stay on this page.

 

If you stayed on this page:

You make camp for the night and decide watches. You head to sleep.

 

Roll and add your Wisdom modifier. What did you get?

1-17: Go to Page 227

18 or higher: Stay on this page

 

If you stayed on this page:

You wake to see Glimmer standing over Cato and Clove, berries in her hand.

Your eyes widen, and you watch her suddenly glance up. You do the same, and you see a buzzing mass fall down from the tree above you.

Roll and add your Constitution or Dexterity modifier. What did you get?

1-14: Go to Page 207

15 or higher: Stay on this page

 

If you stayed on this page:

You run before the mass can get, and you hear the screams behind you and you rush frantically to the lake.

Congratulations, you survived the Tracker Jackers!

Marina and Glimmer do not survive. Over the next few days, you and the Careers recover and kill the District Ten boy.

You spot a campfire and go an investigate it. As you do so, you hear an explosion. Running back to your camp, you find that the landmines surrounding your food pyramid have exploded. Everything is destroyed!

Cato kills Alvis, and you all head off into the woods.

You see Marvel start walking off away from Cato and Clove.

Do you want to go with him?

Yes – Go to Page 228

No – Stay on this page

 

If you stayed on this page:

The next day, there’s no sign of Marvel and you all hear two cannons.

That night, the faces of Marvel and the District 11 girl are shown in the sky.

The following day, you hear the sound of trumpets and then the voice of Claudius Templesmith, one of the announcers for the Hunger Games. He says that there’s been a rule change- two tributes from the same District can win.

Cato and Clove immediately erupt into celebration. Then they move away to have a muted conversation.

What would you like to do?

Run whilst they are talking – Go to Page 229

Stay where you are – Stay on this page

 

If you stayed on this page:

Cato and Clove turn around to face you.

“I’m sorry,” Clove murmurs. They move to attack you.

Roll and add your Dexterity modifier.

What did you get?

0-16: Go to Page 230

17 or higher: Stay on this page

 

If you stayed on this page:

You lunge at Cato, plunging your knife into his chest. He falls down backwards, and you duck as Clove throws a knife at you. She races forwards, a knife held in her right arm. You grab it, and knock her onto the ground, before killing her.

Their cannons sound.

Days pass and all is quiet. You spend your time rebuilding the traps and finding food.

Then one morning, the skies open and it begins to rain. Droplets sizzle at they hit your skin, and you realise that it’s acid rain.

Quickly you look for a place to hide!

Roll and add your Dexterity or Constitution modifier:

1-11: Go to Page 219

12 or higher: Stay on this page

 

If you stayed on this page:

You dive into a bush, but quickly realise that nowhere is safe. The leaves are being destroyed by the rain, so you stumble on, trying to ignore the agonizing pains. A cannon sounds, followed by another. Eventually you reach the Cornucopia- the only place that isn’t being targeted by the acid.

As you stand on the concrete, you see other figures making their way out of the forest- the District 11 boy, and the girl from District 5.

You all study each other. The District 11 boy looks badly injured from the acid rain. The District 5 girl doesn’t look too bad.

The District 11 boy reaches for his weapon.

Suddenly, there’s a yowling sound, and you all turn to see gigantic cats making their way out of the woods and fields towards you, circling you.

Roll and add your Dexterity or Strength modifiers:

What did you get?

0-12: Go to Page 184

13 or higher: Stay on this page

 

If you stayed on this page:

You dodge as two cats lunge towards you. The girl from District Five flees and races towards the Cornucopia but she’s brought down before she can climb it. Her cannon sounds.

You continue dodging the cats, narrowly avoiding the claws. Three lunge for the District 11 boy and bring him down. His cannon sounds seconds later.

The cats suddenly freeze, before turning and disappearing back into the arena. The victory trumpets sound.

Congratulations, you are the victor of the 74th Hunger Games.

Chapter 89: Page 86

Chapter Text

Page 86:

You fail to climb a tree so instead you find a bush and settle there. Eventually the shouts from the Cornucopia dies down, and you hear the sounds of cannons.

 

Here’s a question for you: Did Katniss die at the Cornucopia?

Yes – Stay on this page

No – Go to Page 95

 

If you stayed on this page:

You hear twelve cannons, and in the sky, you see: the District 3 girl, the District 4 boy, the District 5 boy, the District 6 and 7 tributes, the boy from District 8, the other tribute from District 9, the District 10 girl and the District 12 pair.

That night, another cannon fires, and you huddle in your bush, trying to keep warm.

Unable to sleep, you track the progress of the moon across the sky. As dawn approaches, footsteps awake you. Peeking through the thicket, you see the District One girl walk past.

She whispers something, and suddenly she is joined by the District Five girl. You frown, watching the muted conversation. Instead of killing the District Five girl, the District One girl smiles, and after some time, she heads back towards the Cornucopia.

The next day, as you search for food, you hear two more cannons. As night falls, the boy from One and the boy from Eleven’s faces are shown in the sky. You hide in your bush, and some time later, the District One girl appears again.

“It’s time,” She says to the District Five girl.

They exchange something, and the District One girl turns to leave.

“Glimmer,” The District Five girl catches her on the arm, “Be careful.”

Glimmer tosses her head and smirks, “You know me, Finch. Always am.”

The District One girl turns back to the Cornucopia. Minutes later, you hear the firing of several cannons in rapid succession.

You watch as the Glimmer returns, a sword in her hand.

“It’s done,” She murmurs.

Finch smiles tightly, “Then I guess this is where we part ways.” She extends a hand to Glimmer, “Best of luck?”

Glimmer studies her, and then drops her sword, wrapping Finch in a hug, “Take care, Finch.”

“You too, Princess.” Finch smirks, “I better not see your ugly face in the night sky.”

“Likewise,” Glimmer smiles. She watches as Finch walks away and then picks up the sword.

She sighs heavily, and then turns towards your bush, “I can see you, you know. You might as well come out.”

You don’t move, hoping she’s talking about someone else. But then Glimmer says your name, and you know you have no other option.

“How do you know my name?” You ask as you step out of the hedge, “And how long have you known I was here?”

Glimmer shrugs, “I’m more observant than I look,” She raises her sword, “I’m sorry, but there’s really not that many of us left now.”

With a start, you realise that with the Careers gone, there’s only the two of you, Finch, the District 10 boy and the District 11 girl.

“So you’ve come to kill me first, huh?”

“No hard feelings,” Glimmer smiles sadly.

 

What do you want to do?

Run!

Roll and add your Dexterity modifier. What did you get?

0-10: Go to Page 192

11 or higher: Stay on this page

 

Fight!

Roll and add your Strength or Dexterity modifier. What did you get?

0-14: Go to Page 96

15 or higher: Go to Page 187

 

If you stayed on this page:

You run before she can react and don’t stop running until you are very deep into the woods. You find a pond and decide to camp there, and start to try and catch fish.

Later that day, a cannon fires, and when night falls, you see the face of the District 10 boy in the sky.

The next morning, you awake to hear a crashing sound. Glancing around you, you see that all the trees from the forest are falling down, disappearing. The entire arena is getting destroyed.

How fast are you?

Roll and add your Dexterity modifier:

1-12: Go to Page 188

13 or higher: Stay on this page

 

If you stayed on this page:

As you run through the forest, you hear the sounds of two cannons. You race as fast as you can to the Cornucopia, and you scramble up to see the ground around you fall into nothingness. It’s just you. Just you clinging onto the Cornucopia and staring into the void.

There’s a stifled gasp. You glance up and see that you’re wrong.

It’s you, the void, and the District 11 girl.

She’s perched above you, eyes wide, “Please.”

You lunge towards her.

Roll and add your Dexterity

1-9: Go to Page 144

10 or higher: Stay on this page

 

If you stayed on this page…

You grab the girl from District 11, and she screams as you throw her over the side of the Cornucopia. She falls downwards and disappears.

The trumpets sound your victory.

Congratulations!

 

Chapter 90: Page 87

Chapter Text

Page 87:

You climb up a tree and freeze. Perched above you is the District 11 girl. She peers down at you.

“Um, hi,” She whispers, “Do you want to be allies?”

 

Yes – Stay on this page

Kill her – Go to Page 189

 

If you stayed on this page:

You nod, and she grins.

“My name’s Rue.”

You agree to take shifts for the first night and see how the alliance goes from there.

Now, here’s a question for you- did Katniss die at the Cornucopia?

Yes – Stay on this page

No – Go to Page 190

 

If you stayed on this page:

You hear twelve cannons, and later that night, you see that the following have died: the District 3 girl, the District 4 boy, the District 5 boy, the pair from District 6, the pair from District 7, the District 8 boy, your district partner, the District 10 girl, and the pair from District 12.

“It’s scary, isn’t it?” Rue murmurs.

That night, another cannon fires, and you huddle together in your tree, trying to keep warm.

Unable to sleep, you track the progress of the moon across the sky. As dawn approaches, footsteps awake you. Peeking through the branches, you see the District One girl walk past.

She whispers something, and suddenly a figure jumps down from a nearby tree. It’s the District 5 girl. You frown, watching the muted conversation. Instead of killing the District Five girl, the District One girl smiles, and after some time, she heads back towards the Cornucopia.

The next morning, you tell Rue what you saw. She doesn’t seem surprised.

“They talked during training,” She says, “They must have formed an alliance.”

“It’s strange though a Career tribute having an alliance with someone else.”

“Yeah,” She smiles, “Didn’t think it was possible. Hey, look over here,” She gestures to some berries, “We have them at home!”

You don’t recognise them. “Are they safe to eat?”

In answer, Rue pops one into her mouth.

“Uh okay.”

A cannon sounds, and you both freeze. Then another one sound. You and Rue exchange startled glances and climb a tree, but no more cannons sound.

As night falls, the boy from One and the boy from Eleven’s faces are shown in the sky. Some time later, the District One girl appears again.

“It’s time,” She says to the District Five girl.

They exchange something, and the District One girl turns to leave.

“Glimmer,” The District Five girl catches her on the arm, “Be careful.”

Glimmer tosses her head and smirks, “You know me, Finch. Always am.”

The District One girl turns back to the Cornucopia. Minutes later, you hear the firing of several cannons in rapid succession.

You watch as the Glimmer returns, a sword in her hand.

“It’s done,” She murmurs.

Finch smiles tightly, “Then I guess this is where we part ways.” She extends a hand to Glimmer, “Best of luck?”

Glimmer studies her, and then drops her sword, wrapping Finch in a hug, “Take care, Finch.”

“You too, Princess.” Finch smirks, “I better not see your ugly face in the night sky.”

“Likewise,” Glimmer smiles. She watches as Finch walks away and then picks up the sword.

You and Rue watch silently as Glimmer turns and walks in the opposite direction.

“She must have just killed all the other Careers,” Rue whispers, shocked, “How many of us are left?”

You both count. Besides the two of you, it’s Glimmer, Finch, and the District Ten boy.

Rue looks concerned, “We should split up.”

“Alright.”

The two of you hug, and then you climb down from your tree and set off in the opposite direction from Glimmer.

 

Later that day, a cannon fires, and when night falls, you see the face of the District 10 boy in the sky.

The next morning, you awake to hear a crashing sound. Glancing around you, you see that all the trees from the forest are falling down, disappearing. The entire arena is getting destroyed.

How fast are you?

Roll and add your Dexterity modifier:

1-12: Go to Page 188

13 or higher: Stay on this page

 

If you stayed on this page:

As you run through the forest, you hear the sounds of two cannons. You race as fast as you can to the Cornucopia, and you scramble up to see the ground around you fall into nothingness. It’s just you. Just you clinging onto the Cornucopia and staring into the void.

There’s a stifled gasp. You glance up and see that you’re wrong.

It’s you, the void, and Rue. The two cannons must have been Glimmer and Finch.

“You made it,” She grins.

What do you want to do?

Let her win – Stay on this page

Kill her – Go to Page 191

 

If you stayed on this page:

“Take care, Rue,” You smile.

You tighten your grip on the Cornucopia and throw yourself into the void…

Her scream echoes behind you as you fall, but you die knowing that Rue will win and get to go home to her family.

 

Chapter 91: Page 88

Chapter Text

Page 88:

You kill the District 2 girl, but you hear a cry and rage and look around to see the boy from District 2 attacking you.

 

Roll and add your Dexterity or Strength modifier:

1-17: Go to Page 94

18 or higher: Stay on this page

 

If you stayed on this page:

Wow, you kill both tributes from District Two. The remaining Careers- the pair from District One, (Marvel and Glimmer), and the pair from District Four (Murdoch and Marina) immediately make you their leader.

The five of you decide that Thresh is the best target to attack. You head into the wheat field, and after some fruitless searching, Glimmer spots something.

You see what Glimmer is crouched over, and frown. There appears to be some sort of trapdoor. Carefully, Glimmer slowly opens it. As you all peer over the edge to look down the tunnel, Thresh suddenly erupts out of it.

Roll and add your Strength or Dexterity modifier!

1-13: Go to Page 231

14 or higher: Stay on this page

 

If you stayed on this page:

Thresh kills Murdoch, but between you, you all manage to kill him.

You then decide to head after Katniss. As you head into the woods to look for her, you see a wall of fire heading towards you!

Roll and add your Dexterity modifier! What did you get?

1-8: Go to Page 217

9 or higher: Stay on this page

 

If you stayed on this page:

The next day, you see Katniss submerged in a lake beside your camp. You chase after her and camp out under her tree.

Early the next morning you wake to a buzzing sound, and you see a large mass descending down onto you.

 

Roll and add your Constitution or Dexterity modifier. What did you get?

1-14: Go to Page 207

15 or higher: Stay on this page

 

If you stayed on this page:

You run as fast as you can, and escape to the lake. Unfortunately, Glimmer and Marina did not make it.

A grieving Marvel sits beside you as you tent to each other’s wounds, “I want to make her pay,” He says.

“Then let’s kill her,” You murmur.

It isn’t difficult to find Katniss. She’s unconscious beside a District Eleven girl. The girl does her best to protect Katniss, but ultimately you and Marvel are too good and both she and Katniss are killed.

You and Marvel watch as the hovercraft comes to collect their bodies.

“There’s only five of us left,” Marvel says, “I think it’s time we part ways. I’m sorry.”

He lunges at you with his spear.

Roll and add your Dexterity or Strength modifier.

1-11: Go to Page 231

12 or higher: Stay on this page

 

If you stayed on this page:

You move quicker than Marvel, and yank his spear from him before plunging it into his chest. He stumbles backwards and his cannon sounds.

Later that night, Marvel, and the girls from Eleven and Twelve are shown in the sky.

The next day, a cannon sounds, and the boy from District 12 is shown that night in the sky.

The next day, you find the District 10 boy and kill him.

The next day is quiet, as is the next.

Then the next day, you wake to no sunlight.

And then, as you consider what to do, an ear-splitting shriek fills the air. It continues for several minutes and doesn’t seem to be stopping.

You set off towards the Cornucopia. The moment you step into the circle of light, you can no longer hear the noise.

You’re not alone. Atop of the Cornucopia, is the District 3 boy.

He waves at you good-naturedly, “Hi there! I wouldn’t come any closer if I were you.”

 

Roll and add your Wisdom or Intelligence modifier. What did you get?

1-5: Go to Page 142

6 or higher: Stay on this page

 

If you stayed on this page:

You frown, “What you’ve put landmines around the Cornucopia or something?”

You hear a sound from behind you and turn to see the District 5 girl stepping towards you, with a knife. She looks emaciated and exhausted, and she holds her dagger at you wearily.

“Don’t suppose you could just step back for me, could you?” She murmurs.

 

Roll and add your Dexterity or Strength modifier.

What did you get?

1-10: Go to Page 208

11 or higher: Stay on this page

 

If you stayed on this page:

You lunge at the District 5 girl and grab her before she can attack you. Then you throw her towards the mines and run as fast as you can. There’s an explosion behind you, followed by two cannons.

Then silence.

The trumpets sound.

Congratulations, you have won the 74th Hunger Games!

Chapter 92: Page 89

Chapter Text

Page 89:

Right. Uh…you killed all the Careers. Congrats, you’ve just made my life really hard.

Since you now have the best pick of the weapons, the score you have to beat in any combat you do, will be reduced by 3. So, for example, if says you need a beat 17, that is now a 14.

When the bloodbath settles down, you decide that the next best option is to head after Thresh, who you saw running towards the wheat field.

You head off after him, and after much searching, you eventually find a trapdoor.

Carefully, you open it and Thresh suddenly explodes out.

Roll and add your Strength or Dexterity modifier!

1-15: Go to Page 231

16 or higher: Stay on this page

 

If you stayed on this page:

You kill Thresh and head back to your base.

You then decide to head after Katniss. As you head into the woods to look for her, you see a wall of fire heading towards you!

Roll and add your Dexterity modifier! What did you get?

1-8: Go to Page 217

9 or higher: Stay on this page

 

If you stayed on this page:

The next day, you see Katniss submerged in a lake beside your camp. You chase after her and camp out under her tree.

Early the next morning you wake to a buzzing sound, and you see a large mass descending down onto you.

 

Roll and add your Constitution or Dexterity modifier. What did you get?

1-14: Go to Page 207

15 or higher: Stay on this page

 

If you stayed on this page:

You run as fast as you can, and escape to the lake. You then decide to set off after Katniss.

It isn’t difficult to find her She’s unconscious beside a District Eleven girl. The girl does her best to protect Katniss, but ultimately you are just too good and both she and Katniss are killed.

The next day, a cannon sounds, and the boy from District 12 is shown that night in the sky.

The next day, you find the District 10 boy and kill him.

The next day is quiet, as is the next.

Then the next day, you wake to no sunlight.

And then, as you consider what to do, an ear-splitting shriek fills the air. It continues for several minutes and doesn’t seem to be stopping.

You set off towards the Cornucopia. The moment you step into the circle of light, you can no longer hear the noise.

You’re not alone. Atop of the Cornucopia, is the District 3 boy.

He waves at you good-naturedly, “Hi there! I wouldn’t come any closer if I were you.”

 

Roll and add your Wisdom or Intelligence modifier. What did you get?

1-5: Go to Page 142

6 or higher: Stay on this page

 

If you stayed on this page:

You frown, “What you’ve put landmines around the Cornucopia or something?”

You hear a sound from behind you and turn to see the District 5 girl stepping towards you, with a knife. She looks emaciated and exhausted, and she holds her dagger at you wearily.

“Don’t suppose you could just step back for me, could you?” She murmurs.

 

Roll and add your Dexterity or Strength modifier.

What did you get?

1-10: Go to Page 208

11 or higher: Stay on this page

 

If you stayed on this page:

You lunge at the District 5 girl and grab her before she can attack you. Then you throw her towards the mines and run as fast as you can. There’s an explosion behind you, followed by two cannons.

Then silence.

The trumpets sound.

Congratulations, you have won the 74th Hunger Games!

 

Chapter 93: Page 90

Chapter Text

Page 90:

She’s not convinced, and to prove her point, she throws at least two knives at you.

You die, sorry!

Chapter 94: Page 91

Chapter Text

Page 91:

The girl from District 2 sees that you’re a survivor, and you convince her to team up with you.

Here’s a question for you – has Katniss died?

 

Yes – Go to Page 101

No – Stay on this page

 

If you stayed on this page:

When the fighting is over, the District 2 girl introduces her to the rest of the group. Her name is Clove, and her district partner is Cato, the de facto leader of the group. The tributes from District One are called Marvel and Glimmer, and the girl from District Four is called Marina.

You stand together and watch as the hovercrafts come to collect the bodies.

“We’ve got five tents,” Cato says, “That should be plenty.”

“We have lots of food and weapons, too,” Clove notes, “Let’s put them in the middle and have our tents around them, facing outwards. It’ll make it easier to guard.”

“Good idea, Clover,” Cato smiles. You see Glimmer scowl as you watch Clove nudge Cato, a smirk toying at her lips.

Then Cato frowns, “Hold on. There’s someone over there.”

He motions towards the Cornucopia, and gestures for you to follow him as he creeps around the golden base. The rest of you ready your weapons, as Cato holds up a hand for us to stop, and leaps around.

There’s a startled cry, and then Cato pulls out a figure. It’s the District Four boy, whimpering.

“Murdoch!” Marina moves forward, “Let him go Cato. He’s with us.”

Cato gazes at the struggling boy coldly, “When was that agreed?”

He swiftly plunges his sword into the boy’s chest, and slams him against the Cornucopia. Murdoch cries abruptly cut off. There’s a stunned silence, and Marvel doubles over. Marina screams and races towards Cato with her own sword.

Their swords meet with a resounding clang. He’s stronger and presses his sword down towards her head. She whirls away and her sword arcs towards his back, but he turns and catches it just in time. She dances away again, steps lithe and quick, before darting forward again.

“Cato, watch out!” Clove yells.

Cato twists just in time, and sends Marina’s sword flying from her hand. With his spare hand, he pushes her, sending her tumbling to the ground, and presses the point of his sword against her throat.

For a horrifying moment, you think he’s going to drive the blade downwards, but then he retracts his sword.

“Not bad, Four.” He says coolly.

She scrambles to her feet, weaponless aside from her hands balled into fists.

“You aren’t going to kill me?” She taunts.

“Not this time. You’re pretty good,” He turns his back casually on her, and speaks to the rest of you, “Let’s get the tents organised.”

 

What would you like to do?

Befriend Marina – Go to Page 223

Help with the tents- Stay on this page

 

If you stayed on this page:

Marina stands breathing heavily, hate blazing in her eyes, as the rest of you move to carry out Cato’s orders. As you sort through the food and the weapons, and get the tents set up, cannons start to sound. You pause to count them. Ten people dead.

As you make conversation, you suddenly all hear a branch snap. Quickly, you ready your weapon as do the other Careers.

You see the District 12 boy step out from behind a tree with his hands raised.

“It’s Lover Boy,” Marvel scoffs.

Cato takes up the nickname, "What do you want, Lover Boy?"

Peeta steps forward nervously, "I want to join you."

"Why do you think we'll accept you? " laughs Glimmer in disbelief, but Cato shushes her. 

"We need fighters in this alliance. Fight me and prove your worth Lover Boy, "he says, whilst Clove tosses Peeta a knife which he barely catches. 

Cato twirls his sword dramatically and the rest of you give them space. Peeta steps forward nervously, but as Cato swings his sword towards his hand, Peeta deflects it, almost as a reflex. Cato swipes again, and again Peeta blocks.

Eventually though, the inevitable happens, and Cato overpowers Peeta with skill this time rather than strength. He forces Peeta to the ground and knocks the knife out of his hand. Just like he did to Marina, he presses the sword against his throat. 

"If I spare your life, do you promise to help us find Katniss Everdeen and kill her?"

Peeta doesn't reply at first but as Cato presses the sword deeper, he sees he's left with no choice and whispers, "yes."

Cato takes the sword off his throat, "Say that again, louder, so the audience can hear."

"I promise I will help you find Katniss, "says Peeta loudly, though he's shaking like a leaf. 

"And?" prompts Cato. 

"And I'll help you kill her. "

"Right, you're in. You can keep the knife."

That night, Marina stays behind at the Cornucopia, as the rest of you go and search for tributes to kill. Eventually, Glimmer spots some smoke and you find the District Eight girl beside a campfire.

The Careers kill her, and you all head back to your base.

Back at your camp, Marina isn’t alone. Alvis, the boy from District 3 is standing beside her, fiddling with a piece of metal whilst energetically nodding. As Marina sees you approach, he darts behind her.

“Everyone, I’d like you to meet Alvis.”

She pushes the dark-haired boy out to stand beside her, but the kid shrinks back to his hiding place as Cato stalks towards them both.

“Found another weakling to replace your District partner?” Cato sneers.

She ignores him, instead looking at Clove, “He knows a way to protect our food.”

Alvis pokes his head out from behind her, “With mines.”

“Explain,” Cato growls.

And so Alvis does. The mines can be deactivated and placed under your food, and then re-activated so that if anyone tries to take them, it will be blown to bits. They’ll be safe routes to the food, and he’ll deactivate and activate the mines in different patterns each day so that no intruders can be sure of a safe route.

Clove and Glimmer look unhappy, but Cato accepts him into the group.

You share a tent with Marina and try and get some sleep the rest of the night.

Roll and add your Wisdom. What did you get?

1-12- Go to Page 102

13 or higher – Stay on this page

 

If you stayed on this page:

You wake to hear noises outside your tent. Your tent flap is open. Looking outside, you see Marina gripping her sword tightly and sneaking towards Cato’s tent.

She’s planning on getting revenge for him killing her district partner.

What do you want to do?

Stop her killing Cato – Stay on this page

Let her kill Cato – Go to Page 224

 

If you stayed on this page:

You dart out of your tent, and grip Marina before she can move anymore towards Cato’s tent, “You can’t! He’s our ally!”

“He killed Murdoch!” Marina hisses.

You struggle with Marina, and in doing so, you both fall to the ground.

“Killing him now will make his cannon go off,” You hear a low voice, and you both turn to see that Glimmer is standing a few feet away, watching you both unsurprised.

She crouches beside Marina, and whispers gently, “Marina, you can’t kill him.”

Marina’s eyes harden with fury, “Killing that monster will do us all a favour.”

“No it wouldn’t,” Glimmer says fiercely, “It won’t avenge Murdoch. And it certainly won’t make your girlfriend happy back at home.”

“How did you-“

“I saw the Reaping and I remember what you said on the rooftop. Murdoch was Ariel’s brother. You swore to protect him. You can’t do that now.”

“So let me kill Cato,” She snarls.

“Do that and his cannon will go off. Marvel and Peeta will wake up. And so will Clove. After that, you’ll only have seconds to live.”

“So be it,” She snaps, her struggles fiercer now.

“And give Ariel two coffins to cry over instead of one?”

Marina freezes. Then she murmurs bitterly, “You’ve thought this through.” She frowns and then she adds, “So I kill them both at the same time. Clove and Cato.”

“Not yet,” Glimmer gestures for you both to move closer, “Wait until the big players are gone. The girl from Twelve. The boy from Eleven. Then strike.”

You nod. It makes sense. Glimmer catches your eye and smiles, before moving to help you both up.

“Allies?” She asks.

“Allies,” You and Marina agree.

 

Roll and add your Wisdom modifier. What did you get?

1-17: Go to Page 225

18 or higher: Stay on this page

 

If you stayed on this page:

The next day, you watch Glimmer carefully. She definitely has something up her sleeve. More than she let on to you and Marina. She disappears twice into the woods over the course of the day, and when she comes back that evening, she has a bulge in her pocket.

As you help set up the landmines, she’s fairy quiet too, watching Peeta as he manages to haul three onto his back.

“You don’t like him,” You remark to her quietly one day.

She glances over to you, and smiles slightly, “I know an actor when I see one,” She murmurs, “And he is very very good.”

“He’s tricking us?” You ask.

She tilts her head, “You don’t really think he’s not in love with Katniss, do you?”

“Katniss?”

“The girl from District Twelve.”

“But he said he would help us hunt her down.”

“Indeed he did,” Glimmer murmurs softly, before raising an eyebrow, “And everyone’s believed him. You know, I think he might be the most dangerous out of all of us…”

Later, you split up into the woods to hunt for tributes. As you search, you suddenly feel a wave of heat. Looking up, you see a wall of fire descending down onto you…

 

Roll and add your Dexterity modifier! What did you get?

1-8: Go to Page 217

9 or higher: Stay on this page

 

If you stayed on this page:

You and the other Careers successfully escape the fire!

As you head back to the base, Cato announces that he’s planning on attacking Thresh tomorrow.

You head to sleep, and the next day, you see Katniss lying in the lake beside your pyramid of food. She startles as you all approach her and you chase her through the woods.

She begins to climb a tree.

If you’d like to climb after you, roll and add your Dexterity modifier.

If you got 16 or above, go to Page 226

If you got less, or don’t want to climb the tree, stay on this page.

 

If you stayed on this page:

You make camp for the night and decide watches. You head to sleep.

 

Roll and add your Wisdom modifier. What did you get?

1-17: Go to Page 227

18 or higher: Stay on this page

 

If you stayed on this page:

You wake to see Glimmer standing over Cato and Clove, berries in her hand.

Your eyes widen, and you watch her suddenly glance up. You do the same, and you see a buzzing mass fall down from the tree above you.

Roll and add your Constitution or Dexterity modifier. What did you get?

1-14: Go to Page 207

15 or higher: Stay on this page

 

If you stayed on this page:

You run before the mass can get, and you hear the screams behind you and you rush frantically to the lake.

Congratulations, you survived the Tracker Jackers!

Marina and Glimmer do not survive. Over the next few days, you and the Careers recover and kill the District Ten boy.

You spot a campfire and go an investigate it. As you do so, you hear an explosion. Running back to your camp, you find that the landmines surrounding your food pyramid have exploded. Everything is destroyed!

Cato kills Alvis, and you all head off into the woods.

You see Marvel start walking off away from Cato and Clove.

Do you want to go with him?

Yes – Go to Page 228

No – Stay on this page

 

If you stayed on this page:

The next day, there’s no sign of Marvel and you all hear two cannons.

That night, the faces of Marvel and the District 11 girl are shown in the sky.

The following day, you hear the sound of trumpets and then the voice of Claudius Templesmith, one of the announcers for the Hunger Games. He says that there’s been a rule change- two tributes from the same District can win.

Cato and Clove immediately erupt into celebration. Then they move away to have a muted conversation.

What would you like to do?

Run whilst they are talking – Go to Page 229

Stay where you are – Stay on this page

 

If you stayed on this page:

Cato and Clove turn around to face you.

“I’m sorry,” Clove murmurs. They move to attack you.

Roll and add your Dexterity modifier.

What did you get?

0-16: Go to Page 230

17 or higher: Stay on this page

 

If you stayed on this page:

You lunge at Cato, plunging your knife into his chest. He falls down backwards, and you duck as Clove throws a knife at you. She races forwards, a knife held in her right arm. You grab it, and knock her onto the ground, before killing her.

Their cannons sound.

Days pass and all is quiet. You spend your time rebuilding the traps and finding food.

Then one morning, the skies open and it begins to rain. Droplets sizzle at they hit your skin, and you realise that it’s acid rain.

Quickly you look for a place to hide!

Roll and add your Dexterity or Constitution modifier:

1-11: Go to Page 219

12 or higher: Stay on this page

 

If you stayed on this page:

You dive into a bush, but quickly realise that nowhere is safe. The leaves are being destroyed by the rain, so you stumble on, trying to ignore the agonizing pains. A cannon sounds, followed by another. Eventually you reach the Cornucopia- the only place that isn’t being targeted by the acid.

As you stand on the concrete, you see another figure make her way out of the forest – the girl from District 5.

Suddenly, there’s a yowling sound, and you all turn to see gigantic cats making their way out of the woods and fields towards you, circling you.

Roll and add your Dexterity or Strength modifiers:

What did you get?

0-12: Go to Page 184

13 or higher: Stay on this page

 

If you stayed on this page:

You dodge as two cats lunge towards you. The girl from District Five flees and races towards the Cornucopia but she’s brought down before she can climb it. Her cannon sounds.

The cats suddenly freeze, before turning and disappearing back into the arena. The victory trumpets sound.

Congratulations, you are the victor of the 74th Hunger Games.

Chapter 95: Page 92

Chapter Text

Page 92:

You try and grab a backpack, but the boy from District 2 stabs you in the chest. You fall to the ground.

Sorry!

Chapter 96: Page 93

Chapter Text

Page 93:

You grab some weapons and snares. This means that if you are in any combat situation, any score you need to succeed will be reduced by 2. E.g. if it says you need 13 to block an attack, it will now be 11.

Where are you running to next?

The fields? Go to Page 105

The woods? Go to Page 82

Chapter 97: Page 94

Chapter Text

Page 94:

Sorry, you’re just too slow and the boy from District 2 kills you!

Chapter 98: Page 95

Chapter Text

Page 95:

You hear ten cannons, and later you see the faces in the sky:

The District 3 girl, the District 4 boy, the District 5 boy, both from District Six, both from District Seven, the District 8 boy, your district partner and the District 10 girl.

That night, another cannon fires, and you huddle in your bush, trying to keep warm.

Unable to sleep, you track the progress of the moon across the sky. As dawn approaches, footsteps awake you. Peeking through the thicket, you see the District One girl walk past.

She whispers something, and suddenly she is joined by the District Five girl. You frown, watching the muted conversation. Instead of killing the District Five girl, the District One girl smiles, and after some time, she heads back towards the Cornucopia.

The next day, you search for food and find some berries.

Are they edible? Roll and add your Wisdom modifier:

1-10: Go to Page 193

11 or higher: Stay on this page

 

If you stayed on this page:

The berry will make you sick but won’t kill you. You tuck it into your pocket and go in search of other food. The next day, you feel a blaze of heat, and you see a wall of flame heading towards parts of the forest.

It doesn’t go near your bush, but the fire is blisteringly hot, and you desperately need water. You decide to take the juice from the berries.

Roll and add your Constitution modifier:

1-8: Go to Page 193

9 or higher: Stay on this page

 

If you stayed on this page:

You’re careful not to take too much and the berries quench your thirst. You do feel sick after eating them, and as you lie in your bush, you see the figure of the District One girl appear by a nearby bush. She stays there a while before disappearing again.

The next day, you feel better and you watch as all the Careers leave their base. You’ve been watching them for a while, piling up their food and placing landmines around it, and this time, they’ve left no one behind.

What do you want to do?

  • Sneak forward to get water from the lake – Stay on this page
  • Carefully go around the landmines to steal some supplies – Go to Page 194

 

If you stayed on this page:

You don’t need to roll. With no one around, going to the lake and getting some water is easy. You head back to your bush. Early the next morning, you hear screams and the sounds of two cannons. Suddenly, all of the Careers appear jumping into the lake.

The next night, the girls from Districts One and Four are shown in the sky. The Careers move out into the woods to hunt again, and you watch as the District 5 girl walks to the edge of the forest. She’s close enough for you to see that she’s been crying.

As she approaches the Career’s pyramid, her expression hardens, and you watch as, step by step, she carefully avoids each of the landmines to take some of their food.

You watch her carefully.

Did you manage to get anything from the Cornucopia on the first day?

Yes – Go to Page 195

No – Stay on this page

 

If you stayed on this page:

You are starving and exhausted. If you want to survive, you have no choice but to steal from the Careers. You wait for the girl from District 5 to go and then you walk slowly forward.

How well were you watching? And can you replicate it?

Roll and add your Dexterity, Wisdom or Intelligence modifier:

0-14: Go to 142

15 or higher: Stay on this page

 

If you stayed on this page:

Congratulations, you successfully manage to navigate the landmines and steal from the Careers! You head back to your bush.

Some days pass, and you and the girl from District 5 continue to repeat the process. If she sees you stealing food too, she doesn’t seem to care about killing you.

A cannon fires early one morning, startling you. The same day, you suddenly see all the Careers leave their base. Some minutes pass, and the District 5 girl repeats the same routine. As you step out you get more food, the girl from District 12 appears.

She’s armed with a bow and arrow and seems to be considering the pyramid. As you watch, she readies nocks and arrow to her bow and fires three times. She hits a sack of apples, sending them toppling them onto the mines.

The explosion sends you flying.

Roll and add your Constitution modifier:

0-8: Go to Page 196

9 or higher:  Stay on this page

 

If you stayed on this page:

The blast temporarily deafens you, but you’re okay. You scramble into a nearby bush to hide as you watch the Careers come running back to the wreckage. The District 2 boy kills the one from District 3.

Night falls, and the boys from District 3 and 10 are shown in the sky. The next day, the Careers leave and two more cannons fire. The next night reveals the faces of the boy from District One and the girl from District Eleven.

Good news- the competition is thinning

Bad news- you’re starving

 

There are two new announcements made.

The first is that two tributes can win provided they’re from the same district. Unfortunately, your district partner died on the first day, and the District 2 pair celebrate wildly at their camp. Clearly the odds are in their favour…

The second announcement is that there’s a feast! Claudius Templesmith announces that there will be something for all of you and you desperately need food.

The tributes’ pack will appear at the Cornucopia at sunrise.

 

So, what’s your strategy?

  • Hide in the forest and watch the other tributes battle it out before getting your backpack? – Stay on this page
  • Hide at the Cornucopia and grab your backpack first – Go to Page 197
  • Use this opportunity to take out the other tributes – Go to Page 198

 

If you stayed on this page:

Well, if there’s anything you’re good at, it’s hiding!

You find a good hidden spot by the edge of the forest and sit crouched as you watch the ensuing chaos. First the girl from District 5 springs out from the Cornucopia, grabs her backpack and races off into the woods. Then the girl from District 12 appears. Just as she does so, the girl from District 2 makes an appearance. She launches herself at the District 12 girl and they begin to fight on the ground.

Then, just as it seems like the District 2 girl is about to kill her, the District 11 boy emerges from the wheat field. He is metres away but doesn’t seem to notice you. He’s focussed instead on the fight. He hauls the District 2 girl away, bludgeoning her to death with a rock.

The District 12 girl races into the woods as the District 2 girl falls to the ground. The District 11 boy turns to the backpacks, and surveys them. He glances at yours, seeming surprised, but then he picks up District 2’s as well as his and races into the wheat field.

With a strangled cry, the District 2 boy emerges. He rushes to his fallen partner on the ground, dropping his sword and cradling her. Her cannon sounds and he charges in the direction of the District 11 boy.

Minutes past, and then you creep forward quietly to collect your backpack before racing back to your hiding place.

As days past, no sponsors come for you, but you make do with what you’ve got. The odds continue to fall in your favour, though. First, the girl from Five dies. And then the boy from District 11.

You stare at his picture in the sky solemnly. Now he’s dead that likely means the District 2 boy is prowling through the wheat field.

The next day, temperatures rise and the ground is dry and cracked. You’re running very low on water again and you’re just contemplating what to do when you hear a howl.

You freeze. While the other tributes haven’t been able to find you, any mutts the Gamemakers send your way certainly way.

You can hear the howls getting closer and you know you’ve got no choice but to run as far and as fast as you can.

How fast are you? Roll and add your Dexterity.

1-12: Go to Page 167

13 or higher: Stay on this page

 

If you stayed on this page:

You dart out of your bush just in time and run. There’s the heavy pounding of feet and growling behind you, but you don’t dare look back.

You charge out of the forest – it’s lucky you were camped so near the edge! – and race for the only thing you can climb: The Corncucopia.

Something shoulders you and you yelp as a figure races past you. It’s the boy from District 2. You can see two figures on the ground in front of the Corncuopia. They stand up the moment they see you, ready to fight. The District 12 pair. You sprint past them, reaching the Cornucopia some minutes after the District 2 boy and scrambling up.

For a moment you gather your breath, and you see that the District 12 pair has joined you. You know it isn’t long before the District 2 boy and the District 12 pair are ready to fight. What’s your plan?

 

OPTION ONE: Duck out of the way of the fight and attempt to trip everyone over the edge:

Roll and add your Dexterity modifier:

1-12: Go to Page 168

13 or higher: Stay on this page

 

OPTION TWO: Fight it out and shove everyone to their deaths:

Roll and add your Strength modifier:

1-15: Go to Page 168

16 or higher: Go to Page 169

 

OPTION THREE: Side with the District 2 boy and then kill him:

Roll and add your Charisma modifier:

1-16: Go to Page 170

17 or higher: Go to Page 171

 

OPTION FOUR: Side with the District 12 pair and then kill them:

No need to roll anything for this- Head to Page 172!

 

OPTION FIVE: Stay in a corner and wait for the right moment to send them all falling over the edge:

Roll and add your Wisdom or Intelligence modifier:

1-12: Go to Page 168

13 or higher: Stay on this page

 

If you stayed on this page:

The District 2 boy lunges at the District 12 boy, strangling him. They struggle and the District 12 girl grabs her bow, angling her arrow at them both.

She’s aiming for the District 2 boy’s hand, and suddenly you see your chance.

You push the District 12 girl, catching her off guard. She yelps and topples over the edge, and on reflex, fires her arrow. It hits the District 12 boy square in the chest. He stumbles backwards, knocking the District 2 back, and the two of them fall over the edge.

There’s the sound of growling, screams, and then three cannons fire.

Silence falls.

And then the trumpets sound your victory.

Congratulations!

Chapter 99: Page 96

Chapter Text

Page 96:

Sorry, Glimmer’s just too fast. Her hand hits your neck and you tumble onto the ground!

 

Head back to Choose Your Character and best of luck!

Chapter 100: Page 97

Chapter Text

Page 97:

Sorry, Clove’s knife hits you in the chest and you fall to the ground.

Head back to Choose Your Character and best of luck next time!

Chapter 101: Page 98

Chapter Text

Page 98:

You kill the boy from District 12 as he races towards you. The Careers immediately recruit you.

The pair from District One are called Marvel and Glimmer, the pair from District Two are called Cato and Clove, and the girl from District Four is called Marina.

After the bloodbath, you set up camp, and the next day, you head off to kill Thresh in the wheat field.

You search the wheat field but struggle to find him.

“We can’t search the whole field.” Marina moans.

“He’s gotta be here somewhere.” Cato snaps.

“Wait,” Glimmer murmurs, “I’ve found something.”

“Shut up Glimmer.”

“No, seriously, look over here…”

You see what Glimmer is crouched over, and frown. There appears to be some sort of trapdoor. Carefully, Glimmer slowly opens it. As you all peer over the edge to look down the tunnel, Thresh suddenly erupts out of it.

Roll and add your Strength or Dexterity modifier!

1-10: Go to Page 231

11 or higher: Stay on this page

 

If you stayed on this page:

You duck out of the way as Thresh lunges at you. Cato and Marina attack him with their swords and he falls down dead.

You head back to your camp, congratulating yourselves.

Glimmer offers to take first watch, as you all settle down for the night.

How perceptive are you? Roll and add your Wisdom stat. What did you get?

1-12: Go to Page 126

13 or above: Stay on this page

 

If you stayed on this page:

You open your eyes to see Glimmer walk into the woods. It’s barely night. Quietly, you grab your knife and follow her into the woods.

How stealthy are you? Roll and add your Dexterity stat. What did you get?

1-14: Go to Page 127

15 or higher: Stay on this page

 

If you stayed on this page:

You follow some distance behind Glimmer, and see her stop beside a tree. You duck behind another tree, and you see a figure fall from a branch to stand in front of Glimmer. It’s the girl from District 5. To your surprise, Glimmer smiles, and the two girls begin talking. The girl from District 5 hands Glimmer something and as she turns towards you, you see she’s holding berries.

 

What’s Glimmer up to? How smart are you? Roll and add your Intelligence.

What did you get?

1-10: Go to Page 128

10 or higher: Go to Page 129

Chapter 102: Page 99

Chapter Text

Page 99:

Right. Uh…you killed all the Careers. Congrats, you’ve just made my life really hard.

Since you now have the best pick of the weapons, the score you have to beat in any combat you do, will be reduced by 3. So, for example, if says you need a beat 17, that is now a 14.

When the bloodbath settles down, you decide that the next best option is to head after Thresh, who you saw running towards the wheat field.

You head off after him, and after much searching, you eventually find a trapdoor.

Carefully, you open it and Thresh suddenly explodes out.

Roll and add your Strength or Dexterity modifier!

1-15: Go to Page 231

16 or higher: Stay on this page

 

If you stayed on this page:

You kill Thresh and head back to your base.

There’s a tinkling sound, and sponsors land at your feet. The first parachute opens to reveal medicine, the second, a trident.

You smile. It seems that the Capitol have decided to lend you their full support.

Trident in hand, you go out to kill the other tributes.

You find the boy from District Ten first. He puts up a fight but you’re a better fighter and you manage to overcome him. Then you find the boy from District Twelve. He’s strong but he doesn’t resist and you kill him easily.

The boy from District Three is next. You find him hiding futilely in a bush.

The girls from District 11 and 5 prove to be harder to find. You search and search but you just can’t find them. So, in the end, the Gamemakers have to do the job for you.

You wake up one morning to hear a cannon and a crashing sound. Glancing around you, you see that all the trees from the forest are falling down, disappearing. The wheat field is disappearing too, and you realise that the entire arena is being destroyed.

You have to make a run for it.

Roll and add your Dexterity modifier. What did you get?

1-12: Go to Page 144

13 or higher: Stay on this page

 

If you stayed on this page:

You race as fast as you can to the Cornucopia, and you scramble up to see the ground around you fall into nothingness. It’s just you. Just you clinging onto the Cornucopia and staring into the void.

There’s a stifled gasp. You glance up and see that you’re wrong.

It’s you, the void, and the District 11 girl.

She’s perched above you, eyes wide, “Please.”

You lunge towards her.

Roll and add your Dexterity

1-9: Go to Page 144

10 or higher: Stay on this page

 

If you stayed on this page…

You grab the girl from District 11, and she screams as you throw her over the side of the Cornucopia. She falls downwards and disappears.

The trumpets sound your victory.

Congratulations!!

 

Chapter 103: Page 100

Chapter Text

Page 100:

You grab a backpack.

Where are you running to?

The fields? – Go to Page 81

The forest? Go to Page 82

 

Chapter 104: Page 101

Chapter Text

Page 101:

When the fighting is over, you get to know the rest of the group.

The pair from District One are called Marvel and Glimmer, the pair from District Two are called Cato and Clove, and the girl from District Four is called Marina.

After the bloodbath, you set up camp, and the next day, you head off to kill Thresh in the wheat field.

You search the wheat field but struggle to find him.

“We can’t search the whole field.” Marina moans.

“He’s gotta be here somewhere.” Cato snaps.

“Wait,” Glimmer murmurs, “I’ve found something.”

“Shut up Glimmer.”

“No, seriously, look over here…”

You see what Glimmer is crouched over, and frown. There appears to be some sort of trapdoor. Carefully, Glimmer slowly opens it. As you all peer over the edge to look down the tunnel, Thresh suddenly erupts out of it.

Roll and add your Strength or Dexterity modifier!

1-10: Go to Page 231

11 or higher: Stay on this page

 

If you stayed on this page:

You duck out of the way as Thresh lunges at you. Cato and Marina attack him with their swords and he falls down dead.

You head back to your camp, congratulating yourselves.

Glimmer offers to take first watch, as you all settle down for the night.

How perceptive are you? Roll and add your Wisdom stat. What did you get?

1-12: Go to Page 126

13 or above: Stay on this page

 

If you stayed on this page:

You open your eyes to see Glimmer walk into the woods. It’s barely night. Quietly, you grab your knife and follow her into the woods.

How stealthy are you? Roll and add your Dexterity stat. What did you get?

1-14: Go to Page 127

15 or higher: Stay on this page

 

If you stayed on this page:

You follow some distance behind Glimmer, and see her stop beside a tree. You duck behind another tree, and you see a figure fall from a branch to stand in front of Glimmer. It’s the girl from District 5. To your surprise, Glimmer smiles, and the two girls begin talking. The girl from District 5 hands Glimmer something and as she turns towards you, you see she’s holding berries.

 

What’s Glimmer up to? How smart are you? Roll and add your Intelligence.

What did you get?

1-10: Go to Page 128

10 or higher: Go to Page 129

 

Chapter 105: Page 102

Chapter Text

Page 102:

Cool, you get a peaceful night sleep.

The next day, you help set up with the landmines as you and the Careers build a pyramid of food and supplies.

Later, you split up into the woods to hunt for tributes. As you search, you suddenly feel a wave of heat. Looking up, you see a wall of fire descending down onto you…

 

Roll and add your Dexterity modifier! What did you get?

1-8: Go to Page 217

9 or higher: Stay on this page

 

If you stayed on this page:

You and the other Careers successfully escape the fire!

As you head back to the base, Cato announces that he’s planning on attacking Thresh tomorrow.

You head to sleep, and the next day, you see Katniss lying in the lake beside your pyramid of food. She startles as you all approach her and you chase her through the woods.

She begins to climb a tree.

If you’d like to climb after you, roll and add your Dexterity modifier.

If you got 16 or above, go to Page 226

If you got less, or don’t want to climb the tree, stay on this page.

 

If you stayed on this page:

You make camp for the night and decide watches. You head to sleep.

 

Roll and add your Wisdom modifier. What did you get?

1-17: Go to Page 227

18 or higher: Stay on this page

 

If you stayed on this page:

You wake to see Glimmer standing over Cato and Clove, berries in her hand.

Your eyes widen, and you watch her suddenly glance up. You do the same, and you see a buzzing mass fall down from the tree above you.

Roll and add your Constitution or Dexterity modifier. What did you get?

1-14: Go to Page 207

15 or higher: Stay on this page

 

If you stayed on this page:

You run before the mass can get, and you hear the screams behind you and you rush frantically to the lake.

Congratulations, you survived the Tracker Jackers!

Marina and Glimmer do not survive. Over the next few days, you and the Careers recover and kill the District Ten boy.

You spot a campfire and go an investigate it. As you do so, you hear an explosion. Running back to your camp, you find that the landmines surrounding your food pyramid have exploded. Everything is destroyed!

Cato kills Alvis, and you all head off into the woods.

You see Marvel start walking off away from Cato and Clove.

Do you want to go with him?

Yes – Go to Page 228

No – Stay on this page

 

If you stayed on this page:

The next day, there’s no sign of Marvel and you all hear two cannons.

That night, the faces of Marvel and the District 11 girl are shown in the sky.

The following day, you hear the sound of trumpets and then the voice of Claudius Templesmith, one of the announcers for the Hunger Games. He says that there’s been a rule change- two tributes from the same District can win.

Cato and Clove immediately erupt into celebration. Then they move away to have a muted conversation.

What would you like to do?

Run whilst they are talking – Go to Page 229

Stay where you are – Stay on this page

 

If you stayed on this page:

Cato and Clove turn around to face you.

“I’m sorry,” Clove murmurs. They move to attack you.

Roll and add your Dexterity modifier.

What did you get?

0-16: Go to Page 230

17 or higher: Stay on this page

 

If you stayed on this page:

You lunge at Cato, plunging your knife into his chest. He falls down backwards, and you duck as Clove throws a knife at you. She races forwards, a knife held in her right arm. You grab it, and knock her onto the ground, before killing her.

Their cannons sound.

Days pass and all is quiet. You spend your time rebuilding the traps and finding food.

Then one morning, the skies open and it begins to rain. Droplets sizzle at they hit your skin, and you realise that it’s acid rain.

Quickly you look for a place to hide!

Roll and add your Dexterity or Constitution modifier:

1-11: Go to Page 219

12 or higher: Stay on this page

 

If you stayed on this page:

You dive into a bush, but quickly realise that nowhere is safe. The leaves are being destroyed by the rain, so you stumble on, trying to ignore the agonizing pains. A cannon sounds, followed by another. Eventually you reach the Cornucopia- the only place that isn’t being targeted by the acid.

As you stand on the concrete, you see another figure make her way out of the forest – the girl from District 5.

Suddenly, there’s a yowling sound, and you all turn to see gigantic cats making their way out of the woods and fields towards you, circling you.

Roll and add your Dexterity or Strength modifiers:

What did you get?

0-12: Go to Page 184

13 or higher: Stay on this page

 

If you stayed on this page:

You dodge as two cats lunge towards you. The girl from District Five flees and races towards the Cornucopia but she’s brought down before she can climb it. Her cannon sounds.

The cats suddenly freeze, before turning and disappearing back into the arena. The victory trumpets sound.

Congratulations, you are the victor of the 74th Hunger Games.

Chapter 106: Page 103

Chapter Text

Page 103:

You run deep into the forest, and don’t stop until your some distance away from the Cornucopia. As you pause to catch your breath, you bump into someone.

“Woah, sorry, didn’t see you there!” It’s the boy from District Ten. He’s come from the left and stumbles backwards, “Are you okay?”

 

Kill him – Go to Page 214

Ignore him and carry on – Go to Page 215

Ally with him – Stay on this page

 

If you stayed on this page:

“Just about,” You smile. You reach out a hand, “Allies?”

He gives you a lopsided grin, and takes it, “Yeah, why not? Two are better than one, right? Name’s Talon.”

You and Talon set about finding a good place to hide and set up a camp for the night.

Here’s a question for you – did Katniss die at the Cornucopia?

Yes – Go to Page 216

No – Stay on this page

 

If you stayed on this page:

That night, you see ten faces in the sky: the girl from District Three, the boy from District Four, the boy from District Five, both from District Six, both from District 7, the boy from District 8, your district partner and the girl from District 10.

Talon is sad to see the girl in the sky, but busies himself in making a trap. He managed to grab some wires at the Cornucopia and he twists them together.

“What are those for?”

He grins, “For when the Careers come after us.”

A cannon sounds the first night but the next couple of days pass quietly. You both find a river with fish, and busy yourself with purifying the water and catching the fish.

 

Early one morning, you wake up to the smell of smoke, and you see a wall of fire heading towards you.

Roll and add your Dexterity modifier.

What did you get?

1-10: Go to Page 217

11 or higher: Stay on this page

 

If you stayed on this page:

You successfully escape the fire, but not without injuries. You set up camp again, and you and Talon set up a series of traps around your base.

“We’re not well hidden,” You note.

“No,” He says wearily, “But I can’t climb. Not with my leg, so the best I can do is know that I won’t go down easy.”

The next morning, you wake to the sounds of two cannons firing. Later that day, the girls from Districts One and Four are shown in the sky.

Talon smiles, “Well that reduces the competition, doesn’t it?”

You get to know each other better the next day. Talon reveals that he has an older sister and two younger brothers at home.

“If I don’t make it and you do,” He tells you, “Promise me you’ll look after them.”

You promise, but it’s up for you to decide whether you’re planning on keeping that promise.

Another day passes, and then, in the night, you hear the sound of footsteps.

It’s the Careers. There’s four of them- the pair from District 2, the boy from District One, and to your surprise, the boy from District 3. He stands at the back, watching you both nervously.

You and Talon stand up, Talon shifting over to a rope he has placed beside a tree trunk. The girl from District Two narrows her eyes, “Careful. Looks like they’ve got some tricks up their sleeves.”

“Worth a shot,” Talon smiles, and he pulls the rope.

The Careers duck as a sharp piece of metal whistles past their heads. You all prepare to attack.

 

Roll Dexterity or Strength. What did you get?

1-11: Go to Page 218

12 or higher: Stay on this page

 

If you stayed on this page:

The boy from District One throws his spear at you, but Talon pulls the rope again sending the metal cutting through him. You duck the spear and roll just as the boy from District Two sends his sword down onto you. His foot gets caught in an animal trap and he yells out in pain.

A cannon sounds. You see Talon grab the boy from District One’s spear and use it to kill the boy from District Two. He gets hit by the girl from District Two and he slumps to the ground.

 

It’s just you, the girl from District Two and the boy from District Three. The girl from District 2 throws herself at you, attacking you with her knife.

Roll and add your Dexterity modifier. What did you get?

1-12: Go to Page 210

13 or higher: Stay on this page

 

If you stayed on this page:

You manage to grab her knife and kill her with it, before killing the District 3 boy. You stare around at the wreckage all around you as the cannons sound and the hovercrafts collect the bodies.

Days pass and all is quiet. You spend your time rebuilding the traps and finding food.

Then one morning, the skies open and it begins to rain. Droplets sizzle at they hit your skin, and you realise that it’s acid rain.

Quickly you look for a place to hide!

Roll and add your Dexterity or Constitution modifier:

1-11: Go to Page 219

12 or higher: Stay on this page

 

If you stayed on this page:

You dive into a bush, but quickly realise that nowhere is safe. The leaves are being destroyed by the rain, so you stumble on, trying to ignore the agonizing pains. A cannon sounds, followed by another. Eventually you reach the Cornucopia- the only place that isn’t being targeted by the acid.

As you stand on the concrete, you see other figures making their way out of the forest- the District 12 girl and District 11 girl arriving together, and the girl from District 5.

You all study each other, and the girl from District 12 readies her bow.

Suddenly, there’s a yowling sound, and you all turn to see gigantic cats making their way out of the woods and fields towards you, circling you. The four of you edge closer until you’re all standing back to back.

 

Roll and add your Dexterity or Strength modifiers:

What did you get?

0-12: Go to Page 184

13 or higher: Stay on this page

 

If you stayed on this page:

You dodge as two cats lunge towards you. The girl from District Five flees and races towards the Cornucopia but she’s brought down before she can climb it. Her cannon sounds.

You continue dodging the cats, narrowly avoiding the claws. Two lunge for the District 12 girl, who’s busy trying to protect the girl from District Eleven. She’s knocked to the ground, and the girl from District Eleven is swiped in the chest. She falls and their cannons sound in quick succession.

The cats suddenly freeze, before turning and disappearing back into the arena. The victory trumpets sound.

Congratulations, you are the victor of the 74th Hunger Games

 

Chapter 107: Page 104

Chapter Text

PAGE 104:

You’re fast, but not fast enough. Something sharp hits you in the back and you crumble to the ground.

 

Sorry! Head back to Choose Your Character and see what could have been!

Chapter 108: Page 105

Chapter Text

PAGE 105:

You sprint into the tall grasses and grain. It's hard to move fast but at least it gives you good cover as you continue to run downhill away from the Cornucopia. You slow when you think you've gone far enough, and stop when you hear the cannons. 

The sound eleven times. Eleven people dead. 

As night comes, you try and find a safe place to hide. The eleven dead are shown in the sky, your district partner included. 

The tall grasses provide some shelter but you're hungry and cold, and you can't stop your teeth from shattering. You hear footsteps coming your way, and the grasses part to reveal the tall figure of the District 11 boy making his way towards you. 

Thresh. He hasn't spotted you yet. What do you want to do?

a) Try and kill him with your bare hands. 

Uh...sure? Roll the d20 and add either your Strength or Dexterity

1-19 - Go to Page 106

20 or above - Go to Page 107

 

b) Stay hidden. 

Roll the d20 and add your Dexterity 

1-10 - Go to Page 108

11 or higher - Go to Page 109

 

c)Reveal yourself and convince him not to attack you. 

Roll the d20 and add your Charisma stat

1-14 - Go to Page 110

15 or higher - Go to Page 111

 

Chapter 109: Page 106

Chapter Text

PAGE 106:

You leap out, aiming for his throat. His eyes widen, and he grabs you, hitting you with something long and sharp.

 

Sorry, you died! Head back to Choose Your Character and better luck next time!

Chapter 110: Page 107

Chapter Text

PAGE 107:

You stumble through the fields, unsure of where you are going but knowing you have to get away before the other tributes see the hovercraft collect Thresh’s body.

As you wade your way through the stalks, there’s a tinkling sound. You look up to see a parachute falling down. Your first sponsor! It lands on a square patch of mud, and you step forward to pick it up. As you do so, the ground suddenly disappears beneath you.

You find yourself falling down what feels like a slide. Everything is dark and the air is knocked out of you as you land on something soft.

As you open your eyes, you see that you are sitting on some hay in a darkened room. Looking around you see that the room has tunnels stretching out in multiple directions, all made of mud. The parachute has landed in front of you and has split open, revealing some bread, a flask of water, and some matches.

For the first time since you entered the arena, you smile. Someone out there believes in you and you now have a chance at winning the Games!

So, what’s your plan?

 

Page 113: Climb back up and set up camp in the fields

Page 114: Explore the tunnels and set up camp here

Chapter 111: Page 108

Chapter Text

Page 108:

You do your best to keep quiet but you let out a gasp of breath as he walks by. He turns suddenly, his eyes meeting yours.

“I’m sorry,” He murmurs.

He draws his weapon and the last thing you see is the metal slicing through the air towards you.

 

Sorry, you died!

Chapter 112: Page 109

Chapter Text

Page 109:

You watch as Thresh walks past you, as you stay hidden. You track him across the wheat field and you watch as after some minutes, he crouches down and seems to lift something up. He then disappears from sight.

You stay hidden, watching to see if he returns but minutes pass and there’s no sign of him. As night falls, you hear the sound of the Capitol’s anthem, and you look up to see the faces of the tributes in the sky. Your district partner is dead, as are ten others.

The fields don’t offer much protection from the cold, but you manage to get some sleep, only waking up when you hear a cannon sound. You listen out for any more noises, but you don’t hear anything.

As day comes, you decide that your best move is to camouflage your ‘den’ as best as you can.

 

Roll and add your Intelligence or Wisdom modifier.

What did you get?

0-12: Go to Page 162

13 or higher: Go to Page 163

Chapter 113: Page 110

Chapter Text

Page 110:

You step out of your hiding place, hands raised, “Hi! Do you want to be allies?”

Thresh turns and looks at you sadly.

“I’m sorry,” He murmurs.

He draws his weapon and the last thing you see is the metal slicing through the air towards you.

 

Sorry you died!

 

Chapter 114: Page 111

Chapter Text

Page 111:

You step out of your hiding place suddenly, making him jump.

“You look like you could do with an ally,” You smile.

He studies you, hefting his weapon, “I don’t need any dead weight.”

“And yet I could have killed you just now,” You muse.

He scoffs, and then he lowers his weapon and extends a hand, “Fine. I’m Thresh.” You give your name and you shake hands, “There’s something I need to show you.”

You follow him through the darkness of the wheat field. Finally he crouches and lifts something up.

“A trapdoor? In the middle of a wheat field?” You stare.

He flashes you a small smile, “Well it is the Hunger Games.”

He jumps down the open hole and you follow. You find yourself falling down what feels like a slide. Everything is dark and the air is knocked out of you as you land on something soft.

As you open your eyes, you see that you are sitting on some hay in a darkened room. Looking around you see that the room has tunnels stretching out in multiple directions, all made of mud.

Looking up you see that the trapdoor has closed, “Woah.”

“It gets better,” You hear Thresh’s voice. There’s the sound of a match flaring and you see he’s holding a wooden torch, “Follow me.”

He leads you around long and winding tunnels. As you explore further, you find that there is a hidden lake in the tunnels with fish, and it isn’t long before you’ve both got a fire going and are boiling fresh water.

You talk as you do so. Thresh tells you about his family. His parents died when he was five so his grandmother has been raising him alone. He hopes she’s alright, and wants his death to be at least be quick if he has to die in this arena.

Eventually, you settle down for the night with both of you taking turns keeping watch.

 

Now here’s a question: At the Cornucopia, did you kill Katniss?

Yes – Go to Page 112

No – Stay on this page

 

If you stayed on this page:

A cannon fires in the night and the next evening, you see that it was the girl from District Eight.

“Her name was Tasmin,” Thresh murmurs as you pull up the wheat together.

You glance over at him, “You spoke to her during training?”

“Never,” He says, as he gives some of the crop a vicious tug, “But I made a point to learn everyone’s names.”

“Why?”

“So I could remember them,” He says simply, “After.”

Some days later, there are more cannons, and the girls from District One and District Four are shown in the sky. And then, a couple of days later, the boy from District Ten is dead, as is the boy from District One, the boy from District Three and the girl from District Eleven.

“Rue,” Thresh says.

He sits down heavily by the fire, head in his hands, “I was hoping that one of us would make it home alive.”

“You knew her well?” You crouch down beside him.

He looks at you and you see tears in his eyes. It’s the only answer you need. You reach over and clasp his shoulder and he grabs your hand.

“Thank you,” He murmurs.

 

Some days later, you go to collect water from your lake only to find that it’s suddenly cloudy. The fish that had been swimming in the lake are now floating on top, dead.

You back away, nervous. How are you going to get fresh water now?

As if to answer your thoughts, Capitol trumpets sound. It’s Claudius Templesmith, and he’s announcing a Feast. But this is no ordinary Feast. Every tribute needs something, and you desperately need water.

You’ve been tricked into this by the Gamemakers. You were doing just fine! But now you have no choice but to go to the Cornucopia at the next dawn.

“What do we do?”

“Fight?” Thresh throws up his hands, “What other choice do we have?”

You sigh, “This is our best chance to take out the other tributes.”

Thresh nods, “We should focus on Cato. The District 2 boy,” He clarifies, “I think he’s the biggest threat.”

There’s a tinkling sound above you. You motion for Thresh to keep still and clamber up the tunnels to see a parachute landing in the wheat field. You collect the heavy bundle and bring it down.

Thresh’s eyes widen, “What’s inside? Water?”

You tear open the package, “Weapons.”

A scythe and a sword lie before you. You decide who takes what.

“Then it’s settled,” Thresh murmurs.

“It’s settled,” You agree, “We fight.”

 

The next dawn, you crouch at the edge of the wheat field and lie in wait for Cato. The backpacks rise from the ground. The District Five girl appears behind the Cornucopia, swipes one instantly, and darts off. The District 12 girl appears next, immediately attacked by the District 2 girl.

The fight, and the District 2 girl raises her knife to kill the other, when Thresh tenses.

“What?” You hiss, “Do you see Cato?”

“No,” He growls, “But they’re talking about Rue.”

He darts forward, and with incredible speed, snatches a rock from the ground and pulls the District 2 girl off the girl from District 12.

He bellows something and then slams the rock into the District 2 girl’s head. You gasp as she slips to the ground.

“CLOVE!”

It’s Cato. Charging out towards Thresh and the District 12 girl. You race forward swinging your weapon around to meet Cato’s.

Roll and add your Dexterity or Strength modifier:

1-14: Go to Page 186

15 or higher: Stay on this page

 

If you stayed on this page:

You catch Cato by surprise, knocking the sword out of his hand, and stabbing him through the chest.

He lands beside the District 2 girl, and their cannons sound.

Thresh glances over at you, “You saved my life.”

You look round and see that the District 12 girl has gone, “You let her go?”

“She was Rue’s ally,” Thresh says, “She avenged her death.”

“Then we’re going to see her again,” You sigh.

“I know,” He says.

 

You head back with your backpacks and District 2’s pack to the tunnels.

“There are only four of us left now,” Thresh notes, “We should split up.”

You shake your head, “And be picked off by the Gamemakers one at a time? No. We stand a better chance together.”

Thresh agrees. You split open your backpacks to reveal food and water. Then Thresh opens the District 2’s backpack and frowns. There’s nothing there.

He reaches forward and hits something hard. Then he smiles grimly.

“What is it?” You ask.

“Invisible armour,” He says. He shifts the bag over to you, “You should take it. You saved my life.”

 

Do you want to take the armour?

Yes – Go to Page 187

No – Stay on this page

 

If you stayed on this page:

“No, it would only slow me down,” You say.

Thresh considers this and then nods, “Then I’ll take it.”

Some days pass and the girl from District Five dies.

“Finch,” Thresh murmurs.

“So now it’s just us and the pair from District Twelve.”

Thresh nods. “I suppose we wait and see if they come to us.”

 

Well, you don’t. The Gamemakers decide for you.

You wake to the sound of scuffling in the tunnels. Frantically, you wake Thresh, and as you both look round to see the source, you spot a giant red antenna coming round one of the tunnels. Mutts. You both scramble upwards onto the wheat field, to see a wave of giant red ants scuttling towards you.

You and Thresh glance at each other and wordlessly run towards the Cornucopia.

 

Roll and add your Dexterity.

What did you get?

1-5: Go to Page 187

6 or higher: Stay on this page

 

If you stayed on this page:

You and Thresh head towards the Cornucopia. As you begin to climb it, you hear a cannon, followed by another.

“Did you hear that?” You shout.

“Katniss and Peeta,” Thresh says, “I hope they went quick.”

As you both reach the top, the ants start to climb up after you. You and Thresh stand back to back as you both begin to fight off the ants.

“Well, it’s been nice being your ally,” You call to Thresh, and grunt as an ant’s mouth gets dangerously close to your arm.

Thresh says your name and you turn.

“You saved my life,” He says, “Allow me to repay the debt.”

“Thresh, what are you-“

He turns to look at you, dark brown eyes soft as he smiles, “Take care of my grandmother for me.”

Thresh throws himself onto the ants, disappearing into the red mass.

His cannon sounds.

The ants still and then scuttle away.

Trumpets sound your victory.

Congratulations!

Chapter 115: Page 112

Chapter Text

Page 112:

You wake up to the sound of voices directly above you.

“We can’t search the whole field.”

“They’ve gotta be here somewhere.” A voice snaps.

The Careers. It has to be. You stay still, hoping they don’t hear you right beneath your feet.

“Wait,” A softer voice, “I’ve found something.”

“Shut up Glimmer.”

“No, seriously, look over here…”

There’s some crunching above you and you freeze. From the sounds of it, they’ve found your trapdoor. You exchange glances with Thresh and he places a finger on his lips. You nod.

You hear the sound of the door opening. You grab your weapon and ready yourself for a fight.

Roll and add your Strength or Dexterity:

What did you get?

1-13: Go to Page 140

14 or higher: Stay on this page

 

If you stayed on this page:

You hide and wait. There’s a shout as the first tribute comes sliding down into the darkness. You don’t wait for their eyesight to adjust. You spring forward and stab them.

“Marvel, what have you found?”

There’s more coming. The boy from District 2 and the girl from District 4. In a whirlwind of movement, Thresh spring forwards and kill them too. Their cannons sound. Then the girl from District 2 falls down. She lunges at Thresh, but you hit her. She gasps in surprise before she slumps to the ground dead.

“Glimmer’s still out there,” Thresh hisses.

You clamber out of your cave and catch up with the District One girl. Between you, you and Thresh manage to kill her.

“That’s all the Careers,” You pant, “What now?”

“We wait,” Thresh says sombrely. He catches your arm as you turn back to the tunnels, “You saved my life back there. Thanks."

There are no new deaths on the next day, and you wonder what the other tributes are doing. They must see that the Careers are dead and are wondering who killed them.

The next day, a cannon sounds and the boy from District Twelve is shown in the sky.

Just six of you left: You, Thresh, the boy from District 3, the girl from District 5, the boy from District 10 and the girl from District 11.

Then one morning, you feel a shuddering sound. Looking out of your tunnels, you see a giant wall of stone moving towards you.

“The arena’s getting smaller,” Thresh shouts. He races out of the tunnels.

You take off after Thresh.

 

Roll and add your Dexterity modifier:

1-6: Go to Page 183

7 or higher: Stay on this page

 

If you stayed on this page:

You and Thresh race out of the wheat field. Looking behind you, you watch as the impending stone wall utterly destroys your base.

Thresh grabs you, “Come on!”

You’re back to where you rose the first day. The Corncuopia stands some feet away from you, as does the blue lake. There’s a sound behind you, and you and Thresh turn to find that the stone wall has stopped moving.

A cannon sounds, and the two of you see figures appear on the edge of the forest, just in front of the stone wall. One seems to be leaping from tree to tree whilst the other darts on the ground. The moment the two of them reach end of the forest, the stone wall grinds to a halt.

Nearby them is what seems to be a giant pyramid. As you and Thresh walk closer, you see that it’s a pile of food and supplies. Sitting on the floor near them is the District Three boy, watching you all cautiously.

The two figures that appeared from the woods are the District 5 girl and the District 11 girl. Upon seeing Thresh, the District 11 girl races forward and wraps her arms around him.

“Thresh, you’re okay!”

“Hi Rue,” Thresh smiles, “Glad to see you made it.”

The District Five girl heads over to the Cornucopia and begins to climb it. You turn to Thresh, “So this is it? We fight to the death?”

He grimaces, “Looks like it.”

He pushes Rue behind him. The District 5 girl and the District 3 boy show no sign of moving and continue watching you all.

Before you can make the first move, you hear the sound of yowling and scraping from behind the stone walls. You, Thresh and Rue all edge closer together, as the sounds get closer.

“Over there,” Rue murmurs.

You all turn to see a giant green cat sitting on top of the stone walls. There’s more scraping and hissing as others join in, surrounding you.

“What do we do?” Rue whispers.

“We fight,” Thresh says grimly, “Stay behind me.”

The cats leap from their wall.

Roll and add your Dexterity.

What did you get?

0-12: Go to Page 184

13 or higher: Stay on this page

 

If you stayed on this page:

You duck out of the way as two cats immediately lunge for Thresh. Suddenly, you hear frantic shouts followed by a tremendous boom. The sound shakes the floor of the arena, sending you and all the cats flying.

Looking over, you see that the pyramid of supplies is now a destroyed wreckage. There’s no sign of the District Three boy. The cats lunge towards Rue. Thresh gets in the way and begins to fend them off, but as you continue to dodge and dive, you see that a cat gets behind him, knocking Rue to the ground.

Her cannon sounds. There’s a scream from the Cornucopia, and you watch as a cat knocks the District 5 girl off, and onto the ground. Immediately, she’s attacked by two more, and her cannon fires.

You meet Thresh’s gaze. The cats creep towards you, circling you.

He reaches over with his scythe. You flinch, thinking he means to kill you, but then he flips it over, pressing the handle into your hand.

“A life for a life,” He says sombrely, “Look after my family when you win.”

You mouth shapes his name, but already he’s charging at the cats, and they’re on him.

Excruciating seconds tick by and then his shouts stop and his cannon fires.

The trumpets sound your victory.

 

Congratulations, you win!

 

Chapter 116: Page 113

Chapter Text

PAGE 113:

If you have a Strength stat of +2 or higher, it doesn’t take you long to climb back up. If you don’t then it takes at least ten minutes. The mud is slippery, it’s steep, and it’s tough trying to climb it whilst also carrying your possessions.

Once you’re out, you keep walking as far away from the arena as you can, eating a bit of the bread and some of the water. As night falls, you hear the sound of the Capitol’s anthem, and you look up to see the faces of the tributes in the sky.

The Careers will know now that Thresh is dead, and will be wondering who killed him. You don’t know if they’ll come your way, so you don’t risk making a fire.

The fields don’t offer much protection from the cold, but you manage to get some sleep, only waking up when you hear a cannon sound. You listen out for any more noises, but you don’t hear anything.

You fall back to sleep and wake at dawn. You make a start a harvesting the grains. If you have an Intelligence or Wisdom stat of +2, you’ll know that the grains and berries around you are safe to eat. If not, I guess you’ll be doing trial and error? Hope you’re feeling brave!

You receive another sponsor – a knife. You grab it, thank your unseen benefactor, and move further into the wheat field.

Regardless, it’s pretty peaceful and nothing of note happens during the day. When night falls, the girl from district 8 is shown in the sky, and you go to sleep staring up at the stars.

The day after is the same, as is the next.

But here’s where things diverge.

At the Cornucopia, did you kill Katniss?

 

Yes- Go to Page 115

No- Stay on this page

 

As dawn breaks, you hear two cannons. Later in the sky, the faces of the girl from District One and the girl from District Four are shown.

You frown. Someone has just taken out two deadly Careers, and, unless you’ve been sleepwalking, that person certainly wasn’t you. You wonder if they’ve been fighting each other, but if it’s someone- or something- else, you don’t want to take any chances.

You head further into the wheat fields, and over the next few days, you build a shelter for yourself of sorts. More cannon sound and faces are shown in the sky- the District 1 boy, the District 3 boy and the girl from District 11.

Trumpets sound announcing that there’s been a rule change- two tributes of the same District can now win.

Well that doesn’t affect you. Your fellow tribute died at the Corncuopia. It does mean though that the other tributes will be stronger. You consider who could is left. The District Two pair, and the two tributes from District Twelve will surely be celebrating tonight.

There’s nothing else for it but to continue building your base. As the days pass though, you find that sponsors have been less and less forthcoming. You’re running dangerously low on water and food, and you’re scared that you might not outlast the other tributes.

As though your fears have been heard, trumpets sound again. This time, it’s Claudius Templesmith, the Hunger Games announcer, promising that there will be a Feast at the Cornucopia. You desperately need water, and you have no choice but to go.

But what will be your strategy?

  • Hide in the wheat fields and watch the other tributes battle it out before getting your backpack? – Go to Page 116
  • Hide at the Cornucopia and grab your backpack first – Go to Page 117
  • Use this opportunity to take out the other tributes by fighting at the Cornucopia – Go to Page 118

Chapter 117: Page 114

Chapter Text

Page 114:

The tunnels are long and winding, and you find that the ground is soft enough to make up a camp. As you explore further, you find that there is a hidden lake in the tunnels with fish, and it isn’t long before you’ve got a fire going and are boiling fresh water.

You hear the Capitol anthem and head to the entrance to the tunnels to see some of your faces in the sky. Your district partner is dead, as is Thresh and some people that you don’t recognise. The boy from District Four is dead, but as far as you can see, the other Careers are still alive.

You spend the night disguising the entrance to your tunnels the best you can, and you get some rest.

The next day, you climb out of the tunnels to get food from the wheat fields and berries, before quickly returning to your tunnels. The tunnels begin to look comfortable, with hay being used as bedding, and a storage of food and water. As the days pass and cannons fire in events that don’t concern you, you know the tunnels like the back of your hand. You are happy…if a little lonely.

You keep track of the days by the cannons you hear in the sky.

But here’s a question….

At the Cornucopia, did you kill Katniss?

Yes – go to Page 119

No – Stay on this Page

 

The girls from Districts One and Four die, and later, so does the boy from District Three, the boy from District One and the girl from Eleven.

Some days later, you go to collect water from your lake only to find that it’s suddenly cloudy. The fish that had been swimming in the lake are now floating on top, dead.

You back away, nervous. How are you going to get fresh water now?

As if to answer your thoughts, Capitol trumpets sound. It’s Claudius Templesmith, and he’s announcing a Feast. But this is no ordinary Feast. Every tribute needs something, and you desperately need water.

You’ve been tricked into this by the Gamemakers. You were doing just fine! But now you have no choice but to go to the Cornucopia at the next dawn.

So, what’s your strategy?

  • Hide in the wheat fields and watch the other tributes battle it out before getting your backpack? – Go to Page 120
  • Hide at the Cornucopia and grab your backpack first – Go to Page 121
  • Use this opportunity to take out the other tributes – Go to Page 122

Chapter 118: Page 115

Chapter Text

Page 115:

You wake whilst it’s still night, and lying in the darkness, you soon hear the sound of footfall hurrying towards you. Frantically, you scramble to your feet only to be met by a point of a sword.

The boy from District 2 smiles cruelly, “So you’re the one you killed Thresh.”

The other Careers emerge behind him. The girl from District 2 moves to stand by his side, twirling her knives, whilst the pair from District 1 and the girl from District 4 ready their weapons on the other side.

You smile and back away from the sword, “Come now, let’s talk about this.”

You reach your hand into your pocket, grabbing the hilt of your hidden knife.

What would you like to do?

  • Convince the Careers to let you join them. Roll for Charisma! What did you get?

1-19 – Go to Page 123

20 or above – Stay on this page

 

  • Kill them! Roll Strength or Dexterity. You have the advantage of surprise so roll twice and take the highest roll! What did you get?

1-18- Go to Page 124

19 or above – Go to Page 125

 

 

 

 

If you stayed on this page…

“I think I’m better off as an ally, don’t you?” You grin.

The District 2 boy’s narrow, “You’re the only threat left standing.”

“Am I?” You tilt your head to rest of his group, before smiling, “There’s still the Gamemakers to contend with.”

The District 2 boy and girl exchange a long look. The District 2 girl nods once and the boy smiles, “Fine. You’re in.”

You see the girls from District 1 and 4 exchange bewildered glances, but the boy from District One reaches forward to shake your hand.

“Hi I’m Marvel! Welcome to the team!”

He chatters to you as the others take you to back to their camp. The District 2 boy is called Cato and the District 2 girl is called Clove. They seem to be the de facto leaders of the group. The District One girl is called Glimmer, and the District 4 girl is called Marina. You are surprised to see that they also have the boy from District 3, Alver, working for them. He’s set up landmines around the food in their pyramid.

Other than you and them, there are four tributes still alive: the girl from District 5, the boy from District 10, the girl from District 11, and the boy from District 12.

Glimmer offers to take first watch, as you all settle down for the night.

How perceptive are you? Roll and add your Wisdom stat. What did you get?

1-12: Go to Page 126

13 or above: Stay on this page

 

If you stayed on this page:

You open your eyes to see Glimmer walk into the woods. It’s barely night. Quietly, you grab your knife and follow her into the woods.

How stealthy are you? Roll and add your Dexterity stat. What did you get?

1-14: Go to Page 127

15 or higher: Stay on this page

 

If you stayed on this page:

You follow some distance behind Glimmer, and see her stop beside a tree. You duck behind another tree, and you see a figure fall from a branch to stand in front of Glimmer. It’s the girl from District 5. To your surprise, Glimmer smiles, and the two girls begin talking. The girl from District 5 hands Glimmer something and as she turns towards you, you see she’s holding berries.

 

What’s Glimmer up to? How smart are you? Roll and add your Intelligence.

What did you get?

1-10: Go to Page 128

10 or higher: Go to Page 129

 

Chapter 119: Page 116

Chapter Text

Page 116:

You sit crouched as you watch the ensuing chaos. First the girl from District 5 springs out from the Cornucopia, grabs her backpack and races off into the woods. Then the girl from District 12 appears. Just as she does so, the girl from District 2 makes an appearance. She launches herself at the District 12 girl and they begin to fight on the ground.

 

Do you want to stay where you are or grab your backpack whilst they’re both distracted?

Stay where you are- go to Page 130

Run in and grab your backpack – Roll Dexterity. What did you get?

0-13: Go to Page 131

14 or above: Stay on this page.

 

If you stayed on this page:

You race forward and grab your backpack, and race back to the wheat field.

“Cato! By the wheat field!”

You look behind you. The District 2 girl is pointing at you. The District 2 boy has emerged from the woods and has started to run in your direction.

Fear courses through you. As you watch, the girl from District 12 uses the opportunity to push the District 2 off her. She grabs one of the girl’s knives and stabs her.

“CLOVE!”

The boy from District 2 sprints towards the District 12 girl. A cannon sounds. You turn and sprint into the wheat field. Another cannon sounds. You don’t turn around to find out whose. You find the trapdoor leading into the tunnels and dive into it, closing it behind you.

You open your backpack, and eagerly drink some of the water, and then you wait to see if anyone comes after you.

They don’t. As you look into the sky later that night, you see that the District 2 and District 12 girls are shown in the sky. The boy from District 12 is shown the following night.

So now there are just three players left: you, the boy from District 2, and the girl from District 5.

 

A cannon sounds. Roll for luck, (don’t add anything).

What did you get?

1-10: Go to Page 132

11 or higher: Stay on this page

 

If you stayed on this page…

 

When you look in the sky, you see that the boy from District 2 is dead.

You frown, confused. Minutes later, you hear a roaring- water is streaming towards you. Quickly you scramble out of the tunnels, only to find that water is rising out of the grounds in the wheat fields too.

You sprint away from the water- towards the Cornucopia. The wave follows you, but as you reach the Cornucopia’s base, it suddenly stops. You scramble up the Cornucopia, and find you’re not alone.

The District 5 girl is up here too, and a wall of water surrounds you as you stare at each other on the Cornucopia.

She smiles, “I guess this is the finale.”

What do you want to do?

  • Convince her to let you live.

Roll and add your Charisma!

1-15: Go to Page 133

16 or higher: Go to Page 134

 

  • Attack her.

Roll and add your Strength or Dexterity!

1-10: Go to Page 135

11 or higher: Stay on this page

 

 

If you stayed on this page:

She lunges at you, but you’re faster. With a kick of your leg, you send her falling into the wave of water. Her cannon sounds seconds later.

Trumpets sound your victory.

Congratulations!!

 

Chapter 120: Page 117

Chapter Text

Page 117:

You sneak towards the Cornucopia and crouch behind it. Then you freeze. The girl from District 5 sits a few metres away from you, staring at you. Her eyes dart to the knife in your hand.

 

What do you want to do?

Kill her – Go to Page 136

Ally with her – Go to Page 137

Do nothing – Stay on this page

 

If you choose to stay on this page:

The ground rumbles and the backpacks suddenly rise out of the ground. You lunge forward and grab your backpack and she follows soon after you.

“Good luck,” You murmur.

“You too.”

You run into the wheat field whilst she runs in the woods.

As you race deeper into the fields, a cannon sounds. You wonder if it’s the girl from Five. Voice laugh behind you, and turning you see the pair from District Two racing towards you.

You turn and set down in your back, knife in hand.

You have no choice but to fight.

“Well, well, well,” The boy from District 2 drawls as they move closer, “With you and Fire Girl out the way, winning this will be a piece of cake.”

“As if it wasn’t already,” The girl from District 2 smirks.

 

May the odds be ever in your favour! Roll and add your Strength or Dexterity modifier.

What did you get?

1-17: Go to Page 138

18 or above: Stay on this page

 

If you stayed on this page…

 

You lunge at the boy from surprise, catching him by surprise and killing him.

“Cato!” The girl screams.

She throws a knife at you and you dodge. You throw yourself at her, knocking her to the ground and then you kill her.

Their cannon sounds. You stand up, gather their backpacks and make your way back to your hideout.

The next day, a cannon sounds, and the boy from District 12 is shown that night in the sky.

You tilt your head upwards in thought. You’ve almost done it. Just the girl from District 5 left to go…

You hear a rumbling sound. You frown, confused. Minutes later, you hear a roaring- water is streaming towards you. You sprint as fast as you can through the wheat fields. The wave follows you, but as you reach the Cornucopia’s base, it suddenly stops. You scramble up the Cornucopia, and find you’re not alone.

The District 5 girl is up here too, and a wall of water surrounds you as you stare at each other on the Cornucopia.

She smiles, “I guess this is the finale.”

What do you want to do?

  • Convince her to let you live.

Roll and add your Charisma!

1-15: Go to Page 133

16 or higher: Go to Page 134

 

  • Attack her.

Roll and add your Strength or Dexterity!

1-8: Go to Page 135

9 or higher: Stay on this page

 

 

If you stayed on this page:

She lunges at you, but you’re faster. With a kick of your leg, you send her falling into the wave of water. Her cannon sounds seconds later.

Trumpets sound your victory.

Congratulations!!

Chapter 121: Page 118

Chapter Text

Page 118:

You sit crouched by the wheat field, knife at the ready. The ground rumbles and the backpacks suddenly materialise. The girl from District Five pops up and grabs her backpack, racing into the woods. You grind your teeth, frustrated, but you decide to let her go. There are bigger tributes to catch.

Sure enough, the girl from District 12 appears from behind a bush, making her way carefully but quickly towards the backpacks. She’s armed with a bow and arrows. Interesting. There’s a flash of silver and she’s stumbling. She cries out, clutching her arm, and nocks an arrow to her bow at lightning speed. She fires at something.

The girl from District 2 appears racing towards her. Fire Girl fires again but misses and the two start wrestling on the ground. You don’t know who’s going to win, but you see your chance to take them both out.

You race forward, and stab the girl from District 2 in the back. District 12 girl’s eyes widen and you stab her too. Their cannons sound, and you walk over to the backpacks, heaving them onto your back.

“CLOVE!”

The vicious cry of grief and despair cuts through the air, and you turn to see the District 2 boy standing on the edge of the forest. He’s breathing heavily, and as he starts to run towards you, you know that he’ll be on you in seconds.

Roll and add your Strength or Dexterity.

What did you get?

1-15: Go to Page 139

16 or higher: Stay on this page

 

If you stayed on this page…

You stab the boy from District 2 just as his sword comes downwards towards you. You dodge out of the way, and he falls to the ground. You stab down onto his back, and his cannon sounds.

 

You grin, victorious, and make your way back to your hideout in the wheat fields, where you take a good drink of water.

 

The next day, a cannon sounds, and the boy from District 12 is shown that night in the sky.

You tilt your head upwards in thought. You’ve almost done it. Just the girl from District 5 left to go…

You hear a rumbling sound. You frown, confused. Minutes later, you hear a roaring- water is streaming towards you. You sprint as fast as you can through the wheat fields. The wave follows you, but as you reach the Cornucopia’s base, it suddenly stops. You scramble up the Cornucopia, and find you’re not alone.

The District 5 girl is up here too, and a wall of water surrounds you as you stare at each other on the Cornucopia.

She smiles, “I guess this is the finale.”

What do you want to do?

  • Convince her to let you live.

Roll and add your Charisma!

1-17: Go to Page 133

18 or higher: Go to Page 134

 

  • Attack her.

Roll and add your Strength or Dexterity!

1-8: Go to Page 135

9 or higher: Stay on this page

 

 

If you stayed on this page:

She lunges at you, but you’re faster. With a kick of your leg, you send her falling into the wave of water. Her cannon sounds seconds later.

Trumpets sound your victory.

Congratulations!!

Chapter 122: Page 119

Chapter Text

Page 119:

You wake up to the sound of voices directly above you.

“We can’t search the whole field.”

“They’ve gotta be here somewhere.” A voice snaps.

The Careers. It has to be. You stay still, hoping they don’t hear you right beneath your feet.

“Wait,” A softer voice, “I’ve found something.”

“Shut up Glimmer.”

“No, seriously, look over here…”

There’s some crunching above you and you freeze. From the sounds of it, they’ve found your trapdoor.

Sure enough, you hear the sound of the door opening. You grab your knife and ready yourself for a fight.

Roll and add your Strength or Dexterity:

What did you get?

1-17: Go to Page 140

18 or higher: Stay on this page

 

If you stayed on this page:

You hide and wait. There’s a shout as the first tribute comes sliding down into the darkness. You don’t wait for their eyesight to adjust. You spring forward and stab them.

“Marvel, what have you found?”

There’s more coming. The boy from District 2 and the girl from District 4. In a whirlwind of movement, you spring forward and kill them too. Their cannons sound. Then the girl from District 2 falls down directly in the way of your weapon. She gasps in surprise before she slumps to the ground dead.

You count the bodies. Four in total. Which means…

Footstops sound from above, and your eyes widen. You missed one.

You scramble out of the tunnels into the night time sky. Sprinting away from the tunnels is a figure. Glimmer, the girl from District One.

You charge after her. You’re faster, and you knock her to the ground. She moves to the side, and suddenly you’re on the one of the ground, whilst she’s on her feet, staring at you panting.

You get to your feet. She’s set down her bow and arrows and smiles at you, feet planted wide, hands extended. A battle stance of some kind, and one that you don’t recognise. She looks completely different from the girl in the interviews.

“You’ve been holding back,” You realise, “Did you know I was in the tunnels?”

She shrugs, “The others were too arrogant not to realise it was a trap.”

“Or too stupid,” You say.

She smiles, “Maybe.” She inclines her head, “Well, shall we?”

You prepare to attack. Roll and add your Strength or Dexterity.

What did you get?

1-15: Go to Page 141

16 or higher: Stay on this page

 

She’s fast. Very fast. Within seconds she has you pinned on the floor. But you’re stronger. You bang your head against hers, grab your knife, and stab her. She falls, her mouth parted, onto the ground. Seconds later, her cannon fires.

You close your eyes, and as you watch the hovercraft descend to collect her body, you count who’s left.  

The boy from District Three, the boy from District Ten, the girl from District 11, the girl from District 5 and the boy from District Twelve.

Well, with the real threats gone, there’s no point waiting around for them to come and find you, is there?

 

You set off towards the Cornucopia. The boy from District Three is there next to a giant pile of food. Your stomach rumbles and eagerly you step forwards it.

“Ahh,” The boy shouts. He’s spotted you and is waving frantically for you to stop, “Wait!”

How smart are you?

Roll and add your Intelligence or Wisdom modifier.

1-5: Go to Page 142

6 or higher: Stay on this page

 

You stop.

“The ground is mined!” The boy shouts, “If you walk over there, you’ll kill us both!”

“Thanks!” You smile.

“No problem!” He grins, relieved.

You head towards him.

“My name’s Alver,” He says, reaching out a hand, “Want to be-“

You kill him.

 

You investigate the Career’s base. They had a very nice set up going for them. Nice roomy tents, and plenty of food. If only you knew how to get it without being blown up…

You close your eyes and lie down. There’s a rustling sound, followed by another. You open your eyes. The girl from District 5 is doing a strange dance towards the pyramid. You sit up suddenly and her eyes dart to you. She yelps and loses her balance.

She hits the ground with a thud, and everything explodes. You are sent flying backwards into the air.

Roll and add your Constitution modifier.

What did you get?

1-7: Go to Page 143

8 or higher: Stay on this page

 

 

If you stayed on this page…

Your head is ringing, and at first you struggle to see, but you’re alive!

There’s a tinkling sound, and sponsors land at your feet. The first parachute opens to reveal medicine, the second, a trident.

You smile. It seems that the Capitol have decided to lend you their full support.

Trident in hand, you go out to kill the other tributes.

You find the boy from District Ten first. He puts up a fight but you’re a better fighter and you manage to overcome him. Then you find the boy from District Twelve. He’s strong but he doesn’t resist and you kill him easily.

 

The girl from District 11 proves to be harder to find. You search and search but you just can’t find her. So, in the end, the Gamemakers have to do the job for you.

You wake up one morning to hear a crashing sound. Glancing around you, you see that all the trees from the forest are falling down, disappearing. The wheat field is disappearing too, and you realise that the entire arena is being destroyed.

You race as fast as you can to the Cornucopia, and you scramble up to see the ground around you fall into nothingness. It’s just you. Just you clinging onto the Cornucopia and staring into the void.

There’s a stifled gasp. You glance up and see that you’re wrong.

It’s you, the void, and the District 11 girl.

She’s perched above you, eyes wide, “Please.”

You lunge towards her.

Roll and add your Dexterity

1-9: Go to Page 144

10 or higher: Stay on this page

 

If you stayed on this page…

You grab the girl from District 11, and she screams as you throw her over the side of the Cornucopia. She falls downwards and disappears.

The trumpets sound your victory.

Congratulations!!

 

Chapter 123: Page 120

Chapter Text

Page 120:

You sit crouched as you watch the ensuing chaos. First the girl from District 5 springs out from the Cornucopia, grabs her backpack and races off into the woods. Then the girl from District 12 appears. Just as she does so, the girl from District 2 makes an appearance. She launches herself at the District 12 girl and they begin to fight on the ground.

 

Do you want to stay where you are or grab your backpack whilst they’re both distracted?

Stay where you are- go to Page 130

Run in and grab your backpack – Roll Dexterity. What did you get?

0-13: Go to Page 131

14 or above: Stay on this page.

 

If you stayed on this page:

You race forward and grab your backpack, and race back to the wheat field.

“Cato! By the wheat field!”

You look behind you. The District 2 girl is pointing at you. The District 2 boy has emerged from the woods and has started to run in your direction.

Fear courses through you. As you watch, the girl from District 12 uses the opportunity to push the District 2 off her. She grabs one of the girl’s knives and stabs her.

“CLOVE!”

The boy from District 2 sprints towards the District 12 girl. A cannon sounds. You turn and sprint into the wheat field. Another cannon sounds. You don’t turn around to find out whose. You find the trapdoor leading into the tunnels and dive into it, closing it behind you.

You open your backpack, and eagerly drink some of the water, and then you wait to see if anyone comes after you.

They don’t. As you look into the sky later that night, you see that the District 2 and District 12 girls are shown in the sky. The boy from District 12 is shown the following night.

So now there are just three players left: you, the boy from District 2, and the girl from District 5.

 

A cannon sounds. Roll for luck, (don’t add anything).

What did you get?

1-10: Go to Page 132

11 or higher: Stay on this page

 

If you stayed on this page…

 

When you look in the sky, you see that the boy from District 2 is dead.

You frown, confused. Minutes later, you hear a roaring- water is streaming towards you. Quickly you scramble out of the tunnels, only to find that water is rising out of the grounds in the wheat fields too.

You sprint away from the water- towards the Cornucopia. The wave follows you, but as you reach the Cornucopia’s base, it suddenly stops. You scramble up the Cornucopia, and find you’re not alone.

The District 5 girl is up here too, and a wall of water surrounds you as you stare at each other on the Cornucopia.

She smiles, “I guess this is the finale.”

What do you want to do?

  • Convince her to let you live.

Roll and add your Charisma!

1-15: Go to Page 133

16 or higher: Go to Page 134

 

  • Attack her.

Roll and add your Strength or Dexterity!

1-10: Go to Page 135

11 or higher: Stay on this page

 

 

If you stayed on this page:

She lunges at you, but you’re faster. With a kick of your leg, you send her falling into the wave of water. Her cannon sounds seconds later.

Trumpets sound your victory.

Congratulations!!

Chapter 124: Page 121

Chapter Text

Page 121:

You sneak towards the Cornucopia and crouch behind it. Then you freeze. The girl from District 5 sits a few metres away from you, staring at you. Her eyes dart to the knife in your hand.

 

What do you want to do?

Kill her – Go to Page 136

Ally with her – Go to Page 137

Do nothing – Stay on this page

 

If you choose to stay on this page:

The ground rumbles and the backpacks suddenly rise out of the ground. You lunge forward and grab your backpack and she follows soon after you.

“Good luck,” You murmur.

“You too.”

You run into the wheat field whilst she runs in the woods.

As you race deeper into the fields, a cannon sounds. You wonder if it’s the girl from Five. Voice laugh behind you, and turning you see the pair from District Two racing towards you.

You turn and set down in your back, knife in hand.

You have no choice but to fight.

“Well, well, well,” The boy from District 2 drawls as they move closer, “With you and Fire Girl out the way, winning this will be a piece of cake.”

“As if it wasn’t already,” The girl from District 2 smirks.

 

May the odds be ever in your favour! Roll and add your Strength or Dexterity modifier.

What did you get?

1-17: Go to Page 138

18 or above: Stay on this page

 

If you stayed on this page…

 

You lunge at the boy from surprise, catching him by surprise and killing him.

“Cato!” The girl screams.

She throws a knife at you and you dodge. You throw yourself at her, knocking her to the ground and then you kill her.

Their cannon sounds. You stand up, gather their backpacks and make your way back to your hideout.

The next day, a cannon sounds, and the boy from District 12 is shown that night in the sky.

You tilt your head upwards in thought. You’ve almost done it. Just the girl from District 5 left to go…

You hear a rumbling sound. You frown, confused. Minutes later, you hear a roaring- water is streaming towards you. You sprint as fast as you can through the wheat fields. The wave follows you, but as you reach the Cornucopia’s base, it suddenly stops. You scramble up the Cornucopia, and find you’re not alone.

The District 5 girl is up here too, and a wall of water surrounds you as you stare at each other on the Cornucopia.

She smiles, “I guess this is the finale.”

What do you want to do?

  • Convince her to let you live.

Roll and add your Charisma!

1-15: Go to Page 133

16 or higher: Go to Page 134

 

  • Attack her.

Roll and add your Strength or Dexterity!

1-8: Go to Page 135

9 or higher: Stay on this page

 

 

If you stayed on this page:

She lunges at you, but you’re faster. With a kick of your leg, you send her falling into the wave of water. Her cannon sounds seconds later.

Trumpets sound your victory.

Congratulations!!

Chapter 125: Page 122

Chapter Text

Page 122:

You sit crouched by the wheat field, knife at the ready. The ground rumbles and the backpacks suddenly materialise. The girl from District Five pops up and grabs her backpack, racing into the woods. You grind your teeth, frustrated, but you decide to let her go. There are bigger tributes to catch.

Sure enough, the girl from District 12 appears from behind a bush, making her way carefully but quickly towards the backpacks. She’s armed with a bow and arrows. Interesting. There’s a flash of silver and she’s stumbling. She cries out, clutching her arm, and nocks an arrow to her bow at lightning speed. She fires at something.

The girl from District 2 appears racing towards her. Fire Girl fires again but misses and the two start wrestling on the ground. You don’t know who’s going to win, but you see your chance to take them both out.

You race forward, and stab the girl from District 2 in the back. District 12 girl’s eyes widen and you stab her too. Their cannons sound, and you walk over to the backpacks, heaving them onto your back.

“CLOVE!”

The vicious cry of grief and despair cuts through the air, and you turn to see the District 2 boy standing on the edge of the forest. He’s breathing heavily, and as he starts to run towards you, you know that he’ll be on you in seconds.

Roll and add your Strength or Dexterity.

What did you get?

1-15: Go to Page 139

16 or higher: Stay on this page

 

If you stayed on this page…

You stab the boy from District 2 just as his sword comes downwards towards you. You dodge out of the way, and he falls to the ground. You stab down onto his back, and his cannon sounds.

 

You grin, victorious, and make your way back to your hideout in the wheat fields, where you take a good drink of water.

 

The next day, a cannon sounds, and the boy from District 12 is shown that night in the sky.

You tilt your head upwards in thought. You’ve almost done it. Just the girl from District 5 left to go…

You hear a rumbling sound. You frown, confused. Minutes later, you hear a roaring- water is streaming towards you. You sprint as fast as you can through the wheat fields. The wave follows you, but as you reach the Cornucopia’s base, it suddenly stops. You scramble up the Cornucopia, and find you’re not alone.

The District 5 girl is up here too, and a wall of water surrounds you as you stare at each other on the Cornucopia.

She smiles, “I guess this is the finale.”

What do you want to do?

  • Convince her to let you live.

Roll and add your Charisma!

1-17: Go to Page 133

18 or higher: Go to Page 134

 

  • Attack her.

Roll and add your Strength or Dexterity!

1-8: Go to Page 135

9 or higher: Stay on this page

 

 

If you stayed on this page:

She lunges at you, but you’re faster. With a kick of your leg, you send her falling into the wave of water. Her cannon sounds seconds later.

Trumpets sound your victory.

Congratulations!!

Chapter 126: Page 123

Chapter Text

Page 123:

“Sorry,” The boy from District 2 smiles, “You’re just too much of a threat.”

He lunges at you, and the others follow.

Sorry, you died!

Head back to Choose Your Character and see how things could have been different!

Chapter 127: Page 124

Chapter Text

Page 124:

Sorry you’re just not fast enough! You died!

Head to Choose Your Character and see how things could have been different!

Chapter 128: Page 125

Chapter Text

Page 125:

You lunge at the District 2 boy first. His eyes widen as you stab him. Immediately, you turn on the girl from District 2 and the girl from District 4. They slump to the ground, dead. The District One girl’s eyes widen and she pushes her district partner behind her, flinging her bow to the ground as she raises her hands to protect herself. You stab her and then kill the District One boy as he reaches for his spear.

You stand victorious among the fallen Careers, and raising your head to sky, you watch as the hovercrafts descend to collect the bodies of the dead.

Who is left?

The boy from District Three, the boy from District Ten, the girl from District 11, the girl from District 5 and the boy from District Twelve.

Well, with the real threats gone, there’s no point waiting around for them to come and find you, is there?

 

You set off towards the Cornucopia. The boy from District Three is there next to a giant pile of food. Your stomach rumbles and eagerly you step forwards it.

“Ahh,” The boy shouts. He’s spotted you and is waving frantically for you to stop, “Wait!”

How smart are you?

Roll and add your Intelligence or Wisdom modifier.

1-5: Go to Page 142

6 or higher: Stay on this page

 

You stop.

“The ground is mined!” The boy shouts, “If you walk over there, you’ll kill us both!”

“Thanks!” You smile.

“No problem!” He grins, relieved.

You head towards him.

“My name’s Alver,” He says, reaching out a hand, “Want to be-“

You kill him.

 

You investigate the Career’s base. They had a very nice set up going for them. Nice roomy tents, and plenty of food. If only you knew how to get it without being blown up…

You close your eyes and lie down. There’s a rustling sound, followed by another. You open your eyes. The girl from District 5 is doing a strange dance towards the pyramid. You sit up suddenly and her eyes dart to you. She yelps and loses her balance.

She hits the ground with a thud, and everything explodes. You are sent flying backwards into the air.

Roll and add your Constitution modifier.

What did you get?

1-7: Go to Page 143

8 or higher: Stay on this page

 

 

If you stayed on this page…

Your head is ringing, and at first you struggle to see, but you’re alive!

There’s a tinkling sound, and sponsors land at your feet. The first parachute opens to reveal medicine, the second, a trident.

You smile. It seems that the Capitol have decided to lend you their full support.

Trident in hand, you go out to kill the other tributes.

You find the boy from District Ten first. He puts up a fight but you’re a better fighter and you manage to overcome him. Then you find the boy from District Twelve. He’s strong but he doesn’t resist and you kill him easily.

 

The girl from District 11 proves to be harder to find. You search and search but you just can’t find her. So, in the end, the Gamemakers have to do the job for you.

You wake up one morning to hear a crashing sound. Glancing around you, you see that all the trees from the forest are falling down, disappearing. The wheat field is disappearing too, and you realise that the entire arena is being destroyed.

You race as fast as you can to the Cornucopia, and you scramble up to see the ground around you fall into nothingness. It’s just you. Just you clinging onto the Cornucopia and staring into the void.

There’s a stifled gasp. You glance up and see that you’re wrong.

It’s you, the void, and the District 11 girl.

She’s perched above you, eyes wide, “Please.”

You lunge towards her.

Roll and add your Dexterity

1-9: Go to Page 144

10 or higher: Stay on this page

 

If you stayed on this page…

You grab the girl from District 11, and she screams as you throw her over the side of the Cornucopia. She falls downwards and disappears.

The trumpets sound your victory.

Congratulations!!

 

Chapter 129: Page 126

Chapter Text

Page 126:

There’s something soft in your mouth. You swallow and cough, your eyes flying open.

Glimmer is crouched over you, watching you carefully. Behind her stands the girl from District Five.

Your eyes dart around. All around, the other Careers are twitching on the ground. Poison! You move to attack Glimmer, but already your vision is going hazy…

“Sorry,” Glimmer murmurs.

 

You died! Head back to the start, and best of luck!

Chapter 130: Page 127

Chapter Text

Page 127:

You follow Glimmer into the forest. She stops at a large tree and whistles. You dart behind a tree, and you see the girl from District 5 jump down in front of Glimmer. You gasp, and the District Five girl’s eyes immediately jump to you.

“Hey, Glimmer?” She murmurs, her voice low, “Looks like we’re not alone.”

Glimmer turns around immediately, an arrow pointed towards your chest.

You reach for your knife. Glimmer has good range, but she only got an 8 in training. She can’t be that good with archery, right? And as for the District 5 girl, well, you can’t even remember what she got in her training…

 

Roll and add your Dexterity:

1-14: Go to Page 145

15 or higher: Stay on this page

 

If you stayed on this page:

You dodge Glimmer’s arrow and spring towards her. She drops the bow and raises her hands. She knocks the knife from your hand, and in seconds, she’s got you in an arm lock.

“What-“

The District 5 girl picks up your knife, “It’s alright, Glimmer. Just hold them steady.”

“Trying,” Glimmer grunts, as you struggle to get free.

You stamp on her foot and bite down on her hand. She yelps, and stumbles backwards.

“Glim-“

You snatch the knife from the District 5 girl, and turning stab Glimmer as she runs up behind you. You look back to see the District 5 girl racing into the trees. You charge after her, and knock her down, killing her.

Their cannons sound. You head back to Glimmer’s body and pick up her bow and arrows. Beside her, you see a pouch of berries. Puzzled, you pick them up and head back to the camp.

The others are already awake.

“What happened?” Cato growls, his sword in his hand.

“Looks like Glimmer was planning on betraying us,” You say.

“What do you mean?” Marvel asks, his blue eyes wide.

You place the berries you found on the ground. Clove, the District 2 girl, crouches and studies them, “You think these are poisonous?”

There’s a noise from the District 4 girl. She looks upset, but she’s looking at the bow and arrows in your hand, rather than the berries on the ground. Interesting.

 

Together, you and the Careers hunt down the other tributes. Both the District 10 boy and the District 11 girl prove harder than you were expecting, but between you all, you manage to take them down.

Soon it’s just the five of you left.

It doesn’t take long for things to come to a head. The night after you killed the girl from District 11, you hear angry shouts from outside your tent.

Peeking outside, you see Marina, the girl from District 4, armed with a sword. She’s pointing it at Cato and Clove. Beside her, Marvel stands hesitantly clutching his spear.

“Your district partner wouldn’t have lasted long anyway,” Cato spits, brandishing his sword.

“Murdoch was one of us,” Marina growls, “And you killed him! Consider this his vengeance.”

They’re about to come to blows.

Whose side do you take?

 

Marina and Marvel’s? Go to Page 150

Clove and Cato’s? Go to Page 151

 

Chapter 131: Page 128

Chapter Text

Page 128:

You step forward, and both girls turn to look at you. The District Five girl gasps, and Glimmer reaches out a hand, pushing her gently behind her.

“Oh hi!” Glimmer smiles. She starts walking towards you, whilst the District Five girl stays back, watching you.

“Glimmer,” You frown, “What’s going on? You-“

“Sorry,” She murmurs.

“What-“

There’s a flash of speed, and something’s hit your neck. You fall to ground, the last thing you see is Glimmer standing over you.

 

Sorry, you died! Head back to the start and see how things could have been different!

Chapter 132: Page 129

Chapter Text

Page 129:

As you study the interactions between the two girls, you realise two things:

  • Glimmer and the District Five girl are definitely allies. How strong an alliance and how long it’s been going on, you’re not sure
  • Those berries are really not good news. In fact, Glimmer is probably planning on using them to poison you and all the other Careers

 

What’s your move?

Head back to camp and warn the other Careers?   Go to Page 146

Convince Glimmer and the District Five girl to ally with you against the Careers?     Go to Page 147

Kill them?  Stay on this page

 

If you stayed on this page:

Roll and add your Dexterity.

What did you get?

0-11: Go to Page 148

12 or higher: Stay on this page

 

 

You race towards them, catching the girls by surprise. Glimmer has just enough time to push the District Five girl behind her before you stab her in the chest. The District Five girl turns to run, and your knife hits her back. She slumps to the ground.

Their cannons sound. You head back to Glimmer’s body and pick up her bow and arrows. Beside her, you see the pouch of berries. You pick them up and head back to the camp.

The others are already awake.

“What happened?” Cato growls, his sword in his hand.

“Looks like Glimmer was planning on betraying us,” You say.

“What do you mean?” Marvel asks, his blue eyes wide.

You place the berries you found on the ground. Clove, the District 2 girl, crouches and studies them, “You think these are poisonous?”

There’s a noise from the District 4 girl. She looks upset, but she’s looking at the bow and arrows in your hand, rather than the berries on the ground. Interesting.

 

Together, you and the Careers hunt down the other tributes. Both the District 10 boy and the District 11 girl prove harder than you were expecting, but between you all, you manage to take them down.

Soon it’s just five of you left.

It doesn’t take long for things to come to a head. The night after you killed the girl from District 11, you hear angry shouts from outside your tent.

Peeking outside, you see Marina, the girl from District 4, armed with a trident. She’s pointing it at Cato and Clove. Beside her, Marvel stands hesitantly clutching his spear.

“Your district partner wouldn’t have lasted long anyway,” Cato spits, brandishing his sword.

“Murdoch was one of us,” Marina growls, “And you killed him! Consider this his vengeance.”

They’re about to come to blows.

Whose side do you take?

 

Marina and Marvel’s? Go to Page 150

Clove and Cato’s? Go to Page 151

 

Chapter 133: Page 130

Chapter Text

Page 130:

You watch as the District 2 girl stabs the District 12 girl. There’s a noise behind you, and you turn to see the District 2 boy standing a few metres away with a sword.

He stabs downwards, and you roll out of the way.

“Clove, I’ve found them!”

The District 2 girl stands as a cannon fires, and the last thing you see if a knife flying towards you…

 

Sorry, you died! Head back to the start and try again!

 

Chapter 134: Page 131

Chapter Text

Page 131:

As you race towards your backpack, you hear a shout: “Cato, there!”

The boy from District 2 emerges from the woods and begins running towards you. As he does so, the girl from District 2 stabs the District 12 girl. She stands up, and the last thing you see is a knife flying towards you.

 

Sorry, you died! Head back to the start and try again!

Chapter 135: Page 132

Chapter Text

Page 132:

When you look in the sky, you see to your horror that the girl from District 5 is dead.

Minutes later, you hear a roaring- water is streaming towards you. Quickly you scramble out of the tunnels, only to find that water is rising out of the grounds in the wheat fields too.

You sprint away from the water- towards the Cornucopia. The wave follows you, but as you reach the Cornucopia’s base, it suddenly stops. You scramble up the Cornucopia, and find you’re not alone.

The District 2 boy is up here too, and a wall of water surrounds you as you stare at each other on the Cornucopia.

There’s a mad, crazed look in his eye as he growls, “This is for Clove.”

He charges at you.

Roll and add your Strength or Dexterity:

What did you get?

1-12: Go to Page 149

13 or higher: Stay on this page

 

If you stayed on this page:

You dodge out of the way as he lunges at you. As he stumbles forward, you push him and he falls into the wall of water. He screams as he is swept downwards. Seconds later, his cannon sounds.

 

Congratulations!! You won!

Chapter 136: Page 133

Chapter Text

Page 133:

“We don’t have to do this,” You murmur, “We don’t need to play by their Games.”

You step towards her, and the District Five girl’s eyes narrow.

You reach out a hand, and she takes it. She smiles, and then suddenly she grabs you by the elbow, and twists. Inexplicitly, she has you in an arm lock and you stare downwards, facing the wave of water.

“Say hello to Glimmer for me,” She whispers in your ear.

Something hits you in the back, and you’re falling downwards into the water…

 

So close! Head back to the start and try again!

Chapter 137: Page 134

Chapter Text

Page 134:

You place down your knife and sit on the Cornucopia. The District 5 girl watches you warily.

“You’ve got to admire their tenacity,” You smile, “I mean, a wall of water, really?”

She doesn’t smile, but her voice is light as she says, “They had to. I would have stayed hidden the whole Games.”

“Yeah, me too!”

For a moment, she doesn’t move. Then she kneels and sits cross-legged opposite you.

“How did you kill the District Two boy?” You ask.

“Poison,” She shrugs.

You nod. It makes sense.

She leans forward, conspiratorially, “What about-“

She’s thrown herself at you before she’s finished her sentence, knocking you off balance and trying to send you falling into the water below.

You’re faster. You grab your knife and piece her through the heart. She slumps to the ground.

“Sorry.”

 

Congratulations, you won!!

 

Chapter 138: Page 135

Chapter Text

Page 135:

You move to attack her but she dodges out of the way and you fall into the water.

 

So close!

Chapter 139: Page 136

Chapter Text

Page 136:

She’s fast but you move faster. You stab her before she can run. She slumps to the ground and her cannon sounds. You freeze.

“There you are.”

It’s the District 2 pair, standing a few metres away from you with identical sinister smiles. You reach for your knife, but the District 2 girl is already moving, and the last thing you see if a knife hurtling straight towards you…

 

Sorry, you died!

Chapter 140: Page 137

Chapter Text

Page 137:

You outstretch a hand, “Allies?”

She stares at you for a long moment, and then glances again to the knife in your other hand, “Fine.”

She shakes your hand. Her fingers are slender and cold.

There’s a cracking sound and you both look around to see the backpacks rising out of the ground.

She lunges forward to grab hers racing off towards the woods.

“Hey, I thought we were-“

But she’s gone. And to make matters worse, the girls from Districts 2 and 12 have emerged, fighting it out some meters away.

You race forward and grab your backpack.

“Cato! Over there!”

You look behind you. The District 2 girl is pointing at you. The District 2 boy has emerged from the woods and has started to run in your direction.

Fear courses through you. As you watch, the girl from District 12 uses the opportunity to push the District 2 off her. She grabs one of the girl’s knives and stabs her.

“CLOVE!”

The boy from District 2 sprints towards the District 12 girl. A cannon sounds. You turn and sprint into the wheat field. Another cannon sounds. You don’t turn around to find out whose. You find the trapdoor leading into the tunnels and dive into it, closing it behind you.

You open your backpack, and eagerly drink some of the water, and then you wait to see if anyone comes after you.

They don’t. As you look into the sky later that night, you see that the District 2 and District 12 girls are shown in the sky. The boy from District 12 is shown the following night.

So now there are just three players left: you, the boy from District 2, and the girl from District 5.

 

A cannon sounds. Roll for luck, (don’t add anything).

What did you get?

1-10: Go to Page 132

11 or higher: Stay on this page

 

If you stayed on this page…

 

When you look in the sky, you see that the boy from District 2 is dead.

