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Summary
the child you've found grows more comfortable in your little group day by day.
They still play with sticks and leaves, though.
You don’t know why it bothers you. You played with what you could find on the forest floor when you were a kid, and you turned out fine! It’s just…
It just feels wrong. Why should they settle for sticks and rocks when you’re right here, capable of carving all the wooden toys they would ever want?
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an exploration of Bonnie and Siffrin's relationship, through the toys he carves them.
Bookmarked by ACosmicFox
24 Jul 2025
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An unreasonable and drunk Siffrin attempts to show Isabeau how scary they've become after the loops. It doesn't work.
Bookmarked by ACosmicFox
24 Jul 2025
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You'd do them. (You've done them.)
Unfortunately, sometimes the horrible thing is the feelings talk that you have to push when Siffrin gives you their dagger without explanation.
Bookmarked by ACosmicFox
22 Jul 2025
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You can't risk falling asleep. But that's okay, you've done this before. Running on an empty tank is second-nature to you after the loops. But you can't risk falling asleep. Because you don't know where (or W H E N) you'll wake up.
_
or, you haven't slept for almost (or more than?) a week. Your companions notice and take steps to help you. They love you so much. Why can't you see that?Bookmarked by ACosmicFox
21 Jul 2025
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Summary
You joined a party.
You joined the saviors of Vaugarde, their visit to your borrowed little house right as you wished to go back home (Study. The old observatory is your study. Your home is gone.) was too much of a coincidence to ignore.
[The stargazer's first morning in a party]
Bookmarked by ACosmicFox
20 Jul 2025