You frown, confused. Minutes later, you hear a roaring- water is streaming towards you. Quickly you scramble out of the tunnels, only to find that water is rising out of the grounds in the wheat fields too.

You sprint away from the water- towards the Cornucopia. The wave follows you, but as you reach the Cornucopia’s base, it suddenly stops. You scramble up the Cornucopia, and find you’re not alone.

The District 5 girl is up here too, and a wall of water surrounds you as you stare at each other on the Cornucopia.

“Sorry, the whole ally thing wasn’t working out for me,” She smiles, “Good to see you made it. I guess this is the finale.”

What do you want to do?

  • Convince her to let you live.

Roll and add your Charisma!

1-15: Go to Page 133

16 or higher: Go to Page 134

 

  • Attack her.

Roll and add your Strength or Dexterity!

1-10: Go to Page 135

11 or higher: Stay on this page

 

 

If you stayed on this page:

She lunges at you, but you’re faster. With a kick of your leg, you send her falling into the wave of water. Her cannon sounds seconds later.

Trumpets sound your victory.

Congratulations!!

Chapter 141: Page 138

Chapter Text

Page 138:

They move to flank you. The District Two boy lunges at you with his sword, which you narrowly dodge, only to walk straight into the knife of the District Two girl.

You died!

Chapter 142: Page 139

Chapter Text

Page 139:

You attack him with your knife. He knocks it out of your hand and stabs you with his sword.

Sorry, you died!

Chapter 143: Page 140

Chapter Text

Page 140:

The first tribute down is the boy from District One. He gives a surprised shout when he sees you and you lunge forward with your knife. Unfortunately, he’s faster and he runs you through with his spear.

Sorry, you died!

Chapter 144: Page 141

Chapter Text

 

Page 141:

She’s fast. Very fast. Within seconds she has you pinned on the floor. She stamps on your hand, forcing you to let go of the knife. She snatches it up, and the last thing you see is the glint of metal as her hand flies down towards you.

Sorry, you died!

Chapter 145: Page 142

Chapter Text

Page 142:

You step forward. The ground explodes and you’re sent flying backwards…

Sorry, you died!

Chapter 146: Page 143

Chapter Text

Page 143:

The explosion killed you, sorry. Blame Foxface.

Chapter 147: Page 144

Chapter Text

Page 144:

Somehow, you misjudge the distance. You slip and fall into the void below…

So close! But, hey, at least Rue won, right?

Chapter 148: Page 145

Chapter Text

Page 145:

Glimmer’s fast. Very fast. Within seconds she has you pinned on the floor. She stamps on your hand, forcing you to let go of the knife. She snatches it up, and the last thing you see is the glint of metal as her hand flies down towards you…

 

Chapter 149: Page 146

Chapter Text

Page 146:

You race back to camp and bump into Marina who’s just stepping out of the woods.

“What’s going on?” She asks, concerned.

“It’s Glimmer,” You say breathlessly, “She’s planning on poisoning you all-“

A sharp pain hits your stomach. You glance down, shocked, to see Marina withdrawing her knife.

“I’m really sorry,” She says, holding you as you slump to the ground, “But this is the only way for me to get my revenge.”

“What-“

 

You died, sorry! Head back to the start and see what could have been!

Chapter 150: Page 147

Chapter Text

Page 147:

Roll and add your Charisma.

What did you get?

0-13: Go to Page 153

14 or higher: Stay on this page

 

You step out from behind your tree, and both girls glance towards you. You see Glimmer push the District Five girl slightly behind her.

“Hi!” You grin.

“Hi,” Glimmer smiles. Behind her, the District Five girl scowls. Glimmer sets her bow down and starts walking towards you. She has no weapon but from the way she’s standing, it’s clear she’s about to attack you.

“Poisoning the others is a bit risky,” You say.

Glimmer pauses, “What do you mean?”

You smile, “Well one might die you manage to kill the others and set off the cannon. It won’t work. Especially if you’re doing it on your own.”

“You’re suggesting an alliance?” Glimmer raises an eyebrow.

“Yes.”

“And what happens when it’s done?” She asks, “We fight it out?”

“We go our separate ways.”

Glimmer exchanges a glance at the District Five girl. Then she turns to you, smiling, “I’ll take Cato, Clove and Alver. You handle the others.”

She tosses you a pouch which you just manage to catch. “You got a vendetta against Two or something?”

“Something like that.” Her smile doesn’t reach her eyes.

You open the pouch and draw out the berries. You approach Marvel’s tent, whilst Glimmer heads towards Cato’s.

How stealthy are you?

Roll and add your Dexterity.

What did you get?

0-12: Go to Page 154

13 or higher: Stay on this page

 

If you stayed on this page:

You carefully unzip Marvel’s tent. He’s sprawled on his back, mouth wide open as he snores. Carefully, you place a couple of berries in his mouth, and head outside. You then head to Marina’s tent. She’s lying on her side, sword clutched beside her, and you carefully try and place a berry into her own mouth.

“Done,” You say, as you step outside to meet Glimmer.

“Perfect,” She smiles. You hear the danger in her voice and your eyes dart downwards to see that she has a sword in her hand. Cato’s.

“We’re allies,” You murmur.

“Oh please,” She scoffs, “You were going to betray me anyway.”

You reach for your knife.

Roll and add your Strength or Dexterity.

What did you get?

1-14: Go to Page 155

15 or higher: Stay on this page

 

If you stayed on this page:

You twist her wrist, forcing her to let go of the sword. She grabs you and flips you onto your back. You gasp. She reaches to grab your knife but you move faster, and stab her.

Cannons fire, and you know that aside from you, all the Careers are dead.

The girl from District Five is next.

You race back into the woods and see her rapidly trying to climb the same tree as before. You follow, fast and strong, and knock her down to the ground. Her cannon fires.

Apart from you, there are two tributes remaining: The girl from District 11 and the boy from District 10.

You find the girl from District 11 first. She’s on the ground collecting berries and you kill her before she has a chance to flee.

The boy from District 10 is harder. You find him when you stumble across a clearing in the forest. He’s leaning back resting against a rock, legs outstretched in front of him. He waves good-naturedly as you approach.

How perceptive are you?

Roll and add your Wisdom stat:

1-12? Go to Page 156

13 or higher? Stay on this page.

 

If you stayed on this page:

You look down and see a piece of barbed wire sticking out from underneath some twigs. Your eyes follow the wire up to where you can see a mace glinting in the trees.

You glance at the boy. He’s on his feet now, smiling, twirling a tiny penknife in his left hand.

You raise an eyebrow, “Really?”

“Worth a shot,” He grins. He gestures for you to come forward with his right hand whilst he angles the knife towards you.

 

Roll and add your Dexterity.

What did you get?

0-10: Go to Page 157

11 or higher: Stay on this page

 

If you stayed on this page:

You lunge at him, and he winks. He pulls on rope tied near a tree trunk. You hear a whooshing sound behind you, and you manage to duck out of the way.

He moves to your side, and swings his penknife at you. You knock it from his hand. He stumbles backwards onto his bad right leg and catches himself with his left. You throw yourself at him, knocking him to the ground.

He catches your hand before you can bring your weapon. He’s surprisingly strong, and you struggle to get your wrist free.

“Wait,” He grimaces, “My tribute token.” His eyes dart to the side and you see a necklace lying on a mossy branch a few metres away, “Make sure it gets to my family. Please.”

You nod – or maybe he thinks you do, it’s up to you! – and he releases your wrist, allowing you to bring the weapon down.

His cannon sounds, and some minutes later the trumpets sound your victory.

Congratulations!

Chapter 151: Page 148

Chapter Text

Page 148:

You race towards them, and the tributes turn. Glimmer pushes the District Five girl behind her and to your surprise, drops her bow. Hands raised, she catches your arm. Suddenly she’s got you in an arm lock and you’re staring at the forest floor.

You stare up at her in shock, “You were holding back.”

She winks, “Sorry.”

Something hits you on the back of your head and you fall to the ground.

You wake to the sound of several cannons. You’re tied to a tree, the District Five girl watching you carefully.

“The Careers are dead?”

She nods, “Let’s hope.”

You try and start untying the rope binding you. “How long have you and Glimmer been allies?”

For a moment she doesn’t answer. Then she says, “Before the Games.”

“You planned this then?” You stare.

She smiles slightly, “We had a couple of talks during training.”

Footsteps crunch and the District Five girl whips round. She relaxes as she sees Glimmer approaches.

“It’s done?”

“Done.” Glimmer sighs.

The District Five girl places a hand on her shoulder with surprising familiarity, “Hey, you can mourn them later, okay? We’ve just got to get rid of this one now.”

“Hey, I have a name, you know?” You say affronted, “And what are you going to do once you’ve killed me? There’s only victor, you know?”

Glimmer moves her hand up to squeeze the District Five girl’s. “Yeah, we know. We’re going to go our separate ways and let the best woman win.”

You keep working on your bonds and you feel the rope snap, “Yeah? Well there’s only a few of us left now. What happens when it comes down to just the two of you?”

Glimmer and the District Five girl exchange a smile. “We’ll figure something out.”

You lunge forward at Glimmer. The District Five girl quickly darts out of the way, as Glimmer faces you.  

 

You have no weapon. Roll with Disadvantage, (Roll twice and use your lowest score) and add your Dexterity:

0-15: Go to Page 158

16 or higher: Stay on this page

 

If you stayed on this page:

You catch Glimmer by surprise. She hits the ground with a thud, her neck crooking at an odd angle. Her cannon sounds.

The District Five girl gasps and tries to run. You follow, fast and strong, and knock her down to the ground, and strangle her. Her cannon fires.

Apart from you, there are two tributes remaining: The girl from District 11 and the boy from District 10.

You spend the next few days hunting for them. You find the girl from District 11 first. She’s on the ground collecting berries and you kill her before she has a chance to flee.

The boy from District 10 is harder. You find him when you stumble across a clearing in the forest. He’s leaning back resting against a rock, legs outstretched in front of him. He waves good-naturedly as you approach.

How perceptive are you?

Roll and add your Wisdom stat:

1-12? Go to Page 156

13 or higher? Stay on this page.

 

If you stayed on this page:

You look down and see a piece of barbed wire sticking out from underneath some twigs. Your eyes follow the wire up to where you can see a mace glinting in the trees.

You glance at the boy. He’s on his feet now, smiling, twirling a tiny penknife in his left hand.

You raise an eyebrow, “Really?”

“Worth a shot,” He grins. He gestures for you to come forward with his right hand whilst he angles the knife towards you.

 

Roll and add your Dexterity.

What did you get?

0-10: Go to Page 157

11 or higher: Stay on this page

 

If you stayed on this page:

You lunge at him, and he winks. He pulls on rope tied near a tree trunk. You hear a whooshing sound behind you, and you manage to duck out of the way.

He moves to your side, and swings his penknife at you. You knock it from his hand. He stumbles backwards onto his bad right leg and catches himself with his left. You throw yourself at him, knocking him to the ground.

He catches your hand before you can bring your weapon. He’s surprisingly strong, and you struggle to get your wrist free.

“Wait,” He grimaces, “My tribute token.” His eyes dart to the side and you see a necklace lying on a mossy branch a few metres away, “Make sure it gets to my family. Please.”

You nod – or maybe he thinks you do, it’s up to you! – and he releases your wrist, allowing you to bring the weapon down.

His cannon sounds, and some minutes later the trumpets sound your victory.

Congratulations!

 

Chapter 152: Page 149

Chapter Text

Page 149:

Yeah, you don’t get out of the way fast enough. He stabs you, sorry!

Try again!

Chapter 153: Page 150

Chapter Text

Page 150:

You move out of your tent to stand beside Marvel and Marina. Marvel looks at you scared, but Marina grins, “Good to have you with us.”

She twirls her sword, as Cato and Clove move forward into battle stances, “Let’s do this.”

 

Roll and add your Dexterity:

What did you get?

0-12: Go to Page 159

13 or higher: Stay on this page

 

If you stayed on this page:

Clove throws her knife, hitting Marvel directly in the chest. He crumples to the ground. Cato swings at Marina. She ducks and parries with her own sword. You attack Clove before she can turn on you, hitting her in the chest. She stares at you in shock, and then she falls to the ground.

A cannon fires, and the another. You turn and help Marina fight off Cato. As he twists away, he catches sight of Clove lifeless on the ground. He stills, and that gives Marina the time she needs to plunge her sword into him.

She turns to you as Cato’s cannon sounds.

“So now it’s just the two of us,” She murmurs, “I don’t want to fight you, but my girl’s waiting for me back home.”

You raise your own weapon, “I have people waiting for me too.”

Roll and add your Dexterity modifier. What did you get?

0-14: Stay on this page

15 or higher: Go to Page 152

 

If you stayed on this page

She lunges at you with her sword. You try and block, but she’s just too quick.

 

So close!

Chapter 154: Page 151

Chapter Text

Page 151:

You step out of your tent and move to stand beside Clove. She nods at you, whilst Cato smirks. The three of you race towards Marvel and Marina.

 

Roll and add you Dexterity modifier.

0-10: Stay on this page

11 or higher: Go to Page 160

 

Marvel throws his spear and hits you in the chest just as you run forward.

 

Sorry, you died!

Chapter 155: Page 152

Chapter Text

Page 152:

 

She lunges at you, and you manage to deflect the sword. Her eyes widen as you bring your own weapon down towards her…

She slumps to the ground, dead.

Her cannon sounds, followed by the trumpets sounding your victory.

 

Congratulations, you won!

Chapter 156: Page 153

Chapter Text

 

Page 153:

You step towards Glimmer and the District Five girl who look over at you surprised, “Hey, how about we ally against the Careers?”

Glimmer and the District Five girl look at each other, and Glimmer smiles, “That sounds like a great idea.”

Glimmer moves slowly towards you. Then suddenly she leaps forward. Something hits your neck. You fall to the ground.

Sorry, you died! Head back to the start and see how things could have been different!

Chapter 157: Page 154

Chapter Text

Page 154:

You trip and fall loudly on the ground. Glimmer freezes as there’s the sound of a tent being unzipped.

“Look, berries!” Glimmer screams, “Are you trying to poison us or something?”

“What?” You look up to see that the other Careers are out of their tents, staring at you. “No, I-“

You see a glint of metal before you slump to the ground.

 

Sorry, you died! Head back to Choose Your Character and see what could have been!

Chapter 158: Page 155

Chapter Text

Page 155:

She swings the sword, hitting you in the neck.

 

Sorry, you died! Head back to Choose Your Character and see what could have been!

Chapter 159: Page 156

Chapter Text

Page 156:

You step forward. There’s a crunching sound, and you look down to see that you’ve broken a piece of wire. Suddenly, something hits your back and you slump to the ground.

 

So close!

Chapter 160: Page 157

Chapter Text

Page 157:

You lunge at him, and he winks. He pulls on rope tied near a tree trunk. Suddenly, something hits your back and you slump to the ground.

 

So close!

Chapter 161: Page 158

Chapter Text

 

Page 158:

She grabs your arm and throws you onto the ground. You see a glint of metal, and then nothingness.

 

Sorry, you died!

Chapter 162: Page 159

Chapter Text

Page 159:

Clove throws her knife, hitting Marvel directly in the chest. He crumples to the ground. Cato swings at Marina. She ducks and parries with her own sword. You move towards Clove, but suddenly she moves her arm, and you feel something hit your chest. Gasping, you stumble back to see one of her knives sticking out of your chest.

She watches as you fall to the ground.

 

So close!

Chapter 163: Page 160

Chapter Text

Page 160:

You duck just in time as Marvel throws a spear at you. Clove hits him with one of her knives, and the two of you run to help Cato battle Marina. With your help, he’s able to overcome her, and her and Marvel’s cannons sound.

As one, Cato and Clove turn to face you.

Roll and add your Dexterity modifier.

What did you get?

0-16: Stay on this page

17 or higher: Go to Page 161                                               

 

If you stayed on this page:

“Hey, we’re allies!” You protest.

You duck as Clove throws a knife at you but turn to find Cato smiling wickedly. He stabs you.

 

So close!

Chapter 164: Page 161

Chapter Text

Page 161:

“Look!” You shout.

Cato turns and you stab him. You dodge one of Clove’s knives and knock her to the ground, killing her.

Trumpets sound your victory.

Chapter 165: Page 162

Chapter Text

Page 162:

Okay, there’s been better attempts, but, hey, it’s the thought that counts, right?

Here’s a question for you- at the Cornucopia did you kill Katniss…?

Yes- Go to Page 164

No Stay on this page

 

If you stayed on this page:

Despite your poor attempts at camouflage, Thresh doesn’t find it, and your next few days are watchful but peaceful. You quickly learn which berries and grains are safe to eat and continue to work on your shelter.

Then one morning, you hear two cannons. Later in the sky, the faces of the girl from District One and the girl from District Four are shown.

You frown. Someone has just taken out two deadly Careers, and, unless you’ve been sleepwalking, that person certainly wasn’t you. You wonder if they’ve been fighting each other, but if it’s someone- or something- else, you don’t want to take any chances.

You continue you building your shelter, and more action seems to take place far away from you. More cannon sound and faces are shown in the sky- the District 1 boy, the District 3 boy and the girl from District 11.

Trumpets sound announcing that there’s been a rule change- two tributes of the same District can now win.

Well that doesn’t affect you. Your fellow tribute died at the Corncuopia. It does mean though that the other tributes will be stronger. You consider who could is left. The District Two pair, and the two tributes from District Twelve will surely be celebrating tonight.

There’s nothing else for it but to continue building your base. As the days pass though, you find that sponsors have been less and less forthcoming. You’re running dangerously low on water and food, and you’re scared that you might not outlast the other tributes.

As though your fears have been heard, trumpets sound again. This time, it’s Claudius Templesmith, the Hunger Games announcer, promising that there will be a Feast at the Cornucopia. You desperately need water, and you have no choice but to go.

But what will be your strategy?

  • Hide in the wheat fields and watch the other tributes battle it out before getting your backpack? – Stay on this page
  • Hide at the Cornucopia and grab your backpack first – Go to Page 165
  • Use this opportunity to take out the other tributes by fighting at the Cornucopia – Go to Page 166

 

If you stayed on this page:

 

Well, if there’s anything you’re good at, it’s hiding!

You find a good hidden spot by the edge of the wheat field and sit crouched as you watch the ensuing chaos. First the girl from District 5 springs out from the Cornucopia, grabs her backpack and races off into the woods. Then the girl from District 12 appears. Just as she does so, the girl from District 2 makes an appearance. She launches herself at the District 12 girl and they begin to fight on the ground.

Then, just as it seems like the District 2 girl is about to kill her, Thresh emerges from the wheat field. He is metres away but doesn’t seem to notice you. He’s focussed instead on the fight. He hauls the District 2 girl away, bludgeoning her to death with a rock.

The District 12 girl races into the woods as the District 2 girl falls to the ground. Thresh turns to the backpacks, and surveys them. He glances at yours, seeming surprised, but then he picks up District 2’s as well as his and races into the wheat field.

With a strangled cry, the District 2 boy emerges. He rushes to his fallen partner on the ground, dropping his sword and cradling her. Her cannon sounds and he charges past you in Thresh’s direction.

Minutes past, and then you creep forward quietly to collect your backpack before racing back to your hiding place.

As days past, no sponsors come for you, but you make do with what you’ve got. The odds continue to fall in your favour, though. First, the girl from Five dies. And then Thresh.

You stare at his picture in the sky solemnly. Now he’s dead that likely means Cato is prowling through the wheat field.

The next day, temperatures rise and the ground is dry and cracked. You’re running very low on water again and you’re just contemplating what to do when you hear a howl.

You freeze. While the other tributes haven’t been able to find you, any mutts the Gamemakers send your way certainly way.

You can hear the howls getting closer and you know you’ve got no choice but to run as far and as fast as you can.

How fast are you? Roll and add your Dexterity.

1-12: Go to Page 167

13 or higher: Stay on this page

 

If you stayed on this page:

You dart out of your shelter just in time and run. There’s the heavy pounding of feet and growling behind you, but you don’t dare look back.

You charge out of the wheat fields – it’s lucky you were camped so near the edge! – and race for the only thing you can climb: The Corncucopia.

Something shoulders you and you yelp as a figure races past you. It’s the boy from District 2. You can see two figures on the ground in front of the Corncuopia. They stand up the moment they see you, ready to fight. The District 12 pair. You sprint past them, reaching the Cornucopia some minutes after the District 2 boy and scrambling up.

For a moment you gather your breath, and you see that the District 12 pair has joined you. You know it isn’t long before the District 2 boy and the District 12 pair are ready to fight. Unlike them, you’re unarmed. What’s your plan?

 

OPTION ONE: Duck out of the way of the fight and attempt to trip everyone over the edge:

Roll and add your Dexterity modifier:

1-12: Go to Page 168

13 or higher: Stay on this page

 

OPTION TWO: Fight it out and shove everyone to their deaths:

Roll and add your Strength modifier:

1-15: Go to Page 168

16 or higher: Go to Page 169

 

OPTION THREE: Side with the District 2 boy and then kill him:

Roll and add your Charisma modifier:

1-16: Go to Page 170

17 or higher: Go to Page 171

 

OPTION FOUR: Side with the District 12 pair and then kill them:

No need to roll anything for this- Head to Page 172!

 

OPTION FIVE: Stay in a corner and wait for the right moment to send them all falling over the edge:

Roll and add your Wisdom or Intelligence modifier:

1-12: Go to Page 168

13 or higher: Stay on this page

 

If you stayed on this page:

The District 2 boy lunges at the District 12 boy, strangling him. They struggle and the District 12 girl grabs her bow, angling her arrow at them both.

She’s aiming for the District 2 boy’s hand, and suddenly you see your chance.

You push the District 12 girl, catching her off guard. She yelps and topples over the edge, and on reflex, fires her arrow. It hits the District 12 boy square in the chest. He stumbles backwards, knocking the District 2 back, and the two of them fall over the edge.

There’s the sound of growling, screams, and then three cannons fire.

Silence falls.

And then the trumpets sound your victory.

 

Congratulations!

 

Chapter 166: Page 163

Chapter Text

Page 163:

Your shelter is great! In fact, it’s so good, that once you’ve finished building it, even you struggle to find the entrance!

But here’s a question for you- at the Cornucopia did you kill Katniss…?

Yes- Go to Page 174

No Stay on this page

 

If you stayed on this page:

Thresh doesn’t find your shelter, and your next few days are watchful but peaceful. You quickly learn which berries and grains are safe to eat and continue to work on your shelter.

Then one morning, you hear two cannons. Later in the sky, the faces of the girl from District One and the girl from District Four are shown.

You frown. Someone has just taken out two deadly Careers, and, unless you’ve been sleepwalking, that person certainly wasn’t you. You wonder if they’ve been fighting each other, but if it’s someone- or something- else, you don’t want to take any chances.

You continue you building your shelter, and more action seems to take place far away from you. More cannon sound and faces are shown in the sky- the District 1 boy, the District 3 boy and the girl from District 11.

Trumpets sound announcing that there’s been a rule change- two tributes of the same District can now win.

Well that doesn’t affect you. Your fellow tribute died at the Corncuopia. It does mean though that the other tributes will be stronger. You consider who could is left. The District Two pair, and the two tributes from District Twelve will surely be celebrating tonight.

There’s nothing else for it but to continue building your base. As the days pass though, you find that sponsors have been less and less forthcoming. You’re running dangerously low on water and food, and you’re scared that you might not outlast the other tributes.

As though your fears have been heard, trumpets sound again. This time, it’s Claudius Templesmith, the Hunger Games announcer, promising that there will be a Feast at the Cornucopia. You desperately need water, and you have no choice but to go.

But what will be your strategy?

  • Hide in the wheat fields and watch the other tributes battle it out before getting your backpack? – Stay on this page
  • Hide at the Cornucopia and grab your backpack first – Go to Page 165
  • Use this opportunity to take out the other tributes by fighting at the Cornucopia – Go to Page 166

 

If you stayed on this page:

 

Well, if there’s anything you’re good at, it’s hiding!

You find a good hidden spot by the edge of the wheat field and sit crouched as you watch the ensuing chaos. First the girl from District 5 springs out from the Cornucopia, grabs her backpack and races off into the woods. Then the girl from District 12 appears. Just as she does so, the girl from District 2 makes an appearance. She launches herself at the District 12 girl and they begin to fight on the ground.

Then, just as it seems like the District 2 girl is about to kill her, Thresh emerges from the wheat field. He is metres away but doesn’t seem to notice you. He’s focussed instead on the fight. He hauls the District 2 girl away, bludgeoning her to death with a rock.

The District 12 girl races into the woods as the District 2 girl falls to the ground. Thresh turns to the backpacks, and surveys them. He glances at yours, seeming surprised, but then he picks up District 2’s as well as his and races into the wheat field.

With a strangled cry, the District 2 boy emerges. He rushes to his fallen partner on the ground, dropping his sword and cradling her. Her cannon sounds and he charges past you in Thresh’s direction.

Minutes past, and then you creep forward quietly to collect your backpack before racing back to your hiding place.

As days past, no sponsors come for you, but you make do with what you’ve got. The odds continue to fall in your favour, though. First, the girl from Five dies. And then Thresh.

You stare at his picture in the sky solemnly. Now he’s dead that likely means Cato is prowling through the wheat field.

The next day, temperatures rise and the ground is dry and cracked. You’re running very low on water again and you’re just contemplating what to do when you hear a howl.

You freeze. While the other tributes haven’t been able to find you, any mutts the Gamemakers send your way certainly way.

You can hear the howls getting closer and you know you’ve got no choice but to run as far and as fast as you can.

How fast are you? Roll and add your Dexterity.

1-12: Go to Page 167

13 or higher: Stay on this page

 

If you stayed on this page:

You dart out of your shelter just in time and run. There’s the heavy pounding of feet and growling behind you, but you don’t dare look back.

You charge out of the wheat fields – it’s lucky you were camped so near the edge! – and race for the only thing you can climb: The Corncucopia.

Something shoulders you and you yelp as a figure races past you. It’s the boy from District 2. You can see two figures on the ground in front of the Corncuopia. They stand up the moment they see you, ready to fight. The District 12 pair. You sprint past them, reaching the Cornucopia some minutes after the District 2 boy and scrambling up.

For a moment you gather your breath, and you see that the District 12 pair has joined you. You know it isn’t long before the District 2 boy and the District 12 pair are ready to fight. Unlike them, you’re unarmed. What’s your plan?

 

OPTION ONE: Duck out of the way of the fight and attempt to trip everyone over the edge:

Roll and add your Dexterity modifier:

1-12: Go to Page 168

13 or higher: Stay on this page

 

OPTION TWO: Fight it out and shove everyone to their deaths:

Roll and add your Strength modifier:

1-15: Go to Page 168

16 or higher: Go to Page 169

 

OPTION THREE: Side with the District 2 boy and then kill him:

Roll and add your Charisma modifier:

1-16: Go to Page 170

17 or higher: Go to Page 171

 

OPTION FOUR: Side with the District 12 pair and then kill them:

Roll and add your Charisma modifier:

1-12: Go to Page 172

13 or higher: Go to Page 173

 

OPTION FIVE: Stay in a corner and wait for the right moment to send them all falling over the edge:

Roll and add your Wisdom or Intelligence modifier:

1-12: Go to Page 168

13 or higher: Stay on this page

 

If you stayed on this page:

The District 2 boy lunges at the District 12 boy, strangling him. They struggle and the District 12 girl grabs her bow, angling her arrow at them both.

She’s aiming for the District 2 boy’s hand, and suddenly you see your chance.

You push the District 12 girl, catching her off guard. She yelps and topples over the edge, and on reflex, fires her arrow. It hits the District 12 boy square in the chest. He stumbles backwards, knocking the District 2 back, and the two of them fall over the edge.

There’s the sound of growling, screams, and then three cannons fire.

Silence falls.

And then the trumpets sound your victory.

 

Congratulations!

Chapter 167: Page 164

Chapter Text

Page 164:

You wake up to the sound of voices directly above you.

“We can’t search the whole field.”

“They’ve gotta be here somewhere.” A voice snaps.

The Careers. It has to be. You stay still, hoping they don’t hear you right beneath your feet.

“Wait,” A softer voice murmurs, “I’ve found something.”

“Shut up Glimmer.”

“No, seriously, look over here…”

You freeze as footsteps come towards you. They’ve found your shelter.

Beatings pummel at your makeshift door, and it suddenly caves inwards.

Roll and add your Strength or Dexterity:

What did you get?

1-18: Go to Page 140

19 or higher: Stay on this page

 

If you stayed on this page:

You dart out of the hiding place, catching the boy from District One by surprise. You wrestle his spear off him and stab him in the chest. Then you hurl it through the chest of the boy from District Two. The girl from District Two yells and throws a knife at you. You duck, and grab the District Two boy’s sword. You stab her with it.

“Marina, don’t!”

You turn, hearing the shout, just in time to block the District 4 girl’s sword. She stares at you in shock, and you grab her arm, knocking away her sword and push your sword into her.

Cannons sound and you turn breathless to see that only the District One girl remains. To your surprise, she’s weaponless. Her bow and arrow have fallen to the ground, and she stands hands and feet spread apart, ready to attack.

She tilts her head, “Well aren’t you full of surprises?”

You remember a simpering girl from her interview. Whoever that was is gone replaced by someone far more dangerous.

You pick up a knife beside the fallen District Four girl, “You gave me warning when she attacked. Did you want me to kill her?”

“Her name was Marina.” She says softly, “It could have gone either way.” She gestures at you, “Come on then. Let’s get this over with.”

 

Roll and add your Dexterity modifier. What did you get?

0-15: Go to Page 145

16 or higher: Stay on this page

 

If you stayed on this page:

Glimmer’s fast, but you’re faster.

She grabs your hand and swings you onto the ground in a move you don’t recognise. You stab her in her leg, and pull her down beside you, stabbing her in the chest.

Her cannon sounds, and hovercrafts arrive to collect the bodies of the fallen Careers.

Loud footsteps crunch behind you and you turn to see Thresh staring. He’s armed with a scythe.

For a moment, you stare at each other. Then he says quietly, “You killed all the Careers?” You nod and his eyes fall to the knife in your hand, “Well then.”

Suddenly, he sprints towards you, scythe raised.

Roll and add your Dexterity modifier.

What did you get?

0-15: Go to Page 175

16 or higher: Stay on this page

 

If you stayed on this page:

You duck out of the way, and he barrels past you. You pivot and stab him in his back. He grunts, and tries to attack you, but you push him onto the ground, stabbing him again.

As the hovercraft comes to collect Thresh’s body you count who’s left: the boy from District 3, the girl from District 5, the boy from District 10, the girl from District 11, and the boy from District 12.

Wow, thanks to you, it’s a great year for the outlying districts!

Well, with the real threats gone, there’s no point waiting around for them to come and find you, is there?

 

You set off towards the Cornucopia. The boy from District Three is there next to a giant pile of food. Your stomach rumbles and eagerly you step forwards it.

“Ahh,” The boy shouts. He’s spotted you and is waving frantically for you to stop, “Wait!”

How smart are you?

Roll and add your Intelligence or Wisdom modifier.

1-5: Go to Page 142

6 or higher: Stay on this page

 

You stop.

“The ground is mined!” The boy shouts, “If you walk over there, you’ll kill us both!”

“Thanks!” You smile.

“No problem!” He grins, relieved.

You head towards him.

“My name’s Alver,” He says, reaching out a hand, “Want to be-“

You kill him.

 

You investigate the Career’s base. They had a very nice set up going for them. Nice roomy tents, and plenty of food. If only you knew how to get it without being blown up…

You close your eyes and lie down. There’s a rustling sound, followed by another. You open your eyes. The girl from District 5 is doing a strange dance towards the pyramid. You sit up suddenly and her eyes dart to you. She yelps and loses her balance.

She hits the ground with a thud, and everything explodes. You are sent flying backwards into the air.

Roll and add your Constitution modifier.

What did you get?

1-7: Go to Page 143

8 or higher: Stay on this page

 

 

If you stayed on this page…

Your head is ringing, and at first you struggle to see, but you’re alive!

There’s a tinkling sound, and sponsors land at your feet. The first parachute opens to reveal medicine, the second, a trident.

You smile. It seems that the Capitol have decided to lend you their full support.

Trident in hand, you go out to kill the other tributes.

You find the boy from District Ten first. He puts up a fight but you’re a better fighter and you manage to overcome him. Then you find the boy from District Twelve. He’s strong but he doesn’t resist and you kill him easily.

 

The girl from District 11 proves to be harder to find. You search and search but you just can’t find her. So, in the end, the Gamemakers have to do the job for you.

You wake up one morning to hear a crashing sound. Glancing around you, you see that all the trees from the forest are falling down, disappearing. The wheat field is disappearing too, and you realise that the entire arena is being destroyed.

You race as fast as you can to the Cornucopia, and you scramble up to see the ground around you fall into nothingness. It’s just you. Just you clinging onto the Cornucopia and staring into the void.

There’s a stifled gasp. You glance up and see that you’re wrong.

It’s you, the void, and the District 11 girl.

She’s perched above you, eyes wide, “Please.”

You lunge towards her.

Roll and add your Dexterity

1-9: Go to Page 144

10 or higher: Stay on this page

 

If you stayed on this page…

You grab the girl from District 11, and she screams as you throw her over the side of the Cornucopia. She falls downwards and disappears.

The trumpets sound your victory.

Congratulations!!

Chapter 168: Page 165

Chapter Text

Page 165:

 

You sneak towards the Cornucopia and crouch behind it. Then you freeze. The girl from District 5 sits a few metres away from you, staring at you.

 

What do you want to do?

Kill her – Go to Page 136

Ally with her – Go to Page 176

Do nothing – Stay on this page

 

 

If you stayed on this page:

 

You eye each other for some moments, and then the ground rumbles and the backpacks suddenly appear. The girl from District 5 springs out from the Cornucopia, grabs her backpack and races off into the woods. Then the girl from District 12 appears. Just as she does so, the girl from District 2 makes an appearance. She launches herself at the District 12 girl and they begin to fight on the ground.

Then, just as it seems like the District 2 girl is about to kill her, Thresh emerges from the wheat field. He is metres away but doesn’t seem to notice you. He’s focussed instead on the fight. He hauls the District 2 girl away, bludgeoning her to death with a rock.

The District 12 girl races into the woods as the District 2 girl falls to the ground. Thresh turns to the backpacks, and surveys them. He glances at yours, seeming surprised, but then he picks up District 2’s as well as his and races into the wheat field.

With a strangled cry, the District 2 boy emerges. He rushes to his fallen partner on the ground, dropping his sword and cradling her. Her cannon sounds and he charges past you in Thresh’s direction.

Minutes past, and then you creep forward quietly to collect your backpack before racing back to your hiding place.

As days past, no sponsors come for you, but you make do with what you’ve got. The odds continue to fall in your favour, though. First, the girl from Five dies. And then Thresh.

You stare at his picture in the sky solemnly. Now he’s dead that likely means Cato is prowling through the wheat field.

The next day, temperatures rise and the ground is dry and cracked. You’re running very low on water again and you’re just contemplating what to do when you hear a howl.

You freeze. While the other tributes haven’t been able to find you, any mutts the Gamemakers send your way certainly way.

You can hear the howls getting closer and you know you’ve got no choice but to run as far and as fast as you can.

How fast are you? Roll and add your Dexterity.

1-12: Go to Page 167

13 or higher: Stay on this page

 

If you stayed on this page:

You dart out of your shelter just in time and run. There’s the heavy pounding of feet and growling behind you, but you don’t dare look back.

You charge out of the wheat fields – it’s lucky you were camped so near the edge! – and race for the only thing you can climb: The Corncucopia.

Something shoulders you and you yelp as a figure races past you. It’s the boy from District 2. You can see two figures on the ground in front of the Corncuopia. They stand up the moment they see you, ready to fight. The District 12 pair. You sprint past them, reaching the Cornucopia some minutes after the District 2 boy and scrambling up.

For a moment you gather your breath, and you see that the District 12 pair has joined you. You know it isn’t long before the District 2 boy and the District 12 pair are ready to fight. Unlike them, you’re unarmed. What’s your plan?

 

OPTION ONE: Duck out of the way of the fight and attempt to trip everyone over the edge:

Roll and add your Dexterity modifier:

1-12: Go to Page 168

13 or higher: Stay on this page

 

OPTION TWO: Fight it out and shove everyone to their deaths:

Roll and add your Strength modifier:

1-15: Go to Page 168

16 or higher: Go to Page 169

 

OPTION THREE: Side with the District 2 boy and then kill him:

Roll and add your Charisma modifier:

1-16: Go to Page 170

17 or higher: Go to Page 171

 

OPTION FOUR: Side with the District 12 pair and then kill them:

Roll and add your Charisma modifier:

1-12: Go to Page 172

13 or higher: Go to Page 173

 

OPTION FIVE: Stay in a corner and wait for the right moment to send them all falling over the edge:

Roll and add your Wisdom or Intelligence modifier:

1-12: Go to Page 168

13 or higher: Stay on this page

 

If you stayed on this page:

The District 2 boy lunges at the District 12 boy, strangling him. They struggle and the District 12 girl grabs her bow, angling her arrow at them both.

She’s aiming for the District 2 boy’s hand, and suddenly you see your chance.

You push the District 12 girl, catching her off guard. She yelps and topples over the edge, and on reflex, fires her arrow. It hits the District 12 boy square in the chest. He stumbles backwards, knocking the District 2 back, and the two of them fall over the edge.

There’s the sound of growling, screams, and then three cannons fire.

Silence falls.

And then the trumpets sound your victory.

 

Congratulations!

 

Chapter 169: Page 166

Chapter Text

Page 166:

You sit crouched by the wheat field, knife at the ready. The ground rumbles and the backpacks suddenly materialise. The girl from District Five pops up and grabs her backpack, racing into the woods. You grind your teeth, frustrated, but you decide to let her go. There are bigger tributes to catch.

Sure enough, the girl from District 12 appears from behind a bush, making her way carefully but quickly towards the backpacks. She’s armed with a bow and arrows. Interesting. There’s a flash of silver and she’s stumbling. She cries out, clutching her arm, and nocks an arrow to her bow at lightning speed. She fires at something.

The girl from District 2 appears racing towards her. Fire Girl fires again but misses and the two start wrestling on the ground. You don’t know who’s going to win, but you see your chance to take them both out.

You race forward, and stab the girl from District 2 in the back. District 12 girl’s eyes widen and you stab her too. Their cannons sound, and you walk over to the backpacks, heaving them onto your back.

“CLOVE!”

The vicious cry of grief and despair cuts through the air, and you turn to see the District 2 boy standing on the edge of the forest. He’s breathing heavily, and as he starts to run towards you, you know that he’ll be on you in seconds.

Roll and add your Strength or Dexterity.

What did you get?

1-15: Go to Page 139

16 or higher: Stay on this page

 

 

You run as fast as you can, and barrel into Thresh. You stumble backwards as he stares at you in shock. And then the boy from District 2 is on him, and you’re sprinting as fast as you can into the wheat field.

A cannon sounds. Footsteps thud behind you, and you turn to see Thresh sprinting towards you, scythe at the ready.

Roll and add your Dexterity modifier.

What did you get?

0-15: Go to Page 175

16 or higher: Stay on this page

 

 

If you stayed on this page:

You duck out of the way, and he barrels past you. You pivot and stab him in his back. He grunts, and tries to attack you, but you push him onto the ground, stabbing him again.

As the hovercraft comes to collect Thresh’s body you count who’s left: the boy from District 3, the girl from District 5, the boy from District 10, the girl from District 11, and the boy from District 12.

Wow, thanks to you, it’s a great year for the outlying districts!

Well, with the real threats gone, there’s no point waiting around for them to come and find you, is there?

 

You set off towards the Cornucopia. The boy from District Three is there next to a giant pile of food. Your stomach rumbles and eagerly you step forwards it.

“Ahh,” The boy shouts. He’s spotted you and is waving frantically for you to stop, “Wait!”

How smart are you?

Roll and add your Intelligence or Wisdom modifier.

1-5: Go to Page 142

6 or higher: Stay on this page

 

You stop.

“The ground is mined!” The boy shouts, “If you walk over there, you’ll kill us both!”

“Thanks!” You smile.

“No problem!” He grins, relieved.

You head towards him.

“My name’s Alver,” He says, reaching out a hand, “Want to be-“

You kill him.

 

You investigate the Career’s base. They had a very nice set up going for them. Nice roomy tents, and plenty of food. If only you knew how to get it without being blown up…

You close your eyes and lie down. There’s a rustling sound, followed by another. You open your eyes. The girl from District 5 is doing a strange dance towards the pyramid. You sit up suddenly and her eyes dart to you. She yelps and loses her balance.

She hits the ground with a thud, and everything explodes. You are sent flying backwards into the air.

Roll and add your Constitution modifier.

What did you get?

1-7: Go to Page 143

8 or higher: Stay on this page

 

 

If you stayed on this page…

Your head is ringing, and at first you struggle to see, but you’re alive!

There’s a tinkling sound, and sponsors land at your feet. The first parachute opens to reveal medicine, the second, a trident.

You smile. It seems that the Capitol have decided to lend you their full support.

Trident in hand, you go out to kill the other tributes.

You find the boy from District Ten first. He puts up a fight but you’re a better fighter and you manage to overcome him. Then you find the boy from District Twelve. He’s strong but he doesn’t resist and you kill him easily.

 

The girl from District 11 proves to be harder to find. You search and search but you just can’t find her. So, in the end, the Gamemakers have to do the job for you.

You wake up one morning to hear a crashing sound. Glancing around you, you see that all the trees from the forest are falling down, disappearing. The wheat field is disappearing too, and you realise that the entire arena is being destroyed.

You race as fast as you can to the Cornucopia, and you scramble up to see the ground around you fall into nothingness. It’s just you. Just you clinging onto the Cornucopia and staring into the void.

There’s a stifled gasp. You glance up and see that you’re wrong.

It’s you, the void, and the District 11 girl.

She’s perched above you, eyes wide, “Please.”

You lunge towards her.

Roll and add your Dexterity

1-9: Go to Page 144

10 or higher: Stay on this page

 

If you stayed on this page…

You grab the girl from District 11, and she screams as you throw her over the side of the Cornucopia. She falls downwards and disappears.

The trumpets sound your victory.

Congratulations!!

Chapter 170: Page 167

Chapter Text

Page 167:

You sprint out but you’re just not fast enough. The mutts bite into your legs and you fall onto the ground.

 

So close!

Chapter 171: Page 168

Chapter Text

Page 168:

Despite your best efforts, the District 2 boy catches you as he lunges at the District 12 boy and you are sent toppling over the edge towards the mutts below…

 

Sorry, you died!

Chapter 172: Page 169

Chapter Text

Page 169:

The District 2 boy lunges at the District 12 boy. You shove both of them, catching them off balance and they fall over the edge. The girl from District 12 fires at you. An arrow catches you in the arm as you move quickly towards you. You push her and she falls over the edge.

Cannons sound.

 

Congratulations, you’ve won the 74th Hunger Games!

Chapter 173: Page 170

Chapter Text

Page 170:

You turn to the District 2 boy, “Hey, let’s be allies.”

He stares at you as he gets to his feet, “Who even are you?”

Suddenly he lunges forward and his hands grip your neck.

 

Sorry, you died!

Chapter 174: Page 171

Chapter Text

Page 171:

“Well,” You grin, twirling your weapon, “Good thing it’s two against two.”

You move to stand beside the District 2 boy. He watches you, bewildered.

“Allies?” You smile brightly.

“Uh,” For a moment all three of the other tributes stare at you. Then the District 2 boy smiles, “You take Fire Girl.”

 

Roll and add your Strength modifier as you attempt to throw Katniss off the Cornucopia.

What did you get?

1-11: Go to Page 177

12 or higher: Stay on this page

 

If you stayed on this page:

You lunge at the District 12 girl. She nocks an arrow to her bow but you punch her before she can fire it. She loses her balance and falls from the Cornucopia.

“Katniss!” The District 12 boy screams.

He locks eyes with you, stunned, giving the District 2 boy the chance to push him from the edge. He falls and his cannon fires.

The District 2 boy’s smile is crazed as he turns to face you.

“Well this should be easy,” He snarls.

 

Roll and add your Dexterity modifier as Cato charges at you.

What did you get?

1-14: Go to Page 178

15 or higher: Stay on this page

 

If you stayed on this page:

The boy from District 2 rushes at you with his sword.

You sidestep, and push him forwards, knocking him over the edge. He falls, cracking his head onto the Corncuopia as he does so.

Minutes later, his cannon fires and the snarling of the mutts stop.

Trumpets sound your victory.

 

Congratulations!!

Chapter 175: Page 172

Chapter Text

Page 172:

“Three against one?” You ask as you move to stand next to the District 12 pair. The boy from District 2 looks at you in surprise.

“Not a chance,” The girl from District 12 says.

“Well, I certainly need all the help I can get,” The boy from District 12 smiles, “Let them fight on our side.”

The boy from District 2 readies his sword, a crazed smirk spreading across his face, “Say hello to Clove for me.”

One moment he’s standing; the next he’s charging.

Roll and add your Dexterity modifier. As it’s three against one, you have Advantage, (roll twice and use the best score)!

1-8: Go to Page 173

9 or higher: Stay on this page

 

If you stayed on this page:

Dodging you move out of the way as the District 2 boy charges at you, and the three of you together push him off the edge.

His cannon sounds, and as you stand you’re immediately faced with the District 12 girl standing with an arrow nocked to her bow facing you.

“I’ll make it quick.” She murmurs.

“Katniss,” The District 12 boy says, but he doesn’t move to stop her.

The District 12 girl turns her head to answer him, and you see your chance.

 

Roll and add your Dexterity modifier:

1-12: Go to Page 179

13 or higher: Stay on this page

 

You lunge forward pushing the District 12 girl off the Cornucopia. The District 12 boy lunges forward to save her, and you shove him from behind, sending him falling. They land at the same time, and you hear the mutts attack them.

Eventually, their cannons sound and trumpets signal your victory.

Congratulations!

Chapter 176: Page 173

Chapter Text

 

Page 173:

The boy from District 2 lunges at you first, catching you by surprise and you topple over the edge.

 

So close!

Chapter 177: Page 174

Chapter Text

Page 174:

The next evening, you awake in your shelter to hear voices coming from outside your shelter.

“We can’t search the whole field.”

“He’s gotta be here somewhere.” A voice snaps.

The Careers. It has to be. You stay still, hoping they don’t hear you.

“Wait,” A softer voice, “I’ve found something.”

“Shut up Glimmer.”

“No, seriously, look over here…”

You hold your breath, but to your surprise, the Careers move away.

“A trapdoor,” A deeper voice says in awe.

“That must be where he’s hiding.”

There are sounds of scraping and creaking. Finally, there’s bang and a yelp.

“Marvel!”

A scream. Followed by a cannon.

“Look out!”

Clashing of weapons, and more screams. The Careers have found the District Eleven boy and he’s certainly not going quietly.

What do you want to do?

Stay hidden – Go to Page 180

Help Thresh – Stay on this page

 

If you stayed on this page:

You sneak out of your tent and take in the scene. The boy from District One is lying dead on the ground. The boy from District Eleven is bleeding and his facing off against the girl from District Four and the District Two pair. The girl from District One stands further away, cooly watching the conflict.

Roll and add your Dexterity modifier. As the others haven’t seen you yet, you have Advantage, (roll twice and use the best roll):

1-12: Go to Page 181

13 or higher: Stay on this page

 

If you stayed on this page:

You grab a rock, and sneak up to the District One girl from behind, hitting her hard. She gasps and crumples to the ground.

The others turn towards you, and the District Eleven boy uses the chance to stab the District 2 boy. He grunts and falls.

“Cato!”

The girl from District 2 whirls towards the District Eleven boy, knives flying towards both you and him. You roll, knocking into the District Four girl. She falls to the ground and you yank her sword off her, stabbing her.

A cannon sounds and you turn to see the District Eleven boy gently lowering the dead District 2 girl from the ground, before stumbling down onto his knees. He looks badly hurt and he watches you warily. What do you want to do?

 

Kill him- Go to Page 182

Ally with him- Stay on this page

 

If you stayed on this page:

You extend a hand, “Allies?”

He takes it gratefully and you help him up.

“Are the Careers all dead?” He pants.

In answer, cannons sound, and you both stand back to watch the hovercrafts collect their bodies.

“Mine name is Thresh,” The District Eleven boy says and you two shake hands, “I appreciate the help but I don’t think we should stay allies. There’s not many of us left now.”

With a start, you realise that in killing the Careers, there’s really not that many left.

“We should go our separate ways,” You nod.

“Good luck,” Thresh smiles.

“Same to you,” You nod.

He disappears into his tunnels, whilst you head back to your base.

There are no new deaths on the next day, and you wonder what the other tributes are doing. They must see that the Careers are dead and are wondering who killed them.

The next day, a cannon sounds and the boy from District Twelve is shown in the sky.

Just six of you left: You, Thresh, the boy from District 3, the girl from District 5, the boy from District 10 and the girl from District 11.

Then one morning, you feel a shuddering sound. Looking out of your hideout, you see a giant wall of stone moving towards you. Scrambling out, you see Thresh running your way.

“Run,” He shouts, “The arena- it’s getting smaller!”

You take off after Thresh.

 

Roll and add your Dexterity modifier:

1-6: Go to Page 183

7 or higher: Stay on this page

 

If you stayed on this page:

You and Thresh race out of the wheat field. Looking behind you, you watch as the impending stone wall utterly destroys your base.

Thresh grabs you, “Come on!”

You’re back to where you rose the first day. The Corncuopia stands some feet away from you, as does the blue lake. There’s a sound behind you, and you and Thresh turn to find that the stone wall has stopped moving.

A cannon sounds, and the two of you see figures appear on the edge of the forest, just in front of the stone wall. One seems to be leaping from tree to tree whilst the other darts on the ground. The moment the two of them reach end of the forest, the stone wall grinds to a halt.

Nearby them is what seems to be a giant pyramid. As you and Thresh walk closer, you see that it’s a pile of food and supplies. Sitting on the floor near them is the District Three boy, watching you all cautiously.

The two figures that appeared from the woods are the District 5 girl and the District 11 girl. Upon seeing Thresh, the District 11 girl races forward and wraps her arms around him.

“Thresh, you’re okay!”

“Hi Rue,” Thresh smiles, “Glad to see you made it.”

The District Five girl heads over to the Cornucopia and begins to climb it. You turn to Thresh, “So this is it? We fight to the death?”

He grimaces, “Looks like it.”

He pushes Rue behind him. The District 5 girl and the District 3 boy show no sign of moving and continue watching you all.

Before you can make the first move, you hear the sound of yowling and scraping from behind the stone walls. You, Thresh and Rue all edge closer together, as the sounds get closer.

“Over there,” Rue murmurs.

You all turn to see a giant green cat sitting on top of the stone walls. There’s more scraping and hissing as others join in, surrounding you.

“What do we do?” Rue whispers.

“We fight,” Thresh says grimly, “Stay behind me.”

The cats leap from their wall.

Roll and add your Dexterity.

What did you get?

0-12: Go to Page 184

13 or higher: Stay on this page

 

If you stayed on this page:

You duck out of the way as two cats immediately lunge for Thresh. Suddenly, you hear frantic shouts followed by a tremendous boom. The sound shakes the floor of the arena, sending you and all the cats flying.

Looking over, you see that the pyramid of supplies is now a destroyed wreckage. There’s no sign of the District Three boy. The cats lunge towards Rue. Thresh gets in the way and begins to fend them off, but as you continue to dodge and dive, you see that a cat gets behind him, knocking Rue to the ground.

Her cannon sounds. There’s a scream from the Cornucopia, and you watch as a cat knocks the District 5 girl off, and onto the ground. Immediately, she’s attacked by two more, and her cannon fires.

You meet Thresh’s gaze. The cats creep towards you, circling you.

He reaches over with his scythe. You flinch, thinking he means to kill you, but then he flips it over, pressing the handle into your hand.

“A life for a life,” He says sombrely, “Look after my family when you win.”

You mouth shapes his name, but already he’s charging at the cats, and they’re on him.

Excruciating seconds tick by and then his shouts stop and his cannon fires.

The trumpets sound your victory.

 

Congratulations, you win!

Chapter 178: Page 175

Chapter Text

Page 175:

He moves his scythe down before you can react.

 

Sorry, you died!

Chapter 179: Page 176

Chapter Text

Page 176:

You outstretch a hand, “Allies?”

She stares at you for a long moment, and then glances again to the knife in your other hand, “Fine.”

She shakes your hand. Her fingers are slender and cold.

There’s a cracking sound and you both look around to see the backpacks rising out of the ground.

She lunges forward to grab hers racing off towards the woods.

“Hey, I thought we were-“

But she’s gone. And to make matters worse, the girls from Districts 2 and 12 have emerged, fighting it out some meters away.

You race forward and grab your backpack, and race back to the wheat field.

“Cato! By the wheat field!”

You look behind you. The District 2 girl is pointing at you. The District 2 boy has emerged from the woods and has started to run in your direction.

Fear courses through you. As you watch, the girl from District 12 uses the opportunity to push the District 2 off her. She grabs one of the girl’s knives and stabs her.

“CLOVE!”

The boy from District 2 sprints towards the District 12 girl, and you turn away to continue running. A cannon sounds.

A body shoots past you: Thresh’s. There’s the sounds of more fighting behind you, and another cannon.

That night, as you huddle in your shelter, you see the faces in the sky: the District 2 girl, Thresh, and the girl from District 12. The next day, there’s another cannon and another face in the sky – the boy from District 12.

 

So now there are just three players left: you, the boy from District 2, and the girl from District 5.

 

A cannon sounds. Roll for luck, (don’t add anything).

What did you get?

1-10: Go to Page 132

11 or higher: Stay on this page

 

If you stayed on this page…

 

When you look in the sky, you see that the boy from District 2 is dead.

You frown, confused. Minutes later, you hear a roaring- water is streaming towards you. Quickly you scramble out of the tunnels, only to find that water is rising out of the grounds in the wheat fields too.

You sprint away from the water- towards the Cornucopia. The wave follows you, but as you reach the Cornucopia’s base, it suddenly stops. You scramble up the Cornucopia, and find you’re not alone.

The District 5 girl is up here too, and a wall of water surrounds you as you stare at each other on the Cornucopia.

“Sorry, the whole ally thing wasn’t working out for me,” She smiles, “Good to see you made it. I guess this is the finale.”

What do you want to do?

  • Convince her to let you live.

Roll and add your Charisma!

1-15: Go to Page 133

16 or higher: Go to Page 134

 

  • Attack her.

Roll and add your Strength or Dexterity!

1-10: Go to Page 135

11 or higher: Stay on this page

 

 

If you stayed on this page:

She lunges at you, but you’re faster. With a kick of your leg, you send her falling into the wave of water. Her cannon sounds seconds later.

Trumpets sound your victory.

Congratulations!!

Chapter 180: Page 177

Chapter Text

Page 177:

She dodges and uses your momentum to punt you off the edge.

 

Sorry, you died!

Chapter 181: Page 178

Chapter Text

Page 178:

You try and dodge out of the way but he grabs you and stabs you.

 

So close! Final two!

 

Chapter 182: Page 179

Chapter Text

Page 179:

You lunge forward to push the District 12 girl off, but the boy grabs you and throws you aside. You reach out to steady yourself but slip and fall over the edge.

 

Sorry!

Chapter 183: Page 180

Chapter Text

 

Page 180:

You listen to the sounds of metal and shouts. Finally, there’s the sound of a cannon, and you hear the jovial voices of the Careers as they pass you.

You wait for them to walk away, before huddling down in your shelter. That night, you are woken by the sounds of five cannons firing in close succession.

You wait that night for there to be anymore. You wonder who’s died. Have the Careers killed the rest of the other tributes? Or has there been a fight of some kind? Maybe the Gamemakers released some mutts?

You struggle to sleep, and you’re careful during the day to go unnoticed as you pick berries and wheat.

That night you get your answer. In the sky, are the faces of the pair from District 2, the District 3 boy and the District 4 girl.

You stare in shock- that’s almost all of the Careers! Who could have killed them?

And, more importantly, who does that leave alive?

The District One girl, you, the District 5 girl, the boy from District Ten and the District 12 boy.

The next day you are woken by two more cannons.

That night, the faces of the District Ten boy and the District 12 boy are shown in the sky.

There’s no doubt about it- one of the tributes is going around slaughtering everyone.

You can’t sleep that night either, and as dawn approaches, you hear a voice outside your hideout.

“You might as well come out. I know you’re in there.”

 

Do you want to come out of your shelter?

Yes – Stay on this page

No – Go to Page 185

 

If you stayed on this page:

Outside the tent, you find the District One girl. She’s smiling at you sadly, and to your surprise, she’s unarmed.

“You’ve been killing all of the other tributes?” You ask.

“Guilty as charged,” She tilts her head, “I can make it quick if you’d like.”

She steps towards you. You reach for your weapon.

 

Roll and add your Dexterity or Strength modifier.

What did you get?

 

1-14: Go to Page 145

15 or higher: Stay on this page

 

 

 

If you stayed on this page:

You move quicker, knocking her to the ground, before grabbing a rock and smashing it downwards onto her head. Her cannon sounds.

You watch as the hovercraft collects her body.

Suddenly, you hear a rumbling sound. You frown, confused. Minutes later, you hear a roaring- water is streaming towards you. You sprint as fast as you can through the wheat fields. The wave follows you, but as you reach the Cornucopia’s base, it suddenly stops. You scramble up the Cornucopia, and find you’re not alone.

The District 5 girl is up here too, and a wall of water surrounds you as you stare at each other on the Cornucopia.

“Where’s Glimmer?” She demands.

“What?” You ask, genuinely perplexed.

“The District One girl,” She stares at you, and then her eyes widen. “You killed her.”

“Guilty as charged,” You mimic.

To your surprise, her bottom lip trembles, and she wipes at her eyes.

Then she looks up at you, her expression blank. And leaps at you.

 

Roll and add your Strength or Dexterity

1-9: Go to Page 135

10 or higher: Stay on this page

 

 

If you stayed on this page:

She lunges at you, but you’re faster. With a kick of your leg, you send her falling into the wave of water. Her cannon sounds seconds later.

Trumpets sound your victory.

Congratulations!!

 

Chapter 184: Page 181

Chapter Text

 

Page 181:

You race towards the District One girl, but she catches sight of you out of the corner of her eye. Whirling she turns, the last thing you see is black.

 

Sorry, you died!

Chapter 185: Page 182

Chapter Text

Page 182:

You extend a hand, “Allies?”

He reaches for it, and you stab him in the chest. He grunts and falls to the ground. His cannon sounds.

As the hovercraft comes to collect Thresh’s body you count who’s left: the boy from District 3, the girl from District 5, the boy from District 10, the girl from District 11, and the boy from District 12.

Wow, thanks to you, it’s a great year for the outlying districts!

Well, with the real threats gone, there’s no point waiting around for them to come and find you, is there?

 

You set off towards the Cornucopia. The boy from District Three is there next to a giant pile of food. Your stomach rumbles and eagerly you step forwards it.

“Ahh,” The boy shouts. He’s spotted you and is waving frantically for you to stop, “Wait!”

How smart are you?

Roll and add your Intelligence or Wisdom modifier.

1-5: Go to Page 142

6 or higher: Stay on this page

 

You stop.

“The ground is mined!” The boy shouts, “If you walk over there, you’ll kill us both!”

“Thanks!” You smile.

“No problem!” He grins, relieved.

You head towards him.

“My name’s Alver,” He says, reaching out a hand, “Want to be-“

You kill him.

 

You investigate the Career’s base. They had a very nice set up going for them. Nice roomy tents, and plenty of food. If only you knew how to get it without being blown up…

You close your eyes and lie down. There’s a rustling sound, followed by another. You open your eyes. The girl from District 5 is doing a strange dance towards the pyramid. You sit up suddenly and her eyes dart to you. She yelps and loses her balance.

She hits the ground with a thud, and everything explodes. You are sent flying backwards into the air.

Roll and add your Constitution modifier.

What did you get?

1-7: Go to Page 143

8 or higher: Stay on this page

 

 

If you stayed on this page…

Your head is ringing, and at first you struggle to see, but you’re alive!

There’s a tinkling sound, and sponsors land at your feet. The first parachute opens to reveal medicine, the second, a trident.

You smile. It seems that the Capitol have decided to lend you their full support.

Trident in hand, you go out to kill the other tributes.

You find the boy from District Ten first. He puts up a fight but you’re a better fighter and you manage to overcome him. Then you find the boy from District Twelve. He’s strong but he doesn’t resist and you kill him easily.

 

The girl from District 11 proves to be harder to find. You search and search but you just can’t find her. So, in the end, the Gamemakers have to do the job for you.

You wake up one morning to hear a crashing sound. Glancing around you, you see that all the trees from the forest are falling down, disappearing. The wheat field is disappearing too, and you realise that the entire arena is being destroyed.

You race as fast as you can to the Cornucopia, and you scramble up to see the ground around you fall into nothingness. It’s just you. Just you clinging onto the Cornucopia and staring into the void.

There’s a stifled gasp. You glance up and see that you’re wrong.

It’s you, the void, and the District 11 girl.

She’s perched above you, eyes wide, “Please.”

You lunge towards her.

Roll and add your Dexterity

1-9: Go to Page 144

10 or higher: Stay on this page

 

If you stayed on this page…

You grab the girl from District 11, and she screams as you throw her over the side of the Cornucopia. She falls downwards and disappears.

The trumpets sound your victory.

Congratulations!!

Chapter 186: Page 183

Chapter Text

Page 183:

You trip and fall, and the stone wall crushes you.

 

So close!

Chapter 187: Page 184

Chapter Text

Page 184:

Two cats lunge towards you, and you’re just too slow. Their claws swipe into you.

 

Sorry, you died!

Chapter 188: Page 185

Chapter Text

Page 185:

You stay hidden.

“Fine,” The voice says wearily.

There’s banging on the sides of your hideout. You grab your weapon. Just as the door comes falling in, you leap forward and attempt to stab the intruder.

Roll and add your Dexterity modifier:

What did you get?

0-11: Go to Page 104

12 or higher: Stay on this page

 

If you stayed on this page:

Metal meets flesh. There’s a scream and you move out of your shelter to find the District One girl clutching her arm.

“Nicely done,” She smirks.

She lunges towards you, but you’re quicker. You knock her to the ground, grab a rock and smash it downwards onto her head.

She moans and then her cannon sounds.

You watch as the hovercraft collects her body.

Suddenly, you hear a rumbling sound. You frown, confused. Minutes later, you hear a roaring- water is streaming towards you. You sprint as fast as you can through the wheat fields. The wave follows you, but as you reach the Cornucopia’s base, it suddenly stops. You scramble up the Cornucopia, and find you’re not alone.

The District 5 girl is up here too, and a wall of water surrounds you as you stare at each other on the Cornucopia.

“Where’s Glimmer?” She demands.

“What?” You ask, genuinely perplexed.

“The District One girl,” She stares at you, and then her eyes widen. “You killed her.”

“Well, she was trying to kill me,” You note.

To your surprise, her bottom lip trembles, and she wipes at her eyes.

Then she looks up at you, her expression blank. And leaps at you.

 

Roll and add your Strength or Dexterity

1-9: Go to Page 135

10 or higher: Stay on this page

 

 

If you stayed on this page:

She lunges at you, but you’re faster. With a kick of your leg, you send her falling into the wave of water. Her cannon sounds seconds later.

Trumpets sound your victory.

Congratulations!!

Chapter 189: Page 186

Chapter Text

Page 186:

Cato stabs you faster than you can react. You slump to the ground and hear Thresh calling your name.

 

Sorry, you died!

Chapter 190: Page 187

Chapter Text

Page 187:

IF YOU ARE CURRENTLY WITH THRESH, STAY HERE. IF YOU ARE CURRENTLY IN COMBAT, SCROLL DOWN:

“Thanks,” You murmur, taking the armour.

Thresh nods.

Some days pass and the girl from District Five dies.

“Finch,” Thresh murmurs.

“So now it’s just us and the pair from District Twelve.”

Thresh nods. “I suppose we wait and see if they come to us.”

 

Well, you don’t. The Gamemakers decide for you.

You wake to the sound of scuffling in the tunnels. Frantically, you wake Thresh, and as you both look round to see the source, you spot a giant red antenna coming round one of the tunnels. Mutts. You both scramble upwards onto the wheat field, to see a wave of giant red ants scuttling towards you.

You and Thresh glance at each other and wordlessly run towards the Cornucopia.

You hear a cannon, followed by another.

Thresh stumbles and you reach out to help him up.

The ants roll over you faster than you expect. You hear a cannon, and the ants still. When they recede, you see Thresh’s body lying beside you.

The armour kept you safe.

The trumpets sound your victory.

Congratulations!

 

ALTERNATIVE PAGE (COMBAT!)

 

She lunges towards you, but you’re quicker. You knock her to the ground, grab a rock and smash it downwards onto her head.

She moans and then her cannon sounds.

You watch as the hovercraft collects her body.

Suddenly, you hear a rumbling sound. You frown, confused. Minutes later, you hear a roaring- water is streaming towards you. You sprint as fast as you can through the forest. A cannon sounds, and you wonder who has died.

 The wave follows you, but as you reach the Cornucopia’s base, it suddenly stops. You scramble up the Cornucopia, and find you’re not alone.

The District 5 girl is up here too, and a wall of water surrounds you as you stare at each other on the Cornucopia.

“Where’s Glimmer?” She demands.

“What?” You ask.

“The District One girl,” She stares at you, and then her eyes widen. “You killed her.”

“Well, she was trying to kill me,” You note.

To your surprise, her bottom lip trembles, and she wipes at her eyes.

Then she looks up at you, her expression blank. And leaps at you.

 

Roll and add your Strength or Dexterity

1-9: Go to Page 135

10 or higher: Stay on this page

 

 

If you stayed on this page:

She lunges at you, but you’re faster. With a kick of your leg, you send her falling into the wave of water. Her cannon sounds seconds later.

Trumpets sound your victory.

Congratulations!!

 

 

Chapter 191: Page 188

Chapter Text

Page 188:

Sorry, you’re just not fast enough. You fall into the void.

 

So close!

Chapter 192: Page 189

Chapter Text

Page 189:

You lunge at her, but she moves quickly, jumping to another tree.

 

Now, here’s a question for you- did Katniss die at the Cornucopia?

Yes – Stay on this page

No – Go to Page 199

 

If you stayed on this page:

You hear twelve cannons, and in the sky, you see: the District 3 girl, the District 4 boy, the District 5 boy, the District 6 and 7 tributes, the boy from District 8, the other tribute from District 9, the District 10 girl and the District 12 pair.

That night, another cannon fires, and you huddle in your tree, trying to keep warm.

Unable to sleep, you track the progress of the moon across the sky. As dawn approaches, footsteps awake you. Peeking through the branches, you see the District One girl walk past.

She whispers something, and suddenly she is joined by the District Five girl. You frown, watching the muted conversation. Instead of killing the District Five girl, the District One girl smiles, and after some time, she heads back towards the Cornucopia.

The next day, as you search for food, you hear two more cannons. As night falls, the boy from One and the boy from Eleven’s faces are shown in the sky. You hide in a bush, and sometime later, the District One girl appears again.

“It’s time,” She says to the District Five girl.

They exchange something, and the District One girl turns to leave.

“Glimmer,” The District Five girl catches her on the arm, “Be careful.”

Glimmer tosses her head and smirks, “You know me, Finch. Always am.”

The District One girl turns back to the Cornucopia. Minutes later, you hear the firing of several cannons in rapid succession.

You watch as the Glimmer returns, a sword in her hand.

“It’s done,” She murmurs.

Finch smiles tightly, “Then I guess this is where we part ways.” She extends a hand to Glimmer, “Best of luck?”

Glimmer studies her, and then drops her sword, wrapping Finch in a hug, “Take care, Finch.”

“You too, Princess.” Finch smirks, “I better not see your ugly face in the night sky.”

“Likewise,” Glimmer smiles. She watches as Finch walks away and then picks up the sword.

She sighs heavily, and then turns towards your bush, “I can see you, you know. You might as well come out.”

You don’t move, hoping she’s talking about someone else. But then Glimmer says your name, and you know you have no other option.

“How do you know my name?” You ask as you step out of the hedge, “And how long have you known I was here?”

Glimmer shrugs, “I’m more observant than I look,” She raises her sword, “I’m sorry, but there’s really not that many of us left now.”

With a start, you realise that with the Careers gone, there’s only the two of you, Finch, the District 10 boy and the District 11 girl.

“So you’ve come to kill me first, huh?”

“No hard feelings,” Glimmer smiles sadly.

 

What do you want to do?

  • Run!

Roll and add your Dexterity modifier. What did you get?

0-10: Go to Page 192

11 or higher: Stay on this page

 

  • Fight!

Roll and add your Strength or Dexterity modifier. What did you get?

0-14: Go to Page 96

15 or higher: Go to Page 187

 

If you stayed on this page:

You run before she can react and don’t stop running until you are very deep into the woods. You find a pond and decide to camp there, and start to try and catch fish.

Later that day, a cannon fires, and when night falls, you see the face of the District 10 boy in the sky.

The next morning, you awake to hear a crashing sound. Glancing around you, you see that all the trees from the forest are falling down, disappearing. The entire arena is getting destroyed.

How fast are you?

Roll and add your Dexterity modifier:

1-12: Go to Page 188

13 or higher: Stay on this page

 

If you stayed on this page:

As you run through the forest, you hear the sounds of two cannons. You race as fast as you can to the Cornucopia, and you scramble up to see the ground around you fall into nothingness. It’s just you. Just you clinging onto the Cornucopia and staring into the void.

There’s a stifled gasp. You glance up and see that you’re wrong.

It’s you, the void, and the District 11 girl.

She’s perched above you, eyes wide, “Please.”

You lunge towards her.

Roll and add your Dexterity

1-9: Go to Page 144

10 or higher: Stay on this page

 

If you stayed on this page…

You grab the girl from District 11, and she screams as you throw her over the side of the Cornucopia. She falls downwards and disappears.

The trumpets sound your victory.

Congratulations!

Chapter 193: Page 190

Chapter Text

Page 190:

You hear ten cannons, and later you see the faces in the sky:

The District 3 girl, the District 4 boy, the District 5 boy, both from District Six, both from District Seven, the District 8 boy, your district partner and the District 10 girl.

“It’s scary, isn’t it?” Rue murmurs.

That night, another cannon fires, and you huddle together in your tree, trying to keep warm.

Unable to sleep, you track the progress of the moon across the sky. As dawn approaches, footsteps awake you. Peeking through the branches, you see the District One girl walk past.

She whispers something, and suddenly a figure jumps down from a nearby tree. It’s the District 5 girl. You frown, watching the muted conversation. Instead of killing the District Five girl, the District One girl smiles, and after some time, she heads back towards the Cornucopia.

The next morning, you tell Rue what you saw. She doesn’t seem surprised.

“They talked during training,” She says, “They must have formed an alliance.”

“It’s strange though a Career tribute having an alliance with someone else.”

“Yeah,” She smiles, “Didn’t think it was possible. Hey, look over here,” She gestures to some berries, “We have them at home!”

You don’t recognise them. “Are they safe to eat?”

In answer, Rue pops one into her mouth.

“Uh okay.”

Through the day, Rue shows you how to jump from tree to tree. She also shares some details about her home life – she’s the oldest of several siblings and loves to sing. You share some details too and later that night, you settle comfortably down side by side in the tree.

The next morning, you wake to the smell of smoke. There’s a wall of fire getting closer and closer too. Quickly, you wake up Rue and the two of you begin to jump from tree to tree to escape it.

How fast are you? Roll and add your Dexterity modifier:

1-5: Go to Page 200

6 or higher: Stay on this page

 

If you stayed on this page:

You and Rue escape the fire, and end up in a tree near the edge of the forest.

Later that day, you hear the pounding of feet. It’s the District 12 girl being pursued by the Careers. She looks about her before climbing up a tree nearby you. The Careers begin to follow but they find it too difficult, and she’s climbed too high for them to reach.

“Oh no!” Rue whispers.

“What?” You hiss.

She points up to above where the District 12 girl is hiding. You follow her line of vision and see a Tracker Jacker nest.

“We need to warn her,” Rue says.

She motions to the District 12 girl, who looks over, surprised to see you both. Rue points to the nest and the girl nods.

As the night passes, you keep a wary eye on the Careers. The only movement is from the District One girl who gets up to keep watch.

As dawn approaches, you hear the girl from District Twelve whisper your names. You and Rue glance over. The District Twelve girl points the nest, and mimes sawing it down. Rue touches your arm and you lean forward to jump to the next tree.

Roll and add your Dexterity modifier:

0-5: Go to Page 201

6 or higher: Stay on this page

 

If you stayed on this page:

You and Rue safely get away before the District Twelve girl knocks the Tracker Jacker nest onto the Careers’ heads.

Safely from some trees away, you watch as the Careers scream and run off. One girl doesn’t make it and falls to the ground. The District 12 girl clambers down and takes her bow and arrows before stumbling off into the woods.

“She’s been stung,” Rue whispers.

Sure enough, the girl collapses onto the ground.

“We need to help her,” Rue says, “Help me get her safety!”

“Rue, she could kill us!”

Rue jumps down from the tree and begins to pull the District 12 girl into a bush.

“She’s been badly stung,” She says as you follow, “I need to get her some leaves! Can you watch over her?”

She disappears before you can reply.

What do you want to do?

Watch Katniss – Stay on this page

Kill Katniss - Go to Page 202

 

If you stayed on this page:

You watch over the District Twelve girl as she tosses and turns. Rue appears again with a bunch of leaves and begins chewing on them.

“What are you doing?” You ask.

“It works,” She says through a mouthful of leaves, “Trust me.”

She spits them out and presses them on District Twelve’s wounds.

“Urgh.”

You both watch over District Twelve. That night, the girls from District One and Four are shown in the sky. Some nights later, you both see her stirring and dart behind a tree.

She wakes, looking curiously at the leaves, before glancing over at you.

She asks tentatively if you want to be allies, and Rue wholeheartedly agrees.

The three of you exchange food. It turns out the District Twelve girl is called Katniss, and she’s a hunter, which explains how she got an Eleven in training.

The three of you decide that together you could take on the Careers, and you probably should whilst you have the chance.

You and Rue know that the Careers have been building a pyramid of food near the Cornucopia. Katniss decides that it will best to target that whilst you and Rue provide the distraction.

As the three of you camp out in the tree, Rue falls asleep between you and Katniss.

Katniss glances over at you, “You don’t trust me, do you?” You don’t respond, and she says, “It’s okay. I won’t try and win your trust. But I think we can both agree that we need to do everything we can to keep Rue alive.”

“Why do you care?”

“She reminds me of my sister back at home,” She smiles, “Just look after her tomorrow. Please?”

“That’s what allies do,” You say.

That night, you all hear a cannon, and exchange glances nervously.

Katniss, you and Rue exchange a four-note whistle, before you part ways.

The two of you start trying to build fires and as per Katniss’ instructions to light one at a time so that the Careers follow you away from Katniss.

When the last one is lit, you hear an explosion coming from the base.

“She did it!” Rue beams, “She blew up their food!”

You hug, and camp out in a tree for the night. The next morning, there’s no sign of Katniss.

“Do you think she’s alright?” Rue asks, gnawing on her bottom lip.

You sit in the tree and you both sing the four-note melody, hoping to hear an answer.

Instead, there’s the sound of footsteps and you both see the boy from District One walk towards you, a spear in one hand and a net in the other.

You both move to jump into another tree, but suddenly you feel something land on you, and you both land heavily on the ground, the net encasing you.

He doesn’t kill you, but instead stands as if waiting for something. Someone.

Katniss.

 

If you want to try and escape, roll and add your Dexterity modifier.

If you get more than 14, go to Page 203

If you don’t succeed or want to remain where you are, stay on this page.

 

If you stayed on this page:

 A bird suddenly lands on the branch and sings the four-part melody. Rue beams.

“Katniss!” She shouts, “Katniss.”

“Rue!”

Katniss is some distance away. You see the boy from District One smile and ready his spear. Cold runs through as you realise what he is about to do.

 

If you’d like to push Rue out of the way and take the spear go for her, go to Page 212

If you’d like to remain still, stay on this page.

 

If you stayed on this page:

The spear hits Rue just as Katniss appears in the clearing. She nocks an arrow to her bow and shoots the boy from District One. Then she races towards you both and helps get the net off. You both cradle Rue and sing to her as she dies.

Then Katniss gets some flowers and covers Rue’s body before doing some kind of salute.

Finally, she says, “I don’t think we can be allies anymore. I’m sorry.”

You nod and she reaches out a hand for you to shake. Then you go your separate ways.

That night, you see the District One boy and Rue’s faces in the sky.

The next day, there’s an announcement – two tributes from the same district can win.

Well, that doesn’t affect you – your district partner is dead – but you see the District 2 pair celebrating at their camp from your tree.

You pass the days staying out of their way and trying to gather food, but without Rue and Katniss, is slow going and you’re going hungry.

Claudius Templesmith announces that there’s a feast, and that there will be something for all of you.

The tributes’ pack will appear at the Cornucopia at sunrise.

 

So, what’s your strategy?

  • Hide in the forest and watch the other tributes battle it out before getting your backpack? – Stay on this page
  • Hide at the Cornucopia and grab your backpack first – Go to Page 204
  • Use this opportunity to take out the other tributes – Go to Page 205

 

If you stayed on this page:

You find a good hidden spot by the edge of the forest and sit crouched as you watch the ensuing chaos. First the girl from District 5 springs out from the Cornucopia, grabs her backpack and races off into the woods. Then Katniss appears. Just as she does so, the girl from District 2 makes an appearance. She launches herself at Katniss and they begin to fight on the ground.

Then, just as it seems like the District 2 girl is about to kill her, the District 11 boy emerges from the wheat field. He is metres away but doesn’t seem to notice you. He’s focussed instead on the fight. He hauls the District 2 girl away, bludgeoning her to death with a rock.

The District 12 girl races into the woods as the District 2 girl falls to the ground. The District 11 boy turns to the backpacks, and surveys them. He glances at yours, seeming surprised, but then he picks up District 2’s as well as his and races into the wheat field.

With a strangled cry, the District 2 boy emerges. He rushes to his fallen partner on the ground, dropping his sword and cradling her. Her cannon sounds and he charges in the direction of the District 11 boy.

Minutes past, and then you creep forward quietly to collect your backpack before racing back to your hiding place.

As days past, no sponsors come for you, but you make do with what you’ve got. The odds continue to fall in your favour, though. First, the girl from Five dies. And then the boy from District 11.

You stare at his picture in the sky solemnly. Now he’s dead that likely means the District 2 boy is prowling through the wheat field.

The next day, temperatures rise and the ground is dry and cracked. You’re running very low on water again and you’re just contemplating what to do when you hear a howl.

You freeze. While the other tributes haven’t been able to find you, any mutts the Gamemakers send your way certainly way.

You can hear the howls getting closer and you know you’ve got no choice but to run as far and as fast as you can.

How fast are you? Roll and add your Dexterity.

1-12: Go to Page 167

13 or higher: Stay on this page

 

If you stayed on this page:

You dart out of your bush just in time and run. There’s the heavy pounding of feet and growling behind you, but you don’t dare look back.

You charge out of the forest – it’s lucky you were camped so near the edge! – and race for the only thing you can climb: The Corncucopia.

Something shoulders you and you yelp as a figure races past you. It’s the boy from District 2. You can see two figures on the ground in front of the Corncuopia. They stand up the moment they see you, ready to fight. Katniss and her partner. You sprint past them, reaching the Cornucopia some minutes after the District 2 boy and scrambling up.

For a moment you gather your breath, and you see that Katniss and the District 12 boy. You know it isn’t long before the District 2 boy and the District 12 pair are ready to fight. What’s your plan?

 

OPTION ONE: Duck out of the way of the fight and attempt to trip everyone over the edge:

Roll and add your Dexterity modifier:

1-12: Go to Page 168

13 or higher: Page 206

 

OPTION TWO: Fight it out and shove everyone to their deaths:

Roll and add your Strength modifier:

1-15: Go to Page 168

16 or higher: Go to Page 169

 

OPTION THREE: Side with the District 2 boy and then kill him:

Roll and add your Charisma modifier:

1-16: Go to Page 170

17 or higher: Go to Page 171

 

OPTION FOUR: Side with the District 12 pair and then kill them:

No need to roll anything for this- Stay on this page!

 

OPTION FIVE: Stay in a corner and wait for the right moment to send them all falling over the edge:

Roll and add your Wisdom or Intelligence modifier:

1-12: Go to Page 168

13 or higher: Page 206

 

If you stayed on this page:

“Three against one?” You ask as you move to stand next to the District 12 pair. The boy from District 2 looks at you in surprise.

“Sure, I certainly need all the help I can get,” The boy from District 12 smiles.

The boy from District 2 readies his sword, a crazed smirk spreading across his face, “Say hello to Clove for me.”

One moment he’s standing; the next he’s charging.

Roll and add your Dexterity modifier. As it’s three against one, you have Advantage, (roll twice and use the best score)!

1-8: Go to Page 173

9 or higher: Stay on this page

 

If you stayed on this page:

Dodging you move out of the way as the District 2 boy charges at you, and the three of you together push him off the edge.

His cannon sounds, and as you stand you’re immediately faced with Katniss standing with an arrow nocked to her bow facing you.

“I’m sorry. I’ll make it quick.” She murmurs.

“Katniss,” The District 12 boy says, but he doesn’t move to stop her.

Katniss turns her head to answer him, and you see your chance.

 

Roll and add your Dexterity modifier:

1-12: Go to Page 179

13 or higher: Stay on this page

 

You lunge forward pushing Katniss off the Cornucopia. The District 12 boy lunges forward to save her, and you shove him from behind, sending him falling. They land at the same time, and you hear the mutts attack them.

Eventually, their cannons sound and trumpets signal your victory.

Congratulations!

 

Chapter 194: Page 191

Chapter Text

Page 191:

You lunge towards her.

Roll and add your Dexterity

1-9: Go to Page 144

10 or higher: Stay on this page

 

If you stayed on this page…

You grab Rue, and she screams as you throw her over the side of the Cornucopia. She falls downwards and disappears.

The trumpets sound your victory.

Congratulations!

Chapter 195: Page 192

Chapter Text

Page 192:

You turn to run but Glimmer’s just too fast. Something hits you on the back of your neck and you fall to the ground…

 

Chapter 196: Page 193

Chapter Text

Page 193:

Sorry, the berries kill you!

Chapter 197: Page 194

Chapter Text

Page 194:

Roll and add your Dexterity, Wisdom or Intelligence:

What did you get?

0-12: Go to Page 142

13 or higher: Stay on this page

 

If you stayed on this page:

Congratulations, you successfully manage to navigate the landmines and steal from the Careers! You head back to your bush.

Some days past, and you and the girl from District 5 continue to repeat the process. If she sees you stealing food too, she doesn’t seem to care about killing you.

A cannon fires early one morning, startling you. The same day, you suddenly see all the Careers leave their base. Some minutes pass, and the District 5 girl repeats the same routine. As you step out you get more food, the girl from District 12 appears.

She’s armed with a bow and arrow and seems to be considering the pyramid. As you watch, she readies nocks and arrow to her bow and fires three times. She hits a sack of apples, sending them toppling them onto the mines.

The explosion sends you flying.

Roll and add your Constitution modifier:

0-8: Go to Page 196

9 or higher:  Stay on this page

 

If you stayed on this page:

The blast temporarily deafens you, but you’re okay. You scramble into a nearby bush to hide as you watch the Careers come running back to the wreckage. The District 2 boy kills the one from District 3.

Night falls, and the boys from District 3 and 10 are shown in the sky. The next day, the Careers leave and two more cannons fire. The next night reveals the faces of the boy from District One and the girl from District Eleven.

Good news- the competition is thinning

Bad news- you’re starving

 

There are two new announcements made.

The first is that two tributes can win provided they’re from the same district. Unfortunately, your district partner died on the first day, and the District 2 pair celebrate wildly at their camp. Clearly the odds are in their favour…

The second announcement is that there’s a feast! Claudius Templesmith announces that there will be something for all of you and you desperately need food.

The tributes’ pack will appear at the Cornucopia at sunrise.

 

So, what’s your strategy?

  • Hide in the forest and watch the other tributes battle it out before getting your backpack? – Stay on this page
  • Hide at the Cornucopia and grab your backpack first – Go to Page 197
  • Use this opportunity to take out the other tributes – Go to Page 198

 

If you stayed on this page:

Well, if there’s anything you’re good at, it’s hiding!

You find a good hidden spot by the edge of the forest and sit crouched as you watch the ensuing chaos. First the girl from District 5 springs out from the Cornucopia, grabs her backpack and races off into the woods. Then the girl from District 12 appears. Just as she does so, the girl from District 2 makes an appearance. She launches herself at the District 12 girl and they begin to fight on the ground.

Then, just as it seems like the District 2 girl is about to kill her, the District 11 boy emerges from the wheat field. He is metres away but doesn’t seem to notice you. He’s focussed instead on the fight. He hauls the District 2 girl away, bludgeoning her to death with a rock.

The District 12 girl races into the woods as the District 2 girl falls to the ground. The District 11 boy turns to the backpacks, and surveys them. He glances at yours, seeming surprised, but then he picks up District 2’s as well as his and races into the wheat field.

With a strangled cry, the District 2 boy emerges. He rushes to his fallen partner on the ground, dropping his sword and cradling her. Her cannon sounds and he charges in the direction of the District 11 boy.

Minutes past, and then you creep forward quietly to collect your backpack before racing back to your hiding place.

As days past, no sponsors come for you, but you make do with what you’ve got. The odds continue to fall in your favour, though. First, the girl from Five dies. And then the boy from District 11.

You stare at his picture in the sky solemnly. Now he’s dead that likely means the District 2 boy is prowling through the wheat field.

The next day, temperatures rise and the ground is dry and cracked. You’re running very low on water again and you’re just contemplating what to do when you hear a howl.

You freeze. While the other tributes haven’t been able to find you, any mutts the Gamemakers send your way certainly way.

You can hear the howls getting closer and you know you’ve got no choice but to run as far and as fast as you can.

How fast are you? Roll and add your Dexterity.

1-12: Go to Page 167

13 or higher: Stay on this page

 

If you stayed on this page:

You dart out of your bush just in time and run. There’s the heavy pounding of feet and growling behind you, but you don’t dare look back.

You charge out of the forest – it’s lucky you were camped so near the edge! – and race for the only thing you can climb: The Corncucopia.

Something shoulders you and you yelp as a figure races past you. It’s the boy from District 2. You can see two figures on the ground in front of the Corncuopia. They stand up the moment they see you, ready to fight. The District 12 pair. You sprint past them, reaching the Cornucopia some minutes after the District 2 boy and scrambling up.

For a moment you gather your breath, and you see that the District 12 pair has joined you. You know it isn’t long before the District 2 boy and the District 12 pair are ready to fight. What’s your plan?

 

OPTION ONE: Duck out of the way of the fight and attempt to trip everyone over the edge:

Roll and add your Dexterity modifier:

1-12: Go to Page 168

13 or higher: Stay on this page

 

OPTION TWO: Fight it out and shove everyone to their deaths:

Roll and add your Strength modifier:

1-15: Go to Page 168

16 or higher: Go to Page 169

 

OPTION THREE: Side with the District 2 boy and then kill him:

Roll and add your Charisma modifier:

1-16: Go to Page 170

17 or higher: Go to Page 171

 

OPTION FOUR: Side with the District 12 pair and then kill them:

No need to roll anything for this- Head to Page 172!

 

OPTION FIVE: Stay in a corner and wait for the right moment to send them all falling over the edge:

Roll and add your Wisdom or Intelligence modifier:

1-12: Go to Page 168

13 or higher: Stay on this page

 

If you stayed on this page:

The District 2 boy lunges at the District 12 boy, strangling him. They struggle and the District 12 girl grabs her bow, angling her arrow at them both.

She’s aiming for the District 2 boy’s hand, and suddenly you see your chance.

You push the District 12 girl, catching her off guard. She yelps and topples over the edge, and on reflex, fires her arrow. It hits the District 12 boy square in the chest. He stumbles backwards, knocking the District 2 back, and the two of them fall over the edge.

There’s the sound of growling, screams, and then three cannons fire.

Silence falls.

And then the trumpets sound your victory.

 

Congratulations!

 

Chapter 198: Page 195

Chapter Text

Page 195:

Some days pass, and the District 5 girl continues to repeat the process of stealing food.

A cannon fires early one morning, startling you. The same day, you suddenly see all the Careers leave their base. Some minutes pass, and the District 5 girl repeats the same routine. As you step out you get more food, the girl from District 12 appears.

She’s armed with a bow and arrow and seems to be considering the pyramid. As you watch, she readies nocks and arrow to her bow and fires three times. She hits a sack of apples, sending them toppling them onto the mines.

The explosion sends you flying.

Roll and add your Constitution modifier:

0-8: Go to Page 196

9 or higher:  Stay on this page

 

If you stayed on this page:

The blast temporarily deafens you, but you’re okay. You scramble into a nearby bush to hide as you watch the Careers come running back to the wreckage. The District 2 boy kills the one from District 3.

Night falls, and the boys from District 3 and 10 are shown in the sky. The next day, the Careers leave and two more cannons fire. The next night reveals the faces of the boy from District One and the girl from District Eleven.

Good news- the competition is thinning

Bad news- you’re starving

 

There are two new announcements made.

The first is that two tributes can win provided they’re from the same district. Unfortunately, your district partner died on the first day, and the District 2 pair celebrate wildly at their camp. Clearly the odds are in their favour…

The second announcement is that there’s a feast! Claudius Templesmith announces that there will be something for all of you and you desperately need food.

The tributes’ pack will appear at the Cornucopia at sunrise.

 

So, what’s your strategy?

  • Hide in the forest and watch the other tributes battle it out before getting your backpack? – Stay on this page
  • Hide at the Cornucopia and grab your backpack first – Go to Page 197
  • Use this opportunity to take out the other tributes – Go to Page 198

 

If you stayed on this page:

Well, if there’s anything you’re good at, it’s hiding!

You find a good hidden spot by the edge of the forest and sit crouched as you watch the ensuing chaos. First the girl from District 5 springs out from the Cornucopia, grabs her backpack and races off into the woods. Then the girl from District 12 appears. Just as she does so, the girl from District 2 makes an appearance. She launches herself at the District 12 girl and they begin to fight on the ground.

Then, just as it seems like the District 2 girl is about to kill her, the District 11 boy emerges from the wheat field. He is metres away but doesn’t seem to notice you. He’s focussed instead on the fight. He hauls the District 2 girl away, bludgeoning her to death with a rock.

The District 12 girl races into the woods as the District 2 girl falls to the ground. The District 11 boy turns to the backpacks, and surveys them. He glances at yours, seeming surprised, but then he picks up District 2’s as well as his and races into the wheat field.

With a strangled cry, the District 2 boy emerges. He rushes to his fallen partner on the ground, dropping his sword and cradling her. Her cannon sounds and he charges in the direction of the District 11 boy.

Minutes past, and then you creep forward quietly to collect your backpack before racing back to your hiding place.

As days past, no sponsors come for you, but you make do with what you’ve got. The odds continue to fall in your favour, though. First, the girl from Five dies. And then the boy from District 11.

You stare at his picture in the sky solemnly. Now he’s dead that likely means the District 2 boy is prowling through the wheat field.

The next day, temperatures rise and the ground is dry and cracked. You’re running very low on water again and you’re just contemplating what to do when you hear a howl.

You freeze. While the other tributes haven’t been able to find you, any mutts the Gamemakers send your way certainly way.

You can hear the howls getting closer and you know you’ve got no choice but to run as far and as fast as you can.

How fast are you? Roll and add your Dexterity.

1-12: Go to Page 167

13 or higher: Stay on this page

 

If you stayed on this page:

You dart out of your bush just in time and run. There’s the heavy pounding of feet and growling behind you, but you don’t dare look back.

You charge out of the forest – it’s lucky you were camped so near the edge! – and race for the only thing you can climb: The Corncucopia.

Something shoulders you and you yelp as a figure races past you. It’s the boy from District 2. You can see two figures on the ground in front of the Corncuopia. They stand up the moment they see you, ready to fight. The District 12 pair. You sprint past them, reaching the Cornucopia some minutes after the District 2 boy and scrambling up.

For a moment you gather your breath, and you see that the District 12 pair has joined you. You know it isn’t long before the District 2 boy and the District 12 pair are ready to fight. What’s your plan?

 

OPTION ONE: Duck out of the way of the fight and attempt to trip everyone over the edge:

Roll and add your Dexterity modifier:

1-12: Go to Page 168

13 or higher: Stay on this page

 

OPTION TWO: Fight it out and shove everyone to their deaths:

Roll and add your Strength modifier:

1-15: Go to Page 168

16 or higher: Go to Page 169

 

OPTION THREE: Side with the District 2 boy and then kill him:

Roll and add your Charisma modifier:

1-16: Go to Page 170

17 or higher: Go to Page 171

 

OPTION FOUR: Side with the District 12 pair and then kill them:

No need to roll anything for this- Head to Page 172!

 

OPTION FIVE: Stay in a corner and wait for the right moment to send them all falling over the edge:

Roll and add your Wisdom or Intelligence modifier:

1-12: Go to Page 168

13 or higher: Stay on this page

 

If you stayed on this page:

The District 2 boy lunges at the District 12 boy, strangling him. They struggle and the District 12 girl grabs her bow, angling her arrow at them both.

She’s aiming for the District 2 boy’s hand, and suddenly you see your chance.

You push the District 12 girl, catching her off guard. She yelps and topples over the edge, and on reflex, fires her arrow. It hits the District 12 boy square in the chest. He stumbles backwards, knocking the District 2 back, and the two of them fall over the edge.

There’s the sound of growling, screams, and then three cannons fire.

Silence falls.

And then the trumpets sound your victory.

 

Congratulations!

Chapter 199: Page 196

Chapter Text

Page 196:

Sorry, the explosion kills you. Blame Katniss.

Chapter 200: Page 197

Chapter Text

Page 197:

You sneak towards the Cornucopia and crouch behind it. Then you freeze. The girl from District 5 sits a few metres away from you, staring at you.

 

What do you want to do?

Kill her – Go to Page 136

Ally with her – Go to Page 137

Do nothing – Stay on this page

 

 

You eye each other for some moments, and then the ground rumbles and the backpacks suddenly appear. The girl from District 5 springs out from the Cornucopia, grabs her backpack and races off into the woods. Then the girl from District 12 appears. Just as she does so, the girl from District 2 makes an appearance. She launches herself at the District 12 girl and they begin to fight on the ground.

Then, just as it seems like the District 2 girl is about to kill her, Thresh emerges from the wheat field. He is metres away but doesn’t seem to notice you. He’s focussed instead on the fight. He hauls the District 2 girl away, bludgeoning her to death with a rock.

The District 12 girl races into the woods as the District 2 girl falls to the ground. Thresh turns to the backpacks, and surveys them. He glances at yours, seeming surprised, but then he picks up District 2’s as well as his and races into the wheat field.

With a strangled cry, the District 2 boy emerges. He rushes to his fallen partner on the ground, dropping his sword and cradling her. Her cannon sounds and he charges past you in Thresh’s direction.

Minutes past, and then you creep forward quietly to collect your backpack before racing back to your hiding place.

As days past, no sponsors come for you, but you make do with what you’ve got. The odds continue to fall in your favour, though. First, the girl from Five dies. And then Thresh.

You stare at his picture in the sky solemnly. Now he’s dead that likely means Cato is prowling through the wheat field.

The next day, temperatures rise and the ground is dry and cracked. You’re running very low on water again and you’re just contemplating what to do when you hear a howl.

You freeze. While the other tributes haven’t been able to find you, any mutts the Gamemakers send your way certainly way.

You can hear the howls getting closer and you know you’ve got no choice but to run as far and as fast as you can.

How fast are you? Roll and add your Dexterity.

1-12: Go to Page 167

13 or higher: Stay on this page

 

If you stayed on this page:

You dart out of your shelter just in time and run. There’s the heavy pounding of feet and growling behind you, but you don’t dare look back.

You charge out of the wheat fields – it’s lucky you were camped so near the edge! – and race for the only thing you can climb: The Cornucopia.

Something shoulders you and you yelp as a figure races past you. It’s the boy from District 2. You can see two figures on the ground in front of the Cornucopia. They stand up the moment they see you, ready to fight. The District 12 pair. You sprint past them, reaching the Cornucopia some minutes after the District 2 boy and scrambling up.

For a moment you gather your breath, and you see that the District 12 pair has joined you. You know it isn’t long before the District 2 boy and the District 12 pair are ready to fight. What’s your plan?

 

OPTION ONE: Duck out of the way of the fight and attempt to trip everyone over the edge:

Roll and add your Dexterity modifier:

1-12: Go to Page 168

13 or higher: Stay on this page

 

OPTION TWO: Fight it out and shove everyone to their deaths:

Roll and add your Strength modifier:

1-15: Go to Page 168

16 or higher: Go to Page 169

 

OPTION THREE: Side with the District 2 boy and then kill him:

Roll and add your Charisma modifier:

1-16: Go to Page 170

17 or higher: Go to Page 171

 

OPTION FOUR: Side with the District 12 pair and then kill them:

Roll and add your Charisma modifier:

1-12: Go to Page 172

13 or higher: Go to Page 173

 

OPTION FIVE: Stay in a corner and wait for the right moment to send them all falling over the edge:

Roll and add your Wisdom or Intelligence modifier:

1-12: Go to Page 168

13 or higher: Stay on this page

 

If you stayed on this page:

The District 2 boy lunges at the District 12 boy, strangling him. They struggle and the District 12 girl grabs her bow, angling her arrow at them both.

She’s aiming for the District 2 boy’s hand, and suddenly you see your chance.

You push the District 12 girl, catching her off guard. She yelps and topples over the edge, and on reflex, fires her arrow. It hits the District 12 boy square in the chest. He stumbles backwards, knocking the District 2 back, and the two of them fall over the edge.

There’s the sound of growling, screams, and then three cannons fire.

Silence falls.

And then the trumpets sound your victory.

 

Congratulations!

Chapter 201: Page 198

Chapter Text

Page 198:

You sit crouched by the forest before dawn. There’s a tinkling sound and a parachute descends down beside you. Surprised, you open it to find a knife. As you inspect it, the ground rumbles and the backpacks suddenly materialise. The girl from District Five pops up and grabs her backpack, racing into the woods. You grind your teeth, frustrated, but you decide to let her go. There are bigger tributes to catch.

Sure enough, the girl from District 12 appears from behind a bush, making her way carefully but quickly towards the backpacks. She’s armed with a bow and arrows. Interesting. There’s a flash of silver and she’s stumbling. She cries out, clutching her arm, and nocks an arrow to her bow at lightning speed. She fires at something.

The girl from District 2 appears racing towards her. Fire Girl fires again but misses and the two start wrestling on the ground. You don’t know who’s going to win, but you see your chance to take them both out.

You race forward, and stab the girl from District 2 in the back. District 12 girl’s eyes widen and you stab her too. Their cannons sound, and you walk over to the backpacks, heaving them onto your back.

“CLOVE!”

The vicious cry of grief and despair cuts through the air, and you turn to see the District 2 boy standing on the edge of the forest. He’s breathing heavily, and as he starts to run towards you, you know that he’ll be on you in seconds.

Roll and add your Strength or Dexterity.

What did you get?

1-15: Go to Page 139

16 or higher: Stay on this page

 

If you stayed on this page…

You stab the boy from District 2 just as his sword comes downwards towards you. You dodge out of the way, and he falls to the ground. You stab down onto his back, and his cannon sounds.

 

You grin, victorious, and make your way back to your hideout, where you take a good drink of water.

 

The next day, a cannon sounds, and the boy from District 12 is shown that night in the sky.

You tilt your head upwards in thought. You’ve almost done it. Just the girl from District 5 left to go…

You hear a rumbling sound. You frown, confused. Minutes later, you hear a roaring- water is streaming towards you. You sprint as fast as you can through the wheat fields. The wave follows you, but as you reach the Cornucopia’s base, it suddenly stops. You scramble up the Cornucopia, and find you’re not alone.

The District 5 girl is up here too, and a wall of water surrounds you as you stare at each other on the Cornucopia.

She smiles, “I guess this is the finale.”

What do you want to do?

  • Convince her to let you live.

Roll and add your Charisma!

1-17: Go to Page 133

18 or higher: Go to Page 134

 

  • Attack her.

Roll and add your Strength or Dexterity!

1-8: Go to Page 135

9 or higher: Stay on this page

 

 

If you stayed on this page:

She lunges at you, but you’re faster. With a kick of your leg, you send her falling into the wave of water. Her cannon sounds seconds later.

Trumpets sound your victory.

Congratulations!!

 

Chapter 202: Page 199

Chapter Text

Page 199:

You hear ten cannons, and later you see the faces in the sky:

The District 3 girl, the District 4 boy, the District 5 boy, both from District Six, both from District Seven, the District 8 boy, your district partner and the District 10 girl.

That night, another cannon fires, and you huddle in your tree, trying to keep warm.

Unable to sleep, you track the progress of the moon across the sky. As dawn approaches, footsteps awake you. Peeking through the thicket, you see the District One girl walk past.

She whispers something, and suddenly she is joined by the District Five girl. You frown, watching the muted conversation. Instead of killing the District Five girl, the District One girl smiles, and after some time, she heads back towards the Cornucopia.

The next day, you search for food and find some berries.

Are they edible? Roll and add your Wisdom modifier:

1-10: Go to Page 193

11 or higher: Stay on this page

 

If you stayed on this page:

The berry will make you sick but won’t kill you. You tuck it into your pocket and go in search of other food. The next day, you feel a blaze of heat, and you see a wall of flame heading towards parts of the forest.

It doesn’t go near your tree, but the fire is blisteringly hot, and you desperately need water. You decide to take the juice from the berries.

Roll and add your Constitution modifier:

1-8: Go to Page 193

9 or higher: Stay on this page

 

If you stayed on this page:

You’re careful not to take too much and the berries quench your thirst. You do feel sick after eating them, and as you lie in your bush, you see the figure of the District One girl appear by a nearby bush. She stays there a while before disappearing again.

The next day, you feel better and you watch as all the Careers leave their base. You’ve been watching them for a while, piling up their food and placing landmines around it, and this time, they’ve left no one behind.

What do you want to do?

  • Sneak forward to get water from the lake – Stay on this page
  • Carefully go around the landmines to steal some supplies – Go to Page 194

 

If you stayed on this page:

You don’t need to roll. With no one around, going to the lake and getting some water is easy. You head back to your bush. Early the next morning, you hear screams and the sounds of two cannons. Suddenly, all of the Careers appear jumping into the lake.

The next night, the girls from Districts One and Four are shown in the sky. The Careers move out into the woods to hunt again, and you watch as the District 5 girl walks to the edge of the forest. She’s close enough for you to see that she’s been crying.

As she approaches the Career’s pyramid, her expression hardens, and you watch as, step by step, she carefully avoids each of the landmines to take some of their food.

You watch her carefully.

Did you manage to get anything from the Cornucopia on the first day?

Yes – Go to Page 195

No – Stay on this page

 

If you stayed on this page:

You are starving and exhausted. If you want to survive, you have no choice but to steal from the Careers. You wait for the girl from District 5 to go and then you walk slowly forward.

How well were you watching? And can you replicate it?

Roll and add your Dexterity, Wisdom or Intelligence modifier:

0-14: Go to 142

15 or higher: Stay on this page

 

If you stayed on this page:

Congratulations, you successfully manage to navigate the landmines and steal from the Careers! You head back to your bush.

Some days pass, and you and the girl from District 5 continue to repeat the process. If she sees you stealing food too, she doesn’t seem to care about killing you.

A cannon fires early one morning, startling you. The same day, you suddenly see all the Careers leave their base. Some minutes pass, and the District 5 girl repeats the same routine. As you step out you get more food, the girl from District 12 appears.

She’s armed with a bow and arrow and seems to be considering the pyramid. As you watch, she readies nocks and arrow to her bow and fires three times. She hits a sack of apples, sending them toppling them onto the mines.

The explosion sends you flying.

Roll and add your Constitution modifier:

0-8: Go to Page 196

9 or higher:  Stay on this page

 

If you stayed on this page:

The blast temporarily deafens you, but you’re okay. You scramble into a nearby bush to hide as you watch the Careers come running back to the wreckage. The District 2 boy kills the one from District 3.

Night falls, and the boys from District 3 and 10 are shown in the sky. The next day, the Careers leave and two more cannons fire. The next night reveals the faces of the boy from District One and the girl from District Eleven.

Good news- the competition is thinning

Bad news- you’re starving

 

There are two new announcements made.

The first is that two tributes can win provided they’re from the same district. Unfortunately, your district partner died on the first day, and the District 2 pair celebrate wildly at their camp. Clearly the odds are in their favour…

The second announcement is that there’s a feast! Claudius Templesmith announces that there will be something for all of you and you desperately need food.

The tributes’ pack will appear at the Cornucopia at sunrise.

 

So, what’s your strategy?

  • Hide in the forest and watch the other tributes battle it out before getting your backpack? – Stay on this page
  • Hide at the Cornucopia and grab your backpack first – Go to Page 197
  • Use this opportunity to take out the other tributes – Go to Page 198

 

If you stayed on this page:

Well, if there’s anything you’re good at, it’s hiding!

You find a good hidden spot by the edge of the forest and sit crouched as you watch the ensuing chaos. First the girl from District 5 springs out from the Cornucopia, grabs her backpack and races off into the woods. Then the girl from District 12 appears. Just as she does so, the girl from District 2 makes an appearance. She launches herself at the District 12 girl and they begin to fight on the ground.

Then, just as it seems like the District 2 girl is about to kill her, the District 11 boy emerges from the wheat field. He is metres away but doesn’t seem to notice you. He’s focussed instead on the fight. He hauls the District 2 girl away, bludgeoning her to death with a rock.

The District 12 girl races into the woods as the District 2 girl falls to the ground. The District 11 boy turns to the backpacks, and surveys them. He glances at yours, seeming surprised, but then he picks up District 2’s as well as his and races into the wheat field.

With a strangled cry, the District 2 boy emerges. He rushes to his fallen partner on the ground, dropping his sword and cradling her. Her cannon sounds and he charges in the direction of the District 11 boy.

Minutes past, and then you creep forward quietly to collect your backpack before racing back to your hiding place.

As days past, no sponsors come for you, but you make do with what you’ve got. The odds continue to fall in your favour, though. First, the girl from Five dies. And then the boy from District 11.

You stare at his picture in the sky solemnly. Now he’s dead that likely means the District 2 boy is prowling through the wheat field.

The next day, temperatures rise and the ground is dry and cracked. You’re running very low on water again and you’re just contemplating what to do when you hear a howl.

You freeze. While the other tributes haven’t been able to find you, any mutts the Gamemakers send your way certainly way.

You can hear the howls getting closer and you know you’ve got no choice but to run as far and as fast as you can.

How fast are you? Roll and add your Dexterity.

1-12: Go to Page 167

13 or higher: Stay on this page

 

If you stayed on this page:

You dart out of your bush just in time and run. There’s the heavy pounding of feet and growling behind you, but you don’t dare look back.

You charge out of the forest – it’s lucky you were camped so near the edge! – and race for the only thing you can climb: The Corncucopia.

Something shoulders you and you yelp as a figure races past you. It’s the boy from District 2. You can see two figures on the ground in front of the Corncuopia. They stand up the moment they see you, ready to fight. The District 12 pair. You sprint past them, reaching the Cornucopia some minutes after the District 2 boy and scrambling up.

For a moment you gather your breath, and you see that the District 12 pair has joined you. You know it isn’t long before the District 2 boy and the District 12 pair are ready to fight. What’s your plan?

 

OPTION ONE: Duck out of the way of the fight and attempt to trip everyone over the edge:

Roll and add your Dexterity modifier:

1-12: Go to Page 168

13 or higher: Stay on this page

 

OPTION TWO: Fight it out and shove everyone to their deaths:

Roll and add your Strength modifier:

1-15: Go to Page 168

16 or higher: Go to Page 169

 

OPTION THREE: Side with the District 2 boy and then kill him:

Roll and add your Charisma modifier:

1-16: Go to Page 170

17 or higher: Go to Page 171

 

OPTION FOUR: Side with the District 12 pair and then kill them:

No need to roll anything for this- Head to Page 172!

 

OPTION FIVE: Stay in a corner and wait for the right moment to send them all falling over the edge:

Roll and add your Wisdom or Intelligence modifier:

1-12: Go to Page 168

13 or higher: Stay on this page

 

If you stayed on this page:

The District 2 boy lunges at the District 12 boy, strangling him. They struggle and the District 12 girl grabs her bow, angling her arrow at them both.

She’s aiming for the District 2 boy’s hand, and suddenly you see your chance.

You push the District 12 girl, catching her off guard. She yelps and topples over the edge, and on reflex, fires her arrow. It hits the District 12 boy square in the chest. He stumbles backwards, knocking the District 2 back, and the two of them fall over the edge.

There’s the sound of growling, screams, and then three cannons fire.

Silence falls.

And then the trumpets sound your victory.

 

Congratulations!

 

Chapter 203: Page 200

Chapter Text

Page 200:

You slip on a branch and fall into the fire. Sorry!

Chapter 204: Page 201

Chapter Text

Page 201:

You fall to the ground just as the District 12 girl drops the Tracker Jacker nest.

Roll and add your Constitution or Dexterity modifier. What did you get?

1-14: Go to Page 207

15 or higher: Stay on this page

 

If you stayed on this page:

The Tracker Jackers sting you but you manage to tough them out and move far enough away before they can kill you. You do fall unconscious, and when you wake up, you find Rue bending over you.

“What happened?” You ask groggily.

“I saved you!” She beams, “Oh, and we’re allied with Katniss now!”

You look behind her to see the District 12 girl standing with her arms folded. She doesn’t seem any happier about this situation than you do.

The three of you exchange food. It turns out the District Twelve girl a hunter, which explains how she got an Eleven in training.

The three of you decide that together you could take on the Careers, and you probably should whilst you have the chance.

You and Rue know that the Careers have been building a pyramid of food near the Cornucopia. Katniss decides that it will best to target that whilst you and Rue provide the distraction.

As the three of you camp out in the tree, Rue falls asleep between you and Katniss.

Katniss glances over at you, “You don’t trust me, do you?” You don’t respond, and she says, “It’s okay. I won’t try and win your trust. But I think we can both agree that we need to do everything we can to keep Rue alive.”

“Why do you care?”

“She reminds me of my sister back at home,” She smiles, “Just look after her tomorrow. Please?”

“That’s what allies do,” You say.

That night, you all hear a cannon, and exchange glances nervously.

Katniss, you and Rue exchange a four-note whistle, before you part ways.

The two of you start trying to build fires and as per Katniss’ instructions to light one at a time so that the Careers follow you away from Katniss.

When the last one is lit, you hear an explosion coming from the base.

“She did it!” Rue beams, “She blew up their food!”

You hug, and camp out in a tree for the night. The next morning, there’s no sign of Katniss.

“Do you think she’s alright?” Rue asks, gnawing on her bottom lip.

You sit in the tree and you both sing the four-note melody, hoping to hear an answer.

Instead, there’s the sound of footsteps and you both see the boy from District One walk towards you, a spear in one hand and a net in the other.

You both move to jump into another tree, but suddenly you feel something land on you, and you both land heavily on the ground, the net encasing you.

He doesn’t kill you, but instead stands as if waiting for something. Someone.

Katniss.

 

If you want to try and escape, roll and add your Dexterity modifier.

If you get more than 14, go to Page 203

If you don’t succeed or want to remain where you are, stay on this page.

 

If you stayed on this page:

 A bird suddenly lands on the branch and sings the four-part melody. Rue beams.

“Katniss!” She shouts, “Katniss.”

“Rue!”

Katniss is some distance away. You see the boy from District One smile and ready his spear. Cold runs through as you realise what he is about to do.

 

If you’d like to push Rue out of the way and take the spear go for her, go to Page 212

If you’d like to remain still, stay on this page.

 

If you stayed on this page:

The spear hits Rue just as Katniss appears in the clearing. She nocks an arrow to her bow and shoots the boy from District One. Then she races towards you both and helps get the net off. You both cradle Rue and sing to her as she dies.

Then Katniss gets some flowers and covers Rue’s body before doing some kind of salute.

Finally, she says, “I don’t think we can be allies anymore. I’m sorry.”

You nod and she reaches out a hand for you to shake. Then you go your separate ways.

That night, you see the District One boy and Rue’s faces in the sky.

The next day, there’s an announcement – two tributes from the same district can win.

Well, that doesn’t affect you – your district partner is dead – but you see the District 2 pair celebrating at their camp from your tree.

You pass the days staying out of their way and trying to gather food, but without Rue and Katniss, is slow going and you’re going hungry.

Claudius Templesmith announces that there’s a feast, and that there will be something for all of you.

The tributes’ pack will appear at the Cornucopia at sunrise.

 

So, what’s your strategy?

  • Hide in the forest and watch the other tributes battle it out before getting your backpack? – Stay on this page
  • Hide at the Cornucopia and grab your backpack first – Go to Page 204
  • Use this opportunity to take out the other tributes – Go to Page 205

 

If you stayed on this page:

You find a good hidden spot by the edge of the forest and sit crouched as you watch the ensuing chaos. First the girl from District 5 springs out from the Cornucopia, grabs her backpack and races off into the woods. Then Katniss appears. Just as she does so, the girl from District 2 makes an appearance. She launches herself at Katniss and they begin to fight on the ground.

Then, just as it seems like the District 2 girl is about to kill her, the District 11 boy emerges from the wheat field. He is metres away but doesn’t seem to notice you. He’s focussed instead on the fight. He hauls the District 2 girl away, bludgeoning her to death with a rock.

The District 12 girl races into the woods as the District 2 girl falls to the ground. The District 11 boy turns to the backpacks, and surveys them. He glances at yours, seeming surprised, but then he picks up District 2’s as well as his and races into the wheat field.

With a strangled cry, the District 2 boy emerges. He rushes to his fallen partner on the ground, dropping his sword and cradling her. Her cannon sounds and he charges in the direction of the District 11 boy.

Minutes past, and then you creep forward quietly to collect your backpack before racing back to your hiding place.

As days past, no sponsors come for you, but you make do with what you’ve got. The odds continue to fall in your favour, though. First, the girl from Five dies. And then the boy from District 11.

You stare at his picture in the sky solemnly. Now he’s dead that likely means the District 2 boy is prowling through the wheat field.

The next day, temperatures rise and the ground is dry and cracked. You’re running very low on water again and you’re just contemplating what to do when you hear a howl.

You freeze. While the other tributes haven’t been able to find you, any mutts the Gamemakers send your way certainly way.

You can hear the howls getting closer and you know you’ve got no choice but to run as far and as fast as you can.

How fast are you? Roll and add your Dexterity.

1-12: Go to Page 167

13 or higher: Stay on this page

 

If you stayed on this page:

You dart out of your bush just in time and run. There’s the heavy pounding of feet and growling behind you, but you don’t dare look back.

You charge out of the forest – it’s lucky you were camped so near the edge! – and race for the only thing you can climb: The Corncucopia.

Something shoulders you and you yelp as a figure races past you. It’s the boy from District 2. You can see two figures on the ground in front of the Corncuopia. They stand up the moment they see you, ready to fight. Katniss and her partner. You sprint past them, reaching the Cornucopia some minutes after the District 2 boy and scrambling up.

For a moment you gather your breath, and you see that Katniss and the District 12 boy. You know it isn’t long before the District 2 boy and the District 12 pair are ready to fight. What’s your plan?

 

OPTION ONE: Duck out of the way of the fight and attempt to trip everyone over the edge:

Roll and add your Dexterity modifier:

1-12: Go to Page 168

13 or higher: Page 206

 

OPTION TWO: Fight it out and shove everyone to their deaths:

Roll and add your Strength modifier:

1-15: Go to Page 168

16 or higher: Go to Page 169

 

OPTION THREE: Side with the District 2 boy and then kill him:

Roll and add your Charisma modifier:

1-16: Go to Page 170

17 or higher: Go to Page 171

 

OPTION FOUR: Side with the District 12 pair and then kill them:

No need to roll anything for this- Stay on this page!

 

OPTION FIVE: Stay in a corner and wait for the right moment to send them all falling over the edge:

Roll and add your Wisdom or Intelligence modifier:

1-12: Go to Page 168

13 or higher: Page 206

 

If you stayed on this page:

“Three against one?” You ask as you move to stand next to the District 12 pair. The boy from District 2 looks at you in surprise.

“Sure, I certainly need all the help I can get,” The boy from District 12 smiles.

The boy from District 2 readies his sword, a crazed smirk spreading across his face, “Say hello to Clove for me.”

One moment he’s standing; the next he’s charging.

Roll and add your Dexterity modifier. As it’s three against one, you have Advantage, (roll twice and use the best score)!

1-8: Go to Page 173

9 or higher: Stay on this page

 

If you stayed on this page:

Dodging you move out of the way as the District 2 boy charges at you, and the three of you together push him off the edge.

His cannon sounds, and as you stand you’re immediately faced with Katniss standing with an arrow nocked to her bow facing you.

“I’m sorry. I’ll make it quick.” She murmurs.

“Katniss,” The District 12 boy says, but he doesn’t move to stop her.

Katniss turns her head to answer him, and you see your chance.

 

Roll and add your Dexterity modifier:

1-12: Go to Page 179

13 or higher: Stay on this page

 

You lunge forward pushing Katniss off the Cornucopia. The District 12 boy lunges forward to save her, and you shove him from behind, sending him falling. They land at the same time, and you hear the mutts attack them.

Eventually, their cannons sound and trumpets signal your victory.

Congratulations!

 

Chapter 205: Page 202

Chapter Text

Page 202:

You grab the knife that the District 12 girl is holding, and stab downwards killing her. You tuck the knife into your back pocket and take her backpack and bows and arrows. As the hovercraft collects her body, you call for Rue.

She appears and stares as the District 12 is taken away.

“What happened?” She gasps.

“She died from her wounds,” You tell her.

Roll and add your Dexterity or Charisma modifier.

If you get anything below 14, Rue doesn’t believe you.

Anything above and she does.

 

Either way, Rue looks sad, “I guess we’ve gotta keep going in case the Careers turn up.”

“Right,” You agree.

Later that day, two cannons sound. That night, the faces of the District One boy and the District Eleven boy are shown in the sky alongside the District Twelve girl.

Rue cries, “Thresh was kind to me. I didn’t want him to die.”

You wrap an arm around her.

The next day, an explosion sounds from the Careers’ base. You and Rue jump from tree to tree to find the Careers’ pyramid of food in smouldering cinders. You watch as hovercrafts arrive to collect two bodies.

That night, you see the faces of the District 2 tributes in the sky.

“That’s impossible,” You murmur.

Rue stares up in amazement, “Maybe they were outsmarted?”

Another cannon fires later that night. The next night shows the face of the District 12 boy.

Rue shivers, “Whoever is killing these people…you don’t think they can climb trees can they?”

You don’t respond.

The next day is quiet, as is the next.

Then the next day, you wake to no sunlight.

“The Gamemakers have switched off all the lights,” Rue says nervously, “I’ll climb higher to see if it’s like that for the whole arena.”

She climbs to the top of the tree before scurrying down, “The only place that’s lit is the area around the Cornucopia.”

“Then they’re trying to send us there,” You say.

“But we don’t have to go!” She says, “We could stay here, right?”

As she says this, an ear-splitting shriek fills the air. It continues for several minutes and doesn’t seem to be stopping.

“I don’t think we have a choice!” You grunt.

You set off towards the Cornucopia. The moment you step into the circle of light, you can no longer hear the noise.

You’re not alone. Atop of the Cornucopia, is the District 3 boy.

He waves at you good-naturedly, “Hi there! I wouldn’t come any closer if I were you.”

 

Roll and add your Wisdom or Intelligence modifier. What did you get?

1-5: Go to Page 142

6 or higher: Stay on this page

 

If you stayed on this page:

You frown, “What you’ve put landmines around the Cornucopia or something?”

“Or something,” He says cheerfully.

There’s a gasp from behind you. You turn to see Rue sinking to the ground, the girl from District 5 holding a dagger from behind you.

“Rue!” You catch her as she holds you weakly. Her cannon sounds.

You face the District 5 girl angrily. She looks emaciated and exhausted, and she holds her dagger at you wearily.

“Don’t suppose you could just step back for me, could you?” She murmurs.

 

Roll and add your Dexterity or Strength modifier.

What did you get?

1-10: Go to Page 208

11 or higher: Stay on this page

 

If you stayed on this page:

You lunge at the District 5 girl and grab her before she can attack you. Then you throw her towards the mines and run as fast as you can. There’s an explosion behind you, followed by two cannons.

Then silence.

The trumpets sound.

Congratulations, you have won the 74th Hunger Games!

Chapter 206: Page 203

Chapter Text

Page 203:

You deftly undo the knots on nets, allowing you and Rue to escape.

“Hey!” The boy yells.

There’s the sound of whistling, and suddenly he slumps to the ground, an arrow in his chest. His cannon sounds.

It’s Katniss.

“That was close,” She says, lowering her bow.

“Yeah, one of us could have died!” Rue beams. She runs forward to hug Katniss.

“You blew up their food pyramid?” You ask.

“All of it,” Katniss says grimly, “Let’s see how the Careers survive now.”

The next day, two cannons fire. In the sky, the faces of the District 2 boy and the District 11 boy are shown in the sky.

Rue’s face crumples when she sees her district partner, “Not Thresh.”

Another cannon fires early the next morning.

Later that day, the three of you are hunting and collecting berries. You converge and share your gains, when Katniss suddenly gasps.

You and Rue turn to see her slumping to the ground, a knife embedded in her chest. There’s a whistling in the air, and then Rue is hit, and turning you see the District 2 girl standing a few metres away, a wicked smile on her face.

She readies another knife. Roll and add your Dexterity modifier:

What did you get?

1-14: Go to Page 209

15 or higher: Stay on this page

 

If you stayed on this page:

You duck her third knife and throw yourself at her. The two of you tumble onto the ground.

 

Roll and add your Strength or Dexterity modifiers:

1-12: Go to Page 210

13 or higher: Stay on this page

 

If you stayed on this page:

You grab her knife out of her hand and stab her with it. She slumps to the ground and her cannon fires. You race back to Rue and Katniss, and stay with them until their cannons fire.

That night, their faces are shown in the sky, along with the District 2 girl and the girl from District 5.

Aside from you, there’s only one tribute remaining – the boy from District 12.

You go and search for him.

Roll and add your Wisdom modifier.

What did you get?

1-16: Go to Page 211

17 or higher: Stay on this page

 

If you stayed on this page:

Eventually, after a couple of days and some minutes of staring intently at one spot, you find him. He’s camouflaged himself as rock.

He looks at you, a sad smile playing on his face as you approach, “So just us then.”

“Just us,” You say.

“Tell me,” He whispers, “Did Katniss suffer?”

You blink, “She went quick.”

He nods and closes his eyes, “I’d appreciate it if you did the same for me.”

You stab downwards and his cannon sounds.

Congratulations, you are the victor of the 74th Hunger Games!

 

Chapter 207: Page 204

Chapter Text

Page 204:

You sneak towards the Cornucopia and crouch behind it. Then you freeze. The girl from District 5 sits a few metres away from you, staring at you.

 

What do you want to do?

Kill her – Go to Page 136

Ally with her – Go to Page 137

Do nothing – Stay on this page

 

 

You eye each other for some moments, and then the ground rumbles and the backpacks suddenly appear. The girl from District 5 springs out from the Cornucopia, grabs her backpack and races off into the woods. Then the girl from District 12 appears. Just as she does so, the girl from District 2 makes an appearance. She launches herself at the District 12 girl and they begin to fight on the ground.

Then, just as it seems like the District 2 girl is about to kill her, Thresh emerges from the wheat field. He is metres away but doesn’t seem to notice you. He’s focussed instead on the fight. He hauls the District 2 girl away, bludgeoning her to death with a rock.

The District 12 girl races into the woods as the District 2 girl falls to the ground. Thresh turns to the backpacks, and surveys them. He glances at yours, seeming surprised, but then he picks up District 2’s as well as his and races into the wheat field.

With a strangled cry, the District 2 boy emerges. He rushes to his fallen partner on the ground, dropping his sword and cradling her. Her cannon sounds and he charges past you in Thresh’s direction.

Minutes past, and then you creep forward quietly to collect your backpack before racing back to your hiding place.

As days past, no sponsors come for you, but you make do with what you’ve got. The odds continue to fall in your favour, though. First, the girl from Five dies. And then Thresh.

You stare at his picture in the sky solemnly. Now he’s dead that likely means Cato is prowling through the wheat field.

The next day, temperatures rise and the ground is dry and cracked. You’re running very low on water again and you’re just contemplating what to do when you hear a howl.

You freeze. While the other tributes haven’t been able to find you, any mutts the Gamemakers send your way certainly way.

You can hear the howls getting closer and you know you’ve got no choice but to run as far and as fast as you can.

How fast are you? Roll and add your Dexterity.

1-12: Go to Page 167

13 or higher: Stay on this page

 

If you stayed on this page:

You dart out of your bush just in time and run. There’s the heavy pounding of feet and growling behind you, but you don’t dare look back.

You charge out of the forest – it’s lucky you were camped so near the edge! – and race for the only thing you can climb: The Corncucopia.

Something shoulders you and you yelp as a figure races past you. It’s the boy from District 2. You can see two figures on the ground in front of the Corncuopia. They stand up the moment they see you, ready to fight. Katniss and her partner. You sprint past them, reaching the Cornucopia some minutes after the District 2 boy and scrambling up.

For a moment you gather your breath, and you see that Katniss and the District 12 boy. You know it isn’t long before the District 2 boy and the District 12 pair are ready to fight. What’s your plan?

 

OPTION ONE: Duck out of the way of the fight and attempt to trip everyone over the edge:

Roll and add your Dexterity modifier:

1-12: Go to Page 168

13 or higher: Page 206

 

OPTION TWO: Fight it out and shove everyone to their deaths:

Roll and add your Strength modifier:

1-15: Go to Page 168

16 or higher: Go to Page 169

 

OPTION THREE: Side with the District 2 boy and then kill him:

Roll and add your Charisma modifier:

1-16: Go to Page 170

17 or higher: Go to Page 171

 

OPTION FOUR: Side with the District 12 pair and then kill them:

No need to roll anything for this- Stay on this page!

 

OPTION FIVE: Stay in a corner and wait for the right moment to send them all falling over the edge:

Roll and add your Wisdom or Intelligence modifier:

1-12: Go to Page 168

13 or higher: Page 206

 

If you stayed on this page:

“Three against one?” You ask as you move to stand next to the District 12 pair. The boy from District 2 looks at you in surprise.

“Sure, I certainly need all the help I can get,” The boy from District 12 smiles.

The boy from District 2 readies his sword, a crazed smirk spreading across his face, “Say hello to Clove for me.”

One moment he’s standing; the next he’s charging.

Roll and add your Dexterity modifier. As it’s three against one, you have Advantage, (roll twice and use the best score)!

1-8: Go to Page 173

9 or higher: Stay on this page

 

If you stayed on this page:

Dodging you move out of the way as the District 2 boy charges at you, and the three of you together push him off the edge.

His cannon sounds, and as you stand you’re immediately faced with Katniss standing with an arrow nocked to her bow facing you.

“I’m sorry. I’ll make it quick.” She murmurs.

“Katniss,” The District 12 boy says, but he doesn’t move to stop her.

Katniss turns her head to answer him, and you see your chance.

 

Roll and add your Dexterity modifier:

1-12: Go to Page 179

13 or higher: Stay on this page

 

You lunge forward pushing Katniss off the Cornucopia. The District 12 boy lunges forward to save her, and you shove him from behind, sending him falling. They land at the same time, and you hear the mutts attack them.

Eventually, their cannons sound and trumpets signal your victory.

Congratulations!

Chapter 208: Page 205

Chapter Text

Page 205:

You sit crouched by the forest before dawn. There’s a tinkling sound and a parachute descends down beside you. Surprised, you open it to find a knife. As you inspect it, the ground rumbles and the backpacks suddenly materialise. The girl from District Five pops up and grabs her backpack, racing into the woods. You grind your teeth, frustrated, but you decide to let her go. There are bigger tributes to catch.

Sure enough, Katniss appears from behind a bush, making her way carefully but quickly towards the backpacks. She’s armed with a bow and arrows. Interesting. There’s a flash of silver and she’s stumbling. She cries out, clutching her arm, and nocks an arrow to her bow at lightning speed. She fires at something.

The girl from District 2 appears racing towards her. Fire Girl fires again but misses and the two start wrestling on the ground. You don’t know who’s going to win, but you see your chance to take them both out.

You race forward, and stab the girl from District 2 in the back. Katniss’ eyes widen.

 

Stab Katniss? Stay on this page

Spare Katniss? Go to Page 213

 

If you stayed on this page:

You stab Katniss swiftly after killing the District 2 girl. Their cannons sound, and you walk over to the backpacks, heaving them onto your back.

“CLOVE!”

The vicious cry of grief and despair cuts through the air, and you turn to see the District 2 boy standing on the edge of the forest. He’s breathing heavily, and as he starts to run towards you, you know that he’ll be on you in seconds.

Roll and add your Strength or Dexterity.

What did you get?

1-15: Go to Page 139

16 or higher: Stay on this page

 

If you stayed on this page…

You stab the boy from District 2 just as his sword comes downwards towards you. You dodge out of the way, and he falls to the ground. You stab down onto his back, and his cannon sounds.

 

You grin, victorious, and make your way back to your hideout, where you take a good drink of water.

 

The next day, a cannon sounds, and the boy from District 12 is shown that night in the sky.

You tilt your head upwards in thought. You’ve almost done it. Just the girl from District 5 left to go…

You hear a rumbling sound. You frown, confused. Minutes later, you hear a roaring- water is streaming towards you. You sprint as fast as you can through the wheat fields. The wave follows you, but as you reach the Cornucopia’s base, it suddenly stops. You scramble up the Cornucopia, and find you’re not alone.

The District 5 girl is up here too, and a wall of water surrounds you as you stare at each other on the Cornucopia.

She smiles, “I guess this is the finale.”

What do you want to do?

  • Convince her to let you live.

Roll and add your Charisma!

1-17: Go to Page 133

18 or higher: Go to Page 134

 

  • Attack her.

Roll and add your Strength or Dexterity!

1-8: Go to Page 135

9 or higher: Stay on this page

 

 

If you stayed on this page:

She lunges at you, but you’re faster. With a kick of your leg, you send her falling into the wave of water. Her cannon sounds seconds later.

Trumpets sound your victory.

Congratulations!!

 

Chapter 209: Page 206

Chapter Text

Page 206:

The District 2 boy lunges at you but you duck out of the way, sending him barrelling into Katniss and the District 12 boy. He sends Katniss flying over the edge, and he and the District 2 boy grapple each other and fall after.

Their cannons sound, followed by your victory trumpets.

Congratulations, you’ve won the 74th Hunger Games!

Chapter 210: Page 207

Chapter Text

Page 207:

Yeah, sorry, it lands directly on your head. You’re not surviving that.

Chapter 211: Page 208

Chapter Text

Page 208:

She pushes you backwards before you can react. The last thing you hear is that landmines exploding.

So close!

Chapter 212: Page 209

Chapter Text

 

Page 209:

She hits you directly in the chest, and you fall to the ground beside Rue and Katniss.

 

Sorry!

Chapter 213: Page 210

Chapter Text

Page 210:

As a trained Career, the District 2 girl is faster and stronger. She rolls on top of you and stabs you with her knife.

Sorry!

Chapter 214: Page 211

Chapter Text

Page 211:

You don’t find him. Clearly, he’s a master of stealth.

Fortunately, the Gamemakers do the job for you. They send a wave of gigantic red ants. As they approach you, you hear a cannon sound, and the ants freeze before disappearing.

Congratulations, you’ve won the 74th Hunger Games!

Chapter 215: Page 212

Chapter Text

Page 212:

You die for Rue, and in doing so, show that districts can be united. You become a martyr for the Rebels and the unofficial Mockingjay.

Chapter 216: Page 213

Chapter Text

Page 213:

You spare Katniss, but as you go to let her up, she is suddenly stabbed from behind. Her body falls revealing the District 2 boy. He glares at you furiously.

Roll and add your Strength or Dexterity.

What did you get?

1-15: Go to Page 139

16 or higher: Stay on this page

 

If you stayed on this page…

You stab the boy from District 2 just as his sword comes downwards towards you. You dodge out of the way, and he falls to the ground. You stab down onto his back, and his cannon sounds.

 

You grin, victorious, and make your way back to your hideout, where you take a good drink of water.

 

The next day, a cannon sounds, and the boy from District 12 is shown that night in the sky.

You tilt your head upwards in thought. You’ve almost done it. Just the girl from District 5 left to go…

You hear a rumbling sound. You frown, confused. Minutes later, you hear a roaring- water is streaming towards you. You sprint as fast as you can through the wheat fields. The wave follows you, but as you reach the Cornucopia’s base, it suddenly stops. You scramble up the Cornucopia, and find you’re not alone.

The District 5 girl is up here too, and a wall of water surrounds you as you stare at each other on the Cornucopia.

She smiles, “I guess this is the finale.”

What do you want to do?

  • Convince her to let you live.

Roll and add your Charisma!

1-17: Go to Page 133

18 or higher: Go to Page 134

 

  • Attack her.

Roll and add your Strength or Dexterity!

1-8: Go to Page 135

9 or higher: Stay on this page

 

 

If you stayed on this page:

She lunges at you, but you’re faster. With a kick of your leg, you send her falling into the wave of water. Her cannon sounds seconds later.

Trumpets sound your victory.

Congratulations!!

 

Chapter 217: Page 214

Chapter Text

Page 214:

You lunge forward, knocking him to the ground. He falls on his bad leg and you hit his head with a rock. You keep on running.

Here’s a question – did Katniss die at the Cornucopia?

Yes- Go to Page 220

No – Stay on this page

 

If you stayed on this page:

You hear eleven cannons, and when the faces of the dead are shown in the sky, the boy from District Ten is with them.

You set about setting up camp for the night. In the early hours of the morning, you hear a cannon, but there are no more the following day. You find a small stream with fish and busy yourself catching the fish and trying to purify the water.

 

Early one morning, you wake up to the smell of smoke, and you see a wall of fire heading towards you.

Roll and add your Dexterity modifier.

What did you get?

1-10: Go to Page 217

11 or higher: Stay on this page

 

If you stayed on this page:

 You’re badly burned but you survive the fire. Your injuries hurt you, but you keep going by moving from one place to another, trying to avoid other tributes. The next day, two cannons sound and the faces of the District One and Four girls are shown in the sky.

Some days following that, some more cannons sound and you see the boy from District One, the boy from District Three and the girl from District Eleven.

An announcement is made- two tributes from the same District can win. You don’t benefit from this – your district partner is dead- but you know that others will surely be celebrating tonight.

As days pass, your wounds get worse and you’re worried that they’re going to get infected. As if hearing your thoughts, there’s another announcement- there’s going to be a Feast! Claudius Templesmith announces that there will be something for all of you and you desperately need medicine.

The tributes’ pack will appear at the Cornucopia at sunrise.

 

So, what’s your strategy?

  • Hide in the forest and watch the other tributes battle it out before getting your backpack? – Stay on this page
  • Hide at the Cornucopia and grab your backpack first – Go to Page 197
  • Use this opportunity to take out the other tributes – Go to Page 198

 

If you stayed on this page:

Well, if there’s anything you’re good at, it’s hiding!

You find a good hidden spot by the edge of the forest and sit crouched as you watch the ensuing chaos. First the girl from District 5 springs out from the Cornucopia, grabs her backpack and races off into the woods. Then the girl from District 12 appears. Just as she does so, the girl from District 2 makes an appearance. She launches herself at the District 12 girl and they begin to fight on the ground.

Then, just as it seems like the District 2 girl is about to kill her, the District 11 boy emerges from the wheat field. He is metres away but doesn’t seem to notice you. He’s focussed instead on the fight. He hauls the District 2 girl away, bludgeoning her to death with a rock.

The District 12 girl races into the woods as the District 2 girl falls to the ground. The District 11 boy turns to the backpacks, and surveys them. He glances at yours, seeming surprised, but then he picks up District 2’s as well as his and races into the wheat field.

With a strangled cry, the District 2 boy emerges. He rushes to his fallen partner on the ground, dropping his sword and cradling her. Her cannon sounds and he charges in the direction of the District 11 boy.

Minutes past, and then you creep forward quietly to collect your backpack before racing back to your hiding place.

As days past, no sponsors come for you, but you make do with what you’ve got. The odds continue to fall in your favour, though. First, the girl from Five dies. And then the boy from District 11.

You stare at his picture in the sky solemnly. Now he’s dead that likely means the District 2 boy is prowling through the wheat field.

The next day, temperatures rise and the ground is dry and cracked. You’re running very low on water again and you’re just contemplating what to do when you hear a howl.

You freeze. While the other tributes haven’t been able to find you, any mutts the Gamemakers send your way certainly way.

You can hear the howls getting closer and you know you’ve got no choice but to run as far and as fast as you can.

How fast are you? Roll and add your Dexterity.

1-12: Go to Page 167

13 or higher: Stay on this page

 

If you stayed on this page:

You dart out of your bush just in time and run. There’s the heavy pounding of feet and growling behind you, but you don’t dare look back.

You charge out of the forest – it’s lucky you were camped so near the edge! – and race for the only thing you can climb: The Corncucopia.

Something shoulders you and you yelp as a figure races past you. It’s the boy from District 2. You can see two figures on the ground in front of the Corncuopia. They stand up the moment they see you, ready to fight. The District 12 pair. You sprint past them, reaching the Cornucopia some minutes after the District 2 boy and scrambling up.

For a moment you gather your breath, and you see that the District 12 pair has joined you. You know it isn’t long before the District 2 boy and the District 12 pair are ready to fight. What’s your plan?

 

OPTION ONE: Duck out of the way of the fight and attempt to trip everyone over the edge:

Roll and add your Dexterity modifier:

1-12: Go to Page 168

13 or higher: Stay on this page

 

OPTION TWO: Fight it out and shove everyone to their deaths:

Roll and add your Strength modifier:

1-15: Go to Page 168

16 or higher: Go to Page 169

 

OPTION THREE: Side with the District 2 boy and then kill him:

Roll and add your Charisma modifier:

1-16: Go to Page 170

17 or higher: Go to Page 171

 

OPTION FOUR: Side with the District 12 pair and then kill them:

No need to roll anything for this- Head to Page 172!

 

OPTION FIVE: Stay in a corner and wait for the right moment to send them all falling over the edge:

Roll and add your Wisdom or Intelligence modifier:

1-12: Go to Page 168

13 or higher: Stay on this page

 

If you stayed on this page:

The District 2 boy lunges at the District 12 boy, strangling him. They struggle and the District 12 girl grabs her bow, angling her arrow at them both.

She’s aiming for the District 2 boy’s hand, and suddenly you see your chance.

You push the District 12 girl, catching her off guard. She yelps and topples over the edge, and on reflex, fires her arrow. It hits the District 12 boy square in the chest. He stumbles backwards, knocking the District 2 back, and the two of them fall over the edge.

There’s the sound of growling, screams, and then three cannons fire.

Silence falls.

And then the trumpets sound your victory.

 

Congratulations!

 

Chapter 218: Page 215

Chapter Text

Page 215:

You ignore him and keep on running, going deeper into the forest.

Here’s a question for you – did Katniss die at the Cornucopia?

Yes- Go to Page 221

No – Stay on this page

 

If you stayed on this page:

Ten cannons sound that night, and in the early hours of the morning, you hear another cannon.

You set about setting up camp for the night. In the early hours of the morning, you hear a cannon, but there are no more the following day. You find a small stream with fish and busy yourself catching the fish and trying to purify the water.

 

Early one morning, you wake up to the smell of smoke, and you see a wall of fire heading towards you.

Roll and add your Dexterity modifier.

What did you get?

1-10: Go to Page 217

11 or higher: Stay on this page

 

If you stayed on this page:

 You’re badly burned but you survive the fire. Your injuries hurt you, but you keep going by moving from one place to another, trying to avoid other tributes. The next day, two cannons sound and the faces of the District One and Four girls are shown in the sky.

Some days following that, some more cannons sound. You see the boy from District Ten in the sky, and the next day, you see the boy from District One, the boy from District Three and the girl from District Eleven.

An announcement is made- two tributes from the same District can win. You don’t benefit from this – your district partner is dead- but you know that others will surely be celebrating tonight.

As days pass, your wounds get worse and you’re worried that they’re going to get infected. As if hearing your thoughts, there’s another announcement- there’s going to be a Feast! Claudius Templesmith announces that there will be something for all of you and you desperately need medicine.

The tributes’ pack will appear at the Cornucopia at sunrise.

 

So, what’s your strategy?

  • Hide in the forest and watch the other tributes battle it out before getting your backpack? – Stay on this page
  • Hide at the Cornucopia and grab your backpack first – Go to Page 197
  • Use this opportunity to take out the other tributes – Go to Page 198

 

If you stayed on this page:

Well, if there’s anything you’re good at, it’s hiding!

You find a good hidden spot by the edge of the forest and sit crouched as you watch the ensuing chaos. First the girl from District 5 springs out from the Cornucopia, grabs her backpack and races off into the woods. Then the girl from District 12 appears. Just as she does so, the girl from District 2 makes an appearance. She launches herself at the District 12 girl and they begin to fight on the ground.

Then, just as it seems like the District 2 girl is about to kill her, the District 11 boy emerges from the wheat field. He is metres away but doesn’t seem to notice you. He’s focussed instead on the fight. He hauls the District 2 girl away, bludgeoning her to death with a rock.

The District 12 girl races into the woods as the District 2 girl falls to the ground. The District 11 boy turns to the backpacks, and surveys them. He glances at yours, seeming surprised, but then he picks up District 2’s as well as his and races into the wheat field.

With a strangled cry, the District 2 boy emerges. He rushes to his fallen partner on the ground, dropping his sword and cradling her. Her cannon sounds and he charges in the direction of the District 11 boy.

Minutes past, and then you creep forward quietly to collect your backpack before racing back to your hiding place.

As days past, no sponsors come for you, but you make do with what you’ve got. The odds continue to fall in your favour, though. First, the girl from Five dies. And then the boy from District 11.

You stare at his picture in the sky solemnly. Now he’s dead that likely means the District 2 boy is prowling through the wheat field.

The next day, temperatures rise and the ground is dry and cracked. You’re running very low on water again and you’re just contemplating what to do when you hear a howl.

You freeze. While the other tributes haven’t been able to find you, any mutts the Gamemakers send your way certainly way.

You can hear the howls getting closer and you know you’ve got no choice but to run as far and as fast as you can.

How fast are you? Roll and add your Dexterity.

1-12: Go to Page 167

13 or higher: Stay on this page

 

If you stayed on this page:

You dart out of your bush just in time and run. There’s the heavy pounding of feet and growling behind you, but you don’t dare look back.

You charge out of the forest – it’s lucky you were camped so near the edge! – and race for the only thing you can climb: The Corncucopia.

Something shoulders you and you yelp as a figure races past you. It’s the boy from District 2. You can see two figures on the ground in front of the Corncuopia. They stand up the moment they see you, ready to fight. The District 12 pair. You sprint past them, reaching the Cornucopia some minutes after the District 2 boy and scrambling up.

For a moment you gather your breath, and you see that the District 12 pair has joined you. You know it isn’t long before the District 2 boy and the District 12 pair are ready to fight. What’s your plan?

 

OPTION ONE: Duck out of the way of the fight and attempt to trip everyone over the edge:

Roll and add your Dexterity modifier:

1-12: Go to Page 168

13 or higher: Stay on this page

 

OPTION TWO: Fight it out and shove everyone to their deaths:

Roll and add your Strength modifier:

1-15: Go to Page 168

16 or higher: Go to Page 169

 

OPTION THREE: Side with the District 2 boy and then kill him:

Roll and add your Charisma modifier:

1-16: Go to Page 170

17 or higher: Go to Page 171

 

OPTION FOUR: Side with the District 12 pair and then kill them:

No need to roll anything for this- Head to Page 172!

 

OPTION FIVE: Stay in a corner and wait for the right moment to send them all falling over the edge:

Roll and add your Wisdom or Intelligence modifier:

1-12: Go to Page 168

13 or higher: Stay on this page

 

If you stayed on this page:

The District 2 boy lunges at the District 12 boy, strangling him. They struggle and the District 12 girl grabs her bow, angling her arrow at them both.

She’s aiming for the District 2 boy’s hand, and suddenly you see your chance.

You push the District 12 girl, catching her off guard. She yelps and topples over the edge, and on reflex, fires her arrow. It hits the District 12 boy square in the chest. He stumbles backwards, knocking the District 2 back, and the two of them fall over the edge.

There’s the sound of growling, screams, and then three cannons fire.

Silence falls.

And then the trumpets sound your victory.

 

Congratulations!

Chapter 219: Page 216

Chapter Text

Page 216:

That night, you see twelve faces in the sky: the girl from District Three, the boy from District Four, the boy from District Five, both from District Six, both from District 7, the boy from District 8, your district partner, the girl from District 10 and both the District 12 tributes.

Talon is sad to see the girl in the sky, but busies himself in making a trap. He managed to grab some wires at the Cornucopia and he twists them together.

“What are those for?”

He grins, “For when the Careers come after us.”

A cannon sounds the first night but the next couple of days pass quietly. You both find a river with fish, and busy yourself with purifying the water and catching the fish.

 

Early one morning, you wake up to the smell of smoke, and you see a wall of fire heading towards you.

Roll and add your Dexterity modifier.

What did you get?

1-10: Go to Page 217

11 or higher: Stay on this page

 

If you stayed on this page:

You successfully escape the fire, but not without injuries. You set up camp again, and you and Talon set up a series of traps around your base.

“We’re not well hidden,” You note.

“No,” He says wearily, “But I can’t climb. Not with my leg, so the best I can do is know that I won’t go down easy.”

Later that day, two cannons sound. And then that night, four cannons fire in quick succession.

You glance at Talon, “The Careers have been busy.”

Talon curls a lock of his hair around his forefinger nervously, “Maybe some of the Careers died too.”

In the sky, the faces of the District One boy, the District Two pair, the District Three boy, the District Four girl and the District 11 boy are shown.

You and Talon exchange bewildered looks.

“Someone’s targeted all the Careers,” Talon says, “Wait, who is actually left?”

You count on your fingers. Just the two of you, the girl from Five, the girl from Eleven and the girl from One.

The next day, you are woken by the sound of a cannon, and in the evening, you and Talon both hear footsteps approaching your base. It’s the District One girl and to your surprise, she’s unarmed.

“Hi,” She smiles at you both sadly.

“It’s you who’s been killing all the other tributes.”

“Guilty as charged,” She tilts her head, “I can make it quick if you’d like.”

She steps towards you.

“Oh you can try,” Talon scoffs. He pulls on a rope. The District One tribute ducks as a piece of metal flies over her head.

Talon passes you a knife as she lunges at you.

Roll and add your Dexterity modifier.

What did you get?

0-11: Go to Page 145

12 or higher: Stay on this page

 

If you stayed on this page:

You move quicker, knocking her to the ground, before stabbing her with your knife. Her cannon sounds.

You watch as the hovercraft collects her body.

Suddenly, you hear a rumbling sound. You frown, confused. Minutes later, you hear a roaring- water is streaming towards you.

Talon trips. You turn back at you, but he yells at you to keep running.

You sprint as fast as you can through the forest. A cannon booms behind you and you stumble but regain your footing. The wave follows you, but as you reach the Cornucopia’s base, it suddenly stops. You scramble up the Cornucopia, and find you’re not alone.

The District 5 girl is up here too, and a wall of water surrounds you as you stare at each other on the Cornucopia.

“Where’s Glimmer?” She demands.

“What?” You ask, genuinely perplexed.

“The District One girl,” She stares at you, and then her eyes widen. “You killed her.”

“Guilty as charged,” You mimic.

To your surprise, her bottom lip trembles, and she wipes at her eyes.

Then she looks up at you, her expression blank. And leaps at you.

 

Roll and add your Strength or Dexterity

1-9: Go to Page 135

10 or higher: Stay on this page

 

 

If you stayed on this page:

She lunges at you, but you’re faster. With a kick of your leg, you send her falling into the wave of water. Her cannon sounds seconds later.

Trumpets sound your victory.

Congratulations!!

 

Chapter 220: Page 217

Chapter Text

Page 217:

Sorry, you’re just not fast enough. The fire consumes you.

Chapter 221: Page 218

Chapter Text

Page 218:

The boy from District One throws his spear at you before you can duck. You fall to the ground. Sorry!

Chapter 222: Page 219

Chapter Text

Page 219:

There’s nowhere safe enough to hide and you’re just not fast enough to keep moving. The acid rain kills you.

So close!

Chapter 223: Page 220

Chapter Text

Page 220:

You hear thirteen cannons, and when the faces of the dead are shown in the sky, the boy from District Ten is with them.

You set about setting up camp for the night. In the early hours of the morning, you hear a cannon, but there are no more the following day. You find a small stream with fish and busy yourself catching the fish and trying to purify the water.

 

Early one morning, you wake up to the smell of smoke, and you see a wall of fire heading towards you.

Roll and add your Dexterity modifier.

What did you get?

1-10: Go to Page 217

11 or higher: Stay on this page

 

If you stayed on this page:

 You’re badly burned but you survive the fire. Your injuries hurt you, but you keep going by moving from one place to another, trying to avoid other tributes. Eventually you settle in a bush near the edge of the Cornucopia.

Unable to sleep, you track the progress of the moon across the sky. As dawn approaches, footsteps awake you. Peeking through the thicket, you see the District One girl walk past.

She whispers something, and suddenly she is joined by the District Five girl. You frown, watching the muted conversation. Instead of killing the District Five girl, the District One girl smiles, and after some time, she heads back towards the Cornucopia.

The next day, as you search for food, you hear two more cannons. As night falls, the boy from One and the boy from Eleven’s faces are shown in the sky. You hide in your bush, and some time later, the District One girl appears again.

“It’s time,” She says to the District Five girl.

They exchange something, and the District One girl turns to leave.

“Glimmer,” The District Five girl catches her on the arm, “Be careful.”

Glimmer tosses her head and smirks, “You know me, Finch. Always am.”

The District One girl turns back to the Cornucopia. Minutes later, you hear the firing of several cannons in rapid succession.

You watch as the Glimmer returns, a sword in her hand.

“It’s done,” She murmurs.

Finch smiles tightly, “Then I guess this is where we part ways.” She extends a hand to Glimmer, “Best of luck?”

Glimmer studies her, and then drops her sword, wrapping Finch in a hug, “Take care, Finch.”

“You too, Princess.” Finch smirks, “I better not see your ugly face in the night sky.”

“Likewise,” Glimmer smiles. She watches as Finch walks away and then picks up the sword.

She sighs heavily, and then turns towards your bush, “I can see you, you know. You might as well come out.”

You don’t move, hoping she’s talking about someone else. But then Glimmer says your name, and you know you have no other option.

“How do you know my name?” You ask as you step out of the hedge, “And how long have you known I was here?”

Glimmer shrugs, “I’m more observant than I look,” She raises her sword, “I’m sorry, but there’s really not that many of us left now.”

With a start, you realise that with the Careers gone, there’s only the two of you, Finch and the District 11 girl.

“So you’ve come to kill me first, huh?”

“No hard feelings,” Glimmer smiles sadly.

 

What do you want to do?

  • Run!

Roll and add your Dexterity modifier. What did you get?

0-10: Go to Page 192

11 or higher: Stay on this page

 

  • Fight!

Roll and add your Strength or Dexterity modifier. What did you get?

0-14: Go to Page 96

15 or higher: Go to Page 187

 

If you stayed on this page:

You run before she can react and don’t stop running until you are very deep into the woods. You find a pond and decide to camp there, and start to try and catch fish.

The next morning, you awake to hear a crashing sound. Glancing around you, you see that all the trees from the forest are falling down, disappearing. The entire arena is getting destroyed.

How fast are you?

Roll and add your Dexterity modifier:

1-12: Go to Page 188

13 or higher: Stay on this page

 

If you stayed on this page:

As you run through the forest, you hear the sounds of two cannons. You race as fast as you can to the Cornucopia, and you scramble up to see the ground around you fall into nothingness. It’s just you. Just you clinging onto the Cornucopia and staring into the void.

There’s a stifled gasp. You glance up and see that you’re wrong.

It’s you, the void, and the District 11 girl.

She’s perched above you, eyes wide, “Please.”

You lunge towards her.

Roll and add your Dexterity

1-9: Go to Page 144

10 or higher: Stay on this page

 

If you stayed on this page…

You grab the girl from District 11, and she screams as you throw her over the side of the Cornucopia. She falls downwards and disappears.

The trumpets sound your victory.

Congratulations!

Chapter 224: Page 221

Chapter Text

Page 221:

Twelve cannons sound that night, and in the early hours of the morning, you hear another cannon.

You set about setting up camp for the night. In the early hours of the morning, you hear a cannon, but there are no more the following day. You find a small stream with fish and busy yourself catching the fish and trying to purify the water.

 

Early one morning, you wake up to the smell of smoke, and you see a wall of fire heading towards you.

Roll and add your Dexterity modifier.

What did you get?

1-10: Go to Page 217

11 or higher: Stay on this page

 

If you stayed on this page:

 You’re badly burned but you survive the fire. Your injuries hurt you, but you keep going by moving from one place to another, trying to avoid other tributes. Eventually, you settle in a bush. Unable to sleep, you track the progress of the moon across the sky. As dawn approaches, footsteps awake you. Peeking through the thicket, you see the District One girl walk past.

She whispers something, and suddenly she is joined by the District Five girl. You frown, watching the muted conversation. Instead of killing the District Five girl, the District One girl smiles, and after some time, she heads back towards the Cornucopia.

The next day, as you search for food, you hear two more cannons. As night falls, the boy from One and the boy from Eleven’s faces are shown in the sky. You hide in your bush, and some time later, the District One girl appears again.

“It’s time,” She says to the District Five girl.

They exchange something, and the District One girl turns to leave.

“Glimmer,” The District Five girl catches her on the arm, “Be careful.”

Glimmer tosses her head and smirks, “You know me, Finch. Always am.”

The District One girl turns back to the Cornucopia. Minutes later, you hear the firing of several cannons in rapid succession.

You watch as the Glimmer returns, a sword in her hand.

“It’s done,” She murmurs.

Finch smiles tightly, “Then I guess this is where we part ways.” She extends a hand to Glimmer, “Best of luck?”

Glimmer studies her, and then drops her sword, wrapping Finch in a hug, “Take care, Finch.”

“You too, Princess.” Finch smirks, “I better not see your ugly face in the night sky.”

“Likewise,” Glimmer smiles. She watches as Finch walks away and then picks up the sword.

She sighs heavily, and then turns towards your bush, “I can see you, you know. You might as well come out.”

You don’t move, hoping she’s talking about someone else. But then Glimmer says your name, and you know you have no other option.

“How do you know my name?” You ask as you step out of the hedge, “And how long have you known I was here?”

Glimmer shrugs, “I’m more observant than I look,” She raises her sword, “I’m sorry, but there’s really not that many of us left now.”

With a start, you realise that with the Careers gone, there’s only the two of you, Finch, the District 10 boy and the District 11 girl.

“So you’ve come to kill me first, huh?”

“No hard feelings,” Glimmer smiles sadly.

 

What do you want to do?

  • Run!

Roll and add your Dexterity modifier. What did you get?

0-10: Go to Page 192

11 or higher: Stay on this page

 

  • Fight!

Roll and add your Strength or Dexterity modifier. What did you get?

0-14: Go to Page 96

15 or higher: Go to Page 187

 

If you stayed on this page:

You run before she can react and don’t stop running until you are very deep into the woods. You find a pond and decide to camp there, and start to try and catch fish.

Later that day, a cannon fires, and when night falls, you see the face of the District 10 boy in the sky.

The next morning, you awake to hear a crashing sound. Glancing around you, you see that all the trees from the forest are falling down, disappearing. The entire arena is getting destroyed.

How fast are you?

Roll and add your Dexterity modifier:

1-12: Go to Page 188

13 or higher: Stay on this page

 

If you stayed on this page:

As you run through the forest, you hear the sounds of two cannons. You race as fast as you can to the Cornucopia, and you scramble up to see the ground around you fall into nothingness. It’s just you. Just you clinging onto the Cornucopia and staring into the void.

There’s a stifled gasp. You glance up and see that you’re wrong.

It’s you, the void, and the District 11 girl.

She’s perched above you, eyes wide, “Please.”

You lunge towards her.

Roll and add your Dexterity

1-9: Go to Page 144

10 or higher: Stay on this page

 

If you stayed on this page…

You grab the girl from District 11, and she screams as you throw her over the side of the Cornucopia. She falls downwards and disappears.

The trumpets sound your victory.

Congratulations!

 

Chapter 225: Page 222

Chapter Text

Forgot to do something for Page 222 but let me know if there should be something here!

Chapter 226: Page 223

Chapter Text

Page 223:

“Are you okay?” You murmur to Marina.

She stares at Cato angrily, “I’m going to kill him.”

“Then I’ll help you,” You say.

She looks at you in surprise and claps you on the back fiercely, “Thanks.”

As you make conversation, you suddenly all hear a branch snap. Quickly, you ready your weapon as do the other Careers.

You see the District 12 boy step out from behind a tree with his hands raised.

“It’s Lover Boy,” Marvel scoffs.

Cato takes up the nickname, "What do you want, Lover Boy?"

Peeta steps forward nervously, "I want to join you."

"Why do you think we'll accept you? " laughs Glimmer in disbelief, but Cato shushes her. 

"We need fighters in this alliance. Fight me and prove your worth Lover Boy, "he says, whilst Clove tosses Peeta a knife which he barely catches. 

Cato twirls his sword dramatically and the rest of you give them space. Peeta steps forward nervously, but as Cato swings his sword towards his hand, Peeta deflects it, almost as a reflex. Cato swipes again, and again Peeta blocks.

Eventually though, the inevitable happens, and Cato overpowers Peeta with skill this time rather than strength. He forces Peeta to the ground and knocks the knife out of his hand. Just like he did to Marina, he presses the sword against his throat. 

"If I spare your life, do you promise to help us find Katniss Everdeen and kill her?"

Peeta doesn't reply at first but as Cato presses the sword deeper, he sees he's left with no choice and whispers, "yes."

Cato takes the sword off his throat, "Say that again, louder, so the audience can hear."

"I promise I will help you find Katniss, "says Peeta loudly, though he's shaking like a leaf. 

"And?" prompts Cato. 

"And I'll help you kill her. "

"Right, you're in. You can keep the knife."

That night, you and Marina stay behind at the Cornucopia, as the rest go and search for tributes to kill.

You’re both approached by the boy from District Three who offers to make your base secure with landmines. Marina immediately agrees. You hear a cannon, and not long after the others return, smiling.

Marina introduces Alvis to the others. Clove and Glimmer look unhappy, but Cato accepts him into the group.

You share a tent with Marina and try and get some sleep the rest of the night.

Roll and add your Wisdom. What did you get?

1-12- Go to Page 102

13 or higher – Stay on this page

 

If you stayed on this page:

You wake to hear noises outside your tent. Your tent flap is open. Looking outside, you see Marina gripping her sword tightly and sneaking towards Cato’s tent.

She’s planning on getting revenge for him killing her district partner.

What do you want to do?

Stop her killing Cato – Stay on this page

Let her kill Cato – Go to Page 224

 

If you stayed on this page:

You dart out of your tent, and grip Marina before she can move anymore towards Cato’s tent, “You can’t! He’s our ally!”

“He killed Murdoch!” Marina hisses.

You struggle with Marina, and in doing so, you both fall to the ground.

“Killing him now will make his cannon go off,” You hear a low voice, and you both turn to see that Glimmer is standing a few feet away, watching you both unsurprised.

She crouches beside Marina, and whispers gently, “Marina, you can’t kill him.”

Marina’s eyes harden with fury, “Killing that monster will do us all a favour.”

“No it wouldn’t,” Glimmer says fiercely, “It won’t avenge Murdoch. And it certainly won’t make your girlfriend happy back at home.”

“How did you-“

“I saw the Reaping and I remember what you said on the rooftop. Murdoch was Ariel’s brother. You swore to protect him. You can’t do that now.”

“So let me kill Cato,” She snarls.

“Do that and his cannon will go off. Marvel and Peeta will wake up. And so will Clove. After that, you’ll only have seconds to live.”

“So be it,” She snaps, her struggles fiercer now.

“And give Ariel two coffins to cry over instead of one?”

Marina freezes. Then she murmurs bitterly, “You’ve thought this through.” She frowns and then she adds, “So I kill them both at the same time. Clove and Cato.”

“Not yet,” Glimmer gestures for you both to move closer, “Wait until the big players are gone. The girl from Twelve. The boy from Eleven. Then strike.”

You nod. It makes sense. Glimmer catches your eye and smiles, before moving to help you both up.

“Allies?” She asks.

“Allies,” You and Marina agree.

 

Roll and add your Wisdom modifier. What did you get?

1-17: Go to Page 225

18 or higher: Stay on this page

 

If you stayed on this page:

The next day, you watch Glimmer carefully. She definitely has something up her sleeve. More than she let on to you and Marina. She disappears twice into the woods over the course of the day, and when she comes back that evening, she has a bulge in her pocket.

As you help set up the landmines, she’s fairy quiet too, watching Peeta as he manages to haul three onto his back.

“You don’t like him,” You remark to her quietly one day.

She glances over to you, and smiles slightly, “I know an actor when I see one,” She murmurs, “And he is very very good.”

“He’s tricking us?” You ask.

She tilts her head, “You don’t really think he’s not in love with Katniss, do you?”

“Katniss?”

“The girl from District Twelve.”

“But he said he would help us hunt her down.”

“Indeed he did,” Glimmer murmurs softly, before raising an eyebrow, “And everyone’s believed him. You know, I think he might be the most dangerous out of all of us…”

Later, you split up into the woods to hunt for tributes. As you search, you suddenly feel a wave of heat. Looking up, you see a wall of fire descending down onto you…

 

Roll and add your Dexterity modifier! What did you get?

1-8: Go to Page 217

9 or higher: Stay on this page

 

If you stayed on this page:

You and the other Careers successfully escape the fire!

As you head back to the base, Cato announces that he’s planning on attacking Thresh tomorrow.

You head to sleep, and the next day, you see Katniss lying in the lake beside your pyramid of food. She startles as you all approach her and you chase her through the woods.

She begins to climb a tree.

If you’d like to climb after you, roll and add your Dexterity modifier.

If you got 16 or above, go to Page 226

If you got less, or don’t want to climb the tree, stay on this page.

 

If you stayed on this page:

You make camp for the night and decide watches. You head to sleep.

 

Roll and add your Wisdom modifier. What did you get?

1-17: Go to Page 227

18 or higher: Stay on this page

 

If you stayed on this page:

You wake to see Glimmer standing over Cato and Clove, berries in her hand.

Your eyes widen, and you watch her suddenly glance up. You do the same, and you see a buzzing mass fall down from the tree above you.

Roll and add your Constitution or Dexterity modifier. What did you get?

1-14: Go to Page 207

15 or higher: Stay on this page

 

If you stayed on this page:

You run before the mass can get, and you hear the screams behind you and you rush frantically to the lake.

Congratulations, you survived the Tracker Jackers!

Marina and Glimmer do not survive. Over the next few days, you and the Careers recover and kill the District Ten boy.

You spot a campfire and go an investigate it. As you do so, you hear an explosion. Running back to your camp, you find that the landmines surrounding your food pyramid have exploded. Everything is destroyed!

Cato kills Alvis, and you all head off into the woods.

You see Marvel start walking off away from Cato and Clove.

Do you want to go with him?

Yes – Go to Page 228

No – Stay on this page

 

If you stayed on this page:

The next day, there’s no sign of Marvel and you all hear two cannons.

That night, the faces of Marvel and the District 11 girl are shown in the sky.

The following day, you hear the sound of trumpets and then the voice of Claudius Templesmith, one of the announcers for the Hunger Games. He says that there’s been a rule change- two tributes from the same District can win.

Cato and Clove immediately erupt into celebration. Then they move away to have a muted conversation.

What would you like to do?

Run whilst they are talking – Go to Page 229

Stay where you are – Stay on this page

 

If you stayed on this page:

Cato and Clove turn around to face you.

“I’m sorry,” Clove murmurs. They move to attack you.

Roll and add your Dexterity modifier.

What did you get?

0-16: Go to Page 230

17 or higher: Stay on this page

 

If you stayed on this page:

You lunge at Cato, plunging your knife into his chest. He falls down backwards, and you duck as Clove throws a knife at you. She races forwards, a knife held in her right arm. You grab it, and knock her onto the ground, before killing her.

Their cannons sound.

Days pass and all is quiet. You spend your time rebuilding the traps and finding food.

Then one morning, the skies open and it begins to rain. Droplets sizzle at they hit your skin, and you realise that it’s acid rain.

Quickly you look for a place to hide!

Roll and add your Dexterity or Constitution modifier:

1-11: Go to Page 219

12 or higher: Stay on this page

 

If you stayed on this page:

You dive into a bush, but quickly realise that nowhere is safe. The leaves are being destroyed by the rain, so you stumble on, trying to ignore the agonizing pains. A cannon sounds, followed by another. Eventually you reach the Cornucopia- the only place that isn’t being targeted by the acid.

As you stand on the concrete, you see another figure make her way out of the forest – the girl from District 5.

Suddenly, there’s a yowling sound, and you all turn to see gigantic cats making their way out of the woods and fields towards you, circling you.

Roll and add your Dexterity or Strength modifiers:

What did you get?

0-12: Go to Page 184

13 or higher: Stay on this page

 

If you stayed on this page:

You dodge as two cats lunge towards you. The girl from District Five flees and races towards the Cornucopia but she’s brought down before she can climb it. Her cannon sounds.

The cats suddenly freeze, before turning and disappearing back into the arena. The victory trumpets sound.

Congratulations, you are the victor of the 74th Hunger Games.

Chapter 227: Page 224

Chapter Text

Page 224:

You watch as Marina approaches the tent. Suddenly a figure springs out from behind her, knocking her to the ground. It’s Glimmer, and you stare in amazement as she effortlessly pins Marina. The two have a muted conversation, and finally Marina bows her head, and Glimmer helps her to her feet. The walk back to their respective tents and you pretend to be asleep.

The next day, you watch Glimmer carefully. She definitely has something up her sleeve. More than she let on to you and Marina. She disappears twice into the woods over the course of the day, and when she comes back that evening, she has a bulge in her pocket.

As you help set up the landmines, she’s fairy quiet too, watching Peeta as he manages to haul three onto his back.

“You don’t like him,” You remark to her quietly one day.

She glances over to you, and smiles slightly, “I know an actor when I see one,” She murmurs, “And he is very very good.”

“He’s tricking us?” You ask.

She tilts her head, “You don’t really think he’s not in love with Katniss, do you?”

“Katniss?”

“The girl from District Twelve.”

“But he said he would help us hunt her down.”

“Indeed he did,” Glimmer murmurs softly, before raising an eyebrow, “And everyone’s believed him. You know, I think he might be the most dangerous out of all of us…”

Later, you split up into the woods to hunt for tributes. As you search, you suddenly feel a wave of heat. Looking up, you see a wall of fire descending down onto you…

 

Roll and add your Dexterity modifier! What did you get?

1-8: Go to Page 217

9 or higher: Stay on this page

 

If you stayed on this page:

You and the other Careers successfully escape the fire!

As you head back to the base, Cato announces that he’s planning on attacking Thresh tomorrow.

You head to sleep, and the next day, you see Katniss lying in the lake beside your pyramid of food. She startles as you all approach her and you chase her through the woods.

She begins to climb a tree.

If you’d like to climb after you, roll and add your Dexterity modifier.

If you got 16 or above, go to Page 226

If you got less, or don’t want to climb the tree, stay on this page.

 

If you stayed on this page:

You make camp for the night and decide watches. You head to sleep.

 

Roll and add your Wisdom modifier. What did you get?

1-17: Go to Page 227

18 or higher: Stay on this page

 

If you stayed on this page:

You wake to see Glimmer standing over Cato and Clove, berries in her hand.

Your eyes widen, and you watch her suddenly glance up. You do the same, and you see a buzzing mass fall down from the tree above you.

Roll and add your Constitution or Dexterity modifier. What did you get?

1-14: Go to Page 207

15 or higher: Stay on this page

 

If you stayed on this page:

You run before the mass can get, and you hear the screams behind you and you rush frantically to the lake.

Congratulations, you survived the Tracker Jackers!

Marina and Glimmer do not survive. Over the next few days, you and the Careers recover and kill the District Ten boy.

You spot a campfire and go an investigate it. As you do so, you hear an explosion. Running back to your camp, you find that the landmines surrounding your food pyramid have exploded. Everything is destroyed!

Cato kills Alvis, and you all head off into the woods.

You see Marvel start walking off away from Cato and Clove.

Do you want to go with him?

Yes – Go to Page 228

No – Stay on this page

 

If you stayed on this page:

The next day, there’s no sign of Marvel and you all hear two cannons.

That night, the faces of Marvel and the District 11 girl are shown in the sky.

The following day, you hear the sound of trumpets and then the voice of Claudius Templesmith, one of the announcers for the Hunger Games. He says that there’s been a rule change- two tributes from the same District can win.

Cato and Clove immediately erupt into celebration. Then they move away to have a muted conversation.

What would you like to do?

Run whilst they are talking – Go to Page 229

Stay where you are – Stay on this page

 

If you stayed on this page:

Cato and Clove turn around to face you.

“I’m sorry,” Clove murmurs. They move to attack you.

Roll and add your Dexterity modifier.

What did you get?

0-16: Go to Page 230

17 or higher: Stay on this page

 

If you stayed on this page:

You lunge at Cato, plunging your knife into his chest. He falls down backwards, and you duck as Clove throws a knife at you. She races forwards, a knife held in her right arm. You grab it, and knock her onto the ground, before killing her.

Their cannons sound.

Days pass and all is quiet. You spend your time rebuilding the traps and finding food.

Then one morning, the skies open and it begins to rain. Droplets sizzle at they hit your skin, and you realise that it’s acid rain.

Quickly you look for a place to hide!

Roll and add your Dexterity or Constitution modifier:

1-11: Go to Page 219

12 or higher: Stay on this page

 

If you stayed on this page:

You dive into a bush, but quickly realise that nowhere is safe. The leaves are being destroyed by the rain, so you stumble on, trying to ignore the agonizing pains. A cannon sounds, followed by another. Eventually you reach the Cornucopia- the only place that isn’t being targeted by the acid.

As you stand on the concrete, you see other figures making their way out of the forest- the District 11 boy, and the girl from District 5.

You all study each other. The District 11 boy looks badly injured from the acid rain. The District 5 girl doesn’t look too bad.

The District 11 boy reaches for his weapon.

Suddenly, there’s a yowling sound, and you all turn to see gigantic cats making their way out of the woods and fields towards you, circling you.

Roll and add your Dexterity or Strength modifiers:

What did you get?

0-12: Go to Page 184

13 or higher: Stay on this page

 

If you stayed on this page:

You dodge as two cats lunge towards you. The girl from District Five flees and races towards the Cornucopia but she’s brought down before she can climb it. Her cannon sounds.

You continue dodging the cats, narrowly avoiding the claws. Three lunge for the District 11 boy and bring him down. His cannon sounds seconds later.

The cats suddenly freeze, before turning and disappearing back into the arena. The victory trumpets sound.

Congratulations, you are the victor of the 74th Hunger Games.

Chapter 228: Page 225

Chapter Text

Page 225:

The next day, you all help up set up the landmines and the pyramid of food. Later, you split up into the woods to hunt for tributes. As you search, you suddenly feel a wave of heat. Looking up, you see a wall of fire descending down onto you…

 

Roll and add your Dexterity modifier! What did you get?

1-8: Go to Page 217

9 or higher: Stay on this page

 

If you stayed on this page:

You and the other Careers successfully escape the fire!

As you head back to the base, Cato announces that he’s planning on attacking Thresh tomorrow.

You head to sleep, and the next day, you see Katniss lying in the lake beside your pyramid of food. She startles as you all approach her and you chase her through the woods.

She begins to climb a tree.

If you’d like to climb after you, roll and add your Dexterity modifier.

If you got 16 or above, go to Page 226

If you got less, or don’t want to climb the tree, stay on this page.

 

If you stayed on this page:

You make camp for the night and decide watches. You head to sleep.

 

Roll and add your Wisdom modifier. What did you get?

1-17: Go to Page 227

18 or higher: Stay on this page

 

If you stayed on this page:

You wake to see Glimmer standing over Cato and Clove, berries in her hand.

Your eyes widen, and you watch her suddenly glance up. You do the same, and you see a buzzing mass fall down from the tree above you.

Roll and add your Constitution or Dexterity modifier. What did you get?

1-14: Go to Page 207

15 or higher: Stay on this page

 

If you stayed on this page:

You run before the mass can get, and you hear the screams behind you and you rush frantically to the lake.

Congratulations, you survived the Tracker Jackers!

Marina and Glimmer do not survive. Over the next few days, you and the Careers recover and kill the District Ten boy.

You spot a campfire and go an investigate it. As you do so, you hear an explosion. Running back to your camp, you find that the landmines surrounding your food pyramid have exploded. Everything is destroyed!

Cato kills Alvis, and you all head off into the woods.

You see Marvel start walking off away from Cato and Clove.

Do you want to go with him?

Yes – Go to Page 228

No – Stay on this page

 

If you stayed on this page:

The next day, there’s no sign of Marvel and you all hear two cannons.

That night, the faces of Marvel and the District 11 girl are shown in the sky.

The following day, you hear the sound of trumpets and then the voice of Claudius Templesmith, one of the announcers for the Hunger Games. He says that there’s been a rule change- two tributes from the same District can win.

Cato and Clove immediately erupt into celebration. Then they move away to have a muted conversation.

What would you like to do?

Run whilst they are talking – Go to Page 229

Stay where you are – Stay on this page

 

If you stayed on this page:

Cato and Clove turn around to face you.

“I’m sorry,” Clove murmurs. They move to attack you.

Roll and add your Dexterity modifier.

What did you get?

0-16: Go to Page 230

17 or higher: Stay on this page

 

If you stayed on this page:

You lunge at Cato, plunging your knife into his chest. He falls down backwards, and you duck as Clove throws a knife at you. She races forwards, a knife held in her right arm. You grab it, and knock her onto the ground, before killing her.

Their cannons sound.

Days pass and all is quiet. You spend your time rebuilding the traps and finding food.

Then one morning, the skies open and it begins to rain. Droplets sizzle at they hit your skin, and you realise that it’s acid rain.

Quickly you look for a place to hide!

Roll and add your Dexterity or Constitution modifier:

1-11: Go to Page 219

12 or higher: Stay on this page

 

If you stayed on this page:

You dive into a bush, but quickly realise that nowhere is safe. The leaves are being destroyed by the rain, so you stumble on, trying to ignore the agonizing pains. A cannon sounds, followed by another. Eventually you reach the Cornucopia- the only place that isn’t being targeted by the acid.

As you stand on the concrete, you see other figures making their way out of the forest- the District 11 boy, and the girl from District 5.

You all study each other. The District 11 boy looks badly injured from the acid rain. The District 5 girl doesn’t look too bad.

The District 11 boy reaches for his weapon.

Suddenly, there’s a yowling sound, and you all turn to see gigantic cats making their way out of the woods and fields towards you, circling you.

Roll and add your Dexterity or Strength modifiers:

What did you get?

0-12: Go to Page 184

13 or higher: Stay on this page

 

If you stayed on this page:

You dodge as two cats lunge towards you. The girl from District Five flees and races towards the Cornucopia but she’s brought down before she can climb it. Her cannon sounds.

You continue dodging the cats, narrowly avoiding the claws. Three lunge for the District 11 boy and bring him down. His cannon sounds seconds later.

The cats suddenly freeze, before turning and disappearing back into the arena. The victory trumpets sound.

Congratulations, you are the victor of the 74th Hunger Games.

 

Chapter 229: Page 226

Chapter Text

Page 226:

You grab the District 12 girl by her leg and pull her down from the tree. She falls to the ground with a crash. Peeta immediately jumps in front of her to protect her and the Careers immediately cut them down.

Jubilant, you all head back to base.

Glimmer offers to take first watch, as you all settle down for the night.

How perceptive are you? Roll and add your Wisdom stat. What did you get?

1-12: Go to Page 126

13 or above: Stay on this page

 

If you stayed on this page:

You open your eyes to see Glimmer walk into the woods. It’s barely night. Quietly, you grab your knife and follow her into the woods.

How stealthy are you? Roll and add your Dexterity stat. What did you get?

1-14: Go to Page 127

15 or higher: Stay on this page

 

If you stayed on this page:

You follow some distance behind Glimmer, and see her stop beside a tree. You duck behind another tree, and you see a figure fall from a branch to stand in front of Glimmer. It’s the girl from District 5. To your surprise, Glimmer smiles, and the two girls begin talking. The girl from District 5 hands Glimmer something and as she turns towards you, you see she’s holding berries.

 

What’s Glimmer up to? How smart are you? Roll and add your Intelligence.

What did you get?

1-10: Go to Page 128

10 or higher: Go to Page 129

Chapter 230: Page 227

Chapter Text

Page 227:

You wake to the sound of buzzing and screams.

Roll and add your Constitution or Dexterity modifier. What did you get?

1-16: Go to Page 207

17 or higher: Stay on this page

 

If you stayed on this page:

You run before the Tracker Jackers can badly get you, and you hear the screams behind you and you rush frantically to the lake.

Congratulations, you survived the Tracker Jackers!

Marina and Glimmer do not survive. Over the next few days, you and the Careers recover and kill the District Ten boy.

You spot a campfire and go an investigate it. As you do so, you hear an explosion. Running back to your camp, you find that the landmines surrounding your food pyramid have exploded. Everything is destroyed!

Cato kills Alvis, and you all head off into the woods.

You see Marvel start walking off away from Cato and Clove.

Do you want to go with him?

Yes – Go to Page 228

No – Stay on this page

 

If you stayed on this page:

The next day, there’s no sign of Marvel and you all hear two cannons.

That night, the faces of Marvel and the District 11 girl are shown in the sky.

The following day, you hear the sound of trumpets and then the voice of Claudius Templesmith, one of the announcers for the Hunger Games. He says that there’s been a rule change- two tributes from the same District can win.

Cato and Clove immediately erupt into celebration. Then they move away to have a muted conversation.

What would you like to do?

Run whilst they are talking – Go to Page 229

Stay where you are – Stay on this page

 

If you stayed on this page:

Cato and Clove turn around to face you.

“I’m sorry,” Clove murmurs. They move to attack you.

Roll and add your Dexterity modifier.

What did you get?

0-16: Go to Page 230

17 or higher: Stay on this page

 

If you stayed on this page:

You lunge at Cato, plunging your knife into his chest. He falls down backwards, and you duck as Clove throws a knife at you. She races forwards, a knife held in her right arm. You grab it, and knock her onto the ground, before killing her.

Their cannons sound.

Days pass and all is quiet. You spend your time rebuilding the traps and finding food.

Then one morning, the skies open and it begins to rain. Droplets sizzle at they hit your skin, and you realise that it’s acid rain.

Quickly you look for a place to hide!

Roll and add your Dexterity or Constitution modifier:

1-11: Go to Page 219

12 or higher: Stay on this page

 

If you stayed on this page:

You dive into a bush, but quickly realise that nowhere is safe. The leaves are being destroyed by the rain, so you stumble on, trying to ignore the agonizing pains. A cannon sounds, followed by another. Eventually you reach the Cornucopia- the only place that isn’t being targeted by the acid.

As you stand on the concrete, you see other figures making their way out of the forest- the District 11 boy, and the girl from District 5.

You all study each other. The District 11 boy looks badly injured from the acid rain. The District 5 girl doesn’t look too bad.

The District 11 boy reaches for his weapon.

Suddenly, there’s a yowling sound, and you all turn to see gigantic cats making their way out of the woods and fields towards you, circling you.

Roll and add your Dexterity or Strength modifiers:

What did you get?

0-12: Go to Page 184

13 or higher: Stay on this page

 

If you stayed on this page:

You dodge as two cats lunge towards you. The girl from District Five flees and races towards the Cornucopia but she’s brought down before she can climb it. Her cannon sounds.

You continue dodging the cats, narrowly avoiding the claws. Three lunge for the District 11 boy and bring him down. His cannon sounds seconds later.

The cats suddenly freeze, before turning and disappearing back into the arena. The victory trumpets sound.

Congratulations, you are the victor of the 74th Hunger Games.

Chapter 231: Page 228

Chapter Text

Page 228:

You follow Marvel. He grips his spear and a net in each hand.  

“Hey, where are you going?”

“To kill Katniss,” His face his murderous.

You find the girl from District Eleven perched on a tree branch, whistling a four note melody. Her eyes widen as she spots you both, and as she leaps to another branch, Marvel throws the net.

She falls to the ground, tangled.

“That was her ally,” He says quietly, “I saw them talking earlier today, which means-“

There’s the sound of footsteps as the girl screams for Katniss.

Roll and add your Dexterity modifier.

What did you get?

0-10: Go to Page 232

11 or higher: Stay on this page

 

If you stayed on this page:

You toss your weapon the moment she comes into the clearing, and she slumps to the ground dead. Marvel spears the girl from District Eleven.

Their cannons sound.

You both stand there quietly.

“It’s done,” Marvel murmurs. You watch the hovercrafts collect their bodies, and then you turn and head back to Cato and Clove.

The District Ten boy dies next, and then the girl from District Five. And then, finally, the boy from District Eleven.

When the hovercraft comes to collect his body, Clove turns to you all, “So this is it.”

It’s only the four of you left.

“This is it,” Marvel agrees.

You and him stand off against Cato and Clove.

Roll and add your Dexterity modifier.

0-15: Go to Page 233

16 or higher: Stay on this page

 

If you stayed on this page:

You lunge at Cato first, ducking under his arm as he swings his sword and stabbing him in the chest. He stumbles backwards, gasping. A cannon sounds. You turn to see Clove standing over Marvel’s slumped body.

You dodge her thrown knife and stab her too. She falls onto Cato, and minutes later you hear both their cannons.

The trumpets sound your victory.

Congratulations!

 

Chapter 232: Page 229

Chapter Text

Page 229:

You turn and race into the forest. Cato and Clove don’t follow and you find cover in a bush. As the days pass, you search for food. An announcement says that there will be a Feast at the Cornucopia but you don’t need anything so you stay where you are.

That night, you see Clove’s face in the sky.

As days pass, no sponsors come for you, but you make do with what you’ve got. The odds continue to fall in your favour, though. First, the girl from Five dies. And then Thresh.

You stare at his picture in the sky solemnly. Now he’s dead that likely means Cato is prowling through the wheat field.

The next day, temperatures rise and the ground is dry and cracked. You’re running very low on water again and you’re just contemplating what to do when you hear a howl.

You freeze. While the other tributes haven’t been able to find you, any mutts the Gamemakers send your way certainly way.

You can hear the howls getting closer and you know you’ve got no choice but to run as far and as fast as you can.

How fast are you? Roll and add your Dexterity.

1-12: Go to Page 167

13 or higher: Stay on this page

 

If you stayed on this page:

You dart out of your shelter just in time and run. There’s the heavy pounding of feet and growling behind you, but you don’t dare look back.

You charge out of the wheat fields – it’s lucky you were camped so near the edge! – and race for the only thing you can climb: The Cornucopia.

Something shoulders you and you yelp as a figure races past you. It’s the boy from District 2. You can see two figures on the ground in front of the Cornucopia. They stand up the moment they see you, ready to fight. The District 12 pair. You sprint past them, reaching the Cornucopia some minutes after Cato and scrambling up.

For a moment you gather your breath, and you see that the District 12 pair has joined you. You know it isn’t long before Cato and the District 12 pair are ready to fight. Unlike them, you’re unarmed. What’s your plan?

 

OPTION ONE: Duck out of the way of the fight and attempt to trip everyone over the edge:

Roll and add your Dexterity modifier:

1-12: Go to Page 168

13 or higher: Stay on this page

 

OPTION TWO: Fight it out and shove everyone to their deaths:

Roll and add your Strength modifier:

1-15: Go to Page 168

16 or higher: Go to Page 169

 

OPTION THREE: Side with the District 2 boy and then kill him:

Roll and add your Charisma modifier:

1-16: Go to Page 170

17 or higher: Go to Page 171

 

OPTION FOUR: Side with the District 12 pair and then kill them:

No need to roll anything for this- Head to Page 172!

 

OPTION FIVE: Stay in a corner and wait for the right moment to send them all falling over the edge:

Roll and add your Wisdom or Intelligence modifier:

1-12: Go to Page 168

13 or higher: Stay on this page

 

If you stayed on this page:

Cato lunges at the District 12 boy, strangling him. They struggle and the District 12 girl grabs her bow, angling her arrow at them both.

She’s aiming for the Cato’s hand, and suddenly you see your chance.

You push the District 12 girl, catching her off guard. She yelps and topples over the edge, and on reflex, fires her arrow. It hits the District 12 boy square in the chest. He stumbles backwards, knocking the Cato and the two of them fall over the edge.

There’s the sound of growling, screams, and then three cannons fire.

Silence falls.

And then the trumpets sound your victory.

 

Congratulations!

Chapter 233: Page 230

Chapter Text

Page 230:

Cato and Clove move quicker than you and cut you down, sorry!

 

Chapter 234: Page 231

Chapter Text

Page 231:

Sorry, Thresh moves much faster and kills you before you can react!

Chapter 235: Page 232

Chapter Text

Page 232:

You see the girl from District 12 heading towards you. You move to attack her, but she reacts faster, knocking an arrow to her bow.

The arrow moves faster than you can follow. You feel a pain in your chest and you slump to the ground.

Sorry!

Chapter 236: Page 233

Chapter Text

Page 233:

Clove’s knife hit Marvel killing him, and Cato stabs you before you can react.

So close!

Chapter 237: Page 234

Chapter Text

You race unharmed into the village. Just beyond, you can see the Farmer’s Fields. Would you like to stay where you are or run into the fields?

Stay where you are – Stay on this page

Go to the fields – Go to Page 246

 

If you stayed on this page:

 

You stay in the village. The houses are brightly coloured, and are all detached with small gardens in front of them. You try a door of a pink-rooved house and find that it’s unlocked. Stepping inside, you find a large room with a blue sofa stretched out along the back wall. In front of the sofa is a large round table laden with fruit.

A small bed is set up in the corner of the room, whilst on the opposite wall, there is a massive television. Being from a poorer district, you stare in amazement at the large flat television. The floor is carpeted and beside the television, there is a fridge and there is a fireplace beside the sofa.

You open the fridge. Inside is what seems to be bread and lots of vegetables, and some weirdly shaped hard things in a packet that reads ‘pasta.’ A door to the side of the fridge reveals a toilet, whilst another door leads to a staircase. There’s a small empty room at the top, and peering through the heavy curtains that surrounds it, you can see windows giving you a view of the entire village.

You head back down and investigate the food. Roll and add your Intelligence modifier.

0-12: Go to Page 247

13 or higher: Stay on this page

 

If you stayed on this page:

You quickly find that the fruit on the table is inedible but the food in the fridge is safe. As you start preparing your food, you suddenly hear voices. Quickly, you head up to the room with the windows. Looking out, you see four tributes heading into a different house. You recognise them as Meadow and her group. You don’t see the District Seven boy. He has either left them or didn’t survive the Cornucopia.

You head down the stairs and begin barricading your house, before making food for yourself.

You hear ten cannons, and in the sky, you see that the boy from District 2 has died in the arena, as well as your district partner.

The remaining tributes are: You, the pair from District One, the girl from District Two, the pair from District Three, the pair from District Four, the boy from District Five, the girl from District Six, the girl from District Seven, the boy from District Eight and the pair from District Ten.

That night, as you settle down to sleep, you hear a cannon.

The next day, you set about cooking and storing your supplies, and keeping an eye out for your neighbours, who seem to be exploring the other houses. They don’t come near yours, however, and that night, you see the District Five boy in the sky, who must have died the night before.

In the morning, you wake to the sounds of screams. Looking out of your window, you see Meadow and her group running from the fields. Behind them come a mass of gigantic locusts.

What would you like to do?

Stay where you are and hide? – Stay on this page

Run! Roll and add your Dexterity modifier. What did you get?

0-11: Go to Page 249

12 or higher: Go to Page 250

 

If you stayed on this page:

 You hear a cannon outside and stay where you are. The locusts fly past your window and leave your house untouched. After a while, you can’t see them anymore.

That night, you see the face of Meadow in the sky.

The next day, as you’re cooking, you sudden hear the sounds of an explosion. Looking outside, you see some smoke coming from the direction of the mountain. Minutes later, there’s a rumbling, and you watch in disbelief, as there’s suddenly a massive landslide, rocks tumbling down into the forest. Two cannons sound.

Later, you see the faces of the two tributes from District Three in the sky.

Another cannon sounds the next evening, and the girl from District One is shown in the sky.

There’s now only eight of you left.

The next morning, you’re just getting out of bed when there’s a rumbling sound. As you grip the bed for support, you see a jagged line appear through the floor, before suddenly it expands, turning into a gaping chasm that tears your house in two!

You grab onto the bedpost, desperately trying not to fall into the widening gap.

Roll and add your Strength or Dexterity modifier. What did you get?

1-9: Go to Page 251

10 or higher: Stay on this page

 

If you stayed on this page:

You hear a cannon. Someone has slipped and fallen but that person is not you! You manage to hold on for dear life.

You survive the chasm, but your house is completely destroyed. Barely any food is left, and you no longer have a safe water supply. Looking around the wreckage, you hear cries, and see the District 7 girl and District 8 boy comforting each other. Their house is equally wrecked, and you all watch as the body of the boy from District 10 is collected by hovercraft.

That day and the following night is a hard one for you. You make do with your duvet and the remnants of the food, but the night is cold and you spent most of it shivering and alert for danger.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

What do you want to do?

Not got to the Feast and try and tough it out? – Stay on this page

Ally with the District 7 girl and District 8 boy and work together to get food in the Feast? – Go to Page 252

Hide and steal some food when the coast is clear? – Go to Page 253

Use this opportunity to kill tributes at the feast? – Go to Page 254

 

If you stayed on this page:

You stay in your rubble. From where you are, you hear the screams and shouts coming from the Feast, and you hear two cannons.

The next day, you’re hungry and dehydrated. Roll and add your Constitution modifier. What did you get?

0-9: Go to Page 274

10 or higher: Stay on this page

 

If you stayed on this page:

You are weak and can barely move, but you stay hidden in the rubble. A cannon sounds. The next day passes agonizingly.

The morning after, you hear footsteps approaching and from your hiding place, you see the District One boy armed with a bow and arrow, the hulking girl from District Two holding a sword, and smiling, the girl from District Four gripping an axe.

“Well, look here,” The girl from District Four grins, as she moves towards the rubble of a different house.  You see a shape emerge from beneath it. It’s the dusty, defiant figure of the girl from District Seven. She can’t be more than twelve and she’s covered in head to toe from debris from the rubble. Still she clenches her fists and glares at the girl from District Four.

The District Four girl hefts her axe to kill her, when suddenly there’s a screeching sound.

What is that?” You hear the District 2 girl suddenly gasp.

The District Four girl turns away from her quarry and stares in puzzlement. You follow her gaze to see that an animal has appeared on the edges of the rubble. It’s large, humped, sandy coloured- almost horse-like, if the horse was bigger and had weird ears. You’ve never seen a creature like this before, but you recognise it from a picture book at school.  It’s a camel.

The camel opens its’ mouth and emits a piercing shriek. A bright jet of red lights shoots out of its’ mouth and hits the District 2 girl right in the chest. Her body explodes and turns into dust.

The girl from District Seven screams and turns to run. The camel shifts slightly, and screeches again, the beam hitting her in the back. She explodes too, and her cannon fires.

The boy from District One walks carefully and quietly backwards to join the girl from District Four. You see him mime shushing to her and then gestures brusquely for her to move forwards. She does so, shuffling her feet forwards one at a time. The District One boy leans down and picks up some pieces of brick. Lips clamped tight, he throws the brick hard to the camel’s left.

The rubble hits the ground with a clatter, and the camel turns towards it. It shrieks again, and fires the beam into the ground, creating a small crater. The girl from District Four leaps forward just as the camel fires. She jumps into the air, falling onto the camel’s back and slicing her axe cleanly through the camel’s head.

She scrambles to her feet, a delighted smile spreading across her face, when the camel’s body suddenly turns. It shrieks again, and the District Four girl rolls out of the way just in time as a laser beam shoots out from the camel’s neck.

She slowly gets to her feet, standing motionless, gazing with horror at the camel. There’s the sound of whooshing, and an arrow is suddenly embedded in her chest. She stares down, and with a wordless gasp, she falls to the ground with a thud. The camel’s body turns on her, firing the laser and she too is disintegrated. Her cannon sounds.

You look over to see the District One boy silently picking his way through the debris to you. A second arrow is already nocked to his bow, and as you meet his eyes, he raises a finger to his lips and shushes you. Then he raises his bow and prepares to shoot you.

What do you want to do?

Try and move before the arrow hits – Go to Page 260

Throw some rubble in his direction – Stay on this page

 

If you stayed on this page:

Your fingers tremble with exhaustion and fear, but you manage to stretch out and grip a piece of blue roof tile inches away from you. Clutching it so tightly that your hand begins to bleed, you throw the tile towards the boy from District One.

The tile clatters to the ground, and is immediately hit by the laser. The boy from District One shifts backwards in alarm. The movement of his feet is a tiny sound, barely audible. But it’s enough. His brown eyes widen and he’s suddenly hit from the laser as the camel screeches, his body exploding into dust.

The camel clatters, falling over into the ground, and seconds later, your victory trumpets start to play.

Congratulations, you’ve won the Hunger Games!

Chapter 238: Page 235

Chapter Text

You head into the woods. The tall pine trees are densely packed together, and you have to squeeze and climb through the hedges in between them to get through. The branches scratch at your skin and clothes but you manage to claw your way through them. Past the initial line of trees, the woods are more spacious, with more distance between the trees and foliage. Looking upwards, you can see white-crested mountains some distance away rising upwards into the sky.

Go to the mountains – Go to Page 261

Stay in the woods – Stay on this page

 

If you stayed on this page:

You head into the woods, looking for a place to hide. You spot an oak tree some distance away.

If you want to climb the tree, roll and add your Dexterity modifier.

If you got less than 10 and do not want to climb the tree- Go to Page 262

If you want to climb the tree and got 10 or above – Stay on this page

 

If you stayed on this page:

You scale up the tree and haul yourself up onto the lowest branch before climbing further up. Looking in the branches, you see some strange bright orange berries. They’re round and bulbous and dangle temptingly from the higher branches.

Are they safe to eat? Roll and add your Wisdom or Intelligence modifier.

0-12: Go to Page 263

13 or higher: Stay on this page

 

If you stayed on this page:

You remember seeing them at training, and the trainer emphatically telling you to avoid them at all costs. They are deadly, and even touching one will make you sick.

You avoid the berries, (sensible!) and settle down for the night. You hear ten cannons, and some hours later, you see the faces of the dead in the sky. Among the dead, is surprisingly the District 2 boy, and your district partner.

The remaining tributes are: You, the pair from District One, the girl from District Two, the pair from District Three, the pair from District Four, the boy from District Five, the girl from District Six, the girl from District Seven, the boy from District Eight and the pair from District Ten.

You awake that night to the sound of voices and looking down from your tree, you see the Careers walk past. They disappear from sight, and you settle down to sleep again, only to be woken some time later by the sound of a cannon.

As dawn comes, you climb down from the tree and keep moving further into the woods. You look for food as you go. Do you find anything?

Roll and add your Wisdom modifier.

0-10: Go to Page 264

11 or higher: Stay on this page

 

If you stayed on this page:

You find some safe berries and mushrooms, and as night falls, you climb another tree and settle in for the night. The face of the boy from District Five is shown in the sky.

The next day, you hear a cannon, and you see the face of Meadow, the District Ten girl, in the sky.

You head further into the forest the next morning, and suddenly you hear a booming sound. You look up and see it’s source- a gigantic cloud of smoke is rising up from the mountains. Curiously, the sky around the mountains, suddenly flickers, and replaced with a strange static before suddenly returning.

There’s a moment’s silence, and then a rumbling sound, and you watch in shock as the entire side of the mountain suddenly begins to tumble downwards towards you.

Two cannons sound, and the mountain shows no sign of stopping, the landslide of snow and rock speeding towards you.

Run!

Roll and add your Dexterity modifier.

What did you get?

0-13: Go to Page 265

14 or higher: Stay on this page

 

If you stayed on this page:

The rumbling sound draws nearer behind you, and you hear the thunderous crashing sound as trees fall down, decimated in the landslide’s path. You sprint through the forest, crashing blindly from tree to tree. You see the line of dense trees in sight, and you head towards it, when of all a sudden the noise stops.

You risk a glance behind you, and see that the landslide has stopped moving. Cautiously, you move to a tree and climb as high as you can to assess the damage. Peering through the branches, you see to your shock that half the forest has been wiped out by the landslide.

That night, the faces of the District Three tributes are shown in the sky.

The next two days, you are more careful, keenly aware that you are now close to the centre of the arena and the Careers’ camp. You can see the camp through the tree line – a smattering of tents set up in the centre of the lake.

A cannon sounds on the fifth day, and to your surprise, you see the girl from District One in the sky.

The next day, you hear a rumbling – thankfully this one sounds as though it’s far away- and you hear a cannon just after the noise stops. The boy from District Ten is shown in the sky.

There are now eight of you left: The boy from District One, the girl from District Two, both tributes from District Four, the girl from District Six, the girl from District Seven, the boy from District Eight, and you.

The next morning, you awake to the blaring sound of trumpets, followed by a voice. It’s Celeste Dazzleheart, the commentator of the Hunger Games.

“As all tributes have been struggling for food,” She trills, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

Well as things go, you’ve been doing alright. But do you want to go to the Feast?

No – Stay on this page

Yes, to steal food – Go to Page 266

Yes, to kill the other tributes – Go to Page 267

 

If you stayed on this page:

You watch safely hidden in a tree, as tables laden with assembled dishes emerge from the platforms around the Cornucopia. It isn’t long before the other tributes start to emerge. It’s utter carnage. The Careers stand in the centre of the assorted food, shooting and attacking any other tributes that approach.

The boy from District Eight emerges from the other side of the arena, with the girl from District Seven and makes a run for the food. Other figures appear but it’s getting increasingly hard to see what’s going on with the dwindling light, and you hear screams and the sounds of two cannons in quick succession.

As dawn greets you the next morning, you stare downwards and see that any sign of the fight from last night has disappeared. The tables have gone as is the food. You do note, however, that the Careers are down a member- they are missing the boy from District Four, leaving three of them left.

Something is wrong with the lake. Looking over, you see that its’ colour has completely gone. Yu watch as the Careers approach it and as they begin to somehow step down into it, you realise that the water has disappeared. You hear a shout, as the Careers suddenly spot something and race downwards.

There’s a sound of a cannon, and watching the lake, you see all three Careers climb back out. A hovercraft appears and collects a body from the dried-up lake.

Only five of you left.

You see the girl from District Six that night in the sky, as well as the boy from District Eight and the boy from District Four.

At dawn, you slip down from your tree and search for food. You’re just investigating a bush of purple berries when you hear a twig snap behind you.

Turning around, you see the Careers standing a few feet away. The girl from District Four is the closest, armed with an axe. Beside her, stands the boy from District One, an arrow nocked to his bow. Towering over them both behind them is the large figure of the girl from District Two. She must be eighteen, and in her hands is a gigantic sword.

“Dammit, I’m so bad at stealth,” The girl from District Four offers you a smile as she brushes strands of dark hair out of her eyes, “I’m sorry, darling, but this is it for you.”

She steps towards you, the sunlight glinting off the edges of her axe. Suddenly, the District One boy grunts and pitches forward, his arrow flying far. The edge of a sword protrudes from his chest, and you and the District Four girl both turn to see the District Two girl calmly removing her blade.

He falls and his cannon sounds.

“Di,” The District Four girl yelps, “What-“

There’s a blur of movement, and suddenly she slumps to the ground.  

Her cannon sounds, and the District Two girl silently steps over the bodies of her former allies towards you.

She raises her bloodied sword.

What do you want to do?

Run!

Roll and add your Dexterity modifier. What did you get?

1-15: Go to Page 268

16 or higher: Go to Page 269

 

Fight!

Roll and add your Dexterity or Strength modifier. What did you get?

1-16: Go to Page 268

17 or higher: Stay on this page

 

If you stayed on this page:

You dart to the side just as she swings downwards, and sprint to the fallen District Four girl. You pick up her axe. It’s heavy in your hands. The District Two girl raises an eyebrow and steps in your direction. As she does so, you throw the axe with a grunt. It twists into the air, embedding itself into the District Two girl’s neck. She stumbles backwards, gasping, before falling to the ground. Her cannon sounds.

You gather their supplies and head off into the woods. You spend the night struggling to sleep, and eventually manage to doze off as dawn approaches.

Are you a deep sleeper? Roll and add your Wisdom or Constitution modifier.

What did you get?

1-8: Go to Page 270

9 or higher: Stay on this page

 

If you stayed on this page:

You wake to a sound, and your eyes fly open. It’s day, and looking around, you spot a small figure climbing up your tree. It’s the girl from District Seven. She’s small- can’t be any older than twelve- and clenched between her teeth is a whittling knife.

She freezes when she sees you, her grey eyes widening in shock.

You’re the last two left. Roll and add your Strength or Dexterity to attack. You have advantage since she’s currently straddling a tree trunk!

What did you get?

1-7: Go to Page 245

8 or higher: Stay on this page

 

If you stayed on this page:

You move closer towards her. Panicking, she grips a branch and slides her knife free with her free hand. She waves it at you frantically, but you dodge her attacks and instead kick your leg towards her chest. It hits, and your strong enough to send her hurtling to the ground.

She hits the ground with a thud, and she lies there unmoving. Her cannon sounds.

Seconds later, victory trumpets play.

Congratulations, you won the Hunger Games!

 

Chapter 239: Page 236

Chapter Text

You grab the wires and biscuits and race unharmed into the village.

The biscuits give you a +1 to your Constitution score, and the wire gives you advantage if you ever want to make a trap. This means that you can roll twice when asked, and use your higher score when building traps.

Just beyond, you can see the Farmer’s Fields. Would you like to stay where you are or run into the fields?

Stay where you are – Stay on this page

Go to the fields – Go to Page 246

 

If you stayed on this page:

 

You stay in the village. The houses are brightly coloured, and are all detached with small gardens in front of them. You try a door of a pink-rooved house and find that it’s unlocked. Stepping inside, you find a large room with a blue sofa stretched out along the back wall. In front of the sofa is a large round table laden with fruit.

A small bed is set up in the corner of the room, whilst on the opposite wall, there is a massive television. Being from a poorer district, you stare in amazement at the large flat television. The floor is carpeted and beside the television, there is a fridge and there is a fireplace beside the sofa.

You open the fridge. Inside is what seems to be bread and lots of vegetables, and some weirdly shaped hard things in a packet that reads ‘pasta.’ A door to the side of the fridge reveals a toilet, whilst another door leads to a staircase. There’s a small empty room at the top, and peering through the heavy curtains that surrounds it, you can see windows giving you a view of the entire village.

You head back down and investigate the food. Roll and add your Intelligence modifier.

0-12: Go to Page 247

13 or higher: Stay on this page

 

If you stayed on this page:

You quickly find that the fruit on the table is inedible but the food in the fridge is safe. As you start preparing your food, you suddenly hear voices. Quickly, you head up to the room with the windows. Looking out, you see four tributes heading into a different house. You recognise them as Meadow and her group.

 

You head down the stairs and begin barricading your house, before making food for yourself.

You hear ten cannons, and in the sky, you see that the boy from District 2 has died in the arena, as well as your district partner.

The remaining tributes are: You, the pair from District One, the girl from District Two, the pair from District Three, the pair from District Four, the boy from District Five, the girl from District Six, the girl from District Seven, the boy from District Eight and the pair from District Ten.

That night, as you settle down to sleep, you hear a cannon.

The next day, you set about cooking and storing your supplies, and keeping an eye out for your neighbours, who seem to be exploring the other houses. They don’t come near yours, however, and that night, you see the District Five boy in the sky, who must have died the night before.

In the morning, you wake to the sounds of screams. Looking out of your window, you see Meadow and her group running from the fields. Behind them come a mass of gigantic locusts.

What would you like to do?

Stay where you are and hide? – Stay on this page

Run! Roll and add your Dexterity modifier. What did you get?

0-11: Go to Page 249

12 or higher: Go to Page 250

 

If you stayed on this page:

 You hear a cannon outside and stay where you are. The locusts fly past your window and leave your house untouched. After a while, you can’t see them anymore.

That night, you see the face of Meadow in the sky.

The next day, as you’re cooking, you sudden hear the sounds of an explosion. Looking outside, you see some smoke coming from the direction of the mountain. Minutes later, there’s a rumbling, and you watch in disbelief, as there’s suddenly a massive landslide, rocks tumbling down into the forest. Two cannons sound.

Later, you see the faces of the two tributes from District Three in the sky.

Another cannon sounds the next evening, and the girl from District One is shown in the sky.

There’s now only eight of you left.

The next morning, you’re just getting out of bed when there’s a rumbling sound. As you grip the bed for support, you see a jagged line appear through the floor, before suddenly it expands, turning into a gaping chasm that tears your house in two!

You grab onto the bedpost, desperately trying not to fall into the widening gap.

Roll and add your Strength or Dexterity modifier. What did you get?

1-9: Go to Page 251

10 or higher: Stay on this page

 

If you stayed on this page:

You hear a cannon. Someone has slipped and fallen but that person is not you! You manage to hold on for dear life.

You survive the chasm, but your house is completely destroyed. Barely any food is left, and you no longer have a safe water supply. Looking around the wreckage, you hear cries, and see the District 7 girl and District 8 boy comforting each other. Their house is equally wrecked, and you all watch as the body of the boy from District 10 is collected by hovercraft.

That day and the following night is a hard one for you. You make do with your duvet and the remnants of the food, but the night is cold and you spent most of it shivering and alert for danger.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

What do you want to do?

Not got to the Feast and try and tough it out? – Stay on this page

Ally with the District 7 girl and District 8 boy and work together to get food in the Feast? – Go to Page 252

Hide and steal some food when the coast is clear? – Go to Page 253

Use this opportunity to kill tributes at the feast? – Go to Page 254

 

If you stayed on this page:

You stay in your rubble. From where you are, you hear the screams and shouts coming from the Feast, and you hear two cannons.

The next day, you’re hungry and dehydrated. Roll and add your Constitution modifier. What did you get?

0-9: Go to Page 274

10 or higher: Stay on this page

 

If you stayed on this page:

You are weak and can barely move, but you stay hidden in the rubble. A cannon sounds. The next day passes agonizingly.

The morning after, you hear footsteps approaching and from your hiding place, you see the District One boy armed with a bow and arrow, the hulking girl from District Two holding a sword, and smiling, the girl from District Four gripping an axe.

“Well, look here,” The girl from District Four grins, as she moves towards the rubble of a different house.  You see a shape emerge from beneath it. It’s the dusty, defiant figure of the girl from District Seven. She can’t be more than twelve and she’s covered in head to toe from debris from the rubble. Still she clenches her fists and glares at the girl from District Four.

The District Four girl hefts her axe to kill her, when suddenly there’s a screeching sound.

What is that?” You hear the District 2 girl suddenly gasp.

The District Four girl turns away from her quarry and stares in puzzlement. You follow her gaze to see that an animal has appeared on the edges of the rubble. It’s large, humped, sandy coloured- almost horse-like, if the horse was bigger and had weird ears. You’ve never seen a creature like this before, but you recognise it from a picture book at school.  It’s a camel.

The camel opens its’ mouth and emits a piercing shriek. A bright jet of red lights shoots out of its’ mouth and hits the District 2 girl right in the chest. Her body explodes and turns into dust.

The girl from District Seven screams and turns to run. The camel shifts slightly, and screeches again, the beam hitting her in the back. She explodes too, and her cannon fires.

The boy from District One walks carefully and quietly backwards to join the girl from District Four. You see him mime shushing to her and then gestures brusquely for her to move forwards. She does so, shuffling her feet forwards one at a time. The District One boy leans down and picks up some pieces of brick. Lips clamped tight, he throws the brick hard to the camel’s left.

The rubble hits the ground with a clatter, and the camel turns towards it. It shrieks again, and fires the beam into the ground, creating a small crater. The girl from District Four leaps forward just as the camel fires. She jumps into the air, falling onto the camel’s back and slicing her axe cleanly through the camel’s head.

She scrambles to her feet, a delighted smile spreading across her face, when the camel’s body suddenly turns. It shrieks again, and the District Four girl rolls out of the way just in time as a laser beam shoots out from the camel’s neck.

She slowly gets to her feet, standing motionless, gazing with horror at the camel. There’s the sound of whooshing, and an arrow is suddenly embedded in her chest. She stares down, and with a wordless gasp, she falls to the ground with a thud. The camel’s body turns on her, firing the laser and she too is disintegrated. Her cannon sounds.

You look over to see the District One boy silently picking his way through the debris to you. A second arrow is already nocked to his bow, and as you meet his eyes, he raises a finger to his lips and shushes you. Then he raises his bow and prepares to shoot you.

What do you want to do?

Try and move before the arrow hits – Go to Page 260

Throw some rubble in his direction – Stay on this page

 

If you stayed on this page:

Your fingers tremble with exhaustion and fear, but you manage to stretch out and grip a piece of blue roof tile inches away from you. Clutching it so tightly that your hand begins to bleed, you throw the tile towards the boy from District One.

The tile clatters to the ground, and is immediately hit by the laser. The boy from District One shifts backwards in alarm. The movement of his feet is a tiny sound, barely audible. But it’s enough. His brown eyes widen and he’s suddenly hit from the laser as the camel screeches, his body exploding into dust.

The camel clatters, falling over into the ground, and seconds later, your victory trumpets start to play.

Congratulations, you’ve won the Hunger Games!

Chapter 240: Page 237

Chapter Text

You head into the woods. The tall pine trees are densely packed together, and you have to squeeze and climb through the hedges in between them to get through. The branches scratch at your skin and clothes but you manage to claw your way through them. Past the initial line of trees, the woods are more spacious, with more distance between the trees and foliage. Looking upwards, you can see white-crested mountains some distance away rising upwards into the sky.

The biscuits give you a +1 to your Constitution score, and the wire gives you advantage if you ever want to make a trap. This means that you can roll twice when asked and use your higher score when building traps.

 

Where would you like to go?

Go to the mountains – Go to Page 261

Stay in the woods – Stay on this page

 

If you stayed on this page:

You head into the woods, looking for a place to hide. You spot an oak tree some distance away.

If you want to climb the tree, roll and add your Dexterity modifier.

If you got less than 10 and do not want to climb the tree- Go to Page 262

If you want to climb the tree and got 10 or above – Stay on this page

 

If you stayed on this page:

You scale up the tree and haul yourself up onto the lowest branch before climbing further up. Looking in the branches, you see some strange bright orange berries. They’re round and bulbous and dangle temptingly from the higher branches.

Are they safe to eat? Roll and add your Wisdom or Intelligence modifier.

0-12: Go to Page 263

13 or higher: Stay on this page

 

If you stayed on this page:

You remember seeing them at training, and the trainer emphatically telling you to avoid them at all costs. They are deadly, and even touching one will make you sick.

You avoid the berries, (sensible!) and settle down for the night. You hear ten cannons, and some hours later, you see the faces of the dead in the sky. Among the dead, is surprisingly the District 2 boy, and your district partner.

The remaining tributes are: You, the pair from District One, the girl from District Two, the pair from District Three, the pair from District Four, the boy from District Five, the girl from District Six, the girl from District Seven, the boy from District Eight and the pair from District Ten.

You awake that night to the sound of voices and looking down from your tree, you see the Careers walk past. They disappear from sight, and you settle down to sleep again, only to be woken some time later by the sound of a cannon.

As dawn comes, you climb down from the tree and keep moving further into the woods. You look for food as you go. Do you find anything?

Roll and add your Wisdom modifier.

0-10: Go to Page 264

11 or higher: Stay on this page

 

If you stayed on this page:

You find some safe berries and mushrooms, and as night falls, you climb another tree and settle in for the night. The face of the boy from District Five is shown in the sky.

The next day, you hear a cannon, and you see the face of Meadow, the District Ten girl, in the sky.

You head further into the forest the next morning, and suddenly you hear a booming sound. You look up and see it’s source- a gigantic cloud of smoke is rising up from the mountains. Curiously, the sky around the mountains, suddenly flickers, and replaced with a strange static before suddenly returning.

There’s a moment’s silence, and then a rumbling sound, and you watch in shock as the entire side of the mountain suddenly begins to tumble downwards towards you.

Two cannons sound, and the mountain shows no sign of stopping, the landslide of snow and rock speeding towards you.

Run!

Roll and add your Dexterity modifier.

What did you get?

0-13: Go to Page 265

14 or higher: Stay on this page

 

If you stayed on this page:

The rumbling sound draws nearer behind you, and you hear the thunderous crashing sound as trees fall down, decimated in the landslide’s path. You sprint through the forest, crashing blindly from tree to tree. You see the line of dense trees in sight, and you head towards it, when of all a sudden the noise stops.

You risk a glance behind you, and see that the landslide has stopped moving. Cautiously, you move to a tree and climb as high as you can to assess the damage. Peering through the branches, you see to your shock that half the forest has been wiped out by the landslide.

That night, the faces of the District Three tributes are shown in the sky.

The next two days, you are more careful, keenly aware that you are now close to the centre of the arena and the Careers’ camp. You can see the camp through the tree line – a smattering of tents set up in the centre of the lake.

A cannon sounds on the fifth day, and to your surprise, you see the girl from District One in the sky.

The next day, you hear a rumbling – thankfully this one sounds as though it’s far away- and you hear a cannon just after the noise stops. The boy from District Ten is shown in the sky.

There are now eight of you left: The boy from District One, the girl from District Two, both tributes from District Four, the girl from District Six, the girl from District Seven, the boy from District Eight, and you.

The next morning, you awake to the blaring sound of trumpets, followed by a voice. It’s Celeste Dazzleheart, the commentator of the Hunger Games.

“As all tributes have been struggling for food,” She trills, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

Well as things go, you’ve been doing alright. But do you want to go to the Feast?

No – Stay on this page

Yes, to steal food – Go to Page 266

Yes, to kill the other tributes – Go to Page 267

 

If you stayed on this page:

You watch safely hidden in a tree, as tables laden with assembled dishes emerge from the platforms around the Cornucopia. It isn’t long before the other tributes start to emerge. It’s utter carnage. The Careers stand in the centre of the assorted food, shooting and attacking any other tributes that approach.

The boy from District Eight emerges from the other side of the arena, with the girl from District Seven and makes a run for the food. Other figures appear but it’s getting increasingly hard to see what’s going on with the dwindling light, and you hear screams and the sounds of two cannons in quick succession.

As dawn greets you the next morning, you stare downwards and see that any sign of the fight from last night has disappeared. The tables have gone as is the food. You do note, however, that the Careers are down a member- they are missing the boy from District Four, leaving three of them left.

Something is wrong with the lake. Looking over, you see that its’ colour has completely gone. Yu watch as the Careers approach it and as they begin to somehow step down into it, you realise that the water has disappeared. You hear a shout, as the Careers suddenly spot something and race downwards.

There’s a sound of a cannon, and watching the lake, you see all three Careers climb back out. A hovercraft appears and collects a body from the dried-up lake.

Only five of you left.

You see the girl from District Six that night in the sky, as well as the boy from District Eight and the boy from District Four.

At dawn, you slip down from your tree and search for food. You’re just investigating a bush of purple berries when you hear a twig snap behind you.

Turning around, you see the Careers standing a few feet away. The girl from District Four is the closest, armed with an axe. Beside her, stands the boy from District One, an arrow nocked to his bow. Towering over them both behind them is the large figure of the girl from District Two. She must be eighteen, and in her hands is a gigantic sword.

“Dammit, I’m so bad at stealth,” The girl from District Four offers you a smile as she brushes strands of dark hair out of her eyes, “I’m sorry, darling, but this is it for you.”

She steps towards you, the sunlight glinting off the edges of her axe. Suddenly, the District One boy grunts and pitches forward, his arrow flying far. The edge of a sword protrudes from his chest, and you and the District Four girl both turn to see the District Two girl calmly removing her blade.

He falls and his cannon sounds.

“Di,” The District Four girl yelps, “What-“

There’s a blur of movement, and suddenly she slumps to the ground. 

Her cannon sounds, and the District Two girl silently steps over the bodies of her former allies towards you.

She raises her bloodied sword.

What do you want to do?

Run!

Roll and add your Dexterity modifier. What did you get?

1-15: Go to Page 268

16 or higher: Go to Page 269

 

Fight!

Roll and add your Dexterity or Strength modifier. What did you get?

1-16: Go to Page 268

17 or higher: Stay on this page

 

If you stayed on this page:

You dart to the side just as she swings downwards, and sprint to the fallen District Four girl. You pick up her axe. It’s heavy in your hands. The District Two girl raises an eyebrow and steps in your direction. As she does so, you throw the axe with a grunt. It twists into the air, embedding itself into the District Two girl’s neck. She stumbles backwards, gasping, before falling to the ground. Her cannon sounds.

You gather their supplies and head off into the woods. You spend the night struggling to sleep, and eventually manage to doze off as dawn approaches.

Are you a deep sleeper? Roll and add your Wisdom or Constitution modifier.

What did you get?

1-8: Go to Page 270

9 or higher: Stay on this page

 

If you stayed on this page:

You wake to a sound, and your eyes fly open. It’s day, and looking around, you spot a small figure climbing up your tree. It’s the girl from District Seven. She’s small- can’t be any older than twelve- and clenched between her teeth is a whittling knife.

She freezes when she sees you, her grey eyes widening in shock.

You’re the last two left. Roll and add your Strength or Dexterity to attack. You have advantage since she’s currently straddling a tree trunk!

What did you get?

1-7: Go to Page 245

8 or higher: Stay on this page

 

If you stayed on this page:

You move closer towards her. Panicking, she grips a branch and slides her knife free with her free hand. She waves it at you frantically, but you dodge her attacks and instead kick your leg towards her chest. It hits, and your strong enough to send her hurtling to the ground.

She hits the ground with a thud, and she lies there unmoving. Her cannon sounds.

Seconds later, victory trumpets play.

Congratulations, you won the Hunger Games!

 

Chapter 241: Page 238

Chapter Text

 

Page 238:

Sorry, you’re just not fast enough! You feel something hit you in the back and you slump to the ground.

 

Head back to Choose Your Character and see how things could have turned out differently!

Chapter 242: Page 239

Chapter Text

You grab the backpack and race unharmed into the village.

Inside the backpack is a packet of crackers, a first-aid kit and a camouflaged sleeping bag.

The packet of crackets gives you a +1 to your Constitution score.

The first aid kit gives you Advantage when dealing with injuries. This means that you roll twice when asked for a check and you’ll use the higher score.

The sleeping bag gives you Advantage against the cold or when hiding. Same as the first aid kit, this means that you’ll roll twice when asked and you’ll use the higher score.

 

Just beyond, you can see the Farmer’s Fields. Would you like to stay where you are or run into the fields?

Stay where you are – Stay on this page

Go to the fields – Go to Page 246

 

If you stayed on this page:

 

You stay in the village. The houses are brightly coloured, and are all detached with small gardens in front of them. You try a door of a pink-rooved house and find that it’s unlocked. Stepping inside, you find a large room with a blue sofa stretched out along the back wall. In front of the sofa is a large round table laden with fruit.

A small bed is set up in the corner of the room, whilst on the opposite wall, there is a massive television. Being from a poorer district, you stare in amazement at the large flat television. The floor is carpeted and beside the television, there is a fridge and there is a fireplace beside the sofa.

You open the fridge. Inside is what seems to be bread and lots of vegetables, and some weirdly shaped hard things in a packet that reads ‘pasta.’ A door to the side of the fridge reveals a toilet, whilst another door leads to a staircase. There’s a small empty room at the top, and peering through the heavy curtains that surrounds it, you can see windows giving you a view of the entire village.

You head back down and investigate the food. Roll and add your Intelligence modifier.

0-12: Go to Page 247

13 or higher: Stay on this page

 

If you stayed on this page:

You quickly find that the fruit on the table is inedible but the food in the fridge is safe. As you start preparing your food, you suddenly hear voices. Quickly, you head up to the room with the windows. Looking out, you see four tributes heading into a different house. You recognise them as Meadow and her group.

You head down the stairs and begin barricading your house, before making food for yourself.

You hear ten cannons, and in the sky, you see that the boy from District 2 has died in the arena, as well as your district partner.

The remaining tributes are: You, the pair from District One, the girl from District Two, the pair from District Three, the pair from District Four, the boy from District Five, the girl from District Six, the girl from District Seven, the boy from District Eight and the pair from District Ten.

That night, as you settle down to sleep, you hear a cannon.

The next day, you set about cooking and storing your supplies, and keeping an eye out for your neighbours, who seem to be exploring the other houses. They don’t come near yours, however, and that night, you see the District Five boy in the sky, who must have died the night before.

In the morning, you wake to the sounds of screams. Looking out of your window, you see Meadow and her group running from the fields. Behind them come a mass of gigantic locusts.

What would you like to do?

Stay where you are and hide? – Stay on this page

Run! Roll and add your Dexterity modifier. What did you get?

0-11: Go to Page 249

12 or higher: Go to Page 250

 

If you stayed on this page:

 You hear a cannon outside and stay where you are. The locusts fly past your window and leave your house untouched. After a while, you can’t see them anymore.

That night, you see the face of Meadow in the sky.

The next day, as you’re cooking, you sudden hear the sounds of an explosion. Looking outside, you see some smoke coming from the direction of the mountain. Minutes later, there’s a rumbling, and you watch in disbelief, as there’s suddenly a massive landslide, rocks tumbling down into the forest. Two cannons sound.

Later, you see the faces of the two tributes from District Three in the sky.

Another cannon sounds the next evening, and the girl from District One is shown in the sky.

There’s now only eight of you left.

The next morning, you’re just getting out of bed when there’s a rumbling sound. As you grip the bed for support, you see a jagged line appear through the floor, before suddenly it expands, turning into a gaping chasm that tears your house in two!

You grab onto the bedpost, desperately trying not to fall into the widening gap.

Roll and add your Strength or Dexterity modifier. What did you get?

1-9: Go to Page 251

10 or higher: Stay on this page

 

If you stayed on this page:

You hear a cannon. Someone has slipped and fallen but that person is not you! You manage to hold on for dear life.

You survive the chasm, but your house is completely destroyed. Barely any food is left, and you no longer have a safe water supply. Looking around the wreckage, you hear cries, and see the District 7 girl and District 8 boy comforting each other. Their house is equally wrecked, and you all watch as the body of the boy from District 10 is collected by hovercraft.

That day and the following night is a hard one for you. You make do with your duvet and the remnants of the food, but the night is cold and you spent most of it shivering and alert for danger.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

What do you want to do?

Not got to the Feast and try and tough it out? – Stay on this page

Ally with the District 7 girl and District 8 boy and work together to get food in the Feast? – Go to Page 252

Hide and steal some food when the coast is clear? – Go to Page 253

Use this opportunity to kill tributes at the feast? – Go to Page 254

 

If you stayed on this page:

You stay in your rubble. From where you are, you hear the screams and shouts coming from the Feast, and you hear two cannons.

The next day, you’re hungry and dehydrated. Roll and add your Constitution modifier. What did you get?

0-9: Go to Page 274

10 or higher: Stay on this page

 

If you stayed on this page:

You are weak and can barely move, but you stay hidden in the rubble. A cannon sounds. The next day passes agonizingly.

The morning after, you hear footsteps approaching and from your hiding place, you see the District One boy armed with a bow and arrow, the hulking girl from District Two holding a sword, and smiling, the girl from District Four gripping an axe.

“Well, look here,” The girl from District Four grins, as she moves towards the rubble of a different house.  You see a shape emerge from beneath it. It’s the dusty, defiant figure of the girl from District Seven. She can’t be more than twelve and she’s covered in head to toe from debris from the rubble. Still she clenches her fists and glares at the girl from District Four.

The District Four girl hefts her axe to kill her, when suddenly there’s a screeching sound.

What is that?” You hear the District 2 girl suddenly gasp.

The District Four girl turns away from her quarry and stares in puzzlement. You follow her gaze to see that an animal has appeared on the edges of the rubble. It’s large, humped, sandy coloured- almost horse-like, if the horse was bigger and had weird ears. You’ve never seen a creature like this before, but you recognise it from a picture book at school.  It’s a camel.

The camel opens its’ mouth and emits a piercing shriek. A bright jet of red lights shoots out of its’ mouth and hits the District 2 girl right in the chest. Her body explodes and turns into dust.

The girl from District Seven screams and turns to run. The camel shifts slightly, and screeches again, the beam hitting her in the back. She explodes too, and her cannon fires.

The boy from District One walks carefully and quietly backwards to join the girl from District Four. You see him mime shushing to her and then gestures brusquely for her to move forwards. She does so, shuffling her feet forwards one at a time. The District One boy leans down and picks up some pieces of brick. Lips clamped tight, he throws the brick hard to the camel’s left.

The rubble hits the ground with a clatter, and the camel turns towards it. It shrieks again, and fires the beam into the ground, creating a small crater. The girl from District Four leaps forward just as the camel fires. She jumps into the air, falling onto the camel’s back and slicing her axe cleanly through the camel’s head.

She scrambles to her feet, a delighted smile spreading across her face, when the camel’s body suddenly turns. It shrieks again, and the District Four girl rolls out of the way just in time as a laser beam shoots out from the camel’s neck.

She slowly gets to her feet, standing motionless, gazing with horror at the camel. There’s the sound of whooshing, and an arrow is suddenly embedded in her chest. She stares down, and with a wordless gasp, she falls to the ground with a thud. The camel’s body turns on her, firing the laser and she too is disintegrated. Her cannon sounds.

You look over to see the District One boy silently picking his way through the debris to you. A second arrow is already nocked to his bow, and as you meet his eyes, he raises a finger to his lips and shushes you. Then he raises his bow and prepares to shoot you.

What do you want to do?

Try and move before the arrow hits – Go to Page 260

Throw some rubble in his direction – Stay on this page

 

If you stayed on this page:

Your fingers tremble with exhaustion and fear, but you manage to stretch out and grip a piece of blue roof tile inches away from you. Clutching it so tightly that your hand begins to bleed, you throw the tile towards the boy from District One.

The tile clatters to the ground, and is immediately hit by the laser. The boy from District One shifts backwards in alarm. The movement of his feet is a tiny sound, barely audible. But it’s enough. His brown eyes widen and he’s suddenly hit from the laser as the camel screeches, his body exploding into dust.

The camel clatters, falling over into the ground, and seconds later, your victory trumpets start to play.

Congratulations, you’ve won the Hunger Games!

 

Chapter 243: Page 240

Chapter Text

You head into the woods. The tall pine trees are densely packed together, and you have to squeeze and climb through the hedges in between them to get through. The branches scratch at your skin and clothes but you manage to claw your way through them. Past the initial line of trees, the woods are more spacious, with more distance between the trees and foliage. Looking upwards, you can see white-crested mountains some distance away rising upwards into the sky.

Inside the backpack is a packet of crackers, a first-aid kit and a camouflaged sleeping bag.

The packet of crackets gives you a +1 to your Constitution score.

The first aid kit gives you Advantage when dealing with injuries. This means that you roll twice when asked for a check and you’ll use the higher score.

The sleeping bag gives you Advantage against the cold or when hiding. Same as the first aid kit, this means that you’ll roll twice when asked and you’ll use the higher score.

 

Where would you like to go?

Go to the mountains – Go to Page 261

Stay in the woods – Stay on this page

 

If you stayed on this page:

You head into the woods, looking for a place to hide. You spot an oak tree some distance away.

If you want to climb the tree, roll and add your Dexterity modifier.

If you got less than 10 and do not want to climb the tree- Go to Page 262

If you want to climb the tree and got 10 or above – Stay on this page

 

If you stayed on this page:

You scale up the tree and haul yourself up onto the lowest branch before climbing further up. Looking in the branches, you see some strange bright orange berries. They’re round and bulbous and dangle temptingly from the higher branches.

Are they safe to eat? Roll and add your Wisdom or Intelligence modifier.

0-12: Go to Page 263

13 or higher: Stay on this page

 

If you stayed on this page:

You remember seeing them at training, and the trainer emphatically telling you to avoid them at all costs. They are deadly, and even touching one will make you sick.

You avoid the berries, (sensible!) and settle down for the night. You hear ten cannons, and some hours later, you see the faces of the dead in the sky. Among the dead, is surprisingly the District 2 boy, and your district partner.

The remaining tributes are: You, the pair from District One, the girl from District Two, the pair from District Three, the pair from District Four, the boy from District Five, the girl from District Six, the girl from District Seven, the boy from District Eight and the pair from District Ten.

You awake that night to the sound of voices and looking down from your tree, you see the Careers walk past. They disappear from sight, and you settle down to sleep again, only to be woken some time later by the sound of a cannon.

As dawn comes, you climb down from the tree and keep moving further into the woods. You look for food as you go. Do you find anything?

Roll and add your Wisdom modifier.

0-10: Go to Page 264

11 or higher: Stay on this page

 

If you stayed on this page:

You find some safe berries and mushrooms, and as night falls, you climb another tree and settle in for the night. The face of the boy from District Five is shown in the sky.

The next day, you hear a cannon, and you see the face of Meadow, the District Ten girl, in the sky.

You head further into the forest the next morning, and suddenly you hear a booming sound. You look up and see it’s source- a gigantic cloud of smoke is rising up from the mountains. Curiously, the sky around the mountains, suddenly flickers, and replaced with a strange static before suddenly returning.

There’s a moment’s silence, and then a rumbling sound, and you watch in shock as the entire side of the mountain suddenly begins to tumble downwards towards you.

Two cannons sound, and the mountain shows no sign of stopping, the landslide of snow and rock speeding towards you.

Run!

Roll and add your Dexterity modifier.

What did you get?

0-13: Go to Page 265

14 or higher: Stay on this page

 

If you stayed on this page:

The rumbling sound draws nearer behind you, and you hear the thunderous crashing sound as trees fall down, decimated in the landslide’s path. You sprint through the forest, crashing blindly from tree to tree. You see the line of dense trees in sight, and you head towards it, when of all a sudden the noise stops.

You risk a glance behind you, and see that the landslide has stopped moving. Cautiously, you move to a tree and climb as high as you can to assess the damage. Peering through the branches, you see to your shock that half the forest has been wiped out by the landslide.

That night, the faces of the District Three tributes are shown in the sky.

The next two days, you are more careful, keenly aware that you are now close to the centre of the arena and the Careers’ camp. You can see the camp through the tree line – a smattering of tents set up in the centre of the lake.

A cannon sounds on the fifth day, and to your surprise, you see the girl from District One in the sky.

The next day, you hear a rumbling – thankfully this one sounds as though it’s far away- and you hear a cannon just after the noise stops. The boy from District Ten is shown in the sky.

There are now eight of you left: The boy from District One, the girl from District Two, both tributes from District Four, the girl from District Six, the girl from District Seven, the boy from District Eight, and you.

The next morning, you awake to the blaring sound of trumpets, followed by a voice. It’s Celeste Dazzleheart, the commentator of the Hunger Games.

“As all tributes have been struggling for food,” She trills, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

Well as things go, you’ve been doing alright. But do you want to go to the Feast?

No – Stay on this page

Yes, to steal food – Go to Page 266

Yes, to kill the other tributes – Go to Page 267

 

If you stayed on this page:

You watch safely hidden in a tree, as tables laden with assembled dishes emerge from the platforms around the Cornucopia. It isn’t long before the other tributes start to emerge. It’s utter carnage. The Careers stand in the centre of the assorted food, shooting and attacking any other tributes that approach.

The boy from District Eight emerges from the other side of the arena, with the girl from District Seven and makes a run for the food. Other figures appear but it’s getting increasingly hard to see what’s going on with the dwindling light, and you hear screams and the sounds of two cannons in quick succession.

As dawn greets you the next morning, you stare downwards and see that any sign of the fight from last night has disappeared. The tables have gone as is the food. You do note, however, that the Careers are down a member- they are missing the boy from District Four, leaving three of them left.

Something is wrong with the lake. Looking over, you see that its’ colour has completely gone. Yu watch as the Careers approach it and as they begin to somehow step down into it, you realise that the water has disappeared. You hear a shout, as the Careers suddenly spot something and race downwards.

There’s a sound of a cannon, and watching the lake, you see all three Careers climb back out. A hovercraft appears and collects a body from the dried-up lake.

Only five of you left.

You see the girl from District Six that night in the sky, as well as the boy from District Eight and the boy from District Four.

At dawn, you slip down from your tree and search for food. You’re just investigating a bush of purple berries when you hear a twig snap behind you.

Turning around, you see the Careers standing a few feet away. The girl from District Four is the closest, armed with an axe. Beside her, stands the boy from District One, an arrow nocked to his bow. Towering over them both behind them is the large figure of the girl from District Two. She must be eighteen, and in her hands is a gigantic sword.

“Dammit, I’m so bad at stealth,” The girl from District Four offers you a smile as she brushes strands of dark hair out of her eyes, “I’m sorry, darling, but this is it for you.”

She steps towards you, the sunlight glinting off the edges of her axe. Suddenly, the District One boy grunts and pitches forward, his arrow flying far. The edge of a sword protrudes from his chest, and you and the District Four girl both turn to see the District Two girl calmly removing her blade.

He falls and his cannon sounds.

“Di,” The District Four girl yelps, “What-“

There’s a blur of movement, and suddenly she slumps to the ground. 

Her cannon sounds, and the District Two girl silently steps over the bodies of her former allies towards you.

She raises her bloodied sword.

What do you want to do?

Run!

Roll and add your Dexterity modifier. What did you get?

1-15: Go to Page 268

16 or higher: Go to Page 269

 

Fight!

Roll and add your Dexterity or Strength modifier. What did you get?

1-16: Go to Page 268

17 or higher: Stay on this page

 

If you stayed on this page:

You dart to the side just as she swings downwards, and sprint to the fallen District Four girl. You pick up her axe. It’s heavy in your hands. The District Two girl raises an eyebrow and steps in your direction. As she does so, you throw the axe with a grunt. It twists into the air, embedding itself into the District Two girl’s neck. She stumbles backwards, gasping, before falling to the ground. Her cannon sounds.

You gather their supplies and head off into the woods. You spend the night struggling to sleep, and eventually manage to doze off as dawn approaches.

Are you a deep sleeper? Roll and add your Wisdom or Constitution modifier.

What did you get?

1-8: Go to Page 270

9 or higher: Stay on this page

 

If you stayed on this page:

You wake to a sound, and your eyes fly open. It’s day, and looking around, you spot a small figure climbing up your tree. It’s the girl from District Seven. She’s small- can’t be any older than twelve- and clenched between her teeth is a whittling knife.

She freezes when she sees you, her grey eyes widening in shock.

You’re the last two left. Roll and add your Strength or Dexterity to attack. You have advantage since she’s currently straddling a tree trunk!

What did you get?

1-7: Go to Page 245

8 or higher: Stay on this page

 

If you stayed on this page:

You move closer towards her. Panicking, she grips a branch and slides her knife free with her free hand. She waves it at you frantically, but you dodge her attacks and instead kick your leg towards her chest. It hits, and your strong enough to send her hurtling to the ground.

She hits the ground with a thud, and she lies there unmoving. Her cannon sounds.

Seconds later, victory trumpets play.

Congratulations, you won the Hunger Games!

Chapter 244: Page 241

Chapter Text

You grab the backpack, wires and biscuit. and race unharmed into the village.

Inside the backpack is a packet of crackers, a first-aid kit and a camouflaged sleeping bag.

The packet of crackets gives you a +1 to your Constitution score.

The first aid kit gives you Advantage when dealing with injuries. This means that you roll twice when asked for a check and you’ll use the higher score.

The sleeping bag gives you Advantage against the cold or when hiding. Same as the first aid kit, this means that you’ll roll twice when asked and you’ll use the higher score.

The biscuits give you a +1 to your Constitution score, and the wire gives you Advantage if you ever want to make a trap.

 

 

Just beyond, you can see the Farmer’s Fields. Would you like to stay where you are or run into the fields?

Stay where you are – Stay on this page

Go to the fields – Go to Page 246

 

If you stayed on this page:

 

You stay in the village. The houses are brightly coloured, and are all detached with small gardens in front of them. You try a door of a pink-rooved house and find that it’s unlocked. Stepping inside, you find a large room with a blue sofa stretched out along the back wall. In front of the sofa is a large round table laden with fruit.

A small bed is set up in the corner of the room, whilst on the opposite wall, there is a massive television. Being from a poorer district, you stare in amazement at the large flat television. The floor is carpeted and beside the television, there is a fridge and there is a fireplace beside the sofa.

You open the fridge. Inside is what seems to be bread and lots of vegetables, and some weirdly shaped hard things in a packet that reads ‘pasta.’ A door to the side of the fridge reveals a toilet, whilst another door leads to a staircase. There’s a small empty room at the top, and peering through the heavy curtains that surrounds it, you can see windows giving you a view of the entire village.

You head back down and investigate the food. Roll and add your Intelligence modifier.

0-12: Go to Page 247

13 or higher: Stay on this page

 

If you stayed on this page:

You quickly find that the fruit on the table is inedible but the food in the fridge is safe. As you start preparing your food, you suddenly hear voices. Quickly, you head up to the room with the windows. Looking out, you see four tributes heading into a different house. You recognise them as Meadow and her group.

 

You head down the stairs and begin barricading your house, before making food for yourself.

You hear ten cannons, and in the sky, you see that the boy from District 2 has died in the arena, as well as your district partner.

The remaining tributes are: You, the pair from District One, the girl from District Two, the pair from District Three, the pair from District Four, the boy from District Five, the girl from District Six, the girl from District Seven, the boy from District Eight and the pair from District Ten.

That night, as you settle down to sleep, you hear a cannon.

The next day, you set about cooking and storing your supplies, and keeping an eye out for your neighbours, who seem to be exploring the other houses. They don’t come near yours, however, and that night, you see the District Five boy in the sky, who must have died the night before.

In the morning, you wake to the sounds of screams. Looking out of your window, you see Meadow and her group running from the fields. Behind them come a mass of gigantic locusts.

What would you like to do?

Stay where you are and hide? – Stay on this page

Run! Roll and add your Dexterity modifier. What did you get?

0-11: Go to Page 249

12 or higher: Go to Page 250

 

If you stayed on this page:

 You hear a cannon outside and stay where you are. The locusts fly past your window and leave your house untouched. After a while, you can’t see them anymore.

That night, you see the face of Meadow in the sky.

The next day, as you’re cooking, you sudden hear the sounds of an explosion. Looking outside, you see some smoke coming from the direction of the mountain. Minutes later, there’s a rumbling, and you watch in disbelief, as there’s suddenly a massive landslide, rocks tumbling down into the forest. Two cannons sound.

Later, you see the faces of the two tributes from District Three in the sky.

Another cannon sounds the next evening, and the girl from District One is shown in the sky.

There’s now only eight of you left.

The next morning, you’re just getting out of bed when there’s a rumbling sound. As you grip the bed for support, you see a jagged line appear through the floor, before suddenly it expands, turning into a gaping chasm that tears your house in two!

You grab onto the bedpost, desperately trying not to fall into the widening gap.

Roll and add your Strength or Dexterity modifier. What did you get?

1-9: Go to Page 251

10 or higher: Stay on this page

 

If you stayed on this page:

You hear a cannon. Someone has slipped and fallen but that person is not you! You manage to hold on for dear life.

You survive the chasm, but your house is completely destroyed. Barely any food is left, and you no longer have a safe water supply. Looking around the wreckage, you hear cries, and see the District 7 girl and District 8 boy comforting each other. Their house is equally wrecked, and you all watch as the body of the boy from District 10 is collected by hovercraft.

That day and the following night is a hard one for you. You make do with your duvet and the remnants of the food, but the night is cold and you spent most of it shivering and alert for danger.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

What do you want to do?

Not got to the Feast and try and tough it out? – Stay on this page

Ally with the District 7 girl and District 8 boy and work together to get food in the Feast? – Go to Page 252

Hide and steal some food when the coast is clear? – Go to Page 253

Use this opportunity to kill tributes at the feast? – Go to Page 254

 

If you stayed on this page:

You stay in your rubble. From where you are, you hear the screams and shouts coming from the Feast, and you hear two cannons.

The next day, you’re hungry and dehydrated. Roll and add your Constitution modifier. What did you get?

0-9: Go to Page 274

10 or higher: Stay on this page

 

If you stayed on this page:

You are weak and can barely move, but you stay hidden in the rubble. A cannon sounds. The next day passes agonizingly.

The morning after, you hear footsteps approaching and from your hiding place, you see the District One boy armed with a bow and arrow, the hulking girl from District Two holding a sword, and smiling, the girl from District Four gripping an axe.

“Well, look here,” The girl from District Four grins, as she moves towards the rubble of a different house.  You see a shape emerge from beneath it. It’s the dusty, defiant figure of the girl from District Seven. She can’t be more than twelve and she’s covered in head to toe from debris from the rubble. Still she clenches her fists and glares at the girl from District Four.

The District Four girl hefts her axe to kill her, when suddenly there’s a screeching sound.

What is that?” You hear the District 2 girl suddenly gasp.

The District Four girl turns away from her quarry and stares in puzzlement. You follow her gaze to see that an animal has appeared on the edges of the rubble. It’s large, humped, sandy coloured- almost horse-like, if the horse was bigger and had weird ears. You’ve never seen a creature like this before, but you recognise it from a picture book at school.  It’s a camel.

The camel opens its’ mouth and emits a piercing shriek. A bright jet of red lights shoots out of its’ mouth and hits the District 2 girl right in the chest. Her body explodes and turns into dust.

The girl from District Seven screams and turns to run. The camel shifts slightly, and screeches again, the beam hitting her in the back. She explodes too, and her cannon fires.

The boy from District One walks carefully and quietly backwards to join the girl from District Four. You see him mime shushing to her and then gestures brusquely for her to move forwards. She does so, shuffling her feet forwards one at a time. The District One boy leans down and picks up some pieces of brick. Lips clamped tight, he throws the brick hard to the camel’s left.

The rubble hits the ground with a clatter, and the camel turns towards it. It shrieks again, and fires the beam into the ground, creating a small crater. The girl from District Four leaps forward just as the camel fires. She jumps into the air, falling onto the camel’s back and slicing her axe cleanly through the camel’s head.

She scrambles to her feet, a delighted smile spreading across her face, when the camel’s body suddenly turns. It shrieks again, and the District Four girl rolls out of the way just in time as a laser beam shoots out from the camel’s neck.

She slowly gets to her feet, standing motionless, gazing with horror at the camel. There’s the sound of whooshing, and an arrow is suddenly embedded in her chest. She stares down, and with a wordless gasp, she falls to the ground with a thud. The camel’s body turns on her, firing the laser and she too is disintegrated. Her cannon sounds.

You look over to see the District One boy silently picking his way through the debris to you. A second arrow is already nocked to his bow, and as you meet his eyes, he raises a finger to his lips and shushes you. Then he raises his bow and prepares to shoot you.

What do you want to do?

Try and move before the arrow hits – Go to Page 260

Throw some rubble in his direction – Stay on this page

 

If you stayed on this page:

Your fingers tremble with exhaustion and fear, but you manage to stretch out and grip a piece of blue roof tile inches away from you. Clutching it so tightly that your hand begins to bleed, you throw the tile towards the boy from District One.

The tile clatters to the ground, and is immediately hit by the laser. The boy from District One shifts backwards in alarm. The movement of his feet is a tiny sound, barely audible. But it’s enough. His brown eyes widen and he’s suddenly hit from the laser as the camel screeches, his body exploding into dust.

The camel clatters, falling over into the ground, and seconds later, your victory trumpets start to play.

Congratulations, you’ve won the Hunger Games!

Chapter 245: Page 242

Chapter Text

You head into the woods. The tall pine trees are densely packed together, and you have to squeeze and climb through the hedges in between them to get through. The branches scratch at your skin and clothes but you manage to claw your way through them. Past the initial line of trees, the woods are more spacious, with more distance between the trees and foliage. Looking upwards, you can see white-crested mountains some distance away rising upwards into the sky.

Inside the backpack is a packet of crackers, a first-aid kit and a camouflaged sleeping bag.

The packet of crackets gives you a +1 to your Constitution score.

The first aid kit gives you Advantage when dealing with injuries. This means that you roll twice when asked for a check and you’ll use the higher score.

The sleeping bag gives you Advantage against the cold or when hiding. Same as the first aid kit, this means that you’ll roll twice when asked and you’ll use the higher score.

The biscuits give you a +1 to your Constitution score, and the wire gives you Advantage if you ever want to make a trap.

 

Where would you like to go?

Go to the mountains – Go to Page 261

Stay in the woods – Stay on this page

 

If you stayed on this page:

You head into the woods, looking for a place to hide. You spot an oak tree some distance away.

If you want to climb the tree, roll and add your Dexterity modifier.

If you got less than 10 and do not want to climb the tree- Go to Page 262

If you want to climb the tree and got 10 or above – Stay on this page

 

If you stayed on this page:

You scale up the tree and haul yourself up onto the lowest branch before climbing further up. Looking in the branches, you see some strange bright orange berries. They’re round and bulbous and dangle temptingly from the higher branches.

Are they safe to eat? Roll and add your Wisdom or Intelligence modifier.

0-12: Go to Page 263

13 or higher: Stay on this page

 

If you stayed on this page:

You remember seeing them at training, and the trainer emphatically telling you to avoid them at all costs. They are deadly, and even touching one will make you sick.

You avoid the berries, (sensible!) and settle down for the night. You hear ten cannons, and some hours later, you see the faces of the dead in the sky. Among the dead, is surprisingly the District 2 boy, and your district partner.

The remaining tributes are: You, the pair from District One, the girl from District Two, the pair from District Three, the pair from District Four, the boy from District Five, the girl from District Six, the girl from District Seven, the boy from District Eight and the pair from District Ten.

You awake that night to the sound of voices and looking down from your tree, you see the Careers walk past. They disappear from sight, and you settle down to sleep again, only to be woken some time later by the sound of a cannon.

As dawn comes, you climb down from the tree and keep moving further into the woods. You look for food as you go. Do you find anything?

Roll and add your Wisdom modifier.

0-10: Go to Page 264

11 or higher: Stay on this page

 

If you stayed on this page:

You find some safe berries and mushrooms, and as night falls, you climb another tree and settle in for the night. The face of the boy from District Five is shown in the sky.

The next day, you hear a cannon, and you see the face of Meadow, the District Ten girl, in the sky.

You head further into the forest the next morning, and suddenly you hear a booming sound. You look up and see it’s source- a gigantic cloud of smoke is rising up from the mountains. Curiously, the sky around the mountains, suddenly flickers, and replaced with a strange static before suddenly returning.

There’s a moment’s silence, and then a rumbling sound, and you watch in shock as the entire side of the mountain suddenly begins to tumble downwards towards you.

Two cannons sound, and the mountain shows no sign of stopping, the landslide of snow and rock speeding towards you.

Run!

Roll and add your Dexterity modifier.

What did you get?

0-13: Go to Page 265

14 or higher: Stay on this page

 

If you stayed on this page:

The rumbling sound draws nearer behind you, and you hear the thunderous crashing sound as trees fall down, decimated in the landslide’s path. You sprint through the forest, crashing blindly from tree to tree. You see the line of dense trees in sight, and you head towards it, when of all a sudden the noise stops.

You risk a glance behind you, and see that the landslide has stopped moving. Cautiously, you move to a tree and climb as high as you can to assess the damage. Peering through the branches, you see to your shock that half the forest has been wiped out by the landslide.

That night, the faces of the District Three tributes are shown in the sky.

The next two days, you are more careful, keenly aware that you are now close to the centre of the arena and the Careers’ camp. You can see the camp through the tree line – a smattering of tents set up in the centre of the lake.

A cannon sounds on the fifth day, and to your surprise, you see the girl from District One in the sky.

The next day, you hear a rumbling – thankfully this one sounds as though it’s far away- and you hear a cannon just after the noise stops. The boy from District Ten is shown in the sky.

There are now eight of you left: The boy from District One, the girl from District Two, both tributes from District Four, the girl from District Six, the girl from District Seven, the boy from District Eight, and you.

The next morning, you awake to the blaring sound of trumpets, followed by a voice. It’s Celeste Dazzleheart, the commentator of the Hunger Games.

“As all tributes have been struggling for food,” She trills, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

Well as things go, you’ve been doing alright. But do you want to go to the Feast?

No – Stay on this page

Yes, to steal food – Go to Page 266

Yes, to kill the other tributes – Go to Page 267

 

If you stayed on this page:

You watch safely hidden in a tree, as tables laden with assembled dishes emerge from the platforms around the Cornucopia. It isn’t long before the other tributes start to emerge. It’s utter carnage. The Careers stand in the centre of the assorted food, shooting and attacking any other tributes that approach.

The boy from District Eight emerges from the other side of the arena, with the girl from District Seven and makes a run for the food. Other figures appear but it’s getting increasingly hard to see what’s going on with the dwindling light, and you hear screams and the sounds of two cannons in quick succession.

As dawn greets you the next morning, you stare downwards and see that any sign of the fight from last night has disappeared. The tables have gone as is the food. You do note, however, that the Careers are down a member- they are missing the boy from District Four, leaving three of them left.

Something is wrong with the lake. Looking over, you see that its’ colour has completely gone. Yu watch as the Careers approach it and as they begin to somehow step down into it, you realise that the water has disappeared. You hear a shout, as the Careers suddenly spot something and race downwards.

There’s a sound of a cannon, and watching the lake, you see all three Careers climb back out. A hovercraft appears and collects a body from the dried-up lake.

Only five of you left.

You see the girl from District Six that night in the sky, as well as the boy from District Eight and the boy from District Four.

At dawn, you slip down from your tree and search for food. You’re just investigating a bush of purple berries when you hear a twig snap behind you.

Turning around, you see the Careers standing a few feet away. The girl from District Four is the closest, armed with an axe. Beside her, stands the boy from District One, an arrow nocked to his bow. Towering over them both behind them is the large figure of the girl from District Two. She must be eighteen, and in her hands is a gigantic sword.

“Dammit, I’m so bad at stealth,” The girl from District Four offers you a smile as she brushes strands of dark hair out of her eyes, “I’m sorry, darling, but this is it for you.”

She steps towards you, the sunlight glinting off the edges of her axe. Suddenly, the District One boy grunts and pitches forward, his arrow flying far. The edge of a sword protrudes from his chest, and you and the District Four girl both turn to see the District Two girl calmly removing her blade.

He falls and his cannon sounds.

“Di,” The District Four girl yelps, “What-“

There’s a blur of movement, and suddenly she slumps to the ground. 

Her cannon sounds, and the District Two girl silently steps over the bodies of her former allies towards you.

She raises her bloodied sword.

What do you want to do?

Run!

Roll and add your Dexterity modifier. What did you get?

1-15: Go to Page 268

16 or higher: Go to Page 269

 

Fight!

Roll and add your Dexterity or Strength modifier. What did you get?

1-16: Go to Page 268

17 or higher: Stay on this page

 

If you stayed on this page:

You dart to the side just as she swings downwards, and sprint to the fallen District Four girl. You pick up her axe. It’s heavy in your hands. The District Two girl raises an eyebrow and steps in your direction. As she does so, you throw the axe with a grunt. It twists into the air, embedding itself into the District Two girl’s neck. She stumbles backwards, gasping, before falling to the ground. Her cannon sounds.

You gather their supplies and head off into the woods. You spend the night struggling to sleep, and eventually manage to doze off as dawn approaches.

Are you a deep sleeper? Roll and add your Wisdom or Constitution modifier.

What did you get?

1-8: Go to Page 270

9 or higher: Stay on this page

 

If you stayed on this page:

You wake to a sound, and your eyes fly open. It’s day, and looking around, you spot a small figure climbing up your tree. It’s the girl from District Seven. She’s small- can’t be any older than twelve- and clenched between her teeth is a whittling knife.

She freezes when she sees you, her grey eyes widening in shock.

You’re the last two left. Roll and add your Strength or Dexterity to attack. You have advantage since she’s currently straddling a tree trunk!

What did you get?

1-7: Go to Page 245

8 or higher: Stay on this page

 

If you stayed on this page:

You move closer towards her. Panicking, she grips a branch and slides her knife free with her free hand. She waves it at you frantically, but you dodge her attacks and instead kick your leg towards her chest. It hits, and your strong enough to send her hurtling to the ground.

She hits the ground with a thud, and she lies there unmoving. Her cannon sounds.

Seconds later, victory trumpets play.

Congratulations, you won the Hunger Games!

Chapter 246: Page 243

Chapter Text

With lightning-fast reflexes, you grab the bow and arrows, and you fire in all directions. Your mind is a red haze, and when you finally stop shooting, you see that you’ve absolutely massacred all of the other tributes.

There’s an awkward pause, and then the victory trumpets sound.

Uh…congratulations?

Chapter 247: Page 244

Chapter Text

You hear ten cannons, and some hours later, you see the faces of the dead in the sky. Among the dead, is surprisingly the District 2 boy, and your district partner.

The remaining tributes are: You, the pair from District One, the girl from District Two, the pair from District Three, the pair from District Four, the boy from District Five, the girl from District Six, the girl from District Seven, the boy from District Eight and the pair from District Ten.

You awake that night to hear voices outside your bush.

Looking out, you see the Careers surrounding you with various weapons. The girl from District Four is closest, armed with an axe, whilst beside her stands the boy from District Four twirling twin knives in his hands. The other three tributes stand further back.

Trapped in a hedge, your only option is to run before they can strike. Roll and add your Dexterity modifier.

What did you get?

1-12: Go to Page 276

13 or higher: Stay on this page

 

If you stayed on this page:

You dart out of the hedge, and roll as a knife lands directly next to you. You feel the whistle of something and instinctively you turn just in time, something sharp cutting into your ear. You race into the depths of the forest.

They don’t follow and sometime later, you hear the sound of a cannon.

As dawn approaches, you keep moving further into the woods. You look for food as you go. Do you find anything?

Roll and add your Wisdom modifier.

0-10: Go to Page 264

11 or higher: Stay on this page

 

If you stayed on this page:

You find some safe berries and mushrooms, and as night falls, you settle into another tree. The face of the boy from District Five is shown in the sky.

The next day, you hear a cannon, and you see the face of Meadow, the District Ten girl, in the sky.

You head further into the forest the next morning, and suddenly you hear a booming sound. You look up and see it’s source- a gigantic cloud of smoke is rising up from the mountains. Curiously, the sky around the mountains, suddenly flickers, and replaced with a strange static before suddenly returning.

There’s a moment’s silence, and then a rumbling sound, and you watch in shock as the entire side of the mountain suddenly begins to tumble downwards towards you.

Two cannons sound, and the mountain shows no sign of stopping, the landslide of snow and rock speeding towards you.

Run!

Roll and add your Dexterity modifier.

What did you get?

0-13: Go to Page 265

14 or higher: Stay on this page

 

If you stayed on this page:

The rumbling sound draws nearer behind you, and you hear the thunderous crashing sound as trees fall down, decimated in the landslide’s path. You sprint through the forest, crashing blindly from tree to tree. You see the line of dense trees in sight, and you head towards it, when of all a sudden the noise stops.

You risk a glance behind you, and see that the landslide has stopped moving. You find another bush to camp out in and settle down for the night, keeping watch. 

That night, the faces of the District Three tributes are shown in the sky.

The next two days, you are more careful, keenly aware that you are now close to the centre of the arena and the Careers’ camp. You can see the camp through the tree line – a smattering of tents set up in the centre of the lake.

A cannon sounds on the fifth day, and to your surprise, you see the girl from District One in the sky.

The next day, you hear a rumbling – thankfully this one sounds as though it’s far away- and you hear a cannon just after the noise stops. The boy from District Ten is shown in the sky.

There are now eight of you left: The boy from District One, the girl from District Two, both tributes from District Four, the girl from District Six, the girl from District Seven, the boy from District Eight, and you.

The next morning, you awake to the blaring sound of trumpets, followed by a voice. It’s Celeste Dazzleheart, the commentator of the Hunger Games.

“As all tributes have been struggling for food,” She trills, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

Well as things go, you’ve been doing alright. But do you want to go to the Feast?

No – Stay on this page

Yes, to steal food – Go to Page 266

Yes, to kill the other tributes – Go to Page 267

 

If you stayed on this page:

You watch safely hidden as tables laden with assembled dishes emerge from the platforms around the Cornucopia. It isn’t long before the other tributes start to emerge. It’s utter carnage. The Careers stand in the centre of the assorted food, shooting and attacking any other tributes that approach.

The boy from District Eight emerges from the other side of the arena, with the girl from District Seven and makes a run for the food. Other figures appear but it’s getting increasingly hard to see what’s going on with the dwindling light, and you hear screams and the sounds of two cannons in quick succession.

As dawn greets you the next morning, you stare out and see that any sign of the fight from last night has disappeared. The tables have gone as is the food. You do note, however, that the Careers are down a member- they are missing the boy from District Four, leaving three of them left.

Something is wrong with the lake. Looking over, you see that its’ colour has completely gone. Yu watch as the Careers approach it and as they begin to somehow step down into it, you realise that the water has disappeared. You hear a shout, as the Careers suddenly spot something and race downwards.

There’s a sound of a cannon, and watching the lake, you see all three Careers climb back out. A hovercraft appears and collects a body from the dried-up lake.

Only five of you left.

You see the girl from District Six that night in the sky, as well as the boy from District Eight and the boy from District Four.

At dawn, you search for food. You’re just investigating a bush of purple berries when you hear a twig snap behind you.

Turning around, you see the Careers standing a few feet away. The girl from District Four is the closest, armed with an axe. Beside her, stands the boy from District One, an arrow nocked to his bow. Towering over them both behind them is the large figure of the girl from District Two. She must be eighteen, and in her hands is a gigantic sword.

“Dammit, I’m so bad at stealth,” The girl from District Four offers you a smile as she brushes strands of dark hair out of her eyes, “I’m sorry, darling, but this is it for you.”

She steps towards you, the sunlight glinting off the edges of her axe. Suddenly, the District One boy grunts and pitches forward, his arrow flying far. The edge of a sword protrudes from his chest, and you and the District Four girl both turn to see the District Two girl calmly removing her blade.

He falls and his cannon sounds.

“Di,” The District Four girl yelps, “What-“

There’s a blur of movement, and suddenly she slumps to the ground. 

Her cannon sounds, and the District Two girl silently steps over the bodies of her former allies towards you.

She raises her bloodied sword.

What do you want to do?

Run!

Roll and add your Dexterity modifier. What did you get?

1-15: Go to Page 268

16 or higher: Go to Page 269

 

Fight!

Roll and add your Dexterity or Strength modifier. What did you get?

1-16: Go to Page 268

17 or higher: Stay on this page

 

If you stayed on this page:

You dart to the side just as she swings downwards, and sprint to the fallen District Four girl. You pick up her axe. It’s heavy in your hands. The District Two girl raises an eyebrow and steps in your direction. As she does so, you throw the axe with a grunt. It twists into the air, embedding itself into the District Two girl’s neck. She stumbles backwards, gasping, before falling to the ground. Her cannon sounds.

You gather their supplies and head off into the woods. You spend the night struggling to sleep, and eventually manage to doze off as dawn approaches.

Are you a deep sleeper? Roll and add your Wisdom or Constitution modifier.

What did you get?

1-8: Go to Page 270

9 or higher: Stay on this page

 

If you stayed on this page:

You wake to a sound, and your eyes fly open. It’s day, and looking around, you spot a small figure approaching your bush. It’s the girl from District Seven. She’s small- can’t be any older than twelve- and clutched in her left hand is a whittling knife.

She freezes when she sees you, her grey eyes widening in shock.

You’re the last two left. Roll and add your Strength or Dexterity to attack.

What did you get?

1-7: Go to Page 245

8 or higher: Stay on this page

 

If you stayed on this page:

You spring out of your bush, knocking her to the ground. You wrestle the knife from her grip, and stab it into her.

Her eyes close and she goes still. Her cannon sounds.

Seconds later, victory trumpets play.

Congratulations, you won the Hunger Games!

Chapter 248: Page 245

Chapter Text

Sorry, she’s just too fast.  The girl from District Seven dodges as you attempt to lash out at her and leaps towards you. She hits you with her knife.

 

Sorry!

Chapter 249: Page 246

Chapter Text

You race into the fields. All around you, crops are planted in the ground. A close inspection reveals potatoes, onions and turnips. All edible! Well, at least here you’re not in danger of starving!

The only real issue is a good hiding place, but the fields go on for miles, and you’re able to get some distance from the Cornucopia and the village.

You hear ten cannons, and in the sky, you see that the boy from District 2 has died in the arena, as well as your district partner.

The remaining tributes are: You, the pair from District One, the girl from District Two, the pair from District Three, the pair from District Four, the boy from District Five, the girl from District Six, the girl from District Seven, the boy from District Eight and the pair from District Ten.

That night, as you settle down to sleep. It’s cold tonight. Roll and add your Constitution modifier to see how well you sleep.

1-9: Go to Page 272

10 or higher: Stay on this page

 

If you stayed on this page:

You’re fine. You get some sleep, but you are woken by a cannon during the night, (how inconsiderate!)

You spend the next day foraging and come across some mushrooms. Are they safe to eat? Roll and add your Wisdom or Intelligence modifier.

1-11: Go to Page 273

12 or higher: Stay on this page

 

If you stayed on this page:

Yes, but they’ll make you hallucinate. Would you still like to eat them?

Yes – Go to Page 273

No – Stay on this page

 

If you stayed on this page:

There are no more cannons that day, and it passes peacefully. The next day, you’re examining some potatoes, when suddenly you see some gigantic insects rising out of the ground. Locusts. They turn and buzz in your direction.

Run!

Roll and add your Dexterity modifier. What did you get?

0-14: Go to Page 249

15 or higher: Stay on this page

 

If you stayed on this page:

You sprint out of the fields and into the village. You pass a group of tributes and hear a cannon sound some seconds later. Thankfully, the locusts stop at the edge of the village and don’t go any further.

You don’t risk going back into the fields and decide to enter one of the houses.

You try a door of a pink-rooved house and find that it’s unlocked. Stepping inside, you find a large room with a blue sofa stretched out along the back wall. In front of the sofa is a large round table laden with fruit.

A small bed is set up in the corner of the room, whilst on the opposite wall, there is a massive television. Being from a poorer district, you stare in amazement at the large flat television. The floor is carpeted and beside the television, there is a fridge and there is a fireplace beside the sofa.

You open the fridge. Inside is what seems to be bread and lots of vegetables, and some weirdly shaped hard things in a packet that reads ‘pasta.’ A door to the side of the fridge reveals a toilet, whilst another door leads to a staircase. There’s a small empty room at the top, and peering through the heavy curtains that surrounds it, you can see windows giving you a view of the entire village.

That night, you see the face of Meadow in the sky.

The next day, as you’re cooking, you sudden hear the sounds of an explosion. Looking outside, you see some smoke coming from the direction of the mountain. Minutes later, there’s a rumbling, and you watch in disbelief, as there’s suddenly a massive landslide, rocks tumbling down into the forest. Two cannons sound.

Later, you see the faces of the two tributes from District Three in the sky.

Another cannon sounds the next evening, and the girl from District One is shown in the sky.

There’s now only eight of you left.

The next morning, you’re just getting out of bed when there’s a rumbling sound. As you grip the bed for support, you see a jagged line appear through the floor, before suddenly it expands, turning into a gaping chasm that tears your house in two!

You grab onto the bedpost, desperately trying not to fall into the widening gap.

Roll and add your Strength or Dexterity modifier. What did you get?

1-9: Go to Page 251

10 or higher: Stay on this page

 

If you stayed on this page:

You hear a cannon. Someone has slipped and fallen but that person is not you! You manage to hold on for dear life.

You survive the chasm, but your house is completely destroyed. Barely any food is left, and you no longer have a safe water supply. Looking around the wreckage, you hear cries, and see the District 7 girl and District 8 boy comforting each other. Their house is equally wrecked, and you all watch as the body of the boy from District 10 is collected by hovercraft.

That day and the following night is a hard one for you. You make do with your duvet and the remnants of the food, but the night is cold and you spent most of it shivering and alert for danger.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

What do you want to do?

Not got to the Feast and try and tough it out? – Stay on this page

Ally with the District 7 girl and District 8 boy and work together to get food in the Feast? – Go to Page 252

Hide and steal some food when the coast is clear? – Go to Page 253

Use this opportunity to kill tributes at the feast? – Go to Page 254

 

If you stayed on this page:

You stay in your rubble. From where you are, you hear the screams and shouts coming from the Feast, and you hear two cannons.

The next day, you’re hungry and dehydrated. Roll and add your Constitution modifier. What did you get?

0-9: Go to Page 274

10 or higher: Stay on this page

 

If you stayed on this page:

You are weak and can barely move, but you stay hidden in the rubble. A cannon sounds. The next day passes agonizingly.

The morning after, you hear footsteps approaching and from your hiding place, you see the District One boy armed with a bow and arrow, the hulking girl from District Two holding a sword, and smiling, the girl from District Four gripping an axe.

“Well, look here,” The girl from District Four grins, as she moves towards the rubble of a different house.  You see a shape emerge from beneath it. It’s the dusty, defiant figure of the girl from District Seven. She can’t be more than twelve and she’s covered in head to toe from debris from the rubble. Still she clenches her fists and glares at the girl from District Four.

The District Four girl hefts her axe to kill her, when suddenly there’s a screeching sound.

What is that?” You hear the District 2 girl suddenly gasp.

The District Four girl turns away from her quarry and stares in puzzlement. You follow her gaze to see that an animal has appeared on the edges of the rubble. It’s large, humped, sandy coloured- almost horse-like, if the horse was bigger and had weird ears. You’ve never seen a creature like this before, but you recognise it from a picture book at school.  It’s a camel.

The camel opens its’ mouth and emits a piercing shriek. A bright jet of red lights shoots out of its’ mouth and hits the District 2 girl right in the chest. Her body explodes and turns into dust.

The girl from District Seven screams and turns to run. The camel shifts slightly, and screeches again, the beam hitting her in the back. She explodes too, and her cannon fires.

The boy from District One walks carefully and quietly backwards to join the girl from District Four. You see him mime shushing to her and then gestures brusquely for her to move forwards. She does so, shuffling her feet forwards one at a time. The District One boy leans down and picks up some pieces of brick. Lips clamped tight, he throws the brick hard to the camel’s left.

The rubble hits the ground with a clatter, and the camel turns towards it. It shrieks again, and fires the beam into the ground, creating a small crater. The girl from District Four leaps forward just as the camel fires. She jumps into the air, falling onto the camel’s back and slicing her axe cleanly through the camel’s head.

She scrambles to her feet, a delighted smile spreading across her face, when the camel’s body suddenly turns. It shrieks again, and the District Four girl rolls out of the way just in time as a laser beam shoots out from the camel’s neck.

She slowly gets to her feet, standing motionless, gazing with horror at the camel. There’s the sound of whooshing, and an arrow is suddenly embedded in her chest. She stares down, and with a wordless gasp, she falls to the ground with a thud. The camel’s body turns on her, firing the laser and she too is disintegrated. Her cannon sounds.

You look over to see the District One boy silently picking his way through the debris to you. A second arrow is already nocked to his bow, and as you meet his eyes, he raises a finger to his lips and shushes you. Then he raises his bow and prepares to shoot you.

What do you want to do?

Try and move before the arrow hits – Go to Page 260

Throw some rubble in his direction – Stay on this page

 

If you stayed on this page:

Your fingers tremble with exhaustion and fear, but you manage to stretch out and grip a piece of blue roof tile inches away from you. Clutching it so tightly that your hand begins to bleed, you throw the tile towards the boy from District One.

The tile clatters to the ground, and is immediately hit by the laser. The boy from District One shifts backwards in alarm. The movement of his feet is a tiny sound, barely audible. But it’s enough. His brown eyes widen and he’s suddenly hit from the laser as the camel screeches, his body exploding into dust.

The camel clatters, falling over into the ground, and seconds later, your victory trumpets start to play.

Congratulations, you’ve won the Hunger Games!

 

Chapter 250: Page 247

Chapter Text

You bite into an apple on the table and it breaks your tooth. After some continuous investigation, you find that the fruit on the table is inedible but the food in the fridge is safe. As you start preparing your food, you suddenly hear voices. Quickly, you head up to the room with the windows. Looking out, you see four tributes heading into a different house. You recognise them as Meadow and her group.

You head down the stairs and begin barricading your house, before making food for yourself.

You hear ten cannons, and in the sky, you see that the boy from District 2 has died in the arena, as well as your district partner.

The remaining tributes are: You, the pair from District One, the girl from District Two, the pair from District Three, the pair from District Four, the boy from District Five, the girl from District Six, the girl from District Seven, the boy from District Eight and the pair from District Ten.

That night, as you settle down to sleep, you hear a cannon.

The next day, you set about cooking and storing your supplies, and keeping an eye out for your neighbours, who seem to be exploring the other houses. They don’t come near yours, however, and that night, you see the District Five boy in the sky, who must have died the night before.

In the morning, you wake to the sounds of screams. Looking out of your window, you see Meadow and her group running from the fields. Behind them come a mass of gigantic locusts.

What would you like to do?

Stay where you are and hide? – Stay on this page

Run! Roll and add your Dexterity modifier. What did you get?

0-11: Go to Page 249

12 or higher: Go to Page 250

 

If you stayed on this page:

 You hear a cannon outside and stay where you are. The locusts fly past your window and leave your house untouched. After a while, you can’t see them anymore.

That night, you see the face of Meadow in the sky.

The next day, as you’re cooking, you sudden hear the sounds of an explosion. Looking outside, you see some smoke coming from the direction of the mountain. Minutes later, there’s a rumbling, and you watch in disbelief, as there’s suddenly a massive landslide, rocks tumbling down into the forest. Two cannons sound.

Later, you see the faces of the two tributes from District Three in the sky.

Another cannon sounds the next evening, and the girl from District One is shown in the sky.

There’s now only eight of you left.

The next morning, you’re just getting out of bed when there’s a rumbling sound. As you grip the bed for support, you see a jagged line appear through the floor, before suddenly it expands, turning into a gaping chasm that tears your house in two!

You grab onto the bedpost, desperately trying not to fall into the widening gap.

Roll and add your Strength or Dexterity modifier. What did you get?

1-9: Go to Page 251

10 or higher: Stay on this page

 

If you stayed on this page:

You hear a cannon. Someone has slipped and fallen but that person is not you! You manage to hold on for dear life.

You survive the chasm, but your house is completely destroyed. Barely any food is left, and you no longer have a safe water supply. Looking around the wreckage, you hear cries, and see the District 7 girl and District 8 boy comforting each other. Their house is equally wrecked, and you all watch as the body of the boy from District 10 is collected by hovercraft.

That day and the following night is a hard one for you. You make do with your duvet and the remnants of the food, but the night is cold and you spent most of it shivering and alert for danger.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

What do you want to do?

Not got to the Feast and try and tough it out? – Stay on this page

Ally with the District 7 girl and District 8 boy and work together to get food in the Feast? – Go to Page 252

Hide and steal some food when the coast is clear? – Go to Page 253

Use this opportunity to kill tributes at the feast? – Go to Page 254

 

If you stayed on this page:

You stay in your rubble. From where you are, you hear the screams and shouts coming from the Feast, and you hear two cannons.

The next day, you’re hungry and dehydrated. Roll and add your Constitution modifier. What did you get?

0-9: Go to Page 274

10 or higher: Stay on this page

 

If you stayed on this page:

You are weak and can barely move, but you stay hidden in the rubble. A cannon sounds. The next day passes agonizingly.

The morning after, you hear footsteps approaching and from your hiding place, you see the District One boy armed with a bow and arrow, the hulking girl from District Two holding a sword, and smiling, the girl from District Four gripping an axe.

“Well, look here,” The girl from District Four grins, as she moves towards the rubble of a different house.  You see a shape emerge from beneath it. It’s the dusty, defiant figure of the girl from District Seven. She can’t be more than twelve and she’s covered in head to toe from debris from the rubble. Still she clenches her fists and glares at the girl from District Four.

The District Four girl hefts her axe to kill her, when suddenly there’s a screeching sound.

What is that?” You hear the District 2 girl suddenly gasp.

The District Four girl turns away from her quarry and stares in puzzlement. You follow her gaze to see that an animal has appeared on the edges of the rubble. It’s large, humped, sandy coloured- almost horse-like, if the horse was bigger and had weird ears. You’ve never seen a creature like this before, but you recognise it from a picture book at school.  It’s a camel.

The camel opens its’ mouth and emits a piercing shriek. A bright jet of red lights shoots out of its’ mouth and hits the District 2 girl right in the chest. Her body explodes and turns into dust.

The girl from District Seven screams and turns to run. The camel shifts slightly, and screeches again, the beam hitting her in the back. She explodes too, and her cannon fires.

The boy from District One walks carefully and quietly backwards to join the girl from District Four. You see him mime shushing to her and then gestures brusquely for her to move forwards. She does so, shuffling her feet forwards one at a time. The District One boy leans down and picks up some pieces of brick. Lips clamped tight, he throws the brick hard to the camel’s left.

The rubble hits the ground with a clatter, and the camel turns towards it. It shrieks again, and fires the beam into the ground, creating a small crater. The girl from District Four leaps forward just as the camel fires. She jumps into the air, falling onto the camel’s back and slicing her axe cleanly through the camel’s head.

She scrambles to her feet, a delighted smile spreading across her face, when the camel’s body suddenly turns. It shrieks again, and the District Four girl rolls out of the way just in time as a laser beam shoots out from the camel’s neck.

She slowly gets to her feet, standing motionless, gazing with horror at the camel. There’s the sound of whooshing, and an arrow is suddenly embedded in her chest. She stares down, and with a wordless gasp, she falls to the ground with a thud. The camel’s body turns on her, firing the laser and she too is disintegrated. Her cannon sounds.

You look over to see the District One boy silently picking his way through the debris to you. A second arrow is already nocked to his bow, and as you meet his eyes, he raises a finger to his lips and shushes you. Then he raises his bow and prepares to shoot you.

What do you want to do?

Try and move before the arrow hits – Go to Page 260

Throw some rubble in his direction – Stay on this page

 

If you stayed on this page:

Your fingers tremble with exhaustion and fear, but you manage to stretch out and grip a piece of blue roof tile inches away from you. Clutching it so tightly that your hand begins to bleed, you throw the tile towards the boy from District One.

The tile clatters to the ground, and is immediately hit by the laser. The boy from District One shifts backwards in alarm. The movement of his feet is a tiny sound, barely audible. But it’s enough. His brown eyes widen and he’s suddenly hit from the laser as the camel screeches, his body exploding into dust.

The camel clatters, falling over into the ground, and seconds later, your victory trumpets start to play.

Congratulations, you’ve won the Hunger Games!

 

Chapter 251: Page 248

Chapter Text

The dizziness intensifies and the sight of the orange spreading up your arm is the last thing you see.

Sorry, you died!

Chapter 252: Page 249

Chapter Text

Sorry you’re just too slow. The locusts swarms around you.

 

Sorry, you died! Head back to Choose Your Character and try again!

Chapter 253: Page 250

Chapter Text

You sprint outside and hear a cannon. Heart pounding, you manage to outrun the locusts, which stop at the edge of the village. When the coast is clear, you quickly slip back inside your house.

That night, you see the face of Meadow in the sky.

The next day, as you’re cooking, you sudden hear the sounds of an explosion. Looking outside, you see some smoke coming from the direction of the mountain. Minutes later, there’s a rumbling, and you watch in disbelief, as there’s suddenly a massive landslide, rocks tumbling down into the forest. Two cannons sound.

Later, you see the faces of the two tributes from District Three in the sky.

Another cannon sounds the next evening, and the girl from District One is shown in the sky.

There’s now only eight of you left.

The next morning, you’re just getting out of bed when there’s a rumbling sound. As you grip the bed for support, you see a jagged line appear through the floor, before suddenly it expands, turning into a gaping chasm that tears your house in two!

You grab onto the bedpost, desperately trying not to fall into the widening gap.

Roll and add your Strength or Dexterity modifier. What did you get?

1-9: Go to Page 251

10 or higher: Stay on this page

 

If you stayed on this page:

You hear a cannon. Someone has slipped and fallen but that person is not you! You manage to hold on for dear life.

You survive the chasm, but your house is completely destroyed. Barely any food is left, and you no longer have a safe water supply. Looking around the wreckage, you hear cries, and see the District 7 girl and District 8 boy comforting each other. Their house is equally wrecked, and you all watch as the body of the boy from District 10 is collected by hovercraft.

That day and the following night is a hard one for you. You make do with your duvet and the remnants of the food, but the night is cold and you spent most of it shivering and alert for danger.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

What do you want to do?

Not got to the Feast and try and tough it out? – Stay on this page

Ally with the District 7 girl and District 8 boy and work together to get food in the Feast? – Go to Page 252

Hide and steal some food when the coast is clear? – Go to Page 253

Use this opportunity to kill tributes at the feast? – Go to Page 254

 

If you stayed on this page:

You stay in your rubble. From where you are, you hear the screams and shouts coming from the Feast, and you hear two cannons.

The next day, you’re hungry and dehydrated. Roll and add your Constitution modifier. What did you get?

0-9: Go to Page 274

10 or higher: Stay on this page

 

If you stayed on this page:

You are weak and can barely move, but you stay hidden in the rubble. A cannon sounds. The next day passes agonizingly.

The morning after, you hear footsteps approaching and from your hiding place, you see the District One boy armed with a bow and arrow, the hulking girl from District Two holding a sword, and smiling, the girl from District Four gripping an axe.

“Well, look here,” The girl from District Four grins, as she moves towards the rubble of a different house.  You see a shape emerge from beneath it. It’s the dusty, defiant figure of the girl from District Seven. She can’t be more than twelve and she’s covered in head to toe from debris from the rubble. Still she clenches her fists and glares at the girl from District Four.

The District Four girl hefts her axe to kill her, when suddenly there’s a screeching sound.

What is that?” You hear the District 2 girl suddenly gasp.

The District Four girl turns away from her quarry and stares in puzzlement. You follow her gaze to see that an animal has appeared on the edges of the rubble. It’s large, humped, sandy coloured- almost horse-like, if the horse was bigger and had weird ears. You’ve never seen a creature like this before, but you recognise it from a picture book at school.  It’s a camel.

The camel opens its’ mouth and emits a piercing shriek. A bright jet of red lights shoots out of its’ mouth and hits the District 2 girl right in the chest. Her body explodes and turns into dust.

The girl from District Seven screams and turns to run. The camel shifts slightly, and screeches again, the beam hitting her in the back. She explodes too, and her cannon fires.

The boy from District One walks carefully and quietly backwards to join the girl from District Four. You see him mime shushing to her and then gestures brusquely for her to move forwards. She does so, shuffling her feet forwards one at a time. The District One boy leans down and picks up some pieces of brick. Lips clamped tight, he throws the brick hard to the camel’s left.

The rubble hits the ground with a clatter, and the camel turns towards it. It shrieks again, and fires the beam into the ground, creating a small crater. The girl from District Four leaps forward just as the camel fires. She jumps into the air, falling onto the camel’s back and slicing her axe cleanly through the camel’s head.

She scrambles to her feet, a delighted smile spreading across her face, when the camel’s body suddenly turns. It shrieks again, and the District Four girl rolls out of the way just in time as a laser beam shoots out from the camel’s neck.

She slowly gets to her feet, standing motionless, gazing with horror at the camel. There’s the sound of whooshing, and an arrow is suddenly embedded in her chest. She stares down, and with a wordless gasp, she falls to the ground with a thud. The camel’s body turns on her, firing the laser and she too is disintegrated. Her cannon sounds.

You look over to see the District One boy silently picking his way through the debris to you. A second arrow is already nocked to his bow, and as you meet his eyes, he raises a finger to his lips and shushes you. Then he raises his bow and prepares to shoot you.

What do you want to do?

Try and move before the arrow hits – Go to Page 260

Throw some rubble in his direction – Stay on this page

 

If you stayed on this page:

Your fingers tremble with exhaustion and fear, but you manage to stretch out and grip a piece of blue roof tile inches away from you. Clutching it so tightly that your hand begins to bleed, you throw the tile towards the boy from District One.

The tile clatters to the ground, and is immediately hit by the laser. The boy from District One shifts backwards in alarm. The movement of his feet is a tiny sound, barely audible. But it’s enough. His brown eyes widen and he’s suddenly hit from the laser as the camel screeches, his body exploding into dust.

The camel clatters, falling over into the ground, and seconds later, your victory trumpets start to play.

Congratulations, you’ve won the Hunger Games!

Chapter 254: Page 251

Chapter Text

Your palms are too sweaty. You lose your grip and fall into the chasm.

Sorry, you died! Head back to Choose Your Character and see what might have been!

Chapter 255: Page 252

Chapter Text

You approach the girl from District Seven and the boy from District Eight and ask if they want to ally with you against the Careers.

They seem surprised, but happily agree to your request. It turns out they have some sort of plan.

“My family are musicians of sorts,” The boy from District Eight says. His name is Thimble, a tall brown-skinned lanky boy with kind brown eyes. He brandishes a stringed instruments, “You might remember my song from my interview?”

He grins. You remember- it had actually been quite a hit with the audience, and was unfortunately a tough act to follow.

“Well I got this from a very generous sponsor,” He smiles, “So I’m going to use it to distract the Careers. And whilst I’m at it, Willow is going to get the food, and kill the Careers if she can.”

You glance over at Willow, the District Seven girl. She’s small and pale-skinned, with long brown hair. She’s currently crouched, intently carving something out of wood with a knife.

You turn back to Thimble, “Cause a distraction, how?”

He smiles and winks, “You’ll see. Just be ready to grab what food you can.”

As evening approaches, the three of you set off towards the Cornucopia. The four Careers are already there, watching in all directions. As the sun begins to set, there’s a rumbling sound and tables laden with food rise up from underground onto the surrounding platforms.

What’s your priority?

Steal food – Stay on this page

Help Willow kill the Careers – Go to Page 271

 

If you stayed on this page:

It turns out that Thimble’s distraction is a song. He steps out with his lute towards the assembled Careers, and begins to sing. He saunters towards them, and strums a chord on his lute.

“Since this is a Feast, I hope you don’t mind some entertainment,” He grins.

The Careers look at each other perplexed.

“Uh, not all at all,” The girl from District Four says.

Thimble begins to sing. He’s a good singer, deep and rich on the low notes, a bit breathy on the high- but hey, who are you to judge?

 

“Tarry wool, oh tarry wool

  Tarry wool is ill tae spin

  Card it well, oh, card it well

  Card it well e'er ye begin.”

 

You blink and turn to Willow, “Is he singing about wool?”

She shrugs, “He is from District Eight, after all.”

 

“When it's carded, wove and spun,

Then your work in almost done

But when it's woven, dressed and cleaned,

It will be clothing for a queen.”

 

Willow darts forward and snatches some bread from the table. You follow a suit, grabbing a packet of fruit, and some assorted rolls. You grab a bowl of something, and nod to Willow. She draws out a knife, and you take the initiative to run before she begins slaughtering all the Careers.

You hear Thimble’s voice still singing as you run:

 

“Up, ye shepherds, dance and skip

O'er the hills and valleys trip

Sing in praise of tarry wool

And of the flo-“

 

A cannon fires. A scream. Thimble abruptly stops singing, and then another cannon fires.

You race to the wreckage of the village and crouch in the rubble. The bowl you snatched has a wooden lid screwed on. You careful unscrew it to find warm soup inside.

You hear the sound of footsteps heading towards you, and looking up, you see Willow racing towards you. She’s crying.

“Thimble didn’t make it. They killed him after I hit the District Four boy.”

“Did they see you?” You ask.

She shakes her head, and buries her head in her arms. You don’t hear any more cannons the rest of the night.

The next day, another cannon fires. Nothing happens the next day, and you and Willow divide out the food.

The morning after, you hear footsteps approaching and from your hiding place, you see the District One boy armed with a bow and arrow, the hulking girl from District Two holding a sword, and smiling, the girl from District Four gripping an axe.

“Well, look here,” The girl from District Four grins. You and Willow stand, and you feel something brush against your hand. Looking down, you see that Willow has pressed the hilt of a knife into your hand. You take it and glances over to her. She gives you a small nod, her lips tight in defiance.

The District Four girl hefts her axe, moving towards you. Suddenly there’s a screeching sound.

What is that?” You hear the District 2 girl suddenly gasp.

The District Four girl turns away from the both of you and stares in puzzlement. You follow her gaze to see that an animal has appeared on the edges of the rubble. It’s large, humped, sandy coloured- almost horse-like, if the horse was bigger and had weird ears. You’ve never seen a creature like this before, but you recognise it from a picture book at school. It’s a camel.

The camel opens its’ mouth and emits a piercing shriek. A bright jet of red lights shoots out of its’ mouth and hits the District 2 girl right in the chest. Her body explodes and turns into dust.

Willow screams and turns to run. The camel shifts slightly, and screeches again, the beam hitting her in the back. She explodes too, and her cannon fires.

The boy from District One walks carefully and quietly backwards to join the girl from District Four. You see him mime shushing to her and then gestures brusquely for her to move forwards. She does so, shuffling her feet forwards one at a time. The District One boy leans down and picks up some pieces of brick. Lips clamped tight, he throws the brick hard to the camel’s left.

The rubble hits the ground with a clatter, and the camel turns towards it. It shrieks again, and fires the beam into the ground, creating a small crater. The girl from District Four leaps forward just as the camel fires. She jumps into the air, falling onto the camel’s back and slicing her axe cleanly through the camel’s head.

She scrambles to her feet, a delighted smile spreading across her face, when the camel’s body suddenly turns. It shrieks again, and the District Four girl rolls out of the way just in time as a laser beam shoots out from the camel’s neck.

She slowly gets to her feet, standing motionless, gazing with horror at the camel. There’s the sound of whooshing, and an arrow is suddenly embedded in her chest. She stares down, and with a wordless gasp, she falls to the ground with a thud. The camel’s body turns on her, firing the laser and she too is disintegrated. Her cannon sounds.

You look over to see the District One boy silently picking his way through the debris to you. A second arrow is already nocked to his bow, and as you meet his eyes, he raises a finger to his lips and shushes you. Then he raises his bow and prepares to shoot you.

What do you want to do?

Try and move before the arrow hits – Go to Page 260

Throw the knife at him – Stay on this page

 

If you stayed on this page:

You throw the knife at the District One boy.

It clatters to the ground, and is immediately hit by the laser. The boy from District One shifts backwards in alarm. The movement of his feet is a tiny sound, barely audible. But it’s enough. His brown eyes widen and he’s suddenly hit from the laser as the camel screeches, his body exploding into dust.

The camel clatters, falling over into the ground, and seconds later, your victory trumpets start to play.

Congratulations, you’ve won the Hunger Games!

Chapter 256: Page 253

Chapter Text

You’re exhausted but you head towards the Cornucopia, and hide waiting for the food to appear. The Careers are standing facing outwards in different directions. The ground rumbles and tables laden with food emerge on different platforms.

You watch as the District Eight boy suddenly approaches from the same direction as you. He’s sauntering and casually holding a lute in his hands. You watch as he strums a chord.

“Since this is a Feast, I hope you don’t mind some entertainment,” He calls out to the Careers.

The Careers look at each other perplexed.

“Uh, not all at all,” The girl from District Four says.

The boy begins to sing. He’s a good singer, deep and rich on the low notes, a bit breathy on the high- but hey, who are you to judge?

 

“Tarry wool, oh tarry wool

  Tarry wool is ill tae spin

  Card it well, oh, card it well

  Card it well e'er ye begin.”

 

It’s about wool, but he’s from District Eight, you suppose that makes sense.

 

“When it's carded, wove and spun,

Then your work in almost done

But when it's woven, dressed and cleaned,

It will be clothing for a queen.”

 

The girl from District Seven suddenly darts forward and snatches some bread from the table. You follow suit, grabbing a packet of fruit, and some assorted rolls, as well as a bowl of something before racing back to the village.

You hear the boy’s voice still singing as you run:

 

“Up, ye shepherds, dance and skip

O'er the hills and valleys trip

Sing in praise of tarry wool

And of the flo-“

 

A cannon fires. A scream. He abruptly stops singing, and then another cannon fires.

You race to the wreckage of the village and crouch in the rubble. The bowl you snatched has a wooden lid screwed on. You careful unscrew it to find warm soup inside.

The next day, another cannon fires. That evening, you see the faces of the District Four boy, the District Eight boy and the girl from District Six.

Nothing happens the next day, and you continue to conserve the food and hide in the rubble.  

The morning after, you hear footsteps approaching and from your hiding place, you see the District One boy armed with a bow and arrow, the hulking girl from District Two holding a sword, and smiling, the girl from District Four gripping an axe.

“Well, look here,” The girl from District Four grins, as she moves towards the rubble of a different house.  You see a shape emerge from beneath it. It’s the dusty, defiant figure of the girl from District Seven. She can’t be more than twelve and she’s covered in head to toe from debris from the rubble. Still she clenches her fists and glares at the girl from District Four.

The District Four girl hefts her axe to kill her, when suddenly there’s a screeching sound.

What is that?” You hear the District 2 girl suddenly gasp.

The District Four girl turns away from her quarry and stares in puzzlement. You follow her gaze to see that an animal has appeared on the edges of the rubble. It’s large, humped, sandy coloured- almost horse-like, if the horse was bigger and had weird ears. You’ve never seen a creature like this before, but you recognise it from a picture book at school.  It’s a camel.

The camel opens its’ mouth and emits a piercing shriek. A bright jet of red lights shoots out of its’ mouth and hits the District 2 girl right in the chest. Her body explodes and turns into dust.

The girl from District Seven screams and turns to run. The camel shifts slightly, and screeches again, the beam hitting her in the back. She explodes too, and her cannon fires.

The boy from District One walks carefully and quietly backwards to join the girl from District Four. You see him mime shushing to her and then gestures brusquely for her to move forwards. She does so, shuffling her feet forwards one at a time. The District One boy leans down and picks up some pieces of brick. Lips clamped tight, he throws the brick hard to the camel’s left.

The rubble hits the ground with a clatter, and the camel turns towards it. It shrieks again, and fires the beam into the ground, creating a small crater. The girl from District Four leaps forward just as the camel fires. She jumps into the air, falling onto the camel’s back and slicing her axe cleanly through the camel’s head.

She scrambles to her feet, a delighted smile spreading across her face, when the camel’s body suddenly turns. It shrieks again, and the District Four girl rolls out of the way just in time as a laser beam shoots out from the camel’s neck.

She slowly gets to her feet, standing motionless, gazing with horror at the camel. There’s the sound of whooshing, and an arrow is suddenly embedded in her chest. She stares down, and with a wordless gasp, she falls to the ground with a thud. The camel’s body turns on her, firing the laser and she too is disintegrated. Her cannon sounds.

You look over to see the District One boy silently picking his way through the debris to you. A second arrow is already nocked to his bow, and as you meet his eyes, he raises a finger to his lips and shushes you. Then he raises his bow and prepares to shoot you.

What do you want to do?

Try and move before the arrow hits – Go to Page 260

Throw some rubble in his direction – Stay on this page

 

If you stayed on this page:

You stretch out and grip a piece of blue roof tile inches away from you. Clutching it so tightly that your hand begins to bleed, you throw the tile towards the boy from District One.

The tile clatters to the ground, and is immediately hit by the laser. The boy from District One shifts backwards in alarm. The movement of his feet is a tiny sound, barely audible. But it’s enough. His brown eyes widen and he’s suddenly hit from the laser as the camel screeches, his body exploding into dust.

The camel clatters, falling over into the ground, and seconds later, your victory trumpets start to play.

Congratulations, you’ve won the Hunger Games!

Chapter 257: Page 254

Chapter Text

You’re exhausted but you head towards the Cornucopia, and hide waiting for the food to appear. The Careers are standing facing outwards in different directions. The ground rumbles and tables laden with food emerge on different platforms.

You watch as the District Eight boy suddenly approaches from the same direction as you. He’s sauntering and casually holding a lute in his hands. You watch as he strums a chord.

“Since this is a Feast, I hope you don’t mind some entertainment,” He calls out to the Careers.

The Careers look at each other perplexed.

“Uh, not all at all,” The girl from District Four says.

The boy begins to sing. He’s a good singer, deep and rich on the low notes, a bit breathy on the high- but hey, who are you to judge?

 

“Tarry wool, oh tarry wool

  Tarry wool is ill tae spin

  Card it well, oh, card it well

  Card it well e'er ye begin.”

 

It’s about wool, but he’s from District Eight, you suppose that makes sense.

 

“When it's carded, wove and spun,

Then your work in almost done

But when it's woven, dressed and cleaned,

It will be clothing for a queen.”

 

The girl from District Seven suddenly darts forward and snatches some bread from the table.

What would you like to do?

Kill the girl from District Seven- Stay on this page

Kill the Careers whilst they’re distracted – Go to Page 275

 

If you stayed on this page:

Her cannon sounds, and you grab the food, grabbing some bread rolls and a bowl. The boy from District Eight abruptly stops singing, as the Careers turn on him. An arrow pieces his chest directly in the chest and he topples to the ground.

His cannon sounds, and knowing they’ll come for you next, you turn and run.

You race to the wreckage of the village and crouch in the rubble. The bowl you snatched has a wooden lid screwed on. You careful unscrew it to find warm soup inside.

The next day, another cannon fires. That evening, you see the faces of the District Four boy, the District Seven girl, the District Eight boy and the girl from District Six.

Nothing happens the next day, and you continue to conserve the food and hide in the rubble. 

The morning after, you hear footsteps approaching and from your hiding place, you see the District One boy armed with a bow and arrow, the hulking girl from District Two holding a sword, and smiling, the girl from District Four gripping an axe.

“Well, look here,” The girl from District Four grins, as she moves towards you.  

The District Four girl hefts her axe to kill you, when suddenly there’s a screeching sound.

What is that?” You hear the District 2 girl suddenly gasp.

The District Four girl turns away from her quarry and stares in puzzlement. You follow her gaze to see that an animal has appeared on the edges of the rubble. It’s large, humped, sandy coloured- almost horse-like, if the horse was bigger and had weird ears. You’ve never seen a creature like this before, but you recognise it from a picture book at school.  It’s a camel.

The camel opens its’ mouth and emits a piercing shriek. A bright jet of red lights shoots out of its’ mouth and hits the District 2 girl right in the chest. Her body explodes and turns into dust.

The boy from District One walks carefully and quietly backwards to join the girl from District Four. You see him mime shushing to her and then gestures brusquely for her to move forwards. She does so, shuffling her feet forwards one at a time. The District One boy leans down and picks up some pieces of brick. Lips clamped tight, he throws the brick hard to the camel’s left.

The rubble hits the ground with a clatter, and the camel turns towards it. It shrieks again, and fires the beam into the ground, creating a small crater. The girl from District Four leaps forward just as the camel fires. She jumps into the air, falling onto the camel’s back and slicing her axe cleanly through the camel’s head.

She scrambles to her feet, a delighted smile spreading across her face, when the camel’s body suddenly turns. It shrieks again, and the District Four girl rolls out of the way just in time as a laser beam shoots out from the camel’s neck.

She slowly gets to her feet, standing motionless, gazing with horror at the camel. There’s the sound of whooshing, and an arrow is suddenly embedded in her chest. She stares down, and with a wordless gasp, she falls to the ground with a thud. The camel’s body turns on her, firing the laser and she too is disintegrated. Her cannon sounds.

You look over to see the District One boy silently picking his way through the debris to you. A second arrow is already nocked to his bow, and as you meet his eyes, he raises a finger to his lips and shushes you. Then he raises his bow and prepares to shoot you.

What do you want to do?

Try and move before the arrow hits – Go to Page 260

Throw some rubble in his direction – Stay on this page

 

If you stayed on this page:

You stretch out and grip a piece of blue roof tile inches away from you. Clutching it so tightly that your hand begins to bleed, you throw the tile towards the boy from District One.

The tile clatters to the ground, and is immediately hit by the laser. The boy from District One shifts backwards in alarm. The movement of his feet is a tiny sound, barely audible. But it’s enough. His brown eyes widen and he’s suddenly hit from the laser as the camel screeches, his body exploding into dust.

The camel clatters, falling over into the ground, and seconds later, your victory trumpets start to play.

Congratulations, you’ve won the Hunger Games!

 

Chapter 258: Page 255

Chapter Text

You rise up on your pedestal and find that you are surrounded by a beautiful blue lake. In the centre of the lake is the Cornucopia with pathways leading from each of the platforms to the Cornucopia.

The arena is dazzling. A glorious sun shines down onto a picturesque village which you can see to the left of you. Just past that, you can see some fields. Looking to your right, you see a line of trees surrounding the lake, with rocky mountains looming in the distance.

Looking at the Cornucopia, you can see a purple backpack strewn halfway along your path. In front of that are some wires and packets of biscuits, whilst near the mouth of the Cornucopia lie various weapons strewn over the concrete.

What do you want to do?

A: Stay where you are?- Go to Page 4

 

B: Run in the direction of the village without getting anything? – Go to Page 234

 

C: Run in the directions of the woods without getting anything? – Go to Page 235

 

D: Grab the wires and biscuits and run in the direction of the village? – Go to Page 236

 

E: Grab the wires and biscuits and run in the direction of the woods? – Go to Page 237

 

F: Grab the backpack and run in the direction of the village? Roll and add your Dexterity modifier. What did you get?

0-12: Go to Page 238

13 or higher: Go to Page 239

 

G: Grab the backpack and run in the direction of the woods? Roll and add your Dexterity modifier. What did you get?

0-12: Go to Page 238

13 or higher: Go to Page 240

 

H: Grab the wires, biscuit, backpack and weapons and run in the direction of the village? Roll and add your Dexterity modifier. What did you get?

0-17: Go to Page 238

18 or higher: Go to Page 241

 

I: Grab the wires, biscuits, backpack and weapons and run in the direction of the woods? Roll and add your Dexterity modifier. What did you get?

0-17: Go to Page 238

18 or higher: Go to Page 242

 

J: Go straight to the Cornucopia? Okay, what’s your approach?

KILL EVERYONE! Roll and add your Strength or Dexterity modifier. What did you get?

0-19: Go to Page 238

20 or higher: Go to Page 243

 

 

Chapter 259: Page 256

Chapter Text

“Hi,” You say as you walk over to the District Four girl, “Are you in need of an ally?”

“Hmm, let’s see,” She tilts her head playfully, her green eyes running over you, “Try throwing this.”

She hands you her axe. It’s heavy in your hands, and you grip it with both hands as you approach the target.

How well do you throw? Roll and add your Strength or Dexterity.

What did you get?

0-11: Go to Page 334

12 or higher: Stay on this page

 

If you stayed on this page:

You throw the axe. It turns in the air, landing on the target.

You turn back to the District Four girl, who’s grinning.

“Nice!” She claps your hand in a high-five, “Welcome! I’m Thetis!”

She points out the other Careers.

Her district partner, Mack, is currently throwing knives. As Thetis introduces you, he brushes his plaited dark hair out his eyes and winks at you.

The District One girl, Radiance, is quickly dismissed. She’s ‘alright’ with a spear, Thetis confides, but a bit ‘odd’. She’s sat at a table nearby some paints.

Prodigy, the District One boy, is also sat down. You raise an eyebrow, “Is he playing chess with the District Six girl?”

“Oh he’s super smart,” Thetis gushes, “He’s probably working out all her weaknesses!”

Diana, the District Two girl, is, according to Thetis, ‘the stoic silent type but brilliant’, and Herc, her district partner, is a ‘barrel of laughs.’

As lunch time arrives, you join the Careers at the table. You notice, however, that they’re taking up at least three. Radiance and Diana, the girls from District One and Two are sitting together on the first one in silence. Thetis, Mack, and Herc are making their way loudly over to the second table, and Prodigy continues playing the District Six girl on the third table.

Which table would you like to go to?

Table One – Go to Page 335

Table Two – Stay on this page

Table Three – Go to Page 336

 

If you stayed on this page:

You head over to join Thetis and the others on Table Two. Herc’s making jokes about the other tributes and how long they’ll last in the arena.

“I’ll give the scrawny one five minutes,” He says, gesturing to the District Seven girl, before he turns and looks over at Radiance with disgust, “She’s doing art.”

“Hey, be nice!” Thetis chides. She leans over to have a look, “Oh those drawings are beautiful Radiance,” Her brow furrows, “But how will art help you in the arena?”

The other two laugh, as Radiance flushes. You see Diana, the District Two girl, scowl.

“She’ll threaten to draw the other tributes,” Mack cackles. He picks up one of the napkins the girl has in front of her, “She’ll draw ‘em so ugly that they’ll all run screaming!”

“Mack!” Thetis gasps, “Don’t be so rude.” She turns to Radiance and places a hand on her arm, “But Radiance, he has a point. As lovely as the art is, we need you to have your head in the game. Like Di here.”

She grins conspiratorially at Diana, who’s instead looking at Radiance, her brow furrowed.

Herc nudges Diana in the ribs, “Di’s our strongest fighter back home. Always training. You’d never catch her doing art.”

Diana whispers something you don’t quite catch, and looking tearful, she gets to her feet.

“Excuse me a moment,” She says. She turns and heads out of the training room. Radiance’s eyes track her as she goes.

“I need the toilet,” Radiance says. She quickly scoops up the artwork and follows, “I won’t be back. Feel free to make fun of me whilst I’m gone.”

“Oh, Radiance we wouldn’t-“ Thetis says, but the girl has already gone. She turns back to you and sighs, “See what I mean? Though maybe you boys were being a bit harsh. The art was lovely.”

“She’s not going to last a second in the arena,” Herc smirks, “Even less than that Seven runt.”

 

 

Training is completed, and you go to show the Gamemakers what you’ve learnt!

 If you’re showing them a weapons skill, roll and add your Strength or Dexterity. If you’re showing them something to do with ropes or climbing, roll and add your Dexterity. If you’re showing them survival skills, roll and add your Wisdom.

What did you get?

0 or less – You get a score of 0

1-2- You get a score of 1

3-4- You get a score of 2

5-6 – You get a score of 3

7-8 – You get a score of 4

9-10- You get a score of 5

11-12- You get a score of 6

13-14 – You get a score of 7

15-16- You get a score of 8

17-18- You get a score of 9

19-20- You get a score of 10

20-21- You get a score of 11

22+- You get a score of 12

 

Next, the Interviews! How much do you wow the audience? Roll and add your Charisma modifier. Being with the Careers gives you Advantage. Roll twice and use your highest number.

You notice, however, that whilst the audience might like you, your fellow tributes do not. You catch their whispers as you head up for your interview, and know that they consider you a traitor to the outlying districts.

Best to ignore them though! What did you get?

5 or less – You’re too nervous and flunk some of the questions. You get some laughs from the audience though!

6-10 – You answer the questions, but you’re just not memorable, sorry! Best make up for it in the arena

11-15 – It went well- the audience liked your interview!

16 or higher – Nicely done! You’re a tribute to watch!

 

 

It’s time for the Arena!

You rise up on your pedestal and find that you are surrounded by a beautiful blue lake. In the centre of the lake is the Cornucopia with pathways leading from each of the platforms to the Cornucopia.

The arena is dazzling. A glorious sun shines down onto a picturesque village which you can see to the left of you. Just past that, you can see some fields. Looking to your right, you see a line of trees surrounding the lake, with rocky mountains looming in the distance.

Looking at the Cornucopia, you can see a purple backpack strewn halfway along your path. In front of that are some wires and packets of biscuits, whilst near the mouth of the Cornucopia lie various weapons strewn over the concrete.

As soon as the gong sounds, you race over to the weapons.

Roll and add your Strength or Dexterity modifier. What did you get?

1-12: Go to Page 337

13 or higher: Stay on this page

 

If you stayed on this page:

You help the Careers kill other tributes and survive the Bloodbath. To your surprise, you see that Herc hasn’t made it.

Ten cannons sound in total, and later that night, you all head into the woods. You chatter to Thetis and Mack as they walk nonchalantly through the forest, your other three allies following along behind you.

“Over here!” You hear Diana shout.

You all turn back around, and see her pointing up a tree. The District Five boy is sitting up there, and he gives you all a wave.

“Nice, well done Di!” Mack calls.

“Actually, it was Ray who spotted them,” Diana mumbles.

Mack glares at Radiance, “You should have said something.” She rolls her eyes.

The District Five boy cups his hands around his mouth, “Hello down there!” You all glance up at him. “Don’t suppose we can discuss this in a civilised manner?”

In response, Prodigy fires an arrow at him, but he dodges out of the way with a laugh. Thetis scowls and hurls her axe. He dodges that too, and it gets lodged in the tree trunk a few metres above us. She stares at it in shock.

“How rude!” He calls.

Radiance moves forward, gripping her spear in her right hand, and surveys the tree.

“He’s got glass around the tree,” She notes. She glances up and carefully climbs her way to the top. She reaches Thetis’ axe and pulls it out with a hard yank, “Thetis, here!”

Thetis glares at the axe, but snatches it from her hand. Radiance turns back and continues to climb.

 The District Five boy watches her progress carefully, as the others begin to follow.

There’s a scuffle, and Radiance stabs him in the chest. He falls to the ground, his cannon sounding.

Thetis grabs her axe and turns and begins to walk away. You follow, and see that she’s scowling.

“Hey,” You say to her, “What’s wrong? We got him.”

“I missed,” She growls.

“So did Prodigy. Everyone makes mistakes.”

She whirls around to face you, her axe inches away from your neck, “I don’t make mistakes. I can’t.”

“Everything okay?” You hear Mack ask quietly. His hand is resting by his knives. You see Prodigy, Radiance and Diana further back by the tree.

“Fine,” Thetis manages a small smile, lowering her axe as she steps away from you, “Just tired.”

“Yeah, it’s been a long night,” Mack says.

You all head back to your camp. As your approach your tents, you see Mack glance over at Prodigy, “The glass on the tree cut into your arm, didn’t it?”

“I’m fine,” Prodigy murmurs.

“Here, let me take a look,” Mack says, stepping towards him.

“I said I’m fine,” Prodigy yanks his hand away.

Mack folds his arm, “Fine. But that cut could get infected, and you’ll become sick and you won’t be any good to anyone.”

Prodigy stares at Mack for a while, and then nods. Mack leads him gently over to the first aid kit beside the tents, and begins to carefully look at his arm.

You and Thetis head into your shared tent and settle down for the night.

Roll and add your Wisdom  or Constitution modifier. What did you get?

0-9: Go to Page 338

10 or higher: Stay on this page

 

If you stayed on this page:

You hear ragged breathing, and you wake up. Looking around, you see Thetis crouched in a corner of your tent. Her arms are wrapped around herself, her head buried in the crook of her arms.

“Are you okay?” You ask quietly.

She looks up to glare at you, “Go away.”

“If this is about earlier, you don’t have to be perfect, you know.”

She raises her head and the glare she gives you could freeze fires.

“Go back to sleep,” She spits, “Before they show this at home.”

You turn and head back to sleep. After a while, the crying subsides.

 

The next morning, you step out of your tent to the smell of sugar and flour. Looking over, you see Radiance and Diana laughing by a fire, holding something over the flames. As you approach, Diana spots you and shrinks, looking guilty. But Radiance waves, “Hey!” She grins, “Fancy a burnt cookie?”

Burnt cookie?” You hear a disdainful voice from behind you, and you see Thetis step out of her tent, “Couldn’t you have done something more useful with your time?”

She leads you away, and sighs, “Don’t get me wrong, Radiance is lovely, but she’s becoming a bad influence on Diana. This is the Hunger Games, after all. We’re not here to have fun.”

You spend the day hunting for tributes in the forest, but find none. The next day, a cannon sounds and the girl from District Ten is shown in the sky.

“Mutts,” Thetis sighs. She glances at the other Careers. Diana is crouched beside the fire, whilst Radiance lies beside her on the ground nearby. Mack is practising throwing his knives against the tree trunk, and Prodigy stands wary, looking around, “We need to speed this up. My uncle told me that if we don’t kill the other tributes, the Gamemakers could send mutts after us too.”

“Your uncle?”

“He won his Games some years ago. He’s brilliant,” Thetis smiles, but her eyes look haunted, “And he’s always wanted the best from me too. We need to track down the other tributes.”

The next day, your search is again fruitless. As you head back to your camp, you hear a rumbling coming from the mountains. Two cannons sound as the avalanche crashes through the forest, decimating trees. Later, you see the District Three tributes in the sky.

Radiance and Diana leave to search for food, whilst the others decide what to do.

“We haven’t searched the village yet,” Mack points out, “The ‘Challengers’ are likely going to be there if they aren’t in the woods.”

You remember the group of tributes from training called ‘The Challengers.’ Both tributes from District Seven and Ten, and the boy from District Eight.

“They have just lost their leader,” Thetis sighs, running a hand through her hair, “But we could also be walking right into a trap.”

“We could always kill our weak link,” Prodigy murmurs quietly. You all turn to look at him. He glances calmly at Thetis, “You said yourself that Diana’s head wasn’t in the game.”

“You’re saying we should kill Radiance?” Mack whispers.

“I’m not saying anything,” Prodigy shrugs, “It’s just a suggestion.”

There’s a long pause, and you hear the wind swaying through the trees and the lake.

“Let’s do it,” Thetis says at last.

Mack glances at her, and then nods his head, “She’s distracting us. Letting us down.”

“Exactly,” Thetis murmurs, not meeting Mack’s eyes.

“And it will be a mercy killing her,” Mack adds, “Herc said it himself that she wouldn’t last long in the arena. We’re saving us and her so much trouble.”

“Yes,” Thetis says, “It’s for the best.”

 

The next day, you wake to the sound of Radiance and Diana laughing. They’re crouched over the fire again. This time cooking some soup.

“Ah, we’re out of herbs!” Radiance grimaces, “This is going to taste terrible.”

“It can’t be worse than the cookies,” Diana notes.

“No!” Radiance laughs, “At least there’s that.”

Diana stands, and squeezes Radiance’s shoulder, “I’ll go and collect some.”

“Okay,” Radiance smiles, “Be careful.”

As Diana walks away, you suddenly see Thetis and Mack appear in your periphery.

“Radiance,” Thetis beams, “Could we talk to you for a moment?”

Radiance’s eyes narrow, “Sure.”

She takes the pot of soup off the campfire, and grabs her spear, following Thetis and Mack to the lake. You walk behind, and you see Prodigy joining you too, an arrow nocked to his bow.

Radiance turns around, her back to the lake, “So what’s all this about then?”

Thetis and Mack glance at each other. Finally, Thetis says, “Radiance, you are a wonderful person and it’s been great getting to know you, but we feel that you’re letting the group down. It’s nothing personal, but-“

“We think you need to go,” Mack finishes quietly.

Radiance stares at them for a moment, and then, to your surprise, she laughs, “Right. Nothing personal. Glad to hear my murder isn’t personal!”

“It’s not murder,” Thetis tries, “It’s-“

“Yes it is,” Radiance cuts her off, “And it’s actually very much personal. Because you hate me. You have ever since we met at the Tribute Parade. And do you know why? It’s because I scare you.”

“That’s ridiculous,” Mack blusters, “We’re not scared of you.”

“Yes you are,” Radiance says quietly, “And it’s all because you’re scared of yourselves.” She turns to Thetis, “I’ve seen the way you look at my art, and Mack, I know that you want to be a doctor. You’re both kind and creative people at heart. But you can’t let yourselves be. Because you-all of us – we’ve been trained since birth to be killers.”

The others are silent, watching her.

“Whatever you’re running from, whoever it is that you’re trying to prove yourself too, you don’t need to do that here. You’re not at home. You’re free.”

“You don’t understand,” Mack says, “When we get home, we’ll have to face them. They’re watching now, judging us for what we do in the arena.”

“Who cares?” Radiance retorts, “When you get home, you’ll be rich and famous, and I’m sure they’ll be people in your District who’ll be clamouring to be your bodyguard just for some of your cash! And if you don’t get home, at least you’ll die knowing that you lived. I haven’t corrupted Diana, or whatever you think it is that I’ve done. I’ve helped her! She’s seen that she’s not a weapon, and you all can do the same!”

There’s a pause, and then Prodigy says quietly, “Diana will be back soon. If we’re doing this, we best do it now.”

Thetis, Mack and Prodigy advance on Radiance.

What would you like to do?

Help them kill Radiance – Go to Page 339

Do nothing – Stay on this page

Help Radiance. Roll and add your Strength or Dexterity modifier. What did you get?

0-13: Go to Page 340

14 or higher: Go to Page 341

 

If you stayed on this page:

You watch as the others kill Radiance. She does her best to fight them off, but there’s just too many of them. She screams, and you see Thetis and Mack throw her body into the lake, her blood staining the water red. Her cannon sounds.

The others crouch down, and begin to wash their weapons.

“Ray!” It’s Diana, appearing from the forest. She drops the herbs she’s holding, and races over, sword in hand, “Ray!”

“Oh Di!” Thetis sobs, holding her as the girl struggles to reach her friend’s body, “It’s too late. She’s gone.”

“No!” Diana kicks out, as Mack moves to soothe her too, “How? How?”

“A mutt came from the lake,” Thetis says tearfully, “It happened too fast. We did everything we could.”

Diana collapses, crying into Thetis’s shoulder. Together, you watch as the hovercraft comes and collects Radiance’s body.

 

Diana doesn’t speak the following day, and she refuses to cook. The others go searching for food, and come back empty handed. There’s a rumbling sound, and over on the left side of the arena, you see that the village is being split in half by an earthquake, the houses collapsing in on themselves. A cannon sounds.

“We take down the rest of the tributes over there tomorrow,” Thetis says quietly, “When Diana’s herself again.”

It turns out that you don’t need to.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

“Brilliant,” Thetis grins, “The other tributes will be coming to us.”

“We should keep watch in all directions,” Prodigy cautions, “Saskia is still unaccounted for.”

“Saskia?” You ask.

“The District Six girl,” He says. To your surprise, he smiles slightly, “I wonder which direction she’ll come from.”

As evening approaches, you arrange yourself in a circle, looking outwards. As the sun begins to set, there’s a rumbling sound and tables laden with food rise up from underground onto the surrounding platforms.

For a moment, there’s no movement, and then you hear Thetis say excitedly, “There!”

You turn and see where she’s looking. The boy from District Eight is walking towards you from the direction of the ruined village, a lute in his hand.

He saunters towards you and strums a chord, “Since this is a Feast, I hope you don’t mind some entertainment,” He grins.

You all look at each other perplexed.

“Uh, not all at all,” Thetis says.

The boy begins to sing. He’s a good singer, deep and rich on the low notes, a bit breathy on the high- but hey, who are you to judge?

 

“Tarry wool, oh tarry wool

  Tarry wool is ill tae spin

  Card it well, oh, card it well

  Card it well e'er ye begin.”

 

Roll and add your Wisdom modifier. What did you get?

0-14: Go to Page 342

15 or higher: Stay on this page

 

If you stayed on this page:

You see movement on your left.

“Duck!” You shout.

The Careers do so, just as knife whizzes over your head. Standing up, you see the District Seven girl behind one of the tables.

Roll and add your Strength or Dexterity modifier. What did you get?

1-6: Go to Page 343

7 or higher: Stay on this page

 

If you stayed on this page:

Together, you and Mack kill the District Seven girl, whilst the others attack the boy from District Eight. Their cannons sound.

No more tributes arrive, and as night falls, you help yourself to some of your food.

Roll and add your Wisdom modifier. What did you get?

0-16: Go to Page 344

17 or higher: Stay on this page

 

If you stayed on this page:

You hear a faint splashing sound.

“The lake!” You whisper to the others.

You all turn around. It is difficult to make out in the dark, but you see the faint figure of someone racing towards the food.

“Saskia!” Prodigy calls out, smiling.

She freezes and turns to look at you all, “Oh brilliant.”

She raises something in her right hand. Prodigy fires his bow and her body slumps to the ground, but she manages to throw it. There’s a flash of bright light.

Roll and add your Dexterity or Constitution modifier.

0-10: Go to Page 326

11 or higher: Stay on this page

 

If you stayed on this page:

The blast knocks you backwards, but you manage to dodge out of the way. The other Careers look dazed, but are all getting to their feet.

There’s a pause, as you all realise that you are the only tributes remaining.

“Was she the only tribute left?” Thetis asks, counting on her fingers.

“No,” Prodigy says, “The girl from District Twelve is still alive.”

She turns in surprise, and suddenly gasps as an arrow hits her chest. Thetis stumbles backwards, collapsing on the ground.

“You-“ Mack lunges towards Prodigy.

“We’re the last,” He says calmly, shooting Mack before the boy can hit him. Diana grabs Prodigy from behind and the two of them roll onto the ground.

It’s an all-out brawl.

Roll and add your Strength or Dexterity modifier.

1-14: Go to Page 345

15 or higher: Stay on this page

 

If you stayed on this page:

You stab Diana in the back. She falls away, her cannon sounding. Prodigy gets to his feet, and your weapon slices through his bow, it falling into two pieces at his feet.

His eyes widen, and then, eerily, he smiles. He raises his fists. You duck as he moves to punch you, stabbing him in the chest. He falls to the ground and his cannon sounds.

Congratulations! You’ve won the Hunger Games!

Chapter 260: Page 257

Chapter Text

You go and join the District Five boy on the climbing wall. He’s faster than you and reaches the top, grinning to offer a hand to help you up. You see that his right eye is milky white and a long burn scar covers the right side of his face.

“I know, I’m beautiful,” He smiles, as you join him on the wall, “And the view’s not bad either.”

You look down and see the tributes milling around. The District Six girl is walking away with a wave from the District Three pair. The girl from District Ten is talking her district partner, the pair from District Seven and the boy from District Eight. The Careers are unsurprisingly over by the weapons stands.

“Well, alliances seem all the range this year,” The District Five boy smirks. He nods over to the Careers, “What do you notice?”

You glance over. They seem to be split into two groups. One girl with short red hair stands alone apart from the rest of the throng.

“That girl,” You begin.

“Radiance,” The boy from District Five says, “From District One. Though I have to say she’s not living up to her name at the moment. I’ve been watching them for a while. She seems to be friendly with the District Two girl, but none of the others are interested in her.” He tilts his head, “And then, of course, there’s that group over there.”

You look over to where the District Ten girl is standing with the other tributes.

“Is she their leader?” You ask.

“Meadow?” He muses, “Certainly seems to be. You know, it’s said that if you cut down the Alpha, the wolf pack will soon dissolve…” He glances at you, smiling slightly, “Have you got a plan for the arena?”

“Not really,” You admit.

“I have. And it’s absolutely brilliant one,” He says, “Unfortunately, it requires a helping hand. I could do with another climber,” He tilts his head, offering you a lopsided grin, “Fancy being allies?”

You nod, and he extends a hand. To your surprise, you see that his right hand is metal, and as you shake it, its’ cool and hard to the touch.

“All right then, partner,” He winks, “But let’s keep this on the lowdown, alright? Don’t want the other tributes getting wind of this. I’ll see you in the arena.”

He swings down easily on his prosthetic hand to lower himself on the climbing wall.

“Wait,” You say, “How will we find each other?”

He shrugs easily, “We’ll go where we can climb.”

“And if there are lots of things?”

“Then we’ll go to the tallest thing, and meet at the edge of the Cornucopia.” He turns to go, but then glances back at you, “Oh, and try and get anything sharp at the Cornucopia if you can. Or wire or rope! We’ll give the Careers a surprise they won’t get in hurry.”

“What’s the surprise?”

“You’ll see,” He grins and salutes with his left hand, “See you around.”

He swings down rapidly from the climbing wall, and walks away nonchalantly towards the knife throwing area, where the boy from District Four stands hitting the targets.

Training is completed, and you go to show the Gamemakers what you’ve learnt!

 If you’re showing them a weapons skill, roll and add your Strength or Dexterity. If you’re showing them something to do with ropes or climbing, roll and add your Dexterity. If you’re showing them survival skills, roll and add your Wisdom.

What did you get?

0 or less – You get a score of 0

1-2- You get a score of 1

3-4- You get a score of 2

5-6 – You get a score of 3

7-8 – You get a score of 4

9-10- You get a score of 5

11-12- You get a score of 6

13-14 – You get a score of 7

15-16- You get a score of 8

17-18- You get a score of 9

19-20- You get a score of 10

20-21- You get a score of 11

22+- You get a score of 12

 

Next, the Interviews! How much do you wow the audience? Roll and add your Charisma modifier.

What did you get?

5 or less – You’re too nervous and flunk some of the questions. You get some laughs from the audience though!

6-10 – You answer the questions, but you’re just not memorable, sorry! Best make up for it in the arena

11-15 – It went well- the audience liked your interview!

16 or higher – Nicely done! You’re a tribute to watch!

 

You learn from the interviews and training scores that your new ally is called Alfonso.

The next day you’re taken to the arena.

You rise up on your pedestal and find that you are surrounded by a beautiful blue lake. In the centre of the lake is the Cornucopia with pathways leading from each of the platforms to the Cornucopia.

The arena is dazzling. A glorious sun shines down onto a picturesque village which you can see to the left of you. Just past that, you can see some fields. Looking to your right, you see a line of trees surrounding the lake, with rocky mountains looming in the distance.

Looking at the Cornucopia, you can see a purple backpack strewn halfway along your path. In front of that are some wires and packets of biscuits, whilst near the mouth of the Cornucopia lie various weapons strewn over the concrete.

The trees and the mountains. That’s where Alfonso would try and go.

You study what’s in front of you, remembering that Alfonso asked you to try and get some sharp things. The wire is definitely in reach, but you can see some knives much further in at the centre of the mouth of the Cornucopia.

What do you want to do?

Grab the wire and run towards the forest – Stay on this page

Go for the knives and run towards the forest. Roll and add your Dexterity modifier. What did you get?

0-13: Go to Page 283

14 or higher: Go to Page 284

 

If you stayed on this page:

You grab the wire and the biscuits and race into the woods. The tall pine trees are densely packed together, and you have to squeeze and climb through the hedges in between them to get through. The branches scratch at your skin and clothes but you manage to claw your way through them. Past the initial line of trees, the woods are more spacious, with more distance between the trees and foliage. Looking upwards, you can see white-crested mountains some distance away rising upwards into the sky.

The biscuits give you a +1 to your Constitution score, and the wire gives you advantage if you ever want to make a trap. This means that you can roll twice when asked and use your higher score when building traps.

You hide in a bush and wait for Alfonso. It isn’t long before you hear him softly calling your name. Stepping out of the bush, you see that he’s clutching a bag and a couple of knives. He has a gash over his forehead and he gives you a weary smile when he sees you.

“Well, that could have gone worse. Good to see you’re alright!”

You both head deep into the forest, with Alfonso scanning the trees. Finally he points to a pine with a long trunk and branches further up in the trees.

“It’ll be hard for them to reach us from there. Do you think you can climb it?”

You give it a go. Roll and add your Strength or Dexterity modifier. What did you get?

0-14: Go to Page 285

15 or higher: Stay on this page

 

If you stayed on this page:

You climb the tree to the nearest branch, and watch as Alfonso follows you up.

“Brilliant,” He smiles.

“You going to tell me the plan anytime soon?”

He opens his bag and peers inside. His smile fades, “Bingles.”

“Bingles?” You ask confused.

“A made-up word I use to swear when nothing else is suitable,” He sighs, and shows you his bag. Inside, are shards of see-through glass, “No wire.”

“I got some,” You hold up your wire.

His eyes widen, “Yes!” He hi-fives you, “Thank you, thank you, thank you!”

Together you unroll the wire. It stretches to twenty metres.

“Wow,” He says, “I’m so glad you’re here. I’ve got glass, so we’re going to attach all the pieces to the wire, and weave it around the tree. That way, they won’t be able to climb up, and we can throw any spare pieces of glass at them too like a booby trap.”

“So once we’ve set it up, we won’t be able to leave the tree?” You frown.

“We’ll go down the other trees,” He says, “Now, watch.”

He shows you a knot, and ties one of the pieces of glass to the wire. You help him do the others. How well do you do them?

0-10: Go to Page 286

11 or higher: Stay on this page

 

If you stayed on this page:

Together you attach the glass to the wire and weave it around the tree. Alfonso and you also cut some of the wire and uses them to make snares and traps around the base of the tree.

“That should do it. I’m so glad you allied with me. I don’t think I would have got this done before night set in, otherwise,” Alfonso smiles. His stomach suddenly growls, “Oh man, I really should have got food.”

“Good thing I did,” You say, digging out the biscuits.

His eyes widen, “You really are a life-saver!” He takes one and splits it in half, offering the other half to you.

You sigh as you take it, “We can’t camp in this tree forever, you know. Tomorrow, we’ll look for food.”

Alfonso frowns, “I know, I know, but this is how most tributes from outer districts won from previous years.”

“By hiding the whole time?” You ask.

He nods, gesturing with his biscuit as he does so, “As well as being strategic.”

You both settle down for the night, and hear ten cannons as you do so. Later you see the dead in the sky.

The tributes still alive are: Both tributes from District One, The girl from District Two, both tributes from District Three, both tributes from District Four, Alfonso, the girl from District Six, the girl from District Seven, the boy from District Eight, the pair from District Ten, and you.

Alfonso takes first watch, and you close your eyes and sleep.

You’re waken in the night by someone shaking you. Opening your eyes, you see Alfonso place a finger to his lips and point downwards. In the darkness, you can make out the pack of five Careers picking their way through the forest beneath you. The District Four pair lead the way, chatting loudly to each other.

The District One tributes and the District Two girl walk further behind in silence. The District Four pair pass your tree, as do the District One boy and the District Two girl. The District Two girl jabs a few bushes with her sword as she passes.

You see the District One girl stop and glance towards your tree. She frowns, moving closer. You see her spot the wire, and her eyes follow it, tracing it up the tree. Finally, her eyes land on you and Alfonso.

“What is it?” The District Two girl has walked back to her, and lays a hand on her shoulder. Wordlessly, the District One girl points upwards, and the District Two girl follows her gaze and spots you.

Something cold presses against your fingers. You look down to see Alfonso offering you a knife. Somehow, he seems more confident as he flashes you a grim smile, “Let’s do this, partner.”

You take the knife. Down below, the District Two girl shouts, “Over here!”

The District Four tributes run over, followed by the boy from District One walking nonchalantly. They stare up at you, and the District Four tributes smile.

“Nice, well done Di!” The District Four boy calls.

“Actually, it was Ray who spotted them,” The girl from District Two says.

The boy from District Four glares at Ray, “You should have said something.”

Alfonso cups his hands around his mouth, “Hello down there!” All the Careers stop arguing and glare at him. “Don’t suppose we can discuss this in a civilised manner?”

The girl from District One rolls her eyes, and starts to climb up the tree. You and Alfonso freeze, watching her progress. Then her hand cuts into glass and she moves away, wincing.

She curses and lowers herself to the ground, “They covered the whole tree in glass.”

“You okay?” The District Two girl asks. Ray nods.

“Why did you climb it for when we could have just shot them?” The District Four boy shakes his head, “Idiot.”  He turns to look at both of you, “Hey, losers, we’re going to kill you! Prodigy, shoot them!”

The boy from District One nocks an arrow to his bow, and points it at you. Then he lowers it, shaking his head, “Too high.”

“Then we’ll burn the tree!” The boy from District Four snarls.

“Hey Mack, guys, chill,” The girl from District Four says, placing a hand on the District Four boy’s shoulder, “We’ll just climb as high as we can, and shoot them from there.”

“I’ll go first,” Mack shoulders the others out the way, “And show you idiots how it’s done.”

He starts to climb the tree, wincing as his hand cut into the glass. The boy from District One follows, using the wire for grip and carefully avoiding the glass. The District Four girl joins them, setting foot on the tree, whilst Radiance and the girl from District Two watch on.

“This is as good as we’re going to get it,” Alfonso murmurs to you. He reaches out to grab the wire, “Ready?”

You nod. Together you pull on the wire. It twists around the tree at high speed. The glass shards hit Mack and the girl from District Four, knocking them to the ground. They lie on the ground and you and Alfonso watch to see if they’re dead, but then, slowly, they stumble to their feet. Alfonso throws his knife, hitting the District Four boy in the chest.

The District One boy jumps to the ground. His foot lands in a circle of wire and he’s suddenly catapulted upwards, suspended upside down by a long piece of wire.

The girls from District One and Two turn and run.

“Get back here!” The girl from District Four yells angrily, “Prodigy, get them!”

The District One boy glares at you both, nocking and arrow to his bow and aiming it at Alfonso.

“Kill him!” Alfonso shouts.

You ready your knife. Roll your Dexterity modifier. What did you get?

0-9: Go to Page 289

10 or higher: Stay on this page

 

If you stayed on this page:

You hit the District One boy in the chest before he can fire. His cannon fires. The District Four girl screams, and Alfonso springs down from the tree. You see a flash of metal and a knife suddenly emerges from his sleeve. He ducks as the District Four girl swings her axe, and stabs her in the neck. She falls to the ground, her cannon firing.

Alfonso glances up at you, breathing hard, “Are you okay?”

 You nod, and Alfonso climbs up a nearby tree, and jumps from it, onto the branch next to you.

You and Alfonso don’t get much sleep the rest of the night, and the next day, you carefully climb down and begin to search for food.

What do you manage to find?

0-10: Go to Page 290

11 or higher: Stay on this page

 

If you stayed on this page:

You find some mushrooms and berries, and when you return to your tree, you find a dead rabbit caught in one of your traps.

“We should go further into the woods,” You say, “The Careers will want revenge.”

Alfonso stares at the tree, his shoulders slumped, “Yeah, you’re right.”

He climbs the tree, and begins to undo the traps and unravel the wire. He climbs down, hauling it behind him.

“I’ll walk on your right,” He says, “That way you’re covering my blind side.” He hauls the wire onto his shoulder and sees you staring at him, “What?”

“You were so sure of yourself when we were taking on the Careers, and now it’s like all that confidence has gone. What happened?”

He smiles slightly, and brushes his hair out of his eyes, “Because ever since I got this,” He points to the scarred left side of his face, “Life and death situations don’t scare me,” He lowers his hand and picks up the bag of glass, “Talking to people though? That absolutely terrifies me.”

He winks and sets off with long strides further into the forest. You follow carrying the food. Further into the forest, you find a lake with some fish. You and Alfonso set up the traps near another tall tree, and then manage to catch some fish.

You eye the setting sun, “We really should cook these.”

“Let’s make a small one. With wood that won’t burn so easily,” He’s not looking at you as he says this, instead directing his words to the ground, “We should be far enough in that they shouldn’t see the smoke.”

 

Let’s see how well you make the fire. Roll and add your Wisdom modifier. What did you get?

0-10: Go to Page 291

11 or higher: Stay on this page

 

If you stayed on this page:

You manage to make a small fire and begin to cook the fish, rabbit and mushrooms. As the fire crackles, Alfonso’s breathing quickens and becomes ragged. You see him staring at the fire, his hands clenching and unclenching the hem of his shirt as they run up and down the fabric.

“Are you okay?” You ask.

“Fine,” His voice is tight.

He stands quickly and walks over to a tree some distance away. He sits down against the trunk, facing away from you.

You return your attention to the fire, and when the food is ready, you quickly snuff out the fire.

Minutes later, you hear footsteps and see that Alfonso has returned.

“Wow, these look great,” He beams, taking some of the food. His eyes are red, as he turns away to check on the traps on your tree.

Suddenly, you hear two cannons sound, followed by another. You both freeze and glance at each other.

“Sounds like the Careers have been busy,” Alfonso grins, though his eyes are sombre.

That night, you see the faces of the District Four pair and the District One boy in the sky, alongside the girl from District Two, the girl from District Seven and the boy from District Eight.

“They were with the District Ten girl,” Alfonso murmurs, “Interesting.”

The next day, you’re both down from your tree searching for food when you hear an explosion. Looking around, you see smoke wafting from the mountains. Suddenly the sky flickers, and instead rather than blue sky, you see instead starlight and lights from a city.

“Is that the Capitol?” Alfonso murmurs.

The sky shifts again, and instead becomes static, before turning into a blue sky.

“Someone’s trying to break the arena from the inside,” Alfonso whispers.

“And for a second, it worked,” You say.

You meet each other’s eyes.

There’s a rumbling sound, and you both glance up the mountain. You watch in horror as the entire side of the mountain falls down in an avalanche. You hear the sounds of two cannons.

“No. No!”  Alfonso leaps forward, and you grab him by the arms.

“It’s too late,” You hiss, “They’re dead!”

“But the Gamemakers just-“

“I know,” You say, “I know. But it’s coming for us now, and we’ve got to run! Look!”

The avalanche is speeding towards you, decimating trees in its’ path.

Alfonso’s face turns resolute, “You’re right.”

Roll and add your Dexterity modifier. What did you get?

0-3: Go to Page 265

4 or higher: Stay on this page

 

If you stayed on this page:

You and Alfonso manage to outrun the landslide. It stops halfway through the forest, completely devastating the forest. Alfonso slides down a tree trunk, panting for breath. He puts his head into his hands, “Our traps, our food…”

“We’ll get more,” You say, “The important thing is that we survived. And with those two tributes gone, there’s only six of us left.”

As you say this, you both hear two more cannons fire in quick succession.

Alfonso’s eyes widen, “Make that four.”

Later that night, you see the girl from District One and the boy from District Ten in the sky, as well as the two tributes from District Three.

“They must have been the ones who tried to break out of the arena,” Alfonso murmurs, “Brave souls.”

“So who’s actually left?” You ask.

“Us,” Alfonso says, “And Meadow, the girl from District Ten, and the girl from District Six.” He rubs his tired eyes, “We’ve got this far. Do you want to stay allies? No hard feelings if you don’t.”

 

Roll and add your Wisdom modifier. What did you get?

0-14: Go to Page 314

15 or higher: Stay on this page

 

If you stayed on this page:

Looking at Alfonso, you can tell that he’s lying. He sees you as a threat. The moment you end the alliance he will attack you.

 

Do you want to stay allied with Alfonso?

Yes- Stay on this page

No – Go to Page 292

 

If you stayed on this page:

“Hey,” You say, “Partners, remember?”

He smiles thinly, “Until the end.”

You spend the next day foraging, and manage to catch a goose and mushrooms. You begin to make a fire and glance up to see Alfonso watching you.

“You don’t have to stay,” You say, “I’ll make it quick.”

He nods, “I’ll keep watch.”

He climbs up a nearby tree, and when it’s done, he rejoins you.

“I was blinded by an explosion in my District,” Alfonso says quietly, “The fire killed my parents, and my older brother.”

“Alfonso, it’s-“

He holds up a hand, “I want to explain,” He sighs, “I only survived because my brother threw himself on top of me. The flames have never left my head since. I’m sorry.”

“Why are you apologising to me?” You say, “I’m the one making fires.”

“For us to survive,” He smiles, “Still, I’m sorry. It’s something I’m working on, and I don’t want to be anymore of a burden, but since we’re partners I thought it best you knew.”

“Thank you,” You say, “For sharing that with me. But I’m not without my weaknesses too. We’ll watch out for each other.”

He smiles, and as night comes, you both take turns keeping watch.

You see the fire at dawn. The lava spreads down the mountain, burning through the forest faster than you thought possible. Quickly, you shake Alfonso awake, and he shares in shock.

“No,” He whispers, “No, no, no, no, no, no.”

“Alfonso, we’re not going to die,” You say, “We can do this. Come on. Together.

You haul him down from the tree. His legs don’t seem to be moving, staring at the fire in shock. You grab him by the arm, and steer him towards the Cornucopia.

“Keep moving,” You tell him, “One step forward at a time. We’ll be okay.”

“The Gamemakers,” He whispers, “If I survive this, I’m going to kill them.”

Somehow, choking from the smoke, the two of you stumble out of the woods. You fall on the ground, coughing, and watch as the fire burns away the trees.

When you turn to face the Cornucopia, you see that you’re not alone. The girl from District Ten stands armed with a spear. You stumble to your feet, and she swings at you both.

 

Roll and add your Strength or Dexterity modifier. With Alfonso by your side, you have Advantage. What did you get?

0-12: Go to Page 293

13 or higher: Stay on this page

 

If you stayed on this page:

Alfonso shoves you out of the way, and the spear misses you. There’s a flash of silver, and you see the blade of a knife in his hands. He stabs it into the District Ten girl’s heart, and she gasps. He gently lowers her to the ground and removes his knife. Her cannon sounds.

He glances up at you, “You okay?”

You nod.

“Good,” He smiles, “We-“

His eyes widen as he spots something behind you. You runs towards you and knocks you to the ground, just as something explodes loudly above you. He stands up, helping to your feet, and you look around to see the District Six girl standing some metres away.

She’s dripping wet, and holds in her hand what seems to be a small grenade.

“Worth a shot,” She shrugs.

You hear growls and turning around, you see massive bears lumbering out of the still burning forest. Their eyes blaze red, and they stand on their hind legs carrying axes.

“Great,” She mutters, “Mutts. Just what we need.”

She joins you and Alfonso, and the three of you, stand side by side as you survey the mutts.

“See you on the other side, partner,” Alfonso murmurs.

“You too,” You whisper.

The three of you charge at the bears.

Roll and add your Dexterity or Strength modifier. What did you get?

0-13: Go to Page 294

14 or higher: Stay on this page

 

If you stayed on this page:

A brown bear swipes at you with its’ axe, and you dodge out of the way. It turns rapidly cutting you in the back. You cry out and fall on the floor.

“Hey, over here!” Alfonso’s voice.

You scramble to your feet, and you see the bear slam its’ axe into him. A cannon fires. Alfonso’s eyes meet yours, before they close and his body slumps to the ground. You hear the sound of his cannon, and the bears turn around and walk back into the woods.

You watch as the hovercrafts collect the bodies of Alfonso, and the girl from District Six, as the trumpets sound your victory.

Congratulations!

 

Chapter 261: Page 258

Chapter Text

“…destroy the arena,” You hear the District Three girl whisper as you approach. She has dark skin with short, braided dark hair. Her shoulders are hunched over slightly, and as she speaks, she’s moving her hands and looking over at her District partner.

“That sounds more risk than it’s worth,” The District Six girl murmurs, “I’ll help you with the explosives, but that’s as far as I’ll go.”

The District Three boy taps his partner’s arm. He has pale skin with long brown hair and mismatched blue and brown eyes. He signs something impatiently to the District Three girl.

“He says you’re a coward,” She translates, wincing, “Sorry.”

“You can call me what you like,” The District Six girl says evenly, “But I’m a scientist, not a rebel.” She turns and spots you, “Oh, hi.”

“Hi,” The District Three girl signs as you speak, “Are you allies?”

“Depends on what you mean,” The District Six girl smiles, “But if you’re asking if we’re teaming up in the arena, then no. I’m not with these two. Did you want to ally with one of us?”

 

Ally with the District Six girl – Go to Page 295

Ally with the District Three tributes – Stay on this page

 

If you stayed on this page:

“I overheard some of what you were saying,” You say to the District Three pair, “I want in.”

“Your funeral,” The District Six girl murmurs. The District Three boy shoots her a look of disgust and she lifts a hand in farewell as she walks away.

“Are you sure?” The District Three girl asks you quietly, “It’ll be dangerous.”

 

Ally with the District Three tributes – Stay on this page

Choose another ally: The District Five boy – Go to Page 296

Choose another ally: The Careers – Go to Page 297

Go solo – Go to Page 298

 

If you stayed on this page:

“This is the Hunger Games,” You say, “I’m already condemned to death.”

The District Three pair exchange glances. Then the District Three boy signs something and steps forward to shake your hand.

“You’re in,” The girl from District Three says with a smile, “Meet us at the Rooftop tonight.”

 

 

Your new allies are called Ion and Cobalt, and as planned you meet them on the Rooftop. Cobalt takes the lead, signing as Ion translates.

“This is the plan,” She murmurs, “There’s a forcefield around every arena. With enough force, we should be able to blow it open and escape. But we’ll need gunpowder and explosives. Saskia – the District Six girl – said she’d help us get what we need, but it’s pretty much going to be us versus the Gamemakers.”

“Where should we meet in the arena?” You ask.

Cobalt signs something and Ion nods in agreement, “The highest point.”

“And if the arena’s just flat?”

She shrugs helplessly, “Then we just do our best.”

You spend time with the District Three tributes through training as well as by yourself, picking up how to set up traps and knots, as well as basic sign language.

 

Training is completed, and you go to show the Gamemakers what you’ve learnt!

 If you’re showing them a weapons skill, roll and add your Strength or Dexterity. If you’re showing them something to do with ropes or climbing, roll and add your Dexterity. If you’re showing them survival skills, roll and add your Wisdom.

What did you get?

0 or less – You get a score of 0

1-2- You get a score of 1

3-4- You get a score of 2

5-6 – You get a score of 3

7-8 – You get a score of 4

9-10- You get a score of 5

11-12- You get a score of 6

13-14 – You get a score of 7

15-16- You get a score of 8

17-18- You get a score of 9

19-20- You get a score of 10

20-21- You get a score of 11

22+- You get a score of 12

 

Next, the Interviews! How much do you wow the audience? Roll and add your Charisma modifier.

What did you get?

5 or less – You’re too nervous and flunk some of the questions. You get some laughs from the audience though!

6-10 – You answer the questions, but you’re just not memorable, sorry! Best make up for it in the arena

11-15 – It went well- the audience liked your interview!

16 or higher – Nicely done! You’re a tribute to watch!

 

 

It’s time for the Arena.

You rise up on your pedestal and find that you are surrounded by a beautiful blue lake. In the centre of the lake is the Cornucopia with pathways leading from each of the platforms to the Cornucopia.

The arena is dazzling. A glorious sun shines down onto a picturesque village which you can see to the left of you. Just past that, you can see some fields. Looking to your right, you see a line of trees surrounding the lake, with rocky mountains looming in the distance.

Looking at the Cornucopia, you can see a purple backpack strewn halfway along your path. In front of that are some wires and packets of biscuits, whilst near the mouth of the Cornucopia lie various weapons strewn over the concrete.

You can’t see Ion or Cobalt but you know they’d want you to head for the mountains. As soon as the gong sounds, you snatch up the wire and the biscuits and race towards the forest.

You sprint into the woods, crashing through the branches, searching desperately for where to go. You feel something hit your back, and you turn to see Cobalt half-hiding in a bush. He gestures to his hiding spot and you join him.

I- O – N? ” You fingerspell.

He shakes his head, his mouth a grim line. You both stay hidden in the bush, and you hear ten cannons sound. As the faces of the dead are shown in the sky, you see that Ion is not one of them, and Cobalt breathes a sigh of relief.

You show Cobalt what you picked up, whilst he reveals more wire and a bushel of apples.

The biscuits give you a +1 to your Constitution score, and the wire gives you advantage if you ever want to make a trap. This means that you can roll twice when asked, and use your higher score when building traps. The apples will give you another +1 to your Constitution score.

ou and Cobalt keep watch as the night passes. You hear a cannon sound around midnight, and you tap the twigs near Cobalt to get his attention. He looks over and you mime an explosion. His eyes widen.

Night passes and there’s still no sign of Ion. As dawn comes, you hear a crunch of slow footsteps and as you both look around, you see Ion carrying a large rucksack.

Cobalt steps out of the bush, and explodes into a flurry of urgent sign language. Ion carefully places down the rucksack.

“I’m fine,” She says whilst signing, “Ran into Saskia an hour ago. She gave me these.”

Cobalt steps forward and wraps Ion in a tight hug. She tenses but places her hand onto his back. He releases her, and she picks up the bag.

Let’s get these up the mountain, Cobalt signs to both of you, slow enough for you to understand.

“Yeah,” Ion winces, “I might need some help with that.”

Roll and add your Strength to see how well you can actually carry this bag through the forest and up into the mountains.

What did you get?

0-11: Go to Page 299

12 or higher: Stay on this page

 

If you stayed on this page:

You head through the forest and up into the mountains, carrying the bag, whilst Ion and Cobalt look out for food and danger. They find some mushrooms but quickly decide that they are poisonous.

It becomes colder and colder as you head up the mountain. Cobalt moves ahead of you and Ion and finds a cave. You huddle in as night sets. The dead are shown in the sky, and you see the face of the District Five boy.

The temperature plummets, and together the three of you decide that it should be okay to light a fire.

Cobalt and Ion find rocks and wood further into the cave, and you set about creating a fire. Cobalt presses flint into your hands. Do you manage to get the fire started?

Roll and add your Wisdom modifier. What did you get?

0-10: Go to Page 300

11 or higher: Stay on this page

 

If you stayed on this page:

You get the fire started, and Cobalt continues to search for fuel. Ion comes and sits beside you, wrapping her arms around herself.

“T-thanks for getting it started,” She mutters, her teeth chattering.

“Let’s hope the Careers don’t see it,” You say.

“They won’t come this far up,” She says, before her shoulders round slightly, “At least I hope they don’t.”

You glance at the bag filled with Saskia’s ‘gifts’, “Are you scared?”

She eyes the bag too, and bites her lip. “Terrified,” She admits, “But I can’t do nothing. If I want to die, then let it be doing some good.”

You glance at her. She’s sitting upright, looking stronger now. You smile, and she glances at you, “What?”

“Nothing,” You say, “Just glad to have you as an ally.”

“Thanks,” She smiles shyly, “I’m glad to have you too.”

Cobalt re-joins you both, and the night passes peacefully, with the three of you sharing stories from your home districts, and you picking up more sign language.

Cobalt is unsurprisingly popular in his district. He’s sixteen, and is constantly getting asked out on dates.

If I die, He signs with a wink, I’m going to be breaking a lot of people’s hearts.

Ion bites her lip and looks to the ground. She’s shy around her peers and spends a lot of time doing art or setting herself mathematical problems in her room. Her parents don’t have much money – nor does anyone- so she scrouges from pieces of paper that she can find.

The next day, you continue heading through the mountains. Cobalt leads the way, making a beeline westwards. You hear the sound of a cannon, as you continue to travel. By nightfall, Cobalt holds up a hand for you to stop. He throws a rock at a mountain, and to your surprise it hits thin air and bounces back.

He catches it, grinning, and sets it down.

That mountain isn’t real, He signs, We’re at the edge of the arena.

You get a fire going, and as the sun sets, Cobalt and Ion carefully unpack Saskia’s bag. They draw out explosives, and begin to place them at various points around the edge of the arena.

You get your wire and begin to link all the explosives together. How careful are you? Roll and add your Dexterity.

0-6: Go to Page 301

7 or higher: Stay on this page

 

If you stayed on this page:

You carefully set up the traps around the arena, and the three of you settle down to sleep.

The next morning, at first light, Cobalt and Ion sprinkle a trail of gunpower from the explosives and along the wires.

Okay, Cobalt signs, looking nervous for the first time, Let’s do this.

Ion clenches her fists and nods. You light a fire, and then light the gunpowder. You watch as the spark flares along the gunpowder trail, and the three of you turn and race for cover behind some rocks some distance away.

Seconds pass, and there’s a gigantic explosion. The kegs erupt in an explosion of smoke and noise. Your ears ring, and you feel someone clutch your arm.

It’s Ion. She’s signing Look at you and Cobalt, and is pointing eagerly to the sky.

It’s gone. At least the blue sky of morning has. In it’s place, you see a night sky lit with scattered stars. There are city lights some distance away, and feeling dizzy, you realise what you’re seeing. The Capitol.

Cobalt waves his arms at you both frantically, We need to go! Now!

He races over to the explosives, and you and Ion follow just behind. He reaches out towards the forcefield, and with a gasp, you see his arm passes right through. He turns beaming, and waves his hand for you and Ion to come forward.

Hesitantly, you step between over the destroyed chunk of the mountain that you just blew up, and through the edge of the arena.

At first, all you see is static. You hear a crackling from the forcefield around you as you step through the hole. There are no mountains on the other side. Instead, the chill disappears behind you, and you find yourself on concrete at night. Concrete buildings surround you, and you can hear a loud alarm blaring.

They know we escaped, Ion signs nervously.

It’ll be okay, Cobalt signs, Come on!

You race around the side of a building, and spot some bins some distance away. Quickly, you duck behind them just in time to see some Peacekeepers race past. You look in the direction of the arena, and all you can see is the side of a massive grey dome.

You’ve escaped the arena, but watching the Peacekeepers scout the area, you know that you definitely aren’t safe.

Roll and add your Dexterity modifier to see how well you’re hidden.

0-13: Go to Page 302

14 or higher: Stay on this page

 

If you stayed on this page:

You stay hidden and the Peacekeepers don’t find you. The three of you spend the night keeping watch and moving from one place to another. As dawn comes, you’re exhausted.

We should go to the Capitol, Ion signs.

More dangerous, You sign, shaking your head.

But there’ll be trains, She argues, We could go home!

The three of you spending the day hiding and debating what to do. Suddenly, you hear the sound of a hovercraft. You watch as it lands in the centre of the concrete. A middle-aged blond-haired man steps out, carefully brushing his suit as he does so.

“Mr. Heavensbee,” A Peacekeeper races towards him, “What are you doing here?”

“Seneca Crane sent me,” The man, Mr. Heavensbee replies calmly, “He wanted a report of the situation.”

“He didn’t come himself?” The Peacekeeper asks in disbelief.

“His full attention is on the continuation of the Game,” Mr Heavensee smiles, “And so he sent me in his place. I hope that’s okay with you.”

“Of course,” The Peacekeeper says flustered, “I’ll leave you to look around.”

The man turns to look at the forcefield around the arena as the Peacekeeper walks away. When the Peacekeeper has gone, he suddenly turns and walks purposefully in your direction.

Ion whimpers and grips the sleeve of your shirt.

What do we do? You sign to them both. Cobalt glances at you, nervously.

Fight, He signs briefly.

“I don’t want to harm you,” Mr. Heavensbee says as he moves closer, “But if you fight me, the Peacekeepers will certainly get involved and you will die.”

He stops a few feet away from you, and crouches down to you all, “I’m here to save you.”

I don’t trust him, Cobalt signs.

What choice do we have? Ion asks, We can’t run or fight.

“Why?” You ask aloud, “You’re from the Capitol.”

The man smiles, “But my allegiance isn’t. There’s a rebel force who are very interested in how you escaped from the arena. With your knowledge, we could save countless tributes.”

The three of you glance at each other.

S-A-S-K-I-A might still be alive, Ion signs nervously, We could save her

Cobalt’s eyes narrow, I don’t think he’s lying. He turns to Ion, I think you’re right. This is our best chance of survival.

The two of them turn to look at you. What do you want to do?

Go with Heavensbee – Stay on this page

Turn down Heavensbee- Go to Page 303

 

If you stay on this page:

You nod to Ion and Cobalt and turn back to the man. “We’ll go with you.”

He smiles, and leads you onto his hovercraft. It’s well padded with a table laden with fruit and bread, and the three of you settle down onto the sofas as the hovercraft doors close.

“You got them Plutarch?”

“I did,” Plutarch Heavensee smiles. He turns to the three of you, “We’re on our way to District Thirteen. We’re planning a rebellion, and the three of you are going to be our figureheads…”

Congratulations! Not only did the three of you survive, but you’ve also started the rebellion early…

 

Chapter 262: Page 259

Chapter Text

“I’m in,” You say.

“Brilliant,” Meadow grins, clapping her hands together, “I’ll introduce you to the others.”

She takes you by the hand and leads you over to where the four tributes are waiting.

“This is Willow, Glen, Thimble and Rind.”

Willow is a small pale-skinned girl with long brown hair overshadowing her eyes. She’s clutching something wooden in her hands and she gives you a small wave. Her district partner, Glen, is an older teen with light brown skin and brown eyes. He just nods at you, and looks away, seeming bored.

“Nice to meet you!” The boy Meadow introduced as Thimble grins at you and reaches over to shake your hand. He’s tall with brown skin and cropped dark hair.

“Welcome,” The final member of the group, Rind, says quietly. His dark hair falls just past his ears and when you meet his eyes, you see that they’re so light brown that they’re almost gold.

“So what’s the plan?” You ask.

Meadow smiles enigmatically, “We’ll tell you later. Meet us on the rooftop tonight? For now, keep training and I’ll keep recruiting!”

She bounces off, and you and the others resume training. Watching the others, you see that Willow is skilled with knives- at least compared with what you’d expect for a girl of twelve. She barely hits the centre, but she hits the target every single time. Rind, too, is pretty good at hand-to-hand combat, but you don’t notice any particular skills that Thimble and Glen might have.

 

You meet the others on the Rooftop later that evening as planned. Glen is noticeably not with them.

“He prefers to work solo,” Meadow smiles, “It took me a lot of convincing to get him to join.”

She brandishes a piece of paper. “Before I give this to you,” She says, “Just so you know, if you betray us, you’re dead.”

“Understood,” You nod.

She hands you the paper. It’s a diagram in pencil. In the centre is a large circle, with a small circle inside labelled ‘c’. To the left, there are small houses next to a large field. To the right, are sketches of stick-like trees and hills.

You stare up at Meadow, who’s watching you, “This is…”

“The arena,” Meadow smirks.

“How?”

With excessive jazz hands, Meadow gestures to Willow who looks up at you shyly.

“Willow snuck into the Gamemakers’ room on our first day and memorised the arena as best she could.”

“Willow, that’s amazing!”

Willow turns the wooden object over in her hands before ducking her head, “Thimble helped.”

“I distracted,” Thimble grins, “It turns out that a terrible rendition of the Capital anthem really gets the Gamemakers running. Would you like a demonstration?”

He opens his mouth as if to sing.

“Please don’t,” Rind mutters, “My ears still need time to recover.”

Thimble obligingly closes his mouth.

“Our plan,” Meadow taps the piece of paper twice to get your attention, “Is to get what we can from the Cornucopia and meet at the houses. It’s unlikely other tributes will go there- they’ll feel safer in the woods, and if the Careers stick to the Cornucopia, it’ll allow us to keep an eye on them whilst also giving us plenty of places to hide.”

You nod before turning to Willow, “You didn’t see what challenges the Gamemakers have in store?”

She shakes her head.

“But we’ll make the most of what we’ve got,” Meadow says, placing a hand on Willow’s shoulder, “Thanks to Willow, we’ve got somewhere to run to. We’ll work out the next steps once we’re in the arena.”

You continue chatting and watching the sun set, and then you all return to your rooms.

 

You spend training with Meadow and her group. Once it’s completed, you go to show the Gamemakers what you’ve learnt!

 If you’re showing them a weapons skill, roll and add your Strength or Dexterity. If you’re showing them something to do with ropes or climbing, roll and add your Dexterity. If you’re showing them survival skills, roll and add your Wisdom.

What did you get?

0 or less – You get a score of 0

1-2- You get a score of 1

3-4- You get a score of 2

5-6 – You get a score of 3

7-8 – You get a score of 4

9-10- You get a score of 5

11-12- You get a score of 6

13-14 – You get a score of 7

15-16- You get a score of 8

17-18- You get a score of 9

19-20- You get a score of 10

20-21- You get a score of 11

22+- You get a score of 12

 

Next, the Interviews!

Willow kicks off getting the audience’s attention by showing off some wooden animal sculptures she’s carved. Caesar Flickerman, a presented with bright pink hair, coos over just how adorable she is. Glen’s up next, quietly explaining to Caesar the power of unity in the face of oppression. Caesar’s not sure what to make of that and quickly moves the interview onto the District Eight girl.

Thimble brings a lute onto the stage, and sings a rousing song about unity and triumph. He gushes about how incredible the Capitol is and how he’s oh so grateful for this chance in the spotlight.

“We’re the Challengers,” Meadow confidently tells Caesar during her interview, “Watch out for us because one of us is going to win this thing!” She flashes a peace sign at the audience as she walks away.

Rind follows Meadow next, quiet and reserved. When Caesar asks if he has any words for the other tributes, all he says is, “Don’t underestimate Meadow.”

How well do you do in your interview? Roll and add your Charisma modifier. Since you are openly allies with Meadow and the others, you have Advantage as you are more noticeable. This means you roll twice and use the highest number.

What did you get?

5 or less – You’re too nervous and flunk some of the questions. You get some laughs from the audience though!

6-10 – You answer the questions, but you’re just not memorable, sorry! Best make up for it in the arena

11-15 – It went well- the audience liked your interview!

16 or higher – Nicely done! You’re a tribute to watch!

 

You rise up on your pedestal and find that you are surrounded by a beautiful blue lake. In the centre of the lake is the Cornucopia with pathways leading from each of the platforms to the Cornucopia.

The arena is dazzling. A glorious sun shines down onto a picturesque village which you can see to the left of you. Just past that, you can see some fields. Looking to your right, you see a line of trees surrounding the lake, with rocky mountains looming in the distance.

Just as Willow described.

Looking around, you can see Glen some spaces away from you, but you don’t spot any of the others. Turning to the Cornucopia, you can see a purple backpack strewn halfway along your path. In front of that are some wires and packets of biscuits, whilst near the mouth of the Cornucopia lie various weapons strewn over the concrete.

What do you want to do?

What do you want to do?

A: Stay where you are?- Go to Page 4

 

B: Run in the direction of the village without getting anything? – Go to Stay on this page

 

C: Grab the wires and biscuits and run in the direction of the village? – Go to Page 304

 

D: Grab the backpack and run in the direction of the village? Roll and add your Dexterity modifier. What did you get?

0-12: Go to Page 238

13 or higher: Go to Page 305

 

E: Grab the wires, biscuit, backpack and weapons and run in the direction of the village? Roll and add your Dexterity modifier. What did you get?

0-17: Go to Page 238

18 or higher: Go to Page 306

 

F: Go straight to the Cornucopia? Okay, what’s your approach?

KILL EVERYONE! Roll and add your Strength or Dexterity modifier. What did you get?

0-19: Go to Page 238

20 or higher: Go to Page 243

 

If you stayed on this page:

You start running over to the village, and you see Glen doing the same. Suddenly, the District Two boy lunges at Glen and throws him to the ground.

Would you like to help Glen or keep running?

A: Help Glen. Roll and add your Strength or Dexterity modifier. What did you get?

0-10: Go to Page 307

11 or higher: Go to Page 308

 

B: Keep running – Stay on this page

 

If you stayed on this page:

You keep running towards the village, and hear Glen’s cries peter out behind you.

You make it unharmed to the village. The houses are brightly coloured, and are all detached with small gardens in front of them. You try a door of a pink-rooved house and find that it’s unlocked. Stepping inside, you find a large room with a blue sofa stretched out along the back wall. In front of the sofa is a large round table laden with fruit.

A small bed is set up in the corner of the room, whilst on the opposite wall, there is a massive television. Being from a poorer district, you stare in amazement at the large flat television. The floor is carpeted and beside the television, there is a fridge and there is a fireplace beside the sofa.

You open the fridge. Inside is what seems to be bread and lots of vegetables, and some weirdly shaped hard things in a packet that reads ‘pasta.’ A door to the side of the fridge reveals a toilet, whilst another door leads to a staircase. There’s a small empty room at the top, and peering through the heavy curtains that surrounds it, you can see windows giving you a view of the entire village.

You see Meadow arriving, with Thimble, Rind and Willow. You race down to join them.

“You made it,” She beams, “Any sign of Glen?”

Tell the truth – Go to Page 309

Lie – Roll and add your Charisma modifier. What did you get?

0-12: Go to Page 310

13 or higher: Stay on this page

“No,” You say, tilting your head as if confused, “He wasn’t on your side?”

“I don’t think so, but we might have lost him in all the chaos,” Meadow sighs. Behind her, you see Willow glance at you, her eyes narrowed.

“Did anyone get anything from the Cornucopia?” Meadow asks. You shake your head, but Willow pulls out a pack of knives, Thimble holds up a bag of potatoes with a flourish, and Rind gestures to a small backpack.

“Good!” Meadow claps her hands together, “I managed to get a first aid kit, so we should be covered. For now let’s check out the houses, and keep an eye out for the Careers.”

The other houses have different coloured rooves – blue, green and orange, but the set-up remains the same. To Meadow’s delight, Willow finds that by pressing a button in the ‘attic’ it causes the roof to shoot out, connecting itself to the next house.

“This is brilliant!” Meadow grins, “With these platforms, we can keep an eye on the whole area!”

You all investigate the food, and find that whilst the fruit on the table is not edible, the food in the fridge is.

“Ooh I’ll cook!” Thimble grins, pulling things out of the fridge, “I can do a great stir fry!”

“Just don’t poison us,” Rind mutters. He’s leaning against the counter watching Thimble.

Thimble chucks an onion at him, which he catches with one hand. He sticks his tongue out at Rind, “You’re just jealous you have no stir frys in District Ten.”

Rind raises an eyebrow, “We have soups and stews.”

“Well you can be on cooking duty tomorrow and wow me then,” Thimble grins, plucking the onion out of Rind’s hand.

“I have no intention of wowing you,” Rind mutters.

“Well I do,” Thimble winks. He gazes down at his assorted ingredients and interlocks his fingers, stretching out his hands, “Prepare to be amazed.”

Willow giggles from where she sits on a red couch. She’s found some wood from outside and is carefully chipping away at it with a knife.

You help Meadow shift some chairs over in front of the door. She surveys the blockade grimly.

“You okay?” You ask.

She frowns, “It’s just a large place to guard,” She sighs, before brightening, “Good thing there are quite a few of us though!”

She claps you on the shoulder before walking over to the others.

“Right guys! We’ve got a long night ahead of us, so I’m going to divide us up into watches. Ideally, I’d want us in pairs so we can have all angles covered.”

“But there’s only five of us,” Thimble points out, as he begins to toss vegetables into a sizzling pan, “I may not be great at maths, but I’m pretty sure that’s an odd number.”

“Yeah, Glen hasn’t turned up yet,” Willow adds.

“He’ll come,” Meadow assures her. She turns to you, “I’ll take first shift with you, if that’s alright?” You nod. “Then I’ll take the second shift with Willow, and Rind and Thimble can be together for the third shift. Does that sound good for everyone?”

There are various nods and noises of approval from Willow and Thimble. Rind, however, frowns, “So you’re taking two shifts?”

“Well, technically-“

“You’re taking two,” Rind presses, “Meadow, I know you’re our leader but that doesn’t mean you should get less sleep.”

She smiles tiredly at him, but his expression doesn’t change. “It’s okay, Rind,” She says, “I don’t think I’ll get much sleep anyway.”

“Stir fries uuuuup,” Thimble sings, as he places down the pot onto the kitchen table. Willow immediately scampers over with her wood. You can see the face of a fox carved out of it.

“My ears!” Rind grumbles, but he brings over some plates and cutlery to place around the table. He sniffs, and then his eyebrows raise, “This…actually smells good.”

“Uh, thanks?” Thimble says, “That’s because it is good! Hey, you gotta wait for everyone else!”

Rind has already scooped up some of the noodles with his fork and has put them in his mouth. You all watch as he chews for some moments, his eyes closed. Then he swallows and glances over at Thimble.

“Wow,” He murmurs, “Consider me amazed.”

Thimble flushes, and begins to divide out the portions. Willow eagerly digs into hers, as you and Meadow sit down to join the others.

“Oh man, this is gonna be so fun,” Thimble says around a mouthful of vegetables, sauce and noodles, “Just wait until I-“

A cannon sounds, and you all freeze. It’s followed by nine more.

You finish the meal in silence, and you, Meadow and Rind help wash and clear up. Then you all head to the rooftop to see the dead in the sky.

Glen’s face is shown there, as is the boy from District Two. Willow’s face crumples, and Thimble and Meadow put their arms around her as she starts to cry.

Thimble and Rind lead her downstairs, whilst you and Meadow keep watch for the first shift. You sit back to back, with you watching the fields and the rest of the village, whilst she gazes out at the rest of the arena.

“Before the cannons sounded,” She murmurs, “It felt- just for a moment- that we weren’t in the Hunger Games. Do you know what I mean?”

“Yeah,” You say, “It was peaceful.” You glance over at her, and watch as she runs her hands up and down her arms, “Are you okay?”

“If I’m being honest,” She says, “I’m terrified.”

“Of dying?”

“Well, obviously,” She sighs, “But also of letting you all down.”

“You’re doing great,” You assure her, “And if it helps, we all chose to be in this alliance. You didn’t force us.”

“Actually,” She smiles, huffing slightly, “That makes it worse. But thanks for the encouragement.”

 

You shift ends and you go and wake Willow, before curling up onto a couch. You wake the next morning, with a spoon being poked in your face.

“What the-“ You swat it away, and you see Thimble giggling holding the spoon in his right hand. Rind stands behind him, arms folded but smiling, “Are you both okay?”

“They’re sleep deprived,” Meadow announces, walking into the room. She’s holding a wet flannel and is wiping her face with it, “So the answer is probably ‘no’. Come on, Willow, time to get up.”

She nudges a huddled mass on a nearby couch. “I’m not here,” You hear Willow’s voice say from under a pile of blankets.

“Great,” Meadow sighs.

“Anything happen last night?” You ask.

“A cannon went off,” She says, “And the Careers weren’t anywhere near their base- they’ve set up by the Cornucopia- so they were probably off murdering.”

“We’ve made gloop!” You hear Thimble announce, waving the spoon again, “Courtesy of Rind!”

“It’s porridge, you idiot,” You watch in amazement as Rind grins and musses up Thimble’s hair, joining him over by the stove.

You turn to Meadow, “Are they…getting along?”

“Yeah apparently so,” She raises an eyebrow, “I don’t know what happened on their shift last night, and I’m not sure I want to know.”

You eat the porridge, and spend the day searching the other houses. There are no other tributes, so you all set up a barricade of furniture, at the entrance of the village and towards the fields.

“Not the most fashionable barricade ever seen,” Meadow smiles as she balances a chair onto a tower of tables and beds, “But certainly a statement.”

In the evening, you hear a tinkling sound, and you look outside to see a large parachute descending downwards.

“A sponsor!” Meadow whoops, “I hope it’s weapons!”

You all eagerly unravel it, to find…

“A lute!” Thimble beams. He scoops it up, and cradles it to his chest, “Someone must have loved my performance in the interview!”

“Hooray,” Rind says in a monotone voice.

“Is there anything else?” Meadow asks Willow as she peers at the fabric of the parachute. The tween shakes her head.

Wonderful,” Meadow sighs, before putting on a smile and beaming up at the sky, “Thank you, sponsor! Please feel free to send more gifts!”

“Though maybe not instruments,” Rind adds.

Rind!”

“If they do,” He points out, “We’ll turn into a walking band.”

You head into the house, to see Thimble standing on the kitchen table.

“Gather round, gather round all,” He says, “I’ll play you your favourite classics!” He points to Willow who’s laughing, “What about you, young lady? A District Seven classic, did I hear you ask?”

“No one said anything,” Rind points out.

But Thimble, undeterred, launches into a song:

“Of all the trees that grow so fair,

   Old England to adorn,

Greater are none beneath the Sun,

   Than Oak, and Ash, and Thorn.

Sing Oak, and Ash, and Thorn, good sirs,

   (All of a Midsummer morn!)

Surely we sing no little thing,

   In Oak, and Ash, and Thorn!”

 

His voice is low and melodious, and you see that Willow has tears in her eyes. Rind’s mouth drop open. Thimble finishes his verse and stares at him, “What?”

“You…you’re actually good.” Rind says in disbelief.

Thimble bows, “I am a man of many talents.”

“But why were you singing so atrociously earlier?” Rind demands.

“I like falsetto,” Thimble grins. He glances over at the lute and sits down, swinging his legs onto the table, “It’s strange though. It’s so heavy. Almost as if…”

He reaches over for one of the keys, and there’s a looking sound. Looking at the strings, he frowns, “Ah.”

“What?” Meadow asks.

“There’s a weapon hidden inside here,” Thimble mumbles, bringing the lute to his eye level.

“Well get it out then!” Meadow says, moving closer.

“No can do, boss!” Thimble grins, “It would destroy the lute.”

“You little-“

Meadow lunges for him, and he jumps off the table and away up to the attic. She sighs.

That night, Rind cooks tomato soup, and you all take turns keeping watch.

The next day, you all head into the neighbouring farmer’s fields. You spread out, and keep an eye out for other tributes whilst examining the vegetables. They’re real! You begin to unearth some potatoes, when suddenly you hear Meadow shout, “Mutts!”

Looking up, you can see gigantic locusts rising out of the ground behind her. She gestures to you all, “Back to the village! Run!”

She pushes you all forward, and following Rind, you all run into the village. Looking back, you see that Meadow is much slower, panting for breath. The locusts are almost onto her.

If you want to go back and help Meadow, roll and add your Dexterity modifier. What did you get?

0-12: Go to Page 311

13 or higher: Go to Page 312

 

Keep running – Stay on this page

 

If you stayed on this page:

You hear a cannon sound, and as you join Rind in the house, Meadow doesn’t appear. You watch as the locusts fly past your window.

“No,” Willow murmurs.

Rind and Thimble collapse on a sofa beside each other, and Willow buries her face in her hands.

“What do we do now?” Thimble asks, his voice hollow.

“What we must,” Rind says, wiping the tears away from his eyes. He gently lays a hand on Thimble’s shoulder, “We carry on.”

Meadow’s face appears in the sky, and you are alone on your shift.

The next day, you hear two cannons and see the faces of the District Three tributes. Another cannon fires the next day, and you see the face of the District One girl in the sky.

There’s now only eight of you left.

The next morning, you’re just getting out of bed when there’s a rumbling sound. As you grip the bed for support, you see a jagged line appear through the floor, before suddenly it expands, turning into a gaping chasm that tears your house in two!

You grab onto the bedpost, desperately trying not to fall into the widening gap.

Roll and add your Strength or Dexterity modifier. What did you get?

1-9: Go to Page 251

10 or higher: Stay on this page

 

 

If you stayed on this page:

You manage to hang on, closing your eyes as you hear shouts from the others and the crashing of buildings falling. You also hear a cannon. When the earthquake stops and everything finishes shaking, you open your eyes to see that the hole has closed up, and in its’ place there is now a jagged line.

All around you, there is rubble. The houses and furniture has been utterly decimated, and you see Thimble and Willow crouched some distance away from you.

“Who?” You ask as you pick your way towards them.

Thimble doesn’t respond, his arms wrapped around his head. Willow looks up to meet your eyes and answers for him, “Rind.”

That day and the following night is a hard one for you all. You make do with your duvet and the remnants of the food, but the night is cold and you spent most of it shivering and alert for danger.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

“What do we do?” Thimble asks.

Willow meets your eyes and nods, “We finish this.” She hands Thimble his lute, “You create a distraction. I’ll kill the Careers,” She turns to you, “You can help me fight them or steal more food for us. But whatever happens, we’re turning this around.”

As evening approaches, the three of you set off towards the Cornucopia. The four Careers are already there, watching in all directions. As the sun begins to set, there’s a rumbling sound and tables laden with food rise up from underground onto the surrounding platforms.

What’s your priority?

Steal food – Stay on this page

Help Willow kill the Careers – Go to Page 313

 

If you stayed on this page:

Thimble’s distraction is a song. He steps out with his lute towards the assembled Careers, and begins to sing. He saunters towards them, and strums a chord on his lute.

“Since this is a Feast, I hope you don’t mind some entertainment,” He grins.

The Careers look at each other perplexed.

“Uh, not all at all,” The girl from District Four says.

Thimble begins to sing. He’s a good singer, deep and rich on the low notes, a bit breathy on the high- but hey, who are you to judge?

 

“Tarry wool, oh tarry wool

  Tarry wool is ill tae spin

  Card it well, oh, card it well

  Card it well e'er ye begin.”

 

You blink and turn to Willow, “Is he singing about wool?”

She shrugs, “He is from District Eight, after all.”

 

“When it's carded, wove and spun,

Then your work in almost done

But when it's woven, dressed and cleaned,

It will be clothing for a queen.”

 

Willow darts forward and snatches some bread from the table. You follow a suit, grabbing a packet of fruit, and some assorted rolls. You grab a bowl of something, and nod to Willow. She draws out a knife, and you take the initiative to run before she begins slaughtering all the Careers.

You hear Thimble’s voice still singing as you run:

 

“Up, ye shepherds, dance and skip

O'er the hills and valleys trip

Sing in praise of tarry wool

And of the flo-“

 

A cannon fires. A scream. Thimble abruptly stops singing, and then another cannon fires.

You race to the wreckage of the village and crouch in the rubble. The bowl you snatched has a wooden lid screwed on. You careful unscrew it to find warm soup inside.

You hear the sound of footsteps heading towards you, and looking up, you see Willow racing towards you. She’s crying.

“Thimble didn’t make it. They killed him after I hit the District Four boy.”

“Did they see you?” You ask.

She shakes her head, and buries her head in her arms. You don’t hear any more cannons the rest of the night.

The next day, another cannon fires. Nothing happens the next day, and you and Willow divide out the food.

The morning after, you hear footsteps approaching and from your hiding place, you see the District One boy armed with a bow and arrow, the hulking girl from District Two holding a sword, and smiling, the girl from District Four gripping an axe.

“Well, look here,” The girl from District Four grins. You and Willow stand, and you feel something brush against your hand. Looking down, you see that Willow has pressed the hilt of a knife into your hand. You take it and glances over to her. She gives you a small nod, her lips tight in defiance.

The District Four girl hefts her axe, moving towards you. Suddenly there’s a screeching sound.

What is that?” You hear the District 2 girl suddenly gasp.

The District Four girl turns away from the both of you and stares in puzzlement. You follow her gaze to see that an animal has appeared on the edges of the rubble. It’s large, humped, sandy coloured- almost horse-like, if the horse was bigger and had weird ears. You’ve never seen a creature like this before, but you recognise it from a picture book at school. It’s a camel.

The camel opens its’ mouth and emits a piercing shriek. A bright jet of red lights shoots out of its’ mouth and hits the District 2 girl right in the chest. Her body explodes and turns into dust.

Willow screams and turns to run. The camel shifts slightly, and screeches again, the beam hitting her in the back. She explodes too, and her cannon fires.

The boy from District One walks carefully and quietly backwards to join the girl from District Four. You see him mime shushing to her and then gestures brusquely for her to move forwards. She does so, shuffling her feet forwards one at a time. The District One boy leans down and picks up some pieces of brick. Lips clamped tight, he throws the brick hard to the camel’s left.

The rubble hits the ground with a clatter, and the camel turns towards it. It shrieks again, and fires the beam into the ground, creating a small crater. The girl from District Four leaps forward just as the camel fires. She jumps into the air, falling onto the camel’s back and slicing her axe cleanly through the camel’s head.

She scrambles to her feet, a delighted smile spreading across her face, when the camel’s body suddenly turns. It shrieks again, and the District Four girl rolls out of the way just in time as a laser beam shoots out from the camel’s neck.

She slowly gets to her feet, standing motionless, gazing with horror at the camel. There’s the sound of whooshing, and an arrow is suddenly embedded in her chest. She stares down, and with a wordless gasp, she falls to the ground with a thud. The camel’s body turns on her, firing the laser and she too is disintegrated. Her cannon sounds.

You look over to see the District One boy silently picking his way through the debris to you. A second arrow is already nocked to his bow, and as you meet his eyes, he raises a finger to his lips and shushes you. Then he raises his bow and prepares to shoot you.

What do you want to do?

Try and move before the arrow hits – Go to Page 260

Throw the knife at him – Stay on this page

 

If you stayed on this page:

You throw the knife at the District One boy.

It clatters to the ground, and is immediately hit by the laser. The boy from District One shifts backwards in alarm. The movement of his feet is a tiny sound, barely audible. But it’s enough. His brown eyes widen and he’s suddenly hit from the laser as the camel screeches, his body exploding into dust.

The camel clatters, falling over into the ground, and seconds later, your victory trumpets start to play.

Congratulations, you’ve won the Hunger Games!

 

Chapter 263: Page 260

Chapter Text

You move, making a sound as you do so. The laser beam hits you.

 

So close!

Chapter 264: Page 261

Chapter Text

You head into the mountains. It’s blisteringly cold and you wrap your arms around yourself. You spot many caves, and it’s easy to find a good one to hide it as well as shelter from the howling wind.

You hear ten cannons, and some hours later, you see the faces of the dead in the sky. Among the dead, is surprisingly the District 2 boy, and your district partner.

The remaining tributes are: You, the pair from District One, the girl from District Two, the pair from District Three, the pair from District Four, the boy from District Five, the girl from District Six, the girl from District Seven, the boy from District Eight and the pair from District Ten.

The temperatures somehow drop even further. Roll and add your Constitution modifier as you struggle to keep warm.

What did you get?

1-3: Go to Page 281

4 or higher: Stay on this page

 

If you stayed on this page:

You survive the night, and you hear a cannon sound around midnight.

The next day, you hear a cannon, and you see the face of Meadow, the District Ten girl, in the sky.

It’s perishingly cold. Roll and add your Constitution modifier to see if you survive.

1-7: Go to Page 281

8 or higher: Stay on this page

 

If you stayed on this page:

You find a lake and some recognisable mushrooms in your cave, giving you the energy to keep going. You move to the entrance of you cave intending to build some traps and walls, when suddenly you hear a massive booming sound.

Looking up, you see a cloud of smoke rising from the mountain above you. The sky around you flickers, and seems to disappear. To your amazement, you can see city lights outside, as if the forcefield around the arena has vanished. The lights flicker and the sky is replaced with static, before suddenly returning to a regular blue sky.

There’s a moment’s silence, and then a rumbling sound, and you watch in shock as the entire side of the mountain suddenly begins to tumble downwards towards you.

Two cannons sound, and the mountain shows no sign of stopping, the landslide of snow and rock speeding towards you.

Run!

Roll and add your Dexterity modifier.

What did you get?

0-16: Go to Page 282

17 or higher: Stay on this page

 

If you stayed on this page:

You slide down the mountain, tumbling downwards into the dense forest. You pick yourself up and charge away from the mountain. The rumbling sound draws nearer behind you, and you hear the thunderous crashing sound as trees fall down, decimated in the landslide’s path. You sprint through the forest, crashing blindly from tree to tree. You see the line of dense trees in sight, and you head towards it, when of all a sudden the noise stops.

You risk a glance behind you, and see that the landslide has stopped moving. Cautiously, you move to a tree and climb as high as you can to assess the damage. Peering through the branches, you see to your shock that half the forest has been wiped out by the landslide.

That night, the faces of the District Three tributes are shown in the sky.

The next two days, you are more careful, keenly aware that you are now close to the centre of the arena and the Careers’ camp. You can see the camp through the tree line – a smattering of tents set up in the centre of the lake.

A cannon sounds on the fifth day, and to your surprise, you see the girl from District One in the sky.

The next day, you hear a rumbling – thankfully this one sounds as though it’s far away- and you hear a cannon just after the noise stops. The boy from District Ten is shown in the sky.

There are now eight of you left: The boy from District One, the girl from District Two, both tributes from District Four, the girl from District Six, the girl from District Seven, the boy from District Eight, and you.

The next morning, you awake to the blaring sound of trumpets, followed by a voice. It’s Celeste Dazzleheart, the commentator of the Hunger Games.

“As all tributes have been struggling for food,” She trills, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

Well as things go, you’ve been doing alright. But do you want to go to the Feast?

No – Stay on this page

Yes, to steal food – Go to Page 266

Yes, to kill the other tributes – Go to Page 267

 

If you stayed on this page:

You watch safely hidden in a tree, as tables laden with assembled dishes emerge from the platforms around the Cornucopia. It isn’t long before the other tributes start to emerge. It’s utter carnage. The Careers stand in the centre of the assorted food, shooting and attacking any other tributes that approach.

The boy from District Eight emerges from the other side of the arena, with the girl from District Seven and makes a run for the food. Other figures appear but it’s getting increasingly hard to see what’s going on with the dwindling light, and you hear screams and the sounds of two cannons in quick succession.

As dawn greets you the next morning, you stare downwards and see that any sign of the fight from last night has disappeared. The tables have gone as is the food. You do note, however, that the Careers are down a member- they are missing the boy from District Four, leaving three of them left.

Something is wrong with the lake. Looking over, you see that its’ colour has completely gone. Yu watch as the Careers approach it and as they begin to somehow step down into it, you realise that the water has disappeared. You hear a shout, as the Careers suddenly spot something and race downwards.

There’s a sound of a cannon, and watching the lake, you see all three Careers climb back out. A hovercraft appears and collects a body from the dried-up lake.

Only five of you left.

You see the girl from District Six that night in the sky, as well as the boy from District Eight and the boy from District Four.

At dawn, you slip down from your tree and search for food. You’re just investigating a bush of purple berries when you hear a twig snap behind you.

Turning around, you see the Careers standing a few feet away. The girl from District Four is the closest, armed with an axe. Beside her, stands the boy from District One, an arrow nocked to his bow. Towering over them both behind them is the large figure of the girl from District Two. She must be eighteen, and in her hands is a gigantic sword.

“Dammit, I’m so bad at stealth,” The girl from District Four offers you a smile as she brushes strands of dark hair out of her eyes, “I’m sorry, darling, but this is it for you.”

She steps towards you, the sunlight glinting off the edges of her axe. Suddenly, the District One boy grunts and pitches forward, his arrow flying far. The edge of a sword protrudes from his chest, and you and the District Four girl both turn to see the District Two girl calmly removing her blade.

He falls and his cannon sounds.

“Di,” The District Four girl yelps, “What-“

There’s a blur of movement, and suddenly she slumps to the ground. 

Her cannon sounds, and the District Two girl silently steps over the bodies of her former allies towards you.

She raises her bloodied sword.

What do you want to do?

Run!

Roll and add your Dexterity modifier. What did you get?

1-15: Go to Page 268

16 or higher: Go to Page 269

 

Fight!

Roll and add your Dexterity or Strength modifier. What did you get?

1-16: Go to Page 268

17 or higher: Stay on this page

 

If you stayed on this page:

You dart to the side just as she swings downwards, and sprint to the fallen District Four girl. You pick up her axe. It’s heavy in your hands. The District Two girl raises an eyebrow and steps in your direction. As she does so, you throw the axe with a grunt. It twists into the air, embedding itself into the District Two girl’s neck. She stumbles backwards, gasping, before falling to the ground. Her cannon sounds.

You gather their supplies and head off into the woods. You spend the night struggling to sleep, and eventually manage to doze off as dawn approaches.

Are you a deep sleeper? Roll and add your Wisdom or Constitution modifier.

What did you get?

1-8: Go to Page 270

9 or higher: Stay on this page

 

If you stayed on this page:

You wake to a sound, and your eyes fly open. It’s day, and looking around, you spot a small figure climbing up your tree. It’s the girl from District Seven. She’s small- can’t be any older than twelve- and clenched between her teeth is a whittling knife.

She freezes when she sees you, her grey eyes widening in shock.

You’re the last two left. Roll and add your Strength or Dexterity to attack. You have advantage since she’s currently straddling a tree trunk!

What did you get?

1-7: Go to Page 245

8 or higher: Stay on this page

 

If you stayed on this page:

You move closer towards her. Panicking, she grips a branch and slides her knife free with her free hand. She waves it at you frantically, but you dodge her attacks and instead kick your leg towards her chest. It hits, and your strong enough to send her hurtling to the ground.

She hits the ground with a thud, and she lies there unmoving. Her cannon sounds.

Seconds later, victory trumpets play.

Congratulations, you won the Hunger Games!

Chapter 265: Page 262

Chapter Text

The tree seems hard to climb. You opt for a bush.

Roll and add your Dexterity modifier to see how well hidden you are.

1-8: Go to Page 244

9 or higher: Stay on this page

 

If you stayed on this page:

You hear ten cannons, and some hours later, you see the faces of the dead in the sky. Among the dead, is surprisingly the District 2 boy, and your district partner.

The remaining tributes are: You, the pair from District One, the girl from District Two, the pair from District Three, the pair from District Four, the boy from District Five, the girl from District Six, the girl from District Seven, the boy from District Eight and the pair from District Ten.

You awake that night to the sound of voices and from your bush, you see the Careers walk past. They disappear from sight, and you settle down to sleep again, only to be woken some time later by the sound of a cannon.

As dawn comes, you keep moving further into the woods. You look for food as you go. Do you find anything?

Roll and add your Wisdom modifier.

0-10: Go to Page 264

11 or higher: Stay on this page

 

If you stayed on this page:

You find some safe berries and mushrooms, and as night falls, you settle into another tree. The face of the boy from District Five is shown in the sky.

The next day, you hear a cannon, and you see the face of Meadow, the District Ten girl, in the sky.

You head further into the forest the next morning, and suddenly you hear a booming sound. You look up and see it’s source- a gigantic cloud of smoke is rising up from the mountains. Curiously, the sky around the mountains, suddenly flickers, and replaced with a strange static before suddenly returning.

There’s a moment’s silence, and then a rumbling sound, and you watch in shock as the entire side of the mountain suddenly begins to tumble downwards towards you.

Two cannons sound, and the mountain shows no sign of stopping, the landslide of snow and rock speeding towards you.

Run!

Roll and add your Dexterity modifier.

What did you get?

0-13: Go to Page 265

14 or higher: Stay on this page

 

If you stayed on this page:

The rumbling sound draws nearer behind you, and you hear the thunderous crashing sound as trees fall down, decimated in the landslide’s path. You sprint through the forest, crashing blindly from tree to tree. You see the line of dense trees in sight, and you head towards it, when of all a sudden the noise stops.

You risk a glance behind you, and see that the landslide has stopped moving. You find another bush to camp out in and settle down for the night, keeping watch.  

That night, the faces of the District Three tributes are shown in the sky.

The next two days, you are more careful, keenly aware that you are now close to the centre of the arena and the Careers’ camp. You can see the camp through the tree line – a smattering of tents set up in the centre of the lake.

A cannon sounds on the fifth day, and to your surprise, you see the girl from District One in the sky.

The next day, you hear a rumbling – thankfully this one sounds as though it’s far away- and you hear a cannon just after the noise stops. The boy from District Ten is shown in the sky.

There are now eight of you left: The boy from District One, the girl from District Two, both tributes from District Four, the girl from District Six, the girl from District Seven, the boy from District Eight, and you.

The next morning, you awake to the blaring sound of trumpets, followed by a voice. It’s Celeste Dazzleheart, the commentator of the Hunger Games.

“As all tributes have been struggling for food,” She trills, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

Well as things go, you’ve been doing alright. But do you want to go to the Feast?

No – Stay on this page

Yes, to steal food – Go to Page 266

Yes, to kill the other tributes – Go to Page 267

 

If you stayed on this page:

You watch safely hidden as tables laden with assembled dishes emerge from the platforms around the Cornucopia. It isn’t long before the other tributes start to emerge. It’s utter carnage. The Careers stand in the centre of the assorted food, shooting and attacking any other tributes that approach.

The boy from District Eight emerges from the other side of the arena, with the girl from District Seven and makes a run for the food. Other figures appear but it’s getting increasingly hard to see what’s going on with the dwindling light, and you hear screams and the sounds of two cannons in quick succession.

As dawn greets you the next morning, you stare out and see that any sign of the fight from last night has disappeared. The tables have gone as is the food. You do note, however, that the Careers are down a member- they are missing the boy from District Four, leaving three of them left.

Something is wrong with the lake. Looking over, you see that its’ colour has completely gone. Yu watch as the Careers approach it and as they begin to somehow step down into it, you realise that the water has disappeared. You hear a shout, as the Careers suddenly spot something and race downwards.

There’s a sound of a cannon, and watching the lake, you see all three Careers climb back out. A hovercraft appears and collects a body from the dried-up lake.

Only five of you left.

You see the girl from District Six that night in the sky, as well as the boy from District Eight and the boy from District Four.

At dawn, you search for food. You’re just investigating a bush of purple berries when you hear a twig snap behind you.

Turning around, you see the Careers standing a few feet away. The girl from District Four is the closest, armed with an axe. Beside her, stands the boy from District One, an arrow nocked to his bow. Towering over them both behind them is the large figure of the girl from District Two. She must be eighteen, and in her hands is a gigantic sword.

“Dammit, I’m so bad at stealth,” The girl from District Four offers you a smile as she brushes strands of dark hair out of her eyes, “I’m sorry, darling, but this is it for you.”

She steps towards you, the sunlight glinting off the edges of her axe. Suddenly, the District One boy grunts and pitches forward, his arrow flying far. The edge of a sword protrudes from his chest, and you and the District Four girl both turn to see the District Two girl calmly removing her blade.

He falls and his cannon sounds.

“Di,” The District Four girl yelps, “What-“

There’s a blur of movement, and suddenly she slumps to the ground. 

Her cannon sounds, and the District Two girl silently steps over the bodies of her former allies towards you.

She raises her bloodied sword.

What do you want to do?

Run!

Roll and add your Dexterity modifier. What did you get?

1-15: Go to Page 268

16 or higher: Go to Page 269

 

Fight!

Roll and add your Dexterity or Strength modifier. What did you get?

1-16: Go to Page 268

17 or higher: Stay on this page

 

If you stayed on this page:

You dart to the side just as she swings downwards, and sprint to the fallen District Four girl. You pick up her axe. It’s heavy in your hands. The District Two girl raises an eyebrow and steps in your direction. As she does so, you throw the axe with a grunt. It twists into the air, embedding itself into the District Two girl’s neck. She stumbles backwards, gasping, before falling to the ground. Her cannon sounds.

You gather their supplies and head off into the woods. You spend the night struggling to sleep, and eventually manage to doze off as dawn approaches.

Are you a deep sleeper? Roll and add your Wisdom or Constitution modifier.

What did you get?

1-8: Go to Page 270

9 or higher: Stay on this page

 

If you stayed on this page:

You wake to a sound, and your eyes fly open. It’s day, and looking around, you spot a small figure approaching your bush. It’s the girl from District Seven. She’s small- can’t be any older than twelve- and clutched in her left hand is a whittling knife.

She freezes when she sees you, her grey eyes widening in shock.

You’re the last two left. Roll and add your Strength or Dexterity to attack.

What did you get?

1-7: Go to Page 245

8 or higher: Stay on this page

 

If you stayed on this page:

You spring out of your bush, knocking her to the ground. You wrestle the knife from her grip, and stab it into her.

Her eyes close and she goes still. Her cannon sounds.

Seconds later, victory trumpets play.

Congratulations, you won the Hunger Games!

Chapter 266: Page 263

Chapter Text

You reach out to touch them to take a closer look. As you roll them around in your fingers, you suddenly feel dizzy and your fingers seem to be orange.

Roll and add your Constitution modifier. What did you get?

0-12: Go to Page 248

13 or higher: Stay on this page

 

If you stayed on this page:

You drop the berry. It takes some minutes but after a while, you begin to feel better.

You avoid the berries, (sensible!) and settle down for the night. You hear ten cannons, and some hours later, you see the faces of the dead in the sky. Among the dead, is surprisingly the District 2 boy, and your district partner.

The remaining tributes are: You, the pair from District One, the girl from District Two, the pair from District Three, the pair from District Four, the boy from District Five, the girl from District Six, the girl from District Seven, the boy from District Eight and the pair from District Ten.

You awake that night to the sound of voices and looking down from your tree, you see the Careers walk past. They disappear from sight, and you settle down to sleep again, only to be woken some time later by the sound of a cannon.

As dawn comes, you climb down from the tree and keep moving further into the woods. You look for food as you go. Do you find anything?

Roll and add your Wisdom modifier.

0-10: Go to Page 264

11 or higher: Stay on this page

 

If you stayed on this page:

You find some safe berries and mushrooms, and as night falls, you climb another tree and settle in for the night. The face of the boy from District Five is shown in the sky.

The next day, you hear a cannon, and you see the face of Meadow, the District Ten girl, in the sky.

You head further into the forest the next morning, and suddenly you hear a booming sound. You look up and see it’s source- a gigantic cloud of smoke is rising up from the mountains. Curiously, the sky around the mountains, suddenly flickers, and replaced with a strange static before suddenly returning.

There’s a moment’s silence, and then a rumbling sound, and you watch in shock as the entire side of the mountain suddenly begins to tumble downwards towards you.

Two cannons sound, and the mountain shows no sign of stopping, the landslide of snow and rock speeding towards you.

Run!

Roll and add your Dexterity modifier.

What did you get?

0-13: Go to Page 265

14 or higher: Stay on this page

 

If you stayed on this page:

The rumbling sound draws nearer behind you, and you hear the thunderous crashing sound as trees fall down, decimated in the landslide’s path. You sprint through the forest, crashing blindly from tree to tree. You see the line of dense trees in sight, and you head towards it, when of all a sudden the noise stops.

You risk a glance behind you, and see that the landslide has stopped moving. Cautiously, you move to a tree and climb as high as you can to assess the damage. Peering through the branches, you see to your shock that half the forest has been wiped out by the landslide.

That night, the faces of the District Three tributes are shown in the sky.

The next two days, you are more careful, keenly aware that you are now close to the centre of the arena and the Careers’ camp. You can see the camp through the tree line – a smattering of tents set up in the centre of the lake.

A cannon sounds on the fifth day, and to your surprise, you see the girl from District One in the sky.

The next day, you hear a rumbling – thankfully this one sounds as though it’s far away- and you hear a cannon just after the noise stops. The boy from District Ten is shown in the sky.

There are now eight of you left: The boy from District One, the girl from District Two, both tributes from District Four, the girl from District Six, the girl from District Seven, the boy from District Eight, and you.

The next morning, you awake to the blaring sound of trumpets, followed by a voice. It’s Celeste Dazzleheart, the commentator of the Hunger Games.

“As all tributes have been struggling for food,” She trills, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

Well as things go, you’ve been doing alright. But do you want to go to the Feast?

No – Stay on this page

Yes, to steal food – Go to Page 266

Yes, to kill the other tributes – Go to Page 267

 

If you stayed on this page:

You watch safely hidden in a tree, as tables laden with assembled dishes emerge from the platforms around the Cornucopia. It isn’t long before the other tributes start to emerge. It’s utter carnage. The Careers stand in the centre of the assorted food, shooting and attacking any other tributes that approach.

The boy from District Eight emerges from the other side of the arena, with the girl from District Seven and makes a run for the food. Other figures appear but it’s getting increasingly hard to see what’s going on with the dwindling light, and you hear screams and the sounds of two cannons in quick succession.

As dawn greets you the next morning, you stare downwards and see that any sign of the fight from last night has disappeared. The tables have gone as is the food. You do note, however, that the Careers are down a member- they are missing the boy from District Four, leaving three of them left.

Something is wrong with the lake. Looking over, you see that its’ colour has completely gone. Yu watch as the Careers approach it and as they begin to somehow step down into it, you realise that the water has disappeared. You hear a shout, as the Careers suddenly spot something and race downwards.

There’s a sound of a cannon, and watching the lake, you see all three Careers climb back out. A hovercraft appears and collects a body from the dried-up lake.

Only five of you left.

You see the girl from District Six that night in the sky, as well as the boy from District Eight and the boy from District Four.

At dawn, you slip down from your tree and search for food. You’re just investigating a bush of purple berries when you hear a twig snap behind you.

Turning around, you see the Careers standing a few feet away. The girl from District Four is the closest, armed with an axe. Beside her, stands the boy from District One, an arrow nocked to his bow. Towering over them both behind them is the large figure of the girl from District Two. She must be eighteen, and in her hands is a gigantic sword.

“Dammit, I’m so bad at stealth,” The girl from District Four offers you a smile as she brushes strands of dark hair out of her eyes, “I’m sorry, darling, but this is it for you.”

She steps towards you, the sunlight glinting off the edges of her axe. Suddenly, the District One boy grunts and pitches forward, his arrow flying far. The edge of a sword protrudes from his chest, and you and the District Four girl both turn to see the District Two girl calmly removing her blade.

He falls and his cannon sounds.

“Di,” The District Four girl yelps, “What-“

There’s a blur of movement, and suddenly she slumps to the ground. 

Her cannon sounds, and the District Two girl silently steps over the bodies of her former allies towards you.

She raises her bloodied sword.

What do you want to do?

Run!

Roll and add your Dexterity modifier. What did you get?

1-15: Go to Page 268

16 or higher: Go to Page 269

 

Fight!

Roll and add your Dexterity or Strength modifier. What did you get?

1-16: Go to Page 268

17 or higher: Stay on this page

 

If you stayed on this page:

You dart to the side just as she swings downwards, and sprint to the fallen District Four girl. You pick up her axe. It’s heavy in your hands. The District Two girl raises an eyebrow and steps in your direction. As she does so, you throw the axe with a grunt. It twists into the air, embedding itself into the District Two girl’s neck. She stumbles backwards, gasping, before falling to the ground. Her cannon sounds.

You gather their supplies and head off into the woods. You spend the night struggling to sleep, and eventually manage to doze off as dawn approaches.

Are you a deep sleeper? Roll and add your Wisdom or Constitution modifier.

What did you get?

1-8: Go to Page 270

9 or higher: Stay on this page

 

If you stayed on this page:

You wake to a sound, and your eyes fly open. It’s day, and looking around, you spot a small figure climbing up your tree. It’s the girl from District Seven. She’s small- can’t be any older than twelve- and clenched between her teeth is a whittling knife.

She freezes when she sees you, her grey eyes widening in shock.

You’re the last two left. Roll and add your Strength or Dexterity to attack. You have advantage since she’s currently straddling a tree trunk!

What did you get?

1-7: Go to Page 245

8 or higher: Stay on this page

 

If you stayed on this page:

You move closer towards her. Panicking, she grips a branch and slides her knife free with her free hand. She waves it at you frantically, but you dodge her attacks and instead kick your leg towards her chest. It hits, and your strong enough to send her hurtling to the ground.

She hits the ground with a thud, and she lies there unmoving. Her cannon sounds.

Seconds later, victory trumpets play.

Congratulations, you won the Hunger Games!

 

Chapter 267: Page 264

Chapter Text

You don’t find anything, and you begin to feel exhausted and hungry.

This means that until you get food, you have Disadvantage on anything involving running. You will roll twice and use the lowest score.

The next day, you hear a cannon, and you see the face of Meadow, the District Ten girl, in the sky.

You head further into the forest the next morning, and suddenly you hear a booming sound. You look up and see it’s source- a gigantic cloud of smoke is rising up from the mountains. Curiously, the sky around the mountains, suddenly flickers, and replaced with a strange static before suddenly returning.

There’s a moment’s silence, and then a rumbling sound, and you watch in shock as the entire side of the mountain suddenly begins to tumble downwards towards you.

Two cannons sound, and the mountain shows no sign of stopping, the landslide of snow and rock speeding towards you.

Run!

Roll and add your Dexterity modifier.

What did you get?

0-13: Go to Page 265

14 or higher: Stay on this page

 

If you stayed on this page:

The rumbling sound draws nearer behind you, and you hear the thunderous crashing sound as trees fall down, decimated in the landslide’s path. You sprint through the forest, crashing blindly from tree to tree. You see the line of dense trees in sight, and you head towards it, when of all a sudden the noise stops.

You risk a glance behind you, and see that the landslide has stopped moving. You find another bush to camp out in and settle down for the night, keeping watch. 

That night, the faces of the District Three tributes are shown in the sky.

The next two days, you are more careful, keenly aware that you are now close to the centre of the arena and the Careers’ camp. You can see the camp through the tree line – a smattering of tents set up in the centre of the lake.

A cannon sounds on the fifth day, and to your surprise, you see the girl from District One in the sky.

The next day, you hear a rumbling – thankfully this one sounds as though it’s far away- and you hear a cannon just after the noise stops. The boy from District Ten is shown in the sky.

There are now eight of you left: The boy from District One, the girl from District Two, both tributes from District Four, the girl from District Six, the girl from District Seven, the boy from District Eight, and you.

The next morning, you awake to the blaring sound of trumpets, followed by a voice. It’s Celeste Dazzleheart, the commentator of the Hunger Games.

“As all tributes have been struggling for food,” She trills, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

Well as things go, you’ve been doing alright. But do you want to go to the Feast?

No – Stay on this page

Yes, to steal food – Go to Page 266

Yes, to kill the other tributes – Go to Page 267

 

If you stayed on this page:

You watch safely hidden as tables laden with assembled dishes emerge from the platforms around the Cornucopia. It isn’t long before the other tributes start to emerge. It’s utter carnage. The Careers stand in the centre of the assorted food, shooting and attacking any other tributes that approach.

The boy from District Eight emerges from the other side of the arena, with the girl from District Seven and makes a run for the food. Other figures appear but it’s getting increasingly hard to see what’s going on with the dwindling light, and you hear screams and the sounds of two cannons in quick succession.

As dawn greets you the next morning, you stare out and see that any sign of the fight from last night has disappeared. The tables have gone as is the food. You do note, however, that the Careers are down a member- they are missing the boy from District Four, leaving three of them left.

Something is wrong with the lake. Looking over, you see that its’ colour has completely gone. Yu watch as the Careers approach it and as they begin to somehow step down into it, you realise that the water has disappeared. You hear a shout, as the Careers suddenly spot something and race downwards.

There’s a sound of a cannon, and watching the lake, you see all three Careers climb back out. A hovercraft appears and collects a body from the dried-up lake.

Only five of you left.

You see the girl from District Six that night in the sky, as well as the boy from District Eight and the boy from District Four.

At dawn, you search for food. You’re just investigating a bush of purple berries when you hear a twig snap behind you.

Turning around, you see the Careers standing a few feet away. The girl from District Four is the closest, armed with an axe. Beside her, stands the boy from District One, an arrow nocked to his bow. Towering over them both behind them is the large figure of the girl from District Two. She must be eighteen, and in her hands is a gigantic sword.

“Dammit, I’m so bad at stealth,” The girl from District Four offers you a smile as she brushes strands of dark hair out of her eyes, “I’m sorry, darling, but this is it for you.”

She steps towards you, the sunlight glinting off the edges of her axe. Suddenly, the District One boy grunts and pitches forward, his arrow flying far. The edge of a sword protrudes from his chest, and you and the District Four girl both turn to see the District Two girl calmly removing her blade.

He falls and his cannon sounds.

“Di,” The District Four girl yelps, “What-“

There’s a blur of movement, and suddenly she slumps to the ground. 

Her cannon sounds, and the District Two girl silently steps over the bodies of her former allies towards you.

She raises her bloodied sword.

What do you want to do?

Run!

Roll and add your Dexterity modifier. What did you get?

1-15: Go to Page 268

16 or higher: Go to Page 269

 

Fight!

Roll and add your Dexterity or Strength modifier. What did you get?

1-16: Go to Page 268

17 or higher: Stay on this page

 

If you stayed on this page:

You dart to the side just as she swings downwards, and sprint to the fallen District Four girl. You pick up her axe. It’s heavy in your hands. The District Two girl raises an eyebrow and steps in your direction. As she does so, you throw the axe with a grunt. It twists into the air, embedding itself into the District Two girl’s neck. She stumbles backwards, gasping, before falling to the ground. Her cannon sounds.

You gather their supplies and head off into the woods. You spend the night struggling to sleep, and eventually manage to doze off as dawn approaches.

Are you a deep sleeper? Roll and add your Wisdom or Constitution modifier.

What did you get?

1-8: Go to Page 270

9 or higher: Stay on this page

 

If you stayed on this page:

You wake to a sound, and your eyes fly open. It’s day, and looking around, you spot a small figure approaching your bush. It’s the girl from District Seven. She’s small- can’t be any older than twelve- and clutched in her left hand is a whittling knife.

She freezes when she sees you, her grey eyes widening in shock.

You’re the last two left. Roll and add your Strength or Dexterity to attack.

What did you get?

1-7: Go to Page 245

8 or higher: Stay on this page

 

If you stayed on this page:

You spring out of your bush, knocking her to the ground. You wrestle the knife from her grip, and stab it into her.

Her eyes close and she goes still. Her cannon sounds.

Seconds later, victory trumpets play.

Congratulations, you won the Hunger Games!

Chapter 268: Page 265

Chapter Text

You’re just not fast enough. The landslide hits you, killing you instantly.

Sorry!

Chapter 269: Page 266

Chapter Text

You head towards the Cornucopia, and hide waiting for the food to appear. The Careers are standing facing outwards in different directions. The ground rumbles and tables laden with food emerge on different platforms.

You watch as the District Eight boy suddenly approaches from the other side of the arena. He’s sauntering and casually holding a lute in his hands. You watch as he strums a chord.

“Since this is a Feast, I hope you don’t mind some entertainment,” He calls out to the Careers.

The Careers look at each other perplexed.

“Uh, not all at all,” The girl from District Four says.

The boy begins to sing. He’s a good singer, deep and rich on the low notes, a bit breathy on the high- but hey, who are you to judge?

 

“Tarry wool, oh tarry wool

  Tarry wool is ill tae spin

  Card it well, oh, card it well

  Card it well e'er ye begin.”

 

It’s about wool, but he’s from District Eight, you suppose that makes sense.

 

“When it's carded, wove and spun,

Then your work in almost done

But when it's woven, dressed and cleaned,

It will be clothing for a queen.”

 

The girl from District Seven suddenly darts forward and snatches some bread from the table. You follow suit, grabbing a packet of fruit, and some assorted rolls, as well as a bowl of something before racing back to the village.

You hear the boy’s voice still singing as you run:

 

“Up, ye shepherds, dance and skip

O'er the hills and valleys trip

Sing in praise of tarry wool

And of the flo-“

 

A cannon fires. A scream. He abruptly stops singing, and then another cannon fires.

You race to the forest and crouch in a hedge. The bowl you snatched has a wooden lid screwed on. You careful unscrew it to find warm soup inside.

The next day, another cannon fires. That evening, you see the faces of the District Four boy, the District Eight boy and the girl from District Six.

Nothing happens the next day, and you continue to conserve the food and hide in the forest. 

At dawn, you search for food. You’re just investigating a bush of purple berries when you hear a twig snap behind you.

Turning around, you see the Careers standing a few feet away. The girl from District Four is the closest, armed with an axe. Beside her, stands the boy from District One, an arrow nocked to his bow. Towering over them both behind them is the large figure of the girl from District Two. She must be eighteen, and in her hands is a gigantic sword.

“Dammit, I’m so bad at stealth,” The girl from District Four offers you a smile as she brushes strands of dark hair out of her eyes, “I’m sorry, darling, but this is it for you.”

She steps towards you, the sunlight glinting off the edges of her axe. Suddenly, the District One boy grunts and pitches forward, his arrow flying far. The edge of a sword protrudes from his chest, and you and the District Four girl both turn to see the District Two girl calmly removing her blade.

He falls and his cannon sounds.

“Di,” The District Four girl yelps, “What-“

There’s a blur of movement, and suddenly she slumps to the ground. 

Her cannon sounds, and the District Two girl silently steps over the bodies of her former allies towards you.

She raises her bloodied sword.

What do you want to do?

Run!

Roll and add your Dexterity modifier. What did you get?

1-15: Go to Page 268

16 or higher: Go to Page 269

 

Fight!

Roll and add your Dexterity or Strength modifier. What did you get?

1-16: Go to Page 268

17 or higher: Stay on this page

 

If you stayed on this page:

You dart to the side just as she swings downwards, and sprint to the fallen District Four girl. You pick up her axe. It’s heavy in your hands. The District Two girl raises an eyebrow and steps in your direction. As she does so, you throw the axe with a grunt. It twists into the air, embedding itself into the District Two girl’s neck. She stumbles backwards, gasping, before falling to the ground. Her cannon sounds.

You gather their supplies and head off into the woods. You spend the night struggling to sleep, and eventually manage to doze off as dawn approaches.

Are you a deep sleeper? Roll and add your Wisdom or Constitution modifier.

What did you get?

1-8: Go to Page 270

9 or higher: Stay on this page

 

If you stayed on this page:

You wake to a sound, and your eyes fly open. It’s day, and looking around, you spot a small figure climbing up your tree. It’s the girl from District Seven. She’s small- can’t be any older than twelve- and clenched between her teeth is a whittling knife.

She freezes when she sees you, her grey eyes widening in shock.

You’re the last two left. Roll and add your Strength or Dexterity to attack. You have advantage since she’s currently straddling a tree trunk!

What did you get?

1-7: Go to Page 245

8 or higher: Stay on this page

 

If you stayed on this page:

You move closer towards her. Panicking, she grips a branch and slides her knife free with her free hand. She waves it at you frantically, but you dodge her attacks and instead kick your leg towards her chest. It hits, and your strong enough to send her hurtling to the ground.

She hits the ground with a thud, and she lies there unmoving. Her cannon sounds.

Seconds later, victory trumpets play.

Congratulations, you won the Hunger Games!

Chapter 270: Page 267

Chapter Text

You head towards the Cornucopia, and hide waiting for the food to appear. The Careers are standing facing outwards in different directions. The ground rumbles and tables laden with food emerge on different platforms.

You watch as the District Eight boy suddenly approaches from the opposite direction as you. He’s sauntering and casually holding a lute in his hands. You watch as he strums a chord.

“Since this is a Feast, I hope you don’t mind some entertainment,” He calls out to the Careers.

The Careers look at each other perplexed.

“Uh, not all at all,” The girl from District Four says.

The boy begins to sing. He’s a good singer, deep and rich on the low notes, a bit breathy on the high- but hey, who are you to judge?

 

“Tarry wool, oh tarry wool

  Tarry wool is ill tae spin

  Card it well, oh, card it well

  Card it well e'er ye begin.”

 

It’s about wool, but he’s from District Eight, you suppose that makes sense.

 

“When it's carded, wove and spun,

Then your work in almost done

But when it's woven, dressed and cleaned,

It will be clothing for a queen.”

 

The girl from District Seven suddenly darts forward and snatches some bread from the table.

What would you like to do?

Kill the girl from District Seven- Stay on this page

Kill the Careers whilst they’re distracted – Go to Page 275

 

If you stayed on this page:

Her cannon sounds, and you grab the food, grabbing some bread rolls and a bowl. The boy from District Eight abruptly stops singing, as the Careers turn on him. An arrow pieces his chest directly in the chest and he topples to the ground.

His cannon sounds, and knowing they’ll come for you next, you turn and run.

You race to the forest and crouch in a hedge. The bowl you snatched has a wooden lid screwed on. You careful unscrew it to find warm soup inside.

The next day, another cannon fires. That evening, you see the faces of the District Four boy, the District Seven girl, the District Eight boy and the girl from District Six.

Nothing happens the next day, and you continue to conserve the food and hide in the forest. 

At dawn, you search for food. You’re just investigating a bush of purple berries when you hear a twig snap behind you.

Turning around, you see the Careers standing a few feet away. The girl from District Four is the closest, armed with an axe. Beside her, stands the boy from District One, an arrow nocked to his bow. Towering over them both behind them is the large figure of the girl from District Two. She must be eighteen, and in her hands is a gigantic sword.

“Dammit, I’m so bad at stealth,” The girl from District Four offers you a smile as she brushes strands of dark hair out of her eyes, “I’m sorry, darling, but this is it for you.”

She steps towards you, the sunlight glinting off the edges of her axe. Suddenly, the District One boy grunts and pitches forward, his arrow flying far. The edge of a sword protrudes from his chest, and you and the District Four girl both turn to see the District Two girl calmly removing her blade.

He falls and his cannon sounds.

“Di,” The District Four girl yelps, “What-“

There’s a blur of movement, and suddenly she slumps to the ground. 

Her cannon sounds, and the District Two girl silently steps over the bodies of her former allies towards you.

She raises her bloodied sword.

What do you want to do?

Run!

Roll and add your Dexterity modifier. What did you get?

1-15: Go to Page 268

16 or higher: Go to Page 269

 

Fight!

Roll and add your Dexterity or Strength modifier. What did you get?

1-16: Go to Page 268

17 or higher: Stay on this page

 

If you stayed on this page:

You dart to the side just as she swings downwards, and sprint to the fallen District Four girl. You pick up her axe. It’s heavy in your hands. The District Two girl raises an eyebrow and steps in your direction. As she does so, you throw the axe with a grunt. It twists into the air, embedding itself into the District Two girl’s neck. She stumbles backwards, gasping, before falling to the ground. Her cannon sounds.

You gather their supplies and head off into the woods. You spend the night struggling to sleep, and eventually manage to doze off as dawn approaches.

Are you a deep sleeper? Roll and add your Wisdom or Constitution modifier.

What did you get?

1-8: Go to Page 270

9 or higher: Stay on this page

 

If you stayed on this page:

You wake to a sound, and your eyes fly open. It’s day, and looking around, you spot a small figure climbing up your tree. It’s the girl from District Seven. She’s small- can’t be any older than twelve- and clenched between her teeth is a whittling knife.

She freezes when she sees you, her grey eyes widening in shock.

You’re the last two left. Roll and add your Strength or Dexterity to attack. You have advantage since she’s currently straddling a tree trunk!

What did you get?

1-7: Go to Page 245

8 or higher: Stay on this page

 

If you stayed on this page:

You move closer towards her. Panicking, she grips a branch and slides her knife free with her free hand. She waves it at you frantically, but you dodge her attacks and instead kick your leg towards her chest. It hits, and your strong enough to send her hurtling to the ground.

She hits the ground with a thud, and she lies there unmoving. Her cannon sounds.

Seconds later, victory trumpets play.

Congratulations, you won the Hunger Games!

 

Chapter 271: Page 268

Chapter Text

You turn to run and something sharp hits you in the back of the neck.
Sorry!

Chapter 272: Page 269

Chapter Text

You sprint into the woods, and you hear her footsteps behind you. But, unlike the District 2 girl, you know this forest. You dart around trees and find a good hiding place, and you can’t hear her anymore.

Later, you hear a cannon fire.

That night, you see the face of the District Seven girl in the sky. You sleep fitfully and you wake to feel something sharp. Looking about you in the dark, you see something metallic lying centimetres away from you.

Leaning forward, you see that it’s a tiny knife. The point is turned towards you, and you must have brushed your arm against it because you’re bleeding.

You hear a thud, and see another knife appear falling downwards, embedding itself into the ground. Looking up, you see the sky darkening, heavy clouds blocking out the moon and the stars. As you stare up, you see more knives dropping out of the sky. You grab the two nearest you and run.

Roll and add your Dexterity modifier. What did you get?

0-15: Go to Page 287

16 or higher: Stay on this page

 

If you stayed on this page:

You dodge the blades as they fall and race towards the Cornucopia. You cover your head, and three hit your arms, causing long gashes. The blades stop falling near the edge of the forest. You take a deep breath and step out of the line of trees.

The Cornucopia has changed since the first day. The surrounding water has disappeared, leaving ditches of dry mud. A lone figure sits on this desolate plain, crouched over a campfire.

The smell of sweetness and apples wafts towards you, and the District Two girl lifts a pot from the fire, and carefully places it on the ground.

She stands and faces you, drawing her sword and walking towards you. Inconceivably, as she gets closer, you see that she’s been crying.

 

Roll and add your Strength or Dexterity modifier. What did you get?

0-16: Go to Page 288

17 or higher: Stay on this page

 

If you stayed on this page:

You duck as the District Two girl swings her sword, and dodge out of the way as she spins and swings again. You throw your two small knives, catching her in her arms. Her eyes widen in surprise and you knock her to the ground, killing her.

Her cannon sounds, and the hovercraft comes to collect her body.

Your victory trumpets sound.

Congratulations!!

Chapter 273: Page 270

Chapter Text

You don’t wake up. The girl from District Seven is crowned victor.

Sorry!

Chapter 274: Page 271

Chapter Text

It turns out that Thimble’s distraction is a song. He steps out with his lute towards the assembled Careers, and begins to sing. He saunters towards them, and strums a chord on his lute.

“Since this is a Feast, I hope you don’t mind some entertainment,” He grins.

The Careers look at each other perplexed.

“Uh, not all at all,” The girl from District Four says.

Thimble begins to sing. He’s a good singer, deep and rich on the low notes, a bit breathy on the high- but hey, who are you to judge?

 

“Tarry wool, oh tarry wool

  Tarry wool is ill tae spin

  Card it well, oh, card it well

  Card it well e'er ye begin.”

 

You blink and turn to Willow, “Is he singing about wool?”

She shrugs, “He is from District Eight, after all.”

 

“When it's carded, wove and spun,

Then your work in almost done

But when it's woven, dressed and cleaned,

It will be clothing for a queen.”

 

Willow darts forward and snatches some bread from the table. You follow a suit, grabbing a packet of fruit, and some assorted rolls. You grab a bowl of something, and nod to Willow. She draws out a knife and offers a second one to you.

Roll and add your Dexterity modifier. What did you get?

0-13: Go to Page 277

14 or higher: Stay on this page

 

If you stayed on this page:

Your knife hits the boy from District One in the chest, as Willow’s hits the boy from District Four.

The girl from District Four turns towards you, and gapes in surprise. She throws her axe at you, whilst the girl from District Two leaps over the table to attack Willow.

Roll and add your Dexterity modifier to dodge the axe.

0-11: Go to Page 278

12 or higher: Stay on this page

 

If you stayed on this page:

You successfully dodge the axe, and darting forward you grab your fallen knife. You throw it again, hitting the District Four girl, who falls to the ground. Her cannon fires.

Another cannon sounds, as the District Two girl withdraws her sword from Willow’s chest. The District Seven girl gasps and falls to the ground.

The District Two girl turns to face you and Thimble, who has joined your side.

She steps towards you, her massive sword swinging in her hand.

“You got a plan?” You ask Thimble.

“Only this,” He murmurs, “I’m sorry.”

You turn in surprise and realise that he’s talking to his lute. You see him twist the handle. The strings twang as he suddenly pulls. The wood breaks away, turning into the handle of something long and sharp. You stare in amazement as he pulls a sword from out of the lute. Then he gently and reverently lays the instrument on the ground.

“That was some sponsor,” You say, “Are you any good with it?”

He smiles and clasps the handle with both hands, “We’ll have to see.”

The girl from District Two lunges at you.

Roll and add your Dexterity. With Thimble at your side, you have Advantage. Roll twice and use the highest number.

1-14: Go to Page 278

15 or higher: Stay on this page

 

If you stayed on this page:

Working together, you roll just as the District Two girl swings, and snatch up your knife and Willow’s from the bodies of the other Careers.

You throw one and she narrowly dodges. Thimble swings as she does so, striking her in the neck.

She lands on the ground, her cannon firing.

You and Thimble stare at the mass of bodies for a moment, before Thimble finally sighs. He turns, the edge of his sword facing in your direction.

“You wouldn’t,” You say.

“No, probably not,” He says grimly, “But we’re the last two left and if I want to go home, then I’m going to do what I can.”

He lunges at you.

Roll and add your Dexterity or Strength modifier. What did you get?

1-6: Go to Page 279

7 or higher: Stay on this page

 

If you stayed on this page:

Thimble’s no sword fighter and it becomes all too clear that he has absolutely no idea how to wield it. He thrusts the weapon towards you, and you dodge out of the way. Twirling, you stab down with your knife and hit him in the back.

He falls to the ground beside his lute and his cannon fires. You wait for the victory trumpets to sound, but none come, not even after the hovercrafts have collected the bodies of the other tributes.

There must be one other tribute still alive. But who have you missed?

It’s getting dark and hard to see, but you get your answer when you hear a splashing sound coming from the lake. Turning, you see the District Six girl climb out and shake herself. She brushes her long dark hair out of her eyes, and stops suddenly when she sees you.

“Ah,” She tilts her head, “Don’t suppose you’ll let me get some food will you?”

She has something small and round clutched in her right hand, and she raises it as you grab your knife.

Roll and add your Dexterity modifier.

What did you get?

1-10: Go to Page 280

11 or higher: Stay on this page

 

If you stayed on this page:

You throw your knife, hitting her in the chest before she can react. She sighs and slumps to the ground.

Her cannon fires, and your victory trumpets play.

Congratulations!!

 

Chapter 275: Page 272

Chapter Text

You don’t sleep, and your rest is made even worse by the sound of a cannon booming in the middle of the night, (how inconsiderate)!

You are exhausted, and have Disadvantage on anything involving running until you manage to get some sleep. This means that you roll twice and use the lowest number.

You spend the next day foraging and come across some mushrooms. Are they safe to eat? Roll and add your Wisdom or Intelligence modifier.

1-11: Go to Page 273

12 or higher: Stay on this page

 

If you stayed on this page:

Yes, but they’ll make you hallucinate. Would you still like to eat them?

Yes – Go to Page 273

No – Stay on this page

 

If you stayed on this page:

There are no more cannons that day, and it passes peacefully. The next day, you’re examining some potatoes, when suddenly you see some gigantic insects rising out of the ground. Locusts. They turn and buzz in your direction.

Run!

Roll and add your Dexterity modifier. What did you get?

0-14: Go to Page 249

15 or higher: Stay on this page

 

If you stayed on this page:

You sprint out of the fields and into the village. You pass a group of tributes and hear a cannon sound some seconds later. Thankfully, the locusts stop at the edge of the village and don’t go any further.

You don’t risk going back into the fields and decide to enter one of the houses.

You try a door of a pink-rooved house and find that it’s unlocked. Stepping inside, you find a large room with a blue sofa stretched out along the back wall. In front of the sofa is a large round table laden with fruit.

A small bed is set up in the corner of the room, whilst on the opposite wall, there is a massive television. Being from a poorer district, you stare in amazement at the large flat television. The floor is carpeted and beside the television, there is a fridge and there is a fireplace beside the sofa.

You open the fridge. Inside is what seems to be bread and lots of vegetables, and some weirdly shaped hard things in a packet that reads ‘pasta.’ A door to the side of the fridge reveals a toilet, whilst another door leads to a staircase. There’s a small empty room at the top, and peering through the heavy curtains that surrounds it, you can see windows giving you a view of the entire village.

That night, you see the face of Meadow in the sky, and asleep in the bed, you get a good night’s rest.

The next day, as you’re cooking, you sudden hear the sounds of an explosion. Looking outside, you see some smoke coming from the direction of the mountain. Minutes later, there’s a rumbling, and you watch in disbelief, as there’s suddenly a massive landslide, rocks tumbling down into the forest. Two cannons sound.

Later, you see the faces of the two tributes from District Three in the sky.

Another cannon sounds the next evening, and the girl from District One is shown in the sky.

There’s now only eight of you left.

The next morning, you’re just getting out of bed when there’s a rumbling sound. As you grip the bed for support, you see a jagged line appear through the floor, before suddenly it expands, turning into a gaping chasm that tears your house in two!

You grab onto the bedpost, desperately trying not to fall into the widening gap.

Roll and add your Strength or Dexterity modifier. What did you get?

1-9: Go to Page 251

10 or higher: Stay on this page

 

If you stayed on this page:

You hear a cannon. Someone has slipped and fallen but that person is not you! You manage to hold on for dear life.

You survive the chasm, but your house is completely destroyed. Barely any food is left, and you no longer have a safe water supply. Looking around the wreckage, you hear cries, and see the District 7 girl and District 8 boy comforting each other. Their house is equally wrecked, and you all watch as the body of the boy from District 10 is collected by hovercraft.

That day and the following night is a hard one for you. You make do with your duvet and the remnants of the food, but the night is cold and you spent most of it shivering and alert for danger.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

What do you want to do?

Not got to the Feast and try and tough it out? – Stay on this page

Ally with the District 7 girl and District 8 boy and work together to get food in the Feast? – Go to Page 252

Hide and steal some food when the coast is clear? – Go to Page 253

Use this opportunity to kill tributes at the feast? – Go to Page 254

 

If you stayed on this page:

You stay in your rubble. From where you are, you hear the screams and shouts coming from the Feast, and you hear two cannons.

The next day, you’re hungry and dehydrated. Roll and add your Constitution modifier. What did you get?

0-9: Go to Page 274

10 or higher: Stay on this page

 

If you stayed on this page:

You are weak and can barely move, but you stay hidden in the rubble. A cannon sounds. The next day passes agonizingly.

The morning after, you hear footsteps approaching and from your hiding place, you see the District One boy armed with a bow and arrow, the hulking girl from District Two holding a sword, and smiling, the girl from District Four gripping an axe.

“Well, look here,” The girl from District Four grins, as she moves towards the rubble of a different house.  You see a shape emerge from beneath it. It’s the dusty, defiant figure of the girl from District Seven. She can’t be more than twelve and she’s covered in head to toe from debris from the rubble. Still she clenches her fists and glares at the girl from District Four.

The District Four girl hefts her axe to kill her, when suddenly there’s a screeching sound.

What is that?” You hear the District 2 girl suddenly gasp.

The District Four girl turns away from her quarry and stares in puzzlement. You follow her gaze to see that an animal has appeared on the edges of the rubble. It’s large, humped, sandy coloured- almost horse-like, if the horse was bigger and had weird ears. You’ve never seen a creature like this before, but you recognise it from a picture book at school.  It’s a camel.

The camel opens its’ mouth and emits a piercing shriek. A bright jet of red lights shoots out of its’ mouth and hits the District 2 girl right in the chest. Her body explodes and turns into dust.

The girl from District Seven screams and turns to run. The camel shifts slightly, and screeches again, the beam hitting her in the back. She explodes too, and her cannon fires.

The boy from District One walks carefully and quietly backwards to join the girl from District Four. You see him mime shushing to her and then gestures brusquely for her to move forwards. She does so, shuffling her feet forwards one at a time. The District One boy leans down and picks up some pieces of brick. Lips clamped tight, he throws the brick hard to the camel’s left.

The rubble hits the ground with a clatter, and the camel turns towards it. It shrieks again, and fires the beam into the ground, creating a small crater. The girl from District Four leaps forward just as the camel fires. She jumps into the air, falling onto the camel’s back and slicing her axe cleanly through the camel’s head.

She scrambles to her feet, a delighted smile spreading across her face, when the camel’s body suddenly turns. It shrieks again, and the District Four girl rolls out of the way just in time as a laser beam shoots out from the camel’s neck.

She slowly gets to her feet, standing motionless, gazing with horror at the camel. There’s the sound of whooshing, and an arrow is suddenly embedded in her chest. She stares down, and with a wordless gasp, she falls to the ground with a thud. The camel’s body turns on her, firing the laser and she too is disintegrated. Her cannon sounds.

You look over to see the District One boy silently picking his way through the debris to you. A second arrow is already nocked to his bow, and as you meet his eyes, he raises a finger to his lips and shushes you. Then he raises his bow and prepares to shoot you.

What do you want to do?

Try and move before the arrow hits – Go to Page 260

Throw some rubble in his direction – Stay on this page

 

If you stayed on this page:

Your fingers tremble with exhaustion and fear, but you manage to stretch out and grip a piece of blue roof tile inches away from you. Clutching it so tightly that your hand begins to bleed, you throw the tile towards the boy from District One.

The tile clatters to the ground, and is immediately hit by the laser. The boy from District One shifts backwards in alarm. The movement of his feet is a tiny sound, barely audible. But it’s enough. His brown eyes widen and he’s suddenly hit from the laser as the camel screeches, his body exploding into dust.

The camel clatters, falling over into the ground, and seconds later, your victory trumpets start to play.

Congratulations, you’ve won the Hunger Games!

 

Chapter 276: Page 273

Chapter Text

You eat the mushrooms. Your fingers feel tingly and you start seeing hallucinations of bright pink teddy bears bouncing around the field. Everything sways as you move about. For the next twenty-four hours, you are not sure what is real and what is not, and so you have Disadvantage on all rolls. This means you roll twice and use the lowest score.

There are no more cannons that day, and it passes peacefully. The next day, you’re examining some potatoes, when suddenly you see some gigantic insects rising out of the ground. Locusts. They turn and buzz in your direction.

Run!

Roll and add your Dexterity modifier. What did you get?

0-14: Go to Page 249

15 or higher: Stay on this page

 

If you stayed on this page:

You sprint out of the fields and into the village. You pass a group of tributes and hear a cannon sound some seconds later. Thankfully, the locusts stop at the edge of the village and don’t go any further.

You don’t risk going back into the fields and decide to enter one of the houses.

You try a door of a pink-rooved house and find that it’s unlocked. Stepping inside, you find a large room with a blue sofa stretched out along the back wall. In front of the sofa is a large round table laden with fruit.

A small bed is set up in the corner of the room, whilst on the opposite wall, there is a massive television. Being from a poorer district, you stare in amazement at the large flat television. The floor is carpeted and beside the television, there is a fridge and there is a fireplace beside the sofa.

You open the fridge. Inside is what seems to be bread and lots of vegetables, and some weirdly shaped hard things in a packet that reads ‘pasta.’ A door to the side of the fridge reveals a toilet, whilst another door leads to a staircase. There’s a small empty room at the top, and peering through the heavy curtains that surrounds it, you can see windows giving you a view of the entire village.

That night, you see the face of Meadow in the sky, and asleep in the bed, you get a good night’s rest.

The next day, as you’re cooking, you sudden hear the sounds of an explosion. Looking outside, you see some smoke coming from the direction of the mountain. Minutes later, there’s a rumbling, and you watch in disbelief, as there’s suddenly a massive landslide, rocks tumbling down into the forest. Two cannons sound.

Later, you see the faces of the two tributes from District Three in the sky.

Another cannon sounds the next evening, and the girl from District One is shown in the sky.

There’s now only eight of you left.

The next morning, you’re just getting out of bed when there’s a rumbling sound. As you grip the bed for support, you see a jagged line appear through the floor, before suddenly it expands, turning into a gaping chasm that tears your house in two!

You grab onto the bedpost, desperately trying not to fall into the widening gap.

Roll and add your Strength or Dexterity modifier. What did you get?

1-9: Go to Page 251

10 or higher: Stay on this page

 

If you stayed on this page:

You hear a cannon. Someone has slipped and fallen but that person is not you! You manage to hold on for dear life.

You survive the chasm, but your house is completely destroyed. Barely any food is left, and you no longer have a safe water supply. Looking around the wreckage, you hear cries, and see the District 7 girl and District 8 boy comforting each other. Their house is equally wrecked, and you all watch as the body of the boy from District 10 is collected by hovercraft.

That day and the following night is a hard one for you. You make do with your duvet and the remnants of the food, but the night is cold and you spent most of it shivering and alert for danger.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

What do you want to do?

Not got to the Feast and try and tough it out? – Stay on this page

Ally with the District 7 girl and District 8 boy and work together to get food in the Feast? – Go to Page 252

Hide and steal some food when the coast is clear? – Go to Page 253

Use this opportunity to kill tributes at the feast? – Go to Page 254

 

If you stayed on this page:

You stay in your rubble. From where you are, you hear the screams and shouts coming from the Feast, and you hear two cannons.

The next day, you’re hungry and dehydrated. Roll and add your Constitution modifier. What did you get?

0-9: Go to Page 274

10 or higher: Stay on this page

 

If you stayed on this page:

You are weak and can barely move, but you stay hidden in the rubble. A cannon sounds. The next day passes agonizingly.

The morning after, you hear footsteps approaching and from your hiding place, you see the District One boy armed with a bow and arrow, the hulking girl from District Two holding a sword, and smiling, the girl from District Four gripping an axe.

“Well, look here,” The girl from District Four grins, as she moves towards the rubble of a different house.  You see a shape emerge from beneath it. It’s the dusty, defiant figure of the girl from District Seven. She can’t be more than twelve and she’s covered in head to toe from debris from the rubble. Still she clenches her fists and glares at the girl from District Four.

The District Four girl hefts her axe to kill her, when suddenly there’s a screeching sound.

What is that?” You hear the District 2 girl suddenly gasp.

The District Four girl turns away from her quarry and stares in puzzlement. You follow her gaze to see that an animal has appeared on the edges of the rubble. It’s large, humped, sandy coloured- almost horse-like, if the horse was bigger and had weird ears. You’ve never seen a creature like this before, but you recognise it from a picture book at school.  It’s a camel.

The camel opens its’ mouth and emits a piercing shriek. A bright jet of red lights shoots out of its’ mouth and hits the District 2 girl right in the chest. Her body explodes and turns into dust.

The girl from District Seven screams and turns to run. The camel shifts slightly, and screeches again, the beam hitting her in the back. She explodes too, and her cannon fires.

The boy from District One walks carefully and quietly backwards to join the girl from District Four. You see him mime shushing to her and then gestures brusquely for her to move forwards. She does so, shuffling her feet forwards one at a time. The District One boy leans down and picks up some pieces of brick. Lips clamped tight, he throws the brick hard to the camel’s left.

The rubble hits the ground with a clatter, and the camel turns towards it. It shrieks again, and fires the beam into the ground, creating a small crater. The girl from District Four leaps forward just as the camel fires. She jumps into the air, falling onto the camel’s back and slicing her axe cleanly through the camel’s head.

She scrambles to her feet, a delighted smile spreading across her face, when the camel’s body suddenly turns. It shrieks again, and the District Four girl rolls out of the way just in time as a laser beam shoots out from the camel’s neck.

She slowly gets to her feet, standing motionless, gazing with horror at the camel. There’s the sound of whooshing, and an arrow is suddenly embedded in her chest. She stares down, and with a wordless gasp, she falls to the ground with a thud. The camel’s body turns on her, firing the laser and she too is disintegrated. Her cannon sounds.

You look over to see the District One boy silently picking his way through the debris to you. A second arrow is already nocked to his bow, and as you meet his eyes, he raises a finger to his lips and shushes you. Then he raises his bow and prepares to shoot you.

What do you want to do?

Try and move before the arrow hits – Go to Page 260

Throw some rubble in his direction – Stay on this page

 

If you stayed on this page:

Your fingers tremble with exhaustion and fear, but you manage to stretch out and grip a piece of blue roof tile inches away from you. Clutching it so tightly that your hand begins to bleed, you throw the tile towards the boy from District One.

The tile clatters to the ground, and is immediately hit by the laser. The boy from District One shifts backwards in alarm. The movement of his feet is a tiny sound, barely audible. But it’s enough. His brown eyes widen and he’s suddenly hit from the laser as the camel screeches, his body exploding into dust.

The camel clatters, falling over into the ground, and seconds later, your victory trumpets start to play.

Congratulations, you’ve won the Hunger Games!

 

Chapter 277: Page 274

Chapter Text

You die from starvation. Sorry.

Chapter 278: Page 275

Chapter Text

The girl from District Seven sees you approach and you meet each other’s eyes. You gesture towards the Careers and mime killing them. She nods, and draws out two knives, and gingerly offers one to you.

You take it.

Roll and add your Dexterity modifier. What did you get?

0-13: Go to Page 277

14 or higher: Stay on this page

 

If you stayed on this page:

Your knife hits the boy from District One in the chest, as the District Seven girl hits the boy from District Four.

The girl from District Four turns towards you, and gapes in surprise. She throws her axe at you, whilst the girl from District Two leaps over the table to attack the District Seven girl.

Roll and add your Dexterity modifier to dodge the axe.

0-11: Go to Page 278

12 or higher: Stay on this page

 

If you stayed on this page:

You successfully dodge the axe, and darting forward you grab your fallen knife. You throw it again, hitting the District Four girl, who falls to the ground. Her cannon fires.

Another cannon sounds, as the District Two girl withdraws her sword from the District Seven girl’s chest. She gasps and falls to the ground.

The District Two girl turns to face you and the boy from District Eight, who has joined your side.

She steps towards you, her massive sword swinging in her hand.

“Thanks for helping,” He says. And then, he murmurs, “I’m sorry.”

You turn in surprise and realise that he’s talking to his lute. You see him twist the handle. The strings twang as he suddenly pulls. The wood breaks away, turning into the handle of something long and sharp. You stare in amazement as he pulls a sword from out of the lute. Then he gently and reverently lays the instrument on the ground.

He glances at your surprised expression and shrugs.

The girl from District Two lunges at you.

Roll and add your Dexterity. With District Eight boy at your side, you have Advantage. Roll twice and use the highest number.

1-14: Go to Page 278

15 or higher: Stay on this page

 

If you stayed on this page:

Working together, you roll just as the District Two girl swings, and snatch up your knife and Willow’s from the bodies of the other Careers.

You throw one and she narrowly dodges. The District Eight boy swings as she does so, striking her in the neck.

She lands on the ground, her cannon firing.

You and the District Eight boy stare at the mass of bodies for a moment, before he finally sighs. He turns, the edge of his sword facing in your direction.

“Sorry about this,” He says.

He lunges at you.

Roll and add your Dexterity or Strength modifier. What did you get?

1-6: Go to Page 279

7 or higher: Stay on this page

 

If you stayed on this page:

The boy from District Eight is no sword fighter and it becomes all too clear that he has absolutely no idea how to wield it. He thrusts the weapon towards you, and you dodge out of the way. Twirling, you stab down with your knife and hit him in the back.

He falls to the ground beside his lute and his cannon fires. You wait for the victory trumpets to sound, but none come, not even after the hovercrafts have collected the bodies of the other tributes.

There must be one other tribute still alive. But who have you missed?

It’s getting dark and hard to see, but you get your answer when you hear a splashing sound coming from the lake. Turning, you see the District Six girl climb out and shake herself. She brushes her long dark hair out of her eyes, and stops suddenly when she sees you.

“Ah,” She tilts her head, “Don’t suppose you’ll let me get some food will you?”

She has something small and round clutched in her right hand, and she raises it as you grab your knife.

Roll and add your Dexterity modifier.

What did you get?

1-10: Go to Page 280

11 or higher: Stay on this page

 

If you stayed on this page:

You throw your knife, hitting her in the chest before she can react. She sighs and slumps to the ground.

Her cannon fires, and your victory trumpets play.

Congratulations!!

 

Chapter 279: Page 276

Chapter Text

Sorry, they’re just too fast. The girl from District Four hits you in the chest.

Chapter 280: Page 277

Chapter Text

You knife misses, clattering to the ground. You decide to turn and run, grabbing some rolls and a bowl as you race away.

You hear the boy’s voice still singing as you run:

 

“Up, ye shepherds, dance and skip

O'er the hills and valleys trip

Sing in praise of tarry wool

And of the flo-“

 

A cannon fires. A scream. He abruptly stops singing, and then another cannon fires.

You race to the wreckage of the village and crouch in the rubble. The bowl you snatched has a wooden lid screwed on. You careful unscrew it to find warm soup inside.

The next day, another cannon fires. That evening, you see the faces of the District Four boy, the District Eight boy and the girl from District Six.

Nothing happens the next day, and you continue to conserve the food and hide in the rubble. 

The morning after, you hear footsteps approaching and from your hiding place, you see the District One boy armed with a bow and arrow, the hulking girl from District Two holding a sword, and smiling, the girl from District Four gripping an axe.

“Well, look here,” The girl from District Four grins, as she moves towards the rubble of a different house.  You see a shape emerge from beneath it. It’s the dusty, defiant figure of the girl from District Seven. She can’t be more than twelve and she’s covered in head to toe from debris from the rubble. Still she clenches her fists and glares at the girl from District Four.

The District Four girl hefts her axe to kill her, when suddenly there’s a screeching sound.

What is that?” You hear the District 2 girl suddenly gasp.

The District Four girl turns away from her quarry and stares in puzzlement. You follow her gaze to see that an animal has appeared on the edges of the rubble. It’s large, humped, sandy coloured- almost horse-like, if the horse was bigger and had weird ears. You’ve never seen a creature like this before, but you recognise it from a picture book at school.  It’s a camel.

The camel opens its’ mouth and emits a piercing shriek. A bright jet of red lights shoots out of its’ mouth and hits the District 2 girl right in the chest. Her body explodes and turns into dust.

The girl from District Seven screams and turns to run. The camel shifts slightly, and screeches again, the beam hitting her in the back. She explodes too, and her cannon fires.

The boy from District One walks carefully and quietly backwards to join the girl from District Four. You see him mime shushing to her and then gestures brusquely for her to move forwards. She does so, shuffling her feet forwards one at a time. The District One boy leans down and picks up some pieces of brick. Lips clamped tight, he throws the brick hard to the camel’s left.

The rubble hits the ground with a clatter, and the camel turns towards it. It shrieks again, and fires the beam into the ground, creating a small crater. The girl from District Four leaps forward just as the camel fires. She jumps into the air, falling onto the camel’s back and slicing her axe cleanly through the camel’s head.

She scrambles to her feet, a delighted smile spreading across her face, when the camel’s body suddenly turns. It shrieks again, and the District Four girl rolls out of the way just in time as a laser beam shoots out from the camel’s neck.

She slowly gets to her feet, standing motionless, gazing with horror at the camel. There’s the sound of whooshing, and an arrow is suddenly embedded in her chest. She stares down, and with a wordless gasp, she falls to the ground with a thud. The camel’s body turns on her, firing the laser and she too is disintegrated. Her cannon sounds.

You look over to see the District One boy silently picking his way through the debris to you. A second arrow is already nocked to his bow, and as you meet his eyes, he raises a finger to his lips and shushes you. Then he raises his bow and prepares to shoot you.

What do you want to do?

Try and move before the arrow hits – Go to Page 260

Throw some rubble in his direction – Stay on this page

 

If you stayed on this page:

You stretch out and grip a piece of blue roof tile inches away from you. Clutching it so tightly that your hand begins to bleed, you throw the tile towards the boy from District One.

The tile clatters to the ground, and is immediately hit by the laser. The boy from District One shifts backwards in alarm. The movement of his feet is a tiny sound, barely audible. But it’s enough. His brown eyes widen and he’s suddenly hit from the laser as the camel screeches, his body exploding into dust.

The camel clatters, falling over into the ground, and seconds later, your victory trumpets start to play.

Congratulations, you’ve won the Hunger Games!

 

Chapter 281: Page 278

Chapter Text

Her axe hits you right in the stomach. Sorry.

Chapter 282: Page 279

Chapter Text

He stabs you and you fall to the ground. Sorry!

Chapter 283: Page 280

Chapter Text

You’re too slow in raising your knife. There’s a flash of light and a massive explosion. You feel yourself flying backwards, and then nothingness.

 

So close!

Chapter 284: Page 281

Chapter Text

 

The cold is just too much, and you don’t survive. Sorry!

 

Chapter 285: Page 282

Chapter Text

You’re fast, but the landslide is directly above you. As you dive out of your cave to slide down the mountain and escape, rocks tumble heavily onto your head, hitting you, and you collapse. Sorry!

Chapter 286: Page 283

Chapter Text

Sorry, you’re just not fast enough. As you go for the knives, the girl from District Four throws her axe at you, killing you.

Chapter 287: Page 284

Chapter Text

You grab the wire and the biscuits, and sprint for the knives. You narrowly dodge an axe and scoop up a bundle of knives. You turn and race into the woods. The tall pine trees are densely packed together, and you have to squeeze and climb through the hedges in between them to get through. The branches scratch at your skin and clothes but you manage to claw your way through them. Past the initial line of trees, the woods are more spacious, with more distance between the trees and foliage. Looking upwards, you can see white-crested mountains some distance away rising upwards into the sky.

The biscuits give you a +1 to your Constitution score, and the wire gives you advantage if you ever want to make a trap. This means that you can roll twice when asked and use your higher score when building traps.

The knives give you a +2 to attacks.

You hide in a bush and wait for Alfonso. It isn’t long before you hear him softly calling your name. Stepping out of the bush, you see that he’s clutching a bag and a couple of knives. He has a gash over his forehead and he gives you a weary smile when he sees you.

“Well, that could have gone worse. Good to see you’re alright!”

You both head deep into the forest, with Alfonso scanning the trees. Finally, he points to a pine with a long trunk and branches further up in the trees.

“It’ll be hard for them to reach us from there. Do you think you can climb it?”

You give it a go. Roll and add your Strength or Dexterity modifier. What did you get?

0-14: Go to Page 285

15 or higher: Stay on this page

 

If you stayed on this page:

You climb the tree to the nearest branch, and watch as Alfonso follows you up.

“Brilliant,” He smiles.

“You going to tell me the plan anytime soon?”

He opens his bag and peers inside. His smile fades, “Oh. I thought there was wire in there as well as glass.”

“I got some,” You hold up your wire.

His eyes widen, “Yes! Thank you, thank you, thank you!”

Together you unroll the wire. It stretches to twenty metres.

“Wow,” He says, “I’m so glad you’re here. I’ve got glass, so we’re going to attach all the pieces to the wire, and weave it around the tree. That way, they won’t be able to climb up, and we can throw any spare pieces of glass at them too like a booby trap.”

“So once we’ve set it up, we won’t be able to leave the tree?” You frown.

“We’ll go down the other trees,” He rubs his neck nervously, “Sorry, I was so confident about this is the training centre, and now look at me! I guess I don’t really ever think things through…”

“It’s okay,” You say, “Just tell me you know how to actually make the traps.”

“Oh that I can do,” He laughs, “Watch.”

He shows you a knot, and ties one of the pieces of glass to the wire. You help him do the others. How well do you do them?

0-10: Go to Page 286

11 or higher: Stay on this page

 

If you stayed on this page:

Together you attach the glass to the wire and weave it around the tree. Alfonso and you also cut some of the wire and uses them to make snares and traps around the base of the tree.

“That should do it. I’m so glad you allied with me. I don’t think I would have got this done before night set in, otherwise,” Alfonso smiles. His stomach suddenly growls, “Oh man, I really should have got food.”

“Good thing I did,” You say, digging out the biscuits.

His eyes widen, “You really are a life-saver!” He takes one and splits it in half, offering the other half to you.

You sigh as you take it, “We can’t camp in this tree forever, you know. Tomorrow, we’ll look for food.”

Alfonso frowns, “I know, I know, but this is how most tributes from outer districts won from previous years.”

“By hiding the whole time?” You ask.

He nods, gesturing with his biscuit as he does so, “As well as being strategic.”

You both settle down for the night, and hear ten cannons as you do so. Later you see the dead in the sky.

The tributes still alive are: Both tributes from District One, The girl from District Two, both tributes from District Three, both tributes from District Four, Alfonso, the girl from District Six, the girl from District Seven, the boy from District Eight, the pair from District Ten, and you.

Alfonso takes first watch, and you close your eyes and sleep.

You’re waken in the night by someone shaking you. Opening your eyes, you see Alfonso place a finger to his lips and point downwards. In the darkness, you can make out the pack of five Careers picking their way through the forest beneath you. The District Four pair lead the way, chatting loudly to each other.

The District One tributes and the District Two girl walk further behind in silence. The District Four pair pass your tree, as do the District One boy and the District Two girl. The District Two girl jabs a few bushes with her sword as she passes.

You see the District One girl stop and glance towards your tree. She frowns, moving closer. You see her spot the wire, and her eyes follow it, tracing it up the tree. Finally, her eyes land on you and Alfonso.

“What is it?” The District Two girl has walked back to her, and lays a hand on her shoulder. Wordlessly, the District One girl points upwards, and the District Two girl follows her gaze and spots you.

Something cold presses against your fingers. You look down to see Alfonso offering you a knife. Somehow, he seems more confident as he flashes you a grim smile, “Let’s do this, partner.”

You take the knife. Down below, the District Two girl shouts, “Over here!”

The District Four tributes run over, followed by the boy from District One walking nonchalantly. They stare up at you, and the District Four tributes smile.

“Nice, well done Di!” The District Four boy calls.

“Actually, it was Radiance who spotted them,” The girl from District Two says.

The boy from District Four glares at Radiance, “You should have said something.”

The girl from District One rolls her eyes, and starts to climb up the tree. You and Alfonso freeze, watching her progress. Then her hand cuts into glass and she moves away, wincing.

She curses and lowers herself to the ground, “They covered the whole tree in glass.”

“You okay?” The District Two girl asks. Radiance nods.

“Why did you climb it for when we could have just shot them?” The District Four boy shakes his head, “Idiot.”  He turns to look at both of you, “Hey, losers, we’re going to kill you! Prodigy, shoot them!”

The boy from District One nocks an arrow to his bow, and points it at you. Then he lowers it, shaking his head, “Too high.”

“Then we’ll burn the tree!” The boy from District Four snarls.

“Hey Mack, guys, chill,” The girl from District Four says, placing a hand on the District Four boy’s shoulder, “We’ll just climb as high as we can, and shoot them from there.”

“I’ll go first,” Mack shoulders the others out the way, “And show you idiots how it’s done.”

He starts to climb the tree, wincing as his hand cut into the glass. The boy from District One follows, using the wire for grip and carefully avoiding the glass. The District Four girl joins them, setting foot on the tree, whilst Radiance and the girl from District Two watch on.

“This is as good as we’re going to get it,” Alfonso murmurs to you. He reaches out to grab the wire, “Ready?”

You nod. Together you pull on the wire. It twists around the tree at high speed. The glass shards hit Mack and the girl from District Four, knocking them to the ground. Alfonso throws his knife, hitting the District Four girl in the chest. Mack doesn’t move, and their cannons sound in quick succession.

The District One boy jumps to the ground. His foot lands in a circle of wire and he’s suddenly catapulted upwards, suspended upside down by a long piece of wire. He glares at you both, nocking and arrow to his bow and aiming it at Alfonso.

“Kill him!” Alfonso shouts.

You ready your knife. Roll your Dexterity modifier. What did you get?

0-9: Go to Page 289

10 or higher: Stay on this page

 

If you stayed on this page:

You hit the District One boy in the chest before he can fire. His cannon sounds. You look down for the other two Careers, and find that they’re gone.

You and Alfonso don’t get much sleep the rest of the night, and the next day, you carefully climb down and begin to search for food.

What do you manage to find?

0-10: Go to Page 290

11 or higher: Stay on this page

 

If you stayed on this page:

You find some mushrooms and berries, and when you return to your tree, you find a dead rabbit caught in one of your traps.

“We should go further into the woods,” You say, “The Careers will want revenge.”

Alfonso stares at the tree, his shoulders slumped, “Yeah, you’re right.”

He climbs the tree, and begins to undo the traps and unravel the wire. He climbs down, hauling it behind him.

“I’ll walk on your right,” He says, “That way you’re covering my blind side.” He hauls the wire onto his shoulder and sees you staring at him, “What?”

“You were so sure of yourself when we were taking on the Careers, and now it’s like all that confidence has gone. What happened?”

He smiles slightly, and brushes his hair out of his eyes, “Because ever since I got this,” He points to the scarred left side of his face, “Life and death situations don’t scare me,” He lowers his hand and picks up the bag of glass, “Talking to people though? That absolutely terrifies me.”

He winks and sets off with long strides further into the forest. You follow carrying the food. Further into the forest, you find a lake with some fish. You and Alfonso set up the traps near another tall tree, and then manage to catch some fish.

You eye the setting sun, “We really should cook these.”

“Let’s make a small one. With wood that won’t burn so easily,” He’s not looking at you as he says this, instead directing his words to the ground, “We should be far enough in that they shouldn’t see the smoke.”

 

Let’s see how well you make the fire. Roll and add your Wisdom modifier. What did you get?

0-10: Go to Page 291

11 or higher: Stay on this page

 

If you stayed on this page:

You manage to make a small fire and begin to cook the fish, rabbit and mushrooms. As the fire crackles, Alfonso’s breathing quickens and becomes ragged. You see him staring at the fire, his hands clenching and unclenching the hem of his shirt as they run up and down the fabric.

“Are you okay?” You ask.

“Fine,” His voice is tight.

He stands quickly and walks over to a tree some distance away. He sits down against the trunk, facing away from you.

You return your attention to the fire, and when the food is ready, you quickly snuff out the fire.

Minutes later, you hear footsteps and see that Alfonso has returned.

“Wow, these look great,” He beams, taking some of the food. His eyes are red, as he turns away to check on the traps on your tree.

Suddenly, you hear two cannons sound, followed by another. You both freeze and glance at each other.

“Sounds like the Careers have been busy,” Alfonso grins, though his eyes are sombre.

That night, you see the faces of the District Four pair and the District One boy in the sky, alongside the girl from District Two, the girl from District Seven and the boy from District Eight.

“They were with the District Ten girl. Seemed nice,” Alfonso murmurs, “I saw her going around trying to recruit allies during training.”

The next day, you’re both down from your tree searching for food when you hear an explosion. Looking around, you see smoke wafting from the mountains. Suddenly the sky flickers, and instead rather than blue sky, you see instead starlight and lights from a city.

“Is that the Capitol?” Alfonso murmurs.

The sky shifts again, and instead becomes static, before turning into a blue sky.

“Someone’s trying to break the arena from the inside,” Alfonso whispers.

“And for a second, it worked,” You say.

You meet each other’s eyes.

There’s a rumbling sound, and you both glance up the mountain. You watch in horror as the entire side of the mountain falls down in an avalanche. You hear the sounds of two cannons.

“No. No!”  Alfonso leaps forward, and you grab him by the arms.

“It’s too late,” You hiss, “They’re dead!”

“But the Gamemakers just-“

“I know,” You say, “I know. But it’s coming for us now, and we’ve got to run! Look!”

The avalanche is speeding towards you, decimating trees in its’ path.

Alfonso’s face turns resolute, “You’re right.”

Roll and add your Dexterity modifier. What did you get?

0-3: Go to Page 265

4 or higher: Stay on this page

 

If you stayed on this page:

You and Alfonso manage to outrun the landslide. It stops halfway through the forest, completely devastating the forest. Alfonso slides down a tree trunk, panting for breath. He puts his head into his hands, “Our traps, our food…”

“We’ll get more,” You say, “The important thing is that we survived. And with those two tributes gone, there’s only six of us left.”

As you say this, you both hear two more cannons fire in quick succession.

Alfonso’s eyes widen, “Make that four.”

Later that night, you see the girl from District One and the boy from District Ten in the sky, as well as the two tributes from District Three.

“They must have been the ones who tried to break out of the arena,” Alfonso murmurs, “Brave souls.”

“So whose actually left?” You ask.

“Us,” Alfonso says, “And the girl from District Ten, and the girl from District Six.” He rubs his tired eyes, “We’ve got this far. Do you want to stay allies? No hard feelings if you don’t.”

Do you want to stay allied with Alfonso?

Yes- Stay on this page

No – Go to Page 292

 

If you stayed on this page:

“Hey,” You say, “Partners, remember?”

He smiles thinly, “Until the end.”

You spend the next day foraging, and manage to catch a goose and mushrooms. You begin to make a fire and glance up to see Alfonso watching you.

“You don’t have to stay,” You say, “I’ll make it quick.”

He nods, “I’ll keep watch.”

He climbs up a nearby tree, and when it’s done, he rejoins you.

“I was blinded by an explosion in my District,” Alfonso says quietly, “The fire killed my parents, and my older brother.”

“Alfonso, it’s-“

He holds up a hand, “I want to explain,” He sighs, “I only survived because my brother threw himself on top of me. The flames have never left my head since. I’m sorry.”

“Why are you apologising to me?” You say, “I’m the one making fires.”

“For us to survive,” He smiles, “Still, I’m sorry. It’s something I’m working on, and I don’t want to be anymore of a burden, but since we’re partners I thought it best you knew.”

“Thank you,” You say, “For sharing that with me. But I’m not without my weaknesses too. We’ll watch out for each other.”

He smiles, and as night comes, you both take turns keeping watch.

You see the fire at dawn. The lava spreads down the mountain, burning through the forest faster than you thought possible. Quickly, you shake Alfonso awake, and he shares in shock.

“No,” He whispers, “No, no, no, no, no, no.”

“Alfonso, we’re not going to die,” You say, “We can do this. Come on. Together.

You haul him down from the tree. His legs don’t seem to be moving, staring at the fire in shock. You grab him by the arm, and steer him towards the Cornucopia.

“Keep moving,” You tell him, “One step forward at a time. We’ll be okay.”

“The Gamemakers,” He whispers, “If I survive this, I’m going to kill them.”

Somehow, choking from the smoke, the two of you stumble out of the woods. You fall on the ground, coughing, and watch as the fire burns away the trees.

When you turn to face the Cornucopia, you see that you’re not alone. The girl from District Ten stands armed with a spear. You stumble to your feet, and she swings at you both.

 

Roll and add your Strength or Dexterity modifier. With Alfonso by your side, you have Advantage. What did you get?

0-12: Go to Page 293

13 or higher: Stay on this page

 

If you stayed on this page:

Alfonso shoves you out of the way, and the spear misses you. There’s a flash of silver, and you see the blade of a knife in his hands. He stabs it into the District Ten girl’s heart, and she gasps. He gently lowers her to the ground and removes his knife. Her cannon sounds.

He glances up at you, “You okay?”

You nod.

“Good,” He smiles, “We-“

His eyes widen as he spots something behind you. He runs towards you and knocks you to the ground, just as something explodes loudly above you. He stands up, helping to your feet, and you look around to see the District Six girl standing some metres away.

She’s dripping wet, and holds in her hand what seems to be a small grenade.

“Worth a shot,” She shrugs.

You hear growls and turning around, you see massive bears lumbering out of the still burning forest. Their eyes blaze red, and they stand on their hind legs carrying axes.

“Great,” She mutters, “Mutts. Just what we need.”

She joins you and Alfonso, and the three of you, stand side by side as you survey the mutts.

“See you on the other side, partner,” Alfonso murmurs.

“You too,” You whisper.

The three of you charge at the bears.

Roll and add your Dexterity or Strength modifier. What did you get?

0-13: Go to Page 294

14 or higher: Stay on this page

 

If you stayed on this page:

A brown bear swipes at you with its’ axe, and you dodge out of the way. It turns rapidly cutting you in the back. You cry out and fall on the floor.

“Hey, over here!” Alfonso’s voice.

You scramble to your feet, and you see the bear slam its’ axe into him. A cannon fires. Alfonso’s eyes meet yours, before they close and his body slumps to the ground. You hear the sound of his cannon, and the bears turn around and walk back into the woods.

You watch as the hovercrafts collect the bodies of Alfonso, and the girl from District Six, as the trumpets sound your victory.

Congratulations!

 

Chapter 288: Page 285

Chapter Text

You try and climb the tree, and don’t manage it.  Frustrated, you shake your head at Alfonso.

“It’s okay,” He says, “We’ll find a smaller one.”

And you do.

You climb the tree to the nearest branch, and watch as Alfonso follows you up.

“Brilliant,” He smiles.

“You going to tell me the plan anytime soon?”

He opens his bag and peers inside. His smile fades, “Bingles.”

“Bingles?” You ask confused.

“A made-up word I use to swear when nothing else is suitable,” He sighs, and shows you his bag. Inside, are shards of see-through glass, “No wire.”

“I got some,” You hold up your wire.

His eyes widen, “Yes!” He hi-fives you, “Thank you, thank you, thank you!”

Together you unroll the wire. It stretches to twenty metres.

“Wow,” He says, “I’m so glad you’re here. I’ve got glass, so we’re going to attach all the pieces to the wire, and weave it around the tree. That way, they won’t be able to climb up, and we can throw any spare pieces of glass at them too like a booby trap.”

“So once we’ve set it up, we won’t be able to leave the tree?” You frown.

“We’ll go down the other trees,” He says, “Now, watch.”

He shows you a knot, and ties one of the pieces of glass to the wire. You help him do the others. How well do you do them?

0-10: Go to Page 286

11 or higher: Stay on this page

 

If you stayed on this page:

Together you attach the glass to the wire and weave it around the tree. Alfonso and you also cut some of the wire and uses them to make snares and traps around the base of the tree.

“That should do it. I’m so glad you allied with me. I don’t think I would have got this done before night set in, otherwise,” Alfonso smiles. His stomach suddenly growls, “Oh man, I really should have got food.”

“Good thing I did,” You say, digging out the biscuits.

His eyes widen, “You really are a life-saver!” He takes one and splits it in half, offering the other half to you.

You sigh as you take it, “We can’t camp in this tree forever, you know. Tomorrow, we’ll look for food.”

Alfonso frowns, “I know, I know, but this is how most tributes from outer districts won from previous years.”

“By hiding the whole time?” You ask.

He nods, gesturing with his biscuit as he does so, “As well as being strategic.”

You both settle down for the night, and hear ten cannons as you do so. Later you see the dead in the sky.

The tributes still alive are: Both tributes from District One, The girl from District Two, both tributes from District Three, both tributes from District Four, Alfonso, the girl from District Six, the girl from District Seven, the boy from District Eight, the pair from District Ten, and you.

Alfonso takes first watch, and you close your eyes and sleep.

You’re waken in the night by someone shaking you. Opening your eyes, you see Alfonso place a finger to his lips and point downwards. In the darkness, you can make out the pack of five Careers picking their way through the forest beneath you. The District Four pair lead the way, chatting loudly to each other.

The District One tributes and the District Two girl walk further behind in silence. The District Four pair pass your tree, as do the District One boy and the District Two girl. The District Two girl jabs a few bushes with her sword as she passes.

You see the District One girl stop and glance towards your tree. She frowns, moving closer. You see her spot the wire, and her eyes follow it, tracing it up the tree. Finally, her eyes land on you and Alfonso.

“What is it?” The District Two girl has walked back to her, and lays a hand on her shoulder. Wordlessly, the District One girl points upwards, and the District Two girl follows her gaze and spots you.

Something cold presses against your fingers. You look down to see Alfonso offering you a knife. Somehow, he seems more confident as he flashes you a grim smile, “Let’s do this, partner.”

You take the knife. Down below, the District Two girl shouts, “Over here!”

The District Four tributes run over, followed by the boy from District One walking nonchalantly. They stare up at you, and the District Four tributes smile.

“Nice, well done Di!” The District Four boy calls.

“Actually, it was Ray who spotted them,” The girl from District Two says.

The boy from District Four glares at Ray, “You should have said something.”

Alfonso cups his hands around his mouth, “Hello down there!” All the Careers stop arguing and glare at him. “Don’t suppose we can discuss this in a civilised manner?”

The girl from District One rolls her eyes, and starts to climb up the tree. You and Alfonso freeze, watching her progress. Then her hand cuts into glass and she moves away, wincing.

She curses and lowers herself to the ground, “They covered the whole tree in glass.”

“You okay?” The District Two girl asks. Ray nods.

“Why did you climb it for when we could have just shot them?” The District Four boy shakes his head, “Idiot.”  He turns to look at both of you, “Hey, losers, we’re going to kill you! Prodigy, shoot them!”

The boy from District One nocks an arrow to his bow, and points it at you. Then he lowers it, shaking his head, “Too high.”

“Then we’ll burn the tree!” The boy from District Four snarls.

“Hey Mack, guys, chill,” The girl from District Four says, placing a hand on the District Four boy’s shoulder, “We’ll just climb as high as we can, and shoot them from there.”

“I’ll go first,” Mack shoulders the others out the way, “And show you idiots how it’s done.”

He starts to climb the tree, wincing as his hand cut into the glass. The boy from District One follows, using the wire for grip and carefully avoiding the glass. The District Four girl joins them, setting foot on the tree, whilst Radiance and the girl from District Two watch on.

“This is as good as we’re going to get it,” Alfonso murmurs to you. He reaches out to grab the wire, “Ready?”

You nod. Together you pull on the wire. It twists around the tree at high speed. The glass shards hit Mack and the girl from District Four, knocking them to the ground. They lie on the ground and you and Alfonso watch to see if they’re dead, but then, slowly, they stumble to their feet. Alfonso throws his knife, hitting the District Four boy in the chest.

The District One boy jumps to the ground. His foot lands in a circle of wire and he’s suddenly catapulted upwards, suspended upside down by a long piece of wire.

The girls from District One and Two turn and run.

“Get back here!” The girl from District Four yells angrily, “Prodigy, get them!”

The District One boy glares at you both, nocking and arrow to his bow and aiming it at Alfonso.

“Kill him!” Alfonso shouts.

You ready your knife. Roll your Dexterity modifier. What did you get?

0-9: Go to Page 289

10 or higher: Stay on this page

 

If you stayed on this page:

You hit the District One boy in the chest before he can fire. His cannon fires. The District Four girl screams, and Alfonso springs down from the tree. You see a flash of metal and a knife suddenly emerges from his sleeve. He ducks as the District Four girl swings her axe, and stabs her in the neck. She falls to the ground, her cannon firing.

Alfonso glances up at you, breathing hard, “Are you okay?”

 You nod, and Alfonso climbs up a nearby tree, and jumps from it, onto the branch next to you.

You and Alfonso don’t get much sleep the rest of the night, and the next day, you carefully climb down and begin to search for food.

What do you manage to find?

0-10: Go to Page 290

11 or higher: Stay on this page

 

If you stayed on this page:

You find some mushrooms and berries, and when you return to your tree, you find a dead rabbit caught in one of your traps.

“We should go further into the woods,” You say, “The Careers will want revenge.”

Alfonso stares at the tree, his shoulders slumped, “Yeah, you’re right.”

He climbs the tree, and begins to undo the traps and unravel the wire. He climbs down, hauling it behind him.

“I’ll walk on your right,” He says, “That way you’re covering my blind side.” He hauls the wire onto his shoulder and sees you staring at him, “What?”

“You were so sure of yourself when we were taking on the Careers, and now it’s like all that confidence has gone. What happened?”

He smiles slightly, and brushes his hair out of his eyes, “Because ever since I got this,” He points to the scarred left side of his face, “Life and death situations don’t scare me,” He lowers his hand and picks up the bag of glass, “Talking to people though? That absolutely terrifies me.”

He winks and sets off with long strides further into the forest. You follow carrying the food. Further into the forest, you find a lake with some fish. You and Alfonso set up the traps near another tall tree, and then manage to catch some fish.

You eye the setting sun, “We really should cook these.”

“Let’s make a small one. With wood that won’t burn so easily,” He’s not looking at you as he says this, instead directing his words to the ground, “We should be far enough in that they shouldn’t see the smoke.”

 

Let’s see how well you make the fire. Roll and add your Wisdom modifier. What did you get?

0-10: Go to Page 291

11 or higher: Stay on this page

 

If you stayed on this page:

You manage to make a small fire and begin to cook the fish, rabbit and mushrooms. As the fire crackles, Alfonso’s breathing quickens and becomes ragged. You see him staring at the fire, his hands clenching and unclenching the hem of his shirt as they run up and down the fabric.

“Are you okay?” You ask.

“Fine,” His voice is tight.

He stands quickly and walks over to a tree some distance away. He sits down against the trunk, facing away from you.

You return your attention to the fire, and when the food is ready, you quickly snuff out the fire.

Minutes later, you hear footsteps and see that Alfonso has returned.

“Wow, these look great,” He beams, taking some of the food. His eyes are red, as he turns away to check on the traps on your tree.

Suddenly, you hear two cannons sound, followed by another. You both freeze and glance at each other.

“Sounds like the Careers have been busy,” Alfonso grins, though his eyes are sombre.

That night, you see the faces of the District Four pair and the District One boy in the sky, alongside the girl from District Two, the girl from District Seven and the boy from District Eight.

“They were with the District Ten girl,” Alfonso murmurs, “Interesting.”

The next day, you’re both down from your tree searching for food when you hear an explosion. Looking around, you see smoke wafting from the mountains. Suddenly the sky flickers, and instead rather than blue sky, you see instead starlight and lights from a city.

“Is that the Capitol?” Alfonso murmurs.

The sky shifts again, and instead becomes static, before turning into a blue sky.

“Someone’s trying to break the arena from the inside,” Alfonso whispers.

“And for a second, it worked,” You say.

You meet each other’s eyes.

There’s a rumbling sound, and you both glance up the mountain. You watch in horror as the entire side of the mountain falls down in an avalanche. You hear the sounds of two cannons.

“No. No!”  Alfonso leaps forward, and you grab him by the arms.

“It’s too late,” You hiss, “They’re dead!”

“But the Gamemakers just-“

“I know,” You say, “I know. But it’s coming for us now, and we’ve got to run! Look!”

The avalanche is speeding towards you, decimating trees in its’ path.

Alfonso’s face turns resolute, “You’re right.”

Roll and add your Dexterity modifier. What did you get?

0-3: Go to Page 265

4 or higher: Stay on this page

 

If you stayed on this page:

You and Alfonso manage to outrun the landslide. It stops halfway through the forest, completely devastating the forest. Alfonso slides down a tree trunk, panting for breath. He puts his head into his hands, “Our traps, our food…”

“We’ll get more,” You say, “The important thing is that we survived. And with those two tributes gone, there’s only six of us left.”

As you say this, you both hear two more cannons fire in quick succession.

Alfonso’s eyes widen, “Make that four.”

Later that night, you see the girl from District One and the boy from District Ten in the sky, as well as the two tributes from District Three.

“They must have been the ones who tried to break out of the arena,” Alfonso murmurs, “Brave souls.”

“So whose actually left?” You ask.

“Us,” Alfonso says, “And Meadow, the girl from District Ten, and the girl from District Six.” He rubs his tired eyes, “We’ve got this far. Do you want to stay allies? No hard feelings if you don’t.”

 

Roll and add your Wisdom modifier. What did you get?

0-14: Go to Page 314

15 or higher: Stay on this page

 

If you stayed on this page:

Looking at Alfonso, you can tell that he’s lying. He sees you as a threat. The moment you end the alliance he will attack you.

 

Do you want to stay allied with Alfonso?

Yes- Stay on this page

No – Go to Page 292

 

If you stayed on this page:

“Hey,” You say, “Partners, remember?”

He smiles thinly, “Until the end.”

You spend the next day foraging, and manage to catch a goose and mushrooms. You begin to make a fire and glance up to see Alfonso watching you.

“You don’t have to stay,” You say, “I’ll make it quick.”

He nods, “I’ll keep watch.”

He climbs up a nearby tree, and when it’s done, he rejoins you.

“I was blinded by an explosion in my District,” Alfonso says quietly, “The fire killed my parents, and my older brother.”

“Alfonso, it’s-“

He holds up a hand, “I want to explain,” He sighs, “I only survived because my brother threw himself on top of me. The flames have never left my head since. I’m sorry.”

“Why are you apologising to me?” You say, “I’m the one making fires.”

“For us to survive,” He smiles, “Still, I’m sorry. It’s something I’m working on, and I don’t want to be anymore of a burden, but since we’re partners I thought it best you knew.”

“Thank you,” You say, “For sharing that with me. But I’m not without my weaknesses too. We’ll watch out for each other.”

He smiles, and as night comes, you both take turns keeping watch.

You see the fire at dawn. The lava spreads down the mountain, burning through the forest faster than you thought possible. Quickly, you shake Alfonso awake, and he shares in shock.

“No,” He whispers, “No, no, no, no, no, no.”

“Alfonso, we’re not going to die,” You say, “We can do this. Come on. Together.

You haul him down from the tree. His legs don’t seem to be moving, staring at the fire in shock. You grab him by the arm, and steer him towards the Cornucopia.

“Keep moving,” You tell him, “One step forward at a time. We’ll be okay.”

“The Gamemakers,” He whispers, “If I survive this, I’m going to kill them.”

Somehow, choking from the smoke, the two of you stumble out of the woods. You fall on the ground, coughing, and watch as the fire burns away the trees.

When you turn to face the Cornucopia, you see that you’re not alone. The girl from District Ten stands armed with a spear. You stumble to your feet, and she swings at you both.

 

Roll and add your Strength or Dexterity modifier. With Alfonso by your side, you have Advantage. What did you get?

0-12: Go to Page 293

13 or higher: Stay on this page

 

If you stayed on this page:

Alfonso shoves you out of the way, and the spear misses you. There’s a flash of silver, and you see the blade of a knife in his hands. He stabs it into the District Ten girl’s heart, and she gasps. He gently lowers her to the ground and removes his knife. Her cannon sounds.

He glances up at you, “You okay?”

You nod.

“Good,” He smiles, “We-“

His eyes widen as he spots something behind you. You runs towards you and knocks you to the ground, just as something explodes loudly above you. He stands up, helping to your feet, and you look around to see the District Six girl standing some metres away.

She’s dripping wet, and holds in her hand what seems to be a small grenade.

“Worth a shot,” She shrugs.

You hear growls and turning around, you see massive bears lumbering out of the still burning forest. Their eyes blaze red, and they stand on their hind legs carrying axes.

“Great,” She mutters, “Mutts. Just what we need.”

She joins you and Alfonso, and the three of you, stand side by side as you survey the mutts.

“See you on the other side, partner,” Alfonso murmurs.

“You too,” You whisper.

The three of you charge at the bears.

Roll and add your Dexterity or Strength modifier. What did you get?

0-13: Go to Page 294

14 or higher: Stay on this page

 

If you stayed on this page:

A brown bear swipes at you with its’ axe, and you dodge out of the way. It turns rapidly cutting you in the back. You cry out and fall on the floor.

“Hey, over here!” Alfonso’s voice.

You scramble to your feet, and you see the bear slam its’ axe into him. A cannon fires. Alfonso’s eyes meet yours, before they close and his body slumps to the ground. You hear the sound of his cannon, and the bears turn around and walk back into the woods.

You watch as the hovercrafts collect the bodies of Alfonso, and the girl from District Six, as the trumpets sound your victory.

Congratulations!

Chapter 289: Page 286

Chapter Text

You don’t manage to do them. Alfonso grimaces and gets to work with tying the glass around the tree himself. It’s slow going, and he’s nowhere near finished when you both suddenly hear footsteps coming towards you.

In the darkness, you can make out the pack of five Careers picking their way through the forest beneath you. The District Four pair lead the way, chatting loudly to each other.

The District One tributes and the District Two girl walk further behind in silence. The District Four pair pass your tree, as do the District One boy and the District Two girl. The District Two girl jabs a few bushes with her sword as she passes.

You see the District One girl stop and glance towards your tree. She frowns, moving closer. You see her spot the wire, and her eyes follow it, tracing it up the tree. Finally, her eyes land on you and Alfonso.

“What is it?” The District Two girl has walked back to her, and lays a hand on her shoulder. Wordlessly, the District One girl points upwards, and the District Two girl follows her gaze and spots you.

Something cold presses against your fingers. You look down to see Alfonso offering you a knife. Somehow, he seems more confident as he flashes you a grim smile, “Let’s do this, partner.”

You take the knife. Down below, the District Two girl shouts, “Over here!”

The District Four tributes run over, followed by the boy from District One walking nonchalantly. They stare up at you, and the District Four tributes smile.

“Nice, well done Di!” The District Four boy calls.

“Actually, it was Ray who spotted them,” The girl from District Two says.

The boy from District Four glares at Ray, “You should have said something.”

Alfonso cups his hands around his mouth, “Hello down there!” All the Careers stop arguing and glare at him. “Don’t suppose we can discuss this in a civilised manner?”

The girl from District One rolls her eyes, and starts to climb up the tree. You and Alfonso freeze, watching her progress. She carefully moves around the glass. Alfonso goes to pull the wire, but it comes lose in his hand.

“Bingles,” He whispers softly.

He slides down the tree and attacks the District One girl. The other Careers shout, and also begin to start climbing the tree. You feel something whistle past you, and see an arrow sticking out on the branch above. You look down to see that the District One boy has manoeuvred himself onto the tree and is aiming his bow at you.

Roll and add your Strength or Dexterity. What did you get?

0-14: Go to Page 289

15 or higher: Stay on this page

 

If you stayed on this page:

You dodge as the boy from District One fires another arrow. Alfonso knocks the District One girl from the tree, and she falls with a crash. He then hurls himself at the other tributes who are beginning to climb it, knocking them to the ground and fighting them.

You slide carefully down the tree, and attack the District One boy. You catch him by surprise and hit the back of his neck. He falls to the ground and a cannon fires.

Another two cannon fire, and you turn to see the girls from District One and Two lying on the ground, whilst Alfonso faces down the District Four pair.

You climb down the tree to stand beside him, covering his right side. The girl from District Four hefts her axe, whilst the District Four boy twirls his knives.

Roll and add your Strength or Dexterity modifier. What did you get?

0-10: Go to Page 316

11 or higher: Stay on this page

 

If you stayed on this page:

A cannon sounds. You knock the District Four boy to the ground, and stab him with one of his knives. His cannon sounds. Turning around, you see that Alfonso is standing next to the dead District Four girl, gently prising her axe from her fingers.

He glances over at you, “Are you hurt at all?”

You shake your head.

He glances down at the bodies, “Well. That went better than I expected.”

You watch as the hovercrafts collect the bodies, and spend the rest of the night taking turns keeping watch. The following day, Alfonso gets to work tying the glass to the wire and wrapping around the tree.

He nods appreciatively, “Finished.”

Later that day, the two of you hear footsteps approach your tree. It’s Meadow, the District Ten girl, followed by the District Ten boy, the District Seven girl and the District Eight boy.

“Ah,” Alfonso smiles sadly, “It’s Career Pack Mark 2.”

“We’re not the Careers,” Meadow scowls.

“Oh really?” Alfonso says sweetly, “How convincing. Just here to finish things off quickly, are you? Well, in that case come and get us.” He glances over at you, his expression serious, and nods, “Let’s do this.”

Meadow starts to climb the tree, followed swiftly by the District Seven girl, whilst the District Ten boy and the District Eight boy watch warily below.

Alfonso reaches over to tug on the wire and looks over at you, “Ready?”

You nod. Together you pull on the wire. It twists around the tree at high speed. The glass shards hit Meadow and the girl from District Seven, knocking them to the ground. A cannon sounds. The District Seven girl doesn’t stir, but Meadow climbs back to her feet.

The four of them stare in shock as their youngest ally.

“Willow!” The boy from District Eight shouts. He lunges forward and his foot suddenly catches in a wire. He grunts as he’s suddenly pulled into the air, dangling from the tree. Alfonso throws his knife at him, killing him.

The District Ten pair stare in shock.

“What’s wrong?” Alfonso asks innocently, “Your murder plans not quite going as you intended?”

He slides down the tree towards them, a knife in each hand. The District Ten boy pulls Meadow behind him and raises his fists defensively.

Do you want to help Alfonso?

Yes. Roll and add your Dexterity or Strength modifier. What did you get?

0-10: Go to Page 317

11 or higher: Stay on this page

 

No – Go to Page 318

 

If you stayed on this page:

You slide down the tree, and grabbing a knife, attack the District Ten girl. The District Ten boy lunges at you, but Alfonso grabs his wrist and stabs him in the chest. He then throws his knife at the District Ten girl.

“It is done,” He says breathing heavily.

You stare at each other. Alfonso bends down and offers you one of the knives.

“Guess it’s just you and me now, partner.”

He raises his knife. Roll and add your Strength or Dexterity modifier as you prepare to attack Alfonso.

What did you get?

1-13: Go to Page 319

14 or higher: Stay on this page

 

If you stayed on this page:

Alfonso attacks you, and you dodge out of the way. You stab him in the chest. His eyes widen in surprise, and he smiles slightly as he crashes to the ground.

You watch as the hovercrafts come to collect the bodies, but no victory trumpets play.

Bewildered and wondering what the Gamemakers have in store, you make your way through the woods to the Cornucopia. As you come into view, you suddenly see something bright flash through the air towards you.

Roll and add your Dexterity modifier. What did you get?

0-11: Go to Page 280

12 or higher: Stay on this page

 

If you stayed on this page:

You dodge out of the way, and stand dazed to see the District Six girl walking towards you.

“Just us then, huh?” She says, “Well, come on then.”

She raises her fists and you lunge at her.

Roll and add your Strength or Dexterity modifier. What did you get?

1-8: Go to Page 321

9 or higher: Stay on this page

 

If you stayed on this page:

You knock the District Six girl to the ground and stab her with your knife. Feeling numb, you stand to your feet and watch the hovercraft come and collect her body. The victory trumpets sound.

Congratulations!

Chapter 290: Page 287

Chapter Text

There’s just too many knives and you can’t dodge them quick enough. One hits you in the back and you fall to the ground.

So close!

Chapter 291: Page 288

Chapter Text

The District Two girl swings her sword down faster than you can dodge, cutting into you.

So close!

Chapter 292: Page 289

Chapter Text

You’re not fast enough. The boy from District One shoots you and you fall from the tree.

Chapter 293: Page 290

Chapter Text

You don’t find anything but when you return to your tree, you find a dead rabbit in one of your traps.

“We should go further into the woods,” You say, “The Careers will want revenge.”

Alfonso stares at the tree, his shoulders slumped, “Yeah, you’re right.”

He climbs the tree, and begins to undo the traps and unravel the wire. He climbs down, hauling it behind him.

“I’ll walk on your right,” He says, “That way you’re covering my blind side.” He hauls the wire onto his shoulder and sees you staring at him, “What?”

“You were so sure of yourself when we were taking on the Careers, and now it’s like all that confidence has gone. What happened?”

He smiles slightly, and brushes his hair out of his eyes, “Because ever since I got this,” He points to the scarred left side of his face, “Life and death situations don’t scare me,” He lowers his hand and picks up the bag of glass, “Talking to people though? That absolutely terrifies me.”

He winks and sets off with long strides further into the forest. You follow carrying the food. Further into the forest, you find a lake with some fish. You and Alfonso set up the traps near another tall tree, and then manage to catch some fish.

You eye the setting sun, “We really should cook these.”

“Let’s make a small one. With wood that won’t burn so easily,” He’s not looking at you as he says this, instead directing his words to the ground, “We should be far enough in that they shouldn’t see the smoke.”

 

Let’s see how well you make the fire. Roll and add your Wisdom modifier. What did you get?

0-10: Go to Page 291

11 or higher: Stay on this page

 

If you stayed on this page:

You manage to make a small fire and begin to cook the fish and rabbit. As the fire crackles, Alfonso’s breathing quickens and becomes ragged. You see him staring at the fire, his hands clenching and unclenching the hem of his shirt as they run up and down the fabric.

“Are you okay?” You ask.

“Fine,” His voice is tight.

He stands quickly and walks over to a tree some distance away. He sits down against the trunk, facing away from you.

You return your attention to the fire, and when the food is ready, you quickly snuff out the fire.

Minutes later, you hear footsteps and see that Alfonso has returned.

“Wow, these look great,” He beams, taking some of the food. His eyes are red, as he turns away to check on the traps on your tree.

Suddenly, you hear two cannons sound, followed by another. You both freeze and glance at each other.

“Sounds like the Careers have been busy,” Alfonso grins, though his eyes are sombre.

That night, you see the faces of the District Four pair and the District One boy in the sky, alongside the girl from District Two, the girl from District Seven and the boy from District Eight.

“They were with the District Ten girl,” Alfonso murmurs, “Interesting.”

The next day, you’re both down from your tree searching for food when you hear an explosion. Looking around, you see smoke wafting from the mountains. Suddenly the sky flickers, and instead rather than blue sky, you see instead starlight and lights from a city.

“Is that the Capitol?” Alfonso murmurs.

The sky shifts again, and instead becomes static, before turning into a blue sky.

“Someone’s trying to break the arena from the inside,” Alfonso whispers.

“And for a second, it worked,” You say.

You meet each other’s eyes.

There’s a rumbling sound, and you both glance up the mountain. You watch in horror as the entire side of the mountain falls down in an avalanche. You hear the sounds of two cannons.

“No. No!”  Alfonso leaps forward, and you grab him by the arms.

“It’s too late,” You hiss, “They’re dead!”

“But the Gamemakers just-“

“I know,” You say, “I know. But it’s coming for us now, and we’ve got to run! Look!”

The avalanche is speeding towards you, decimating trees in its’ path.

Alfonso’s face turns resolute, “You’re right.”

Roll and add your Dexterity modifier. What did you get?

0-3: Go to Page 265

4 or higher: Stay on this page

 

If you stayed on this page:

You and Alfonso manage to outrun the landslide. It stops halfway through the forest, completely devastating the forest. Alfonso slides down a tree trunk, panting for breath. He puts his head into his hands, “Our traps, our food…”

“We’ll get more,” You say, “The important thing is that we survived. And with those two tributes gone, there’s only six of us left.”

As you say this, you both hear two more cannons fire in quick succession.

Alfonso’s eyes widen, “Make that four.”

Later that night, you see the girl from District One and the boy from District Ten in the sky, as well as the two tributes from District Three.

“They must have been the ones who tried to break out of the arena,” Alfonso murmurs, “Brave souls.”

“So who’s actually left?” You ask.

“Us,” Alfonso says, “And Meadow, the girl from District Ten, and the girl from District Six.” He rubs his tired eyes, “We’ve got this far. Do you want to stay allies? No hard feelings if you don’t.”

 

Roll and add your Wisdom modifier. What did you get?

0-14: Go to Page 314

15 or higher: Stay on this page

 

If you stayed on this page:

Looking at Alfonso, you can tell that he’s lying. He sees you as a threat. The moment you end the alliance he will attack you.

 

Do you want to stay allied with Alfonso?

Yes- Stay on this page

No – Go to Page 292

 

If you stayed on this page:

“Hey,” You say, “Partners, remember?”

He smiles thinly, “Until the end.”

You spend the next day foraging, and manage to catch a goose and mushrooms. You begin to make a fire and glance up to see Alfonso watching you.

“You don’t have to stay,” You say, “I’ll make it quick.”

He nods, “I’ll keep watch.”

He climbs up a nearby tree, and when it’s done, he rejoins you.

“I was blinded by an explosion in my District,” Alfonso says quietly, “The fire killed my parents, and my older brother.”

“Alfonso, it’s-“

He holds up a hand, “I want to explain,” He sighs, “I only survived because my brother threw himself on top of me. The flames have never left my head since. I’m sorry.”

“Why are you apologising to me?” You say, “I’m the one making fires.”

“For us to survive,” He smiles, “Still, I’m sorry. It’s something I’m working on, and I don’t want to be anymore of a burden, but since we’re partners I thought it best you knew.”

“Thank you,” You say, “For sharing that with me. But I’m not without my weaknesses too. We’ll watch out for each other.”

He smiles, and as night comes, you both take turns keeping watch.

You see the fire at dawn. The lava spreads down the mountain, burning through the forest faster than you thought possible. Quickly, you shake Alfonso awake, and he shares in shock.

“No,” He whispers, “No, no, no, no, no, no.”

“Alfonso, we’re not going to die,” You say, “We can do this. Come on. Together.

You haul him down from the tree. His legs don’t seem to be moving, staring at the fire in shock. You grab him by the arm, and steer him towards the Cornucopia.

“Keep moving,” You tell him, “One step forward at a time. We’ll be okay.”

“The Gamemakers,” He whispers, “If I survive this, I’m going to kill them.”

Somehow, choking from the smoke, the two of you stumble out of the woods. You fall on the ground, coughing, and watch as the fire burns away the trees.

When you turn to face the Cornucopia, you see that you’re not alone. The girl from District Ten stands armed with a spear. You stumble to your feet, and she swings at you both.

 

Roll and add your Strength or Dexterity modifier. With Alfonso by your side, you have Advantage. What did you get?

0-12: Go to Page 293

13 or higher: Stay on this page

 

If you stayed on this page:

Alfonso shoves you out of the way, and the spear misses you. There’s a flash of silver, and you see the blade of a knife in his hands. He stabs it into the District Ten girl’s heart, and she gasps. He gently lowers her to the ground and removes his knife. Her cannon sounds.

He glances up at you, “You okay?”

You nod.

“Good,” He smiles, “We-“

His eyes widen as he spots something behind you. You runs towards you and knocks you to the ground, just as something explodes loudly above you. He stands up, helping to your feet, and you look around to see the District Six girl standing some metres away.

She’s dripping wet, and holds in her hand what seems to be a small grenade.

“Worth a shot,” She shrugs.

You hear growls and turning around, you see massive bears lumbering out of the still burning forest. Their eyes blaze red, and they stand on their hind legs carrying axes.

“Great,” She mutters, “Mutts. Just what we need.”

She joins you and Alfonso, and the three of you, stand side by side as you survey the mutts.

“See you on the other side, partner,” Alfonso murmurs.

“You too,” You whisper.

The three of you charge at the bears.

Roll and add your Dexterity or Strength modifier. What did you get?

0-13: Go to Page 294

14 or higher: Stay on this page

 

If you stayed on this page:

A brown bear swipes at you with its’ axe, and you dodge out of the way. It turns rapidly cutting you in the back. You cry out and fall on the floor.

“Hey, over here!” Alfonso’s voice.

You scramble to your feet, and you see the bear slam its’ axe into him. A cannon fires. Alfonso’s eyes meet yours, before they close and his body slumps to the ground. You hear the sound of his cannon, and the bears turn around and walk back into the woods.

You watch as the hovercrafts collect the bodies of Alfonso, and the girl from District Six, as the trumpets sound your victory.

Congratulations!

Chapter 294: Page 291

Chapter Text

You don’t manage to make a fire, and instead you and Alfonso resort to eating some of the biscuits you got from the Cornucopia.

Suddenly, you hear two cannons sound, followed by another. You both freeze and glance at each other.

“Sounds like the Careers have been busy,” Alfonso grins, though his eyes are sombre.

That night, you see the faces of the District Four pair and the District One boy in the sky, alongside the girl from District Two, the girl from District Seven and the boy from District Eight.

“They were with the District Ten girl,” Alfonso murmurs, “Interesting.”

The next day, you’re both down from your tree searching for food when you hear an explosion. Looking around, you see smoke wafting from the mountains. Suddenly the sky flickers, and instead rather than blue sky, you see instead starlight and lights from a city.

“Is that the Capitol?” Alfonso murmurs.

The sky shifts again, and instead becomes static, before turning into a blue sky.

“Someone’s trying to break the arena from the inside,” Alfonso whispers.

“And for a second, it worked,” You say.

You meet each other’s eyes.

There’s a rumbling sound, and you both glance up the mountain. You watch in horror as the entire side of the mountain falls down in an avalanche. You hear the sounds of two cannons.

“No. No!”  Alfonso leaps forward, and you grab him by the arms.

“It’s too late,” You hiss, “They’re dead!”

“But the Gamemakers just-“

“I know,” You say, “I know. But it’s coming for us now, and we’ve got to run! Look!”

The avalanche is speeding towards you, decimating trees in its’ path.

Alfonso’s face turns resolute, “You’re right.”

Roll and add your Dexterity modifier. What did you get?

0-3: Go to Page 265

4 or higher: Stay on this page

 

If you stayed on this page:

You and Alfonso manage to outrun the landslide. It stops halfway through the forest, completely devastating the forest. Alfonso slides down a tree trunk, panting for breath. He puts his head into his hands, “Our traps, our food…”

“We’ll get more,” You say, “The important thing is that we survived. And with those two tributes gone, there’s only six of us left.”

As you say this, you both hear two more cannons fire in quick succession.

Alfonso’s eyes widen, “Make that four.”

Later that night, you see the girl from District One and the boy from District Ten in the sky, as well as the two tributes from District Three.

“They must have been the ones who tried to break out of the arena,” Alfonso murmurs, “Brave souls.”

“So who’s actually left?” You ask.

“Us,” Alfonso says, “And Meadow, the girl from District Ten, and the girl from District Six.” He rubs his tired eyes, “We’ve got this far. Do you want to stay allies? No hard feelings if you don’t.”

 

Roll and add your Wisdom modifier. What did you get?

0-14: Go to Page 314

15 or higher: Stay on this page

 

If you stayed on this page:

Looking at Alfonso, you can tell that he’s lying. He sees you as a threat. The moment you end the alliance he will attack you.

 

Do you want to stay allied with Alfonso?

Yes- Stay on this page

No – Go to Page 292

 

If you stayed on this page:

“Hey,” You say, “Partners, remember?”

He smiles thinly, “Until the end.”

You spend the next day foraging, and manage to catch a goose and mushrooms. You begin to make a fire and glance up to see Alfonso watching you. He’s eyeing the fire uncomfortably.

“Are you okay?” You ask.

He doesn’t respond, and then he murmurs quietly, “Not good with fire.”

“You don’t have to stay,” You say, “I’ll make it quick.”

He nods, “I’ll keep watch.”

He climbs up a nearby tree, and when it’s done, he rejoins you.

“I was blinded by an explosion in my District,” Alfonso says quietly, “The fire killed my parents, and my older brother.”

“Alfonso, it’s-“

He holds up a hand, “I want to explain,” He sighs, “I only survived because my brother threw himself on top of me. The flames have never left my head since. I’m sorry.”

“Why are you apologising to me?” You say, “I’m the one making fires.”

“For us to survive,” He smiles, “Still, I’m sorry. It’s something I’m working on, and I don’t want to be anymore of a burden, but since we’re partners I thought it best you knew.”

“Thank you,” You say, “For sharing that with me. But I’m not without my weaknesses too. We’ll watch out for each other.”

He smiles, and as night comes, you both take turns keeping watch.

You see the fire at dawn. The lava spreads down the mountain, burning through the forest faster than you thought possible. Quickly, you shake Alfonso awake, and he shares in shock.

“No,” He whispers, “No, no, no, no, no, no.”

“Alfonso, we’re not going to die,” You say, “We can do this. Come on. Together.

You haul him down from the tree. His legs don’t seem to be moving, staring at the fire in shock. You grab him by the arm, and steer him towards the Cornucopia.

“Keep moving,” You tell him, “One step forward at a time. We’ll be okay.”

“The Gamemakers,” He whispers, “If I survive this, I’m going to kill them.”

Somehow, choking from the smoke, the two of you stumble out of the woods. You fall on the ground, coughing, and watch as the fire burns away the trees.

When you turn to face the Cornucopia, you see that you’re not alone. The girl from District Ten stands armed with a spear. You stumble to your feet, and she swings at you both.

 

Roll and add your Strength or Dexterity modifier. With Alfonso by your side, you have Advantage. What did you get?

0-12: Go to Page 293

13 or higher: Stay on this page

 

If you stayed on this page:

Alfonso shoves you out of the way, and the spear misses you. There’s a flash of silver, and you see the blade of a knife in his hands. He stabs it into the District Ten girl’s heart, and she gasps. He gently lowers her to the ground and removes his knife. Her cannon sounds.

He glances up at you, “You okay?”

You nod.

“Good,” He smiles, “We-“

His eyes widen as he spots something behind you. You runs towards you and knocks you to the ground, just as something explodes loudly above you. He stands up, helping to your feet, and you look around to see the District Six girl standing some metres away.

She’s dripping wet, and holds in her hand what seems to be a small grenade.

“Worth a shot,” She shrugs.

You hear growls and turning around, you see massive bears lumbering out of the still burning forest. Their eyes blaze red, and they stand on their hind legs carrying axes.

“Great,” She mutters, “Mutts. Just what we need.”

She joins you and Alfonso, and the three of you, stand side by side as you survey the mutts.

“See you on the other side, partner,” Alfonso murmurs.

“You too,” You whisper.

The three of you charge at the bears.

Roll and add your Dexterity or Strength modifier. What did you get?

0-13: Go to Page 294

14 or higher: Stay on this page

 

If you stayed on this page:

A brown bear swipes at you with its’ axe, and you dodge out of the way. It turns rapidly cutting you in the back. You cry out and fall on the floor.

“Hey, over here!” Alfonso’s voice.

You scramble to your feet, and you see the bear slam its’ axe into him. A cannon fires. Alfonso’s eyes meet yours, before they close and his body slumps to the ground. You hear the sound of his cannon, and the bears turn around and walk back into the woods.

You watch as the hovercrafts collect the bodies of Alfonso, and the girl from District Six, as the trumpets sound your victory.

Congratulations!

 

Chapter 295: Page 292

Chapter Text

“I think it’s time for us to split.”

Alfonso nods, “Then consider this alliance over.”

He lunges at you suddenly with his knife. You knew it was coming, and so you have Advantage. Roll and add your Strength or Dexterity modifier. Roll twice and use the highest number.

What did you get?

1-13: Go to Page 319

14 or higher: Stay on this page

 

If you stayed on this page:

Alfonso attacks you, and you dodge out of the way. You stab him in the chest. His eyes widen in surprise, and he smiles slightly as he crashes to the ground.

As you watch as the hovercrafts come to collect his body, you hear another cannon sound, but no victory trumpets play.

Bewildered and wondering what the Gamemakers have in store, you make your way through the woods to the Cornucopia. As you come into view, you suddenly see something bright flash through the air towards you.

Roll and add your Dexterity modifier. What did you get?

0-11: Go to Page 280

12 or higher: Stay on this page

 

If you stayed on this page:

You dodge out of the way, and stand dazed to see the District Six girl walking towards you.

“Just us then, huh?” She says, “Well, come on then.”

She raises her fists and you lunge at her.

Roll and add your Strength or Dexterity modifier. What did you get?

1-8: Go to Page 321

9 or higher: Stay on this page

 

If you stayed on this page:

You knock the District Six girl to the ground and stab her with your knife. Feeling numb, you stand to your feet and watch the hovercraft come and collect her body. The victory trumpets sound.

Congratulations!

Chapter 296: Page 293

Chapter Text

Sorry, you’re too slow. She hits you in the chest and you fall to the ground.

So close!

Chapter 297: Page 294

Chapter Text

One of the bears hits you with its’ axe before you can dodge out of the way. You fall to the ground.

So close!

Chapter 298: Page 295

Chapter Text

“Yeah, with you,” You say to the District Six girl.

“Good decision,” She smirks. She turns to the District Three pair, “See you around!”

 She waves a hand in farewell as the two of you walk away.

“How did you do that explosion just now?” You ask.

She looks at you, her eyes lighting up, “It’s all about heat and energy. It’s amazing what they put in the training room for us to use! But with a small object like that, it’s really difficult to make such a large explosion. I am so happy I was able to! I-“

She catches you looking and grins, “Sorry, I talk too much. I also snore, so feel free to kick me if either of those things annoy you. I’ve been reliably informed that I do good hugs though so that’s at least one good thing about me. What’s your name by the way? I’m Saskia.”

She dances slightly as she speaks, and you see that the ends of her dark hair are dyed light purple.

“Oh, I got my stylist to do them,” She grins, “Might as well tick something off my bucket list before I die. Anyway, what are you thinking strategy wise?”

“Strategy wise?” You blink, caught off guard by the sudden change of topic.

“You know, our angle to get sponsors? We need something juicy to get the audience fixated on us. So, what do you reckon? Do we play the romance card? Are we blackmailing each other? Are we enemies forced together so we can keep an eye on each other?”

“You should write a book,” You laugh.

She rolls her eyes, “Let me tell you, darling,” She drawls, “Words don’t fuse together nearly as nicely as elements. Anyway, the audience loves drama. So what’s it gonna be?”

“We don’t need an angle,” You say, “Two tributes from different districts forming an alliance? That’s interesting enough as it is.”

“You would have a point,” Saskia sighs, “Had the tributes from District Ten not formed an alliance with the pair from District Seven and the District Eight boy. We’ll just have to outplay them.”

She drums her fingers on her leg for a moment, and then says quietly, “I overheard them talking. They’ve got a name. The Challengers.” She scoffs, “As stupid as it sounds, it’s unfortunately quite catchy. And, to make matters worse, they have a map of the arena.”

“What? How?”

“The District Seven girl,” Saskia smiles, “From what I gathered, she was a thief back in Seven. They mentioned woods, and a village,” She glances at you, “I say we meet by the edge of the woods. How does that sound?”

You nod, and Saskia shakes herself, flinging her hands back and forth as she drums her feet.

“We can do this,” She grins, wrapping an arm around you, “We just need to keep the audience focussed on us. Urgh, need a corny name,” She drums her hands again, and let’s you go to face you, “Hey, how about Fusion?”

“Fusion?” You repeat.

“Yeah!” She beams, “Where two things become one! The perfect team. Right?”

“Right,” You say.

She grins and nudges you, “Well then, it’s going to be a pleasure working with you.”

The two of you spend the rest of training getting to know each other, and working on your skill.s

 

Training is completed, and you go to show the Gamemakers what you’ve learnt!

 If you’re showing them a weapons skill, roll and add your Strength or Dexterity. If you’re showing them something to do with ropes or climbing, roll and add your Dexterity. If you’re showing them survival skills, roll and add your Wisdom.

What did you get?

0 or less – You get a score of 0

1-2- You get a score of 1

3-4- You get a score of 2

5-6 – You get a score of 3

7-8 – You get a score of 4

9-10- You get a score of 5

11-12- You get a score of 6

13-14 – You get a score of 7

15-16- You get a score of 8

17-18- You get a score of 9

19-20- You get a score of 10

20-21- You get a score of 11

22+- You get a score of 12

 

Next, the Interviews! How much do you wow the audience? Roll and add your Charisma modifier. You have Advantage as Saskia makes it clear that the two of you will be working together. Roll twice and use the highest number.

What did you get?

5 or less – You’re too nervous and flunk some of the questions. You get some laughs from the audience though!

6-10 – You answer the questions, but you’re just not memorable, sorry! Best make up for it in the arena

11-15 – It went well- the audience liked your interview!

16 or higher – Nicely done! You’re a tribute to watch!

 

It’s time for the arena.

 

You rise up on your pedestal and find that you are surrounded by a beautiful blue lake. In the centre of the lake is the Cornucopia with pathways leading from each of the platforms to the Cornucopia.

The arena is dazzling. A glorious sun shines down onto a picturesque village which you can see to the left of you. Just past that, you can see some fields. Looking to your right, you see a line of trees surrounding the lake, with rocky mountains looming in the distance.

Looking at the Cornucopia, you can see a purple backpack strewn halfway along your path. In front of that are some wires and packets of biscuits, whilst near the mouth of the Cornucopia lie various weapons strewn over the concrete.

The woods. You can’t see her, but you know that’s where Saskia wants you to go.

What do you want to do?

A: Stay where you are?- Go to Page 4

 

B:  Run in the directions of the woods without getting anything? – Go to Stay on this page

 

C: Grab the wires and biscuits and run in the direction of the woods? – Go to Page 331

 

D: Grab the backpack and run in the direction of the woods? Roll and add your Dexterity modifier. What did you get?

0-12: Go to Page 238

13 or higher: Go to Page 332

 

E: Grab the wires, biscuits, backpack and weapons and run in the direction of the woods? Roll and add your Dexterity modifier. What did you get?

0-17: Go to Page 238

18 or higher: Go to Page 333

 

F: Go straight to the Cornucopia? Okay, what’s your approach?

KILL EVERYONE! Roll and add your Strength or Dexterity modifier. What did you get?

0-19: Go to Page 238

20 or higher: Go to Page 243

 

If you stayed on this page:

You race into the woods, crashing through a line of trees. You can’t see Saskia, so you hide in a bush and wait for her. Time passes. Eventually the screams from the Cornucopia die down, and you hear the sounds of ten cannon firing.

The sun continues to shift across the sky, and still no Saskia. Then, at long last, you hear the sound of crunching footsteps and someone calling your name.

You look out from your bush. It’s Saskia.

“What took you so long?” You grumble as you climb out, “That thing isn’t exactly comfortable.”

“Sorry,” She says, though she really doesn’t look apologetic, “I had to get some things to Ion.”

You blink, “You’re helping the District Three pair?”

“Just this once,” She smiles tightly, “I did give them my word after all.”

You follow her to the edge of the woods, and to your surprise, you see her heading towards the Cornucopia.

“Wait, where are we going?” You ask.

She glances back at you, smiling, “There’s something interesting about the lake.”

“Saskia, what-“

She places a finger to her lips, “Shh. We don’t want to spook the Careers.”

You don’t see the Careers by the lake, but you are both quiet as you head over to the lake.

“Okay,” You say slowly, as you stare down into the water, “It just looks like a regular lake to me. What’s so special about it?”

She smiles, “Jump in.”

“What?”

“Trust me.”

You jump into the lake. The water is ice cold and your eyes widen. As you sink lower, you find yourself going through something warm and fuzzy. All around you is grey. Then that too passes, and you find yourself tumbling through air. You land with a splash in water.

“What-“ You gasp.

You stare around you, and you see that you’re in some kind of gigantic cavern. Above you, you see the ripples of the lake, whilst gigantic waterfalls pour downwards into one of the pools of water that you’re submerged in.

Before you, stands a gigantic castle made of shimmering green and blue stones, the turrets almost touching the lake above you. In front of it is a table laden with food.

You hear a splash and turn to see Saskia, climbing out of another pool of water. She’s laughing.

“It’s perfect, isn’t it?” She grins.

“This doesn’t feel real,” You say slowly, marvelling at the castle.

“I know,” She beams, “And try the food! It’s real!”

The food is real. And together the two of you explore the castle. There are bedrooms, armouries and even a ballroom.

“What is even the purpose of this?” You ask as you watch Saskia turning around the room.

She grins, “I think whichever Gamemaker designed this must have had a lot of fun. It’s brilliant!”

Evening falls, and you watch the sunset through the water above you.

“I’m concerned about the oxygen levels,” Saskia admits, “But if they get too low, I do have a device that can measure it.”

“What do you mean?”

She holds up a bag she has next to her, “I got this from the Cornucopia. It’s a science kit.”

You stare, “Why would they have that at the Cornucopia?”

“Because I showed off my ability to make explosives during training,” She smiles, “”I have pretty much everything I need in here. Some things just need tweaking.”

You take turns keeping watch. Later that night, you hear a cannon.

The next morning, Saskia finds a piece of chalk and draws a tally one of the walls.

“That’s the only problem about this,” She says, “We can’t see who’s died. But we can keep count.”

You watch as she draws out ten lines, followed by an extra one for the death last night.

Saskia busies herself making explosives, whilst you take care of the food, and make sure there are enough defences.

Two days later, you hear another cannon, and then two more the following day.

“The Careers have been busy,” Saskia murmurs, chewing her bottom lip as she adds two more lines.

The next day, you hear some shouting coming from above you, and looking up, you see a body fall into the lake. You watch as the tribute’s blood disperses through the water and hear a cannon sound. You both watch in silence as the body is fished out of the water by a hovercraft.

There’s another cannon the next day. By now, you’re running low on food. Whilst Saskia might be a great ally, she does enjoy to eat.

“I might not get another chance to eat like this again,” She shrugs.

“If we run out of food, we’re going to die,” You point out.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

You look at Saskia helplessly, and she smiles.

“See? It’s fine. Someone up there likes us.”

“What are we going to do?” You ask.

She glances over at the tally on the wall, frowning. “There’s eight of us left. I imagine we’re all a bit desperate. I say we wait until the fighting has died down at the Cornucopia and get food then. We’ll be under the cover of darkness, and they won’t expect anyone to be coming from the lake.”

You nod, and as evening falls, Saskia stands patiently with her chalk. You hear the sounds of singing. A cannon sounds. And then it’s soon followed by another. And then shouting.

And then there’s silence.

Saskia nods. She puts down her chalk and picks up one of her grenades, “Let’s go.”

She leads you to a rope ladder on the other side of the waterfall, and together the two of you begin to climb. You pass through the grey substance, and into the icy water, pushing upwards towards land.

And then, carefully, you head over to the Cornucopia. Tables are laden out with food, and the Careers are nowhere in sight. Carefully, you pick up as much as you can carry, and head back to your base.

“It’s soaked,” Saskia complains when you’re back safe.

“It’s still edible,” You note.

“Yeah, but not as tasty,” She groans.

 

The next day, the water disappears, as does the grey barrier. You look upwards, and you see three faces staring curiously down at you. The Careers.

Two of them begin to lower themselves down onto one of the rope ladders.

“Well then,” Saskia snarls, “This is it.”

She grips her hand grenade ready to throw, when suddenly there’s a whooshing sound. An arrow hits her directly in the chest. Her eyes widen, terrified as they meet yours, and she falls backwards onto the ground. Her cannon fires.

You look up see the District One boy halfway down the ladder, aiming his bow directly at you.

Roll and add your Dexterity modifier. What did you get?

1-9: Go to Page 329

10 or higher: Stay on this page

 

If you stayed on this page:

You dodge the arrow just as he shoots at you, and race towards the other rope ladder. You hear the Careers shouting at each other.

Roll and add your Dexterity modifier. What did you get?

1-9: Go to Page 330

10 or higher: Stay on this page

 

If you stayed on this page:

An arrow catches you in the arm, but you manage to scale upwards without any further injuries. Desperately, you turn and race away from the lake. Ahead of you, you see a pile of rubble of what must have used to have been the village.

Tired and without food, you quickly hide in the rubble. The Careers don’t seem to find you.

The night that follows is perishingly cold, and you see the face of Saskia in the sky. You somehow make it through the next day, and the next night, but hunger saps your strength, and it’s all you can do to stay alive.

The morning after, you hear footsteps approaching and from your hiding place, you see the District One boy armed with a bow and arrow, the hulking girl from District Two holding a sword, and smiling, the girl from District Four gripping an axe.

“Well, look here,” The girl from District Four grins, as she moves towards the rubble of a different house.  You see a shape emerge from beneath it. It’s the dusty, defiant figure of the girl from District Seven. She can’t be more than twelve and she’s covered in head to toe from debris from the rubble. Still she clenches her fists and glares at the girl from District Four.

The District Four girl hefts her axe to kill her, when suddenly there’s a screeching sound.

What is that?” You hear the District 2 girl suddenly gasp.

The District Four girl turns away from her quarry and stares in puzzlement. You follow her gaze to see that an animal has appeared on the edges of the rubble. It’s large, humped, sandy coloured- almost horse-like, if the horse was bigger and had weird ears. You’ve never seen a creature like this before, but you recognise it from a picture book at school.  It’s a camel.

The camel opens its’ mouth and emits a piercing shriek. A bright jet of red lights shoots out of its’ mouth and hits the District 2 girl right in the chest. Her body explodes and turns into dust.

The girl from District Seven screams and turns to run. The camel shifts slightly, and screeches again, the beam hitting her in the back. She explodes too, and her cannon fires.

The boy from District One walks carefully and quietly backwards to join the girl from District Four. You see him mime shushing to her and then gestures brusquely for her to move forwards. She does so, shuffling her feet forwards one at a time. The District One boy leans down and picks up some pieces of brick. Lips clamped tight, he throws the brick hard to the camel’s left.

The rubble hits the ground with a clatter, and the camel turns towards it. It shrieks again, and fires the beam into the ground, creating a small crater. The girl from District Four leaps forward just as the camel fires. She jumps into the air, falling onto the camel’s back and slicing her axe cleanly through the camel’s head.

She scrambles to her feet, a delighted smile spreading across her face, when the camel’s body suddenly turns. It shrieks again, and the District Four girl rolls out of the way just in time as a laser beam shoots out from the camel’s neck.

She slowly gets to her feet, standing motionless, gazing with horror at the camel. There’s the sound of whooshing, and an arrow is suddenly embedded in her chest. She stares down, and with a wordless gasp, she falls to the ground with a thud. The camel’s body turns on her, firing the laser and she too is disintegrated. Her cannon sounds.

You look over to see the District One boy silently picking his way through the debris to you. A second arrow is already nocked to his bow, and as you meet his eyes, he raises a finger to his lips and shushes you. Then he raises his bow and prepares to shoot you.

What do you want to do?

Try and move before the arrow hits – Go to Page 260

Throw some rubble in his direction – Stay on this page

 

If you stayed on this page:

Your fingers tremble with exhaustion and fear, but you manage to stretch out and grip a piece of blue roof tile inches away from you. Clutching it so tightly that your hand begins to bleed, you throw the tile towards the boy from District One.

The tile clatters to the ground, and is immediately hit by the laser. The boy from District One shifts backwards in alarm. The movement of his feet is a tiny sound, barely audible. But it’s enough. His brown eyes widen and he’s suddenly hit from the laser as the camel screeches, his body exploding into dust.

The camel clatters, falling over into the ground, and seconds later, your victory trumpets start to play.

Congratulations, you’ve won the Hunger Games!

 

Chapter 299: Page 296

Chapter Text

“Sorry, I’ve changed my mind.”

You walk away and head over to the District Five boy.

Go to Page 257

Chapter 300: Page 297

Chapter Text

“Sorry, I’ve changed my mind,” You say.

You walk away and head over to the Careers.

Go to Page 256.

Chapter 301: Page 298

Chapter Text

“Sorry, I’ve changed my mind.”

You walk away and busy yourself with the skill that you have chosen to learn. Suddenly, out of the corner of your eye, a figure suddenly approaches you.

“Hi!” You turn and see that it’s the girl from District Ten. She has dark skin, with shoulder-length plaited dark hair, and currently a beaming smile, “I’m Meadow, nice to meet you.”

“Uh-”

“Would you like to ally with us?” She blurts out.

“Whose we?” You ask.

She gestures, and you see that standing awkwardly some metres behind her is the girl from District Seven, the boy from District Seven, the boy from District Eight, and the boy from District Ten.

“We’re the Challengers. And we’re creating an alliance to counter the Career pack,” She grins, “Are you in?”

 

Stay on your own – Stay on this page

Join Meadow and her group – Go to Page 259

 

If you stayed on this page:

“Sorry, not interested,” You say.

“Ah, that’s a shame,” She smiles, and claps you on your shoulder, “Remember you’re free to join if you ever change your mind in the arena!”

She races back to the others, and over the next two days, you see her approach other tributes. No one else joins her alliance.

 

Training is completed, and you go to show the Gamemakers what you’ve learnt!

 If you’re showing them a weapons skill, roll and add your Strength or Dexterity. If you’re showing them something to do with ropes or climbing, roll and add your Dexterity. If you’re showing them survival skills, roll and add your Wisdom.

What did you get?

0 or less – You get a score of 0

1-2- You get a score of 1

3-4- You get a score of 2

5-6 – You get a score of 3

7-8 – You get a score of 4

9-10- You get a score of 5

11-12- You get a score of 6

13-14 – You get a score of 7

15-16- You get a score of 8

17-18- You get a score of 9

19-20- You get a score of 10

20-21- You get a score of 11

22+- You get a score of 12

 

Next, the Interviews! How much do you wow the audience? Roll and add your Charisma modifier.

What did you get?

5 or less – You’re too nervous and flunk some of the questions. You get some laughs from the audience though!

6-10 – You answer the questions, but you’re just not memorable, sorry! Best make up for it in the arena

11-15 – It went well- the audience liked your interview!

16 or higher – Nicely done! You’re a tribute to watch!

 

 

It’s time for the Arena!

Head to Page 255.

 

Chapter 302: Page 299

Chapter Text

You struggle to carry the bag, and so the three of you try and carry it together.

It becomes colder and colder as you head up the mountain. Cobalt moves ahead of you and Ion and finds a cave. You huddle in as night sets. The dead are shown in the sky, and you see the face of the District Five boy.

The temperature plummets, and together the three of you decide that it should be okay to light a fire.

Cobalt and Ion find rocks and wood further into the cave, and you set about creating a fire. Cobalt presses flint into your hands. Do you manage to get the fire started?

Roll and add your Wisdom modifier. What did you get?

0-10: Go to Page 300

11 or higher: Stay on this page

 

If you stayed on this page:

You get the fire started, and Cobalt continues to search for fuel. Ion comes and sits beside you, wrapping her arms around herself.

“T-thanks for getting it started,” She mutters, her teeth chattering.

“Let’s hope the Careers don’t see it,” You say.

“They won’t come this far up,” She says, before her shoulders round slightly, “At least I hope they don’t.”

You glance at the bag filled with Saskia’s ‘gifts’, “Are you scared?”

She eyes the bag too, and bites her lip. “Terrified,” She admits, “But I can’t do nothing. If I want to die, then let it be doing some good.”

You glance at her. She’s sitting upright, looking stronger now. You smile, and she glances at you, “What?”

“Nothing,” You say, “Just glad to have you as an ally.”

“Thanks,” She smiles shyly, “I’m glad to have you too.”

Cobalt re-joins you both, and the night passes peacefully, with the three of you sharing stories from your home districts, and you picking up more sign language.

Cobalt is unsurprisingly popular in his district. He’s sixteen, and is constantly getting asked out on dates.

If I die, He signs with a wink, I’m going to be breaking a lot of people’s hearts.

Ion bites her lip and looks to the ground. She’s shy around her peers and spends a lot of time doing art or setting herself mathematical problems in her room. Her parents don’t have much money – nor does anyone- so she scrouges from pieces of paper that she can find.

The next day, you continue heading through the mountains. Cobalt leads the way, making a beeline westwards. You hear the sound of a cannon, as you continue to travel. By nightfall, Cobalt holds up a hand for you to stop. He throws a rock at a mountain, and to your surprise it hits thin air and bounces back.

He catches it, grinning, and sets it down.

That mountain isn’t real, He signs, We’re at the edge of the arena.

You get a fire going, and as the sun sets, Cobalt and Ion carefully unpack Saskia’s bag. They draw out explosives, and begin to place them at various points around the edge of the arena.

You get your wire and begin to link all the explosives together. How careful are you? Roll and add your Dexterity.

0-6: Go to Page 301

7 or higher: Stay on this page

 

If you stayed on this page:

You carefully set up the traps around the arena, and the three of you settle down to sleep.

The next morning, at first light, Cobalt and Ion sprinkle a trail of gunpower from the explosives and along the wires.

Okay, Cobalt signs, looking nervous for the first time, Let’s do this.

Ion clenches her fists and nods. You light a fire, and then light the gunpowder. You watch as the spark flares along the gunpowder trail, and the three of you turn and race for cover behind some rocks some distance away.

Seconds pass, and there’s a gigantic explosion. The kegs erupt in an explosion of smoke and noise. Your ears ring, and you feel someone clutch your arm.

It’s Ion. She’s signing Look at you and Cobalt, and is pointing eagerly to the sky.

It’s gone. At least the blue sky of morning has. In it’s place, you see a night sky lit with scattered stars. There are city lights some distance away, and feeling dizzy, you realise what you’re seeing. The Capitol.

Cobalt waves his arms at you both frantically, We need to go! Now!

He races over to the explosives, and you and Ion follow just behind. He reaches out towards the forcefield, and with a gasp, you see his arm passes right through. He turns beaming, and waves his hand for you and Ion to come forward.

Hesitantly, you step between over the destroyed chunk of the mountain that you just blew up, and through the edge of the arena.

At first, all you see is static. You hear a crackling from the forcefield around you as you step through the hole. There are no mountains on the other side. Instead, the chill disappears behind you, and you find yourself on concrete at night. Concrete buildings surround you, and you can hear a loud alarm blaring.

They know we escaped, Ion signs nervously.

It’ll be okay, Cobalt signs, Come on!

You race around the side of a building, and spot some bins some distance away. Quickly, you duck behind them just in time to see some Peacekeepers race past. You look in the direction of the arena, and all you can see is the side of a massive grey dome.

You’ve escaped the arena, but watching the Peacekeepers scout the area, you know that you definitely aren’t safe.

Roll and add your Dexterity modifier to see how well you’re hidden.

0-13: Go to Page 302

14 or higher: Stay on this page

 

If you stayed on this page:

You stay hidden and the Peacekeepers don’t find you. The three of you spend the night keeping watch and moving from one place to another. As dawn comes, you’re exhausted.

We should go to the Capitol, Ion signs.

More dangerous, You sign, shaking your head.

But there’ll be trains, She argues, We could go home!

The three of you spending the day hiding and debating what to do. Suddenly, you hear the sound of a hovercraft. You watch as it lands in the centre of the concrete. A middle-aged blond-haired man steps out, carefully brushing his suit as he does so.

“Mr. Heavensbee,” A Peacekeeper races towards him, “What are you doing here?”

“Seneca Crane sent me,” The man, Mr. Heavensbee replies calmly, “He wanted a report of the situation.”

“He didn’t come himself?” The Peacekeeper asks in disbelief.

“His full attention is on the continuation of the Game,” Mr Heavensee smiles, “And so he sent me in his place. I hope that’s okay with you.”

“Of course,” The Peacekeeper says flustered, “I’ll leave you to look around.”

The man turns to look at the forcefield around the arena as the Peacekeeper walks away. When the Peacekeeper has gone, he suddenly turns and walks purposefully in your direction.

Ion whimpers and grips the sleeve of your shirt.

What do we do? You sign to them both. Cobalt glances at you, nervously.

Fight, He signs briefly.

“I don’t want to harm you,” Mr. Heavensbee says as he moves closer, “But if you fight me, the Peacekeepers will certainly get involved and you will die.”

He stops a few feet away from you, and crouches down to you all, “I’m here to save you.”

I don’t trust him, Cobalt signs.

What choice do we have? Ion asks, We can’t run or fight.

“Why?” You ask aloud, “You’re from the Capitol.”

The man smiles, “But my allegiance isn’t. There’s a rebel force who are very interested in how you escaped from the arena. With your knowledge, we could save countless tributes.”

The three of you glance at each other.

S-A-S-K-I-A might still be alive, Ion signs nervously, We could save her

Cobalt’s eyes narrow, I don’t think he’s lying. He turns to Ion, I think you’re right. This is our best chance of survival.

The two of them turn to look at you. What do you want to do?

Go with Heavensbee – Stay on this page

Turn down Heavensbee- Go to Page 303

 

If you stay on this page:

You nod to Ion and Cobalt and turn back to the man. “We’ll go with you.”

He smiles, and leads you onto his hovercraft. It’s well padded with a table laden with fruit and bread, and the three of you settle down onto the sofas as the hovercraft doors close.

“You got them Plutarch?”

“I did,” Plutarch Heavensee smiles. He turns to the three of you, “We’re on our way to District Thirteen. We’re planning a rebellion, and the three of you are going to be our figureheads…”

Congratulations! Not only did the three of you survive, but you’ve also started the rebellion early…

Chapter 303: Page 300

Chapter Text

You don’t manage to get the fire started. You, Ion and Cobalt huddle together, teeth chattering.

Roll and add your Constitution modifier. What did you get?

0-3: Go to Page 323

4 or higher: Stay on this page

 

If you stayed on this page:

It’s a long hard night, and your feet and toes are frozen by the end of it.

The next day, you continue heading through the mountains. Cobalt leads the way, making a beeline westwards. You hear the sound of a cannon, as you continue to travel. By nightfall, Cobalt holds up a hand for you to stop. He throws a rock at a mountain, and to your surprise it hits thin air and bounces back.

He catches it, grinning, and sets it down.

That mountain isn’t real, He signs, We’re at the edge of the arena. He glances over at you, and bites his lip, We need a fire.

Do you manage to start the fire?

Roll and add your Wisdom modifier. What did you get?

1-10: Go to Page 324

11 or higher: Stay on this page

 

If you stayed on this page:

You get a fire going, and as the sun sets, Cobalt and Ion carefully unpack Saskia’s bag. They draw out explosives, and begin to place them at various points around the edge of the arena.

You get your wire and begin to link all the explosives together. How careful are you? Roll and add your Dexterity.

0-6: Go to Page 301

7 or higher: Stay on this page

 

If you stayed on this page:

You carefully set up the traps around the arena, and the three of you settle down to sleep.

The next morning, at first light, Cobalt and Ion sprinkle a trail of gunpower from the explosives and along the wires.

Okay, Cobalt signs, looking nervous for the first time, Let’s do this.

Ion clenches her fists and nods. You light a fire, and then light the gunpowder. You watch as the spark flares along the gunpowder trail, and the three of you turn and race for cover behind some rocks some distance away.

Seconds pass, and there’s a gigantic explosion. The kegs erupt in an explosion of smoke and noise. Your ears ring, and you feel someone clutch your arm.

It’s Ion. She’s signing Look at you and Cobalt, and is pointing eagerly to the sky.

It’s gone. At least the blue sky of morning has. In it’s place, you see a night sky lit with scattered stars. There are city lights some distance away, and feeling dizzy, you realise what you’re seeing. The Capitol.

Cobalt waves his arms at you both frantically, We need to go! Now!

He races over to the explosives, and you and Ion follow just behind. He reaches out towards the forcefield, and with a gasp, you see his arm passes right through. He turns beaming, and waves his hand for you and Ion to come forward.

Hesitantly, you step between over the destroyed chunk of the mountain that you just blew up, and through the edge of the arena.

At first, all you see is static. You hear a crackling from the forcefield around you as you step through the hole. There are no mountains on the other side. Instead, the chill disappears behind you, and you find yourself on concrete at night. Concrete buildings surround you, and you can hear a loud alarm blaring.

They know we escaped, Ion signs nervously.

It’ll be okay, Cobalt signs, Come on!

You race around the side of a building, and spot some bins some distance away. Quickly, you duck behind them just in time to see some Peacekeepers race past. You look in the direction of the arena, and all you can see is the side of a massive grey dome.

You’ve escaped the arena, but watching the Peacekeepers scout the area, you know that you definitely aren’t safe.

Roll and add your Dexterity modifier to see how well you’re hidden.

0-13: Go to Page 302

14 or higher: Stay on this page

 

If you stayed on this page:

You stay hidden and the Peacekeepers don’t find you. The three of you spend the night keeping watch and moving from one place to another. As dawn comes, you’re exhausted.

We should go to the Capitol, Ion signs.

More dangerous, You sign, shaking your head.

But there’ll be trains, She argues, We could go home!

The three of you spending the day hiding and debating what to do. Suddenly, you hear the sound of a hovercraft. You watch as it lands in the centre of the concrete. A middle-aged blond-haired man steps out, carefully brushing his suit as he does so.

“Mr. Heavensbee,” A Peacekeeper races towards him, “What are you doing here?”

“Seneca Crane sent me,” The man, Mr. Heavensbee replies calmly, “He wanted a report of the situation.”

“He didn’t come himself?” The Peacekeeper asks in disbelief.

“His full attention is on the continuation of the Game,” Mr Heavensee smiles, “And so he sent me in his place. I hope that’s okay with you.”

“Of course,” The Peacekeeper says flustered, “I’ll leave you to look around.”

The man turns to look at the forcefield around the arena as the Peacekeeper walks away. When the Peacekeeper has gone, he suddenly turns and walks purposefully in your direction.

Ion whimpers and grips the sleeve of your shirt.

What do we do? You sign to them both. Cobalt glances at you, nervously.

Fight, He signs briefly.

“I don’t want to harm you,” Mr. Heavensbee says as he moves closer, “But if you fight me, the Peacekeepers will certainly get involved and you will die.”

He stops a few feet away from you, and crouches down to you all, “I’m here to save you.”

I don’t trust him, Cobalt signs.

What choice do we have? Ion asks, We can’t run or fight.

“Why?” You ask aloud, “You’re from the Capitol.”

The man smiles, “But my allegiance isn’t. There’s a rebel force who are very interested in how you escaped from the arena. With your knowledge, we could save countless tributes.”

The three of you glance at each other.

S-A-S-K-I-A might still be alive, Ion signs nervously, We could save her

Cobalt’s eyes narrow, I don’t think he’s lying. He turns to Ion, I think you’re right. This is our best chance of survival.

The two of them turn to look at you. What do you want to do?

Go with Heavensbee – Stay on this page

Turn down Heavensbee- Go to Page 303

 

If you stay on this page:

You nod to Ion and Cobalt and turn back to the man. “We’ll go with you.”

He smiles, and leads you onto his hovercraft. It’s well padded with a table laden with fruit and bread, and the three of you settle down onto the sofas as the hovercraft doors close.

“You got them Plutarch?”

“I did,” Plutarch Heavensee smiles. He turns to the three of you, “We’re on our way to District Thirteen. We’re planning a rebellion, and the three of you are going to be our figureheads…”

Congratulations! Not only did the three of you survive, but you’ve also started the rebellion early…

Chapter 304: Page 301

Chapter Text

Not careful enough. You yank the wire too hard, and the bombs explode, sending you hurtling backwards.

Sorry!

Chapter 305: Page 302

Chapter Text

“Found them!”

There are more shouts, and you see the Peacekeepers turning their guns on you and firing…

Chapter 306: Page 303

Chapter Text

You glance at Ion and Cobalt, who shake their heads, “We’re not coming with you.”

“I see,” The man says. He sighs, and glances back to the hovercraft, “Then we’ll have to do this the hard way…”

Soldiers in a dark uniform you don’t recognise jump out of the hovercraft. You stand, with Cobalt and Ion on either side, their fists clenched.

The soldiers move to grab you.

Roll and add your Strength or Dexterity modifier. What did you get?

0-12: Go to Page 315

13 or higher: Stay on this page

 

If you stayed on this page:

The three of you hit the soldiers, and escape, racing off into the Capitol…

You’re alive, and runaways from both the Capitol and District Thirteen.

Congratulations!

 

Chapter 307: Page 304

Chapter Text

Nice! The biscuits give you a +1 to your Constitution, and the wire gives you an Advantage when making traps. This means that you roll twice and use the highest number.

You start running over to the village, and you see Glen doing the same. Suddenly, the District Two boy lunges at Glen and throws him to the ground.

Would you like to help Glen or keep running?

A: Help Glen. Roll and add your Strength or Dexterity modifier. What did you get?

0-10: Go to Page 307

11 or higher: Go to Page 308

 

B: Keep running – Stay on this page

 

If you stayed on this page:

You keep running towards the village, and hear Glen’s cries peter out behind you.

You make it unharmed to the village. The houses are brightly coloured, and are all detached with small gardens in front of them. You try a door of a pink-rooved house and find that it’s unlocked. Stepping inside, you find a large room with a blue sofa stretched out along the back wall. In front of the sofa is a large round table laden with fruit.

A small bed is set up in the corner of the room, whilst on the opposite wall, there is a massive television. Being from a poorer district, you stare in amazement at the large flat television. The floor is carpeted and beside the television, there is a fridge and there is a fireplace beside the sofa.

You open the fridge. Inside is what seems to be bread and lots of vegetables, and some weirdly shaped hard things in a packet that reads ‘pasta.’ A door to the side of the fridge reveals a toilet, whilst another door leads to a staircase. There’s a small empty room at the top, and peering through the heavy curtains that surrounds it, you can see windows giving you a view of the entire village.

You see Meadow arriving, with Thimble, Rind and Willow. You race down to join them.

“You made it,” She beams, “Any sign of Glen?”

Tell the truth – Go to Page 309

Lie – Roll and add your Charisma modifier. What did you get?

0-12: Go to Page 310

13 or higher: Stay on this page

“No,” You say, tilting your head as if confused, “He wasn’t on your side?”

“I don’t think so, but we might have lost him in all the chaos,” Meadow sighs. Behind her, you see Willow glance at you, her eyes narrowed.

“Did anyone get anything from the Cornucopia?” Meadow asks. You shake your head, but Willow pulls out a pack of knives, Thimble holds up a bag of potatoes with a flourish, and Rind gestures to a small backpack.

“Good!” Meadow claps her hands together, “I managed to get a first aid kit, so we should be covered. For now let’s check out the houses, and keep an eye out for the Careers.”

The other houses have different coloured rooves – blue, green and orange, but the set-up remains the same. To Meadow’s delight, Willow finds that by pressing a button in the ‘attic’ it causes the roof to shoot out, connecting itself to the next house.

“This is brilliant!” Meadow grins, “With these platforms, we can keep an eye on the whole area!”

You all investigate the food, and find that whilst the fruit on the table is not edible, the food in the fridge is.

“Ooh I’ll cook!” Thimble grins, pulling things out of the fridge, “I can do a great stir fry!”

“Just don’t poison us,” Rind mutters. He’s leaning against the counter watching Thimble.

Thimble chucks an onion at him, which he catches with one hand. He sticks his tongue out at Rind, “You’re just jealous you have no stir frys in District Ten.”

Rind raises an eyebrow, “We have soups and stews.”

“Well you can be on cooking duty tomorrow and wow me then,” Thimble grins, plucking the onion out of Rind’s hand.

“I have no intention of wowing you,” Rind mutters.

“Well I do,” Thimble winks. He gazes down at his assorted ingredients and interlocks his fingers, stretching out his hands, “Prepare to be amazed.”

Willow giggles from where she sits on a red couch. She’s found some wood from outside and is carefully chipping away at it with a knife.

You help Meadow shift some chairs over in front of the door. She surveys the blockade grimly.

“You okay?” You ask.

She frowns, “It’s just a large place to guard,” She sighs, before brightening, “Good thing there are quite a few of us though!”

She claps you on the shoulder before walking over to the others.

“Right guys! We’ve got a long night ahead of us, so I’m going to divide us up into watches. Ideally, I’d want us in pairs so we can have all angles covered.”

“But there’s only five of us,” Thimble points out, as he begins to toss vegetables into a sizzling pan, “I may not be great at maths, but I’m pretty sure that’s an odd number.”

“Yeah, Glen hasn’t turned up yet,” Willow adds.

“He’ll come,” Meadow assures her. She turns to you, “I’ll take first shift with you, if that’s alright?” You nod. “Then I’ll take the second shift with Willow, and Rind and Thimble can be together for the third shift. Does that sound good for everyone?”

There are various nods and noises of approval from Willow and Thimble. Rind, however, frowns, “So you’re taking two shifts?”

“Well, technically-“

“You’re taking two,” Rind presses, “Meadow, I know you’re our leader but that doesn’t mean you should get less sleep.”

She smiles tiredly at him, but his expression doesn’t change. “It’s okay, Rind,” She says, “I don’t think I’ll get much sleep anyway.”

“Stir fries uuuuup,” Thimble sings, as he places down the pot onto the kitchen table. Willow immediately scampers over with her wood. You can see the face of a fox carved out of it.

“My ears!” Rind grumbles, but he brings over some plates and cutlery to place around the table. He sniffs, and then his eyebrows raise, “This…actually smells good.”

“Uh, thanks?” Thimble says, “That’s because it is good! Hey, you gotta wait for everyone else!”

Rind has already scooped up some of the noodles with his fork and has put them in his mouth. You all watch as he chews for some moments, his eyes closed. Then he swallows and glances over at Thimble.

“Wow,” He murmurs, “Consider me amazed.”

Thimble flushes, and begins to divide out the portions. Willow eagerly digs into hers, as you and Meadow sit down to join the others.

“Oh man, this is gonna be so fun,” Thimble says around a mouthful of vegetables, sauce and noodles, “Just wait until I-“

A cannon sounds, and you all freeze. It’s followed by nine more.

You finish the meal in silence, and you, Meadow and Rind help wash and clear up. Then you all head to the rooftop to see the dead in the sky.

Glen’s face is shown there, as is the boy from District Two. Willow’s face crumples, and Thimble and Meadow put their arms around her as she starts to cry.

Thimble and Rind lead her downstairs, whilst you and Meadow keep watch for the first shift. You sit back to back, with you watching the fields and the rest of the village, whilst she gazes out at the rest of the arena.

“Before the cannons sounded,” She murmurs, “It felt- just for a moment- that we weren’t in the Hunger Games. Do you know what I mean?”

“Yeah,” You say, “It was peaceful.” You glance over at her, and watch as she runs her hands up and down her arms, “Are you okay?”

“If I’m being honest,” She says, “I’m terrified.”

“Of dying?”

“Well, obviously,” She sighs, “But also of letting you all down.”

“You’re doing great,” You assure her, “And if it helps, we all chose to be in this alliance. You didn’t force us.”

“Actually,” She smiles, huffing slightly, “That makes it worse. But thanks for the encouragement.”

 

You shift ends and you go and wake Willow, before curling up onto a couch. You wake the next morning, with a spoon being poked in your face.

“What the-“ You swat it away, and you see Thimble giggling holding the spoon in his right hand. Rind stands behind him, arms folded but smiling, “Are you both okay?”

“They’re sleep deprived,” Meadow announces, walking into the room. She’s holding a wet flannel and is wiping her face with it, “So the answer is probably ‘no’. Come on, Willow, time to get up.”

She nudges a huddled mass on a nearby couch. “I’m not here,” You hear Willow’s voice say from under a pile of blankets.

“Great,” Meadow sighs.

“Anything happen last night?” You ask.

“A cannon went off,” She says, “And the Careers weren’t anywhere near their base- they’ve set up by the Cornucopia- so they were probably off murdering.”

“We’ve made gloop!” You hear Thimble announce, waving the spoon again, “Courtesy of Rind!”

“It’s porridge, you idiot,” You watch in amazement as Rind grins and musses up Thimble’s hair, joining him over by the stove.

You turn to Meadow, “Are they…getting along?”

“Yeah apparently so,” She raises an eyebrow, “I don’t know what happened on their shift last night, and I’m not sure I want to know.”

You eat the porridge, and spend the day searching the other houses. There are no other tributes, so you all set up a barricade of furniture, at the entrance of the village and towards the fields.

“Not the most fashionable barricade ever seen,” Meadow smiles as she balances a chair onto a tower of tables and beds, “But certainly a statement.”

In the evening, you hear a tinkling sound, and you look outside to see a large parachute descending downwards.

“A sponsor!” Meadow whoops, “I hope it’s weapons!”

You all eagerly unravel it, to find…

“A lute!” Thimble beams. He scoops it up, and cradles it to his chest, “Someone must have loved my performance in the interview!”

“Hooray,” Rind says in a monotone voice.

“Is there anything else?” Meadow asks Willow as she peers at the fabric of the parachute. The tween shakes her head.

Wonderful,” Meadow sighs, before putting on a smile and beaming up at the sky, “Thank you, sponsor! Please feel free to send more gifts!”

“Though maybe not instruments,” Rind adds.

Rind!”

“If they do,” He points out, “We’ll turn into a walking band.”

You head into the house, to see Thimble standing on the kitchen table.

“Gather round, gather round all,” He says, “I’ll play you your favourite classics!” He points to Willow who’s laughing, “What about you, young lady? A District Seven classic, did I hear you ask?”

“No one said anything,” Rind points out.

But Thimble, undeterred, launches into a song:

“Of all the trees that grow so fair,

   Old England to adorn,

Greater are none beneath the Sun,

   Than Oak, and Ash, and Thorn.

Sing Oak, and Ash, and Thorn, good sirs,

   (All of a Midsummer morn!)

Surely we sing no little thing,

   In Oak, and Ash, and Thorn!”

 

His voice is low and melodious, and you see that Willow has tears in her eyes. Rind’s mouth drop open. Thimble finishes his verse and stares at him, “What?”

“You…you’re actually good.” Rind says in disbelief.

Thimble bows, “I am a man of many talents.”

“But why were you singing so atrociously earlier?” Rind demands.

“I like falsetto,” Thimble grins. He glances over at the lute and sits down, swinging his legs onto the table, “It’s strange though. It’s so heavy. Almost as if…”

He reaches over for one of the keys, and there’s a looking sound. Looking at the strings, he frowns, “Ah.”

“What?” Meadow asks.

“There’s a weapon hidden inside here,” Thimble mumbles, bringing the lute to his eye level.

“Well get it out then!” Meadow says, moving closer.

“No can do, boss!” Thimble grins, “It would destroy the lute.”

“You little-“

Meadow lunges for him, and he jumps off the table and away up to the attic. She sighs.

That night, Rind cooks tomato soup, and you all take turns keeping watch.

The next day, you all head into the neighbouring farmer’s fields. You spread out, and keep an eye out for other tributes whilst examining the vegetables. They’re real! You begin to unearth some potatoes, when suddenly you hear Meadow shout, “Mutts!”

Looking up, you can see gigantic locusts rising out of the ground behind her. She gestures to you all, “Back to the village! Run!”

She pushes you all forward, and following Rind, you all run into the village. Looking back, you see that Meadow is much slower, panting for breath. The locusts are almost onto her.

If you want to go back and help Meadow, roll and add your Dexterity modifier. What did you get?

0-12: Go to Page 311

13 or higher: Go to Page 312

 

Keep running – Stay on this page

 

If you stayed on this page:

You hear a cannon sound, and as you join Rind in the house, Meadow doesn’t appear. You watch as the locusts fly past your window.

“No,” Willow murmurs.

Rind and Thimble collapse on a sofa beside each other, and Willow buries her face in her hands.

“What do we do now?” Thimble asks, his voice hollow.

“What we must,” Rind says, wiping the tears away from his eyes. He gently lays a hand on Thimble’s shoulder, “We carry on.”

Meadow’s face appears in the sky, and you are alone on your shift.

The next day, you hear two cannons and see the faces of the District Three tributes. Another cannon fires the next day, and you see the face of the District One girl in the sky.

There’s now only eight of you left.

The next morning, you’re just getting out of bed when there’s a rumbling sound. As you grip the bed for support, you see a jagged line appear through the floor, before suddenly it expands, turning into a gaping chasm that tears your house in two!

You grab onto the bedpost, desperately trying not to fall into the widening gap.

Roll and add your Strength or Dexterity modifier. What did you get?

1-9: Go to Page 251

10 or higher: Stay on this page

 

 

If you stayed on this page:

You manage to hang on, closing your eyes as you hear shouts from the others and the crashing of buildings falling. You also hear a cannon. When the earthquake stops and everything finishes shaking, you open your eyes to see that the hole has closed up, and in its’ place there is now a jagged line.

All around you, there is rubble. The houses and furniture has been utterly decimated, and you see Thimble and Willow crouched some distance away from you.

“Who?” You ask as you pick your way towards them.

Thimble doesn’t respond, his arms wrapped around his head. Willow looks up to meet your eyes and answers for him, “Rind.”

That day and the following night is a hard one for you all. You make do with your duvet and the remnants of the food, but the night is cold and you spent most of it shivering and alert for danger.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

“What do we do?” Thimble asks.

Willow meets your eyes and nods, “We finish this.” She hands Thimble his lute, “You create a distraction. I’ll kill the Careers,” She turns to you, “You can help me fight them or steal more food for us. But whatever happens, we’re turning this around.”

As evening approaches, the three of you set off towards the Cornucopia. The four Careers are already there, watching in all directions. As the sun begins to set, there’s a rumbling sound and tables laden with food rise up from underground onto the surrounding platforms.

What’s your priority?

Steal food – Stay on this page

Help Willow kill the Careers – Go to Page 313

 

If you stayed on this page:

Thimble’s distraction is a song. He steps out with his lute towards the assembled Careers, and begins to sing. He saunters towards them, and strums a chord on his lute.

“Since this is a Feast, I hope you don’t mind some entertainment,” He grins.

The Careers look at each other perplexed.

“Uh, not all at all,” The girl from District Four says.

Thimble begins to sing. He’s a good singer, deep and rich on the low notes, a bit breathy on the high- but hey, who are you to judge?

 

“Tarry wool, oh tarry wool

  Tarry wool is ill tae spin

  Card it well, oh, card it well

  Card it well e'er ye begin.”

 

You blink and turn to Willow, “Is he singing about wool?”

She shrugs, “He is from District Eight, after all.”

 

“When it's carded, wove and spun,

Then your work in almost done

But when it's woven, dressed and cleaned,

It will be clothing for a queen.”

 

Willow darts forward and snatches some bread from the table. You follow a suit, grabbing a packet of fruit, and some assorted rolls. You grab a bowl of something, and nod to Willow. She draws out a knife, and you take the initiative to run before she begins slaughtering all the Careers.

You hear Thimble’s voice still singing as you run:

 

“Up, ye shepherds, dance and skip

O'er the hills and valleys trip

Sing in praise of tarry wool

And of the flo-“

 

A cannon fires. A scream. Thimble abruptly stops singing, and then another cannon fires.

You race to the wreckage of the village and crouch in the rubble. The bowl you snatched has a wooden lid screwed on. You careful unscrew it to find warm soup inside.

You hear the sound of footsteps heading towards you, and looking up, you see Willow racing towards you. She’s crying.

“Thimble didn’t make it. They killed him after I hit the District Four boy.”

“Did they see you?” You ask.

She shakes her head, and buries her head in her arms. You don’t hear any more cannons the rest of the night.

The next day, another cannon fires. Nothing happens the next day, and you and Willow divide out the food.

The morning after, you hear footsteps approaching and from your hiding place, you see the District One boy armed with a bow and arrow, the hulking girl from District Two holding a sword, and smiling, the girl from District Four gripping an axe.

“Well, look here,” The girl from District Four grins. You and Willow stand, and you feel something brush against your hand. Looking down, you see that Willow has pressed the hilt of a knife into your hand. You take it and glances over to her. She gives you a small nod, her lips tight in defiance.

The District Four girl hefts her axe, moving towards you. Suddenly there’s a screeching sound.

What is that?” You hear the District 2 girl suddenly gasp.

The District Four girl turns away from the both of you and stares in puzzlement. You follow her gaze to see that an animal has appeared on the edges of the rubble. It’s large, humped, sandy coloured- almost horse-like, if the horse was bigger and had weird ears. You’ve never seen a creature like this before, but you recognise it from a picture book at school. It’s a camel.

The camel opens its’ mouth and emits a piercing shriek. A bright jet of red lights shoots out of its’ mouth and hits the District 2 girl right in the chest. Her body explodes and turns into dust.

Willow screams and turns to run. The camel shifts slightly, and screeches again, the beam hitting her in the back. She explodes too, and her cannon fires.

The boy from District One walks carefully and quietly backwards to join the girl from District Four. You see him mime shushing to her and then gestures brusquely for her to move forwards. She does so, shuffling her feet forwards one at a time. The District One boy leans down and picks up some pieces of brick. Lips clamped tight, he throws the brick hard to the camel’s left.

The rubble hits the ground with a clatter, and the camel turns towards it. It shrieks again, and fires the beam into the ground, creating a small crater. The girl from District Four leaps forward just as the camel fires. She jumps into the air, falling onto the camel’s back and slicing her axe cleanly through the camel’s head.

She scrambles to her feet, a delighted smile spreading across her face, when the camel’s body suddenly turns. It shrieks again, and the District Four girl rolls out of the way just in time as a laser beam shoots out from the camel’s neck.

She slowly gets to her feet, standing motionless, gazing with horror at the camel. There’s the sound of whooshing, and an arrow is suddenly embedded in her chest. She stares down, and with a wordless gasp, she falls to the ground with a thud. The camel’s body turns on her, firing the laser and she too is disintegrated. Her cannon sounds.

You look over to see the District One boy silently picking his way through the debris to you. A second arrow is already nocked to his bow, and as you meet his eyes, he raises a finger to his lips and shushes you. Then he raises his bow and prepares to shoot you.

What do you want to do?

Try and move before the arrow hits – Go to Page 260

Throw the knife at him – Stay on this page

 

If you stayed on this page:

You throw the knife at the District One boy.

It clatters to the ground, and is immediately hit by the laser. The boy from District One shifts backwards in alarm. The movement of his feet is a tiny sound, barely audible. But it’s enough. His brown eyes widen and he’s suddenly hit from the laser as the camel screeches, his body exploding into dust.

The camel clatters, falling over into the ground, and seconds later, your victory trumpets start to play.

Congratulations, you’ve won the Hunger Games!

Chapter 308: Page 305

Chapter Text

Nice!

Inside the backpack is a packet of crackers, a first-aid kit and a camouflaged sleeping bag.

The packet of crackets gives you a +1 to your Constitution score.

The first aid kit gives you Advantage when dealing with injuries. This means that you roll twice when asked for a check and you’ll use the higher score.

The sleeping bag gives you Advantage against the cold or when hiding. Same as the first aid kit, this means that you’ll roll twice when asked and you’ll use the higher score.

You start running over to the village, and you see Glen doing the same. Suddenly, the District Two boy lunges at Glen and throws him to the ground.

Would you like to help Glen or keep running?

A: Help Glen. Roll and add your Strength or Dexterity modifier. What did you get?

0-10: Go to Page 307

11 or higher: Go to Page 308

 

B: Keep running – Stay on this page

 

If you stayed on this page:

You keep running towards the village, and hear Glen’s cries peter out behind you.

You make it unharmed to the village. The houses are brightly coloured, and are all detached with small gardens in front of them. You try a door of a pink-rooved house and find that it’s unlocked. Stepping inside, you find a large room with a blue sofa stretched out along the back wall. In front of the sofa is a large round table laden with fruit.

A small bed is set up in the corner of the room, whilst on the opposite wall, there is a massive television. Being from a poorer district, you stare in amazement at the large flat television. The floor is carpeted and beside the television, there is a fridge and there is a fireplace beside the sofa.

You open the fridge. Inside is what seems to be bread and lots of vegetables, and some weirdly shaped hard things in a packet that reads ‘pasta.’ A door to the side of the fridge reveals a toilet, whilst another door leads to a staircase. There’s a small empty room at the top, and peering through the heavy curtains that surrounds it, you can see windows giving you a view of the entire village.

You see Meadow arriving, with Thimble, Rind and Willow. You race down to join them.

“You made it,” She beams, “Any sign of Glen?”

Tell the truth – Go to Page 309

Lie – Roll and add your Charisma modifier. What did you get?

0-12: Go to Page 310

13 or higher: Stay on this page

“No,” You say, tilting your head as if confused, “He wasn’t on your side?”

“I don’t think so, but we might have lost him in all the chaos,” Meadow sighs. Behind her, you see Willow glance at you, her eyes narrowed.

“Did anyone get anything from the Cornucopia?” Meadow asks. You shake your head, but Willow pulls out a pack of knives, Thimble holds up a bag of potatoes with a flourish, and Rind gestures to a small backpack.

“Good!” Meadow claps her hands together, “I managed to get a first aid kit, so we should be covered. For now let’s check out the houses, and keep an eye out for the Careers.”

The other houses have different coloured rooves – blue, green and orange, but the set-up remains the same. To Meadow’s delight, Willow finds that by pressing a button in the ‘attic’ it causes the roof to shoot out, connecting itself to the next house.

“This is brilliant!” Meadow grins, “With these platforms, we can keep an eye on the whole area!”

You all investigate the food, and find that whilst the fruit on the table is not edible, the food in the fridge is.

“Ooh I’ll cook!” Thimble grins, pulling things out of the fridge, “I can do a great stir fry!”

“Just don’t poison us,” Rind mutters. He’s leaning against the counter watching Thimble.

Thimble chucks an onion at him, which he catches with one hand. He sticks his tongue out at Rind, “You’re just jealous you have no stir frys in District Ten.”

Rind raises an eyebrow, “We have soups and stews.”

“Well you can be on cooking duty tomorrow and wow me then,” Thimble grins, plucking the onion out of Rind’s hand.

“I have no intention of wowing you,” Rind mutters.

“Well I do,” Thimble winks. He gazes down at his assorted ingredients and interlocks his fingers, stretching out his hands, “Prepare to be amazed.”

Willow giggles from where she sits on a red couch. She’s found some wood from outside and is carefully chipping away at it with a knife.

You help Meadow shift some chairs over in front of the door. She surveys the blockade grimly.

“You okay?” You ask.

She frowns, “It’s just a large place to guard,” She sighs, before brightening, “Good thing there are quite a few of us though!”

She claps you on the shoulder before walking over to the others.

“Right guys! We’ve got a long night ahead of us, so I’m going to divide us up into watches. Ideally, I’d want us in pairs so we can have all angles covered.”

“But there’s only five of us,” Thimble points out, as he begins to toss vegetables into a sizzling pan, “I may not be great at maths, but I’m pretty sure that’s an odd number.”

“Yeah, Glen hasn’t turned up yet,” Willow adds.

“He’ll come,” Meadow assures her. She turns to you, “I’ll take first shift with you, if that’s alright?” You nod. “Then I’ll take the second shift with Willow, and Rind and Thimble can be together for the third shift. Does that sound good for everyone?”

There are various nods and noises of approval from Willow and Thimble. Rind, however, frowns, “So you’re taking two shifts?”

“Well, technically-“

“You’re taking two,” Rind presses, “Meadow, I know you’re our leader but that doesn’t mean you should get less sleep.”

She smiles tiredly at him, but his expression doesn’t change. “It’s okay, Rind,” She says, “I don’t think I’ll get much sleep anyway.”

“Stir fries uuuuup,” Thimble sings, as he places down the pot onto the kitchen table. Willow immediately scampers over with her wood. You can see the face of a fox carved out of it.

“My ears!” Rind grumbles, but he brings over some plates and cutlery to place around the table. He sniffs, and then his eyebrows raise, “This…actually smells good.”

“Uh, thanks?” Thimble says, “That’s because it is good! Hey, you gotta wait for everyone else!”

Rind has already scooped up some of the noodles with his fork and has put them in his mouth. You all watch as he chews for some moments, his eyes closed. Then he swallows and glances over at Thimble.

“Wow,” He murmurs, “Consider me amazed.”

Thimble flushes, and begins to divide out the portions. Willow eagerly digs into hers, as you and Meadow sit down to join the others.

“Oh man, this is gonna be so fun,” Thimble says around a mouthful of vegetables, sauce and noodles, “Just wait until I-“

A cannon sounds, and you all freeze. It’s followed by nine more.

You finish the meal in silence, and you, Meadow and Rind help wash and clear up. Then you all head to the rooftop to see the dead in the sky.

Glen’s face is shown there, as is the boy from District Two. Willow’s face crumples, and Thimble and Meadow put their arms around her as she starts to cry.

Thimble and Rind lead her downstairs, whilst you and Meadow keep watch for the first shift. You sit back to back, with you watching the fields and the rest of the village, whilst she gazes out at the rest of the arena.

“Before the cannons sounded,” She murmurs, “It felt- just for a moment- that we weren’t in the Hunger Games. Do you know what I mean?”

“Yeah,” You say, “It was peaceful.” You glance over at her, and watch as she runs her hands up and down her arms, “Are you okay?”

“If I’m being honest,” She says, “I’m terrified.”

“Of dying?”

“Well, obviously,” She sighs, “But also of letting you all down.”

“You’re doing great,” You assure her, “And if it helps, we all chose to be in this alliance. You didn’t force us.”

“Actually,” She smiles, huffing slightly, “That makes it worse. But thanks for the encouragement.”

 

You shift ends and you go and wake Willow, before curling up onto a couch. You wake the next morning, with a spoon being poked in your face.

“What the-“ You swat it away, and you see Thimble giggling holding the spoon in his right hand. Rind stands behind him, arms folded but smiling, “Are you both okay?”

“They’re sleep deprived,” Meadow announces, walking into the room. She’s holding a wet flannel and is wiping her face with it, “So the answer is probably ‘no’. Come on, Willow, time to get up.”

She nudges a huddled mass on a nearby couch. “I’m not here,” You hear Willow’s voice say from under a pile of blankets.

“Great,” Meadow sighs.

“Anything happen last night?” You ask.

“A cannon went off,” She says, “And the Careers weren’t anywhere near their base- they’ve set up by the Cornucopia- so they were probably off murdering.”

“We’ve made gloop!” You hear Thimble announce, waving the spoon again, “Courtesy of Rind!”

“It’s porridge, you idiot,” You watch in amazement as Rind grins and musses up Thimble’s hair, joining him over by the stove.

You turn to Meadow, “Are they…getting along?”

“Yeah apparently so,” She raises an eyebrow, “I don’t know what happened on their shift last night, and I’m not sure I want to know.”

You eat the porridge, and spend the day searching the other houses. There are no other tributes, so you all set up a barricade of furniture, at the entrance of the village and towards the fields.

“Not the most fashionable barricade ever seen,” Meadow smiles as she balances a chair onto a tower of tables and beds, “But certainly a statement.”

In the evening, you hear a tinkling sound, and you look outside to see a large parachute descending downwards.

“A sponsor!” Meadow whoops, “I hope it’s weapons!”

You all eagerly unravel it, to find…

“A lute!” Thimble beams. He scoops it up, and cradles it to his chest, “Someone must have loved my performance in the interview!”

“Hooray,” Rind says in a monotone voice.

“Is there anything else?” Meadow asks Willow as she peers at the fabric of the parachute. The tween shakes her head.

Wonderful,” Meadow sighs, before putting on a smile and beaming up at the sky, “Thank you, sponsor! Please feel free to send more gifts!”

“Though maybe not instruments,” Rind adds.

Rind!”

“If they do,” He points out, “We’ll turn into a walking band.”

You head into the house, to see Thimble standing on the kitchen table.

“Gather round, gather round all,” He says, “I’ll play you your favourite classics!” He points to Willow who’s laughing, “What about you, young lady? A District Seven classic, did I hear you ask?”

“No one said anything,” Rind points out.

But Thimble, undeterred, launches into a song:

“Of all the trees that grow so fair,

   Old England to adorn,

Greater are none beneath the Sun,

   Than Oak, and Ash, and Thorn.

Sing Oak, and Ash, and Thorn, good sirs,

   (All of a Midsummer morn!)

Surely we sing no little thing,

   In Oak, and Ash, and Thorn!”

 

His voice is low and melodious, and you see that Willow has tears in her eyes. Rind’s mouth drop open. Thimble finishes his verse and stares at him, “What?”

“You…you’re actually good.” Rind says in disbelief.

Thimble bows, “I am a man of many talents.”

“But why were you singing so atrociously earlier?” Rind demands.

“I like falsetto,” Thimble grins. He glances over at the lute and sits down, swinging his legs onto the table, “It’s strange though. It’s so heavy. Almost as if…”

He reaches over for one of the keys, and there’s a looking sound. Looking at the strings, he frowns, “Ah.”

“What?” Meadow asks.

“There’s a weapon hidden inside here,” Thimble mumbles, bringing the lute to his eye level.

“Well get it out then!” Meadow says, moving closer.

“No can do, boss!” Thimble grins, “It would destroy the lute.”

“You little-“

Meadow lunges for him, and he jumps off the table and away up to the attic. She sighs.

That night, Rind cooks tomato soup, and you all take turns keeping watch.

The next day, you all head into the neighbouring farmer’s fields. You spread out, and keep an eye out for other tributes whilst examining the vegetables. They’re real! You begin to unearth some potatoes, when suddenly you hear Meadow shout, “Mutts!”

Looking up, you can see gigantic locusts rising out of the ground behind her. She gestures to you all, “Back to the village! Run!”

She pushes you all forward, and following Rind, you all run into the village. Looking back, you see that Meadow is much slower, panting for breath. The locusts are almost onto her.

If you want to go back and help Meadow, roll and add your Dexterity modifier. What did you get?

0-12: Go to Page 311

13 or higher: Go to Page 312

 

Keep running – Stay on this page

 

If you stayed on this page:

You hear a cannon sound, and as you join Rind in the house, Meadow doesn’t appear. You watch as the locusts fly past your window.

“No,” Willow murmurs.

Rind and Thimble collapse on a sofa beside each other, and Willow buries her face in her hands.

“What do we do now?” Thimble asks, his voice hollow.

“What we must,” Rind says, wiping the tears away from his eyes. He gently lays a hand on Thimble’s shoulder, “We carry on.”

Meadow’s face appears in the sky, and you are alone on your shift.

The next day, you hear two cannons and see the faces of the District Three tributes. Another cannon fires the next day, and you see the face of the District One girl in the sky.

There’s now only eight of you left.

The next morning, you’re just getting out of bed when there’s a rumbling sound. As you grip the bed for support, you see a jagged line appear through the floor, before suddenly it expands, turning into a gaping chasm that tears your house in two!

You grab onto the bedpost, desperately trying not to fall into the widening gap.

Roll and add your Strength or Dexterity modifier. What did you get?

1-9: Go to Page 251

10 or higher: Stay on this page

 

 

If you stayed on this page:

You manage to hang on, closing your eyes as you hear shouts from the others and the crashing of buildings falling. You also hear a cannon. When the earthquake stops and everything finishes shaking, you open your eyes to see that the hole has closed up, and in its’ place there is now a jagged line.

All around you, there is rubble. The houses and furniture has been utterly decimated, and you see Thimble and Willow crouched some distance away from you.

“Who?” You ask as you pick your way towards them.

Thimble doesn’t respond, his arms wrapped around his head. Willow looks up to meet your eyes and answers for him, “Rind.”

That day and the following night is a hard one for you all. You make do with your duvet and the remnants of the food, but the night is cold and you spent most of it shivering and alert for danger.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

“What do we do?” Thimble asks.

Willow meets your eyes and nods, “We finish this.” She hands Thimble his lute, “You create a distraction. I’ll kill the Careers,” She turns to you, “You can help me fight them or steal more food for us. But whatever happens, we’re turning this around.”

As evening approaches, the three of you set off towards the Cornucopia. The four Careers are already there, watching in all directions. As the sun begins to set, there’s a rumbling sound and tables laden with food rise up from underground onto the surrounding platforms.

What’s your priority?

Steal food – Stay on this page

Help Willow kill the Careers – Go to Page 313

 

If you stayed on this page:

Thimble’s distraction is a song. He steps out with his lute towards the assembled Careers, and begins to sing. He saunters towards them, and strums a chord on his lute.

“Since this is a Feast, I hope you don’t mind some entertainment,” He grins.

The Careers look at each other perplexed.

“Uh, not all at all,” The girl from District Four says.

Thimble begins to sing. He’s a good singer, deep and rich on the low notes, a bit breathy on the high- but hey, who are you to judge?

 

“Tarry wool, oh tarry wool

  Tarry wool is ill tae spin

  Card it well, oh, card it well

  Card it well e'er ye begin.”

 

You blink and turn to Willow, “Is he singing about wool?”

She shrugs, “He is from District Eight, after all.”

 

“When it's carded, wove and spun,

Then your work in almost done

But when it's woven, dressed and cleaned,

It will be clothing for a queen.”

 

Willow darts forward and snatches some bread from the table. You follow a suit, grabbing a packet of fruit, and some assorted rolls. You grab a bowl of something, and nod to Willow. She draws out a knife, and you take the initiative to run before she begins slaughtering all the Careers.

You hear Thimble’s voice still singing as you run:

 

“Up, ye shepherds, dance and skip

O'er the hills and valleys trip

Sing in praise of tarry wool

And of the flo-“

 

A cannon fires. A scream. Thimble abruptly stops singing, and then another cannon fires.

You race to the wreckage of the village and crouch in the rubble. The bowl you snatched has a wooden lid screwed on. You careful unscrew it to find warm soup inside.

You hear the sound of footsteps heading towards you, and looking up, you see Willow racing towards you. She’s crying.

“Thimble didn’t make it. They killed him after I hit the District Four boy.”

“Did they see you?” You ask.

She shakes her head, and buries her head in her arms. You don’t hear any more cannons the rest of the night.

The next day, another cannon fires. Nothing happens the next day, and you and Willow divide out the food.

The morning after, you hear footsteps approaching and from your hiding place, you see the District One boy armed with a bow and arrow, the hulking girl from District Two holding a sword, and smiling, the girl from District Four gripping an axe.

“Well, look here,” The girl from District Four grins. You and Willow stand, and you feel something brush against your hand. Looking down, you see that Willow has pressed the hilt of a knife into your hand. You take it and glances over to her. She gives you a small nod, her lips tight in defiance.

The District Four girl hefts her axe, moving towards you. Suddenly there’s a screeching sound.

What is that?” You hear the District 2 girl suddenly gasp.

The District Four girl turns away from the both of you and stares in puzzlement. You follow her gaze to see that an animal has appeared on the edges of the rubble. It’s large, humped, sandy coloured- almost horse-like, if the horse was bigger and had weird ears. You’ve never seen a creature like this before, but you recognise it from a picture book at school. It’s a camel.

The camel opens its’ mouth and emits a piercing shriek. A bright jet of red lights shoots out of its’ mouth and hits the District 2 girl right in the chest. Her body explodes and turns into dust.

Willow screams and turns to run. The camel shifts slightly, and screeches again, the beam hitting her in the back. She explodes too, and her cannon fires.

The boy from District One walks carefully and quietly backwards to join the girl from District Four. You see him mime shushing to her and then gestures brusquely for her to move forwards. She does so, shuffling her feet forwards one at a time. The District One boy leans down and picks up some pieces of brick. Lips clamped tight, he throws the brick hard to the camel’s left.

The rubble hits the ground with a clatter, and the camel turns towards it. It shrieks again, and fires the beam into the ground, creating a small crater. The girl from District Four leaps forward just as the camel fires. She jumps into the air, falling onto the camel’s back and slicing her axe cleanly through the camel’s head.

She scrambles to her feet, a delighted smile spreading across her face, when the camel’s body suddenly turns. It shrieks again, and the District Four girl rolls out of the way just in time as a laser beam shoots out from the camel’s neck.

She slowly gets to her feet, standing motionless, gazing with horror at the camel. There’s the sound of whooshing, and an arrow is suddenly embedded in her chest. She stares down, and with a wordless gasp, she falls to the ground with a thud. The camel’s body turns on her, firing the laser and she too is disintegrated. Her cannon sounds.

You look over to see the District One boy silently picking his way through the debris to you. A second arrow is already nocked to his bow, and as you meet his eyes, he raises a finger to his lips and shushes you. Then he raises his bow and prepares to shoot you.

What do you want to do?

Try and move before the arrow hits – Go to Page 260

Throw the knife at him – Stay on this page

 

If you stayed on this page:

You throw the knife at the District One boy.

It clatters to the ground, and is immediately hit by the laser. The boy from District One shifts backwards in alarm. The movement of his feet is a tiny sound, barely audible. But it’s enough. His brown eyes widen and he’s suddenly hit from the laser as the camel screeches, his body exploding into dust.

The camel clatters, falling over into the ground, and seconds later, your victory trumpets start to play.

Congratulations, you’ve won the Hunger Games!

 

Chapter 309: Page 306

Chapter Text

Inside the backpack is a packet of crackers, a first-aid kit and a camouflaged sleeping bag.

The packet of crackets gives you a +1 to your Constitution score.

The first aid kit gives you Advantage when dealing with injuries. This means that you roll twice when asked for a check and you’ll use the higher score.

The sleeping bag gives you Advantage against the cold or when hiding. Same as the first aid kit, this means that you’ll roll twice when asked and you’ll use the higher score.

The biscuits give you a +1 to your Constitution score, and the wire gives you Advantage if you ever want to make a trap.

The weapons give you a +2 to your Strength or Dexterity whenever you are in combat.

You start running over to the village, and you see Glen doing the same. Suddenly, the District Two boy lunges at Glen and throws him to the ground.

Would you like to help Glen or keep running?

A: Help Glen. Roll and add your Strength or Dexterity modifier. What did you get?

0-10: Go to Page 307

11 or higher: Go to Page 308

 

B: Keep running – Stay on this page

 

If you stayed on this page:

You keep running towards the village, and hear Glen’s cries peter out behind you.

You make it unharmed to the village. The houses are brightly coloured, and are all detached with small gardens in front of them. You try a door of a pink-rooved house and find that it’s unlocked. Stepping inside, you find a large room with a blue sofa stretched out along the back wall. In front of the sofa is a large round table laden with fruit.

A small bed is set up in the corner of the room, whilst on the opposite wall, there is a massive television. Being from a poorer district, you stare in amazement at the large flat television. The floor is carpeted and beside the television, there is a fridge and there is a fireplace beside the sofa.

You open the fridge. Inside is what seems to be bread and lots of vegetables, and some weirdly shaped hard things in a packet that reads ‘pasta.’ A door to the side of the fridge reveals a toilet, whilst another door leads to a staircase. There’s a small empty room at the top, and peering through the heavy curtains that surrounds it, you can see windows giving you a view of the entire village.

You see Meadow arriving, with Thimble, Rind and Willow. You race down to join them.

“You made it,” She beams, “Any sign of Glen?”

Tell the truth – Go to Page 309

Lie – Roll and add your Charisma modifier. What did you get?

0-12: Go to Page 310

13 or higher: Stay on this page

“No,” You say, tilting your head as if confused, “He wasn’t on your side?”

“I don’t think so, but we might have lost him in all the chaos,” Meadow sighs. Behind her, you see Willow glance at you, her eyes narrowed.

“Did anyone get anything from the Cornucopia?” Meadow asks. You shake your head, but Willow pulls out a pack of knives, Thimble holds up a bag of potatoes with a flourish, and Rind gestures to a small backpack.

“Good!” Meadow claps her hands together, “I managed to get a first aid kit, so we should be covered. For now let’s check out the houses, and keep an eye out for the Careers.”

The other houses have different coloured rooves – blue, green and orange, but the set-up remains the same. To Meadow’s delight, Willow finds that by pressing a button in the ‘attic’ it causes the roof to shoot out, connecting itself to the next house.

“This is brilliant!” Meadow grins, “With these platforms, we can keep an eye on the whole area!”

You all investigate the food, and find that whilst the fruit on the table is not edible, the food in the fridge is.

“Ooh I’ll cook!” Thimble grins, pulling things out of the fridge, “I can do a great stir fry!”

“Just don’t poison us,” Rind mutters. He’s leaning against the counter watching Thimble.

Thimble chucks an onion at him, which he catches with one hand. He sticks his tongue out at Rind, “You’re just jealous you have no stir frys in District Ten.”

Rind raises an eyebrow, “We have soups and stews.”

“Well you can be on cooking duty tomorrow and wow me then,” Thimble grins, plucking the onion out of Rind’s hand.

“I have no intention of wowing you,” Rind mutters.

“Well I do,” Thimble winks. He gazes down at his assorted ingredients and interlocks his fingers, stretching out his hands, “Prepare to be amazed.”

Willow giggles from where she sits on a red couch. She’s found some wood from outside and is carefully chipping away at it with a knife.

You help Meadow shift some chairs over in front of the door. She surveys the blockade grimly.

“You okay?” You ask.

She frowns, “It’s just a large place to guard,” She sighs, before brightening, “Good thing there are quite a few of us though!”

She claps you on the shoulder before walking over to the others.

“Right guys! We’ve got a long night ahead of us, so I’m going to divide us up into watches. Ideally, I’d want us in pairs so we can have all angles covered.”

“But there’s only five of us,” Thimble points out, as he begins to toss vegetables into a sizzling pan, “I may not be great at maths, but I’m pretty sure that’s an odd number.”

“Yeah, Glen hasn’t turned up yet,” Willow adds.

“He’ll come,” Meadow assures her. She turns to you, “I’ll take first shift with you, if that’s alright?” You nod. “Then I’ll take the second shift with Willow, and Rind and Thimble can be together for the third shift. Does that sound good for everyone?”

There are various nods and noises of approval from Willow and Thimble. Rind, however, frowns, “So you’re taking two shifts?”

“Well, technically-“

“You’re taking two,” Rind presses, “Meadow, I know you’re our leader but that doesn’t mean you should get less sleep.”

She smiles tiredly at him, but his expression doesn’t change. “It’s okay, Rind,” She says, “I don’t think I’ll get much sleep anyway.”

“Stir fries uuuuup,” Thimble sings, as he places down the pot onto the kitchen table. Willow immediately scampers over with her wood. You can see the face of a fox carved out of it.

“My ears!” Rind grumbles, but he brings over some plates and cutlery to place around the table. He sniffs, and then his eyebrows raise, “This…actually smells good.”

“Uh, thanks?” Thimble says, “That’s because it is good! Hey, you gotta wait for everyone else!”

Rind has already scooped up some of the noodles with his fork and has put them in his mouth. You all watch as he chews for some moments, his eyes closed. Then he swallows and glances over at Thimble.

“Wow,” He murmurs, “Consider me amazed.”

Thimble flushes, and begins to divide out the portions. Willow eagerly digs into hers, as you and Meadow sit down to join the others.

“Oh man, this is gonna be so fun,” Thimble says around a mouthful of vegetables, sauce and noodles, “Just wait until I-“

A cannon sounds, and you all freeze. It’s followed by nine more.

You finish the meal in silence, and you, Meadow and Rind help wash and clear up. Then you all head to the rooftop to see the dead in the sky.

Glen’s face is shown there, as is the boy from District Two. Willow’s face crumples, and Thimble and Meadow put their arms around her as she starts to cry.

Thimble and Rind lead her downstairs, whilst you and Meadow keep watch for the first shift. You sit back to back, with you watching the fields and the rest of the village, whilst she gazes out at the rest of the arena.

“Before the cannons sounded,” She murmurs, “It felt- just for a moment- that we weren’t in the Hunger Games. Do you know what I mean?”

“Yeah,” You say, “It was peaceful.” You glance over at her, and watch as she runs her hands up and down her arms, “Are you okay?”

“If I’m being honest,” She says, “I’m terrified.”

“Of dying?”

“Well, obviously,” She sighs, “But also of letting you all down.”

“You’re doing great,” You assure her, “And if it helps, we all chose to be in this alliance. You didn’t force us.”

“Actually,” She smiles, huffing slightly, “That makes it worse. But thanks for the encouragement.”

 

You shift ends and you go and wake Willow, before curling up onto a couch. You wake the next morning, with a spoon being poked in your face.

“What the-“ You swat it away, and you see Thimble giggling holding the spoon in his right hand. Rind stands behind him, arms folded but smiling, “Are you both okay?”

“They’re sleep deprived,” Meadow announces, walking into the room. She’s holding a wet flannel and is wiping her face with it, “So the answer is probably ‘no’. Come on, Willow, time to get up.”

She nudges a huddled mass on a nearby couch. “I’m not here,” You hear Willow’s voice say from under a pile of blankets.

“Great,” Meadow sighs.

“Anything happen last night?” You ask.

“A cannon went off,” She says, “And the Careers weren’t anywhere near their base- they’ve set up by the Cornucopia- so they were probably off murdering.”

“We’ve made gloop!” You hear Thimble announce, waving the spoon again, “Courtesy of Rind!”

“It’s porridge, you idiot,” You watch in amazement as Rind grins and musses up Thimble’s hair, joining him over by the stove.

You turn to Meadow, “Are they…getting along?”

“Yeah apparently so,” She raises an eyebrow, “I don’t know what happened on their shift last night, and I’m not sure I want to know.”

You eat the porridge, and spend the day searching the other houses. There are no other tributes, so you all set up a barricade of furniture, at the entrance of the village and towards the fields.

“Not the most fashionable barricade ever seen,” Meadow smiles as she balances a chair onto a tower of tables and beds, “But certainly a statement.”

In the evening, you hear a tinkling sound, and you look outside to see a large parachute descending downwards.

“A sponsor!” Meadow whoops, “I hope it’s weapons!”

You all eagerly unravel it, to find…

“A lute!” Thimble beams. He scoops it up, and cradles it to his chest, “Someone must have loved my performance in the interview!”

“Hooray,” Rind says in a monotone voice.

“Is there anything else?” Meadow asks Willow as she peers at the fabric of the parachute. The tween shakes her head.

Wonderful,” Meadow sighs, before putting on a smile and beaming up at the sky, “Thank you, sponsor! Please feel free to send more gifts!”

“Though maybe not instruments,” Rind adds.

Rind!”

“If they do,” He points out, “We’ll turn into a walking band.”

You head into the house, to see Thimble standing on the kitchen table.

“Gather round, gather round all,” He says, “I’ll play you your favourite classics!” He points to Willow who’s laughing, “What about you, young lady? A District Seven classic, did I hear you ask?”

“No one said anything,” Rind points out.

But Thimble, undeterred, launches into a song:

“Of all the trees that grow so fair,

   Old England to adorn,

Greater are none beneath the Sun,

   Than Oak, and Ash, and Thorn.

Sing Oak, and Ash, and Thorn, good sirs,

   (All of a Midsummer morn!)

Surely we sing no little thing,

   In Oak, and Ash, and Thorn!”

 

His voice is low and melodious, and you see that Willow has tears in her eyes. Rind’s mouth drop open. Thimble finishes his verse and stares at him, “What?”

“You…you’re actually good.” Rind says in disbelief.

Thimble bows, “I am a man of many talents.”

“But why were you singing so atrociously earlier?” Rind demands.

“I like falsetto,” Thimble grins. He glances over at the lute and sits down, swinging his legs onto the table, “It’s strange though. It’s so heavy. Almost as if…”

He reaches over for one of the keys, and there’s a looking sound. Looking at the strings, he frowns, “Ah.”

“What?” Meadow asks.

“There’s a weapon hidden inside here,” Thimble mumbles, bringing the lute to his eye level.

“Well get it out then!” Meadow says, moving closer.

“No can do, boss!” Thimble grins, “It would destroy the lute.”

“You little-“

Meadow lunges for him, and he jumps off the table and away up to the attic. She sighs.

That night, Rind cooks tomato soup, and you all take turns keeping watch.

The next day, you all head into the neighbouring farmer’s fields. You spread out, and keep an eye out for other tributes whilst examining the vegetables. They’re real! You begin to unearth some potatoes, when suddenly you hear Meadow shout, “Mutts!”

Looking up, you can see gigantic locusts rising out of the ground behind her. She gestures to you all, “Back to the village! Run!”

She pushes you all forward, and following Rind, you all run into the village. Looking back, you see that Meadow is much slower, panting for breath. The locusts are almost onto her.

If you want to go back and help Meadow, roll and add your Dexterity modifier. What did you get?

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You hear a cannon sound, and as you join Rind in the house, Meadow doesn’t appear. You watch as the locusts fly past your window.

“No,” Willow murmurs.

Rind and Thimble collapse on a sofa beside each other, and Willow buries her face in her hands.

“What do we do now?” Thimble asks, his voice hollow.

“What we must,” Rind says, wiping the tears away from his eyes. He gently lays a hand on Thimble’s shoulder, “We carry on.”

Meadow’s face appears in the sky, and you are alone on your shift.

The next day, you hear two cannons and see the faces of the District Three tributes. Another cannon fires the next day, and you see the face of the District One girl in the sky.

There’s now only eight of you left.

The next morning, you’re just getting out of bed when there’s a rumbling sound. As you grip the bed for support, you see a jagged line appear through the floor, before suddenly it expands, turning into a gaping chasm that tears your house in two!

You grab onto the bedpost, desperately trying not to fall into the widening gap.

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You manage to hang on, closing your eyes as you hear shouts from the others and the crashing of buildings falling. You also hear a cannon. When the earthquake stops and everything finishes shaking, you open your eyes to see that the hole has closed up, and in its’ place there is now a jagged line.

All around you, there is rubble. The houses and furniture has been utterly decimated, and you see Thimble and Willow crouched some distance away from you.

“Who?” You ask as you pick your way towards them.

Thimble doesn’t respond, his arms wrapped around his head. Willow looks up to meet your eyes and answers for him, “Rind.”

That day and the following night is a hard one for you all. You make do with your duvet and the remnants of the food, but the night is cold and you spent most of it shivering and alert for danger.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

“What do we do?” Thimble asks.

Willow meets your eyes and nods, “We finish this.” She hands Thimble his lute, “You create a distraction. I’ll kill the Careers,” She turns to you, “You can help me fight them or steal more food for us. But whatever happens, we’re turning this around.”

As evening approaches, the three of you set off towards the Cornucopia. The four Careers are already there, watching in all directions. As the sun begins to set, there’s a rumbling sound and tables laden with food rise up from underground onto the surrounding platforms.

What’s your priority?

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Help Willow kill the Careers – Go to Page 313

 

If you stayed on this page:

Thimble’s distraction is a song. He steps out with his lute towards the assembled Careers, and begins to sing. He saunters towards them, and strums a chord on his lute.

“Since this is a Feast, I hope you don’t mind some entertainment,” He grins.

The Careers look at each other perplexed.

“Uh, not all at all,” The girl from District Four says.

Thimble begins to sing. He’s a good singer, deep and rich on the low notes, a bit breathy on the high- but hey, who are you to judge?

 

“Tarry wool, oh tarry wool

  Tarry wool is ill tae spin

  Card it well, oh, card it well

  Card it well e'er ye begin.”

 

You blink and turn to Willow, “Is he singing about wool?”

She shrugs, “He is from District Eight, after all.”

 

“When it's carded, wove and spun,

Then your work in almost done

But when it's woven, dressed and cleaned,

It will be clothing for a queen.”

 

Willow darts forward and snatches some bread from the table. You follow a suit, grabbing a packet of fruit, and some assorted rolls. You grab a bowl of something, and nod to Willow. She draws out a knife, and you take the initiative to run before she begins slaughtering all the Careers.

You hear Thimble’s voice still singing as you run:

 

“Up, ye shepherds, dance and skip

O'er the hills and valleys trip

Sing in praise of tarry wool

And of the flo-“

 

A cannon fires. A scream. Thimble abruptly stops singing, and then another cannon fires.

You race to the wreckage of the village and crouch in the rubble. The bowl you snatched has a wooden lid screwed on. You careful unscrew it to find warm soup inside.

You hear the sound of footsteps heading towards you, and looking up, you see Willow racing towards you. She’s crying.

“Thimble didn’t make it. They killed him after I hit the District Four boy.”

“Did they see you?” You ask.

She shakes her head, and buries her head in her arms. You don’t hear any more cannons the rest of the night.

The next day, another cannon fires. Nothing happens the next day, and you and Willow divide out the food.

The morning after, you hear footsteps approaching and from your hiding place, you see the District One boy armed with a bow and arrow, the hulking girl from District Two holding a sword, and smiling, the girl from District Four gripping an axe.

“Well, look here,” The girl from District Four grins. You and Willow stand, and you feel something brush against your hand. Looking down, you see that Willow has pressed the hilt of a knife into your hand. You take it and glances over to her. She gives you a small nod, her lips tight in defiance.

The District Four girl hefts her axe, moving towards you. Suddenly there’s a screeching sound.

What is that?” You hear the District 2 girl suddenly gasp.

The District Four girl turns away from the both of you and stares in puzzlement. You follow her gaze to see that an animal has appeared on the edges of the rubble. It’s large, humped, sandy coloured- almost horse-like, if the horse was bigger and had weird ears. You’ve never seen a creature like this before, but you recognise it from a picture book at school. It’s a camel.

The camel opens its’ mouth and emits a piercing shriek. A bright jet of red lights shoots out of its’ mouth and hits the District 2 girl right in the chest. Her body explodes and turns into dust.

Willow screams and turns to run. The camel shifts slightly, and screeches again, the beam hitting her in the back. She explodes too, and her cannon fires.

The boy from District One walks carefully and quietly backwards to join the girl from District Four. You see him mime shushing to her and then gestures brusquely for her to move forwards. She does so, shuffling her feet forwards one at a time. The District One boy leans down and picks up some pieces of brick. Lips clamped tight, he throws the brick hard to the camel’s left.

The rubble hits the ground with a clatter, and the camel turns towards it. It shrieks again, and fires the beam into the ground, creating a small crater. The girl from District Four leaps forward just as the camel fires. She jumps into the air, falling onto the camel’s back and slicing her axe cleanly through the camel’s head.

She scrambles to her feet, a delighted smile spreading across her face, when the camel’s body suddenly turns. It shrieks again, and the District Four girl rolls out of the way just in time as a laser beam shoots out from the camel’s neck.

She slowly gets to her feet, standing motionless, gazing with horror at the camel. There’s the sound of whooshing, and an arrow is suddenly embedded in her chest. She stares down, and with a wordless gasp, she falls to the ground with a thud. The camel’s body turns on her, firing the laser and she too is disintegrated. Her cannon sounds.

You look over to see the District One boy silently picking his way through the debris to you. A second arrow is already nocked to his bow, and as you meet his eyes, he raises a finger to his lips and shushes you. Then he raises his bow and prepares to shoot you.

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Try and move before the arrow hits – Go to Page 260

Throw the knife at him – Stay on this page

 

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You throw the knife at the District One boy.

It clatters to the ground, and is immediately hit by the laser. The boy from District One shifts backwards in alarm. The movement of his feet is a tiny sound, barely audible. But it’s enough. His brown eyes widen and he’s suddenly hit from the laser as the camel screeches, his body exploding into dust.

The camel clatters, falling over into the ground, and seconds later, your victory trumpets start to play.

Congratulations, you’ve won the Hunger Games!

Chapter 310: Page 307

Chapter Text

You’ve got a good heart, but you’re just not fast or strong enough. The District 2 boy kills Glen and lunges forward to stab you, piercing you in the chest. You fall to the ground…

Chapter 311: Page 308

Chapter Text

You lunge forward, punching the District Two boy in the face. He stumbles backwards, and Glen picks up a knife, stabbing him in the heart.

“Thanks!” He grins. The two of you race towards the village.

The houses are brightly coloured, and are all detached with small gardens in front of them. You try a door of a pink-rooved house and find that it’s unlocked. Stepping inside, you find a large room with a blue sofa stretched out along the back wall. In front of the sofa is a large round table laden with fruit.

A small bed is set up in the corner of the room, whilst on the opposite wall, there is a massive television. Being from a poorer district, you stare in amazement at the large flat television. The floor is carpeted and beside the television, there is a fridge and there is a fireplace beside the sofa.

You open the fridge. Inside is what seems to be bread and lots of vegetables, and some weirdly shaped hard things in a packet that reads ‘pasta.’ A door to the side of the fridge reveals a toilet, whilst another door leads to a staircase. There’s a small empty room at the top, and peering through the heavy curtains that surrounds it, you can see windows giving you a view of the entire village.

You see Meadow arriving, with Thimble, Rind and Willow. You race down to join them.

“You both made it!” She beams, hugging you both.

“Just about,” Glen says, looking at you with a smile.

“Did anyone get anything from the Cornucopia?” Meadow asks. Willow pulls out a pack of knives, Thimble holds up a bag of potatoes with a flourish, and Rind gestures to a small backpack.

“Good!” Meadow claps her hands together, “I managed to get a first aid kit, so we should be covered. For now let’s check out the houses, and keep an eye out for the Careers.”

The other houses have different coloured rooves – blue, green and orange, but the set-up remains the same. To Meadow’s delight, Willow finds that by pressing a button in the ‘attic’ it causes the roof to shoot out, connecting itself to the next house.

“This is brilliant!” Meadow grins, “With these platforms, we can keep an eye on the whole area!”

You all investigate the food, and find that whilst the fruit on the table is not edible, the food in the fridge is.

“Ooh I’ll cook!” Thimble grins, pulling things out of the fridge, “I can do a great stir fry!”

“Just don’t poison us,” Rind mutters. He’s leaning against the counter watching Thimble.

Thimble chucks an onion at him, which he catches with one hand. He sticks his tongue out at Rind, “You’re just jealous you have no stir frys in District Ten.”

Rind raises an eyebrow, “We have soups and stews.”

“Well you can be on cooking duty tomorrow and wow me then,” Thimble grins, plucking the onion out of Rind’s hand.

“I have no intention of wowing you,” Rind mutters.

“Well I do,” Thimble winks. He gazes down at his assorted ingredients and interlocks his fingers, stretching out his hands, “Prepare to be amazed.”

“Well I’m a terrible cook,” Glen cuts in, “So whatever you make, I’ll definitely be amazed.”

Thimble and Rind turn from where they are staring to each other, to instead giving Glen a confused look.

“Just sayin’” Glen grins.

Willow giggles from where she sits on a red couch. She’s found some wood from outside and is carefully chipping away at it with a knife.

You and Glen help Meadow shift some chairs over in front of the door. She surveys the blockade grimly.

“You okay?” You ask.

She frowns, “It’s just a large place to guard,” She sighs.

“It’s going to be alright,” Glen tells her, “You’re a brilliant leader, Meadow. And it helps that there are a lot of us!”

Meadow brightens and claps Glen on the shoulder before looking at you all, “Right guys! We’ve got a long night ahead of us, so I’m going to divide us up into watches. Ideally, I’d want us in pairs so we can have all angles covered.”

She turns to you, “You’ll be Glen. I’ll be with Willow, and Thimble will be with Rind. Sounds good?”

You all nod.

“Stir fries uuuuup,” Thimble sings, as he places down the pot onto the kitchen table. Willow immediately scampers over with her wood. You can see the face of a fox carved out of it.

“My ears!” Rind grumbles, but he brings over some plates and cutlery to place around the table. He sniffs, and then his eyebrows raise, “This…actually smells good.”

“Uh, thanks?” Thimble says, “That’s because it is good! Hey, you gotta wait for everyone else!”

Rind has already scooped up some of the noodles with his fork and has put them in his mouth. You all watch as he chews for some moments, his eyes closed. Then he swallows and glances over at Thimble.

“Wow,” He murmurs, “Consider me amazed.”

Thimble flushes, and begins to divide out the portions. Willow eagerly digs into hers, as you and Meadow sit down to join the others.

“This is really great Thimble,” Glen murmurs, “Thanks a lot!”

“Oh man, this is gonna be so fun,” Thimble says around a mouthful of vegetables, sauce and noodles, “Just wait until I-“

A cannon sounds, and you all freeze. It’s followed by eight more.

You finish the meal in silence, and you, Meadow and Rind help wash and clear up. Then you all head to the rooftop to see the dead in the sky.

There are nine shown in the sky, including your district partner and the District 2 boy.

That night, you and Glen settle down to keep watch.

“Thanks again,” He says, “I owe you one.”

“It was nothing,”

“No seriously,” He says, turning to look at you, “I owe you my life.”

You frown.

“What?” He asks.

“You knew exactly how to cheer up Meadow. And you stopped whatever was happening with Rind and Thimble.”

“You noticed,” He smiles. He gazes up at the stars, and then sighs, shrugging, “I always know what people want to hear. I can make them feel like they’re the most interesting person I’ve ever met, whilst at the same time being utterly invisible. It’s a gift. Or a curse.” He tilts his head at you, “I guess it depends how you look at it.”

“And are you telling me what I want to hear right now?”

His smile widens, and he laughs softly, “Well, am I?”

You don’t respond, and he sighs, shifting his position, “I’ll tell you one thing though. Our ‘allies’ aren’t being as free as you think.”

“What do you mean?” You ask.

His brown eyes hold yours, “Meadow’s the only one who thinks this alliance will last. Even if we’re the last ones left, she hopes that we’ll still stick together. Us against the Gamemakers. A unification of the districts.”

“And the others don’t?”

He shakes his head, and stretches, “You saved my life, so I’ll give you this warning. Watch out for Thimble. He’s much more than he seems.”

 

You shift ends and you go and wake Willow, before curling up onto a couch. You wake the next morning, with a spoon being poked in your face.

“What the-“ You swat it away, and you see Thimble giggling holding the spoon in his right hand. Rind stands behind him, arms folded but smiling, “Are you both okay?”

“They’re sleep deprived,” Meadow announces, walking into the room. She’s holding a wet flannel and is wiping her face with it, “So the answer is probably ‘no’. Come on, Willow, time to get up.”

She nudges a huddled mass on a nearby couch. “I’m not here,” You hear Willow’s voice say from under a pile of blankets.

“Great,” Meadow sighs.

“Anything happen last night?” You ask.

“A cannon went off,” She says, “And the Careers weren’t anywhere near their base- they’ve set up by the Cornucopia- so they were probably off murdering.”

“We’ve made gloop!” You hear Thimble announce, waving the spoon again, “Courtesy of Rind!”

“It’s porridge, you idiot,” You watch in amazement as Rind grins and musses up Thimble’s hair, joining him over by the stove.

You turn to Meadow, “Are they…getting along?”

“Yeah apparently so,” She raises an eyebrow, “I don’t know what happened on their shift last night, and I’m not sure I want to know.”

Your eyes meet Glen’s, and he shakes his head briefly, before turning to the others with a smile on his face.

You eat the porridge, and spend the day searching the other houses. There are no other tributes, so you all set up a barricade of furniture, at the entrance of the village and towards the fields.

“Not the most fashionable barricade ever seen,” Meadow smiles as she balances a chair onto a tower of tables and beds, “But certainly a statement.”

In the evening, you hear a tinkling sound, and you look outside to see a large parachute descending downwards.

“A sponsor!” Meadow whoops, “I hope it’s weapons!”

You all eagerly unravel it, to find…

“A lute!” Thimble beams. He scoops it up, and cradles it to his chest, “Someone must have loved my performance in the interview!”

“Hooray,” Rind says in a monotone voice.

“Is there anything else?” Meadow asks Willow as she peers at the fabric of the parachute. The tween shakes her head.

Wonderful,” Meadow sighs, before putting on a smile and beaming up at the sky, “Thank you, sponsor! Please feel free to send more gifts!”

“Though maybe not instruments,” Rind adds.

Rind!”

“If they do,” He points out, “We’ll turn into a walking band.”

You head into the house, to see Thimble standing on the kitchen table.

“Gather round, gather round all,” He says, “I’ll play you your favourite classics!” He points to Willow who’s laughing, “What about you, young lady? A District Seven classic, did I hear you ask?”

“No one said anything,” Rind points out.

But Thimble, undeterred, launches into a song:

“Of all the trees that grow so fair,

   Old England to adorn,

Greater are none beneath the Sun,

   Than Oak, and Ash, and Thorn.

Sing Oak, and Ash, and Thorn, good sirs,

   (All of a Midsummer morn!)

Surely we sing no little thing,

   In Oak, and Ash, and Thorn!”

 

His voice is low and melodious, and you see that Willow has tears in her eyes. Rind’s mouth drop open. Thimble finishes his verse and stares at him, “What?”

“You…you’re actually good.” Rind says in disbelief.

Thimble bows, “I am a man of many talents.”

“But why were you singing so atrociously earlier?” Rind demands.

“I like falsetto,” Thimble grins. He glances over at the lute and sits down, swinging his legs onto the table, “It’s strange though. It’s so heavy. Almost as if…”

He reaches over for one of the keys, and there’s a looking sound. Looking at the strings, he frowns, “Ah.”

“What?” Meadow asks.

“There’s a weapon hidden inside here,” Thimble mumbles, bringing the lute to his eye level.

“Well get it out then!” Meadow says, moving closer.

“No can do, boss!” Thimble grins, “It would destroy the lute.”

“You little-“

Meadow lunges for him, and he jumps off the table and away up to the attic. She sighs.

That night, Rind cooks tomato soup, and you all take turns keeping watch.

The next day, you all head into the neighbouring farmer’s fields. You spread out, and keep an eye out for other tributes whilst examining the vegetables. They’re real! You begin to unearth some potatoes, when suddenly you hear Meadow shout, “Mutts!”

Looking up, you can see gigantic locusts rising out of the ground behind her. She gestures to you all, “Back to the village! Run!”

She pushes you all forward, and following Rind, you all run into the village. Looking back, you see that Meadow is much slower, panting for breath. The locusts are almost onto her.

Suddenly, you see Glen race back and grab her.

“Go, go, go!” He yells, pushing her forwards.

You all race into the house, and Glen closes the door shut behind you all.

Meadow crouches down, breathing heavily.

“Are you okay?” You ask.

She holds up a hand as her breathing becomes less ragged. And finally, she gulps and says, “Asthma. Just…give me a sec.”

A few minutes pass, and Meadow pulls herself to her feet and claps her hands, “Alright. Let’s be more careful when going outside.”

The day passes with you all taking watch and Thimble playing more music.

The next night, as you settle down to sleep, you’re suddenly woken by Glen shaking you. Looking around, you see him place a finger to his lips, and he points to the floor. You stare as you see something rising out of the floor- brown sludge.

“To the stairs,” Glen whispers, “Go!”

You take off towards the stairs, and climb onto the rooftop. You’re soon joined by Meadow, Willow and Rind.

“Where’s Thimble?” Rind demands.

“Glen went back to get him,” Meadow says, “I’m sure they’ll be coming any mo-“

You all jump as you suddenly hear a cannon sound. Seconds pass, and then Glen emerges covered in brown sludge.

“It’s stopped rising,” He pants.

Rind moves forward to grab him by his shirt, “Where’s Thimble?” He growls.

Glen’s eyes widen, “He went back for his lute. He said he’d join you all. I went to try and stop the sludge,” He looks around, concerned, “He’s not here?”

Rind drops Glen, “No. He wouldn’t…”

He looks suddenly towards the stairs and races towards it, “Thimble! Thimble!”

“Rind, wait,” Meadow cries after him as he disappears downwards, “It isn’t safe!”

Rind doesn’t return, and she and Willow follow after him.

You glance at Glen. He’s brushing up some of the sludge off his shift, and meets your gaze with a slight smile.

 

The hovercraft takes Thimble’s body along with his lute. Later that day, you hear two cannons, and see that the two tributes from District Three have died.

You join Glen for your watch that night.

“Go on,” He murmurs, “Say it.”

“You killed Thimble,” You whisper.

He glances over at you, raising an eyebrow, “Prove it.”

His head is tilted and he’s smiling slightly, encouraging.

“I can’t,” You say.

“You can’t,” He agrees.

The next day that follows is far more subdued. Rind makes the meal with tears in his eyes, and Willow refuses to eat it, despite Meadow’s coaxing.

Another cannon sounds the next day, and the face of the District One girl is shown in the sky.

“Interesting,” Glen says as you all stand in the attic to watch the sky, “Looks like there’s some infighting within the Careers.”

“Yeah,” Rind says quietly as Willow and Meadow walk away down the stairs, “You’d know all about that wouldn’t you?”

Glen meets Rind’s glare with a look of confusion, “I don’t know what you mean.”

“You left Thimble,” Rind says, choked, “You let him die.”

Glen raises an eyebrow, “I told him to the run to the stairs just like I did for the rest of you. Whatever he chose to do was his fault.”

You-“ Rind growls.

He moves to grab Glen, but Glen dodges easily out of the way.

“Don’t be so fixated on the dead, Rind,” Glen smiles, “Otherwise you might end up joining them.”

The next morning, you’re just getting out of bed when there’s a rumbling sound. As you grip the bed for support, you see a jagged line appear through the floor, before suddenly it expands, turning into a gaping chasm that tears your house in two!

You grab onto the bedpost, desperately trying not to fall into the widening gap.

Roll and add your Strength or Dexterity modifier. What did you get?

1-9: Go to Page 251

10 or higher: Stay on this page

 

 

If you stayed on this page:

You manage to hang on, closing your eyes as you hear shouts from the others and the crashing of buildings falling. You also hear a cannon. When the earthquake stops and everything finishes shaking, you open your eyes to see that the hole has closed up, and in its’ place there is now a jagged line.

All around you, there is rubble. The houses and furniture has been utterly decimated, and you see Meadow, Glen and Willow crouched some distance away from you.

“Oh no,” You say as you pick your way towards them, “Rind?”

Meadow doesn’t respond, her arms wrapped around her head. Willow looks up to meet your eyes and nods for her.

Meadow draws a shaky breath, “I just don’t get it. He was the strongest out of all of us…”

“He must have still been asleep,” Glen rests a hand on her arm. She draws into him, sobbing.

 

That day and the following night is a hard one for you all. You make do with your duvet and the remnants of the food, but the night is cold and you spent most of it shivering and alert for danger.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

“There’s four Careers,” Meadow says after the announcement, her voice low, “And four of us.”

“And Saskia, don’t forget,” Glen murmurs, “The District Six girl.”

“We focus on the Careers,” Meadow says firmly, “And we’ll start by taking out their long-ranged fighters.”

“The boy from District One,” Willow says, “He can shoot. And the boy from District Four. With the knives.”

“Exactly,” Meadow nods, “Willow, do you think you can handle the boy from District Four?”

“Yes,” Willow says, her face grim.

“Good,” Meadow says, “Glen-“

“I’m terrible at fighting,” Glen says, hunching his shoulders as if scared, “But I’ll cover your backs.”

“Alright,” Meadow breathes out, looking disappointed, “Well, in that case, I’ll handle the District Two girl and District Four girl.” She turns to you, “If I can leave the District One boy to you?”

You nod, and Meadow smiles, “Let’s do this.”

As evening approaches, the three of you set off towards the Cornucopia. The four Careers are already there, watching in all directions. As the sun begins to set, there’s a rumbling sound and tables laden with food rise up from underground onto the surrounding platforms.

Following Meadow, you all creep forwards, hiding behind the tables. Willow hands you all her knives. At her signal, you leap out towards your targets.

You leap out and attack the District One boy.

Roll and add your Strength or Dexterity modifier. What did you get?

0-14: Go to Page 320

15 or higher: Stay on this page

 

If you stayed on this page:

You lunge at the District One boy, knocking him to the ground and killing him. You see Willow kill the District Four boy. Meadow kills the District Two girl, but the District Four girl kills her with her axe. Their cannons fire.

“Meadow!” Willow screams.

She races towards the District Four girl, and throws her knife. The District Four girl turns and the knife hits her in her chest. She falls to the ground.

Willow races to you, sobbing. Looking around, you see that Glen is nowhere to be seen.

Suddenly, there’s a massive flash of light.

Roll and add your Dexterity or Constitution modifier. What did you get?

0-13: Go to Page 326

14 or higher: Stay on this page

 

If you stayed on this page:

You throw yourself to the ground just as the explosion hits. You hear a cannon, and see Willow, lying dead beside you. The girl is curled up in a ball.

You look around to see the District Six girl standing some metres away.

She’s dripping wet, and holds in her hand what seems to be a small grenade.

“Worth a shot,” She shrugs.

She raises a hand to throw the other grenade, when suddenly her eyes widen in surprise. A knife protrudes from her chest before disappearing, and she falls to the ground. As she does so, you see that Glen is standing behind her, a bloodied knife in his hand.

“Told you she was a threat,” He says. He walks over to you nonchalantly, “This has been fun. I did enjoy the time I spent with you.”

“You’re doing it again,” You note.

“So I am,” He smiles, “And for that-“

He lunges at you before he finishes his sentence, catching you by surprise. The knife cuts into your arm as you back away.

Roll and add your Strength or Dexterity modifier. What did you get?

0-14: Go to Page 327

15 or higher: Stay on this page

 

If you stayed on this page:

Glen glances to your left, and you move to the right to dodge only to find him suddenly there. His knife pieces your chest. You grab him by the arm, and with your own weapon, hit in the stomach.

“Well played,” He grimaces, his eyes widening. He slumps to the ground, his cannon sounding.

Grabbing your chest, you distantly hear the victory trumpets play, and looking up, you see the hovercraft arriving, ready to take you to the Capitol…

Congratulations! You’ve won the Hunger Games! 

 

Chapter 312: Page 309

Chapter Text

“I’m sorry,” You say, “I saw the District Two boy attacking him. I don’t think he made it.”

“I see,” Meadow bows her head.

Behind her, you see that Willow starts to cry. Thimble puts an arm around her.  

“Did anyone get anything from the Cornucopia?” Meadow asks. You shake your head, but Willow pulls out a pack of knives, Thimble holds up a bag of potatoes with a flourish, and Rind gestures to a small backpack.

“Good!” Meadow claps her hands together, “I managed to get a first aid kit, so we should be covered. For now let’s check out the houses, and keep an eye out for the Careers.”

The other houses have different coloured rooves – blue, green and orange, but the set-up remains the same. To Meadow’s delight, Willow finds that by pressing a button in the ‘attic’ it causes the roof to shoot out, connecting itself to the next house.

“This is brilliant!” Meadow grins, “With these platforms, we can keep an eye on the whole area!”

You all investigate the food, and find that whilst the fruit on the table is not edible, the food in the fridge is.

“Ooh I’ll cook!” Thimble grins, pulling things out of the fridge, “I can do a great stir fry!”

“Just don’t poison us,” Rind mutters. He’s leaning against the counter watching Thimble.

Thimble chucks an onion at him, which he catches with one hand. He sticks his tongue out at Rind, “You’re just jealous you have no stir frys in District Ten.”

Rind raises an eyebrow, “We have soups and stews.”

“Well you can be on cooking duty tomorrow and wow me then,” Thimble grins, plucking the onion out of Rind’s hand.

“I have no intention of wowing you,” Rind mutters.

“Well I do,” Thimble winks. He gazes down at his assorted ingredients and interlocks his fingers, stretching out his hands, “Prepare to be amazed.”

Willow giggles from where she sits on a red couch. She’s found some wood from outside and is carefully chipping away at it with a knife.

You help Meadow shift some chairs over in front of the door. She surveys the blockade grimly.

“You okay?” You ask.

She frowns, “It’s just a large place to guard,” She sighs, before brightening, “Good thing there are quite a few of us though!”

She claps you on the shoulder before walking over to the others.

“Right guys! We’ve got a long night ahead of us, so I’m going to divide us up into watches. Ideally, I’d want us in pairs so we can have all angles covered.”

“But there’s only five of us,” Thimble points out, as he begins to toss vegetables into a sizzling pan, “I may not be great at maths, but I’m pretty sure that’s an odd number.”

Meadow ignores him and turns to you, “I’ll take first shift with you, if that’s alright?” You nod. “Then I’ll take the second shift with Willow, and Rind and Thimble can be together for the third shift. Does that sound good for everyone?”

There are various nods and noises of approval from Willow and Thimble. Rind, however, frowns, “So you’re taking two shifts?”

“Well, technically-“

“You’re taking two,” Rind presses, “Meadow, I know you’re our leader but that doesn’t mean you should get less sleep.”

She smiles tiredly at him, but his expression doesn’t change. “It’s okay, Rind,” She says, “I don’t think I’ll get much sleep anyway.”

“Stir fries uuuuup,” Thimble sings, as he places down the pot onto the kitchen table. Willow immediately scampers over with her wood. You can see the face of a fox carved out of it.

“My ears!” Rind grumbles, but he brings over some plates and cutlery to place around the table. He sniffs, and then his eyebrows raise, “This…actually smells good.”

“Uh, thanks?” Thimble says, “That’s because it is good! Hey, you gotta wait for everyone else!”

Rind has already scooped up some of the noodles with his fork and has put them in his mouth. You all watch as he chews for some moments, his eyes closed. Then he swallows and glances over at Thimble.

“Wow,” He murmurs, “Consider me amazed.”

Thimble flushes, and begins to divide out the portions. Willow eagerly digs into hers, as you and Meadow sit down to join the others.

“Oh man, this is gonna be so fun,” Thimble says around a mouthful of vegetables, sauce and noodles, “Just wait until I-“

A cannon sounds, and you all freeze. It’s followed by nine more.

You finish the meal in silence, and you, Meadow and Rind help wash and clear up. Then you all head to the rooftop to see the dead in the sky.

Glen’s face is shown there, as is the boy from District Two. Willow’s face crumples, and Thimble and Meadow put their arms around her as she starts to cry.

Thimble and Rind lead her downstairs, whilst you and Meadow keep watch for the first shift. You sit back to back, with you watching the fields and the rest of the village, whilst she gazes out at the rest of the arena.

“Before the cannons sounded,” She murmurs, “It felt- just for a moment- that we weren’t in the Hunger Games. Do you know what I mean?”

“Yeah,” You say, “It was peaceful.” You glance over at her, and watch as she runs her hands up and down her arms, “Are you okay?”

“If I’m being honest,” She says, “I’m terrified.”

“Of dying?”

“Well, obviously,” She sighs, “But also of letting you all down.”

“You’re doing great,” You assure her, “And if it helps, we all chose to be in this alliance. You didn’t force us.”

“Actually,” She smiles, huffing slightly, “That makes it worse. But thanks for the encouragement.”

 

You shift ends and you go and wake Willow, before curling up onto a couch. You wake the next morning, with a spoon being poked in your face.

“What the-“ You swat it away, and you see Thimble giggling holding the spoon in his right hand. Rind stands behind him, arms folded but smiling, “Are you both okay?”

“They’re sleep deprived,” Meadow announces, walking into the room. She’s holding a wet flannel and is wiping her face with it, “So the answer is probably ‘no’. Come on, Willow, time to get up.”

She nudges a huddled mass on a nearby couch. “I’m not here,” You hear Willow’s voice say from under a pile of blankets.

“Great,” Meadow sighs.

“Anything happen last night?” You ask.

“A cannon went off,” She says, “And the Careers weren’t anywhere near their base- they’ve set up by the Cornucopia- so they were probably off murdering.”

“We’ve made gloop!” You hear Thimble announce, waving the spoon again, “Courtesy of Rind!”

“It’s porridge, you idiot,” You watch in amazement as Rind grins and musses up Thimble’s hair, joining him over by the stove.

You turn to Meadow, “Are they…getting along?”

“Yeah apparently so,” She raises an eyebrow, “I don’t know what happened on their shift last night, and I’m not sure I want to know.”

You eat the porridge, and spend the day searching the other houses. There are no other tributes, so you all set up a barricade of furniture, at the entrance of the village and towards the fields.

“Not the most fashionable barricade ever seen,” Meadow smiles as she balances a chair onto a tower of tables and beds, “But certainly a statement.”

In the evening, you hear a tinkling sound, and you look outside to see a large parachute descending downwards.

“A sponsor!” Meadow whoops, “I hope it’s weapons!”

You all eagerly unravel it, to find…

“A lute!” Thimble beams. He scoops it up, and cradles it to his chest, “Someone must have loved my performance in the interview!”

“Hooray,” Rind says in a monotone voice.

“Is there anything else?” Meadow asks Willow as she peers at the fabric of the parachute. The tween shakes her head.

Wonderful,” Meadow sighs, before putting on a smile and beaming up at the sky, “Thank you, sponsor! Please feel free to send more gifts!”

“Though maybe not instruments,” Rind adds.

Rind!”

“If they do,” He points out, “We’ll turn into a walking band.”

You head into the house, to see Thimble standing on the kitchen table.

“Gather round, gather round all,” He says, “I’ll play you your favourite classics!” He points to Willow who’s laughing, “What about you, young lady? A District Seven classic, did I hear you ask?”

“No one said anything,” Rind points out.

But Thimble, undeterred, launches into a song:

“Of all the trees that grow so fair,

   Old England to adorn,

Greater are none beneath the Sun,

   Than Oak, and Ash, and Thorn.

Sing Oak, and Ash, and Thorn, good sirs,

   (All of a Midsummer morn!)

Surely we sing no little thing,

   In Oak, and Ash, and Thorn!”

 

His voice is low and melodious, and you see that Willow has tears in her eyes. Rind’s mouth drop open. Thimble finishes his verse and stares at him, “What?”

“You…you’re actually good.” Rind says in disbelief.

Thimble bows, “I am a man of many talents.”

“But why were you singing so atrociously earlier?” Rind demands.

“I like falsetto,” Thimble grins. He glances over at the lute and sits down, swinging his legs onto the table, “It’s strange though. It’s so heavy. Almost as if…”

He reaches over for one of the keys, and there’s a looking sound. Looking at the strings, he frowns, “Ah.”

“What?” Meadow asks.

“There’s a weapon hidden inside here,” Thimble mumbles, bringing the lute to his eye level.

“Well get it out then!” Meadow says, moving closer.

“No can do, boss!” Thimble grins, “It would destroy the lute.”

“You little-“

Meadow lunges for him, and he jumps off the table and away up to the attic. She sighs.

That night, Rind cooks tomato soup, and you all take turns keeping watch.

The next day, you all head into the neighbouring farmer’s fields. You spread out, and keep an eye out for other tributes whilst examining the vegetables. They’re real! You begin to unearth some potatoes, when suddenly you hear Meadow shout, “Mutts!”

Looking up, you can see gigantic locusts rising out of the ground behind her. She gestures to you all, “Back to the village! Run!”

She pushes you all forward, and following Rind, you all run into the village. Looking back, you see that Meadow is much slower, panting for breath. The locusts are almost onto her.

If you want to go back and help Meadow, roll and add your Dexterity modifier. What did you get?

0-12: Go to Page 311

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Keep running – Stay on this page

 

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You hear a cannon sound, and as you join Rind in the house, Meadow doesn’t appear. You watch as the locusts fly past your window.

“No,” Willow murmurs.

Rind and Thimble collapse on a sofa beside each other, and Willow buries her face in her hands.

“What do we do now?” Thimble asks, his voice hollow.

“What we must,” Rind says, wiping the tears away from his eyes. He gently lays a hand on Thimble’s shoulder, “We carry on.”

Meadow’s face appears in the sky, and you are alone on your shift.

The next day, you hear two cannons and see the faces of the District Three tributes. Another cannon fires the next day, and you see the face of the District One girl in the sky.

There’s now only eight of you left.

The next morning, you’re just getting out of bed when there’s a rumbling sound. As you grip the bed for support, you see a jagged line appear through the floor, before suddenly it expands, turning into a gaping chasm that tears your house in two!

You grab onto the bedpost, desperately trying not to fall into the widening gap.

Roll and add your Strength or Dexterity modifier. What did you get?

1-9: Go to Page 251

10 or higher: Stay on this page

 

 

If you stayed on this page:

You manage to hang on, closing your eyes as you hear shouts from the others and the crashing of buildings falling. You also hear a cannon. When the earthquake stops and everything finishes shaking, you open your eyes to see that the hole has closed up, and in its’ place there is now a jagged line.

All around you, there is rubble. The houses and furniture has been utterly decimated, and you see Thimble and Willow crouched some distance away from you.

“Who?” You ask as you pick your way towards them.

Thimble doesn’t respond, his arms wrapped around his head. Willow looks up to meet your eyes and answers for him, “Rind.”

That day and the following night is a hard one for you all. You make do with your duvet and the remnants of the food, but the night is cold and you spent most of it shivering and alert for danger.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

“What do we do?” Thimble asks.

Willow meets your eyes and nods, “We finish this.” She hands Thimble his lute, “You create a distraction. I’ll kill the Careers,” She turns to you, “You can help me fight them or steal more food for us. But whatever happens, we’re turning this around.”

As evening approaches, the three of you set off towards the Cornucopia. The four Careers are already there, watching in all directions. As the sun begins to set, there’s a rumbling sound and tables laden with food rise up from underground onto the surrounding platforms.

What’s your priority?

Steal food – Stay on this page

Help Willow kill the Careers – Go to Page 313

 

If you stayed on this page:

Thimble’s distraction is a song. He steps out with his lute towards the assembled Careers, and begins to sing. He saunters towards them, and strums a chord on his lute.

“Since this is a Feast, I hope you don’t mind some entertainment,” He grins.

The Careers look at each other perplexed.

“Uh, not all at all,” The girl from District Four says.

Thimble begins to sing. He’s a good singer, deep and rich on the low notes, a bit breathy on the high- but hey, who are you to judge?

 

“Tarry wool, oh tarry wool

  Tarry wool is ill tae spin

  Card it well, oh, card it well

  Card it well e'er ye begin.”

 

You blink and turn to Willow, “Is he singing about wool?”

She shrugs, “He is from District Eight, after all.”

 

“When it's carded, wove and spun,

Then your work in almost done

But when it's woven, dressed and cleaned,

It will be clothing for a queen.”

 

Willow darts forward and snatches some bread from the table. You follow a suit, grabbing a packet of fruit, and some assorted rolls. You grab a bowl of something, and nod to Willow. She draws out a knife, and you take the initiative to run before she begins slaughtering all the Careers.

You hear Thimble’s voice still singing as you run:

 

“Up, ye shepherds, dance and skip

O'er the hills and valleys trip

Sing in praise of tarry wool

And of the flo-“

 

A cannon fires. A scream. Thimble abruptly stops singing, and then another cannon fires.

You race to the wreckage of the village and crouch in the rubble. The bowl you snatched has a wooden lid screwed on. You careful unscrew it to find warm soup inside.

You hear the sound of footsteps heading towards you, and looking up, you see Willow racing towards you. She’s crying.

“Thimble didn’t make it. They killed him after I hit the District Four boy.”

“Did they see you?” You ask.

She shakes her head, and buries her head in her arms. You don’t hear any more cannons the rest of the night.

The next day, another cannon fires. Nothing happens the next day, and you and Willow divide out the food.

The morning after, you hear footsteps approaching and from your hiding place, you see the District One boy armed with a bow and arrow, the hulking girl from District Two holding a sword, and smiling, the girl from District Four gripping an axe.

“Well, look here,” The girl from District Four grins. You and Willow stand, and you feel something brush against your hand. Looking down, you see that Willow has pressed the hilt of a knife into your hand. You take it and glances over to her. She gives you a small nod, her lips tight in defiance.

The District Four girl hefts her axe, moving towards you. Suddenly there’s a screeching sound.

What is that?” You hear the District 2 girl suddenly gasp.

The District Four girl turns away from the both of you and stares in puzzlement. You follow her gaze to see that an animal has appeared on the edges of the rubble. It’s large, humped, sandy coloured- almost horse-like, if the horse was bigger and had weird ears. You’ve never seen a creature like this before, but you recognise it from a picture book at school. It’s a camel.

The camel opens its’ mouth and emits a piercing shriek. A bright jet of red lights shoots out of its’ mouth and hits the District 2 girl right in the chest. Her body explodes and turns into dust.

Willow screams and turns to run. The camel shifts slightly, and screeches again, the beam hitting her in the back. She explodes too, and her cannon fires.

The boy from District One walks carefully and quietly backwards to join the girl from District Four. You see him mime shushing to her and then gestures brusquely for her to move forwards. She does so, shuffling her feet forwards one at a time. The District One boy leans down and picks up some pieces of brick. Lips clamped tight, he throws the brick hard to the camel’s left.

The rubble hits the ground with a clatter, and the camel turns towards it. It shrieks again, and fires the beam into the ground, creating a small crater. The girl from District Four leaps forward just as the camel fires. She jumps into the air, falling onto the camel’s back and slicing her axe cleanly through the camel’s head.

She scrambles to her feet, a delighted smile spreading across her face, when the camel’s body suddenly turns. It shrieks again, and the District Four girl rolls out of the way just in time as a laser beam shoots out from the camel’s neck.

She slowly gets to her feet, standing motionless, gazing with horror at the camel. There’s the sound of whooshing, and an arrow is suddenly embedded in her chest. She stares down, and with a wordless gasp, she falls to the ground with a thud. The camel’s body turns on her, firing the laser and she too is disintegrated. Her cannon sounds.

You look over to see the District One boy silently picking his way through the debris to you. A second arrow is already nocked to his bow, and as you meet his eyes, he raises a finger to his lips and shushes you. Then he raises his bow and prepares to shoot you.

What do you want to do?

Try and move before the arrow hits – Go to Page 260

Throw the knife at him – Stay on this page

 

If you stayed on this page:

You throw the knife at the District One boy.

It clatters to the ground, and is immediately hit by the laser. The boy from District One shifts backwards in alarm. The movement of his feet is a tiny sound, barely audible. But it’s enough. His brown eyes widen and he’s suddenly hit from the laser as the camel screeches, his body exploding into dust.

The camel clatters, falling over into the ground, and seconds later, your victory trumpets start to play.

Congratulations, you’ve won the Hunger Games!

Chapter 313: Page 310

Chapter Text

“Uh no?” You say.

Meadow frowns at you for a moment, before she sighs, “We must have lost him in the chaos.”

Behind her, you see Willow glaring at you.

“Did anyone get anything from the Cornucopia?” Meadow asks. You shake your head, but Willow pulls out a pack of knives, Thimble holds up a bag of potatoes with a flourish, and Rind gestures to a small backpack.

“Good!” Meadow claps her hands together, “I managed to get a first aid kit, so we should be covered. For now let’s check out the houses, and keep an eye out for the Careers.”

The other houses have different coloured rooves – blue, green and orange, but the set-up remains the same. To Meadow’s delight, Willow finds that by pressing a button in the ‘attic’ it causes the roof to shoot out, connecting itself to the next house.

“This is brilliant!” Meadow grins, “With these platforms, we can keep an eye on the whole area!”

You all investigate the food, and find that whilst the fruit on the table is not edible, the food in the fridge is.

“Ooh I’ll cook!” Thimble grins, pulling things out of the fridge, “I can do a great stir fry!”

“Just don’t poison us,” Rind mutters. He’s leaning against the counter watching Thimble.

Thimble chucks an onion at him, which he catches with one hand. He sticks his tongue out at Rind, “You’re just jealous you have no stir frys in District Ten.”

Rind raises an eyebrow, “We have soups and stews.”

“Well you can be on cooking duty tomorrow and wow me then,” Thimble grins, plucking the onion out of Rind’s hand.

“I have no intention of wowing you,” Rind mutters.

“Well I do,” Thimble winks. He gazes down at his assorted ingredients and interlocks his fingers, stretching out his hands, “Prepare to be amazed.”

Willow giggles from where she sits on a red couch. She’s found some wood from outside and is carefully chipping away at it with a knife.

You help Meadow shift some chairs over in front of the door. She surveys the blockade grimly.

“You okay?” You ask.

She frowns, “It’s just a large place to guard,” She sighs, before brightening, “Good thing there are quite a few of us though!”

She claps you on the shoulder before walking over to the others.

“Right guys! We’ve got a long night ahead of us, so I’m going to divide us up into watches. Ideally, I’d want us in pairs so we can have all angles covered.”

“But there’s only five of us,” Thimble points out, as he begins to toss vegetables into a sizzling pan, “I may not be great at maths, but I’m pretty sure that’s an odd number.”

“Yeah, Glen hasn’t turned up yet,” Willow adds.

“He’ll come,” Meadow assures her. She turns to you, “I’ll take first shift with you, if that’s alright?” You nod. “Then I’ll take the second shift with Willow, and Rind and Thimble can be together for the third shift. Does that sound good for everyone?”

There are various nods and noises of approval from Willow and Thimble. Rind, however, frowns, “So you’re taking two shifts?”

“Well, technically-“

“You’re taking two,” Rind presses, “Meadow, I know you’re our leader but that doesn’t mean you should get less sleep.”

She smiles tiredly at him, but his expression doesn’t change. “It’s okay, Rind,” She says, “I don’t think I’ll get much sleep anyway.”

“Stir fries uuuuup,” Thimble sings, as he places down the pot onto the kitchen table. Willow immediately scampers over with her wood. You can see the face of a fox carved out of it.

“My ears!” Rind grumbles, but he brings over some plates and cutlery to place around the table. He sniffs, and then his eyebrows raise, “This…actually smells good.”

“Uh, thanks?” Thimble says, “That’s because it is good! Hey, you gotta wait for everyone else!”

Rind has already scooped up some of the noodles with his fork and has put them in his mouth. You all watch as he chews for some moments, his eyes closed. Then he swallows and glances over at Thimble.

“Wow,” He murmurs, “Consider me amazed.”

Thimble flushes, and begins to divide out the portions. Willow eagerly digs into hers, as you and Meadow sit down to join the others.

“Oh man, this is gonna be so fun,” Thimble says around a mouthful of vegetables, sauce and noodles, “Just wait until I-“

A cannon sounds, and you all freeze. It’s followed by nine more.

You finish the meal in silence, and you, Meadow and Rind help wash and clear up. Then you all head to the rooftop to see the dead in the sky.

Glen’s face is shown there, as is the boy from District Two. Willow’s face crumples, and Thimble and Meadow put their arms around her as she starts to cry.

Thimble and Rind lead her downstairs, whilst you and Meadow keep watch for the first shift. You sit back to back, with you watching the fields and the rest of the village, whilst she gazes out at the rest of the arena.

“Before the cannons sounded,” She murmurs, “It felt- just for a moment- that we weren’t in the Hunger Games. Do you know what I mean?”

“Yeah,” You say, “It was peaceful.” You glance over at her, and watch as she runs her hands up and down her arms, “Are you okay?”

“If I’m being honest,” She says, “I’m terrified.”

“Of dying?”

“Well, obviously,” She sighs, “But also of letting you all down.”

“You’re doing great,” You assure her, “And if it helps, we all chose to be in this alliance. You didn’t force us.”

“Actually,” She smiles, huffing slightly, “That makes it worse. But thanks for the encouragement.”

 

You shift ends and you go and wake Willow, before curling up onto a couch. You wake the next morning, with a spoon being poked in your face.

“What the-“ You swat it away, and you see Thimble giggling holding the spoon in his right hand. Rind stands behind him, arms folded but smiling, “Are you both okay?”

“They’re sleep deprived,” Meadow announces, walking into the room. She’s holding a wet flannel and is wiping her face with it, “So the answer is probably ‘no’. Come on, Willow, time to get up.”

She nudges a huddled mass on a nearby couch. “I’m not here,” You hear Willow’s voice say from under a pile of blankets.

“Great,” Meadow sighs.

“Anything happen last night?” You ask.

“A cannon went off,” She says, “And the Careers weren’t anywhere near their base- they’ve set up by the Cornucopia- so they were probably off murdering.”

“We’ve made gloop!” You hear Thimble announce, waving the spoon again, “Courtesy of Rind!”

“It’s porridge, you idiot,” You watch in amazement as Rind grins and musses up Thimble’s hair, joining him over by the stove.

You turn to Meadow, “Are they…getting along?”

“Yeah apparently so,” She raises an eyebrow, “I don’t know what happened on their shift last night, and I’m not sure I want to know.”

You eat the porridge, and spend the day searching the other houses. There are no other tributes, so you all set up a barricade of furniture, at the entrance of the village and towards the fields.

“Not the most fashionable barricade ever seen,” Meadow smiles as she balances a chair onto a tower of tables and beds, “But certainly a statement.”

In the evening, you hear a tinkling sound, and you look outside to see a large parachute descending downwards.

“A sponsor!” Meadow whoops, “I hope it’s weapons!”

You all eagerly unravel it, to find…

“A lute!” Thimble beams. He scoops it up, and cradles it to his chest, “Someone must have loved my performance in the interview!”

“Hooray,” Rind says in a monotone voice.

“Is there anything else?” Meadow asks Willow as she peers at the fabric of the parachute. The tween shakes her head.

Wonderful,” Meadow sighs, before putting on a smile and beaming up at the sky, “Thank you, sponsor! Please feel free to send more gifts!”

“Though maybe not instruments,” Rind adds.

Rind!”

“If they do,” He points out, “We’ll turn into a walking band.”

You head into the house, to see Thimble standing on the kitchen table.

“Gather round, gather round all,” He says, “I’ll play you your favourite classics!” He points to Willow who’s laughing, “What about you, young lady? A District Seven classic, did I hear you ask?”

“No one said anything,” Rind points out.

But Thimble, undeterred, launches into a song:

“Of all the trees that grow so fair,

   Old England to adorn,

Greater are none beneath the Sun,

   Than Oak, and Ash, and Thorn.

Sing Oak, and Ash, and Thorn, good sirs,

   (All of a Midsummer morn!)

Surely we sing no little thing,

   In Oak, and Ash, and Thorn!”

 

His voice is low and melodious, and you see that Willow has tears in her eyes. Rind’s mouth drop open. Thimble finishes his verse and stares at him, “What?”

“You…you’re actually good.” Rind says in disbelief.

Thimble bows, “I am a man of many talents.”

“But why were you singing so atrociously earlier?” Rind demands.

“I like falsetto,” Thimble grins. He glances over at the lute and sits down, swinging his legs onto the table, “It’s strange though. It’s so heavy. Almost as if…”

He reaches over for one of the keys, and there’s a looking sound. Looking at the strings, he frowns, “Ah.”

“What?” Meadow asks.

“There’s a weapon hidden inside here,” Thimble mumbles, bringing the lute to his eye level.

“Well get it out then!” Meadow says, moving closer.

“No can do, boss!” Thimble grins, “It would destroy the lute.”

“You little-“

Meadow lunges for him, and he jumps off the table and away up to the attic. She sighs.

That night, Rind cooks tomato soup, and you all take turns keeping watch.

The next day, you all head into the neighbouring farmer’s fields. You spread out, and keep an eye out for other tributes whilst examining the vegetables. They’re real! You begin to unearth some potatoes, when suddenly you hear Meadow shout, “Mutts!”

Looking up, you can see gigantic locusts rising out of the ground behind her. She gestures to you all, “Back to the village! Run!”

She pushes you all forward, and following Rind, you all run into the village. Looking back, you see that Meadow is much slower, panting for breath. The locusts are almost onto her.

If you want to go back and help Meadow, roll and add your Dexterity modifier. What did you get?

0-12: Go to Page 311

13 or higher: Go to Page 312

 

Keep running – Stay on this page

 

If you stayed on this page:

You hear a cannon sound, and as you join Rind in the house, Meadow doesn’t appear. You watch as the locusts fly past your window.

“No,” Willow murmurs.

Rind and Thimble collapse on a sofa beside each other, and Willow buries her face in her hands.

“What do we do now?” Thimble asks, his voice hollow.

“What we must,” Rind says, wiping the tears away from his eyes. He gently lays a hand on Thimble’s shoulder, “We carry on.”

Meadow’s face appears in the sky, and you are alone on your shift.

The next day, you hear two cannons and see the faces of the District Three tributes. Another cannon fires the next day, and you see the face of the District One girl in the sky.

There’s now only eight of you left.

The next morning, you’re just getting out of bed when there’s a rumbling sound. As you grip the bed for support, you see a jagged line appear through the floor, before suddenly it expands, turning into a gaping chasm that tears your house in two!

You grab onto the bedpost, desperately trying not to fall into the widening gap.

Roll and add your Strength or Dexterity modifier. What did you get?

1-9: Go to Page 251

10 or higher: Stay on this page

 

 

If you stayed on this page:

You manage to hang on, closing your eyes as you hear shouts from the others and the crashing of buildings falling. You also hear a cannon. When the earthquake stops and everything finishes shaking, you open your eyes to see that the hole has closed up, and in its’ place there is now a jagged line.

All around you, there is rubble. The houses and furniture has been utterly decimated, and you see Thimble and Willow crouched some distance away from you.

“Who?” You ask as you pick your way towards them.

Thimble doesn’t respond, his arms wrapped around his head. Willow looks up to meet your eyes and answers for him, “Rind.”

That day and the following night is a hard one for you all. You make do with your duvet and the remnants of the food, but the night is cold and you spent most of it shivering and alert for danger.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

“What do we do?” Thimble asks.

Willow meets your eyes and nods, “We finish this.” She hands Thimble his lute, “You create a distraction. I’ll kill the Careers,” She turns to you, “You can help me fight them or steal more food for us. But whatever happens, we’re turning this around.”

As evening approaches, the three of you set off towards the Cornucopia. The four Careers are already there, watching in all directions. As the sun begins to set, there’s a rumbling sound and tables laden with food rise up from underground onto the surrounding platforms.

What’s your priority?

Steal food – Stay on this page

Help Willow kill the Careers – Go to Page 313

 

If you stayed on this page:

Thimble’s distraction is a song. He steps out with his lute towards the assembled Careers, and begins to sing. He saunters towards them, and strums a chord on his lute.

“Since this is a Feast, I hope you don’t mind some entertainment,” He grins.

The Careers look at each other perplexed.

“Uh, not all at all,” The girl from District Four says.

Thimble begins to sing. He’s a good singer, deep and rich on the low notes, a bit breathy on the high- but hey, who are you to judge?

 

“Tarry wool, oh tarry wool

  Tarry wool is ill tae spin

  Card it well, oh, card it well

  Card it well e'er ye begin.”

 

You blink and turn to Willow, “Is he singing about wool?”

She shrugs, “He is from District Eight, after all.”

 

“When it's carded, wove and spun,

Then your work in almost done

But when it's woven, dressed and cleaned,

It will be clothing for a queen.”

 

Willow darts forward and snatches some bread from the table. You follow a suit, grabbing a packet of fruit, and some assorted rolls. You grab a bowl of something, and nod to Willow. She draws out a knife, and you take the initiative to run before she begins slaughtering all the Careers.

You hear Thimble’s voice still singing as you run:

 

“Up, ye shepherds, dance and skip

O'er the hills and valleys trip

Sing in praise of tarry wool

And of the flo-“

 

A cannon fires. A scream. Thimble abruptly stops singing, and then another cannon fires.

You race to the wreckage of the village and crouch in the rubble. The bowl you snatched has a wooden lid screwed on. You careful unscrew it to find warm soup inside.

You hear the sound of footsteps heading towards you, and looking up, you see Willow racing towards you. She’s crying.

“Thimble didn’t make it. They killed him after I hit the District Four boy.”

“Did they see you?” You ask.

She shakes her head, and buries her head in her arms. You don’t hear any more cannons the rest of the night.

The next day, another cannon fires. Nothing happens the next day, and you and Willow divide out the food.

The morning after, you hear footsteps approaching and from your hiding place, you see the District One boy armed with a bow and arrow, the hulking girl from District Two holding a sword, and smiling, the girl from District Four gripping an axe.

“Well, look here,” The girl from District Four grins. You and Willow stand, and you feel something brush against your hand. Looking down, you see that Willow has pressed the hilt of a knife into your hand. You take it and glances over to her. She gives you a small nod, her lips tight in defiance.

The District Four girl hefts her axe, moving towards you. Suddenly there’s a screeching sound.

What is that?” You hear the District 2 girl suddenly gasp.

The District Four girl turns away from the both of you and stares in puzzlement. You follow her gaze to see that an animal has appeared on the edges of the rubble. It’s large, humped, sandy coloured- almost horse-like, if the horse was bigger and had weird ears. You’ve never seen a creature like this before, but you recognise it from a picture book at school. It’s a camel.

The camel opens its’ mouth and emits a piercing shriek. A bright jet of red lights shoots out of its’ mouth and hits the District 2 girl right in the chest. Her body explodes and turns into dust.

Willow screams and turns to run. The camel shifts slightly, and screeches again, the beam hitting her in the back. She explodes too, and her cannon fires.

The boy from District One walks carefully and quietly backwards to join the girl from District Four. You see him mime shushing to her and then gestures brusquely for her to move forwards. She does so, shuffling her feet forwards one at a time. The District One boy leans down and picks up some pieces of brick. Lips clamped tight, he throws the brick hard to the camel’s left.

The rubble hits the ground with a clatter, and the camel turns towards it. It shrieks again, and fires the beam into the ground, creating a small crater. The girl from District Four leaps forward just as the camel fires. She jumps into the air, falling onto the camel’s back and slicing her axe cleanly through the camel’s head.

She scrambles to her feet, a delighted smile spreading across her face, when the camel’s body suddenly turns. It shrieks again, and the District Four girl rolls out of the way just in time as a laser beam shoots out from the camel’s neck.

She slowly gets to her feet, standing motionless, gazing with horror at the camel. There’s the sound of whooshing, and an arrow is suddenly embedded in her chest. She stares down, and with a wordless gasp, she falls to the ground with a thud. The camel’s body turns on her, firing the laser and she too is disintegrated. Her cannon sounds.

You look over to see the District One boy silently picking his way through the debris to you. A second arrow is already nocked to his bow, and as you meet his eyes, he raises a finger to his lips and shushes you. Then he raises his bow and prepares to shoot you.

What do you want to do?

Try and move before the arrow hits – Go to Page 260

Throw the knife at him – Stay on this page

 

If you stayed on this page:

You throw the knife at the District One boy.

It clatters to the ground, and is immediately hit by the laser. The boy from District One shifts backwards in alarm. The movement of his feet is a tiny sound, barely audible. But it’s enough. His brown eyes widen and he’s suddenly hit from the laser as the camel screeches, his body exploding into dust.

The camel clatters, falling over into the ground, and seconds later, your victory trumpets start to play.

Congratulations, you’ve won the Hunger Games!

 

Chapter 314: Page 311

Chapter Text

Sorry, you’ve got a good heart, but you’re not fast enough. You run to grab Meadow and locusts get you too…

Chapter 315: Page 312

Chapter Text

You sprint back, grabbing Meadow and hauling her after you. You race into the house, shutting the door after you. You watch as the locusts fly past and disappear.

Meadow crouches down, breathing heavily.

“Are you okay?” You ask.

She holds up a hand as her breathing becomes less ragged. And finally, she gulps and says, “Asthma. Just…give me a sec.”

A few minutes pass, and Meadow pulls herself to her feet and claps her hands, “Alright. Let’s be more careful when going outside.” She turns to look at you, “And thank you.”

The day passes with you all taking watch and Thimble playing more music. The next night, as you settle down to sleep, you’re suddenly woken by Willow shaking you. You stare as you see something rising out of the floor- brown sludge.

You take off towards the stairs, following Willow, and climb onto the rooftop. You’re soon joined by Meadow and Rind.

“Where’s Thimble?” Rind demands.

“He said he was getting something,” Willow says worried.

“But what would he-“ Rind’s eyes widens, and he curses, “The lute!”

He races back towards the stares.

“Rind!” Meadow calls.

He disappears, and the three of you huddle together.

“Hey,” You murmur to Willow, “Thanks for waking us all up.”

She smiles, “You saved Meadow.”

“Because that’s what we do,” Meadow says, rubbing Willow’s shoulder, “We look out for each other.”

Minutes pass, and then you see Rind, stumbling through the doorway covered in sludge. Thimble holds onto him, coughing and spluttering. In his other hand, he grips his lute.

“You idiot!” Rind says as he deposits him on the floor, “What were you thinking?”

“I was just-“

Don’t,” Rind looks close to tears as he kneels down to grab Thimble by the shoulders, “Don’t you dare ever do something like that again.”

Thimble, for once, looks lost for words.

Meadow touches your shoulder gently, “Let’s give them some space.”

Carefully, you, Meadow and Willow head downstairs, and find all the furniture is covered in sludge, but most of it has disappeared.

Later that day, you hear two cannons fire and see the District Three tributes in the sky. You notice that Rind and Thimble are now never apart, cooking and cleaning together. Rind even sings along to Thimble’s songs.

The next morning, you’re just getting out of bed when there’s a rumbling sound. As you grip the bed for support, you see a jagged line appear through the floor, before suddenly it expands, turning into a gaping chasm that tears your house in two!

You grab onto the bedpost, desperately trying not to fall into the widening gap.

Roll and add your Strength or Dexterity modifier. What did you get?

1-9: Go to Page 251

10 or higher: Stay on this page

 

 

If you stayed on this page:

You manage to hang on, closing your eyes as you hear shouts from the others and the crashing of buildings falling.  When the earthquake stops and everything finishes shaking, you open your eyes to see that the hole has closed up, and in its’ place there is now a jagged line.

All around you, there is rubble. The houses and furniture has been utterly decimated, and you see Meadow, Thimble and Willow crouched some distance away from you.

“Oh no,” You say as you pick your way towards them, “Rind?”

“He’s okay,” Meadow says, and you see that he’s lying down whilst Thimble wraps a cloth around his head, “He just hit his head hard. Thimble and I managed to grab him before he fell.”

That day and the following night is a hard one for you all. You make do with your duvet and the remnants of the food, but the night is cold and you spent most of it shivering and alert for danger.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

“There’s four Careers,” Meadow says after the announcement, her voice low, “And five of us.”

“But Rind’s injured,” Thimble points out.

“I’m fine,” Rind says, who’s now sitting upright.

“Hey,” Thimble says, “Remember when you laid into me about being an idiot?”

“Well, you were,” Rind laughs. His expression turns grave and he reaches out for Thimble’s hand, “I’ll be careful.”

They stare at each other for a moment, and then Thimble nods.

“Here’s the plan,” Meadow claps her hands, “We’ll start by taking out their long-ranged fighters.”

“The boy from District One,” Willow says, “He can shoot. And the boy from District Four. With the knives.”

“Exactly,” Meadow nods, “Willow, do you think you can handle the boy from District Four?”

“Yes,” Willow says, her face grim.

“Thimble, Rind,” Meadow says, “Do you think you could take on the District One boy?”

They nod.

Meadow turns to you, “Then that leaves the District Two girl and the District Four girl for us. I’ll take the District Two girl. I think she’s their strongest fighter.”

“Meadow,” Rind says, his voice low, “You’re not exactly a great fighter.”

“I know,” She says, looking scared, before taking a breath, “But I wouldn’t be able to live with myself if she killed one of you.”

Rind nods, and Meadow clenches her fists, flashing you all a smile, “Let’s do this.”

As evening approaches, the three of you set off towards the Cornucopia. The four Careers are already there, watching in all directions. As the sun begins to set, there’s a rumbling sound and tables laden with food rise up from underground onto the surrounding platforms.

Following Meadow, you all creep forwards, hiding behind the tables. Willow hands you all her knives. At her signal, you leap out towards your targets.

You leap out and attack the District Four girl.

Roll and add your Strength or Dexterity modifier. What did you get?

0-14: Go to Page 328

15 or higher: Stay on this page

 

If you stayed on this page:

You lunge at the District Four girl, catching her by surprise and stabbing her. She tries to hit you with her axe, but you stab her again and she falls to the ground.

“Meadow!” You hear Willow’s shout, and turning you see the District Two girl stab Meadow in the heart. Her cannon sounds.

You feel movement all around you. Rind and Thimble move to your left, the boy from District One lying dead on the ground. Willow moves to your right with a bloodied knife.

The District Two girl turns to you all, looking somehow sad. She raises her sword to attack.

The four of you charge forward. She moves to stab Thimble, but Rind pushes him out of the way. Whirling, she turns to attack Willow, but she quickly steps out of the way, throwing her knife as she does so. It hits the District Two girl in the leg. Her eyes widen and you use the chance to move forward to attack.

You stab her in the heart, and she falls to the ground, dead.

As you all turn to congratulate each other, you suddenly see a bright light.

Roll and add your Dexterity or Constitution modifier. What did you get?

0-13: Go to Page 326

14 or higher: Stay on this page

 

If you stayed on this page:

You throw yourself to the ground just as the explosion hits. You hear a cannon, and see Willow, lying dead beside you. The girl is curled up in a ball. Beside her, Rind lies dead, his arm covering Thimble, who struggles shaken to his feet.

You look around to see the District Six girl standing some metres away.

She’s dripping wet, and holds in her hand what seems to be a small grenade.

“Worth a shot,” She shrugs.

She raises her grenade, as you grip your knife.

Roll and add your Dexterity modifier. What did you get?

0-13: Go to Page 326

14 or higher: Stay on this page

 

If you stayed on this page:

You throw your knife. Her eyes widen, and she stumbles backwards, collapsing onto the ground. Her cannon sounds.

“Thimble,” You say, “We-“

You turn, and you gasp.

Where before he was holding a lute, you see now he’s pulling a sword out of its’ wooden remains. He looks at you, and to your surprise, you see that he’s crying.

“Rind and Meadow thought we’d be one alliance until the end. Us against the world. Unify the districts,” He turns the point of the sword towards you, “But Willow and I knew deep down that it would never last. And I think you knew it too.”

“The whole time…were you faking?”

“Being your friend?” He looks hurt and wipes at his eyes, “Of course not! I had so much fun, playing music for you all! Messing about with Willow. And Rind…” He chokes, the tears streaming down his face now, “But don’t you get it? I need to get home!

“So do I,” You say. You draw a knife, and glance at the too-big sword in his hand, “Are you actually any good with that?”

“Let’s find out,” Thimble says, gritting his teeth.

Thimble lunges at you. Roll and add your Strength or Dexterity modifier.

1-6: Go to Page 279

7 or higher: Stay on this page

 

If you stayed on this page:

Thimble’s no sword fighter and it becomes all too clear that he has absolutely no idea how to wield it. He thrusts the weapon towards you, and you dodge out of the way. Twirling, you stab down with your knife and hit him in the back.

He falls to the ground beside his lute and his cannon fires. The victory trumpets play.

Congratulations!

Chapter 316: Page 313

Chapter Text

Thimble’s distraction is a song. He steps out with his lute towards the assembled Careers, and begins to sing. He saunters towards them, and strums a chord on his lute.

“Since this is a Feast, I hope you don’t mind some entertainment,” He grins.

The Careers look at each other perplexed.

“Uh, not all at all,” The girl from District Four says.

Thimble begins to sing. He’s a good singer, deep and rich on the low notes, a bit breathy on the high- but hey, who are you to judge?

 

“Tarry wool, oh tarry wool

  Tarry wool is ill tae spin

  Card it well, oh, card it well

  Card it well e'er ye begin.”

 

You blink and turn to Willow, “Is he singing about wool?”

She shrugs, “He is from District Eight, after all.”

 

“When it's carded, wove and spun,

Then your work in almost done

But when it's woven, dressed and cleaned,

It will be clothing for a queen.”

 

Willow darts forward and snatches some bread from the table. You follow a suit, grabbing a packet of fruit, and some assorted rolls. You grab a bowl of something, and nod to Willow. She draws out a knife and offers a second one to you.

Your knife hits the boy from District One in the chest, as Willow’s hits the boy from District Four.

The girl from District Four turns towards you, and gapes in surprise. She throws her axe at you, whilst the girl from District Two leaps over the table to attack Willow.

Roll and add your Dexterity modifier to dodge the axe.

0-11: Go to Page 278

12 or higher: Stay on this page

 

If you stayed on this page:

You successfully dodge the axe, and darting forward you grab your fallen knife. You throw it again, hitting the District Four girl, who falls to the ground. Her cannon fires.

Another cannon sounds, as the District Two girl withdraws her sword from Willow’s chest. The District Seven girl gasps and falls to the ground.

The District Two girl turns to face you and Thimble, who has joined your side.

She steps towards you, her massive sword swinging in her hand.

“You got a plan?” You ask Thimble.

“Only this,” He murmurs, “I’m sorry.”

You turn in surprise and see him looking at his lute. You see him twist the handle. The strings twang as he suddenly pulls. The wood breaks away, turning into the handle of something long and sharp. You stare in amazement as he pulls a sword from out of the lute. Then he gently and reverently lays the instrument on the ground.

“That was some sponsor,” You say, “Are you any good with it?”

He smiles and clasps the handle with both hands, “We’ll have to see.”

The girl from District Two lunges at you.

Roll and add your Dexterity. With Thimble at your side, you have Advantage. Roll twice and use the highest number.

1-14: Go to Page 278

15 or higher: Stay on this page

 

If you stayed on this page:

Working together, you roll just as the District Two girl swings, and snatch up your knife and Willow’s from the bodies of the other Careers.

You throw one and she narrowly dodges. Thimble swings as she does so, striking her in the neck.

She lands on the ground, her cannon firing.

You and Thimble stare at the mass of bodies for a moment, before Thimble finally sighs. He turns, the edge of his sword facing in your direction.

“You wouldn’t,” You say.

“No, probably not,” He says grimly, “But we’re the last two left and if I want to go home, then I’m going to do what I can.” He looks at you, and you see that he has tears in his eyes, “I really am sorry.”

He lunges at you.

Roll and add your Dexterity or Strength modifier. What did you get?

1-6: Go to Page 279

7 or higher: Stay on this page

 

If you stayed on this page:

Thimble’s no sword fighter and it becomes all too clear that he has absolutely no idea how to wield it. He thrusts the weapon towards you, and you dodge out of the way. Twirling, you stab down with your knife and hit him in the back.

He falls to the ground beside his lute and his cannon fires. You wait for the victory trumpets to sound, but none come, not even after the hovercrafts have collected the bodies of the other tributes.

There must be one other tribute still alive. But who have you missed?

It’s getting dark and hard to see, but you get your answer when you hear a splashing sound coming from the lake. Turning, you see the District Six girl climb out and shake herself. She brushes her long dark hair out of her eyes, and stops suddenly when she sees you.

“Ah,” She tilts her head, “Don’t suppose you’ll let me get some food will you?”

She has something small and round clutched in her right hand, and she raises it as you grab your knife.

Roll and add your Dexterity modifier.

What did you get?

1-10: Go to Page 280

11 or higher: Stay on this page

 

If you stayed on this page:

You throw your knife, hitting her in the chest before she can react. She sighs and slumps to the ground.

Her cannon fires, and your victory trumpets play.

Congratulations!!

Chapter 317: Page 314

Chapter Text

Alfonso is absolutely telling the truth!

Would you like to stay allied with him?

Yes – Stay on this page

No – Go to Page 322

 

If you stayed on this page:

“Hey,” You say, “Partners, remember?”

He smiles thinly, “Until the end.”

You spend the next day foraging, and manage to catch a goose and mushrooms. You begin to make a fire and glance up to see Alfonso watching you.

“You don’t have to stay,” You say, “I’ll make it quick.”

He nods, “I’ll keep watch.”

He climbs up a nearby tree, and when it’s done, he rejoins you.

“I was blinded by an explosion in my District,” Alfonso says quietly, “The fire killed my parents, and my older brother.”

“Alfonso, it’s-“

He holds up a hand, “I want to explain,” He sighs, “I only survived because my brother threw himself on top of me. The flames have never left my head since. I’m sorry.”

“Why are you apologising to me?” You say, “I’m the one making fires.”

“For us to survive,” He smiles, “Still, I’m sorry. It’s something I’m working on, and I don’t want to be anymore of a burden, but since we’re partners I thought it best you knew.”

“Thank you,” You say, “For sharing that with me. But I’m not without my weaknesses too. We’ll watch out for each other.”

He smiles, and as night comes, you both take turns keeping watch.

You see the fire at dawn. The lava spreads down the mountain, burning through the forest faster than you thought possible. Quickly, you shake Alfonso awake, and he shares in shock.

“No,” He whispers, “No, no, no, no, no, no.”

“Alfonso, we’re not going to die,” You say, “We can do this. Come on. Together.

You haul him down from the tree. His legs don’t seem to be moving, staring at the fire in shock. You grab him by the arm, and steer him towards the Cornucopia.

“Keep moving,” You tell him, “One step forward at a time. We’ll be okay.”

“The Gamemakers,” He whispers, “If I survive this, I’m going to kill them.”

Somehow, choking from the smoke, the two of you stumble out of the woods. You fall on the ground, coughing, and watch as the fire burns away the trees.

When you turn to face the Cornucopia, you see that you’re not alone. The girl from District Ten stands armed with a spear. You stumble to your feet, and she swings at you both.

 

Roll and add your Strength or Dexterity modifier. With Alfonso by your side, you have Advantage. What did you get?

0-12: Go to Page 293

13 or higher: Stay on this page

 

If you stayed on this page:

Alfonso shoves you out of the way, and the spear misses you. There’s a flash of silver, and you see the blade of a knife in his hands. He stabs it into the District Ten girl’s heart, and she gasps. He gently lowers her to the ground and removes his knife. Her cannon sounds.

He glances up at you, “You okay?”

You nod.

“Good,” He smiles, “We-“

His eyes widen as he spots something behind you. You runs towards you and knocks you to the ground, just as something explodes loudly above you. He stands up, helping to your feet, and you look around to see the District Six girl standing some metres away.

She’s dripping wet, and holds in her hand what seems to be a small grenade.

“Worth a shot,” She shrugs.

You hear growls and turning around, you see massive bears lumbering out of the still burning forest. Their eyes blaze red, and they stand on their hind legs carrying axes.

“Great,” She mutters, “Mutts. Just what we need.”

She joins you and Alfonso, and the three of you, stand side by side as you survey the mutts.

“See you on the other side, partner,” Alfonso murmurs.

“You too,” You whisper.

The three of you charge at the bears.

Roll and add your Dexterity or Strength modifier. What did you get?

0-13: Go to Page 294

14 or higher: Stay on this page

 

If you stayed on this page:

A brown bear swipes at you with its’ axe, and you dodge out of the way. It turns rapidly cutting you in the back. You cry out and fall on the floor.

“Hey, over here!” Alfonso’s voice.

You scramble to your feet, and you see the bear slam its’ axe into him. A cannon fires. Alfonso’s eyes meet yours, before they close and his body slumps to the ground. You hear the sound of his cannon, and the bears turn around and walk back into the woods.

You watch as the hovercrafts collect the bodies of Alfonso, and the girl from District Six, as the trumpets sound your victory.

Congratulations!

Chapter 318: Page 315

Chapter Text

You feel bullets hit your side and you fall unconscious. When you awake, the three of you are tied up are in a hovercraft.

The smiling face of Mr. Heavesbee greets you.

“I’m sorry for the excessive use of force,” He says, “But it’s vital we get you to District Thirteen. You see, no one has escaped an arena before, and you are going to be valuable assets to the rebellion…”

Congratulations!

Chapter 319: Page 316

Chapter Text

The boy from District Four is just too quick. He hurls a knife before you can dodge, hitting you in the chest.

Chapter 320: Page 317

Chapter Text

The District Ten boy’s just too quick. You feel something knock you on the back of the next and

Chapter 321: Page 318

Chapter Text

You watch from your tree as Alfonso kills the District Ten girl with his knife. The District Ten boy grabs him from behind as he is distracted and stabs him. He falls to the ground. The boy from District Ten clambers up the tree to attack you. Roll and add your Strength or Dexterity modifier.

What did you get?

1-10: Go to Page 317

11 or higher: Stay on this page

 

If you stayed on this page:

You knock the District Ten boy from the tree, and he falls to the ground. He doesn’t move and his cannon sounds.

You watch as the hovercrafts come to collect the bodies, but no victory trumpets play.

Bewildered and wondering what the Gamemakers have in store, you make your way through the woods to the Cornucopia. As you come into view, you suddenly see something bright flash through the air towards you.

Roll and add your Dexterity modifier. What did you get?

0-11: Go to Page 280

12 or higher: Stay on this page

 

If you stayed on this page:

You dodge out of the way, and stand dazed to see the District Six girl walking towards you.

“Just us then, huh?” She says, “Well, come on then.”

She raises her fists and you lunge at her.

Roll and add your Strength or Dexterity modifier. What did you get?

1-8: Go to Page 321

9 or higher: Stay on this page

 

If you stayed on this page:

You knock the District Six girl to the ground and stab her with your knife. Feeling numb, you stand to your feet and watch the hovercraft come and collect her body. The victory trumpets sound.

Congratulations!

Chapter 322: Page 319

Chapter Text

Alfonso’s just too quick. He stabs you in the chest and gently lowers you to the ground.

Chapter 323: Page 320

Chapter Text

He turns just as you are about to kill him, and knocks you to the ground with a heavy blow.

Sorry!

Chapter 324: Page 321

Chapter Text

The girl from District Six throws herself at you, knocking you to the ground.  She wrestles your knife off of you and stabs you.

So close!!

Chapter 325: Page 322

Chapter Text

“I think it’s time for us to split.”

Alfonso nods, “Then consider this alliance over.”

He lunges at you suddenly with his knife. Roll and add your Strength or Dexterity modifier.

What did you get?

1-13: Go to Page 319

14 or higher: Stay on this page

 

If you stayed on this page:

Alfonso attacks you, and you dodge out of the way. You stab him in the chest. His eyes widen in surprise, and he smiles slightly as he crashes to the ground.

You watch as the hovercrafts come to collect his body, you hear another cannon sound, but no victory trumpets play.

Bewildered and wondering what the Gamemakers have in store, you make your way through the woods to the Cornucopia. As you come into view, you suddenly see something bright flash through the air towards you.

Roll and add your Dexterity modifier. What did you get?

0-11: Go to Page 280

12 or higher: Stay on this page

 

If you stayed on this page:

You dodge out of the way, and stand dazed to see the District Six girl walking towards you.

“Just us then, huh?” She says, “Well, come on then.”

She raises her fists and you lunge at her.

Roll and add your Strength or Dexterity modifier. What did you get?

1-8: Go to Page 321

9 or higher: Stay on this page

 

If you stayed on this page:

You knock the District Six girl to the ground and stab her with your knife. Feeling numb, you stand to your feet and watch the hovercraft come and collect her body. The victory trumpets sound.

Congratulations!

 

Chapter 326: Page 323

Chapter Text

You die from the cold, sorry!

Chapter 327: Page 324

Chapter Text

“I’m sorry,” You murmur, staring down forlornly at the flint and steel in your hands, “I can’t.”

Cobalt raises his hands to sign, when suddenly a rumbling sound gets your attention. You feel the ground shift as the whole side of the mountain starts to slide. Then, you, Ion and Cobalt are falling…

Roll and add your Constitution modifier. What did you get?

1-15: Go to Page 325

16 or higher: Stay on this page

 

If you stayed on this page:

You slide down the mountain, tumbling downwards into the dense forest. You hear two cannons as you land heavily. You’re bruised and battered but miraculously alive. Ion and Cobalt are not. This is no freak avalanche. The Gamemakers have murdered them.

Tears spilling from your eyes, you turn and charge away from the mountain. The rumbling sound draws nearer behind you, and you hear the thunderous crashing sound as trees fall down, decimated in the landslide’s path. You sprint through the forest, crashing blindly from tree to tree. You see the line of dense trees in sight, and you head towards it, when of all a sudden the noise stops.

You risk a glance behind you, and see that the landslide has stopped moving. Cautiously, you move to a tree and climb as high as you can to assess the damage. Peering through the branches, you see to your shock that half the forest has been wiped out by the landslide.

That night, the faces of Ion and Cobalt are shown in the sky.

The next two days, you are careful, keenly aware that you are now close to the centre of the arena and the Careers’ camp, and that you have no allies and no plan. You can see the camp through the tree line – a smattering of tents set up in the centre of the lake.

A cannon sounds on the fifth day, and to your surprise, you see the girl from District One in the sky.

The next day, you hear a rumbling – thankfully this one sounds as though it’s far away- and you hear a cannon just after the noise stops. The boy from District Ten is shown in the sky.

There are now eight of you left: The boy from District One, the girl from District Two, both tributes from District Four, the girl from District Six, the girl from District Seven, the boy from District Eight, and you.

The next morning, you awake to the blaring sound of trumpets, followed by a voice. It’s Celeste Dazzleheart, the commentator of the Hunger Games.

“As all tributes have been struggling for food,” She trills, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

Do you want to go to the Feast?

No – Stay on this page

Yes, to steal food – Go to Page 266

Yes, to kill the other tributes – Go to Page 267

 

If you stayed on this page:

You watch safely hidden in a tree, as tables laden with assembled dishes emerge from the platforms around the Cornucopia. It isn’t long before the other tributes start to emerge. It’s utter carnage. The Careers stand in the centre of the assorted food, shooting and attacking any other tributes that approach.

The boy from District Eight emerges from the other side of the arena, with the girl from District Seven and makes a run for the food. Other figures appear but it’s getting increasingly hard to see what’s going on with the dwindling light, and you hear screams and the sounds of two cannons in quick succession.

As dawn greets you the next morning, you stare downwards and see that any sign of the fight from last night has disappeared. The tables have gone as is the food. You do note, however, that the Careers are down a member- they are missing the boy from District Four, leaving three of them left.

Something is wrong with the lake. Looking over, you see that its’ colour has completely gone. Yu watch as the Careers approach it and as they begin to somehow step down into it, you realise that the water has disappeared. You hear a shout, as the Careers suddenly spot something and race downwards.

There’s a sound of a cannon, and watching the lake, you see all three Careers climb back out. A hovercraft appears and collects a body from the dried-up lake.

Only five of you left.

You see the girl from District Six that night in the sky, as well as the boy from District Eight and the boy from District Four.

At dawn, you slip down from your tree and search for food. You’re just investigating a bush of purple berries when you hear a twig snap behind you.

Turning around, you see the Careers standing a few feet away. The girl from District Four is the closest, armed with an axe. Beside her, stands the boy from District One, an arrow nocked to his bow. Towering over them both behind them is the large figure of the girl from District Two. She must be eighteen, and in her hands is a gigantic sword.

“Dammit, I’m so bad at stealth,” The girl from District Four offers you a smile as she brushes strands of dark hair out of her eyes, “I’m sorry, darling, but this is it for you.”

She steps towards you, the sunlight glinting off the edges of her axe. Suddenly, the District One boy grunts and pitches forward, his arrow flying far. The edge of a sword protrudes from his chest, and you and the District Four girl both turn to see the District Two girl calmly removing her blade.

He falls and his cannon sounds.

“Di,” The District Four girl yelps, “What-“

There’s a blur of movement, and suddenly she slumps to the ground. 

Her cannon sounds, and the District Two girl silently steps over the bodies of her former allies towards you.

She raises her bloodied sword.

What do you want to do?

Run!

Roll and add your Dexterity modifier. What did you get?

1-15: Go to Page 268

16 or higher: Go to Page 269

 

Fight!

Roll and add your Dexterity or Strength modifier. What did you get?

1-16: Go to Page 268

17 or higher: Stay on this page

 

If you stayed on this page:

You dart to the side just as she swings downwards, and sprint to the fallen District Four girl. You pick up her axe. It’s heavy in your hands. The District Two girl raises an eyebrow and steps in your direction. As she does so, you throw the axe with a grunt. It twists into the air, embedding itself into the District Two girl’s neck. She stumbles backwards, gasping, before falling to the ground. Her cannon sounds.

You gather their supplies and head off into the woods. You spend the night struggling to sleep, and eventually manage to doze off as dawn approaches.

Are you a deep sleeper? Roll and add your Wisdom or Constitution modifier.

What did you get?

1-8: Go to Page 270

9 or higher: Stay on this page

 

If you stayed on this page:

You wake to a sound, and your eyes fly open. It’s day, and looking around, you spot a small figure climbing up your tree. It’s the girl from District Seven. She’s small- can’t be any older than twelve- and clenched between her teeth is a whittling knife.

She freezes when she sees you, her grey eyes widening in shock.

You’re the last two left. Roll and add your Strength or Dexterity to attack. You have advantage since she’s currently straddling a tree trunk!

What did you get?

1-7: Go to Page 245

8 or higher: Stay on this page

 

If you stayed on this page:

You move closer towards her. Panicking, she grips a branch and slides her knife free with her free hand. She waves it at you frantically, but you dodge her attacks and instead kick your leg towards her chest. It hits, and your strong enough to send her hurtling to the ground.

She hits the ground with a thud, and she lies there unmoving. Her cannon sounds.

Seconds later, victory trumpets play.

Congratulations, you won the Hunger Games!

 

Chapter 328: Page 325

Chapter Text

The fall kills you, Ion and Cobalt. You were just too close to breaking out for the Gamemakers’ liking….

 

Chapter 329: Page 326

Chapter Text

You don’t dodge it in time and you are killed by the District Six’s girl grenade, sorry!

Chapter 330: Page 327

Chapter Text

Faster than you can follow, Glen moves forward and you feel something hit your chest. He smiles sinisterly as he removes his knife. You feel his arms catch you and lower you to the ground.

So close!

Chapter 331: Page 328

Chapter Text

She turns before you can attack her, her axe hitting you in the chest.

Sorry! Head back to Choose Your Character and see what might have been!

Chapter 332: Page 329

Chapter Text

He shoots you in the chest and you fall to the ground. Sorry!

Chapter 333: Page 330

Chapter Text

You manage to reach the top but suddenly feel something hit your back hard. You fall…

Chapter 334: Page 331

Chapter Text

Nice! The biscuits give you a +1 to your Constitution, and the wire gives you an Advantage when making traps. This means that you roll twice and use the highest number.

You race into the woods, crashing through a line of trees. You can’t see Saskia, so you hide in a bush and wait for her. Time passes. Eventually the screams from the Cornucopia die down, and you hear the sounds of ten cannon firing.

The sun continues to shift across the sky, and still no Saskia. Then, at long last, you hear the sound of crunching footsteps and someone calling your name.

You look out from your bush. It’s Saskia.

“What took you so long?” You grumble as you climb out, “That thing isn’t exactly comfortable.”

“Sorry,” She says, though she really doesn’t look apologetic, “I had to get some things to Ion.”

You blink, “You’re helping the District Three pair?”

“Just this once,” She smiles tightly, “I did give them my word after all.”

You follow her to the edge of the woods, and to your surprise, you see her heading towards the Cornucopia.

“Wait, where are we going?” You ask.

She glances back at you, smiling, “There’s something interesting about the lake.”

“Saskia, what-“

She places a finger to her lips, “Shh. We don’t want to spook the Careers.”

You don’t see the Careers by the lake, but you are both quiet as you head over to the lake.

“Okay,” You say slowly, as you stare down into the water, “It just looks like a regular lake to me. What’s so special about it?”

She smiles, “Jump in.”

“What?”

“Trust me.”

You jump into the lake. The water is ice cold and your eyes widen. As you sink lower, you find yourself going through something warm and fuzzy. All around you is grey. Then that too passes, and you find yourself tumbling through air. You land with a splash in water.

“What-“ You gasp.

You stare around you, and you see that you’re in some kind of gigantic cavern. Above you, you see the ripples of the lake, whilst gigantic waterfalls pour downwards into one of the pools of water that you’re submerged in.

Before you, stands a gigantic castle made of shimmering green and blue stones, the turrets almost touching the lake above you. In front of it is a table laden with food.

You hear a splash and turn to see Saskia, climbing out of another pool of water. She’s laughing.

“It’s perfect, isn’t it?” She grins.

“This doesn’t feel real,” You say slowly, marvelling at the castle.

“I know,” She beams, “And try the food! It’s real!”

The food is real. And together the two of you explore the castle. There are bedrooms, armouries and even a ballroom.

“What is even the purpose of this?” You ask as you watch Saskia turning around the room.

She grins, “I think whichever Gamemaker designed this must have had a lot of fun. It’s brilliant!”

Evening falls, and you watch the sunset through the water above you.

“I’m concerned about the oxygen levels,” Saskia admits, “But if they get too low, I do have a device that can measure it.”

“What do you mean?”

She holds up a bag she has next to her, “I got this from the Cornucopia. It’s a science kit.”

You stare, “Why would they have that at the Cornucopia?”

“Because I showed off my ability to make explosives during training,” She smiles, “”I have pretty much everything I need in here. Some things just need tweaking.”

You take turns keeping watch. Later that night, you hear a cannon.

The next morning, Saskia finds a piece of chalk and draws a tally one of the walls.

“That’s the only problem about this,” She says, “We can’t see who’s died. But we can keep count.”

You watch as she draws out ten lines, followed by an extra one for the death last night.

Saskia busies herself making explosives, whilst you take care of the food, and make sure there are enough defences.

Two days later, you hear another cannon, and then two more the following day.

“The Careers have been busy,” Saskia murmurs, chewing her bottom lip as she adds two more lines.

The next day, you hear some shouting coming from above you, and looking up, you see a body fall into the lake. You watch as the tribute’s blood disperses through the water and hear a cannon sound. You both watch in silence as the body is fished out of the water by a hovercraft.

There’s another cannon the next day. By now, you’re running low on food. Whilst Saskia might be a great ally, she does enjoy to eat.

“I might not get another chance to eat like this again,” She shrugs.

“If we run out of food, we’re going to die,” You point out.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

You look at Saskia helplessly, and she smiles.

“See? It’s fine. Someone up there likes us.”

“What are we going to do?” You ask.

She glances over at the tally on the wall, frowning. “There’s eight of us left. I imagine we’re all a bit desperate. I say we wait until the fighting has died down at the Cornucopia and get food then. We’ll be under the cover of darkness, and they won’t expect anyone to be coming from the lake.”

You nod, and as evening falls, Saskia stands patiently with her chalk. You hear the sounds of singing. A cannon sounds. And then it’s soon followed by another. And then shouting.

And then there’s silence.

Saskia nods. She puts down her chalk and picks up one of her grenades, “Let’s go.”

She leads you to a rope ladder on the other side of the waterfall, and together the two of you begin to climb. You pass through the grey substance, and into the icy water, pushing upwards towards land.

And then, carefully, you head over to the Cornucopia. Tables are laden out with food, and the Careers are nowhere in sight. Carefully, you pick up as much as you can carry, and head back to your base.

“It’s soaked,” Saskia complains when you’re back safe.

“It’s still edible,” You note.

“Yeah, but not as tasty,” She groans.

 

The next day, the water disappears, as does the grey barrier. You look upwards, and you see three faces staring curiously down at you. The Careers.

Two of them begin to lower themselves down onto one of the rope ladders.

“Well then,” Saskia snarls, “This is it.”

She grips her hand grenade ready to throw, when suddenly there’s a whooshing sound. An arrow hits her directly in the chest. Her eyes widen, terrified as they meet yours, and she falls backwards onto the ground. Her cannon fires.

You look up see the District One boy halfway down the ladder, aiming his bow directly at you.

Roll and add your Dexterity modifier. What did you get?

1-9: Go to Page 329

10 or higher: Stay on this page

 

If you stayed on this page:

You dodge the arrow just as he shoots at you, and race towards the other rope ladder. You hear the Careers shouting at each other.

Roll and add your Dexterity modifier. What did you get?

1-9: Go to Page 330

10 or higher: Stay on this page

 

If you stayed on this page:

An arrow catches you in the arm, but you manage to scale upwards without any further injuries. Desperately, you turn and race away from the lake. Ahead of you, you see a pile of rubble of what must have used to have been the village.

Tired and without food, you quickly hide in the rubble. The Careers don’t seem to find you.

The night that follows is perishingly cold, and you see the face of Saskia in the sky. You somehow make it through the next day, and the next night, but hunger saps your strength, and it’s all you can do to stay alive.

The morning after, you hear footsteps approaching and from your hiding place, you see the District One boy armed with a bow and arrow, the hulking girl from District Two holding a sword, and smiling, the girl from District Four gripping an axe.

“Well, look here,” The girl from District Four grins, as she moves towards the rubble of a different house.  You see a shape emerge from beneath it. It’s the dusty, defiant figure of the girl from District Seven. She can’t be more than twelve and she’s covered in head to toe from debris from the rubble. Still she clenches her fists and glares at the girl from District Four.

The District Four girl hefts her axe to kill her, when suddenly there’s a screeching sound.

What is that?” You hear the District 2 girl suddenly gasp.

The District Four girl turns away from her quarry and stares in puzzlement. You follow her gaze to see that an animal has appeared on the edges of the rubble. It’s large, humped, sandy coloured- almost horse-like, if the horse was bigger and had weird ears. You’ve never seen a creature like this before, but you recognise it from a picture book at school.  It’s a camel.

The camel opens its’ mouth and emits a piercing shriek. A bright jet of red lights shoots out of its’ mouth and hits the District 2 girl right in the chest. Her body explodes and turns into dust.

The girl from District Seven screams and turns to run. The camel shifts slightly, and screeches again, the beam hitting her in the back. She explodes too, and her cannon fires.

The boy from District One walks carefully and quietly backwards to join the girl from District Four. You see him mime shushing to her and then gestures brusquely for her to move forwards. She does so, shuffling her feet forwards one at a time. The District One boy leans down and picks up some pieces of brick. Lips clamped tight, he throws the brick hard to the camel’s left.

The rubble hits the ground with a clatter, and the camel turns towards it. It shrieks again, and fires the beam into the ground, creating a small crater. The girl from District Four leaps forward just as the camel fires. She jumps into the air, falling onto the camel’s back and slicing her axe cleanly through the camel’s head.

She scrambles to her feet, a delighted smile spreading across her face, when the camel’s body suddenly turns. It shrieks again, and the District Four girl rolls out of the way just in time as a laser beam shoots out from the camel’s neck.

She slowly gets to her feet, standing motionless, gazing with horror at the camel. There’s the sound of whooshing, and an arrow is suddenly embedded in her chest. She stares down, and with a wordless gasp, she falls to the ground with a thud. The camel’s body turns on her, firing the laser and she too is disintegrated. Her cannon sounds.

You look over to see the District One boy silently picking his way through the debris to you. A second arrow is already nocked to his bow, and as you meet his eyes, he raises a finger to his lips and shushes you. Then he raises his bow and prepares to shoot you.

What do you want to do?

Try and move before the arrow hits – Go to Page 260

Throw some rubble in his direction – Stay on this page

 

If you stayed on this page:

Your fingers tremble with exhaustion and fear, but you manage to stretch out and grip a piece of blue roof tile inches away from you. Clutching it so tightly that your hand begins to bleed, you throw the tile towards the boy from District One.

The tile clatters to the ground, and is immediately hit by the laser. The boy from District One shifts backwards in alarm. The movement of his feet is a tiny sound, barely audible. But it’s enough. His brown eyes widen and he’s suddenly hit from the laser as the camel screeches, his body exploding into dust.

The camel clatters, falling over into the ground, and seconds later, your victory trumpets start to play.

Congratulations, you’ve won the Hunger Games!

Chapter 335: Page 332

Chapter Text

Nice!

Inside the backpack is a packet of crackers, a first-aid kit and a camouflaged sleeping bag.

The packet of crackets gives you a +1 to your Constitution score.

The first aid kit gives you Advantage when dealing with injuries. This means that you roll twice when asked for a check and you’ll use the higher score.

The sleeping bag gives you Advantage against the cold or when hiding. Same as the first aid kit, this means that you’ll roll twice when asked and you’ll use the higher score.

You race into the woods, crashing through a line of trees. You can’t see Saskia, so you hide in a bush and wait for her. Time passes. Eventually the screams from the Cornucopia die down, and you hear the sounds of ten cannon firing.

The sun continues to shift across the sky, and still no Saskia. Then, at long last, you hear the sound of crunching footsteps and someone calling your name.

You look out from your bush. It’s Saskia.

“What took you so long?” You grumble as you climb out, “That thing isn’t exactly comfortable.”

“Sorry,” She says, though she really doesn’t look apologetic, “I had to get some things to Ion.”

You blink, “You’re helping the District Three pair?”

“Just this once,” She smiles tightly, “I did give them my word after all.”

You follow her to the edge of the woods, and to your surprise, you see her heading towards the Cornucopia.

“Wait, where are we going?” You ask.

She glances back at you, smiling, “There’s something interesting about the lake.”

“Saskia, what-“

She places a finger to her lips, “Shh. We don’t want to spook the Careers.”

You don’t see the Careers by the lake, but you are both quiet as you head over to the lake.

“Okay,” You say slowly, as you stare down into the water, “It just looks like a regular lake to me. What’s so special about it?”

She smiles, “Jump in.”

“What?”

“Trust me.”

You jump into the lake. The water is ice cold and your eyes widen. As you sink lower, you find yourself going through something warm and fuzzy. All around you is grey. Then that too passes, and you find yourself tumbling through air. You land with a splash in water.

“What-“ You gasp.

You stare around you, and you see that you’re in some kind of gigantic cavern. Above you, you see the ripples of the lake, whilst gigantic waterfalls pour downwards into one of the pools of water that you’re submerged in.

Before you, stands a gigantic castle made of shimmering green and blue stones, the turrets almost touching the lake above you. In front of it is a table laden with food.

You hear a splash and turn to see Saskia, climbing out of another pool of water. She’s laughing.

“It’s perfect, isn’t it?” She grins.

“This doesn’t feel real,” You say slowly, marvelling at the castle.

“I know,” She beams, “And try the food! It’s real!”

The food is real. And together the two of you explore the castle. There are bedrooms, armouries and even a ballroom.

“What is even the purpose of this?” You ask as you watch Saskia turning around the room.

She grins, “I think whichever Gamemaker designed this must have had a lot of fun. It’s brilliant!”

Evening falls, and you watch the sunset through the water above you.

“I’m concerned about the oxygen levels,” Saskia admits, “But if they get too low, I do have a device that can measure it.”

“What do you mean?”

She holds up a bag she has next to her, “I got this from the Cornucopia. It’s a science kit.”

You stare, “Why would they have that at the Cornucopia?”

“Because I showed off my ability to make explosives during training,” She smiles, “”I have pretty much everything I need in here. Some things just need tweaking.”

You take turns keeping watch. Later that night, you hear a cannon.

The next morning, Saskia finds a piece of chalk and draws a tally one of the walls.

“That’s the only problem about this,” She says, “We can’t see who’s died. But we can keep count.”

You watch as she draws out ten lines, followed by an extra one for the death last night.

Saskia busies herself making explosives, whilst you take care of the food, and make sure there are enough defences.

Two days later, you hear another cannon, and then two more the following day.

“The Careers have been busy,” Saskia murmurs, chewing her bottom lip as she adds two more lines.

The next day, you hear some shouting coming from above you, and looking up, you see a body fall into the lake. You watch as the tribute’s blood disperses through the water and hear a cannon sound. You both watch in silence as the body is fished out of the water by a hovercraft.

There’s another cannon the next day. By now, you’re running low on food. Whilst Saskia might be a great ally, she does enjoy to eat.

“I might not get another chance to eat like this again,” She shrugs.

“If we run out of food, we’re going to die,” You point out.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

You look at Saskia helplessly, and she smiles.

“See? It’s fine. Someone up there likes us.”

“What are we going to do?” You ask.

She glances over at the tally on the wall, frowning. “There’s eight of us left. I imagine we’re all a bit desperate. I say we wait until the fighting has died down at the Cornucopia and get food then. We’ll be under the cover of darkness, and they won’t expect anyone to be coming from the lake.”

You nod, and as evening falls, Saskia stands patiently with her chalk. You hear the sounds of singing. A cannon sounds. And then it’s soon followed by another. And then shouting.

And then there’s silence.

Saskia nods. She puts down her chalk and picks up one of her grenades, “Let’s go.”

She leads you to a rope ladder on the other side of the waterfall, and together the two of you begin to climb. You pass through the grey substance, and into the icy water, pushing upwards towards land.

And then, carefully, you head over to the Cornucopia. Tables are laden out with food, and the Careers are nowhere in sight. Carefully, you pick up as much as you can carry, and head back to your base.

“It’s soaked,” Saskia complains when you’re back safe.

“It’s still edible,” You note.

“Yeah, but not as tasty,” She groans.

 

The next day, the water disappears, as does the grey barrier. You look upwards, and you see three faces staring curiously down at you. The Careers.

Two of them begin to lower themselves down onto one of the rope ladders.

“Well then,” Saskia snarls, “This is it.”

She grips her hand grenade ready to throw, when suddenly there’s a whooshing sound. An arrow hits her directly in the chest. Her eyes widen, terrified as they meet yours, and she falls backwards onto the ground. Her cannon fires.

You look up see the District One boy halfway down the ladder, aiming his bow directly at you.

Roll and add your Dexterity modifier. What did you get?

1-9: Go to Page 329

10 or higher: Stay on this page

 

If you stayed on this page:

You dodge the arrow just as he shoots at you, and race towards the other rope ladder. You hear the Careers shouting at each other.

Roll and add your Dexterity modifier. What did you get?

1-9: Go to Page 330

10 or higher: Stay on this page

 

If you stayed on this page:

An arrow catches you in the arm, but you manage to scale upwards without any further injuries. Desperately, you turn and race away from the lake. Ahead of you, you see a pile of rubble of what must have used to have been the village.

Tired and without food, you quickly hide in the rubble. The Careers don’t seem to find you.

The night that follows is perishingly cold, and you see the face of Saskia in the sky. You somehow make it through the next day, and the next night, but hunger saps your strength, and it’s all you can do to stay alive.

The morning after, you hear footsteps approaching and from your hiding place, you see the District One boy armed with a bow and arrow, the hulking girl from District Two holding a sword, and smiling, the girl from District Four gripping an axe.

“Well, look here,” The girl from District Four grins, as she moves towards the rubble of a different house.  You see a shape emerge from beneath it. It’s the dusty, defiant figure of the girl from District Seven. She can’t be more than twelve and she’s covered in head to toe from debris from the rubble. Still she clenches her fists and glares at the girl from District Four.

The District Four girl hefts her axe to kill her, when suddenly there’s a screeching sound.

What is that?” You hear the District 2 girl suddenly gasp.

The District Four girl turns away from her quarry and stares in puzzlement. You follow her gaze to see that an animal has appeared on the edges of the rubble. It’s large, humped, sandy coloured- almost horse-like, if the horse was bigger and had weird ears. You’ve never seen a creature like this before, but you recognise it from a picture book at school.  It’s a camel.

The camel opens its’ mouth and emits a piercing shriek. A bright jet of red lights shoots out of its’ mouth and hits the District 2 girl right in the chest. Her body explodes and turns into dust.

The girl from District Seven screams and turns to run. The camel shifts slightly, and screeches again, the beam hitting her in the back. She explodes too, and her cannon fires.

The boy from District One walks carefully and quietly backwards to join the girl from District Four. You see him mime shushing to her and then gestures brusquely for her to move forwards. She does so, shuffling her feet forwards one at a time. The District One boy leans down and picks up some pieces of brick. Lips clamped tight, he throws the brick hard to the camel’s left.

The rubble hits the ground with a clatter, and the camel turns towards it. It shrieks again, and fires the beam into the ground, creating a small crater. The girl from District Four leaps forward just as the camel fires. She jumps into the air, falling onto the camel’s back and slicing her axe cleanly through the camel’s head.

She scrambles to her feet, a delighted smile spreading across her face, when the camel’s body suddenly turns. It shrieks again, and the District Four girl rolls out of the way just in time as a laser beam shoots out from the camel’s neck.

She slowly gets to her feet, standing motionless, gazing with horror at the camel. There’s the sound of whooshing, and an arrow is suddenly embedded in her chest. She stares down, and with a wordless gasp, she falls to the ground with a thud. The camel’s body turns on her, firing the laser and she too is disintegrated. Her cannon sounds.

You look over to see the District One boy silently picking his way through the debris to you. A second arrow is already nocked to his bow, and as you meet his eyes, he raises a finger to his lips and shushes you. Then he raises his bow and prepares to shoot you.

What do you want to do?

Try and move before the arrow hits – Go to Page 260

Throw some rubble in his direction – Stay on this page

 

If you stayed on this page:

Your fingers tremble with exhaustion and fear, but you manage to stretch out and grip a piece of blue roof tile inches away from you. Clutching it so tightly that your hand begins to bleed, you throw the tile towards the boy from District One.

The tile clatters to the ground, and is immediately hit by the laser. The boy from District One shifts backwards in alarm. The movement of his feet is a tiny sound, barely audible. But it’s enough. His brown eyes widen and he’s suddenly hit from the laser as the camel screeches, his body exploding into dust.

The camel clatters, falling over into the ground, and seconds later, your victory trumpets start to play.

Congratulations, you’ve won the Hunger Games!

Chapter 336: Page 333

Chapter Text

Inside the backpack is a packet of crackers, a first-aid kit and a camouflaged sleeping bag.

The packet of crackets gives you a +1 to your Constitution score.

The first aid kit gives you Advantage when dealing with injuries. This means that you roll twice when asked for a check and you’ll use the higher score.

The sleeping bag gives you Advantage against the cold or when hiding. Same as the first aid kit, this means that you’ll roll twice when asked and you’ll use the higher score.

The biscuits give you a +1 to your Constitution score, and the wire gives you Advantage if you ever want to make a trap.

The weapons give you a +2 to your Strength or Dexterity whenever you are in combat.

You race into the woods, crashing through a line of trees. You can’t see Saskia, so you hide in a bush and wait for her. Time passes. Eventually the screams from the Cornucopia die down, and you hear the sounds of ten cannon firing.

The sun continues to shift across the sky, and still no Saskia. Then, at long last, you hear the sound of crunching footsteps and someone calling your name.

You look out from your bush. It’s Saskia.

“What took you so long?” You grumble as you climb out, “That thing isn’t exactly comfortable.”

“Sorry,” She says, though she really doesn’t look apologetic, “I had to get some things to Ion.”

You blink, “You’re helping the District Three pair?”

“Just this once,” She smiles tightly, “I did give them my word after all.”

You follow her to the edge of the woods, and to your surprise, you see her heading towards the Cornucopia.

“Wait, where are we going?” You ask.

She glances back at you, smiling, “There’s something interesting about the lake.”

“Saskia, what-“

She places a finger to her lips, “Shh. We don’t want to spook the Careers.”

You don’t see the Careers by the lake, but you are both quiet as you head over to the lake.

“Okay,” You say slowly, as you stare down into the water, “It just looks like a regular lake to me. What’s so special about it?”

She smiles, “Jump in.”

“What?”

“Trust me.”

You jump into the lake. The water is ice cold and your eyes widen. As you sink lower, you find yourself going through something warm and fuzzy. All around you is grey. Then that too passes, and you find yourself tumbling through air. You land with a splash in water.

“What-“ You gasp.

You stare around you, and you see that you’re in some kind of gigantic cavern. Above you, you see the ripples of the lake, whilst gigantic waterfalls pour downwards into one of the pools of water that you’re submerged in.

Before you, stands a gigantic castle made of shimmering green and blue stones, the turrets almost touching the lake above you. In front of it is a table laden with food.

You hear a splash and turn to see Saskia, climbing out of another pool of water. She’s laughing.

“It’s perfect, isn’t it?” She grins.

“This doesn’t feel real,” You say slowly, marvelling at the castle.

“I know,” She beams, “And try the food! It’s real!”

The food is real. And together the two of you explore the castle. There are bedrooms, armouries and even a ballroom.

“What is even the purpose of this?” You ask as you watch Saskia turning around the room.

She grins, “I think whichever Gamemaker designed this must have had a lot of fun. It’s brilliant!”

Evening falls, and you watch the sunset through the water above you.

“I’m concerned about the oxygen levels,” Saskia admits, “But if they get too low, I do have a device that can measure it.”

“What do you mean?”

She holds up a bag she has next to her, “I got this from the Cornucopia. It’s a science kit.”

You stare, “Why would they have that at the Cornucopia?”

“Because I showed off my ability to make explosives during training,” She smiles, “”I have pretty much everything I need in here. Some things just need tweaking.”

You take turns keeping watch. Later that night, you hear a cannon.

The next morning, Saskia finds a piece of chalk and draws a tally one of the walls.

“That’s the only problem about this,” She says, “We can’t see who’s died. But we can keep count.”

You watch as she draws out ten lines, followed by an extra one for the death last night.

Saskia busies herself making explosives, whilst you take care of the food, and make sure there are enough defences.

Two days later, you hear another cannon, and then two more the following day.

“The Careers have been busy,” Saskia murmurs, chewing her bottom lip as she adds two more lines.

The next day, you hear some shouting coming from above you, and looking up, you see a body fall into the lake. You watch as the tribute’s blood disperses through the water and hear a cannon sound. You both watch in silence as the body is fished out of the water by a hovercraft.

There’s another cannon the next day. By now, you’re running low on food. Whilst Saskia might be a great ally, she does enjoy to eat.

“I might not get another chance to eat like this again,” She shrugs.

“If we run out of food, we’re going to die,” You point out.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

You look at Saskia helplessly, and she smiles.

“See? It’s fine. Someone up there likes us.”

“What are we going to do?” You ask.

She glances over at the tally on the wall, frowning. “There’s eight of us left. I imagine we’re all a bit desperate. I say we wait until the fighting has died down at the Cornucopia and get food then. We’ll be under the cover of darkness, and they won’t expect anyone to be coming from the lake.”

You nod, and as evening falls, Saskia stands patiently with her chalk. You hear the sounds of singing. A cannon sounds. And then it’s soon followed by another. And then shouting.

And then there’s silence.

Saskia nods. She puts down her chalk and picks up one of her grenades, “Let’s go.”

She leads you to a rope ladder on the other side of the waterfall, and together the two of you begin to climb. You pass through the grey substance, and into the icy water, pushing upwards towards land.

And then, carefully, you head over to the Cornucopia. Tables are laden out with food, and the Careers are nowhere in sight. Carefully, you pick up as much as you can carry, and head back to your base.

“It’s soaked,” Saskia complains when you’re back safe.

“It’s still edible,” You note.

“Yeah, but not as tasty,” She groans.

 

The next day, the water disappears, as does the grey barrier. You look upwards, and you see three faces staring curiously down at you. The Careers.

Two of them begin to lower themselves down onto one of the rope ladders.

“Well then,” Saskia snarls, “This is it.”

She grips her hand grenade ready to throw, when suddenly there’s a whooshing sound. An arrow hits her directly in the chest. Her eyes widen, terrified as they meet yours, and she falls backwards onto the ground. Her cannon fires.

You look up see the District One boy halfway down the ladder, aiming his bow directly at you.

Roll and add your Dexterity modifier. What did you get?

1-9: Go to Page 329

10 or higher: Stay on this page

 

If you stayed on this page:

You dodge the arrow just as he shoots at you, and race towards the other rope ladder. You hear the Careers shouting at each other.

Roll and add your Dexterity modifier. What did you get?

1-9: Go to Page 330

10 or higher: Stay on this page

 

If you stayed on this page:

An arrow catches you in the arm, but you manage to scale upwards without any further injuries. Desperately, you turn and race away from the lake. Ahead of you, you see a pile of rubble of what must have used to have been the village.

Tired and without food, you quickly hide in the rubble. The Careers don’t seem to find you.

The night that follows is perishingly cold, and you see the face of Saskia in the sky. You somehow make it through the next day, and the next night, but hunger saps your strength, and it’s all you can do to stay alive.

The morning after, you hear footsteps approaching and from your hiding place, you see the District One boy armed with a bow and arrow, the hulking girl from District Two holding a sword, and smiling, the girl from District Four gripping an axe.

“Well, look here,” The girl from District Four grins, as she moves towards the rubble of a different house.  You see a shape emerge from beneath it. It’s the dusty, defiant figure of the girl from District Seven. She can’t be more than twelve and she’s covered in head to toe from debris from the rubble. Still she clenches her fists and glares at the girl from District Four.

The District Four girl hefts her axe to kill her, when suddenly there’s a screeching sound.

What is that?” You hear the District 2 girl suddenly gasp.

The District Four girl turns away from her quarry and stares in puzzlement. You follow her gaze to see that an animal has appeared on the edges of the rubble. It’s large, humped, sandy coloured- almost horse-like, if the horse was bigger and had weird ears. You’ve never seen a creature like this before, but you recognise it from a picture book at school.  It’s a camel.

The camel opens its’ mouth and emits a piercing shriek. A bright jet of red lights shoots out of its’ mouth and hits the District 2 girl right in the chest. Her body explodes and turns into dust.

The girl from District Seven screams and turns to run. The camel shifts slightly, and screeches again, the beam hitting her in the back. She explodes too, and her cannon fires.

The boy from District One walks carefully and quietly backwards to join the girl from District Four. You see him mime shushing to her and then gestures brusquely for her to move forwards. She does so, shuffling her feet forwards one at a time. The District One boy leans down and picks up some pieces of brick. Lips clamped tight, he throws the brick hard to the camel’s left.

The rubble hits the ground with a clatter, and the camel turns towards it. It shrieks again, and fires the beam into the ground, creating a small crater. The girl from District Four leaps forward just as the camel fires. She jumps into the air, falling onto the camel’s back and slicing her axe cleanly through the camel’s head.

She scrambles to her feet, a delighted smile spreading across her face, when the camel’s body suddenly turns. It shrieks again, and the District Four girl rolls out of the way just in time as a laser beam shoots out from the camel’s neck.

She slowly gets to her feet, standing motionless, gazing with horror at the camel. There’s the sound of whooshing, and an arrow is suddenly embedded in her chest. She stares down, and with a wordless gasp, she falls to the ground with a thud. The camel’s body turns on her, firing the laser and she too is disintegrated. Her cannon sounds.

You look over to see the District One boy silently picking his way through the debris to you. A second arrow is already nocked to his bow, and as you meet his eyes, he raises a finger to his lips and shushes you. Then he raises his bow and prepares to shoot you.

What do you want to do?

Try and move before the arrow hits – Go to Page 260

Throw some rubble in his direction – Stay on this page

 

If you stayed on this page:

Your fingers tremble with exhaustion and fear, but you manage to stretch out and grip a piece of blue roof tile inches away from you. Clutching it so tightly that your hand begins to bleed, you throw the tile towards the boy from District One.

The tile clatters to the ground, and is immediately hit by the laser. The boy from District One shifts backwards in alarm. The movement of his feet is a tiny sound, barely audible. But it’s enough. His brown eyes widen and he’s suddenly hit from the laser as the camel screeches, his body exploding into dust.

The camel clatters, falling over into the ground, and seconds later, your victory trumpets start to play.

Congratulations, you’ve won the Hunger Games!

 

Chapter 337: Page 334

Chapter Text

You miss, the axe clanging loudly onto the floor.

“Ah, too bad,” The District Four girl smiles, “See you in the arena.”

You walk away.

You busy yourself with the skill that you have chosen to learn. Suddenly, out of the corner of your eye, a figure suddenly approaches you.

“Hi!” You turn and see that it’s the girl from District Ten. She has dark skin, with shoulder-length plaited dark hair, and currently a beaming smile, “I’m Meadow, nice to meet you.”

“Uh-”

“Would you like to ally with us?” She blurts out.

“Whose we?” You ask.

She gestures, and you see that standing awkwardly some metres behind her is the girl from District Seven, the boy from District Seven, the boy from District Eight, and the boy from District Ten.

“We’re the Challengers. And we’re creating an alliance to counter the Career pack,” She grins, “Are you in?”

 

Stay on your own – Stay on this page

Join Meadow and her group – Go to Page 259

 

If you stayed on this page:

“Sorry, not interested,” You say.

“Ah, that’s a shame,” She smiles, and claps you on your shoulder, “Remember you’re free to join if you ever change your mind in the arena!”

She races back to the others, and over the next two days, you see her approach other tributes. No one else joins her alliance.

 

Training is completed, and you go to show the Gamemakers what you’ve learnt!

 If you’re showing them a weapons skill, roll and add your Strength or Dexterity. If you’re showing them something to do with ropes or climbing, roll and add your Dexterity. If you’re showing them survival skills, roll and add your Wisdom.

What did you get?

0 or less – You get a score of 0

1-2- You get a score of 1

3-4- You get a score of 2

5-6 – You get a score of 3

7-8 – You get a score of 4

9-10- You get a score of 5

11-12- You get a score of 6

13-14 – You get a score of 7

15-16- You get a score of 8

17-18- You get a score of 9

19-20- You get a score of 10

20-21- You get a score of 11

22+- You get a score of 12

 

Next, the Interviews! How much do you wow the audience? Roll and add your Charisma modifier.

What did you get?

5 or less – You’re too nervous and flunk some of the questions. You get some laughs from the audience though!

6-10 – You answer the questions, but you’re just not memorable, sorry! Best make up for it in the arena

11-15 – It went well- the audience liked your interview!

16 or higher – Nicely done! You’re a tribute to watch!

 

 

It’s time for the Arena!

Head to Page 255.

 

Chapter 338: Page 335

Chapter Text

The District One girl doesn’t glance at you as you sit down next to her. She has short red hair and pale skin, with ink scribbles all over her hands.

“Hi,” You say.

“Oh hi,” She says glancing up, “You here to join us?”

“Seems that way,” You say.

“Nice,” She extends a hand, “I’m Ray.”

You both glance at the District Two girl who’s intently doodling on a napkin, her tongue sticking out of the left corner of her mouth. She’s tall and muscular with a blond plait falling down to her waist. She looks at you both in surprise.

“What?” She asks, “Oh, I’m Diana.”

“What are you drawing?” Ray asks.

Diana glances down, and you follow her gaze to the napkin. It’s a person with long straight hair firing a bow and arrow, one eye closed in concentration.

“Uh,” She flushes and turns the napkin towards you both, “My training partner. From back home.”

“Oh, they’re stunning,” Ray says as she pulls the napkin towards her, “I love how you’ve done the eyes. I can never seem to get people right. So I tend to do flowers myself.”

She pulls out paper from her pocket, with detailed sketches of various flowers in pencil.

“Wow,” Diana breathes.

She reaches out to touch one, when suddenly there’s a heavy clunk from a tray as the other Careers sit down.

“Oh those drawings are beautiful, Radiance,” Thetis murmurs, before schooling her face into one of confusion, “But how will art help you in the arena?”

“She’ll threaten to draw the other tributes,” Mack cackles. He picks up Diana’s art, “She’ll draw ‘em so ugly that they’ll all run screaming.”

“Mack!” Thetis gasps, “Don’t be so rude!” She turns to Ray and places a hand on her arm, “But, Radiance, he has a point. As lovely as the art is, we need you to have your head in the game. Like Di here.”

She grins conspiratorially at Diana, who’s instead looking at Radiance, her brow furrowed.

Herc nudges Diana in the ribs, “Di’s our strongest fighter back home. Always training. You’d never catch her doing art.”

“Actually,” Diana says quietly, “That one’s mine.”

The other Careers don’t seem to hear her.

“Excuse me a moment,” Diana murmurs. She turns and heads out of the training room.

Ray’s eyes track her as she goes.

“I need the toilet,” Ray says. She quickly scoops up the artwork and follows, “I won’t be back. Feel free to make fun of me whilst I’m gone.”

You get up to follow.

“Oh Radiance, we wouldn’t-“ Thetis begins.

You don’t hear the rest, hurrying after Ray. You both find Diana outside the toilets.

“I’m sorry,” She says, crying into her hands, “But they used to say that all the time at Two. They only cared that I was strong.”

“Well screw them,” Ray says, wrapping her in a hug, “You can be yourself with us.” She turns to you, raising an eyebrow, “Right?”

“Right,” You say, “You’re not at Two now.”

“Exactly,” Ray smiles, breaking away as Diana wipes her eyes, “We’ve got your back.”

Training passes. In befriending Ray, you notice the other Careers throwing you dirty looks. They’re not the only ones either- the other outlying tributes seem to consider you alliance with the Careers a betrayal, and you feel their glares on you as you move about the training room.

Training is completed, and you go to show the Gamemakers what you’ve learnt!

 If you’re showing them a weapons skill, roll and add your Strength or Dexterity. If you’re showing them something to do with ropes or climbing, roll and add your Dexterity. If you’re showing them survival skills, roll and add your Wisdom.

What did you get?

0 or less – You get a score of 0

1-2- You get a score of 1

3-4- You get a score of 2

5-6 – You get a score of 3

7-8 – You get a score of 4

9-10- You get a score of 5

11-12- You get a score of 6

13-14 – You get a score of 7

15-16- You get a score of 8

17-18- You get a score of 9

19-20- You get a score of 10

20-21- You get a score of 11

22+- You get a score of 12

 

Next, the Interviews! How much do you wow the audience? Roll and add your Charisma modifier. Being with the Careers gives you Advantage. Roll twice and use your highest number.

What did you get?

5 or less – You’re too nervous and flunk some of the questions. You get some laughs from the audience though!

6-10 – You answer the questions, but you’re just not memorable, sorry! Best make up for it in the arena

11-15 – It went well- the audience liked your interview!

16 or higher – Nicely done! You’re a tribute to watch!

 

 

It’s time for the Arena!

You rise up on your pedestal and find that you are surrounded by a beautiful blue lake. In the centre of the lake is the Cornucopia with pathways leading from each of the platforms to the Cornucopia.

The arena is dazzling. A glorious sun shines down onto a picturesque village which you can see to the left of you. Just past that, you can see some fields. Looking to your right, you see a line of trees surrounding the lake, with rocky mountains looming in the distance.

Looking at the Cornucopia, you can see a purple backpack strewn halfway along your path. In front of that are some wires and packets of biscuits, whilst near the mouth of the Cornucopia lie various weapons strewn over the concrete.

As soon as the gong sounds, you race over to the weapons.

Roll and add your Strength or Dexterity modifier. What did you get?

1-12: Go to Page 337

13 or higher: Stay on this page

 

If you stayed on this page:

You help the Careers kill other tributes and survive the Bloodbath. To your surprise, you see that Herc hasn’t made it.

Ten cannons sound in total, and later that night, you all head into the woods. Mack and Thetis take the lead, chatting loudly to each other. You hang back with Ray and Diana, quietly discussing different art techniques. In the middle, Prodigy stalks quietly with his bow and arrow, glancing around for tributes.

Suddenly Ray stops, and you and Diana glance back at her.

“What’s wrong?” Diana asks.

Wordlessly, Ray points. You all glance up to see the District Five boy sitting nonchalantly in a tree above you. Seeing you looking, you gives you a wave.

“Over here!” You hear Diana shout.

The others race over to you.

“Nice, well done Di!” Mack calls.

“Actually, it was Ray who spotted them,” Diana mumbles.

Mack glares at Radiance, “You should have said something.” She rolls her eyes.

The District Five boy cups his hands around his mouth, “Hello down there!” You all glance up at him. “Don’t suppose we can discuss this in a civilised manner?”

In response, Prodigy fires an arrow at him, but he dodges out of the way with a laugh. Thetis scowls and hurls her axe. He dodges that too, and it gets lodged in the tree trunk a few metres above us. She stares at it in shock.

“How rude!” He calls.

Ray moves forward, gripping her spear in her right hand, and surveys the tree.

“He’s got glass around the tree,” She notes. She glances up and carefully climbs her way to the top. She reaches Thetis’ axe and pulls it out with a hard yank, “Thetis, here!”

Thetis glares at the axe, but snatches it from her hand. Ray turns back and continues to climb.

 The District Five boy watches her progress carefully, as the others begin to follow.

There’s a scuffle, and Ray stabs him in the chest. He falls to the ground, his cannon sounding.

“You okay?” You ask Ray as she climbs down. She nods stiffly, and the three of you head back to the camp.

As your approach your tents, you see Mack glance over at Prodigy, “The glass on the tree cut into your arm, didn’t it?”

“I’m fine,” Prodigy murmurs.

“Here, let me take a look,” Mack says, stepping towards him.

“I said I’m fine,” Prodigy yanks his hand away.

Mack folds his arm, “Fine. But that cut could get infected, and you’ll become sick and you won’t be any good to anyone.”

Prodigy stares at Mack for a while, and then nods. Mack leads him gently over to the first aid kit beside the tents, and begins to carefully look at his arm.

You, Ray and Diana head into your shared tent and get some sleep.

The next morning, Diana wakes you both, grinning, “Hey, I want to try something.”

“What time is it?” Ray grumbles.

“Morning! And you said you’d help me ‘find myself’.”

“Fine,” Ray sighs, “What is it?”

“I want to bake!”

Ray blinks, “We don’t have an oven.”

“We have a fire.”

“This is going to go terribly,” Ray says, sitting up and stretching, “But let’s do it.”

 

It does, in fact, go terribly. As the others come out of their tents, the three of you are covered in flour, with burnt dough roasting over the flames, and are laughing.

“Hey!” Ray waves a stick at Thetis as she walks past, “Do you want a burnt cookie?”

Burnt cookie?” Thetis wrinkles her nose, disdainfully, “Couldn’t you have done something more useful with your time?”

She walks away, and Ray starts laughing again.

You spend the day hunting for tributes in the forest, but find none. The next day, a cannon sounds and the girl from District Ten is shown in the sky.

The next day, your search is again fruitless. As you head back to your camp, you hear a rumbling coming from the mountains. Two cannons sound as the avalanche crashes through the forest, decimating trees. Later, you see the District Three tributes in the sky.

“I want to make soup,” Diana declares the next morning, “A put pretty pictures on top.”

Ray wraps an arm around her shoulder, “Soup, it is!”

The three of you head into the woods to search for food.

“Do you think we should be taking this more seriously?” You ask, “We are in the Hunger Games, after all.”

“I mean, I am,” Ray says, as Diana studies some plants, “If I come across other tributes, then I will kill them. But going into this, I never expected to survive, and I thought to myself, hey, if I’m going to my death, I might as well have some fun before I die, you know?”

“Why do you think you’re going to die?” You ask.

Ray grimaces, “I’ve never exactly been the strongest or most diligent. And people at home made sure I knew that.”

“Yep, these are good!” Diana says.

Ray glances over, “Nope, those ones are deadly poisonous! Easy mistake though!” Diana quickly drops them, and Ray smiles slightly, “I’ve spent a lot of time outside. Isn’t it strange though,” She tilts her head, “That I’ve had more fun in a life and death tournament than when I was at home?”

You make the soup the next day. As expected, it doesn’t really go as planned.

“Ah, we’re out of herbs!” Ray  grimaces, “This is going to taste terrible.”

“It can’t be worse than the cookies,” Diana notes.

“No!” Ray laughs, “At least there’s that.”

Diana stands, and squeezes Radiance’s shoulder, “I’ll go and collect some.”

“Okay,” Ray smiles, “Be careful.”

As Diana walks away, you suddenly see Thetis and Mack appear in your periphery.

“Ray,” Thetis beams, “Could we talk to you for a moment?”

Ray’s eyes narrow, and she raises an eyebrow at you, “Sure.”

She takes the pot of soup off the campfire, and grabs her spear, following Thetis and Mack to the lake. You walk behind, and you see Prodigy joining you too, an arrow nocked to his bow.

Ray turns around, her back to the lake, “So what’s all this about then?”

Thetis and Mack glance at each other. Finally, Thetis says, “Radiance, you are a wonderful person and it’s been great getting to know you, but we feel that you’re letting the group down. It’s nothing personal, but-“

“We think you need to go,” Mack finishes quietly.

Ray stares at them for a moment, and then, to your surprise, she laughs, “Right. Nothing personal. Glad to hear my murder isn’t personal!”

“It’s not murder,” Thetis tries, “It’s-“

“Yes it is,” Ray cuts her off, “And it’s actually very much personal. Because you hate me. You have ever since we met at the Tribute Parade. And do you know why? It’s because I scare you.”

“That’s ridiculous,” Mack blusters, “We’re not scared of you.”

“Yes you are,” Ray says quietly, “And it’s all because you’re scared of yourselves.” She turns to Thetis, “I’ve seen the way you look at my art, and Mack, I know that you want to be a doctor. You’re both kind and creative people at heart. But you can’t let yourselves be. Because you-all of us – we’ve been trained since birth to be killers.”

The others are silent, watching her.

“Whatever you’re running from, whoever it is that you’re trying to prove yourself too, you don’t need to do that here. You’re not at home. You’re free.”

“You don’t understand,” Mack says, “When we get home, we’ll have to face them. They’re watching now, judging us for what we do in the arena.”

“Who cares?” Ray retorts, “When you get home, you’ll be rich and famous, and I’m sure they’ll be people in your District who’ll be clamouring to be your bodyguard just for some of your cash! And if you don’t get home, at least you’ll die knowing that you lived. I haven’t corrupted Diana, or whatever you think it is that I’ve done. I’ve helped her! She’s seen that she’s not a weapon, and you all can do the same!”

There’s a pause, and then Prodigy says quietly, “Diana will be back soon. If we’re doing this, we best do it now.”

Thetis, Mack and Prodigy advance on Ray.

What would you like to do?

Help them kill Ray – Go to Page 339

Do nothing – Go to Page 346

Help Ray. Roll and add your Strength or Dexterity modifier. What did you get?

0-13: Go to Page 340

14 or higher: Stay on this page

 

If you stayed on this page:

You leap forwards, cutting the string of Prodigy’s bow as he raises it to fire. He stares as his bow falls to the ground in two, and calmly backs away. You stand side by side with Ray as Thetis and Mack approach.

Thetis and Mack are both powerful Careers, and you and Ray struggle, being pushed back and back to the lake. Thetis knocks you in the side with her axe, and you fall to the ground. She raises the axe to finish you off.

Ray blocks the movement with her spear, standing in front of you and grunting with the effort. One of Mack’s knife hits her in the arm, and she yelps. Thetis kicks her to the ground, and she lands next to you.

She swings again…

A sword plunges into her from behind, and Thetis falls to the ground. Diana advances onto Mack with her bloodied sword.

He cowers, dropping his knives and raising his hands, “Di, we were just-“

She stabs him in the chest. He falls, and she turns to you and Ray.

“Are you okay?” She pants, helping you both up.

“I think so,” Ray groans, “Where’s Prodigy?”

You look around, and see that he has disappeared. Thetis and Mack’s cannons sound.

“That was close,” Ray shudders, as you watch the hovercrafts collect their bodies, “I didn’t think they hated me as much as that.”

“They were scared of you,” You say, “Just like you said.”

Later that day, another cannon fires, and you see the face of the District Six girl in the sky, as well as the faces of Thetis and Mack.

“Prodigy must be on the hunt,” Ray murmurs. The three of you take turns keeping watch, and as dawn comes, you see some figures walking over from the village towards you.

You stand, with Ray and Diana coming to move by your sides, and you see that they are the District Ten boy, the District Eight boy, and the District Seven girl.

“Thought we finish this,” The District Ten boy says grimly. He’s holding a knife, “Seeing as it’s only us left.”

“Careful, Rind,” The District Eight boy catches his shoulder before he can move forward, “They’re missing one.”

Rind narrows his eyes as he surveys the three of you, “Where’s the District One boy?”

“Looking for you,” Ray blurts out, “He’ll be back.”

Rind turns to his companions, who nod, “Then we’ll deal with him later.”

The District Eight boy holds up a lute he’s carrying, and twists it, drawing a sword from the handle. You stare, and beside him, the small girl from District Seven twists two knives in her hands.

“Right,” Rind says, “Let’s do this.”

Roll and add your Strength or Dexterity modifier. What did you get?

0-12: Go to Page 347

13 or higher: Stay on this page

 

If you stayed on this page:

Rind and his companions work well as a team, but they are no great fighters. The District Eight boy goes down first with Diana stabbing him in the heart. Rind is next. Ray dodges his attacks to swing her spear into him. The girl from District Seven proves the trickiest. She dodges out of the way of your attacks, and manages to get some hits in with her knives, but the three of you manage to bring her down, and kill her.

Their cannons fire.

Ray weeps as the hovercraft comes to collect their bodies. “I feel like a monster.”

Diana rests a hand on her arm, “We did what we had to do.”

You hear a splash behind you, and turning you see Prodigy climbing out of the lake, gripping something in his right hand. He smiles as he throws it towards you, and you see a flash of light.

Roll and add your Dexterity or Constitution modifier.

0-10: Go to Page 348

11 or higher: Stay on this page

 

If you stayed on this page:

You all duck in time, and the grenade passes over your head. Prodigy raises his hand to throw another one, but Diana sprints forward and tackles him to the floor. They struggle, and Ray moves forward to help.

 

What do you want to do?

Betray Ray and Diana – Go to Page 349

Help kill Prodigy – Stay on this page

 

If you stayed on this page:

You race forward, and help hold Prodigy down as Ray stabs him.

“It’s done,” She sighs, as his cannon sounds.

She helps Diana to her feet. Her arm is bleeding, and she grimaces as she grips it.

“What now?” She whispers.

“I won’t betray you both,” Ray whispers, “And I don’t think you’ll betray me. So I guess we wait. And see what comes.”

The three of you sit on the Cornucopia, eating food and watching as the sun passes through the sky. Then, as evening comes, something does come.

“What is that?” Ray mutters, as the three of you get to your feet.

Scarecrows are emerging from the village. They are dressed in bizarre, colourful clothing in a differing ranges of sizes and fashions. Their movements are jerky, yet fast, and their painted faces are dull and expressionless.

They are holding pitchforks, and come to gather around the Cornucopia, staring up at you blankly.

“Okayyyy,” Ray murmurs, “This is really weird.”

One suddenly opens its’ mouth and screeches. As one, the scarecrows launch themselves at the Cornucopia.

Roll and add your Strength or Dexterity modifier.

What did you get?

0-13: Go to Page 350

14 or higher: Stay on this page

 

If you stayed on this page:

Somehow you manage to dodge and duck the rampaging scarecrows with their pitchforks. You hear a cannon sound, followed shortly by another, and when the scarecrows disperse, you see the bodies of Ray and Diana lying side by side.

You watch as the hovercrafts come to collect their bodies, and victory trumpets play.

Congratulations! You’ve won the Hunger Games!

 

Chapter 339: Page 336

Chapter Text

You walk over to the District One boy. His opponent, the District Six girl, sits with her legs up on the chair, hunched over the board. They move the pieces in utter silence. The District Six girl’s face is expressionless, whilst the District One boy has a small condescending smile.

Finally, after several more pieces have been moved, he frowns, studying the board.

Then: “Checkmate,” He murmurs softly, extending a hand.

The District Six girl shakes it.

“Gaah, I was so close!” Her fingers grab her hair, “You’re just too good!”

The District One boy’s brow furrows, “You were winning. Until you made that very obvious mistake at the end.”

The District Six girl meets his gaze and winks. She stands and stretches, “Best be going. Got skills to learn. See you around!”

She walks away and you join the District One boy, who, smiling to himself, is arranging the pieces back on the board.

“You’re passing your time playing chess?” You ask.

“Evidently,” He sighs, “Far more pleasurable than getting sweaty swinging swords about.”

“You that confident of yourself are you?”

You looks up at you, his eyes meeting yours, “I will win.” He gestures to the board, “Do you play?”

Play – Stay on this page

Don’t play – Go to Page 351

 

If you stayed on this page:

How good are you at chess? Roll and add your Intelligence or Wisdom modifier. If you are trying to cheat, add your Dexterity modifier too.

If you’re aiming to win:

0-12: Go to Page 352

13 or higher: Go to Page 353

 

If you’re aiming to win by cheating:

0-12: Go to Page 352

13 or higher: Go to Page 353

 

If you’re aiming to lose: Stay on this page

 

If you stayed on this page:

You ask a question of each other as you move the pieces. His name is Prodigy. He volunteered to help his younger brother get much-needed medicine. But, of course, being the best fighter in District One, he thinks it should be fairly easy for him to win.

You move the pieces so that you lose.

Prodigy moves his queen, frowns, and extends his hand, “Checkmate. Well played.”

He smiles slightly, and you realise that he knew you intended to lose, just like the District Six girl had.

“You’re one to watch,” He says calmly, “I’d be honoured to have you as an ally.”

You spend training learning skills, and playing chess with Prodigy.

 

Training is completed, and you go to show the Gamemakers what you’ve learnt!

 If you’re showing them a weapons skill, roll and add your Strength or Dexterity. If you’re showing them something to do with ropes or climbing, roll and add your Dexterity. If you’re showing them survival skills, roll and add your Wisdom.

What did you get?

0 or less – You get a score of 0

1-2- You get a score of 1

3-4- You get a score of 2

5-6 – You get a score of 3

7-8 – You get a score of 4

9-10- You get a score of 5

11-12- You get a score of 6

13-14 – You get a score of 7

15-16- You get a score of 8

17-18- You get a score of 9

19-20- You get a score of 10

20-21- You get a score of 11

22+- You get a score of 12

 

Next, the Interviews! How much do you wow the audience? Roll and add your Charisma modifier. Being with the Careers gives you Advantage. Roll twice and use your highest number.

You notice, however, that whilst the audience might like you, your fellow tributes do not. You catch their whispers as you head up for your interview, and know that they consider you a traitor to the outlying districts.

Best to ignore them though! What did you get?

5 or less – You’re too nervous and flunk some of the questions. You get some laughs from the audience though!

6-10 – You answer the questions, but you’re just not memorable, sorry! Best make up for it in the arena

11-15 – It went well- the audience liked your interview!

16 or higher – Nicely done! You’re a tribute to watch!

 

 

It’s time for the Arena!

You rise up on your pedestal and find that you are surrounded by a beautiful blue lake. In the centre of the lake is the Cornucopia with pathways leading from each of the platforms to the Cornucopia.

The arena is dazzling. A glorious sun shines down onto a picturesque village which you can see to the left of you. Just past that, you can see some fields. Looking to your right, you see a line of trees surrounding the lake, with rocky mountains looming in the distance.

Looking at the Cornucopia, you can see a purple backpack strewn halfway along your path. In front of that are some wires and packets of biscuits, whilst near the mouth of the Cornucopia lie various weapons strewn over the concrete.

As soon as the gong sounds, you race over to the weapons.

Roll and add your Strength or Dexterity modifier. What did you get?

1-12: Go to Page 337

13 or higher: Stay on this page

 

If you stayed on this page:

You help the Careers kill other tributes and survive the Bloodbath. To your surprise, you see that Herc, the boy from District Two, hasn’t made it. You hear ten cannons.

You set up camp, and that night, you all head out to hunt for tributes. Ahead of you, Thetis and Mack talk loudly to each other, whilst Radiance and Diana whisper to each other behind. You and Prodigy walk in silence in the middle, keeping an eye out for potential tributes.

“Over here!” You hear Diana shout.

You all turn back around, and see her pointing up a tree. The District Five boy is sitting up there, and he gives you all a wave.

“Nice, well done Di!” Mack calls.

“Actually, it was Ray who spotted them,” Diana mumbles.

Mack glares at Radiance, “You should have said something.” She rolls her eyes.

The District Five boy cups his hands around his mouth, “Hello down there!” You all glance up at him. “Don’t suppose we can discuss this in a civilised manner?”

In response, Prodigy fires an arrow at him, but he dodges out of the way with a laugh. Thetis scowls and hurls her axe. He dodges that too, and it gets lodged in the tree trunk a few metres above us. She stares at it in shock.

“How rude!” He calls.

Radiance moves forward, gripping her spear in her right hand, and surveys the tree.

“He’s got glass around the tree,” She notes. She glances up and carefully climbs her way to the top. She reaches Thetis’ axe and pulls it out with a hard yank, “Thetis, here!”

Thetis glares at the axe, but snatches it from her hand. Radiance turns back and continues to climb.

 The District Five boy watches her progress carefully, as the others begin to follow.

There’s a scuffle, and Radiance stabs him in the chest. He falls to the ground, his cannon sounding.

Thetis grabs her axe and turns and begins to walk away back to your camp. You follow, and see that Prodigy is frowning.

“Are you okay?” You ask.

He winces, his normal condescending expression replaced by one with pain. “Some glass got my arm. He was smart.”

“Hey, let me take a look,” Mack says, turning around.

Prodigy’s expression immediately becomes blank and cold, “I’m fine.”

“Seriously-“ Mack says, stepping towards him.

“I said I’m fine,” Prodigy yanks his hand away.

Mack folds his arm, “Fine. But that cut could get infected, and you’ll become sick and you won’t be any good to anyone.”

Prodigy stares at Mack for a while, and then nods. Mack leads him gently over to the first aid kit beside the tents, and begins to carefully look at his arm.

“There,” He says at last, “All bandaged up.”

Prodigy blinks, and his expression softens slightly, “Thank you.”

“No problem,” Mack beams, “That’s what friends are for!”

Prodigy frowns, and you all head into your tents for the night.

 

The next morning, you step out of your tent to the smell of sugar and flour. Looking over, you see Radiance and Diana laughing by a fire, holding something over the flames. As you approach, Diana spots you and shrinks, looking guilty. But Radiance waves, “Hey!” She grins, “Fancy a burnt cookie?”

Burnt cookie?” You hear a disdainful voice from behind you, and you see Thetis step out of her tent, “Couldn’t you have done something more useful with your time?”

She leads you away, and sighs, “Don’t get me wrong, Radiance is lovely, but she’s becoming a bad influence on Diana. This is the Hunger Games, after all. We’re not here to have fun.”

You spend the day hunting for tributes in the forest, but find none. The next day, a cannon sounds and the girl from District Ten is shown in the sky.

“Meadow,” Prodigy murmurs.

You look over to him in surprise, “You knew her name?”

He smiles slightly, “I was keeping an eye on her. She seemed pretty resourceful, and the little band of tributes that was following her around seemed loyal to her. With her gone, it’ll be a blow to them.”

The next day, your search is again fruitless. As you head back to your camp, you hear a rumbling coming from the mountains. Two cannons sound as the avalanche crashes through the forest, decimating trees. Later, you see the District Three tributes in the sky.

Radiance and Diana leave to search for food, whilst the others decide what to do.

“We haven’t searched the village yet,” Mack points out, “The ‘Challengers’ are likely going to be there if they aren’t in the woods.”

You remember the group of tributes from training called ‘The Challengers.’ Both tributes from District Seven and Ten, and the boy from District Eight.

“They have just lost their leader,” Thetis sighs, running a hand through her hair, “But we could also be walking right into a trap.”

“We could always kill our weak link,” Prodigy murmurs quietly. You all turn to look at him. He glances calmly at Thetis, “You said yourself that Diana’s head wasn’t in the game.”

“You’re saying we should kill Radiance?” Mack whispers.

“I’m not saying anything,” Prodigy shrugs, “It’s just a suggestion.”

There’s a long pause, and you hear the wind swaying through the trees and the lake.

“Let’s do it,” Thetis says at last.

Mack glances at her, and then nods his head, “She’s distracting us. Letting us down.”

“Exactly,” Thetis murmurs, not meeting Mack’s eyes.

“And it will be a mercy killing her,” Mack adds, “Herc said it himself that she wouldn’t last long in the arena. We’re saving us and her so much trouble.”

“Yes,” Thetis says, “It’s for the best.”

 

The next day, you wake to the sound of Radiance and Diana laughing. They’re crouched over the fire again. This time cooking some soup.

“Ah, we’re out of herbs!” Radiance grimaces, “This is going to taste terrible.”

“It can’t be worse than the cookies,” Diana notes.

“No!” Radiance laughs, “At least there’s that.”

Diana stands, and squeezes Radiance’s shoulder, “I’ll go and collect some.”

“Okay,” Radiance smiles, “Be careful.”

As Diana walks away, you suddenly see Thetis and Mack appear in your periphery.

“Radiance,” Thetis beams, “Could we talk to you for a moment?”

Radiance’s eyes narrow, “Sure.”

She takes the pot of soup off the campfire, and grabs her spear, following Thetis and Mack to the lake. You walk behind, and you see Prodigy joining you too, an arrow nocked to his bow.

Radiance turns around, her back to the lake, “So what’s all this about then?”

Thetis and Mack glance at each other. Finally, Thetis says, “Radiance, you are a wonderful person and it’s been great getting to know you, but we feel that you’re letting the group down. It’s nothing personal, but-“

“We think you need to go,” Mack finishes quietly.

Radiance stares at them for a moment, and then, to your surprise, she laughs, “Right. Nothing personal. Glad to hear my murder isn’t personal!”

“It’s not murder,” Thetis tries, “It’s-“

“Yes it is,” Radiance cuts her off, “And it’s actually very much personal. Because you hate me. You have ever since we met at the Tribute Parade. And do you know why? It’s because I scare you.”

“That’s ridiculous,” Mack blusters, “We’re not scared of you.”

“Yes you are,” Radiance says quietly, “And it’s all because you’re scared of yourselves.” She turns to Thetis, “I’ve seen the way you look at my art, and Mack, I know that you want to be a doctor. You’re both kind and creative people at heart. But you can’t let yourselves be. Because you-all of us – we’ve been trained since birth to be killers.”

The others are silent, watching her.

“Whatever you’re running from, whoever it is that you’re trying to prove yourself too, you don’t need to do that here. You’re not at home. You’re free.”

“You don’t understand,” Mack says, “When we get home, we’ll have to face them. They’re watching now, judging us for what we do in the arena.”

“Who cares?” Radiance retorts, “When you get home, you’ll be rich and famous, and I’m sure they’ll be people in your District who’ll be clamouring to be your bodyguard just for some of your cash! And if you don’t get home, at least you’ll die knowing that you lived. I haven’t corrupted Diana, or whatever you think it is that I’ve done. I’ve helped her! She’s seen that she’s not a weapon, and you all can do the same!”

There’s a pause, and then Prodigy says quietly, “Diana will be back soon. If we’re doing this, we best do it now.”

Thetis, Mack and Prodigy advance on Radiance.

What would you like to do?

Help them kill Radiance – Go to Page 339

Do nothing – Stay on this page

Help Radiance. Roll and add your Strength or Dexterity modifier. What did you get?

0-13: Go to Page 340

14 or higher: Go to Page 341

 

If you stayed on this page:

You watch as the others kill Radiance. She does her best to fight them off, but there’s just too many of them. She screams, and you see Thetis and Mack throw her body into the lake, her blood staining the water red. Her cannon sounds.

The others crouch down, and begin to wash their weapons.

“Ray!” It’s Diana, appearing from the forest. She drops the herbs she’s holding, and races over, sword in hand, “Ray!”

“Oh Di!” Thetis sobs, holding her as the girl struggles to reach her friend’s body, “It’s too late. She’s gone.”

“No!” Diana kicks out, as Mack moves to soothe her too, “How? How?”

“A mutt came from the lake,” Thetis says tearfully, “It happened too fast. We did everything we could.”

Diana collapses, crying into Thetis’s shoulder. Together, you watch as the hovercraft comes and collects Radiance’s body.

 

Diana doesn’t speak the following day, and she refuses to cook. The others go searching for food, and come back empty handed. There’s a rumbling sound, and over on the left side of the arena, you see that the village is being split in half by an earthquake, the houses collapsing in on themselves. A cannon sounds.

“We take down the rest of the tributes over there tomorrow,” Thetis says quietly, “When Diana’s herself again.”

It turns out that you don’t need to.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

“Brilliant,” Thetis grins, “The other tributes will be coming to us.”

“We should keep watch in all directions,” Prodigy cautions, “Saskia is still unaccounted for.”

“Saskia?” You ask.

“The District Six girl,” He says. To your surprise, he smiles slightly, “I wonder which direction she’ll come from.”

As evening approaches, you arrange yourself in a circle, looking outwards. As the sun begins to set, there’s a rumbling sound and tables laden with food rise up from underground onto the surrounding platforms.

For a moment, there’s no movement, and then you hear Thetis say excitedly, “There!”

You turn and see where she’s looking. The boy from District Eight is walking towards you from the direction of the ruined village, a lute in his hand.

He saunters towards you and strums a chord, “Since this is a Feast, I hope you don’t mind some entertainment,” He grins.

You all look at each other perplexed.

“Uh, not all at all,” Thetis says.

The boy begins to sing. He’s a good singer, deep and rich on the low notes, a bit breathy on the high- but hey, who are you to judge?

 

“Tarry wool, oh tarry wool

  Tarry wool is ill tae spin

  Card it well, oh, card it well

  Card it well e'er ye begin.”

 

Roll and add your Wisdom modifier. What did you get?

0-14: Go to Page 342

15 or higher: Stay on this page

 

If you stayed on this page:

You see movement on your left.

“Duck!” You shout.

The Careers do so, just as knife whizzes over your head. Standing up, you see the District Seven girl behind one of the tables.

Roll and add your Strength or Dexterity modifier. What did you get?

1-6: Go to Page 343

7 or higher: Stay on this page

 

If you stayed on this page:

Together, you and Mack kill the District Seven girl, whilst the others attack the boy from District Eight. Their cannons sound.

No more tributes arrive, and as night falls, you help yourself to some of your food.

Roll and add your Wisdom modifier. What did you get?

0-16: Go to Page 344

17 or higher: Stay on this page

 

If you stayed on this page:

You hear a faint splashing sound.

“The lake!” You whisper to the others.

You all turn around. It is difficult to make out in the dark, but you see the faint figure of someone racing towards the food.

“Saskia!” Prodigy calls out, smiling.

She freezes and turns to look at you all, “Oh brilliant.”

She raises something in her right hand. Prodigy fires his bow and her body slumps to the ground, but she manages to throw it. There’s a flash of bright light.

Roll and add your Dexterity or Constitution modifier.

0-10: Go to Page 326

11 or higher: Stay on this page

 

If you stayed on this page:

The blast knocks you backwards, but you manage to dodge out of the way. The other Careers look dazed, but are all getting to their feet.

There’s a pause, as you all realise that you are the only tributes remaining.

“Was she the only tribute left?” Thetis asks, counting on her fingers.

“No,” Prodigy says, “The girl from District Twelve is still alive.”

She turns in surprise, and suddenly gasps as an arrow hits her chest. Thetis stumbles backwards, collapsing on the ground.

“You-“ Mack lunges towards Prodigy.

“We’re the last,” He says calmly, shooting Mack before the boy can hit him. Diana grabs Prodigy from behind and the two of them roll onto the ground.

It’s an all-out brawl.

Roll and add your Strength or Dexterity modifier.

1-14: Go to Page 345

15 or higher: Stay on this page

 

If you stayed on this page:

You stab Diana in the back. She falls away, her cannon sounding. Prodigy gets to his feet, and your weapon slices through his bow, it falling into two pieces at his feet.

To your surprise, he smiles.

“Nicely done,” He says, “I’ve enjoyed having you as an ally. In different circumstances, perhaps…” He sighs, “But then, maybe not.”

He raises his fists. You duck as he moves to punch you, stabbing him in the chest. He falls to the ground and his cannon sounds.

Congratulations! You’ve won the Hunger Games!

 

Chapter 340: Page 337

Chapter Text

You don’t make it. You feel something hit you on the back of the head, and the last thing you see is the District Seven boy smiling as you fall to the ground…

Chapter 341: Page 338

Chapter Text

Nothing wakes you in the night.

The next morning, you step out of your tent to the smell of sugar and flour. Looking over, you see Radiance and Diana laughing by a fire, holding something over the flames. As you approach, Diana spots you and shrinks, looking guilty. But Radiance waves, “Hey!” She grins, “Fancy a burnt cookie?”

Burnt cookie?” You hear a disdainful voice from behind you, and you see Thetis step out of her tent, “Couldn’t you have done something more useful with your time?”

She leads you away, and sighs, “Don’t get me wrong, Radiance is lovely, but she’s becoming a bad influence on Diana. This is the Hunger Games, after all. We’re not here to have fun.”

You spend the day hunting for tributes in the forest, but find none. The next day, a cannon sounds and the girl from District Ten is shown in the sky.

“Mutts,” Thetis sighs. She glances at the other Careers. Diana is crouched beside the fire, whilst Radiance lies beside her on the ground nearby. Mack is practising throwing his knives against the tree trunk, and Prodigy stands wary, looking around, “We need to speed this up. My uncle told me that if we don’t kill the other tributes, the Gamemakers could send mutts after us too.”

“Your uncle?”

“He won his Games some years ago. He’s brilliant,” Thetis smiles, but her eyes look haunted, “And he’s always wanted the best from me too. We need to track down the other tributes.”

The next day, your search is again fruitless. As you head back to your camp, you hear a rumbling coming from the mountains. Two cannons sound as the avalanche crashes through the forest, decimating trees. Later, you see the District Three tributes in the sky.

Radiance and Diana leave to search for food, whilst the others decide what to do.

“We haven’t searched the village yet,” Mack points out, “The ‘Challengers’ are likely going to be there if they aren’t in the woods.”

You remember the group of tributes from training called ‘The Challengers.’ Both tributes from District Seven and Ten, and the boy from District Eight.

“They have just lost their leader,” Thetis sighs, running a hand through her hair, “But we could also be walking right into a trap.”

“We could always kill our weak link,” Prodigy murmurs quietly. You all turn to look at him. He glances calmly at Thetis, “You said yourself that Diana’s head wasn’t in the game.”

“You’re saying we should kill Radiance?” Mack whispers.

“I’m not saying anything,” Prodigy shrugs, “It’s just a suggestion.”

There’s a long pause, and you hear the wind swaying through the trees and the lake.

“Let’s do it,” Thetis says at last.

Mack glances at her, and then nods his head, “She’s distracting us. Letting us down.”

“Exactly,” Thetis murmurs, not meeting Mack’s eyes.

“And it will be a mercy killing her,” Mack adds, “Herc said it himself that she wouldn’t last long in the arena. We’re saving us and her so much trouble.”

“Yes,” Thetis says, “It’s for the best.”

 

The next day, you wake to the sound of Radiance and Diana laughing. They’re crouched over the fire again. This time cooking some soup.

“Ah, we’re out of herbs!” Radiance grimaces, “This is going to taste terrible.”

“It can’t be worse than the cookies,” Diana notes.

“No!” Radiance laughs, “At least there’s that.”

Diana stands, and squeezes Radiance’s shoulder, “I’ll go and collect some.”

“Okay,” Radiance smiles, “Be careful.”

As Diana walks away, you suddenly see Thetis and Mack appear in your periphery.

“Radiance,” Thetis beams, “Could we talk to you for a moment?”

Radiance’s eyes narrow, “Sure.”

She takes the pot of soup off the campfire, and grabs her spear, following Thetis and Mack to the lake. You walk behind, and you see Prodigy joining you too, an arrow nocked to his bow.

Radiance turns around, her back to the lake, “So what’s all this about then?”

Thetis and Mack glance at each other. Finally, Thetis says, “Radiance, you are a wonderful person and it’s been great getting to know you, but we feel that you’re letting the group down. It’s nothing personal, but-“

“We think you need to go,” Mack finishes quietly.

Radiance stares at them for a moment, and then, to your surprise, she laughs, “Right. Nothing personal. Glad to hear my murder isn’t personal!”

“It’s not murder,” Thetis tries, “It’s-“

“Yes it is,” Radiance cuts her off, “And it’s actually very much personal. Because you hate me. You have ever since we met at the Tribute Parade. And do you know why? It’s because I scare you.”

“That’s ridiculous,” Mack blusters, “We’re not scared of you.”

“Yes you are,” Radiance says quietly, “And it’s all because you’re scared of yourselves.” She turns to Thetis, “I’ve seen the way you look at my art, and Mack, I know that you want to be a doctor. You’re both kind and creative people at heart. But you can’t let yourselves be. Because you-all of us – we’ve been trained since birth to be killers.”

The others are silent, watching her.

“Whatever you’re running from, whoever it is that you’re trying to prove yourself too, you don’t need to do that here. You’re not at home. You’re free.”

“You don’t understand,” Mack says, “When we get home, we’ll have to face them. They’re watching now, judging us for what we do in the arena.”

“Who cares?” Radiance retorts, “When you get home, you’ll be rich and famous, and I’m sure they’ll be people in your District who’ll be clamouring to be your bodyguard just for some of your cash! And if you don’t get home, at least you’ll die knowing that you lived. I haven’t corrupted Diana, or whatever you think it is that I’ve done. I’ve helped her! She’s seen that she’s not a weapon, and you all can do the same!”

There’s a pause, and then Prodigy says quietly, “Diana will be back soon. If we’re doing this, we best do it now.”

Thetis, Mack and Prodigy advance on Radiance.

What would you like to do?

Help them kill Radiance – Go to Page 339

Do nothing – Stay on this page

Help Radiance. Roll and add your Strength or Dexterity modifier. What did you get?

0-13: Go to Page 340

14 or higher: Go to Page 341

 

If you stayed on this page:

You watch as the others kill Radiance. She does her best to fight them off, but there’s just too many of them. She screams, and you see Thetis and Mack throw her body into the lake, her blood staining the water red. Her cannon sounds.

The others crouch down, and begin to wash their weapons.

“Ray!” It’s Diana, appearing from the forest. She drops the herbs she’s holding, and races over, sword in hand, “Ray!”

“Oh Di!” Thetis sobs, holding her as the girl struggles to reach her friend’s body, “It’s too late. She’s gone.”

“No!” Diana kicks out, as Mack moves to soothe her too, “How? How?”

“A mutt came from the lake,” Thetis says tearfully, “It happened too fast. We did everything we could.”

Diana collapses, crying into Thetis’s shoulder. Together, you watch as the hovercraft comes and collects Radiance’s body.

 

Diana doesn’t speak the following day, and she refuses to cook. The others go searching for food, and come back empty handed. There’s a rumbling sound, and over on the left side of the arena, you see that the village is being split in half by an earthquake, the houses collapsing in on themselves. A cannon sounds.

“We take down the rest of the tributes over there tomorrow,” Thetis says quietly, “When Diana’s herself again.”

It turns out that you don’t need to.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

“Brilliant,” Thetis grins, “The other tributes will be coming to us.”

“We should keep watch in all directions,” Prodigy cautions, “Saskia is still unaccounted for.”

“Saskia?” You ask.

“The District Six girl,” He says. To your surprise, he smiles slightly, “I wonder which direction she’ll come from.”

As evening approaches, you arrange yourself in a circle, looking outwards. As the sun begins to set, there’s a rumbling sound and tables laden with food rise up from underground onto the surrounding platforms.

For a moment, there’s no movement, and then you hear Thetis say excitedly, “There!”

You turn and see where she’s looking. The boy from District Eight is walking towards you from the direction of the ruined village, a lute in his hand.

He saunters towards you and strums a chord, “Since this is a Feast, I hope you don’t mind some entertainment,” He grins.

You all look at each other perplexed.

“Uh, not all at all,” Thetis says.

The boy begins to sing. He’s a good singer, deep and rich on the low notes, a bit breathy on the high- but hey, who are you to judge?

 

“Tarry wool, oh tarry wool

  Tarry wool is ill tae spin

  Card it well, oh, card it well

  Card it well e'er ye begin.”

 

Roll and add your Wisdom modifier. What did you get?

0-14: Go to Page 342

15 or higher: Stay on this page

 

If you stayed on this page:

You see movement on your left.

“Duck!” You shout.

The Careers do so, just as knife whizzes over your head. Standing up, you see the District Seven girl behind one of the tables.

Roll and add your Strength or Dexterity modifier. What did you get?

1-6: Go to Page 343

7 or higher: Stay on this page

 

If you stayed on this page:

Together, you and Mack kill the District Seven girl, whilst the others attack the boy from District Eight. Their cannons sound.

No more tributes arrive, and as night falls, you help yourself to some of your food.

Roll and add your Wisdom modifier. What did you get?

0-16: Go to Page 344

17 or higher: Stay on this page

 

If you stayed on this page:

You hear a faint splashing sound.

“The lake!” You whisper to the others.

You all turn around. It is difficult to make out in the dark, but you see the faint figure of someone racing towards the food.

“Saskia!” Prodigy calls out, smiling.

She freezes and turns to look at you all, “Oh brilliant.”

She raises something in her right hand. Prodigy fires his bow and her body slumps to the ground, but she manages to throw it. There’s a flash of bright light.

Roll and add your Dexterity or Constitution modifier.

0-10: Go to Page 326

11 or higher: Stay on this page

 

If you stayed on this page:

The blast knocks you backwards, but you manage to dodge out of the way. The other Careers look dazed, but are all getting to their feet.

There’s a pause, as you all realise that you are the only tributes remaining.

“Was she the only tribute left?” Thetis asks, counting on her fingers.

“No,” Prodigy says, “The girl from District Twelve is still alive.”

She turns in surprise, and suddenly gasps as an arrow hits her chest. Thetis stumbles backwards, collapsing on the ground.

“You-“ Mack lunges towards Prodigy.

“We’re the last,” He says calmly, shooting Mack before the boy can hit him. Diana grabs Prodigy from behind and the two of them roll onto the ground.

It’s an all-out brawl.

Roll and add your Strength or Dexterity modifier.

1-14: Go to Page 345

15 or higher: Stay on this page

 

If you stayed on this page:

You stab Diana in the back. She falls away, her cannon sounding. Prodigy gets to his feet, and your weapon slices through his bow, it falling into two pieces at his feet.

His eyes widen, and then, eerily, he smiles. He raises his fists. You duck as he moves to punch you, stabbing him in the chest. He falls to the ground and his cannon sounds.

Congratulations! You’ve won the Hunger Games!

Chapter 342: Page 339

Chapter Text

You help the others kill Radiance, lunging forward to hit her in the side. Her eyes widen in fear as she raises her hands to protect herself. She does her best to fight you off, but there’s just too many of you. She screams, and you see Thetis and Mack throw her body into the lake, her blood staining the water red. Her cannon sounds.

The others crouch down, and begin to wash their weapons.

“Ray!” It’s Diana, appearing from the forest. She drops the herbs she’s holding, and races over, sword in hand, “Ray!”

“Oh Di!” Thetis sobs, holding her as the girl struggles to reach her friend’s body, “It’s too late. She’s gone.”

“No!” Diana kicks out, as Mack moves to soothe her too, “How? How?”

“A mutt came from the lake,” Thetis says tearfully, “It happened too fast. We did everything we could.”

Diana collapses, crying into Thetis’s shoulder. Together, you watch as the hovercraft comes and collects Radiance’s body.

 

Diana doesn’t speak the following day, and she refuses to cook. The others go searching for food, and come back empty handed. There’s a rumbling sound, and over on the left side of the arena, you see that the village is being split in half by an earthquake, the houses collapsing in on themselves. A cannon sounds.

“We take down the rest of the tributes over there tomorrow,” Thetis says quietly, “When Diana’s herself again.”

It turns out that you don’t need to.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

“Brilliant,” Thetis grins, “The other tributes will be coming to us.”

“We should keep watch in all directions,” Prodigy cautions, “Saskia is still unaccounted for.”

“Saskia?” You ask.

“The District Six girl,” He says. To your surprise, he smiles slightly, “I wonder which direction she’ll come from.”

As evening approaches, you arrange yourself in a circle, looking outwards. As the sun begins to set, there’s a rumbling sound and tables laden with food rise up from underground onto the surrounding platforms.

For a moment, there’s no movement, and then you hear Thetis say excitedly, “There!”

You turn and see where she’s looking. The boy from District Eight is walking towards you from the direction of the ruined village, a lute in his hand.

He saunters towards you and strums a chord, “Since this is a Feast, I hope you don’t mind some entertainment,” He grins.

You all look at each other perplexed.

“Uh, not all at all,” Thetis says.

The boy begins to sing. He’s a good singer, deep and rich on the low notes, a bit breathy on the high- but hey, who are you to judge?

 

“Tarry wool, oh tarry wool

  Tarry wool is ill tae spin

  Card it well, oh, card it well

  Card it well e'er ye begin.”

 

Roll and add your Wisdom modifier. What did you get?

0-14: Go to Page 342

15 or higher: Stay on this page

 

If you stayed on this page:

You see movement on your left.

“Duck!” You shout.

The Careers do so, just as knife whizzes over your head. Standing up, you see the District Seven girl behind one of the tables.

Roll and add your Strength or Dexterity modifier. What did you get?

1-6: Go to Page 343

7 or higher: Stay on this page

 

If you stayed on this page:

Together, you and Mack kill the District Seven girl, whilst the others attack the boy from District Eight. Their cannons sound.

No more tributes arrive, and as night falls, you help yourself to some of your food.

Roll and add your Wisdom modifier. What did you get?

0-16: Go to Page 344

17 or higher: Stay on this page

 

If you stayed on this page:

You hear a faint splashing sound.

“The lake!” You whisper to the others.

You all turn around. It is difficult to make out in the dark, but you see the faint figure of someone racing towards the food.

“Saskia!” Prodigy calls out, smiling.

She freezes and turns to look at you all, “Oh brilliant.”

She raises something in her right hand. Prodigy fires his bow and her body slumps to the ground, but she manages to throw it. There’s a flash of bright light.

Roll and add your Dexterity or Constitution modifier.

0-10: Go to Page 326

11 or higher: Stay on this page

 

If you stayed on this page:

The blast knocks you backwards, but you manage to dodge out of the way. The other Careers look dazed, but are all getting to their feet.

There’s a pause, as you all realise that you are the only tributes remaining.

“Was she the only tribute left?” Thetis asks, counting on her fingers.

“No,” Prodigy says, “The girl from District Twelve is still alive.”

She turns in surprise, and suddenly gasps as an arrow hits her chest. Thetis stumbles backwards, collapsing on the ground.

“You-“ Mack lunges towards Prodigy.

“We’re the last,” He says calmly, shooting Mack before the boy can hit him. Diana grabs Prodigy from behind and the two of them roll onto the ground.

It’s an all-out brawl.

Roll and add your Strength or Dexterity modifier.

1-14: Go to Page 345

15 or higher: Stay on this page

 

If you stayed on this page:

You stab Diana in the back. She falls away, her cannon sounding. Prodigy gets to his feet, and your weapon slices through his bow, it falling into two pieces at his feet.

His eyes widen, and then, eerily, he smiles. He raises his fists. You duck as he moves to punch you, stabbing him in the chest. He falls to the ground and his cannon sounds.

Congratulations! You’ve won the Hunger Games!

Chapter 343: Page 340

Chapter Text

You leap forwards, cutting the string of Prodigy’s bow as he raises it to fire. He stares as his bow falls to the ground in two and calmly backs away. You stand side by side with Radiance as Thetis and Mack approach.

“So be it,” Thetis’ eyes narrow.

She swings her axe, and move to dodge it, but are hit by one of Mack’s knives. You fall to the ground. Radiance moves to stand in front of you and is cut down soon after.

Chapter 344: Page 341

Chapter Text

You leap forwards, cutting the string of Prodigy’s bow as he raises it to fire. He stares as his bow falls to the ground in two, and calmly backs away. You stand side by side with Radiance as Thetis and Mack approach.

Thetis and Mack are both powerful Careers, and you and Radiance struggle, being pushed back and back to the lake. Thetis knocks you in the side with her axe, and you fall to the ground. She raises the axe to finish you off.

Radiance blocks the movement with her spear, standing in front of you and grunting with the effort. One of Mack’s knife hits her in the arm, and she yelps. Thetis kicks her to the ground, and she lands next to you.

She swings again…

A sword plunges into her from behind, and Thetis falls to the ground. Diana advances onto Mack with her bloodied sword.

He cowers, dropping his knives and raising his hands, “Di, we were just-“

She stabs him in the chest. He falls, and she turns to you and Ray.

“Are you okay?” She pants, helping you both up.

“I think so,” Radiance groans, “Where’s Prodigy?”

You look around, and see that he has disappeared. Thetis and Mack’s cannons sound.

“That was close,” Radiance shudders, as you watch the hovercrafts collect their bodies, “I didn’t think they hated me as much as that.” She turns to you, “Thanks for your help.”

“No problem, Radiance.”

“Actually,” She says, “I’d rather you called me ‘Ray’. Thetis and the others didn’t exactly ask…”

Later that day, another cannon fires, and you see the face of the District Six girl in the sky, as well as the faces of Thetis and Mack.

“Prodigy must be on the hunt,” Ray murmurs. The three of you take turns keeping watch, and as dawn comes, you see some figures walking over from the village towards you.

You stand, with Ray and Diana coming to move by your sides, and you see that they are the District Ten boy, the District Eight boy, and the District Seven girl.

“Thought we finish this,” The District Ten boy says grimly. He’s holding a knife, “Seeing as it’s only us left.”

“Careful, Rind,” The District Eight boy catches his shoulder before he can move forward, “They’re missing one.”

Rind narrows his eyes as he surveys the three of you, “Where’s the District One boy?”

“Looking for you,” Ray blurts out, “He’ll be back.”

Rind turns to his companions, who nod, “Then we’ll deal with him later.”

The District Eight boy holds up a lute he’s carrying, and twists it, drawing a sword from the handle. You stare, and beside him, the small girl from District Seven twists two knives in her hands.

“Right,” Rind says, “Let’s do this.”

Roll and add your Strength or Dexterity modifier. What did you get?

0-12: Go to Page 347

13 or higher: Stay on this page

 

If you stayed on this page:

Rind and his companions work well as a team, but they are no great fighters. The District Eight boy goes down first with Diana stabbing him in the heart. Rind is next. Ray dodges his attacks to swing her spear into him. The girl from District Seven proves the trickiest. She dodges out of the way of your attacks, and manages to get some hits in with her knives, but the three of you manage to bring her down, and kill her.

Their cannons fire.

Ray weeps as the hovercraft comes to collect their bodies. “I feel like a monster.”

Diana rests a hand on her arm, “We did what we had to do.”

You hear a splash behind you, and turning you see Prodigy climbing out of the lake, gripping something in his right hand. He smiles as he throws it towards you, and you see a flash of light.

Roll and add your Dexterity or Constitution modifier.

0-10: Go to Page 348

11 or higher: Stay on this page

 

If you stayed on this page:

You all duck in time, and the grenade passes over your head. Prodigy raises his hand to throw another one, but Diana sprints forward and tackles him to the floor. They struggle, and Ray moves forward to help.

 

What do you want to do?

Betray Ray and Diana – Go to Page 349

Help kill Prodigy – Stay on this page

 

If you stayed on this page:

You race forward, and help hold Prodigy down as Ray stabs him.

“It’s done,” She sighs, as his cannon sounds.

She helps Diana to her feet. Her arm is bleeding, and she grimaces as she grips it.

“What now?” She whispers.

“I won’t betray you both,” Ray whispers, “And I don’t think you’ll betray me. So I guess we wait. And see what comes.”

The three of you sit on the Cornucopia, eating food and watching as the sun passes through the sky. Then, as evening comes, something does come.

“What is that?” Ray mutters, as the three of you get to your feet.

Scarecrows are emerging from the village. They are dressed in bizarre, colourful clothing in a differing ranges of sizes and fashions. Their movements are jerky, yet fast, and their painted faces are dull and expressionless.

They are holding pitchforks, and come to gather around the Cornucopia, staring up at you blankly.

“Okayyyy,” Ray murmurs, “This is really weird.”

One suddenly opens its’ mouth and screeches. As one, the scarecrows launch themselves at the Cornucopia.

Roll and add your Strength or Dexterity modifier.

What did you get?

0-13: Go to Page 350

14 or higher: Stay on this page

 

If you stayed on this page:

Somehow you manage to dodge and duck the rampaging scarecrows with their pitchforks. You hear a cannon sound, followed shortly by another, and when the scarecrows disperse, you see the bodies of Ray and Diana lying side by side.

You watch as the hovercrafts come to collect their bodies, and victory trumpets play.

Congratulations! You’ve won the Hunger Games!

Chapter 345: Page 342

Chapter Text

A knife hits Mack in the chest. He falls to the ground choking, and his cannon sounds. At the same time, Prodigy shoots the District Eight boy in the chest. You look around for Mack’s killer but you don’t see them.

No other tributes arrive, (at least that you see), and you spend your time eating food. The next day, the water in the lake dries up.

Heading over to the lake, your jaw drops. A castle juts out of the massive cavern made up of shimmering green and blue stones. Rope ladders cascade downwards from into the drop below. And you see the District Six girl standing right in the centre of it.

“Saskia,” Prodigy smiles.

“She’s been hiding here this whole time?” Thetis says in disbelief.

The District Six girl raises something in her hand, but Prodigy fires before she can throw it. She slumps and her cannon fires.

The next day passes with you searching and failing for Mack’s killer. The day after, you head over to the village. It’s rubble from an earthquake a few days ago. You split up searching for the Di

“Well, look here,” Thetis grins, as she moves towards the rubble of a different house.  You see a shape emerge from beneath it. It’s the dusty, defiant figure of the girl from District Seven. She can’t be more than twelve and she’s covered in head to toe from debris from the rubble. Still she clenches her fists and glares at Thetis.

Thetis hefts her axe to kill her, when suddenly there’s a screeching sound.

What is that?” You hear Diana suddenly gasp.

Thetis turns away from her quarry and stares in puzzlement. You follow her gaze to see that an animal has appeared on the edges of the rubble. It’s large, humped, sandy coloured- almost horse-like, if the horse was bigger and had weird ears. You’ve never seen a creature like this before, but you recognise it from a picture book at school.  It’s a camel.

The camel opens its’ mouth and emits a piercing shriek. A bright jet of red lights shoots out of its’ mouth and hits Diana right in the chest. Her body explodes and turns into dust.

The girl from District Seven screams and turns to run. The camel shifts slightly, and screeches again, the beam hitting her in the back. She explodes too, and her cannon fires.

Prodigy walks carefully and quietly backwards to join the girl from District Four. You see him mime shushing to her and then gestures brusquely for you both to move forwards. Thetis does so, shuffling her feet forwards one at a time. Prodigy leans down and picks up some pieces of brick. Lips clamped tight, he throws the brick hard to the camel’s left.

The rubble hits the ground with a clatter, and the camel turns towards it. It shrieks again, and fires the beam into the ground, creating a small crater. Thetis leaps forward just as the camel fires. She jumps into the air, falling onto the camel’s back and slicing her axe cleanly through the camel’s head.

She scrambles to her feet, a delighted smile spreading across her face, when the camel’s body suddenly turns. It shrieks again, and Thetis rolls out of the way just in time as a laser beam shoots out from the camel’s neck.

She slowly gets to her feet, standing motionless, gazing with horror at the camel. There’s the sound of whooshing, and an arrow is suddenly embedded in her chest. She stares down, and with a wordless gasp, she falls to the ground with a thud. The camel’s body turns on her, firing the laser and she too is disintegrated. Her cannon sounds.

You look over to see Prodigy silently picking his way through the debris to you. A second arrow is already nocked to his bow, and as you meet his eyes, he raises a finger to his lips and shushes you. Then he raises his bow and prepares to shoot you.

What do you want to do?

Try and move before the arrow hits – Go to Page 260

Throw some rubble in his direction – Stay on this page

 

If you stayed on this page:

You bend down and grip a piece of blue roof tile inches away from you. Clutching it so tightly that your hand begins to bleed, you throw the tile towards Prodigy. 

The tile clatters to the ground, and is immediately hit by the laser. Prodigy shifts backwards in alarm. The movement of his feet is a tiny sound, barely audible. But it’s enough. His brown eyes widen and he’s suddenly hit from the laser as the camel screeches, his body exploding into dust.

The camel clatters, falling over into the ground, and seconds later, your victory trumpets start to play.

Congratulations, you’ve won the Hunger Games!

Chapter 346: Page 343

Chapter Text

Sorry, her next knife hits you. You fall to the ground.

Chapter 347: Page 344

Chapter Text

Suddenly, there’s a flash of bright light.

Roll and add your Dexterity or Constitution modifier.

0-10: Go to Page 326

11 or higher: Stay on this page

 

If you stayed on this page:

The blast knocks you backwards, but you manage to dodge out of the way. The other Careers look dazed, but are all getting to their feet. You look around and see the District Six girl standing some distance away, grimacing.

“Worth a shot,” She mutters.

She reaches into her hand for another weapon, but Prodigy shoots her before she can raises it.

“Goodbye Saskia,” He murmurs softly, as she slumps to the ground. Her cannon fires.

There’s a pause, as you all realise that you are the only tributes remaining.

“Was she the only tribute left?” Thetis asks, counting on her fingers.

“No,” Prodigy says, “The girl from District Twelve is still alive.”

She turns in surprise, and suddenly gasps as an arrow hits her chest. Thetis stumbles backwards, collapsing on the ground.

“You-“ Mack lunges towards Prodigy.

“We’re the last,” He says calmly, shooting Mack before the boy can hit him. Diana grabs Prodigy from behind and the two of them roll onto the ground.

It’s an all-out brawl.

Roll and add your Strength or Dexterity modifier.

1-14: Go to Page 345

15 or higher: Stay on this page

 

If you stayed on this page:

You stab Diana in the back. She falls away, her cannon sounding. Prodigy gets to his feet, and your weapon slices through his bow, it falling into two pieces at his feet.

His eyes widen, and then, eerily, he smiles. He raises his fists. You duck as he moves to punch you, stabbing him in the chest. He falls to the ground and his cannon sounds.

Congratulations! You’ve won the Hunger Games!

Chapter 348: Page 345

Chapter Text

You move to stab Diana, but she turns, hitting you before you can do so. Sorry!

Chapter 349: Page 346

Chapter Text

You watch as the others kill Radiance. She does her best to fight them off, but there’s just too many of them. She screams, and you see Thetis and Mack throw her body into the lake, her blood staining the water red. Her cannon sounds.

The others crouch down, and begin to wash their weapons.

“Ray!” It’s Diana, appearing from the forest. She drops the herbs she’s holding, and races over, sword in hand, “Ray!”

“Oh Di!” Thetis sobs, holding her as the girl struggles to reach her friend’s body, “It’s too late. She’s gone.”

“No!” Diana kicks out, as Mack moves to soothe her too, “How? How?”

“A mutt came from the lake,” Thetis says tearfully, “It happened too fast. We did everything we could.”

Diana collapses, crying into Thetis’s shoulder. Together, you watch as the hovercraft comes and collects Radiance’s body.

 

Diana doesn’t speak the following day, and she refuses to cook. The others go searching for food, and come back empty handed. There’s a rumbling sound, and over on the left side of the arena, you see that the village is being split in half by an earthquake, the houses collapsing in on themselves. A cannon sounds.

“We take down the rest of the tributes over there tomorrow,” Thetis says quietly, “When Diana’s herself again.”

It turns out that you don’t need to.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

“Brilliant,” Thetis grins, “The other tributes will be coming to us.”

“We should keep watch in all directions,” Prodigy cautions, “Saskia is still unaccounted for.”

“Saskia?” You ask.

“The District Six girl,” He says. To your surprise, he smiles slightly, “I wonder which direction she’ll come from.”

As evening approaches, you arrange yourself in a circle, looking outwards. As the sun begins to set, there’s a rumbling sound and tables laden with food rise up from underground onto the surrounding platforms.

For a moment, there’s no movement, and then you hear Thetis say excitedly, “There!”

You turn and see where she’s looking. The boy from District Eight is walking towards you from the direction of the ruined village, a lute in his hand.

He saunters towards you and strums a chord, “Since this is a Feast, I hope you don’t mind some entertainment,” He grins.

You all look at each other perplexed.

“Uh, not all at all,” Thetis says.

The boy begins to sing. He’s a good singer, deep and rich on the low notes, a bit breathy on the high- but hey, who are you to judge?

 

“Tarry wool, oh tarry wool

  Tarry wool is ill tae spin

  Card it well, oh, card it well

  Card it well e'er ye begin.”

 

Roll and add your Wisdom modifier. What did you get?

0-14: Go to Page 342

15 or higher: Stay on this page

 

If you stayed on this page:

You see movement on your left.

“Duck!” You shout.

The Careers do so, just as knife whizzes over your head. Standing up, you see the District Seven girl behind one of the tables.

Roll and add your Strength or Dexterity modifier. What did you get?

1-6: Go to Page 343

7 or higher: Stay on this page

 

If you stayed on this page:

Together, you and Mack kill the District Seven girl, whilst the others attack the boy from District Eight. Their cannons sound.

No more tributes arrive, and as night falls, you help yourself to some of your food.

Roll and add your Wisdom modifier. What did you get?

0-16: Go to Page 344

17 or higher: Stay on this page

 

If you stayed on this page:

You hear a faint splashing sound.

“The lake!” You whisper to the others.

You all turn around. It is difficult to make out in the dark, but you see the faint figure of someone racing towards the food.

“Saskia!” Prodigy calls out, smiling.

She freezes and turns to look at you all, “Oh brilliant.”

She raises something in her right hand. Prodigy fires his bow and her body slumps to the ground, but she manages to throw it. There’s a flash of bright light.

Roll and add your Dexterity or Constitution modifier.

0-10: Go to Page 326

11 or higher: Stay on this page

 

If you stayed on this page:

The blast knocks you backwards, but you manage to dodge out of the way. The other Careers look dazed, but are all getting to their feet.

There’s a pause, as you all realise that you are the only tributes remaining.

“Was she the only tribute left?” Thetis asks, counting on her fingers.

“No,” Prodigy says, “The girl from District Twelve is still alive.”

She turns in surprise, and suddenly gasps as an arrow hits her chest. Thetis stumbles backwards, collapsing on the ground.

“You-“ Mack lunges towards Prodigy.

“We’re the last,” He says calmly, shooting Mack before the boy can hit him. Diana grabs Prodigy from behind and the two of them roll onto the ground.

It’s an all-out brawl.

Roll and add your Strength or Dexterity modifier.

1-14: Go to Page 345

15 or higher: Stay on this page

 

If you stayed on this page:

You stab Diana in the back. She falls away, her cannon sounding. Prodigy gets to his feet, and your weapon slices through his bow, it falling into two pieces at his feet.

His eyes widen, and then, eerily, he smiles. He raises his fists. You duck as he moves to punch you, stabbing him in the chest. He falls to the ground and his cannon sounds.

Congratulations! You’ve won the Hunger Games!

 

Chapter 350: Page 347

Chapter Text

You lunge forward, and the District Seven girl throws a knife, hitting you in the chest. You stumble backwards. Sorry!

Chapter 351: Page 348

Chapter Text

The grenade kills you. So close!

Chapter 352: Page 349

Chapter Text

You stab Ray whilst she’s distracted. Her eyes widen in shock, and you step forwards towards Diana and Prodigy.

You stab Diana in the back. She falls away, her cannon sounding. Prodigy gets to his feet, and your weapon slices through his bow, it falling into two pieces at his feet.

His eyes widen, and then, eerily, he smiles. He raises his fists. You duck as he moves to punch you, stabbing him in the chest. He falls to the ground and his cannon sounds.

Congratulations! You’ve won the Hunger Games!

Chapter 353: Page 350

Chapter Text

You don’t make it. The scarecrows converge on you faster than you can fight them off, and you are knocked off the Cornucopia. So close!

Chapter 354: Page 351

Chapter Text

“No, I don’t play.”

His eyes narrow, “Then leave me be.”

Disappointed, you head over to join Thetis and the others on Table Two. Herc’s making jokes about the other tributes and how long they’ll last in the arena.

“I’ll give the scrawny one five minutes,” He says, gesturing to the District Seven girl, before he turns and looks over at Radiance with disgust, “She’s doing art.”

“Hey, be nice!” Thetis chides. She leans over to have a look, “Oh those drawings are beautiful Radiance,” Her brow furrows, “But how will art help you in the arena?”

The other two laugh, as Radiance flushes. You see Diana, the District Two girl, scowl.

“She’ll threaten to draw the other tributes,” Mack cackles. He picks up one of the napkins the girl has in front of her, “She’ll draw ‘em so ugly that they’ll all run screaming!”

“Mack!” Thetis gasps, “Don’t be so rude.” She turns to Radiance and places a hand on her arm, “But Radiance, he has a point. As lovely as the art is, we need you to have your head in the game. Like Di here.”

She grins conspiratorially at Diana, who’s instead looking at Radiance, her brow furrowed.

Herc nudges Diana in the ribs, “Di’s our strongest fighter back home. Always training. You’d never catch her doing art.”

Diana whispers something you don’t quite catch, and looking tearful, she gets to her feet.

“Excuse me a moment,” She says. She turns and heads out of the training room. Radiance’s eyes track her as she goes.

“I need the toilet,” Radiance says. She quickly scoops up the artwork and follows, “I won’t be back. Feel free to make fun of me whilst I’m gone.”

“Oh, Radiance we wouldn’t-“ Thetis says, but the girl has already gone. She turns back to you and sighs, “See what I mean? Though maybe you boys were being a bit harsh. The art was lovely.”

“She’s not going to last a second in the arena,” Herc smirks, “Even less than that Seven runt.”

 

 

Training is completed, and you go to show the Gamemakers what you’ve learnt!

 If you’re showing them a weapons skill, roll and add your Strength or Dexterity. If you’re showing them something to do with ropes or climbing, roll and add your Dexterity. If you’re showing them survival skills, roll and add your Wisdom.

What did you get?

0 or less – You get a score of 0

1-2- You get a score of 1

3-4- You get a score of 2

5-6 – You get a score of 3

7-8 – You get a score of 4

9-10- You get a score of 5

11-12- You get a score of 6

13-14 – You get a score of 7

15-16- You get a score of 8

17-18- You get a score of 9

19-20- You get a score of 10

20-21- You get a score of 11

22+- You get a score of 12

 

Next, the Interviews! How much do you wow the audience? Roll and add your Charisma modifier. Being with the Careers gives you Advantage. Roll twice and use your highest number.

You notice, however, that whilst the audience might like you, your fellow tributes do not. You catch their whispers as you head up for your interview, and know that they consider you a traitor to the outlying districts.

Best to ignore them though! What did you get?

5 or less – You’re too nervous and flunk some of the questions. You get some laughs from the audience though!

6-10 – You answer the questions, but you’re just not memorable, sorry! Best make up for it in the arena

11-15 – It went well- the audience liked your interview!

16 or higher – Nicely done! You’re a tribute to watch!

 

 

It’s time for the Arena!

You rise up on your pedestal and find that you are surrounded by a beautiful blue lake. In the centre of the lake is the Cornucopia with pathways leading from each of the platforms to the Cornucopia.

The arena is dazzling. A glorious sun shines down onto a picturesque village which you can see to the left of you. Just past that, you can see some fields. Looking to your right, you see a line of trees surrounding the lake, with rocky mountains looming in the distance.

Looking at the Cornucopia, you can see a purple backpack strewn halfway along your path. In front of that are some wires and packets of biscuits, whilst near the mouth of the Cornucopia lie various weapons strewn over the concrete.

As soon as the gong sounds, you race over to the weapons.

Roll and add your Strength or Dexterity modifier. What did you get?

1-12: Go to Page 337

13 or higher: Stay on this page

 

If you stayed on this page:

You help the Careers kill other tributes and survive the Bloodbath. To your surprise, you see that Herc hasn’t made it.

Ten cannons sound in total, and later that night, you all head into the woods. You chatter to Thetis and Mack as they walk nonchalantly through the forest, your other three allies following along behind you.

“Over here!” You hear Diana shout.

You all turn back around, and see her pointing up a tree. The District Five boy is sitting up there, and he gives you all a wave.

“Nice, well done Di!” Mack calls.

“Actually, it was Ray who spotted them,” Diana mumbles.

Mack glares at Radiance, “You should have said something.” She rolls her eyes.

The District Five boy cups his hands around his mouth, “Hello down there!” You all glance up at him. “Don’t suppose we can discuss this in a civilised manner?”

In response, Prodigy fires an arrow at him, but he dodges out of the way with a laugh. Thetis scowls and hurls her axe. He dodges that too, and it gets lodged in the tree trunk a few metres above us. She stares at it in shock.

“How rude!” He calls.

Radiance moves forward, gripping her spear in her right hand, and surveys the tree.

“He’s got glass around the tree,” She notes. She glances up and carefully climbs her way to the top. She reaches Thetis’ axe and pulls it out with a hard yank, “Thetis, here!”

Thetis glares at the axe, but snatches it from her hand. Radiance turns back and continues to climb.

 The District Five boy watches her progress carefully, as the others begin to follow.

There’s a scuffle, and Radiance stabs him in the chest. He falls to the ground, his cannon sounding.

Thetis grabs her axe and turns and begins to walk away. You follow, and see that she’s scowling.

“Hey,” You say to her, “What’s wrong? We got him.”

“I missed,” She growls.

“So did Prodigy. Everyone makes mistakes.”

She whirls around to face you, her axe inches away from your neck, “I don’t make mistakes. I can’t.”

“Everything okay?” You hear Mack ask quietly. His hand is resting by his knives. You see Prodigy, Radiance and Diana further back by the tree.

“Fine,” Thetis manages a small smile, lowering her axe as she steps away from you, “Just tired.”

“Yeah, it’s been a long night,” Mack says.

You all head back to your camp. As your approach your tents, you see Mack glance over at Prodigy, “The glass on the tree cut into your arm, didn’t it?”

“I’m fine,” Prodigy murmurs.

“Here, let me take a look,” Mack says, stepping towards him.

“I said I’m fine,” Prodigy yanks his hand away.

Mack folds his arm, “Fine. But that cut could get infected, and you’ll become sick and you won’t be any good to anyone.”

Prodigy stares at Mack for a while, and then nods. Mack leads him gently over to the first aid kit beside the tents, and begins to carefully look at his arm.

You and Thetis head into your shared tent and settle down for the night.

Roll and add your Wisdom  or Constitution modifier. What did you get?

0-9: Go to Page 338

10 or higher: Stay on this page

 

If you stayed on this page:

You hear ragged breathing, and you wake up. Looking around, you see Thetis crouched in a corner of your tent. Her arms are wrapped around herself, her head buried in the crook of her arms.

“Are you okay?” You ask quietly.

She looks up to glare at you, “Go away.”

“If this is about earlier, you don’t have to be perfect, you know.”

She raises her head and the glare she gives you could freeze fires.

“Go back to sleep,” She spits, “Before they show this at home.”

You turn and head back to sleep. After a while, the crying subsides.

 

The next morning, you step out of your tent to the smell of sugar and flour. Looking over, you see Radiance and Diana laughing by a fire, holding something over the flames. As you approach, Diana spots you and shrinks, looking guilty. But Radiance waves, “Hey!” She grins, “Fancy a burnt cookie?”

Burnt cookie?” You hear a disdainful voice from behind you, and you see Thetis step out of her tent, “Couldn’t you have done something more useful with your time?”

She leads you away, and sighs, “Don’t get me wrong, Radiance is lovely, but she’s becoming a bad influence on Diana. This is the Hunger Games, after all. We’re not here to have fun.”

You spend the day hunting for tributes in the forest, but find none. The next day, a cannon sounds and the girl from District Ten is shown in the sky.

“Mutts,” Thetis sighs. She glances at the other Careers. Diana is crouched beside the fire, whilst Radiance lies beside her on the ground nearby. Mack is practising throwing his knives against the tree trunk, and Prodigy stands wary, looking around, “We need to speed this up. My uncle told me that if we don’t kill the other tributes, the Gamemakers could send mutts after us too.”

“Your uncle?”

“He won his Games some years ago. He’s brilliant,” Thetis smiles, but her eyes look haunted, “And he’s always wanted the best from me too. We need to track down the other tributes.”

The next day, your search is again fruitless. As you head back to your camp, you hear a rumbling coming from the mountains. Two cannons sound as the avalanche crashes through the forest, decimating trees. Later, you see the District Three tributes in the sky.

Radiance and Diana leave to search for food, whilst the others decide what to do.

“We haven’t searched the village yet,” Mack points out, “The ‘Challengers’ are likely going to be there if they aren’t in the woods.”

You remember the group of tributes from training called ‘The Challengers.’ Both tributes from District Seven and Ten, and the boy from District Eight.

“They have just lost their leader,” Thetis sighs, running a hand through her hair, “But we could also be walking right into a trap.”

“We could always kill our weak link,” Prodigy murmurs quietly. You all turn to look at him. He glances calmly at Thetis, “You said yourself that Diana’s head wasn’t in the game.”

“You’re saying we should kill Radiance?” Mack whispers.

“I’m not saying anything,” Prodigy shrugs, “It’s just a suggestion.”

There’s a long pause, and you hear the wind swaying through the trees and the lake.

“Let’s do it,” Thetis says at last.

Mack glances at her, and then nods his head, “She’s distracting us. Letting us down.”

“Exactly,” Thetis murmurs, not meeting Mack’s eyes.

“And it will be a mercy killing her,” Mack adds, “Herc said it himself that she wouldn’t last long in the arena. We’re saving us and her so much trouble.”

“Yes,” Thetis says, “It’s for the best.”

 

The next day, you wake to the sound of Radiance and Diana laughing. They’re crouched over the fire again. This time cooking some soup.

“Ah, we’re out of herbs!” Radiance grimaces, “This is going to taste terrible.”

“It can’t be worse than the cookies,” Diana notes.

“No!” Radiance laughs, “At least there’s that.”

Diana stands, and squeezes Radiance’s shoulder, “I’ll go and collect some.”

“Okay,” Radiance smiles, “Be careful.”

As Diana walks away, you suddenly see Thetis and Mack appear in your periphery.

“Radiance,” Thetis beams, “Could we talk to you for a moment?”

Radiance’s eyes narrow, “Sure.”

She takes the pot of soup off the campfire, and grabs her spear, following Thetis and Mack to the lake. You walk behind, and you see Prodigy joining you too, an arrow nocked to his bow.

Radiance turns around, her back to the lake, “So what’s all this about then?”

Thetis and Mack glance at each other. Finally, Thetis says, “Radiance, you are a wonderful person and it’s been great getting to know you, but we feel that you’re letting the group down. It’s nothing personal, but-“

“We think you need to go,” Mack finishes quietly.

Radiance stares at them for a moment, and then, to your surprise, she laughs, “Right. Nothing personal. Glad to hear my murder isn’t personal!”

“It’s not murder,” Thetis tries, “It’s-“

“Yes it is,” Radiance cuts her off, “And it’s actually very much personal. Because you hate me. You have ever since we met at the Tribute Parade. And do you know why? It’s because I scare you.”

“That’s ridiculous,” Mack blusters, “We’re not scared of you.”

“Yes you are,” Radiance says quietly, “And it’s all because you’re scared of yourselves.” She turns to Thetis, “I’ve seen the way you look at my art, and Mack, I know that you want to be a doctor. You’re both kind and creative people at heart. But you can’t let yourselves be. Because you-all of us – we’ve been trained since birth to be killers.”

The others are silent, watching her.

“Whatever you’re running from, whoever it is that you’re trying to prove yourself too, you don’t need to do that here. You’re not at home. You’re free.”

“You don’t understand,” Mack says, “When we get home, we’ll have to face them. They’re watching now, judging us for what we do in the arena.”

“Who cares?” Radiance retorts, “When you get home, you’ll be rich and famous, and I’m sure they’ll be people in your District who’ll be clamouring to be your bodyguard just for some of your cash! And if you don’t get home, at least you’ll die knowing that you lived. I haven’t corrupted Diana, or whatever you think it is that I’ve done. I’ve helped her! She’s seen that she’s not a weapon, and you all can do the same!”

There’s a pause, and then Prodigy says quietly, “Diana will be back soon. If we’re doing this, we best do it now.”

Thetis, Mack and Prodigy advance on Radiance.

What would you like to do?

Help them kill Radiance – Go to Page 339

Do nothing – Stay on this page

Help Radiance. Roll and add your Strength or Dexterity modifier. What did you get?

0-13: Go to Page 340

14 or higher: Go to Page 341

 

If you stayed on this page:

You watch as the others kill Radiance. She does her best to fight them off, but there’s just too many of them. She screams, and you see Thetis and Mack throw her body into the lake, her blood staining the water red. Her cannon sounds.

The others crouch down, and begin to wash their weapons.

“Ray!” It’s Diana, appearing from the forest. She drops the herbs she’s holding, and races over, sword in hand, “Ray!”

“Oh Di!” Thetis sobs, holding her as the girl struggles to reach her friend’s body, “It’s too late. She’s gone.”

“No!” Diana kicks out, as Mack moves to soothe her too, “How? How?”

“A mutt came from the lake,” Thetis says tearfully, “It happened too fast. We did everything we could.”

Diana collapses, crying into Thetis’s shoulder. Together, you watch as the hovercraft comes and collects Radiance’s body.

 

Diana doesn’t speak the following day, and she refuses to cook. The others go searching for food, and come back empty handed. There’s a rumbling sound, and over on the left side of the arena, you see that the village is being split in half by an earthquake, the houses collapsing in on themselves. A cannon sounds.

“We take down the rest of the tributes over there tomorrow,” Thetis says quietly, “When Diana’s herself again.”

It turns out that you don’t need to.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

“Brilliant,” Thetis grins, “The other tributes will be coming to us.”

“We should keep watch in all directions,” Prodigy cautions, “Saskia is still unaccounted for.”

“Saskia?” You ask.

“The District Six girl,” He says. To your surprise, he smiles slightly, “I wonder which direction she’ll come from.”

As evening approaches, you arrange yourself in a circle, looking outwards. As the sun begins to set, there’s a rumbling sound and tables laden with food rise up from underground onto the surrounding platforms.

For a moment, there’s no movement, and then you hear Thetis say excitedly, “There!”

You turn and see where she’s looking. The boy from District Eight is walking towards you from the direction of the ruined village, a lute in his hand.

He saunters towards you and strums a chord, “Since this is a Feast, I hope you don’t mind some entertainment,” He grins.

You all look at each other perplexed.

“Uh, not all at all,” Thetis says.

The boy begins to sing. He’s a good singer, deep and rich on the low notes, a bit breathy on the high- but hey, who are you to judge?

 

“Tarry wool, oh tarry wool

  Tarry wool is ill tae spin

  Card it well, oh, card it well

  Card it well e'er ye begin.”

 

Roll and add your Wisdom modifier. What did you get?

0-14: Go to Page 342

15 or higher: Stay on this page

 

If you stayed on this page:

You see movement on your left.

“Duck!” You shout.

The Careers do so, just as knife whizzes over your head. Standing up, you see the District Seven girl behind one of the tables.

Roll and add your Strength or Dexterity modifier. What did you get?

1-6: Go to Page 343

7 or higher: Stay on this page

 

If you stayed on this page:

Together, you and Mack kill the District Seven girl, whilst the others attack the boy from District Eight. Their cannons sound.

No more tributes arrive, and as night falls, you help yourself to some of your food.

Roll and add your Wisdom modifier. What did you get?

0-16: Go to Page 344

17 or higher: Stay on this page

 

If you stayed on this page:

You hear a faint splashing sound.

“The lake!” You whisper to the others.

You all turn around. It is difficult to make out in the dark, but you see the faint figure of someone racing towards the food.

“Saskia!” Prodigy calls out, smiling.

She freezes and turns to look at you all, “Oh brilliant.”

She raises something in her right hand. Prodigy fires his bow and her body slumps to the ground, but she manages to throw it. There’s a flash of bright light.

Roll and add your Dexterity or Constitution modifier.

0-10: Go to Page 326

11 or higher: Stay on this page

 

If you stayed on this page:

The blast knocks you backwards, but you manage to dodge out of the way. The other Careers look dazed, but are all getting to their feet.

There’s a pause, as you all realise that you are the only tributes remaining.

“Was she the only tribute left?” Thetis asks, counting on her fingers.

“No,” Prodigy says, “The girl from District Twelve is still alive.”

She turns in surprise, and suddenly gasps as an arrow hits her chest. Thetis stumbles backwards, collapsing on the ground.

“You-“ Mack lunges towards Prodigy.

“We’re the last,” He says calmly, shooting Mack before the boy can hit him. Diana grabs Prodigy from behind and the two of them roll onto the ground.

It’s an all-out brawl.

Roll and add your Strength or Dexterity modifier.

1-14: Go to Page 345

15 or higher: Stay on this page

 

If you stayed on this page:

You stab Diana in the back. She falls away, her cannon sounding. Prodigy gets to his feet, and your weapon slices through his bow, it falling into two pieces at his feet.

His eyes widen, and then, eerily, he smiles. He raises his fists. You duck as he moves to punch you, stabbing him in the chest. He falls to the ground and his cannon sounds.

Congratulations! You’ve won the Hunger Games!

Chapter 355: Page 352

Chapter Text

You ask a question of each other as you move the pieces. His name is Prodigy. He volunteered to help his younger brother get much-needed medicine. But, of course, being the best fighter in District One, he thinks it should be fairly easy for him to win.

Prodigy moves his pawn, frowns, and extends his hand, “Checkmate. How disappointing. Leave me be.”

Disappointed, you head over to join Thetis and the others on Table Two. Herc’s making jokes about the other tributes and how long they’ll last in the arena.

“I’ll give the scrawny one five minutes,” He says, gesturing to the District Seven girl, before he turns and looks over at Radiance with disgust, “She’s doing art.”

“Hey, be nice!” Thetis chides. She leans over to have a look, “Oh those drawings are beautiful Radiance,” Her brow furrows, “But how will art help you in the arena?”

The other two laugh, as Radiance flushes. You see Diana, the District Two girl, scowl.

“She’ll threaten to draw the other tributes,” Mack cackles. He picks up one of the napkins the girl has in front of her, “She’ll draw ‘em so ugly that they’ll all run screaming!”

“Mack!” Thetis gasps, “Don’t be so rude.” She turns to Radiance and places a hand on her arm, “But Radiance, he has a point. As lovely as the art is, we need you to have your head in the game. Like Di here.”

She grins conspiratorially at Diana, who’s instead looking at Radiance, her brow furrowed.

Herc nudges Diana in the ribs, “Di’s our strongest fighter back home. Always training. You’d never catch her doing art.”

Diana whispers something you don’t quite catch, and looking tearful, she gets to her feet.

“Excuse me a moment,” She says. She turns and heads out of the training room. Radiance’s eyes track her as she goes.

“I need the toilet,” Radiance says. She quickly scoops up the artwork and follows, “I won’t be back. Feel free to make fun of me whilst I’m gone.”

“Oh, Radiance we wouldn’t-“ Thetis says, but the girl has already gone. She turns back to you and sighs, “See what I mean? Though maybe you boys were being a bit harsh. The art was lovely.”

“She’s not going to last a second in the arena,” Herc smirks, “Even less than that Seven runt.”

 

 

Training is completed, and you go to show the Gamemakers what you’ve learnt!

 If you’re showing them a weapons skill, roll and add your Strength or Dexterity. If you’re showing them something to do with ropes or climbing, roll and add your Dexterity. If you’re showing them survival skills, roll and add your Wisdom.

What did you get?

0 or less – You get a score of 0

1-2- You get a score of 1

3-4- You get a score of 2

5-6 – You get a score of 3

7-8 – You get a score of 4

9-10- You get a score of 5

11-12- You get a score of 6

13-14 – You get a score of 7

15-16- You get a score of 8

17-18- You get a score of 9

19-20- You get a score of 10

20-21- You get a score of 11

22+- You get a score of 12

 

Next, the Interviews! How much do you wow the audience? Roll and add your Charisma modifier. Being with the Careers gives you Advantage. Roll twice and use your highest number.

You notice, however, that whilst the audience might like you, your fellow tributes do not. You catch their whispers as you head up for your interview, and know that they consider you a traitor to the outlying districts.

Best to ignore them though! What did you get?

5 or less – You’re too nervous and flunk some of the questions. You get some laughs from the audience though!

6-10 – You answer the questions, but you’re just not memorable, sorry! Best make up for it in the arena

11-15 – It went well- the audience liked your interview!

16 or higher – Nicely done! You’re a tribute to watch!

 

 

It’s time for the Arena!

You rise up on your pedestal and find that you are surrounded by a beautiful blue lake. In the centre of the lake is the Cornucopia with pathways leading from each of the platforms to the Cornucopia.

The arena is dazzling. A glorious sun shines down onto a picturesque village which you can see to the left of you. Just past that, you can see some fields. Looking to your right, you see a line of trees surrounding the lake, with rocky mountains looming in the distance.

Looking at the Cornucopia, you can see a purple backpack strewn halfway along your path. In front of that are some wires and packets of biscuits, whilst near the mouth of the Cornucopia lie various weapons strewn over the concrete.

As soon as the gong sounds, you race over to the weapons.

Roll and add your Strength or Dexterity modifier. What did you get?

1-12: Go to Page 337

13 or higher: Stay on this page

 

If you stayed on this page:

You help the Careers kill other tributes and survive the Bloodbath. To your surprise, you see that Herc hasn’t made it.

Ten cannons sound in total, and later that night, you all head into the woods. You chatter to Thetis and Mack as they walk nonchalantly through the forest, your other three allies following along behind you.

“Over here!” You hear Diana shout.

You all turn back around, and see her pointing up a tree. The District Five boy is sitting up there, and he gives you all a wave.

“Nice, well done Di!” Mack calls.

“Actually, it was Ray who spotted them,” Diana mumbles.

Mack glares at Radiance, “You should have said something.” She rolls her eyes.

The District Five boy cups his hands around his mouth, “Hello down there!” You all glance up at him. “Don’t suppose we can discuss this in a civilised manner?”

In response, Prodigy fires an arrow at him, but he dodges out of the way with a laugh. Thetis scowls and hurls her axe. He dodges that too, and it gets lodged in the tree trunk a few metres above us. She stares at it in shock.

“How rude!” He calls.

Radiance moves forward, gripping her spear in her right hand, and surveys the tree.

“He’s got glass around the tree,” She notes. She glances up and carefully climbs her way to the top. She reaches Thetis’ axe and pulls it out with a hard yank, “Thetis, here!”

Thetis glares at the axe, but snatches it from her hand. Radiance turns back and continues to climb.

 The District Five boy watches her progress carefully, as the others begin to follow.

There’s a scuffle, and Radiance stabs him in the chest. He falls to the ground, his cannon sounding.

Thetis grabs her axe and turns and begins to walk away. You follow, and see that she’s scowling.

“Hey,” You say to her, “What’s wrong? We got him.”

“I missed,” She growls.

“So did Prodigy. Everyone makes mistakes.”

She whirls around to face you, her axe inches away from your neck, “I don’t make mistakes. I can’t.”

“Everything okay?” You hear Mack ask quietly. His hand is resting by his knives. You see Prodigy, Radiance and Diana further back by the tree.

“Fine,” Thetis manages a small smile, lowering her axe as she steps away from you, “Just tired.”

“Yeah, it’s been a long night,” Mack says.

You all head back to your camp. As your approach your tents, you see Mack glance over at Prodigy, “The glass on the tree cut into your arm, didn’t it?”

“I’m fine,” Prodigy murmurs.

“Here, let me take a look,” Mack says, stepping towards him.

“I said I’m fine,” Prodigy yanks his hand away.

Mack folds his arm, “Fine. But that cut could get infected, and you’ll become sick and you won’t be any good to anyone.”

Prodigy stares at Mack for a while, and then nods. Mack leads him gently over to the first aid kit beside the tents, and begins to carefully look at his arm.

You and Thetis head into your shared tent and settle down for the night.

Roll and add your Wisdom  or Constitution modifier. What did you get?

0-9: Go to Page 338

10 or higher: Stay on this page

 

If you stayed on this page:

You hear ragged breathing, and you wake up. Looking around, you see Thetis crouched in a corner of your tent. Her arms are wrapped around herself, her head buried in the crook of her arms.

“Are you okay?” You ask quietly.

She looks up to glare at you, “Go away.”

“If this is about earlier, you don’t have to be perfect, you know.”

She raises her head and the glare she gives you could freeze fires.

“Go back to sleep,” She spits, “Before they show this at home.”

You turn and head back to sleep. After a while, the crying subsides.

 

The next morning, you step out of your tent to the smell of sugar and flour. Looking over, you see Radiance and Diana laughing by a fire, holding something over the flames. As you approach, Diana spots you and shrinks, looking guilty. But Radiance waves, “Hey!” She grins, “Fancy a burnt cookie?”

Burnt cookie?” You hear a disdainful voice from behind you, and you see Thetis step out of her tent, “Couldn’t you have done something more useful with your time?”

She leads you away, and sighs, “Don’t get me wrong, Radiance is lovely, but she’s becoming a bad influence on Diana. This is the Hunger Games, after all. We’re not here to have fun.”

You spend the day hunting for tributes in the forest, but find none. The next day, a cannon sounds and the girl from District Ten is shown in the sky.

“Mutts,” Thetis sighs. She glances at the other Careers. Diana is crouched beside the fire, whilst Radiance lies beside her on the ground nearby. Mack is practising throwing his knives against the tree trunk, and Prodigy stands wary, looking around, “We need to speed this up. My uncle told me that if we don’t kill the other tributes, the Gamemakers could send mutts after us too.”

“Your uncle?”

“He won his Games some years ago. He’s brilliant,” Thetis smiles, but her eyes look haunted, “And he’s always wanted the best from me too. We need to track down the other tributes.”

The next day, your search is again fruitless. As you head back to your camp, you hear a rumbling coming from the mountains. Two cannons sound as the avalanche crashes through the forest, decimating trees. Later, you see the District Three tributes in the sky.

Radiance and Diana leave to search for food, whilst the others decide what to do.

“We haven’t searched the village yet,” Mack points out, “The ‘Challengers’ are likely going to be there if they aren’t in the woods.”

You remember the group of tributes from training called ‘The Challengers.’ Both tributes from District Seven and Ten, and the boy from District Eight.

“They have just lost their leader,” Thetis sighs, running a hand through her hair, “But we could also be walking right into a trap.”

“We could always kill our weak link,” Prodigy murmurs quietly. You all turn to look at him. He glances calmly at Thetis, “You said yourself that Diana’s head wasn’t in the game.”

“You’re saying we should kill Radiance?” Mack whispers.

“I’m not saying anything,” Prodigy shrugs, “It’s just a suggestion.”

There’s a long pause, and you hear the wind swaying through the trees and the lake.

“Let’s do it,” Thetis says at last.

Mack glances at her, and then nods his head, “She’s distracting us. Letting us down.”

“Exactly,” Thetis murmurs, not meeting Mack’s eyes.

“And it will be a mercy killing her,” Mack adds, “Herc said it himself that she wouldn’t last long in the arena. We’re saving us and her so much trouble.”

“Yes,” Thetis says, “It’s for the best.”

 

The next day, you wake to the sound of Radiance and Diana laughing. They’re crouched over the fire again. This time cooking some soup.

“Ah, we’re out of herbs!” Radiance grimaces, “This is going to taste terrible.”

“It can’t be worse than the cookies,” Diana notes.

“No!” Radiance laughs, “At least there’s that.”

Diana stands, and squeezes Radiance’s shoulder, “I’ll go and collect some.”

“Okay,” Radiance smiles, “Be careful.”

As Diana walks away, you suddenly see Thetis and Mack appear in your periphery.

“Radiance,” Thetis beams, “Could we talk to you for a moment?”

Radiance’s eyes narrow, “Sure.”

She takes the pot of soup off the campfire, and grabs her spear, following Thetis and Mack to the lake. You walk behind, and you see Prodigy joining you too, an arrow nocked to his bow.

Radiance turns around, her back to the lake, “So what’s all this about then?”

Thetis and Mack glance at each other. Finally, Thetis says, “Radiance, you are a wonderful person and it’s been great getting to know you, but we feel that you’re letting the group down. It’s nothing personal, but-“

“We think you need to go,” Mack finishes quietly.

Radiance stares at them for a moment, and then, to your surprise, she laughs, “Right. Nothing personal. Glad to hear my murder isn’t personal!”

“It’s not murder,” Thetis tries, “It’s-“

“Yes it is,” Radiance cuts her off, “And it’s actually very much personal. Because you hate me. You have ever since we met at the Tribute Parade. And do you know why? It’s because I scare you.”

“That’s ridiculous,” Mack blusters, “We’re not scared of you.”

“Yes you are,” Radiance says quietly, “And it’s all because you’re scared of yourselves.” She turns to Thetis, “I’ve seen the way you look at my art, and Mack, I know that you want to be a doctor. You’re both kind and creative people at heart. But you can’t let yourselves be. Because you-all of us – we’ve been trained since birth to be killers.”

The others are silent, watching her.

“Whatever you’re running from, whoever it is that you’re trying to prove yourself too, you don’t need to do that here. You’re not at home. You’re free.”

“You don’t understand,” Mack says, “When we get home, we’ll have to face them. They’re watching now, judging us for what we do in the arena.”

“Who cares?” Radiance retorts, “When you get home, you’ll be rich and famous, and I’m sure they’ll be people in your District who’ll be clamouring to be your bodyguard just for some of your cash! And if you don’t get home, at least you’ll die knowing that you lived. I haven’t corrupted Diana, or whatever you think it is that I’ve done. I’ve helped her! She’s seen that she’s not a weapon, and you all can do the same!”

There’s a pause, and then Prodigy says quietly, “Diana will be back soon. If we’re doing this, we best do it now.”

Thetis, Mack and Prodigy advance on Radiance.

What would you like to do?

Help them kill Radiance – Go to Page 339

Do nothing – Stay on this page

Help Radiance. Roll and add your Strength or Dexterity modifier. What did you get?

0-13: Go to Page 340

14 or higher: Go to Page 341

 

If you stayed on this page:

You watch as the others kill Radiance. She does her best to fight them off, but there’s just too many of them. She screams, and you see Thetis and Mack throw her body into the lake, her blood staining the water red. Her cannon sounds.

The others crouch down, and begin to wash their weapons.

“Ray!” It’s Diana, appearing from the forest. She drops the herbs she’s holding, and races over, sword in hand, “Ray!”

“Oh Di!” Thetis sobs, holding her as the girl struggles to reach her friend’s body, “It’s too late. She’s gone.”

“No!” Diana kicks out, as Mack moves to soothe her too, “How? How?”

“A mutt came from the lake,” Thetis says tearfully, “It happened too fast. We did everything we could.”

Diana collapses, crying into Thetis’s shoulder. Together, you watch as the hovercraft comes and collects Radiance’s body.

 

Diana doesn’t speak the following day, and she refuses to cook. The others go searching for food, and come back empty handed. There’s a rumbling sound, and over on the left side of the arena, you see that the village is being split in half by an earthquake, the houses collapsing in on themselves. A cannon sounds.

“We take down the rest of the tributes over there tomorrow,” Thetis says quietly, “When Diana’s herself again.”

It turns out that you don’t need to.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

“Brilliant,” Thetis grins, “The other tributes will be coming to us.”

“We should keep watch in all directions,” Prodigy cautions, “Saskia is still unaccounted for.”

“Saskia?” You ask.

“The District Six girl,” He says. To your surprise, he smiles slightly, “I wonder which direction she’ll come from.”

As evening approaches, you arrange yourself in a circle, looking outwards. As the sun begins to set, there’s a rumbling sound and tables laden with food rise up from underground onto the surrounding platforms.

For a moment, there’s no movement, and then you hear Thetis say excitedly, “There!”

You turn and see where she’s looking. The boy from District Eight is walking towards you from the direction of the ruined village, a lute in his hand.

He saunters towards you and strums a chord, “Since this is a Feast, I hope you don’t mind some entertainment,” He grins.

You all look at each other perplexed.

“Uh, not all at all,” Thetis says.

The boy begins to sing. He’s a good singer, deep and rich on the low notes, a bit breathy on the high- but hey, who are you to judge?

 

“Tarry wool, oh tarry wool

  Tarry wool is ill tae spin

  Card it well, oh, card it well

  Card it well e'er ye begin.”

 

Roll and add your Wisdom modifier. What did you get?

0-14: Go to Page 342

15 or higher: Stay on this page

 

If you stayed on this page:

You see movement on your left.

“Duck!” You shout.

The Careers do so, just as knife whizzes over your head. Standing up, you see the District Seven girl behind one of the tables.

Roll and add your Strength or Dexterity modifier. What did you get?

1-6: Go to Page 343

7 or higher: Stay on this page

 

If you stayed on this page:

Together, you and Mack kill the District Seven girl, whilst the others attack the boy from District Eight. Their cannons sound.

No more tributes arrive, and as night falls, you help yourself to some of your food.

Roll and add your Wisdom modifier. What did you get?

0-16: Go to Page 344

17 or higher: Stay on this page

 

If you stayed on this page:

You hear a faint splashing sound.

“The lake!” You whisper to the others.

You all turn around. It is difficult to make out in the dark, but you see the faint figure of someone racing towards the food.

“Saskia!” Prodigy calls out, smiling.

She freezes and turns to look at you all, “Oh brilliant.”

She raises something in her right hand. Prodigy fires his bow and her body slumps to the ground, but she manages to throw it. There’s a flash of bright light.

Roll and add your Dexterity or Constitution modifier.

0-10: Go to Page 326

11 or higher: Stay on this page

 

If you stayed on this page:

The blast knocks you backwards, but you manage to dodge out of the way. The other Careers look dazed, but are all getting to their feet.

There’s a pause, as you all realise that you are the only tributes remaining.

“Was she the only tribute left?” Thetis asks, counting on her fingers.

“No,” Prodigy says, “The girl from District Twelve is still alive.”

She turns in surprise, and suddenly gasps as an arrow hits her chest. Thetis stumbles backwards, collapsing on the ground.

“You-“ Mack lunges towards Prodigy.

“We’re the last,” He says calmly, shooting Mack before the boy can hit him. Diana grabs Prodigy from behind and the two of them roll onto the ground.

It’s an all-out brawl.

Roll and add your Strength or Dexterity modifier.

1-14: Go to Page 345

15 or higher: Stay on this page

 

If you stayed on this page:

You stab Diana in the back. She falls away, her cannon sounding. Prodigy gets to his feet, and your weapon slices through his bow, it falling into two pieces at his feet.

His eyes widen, and then, eerily, he smiles. He raises his fists. You duck as he moves to punch you, stabbing him in the chest. He falls to the ground and his cannon sounds.

Congratulations! You’ve won the Hunger Games!

Chapter 356: Page 353

Chapter Text

You ask a question of each other as you move the pieces. His name is Prodigy. He volunteered to help his younger brother get much-needed medicine. But, of course, being the best fighter in District One, he thinks it should be fairly easy for him to win.

“Checkmate,” You say, moving a rook.

He frowns, surveying the board, and then slowly reaches over a hand to shake yours.

“You’re one to watch,” He says calmly, “I’d be honoured to have you as an ally.”

You spend training learning skills, and playing chess with Prodigy.

 

Training is completed, and you go to show the Gamemakers what you’ve learnt!

 If you’re showing them a weapons skill, roll and add your Strength or Dexterity. If you’re showing them something to do with ropes or climbing, roll and add your Dexterity. If you’re showing them survival skills, roll and add your Wisdom.

What did you get?

0 or less – You get a score of 0

1-2- You get a score of 1

3-4- You get a score of 2

5-6 – You get a score of 3

7-8 – You get a score of 4

9-10- You get a score of 5

11-12- You get a score of 6

13-14 – You get a score of 7

15-16- You get a score of 8

17-18- You get a score of 9

19-20- You get a score of 10

20-21- You get a score of 11

22+- You get a score of 12

 

Next, the Interviews! How much do you wow the audience? Roll and add your Charisma modifier. Being with the Careers gives you Advantage. Roll twice and use your highest number.

You notice, however, that whilst the audience might like you, your fellow tributes do not. You catch their whispers as you head up for your interview, and know that they consider you a traitor to the outlying districts.

Best to ignore them though! What did you get?

5 or less – You’re too nervous and flunk some of the questions. You get some laughs from the audience though!

6-10 – You answer the questions, but you’re just not memorable, sorry! Best make up for it in the arena

11-15 – It went well- the audience liked your interview!

16 or higher – Nicely done! You’re a tribute to watch!

 

 

It’s time for the Arena!

You rise up on your pedestal and find that you are surrounded by a beautiful blue lake. In the centre of the lake is the Cornucopia with pathways leading from each of the platforms to the Cornucopia.

The arena is dazzling. A glorious sun shines down onto a picturesque village which you can see to the left of you. Just past that, you can see some fields. Looking to your right, you see a line of trees surrounding the lake, with rocky mountains looming in the distance.

Looking at the Cornucopia, you can see a purple backpack strewn halfway along your path. In front of that are some wires and packets of biscuits, whilst near the mouth of the Cornucopia lie various weapons strewn over the concrete.

As soon as the gong sounds, you race over to the weapons.

Roll and add your Strength or Dexterity modifier. What did you get?

1-12: Go to Page 337

13 or higher: Stay on this page

 

If you stayed on this page:

You help the Careers kill other tributes and survive the Bloodbath. To your surprise, you see that Herc, the boy from District Two, hasn’t made it. You hear ten cannons.

You set up camp, and that night, you all head out to hunt for tributes. Ahead of you, Thetis and Mack talk loudly to each other, whilst Radiance and Diana whisper to each other behind. You and Prodigy walk in silence in the middle, keeping an eye out for potential tributes.

“Over here!” You hear Diana shout.

You all turn back around, and see her pointing up a tree. The District Five boy is sitting up there, and he gives you all a wave.

“Nice, well done Di!” Mack calls.

“Actually, it was Ray who spotted them,” Diana mumbles.

Mack glares at Radiance, “You should have said something.” She rolls her eyes.

The District Five boy cups his hands around his mouth, “Hello down there!” You all glance up at him. “Don’t suppose we can discuss this in a civilised manner?”

In response, Prodigy fires an arrow at him, but he dodges out of the way with a laugh. Thetis scowls and hurls her axe. He dodges that too, and it gets lodged in the tree trunk a few metres above us. She stares at it in shock.

“How rude!” He calls.

Radiance moves forward, gripping her spear in her right hand, and surveys the tree.

“He’s got glass around the tree,” She notes. She glances up and carefully climbs her way to the top. She reaches Thetis’ axe and pulls it out with a hard yank, “Thetis, here!”

Thetis glares at the axe, but snatches it from her hand. Radiance turns back and continues to climb.

 The District Five boy watches her progress carefully, as the others begin to follow.

There’s a scuffle, and Radiance stabs him in the chest. He falls to the ground, his cannon sounding.

Thetis grabs her axe and turns and begins to walk away back to your camp. You follow, and see that Prodigy is frowning.

“Are you okay?” You ask.

He winces, his normal condescending expression replaced by one with pain. “Some glass got my arm. He was smart.”

“Hey, let me take a look,” Mack says, turning around.

Prodigy’s expression immediately becomes blank and cold, “I’m fine.”

“Seriously-“ Mack says, stepping towards him.

“I said I’m fine,” Prodigy yanks his hand away.

Mack folds his arm, “Fine. But that cut could get infected, and you’ll become sick and you won’t be any good to anyone.”

Prodigy stares at Mack for a while, and then nods. Mack leads him gently over to the first aid kit beside the tents, and begins to carefully look at his arm.

“There,” He says at last, “All bandaged up.”

Prodigy blinks, and his expression softens slightly, “Thank you.”

“No problem,” Mack beams, “That’s what friends are for!”

Prodigy frowns, and you all head into your tents for the night.

 

The next morning, you step out of your tent to the smell of sugar and flour. Looking over, you see Radiance and Diana laughing by a fire, holding something over the flames. As you approach, Diana spots you and shrinks, looking guilty. But Radiance waves, “Hey!” She grins, “Fancy a burnt cookie?”

Burnt cookie?” You hear a disdainful voice from behind you, and you see Thetis step out of her tent, “Couldn’t you have done something more useful with your time?”

She leads you away, and sighs, “Don’t get me wrong, Radiance is lovely, but she’s becoming a bad influence on Diana. This is the Hunger Games, after all. We’re not here to have fun.”

You spend the day hunting for tributes in the forest, but find none. The next day, a cannon sounds and the girl from District Ten is shown in the sky.

“Meadow,” Prodigy murmurs.

You look over to him in surprise, “You knew her name?”

He smiles slightly, “I was keeping an eye on her. She seemed pretty resourceful, and the little band of tributes that was following her around seemed loyal to her. With her gone, it’ll be a blow to them.”

The next day, your search is again fruitless. As you head back to your camp, you hear a rumbling coming from the mountains. Two cannons sound as the avalanche crashes through the forest, decimating trees. Later, you see the District Three tributes in the sky.

Radiance and Diana leave to search for food, whilst the others decide what to do.

“We haven’t searched the village yet,” Mack points out, “The ‘Challengers’ are likely going to be there if they aren’t in the woods.”

You remember the group of tributes from training called ‘The Challengers.’ Both tributes from District Seven and Ten, and the boy from District Eight.

“They have just lost their leader,” Thetis sighs, running a hand through her hair, “But we could also be walking right into a trap.”

“We could always kill our weak link,” Prodigy murmurs quietly. You all turn to look at him. He glances calmly at Thetis, “You said yourself that Diana’s head wasn’t in the game.”

“You’re saying we should kill Radiance?” Mack whispers.

“I’m not saying anything,” Prodigy shrugs, “It’s just a suggestion.”

There’s a long pause, and you hear the wind swaying through the trees and the lake.

“Let’s do it,” Thetis says at last.

Mack glances at her, and then nods his head, “She’s distracting us. Letting us down.”

“Exactly,” Thetis murmurs, not meeting Mack’s eyes.

“And it will be a mercy killing her,” Mack adds, “Herc said it himself that she wouldn’t last long in the arena. We’re saving us and her so much trouble.”

“Yes,” Thetis says, “It’s for the best.”

 

The next day, you wake to the sound of Radiance and Diana laughing. They’re crouched over the fire again. This time cooking some soup.

“Ah, we’re out of herbs!” Radiance grimaces, “This is going to taste terrible.”

“It can’t be worse than the cookies,” Diana notes.

“No!” Radiance laughs, “At least there’s that.”

Diana stands, and squeezes Radiance’s shoulder, “I’ll go and collect some.”

“Okay,” Radiance smiles, “Be careful.”

As Diana walks away, you suddenly see Thetis and Mack appear in your periphery.

“Radiance,” Thetis beams, “Could we talk to you for a moment?”

Radiance’s eyes narrow, “Sure.”

She takes the pot of soup off the campfire, and grabs her spear, following Thetis and Mack to the lake. You walk behind, and you see Prodigy joining you too, an arrow nocked to his bow.

Radiance turns around, her back to the lake, “So what’s all this about then?”

Thetis and Mack glance at each other. Finally, Thetis says, “Radiance, you are a wonderful person and it’s been great getting to know you, but we feel that you’re letting the group down. It’s nothing personal, but-“

“We think you need to go,” Mack finishes quietly.

Radiance stares at them for a moment, and then, to your surprise, she laughs, “Right. Nothing personal. Glad to hear my murder isn’t personal!”

“It’s not murder,” Thetis tries, “It’s-“

“Yes it is,” Radiance cuts her off, “And it’s actually very much personal. Because you hate me. You have ever since we met at the Tribute Parade. And do you know why? It’s because I scare you.”

“That’s ridiculous,” Mack blusters, “We’re not scared of you.”

“Yes you are,” Radiance says quietly, “And it’s all because you’re scared of yourselves.” She turns to Thetis, “I’ve seen the way you look at my art, and Mack, I know that you want to be a doctor. You’re both kind and creative people at heart. But you can’t let yourselves be. Because you-all of us – we’ve been trained since birth to be killers.”

The others are silent, watching her.

“Whatever you’re running from, whoever it is that you’re trying to prove yourself too, you don’t need to do that here. You’re not at home. You’re free.”

“You don’t understand,” Mack says, “When we get home, we’ll have to face them. They’re watching now, judging us for what we do in the arena.”

“Who cares?” Radiance retorts, “When you get home, you’ll be rich and famous, and I’m sure they’ll be people in your District who’ll be clamouring to be your bodyguard just for some of your cash! And if you don’t get home, at least you’ll die knowing that you lived. I haven’t corrupted Diana, or whatever you think it is that I’ve done. I’ve helped her! She’s seen that she’s not a weapon, and you all can do the same!”

There’s a pause, and then Prodigy says quietly, “Diana will be back soon. If we’re doing this, we best do it now.”

Thetis, Mack and Prodigy advance on Radiance.

What would you like to do?

Help them kill Radiance – Go to Page 339

Do nothing – Stay on this page

Help Radiance. Roll and add your Strength or Dexterity modifier. What did you get?

0-13: Go to Page 340

14 or higher: Go to Page 341

 

If you stayed on this page:

You watch as the others kill Radiance. She does her best to fight them off, but there’s just too many of them. She screams, and you see Thetis and Mack throw her body into the lake, her blood staining the water red. Her cannon sounds.

The others crouch down, and begin to wash their weapons.

“Ray!” It’s Diana, appearing from the forest. She drops the herbs she’s holding, and races over, sword in hand, “Ray!”

“Oh Di!” Thetis sobs, holding her as the girl struggles to reach her friend’s body, “It’s too late. She’s gone.”

“No!” Diana kicks out, as Mack moves to soothe her too, “How? How?”

“A mutt came from the lake,” Thetis says tearfully, “It happened too fast. We did everything we could.”

Diana collapses, crying into Thetis’s shoulder. Together, you watch as the hovercraft comes and collects Radiance’s body.

 

Diana doesn’t speak the following day, and she refuses to cook. The others go searching for food, and come back empty handed. There’s a rumbling sound, and over on the left side of the arena, you see that the village is being split in half by an earthquake, the houses collapsing in on themselves. A cannon sounds.

“We take down the rest of the tributes over there tomorrow,” Thetis says quietly, “When Diana’s herself again.”

It turns out that you don’t need to.

The sound of trumpets wakes you the next morning. It’s the announcer of the Hunger Games, Celeste Dazzleheart.

“As all tributes have been struggling for food,” She says, “This evening, there will be a massive feast laid out at the Cornucopia for all tributes to share in as an act of goodwill. We hope to see you there.”

“Brilliant,” Thetis grins, “The other tributes will be coming to us.”

“We should keep watch in all directions,” Prodigy cautions, “Saskia is still unaccounted for.”

“Saskia?” You ask.

“The District Six girl,” He says. To your surprise, he smiles slightly, “I wonder which direction she’ll come from.”

As evening approaches, you arrange yourself in a circle, looking outwards. As the sun begins to set, there’s a rumbling sound and tables laden with food rise up from underground onto the surrounding platforms.

For a moment, there’s no movement, and then you hear Thetis say excitedly, “There!”

You turn and see where she’s looking. The boy from District Eight is walking towards you from the direction of the ruined village, a lute in his hand.

He saunters towards you and strums a chord, “Since this is a Feast, I hope you don’t mind some entertainment,” He grins.

You all look at each other perplexed.

“Uh, not all at all,” Thetis says.

The boy begins to sing. He’s a good singer, deep and rich on the low notes, a bit breathy on the high- but hey, who are you to judge?

 

“Tarry wool, oh tarry wool

  Tarry wool is ill tae spin

  Card it well, oh, card it well

  Card it well e'er ye begin.”

 

Roll and add your Wisdom modifier. What did you get?

0-14: Go to Page 342

15 or higher: Stay on this page

 

If you stayed on this page:

You see movement on your left.

“Duck!” You shout.

The Careers do so, just as knife whizzes over your head. Standing up, you see the District Seven girl behind one of the tables.

Roll and add your Strength or Dexterity modifier. What did you get?

1-6: Go to Page 343

7 or higher: Stay on this page

 

If you stayed on this page:

Together, you and Mack kill the District Seven girl, whilst the others attack the boy from District Eight. Their cannons sound.

No more tributes arrive, and as night falls, you help yourself to some of your food.

Roll and add your Wisdom modifier. What did you get?

0-16: Go to Page 344

17 or higher: Stay on this page

 

If you stayed on this page:

You hear a faint splashing sound.

“The lake!” You whisper to the others.

You all turn around. It is difficult to make out in the dark, but you see the faint figure of someone racing towards the food.

“Saskia!” Prodigy calls out, smiling.

She freezes and turns to look at you all, “Oh brilliant.”

She raises something in her right hand. Prodigy fires his bow and her body slumps to the ground, but she manages to throw it. There’s a flash of bright light.

Roll and add your Dexterity or Constitution modifier.

0-10: Go to Page 326

11 or higher: Stay on this page

 

If you stayed on this page:

The blast knocks you backwards, but you manage to dodge out of the way. The other Careers look dazed, but are all getting to their feet.

There’s a pause, as you all realise that you are the only tributes remaining.

“Was she the only tribute left?” Thetis asks, counting on her fingers.

“No,” Prodigy says, “The girl from District Twelve is still alive.”

She turns in surprise, and suddenly gasps as an arrow hits her chest. Thetis stumbles backwards, collapsing on the ground.

“You-“ Mack lunges towards Prodigy.

“We’re the last,” He says calmly, shooting Mack before the boy can hit him. Diana grabs Prodigy from behind and the two of them roll onto the ground.

It’s an all-out brawl.

Roll and add your Strength or Dexterity modifier.

1-14: Go to Page 345

15 or higher: Stay on this page

 

If you stayed on this page:

You stab Diana in the back. She falls away, her cannon sounding. Prodigy gets to his feet, and your weapon slices through his bow, it falling into two pieces at his feet.

To your surprise, he smiles.

“Nicely done,” He says, “I’ve enjoyed having you as an ally. In different circumstances, perhaps…” He sighs, “But then, maybe not.”

He raises his fists. You duck as he moves to punch you, stabbing him in the chest. He falls to the ground and his cannon sounds.

Congratulations! You’ve won the Hunger Games!